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I just asked Megadeth and they say they hate you.
Fuck you.
IorakeWarhammer
01-10-2011, 08:54 AM
proud fan since 1994 (4th grade!!)
first album was rust in peace. how metal is that?!
p.s. this is still relevant to the thread because i think..
* Drayal's concept of reality just bit the dust!
WRoss
01-19-2011, 04:42 PM
>n
[Old Ta'Faendryl, River Edge]
The end of the road crumbles into a swiftly moving river. The water churns and grumbles around the foundations of the ancient ruins of homes that once graced its edge. You also see a twisted crystal-tipped staff, a silver wand, a green malachite stone, a twisted crystal-tipped staff, an animated Ithzir scout, a war griffin that is flying around, the Evarin disk, a shackled vast grey-blue spider, a greater construct and a greater construct.
Also here: Evarin
Obvious paths: east, south
>
An irate forest spirit floats in, following you.
>
An Ithzir seer walks in, calmly surveying the surroundings.
>
A greater construct raises its massive foot and attempts to smash Evarin!
AS: +443 vs DS: +473 with AvD: +29 + d100 roll: +20 = +19
A clean miss.
>
An animated Ithzir scout thrusts with a lance at a war griffin!
AS: +440 vs DS: +323 with AvD: +33 + d100 roll: +85 = +235
... and hits for 124 points of damage!
Incredible strike pierces heart and runs the war griffin clean through!
The war griffin crashes to the ground, motionless.
The scintillating blue light surrounding the lance fades some.
>
You feel more refreshed.
>
Your disk arrives, following you dutifully.
>
An Ithzir initiate strides in, her hands clasped before her.
>
A greater construct slams against you sending you reeling away.
Roundtime: 4 sec.
A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.
... 25 points of damage!
Strong blow breaks your neck!
The misty halo fades from you.
Your SIGN OF STAUNCHING is no longer effective.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The opalescent aura fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
The brilliant luminescence fades from around you.
The powerful look leaves you.
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
The white light leaves you.
The very powerful look leaves you.
The dim aura fades from around you.
You feel less secure.
Your breathing becomes more shallow.
Your SIGN OF SMITING is no longer effective.
You become solid again.
The light blue glow leaves you.
A faint silvery glow fades from around you.
Your SIGN OF SWORDS is no longer effective.
You sense that your attunement to the minds of others has ceased.
You feel less confident.
The silvery luminescence fades from around you.
The brilliant aura fades away from you.
The bright luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel your extra strength departing.
Your SIGN OF WARDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
>blink
A shackled vast grey-blue spider stares with its many eyes up towards the heavens and quietly chitters to itself.
>
Didn't even have a chance to blink when I walked into the room.
Fallen
01-19-2011, 04:43 PM
Glad you posted it. I was planning to myself.
Best part...
You monotonously say, "That..was interesting."
>l
[Old Ta'Faendryl, River Edge]
The end of the road crumbles into a swiftly moving river. The water churns and grumbles around the foundations of the ancient ruins of homes that once graced its edge. You also see a lance, an Ithzir scout that is lying down, an Ithzir seer, an Ithzir initiate, an engraved silver coffer, a dented mithril chest, an Ithzir initiate, an Ithzir seer that appears dead, an irate forest spirit that is flying around, a twisted crystal-tipped staff, a silver wand, a green malachite stone, a twisted crystal-tipped staff, an animated Ithzir scout, the Evarin disk, a shackled vast grey-blue spider, a greater construct and a greater construct.
Also here: the body of Rogane who is lying down
Obvious paths: east, south
>
The guiding force leaves an Ithzir initiate.
>
An Ithzir initiate swings a twisted crystal-tipped staff at you!
AS: +444 vs DS: +476 with AvD: +19 + d100 roll: +38 = +25
A clean miss.
The scintillating light surrounding the staff fades some.
>loot
Rogane's body decays into compost.
WRoss
01-19-2011, 05:00 PM
yeah, I don't feel like hanging around waiting for shit to grab my items. Figure the 150k in potions is far better than a 100m item
Fallen
01-19-2011, 05:02 PM
yeah, I don't feel like hanging around waiting for shit to grab my items. Figure the 150k in potions is far better than a 100m item
E would have animated your bitch ass, and corpse-walked you back to town. He's cool like that.
WRoss
01-19-2011, 05:09 PM
Still, not worth the risk. The 10 seconds I took to decay was too long, in my eyes.
isn't it more like 300k? either way good call.
WRoss
01-19-2011, 09:24 PM
It was 170kish, to be precise.
WRoss
01-22-2011, 12:17 AM
You are visible again.
You gesture.
In a sudden burst of frenzy, you begin moving faster than you ever thought possible!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Cravis!
AS: +712 vs DS: +204 with AvD: +41 + d100 roll: +40 = +589
... and hit for 235 points of damage!
Weapon arm mangled horribly.
* Cravis drops dead at your feet!
The guiding force leaves you.
A nearby goodwife screams, "Murder!"
Not fitting for one of the healing profession!
Japhrimel looks less calm and refreshed than a moment ago.
You swing a broad footman's hammer at Japhrimel!
AS: +637 vs DS: +223 with AvD: +47 + d100 roll: +87 = +548
... and hit for 142 points of damage!
Hard hit shatters shield arm.
He is stunned!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Circyr!
Circyr barely manages to fend off the attack with his longsword!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Ichiko!
AS: +637 vs DS: +381 with AvD: +47 + d100 roll: +42 = +345
... and hit for 60 points of damage!
Hard blow breaks the femur!
She is knocked to the ground!
She is stunned!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Riend!
AS: +637 vs DS: +517 with AvD: +41 + d100 roll: +91 = +252
... and hit for 57 points of damage!
Blow ruptures the stomach!
She is stunned!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Telsas!
AS: +637 vs DS: +303 with AvD: +41 + d100 roll: +90 = +465
... and hit for 179 points of damage!
Neck broken.
Telsas twitches several times before dying.
* Telsas drops dead at your feet!
Telsas becomes unbalanced for a second, then recovers.
The opalescent aura fades from around Telsas.
A white glow rushes away from Telsas.
Telsas seems slightly different.
The deep blue glow leaves Telsas.
The light blue glow leaves Telsas.
Telsas seems hesitant.
Telsas appears to lose some internal strength.
Telsas appears less confident.
The powerful look leaves Telsas.
The dim aura fades from around Telsas.
A subtle light fades from Telsas's eyes.
Telsas becomes solid again.
The brilliant aura fades away from Telsas.
A nearby townsman hurries off screaming, "Rogane has committed murder!"
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Fremie!
AS: +637 vs DS: +586 with AvD: +41 + d100 roll: +81 = +173
... and hit for 20 points of damage!
Large gash to the left arm, several muscles torn.
He is stunned!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Walkar!
With blinding speed, Walkar blocks the attack with his aegis!
Not fitting for one of the healing profession!
Greganth looks less calm and refreshed than a moment ago.
You swing a broad footman's hammer at Greganth!
AS: +637 vs DS: +356 with AvD: +41 + d100 roll: +21 = +343
... and hit for 91 points of damage!
Weapon arm mangled horribly.
He is stunned!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Geijon!
AS: +637 vs DS: +485 with AvD: +39 + d100 roll: +49 = +240
... and hit for 21 points of damage!
Stomach shot lands with a hollow *thump*.
Roundtime: 10 sec.
You feel terribly drained!
Cast Roundtime 3 Seconds.
>
Norminstarr just arrived.
>l
Riend seems hesitant, looking unsure of herself.
>
Geijon seems hesitant, looking unsure of himself.
>
Fremie seems hesitant, looking unsure of himself.
>
* Telsas just bit the dust!
>
* Cravis just bit the dust!
>
A thick flurry of snowflakes drifts down from the grey skies.
>
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. Groups of citizens, discussing the day's events or preparing for nighttime hunts, gather around the doors of the merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a merry luck spirit that is flying around, the Rogane disk, the Walkar disk, a dwarven recruiter and an enormous stalactite.
Also here: Norminstarr, the body of Lord Cravis who is lying down, a stunned Japhrimel, Circyr, a stunned Ichiko who is lying down, a stunned Lady Riend, the body of Telsas who is lying down, a stunned Fremie, Mayor Walkar, a stunned Greganth, Geijon
Obvious paths: north, east, south, west
>
Norminstarr just entered the First Elanith bank.
>
High Lord Svardin's group just arrived.
>135
[voodoo]>incant 135
>
...wait 5 seconds.
>
High Lord Svardin's group just went east.
>
Geijon swings a superior vultite maul at you!
AS: +414 vs DS: +485 with AvD: +40 + d100 roll: +56 = +25
A clean miss.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Fremie leaps from hiding to attack!
Fremie swings a sharp ordinary axe at you!
AS: +210 vs DS: +485 with AvD: +32 + d100 roll: +55 = -188
A clean miss.
>
[voodoo]>incant 135
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Searing Light spell...
Your spell is ready.
You gesture at Geijon.
A brilliant white ball of light quickly forms before you. When the ball glows so brightly that it begins to singe your skin, you unleash the radiance before you and it instantaneously spreads throughout the entire area!
The radiant burst of light engulfs Japhrimel!
CS: +431 - TD: +241 + CvA: -8 + d100: +18 - -5 == +205
Warding failed!
The bright light sears Japhrimel's skin for 10 damage!
* Japhrimel drops dead at your feet!
The deep blue glow leaves Japhrimel.
Deep blue motes swirl away from Japhrimel and fade.
Japhrimel returns to normal color.
Japhrimel seems a bit less imposing.
The powerful look leaves Japhrimel.
The brilliant luminescence fades from around Japhrimel.
The dim aura fades from around Japhrimel.
The light blue glow leaves Japhrimel.
Japhrimel becomes solid again.
A nearby townsman hurries off screaming, "Rogane has committed murder!"
Circyr is forced out of hiding.
The radiant burst of light engulfs Circyr
CS: +431 - TD: +322 + CvA: -18 + d100: +62 - -5 == +158
Warding failed!
The bright light sears Circyr's skin for 10 damage!
... 5 points of damage!
Searing blast of energy to hip spins Circyr around!
He is stunned!
... 1 point of damage!
Flash burns to eye momentarily blind Circyr.
The radiant burst of light engulfs Ichiko!
CS: +431 - TD: +199 + CvA: -8 + d100: +70 - -5 == +299
Warding failed!
The bright light sears Ichiko's skin for 10 damage!
... 50 points of damage!
Ichiko is sliced open neatly by brilliant beam of plasma!
... 5 points of damage!
Flash burns to eye momentarily blind Ichiko.
The radiant burst of light engulfs Riend!
CS: +431 - TD: +227 + CvA: +2 + d100: +82 - -5 == +293
Warding failed!
The bright light sears Riend's skin for 10 damage!
... 30 points of damage!
Muscle blasted away from Riend's arm exposing scorched bone!
... 5 points of damage!
Flash burns to eye momentarily blind Riend.
The radiant burst of light engulfs Fremie!
CS: +431 - TD: +353 + CvA: +2 + d100: +32 - -5 == +117
Warding failed!
The bright light sears Fremie's skin for 10 damage!
... 10 points of damage!
Powerful burst to Fremie's back causes excruciating pain.
... 5 points of damage!
Flash burns to eye momentarily blind Fremie.
He is stunned!
The radiant burst of light engulfs Walkar!
CS: +431 - TD: +325 + CvA: -18 + d100: +52 == +140
Warding failed!
The bright light sears Walkar's skin for 10 damage!
... 7 points of damage!
Light burns to Walkar's leg.
... 5 points of damage!
Flash burns to eye momentarily blind Walkar.
He is stunned!
The radiant burst of light engulfs Greganth!
CS: +431 - TD: +184 + CvA: +2 + d100: +85 - -5 == +339
Warding failed!
The bright light sears Greganth's skin for 10 damage!
... 50 points of damage!
Greganth is sliced open neatly by brilliant beam of plasma!
* Greganth drops dead at your feet!
The powerful look leaves Greganth.
The light blue glow leaves Greganth.
The silvery luminescence fades from around Greganth.
The brilliant luminescence fades from around Greganth.
Greganth becomes solid again.
The bright luminescence fades from around Greganth.
The deep blue glow leaves Greganth.
Greganth returns to normal color.
Someone screams, "Murder by Rogane! Call the night watchman!"
The radiant burst of light engulfs Geijon!
CS: +431 - TD: +279 + CvA: -21 + d100: +41 - +5 == +167
Warding failed!
The bright light sears Geijon's skin for 10 damage!
... 15 points of damage!
Searing blast of energy to hip spins Geijon around!
He is stunned!
... 5 points of damage!
Flash burns to eye momentarily blind Geijon.
Cast Roundtime 3 Seconds.
>
Fremie seems slightly different.
>
Riend seems slightly different.
>
Your SIGN OF MADNESS is no longer effective.
You feel drained!
>
Geijon seems slightly different.
>
* Greganth just bit the dust!
>
* Japhrimel just bit the dust!
>
.1718
[Press the ESCape key to abort script.]
stance def
You are now in a defensive stance.
[Script]>sheath
[Script]>rummage cloak spell 1718
You put a broad footman's hammer with a long glowbark handle in your suede harness.
[Script]>invoke 1718
You rummage through a flowing dark linen cloak with a deep silk-lined hood and remove a scorched scroll with V'tull's Fury scrawled upon it.
[Script]>put scroll in my cloak
1d100: 34 + Modifiers: 167 == 201
You raise the scorched scroll and gesture to invoke the V'tull's Fury spell.
Sparks begin to fly between the scorched scroll and your fingers. With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.
[Script]>get my hamm
You put a scorched scroll in your dark linen cloak.
[Script]>stance off
You remove a broad footman's hammer with a long glowbark handle from in your suede harness.
[Script]>cast
Fallen
01-22-2011, 12:26 AM
Why were you trying to kill the Mayor?
mrjrd222
01-22-2011, 12:28 AM
So he could get his stuff locked up and never get it back.
Fallen
01-22-2011, 12:29 AM
I guess so. I imagine they will Banish you for that.
mrjrd222
01-22-2011, 12:29 AM
Oh they did.
WRoss
01-22-2011, 12:33 AM
Ever since the urnon golem invasion, I've RPed my char to distrust Walkar. A lot of that came from IG RP. Well, he started the RP up again recently and I acted accordingly. There were a lot of people who were supposed to act after I did so, but they didn't. Guess Rogane is an outlaw now. Ohh well.
Androidpk
01-22-2011, 12:46 AM
When was there an urnon golem invasion?
Geijon Khyree
01-22-2011, 12:49 AM
moar spells nao!
IorakeWarhammer
01-22-2011, 11:04 AM
how are you doing this without warnings? granted.. i love it.. keep it coming.. but yah? i need to know the trix!!!!!!!
Fallen
01-22-2011, 11:07 AM
how are you doing this without warnings? granted.. i love it.. keep it coming.. but yah? i need to know the trix!!!!!!!
He stated it was to perpetuate roleplay. CvC is allowed in the game if it is justified. I'm sure his ass is banished, though, which now actually means a whole hell of a lot.
IorakeWarhammer
01-22-2011, 01:43 PM
freaking awesome. people should really support him in that, brave thing to do and will cause extra work for him. RP well, make it pay off!
Gnomad
01-24-2011, 11:25 PM
This one wouldn't stay dead.
>wtrick feint
[Roll result: 164 (open d100: 68) Bonus: 16]
You feint low, the hunch-backed dogmatist buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>berserk
Everything around you turns red as you work yourself into a berserker's rage!
R>
[ Berserk: +0:05:00, 0:04:59 remaining. ]
You assault a hunch-backed dogmatist with an unrelenting fury!
You swing an acid-stained eahnor-spiked maul at a hunch-backed dogmatist!
AS: +442 vs DS: +314 with AvD: +36 + d100 roll: +6 = +170
... and hit for 35 points of damage!
Finger ripped away from left hand.
You swing an acid-stained eahnor-spiked maul at a hunch-backed dogmatist!
AS: +442 vs DS: +314 with AvD: +36 + d100 roll: +12 = +176
... and hit for 57 points of damage!
Knocked sideways several feet by blow to back.
The hunch-backed dogmatist is stunned!
You swing an acid-stained eahnor-spiked maul at a hunch-backed dogmatist!
AS: +442 vs DS: +292 with AvD: +36 + d100 roll: +10 = +196
... and hit for 61 points of damage!
Skull cracks in several places.
>
You assault a hunch-backed dogmatist with an unrelenting fury!
You swing an acid-stained eahnor-spiked maul at a hunch-backed dogmatist!
AS: +442 vs DS: +283 with AvD: +36 + d100 roll: +90 = +285
... and hit for 104 points of damage!
Hard blow breaks the femur!
The hunch-backed dogmatist awkwardly staggers backwards, falling to his knees. "Why hast ye forsaken me m'lady, served you well I did!" beckons the dogmatist in a desperate prayer.
The dogmatist then goes oddly still.
>
A deafening explosion rocks the area as a beam of light shines down from high above and onto the dogmatist. The hunch-backed dogmatist appears rejuvenated!
>
You assault a hunch-backed dogmatist with an unrelenting fury!
You swing an acid-stained eahnor-spiked maul at a hunch-backed dogmatist!
Nearly insensible, the hunch-backed dogmatist desperately blocks the attack with his kaskara!
You swing an acid-stained eahnor-spiked maul at a hunch-backed dogmatist!
AS: +442 vs DS: +253 with AvD: +36 + d100 roll: +58 = +283
... and hit for 93 points of damage!
Eye crushed by a hard blow to the face!
You swing an acid-stained eahnor-spiked maul at a hunch-backed dogmatist!
AS: +442 vs DS: +249 with AvD: +36 + d100 roll: +95 = +324
... and hit for 130 points of damage!
Lucky shot rips through bone and muscle sending shield arm flying.
The hunch-backed dogmatist rises to his knees. "Why hast ye forsaken me m'lord, served you well I did!" beckons the dogmatist in a desperate prayer.
The dogmatist then goes oddly still.
>
A deafening explosion rocks the area as a beam of light shines down from high above and onto the dogmatist. The hunch-backed dogmatist appears rejuvenated!
>
You begin to lose touch with your internal sources of strength.
>
Suddenly the opening on your rolaren mesh sack snaps shut with a loud *CLICK*!
>
You assault a hunch-backed dogmatist with an unrelenting fury!
You swing an acid-stained eahnor-spiked maul at a hunch-backed dogmatist!
AS: +426 vs DS: +253 with AvD: +36 + d100 roll: +11 = +220
... and hit for 101 points of damage!
Blow to stomach rearranges some organs!
The hunch-backed dogmatist is stunned!
You swing an acid-stained eahnor-spiked maul at a hunch-backed dogmatist!
AS: +426 vs DS: +249 with AvD: +36 + d100 roll: +54 = +267
... and hit for 121 points of damage!
Crushing blow to the spine!
The hunch-backed dogmatist slumps to the ground.
The hunch-backed dogmatist rises to his knees. "Why hast ye forsaken me m'lady, served you well I did!" beckons the dogmatist in a desperate prayer.
The dogmatist then goes oddly still.
>
A deafening explosion rocks the area as a beam of light shines down from high above and onto the dogmatist. The hunch-backed dogmatist appears rejuvenated!
>
You assault a hunch-backed dogmatist with an unrelenting fury!
You swing an acid-stained eahnor-spiked maul at a hunch-backed dogmatist!
AS: +426 vs DS: +253 with AvD: +36 + d100 roll: +47 = +256
... and hit for 106 points of damage!
Lucky shot rips through bone and muscle sending right leg flying.
The hunch-backed dogmatist is knocked to the ground!
You swing an acid-stained eahnor-spiked maul at a hunch-backed dogmatist!
AS: +426 vs DS: +247 with AvD: +36 + d100 roll: +24 = +239
... and hit for 99 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
The hunch-backed dogmatist lies weakly upon the floor. "Why hast ye forsaken me m'lord, served you well I did!" beckons the dogmatist in a desperate prayer.
