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zhelas
08-12-2006, 10:17 AM
An Illoke shaman swings a giant stone hammer at a young halfling child!
AS: +354 vs DS: +161 with AvD: +32 + d100 roll: +24 = +249
... and hits for 129 points of damage!
Right hip pulped, severing the leg.
The child falls to the ground, dead!
The brilliant luminescence fades from around a young halfling child.
The bright luminescence fades from around a young halfling child.
The silvery luminescence fades from around a young halfling child.
The powerful look leaves a young halfling child.

zhelas
08-12-2006, 11:05 AM
n
An Illoke shaman calls forth the wrath of his god as he points at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!

... 60 points of damage!
Blow to back crushes your spinal column.
Talk about no backbone!
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The air calms down around you.
Your SIGN OF DEFLECTION is no longer effective.
The brilliant luminescence fades from around you.
The tingling sensation and sense of security leaves you.
The powerful look leaves you.
Your SIGN OF DEFENDING is no longer effective.
The bright luminescence fades from around you.
The air about you stops shimmering.
You become solid again.
The silvery luminescence fades from around you.
You feel your extra strength departing.
You feel less confident than before.
You notice your blood flow go back to normal.
You no longer feel so dextrous.
The deep blue glow leaves you.
The light blue glow leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The white light leaves you.
The very powerful look leaves you.
You lose your extra internal fortitude.
Your SIGN OF STAUNCHING is no longer effective.
The buzz of thoughts in your mind subsides.
You return to normal color.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
An Illoke shaman looks weakened!

The Illoke shaman exults in victory!

DEAD>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
Fine cracks snake across the surface of the gigantic fist that clasps around you. The great hand opens slightly to release your shattered body, allowing your crushed corpse to collapse to the ground. The fist crumbles into large pieces of rubble which quickly decay into fine sand.

DEAD>
* Zhelas just bit the dust!
DEAD>
An Illoke shaman chants, "From the earth I sprang, to the earth I'll return
From the valley low, to the mountain high
From my birth, to my death
In all, I serve you, my lord Illoke!"
DEAD>
An Illoke shaman stomps on your head, crushing it beneath his foot!

DEAD>
An Illoke shaman sinks into the ground and flows north.

Ignot
08-12-2006, 09:43 PM
Gotta love stone fist.

Kritz
08-13-2006, 05:21 AM
An Ithzir adept spreads his arms wide, then claps his hands together sharply, releasing a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
The electrical charge is drawn to your black body-suit!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 30 points of damage!
Horrifying jolt to forehead. Brain explodes in a stunning display of light!
(spells droppin yata yata dead heh...)

Ah yes..gonna be a great day! :yes2:

GuildRat
08-13-2006, 03:19 PM
Missed the Scarab twice with Piercing Gaze. To be safe, I always attempt a disarm..then this. I almost warded it off, too!....

----
>408 my ches
*** TypoHelp: Converted "408 my ches" to PREP 408 and CAST AT my ches

You gesture and invoke the powers of the elements for the Disarm spell...
Your spell is ready.
>
You gesture at a weathered modwir chest.
You begin to probe the chest for unusual mechanisms...You get the feeling of cold metal on your fingertips that can only mean one thing...trapped. Now to isolate the offending mechanism and disable it...As you cast your spell, you hear a buzzing noise coming from within a weathered modwir chest. Something darts out of the chest and settles at the lock opening! A tiny translucent insect with a large eye etched on its shell flutters there momentarily, then scuttles about and faces away from you!

An etched translucent scarab focuses the eye etched into its back towards you!
An etched translucent scarab stares into your eyes.
CS: +896 - TD: +418 + CvA: +5 + d100: +50 - -5 == +538
Warding failed!
The translucent scarab suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!
A gut-wrenching fear twists deep into your soul. You turn pale and then fall limp to the ground, killed by some inconceivable fear!
Your SIGN OF STRIKING is no longer effective.
The deep blue glow leaves you.
The brilliant luminescence fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
The misty halo fades from you.
The tingling sensation and sense of security leaves you.
The dim aura fades from around you.
You return to normal color.
The powerful look leaves you.
Your SIGN OF SMITING is no longer effective.
The silvery luminescence fades from around you.
The air calms down around you.
Your SIGN OF DEFLECTION is no longer effective.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The very powerful look leaves you.
The white light leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
The light blue glow leaves you.
Your SIGN OF DEFENDING is no longer effective.
The bright luminescence fades from around you.
The focused look leaves you.
Your SIGN OF WARDING is no longer effective.
You notice your blood flow go back to normal.
You feel less confident than before.
Your senses are no longer as sharp.
You feel your extra strength departing.
You lose your extra internal fortitude.


Smooth, and I have asked Shimm if he had something to be looked at

TheEschaton
08-13-2006, 10:03 PM
This is why OTF isn't fair. Least the spirit servant picked up my runestaff.

>nw
>n
A quirky cavern spirit floats in, following you.
>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>
An Ithzir herald swings a gleaming steel longsword at you!
AS: +411 vs DS: +568 with AvD: +37 + d100 roll: +31 = -89
A clean miss.
>
...wait 12 seconds.
>
...wait 12 seconds.
>w
...wait 11 seconds.
>
An Ithzir janissary glances at an Ithzir herald, saying, "Te hamma maktath eif, ptath hamma ka xeca eif."
The Ithzir janissary points at you.
The Ithzir herald nods in response.
[Roll result: 178 (open d100: 92)]
An Ithzir janissary swings a gleaming military fork at your golden orase runestaff and connects!
Your golden orase runestaff is knocked to the ground!
Roundtime: 19 sec.
A quirky cavern spirit swoops down and picks up a slender golden orase runestaff.
>
You feel more refreshed.
>
An Ithzir scout fades into view!
>
you.
>
An Ithzir scout makes no sound as he slips in.
>
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 9 sec.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +414 vs DS: +473 with AvD: +24 + d100 roll: +41 = +6
A clean miss.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +476 with AvD: +30 + d100 roll: +2 = -32
A clean miss.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +465 with AvD: +30 + d100 roll: +64 = +53
A clean miss.
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +437 vs DS: +448 with AvD: +24 + d100 roll: +45 = +58
A clean miss.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +414 vs DS: +448 with AvD: +24 + d100 roll: +100 = +90
A clean miss.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +448 with AvD: +30 + d100 roll: +36 = +42
A clean miss.
>
An Ithzir herald directs her alien song at you!
CS: +375 - TD: +404 + CvA: +2 + d100: +37 - -5 == +15
Warded off!
You are unaffected.

CS: +375 - TD: +393 + CvA: +25 + d100: +8 == +15
Warded off!
A war griffin is unaffected.

>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +448 with AvD: +30 + d100 roll: +75 = +69
A clean miss.
>
[Roll result: 152 (open d100: 60)]
An Ithzir scout spins quickly behind you and delivers a well placed kick!
You feel humiliated and enraged!
>
A war griffin tries to bite you!
AS: +437 vs DS: +438 with AvD: +24 + d100 roll: +72 = +95
A clean miss.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +414 vs DS: +438 with AvD: +24 + d100 roll: +5 = +5
A clean miss.
>
An Ithzir scout swings a gleaming steel broadsword at you!
You roll to one side and evade the attack!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +438 with AvD: +30 + d100 roll: +34 = +50
A clean miss.
>
You suddenly feel less protected.
>
* Daenisa just bit the dust!
>
A war griffin tries to bite you!
AS: +437 vs DS: +418 with AvD: +24 + d100 roll: +6 = +49
A clean miss.
>
An Ithzir herald directs her alien song at you!
CS: +375 - TD: +394 + CvA: +2 + d100: +72 - -5 == +60
Warded off!
You are unaffected.
CS: +375 - TD: +393 + CvA: +25 + d100: +8 == +15
Warded off!
A war griffin is unaffected.
>
You calm down slightly, catching your breath.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +414 vs DS: +418 with AvD: +24 + d100 roll: +21 = +41
A clean miss.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +418 with AvD: +30 + d100 roll: +94 = +130
... and hits for 11 points of damage!
Jarring blow to your back.
>
You calm down slightly, catching your breath.
>stand
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +418 with AvD: +30 + d100 roll: +82 = +106
... and hits for 2 points of damage!
Weak slash across chest!
Slightly less painful than heartburn.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
...wait 12 seconds.
>
stand

An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +418 with AvD: +30 + d100 roll: +10 = +46
A clean miss.
>...wait 10 seconds.
>
A war griffin tries to bite you!
AS: +437 vs DS: +418 with AvD: +24 + d100 roll: +46 = +89
A clean miss.
>
stand

...wait 9 seconds.
>Your sense of faith and conviction wanes. You are less sure of yourself.
>
An Ithzir janissary's voice sounds as if she is speaking through a long metal tube as she tilts her head toward an Ithzir scout, saying, "Te hamma maktath eif, ptath hamma ka xeca eif."
The Ithzir janissary points at you.
The Ithzir scout nods in response.
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +414 vs DS: +403 with AvD: +24 + d100 roll: +52 = +87
A clean miss.
>
stand

...wait 7 seconds.
>stand

An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +403 with AvD: +30 + d100 roll: +57 = +96
A clean miss.
>[Roll result: 166 (open d100: 74)]
An Ithzir scout swings the blunt end of his broadsword at your throat!
You grab your throat completely unable to speak!
>
An Ithzir herald directs her alien song at you!
CS: +375 - TD: +394 + CvA: +2 + d100: +26 - -5 == +14
Warded off!
>
...wait 6 seconds.
>
stand

...wait 5 seconds.
>stand

...wait 4 seconds.
>A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!

Within moments you find yourself soaring over the ground far below!

>
stand

...wait 3 seconds.
>mutter
The searing pain in your throat makes that impossible.
>"This is ridiculous
The searing pain in your throat makes that impossible.
>
The pain in your throat subsides.
>"This is ridiculous
You say, "This is ridiculous."
>
You feel more refreshed.
>
* Virdigo just bit the dust!
>l
All you see is the blur of the countryside as you soar along.
>

The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!

... 20 points of damage!
Good blow to your abdomen!
You are stunned for 3 rounds!
Roundtime: 8 sec.
[Old Ta'Faendryl, Basilica Plaza]
You notice a war griffin (flying), an Ithzir seer and an Ithzir herald.
Obvious paths: east, west
>
An Ithzir seer closes her eyes and bows her head slightly.
>
Your disk arrives, following you dutifully.
>
A quirky cavern spirit floats in, following you.
>
An Ithzir herald swings a gleaming steel longsword at you!
AS: +420 vs DS: +411 with AvD: +37 + d100 roll: +50 = +96
A clean miss.
>
An Ithzir janissary strides in, surveying the surroundings alertly.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
An Ithzir seer hurls a roaring ball of fire at you!
AS: +464 vs DS: +460 with AvD: +44 + d100 roll: +70 = +118
... and hits for 5 points of damage!
Flames tickle right arm. Hair singed.
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
... 15 points of damage!
Burst of flames char abdomen a crispy black.
>
A war griffin tries to bite you!
AS: +437 vs DS: +407 with AvD: +24 + d100 roll: +100 = +154
... and hits for 23 points of damage!
Minor puncture to the right arm.

You are still stunned.
>
An Ithzir herald swings a gleaming steel longsword at you!
AS: +420 vs DS: +404 with AvD: +37 + d100 roll: +83 = +136
... and hits for 11 points of damage!
Minor puncture to the left arm.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +414 vs DS: +400 with AvD: +24 + d100 roll: +79 = +117
... and hits for 6 points of damage!
Tap to the arm pricks some interest but not much else.
>
As an Ithzir seer glances at an Ithzir janissary, you hear an oddly metallic voice that seems to come from within your own head! "Maktali geabu jeseth mor tran!"
The Ithzir seer points at you.
The Ithzir janissary nods and laughs.
An Ithzir seer swings a twisted crystal-tipped staff at you!
AS: +375 vs DS: +394 with AvD: +19 + d100 roll: +34 = +34
A clean miss.

>stand
stand

>You are still stunned.
>
stand

You are still stunned.
>You are still stunned.
>
stand

stand

An Ithzir seer closes her eyes and bows her head slightly.
>A war griffin tries to bite you!
AS: +437 vs DS: +394 with AvD: +24 + d100 roll: +70 = +137
... and hits for 24 points of damage!
Slash to your chest!
That heart's not broken, it's only scratched.
>
You are still stunned.
>
You are still stunned.
>
stand

You are still stunned.
>stand

You are still stunned.
>stand

You are still stunned.
>stand

An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>An Ithzir janissary throws a gleaming military fork at you!
AS: +414 vs DS: +373 with AvD: +24 + d100 roll: +62 = +127
... and hits for 16 points of damage!
Minor puncture to the left leg.
SPELLS DROPPING LIKE A MO'FO.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
Momentum carries a gleaming military fork past you to land nearby.
With no hint of emotion, the Ithzir janissary scans the area for her next foe.
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
Your cavern spirit rises high into the air above you and dives down towards your body at a frighteningly quick pace. You feel a sudden crushing weight on your corpse as though a large rock had just fallen upon you. The feeling passes as quickly as it came, leaving only a slight tingling sensation. The spirit, meanwhile, is still hovering above your corpse seemingly right where it was a second ago.

>sigh
A war griffin flies west.
>
You sigh softly, your ghostly voice a mere breath on the wind.

Edited to add:
>exp
Level: 99 Deeds: 0
Exp. until next: 6151 Recent Deaths: 5

Your mind is as clear as a bell.

Of COURSe....just when I get near cap....

Asha
08-14-2006, 04:44 AM
Still that was some nice offensive, prone and disarmed DS.
IF it wasn't for the RT it'd incredible fun in otf.. constantly switching to deal with the massive crowds that enter and trying to counter their abilities.
Instead of just having to suddenly sit back and sip coffee while you wait for the sudden-insta from nowhere 100 sec RT.

TheEschaton
08-14-2006, 10:02 AM
yeah, well, I had my own cleric spells up, plus wizard spells, plus I think colors/dex. It allows me to 312 the griffins open handed in offensive, which is quite devastating. Of course, it makes my SOL if I get ambushed like this, so I usually only do that once I clear the room of everything but the griffin.

And all my signs, as well.

-TheE-

Doughboy
08-14-2006, 10:37 AM
The worst part about logs like this is that you root for the person getting their ass kicked, but you know in the end, theres going to be a * Soandso just bit the dust!

Asha
08-14-2006, 11:25 AM
Heh true. I thought he might pick it up but no.

It's as bad as re-watching Turner and Hooch.

GS4Khistian
08-14-2006, 02:45 PM
Finally bit it in OTF today, :(.

[Old Ta'Faendryl, River Edge]
The end of the road crumbles into a swiftly moving river. The water churns and grumbles around the foundations of the ancient ruins of homes that once graced its edge. You also see an Ithzir herald, an Ithzir janissary, an Ithzir initiate, a gleaming steel broadsword, a curved silvery blade, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: east, south
>
Your disk arrives, following you dutifully.
>
You notice that things have returned to their normal speed.
>
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>
An Ithzir herald raises her arms as she sings!
As an Ithzir herald sings the air sparkles briefly around her.
The air sparkles briefly around the rest of her group.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>e
...wait 19 seconds.
>
A greater construct stomps in.
>
An Ithzir janissary swings a gleaming crystal-edged longsword at you!
AS: +428 vs DS: +586 with AvD: +41 + d100 roll: +17 = -100
A clean miss.
>
An Ithzir herald swings a curved silvery blade at you!
AS: +411 vs DS: +513 with AvD: +36 + d100 roll: +22 = -44
A clean miss.
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +398 - TD: +429 + CvA: +4 + d100: +5 - -5 == -17
Warded off!
>506
*** TypoHelp: Converted "506" to INCANT 506.

...wait 13 seconds.
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +452 with AvD: +28 + d100 roll: +76 = +87
A clean miss.
>
An Ithzir janissary glares at you and lets out a nerve-shattering bellow!
You are startled enough to lose initiative!
Roundtime: 18 sec.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +461 with AvD: +33 + d100 roll: +46 = +61
A clean miss.
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +398 - TD: +399 + CvA: +4 + d100: +15 - -5 == +23
Warded off!
>
An Ithzir herald strolls in, humming softly to herself.
>
An Ithzir herald renews her songs.
>
Small trails of golden fire race up and down a greater construct's skin.
>
An Ithzir janissary swings a gleaming crystal-edged longsword at you!
AS: +428 vs DS: +450 with AvD: +41 + d100 roll: +13 = +32
A clean miss.
>
A war griffin tries to bite you!
AS: +435 vs DS: +450 with AvD: +28 + d100 roll: +83 = +96
A clean miss.
>
An Ithzir adept walks in, his eyes narrowed in thought.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
An Ithzir herald directs her alien song at you!
The Ithzir herald's armor prevents the spell from working.
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST

>
An Ithzir janissary swings a gleaming crystal-edged longsword at you!
AS: +428 vs DS: +450 with AvD: +41 + d100 roll: +50 = +69
A clean miss.
>
An Ithzir janissary strides in, surveying the surroundings alertly.
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +398 - TD: +429 + CvA: +4 + d100: +52 - -5 == +30
Warded off!
>
An Ithzir herald swings a curved crystal-edged blade at you!
AS: +413 vs DS: +445 with AvD: +36 + d100 roll: +68 = +72
A clean miss.
>
...wait 18 seconds.
...wait 18 seconds.
>
An Ithzir herald swings a curved silvery blade at you!
AS: +411 vs DS: +446 with AvD: +36 + d100 roll: +22 = +23
A clean miss.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +451 with AvD: +44 + d100 roll: +16 = +52
A clean miss.
>
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!

Just as the griffin begins to surge upward, it suddenly loses its grip and lets you plummet toward the ground!

You twist awkwardly as you try to break your fall with something other than your head!
... 10 points of damage!
Light blow to your back.

>410
*** TypoHelp: Converted "410" to PREP 410 and CAST

An Ithzir adept closes his eyes while incanting an alien phrase.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
...wait 14 seconds.
>
...wait 14 seconds.
>stand
An Ithzir janissary swings a gleaming crystal-edged longsword at you!
AS: +428 vs DS: +391 with AvD: +41 + d100 roll: +65 = +143
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

An Ithzir janissary swings a gleaming crystal-edged longsword at you!
AS: +428 vs DS: +591 with AvD: +41 + d100 roll: +4 = -118
A clean miss.
>
An Ithzir janissary swings a gleaming crystal-edged broadsword at you!
AS: +418 vs DS: +586 with AvD: +34 + d100 roll: +59 = -75
A clean miss.
>
...wait 12 seconds.
>stand
...wait 10 seconds.
>stand
>
An Ithzir herald reaches into a pocket and produces a small silvery disc, which she tosses into the air. As the herald focuses her voice on the disc, it quickly expands to about three feet across and begins revolving rapidly around the herald!
Your arms are forced down to your sides!
The wind then subsides.
>
Rontuu just arrived.
>
...wait 10 seconds.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +401 with AvD: +34 + d100 roll: +26 = +71
A clean miss.
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at Rontuu!
AS: +379 vs DS: +461 with AvD: +43 + d100 roll: +24 = -15
A clean miss.

An Ithzir adept hurls a powerful lightning bolt at you!
AS: +379 vs DS: +391 with AvD: +43 + d100 roll: +51 = +82
A clean miss.




The lightning bolt strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
An Ithzir adept hurls a powerful lightning bolt at a war griffin!
AS: +379 vs DS: +314 with AvD: +39 + d100 roll: +5 = +109
... and hits for 4 points of damage!
Static discharge to left leg. Doesn't hurt, much.




>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
Strands of webbing shoot forth towards you.
CS: +398 - TD: +429 + CvA: +4 + d100: +71 - -5 == +49
Warded off!
You avoid the webbing.
>
Rontuu gestures while calling upon the lesser spirits for aid...
Rontuu gestures.
A wall of force surrounds Rontuu.
>
Rontuu just went south.
>stand
...wait 7 seconds.
>stand
>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +386 with AvD: +27 + d100 roll: +96 = +182
A layer of shifting stone absorbs 6 points of damage!
... and hits for 13 points of damage!
Quick slash to your upper left arm!
Just a nick.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +384 with AvD: +27 + d100 roll: +59 = +147
A layer of shifting stone absorbs 6 points of damage!
... and hits for 4 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +394 with AvD: +33 + d100 roll: +47 = +129
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

A greater construct swings a massive arm at you!
AS: +443 vs DS: +594 with AvD: +44 + d100 roll: +2 = -105
A clean miss.
>
An Ithzir janissary swings a gleaming crystal-edged longsword at you!
AS: +428 vs DS: +584 with AvD: +41 + d100 roll: +44 = -71
A clean miss.
>
An Ithzir janissary swings a gleaming crystal-edged broadsword at you!
AS: +418 vs DS: +584 with AvD: +34 + d100 roll: +52 = -80
A clean miss.
>
...wait 6 seconds.
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST

...wait 4 seconds.
...wait 4 seconds.
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
Rontuu just arrived.
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST

...wait 3 seconds.
...wait 3 seconds.
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST

Rontuu tried to hold your hand, but your group status is closed. Type "GROUP OPEN" to let him hold your hand.
>
...wait 3 seconds.
...wait 3 seconds.
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST

An Ithzir herald directs her alien song at you!
The Ithzir herald's armor prevents the spell from working.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +384 with AvD: +34 + d100 roll: +83 = +145
A layer of shifting stone absorbs 3 points of damage!
... and hits for 9 points of damage!
Broken finger on your left hand!
>
An Ithzir scout fades into view!
[Roll result: 108 (open d100: 42)]
An Ithzir scout crouches, sweeps a leg at Rontuu and connects!
Rontuu falls to the ground! An Ithzir scout deftly regains his footing.
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST

...wait 2 seconds.
...wait 2 seconds.
>
...wait 2 seconds.
...wait 2 seconds.
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST

...wait 1 seconds.
>
...wait 1 seconds.
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST

An Ithzir janissary swings a gleaming crystal-edged longsword at Rontuu!
Lying flat on his back, Rontuu barely deflects the attack with his runestaff!
>
An Ithzir janissary swings a gleaming crystal-edged broadsword at you!
AS: +418 vs DS: +384 with AvD: +34 + d100 roll: +31 = +99
A clean miss.
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a freezing ball of pure cold at you!
AS: +379 vs DS: +388 with AvD: +43 + d100 roll: +69 = +103
A layer of shifting stone absorbs 1 points of damage!
... and hits for 1 point of damage!
You get a cool feeling in the pit of your stomach.
The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact.
... 15 points of damage!
Your right arm trembles with the cold.
You are stunned for 1 round!
>
You are still stunned.
>
You are still stunned.
>
A large revolving disc continues to gain momentum around an Ithzir herald, whipping up a violent wind!
Your arms are forced down to your sides!
A war griffin is buffeted by the strong wind.
The wind then subsides.
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST

An Ithzir herald swings a curved silvery blade at you!
AS: +411 vs DS: +384 with AvD: +36 + d100 roll: +85 = +148
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

An Ithzir herald swings a curved silvery blade at you!
AS: +411 vs DS: +584 with AvD: +36 + d100 roll: +20 = -117
A clean miss.
>
An Ithzir initiate raises her hand, then slowly lets it descend toward you!
CS: +418 - TD: +429 + CvA: +4 + d100: +80 - -5 == +78
Warded off!
>
An Ithzir scout's voice sounds as if he is speaking through a long metal tube as he tilts his head toward an Ithzir scout, saying, "Jalorok itona?"
The Ithzir scout grins and nods.
An Ithzir scout swings a curved crystal-edged blade at Rontuu!
AS: +424 vs DS: +400 with AvD: +36 + d100 roll: +53 = +113
... and hits for 3 points of damage!
A feeble blow to Rontuu's right arm!
>
You are still stunned.
You are still stunned.
>
Rontuu traces a simple rune while intoning a short, mystical phrase...
>
Rontuu gestures.
A wave of dark ethereal ripples moves outward from Rontuu.
An Ithzir scout is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir scout is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir janissary is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir adept is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir herald is buffeted by the dark ethereal waves and is knocked to the ground.
A greater construct is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir herald is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir janissary is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir initiate is buffeted by the dark ethereal waves and is knocked to the ground.
You are buffeted by the dark ethereal waves and are pinned in place, unable to move.
Roundtime: 20 sec.
>
Rontuu stands up.
>stand
...wait 18 seconds.
>off
You are still stunned.
>
The translucent sphere fades from around an Ithzir adept.
>
Rontuu pulls you to your feet.
>stand
...wait 16 seconds.
>
A war griffin tries to bite you!
AS: +435 vs DS: +436 with AvD: +28 + d100 roll: +73 = +100
A clean miss.
>def
...wait 14 seconds.
>def
>
An Ithzir initiate stands up with a grunt.
>
An Ithzir scout rises to his feet, his green eyes blazing!
>
...wait 13 seconds.
>def
...wait 12 seconds.
>def
...wait 12 seconds.
>def
>def
A flickering silhouette solidifies into an Ithzir initiate!
>
An Ithzir scout rises to his feet, his green eyes blazing!
...wait 11 seconds.
>
...wait 11 seconds.
>def
...wait 10 seconds.
>def
...wait 9 seconds.
>def
The revolving disc around an Ithzir herald is moving so fast that it is only a blur now. It is almost imperceptible as it streaks away from the herald, high overhead, and the area is rocked by a thunderous sonic blast!
... 10 points of damage!
Throat swells to near bursting!
A war griffin withstands the blast!
Rontuu is bowled over and dazed by the blast!
... 15 points of damage!
Back strains under sudden decompression!
He is stunned!
You are bowled over and dazed by the blast!
... 5 points of damage!
Back pops as muscles resist the vacuum!
Roundtime: 11 sec.
>
An Ithzir scout reaches down and jerks an Ithzir janissary upright.
>def
...wait 20 seconds.
>
...wait 19 seconds.
>

Your surroundings melt away as the air around you shivers with a large flux of mana. You glimpse yourself coming to a horrible end at the hands of an Ithzir herald before being wrenched back in time prior to your demise. The temporal shadows fade with the oddly calming feeling of deja vu.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +391 with AvD: +27 + d100 roll: +77 = +158
A layer of shifting stone absorbs 4 points of damage!
... and hits for 11 points of damage!
Minor puncture to the right arm.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +391 with AvD: +27 + d100 roll: +59 = +140
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +591 with AvD: +27 + d100 roll: +1 = -118
A clean miss.
>
An Ithzir initiate reaches down and jerks an Ithzir adept upright.
>stand
>
...wait 17 seconds.
>def
An Ithzir initiate reaches down and jerks an Ithzir herald upright.
>
An Ithzir herald stands up with a grunt.
>
An Ithzir scout reaches down and jerks an Ithzir janissary upright.
>
An Ithzir scout swings a curved crystal-edged blade at Rontuu!
AS: +424 vs DS: +396 with AvD: +36 + d100 roll: +24 = +88
A clean miss.
>
...wait 16 seconds.
>def
...wait 15 seconds.
>def
...wait 15 seconds.
>def
def
An Ithzir janissary glares at you and lets out a nerve-shattering bellow!
You are startled enough to lose initiative!
Roundtime: 20 sec.
>...wait 34 seconds.
>
...wait 33 seconds.
>d
...wait 33 seconds.
>
A shrill screech pierces the air as a war griffin dives from above!
A greater construct ignores the terrible screech!
Rontuu hesitates, his eyes wide with fear!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>
An Ithzir janissary swings a gleaming crystal-edged longsword at you!
AS: +428 vs DS: +387 with AvD: +41 + d100 roll: +24 = +106
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

An Ithzir janissary swings a gleaming crystal-edged longsword at you!
AS: +428 vs DS: +587 with AvD: +41 + d100 roll: +64 = -54
A clean miss.

** An Ithzir janissary's crystal-edged longsword emits a searing bolt of lightning! **

... 10 points of damage!
Heavy spark to back. Bet that hurts.
You are stunned for 1 round!
>
An Ithzir adept glances at an Ithzir initiate, saying, "Oru tel juren gila Te htasek maktath eif?"
The Ithzir adept cocks his head at you.
The Ithzir initiate nods and chuckles.
An Ithzir adept closes his eyes while incanting an alien phrase.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
An Ithzir scout swings a curved crystal-edged blade at you!
AS: +424 vs DS: +583 with AvD: +36 + d100 roll: +49 = -74
A clean miss.
>
An Ithzir herald swings a curved crystal-edged blade at Rontuu!
AS: +413 vs DS: +393 with AvD: +36 + d100 roll: +45 = +101
... and hits for 1 point of damage!
Light slash to Rontuu's abdomen!
Barely nicked.

** An Ithzir herald's crystal-edged blade emits a searing bolt of lightning! **

... 5 points of damage!
Light shock to right hand. Fingers tingle.
>919
*** TypoHelp: Converted "919" to INCANT 919.

You are still stunned.
>
The wall of force disappears from around an Ithzir initiate.
>
An Ithzir initiate swings a twisted crystal-tipped staff at you!
AS: +433 vs DS: +383 with AvD: +23 + d100 roll: +4 = +77
A clean miss.
>
A war griffin tries to spear you with its beak!
AS: +435 vs DS: +383 with AvD: +31 + d100 roll: +21 = +104
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

A war griffin tries to bite you!
AS: +435 vs DS: +583 with AvD: +28 + d100 roll: +28 = -92
A clean miss.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +583 with AvD: +34 + d100 roll: +27 = -110
A clean miss.
>
A greater construct rises slowly until it towers overhead once more.
>919
*** TypoHelp: Converted "919" to INCANT 919.

You are still stunned.
>919
*** TypoHelp: Converted "919" to INCANT 919.

An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir janissary glances at an Ithzir initiate, saying, "Jalorok itona?"
The Ithzir initiate grins and nods.
An Ithzir janissary swings a gleaming crystal-edged broadsword at you!
AS: +418 vs DS: +383 with AvD: +34 + d100 roll: +95 = +164
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

An Ithzir janissary swings a gleaming crystal-edged broadsword at you!
AS: +418 vs DS: +583 with AvD: +34 + d100 roll: +16 = -115
A clean miss.
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a hissing stream of acid at you!
AS: +379 vs DS: +586 with AvD: +33 + d100 roll: +2 = -172
A clean miss.
>
An Ithzir scout swings a curved crystal-edged blade at you!
AS: +424 vs DS: +583 with AvD: +36 + d100 roll: +20 = -103
A clean miss.
>
You are still stunned.
>919
*** TypoHelp: Converted "919" to INCANT 919.

>
An Ithzir janissary swings a gleaming crystal-edged longsword at you!
AS: +428 vs DS: +383 with AvD: +41 + d100 roll: +47 = +133
A layer of shifting stone absorbs 2 points of damage!
... and hits for 7 points of damage!
Whiplash!
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
Strands of webbing shoot forth towards you.
CS: +398 - TD: +429 + CvA: +4 + d100: +83 - -5 == +61
Warded off!
You avoid the webbing.
>
...wait 46 seconds.
>
Rontuu just crawled south.
>919
*** TypoHelp: Converted "919" to INCANT 919.

A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +382 with AvD: +28 + d100 roll: +44 = +125
A layer of shifting stone absorbs 2 points of damage!
... and hits for 12 points of damage!
Blow leaves an imprint on your chest!
>
An Ithzir initiate swings a twisted crystal-tipped staff at you!
AS: +433 vs DS: +382 with AvD: +23 + d100 roll: +15 = +89
A clean miss.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +382 with AvD: +34 + d100 roll: +40 = +104
A layer of shifting stone absorbs 1 points of damage!
... and hits for 1 point of damage!
Tap to the arm pricks some interest but not much else.
>
...wait 44 seconds.
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
A war griffin tries to bite you!
AS: +435 vs DS: +382 with AvD: +28 + d100 roll: +90 = +171
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +582 with AvD: +27 + d100 roll: +33 = -77
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +582 with AvD: +27 + d100 roll: +41 = -69
A clean miss.
>
An Ithzir herald directs her alien song at you!
Your eyesight becomes blurred slightly.
>
An Ithzir janissary swings a gleaming crystal-edged broadsword at you!
AS: +418 vs DS: +582 with AvD: +34 + d100 roll: +83 = -47
A clean miss.
>
An Ithzir initiate swings a twisted crystal-tipped staff at you!
AS: +440 vs DS: +582 with AvD: +23 + d100 roll: +46 = -73
A clean miss.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +392 with AvD: +33 + d100 roll: +34 = +118
A layer of shifting stone absorbs 3 points of damage!
... and hits for 2 points of damage!
Glancing blow to your left leg!
>
An Ithzir janissary swings a gleaming crystal-edged longsword at you!
AS: +428 vs DS: +382 with AvD: +41 + d100 roll: +43 = +130
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

An Ithzir janissary swings a gleaming crystal-edged longsword at you!
AS: +428 vs DS: +582 with AvD: +41 + d100 roll: +19 = -94
A clean miss.
>
An Ithzir scout swings a curved crystal-edged blade at you!
AS: +424 vs DS: +582 with AvD: +36 + d100 roll: +96 = -26
A clean miss.
>
An Ithzir herald directs her alien song at you!
A luminescent aura fades from around you.
The elemental aura around you wavers.
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>
An Ithzir herald swings a curved silvery blade at you!
AS: +411 vs DS: +355 with AvD: +36 + d100 roll: +20 = +112
A layer of shifting stone absorbs 2 points of damage!
... and hits for 1 point of damage!
Glancing blow to your right leg!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +355 with AvD: +34 + d100 roll: +39 = +130
A layer of shifting stone absorbs 3 points of damage!
... and hits for 5 points of damage!
Blow glances off your shoulder.
>
An Ithzir adept thrusts both palms toward you!
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
Your arms are forced down to your sides!
>
A windy vortex bends and twists as it swirls around the area.
You suddenly find yourself right in the path of a windy vortex! Your arms are forced down to your sides!
Roundtime: 8 sec.
>
A war griffin tries to spear you with its beak!
AS: +435 vs DS: +355 with AvD: +31 + d100 roll: +38 = +149
A layer of shifting stone absorbs 7 points of damage!
... and hits for 13 points of damage!
Minor puncture to the left leg.
The shimmering multicolored sphere fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF STRIKING is no longer effective.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your SIGN OF SWORDS is no longer effective.
You feel less confident.
The light blue glow leaves you.
You feel less confident than before.
Your SIGN OF SMITING is no longer effective.
The deep blue glow leaves you.
You no longer bristle with energy.
The dim aura fades from around you.
The tingling sensation and sense of security leaves you.
You feel your extra strength departing.
You feel your extra magical awareness leave you.
The powerful look leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around you.
Your SIGN OF SHIELDS is no longer effective.
The layer of stone surrounding you crumbles away.
919
*** TypoHelp: Converted "919" to INCANT 919.

You become solid again.
A faint silvery glow fades from around you.
Your SIGN OF WARDING is no longer effective.
The silvery luminescence fades from around you.
The opalescent aura fades from around you.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
The bright luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.
Your eyesight clears.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

TheEschaton
08-14-2006, 02:51 PM
Wow, that new spell seems to have triggered more often than I thought it would. What's the story?

Bad luck on being stunned by a flaring ice ball 1 second before you could EWave


-TheE-

GS4Khistian
08-14-2006, 03:05 PM
Yeah, I really like that spell. I think other people would enjoy it too if they would just give it a chance.

Pretty much everything bad that could have happened, happened. So, o'well.

Celephais
08-14-2006, 03:13 PM
Umm... did anybody else notice that the effects of it lasted for more than a swing? It probably is a buff that goes off that has a half second duration or some such. Probably a little side effect of them not wanting to have to figure out how to program a new mechanic.

Kainen
08-14-2006, 03:23 PM
I hate the fucking keen..

Zimzum's group just went up.
[Griffin's Keen, Inner Trail]
The trail curls up out of the gully, hugging the grey-white mountainside closely. Shrieking wails sound from all around, but whether they are the tortured cries of intelligent souls or the whistling screech of the wind is unclear. You also see a storm griffin that is flying around.
Also here: Zimzum
Obvious paths: up, down
>
Your disk arrives, following you dutifully.
>
A storm griffin swoops down from high overhead!
A storm griffin tries to bite Zimzum!
AS: +350 vs DS: +303 with AvD: +7 + d100 roll: +15 = +69
A clean miss.
>
A lesser griffin soars in.
>
Zimzum's group just went up.
[Griffin's Keen, Inner Trail]
Slick with ice and almost vertical, the trail leading up the south face of this peak is all too direct. The craggy rock face, though covered in white ice, provides adequate, if chilly, handholds. You also see a lesser griffin that is flying around.
Also here: Zimzum
Obvious paths: up, down
>
A storm griffin soars in.
>
Your disk arrives, following you dutifully.
>
A storm griffin soars in.
>groan
You groan.

***This is me waiting for Zim to move ass.. NOW***

>
A lesser griffin soars in.
>
Zimzum groans.
>
A lesser griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
Zimzum is knocked over by the wind!
The wind then subsides.
>
A storm griffin's eyes flash brightly as it opens its mouth and spits forth a crackling bolt of lightning!
A storm griffin hurls a powerful lightning bolt at you!
AS: +321 vs DS: +344 with AvD: +39 + d100 roll: +41 = +57
A clean miss.
>
Zimzum darkly says, "Ok we move."
>
A storm griffin swoops down from high overhead!
A storm griffin tries to spear you with its beak!
AS: +358 vs DS: +309 with AvD: +42 + d100 roll: +89 = +180
... and hits for 29 points of damage!
Strike to voicebox. You are speechless!
You are stunned for 1 rounds!
A dark shadowy tendril rises up from your skin, writhes its way towards a storm griffin and lashes out malevolently...
CS: +341 - TD: +335 + CvA: +25 + d100: +100 == +131
Warding failed!
... and hits for 20 points of damage!
A storm griffin is suddenly engulfed in flames of pure essence!
... 25 points of damage!
Burst of flames char chest a crispy black.
... 30 points of damage!
Darn! Frozen ribs take longer to cook, and broken ones to boot!
The storm griffin flickers for an instant, but is unharmed by the electricity!
... 25 points of damage!
Nice blow to left arm!
The storm griffin is in heavy shock!
You feel 4 mana surge into you!
>
A lesser griffin swoops down from high overhead!
A lesser griffin rakes at you with a razor-sharp claw!
AS: +354 vs DS: +293 with AvD: +37 + d100 roll: +71 = +169
... and hits for 24 points of damage!
Blow to your back cracks several vertebrae.
You sense that the shadows swirling around you refuse to come to your aid.
A lesser griffin rakes at you with a razor-sharp claw!
AS: +354 vs DS: +290 with AvD: +37 + d100 roll: +27 = +128
... and hits for 9 points of damage!
Blow raises a welt on your left arm.
A dark shadowy tendril rises up from your skin, writhes its way towards a lesser griffin and lashes out malevolently...
CS: +341 - TD: +287 + CvA: +25 + d100: +16 == +95
Warded off!
>

[[OOC]-Zimzum] "gah senja"
A lesser griffin swoops down from high overhead!
A lesser griffin tries to bite Zimzum!
AS: +344 vs DS: +253 with AvD: +7 + d100 roll: +50 = +148
... and hits for 13 points of damage!
Minor puncture to the right leg.
>
A storm griffin swoops down from high overhead!
A storm griffin rakes at you with a razor-sharp claw!
AS: +368 vs DS: +278 with AvD: +37 + d100 roll: +47 = +174
... and hits for 25 points of damage!
Mighty blow cracks several of your ribs.
A storm griffin rakes at you with a razor-sharp claw!
AS: +368 vs DS: +277 with AvD: +37 + d100 roll: +72 = +200
... and hits for 30 points of damage!
Mighty blow cracks several of your ribs.

***** The storm griffin's beak crackles with energy! *****
... 10 points of damage!
Heavy spark to chest. Bet that hurts.
>
A storm griffin tries to bite you!
AS: +358 vs DS: +274 with AvD: +34 + d100 roll: +77 = +195
... and hits for 56 points of damage!
Well placed shot pierces knee, that hurt!
The very powerful look leaves you.
The white light leaves you.
Your SIGN OF DEFENDING is no longer effective.
The brilliant luminescence fades from around you.
The deep blue glow leaves you.
You feel your extra strength departing.
The light blue glow leaves you.
The bright luminescence fades from around you.
You become solid again.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The air calms down around you.
Your SIGN OF SHIELDS is no longer effective.
The powerful look leaves you.
You feel less confident than before.
The warmth surrounding you fades with the spiritual force that was surrounding your arms.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF WARDING is no longer effective.
The silvery luminescence fades from around you.
The tingling sensation and sense of security leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The storm griffin lets out a piercing screech!

