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Kenn
08-23-2011, 09:11 PM
>sigil of escape confirm
The thorny barrier surrounding you blocks the attack from the Ithzir scout!
>
You hear a loud *POP* come from your muscles!
Your incapacitation makes it all the more difficult, but as you concentrate (as best you can) on your sigil, you feel yourself being whisked away...

[Old Ta'Faendryl, East Entrance]
Two huge columns flank either side of a walkway that leads out past the city walls. Each column is miraculously intact, but so badly tilted that they lean against each other in a precarious equilibrium, forming a triangular arch over the opening. A road leading north and south runs past the opening, and a large square plaza extends out to the west.
Obvious paths: north, east, south, west
You have overextended yourself!
You sustain massive amounts of system shock!
The faint blue glow fades from around your hands.
The light blue glow leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The white light leaves you.
The very powerful look leaves you.
The shimmering aura fades from around you.
The brilliant luminescence fades from around you.
You seem to lose the thorny barrier that surrounds you.
You no longer hear voices in your mind.
You no longer feel so dextrous.
You feel the gathering of nature's power leave you.
Your mind and body begin to relax after that period of intense focus.
The powerful look leaves you.
Your heightened awareness of your foes fades away.
You return to normal color.
You notice your blood flow go back to normal.
You lose your extra internal fortitude.
You are no longer moving silently.
The deep blue glow leaves you.
You feel your extra strength departing.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
You feel the aura of confidence leave you.
You become solid again.
You feel the inner strength leave you.
The air about you stops shimmering.
Your heightened awareness of your own vulnerabilities fades away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
>
[ POPed muscles: +0:10:30, 0:10:30 remaining. ]
[ Sigil of Escape Cooldown: +24:00:00, 24:00:00 remaining. ]

Loyrl
08-25-2011, 11:31 PM
The Reaper of Death strikes...

A gleaming blade comes whirling out of nowhere, catching Octodeathe just under the jaw! His head and body fall to the ground, simultaneously...just not together.
>
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Warding II (107) ended. [-15STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...

whiteflash
08-28-2011, 05:07 PM
Not a death but it sure as shit tried.

>dc
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
You gesture at a greater ice giant.
CS: +539 - TD: +183 + CvA: +25 + d100: +34 == +415
Warding failed!
... and hits for 74 points of damage!
A greater ice giant is suddenly engulfed in flames of pure essence!
... 70 points of damage!
Fire completely surrounds a greater ice giant. Blood boils and heart stops.
The ice giant falls to the ground motionless.
The deep blue glow leaves a greater ice giant.
The light blue glow leaves a greater ice giant.
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
>
You search the ice giant.
You discard the giant's useless equipment.
He didn't carry any silver.
He also left some essence of water behind.
He had nothing else of value.
A greater ice giant melts away, leaving nothing behind.
>
You pick up some essence of water.
You put some essence of water in your spidersilk backpack.
>130
You gesture while calling upon the lesser spirits to aid you with the Spirit Guide spell...
Your spell is ready.
You gesture.
CS: +539 - TD: +452 + CvA: +12 + d100: +43 - -5 == +147
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 21 points of damage!
... 30 points of damage!
Left eye propelled out of socket by fiery explosion!
You are stunned for 12 rounds!
... 20 points of damage!
Solid blow to the head exposes grey matter on ice!
... 25 points of damage!
Heavy jolt to chest causes solar plexus to explode. Remarkable display of spraying blood.
... 5 points of damage!
Blow grazes your temple.
Cast Roundtime 3 Seconds.

Ceyrin
08-29-2011, 11:28 PM
I'd bug that. Since it clearly said 130 was ready, then you apparently DC'd yourself.

whiteflash
09-05-2011, 11:19 PM
A burly dwarven captain just arrived.
The entrance to Tykel's Arms, its heavy door bounded by iron-barred windows, dominates this corner of the square. All manner of citizens pass by, moving among the solid, multistoried wooden buildings that surround the bazaar. Just to the southwest can be seen the tree-shaded heart of the square, where citizens and adventurers gather for socializing, healing and rest. You also see a burly dwarven captain, the Dhairn disk, the Draithe disk, a Wehnimer's runner, a spotted amber leopard, a narrow alleyway, a painted wooden sign that reads, "Axe Mayor Walkar!" and a painted wooden sign that reads, "Mayor Walkar, the Arm of Luukos!".
Also here: Ambassador Japhrimel, Dhairn
Obvious paths: east, south, southwest, west
A burly dwarven captain swings an onyx-hilted heavy claidhmore at Dhairn!
AS: +871 vs DS: +497 with AvD: +19 + d100 roll: +53 = +446
... and hits for 47 points of damage!
Slash strikes Dhairn's left eye.
Seems there was a brain there after all.

* Dhairn drops dead at your feet!

The dully illuminated mantle protecting Dhairn begins to falter, then completely fades away.
Dhairn appears to lose some internal strength.
The bright luminescence fades from around Dhairn.
The misty halo fades from Dhairn.
A crimson mist bleeds out from Dhairn's exposed skin.
Dhairn loses the flickering obsidian black energy surrounding him.
Dhairn seems to lose some focus as his eyes narrow and shift momentarily to one side.
Dhairn appears less confident and fearless.
The very powerful look leaves Dhairn.
The white light leaves Dhairn.
The dim celadon wisps about Dhairn's hands flare up once more and fade completely away.
The light blue glow leaves Dhairn.
Dhairn becomes unbalanced for a second, then recovers.
The brilliant luminescence fades from around Dhairn.

>roll eye
You roll your eyes.

A burly dwarven captain swings an onyx-hilted heavy claidhmore at you!
AS: +871 vs DS: +552 with AvD: +34 + d100 roll: +24 = +377
... and hits for 157 points of damage!
Solid strike caves your skull in, resulting in instant death!
The tingling sensation and sense of security leaves you.
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.
The white light leaves you.
The very powerful look leaves you.
The brilliant luminescence fades from around you.
The light blue glow leaves you.
The deep blue glow leaves you.
You feel less confident than before.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your bolstered defenses fade with the soft glow about you.
You lose your extra internal fortitude.
The powerful look leaves you.
The air calms down around you.
The silvery luminescence fades from around you.
You notice your blood flow go back to normal.
Your senses are no longer as sharp.
The bright luminescence fades from around you.
You sense that you are losing control of a bi-taloned dark green grik'mlar and will need to send it back soon.
Your SIGN OF STAUNCHING is no longer effective.
The misty halo fades from you.


A burly dwarven captain says, "Keep killin' me boys, and they'll be more."

You say, "Now we will CERTAINLY kill them."

The ghostly voice of Dhairn says, "You won't have many boys after this."

You say, "You will notice we stopped."

The ghostly voice of Dhairn says, "Drinking alone for the rest of your life."

You say, "Now, you will find them under our knife."

A burly dwarven captain says, "We'll have ye banish'd from town then, you'll see."

>prep 717
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>cast
You gesture.
Your violet eye turns to stare at a stout dwarven sentinel.
CS: +553 - TD: +391 + CvA: -13 + d100: +94 == +243
Warding failed!
A stout dwarven sentinel looks at your violet eye in fear!
Your violet eye turns to stare at a stout dwarven sentinel.
CS: +553 - TD: +391 + CvA: -13 + d100: +13 == +162
Warding failed!
A stout dwarven sentinel looks at your violet eye in fear!
Your violet eye turns to stare at a stout dwarven sentinel.
CS: +553 - TD: +391 + CvA: -13 + d100: +23 == +172
Warding failed!
A stout dwarven sentinel looks at your violet eye in fear!
Your violet eye turns to stare at a stout dwarven sentinel.
CS: +553 - TD: +391 + CvA: -13 + d100: +60 == +209
Warding failed!
A stout dwarven sentinel looks at your violet eye in fear!
Your violet eye turns to stare at a stout dwarven sentinel.
CS: +553 - TD: +391 + CvA: -13 + d100: +79 == +228
Warding failed!
A stout dwarven sentinel looks at your violet eye in fear!
Your violet eye turns to stare at a stout dwarven sentinel.
CS: +553 - TD: +391 + CvA: -13 + d100: +73 == +222
Warding failed!
A stout dwarven sentinel looks at your violet eye in fear!
Your violet eye turns to stare at a stout dwarven sentinel.
CS: +553 - TD: +391 + CvA: -13 + d100: +46 == +195
Warding failed!
A stout dwarven sentinel looks at your violet eye in fear!
Your violet eye turns to stare at a stout dwarven sentinel.
CS: +553 - TD: +391 + CvA: -13 + d100: +26 == +175
Warding failed!
A stout dwarven sentinel looks at your violet eye in fear!

>717 sent
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
You gesture at a stout dwarven sentinel.
You stare at a stout dwarven sentinel.
CS: +558 - TD: +391 + CvA: -13 + d100: +84 == +238
Warding failed!
The dwarven sentinel looks at you in utter terror!
The dwarven sentinel drops its heavy claidhmore.
The dwarven sentinel lets out a blood curdling scream!
A stout dwarven sentinel falls to the ground with a *THUD* and dies.
Cast Roundtime 3 Seconds.

Hehehe

audioserf
09-07-2011, 10:58 AM
On the one hand it's kind of cheezy for a GM to get frustrated and whip out the 900AS claidhmore for insta-gib.

But it was also RP'd, and logical, that their boss would be a badass and wouldn't stand for your shit.

Kudos for not QQ'ing in-game about it and taking your lumps.

whiteflash
09-07-2011, 04:10 PM
On the one hand it's kind of cheezy for a GM to get frustrated and whip out the 900AS claidhmore for insta-gib.

But it was also RP'd, and logical, that their boss would be a badass and wouldn't stand for your shit.

Kudos for not QQ'ing in-game about it and taking your lumps.

Yea, it was a bit lame. He actually walked straight in with the only warning before that from someone thinking to Dhairn and killed Draithe.

At that point we were still deciding whether or not to continue to kill the sentinels. After the second attack where he got both of us we decided to go fully aggro against them, banishment to landing is not a punishment to us.

I wish he had come in and threatened or something before murdering us either the first or second time, we were not going to run away (before the fight started anyhow). His defense/offense is stupid absurd, to the point of it not really being feasible to kill him. I have a tactic I'm debating implementing, since it will cost me 10-20m for the chance!

Here is his first attack on us, no talk before it, proceeding to hunt Dhairn while invisible for a good 10 minutes before and after (I got alive and we tried to hunt him) we were attacking him with implode and 900 AS lances. Did maybe 50 damage total!

Speaking in Dark Elven, Dhairn says, "Watch out."
Speaking in Dark Elven, you ask, "For what?"
Speaking in Dark Elven, Dhairn says, "Apparently there is a guard captain looking for us."
Speaking in Dark Elven, Dhairn says, "Possibly to arrest us."

Speaking in Dark Elven, you say, "We have no warrants out."

A burly dwarven captain just arrived.
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a burly dwarven captain, the Dhairn disk, the Draithe disk, a speckled owl, a Wayside Inn and a tall wooden archery tower.
Also here: Dhairn
Obvious paths: north, east, southwest, northwest
Speaking in Dark Elven, Dhairn says, "Not sure that will matter to them."

Some old tattered armor partially deflects the onslaught of the slashing attack.
A burly dwarven captain swings an onyx-hilted heavy claidhmore at you!
AS: +875 vs DS: +642 with AvD: +34 + d100 roll: +56 = +323
... and hits for 106 points of damage!
Deep slash to your right forearm!
You are stunned for 3 rounds!
A dark shadowy tendril rises up from your skin, writhes its way up an onyx-hilted heavy claidhmore towards a burly dwarven captain and lashes out malevolently...
CS: +553 - TD: +694 + CvA: -13 + d100: +58 == -96
Warded off!

Dhairn looks determined and focused.
In an awe inspiring display of combat mastery, Dhairn engages a burly dwarven captain in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Dhairn thrusts with a silver-inlaid cold steel lance at a burly dwarven captain!
By amazing chance, the dwarven captain evades the attack!
Dhairn thrusts with a silver-inlaid cold steel lance at a burly dwarven captain!
The dwarven captain dodges just in the nick of time!
Dhairn thrusts with a silver-inlaid cold steel lance at a burly dwarven captain!
In the nick of time, the dwarven captain interposes his heavy claidhmore between himself and the blow!
Dhairn thrusts with a silver-inlaid cold steel lance at a burly dwarven captain! A clean miss.

Apparently his DS was 875 as well.

Some old tattered armor partially deflects the onslaught of the slashing attack.
A burly dwarven captain swings an onyx-hilted heavy claidhmore at you!
AS: +875 vs DS: +610 with AvD: +34 + d100 roll: +55 = +354
... and hits for 153 points of damage!
Deft slash!
You're spun around and hit hard in the lower back.

Spells fall.

A burly dwarven captain swings an onyx-hilted heavy claidhmore at Dhairn!
AS: +875 vs DS: +424 with AvD: +19 + d100 roll: +62 = +532
... and hits for 78 points of damage!
Awesome slash severs Dhairn's left arm!
A jagged stump is all that remains!
He is stunned!

A burly dwarven captain swings an onyx-hilted heavy claidhmore at Dhairn!
AS: +875 vs DS: +354 with AvD: +19 + d100 roll: +47 = +587
... and hits for 75 points of damage!
Blow ruptures the stomach!

You laugh, the sepulchral sound echoing through the room.

Dhairn beseeches his deity for some divine assistance.
Dhairn just went east.

A burly dwarven captain exclaims, "Bloody dirt elves!"
DEAD>laugh
You laugh, the sepulchral sound echoing through the room.

Him dragging me around while looking for Dhairn, I didn't group close because I thought it was amusing. He didn't respond much to my attempts at chatting!

A burly dwarven captain searches around a moment.
A burly dwarven captain exclaims, "Come out come out!"

You give a ghostly chuckle.
Speaking in Dark Elven, you say, "Good times."

YsoSrs
09-08-2011, 12:15 AM
A Grimswarm orc warlock gestures at Isco!
A void rips open in the area, directly above Isco!
Blood spurts out of every pore and orifice in Isco's body!
+60 Hits.
Isco is stunned!


J>
Vilorcasdra removes a double-edged elven short sword from in her veil iron thigh quiver.
J>l isco
You see Squire Legionnaire Isco Starmeadow Vaalor the Crimson Legion Reservist.
He appears to be an Elf.
He is very tall and appears to be very young. He has dark-rimmed crystal blue eyes and fair skin. He has very short, curly silver blonde hair. He has a narrow face, a straight nose and narrow pointed ears.
He has an inked Crimson Legion mark on his neck.
He is in good shape.
He is holding a crimson-veined glowbark runestaff entwined by a golden wyvern in his right hand.
He is wearing a deep black leather hat, a crystal amulet, a billowing crimson cape, a black leather military longcoat fastened with large gold wyvern buttons, a deep black sash, an eahnor wyvern badge, a pale black rose, a deep black leather belt, a blue-streaked bronze crest, a rune-embossed leather weapons harness slung over his shoulder, a gold-clasped sturdy leather pack, some dark crimson full leather edged with gold piping, a deep black leather shirt, a dark crimson jacket adorned at the shoulders with gold braid tied into one knot of rank, a pair of polished crimson and gold bracers, some deep black leather gloves, a crimson belt pouch, a shuttered vultite lantern charm, a nice vultite-handled vultite forging-hammer, some deep black leather pants, and some deep black leather boots.
J>
Vilorcasdra swings an elven-forged wickedly curved longblade at a Grimswarm orc fighter!

Surprisingly, Vilorcasdra manages to effortlessly reverse her momentum and strike again!

Vilorcasdra swings an elven-forged wickedly curved longblade at a Grimswarm orc fighter!

Vilorcasdra swings a double-edged elven short sword at a Grimswarm orc fighter!

J>
A Grimswarm orc ranger strides in, glowering upon the scene.
A Grimswarm orc hunter strides in, glowering upon the scene.
J>
You say, "That could have been bad."

J>
Your foes in this area work together to impede your movement with Vilorcasdra...

Roundtime: 4 sec.
[Warcamp, Supply Hut - 16712]
Wind whistles through cracks in the walls of the poorly built hut and threaten to extinguish the flame of a dented bronze lantern hanging from the ceiling. Various odd-sized crates and barrels, many of them speckled with dark stains, are stacked haphazardly throughout the room, forsaking any sense of organization. Several table legs lean against a massive stone chest placed in the back of the room and along the walls, hanging from pegs, are numerous dented cups and nets of broken dinner plates.
Also here: a stunned Squire Legionnaire Isco, High Lady Vilorcasdra
Obvious exits: out
JR>

JR>
...wait 4 seconds.
JR>
Vilorcasdra removes a double-edged elven short sword from in her veil iron thigh quiver.
J>l isco
You see Squire Legionnaire Isco Starmeadow Vaalor the Crimson Legion Reservist.
He appears to be an Elf.
He is very tall and appears to be very young. He has dark-rimmed crystal blue eyes and fair skin. He has very short, curly silver blonde hair. He has a narrow face, a straight nose and narrow pointed ears.
He has an inked Crimson Legion mark on his neck.
He is in good shape.
He is holding a crimson-veined glowbark runestaff entwined by a golden wyvern in his right hand.
He is wearing a deep black leather hat, a crystal amulet, a billowing crimson cape, a black leather military longcoat fastened with large gold wyvern buttons, a deep black sash, an eahnor wyvern badge, a pale black rose, a deep black leather belt, a blue-streaked bronze crest, a rune-embossed leather weapons harness slung over his shoulder, a gold-clasped sturdy leather pack, some dark crimson full leather edged with gold piping, a deep black leather shirt, a dark crimson jacket adorned at the shoulders with gold braid tied into one knot of rank, a pair of polished crimson and gold bracers, some deep black leather gloves, a crimson belt pouch, a shuttered vultite lantern charm, a nice vultite-handled vultite forging-hammer, some deep black leather pants, and some deep black leather boots.
J>
A Grimswarm orc fighter treads in, ready for combat!
A weathered Grimswarm orc sorcerer strides in, glowering upon the scene.
A Grimswarm orc marauder treads in, ready for combat!
A Grimswarm orc ranger rushes in!
A Grimswarm orc ranger rushes in!
A Grimswarm orc acolyte strides in, glowering upon the scene.
J>
Isco's hands glow with power as he summons elemental energy to his command...
Isco gestures at a Grimswarm orc acolyte.
J>
The ground begins to shake violently, making it hard to stand.
A Grimswarm orc ranger loses his balance and falls over.
A Grimswarm orc ranger loses his balance and falls over.
A Grimswarm orc marauder loses his balance and falls over.
A weathered Grimswarm orc sorcerer loses his balance and falls over.
A Grimswarm orc fighter loses her balance and falls over.
J>mewave
Voodoo 'mewave' to 'PREPARE 435', 'CAST'.
You trace a simple rune while intoning the mystical phrase for Major Elemental Wave...
Your spell is ready.
J>
You gesture.
A wave of crimson ethereal ripples moves outward from you.
A Grimswarm orc acolyte is buffeted by the crimson ethereal waves and is knocked to the ground.
... 5 points of damage!
Minor burns to back. Looks uncomfortable.
A Grimswarm orc ranger is buffeted by the crimson ethereal waves.
... 55 points of damage!
A large patch of flesh is seared off a Grimswarm orc ranger's back.
The orc ranger is stunned!
A Grimswarm orc ranger is buffeted by the crimson ethereal waves.
... 45 points of damage!
Flames burn hole in chest exposing ribs!
The orc ranger is stunned!
A Grimswarm orc marauder is buffeted by the crimson ethereal waves.
... 10 points of damage!
Minor burns to right leg. That hurts a bit.
Isco is buffeted by the crimson ethereal waves, and is knocked to the ground.
... 70 points of damage!
Flame burns through Isco's abdomen. Greasy smoke billows forth.

* Isco drops dead at your feet!

The silvery luminescence fades from around Isco.
The bright luminescence fades from around Isco.
A luminescent aura fades from around Isco.
The layer of stone surrounding Isco crumbles away.
The air calms down around Isco.
Isco returns to normal color.
The glowing specks of energy surrounding Isco suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves Isco.
Isco glances around, looking a bit less confident.
The powerful look leaves Isco.
The shimmering multicolored sphere fades from around Isco.
A faint silvery glow fades from around Isco.
Isco no longer bristles with energy.
The brilliant luminescence fades from around Isco.
Isco seems a bit less imposing.
Isco becomes solid again.
Isco appears somehow different.
Cast Roundtime 3 Seconds.
J>
Speaking in Elven, Vilorcasdra asks, "You ok?"
(Yeah, I think he's gonna make it. LOL)
J>
The earth brown Isco disk disintegrates, dropping everything on the ground.
(Nevermind, his disk dropped. He's done for.)
J>
A weathered Grimswarm orc sorcerer stands up with a grunt.

Gelston
09-16-2011, 03:56 AM
H>am fox right eye
You leap from hiding to attack!
You swing a curved mithril dagger at Foxs!
AS: +618 vs DS: +396 with AvD: +25 + d100 roll: +7 = +254
... and hit for 35 points of damage!
Incredible shot to the eye penetrates deep into skull!

* Foxs drops dead at your feet!

The bright luminescence fades from around Foxs.
The silvery luminescence fades from around Foxs.
Foxs begins to breathe less deeply.
The deep blue glow leaves Foxs.
Deep blue motes swirl away from Foxs and fade.
The misty halo fades from Foxs.
Foxs becomes unbalanced for a second, then recovers.
The dim aura fades from around Foxs.
The light blue glow leaves Foxs.
The brilliant luminescence fades from around Foxs.
Foxs loses some awareness.
The powerful look leaves Foxs.
Foxs appears to lose some internal strength.
Foxs appears less secure.
The guiding force leaves you.

GTG
09-16-2011, 05:13 PM
Gotta love this lame shit

A silver-streaked arrow flies out of the shadows toward you!
AS: +431 vs DS: +310 with AvD: +20 + d100 roll: +13 = +154
... and hits for 1 point of damage!
Poked in the tummy.
Hehehe.

** As the silver-streaked arrow hits you, it gives off an electric shock! **
... 39 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
Your SIGN OF WARDING is no longer effective.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
The deep blue glow leaves you.
Your SIGN OF DISSIPATION is no longer effective.
The brilliant, rapidly shifting aura around you shimmers and bursts in a bright flash!
Your SIGN OF SWORDS is no longer effective.
You feel slightly weakened as the blood in your veins thins.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SMITING is no longer effective.
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.
You notice your blood flow go back to normal.
The powerful look leaves you.
You are suddenly overcome by anxiety, but it quickly passes, leaving you feeling only slightly weaker and less assured than you were a moment ago.
Your SIGN OF DEFENDING is no longer effective.
The misty halo fades from you.
You lose your extra internal fortitude.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
You feel your abilities diminish as the energy provided by your patron fades from around you.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
A faint silvery glow fades from around you.
Your bolstered defenses fade with the soft glow about you.
The white light leaves you.
The very powerful look leaves you.
The silvery luminescence fades from around you.
Your skin grows slightly numb for a moment as the warm glow fades from around you.
You feel less resolved as the divine urging subsides, fading into obscurity.
The dim celadon wisps about your hands flare up once more and fade completely away.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The light blue glow leaves you.
The dim aura fades from around you.
Your boosted confidence and fearlessness fade.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The electricity carries itself through you and surges through the water!

The powerful jolt electrocutes a triton magus!
... 5 points of damage!
Light shock to right leg. That stings!

Draithe's body suddenly arches as he is electrocuted in the surrounding water!
... 10 points of damage!
Heavy spark to left leg. Draithe cringes in surprise.
Bad angle. The silver-streaked arrow fails to stick in you.
DEAD>
* Dhairn just bit the dust!

Asha
09-16-2011, 05:57 PM
That was sooo unlucky. But lol.

Ayamei
09-17-2011, 06:44 PM
Nice scales fail, damn scripts giving stuff away on me.

You carefully begin to examine a scratched steel coffer for traps...

At first glance, the steel coffer appears to be covered with hundreds of tiny metal scales. Closer examination reveals the "scales" to be razor sharp at the edges and possessing of a downward-facing needlelike tip. However, you should be able to avoid cutting yourself if you are careful.

It looks like an extremely difficult trap (about -208).

You still have a good enough picture of the trap in your mind, that you could try to disarm it.

Roundtime: 5 sec.

You say, "Scales on this one."

You are already wearing a chain-link keyring.

You remove a set of professional calipers from in your ruby-clasped toolkit.

You glance down to see a scratched steel coffer in your right hand and a set of professional calipers in your left hand.

Using your professional calipers, you carefully begin to measure the lock...
Roundtime: 12 sec.

Auragin softly asks, "Scales?"
R>
Auragin frets.

You say, "Should be ok."


Measuring carefully, it looks to be a moderately difficult lock.

******************************************
560-595 Moderately Difficult
******************************************


You put a set of professional calipers in your ruby-clasped toolkit.

The scintillating light fades from your hands.

You detach a diamond-edged black vaalin lockpick from a chain-link keyring.

You gesture and invoke the powers of the elements for the Lock Pick Enhancement spell...
Your spell is ready.
You gesture.
A scintillating light surrounds your hands.
Cast Roundtime 3 Seconds.

[ Lock Pick Enhancement: +0:01:00, 0:00:59 remaining. ]

You settle into the difficult task of picking the lock.
You make a poor attempt (d100=38).
You struggle with the coffer. As you do, you get a sense that the coffer has a well-crafted lock (-445 thief-lingo difficulty ranking). Then...CLICK! It opens!

>give aura

You offer your steel coffer to Auragin, who has 30 seconds to accept the offer. Click CANCEL to prematurely cancel the offer.
>
Auragin lets out a cheer!

(i had a short lived OH SHIT moment right about here)

You attach a diamond-edged black vaalin lockpick to a chain-link keyring.

Auragin has accepted your offer and is now holding a scratched steel coffer.

In a mere instant, your fingers grasp at the neckline of your crimson silk shirt, suddenly revealing a thin-bladed vultite bodice dagger ensconced within the lining. Taking a few measured steps backward, you slowly lift the blade before you.
>
Auragin opens a scratched steel coffer.

Suddenly, a scratched steel coffer gives off a loud sizzle, and explodes in a bright flash!
Being closest, Auragin takes the brunt of the blast!
... 25 points of damage!
Knocked back several feet by blow to abdomen.
She is stunned!

The coffer's casing is blasted into hundreds of tiny flechettes!

Auragin is severely perforated!
... 25 points of damage!
Well placed shot pierces knee, that hurt!
She is knocked to the ground!
... 35 points of damage!
Shot destroys eye and the brain behind it!

* Auragin drops dead at your feet!

The powerful look leaves Auragin.
The deep blue glow leaves Auragin.
Deep blue motes swirl away from Auragin and fade.
Auragin returns to normal color.
The white light leaves Auragin.
The very powerful look leaves Auragin.
The opalescent aura fades from around Auragin.
The dim aura fades from around Auragin.
The air calms down around Auragin.
The light blue glow leaves Auragin.
The brilliant luminescence fades from around Auragin.
Auragin becomes solid again.

Someone screams, "Murder by Liskey! Call the night watchman!"


A small human child cries out, "Endangering public safety!". His mother then sends him off for the night watchman.

Lorent is struck by flechettes!
... 20 points of damage!
Attack punctures the eye and connects with something really vital!

* Lorent drops dead at your feet!

The deep blue glow leaves Lorent.
Deep blue motes swirl away from Lorent and fade.
The dim aura fades from around Lorent.
The powerful look leaves Lorent.
The light blue glow leaves Lorent.
Lorent seems to lose an aura of confidence.
Lorent seems to lose some dexterity.
Lorent seems to lose some internal strength.
The air about Lorent stops shimmering.
Lorent returns to normal color.

A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"

Orilion is struck by flechettes!
... 20 points of damage!
Strike to abdomen punctures stomach!
He is stunned!
... 25 points of damage!
Vicious strike punctures intestines!
Darmargoth is struck by flechettes!
... 15 points of damage!
Loud *crack* as Darmargoth's sternum breaks!
He is stunned!
... 25 points of damage!
Beautiful shot pierces skull! Amazing Darmargoth wasn't killed outright!
You are struck by flechettes!
... 25 points of damage!
Neck skewered, sliding past the throat and spine! That looks painful.
You are stunned for 7 rounds!
Molz is struck by flechettes!
... 20 points of damage!
Strike to temple! Saved by a thick skull!
He is stunned!
... 20 points of damage!
Well placed strike shatters a rib!

whoops....

Ayamei
10-16-2011, 03:28 PM
All over razors too....

I was curious why he dropped the bank on a fletching razor, but he wouldn't tell me his grand 'scheme'. So I offered a little archery demonstration.

You nock a storm grey faewood arrow fletched with blue griffin feathers in your recurved sylvan longbow.
You fire a faewood storm grey arrow at Demyse!
AS: +490 vs DS: +312 with AvD: +23 + d100 roll: +60 = +261
... and hit for 73 points of damage!
Attack punctures the eye and connects with something really vital!

* Demyse drops dead at your feet!

A white glow rushes away from Demyse.
Demyse begins to breathe less deeply.
The very powerful look leaves Demyse.
The white light leaves Demyse.
The dim aura fades from around Demyse.
The air calms down around Demyse.
The deep blue glow leaves Demyse.
Deep blue motes swirl away from Demyse and fade.
The misty halo fades from Demyse.
The brilliant aura fades away from Demyse.
The powerful look leaves Demyse.
The dull golden nimbus fades from around Demyse.
The light blue glow leaves Demyse.
Demyse appears less secure.
A subtle light fades from Demyse's eyes.
The brilliant luminescence fades from around Demyse.
Demyse becomes solid again.
Demyse returns to normal color.
Demyse appears to lose some internal strength.
Demyse becomes unbalanced for a second, then recovers.
The opalescent aura fades from around Demyse.
The air shivers about Demyse, glistening faintly before stilling to normalcy.
Demyse appears less confident.
The guiding force leaves you.

A nearby goodwife screams, "Murder!"

The storm grey arrow sticks in Demyse's left eye!
Roundtime: 6 sec.
HR>
* Demyse just bit the dust!

Ibidmb
10-18-2011, 01:20 AM
A half-krolvin brigand leaps out of his hiding place!
A half-krolvin brigand swings a longsword at you!
AS: +276 vs DS: +281 with AvD: +40 + d100 roll: +100 = +135
... and hits for 23 points of damage!
Shot knocks your head back by pushing on the inside of the skull!
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
You become solid again.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
You sense that your attunement to the minds of others has ceased.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...



Seriously, 23 points of fucking damage? You have to be kidding me.. On my gift, 6k away from training.. damn bandits.

Jonty
10-18-2011, 01:32 AM
Heh, that sucks...

This just happened to me earlier running to Landing. My sorcerer was in plain ol' double leathers, while cursed, injured, unable to cast defensive spells, and empty hands:

An elven brigand leaps out of his hiding place!
An elven brigand swings a short sword at you!
AS: +503 vs DS: +305 with AvD: +33 + d100 roll: +18 = +249
... and hits for 48 points of damage!
Strong slash to throat nicks a few blood vessels.
You are stunned for 4 rounds!
A dark shadowy tendril rises up from your skin, writhes its way up a short sword towards an elven brigand and lashes out malevolently...
CS: +473 - TD: +357 + CvA: 0 + d100: +25 == +141
Warding failed!
The elven brigand's right arm explodes!
The brigand's short sword falls to the ground.
The elven brigand is stunned!

I was able to walk away from that.... Shame on them for using a short sword, I guess.

Gibreficul
10-19-2011, 02:38 PM
You say, "Scales on this one."

You are already wearing a chain-link keyring.

You remove a set of professional calipers from in your ruby-clasped toolkit.

You glance down to see a scratched steel coffer in your right hand and a set of professional calipers in your left hand.

Using your professional calipers, you carefully begin to measure the lock...
Roundtime: 12 sec.

Auragin softly asks, "Scales?"
R>
Auragin frets.

You say, "Should be ok."


Measuring carefully, it looks to be a moderately difficult lock.

******************************************
560-595 Moderately Difficult
****************************************** (Wonder whose script that came from... lol)


You put a set of professional calipers in your ruby-clasped toolkit.

The scintillating light fades from your hands.

You detach a diamond-edged black vaalin lockpick from a chain-link keyring.

You gesture and invoke the powers of the elements for the Lock Pick Enhancement spell...
Your spell is ready.
You gesture.
A scintillating light surrounds your hands.
Cast Roundtime 3 Seconds.

[ Lock Pick Enhancement: +0:01:00, 0:00:59 remaining. ]

You settle into the difficult task of picking the lock.
You make a poor attempt (d100=38).
You struggle with the coffer. As you do, you get a sense that the coffer has a well-crafted lock (-445 thief-lingo difficulty ranking). Then...CLICK! It opens!

>give aura

You offer your steel coffer to Auragin, who has 30 seconds to accept the offer. Click CANCEL to prematurely cancel the offer.
>
Auragin lets out a cheer!

(i had a short lived OH SHIT moment right about here)

You attach a diamond-edged black vaalin lockpick to a chain-link keyring.

Auragin has accepted your offer and is now holding a scratched steel coffer.

In a mere instant, your fingers grasp at the neckline of your crimson silk shirt, suddenly revealing a thin-bladed vultite bodice dagger ensconced within the lining. Taking a few measured steps backward, you slowly lift the blade before you.
>
Auragin opens a scratched steel coffer.

Suddenly, a scratched steel coffer gives off a loud sizzle, and explodes in a bright flash!


That is exactly why I script picking. USER ERROR FAILS SUCK.

Gibreficul
10-19-2011, 02:44 PM
A half-krolvin brigand leaps out of his hiding place!
A half-krolvin brigand swings a longsword at you!
AS: +276 vs DS: +281 with AvD: +40 + d100 roll: +100 = +135
... and hits for 23 points of damage!
Shot knocks your head back by pushing on the inside of the skull!
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
You become solid again.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
You sense that your attunement to the minds of others has ceased.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...



Seriously, 23 points of fucking damage? You have to be kidding me.. On my gift, 6k away from training.. damn bandits.

Oh wow, someone call the WHAAAAAAAAAAAAAMBULANCE.


elsif line =~ /Shot knocks the .*?'s head back by pushing on the inside of the skull./
msg("RANK 5 RIGHT EYE PUNCTURE: Damage: 20 Status Effect: FATAL Wounds: Rank 3, + head Rank 3")

You got crit killed... rank 5 eye puncture. Yes, 23 points of damage... My rogue kills like that with a dagger all the time. 30 damage, and a death crit.

Gibreficul
10-19-2011, 02:45 PM
All over razors too....

I was curious why he dropped the bank on a fletching razor, but he wouldn't tell me his grand 'scheme'. So I offered a little archery demonstration.

You nock a storm grey faewood arrow fletched with blue griffin feathers in your recurved sylvan longbow.
You fire a faewood storm grey arrow at Demyse!
AS: +490 vs DS: +312 with AvD: +23 + d100 roll: +60 = +261
... and hit for 73 points of damage!
Attack punctures the eye and connects with something really vital!

* Demyse drops dead at your feet!

A nearby goodwife screams, "Murder!"

The storm grey arrow sticks in Demyse's left eye!
Roundtime: 6 sec.
HR>
* Demyse just bit the dust!

Did you ask for your arrow back? I would have.

Loyrl
12-03-2011, 03:55 PM
Saw this one coming =|

In an awe inspiring display of combat mastery, a triton radical engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton radical thrusts with a corroded bronze scaling fork at you!
With extreme effort, you beat back the attack with your maul!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +505 vs DS: +206 with AvD: +32 + d100 roll: +84 = +415
... and hits for 53 points of damage!
Strike to temple! Saved by a thick skull!
You are stunned for 7 rounds!
The guiding force leaves a triton radical.

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +430 vs DS: +96 with AvD: +32 + d100 roll: +88 = +454
... and hits for 60 points of damage!
Strike pierces calf!
You fall screaming to the ground grasping your mangled left leg!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +430 vs DS: +43 with AvD: +32 + d100 roll: +55 = +474
... and hits for 55 points of damage!
Shot to the hand slices a finger to the bone!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +430 vs DS: +39 with AvD: +32 + d100 roll: +39 = +462
... and hits for 66 points of damage!
Vicious strike punctures intestines!
The light blue glow leaves you.
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...

mgoddess
12-09-2011, 12:46 PM
Had no idea they could summon roa'ters...

An Illoke shaman turns to face an Illoke shaman, intoning a rumbling chant. The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!

You feel a rumble come from beneath your feet.
Dirt and rock explode from the floor beneath you as a roa'ter erupts from underground and crashes onto the surface!
Rocks and dirt pelt you as you are thrown into the air!
You are struck by heavy debris!
... 105 points of damage!
Blow to your head removes your skull. That's got to hurt!
The brilliant luminescence fades from around you.
You become solid again.
You lose your extra internal fortitude.
The deep blue glow leaves you.
You notice your blood flow go back to normal.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
You feel your extra strength departing.
You feel your abilities diminish as the energy provided by your patron fades from around you.
The bright luminescence fades from around you.
The powerful look leaves you.
The very powerful look leaves you.
The white light leaves you.
You feel slightly weakened as the blood in your veins thins.
Your bolstered defenses fade with the soft glow about you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The dim aura fades from around you.
The misty halo fades from you.
The dim celadon wisps about your hands flare up once more and fade completely away.
The light blue glow leaves you.
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.
Your skin grows slightly numb for a moment as the warm glow fades from around you.
The silvery luminescence fades from around you.
Your boosted confidence and fearlessness fade.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Ibidmb
12-10-2011, 09:28 AM
Had no idea they could summon roa'ters...

An Illoke shaman turns to face an Illoke shaman, intoning a rumbling chant. The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!

You feel a rumble come from beneath your feet.
Dirt and rock explode from the floor beneath you as a roa'ter erupts from underground and crashes onto the surface!
Rocks and dirt pelt you as you are thrown into the air!
You are struck by heavy debris!
... 105 points of damage!
Blow to your head removes your skull. That's got to hurt!
The brilliant luminescence fades from around you.
You become solid again.
You lose your extra internal fortitude.
The deep blue glow leaves you.
You notice your blood flow go back to normal.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
You feel your extra strength departing.
You feel your abilities diminish as the energy provided by your patron fades from around you.
The bright luminescence fades from around you.
The powerful look leaves you.
The very powerful look leaves you.
The white light leaves you.
You feel slightly weakened as the blood in your veins thins.
Your bolstered defenses fade with the soft glow about you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The dim aura fades from around you.
The misty halo fades from you.
The dim celadon wisps about your hands flare up once more and fade completely away.
The light blue glow leaves you.
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.
Your skin grows slightly numb for a moment as the warm glow fades from around you.
The silvery luminescence fades from around you.
Your boosted confidence and fearlessness fade.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...



I've never hunted these, but that seems like BS to me.

Asha
12-10-2011, 09:33 AM
Never seen that before either and I farmed that place for 2 years.
Not surprised though. There's a reason that area is called the meat grinder.

Divinity
12-10-2011, 10:11 AM
Roa'ters have been known for burying and launching people. You ran into some poor luck.

Asha
12-10-2011, 10:24 AM
Yeah but in the stronghold?

Divinity
12-10-2011, 11:48 AM
Yeah but in the stronghold?

Yeah, I've seen them follow people and/or stray. There was in town a week ago or so. That was hilarious. People in Landing were freaking out thinking it was Kenstrom.

Asha
12-10-2011, 11:50 AM
It didn't stray, it was summoned. Crazyness.
I wonder if you can animate them?

drigore
12-10-2011, 12:01 PM
Two Illoke can summon other earth/stone type creatures. Roa'ters, Gargoyles, Sentinals and the like.

Drew
12-10-2011, 12:44 PM
Yep roa'ters are a rare summon in the stronghold but they do happen, I've seen it myself, updated the krakiipedia:

>An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant. The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!

You feel a rumble come from beneath your feet. Dirt and rock explode from the ground beneath you as a roa'ter erupts from underground and crashes onto the surface! Rocks and dirt pelt you as you are thrown into the air!
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!

Asha
12-10-2011, 12:58 PM
Good lad :)

Gweneivia
12-10-2011, 01:55 PM
An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant. The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!

Oh my. (http://www.urbandictionary.com/define.php?term=eiffel+tower)

Middian
12-10-2011, 02:02 PM
haha Nice!

Gibreficul
12-16-2011, 05:46 AM
[Whistler's Pass, Marsh]
Obvious paths: northeast, west
Suddenly, a carefully concealed net springs up from the ground, completely entangling you!

Roundtime: 5 sec.
A half-krolvin thief suddenly jumps out of the shadows!
A half-elven rogue suddenly jumps out of the shadows!
A half-elven thief suddenly jumps out of the shadows!
>
Your disk arrives, following you dutifully.
>
A cranky mountain spirit floats in, following you.
>
You feel more refreshed.
>
The replenishing effect fades, but you are left with a feeling of wellbeing.
A half-elven thief punches with a katar at you!
AS: +436 vs DS: +364 with AvD: +29 + d100 roll: +80 = +181
... and hits for 23 points of damage!
Minor puncture to the right arm.
>
A half-elven rogue swings a mace at you!
AS: +427 vs DS: +361 with AvD: +29 + d100 roll: +3 = +98
A clean miss.
>
A half-krolvin thief swings a war hammer at you!
AS: +429 vs DS: +361 with AvD: +27 + d100 roll: +55 = +150
... and hits for 20 points of damage!
Minor puncture to the left leg.

You begin to feel better as the cuts on your right arm close and the bruises fade.
>
A half-elven thief punches with a katar at you!
AS: +436 vs DS: +362 with AvD: +29 + d100 roll: +4 = +107
... and hits for 2 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.

>[Roll result: 194 (open d100: 65)]
A half-elven thief kicks his leg at your groin and connects! Waves of pain instantly shoot through your body. You wince uncontrollably!
...22 damage!
You fall to your knees in pain!
Roundtime: 12 sec.
>
A half-elven rogue swings a mace at you!
AS: +427 vs DS: +358 with AvD: +29 + d100 roll: +3 = +101
... and hits for 1 point of damage!
Thumped your chest.
>
A half-krolvin thief swings a war hammer at you!
AS: +429 vs DS: +358 with AvD: +27 + d100 roll: +5 = +103
... and hits for 1 point of damage!
Strikes a fingernail.
Bet you'll lose it now.
>
...wait 12 seconds.
>
The net entangling you rips and falls apart.
>
A half-elven thief punches with a katar at you!
AS: +436 vs DS: +377 with AvD: +29 + d100 roll: +48 = +136
... and hits for 14 points of damage!
Minor puncture to the chest.
>
>
A half-elven rogue swings a mace at you!
AS: +427 vs DS: +377 with AvD: +29 + d100 roll: +54 = +133
... and hits for 17 points of damage!
Torn muscle in your right leg!
>
In an awe inspiring display of combat mastery, a half-krolvin thief engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A half-krolvin thief swings a war hammer at you!
AS: +429 vs DS: +374 with AvD: +27 + d100 roll: +55 = +137
... and hits for 13 points of damage!
Whiplash!

A half-krolvin thief swings a war hammer at you!
AS: +429 vs DS: +374 with AvD: +27 + d100 roll: +52 = +134
... and hits for 17 points of damage!
Torn muscle in your right leg!

A half-krolvin thief swings a war hammer at you!
AS: +429 vs DS: +372 with AvD: +27 + d100 roll: +18 = +102
... and hits for 1 point of damage!
A feeble blow to your right arm!

A half-krolvin thief swings a war hammer at you!
AS: +429 vs DS: +372 with AvD: +27 + d100 roll: +17 = +101
... and hits for 1 point of damage!
Glancing blow to your right leg!

>
You begin to feel a little better.
>
In an awe inspiring display of combat mastery, a half-elven thief engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A half-elven thief punches with a katar at you!
AS: +436 vs DS: +372 with AvD: +29 + d100 roll: +49 = +142
... and hits for 16 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.

A half-elven thief punches with a katar at you!
AS: +436 vs DS: +372 with AvD: +29 + d100 roll: +65 = +158
... and hits for 18 points of damage!
Minor puncture to the right arm.

A half-elven thief punches with a katar at you!
AS: +436 vs DS: +366 with AvD: +29 + d100 roll: +44 = +143
... and hits for 14 points of damage!
Quick slash to your upper left arm!
Just a nick.

A half-elven thief punches with a katar at you!
You barely manage to fend off the attack with your runestaff!
>
A half-elven rogue swings a mace at you!
AS: +427 vs DS: +366 with AvD: +29 + d100 roll: +33 = +123
... and hits for 12 points of damage!
Stomach shot lands with a hollow *thump*.
You lose your extra internal fortitude.
The deep blue glow leaves you.
The powerful look leaves you. (and all the rest)

My empath needs more... perception!

<random post of the night>

Asha
12-16-2011, 10:45 AM
My rogue was trained fully in perception and still didn't see nearly 100% of the traps. At cap it was the only way I ever died.

mgoddess
12-16-2011, 11:18 AM
Isn't Survival one of the main skills used in detecting bandit traps?

Gibreficul
12-17-2011, 11:14 AM
Isn't Survival one of the main skills used in detecting bandit traps?

I don't know, but I'd love to. If anyone KNOWS for sure, I'm listening.