The dogmatist then goes oddly still.
>
A deafening explosion rocks the area as a beam of light shines down from high above and onto the dogmatist. The hunch-backed dogmatist appears rejuvenated!
>
You assault a hunch-backed dogmatist with an unrelenting fury!
You swing an acid-stained eahnor-spiked maul at a hunch-backed dogmatist!
AS: +426 vs DS: +250 with AvD: +36 + d100 roll: +95 = +307
... and hit for 113 points of damage!
Whoosh! Several ribs driven into lungs.
You swing an acid-stained eahnor-spiked maul at a hunch-backed dogmatist!
AS: +426 vs DS: +247 with AvD: +36 + d100 roll: +21 = +236
... and hit for 128 points of damage!
Massive blow smashes through ribs and drives the hunch-backed dogmatist's heart out the back.
The hunch-backed dogmatist sits tentatively upon the floor. "Why hast ye forsaken me m'lord, served you well I did!" beckons the dogmatist in a desperate prayer.
Silence hangs heavy in the air as the dogmatist exhales his final breath, collapsing lifelessly to the ground.
You are beginning to feel a little fatigued.
Blushy
01-24-2011, 11:55 PM
This one wouldn't stay dead.
Yeah, I hate it when you have to wait around for Wall of Force to drop and have to kill 'em four times.
IorakeWarhammer
01-25-2011, 07:22 AM
is that a bug? i used to hunt there with spike, and i only ever seen them rezz once.
WRoss
01-25-2011, 09:05 AM
That is pretty common. It used to be that if you had a cull task that each time it raised itself you'd get credit for killing it again
Gnomad
01-25-2011, 10:05 PM
Holy crap, dodged a bullet here.
Suddenly you start sinking into the swirling sand at your feet. You reach out for anything to prevent yourself from being sucked below to your death.
[Temple Wyneb, Calvaria]
The perforated floor in this hidden chamber serves to separate the sand from anything else that may have fallen through the trap above. The light is dim and the air is choked with slowly settling dust. You also see some loose sand and a spring-loaded trapdoor.
Obvious exits: northeast, south
The giant springs snap the trapdoor back into place, the catches locking it tight with a *SNAP*, thus halting the rain of sand and debris from above.
P>
[go2]>stand
You stand back up.
Roundtime: 8 sec.
R>
[go2: travel time: 0:00:13]
--- Lich: go2 has exited.
"For we shall all walk in her light and know her true name," declares the hunch-backed dogmatist as she appears in a flash of luminescent light!
A hunch-backed dogmatist turns to you and beckons, "Are ye one of the faithful, or an unbeliever seeking guidance? No matter... ye shall be converted to the sect all the same."
R>
A hunch-backed dogmatist mutters a harsh rite.
>
A hunch-backed dogmatist nods her head toward you!
A vibrant, amber aura builds around a hunch-backed dogmatist. A quick buildup of light precedes a blaze of energy shooting through the air toward you!
CS: +302 - TD: +204 + CvA: -21 + d100: +94 - -5 == +176
Warding failed!
The blaze squarely impacts you, discharging the amber energy over your entire being for 80 points of damage!
The amber energy continues to ripple over you inflicting 56 points of damage ...
... dissipating with a final discharge of 33 points of damage!
>s
...
>health
Maximum Health Points: 170
Remaining Health Points: 1
I could have feinted or something, but I was too busy listening to the state of the union.
IorakeWarhammer
01-25-2011, 11:25 PM
religion seems to be serving the dogmatists pretty well rofl
but yeah, vs spike they would rezz once about 1/3 of the time, but i never remember seeing it EVER happen more than once in a row.
IorakeWarhammer
01-30-2011, 09:59 AM
email from my wife...
*********
Jaeden is in trouble!
I love you and I miss you..
Did you take the chicken with you?? let me know how you like the chicken when you eat it!! inshallah its good
[Ruined Temple, Second Floor]
Water flows gently to and fro, splashing against the walls with a barely audible crash. Small bits of foam and debris float idly on its surface, bobbing up and down across the small waves. You also see an ethereal triton sentry and some muck.
Obvious exits: west, northwest
>
[go2: travel time: 0:00:50]
--- Lich: go2 has exited.
[bigshot]>prep 616
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
[bigshot]>cast at #24799540
You gesture at an ethereal triton sentry.
Dozens of long thorns suddenly grow out from the ground underneath an ethereal triton sentry! Several of the thorns jab into the sentry!
... hits for 15 points of damage!
... 35 points of damage!
Painful attack flays the leg from thigh to calf.
New skin lies, snakelike, beneath the old.
... hits for 14 points of damage!
... 30 points of damage!
Strong assault amputates the leg at the knee.
It floats in the air a moment before drifting back into place!
It is knocked to the ground!
... hits for 25 points of damage!
... 25 points of damage!
Good hit!
Right shoulder is ripped from its socket, then wriggles back into place.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
A triton executioner stalks in silently, her cold eyes gleaming with hatred.
>
[bigshot]>prep 616
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
[bigshot]>cast at #24799540
You gesture at an ethereal triton sentry.
[Spell Hindrance for some mithglin brigandine armor is 6% with current Armor Use skill, d100= 5]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
[bigshot]>prep 616
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +421 + CvA: +2 + d100: +81 == +113
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 10 points of damage!
Some mithglin brigandine armor partially deflects the onslaught of the fiery attack.
... 10 points of damage!
Burst of flames to abdomen toasts skin nicely.
... 10 points of damage!
An icy blast to the back! Sleeping will not be easy tonight.
... 20 points of damage!
Heavy shock sends you to the ground with convulsions!
You are knocked to the ground!
You are stunned for 7 rounds!
The electricity carries itself through you and dissipates in the water with a small crackle.
Some mithglin brigandine armor partially deflects the onslaught of the impact attack.
... 20 points of damage!
Blow to the eye swells it shut!
SP>
You are still stunned.
SP>
| Bigshot resting: wounded.
[bigshot]>stance defensive
You are still stunned.
SP>
A triton executioner puts a sharply curved black handaxe in her thick leather harness and slings a navy-banded slate grey targe over her shoulder.
A triton executioner slings a short-prodded heavy arbalest off from over her shoulder.
A triton executioner cocks her heavy arbalest and loads it with a lichen-streaked pale driftwood bolt.
A triton executioner fires a streaked pale driftwood bolt at you!
Unable to focus clearly, you blindly block the missile!
The pale driftwood bolt cracks and splinters, scattering a few strands of lichen about the area.
SP>
An ethereal triton sentry stands up with a grunt.
SP>
A triton executioner slings a short-prodded heavy arbalest over her shoulder.
A triton executioner removes a sharply curved black handaxe from in her thick leather harness and slings a navy-banded slate grey targe off from over her shoulder.
A triton executioner swings a sharply curved black handaxe at you!
AS: +431 vs DS: +508 with AvD: +32 + d100 roll: +35 = -10
A clean miss.
SP>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
SP>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +421 + CvA: +2 + d100: +68 == +100
Warded off!
Nothing happens.
SP>
A triton executioner leaps at you with uncanny agility, and you see stars as you feel your head snap back! You instinctively attempt to cry out, but your mouth and sight are instantly flooded with water!
Roundtime: 10 sec.
SPR>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
SPR>
A dull, periodic thrumming passes briefly through your ears, coming from the northwest.
SPR>
A water elemental gushes noisily as it forms from a whirling watery vortex!
SPR>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +421 + CvA: +2 + d100: +53 == +85
Warded off!
SPR>
You fight desperately against both the triton executioner and your own body's need to breathe. You kick and roll, trying anything to cause the executioner's unrelenting grip to falter, but to no avail.
SP>
A triton dissembler strides in, gliding swiftly through the water with a wary look on his face.
SP>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
SP>
A water elemental utters an incantation in an unfamiliar, bubbling language.
SP>
A triton dissembler points a single golden nail toward you!
A triton dissembler concentrates intently on you, and a pulse of pearlescent energy ripples toward you!
CS: +410 - TD: +434 + CvA: +2 + d100: +83 - +5 == +56
Warded off!
SP>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +421 + CvA: +2 + d100: +34 == +66
Warded off!
SP>
[bigshot]>stance defensive
You are now in a defensive stance.
P>
[bigshot: run script called]
--- Lich: go2 active.
[go2: ETA: 0:00:22 (40 rooms to move through)]
[go2]>stand
You don't seem to be able to move your legs to do that.
P>
[go2]>west
[go2]>stand
You don't seem to be able to move your legs to do that.
P>
[go2]>go door
[go2]>stand
You don't seem to be able to move your legs to do that.
P>
You don't seem to be able to move your legs to do that.
P>
You don't seem to be able to move your legs to do that.
P>
You manage to get a firm grasp on the triton executioner's wrists and wrench free from her grasp! You notice a momentary look of surprise in her eyes as you kick her away and breach the surface.
Roundtime: 3 sec.
PR>
A water elemental raises its hands, palms outward toward you!
Some mithglin brigandine armor partially deflects the onslaught of the impact attack.
A water elemental hurls a stream of water at you!
AS: +451 vs DS: +450 with AvD: +23 + d100 roll: +100 = +124
... and hits for 5 points of damage!
Blow bounces off your left leg.
PR>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
PR>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
PR>
[go2: restarting script...]
[go2: ETA: 0:00:22 (40 rooms to move through)]
[go2]>stand
You stand back up.
Roundtime: 3 sec.
R>
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!
You jerk your vultite aegis up just in time to block the watery blast, and the attack is deflected harmlessly off of the surface of your aegis.
Roundtime: 2 sec.
R>
A triton dissembler points a single golden nail toward you!
A triton dissembler hurls a radiant ball of energy at you!
By amazing chance, you evade the bolt!
R>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +421 + CvA: +2 + d100: +91 == +123
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
SR>
A triton executioner stands up with a grunt.
SR>experience
Level: 100 Deeds: 0
Experience: 8393040 Death's Sting: None
Exp. to next TP: 1960 Recent Deaths: 0
Mental TPs: 0 Fame: 104972460
Physical TPs: 15 Mana: 174/273 max
(306 Phy converted to Mnt)
Your mind is muddled.
Your ability to reflect on your recent experiences is hindered by your injuries.
SR>
A triton dissembler swings a fine-grained deep cerulean runestaff at you!
AS: +411 vs DS: +556 with AvD: +4 + d100 roll: +43 = -98
A clean miss.
S>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
S>
Stretching out its reach, a water elemental begins to spiral and swirl with furiously increasing velocity! Soon it flattens out until the turbulent waters of its body have formed a violent whirlpool!
Torrents of water rush past as the whirlpool gains strength!
You are knocked off your guard!
S>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
S>
The thorny barrier surrounding you blocks the attack from the triton executioner!
S>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +421 + CvA: +2 + d100: +75 == +107
Warding failed!
You shudder in pain.
You take 54 damage!
S>
You feel drained!
The moment of enlightenment and magical comprehension fades from your mind.
S>
A triton dissembler raises his clawed hands above his shoulders!
A triton dissembler closes his eyes in deep concentration...
An echo of foreign thought brushes your mind.
CS: +410 - TD: +424 + CvA: +2 + d100: +27 - +5 == +10
Warded off!
You blink a few times.
CS: +410 - TD: +398 + CvA: +25 + d100: +56 == +93
Warded off!
A violent whirlpool twitches a few times.
S>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
S>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
S>
A triton executioner leaps at you with uncanny agility, and you feel your breath leave you as she slams into you with her full force! You feel yourself careening into the water, your head held back as you desperately gasp for air.
Roundtime: 8 sec.
SPR>
The whirlpool's funnel expands to encompass more of the area!
SPR>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +411 + CvA: +2 + d100: +68 == +110
Warding failed!
A painful blow.
... 15 points of damage!
Your ribs warp and crack violently.
SPR>
[bigshot: AUTOBOT ALERT: Your character is in trouble!]
[bigshot]>quit
--- Lich: sloot has exited.
--- Lich: 'sloot' has been stopped by exec1.
--- Lich: go2 has exited.
[bigshot: Cleaning up hunting scripts: sloot.]
--- Lich: sloot has exited.
--- Lich: lnet has exited.
--- Lich: bigshot has exited.
--- Lich: infomon has exited.
*
* Connection to the game has been lost. You will need to login again to continue playing.
yesicj
01-30-2011, 11:57 AM
So you didn't actually die?
IorakeWarhammer
01-30-2011, 11:58 AM
I will when I log back in..
that script feature is really to prevent PvP griefers
if it logs you vs comps, they usually come back and blast you.
Tisket
01-30-2011, 12:41 PM
email from my wife...
*********
Jaeden is in trouble!
I love you and I miss you..
Did you take the chicken with you?? let me know how you like the chicken when you eat it!! inshallah its good
You should have your "wife" create a PC handle. We are a friendly, welcoming bunch after all. She's obviously familiar with Gemstone so introduce her to us already.
IorakeWarhammer
01-30-2011, 01:11 PM
no need for an innocent woman like her to be exposed to the trash on these forums.
ok back to deaths.
NocturnalRob
01-30-2011, 01:38 PM
no need for an innocent woman like her to be exposed to the trash on these forums.
If her marriage to you hasn't driven her to madness at this point, I'm pretty sure she's immune.
IorakeWarhammer
01-30-2011, 01:38 PM
If her marriage to you hasn't driven her to madness at this point, I'm pretty sure she's immune.
You don't know me DOGG!!!!!!!!!!!! LOL
edit: What woman in her right mind would take the time to send her husband a log from a text based game, unless she was being treated extremely well and wanted to do something sweet? USE YOUR GIANT BRAIN
I actually treat her very very very well. You'd be quite suprised. But I don't really have anything to prove so.. um.. BACK TO THE DEATHS!!!
Tisket
01-30-2011, 02:50 PM
I actually treat her very very very well. You'd be quite suprised. But I don't really have anything to prove so.. um.. BACK TO THE DEATHS!!!
Hey dude, you're the one that seems to feel some need to prove something here since you mention her in every other sentence.
IorakeWarhammer
01-30-2011, 04:02 PM
untrue!
Tisket
01-30-2011, 05:07 PM
untrue!
It's almost as bad as the (misplaced) conceit you display by constantly bombarding us with self pics in your avatar.
Fallen
01-30-2011, 05:12 PM
Good timing on this one. I had the Scout for a while before this snippet.
----
[Old Ta'Faendryl, Southern Road]
The broken surface of the cobbled road winds down to the south, disappearing from view as it bends slightly to the west and is hidden by a heavy growth of underbrush. Two long shadowed lines of tumbled stones, which appear to have once been columns, flank each side of the road. You also see an Ithzir initiate.
Obvious paths: north, south
>kne
You kneel down.
K>search
You put your head to the ground and peer intently in all directions, looking for any sign of the heirloom.
You don't find anything of interest here.
Roundtime: 10 sec.
KR>
A shackled vast grey-blue spider arrives.
KR>
Your disk arrives, following you dutifully.
KR>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
KR>
An animated Ithzir scout makes no sound as she slips in.
KR>
An animated Ithzir scout thrusts with a lance at an Ithzir initiate!
AS: +440 vs DS: +397 with AvD: +37 + d100 roll: +37 = +117
... and hits for 14 points of damage!
Minor puncture to the chest.
** As an animated Ithzir scout's lance lands home, it flares with a bolt of lightning! **
... 25 points of damage!
Heavy jolt to abdomen causes skin to break open exposing liver. Yuck!
The Ithzir initiate is stunned!
The scintillating silver light surrounding the lance fades some.
KR>
[Roll result: 160 (open d100: 49)]
An animated Ithzir scout crouches, sweeps a leg at an Ithzir initiate and connects!
An Ithzir initiate falls to the ground! An animated Ithzir scout deftly regains her footing.
KR>stand
You stand back up.
>
An animated Ithzir scout thrusts with a lance at an Ithzir initiate!
AS: +440 vs DS: +344 with AvD: +37 + d100 roll: +61 = +194
... and hits for 69 points of damage!
Whoosh! Several ribs driven into lungs.
The Ithzir initiate vainly struggles to rise, then goes still.
The very powerful look leaves an Ithzir initiate.
The white light leaves an Ithzir initiate.
The opalescent aura fades from around an Ithzir initiate.
The deep blue glow leaves an Ithzir initiate.
The brilliant aura fades away from an Ithzir initiate.
An Ithzir initiate seems slightly different.
The dim aura fades from around an Ithzir initiate.
The powerful look leaves an Ithzir initiate.
An Ithzir initiate appears less confident.
The light blue glow leaves an Ithzir initiate.
The scintillating silver light surrounding the lance fades some.
You smirk at an animated Ithzir scout!
You nod to the Ithzir scout.
You search the Ithzir initiate.
You discard the initiate's useless equipment.
She had 354 silvers on her.
You gather the remaining 354 coins.
Interesting, she carried an indigo hide scabbard on her.
She had nothing else of value.
An Ithzir initiate's body shimmers slightly, then fades from view like a dissipating phantom.
>
You sense a loss of the connection between you and your animate.
The Ithzir scout chuckles wryly as she falls, "Letta, Leth, Latoth..."
You sigh.
Speaking in Elven to an Ithzir scout, you say, "You fought well."
Speaking in Elven to Nihrvanah, you say, "You wanted to see my wrath? So be it."
You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing everything around you!
The surroundings advance upon Vilorcasdra with relentless fury!
CS: +385 - TD: +210 + CvA: -21 + d100: +12 - -5 == +171
Warding failed!
A cluster of hard debris collides with Vilorcasdra!
... 29 points of damage!
... 30 points of damage!
Hard strike to left arm breaking tendons and bone!
She is stunned!
... 20 points of damage!
Good blow to right arm!
... 20 points of damage!
Good blow to left leg!
The surroundings advance upon Nihrvanah with relentless fury!
CS: +385 - TD: +82 + CvA: +25 + d100: +28 - -5 == +361
Warding failed!
Nihrvanah is struck by a sharp piece of hard debris!
... 67 points of damage!
... 55 points of damage!
Strike to wrist severs left hand quite neatly!
She is stunned!
... 60 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!
* Nihrvanah drops dead at your feet!
Nihrvanah's sonic scythe dissipates.
A sharp voice from the crowd echoes, "Murder! Murder! Someone call for the Guard Captain!"
The surroundings advance upon Sighisoara with relentless fury!
CS: +385 - TD: +343 + CvA: +15 + d100: +27 - -5 == +89
Warded off!
Sighisoara manages to escape from the furious onslaught unscathed!
The surroundings advance upon Takumya with relentless fury!
CS: +385 - TD: +11 + CvA: +14 + d100: +66 - -5 == +459
Warding failed!
A cluster of hard debris collides with Takumya!
... 86 points of damage!
... 63 points of damage!
Blow to abdomen breaks Takumya almost in two!
* Takumya drops dead at your feet!
A nearby goodwife screams, "Murder!".
The surroundings advance upon Pereus with relentless fury!
CS: +385 - TD: +259 + CvA: -20 + d100: +39 - -5 == +150
Warding failed!
One of the large, pointed slivers of hard debris hits Pereus!
... 25 points of damage!
... 30 points of damage!
Well aimed strike shatters bone in left arm!
He is stunned!
... 20 points of damage!
Well placed strike shatters a rib!
... 20 points of damage!
Good blow to the abdomen!
A sharp voice from the crowd echoes, "Endangering public safety! Endangering public safety! Someone call for the Guard Captain!"
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
Vilorcasdra lets out a loud snarling growl and goes berserk!
Vilorcasdra staggers about trying to shake the stun!
You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing everything around you!
The surroundings advance upon Vilorcasdra with relentless fury!
CS: +385 - TD: +210 + CvA: -21 + d100: +70 - -5 == +229
Warding failed!
One of the large, pointed slivers of hard debris hits Vilorcasdra!
... 40 points of damage!
... 35 points of damage!
Blow shatters knee and severs lower leg!
Vilorcasdra screams and falls to the ground grasping her mangled right leg!
* Vilorcasdra drops dead at your feet!