>
Zimzum put a monir-hafted golvern morning star in his V'tullian warcloak.
>
A lesser griffin opens its mouth and releases a shrill screech!
Zimzum hesitates, his eyes wide with fear!
>
The Senja disk disintegrates, dropping everything on the ground.
>
A lesser griffin opens its mouth and releases a shrill screech!
Zimzum maintains his resolve, ignoring the terrible screech!
>
Zimzum groans.
>
A storm griffin tries to bite Zimzum!
AS: +358 vs DS: +221 with AvD: +7 + d100 roll: +50 = +194
... and hits for 22 points of damage!
Stomach shot lands with a hollow *thump*.
>

[[OOC]-Zimzum] "i'm still in rt"
A storm griffin tries to bite Zimzum!
AS: +358 vs DS: +221 with AvD: +7 + d100 roll: +55 = +199
... and hits for 24 points of damage!
Minor puncture to the back.

***** The storm griffin's beak crackles with energy! *****
... 10 points of damage!
Electric shot gives Zimzum a really bad cramp.
He is stunned!
>

[[OOC]-Jamus] "motherfucker"
A grifflet soars in.
>
A lesser griffin tries to spear Zimzum with its beak!
AS: +344 vs DS: +219 with AvD: +13 + d100 roll: +39 = +177
... and hits for 16 points of damage!
Chest hit causes Zimzum to spin around like a halfling after a fresh tart.
>
A lesser griffin rakes at Zimzum with a razor-sharp claw!
AS: +354 vs DS: +214 with AvD: +7 + d100 roll: +45 = +192
... and hits for 13 points of damage!
Minor puncture to the left arm.
A lesser griffin rakes at Zimzum with a razor-sharp claw!
AS: +354 vs DS: +212 with AvD: +7 + d100 roll: +7 = +156
... and hits for 7 points of damage!
Thrust glances off Zimzum's knee.
>

[[OOC]-Zimzum] "oh boy"
>
A storm griffin tries to bite Zimzum!
AS: +358 vs DS: +212 with AvD: +7 + d100 roll: +100 = +253
... and hits for 34 points of damage!
Minor puncture to the abdomen.

***** The storm griffin's beak crackles with energy! *****
... 5 points of damage!
Light shock to abdomen. That stings!
>
A storm griffin tries to bite Zimzum!
AS: +358 vs DS: +211 with AvD: +7 + d100 roll: +81 = +235
... and hits for 34 points of damage!
Blow to back cracks several vertebrae.
>
A grifflet swoops down from high overhead!
A grifflet tries to bite Zimzum!
AS: +342 vs DS: +207 with AvD: +7 + d100 roll: +50 = +192
... and hits for 20 points of damage!
Quick slash to Zimzum's upper right arm!
Just a nick.
>chat son of a fucking bitch.. why didnt we move?
You focus on transmitting your thought.

[[OOC]-You] "son of a fucking bitch.. why didnt we move?"
A lesser griffin rakes at Zimzum with a razor-sharp claw!
AS: +354 vs DS: +206 with AvD: +7 + d100 roll: +91 = +246
... and hits for 20 points of damage!
Stomach shot lands with a hollow *thump*.
A lesser griffin rakes at Zimzum with a razor-sharp claw!
AS: +354 vs DS: +206 with AvD: +7 + d100 roll: +36 = +191
... and hits for 13 points of damage!
Quick slash to Zimzum's upper left arm!
Just a nick.
>
A lesser griffin tries to spear Zimzum with its beak!
AS: +344 vs DS: +202 with AvD: +13 + d100 roll: +40 = +195
... and hits for 22 points of damage!
Minor puncture to the right leg.

* Zimzum drops dead at your feet!

The dim celadon wisps about Zimzum's hands flare up once more and fade completely away.
Zimzum appears less confident and fearless.
The dully illuminated mantle protecting Zimzum begins to falter, then completely fades away.
The brilliant luminescence fades from around Zimzum.
The very powerful look leaves Zimzum.
The white light leaves Zimzum.
Zimzum's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
The powerful look leaves Zimzum.
Zimzum appears less battle-ready as a soft glow dissipates from around his form.
The silvery luminescence fades from around Zimzum.
The deep blue glow leaves Zimzum.
A crimson mist bleeds out from Zimzum's exposed skin.
Zimzum loses the flickering onyx black energy surrounding him.
Zimzum seems to lose some focus as his eyes narrow and shift momentarily to one side.
The warm glow fades from around Zimzum.
The light blue glow leaves Zimzum.
The air calms down around Zimzum.
The bright luminescence fades from around Zimzum.
The lesser griffin lets out a piercing screech!

AestheticDeath
08-14-2006, 07:06 PM
>
An Ithzir janissary swings a gleaming crystal-edged longsword at you!
AS: +428 vs DS: +387 with AvD: +41 + d100 roll: +24 = +106
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

An Ithzir janissary swings a gleaming crystal-edged longsword at you!
AS: +428 vs DS: +587 with AvD: +41 + d100 roll: +64 = -54
A clean miss.

** An Ithzir janissary's crystal-edged longsword emits a searing bolt of lightning! **

... 10 points of damage!
Heavy spark to back. Bet that hurts.
You are stunned for 1 round!

Shouldnt that be a BUG?>

Leetahkin
08-14-2006, 07:10 PM
>give foxs
You offer your tanik trunk to Foxs, who has 30 seconds to accept the offer. Click CANCEL to prematurely cancel the offer.
>swap
You swap a plain tanik trunk to your left hand and a badly damaged haon box to your right hand.
>
Jesperus tries to empty the contents of his chest into his cape, and everything falls in quite nicely.
>
Foxs unfastens the bone buttons that run along her shoulder, letting her red spidersilk cloak fall open casually.
>
With a final cacophony of triads and sixths, Foxs brings her exuberant song to an end.
>
Foxs put a Faendryl black willow lyre in her red spidersilk cloak.
>
Lord Jerrec just went north.
>
Foxs has accepted your offer and is now holding a plain tanik trunk.
>
Foxs begins to meticulously examine a plain tanik trunk.
>
A snow bird just flew in.
>
Tellistto detaches a deep crimson veniom lockpick inset with a blood red teardrop-etched scarab from a solid steel keyring.
>
Tellistto settles into the difficult task of picking the lock on a badly damaged gold strongbox.
>
Tellistto settles into the difficult task of picking the lock on a badly damaged gold strongbox.
Then...CLICK! It opens!
>
Tellistto attaches a deep crimson veniom lockpick inset with a blood red teardrop-etched scarab to a solid steel keyring.
>
Tellistto offers Jesperus a badly damaged gold strongbox.
>
Jesperus accepts Tellistto's gold strongbox.
>
Jesperus removes an acid-pitted steel coffer from in the Jesperus disk.
Jesperus offers Tellistto an acid-pitted steel coffer.
>
Tellistto accepts Jesperus's steel coffer.
>
Tellistto begins to meticulously examine an acid-pitted steel coffer.
>
Jesperus says, "Last one."
>
Jesperus removes a dappled dark blue greatcloak from in the Jesperus disk.
Jesperus put a dappled dark blue greatcloak in his spidersilk cape.
>
With a quick flick of the wrist, Foxs spins her lockpick around in her palm, stopping it as the tip enters a plain tanik trunk...
Then...CLICK! It opens!
Suddenly, you hear a sound like shattered crystal and a bright wavering light flashes from the lock mechanism!

Foxs is engulfed by the light!
... 25 points of damage!
Knuckles in hand erupt, blood flows freely!
She is stunned!
A wave of formless black ripples moves outward from a plain tanik trunk.
Jesperus is buffeted by the formless black waves, and is knocked to the ground.
Foxs is buffeted by the formless black waves, and is knocked to the ground.
You are buffeted by the formless black waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 16 sec.
... 30 points of damage!
In a massive display of gore, your neck explodes violently!
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
You return to normal color.
You become solid again.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Foxs.)

A squeaky voice from the crowd echoes, "Murder! Murder! Someone call for the Halfling deputy!"


A squeaky voice from the crowd echoes, "Endangering public safety! Endangering public safety! Someone call for the Halfling deputy!"


The tanik trunk is ripped into shreds by the blast!
DEAD>
The icy blue (MY) disk disintegrates, dropping everything on the ground.
DEAD>
* (ME) just bit the dust!
DEAD>

The Halfling deputy hurries in, followed closely by his posse!
Foxs is able to move again.

With great ease, the Halfling deputy grabs Foxs and shackles her wrists.

"There you are! We don't tolerate your crimes in Icemule Trace, no we don't! Come along now!" says the Halfling deputy.

With a keen eye, the Halfling deputy glances over Foxs quickly. He says, "We'll not have you dying before sentence is carried out. Let's get you healed up, though there will of course be a slight charge for it." With that, a demure looking city official, evidently an empath, comes forward and heals all Foxs's maladies.

The Halfling deputy then drags her off.


Then in TC....


Myrinnea gestures at you.
A silvery translucent thread extends from Myrinnea encompassing you. You sense the comfort of salvation, and an image flashes before you, but it is gone before it can be recognized.
DEAD>
Foxs just strode in.
DEAD>
Foxs strides away moving west.
DEAD>
Foxs just strode in.
DEAD>l fox
DEAD>
You see Foxs.
She appears to be a Faendryl Dark Elf.
She appears to be extremely young and shorter than average. She has shimmering, mismatched light mauve and dark amethyst eyes and ebon skin. She has waist length, lustrous platinum hair that flows down her back in a cascade of gentle ripples. She has a delicate face, a classical nose and sharply-curved pointed ears.
She has a sigil-incised deep ebony ring in the upper ridge of her left ear, and a thin black diamond ring in the upper ridge of her right ear.
She is in good shape.
She is wearing a ragged red flannel shirt.
DEAD>
Raidyndark tactfully asks, "A lil healin please?"
DEAD>
Myrinnea seems a bit less imposing.
DEAD>
Kyirin just arrived.
DEAD>
Speaking softly in broken common, Myrinnea says, "Walk again in health and happiness."
DEAD>
Magdaliaemlyn stands up.
DEAD>
A scruffy grey raccoon saunters in.
DEAD>
Myrinnea smiles at you.
DEAD>
Magdaliaemlyn strides away moving east.
DEAD>
Speaking softly to you, Foxs says, "I am so sorry. Too many whispers."
DEAD>
Myrinnea raises a hand while murmuring a soft orison...
DEAD>
Myrinnea gestures at you.
Myrinnea suddenly looks very drained.

You feel a sudden jolt of nothing short of the raw power of divine intervention. For some reason, you cannot bring yourself to move quite yet, but feel relieved nonetheless.
You feel the preservation on your spirit fade.
SP>
Speaking softly to you, Foxs says, "I have the gems to replace the deed."

Snapp
08-14-2006, 07:25 PM
That's what you get for dealing with Foxs. :nono:

Asha
08-14-2006, 07:50 PM
It's actually procedure to kill her on site. Remember that next time.

GS4Khistian
08-15-2006, 09:32 AM
>
An Ithzir janissary swings a gleaming crystal-edged longsword at you!
AS: +428 vs DS: +387 with AvD: +41 + d100 roll: +24 = +106
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

An Ithzir janissary swings a gleaming crystal-edged longsword at you!
AS: +428 vs DS: +587 with AvD: +41 + d100 roll: +64 = -54
A clean miss.

** An Ithzir janissary's crystal-edged longsword emits a searing bolt of lightning! **
... 10 points of damage!
Heavy spark to back. Bet that hurts.
You are stunned for 1 round!

Shouldnt that be a BUG?>

I bugged it and posted the clip on the official boards. Nilven said it was fixed this morning.

AestheticDeath
08-15-2006, 06:51 PM
Bravo! Seems like a real neat spell. Ima have to try it out with one of my wizards.

Stanley Burrell
08-16-2006, 01:08 AM
I have no idea what's going on here... But:

Higher carefully runs his blue diamond over the surface of the slab of silver. Emerald green sparks appear around the diamond and soon an aquamarine mist envelops the slab of silver completely. The aquamarine mist dissipates from around the metallic slab revealing a brilliant golden hue
* Higher drops dead at your feet!

The brilliant luminescence fades from around Higher.
The glowing specks of energy surrounding Higher suddenly shoot off in all directions, then quickly fade away.
The dim aura fades from around Higher.
Higher seems a bit less imposing.
Higher becomes solid again.
A subtle light fades from Higher's eyes.
The brilliant aura fades away from Higher.
A white glow rushes away from Higher.
The light blue glow leaves Higher.
Higher appears less confident.
Higher returns to normal color.
The very powerful look leaves Higher.
The white light leaves Higher.
The silvery luminescence fades from around Higher.
The bright luminescence fades from around Higher.
The deep blue glow leaves Higher.
The opalescent aura fades from around Higher.
The powerful look leaves Higher.
The blue diamond shatters in Higher's hand and evaporates in a puff of jade smoke.
>
* Higher just bit the dust!

Asha
08-16-2006, 06:52 AM
>
You may only gather an item that is on the ground or in your hands.
>
[Aqueduct]
You notice a gremlock (dead), a gnarled being (prone), a filthy knapsack, a dusty knapsack and a ragged knapsack.
Obvious exits: northeast, east, southeast, southwest, west, northwest
>sear gr
You search the gremlock.
She had a blood red wooden arrow fletched with plain white feathers, a ragged knapsack.
You discard the gremlock's remaining useless equipment.
She had 191 silvers on her.
You gather the remaining 191 coins.
Interesting, she carried a copper lockpick on her.
She had nothing else of value.
A gremlock runs in and grabs a hold of the dead gremlock and drags her off.
>se
[Aqueduct]
You notice a festering taint.
Obvious exits: south, northwest
>s
[Aqueduct]
You notice a festering taint.
Obvious exits: north, south
>s
s
s
[Aqueduct]
You notice a gremlock, a gnarled being, a ragged knapsack, a smooth stone, a tattered knapsack and a dusty knapsack.
Obvious exits: north, west
>You can't go there.
>
You can't go there.
>w
[Aqueduct]

Obvious exits: east
>e
[Aqueduct]
You notice a gremlock, a gnarled being, a ragged knapsack, a smooth stone, a tattered knapsack and a dusty knapsack.
Obvious exits: north, west
>n
n
A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!
... 45 points of damage!
Incredible slash to your neck!
Throat and vocal cords destroyed!
Zero chance of survival.
The deep blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
The powerful look leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your SIGN OF DEFENDING is no longer effective.
The brilliant luminescence fades from around you.
Your SIGN OF SWORDS is no longer effective.
The bright luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF WARDING is no longer effective.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
The silvery luminescence fades from around you.
The buzz of thoughts in your mind subsides.
The light blue glow leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF STRIKING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
>You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>n
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>



A gnarled being shuffles north.
>A gremlock sneaks west.


I love how it happened so fast that I was still trying to run past to save someone.
Come on 704.

TheEschaton
08-16-2006, 10:46 AM
I don't know what happened to Higher. He was using a Holy Receptacle Gem (1st level) to turn silver to gold. He seemed to have succeeded, and immediately died afterwards, maybe from bloodloss, or something. I dunno. The two events don't seem related.

-TheE-

zhelas
08-16-2006, 11:35 AM
Come on 704.

Damn Straight maybe I will be able to survive a Stone Fist.

Celephais
08-16-2006, 11:51 AM
I don't know what happened to Higher. He was using a Holy Receptacle Gem (1st level) to turn silver to gold. He seemed to have succeeded, and immediately died afterwards, maybe from bloodloss, or something. I dunno. The two events don't seem related.

-TheE-

I wouldn't guess they're unrelated... there is no prompt inbetween the use of the gem and the death, although I am just assuming it didn't get edited out, I don't know anything about holy receptacle, but just my observation of the statement.

Could be way off

Liberi Fatali
08-16-2006, 01:04 PM
Here's a pretty decent murder log of myself and Naseer. This was about 5 months ago, mind you. He killed me while I was hunting, out of the blue (I can't remember why, though?!). This was my retribution:




[Script]>swim east
[Gyldemar Road]
Although the forest is visible on the horizon to the south, there is no way of getting there across
the treacherous swamp in between. Slowly the swamp seems to be reclaiming the cobblestone road,
leaving less than half the cobblestones even visible in this area. To the west the black water has
completely covered the roadway, and to the east the roadway dips and jogs, fighting to stay above
the sinking terrain.
Obvious paths: east

You pull yourself slowly out of the black pool, covered with mud and dripping water profusely.

Roundtime: 5 sec.

[Script]>rel
...wait 4 seconds.
[Script]>rel
...wait 3 seconds.
[Script]>rel
Naseer pulls himself slowly out of the black pool, covered with mud and dripping water profusely.

[Script]>
...wait 2 seconds.
[Script]>rel
You feel the magic of your spell rush away from you.
[Script]>410
LOOK
Sorry, you may only type ahead 1 command.
[Script]>You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
[Script]>
You gesture.
A wave of dark ethereal ripples moves outward from you.
Cast Roundtime 3 Seconds.
[Script]>
Naseer grins at you.
[Script]>cast
You don't have a spell prepared!
[Script]>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[Script]>l
[Gyldemar Road]
*****************************************
GRAB YOUR GROUP AND TYPE START TO GO
*****************************************
Although the forest is visible on the horizon to the south, there is no way of getting there across
the treacherous swamp in between. Slowly the swamp seems to be reclaiming the cobblestone road,
leaving less than half the cobblestones even visible in this area. To the west the black water has
completely covered the roadway, and to the east the roadway dips and jogs, fighting to stay above
the sinking terrain.
Obvious paths: east
[Script]>709
You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
You do not currently have a target.
[Script]>sneak e
You tiptoe east.
[Gyldemar Road]
Patches of black, slimy water spread across the road in many places, causing slight detours, if
possible on the muddy terrain. Mostly, though, one is forced to splash through them, leaving a
grimy dark residue on feet, footwear, or, in the case of rather deep puddles, both. Often hordes
of insects or small amphibians scatter out of the puddles at the footsteps' approach, disturbing
and roiling the puddles as they skitter away into the safety of the flanking bulrushes.
Obvious paths: northeast, west
[Script]>cast
You gesture.
You concentrate on projecting the illusion of a violent quake.
Naseer is forced from hiding!
Naseer loses his balance and falls over.
Suddenly, the ground seems steadier.
Cast Roundtime 3 Seconds.
[Script]>l
[Gyldemar Road]
Patches of black, slimy water spread across the road in many places, causing slight detours, if
possible on the muddy terrain. Mostly, though, one is forced to splash through them, leaving a
grimy dark residue on feet, footwear, or, in the case of rather deep puddles, both. Often hordes
of insects or small amphibians scatter out of the puddles at the footsteps' approach, disturbing
and roiling the puddles as they skitter away into the safety of the flanking bulrushes.
Also here: Naseer who is lying down
Obvious paths: northeast, west
[Script]>706 nas
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
[Script]>
You gesture at Naseer.
CS: +491 - TD: +439 + CvA: +2 + d100: +4 == +58
Warded off!
Cast Roundtime 3 Seconds.
[Script]>

[Script aborted.]
706 nas
Wait 1 sec.
>You don't have a spell prepared!
>706 nas
Wait 1 sec.
>
You don't have a spell prepared!
>706 nas
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>
You gesture at Naseer.
CS: +491 - TD: +439 + CvA: +2 + d100: +73 == +127
Warding failed!
His eyes flash with a searing jolt of light!
He is lightly stunned!
Cast Roundtime 3 Seconds.
>l
[Gyldemar Road]
Patches of black, slimy water spread across the road in many places, causing slight detours, if
possible on the muddy terrain. Mostly, though, one is forced to splash through them, leaving a
grimy dark residue on feet, footwear, or, in the case of rather deep puddles, both. Often hordes
of insects or small amphibians scatter out of the puddles at the footsteps' approach, disturbing
and roiling the puddles as they skitter away into the safety of the flanking bulrushes.
Also here: a stunned Naseer who is lying down
Obvious paths: northeast, west
>703 nas
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>
You gesture at Naseer.
CS: +491 - TD: +422 + CvA: +2 + d100: +50 == +121
Warding failed!
Naseer is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
>l nas
You see Naseer.
He appears to be a Giant of the Grot'karesh Clan.
He appears to be extremely young and shorter than average. He has clouded dark eyes and tanned
skin. He has a shaven head of black hair. He has broad shoulders.
He has a tattooed symbol of V'Tull on his neck, a primitive spiral tattoo on his ear, a tattooed
Grot'karesh sigil on his head, and a blackened bone spike in his left eyebrow.
He is in good shape.
He is holding a weathered tower shield in his left hand.
He is wearing some ancient ceremonial battle armor, some blood stained leather boots, a V'tull
crest, a crimson glaes armband, and a blood-stained desert cloak.
>pull nas
You pull Naseer to his feet, but he can't stand on his own and falls over!
>l
[Gyldemar Road]
Patches of black, slimy water spread across the road in many places, causing slight detours, if
possible on the muddy terrain. Mostly, though, one is forced to splash through them, leaving a
grimy dark residue on feet, footwear, or, in the case of rather deep puddles, both. Often hordes
of insects or small amphibians scatter out of the puddles at the footsteps' approach, disturbing
and roiling the puddles as they skitter away into the safety of the flanking bulrushes.
Also here: a stunned Naseer who is lying down
Obvious paths: northeast, west
>108 nas
You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
Your spell is ready.
>
You gesture at Naseer.
Naseer is able to move again.
The glazed look leaves Naseer.
Cast Roundtime 3 Seconds.
>l
[Gyldemar Road]
Patches of black, slimy water spread across the road in many places, causing slight detours, if
possible on the muddy terrain. Mostly, though, one is forced to splash through them, leaving a
grimy dark residue on feet, footwear, or, in the case of rather deep puddles, both. Often hordes
of insects or small amphibians scatter out of the puddles at the footsteps' approach, disturbing
and roiling the puddles as they skitter away into the safety of the flanking bulrushes.
Also here: Naseer who is lying down
Obvious paths: northeast, west
>
Naseer stands up.
>709
You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
You do not currently have a target.
>cast
You gesture.
You concentrate on projecting the illusion of a violent quake.
Naseer loses his balance and falls over.
Suddenly, the ground seems steadier.
Cast Roundtime 3 Seconds.
>l
[Gyldemar Road]
Patches of black, slimy water spread across the road in many places, causing slight detours, if
possible on the muddy terrain. Mostly, though, one is forced to splash through them, leaving a
grimy dark residue on feet, footwear, or, in the case of rather deep puddles, both. Often hordes
of insects or small amphibians scatter out of the puddles at the footsteps' approach, disturbing
and roiling the puddles as they skitter away into the safety of the flanking bulrushes.
Also here: Naseer who is lying down
Obvious paths: northeast, west
>
Naseer says, "Hold on."
>pull nas
Naseer looks content where he is.
>
The blood red haze dissipates from around Naseer.
>715 nas
>
You trace an intricate sign that contorts in the air while forcefully invoking Curse...
Your spell is ready.
>
You gesture at Naseer.
CS: +491 - TD: +439 + CvA: +2 + d100: +91 == +145
Warding failed!
A thread of swirling gray magic issues forth from your hand toward Naseer. It coils itself around
him, whirling malevolently before disappearing within his body.
Naseer shivers weakly and looks very uncomfortable!
Cast Roundtime 3 Seconds.
>410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of dark ethereal ripples moves outward from you.
Naseer is buffeted by the dark ethereal waves.
Cast Roundtime 3 Seconds.
>get shield
You already have that.
>410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of dark ethereal ripples moves outward from you.
Naseer is buffeted by the dark ethereal waves.
Cast Roundtime 3 Seconds.
>l
[Gyldemar Road]
Patches of black, slimy water spread across the road in many places, causing slight detours, if
possible on the muddy terrain. Mostly, though, one is forced to splash through them, leaving a
grimy dark residue on feet, footwear, or, in the case of rather deep puddles, both. Often hordes
of insects or small amphibians scatter out of the puddles at the footsteps' approach, disturbing
and roiling the puddles as they skitter away into the safety of the flanking bulrushes.
Also here: Naseer who is lying down
Obvious paths: northeast, west
>
Naseer scratches himself uncontrollably!

Naseer drops his shield!
>get shield
You pick up a weathered tower shield.
>l
[Gyldemar Road]
Patches of black, slimy water spread across the road in many places, causing slight detours, if
possible on the muddy terrain. Mostly, though, one is forced to splash through them, leaving a
grimy dark residue on feet, footwear, or, in the case of rather deep puddles, both. Often hordes
of insects or small amphibians scatter out of the puddles at the footsteps' approach, disturbing
and roiling the puddles as they skitter away into the safety of the flanking bulrushes.
Also here: Naseer who is lying down
Obvious paths: northeast, west
>
Klaser just arrived.
>410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of dark ethereal ripples moves outward from you.
Klaser is buffeted by the dark ethereal waves, and is knocked to the ground.
Cast Roundtime 3 Seconds.
>l
[Gyldemar Road]
Patches of black, slimy water spread across the road in many places, causing slight detours, if
possible on the muddy terrain. Mostly, though, one is forced to splash through them, leaving a
grimy dark residue on feet, footwear, or, in the case of rather deep puddles, both. Often hordes
of insects or small amphibians scatter out of the puddles at the footsteps' approach, disturbing
and roiling the puddles as they skitter away into the safety of the flanking bulrushes.
Also here: Klaser who is lying down, Naseer who is lying down
Obvious paths: northeast, west
>703 nas
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>
You gesture at Naseer.
CS: +492 - TD: +421 + CvA: +2 + d100: +89 == +162
Warding failed!
Naseer is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
>
Naseer scratches himself uncontrollably!
>703 klas
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>
You gesture at Klaser.
CS: +492 - TD: +202 + CvA: +25 + d100: +52 == +367
Warding failed!
Klaser is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
>'Killing me... while I hunt...
>
You say, "Killing me... while I hunt..."
>
Naseer stands up.
>410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of dark ethereal ripples moves outward from you.
Klaser is buffeted by the dark ethereal waves.
Naseer is buffeted by the dark ethereal waves, and is knocked to the ground.
Cast Roundtime 3 Seconds.
>l
[Gyldemar Road]
Patches of black, slimy water spread across the road in many places, causing slight detours, if
possible on the muddy terrain. Mostly, though, one is forced to splash through them, leaving a
grimy dark residue on feet, footwear, or, in the case of rather deep puddles, both. Often hordes
of insects or small amphibians scatter out of the puddles at the footsteps' approach, disturbing
and roiling the puddles as they skitter away into the safety of the flanking bulrushes.
Also here: Klaser who is lying down, Naseer who is lying down
Obvious paths: northeast, west
>'INEXCUSABLE.
Aprilsoft just arrived.
>
You say, "INEXCUSABLE."
>
Aprilsoft just went northeast.
>l
[Gyldemar Road]
Patches of black, slimy water spread across the road in many places, causing slight detours, if
possible on the muddy terrain. Mostly, though, one is forced to splash through them, leaving a
grimy dark residue on feet, footwear, or, in the case of rather deep puddles, both. Often hordes
of insects or small amphibians scatter out of the puddles at the footsteps' approach, disturbing
and roiling the puddles as they skitter away into the safety of the flanking bulrushes.
Also here: Klaser who is lying down, Naseer who is lying down
Obvious paths: northeast, west
>
The blood red haze dissipates from around Naseer.
>
Naseer says, "Hey gimme my shield."
>703 nas
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>
You gesture at Naseer.
CS: +492 - TD: +421 + CvA: +2 + d100: +82 == +155
Warding failed!
Naseer is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
>
Naseer raises a hand while murmuring a soft orison...
Naseer gestures.
A blood red haze swirls in Naseer's eyes and he winces in pain.
Nothing happens.
>
The blood red haze dissipates from around Klaser.
>410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of dark ethereal ripples moves outward from you.
Naseer is buffeted by the dark ethereal waves.
Cast Roundtime 3 Seconds.
>whisper nas See you in hell, Billy Yank.
You quietly whisper to Naseer, "See you in hell, Billy Yank."
>
Naseer stands up.
>720 naseer
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at Naseer.
A void rips open in the area, directly above Naseer!
Naseer is sucked into the void!
Rather abrupt decompression causes Naseer to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

* Naseer has been vaporized!


* Naseer drops dead at your feet!

The air calms down around Naseer.
The very powerful look leaves Naseer.
The white light leaves Naseer.
The light blue glow leaves Naseer.
Naseer no longer looks so weak.
A subtle light fades from Naseer's eyes.
The powerful look leaves Naseer.
Naseer seems slightly different.
Naseer seems hesitant.
The air about Naseer stops shimmering.
The bright luminescence fades from around Naseer.
A white glow rushes away from Naseer.
A faint silvery glow fades from around Naseer.
The opalescent aura fades from around Naseer.
The dim aura fades from around Naseer.
The brilliant aura fades away from Naseer.
Naseer appears less confident.
Naseer appears less secure.
The brilliant luminescence fades from around Naseer.
Naseer becomes solid again.
The deep blue glow leaves Naseer.
The silvery luminescence fades from around Naseer.
Naseer seems to lose some dexterity.
The blood red haze dissipates from around Naseer.
Naseer returns to normal color.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>l
* Naseer just bit the dust!
>

StrayRogue
08-16-2006, 01:13 PM
I love it how he tried to use Klaser to come in an sanct.

VorpalBlade
08-17-2006, 01:19 PM
Naseer stands up.
>720 naseer
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at Naseer.
A void rips open in the area, directly above Naseer!
Naseer is sucked into the void!
Rather abrupt decompression causes Naseer to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

Such a broken spell, there isn't even a warding...just "Umm, ok you die" sooo utterly stupid.

zhelas
08-17-2006, 01:55 PM
Such a broken spell, there isn't even a warding...just "Umm, ok you die" sooo utterly stupid.

If that is the result of EVERY focused implosion regardless of level, training or creature/player then I would agree. I am fully 2x in spell aim, unless the spell acts differently with players versus creatures, I don't explode creatures +/- 5 levels of my level with every cast.

Asha
08-18-2006, 05:25 AM
I don't mind Naseer tbh, but come on Tabor.. you know you curse itch then implode them and their items.
As an aside, Nodyre said you attacked him in OTF yesterday and caused him to drop his harpoon LOL. Post that too plz.

Celephais
08-19-2006, 05:59 PM
>inc 904
A weak spot in the crust gives way, dropping you directly into the molten lava.
... 45 points of damage!
Right leg aflame. When the smoke clears, there's nothing left.
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 12 rounds!
!SP>
You are still stunned.
!SP>
A grizzled red-scaled thrak rears up on its hind legs, hissing and lashing its tail!
!SP>
A grizzled red-scaled thrak tries to bite you!
AS: +272 vs DS: +275 with AvD: +34 + d100 roll: +22 = +53
A clean miss.
!SP>
A grizzled red-scaled thrak claws at you!
AS: +272 vs DS: +275 with AvD: +37 + d100 roll: +62 = +96
A clean miss.
!SP>
A grizzled red-scaled thrak claws at you!
AS: +272 vs DS: +275 with AvD: +37 + d100 roll: +61 = +95
A clean miss.
!SP>
A grizzled red-scaled thrak claws at you!
AS: +272 vs DS: +275 with AvD: +37 + d100 roll: +22 = +56
A clean miss.
!SP>l thrak

You see a fairly typical red-scaled thrak.
It has some minor cuts and bruises on its left foreleg, some minor cuts and bruises on its right hind leg, a fractured and bleeding left claw, some minor cuts and bruises on its chest and deep gashes and serious bleeding from its abdomen.
It has nothing at this time.
!SP>
A grizzled red-scaled thrak claws at you!
AS: +272 vs DS: +275 with AvD: +37 + d100 roll: +12 = +46
A clean miss.
!SP>
A grizzled red-scaled thrak claws at you!
AS: +272 vs DS: +275 with AvD: +37 + d100 roll: +2 = +36
A clean miss.
!SP>
A grizzled red-scaled thrak tries to bite you!
AS: +272 vs DS: +275 with AvD: +34 + d100 roll: +48 = +79
A clean miss.
!SP>
A grizzled red-scaled thrak claws at you!
AS: +272 vs DS: +275 with AvD: +37 + d100 roll: +76 = +110
A layer of shifting stone absorbs 1 point of damage!
... and hits for 1 point of damage!
Glancing blow to your left leg!
!SP>

A thick plume of grey smoke billows from the mouth of the volcano.
!P>
A grizzled red-scaled thrak claws at you!
AS: +272 vs DS: +275 with AvD: +37 + d100 roll: +65 = +99
A clean miss.
!P>stand
You stand back up.
!>inc 410;stand
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at a grizzled red-scaled thrak.
A wave of dark ethereal ripples moves outward from you.
A grizzled red-scaled thrak is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
!>
You are already standing.
!>Inc 505
...wait 2 seconds.
!>Inc 505
...wait 1 seconds.
!>Inc 505
A weak spot in the crust gives way, dropping you directly into the molten lava.
... 45 points of damage!
Left leg completely charred.
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 12 rounds!
!SP>
You are still stunned.
!SP>
A grizzled red-scaled thrak rears up on its hind legs, hissing and lashing its tail!
!SP>
A grizzled red-scaled thrak tries to bite you!
AS: +262 vs DS: +274 with AvD: +34 + d100 roll: +6 = +28
A clean miss.
!SP>
A grizzled red-scaled thrak claws at you!
AS: +262 vs DS: +274 with AvD: +37 + d100 roll: +3 = +28
A clean miss.
!SP>
A grizzled red-scaled thrak darts east.
!SP>
A weak spot in the crust gives way, dropping you directly into the molten lava.
... 60 points of damage!
Intestines rupture from intense heat. You die a slow, painful death.
The brilliant luminescence fades from around you.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
<etc>

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...


A grizzled red-scaled thrak darts in.
DEAD>
A grizzled red-scaled thrak darts west.
DEAD>
A grizzled red-scaled thrak darts in.
DEAD>

[You have completed this portion of your Adventurer's Guild task.]
The red-scaled thrak falls back into a heap and dies.
DEAD>
<etc>
The world before you dissolves into a grainy montage of color...

Someone was just complaining about steam... steam is nothing compared to the lava in the flows.

... I didn't realize how little time you have between molten lava, was hoping to kill it and move, I managed one cast from my stun going away to it flaring again, didn't even get 12 rounds before the third flare. (I edited out my spam being responded with "you are still stunned") My fault for chasing the thrak to that room w/ the lava like it was.

Anyway, neat bonus him bleeding out in the room I was in... completed the bounty (for a crappy number of points.. odd)... but then I decayed so... well at least as soon as I was up I had a full head.

Leetahkin
08-20-2006, 12:29 AM
On the way back to Mule....


>d
[Glatoph, Glacier Chasm]
Deep cracks can be seen in the icy walls surrounding you. From this vantage point you can barely see the bottom of the chasm. The howling of the strong winds above creates an eerie feeling as you continue along the trail. You also see a frost giant.
Obvious paths: east, up
>e
[Glatoph, Glacier Chasm]
The icy walls sparkle as rays of moonlight from above reflect off of them, throwing a rainbow of colors down on you. Off in the distance you can hear the faint sounds of running water. You also see an ice hound.
Obvious paths: west, down
>d
An ice hound breathes an icy blast at you!

An ice hound hurls a freezing ball of pure cold at you!
AS: +171 vs DS: +149 with AvD: +54 + d100 roll: +30 = +106
... and hits for 2 points of damage!
A cool breeze brushes your left leg, barely raising a hair.
The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact.
... 25 points of damage!
Pieces of an icy substance slice your abdomen to shreds!
You are stunned for 5 rounds!
An ice hound claws at you!
AS: +202 vs DS: +140 with AvD: +37 + d100 roll: +43 = +142
... and hits for 15 points of damage!
Torn muscle in your left leg!
!S>
You are still stunned.
!S>
An ice hound tries to bite you!
AS: +192 vs DS: +136 with AvD: +34 + d100 roll: +96 = +186
... and hits for 47 points of damage!
Deep slash to your right forearm!
The deep blue glow leaves you.
The bright luminescence fades from around you.
The light blue glow leaves you.
A white glow rushes away from you.
The silvery luminescence fades from around you.
You feel your extra strength departing.
The brilliant luminescence fades from around you.
You become solid again.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Olanan
08-20-2006, 01:22 AM
Prelogue:

Tandala attacks Revon for attacking Ashonne. Tandala gets her ass beat and says she'll kill him.

Tandala is a stupid bitch who constantly mows her levels over everyone, I've watched her do it since she was level four and up.

She's part of a cliche in Vaalor who constantly does above sentence.

She cannot seperate herself from the game, and has killed my characters over OOC knowledge.

This death makes me as happy as text can make someone happy.

Stupid motherfuckers getting served:

*Incomplete log, I was late*

[Roll result: 84 (open d100: 12)]
Tandala feints to the right, Revon almost buys the ruse, but recovers just in time.

Revon changes his tune, adding a new element to his song...
Revon skillfully weaves another verse into his harmony, directing the sound of his voice at Tandala.
Tandala looks dazed as her eyes flutter slightly.

Revon starts chortling.

Tandala shakes off the effects of the lullabye.
Rlinde pokes Tandala in the ribs.

Tandala swings a golden vaalorn battlesword at Revon!
AS: +395 vs DS: +605 with AvD: +40 + d100 roll: +7 = -163
A clean miss.

Surprisingly, Tandala manages to effortlessly reverse her momentum and strike again!

Tandala swings a golden vaalorn battlesword at Revon!
Revon moves at the last moment to evade the attack!

Revon traces a simple rune while intoning a short, mystical phrase...

Revon gestures.
A wave of dark ethereal ripples moves outward from Revon.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 18 sec.
Rendeal is buffeted by the dark ethereal waves, and is knocked to the ground.
Shartoose is buffeted by the dark ethereal waves, and is knocked to the ground.
Sarkkhan suddenly appears as he is knocked to the ground by the dark ethereal waves.
Ashonne is buffeted by the dark ethereal waves, and is knocked to the ground.
Rlinde is buffeted by the dark ethereal waves, and is knocked to the ground.
Tandala is buffeted by the dark ethereal waves, and is knocked to the ground.

Revon deeply says, "No chance."

All of a sudden, Tandala rolls hard to her side, and then leaps to her feet!
Revon thrusts with a sonic warlance at Tandala!
AS: +440 vs DS: +226 with AvD: +45 + d100 roll: +21 = +280
... and hits for 46 points of damage!
Strike connects with shoulder blade!
She is stunned!

A blue wolf pads in.

Tandala lets out a loud snarling growl and goes berserk!

Tandala shakes off the stun and begins frothing at the mouth!
The berserker's rage leaves Tandala's eyes.

Revon changes his tune, adding a new element to his song...
Revon skillfully weaves another verse into his harmony, directing the sound of his voice at Tandala.
CS: +283 - TD: +265 + CvA: -8 + d100: +89 - -5 == +104
Warding failed!
Tandala is struck violently by the tightly focused sonic energy of a cacophonous shout!
... 17 points of damage!
Tandala is staggered by the sonic force!
... 5 points of damage!
Stomach strike knocks Tandala backwards several feet.
The intensity of the sonic assault stuns Tandala!

Tandala lets out a loud snarling growl and goes berserk!

Revon thrusts with a sonic warlance at Tandala!
AS: +440 vs DS: +199 with AvD: +45 + d100 roll: +53 = +339
... and hits for 67 points of damage!
Strong strike, punctures lung!

** As Revon's sonic warlance lands home, it unleashes a blast of sonic energy! **
... 15 points of damage!
Nice blow to right leg!

Tandala returns to normal speed.

[OOC]-Maliku: "600 in game... wow"
Ashonne frowns.

Tandala shakes off the stun and begins frothing at the mouth!
The berserker's rage leaves Tandala's eyes.

Rlinde recites a series of mystical phrases while raising his hands...

Rlinde gestures at Tandala.
Tandala begins moving faster than you thought possible.

Rlinde stands up.