Bhuryn
12-18-2011, 09:44 PM
my Empath had 1x survival for awhile and it sure didn't seem to make a difference with bandit traps for me. I've always heard it's perception.

Fallen
12-18-2011, 11:54 PM
I don't know, but I'd love to. If anyone KNOWS for sure, I'm listening.

Survival is most definitely a primary factor. I believe Droit got that out of the GMs some time ago.

Dhuul2
12-20-2011, 06:21 PM
Here's a goodie from a few months back.

A shadowy troll specter general claws at you!
AS: +1501 vs DS: +695 with AvD: +27 + d100 roll: +29 = +862
... and hits for 158 points of damage!
Left arm ripped from socket at the elbow!
You feel the protection of your deity's influence fade.
A white glow rushes away from you.
Your SIGN OF STAUNCHING is no longer effective.
The brilliant aura fades away from you.
Your SIGN OF WARDING is no longer effective.
The air calms down around you.
Your SIGN OF DEFLECTION is no longer effective.
Your breathing becomes more shallow.
You suddenly feel less protected.
Your sense of faith and conviction wanes.
The opalescent aura fades from around you.
The dim aura fades from around you.
The powerful look leaves you.
The wall of force disappears from around you.
You feel less confident.
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
The very powerful look leaves you.
The white light leaves you.
A faint silvery glow fades from around you.
The light blue glow leaves you.
An ethereal golden collection bowl drifts out of your body, then vanishes.
Your SIGN OF DEFENDING is no longer effective.
The misty halo fades from you.

Chaotic Tempo
12-21-2011, 09:30 AM
>west

[Zortahg's Spine, Neck]
Crossing a north-south ridge, the road rises to provide a glimpse of what lies ahead and behind. To the west, the road dips slightly between this ridge and the next. To the east, the road dips lower and disappears beneath a blanket of cloud. Beyond it the roadway re-emerges, a faint string of grey in the distance. You also see a large ogre.
Obvious paths: east, west

>remove my greatsh

A large ogre swings a twohanded sword at you!
AS: +165 vs DS: +92 with AvD: +45 + d100 roll: +82 = +200
... and hits for 100 points of damage!
Incredible blast shatters your head into a red spray.
The brilliant luminescence fades from around you.
You return to normal color.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).

---

Last time I forget to pull my shield down before stepping into a hunting ground.

Mumblz
12-22-2011, 12:38 PM
Both myself as a rogue and my sorcerer stack 402 before hunting bandits. It appears to make a significant difference.


I don't know, but I'd love to. If anyone KNOWS for sure, I'm listening.

Gibreficul
12-23-2011, 07:36 AM
[Erythro Island, Blood Cavern]
You notice a mammoth veinous blood maggot.
Obvious paths: north, up
>
[exec1]>target #31321081
You are now targeting a mammoth veinous blood maggot.
>
[exec1]>prep 1115
>
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>
[exec1]>cast #31321081
You gesture at a mammoth veinous blood maggot.
Your mental command surges outward, echoing your need to the stray spirits nearby...
CS: +489 - TD: +353 + CvA: +25 + d100: +10 == +171
Warding failed!
A nebulous haze shimmers into view around a mammoth veinous blood maggot, plunging inward to envelop its abdomen!
... 5 points of damage!
Blast creates interesting designs on torso, but little damage.
... 15 points of damage!
Blast creates interesting designs on torso, but little damage.
... 35 points of damage!
Strong strike turns belly button into more of a belly canyon.
Cloudy tendrils writhe throughout the maggot's form, ravaging it for 46 points of damage!
Cast Roundtime 3 Seconds.
>[isigils]>sigil of major protection
Your disk arrives, following you dutifully.
>
Your mind and body begin to relax after that period of intense focus.
>
A mammoth veinous blood maggot charges at you!
AS: +455 vs DS: +590 with AvD: +29 + d100 roll: +84 = -22
A clean miss.
>
You are now targeting a mammoth veinous blood maggot.
>
The tooth-covered mouth of the tunnel suddenly lurches forward, biting down on you! :club:
... 20 points of damage!
Attack punctures the eye and connects with something really vital!
You notice your blood flow go back to normal.
The brilliant luminescence fades from around you.
Your heightened attunement to the flows of mana begins to fade.
The opalescent aura fades from around you.
You become solid again.
The very powerful look leaves you.
The white light leaves you.
The air calms down around you.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
You feel less confident.
You lose your extra internal fortitude.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves you.
The pleasantly warm sensation fades as your heartbeat begins to return to normal.
The light blue glow leaves you.
Your breathing becomes more shallow.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The misty halo fades from you.
The shimmering aura fades from around you.
The brilliant aura fades away from you.
The dim aura fades from around you.
The powerful look leaves you.
You feel your extra strength departing.
You feel less secure.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

Asha
12-23-2011, 07:47 AM
Hahaha God that's so unfair

Gibreficul
12-26-2011, 03:54 AM
First, the setup to the story...

Hunting a warcamp, really starting to get some good swarms of em in there, and things are getting hairy. Naturally, shit starts to hit the fan, and my partner gets killed. I'm not in much better shape than he is at that very moment.... The log I'm posting is what happened next.

I took the liberty of cleaning the bulk of the "junk" from the log, all the missed attacks and spell prep messaging. Names have been removed to protect what dignity still exists.



A Grimswarm giant ranger cocks her heavy crossbow and loads it with a wooden heavy crossbow bolt.
Some armor is overwhelmed by the onslaught of the puncture attack.
A Grimswarm giant ranger fires a wooden heavy crossbow bolt at some guy!
AS: +442 vs DS: +310 with AvD: +38 + d100 roll: +40 = +210
... and hits for 34 points of damage!
Shot to the hand slices a finger to the bone!

* some guy drops dead at your feet!

some guy glances around, looking a bit less confident.
The tingling sensation and sense of security leaves some guy.
some guy loses his look of grim determination.
The brilliant luminescence fades from around some guy.
For an instant, some guy's wounds begin to knit, and it looks as though he will successfully cling to life. Then, the reality of death overcomes the influence of Troll's Blood.
A faint silvery glow fades from around some guy.
some guy no longer seems distracted.
The bright luminescence fades from around some guy.
The silvery luminescence fades from around some guy.
The heavy crossbow bolt breaks apart and crumbles away.
A Grimswarm giant ranger bellows in victory, holding her crossbow aloft!
>
A Grimswarm giant ranger lifts her huge foot up and slams it into the floor, shaking everything violently!
You lose your footing and fall to the floor!
Roundtime: 10 sec.
>
A Grimswarm giant mage gestures at you!
A wave of snapping and crackling ethereal ripples moves outward from a Grimswarm giant mage.
You are buffeted by the snapping and crackling ethereal waves and are pinned in place, unable to move.
Roundtime: 19 sec.
... 20 points of damage!
Heavy shock sends you to the ground with convulsions!
You are stunned for 7 rounds!
>
You get the feeling that you were lucky and things could have been a lot worse!
>
Though you are stunned and reeling, you become aware of your pounding heart. With each beat, it grows louder and louder, faster and faster, but then it fades again, and you are left as dazed as you were.
>
The ground begins to shake violently, making it hard to stand.
>
The ghostly voice of some guy says, "Dang it."
>You manage to make a faint wheezing sound.
>
A Grimswarm giant ranger cocks her heavy crossbow and loads it with a wooden heavy crossbow bolt.
A Grimswarm giant ranger fires a wooden heavy crossbow bolt at you!
AS: +442 vs DS: +383 with AvD: +33 + d100 roll: +78 = +170
... and hits for 24 points of damage!
Strike to right hand breaks a fingernail!
The heavy crossbow bolt breaks apart and crumbles away.
The ghostly voice of some guy exclaims, "Flee!"
The ghostly voice of some guy exclaims, "Flee!"
The translucent sphere fades from around a Grimswarm giant mage.
The ground begins to shake violently, making it hard to stand.
The ground stops shaking as quickly as it started.
>
Though you are stunned and reeling, you become aware of your pounding heart. With each beat, it grows louder and louder, faster and faster, but then it fades again, and you are left as dazed as you were.
>
A Grimswarm giant ranger cocks her heavy crossbow and loads it with a wooden heavy crossbow bolt.
A Grimswarm giant ranger fires a wooden heavy crossbow bolt at you!
AS: +442 vs DS: +420 with AvD: +33 + d100 roll: +77 = +132
... and hits for 15 points of damage!
Glancing strike to the head!
The heavy crossbow bolt breaks apart and crumbles away.
You feel fully energetic again.
A Grimswarm giant mage gestures at you!
A wave of snapping and crackling ethereal ripples moves outward from a Grimswarm giant mage.
You are buffeted by the snapping and crackling ethereal waves, but are somewhat shielded by the previous particle waves.
A Grimswarm giant ranger cocks her heavy crossbow and loads it with a wooden heavy crossbow bolt.
A Grimswarm giant ranger fires a wooden heavy crossbow bolt at you!
AS: +442 vs DS: +358 with AvD: +33 + d100 roll: +27 = +144
... and hits for 19 points of damage!
Minor puncture to the left leg.
The heavy crossbow bolt breaks apart and crumbles away.
>
The ghostly voice of some guy says, "Come on get up."
>
You feel more refreshed.
>
Though you are stunned and reeling, you become aware of your pounding heart. With each beat, it grows louder and louder, faster and faster, but then it fades again, and you are left as dazed as you were.
>
some guy's body jerks and trembles involuntarily, his muscles no longer controlled by his brain.
>
Points of silvery light begin to flicker around you. They grow in number, swirling into a bright flash as your injuries heal to scars, then gradually fade completely. Dimming slowly, the light settles into a shimmering silver cocoon that surrounds you.
Cast Roundtime 3 Seconds.
The ghostly voice of some guy says, "Escape."
>
Points of silvery light begin to flicker around you. Dimming slowly, the light settles into a shimmering silver cocoon that surrounds you.
Cast Roundtime 3 Seconds.
>
You are now in an offensive stance.
>You stand back up.
>
A Grimswarm giant hunter lifts her huge foot up and slams it into the floor, shaking everything violently!
You lose your footing and fall to the floor!
Roundtime: 10 sec.
>
>The silvery cocoon of light around you swells momentarily, softening the attack!
A Grimswarm giant ranger swings a mace at you!
AS: +466 vs DS: +408 with AvD: +29 + d100 roll: +34 = +121
... and hits for 13 points of damage!
Torn muscle in your left leg!
>
The wall of force disappears from around a Grimswarm giant ranger.
>
Your wounds begin to mend as the argent cocoon pulses with light.
>
The silvery cocoon of light around you swells momentarily, softening the attack!
A Grimswarm giant hunter swings a cudgel at you!
AS: +463 vs DS: +408 with AvD: +17 + d100 roll: +77 = +149
... and hits for 16 points of damage!
Blow raises a welt on your right arm.
>A Grimswarm giant ranger cocks her heavy crossbow and loads it with a wooden heavy crossbow bolt.
The silvery cocoon of light around you swells momentarily, softening the attack!
A Grimswarm giant ranger fires a wooden heavy crossbow bolt at you!
AS: +442 vs DS: +345 with AvD: +33 + d100 roll: +41 = +171
... and hits for 26 points of damage!
Minor puncture to the right arm.
The heavy crossbow bolt breaks apart and crumbles away.
>
You are now in a guarded stance.
>
You stand back up.
Roundtime: 9 sec.
>
The ghostly voice of some guy says, "Sigil escape if you need to."
>
Your heightened awareness of your own vulnerabilities fades away.
>
Your mind and body begin to relax after that period of intense focus.
>
You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
A wall of force surrounds you.
You have overextended yourself!
You sustain massive amounts of system shock!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
You are now in a guarded stance.
>
Your wounds begin to mend as the argent cocoon pulses with light.
>
The wall of force disappears from around a Grimswarm giant sorceress.
>Your foes in this area work together to impede your movement...

Roundtime: 5 sec.
You grab some guy's body and drag it out with you...

[Warcamp, Outside]
You notice a wooden arrow and a wooden arrow.
Also here: the body of some guy (prone)
Obvious paths: west
Roundtime: 10 sec.
>
[Roll result: 119 (open d100: 28)]
A Grimswarm giant ranger spins quickly behind you and delivers a well placed kick!
You feel humiliated and enraged!
>
A Grimswarm giant sorceress gestures at you!
The giant sorceress's armor prevents the spell from working.
>A Grimswarm giant hunter just arrived.
>
A Grimswarm giant mage gestures at you!
The ground beneath a Grimswarm giant mage rumbles, then erupts in a shower of rubble that coalesces in to an enormous hand in mid-air.
CS: +416 - TD: +410 + CvA: +12 + d100: +86 == +104
Warding failed!
You try to avoid the enormous hand, but it soon catches you with a loose grip that quickly tightens.
>
>A Grimswarm giant sorceress gestures and utters a phrase of magic.
>
>You don't seem to be able to move your legs to do that.
>
You have overextended yourself!
You sustain massive amounts of system shock!
As you concentrate on your sigil, you become much more aware of vulnerable spots in your defenses.
>
Your wounds begin to mend as the argent cocoon pulses with light.
>You calm down slightly, catching your breath.
>
You don't seem to be able to move your legs to do that.
>
A Grimswarm giant mage gestures at you!
A wave of icy blue ethereal ripples moves outward from a Grimswarm giant mage.
You are buffeted by the icy blue ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 16 sec.
The silvery cocoon of light around you swells momentarily, softening the attack!
... 5 points of damage!
Icy chill to your midriff. A bowl of nice hot stew would hit the spot right now.
>
You get the feeling that you were lucky and things could have been a lot worse!
>
Your wounds begin to mend as the argent cocoon pulses with light.
>
You feel more refreshed.
>
A Grimswarm giant hunter gestures at you!
You notice a small cloud form above you.
>
[Roll result: 210 (open d100: 88)]
A Grimswarm giant pillager kicks her leg at your groin and connects! Waves of pain instantly shoot through your body. You wince uncontrollably!
...19 damage!
Roundtime: 12 sec.
>You say, "Damnit, I'm not going to die."
>
You begin to feel a little better.
>
A Grimswarm giant ranger cocks her heavy crossbow and loads it with a wooden heavy crossbow bolt.
The silvery cocoon of light around you swells momentarily, softening the attack!
A Grimswarm giant ranger fires a wooden heavy crossbow bolt at you!
AS: +442 vs DS: +445 with AvD: +33 + d100 roll: +100 = +130
... and hits for 15 points of damage!
Minor puncture to the left leg.
The heavy crossbow bolt breaks apart and crumbles away.
>
Your wounds begin to mend as the argent cocoon pulses with light.
>
The silvery cocoon of light around you flashes brightly, then dissolves into thousands of tiny lights before fading away.
>
You feel fully energetic again.
>
A Grimswarm giant hunter swings a cudgel at you!
AS: +538 vs DS: +498 with AvD: +17 + d100 roll: +61 = +118
... and hits for 5 points of damage!
Blow glances off your shoulder.
The guiding force leaves a Grimswarm giant hunter.
>
The ghostly voice of some guy says, "You are one tough cookie."
>
A low rumbling noise sounds from within the large stone hand that holds you firmly in its deadly grasp. It erupts into a myriad of stone fragments that hit the ground and crumble into invisible dust.
>
A Grimswarm giant wizard gestures at you!
A swirling whirlwind drifts into the area, moving slowly towards you.
>
You notice the storm cloud begin to churn rapidly!
>
The ghostly voice of some guy says, "I gotta give you that."
>
You begin to feel a little better.
>
A swirling whirlwind grows more violent, the sounds of its winds rising to deafening heights as they swirl around you.
>
>A Grimswarm giant ranger cocks her heavy crossbow and loads it with a wooden heavy crossbow bolt.
A Grimswarm giant ranger fires a wooden heavy crossbow bolt at you!
AS: +442 vs DS: +445 with AvD: +33 + d100 roll: +95 = +125
... and hits for 9 points of damage!
Strike to left hand breaks a fingernail!
The heavy crossbow bolt breaks apart and crumbles away.
>
A Grimswarm giant wizard gestures at you!
The violent whirlwind around you grows more violent.
>
>A violent whirlwind continues swirling around you and picks up more sand. Before long it becomes a raging sandstorm.
>
The storm cloud begins to build into a thunderhead!
>
A Grimswarm giant sorceress gestures at you!
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
>
>You concentrate while murmuring the simple, mystical chant for Adrenal Surge...
Your spell is ready.
You gesture.
You feel a surge of energy that carries you to your feet in a heartbeat, with no sense of effort whatsoever!
Cast Roundtime 3 Seconds.
>
You grab some guy and try to drag him, but he is too heavy.
Roundtime: 3 sec.
>You begin to feel a little better.
>
A Grimswarm giant mage gestures at you!
A wave of crimson ethereal ripples moves outward from a Grimswarm giant mage.
You are buffeted by the crimson ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 15 sec.
... 5 points of damage!
Minor burns to right arm. That hurts a bit.
>
A Grimswarm giant warlock gestures at you!
A wave of russet ethereal ripples moves outward from a Grimswarm giant warlock.
You are buffeted by the russet ethereal waves, but are somewhat shielded by the previous russet waves.
>
A Grimswarm giant wizard gestures and utters a phrase of magic.
>You say, "Bastard."
>
A raging sandstorm swirls around you, and you are assaulted by violent winds...
... 15 points of damage!
Elbow wrenched.
You are stunned for 1 round!
>
You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>
A Grimswarm giant mage gestures at you!
The ground beneath a Grimswarm giant mage rumbles, then erupts in a shower of rubble that coalesces in to an enormous hand in mid-air.
CS: +416 - TD: +410 + CvA: +12 + d100: +94 == +112
Warding failed!
You try to avoid the enormous hand, but it soon catches you with a loose grip that quickly tightens.
>A Grimswarm giant wizard gestures at you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
... 10 points of damage!
Blow connects right below your left eye!
... 10 points of damage!
Burst of flames to left arm burns skin bright red.
... 5 points of damage!
Minor burns to back. Feels uncomfortable.
... 15 points of damage!
Burst of flames chars neck a crispy black.
... 10 points of damage!
Burst of flames to chest toasts skin nicely.
The ground then quickly cools.
>
A raging sandstorm swirls around you, and you are assaulted by violent winds...
... 25 points of damage!
Neck shot. You are knocked onto your back.
You are stunned for 8 rounds!
The ghostly voice of some guy exclaims, "Ohh no!"
>
Suddenly the entire world explodes! You are blinded by intense light and deafened by a tremendous explosion! By some miracle you maintain enough of your mental faculties to realize you've been struck by lightning from that cloud!
... 20 points of damage!
Nasty jolt to chest causes heart to skip a beat!
>
A Grimswarm giant ranger cocks her heavy crossbow and loads it with a wooden heavy crossbow bolt.
A Grimswarm giant ranger fires a wooden heavy crossbow bolt at you!
AS: +442 vs DS: +427 with AvD: +33 + d100 roll: +76 = +124
... and hits for 9 points of damage!
Strike to left hand breaks a fingernail!
The heavy crossbow bolt breaks apart and crumbles away.
>
A Grimswarm giant mage gestures at you!
The ground beneath a Grimswarm giant mage rumbles, then erupts in a shower of rubble that coalesces in to an enormous hand in mid-air. The enormous hand attempts to grab you but can not seem to reach you. Soon the enormous hand goes still and collapses to a pile of rubble that quickly disintegrates to invisible dust.
>
A Grimswarm giant wizard gestures at you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
... 5 points of damage!
Blow connects with your abdomen winding you.
... 5 points of damage!
Minor burns to chest. That hurts a bit.
... 20 points of damage!
Nasty burns to chest make you wish you never heard of heartburn.
The ground then quickly cools.
>
The ghostly voice of some guy says, "Sigil escape."
>
A Grimswarm giant wizard returns to normal speed.
>
A raging sandstorm swirls around you, and you are assaulted by violent winds...
... 1 point of damage!
Your shield arm twists oddly but snaps right back.
>
A Grimswarm giant warlock gestures at you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

A low rumbling noise sounds from within the large stone hand that holds your crushed body firmly in its grasp. It erupts into a myriad of stone fragments that hit the ground and crumble into invisible dust.
The shimmering aura fades from around you.
The brilliant luminescence fades from around you.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
A faint silvery glow fades from around you.
Your heightened awareness of your own vulnerabilities fades away.
Your breathing becomes more shallow.
The bright luminescence fades from around you.
The brilliant aura fades away from you.
The deep blue glow leaves you.
The powerful look leaves you.
Your heightened attunement to the flows of mana begins to fade.
The very powerful look leaves you.
The white light leaves you.
The opalescent aura fades from around you.
The misty halo fades from you.
The pleasantly warm sensation fades as your heartbeat begins to return to normal.
The dim aura fades from around you.
The air calms down around you.
The silvery luminescence fades from around you.
The wall of force disappears from around you.
The light blue glow leaves you.
You feel less confident.
The faint blue glow fades from around your hands.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

Blasted into a thousand pieces your remains speed through a limitless void for several moments before you feel a tugging on your remains by some unseen force. You realize you are falling rapidly when abruptly your remains come to a crashing stop.

[Town Square Central]
You notice the Apathet disk, the icy blue weezard disk, a large grey-bellied hawk, the violet weezard2 disk, a star ruby, a visored helm, a large acorn, a fang-fringed bronze leather pouch, a bone-fringed headband, a ragged bearskin pack, a brostheras potion, a sticky ball of basal moss, a manroot potion, some aloeas stem, a crystalline talneo elixir, some sweetfern tea, a bristly boarhide pack, a bone-clasped forest green backpack, a bristly boarhide pack, a bone-clasped forest green backpack, a ragged bearskin pack, a ragged bearskin pack, a heavy backpack, some manna bread, some manna bread, a large acorn, a kappa fin, a kappa fin, a large acorn, a large acorn, a large acorn, a stained light yellow pack, a large acorn, a large acorn, a raffle table with some stuff on it, some stone benches with some stuff on it and an herbal remedy donation bin.
Also here: People
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>You are rather dead.
>
You say, "Bah."
>
>Suddenly you feel someone force your mouth open, and pour in a small amount of liquid from a white flask.
You feel a tingle on your soul, as if a powerful hand is gently cradling it.
(Thy soul is bound to thy body for an extra 10 minutes.)
>
>


Took an implode to finish the job, only fitting it's a cheap death like that.

(As I said above, the log doesn't do any justice to the ass beating I took before the log even started.)

Gibreficul
01-07-2012, 08:31 AM
[Upper Trollfang]
Obvious paths: south
>
A half-elven traveller arrives, following you.
>
Your disk arrives, following you dutifully.
>
A gnomish outlaw leaps out of her hiding place!
[Roll result: 138 (open d100: 56)]
A gnomish outlaw seizes an opening and brings the blunt end of her bow down on your knee!
You crash to the ground, clutching your knee!

Roundtime: 6 sec.
>
A half-elven outlaw leaps out of his hiding place!
A half-elven outlaw swings a falchion at you!
AS: +440 vs DS: +493 with AvD: +34 + d100 roll: +10 = -9
A clean miss.
>Suddenly, a tiny shard of jet black crystal flies from the shadows toward you!
The crystal shatters against your body and releases a pulse of anti-magic!
The bright luminescence fades from around you.
The shimmering aura fades from around you.
The very powerful look leaves you.
The white light leaves you.
The dim aura fades from around you.
>
You feel more refreshed.
>
A halfling outlaw leaps out of his hiding place!
A halfling outlaw turns to a half-elven traveller and bellows, "YAAAGH!"

A halfling outlaw swings a twohanded sword at a half-elven traveller!
AS: +408 vs DS: +185 with AvD: +41 + d100 roll: +37 = +301
... and hits for 201 points of damage!
Terrible slash to the half-elven traveller's side!
Entrails spill out, onto the ground!
Death can be SO messy.
The traveller falls to the ground, dead!

[You have failed your current Adventurer's Guild task.]
A halfling outlaw laughs in victory!
He roots through a half-elven traveller's pockets and takes some silver coins. With an evil grin, he pulls out a belt pouch and stashes away his ill-gotten gain.
>
A gnomish outlaw pulls out a white crystal and rubs it!
A gnomish outlaw looks considerably more imposing.
>A human brigand leaps out of his hiding place!
A human brigand swings a war hammer at you!
AS: +439 vs DS: +390 with AvD: +27 + d100 roll: +100 = +176
... and hits for 42 points of damage!
Shot knocks your head back by pushing on the inside of the skull!
The opalescent aura fades from around you.
The misty halo fades from you.
The light blue glow leaves you.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
The powerful look leaves you.
You feel less secure.
You lose your extra internal fortitude.
You feel your extra strength departing.
The brilliant aura fades away from you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves you.
Your breathing becomes more shallow.
The wall of force disappears from around you.
Your heightened attunement to the flows of mana begins to fade.
You notice your blood flow go back to normal.
Your heightened awareness of your own vulnerabilities fades away.
The air calms down around you.
You feel less confident.
The silvery luminescence fades from around you.
The pleasantly warm sensation fades as your heartbeat begins to return to normal.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

All I'll say is fucking bullshit. :club:

Asha
01-07-2012, 09:08 AM
Those tiny fucks destroyed your shit, dude.

Gibreficul
01-07-2012, 09:10 AM
Those tiny fucks destroyed your shit, dude.

Naw, the big guy (the human) finished the job. The tiny fucks just made it easy on him.

top shottah
01-08-2012, 12:08 PM
Suddenly, a carefully concealed net springs up from the ground, completely entangling you!

Roundtime: 5 sec.
An elven thief suddenly leaps from his hiding place!
A half-elven rogue suddenly leaps from her hiding place!
A human robber suddenly leaps from her hiding place!
>
--- Lich: step2 has exited.
In an awe inspiring display of combat mastery, a human robber engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A human robber swings a scimitar at you!
AS: +411 vs DS: +301 with AvD: +24 + d100 roll: +47 = +181
... and hits for 11 points of damage!
Minor puncture to the left arm.

A human robber swings a scimitar at you!
AS: +411 vs DS: +301 with AvD: +24 + d100 roll: +14 = +148
... and hits for 6 points of damage!
Minor strike under the left eye, that was close!

A human robber swings a scimitar at you!
AS: +411 vs DS: +291 with AvD: +24 + d100 roll: +25 = +169
... and hits for 10 points of damage!
Quick slash to your upper left arm!
Just a nick.

A human robber swings a scimitar at you!
You barely dodge the attack!

>
In an awe inspiring display of combat mastery, a half-elven rogue engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A half-elven rogue swings a military pick at you!
AS: +410 vs DS: +291 with AvD: +34 + d100 roll: +87 = +240
... and hits for 37 points of damage!
'ugh
Surgical strike removes your left eye!
You are stunned for 5 rounds!

A half-elven rogue swings a military pick at you!
Stupefied, you evade the attack by blind luck!

A half-elven rogue swings a military pick at you!
AS: +410 vs DS: +253 with AvD: +34 + d100 roll: +67 = +258
... and hits for 47 points of damage!
Beautiful shot pierces skull! Amazing you weren't killed outright!

A half-elven rogue swings a military pick at you!
AS: +410 vs DS: +201 with AvD: +34 + d100 roll: +39 = +282
... and hits for 56 points of damage!
Damaging strike to chest, several ribs shattered!

>
An elven thief swings a broadsword at you!
AS: +447 vs DS: +196 with AvD: +30 + d100 roll: +95 = +376
... and hits for 45 points of damage!
Hard slash to belly severs a few nerve endings.
A faint silvery glow fades from around you.
The net entangling you rips and falls apart.
Your SIGN OF SHIELDS is no longer effective.
The brilliant luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
The powerful look leaves you.
You feel your extra strength departing.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
You feel less confident.
Your senses are no longer as sharp.
Your SIGN OF DEFENDING is no longer effective.
The dim aura fades from around you.
You feel less confident than before.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
The brilliant, rapidly shifting aura around you shimmers and bursts in a bright flash!
The silvery luminescence fades from around you.
The bright luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
An elven thief laughs in victory!
He roots through your pockets and takes some silver coins. With an evil grin, he pulls out a belt pouch and stashes away his ill-gotten gain.
>
--- Lich: iSigns has exited.
You say, "Ugh."
>
* Pwned just bit the dust!
>
An elven thief pulls out a blue crystal and rubs it!
An invisible force guides an elven thief.
>'wow
You say, "Wow."
>
An elven thief slips into hiding.
>
A human robber slips into hiding.
>
A half-elven rogue slips into hiding.


Assholes

Fallen
01-08-2012, 12:25 PM
Bandits are nasty. No doubt about it.

Asha
01-08-2012, 12:27 PM
It's the friggin traps

Fallen
01-08-2012, 12:35 PM
It's the friggin traps

Their ability to stack RT before you're able to respond (via traps, CMANs from hiding, etc), combined with their dispel crystals is what made them deadly for me. Even with maximized DS, Padding, etc, they would still kill me due to just massive RT stacking and spell stripping.

Asha
01-08-2012, 12:41 PM
I have to admit, if I wasn't stunned I would just re-log in. RT deaths are too painful to watch.

whiteflash
01-11-2012, 02:37 PM
>s

[Ruined Temple, Second Floor - 12708]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see a spectral triton defender, an ethereal triton sentry, a wide silvery green trident and some muck.
Obvious exits: north, south, west

>sent
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
You gesture at an ethereal triton sentry.
The dull golden nimbus surrounding an ethereal triton sentry suddenly begins to glow brightly.
CS: +550 - TD: +430 + CvA: +25 + d100: +10 == +155
Warding failed!
An ethereal triton sentry is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.

An ethereal triton sentry points an ethereal, clawed finger toward you!
A blood red haze swirls in an ethereal triton sentry's eyes and she convulses slightly.
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +449 vs DS: +599 with AvD: +28 + 60 + d40 roll: +39 = -23
A clean miss.

A triton magus comes out of hiding.
[Roll result: 158 (open d100: 70)]
A triton magus feints low, and you spot the ruse too late as you twist awkwardly to block the blow that never came!

Roundtime: 5 sec.

You feel less drained.
You feel fully energetic again.
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.

[Roll result: 180 (open d100: 56)]
A spectral triton defender feints to the left, and you spot the ruse too late as you twist awkwardly to block the blow that never came!

Roundtime: 5 sec.


A triton magus removes a brackish green arrow from in her rough leather quiver.
A triton magus fires a brackish green arrow at you!
AS: +434 vs DS: +522 with AvD: +32 + d100 roll: +71 = +15
A clean miss.
The brackish green arrow flies off to the west!

[Roll result: 314 (open d100: 190)]
A spectral triton defender feints low, and you spot the ruse too late as you twist awkwardly to block the blow that never came!

Roundtime: 5 sec.

A triton magus removes a brackish green arrow from in her rough leather quiver.
A triton magus fires a brackish green arrow at you!
Amazingly, you manage to block the missile with your greatshield!
The brackish green arrow streaks off into the distance!
An ethereal triton sentry points an ethereal, clawed finger toward you!
A blood red haze swirls in an ethereal triton sentry's eyes and she convulses slightly.
[Roll result: 168 (open d100: 44)]
A spectral triton defender feints to the left, and you spot the ruse too late as you twist awkwardly to block the blow that never came!

Roundtime: 5 sec.

With startling speed, a triton magus draws forth a bundle of arrows and lets loose a volley of shots against you!
A triton magus fires a brackish green arrow at you!
AS: +434 vs DS: +522 with AvD: +32 + d100 roll: +34 = -22
A clean miss.
The brackish green arrow flies off to the west!
A triton magus fires a brackish green arrow at you!
AS: +434 vs DS: +522 with AvD: +32 + d100 roll: +23 = -33
A clean miss.
The brackish green arrow streaks off into the distance!
A triton magus fires a brackish green arrow at you!
AS: +434 vs DS: +522 with AvD: +32 + d100 roll: +78 = +22
A clean miss.
The brackish green arrow flies off to the south!


[Roll result: 164 (open d100: 82)]
A spectral triton defender feints low, and you spot the ruse too late as you twist awkwardly to block the blow that never came!

Roundtime: 5 sec.

The blood red haze dissipates from around an ethereal triton sentry.
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.

[Roll result: 177 (open d100: 53)]
A triton magus feints low, and you spot the ruse too late as you twist awkwardly to block the blow that never came!

Roundtime: 5 sec.

A spectral triton defender puts a tarnished dark silver harpoon in her canvas sling.
The triton defender removes a seaweed-wound rusted steel hatchet from within her canvas sling, drawing it back adroitly up to her head.
A spectral triton defender throws a seaweed-wound rusted steel hatchet at you!
AS: +449 vs DS: +540 with AvD: +31 + d100 roll: +31 = -29
A clean miss.
Momentum carries a seaweed-wound rusted steel hatchet past you to land nearby.

An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +477 + CvA: +14 + d100: +92 - -5 == +85
Warded off!

R>;chat wow 6 feints in a row
>n
A spectral triton defender draws forth a silver-spined dextral conch shell and brings it to her bulbous lips. A terrible, blaring force rumbles forth from the shell, rattling your frame to its very core!
You are frightened into immobility!

You don't seem to be able to move to do that.


An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
A spectral triton defender removes a tarnished dark silver harpoon from in her canvas sling.
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +449 vs DS: +448 with AvD: +28 + d100 roll: +95 = +124
... and hits for 14 points of damage!
Minor puncture to the right arm.
I>;chat absurd
An ethereal triton sentry points an ethereal, clawed finger toward you!
A wave of icy blue ethereal ripples moves outward from an ethereal triton sentry.
You are buffeted by the icy blue ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 18 sec.
... 70 points of damage!
Belly is now a block of ice. So much for breakfast!

/rage quit

Eoghain
01-25-2012, 10:13 PM
OYAH. Not specifying a target casts at the NONTHREATENING ONE ALWAYS. My bad.

[Ruined Temple, Third Floor]
Yellowed parchments peek out from underneath a collapsed column and the cabinet that once held them has been smashed to pieces. A decorative urn has had a large chunk punched out of its body, bleeding fine-grained sand onto the floor. A gaping hole in the eastern wall looks out onto the endless blue-grey sea. You also see a siren, a triton radical and a triton radical.
Obvious paths: north, southeast, southwest
>
A siren begins singing a sweet song.
A siren focuses a soothing melody towards you!
You hear a harmony of depression and lethargy coming from a siren.
You struggle with the debilitating force!
CS: +411 - TD: +438 + CvA: +12 + d100: +20 - -5 == +10
Warded off!
You feel momentarily discouraged, but the feeling passes.
>717
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
You gesture at a siren.
You stare at a siren.
CS: +554 - TD: +430 + CvA: +20 + d100: +16 == +160
Warding failed!
The siren looks at you in utter terror!
The siren drops its scallop shell shield.
The siren is frightened into utter immobility! It collapses to the ground.
Cast Roundtime 3 Seconds.
>loot
A triton radical rushes forward at you with her bronze scaling fork and attempts a charge!
[Roll result: 169 (open d100: 95)]
A triton radical lunges at you with a slamming charge and you lose your footing.
... 40 points of damage!
Strike punctures thigh and shatters femur!
You fall screaming to the ground grasping your mangled right leg!
Roundtime: 25 sec.
!SPR>
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +438 vs DS: +384 with AvD: +17 + d100 roll: +8 = +79
A clean miss.
!SPR>
--- Lich: sloot3 active.
--- Lich: sloot3 has exited.
!SPR>
A triton radical strides in, a wary look on his face.
!SPR>
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +438 vs DS: +389 with AvD: +17 + d100 roll: +6 = +72
A clean miss.
!SPR>
A triton combatant strides in, a wary look on his face.
!SPR>;, fucking charge
In an awe inspiring display of combat mastery, a triton radical engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +430 vs DS: +389 with AvD: +17 + d100 roll: +1 = +59
A clean miss.

A triton radical thrusts with a corroded bronze scaling fork at you!
Unable to focus clearly, you blindly block the attack!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +430 vs DS: +389 with AvD: +17 + d100 roll: +12 = +70
A clean miss.

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +430 vs DS: +389 with AvD: +17 + d100 roll: +11 = +69
A clean miss.

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +430 vs DS: +389 with AvD: +17 + d100 roll: +70 = +128
... and hits for 20 points of damage!
Glancing strike to the head!

!SPR>
A triton radical steeples her clawed fingers together, murmuring a quick incantation.
!SPR>
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +505 vs DS: +361 with AvD: +17 + d100 roll: +96 = +257
... and hits for 111 points of damage!
Strike to right arm shatters elbow and severs forearm!
You feel your extra strength departing.
The light blue glow leaves you.
Your SIGN OF DEFLECTION is no longer effective.
The dim aura fades from around you.
Your SIGN OF SHIELDS is no longer effective.
The tingling sensation and sense of security leaves you.
Your SIGN OF DEFENDING is no longer effective.
A white glow rushes away from you.
You become solid again.
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
The bright luminescence fades from around you.
The shimmering multicolored sphere fades from around you.
The powerful look leaves you.
Your senses are no longer as sharp.
You feel less confident than before.
The air calms down around you.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
A faint silvery glow fades from around you.
The brilliant luminescence fades from around you.
You suddenly feel less protected.
The misty halo fades from you.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF STAUNCHING is no longer effective.
The white light leaves you.
The very powerful look leaves you.
Your SIGN OF WARDING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The guiding force leaves a triton radical.
The triton radical pauses momentarily, thoughtfully considering your corpse.
DEAD>;, i am so dead
DEAD>
* Eoghain just bit the dust!

Gibreficul
01-26-2012, 04:36 AM
Sorcs are OP.

Natso
02-09-2012, 06:00 AM
I need moar spirit apparently.. bleh. I think my damage padding actually fucked me on this one, I might have bled out before the spirit death happened.

>n
[Broken Lands, Passage]
Incandescent globes hang at set intervals along the passage, casting an eerie light over it. A symphony of shadows is played out along the walls, giving the impression that this passage is not as empty as it appears. To the south the passage appears to get brighter. You also see a Sheruvian harbinger and a Sheruvian initiate.
Obvious exits: northeast, south
!>s
Your disk arrives, following you dutifully.
!>
A Sheruvian initiate yells, "Intruders! Intruders! Slay the non-believers!"

A Sheruvian initiate swings a black steel jeddart-axe at you!
With extreme effort, you block the attack with your shield!
!>
A Sheruvian harbinger raises a pale arm at you!
CS: +284 - TD: +124 + CvA: -18 + d100: +3 == +145
Warding failed!
An unseen force envelopes you, restricting all movement.
!I>
You don't seem to be able to move to do that.
!I>
[iSigns]>sign of striking
You don't seem to be able to move to do that.
!I>
A Sheruvian initiate yells, "Intruders! Intruders! Slay the non-believers!"

A Sheruvian initiate swings a black steel jeddart-axe at you!
AS: +230 vs DS: +163 with AvD: +30 + d100 roll: +7 = +104
... and hits for 1 point of damage!
Weak slash across chest!
Slightly less painful than heartburn.
As the initiate attacks, a sickening crimson aura lashes out and assaults you but dissipates harmlessly.
!I>
A Sheruvian harbinger swings a black steel broadsword at you!
AS: +279 vs DS: +160 with AvD: +36 + d100 roll: +60 = +215
... and hits for 15 points of damage!
Blow leaves an imprint on your chest!
!I>
A Sheruvian initiate swings a black steel jeddart-axe at you!
AS: +230 vs DS: +163 with AvD: +30 + d100 roll: +30 = +127
... and hits for 1 point of damage!
Quick feint to your right foot.
Little extra damage.
!I>
A Sheruvian harbinger swings a black steel broadsword at you!
AS: +279 vs DS: +160 with AvD: +36 + d100 roll: +82 = +237
... and hits for 18 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
The cold touch of the harbinger brings a chill to your soul!

CS: +284 - TD: +139 + CvA: -18 + d100: +73 == +200
Warding failed!
You feel drained!
A Sheruvian initiate lunges at Krentor, exclaiming, "I've seen children put up a better fight than this fool! Now he dies!"

A Sheruvian initiate swings a black steel jeddart-axe at you!
AS: +230 vs DS: +158 with AvD: +30 + d100 roll: +63 = +165
... and hits for 11 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
As the initiate attacks, a sickening crimson aura lashes out and assaults you but dissipates harmlessly.
!I>
A Sheruvian harbinger swings a black steel broadsword at you!
AS: +279 vs DS: +156 with AvD: +36 + d100 roll: +14 = +173
... and hits for 10 points of damage!
Minor puncture to the abdomen.
A Sheruvian initiate swings a black steel jeddart-axe at you!
AS: +230 vs DS: +153 with AvD: +30 + d100 roll: +60 = +167
... and hits for 11 points of damage!
Blow leaves an imprint on your chest!
!I>
A Sheruvian harbinger swings a black steel broadsword at you!
AS: +279 vs DS: +153 with AvD: +36 + d100 roll: +24 = +186
... and hits for 12 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
The cold touch of the harbinger brings a chill to your soul!

CS: +284 - TD: +139 + CvA: -18 + d100: +9 == +136
Warding failed!
You feel drained!
A Sheruvian initiate bellows, "Bow down before Sheru or lie bleeding at his feet! The choice is yours, infidel!"

A Sheruvian initiate swings a black steel jeddart-axe at you!
AS: +280 vs DS: +147 with AvD: +30 + d100 roll: +33 = +196
... and hits for 16 points of damage!
Stomach shot lands with a hollow *thump*.
!I>
The harbinger pauses to look into your eyes for a moment, and you gaze into a set of impassive eyes full of malice and hunger for your soul.

A Sheruvian harbinger swings a black steel broadsword at you!
AS: +279 vs DS: +145 with AvD: +36 + d100 roll: +3 = +173
... and hits for 8 points of damage!
Slashing strike near forehead nicks an eyelid!
My, that stings!

A Sheruvian initiate swings a black steel jeddart-axe at you!
AS: +230 vs DS: +143 with AvD: +30 + d100 roll: +95 = +212
... and hits for 16 points of damage!
Blow raises a welt on your left arm.
As the initiate attacks, a sickening crimson aura lashes out and assaults you, consuming part of your life force!
You feel slightly drained!

The harbinger pauses to look into your eyes for a moment, and you gaze into a set of impassive eyes full of malice and hunger for your soul.

A Sheruvian harbinger swings a black steel broadsword at you!
AS: +279 vs DS: +141 with AvD: +36 + d100 roll: +83 = +257
... and hits for 17 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
The cold touch of the harbinger brings a chill to your soul!

CS: +284 - TD: +139 + CvA: -18 + d100: +3 == +130
Warding failed!

Your breath catches in your throat as the last of your life force is drained by the harbinger!
The harbinger throws back her head and shrieks, "Sheru! Take this puny mortal soul!

A faint silvery glow fades from around you.
Your SIGN OF SWORDS is no longer effective.
The restricting force that envelops you dissolves away.
You sense that your attunement to the minds of others has ceased.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
DEAD>
The world before you dissolves into a grainy montage of color...

[Temple, Altar]
The altar is plain, and bears only onyx bowls of smouldering incense and smoking paraffin. Draped behind it is a cloth banner, appliqued with an ancient mystical pattern. A legend is embroidered along the bottom. On the far side of the room at the end of an aisle, you see two pillars.
Obvious exits: out
>sigh
You sigh.
>

Loagan
02-09-2012, 06:40 AM
I miss that place. Fun times.

DoctorUnne
02-11-2012, 02:16 PM
>
A Vvrael destroyer's eyes swell with anti-mana as he readies for a mighty strike!
A Vvrael destroyer swings a crackling black steel maul at you!
AS: +454 vs DS: +587 with AvD: +54 + d100 roll: +53 = -26
A clean miss.
>
You are now targeting a Vvrael destroyer.
>stance offensive
You are now in an offensive stance.
>mstrike target
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a vicious black axe at a Vvrael destroyer!
The Vvrael destroyer barely dodges the attack!

You are unable to find an opening for your lefthand strike.

You swing a vicious black axe at a Vvrael destroyer!
AS: +609 vs DS: +313 with AvD: +26 + d100 roll: +66 = +388
... and hit for 79 points of damage!
Weapon arm mangled horribly.
You swing a vicious black axe at a Vvrael destroyer!
AS: +562 vs DS: +300 with AvD: +26 + d100 roll: +72 = +360
... and hit for 78 points of damage!
Slashing blow to chest knocks the Vvrael destroyer back a few paces!
You swing a vicious black axe at a Vvrael destroyer!
AS: +609 vs DS: +290 with AvD: +26 + d100 roll: +66 = +411
... and hit for 94 points of damage!
Whoosh! Several ribs driven into lungs.
You swing a vicious black axe at a Vvrael destroyer!
AS: +562 vs DS: +279 with AvD: +26 + d100 roll: +67 = +376
... and hit for 71 points of damage!
Right elbow smashed into a thousand pieces.
The Vvrael destroyer screams in agony as his right arm falls to the ground! A viscous black liquid sprays out from the open wound, covering you with caustic acid!
... 30 points of damage!
Large swig of acid enters mouth. Swelling cuts off essential breathing!
The powerful look leaves you.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
The very powerful look leaves you.
The white light leaves you.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF SMITING is no longer effective.
The bright luminescence fades from around you.
Your SIGN OF STRIKING is no longer effective.
The deep blue glow leaves you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The light blue glow leaves you.
A faint silvery glow fades from around you.
The brilliant, rapidly shifting aura around you shimmers and bursts in a bright flash!