The bright luminescence fades from around Vilorcasdra.
The silvery luminescence fades from around Vilorcasdra.
The glowing specks of energy surrounding Vilorcasdra suddenly shoot off in all directions, then quickly fade away.
Vilorcasdra seems a bit less imposing.
The brilliant luminescence fades from around Vilorcasdra.
Vilorcasdra becomes solid again.
An elvish soldier marches off exclaiming, "Anarquendi has committed murder!"
The surroundings advance upon Sighisoara with relentless fury!
CS: +385 - TD: +343 + CvA: +15 + d100: +72 - -5 == +134
Warding failed!
Sighisoara is struck by a sharp piece of hard debris!
... 21 points of damage!
... 3 points of damage!
Minor puncture to the right arm.
... 10 points of damage!
Strike pierces upper arm!
... 1 point of damage!
Minor strike under the right eye, that was close!
... 15 points of damage!
Nice blow to right leg!
He is stunned!
The surroundings advance upon Pereus with relentless fury!
CS: +385 - TD: +259 + CvA: -20 + d100: +45 - -5 == +156
Warding failed!
Pereus is struck by a sharp piece of hard debris!
... 26 points of damage!
... 25 points of damage!
Damaging strike to chest, several ribs shattered!
... 30 points of damage!
Strong strike, punctures lung!
* Pereus drops dead at your feet!
A crimson mist bleeds out from Pereus's exposed skin.
Pereus seems to lose some focus as his eyes narrow and shift momentarily to one side.
Pereus loses the flickering crystal blue energy surrounding him.
The dim celadon wisps about Pereus's hands flare up once more and fade completely away.
Pereus appears less confident and fearless.
The dully illuminated mantle protecting Pereus begins to falter, then completely fades away.
The very powerful look leaves Pereus.
The white light leaves Pereus.
Pereus appears less battle-ready as a soft glow dissipates from around his form.
The deep blue glow leaves Pereus.
The light blue glow leaves Pereus.
The powerful look leaves Pereus.
Pereus's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
A sharp voice from the crowd echoes, "Murder! Murder! Someone call for the Guard Captain!"
Someone exclaims, "Endangering public safety by Anarquendi! Call the Guard Captain!"
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
Fallen
02-01-2011, 10:57 PM
Hah. Did someone kill you before you got arrested?
No sir. But I found out the justice system is broke. It kept fining me, but not giving me a debt, so I couldn't get my stuff, then rearresting me over and over again. But a funny dialog came from it.
report So I got arrested, I was sent to court, sentenced, fined, but I don't have a debt. Now I can't get my things from the Guard Captain, and I've been rearrested...
SEND[Itzel] I'm looking into it.
report Thank you Itzel.
SEND[Itzel] You seem to have a crapton of warrants. What *have* you been up to?
Report Nothing much. Just... you know... stuff.
SEND[Itzel] Mmhm.
report I've been told to respond "taking out the trash."
SEND[Itzel] Yeah, all joking aside, I'm still looking into it.
SEND[Itzel] Please leave your box of items alone for a moment.
report I won't be arrested for public nudity if I run around town nekkid right?
SEND[Itzel] That would imply there's something worth looking at. Har har.
report Buzinga on me!
SEND[Kenstrom] BAZINGA!
report Man, you guys are awesome.
SEND[Kenstrom] No, Itzel is awesome. I am pushing for you to have another warrant for copyright infringement.
SEND[Itzel] Dear Anarquendi, You should be okay now. If you commit any more crimes that require me to buggar with justice, Imma kill you. <3 Itzie
report Is there a time limit on that? Because I might do some more killing if they threaten me again.
SEND[Itzel] I'd advise not.
report Itzel No <3 for the hooligans?
SEND[Itzel] Nothing but love for hooliganism in general. No love, however, for taking me away from my warm couch and wine to mess with justice.
DevonG
02-02-2011, 06:23 PM
Gooo Rangers!
IorakeWarhammer
02-03-2011, 09:09 PM
my ranger gets owned.. somehow had no weapon or shield out.. MCP brig helped but alas..
>
[bigshot]>north
[Ruined Temple, Third Floor]
Numerous statues have lost their limbs and heads from falling debris due to the collapse of the roof. The remnants are covered in soot and some crushed beyond recognition. Tiny shards of colorful pottery lay before a ruined archway in an array of faded blues, greens, and reds. You also see a triton radical.
Obvious paths: northeast, south, northwest
>
[bigshot]>stance defensive
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +513 vs DS: +417 with AvD: +29 + d100 roll: +86 = +211
... and hits for 65 points of damage!
Beautiful shot pierces skull! Amazing you weren't killed outright!
You are stunned for 10 rounds!
The guiding force leaves a triton radical.
!S>
You are still stunned.
!S>
A triton executioner leaps from hiding to attack!
A triton executioner swings a coral-hilted sharply tapered longsword at you!
AS: +433 vs DS: +290 with AvD: +37 + d100 roll: +92 = +272
... and hits for 33 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
!S>
The thorny barrier surrounding you blocks the attack from the triton radical!
!S>
[LNet]-GSIV:Rogane: "anyone else lagging really bad?"
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +438 vs DS: +290 with AvD: +29 + d100 roll: +25 = +202
... and hits for 62 points of damage!
Whoosh! Several ribs driven into your lungs.
!S>
[bigshot: AUTOBOT ALERT: Your character is in trouble!]
[bigshot]>quit
--- Lich: 'sloot' has been stopped by exec1.
--- Lich: sloot has exited.
--- Lich: sloot has exited.
[bigshot: Cleaning up hunting scripts: sloot.]
--- Lich: lnet has exited.
--- Lich: bigshot has exited.
--- Lich: infomon has exited.
*
[Ruined Temple, Third Floor]
Numerous statues have lost their limbs and heads from falling debris due to the collapse of the roof. The remnants are covered in soot and some crushed beyond recognition. Tiny shards of colorful pottery lay before a ruined archway in an array of faded blues, greens, and reds.
Obvious paths: northeast, south, northwest
[You are currently stunned]
!S>
Your whispering eye dims and then suddenly brightens again as silver sparks swirl around in the gem.
!S>
An enraged triton radical returns to the fray!
A triton radical steeples his clawed fingers together, murmuring a quick incantation.
!S>
An enraged triton executioner returns to the fray!
[Roll result: 116 (open d100: 26)]
A triton executioner lunges towards you, most likely intending to finish you off!
A triton executioner slams his sharply tapered longsword into the side of your face with his might!
Blood pours out of your nose and ears as pieces of jawbone protrude from your cheek!
Your SIGN OF WARDING is no longer effective.
You return to normal color.
The white light leaves you.
The very powerful look leaves you.
The air about you stops shimmering.
The powerful look leaves you.
You feel the inner strength leave you.
You no longer feel so dextrous.
The air calms down around you.
You seem to lose the thorny barrier that surrounds you.
The deep blue glow leaves you.
The dim aura fades from around you.
You lose your extra internal fortitude.
You feel less secure.
The light blue glow leaves you.
You notice your blood flow go back to normal.
You feel the aura of confidence leave you.
Your breathing becomes more shallow.
Your SIGN OF DEFENDING is no longer effective.
You are no longer moving silently.
You feel the gathering of nature's power leave you.
The dull golden nimbus fades from around you.
The green and gold energy fades from around you, bringing your awareness of nature to its original state.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
my ranger gets owned.. somehow had no weapon or shield out.. MCP brig helped but alas..
>
[bigshot]>north
[Ruined Temple, Third Floor]
Numerous statues have lost their limbs and heads from falling debris due to the collapse of the roof. The remnants are covered in soot and some crushed beyond recognition. Tiny shards of colorful pottery lay before a ruined archway in an array of faded blues, greens, and reds. You also see a triton radical.
Obvious paths: northeast, south, northwest
>
[bigshot]>stance defensive
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +513 vs DS: +417 with AvD: +29 + d100 roll: +86 = +211
... and hits for 65 points of damage!
Beautiful shot pierces skull! Amazing you weren't killed outright!
You are stunned for 10 rounds!
The guiding force leaves a triton radical.
!S>
You are still stunned.
!S>
A triton executioner leaps from hiding to attack!
A triton executioner swings a coral-hilted sharply tapered longsword at you!
AS: +433 vs DS: +290 with AvD: +37 + d100 roll: +92 = +272
... and hits for 33 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
!S>
The thorny barrier surrounding you blocks the attack from the triton radical!
!S>
[LNet]-GSIV:Rogane: "anyone else lagging really bad?"
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +438 vs DS: +290 with AvD: +29 + d100 roll: +25 = +202
... and hits for 62 points of damage!
Whoosh! Several ribs driven into your lungs.
!S>
[bigshot: AUTOBOT ALERT: Your character is in trouble!]
[bigshot]>quit
--- Lich: 'sloot' has been stopped by exec1.
--- Lich: sloot has exited.
--- Lich: sloot has exited.
[bigshot: Cleaning up hunting scripts: sloot.]
--- Lich: lnet has exited.
--- Lich: bigshot has exited.
--- Lich: infomon has exited.
*
[Ruined Temple, Third Floor]
Numerous statues have lost their limbs and heads from falling debris due to the collapse of the roof. The remnants are covered in soot and some crushed beyond recognition. Tiny shards of colorful pottery lay before a ruined archway in an array of faded blues, greens, and reds.
Obvious paths: northeast, south, northwest
[You are currently stunned]
!S>
Your whispering eye dims and then suddenly brightens again as silver sparks swirl around in the gem.
!S>
An enraged triton radical returns to the fray!
A triton radical steeples his clawed fingers together, murmuring a quick incantation.
!S>
An enraged triton executioner returns to the fray!
[Roll result: 116 (open d100: 26)]
A triton executioner lunges towards you, most likely intending to finish you off!
A triton executioner slams his sharply tapered longsword into the side of your face with his might!
Blood pours out of your nose and ears as pieces of jawbone protrude from your cheek!
Your SIGN OF WARDING is no longer effective.
You return to normal color.
The white light leaves you.
The very powerful look leaves you.
The air about you stops shimmering.
The powerful look leaves you.
You feel the inner strength leave you.
You no longer feel so dextrous.
The air calms down around you.
You seem to lose the thorny barrier that surrounds you.
The deep blue glow leaves you.
The dim aura fades from around you.
You lose your extra internal fortitude.
You feel less secure.
The light blue glow leaves you.
You notice your blood flow go back to normal.
You feel the aura of confidence leave you.
Your breathing becomes more shallow.
Your SIGN OF DEFENDING is no longer effective.
You are no longer moving silently.
You feel the gathering of nature's power leave you.
The dull golden nimbus fades from around you.
The green and gold energy fades from around you, bringing your awareness of nature to its original state.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
How much did you pay for the brig?
IorakeWarhammer
02-03-2011, 09:43 PM
its in shattered.. i got it for free
On my wizard:
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 14 points of damage!
... 20 points of damage!
Strike pierces calf!
You are knocked to the ground!
You are stunned for 3 rounds!
... hits for 29 points of damage!
... 30 points of damage!
Incredible shot to the eye penetrates deep into skull!
You become solid again.
You no longer bristle with energy.
You no longer feel so dextrous.
The air about you stops shimmering.
The shimmering multicolored sphere fades from around you.
Your SIGN OF SMITING is no longer effective.
The brilliant luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF STRIKING is no longer effective.
You feel your extra magical awareness leave you.
Your SIGN OF WARDING is no longer effective.
You feel less confident than before.
The light blue glow leaves you.
Your SIGN OF SHIELDS is no longer effective.
The powerful look leaves you.
You feel your extra strength departing.
The bright luminescence fades from around you.
Your SIGN OF SWORDS is no longer effective.
You lose your extra internal fortitude.
The tingling sensation and sense of security leaves you.
Your SIGN OF DEFLECTION is no longer effective.
You notice your blood flow go back to normal.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves you.
Bogus. Now I know how the people I thorn feel.
Fallen
02-08-2011, 03:36 PM
The ol' OTF Special
----
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
PR>
A war griffin tries to bite you!
AS: +415 vs DS: +460 with AvD: +24 + d100 roll: +60 = +39
A clean miss.
PR>
An Ithzir scout struggles to rise but fails in the attempt.
PR>
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
AS: +425 vs DS: +463 with AvD: +24 + d100 roll: +60 = +46
A clean miss.
PR>
An Ithzir adept holds his head as he tries to regain his bearings.
PR>
An Ithzir seer suddenly opens his eyes and stares directly at you!
A pale, flickering nimbus coalesces around you, then vanishes in a brilliant flash!
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The very powerful look leaves you.
The white light leaves you.
The light blue glow leaves you.
The air calms down around you.
PR>
An Ithzir adept rises to her feet, her green eyes blazing!
PR>
A war griffin tries to bite you!
AS: +425 vs DS: +266 with AvD: +24 + d100 roll: +7 = +190
... and hits for 39 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
PR>
A war griffin tries to spear you with its beak!
AS: +415 vs DS: +263 with AvD: +27 + d100 roll: +100 = +279
... and hits for 76 points of damage!
[group_ajar]>group open
Your right leg is mangled horribly.
You are stunned for 5 rounds!
!SPR>scream
Your group status is now open.
!SPR>
You are still stunned.
!SPR>
An Ithzir seer rises to his feet, his green eyes blazing!
!SPR>
An Ithzir scout struggles to rise but fails in the attempt.
!SPR>
A war griffin tries to bite you!
AS: +399 vs DS: +254 with AvD: +24 + d100 roll: +98 = +267
... and hits for 78 points of damage!
Blow to head!
Look at the pretty stars!
You sense that you are losing control of a shackled vast grey-blue spider and will need to send it back soon.
The deep blue glow leaves you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
You sense that your attunement to the minds of others has ceased.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
The powerful look leaves you.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
You feel your extra strength departing.
Your SIGN OF WARDING is no longer effective.
NocturnalRob
02-08-2011, 03:39 PM
Your arms are forced down to your sides!
Roundtime: 12 sec.
This is your problem right here. You need to avoid this.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Ding ding ding..
Fallen
02-08-2011, 03:42 PM
This is your problem right here. You need to avoid this.
I've gotten lazy with spellups. You need to wear a lot of outside spells not to be killed should Cloak of Shadows get stripped while you're in OTF.
NocturnalRob
02-08-2011, 03:48 PM
I've gotten lazy with spellups.
Oh, lazy, huh? Well then, you should take a rest. FOR ALL ETERNITY!!!!
IorakeWarhammer
02-08-2011, 10:06 PM
[go2]>east
[Ruined Temple, Second Floor]
Water flows gently to and fro, splashing against the walls with a barely audible crash. Small bits of foam and debris float idly on its surface, bobbing up and down across the small waves. You also see an ethereal triton sentry and some muck.
Obvious exits: west, northwest
>
[go2: travel time: 0:00:57]
--- Lich: go2 has exited.
[bigshot]>prep 616
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
[bigshot]>cast at #34411547
You gesture at an ethereal triton sentry.
Dozens of long thorns suddenly grow out from the ground underneath an ethereal triton sentry! The sentry manages to get out of the way!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
[bigshot]>cast at #34411547
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +463 - TD: +411 + CvA: +2 + d100: +76 == +130
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 22 points of damage!
Some mithglin brigandine armor partially deflects the onslaught of the fiery attack.
... 25 points of damage!
Back bursts into a lovely display of flames but you're too busy to notice.
You are stunned for 5 rounds!
... 10 points of damage!
Chilly blast to the left eye leaves you in tears.
... 15 points of damage!
Hard jolt contracts every muscle in your upper body.
The electricity carries itself through you and dissipates in the water with a small crackle.
Some mithglin brigandine armor partially deflects the onslaught of the impact attack.
... 7 points of damage!
Blow grazes your right leg.
S>
| Bigshot resting: wounded.
You are still stunned.
S>
[bigshot: run script called]
S>
--- Lich: go2 active.
[go2: ETA: 0:00:22 (40 rooms to move through)]
[go2]>west
[go2]>go door
You are still stunned.
S>
You are still stunned.
S>
[go2: restarting script...]
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
S>
[go2: ETA: 0:00:22 (40 rooms to move through)]
A triton radical strides in, gliding swiftly through the water with a wary look on her face.
S>
An ethereal triton sentry points an ethereal, clawed finger toward you!
A void rips open in the area, directly above you!
Forceful decompression nearly turns you inside out!
+151 Hits.
Everything in the room seemed to stay in place. The void disappears without further incident.
!S>
[bigshot: AUTOBOT ALERT: Your character is in trouble!]
[bigshot]>quit
--- Lich: 'sloot' has been stopped by exec1.
--- Lich: sloot has exited.
--- Lich: go2 has exited.
[bigshot: Cleaning up hunting scripts: sloot.]
--- Lich: sloot has exited.
--- Lich: lnet has exited.
--- Lich: bigshot has exited.
--- Lich: infomon has exited.
*
* Connection to the game has been lost. You will need to login again to continue playing.
logged back in.. most pathetic death ever..
!S>
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!
Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 20 points of damage!
Footing lost! You wrench your back trying to stay upright.
You feel the aura of confidence leave you.
The very powerful look leaves you.
The white light leaves you.
Suppressed Poet
02-11-2011, 12:54 AM
A Grimswarm orc witch gestures at you!
A wave of dark ethereal ripples moves outward from a Grimswarm orc witch.
You are buffeted by the dark ethereal waves and are pinned in place, unable to move.
Roundtime: 19 sec.
PR>
A Grimswarm orc ranger gestures at you!
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 26 points of damage!
... 35 points of damage!
Shot destroys eye and the brain behind it!
The powerful look leaves you.
You feel your extra strength departing.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
A faint silvery glow fades from around you.
You return to normal color.
The bright luminescence fades from around you.
The light blue glow leaves you.
The brilliant luminescence fades from around you.
The shimmering aura fades from around you.
Your sonic aegis dissipates.
The faint blue glow fades from around your hands.
Your heightened attunement to the flows of mana begins to fade.
You become solid again.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
A Grimswarm orc ranger bellows in victory, holding his broadsword aloft!
DEAD>
* Steinbeck just bit the dust!
DEAD>
A Grimswarm orc witch stares hungrily at you! With a grunt, she grabs you and drags you off...
[Warcamp, Mess Tent]
Large cooking fires run the length of the tent, sending plumes of smoke up to an opening in the peak of the ceiling. Chunks of meat, some still resembling their former possessors, roast on thick iron spits and fill the tent with a nauseatingly sweet aroma, accompanied by the sound of fat sizzling as it drips into the flames. Bones and pieces of flesh litter the floor, evidence of a combination of poor tableside manners and animalistic carnage. In the shadows of the tent, something is feeding. You also see a Grimswarm orc witch.
Obvious exits: out
DEAD>
A Grimswarm orc witch grabs your head and begins to drool. Without a moment's hesitation, she plucks out your remaining eyeball and begins eating it slowly, apparently savoring the flavor and texture!
DEAD>stance def
[script done]
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>'lnet
A Grimswarm orc witch begins tearing open your torso, ripping out internal organs and devouring them greedily!
DEAD>
A Grimswarm orc witch savagely tears off your remaining limbs! She stacks them near one of the cooking spits, apparently intending to roast them later!
DEAD>"well fuck you!!!
You exclaim, "Well fuck you!!!"
DEAD>
A Grimswarm orc witch gnaws at what little good flesh remains on your bones, belches loudly, and then tosses your remains out of the warcamp!
DEAD>"half dead motherfucker!
You exclaim, "Half dead motherfucker!"
droit
02-12-2011, 05:55 PM
Encumbrance: The Stealthy Killer
a.k.a. the Scatter's secret weapon
[The Rift, Scatter]
Stalactites of blue-white ice glisten dangerously overhead, reflected clearly in the mirror-like floor. Someone or something flits around the formations with only a faint whirring indicating its presence. A bower crafted of sticks and twine stands in the cavern's center, encrusted with silvery rime. You also see some ambrominas leaf, a glistening cerebralite, some waxy grey caederine, a glossy black doomstone, a Vvrael destroyer and a fresh blueberry doughnut.