*** PsiNet Rest Mode sending EXP to game. Type RESTMODE to disable.
Timestamp: Sat Aug 19 23:52:54 2006

Revon deeply asks, "What now?"

Your mind is as clear as a bell.

You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.

Revon thrusts with a sonic warlance at Tandala!
AS: +440 vs DS: +222 with AvD: +45 + d100 roll: +17 = +280
... and hits for 46 points of damage!
Loud *crack* as Tandala's sternum breaks!
She is stunned!

** As Revon's sonic warlance lands home, it unleashes a blast of sonic energy! **
... 5 points of damage!
Strike glances off the chest.

Rlinde recites a series of mystical phrases while raising his hands...

Rlinde gestures at Tandala.
Nothing happens.

Ashonne stands up.

Revon turns an inquisitive ear towards Tandala.

Shartoose sits up.

Rlinde pokes Tandala in the ribs.

Revon thrusts with a sonic warlance at Tandala!
AS: +440 vs DS: +194 with AvD: +45 + d100 roll: +27 = +318
... and hits for 60 points of damage!
Damaging strike to chest, several ribs shattered!

** As Revon's sonic warlance lands home, it unleashes a blast of sonic energy! **
... 20 points of damage!
Good blow to left leg!

* Tandala drops dead at your feet!

The bright luminescence fades from around Tandala.
The silvery luminescence fades from around Tandala.
The brilliant luminescence fades from around Tandala.
The glowing specks of energy surrounding Tandala suddenly shoot off in all directions, then quickly fade away.
Tandala seems a bit less imposing.
The deep blue glow leaves Tandala.

Revon has killed Tandala, ending the challenge!

Tandala issues a ghostly curse on her own mortality.

Revon deeply says, "Tsk."

The Tandala disk disintegrates, dropping everything on the ground.

Shartoose exclaims, "Tandy!"

Revon deeply says, "Pathetic."
P>
You hear someone mutter something under her breath.

You stand back up.
>
The ghostly voice of Tandala softly says, "Yes you are."

Revon deeply says, "Didnt even cratch me."

Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.

[Jeselynn (faint)]: "where is Tandala"

Sarkkhan raises a hand while murmuring a soft orison...

The ghostly voice of Tandala softly says, "Hmmm."

Shartoose stands up.

Sarkkhan gestures at Tandala.
A luminescent web briefly forms around Tandala, then fades into the body.

Revon thrusts with a sonic warlance at Rlinde!
AS: +440 vs DS: +238 with AvD: +35 + d100 roll: +82 = +319
... and hits for 189 points of damage!
Deft strike to the back cracks vertebrae!

* Rlinde drops dead at your feet!

The powerful look leaves Rlinde.
Rlinde becomes solid again.
The shimmering multicolored sphere fades from around Rlinde.
The silvery luminescence fades from around Rlinde.
Rlinde no longer bristles with energy.
Rlinde seems a bit less imposing.
The deep blue glow leaves Rlinde.
Rlinde appears somehow different.
The glowing specks of energy surrounding Rlinde suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Rlinde.
The bright luminescence fades from around Rlinde.

Prologue:
She goes psychobitch, ranting and raving, talking about how she's going to kill him.

It was all pretty funny, makes me wish I knew how to autolog with SF.

Liberi Fatali
08-20-2006, 01:41 AM
Deja feckin' vu, Vant.

You always seem to have the problem of posting the same log ONE HUNDRED THOUSAND times.

Olanan
08-20-2006, 01:43 AM
Slow connection makes me click A HUNDRED THOUSAND TIMES.

Srry :(

Olanan
08-20-2006, 02:11 AM
Anferis removes a single wooden arrow from a bundle of wooden arrows.

You are now in a defensive stance.

You frown.

Anferis nocks a wooden arrow in his composite bow.
Anferis fires a wooden arrow at you!
AS: +128 vs DS: +92 with AvD: +32 + d100 roll: +86 = +154
... and hits for 26 points of damage!
Strike to the chest breaks a rib!
The wooden arrow is deflected to one side, sailing to the ground.

Lady Estrellaj just arrived.

Lady Estrellaj just went southeast.

Anferis removes a single wooden arrow from a bundle of wooden arrows.

Anferis nocks a wooden arrow in his composite bow.
Anferis fires a wooden arrow at you!
AS: +128 vs DS: +90 with AvD: +32 + d100 roll: +59 = +129
... and hits for 14 points of damage!
Minor puncture to the right leg.
Lacking the force and angle to lodge in you, the wooden arrow simply falls.

Your veins throb and your blood sings.
608
*** TypoHelp: Converted "608" to INCANT 608.

You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

Anferis concentrates deeply for a moment.

You are now in an offensive stance.

Dsparial just arrived.

You are now in a defensive stance.

Dsparial just went southeast.

You flex your muscles with renewed vigor!

You flex your muscles with renewed vigor!

You flex your muscles with renewed vigor!

Anferis removes a single wooden arrow from a bundle of wooden arrows.

You are now in an offensive stance.

Anferis searches around for a moment.
!H>610 anferis
*** TypoHelp: Converted "610 anferis" to PREP 610 and CAST AT anferis

You come out of hiding.
You gesture while summoning the spirits of nature to aid you with the Tangleweed spell...
Your spell is ready.

You gesture at Anferis.
Cast Roundtime 3 Seconds.

A long thorny vine suddenly sprouts from the ground and begins to thrash about violently!
The long thorny vine lashes out at Anferis, but is unable to grasp him.

Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.

Anferis growls ferociously at a long thorny vine!

Anferis searches around for a moment.
Anferis has spotted you!

The long thorny vine lashes out at Anferis, wraps itself around his body and pulls him to the ground where it entangles him.
... 15 points of damage!
Solid grapple to the back, back muscles pulled!
He is stunned!

You notice Anferis turn his head in your direction.
You fail to slip from hiding unnoticed.
!>get 1 black arr
You remove a single black-shafted arrow from a bundle of black-shafted arrows.

You need a free hand to do that.

You are now in an offensive stance.

You nock a barbed black-shafted arrow in your smooth haon yumi.
You fire a barbed black-shafted arrow at Anferis!
Nearly insensible, Anferis desperately evades the missile!
The black-shafted arrow disappears into the local environs.
Roundtime: 5 sec.
!R>get 1 black arr

!R>get 1 black arr
You remove a single black-shafted arrow from a bundle of black-shafted arrows.

The long thorny vine lashes out at Anferis, but is unable to grasp him.

You need a free hand to do that.

You are now in an offensive stance.

You nock a barbed black-shafted arrow in your smooth haon yumi.
You fire a barbed black-shafted arrow at Anferis!
AS: +214 vs DS: +140 with AvD: +30 + d100 roll: +76 = +180
... and hit for 32 points of damage!
Strike pierces upper arm!
Lacking the force and angle to lodge in Anferis, the black-shafted arrow simply falls.
Roundtime: 5 sec.

Lord Ashonne just arrived.

You remove a single black-shafted arrow from a bundle of black-shafted arrows.

You are now in an offensive stance.

You nock a barbed black-shafted arrow in your smooth haon yumi.
You fire a barbed black-shafted arrow at Anferis!
AS: +214 vs DS: +128 with AvD: +30 + d100 roll: +25 = +141
... and hit for 19 points of damage!
Minor puncture to the back.

* Anferis drops dead at your feet!

The silvery luminescence fades from around Anferis.
The brilliant luminescence fades from around Anferis.
The bright luminescence fades from around Anferis.
The glowing specks of energy surrounding Anferis suddenly shoot off in all directions, then quickly fade away.
Anferis seems a bit less imposing.
Anferis returns to normal color.
Anferis becomes solid again.
The black-shafted arrow sticks in Anferis's back!
Roundtime: 5 sec.

The ghostly voice of Anferis says, "Damnit."

The ghostly voice of Anferis says, "Nice one."

Ashonne gestures while summoning the spirits of nature to his aid...

Ashonne gestures at you.

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 12 points of damage!
... 25 points of damage!
Well placed shot pierces knee, that hurt!
You are knocked to the ground!
You are stunned for 5 rounds!
... hits for 29 points of damage!
Your SIGN OF STAUNCHING is no longer effective.
The buzz of thoughts in your mind subsides.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SMITING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).

Ashonne's too retarded to be higher than level 5.

Revon1
08-20-2006, 02:46 AM
This is Tandala and her MA crew. Was suppose to be an honorable duel between Kathralynn and Revon but I guess they thought otherwise...

****WARNING, long post*****




Kathralynn softly says, "Challenge me."

You deeply say, "One moment."

You gesture and invoke the powers of the elements for the Elemental Detection spell...
Your spell is ready.

Kathralynn softly says, "I cant seem to get it right."

You gesture at Kathralynn.
You detect the following spells on Kathralynn:
Strength
Thurfel's Ward
Elemental Defense I with a fair amount of time remaining.
Elemental Defense III
Spirit Warding I
Spirit Warding II with a great amount of time remaining.
Natural Colors
Elemental Defense II
You sense a spell but can't quite determine what it is.
Cast Roundtime 3 Seconds.

Kathralynn sighs.

You try hard not to grin.

You are now in a defensive stance.

Kathralynn peers quizzically at you.

Tandala's group just arrived. **** Here she comes****

You step forward and challenge Kathralynn to a duel to the death for violating your honor!

Tandala leans on her battlesword.

[Victory Road]
Ancient oak trees stand as sentinels along both sides of the road. Earlier travelers have carved into some of the boughs with their initials. Wedged between some branches in the tallest of the magnificent trees lies an over-sized birds nest. A gentle breeze carries the soft scent of wild roses through the air. You also see the Tandala disk, the yellow Rlinde disk and a shaded path between the trees.
Also here: Anferis, Apprentice Peiku, Lord Rlinde, Dalzashel, Lord Ashonne, Tandala, Kathralynn
Obvious paths: northeast, southwest

Kathralynn softly asks, "Why are you casting at me?"

You nod to Kathralynn.

Kathralynn steps up and accepts your challenge!

Dalzashel glances at Kathralynn.

You are now targeting Kathralynn.

You are now in a defensive stance.

Dalzashel glances at you.

You deeply say, "It has begun."

You nod to Kathralynn.

Kathralynn nods.

Your dancing fingers weave a web of protection around you!

Your dancing fingers weave a web of protection around you!

Your dancing fingers weave a web of protection around you!

You grip your sonic warlance with renewed vigor!

Kathralynn softly says, "Yep."

You grip your sonic warlance with renewed vigor!

You grip your sonic warlance with renewed vigor!

Kathralynn hums a seemingly random tune.

You deeply say, "Your move."

You change your tune slightly, adding the element for Song of Tonis to your song...
Your spellsong is ready.

You weave another verse into your harmony.
As you sing, an invigorating squall of wind swirls around you and you hear a barely audible burst of laughter. You feel yourself moving a bit more smoothly and quickly than before!
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.

[Victory Road]
Ancient oak trees stand as sentinels along both sides of the road. Earlier travelers have carved into some of the boughs with their initials. Wedged between some branches in the tallest of the magnificent trees lies an over-sized birds nest. A gentle breeze carries the soft scent of wild roses through the air. You also see the Tandala disk, the yellow Rlinde disk and a shaded path between the trees.
Also here: Anferis, Apprentice Peiku, Lord Rlinde, Dalzashel, Lord Ashonne, Tandala, Kathralynn
Obvious paths: northeast, southwest

You are now in a defensive stance.

Kathralynn concentrates deeply for a moment.

Anferis laughs!

You are now in a defensive stance.

You twist your head slightly, cracking your neck. That felt nice.

[Roll result: -18 (open d100: 70)]
Kathralynn feints high, but you aren't fooled for a second.


You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Kathralynn.
Kathralynn falls to the ground in a deep slumber.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.

Tandala leans on her battlesword.

You are now in an offensive stance.

Kathralynn shakes off the effects of the lullabye.
Tandala pokes Kathralynn in the ribs.

You are now in a neutral stance.

Rlinde pokes Kathralynn in the ribs.

Kathralynn stands up.

Tandala tries to pull Kathralynn towards her.

[Roll result: 65 (open d100: 61)]
Kathralynn feints low, but you aren't fooled for a second.

You are now in a defensive stance.

You smile.

You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Kathralynn.
Kathralynn looks dazed as her eyes flutter slightly.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.

Kathralynn shakes off the effects of the lullabye.
Rlinde pokes Kathralynn in the ribs.

Ashonne pokes Kathralynn in the ribs.

You are now in a neutral stance.

[Roll result: -55 (open d100: -59)]
Kathralynn feints low, but you aren't fooled for a second.

You thrust with a sonic warlance at Kathralynn!
AS: +308 vs DS: +300 with AvD: +41 + d100 roll: +19 = +68
A clean miss.
Roundtime: 6 sec.
Roundtime changed to 5 seconds.

[Roll result: 11 (open d100: 7)]
Kathralynn feints to the left, but you aren't fooled for a second.

Tandala pokes Kathralynn in the ribs.

Rlinde tries to pull Kathralynn towards him.

You grin.

Tandala tries to pull Kathralynn towards her.

[Roll result: 48 (open d100: 44)]
Kathralynn feints low, but you aren't fooled for a second.

You are now in a defensive stance.

Peiku says, "Easy."

Anferis says, "Oooh, I wanna shoot at someone."

Rlinde nods to Dalzashel.

[Roll result: 81 (open d100: 77)]
Kathralynn feints to the left, you almost buy the ruse, but recover just in time.
Roundtime changed to 1 second.
Roundtime: 2 sec.

Anferis slings a deringo composite bow off from over his shoulder.

Tandala softly says, "Only good thing you own."

Anferis grits his teeth and slowly pulls a barbed black-shafted arrow from his back.

[Roll result: 29 (open d100: 25)]
Kathralynn feints high, but you aren't fooled for a second.

Anferis stares off into space.

Tandala softly says, "Is the lullabye."

Anferis says, "Ow."

You grin.

[Roll result: 183 (open d100: 179)]
Kathralynn feints to the right, you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime changed to 7 seconds.
Roundtime: 8 sec.

Tandala softly says, "But gets boreing."

You deeply say, "Aye."

[Roll result: -40 (open d100: -44)]
Kathralynn feints high, but you aren't fooled for a second.

You deeply say, "Its bad."

[Roll result: 29 (open d100: 25)]
Kathralynn feints to the left, but you aren't fooled for a second.

You are now in an offensive stance.

You thrust with a sonic warlance at Kathralynn!
AS: +440 vs DS: +300 with AvD: +41 + d100 roll: +25 = +206
... and hit for 27 points of damage!
Well placed shot to the neck!
She is stunned!

** As you hit, your sonic warlance unleashes a blast of sonic energy! **
... 10 points of damage!
Brushing blow to right hand.

** With a loud snap, a blast of energy bursts from your sonic warlance! **
... 50 points of damage!
Massive blow to chest collapses sternum!
Roundtime: 6 sec.
Roundtime changed to 5 seconds.

Anferis asks, "Anymore arrows stuck in me?"

Kathralynn lets out a loud snarling growl and goes berserk!

Tandala put a golden vaalorn battlesword skillfully set with a black diamond-carved hilt in her weapon harness.

Kathralynn staggers about trying to shake the stun!

You are now in a defensive stance.

[Victory Road]
Ancient oak trees stand as sentinels along both sides of the road. Earlier travelers have carved into some of the boughs with their initials. Wedged between some branches in the tallest of the magnificent trees lies an over-sized birds nest. A gentle breeze carries the soft scent of wild roses through the air. You also see the Tandala disk, the yellow Rlinde disk and a shaded path between the trees.
Also here: Anferis, Apprentice Peiku, Lord Rlinde, Dalzashel, Lord Ashonne, Tandala, a stunned Kathralynn
Obvious paths: northeast, southwest

You yawn.

Tandala removes an oaken wand from in her black silk longcloak.

Anferis blinks at Kathralynn.

You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Kathralynn.
Kathralynn falls to the ground in a deep slumber.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.

You are now in an offensive stance.

Tandala waves an oaken wand at Kathralynn.
The glazed look leaves Kathralynn.

Kathralynn shakes off the effects of the lullabye.
You thrust with a sonic warlance at Kathralynn!
AS: +440 vs DS: +232 with AvD: +41 + d100 roll: +95 = +344
... and hit for 62 points of damage!
Elbow punctured, oh what pain!
She is stunned!
Roundtime: 6 sec.
Roundtime changed to 5 seconds.

Kathralynn shakes off the stun and begins frothing at the mouth!
The berserker's rage leaves Kathralynn's eyes.

Ashonne pokes Kathralynn in the ribs.

Tandala waves an oaken wand at Kathralynn.
Nothing happens.

You hear a loud *POP* come from Kathralynn's muscles!
Kathralynn concentrates deeply for a moment.

Ashonne calmly says, "I'm slow."

You thrust with a sonic warlance at Kathralynn!
AS: +440 vs DS: +226 with AvD: +41 + d100 roll: +42 = +297
... and hit for 53 points of damage!
Neck skewered, sliding past the throat and spine! That looks painful.
She is stunned!
Roundtime: 6 sec.
Roundtime changed to 5 seconds.

Tandala just tried to pull Kathralynn to her feet, but Kathralynn couldn't stand on her own and she falls over!

Tandala pokes Kathralynn in the ribs.

Anferis just tried to pull Kathralynn to her feet, but Kathralynn couldn't stand on her own and she falls over!

You thrust with a sonic warlance at Kathralynn!
Unable to focus clearly, Kathralynn blindly evades the attack!
Roundtime: 6 sec.
Roundtime changed to 5 seconds.

Tandala waves an oaken wand at Kathralynn.
The glazed look leaves Kathralynn.

Anferis pulls Kathralynn to her feet.

You deeply say, "Faster."

You nod.

Kathralynn swings a golden vaalorn battlesword at you!
AS: +370 vs DS: +414 with AvD: +40 + d100 roll: +81 = +77
A clean miss.

You thrust with a sonic warlance at Kathralynn!
AS: +440 vs DS: +292 with AvD: +41 + d100 roll: +53 = +242
... and hit for 44 points of damage!
Whoosh! Several ribs driven into lungs.
She is stunned!
Roundtime: 6 sec.
Roundtime changed to 5 seconds.

[Roll result: 102 (open d100: 21)]
Tandala hurls herself at you and connects!
Tandala knocks you flat and quickly jumps to her feet!

Roundtime: 5 sec.
Roundtime changed to 4 seconds.

You smile.

You are now targeting Tandala.

You deeply say, "Ahhh."

Rlinde recites a series of mystical phrases while raising his hands...

Rlinde gestures at Kathralynn.
Kathralynn begins moving faster than you thought possible.

You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Tandala.
Tandala seems mesmerized by the tune.
Sing Roundtime 3 Seconds.

You stand back up.

Anferis nocks a barbed black-shafted arrow in his composite bow.
Anferis fires a barbed black-shafted arrow at you!
You gauge the missile's flight and move slightly as it passes harmlessly by!
The black-shafted arrow flies off to the southwest!

You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.

You gesture.
[Spell Hindrance for a swirling sonic barrier is 24% with current Armor Use skill, d100= 10]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.

Tandala put an oaken wand in her crimson pack.

Tandala shakes off the effects of the lullabye.
Rlinde pokes Tandala in the ribs.

Ashonne calmly exclaims, "Anferis!"

You are now in a defensive stance.

You change your tune slightly, adding the element for Song of Depression to your song...
Your spellsong is ready.

You weave another verse into your harmony.
CS: +283 - TD: +35 + CvA: +17 + d100: +88 - -5 == +358
Warding failed!
Anferis appears slower and looks depressed.
CS: +283 - TD: +75 + CvA: +25 + d100: +5 - -5 == +243
Warding failed!
Peiku appears slower and looks depressed.
CS: +283 - TD: +181 + CvA: +25 + d100: +15 == +142
Warding failed!
Rlinde appears slower and looks depressed.
CS: +283 - TD: +254 + CvA: +14 + d100: +56 - -5 == +104
Warding failed!
Dalzashel appears slower and looks depressed.
CS: +283 - TD: +87 + CvA: +12 + d100: +4 - -5 == +217
Warding failed!
Ashonne appears slower and looks depressed.
CS: +283 - TD: +258 + CvA: -8 + d100: +27 - -5 == +49
Warded off!
Tandala is unaffected.
CS: +283 - TD: +224 + CvA: -2 + d100: +13 - -5 == +75
Warded off!
Kathralynn is unaffected.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.

Cast Round Time in effect: Setting stance to guarded.

Kathralynn swings a golden vaalorn battlesword at you!
You dodge just in the nick of time!

Peiku peers quizzically at Ashonne.

You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.

You weave another verse into your harmony.
[Spell Hindrance for a swirling sonic barrier is 8% with current Armor Use skill, d100= 1]
Your armor prevents the song from working correctly.
>
Kathralynn swings a golden vaalorn battlesword at you!
You skillfully interpose your warlance between yourself and the incoming strike, deflecting it harmlessly to the side!

Surprisingly, Kathralynn manages to effortlessly reverse her momentum and strike again!

Kathralynn swings a golden vaalorn battlesword at you!
You evade the attack by inches!

You hear a laugh and a clink of coins, and become a bit less nimble.

You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.

You weave another verse into your harmony.
CS: +283 - TD: +2 + CvA: +17 + d100: +41 - -5 == +344
Warding failed!
Anferis reels under the force of the sonic vibrations!
Sound waves disrupt him for 146 damage!

* Anferis drops dead at your feet!

CS: +283 - TD: +42 + CvA: +25 + d100: +33 - -5 == +304
Warding failed!
Peiku reels under the force of the sonic vibrations!
Sound waves disrupt her for 122 damage!

* Peiku drops dead at your feet!

The brilliant luminescence fades from around Peiku.
Peiku becomes solid again.
Peiku returns to normal color.
CS: +283 - TD: +148 + CvA: +25 + d100: +17 == +177
Warding failed!
Rlinde reels under the force of the sonic vibrations!
Sound waves disrupt him for 46 damage!
... 70 points of damage!
Rlinde's midsection swells painfully then bursts, sending Rlinde everywhere.

* Rlinde drops dead at your feet!

Rlinde seems a bit less imposing.
The brilliant luminescence fades from around Rlinde.
A luminescent aura fades from around Rlinde.
The silvery luminescence fades from around Rlinde.
Rlinde becomes solid again.
Rlinde returns to normal color.
Rlinde appears somehow different.
The bright luminescence fades from around Rlinde.
The glowing specks of energy surrounding Rlinde suddenly shoot off in all directions, then quickly fade away.

CS: +283 - TD: +221 + CvA: +14 + d100: +5 - -5 == +86
Warded off!
Dalzashel is unaffected.

CS: +283 - TD: +54 + CvA: +12 + d100: +72 - -5 == +318
Warding failed!
Ashonne reels under the force of the sonic vibrations!
Sound waves disrupt him for 130 damage!
... 115 points of damage!
Ashonne's eye explodes shattering the skull into a thousand pieces.

* Ashonne drops dead at your feet!

The brilliant luminescence fades from around Ashonne.
Ashonne becomes solid again.
Ashonne returns to normal color.

CS: +283 - TD: +258 + CvA: -8 + d100: +79 - -5 == +101
Warding failed!
Tandala reels under the force of the sonic vibrations!
Sound waves disrupt her for 1 damage!
... 1 point of damage!
Tandala's left eye swells suddenly, causing great pain.

CS: +283 - TD: +224 + CvA: -2 + d100: +3 - -5 == +65
Warded off!
Kathralynn is unaffected.

Sing Roundtime 3 Seconds.
>
* Ashonne just bit the dust!
>
* Rlinde just bit the dust!
>
* Peiku just bit the dust!
>
* Anferis just bit the dust!
>
Kathralynn swings a golden vaalorn battlesword at you!
AS: +370 vs DS: +559 with AvD: +40 + d100 roll: +13 = -136
A clean miss.

You are now in an offensive stance.

The yellow Rlinde disk disintegrates, dropping everything on the ground.

Tandala removes a golden vaalorn battlesword skillfully set with a black diamond-carved hilt from in her weapon harness.

You thrust with a sonic warlance at Kathralynn!
AS: +440 vs DS: +292 with AvD: +41 + d100 roll: +98 = +287
... and hit for 57 points of damage!
Well placed strike to back shatters vertebrae!
She is knocked to the ground!
She is stunned!
Roundtime: 6 sec.

Tandala softly says, "Get em."

[Victory Road]
Ancient oak trees stand as sentinels along both sides of the road. Earlier travelers have carved into some of the boughs with their initials. Wedged between some branches in the tallest of the magnificent trees lies an over-sized birds nest. A gentle breeze carries the soft scent of wild roses through the air. You also see the Tandala disk and a shaded path between the trees.
Also here: the body of Anferis who is lying down, the body of Apprentice Peiku who is lying down, the body of Lord Rlinde who is lying down, Dalzashel, the body of Lord Ashonne who is lying down, Tandala, a stunned Kathralynn who is lying down
Obvious paths: northeast, southwest

For some reason, you feel extremely lucky.
[Roll result: 105 (open d100: 34)]
Tandala hurls herself at you and connects!
Tandala knocks you flat and quickly jumps to her feet!

Roundtime: 5 sec.

The ghostly voice of Anferis says, "Oucj."

The spirit of Peiku sighs softly, raising the hairs on the back of your neck.

The ghostly voice of Anferis says, "Ouh."

Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.

You stand back up.

The spirit of Anferis mutters, complaining bitterly about his state of affairs.

The ghostly voice of Anferis says, "Ouch."

Tandala concentrates deeply for a moment.

You thrust with a sonic warlance at Tandala!
AS: +440 vs DS: +229 with AvD: +45 + d100 roll: +20 = +276
... and hit for 45 points of damage!
Loud *crack* as Tandala's sternum breaks!
She is stunned!
Roundtime: 6 sec.

The ghostly voice of Ashonne calmly says, "Damnit."

Tandala lets out a loud snarling growl and goes berserk!

The ghostly voice of Peiku says, "What the hell."

Tandala staggers about trying to shake the stun!

A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Estrellaj.

You tap a tree bark amulet that you are wearing.
1d100: 25 + Modifiers: 135 == 160

You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.

Qio just arrived.

You thrust with a sonic warlance at Kathralynn!
AS: +440 vs DS: +226 with AvD: +41 + d100 roll: +73 = +328
... and hit for 66 points of damage!
Whoosh! Several ribs driven into lungs.

* Kathralynn drops dead at your feet!

The brilliant luminescence fades from around Kathralynn.
Kathralynn seems a bit less imposing.
The glowing specks of energy surrounding Kathralynn suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Kathralynn.
A faint silvery glow fades from around Kathralynn.
Kathralynn becomes solid again.
The light blue glow leaves Kathralynn.
The deep blue glow leaves Kathralynn.
Kathralynn returns to normal color.
The bright luminescence fades from around Kathralynn.
Roundtime: 6 sec.
Roundtime changed to 3 seconds.

Satisfaction wells within you, induced by the slaying of Kathralynn. The match is yours!

Dalzashel pokes Rlinde to see if he will move.

Lord Pereus just arrived.

Tandala spins around looking for something to attack!

Tandala lets out a blood curdling scream of frustration!

The berserker's rage leaves Tandala's eyes.

Speaking quietly in Elven, Qio says something you don't understand.

You thrust with a sonic warlance at Tandala!
AS: +440 vs DS: +221 with AvD: +45 + d100 roll: +29 = +293
... and hit for 48 points of damage!
Loud *crack* as Tandala's sternum breaks!
She is stunned!
Roundtime: 6 sec.
Roundtime changed to 3 seconds.

[Victory Road]
Ancient oak trees stand as sentinels along both sides of the road. Earlier travelers have carved into some of the boughs with their initials. Wedged between some branches in the tallest of the magnificent trees lies an over-sized birds nest. A gentle breeze carries the soft scent of wild roses through the air. You also see the Tandala disk and a shaded path between the trees.
Also here: Lord Pereus, Qio, Lady Estrellaj, the body of Anferis who is lying down, the body of Apprentice Peiku who is lying down, the body of Lord Rlinde who is lying down, Dalzashel, the body of Lord Ashonne who is lying down, a stunned Tandala, the body of Kathralynn who is lying down
Obvious paths: northeast, southwest

Estrellaj says, "Umm."

You thrust with a sonic warlance at Tandala!
AS: +440 vs DS: +194 with AvD: +45 + d100 roll: +45 = +336
... and hit for 69 points of damage!
Awesome shot shatters spine and punctures lung!

* Tandala drops dead at your feet!

Tandala returns to normal color.
The silvery luminescence fades from around Tandala.
The brilliant luminescence fades from around Tandala.
The glowing specks of energy surrounding Tandala suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Tandala.
Tandala seems a bit less imposing.
Roundtime: 6 sec.
Roundtime changed to 3 seconds.

Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.

Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.

[Victory Road]
Ancient oak trees stand as sentinels along both sides of the road. Earlier travelers have carved into some of the boughs with their initials. Wedged between some branches in the tallest of the magnificent trees lies an over-sized birds nest. A gentle breeze carries the soft scent of wild roses through the air. You also see the Tandala disk and a shaded path between the trees.
Also here: Lord Pereus, Qio, Lady Estrellaj, the body of Anferis who is lying down, the body of Apprentice Peiku who is lying down, the body of Lord Rlinde who is lying down, Dalzashel, the body of Lord Ashonne who is lying down, the body of Tandala who is lying down, the body of Kathralynn who is lying down
Obvious paths: northeast, southwest

Dalzashel traces a sign that contorts in the air while he forcefully incants a dark invocation...

Dalzashel gestures at Rlinde.
Nothing happens.

You deeply say, "Well now."

You are now in a defensive stance.

The ghostly voice of Anferis says, "Revon's killing everyone." *** HELL YES**

[Victory Road]
Ancient oak trees stand as sentinels along both sides of the road. Earlier travelers have carved into some of the boughs with their initials. Wedged between some branches in the tallest of the magnificent trees lies an over-sized birds nest. A gentle breeze carries the soft scent of wild roses through the air. You also see an iron-bound modwir strongbox, an engraved mithril coffer, a heavy quartz orb and a shaded path between the trees.
Also here: Qio, Lady Estrellaj, the body of Anferis who is lying down, the body of Apprentice Peiku who is lying down, the body of Lord Rlinde who is lying down, Dalzashel, the body of Lord Ashonne who is lying down, the body of Tandala who is lying down, the body of Kathralynn who is lying down
Obvious paths: northeast, southwest

You deeply say, "Well."

Dalzashel traces a sign that contorts in the air while he forcefully incants a dark invocation...

Dalzashel gestures at you.
A void rips open in the area, nearly on top of you!
Your ears pop audibly.
+2 Hits.

A single item, about 22 feet from the void, was picked up and disappeared in the blackness. It did 16 damage as it caromed off Revon. The void disappears without further incident.

A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Sarkkhan.

Qio sighs.

The ghostly voice of Kathralynn softly says, "Guess what."

The ghostly voice of Tandala softly says, "Yeah..he wants a war."

Estrellaj says, "Please stop."


Sarkkhan traces a sign while petitioning the spirits for cognition...
Sarkkhan gestures.
A sense of peace and calm settles over the area.

You are now targeting Dalzashel.

You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Dalzashel.
Nothing happens.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.

You grab Dalzashel and drag him southwest with you...

[Victory Road]
Small rocks and pebbles litter the ground and patches of white mushrooms grow haphazardly alongside the gnarled roots of a twisted and bent tree growing near a weathered stone turret. Etchings in the cobblestones have been worn thin over the years. Off in the distance, a lone bird sings a sad melodic tune. You also see a barbed black-shafted arrow.
Also here: Dalzashel
Obvious paths: northeast, south

You are now in an offensive stance.

You thrust with a sonic warlance at Dalzashel!
AS: +440 vs DS: +368 with AvD: +37 + d100 roll: +30 = +139
... and hit for 30 points of damage!
Nice puncture to the abdomen, just missed vital organs!

** With a loud snap, a blast of energy bursts from your sonic warlance! **
... 40 points of damage!
Blow to leg severs the Achilles tendon along with the rest of the leg!
Dalzashel screams and falls to the ground grasping his mangled right leg!
He is stunned!
Roundtime: 6 sec.
Roundtime changed to 3 seconds.

Ranadon just arrived.

You thrust with a sonic warlance at Dalzashel!
AS: +440 vs DS: +307 with AvD: +37 + d100 roll: +32 = +202
... and hit for 94 points of damage!
Shot to back shatters bone and vertebrae!

* Dalzashel drops dead at your feet!

The tingling sensation and sense of security leaves Dalzashel.
The light blue glow leaves Dalzashel.
The air calms down around Dalzashel.
The glowing specks of energy surrounding Dalzashel suddenly shoot off in all directions, then quickly fade away.
The white light leaves Dalzashel.
The very powerful look leaves Dalzashel.
The powerful look leaves Dalzashel.
The deep blue glow leaves Dalzashel.
The silvery luminescence fades from around Dalzashel.
The brilliant luminescence fades from around Dalzashel.
A shadow seems to detach itself from Dalzashel's body, swiftly dissipating into the air.
Dalzashel returns to normal color.
Dalzashel becomes solid again.
Dalzashel glances around, looking a bit less confident.
The dim aura fades from around Dalzashel.
The bright luminescence fades from around Dalzashel.
Roundtime: 6 sec.
Roundtime changed to 3 seconds.

Revon: 10; Tandala and her MA crew: 0

Olanan
08-20-2006, 02:57 AM
Count the idiots. And then a long discussion on Tandala's retardedness where all she proved is that she has more braindead friends than me.

Celexei
08-20-2006, 03:31 AM
woot! That was amazing...amazingly stupid from their parts, and amazing that you finished business when you had to finish business. *Claps*

Suppa Hobbit Mage
08-20-2006, 03:31 AM
You are Revon?

Revon1
08-20-2006, 03:35 AM
No, his character had his problems with them and was there to witness everything.

Suppa Hobbit Mage
08-20-2006, 03:36 AM
ah :) Tell him he owes me 400k!

AestheticDeath
08-20-2006, 12:49 PM
Having so many idiots there joining in, made me wanna kill someone. Good thing Revon was able to take them all out.

What is the level difference between those 3 older characters which matter? All the others seemed pretty low lvl.

Ignot
08-20-2006, 01:05 PM
Revon likes to pick on low lvl. Especially when it is about something that is none of his business. This has just been my experience from things ive witnessed, im sure others feel otherwise.

StrayRogue
08-20-2006, 01:16 PM
He also likes to have a full spellup prior to getting into anything.

Olanan
08-20-2006, 01:18 PM
All of them were doing the same thing.

Apparently Revon is my "other". Tandala seems to think so.

Watch out people, my other's gonna get you! :rofl:

She said if my character messed with her, she'd talk to the "highers".

Ignot
08-20-2006, 01:54 PM
She said if my character messed with her, she'd talk to the "highers".



Yeah, I don't know why people say things like this. This isnt Diablo II we are playing its suppose to be RP. Some of the most fun I have had was RPing a conflict with someone who very easily killed me cause they were way over my train.

Liberi Fatali
08-20-2006, 02:04 PM
This is the first time I've ever been killed by a damn flare in OTF. I've heard of people getting smoked by them, but I had never experienced it prior to today. I was in offensive stance due to torment going on, and...




>
An Ithzir initiate mutters something to herself as she stands up.
>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind scatters the cloud.
The wind then subsides.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +503 with AvD: +35 + d100 roll: +2 = -23
A clean miss.
>

You feel a dark force lash out at your opponent!
CS: +506 - TD: +396 + CvA: +25 + d100: +55 == +190
Warding failed!
A war griffin is engulfed in an eerie, dark haze!
It flinches in pain!
... 70 points of damage!
Incredible shot impales a kidney. Too painful to even scream.
The war griffin crashes to the ground, motionless.
You feel the presence take the war griffin's life.
>
The winds swirl and intensify around an Ithzir seer, while dark clouds gather over its head.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
Your connection to the spirit realm falters!
Your breathing becomes more shallow.
The very powerful look leaves you.
The white light leaves you.
The powerful look leaves you.
The air calms down around you.
The misty halo fades from you.
>
An Ithzir janissary strides in, surveying the surroundings alertly.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +429 with AvD: +35 + d100 roll: +10 = +59
A clean miss.
>

You feel a dark force lash out at your opponent!
CS: +506 - TD: +386 + CvA: +25 + d100: +37 == +182
Warding failed!
A war griffin is engulfed in an eerie, dark haze!
It flinches in pain!
... 55 points of damage!
The war griffin stunned by strike to hand.
>
The winds form into a sinister vortex surrounding an Ithzir initiate.
>
A greater construct stomps in.
>
An Ithzir seer stands up with a grunt.
>
A war griffin struggles helplessly on the ground.
>
The winds form into a sinister vortex surrounding an Ithzir seer.
>
Large hailstones pound relentlessly on an Ithzir initiate.
... 95 points of damage!
A mighty blow cleaves a swath through the Ithzir initiate's back, taking the spine with it.
The Ithzir initiate falls to the ground in a crumpled heap.
The very powerful look leaves an Ithzir initiate.
The white light leaves an Ithzir initiate.
The opalescent aura fades from around an Ithzir initiate.
The deep blue glow leaves an Ithzir initiate.
The brilliant aura fades away from an Ithzir initiate.
An Ithzir initiate seems slightly different.
The dim aura fades from around an Ithzir initiate.
An Ithzir initiate appears less confident.
The light blue glow leaves an Ithzir initiate.
The powerful look leaves an Ithzir initiate.
The wall of force disappears from around an Ithzir initiate.
The storm subsides and the air is calm again around an Ithzir initiate.
>
A greater construct lifts its huge foot up and slams it into the ground shaking everything violently!
>
An Ithzir janissary swings a spiral-hafted crystal-edged handaxe at you!
AS: +413 vs DS: +420 with AvD: +38 + d100 roll: +82 = +113
... and hits for 4 points of damage!
A feeble blow to your left arm!

** An Ithzir janissary's crystal-edged handaxe emits a searing bolt of lightning! **

... 40 points of damage!
Left eye socket explodes in a dazzling array of multi-colored sparks. Shocking death.

Fallen
08-20-2006, 02:19 PM
Have to start hunting with those Elementals, Jenova. 503, 507, 905, 911, 913.

Asha
08-20-2006, 02:27 PM
Once the dispel + RT starts, you know you're pretty screwed.
Good use of 710 and 718 though. Can't say I've bothered with them.
May reconsider.

Fallen
08-20-2006, 02:49 PM
718 is a tough call. You can't turtle in a pinch, or you are dead. If the Ithzir fades and you are stunned and prone, it may kill you regardless of what stance you are.

710 is useful in swarms when you dont feel like running. ::grin::

Gan
08-20-2006, 02:51 PM
>disarm my strong
Having discovered a trap on the strongbox you begin to carefully attempt to disarm it...
You feel like you've made a pathetic attempt.
As you poke around inside the lock, you hear a buzzing noise coming from within a weathered thanot strongbox. Something darts out of the strongbox and settles at the lock opening! A tiny translucent insect with a large eye etched on its shell flutters there momentarily, then scuttles about and faces away from you!
An etched translucent scarab focuses the eye etched into its back towards you!
An etched translucent scarab stares into your eyes.
CS: +842 - TD: +271 + CvA: +25 + d100: +5 == +601
Warding failed!
The translucent scarab suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!
A gut-wrenching fear twists deep into your soul. You turn pale and then fall limp to the ground, killed by some inconceivable fear!
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
Chittering noisily, the translucent scarab disappears once more into the strongbox.

________________________________________

It was only a -314 trap, well within my range without using lore... so I thought I would give it a go in order to fill the head a little more than I get with lore up.

Seems its not my day. :(

(Not 5 minutes before that my healer was killed by a construct's bear hug manuever in OTF.) I think its time to head to the pool for a bit. :p

Ignot
08-20-2006, 02:53 PM
Yeah, thats tuff to ward....

Fallen
08-20-2006, 02:54 PM
897 is the highest scarab CS I have seen. Rlen believes he remembers someone mentioning 1000+, however.

Revon1
08-20-2006, 04:20 PM
Revon likes to pick on low lvl. Especially when it is about something that is none of his business. This has just been my experience from things ive witnessed, im sure others feel otherwise.