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 28 mins...
The destroyer's black steel maul falls to the ground.

[You have 7 kills remaining.]
The Vvrael destroyer crumples to the floor motionless.

Your series of strikes and ripostes leaves you winded and out of position.

Asha
02-11-2012, 02:44 PM
Did you decay?

Gelston
02-11-2012, 03:58 PM
>


[You have 7 kills remaining.]


PROGRESS!

DoctorUnne
02-11-2012, 04:44 PM
Did you decay?

No, Savrin got me. I typically don't decay in the scatter. There are a bunch of people who are capable of rescues there.

Asha
02-11-2012, 05:39 PM
That's good to hear. When I hunted it all of the 3 times I did, it didn't go my way when I died each time.

Loyrl
02-17-2012, 11:48 AM
[Ruined Temple, Third Floor]
Pooled in various depressions along the hallway are puddles of murky water that have accumulated from rainfall. Smashed religious relics lie in ruin among the chunks of stone and mortar, barely recognizable in their decimated forms. You also see a triton radical and a triton executioner that appears dead.
Obvious paths: east, south, west
>
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +442 vs DS: +269 with AvD: +32 + d100 roll: +98 = +303
... and hits for 32 points of damage!
Well aimed shot, punctures upper arm!
You are stunned for 1 rounds!
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
You are still stunned.
>stance def
In an awe inspiring display of combat mastery, a triton radical engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +442 vs DS: +239 with AvD: +32 + d100 roll: +75 = +310
... and hits for 31 points of damage!
Minor puncture to the left arm.

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +442 vs DS: +232 with AvD: +32 + d100 roll: +92 = +334
... and hits for 41 points of damage!
Well aimed shot, punctures calf!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +442 vs DS: +222 with AvD: +32 + d100 roll: +54 = +306
... and hits for 37 points of damage!
Well aimed shot, punctures calf!
You fall screaming to the ground grasping your mangled left leg!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +442 vs DS: +166 with AvD: +32 + d100 roll: +41 = +349
... and hits for 44 points of damage!
Strike pierces gall bladder!
That's gotta hurt!
The brilliant luminescence fades from around you.
You feel the extra courage wane.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.
The layer of protection fades away.
The silvery luminescence fades from around you.
You become solid again.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...

Hilts
02-28-2012, 02:36 AM
[bigshot]>northeast
[Ruined Temple, Second Floor - 12760]
Shadows creep across the surface of the water, seemingly moving of their own volition as its waves rise and fall. Streams of daylight, as well as a fresh sea breeze, enter through an arched window in the northern wall. You also see an ethereal triton sentry and some muck.
Obvious exits: east, southwest, west
>
[bigshot]>prepare 519
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +466 - TD: +445 + CvA: +14 + d100: +77 - -5 == +117
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 10 points of damage!
... 35 points of damage!
Flame sets your head alight like a torch. Burned beyond recognition.
Your SIGN OF SMITING is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.

bad luck..

Rygart
02-28-2012, 03:04 AM
Posting on behalf of the two killing Gemleshil:

Rarr suddenly fades into view.
Rarr gestures at Gemleshil.
Rarr hurls a roaring ball of fire at Gemleshil!
Gemleshil deflects the bolt with his scepter!
>
Rarr utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
Rarr gestures at Gemleshil.
Rarr hurls a roaring ball of fire at Gemleshil!
Gemleshil deflects the bolt with his scepter!
>tar geml
You are now targeting Gemleshil.
>
Rarr sniffs.
>snic rarr
* Brute just bit the dust!
>
You snicker at Rarr.
>inc 715
You trace an intricate sign that contorts in the air while forcefully invoking Curse...
Your spell is ready.
You gesture at Gemleshil.
A thread of brackish blue magic issues forth from you toward Gemleshil. It coils itself around him, whirling malevolently before disappearing within his body.
Gemleshil shakes slightly and looks very vulnerable!
Cast Roundtime 3 Seconds.
>

Rarr chants a reverent litany and clasps her hands while tightly focusing her thoughts...
Rarr channels at Gemleshil.
A sickly, violet haze encompasses Gemleshil.
CS: +288 - TD: +287 + CvA: +12 + d100: +42 - -5 == +60
Warded off!
>
Rarr traces a sign while petitioning the spirits for cognition...
Rarr gestures.
A small mote of bright white light swirls into existence around Rarr.
>inc 706
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
You gesture at Gemleshil.
CS: +366 - TD: +319 + CvA: +12 + d100: +63 - -5 == +127
Warding failed!
His eyes flash with a searing jolt of light!
He is lightly stunned!
Cast Roundtime 3 Seconds.
>
Rarr chants a reverent litany and clasps her hands while tightly focusing her thoughts...
Rarr channels at Gemleshil.
A sickly, violet haze encompasses Gemleshil.
CS: +288 - TD: +287 + CvA: +12 + d100: +2 - -5 == +20
Warded off!
The mote of white light swirling about Rarr suddenly flares with blinding brilliance. Skeins of energy twine about the mote before lashing out toward Gemleshil.

A sickly, violet haze encompasses Gemleshil.
CS: +319 - TD: +287 + CvA: +12 + d100: +11 - -5 == +60
Warded off!


A sickly, violet haze encompasses Gemleshil.
CS: +319 - TD: +287 + CvA: +12 + d100: +43 - -5 == +92
Warded off!
>lean geml
You lean on Gemleshil.
>

ARGH
this is a pain in the ass one second
You hear someone uttering a light chant...
Rarr suddenly fades into view.
Rarr gestures at Gemleshil.
Rarr hurls a roaring ball of fire at Gemleshil!
Gemleshil deflects the bolt with his scepter!
>
Rarr utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
Rarr gestures at Gemleshil.
Rarr hurls a roaring ball of fire at Gemleshil!
Gemleshil deflects the bolt with his scepter!
>tar geml
You are now targeting Gemleshil.
>
Rarr sniffs.
>snic rarr
* Brute just bit the dust!
>
You snicker at Rarr.
>inc 715
You trace an intricate sign that contorts in the air while forcefully invoking Curse...
Your spell is ready.
You gesture at Gemleshil.
A thread of brackish blue magic issues forth from you toward Gemleshil. It coils itself around him, whirling malevolently before disappearing within his body.
Gemleshil shakes slightly and looks very vulnerable!
Cast Roundtime 3 Seconds.
>
Rarr chants a reverent litany and clasps her hands while tightly focusing her thoughts...
Rarr channels at Gemleshil.
A sickly, violet haze encompasses Gemleshil.
CS: +288 - TD: +287 + CvA: +12 + d100: +42 - -5 == +60
Warded off!
>
Rarr traces a sign while petitioning the spirits for cognition...
Rarr gestures.
A small mote of bright white light swirls into existence around Rarr.
>inc 706
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
You gesture at Gemleshil.
CS: +366 - TD: +319 + CvA: +12 + d100: +63 - -5 == +127
Warding failed!
His eyes flash with a searing jolt of light!
He is lightly stunned!
Cast Roundtime 3 Seconds.
>
Rarr chants a reverent litany and clasps her hands while tightly focusing her thoughts...
Rarr channels at Gemleshil.
A sickly, violet haze encompasses Gemleshil.
CS: +288 - TD: +287 + CvA: +12 + d100: +2 - -5 == +20
Warded off!

The mote of white light swirling about Rarr suddenly flares with blinding brilliance. Skeins of energy twine about the mote before lashing out toward Gemleshil.

A sickly, violet haze encompasses Gemleshil.
CS: +319 - TD: +287 + CvA: +12 + d100: +11 - -5 == +60
Warded off!


A sickly, violet haze encompasses Gemleshil.
CS: +319 - TD: +287 + CvA: +12 + d100: +43 - -5 == +92
Warded off!
>lean geml
You lean on Gemleshil.
>
Rarr chants a reverent litany and clasps her hands while tightly focusing her thoughts...
Rarr channels at Gemleshil.
A sickly, violet haze encompasses Gemleshil.
CS: +288 - TD: +287 + CvA: +12 + d100: +14 - -5 == +32
Warded off!

The mote of white light swirling about Rarr suddenly flares with blinding brilliance. Skeins of energy twine about the mote before lashing out toward Gemleshil.

A sickly, violet haze encompasses Gemleshil.
CS: +319 - TD: +287 + CvA: +12 + d100: +4 - -5 == +53
Warded off!
>
Rarr chants a reverent litany and clasps her hands while tightly focusing her thoughts...
Rarr channels at Gemleshil.
Particles of dust and soot rise from the ground at Rarr's feet as she releases a pulsating, platinum ripple of energy toward Gemleshil!
CS: +288 - TD: +287 + CvA: +12 + d100: +27 - -5 == +45
Warded off!

The mote of white light swirling about Rarr suddenly flares with blinding brilliance. Skeins of energy twine about the mote before lashing out toward Gemleshil.

Particles of dust and soot rise from the ground under a mote of white light swirling around Rarr as a pulsating, platinum ripple of energy spirals off of the mote toward Gemleshil!
CS: +319 - TD: +287 + CvA: +12 + d100: +64 - -5 == +113
Warding failed!
Gemleshil is cloaked in a blinding platinum light and assailed for 58 points of damage!
... 35 points of damage!
Ferocious bolt of plasma tears through Gemleshil's eye and fries the brain!
... 5 points of damage!
Jarring blow to Gemleshil's back.
>
Rarr chants a reverent litany and clasps her hands while tightly focusing her thoughts...
Rarr channels at Gemleshil.
A sickly, violet haze encompasses Gemleshil.
CS: +288 - TD: +287 + CvA: +12 + d100: +93 - -5 == +111
Warding failed!
The violet haze eddies and swirls around the Gemleshil, lashing out at Gemleshil's skin with ethereal tendrils.
Gemleshil is hit for 21 points of damage!

* Gemleshil drops dead at your feet!

Gemleshil claimed not to have spells:
The shimmering multicolored sphere fades from around Gemleshil.
The layer of stone surrounding Gemleshil crumbles away.
Gemleshil appears somehow different.
The brilliant aura fades away from Gemleshil.
The bright luminescence fades from around Gemleshil.
Gemleshil seems a bit less imposing.
The tingling sensation and sense of security leaves Gemleshil.
Gemleshil appears less confident.
Gemleshil no longer bristles with energy.
The brilliant luminescence fades from around Gemleshil.
Gemleshil becomes solid again.
The silvery luminescence fades from around Gemleshil.
The glowing specks of energy surrounding Gemleshil suddenly shoot off in all directions, then quickly fade away.
Gemleshil glances around, looking a bit less confident.
Gemleshil appears a bit less vulnerable.

Kavey
02-28-2012, 03:37 AM
You gesture at Rarr.
CS: +393 - TD: +301 + CvA: +12 + d100: +29 - -5 == +138
Warding failed!
Rarr's eyes roll up into her head as she slumps to the ground.
Cast Roundtime 3 Seconds.
>.simr
[Script simr is running, Esc to cancel, Shift-Esc to pause]
>stanc off
>910 rarr
[voodoo]>prepare 910
[voodoo]>cast rarr
>stance def
You are now in an offensive stance.
>
Your hands glow with power as you invoke the phrase for Major Shock...
Your spell is ready.
>
You gesture at Rarr.
Rarr is awakened by your attack!
You hurl a powerful lightning bolt at Rarr!
AS: +412 vs DS: +389 with AvD: +37 + d100 roll: +30 = +90
A clean miss.
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.
>
Rarr gestures while calling upon the lesser spirits for aid...
Rarr gestures.
Rarr becomes blurred, and then vanishes!

Lillyen
02-28-2012, 08:42 PM
>
Gemleshil suddenly fades into view.
Gemleshil gestures.
A wave of russet ethereal ripples moves outward from Gemleshil.
Fartreie is buffeted by the russet ethereal waves, and is knocked to the ground.
... 25 points of damage!
Strong blow to chest!
He is stunned!
You are buffeted by the russet ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 13 sec.
... 25 points of damage!
Strong blow to your back!
You are stunned for 5 rounds!
SPR>
* Pheon joins the adventure.
SPR>
Fartreie shudders violently before visibly recovering from his stunned state.
SPR>
Though you are stunned and reeling, you become aware of your pounding heart. With each beat, it grows louder and louder, faster and faster, but then it fades again, and you are left as dazed as you were.
SPR>chat Really Gem?
Gemleshil traces a simple rune while intoning a short, mystical phrase...
SPR>
Gemleshil gestures at you.
A wave of russet ethereal ripples moves outward from Gemleshil.
You are buffeted by the russet ethereal waves, but are somewhat shielded by the previous russet waves.
SPR>
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
SP>
* Tylliff joins the adventure.
SP>
Fartreie begins to look a little better.
SP>
Though you are stunned and reeling, you become aware of your pounding heart. With each beat, it grows louder and louder, faster and faster, but then it fades again, and you are left as dazed as you were.
SP>inc 130
Gemleshil's hands glow with power as he summons elemental energy to his command...
SP>
Gemleshil gestures at you.
Gemleshil hurls a powerful lightning bolt at you!
You deflect the bolt with your runestaff!
SP>
You are still stunned.
SP>
Wisps of white mist flicker around a minotaur magus's thick fingers as she tromps in.
SP>
Gemleshil's hands glow with power as he summons elemental energy to his command...
SP>
Gemleshil gestures at you.
Nothing happens.
SP>
Fartreie stands up.
SP>
Gemleshil's hands glow with power as he summons elemental energy to his command...
SP>
Gemleshil gestures at you.
Gemleshil hurls a powerful lightning bolt at you!
You deflect the bolt with your runestaff!
SP>inc 130
You are still stunned.
SP>
Fartreie gestures while calling upon the lesser spirits for aid...
P>
Fartreie gestures at you.
Nothing happens.
P>inc 130
You gesture while calling upon the lesser spirits to aid you with the Spirit Guide spell...
Your spell is ready.
You gesture.
Your surroundings blur for a moment . . .

Rygart
02-28-2012, 11:42 PM
You swing a vultite skull-pommelled badelaire at Edition!
AS: +197 vs DS: +50 with AvD: +35 + d100 roll: +29 = +211
... and hit for 95 points of damage!
Hard slash to Edition's side opens his spleen!

(Spells drop)

He was drunk, told people he was outside town laying down if anyone wanted to kill him.

Hilts
02-29-2012, 10:11 PM
hate my luck..

[bigshot]>go stairs
[Ruined Temple, Second Floor - 12749]
The shattered remnants of a large clay vase rest on a shelf carved into the northern wall, the shards adorned with painted waves. Some descending stairs rest at the base of an elaborately carved archway along the eastern wall, flanked by a pair of long extinguished fire pots. You also see a triton combatant, some muck and some short descending stairs.
Obvious exits: south, west
>
[bigshot]>prepare 519
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
>
[bigshot]>cast #14196027
A triton combatant rushes forward at you with his pale green trident and attempts a charge!
[Roll result: 159 (open d100: 75)]
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 30 points of damage!
Amazing shot through your nose enters the brain!
The brilliant luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
You feel less confident than before.

Kavey
03-01-2012, 11:11 PM
You gesture at Rarr.
Rarr is awakened by your attack!
CS: +393 - TD: +271 + CvA: +12 + d100: +91 - -5 == +230
Warding failed!
Wisps of black smoke swirl around Rarr and she bursts into flame!
... 70 points of damage!
Flame burns through Rarr's abdomen. Greasy smoke billows forth.

* Rarr drops dead at your feet!

You are visible again.
You gesture at Rarr.
CS: +393 - TD: +184 + CvA: +12 + d100: +36 - -5 == +262
Warding failed!
Wisps of black smoke swirl around Rarr and she bursts into flame!
... 70 points of damage!
Back burnt to the bone. Smoke curls up from what's left of Rarr.

* Rarr drops dead at your feet!

Rygart
03-02-2012, 06:33 PM
Rarr was trying to kill me by buffing critters. This is the result.

A giant rat tries to bite Wolfnor!
AS: +109 vs DS: -3 with AvD: +33 + d100 roll: +73 = +218
... and hits for 64 points of damage!
Quick, powerful slash to Wolfnor's left knee!
Wolfnor screams and falls to the ground grasping his mangled left leg!

* Wolfnor drops dead at your feet!


Edit: Ambushed this guy for killing my critters.

You leap from hiding to attack!
You swing a heavy glaes meat cleaver at Eranol!
AS: +216 vs DS: +141 with AvD: +29 + d100 roll: +76 = +180
... and hit for 44 points of damage!
Quick, hard slash to Eranol's right arm!
*CRACK*

* Eranol drops dead at your feet!

The brilliant luminescence fades from around Eranol.
Eranol becomes solid again.
Eranol returns to normal color.
The bright luminescence fades from around Eranol.
The light blue glow leaves Eranol.
Eranol seems a bit less imposing.
The silvery luminescence fades from around Eranol.
The glowing specks of energy surrounding Eranol suddenly shoot off in all directions, then quickly fade away.
The guiding force leaves you.
Roundtime: 6 sec.

Androidpk
03-09-2012, 04:17 PM
** As a rotting Citadel arbalester's burning bolt hits you, it emits a burst of flame! **
... 30 points of damage!
Head explodes in flames! Grab some marshmallows.

Grrr

droit
03-09-2012, 05:47 PM
You gesture at Callinar.

Dozens of long thorns suddenly grow out from the ground underneath Callinar! Several of the thorns jab into him!
... hits for 18 points of damage!
... 5 points of damage!
Minor puncture to the right leg.
... hits for 22 points of damage!
... 15 points of damage!
Well aimed shot, punctures calf!
He is stunned!
... hits for 27 points of damage!
... 15 points of damage!
Well aimed shot, punctures calf!
Callinar screams and falls to the ground grasping his mangled left leg!
... hits for 37 points of damage!

* Callinar drops dead at your feet!

The deep blue glow leaves Callinar.
Deep blue motes swirl away from Callinar and fade.
Callinar seems to lose some focus as his eyes narrow and shift momentarily to one side.
The glowing specks of energy surrounding Callinar suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves Callinar.
The shimmering aura fades from around Callinar.
The dully illuminated mantle protecting Callinar begins to falter, then completely fades away.
The bright luminescence fades from around Callinar.
The white light leaves Callinar.
The very powerful look leaves Callinar.
The silvery luminescence fades from around Callinar.
A crimson mist bleeds out from Callinar's exposed skin.
Callinar seems a bit less imposing.
The brilliant luminescence fades from around Callinar.
Callinar loses the flickering hazel energy surrounding him.
The faint blue glow fades from around Callinar's hands.
Callinar appears less battle-ready as a soft glow dissipates from around his form.

A nearby townsman hurries off screaming, "Droit has committed murder!"

Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
* Callinar just bit the dust!

WRoss
03-09-2012, 05:51 PM
You were supposed to post both hits!


You say, "Sorry."
>
You feel at full magical power again.
You feel fully energetic again.
>
Droit says, "Say when."
>def
You are now in a defensive stance.
>'when
You say, "When."
>
Droit whispers quietly into the wind, summoning the forces of nature to his call.
>
Droit gestures at you.

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 16 points of damage!
... 10 points of damage!
Strike pierces thigh!
You are knocked to the ground!
... hits for 15 points of damage!
... 15 points of damage!
Well aimed shot, punctures calf!
You are stunned for 1 round!
... hits for 19 points of damage!
... 10 points of damage!
Well placed shot to the neck!
>hoot
You are still stunned.
>besee
You beseech Zelia for some divine assistance.
Your petition to Zelia has been heard and you feel a renewed freedom as a restricting force is abolished from you.
You are no longer stunned.
>hoot
You hoot.
>
Droit gestures while calling upon the lesser spirits for aid...
>
Droit gestures at you.
Nothing happens.
>'I survived!
You exclaim, "I survived!"
>
Droit pulls you to your feet.
>stand
You are already standing.
>
Droit nods.
>'not too bad
You say, "Not too bad."
>beam
You beam!
>whisper droit see If I can survive second shot?
You quietly whisper to Droit, "See If I can survive second shot?"
>
Droit nods.
>cman surge
You focus deep within yourself, searching for untapped sources of strength.
You feel a fair amount stronger.
>
[ Surge of Strength: +0:01:30, 0:01:29 remaining. ]
[ Surge of Strength Cooldown: +0:00:00, 0:00:00 remaining. ]
>'go for it
You say, "Go for it."
>
Droit whispers quietly into the wind, summoning the forces of nature to his call.
>
Droit gestures at you.

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 18 points of damage!
... 5 points of damage!
Minor puncture to the right leg.
... hits for 22 points of damage!
... 15 points of damage!
Well aimed shot, punctures calf!
You are stunned for 1 round!
... hits for 27 points of damage!
... 15 points of damage!
Well aimed shot, punctures calf!
You fall screaming to the ground grasping your mangled left leg!
... hits for 37 points of damage!
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
Your boosted confidence and fearlessness fade.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves you.
The shimmering aura fades from around you.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
The bright luminescence fades from around you.
The white light leaves you.
The very powerful look leaves you.
The silvery luminescence fades from around you.
Your heightened awareness of your own vulnerabilities fades away.
Your mind and body begin to relax after that period of intense focus.
Your heightened awareness of your foes fades away.
You feel slightly weakened as the blood in your veins thins.
You feel your extra strength departing.
The brilliant luminescence fades from around you.
You feel your abilities diminish as the energy provided by your patron fades from around you.
You sense that your attunement to the minds of others has ceased.
The faint blue glow fades from around your hands.
Your bolstered defenses fade with the soft glow about you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Droit.)

A nearby townsman hurries off screaming, "Droit has committed murder!"

>
* Callinar just bit the dust!
>
--- Lich: iSigils has exited.

Loagan
03-12-2012, 07:19 AM
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!

Within moments you find yourself soaring over the ground far below!

R>stance d
You try, but the terrifying flight to certain death takes precedence. Accept your fate.

The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!

... 20 points of damage!
Good blow to your chest!
You are stunned for 3 rounds!
Roundtime: 8 sec.
[Old Ta'Faendryl, River Bend]
A huge pile of refuse, broken stone and rotting vegetation blocks the road to the east and spills down along the edge of the river. A strong, musty odor of decay rises from the jumbled pile. You also see a war griffin that is flying around.
Obvious paths: west
!SPR>
An Ithzir scout fades into view!
An Ithzir scout throws a gleaming steel broadsword at you!
AS: +412 vs DS: +420 with AvD: +33 + d100 roll: +79 = +104
A layer of shifting stone absorbs 1 point of damage!
... and hits for 1 point of damage!
Light, bruising slash to your left thigh.
Momentum carries a gleaming steel broadsword past you to land nearby.
!SPR>
Your disk arrives, following you dutifully.
!SPR>
An Ithzir scout snatches up a gleaming steel broadsword!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +414 with AvD: +33 + d100 roll: +12 = +43
A clean miss.
!SPR>
A war griffin rakes at you with a razor-sharp claw!
AS: +453 vs DS: +400 with AvD: +35 + d100 roll: +74 = +162
A layer of shifting stone absorbs 5 points of damage!
... and hits for 12 points of damage!
Minor puncture to the chest.
A war griffin rakes at you with a razor-sharp claw!
AS: +453 vs DS: +400 with AvD: +35 + d100 roll: +64 = +152
A layer of shifting stone absorbs 7 points of damage!
... and hits for 6 points of damage!
Quick slash to your upper left arm!
Just a nick.
!SPR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +400 with AvD: +33 + d100 roll: +56 = +101
A layer of shifting stone absorbs 1 points of damage!
... and hits for 1 point of damage!
Glancing blow to your right leg!
!SP>
FLIGHT NUMBER 2!!
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!

Within moments you find yourself soaring over the ground far below!


>look
All you see is the blur of the countryside as you soar along.
!P>
You are suddenly overcome by anxiety, but it quickly passes, leaving you feeling only slightly weaker and less assured than you were a moment ago.


The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!

... 30 points of damage!
Hard blow to your neck loosens head on shoulders.
Quite fatal!
After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.

[Old Ta'Faendryl, River Bend]
A huge pile of refuse, broken stone and rotting vegetation blocks the road to the east and spills down along the edge of the river. A strong, musty odor of decay rises from the jumbled pile. You also see a war griffin that is flying around, a war griffin that is flying around, a twisted crystal-tipped staff and an Ithzir scout.
Obvious paths: west
Tilting its head for a moment, the great beast inspects its prize, then begins to feed.

The tingling sensation and sense of security leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around you.
You no longer feel so dextrous.
You feel your extra magical awareness leave you.
Your SIGN OF WARDING is no longer effective.
The bright luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
The silvery luminescence fades from around you.
You feel less confident than before.
The shimmering multicolored sphere fades from around you.
You become solid again.
Your SIGN OF STRIKING is no longer effective.
A luminescent aura fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
The layer of stone surrounding you crumbles away.
You no longer bristle with energy.
You feel your extra strength departing.
Your SIGN OF CLOTTING is no longer effective.
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
Your SIGN OF SWORDS is no longer effective.
The air calms down around you.
Your SIGN OF SHIELDS is no longer effective.
The air about you stops shimmering.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

FIN

Rygart
03-12-2012, 03:59 PM
A great stag charges suddenly, and you make a feeble attempt to avoid his vicious antlers. Stars explode before your eyes as the stag hammers into you, slamming you to the ground!

... 30 points of damage!
Incredible shot to the eye penetrates deep into skull!

Teach me to go without spells.

Gibreficul
03-12-2012, 05:02 PM
A great stag charges suddenly, and you make a feeble attempt to avoid his vicious antlers. Stars explode before your eyes as the stag hammers into you, slamming you to the ground!

... 30 points of damage!
Incredible shot to the eye penetrates deep into skull!

Teach me to go without spells.

I'm not sure if any spells outside of maybe mobiles would've done you a damn bit of good. Maybe strength if you were encumbered.

Rygart
03-12-2012, 05:28 PM
Wasn't encumbered at the time. At least there was no death sting involved.

Rygart
03-14-2012, 02:36 PM
When ambushing doesn't pan out.

The shambler howls vengefully!
A dark shambler swings a twohanded sword at you!
AS: +175 vs DS: +128 with AvD: +42 + d100 roll: +77 = +166
... and hits for 48 points of damage!
Neck broken.
You twitch several times before dying.
(Spells drop)

mgoddess
03-15-2012, 02:43 PM
The krag dweller's eyes sparkle with evil intent as it collapses into a boulder-shaped ball and begins rolling erratically across the ground!
In a vain attempt, you leap to avoid the speeding boulder! The boulder strikes you squarely, crushing you beneath it and the ground!

... 25 points of damage!
Neck broken.
You twitch several times before dying.
The powerful look leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The dim aura fades from around you.
You return to normal color.
You feel your extra strength departing.
A faint silvery glow fades from around you.
Your skin grows slightly numb for a moment as the warm glow fades from around you.
The silvery luminescence fades from around you.
The deep blue glow leaves you.
The dim celadon wisps about your hands flare up once more and fade completely away.
You feel less confident.
You notice your blood flow go back to normal.
The white light leaves you.
The very powerful look leaves you.
You feel slightly weakened as the blood in your veins thins.
The misty halo fades from you.
You lose your extra internal fortitude.
You become solid again.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Your boosted confidence and fearlessness fade.
Your SIGN OF SMITING is no longer effective.
The light blue glow leaves you.
You feel your abilities diminish as the energy provided by your patron fades from around you.
The brilliant luminescence fades from around you.
Your bolstered defenses fade with the soft glow about you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
The bright luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
Roundtime: 20 sec.
The boulder comes to a sudden stop and rises into the form of a krag dweller!

Goddamnded bouldering dwellers... 5000 to level, too. *mutter*

Suppressed Poet
03-23-2012, 07:40 PM
Comming back to town pretty beat up from darkstone and this happens...

[go2]>climb cliff
Tentatively, you attempt to climb the cliff. After only a few feet, you lose your grip and fall...

... 25 points of damage!
Strong shot to your head messes up the brain fatally.
You feel your extra strength departing.
The shimmering aura fades from around you.
The deep blue glow leaves you.
Your sonic aegis dissipates.
The faint blue glow fades from around your hands.
The brilliant luminescence fades from around you.
The powerful look leaves you.
The light blue glow leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your heightened attunement to the flows of mana begins to fade.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
You become solid again.
The dim aura fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 13 mins...
You smack the ground with a sickening thud.

Roundtime: 16 sec.
DEAD>
* Steinbeck just bit the dust!
DEAD>
[LNet]-GSIV:Maetriks: "Oweodry... are you awake?"
[go2]>stand
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
[go2]>climb cliff
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
DEAD>fuck you goddamn gemstone!!!
Please rephrase that command.
DEAD>;whereami

Mohrgan
03-29-2012, 05:40 AM
Otherwise known as "the fuck you anyone wearing plate armor move"

No spell prep, no nothin', apparently just a random ability of these guys. And furthermore, I like how my kroderine plate actually appears to have made this obviously magical attack worse.


A ragged shadow man spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
The electrical charge is drawn to your hued kroderine platemail!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 40 points of damage!
Right eye socket explodes in a dazzling array of multi-colored sparks. Shocking death.
A faint silvery glow fades from around you.
You return to normal color.
The deep blue glow leaves you.
The powerful look leaves you.
The layer of protection fades away.
You feel less confident.
You feel the extra courage wane.
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

Gizmo
03-29-2012, 11:02 AM
Otherwise known as "the fuck you anyone wearing plate armor move"

No spell prep, no nothin', apparently just a random ability of these guys. And furthermore, I like how my kroderine plate actually appears to have made this obviously magical attack worse.


A ragged shadow man spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
The electrical charge is drawn to your hued kroderine platemail!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 40 points of damage!
Right eye socket explodes in a dazzling array of multi-colored sparks. Shocking death.
A faint silvery glow fades from around you.
You return to normal color.
The deep blue glow leaves you.
The powerful look leaves you.
The layer of protection fades away.
You feel less confident.
You feel the extra courage wane.
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

Clearly poop armor. I will take it off your hands now..

Jeril
04-03-2012, 11:07 AM
A ragged shadow man spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!

That is a little disturbing.

audioserf
04-03-2012, 12:11 PM
Yeah they didn't QC those for shit. Re-branded Adepts. The first time I looked at one and it was all "She is wearing..." I laughed.

AnticorRifling
04-03-2012, 12:17 PM
Clearly that is a fault of the customer and you shouldn't point out mistakes. A good customer would just accept being killed by a shim.

Hilts
04-10-2012, 03:20 PM
[bigshot]>cast #33204294
Your disk arrives, following you dutifully.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +457 - TD: +447 + CvA: +14 + d100: +72 - -5 == +101
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 10 points of damage!
... 25 points of damage!
Flames incinerate right arm to the bone. Not a pleasant sight.
You are stunned for 3 rounds!
... 10 points of damage!
An icy blast to the back! Sleeping will not be easy tonight.
... 20 points of damage!
Nasty jolt to chest causes heart to skip a beat!
... 50 points of damage!
Massive blow to your chest collapses your sternum!
>
[group_ajar]>group open
You are still stunned.
>
Your group status is now open.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
A wave of snapping and crackling ethereal ripples moves outward from an ethereal triton sentry.
You are buffeted by the snapping and crackling ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 18 sec.
Roundtime changed to 7 seconds.
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap your neck.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
The layer of stone surrounding you crumbles away.
You feel your extra magical awareness leave you.
You feel your extra strength departing.

Hilts
04-14-2012, 12:19 PM
[bigshot]>east
[Ruined Temple, Second Floor - 12716]
The shattered remnants of a large clay vase rest on a shelf carved into the northern wall, the shards adorned with painted waves. Some descending stairs rest at the base of an elaborately carved archway along the eastern wall, flanked by a pair of long extinguished fire pots. You also see a spectral triton defender, some short descending stairs and some muck.
Obvious exits: south, west
>
[bigshot]>prepare 519
Your disk arrives, following you dutifully.
>
A spectral triton defender rushes forward at you with his dark silver harpoon and attempts a charge!
[Roll result: 264 (open d100: 185)]
A spectral triton defender lunges at you with an awesome charge and you find yourself crashing into the ground!
... 40 points of damage!
Strike pierces temple and kills you instantly!
The bright luminescence fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF WARDING is no longer effective.

Loyrl
04-22-2012, 09:43 AM
>stance def
Your rage causes you to use all of your skill in an all out attack! You are unable to change your stance.
>stand
In an awe inspiring display of combat mastery, a triton radical engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +525 vs DS: +259 with AvD: +32 + d100 roll: +45 = +343
... and hits for 43 points of damage!
Internal organs bruised.
You are stunned for 1 rounds!
The guiding force leaves a triton radical.

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +450 vs DS: +229 with AvD: +32 + d100 roll: +94 = +347
... and hits for 42 points of damage!
Well aimed shot, punctures calf!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +450 vs DS: +203 with AvD: +32 + d100 roll: +46 = +325
... and hits for 40 points of damage!
Loud *crack* as your sternum breaks!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +450 vs DS: +194 with AvD: +32 + d100 roll: +97 = +385
... and hits for 48 points of damage!
Loud *crack* as your sternum breaks!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +450 vs DS: +186 with AvD: +32 + d100 roll: +81 = +377
... and hits for 46 points of damage!
Well aimed shot, punctures calf!
You feel the extra courage wane.
A faint silvery glow fades from around you.
The layer of protection fades away.
The feeling of intense rage leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...

Asha
04-22-2012, 10:58 AM
Otherwise known as "the fuck you anyone wearing plate armor move"

No spell prep, no nothin', apparently just a random ability of these guys. And furthermore, I like how my kroderine plate actually appears to have made this obviously magical attack worse.


A ragged shadow man spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
The electrical charge is drawn to your hued kroderine platemail!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 40 points of damage!
Right eye socket explodes in a dazzling array of multi-colored sparks. Shocking death.
A faint silvery glow fades from around you.
You return to normal color.
The deep blue glow leaves you.
The powerful look leaves you.
The layer of protection fades away.
You feel less confident.
You feel the extra courage wane.
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

Firstly lol!
And you're going to LOVE otf.

Mohrgan
04-23-2012, 08:18 AM
Firstly lol!
And you're going to LOVE otf.

lol

I didn't realize that was an Ithzir maneuver until someone told me (blush), I've never hunted OTF (obv). But then, I don't really plan to, I just don't much care for Illistim (in like fifteen years I still can't figure out how to get around in that maze of a town. Rift and/or Sunken Temple, ftw).

Still though...it was kroderine *facepalm* I should report it as a bug and see if I can convince the staff that kroderine should have an exception. That'd make my armor even sweeter.

Gelston
04-23-2012, 08:21 AM
The electrical charge is drawn to your hued kroderine platemail

That line makes me more think of it being like a, well, electrical thing rather than a magic thing. I doubt your plate would resist an active power line falling on it.

Mohrgan
04-23-2012, 11:10 AM
The electrical charge is drawn to your hued kroderine platemail

That line makes me more think of it being like a, well, electrical thing rather than a magic thing. I doubt your plate would resist an active power line falling on it.

Yeah, but it absorbs electrical bolts and ball spells (which, incidentally, I was under the impression that it did not do until some wacky thing in the Schism of Dreams actually had a high enough bolt AS to get through and test it) just fine...seems like if it should be good for one, it should be good for the other. I mean, the only difference I see is that in one instance they are gesturing at me and in the other they are clapping their hands.

The more I think about it, the more I want to consult a GM. I say that realizing that there is about a 0% chance of actually getting said change made. Also, the death I posted was the only time I've actually seen on of those shadow people use that maneuver, so given that I don't hunt OTF, such a change would be pretty low yield, honestly.

Darkwynde
04-23-2012, 01:40 PM
effulgent volley

Sorry you sizzled, Mohrgan, but I giggled at this part.

Reltov420
04-23-2012, 09:57 PM
Alfador gives his obsidian dice a hesitant shake for luck before rolling them on the ground.

The obsidian dice roll quickly, bright red flames trailing behind them, before they finally stop to show a 5 and 6. Suddenly...

Someone screams, "Endangering public safety by Alfador! Call the Halfling deputy!"


The obsidian dice then disappear, only to reappear in Alfador's hand once again.
>

A low roar of quickly parting air can be heard above!
>

>

>
Alfador says, "Uh oh."










>
Much to your horror, a devastating inferno of flaming rocks ignite the entire sky and smite the area!

Seirus is brutally battered by the burning projectiles, taking 50 points of damage!
... 50 points of damage!
Massive blow to chest collapses sternum!
He is stunned!
... 45 points of damage!
Left hand burned off. Only a stump remains.
Sparkelin is brutally battered by the burning projectiles, taking 46 points of damage!
... 70 points of damage!
Blow to back removes the spinal column!

* Sparkelin drops dead at your feet!

The glowing specks of energy surrounding Sparkelin suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves Sparkelin.
The powerful look leaves Sparkelin.
The bright luminescence fades from around Sparkelin.
Sparkelin appears somehow different.
The shimmering multicolored sphere fades from around Sparkelin.
The silvery luminescence fades from around Sparkelin.
Sparkelin returns to normal color.
The air about Sparkelin stops shimmering.
The brilliant luminescence fades from around Sparkelin.
Sparkelin no longer bristles with energy.
Sparkelin becomes solid again.
Sparkelin seems to lose some dexterity.
Sparkelin glances around, looking a bit less confident.
The light blue glow leaves Sparkelin.
Anolie is brutally battered by the burning projectiles, taking 46 points of damage!
... 50 points of damage!
Strike to Anolie's throat removes it!

* Anolie drops dead at your feet!

Anolie seems slightly different.
The air calms down around Anolie.
A white glow rushes away from Anolie.
The light blue glow leaves Anolie.
The dim aura fades from around Anolie.
Anolie appears less confident.
The brilliant aura fades away from Anolie.
Anolie seems hesitant.
The opalescent aura fades from around Anolie.
An ethereal golden collection bowl drifts out of Anolie, then vanishes.
The powerful look leaves Anolie.
The deep blue glow leaves Anolie.
A subtle light fades from Anolie's eyes.
Nosurogkozh is brutally battered by the burning projectiles, taking 108 points of damage!
... 45 points of damage!
Every bone in the left arm shattered and scattered about!

* Nosurogkozh drops dead at your feet!

Nosurogkozh seems hesitant.
The brilliant aura fades away from Nosurogkozh.
The dim aura fades from around Nosurogkozh.
A faint silvery glow fades from around Nosurogkozh.
The powerful look leaves Nosurogkozh.
Nosurogkozh becomes unbalanced for a second, then recovers.
Nosurogkozh appears to lose some internal strength.
An ethereal golden collection bowl drifts out of Nosurogkozh, then vanishes.
A white glow rushes away from Nosurogkozh.
A subtle light fades from Nosurogkozh's eyes.
The deep blue glow leaves Nosurogkozh.
The light blue glow leaves Nosurogkozh.
Hadreon is brutally battered by the burning projectiles, taking 79 points of damage!
... 50 points of damage!
Hard strike removes the right eye and a goodly bit of skull!

* Hadreon drops dead at your feet!

Lasentra is brutally battered by the burning projectiles, taking 62 points of damage!
... 35 points of damage!
Hard blow to Lasentra's back causes her to cry out in pain!
She is stunned!
... 30 points of damage!
Flames cook Lasentra's abdomen. Looks about medium well.
Allereli is brutally battered by the burning projectiles, taking 37 points of damage!
... 50 points of damage!
Left leg collapses as the bones turn to dust!
Allereli screams and falls to the ground grasping her mangled left leg!
She is stunned!
... 70 points of damage!
Back burnt to the bone. Smoke curls up from what's left of Allereli.

* Allereli drops dead at your feet!

The deep blue glow leaves Allereli.
Allereli becomes solid again.
A shadow seems to detach itself from Allereli's body, swiftly dissipating into the air.
The brilliant luminescence fades from around Allereli.
The bright luminescence fades from around Allereli.
The silvery luminescence fades from around Allereli.
The light blue glow leaves Allereli.
The air calms down around Allereli.
The powerful look leaves Allereli.
Allereli returns to normal color.
The white light leaves Allereli.
The very powerful look leaves Allereli.
Maetriks is brutally battered by the burning projectiles, taking 57 points of damage!
... 45 points of damage!
Every bone in the right arm shattered and scattered about!
She is stunned!
... 60 points of damage!
Intestines rupture from intense heat; Maetriks dies a slow, painful death.

* Maetriks drops dead at your feet!

The brilliant luminescence fades from around Maetriks.
Maetriks returns to normal color.
The glowing specks of energy surrounding Maetriks suddenly shoot off in all directions, then quickly fade away.
Maetriks glances around, looking a bit less confident.
The silvery luminescence fades from around Maetriks.
The shimmering aura fades from around Maetriks.
The bright luminescence fades from around Maetriks.
The very powerful look leaves Maetriks.
The white light leaves Maetriks.
The tingling sensation and sense of security leaves Maetriks.
The faint blue glow fades from around Maetriks's hands.
The deep blue glow leaves Maetriks.
A shadow seems to detach itself from Maetriks's body, swiftly dissipating into the air.
The air calms down around Maetriks.
Maetriks appears to lose some internal strength.
Maetriks loses some awareness.
Maetriks becomes unbalanced for a second, then recovers.
Maetriks seems to lose some dexterity.
The powerful look leaves Maetriks.
The light blue glow leaves Maetriks.
The air about Maetriks stops shimmering.
Maetriks becomes solid again.
You are brutally battered by the burning projectiles, taking 111 points of damage!
... 45 points of damage!
Every bone in your left arm is shattered and scattered about!
The air about you stops shimmering.
The brilliant luminescence fades from around you.
You no longer feel so dextrous.
You return to normal color.
The silvery luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.
You feel your extra strength departing.
The light blue glow leaves you.
The deep blue glow leaves you.
The powerful look leaves you.
You become solid again.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...


Cajur is brutally battered by the burning projectiles, taking 47 points of damage!

* Cajur drops dead at your feet!

Kethore is brutally battered by the burning projectiles, taking 100 points of damage!
... 35 points of damage!
Massive blow to left hand crushing it to pulp!
He is stunned!
... 50 points of damage!
Permanently debilitating burns across stomach.
Nyus is brutally battered by the burning projectiles, taking 77 points of damage!
... 45 points of damage!
Left leg collapses as the bones turn to dust!
Nyus screams and falls to the ground grasping his mangled left leg!
He is stunned!
... 50 points of damage!
Left eye explodes. Sizzling pieces of brain drip from the empty socket.

* Nyus drops dead at your feet!

The dim aura fades from around Nyus.
The powerful look leaves Nyus.
The deep blue glow leaves Nyus.
The light blue glow leaves Nyus.
Kauka is brutally battered by the burning projectiles, taking 68 points of damage!
... 70 points of damage!
Strike to chest causes a large gaping hole!

* Kauka drops dead at your feet!


Several flaming rocks burst from the sky and smite the area!

Kethore is struck by a burning projectile, taking 24 points of damage!
... 10 points of damage!
Burst of flames to back toasts skin nicely.
... 20 points of damage!
Good blow to right arm!

* Kethore drops dead at your feet!



Several flaming rocks burst from the sky and smite the area!

DEAD>






Several flaming rocks burst from the sky and smite the area!

Thendias is struck by a burning projectile, taking 23 points of damage!
... 25 points of damage!
Back bursts into a spectacular display of flames. Bet it hurts too.
He is stunned!
... 15 points of damage!
Nice blow to back!

Berrigan is struck by a burning projectile, taking 18 points of damage!
... 25 points of damage!
Back bursts into a spectacular display of flames. Bet it hurts too.
He is stunned!
... 20 points of damage!
Good blow to the abdomen!

Loyrl
04-24-2012, 10:10 AM
That was pretty awesome.

Gibreficul
05-09-2012, 07:46 PM
[Ruined Temple, Second Floor]
You notice a spectral triton defender, a fresh peach doughnut, an oak-shafted silvery blue trident, an elliptical brine-stained parma and some muck.
Obvious exits: southeast, southwest
>[sorc_hunt]>target #694071
You are now targeting a spectral triton defender.
>[sorc_hunt]>sign of warding
Your dancing fingers weave a web of protection around you!
>Your disk arrives, following you dutifully.
>[ Sign of Warding: +0:17:40, 0:17:40 remaining. ]
[sorc_hunt]>sign of defending
Your dancing fingers weave a web of protection around you!
>[ Sign of Defending: +0:17:40, 0:17:40 remaining. ]
[sorc_hunt]>prep 704
You begin drawing a faint, twisting symbol while softly intoning the words for Phase...
Your spell is ready.
>[sorc_hunt]>cast #694071
You gesture at a spectral triton defender.
CS: +528 - TD: +391 + CvA: +25 + d100: +18 == +180
Warding failed!
A dusky aura flashes around a spectral triton defender, catching it off-guard and bringing its translucent silhouette into sharp relief. Slowly the defender's essence bleeds into thin rivulets towards the center of its being, and a wet, ripping sound resonates from the creature as it solidifies piece-by-piece.
Cast Roundtime 3 Seconds.
>A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +440 vs DS: +647 with AvD: +30 + d100 roll: +92 = -85
A clean miss.
>[sorc_hunt]>target #694071
You are now targeting a spectral triton defender.
>A spectral triton defender draws forth a silver-spined dextral conch shell and brings it to his bulbous lips. The shell blasts forth with a deep, rumbling bellow, causing the water to rapidly well up around the defender!
The rippling barrier of water explodes forth and moves outward from a spectral triton defender.
You are buffeted by the cresting waves of water, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 19 sec.
... 40 points of damage!
Massive blow to your left eye sending bone back into your brain!
The air calms down around you.