Obvious exits: southwest, up, down
>
The shimmering aura fades from around you.
>
The faint blue glow fades from around your hands.
>
[Roll result: 139 (open d100: 46)]
A Vvrael destroyer hurls itself at you and connects!
A Vvrael destroyer pins you to the ground!
Roundtime: 9 sec.
>t cer
aim r eye
get 1 wood arrow from my quiver
stance off
fire
You are now targeting a glistening cerebralite.
>You're now aiming at the right eye of your target when using a ranged weapon, or while ambushing.
>
...wait 8 seconds.
>
...wait 8 seconds.
...wait 8 seconds.
>
A glistening cerebralite lashes at you with its barbed tentacle!
AS: +430 vs DS: +368 with AvD: +19 + d100 roll: +51 = +132
... and hits for 6 points of damage!
Glancing blow to your right leg!
>scow
You scowl.
>stand
...wait 6 seconds.
>
Your mind and body begin to relax after that period of intense focus.
>
A Vvrael destroyer leaps to his feet!
>
stand
...wait 5 seconds.
In an awe inspiring display of combat mastery, a Vvrael destroyer engages you in a furious dance macabre, spiraling into a blur of strikes and ripostes!
A Vvrael destroyer swings a crackling black steel maul at you!
AS: +474 vs DS: +368 with AvD: +40 + d100 roll: +37 = +183
... and hits for 34 points of damage!
Jarring blow to your back.
A Vvrael destroyer swings a crackling black steel maul at you!
AS: +474 vs DS: +361 with AvD: +40 + d100 roll: +8 = +161
... and hits for 24 points of damage!
Broken finger on your right hand!
A Vvrael destroyer swings a crackling black steel maul at you!
AS: +474 vs DS: +361 with AvD: +40 + d100 roll: +78 = +231
... and hits for 66 points of damage!
Left kneecap smashed into pulp.
You are stunned for 3 rounds!
The thorny barrier surrounding you blocks the attack from the Vvrael destroyer!
A Vvrael destroyer swings a crackling black steel maul at you!
AS: +474 vs DS: +330 with AvD: +40 + d100 roll: +96 = +280
... and hits for 98 points of damage!
Mighty swing separates your head from your shoulders.
A faint silvery glow fades from around you.
The deep blue glow leaves you.
You feel your vision return to normal.
You notice your blood flow go back to normal.
The white light leaves you.
The very powerful look leaves you.
You no longer feel so dextrous.
You feel the aura of confidence leave you.
The pleasantly warm sensation fades as your heartbeat begins to return to normal.
The air about you stops shimmering.
You lose your extra internal fortitude.
You no longer hear voices in your mind.
You feel the inner strength leave you.
You seem to lose the thorny barrier that surrounds you.
You are no longer moving silently.
You return to normal color.
Your heightened awareness of your foes fades away.
You feel the gathering of nature's power leave you.
The sense of courage departs as the bright aura fades from about you.
The powerful look leaves you.
The light blue glow leaves you.
The misty halo fades from you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 26 mins...
Ripples of shadow course over the destroyer's form as he thrusts a fist into the air, a savage cry of victory splitting his lips.
RevonIsAwesome
02-12-2011, 08:30 PM
H>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a gypsy fortuneteller, a listless shadow black jackal, a sturdy modwir strongbox, a white cheetah, a rolton pelt, some ornate wrought-iron benches and a giant mound of snow.
Also here: Drigore, Morphion, Lord Brenor who is sitting
Obvious paths: north, south, west
H>
Leash suddenly fades into view.
H>look
Leash points at you, ruining your hiding place.
>
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a gypsy fortuneteller, a listless shadow black jackal, a sturdy modwir strongbox, a white cheetah, a rolton pelt, some ornate wrought-iron benches and a giant mound of snow.
Also here: Leash, Drigore, Morphion, Lord Brenor who is sitting
Obvious paths: north, south, west
>incant 1005
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Leash.
Leash falls to the ground in a deep slumber.
Sing Roundtime 3 Seconds.
(Forcing stance down to guarded)
>stance off
Incandeza just went south.
>
You are now in an offensive stance.
>at leas
Leash shakes off the effects of the lullabye.
You thrust with a sonic warlance at Leash!
AS: +500 vs DS: +198 with AvD: +32 + d100 roll: +18 = +352
... and hit for 50 points of damage!
Whoosh! Several ribs driven into lungs.
He is stunned!
Roundtime: 6 sec.
R>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a gypsy fortuneteller, a listless shadow black jackal, a sturdy modwir strongbox, a white cheetah, a rolton pelt, some ornate wrought-iron benches and a giant mound of snow.
Also here: a stunned Leash who is lying down, Drigore, Morphion, Lord Brenor who is sitting
Obvious paths: north, south, west
R>
Leash's muscles twitch and a strained look crosses his face.
Leash stands up.
R>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a gypsy fortuneteller, a listless shadow black jackal, a sturdy modwir strongbox, a white cheetah, a rolton pelt, some ornate wrought-iron benches and a giant mound of snow.
Also here: a stunned Leash, Drigore, Morphion, Lord Brenor who is sitting
Obvious paths: north, south, west
R>incant 1005
...wait 3 seconds.
R>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a gypsy fortuneteller, a listless shadow black jackal, a sturdy modwir strongbox, a white cheetah, a rolton pelt, some ornate wrought-iron benches and a giant mound of snow.
Also here: a stunned Leash, Drigore, Morphion, Lord Brenor who is sitting
Obvious paths: north, south, west
R>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a gypsy fortuneteller, a listless shadow black jackal, a sturdy modwir strongbox, a white cheetah, a rolton pelt, some ornate wrought-iron benches and a giant mound of snow.
Also here: a stunned Leash, Drigore, Morphion, Lord Brenor who is sitting
Obvious paths: north, south, west
R>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a gypsy fortuneteller, a listless shadow black jackal, a sturdy modwir strongbox, a white cheetah, a rolton pelt, some ornate wrought-iron benches and a giant mound of snow.
Also here: a stunned Leash, Drigore, Morphion, Lord Brenor who is sitting
Obvious paths: north, south, west
R>incant 1005
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Leash.
Leash falls to the ground in a deep slumber.
Sing Roundtime 3 Seconds.
>
Morphion grabs Leash and drags him south.
>prep 1035
You change your tune slightly, adding the element for Song of Tonis to your song...
Your spellsong is ready.
>sing
You weave another verse into your harmony.
As you sing, an invigorating squall of wind swirls around you and you hear a barely audible burst of laughter. You feel yourself moving a bit more smoothly and quickly than before!
Sing Roundtime 3 Seconds.
>s
[Town Square, South Alley]
This narrow alleyway passes crookedly between the old wood and stone walls of the surrounding buildings, providing a shaded byway from the busy road to the south to a small park nestled in a grassy niche to the north. An occasional stray mutt sniffs around the foundations, searching for rats or morsels.
Also here: a stunned Leash who is sleeping, Morphion
Obvious paths: north, south
>stance off
You are now in an offensive stance.
>target mor
You are now targeting Morphion.
>incant 1005
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Morphion.
Morphion falls to the ground in a deep slumber.
Sing Roundtime 3 Seconds.
>look
[Town Square, South Alley]
This narrow alleyway passes crookedly between the old wood and stone walls of the surrounding buildings, providing a shaded byway from the busy road to the south to a small park nestled in a grassy niche to the north. An occasional stray mutt sniffs around the foundations, searching for rats or morsels.
Also here: a stunned Leash who is sleeping, Morphion who is sleeping
Obvious paths: north, south
>stance off
You are now in an offensive stance.
>at leas
Leash shakes off the effects of the lullabye.
You thrust with a sonic warlance at Leash!
AS: +500 vs DS: +188 with AvD: +32 + d100 roll: +55 = +399
... and hit for 61 points of damage!
Knocked sideways several feet by blow to back.
He is stunned!
Roundtime: 6 sec.
Roundtime changed to 3 seconds.
R>look
[Town Square, South Alley]
This narrow alleyway passes crookedly between the old wood and stone walls of the surrounding buildings, providing a shaded byway from the busy road to the south to a small park nestled in a grassy niche to the north. An occasional stray mutt sniffs around the foundations, searching for rats or morsels.
Also here: a stunned Leash who is lying down, Morphion who is sleeping
Obvious paths: north, south
R>
Leash's muscles twitch and a strained look crosses his face.
Leash stands up.
R>look
[Town Square, South Alley]
This narrow alleyway passes crookedly between the old wood and stone walls of the surrounding buildings, providing a shaded byway from the busy road to the south to a small park nestled in a grassy niche to the north. An occasional stray mutt sniffs around the foundations, searching for rats or morsels.
Also here: a stunned Leash, Morphion who is sleeping
Obvious paths: north, south
R>cman fein lea
What did the leaf ever do to you?
>kill
You thrust with a sonic warlance at Leash!
AS: +500 vs DS: +201 with AvD: +32 + d100 roll: +22 = +353
... and hit for 50 points of damage!
Nailed in lower back!
Roundtime: 6 sec.
Roundtime changed to 3 seconds.
R>look
[Town Square, South Alley]
This narrow alleyway passes crookedly between the old wood and stone walls of the surrounding buildings, providing a shaded byway from the busy road to the south to a small park nestled in a grassy niche to the north. An occasional stray mutt sniffs around the foundations, searching for rats or morsels.
Also here: a stunned Leash, Morphion who is sleeping
Obvious paths: north, south
R>
Leash just went north.
R>cman fein leash
Feint what?
>ne
You can't go there.
>n
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a gypsy fortuneteller, a listless shadow black jackal, a sturdy modwir strongbox, a white cheetah, a rolton pelt, some ornate wrought-iron benches and a giant mound of snow.
Also here: a stunned Leash, Drigore, Lord Brenor who is sitting
Obvious paths: north, south, west
>kill
You thrust with a sonic warlance at Leash!
AS: +500 vs DS: +203 with AvD: +32 + d100 roll: +69 = +398
... and hit for 60 points of damage!
Damaging strike to chest, several ribs shattered!
* Leash drops dead at your feet!
Leash returns to normal color.
The brilliant luminescence fades from around Leash.
Leash becomes solid again.
Someone screams, "Murder by Revon! Call the night watchman!"
Roundtime: 6 sec.
Roundtime changed to 3 seconds.
R>
* Leash just bit the dust!
Loyrl
02-13-2011, 09:20 AM
and... why? j/w I don't know the character you killed.
IorakeWarhammer
02-15-2011, 04:19 PM
what happened to my DS?
Old Ta'Faendryl, Southeast]
A toppled pillar, twisted by erosion and stained by water and time, leans like a weary old man against the trunk of a young oak. Rounded stones from collapsing garden walls mark out a sporadic path through the ruins of the city. You also see a greater construct, a greater construct, a greater construct, a greater construct and a greater construct.
Obvious paths: northeast, west
>prep 635
>cas
>prep 635
You feel at full magical power again.
>
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
>
You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, hefty clods of dirt and rock fragment from the earth, savagely assailing everything around you!
The surroundings advance upon a greater construct with relentless fury!
CS: +435 - TD: +308 + CvA: +15 + d100: +91 == +233
Warding failed!
A greater construct is struck by a ruddy piece of hard refuse!
... 41 points of damage!
... 50 points of damage!
Massive blow to back separates vertebrae!
It is knocked to the ground!
... 35 points of damage!
Massive blow removes the greater construct's left forearm at the elbow!
A deep rumbling comes from the construct as it grasps at its mangled left arm as its deringo aegis falls to the ground.
... 35 points of damage!
Massive blow removes the greater construct's right forearm at the elbow!
... 35 points of damage!
Massive blow removes the greater construct's left foot!
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
The surroundings advance upon a greater construct with relentless fury!
CS: +435 - TD: +320 + CvA: +15 + d100: +64 == +194
Warding failed!
A large, hard chunk of dirt smacks into a greater construct!
... 33 points of damage!
... 10 points of damage!
Light blow to left leg.
... 15 points of damage!
Nice blow to chest!
... 15 points of damage!
Glancing blow to left eye scratches cornea!
... 20 points of damage!
Good blow to neck!
Something snaps!
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
>
Wait 3 sec.
>
A greater construct swings a massive arm at you!
By amazing chance, you evade the attack!
>
A greater construct raises its massive foot and attempts to smash you!
You evade the attack by inches!
>
An Ithzir initiate strides in, his hands clasped before him.
>
An Ithzir scout fades into view!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +469 with AvD: +30 + d100 roll: +87 = +60
A clean miss.
>
The thorny barrier surrounding you blocks the attack from the greater construct!
>
The thorny barrier surrounding you blocks the attack from the greater construct!
>prep 635
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
>cas
You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, hefty clods of dirt and rock fragment from the earth, savagely assailing everything around you!
The surroundings advance upon an Ithzir scout with relentless fury!
CS: +435 - TD: +254 + CvA: +9 + d100: +70 == +260
Warding failed!
An Ithzir scout is struck by a ruddy piece of hard refuse!
... 47 points of damage!
... 70 points of damage!
Blow to back removes the spinal column!
The Ithzir scout falls to the ground in a crumpled heap.
The surroundings advance upon an Ithzir initiate with relentless fury!
CS: +435 - TD: +288 + CvA: +19 + d100: +100 == +266
Warding failed!
A stray hard rock flies straight into an Ithzir initiate!
... 48 points of damage!
... 50 points of damage!
Incredible shot impales a kidney. Too painful to even scream.
The Ithzir initiate whispers, "Ra dro, Te lothre on ka nuko," then collapses.
The very powerful look leaves an Ithzir initiate.
The white light leaves an Ithzir initiate.
The opalescent aura fades from around an Ithzir initiate.
The deep blue glow leaves an Ithzir initiate.
The brilliant aura fades away from an Ithzir initiate.
An Ithzir initiate seems slightly different.
The dim aura fades from around an Ithzir initiate.
The powerful look leaves an Ithzir initiate.
The surroundings advance upon a greater construct with relentless fury!
CS: +435 - TD: +308 + CvA: +25 + d100: +28 == +180
Warding failed!
A stray hard rock flies straight into a greater construct!
... 31 points of damage!
... 1 point of damage!
Strike to left hand breaks a fingernail!
... 5 points of damage!
Strike to left hand breaks a fingernail!
... 1 point of damage!
Minor strike under the right eye, that was close!
... 25 points of damage!
Strong blow to chest!
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
The surroundings advance upon a greater construct with relentless fury!
CS: +435 - TD: +320 + CvA: +15 + d100: +68 == +198
Warding failed!
A greater construct is struck by a ruddy piece of hard refuse!
... 34 points of damage!
... 25 points of damage!
Strong blow to back!
... 25 points of damage!
Strong blow to abdomen!
... 15 points of damage!
Glancing blow to left eye scratches cornea!
... 20 points of damage!
Good blow to the abdomen!
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
>
[sloot]>search #172745
You search the Ithzir scout.
He had a gleaming steel broadsword.
You discard the scout's remaining useless equipment.
He had 567 silvers on him.
He had a black opal on him!
He had nothing else of value.
An Ithzir scout's body shimmers slightly, then fades from view like a dissipating phantom.
>
[sloot]>store right
You put an orase-hafted vultite morning star in your black void.
>
[sloot]>get #173019
>l
You pick up a black opal.
>
[sloot]>put #173019 in #167864
[Old Ta'Faendryl, Southeast]
A toppled pillar, twisted by erosion and stained by water and time, leans like a weary old man against the trunk of a young oak. Rounded stones from collapsing garden walls mark out a sporadic path through the ruins of the city. You also see some silver coins, a gleaming steel broadsword, an Ithzir initiate that appears dead, an old deringo aegis, a greater construct that is lying down, a greater construct, a greater construct, a greater construct and a greater construct.
Obvious paths: northeast, west
>
You put a black opal in your black void.
>
[sloot]>get #173018
>
You gather the remaining 567 coins.
>
[sloot]>get #171398
You pick up an old deringo aegis.
>
[sloot]>put #171398 in #167852
You put an old deringo aegis in your leather jacket.
>
[sloot]>get #167844
You remove an orase-hafted vultite morning star from in your black void.
>prep 635
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
>cas
You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, hefty clods of dirt and rock fragment from the earth, savagely assailing everything around you!
The surroundings advance upon a greater construct with relentless fury!
CS: +435 - TD: +308 + CvA: +25 + d100: +81 == +233
Warding failed!
A greater construct is struck by a ruddy piece of hard refuse!
... 41 points of damage!
... 25 points of damage!
Strong blow to chest!
... 25 points of damage!
Strong blow to chest!
... 50 points of damage!
Massive blow to chest collapses sternum!
Cracks begin to snake across the greater construct's skin as its movement completely ceases.
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
The surroundings advance upon a greater construct with relentless fury!
CS: +435 - TD: +320 + CvA: +15 + d100: +28 == +158
Warding failed!
A stray hard rock flies straight into a greater construct!
... 26 points of damage!
... 3 points of damage!
Minor puncture to the left arm.
... 10 points of damage!
Strike pierces thigh!
It is knocked to the ground!
... 5 points of damage!
Minor puncture to the right arm.
... 10 points of damage!
Light blow to right leg.
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
>
[sloot]>search #171397
You search the greater construct.
It carried a scratched gold box on it!
A greater construct's body crumbles until only a pile of rubble marks its remains.
>
[sloot]>get #167844
>l
You already have that.
>
A war griffin soars in.
>
[Old Ta'Faendryl, Southeast]
A toppled pillar, twisted by erosion and stained by water and time, leans like a weary old man against the trunk of a young oak. Rounded stones from collapsing garden walls mark out a sporadic path through the ruins of the city. You also see a war griffin that is flying around, a scratched gold box, a gleaming steel broadsword, an Ithzir initiate that appears dead, a greater construct, a greater construct that is lying down, a greater construct and a greater construct.
Obvious paths: northeast, west
>
A greater construct swings a massive arm at you!
You barely dodge the attack!
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +365 with AvD: +29 + d100 roll: +76 = +183
... and hits for 20 points of damage!
You hear a buzzing in your ears from that blow!
>
A greater construct struggles to rise but fails in the attempt.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +463 vs DS: +355 with AvD: +29 + d100 roll: +83 = +220
... and hits for 31 points of damage!
Mighty blow cracks several of your ribs.
>prep 635
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
>cas
You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, hefty clods of dirt and rock fragment from the earth, savagely assailing everything around you!
The surroundings advance upon a war griffin with relentless fury!
CS: +435 - TD: +345 + CvA: +25 + d100: +44 == +159
Warding failed!
A war griffin is struck by a ruddy piece of hard refuse!
... 26 points of damage!
... 20 points of damage!
Blow connects with abdomen.
... 10 points of damage!
Strike glances off the chest.
... 20 points of damage!
Blow to back connects lightly.
... 10 points of damage!
Stubs right hand finger.
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
The surroundings advance upon a greater construct with relentless fury!
CS: +435 - TD: +320 + CvA: +15 + d100: +72 == +202
Warding failed!
A large, hard chunk of dirt smacks into a greater construct!
... 35 points of damage!
... 15 points of damage!
Nice blow to chest!
... 15 points of damage!
Nice blow to right arm!
... 15 points of damage!
Nice blow to chest!
... 25 points of damage!
Strong blow to right hand breaks it!
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
As swiftly as the chaos came to be, it recedes again into the surroundings.
>l
Cast Roundtime 3 Seconds.
>
Crackling and popping comes from a greater construct as the golden aura surrounding it flares higher.
>
[Old Ta'Faendryl, Southeast]
A toppled pillar, twisted by erosion and stained by water and time, leans like a weary old man against the trunk of a young oak. Rounded stones from collapsing garden walls mark out a sporadic path through the ruins of the city. You also see a war griffin that is flying around, a scratched gold box, a gleaming steel broadsword, an Ithzir initiate that appears dead, a greater construct, a greater construct that is lying down, a greater construct and a greater construct.
Obvious paths: northeast, west
>
A war griffin swoops down from high overhead!