I believe there is a difference between *picking* on people and defending myself from them. I've been in a lot of situations, including this one, where there have been many attempts to kill Revon and when they fail their last resort is to try and turn others against Revon by saying Revon is a *bully*. That same routine gets old.

Also, I didnt plan on killing the others but I was overwhelmed by the amount of attacks and threats so I cleared out the area as fast as could. Then focused on the older characters. Anyone can be killed and it would be stupid to ignore what I may consider a minor attack in a situation like that.

Ignot
08-20-2006, 05:52 PM
okay

Olanan
08-20-2006, 06:02 PM
Whatever the reasoning, a whole shitload of people got their asses handed to them.

Drew
08-21-2006, 03:17 AM
Out of the corner of your eye, you notice a young half-krolvin child watching you fight. He scurries up to you and cries, "Please help me, I wanna go home!" This must be the child you've been sent to rescue.
>
You stare at a young half-krolvin child.
>
Speaking to a young half-krolvin child, you say, "Best to end it all now."
>
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.


>
You leap from hiding to attack!
You swing a black executioner's sword at a young half-krolvin child!
AS: +463 vs DS: +8 with AvD: +42 + d100 roll: +22 = +519
... and hit for 270 points of damage!
Brain driven into neck by mammoth downswing!
The child falls to the ground, dead!

[You have failed your current Adventurer's Guild task.]
The guiding force leaves you.
Roundtime: 6 sec.

Speaking to a young half-krolvin child, you say, "It would have ended the same way, later."

Celexei
08-21-2006, 03:37 AM
LMFAO

Asha
08-21-2006, 04:08 AM
ROFL @ Chivalrous murdering an unarmed child :lol:
Hahaha

And Fallen, I've used 718 on a janissary which faded while I was stunned and still failed his ward wherever he went to, and died anyway.. probably in the dimension he faded or another room he'd faded back into maybe.
No explanation for where he was when he failed and died but I was pleased.

Drew
08-21-2006, 04:25 AM
ROFL @ Chivalrous murdering an unarmed child :lol:



It's a peculiar sort of morality.
Very british, very prussian, you might understand.

Revon1
08-21-2006, 04:33 AM
While resting after a hunt...

Mistros's deep jade green eye turns to stare at you.
CS: +523 - TD: +282 + CvA: +25 + d100: +16 == +282
Warding failed!
A gut-wrenching fear twists deep into your soul. You turn pale and then fall limp to the ground, killed by some inconceivable fear!
{spells dropping}

Obviously, affiliated with Tandala seeing as how Revon has never met him before today. Wasnt even at my computer at the time, not that it would have mattered, but that goes to show how well he RP'd the situation.

Asha
08-21-2006, 04:43 AM
It's a peculiar sort of morality.
Very british, very prussian, you might understand.

Oh of course. You were doing the child a favour.
I'd have done the same but maybe let him see his insides first.

And Revon, come OTF your life is going to be made quite a lot harder if you continue to have these enemies.

Revon1
08-21-2006, 05:46 AM
And Revon, come OTF your life is going to be made quite a lot harder if you continue to have these enemies.

I agree, but I dont see how i'll be able to avoid that because Revon wont be keeling over and allowing people kill him anytime soon. That is with the assumption that Mistros killed Revon on behalf of Tandala or any of the others. This seems to be the way the game is played now so I doubt there is any way to avoid making multiple enemies. Probably more to come, but Revon will eventually get older. I can wait.

Asha
08-21-2006, 07:58 AM
Stalking and hiding ftw. ;)

Drew
08-21-2006, 01:54 PM
I agree, but I dont see how i'll be able to avoid that because Revon wont be keeling over and allowing people kill him anytime soon. That is with the assumption that Mistros killed Revon on behalf of Tandala or any of the others. This seems to be the way the game is played now so I doubt there is any way to avoid making multiple enemies. Probably more to come, but Revon will eventually get older. I can wait.


Yeah, you don't have anything to do with it, you're the victim. :club:

Revon1
08-21-2006, 05:08 PM
Yeah, you don't have anything to do with it, you're the victim. :club:

Where did you get that from? Or was that just a random post?

Merzbow
08-21-2006, 05:43 PM
Is there no other way to resolve your conflict than by wiping out 10 people at a time?

Revon1
08-21-2006, 08:31 PM
Is there no other way to resolve your conflict than by wiping out 10 people at a time?

Im sure there are people in game that would have handled it differently than Revon did, even though I dont see how talking can prevent an unexpected ambush, but there are also those that would have done it the same way if they could.

I could have sancted the area but thats not really Revons style. He considers that more of a last resort.

Merzbow
08-21-2006, 09:15 PM
Are you sure all of the people you killed were controlled by her or her allies? It seemed kind of an indiscrimate massacre.

Olanan
08-21-2006, 10:17 PM
Just about everyone there except Peiku had it coming.

They all swarmed on him in other duels too. Rlinde and Tandala were randomly cheating in the duels as well.

Drew
08-22-2006, 12:20 AM
Where did you get that from? Or was that just a random post?



You post all the time with PvP kills but make it seem like you are the victim. There are plenty of controversial roleplayers here who don't have this happen to them.

If you hadn't posted 100 pvp logs before I'd be more likely to agree with you.

Ignot
08-22-2006, 12:31 AM
Revon, I have seen you kill people in conflict that was not your own just because you knew the person who was involved. Then you ran into hiding. Now it has happened to you and you want to cry about it?

You like to kill people. Fine. But if your gonna massacre people then you should expect to get killed yourself. That's how it goes. Stop whining.

Revon1
08-22-2006, 01:52 AM
Revon, I have seen you kill people in conflict that was not your own just because you knew the person who was involved. Then you ran into hiding. Now it has happened to you and you want to cry about it?.

Well buddy I do believe you just made that up. Im willing to bet that you or no one for that matter can post a log proving this statement.


You like to kill people. Fine. But if your gonna massacre people then you should expect to get killed yourself. That's how it goes. Stop whining.

Holy shit batman! Whining? (lol) Where? and about what?

Fallen
08-22-2006, 05:36 PM
Speaks for itself, really

[Old Ta'Faendryl, West]
The sound of running water can be heard to the north. A narrow road also leads to the east, past the time-blasted remains of roofless stone buildings. You also see an Ithzir janissary, a war griffin that is flying around, a twisted crystal-tipped staff, a war griffin that is flying around, an Ithzir seer, an Ithzir herald and a heavy star-flanged mace.
Obvious paths: north, east, southeast
>e
An Ithzir seer closes her eyes and bows her head slightly.
>
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
R>
...wait 19 seconds.
R>
An Ithzir herald directs his alien song at you!
CS: +384 - TD: +430 + CvA: +5 + d100: +41 - -5 == +5
Warded off!
R>
A war griffin dives at you, claws extended, but can't quite manage to find a purchase.
R>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +403 + CvA: +5 + d100: +40 - -5 == +58
Warded off!
R>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +589 with AvD: +38 + d100 roll: +86 = -54
A clean miss.
R>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +453 vs DS: +537 with AvD: +29 + d100 roll: +16 = -39
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +453 vs DS: +537 with AvD: +29 + d100 roll: +15 = -40
A clean miss.
R>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
R>
An Ithzir janissary strides in, surveying the surroundings alertly.
R>
The dull golden nimbus fades from around you.
R>
An Ithzir seer closes her eyes and bows her head slightly.
R>
An Ithzir herald directs his alien song at you!
CS: +384 - TD: +430 + CvA: +5 + d100: +9 - -5 == -27
Warded off!
R>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +537 with AvD: +30 + d100 roll: +25 = -47
A clean miss.
R>
A war griffin tries to bite you!
AS: +455 vs DS: +537 with AvD: +30 + d100 roll: +14 = -38
A clean miss.
R>l
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +537 with AvD: +38 + d100 roll: +94 = +6
A clean miss.
R>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
R>
[Old Ta'Faendryl, West]
The sound of running water can be heard to the north. A narrow road also leads to the east, past the time-blasted remains of roofless stone buildings. You also see an Ithzir janissary, an Ithzir janissary, a war griffin that is flying around, a twisted crystal-tipped staff, a war griffin that is flying around, an Ithzir seer, an Ithzir herald and a heavy star-flanged mace.
Obvious paths: north, east, southeast
R>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +403 + CvA: +5 + d100: +62 - -5 == +80
Warded off!
R>
An Ithzir janissary swings a spiral-hafted crystal-edged handaxe at you!
AS: +413 vs DS: +517 with AvD: +38 + d100 roll: +11 = -55
A clean miss.
R>
Celeri just arrived.
R>
Celeri just went north.
R>
A war griffin tries to bite you!
AS: +455 vs DS: +517 with AvD: +30 + d100 roll: +26 = -6
A clean miss.
R>
An Ithzir herald directs his alien song at you!
The Ithzir herald's armor prevents the spell from working.
R>
An Ithzir initiate strides in, his hands clasped before him.
R>
A war griffin opens its mouth and releases a shrill screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 8 sec.
R>
An Ithzir seer closes her eyes and bows her head slightly.
R>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +551 with AvD: +38 + d100 roll: +69 = -33
A clean miss.
R>
An Ithzir herald reaches into a pocket and produces a small silvery disc, which he tosses into the air. As the herald focuses his voice on the disc, it quickly expands to about three feet across and begins revolving rapidly around the herald!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
PR>
An Ithzir seer raises her hand, then slowly lets it descend toward you!
CS: +431 - TD: +433 + CvA: +5 + d100: +91 - -5 == +99
Warded off!
PR>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
Your arms are forced down to your sides!
The wind then subsides.
PR>
A war griffin soars in.
PR>
An Ithzir janissary glares at you and lets out a nerve-shattering bellow!
You are startled enough to lose initiative!
Roundtime: 20 sec.
PR>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
PR>
A war griffin tries to spear you with its beak!
AS: +435 vs DS: +445 with AvD: +33 + d100 roll: +71 = +94
A clean miss.
PR>
An Ithzir seer closes her eyes and bows her head slightly.
PR>common
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +459 with AvD: +38 + d100 roll: +3 = -7
A clean miss.
PR>
A war griffin rakes at you with a razor-sharp claw!
AS: +453 vs DS: +445 with AvD: +29 + d100 roll: +61 = +98
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +453 vs DS: +445 with AvD: +29 + d100 roll: +87 = +124
... and hits for 5 points of damage!
Quick slash at your left eye.
Strike lands but misses the target.
PR>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +454 vs DS: +435 with AvD: +29 + d100 roll: +18 = +66
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +454 vs DS: +435 with AvD: +29 + d100 roll: +33 = +81
A clean miss.
PR>
You are now speaking Common.
PR>
An Ithzir janissary swings a spiral-hafted crystal-edged handaxe at you!
AS: +413 vs DS: +435 with AvD: +38 + d100 roll: +71 = +87
A clean miss.
PR>
An Ithzir initiate places one palm on his chest, and raises the other toward you!
CS: +386 - TD: +433 + CvA: +5 + d100: +56 - -5 == +19
Warded off!
PR>
A large revolving disc continues to gain momentum around an Ithzir herald, whipping up a violent wind!
Your arms are forced down to your sides!
The wind then subsides.
PR>
An Ithzir seer suddenly opens her eyes and stares directly at you!
Your connection to the spirit realm falters!
The very powerful look leaves you.
The white light leaves you.
You notice your blood flow go back to normal.
The opalescent aura fades from around you.
You feel the inner strength leave you.
PR>
A war griffin tries to bite you!
AS: +435 vs DS: +409 with AvD: +30 + d100 roll: +32 = +88
A clean miss.
PR>
A war griffin tries to bite you!
Lying flat on your back, you barely deflect the blow with your shield!
PR>
A war griffin rakes at you with a razor-sharp claw!
AS: +454 vs DS: +409 with AvD: +29 + d100 roll: +80 = +154
... and hits for 13 points of damage!
Attack hits your throat but doesn't break the skin.
Close!
A war griffin rakes at you with a razor-sharp claw!
AS: +454 vs DS: +409 with AvD: +29 + d100 roll: +75 = +149
... and hits for 15 points of damage!
Minor puncture to the chest.
PR>
An Ithzir initiate swings a twisted crystal-tipped staff at you!
AS: +428 vs DS: +409 with AvD: +25 + d100 roll: +32 = +76
A clean miss.
PR>
Celeri just arrived.
PR>
Celeri just went east.
PR>
An Ithzir seer closes her eyes and bows her head slightly.
PR>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +409 with AvD: +38 + d100 roll: +39 = +79
A clean miss.
PR>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
PR>
An Ithzir janissary swings a spiral-hafted crystal-edged handaxe at you!
AS: +413 vs DS: +409 with AvD: +38 + d100 roll: +78 = +120
... and hits for 5 points of damage!
Weak slash across chest!
Slightly less painful than heartburn.
PR>
An Ithzir seer raises her hand, then slowly lets it descend toward you!
CS: +429 - TD: +368 + CvA: +5 + d100: +81 - -5 == +152
Warding failed!
You feel weakened as a blood red haze forms around you.
PR>
A war griffin tries to bite you!
AS: +455 vs DS: +407 with AvD: +30 + d100 roll: +38 = +116
... and hits for 11 points of damage!
Glancing strike to the head!
PR>
A war griffin tries to bite you!
AS: +447 vs DS: +404 with AvD: +30 + d100 roll: +10 = +83
A clean miss.
PR>
An Ithzir herald directs his alien song at you!
CS: +384 - TD: +370 + CvA: +5 + d100: +60 - -5 == +84
Warded off!
PR>
A war griffin tries to bite you!
AS: +435 vs DS: +404 with AvD: +30 + d100 roll: +5 = +66
A clean miss.
PR>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
PR>
The revolving disc around an Ithzir herald is moving so fast that it is only a blur now. It is almost imperceptible as it streaks away from the herald, high overhead, and the area is rocked by a thunderous sonic blast!
... 3 points of damage!
Veins in arm stand out briefly!
... 3 points of damage!
Veins in arm stand out briefly!
A war griffin withstands the blast!
You are dazed by the blast!
... 15 points of damage!
Back strains under sudden decompression!
You are stunned for 1 round!
Roundtime: 17 sec.
!SPR>
An Ithzir seer closes her eyes and bows her head slightly.
!SPR>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +400 with AvD: +38 + d100 roll: +42 = +91
A clean miss.
!SPR>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
!SPR>
An Ithzir janissary swings a spiral-hafted crystal-edged handaxe at you!
AS: +413 vs DS: +400 with AvD: +38 + d100 roll: +21 = +72
A clean miss.
!SPR>
A faint song draws attention to an odd silhouette that fades into an Ithzir herald!
!SPR>
An Ithzir initiate places one palm on his chest, and raises the other toward you!
CS: +386 - TD: +353 + CvA: +5 + d100: +66 - -5 == +109
Warding failed!
You suddenly feel angered beyond all reason, causing you to scream out in rage!
!SPR>
A war griffin tries to bite you!
AS: +435 vs DS: +400 with AvD: +30 + d100 roll: +61 = +126
... and hits for 15 points of damage!
Blow leaves an imprint on your chest!
As you focus on your magic, your vision swims with a swirling haze of crimson. A sharp, blinding pain explodes outward from your mind and radiates in throbbing waves across your skin, causing you to falter.
!SPR>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +383 + CvA: +5 + d100: +41 - -5 == +79
Warded off!
!PR>
An Ithzir herald directs his alien song at you!
CS: +384 - TD: +405 + CvA: +5 + d100: +75 - -5 == +64
Warded off!
You are unaffected.

CS: +384 - TD: +399 + CvA: +25 + d100: +72 == +82
Warded off!
A war griffin is unaffected.

CS: +384 - TD: +402 + CvA: +25 + d100: +43 == +50
Warded off!
A war griffin is unaffected.

CS: +384 - TD: +390 + CvA: +25 + d100: +99 == +118
Warding failed!
A war griffin reels under the force of the sonic vibrations!
Sound waves disrupt for 10 damage!
... 5 points of damage!
Strike to the war griffin's back causes minor spasms.

!PR>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +405 with AvD: +38 + d100 roll: +86 = +130
... and hits for 11 points of damage!
Blow raises a welt on your right arm.
!PR>
An Ithzir initiate chuckles softly, the laugh sounding alien and intriguing at the same time. he nods to an Ithzir herald, speaking in a hollow tone, "Gremou bunorak patan ik maktali ra Te pila leppath!"
The Ithzir herald nods and laughs.
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
!PR>
An Ithzir seer closes her eyes and bows her head slightly.
!PR>
A war griffin rakes at you with a razor-sharp claw!
AS: +453 vs DS: +399 with AvD: +29 + d100 roll: +79 = +162
... and hits for 17 points of damage!
Stomach shot lands with a hollow *thump*.
A war griffin rakes at you with a razor-sharp claw!
AS: +453 vs DS: +398 with AvD: +29 + d100 roll: +89 = +173
... and hits for 18 points of damage!
Weak slash to your lower back!
!PR>
A war griffin tries to bite you!
AS: +447 vs DS: +396 with AvD: +30 + d100 roll: +77 = +158
... and hits for 29 points of damage!
Torn muscle in your right leg!
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
The blood red haze dissipates from around you.
You feel your extra strength departing.
You become solid again.
The dim aura fades from around you.
A faint silvery glow fades from around you.
The buzz of thoughts in your mind subsides.
You feel less secure.
The shimmering multicolored sphere fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves you.
The air calms down around you.
You lose your extra internal fortitude.
The misty halo fades from you.
The powerful look leaves you.
The deep blue glow leaves you.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The feeling of intense rage leaves you.
A white glow rushes away from you.
You return to normal color.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
The war griffin lets out a piercing screech!

DEAD>
* Evarin just bit the dust!
DEAD>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
DEAD>
A war griffin squawks uneasily.

A war griffin flies north.
DEAD>
An Ithzir initiate strides east, his hands clasped before him.
DEAD>
A war griffin flies southeast.
DEAD>
A war griffin flies southeast.
DEAD>
An Ithzir herald raises his arms as he sings!
A bright luminescence surrounds an Ithzir herald.
DEAD>
An Ithzir janissary strides southeast.
DEAD>
A war griffin soars in.
DEAD>
An Ithzir herald smiles faintly at an Ithzir janissary as he says, "Maktath eif lethekka on munarop vasse naan!"
The Ithzir herald cocks his head at you.
The Ithzir janissary nods and smirks.
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
DEAD>
An Ithzir seer walks north.
DEAD>
A war griffin soars in.
DEAD>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
DEAD>
An Ithzir initiate strides in, his hands clasped before him.
DEAD>depart confirm
...wait 6 seconds.
DEAD>
* Merjinia returns home from a hard day of adventuring.
DEAD>
An Ithzir herald raises his arms as he sings!
The Ithzir herald appears to be keenly aware of its surroundings.
DEAD>
An Ithzir seer walks in, calmly surveying the surroundings.
DEAD>
A war griffin flies east.
DEAD>
An Ithzir herald raises his arms as he sings!
The Ithzir herald appears to be keenly aware of its surroundings.
DEAD>depart confirm
...wait 1 seconds.
DEAD>depart confirm

Asha
08-22-2006, 05:42 PM
<<An Ithzir herald reaches into a pocket and produces a small silvery disc>>
I knew you were fucked after I saw that ( even though it's the death thread ).
Kudos for wearing 104 and 105 though. They saved you from the dispel.. to no avail though, sadly.

Fallen
08-22-2006, 05:48 PM
If I see Celeri on the ground in the Old City, I am going to caste Spirit Strike on anything in the damned room before walking right on by.

TheEschaton
08-22-2006, 05:49 PM
those fucking silver discs, man.

-TheE-

AestheticDeath
08-22-2006, 07:13 PM
If I see Celeri on the ground in the Old City, I am going to caste Spirit Strike on anything in the damned room before walking right on by.

Why?

GS4-D
08-22-2006, 07:55 PM
Why?

Cause he/she kept passing him by.

Kinda OOC to target him for not helping if you ask me..but whatever.

Ignot
08-22-2006, 08:09 PM
No, i don't have a log and you are whining.

Drew
08-22-2006, 08:54 PM
Cause he/she kept passing him by.

Kinda OOC to target him for not helping if you ask me..but whatever.



How is it OOC to target him, it was Fallen who posted the log in the first place? :puzzled:

GS4-D
08-22-2006, 09:00 PM
Yah..Fallen..not Evarin. So why would Fallen, the player of Evarin, target Celeri based on him/her not helping Evarin? Maybe Celeri is new to the area, maybe Celeri doesn't like dark elves, maybe Celeri is scripting..there's a whole lot of reasons why he/she didn't help.

My character doesn't always get helped in OTF. He doesn't go out of his way to make sure the characters who didn't help him get punished for it. Helping someone in GS is NOT a requirement.

Lassiter 506
08-22-2006, 09:00 PM
How is it OOC to target him, it was Fallen who posted the log in the first place?

Unless I am mistaken, the "him" was referring to Celeri. There was some confusion to the character's sex.



Cause he/she kept passing him by.

And there is absolutely nothing wrong with this. If someone wants security, hunt with an empath, cleric, or bard, and have them sanct when the situation gets out of hand.

Lassiter 506
08-22-2006, 09:02 PM
Re Revon's Log...


Just wow. Mistros killing of your character though, is no surprise. Sabreon and Mistros share a set of testicles though, so beware their ambiguously gay duo attacks from behind.

AestheticDeath
08-22-2006, 09:36 PM
Well I am not sure, but I don't think Celeri ever passed by while you were stunned. First time she passed it was supposedly you standing in RT, with 6 creatures. Second time was eight, and you were down. Although I dont think stunned.

First time wasnt a big deal to me, you mighta just both been moving through. She might not have suspected you would stay in a swarm or something. Second time, she might have stopped to pull you up, but unless shes near capped or beyond, it could be a dangerous move for her to stay in a crowded room like that.

The only time people ever stopped to help me in such a situation, we both died. The last guy who helped me and died.. depart confirmed as soon as he died... Yet he still lost his nice shield. Scout seemingly auto looted on they guys death. Why he was using it in there I dunno. But I felt bad that he lost it while trying to help me.

I doubt I would have tried to stop and help. Not being an ass, but to me if your stuck, your already dead. I wouldn't add my corpse to the pile.

If I knew my guy could handle the swarm however, I would definately try to help. I just don't see very many people in the barrier 'handling' a swarm solo with ease. Course I wasnt there that long.

ELO
08-22-2006, 10:01 PM
Celeri couldn't help you because she was helping me.

When Celeri passed you by, I was stalking her. I saw you laying down, and went to pull you up, but she moved off too soon. (She's level 90, when you see a swarm that big, you run.) Doing that took me out of hiding even though I had no target to lift.

That's when the war griffins came. All I could do was bend over and take it up the rear.

Fallen
08-22-2006, 11:30 PM
I was angry is all. All it means is that Evarin saw her walk by him when he is prone, he will do the same. Evarin always aids those getting knocked on their ass in OTF. Why? Because he wants that same help. It would be stupid not to seek aid when available considering how insanely easy it is to die in OTF.

TheEschaton
08-22-2006, 11:56 PM
I always pull people up I see lying prone in OTF. I feel pretty safe in assuming they're not taking a nap with a war griffin flying around, y'know?

-TheE-

Kia
08-23-2006, 09:02 AM
If I see Celeri on the ground in the Old City, I am going to caste Spirit Strike on anything in the damned room before walking right on by.

That is so mean!

P.S. Sorry, didn't see you.

Kia, player of Celeri

Asha
08-23-2006, 09:09 AM
Highlight 'also here'

TheEschaton
08-23-2006, 09:13 AM
And, depending on how your screen comes up, '(prone)', or 'who is lying down'

-TheE-

Kia
08-23-2006, 09:50 AM
Highlight 'also here'

Umm... no. :)

I have "stunned" and "the body of" highlighted.

Plenty of OTF hunters can attest to the fact that I've pulled their butts off the grounds many times. This particular scenario was simply an oopsie.

Kia

Asha
08-23-2006, 10:09 AM
Also here would've made it more likely you'd see him lying down prone.
But don't bother if you don't want. :)
You obviously have it under control.

GS4-D
08-23-2006, 10:44 AM
I don't know why everyone's acting so friendly on this. If there's races/people/professions my character isn't fond of to begin with, he's not going to throw that RP away and help someone just because it's the hardest hunting area in the game, meanwhile 5 mins later he'd RP being racist towards them in town. If you're gonna RP a racist, or evil character, keep it consistent.

zhelas
08-23-2006, 11:32 AM
I don't know why everyone's acting so friendly on this. If there's races/people/professions my character isn't fond of to begin with, he's not going to throw that RP away and help someone just because it's the hardest hunting area in the game, meanwhile 5 mins later he'd RP being racist towards them in town. If you're gonna RP a racist, or evil character, keep it consistent.

Who says that pulling someone up to their feet or unstunning them is being inconsistant in role play. An evil character could do this as a means to their own power gains and not as a friendly gesture.

TheEschaton
08-23-2006, 11:41 AM
And, besides the point, Celeri is not an evil, I HATES J00 kind of character, from my interactions with her. She's an empath. She seems to heal everyone, including my dark elf rogue which is pretty low on some people's people to interact list.

-TheE-

Jolena
08-23-2006, 11:55 AM
I don't know why everyone's acting so friendly on this. If there's races/people/professions my character isn't fond of to begin with, he's not going to throw that RP away and help someone just because it's the hardest hunting area in the game, meanwhile 5 mins later he'd RP being racist towards them in town. If you're gonna RP a racist, or evil character, keep it consistent.

Even the most racist or evil of characters can recognize when it is profitable to make an ally for a future favor or situation that might come up. As someone else mentioned, pulling someone up or unstunning them in a hunting area, or even having a conversation or doing something else helpful with a character of a race that your character normally despises, doesn't mean they aren't racist anymore. Its just investment, basically. And very wise in most cases.

Lassiter 506
08-23-2006, 02:48 PM
I don't know why everyone's acting so friendly on this. If there's races/people/professions my character isn't fond of to begin with, he's not going to throw that RP away and help someone just because it's the hardest hunting area in the game, meanwhile 5 mins later he'd RP being racist towards them in town. If you're gonna RP a racist, or evil character, keep it consistent.

Could not agree more.

Everything Jolena said would make gamelife easier. It's also a convenient excuse to slant their usual RP if it conveniently suits the character. In the end, I can't help but feel that it is more of a cautious choice made by the player than the character.

zhelas
08-23-2006, 02:59 PM
Could not agree more.

Everything Jolena said would make gamelife easier. It's also a convenient excuse to slant their usual RP if it conveniently suits the character. In the end, I can't help but feel that it is more of a cautious choice made by the player than the character.

Ends justify the means. But i am guilty of this :offtopic: Need more Deaths!!!

Atlanteax
08-23-2006, 03:35 PM
In certain areas like the Rift or the EN Barrier, Atlanteax will assist Sorcerors and D-Elves under the principle that in such dangerous areas (particularly the EN Barrier where gear can be stolen), grudges are set aside (as a form of detente) in the acknowledgement that the threat (death and gear loss) is mutually shared.

Of course, it is expected that such assistance would be reciprocated. If not, the offending individual(s) would be left to their own demise. However, Atlanteax would not go out of his way to assist anyone who he is hostile to. It is generally limited to unstunning if in the same room (by chance) or dragging the corpse out (if encountered). If there is an *active* feud with another individual (as in the recent two months, not 1 year ago), no assistance is forthcoming.

I don't consider it violating the principles of maintaining consistent RP if protocol is followed as above. I suppose it could be termed "prudent racism" in the regard that normally the bias (race, profession, etc) is maintained, but that there are times that "looking the other way" is the pragmatic choice.

However, the exception to that would be the character with the extremist bias. It would in that situation, violate the principle of maintaining consistent RP.

Atlanteax is "on good terms" with two Sorcerors, who are nonetheless well-aware of his dislike for their profession. In addition, neither are dark elves (which enables the "looking the other way"). Otherwise, his bias against the two (Sorcerors and D-Elves( has been consistent.

Fallen
08-23-2006, 05:06 PM
To snub someone in the Old City while they are down and out means the favor will likely be returned to you. Why would anyone with any intelligence set themselves up for that type of failure? Common sense transcends good and evil.

As others have said, unless I was actively engaged in a conflict with another character, I would aid another regardless of race/culture. Does that make Evarin a hypocrite? No. It means he is more than willing to do a "good deed" knowing it will likely be returned 10 fold.

Who the hell cuts off their nose to spite their face? ..Besides morons?

Still not convinced? Lets walk a little further down this line of reasoning:

Does your evil character participate in the adventurer's Guild? If so, I bet he isn't doing it for that oh, so warm feeling inside gained by helping others.

Does your evil character have any deeds? If so, I am guessing it isn't because the character thinks so very highly of the White Whore.

Your character does these things to further their own goals, be they good or evil.

Celephais
08-23-2006, 05:36 PM
To snub someone in the Old City while they are down and out means the favor will likely be returned to you. Why would anyone with any intelligence set themselves up for that type of failure? Common sense transcends good and evil.

It might be common sense to the player, but racism is in of itself beyond common sense, common sense dictates that you will see no benefit from decrying another. So if an individual is being role played as a racist, they should be less inclined to help those they don't like. (I said less inclined because survival instincts generally kick in over racism... that and I just recently watched American History X, so that makes me an expert)

zhelas
08-23-2006, 05:38 PM
one person's evil is another person's good.

TheEschaton
08-23-2006, 05:56 PM
Does your evil character have any deeds? If so, I am guessing it isn't because the character thinks so very highly of the White Whore.

That's a great name for Lorminstra. I just call her Wench. Kadesha and I used to fight about that, since she thought, since I was a Charl worshipper, that I had to "respect" Lorminstra. Been wandering around the lands with no deeds since the moment Death mechanics changed.


It might be common sense to the player, but racism is in of itself beyond common sense, common sense dictates that you will see no benefit from decrying another. So if an individual is being role played as a racist, they should be less inclined to help those they don't like. (I said less inclined because survival instincts generally kick in over racism... that and I just recently watched American History X, so that makes me an expert)

That's why I feel like Dark Elves are more elitists than racists. Even snobs realize there's a use for peons.

-TheE-

Celephais
08-23-2006, 06:23 PM
That's why I feel like Dark Elves are more elitists than racists. Even snobs realize there's a use for peons.

-TheE-

That's fine, I can certainly back a snob knowing when to leverage a little aid from a lesser. I guess I was directing my comments more at Jolena's statement about (the most) racists... But there are degrees of racism, so it's all a matter of how far your RP takes it.

GS4-D
08-23-2006, 06:25 PM
To snub someone in the Old City while they are down and out means the favor will likely be returned to you. Why would anyone with any intelligence set themselves up for that type of failure? Common sense transcends good and evil.

As others have said, unless I was actively engaged in a conflict with another character, I would aid another regardless of race/culture. Does that make Evarin a hypocrite? No. It means he is more than willing to do a "good deed" knowing it will likely be returned 10 fold.

Who the hell cuts off their nose to spite their face? ..Besides morons?

My main character is not an 'evil' character, but he is racist, and doesn't help characters that he's racist towards. So what if that person doesn't help him if he's in need? He wouldn't want the help of a person of that race anyway.


Still not convinced? Lets walk a little further down this line of reasoning:

Does your evil character participate in the adventurer's Guild? If so, I bet he isn't doing it for that oh, so warm feeling inside gained by helping others.

No..he participates in the AdG because he's in it to make a name for himself. Although he'll never catch up to Tsin, he's high up there, I feel. And as for helping others, if they're of a race he's friendly towards, sure otherwise he doesn't.


Does your evil character have any deeds? If so, I am guessing it isn't because the character thinks so very highly of the White Whore.

He's not evil, he's racist..so yes, he does have deeds.

Fallen
08-23-2006, 06:55 PM
I never played Evarin as an ignorant racist, completely blinded by his hatred of others. So, I guess this whole, "Is this fitting your character not to fuck yourself over", argument doesn't apply to me. Carry on.

GS4-D
08-23-2006, 07:03 PM
I never played Evarin as an ignorant racist, completely blinded by his hatred of others. So, I guess this whole, "Is this fitting your character not to fuck yourself over", argument doesn't apply to me. Carry on.

First of all..what does it matter anyway if someone helps/rescues Evarin or not, since you have him depart as is. What's an extra unstun, cause I'm sure his demeanor is put to cold and no one could pull him up anyway. What then..he's unstunned but is offensive, stance, prone, in RT, and with FoF eating the DS even further.

Either way it didn't help his survival rate, and instead now the let's say the halfling 'hero' thinks Evarin isn't racist towards hobbits and will get a 'shock' when they meet again in town, only this time with racism.

Fallen
08-23-2006, 07:11 PM
Holy change of subject. We went from the RP validity of being aided by others to whether aid is mechanically worthwhile in the field. You're floundering. Let it go.

Drinin
08-23-2006, 07:31 PM
Here's my deal in OTF and helping others:

If it's a room with few creatures (5 or less) I'll pull prone people up, or if they're stunned i'll drop a song of peace.

If it's a packed house (more than 5), I'll drop a song of peace.

If someone is stunned and is in a group, I'll keep walking.

Now, sometimes I miss people as I move quickly in OTF (not scripting, just moving quickly to avoid getting rt-locked in packed rooms), but I try and help out when I can.

Lassiter 506
08-23-2006, 07:43 PM
To snub someone in the Old City while they are down and out means the favor will likely be returned to you. Why would anyone with any intelligence set themselves up for that type of failure? Common sense transcends good and evil.

Failure ? What failure ? If I leave someone flailing, and am consequently not helped while I am vulnerable, that is not failure. That is consequence, and can enhance gaming experience.

You want to spirit strike a critter so as to help injure another character who left you prone ? It definitely sounds that you, the player, are taking this personally.

Fallen
08-23-2006, 08:34 PM
<<You want to spirit strike a critter so as to help injure another character who left you prone ? It definitely sounds that you, the player, are taking this personally. >>

To quote myself, (apparently you failed to read the whole thread), "I was angry is all. All it means is that Evarin saw her walk by him when he is prone, he will do the same."

Lassiter 506
08-23-2006, 08:40 PM
I am guessing you play only one character, have yet to cap that character, and are hunting with equipment you can't afford to lose. Let me know if I missed something.


To quote myself, (apparently you failed to read the whole thread), "I was angry is all. All it means is that Evarin saw her walk by him when he is prone, he will do the same."

First, you say spirit strike a passing creature in her passing area. Afterwards, you amend your statement to the above. These two are not equivalent responses, and the former sounded like a bitter response from a player, hence you taknig it personally. Go re-read your first few posts if you have already forgotten. It is reminiscent of Nodyre's player chant of "How dare you not have sympathy for me !!?? ".

Revon1
08-23-2006, 08:47 PM
Damn, I never thought the topic of pulling people off their asses in OTF would go on for what? 3 pages?

Can we PLEASE move on or perhaps someone can start another thread about it if you must. k thx.

P.S.- More deaths plz!!

Drew
08-23-2006, 09:06 PM
It definitely sounds that you, the player, are taking this personally.




Maybe the character took it personally? I don't see how that's so hard to understand.

Snapp
08-23-2006, 09:09 PM
What Revon said. Let's get back to more deaths please. The topic barely makes sense anymore.

Fallen
08-23-2006, 09:43 PM
I am guessing you play only one character, have yet to cap that character, and are hunting with equipment you can't afford to lose. Let me know if I missed something.>>

Color me Zinged??

What Revon said. Let's get back to more deaths please. The topic barely makes sense anymore. >>

WILCO. I will go run a few hunts now.

Fallen
08-23-2006, 10:11 PM
As Requested. Everything was perfectly fine until this happened:

You leap to the side as you try to avoid the effulgent volley!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap your neck.

Kritz
08-24-2006, 12:57 PM
This was at diffrent times..not all at once..but I gonna get this back on topic!



Mykill says, "Hey Kritz."

Hectomaner just went out.
>glance myk
You glance at Mykill.
>o
[East Row, Pine Point]
The backside of cottages on the rocky cliffs of Bay's Watch neighborhood is barely visible beyond the dense stand of aged pine trees to the north. There are mere clumps of grass to the side of the dirt and rock-strewn road. You also see an iron-worked brownstone store with an etched copper roof, an ivy-covered grey stone building with a dark-stained shingle roof, a moss-draped fieldstone shop with a dark-stained shingle roof, a rose-covered dark stone boutique with a mosaic tiled roof and a large brick-faced store.
Also here: Hectomaner
Obvious paths: east, south
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
.
>amb hec
You leap from hiding to attack!
You swing a spiral-hafted handaxe at Hectomaner!
AS: +557 vs DS: +121 with AvD: +31 + d100 roll: +91 = +558
... and hit for 177 points of damage!
Brain driven into neck by mammoth downswing!

* Hectomaner drops dead at your feet!

The tingling sensation and sense of security leaves Hectomaner.
Hectomaner glances around, looking a bit less confident.
The guiding force leaves you.

A small human child cries out, "Murder!". His mother then sends him off for the town constable.

The scintillating white light surrounding the handaxe fades some.
Roundtime: 6 sec.
>
* Hectomaner just bit the dust!

Kaege channels at you.
Particles of dust and soot rise from the ground at Kaege's feet as he releases a pulsating, platinum ripple of energy toward you!
d100 == 1 FUMBLE!

>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>amb kae
>
Kaege chants a reverent litany and clasps his hands while tightly focusing his thoughts...
>amb kae
You leap from hiding to attack!
You swing a spiral-hafted handaxe at Kaege!
AS: +482 vs DS: +327 with AvD: +30 + d100 roll: +11 = +196
... and hit for 75 points of damage!
Wild upward slash removes Kaege's face from his skull!
Interesting way to die.

* Kaege drops dead at your feet!

The deep blue glow leaves Kaege.
The powerful look leaves Kaege.
A subtle light fades from Kaege's eyes.
The white light leaves Kaege.
The very powerful look leaves Kaege.
The dim aura fades from around Kaege.
A white glow rushes away from Kaege.
The opalescent aura fades from around Kaege.
Kaege seems hesitant.
Kaege seems slightly different.
The brilliant aura fades away from Kaege.
The dull golden nimbus fades from around Kaege.
The light blue glow leaves Kaege.
The air calms down around Kaege.
Kaege appears less confident.

A voice from the crowd echoes, "Murder! Murder! Someone call for the town constable!"

The scintillating white light surrounding the handaxe fades some.
Roundtime: 6 sec.

* Kaege just bit the dust!

>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.


You hear the faint thoughts of [OOC]-Anshef echo in your mind:
"I think Kritz is getting revenge?"

>chat one more..
You focus on transmitting your thought.

You hear the faint thoughts of [OOC]-You echo in your mind:
"one more.."

Kaege says, "And you're hiding like a coward."

You softly say, "No.."

>You softly say, "I not wanna be arrested."

You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.

Kaege says, "Like a coward, my point exactly."

You snicker.

You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>
Gulath's group just went northwest.
[Town Square, Northwest]
This corner of the square is lively and hectic. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter.
Also here: Kaege, Gulath
Obvious paths: north, east, southeast, south
>
Kaege points northwest.

You focus your mind on the shadows and gird your body for stealth.
>amb kae
You leap from hiding to attack!
You swing a spiral-hafted handaxe at Kaege!
AS: +467 vs DS: +284 with AvD: +30 + d100 roll: +63 = +276
... and hit for 104 points of damage!
Gruesome slash opens Kaege's forehead!
Grey matter spills forth!

* Kaege drops dead at your feet!

The white light leaves Kaege.
The very powerful look leaves Kaege.
The light blue glow leaves Kaege.
A subtle light fades from Kaege's eyes.
The air calms down around Kaege.
The deep blue glow leaves Kaege.
Kaege appears less confident.
The dim aura fades from around Kaege.
The brilliant aura fades away from Kaege.
Kaege seems slightly different.
Kaege seems hesitant.
A white glow rushes away from Kaege.
The opalescent aura fades from around Kaege.
The powerful look leaves Kaege.

A nearby townsman hurries off screaming, "Kritz has committed murder!"

The scintillating white light surrounding the handaxe fades some.
Roundtime: 6 sec.
>
Gulath intones a phrase of elemental power while raising his hands...
>
Gulath gestures at you.
CS: +483 - TD: +320 + CvA: +2 + d100: +63 == +228
Warding failed!
Your mind goes completely blank.
>"and now I not
You mumble something in your sleep.