Now they're just inventing shit to kill me.

Rucca
05-16-2012, 06:50 PM
I don't die often, but when I do...I don't fuck around.

This was a WTFLOLPWND moment:

[Ruined Temple, Second Floor]
A spiral staircase climbs up to third floor of the temple, and is flanked on either side by a large stone statue carved to resemble a large water droplet. The flooded water reaches to the statues' middles, where wavy patterns have been formed by years of erosion. A single tapestry, soaked with moisture, hangs from the northwestern wall, and a rusted iron bar rests opposite it. You also see a water elemental and some muck.
Obvious exits: southeast, southwest
>g stair
A triton executioner comes out of hiding.
A triton executioner leaps at you with uncanny agility, and you feel your breath leave you as she slams into you with her full force! You feel yourself careening into the water, your head held back as you desperately gasp for air.
Roundtime: 9 sec.
SPR>
You are still stunned.
SPR>
Your disk arrives, following you dutifully.
SPR>
A maddened geyser spirit floats in, following you.
SPR>
A water elemental pounds at you with its fist!
AS: +424 vs DS: +603 with AvD: +42 + d100 roll: +90 = -47
A clean miss.
SPR>
An ethereal triton sentry drifts in, leaving no trace of his presence upon the water's surface. <---- of course
SPR>stand
You don't seem to be able to move your legs to do that.
SP>
You fight desperately against both the triton executioner and your own body's need to breathe. You kick and roll, trying anything to cause the executioner's unrelenting grip to falter, but to no avail.
SP>stand
A triton dissembler strides in, gliding swiftly through the water with a wary look on his face. <---- yeah...
SP>
You don't seem to be able to move your legs to do that.
SP>stand
You don't seem to be able to move your legs to do that.
SP>
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 40 points of damage!
Strike to solar plexus drops you to the ground, stunned.
Roundtime: 20 sec.
!SPR>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
!PR>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
!PR>
You struggle with all of your fading strength against the executioner, who continues to stare down with a determined resolve, her clammy hands holding you firmly under the water.
!SPR>
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 30 points of damage!
Strike to solar plexus stuns you.
Roundtime: 20 sec.
!SPR>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +460 - TD: +429 + CvA: +12 + d100: +49 - -5 == +97
Warded off!
!SPR>
A triton dissembler points a single golden nail toward you!

A pale, flickering nimbus coalesces around you, then vanishes in a brilliant flash!

The air calms down around you.
You suddenly feel less protected.
You no longer feel so dextrous.
!SPR>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
!SPR>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
!PR>
The last of your strength leaves you, as you give in to the desires of your failing body. Involuntary spasms wrack your muscles while your lungs fill with water, and a cool, serene darkness rapidly overwhelms your senses.

The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
You notice your blood flow go back to normal.
Your breathing becomes more shallow.
An ethereal golden collection bowl drifts out of your body, then vanishes.
You feel less confident.
The air about you stops shimmering.
The powerful look leaves you.
The misty halo fades from you.
The dull golden nimbus fades from around you.
The brilliant luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Her work complete, a triton executioner releases your pallid corpse, allowing it to bob lazily to the surface of the water.
DEAD>
A maddened geyser spirit dives straight towards you, its corporeal form dematerializing into a jet of frigid water. The water hits your body straight on, but amazingly, does not damage your corpse. The water pools around your body as a cold tingling feeling fills your being. Slowly, the water begins to gather itself up again and reform into the geyser spirit, but the feeling remains.
DEAD>
A water elemental utters an incantation in an unfamiliar, bubbling language.
DEAD>
A triton executioner stands up with a grunt.
DEAD>
A spectral triton defender just came up a spiral staircase.
DEAD>
A triton dissembler raises his clawed hands above his shoulders!
A triton dissembler casts into the air above its head and a rip appears in the sky! The fissure begins to feed on the air around you!
A water elemental is knocked over by the wind!
A water elemental grabs hold of the ground to keep from being sucked into the void!
DEAD>
The black void continues to suck the air out of the area!
Air is sucked away from a triton radical!
Blood begins to gush from a triton radical's nose and ears!
+28 Hits.

Air is sucked away from a triton executioner!
The triton executioner's screams in agony as her blood begins to boil!
+43 Hits.

Androidpk
05-20-2012, 10:32 AM
I was so excited to be out in my full plate for the first time..

---

A krag yeti swings a monstrous hairy hand at you!
AS: +363 vs DS: +209 with AvD: +32 + d100 roll: +98 = +284
... and hits for 42 points of damage!
Internal organs bruised.
You are stunned for 1 rounds!

The impact of the yeti's blow rattles teeth and brain and sends you flying west!


It's like the damn minos were waiting for me. As soon as I flew into the room I got instantaneous screen scroll of death.


[Hidden Plateau]
A small pond rests in the center of the field, fed by a gently trickling stream to the east. Several brightly colored fish, ranging in hue from golden browns to pale white to vibrant reds, yellows, and golds, swim about in circles near the pond's bank. Small white flowers rest atop lily pads that float on the water's surface, and the occasional croak of a bullfrog breaks the silence in the air. You also see a lesser minotaur and a lesser minotaur.
Obvious paths: north, northeast, east, southeast, south, west
You tumble several times and finally come to rest face down in the dirt.

A lesser minotaur raises his silvery white greataxe high above his head!
In an awe inspiring display of combat mastery, a lesser minotaur engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A lesser minotaur swings a curved silvery white greataxe at you!
AS: +376 vs DS: +159 with AvD: +32 + d100 roll: +43 = +292
... and hits for 66 points of damage!
You are backed up by a strong slash to your abdomen!

A lesser minotaur swings a curved silvery white greataxe at you!
AS: +376 vs DS: +151 with AvD: +32 + d100 roll: +65 = +322
... and hits for 39 points of damage!
Flattened your left hand.

A lesser minotaur swings a curved silvery white greataxe at you!
AS: +376 vs DS: +151 with AvD: +32 + d100 roll: +61 = +318
... and hits for 40 points of damage!
Strike dents your larynx.
Swallowing will be fun.

A lesser minotaur belts out a guttural battle cry!
A lesser minotaur swings a curved silvery white greataxe at you!
AS: +443 vs DS: +146 with AvD: +32 + d100 roll: +34 = +363
... and hits for 58 points of damage!
Slashing blow to chest knocks you back a few paces!
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.
The faint blue glow fades from around your hands.
The powerful look leaves you.
Your bolstered defenses fade with the soft glow about you.
The shimmering aura fades from around you.
You feel slightly weakened as the blood in your veins thins.
A faint silvery glow fades from around you.
You feel your abilities diminish as the energy provided by your patron fades from around you.
You feel your added insight slip away.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
Your boosted confidence and fearlessness fade.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
The pleasantly warm sensation fades as your heartbeat begins to return to normal.
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 13 mins...
Throwing his head upward, the lesser minotaur bellows to the heavens in triumph!

Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.

Mohrgan
05-22-2012, 02:44 AM
This one was just comedic in how close I came to escaping only to be thwarted, repeatedly.

You are still a bit winded from your last flurry of attacks, but you focus to push the strain in your muscles from your mind.
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a veniom-hafted dark rolaren waraxe at a disfigured phantasmal rider!
AS: +524 vs DS: +337 with AvD: +29 + d100 roll: +86 = +302
... and hit for 111 points of damage!
Hard strike to the abdomen.
Ethereal entrails seem to spill from the phantasmal rider's mangled substance,
vanishing into misty tendrils as they strike the ground.
You swing a veniom-hafted dark rolaren waraxe at a disfigured phantasmal rider!
AS: +524 vs DS: +334 with AvD: +29 + d100 roll: +76 = +295
... and hit for 79 points of damage!
The phantasmal rider wails eerily as your blow passes through its vocal cords.
You swing a veniom-hafted dark rolaren waraxe at a disfigured phantasmal rider!
AS: +524 vs DS: +332 with AvD: +29 + d100 roll: +75 = +296
... and hit for 119 points of damage!
Strike to the abdomen goes right through, leaving misty trails in its wake.
You hear a sound like a weeping child as a white glow separates itself from the phantasmal rider's body as it rises, disappearing into the heavens.
The phantasmal rider emits a hollow scream as ribbons of essence begin to wend away from her and into nothingness!
The bright luminescence fades from around a disfigured phantasmal rider.
The deep blue glow leaves a disfigured phantasmal rider.
A shadow seems to detach itself from a disfigured phantasmal rider, swiftly dissipating into the air.
The dull golden nimbus fades from around a disfigured phantasmal rider.
The brilliant luminescence fades from around a disfigured phantasmal rider.
A disfigured phantasmal rider glances around, looking a bit less confident.
The light blue glow leaves a disfigured phantasmal rider.
The phantasmal rider is no longer acting submissive.

Your series of strikes and ripostes leaves you winded and out of position.
You hear a loud *POP* come from your muscles! Damn it
Roundtime: 9 sec.


A shadowy nightmare puppeteer claps its palms together, momentarily uniting its glowing tattoos before forcefully thrusting its hands forward toward you!
CS: +443 - TD: +322 + CvA: -21 + d100: +69 == +169
Warding failed!
... 30 points of damage!
Strike to neck throws you to the ground violently.
You are knocked to the ground!
You are stunned for 10 rounds!
Roundtime: 18 sec. What timing
!SPR>loot
You are still stunned.
!SPR>l
[Schism of Dreams, Road]
A long stretch of road cuts through the banks of blue-green grass, its cobblestone length illuminated by glowing aquamarine dreamstones held aloft by spiraled pillars of silver. Long-limbed trees shade the road, letting through only the barest glimmers of alloyed moonlight and starlight. In the west, the road dissolves amidst a wall of opaque shadow that swirls like a pool of ink. You also see a shadowy nightmare puppeteer and a disfigured phantasmal rider that appears dead.
Obvious exits: east, southwest, west

A shadowy nightmare puppeteer raises its hands while emitting a dissonant sing-song rhythm, causing the tattoos along its forearms and hands to flare to life with a dark light.

The phantasmal rider fades into transparency, her remnants rapidly dissolving into the air.

A shadowy nightmare puppeteer claps its palms together, momentarily uniting its glowing tattoos before forcefully thrusting its hands forward toward you!
CS: +443 - TD: +322 + CvA: -21 + d100: +38 == +138
Warding failed!
... 20 points of damage!
Footing lost! You wrench your back trying to stay upright.
Roundtime: 4 sec.

A shadowy nightmare puppeteer raises its hands while emitting a dissonant sing-song rhythm, causing the tattoos along its forearms and hands to flare to life with a dark light.

You feel recovered from your whirlwind flurry of strikes.

A shadowy nightmare puppeteer claps its palms together, momentarily uniting its glowing tattoos before forcefully thrusting its hands forward toward you!
You hear strange noises come from behind and to either side of you. Cast survival #1

A shadowy nightmare puppeteer raises its hands while emitting a dissonant sing-song rhythm, causing the tattoos along its forearms and hands to flare to life with a dark light.

A shadowy nightmare puppeteer claps its palms together, momentarily uniting its glowing tattoos before forcefully thrusting its hands forward toward you!
Your hued kroderine platemail rapidly consumes the magical power of the attack!
You are unaffected. Cast survival #2 (thanks kroderine)

A shadowy nightmare puppeteer raises its hands while emitting a dissonant sing-song rhythm, causing the tattoos along its forearms and hands to flare to life with a dark light.

A dull, periodic thrumming passes briefly through your ears, coming from the southwest.

A shadowy nightmare puppeteer claps its palms together, momentarily uniting its glowing tattoos before forcefully thrusting its hands forward toward you! Survive a cast #3

A thorny vine suddenly sprouts from the ground and begins to thrash about violently!
The thorny vine lashes out at you, wraps itself around your body and entangles you on the ground.
Roundtime: 8 sec.

[Schism of Dreams, Road]
A long stretch of road cuts through the banks of blue-green grass, its cobblestone length illuminated by glowing aquamarine dreamstones held aloft by spiraled pillars of silver. Long-limbed trees shade the road, letting through only the barest glimmers of alloyed moonlight and starlight. In the west, the road dissolves amidst a wall of opaque shadow that swirls like a pool of ink. You also see a thorny vine and a shadowy nightmare puppeteer. Nobody else has arrived...optimism growing...growing...
Obvious exits: east, southwest, west

A shadowy nightmare puppeteer raises its hands while emitting a dissonant sing-song rhythm, causing the tattoos along its forearms and hands to flare to life with a dark light.
!SPR>
An ichthyotic shadow monstrosity leaps from hiding to attack!
An ichthyotic shadow monstrosity claws at you!
AS: +431 vs DS: +287 with AvD: +7 + d100 roll: +7 = +158
... and hits for 4 points of damage!
A feeble blow to your right arm!

A shadowy nightmare puppeteer claps its palms together, momentarily uniting its glowing tattoos before forcefully thrusting its hands forward toward you!
You hear strange noises come from behind and to either side of you. Survive-a-cast #4...I've so got this

Spamming stand cuz that stun's gotta be about to wear off


!P> Stun drops!
The thorny vine lashes out at you, wraps itself around your body and entangles you on the ground.
Roundtime: 6 sec. But simultaneously, this...still, 6 sec, I'm golden...right?

An ichthyotic shadow monstrosity makes a subtle gesture, drawing traces of faint blue-green light into her webbed hands.

A shadowy nightmare puppeteer raises its hands while emitting a dissonant sing-song rhythm, causing the tattoos along its forearms and hands to flare to life with a dark light.

...wait 6 seconds.

[Schism of Dreams, Road]
A long stretch of road cuts through the banks of blue-green grass, its cobblestone length illuminated by glowing aquamarine dreamstones held aloft by spiraled pillars of silver. Long-limbed trees shade the road, letting through only the barest glimmers of alloyed moonlight and starlight. In the west, the road dissolves amidst a wall of opaque shadow that swirls like a pool of ink. You also see a thorny vine, an ichthyotic shadow monstrosity and a shadowy nightmare puppeteer.
Obvious exits: east, southwest, west
!PR>
A disfigured phantasmal rider drifts in, gliding swiftly just above the floor.
!PR>
A shadowy nightmare puppeteer claps its palms together, momentarily uniting its glowing tattoos before forcefully thrusting its hands forward toward you!

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 9 points of damage!
... 15 points of damage!
Well aimed shot, punctures upper arm!
You are stunned for 1 round! F*CK! Okay, just one round, it's still good, it's still good
... hits for 7 points of damage!
... 20 points of damage!
Strike pierces forearm!

An ichthyotic shadow monstrosity places one hand on top of the other, crossing her palms toward you!
An ichthyotic shadow monstrosity hurls a stream of water at you!
AS: +409 vs DS: +286 with AvD: +7 + d100 roll: +69 = +199
... and hits for 7 points of damage!
Blow reddens skin on your left arm.
!SP>crawl sw Spamming this
You are still stunned.

A shadowy nightmare puppeteer raises its hands while emitting a dissonant sing-song rhythm, causing the tattoos along its forearms and hands to flare to life with a dark light.

The thorny vine lashes out at you, but is unable to grasp you.
!P> Drops the stun...but...insta-->
A disfigured phantasmal rider points an ethereal, clawed finger toward you!
CS: +451 - TD: +324 + CvA: -21 + d100: +19 == +125
Warding failed!
A powerful hit.
... 20 points of damage!
Major bones in your left arm crack loudly!
You are stunned for 2 rounds! Head explodes

An ichthyotic shadow monstrosity claws at you!
AS: +431 vs DS: +126 with AvD: +7 + d100 roll: +23 = +335
... and hits for 19 points of damage!
Minor puncture to the chest.
!SP>crawl southwest
You are still stunned. Spamming like it's my job

You are still stunned.
!SP>
A disfigured phantasmal rider chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.

A shadowy nightmare puppeteer claps its palms together, momentarily uniting its glowing tattoos before forcefully thrusting its hands forward toward you!

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 21 points of damage!
You feel less confident.
A faint silvery glow fades from around you.
You no longer hear the strange noises around you.
You feel the extra courage wane.
The layer of protection fades away.
The dim aura fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

DEAD>health
You seem to be in one piece.

Maximum Health Points: 210
Remaining Health Points: -1




And scene.

droit
05-23-2012, 06:18 AM
And this, boys and girls, is why you don't sever the limbs of a Vvrael...


You remove a single wooden arrow from a bundle of wooden arrows.
>You nock a wooden arrow in your skull-set ruic longbow.
You fire a wooden arrow at a Vvrael destroyer!
AS: +554 vs DS: +273 with AvD: +20 + d100 roll: +78 = +379
... and hit for 62 points of damage!
Well aimed shot, punctures calf!
The Vvrael destroyer wails with rage as he crumples to the ground! A viscous black liquid sprays out from his severed left leg thrashing on the ground, covering you with caustic acid!
... 20 points of damage!
Large swig of acid enters mouth. Swelling cuts off essential breathing!
The misty halo fades from you.
You no longer feel so dextrous.
Your mind and body begin to relax after that period of intense focus.
The pleasantly warm sensation fades as your heartbeat begins to return to normal.
You feel the gathering of nature's power leave you.
The powerful look leaves you.
You notice your blood flow go back to normal.
The light blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
You are no longer moving silently.
The faint blue glow fades from around your hands.
You feel your vision return to normal.
You lose your extra internal fortitude.
You return to normal color.
You feel the aura of confidence leave you.
The deep blue glow leaves you.
You feel the inner strength leave you.
Your heightened awareness of your own defensive weaknesses fades away.
The shimmering aura fades from around you.
You no longer hear voices in your mind.
The air about you stops shimmering.
You seem to lose the thorny barrier that surrounds you.
A faint silvery glow fades from around you.
Your heightened awareness of your foes fades away.
Your heightened attunement to the flows of mana begins to fade.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 26 mins...
The scintillating red light surrounding the arrow fades some.
The wooden arrow sticks in a Vvrael destroyer's left leg!
Roundtime: 3 sec.
>
* The death cry of Droit echoes in your mind!
>
Raw and hoarse, a Vvrael destroyer bellows a wordless dissent.

Gibreficul
06-03-2012, 12:26 PM
>--- Lich: bleed_me active.
--- Lich: go2 active.
[go2: you're already here...]
--- Lich: go2 has exited.
>Patches drops a flaky salted cracker dotted with tiny holes.
>
[bleed_me: SKIP, 44]
[bleed_me: checkmind 6]
--- Lich: go2 active.
[go2: ETA: 0:00:00 (1 rooms to move through)]
[go2]>south
[Oleander Crossing]
You notice a bright pink-painted cart with some stuff on it.
Obvious paths: north, east, south, west
>[go2: travel time: 0:00:00]
--- Lich: go2 has exited.
Your disk arrives, following you dutifully.
>Your SIGN OF DEFENDING is no longer effective.
>[bleed_me: DISSIPATION COUNCIL SLEEP]
The wall of force disappears from around you.
>Your SIGN OF DEFLECTION is no longer effective.
>Your SIGN OF DISSIPATION is no longer effective.

[B]The last of your life force is drained from you and you die!
>You trace an intricate sign that contorts in the air while forcefully invoking Blood Burst...
Your spell is ready.
>You gesture.
The replenishing effect fades, but you are left with a feeling of wellbeing.
CS: +527 - TD: +277 + CvA: +13 + d100: +46 - +15 == +294
Warding failed!
A ragged wound rips open your jugular, which begins spurting blood.
Cast Roundtime 3 Seconds.
>--- Lich: go2 active.
[go2: ETA: 0:00:00 (1 rooms to move through)]
[go2]>north
[Gardenia Commons]
You notice a flaky salted cracker dotted with tiny holes, an acid-pitted brass trunk, a badly damaged wooden coffer, a scratched iron trunk, the Baswab disk, a dented ring, a polished ring, a polished plate, a dented ring and an old barrel.
Also here: Grand Lord Baswab (sitting), Mayor Casis, Patches (prone)
Obvious paths: north, east, south, west
>[go2: travel time: 0:00:00]
--- Lich: go2 has exited.
Baswab put a slender steel needle in his pickbot badge.
>Your disk arrives, following you dutifully.
>The deep blue glow leaves you.
Your SIGN OF WARDING is no longer effective.
Your senses are no longer as sharp.
The misty halo fades from you.
The dim aura fades from around you.
The air calms down around you.
The dull golden nimbus fades from around you.
You feel less confident than before.
The very powerful look leaves you.
The white light leaves you.
The silvery luminescence fades from around you.
The light blue glow leaves you.
You feel your extra strength departing.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The brilliant luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves you.
Your SIGN OF STAUNCHING is no longer effective.
The powerful look leaves you.
The bright luminescence fades from around you.
Your breathing becomes more shallow.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

Khastle
07-06-2012, 08:46 PM
An armored krolvin Khar'ta zealot swings a blood-stained feras beheading sword at you!
AS: +640 vs DS: +338 with AvD: +29 + d100 roll: +75 = +406
... and hits for 64 points of damage!
Internal organs bruised.
You are stunned for 1 rounds!

** As the blow lands, the feras beheading sword unleashes a severe smiting of lightning! **

... 40 points of damage!
Massive electrical shock turns head into shark bait.

Reliel
07-21-2012, 01:13 PM
A greater orc swings a mace at a forest troll!
AS: +126 vs DS: -8 with AvD: +31 + d100 roll: +77 = +242
... and hits for 63 points of damage!
Whoosh! Several ribs driven into lungs.
The forest troll screams one last time and dies.
The deep blue glow leaves a forest troll.

Gibreficul
08-10-2012, 08:28 PM
[Ruined Temple, Third Floor]
Obvious paths: north, east, west
>[sorc_hunt]>west
[Ruined Temple, Third Floor]
You notice an elliptical brine-stained parma.
Obvious paths: north, east, west
>[sorc_hunt]>north
[Ruined Temple, Third Floor]
You notice a spectral triton defender.
Obvious paths: east, south, west
>[sorc_hunt]>target #12707261
You are now targeting a spectral triton defender.
>[sorc_hunt]>prep 704
You begin drawing a faint, twisting symbol while softly intoning the words for Phase...
Your spell is ready.
>[sorc_hunt]>cast #12707261
Your disk arrives, following you dutifully.
>A triton combatant strides in, a wary look on his face.
>A triton executioner is revealed from hiding.
A triton executioner throws a coral-hilted sharply tapered longsword at you!
AS: +413 vs DS: +619 with AvD: +41 + d100 roll: +19 = -146
A clean miss.
Momentum carries a coral-hilted sharply tapered longsword past you to land nearby.
>[sorc_hunt]>cast #12707261
You gesture at a spectral triton defender.
CS: +532 - TD: +379 + CvA: +25 + d100: +2 == +180
Warding failed!
A dusky aura flashes around a spectral triton defender, catching it off-guard and bringing its translucent silhouette into sharp relief. Slowly the defender's essence bleeds into thin rivulets towards the center of its being, and a wet, ripping sound resonates from the creature as it solidifies piece-by-piece.
Cast Roundtime 3 Seconds.
>You don't have a spell prepared!
>In an awe inspiring display of combat mastery, a spectral triton defender engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +424 vs DS: +706 with AvD: +33 + d100 roll: +9 = -240
A clean miss.

A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +424 vs DS: +706 with AvD: +33 + d100 roll: +68 = -181
A clean miss.

A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
In the nick of time, you interpose your driftwood runestaff between yourself and the blow!

A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +424 vs DS: +706 with AvD: +33 + d100 roll: +97 = -152
A clean miss.

>[sorc_hunt]>prep 410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>[sorc_hunt]>cast
You gesture.
A wave of dark ethereal ripples moves outward from you.
A triton executioner is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>A triton combatant rushes forward at you with his silvery blue trident and attempts a charge!
[Roll result: 156 (open d100: 63)]
A triton combatant lunges at you with a crushing charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Strike to abdomen punctures stomach!
Roundtime: 17 sec.
>Your group status is now open.
>The wall of force disappears from around you.
>A triton executioner stands up with a grunt.
>[Roll result: 184 (open d100: 69)]
A triton combatant swings an oak-shafted silvery blue trident at your driftwood runestaff and connects!
Your driftwood runestaff is knocked to the ground!
Roundtime: 20 sec.
>[disarm_guard: YOU GOT DISARMED]
--- Lich: tablego paused.
--- Lich: stand paused.
--- Lich: sorc_hunt paused.
[disarm_guard: RIGHT HAND DISARMED]
>A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +424 vs DS: +386 with AvD: +31 + d100 roll: +95 = +164
... and hits for 32 points of damage!
Shot to the hand slices a finger to the bone!
A dark shadowy tendril rises up from your skin, writhes its way up an oak-shafted silvery blue trident towards a triton combatant and lashes out malevolently...
CS: +532 - TD: +369 + CvA: +20 + d100: +14 == +197
Warding failed!
The triton combatant's right leg explodes!
A triton combatant falls to the ground grasping his mangled right leg!
>A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +424 vs DS: +378 with AvD: +33 + d100 roll: +85 = +164
... and hits for 58 points of damage!
Strike to abdomen punctures stomach!
You sense that the shadows swirling around you refuse to come to your aid.
>A triton executioner snatches up a dried driftwood runestaff!
A triton executioner slings a silver-rimmed black steel buckler over his shoulder.
A triton executioner swings a dried driftwood runestaff at you!
AS: +433 vs DS: +368 with AvD: +10 + d100 roll: +83 = +158
... and hits for 18 points of damage!
Blow raises a welt on your left arm.
A dark shadowy tendril rises up from your skin, writhes its way up a dried driftwood runestaff towards a triton executioner and lashes out malevolently...
CS: +532 - TD: +366 + CvA: +25 + d100: +77 == +268
Warding failed!
The triton executioner's right arm explodes!
The executioner's driftwood runestaff falls to the ground.
The triton executioner is stunned!
The scintillating red light surrounding the runestaff fades some.
>A severed executioner arm splashes around in a puddle of its own blood. With sudden determination, it reaches towards a triton combatant, but can't seem to grab him.
>In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +374 vs DS: +359 with AvD: +31 + d100 roll: +15 = +61
A clean miss.

A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +374 vs DS: +359 with AvD: +31 + d100 roll: +69 = +115
... and hits for 11 points of damage!
Minor puncture to the right leg.
A dark shadowy tendril rises up from your skin, writhes its way up an oak-shafted silvery blue trident towards a triton combatant and lashes out malevolently...
CS: +532 - TD: +369 + CvA: +20 + d100: +99 == +282
Warding failed!
The triton combatant's left hand explodes!
The combatant's brine-stained parma falls to the ground.

A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +374 vs DS: +357 with AvD: +31 + d100 roll: +62 = +110
... and hits for 4 points of damage!
Blow slides along your ribs.
Almost tickles.
A dark shadowy tendril rises up from your skin, writhes its way up an oak-shafted silvery blue trident towards a triton combatant and lashes out malevolently...
CS: +532 - TD: +369 + CvA: +25 + d100: +25 == +213
Warding failed!
The triton combatant's right hand explodes!
The combatant's silvery blue trident falls to the ground.

A triton combatant claws at you!
AS: +364 vs DS: +357 with AvD: +41 + d100 roll: +61 = +109
... and hits for 2 points of damage!
Weak slash across chest!
Slightly less painful than heartburn.
A dark shadowy tendril rises up from your skin, writhes its way towards a triton combatant and lashes out malevolently...
CS: +532 - TD: +369 + CvA: +25 + d100: +71 == +259
Warding failed!
The triton combatant's left leg explodes!

>In an awe inspiring display of combat mastery, a spectral triton defender engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +424 vs DS: +364 with AvD: +33 + d100 roll: +25 = +118
... and hits for 18 points of damage!
Minor puncture to the right leg.
A dark shadowy tendril rises up from your skin, writhes its way up a lackluster blue steel harpoon towards a spectral triton defender and lashes out malevolently...
CS: +532 - TD: +379 + CvA: +25 + d100: +85 == +263
Warding failed!
The triton defender's left leg explodes!
A spectral triton defender falls to the ground grasping her mangled left leg!

A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +374 vs DS: +359 with AvD: +33 + d100 roll: +57 = +105
... and hits for 6 points of damage!
Thrust catches your chin.
Leaves an impression but no cut.
The deep blue glow leaves you.
SPELLS MELT!


Yea, that was pretty epic.

droit
08-17-2012, 03:08 AM
A Grimswarm troll crusader's flesh wounds regenerate slowly.
[Roll result: 128 (open d100: 53)]
A Grimswarm troll crusader feints low, and you spot the ruse too late as you twist awkwardly to block the blow that never came!

Roundtime: 5 sec.
>
[Roll result: 173 (open d100: 92)]
A Grimswarm troll soldier charges towards you and attempts a headbutt!
A Grimswarm troll soldier slams his head into you!
... 10 points of damage!
Hearty smack to the head.
You are stunned for 1 round!
You slump to the ground in a dazed heap.
Roundtime: 11 sec.
>
A Grimswarm troll guard gestures and utters a phrase of magic.

[Warcamp, Outside - 16708]
Three beaten paths break off in a northerly direction, curving around a number of poorly built huts and tents. A pile of broken bones and rotting flesh compete with a pile of steaming offal for the most nauseating odor available. Over the top of the tents, a tall wooden flagpole marks the center of the warcamp just ahead, while a broad dirt path leads south to the sole entrance and exit of the encampment. You also see a wooden arrow, a Grimswarm troll ranger, a Grimswarm troll crusader, a Grimswarm troll guard, a Grimswarm troll soldier and a Grimswarm troll ranger that appears dead.
Obvious paths: north, northeast, south, northwest
>stand
...wait 15 seconds.
>
A Grimswarm troll guard gestures at you!
A wave of russet ethereal ripples moves outward from a Grimswarm troll guard.
You are buffeted by the russet ethereal waves and are pinned in place, unable to move.
Roundtime: 20 sec.
... 20 points of damage!
Good blow to your right arm!
You are stunned for 2 rounds!
>
The troll soldier begins to look fatigued.
>
The thorny barrier surrounding you blocks the attack from the troll ranger!
>
A Grimswarm troll crusader thrusts with a spear at you!
AS: +475 vs DS: +448 with AvD: +22 + d100 roll: +23 = +72
A clean miss.
>
In an awe inspiring display of combat mastery, a Grimswarm troll soldier engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A Grimswarm troll soldier thrusts with a trident at you!
AS: +426 vs DS: +448 with AvD: +29 + d100 roll: +53 = +60
A clean miss.

A Grimswarm troll soldier thrusts with a trident at you!
AS: +426 vs DS: +448 with AvD: +29 + d100 roll: +54 = +61
A clean miss.

A Grimswarm troll soldier thrusts with a trident at you!
Nearly insensible, you desperately evade the attack!

A Grimswarm troll soldier thrusts with a trident at you!
AS: +426 vs DS: +448 with AvD: +29 + d100 roll: +21 = +28
A clean miss.

A Grimswarm troll soldier thrusts with a trident at you!
AS: +426 vs DS: +448 with AvD: +29 + d100 roll: +100 = +107
... and hits for 2 points of damage!
Blow slides along your ribs.
Almost tickles.

>
A Grimswarm troll marauder just arrived.
>
A Grimswarm troll guard gestures and utters a phrase of magic.
>
>sigi esc
You can not muster enough stamina to use that sigil!

>A Grimswarm troll ranger swings a bastard sword at you!
AS: +388 vs DS: +448 with AvD: +24 + d100 roll: +11 = -25
A clean miss.
>
A Grimswarm troll crusader glares at you and lets out a nerve-shattering bellow!
You are startled enough to lose initiative!
Roundtime: 20 sec.
>
A Grimswarm troll guard gestures at you!
CS: +423 - TD: +366 + CvA: -8 + d100: +98 - -5 == +152
Warding failed!
Wisps of black smoke swirl around your body as it bursts into flame!
... 10 points of damage!
Burst of flames to abdomen toasts skin nicely.
... 5 points of damage!
Minor burns to back. Feels uncomfortable.

The flames around you continue to burn!
>
A Grimswarm troll marauder thrusts with an awl-pike at you!
AS: +446 vs DS: +448 with AvD: +37 + d100 roll: +55 = +90
A clean miss.
>
A Grimswarm troll guard gestures and utters a phrase of magic.

>sigi esc
You are in far too much agony to do that.
>

l
With great effort you ignore the flames and focus your eyes, or what's left of them...
[Warcamp, Outside - 16708]
Three beaten paths break off in a northerly direction, curving around a number of poorly built huts and tents. A pile of broken bones and rotting flesh compete with a pile of steaming offal for the most nauseating odor available. Over the top of the tents, a tall wooden flagpole marks the center of the warcamp just ahead, while a broad dirt path leads south to the sole entrance and exit of the encampment. You also see a Grimswarm troll marauder, a wooden arrow, a Grimswarm troll ranger, a Grimswarm troll crusader, a Grimswarm troll guard, a Grimswarm troll soldier and a Grimswarm troll ranger that appears dead.
Obvious paths: north, northeast, south, northwest
>The strange lassitude affecting the troll soldier seems to be growing worse, making it difficult for him to keep up with any strenuous activities.
>
A Grimswarm troll ranger swings a bastard sword at you!
AS: +388 vs DS: +448 with AvD: +24 + d100 roll: +46 = +10
A clean miss.
>
In an awe inspiring display of combat mastery, a Grimswarm troll crusader engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A Grimswarm troll crusader thrusts with a spear at you!
AS: +475 vs DS: +448 with AvD: +22 + d100 roll: +60 = +109
... and hits for 2 points of damage!
Poked in the tummy.
Hehehe.

A Grimswarm troll crusader thrusts with a spear at you!
AS: +475 vs DS: +448 with AvD: +22 + d100 roll: +53 = +102
... and hits for 1 point of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.

A Grimswarm troll crusader thrusts with a spear at you!
AS: +475 vs DS: +448 with AvD: +22 + d100 roll: +8 = +57
A clean miss.

The thorny barrier surrounding you blocks the attack from the troll crusader!

A Grimswarm troll crusader thrusts with a spear at you!
AS: +475 vs DS: +448 with AvD: +22 + d100 roll: +18 = +67
A clean miss.

>
The flames surrounding you flare up violently...
... 3 points of damage!
Minor burns to left arm. That hurts a bit.

The flames around you continue to burn!
>
A Grimswarm troll ranger decays into compost.
>
A Grimswarm troll marauder thrusts with an awl-pike at you!
AS: +446 vs DS: +448 with AvD: +37 + d100 roll: +99 = +134
... and hits for 20 points of damage!
Minor puncture to the chest.
>
A Grimswarm troll guard gestures mystically!
A Grimswarm troll guard draws inward a moment, then unleashes a torrent of cold energy!

A Grimswarm troll guard hurls a freezing ball of pure cold at you!
AS: +429 vs DS: +405 with AvD: +32 + d100 roll: +70 = +126
... and hits for 6 points of damage!
A cool breeze brushes your left leg, barely raising a hair.

>
A Grimswarm troll guard gestures and utters a phrase of magic.
>stand
...wait 27 seconds.
>
A Grimswarm troll ranger swings a bastard sword at you!
AS: +388 vs DS: +436 with AvD: +24 + d100 roll: +86 = +62
A clean miss.
>
The thorny barrier surrounding you blocks the attack from the troll soldier!

sigi esc
A Grimswarm troll marauder thrusts with an awl-pike at you!
AS: +446 vs DS: +436 with AvD: +37 + d100 roll: +20 = +67
A clean miss.
>You are in far too much agony to do that.
>l
With great effort you ignore the flames and focus your eyes, or what's left of them...
[Warcamp, Outside - 16708]
Three beaten paths break off in a northerly direction, curving around a number of poorly built huts and tents. A pile of broken bones and rotting flesh compete with a pile of steaming offal for the most nauseating odor available. Over the top of the tents, a tall wooden flagpole marks the center of the warcamp just ahead, while a broad dirt path leads south to the sole entrance and exit of the encampment. You also see a long bow, some brigandine armor, a wooden arrow, a wooden arrow, a Grimswarm troll marauder, a wooden arrow, a Grimswarm troll ranger, a Grimswarm troll crusader, a Grimswarm troll guard and a Grimswarm troll soldier.
Obvious paths: north, northeast, south, northwest
>
The flames surrounding you flare up violently...
... 5 points of damage!
Minor burns to neck. Feels uncomfortable.

The flames around you continue to burn!
>
A Grimswarm troll guard gestures mystically!
A Grimswarm troll guard draws inward a moment, then unleashes a torrent of cold energy!

A Grimswarm troll guard hurls a freezing ball of pure cold at you!
AS: +429 vs DS: +405 with AvD: +32 + d100 roll: +8 = +64
A clean miss.

>stand
...wait 22 seconds.
>
stand
...wait 20 seconds.
>craw s
...wait 18 seconds.
>
A Grimswarm troll ranger swings a bastard sword at you!
AS: +388 vs DS: +436 with AvD: +24 + d100 roll: +90 = +66
A clean miss.
>
In an awe inspiring display of combat mastery, a Grimswarm troll soldier engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A Grimswarm troll soldier thrusts with a trident at you!
AS: +406 vs DS: +436 with AvD: +29 + d100 roll: +99 = +98
A clean miss.

A Grimswarm troll soldier thrusts with a trident at you!
AS: +406 vs DS: +436 with AvD: +29 + d100 roll: +56 = +55
A clean miss.

A Grimswarm troll soldier thrusts with a trident at you!
AS: +406 vs DS: +436 with AvD: +29 + d100 roll: +84 = +83
A clean miss.

A Grimswarm troll soldier thrusts with a trident at you!
AS: +406 vs DS: +436 with AvD: +29 + d100 roll: +13 = +12
A clean miss.

The thorny barrier surrounding you blocks the attack from the troll soldier!
One of the vines surrounding you lashes out at the troll soldier, scraping a thorn across his body! The troll soldier flinches slightly.

>
A Grimswarm troll guard gestures and utters a phrase of magic.
>l
With great effort you ignore the flames and focus your eyes, or what's left of them...
[Warcamp, Outside - 16708]
Three beaten paths break off in a northerly direction, curving around a number of poorly built huts and tents. A pile of broken bones and rotting flesh compete with a pile of steaming offal for the most nauseating odor available. Over the top of the tents, a tall wooden flagpole marks the center of the warcamp just ahead, while a broad dirt path leads south to the sole entrance and exit of the encampment. You also see a long bow, some brigandine armor, a wooden arrow, a wooden arrow, a Grimswarm troll marauder, a wooden arrow, a Grimswarm troll ranger, a Grimswarm troll crusader, a Grimswarm troll guard and a Grimswarm troll soldier.
Obvious paths: north, northeast, south, northwest
>
A Grimswarm troll marauder thrusts with an awl-pike at you!
AS: +446 vs DS: +436 with AvD: +37 + d100 roll: +27 = +74
A clean miss.
>
A Grimswarm troll guard gestures at you!
CS: +423 - TD: +366 + CvA: -8 + d100: +33 - -5 == +87
Warded off!
Wisps of black smoke swirl around you for a moment, then dissipate.
>
The flames surrounding you flare up violently...
... 5 points of damage!
Minor burns to left hand. Ouch.

The flames around you continue to burn!
>
A Grimswarm troll ranger swings a bastard sword at you!
AS: +388 vs DS: +436 with AvD: +24 + d100 roll: +60 = +36
A clean miss.
>
A Grimswarm troll crusader thrusts with a spear at you!
AS: +475 vs DS: +411 with AvD: +22 + d100 roll: +22 = +108
... and hits for 2 points of damage!
Close shave!
You take a quick step back.
>
A Grimswarm troll guard gestures and utters a phrase of magic.
>
The thorny barrier surrounding you blocks the attack from the troll marauder!
One of the vines surrounding you lashes out at the troll marauder, scraping a thorn across his body! The troll marauder flinches slightly.
>craw s
...wait 6 seconds.
>
A Grimswarm troll guard gestures at you!
A wave of russet ethereal ripples moves outward from a Grimswarm troll guard.
You are buffeted by the russet ethereal waves and are pinned in place, unable to move.
Roundtime: 18 sec.
... 50 points of damage!
Massive blow to your back separates the vertebrae!
You are stunned for 8 rounds!
>
The troll soldier seems to be gradually slowing down, his muscles trembling with fatigue.
>
The flames surrounding you flare up violently...
... 5 points of damage!
Minor burns to right hand. Ouch.

The flames around you continue to burn!
>
A Grimswarm troll ranger gestures and utters a phrase of magic.
>
[Roll result: 112 (open d100: 27)]
A Grimswarm troll crusader feints to the left, and you spot the ruse too late as you twist awkwardly to block the blow that never came!

Roundtime: 3 sec.
>
A Grimswarm troll guard gestures and utters a phrase of magic.
>
>sigi esc
You are in far too much agony to do that.
>
A Grimswarm troll ranger gestures at you!
>
A Grimswarm troll guard gestures at you!
CS: +423 - TD: +366 + CvA: -8 + d100: +73 - -5 == +127
Warding failed!
Wisps of black smoke swirl around your body as it bursts into flame!
... 10 points of damage!
Burst of flames to left arm burns skin bright red.
... 10 points of damage!
Burst of flames to left leg burns skin bright red.
... 5 points of damage!
Minor burns to abdomen. Feels painful.

The flames around you continue to burn!
>
A faint buzzing sound begins then grows louder as a small dark cloud forms and begins to move about wildly!
The droning insects split into several smaller swarms, making it harder for you to defend.
>
A Grimswarm troll crusader thrusts with a spear at you!
AS: +475 vs DS: +390 with AvD: +22 + d100 roll: +14 = +121
... and hits for 5 points of damage!
Blow slides along your ribs.
Almost tickles.
>
In an awe inspiring display of combat mastery, a Grimswarm troll soldier engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A Grimswarm troll soldier thrusts with a trident at you!
AS: +376 vs DS: +390 with AvD: +29 + d100 roll: +69 = +84
A clean miss.

The thorny barrier surrounding you blocks the attack from the troll soldier!

A Grimswarm troll soldier thrusts with a trident at you!
AS: +376 vs DS: +390 with AvD: +29 + d100 roll: +58 = +73
A clean miss.

A Grimswarm troll soldier thrusts with a trident at you!
AS: +376 vs DS: +390 with AvD: +29 + d100 roll: +41 = +56
A clean miss.

A Grimswarm troll soldier thrusts with a trident at you!
AS: +376 vs DS: +390 with AvD: +29 + d100 roll: +11 = +26
A clean miss.

>
The troll marauder begins to look fatigued.
>
The thorny barrier surrounding you blocks the attack from the troll ranger!
>
The thorny barrier surrounding you blocks the attack from the troll marauder!
>
A Grimswarm troll soldier just arrived.
>
A Grimswarm troll guard gestures and utters a phrase of magic.
>
sigi esc
You are in far too much agony to do that.
>
The swarm masses around you as you flail on the ground.
>
A Grimswarm troll guard gestures at you!
A wave of formless black ripples moves outward from a Grimswarm troll guard.
You are buffeted by the formless black waves and are pinned in place, unable to move.
Roundtime: 20 sec.
... 70 points of damage!
Chest decompresses violently and explodes in a shower of bone and lung!
You are no longer moving silently.
You feel the aura of confidence leave you.
You feel the gathering of nature's power leave you.
You feel less in tune with your natural surroundings.
The white light leaves you.
The very powerful look leaves you.
Your heightened attunement to the flows of mana begins to fade.
The deep blue glow leaves you.
The misty halo fades from you.
You return to normal color.
You lose your extra internal fortitude.
You notice your blood flow go back to normal.
The air about you stops shimmering.
The powerful look leaves you.
You no longer feel so dextrous.
You seem to lose the thorny barrier that surrounds you.
You feel the inner strength leave you.
You no longer hear voices in your mind.
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 13 mins...
A Grimswarm troll guard bellows in victory, holding her staff aloft!

audioserf
08-17-2012, 08:09 AM
That was a very thorough ass-beating, wow. Simply brutal.

Nathala Crane
08-30-2012, 11:10 AM
Almost finished with a solo bandit run, I run into the last three required for my task. That's when the shit hits the fan.