The thorny barrier surrounding you blocks the attack from the war griffin!
>prep 635
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
>cas
You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, hefty clods of dirt and rock fragment from the earth, savagely assailing everything around you!
The surroundings advance upon a war griffin with relentless fury!
CS: +435 - TD: +345 + CvA: +25 + d100: +73 == +188
Warding failed!
A war griffin is struck by a ruddy piece of hard refuse!
... 32 points of damage!
... 20 points of damage!
Blow connects with abdomen.
... 15 points of damage!
Blow grazes right leg.
... 25 points of damage!
Blow connects with abdomen.
... 25 points of damage!
Blow grazes neck lightly.
The spell strikes the greater construct and the shimmering gold aura it fades and goes out.
The surroundings advance upon a greater construct with relentless fury!
CS: +435 - TD: +320 + CvA: +15 + d100: +27 == +157
Warding failed!
A large, hard chunk of dirt smacks into a greater construct!
... 26 points of damage!
... 15 points of damage!
Nice blow to right arm!
... 5 points of damage!
Blow to back connects lightly.
... 5 points of damage!
Strike glances off the chest.
... 5 points of damage!
Blow grazes left arm lightly.
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
The spell strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
>stanc def
Cast Round Time in effect: Setting stance to guarded.
>l
A greater construct struggles to rise but fails in the attempt.
>
A greater construct swings a massive arm at you!
AS: +461 vs DS: +374 with AvD: +40 + d100 roll: +91 = +218
... and hits for 31 points of damage!
Jarring blow to your back.
>
[Old Ta'Faendryl, Southeast]
A toppled pillar, twisted by erosion and stained by water and time, leans like a weary old man against the trunk of a young oak. Rounded stones from collapsing garden walls mark out a sporadic path through the ruins of the city. You also see a war griffin that is flying around, a scratched gold box, a gleaming steel broadsword, an Ithzir initiate that appears dead, a greater construct, a greater construct that is lying down, a greater construct and a greater construct.
Obvious paths: northeast, west
>prep 635
A war griffin tries to spear you with its beak!
AS: +440 vs DS: +439 with AvD: +27 + d100 roll: +39 = +67
A clean miss.
>
A greater construct lifts its huge foot up and slams it into the ground, shaking everything violently!
You lose your footing and fall to the ground!
Roundtime: 9 sec.
PR>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +315 with AvD: +40 + d100 roll: +69 = +237
... and hits for 48 points of damage!
Left kneecap smashed into pulp.
You are stunned for 3 rounds!
!SPR>
You are still stunned.
!SPR>
Small trails of golden fire race up and down a greater construct's skin.
!SPR>l
[Old Ta'Faendryl, Southeast]
A toppled pillar, twisted by erosion and stained by water and time, leans like a weary old man against the trunk of a young oak. Rounded stones from collapsing garden walls mark out a sporadic path through the ruins of the city. You also see a war griffin that is flying around, a scratched gold box, a gleaming steel broadsword, an Ithzir initiate that appears dead, a greater construct, a greater construct that is lying down, a greater construct and a greater construct.
Obvious paths: northeast, west
!SPR>
A war griffin tries to bite you!
AS: +425 vs DS: +290 with AvD: +24 + d100 roll: +35 = +194
... and hits for 29 points of damage!
Weak slash to your lower back!
!SPR>
A greater construct struggles to rise but fails in the attempt.
!SPR>
The thorny barrier surrounding you blocks the attack from the greater construct!
!SPR>crawl w
You are still stunned.
!SP>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +324 with AvD: +40 + d100 roll: +12 = +171
... and hits for 22 points of damage!
You hear a buzzing in your ears from that blow!
!SP>
The thorny barrier surrounding you blocks the attack from the greater construct!
!SP>crawl w
You are still stunned.
!SP>crawl w
You are still stunned.
!SP>
An Ithzir scout fades into view!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +243 with AvD: +30 + d100 roll: +43 = +254
... and hits for 31 points of damage!
Jarring blow to your back.
!SP>
An Ithzir initiate's body shimmers slightly, then fades from view like a dissipating phantom.
!SP>
A war griffin rakes at you with a razor-sharp claw!
AS: +435 vs DS: +243 with AvD: +23 + d100 roll: +26 = +241
... and hits for 25 points of damage!
Glancing strike to the head!
The deep blue glow leaves you.
You no longer feel so dextrous.
You feel the inner strength leave you.
You feel the gathering of nature's power leave you.
The light blue glow leaves you.
You are no longer moving silently.
The green and gold energy fades from around you, bringing your awareness of nature to its original state.
You feel the aura of confidence leave you.
The air calms down around you.
The white light leaves you.
The very powerful look leaves you.
You return to normal color.
The air about you stops shimmering.
You seem to lose the thorny barrier that surrounds you.
The powerful look leaves you.
The dull golden nimbus fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
The war griffin lets out a piercing screech!
Androidpk
02-15-2011, 05:00 PM
FoF?
NocturnalRob
02-15-2011, 05:27 PM
what happened to my DS?
Allah has forsaken you!!!!!
Confidently, you begin to climb down the outcropping. Within a short time, you have reached the bottom.
[Northern Slopes, Narrow Chute]
The wintry winds are unable to invade this narrow chute. Formed by a fracture in the slope, it slices vertically through the basalt, a deep scar marring the mountain. To either side, dark rock walls constrict the narrow space available. An outcropping looms overhead, capping the upper end of the chute. You also see a greater ice giant.
Also here: ********
Obvious exits: down
>
A greater ice giant points an icy finger at you!
A greater ice giant hurls a freezing ball of pure cold at you!
AS: +236 vs DS: +244 with AvD: +28 + d100 roll: +84 = +104
... and hits for 1 point of damage!
You get a cool feeling in the pit of your stomach.
The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact.
... 35 points of damage!
Wicked slash of frigid energy shatters left eye into a thousand tiny particles! Penetration to the brain causes instant death!
(Magics dropping screen scroll...)
...departing in 16 mins...
A burst of frost from a greater ice giant's freezing ball of pure cold flies off and hits ********!
... 25 points of damage!
Slivers of ice slice ******** throat into ribbons of flesh and blood!
She is stunned!
Walk in room and bam, 104 endroll for 1 damage only to be decapitated via the eye by the splash damage - the other person took a level 3 crit to neck too.. Wail!
IorakeWarhammer
02-16-2011, 07:57 AM
5x MCP brig very highly resistant to fire/vacuum/impact
level 100 wizard killing my 100 ranger..
Tillmen gestures.
A wave of dark ethereal ripples moves outward from Tillmen.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
You are forced out of hiding.
Roundtime: 18 sec.
Kayous is forced out of hiding as he is knocked to the ground by the dark ethereal waves.
Pandin is forced out of hiding as he is knocked to the ground by the dark ethereal waves.
Alfred is buffeted by the dark ethereal waves, and is knocked to the ground.
Snoopy is buffeted by the dark ethereal waves, and is knocked to the ground.
Michaelous is buffeted by the dark ethereal waves.
Titties is buffeted by the dark ethereal waves, and is knocked to the ground.
PR>'heh
You say, "Heh."
PR>
Tillmen comes out of hiding.
Tillmen intones a phrase of elemental power while raising his hands...
PR>
Tillmen gestures at you.
CS: +534 - TD: +381 + CvA: +2 + d100: +13 - -5 == +173
Warding failed!
A wispy hand of air reaches toward you and grasps you tightly. The hand squeezes hard, snatching the breath from your lungs.
You are stunned.
SPR>'he was invis
You are still stunned.
SPR>
Tillmen's hands glow with power as he summons elemental energy to his command...
SPR>
Tillmen gestures at you.
CS: +525 - TD: +381 + CvA: +2 + d100: +28 - -5 == +179
Warding failed!
Your black shank is struck with Tillmen's cast.
SPR>
Michaelous says, "Ooo."
SPR>
A blast of stone fragments leaps from a big black shank in your right hand.
Some mithglin brigandine armor partially deflects the onslaught of the impact attack.
... 10 points of damage!
Light blow to your back.
SPR>
Michaelous says, "Gg."
SPR>
Tillmen's hands glow with power as he summons elemental energy to his command...
SPR>
Tillmen gestures at you.
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
Some mithglin brigandine armor partially deflects the onslaught of the impact attack.
... 10 points of damage!
Light strike to your chest.
Some mithglin brigandine armor partially deflects the onslaught of the fiery attack.
... 10 points of damage!
Burst of flames to right eye bakes eyelid.
Some mithglin brigandine armor partially deflects the onslaught of the fiery attack.
... 10 points of damage!
Burst of flames to left arm burns skin bright red.
The ground then quickly cools.
SPR>
Pandin says, "Ovah."
SPR>
Tillmen intones a phrase of elemental power while raising his hands...
SPR>
Tillmen gestures at you.
CS: +534 - TD: +381 + CvA: +2 + d100: +40 - -5 == +200
Warding failed!
Wisps of black smoke swirl around your body as it bursts into flame!
Some mithglin brigandine armor partially deflects the onslaught of the fiery attack.
... 25 points of damage!
Left hand fried to a crisp. Think barbecue sauce.
Some mithglin brigandine armor partially deflects the onslaught of the fiery attack.
... 10 points of damage!
Burst of flames to right hand burns fingers bright red.
The flames around you continue to burn!
SPR>
Tillmen intones a phrase of elemental power while raising his hands...
SPR>
Tillmen gestures at you.
CS: +534 - TD: +381 + CvA: +2 + d100: +88 - -5 == +248
Warding failed!
Wisps of black smoke swirl around your body as it bursts into flame!
Some mithglin brigandine armor partially deflects the onslaught of the fiery attack.
... 20 points of damage!
Nasty burns to left arm. Gonna need lots of butter.
Some mithglin brigandine armor partially deflects the onslaught of the fiery attack.
... 15 points of damage!
Burst of flames char abdomen a crispy black.
The flames around you continue to burn!
!SPR>
A blast of stone fragments leaps from a big black shank in your right hand.
Some mithglin brigandine armor partially deflects the onslaught of the impact attack.
... 10 points of damage!
Light blow to your left leg.
!SPR>
Alfred traces a sign while petitioning the spirits for cognition...
!SPR>
Alfred gestures at Kayous.
A dim aura surrounds Kayous.
!SPR>
Tillmen intones a phrase of elemental power while raising his hands...
!SPR>
Tillmen gestures at you.
d100 == 1 FUMBLE!
Wisps of black smoke swirl around you for a moment, then dissipate.
!SPR>
Michaelous says, "Nice."
!SP>'why kill
You are still stunned.
!SP>
Snoopy stands up.
!SP>'why kill
You are still stunned.
!SP>'why kill
You are still stunned.
!SP>'why kill
You are still stunned.
!SP>'why kill
Tillmen intones a phrase of elemental power while raising his hands...
!SP>
Tillmen gestures at you.
The ground beneath Tillmen rumbles, then erupts in a shower of rubble that coalesces in to a large, pudgy hand in mid-air.
CS: +534 - TD: +381 + CvA: +2 + d100: +75 - -5 == +235
Warding failed!
You try to avoid the stone hand, but it soon catches you with a loose grip that quickly tightens.
!SP>
You are still stunned.
!SP>
Alfred gestures while calling upon the lesser spirits for aid...
!SP>
Alfred gestures at Kayous.
Kayous suddenly looks more powerful.
!SP>'why kill
You are still stunned.
!SP>
A blast of stone fragments leaps from a big black shank in your right hand.
Some mithglin brigandine armor partially deflects the onslaught of the impact attack.
... 10 points of damage!
Light strike to your abdomen.
!SP>
Tillmen slowly moves his hand in a throwing motion, and the stone hand holding you moves in response...
CS: +534 - TD: +361 + CvA: +2 + d100: +56 - -5 == +236
Warding failed!
The stone hand throws you and you go flying through the air, then hit the ground with a painful thud. 53 points of damage!
Some mithglin brigandine armor partially deflects the onslaught of the impact attack.
... 7 points of damage!
Blow grazes your left leg.
Suddenly, the stone hand erupts into a myriad of stone fragments that hit the ground and crumble into invisible dust.
!SP>prep 616
>cast at tillmen
You are still stunned.
You are still stunned.
!SP>
Michaelous says, "Nice srategy."
!SP>
You start to breathe easier.
!P>
The flames surrounding you flare up violently...
Some mithglin brigandine armor partially deflects the onslaught of the fiery attack.
... 5 points of damage!
Minor burns to abdomen. Feels painful.
The flames around you continue to burn!
!P>
Alfred gestures while calling upon the lesser spirits for aid...
!P>
Alfred gestures at Kayous.
A deep blue glow surrounds Kayous.
!P>prep 616
>cast at tillmen
You already have a spell readied! You must RELEASE it if you wish to prepare another!
!P>prep 616
>cast at tillmen
The flames surrounding you rise higher with the sudden movement, smothering your willpower.
Roundtime: 8 sec.
!PR>
...wait 8 seconds.
!PR>prep 616
>cast at tillmen
...wait 7 seconds.
!PR>
...wait 7 seconds.
!PR>
...wait 7 seconds.
!PR>prep 616
>cast at tillmen
...wait 7 seconds.
...wait 7 seconds.
!PR>
Tillmen intones a phrase of elemental power while raising his hands...
!PR>
Tillmen gestures at you.
CS: +534 - TD: +381 + CvA: +2 + d100: +94 - -5 == +254
Warding failed!
Wisps of black smoke swirl around your body as it bursts into flame!
Some mithglin brigandine armor partially deflects the onslaught of the fiery attack.
... 40 points of damage!
Flame engulfs foe's left eye, setting it ablaze. Mercifully, death follows quickly.
The air about you stops shimmering.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The air calms down around you.
Your breathing becomes more shallow.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF SMITING is no longer effective.
The very powerful look leaves you.
The white light leaves you.
The green and gold energy fades from around you, bringing your awareness of nature to its original state.
The light blue glow leaves you.
You feel the gathering of nature's power leave you.
You feel less secure.
You return to normal color.
You feel the inner strength leave you.
You become solid again.
You feel the aura of confidence leave you.
You no longer feel so dextrous.
You seem to lose the thorny barrier that surrounds you.
The dim aura fades from around you.
The deep blue glow leaves you.
IorakeWarhammer
02-21-2011, 04:32 PM
[sloot]>store right
A triton radical rushes forward at you with her bronze scaling fork and attempts a charge!
[Roll result: 120 (open d100: 90)]
A triton radical lunges at you with a competent charge and you flip through the air, landing on your head with a crash!
... 5 points of damage!
Minor puncture to the right leg.
Roundtime: 15 sec.
SPR>
You are still stunned.
SPR>
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +430 vs DS: +334 with AvD: +29 + d100 roll: +6 = +131
... and hits for 19 points of damage!
Minor puncture to the abdomen.
SPR>
The moment of enlightenment and magical comprehension fades from your mind.
SPR>
[sloot]>store right
...wait 5 seconds.
PR>
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +430 vs DS: +334 with AvD: +29 + 60 + d40 roll: +21 = +206
... and hits for 60 points of damage!
Strike to temple! Saved by a thick skull!
You are stunned for 7 rounds!
!SPR>
[sloot]>store right
You are still stunned.
!SP>
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +430 vs DS: +261 with AvD: +29 + d100 roll: +74 = +272
... and hits for 112 points of damage!
Your shield arm falls to the ground, still twitching.
!SP>
[bigshot: AUTOBOT ALERT: Your character is in trouble!]
[bigshot]>quit
--- Lich: waitsloot has exited.
| Bigshot resting: wounded
*********
[Ruined Temple, Third Floor]
Fallen debris creates an incredibly rocky landscape on the puckered floor. A collapsed alcove resides in the corner with a glimpse of a statue's head within the rubble. The adjoining ornamental arches have also given way, knocking over the nearby carved pillars. You also see the Mofuggah disk.
Also here: Ju Talkin' Ta Me Mofuggah
Obvious paths: south, southwest, west
[You are lying down]
[You are currently stunned]
!SP>
An enraged triton executioner returns to the fray!
A coral-hilted sharply tapered longsword flies out of the shadows toward you!
AS: +625 vs DS: +198 with AvD: +37 + d100 roll: +64 = +528
... and hits for 127 points of damage!
Blow cracks a rib and punctures a lung.
Breathing becomes a challenge.
You notice your blood flow go back to normal.
You lose your extra internal fortitude.
The brilliant luminescence fades from around you.
Your SIGN OF CLOTTING is no longer effective.
The very powerful look leaves you.
The white light leaves you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The dull golden nimbus fades from around you.
You feel the gathering of nature's power leave you.
The air about you stops shimmering.
The air calms down around you.
You feel the inner strength leave you.
You are no longer moving silently.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
You no longer feel so dextrous.
You seem to lose the thorny barrier that surrounds you.
The light blue glow leaves you.
You return to normal color.
The deep blue glow leaves you.
The green and gold energy fades from around you, bringing your awareness of nature to its original state.
The powerful look leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
Momentum carries a coral-hilted sharply tapered longsword past you to land nearby.
WRoss
02-22-2011, 09:43 PM
>
An angry Mestanir knight swings an ornate black bardiche at you!
AS: +1002 vs DS: +632 with AvD: +25 + d100 roll: +41 = +436
... and hits for 174 points of damage!
Your weapon arm falls to the ground, still twitching.
You are stunned for 10 rounds!
>
You hear someone chanting an arcane phrase...
>
Nuadjha gestures while summoning the spirits of nature to his aid...
>
Nuadjha gestures at you.
Dozens of long thorns suddenly grow out from the ground underneath your feet! One of the thorns jabs into him!
... hits for 16 points of damage!
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves you.
Fallen
02-22-2011, 09:45 PM
lol at the Angry Mestanir knight. You stay classy, GM NPCs. Truthfully, I guess it is better than instant auto-death via GMs.
WRoss
02-22-2011, 09:47 PM
lol at the Angry Mestanir knight. You stay classy, GM NPCs. Truthfully, I guess it is better than instant auto-death via GMs.
Yes, it's better than being pointed at and exploding into 1000 pieces or having 5 vathors swoop you then rapid fire void. All while the Solhaven crowd goes around getting to be the heroes of the invasion. If you can't beat em, join the other side.
Dozens of long thorns suddenly grow out from the ground underneath your feet! One of the thorns jabs into him!
What's the deal with this messed up line?
IorakeWarhammer
02-24-2011, 06:40 PM
bigshot]>prep 616
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +442 - TD: +425 + CvA: +2 + d100: +94 == +113
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 10 points of damage!
Some mithglin brigandine armor partially deflects the onslaught of the fiery attack.
... 5 points of damage!
Minor burns to head. That hurt a bit.
... 5 points of damage!
Chilly blast to the chest causes heart to skip a beat.
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
You are no longer moving silently.
You return to normal color.
The deep blue glow leaves you.
You no longer feel so dextrous.
You feel the aura of confidence leave you.
You seem to lose the thorny barrier that surrounds you.
The powerful look leaves you.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF CLOTTING is no longer effective.
The very powerful look leaves you.
The white light leaves you.
The brilliant luminescence fades from around you.
You feel the inner strength leave you.
You feel the gathering of nature's power leave you.
The air about you stops shimmering.
Your SIGN OF DEFENDING is no longer effective.
The bright luminescence fades from around you.
The green and gold energy fades from around you, bringing your awareness of nature to its original state.
You notice your blood flow go back to normal.
The air calms down around you.
You lose your extra internal fortitude.
The moment of enlightenment and magical comprehension fades from your mind.
The silvery luminescence fades from around you.
The light blue glow leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 13 mins...
The electricity carries itself through you and dissipates in the water with a small crackle.
The triton sentry stares down impassively at your corpse.
IorakeWarhammer
03-02-2011, 02:16 AM
close to it
[go2]>go staircase
[Ruined Temple, Dais]
Gentle waves ebb and flow across the short dais, crashing into the carved staircase that leads to the floor above. Several large metal pots, etched with intricate wavy designs, rest at the base of the staircase, rusted and worn where submerged. You also see a water elemental, a water elemental and a carved marble staircase.