You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>
The sense of peace and security passes away from the area.
>ambush mykill head
You leap from hiding to attack!
You swing a spiral-hafted handaxe at Mykill!
AS: +467 vs DS: +123 with AvD: +23 + d100 roll: +48 = +415
... and hit for 49 points of damage!
Mighty swing separates head from shoulders.

* Mykill drops dead at your feet!

The deep blue glow leaves Mykill.
The powerful look leaves Mykill.
The light blue glow leaves Mykill.

Someone screams, "Murder by Kritz! Call the town constable!"

The scintillating white light surrounding the handaxe fades some.
Roundtime: 6 sec.
>

* Mykill just bit the dust!

Asha
08-24-2006, 05:07 PM
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You have unread news articles. Type NEWS NEXT to view the first new article.

[Old Ta'Faendryl, Southeast]
You notice a gleaming steel broadsword, a gleaming steel broadsword and a curved silvery blade.
Obvious paths: northeast, west
[You are currently stunned]
>
An enraged greater construct returns to the fray!
A greater construct swings a massive arm at you!
AS: +635 vs DS: +390 with AvD: +42 + d100 roll: +89 = +376
... and hits for 117 points of damage!
Your left leg is mangled horribly.
Your SIGN OF SHIELDS is no longer effective.
The buzz of thoughts in your mind subsides.
The white light leaves you.
The very powerful look leaves you.
The tingling sensation and sense of security leaves you.
You notice your blood flow go back to normal.
You lose your extra internal fortitude.
Your SIGN OF SWORDS is no longer effective.
The deep blue glow leaves you.
The light blue glow leaves you.
Your SIGN OF DISSIPATION is no longer effective.
The silvery luminescence fades from around you.
The air calms down around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your SIGN OF WARDING is no longer effective.
The misty halo fades from you.
You return to normal color.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The powerful look leaves you.
The bright luminescence fades from around you.
You feel less confident than before.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
A satisfied rumbling comes from within the greater construct.
>l
[Old Ta'Faendryl, Southeast]
You notice a greater construct, a gleaming steel broadsword, a gleaming steel broadsword and a curved silvery blade.
Obvious paths: northeast, west
>l
[Old Ta'Faendryl, Southeast]
You notice a greater construct, a gleaming steel broadsword, a gleaming steel broadsword and a curved silvery blade.
Obvious paths: northeast, west
>
A greater construct stomps west.
>
You feel a strange sense of peace spread throughout your body. A comfortable warmth seeps through you, as a soft voice whispers into your ear, "Rise my child, today is your lucky day, you have been given a second chance."
You are once again alive and feeling whole once more.
>
A greater construct stomps in.
>l
[Old Ta'Faendryl, Southeast]
You notice a greater construct, a gleaming steel broadsword, a gleaming steel broadsword and a curved silvery blade.
Obvious paths: northeast, west
>w
[Old Ta'Faendryl, South]
You notice a greater construct and a twisted crystal-tipped staff.
Obvious paths: east, west
>e
[Old Ta'Faendryl, Southeast]
You notice a greater construct, a gleaming steel broadsword, a gleaming steel broadsword and a curved silvery blade.
Obvious paths: northeast, west
>ne
[Old Ta'Faendryl, Southeast]
You notice an Ithzir adept and a twisted crystal-tipped staff.
Obvious paths: northeast, southwest
>ne
[Old Ta'Faendryl, Southeast]
You notice a twisted crystal-tipped staff.
Obvious paths: northeast, southwest, west
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +416 vs DS: +266 with AvD: +33 + d100 roll: +44 = +227
... and hits for 58 points of damage!
Quick flick slashes your forehead!
You are stunned for 6 rounds!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +416 vs DS: +271 with AvD: +33 + d100 roll: +58 = +236
... and hits for 61 points of damage!
Your right leg is mangled horribly.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

The Ithzir scout quickly cleans the fresh blood from her steel broadsword with a few wipes across your clothing.

>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Jenovadeath just arrived.
>
Jenovadeath just went southwest.
>
Jenovadeath just arrived.
>
An Ithzir scout swings a gleaming steel broadsword at Jenovadeath!
AS: +425 vs DS: +561 with AvD: +36 + d100 roll: +2 = -98
A clean miss.
>group open
Your group status is now open.
>
You feel a strange sense of peace spread throughout your body. A comfortable warmth seeps through you, as a soft voice whispers into your ear, "Rise my child, today is your lucky day, you have been given a second chance."
You are once again alive and feeling whole once more.
>
An Ithzir adept walks in, her eyes narrowed in thought.
>purr
You make a purring sound.
>l
[Old Ta'Faendryl, Southeast]
You notice an Ithzir adept, an Ithzir scout (calmed) and a twisted crystal-tipped staff.
Also here: Jenovadeath
Obvious paths: northeast, southwest, west
>sign rec
You scratch your right cheek with your left pinky.
>
Jenovadeath says, "Heh."
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +379 vs DS: +109 with AvD: +37 + d100 roll: +84 = +391
... and hits for 197 points of damage!
Spectacular arc of electricity enters one ear and comes out the other. Instant death.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

The Ithzir adept raises her arms overhead with a shout of exultation!

>nod jen
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
Jenovadeath whispers, "Can you see?"
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
Bone-jarring tremors herald the appearance of a greater construct!
>
Maliku just arrived.
>
Maliku just went southwest.
>
An Ithzir adept thrusts both palms toward Jenovadeath!
An Ithzir adept hurls a roaring ball of fire at Jenovadeath!
AS: +386 vs DS: +541 with AvD: +50 + d100 roll: +89 = -16
A clean miss.
>
You feel a strange sense of peace spread throughout your body. A comfortable warmth seeps through you, as a soft voice whispers into your ear, "Rise my child, today is your lucky day, you have been given a second chance."
You are once again alive and feeling whole once more.
>
Maliku just arrived.
>l
You notice Maliku reach into your pockets and remove nothing.
You turn quickly and grab Maliku's wrist, but he had nothing in his hand.
>
[Old Ta'Faendryl, Southeast]
You notice a greater construct (calmed), an Ithzir adept (calmed), an Ithzir scout (calmed) and a twisted crystal-tipped staff.
Also here: Maliku, Jenovadeath
Obvious paths: northeast, southwest, west
>
A greater construct stomps in.
>
Maliku says, "Oh."
>
Maliku exclaims, "Hey!"
>
An Ithzir janissary strides out of thin air!
>
A greater construct stomps in.
>
Maliku waves to you.
>
Maliku just went west.
>join jen
You join Jenovadeath.
>'get me out of here
You say, "Get me out of here."
>
The translucent sphere fades from around an Ithzir adept.
>
An Ithzir janissary throws a heavy star-flanged mace at you!
AS: +420 vs DS: +109 with AvD: +29 + d100 roll: +66 = +406
... and hits for 118 points of damage!
You are knocked sideways several feet by a blow to the back.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The star-flanged mace flies past you, disappearing into the local environs.
With no hint of emotion, the Ithzir janissary scans the area for his next foe.
l
>A greater construct stomps in.
>
[Old Ta'Faendryl, Southeast]
You notice a greater construct, a greater construct, an Ithzir janissary, a greater construct, a greater construct (calmed), an Ithzir adept (calmed), an Ithzir scout (calmed) and a twisted crystal-tipped staff.
Also here: Jenovadeath
Obvious paths: northeast, southwest, west
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A greater construct swings a massive arm at Jenovadeath!
At the last moment, Jenovadeath blocks the attack with his shield!
>
Jenovadeath says, "Heh."
>
You feel a strange sense of peace spread throughout your body. A comfortable warmth seeps through you, as a soft voice whispers into your ear, "Rise my child, today is your lucky day, you have been given a second chance."
You are once again alive and feeling whole once more.
>stand
A greater construct stomps in.
>
You are already standing.
>
Jenovadeath gently takes hold of your hand.
>nod
You nod.
>
Jenovadeath's group just went northeast.
[Old Ta'Faendryl, East]
You notice a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Also here: Jenovadeath
Obvious paths: northeast, southwest, west
>
Jenovadeath's group just went northeast.
[Old Ta'Faendryl, East]
You notice a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Also here: Jenovadeath
Obvious paths: north, southwest, northwest
>l
[Old Ta'Faendryl, East]
You notice a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Also here: Jenovadeath
Obvious paths: north, southwest, northwest
>
Jenovadeath's group just went north.
[Old Ta'Faendryl, East]
You notice a war griffin (flying).
Also here: Jenovadeath
Obvious paths: south, southwest, northwest
>
Jenovadeath's group just went south.
[Old Ta'Faendryl, East Entrance]

Also here: Jenovadeath
Obvious paths: north, east, south, west
>
Jenovadeath's group just went east.
[Old Ta'Faendryl, East Woods]

Also here: Jenovadeath
Obvious paths: east, west
>
Jenovadeath's group just went east.
[Old Ta'Faendryl, East Woods]

Also here: Jenovadeath
Obvious paths: northeast, west
>
Jenovadeath says, "Kneel, go tree."
>


SEND[Antavian] STOP DAT. ;)


>'what go what
You say, "What go what."
>l
[Old Ta'Faendryl, East Woods]

Also here: Jenovadeath
Obvious paths: northeast, west
>hide
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Jenovadeath says, "Kneel, and then go tree."
>
Jenovadeath points at a large fallen tree.
>sign wracking
You shudder as your life force is torn and reshaped!
You feel drained!
>
Jenovadeath kneels down.
>incant 140
You come out of hiding.
You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
A wall of force surrounds you.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Jenovadeath ducks his head and crawls into a large fallen tree.
>kneel
You kneel down.
>go tree
You duck your head and crawl into the fallen tree.
[East Woods, Hollow Tree]
You notice some silver coins, a perfect black essence rose, an iron-bound wooden trunk and a sturdy haon chest.
Also here: Jenovadeath (kneeling)
Obvious exits: none
>
Jenovadeath says, "It's noded in here, and safe."
>stand
There is not enough room to stand up in here.
>


SEND[Antavian] STOP DAT. ;)


>nod
You nod.

SEND[Antavian] Ok...Now stay safe in there. :)

--------------------------------------------------------------------

Heh resting one minute then PING I'm back in OTF on the ground covered in injuries just in time to see the final whack!
Cheers Tabor.

TheEschaton
08-24-2006, 05:22 PM
why'd you keep on getting auto-raised? <stare> And then, whoever it was who was doing it, not giving you any spells? <g>

-TheE-

Asha
08-24-2006, 05:24 PM
Was dropped from game and put back in on the brink of death from being stood like a punchbag for 10 minutes.

TheEschaton
08-24-2006, 05:27 PM
Eh? I don't get it. The anti-slamming mechanics got you, but that still doesn't explain why you kept on getting raised? Unless you're saying the GMs purposefully dropped you/brought you back in, and then felt bad?

Has there been a game crash, or something? <gaze>

-TheE-

Asha
08-24-2006, 05:29 PM
Yeah, game crashed and everyone who was hunting got injured or killed.
Like..

* Shimmerain just bit the dust! [9:58 pm]
* Shimmerain just bit the dust! [9:59 pm]
* Shimmerain just bit the dust! [9:59 pm]
* Shimmerain just bit the dust! [9:59 pm]
* Laevin just bit the dust! [10:00 pm]
* Laevin just bit the dust! [10:01 pm]
* Laevin just bit the dust! [10:02 pm]
* Truekillr has been vaporized! [10:04 pm]
* The death cry of Truekillr echoes in your mind! [10:04 pm]
* Jamus just bit the dust! [10:04 pm]
* Jamus just bit the dust! [10:05 pm]
* Fulmen just bit the dust! [10:12 pm]
* Kraiz has been vaporized! [10:12 pm]
* The death cry of Kraiz echoes in your mind! [10:13 pm]

As they logged back in I assume they died the same way.

Stanley Burrell
08-24-2006, 05:30 PM
The last time I got an auto rezz was right around the time that the level cap rolled into effect and the GMs somehow ended up super beefing every single NPC in the game.

A stone sentinel with an AS of 1000-ish killed me and my 20k spell up.

Merzbow
08-24-2006, 07:04 PM
So the game crashed, and the GMs flipped a bit that started auto-raising everyone for 10 minutes or so? Seems fantastically retarded for the exact reason that your log points out.

Asha
08-24-2006, 07:11 PM
I've no doubt they had to personally raise the dead characters themselves, not by flicking a no-one dies for 10 mins switch.
With the connectivity problems, people were left hanging in game but disconnected the player from them.
I don't think it was retarded at all. I think they did the best they could.

AestheticDeath
08-24-2006, 07:22 PM
I think it was nice to raise you, but what I think Merzbow meant, and I would agree with if so, is that it was not in your best interest to be raised in such a dangerous place, when you could not have respelled yourself to go defensive.

If I were the GM in question I would have either sancted the room, then raised, or used the GM 'pull' and raised you at the barrier entrance.

What did all those deaths do to your exp absorption/CON stat? Or was it not affected?

Olanan
08-24-2006, 07:48 PM
Kritz's useless post

You make me look like a fairy, you stupid bitch.

*Previous experiences warrant this post.

Kritz
08-24-2006, 08:53 PM
What I do!! :confused:

mgoddess
08-25-2006, 12:32 AM
H>get 1 arrow from my back quiver
>fire
You remove a single arrow from a bundle of arrows.
You nock a wooden arrow in your ruic composite bow.
You are no longer hidden.
You fire your ruic composite bow at a hisskra chieftain but the shot flies wide of the target!
The arrow zips past its target to the ground.
Roundtime: 3 sec.
R>stance defensive
>stance defensive
...wait 1 seconds.
R>stance defensive
A hisskra warrior swings a slimy trident at you!
AS: +220 vs DS: +195 with AvD: +25 + d100 roll: +38 = +88
A clean miss.
A hisskra chieftain slings a long, hollow reed from over his shoulder and raises one end to his lips. He points the other end toward you and exhales sharply!
A hisskra chieftain shoots a tiny dart at you!
AS: +265 vs DS: +164 with AvD: +19 + d100 roll: +87 = +207
... and hits for 4 points of damage!
Minor puncture to the abdomen.
Momentum carries a tiny dart past you to land nearby.
As quickly as he drew it, the chieftain slings his blowgun back over his shoulder.
You are now in a defensive stance.
You are now in a defensive stance.
A hisskra warrior swings a slimy trident at you!
AS: +222 vs DS: +294 with AvD: +25 + d100 roll: +46 = -1
A clean miss.
>hide
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>targ chie
A hisskra chieftain's tail swishes back and forth slowly.
You are now targeting a hisskra chieftain.
HR>stance offensive
You are now in an offensive stance.
H>get 1 arrow from my back quiver
>fire
You remove a single arrow from a bundle of arrows.
You nock a wooden arrow in your ruic composite bow.
You are no longer hidden.
You fire an arrow at a hisskra chieftain!
AS: +274 vs DS: +160 with AvD: +26 + d100 roll: +13 = +153
... and hit for 20 points of damage!
Minor puncture to the right arm.
The scintillating white light surrounding the arrow fades some.
Bad angle. The arrow fails to stick in a hisskra chieftain.
Roundtime: 3 sec.
You feel horribly dizzy and suddenly squeamish! (Friggin dart guns!)
Roundtime: 15 sec.
A hisskra warrior swings a slimy trident at you!
AS: +220 vs DS: +187 with AvD: +25 + d100 roll: +49 = +107
... and hits for 3 points of damage!
Quick slash at your right eye.
Strike lands but misses the target.
A hisskra warrior swings a slimy trident at you!
AS: +222 vs DS: +184 with AvD: +25 + d100 roll: +86 = +149
... and hits for 28 points of damage!
Nice puncture to the back, just grazed the spine!
R>stance defensive
...wait 16 seconds.
A hisskra chieftain swings a slimy trident at you!
AS: +245 vs DS: +175 with AvD: +25 + d100 roll: +17 = +112
... and hits for 5 points of damage!
Tap to the arm pricks some interest but not much else.
A hisskra warrior swings a slimy trident at you!
AS: +222 vs DS: +175 with AvD: +25 + d100 roll: +39 = +111
... and hits for 4 points of damage!
Blow glances off your shoulder.
A hisskra chieftain swings a slimy trident at you!
AS: +245 vs DS: +175 with AvD: +25 + d100 roll: +21 = +116
... and hits for 6 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
A hisskra warrior swings a slimy trident at you!
AS: +220 vs DS: +173 with AvD: +25 + d100 roll: +70 = +142
... and hits for 26 points of damage!
Grazing blow to your stomach.
* Syam just bit the dust!
A hisskra chieftain swings a slimy trident at you!
AS: +245 vs DS: +173 with AvD: +25 + d100 roll: +35 = +132
... and hits for 15 points of damage!
Minor puncture to the right arm.
The ground suddenly shifts underneath you!
You fall flat on the ground! (Frackin dart guns!!)
Roundtime: 12 sec.
!PR>sign of staunching
A hisskra warrior swings a slimy trident at you!
AS: +222 vs DS: +121 with AvD: +25 + d100 roll: +25 = +151
... and hits for 25 points of damage!
Blow leaves an imprint on your chest!
...wait 12 seconds.
You hear a loud *POP* come from your muscles!
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet! (So that's where my muscles popped...it was all going by so fast, I didn't even see it...)
A hisskra warrior swings a slimy trident at you!
AS: +220 vs DS: +171 with AvD: +25 + d100 roll: +26 = +100
A clean miss.
A hisskra chieftain swings a slimy trident at you!
AS: +245 vs DS: +171 with AvD: +25 + d100 roll: +29 = +128
... and hits for 12 points of damage!
Broken finger on your left hand!
Your SIGN OF SMITING is no longer effective.
(blah blah...spells dropping...)

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 14 mins...

Gad damn, son-of-a... Always, always, right before I'm about to train. Grrrrrrr!

Asha
08-25-2006, 04:04 AM
If I were the GM in question I would have either sancted the room, then raised, or used the GM 'pull' and raised you at the barrier entrance.

What did all those deaths do to your exp absorption/CON stat? Or was it not affected?

Was quite funny, the GM didn't know the room number off hand or any safe rooms in or near OTF. I asked him to drop me at the barrier portal or entrance.
Stats ect are fine. Like I'd never died.

thornhappy
08-25-2006, 09:48 AM
I've no doubt they had to personally raise the dead characters themselves, not by flicking a no-one dies for 10 mins switch.
With the connectivity problems, people were left hanging in game but disconnected the player from them.
I don't think it was retarded at all. I think they did the best they could.

The only GM that was around while the game was crashing was Antavian, who was (I'm sure) dealing with 50 bazillion reports and it's not even his job. heh.

He's a billing/feedback GM, he was just doing what he could to keep people happy/alive. Poor feller.

On a side note, a few hours later Tolli replaced my deeds/stats and all and fixed my justice history for blowing a trap while frozen.. They did fine, IMO.

GS4-D
08-25-2006, 10:24 AM
He's a billing/feedback GM, he was just doing what he could to keep people happy/alive. Poor feller.


He also handles character restorals. He's a good guy.

Olanan
08-25-2006, 04:38 PM
He gave me a warning about 2 weeks ago.

That prick. :/

Merzbow
08-25-2006, 05:58 PM
Lemme guess... for killing 28792383 people? :)

AestheticDeath
08-25-2006, 07:42 PM
Was quite funny, the GM didn't know the room number off hand or any safe rooms in or near OTF. I asked him to drop me at the barrier portal or entrance.
Stats ect are fine. Like I'd never died.



The only GM that was around while the game was crashing was Antavian, who was (I'm sure) dealing with 50 bazillion reports and it's not even his job. heh.

He's a billing/feedback GM, he was just doing what he could to keep people happy/alive. Poor feller.

On a side note, a few hours later Tolli replaced my deeds/stats and all and fixed my justice history for blowing a trap while frozen.. They did fine, IMO.

Thats makes alot more sense.

Though I have to wonder.. where the hell were the other GMs?

You would think they would pay enough GMs to have one knowledgable one online at any given time. And not have to rely on volunteer GMS, or the ones who dont normally do that sort of thing.

(This is assuming of course that Antavian was actually the only one online at the time.)

Olanan
08-25-2006, 09:51 PM
Lemme guess... for killing 28792383 people? :)

No, for repeatedly rolling up stupid names as a joke.

Tacoterrorist, Nachonazi, Burritobandit, Chorizo, Sausages...

When he first pulled me as Sausages, I'm like, "What, you don't like sausage?"

...I thought it was funny.

ELO
08-25-2006, 10:20 PM
[Old Ta'Faendryl, Basilica Plaza]
The road to the north opens out into a wide plaza that encircles a huge tower of cut granite blocks. Down a few steps to the south can be seen the collapsing remains of a residential section of the city. The cracked pieces of what may have once been a green marble pedestal lie in a jumbled heap at the southwestern corner of the plaza. You also see a war griffin that is flying around and a polished steel shield.
Obvious paths: north, east
Roundtime: 1 sec.

A war griffin tilts its head, its keen eyes scouring the surroundings.
A war griffin discovers you in your hiding place!

A war griffin swoops down from high overhead!
A war griffin tries to spear you with its beak!
AS: +451 vs DS: +518 with AvD: +31 + d100 roll: +51 = +15
A clean miss.

You are now in an offensive stance.

You swing a razor-sharp imflass greatsword at a war griffin!
AS: +502 vs DS: +343 with AvD: +38 + d100 roll: +100 = +297
... and hit for 139 points of damage!
Powerful slash!
The war griffin's right leg is severed at the knee!
The war griffin screeches loudly in agony!
The war griffin is knocked to the ground!
Roundtime: 5 sec.

An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +402 vs DS: +265 with AvD: +36 + d100 roll: +13 = +186
... and hits for 11 points of damage!
Weak slash to your lower back!

** An Ithzir scout's crystal-edged broadsword emits a searing bolt of lightning! **

... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
Your SIGN OF SMITING is no longer effective.
You feel your extra strength departing.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
The buzz of thoughts in your mind subsides.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

Bitchin'. Every other flare I've hit has been below 10 points of damage.

Olanan
08-25-2006, 10:25 PM
Vant > Grandsome.

Vant's never died in OTF. :)

ELO
08-25-2006, 10:59 PM
Vant > Grandsome.

Vant's never died in OTF. :)

You haven't even titled yet, bitch.

Olanan
08-25-2006, 11:08 PM
NOT. THE. POINT.

Level: 23

Bite me.

mgoddess
08-26-2006, 12:00 AM
Vant's never died in OTF. :)

LMAO...take Vant to OTF, he'll die really fast (assuming he can get past whatever level restrictions might be on the area).

StrayRogue
08-26-2006, 12:04 AM
If he's in the landing, I'd doubt he'd even survive the trip to the EN.

Olanan
08-26-2006, 12:25 AM
LMAO...take Vant to OTF, he'll die really fast (assuming he can get past whatever level restrictions might be on the area).


Whatever Stray said

The point is, he hasn't died in OTF. Why?

Because he's not high enough level to get past the level restrictions.

I win.

Gan
08-26-2006, 11:17 AM
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +360 with AvD: +40 + d100 roll: +65 = +188
... and hits for 39 points of damage!
Mighty blow cracks several of your ribs.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +351 with AvD: +29 + d100 roll: +11 = +132
... and hits for 15 points of damage!
Torn muscle in your right leg!
>'feh
You say, "Feh."
>
Soulpieced just arrived.
>
Soulpieced just went east.
>
Soulpieced just arrived.
>
Soulpieced just went west.
>
A small whirlwind races through the area.
>
A war griffin tries to bite you!
AS: +435 vs DS: +330 with AvD: +24 + d100 roll: +17 = +146
... and hits for 18 points of damage!
Slash to your shield arm.
Strike trims off a few fingernails.
>stance def
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +345 with AvD: +29 + d100 roll: +48 = +175
... and hits for 21 points of damage!
Whiplash!
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +337 with AvD: +29 + d100 roll: +97 = +232
... and hits for 43 points of damage!
Smash to the kneecap.
The powerful look leaves you.
The light blue glow leaves you.
The misty halo fades from you.
The air calms down around you.
The deep blue glow leaves you.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You no longer bristle with energy.
The bright luminescence fades from around you.
The brilliant aura fades away from you.
You feel less confident.
The dim aura fades from around you.
The opalescent aura fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
The brilliant luminescence fades from around you.
Your breathing becomes more shallow.
The very powerful look leaves you.
The white light leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
A satisfied rumbling comes from within the greater construct.
__________________________________________________ __

EARLIER...

w
[Old Ta'Faendryl, East Market]
Creeping vines and a thick growth of low-lying grass extends across a large space of ground that was probably once a huge open market where the inhabitants of the city could hawk their assorted produce and wares. To the east the flattened tip of a tall tower rises high above a series of walls and roofless buildings. You also see an Ithzir seer.
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>
A lively wood spirit floats in, following you.
>bone seer
*** TypoHelp: Converted "1106 seer" to PREP 1106 and CAST AT seer
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
You gesture at an Ithzir seer.
You concentrate intently on an Ithzir seer, and a pulse of pearlescent energy ripples toward him!
CS: +484 - TD: +378 + CvA: +19 + d100: +94 == +219
Warding failed!
The Ithzir seer shudders with severe convulsions as pearlescent ripples envelop his body.
The Ithzir seer is crushed for 65 points of damage!
... 60 points of damage!
Blow to chest frees a rib to spear a lung and heart!
... 35 points of damage!
Massive blow removes the Ithzir seer's left forearm at the elbow!
Cast Roundtime 3 Seconds.
>
Soulpieced just arrived.
>
Your SIGN OF SWORDS is no longer effective.
You feel drained!
>
Soulpieced changes his tune, adding a new element to his song...
>
Soulpieced skillfully weaves another verse into his harmony, directing the sound of his voice at an Ithzir seer.
CS: +501 - TD: +370 + CvA: +19 + d100: +69 == +219
Warding failed!
An Ithzir seer reels under the force of the sonic vibrations!
Sound waves disrupt for 107 damage!
The Ithzir seer spits an unintelligible oath as he collapses.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
>
Soulpieced just went east.
>
Your SIGN OF DEFENDING is no longer effective.
>
Your SIGN OF WARDING is no longer effective.
>
Soulpieced just arrived.
>
Soulpieced ducks his head.
>
Your SIGN OF DEFLECTION is no longer effective.
>
Soulpieced continues deftly measuring a rhythm with his cymbals.
>
Soulpieced says, "Sorry, seer task."
>chuckle
You chuckle.
>
Soulpieced just went east.
>'no worries
You say, "No worries."

Fallen
08-26-2006, 11:39 AM
Soulpieced has helped me out more than a few times. Yeah, he may poach a creature or two, but when I am Call winded, Screeched, and swiftkicked into offensive I dont really mind. OTF is one hunting ground where you can ALWAYS find another monster to kill. Hell, they find you.

Gan
08-26-2006, 01:50 PM
I guess I was a little dissapointed thats all. I dont care about poaching, hell I walk in and accidentally kill things at times. And he apologized so I knew he wasnt scripting.

The latter was kind of annoying though, when he walked by me twice getting pounded while prone with no acknowledgement.

Ahh well. Ciest la vie. I'm only out a full head not absorbed and the boxes that were in my disk. Could have been worse.

StrayRogue
08-26-2006, 01:53 PM
I'd say he was scripting, but at least half-watching.

Asha
08-26-2006, 02:18 PM
Or he really didn't give a shit. :)

Drakam
08-26-2006, 08:02 PM
>kneel
You kneel down.
K>forage for white begonia
K>
d100(Open): 57
You forage briefly and manage to find a white begonia!
Roundtime: 5 sec.
KR>
Your disk arrives, following you dutifully.
KR>
An emerald-eyed golden brown jaguar saunters in.
KR>'bingo
You say, "Bingo."
KR>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +369 with AvD: +30 + d100 roll: +38 = +113
... and hits for 3 points of damage!
Glancing blow to your back.
That could have been worse.

** An Ithzir scout's crystal-edged broadsword emits a searing bolt of lightning! **

... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.

{start the listing of spells falling}


It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

The Ithzir scout quickly cleans the fresh blood from her Drakam companion with a few wipes across your clothing.

* Drakam just bit the dust!

don't you just love those lightning flares? and needed just one more herb too

Fallen
08-26-2006, 09:09 PM
Hahahahahahahha

You say, "Bingo."

I bet that scout said the EXACT same thing a moment before he faded in for the kill.

Drakam
08-26-2006, 11:31 PM
I was thinking the same thing after Drakam died

Stretch
08-27-2006, 01:10 AM
First time, got caught in offensive. Second time, got caught in offensive...with a box in hand...and then got dropped on head.

A shrill screech pierces the air as a war griffin dives from above!
A greater construct ignores the terrible screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
[Roll result: 11 (open d100: 49)]
An Ithzir scout raises her heel high, bringing it down solidly on your foot!
You wiggle your toes slightly, making sure they're all there.
>
An Ithzir initiate places one palm on his chest, and raises the other toward you!
CS: +386 - TD: +331 + CvA: -21 + d100: +54 == +88
Warded off!
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +437 with AvD: +32 + d100 roll: +30 = +68
A clean miss.
>
An Ithzir scout fades into view while attempting to strike, but fails to find an opening!
>
[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. You also see an Ithzir scout, a war griffin (flying), an Ithzir scout, an Ithzir seer, an Ithzir initiate, a sheet of crumpled vellum, a faewood arrow, a faewood arrow, a greater construct, an Ithzir initiate and a gleaming steel broadsword.
Obvious paths: east, west
>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
You barely dodge the attack!
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +401 with AvD: +7 + d100 roll: +11 = +62
A clean miss.
>
An Ithzir initiate strides west, her hands clasped before her.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
Your connection to the spirit realm falters!
The deep blue glow leaves you.
The light blue glow leaves you.
The dim aura fades from around you.
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>
It takes you a moment to focus on the crumpled vellum.
On the crumpled vellum you see
(209) Untrammel
(210) Silence
(204) Unpresence
(204) Unpresence
(104) Disease Resistance

>
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +370 with AvD: +17 + d100 roll: +96 = +155
... and hits for 4 points of damage!
Blow glances off your shoulder.
>
An Ithzir adept walks in, his eyes narrowed in thought.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
[Roll result: -42 (open d100: -4)]
An Ithzir scout crouches and sweeps a leg at you, but only manages to trip himself.
>
An Ithzir seer walks in, calmly surveying the surroundings.
>
You say, "Well this is going to hurt."
>
[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. You also see an Ithzir seer, an Ithzir adept, an Ithzir scout, a war griffin (flying), an Ithzir scout, an Ithzir seer, a sheet of crumpled vellum, a faewood arrow, a faewood arrow, a greater construct, an Ithzir initiate and a gleaming steel broadsword.
Obvious paths: east, west
>
You begin to lose touch with your internal sources of strength.
>
An Ithzir initiate strides in, her hands clasped before her.
>
An Ithzir initiate raises his hand, then slowly lets it descend toward you!
CS: +406 - TD: +336 + CvA: -21 + d100: +43 == +92
Warded off!
>
Small trails of golden fire race up and down a greater construct's skin.
>
A war griffin tries to bite you!
AS: +435 vs DS: +378 with AvD: +7 + d100 roll: +4 = +68
A clean miss.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +368 with AvD: +32 + d100 roll: +98 = +205
... and hits for 15 points of damage!
Blow raises a welt on your right arm.
>
An Ithzir seer folds his hands in front of himself, then opens his eyes!
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 8 sec.
Suddenly, the ground seems steadier.
>
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +358 with AvD: +17 + d100 roll: +72 = +143
... and hits for 4 points of damage!
Tap to the arm pricks some interest but not much else.
>
An Ithzir scout catches you offguard by attempting a cheapshot, but the blow is harmlessly deflected by your spiked vultite platemail.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>
An Ithzir initiate swings a twisted crystal-tipped staff at you!
AS: +428 vs DS: +344 with AvD: +6 + d100 roll: +63 = +153
... and hits for 2 points of damage!
Swing at your eye catches your eyebrow instead!
The scintillating light surrounding the staff fades some.
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +401 - TD: +306 + CvA: -21 + d100: +93 == +167
Warding failed!
You suddenly feel angered beyond all reason, causing you to scream out in rage!
>
An Ithzir seer closes his eyes and bows his head slightly.
>
...wait 9 seconds.
>
[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. You also see an Ithzir initiate, an Ithzir seer, an Ithzir adept, an Ithzir scout, a war griffin (flying), an Ithzir scout, an Ithzir seer, a sheet of crumpled vellum, a faewood arrow, a faewood arrow, a greater construct, an Ithzir initiate and a gleaming steel broadsword.
Obvious paths: east, west
>
An Ithzir scout swings a gleaming steel longsword at you!
You evade the attack by inches!
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +379 vs DS: +342 with AvD: +33 + d100 roll: +93 = +163
... and hits for 14 points of damage!
Light shock to neck. That stings!




An Ithzir adept hurls a powerful lightning bolt at a war griffin!
AS: +379 vs DS: +314 with AvD: +39 + d100 roll: +85 = +189
... and hits for 54 points of damage!
Heavy shock to abdomen blackens skin. Ick.



The lightning bolt strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.

>
A war griffin tries to bite you!
AS: +435 vs DS: +348 with AvD: +7 + d100 roll: +87 = +181
... and hits for 14 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
An Ithzir seer raises his hand, then slowly lets it descend toward you!
CS: +431 - TD: +336 + CvA: -21 + d100: +9 == +83
Warded off!
>
[Roll result: -2 (open d100: 36)]
An Ithzir scout crouches and sweeps a leg at you, but only manages to trip himself.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
An Ithzir seer hurls a roaring ball of fire at you!
AS: +412 vs DS: +293 with AvD: +22 + d100 roll: +50 = +191
... and hits for 14 points of damage!
Minor burns to back. Feels uncomfortable.
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Minor burns to neck. Feels uncomfortable.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +347 with AvD: +15 + d100 roll: +55 = +166
... and hits for 7 points of damage!
A feeble blow to your left arm!
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>
The wall of force disappears from around an Ithzir initiate.
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
Strands of webbing shoot forth towards you.
CS: +401 - TD: +336 + CvA: -21 + d100: +49 == +93
Warded off!
You avoid the webbing.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +343 with AvD: +17 + d100 roll: +82 = +168
... and hits for 6 points of damage!
Flashy swing!
You're lucky that it only bopped your nose.
>
An Ithzir seer closes his eyes and bows his head slightly.
>e
...wait 1 seconds.
>e
An Ithzir initiate places one palm on his chest, and raises the other toward you!
CS: +386 - TD: +336 + CvA: -21 + d100: +98 == +127
Warding failed!
... 15 points of damage!
Upward thrust lifts you several inches off the ground.
You are knocked to the ground!
You are stunned for 1 round!
Roundtime: 4 sec.
>
You are still stunned.
>
You are still stunned.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +293 with AvD: +7 + d100 roll: +68 = +227
... and hits for 12 points of damage!
Jarring blow to your back.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +293 with AvD: +7 + d100 roll: +26 = +185
... and hits for 7 points of damage!
Near-miss!
Knuckles kissed but little damage.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
d100 == 1 FUMBLE!
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +426 vs DS: +323 with AvD: +18 + d100 roll: +86 = +207
... and hits for 16 points of damage!
Strike to the chest breaks a rib!

** An Ithzir scout's crystal-edged broadsword emits a searing bolt of lightning! **

... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
Your SIGN OF SHIELDS is no longer effective.
The silvery luminescence fades from around you.
Your senses are no longer as sharp.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
The powerful look leaves you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
The feeling of intense rage leaves you.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

The Ithzir scout quickly cleans the fresh blood from his crystal-edged broadsword with a few wipes across your clothing.

Now, strike two

You nock a faewood arrow in your ruic long bow.
You fire an arrow at an Ithzir scout!
AS: +496 vs DS: +310 with AvD: +25 + d100 roll: +52 = +263
... and hit for 92 points of damage!
Strike through eye, the Ithzir scout is lobotomized!
The Ithzir scout falls to the ground in a crumpled heap.
The arrow sticks in an Ithzir scout's left eye!
Roundtime: 3 sec.
>
[Old Ta'Faendryl, West]
The ground here is uneven, liberally littered with stones and blocks that have fallen from the surrounding building walls. You also see an Ithzir scout, a faewood arrow, a twisted crystal-tipped staff, an Ithzir scout (dead), a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: northeast, southeast, west
>
...wait 1 seconds.
>
You search the Ithzir scout.
He had a faewood arrow, a gleaming steel broadsword.
You discard the scout's remaining useless equipment.
He carried a rotting wooden coffer on him!
You pick up a rotting wooden coffer.
An Ithzir scout's body shimmers slightly, then fades from view like a dissipating phantom.
>get arr
You need a free hand to pick that up.
>stow right
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>
[Old Ta'Faendryl, West]
The ground here is uneven, liberally littered with stones and blocks that have fallen from the surrounding building walls. You also see a war griffin (flying), a gleaming steel broadsword, a faewood arrow, an Ithzir scout, a faewood arrow, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: northeast, southeast, west
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +374 with AvD: +18 + d100 roll: +78 = +134
... and hits for 3 points of damage!
Quick feint to your right foot.
Little extra damage.
>
An Ithzir janissary strides in, surveying the surroundings alertly.
>
An Ithzir herald strolls in, humming softly to herself.
>
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!

Just as the griffin begins to surge upward, it suddenly loses its grip and lets you plummet toward the ground!

You twist awkwardly as you try to break your fall with something other than your head!
... 15 points of damage!
Nasty blow to head leaves you dazed!
You are stunned for 4 rounds!

>
A war griffin soars in.
>
An Ithzir herald swings a curved silvery blade at you!
AS: +426 vs DS: +254 with AvD: +21 + d100 roll: +7 = +200
... and hits for 12 points of damage!
Stomach shot lands with a hollow *thump*.
>l
An Ithzir adept fades into view!
An Ithzir adept thrusts both palms toward you!
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
Your arms are forced down to your sides!
The wind then subsides.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +253 with AvD: +23 + d100 roll: +39 = +220
... and hits for 14 points of damage!
Quick slash to your upper right arm!
Just a nick
>
[Old Ta'Faendryl, West]
The ground here is uneven, liberally littered with stones and blocks that have fallen from the surrounding building walls. You also see an Ithzir adept, a war griffin (flying), an Ithzir herald, an Ithzir janissary, a war griffin (flying), a gleaming steel broadsword, a faewood arrow, an Ithzir scout, a faewood arrow, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: northeast, southeast, west
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +235 with AvD: +18 + d100 roll: +99 = +294
... and hits for 20 points of damage!
Minor puncture to the right arm.
>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +235 with AvD: +7 + d100 roll: +49 = +266
... and hits for 16 points of damage!
Minor puncture to the right leg.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +224 with AvD: +7 + d100 roll: +92 = +320
... and hits for 21 points of damage!
Strike pierces upper arm!
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
An Ithzir herald swings a curved silvery blade at you!
AS: +426 vs DS: +224 with AvD: +21 + d100 roll: +84 = +307
... and hits for 18 points of damage!
Quick slash to your upper right arm!
Just a nick
>chat I r screwed
You focus on transmitting your thought.
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +433 vs DS: +210 with AvD: +7 + d100 roll: +15 = +245
... and hits for 20 points of damage!
Minor strike under the right eye, that was close!
The focused look leaves you.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF WARDING is no longer effective.
The dim aura fades from around you.
The powerful look leaves you.
The deep blue glow leaves you.
The light blue glow leaves you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
The war griffin lets out a piercing screech!

>
An Ithzir janissary strides west.

Fallen
08-27-2006, 02:45 AM
You gesture.
A wave of russet ethereal ripples moves outward from you.
An Ithzir scout is buffeted by the russet ethereal waves and is knocked to the ground.
... 45 points of damage!
Every bone in the left arm shattered and scattered about!
The scout's grey shield falls to the ground.
The Ithzir scout vainly struggles to rise, then goes still.
An Ithzir herald is buffeted by the russet ethereal waves.
... 45 points of damage!
Impact removes the left hand in a spray of red mist!
The herald's steel shield falls to the ground.