[Roll result: 166 (open d100: 102)]
A gnomish bandit springs upon you from behind and delivers a blow to your head!
You feel paralyzed and are driven to your knees!
IK>
A half-krolvin brigand leaps out of his hiding place!
A half-krolvin brigand swings a bastard sword at you!
AS: +277 vs DS: +142 with AvD: +13 + d100 roll: +16 = +164
... and hits for 9 points of damage!
Glancing blow to your back.
That could have been worse.
IK>
A gnomish bandit swings a mace at you!
AS: +304 vs DS: +142 with AvD: +18 + d100 roll: +58 = +238
... and hits for 20 points of damage!
Jarring blow to your back.
IK>beseech
You beseech Voln for some divine assistance.
You are left with an empty feeling as your request for aid goes unheard.
IK>
A half-krolvin brigand swings a bastard sword at you!
AS: +277 vs DS: +142 with AvD: +13 + d100 roll: +69 = +217
... and hits for 18 points of damage!
Slashing strike near forehead nicks an eyelid!
My, that stings!
IK>beseech
You beseech Voln for some divine assistance.
You are left with an empty feeling as your request for aid goes unheard.
IK>beseech
You beseech Voln for some divine assistance.
You are left with an empty feeling as your request for aid goes unheard.
IK>
A gnomish bandit swings a mace at you!
AS: +304 vs DS: +136 with AvD: +18 + d100 roll: +19 = +205
... and hits for 18 points of damage!
Blow leaves an imprint on your chest!
IK>beseech
>beseech
You beseech Voln for some divine assistance.
You are left with an empty feeling as your request for aid goes unheard.
IK>
You beseech Voln for some divine assistance.
You are left with an empty feeling as your request for aid goes unheard.
IK>beseech
You beseech Voln for some divine assistance.
You are left with an empty feeling as your request for aid goes unheard.
IK>beseech
You beseech Voln for some divine assistance.
You are left with an empty feeling as your request for aid goes unheard.
IK>
A half-krolvin brigand swings a bastard sword at you!
AS: +277 vs DS: +130 with AvD: +13 + d100 roll: +40 = +200
... and hits for 18 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
IK>stand
You don't seem to be able to move to do that.
IK>stand
You don't seem to be able to move to do that.
IK>stand
A gnomish bandit swings a mace at you!
AS: +304 vs DS: +127 with AvD: +18 + d100 roll: +76 = +271
... and hits for 24 points of damage!
Jarring blow to your back.
IK>
You don't seem to be able to move to do that.
IK>stand
You don't seem to be able to move to do that.
IK>stand
You don't seem to be able to move to do that.
IK>
A half-krolvin brigand swings a bastard sword at you!
AS: +277 vs DS: +121 with AvD: +13 + d100 roll: +24 = +193
... and hits for 16 points of damage!
Weak slash to your lower back!
IK>stand
You don't seem to be able to move to do that.
IK>stand
A gnomish bandit swings a mace at you!
AS: +304 vs DS: +121 with AvD: +18 + d100 roll: +85 = +286
... and hits for 28 points of damage!
Stomach shot lands with a hollow *thump*.
IK>
You don't seem to be able to move to do that.
IK>stand
You don't seem to be able to move to do that.
IK>stand
You don't seem to be able to move to do that.
IK>stand
You don't seem to be able to move to do that.
IK>stand
You don't seem to be able to move to do that.
IK>stand
You don't seem to be able to move to do that.
IK>stand
A half-krolvin brigand swings a bastard sword at you!
AS: +277 vs DS: +116 with AvD: +13 + d100 roll: +69 = +243
... and hits for 20 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
The powerful look leaves you.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
You feel slightly weakened as the blood in your veins thins.
You feel your abilities diminish as the energy provided by your patron fades from around you.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Your bolstered defenses fade with the soft glow about you.
Your boosted confidence and fearlessness fade.
The light blue glow leaves you.
The dim aura fades from around you.
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
A half-krolvin brigand laughs in victory!
He roots through your pockets and takes some silver coins. With an evil grin, he pulls out a belt pouch and stashes away his ill-gotten gain.

;tldr: Nerf gnomes' jumping ability now. ;)

Kastrel
09-01-2012, 02:27 PM
I feel as if there was nothing I could have done differently. I'll just be checking for shields from now on, or try a rogue. Might have more deaths to share soon!


As you approach the iron gate, it creaks open just long enough for you to enter the arena...
[Arena of Stone]
Solid walls hewn from subterranean rock enclose the arena, ensuring anything within its confines stays inside. Notably, a massive iron gate stands before a large granite block archway, the only way in to the stone edifice from this portion of the cavern. Deep hollows have been created in certain sections of the perimeter, and within their shadows, the savage eyes of monsters seek escape from their prisons. You also see a grizzled Grimswarm giant marauder.
Obvious exits: none
>
A grizzled Grimswarm giant marauder thrusts with a spear at you!
AS: +489 vs DS: +700 with AvD: +28 + d100 roll: +17 = -166
A clean miss.
>prep spirit fog
You gesture while calling upon the lesser spirits to aid you with the Spirit Fog spell...
Your spell is ready.
>cast
You gesture.
A dense fog gathers around you, but soon fills the room.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
In an awe inspiring display of combat mastery, a grizzled Grimswarm giant marauder engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A grizzled Grimswarm giant marauder thrusts with a spear at you!
AS: +489 vs DS: +698 with AvD: +28 + d100 roll: +81 = -100
A clean miss.

A grizzled Grimswarm giant marauder thrusts with a spear at you!
AS: +489 vs DS: +698 with AvD: +28 + d100 roll: +32 = -149
A clean miss.

A grizzled Grimswarm giant marauder thrusts with a spear at you!
AS: +489 vs DS: +698 with AvD: +28 + d100 roll: +31 = -150
A clean miss.

A grizzled Grimswarm giant marauder thrusts with a spear at you!
AS: +489 vs DS: +698 with AvD: +28 + d100 roll: +32 = -149
A clean miss.

A grizzled Grimswarm giant marauder thrusts with a spear at you!
AS: +489 vs DS: +698 with AvD: +28 + d100 roll: +2 = -179
A clean miss.

>stance def
You are now in a defensive stance.
>prep 710
You trace an intricate sign that contorts in the air while forcefully invoking Energy Maelstrom...
Your spell is ready.
>cast mar
You gesture at a grizzled Grimswarm giant marauder.
A stiff breeze begins to swirl around a grizzled Grimswarm giant marauder.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>prep 710
You trace an intricate sign that contorts in the air while forcefully invoking Energy Maelstrom...
Your spell is ready.
>cast mar
You gesture at a grizzled Grimswarm giant marauder.
Your attempt to strengthen the tempest on a grizzled Grimswarm giant marauder fails miserably and a grizzled Grimswarm giant marauder is impervious to your attempt.
Cast Roundtime 3 Seconds.
>stance def
You are now in a defensive stance.
>
The winds swirl and intensify around a grizzled Grimswarm giant marauder, while dark clouds gather over its head.
>
A grizzled Grimswarm giant marauder thrusts with a spear at you!
AS: +489 vs DS: +730 with AvD: +28 + d100 roll: +33 = -180
A clean miss.
>
The winds form into a sinister vortex surrounding a grizzled Grimswarm giant marauder.
>
A grizzled Grimswarm giant marauder rushes forward at you with his wooden shield and attempts a shield charge!
[Roll result: 211 (open d100: 72)]
A grizzled Grimswarm giant marauder lunges at you with a slamming shield charge and you flip through the air, landing on your head with a crash!
... 25 points of damage!
Solid strike caves your skull in, resulting in instant death!
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You become solid again.
A faint silvery glow fades from around you.
The very powerful look leaves you.
The white light leaves you.
The wall of force disappears from around you.
You are suddenly overcome by anxiety, but it quickly passes, leaving you feeling only slightly weaker and less assured than you were a moment ago.
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
The dim aura fades from around you.
You suddenly feel less protected.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You sense that your attunement to the minds of others has ceased.
The powerful look leaves you.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
You lose your extra internal fortitude.
You notice your blood flow go back to normal.
You feel your extra strength departing.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
The air calms down around you.
The bright luminescence fades from around you.
The shimmering aura fades from around you.
The light blue glow leaves you.
The brilliant luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Allereli
09-01-2012, 02:33 PM
we have about 10 disabling/stunning spells, charge is a bitch to avoid, best to 706 and 710 than 710 and 710, or remove the legs/arms

Kastrel
09-01-2012, 03:12 PM
I can't ward them. Not even close. The ones they gave me were so high compared to my level that I was completely incapable of fighting them.

Second round, I fought a paladin who, even after a few dispels, had a possible 110 on a Balefire if I rolled a 100, and was unwardable entirely, even post 715.

They were also completely immune to Quake, E-Wave, Major E-wave, Implosion, and Focused, charged Maelstrom, which actually sat and unloaded on the Paladin for about 20 rounds without hurting him. He was literally immune to me. Fortunately, I survived. He was whittling me down with Tackle HP damage, but I walked with 50 left. Couldn't risk the DS loss to whip out my acantha leaf and then spend 50 seconds in RT like I did a few times.

Chaddy
09-01-2012, 06:38 PM
A tomb troll lunges forward at you with her wooden shield and attempts a shield bash!
[Roll result: 243 (open d100: 92)]
A tomb troll lashes at you with an awesome shield bash and you flip through the air, landing on your head with a crash!
... 25 points of damage!
Solid strike caves your skull in, resulting in instant death!

Kastrel
09-01-2012, 06:49 PM
Shield bash is some nonsense.

Jayvn
09-23-2012, 02:07 AM
This was complete and utter bullshit :(

A hunter troll snarls menacingly as he advances!

[Roll result: 109 (open d100: 84)]
With a fluid whirl, a hunter troll plants a feras jeddart-axe firmly into the ground near you and jerks the weapon sharply sideways.
Half-hearted attempt does little to unbalance you.
Roundtime: 3 sec.
... 1 point of damage!
Torn muscle in your left leg!

** As the blow lands, the feras jeddart-axe unleashes a severe smiting of lightning! **

... 50 points of damage!
Powerful blast sends most of you up in smoke!
The brilliant luminescence fades from around you.
You feel the gathering of nature's power leave you.
You no longer feel so dextrous.
You are no longer moving silently.
You feel the aura of confidence leave you.
You feel the inner strength leave you.
The air about you stops shimmering.
The powerful look leaves you.
You return to normal color.
You become solid again.
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

lordsmo
09-29-2012, 12:08 AM
My instant ewave upon entering the room is not fast enough....

>sw
[Stronghold, Stone Grove]
The tunnel threads its way through a series of rock columns. Each is carved in the image of a tree trunk, with finely rendered bark, branches and an impossibly complex pattern of leaves overhead. The elegant bend of the branches that lift from the boles create an intricate pattern of shadows within the shifting cloud of dust that moves through the ageless trees. You also see an Illoke shaman.
Obvious exits: northeast, east, southeast, south, west, northwest
>incant 410
An Illoke shaman calls forth the wrath of his god as he points at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!

... 25 points of damage!
Strong blow breaks your neck!
You feel your extra strength departing.
The tingling sensation and sense of security leaves you.
A luminescent aura fades from around you.
You feel your extra magical awareness leave you.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
You become solid again.
The silvery luminescence fades from around you.
You feel less confident than before.
The shimmering multicolored sphere fades from around you.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF WARDING is no longer effective.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
An Illoke shaman looks weakened!

The Illoke shaman exults in victory!

DEAD>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).


And again, while on the same bounty....
>w
[Stronghold, Stone Grove]
The tunnel threads its way through a series of rock columns. Each is carved in the image of a tree trunk, with finely rendered bark, branches and an impossibly complex pattern of leaves overhead. The elegant bend of the branches that lift from the boles create an intricate pattern of shadows within the shifting cloud of dust that moves through the ageless trees. You also see an Illoke shaman.
Obvious exits: northeast, east, southeast, south, west, northwest
>incant 410
An Illoke shaman calls forth the wrath of his god as he points at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!

... 80 points of damage!
Blow to your back removes the spinal column!
The tingling sensation and sense of security leaves you.
A luminescent aura fades from around you.
You return to normal color.
The brilliant luminescence fades from around you.
You become solid again.
The silvery luminescence fades from around you.
You feel your extra magical awareness leave you.
The bright luminescence fades from around you.
You feel less confident than before.
The shimmering multicolored sphere fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel your extra strength departing.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF WARDING is no longer effective.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
An Illoke shaman looks weakened!

The Illoke shaman exults in victory!

DEAD>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).

These things could outdraw Doc Holliday.

Androidpk
09-29-2012, 12:09 AM
Rock beats scissor every time.

Kastrel
12-02-2012, 02:03 AM
Not an actual clip of a death, but an impressive case of mechanics abuse.

Backstory: Brevelan, a very, very angsty and quick to void Sorcerer, apparently voided Ortar, some warrior, around the Landing. 15 minutes of bickering in TSC resulted in no apparent reason WHY she did it, but apparently, quite a few people were very pissed off. She just sat safely in TSC and gloated with her group closed. But then this . . .

This goes unnoticed by most:
Rarr gestures at an uncut emerald.
A quick prayer uttered by Rarr causes the uncut emerald to glow slightly.
>
Rarr blinks out of existence ... an audible pop precedes Rarr's return to your view.


5 minutes later:
[Town Square Central]
Also here: Lady Krysanna, Baschem, High Lord Nazca, Xorent, Lord Bevan, Gwinnhafyr who is lying down, Greycrown who is sitting, Lady Lizythia, Vujia who is sitting, Brevelan who is sitting, Lady Wintersylph who is kneeling, Izden, Jeralyn, Lord Gorln who is sitting, Sabran, Maylan who is kneeling, Rekatrednu who is sitting, Marumoto who is lying down, Arciem who is sitting
>
You notice Rarr try to tiptoe silently by you.
You notice a pure white snow-owl glancing off in another direction for a moment.
You notice a short-haired white cat glancing off in another direction for a moment.
>
Rarr comes out of hiding.
Rarr flings herself against Brevelan, bounces off of her, and giggles madly!
>
Rarr carefully rubs her uncut emerald.
The nighttime sky vanishes under a veil of darkness as the once lively twilight scene muffles to nothingness. A hollowing emptiness fills the air and all semblance of time falls to the wayside. Before your eyes can adjust to the darkness the veil fades away and the world returns to its previous state, but it appears that Rarr's group is missing.
>
* Brevelan just bit the dust!

I was entirely uninvolved, but was impressed. Brevelan has threatened to kill at least 3 of my characters in the past for little or no reason, and has literally nothing better to do other than go around snarling "Watch out or I'll void you!" Pretty funny.

audioserf
01-02-2013, 05:47 PM
Edit: double post

audioserf
01-02-2013, 05:48 PM
Jesus Fucking Christ


>e
[The Rift, Scatter]
An enormous pile of candlesticks and service ware has been fused together through some source of incredible heat; though the entire room has been scorched save for the three feet space surrounding the clump. Reaching out of the floor is a bleached skeletal hand, clutching a warped, silver serving tray. You also see a Vvrael destroyer, a glistening cerebralite, a darkly inked fetish master, a Vvrael destroyer, a Vvrael destroyer and a Vvrael destroyer.
Obvious paths: southeast, northwest
>
Your disk arrives, following you dutifully.
>
A glistening cerebralite twists and coils its tentacles, sending tendrils of electricity crawling along the surface of its brain-like form.
>
A glistening cerebralite floats in, leaving a thick trail of amorphous goo in its wake.
>
[Roll result: 191 (open d100: 65)]
A Vvrael destroyer hurls itself at you and connects!
A Vvrael destroyer pins you to the ground!

Roundtime: 18 sec.
Roundtime changed to 7 seconds.
PR>se
...wait 7 seconds.
PR>
A Vvrael destroyer swings a crackling black steel maul at a darkly inked fetish master!
AS: +457 vs DS: +608 with AvD: +31 + d100 roll: +11 = -109
A clean miss.
PR>
In an awe inspiring display of combat mastery, a Vvrael destroyer engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A Vvrael destroyer swings a crackling black steel maul at you!
AS: +449 vs DS: +387 with AvD: +44 + d100 roll: +69 = +175
A layer of shifting stone absorbs 7 points of damage!
... and hits for 40 points of damage!
Internal organs bruised.
You are stunned for 1 rounds!

A Vvrael destroyer swings a crackling black steel maul at you!

AS: +449 vs DS: +387 with AvD: +44 + d100 roll: +33 = +139
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

A Vvrael destroyer swings a crackling black steel maul at you!
AS: +449 vs DS: +587 with AvD: +44 + d100 roll: +100 = +6
A clean miss.

A Vvrael destroyer swings a crackling black steel maul at you!
AS: +449 vs DS: +387 with AvD: +44 + d100 roll: +95 = +201
A layer of shifting stone shatters!
... and hits for 53 points of damage!
Left elbow smashed into a thousand pieces.

A Vvrael destroyer swings a crackling black steel maul at you!
AS: +449 vs DS: +384 with AvD: +44 + d100 roll: +59 = +168
... and hits for 39 points of damage!
Hearty smack to the head.
>'oh my god

A Vvrael destroyer swings a crackling black steel maul at you!

AS: +449 vs DS: +376 with AvD: +44 + d100 roll: +54 = +171
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

A Vvrael destroyer swings a crackling black steel maul at you!
AS: +449 vs DS: +576 with AvD: +44 + d100 roll: +69 = -14
A clean miss.

!SPR>
A darkly inked fetish master wanders in, set with a distant gaze focused on seemingly nothing at all.
!SPR>
[group_ajar]>group open
You are still stunned.
!SPR>
Your group status is now open.
!SPR>
As the destroyer attacks, he and his black steel maul seem to move together in perfect tandem, making his strike look almost effortless!
A Vvrael destroyer swings a crackling black steel maul at you!
AS: +454 vs DS: +360 with AvD: +44 + d100 roll: +6 = +144
... and hits for 26 points of damage!
Torn muscle in your left leg!
!SPR>
A darkly inked fetish master raises its hands while emitting a dissonant sing-song rhythm, causing the tattoos along its forearms and hands to flare to life with a dark light.
!SPR>
A Vvrael destroyer leaps to his feet!
!SPR>;k narost
--- Lich: narost has exited.
!SPR>
A Vvrael destroyer swings a crackling black steel maul at you!
AS: +457 vs DS: +350 with AvD: +44 + d100 roll: +12 = +163
... and hits for 32 points of damage!
Blow leaves an imprint on your chest!
!SPR>
A glistening cerebralite focuses its eye-stalks on you!
CS: +424 - TD: +371 + CvA: +5 + d100: +71 == +129
Warding failed!
You suddenly feel angered beyond all reason, causing you to scream out in rage!
!SPR>;,LMAO
!P>
A glistening cerebralite twists and coils its tentacles, sending tendrils of electricity crawling along the surface of its brain-like form.
!P>
In an awe inspiring display of combat mastery, a Vvrael destroyer engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A Vvrael destroyer swings a crackling black steel maul at you!
AS: +458 vs DS: +348 with AvD: +44 + d100 roll: +12 = +166
... and hits for 31 points of damage!
Blow raises a welt on your left arm.
*spells melt*

Loyrl
01-14-2013, 02:58 PM
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 29 points of damage!
Strike to neck throws you to the ground violently.
You are stunned for 12 rounds!
Roundtime: 20 sec.
>
You begin to lose touch with your internal sources of strength.
>
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 38 points of damage!
Strike to stomach sends you doubling over to the ground.
Roundtime: 20 sec.
>
An ethereal triton sentry drifts in, leaving no trace of her presence upon the water's surface.
>sym trans
sym trans confirm
You must CONFIRM that you wish to use the emergency feature of this symbol.
[You may set your preference to automatically confirm emergency use of this symbol with the SYMBOL OF TRANSCENDENCE TOGGLE option.]
>With difficulty, you manage to will yourself into the space between the corporeal and ethereal realms.
>
[sexual-favors: symbol favor - 0 = 12377]
[ Symbol of Transcendence: +0:00:30, 0:00:30 remaining. ]
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +381 + CvA: -21 + d100: +16 - +15 == +50
Warded off!
Nothing happens.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>
A greater water elemental raises its hands, palms outward toward you!

A shifting, prismatic aura coalesces around you, then vanishes in a brilliant flash!

The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.
You become solid again.
The brilliant luminescence fades from around you.
>
You feel fully energetic again.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +366 + CvA: -21 + d100: +44 - +15 == +93
Warded off!
>
A greater water elemental pounds at you with its fist!
AS: +488 vs DS: +276 with AvD: +32 + d100 roll: +55 = +299
... and hits for 18 points of damage!
Weak blow leaves a brief imprint on your chest!
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +366 + CvA: -21 + d100: +87 - +15 == +136
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 20 points of damage!
... 1 point of damage!
A weak slap on the wrist.
That's not going to reform your soul.
... 1 point of damage!
Left ankle stung!
You stamp in silent annoyance.
... 2 points of damage!
Direct assault cleaves straight through the breastbone.
It quickly knits itself back together again.
The electricity carries itself through you and dissipates in the water with a small crackle.
... 1 point of damage!
Glancing blow to your right arm leaves a trail of vapor in its wake.
>
A greater water elemental pounds at you with its fist!
AS: +488 vs DS: +276 with AvD: +32 + d100 roll: +92 = +336
... and hits for 23 points of damage!
Large gash to your left arm seals as strike passes through.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>
Your internal strength fully recovers from your most recent attempt to tap into it.
>
You feel yourself being pulled back fully into the corporeal realm.
>
[ Symbol of Transcendence Cooldown: +0:10:00, 0:10:00 remaining. ]
stance def
You are still stunned.
>A greater water elemental pounds at you with its fist!
Nearly insensible, you desperately block the attack with your maul!
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +366 + CvA: -21 + d100: +59 - +15 == +108
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 10 points of damage!
... 9 points of damage!
Burst of flames char forehead a crispy black.
... 3 points of damage!
You just got the cold shoulder!
... 4 points of damage!
Electric shot shoots pain along your back and legs.
The electricity carries itself through you and dissipates in the water with a small crackle.
... 1 point of damage!
Strike glances off your chest.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>
.ring

[Press the ESCape key to abort script.]
rem my ring
wear my ring
turn my ring

[Script finished!]
You are still stunned.
You are still stunned.
You are still stunned.
>The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 26 points of damage!
Your kneecap shatters sending bone fragments flying.
Roundtime: 20 sec.
>sym return
...wait 20 seconds.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +366 + CvA: -21 + d100: +89 - +15 == +138
Warding failed!
An ethereal triton sentry glares malevolently at you.
You feel a threatening dark force very close to you.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>
A greater water elemental pounds at you with its fist!
Nearly insensible, you desperately block the attack with your maul!
>

A dark force tears at your body!
CS: +451 - TD: +388 + CvA: -21 + d100: +49 - +15 == +76
Warded off!

You fight off the dark force and feel it lash back at an ethereal triton sentry!
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +366 + CvA: -21 + d100: +91 - +15 == +140
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 21 points of damage!
... 1 point of damage!
Minor burns to left arm. That hurts a bit.
... 1 point of damage!
Near miss! Ice particles sting your right eye and you blink rapidly.
... 13 points of damage!
Heavy shock to left arm numbs elbow.
You are stunned for 2 rounds!
The electricity carries itself through you and dissipates in the water with a small crackle.
... 8 points of damage!
Nasty blow to your chest!
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>

A dark force tears at your body!
CS: +451 - TD: +375 + CvA: -21 + d100: +50 - +15 == +90
Warded off!

You fight off the dark force and feel it lash back at an ethereal triton sentry!
>sym return
...wait 2 seconds.
>
sym return

...wait 1 seconds.
>sym return

...wait 1 seconds.
>sym return

A greater water elemental raises its hands, palms outward toward you!

A shifting, prismatic aura coalesces around you, then vanishes in a brilliant flash!

The bright luminescence fades from around you.
You feel your extra strength departing.
The layer of protection fades away.
>sym return

You are still stunned.
>You are still stunned.
>
sym return

You are still stunned.
>sym return

>You are still stunned.
>
sym return

You are still stunned.
>sym return

You are still stunned.
>An ethereal triton sentry points an ethereal, clawed finger toward you!
A wave of snapping and crackling ethereal ripples moves outward from an ethereal triton sentry.
You are buffeted by the snapping and crackling ethereal waves and are pinned in place, unable to move.
Roundtime: 18 sec.
... 32 points of damage!
Arcing bolt of electricity galvanizes right leg to knee joint. Won't be using it for awhile.
You feel the extra courage wane.
The deep blue glow leaves you.
The powerful look leaves you.
The dim aura fades from around you.
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...
The electricity carries itself through you and surges through the water!

The powerful jolt electrocutes an ethereal triton sentry!
... 10 points of damage!
Wild attack passes through the left leg, viciously assaulting the air!

The powerful jolt electrocutes a greater water elemental!
... 1 point of damage!
The triton sentry stares down impassively at your corpse.

Loyrl
04-21-2013, 09:47 AM
w
[Ruined Temple, Second Floor]
The ceiling has collapsed to the west, blocking further travel in that direction. Gentle trickles travel down the debris, streaming until they soundlessly meet with the water flowing across the surface of the hallway. You also see a greater water elemental, a greater water elemental and some muck.
Obvious exits: east, northwest
>
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

The watery burst nails you before you can react! You scream in agony as you are slammed painfully to the ground!
... 24 points of damage!
Strike to lower back stuns you.
You are stunned for 6 rounds!
Roundtime: 15 sec.
>e
You are still stunned.
>
A greater water elemental pounds at you with its fist!
Nearly insensible, you desperately evade the attack!
>
A spiraling array of particles begins to form and swirl together, forming an ethereal triton sentry!
>
You feel fully energetic again.
>
A greater water elemental pounds at you with its fist!
Unable to focus clearly, you blindly block the attack!
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +466 - TD: +381 + CvA: -21 + d100: +17 - +15 == +66
Warded off!
>
A greater water elemental pounds at you with its fist!
Unable to focus clearly, you blindly evade the attack!
>
A greater water elemental pounds at you with its fist!
AS: +498 vs DS: +524 with AvD: +32 + d100 roll: +43 = +49
A clean miss.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>sym return
You are still stunned.

An ethereal triton sentry points an ethereal, clawed finger toward you!
A wave of formless black ripples moves outward from an ethereal triton sentry.
You are buffeted by the formless black waves and are pinned in place, unable to move.
Roundtime: 15 sec.
... 14 points of damage!
Abdomen bulges greatly and organs rupture!
>A greater water elemental pounds at you with its fist!
AS: +498 vs DS: +524 with AvD: +32 + d100 roll: +13 = +19
A clean miss.
>
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 36 points of damage!
You are thrown to the ground face first!
A very hard landing!
Roundtime: 20 sec.
>
...wait 35 seconds.
>=sym trans
sym trans confirm
Please rephrase that command.
>With difficulty, you manage to will yourself into the space between the corporeal and ethereal realms.
>
[sexual-favors: symbol favor - 0 = 34351]
[ Symbol of Transcendence: +0:00:30, 0:00:30 remaining. ]
sym trans
sym trans confirm
You have already stepped into the space between the corporeal and ethereal realms.
>You have already stepped into the space between the corporeal and ethereal realms.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
A wave of snapping and crackling ethereal ripples moves outward from an ethereal triton sentry.
You are buffeted by the snapping and crackling ethereal waves, but are somewhat shielded by the previous particle waves.
>
A greater water elemental raises its hands, palms outward toward you!
CS: +499 - TD: +378 + CvA: -21 + d100: +37 - +30 == +107
Warding failed!
A greater water elemental blasts you for 4 points of damage.
... 10 points of damage!
Smash to your chest!
Good thing there are no ribs there to shatter.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
A greater water elemental raises its hands, palms outward toward you!
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A greater water elemental hurls a stream of water at you!
AS: +518 vs DS: +413 with AvD: +7 + d100 roll: +29 = +141
... and hits for 1 point of damage!
Did that even connect?
Nope, that was just wind damage.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +466 - TD: +381 + CvA: -21 + d100: +30 - +15 == +79
Warded off!
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
A greater water elemental raises its hands, palms outward toward you!
A greater water elemental hurls a stream of water at you!
AS: +531 vs DS: +413 with AvD: +7 + d100 roll: +23 = +148
... and hits for 1 point of damage!
Did that even connect?
Nope, that was just wind damage.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>
A greater water elemental raises its hands, palms outward toward you!

A shifting, prismatic aura coalesces around you, then vanishes in a brilliant flash!

The bright luminescence fades from around you.
The silvery luminescence fades from around you.
You feel your extra strength departing.
The brilliant luminescence fades from around you.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>sym return
...wait 10 seconds.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
A wave of russet ethereal ripples moves outward from an ethereal triton sentry.
You are buffeted by the russet ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 18 sec.
... 44 points of damage!
Brutal assault cuts a swath through the torso!
Fortunate you don't need lungs, isn't it?
You are stunned for 4 rounds!
>
A greater water elemental pounds at you with its fist!
AS: +488 vs DS: +301 with AvD: +32 + d100 roll: +78 = +297
... and hits for 21 points of damage!
Direct assault cleaves straight through the breastbone.
It quickly knits itself back together again.
>
A greater water elemental raises its arms and spins about on its whirling lower body!
Nothing happens.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>
You feel yourself being pulled back fully into the corporeal realm.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
[ Symbol of Transcendence Cooldown: +0:10:00, 0:10:00 remaining. ]
A greater water elemental pounds at you with its fist!
You stumble dazedly, somehow managing to block the attack with your imflass maul!
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +466 - TD: +359 + CvA: -21 + d100: +94 - +15 == +165
Warding failed!
Target staggers in pain.
... 18 points of damage!
Flesh and muscle stripped from your stomach.
>
A greater water elemental raises its hands, palms outward toward you!
A greater water elemental hurls a stream of water at you!
AS: +531 vs DS: +297 with AvD: +7 + d100 roll: +19 = +260
... and hits for 10 points of damage!
Blow grazes your right arm lightly.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>
A greater water elemental pounds at you with its fist!
AS: +498 vs DS: +276 with AvD: +32 + d100 roll: +80 = +334
... and hits for 22 points of damage!
Blow leaves an imprint on your chest!
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +466 - TD: +359 + CvA: -21 + d100: +44 - +15 == +115
Warding failed!
An ethereal triton sentry glares malevolently at you.
You feel a threatening dark force very close to you.
>
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A greater water elemental pounds at you with its fist!
AS: +498 vs DS: +326 with AvD: +32 + d100 roll: +75 = +279
... and hits for 15 points of damage!
Cut over your right eye.
You feel the extra courage wane.
The layer of protection fades away.
The powerful look leaves you.
A faint silvery glow fades from around you.
The dim aura fades from around you.
Your breathing becomes more shallow.
The deep blue glow leaves you.
The light blue glow leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...

lordsmo
05-13-2013, 03:45 AM
Might even have survived if I had a fresh stone skin instead of an almost broken one....

[Gyldemar Road]
A warm, slightly humid stillness pervades the area. Not a leaf stirs on any of the hundreds of trees surrounding the remains of the cobblestone road. Movement is absent in the air, but the air is still filled with the sounds of the forest--the buzzing and humming of winged insects, the calls and songs of birds, the croaking and booming of amphibian life, and the occasional far off howl of a coyote or wolf.
Obvious paths: north, southwest
>sw
Your disk arrives, following you dutifully.
>
An erithian rogue leaps out of his hiding place!
An erithian rogue swings a morning star at you!
AS: +421 vs DS: +538 with AvD: +35 + d100 roll: +43 = -39
A clean miss.
>
A half-elven bandit leaps out of his hiding place!
A half-elven bandit swings a mace at you!
AS: +430 vs DS: +506 with AvD: +32 + d100 roll: +85 = +41
A clean miss.
>
[Gyldemar Road]
The tracks of several different types of creatures are apparent in the mud that parallels the road. The deep, cloven hoof prints of elk and deer mingle with the light impressions of rabbits and raccoons and the paw prints of coyotes and wolves. From the smeared appearance of the coyote and wolf paw prints, the animals were most likely on the run, either after prey or away from a predator. However, the only predator of theirs around these parts leaves the same muddy prints you do.
Obvious paths: northeast, southwest
>ne
[Gyldemar Road]
A warm, slightly humid stillness pervades the area. Not a leaf stirs on any of the hundreds of trees surrounding the remains of the cobblestone road. Movement is absent in the air, but the air is still filled with the sounds of the forest--the buzzing and humming of winged insects, the calls and songs of birds, the croaking and booming of amphibian life, and the occasional far off howl of a coyote or wolf. You also see an erithian rogue, the sparkling Smo disk and a half-elven bandit.
Obvious paths: north, southwest
>prep 410
>cast
[Roll result: 166 (open d100: 94)]
A giantman thief springs upon you from behind and delivers a blow to your head!
You feel paralyzed and are driven to your knees!
IK>
You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
IK>
An erithian rogue swings a morning star at you!
AS: +421 vs DS: +429 with AvD: +35 + d100 roll: +27 = +54
A clean miss.
IK>
A giantman thief swings a mace at you!

AS: +439 vs DS: +429 with AvD: +32 + d100 roll: +79 = +121
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

A giantman thief swings a mace at you!
AS: +439 vs DS: +629 with AvD: +32 + d100 roll: +94 = -64
A clean miss.
IK>
A half-elven bandit pulls out a small statue and rubs it!
A faint silvery glow surrounds a half-elven bandit.
IK>
An erithian rogue swings a morning star at you!
AS: +421 vs DS: +429 with AvD: +35 + d100 roll: +57 = +84
A clean miss.
IK>prep 410
>cast
You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
IK>prep 410
>cast
A giantman thief slips into hiding.
IK>
You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
IK>prep 410
>cast
You don't seem to be able to move to do that.
IK>
You don't seem to be able to move to do that.
IK>prep 410
>cast
You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
IK>prep 410
>cast
You don't seem to be able to move to do that.
IK>
An erithian rogue slips into hiding.
IK>
In an awe inspiring display of combat mastery, a half-elven bandit engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A half-elven bandit swings a mace at you!
AS: +430 vs DS: +429 with AvD: +32 + d100 roll: +10 = +43
A clean miss.

A half-elven bandit swings a mace at you!
AS: +430 vs DS: +429 with AvD: +32 + d100 roll: +35 = +68
A clean miss.

A half-elven bandit swings a mace at you!
AS: +430 vs DS: +429 with AvD: +32 + d100 roll: +49 = +82
A clean miss.

A half-elven bandit swings a mace at you!
You don't seem to be able to move to do that.
AS: +430 vs DS: +429 with AvD: +32 + d100 roll: +79 = +112
A layer of shifting stone absorbs 3 points of damage!
... and hits for 1 point of damage!
A feeble blow to your right arm!

A half-elven bandit swings a mace at you!
AS: +430 vs DS: +429 with AvD: +32 + d100 roll: +94 = +127
A layer of shifting stone absorbs 1 point of damage, then shatters!
... and hits for 8 points of damage!
Broken finger on your left hand!

IK>prep 410
>cast
You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
IK>prep 410
>cast
You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
IK>prep 410
>cast
IK>
You don't seem to be able to move to do that.
IK>
You don't seem to be able to move to do that.
IK>prep 410
>cast
You don't seem to be able to move to do that.
IK>
You don't seem to be able to move to do that.
IK>prep 410
>cast
You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
IK>prep 410
>cast
An erithian rogue leaps out of his hiding place!
An erithian rogue swings a morning star at you!
AS: +421 vs DS: +429 with AvD: +35 + d100 roll: +10 = +37
A clean miss.
IK>
You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
IK>prep 410
>cast
You don't seem to be able to move to do that.
IK>
You don't seem to be able to move to do that.
IK>prep 410
>cast
You don't seem to be able to move to do that.
IK>
You don't seem to be able to move to do that.
IK>prep 410
>cast
A giantman thief springs from the shadows and strikes at you!
[Roll result: 155 (open d100: 27)]
A giantman thief delivers a blow to your right eye with his mace!
...11 damage!
Roundtime changed to 2 seconds.
You are stunned!
You are dazed!
Roundtime: 7 sec.
SIKR>
You are still stunned.
SIKR>
You are still stunned.
SIKR>
An erithian rogue swings a morning star at you!
AS: +421 vs DS: +429 with AvD: +35 + d100 roll: +88 = +115
... and hits for 5 points of damage!
Hit glances off your hip.
SIK>prep 410
>cast
You are still stunned.
SIK>
You are still stunned.
SIK>prep 410
>cast
You are still stunned.
You are still stunned.
SIK>prep 410
>cast
SK>
A giantman thief swings a mace at you!
You are still stunned.
AS: +460 vs DS: +418 with AvD: +32 + d100 roll: +77 = +151
... and hits for 20 points of damage!
Stomach shot lands with a hollow *thump*.
SK>
You are still stunned.
SK>prep 410
>cast
You are still stunned.
You are still stunned.
SK>prep 410
>cast
You are still stunned.
SK>
You are still stunned.
SK>prep 410
>cast
You are still stunned.
SK>
You are still stunned.
SK>
An erithian rogue shouts, "Die, ya reiver-kisser!"
SK>prep 410
>cast
You are still stunned.
SK>
You are still stunned.
SK>prep 410
>cast
You are still stunned.
You are still stunned.
SK>prep 410
>cast
You are still stunned.
SK>
A giantman thief swings a mace at you!
AS: +460 vs DS: +413 with AvD: +32 + d100 roll: +75 = +154
... and hits for 26 points of damage!
Smash to the kneecap.
SK>
You are still stunned.
SK>prep 410
>cast
You are still stunned.
SK>
You are still stunned.
SK>prep 410
>cast
You are still stunned.
You are still stunned.
SK>prep 410
>cast
An erithian rogue swings a morning star at you!
AS: +421 vs DS: +411 with AvD: +35 + d100 roll: +24 = +69
A clean miss.
SK>
You are still stunned.
SK>
You are still stunned.
SK>prep 410
>cast
You are still stunned.
SK>
You are still stunned.
SK>prep 410
>cast
You are still stunned.
SK>
You are still stunned.
SK>prep 410
>cast
You are still stunned.
SK>
You are still stunned.
SK>
[Roll result: 158 (open d100: 79)]
A giantman thief kicks his leg at your groin and connects! Waves of pain instantly shoot through your body. Your eyes snap wide open.
...20 damage!
Roundtime changed to 4 seconds.
Roundtime: 9 sec.
KR>prep 410
>cast
...wait 4 seconds.
KR>
...wait 4 seconds.
KR>
An erithian rogue swings a morning star at you!
AS: +421 vs DS: +407 with AvD: +35 + d100 roll: +95 = +144
... and hits for 17 points of damage!
Blow raises a welt on your right arm.
KR>prep 410
>cast
[Roll result: 171 (open d100: 92)]
A giantman thief kicks his leg at your groin and connects! Waves of pain instantly shoot through your body. Your face seizes up instantly!
...21 damage!
Roundtime changed to 6 seconds.
Roundtime: 11 sec.
KR>
A half-elven bandit slips into hiding.
KR>
...wait 6 seconds.
KR>
...wait 6 seconds.
KR>sta
...wait 6 seconds.
KR>
An erithian rogue swings a morning star at you!
AS: +421 vs DS: +405 with AvD: +35 + d100 roll: +53 = +104
... and hits for 1 point of damage!
Glancing blow to your right leg!
KR>prep 410
>cast
>prep 410
>cast
...wait 3 seconds.
...wait 3 seconds.
KR>
...wait 3 seconds.
...wait 3 seconds.
KR>prep 410
>cast
...wait 2 seconds.
KR>prep 410
>cast
A giantman thief swings a mace at you!
AS: +460 vs DS: +405 with AvD: +32 + d100 roll: +67 = +154
... and hits for 18 points of damage!
Whiplash!
KR>
...wait 2 seconds.
KR>prep 410
>cast
...wait 2 seconds.
...wait 2 seconds.
KR>prep 410
...wait 2 seconds.
...wait 2 seconds.
KR>cast
>prep 410
...wait 2 seconds.
...wait 2 seconds.
KR>cast
...wait 2 seconds.
KR>prep 410
>cast
...wait 2 seconds.
KR>
...wait 1 seconds.
>prep 410
>cast
>prep 410
>cast
KR>
...wait 1 seconds.
KR>prep 410
>cast
...wait 1 seconds.
KR>prep 410
>cast
...wait 1 seconds.
...wait 1 seconds.
...wait 1 seconds.
...wait 1 seconds.
...wait 1 seconds.
KR>
...wait 1 seconds.
K>
An erithian rogue swings a morning star at you!
AS: +421 vs DS: +400 with AvD: +35 + d100 roll: +49 = +105
... and hits for 2 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
K>prep 410
A half-elven bandit leaps out of his hiding place!
A half-elven bandit swings a mace at you!
AS: +430 vs DS: +409 with AvD: +32 + d100 roll: +91 = +144
... and hits for 23 points of damage!
Shot to your neck scrapes away skin.
Some nasty bleeding.
You are stunned for 3 rounds!
!SK>cast
You are still stunned.
!SK>
You are still stunned.
!SK>
You are still stunned.
!SK>
A giantman thief swings a mace at you!

AS: +460 vs DS: +390 with AvD: +32 + d100 roll: +42 = +144
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

A giantman thief swings a mace at you!
AS: +460 vs DS: +590 with AvD: +32 + d100 roll: +94 = -4
A clean miss.
!SK>prep 410
>cast
You are still stunned.
!SK>prep 410
>cast
You are still stunned.
!SK>prep 410
>cast
You are still stunned.
!SK>
You are still stunned.
You are still stunned.
You are still stunned.
!SK>prep 410
>cast
You are still stunned.
!SK>prep 410
>cast
You are still stunned.
!SK>
An erithian rogue swings a morning star at you!

AS: +421 vs DS: +390 with AvD: +35 + d100 roll: +47 = +113
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

An erithian rogue swings a morning star at you!
AS: +421 vs DS: +590 with AvD: +35 + d100 roll: +99 = -35
A clean miss.
!SK>prep 410
>cast
You are still stunned.
You are still stunned.
!SK>
You are still stunned.
!SK>prep 410
>cast
You are still stunned.
!SK>prep 410
>cast
You are still stunned.
!SK>
You are still stunned.
!SK>prep 410
>cast
You are still stunned.
!SK>
You are still stunned.
You are still stunned.
You are still stunned.
!SK>prep 410
>cast
You are still stunned.
!SK>prep 410
>cast
You are still stunned.
!SK>
You are still stunned.
!SK>prep 410
>cast
You are still stunned.
!SK>prep 410
>cast
You are still stunned.
You are still stunned.
!SK>prep 410
>cast
You are still stunned.
You are still stunned.
!SK>prep 410
>cast
You are still stunned.
You are still stunned.
You are still stunned.
!SK>prep 410
>cast
You are still stunned.
!SK>prep 410
[Roll result: 165 (open d100: 68)]
A giantman thief lunges towards you, most likely intending to finish you off!
A giantman thief slams his mace into the side of your chest with his might!
Rib bones are now visible. Bits and pieces of lung are too!
The silvery luminescence fades from around you.
You become solid again.
You return to normal color.
You no longer feel so dextrous.
You feel your extra strength departing.
A faint silvery glow fades from around you.
The air about you stops shimmering.
The deep blue glow leaves you.
The brilliant luminescence fades from around you.
The tingling sensation and sense of security leaves you.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
You feel your extra magical awareness leave you.
Your SIGN OF SWORDS is no longer effective.
You feel less confident than before.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The light blue glow leaves you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
The shimmering multicolored sphere fades from around you.
The bright luminescence fades from around you.
Your SIGN OF SHIELDS is no longer effective.
Your senses are no longer as sharp.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The translucent sphere fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

Gelston
05-13-2013, 11:01 AM
At least the death blow was stylish and flashy!

Gibreficul
05-14-2013, 01:39 PM
I'm never upset when I'm killed with coup-de-grace

lordsmo
05-15-2013, 12:46 AM
In fairness, I probably should have died earlier, since I had exactly 1 hitpoint remaining at the time of the Coup de Grace, and my 540 had activated on the previous 2 swings. The bandit must've been like "I don't know what keeps happening here, but fuck this guy, I'm ending it".

SHAFT
05-15-2013, 01:19 AM
CoL sucks

Loyrl
05-26-2013, 02:54 PM
Damn haven't had a death crit from melee in a long time.

[Ruined Temple, Third Floor]
Only a small path remains clear among the great ruin of the roof. Ornamental metalwork lies in twisted clusters, with sharp spikes hidden among some of the larger areas of detritus. You also see a triton radical, an oak-shafted silvery blue trident and a crumbling arch.
Obvious paths: east, south
>
Your disk arrives, following you dutifully.
>
A triton radical brings a hand forward, pointing at you!
A triton radical's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.
CS: +424 - TD: +343 + CvA: -23 + d100: +93 == +151
Warding failed!
Your spirit quails beneath the onslaught of power as waves of sacred energy tear through your body!
... 39 points of damage!
... 19 points of damage!
Skin roasted away from back exposing your spinal column!
You are stunned for 5 rounds!
>bers
Everything around you turns red as you work yourself into a berserker's rage!
>
[ Berserk: +0:05:00, 0:05:00 remaining. ]
Focusing on your bloodlust, you shake yourself out of the stun!
The redness fades from the world and you begin to breathe harder.
>
In an awe inspiring display of combat mastery, a triton radical engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton radical thrusts with a corroded bronze scaling fork at you!
Amazingly, you manage to parry the attack with your maul!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +440 vs DS: +285 with AvD: +32 + d100 roll: +90 = +277
... and hits for 24 points of damage!
Nice shot to the head gouges your cheek!
You are stunned for 2 rounds!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +440 vs DS: +225 with AvD: +32 + d100 roll: +86 = +333
... and hits for 36 points of damage!
Attack punctures the eye and connects with something really vital!
The layer of protection fades away.
You feel the extra courage wane.
A faint silvery glow fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...

The triton radical pauses momentarily, thoughtful

Been dying too much lately...