Obvious exits: down
>
[go2]>wear #7744652
You sling a vultite shield over your shoulder.
>
[go2]>put #7744566 in #7744573
Your mace won't fit in the leather jacket.
>
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!
The watery burst nails you before you can react! You scream in agony as you are slammed painfully to the ground!
... 30 points of damage!
Blow to the eye dazes Jaeden. You struggle to recover.
You are stunned for 12 rounds!
Roundtime: 15 sec.
SPR>
[go2]>swim down
You are still stunned.
SPR>
A water elemental utters an incantation in an unfamiliar, bubbling language.
SPR>
A water elemental utters an incantation in an unfamiliar, bubbling language.
SPR>
A water elemental raises its hands, palms outward toward you!
CS: +415 - TD: +396 + CvA: +2 + d100: +71 - -5 == +97
Warded off!
SPR>
A water elemental raises its hands, palms outward toward you!
The thorny barrier surrounding you blocks the attack from the water elemental!
SPR>
A water elemental utters an incantation in an unfamiliar, bubbling language.
SPR>
A water elemental pounds at you with its fist!
AS: +424 vs DS: +429 with AvD: +40 + d100 roll: +31 = +66
A clean miss.
SP>
You feel at full magical power again.
SP>
A water elemental raises its hands, palms outward toward you!
Some mithglin brigandine armor partially deflects the onslaught of the impact attack.
A water elemental hurls a stream of water at you!
AS: +454 vs DS: +383 with AvD: +23 + d100 roll: +93 = +187
... and hits for 20 points of damage!
Blow grazes your temple.
SP>
Stretching out its reach, a water elemental begins to spiral and swirl with furiously increasing velocity! Soon it flattens out until the turbulent waters of its body have formed a powerful whirlpool!
Torrents of water rush past as the whirlpool gains strength!
SP>
A water elemental pounds at you with its fist!
AS: +424 vs DS: +429 with AvD: +40 + d100 roll: +81 = +116
... and hits for 5 points of damage!
Blow nicks your left hand.
SP>experience
Level: 100 Deeds: 0
Experience: 9596763 Death's Sting: None
Exp. to next TP: 737 Recent Deaths: 0
Mental TPs: 0 Fame: 127844963
Physical TPs: 107 Mana: 279/279 max
(170 Phy converted to Mnt)
Your mind can't take much more of this! You must rest!
SP>
You are dragged along by the irresistable current into the whirlpool! Struggling with all your might, you are able to swim free of the liquid maelstrom.
SP>
A water elemental utters an incantation in an unfamiliar, bubbling language.
SP>
Grand Lord Beelzebub just came down a carved marble staircase.
SP>
A triton combatant just came up a carved marble staircase.
SP>
A water elemental raises its hands, palms outward toward you!
A powerful wave of water surges forth and moves outward from a water elemental.
Beelzebub is buffeted by the watery wave, and is knocked to the ground.
You are buffeted by the watery wave and are pinned in place, unable to move.
Roundtime: 20 sec.
Some mithglin brigandine armor partially deflects the onslaught of the impact attack.
... 35 points of damage!
Hard blow to your back sends intense pain shooting up your back!
!SPR>
A water elemental utters an incantation in an unfamiliar, bubbling language.
!SPR>
Beelzebub put an archaic deringo runestaff in his leather-laced backpack.
!SPR>
Beelzebub swims down.
!SPR>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +414 with AvD: +24 + d100 roll: +45 = +79
A clean miss.
!SPR>
An eddy spins off of a powerful whirlpool. The eddy soon reaches upward and forms a long, lean waterspout!
!SPR>
A waterspout whips up a stinging spray of water!
You are struck!
Some mithglin brigandine armor partially deflects the onslaught of the impact attack.
... 5 points of damage!
Blow grazes your right arm lightly.
!SPR>
A water elemental raises its hands, palms outward toward you!
Some mithglin brigandine armor partially deflects the onslaught of the impact attack.
A water elemental hurls a stream of water at you!
AS: +454 vs DS: +361 with AvD: +23 + d100 roll: +98 = +214
... and hits for 23 points of damage!
Blow grazes your left arm lightly.
!SPR>
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
The thorny barrier surrounding you blocks the attack from the triton combatant!
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +393 with AvD: +24 + d100 roll: +60 = +115
... and hits for 5 points of damage!
Poked in the tummy.
Hehehe.
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +393 with AvD: +24 + d100 roll: +18 = +73
A clean miss.
A triton combatant thrusts with a razor-tined pale green trident at you!
Nearly insensible, you desperately evade the attack!
!SPR>
A water elemental pounds at you with its fist!
AS: +424 vs DS: +366 with AvD: +40 + d100 roll: +80 = +178
... and hits for 24 points of damage!
Blow leaves an imprint on your chest!
!SPR>
A water elemental utters an incantation in an unfamiliar, bubbling language.
!SP>
[go2]>swim down
With powerful strokes and kicks, you glide smoothly down.
Dude have you ever played GS before?
IorakeWarhammer
03-03-2011, 01:33 PM
no this is my first time
consider now, that i'm script hunting in Nelemar 24/7.. so it may seem like a lot of posts, but.. I HAVE A LOTTA RUN-INS WITH THE LAW
Gibreficul
03-04-2011, 05:12 PM
First person
>Speaking to Corsine, Helsfeld asks, "Are you a dayko banger?"
>
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>You are now in an offensive stance.
>With a quick flick of your wrist, you deftly send a glass vial containing fine white powder into flight.
You throw a glass vial at Corsine!
AS: +448 vs DS: +45 with AvD: +102 + d100 roll: +60 = +565
The glass vial shatters upon impact!
... and hit for 35 points of damage!
Good blow to head!
She is stunned!
A white cloud of dust issues from the broken glass vial and surrounds Corsine!
Corsine appears to be agitated by the dust.
Roundtime: 4 sec.
>
Corsine sneezes.
>
Corsine quickly snaps her head to the side and gives a loud sneeze.
>
Helsfeld chuckles.
>
Corsine quickly snaps her head to the side and gives a loud sneeze.
>
Juxtaposition snickers.
>
Corsine lets out a great honking sneeze!
>
Neimanz adjusts his metal breastplate to cushion his movements.
>
Corsine tries to stifle a sneeze but fails tremendously.
>Corsine gives a tremendous sneeze, shaking her head slightly. She appears quite relieved.
>
You remove a green-tinted vial filled with thick acrid smoke from in your leather totem pouch.
>You are now in an offensive stance.
>With a quick flick of your wrist, you deftly send a green-tinted vial filled with thick acrid smoke into flight.
You throw a green-tinted vial at Corsine!
AS: +448 vs DS: +11 with AvD: +102 + d100 roll: +39 = +578
The green-tinted vial shatters upon impact!
... and hit for 35 points of damage!
Good blow to chest!
Corsine is covered with a sticky, electrically-charged film!
... 11 points of damage!
Heavy shock to chest illuminates ribcage. Cool!
Roundtime: 4 sec.
>
The film coating Corsine's skin sparks suddenly!
... 16 points of damage!
Nasty jolt to chest causes heart to skip a beat!
>You remove a thick glass vial filled with murky red liquid from in your leather totem pouch.
>With a quick flick of your wrist, you deftly send a thick glass vial filled with murky red liquid into flight.
You throw a thick glass vial at Corsine!
AS: +448 vs DS: +10 with AvD: +102 + d100 roll: +48 = +588
The thick glass vial shatters upon impact!
... and hit for 31 points of damage!
Nice blow to chest!
* Corsine drops dead at your feet!
Roundtime: 4 sec.
>
Corsine gives a ghostly chuckle.
>
Neimanz nods to Helsfeld.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>[Dragonspine and Krodera]
You notice a fluffy tabby cat, the icy blue Gondain disk, the Gibreficul disk, a blood red teardrop-etched scarab, the Kristianna disk, some torban leaf, a pristine hulking giant statue, a lava tube and a wrought iron sign.
Also here: the body of Great Lady Corsine (prone), Lord Dayko, Lord Juxtaposition, Neimanz, Helsfeld, Great Lord Valgrom (sitting), Kristianna, Byzkit (prone)
Obvious paths: north, east, south, west
>
The ghostly voice of Corsine says, "That was kinday funny."
>
The ghostly voice of Corsine says, "Kinda."
>
Corsine's body decays into compost.
>
Third person.
>
Speaking to Corsine, Helsfeld asks, "Are you a dayko banger?"
>
A glass vial flies out of the shadows toward Corsine!
AS: +448 vs DS: +45 with AvD: +102 + d100 roll: +60 = +565
The glass vial shatters upon impact!
... and hits for 35 points of damage!
Good blow to head!
She is stunned!
A white cloud of dust issues from the broken glass vial and surrounds Corsine!
Corsine appears to be agitated by the dust.
>
Corsine sneezes.
>
Corsine quickly snaps her head to the side and gives a loud sneeze.
>
Helsfeld chuckles.
>
Corsine quickly snaps her head to the side and gives a loud sneeze.
>
You feel more refreshed.
>
Juxtaposition snickers.
>
Corsine lets out a great honking sneeze!
>[Dragonspine and Krodera]
You notice a fluffy tabby cat, the icy blue Gondain disk, the Gibreficul disk, a blood red teardrop-etched scarab, the Kristianna disk, some torban leaf, a pristine hulking giant statue, a lava tube and a wrought iron sign.
Also here: a stunned Great Lady Corsine, Lord Dayko, Lord Juxtaposition, Neimanz, Helsfeld, Great Lord Valgrom (sitting), Byzkit (prone)
Obvious paths: north, east, south, west
>
Neimanz adjusts his metal breastplate to cushion his movements.
>
Corsine tries to stifle a sneeze but fails tremendously.
>
Corsine gives a tremendous sneeze, shaking her head slightly. She appears quite relieved.
>
A green-tinted vial flies out of the shadows toward Corsine!
AS: +448 vs DS: +11 with AvD: +102 + d100 roll: +39 = +578
The green-tinted vial shatters upon impact!
... and hits for 35 points of damage!
Good blow to chest!
Corsine is covered with a sticky, electrically-charged film!
... 11 points of damage!
Heavy shock to chest illuminates ribcage. Cool!
>
The film coating Corsine's skin sparks suddenly!
... 16 points of damage!
Nasty jolt to chest causes heart to skip a beat!
>
A thick glass vial flies out of the shadows toward Corsine!
AS: +448 vs DS: +10 with AvD: +102 + d100 roll: +48 = +588
The thick glass vial shatters upon impact!
... and hits for 31 points of damage!
Nice blow to chest!
* Corsine drops dead at your feet!
>
Corsine gives a ghostly chuckle.
>
Neimanz nods to Helsfeld.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
The ghostly voice of Corsine says, "That was kinday funny."
>
The ghostly voice of Corsine says, "Kinda."
>
Corsine's body decays into compost.
IorakeWarhammer
03-06-2011, 08:32 AM
fucking awesome
DoctorUnne
03-06-2011, 07:11 PM
A huge incarnadine vathor suddenly spreads its membranous black wings and ascends into the air, sending forth massive currents of wind buffeting the surroundings!
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind knocks you off your balance and you fall over.
Your arms are forced down to your sides!
Roundtime: 12 sec.
Astari is knocked over by the wind!
Ana is knocked over by the wind!
Dragauth is knocked over by the wind!
The wind then subsides.
The incarnadine vathor disappears into the sky.
Mohrgan concentrates deeply for a moment.
A huge granite construct raises its massive foot and attempts to smash Ana!
AS: +443 vs DS: +412 with AvD: +44 + d100 roll: +25 = +100
A clean miss.
Ana says, "Eh."
Dragauth darkly says, "Oh lord not goos."
Ana asks, "Pull me?"
Remaining nearly motionless, the golem's glass chest muscles appear to tighten.
Astari uneasily says, "Oh no."
Mohrgan pulls Ana to her feet.
Ana says, "Thanks."
A faint sound of wings beating draws your attention upwards as a massive shadow descends, its very form set aflame!
The vathor seems to be descending straight towards Astari, a massive spear wreathed in flames clutched in its claws!
The vathor's flaming spear impales Astari savagely as she's slammed into the ground!
... 17 points of damage!
Damaging strike to chest, several ribs shattered!
She is stunned!
A huge incarnadine vathor lets loose an unearthly, bestial scream as it clutches the flaming spear tightly in its claws, sending forth waves of intense black flames!
A burning ring of void-black flames moves outward from a huge incarnadine vathor.
A tormented dark banshee is knocked from hiding.
A tormented dark banshee is buffeted by the void-black flames and is knocked to the ground.
... 60 points of damage!
Strike to the abdomen goes right through, leaving misty trails in its wake.
A tormented dark banshee is knocked from hiding.
A tormented dark banshee is buffeted by the void-black flames and is knocked to the ground.
... 50 points of damage!
A mighty attack shatters the right hand into a thousand fragments.
To your horror, the fragments turn to vapor and reform the hand.
A huge granite construct is buffeted by the void-black flames and is knocked to the ground.
... 30 points of damage!
Extreme heat causes a huge granite construct's right leg to expand and snap. That must hurt!
You are buffeted by the void-black flames and are pinned in place, unable to move.
Roundtime: 18 sec.
... 45 points of damage!
Left arm incinerated. Unfortunate.
You are stunned for 10 rounds!
Astari is buffeted by the void-black flames.
... 47 points of damage!
Flame consumes Astari's right arm all the way to the shoulder.
Ana is buffeted by the void-black flames, and is knocked to the ground.
... 70 points of damage!
Back burnt to the bone. Smoke curls up from what's left of Ana.
* Ana drops dead at your feet!
The brilliant aura fades away from Ana.
Ana appears less confident.
Ana returns to normal color.
The dim aura fades from around Ana.
The very powerful look leaves Ana.
The white light leaves Ana.
The brilliant luminescence fades from around Ana.
The powerful look leaves Ana.
Ana becomes solid again.
The opalescent aura fades from around Ana.
The air calms down around Ana.
The light blue glow leaves Ana.
Ana appears less secure.
Ana's movements no longer appear to be influenced by a divine power as the spiritual force fades from around her arms.
The deep blue glow leaves Ana.
Ana appears less battle-ready as a soft glow dissipates from around her form.
Mohrgan is buffeted by the void-black flames, and is knocked to the ground.
... 45 points of damage!
Neck completely incinerated; Mohrgan's head drops to the ground and rolls to your feet!
* Mohrgan drops dead at your feet!
Mohrgan seems less resolute.
Mohrgan appears less battle-ready as a soft glow dissipates from around his form.
A faint silvery glow fades from around Mohrgan.
Mohrgan's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
Mohrgan returns to normal color.
The powerful look leaves Mohrgan.
Dragauth is buffeted by the void-black flames.
... 60 points of damage!
Flame engulfs back: Dragauth flambe!
* Dragauth drops dead at your feet!
The silvery luminescence fades from around Dragauth.
The dim aura fades from around Dragauth.
The white light leaves Dragauth.
The very powerful look leaves Dragauth.
The dim celadon wisps about Dragauth's hands flare up once more and fade completely away.
A faint silvery glow fades from around Dragauth.
Dragauth seems less resolute.
Dragauth appears less confident and fearless.
The dully illuminated mantle protecting Dragauth begins to falter, then completely fades away.
The deep blue glow leaves Dragauth.
Dragauth seems to lose some focus as his eyes narrow and shift momentarily to one side.
The powerful look leaves Dragauth.
The glowing specks of energy surrounding Dragauth suddenly shoot off in all directions, then quickly fade away.
Dragauth appears less battle-ready as a soft glow dissipates from around his form.
Dragauth loses the flickering pale blue energy surrounding him.
Dragauth appears less secure.
The shimmering aura fades from around Dragauth.
A crimson mist bleeds out from Dragauth's exposed skin.
The faint blue glow fades from around Dragauth's hands.
The light blue glow leaves Dragauth.
Dragauth becomes solid again.
Dragauth appears less confident.
The bright luminescence fades from around Dragauth.
The brilliant luminescence fades from around Dragauth.
Dragauth seems to lose some dexterity.
Dragauth seems a bit less imposing.
Dragauth seems to lose an aura of confidence.
Dragauth returns to normal color.
The air about Dragauth stops shimmering.
Dragauth's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
The Mohrgan disk disintegrates, dropping everything on the ground.
You begin to lose touch with your internal sources of strength.
A brilliant red mein golem arrives, methodically striding forward.
A glistening black mein golem arrives, methodically striding forward.
A huge granite construct stomps in.
The Dragauth disk disintegrates, dropping everything on the ground.
The Ana disk disintegrates, dropping everything on the ground.
A brilliant red mein golem arrives, methodically striding forward.
A huge incarnadine vathor tries to impale you with its flaming spear!
AS: +511 vs DS: +325 with AvD: +50 + d100 roll: +94 = +330
... and hits for 38 points of damage!
Slash across right eye!
Hope the left is working.
** A flaming spear explodes in a fiery inferno of deep black flames! **
... 10 points of damage!
Burst of flames to chest toasts skin nicely.
The ghostly voice of Dragauth darkly says, "Saw that coming."
A huge granite construct raises its massive foot and attempts to smash you!
AS: +453 vs DS: +274 with AvD: +33 + d100 roll: +61 = +273
... and hits for 20 points of damage!
Torn muscle in your left leg!
** Your jet black breastplate releases a shimmering beam of disintegration at the granite construct! **
... 25 points of damage!
Strike to neck strips away surface, exposing windpipe!
The ghostly voice of Ana says, "Me too."
Your bolstered defenses fade with the soft glow about you.
Astari appears less battle-ready as a soft glow dissipates from around her form.
A brilliant red mein golem pounds at Astari with its heavy mein right fist!
AS: +350 vs DS: +357 with AvD: +42 + d100 roll: +71 = +106
... and hits for 1 point of damage!
Thumped Astari's chest.
A brilliant red mein golem pounds at Astari with its heavy mein left fist!
AS: +350 vs DS: +357 with AvD: +42 + d100 roll: +14 = +49
A clean miss.
A glistening black mein golem lifts its enormous mein foot and tries to stomp on Astari!
AS: +360 vs DS: +357 with AvD: +28 + d100 roll: +58 = +89
A clean miss.
A huge incarnadine vathor tries to impale you with its flaming spear!
AS: +511 vs DS: +229 with AvD: +50 + d100 roll: +54 = +386
... and hits for 49 points of damage!
Elbow punctured, oh what pain!
** A flaming spear explodes in a fiery inferno of deep black flames! **
... 20 points of damage!
Nasty burns to left leg. Gonna need lots of butter.
A huge granite construct stomps in.
The ghostly voice of Dragauth darkly says, "I have to many boxes on me."
A huge granite construct stomps in.
A huge granite construct stomps in.
A huge granite construct rises slowly until it towers overhead once more.
The ghostly voice of Ana says, "Me too."
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.
Astari's movements no longer appear to be influenced by a divine power as the spiritual force fades from around her arms.
Remaining nearly motionless, the golem's glass chest muscles appear to tighten.
!SPR>stun stance2
A huge incarnadine vathor tries to impale you with its flaming spear!
AS: +511 vs DS: +192 with AvD: +50 + d100 roll: +83 = +452
... and hits for 67 points of damage!
Strike punctures thigh and shatters femur!
Your SIGN OF DISSIPATION is no longer effective.
The powerful look leaves you.
Your SIGN OF DEFLECTION is no longer effective.
You feel less resolved as the divine urging subsides, fading into obscurity.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
You feel your extra strength departing.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF SWORDS is no longer effective.
You no longer feel so dextrous.
The brilliant luminescence fades from around you.
The light blue glow leaves you.
The bright luminescence fades from around you.
The air about you stops shimmering.
Your SIGN OF STRIKING is no longer effective.
You return to normal color.
You become solid again.
Your SIGN OF DEFENDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
A huge incarnadine vathor rears its head back and lets loose a fiery howl!