[You have 20 kills remaining.]
The Ithzir herald vainly struggles to rise, then goes still.
The tingling sensation and sense of security leaves an Ithzir herald.
The brilliant luminescence fades from around an Ithzir herald.
The silvery luminescence fades from around an Ithzir herald.
The bright luminescence fades from around an Ithzir herald.
A dusky aura fades from around an Ithzir herald.
An Ithzir herald is buffeted by the russet ethereal waves.
... 45 points of damage!
Every bone in the left arm shattered and scattered about!
The herald's steel shield falls to the ground.

[You have 19 kills remaining.]
The Ithzir herald vainly struggles to rise, then goes still.
The tingling sensation and sense of security leaves an Ithzir herald.
The brilliant luminescence fades from around an Ithzir herald.
The silvery luminescence fades from around an Ithzir herald.
The bright luminescence fades from around an Ithzir herald.
A dusky aura fades from around an Ithzir herald.
An Ithzir adept is buffeted by the russet ethereal waves and is knocked to the ground.
... 70 points of damage!
Strike to chest causes a large gaping hole!
The Ithzir adept vainly struggles to rise, then goes still.
The Ithzir adept no longer bristles with energy.
The glowing specks of energy surrounding an Ithzir adept suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves an Ithzir adept.
The brilliant luminescence fades from around an Ithzir adept.
An Ithzir adept becomes solid again.
The silvery luminescence fades from around an Ithzir adept.
The shimmering multicolored sphere fades from around an Ithzir adept.
The bright luminescence fades from around an Ithzir adept.
The steel shield crumbles and decays away.
The steel shield crumbles and decays away.
The grey shield crumbles and decays away.
Cast Roundtime 3 Seconds.

Asha
08-27-2006, 06:13 AM
>
>[Old Ta'Faendryl, Basilica Plaza]
You notice a war griffin (flying), a greater construct, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a gleaming steel longsword and a gleaming military fork.
Obvious paths: north, southeast, south
>
You trace an intricate sign that contorts in the air while forcefully invoking Nightmare...
Your spell is ready.
>
You gesture at a war griffin.
CS: +513 - TD: +436 + CvA: +25 + d100: +74 == +176
Warding failed!
You weave a war griffin's worst nightmare for it.
Cast Roundtime 3 Seconds.
>
A war griffin soars in.
>Wait 1 sec.
>prep 711
cast at griff
You don't have a spell prepared!
>
>
You don't have a spell prepared!
>
You trace an intricate sign that contorts in the air while forcefully invoking Nightmare...
Your spell is ready.
>You gesture at a war griffin.
CS: +513 - TD: +436 + CvA: +25 + d100: +72 == +174
Warding failed!
You weave a war griffin's worst nightmare for it.
Cast Roundtime 3 Seconds.
>
A greater construct swings a massive arm at you!
AS: +435 vs DS: +721 with AvD: +42 + d100 roll: +32 = -212
A clean miss.
>
>A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +681 with AvD: +32 + d100 roll: +53 = -161
A clean miss.
>
You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
>
You gesture at a war griffin.
CS: +513 - TD: +436 + CvA: +25 + d100: +8 == +110
Warding failed!
A war griffin shudders in pain.
Cast Roundtime 3 Seconds.
>
You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
>You gesture at a war griffin.
CS: +513 - TD: +436 + CvA: +25 + d100: +97 == +199
Warding failed!
A war griffin contorts in excruciating agony!
Cast Roundtime 3 Seconds.
>
The griffin suddenly looks terrified!
>
You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
>You gesture at a war griffin.
CS: +513 - TD: +436 + CvA: +25 + d100: +51 == +153
Warding failed!
A war griffin shudders and twists in intense pain!
Cast Roundtime 3 Seconds.
>
>A war griffin tries to bite you!
AS: +435 vs DS: +711 with AvD: +32 + d100 roll: +19 = -225
A clean miss.
>
>You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
>
You gesture at a war griffin.
CS: +513 - TD: +436 + CvA: +25 + d100: +99 == +201
Warding failed!
A war griffin contorts in excruciating agony!
The war griffin crashes to the ground, motionless.
Cast Roundtime 3 Seconds.
>
A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.
... 50 points of damage!
Massive blow to your back separates the vertebrae!
You are knocked to the ground!
You are stunned for 8 rounds!
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +626 with AvD: +33 + d100 roll: +31 = -150
A clean miss.
>
A war griffin grasps its left arm in pain!
>
A greater construct stomps in.
>
A greater construct stomps in.
>
A war griffin flaps its wings awkwardly as it tumbles to the ground!
>
An Ithzir scout fades into view while attempting to strike, but fails to find an opening!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +602 with AvD: +33 + d100 roll: +6 = -151
A clean miss.
>
The wall of force disappears from around you.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +400 vs DS: +556 with AvD: +33 + d100 roll: +92 = -31
A clean miss.
>l
[Old Ta'Faendryl, Basilica Plaza]
You notice an Ithzir scout, an Ithzir scout, a greater construct, a greater construct, an Ithzir scout, a war griffin (dead), a war griffin (stunned), a greater construct, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a gleaming steel longsword and a gleaming military fork.
Obvious paths: north, southeast, south
>
A war griffin is able to move again.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +538 with AvD: +33 + d100 roll: +52 = -41
A clean miss.
>
A greater construct swings a massive arm at you!
AS: +449 vs DS: +500 with AvD: +42 + d100 roll: +26 = +17
A clean miss.
>
A war griffin cringes in pain.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +464 with AvD: +42 + d100 roll: +78 = +99
A clean miss.
>
A greater construct swings a massive arm at you!
AS: +435 vs DS: +434 with AvD: +42 + d100 roll: +74 = +117
... and hits for 11 points of damage!
Blow leaves an imprint on your chest!
A dark shadowy tendril rises up from your skin, writhes its way towards a greater construct and lashes out malevolently...
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
... and hits for 10 points of damage!
A greater construct is suddenly engulfed in flames of pure essence!
... 10 points of damage!
Burst of flames to left arm burns skin bright red.
... 5 points of damage!
Chilly blast to the chest causes heart to skip a beat.
... 60 points of damage!
... 15 points of damage!
Nice blow to chest!
You feel 4 mana surge into you!
>
[Roll result: 157 (open d100: 90)]
An Ithzir scout swings the blunt end of her broadsword at your throat!
You grab your throat completely unable to speak!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +411 with AvD: +33 + d100 roll: +7 = +41
A clean miss.
>
A war griffin flaps its wings awkwardly.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +544 with AvD: +33 + d100 roll: +79 = -18
A clean miss.
>
Swirls of golden circles chase each other as the golden aura surrounding a greater construct flickers.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +409 with AvD: +33 + d100 roll: +27 = +63
A clean miss.
>
An Ithzir scout makes no sound as she slips in.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +411 with AvD: +33 + d100 roll: +28 = +62
A clean miss.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +411 with AvD: +33 + d100 roll: +7 = +41
A clean miss.
>
A greater construct swings a massive arm at you!
AS: +449 vs DS: +421 with AvD: +42 + d100 roll: +36 = +106
... and hits for 2 points of damage!
Glancing blow to your left leg!
A dark shadowy tendril rises up from your skin, writhes its way towards a greater construct and lashes out malevolently...
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
... and hits for 10 points of damage!
A greater construct is suddenly engulfed in flames of pure essence!
... 5 points of damage!
Minor burns to head. That hurt a bit.
... 10 points of damage!
The greater construct's right hand turns an interesting shade of light blue.
... 10 points of damage!
Light shock to back. That stings!
... 30 points of damage!
Good blow to the abdomen!
You feel 1 mana surge into you!

** Your elegant grey armor emits a searing bolt of lightning at the greater construct! **

... 25 points of damage!
Nasty shock to left hand stiffens fingers. Nice and painful.

A war griffin is able to move again.
>
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +411 with AvD: +33 + d100 roll: +17 = +53
A clean miss.
>
The pain in your throat subsides.
>
A war griffin whimpers.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +441 with AvD: +42 + d100 roll: +83 = +127
... and hits for 14 points of damage!
Blow leaves an imprint on your chest!
A dark shadowy tendril rises up from your skin, writhes its way towards a greater construct and lashes out malevolently...
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
... and hits for 10 points of damage!
A greater construct is suddenly engulfed in flames of pure essence!
... 25 points of damage!
Flames incinerate right arm to the bone. Not a pleasant sight.
... 30 points of damage!
A frigid burst of energy to the stomach leaves the greater construct reeling.
... 10 points of damage!
Heavy spark to right arm. Gonna hurt tomorrow.
... 15 points of damage!
Nice blow to right hand!
You feel 3 mana surge into you!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +409 with AvD: +33 + d100 roll: +74 = +116
... and hits for 5 points of damage!
Blow slides along your ribs.
Almost tickles.
A dark shadowy tendril rises up from your skin, writhes its way up a gleaming steel broadsword towards an Ithzir scout and lashes out malevolently...
CS: +503 - TD: +368 + CvA: +9 + d100: +77 == +221
Warding failed!
... and hits for 22 points of damage!
An Ithzir scout is suddenly engulfed in flames of pure essence!
... 30 points of damage!
Extreme heat causes an Ithzir scout's right leg to expand and snap. That must hurt!
It is knocked to the ground!
The Ithzir scout is stunned!
... 30 points of damage!
Boiling water would feel better than that!
... 20 points of damage!
Good blow to back!
You feel 2 mana surge into you!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +417 with AvD: +33 + d100 roll: +63 = +91
A clean miss.
>
An Ithzir scout fades into view while attempting to strike, but fails to find an opening!
>l
An Ithzir scout slings his grey shield over his shoulder.
An Ithzir scout grabs a stunned Ithzir scout and drags his compatriot southeast!
>
A greater construct swings a massive arm at you!
AS: +435 vs DS: +418 with AvD: +42 + d100 roll: +90 = +149
... and hits for 22 points of damage!
Blow leaves an imprint on your chest!
The silvery luminescence fades from around you.
The misty halo fades from you.
Your SIGN OF SMITING is no longer effective.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The deep blue glow leaves you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
You lose your extra internal fortitude.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The light blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
The air calms down around you.
The buzz of thoughts in your mind subsides.
The tingling sensation and sense of security leaves you.
You notice your blood flow go back to normal.
You feel less confident than before.
Your SIGN OF DEFLECTION is no longer effective.
The powerful look leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
A satisfied rumbling comes from within the greater construct.
>
[Old Ta'Faendryl, Basilica Plaza]
You notice an Ithzir scout, an Ithzir scout, an Ithzir scout, an Ithzir scout, a greater construct, a greater construct, an Ithzir scout, a war griffin (dead), a war griffin (stunned), a greater construct, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a gleaming steel longsword and a gleaming military fork.
Obvious paths: north, southeast, south
>
An Ithzir scout's voice sounds as if she is speaking through a long metal tube as she tilts her head toward an Ithzir scout, saying, "Maktali geabu jeseth mor tran!"
The Ithzir scout points at you.
The Ithzir scout nods and laughs.
>
A greater construct stomps north.
>
A war griffin is able to move again.
>
A war griffin flies southeast.
>
An Ithzir scout inspects some faint footprints on the ground.
>
The war griffin decays into a pile of feathers and fur.
>
An Ithzir scout nonchalantly folds her arms over her chest.
>l
[Old Ta'Faendryl, Basilica Plaza]
You notice an Ithzir scout, an Ithzir scout, an Ithzir scout, an Ithzir scout, a greater construct, an Ithzir scout, a greater construct, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a gleaming steel longsword and a gleaming military fork.
Obvious paths: north, southeast, south
>
An Ithzir scout cocks her head as if listening to a faint sound, then nods and utters an unintelligible response.
>
An Ithzir scout glances at an Ithzir scout, saying, "Gremou bunorak patan ik maktali ra Te pila leppath!"
The Ithzir scout nods and laughs.
An Ithzir scout makes no sound as she slips south.
>
An Ithzir scout chuckles softly, the laugh sounding alien and intriguing at the same time. she nods to an Ithzir scout, speaking in a hollow tone, "Jalorok itona?"
The Ithzir scout grins and nods.
An Ithzir scout makes no sound as she slips south.
>l
[Old Ta'Faendryl, Basilica Plaza]
You notice an Ithzir scout, an Ithzir scout, a greater construct, an Ithzir scout, a greater construct, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a gleaming steel longsword and a gleaming military fork.
Obvious paths: north, southeast, south
>
Small trails of golden fire race up and down a greater construct's skin.
>
A greater construct snaps its jaws shut with an explosive *CLACK*.
>
an Ithzir scout slings his shield over his shoulder.

An Ithzir scout rifles through your gear! Somebody call a constable!

The scout drops his broadsword on the ground!
The scout grabs your bow!

------------------------------------------------------------------------

And obviously, Die you decay.
Woohoo.

Stanley Burrell
08-27-2006, 08:35 AM
Will 602/ranger imbued armour against lightning/padded armor and accessories against lightning reduce the damage done by the Ithzir's weaponry?

That looks terrible.

Stanley Burrell
08-27-2006, 08:35 AM
/Can they rifle a bonded weapon from off of your corpse..?

Asha
08-27-2006, 09:34 AM
602 and ranger imbued is the way to go to protect against the lightning attacks from mote and crystal weapons.

I wear neither most of the time since I really try my damndest to hunt on my own spells alone.
The lightning flares on my armour only stun critters if they hit me and Cloak Of Shadows hasn't done so already.
Considering lightning ranger imbue though. Think Regyy (sp) is the man to go to for it.

Fallen
08-27-2006, 12:04 PM
Bad news, guys. You cannot get lightning protection from Resist Nature. It is not one of the available choices.

Cold, Steam, Fire, Nature.

AestheticDeath
08-27-2006, 01:17 PM
A war griffin whimpers. - sweet

Um am I correct in seeing that you went from 721 DS, to 409 DS from Force on Force alone? Or did I miss something else that lowered your DS? Also... it seemed like your Ambush defense was higher than the normal Ds at 544.

- Confused.

TheEschaton
08-27-2006, 01:39 PM
His Wall of Force, dropped, he was put in prone, on offensive, and probably lost quite a bit of blood.

-TheE-

Stunseed
08-27-2006, 02:25 PM
< Bad news, guys. You cannot get lightning protection from Resist Nature. It is not one of the available choices. >

Lightning resistant augmented chain ftw.

Fallen
08-27-2006, 04:46 PM
Yep. There is that stuff from Anfelt.

GS4-D
08-27-2006, 06:03 PM
His Wall of Force, dropped, he was put in prone, on offensive, and probably lost quite a bit of blood.

-TheE-

Losing blood doesn't lower your DS.

Asha
08-27-2006, 06:30 PM
Yes it does.

Drew
08-27-2006, 06:30 PM
< Bad news, guys. You cannot get lightning protection from Resist Nature. It is not one of the available choices. >

Lightning resistant augmented chain ftw.




QFT

Stanley Burrell
08-27-2006, 11:11 PM
Losing blood doesn't lower your DS.

Every parser under feeling pretty good has a cumulative -10 AS/DS penalty associated with it until one is deaded.

There's probably some other stuff reliant on the concussion mechanics that I know naught of.

Stretch
08-27-2006, 11:16 PM
RT stacking is sweet.

>
You nock a faewood arrow in your ruic long bow.
You fire your ruic long bow at a war griffin but the shot flies wide of the target!
The faewood arrow disappears into the local environs.
Roundtime: 3 sec.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir herald directs his alien song at you!
CS: +375 - TD: +367 + CvA: -21 + d100: +72 == +59
Warded off!
You are unaffected.

CS: +375 - TD: +405 + CvA: +25 + d100: +23 == +18
Warded off!
A war griffin is unaffected.

>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>
An Ithzir initiate strides in, his hands clasped before him.
>
[Old Ta'Faendryl, Market Road]
The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. You also see an Ithzir initiate, a war griffin (flying), an Ithzir herald, an Ithzir herald, a twisted crystal-tipped staff, a charcoal grey shield, a twisted crystal-tipped staff and a gleaming steel broadsword.
Obvious paths: north, east, south, west
>
...wait 11 seconds.
>
An Ithzir herald directs his alien song at you!
A wave of dark ethereal ripples moves outward from an Ithzir herald.
You are buffeted by the dark ethereal waves and are pinned in place, unable to move.
Roundtime: 10 sec.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir initiate strides in, her hands clasped before her.
>
A war griffin swoops down from high overhead!
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A war griffin tries to bite you!
AS: +460 vs DS: +394 with AvD: +7 + d100 roll: +11 = +84
A clean miss.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +404 with AvD: +18 + d100 roll: +74 = +100
A clean miss.
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>
An Ithzir herald directs his alien song at you!
The focused look leaves you.
The elemental aura around you wavers.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +470 vs DS: +386 with AvD: +7 + d100 roll: +47 = +138
... and hits for 3 points of damage!
Blow glances off your shoulder.
A war griffin rakes at you with a razor-sharp claw!
AS: +470 vs DS: +386 with AvD: +7 + d100 roll: +26 = +117
... and hits for 2 points of damage!
Thrust slides along the back.
Cuts a nagging itch.
>
An Ithzir herald directs his alien song at you!
A wave of dark ethereal ripples moves outward from an Ithzir herald.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 4 sec.
>
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +382 with AvD: +18 + d100 roll: +60 = +108
... and hits for 1 point of damage!
Hard blow, but deflected.
Not much damage.
>
An Ithzir herald swings a curved silvery blade at you!
AS: +411 vs DS: +368 with AvD: +21 + d100 roll: +65 = +129
... and hits for 2 points of damage!
Hard blow, but deflected.
Not much damage.
>
An Ithzir initiate places one palm on his chest, and raises the other toward you!
CS: +386 - TD: +329 + CvA: -21 + d100: +86 == +122
Warding failed!
The spirits swirl around you, distracting your every action.
>
An Ithzir adept walks in, her eyes narrowed in thought.
>
An Ithzir herald swings a curved crystal-edged blade at you!
AS: +409 vs DS: +338 with AvD: +21 + d100 roll: +19 = +111
... and hits for 1 point of damage!
Quick feint to your right foot.
Little extra damage.

** An Ithzir herald's crystal-edged blade emits a searing bolt of lightning! **

... 25 points of damage!
Nasty shock to right leg stiffens joints. Nice and painful.
You are stunned for 5 rounds!
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +386 - TD: +314 + CvA: -21 + d100: +3 == +54
Warded off!
>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>
An Ithzir scout glances at an Ithzir adept, saying, "Maktali geabu jeseth mor tran!"
The Ithzir scout points at you.
The Ithzir adept nods and laughs.
An Ithzir scout swings a gleaming steel broadsword at you!
You stumble dazedly, somehow managing to evade the attack!
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
The hazy film fades from around you.
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +470 vs DS: +271 with AvD: +7 + d100 roll: +67 = +273
... and hits for 17 points of damage!
Minor puncture to the back.
A war griffin rakes at you with a razor-sharp claw!
AS: +470 vs DS: +263 with AvD: +7 + d100 roll: +55 = +269
... and hits for 17 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
>
An Ithzir initiate places one palm on his chest, and raises the other toward you!
Strands of webbing shoot forth towards you.
CS: +386 - TD: +344 + CvA: -21 + d100: +56 == +77
Warded off!
You avoid the webbing.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +263 with AvD: +18 + d100 roll: +68 = +235
... and hits for 14 points of damage!
Weak slash to your lower back!
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +386 - TD: +344 + CvA: -21 + d100: +58 == +79
Warded off!
>
An Ithzir herald swings a curved crystal-edged blade at you!
AS: +409 vs DS: +256 with AvD: +21 + d100 roll: +52 = +226
... and hits for 11 points of damage!
Broken finger on your left hand!
>
An Ithzir herald directs his alien song at you!
CS: +375 - TD: +360 + CvA: -21 + d100: +46 == +40
Warded off!
The Ithzir herald focuses his voice on you, but you are unaffected.
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept unleashes a bolt of churning air at you!
AS: +379 vs DS: +219 with AvD: +34 + d100 roll: +80 = +274
... and hits for 18 points of damage!
Chest hit causes you to spin around like a halfling after a fresh tart.
>
A war griffin tries to spear you with its beak!
AS: +455 vs DS: +256 with AvD: +13 + d100 roll: +25 = +237
... and hits for 21 points of damage!
Blow leaves an imprint on your chest!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +250 with AvD: +18 + d100 roll: +88 = +268
... and hits for 17 points of damage!
Blow raises a welt on your left arm.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +271 with AvD: +18 + d100 roll: +62 = +221
... and hits for 13 points of damage!
Gash to your right eyebrow.
That's going to be quite a shiner!
>
An Ithzir herald glances at an Ithzir scout, saying, "Oru tel juren gila Te htasek maktath eif?"
The Ithzir herald cocks his head at you.
The Ithzir scout nods and chuckles.
An Ithzir herald swings a curved silvery blade at you!
AS: +411 vs DS: +226 with AvD: +21 + d100 roll: +16 = +222
... and hits for 13 points of damage!
Blow leaves an imprint on your chest!
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
The deep blue glow leaves you.
The light blue glow leaves you.
The bright luminescence fades from around you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SMITING is no longer effective.
The powerful look leaves you.
The dim aura fades from around you.
The silvery luminescence fades from around you.
The distracting force passes away from you.
Your SIGN OF DISSIPATION is no longer effective.
Your senses are no longer as sharp.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

The Ithzir herald shouts joyously!

Stanley Burrell
08-27-2006, 11:22 PM
An Ithzir herald glances at an Ithzir scout, saying, "Oru tel juren gila Te htasek maktath eif?"

I like how they talk shit right before they off you.

(P.S. Ed, whassit mean in English?)

Celexei
08-28-2006, 12:10 AM
*pushes the translation button*

Merzbow
08-28-2006, 01:08 AM
Fuck all this OTF shit... I bet you all have lower-level characters too and they get owned all the time... or is it just not as exciting to get owned by a wood wight? Let's see the logs.

StrayRogue
08-28-2006, 01:28 AM
Most people hunt easy shit up to 100. There is no alternative to OTF, unfortantely.

Merzbow
08-28-2006, 02:03 AM
Teras Isle >100 area coming any day now apparently.

Asha
08-28-2006, 05:19 AM
Fuck all this OTF shit... I bet you all have lower-level characters too and they get owned all the time... or is it just not as exciting to get owned by a wood wight? Let's see the logs.

Eventually everyone who plays this game becouse they enjoy hunting, ends up in the same place. Soon it'll be in the same 2 places.
I sometimes pray they'll make Vaespilons 97 and Lost Souls 95.

Won't be using my good bows in Teras either since 2 not 1 (like OTF) of the critters will disarm. Starting to think I'll never hunt with a weapon I've saved for in all my time in GS, unless I'm hunting for skins or coin.

Fallen
08-28-2006, 08:27 AM
BRAWLING FTW, BITCHES!

Asha
08-28-2006, 08:46 AM
But it makes you look such a brute!
[/camp]

Stanley Burrell
08-28-2006, 01:22 PM
Teras Isle >100 area coming any day now apparently.

I'm pretty sure this was first rumored to be expected as the 100+ creature generating area, but was ultimately slated for 80-100, and not the proverbial former.

Merzbow
08-28-2006, 01:41 PM
I'm pretty sure they said it would be up to 105, and another area coming much later would be up to like 130 and require group hunting (hopefully they won't make it like that WoW raid bullshit).

El Burro
08-28-2006, 02:21 PM
hair splitting and what Stan said.

Asha
08-28-2006, 06:21 PM
Trust it's definately going to be 95 - 100.
I'd heard the amazing 130+ too but alledgedly it encourages group hunting which encourages MAing.

ELO
08-28-2006, 07:36 PM
Won't be using my good bows in Teras either since 2 not 1 (like OTF) of the critters will disarm.

... I must have missed something. Did they already release what critters are going to be in the new hunting grounds?

Asha
08-28-2006, 07:42 PM
It's just word from a friend who's in the know.
I'm 100% about this or I wouldn't be pissed.

Merzbow
08-28-2006, 07:47 PM
Pissed because of the disarming critters or because they won't be > 100?

Atlanteax
08-28-2006, 07:48 PM
They got to get rid of player gear somehow!

Don't want to lose your good gear, don't use them.
If you want to use your good gear, exercise prudent tactics...
(there's also finding others to join up with, extra pair of hands to recover gear... and group-hunting is an increasingly stressed theme).

ELO
08-28-2006, 07:48 PM
It's just word from a friend who's in the know.
I'm 100% about this or I wouldn't be pissed.

I just asked my "friend in the know" about it. From what she said, I'm not going to like it.

Can't we have an easy 90-100 level hunting ground? :(

Asha
08-28-2006, 07:55 PM
All I'm saying is that I saved to have a damn good weapon and I've bonded to it personally (altered for character ect).
And since being forced to hunt OTF I've had to locker it.
And it looks like now I'll have to keep it there if I value it.

Trust me 4x weapons are cheap and I use them all the time. It's just aggrivating I'll not use my favourite shit again.

Atlanteax
08-28-2006, 07:59 PM
I use my 10x stuff in OTF. Just got to avoid dying, and 5 ranks of Disarm helps while alive.

Asha
08-28-2006, 08:03 PM
RT deaths happen wether you're hard as nails or not. When you die you better decay or they have your weapon.
Now, I hunt while everyone's asleep. So there's never been anyone to rescue me or my weapons so I take this as a bad thing.
I'll hunt the ground, no fear. My strength with 4x weapons is awesome. I'll just use my expensive gear for skinning and coin.

Drew
08-29-2006, 03:37 AM
Yay for hinderance in the Stronghold.



You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
[Spell Hindrance for some burnished sunset-gold chainmail is 9% with current Armor Use skill, d100= 9]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Kristalis smirks.
>
An Illoke shaman blinks dazedly a moment before shaking off the stun!
An Illoke shaman calls forth the wrath of his god as he points at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!

... 70 points of damage!
Strike to chest causes a large gaping hole!
The powerful look leaves you.
The bright luminescence fades from around you.
You feel your extra strength departing.
The brilliant luminescence fades from around you.
The buzz of thoughts in your mind subsides.
You become solid again.
The air about you stops shimmering.
You no longer feel so dextrous.
You feel the aura of confidence leave you.
The deep blue glow leaves you.
You feel the gathering of nature's power leave you.
The dim aura fades from around you.
You are no longer moving silently.
The silvery luminescence fades from around you.
The white light leaves you.
The very powerful look leaves you.
You feel the inner strength leave you.
You return to normal color.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves you.
You seem to lose the thorny barrier that surrounds you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
An Illoke shaman looks weakened!

The Illoke shaman exults in victory!

>
The Chivalrous disk disintegrates, dropping everything on the ground.
>
Fine cracks snake across the surface of the gigantic fist that clasps around you. The great hand opens slightly to release your shattered body, allowing your crushed corpse to collapse to the ground. The fist crumbles into large pieces of rubble which quickly decay into fine sand.

>
* Chivalrous just bit the dust!
>

StJimmy
08-29-2006, 07:53 AM
Fucking annoying, to say the least ...

[Old Ta'Faendryl, East]
The path through the ruins turns and skirts along the edge of the city wall. Tree branches reach through numerous breaks in the wall and cast their leaves across the path, like a creature marking territory on which it plans to lay claim. You also see an Ithzir seer, a greater construct, an Ithzir herald, a curved silvery blade and a twisted crystal-tipped staff.
Obvious paths: northeast, southwest, west
>
Your disk arrives, following you dutifully.
>sw
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +631 with AvD: +35 + d100 roll: +2 = -182
A clean miss.
>
[Old Ta'Faendryl, Southeast]
A demolished wall allows a peek inside what must have once been the courtyard of a house. Centered in the middle of the space is a dried-up fountain surrounded by mud-spattered, yet all too lifelike, statues of Elven men and women. You also see an Ithzir scout, a greater construct, a curved silvery blade, a twisted crystal-tipped staff, a polished steel shield and a twisted crystal-tipped staff.
Obvious paths: northeast, southwest, west
>stance def
>w
You are now in a defensive stance.
>w
>w
A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.
... 35 points of damage!
Massive blow to your neck snaps it!
The shimmering multicolored sphere fades from around you.
You become solid again.
You return to normal color.
The dull golden nimbus fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The powerful look leaves you.
The wall of force disappears from around you.
The light blue glow leaves you.
The air calms down around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The white light leaves you.
The very powerful look leaves you.
A white glow rushes away from you.
The tingling sensation and sense of security leaves you.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
The deep blue glow leaves you.
You feel your extra strength departing.
You feel less confident than before.
The dim aura fades from around you.
The bright luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Asha
08-29-2006, 07:59 AM
Just love them unavoidable insta deaths dont'cha.

Merzbow
08-29-2006, 09:51 PM
I had to laugh at this one... played for about 30 minutes this morning before work with my wizard trying to kill some acolytes in the spidey temple. Left for work. Came back to realize I never signed my character off, and had died and decayed. I fuckin' blame Tsoran for this since he had the altar in the Spider Temple (which I'd never been in before) marked as a node, and thus I assumed it was sancted like every other fracking node I've been to. Nope!

----------------------------------------------------------------------

[Spider Temple, Kitchen]
A large open fireplace dominates this busy main chamber of one of the legs. A large stone oven, wooden worktables and a dining table with several chairs around it manage to fill much of the other space. A small alcove lies east. You also see a plain wooden door.
Obvious exits: east
> go door
[Spider Temple, Central Chamber]
Scenes of death by slow torture play out in the floor tiles of this portion of the central chamber. To the northeast, the doors into the shrine allow a little more light into the building. The altar to the north and the tracery overhead intercept that light, sending long shadows into the area to the northwest. You also see a plain wooden door and a polished teakwood door.
Obvious exits: northeast, northwest
> go altar
[Spider Temple, Near Altar]
You are standing before the spiritual center of the shrine--a massive black marble altar that rises several feet from the floor. Its sides are adorned with images of various spiders. You also see a reinforced shield.
Obvious exits: north, east, south, west
> d
You can't go there.

***HERE IS WHERE I LEAVE FOR WORK***

> Your SIGN OF DEFENDING is no longer effective.
> Your SIGN OF WARDING is no longer effective.
> Your SIGN OF DISSIPATION is no longer effective.
You feel drained!
> Your SIGN OF STRIKING is no longer effective.
> Your SIGN OF SMITING is no longer effective.
> Your SIGN OF SWORDS is no longer effective.
You feel drained!
> * Emiralmoon just bit the dust!
> You feel at full magical power again.
You feel less drained.

***SNIP MAYBE 30 MINUTES OF DEATH MESSAGES AND AMUNET***

> An Arachne priest strolls in chanting a soft prayer to his god!
> An Arachne priest draws a runic symbol in the air.
> An Arachne priest points both hands at you!
CS: +146 - TD: +60 + CvA: +14 + d100: +18 == +118
Warding failed!
You suddenly feel angered beyond all reason, causing you to scream out in rage!
> An Arachne priest draws a runic symbol in the air.
> An Arachne priest points both hands at you!
CS: +146 - TD: +90 + CvA: +14 + d100: +20 == +90
Warded off!
> An Arachne priest draws a runic symbol in the air.
> An Arachne priest points both hands at you!
CS: +146 - TD: +90 + CvA: +14 + d100: +12 == +82
Warded off!
> An Arachne priest swings a short sword at you!
AS: +209 vs DS: +46 with AvD: +35 + d100 roll: +30 = +228
... and hits for 56 points of damage!
You are knocked sideways several feet by a blow to the back.
You are stunned for 3 rounds!
> The feeling of intense rage leaves you.
> An Arachne priest draws a runic symbol in the air.
> An Arachne priest points both hands at you!
CS: +146 - TD: +90 + CvA: +14 + d100: +27 == +97
Warded off!
> An Arachne priest swings a short sword at you!
AS: +209 vs DS: +44 with AvD: +35 + d100 roll: +43 = +243
... and hits for 54 points of damage!
Your left leg is mangled horribly.
You are knocked to the ground!
You are stunned for 5 rounds!
You feel a fierce poison coursing through your veins!
> An Arachne priest swings a short sword at you!
AS: +209 vs DS: -9 with AvD: +35 + d100 roll: +65 = +318
... and hits for 72 points of damage!
Quick, powerful slash to your left knee!
The buzz of thoughts in your mind subsides.
sign thought

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

The Arachne priest throws back his head and cries, "May Arachne guide me!"

> You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
> * <Merzbow's Wizard> just bit the dust!
> An Arachne priest ambles hurriedly along chanting quietly.
> An Arachne priest strolls in chanting a soft prayer to his god!
> An Arachne priest heads west.
> An Arachne priest chants aloud, "Only the blessed may serve Arachne!"
> An Arachne priest marches solemnly chanting in a low drone.
> An Arachne priest marches solemnly chanting in a low drone.
> An Arachne priest paces to and fro, pausing briefly to examine the area and then continuing his journey.
> An Arachne priest heads north.
> * Brelias just bit the dust!
> * Valdren just bit the dust!
> * Terael just bit the dust!
>
The world before you dissolves into a grainy montage of color...

You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.

Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.

After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...

You feel drained!
[Temple, Altar]
The altar is plain, and bears only onyx bowls of smouldering incense and smoking paraffin. Draped behind it is a cloth banner, appliqued with an ancient mystical pattern. A legend is embroidered along the bottom. On the far side of the room at the end of an aisle, you see two pillars.
Obvious exits: out
> You feel less drained.
> * Maerin just bit the dust!
> You feel less drained.
> * Neuustar just bit the dust!
> Neuustar just appeared on the altar, looking a tad confused.
> A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Frayser.
> Frayser sighs.
> Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
> Neuustar stands up.
> Lord Neuustar just went out.
> * Kaelowyn just bit the dust!
> Lord Frayser just went out.
> You feel less drained.
> * Oleath just bit the dust!
> * Aresan just bit the dust!
> * Dezera just bit the dust!
> * Pomic just bit the dust!
> You do not feel drained anymore.
> * Shalla just bit the dust!
> YOU HAVE BEEN IDLE TOO LONG. PLEASE RESPOND.
> Maerin just appeared on the altar, looking a tad confused.
> * Siphere just bit the dust!
> * Eilistraee just bit the dust!
>

Merzbow
08-29-2006, 10:18 PM
Just found out those bloody acolytes disarm too... knocked my runestaff out of my hands three times in a row. On a level 23 creature...

Drew
08-30-2006, 01:52 AM
Just found out those bloody acolytes disarm too... knocked my runestaff out of my hands three times in a row. On a level 23 creature...



Yep, the first 10x weapon was lost in the Spider Temple.

Atlanteax
08-30-2006, 11:05 AM
You deserved it for not logging off.

Merzbow
08-30-2006, 02:08 PM
You deserved it for not logging off.

Well, yeah, that was never under dispute. :)

Boy was I lucky it wasn't an acolyte that wandered in to pray. Would have lost my runestaff permanently (luckily it's only a 4x store-bought currently but still would have been pissed).

Celexei
08-31-2006, 09:38 AM
Not that this ever happened, but I just was sitting thinking this morning, if something really really could suck, what would it be? And here's how I imagined it to play out. Good thing nothin like that can happen...right?


>spellup list
You are currently spelling up, and still need to cast the following spells:

Cast Spell 617 11 times for 2h 45:00.

>sign of thought
Your hypnotic gesture makes your mind receptive to the thoughts of others. You feel their distant, comforting presence.
>sign of thought
>sign of thought
Your hypnotic gesture makes your mind receptive to the thoughts of others. You feel their distant, comforting presence.
>
Your hypnotic gesture makes your mind receptive to the thoughts of others. You feel their distant, comforting presence.
>sign of thought
Your hypnotic gesture makes your mind receptive to the thoughts of others. You feel their distant, comforting presence.
>hid
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>wrack
You shudder as your life force is torn and reshaped!

The last of your life force is drained from you and you die!
You feel your extra strength departing.
The deep blue glow leaves you.
You feel the aura of confidence leave you.
The air about you stops shimmering.
The light blue glow leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You are no longer moving silently.
You feel the inner strength leave you.
The brilliant luminescence fades from around you.
You no longer feel so dextrous.
You return to normal color.
You become solid again.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

DEAD>
The Elanywn disk disintegrates, dropping everything on the ground.
DEAD>
You have the mana required to continue your spellup.
Sending INCANT 617 to the game.

The world before you dissolves into a grainy montage of color...

You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.

Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.

After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...

You feel drained!
[Temple, Altar of Lorminstra]
An ethereal light shines down through several stained glass windows, illuminating a black marble altar. Simple tapestries line the stone walls, and simple wooden benches line solemnly before the altar. An old dwarven woman kneels before the altar, praying softly under her breath, while silent acolytes wander quietly about, lighting candles and incense. You also see a black marble arch.
Obvious exits: none

Asha
08-31-2006, 10:13 AM
Things like that DO happen if you don't pay attention.
I had a volner BITCH run past me while I wracked in the middle of a hunt.
Was totally fried but the punishment stripped my spells and lifeforce all at once and without giving me time to recover like usual.

It was..

>sign wrack
Bitch volner arrived.
You shudder as your lifeforce is torn and reshaped.
OMG PUNISHMENT MESSAGE!!
>
Bitch volner goes west.
>
<<< A moment passes then...>>>

>stare
You stare off ino the distance.


The last of your life force is drained from you and you die!
You feel your extra strength departing.
The deep blue glow leaves you.
You feel the aura of confidence leave you.
The air about you stops shimmering.
The light blue glow leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You are no longer moving silently.
You feel the inner strength leave you.
The brilliant luminescence fades from around you.
You no longer feel so dextrous.
You return to normal color.
You become solid again.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

DEAD>

The world before you dissolves into a grainy montage of color...

You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.

Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.

After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...

You feel drained!
[Temple, Altar of Lorminstra]
An ethereal light shines down through several stained glass windows, illuminating a black marble altar. Simple tapestries line the stone walls, and simple wooden benches line solemnly before the altar. An old dwarven woman kneels before the altar, praying softly under her breath, while silent acolytes wander quietly about, lighting candles and incense. You also see a black marble arch.
Obvious exits: none

Celexei
08-31-2006, 11:07 AM
Gotta love Teras' steam!

You're now aiming at the left leg of your target when using a ranged weapon, or while ambushing.
H>amb
You leap from hiding to attack!
You swing a claw-pommeled zorchar kris at a fire giant!
AS: +279 vs DS: +135 with AvD: +13 + d100 roll: +7 = +164
... and hit for 17 points of damage!
Torn muscle in the fire giant's left leg!
You swing a pitted rolaren dagger at a fire giant!
AS: +279 vs DS: +121 with AvD: -2 + d100 roll: +66 = +222
... and hit for 20 points of damage!
Minor puncture to the left leg.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
R>
The near suffocating heat and humidity is suddenly drawn out of the area, leaving an eerie stillness to the surrounding enviroment. In the distance the sound of rushing air grows loud until finally, an impenetrable wall of steam moves through the area.
A fire giant is buffeted by the roiling cloud of steam and is knocked to the ground.
The fire giant glows a ruddy orange as the superheated steam washes over him!
You are buffeted by the roiling cloud of steam, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 18 sec.
Roundtime changed to 12 seconds.
... 65 points of damage!
Superheated steam boils internal organs! Your heart is boiled.. not broken.
The deep blue glow leaves you.
Your SIGN OF DEFENDING is no longer effective.
The light blue glow leaves you.
Your SIGN OF SWORDS is no longer effective.
You feel the aura of confidence leave you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF WARDING is no longer effective.
The silvery luminescence fades from around you.
You no longer feel so dextrous.
The powerful look leaves you.
The bright luminescence fades from around you.
The air about you stops shimmering.
You feel the inner strength leave you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You are no longer moving silently.
You return to normal color.
You feel your extra strength departing.
Your SIGN OF SMITING is no longer effective.
The brilliant luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
DEAD>hid
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
The Elanywn disk disintegrates, dropping everything on the ground.
DEAD>'what the?
You ask, "What the?"

zhelas
08-31-2006, 11:12 AM
Rough couple of days I see :grin:

Celexei
08-31-2006, 11:15 AM
nah just rough hour!

Merzbow
08-31-2006, 02:00 PM
Things like that DO happen if you don't pay attention.
I had a volner BITCH run past me while I wracked in the middle of a hunt.
Was totally fried but the punishment stripped my spells and lifeforce all at once and without giving me time to recover like usual.


Wait... so you timed it so that you would recover enough SPs after the wrack but before your signs dropped that you wouldn't die? Isn't that cutting it close anyway?