[Ruined Temple, Second Floor]
The hall continues along its dark, damp, and cold path with little change. Carved grooves in the surface of the floor provide secure footing, despite being submerged below the water's surface. You also see some muck.
Obvious exits: east, west
>sym bless my maul
A wave of power flows outward from you towards a perfect imflass maul.
A brilliant white light wraps around the maul for a moment and then quickly seeps into its surface, leaving a soft white afterglow.
>
A sapphire-tipped arrow flies out of the shadows toward you!
AS: +431 vs DS: +335 with AvD: +20 + d100 roll: +70 = +186
... and hits for 1 point of damage!
Poked in the tummy.
Hehehe.

** As the sapphire-tipped arrow hits you, it gives off a cold blast! **
... 21 points of damage!
Icy blast to neck freezes your words in mid-speech and leaves you speechless...permanently!
You feel the extra courage wane.
The layer of protection fades away.
A faint silvery glow fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

w
...departing in 16 mins...

Sygil81
06-21-2013, 02:31 PM
Was hunting bandits, had 1 more left on the bounty. Little injured, spells and mana were fine. Glacei are like -8.

!>e

[Northern Mountains, Pine Forest - 2769]

A ring of tall modwirs surrounds an outcrop of granite that peeks from a mantle of snowdrifts like a recluse. At the stone's feet, the trail splits into tentative fingers in all directions, the remnants divided by tree trunks and obscured by snow. You also see a major glacei.
Obvious paths: southeast, west
!>
A dwarven thug leaps out of his hiding place!
A dwarven thug swings a broadsword at you!
AS: +315 vs DS: +343 with AvD: +35 + d100 roll: +38 = +45
A clean miss.

!>ew
!>
A gnomish marauder springs from the shadows and strikes at you!
[Roll result: 158 (open d100: 69)]
A gnomish marauder delivers a blow to your head with his troll-claw!
...10 damage!

Roundtime changed to 3 seconds.
You are stunned!
You are dazed!

Roundtime: 7 sec.

!SR>

An amber-eyed earth wyrdling stomps in.

!SR>

You are still stunned.

!SR>

You are still stunned.

!SR>l

!SR>

You notice that things have returned to their normal speed.

!SR>

A gnomish thug leaps out of his hiding place!
A gnomish thug swings a longsword at you!
AS: +279 vs DS: +390 with AvD: +41 + d100 roll: +99 = +29
A clean miss.
!SR>

A major glacei lashes out at you!
AS: +254 vs DS: +368 with AvD: +30 + d100 roll: +57 = -27
A clean miss.

!SR>

[Northern Mountains, Pine Forest - 2769]
A ring of tall modwirs surrounds an outcrop of granite that peeks from a mantle of snowdrifts like a recluse. At the stone's feet, the trail splits into tentative fingers in all directions, the remnants divided by tree trunks and obscured by snow. You also see a gnomish thug, an amber-eyed earth wyrdling, a gnomish marauder, a dwarven thug and a major glacei.
Obvious paths: southeast, west

!SR>

The freezing cold winds shriek all around you, freezing your extremities.

!S>

A gnomish marauder slashes with a troll-claw at you!
AS: +286 vs DS: +368 with AvD: +34 + d100 roll: +79 = +31
A clean miss.

!S>

In an awe inspiring display of combat mastery, a dwarven thug engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!

A dwarven thug swings a broadsword at you!
AS: +315 vs DS: +368 with AvD: +35 + d100 roll: +97 = +79
A clean miss.

A dwarven thug swings a broadsword at you!
AS: +315 vs DS: +368 with AvD: +35 + d100 roll: +48 = +30
A clean miss.

!S>

The translucent sphere fades from around you.

!S>

[Roll result: 168 (open d100: 63)]

A gnomish thug spins quickly behind you and delivers a well placed kick!
You feel humiliated and enraged!

!S>

A gnomish marauder slashes with a troll-claw at you!
AS: +286 vs DS: +257 with AvD: +34 + d100 roll: +6 = +69
A clean miss.

!S>

A major glacei lashes out at you!
AS: +254 vs DS: +257 with AvD: +30 + d100 roll: +48 = +75
A clean miss.

!S>

The air around you becomes incredibly cold as a minor glacei rises up in front of you!

!S>

A gnomish thug swings a longsword at you!
AS: +279 vs DS: +257 with AvD: +41 + d100 roll: +13 = +76
A clean miss.

!S>

A dwarven thug swings a broadsword at you!
AS: +315 vs DS: +257 with AvD: +35 + d100 roll: +33 = +126
... and hits for 13 points of damage!
Quick slash catches your cheek!
Dimples are always nice.

!S>

A gnomish marauder slashes with a troll-claw at you!
AS: +286 vs DS: +254 with AvD: +34 + d100 roll: +79 = +145
... and hits for 13 points of damage!
Blow leaves an imprint on your chest!

!S>ew

You are still stunned.

!S>

You are still stunned.

!S>

A gnomish thug swings a longsword at you!
AS: +279 vs DS: +253 with AvD: +41 + d100 roll: +27 = +94
A clean miss.

!S>

A major glacei flashes with an ice blue light!

A major glacei lashes out at you!
AS: +301 vs DS: +253 with AvD: +30 + d100 roll: +66 = +144
... and hits for 10 points of damage!
Slight leg hold.

!S>ew

You are still stunned.

!S>

You are still stunned.

!S>

A minor glacei lashes out at you!
AS: +242 vs DS: +271 with AvD: +30 + d100 roll: +98 = +99
A clean miss.

!>

A gnomish marauder slashes with a troll-claw at you!
AS: +286 vs DS: +271 with AvD: +34 + d100 roll: +10 = +59
A clean miss.

!>

[haste]>incant 506

[haste]>incant 506

A dwarven thug swings a broadsword at you!

AS: +315 vs DS: +271 with AvD: +35 + d100 roll: +72 = +151
... and hits for 16 points of damage!
Cut over your left eye.

!>

You recite a series of mystical phrases while raising your hands, invoking Haste...

Your spell is ready.
You gesture.
You begin to notice the world slow down around you. Strange.

Cast Roundtime 3 Seconds.

!>

[ Haste: +0:01:07, 0:01:07 remaining. ]
...wait 3 seconds.
!>ew

Wait 2 sec.

!>

You don't have a spell prepared!

!>

You calm down slightly, catching your breath.

!>stance def

A gnomish thug swings a longsword at you!
AS: +279 vs DS: +271 with AvD: +41 + d100 roll: +63 = +112
... and hits for 3 points of damage!
Thrust slides along the back.
Cuts a nagging itch.

!>

Cast Round Time in effect: Setting stance to guarded.

!>ew <--- just getting out of RT, here comes an ewave, should be no prob on the cleanup!

A gnomish marauder slashes with a troll-claw at you!
AS: +286 vs DS: +290 with AvD: +34 + d100 roll: +23 = +53
A clean miss.

!>

A major glacei flashes with a brilliant icy blue light as large chunks of ice fly from its body!
You are struck by a large chunk of ice!
... 30 points of damage!
Icy blast to neck freezes your words in mid-speech and leaves you speechless...permanently!
The bright luminescence fades from around you.
Your heightened attunement to the flows of mana begins to fade.
You feel less confident than before.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
A faint silvery glow fades from around you.
The shimmering multicolored sphere fades from around you.
The tingling sensation and sense of security leaves you.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
You feel your extra magical awareness leave you.
You feel your extra strength departing.
You become solid again.
The shimmering aura fades from around you.
The faint blue glow fades from around your hands.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...

DEAD>

You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).

DEAD>

You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).

DEAD>

A frozen corpse wheels about wildly as she stumbles in!

DEAD>

A minor glacei slides southeast, followed by a hailing icestorm.

DEAD>

A gnomish thug slips into hiding.

DEAD>

Suddenly you have the strangest feeling that you are being watched.

The feeling fades as quickly as it came.

DEAD>

A gnomish marauder slips into hiding.

DEAD>

A major glacei glides in, followed by a hailing icestorm!

DEAD>

A major glacei glides southeast, followed by a hailing icestorm.

DEAD>

Kaedra just arrived.

DEAD>

Kaedra slings a scratched veil iron-bound shield off from over her shoulder.

DEAD>

A minor glacei slides in, followed by a hailing icestorm!

DEAD>

A gnomish marauder leaps out of his hiding place!

DEAD>

A dwarven thug swings a broadsword at Kaedra!

AS: +315 vs DS: +631 with AvD: +33 + d100 roll: +84 = -199

A clean miss.

DEAD>

Kaedra says, "Hello."

Natso
06-26-2013, 05:38 AM
Reacher comes out of hiding.
Reacher searches around for a moment.
>amb reach right leg
You leap from hiding to attack!
You swing an elegant vaalorn falchion at Reacher!
AS: +206 vs DS: +108 with AvD: +36 + d100 roll: +68 = +202
... and hit for 54 points of damage!
Right leg mangled horribly.
He is knocked to the ground!
He is stunned!
Roundtime: 9 sec.
>l
[Helga's, Pub Room]
The narrow, dimly lit room is cluttered with rickety, ale-stained tables and chairs. Candle stubs mounted in earthenware ale flasks offer the only light, their yellowish glow making the room seem more decrepit than it actually is. Several dockworkers converse around a table in hushed voices, between sips of grog and puffs of strong pipe tobacco. A low wooden stage, no more than a small platform, stands at the far end of the room. You also see the Ostan disk.
Also here: a stunned Reacher who is lying down
Obvious exits: east
You ask, "Should I..?"
>stanc off
You are now in an offensive stance.
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>amb
>
You leap from hiding to attack!
You swing an elegant vaalorn falchion at Reacher!
AS: +412 vs DS: +47 with AvD: +36 + d100 roll: +10 = +411
... and hit for 133 points of damage!
Gruesome slash opens Reacher's forehead!
Grey matter spills forth!

* Reacher drops dead at your feet!


Someone screams, "Murder by Ostan! Call the town constable!"

Roundtime: 9 sec.
>
The ghostly voice of Reacher says, "LOL."
>
The ghostly voice of Reacher says, "LOL."
>
* Reacher just bit the dust!
>say I guess so.
You say, "I guess so."

Little bit later after I picked up my jailbox.

l
[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end of the space, an old well, with moss-covered stones and a craggy roof, is shaded by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see the Warmongar disk, some stone benches with some stuff on it and an herbal remedy donation bin.
Also here: Coder, Neelin, Arthuriel, Hiraya who is kneeling, Warmongar who is sitting
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Your disk arrives, following you dutifully.
>
The shimmering multicolored sphere fades from around Coder.
>
Arthuriel just went east.
>
You do not feel drained anymore.
>smile slightly
Ostan smiles slightly
>
Your SIGN OF DEFLECTION is no longer effective.
>
Neelin waves to you.
>
Coder grins at you.
>
A tiny but brilliantly colored bird lands on a branch overhead. It cocks its head, regarding the scene quizzically a moment, then begins to sing. Liquid music pours out from it in an astounding volume for such a tiny bird, and the air is filled with the dulcet tones of its singing.
>
Neelin says, "Heya Ostan."
>
Coder says, "Second level."
>
Coder nods to you.
>
Coder asks, "U ready?"

>say Eh..?
>
You ask, "Eh..?"

>e
[Town Square, East]
Here in the center of a broad plaza near the commercial area of the bazaar stands the impressive facade of the slate-roofed Moot Hall, where the citizens of Wehnimer's Landing hold various official, religious and social functions. Facing the square are some of the town's more prosperous and bustling shops. You also see a large wooden barrel.
Obvious paths: north, east, south, west

Me moving a bunch and going back to Helga's Pub Room.

Told him to come back for his "Level two" but he never showed back up.

Tolbertt
06-26-2013, 05:46 AM
Reacher comes out of hiding.
Reacher searches around for a moment.
>amb reach right leg
You leap from hiding to attack!
You swing an elegant vaalorn falchion at Reacher!
AS: +206 vs DS: +108 with AvD: +36 + d100 roll: +68 = +202
... and hit for 54 points of damage!
Right leg mangled horribly.
He is knocked to the ground!
He is stunned!
Roundtime: 9 sec.
>l
[Helga's, Pub Room]
The narrow, dimly lit room is cluttered with rickety, ale-stained tables and chairs. Candle stubs mounted in earthenware ale flasks offer the only light, their yellowish glow making the room seem more decrepit than it actually is. Several dockworkers converse around a table in hushed voices, between sips of grog and puffs of strong pipe tobacco. A low wooden stage, no more than a small platform, stands at the far end of the room. You also see the Ostan disk.
Also here: a stunned Reacher who is lying down
Obvious exits: east
You ask, "Should I..?"
>stanc off
You are now in an offensive stance.
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>amb
>
You leap from hiding to attack!
You swing an elegant vaalorn falchion at Reacher!
AS: +412 vs DS: +47 with AvD: +36 + d100 roll: +10 = +411
... and hit for 133 points of damage!
Gruesome slash opens Reacher's forehead!
Grey matter spills forth!

* Reacher drops dead at your feet!


Someone screams, "Murder by Ostan! Call the town constable!"

Roundtime: 9 sec.
>
The ghostly voice of Reacher says, "LOL."
>
The ghostly voice of Reacher says, "LOL."
>
* Reacher just bit the dust!
>say I guess so.
You say, "I guess so."

Little bit later after I picked up my jailbox.

l
[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end of the space, an old well, with moss-covered stones and a craggy roof, is shaded by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see the Warmongar disk, some stone benches with some stuff on it and an herbal remedy donation bin.
Also here: Coder, Neelin, Arthuriel, Hiraya who is kneeling, Warmongar who is sitting
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Your disk arrives, following you dutifully.
>
The shimmering multicolored sphere fades from around Coder.
>
Arthuriel just went east.
>
You do not feel drained anymore.
>smile slightly
Ostan smiles slightly
>
Your SIGN OF DEFLECTION is no longer effective.
>
Neelin waves to you.
>
Coder grins at you.
>
A tiny but brilliantly colored bird lands on a branch overhead. It cocks its head, regarding the scene quizzically a moment, then begins to sing. Liquid music pours out from it in an astounding volume for such a tiny bird, and the air is filled with the dulcet tones of its singing.
>
Neelin says, "Heya Ostan."
>
Coder says, "Second level."
>
Coder nods to you.
>
Coder asks, "U ready?"

>say Eh..?
>
You ask, "Eh..?"

>e
[Town Square, East]
Here in the center of a broad plaza near the commercial area of the bazaar stands the impressive facade of the slate-roofed Moot Hall, where the citizens of Wehnimer's Landing hold various official, religious and social functions. Facing the square are some of the town's more prosperous and bustling shops. You also see a large wooden barrel.
Obvious paths: north, east, south, west

Me moving a bunch and going back to Helga's Pub Room.

Told him to come back for his "Level two" but he never showed back up.




u edited the fuck outa that didn't ya :-D thats ok, i'll get cha... :-D

Natso
06-26-2013, 05:49 AM
My scroll only goes up so far.. if you happened to have read I left in the details of what happened, I just cut the log down to be readable.

Tolbertt
06-26-2013, 05:52 AM
Yeah lol... ok

Tolbertt
06-26-2013, 05:59 AM
Yeah lol... ok

Rethius
08-05-2013, 04:09 PM
My first death in game. As you can tell, I'm pretty unlucky here.

You are now in an offensive stance.
>
You swing a very large claidhmore at a wall guardian!
AS: +135 vs DS: +71 with AvD: +26 + d100 roll: +19 = +109
... and hit for 3 points of damage!
Blow glances off the wall guardian's shoulder.
Roundtime: 5 sec.
R>
A wall guardian swings a coral-shafted military pick at you!
AS: +150 vs DS: +102 with AvD: +34 + d100 roll: +94 = +176
... and hits for 44 points of damage!
Throat nearly crushed. You gurgle as you gasp for air.
You are stunned for 6 rounds!
!SR>stance defensive
You are still stunned.
!SR>
A wall guardian swings a coral-shafted military pick at you!
AS: +150 vs DS: +79 with AvD: +34 + d100 roll: +76 = +181
... and hits for 49 points of damage!
Strike pierces gall bladder!
That's gotta hurt!
!S>
A wall guardian swings a coral-shafted military pick at you!
AS: +150 vs DS: +77 with AvD: +34 + d100 roll: +49 = +156
... and hits for 31 points of damage!
Well aimed shot, punctures upper arm!
!S>
A wall guardian swings a coral-shafted military pick at you!
AS: +150 vs DS: +74 with AvD: +34 + d100 roll: +79 = +189
... and hits for 53 points of damage!
Loud *crack* as your sternum breaks!
You become solid again.
The silvery luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
You sense that your attunement to the minds of others has ceased.
You feel your extra strength departing.

Loyrl
08-26-2013, 12:09 PM
Fail berserk fail!

[Ruined Temple, Third Floor]
A crushed skeleton pokes out from below a fallen pillar. The ornate moldings that once adorned the elaborate ceilings lie scattered around the area, imbedded in grooves and cracks in the floor. A few twigs stand out in the ruin, set atop a still standing arch where birds have made a nest. You also see a triton radical.
Obvious paths: north, east, west
>
A triton radical raises an outstretched hand to the air!
A wispy tendril of pure magic reaches out to encircle a triton radical and those nearby.
>
Your disk arrives, following you dutifully.
>
A triton radical steeples her clawed fingers together, murmuring a quick incantation.
>
You feel fully energetic again.
>
A triton radical brings a hand forward, pointing at you!
A triton radical becomes enshrouded in a swirling vortex of energy that quickly expands outward from her, forming an ethereal sphere!
A blast of multihued plasma flares out from the center of the ethereal sphere, striking you!
CS: +424 - TD: +357 + CvA: -25 + d100: +98 == +140
Warding failed!
You are stricken for 61 points of damage!
... 11 points of damage!
Searing wave of plasma cuts through skin and muscle on your leg!
You are knocked to the ground!
You are stunned for 3 rounds!

The ethereal sphere in a triton radical's hand vanishes from sight.
>ber
Everything around you turns red as you work yourself into a berserker's rage!
>
[ Berserk: +0:05:00, 0:05:00 remaining. ]
Focusing on your bloodlust, you shake yourself out of the stun!
The redness fades from the world and you begin to breathe harder.
>
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +525 vs DS: +301 with AvD: +32 + d100 roll: +67 = +323
... and hits for 29 points of damage!
Nice shot to the head gouges your cheek!
You are stunned for 2 rounds!
The guiding force leaves a triton radical.
>stance def
You are still stunned.
>ber
Everything around you turns red as you work yourself into a berserker's rage!
>
[ Berserk: +0:05:00, 0:05:00 remaining. ]
A triton combatant strides in, a wary look on his face.
>stance def
You struggle against the dull feeling of the stun but cannot shake it!
>
You are still stunned.
>
In an awe inspiring display of combat mastery, a triton radical engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +450 vs DS: +243 with AvD: +32 + d100 roll: +74 = +313
... and hits for 28 points of damage!
Neck vertebrae snap.

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +450 vs DS: +236 with AvD: +32 + d100 roll: +56 = +302
... and hits for 30 points of damage!
Well aimed shot, punctures calf!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +450 vs DS: +227 with AvD: +32 + d100 roll: +66 = +321
... and hits for 32 points of damage!
Well aimed shot, punctures calf!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +450 vs DS: +227 with AvD: +32 + d100 roll: +94 = +349
... and hits for 40 points of damage!
Nailed in lower back!
The layer of protection fades away.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
You feel the extra courage wane.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You become solid again.
The brilliant luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...

The triton radical pauses momentarily, thoughtfully considering your corpse.

Mohrgan
10-19-2013, 11:49 PM
Doesn't take much for things to go awry while favor hunting on plane 5.

[The Rift]
The river of blood moves through a hole to the east. Your feet squelch and squish with each step, and you are forced to place them carefully for fear of slipping. The walls are crawling with worms, greenish grey and horrible, slowly weakening the structure. The squeezing of the walls is not as strong here as in other places, as if the creepers had already damaged them. You also see a shard of oblivion quartz, a vaespilon and some waxy grey caederine.
Obvious paths: northeast, south, west
>
Your disk arrives, following you dutifully.
>
A vaespilon draws an ancient sigil in the air.
>get wara
You remove a twin-bladed midnight black waraxe from in your weapon harness.
>wt feint
[Roll result: 148 (open d100: 11) Bonus: 10]
You feint low, the vaespilon buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.

Tha-thump.
>amb v hea
A vaespilon drags herself in!

...D'oh! Jumping in front of my blade while the other one already has a spell prepped on a mediocre feint. Non-targeted vaesp fail.

You swing a twin-bladed midnight black waraxe at a vaespilon!
AS: +530 vs DS: +372 with AvD: +33 + d100 roll: +90 = +281
... and hit for 115 points of damage!
Brain driven into neck by mammoth downswing!
You hear a sound like a weeping child as a white glow separates itself from the vaespilon's body as it rises, disappearing into the heavens.
The vaespilon falls to the ground motionless.
The very powerful look leaves a vaespilon.
The white light leaves a vaespilon.
A vaespilon glances around, looking a bit less confident.
The deep blue glow leaves a vaespilon.
The tingling sensation and sense of security leaves a vaespilon.
The brilliant luminescence fades from around a vaespilon.
The bright luminescence fades from around a vaespilon.
The powerful look leaves a vaespilon.
The light blue glow leaves a vaespilon.
Roundtime: 6 sec.
R>l
[The Rift]
The river of blood moves through a hole to the east. Your feet squelch and squish with each step, and you are forced to place them carefully for fear of slipping. The walls are crawling with worms, greenish grey and horrible, slowly weakening the structure. The squeezing of the walls is not as strong here as in other places, as if the creepers had already damaged them. You also see a vaespilon that appears dead, the Mohrgan disk, a shard of oblivion quartz, a vaespilon and some waxy grey caederine.
Obvious paths: northeast, south, west

You say, "Oh dear."
R>
You begin to lose touch with your internal sources of strength.
R>'Not ideal
You say, "Not ideal."
R>sym holi other v ...Got off my emergency vaespilon symbol as the RT was ending...or did I?

A vaespilon points a skeletal finger at you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Mohrgan has been vaporized!

The layer of protection fades away.
You feel the extra courage wane.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 28 mins...

Blasted into a thousand pieces your remains speed through a limitless void for several moments before you feel a tugging on your remains by some unseen force. You realize you are falling rapidly when abruptly your remains come to a crashing stop.

[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see the Aiya disk, the Evalea disk, the Anastaise disk, a tin plate, a sugar-dusted travel biscuit, a sugar-dusted travel biscuit, a sugar-dusted travel biscuit, a polished brass cart with some stuff on it, a polished silver-bound barrel with some stuff on it, a carved ice bench with some stuff on it and a blanket of snow.
Also here: Plenty of amused people.
Obvious paths: north, east, south, west
DEAD>
You cannot use this symbol while dead.
DEAD>loot ..fail...
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>

Jeril
10-25-2013, 12:38 AM
I was minding my own business on plane four when this BS happened.

R>amb
You swing a perfect vultite maul at a glistening cerebralite!
A translucent shell appears around the cerebralite, absorbing most of the blow.
AS: +652 vs DS: +364 with AvD: +41 + d100 roll: +22 = +351
... and hit for 188 points of damage!
An intangible ripple of pure energy courses through the air as the cerebralite's pupils widen a final time, its eyes clouding over as it dies.
The brilliant aura fades away from a glistening cerebralite.
The brilliant luminescence fades from around a glistening cerebralite.
A shadow seems to detach itself from a glistening cerebralite, swiftly dissipating into the air.
The bright luminescence fades from around a glistening cerebralite.
Roundtime: 6 sec.
R>
Your vocal cords feel fully rested from all those war cries.
R>
Suddenly you feel sick and queasy, and your world seems blurry and indistinct. You fight an intense vertigo for a moment before the sensation leaves you. You regain your senses, blink once and look around.
[The Rift - 12215]
vaespilon entered the room.
Purple blood flows over the floor, making footing hazardous and slick. As it moves to the south, it slowly turns red, brought to life by the breeze flowing through. The walls squeeze in and out, forcing the blood to move south and east. The floor ripples beneath your feet as worms burrow through, tooth-filled maws breaking the surface violently then diving back below. You also see a vaespilon and a lost soul.
Obvious exits: northeast, southeast, west
Roundtime: 5 sec.
R>
A lost soul swings a gleaming silvery scythe at you!
You barely manage to fend off the attack with your maul!
R>
A vaespilon draws an ancient sigil in the air.
R>
A n'ecare pads in silently!
R>
n'ecare entered the room.
Your disk arrives, following you dutifully.
R>tar v
A battered antique faewood crate scurries up to you on its wooden legs.
R>

Tha-thump.

R>
You are now targeting a vaespilon.
R>
A vaespilon points a skeletal finger at you!
A wave of dark ethereal ripples moves outward from a vaespilon.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 16 sec.
PR>
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A n'ecare swings a long blackened jeddart-axe at you!
AS: +394 vs DS: +513 with AvD: +12 + d100 roll: +21 = -86
A clean miss.
R>
The wall of force disappears from around a vaespilon.
R>
A lost soul swings a gleaming silvery scythe at you!
AS: +433 vs DS: +513 with AvD: +14 + d100 roll: +79 = +13
A clean miss.
R>
Waves of black anti-mana wash through the area.

R>
A vaespilon draws an ancient sigil in the air.
R>
[Roll result: 109 (open d100: 181)]
A n'ecare hurls itself at you and connects!
A n'ecare pins you to the ground!

Roundtime: 4 sec.
PR>;chat :lnet this could be bad

Tha-thump.

PR>
A vaespilon points a skeletal finger at you!
CS: +385 - TD: +398 + CvA: -21 + d100: +7 == -27
Warded off!
PR>
A n'ecare stands up slowly.
PR>
A vaespilon drags herself in!
PR>
vaespilon entered the room.
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A lost soul swings a gleaming silvery scythe at you!
AS: +433 vs DS: +523 with AvD: +14 + d100 roll: +19 = -57
A clean miss.
R>
A vaespilon swings a blackened wooden staff at you!
AS: +507 vs DS: +523 with AvD: +6 + d100 roll: +42 = +32
A clean miss.
The guiding force leaves a vaespilon.
R>
A n'ecare swings a long blackened jeddart-axe at you!
At the last moment, you parry the blow with your maul!
R>
A vaespilon draws an ancient sigil in the air.
R>
A vaespilon draws an ancient sigil in the air.
R>
A n'ecare swings a long blackened jeddart-axe at you!
You evade the attack by a hair!
R>

Mmm-Mmmph.

R>
A vaespilon points a skeletal finger at you!
CS: +382 - TD: +398 + CvA: -21 + d100: +28 == -9
Warded off!
R>
A lost soul gestures and utters a phrase of arcane magic.
R>
A vaespilon points a skeletal finger at you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

mrjrd222
10-26-2013, 11:18 PM
Hate implosion, pretty ridiculous that a level 93 can just rape you like that without any type of warding check...

Timjirdos
11-03-2013, 10:54 PM
Hate implosion, pretty ridiculous that a level 93 can just rape you like that without any type of warding check...
I feel your pain.

An Illoke mystic summons the wrath of his god as he gestures at you!
A massive stone hand appears in the air before you!
The gigantic hand wraps around you, gripping you tightly as it clenches. You let out an agonized scream as you feel your bones shattering under the crushing force!

... 35 points of damage!
Massive blow to your temple drops you in your tracks!
You become solid again.
You no longer bristle with energy.
A luminescent aura fades from around you.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
The layer of stone surrounding you crumbles away.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The shimmering multicolored sphere fades from around you.
Your SIGN OF SHIELDS is no longer effective.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.
You feel your extra strength departing.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
You feel your extra magical awareness leave you.
Your SIGN OF WARDING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

Stunseed
02-20-2014, 09:57 PM
A couple of pretty nice hits taken while ghosting in Plat, relogged in try to berserk...Too late...

An enraged Ithzir adept returns to the fray!
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +555 vs DS: +164 with AvD: +33 + d100 roll: +25 = +449
... and hits for 61 points of damage!
Nasty shock to the head. You feel dazed and confused.
You are stunned for 4 rounds!

Followed by..

An enraged Ithzir adept returns to the fray!
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +571 vs DS: +122 with AvD: +33 + d100 roll: +82 = +564
... and hits for 91 points of damage!
Great bolt of electricity pierces right eye and fries brain till dead.

Gelston
02-20-2014, 11:55 PM
http://cloud-2.steampowered.com/ugc/469802550788691164/025338563A13D45235370559E789152A5E28AD8F/1900x1080.resizedimage


Oops, wrong game thread.

Johnny Five
03-03-2014, 11:43 PM
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward Alafaya!
CS: +508 - TD: +356 + CvA: -18 + d100: +60 - -5 == +199
Warding failed!
Alafaya is cloaked in a blinding platinum light and assailed for 80 points of damage!
... 40 points of damage!
Alafaya is sliced open neatly by brilliant beam of plasma!
She is stunned!
... 1 point of damage!
Searing bolt of energy strikes Alafaya, scorching a wide swath of flesh!
... 1 point of damage!
Light burns to Alafaya's leg.
Cast Roundtime 3 Seconds.

Abruptly, you sense the attention of your spirit slayer focus upon Alafaya. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.



Particles of dust and soot rise from the ground under your spirit slayer as a pulsating, platinum ripple of energy spirals off of the mote toward Alafaya!
CS: +542 - TD: +356 + CvA: -18 + d100: +55 - -5 == +228
Warding failed!
Alafaya is cloaked in a blinding platinum light and assailed for 176 points of damage!

* Alafaya drops dead at your feet!

The deep blue glow leaves Alafaya.
The brilliant luminescence fades from around Alafaya.
A faint silvery glow fades from around Alafaya.
Alafaya becomes solid again.
A series of glacial blue lines suddenly appears on Alafaya's face, quickly racing towards the center of her forehead before detaching and dissipating in the air.
The bright luminescence fades from around Alafaya.
Alafaya returns to normal color.
The light blue glow leaves Alafaya.
The faint blue glow fades from around Alafaya's hands.
Alafaya seems a bit less imposing.
Alafaya appears less confident.
The shimmering aura fades from around Alafaya.
A silver light faintly flickers around Alafaya, then fades.
Alafaya seems to lose some dexterity.
The glowing specks of energy surrounding Alafaya suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Alafaya.

A gravelly voice from the crowd echoes, "Murder! Murder! Someone call for the Dwarven deputy!"

>Dayko nods at Yangh.
>Varucca nods at Khelben.
> * Alafaya just bit the dust!
>Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>Khelben just kneeled down and pulled Alafaya's lifeless body into his arms.
>Mikeke removes a single black-striped arrow from a bundle of black-striped arrows.
>target mikYou are now targeting Mikeke.
>Mikeke simpers.
>inc 317You chant a reverent litany, clasping your hands while focusing upon the Divine Fury spell...
Your spell is ready.
You gesture at Mikeke.
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward Mikeke!
CS: +508 - TD: +364 + CvA: -18 + d100: +94 == +220
Warding failed!
Mikeke is cloaked in a blinding platinum light and assailed for 156 points of damage!
... 40 points of damage!
Encasing plasma cremates Mikeke's hand leaving a bloody stump!
He is stunned!
... 5 points of damage!
Plasma scalds Mikeke's stomach leaving painful red streaks.
Cast Roundtime 3 Seconds.

Abruptly, you sense the attention of your spirit slayer focus upon Mikeke. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.



Particles of dust and soot rise from the ground under your spirit slayer as a pulsating, platinum ripple of energy spirals off of the mote toward Mikeke!
CS: +542 - TD: +364 + CvA: -18 + d100: +21 == +181
Warding failed!
Mikeke is cloaked in a blinding platinum light and assailed for 83 points of damage!

* Mikeke drops dead at your feet!

The brilliant luminescence fades from around Mikeke.
The bright luminescence fades from around Mikeke.
Mikeke becomes solid again.
The silvery luminescence fades from around Mikeke.
Mikeke returns to normal color.
The glowing specks of energy surrounding Mikeke suddenly shoot off in all directions, then quickly fade away.
Mikeke seems a bit less imposing.
A faint silvery glow fades from around Mikeke.
Mikeke appears less confident and fearless.
Mikeke appears less confident.
The powerful look leaves Mikeke.
The light blue glow leaves Mikeke.
The deep blue glow leaves Mikeke.
Mikeke seems to lose some dexterity.

zhelas
03-22-2014, 09:06 PM
A sand devil whirls madly in circles around you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.


This is my third character to hunt sand devils and this is the first time I have ever seen them cast focused implosion.

FlayedAngel
03-22-2014, 09:24 PM
http://cloud-2.steampowered.com/ugc/469802550788691164/025338563A13D45235370559E789152A5E28AD8F/1900x1080.resizedimage


Oops, wrong game thread.
What game is that??

Taernath
03-22-2014, 09:49 PM
Plague Inc: Evolved

FlayedAngel
03-22-2014, 09:55 PM
Plague Inc: Evolved
Sweet, thanks -- I might check it out. Reminds me of the board game Pandemic.

Me and some friends of mine will occasionally get together to play board games and drink beers; everyone kind of dreads playing that one because, man... can things ever go wrong fast in that game, haha.

FlayedAngel
03-22-2014, 09:56 PM
Oh man, I feel the pain on the Vaesps -- one time, I got dropped face-down (from climbing a thread or something) in a room with three of 'em, all with voids prepped or about to prep them.

Needless to say, that did not end well.

Gelston
03-22-2014, 10:24 PM
Sweet, thanks -- I might check it out. Reminds me of the board game Pandemic.

Me and some friends of mine will occasionally get together to play board games and drink beers; everyone kind of dreads playing that one because, man... can things ever go wrong fast in that game, haha.

Yeah, it is sorta inspired from that. It is 15 bucks on Steam.

Timjirdos
06-16-2014, 02:13 PM
Rarr chants a reverent litany and clasps her hands while tightly focusing her thoughts...
Rarr gestures at you.
CS: +412 - TD: +333 + CvA: +14 + d100: +25 == +118
Warding failed!
Rarr's face shimmers and vanishes, and, in its place, you see a pair of feral amber eyes gleaming out of darkness. Faintly, you can discern the outline of a jackal's head, but the proportions are subtly distorted -- the muzzle is too large to properly fit the head, and needlelike teeth gleam menacingly behind black lips. Darkness wells forth to consume the image, and then you see nothing at all.
You are dazed
Rarr tried to drag you, but your group status is closed. Type "GROUP OPEN" to permit yourself to be dragged.
The gyrfalcon circles lazily above.
Rarr snickers.
Rarr gestures while calling upon the lesser spirits for aid...
Rarr gestures.
Fog swirls and eddies about the area. Wispy grey tendrils writhe as they climb around Rarr's form until she is completely enshrouded and disappears within the mist.
Rozy gestures while calling upon the lesser spirits for aid...
Rozy gestures at you.
You regain clarity and focus.
You are no longer stunned.
The mirror images surrounding Ruabadra undulate and grow stronger.
Ruabadra renews her songs.
Hilti traces a simple symbol as he reverently calls upon the power of his patron...
Hilti gestures.
A dim celadon wisp flares briefly about each of Hilti's hands, trailing soft pulses of residual light as they move.
You growl ferociously!
Lillyen fidgets.
Lillyen searches around for a moment.
You notice Rarr sneak in around behind you.
Speaking to Rozy, you say, "Thanks, sweetie."
Rarr comes out of hiding.
Rarr flings herself against you, bounces off you, and giggles madly!
You point at Rarr.
Rarr carefully rubs her purple thunderstone.
A dark shroud engulfs all viewable light leaving you in a state of suspension. Within moments, you feel a sharp tug on your mind as your sight becomes clear again ...

[Icemule Trace, Exterior]
A chill wind blows down from beyond the glacier, rustling the sparse clumps of grass along the ground. The high walls of Icemule Trace tower overhead, muffling the noises of the town beyond. You also see an East Gate guard and a tall gate.
Also here: Great Lady Rarr
Obvious paths: north, east, south
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
Rarr traces a sign while petitioning the spirits for cognition...
You gesture at Rarr.
The dull golden nimbus surrounding Rarr suddenly begins to glow brightly.
CS: +425 - TD: +364 + CvA: +12 + d100: +46 - -5 == +124
Warding failed!
Wisps of black smoke swirl around Rarr and she bursts into flame!
... 30 points of damage!
Extreme heat causes Rarr's right arm to expand and snap. That must hurt!
She is stunned!
... 20 points of damage!
Nasty burns to left arm. Gonna need lots of butter.
... 25 points of damage!
Abdomen bursts into flames. Would be funny without the blood.

The flames around Rarr continue to burn!
Cast Roundtime 3 Seconds.
>Your disk arrives, following you dutifully.
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
You gesture at Rarr.
CS: +425 - TD: +364 + CvA: +12 + d100: +99 - -5 == +177
Warding failed!
Wisps of black smoke swirl around Rarr and she bursts into flame!
... 25 points of damage!
Flames burn hole in chest exposing ribs!
... 30 points of damage!
Extreme heat causes Rarr's right leg to expand and snap. That must hurt!
She is knocked to the ground!
... 50 points of damage!
Skin and some muscle burnt off chest.

* Rarr drops dead at your feet!

Rarr seems slightly different.
An ethereal golden collection bowl drifts out of Rarr, then vanishes.
The dim aura fades from around Rarr.
Rarr appears less confident.
The very powerful look leaves Rarr.
The white light leaves Rarr.
The dull golden nimbus fades from around Rarr.
The deep blue glow leaves Rarr.
The glowing specks of energy surrounding Rarr suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Rarr.
Rarr seems a bit less imposing.
Rarr becomes unbalanced for a second, then recovers.
Rarr appears to lose some internal strength.
Rarr seems hesitant.
The powerful look leaves Rarr.
The air calms down around Rarr.
A white glow rushes away from Rarr.
The light blue glow leaves Rarr.
The brilliant luminescence fades from around Rarr.
A silver light faintly flickers around Rarr, then fades.
The bright luminescence fades from around Rarr.
The opalescent aura fades from around Rarr.
A subtle light fades from Rarr's eyes.
The brilliant aura fades away from Rarr.
Cast Roundtime 3 Seconds.
The Rarr disk disintegrates, dropping everything on the ground.
* Rarr just bit the dust!

Timjirdos
06-16-2014, 02:19 PM
And......
Private]-GSIV:Rarr echo in your mind:
"Big mistake...I'm always nice til then"
You hear the faint thoughts of [Private]-GSIV:Rarr echo in your mind:
"Ya always gotta take things too far"

[Private]-GSIV:Rarr echo in your mind:
"Alright...I'm just gonna start being deadly then, no more playing"


So 20 minutes later, I come back from mist harbor.....After absorbing most of my bounty XP. I'm invisible. and MY FUCKING DISK gave me away. lol.
This picks up after she brings in a dead guy and dispelled my invisibilty. I wasn't going to interrupt a cleric working, anyhow.

Rarr suddenly fades into view.
Rarr channels at you.
Rarr looks less calm and refreshed than a moment ago.
Particles of dust and soot rise from the ground at Rarr's feet as she releases a pulsating, platinum ripple of energy toward you!
CS: +422 - TD: +318 + CvA: +14 + d100: +27 == +145
Warding failed!
You are cloaked in a blinding platinum light and assailed for 85 points of damage!
... 35 points of damage!
Fiery blast of plasma blows your leg into a bloody spray!
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 8 rounds!
... 10 points of damage!
Mighty blow cracks several of your ribs.
You feel your extra magical awareness leave you.
You sense that your attunement to the minds of others has ceased.
The layer of stone surrounding you crumbles away.
The silvery luminescence fades from around you.
A faint silvery glow fades from around you.
The brilliant luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You no longer bristle with energy.
The bright luminescence fades from around you.
You feel less confident than before.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
You become solid again.
The shimmering multicolored sphere fades from around you.
You feel your extra strength departing.
The tingling sensation and sense of security leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...

So we're even up, I guess.

Timjirdos
06-16-2014, 02:20 PM
A sand devil whirls madly in circles around you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.


This is my third character to hunt sand devils and this is the first time I have ever seen them cast focused implosion.

They used to do it all the time when I hunted them with my warrior.

Timjirdos
06-17-2014, 02:29 PM
Shit got real in icemule TC:
it's all fun and games until someone gets DEAD!

Fribbo waves.
Your disk arrives, following you dutifully.
Fribbo checks his equipment, adjusting and rearranging his gear.

Jeril just went east.
Rozy exclaims, "No dies!"
Cruxophim licks Rozy's cheek sloppily. Yuck!
Fribbo says, "Hopes not."
Jeril just arrived.
A battered antique faewood crate scurries up to Jeril on its wooden legs.
You hear the faint thoughts of [LNet]-GSIV:Jeril echo in your mind:
"lolol"
You gesture and invoke the powers of the elements for the Elemental Detection spell...
Your spell is ready.
You gesture at Fribbo.
You detect the following spells on Fribbo:
Strength with a great amount of time remaining.
Thurfel's Ward with a great amount of time remaining.
Elemental Defense II with a great amount of time remaining.
Mobility with a great amount of time remaining.
Resist Elements with a great amount of time remaining.
Natural Colors with a great amount of time remaining.
Elemental Defense I with a great amount of time remaining.
Elemental Defense III with a great amount of time remaining.
Mass Blur with a great amount of time remaining.
Cast Roundtime 3 Seconds.
You feel less drained.
Rozy starts chortling.
Jeril gently bites Cruxophim.
Cruxophim folds his hands and deeply intones a sonorous mantra...
Cruxophim makes a complex gesture at Fribbo.
Eyes widening momentarily, Fribbo gazes into the distance before adopting a thoughtful expression.
You nod at Fribbo.
Jeril says to you, "You, sir, are a mangled jolthead!"
Fribbo says, "I just got some wizard spell ups before."
Jeril snuggles Rozy, who responds by cradling an arm around him.
Cruxophim folds his hands and deeply intones a sonorous mantra...
Cruxophim makes a complex gesture at Fribbo.
Eyes widening momentarily, Fribbo gazes into the distance before adopting a thoughtful expression.
Fribbo says, "Ooh."
Cruxophim gives you a playful bite.
ou intone a phrase of elemental power while raising your hands, invoking Hand of Tonis...
Your spell is ready.
You gesture at Jeril.
CS: +425 - TD: +387 + CvA: -21 + d100: +31 - -5 == +53
Warded off!
A hand of air reaches towards Jeril, snatching the breath from his lungs. Jeril takes a deep breath at the last moment, avoiding incapacitation.
Cast Roundtime 3 Seconds.
Cruxophim folds his hands and deeply intones a sonorous mantra...
Cruxophim makes a complex gesture at Fribbo.
Eyes widening momentarily, Fribbo gazes into the distance before adopting a thoughtful expression.
You move into a guarded stance, ready to protect yourself.
Fribbo exclaims, "Foresights!"
Rozy traces a sign that contorts in the air while she forcefully incants a dark invocation...
Rozy gestures at you.
CS: +474 - TD: +352 + CvA: +14 + d100: +73 - +20 == +189
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
You are still stunned.
Rozy exclaims, "Jolthead!"
The antique faewood crate yawns its lid widely, somehow managing to look bored.
Cruxophim gives you a good lick across the cheek, and there's nothing you can do about it!
Jeril seems a bit weaker than before.
Jeril gestures while calling upon the lesser spirits for aid...
Jeril gestures at you.
Nothing happens.
Cruxophim gives you a good lick across the cheek, and there's nothing you can do about it!
Rozy gestures while calling upon the lesser spirits for aid...
Rozy gestures at you.
Jeril attempts to jab you!
Jeril has decent positioning against you.
UAF: 597 vs UDF: 538 = 1.109 * MM: 98 + d100: 39 = 147
A layer of shifting stone absorbs 3 points of damage!
... and hit for 1 point of damage!
Jab to chest. *THUMP!*
You move into a defensive stance, ready to fend off an attack.
Your dancing fingers weave a web of protection around you!
[ Sign of Shields: +0:14:20, 0:14:20 remaining. ]
Cruxophim snickers.
get runeYou remove a chipped villswood runestaff from in your black harness.
Cruxophim meditates over you.
Cruxophim takes all of your blood loss.
Fribbo says, "Hmm, getting dangerous."
Gracy slowly fades into view with a gasp of breath and a slightly disoriented look.
say battle!Jeril grins at you.
You exclaim, "Battle!"
[Roll result: 78 (open d100: -70)]
Jeril feints to the left, you almost buy the ruse, but recover just in time.
Roundtime: 2 sec.
R>Cruxophim raises his arms defensively in front of his face and ducks behind them.

R>You hear someone whistling in the shadows.