A tormented dark banshee leaps to her feet.
A tormented dark banshee claws at Astari!
AS: +498 vs DS: +357 with AvD: +35 + d100 roll: +90 = +266
... and hits for 36 points of damage!
Strike pierces thigh!
A huge granite construct stomps in.
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
A tormented dark banshee leaps to her feet.
A tormented dark banshee claws at Astari!
AS: +490 vs DS: +345 with AvD: +35 + d100 roll: +53 = +233
... and hits for 34 points of damage!
Strike connects with shoulder blade!
CS: +358 - TD: +454 + CvA: +12 + d100: +42 - -5 == -37
Warded off!
Points of silvery light begin to flicker around Astari. They grow in number, swirling into a bright flash as her injuries heal to scars, then gradually fade completely. Dimming slowly, the light settles into a shimmering silver cocoon that surrounds her.
A brilliant red mein golem lifts its huge foot up and slams it into the ground, shaking everything violently!
A glistening black mein golem lifts its huge foot up and slams it into the ground, shaking everything violently!
A huge granite construct falls down!
Remaining nearly motionless, the golem's glass chest muscles appear to tighten.
The ghostly voice of Mohrgan says, "Goodness..."
A huge incarnadine vathor clenches its talons tightly around its flaming spear, and suddenly it explodes with thousands upon thousands of flaming corkscrew spirals that whoosh through the air!
The silvery cocoon of light around a huge incarnadine vathor swells momentarily, softening the attack!
A huge incarnadine vathor tries to impale Astari with its flaming spear!
AS: +511 vs DS: +371 with AvD: +35 + d100 roll: +87 = +262
... and hits for 93 points of damage!
Well placed shot pierces knee, that hurt!
** A flaming spear explodes in a fiery inferno of deep black flames! **
The silvery cocoon of light around a huge incarnadine vathor swells momentarily, softening the attack!
... 1 point of damage!
Minor burns to right hand. Ouch.
The silvery cocoon of light around a tormented dark banshee swells momentarily, softening the attack!
A tormented dark banshee claws at Astari!
AS: +498 vs DS: +355 with AvD: +35 + d100 roll: +47 = +225
... and hits for 22 points of damage!
Slash to Astari's right leg hits high!
Kinda makes your knees weak, huh?
The silvery cocoon of light around a huge granite construct swells momentarily, softening the attack!
A huge granite construct swings a massive arm at Astari!
AS: +443 vs DS: +355 with AvD: +42 + d100 roll: +29 = +159
... and hits for 11 points of damage!
Broken finger on Astari's left hand!
A huge granite construct stomps in.
The silvery cocoon of light around a huge granite construct swells momentarily, softening the attack!
A huge granite construct raises its massive foot and attempts to smash Astari!
AS: +443 vs DS: +346 with AvD: +42 + d100 roll: +16 = +155
... and hits for 14 points of damage!
Stomach shot lands with a hollow *thump*.
The silvery cocoon of light around a huge granite construct swells momentarily, softening the attack!
A huge granite construct raises its massive foot and attempts to smash Astari!
AS: +443 vs DS: +340 with AvD: +42 + d100 roll: +34 = +179
... and hits for 22 points of damage!
Jarring blow to Astari's back.
* Astari drops dead at your feet!
Astari seems less resolute.
The dim aura fades from around Astari.
The silvery cocoon of light around Astari flashes brightly, then dissolves into thousands of tiny lights before fading away.
Astari becomes solid again.
The bright luminescence fades from around Astari.
The glowing specks of energy surrounding Astari suddenly shoot off in all directions, then quickly fade away.
Astari seems a bit less imposing.
Astari returns to normal color.
The light blue glow leaves Astari.
The opalescent aura fades from around Astari.
The deep blue glow leaves Astari.
The silvery luminescence fades from around Astari.
The brilliant luminescence fades from around Astari.
The powerful look leaves Astari.
Astari appears less confident.
The very powerful look leaves Astari.
The white light leaves Astari.
The brilliant aura fades away from Astari.
DoctorUnne
03-06-2011, 07:31 PM
Few days ago
allen
03-10-2011, 10:45 AM
tackle practice...
R>tackle jim
[Roll result: 128 (open d100: 89) Penalties: 45]
You hurl yourself at Jimbrov and connect!
You knock Jimbrov flat and jump to your feet. Smooth!
** A spike on your glaes augmented breastplate jabs into Jimbrov! **
... 30 points of damage!
Amazing shot through Jimbrov's nose enters the brain!
* Jimbrov drops dead at your feet!
Hilts
03-13-2011, 05:23 AM
An Illoke mystic summons the wrath of his god as he gestures at you!
A massive stone hand appears in the air before you!
The gigantic hand wraps around you, gripping you tightly as it clenches. You let out an agonized scream as you feel your bones shattering under the crushing force!
... 20 points of damage!
Blow to the eye swells it shut!
You are stunned for 5 rounds!
... 20 points of damage!
Good blow to your left arm!
... 10 points of damage!
Light blow to your back.
An Illoke mystic looks weakened!
>
[bigshot]>prepare 919
You are still stunned.
>
An Illoke mystic invokes the power of his god.
>
A stone mastiff barrels in!
>
An Illoke mystic summons the wrath of his god as he gestures at you!
A wave of russet ethereal ripples moves outward from an Illoke mystic.
You are buffeted by the russet ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 18 sec.
Roundtime changed to 9 seconds.
... 60 points of damage!
Blow to back crushes your spinal column.
Talk about no backbone!
(insert shitloads of spells dropping)
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Urinal Poops
03-14-2011, 01:36 AM
H>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a gypsy fortuneteller, a listless shadow black jackal, a sturdy modwir strongbox, a white cheetah, a rolton pelt, some ornate wrought-iron benches and a giant mound of snow.
Also here: Drigore, Morphion, Lord Brenor who is sitting
Obvious paths: north, south, west
H>
Leash suddenly fades into view.
H>look
Leash points at you, ruining your hiding place.
>
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a gypsy fortuneteller, a listless shadow black jackal, a sturdy modwir strongbox, a white cheetah, a rolton pelt, some ornate wrought-iron benches and a giant mound of snow.
Also here: Leash, Drigore, Morphion, Lord Brenor who is sitting
Obvious paths: north, south, west
>incant 1005
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Leash.
Leash falls to the ground in a deep slumber.
Sing Roundtime 3 Seconds.
(Forcing stance down to guarded)
>stance off
Incandeza just went south.
>
You are now in an offensive stance.
>at leas
Leash shakes off the effects of the lullabye.
You thrust with a sonic warlance at Leash!
AS: +500 vs DS: +198 with AvD: +32 + d100 roll: +18 = +352
... and hit for 50 points of damage!
Whoosh! Several ribs driven into lungs.
He is stunned!
Roundtime: 6 sec.
R>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a gypsy fortuneteller, a listless shadow black jackal, a sturdy modwir strongbox, a white cheetah, a rolton pelt, some ornate wrought-iron benches and a giant mound of snow.
Also here: a stunned Leash who is lying down, Drigore, Morphion, Lord Brenor who is sitting
Obvious paths: north, south, west
R>
Leash's muscles twitch and a strained look crosses his face.
Leash stands up.
R>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a gypsy fortuneteller, a listless shadow black jackal, a sturdy modwir strongbox, a white cheetah, a rolton pelt, some ornate wrought-iron benches and a giant mound of snow.
Also here: a stunned Leash, Drigore, Morphion, Lord Brenor who is sitting
Obvious paths: north, south, west
R>incant 1005
...wait 3 seconds.
R>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a gypsy fortuneteller, a listless shadow black jackal, a sturdy modwir strongbox, a white cheetah, a rolton pelt, some ornate wrought-iron benches and a giant mound of snow.
Also here: a stunned Leash, Drigore, Morphion, Lord Brenor who is sitting
Obvious paths: north, south, west
R>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a gypsy fortuneteller, a listless shadow black jackal, a sturdy modwir strongbox, a white cheetah, a rolton pelt, some ornate wrought-iron benches and a giant mound of snow.
Also here: a stunned Leash, Drigore, Morphion, Lord Brenor who is sitting
Obvious paths: north, south, west
R>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a gypsy fortuneteller, a listless shadow black jackal, a sturdy modwir strongbox, a white cheetah, a rolton pelt, some ornate wrought-iron benches and a giant mound of snow.
Also here: a stunned Leash, Drigore, Morphion, Lord Brenor who is sitting
Obvious paths: north, south, west
R>incant 1005
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Leash.
Leash falls to the ground in a deep slumber.
Sing Roundtime 3 Seconds.
>
Morphion grabs Leash and drags him south.
>prep 1035
You change your tune slightly, adding the element for Song of Tonis to your song...
Your spellsong is ready.
>sing
You weave another verse into your harmony.
As you sing, an invigorating squall of wind swirls around you and you hear a barely audible burst of laughter. You feel yourself moving a bit more smoothly and quickly than before!
Sing Roundtime 3 Seconds.
>s
[Town Square, South Alley]
This narrow alleyway passes crookedly between the old wood and stone walls of the surrounding buildings, providing a shaded byway from the busy road to the south to a small park nestled in a grassy niche to the north. An occasional stray mutt sniffs around the foundations, searching for rats or morsels.
Also here: a stunned Leash who is sleeping, Morphion
Obvious paths: north, south
>stance off
You are now in an offensive stance.
>target mor
You are now targeting Morphion.
>incant 1005
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Morphion.
Morphion falls to the ground in a deep slumber.
Sing Roundtime 3 Seconds.
>look
[Town Square, South Alley]
This narrow alleyway passes crookedly between the old wood and stone walls of the surrounding buildings, providing a shaded byway from the busy road to the south to a small park nestled in a grassy niche to the north. An occasional stray mutt sniffs around the foundations, searching for rats or morsels.
Also here: a stunned Leash who is sleeping, Morphion who is sleeping
Obvious paths: north, south
>stance off
You are now in an offensive stance.
>at leas
Leash shakes off the effects of the lullabye.
You thrust with a sonic warlance at Leash!
AS: +500 vs DS: +188 with AvD: +32 + d100 roll: +55 = +399
... and hit for 61 points of damage!
Knocked sideways several feet by blow to back.
He is stunned!
Roundtime: 6 sec.
Roundtime changed to 3 seconds.
R>look
[Town Square, South Alley]
This narrow alleyway passes crookedly between the old wood and stone walls of the surrounding buildings, providing a shaded byway from the busy road to the south to a small park nestled in a grassy niche to the north. An occasional stray mutt sniffs around the foundations, searching for rats or morsels.
Also here: a stunned Leash who is lying down, Morphion who is sleeping
Obvious paths: north, south
R>
Leash's muscles twitch and a strained look crosses his face.
Leash stands up.
R>look
[Town Square, South Alley]
This narrow alleyway passes crookedly between the old wood and stone walls of the surrounding buildings, providing a shaded byway from the busy road to the south to a small park nestled in a grassy niche to the north. An occasional stray mutt sniffs around the foundations, searching for rats or morsels.
Also here: a stunned Leash, Morphion who is sleeping
Obvious paths: north, south
R>cman fein lea
What did the leaf ever do to you?
>kill
You thrust with a sonic warlance at Leash!
AS: +500 vs DS: +201 with AvD: +32 + d100 roll: +22 = +353
... and hit for 50 points of damage!
Nailed in lower back!
Roundtime: 6 sec.
Roundtime changed to 3 seconds.
R>look
[Town Square, South Alley]
This narrow alleyway passes crookedly between the old wood and stone walls of the surrounding buildings, providing a shaded byway from the busy road to the south to a small park nestled in a grassy niche to the north. An occasional stray mutt sniffs around the foundations, searching for rats or morsels.
Also here: a stunned Leash, Morphion who is sleeping
Obvious paths: north, south
R>
Leash just went north.
R>cman fein leash
Feint what?
>ne
You can't go there.
>n
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a gypsy fortuneteller, a listless shadow black jackal, a sturdy modwir strongbox, a white cheetah, a rolton pelt, some ornate wrought-iron benches and a giant mound of snow.
Also here: a stunned Leash, Drigore, Lord Brenor who is sitting
Obvious paths: north, south, west
>kill
You thrust with a sonic warlance at Leash!
AS: +500 vs DS: +203 with AvD: +32 + d100 roll: +69 = +398
... and hit for 60 points of damage!
Damaging strike to chest, several ribs shattered!
* Leash drops dead at your feet!
Leash returns to normal color.
The brilliant luminescence fades from around Leash.
Leash becomes solid again.
Someone screams, "Murder by Revon! Call the night watchman!"
Roundtime: 6 sec.
Roundtime changed to 3 seconds.
R>
* Leash just bit the dust!
Revon,
I realize i'm a bit late on this post, my ego drove me to search for my own character name tonight. Great death log, here's what it proved; It took you 4 swings with +350 end rolls (with a lance) to kill someone 20 trains under you, who wouldn't attack back in town.
Mark/Leash
(Still giggling)
Revon1
03-16-2011, 01:54 PM
Revon,
I realize i'm a bit late on this post, my ego drove me to search for my own character name tonight. Great death log, here's what it proved; It took you 4 swings with +350 end rolls (with a lance) to kill someone 20 trains under you, who wouldn't attack back in town.
Mark/Leash
(Still giggling)
Who cares how many times Revon has to squish Leash before he dies. Isn't that what you trained for? He's a heavily armored cockroach with redux. Doesn't matter how you kill it, just as long as it dies.
On a lighter note, I like Leash. He'll pester and steal from you and find a way to send you to jail if you retaliate. His antics create an opportunity for Revon to get his daily dose of murder.
Keep up the good work.
Fallen
03-16-2011, 02:06 PM
He'll pester and steal from you and find a way to send you to jail if you retaliate.
Boo.
WRoss
03-16-2011, 02:17 PM
Boo.
Challenge theft is the best thing you have taught me.
Fallen
03-16-2011, 02:21 PM
This is true. Still don't particularly care for that tactic, though.
WRoss
03-16-2011, 02:33 PM
Stacking 102 or 513 is also fun, they can't accuse you or hunt.
Urinal Poops
03-19-2011, 07:47 PM
You close a dark spidersilk backpack.
>
[herbheal: Fully healed. Exiting...]
--- Lich: herbheal has exited.
>open my bac
Revon comes out of hiding.
Revon changes his tune, adding a new element to his song...
Revon skillfully weaves another verse into his harmony, directing the sound of his voice at you.
Nothing happens.
>
You open a dark spidersilk backpack.
>
Revon's spirit appears to be lifted by the singing.
The mirror images surrounding Revon undulate and grow stronger.
Revon renews his songs.
>
Revon changes his tune, adding a new element to his song...
Revon skillfully weaves another verse into his harmony, directing the sound of his voice at you.
The song soothes your spirit, making you feel drowsy. You sink to the ground in a light daze.
>
You are awakened by Revon's attack!
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
Revon thrusts with a sonic warlance at you!
AS: +461 vs DS: +172 with AvD: +32 + d100 roll: +2 = +323
... and hits for 42 points of damage!
Well aimed shot, punctures calf!
You are stunned for 1 rounds!
>group close
Your group status is now closed.
>
Revon deeply says, "Ooohhh."
>
Revon thrusts with a sonic warlance at you!
AS: +461 vs DS: +166 with AvD: +32 + d100 roll: +45 = +372
... and hits for 52 points of damage!
Right kneecap smashed into pulp.
You are knocked to the ground!
You are stunned for 3 rounds!
>
Revon deeply says, "Nice."
>
Revon changes his tune, adding a new element to his song...
Revon skillfully weaves another verse into his harmony, directing the sound of his voice at you.
Nothing happens.
>
Revon changes his tune, adding a new element to his song...
Revon skillfully weaves another verse into his harmony, directing the sound of his voice at you.
Nothing happens.
>stand
You struggle valiantly against the effects of the stun as you attempt to stand up.
You stand back up.
Roundtime: 5 sec.
Roundtime changed to 8 seconds.
>
[Roll result: 181 (open d100: 88)]
Revon feints to the left, you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime changed to 11 seconds.
Roundtime: 8 sec.
>l
Revon deeply says, "Fun."
>
[Solhaven, North Market]
The press of the crowd is little diminished by the late hour. Peddlers wheel small carts, pushing their way through and splitting the air with their shouts. Delectable scents of baked goods grace the air, drifting from the wrought iron oven of the Muffinsmith's stall at the corner of the market. Before it, a blond thanot bench embellished with bas-relief pelican feathers glistens in the starlight thanks to a coat of varnish. On the opposite end of the market, the Belts booth and the Small Blades stand laze beneath the night sky, still open for custom. You also see a copper-banded green oak barrel.
Also here: Senato who is kneeling, Lord Revon, Sir Aydan
Obvious paths: north, northeast, east, southeast, south, southwest, west
>
Revon thrusts with a sonic warlance at you!
AS: +461 vs DS: +122 with AvD: +32 + d100 roll: +83 = +454
... and hits for 68 points of damage!
Hard blow breaks your femur!
You fall screaming to the ground grasping your mangled right leg!
>
Revon deeply says, "Isnt it."
>
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
Revon thrusts with a sonic warlance at you!
AS: +461 vs DS: +106 with AvD: +32 + d100 roll: +63 = +450
... and hits for 65 points of damage!
Whoosh! Several ribs driven into your lungs.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Revon.)
A small human child cries out, "Murder!". His mother then sends him off for the Baronial Lieutenant.
>
Revon deeply says, "Gotta run."
>
Lord Revon just went north.
BriarFox
03-19-2011, 07:49 PM
Revon has always been a cockmonger.
Fallen
03-19-2011, 08:05 PM
Was he the hype man in his own killing?
Revon1
03-19-2011, 08:29 PM
Revon has always been a cockmonger.
That's Mr. MotherFuckingBaddass Cockmonger to you. Sucka!
@ Leash:
I hope the pearl Revon gave you (and by gave I mean the one you stole) was able to tip the cleric. It's tough to find clerics in Solhaven nowadays.
Tip them well young padawan (and by young padawan I mean bitch)
More fun pls
drigore
03-19-2011, 09:45 PM
Yeah, Leash is a fucking scum along the lines of Scavage (sans logging) and Candor (sans hilarity). You openly ask for CvC by stealing from people yet when anyone even attempts to do anything to you, law running we will go just to double fuck the person over. Fucking POS, coward, whatever your internt/TV phrase of the week is. A witty feature alter does not make you and RP'er.
Yeah, Leash is a fucking scum along the lines of Scavage (sans logging) and Candor (sans hilarity). You openly ask for CvC by stealing from people yet when anyone even attempts to do anything to you, law running we will go just to double fuck the person over. Fucking POS, coward, whatever your internt/TV phrase of the week is. A witty feature alter does not make you and RP'er.
I have to admit that I'm a bit confused. I've watched Leash over the years and he's amazing at the good old RP. His use of TONE and the way he remains in character are both really well done. You may not like his character, but he's excellent at being the asshole thief. These types of characters add a nice flavor to the GS population and I appreciate them.
Kia
Urinal Poops
03-19-2011, 10:11 PM
Yeah, Leash is a fucking scum along the lines of Scavage (sans logging) and Candor (sans hilarity). You openly ask for CvC by stealing from people yet when anyone even attempts to do anything to you, law running we will go just to double fuck the person over. Fucking POS, coward, whatever your internt/TV phrase of the week is. A witty feature alter does not make you and RP'er.
A) I Never Log.
B) I find myself amusing, thank you.
I do openly ask for CvC sure, but I follow the same rules as anyone else would to me. If you catch me pickpocketing, you're more than welcome to inform the authorities (which is what most do). However if you want to be a chest beating Alpha Male and attack me, don't expect me to sit there and take it. The usual recourse is for me to inform the authorities about you. It does sound like you're massively bitter and I apologize for anything i've ever done to you to make you take something so personal.
Questioning my roleplay however is over the line, as i'd fully expect the multiple posts to flood in correcting your opinion.
Once again, I apologize you took anything personal.