Asha
08-31-2006, 02:25 PM
I hunt with 3 spirit signs running. Some mad shit happened where I had to wrack more than I usually did, more mana and all..
I had 8 spirit when I wracked right when Voln girl zoomed past.
All signs insta dropped, instant decay.

Usually by the time I finish a hunt I have at least three spirit and 10 mins before the signs drop.

Celephais
08-31-2006, 03:15 PM
Wait... so you timed it so that you would recover enough SPs after the wrack but before your signs dropped that you wouldn't die? Isn't that cutting it close anyway?

Signs last 16:40-17:25 at cap, worst case scenario you're looking at 2:30 between pulses, but it averages 2m, so at worst like 6 pulses, generally plenty enough time.

Merzbow
08-31-2006, 05:11 PM
Pulses vary in length from 2 minutes? Never knew that.

Celephais
08-31-2006, 05:29 PM
Pulses vary in length from 2 minutes? Never knew that.

Pulses can be from 92 seconds to 152 seconds appart, in intervals of 4 seconds.

Anebriated
08-31-2006, 06:41 PM
Everything was going my way and then it just went to hell...


>att mast
As you attack, your crude vultite lance seems to tug at your hand, as if subtly guiding your strike!
You thrust with a haon-handled crude vultite lance at a ghoul master!
AS: +192 vs DS: +53 with AvD: +49 + d100 roll: +12 = +200
... and hit for 55 points of damage!
Well aimed shot, punctures upper arm!
You hear a sound like a weeping child as a white glow separates itself from the ghoul master's body as it rises, disappearing into the heavens.
The ghoul master falls to the ground motionless.
Roundtime: 8 sec.
>
A ghoul master writhes on the ground, laughing softly under its pain.
>
The master moans evilly!
An ancient ghoul master swings a blackened battle axe at you!
AS: +137 vs DS: +145 with AvD: +37 + d100 roll: +94 = +123
... and hits for 14 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
>loot
...wait 1 seconds.
>
A chill, clammy wind whips by, and in a flash of sulfurous vapor, a ghoul master appears!
>loot
You search the ghoul master.
It had a wooden shield, a metal aventail, some double chain.
It carried a sturdy modwir trunk on it!
A ghoul master turns to dust.
>att mast
You thrust with a haon-handled crude vultite lance at a ghoul master!
The ghoul master barely manages to block the attack with its shield!
Roundtime: 8 sec.
>
A ghoul master pounds at you with its fist!
You evade the attack by a hair!
>
A ghoul master writhes on the ground, laughing softly under its pain.
>
An ancient ghoul master chants an evil incantation!.
>att mast
You thrust with a haon-handled crude vultite lance at a ghoul master!
AS: +192 vs DS: +66 with AvD: +49 + d100 roll: +5 = +180
... and hit for 46 points of damage!
Large gash to the left arm, several muscles torn.
Roundtime: 8 sec.
>
A ghoul master mutters a chant!
>
A ghoul master writhes on the ground, laughing softly under its pain.
>l
>
An ancient ghoul master gestures at you!
The ancient ghoul master's armor prevents the spell from working.
>
An ancient ghoul master just arrived.
>
[Top of Mound, Depression]
A saucer-shaped depression here encroaches into the summit of the burial mound. Dark, rich earth forms a concave hollow, as though the wrathful fist of some angered deity had just left its mark of utter contempt upon the land. You also see an ancient ghoul master, a sturdy modwir trunk, some double chain, a metal aventail, a wooden shield, a ghoul master, some double chain, a metal aventail, a wooden shield, an ancient ghoul master, a scratched gold box, some double chain, a metal aventail, a wooden shield, a ghoul master that is lying down, some double chain, a metal aventail, a wooden shield, some double chain, a metal aventail, a wooden shield, some double chain, a metal aventail, a wooden shield, some double chain, a metal aventail, a wooden shield, some double chain, a metal aventail, a wooden shield, some double chain, a metal aventail, a wooden shield and a crumbling path.
Obvious paths: up
>
Mahosukai just arrived.
>
Mahosukai just went down a crumbling path.
>
A ghoul master gestures at you!
The ghoul master's armor prevents the spell from working.
>att mast
A ghoul master writhes on the ground, laughing softly under its pain.
>
You thrust with a haon-handled crude vultite lance at an ancient ghoul master!
AS: +192 vs DS: +108 with AvD: +32 + d100 roll: +36 = +152
... and hit for 19 points of damage!
Strike to left hand breaks a fingernail!
Roundtime: 8 sec.
>
An ancient ghoul master chants an evil incantation!
>
An ancient ghoul master gestures at you!
CS: +127 - TD: +94 + CvA: +2 + d100: +73 == +108
Warding failed!
An ancient ghoul master glares malevolently at you.
You feel a threatening dark force very close to you.
>att mast
A ghoul master pounds at you with its fist!
AS: +127 vs DS: +153 with AvD: +40 + d100 roll: +30 = +44
A clean miss.
>
A ghoul master writhes on the ground, laughing softly under its pain.
>
You thrust with a haon-handled crude vultite lance at an ancient ghoul master!
AS: +192 vs DS: +33 with AvD: +32 + d100 roll: +14 = +205
... and hit for 40 points of damage!
Jarring blow to the ancient ghoul master's back.
Roundtime: 8 sec.
>

A dark force tears at your body!
CS: +127 - TD: +32 + CvA: +2 + d100: +20 == +117
Warding failed!
You are engulfed in an eerie, dark haze!
You flinch in pain!
... 67 points of damage!
Wicked slash slices open your chest!
Heart and lungs pureed!
Sickening!
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The deep blue glow leaves you.
A faint silvery glow fades from around you.
The light blue glow leaves you.
The powerful look leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

Kenn
08-31-2006, 09:20 PM
I remember that crap... Eidolons did it too. As soon as I was hit by it, I'd just fog away.

Celexei
08-31-2006, 09:31 PM
Yeah Run...run as far and fast as ya can from there, you'll ward it fine, don't ever stick around!

Asha
08-31-2006, 09:34 PM
Run + stance off + pray.. You'll usually get it.

Celexei
09-02-2006, 06:49 AM
What REALLY sux!


DEAD>
Durfin removes a gold-inlaid obsidian flask from in his infantry backpack.
DEAD>
An ash hag bursts into flame leaving nothing behind but a cloud of ash that wafts northeast.
DEAD>
The world before you dissolves into a grainy montage of color...

You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.

Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.

After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...

You feel drained!

Drew
09-02-2006, 04:43 PM
Run + stance off + pray.. You'll usually get it.

If you can get out of the actual area they are in you'll have a much better chance of warding it along with stance offensive.

Asha
09-02-2006, 05:02 PM
Yeah, hence run.
But pray is also important. :)

Anebriated
09-02-2006, 06:11 PM
Really? Thats good information to know.

GS4-D
09-05-2006, 04:47 PM
Lame... I guess this is the negative part of holding a lot of saturated exp in your head. I had I'd say 5k or so, probably more but I don't want to feel any worse.

>n
You gather the remaining 515 coins.
>
[Old Ta'Faendryl, Market Road]
You notice an Ithzir scout, an Ithzir adept, a polished steel shield, a spiral-hafted handaxe, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: north, east, south, west
>
Neimanz just arrived.
>
An Ithzir adept spreads his arms wide, then claps his hands together sharply, releasing a wave of crackling motes into the air!
>e
Neimanz leaps to the side as he tries to avoid the effulgent volley!
A flickering ball of electricity passes harmlessly by Neimanz!

You leap to the side as you try to avoid the effulgent volley!
The electrical charge is drawn to your spiked chain hauberk!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap your neck.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The dull golden nimbus fades from around you.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
The powerful look leaves you.
The dim aura fades from around you.
A faint silvery glow fades from around you.
You feel your extra strength departing.
The silvery luminescence fades from around you.
The misty halo fades from you.
You return to normal color.
The air about you stops shimmering.
The very powerful look leaves you.
The white light leaves you.
The bright luminescence fades from around you.
The deep blue glow leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You become solid again.
The brilliant luminescence fades from around you.
You notice your blood flow go back to normal.
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

DEAD>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>e
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
An Ithzir scout swings a twisted crystal-tipped staff at Neimanz!
By amazing chance, Neimanz evades the attack!
DEAD>
Vrannar just arrived.
DEAD>
Vrannar just went south.
DEAD>
A greater construct stomps in.
DEAD>'lovely
Vrannar just arrived.
DEAD>
You say, "Lovely."

Asha
09-05-2006, 04:54 PM
Don't fuck with the empath.
You need that on a badge or something.

Asha
09-07-2006, 06:27 AM
A huffy volcano spirit hurriedly flits out of sight.
>
[Old Ta'Faendryl, Southeast]
You notice the Sallay disk, a huffy volcano spirit (flying), a gleaming steel longsword, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Also here: the body of Corky (prone), Sallay
Obvious paths: northeast, southwest, west
>
You ask, "Got her?"
>
The wall of force disappears from around Sallay.
>
Sallay loses her focused look.
>
Sallay says, "I dunno where I yam."
>
You join Sallay.
>
Sallay grins.
>
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 18 sec.
Sallay hesitates, her eyes wide with fear!
>
...wait 18 seconds.
>
You feel at full magical power again.
>A war griffin swoops down from high overhead!
A war griffin tries to bite Sallay!
AS: +435 vs DS: +349 with AvD: +32 + d100 roll: +27 = +145
... and hits for 22 points of damage!
Quick slash catches Sallay's cheek!
Dimples are always nice.
>
You say, "I'll get ya out."
>
[Old Ta'Faendryl, Southeast]
You notice a war griffin (flying), the Sallay disk, a huffy volcano spirit (flying), a gleaming steel longsword, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Also here: the body of Corky (prone), Sallay
Obvious paths: northeast, southwest, west
>
High Lord Karlstar's group just arrived.
>
Bllkhawk deeply says, "Good now."
>
The dull golden nimbus fades from around you.
>
A dusky baza glides into view.
>
The tingling sensation and sense of security leaves Karlstar.
>
The ghostly voice of Corky says, "Heya Shimm."
>
Karlstar says, "Wrong way."
>
A war griffin rakes at Sallay with a razor-sharp claw!
AS: +445 vs DS: +347 with AvD: +35 + d100 roll: +18 = +151
... and hits for 13 points of damage!
Jarring blow to Sallay's back.
A war griffin rakes at Sallay with a razor-sharp claw!
AS: +445 vs DS: +347 with AvD: +35 + d100 roll: +1 = +134
... and hits for 12 points of damage!
Blow leaves an imprint on Sallay's chest!
>
You nod.
>
Karlstar makes a quick gesture while calling upon the powers of the elements...
>
Karlstar gestures.
His body is surrounded by a dim dancing aura.
>
Sallay begins to look better as the cuts on her back close and the bruises fade.
>
Sallay designates you as the new leader of the group.
>
>Karlstar intones a phrase of elemental power while raising his hands...
Karlstar gestures at a war griffin.
Karlstar hurls a powerful lightning bolt at a war griffin!
AS: +424 vs DS: +314 with AvD: +39 + d100 roll: +86 = +235
... and hits for 81 points of damage!
Nasty shock to left leg stiffens joints. Nice and painful.

>
[Old Ta'Faendryl, Southeast]
You notice the Bllkhawk disk, the blue Karlstar disk, a dusky baza (flying), a war griffin (flying), the Sallay disk, a huffy volcano spirit (flying), a gleaming steel longsword, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Also here: Bllkhawk, High Lord Karlstar, the body of Corky (prone), Sallay
Obvious paths: northeast, southwest, west
>
Sallay gestures while calling upon the lesser spirits for aid...
>
Sallay gestures.
A wall of force surrounds Sallay.
>
A war griffin rakes at Sallay with a razor-sharp claw!
AS: +445 vs DS: +447 with AvD: +35 + d100 roll: +9 = +42
A clean miss.
A war griffin rakes at Sallay with a razor-sharp claw!
AS: +445 vs DS: +447 with AvD: +35 + d100 roll: +92 = +125
... and hits for 5 points of damage!
Tap to the arm pricks some interest but not much else.
>
You are now in an offensive stance.
>
You nock a blood red arrow in your recurve bow.
You fire your recurve bow at a war griffin but the shot flies wide of the target!
The arrow streaks off into the distance!
Roundtime: 3 sec.
>
Bllkhawk gestures while calling upon the lesser spirits for aid...
Bllkhawk gestures.
An invisible force guides Bllkhawk.
>
Karlstar's hands glow with power as he summons elemental energy to his command...
Karlstar gestures at a war griffin.
Karlstar hurls a roaring ball of fire at a war griffin!
AS: +450 vs DS: +265 with AvD: +44 + d100 roll: +31 = +260
... and hits for 68 points of damage!
Flames incinerate left leg to the bone. Not a pleasant sight.
The war griffin screeches loudly in agony!
The war griffin is knocked to the ground!
The roaring ball of fire strikes a war griffin, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Minor burns to abdomen. Looks painful.
>
>You remove an arrow from in your back quiver.
>
You are now in an offensive stance.
>
You nock an arrow in your recurve bow.
You fire an arrow at a war griffin!
AS: +486 vs DS: +147 with AvD: +24 + d100 roll: +5 = +368
... and hit for 104 points of damage!
Well aimed strike shatters bone in right arm!
** As you hit, your arrow flares with a burst of fire! **
... 20 points of damage!
Minor burns to left arm. That hurts a bit.
The scintillating red light surrounding the arrow fades away.
The arrow sticks in a war griffin's right arm!
Roundtime: 3 sec.
>
Sallay removes a razor-sharp ora skinning knife from in her tooled wrist sheath.
>
Bllkhawk swings a scarred black rolaren longsword at a war griffin!
AS: +580 vs DS: +143 with AvD: +37 + d100 roll: +85 = +559
... and hits for 153 points of damage!
Gruesome, slashing blow to the side of the war griffin's head!
Skull split open! Brain (and life) vanishes in a fine mist.
The war griffin writhes in agony, its wings flapping fruitlessly as it dies.
The guiding force leaves Bllkhawk.
>
Karlstar's hands glow with power as he summons elemental energy to his command...
>l
[Old Ta'Faendryl, Southeast]
You notice the Bllkhawk disk, the blue Karlstar disk, a dusky baza (flying), a war griffin (dead), the Sallay disk, a huffy volcano spirit (flying), a gleaming steel longsword, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Also here: Bllkhawk, High Lord Karlstar, the body of Corky (prone), Sallay
Obvious paths: northeast, southwest, west
>
Sallay failed to skin a war griffin properly. The griffin talon is ruined.
>
You are now automatically attempting to drag Corky when you move.
>
With the help of Sallay, you grab Corky's body and drag it southwest with you...

[Old Ta'Faendryl, Southeast]
You notice a greater construct.
Also here: the body of Corky (prone)
Obvious paths: northeast, southwest
Sallay followed.
Roundtime: 4 sec.
>
Sallay begins to look a little better.
>
A greater construct swings a massive arm at you!
By amazing chance, you evade the attack!
>
A huffy volcano spirit floats in, following Sallay.
>
A greater construct reaches over and grasps Corky by the neck preventing her from being dragged anywhere.
>
Sallay traces a sign while petitioning the spirits for cognition...
>
You hiss.
>
>
Sallay gestures.
A sense of peace and calm settles over the area.
>
You remove an arrow from in your back quiver.
>
You notice Bllkhawk moving stealthily into the area.
>
A dusky baza glides into view.
>
High Lord Karlstar just arrived.
>
Sallay says, "He'll leave."
>
[Old Ta'Faendryl, Southeast]
You notice the Bllkhawk disk, the blue Karlstar disk, a dusky baza (flying), the Sallay disk, a huffy volcano spirit (flying) and a greater construct.
Also here: High Lord Karlstar, Bllkhawk, Sallay, the body of Corky (prone)
Obvious paths: northeast, southwest
>
A greater construct stomps northeast.
>
Sallay nods.
>
Sallay begins to look better as the cuts on her chest close and the bruises fade.
>
Sallay prepares to lend her strength to the task of dragging Corky.
>
Karlstar says, "I'll be back."
>
You nod.
>l
[Old Ta'Faendryl, Southeast]
You notice the Bllkhawk disk, the blue Karlstar disk, a dusky baza (flying), the Sallay disk and a huffy volcano spirit (flying).
Also here: High Lord Karlstar, Bllkhawk, Sallay, the body of Corky (prone)
Obvious paths: northeast, southwest
>
High Lord Karlstar just went southwest.
>
But you don't have a free hand!
>
The wall of force disappears from around you.
>
Sallay put a razor-sharp ora skinning knife in her tooled wrist sheath.
>
You see nothing identical enough to the arrow to bundle with it.
>
You put an arrow in your back quiver.
>
You may only gather an item that is on the ground or in your hands.
>
Sallay grabs Corky's body and drags it southwest.
>
[Old Ta'Faendryl, Southeast]
You notice an Ithzir scout, a corroded brass strongbox, a sturdy mithril chest and a gleaming steel broadsword.
Also here: the body of Corky (prone), Sallay
Obvious paths: northeast, west
>
An Ithzir scout swings a gleaming steel broadsword at you!
You barely dodge the attack!
>
[Old Ta'Faendryl, South]
You notice a greater construct, an Ithzir seer, a greater construct, a twisted crystal-tipped staff, a heavy star-flanged mace, a gleaming steel broadsword, a deep red carbuncle, a curved silvery blade, a gleaming steel broadsword and a twisted crystal-tipped staff.
Obvious paths: east, west
>
[Old Ta'Faendryl, East Market]
You notice a war griffin (flying), a greater construct, a greater construct, a greater construct, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: north, east, west
>
Small trails of golden fire race up and down a greater construct's skin.
>
A greater construct swings a massive arm at you!
AS: +451 vs DS: +650 with AvD: +42 + d100 roll: +90 = -67
A clean miss.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +650 with AvD: +42 + d100 roll: +64 = -101
A clean miss.
>
A greater construct raises its massive foot and attempts to smash you!
You move at the last moment to evade the attack!
>
[Old Ta'Faendryl, South]
You notice a greater construct, an Ithzir seer, a greater construct, a twisted crystal-tipped staff, a heavy star-flanged mace, a gleaming steel broadsword, a deep red carbuncle, a curved silvery blade, a gleaming steel broadsword and a twisted crystal-tipped staff.
Obvious paths: east, west
>
[Old Ta'Faendryl, Southeast]
You notice the Sallay disk, a huffy volcano spirit (flying), an Ithzir scout, a corroded brass strongbox, a sturdy mithril chest and a gleaming steel broadsword.
Also here: the body of Corky (prone), Sallay
Obvious paths: northeast, west
>
You hear very soft footsteps.
>
An Ithzir adept suddenly appears out of nowhere!
>
An Ithzir scout swings a gleaming steel broadsword at Sallay!
AS: +412 vs DS: +447 with AvD: +33 + d100 roll: +23 = +21
A clean miss.
>
You are now automatically attempting to drag Corky when you move.
>
Sallay begins to look a little better.
>
A dusky baza glides into view.
>
Sallay grabs Corky's body and drags it west.
>
A huffy volcano spirit hurriedly flits out of sight.
>
[Old Ta'Faendryl, South]
You notice the Sallay disk, a huffy volcano spirit (flying), an Ithzir adept, a greater construct, an Ithzir seer, a greater construct, a twisted crystal-tipped staff, a heavy star-flanged mace, a gleaming steel broadsword, a deep red carbuncle, a curved silvery blade, a gleaming steel broadsword and a twisted crystal-tipped staff.
Also here: the body of Corky (prone), Sallay
Obvious paths: east, west
>
You reach down and hold onto Corky's lifeless body.
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
A greater construct reaches over and grasps Corky by the neck preventing her from being dragged anywhere.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
You reach out and hold Sallay's hand.
>
You hear very soft footsteps.
>
A greater construct swings a massive arm at Sallay!
AS: +443 vs DS: +455 with AvD: +42 + d100 roll: +60 = +90
A clean miss.
>
You are now automatically attempting to drag Corky when you move.
>l
An Ithzir adept thrusts both palms toward Bllkhawk!
CS: +402 - TD: +356 + CvA: +2 + d100: +86 - -5 == +139
Warding failed!
An Ithzir adept blasts Bllkhawk for 18 points of damage.
... 25 points of damage!
Strong blow to chest!
He is stunned!
>
An Ithzir scout makes no sound as she slips in.
>
A greater construct stomps in.
>
[Old Ta'Faendryl, South]
You notice a greater construct, an Ithzir scout, the Bllkhawk disk, the Sallay disk, a huffy volcano spirit (flying), an Ithzir adept, a greater construct, an Ithzir seer, a greater construct, a twisted crystal-tipped staff, a heavy star-flanged mace, a gleaming steel broadsword, a deep red carbuncle, a curved silvery blade, a gleaming steel broadsword and a twisted crystal-tipped staff.
Also here: a stunned Bllkhawk, the body of Corky (prone), Sallay
Obvious paths: east, west
>
An Ithzir seer suddenly opens her eyes and stares directly at Sallay!
CS: +411 - TD: +400 + CvA: +12 + d100: +52 == +75
Warded off!
>
A greater construct swings a massive arm at Sallay!
AS: +443 vs DS: +455 with AvD: +42 + d100 roll: +71 = +101
... and hits for 1 point of damage!
Blow nicks Sallay's left hand.
>
A dusky baza glides into view.
>
Sallay traces a sign while petitioning the spirits for cognition...
>
Sallay gestures.
A sense of peace and calm settles over the area.
>
An Ithzir adept walks west, her eyes narrowed in thought.
>
You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
Your spell is ready.
>
You gesture at Bllkhawk.
The glazed look leaves Bllkhawk.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
An Ithzir scout makes no sound as she slips west.
>l
[Old Ta'Faendryl, South]
You notice a dusky baza (flying), a greater construct, the Bllkhawk disk, the Sallay disk, a huffy volcano spirit (flying), a greater construct, an Ithzir seer, a greater construct, a twisted crystal-tipped staff, a heavy star-flanged mace, a gleaming steel broadsword, a deep red carbuncle, a curved silvery blade, a gleaming steel broadsword and a twisted crystal-tipped staff.
Also here: Bllkhawk, the body of Corky (prone), Sallay
Obvious paths: east, west
>
Sallay begins to look better as the bruises around her head fade.
>
A hoarse rumbling comes from a greater construct as it heads east.
>
Bllkhawk nods.
>l
[Old Ta'Faendryl, South]
You notice a dusky baza (flying), a greater construct, the Bllkhawk disk, the Sallay disk, a huffy volcano spirit (flying), a greater construct, an Ithzir seer, a twisted crystal-tipped staff, a heavy star-flanged mace, a gleaming steel broadsword, a deep red carbuncle, a curved silvery blade, a gleaming steel broadsword and a twisted crystal-tipped staff.
Also here: Bllkhawk, the body of Corky (prone), Sallay
Obvious paths: east, west
>
Sallay meditates over Bllkhawk.
Sallay takes Bllkhawk's chest damage.
>
A greater construct stomps west.
>
Sallay meditates over Bllkhawk.
Sallay takes all of Bllkhawk's blood loss.
>
High Lord Karlstar just arrived.
>
The ghostly voice of Corky says, "Thank you ."
>
The sense of peace and security passes away from the area.
>
A greater construct swings a massive arm at Karlstar!
AS: +451 vs DS: +604 with AvD: +44 + d100 roll: +61 = -48
A clean miss.
>
Karlstar traces a series of glowing runes while chanting an arcane phrase...
>
Sallay murmurs a simple, mystical chant...
>l
You feel at full magical power again.
>
An Ithzir adept walks in, her eyes narrowed in thought.
>
An Ithzir seer seems to speak without even opening her mouth, saying, "Jalorok itona?"
The Ithzir adept grins and nods.
An Ithzir seer closes her eyes and bows her head slightly.
>
Sallay gestures.
Sallay's chest looks better.
>
[Old Ta'Faendryl, South]
You notice an Ithzir adept, the blue Karlstar disk, a dusky baza (flying), a greater construct, the Bllkhawk disk, the Sallay disk, a huffy volcano spirit (flying), an Ithzir seer, a twisted crystal-tipped staff, a heavy star-flanged mace, a gleaming steel broadsword, a deep red carbuncle, a curved silvery blade, a gleaming steel broadsword and a twisted crystal-tipped staff.
Also here: High Lord Karlstar, Bllkhawk, the body of Corky (prone), Sallay
Obvious paths: east, west
>
Karlstar gestures.
A swirling grey-blue mist slowly fills the area. It begins to spin faster and faster, congealing into a large upright disk. The mist slows its spinning and within the swirling vapors you can make out an opening.
>
You ask, "Sanct?"
>
An Ithzir seer suddenly opens her eyes and stares directly at Sallay!
A pale, flickering nimbus coalesces around Sallay, then vanishes in a brilliant flash!
The deep blue glow leaves Sallay.
The light blue glow leaves Sallay.
The powerful look leaves Sallay.
The wall of force disappears from around Sallay.
Sallay loses an aura of resolve.
The dim aura fades from around Sallay.
>
A greater construct stomps in.
>
A greater construct swings a massive arm at you!
AS: +451 vs DS: +612 with AvD: +42 + d100 roll: +96 = -23
A clean miss.
>
A greater construct stomps in.
>
You remove an arrow from in your back quiver.
>
You are now in an offensive stance.
>
You nock an arrow in your recurve bow.
You fire an arrow at an Ithzir seer!
AS: +486 vs DS: +216 with AvD: +34 + d100 roll: +24 = +328
... and hit for 98 points of damage!
Shot destroys eye and the brain behind it!
The Ithzir seer falls to the ground in a crumpled heap.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
An Ithzir seer seems to lose an aura of confidence.
The scintillating red light surrounding the arrow fades some.
The arrow sticks in an Ithzir seer's left eye!
Roundtime: 3 sec.
>
Sallay begins to look a little better.
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
Bllkhawk steps into the swirling mist.
>
You search the Ithzir seer.
She had an arrow, a twisted crystal-tipped staff.
You discard the seer's remaining useless equipment.
She had 206 silvers on her.
You gather the remaining 206 coins.
She had nothing else of value.
An Ithzir seer's body shimmers slightly, then fades from view like a dissipating phantom.
>
You are now in a defensive stance.
>You remove a single arrow from a bundle of arrows.
>l
[Old Ta'Faendryl, South]
You notice a twisted crystal-tipped staff, an arrow, a greater construct, a greater construct, a swirling mist, an Ithzir adept, the blue Karlstar disk, a dusky baza (flying), a greater construct, the Sallay disk, a huffy volcano spirit (flying), a twisted crystal-tipped staff, a heavy star-flanged mace, a gleaming steel broadsword, a deep red carbuncle, a curved silvery blade, a gleaming steel broadsword and a twisted crystal-tipped staff.
Also here: High Lord Karlstar, the body of Corky (prone), Sallay
Obvious paths: east, west
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a freezing ball of pure cold at you!
AS: +379 vs DS: +495 with AvD: +52 + d100 roll: +25 = -39
A clean miss.
>
A greater construct raises its massive foot and attempts to smash Sallay!
AS: +443 vs DS: +317 with AvD: +42 + d100 roll: +27 = +195
... and hits for 46 points of damage!
Respectable shot to the back.
She is stunned!
>
A greater construct raises its massive foot and attempts to smash you!
AS: +451 vs DS: +650 with AvD: +42 + d100 roll: +55 = -102
A clean miss.
>
A dusky baza flaps his wings once and soars out of sight.
>
A small whirlwind races through the area.
>
A greater construct raises its massive foot and attempts to smash Sallay!
AS: +443 vs DS: +270 with AvD: +42 + d100 roll: +72 = +287
... and hits for 81 points of damage!
Right leg mangled horribly.
She is knocked to the ground!
>
A greater construct stomps in.
>
The ghostly voice of Corky says, "Oh boy."
>
[Old Ta'Faendryl, South]
You notice a greater construct, a twisted crystal-tipped staff, an arrow, a greater construct, a greater construct, a swirling mist, an Ithzir adept, the blue Karlstar disk, a greater construct, the Sallay disk, a huffy volcano spirit (flying), a twisted crystal-tipped staff, a deep red carbuncle and a twisted crystal-tipped staff.
Also here: High Lord Karlstar, the body of Corky (prone), a stunned Sallay (prone)
Obvious paths: east, west
>
Swirls of golden circles chase each other as the golden aura surrounding a greater construct flickers.
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
Karlstar drops a curved silvery blade.
>
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at a greater construct.
The shimmering gold aura surrounding the greater construct flickers momentarily.
Roundtime: 3 sec.
Cast Roundtime 3 Seconds.
>
Karlstar removes an oaken wand from in his stormy grey greatcloak.
>l
An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +462 + CvA: +12 + d100: +13 - -5 == -30
Warded off!
An Ithzir adept's cast misses you. Nothing more happens.
>
A greater construct raises its massive foot and attempts to smash Sallay!
AS: +451 vs DS: +210 with AvD: +42 + d100 roll: +16 = +299
... and hits for 105 points of damage!
Lucky shot rips through bone and muscle sending right leg flying.

* Sallay drops dead at your feet!

(spells dropping)

A satisfied rumbling comes from within the greater construct.
>
[Old Ta'Faendryl, South]
You notice a curved silvery blade, a greater construct, a twisted crystal-tipped staff, an arrow, a greater construct, a greater construct, a swirling mist, an Ithzir adept, the blue Karlstar disk, a greater construct, the Sallay disk, a huffy volcano spirit (flying), a twisted crystal-tipped staff, a deep red carbuncle and a twisted crystal-tipped staff.
Also here: High Lord Karlstar, the body of Corky (prone), the body of Sallay (prone)
Obvious paths: east, west
>
The ghostly voice of Corky says, "Sallay."
>
Karlstar waves an oaken wand at Sallay.
Nothing happens.
>
A huffy volcano spirit dives straight towards Sallay, the lava occupying its translucent veins turning a brilliantly bubbling red before it passes through her body.
>
A greater construct swings a massive arm at you!
By amazing chance, you evade the attack!
>
>The Sallay disk disintegrates, dropping everything on the ground.
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +581 with AvD: +42 + d100 roll: +36 = -60
A clean miss.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +543 with AvD: +42 + d100 roll: +26 = -32
A clean miss.
>
You are now in an offensive stance.
>
Karlstar put an oaken wand in his stormy grey greatcloak.
>
High Lord Karlstar just went east.
>
You nock an arrow in your recurve bow.
You fire an arrow at a greater construct!
With no room to spare, the greater construct blocks the missile with its grey shield!
The arrow flies off to the west!
Roundtime: 3 sec.
>l
[Old Ta'Faendryl, South]
You notice a corroded gold trunk, an engraved haon strongbox, a curved silvery blade, a greater construct, a twisted crystal-tipped staff, an arrow, a greater construct, a greater construct, a swirling mist, an Ithzir adept, the blue Karlstar disk, a greater construct, a huffy volcano spirit (flying), a twisted crystal-tipped staff, a deep red carbuncle and a twisted crystal-tipped staff.
Also here: the body of Corky (prone), the body of Sallay (prone)
Obvious paths: east, west
>
A hollow, resonating growl echoes from the spirit of Corky.
>
The ghostly voice of Sallay says, "Uh huh I was stunned."
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept unleashes a bolt of churning air at you!
AS: +379 vs DS: +415 with AvD: +41 + d100 roll: +99 = +104
... and hits for 2 points of damage!
Slight push to your face.
Strong breeze passing by?
>
You are now in a defensive stance.
>You remove a single arrow from a bundle of arrows.
>
A huffy volcano spirit flits out of the room quickly.
A huffy volcano spirit zooms into the area and flits past you. As it does, a trailing stream of languidly hanging lava begins forming into a name next to the spirit. The spirit spells out the name, "Sallay".
>
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at a greater construct.
The shimmering gold aura surrounding the greater construct flickers momentarily.
Roundtime: 3 sec.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
[Old Ta'Faendryl, South]
You notice a corroded gold trunk, an engraved haon strongbox, a curved silvery blade, a greater construct, a twisted crystal-tipped staff, an arrow, a greater construct, a greater construct, a swirling mist, an Ithzir adept, a greater construct, a twisted crystal-tipped staff, a deep red carbuncle and a twisted crystal-tipped staff.
Also here: the body of Corky (prone), the body of Sallay (prone)
Obvious paths: east, west
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +543 with AvD: +42 + d100 roll: +67 = +9
A clean miss.
>
The swirling mist begins to speed up as it spirals back into the opening and fades away.
>
A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.
... 20 points of damage!
Good blow to your right leg!
You are stunned for 3 rounds!
... 25 points of damage!
Strong shot to your head messes up the brain fatally.

(spells dropping)

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
>You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
High Lord Karlstar just arrived.
>
An Ithzir adept walks west, her eyes narrowed in thought.
>
The ghostly voice of Sallay says, "Weeee."
>

The world before you dissolves into a grainy montage of color...

You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.

Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.

After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...

You feel drained!
[Cottage Garden, Niche]

GS4-D
09-07-2006, 08:48 AM
Two words..Prep 410. By incanting 410, it auto targets the construct and it won't knock it down cause it's magic shield is still up, whereas if you do it with the other way, you don't have a target and you can ewave groups of them.

Also, you got your ranged AS to be pretty much similar to a ranger/rogue. What spells you using to boost that up?

Asha
09-07-2006, 08:58 AM
117 but editing out the force. It just looks better.
AS is 411 with 6x bow and 5x arrows ( I know it's overkill for AS but I have the 6x bow for DS )
When i utterly have to snipe someone and know they're dead I can raise it to above 550.
Thanks for the 410 advice. Glaringly obvious shit like that is exactly what I miss everytime.

AestheticDeath
09-07-2006, 09:00 AM
Yeah I was wondering at the ability to get a ranged as as high as a 100 rogue... Really sucks that a sorcerer can be as proficient with a weapon. I mean good for you... but just wrong overall.

edit: Ah 411 huh... still pretty high. In regards to this... Whats the cap on AS bonus from perception and ambush?

Asha
09-07-2006, 09:03 AM
I remember stray saying he'd be impressed if I could pull off a war sorc, and it played on my mind as I hit the fixskills command and almost shit my pants that I could be messing up my character for a year.

Gan
09-08-2006, 10:09 AM
Here's an interesting one... wasnt the death of me, but the griffin death happened whilest mid-flight.

You gesture at a war griffin.
You hurl a radiant ball of energy at a war griffin!
AS: +465 vs DS: +305 with AvD: +24 + d100 roll: +93 = +277
... and hit for 118 points of damage!
Tremendous plasma discharge slices deep into the war griffin's chest!
Success! Establishing a connection with the war griffin, your awareness of its physical condition expands as your essence fuses with its own!
Cast Roundtime 3 Seconds.
>
You mentally attempt to locate your implanted essence within the war griffin...
CS: +494 - TD: +419 + CvA: +25 + d100: +70 == +170
Warding failed!
You maintain a nearly perfect connection with the war griffin, blocking all sensory impulses to self-sustaining functions!
...and cause 46 points of damage!
>stance def
A war griffin rakes at you with a razor-sharp claw!
AS: +425 vs DS: +418 with AvD: +23 + d100 roll: +96 = +126
... and hits for 5 points of damage!
Poked in the tummy.
Hehehe.
A war griffin rakes at you with a razor-sharp claw!
AS: +425 vs DS: +418 with AvD: +23 + d100 roll: +47 = +77
A clean miss.
>
Cast Round Time in effect: Setting stance to guarded.
>loo
[Old Ta'Faendryl, Asylum Square]
Shattered statues of men and women lay across the path, bits of their arms and faces strewn about in the ankle-high grass that spreads across the square. Here and there a leafy veil of vines has draped itself over one of the stone forms as if nature, in its mercy, has attempted to restore some measure of modesty and dignity to the fallen figures. You also see a crystal amulet, a twisted crystal-tipped staff, a frustrated astral spirit that is flying around, the Jaken disk and a war griffin that is flying around.
Obvious paths: northeast, southeast
>
An Ithzir janissary strides in, surveying the surroundings alertly.
>
You mentally attempt to locate your implanted essence within the war griffin...
CS: +494 - TD: +414 + CvA: +25 + d100: +37 == +142
Warding failed!
You maintain a strong connection with the war griffin, seizing its circulatory systems and hindering its sensory impulses!
...and cause 30 points of damage!
>
An Ithzir scout makes no sound as he slips in.
>
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!
Within moments you find yourself soaring over the ground far below!
>
.gem amu sat
[Press the ESCape key to abort script.]
take amu
open my sat
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
[Script]>You try, but the terrifying flight to certain death takes precedence. Accept your fate.
[Script]>
[Script aborted.]
loo
All you see is the blur of the countryside as you soar along.
>You mentally attempt to locate your implanted essence within the war griffin...
CS: +494 - TD: +411 + CvA: +25 + d100: +8 == +116
Warding failed!
You maintain a modest connection with the war griffin and find yourself able to briefly halt its circulatory functions.
...and cause 19 points of damage!
The war griffin crashes to the ground, motionless.
The empathic presence you planted within the war griffin exhausts itself.
>chat ok, here's a delimma...
You focus on transmitting your thought.
>chat a griffin picked me up and was flying
You focus on transmitting your thought.
>
You feel more refreshed.
>
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!
... 25 points of damage!
Strong blow to your abdomen!
You are stunned for 5 rounds!
Roundtime: 8 sec.
[Old Ta'Faendryl, Northeast]
The curve of the city wall provides a sheltered nook for a thick stand of berry bushes. Waxy green leaves and bright red fruit beckon hungry animals and travelers, but the vicious looking thorns growing from every stem of every bush suggest that the juicy prize will not be given freely. You also see a war griffin that appears dead.
Obvious paths: southwest, west
>
An Ithzir seer walks in, calmly surveying the surroundings.
>
Your disk arrives, following you dutifully.
>
A frustrated astral spirit floats in, following you.
>
A frustrated astral spirit fades into ethereal form and wafts away.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
The war griffin decays into a pile of feathers and fur.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
Your connection to the spirit realm falters!
The white light leaves you.
The very powerful look leaves you.
The deep blue glow leaves you.
The powerful look leaves you.

You focus on transmitting your thought.
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +423 - TD: +382 + CvA: +2 + d100: +35 - -5 == +83
Warded off!
>
Though you are stunned and reeling, you become aware of your pounding heart. With each beat, it grows louder and louder, faster and faster, but then it fades again, and you are left as dazed as you were.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.

You focus on transmitting your thought.
The wall of force disappears from around an Ithzir seer.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
Your connection to the spirit realm falters!
You lose your extra internal fortitude.
Your heart staggers briefly before slowing to a more regular speed. Dark red droplets seep out of your skin and evaporate as the influence of Troll's Blood leaves you.
The air calms down around you.
>
An Ithzir seer closes her eyes and bows her head slightly.

You focus on transmitting your thought.
213
*** TypoHelp: Converted "213" to INCANT 213.
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
You gesture.
A sense of peace and calm settles over the area.
Cast Roundtime 3 Seconds.
>An Ithzir seer walks southwest.
>1107
*** TypoHelp: Converted "1107" to INCANT 1107.
You concentrate while murmuring the simple, mystical chant for Adrenal Surge...
Your spell is ready.
You gesture.
You feel a surge of energy that carries you to your feet in a heartbeat, with no sense of effort whatsoever!
Cast Roundtime 3 Seconds.

El Burro
09-08-2006, 10:15 AM
I've have similar things happen with my warrior. If I'm berserking prior to lift off, I'll just keep beating the hell out of it every 5 seconds. Good times.

Asha
09-08-2006, 10:16 AM
Same with nightmare and torment.

Aaysia
09-08-2006, 10:23 AM
god i love it when that happens. :heart: berserk.

Celephais
09-08-2006, 02:06 PM
Nevermind's post

<Ramathorne voice>Almost made it.</Ramathorne voice>

GS4Khistian
09-09-2006, 04:39 PM
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!

Within moments you find yourself soaring over the ground far below!

Your surroundings melt away as the air around you shivers with a large flux of mana. You glimpse yourself coming to a horrible end at the hands of a war griffin before being wrenched back in time prior to your demise. The temporal shadows fade with the oddly calming feeling of deja vu.
>
You sense that your red-chested hawk cannot follow you.

The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!