>prep 917[Roll result: 63 (open d100: 15)]
Jeril feints to the right, but you aren't fooled for a second.
>Your hands glow with power as you invoke the phrase for Boil Earth...
Your spell is ready.
cast jeril
Your surroundings melt away as the air around you shivers with a large flux of mana. You glimpse yourself seriously harmed at the hands of Jeril before being wrenched back in time prior to your calamity. The temporal shadows fade with the oddly calming feeling of deja vu.
You gesture at Jeril.
The ground beneath Jeril begins to boil violently!
Jeril dodges out of the way!
The ground then quickly cools.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
Rozy giggles.
>[Roll result: 133 (open d100: 85)]
Jeril feints low, you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime: 5 sec.
Fribbo's jaw drops.
Your surroundings melt away as the air around you shivers with a large flux of mana. You glimpse yourself seriously harmed at the hands of Jeril before being wrenched back in time prior to your calamity. The temporal shadows fade with the oddly calming feeling of deja vu.
R>Fribbo waves.
R>Jeril attempts to grapple you!
UAF: 597 vs UDF: 624 = 0.956 * MM: 98 + d100: 87 = 180
A hit!
Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.
Jeril has decent positioning against you.
UAF: 597 vs UDF: 824 = 0.724 * MM: 98 + d100: 27 = 98
A close miss!
R>Cruxophim gasps in terrified panic, trembling and flailing his arms about!
R>Jeril snickers.
Jeril attempts to grapple you!
Jeril has excellent positioning against you.
UAF: 597 vs UDF: 624 = 0.956 * MM: 98 + d100: 22 = 115
A layer of shifting stone absorbs 7 points of damage!
... and hit for 17 points of damage!
Left knee cracks loudly as it gets wrenched out of position!
You are stunned for 4 rounds!
The strike causes you to favor your wounded leg!
You are still stunned.
Rozy gives you a good lick across the cheek, and there's nothing you can do about it!
Rozy gestures while calling upon the lesser spirits for aid...
Rozy gestures at a tincture of haphip.
Jeril attempts to grapple you!
UAF: 597 vs UDF: 610 = 0.978 * MM: 103 + d100: 74 = 174
A hit!
Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.
Jeril has excellent positioning against you.
UAF: 597 vs UDF: 810 = 0.737 * MM: 103 + d100: 48 = 123
A layer of shifting stone absorbs 6 points of damage!
... and hit for 23 points of damage!
You flip head-over-heels, landing badly on right arm.
You are knocked to the ground!
The strike causes you to favor your wounded arm!

PS>Cruxophim meditates over you.
Cruxophim takes your left leg damage.

Cruxophim meditates over you.
Cruxophim takes your right arm damage.
PS>Rozy laughs!
PS>Cruxophim meditates over you.
Cruxophim takes all of your blood loss.
PS>Jeril attempts to grapple you!
Jeril has excellent positioning against you.
UAF: 597 vs UDF: 606 = 0.985 * MM: 108 + d100: 83 = 189
A layer of shifting stone absorbs 7 points of damage!
... and hit for 44 points of damage!
Amazing throw sends you in one direction, but right arm stays behind!

PS>Cruxophim appears to be focusing his thoughts while chanting softly...
Cruxophim concentrates.
Cruxophim looks a lot better.
PS>Cruxophim's eyes glaze over as he stares, unfocused, into the distance.

>Jeril leans on you.
>Cruxophim meditates over you.
Cruxophim takes your right arm damage.
>Cruxophim meditates over you.
Cruxophim takes all of your blood loss.
>Cruxophim waves an arm about in an attempt to applaud.

>Your leg feels normal again.

Jeril attempts to grapple you!
UAF: 597 vs UDF: 611 = 0.977 * MM: 98 + d100: 66 = 161
A hit!
Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.
Jeril has excellent positioning against you.
UAF: 597 vs UDF: 811 = 0.736 * MM: 98 + d100: 36 = 108
A layer of shifting stone absorbs 1 point of damage!
... and hit for 1 point of damage!
You shake off a weak arm grab.


The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see the Jeril disk, the Rozy disk, a blanket of snow, a carved ice bench with some stuff on it and a colorful silver-bound barrel with some stuff on it.
Also here: Jeril, Cruxophim, Rozy
Obvious paths: north, east, south, west
>prep 519You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
>Cruxophim appears to be focusing his thoughts while chanting softly...
Cruxophim concentrates.
Cruxophim looks a lot better.
You gesture at Jeril.
CS: +425 - TD: +387 + CvA: -21 + d100: +15 - -5 == +37
Warded off!
Wisps of black smoke swirl around Jeril for a moment, then dissipate.
Cast Roundtime 3 Seconds.
Cruxophim murmurs a simple, mystical chant...
Cruxophim concentrates.
Cruxophim's right arm looks better.
Jeril attempts to grapple you!
Jeril has excellent positioning against you.
UAF: 597 vs UDF: 616 = 0.969 * MM: 98 + d100: 93 = 187
A layer of shifting stone shatters!
... and hit for 61 points of damage!
You are nearly torn into two pieces as the abdomen is compressed back toward the spine!
Your SIGN OF SMITING is no longer effective.
The tingling sensation and sense of security leaves you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The shimmering multicolored sphere fades from around you.
The silvery luminescence fades from around you.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
You become solid again.
You feel your extra magical awareness leave you.
You feel your extra strength departing.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
You feel less confident than before.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You no longer bristle with energy.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...
Roundtime: 10 sec.
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Jeril.)

Someone screams, "Murder by Jeril! Call the Halfling deputy!"

Timjirdos
07-15-2014, 09:38 PM
Not an actual clip of a death, but an impressive case of mechanics abuse.

Backstory: Brevelan, a very, very angsty and quick to void Sorcerer, apparently voided Ortar, some warrior, around the Landing. 15 minutes of bickering in TSC resulted in no apparent reason WHY she did it, but apparently, quite a few people were very pissed off. She just sat safely in TSC and gloated with her group closed. But then this . . .

This goes unnoticed by most:
Rarr gestures at an uncut emerald.
A quick prayer uttered by Rarr causes the uncut emerald to glow slightly.
>
Rarr blinks out of existence ... an audible pop precedes Rarr's return to your view.


5 minutes later:
[Town Square Central]
Also here: Lady Krysanna, Baschem, High Lord Nazca, Xorent, Lord Bevan, Gwinnhafyr who is lying down, Greycrown who is sitting, Lady Lizythia, Vujia who is sitting, Brevelan who is sitting, Lady Wintersylph who is kneeling, Izden, Jeralyn, Lord Gorln who is sitting, Sabran, Maylan who is kneeling, Rekatrednu who is sitting, Marumoto who is lying down, Arciem who is sitting
>
You notice Rarr try to tiptoe silently by you.
You notice a pure white snow-owl glancing off in another direction for a moment.
You notice a short-haired white cat glancing off in another direction for a moment.
>
Rarr comes out of hiding.
Rarr flings herself against Brevelan, bounces off of her, and giggles madly!
>
Rarr carefully rubs her uncut emerald.
The nighttime sky vanishes under a veil of darkness as the once lively twilight scene muffles to nothingness. A hollowing emptiness fills the air and all semblance of time falls to the wayside. Before your eyes can adjust to the darkness the veil fades away and the world returns to its previous state, but it appears that Rarr's group is missing.
>
* Brevelan just bit the dust!

I was entirely uninvolved, but was impressed. Brevelan has threatened to kill at least 3 of my characters in the past for little or no reason, and has literally nothing better to do other than go around snarling "Watch out or I'll void you!" Pretty funny. well she did that to me. And it backfired ...pun sort of intended

droit
07-24-2014, 07:02 PM
Drafix finally got his revenge for me killing him during the invasion.

Drafix suddenly fades into view.
Drafix gestures at you.
CS: +553 - TD: +416 + CvA: -18 + d100: +90 - -5 == +214
Warding failed!
Wisps of black smoke swirl around your body as it bursts into flame!
... 20 points of damage!
Extreme heat causes your left leg to expand and snap. That hurts!
You are knocked to the ground!
You are stunned for 6 rounds!
... 5 points of damage!
Burst of flames chars neck a crispy black.

The flames around you continue to burn!
>
Drafix gestures at you.
CS: +553 - TD: +416 + CvA: -18 + d100: +13 - -5 == +137
Warding failed!
Wisps of black smoke swirl around your body as it bursts into flame!
... 1 point of damage!
Minor burns to chest. That hurts a bit.
... 10 points of damage!
Nasty burns to chest make you wish you never heard of heartburn.

The flames around you continue to burn!
>
Drafix gestures at you.
The dull golden nimbus surrounding you flares into life as it glows brightly for a moment.
CS: +553 - TD: +416 + CvA: -18 + d100: +36 - -5 == +160
Warding failed!
Wisps of black smoke swirl around your body as it bursts into flame!
... 10 points of damage!
Nasty burns to left leg. Gonna need lots of butter.
... 5 points of damage!
Burst of flames char abdomen a crispy black.

The flames around you continue to burn!
>
Drafix gestures at you.
CS: +553 - TD: +416 + CvA: -18 + d100: +94 - -5 == +218
Warding failed!
Wisps of black smoke swirl around your body as it bursts into flame!
... 10 points of damage!
Nasty burns to chest make you wish you never heard of heartburn.
... 20 points of damage!
Extreme heat causes your left arm to expand and snap. That must hurt!

The flames around you continue to burn!
>
Drafix gestures at you.
The dull golden nimbus surrounding you flares into life as it glows brightly for a moment.
CS: +553 - TD: +416 + CvA: -18 + d100: +36 - -5 == +160
Warding failed!
Wisps of black smoke swirl around your body as it bursts into flame!
... 15 points of damage!
Flames incinerate right leg to the bone. Not a pleasant sight.
... 1 point of damage!
Burst of flames to right leg burns skin bright red.

The flames around you continue to burn!
>
Drafix gestures at you.
CS: +553 - TD: +416 + CvA: -18 + d100: +62 - -5 == +186
Warding failed!
Wisps of black smoke swirl around your body as it bursts into flame!
... 10 points of damage!
Nasty burns to right hand. Gonna need lots of butter.
... 15 points of damage!
Flames burn neck into a bubbling mass of flesh. Forget lunch.

The flames around you continue to burn!
>
Drafix gestures at you.
CS: +553 - TD: +416 + CvA: -18 + d100: +82 - -5 == +206
Warding failed!
Wisps of black smoke swirl around your body as it bursts into flame!
... 20 points of damage!
Flames cook your abdomen. Feels about medium well.
... 20 points of damage!
Flames cook your chest. Feels about medium well.
You lose your extra internal fortitude.
You notice your blood flow go back to normal.
You feel less in tune with your natural surroundings.
You return to normal color.
The air about you stops shimmering.
The powerful look leaves you.
The light blue glow leaves you.
You no longer hear voices in your mind.
You feel the inner strength leave you.
The deep blue glow leaves you.
The misty halo fades from you.
You feel the aura of confidence leave you.
The dull golden nimbus fades from around you.
You are no longer moving silently.
The very powerful look leaves you.
The white light leaves you.
You no longer feel so dextrous.
You seem to lose the thorny barrier that surrounds you.
You feel the gathering of nature's power leave you.
Your mind and body begin to relax after that period of intense focus.
Your heightened attunement to the flows of mana begins to fade.
Your heightened awareness of your own defensive weaknesses fades away.
The brilliant luminescence fades from around you.
Your heightened awareness of your foes fades away.
The faint blue glow fades from around your hands.
You feel your extra strength departing.
The shimmering aura fades from around you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
You sense that your attunement to the minds of others has ceased.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 13 mins...


Pshh. A real wizard would have done it in one.

Furryrat
07-29-2014, 01:21 PM
...

Luftstreitkräfte
08-21-2014, 04:45 PM
This nearly got ugly. Was being lazy with a task and this particularly nasty grizzled seer just kept beating up on my guys.

FYI: I have new permissions so this post is compliant with Anticor's posting guidelines for me.
[Aqueduct]
A layer of water only a foot deep covers the floor of what once was an aqueduct for the city above. A tunnel runs off in six directions from this point to carry the water to the thirsty residents. A hole leads upward, and a small amount of light filters down from the hole. The main illumination, however, is provided by a light green glow from the water underneath. The air is still and cool, and sounds echo easily off the cramped walls.
Obvious exits: northeast, east, southeast, southwest, west, northwest
>
[go2: travel time: 0:00:02]
--- Lich: go2 has exited.
You notice that things have returned to their normal speed.
>
A grizzled Ithzir seer fades into view!
A grizzled Ithzir seer suddenly opens her eyes and stares directly at you!
A grizzled Ithzir seer draws a large sign in the air before her...

Spirits begin to swirl around you.
CS: +435 - TD: +352 + CvA: +14 + d100: +63 == +160
Warding failed!
The spirits distract your every action.
>cas see
You gesture at a grizzled Ithzir seer.
Just as you cast, the Ithzir seer shimmers and fades away, leaving you gesturing at nothingness!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>cas see
Cast at what?
>cas see
Cast at what?
>rel
You feel the magic of your spell rush away from you.
>
A grizzled Ithzir seer fades into view!
A grizzled Ithzir seer suddenly opens her eyes and stares directly at you!
A grizzled Ithzir seer concentrates intently on you, and a pulse of pearlescent energy ripples toward you!
CS: +435 - TD: +367 + CvA: +14 + d100: +67 == +149
Warding failed!
You shudder with sporadic convulsions as pearlescent ripples envelop your body.
You are smashed for 49 points of damage!
... 20 points of damage!
Good blow to your left leg!
You are stunned for 3 rounds!
... 15 points of damage!
Nasty blow to your abdomen!
!S>l see

You see a fairly typical Ithzir seer.
She has some minor cuts and bruises on her left hand and deep lacerations across her abdomen.
She has a twisted crystal-tipped staff and a suit of trimmed leather (worn).
!S>
A grizzled Ithzir seer closes her eyes and bows her head slightly.
!S>
A grizzled Ithzir seer folds her hands in front of herself, then opens her eyes!
A dense fog gathers around a grizzled Ithzir seer, but soon fills the room.
!S>;whereami
--- Lich: whereami active.
Current room id: 11996
--- Lich: whereami has exited.
A grizzled Ithzir seer closes her eyes and bows her head slightly.
!S>
A grizzled Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +435 - TD: +367 + CvA: +14 + d100: +26 == +108
Warding failed!
... 5 points of damage!
Throat strike causes you to cough.
You are knocked off your feet!
Roundtime: 4 sec.
!SPR>crawl e
You are still stunned.
!SPR>crawl e
You crawl east.
[Aqueduct]
The greenish glow from the cool water flickers eerily off the rough granite wall. Perhaps the miners had difficulty removing the rock from this section, for the tunnel narrows to only a few feet across, and the ceiling drops dangerously low.
Obvious exits: east, west
Roundtime: 6 sec.
!PR>pre 515
...wait 1 seconds.
!PR>pre 515
You feel the surge of magic depart.
!P>cas
You recite a series of mystical phrases while raising your hands, invoking Rapid Fire...
Your spell is ready.
!P>
You gesture.
You feel the magic surge through you.
(Your next spell will be re-prepared upon its casting.)
Cast Roundtime 3 Seconds.
!P>
[ Rapid Fire: +0:01:00, 0:01:00 remaining. ]
>pre 917
Your hands glow with power as you invoke the phrase for Boil Earth...
Your spell is ready.
!P>stan
You stand back up.
Roundtime: 3 sec.
!R>peer w
You peer west and see ...

[Aqueduct]
A layer of water only a foot deep covers the floor of what once was an aqueduct for the city above. A tunnel runs off in six directions from this point to carry the water to the thirsty residents. A hole leads upward, and a small amount of light filters down from the hole. The main illumination, however, is provided by a light green glow from the water underneath. The air is still and cool, and sounds echo easily off the cramped walls. You also see a gnarled being and a grizzled Ithzir seer.
Obvious exits: northeast, east, southeast, southwest, west, northwest
!R>w
...wait 1 seconds.
!R>w
[Aqueduct]
A layer of water only a foot deep covers the floor of what once was an aqueduct for the city above. A tunnel runs off in six directions from this point to carry the water to the thirsty residents. A hole leads upward, and a small amount of light filters down from the hole. The main illumination, however, is provided by a light green glow from the water underneath. The air is still and cool, and sounds echo easily off the cramped walls. You also see a gnarled being and a grizzled Ithzir seer.
Obvious exits: northeast, east, southeast, southwest, west, northwest
!>cas see
>cas see
You gesture at a grizzled Ithzir seer.
Just as you cast, the Ithzir seer shimmers and fades away, leaving you gesturing at nothingness!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
!>cas see
>cas see
>cas see
You feel less drained.
!>
A gnarled being suddenly leaps into the air, flying right toward you, its foot set to deliver a fatal kick!
You feel air rush past you as you barely avoid the being's attack!
!>
Cast at what?
!>
Cast at what?
!>
Cast at what?
!>e
Cast at what?
!>
[Aqueduct]
The greenish glow from the cool water flickers eerily off the rough granite wall. Perhaps the miners had difficulty removing the rock from this section, for the tunnel narrows to only a few feet across, and the ceiling drops dangerously low.
Obvious exits: east, west
!>rel
You feel the magic of your spell rush away from you.
!>sign healing
You shudder as your life force is torn and reshaped!
You feel drained!
!>
A grizzled Ithzir seer fades into view!
A grizzled Ithzir seer suddenly opens her eyes and stares directly at you!

A pale, flickering nimbus coalesces around you, then vanishes in a brilliant flash!

You feel less secure.
The dim aura fades from around you.
The powerful look leaves you.
The distracting force passes away from you.
!>
Zentalin just arrived.
!>
Zentalin gestures while calling upon the lesser spirits for aid...
!>
Zentalin gestures at you.
A deep blue glow surrounds you.
!>
[ Spirit Warding II: +1:27:00, 1:26:59 remaining. ]
!>
A grizzled Ithzir seer swings a twisted crystal-tipped staff at you!
AS: +502 vs DS: +475 with AvD: +25 + d100 roll: +15 = +67
A clean miss.
The guiding force leaves a grizzled Ithzir seer.
The scintillating light surrounding the staff fades some.
!>
A grizzled Ithzir seer closes her eyes and bows her head slightly.
!>pre 917
Zentalin gestures while calling upon the lesser spirits for aid...
!>
Your hands glow with power as you invoke the phrase for Boil Earth...
Your spell is ready.
!>
Zentalin gestures at you.
A light blue glow surrounds you.
!>
[ Spirit Warding I: +1:27:00, 1:27:00 remaining. ]
>cas see
You gesture at a grizzled Ithzir seer.
The ground beneath a grizzled Ithzir seer begins to boil violently!
Fiery debris explodes from the ground!
... 20 points of damage!
Strike glances off the chest.
... 20 points of damage!
Minor burns to back. Looks uncomfortable.
A grizzled Ithzir seer falls to the ground.
... 20 points of damage!
Minor burns to chest. That hurts a bit.
The ground then quickly cools.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
!>cas see
You gesture at a grizzled Ithzir seer.
The ground beneath a grizzled Ithzir seer begins to boil violently!
Fiery debris explodes from the ground!
... 20 points of damage!
Strike glances off the chest.
... 20 points of damage!
Minor burns to chest. That hurts a bit.
... 25 points of damage!
Minor burns to neck. Looks uncomfortable.
... 35 points of damage!
Minor burns to left eye. Foe blinks back the tears.
The ground then quickly cools.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
!>cas see
You gesture at a grizzled Ithzir seer.
Just as you cast, the Ithzir seer shimmers and fades away, leaving you gesturing at nothingness!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
!>
A festering taint arrives, bringing in a rancid odor.
!>
Zentalin traces a sign while petitioning the spirits for cognition...
!>
Zentalin gestures at you.
A dim aura surrounds you.
!>
[ Spirit Shield: +1:27:00, 1:26:59 remaining. ]
>cas tai
You gesture at a festering taint.
The ground beneath a festering taint begins to boil violently!
Fiery debris explodes from the ground!
... 10 points of damage!
Stubs right hand finger.
... 15 points of damage!
Minor burns to right eye. Foe blinks back the tears.
A festering taint falls to the ground.
... 25 points of damage!
Burst of flames to back fries shoulder blades. Youch!
The festering taint is stunned!
... 25 points of damage!
Burst of flames to back fries shoulder blades. Youch!
... 25 points of damage!
Burst of flames to left arm toasts skin to elbows.
The ground then quickly cools.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
!>l
[Aqueduct]
The greenish glow from the cool water flickers eerily off the rough granite wall. Perhaps the miners had difficulty removing the rock from this section, for the tunnel narrows to only a few feet across, and the ceiling drops dangerously low. You also see a festering taint that appears stunned.
Also here: Zentalin
Obvious exits: east, west
!>
Zentalin gestures while calling upon the lesser spirits for aid...
!>
Zentalin gestures at you.
You suddenly feel more powerful.
!>
[ Spirit Defense: +1:27:00, 1:27:00 remaining. ]
!>
Zentalin traces a sign while petitioning the spirits for cognition...
!>
Zentalin gestures.
There is a bright flash and a mushroom and potato cake appears in the air, then falls into Zentalin's left hand.
!>
Zentalin gobbles down a big bite of his potato cake.
Zentalin looks much more calm and refreshed.
!>
A festering taint points a putrid hand at Zentalin!
Zentalin looks less calm and refreshed than a moment ago.
CS: +373 - TD: +410 + CvA: +13 + d100: +69 - +15 == +30
Warded off!
A dull grey beam snakes out toward Zentalin, but dissipates upon impact.
!>
A grizzled Ithzir seer fades into view!
A grizzled Ithzir seer suddenly opens her eyes and stares directly at you!
Cloudy wisps swirl about you.
CS: +435 - TD: +382 + CvA: +14 + d100: +52 == +119
Warding failed!
The wisps solidify into thick strands of webbing that tighten about your body!
!W>
A festering taint hops back up onto both feet.
!W>
Zentalin traces a sign while petitioning the spirits for cognition...
!W>
A grizzled Ithzir seer closes her eyes and bows her head slightly.
!W>
Zentalin gestures at you.
The webs melt away from you.
!>
A bent being comes rumbling in.
!>
A grizzled Ithzir seer suddenly opens her eyes and stares directly at you!
A grizzled Ithzir seer shoots strands of webbing at you!
AS: +489 vs DS: +397 with AvD: +43 + d100 roll: +99 = +234
A layer of shifting stone shatters!
... and hits for 66 points of damage!
Footing lost! You wrench your back trying to stay upright.
You are stunned for 3 rounds!
You are firmly webbed in place.
!SW>cas see
You are still stunned.
!SW>
A festering taint claws at Zentalin!
Zentalin evades the attack by a hair!
!SW>
A grizzled Ithzir seer closes her eyes and bows her head slightly.
!SW>
Zentalin traces a sign while petitioning the spirits for cognition...
!SW>
Zentalin gestures.
A sense of peace and calm settles over the area.
!SW>
A grizzled Ithzir seer walks west.
!SW>
A bent being rumbles west.
!SW>
You feel the magic of your spell depart.
!SW>
A festering taint heads east with its rancid odor.
!SW>
A look of concentration briefly passes across Zentalin's face.
The sense of peace and security begins to wane from the area.
!SW>
You feel the surge of magic depart.
!W>
Zentalin gestures while calling upon the lesser spirits for aid...
!W>
Zentalin gestures at you.
Nothing happens.
!W>
The webs dissolve from around you.
!>pre 515
You recite a series of mystical phrases while raising your hands, invoking Rapid Fire...
Your spell is ready.
!>cas
You gesture.
You feel the magic surge through you.
(Your next spell will be re-prepared upon its casting.)
[ Rapid Fire: +0:01:00, 0:01:00 remaining. ]
Cast Roundtime 3 Seconds.
!>peer w
You peer west and see ...

[Aqueduct]
A layer of water only a foot deep covers the floor of what once was an aqueduct for the city above. A tunnel runs off in six directions from this point to carry the water to the thirsty residents. A hole leads upward, and a small amount of light filters down from the hole. The main illumination, however, is provided by a light green glow from the water underneath. The air is still and cool, and sounds echo easily off the cramped walls. You also see a grizzled Ithzir seer and a festering taint.
Obvious exits: northeast, east, southeast, southwest, west, northwest
!>
The sense of peace and security passes away from the area.
!>pre 917
Your hands glow with power as you invoke the phrase for Boil Earth...
Your spell is ready.
!>w
[Aqueduct]
A layer of water only a foot deep covers the floor of what once was an aqueduct for the city above. A tunnel runs off in six directions from this point to carry the water to the thirsty residents. A hole leads upward, and a small amount of light filters down from the hole. The main illumination, however, is provided by a light green glow from the water underneath. The air is still and cool, and sounds echo easily off the cramped walls. You also see a grizzled Ithzir seer and a festering taint.
Obvious exits: northeast, east, southeast, southwest, west, northwest
!>
A festering taint arrives, bringing in a rancid odor.
!>
A grizzled Ithzir seer closes her eyes and bows her head slightly.
!>cas see
>cas see
You gesture at a grizzled Ithzir seer.
The ground beneath a grizzled Ithzir seer begins to boil violently!
Fiery debris explodes from the ground!
... 10 points of damage!
Blow grazes left arm lightly.
... 15 points of damage!
Minor burns to left arm. That hurts a bit.
A grizzled Ithzir seer falls to the ground.
The boiling ground shifts, erupting towards a festering taint in a burst of flame!
Fiery debris explodes from the ground!
... 1 point of damage!
Strike hits close to the right eye.
... 15 points of damage!
Burst of flames to right arm toasts skin to elbows.
The festering taint is stunned!
The ground then quickly cools.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
!>
You gesture at a grizzled Ithzir seer.
Just as you cast, the Ithzir seer shimmers and fades away, leaving you gesturing at nothingness!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
!>e
[Aqueduct]
The greenish glow from the cool water flickers eerily off the rough granite wall. Perhaps the miners had difficulty removing the rock from this section, for the tunnel narrows to only a few feet across, and the ceiling drops dangerously low.
Also here: Zentalin
Obvious exits: east, west
!>rel
You feel the magic of your spell rush away from you.
!>
A festering taint arrives, bringing in a rancid odor.
!>pre 917
Your hands glow with power as you invoke the phrase for Boil Earth...
Your spell is ready.
!>cas tai
You gesture at a festering taint.
The ground beneath a festering taint begins to boil violently!
Fiery debris explodes from the ground!
... 25 points of damage!
Nice blow to chest!
The festering taint is stunned!
... 25 points of damage!
Burst of flames char chest a crispy black.
... 5 points of damage!
Minor burns to head. That hurt a bit.
A festering taint falls to the ground.
... 20 points of damage!
Burst of flames to left arm burns skin bright red.
The ground then quickly cools.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
!>cas tai
You gesture at a festering taint.
The ground beneath a festering taint begins to boil violently!
Fiery debris explodes from the ground!
... 10 points of damage!
Strike glances off the chest.
... 20 points of damage!
Burst of flames to chest toasts skin nicely.
... 25 points of damage!
Burst of flames char chest a crispy black.
... 20 points of damage!
Burst of flames to right arm burns skin bright red.
The festering taint lets out a final curse as it dies.
The very powerful look leaves a festering taint.
The white light leaves a festering taint.
The deep blue glow leaves a festering taint.
The powerful look leaves a festering taint.
The ground then quickly cools.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
!>loot
You search the festering taint.
It carried a simple haon coffer on it!
A festering taint's remains melt into nothingness.
!>l
[Aqueduct]
The greenish glow from the cool water flickers eerily off the rough granite wall. Perhaps the miners had difficulty removing the rock from this section, for the tunnel narrows to only a few feet across, and the ceiling drops dangerously low. You also see a simple haon coffer.
Also here: Zentalin
Obvious exits: east, west
!>
A grizzled Ithzir seer fades into view!
A grizzled Ithzir seer suddenly opens her eyes and stares directly at you!
Cloudy wisps swirl about you.
CS: +435 - TD: +382 + CvA: +14 + d100: +66 == +133
Warding failed!
The wisps solidify into thick strands of webbing that tighten about your body!
!W>
Zentalin traces a sign while petitioning the spirits for cognition...
!W>
A grizzled Ithzir seer closes her eyes and bows her head slightly.
!W>
Zentalin gestures at you.
The webs melt away from you.
!>cas see
A grizzled Ithzir seer raises her hand, then slowly lets it descend toward you!
CS: +455 - TD: +407 + CvA: +14 + d100: +41 == +103
Warding failed!
A pall of silence settles over you.
>cas see
!>
The pall of silence settles more heavily over you.
!>
The pall of silence settles more heavily over you.
!>e
[Aqueduct]
A metal grate bars exit from the tunnel to the east, leaving the only means of egress to the west. The grate is firmly set in the surrounding rock, as if someone had managed to open the rock up, slide the grate in on all sides, and then close the rock again. On the other side of the grate, the river moves slowly past, and the height of the river allows a foot of water or so to filter into the aqueduct. The water in the aqueduct simply pools, though, without movement or current of any kind.
Obvious exits: west
!>
Zentalin just arrived.
!>
Zentalin traces a sign while petitioning the spirits for cognition...
!>
Zentalin gestures at you.
Nothing happens.
!>
A grizzled Ithzir seer walks in, calmly surveying the surroundings.
!>
A grizzled Ithzir seer focuses her unnaturally green eyes on Zentalin!

Zentalin hesitates for a moment.
!>
A grizzled Ithzir seer closes her eyes and bows her head slightly.
!>
Zentalin reaches out and holds your hand.
!J>
You feel the magic of your spell depart.
!J>
A grizzled Ithzir seer suddenly opens her eyes and stares directly at Zentalin!
A grizzled Ithzir seer hurls a roaring ball of fire at Zentalin!
AS: +489 vs DS: +489 with AvD: +70 + d100 roll: +79 = +149
... and hits for 27 points of damage!
Burst of flames to left arm burns skin bright red.
The roaring ball of fire strikes Zentalin, blossoming into a much larger sphere of flame upon impact.
... 25 points of damage!
Flames toast right cornea. Consider an eyepatch.
He is stunned!

A burst of flame from a grizzled Ithzir seer's roaring ball of fire flies off and hits you!
... 20 points of damage!
Nasty burns to right leg. Gonna need lots of butter.
You are knocked to the ground!
You are stunned for 3 rounds!
!SPJ>
A grizzled Ithzir seer closes her eyes and bows her head slightly.
!SPJ>
A grizzled Ithzir seer suddenly opens her eyes and stares directly at Zentalin!
A grizzled Ithzir seer hurls a roaring ball of fire at Zentalin!
AS: +489 vs DS: +449 with AvD: +70 + d100 roll: +28 = +138
... and hits for 20 points of damage!
Minor burns to chest. That hurts a bit.
The roaring ball of fire strikes Zentalin, blossoming into a much larger sphere of flame upon impact.
... 25 points of damage!
Flames burn neck into a bubbling mass of flesh. Forget lunch.
!SPJ>
A grizzled Ithzir seer closes her eyes and bows her head slightly.
!SPJ>
A grizzled Ithzir seer suddenly opens her eyes and stares directly at Zentalin!
CS: +435 - TD: +407 + CvA: +13 + d100: +11 == +52
Warded off!
!SPJ>
High Lord Andreaus just arrived.
!SPJ>
Andreaus gestures.
A sense of peace and calm settles over the area.
!SPJ>
You feel the surge of magic depart.
!PJ>
The pall of silence leaves you.
!PJ>
A grizzled Ithzir seer walks west.
!PJ>
Andreaus gestures while calling upon the lesser spirits for aid...
!PJ>
Andreaus gestures at you.
Nothing happens.
!PJ>
Andreaus gestures while calling upon the lesser spirits for aid...
!PJ>
Andreaus gestures at Zentalin.
The glazed look leaves Zentalin.
!PJ>
Andreaus meditates over Zentalin.
Andreaus takes Zentalin's neck damage.
!PJ>
Andreaus meditates over Zentalin.
Andreaus takes Zentalin's right eye damage.
!PJ>
Andreaus meditates over Zentalin.
Andreaus takes Zentalin's chest damage.
!PJ>
Andreaus meditates over Zentalin.
Andreaus takes Zentalin's left arm damage.
!PJ>
Andreaus meditates over Zentalin.
Andreaus takes some of Zentalin's blood loss.
!PJ>
Andreaus appears to be focusing his thoughts while chanting softly...
Andreaus concentrates.
Andreaus looks a lot better.
!PJ>
Andreaus murmurs a simple, mystical chant...
Andreaus concentrates.
Andreaus's neck looks better.
!PJ>pre 515
You recite a series of mystical phrases while raising your hands, invoking Rapid Fire...
Your spell is ready.
!PJ>cas
You gesture.
You feel the magic surge through you.
(Your next spell will be re-prepared upon its casting.)
Cast Roundtime 3 Seconds.
!PJ>
[ Rapid Fire: +0:01:00, 0:01:00 remaining. ]
>peer w
You peer west and see ...

[Aqueduct]
The greenish glow from the cool water flickers eerily off the rough granite wall. Perhaps the miners had difficulty removing the rock from this section, for the tunnel narrows to only a few feet across, and the ceiling drops dangerously low. You also see a grizzled Ithzir seer and a simple haon coffer.
Obvious exits: east, west
!PJ>stand
You stand back up.
Roundtime: 3 sec.
!JR>
Andreaus murmurs a simple, mystical chant...
Andreaus concentrates.
Andreaus's right eye looks better.
!JR>pre 917
...wait 1 seconds.
!JR>pre 917
...wait 1 seconds.
!J>
Andreaus murmurs a simple, mystical chant...
Andreaus concentrates.
Andreaus's neck looks better.
!J>pre 917
Your hands glow with power as you invoke the phrase for Boil Earth...
Your spell is ready.
!J>w
[Aqueduct]
The greenish glow from the cool water flickers eerily off the rough granite wall. Perhaps the miners had difficulty removing the rock from this section, for the tunnel narrows to only a few feet across, and the ceiling drops dangerously low. You also see a simple haon coffer.
Obvious exits: east, west
!>w
[Aqueduct]
A layer of water only a foot deep covers the floor of what once was an aqueduct for the city above. A tunnel runs off in six directions from this point to carry the water to the thirsty residents. A hole leads upward, and a small amount of light filters down from the hole. The main illumination, however, is provided by a light green glow from the water underneath. The air is still and cool, and sounds echo easily off the cramped walls. You also see a bent being, a festering taint and a gnarled being.
Obvious exits: northeast, east, southeast, southwest, west, northwest
!>cas see
A gremlock just climbed up a hole.
!>cas see
Cast at what?
!>
Cast at what?
!>e
A gnarled being claws at you!
AS: +406 vs DS: +518 with AvD: +37 + d100 roll: +81 = +6
A clean miss.
!>e
[Aqueduct]
The greenish glow from the cool water flickers eerily off the rough granite wall. Perhaps the miners had difficulty removing the rock from this section, for the tunnel narrows to only a few feet across, and the ceiling drops dangerously low. You also see a simple haon coffer.
Obvious exits: east, west
!>
[Aqueduct]
A metal grate bars exit from the tunnel to the east, leaving the only means of egress to the west. The grate is firmly set in the surrounding rock, as if someone had managed to open the rock up, slide the grate in on all sides, and then close the rock again. On the other side of the grate, the river moves slowly past, and the height of the river allows a foot of water or so to filter into the aqueduct. The water in the aqueduct simply pools, though, without movement or current of any kind.
Also here: High Lord Andreaus, Zentalin
Obvious exits: west
!>
Andreaus murmurs a simple, mystical chant...
Andreaus concentrates.
Andreaus's neck looks better.
!>w
[Aqueduct]
The greenish glow from the cool water flickers eerily off the rough granite wall. Perhaps the miners had difficulty removing the rock from this section, for the tunnel narrows to only a few feet across, and the ceiling drops dangerously low. You also see a simple haon coffer.
Obvious exits: east, west
!>w
[Aqueduct]
A layer of water only a foot deep covers the floor of what once was an aqueduct for the city above. A tunnel runs off in six directions from this point to carry the water to the thirsty residents. A hole leads upward, and a small amount of light filters down from the hole. The main illumination, however, is provided by a light green glow from the water underneath. The air is still and cool, and sounds echo easily off the cramped walls. You also see a gremlock, a bent being, a festering taint and a gnarled being.
Obvious exits: northeast, east, southeast, southwest, west, northwest
!>nw
[Aqueduct]
The tunnel abruptly ends as the ceiling has caved in, filling the tunnel with rubble and blocking any further movement. A low moaning fills the area every so often, its source seemingly somewhere past the blockage. It is not apparent, though, whether the moaning is produced by something alive or just the wind moving intermittently through a passage. In any case, the only exit direction is to the southeast.
Obvious exits: southeast
!>se
[Aqueduct]
A layer of water only a foot deep covers the floor of what once was an aqueduct for the city above. A tunnel runs off in six directions from this point to carry the water to the thirsty residents. A hole leads upward, and a small amount of light filters down from the hole. The main illumination, however, is provided by a light green glow from the water underneath. The air is still and cool, and sounds echo easily off the cramped walls. You also see a gremlock, a bent being, a festering taint and a gnarled being.
Obvious exits: northeast, east, southeast, southwest, west, northwest
!>ne
A festering taint claws at you!
With extreme effort, you beat back the attack with your pike!
!>
A bent being rumbles a series of arcane phrases.
!>
A gremlock claws at you!
You evade the attack by a hair!
!>
A grizzled Ithzir seer walks in, calmly surveying the surroundings.
!>
[Aqueduct]
The tunnel moves off to the southwest, the shallow, green water casting an uneven emerald glow on the walls as the water's peace is disturbed by sloshing feet. Solid granite walls prevent movement in all other directions. A pile of rubble in the center of the tunnel indicates that there may once have been a hole above to allow water to be drawn from the aqueduct. It is too dark, though, to see if such a hole exists anymore. Strangely out of place, a misshapen panel is set into the northeast wall. You also see a festering taint.
Obvious exits: southwest
!>sw
[Aqueduct]
A layer of water only a foot deep covers the floor of what once was an aqueduct for the city above. A tunnel runs off in six directions from this point to carry the water to the thirsty residents. A hole leads upward, and a small amount of light filters down from the hole. The main illumination, however, is provided by a light green glow from the water underneath. The air is still and cool, and sounds echo easily off the cramped walls. You also see a grizzled Ithzir seer, a gremlock, a bent being, a festering taint and a gnarled being.
Obvious exits: northeast, east, southeast, southwest, west, northwest
!>cas see
A grizzled Ithzir seer closes her eyes and bows her head slightly.
!>cas see
You gesture at a grizzled Ithzir seer.
The ground beneath a grizzled Ithzir seer begins to boil violently!
Fiery debris explodes from the ground!
... 10 points of damage!
Stubs left hand finger.
... 20 points of damage!
Minor burns to right hand. Ouch.
A grizzled Ithzir seer falls to the ground.
... 10 points of damage!
Minor burns to left arm. That hurts a bit.
... 25 points of damage!
Minor burns to left leg. That hurts a bit.
The boiling ground shifts, erupting towards a gremlock in a burst of flame!
Fiery debris explodes from the ground!
... 15 points of damage!
Nice blow to left hand!
... 15 points of damage!
Burst of flames to right hand fries palm. Ouch!
A gremlock falls to the ground.
... 20 points of damage!
Nasty burns to abdomen, a gremlock shrieks in pain!
The gremlock is stunned!
The boiling ground shifts, erupting towards a bent being in a burst of flame!
Fiery debris explodes from the ground!
... 10 points of damage!
Blow to neck tears tissue.
The bent being is stunned!
... 10 points of damage!
Burst of flames to right eye bakes eyelid.
... 5 points of damage!
Minor burns to right leg. That hurts a bit.
A bent being falls to the ground.
The ground then quickly cools.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
!>
You gesture at a grizzled Ithzir seer.
The ground beneath a grizzled Ithzir seer begins to boil violently!
Fiery debris explodes from the ground!
... 25 points of damage!
Brushing blow to temple.
... 15 points of damage!
Minor burns to chest. That hurts a bit.
... 35 points of damage!
Minor burns to left leg. That hurts a bit.

[You have completed this portion of your Adventurer's Guild task.]
The Ithzir seer vainly struggles to rise, then goes still.
The opalescent aura fades from around a grizzled Ithzir seer.
The deep blue glow leaves a grizzled Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around a grizzled Ithzir seer.
The powerful look leaves a grizzled Ithzir seer.
A grizzled Ithzir seer seems to lose an aura of confidence.
The light blue glow leaves a grizzled Ithzir seer.
The wall of force disappears from around a grizzled Ithzir seer.
The guiding force leaves a grizzled Ithzir seer.
The boiling ground shifts, erupting towards a bent being in a burst of flame!
Fiery debris explodes from the ground!
... 15 points of damage!
Glancing blow to left eye scratches cornea!
... 10 points of damage!
Burst of flames to right leg burns skin bright red.
... 5 points of damage!
Minor burns to head. That hurt a bit.
The boiling ground shifts, erupting towards a gnarled being in a burst of flame!
A gnarled being dodges out of the way!
The ground then quickly cools.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
!>loot
You search the Ithzir seer.
She had a twisted crystal-tipped staff.
You discard the seer's remaining useless equipment.
She didn't carry any silver.
She had nothing else of value.
A grizzled Ithzir seer's body shimmers slightly, then fades from view like a dissipating phantom.

Timjirdos
10-22-2014, 07:42 PM
Was there a point to this.?

Zakyu
03-19-2015, 11:03 PM
I go hunting for the first time in months and this happens...

An Ithzir scout fades into view!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +416 vs DS: +347 with AvD: +29 + d100 roll: +3 = +101
... and hits for 1 point of damage!
Quick slash at your left eye.
Strike lands but misses the target.

** An Ithzir scout's crystal-edged broadsword emits a searing bolt of lightning! **

... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
The air about you stops shimmering.
The powerful look leaves you.
The brilliant luminescence fades from around you.
The dim aura fades from around you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF SWORDS is no longer effective.
The silvery luminescence fades from around you.
The deep blue glow leaves you.
Your SIGN OF STRIKING is no longer effective.
The bright luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF WARDING is no longer effective.
You no longer feel so dextrous.
Your SIGN OF DEFENDING is no longer effective.
The light blue glow leaves you.

Tgo01
03-19-2015, 11:06 PM
I go hunting for the first time in months and this happens...

An Ithzir scout fades into view!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +416 vs DS: +347 with AvD: +29 + d100 roll: +3 = +101
... and hits for 1 point of damage!
Quick slash at your left eye.
Strike lands but misses the target.

** An Ithzir scout's crystal-edged broadsword emits a searing bolt of lightning! **

... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
The air about you stops shimmering.
The powerful look leaves you.
The brilliant luminescence fades from around you.
The dim aura fades from around you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF SWORDS is no longer effective.
The silvery luminescence fades from around you.
The deep blue glow leaves you.
Your SIGN OF STRIKING is no longer effective.
The bright luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF WARDING is no longer effective.
You no longer feel so dextrous.
Your SIGN OF DEFENDING is no longer effective.
The light blue glow leaves you.

http://funny-pictures.funmunch.com/pictures/Owned.jpg

JackWhisper
03-19-2015, 11:08 PM
Why are you wandering around in offensive stance?

Zakyu
03-19-2015, 11:55 PM
I wasn't wandering around, it was right after shooting a griffin and being forced out, didn't vanish because I assumed I'd have enough time to just change stances since the room looked empty.

top shottah
03-31-2015, 01:10 PM
Does a near death experience count?

>
You nock a faewood arrow in your composite bow.
You fire a faewood arrow at a glistening cerebralite!
A translucent shell appears around the cerebralite, absorbing most of the blow.
AS: +545 vs DS: +332 with AvD: +24 + d100 roll: +96 = +333
... and hit for 96 points of damage!
Shot knocks the glistening cerebralite's head back by pushing on the inside of the skull!
An intangible ripple of pure energy courses through the air as the cerebralite's pupils widen a final time, its eyes clouding over as it dies.
The brilliant aura fades away from a glistening cerebralite.
The brilliant luminescence fades from around a glistening cerebralite.
A shadow seems to detach itself from a glistening cerebralite, swiftly dissipating into the air.
The bright luminescence fades from around a glistening cerebralite.
The dim aura fades from around a glistening cerebralite.
The silvery luminescence fades from around a glistening cerebralite.
The faewood arrow sticks in a glistening cerebralite's right eye!
Roundtime: 4 sec.
>
Suddenly you feel sick and queasy, and your world seems blurry and indistinct. You fight an intense vertigo for a moment before the sensation leaves you. You regain your senses, blink once and look around.
[The Rift - 12211]
Purple liquid oozes over the floor, moving southward as the walls contract in on you and out again. Slowly, it dawns on you that this is blood, turning from indigo to a more healthy red. Worms an unwholesome shade of grey-green play in the liquid, drilling through the pulsing scarlet walls with sharp teeth. You also see a vaespilon.
Obvious paths: northeast, southeast, west
Roundtime: 5 sec.
>
A vaespilon draws an ancient sigil in the air.
>

Tha-thump.

>
With subtlety and speed, you aim to clandestinely vanish into the shadows.
You attempt to blend with the surroundings, and feel confident that no one has noticed your doing so.
>
A vaespilon drags herself in!
>
A vaespilon drags herself west.
>
A vaespilon searches around nervously.
>
[The Rift - 12160]
A group of worms has created a large hole in the ceiling. Through it pours a torrent of blood, washing over the room and flooding the already overworked walls. The smell is horrible, although you cannot tell if it comes from the worms or the decaying flesh. You also see a slender silvery thread.
Obvious exits: east, southwest, northwest
Roundtime: 2 sec.

Astray
08-16-2015, 10:44 PM
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the goblin. You feel drained!

Steeling your thoughts, you begin to draw energy from your victim.
The goblin contorts in agony, her mouth open in a silent scream!

Your senses tingle, then become awash in a flood of power as the life leaves your hapless foe!
The goblin falls to the ground, kicks several times and dies.
You feel 12 mana surge into you!
You are unable to control the tremendous surge of power!
... 45 points of damage!
Tremendous plasma discharge slices deep into your chest!

Fun times!