... 25 points of damage!
Blow to your left eye destroys it!
You are stunned for 10 rounds!
Roundtime: 8 sec.
[Old Ta'Faendryl, Glory Road]
Two huge marble lions crouch on either side of the road, baleful gazes focused to the east where additional representations of their kind form an honor guard along a line of cracked marble pavement. To the west a pylon formed by a pair of truncated pyramids opens out onto the surrounding forest. You also see a war griffin that is flying around and a twisted crystal-tipped staff.
Obvious paths: east, west
>
Your disk arrives, following you dutifully.
>def
You are still stunned.
>
A red-chested hawk flies in.
>
A war griffin tries to bite you!
AS: +425 vs DS: +416 with AvD: +28 + d100 roll: +6 = +43
A clean miss.
>
* Cristalia just bit the dust!
>
A war griffin tries to bite you!
AS: +425 vs DS: +416 with AvD: +28 + d100 roll: +38 = +75
A clean miss.
>chat Excellent. A ten round stun.
You focus on transmitting your thought.

>A war griffin soars in.
>
A war griffin tries to bite you!
AS: +425 vs DS: +416 with AvD: +28 + d100 roll: +34 = +71
A clean miss.
>
A shrill screech pierces the air as a war griffin dives from above!
>chat Thanks alot 540.
You focus on transmitting your thought.

A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +444 vs DS: +410 with AvD: +28 + d100 roll: +12 = +74
A clean miss.
>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +439 vs DS: +406 with AvD: +27 + d100 roll: +44 = +104
A layer of shifting stone absorbs 1 points of damage!
... and hits for 1 point of damage!
Weak slash across chest!
Slightly less painful than heartburn.
A war griffin rakes at you with a razor-sharp claw!
AS: +439 vs DS: +406 with AvD: +27 + d100 roll: +6 = +66
A clean miss.
>
A war griffin tries to bite you!
AS: +425 vs DS: +406 with AvD: +28 + d100 roll: +24 = +71
A clean miss.
>

An Ithzir scout fades into view!
[Roll result: 170 (open d100: 41)]
An Ithzir scout raises his heel high, bringing it down solidly on your foot!
You howl in pain, clutching your toes!

Roundtime: 11 sec.

An Ithzir seer walks in, calmly surveying the surroundings.
>
A war griffin tries to spear you with its beak!
AS: +444 vs DS: +404 with AvD: +31 + d100 roll: +51 = +122
A layer of shifting stone absorbs 7 points of damage!
... and hits for 5 points of damage!
Stomach shot lands with a hollow *thump*.

An Ithzir scout swings a gleaming steel broadsword at you!
AS: +420 vs DS: +404 with AvD: +34 + d100 roll: +48 = +98
A clean miss.
>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
Your arms are forced down to your sides!
A red-chested hawk is buffeted by the strong wind.
The wind then subsides.
>
You are still stunned.
>def
You are still stunned.
>def
>
A war griffin tries to bite you!
AS: +429 vs DS: +408 with AvD: +28 + d100 roll: +30 = +79
A clean miss.
>
You are still stunned.
>def
An Ithzir seer closes her eyes and bows her head slightly.
>
A war griffin tries to bite you!
AS: +444 vs DS: +408 with AvD: +28 + d100 roll: +45 = +109
A layer of shifting stone absorbs 2 points of damage!
... and hits for 1 point of damage!
Light slash to your abdomen!
Barely nicked.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +420 vs DS: +408 with AvD: +34 + d100 roll: +14 = +60
A clean miss.

An Ithzir scout swings a gleaming steel broadsword at you!
AS: +420 vs DS: +408 with AvD: +34 + d100 roll: +64 = +110
A layer of shifting stone absorbs 2 points of damage!
... and hits for 1 point of damage!
Hit glances off your hip.
>
A war griffin tries to bite you!
AS: +425 vs DS: +404 with AvD: +28 + d100 roll: +19 = +68
A clean miss.
>def
You are still stunned.
>
You are still stunned.
>def
You are still stunned.
>def
>
You wiggle your toes slightly, making sure they are all there.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
An Ithzir seer hurls a roaring ball of fire at you!
AS: +460 vs DS: +379 with AvD: +48 + d100 roll: +87 = +216
A layer of shifting stone absorbs 6 points of damage!
... and hits for 40 points of damage!
Burst of flames char abdomen a crispy black.
You are stunned for 1 rounds!
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
... 20 points of damage!
Horrid burns seal right eye. Consider an eyepatch.
>
A war griffin tries to bite you!
AS: +444 vs DS: +399 with AvD: +28 + d100 roll: +79 = +152
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

A war griffin tries to bite you!
AS: +444 vs DS: +599 with AvD: +28 + d100 roll: +45 = -82
A clean miss.
>
* Trends just bit the dust!
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +406 with AvD: +34 + d100 roll: +12 = +52
A clean miss.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +420 vs DS: +399 with AvD: +34 + d100 roll: +50 = +105
A layer of shifting stone absorbs 1 points of damage!
... and hits for 1 point of damage!
Weak slash across chest!
Slightly less painful than heartburn.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +439 vs DS: +399 with AvD: +27 + d100 roll: +20 = +87
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +439 vs DS: +399 with AvD: +27 + d100 roll: +76 = +143
A layer of shifting stone absorbs 4 points of damage!
... and hits for 10 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
>
You are still stunned.
>def
You are still stunned.
>def
An Ithzir seer closes her eyes and holds her palms flat over an Ithzir scout, clearly concentrating. Suddenly the Ithzir scout's back wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!

The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
>
You are still stunned.
>def
You are still stunned.
>def
You are still stunned.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +457 vs DS: +398 with AvD: +27 + d100 roll: +15 = +101
A layer of shifting stone absorbs 1 points of damage!
... and hits for 1 point of damage!
Thumped your chest.
A war griffin rakes at you with a razor-sharp claw!
AS: +457 vs DS: +398 with AvD: +27 + d100 roll: +51 = +137
A layer of shifting stone absorbs 6 points of damage!
... and hits for 4 points of damage!
Weak slash to your lower back!
>
An Ithzir scout fades into view!
[Roll result: 162 (open d100: 56)]
An Ithzir scout spins quickly behind you and delivers a well placed kick!
You feel humiliated and enraged!
>def
You are unable to change your stance.
>def
You are unable to change your stance.
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST

An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +398 with AvD: +34 + d100 roll: +25 = +73
A clean miss.
>
You can't make that dextrous of a move!
>
You don't have a spell prepared!
>stand
w
An Ithzir seer closes her eyes and bows her head slightly.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +420 vs DS: +398 with AvD: +34 + d100 roll: +81 = +137
A layer of shifting stone absorbs 8 points of damage!
... and hits for 6 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
You return to normal color.
The powerful look leaves you.
A luminescent aura fades from around you.
Your SIGN OF WARDING is no longer effective.
The light blue glow leaves you.
The layer of stone surrounding you crumbles away.
The tingling sensation and sense of security leaves you.
The dim aura fades from around you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SMITING is no longer effective.
The brilliant luminescence fades from around you.
You feel less confident than before.
The silvery luminescence fades from around you.
You no longer bristle with energy.
The deep blue glow leaves you.
Your SIGN OF DISSIPATION is no longer effective.
The very powerful look leaves you.
The white light leaves you.
w
You feel your extra strength departing.
A white glow rushes away from you.
You become solid again.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
You feel your extra magical awareness leave you.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
The shimmering multicolored sphere fades from around you.
Your SIGN OF SWORDS is no longer effective.
You feel less confident.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.

:club:

Asha
09-10-2006, 07:20 AM
Was hunting well past being totally fried, but had the foolish ''just one more'' idea..
Happened so fast I didn't even know I was dead.


e
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
You barely dodge the attack!
>e
[Old Ta'Faendryl, Market Road]
You notice an Ithzir herald, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: east, southeast, south
>
[Old Ta'Faendryl, East]

Obvious paths: east, southwest, west
>
[Old Ta'Faendryl, East]
You notice an Ithzir adept, a twisted crystal-tipped staff and a heavy star-flanged mace.
Obvious paths: east, west
>prep 719
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>cast at ad
search nais
An Ithzir adept spreads his arms wide, then claps his hands together sharply, releasing a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap your neck.
The brilliant luminescence fades from around you.

Edited to add:
Bow stolen and decay btw. eeesh.

TheEschaton
09-10-2006, 08:41 AM
you got your bow back?

Asha
09-10-2006, 10:27 AM
Yeah thanks.
Revenge too.

Leetahkin
09-10-2006, 01:27 PM
You carefully begin to examine an enruned mithril chest for traps...

Peering closely into the lock, you spy a tiny translucent scarab wedged into the lock mechanism. The scarab's shell is etched on the back with a large eye that seems to shift lazily about.


It looks like an intricate trap (about -284).

You still have a good enough picture of the trap in your mind, that you could try to disarm it.

Roundtime: 17 sec.

Having discovered a trap on the chest you begin to carefully attempt to disarm it...

You feel like you've made a lame attempt.

As you poke around inside the lock, you hear a buzzing noise coming from within an enruned mithril chest. Something darts out of the chest and settles at the lock opening! A tiny translucent insect with a large eye etched on its shell flutters there momentarily, then scuttles about and faces away from you!

An etched translucent scarab focuses the eye etched into its back towards you!
An etched translucent scarab stares into your eyes.
CS: +602 - TD: +170 + CvA: +2 + d100: +7 - -5 == +446
Warding failed!
The translucent scarab suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!
A gut-wrenching fear twists deep into your soul. You turn pale and then fall limp to the ground, killed by some inconceivable fear!
The buzz of thoughts in your mind subsides.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
Chittering noisily, the translucent scarab disappears once more into the chest.

<<Once I was raised, I attempted it once with traplore>>

You stare at your mithril chest.

You carefully begin to examine an enruned mithril chest for traps...

Peering closely into the lock, you spy a tiny translucent scarab wedged into the lock mechanism. The scarab's shell is etched on the back with a large eye that seems to shift lazily about.


It looks like an intricate trap (about -286).

You still have a good enough picture of the trap in your mind, that you could try to disarm it.

Roundtime: 29 sec.

Dynen gestures at you.
You become calm and focused.

Dynen gestures at you.
You begin to notice the world slow down around you. Strange.

Having discovered a trap on the chest you begin to carefully attempt to disarm it...

You feel like you've made an outstanding attempt.


The darn thing is built too tightly. You can't seem to get the trap disarmed without setting it off by accident!

You still have a good enough picture of the trap in your mind, that you could try to disarm it.

Roundtime: 43 sec.
Roundtime changed to 30 seconds.

<<I gave up>>

Hips
09-10-2006, 01:44 PM
This was two days ago, and it was TOTAL BS because she ALWAYS, ALWAYS gets the "You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!" messenging.


You feel a rumble come from beneath your feet.
Dirt and rock explode from the ground beneath you as a roa'ter erupts from underground and crashes onto the surface!
Rocks and dirt pelt you as you are thrown into the air!
... 35 points of damage!
Massive blow to your neck snaps it!
You become solid again.
You no longer feel so dextrous.
You are no longer moving silently.
You feel the aura of confidence leave you.
You feel the inner strength leave you.
The air about you stops shimmering.
You feel your extra strength departing.
Your SIGN OF SHIELDS is no longer effective.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The light blue glow leaves you.
You return to normal color.
Your SIGN OF DEFENDING is no longer effective.
The brilliant luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF WARDING is no longer effective.
The powerful look leaves you.
Your SIGN OF SMITING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
You come crashing back into the ground!

ELO
09-10-2006, 02:22 PM
This was two days ago, and it was TOTAL BS because she ALWAYS, ALWAYS gets the "You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!" messenging.


They've killed Grandsome at level 85 and he's nearly 2x CM. (If that matters at all.)

Drew
09-11-2006, 05:19 AM
An Illoke mystic invokes the power of his god.
>ambush
You swing a black executioner's sword at an Illoke mystic!
The Illoke mystic flails on the ground but manages to block the attack with his iron shield!
Roundtime: 6 sec.
>
...wait 6 seconds.
>l
[Stronghold, North Hall]
Deep shadows have collected where one of the braziers bolted to the slab walls of the hallway has fallen dim, creating a pocket of darkness upon the stone slabs of the floor. Overhead, the high ceiling is lost to view. The hallway stretches away to east and west, its expanse a hollow cavern that would dwarf a mammoth. You also see an Illoke mystic that is lying down and the Kristalis disk.
Also here: Kristalis
Obvious exits: east, west
>stare
You stare at nothing in particular.
>
You feel at full magical power again.
>616 myst
*** TypoHelp: Converted "616 myst" to PREP 616 and CAST AT myst

An Illoke mystic summons the wrath of his god as he gestures at you!
A wave of russet ethereal ripples moves outward from an Illoke mystic.
Kristalis is buffeted by the russet ethereal waves, and is knocked to the ground.
You are buffeted by the russet ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 18 sec.
... 30 points of damage!
Hard strike to your left arm breaks tendons and bone!
You are stunned for 5 rounds!
>
You are still stunned.
>
You are still stunned.
>
A giant stony fist suddenly thrusts out from a wall, and in a heartbeat a massive Illoke mystic steps forth from its surface!
>
An Illoke mystic invokes the power of his god.
>
An Illoke mystic swings a heavy stone hammer at Kristalis!
AS: +346 vs DS: +510 with AvD: +27 + d100 roll: +48 = -89
A clean miss.
>
An Illoke mystic summons the wrath of his god as he gestures at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!

... 70 points of damage!
Blow to your back removes the spinal column!
The bright luminescence fades from around you.
You feel the inner strength leave you.
You feel the gathering of nature's power leave you.
You no longer feel so dextrous.
The brilliant luminescence fades from around you.
You feel your extra strength departing.
You seem to lose the thorny barrier that surrounds you.
The air about you stops shimmering.
The powerful look leaves you.
The light blue glow leaves you.
You return to normal color.
The silvery luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel the aura of confidence leave you.
The buzz of thoughts in your mind subsides.
The very powerful look leaves you.
The white light leaves you.
You become solid again.
You are no longer moving silently.
The deep blue glow leaves you.
You no longer hear voices in your mind.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
An Illoke mystic looks weakened!

The Illoke mystic rumbles in triumph!

>
Fine cracks snake across the surface of the gigantic fist that clasps around you. The great hand opens slightly to release your shattered body, allowing your crushed corpse to collapse to the ground. The fist crumbles into large pieces of rubble which quickly decay into fine sand.

>
* Chivalrous just bit the dust!
>


Great time to be arguing on PSInet and having my friend's internet connection drop.

zhelas
09-11-2006, 06:53 AM
ahh yes the joys of Stronghold.

Anebriated
09-11-2006, 11:54 AM
Ok, screw AG escort tasks...


A half-elven brigand leaps out of her hiding place!
A half-elven brigand swings a claidhmore at you!
AS: +268 vs DS: +174 with AvD: +28 + d100 roll: +13 = +135
... and hits for 35 points of damage!
Quick, hard slash to your right arm!
*CRACK*
You are stunned for 5 rounds!

Drew
09-11-2006, 12:07 PM
Ok, screw AG escort tasks...


A half-elven brigand leaps out of her hiding place!
A half-elven brigand swings a claidhmore at you!
AS: +268 vs DS: +174 with AvD: +28 + d100 roll: +13 = +135
... and hits for 35 points of damage!
Quick, hard slash to your right arm!
*CRACK*
You are stunned for 5 rounds!

What class do you play now Elrodin?

Anebriated
09-11-2006, 01:08 PM
Im playing a 32 sorc(rarely) and a 21 warrior until I can get my hands on Elrodin again. Thats thinking positive... Im still holding out hope that Ill find him.

Anebriated
09-11-2006, 03:03 PM
Alright, mobs with feras weapons are a bad idea to do guild reps against...



A krolvin warrior swings a kelyn-tipped feras Hammer of Kai at you!
AS: +185 vs DS: +126 with AvD: +29 + d100 roll: +79 = +167
... and hits for 39 points of damage!
Internal organs bruised.
You are stunned for 1 rounds!
The feras Hammer of Kai suddenly hisses and crackles as small fingers of lightning escape from the metal!
>tack war
[Roll result: 87 (open d100: 19) Penalties: 5]
You hurl yourself at a krolvin warrior and connect!
You fail to bring a krolvin warrior down, but manage to scramble back to your feet.
Roundtime: 7 sec.
>
A krolvin warrior swings a kelyn-tipped feras Hammer of Kai at you!
AS: +185 vs DS: +126 with AvD: +29 + d100 roll: +32 = +120
... and hits for 14 points of damage!
Torn muscle in your right leg!
*** As the blow lands, the feras Hammer of Kai unleashes a damaging blast of lightning!
... 27 points of damage!
Horrid jolt of electricity shatters ribs in a sickening flash of light!
You are stunned for 6 rounds!
>
A krolvin warrior swings a kelyn-tipped feras Hammer of Kai at you!
AS: +185 vs DS: +101 with AvD: +29 + d100 roll: +56 = +169
... and hits for 30 points of damage!
Strike pierces upper arm!
The feras Hammer of Kai suddenly hisses and crackles as small fingers of lightning escape from the metal!
>
A krolvin warrior swings a kelyn-tipped feras Hammer of Kai at you!
AS: +185 vs DS: +97 with AvD: +29 + d100 roll: +20 = +137
... and hits for 18 points of damage!
Well aimed shot almost removes an eye!
*** As the blow lands, the feras Hammer of Kai unleashes a heavy surge of lightning!
... 19 points of damage!
Heavy shock sends you to the ground with convulsions!
You are knocked to the ground!
>sym thought probably gonna need a rescue in a moment
You are still stunned.
>,gonna need a rescue in a minute
You focus on transmitting your thought.
>
A krolvin warrior swings a kelyn-tipped feras Hammer of Kai at you!
AS: +185 vs DS: +57 with AvD: +29 + d100 roll: +7 = +164
... and hits for 33 points of damage!
Bones in right arm crack.
The light blue glow leaves you.
The brilliant luminescence fades from around you.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 14 mins...
*** As the blow lands, the feras Hammer of Kai unleashes a heavy surge of lightning!
The krolvin warrior screams in vicious delight!
>
* Malrocky just bit the dust!
>,need a rescue
You focus on transmitting your thought.

mgoddess
09-11-2006, 06:11 PM
Oy, oy, and oy...

[Krol Ship, Corridor]
This corridor extends fore and aft. An ornate archway leads into the large wardroom. You also see a krolvin warfarer, a starboard door and a port door.
Obvious exits: south
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>targ warf
You are now targeting a krolvin warfarer.
HR>l warf
A krolvin warfarer just came through a port door.
HR>

You see a fairly typical krolvin warfarer.
It appears to be in good shape.
It has an awl-pike and some double leather (worn).
HR>
A krolvin warfarer searches around nervously.
H>stance offensive
You are now in an offensive stance.
H>get 2 arrow from my back quiver
You reach for a bundle of arrows and remove 2 of them.
H>cman mfire
With great haste, you let loose a volley of shots!
You nock a wooden arrow in your ruic composite bow.
You are no longer hidden.
You fire your ruic composite bow at a krolvin warfarer but the shot flies wide of the target!
The arrow flies off to the south!
You nock a wooden arrow in your ruic composite bow.
You fire your ruic composite bow at a krolvin warfarer but the shot flies wide of the target!
The arrow disappears into the local environs.
Roundtime: 7 sec.
R>stare
You stare at nothing in particular.
R>
A krolvin warfarer gestures at you!
A wave of dark ethereal ripples moves outward from a krolvin warfarer.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 6 sec.
PR>
A krolvin warfarer swings a claidhmore at you!
AS: +200 vs DS: +126 with AvD: +38 + d100 roll: +52 = +164 (ugh, offensive and prone DS sucked nuts)
... and hits for 58 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
You are stunned for 10 rounds!
!SPR>
A krolvin warfarer barks some odd sounds.
!SPR>
A krolvin warfarer swings a claidhmore at you!
AS: +200 vs DS: +105 with AvD: +38 + d100 roll: +70 = +203
... and hits for 56 points of damage!
Whoosh! Several ribs driven into your lungs.
!SP>
A krolvin warfarer thrusts with an awl-pike at you!
AS: +200 vs DS: +102 with AvD: +45 + d100 roll: +47 = +190
... and hits for 48 points of damage!
Well aimed shot, punctures calf!
!SP>
A krolvin warfarer swings a claidhmore at you!
AS: +200 vs DS: +100 with AvD: +38 + d100 roll: +20 = +158
... and hits for 34 points of damage!
Deep, bloody slash to your right thigh!
The air about you stops shimmering.
You no longer feel so dextrous.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
The light blue glow leaves you.
Your SIGN OF SMITING is no longer effective.
You return to normal color.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 14 mins...
DEAD>

Gan
09-12-2006, 08:30 PM
>w
[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. Slender stalks of bulrush rise from the deeper crevices of the rocks, rooted firmly in the silt and mud collected in the broken cracks. You also see an Ithzir janissary, a war griffin that is flying around, an Ithzir initiate, an Ithzir seer, an Ithzir initiate that appears stunned, an Ithzir scout, an Ithzir herald, a spiral-hafted handaxe, a curved silvery blade and a twisted crystal-tipped staff.
Obvious paths: east, west
>bone seer
*** TypoHelp: Converted "1106 seer" to PREP 1106 and CAST AT seer
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
You gesture at an Ithzir seer.
You concentrate intently on an Ithzir seer, and a pulse of pearlescent energy ripples toward her!
Just as you cast, the Ithzir seer shimmers and fades away, leaving you gesturing at nothingness!
Cast Roundtime 3 Seconds.
>
Your disk arrives, following you dutifully.
>
A frisky will-o-wisp spirit floats in, following you.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +573 with AvD: +30 + d100 roll: +5 = -126
A clean miss.
>
An Ithzir herald slings her steel shield over her shoulder.
An Ithzir herald grabs a stunned Ithzir initiate and drags her compatriot west!
>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>
An Ithzir initiate swings a twisted crystal-tipped staff at you!
AS: +428 vs DS: +376 with AvD: +19 + d100 roll: +70 = +141
... and hits for 18 points of damage!
You hear a buzzing in your ears from that blow!
The scintillating light surrounding the staff fades some.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel longsword at you!
AS: +397 vs DS: +372 with AvD: +37 + d100 roll: +30 = +92
A clean miss.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +362 with AvD: +32 + d100 roll: +84 = +165
... and hits for 23 points of damage!
Blow leaves an imprint on your chest!
>
An Ithzir scout makes no sound as he slips in.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +357 with AvD: +30 + d100 roll: +29 = +114
... and hits for 4 points of damage!
Glancing blow to your left leg!
>
A war griffin swoops down from high overhead!
A war griffin tries to spear you with its beak!
AS: +447 vs DS: +348 with AvD: +27 + d100 roll: +10 = +136
... and hits for 12 points of damage!
Broken finger on your left hand!
>stance def
...wait 4 seconds.
>
An Ithzir initiate swings a twisted crystal-tipped staff at you!
AS: +428 vs DS: +348 with AvD: +19 + d100 roll: +15 = +114
... and hits for 5 points of damage!
Love tap upside your head!
The scintillating light surrounding the staff fades some.
>
stance def
...wait 3 seconds.
>stance def
...wait 2 seconds.
>An Ithzir scout chuckles softly, the laugh sounding alien and intriguing at the same time. he nods to an Ithzir scout, speaking in a hollow tone, "Gremou bunorak patan ik maktali ra Te pila leppath!"
The Ithzir scout nods and laughs.
An Ithzir scout swings a gleaming steel longsword at you!
AS: +397 vs DS: +348 with AvD: +37 + d100 roll: +72 = +158
... and hits for 18 points of damage!
Minor puncture to the abdomen.
>
stance def
stance def
stance def
stance def
stance def
stance def
Your eyesight clears.
>stance def
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +343 with AvD: +30 + d100 roll: +26 = +125
... and hits for 6 points of damage!
Blow glances off your shoulder.
>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +343 with AvD: +30 + d100 roll: +12 = +111
... and hits for 3 points of damage!
Light, bruising slash to your left thigh.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +343 with AvD: +32 + d100 roll: +82 = +182
... and hits for 25 points of damage!
Quick slash to your upper left arm!
Just a nick.
>
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!
Within moments you find yourself soaring over the ground far below!
>
stance def
stance def
stance def
You try, but the terrifying flight to certain death takes precedence.Sorry, you may only type ahead 2 commands.
Sorry, you may only type ahead 2 commands.
Sorry, you may only type ahead 2 commands.
Sorry, you may only type ahead 2 commands.
Sorry, you may only type ahead 2 commands.
Accept your fate.
>stance def
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>
stance def
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>stance def
>You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>
You feel at full magical power again.
>chat I just got tag teamed
You focus on transmitting your thought.
>tune ooc
(Default channel for CHAT set to OOC.)
chat I just got tag teamed
You focus on transmitting your thought.
>loo
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!
... 15 points of damage!
Nasty blow to your neck!
You are stunned for 3 rounds!
Roundtime: 8 sec.
[Old Ta'Faendryl, East]
The path moves past the crumbled remains of buildings that must have once been quite imposing in size. At the point where the river passes between the ruins of the city wall is a wide stone platform, the base of what was most likely a stone bridge, jutting out a few feet over the edge of the river. You also see a war griffin that is flying around.
Obvious paths: southeast, west
>
[Old Ta'Faendryl, East]
The path moves past the crumbled remains of buildings that must have once been quite imposing in size. At the point where the river passes between the ruins of the city wall is a wide stone platform, the base of what was most likely a stone bridge, jutting out a few feet over the edge of the river. You also see a war griffin that is flying around.
Obvious paths: southeast, west
>
Your disk arrives, following you dutifully.
>
A frisky will-o-wisp spirit floats in, following you.
>
A war griffin tries to bite you!
AS: +443 vs DS: +362 with AvD: +24 + d100 roll: +92 = +197
... and hits for 43 points of damage!
Slash to your shield arm!
Shears off a thin layer of skin!
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
The misty halo fades from you.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
You notice your blood flow go back to normal.
The deep blue glow leaves you.
The powerful look leaves you.
The silvery luminescence fades from around you.
The air calms down around you.
Your SIGN OF STAUNCHING is no longer effective.
Your breathing becomes more shallow.
Your SIGN OF SHIELDS is no longer effective.
The opalescent aura fades from around you.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
The brilliant aura fades away from you.
The very powerful look leaves you.
The white light leaves you.
The light blue glow leaves you.
Your SIGN OF WARDING is no longer effective.
The dim aura fades from around you.
You feel the mind of Eoghain touch yours, calling the memory of your location as you last saw it. You offer no resistance.
You lose your extra internal fortitude.
You feel less confident.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The war griffin lets out a piercing screech!
>
Your will-o-wisp spirit dives straight towards you, curling into an insubstantial ball of green light right before impact. As it hits you, it explodes in a flurry of twinkling color before reforming into a single corporeal form above you. You feel somehow oddly changed..
>
A frisky will-o-wisp spirit flits out of the room quickly.
>
The Jaken disk disintegrates, dropping everything on the ground.
>
A diving griffin cuts away at the last second, gliding just a few feet above the ground with outstretched wings!
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A war griffin flies southeast.

Gan
09-12-2006, 08:31 PM
And while lying dead at the sentinels...

:whistle: :lol:

I only laugh because I did that too, way back in the day.

_______________________________________


>'take some of my blood Himmy?
Speaking in Guildspeak, you ask, "Take some of my blood Himmy?"
>
A black widow spider on Faegil's spidersilk cloak snaps a long strand of webbing at a hairy spider. The hairy spider loses its footing and falls, but is able to recover. It shakes its forelegs menacingly at the black widow spider.
>
Himmy meditates over you.
Himmy takes some of your blood loss.
>
Himmy meditates over you.
Himmy takes some of your blood loss.
>
Himmy meditates over you.
Himmy takes all of your blood loss.
* Himmy drops dead at your feet!
The deep blue glow leaves Himmy.
The glowing specks of energy surrounding Himmy suddenly shoot off in all directions, then quickly fade away.
Himmy seems a bit less imposing.
The silvery luminescence fades from around Himmy.
Himmy appears less confident.
The brilliant aura fades away from Himmy.
The white light leaves Himmy.
The very powerful look leaves Himmy.
The bright luminescence fades from around Himmy.
Himmy appears to lose some internal strength.
The light blue glow leaves Himmy.
For an instant, Himmy's wounds begin to knit, and it looks as though Himmy will successfully to cling to life. Then, the reality of death overcomes the influence of Troll's Blood.
The wall of force disappears from around Himmy.
The air calms down around Himmy.
Himmy begins to breathe less deeply.
The powerful look leaves Himmy.
The opalescent aura fades from around Himmy.
Himmy becomes unbalanced for a second, then recovers.
The dim aura fades from around Himmy.
>
The Himmy disk disintegrates, dropping everything on the ground.
>
Speaking in Guildspeak, the ghostly voice of Himmy says, "Oh."
>'oh damn
Speaking in Guildspeak, you say, "Oh damn."
>
Speaking in Guildspeak, the ghostly voice of Himmy says, "Wow."
>
Rogad says, "Oh dear."
>
Vlatimire just arrived.
>
Beryl says, "Eeks."
>
Faegil flails his arms about.
>
Vlatimire removes a metallic vultite axe from in his spidersilk backpack.
>
Vlatimire slings a bright silvery tower shield off from over his shoulder.
>
Speaking in Guildspeak, the ghostly voice of Himmy says, "I can't even believe that."
>
Beryl rubs Himmy.
>laugh
You laugh, the sepulchral sound echoing through the room.
>
Vlatimire slings a bright silvery tower shield over his shoulder.
>
Vlatimire removes a white flask from in his spidersilk backpack.
>
Rogad says, "That didn't work out too well."
>
Speaking in Guildspeak, the ghostly voice of Himmy says, "I have never done that."
>
Vlatimire forces Himmy's mouth open, and pours in a small amount from his white flask.
A luminescent web briefly forms around Himmy, then fades into the body.
>
Speaking in Guildspeak, the ghostly voice of Himmy says, "Ever."

Syan
09-12-2006, 08:35 PM
You might live if you get some defensive spells, Jaken.

Just a thought.

Gan
09-12-2006, 08:48 PM
:mutters something about runestaves:

No matter what your magical ratio is, its not going to be sufficient fighting multiple critters with manuevers and ambush pushdown.

I swear I'm going to start walking around with WOF..

Asha
09-12-2006, 08:58 PM
Double perception and keep WoF up. Rather run out of mana than be murdered.
You're empath is capped right? Time to think about training in something that will help where you hunt for the rest of your characters life.
Don't listen to Nodyre. Perception does help.

Asha
09-13-2006, 06:36 PM
... and hit for 63 points of damage!
Shot knocks the war griffin's head back by pushing on the inside of the skull!
The war griffin crashes to the ground, motionless.
The guiding force leaves you.
The scintillating silver light surrounding the arrow fades some.
The arrow sticks in a war griffin's left eye!
Roundtime: 3 sec.
>
Doppelganger's group just arrived.
>
An Ithzir adept walks in, her eyes narrowed in thought.
>
Doppelganger's group just went south.
>
You search the war griffin.
It had an arrow.
It had nothing else of value.
The war griffin decays into a pile of feathers and fur.
>You are now in a defensive stance.
>
You remove a single arrow from a bundle of arrows.
>
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>Wait 3 seconds.
>l
A war griffin swoops down from high overhead!
A war griffin tries to spear you with its beak!
AS: +435 vs DS: +702 with AvD: +40 + d100 roll: +26 = -201
A clean miss.
>
[Old Ta'Faendryl, Southern Road]
You notice an arrow, an Ithzir adept, a war griffin (flying), some vegetation and some invading roots.
Obvious paths: north, south
>
You nock an arrow in your recurve bow.
You fire an arrow at a war griffin!
AS: +486 vs DS: +314 with AvD: +24 + d100 roll: +11 = +207
... and hit for 45 points of damage!
Surgical strike removes the war griffin's left eye!
The guiding force leaves you.
The scintillating silver light surrounding the arrow fades some.
The arrow sticks in a war griffin's left eye!
Roundtime: 3 sec.
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
Amioweil just arrived.
>You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of dark ethereal ripples moves outward from you.
An Ithzir adept is buffeted by the dark ethereal waves and is knocked to the ground.
Amioweil is buffeted by the dark ethereal waves, and is knocked to the ground.
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.
>
You remove a single arrow from a bundle of arrows.
>
A war griffin tries to bite you!
AS: +455 vs DS: +702 with AvD: +32 + d100 roll: +53 = -162
A clean miss.
>You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>
You nock an arrow in your recurve bow.
You fire an arrow at a war griffin!
AS: +486 vs DS: +265 with AvD: +24 + d100 roll: +41 = +286
... and hit for 80 points of damage!
Well placed strike shatters a rib!
The guiding force leaves you.
The scintillating silver light surrounding the arrow fades some.
The arrow sticks in a war griffin's chest!
Roundtime: 3 sec.
>
Grand Lord Shaukal just arrived.
>l
Grand Lord Shaukal just went south.
>
[Old Ta'Faendryl, Southern Road]
You notice an arrow, an Ithzir adept (prone), a war griffin (flying), some vegetation and some invading roots.
Also here: Amioweil (prone)
Obvious paths: north, south
>
A war griffin tries to bite you!
AS: +445 vs DS: +551 with AvD: +32 + d100 roll: +67 = -7
A clean miss.
>
You pull Amioweil to her feet.
>
You are now in a defensive stance.
>You remove a single arrow from a bundle of arrows.
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a hissing stream of acid at you!
AS: +329 vs DS: +580 with AvD: +35 + d100 roll: +46 = -170
A clean miss.
>
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>
You gesture at a war griffin.
You stare at a war griffin.
CS: +504 - TD: +436 + CvA: +25 + d100: +29 == +122
Warding failed!
The war griffin looks at you in utter terror!
The war griffin bolts south!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
An Ithzir adept stands up with a grunt.
>
Amioweil traces a sign that contorts in the air while she forcefully incants a dark invocation...
>
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
You gesture at an Ithzir adept.
Just as you cast, the Ithzir adept shimmers and fades away, leaving you gesturing at nothingness!
Cast Roundtime 3 Seconds.
>
>
Amioweil gestures at you.
CS: +474 - TD: +462 + CvA: +12 + d100: +69 - -5 == +98
Warded off!
A dull grey beam snakes out toward you, but dissipates upon impact.
>
Amioweil just went north.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
You evade the attack by a hair!
>
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>Wait 3 seconds.
>
[Old Ta'Faendryl, Southern Road]
You notice an Ithzir herald, an Ithzir janissary, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a curved silvery blade.
Also here: Amioweil
Obvious paths: north, south
>
Amioweil traces a sign that contorts in the air while she forcefully incants a dark invocation...
Amioweil gestures at an Ithzir herald.
CS: +474 - TD: +387 + CvA: +9 + d100: +68 == +164
Warding failed!
A dull grey beam snakes out toward the Ithzir herald!
... 63 points of damage!
... 25 points of damage!
Long, wide strip eliminated from chest, giving blood a much-needed vacation.
The Ithzir herald falls to the ground in a crumpled heap.
The tingling sensation and sense of security leaves an Ithzir herald.
The brilliant luminescence fades from around an Ithzir herald.
The silvery luminescence fades from around an Ithzir herald.
>
Amioweil searches an Ithzir herald.
An Ithzir herald's body shimmers slightly, then fades from view like a dissipating phantom.
>
An Ithzir janissary slings a polished steel shield off from over his shoulder.
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +551 with AvD: +29 + d100 roll: +98 = -13
A clean miss.
>
Amioweil traces a sign that contorts in the air while she forcefully incants a dark invocation...
>
[Old Ta'Faendryl, Southern Road]
You notice an arrow, some vegetation and some invading roots.
Obvious paths: north, south
>
The wall of force disappears from around you.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>l
[Old Ta'Faendryl, Southern Road]
You notice an arrow, some vegetation and some invading roots.
Obvious paths: north, south
>
You peer north and see ...

[Old Ta'Faendryl, Southern Road]
You notice a yellow sapphire, a curved silvery blade, an Ithzir scout, an Ithzir janissary, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a curved silvery blade.
Also here: Amioweil
Obvious paths: north, south
>
Amioweil just arrived.
>
Amioweil just went south.
>
Amioweil just arrived.
>
You move into position to stalk Amioweil when she moves.
>
Amioweil just went north.
[Old Ta'Faendryl, Southern Road]
You notice a yellow sapphire, a curved silvery blade, an Ithzir scout, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a twisted crystal-tipped staff and a curved silvery blade.
Also here: Amioweil
Obvious paths: north, south
>
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at Amioweil.
A void rips open in the area, directly above Amioweil!
Amioweil lets out a silent scream as her eyeballs are sucked out!
The eyeballs burst into thousands of pieces covering her face.
+163 Hits.

* Amioweil drops dead at your feet!

Amioweil glances around, looking a bit less confident.
The tingling sensation and sense of security leaves Amioweil.
The brilliant luminescence fades from around Amioweil.
The powerful look leaves Amioweil.
The glowing specks of energy surrounding Amioweil suddenly shoot off in all directions, then quickly fade away.
Amioweil seems a bit less imposing.
The bright luminescence fades from around Amioweil.
A shadow seems to detach itself from Amioweil's body, swiftly dissipating into the air.
The wall of force disappears from around Amioweil.
The very powerful look leaves Amioweil.
The white light leaves Amioweil.
The deep blue glow leaves Amioweil.
The air calms down around Amioweil.
The silvery luminescence fades from around Amioweil.
The light blue glow leaves Amioweil.
The dull golden nimbus fades from around Amioweil.

Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
You nod.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +451 with AvD: +33 + d100 roll: +64 = +58
A clean miss.
>s
[Old Ta'Faendryl, Southern Road]
You notice an Ithzir scout, an arrow, some vegetation and some invading roots.
Obvious paths: north, south
>
[Old Ta'Faendryl, Southern Road]


Followed by..

Diynasta just arrived, dragging the body of Amioweil with her.
>
Diynasta says, "Hi."
>
Diynasta removes a white flask from in her jewelry case.
>
Diynasta forces Amioweil's mouth open, and pours in a small amount from her white flask.
A luminescent web briefly forms around Amioweil, then fades into the body.
>
Diynasta asks, "Lose anything?"
>
Diynasta put a white flask in her jewelry case.
>
Diynasta meditates over Amioweil.
Diynasta takes Amioweil's left eye damage.
>
Diynasta meditates over Amioweil.
Diynasta takes Amioweil's right eye damage.
>
The ghostly voice of Amioweil says, "No."
>
Diynasta meditates over Amioweil.
Diynasta takes some of Amioweil's blood loss.
>
Diynasta murmurs a simple, mystical chant...
>
Diynasta concentrates.
Diynasta looks a lot better.
>'let her rot
You say, "Let her rot."
>
Diynasta meditates over Amioweil.
Diynasta takes some of Amioweil's blood loss.
>
Diynasta murmurs a simple, mystical chant...
>
Diynasta concentrates.
Diynasta looks a lot better.
>
Diynasta meditates over Amioweil.
Diynasta takes all of Amioweil's blood loss.
>
Diynasta murmurs a simple, mystical chant...
>
Diynasta concentrates.
Diynasta looks a little better.
>
Diynasta says, "Got yer own cheerleader."
>
The ghostly voice of Amioweil says, "That will cost your for the rest of every life you have SHimmerglin."
>'attacking me in there will cost her her life more than once
You say, "Attacking me in there will cost her her life more than once."
>
The ghostly voice of Amioweil says, "Shimmerain."
>
The ghostly voice of Amioweil asks, "Attack you?"
>
Diynasta meditates over Amioweil.
Nothing happens.
>
The ghostly voice of Amioweil asks, "You can major ewave and i attacked you?"
>'I ewaved when you ran in by accident
>
You say, "I ewaved when you ran in by accident."
>'and that was minor ewave
You say, "And that was minor ewave."
>chuc
>
You chuckle.
>
The ghostly voice of Amioweil says, "You knock me down and attack me ."
>'you're blind.. good bye
You say, "You're blind.. good bye."
>unhide
You do not believe anyone noticed you slip out of hiding.
>w
[Gyldemar Road]

Obvious paths: east, northwest

Fallen
09-13-2006, 06:39 PM
Watch out for Morelean as well. Be prepared for ambushes on the far side of the swim.