Androidpk
08-16-2015, 10:50 PM
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the goblin. You feel drained!

Steeling your thoughts, you begin to draw energy from your victim.
The goblin contorts in agony, her mouth open in a silent scream!

Your senses tingle, then become awash in a flood of power as the life leaves your hapless foe!
The goblin falls to the ground, kicks several times and dies.
You feel 12 mana surge into you!
You are unable to control the tremendous surge of power!
... 45 points of damage!
Tremendous plasma discharge slices deep into your chest!

Fun times!

Sacrifice? Wtf happened?

Gizmo
08-16-2015, 10:51 PM
Sacrifice? Wtf happened?

Too much mana for his brain

Astray
08-16-2015, 10:52 PM
Wait, that's a thing?

Androidpk
08-16-2015, 10:55 PM
How much is too much?

Fallen
08-16-2015, 11:06 PM
Yeah, that is odd. I doubt they would add a bunch of possible negative side effects to Sacrifice without mentioning it in the release. Maybe more people are using it so we're seeing all this weirdness with it? Maybe mana controls have always played a factor and this person was low level?

Just spitballing.

Astray
08-16-2015, 11:14 PM
I think I was full mana. I mainly use 1700 to hunt as a low level since 0 mana.

Androidpk
08-16-2015, 11:15 PM
I think I was full mana. I mainly use 1700 to hunt as a low level since 0 mana.

What level? How many ranks of SMC?

Astray
08-16-2015, 11:24 PM
5 and 5

Astray
08-17-2015, 12:23 AM
Yep! It was from too much mana. As an aside, I really love the gore flavor messaging.

Edit: I just realized that was a spirit death, not a 'you ran out of blood and/or got critical death'. I would have bled out before the stun ended, since I would have had 1 hp left over.

Androidpk
08-17-2015, 05:43 AM
Spirit death at level 5!?

Astray
08-17-2015, 08:51 AM
SI!

Astray
08-17-2015, 10:46 AM
I seriously don't get why I died now.

You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the thrak. You feel drained!

Steeling your thoughts, you begin to draw energy from your victim.
The thrak contorts in agony, its mouth open in a silent scream!

Your senses tingle, then become awash in a flood of power as the life leaves your hapless foe!
The thrak falls back into a heap and dies.
You feel 15 mana surge into you!

Mana - 25/18

Androidpk
08-17-2015, 11:04 AM
How much spirit do you have? You do know sacrifice drains 2 spirit if successful and 1 if it fails?

Astray
08-17-2015, 11:21 AM
I have 4 max at the moment. I know that. I had full spirit when I tried. My assumption is that I just got a really bad random roll.

What I can tell, it goes three ways.

1. Sacrifice explodes a creature, special gore flavor messaging (I also think it gives you a scent?). Positive?
2. Sacrifice ends neutral.
3. Sacrifice has a backlash. Damage, injury and spirit drain. Negative result.

Jeril
08-20-2015, 11:48 PM
As far as I know if you end up over 150% mana is when your head explodes, which might explain why you died in the first clip and not in the second. There is also some weirdness with this 'feature'. I know getting extra mana in the rift isn't going to make your head explode but a bard using unraveling will not too sure on other ways of gaining mana. Might be that only when an action you perform puts you above the limit your head explodes but outside sources won't.

Methais
09-11-2015, 01:47 PM
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +445 - TD: +451 + CvA: +3 + d100: +99 - -5 == +101
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 10 points of damage!
... 1 point of damage!
Extreme heat causes your left arm to expand and snap. That must hurt!
You are stunned for 5 rounds!
... 1 point of damage!
Cold blast to the ears. You should have worn a hat!
... 1 point of damage!
Electric blast goes right to the heart! You'll miss that steady beat.

:(

Astray
09-11-2015, 01:49 PM
There's not enough PvP stuff. The older pages are golden.

Fallen
09-11-2015, 02:02 PM
There's not enough PvP stuff. The older pages are golden.

Should be some good logs from the Festival of the Fallen.

Astray
09-11-2015, 02:03 PM
Should be some good logs from the Festival of the Fallen.

What is that?

Fallen
09-11-2015, 02:07 PM
What is that?

forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/2270

I can't check that link ATM, but that should provide you with the needed info.

Astray
09-11-2015, 02:09 PM
forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/2270

I can't check that link ATM, but that should provide you with the needed info.

Tournament. I'm talking about good ol fashion, bitch fit inducing PvP.

Fallen
09-11-2015, 02:11 PM
Tournament. I'm talking about good ol fashion, bitch fit inducing PvP.

Oh. Go kill Candor and post logs.

Taernath
09-11-2015, 02:14 PM
There is only one duel log you need:

http://forum.gsplayers.com/showthread.php?127-One-heck-of-a-duel

Astray
09-11-2015, 02:14 PM
Oh. Go kill Candor and post logs.

Gotta wait. He's supposedly leveled up... as a side note, is Spike Thorn still the "devastating to fucking everything alive" spell that it always was?

Fallen
09-11-2015, 02:19 PM
Gotta wait. He's supposedly leveled up... as a side note, is Spike Thorn still the "devastating to fucking everything alive" spell that it always was?

Yeah. The only big change is being able to get your armor (and/or accessories) resistant to nature/puncture which cuts down on its effectiveness.

Astray
09-11-2015, 02:24 PM
Yeah. The only big change is being able to get your armor (and/or accessories) resistant to nature/puncture which cuts down on its effectiveness.

So it still hurts everyone not expecting it. Awesome news.

Fallen
09-11-2015, 02:32 PM
So it still hurts everyone not expecting it. Awesome news.

Yep, and the ol' give them 10k+ coins before you cast still works just fine assuming they don't have that flag set.

Methais
12-04-2015, 04:37 PM
A huge air elemental takes a deep breath, opens its mouth and blows a forceful gust of air at you!

You are struck by a forceful blast of wind!

The blast of wind picks you up and blows you southwest!

[Elemental Confluence - ]
Tornadic winds bolster fluctuating conditions, with temperatures shifting drastically from freezing to scorching in a matter of seconds. Statically charged meteors shoot across the sky, jagged white lights trailing in their wake. Resounding booms of unknown origin create a slow wave of ripples across the unstable ground.
Obvious paths: northeast
... 1 point of damage!
Hard blow to your neck loosens head on shoulders.
Quite fatal!

Roblar
12-04-2015, 06:28 PM
Weak ass wizards - do some shrugs!

Methais
12-04-2015, 06:29 PM
Weak ass wizards - do some shrugs!

I love super bubble flares. Those 1 damage crit deaths never stop being funny.

Methais
12-04-2015, 08:30 PM
Off topic:

A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path knocking off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.

You scream!
>
A huge air elemental whispers an incantation into the wind.
>
A huge air elemental spins rapidly at you!
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
Your arms are forced down to your sides!
The wind then subsides.

>sym transc confirm
With difficulty, you manage to will yourself into the space between the corporeal and ethereal realms.
>
[sexual-favors: - 1305 = 764,868]
[ Symbol of Transcendence: +0:00:30, 0:00:30 remaining. ]
l
>[Elemental Confluence - ]
Grey and black clouds churn above, colliding against one another with rumbling crashes. A network of lithic needles juts out of the ground like the teeth of a subterranean beast. Winding among the protrusions, a jagged crack belches forth bursts of steam that rise to merge with the clouds overhead. You also see a huge air elemental.
Obvious paths: north
>
A huge air elemental unleashes a bolt of churning air at you!
stance defensive
AS: +448 vs DS: +342 with AvD: +43 + d100 roll: +75 = +224
A layer of shifting stone absorbs 7 points of damage!
... and hits for 41 points of damage!
Smash to your chest!
Good thing there are no ribs there to shatter.
You are stunned for 1 rounds!
A huge air elemental unleashes a bolt of churning air at you!
AS: +448 vs DS: +336 with AvD: +43 + d100 roll: +73 = +228
A layer of shifting stone absorbs 8 points of damage!
... and hits for 51 points of damage!
Huge strike vaporizes the right thigh.
Convulsing, you fall inward upon yourself while the leg mends.

>
A huge air elemental unleashes a bolt of churning air at you!
AS: +448 vs DS: +332 with AvD: +43 + d100 roll: +77 = +236
A layer of shifting stone absorbs 8 points of damage!
... and hits for 44 points of damage!
A strong blow cleaves the left wrist!
The hand dangles, spinning slowly, and then snaps back in place!
A huge air elemental unleashes a bolt of churning air at you!
AS: +448 vs DS: +328 with AvD: +43 + d100 roll: +8 = +171
A layer of shifting stone absorbs 7 points of damage!
... and hits for 1 point of damage!
Quick strike rips left arm open!
It quickly closes on its own. Charming!


A huge air elemental takes a deep breath, opens its mouth and blows a forceful gust of air at you!

You are struck by a forceful blast of wind!

The blast of wind picks you up and blows you north!

[Elemental Confluence - ]
Tornadic winds bolster fluctuating conditions, with temperatures shifting drastically from freezing to scorching in a matter of seconds. Statically charged meteors shoot across the sky, jagged white lights trailing in their wake. Resounding booms of unknown origin create a slow wave of ripples across the unstable ground. You also see a twisting vortex.
Obvious paths: north, northeast, southeast, south, southwest, west
... 1 point of damage!
Good hit!
Left shoulder is ripped from its socket then wriggles back into place.
Roundtime: 4 sec.
>
You are still stunned.

You are now in a defensive stance.

>symbol of restoration
symbol of restoration
symbol of restoration
>You feel the power of the symbol course through your body.
>
You feel the power of the symbol course through your body.
>
You feel the power of the symbol course through your body.
>
[sexual-favors: - 870 = 763,998]
[sexual-favors: - 870 = 763,128]
[sexual-favors: - 870 = 762,258]

You feel yourself being pulled back fully into the corporeal realm.
>
[ Symbol of Transcendence Cooldown: +0:10:00, 0:10:00 remaining. ]
>

SylphSorc
04-12-2016, 10:07 PM
No idea where else to post this but I found it kind of hilarious considering what I was fighting.

You leap from hiding to strike!
You attempt to kick a skeleton!
You have excellent positioning against a skeleton.
UAF: 58 vs UDF: 34 = 1.705 * MM: 104 + d100: 30 = 207
... and hit for 131 points of damage!
Reverse roundhouse punches through back, organs, and out through the stomach!
The skeleton falls to the ground motionless.
Roundtime: 4 sec.

Luftstreitkräfte
04-13-2016, 08:40 PM
Damn, you told that empty ribcage.

Astray
04-13-2016, 08:47 PM
Maybe I'm just an asshole but shouldn't the corporeal undead who are basically bone have their own damage messaging?

SylphSorc
04-13-2016, 08:48 PM
I think so.

Astray
04-13-2016, 08:50 PM
Immunity to bleeding, death crits... y'know, shit that doesn't hurt a goddamn skeleton.

Just seems very lazy. Zombies can get away with it because hey, humanoid thing that has (albeit decayed) flesh and organs.

Taernath
04-13-2016, 08:53 PM
Golems of all types have that squishy meatbag messaging too.

SylphSorc
04-13-2016, 08:53 PM
Yeah, but honestly of all things the GMs need to do. This is a little bit low priority. I do agree, however.

Astray
04-13-2016, 08:59 PM
Golems of all types have that squishy meatbag messaging too.

I've noticed.


Yeah, but honestly of all things the GMs need to do. This is a little bit low priority. I do agree, however.

Meh. It's a minor annoyance at best, sure.

Methais
03-05-2018, 09:27 AM
I died, but I didn't die. Symbol of transendence ftw.


A huge lightning elemental releases sparks towards you!
A wave of snapping and crackling ethereal ripples moves outward from a huge lightning elemental.
You are buffeted by the snapping and crackling ethereal waves and are pinned in place, unable to move.
... 47 points of damage!
Mighty blow to the nervous system!
Thrashing, you flail blindly as you retreat to regain your composure.

* Methais was just vaporized!

>
A huge steam elemental sizzles with power.

A huge lightning elemental charges at you, crackling with power!
A heavy barrier of stone momentarily forms around you and blocks the attack!
>A huge lava elemental pounds at you with a molten fist!
AS: +475 vs DS: +479 with AvD: +42 + d100 roll: +22 = +60
A clean miss.

Another fist bursts forth from the lava elemental!
A huge lava elemental pounds at you with a molten fist!
AS: +475 vs DS: +479 with AvD: +42 + d100 roll: +66 = +104
... and hits for 1 point of damage!
Weak blow to the hand.
Rapping your knuckles will only make you mad!

*** Bits of lava stick to you and burn! ***
... 1 point of damage!
A weak slap on the wrist.
That's not going to reform your soul.

The bits of lava rapidly cool and harden into constricting rock.
>
A huge steam elemental releases a wave of heat at you!
A roiling cloud of steam moves outward from a huge steam elemental.
You are buffeted by the roiling cloud of steam and are pinned in place, unable to move.
... 1 point of damage!
Weak blow leaves a brief imprint on your chest!
>
The high-pitched reverberation fades and you feel your muscles return to normal.
>
You feel the unnatural surge of necrotic power wane away.
>
A huge lightning elemental draws inward, flickering erratically.
>
A huge steam elemental sizzles with power.
>
You feel yourself being pulled back fully into the corporeal realm.
>
[ Symbol of Transcendence Cooldown: +0:10:00, 0:09:59 remaining. ]
A huge lava elemental's eyes glow brilliantly orange as it opens its mouth and spits forth a blazing ball of fire!
A huge lava elemental hurls a roaring ball of fire at you!
AS: +469 vs DS: +507 with AvD: +57 + d100 roll: +17 = +36
A clean miss.
>symbol of transcendence confirm
A huge lightning elemental releases sparks towards you!
CS: +420 - TD: +437 + CvA: 0 + d100: +68 - -5 == +56
Warded off!
>
The bonds of the corporeal realm hold fast and you remain fully within its grasp.
>symbol of return
Your surroundings blur into a white fog . . .

[sexual-favors: - 2174 = 1,369,596]
[Elemental Confluence - 23288]
Great nebulous clouds encompass the sky, each one's billowing black surface charged with dozens of arcing bolts of bluish-white lightning. Enormous pieces of frozen rock fall from within the murky depths of the clouds, each time sending a shockwave of tremors along the ground upon impact. Vein-like streams of water curve along the patchy ground, winding off into the distance.
Obvious paths: south, northwest
>stance offensive
You are now in an offensive stance.
>stand
You stand back up.
>
The cooled rock clinging to you crumbles away.

You peer south and see ...

[Elemental Confluence - 23288]
The energy in the air is electric, with tiny bolts of white and yellow lightning dancing through the sky like the spindly legs of a thousand spiders. The ground is a wide expanse of broken greyish-brown dirt, where tiny pebbles and stones float haphazardly above the surface. You also see a huge lightning elemental.
Obvious paths: north, east, south, southwest, northwest
>You peer northwest and see ...

[Elemental Confluence - 23288]
Vibrations undulate through the ground, the charged pulses tearing up dirt and rock and crushing entire swathes of boulders as it travels outward in all directions. Moments later the ground reforms, healing itself as giant stones claw back up to the surface, only to collapse again beneath each additional wave of crippling energy. You also see a point of elemental tranquility.
Obvious paths: southeast
>stumble s
You begin to walk south but trip over something and end up stumbling your way there.
[Elemental Confluence - 23298]
The energy in the air is electric, with tiny bolts of white and yellow lightning dancing through the sky like the spindly legs of a thousand spiders. The ground is a wide expanse of broken greyish-brown dirt, where tiny pebbles and stones float haphazardly above the surface. You also see a huge lightning elemental.
Obvious paths: north, east, south, southwest, northwest
>g t
You can't walk toward that!
>
A huge steam elemental drifts in, roiling the air around it!
>n
[Elemental Confluence - 23288]
Great nebulous clouds encompass the sky, each one's billowing black surface charged with dozens of arcing bolts of bluish-white lightning. Enormous pieces of frozen rock fall from within the murky depths of the clouds, each time sending a shockwave of tremors along the ground upon impact. Vein-like streams of water curve along the patchy ground, winding off into the distance.
Obvious paths: south, northwest
>nw
[Elemental Confluence - 23329]
Vibrations undulate through the ground, the charged pulses tearing up dirt and rock and crushing entire swathes of boulders as it travels outward in all directions. Moments later the ground reforms, healing itself as giant stones claw back up to the surface, only to collapse again beneath each additional wave of crippling energy. You also see a point of elemental tranquility.
Obvious paths: southeast
>go t
As you push yourself up against the elemental tranquility, you suddenly feel it give way! You tumble through a black void, illuminated only by a rapidly approaching pinprick of light. Just as you are about to strike the source of the light, it wraps around you, and you realize that you are back in Elanthia!

[Mercantile, Back Room - 12641]
Worktables and chairs were reduced to kindling in the great fire, and are now little more than blackened sticks of wood. Ruined barrels line the room, their contents of flour, sugar, and salt, now mixing with soot to form a black, sticky paste on the floor. You also see a point of elemental instability.
Obvious exits: south
Roundtime: 5 sec.
Roundtime changed to 3 seconds.

>;chat how am I not dead? I just got vaporized

Gelston
03-05-2018, 09:40 AM
Wizards and Voln OPs. Reported.

Wrathbringer
03-05-2018, 10:08 AM
Reported for lying.

Methais
03-05-2018, 10:12 AM
Reported for lying.

Reported for falsely accusing me of lying.

Go ahead, backtrace it yourself and see.

https://i.ytimg.com/vi/XVfWslowmoI/hqdefault.jpg

Gelston
03-05-2018, 10:37 AM
Reported for falsely accusing me of lying.

Go ahead, backtrace it yourself and see.

https://i.ytimg.com/vi/XVfWslowmoI/hqdefault.jpg

I'm pretty sure I've been incinerated before and not died due to that symbol though. Or maybe it was vaporized. It was in plat so it was superior RP.

Methais
03-05-2018, 11:12 AM
It was in plat so it was superior RP.

* Gelston has been vaporizedeth!


Plat has the best pretending in the world.

Gelston
03-05-2018, 11:22 AM
* Gelston has been vaporizedeth!


Plat has the best pretending in the world.

Why do you hate America?

Methais
03-05-2018, 11:37 AM
Why do you hate America?

Because earth elementals are gayo.

You gesture at a huge earth elemental.
You hurl a seething blast of steam at a huge earth elemental!
AS: +496 vs DS: +221 with AvD: +22 + d100 roll: +62 = +359
... and hit for 115 points of damage!
Scaldling blast peels large layers of skin off the earth elemental's back!
You sense a surge of essence being dragged from the elemental and into your sparkling shard.
The earth elemental rumbles in agony as it teeters for a moment, then falls directly at you!
In a vain attempt, you leap to dodge the massive falling creature! The elemental strikes you squarely, crushing you beneath it and the ground!

... 6 points of damage!
Neck broken.
You twitch several times before dying.
A faint silvery glow fades from around you.
The silvery luminescence fades from around you.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
You feel the extra courage wane.
You feel your extra strength departing.
The tingling sensation and sense of security leaves you.
The bright luminescence fades from around you.
You no longer bristle with energy.
You feel your extra magical awareness leave you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You become solid again.
You feel less confident than before.
The shimmering multicolored sphere fades from around you.
The layer of raw elemental energy surrounding you dissipates.
Your senses are no longer as sharp.
The brilliant luminescence fades from around you.
You feel the surge of magic depart.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
[519test7]>stand

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
[519test7]>release

...departing in 10 mins...
Roundtime: 26 sec.
The earth elemental suddenly ceases all movement.
The silvery luminescence fades from around a huge earth elemental.
The bright luminescence fades from around a huge earth elemental.
A huge earth elemental appears somehow different.
The brilliant luminescence fades from around a huge earth elemental.
A huge earth elemental glances around, looking a bit less confident.
The tingling sensation and sense of security leaves a huge earth elemental.
Cast Roundtime 3 Seconds.

audioserf
03-05-2018, 12:25 PM
I'm trying to figure out why anyone hunts the Confluence at all, wacky vaporization hijinx aside.

Methais
03-05-2018, 01:16 PM
I'm trying to figure out why anyone hunts the Confluence at all, wacky vaporization hijinx aside.

It's the richest area in the game if you can hunt it right, and other than instagib bullshit, isn't really that difficult, depending on your profession.

Ososis
03-06-2018, 01:07 AM
Not even death can stop me.


>mstrike target
You prepare yourself to strike quickly on your next combat action.
[You will attempt to remove up to 4 seconds of RoundTime from your next combat action.]
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a walnut-hafted vultite morning star at a Vvrael destroyer!
AS: +578 vs DS: +353 with AvD: +22 + d100 roll: +16 = +263
... and hit for 49 points of damage!
Strike to the chest breaks a rib!
You swing a walnut-hafted vultite morning star at a Vvrael destroyer!
AS: +578 vs DS: +353 with AvD: +22 + d100 roll: +67 = +314
... and hit for 59 points of damage!
Large gash to the right arm, several muscles torn.

** Necrotic energy from your vultite morning star overflows into you! **

You feel reinvigorated!

Your star cracks the Vvrael destroyer on the back of the head. He gibbers mindlessly then drops to his hands and knees.

... 15 points of damage!
You broke the Vvrael destroyer's nose!
You swing a walnut-hafted vultite morning star at a Vvrael destroyer!
AS: +578 vs DS: +262 with AvD: +22 + d100 roll: +70 = +408
... and hit for 98 points of damage!
Right arm ripped from socket at the elbow!
The Vvrael destroyer screams in agony as his right arm falls to the ground! A viscous black liquid sprays out from the open wound, covering you with caustic acid!
... 30 points of damage!
Dissolved larynx opens windpipe. Unfortunately it quickly fills with blood!
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The layer of protection fades away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 26 mins...
The destroyer's black steel maul falls to the ground.
You swing a walnut-hafted vultite morning star at a Vvrael destroyer!
AS: +508 vs DS: +232 with AvD: +22 + d100 roll: +37 = +335
... and hit for 66 points of damage!
Left elbow smashed into a thousand pieces.
You swing a walnut-hafted vultite morning star at a Vvrael destroyer!
AS: +508 vs DS: +225 with AvD: +22 + d100 roll: +16 = +321
... and hit for 73 points of damage!
Skull cracks in several places.
The Vvrael destroyer writhes in black agony and dies.

rolfard
03-06-2018, 09:03 AM
Death doesn't stop you but it did lower your AS about 70

Gelston
03-06-2018, 12:38 PM
Death doesn't stop you but it did lower your AS about 70

Probably from being prone.

Wrathbringer
03-06-2018, 12:40 PM
Probably from being prone.

Pronist.

Ososis
03-06-2018, 01:59 PM
By far the dumbest part of all that nonsense...

...departing in 26 mins...

Methais
03-06-2018, 03:44 PM
Pronist.

Standist.


By far the dumbest part of all that nonsense...

...departing in 26 mins...

The extra time used to be much more useful in the Rift in GS3 but it’s usually overkill now.

I wish they’d just remove the DEPART CONFIRM penalty and give it the same sting as a timeout decay.

Gelston
03-06-2018, 03:46 PM
Elite COLers can sign of hopelessness.

Drew
03-08-2018, 02:54 AM
https://pastebin.com/5axNUdpF


My latest hunt in the bowels, I'm 2-3 levels over the jarls with MCP armour.

Ososis
03-08-2018, 03:18 AM
https://pastebin.com/5axNUdpF


My latest hunt in the bowels, I'm 2-3 levels over the jarls with MCP armour.

The Illoke jarl gazes down upon your corpse in disgust!

drauz
03-08-2018, 06:08 AM
https://pastebin.com/5axNUdpF


My latest hunt in the bowels, I'm 2-3 levels over the jarls with MCP armour.

Sadly crit padding can be randomized past SWCP.

Methais
03-08-2018, 08:42 AM
An Illoke jarl summons the wrath of his god while pointing at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!

... 42 points of damage!
Impact removes the right hand in a spray of red mist!
You are stunned for 7 rounds!
... 19 points of damage!
Hard blow to your chest breaking several ribs!
Hard to breathe!
... 20 points of damage!
Hard blow to your chest breaking several ribs!
Hard to breathe!
You no longer feel so dextrous.

Too bad Stone Fist is such garbage when player cast.

THANKS ESTILD OMG OMG OMG OMG

Gelston
03-08-2018, 08:56 AM
Too bad Stone Fist is such garbage when player cast.

THANKS ESTILD OMG OMG OMG OMG

No, you just suck at wizarding.

Methais
03-08-2018, 08:58 AM
No, you just suck at wizarding.

https://i.imgur.com/x46U62s.jpg

Gelston
03-08-2018, 09:07 AM
https://i.imgur.com/x46U62s.jpg

You need to pass the threshhold of 626 Earth Lores to have a great stone fist. Not anyone else's fault that you fail to do that.

Drew
03-08-2018, 11:41 AM
Too bad Stone Fist is such garbage when player cast.

THANKS ESTILD OMG OMG OMG OMG

Just to give you an idea of how good this stone fist is, it killed me without a death crit or HP loss. I still had ~80hp when I died and none of those crits are fatal. But I still died somehow.

Methais
03-08-2018, 11:42 AM
Just to give you an idea of how good this stone fist is, it killed me without a death crit or HP loss. I still had ~80hp when I died and none of those crits are fatal. But I still died somehow.

:wtf:

@Estild (www.realultimatepower.net) plz fix

BriarFox
03-08-2018, 11:43 AM
Just to give you an idea of how good this stone fist is, it killed me without a death crit or HP loss. I still had ~80hp when I died and none of those crits are fatal. But I still died somehow.

Looks like you got 2 tier 3 crits stacked on your chest. Stacking two Tier 3s in the same area is an instant death.

Khariz
03-08-2018, 12:16 PM
https://pastebin.com/5axNUdpF


My latest hunt in the bowels, I'm 2-3 levels over the jarls with MCP armour.

I replied on the officials. I think you are missing the additive effect that the wound from the FIRST rank 7 critical had on the second rank 7 critical. Think of the little wound guy in your Front End for a second. 2+2 = dead. 2+2 != 3. Other examples: if you have a level 3 nerve wound and you cause nerve damage again, you die. If you hit something in the eye with a dagger 3 times in a row and get a rank 3 critical, it'll die, even if you never saw a rank 4 critical.

Drew
03-08-2018, 12:22 PM
Hmm, so you're saying if I ambush an area that has a rank 2 crit and cause another rank 2 crit the creature will insta-die? Cause I feel like that happens a lot to the chest when I miss and they don't die.

Methais
03-08-2018, 02:22 PM
Hmm, so you're saying...

https://i.ytimg.com/vi/0-CV2o0rY4s/maxresdefault.jpg

Khariz
03-08-2018, 08:17 PM
Read Rathboner's explanation on the officials, it's better than mine.

Methais
03-09-2018, 08:44 AM
Rathboner

https://i.imgur.com/L73PDki.gif

Gelston
03-28-2018, 07:57 PM
A Grimswarm troll guard lunges forward at you with his wooden shield and attempts a shield bash!
[Roll result: 266 (open d100: 170)]
A Grimswarm troll guard lashes at you with an awesome shield bash and you flip through the air, landing on your head with a crash!
... 25 points of damage!
Solid strike caves your skull in, resulting in instant death!
You notice your blood flow go back to normal.
You lose your extra internal fortitude.
The dim aura fades from around you.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
Like sand through an hourglass, your visions of the future slip away and fade from your mind.
The shimmering aura fades from around you.
You feel your forehead pulse as your mind relaxes.
You return to normal color.
The faint blue glow fades from around your hands.
You become solid again.
The powerful look leaves you.
You no longer feel so dextrous.
The air about you stops shimmering.
The deep blue glow leaves you.
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 13 mins...
Roundtime: 14 sec.

DivePirate
03-31-2018, 11:57 PM
* Tigrlily just bit the dust!
>

You hear the subdued thoughts of Jorddyn echo in your mind:
"Hrm, need another hint?"

Your head snaps back suddenly as a hand clamps over your mouth and pulls you backwards. Three slashes across your throat cut short any attempt to scream.

... 150 points of damage!
prep 301
Incredible slash to your neck!
Throat and vocal cords destroyed!
Zero chance of survival.
The buzz of thoughts in your mind subsides.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 13 mins...



You struggle briefly, but you collapse and fall to the ground as your strength fails. You barely make out the shadowy figure looming above you as your vision blurs and your senses grow dim. You can still hear the words cold and clear before everything goes dark,


" That is a high price to learn the value of silence."


Everything goes dark and the last thing you hear are faint footsteps and a sinister laughter fading away.

Methais
04-20-2018, 10:01 AM
[Lava Flows, Sinkholes - 2128]
Streams of molten lava from the southern ridgeline vanish into sinkholes here, the liquid stone returning to subterranean realms through holes burned in the older basalt. With molten lava vanishing almost underfoot the ground here is uncomfortable to even walk on, and the heated air feels like an oven. You also see a point of elemental instability and a wasp nest.
Obvious paths: east, west

The wasp nest is strangely quiet.
>
The wasp nest is strangely quiet.
>
The wasp nest is strangely quiet.
>
The wasp nest is strangely quiet.

>incant 510
Reciting the mystical phrases of Hurl Boulder, you feel a rime of frost wreathe your blue eyes and infuse them with an icy blue energy that dissipates as you release your spell.
Your spell is ready.

You gesture at a wasp nest.
You hurl a large boulder at a wasp nest!
AS: +408 vs DS: +200 with AvD: +22 + d100 roll: +12 = +242
... and hit for 87 points of damage!
Suddenly a swarm of wasps erupts from the wasp nest, filling the air with the dreadful droning of their wings! The enraged wasps block out the sky as they swoop down to defend their nest!

The great swarm descends upon you! Their glistening stingers hammer into you over and over, and you feel your life slipping away as you collapse.

------------------------

The wasp nest was empty. :wtf:

Methais
05-30-2018, 12:58 PM
You gesture at a huge earth elemental.
You hurl a seething blast of steam at a huge earth elemental!
AS: +480 vs DS: +215 with AvD: +22 + d100 roll: +11 = +298
... and hit for 78 points of damage!
Steamed ribs make fine soup bone!
You sense a surge of essence being dragged from the elemental and into your multicolored soulstone.
The earth elemental rumbles in agony as it teeters for a moment, then falls directly at you!
In a vain attempt, you leap to dodge the massive falling creature! The elemental strikes you squarely, crushing you beneath it and the ground!

... 1 point of damage!
You hear several snaps as your neck is broken in several places.

https://media.giphy.com/media/HwmB7t7krGnao/giphy.gif

Amie
06-08-2018, 11:27 PM
This just went down in the Landing, TSC.

An animated Illoke jarl punches his fist into the ground!
An animated Illoke jarl thrusts a a clenched fist toward the heavens, a soft grey pulse of pure spiritual energy rises from its apex, washing over an animated Illoke jarl and those nearby.
s>
Antinomy blinks at an animated Illoke jarl.
s>

The Illoke jarl rumbles in agony as he teeters for a moment, then falls directly at Zlinnly!
In a futile attempt, Zlinnly leaps to dodge the massive falling creature! The jarl strikes her squarely, crushing Zlinnly beneath him and the ground!

... 75 points of damage!
A mighty blow cleaves a swath through Zlinnly's back, taking the spine with it.

* Zlinnly drops dead at your feet!

The silvery luminescence fades from around Zlinnly.
Zlinnly seems a bit less imposing.
The glowing specks of energy surrounding Zlinnly suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves Zlinnly.
Zlinnly becomes solid again.
Zlinnly returns to normal color.
Zlinnly seems to lose some dexterity.
The deep blue glow leaves Zlinnly.
The bright luminescence fades from around Zlinnly.
The brilliant luminescence fades from around Zlinnly.
The Illoke jarl shudders one last time before lying still.

The ghostly voice of Zlinnly says, "What just happened."
>
Dodeka searches around for a moment.
>
Krampton recites a series of mystical phrases while raising his hands...
>
Krampton gestures at Zosopage.
Zosopage looks considerably more imposing.
>
The voice of Hapenlok says, "And that's why you don't animate those. ...idiot."

Gelston
06-09-2018, 07:19 AM
The voice of Hapenlok says, "And that's why you don't animate those. ...idiot."

No, that is exactly why you animate those.

Almost reminds me of JD's MTK invasions of Solhaven.

Methais
06-09-2018, 08:57 AM
No, that is exactly why you animate those.

Almost reminds me of JD's MTK invasions of Solhaven.

JIMMY DEAN HAD TROLL KINGS????

Gelston
06-09-2018, 09:29 AM
JIMMY DEAN HAD TROLL KINGS????

YOU KNOW WHO I MEAN

Methais
06-09-2018, 09:50 AM
YOU KNOW WHO I MEAN

JEANCLAUDEVAN DAMME?!?!?!?

https://media.giphy.com/media/VLwYmTMsPcjAI/giphy.gif

Taernath
06-09-2018, 09:57 AM
Jack Daniels.

Androidpk
06-09-2018, 10:37 AM
John Denver obviously.

Methais
06-09-2018, 11:24 AM
John Denver obviously.

John Denver probably played a ranger that only forages.

Gelston
07-20-2018, 11:54 PM
From nearby, you hear Pathragers yell, "I call upon the Four Corners, OLEANI, hear me!"
>

A low roar of quickly parting air can be heard above!
>
From nearby, you hear Pathragers yell, "I call upon the Four Corners, RONAN here me!"
>

A low roar of quickly parting air can be heard above!
>
The dim aura fades from around Dix.
>
Lord Kordoc just arrived.
>
A young halfling child arrives, following Kordoc.
>
halfling child entered the room.
>
From nearby, you hear Pathragers yell, "I call upon the Four Corners, EORGINA, here me!"
>
Lord Kordoc just went northeast.
>
A young halfling child just went northeast.
>
From nearby, you hear Pathragers yell, "I call upon the Four COrners, PHOEN, here me!"
>
Dix renews his songs.
>

Dozens of flaming meteors light the sky nearby!
>

Dozens of flaming meteors light the sky nearby!
>;chat on lnet It is HEAR not here, retard
Volwulf says, "What is happening."
>
Several flaming rocks burst from the sky and smite the area!

The evanescent shield shrouding Vicimer fades briefly.
Vicimer is struck by a burning projectile, taking 19 points of damage!
... 20 points of damage!
Nasty burns to chest make you wish you never heard of heartburn.
He is stunned!
... 20 points of damage!
Good blow to back!
You are struck by a burning projectile, taking 14 points of damage!
... 30 points of damage!
Flames cook your abdomen. Feels about medium well.
You are stunned for 6 rounds!
... 25 points of damage!
Strong blow to your left arm breaks it!
Shuos is struck by a burning projectile, taking 11 points of damage!
... 10 points of damage!
Burst of flames to right arm toasts skin to elbows.
She is stunned!
... 15 points of damage!
Good blow to back!
Silvynn is struck by a burning projectile, taking 16 points of damage!
... 4 points of damage!
Burst of flames to chest toasts skin nicely.
... 18 points of damage!
Strong shot to head messes up brain fatally.

* Silvynn drops dead at your feet!

Silvynn seems to lose an aura of confidence.
The misty halo fades from Silvynn.
Silvynn appears to lose some internal strength.
The deep blue glow leaves Silvynn.
Silvynn loses a thorny barrier.
The air about Silvynn stops shimmering.
Silvynn appears less powerful.
Silvynn is no longer moving so silently.
Silvynn becomes solid again.
Silvynn becomes unbalanced for a second, then recovers.
The dull golden nimbus fades from around Silvynn.
The very powerful look leaves Silvynn.
The white light leaves Silvynn.
The powerful look leaves Silvynn.
The brilliant luminescence fades from around Silvynn.
The light blue glow leaves Silvynn.
Silvynn seems to lose some dexterity.
The bright luminescence fades from around Silvynn.
Silvynn seems to lose some internal strength.
The silvery luminescence fades from around Silvynn.
Silvynn returns to normal color.
The glowing specks of energy surrounding Silvynn suddenly shoot off in all directions, then quickly fade away.
Silvynn no longer appears to be listening intently.
Silvynn seems a bit less imposing.

A small human child cries out, "Murder!". His mother then sends him off for the night watchman.

Hatraxyl is struck by a burning projectile, taking 15 points of damage!
... 30 points of damage!
Flames cook Hatraxyl's back. Looks about medium well.
He is stunned!
... 25 points of damage!
Strong blow to right arm breaks it!
Jedit is struck by a burning projectile, taking 13 points of damage!
... 20 points of damage!
Flames engulf head searing hair and scalp. Sickening!
He is stunned!
... 20 points of damage!
Blow to the eye swells it shut!
!S>
The Silvynn disk disintegrates, dropping everything on the ground.
!S>
Volwulf belches.
!S>
From nearby, you hear Waq yell, "Noisy cuss!"
!S>

Several flaming meteors light the nearby sky!
!S>e
You are still stunned.
!S>
The powerful look leaves Dix.
!S>

Several flaming meteors light the nearby sky!
!S>

Several flaming meteors light the nearby sky!
Migruus seems slightly different. The stench of decay is growing more pervasive.
!S>
Dix just went west.
!S>

Several flaming meteors light the nearby sky!
!S>
[uberbarv: ******** 68 EXP Gained this Pulse ********* (22:44:25)+]
!S>
Dookz renews his songs.
!S>
Volwulf glances up.
!S>
A white glow rushes away from Vicimer.
!S>
Volwulf exclaims, "Uh oh!"
!S>
Placing the fingers of his left hand upon the back of his right, Vicimer slowly traces out a pattern on his tanned skin and an ethereal light begins to illuminate his veins. Slowly, methodically, Vicimer intones a soft prayer and the patterns, which now dance like eels beneath waves, suddenly burst from his flesh in a fine mist.
Vicimer gestures.
A pure white aura sparkles around Vicimer.
!S>

Several flaming meteors light the nearby sky!
!S>
Hyllus just arrived.
!S>
Volwulf ducks his head.
!S>

Several flaming meteors light the nearby sky!
!S>set showdeath on
You will now see death messages.
!S>
Zhendu says, "Hmm."
!S>laugh
!S>
Zhendu just went west.
!>
You laugh out loud!
!>'Healer?
You ask, "Healer?"
!>

Several flaming meteors light the nearby sky!
!>
Several flaming rocks burst from the sky and smite the area!

Vicimer is struck by a burning projectile, taking 24 points of damage!
... 30 points of damage!
Extreme heat causes Vicimer's left leg to expand and snap. That must hurt!
He is knocked to the ground!
He is stunned!
... 20 points of damage!
Good blow to chest!
Ozal is struck by a burning projectile, taking 11 points of damage!
... 16 points of damage!
Nasty burns to right leg. Gonna need lots of butter.
He is knocked to the ground!
He is stunned!
... 16 points of damage!
Good blow to head!
Shuos is struck by a burning projectile, taking 24 points of damage!
... 10 points of damage!
Burst of flames char chest a crispy black.
She is stunned!
... 10 points of damage!
Nice blow to back!
Dookz is struck by a burning projectile, taking 29 points of damage!
... 10 points of damage!
Burst of flames to left eye incinerates eyelid. Gruesome.
He is stunned!
... 20 points of damage!
Strong blow to back!
Hatraxyl is struck by a burning projectile, taking 23 points of damage!
... 30 points of damage!
Fire burns through neck and destroys carotid artery. Painfully bloody way to die.

* Hatraxyl drops dead at your feet!

The air about Hatraxyl stops shimmering.
The brilliant luminescence fades from around Hatraxyl.
Hatraxyl becomes solid again.
Hatraxyl seems to lose some dexterity.
The dim aura fades from around Hatraxyl.
Hatraxyl seems a bit less imposing.
Hatraxyl becomes unbalanced for a second, then recovers.
Hatraxyl appears to lose some internal strength.
Hatraxyl's body pulses momentarily into semi transparency and then returns to normal.
A shadow seems to detach itself from Hatraxyl's body, swiftly dissipating into the air.
The bright luminescence fades from around Hatraxyl.
Hatraxyl no longer appears to be listening intently.
The silvery luminescence fades from around Hatraxyl.
A series of ale-brown lines suddenly appears on Hatraxyl's face, quickly racing towards the center of his forehead before detaching and dissipating in the air.
The glowing specks of energy surrounding Hatraxyl suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves Hatraxyl.
The powerful look leaves Hatraxyl.
The air calms down around Hatraxyl.
The light blue glow leaves Hatraxyl.
Hatraxyl returns to normal color.
The misty halo fades from Hatraxyl.
A silver light faintly flickers around Hatraxyl, then fades.

A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"

Jedit is struck by a burning projectile, taking 23 points of damage!
... 30 points of damage!
Extreme heat causes Jedit's right leg to expand and snap. That must hurt!
He is knocked to the ground!
He is stunned!
... 30 points of damage!
Hard strike to left leg breaking tendons and bone!
!>
Vicimer just left.
!>snicker
The Hatraxyl disk disintegrates, dropping everything on the ground.
!>
You snicker.
!>
* Hatraxyl just bit the dust!
!>
Volwulf nods.
!>

Several flaming meteors light the nearby sky!
!>
Journeyman Volwulf just went northwest.
!>

Several flaming meteors light the nearby sky!
!>
A heavy shudder passes through Ozal, but he remains helplessly stunned.
!>
Zaatara just went east.
!>get my ac leaf
You remove some acantha leaf from in your palm frond back-basket.
!>eat my leaf
You take a bite of your acantha leaf.
You feel a little better.
Roundtime: 5 sec.
You have about 7 bites left.
!R>eat my leaf
...wait 4 seconds.
!R>
Waq just arrived.
!R>

Several flaming meteors light the nearby sky!
!R>
Hyllus just went southwest.
!R>
An ancient female gnome wanders through, sweeping some of the leaves and twigs into a basket with her wooden rake. After a quick look around, her wizened old face creases into a grin, and she winks at you as she wanders away again.
!R>

Several flaming meteors light the nearby sky!
!>
Mister Pukk just arrived.
!>
Ozal begins to look a little better.
!>
ridge wolf entered the room.
The ghostly voice of Migruus says, "Dats jus mean'."
!>
Dookz just went southwest.
!>

Several flaming meteors light the nearby sky!
!>
Journeyman Volwulf just arrived.
!>
Pukk put a handful of blood-soaked popcorn in his black leather cloak.
!>
A burnt scroll seemingly floats up out of Pukk's spidersilk backpack and into his waiting hand.
!>
Pukk raises his burnt scroll and gestures.
Sparks begin to fly between the burnt scroll and Pukk's fingers.
With a sudden burst of enthusiasm, the sparks jump into Pukk's hand and he seems to glow with power.
!>
Ozal murmurs a simple, mystical chant...
Ozal concentrates.
Ozal's head looks better.
!>
Pukk gestures at Jedit.
Nothing happens.
!>
Pukk put a burnt scroll in his spidersilk backpack.
!>'It is pretty funny.
Pukk removes a handful of blood-soaked popcorn from in his black leather cloak.
!>
You say, "It is pretty funny."
!>

Several flaming meteors light the nearby sky!
!>
Waq points at Migruus.
!>l
!>
[Town Square Central - 228]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end, an old well, with moss-covered stones and a craggy roof, is shaded from the moonlight by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see the Volwulf disk, a ridge wolf, a rose-marrow potion, the Lyracellan disk, the Ozal disk, the Franco disk, the brown Shuos disk, an iron-bound modwir trunk, a dented mithril coffer, a weathered modwir chest, some brostheras grass, a rose-marrow potion, some wolifrew lichen, some wolifrew lichen, a round of fried dough branded with a charred design, a rose-marrow potion, a rose-marrow potion, a rose-marrow potion, a rose-marrow potion, a rose-marrow potion, some wolifrew lichen, some wolifrew lichen, a rose-marrow potion, a rose-marrow potion, a lavender satin rucksack, some stone benches with some stuff on it and an herbal remedy donation bin.
Also here: Journeyman Volwulf, Eldanari, Mister Pukk, Waq, the body of Migruus who is lying down, Nusik, High Lord Neithan, Lady Lyracellan who is sitting, Ozal who is lying down, Shuos, the body of Silvynn who is lying down, the body of Hatraxyl who is lying down, Great Lord Jedit who is lying down
Obvious paths: northeast, east, southeast, southwest, west, northwest
!>
Volwulf asks, "Who casted that?"
!>
Ozal begins to look a little better.
!>
Ozal murmurs a simple, mystical chant...
Ozal concentrates.
Ozal's head looks better.
!>'Pathragers
You say, "Pathragers."
!>
Volwulf asks, "Who needs healings?"
!>
Ozal murmurs a simple, mystical chant...
Ozal concentrates.
Ozal's head looks better.
!>

Several flaming meteors light the nearby sky!
!>'I do
Pukk gazes up into the heavens.
!>
You say, "I do."
!>nod
You nod.

Methais
07-21-2018, 01:25 PM
Was there GM pwnage after or did people not cry for the first time ever?

Gelston
07-21-2018, 01:27 PM
Was there GM pwnage after or did people not cry for the first time ever?

Peam was a total snitch, but Pathragers said they didn't do anything to him.

beldar17
07-21-2018, 05:18 PM
If roleplayed you should be able to mass murder. Makes game fun

Ososis
07-21-2018, 09:01 PM
If roleplayed you should be able to mass murder. Makes game fun

Sure, if they get banished from the town for it. Makes game fun.