Mark/Leash
Fallen
03-19-2011, 10:19 PM
Leash, using the justice system as a shield will never endear you towards any of your marks.
DON'T EVER FUCKING QUESTION MY ROLEPLAY!!!
THAT SHIT IS OVER THE LINE!
WRoss
03-19-2011, 10:23 PM
Leash, using the justice system as a shield will never endear you towards any of your marks.
Nor will, "If you don't drop the sanct I'm going to kill you."
Amaron
03-19-2011, 10:26 PM
Leash has always rp'd his way through any situation he has been in.
He also opened up and taught anyone willing to go to his class the tricks to getting him punished if he steals from you.
Can't fault him for taking the deaths as they come and for studying the system and knowing it inside and out.
I have always enjoyed watching him work.
J
Fallen
03-19-2011, 10:49 PM
The best way i have found in dealing with thieves who use the justice system is to KOS them outside of town. At that point he'll either get the point, or GMs will step in and enforce a warn interact.
The best way i have found in dealing with thieves who use the justice system is to KOS them outside of town. At that point he'll either get the point, or GMs will step in and enforce a warn interact.
My favourite was 707, get aishan to hold it, tell aishan to find thief, tell aishan drop the eye, 717, earn.
Revon1
03-19-2011, 11:51 PM
...blah blah blah... These types of characters add a nice flavor to the GS population and I appreciate them.
Kia
Agreed.
DoctorUnne
03-23-2011, 08:15 PM
Stun maneuvers fail again.
[The Rift, Scatter]
Overturned desks lie in disarray on the bloody floor of an old classroom. All along the weathered walls, school books have had their pages stabbed through with daggers, securing them to the wooden panels beneath. The scorching wind rushes in through an open window, howling and moaning like a spirit possessed. You also see a Vvrael destroyer.
Obvious paths: northeast, southeast
>
Your disk arrives, following you dutifully.
>
A Vvrael destroyer's eyes swell with anti-mana as he readies for a mighty strike!
A Vvrael destroyer swings a crackling black steel maul at you!
AS: +469 vs DS: +560 with AvD: +54 + d100 roll: +45 = +8
A clean miss.
>
You are now targeting a Vvrael destroyer.
>stance offensive
You are now in an offensive stance.
>mstrike target
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a vicious black axe at a Vvrael destroyer!
AS: +571 vs DS: +306 with AvD: +26 + d100 roll: +2 = +293
... and hit for 53 points of damage!
Downward slash across the Vvrael destroyer's left thigh!
Gouges bone!
You swing a blackened raiding axe at a Vvrael destroyer!
AS: +534 vs DS: +274 with AvD: +26 + d100 roll: +24 = +310
... and hit for 52 points of damage!
Feint to the Vvrael destroyer's head!
Quick flick at his weapon hand!
Nasty cut to right hand!
You swing a vicious black axe at a Vvrael destroyer!
AS: +571 vs DS: +265 with AvD: +26 + d100 roll: +68 = +400
... and hit for 87 points of damage!
Quick, powerful slash to the Vvrael destroyer's left knee!
The Vvrael destroyer wails with rage as he crumples to the ground! A viscous black liquid sprays out from his severed left leg thrashing on the ground, covering you with caustic acid!
... 30 points of damage!
Acid dissolves the knee ligaments. Your tibia passes your femur in a very unpleasant manner!
You are knocked to the ground!
You are stunned for 6 rounds!
Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 8 sec.
!SPR>
[ MStrike Cooldown: +0:01:00, 0:01:00 remaining. ]
>stun stand
...wait 4 seconds.
!SPR>
In an awe inspiring display of combat mastery, a Vvrael destroyer engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A Vvrael destroyer swings a crackling black steel maul at you!
AS: +399 vs DS: +294 with AvD: +54 + d100 roll: +91 = +250
... and hits for 21 points of damage!
Neck vertebrae snap.
A Vvrael destroyer swings a crackling black steel maul at you!
AS: +399 vs DS: +294 with AvD: +54 + d100 roll: +19 = +178
... and hits for 12 points of damage!
Blow raises a welt on your right arm.
** Your jet black breastplate releases a shimmering beam of disintegration at the Vvrael destroyer! **
... 10 points of damage!
Flesh painfully vaporized from side!
A Vvrael destroyer swings a crackling black steel maul at you!
AS: +399 vs DS: +292 with AvD: +54 + d100 roll: +41 = +202
... and hits for 17 points of damage!
Torn muscle in your right leg!
A Vvrael destroyer swings a crackling black steel maul at you!
AS: +399 vs DS: +282 with AvD: +54 + d100 roll: +13 = +184
... and hits for 11 points of damage!
Cut over your left eye.
** Your jet black breastplate releases a shimmering beam of disintegration at the Vvrael destroyer! **
... 15 points of damage!
Patches of flesh removed from right hand.
A Vvrael destroyer swings a crackling black steel maul at you!
AS: +399 vs DS: +271 with AvD: +54 + d100 roll: +4 = +186
... and hits for 14 points of damage!
Stomach shot lands with a hollow *thump*.
!SPR>
A Vvrael destroyer strides in!
!SPR>
A darkly inked fetish master wanders in, set with a distant gaze focused on seemingly nothing at all.
!SPR>stun stance2
You try to command your muscles to adjust your stance but you sense you haven't a prayer.
Roundtime: 5 sec.
!SPR>
A grizzled fetish master wanders in, set with a distant gaze focused on seemingly nothing at all.
!SPR>
You have a headache.
!SP>stun stance2
A Vvrael destroyer swings a crackling black steel maul at you!
AS: +454 vs DS: +271 with AvD: +54 + d100 roll: +90 = +327
... and hits for 33 points of damage!
Left elbow smashed into a thousand pieces.
!SP>
A darkly inked fetish master snatches a skull rattle from its belt, shaking it up and down rhythmically as it emits a discordant chant that echoes abormally across the environs. It abruptly completes its ritual and stares directly at you!
A rotting post suddenly bursts from the ground, splintering into a rattling wooden doll!
A rotting post suddenly bursts from the ground, splintering into a rotting wooden doll!
A rotting post suddenly bursts from the ground, splintering into a rattling wooden doll!
A rotting post suddenly bursts from the ground, splintering into a rattling wooden doll!
A rotting post suddenly bursts from the ground, splintering into a twisted wooden doll!
A rotting post suddenly bursts from the ground, splintering into a rattling wooden doll!
!SP>
A grizzled fetish master raises its hands while emitting a dissonant sing-song rhythm, causing the tattoos along its forearms and hands to flare to life with a dark light.
!SP>
You try to command your muscles to adjust your stance but they will not cooperate.
Roundtime: 5 sec.
!SPR>
A rattling wooden doll flails wildly at you with a sharpened limb!
AS: +415 vs DS: +257 with AvD: +25 + d100 roll: +99 = +282
... and hits for 16 points of damage!
Quick slash catches your cheek!
Dimples are always nice.
** Your jet black breastplate releases a shimmering beam of disintegration at the wooden doll! **
... 15 points of damage!
Hair and flesh stripped from side of head!
The wooden doll is stunned!
CS: +434 - TD: +384 + CvA: -18 + d100: +87 == +119
Warding failed!
As the splintery limb connects, you notice a thin, translucent ribbon of energy form between your chest and the doll's center of mass.
!SPR>
A twisted wooden doll flails wildly at you with a sharpened limb!
AS: +415 vs DS: +257 with AvD: +25 + d100 roll: +23 = +206
... and hits for 10 points of damage!
Jarring blow to your back.
CS: +434 - TD: +390 + CvA: -18 + d100: +93 == +119
Warding failed!
As the splintery limb connects, you notice a thin, translucent ribbon of energy form between your chest and the doll's center of mass.
!SPR>
A rattling wooden doll flails wildly at you with a sharpened limb!
AS: +415 vs DS: +257 with AvD: +25 + d100 roll: +80 = +263
... and hits for 15 points of damage!
Minor puncture to the left leg.
CS: +434 - TD: +385 + CvA: -18 + d100: +47 == +78
Warded off!
!SPR>
A rattling wooden doll flails wildly at you with a sharpened limb!
Unable to focus clearly, you blindly evade the attack!
!SPR>
A rotting wooden doll flails wildly at you with a sharpened limb!
AS: +415 vs DS: +212 with AvD: +25 + d100 roll: +14 = +242
... and hits for 14 points of damage!
Minor puncture to the abdomen.
CS: +434 - TD: +386 + CvA: -18 + d100: +17 == +47
Warded off!
!SPR>
A rattling wooden doll flails wildly at you with a sharpened limb!
AS: +415 vs DS: +191 with AvD: +25 + d100 roll: +16 = +265
... and hits for 15 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
The bright luminescence fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
The brilliant luminescence fades from around you.
The powerful look leaves you.
The light blue glow leaves you.
A faint silvery glow fades from around you.
The very powerful look leaves you.
The white light leaves you.
The silvery luminescence fades from around you.
The brilliant, rapidly shifting aura around you shimmers and bursts in a bright flash!
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The deep blue glow leaves you.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 28 mins...
BriarFox
03-25-2011, 12:37 AM
WTF moment of the night. Chiv and I are chatting over AIM while he spelled up, with his armor in his hand, and I glance back to the screen in the middle of this crap. I have no idea what's going on, but Chiv is dead, so I just kill everyone in Rarr's group.
Lady Rarr's group just arrived.
>
Rarr gestures at Chivalrous.
Rarr looks less calm and refreshed than a moment ago.
Rarr hurls a roaring ball of fire at Chivalrous!
AS: +428 vs DS: +351 with AvD: +70 + d100 roll: +63 = +210
... and hits for 69 points of damage!
Permanently debilitating burns across stomach.
He is stunned!
The guiding force leaves Rarr.
The roaring ball of fire strikes Chivalrous, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Minor burns to head. That hurt a bit.
The mote of white light swirling about Rarr suddenly flares with blinding brilliance. Skeins of energy twine about the mote before lashing out toward Chivalrous.
A mote of white light hurls a roaring ball of fire at Chivalrous!
Chivalrous stumbles dazedly, somehow managing to evade the bolt!
>
Revon's jaw drops.
>
Rarr utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
>
Rarr gestures at Chivalrous.
Rarr hurls a roaring ball of fire at Chivalrous!
AS: +353 vs DS: +313 with AvD: +70 + d100 roll: +42 = +152
... and hits for 31 points of damage!
Nasty burns to chest make you wish you never heard of heartburn.
The roaring ball of fire strikes Chivalrous, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Minor burns to chest. That hurts a bit.
The mote of white light swirling about Rarr suddenly flares with blinding brilliance. Skeins of energy twine about the mote before lashing out toward Chivalrous.
A mote of white light hurls a roaring ball of fire at Chivalrous!
AS: +384 vs DS: +307 with AvD: +70 + d100 roll: +16 = +163
... and hits for 37 points of damage!
Back bursts into a spectacular display of flames. Bet it hurts too.
The roaring ball of fire strikes Chivalrous, blossoming into a much larger sphere of flame upon impact.
... 3 points of damage!
Minor burns to right arm. That hurts a bit.
>
Rarr utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
>
Rarr gestures at Chivalrous.
Rarr hurls a roaring ball of fire at Chivalrous!
AS: +353 vs DS: +298 with AvD: +70 + d100 roll: +5 = +130
... and hits for 11 points of damage!
Burst of flames to left eye bakes eyelid.
The roaring ball of fire strikes Chivalrous, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Minor burns to neck. Looks uncomfortable.
The mote of white light swirling about Rarr suddenly flares with blinding brilliance. Skeins of energy twine about the mote before lashing out toward Chivalrous.
A mote of white light hurls a roaring ball of fire at Chivalrous!
AS: +384 vs DS: +298 with AvD: +70 + d100 roll: +54 = +210
... and hits for 53 points of damage!
Flames cook Chivalrous's chest. Looks about medium well.
* Chivalrous drops dead at your feet!
Chivalrous looks less aware of the surroundings.
Chivalrous appears to lose some internal strength.
The powerful look leaves Chivalrous.
Chivalrous becomes unbalanced for a second, then recovers.
The deep blue glow leaves Chivalrous.
Chivalrous seems to lose some internal strength.
The brilliant luminescence fades from around Chivalrous.
Chivalrous returns to normal color.
Chivalrous seems a bit less imposing.
Chivalrous seems to lose an aura of confidence.
The glowing specks of energy surrounding Chivalrous suddenly shoot off in all directions, then quickly fade away.
Chivalrous no longer appears to be listening intently.
Chivalrous is no longer moving so silently.
Chivalrous seems to lose some dexterity.
The misty halo fades from Chivalrous.
The bright luminescence fades from around Chivalrous.
The air about Chivalrous stops shimmering.
The very powerful look leaves Chivalrous.
The white light leaves Chivalrous.
The light blue glow leaves Chivalrous.
The silvery luminescence fades from around Chivalrous.
The roaring ball of fire strikes Chivalrous, blossoming into a much larger sphere of flame upon impact.
>
* Chivalrous just bit the dust!
>
Rarr scowls.
>
The Chivalrous disk disintegrates, dropping everything on the ground.
>
Rarr kicks some dirt on the corpse of Chivalrous.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Artoriosdemer.
>
Rarr traces a sign while petitioning the spirits for cognition...
Rarr gestures.
A sense of peace and calm settles over the area.
>
You feel less drained.
>
The mote of white light next to Rarr disappears.
>
Artoriosdemer says, "Howdy."
>
Rarr says, "So many years have passed, but I remember."
>
Artoriosdemer asks, "Healing needed or no?"
>
Revon starts chortling.
>
Rarr nods to Chivalrous.
>
Artoriosdemer smiles at Chivalrous.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Rarr says, "Remember quite well."
>look
[Hearthstone, Courtyard - 410]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see the earth brown Arkios disk, a hollow tree stump with a flask of steaming black coffee on it and the porch steps.
Also here: Artoriosdemer, Lord Revon, Lady Rarr, the body of Lord Chivalrous who is lying down
Obvious paths: south
>
Rarr says, "No, we're fine."
>
Rarr nods to Artoriosdemer.
>
Rarr smiles.
>635
A huge half ogre stomps in with an angry look on his face.
>
Rarr raises a hand while murmuring a soft orison...
>
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
You do not currently have a target.
>
Rarr gestures at Chivalrous.
A luminescent web briefly forms around Chivalrous, then fades into the body.
>cast
Be at peace my child, there is no need for spells of war in here.
>look
[Hearthstone, Courtyard - 410]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a huge half ogre, the earth brown Arkios disk, a hollow tree stump with a flask of steaming black coffee on it and the porch steps.
Also here: Artoriosdemer, Lord Revon, Lady Rarr, the body of Lord Chivalrous who is lying down
Obvious paths: south
>blink
A look of concentration briefly passes across Rarr's face.
The sense of peace and security begins to wane from the area.
>
You blink.
>
Rarr glances at you.
>
A huge half ogre says, "Bubba says Rarr must leave."
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
The sense of peace and security passes away from the area.
>cast
You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, enormous, thick grasses spring forth from the ground at an incredible rate, savagely assailing everything around you!
Demyse is forced into visibility.
The surroundings advance upon Demyse with relentless fury!
CS: +408 - TD: +171 + CvA: +12 + d100: +50 - -5 == +304
Warding failed!
A dense bundle of the hard grass sweeps erratically toward Demyse!
... 55 points of damage!
... 60 points of damage!
Arm grappled, almost ripped from the socket!
He is knocked to the ground!
He is stunned!
... 50 points of damage!
Hard strike removes the right eye and a goodly bit of skull!
* Demyse drops dead at your feet!
Demyse appears less secure.
The surroundings advance upon Artoriosdemer with relentless fury!
CS: +408 - TD: +407 + CvA: +12 + d100: +65 == +78
Warded off!
Artoriosdemer manages to escape from the furious onslaught unscathed!
The surroundings advance upon Revon with relentless fury!
CS: +408 - TD: +284 + CvA: +25 + d100: +36 - +5 == +180
Warding failed!
A dense bundle of the hard grass sweeps erratically toward Revon!
... 31 points of damage!
... 40 points of damage!
Awesome chest grapple, sternum cracks!
He is stunned!
... 35 points of damage!
Hard blow to Revon's back causes him to cry out in pain!
The surroundings advance upon Rarr with relentless fury!
CS: +408 - TD: +276 + CvA: +12 + d100: +81 - -5 == +230
Warding failed!
Rarr is caught by a gathering of the hard grass!
... 41 points of damage!
Rarr's black stalking leathers repulses a slight amount of the onslaught.
... 40 points of damage!
Leg grapple snaps right leg in several places!
She is knocked to the ground!
She is stunned!
Rarr's black stalking leathers repulses a slight amount of the onslaught.
... 60 points of damage!
Blow to back crushes spinal column.
Talk about no backbone!
* Rarr drops dead at your feet!
Rarr becomes solid again.
The dull golden nimbus fades from around Rarr.
A subtle light fades from Rarr's eyes.
The brilliant aura fades away from Rarr.
Rarr appears less confident.
The powerful look leaves Rarr.
The air calms down around Rarr.
The deep blue glow leaves Rarr.
Deep blue motes swirl away from Rarr and fade.
The dim aura fades from around Rarr.
The white light leaves Rarr.
The very powerful look leaves Rarr.
The silvery luminescence fades from around Rarr.
The bright luminescence fades from around Rarr.
The brilliant luminescence fades from around Rarr.
Rarr seems slightly different.
A white glow rushes away from Rarr.
Rarr seems hesitant.
The opalescent aura fades from around Rarr.
The light blue glow leaves Rarr.
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
* Rarr just bit the dust!
>
* Demyse just bit the dust!
>
A huge half ogre frowns and says, "Bubba says Rarr must leave."
>
Artoriosdemer just went south.
>616 rev
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
You gesture at Revon.
Dozens of long thorns suddenly grow out from the ground underneath Revon! Several of the thorns jab into him!
... hits for 30 points of damage!
... 45 points of damage!
Shot shatters hip and severs right leg!
Revon screams and falls to the ground grasping his mangled right leg!
... hits for 34 points of damage!
... 40 points of damage!
Strike punctures throat and ruins vocal cords!
* Revon drops dead at your feet!
The glowing specks of energy surrounding Revon suddenly shoot off in all directions, then quickly fade away.
Revon seems a bit less imposing.
The silvery luminescence fades from around Revon.
The deep blue glow leaves Revon.
The light blue glow leaves Revon.
The brilliant luminescence fades from around Revon.
Revon becomes solid again.
Revon returns to normal color.
The powerful look leaves Revon.
The bright luminescence fades from around Revon.
A faint silvery glow fades from around Revon.
The tingling sensation and sense of security leaves Revon.
Revon glances around, looking a bit less confident.
Cast Roundtime 3 Seconds.
>
* Revon just bit the dust!
>scowl
You scowl.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>'the hell do you think you were doing?
You ask, "The hell do you think you were doing?"
>
A huge half ogre eyes grow red as he exclaims, "Bubba says Rarr must leave now!"
>look
[Hearthstone, Courtyard - 410]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a huge half ogre, a hollow tree stump with a flask of steaming black coffee on it and the porch steps.
Also here: the body of Lord Demyse who is lying down, the body of Lord Revon who is lying down, the body of Lady Rarr who is lying down, the body of Lord Chivalrous who is lying down
Obvious paths: south
>
The spirit of Demyse beseeches his deity for some divine assistance.
A sense of peace and calm settles over the area.
Crisp and commanding, the air takes on a cold, sharp edge to it that chills deep to the bone. Ruby red flames laced with silver suddenly appear upon the body of Demyse and burn with a cold energy that does not scorch nor sear. The wind stirs into a vortex that blinds the senses and steals the light of the flames, while a sharp, wordless command is uttered from high above. Suddenly, the wind is gone.
Demyse awakens looking somewhat confused and drained.
>
Gulldan just arrived.
>
The ghost of Revon whispers, "Why'd you kill me?"
>
Gulldan gestures while calling upon the lesser spirits for aid...
>616 dem
Artoriosdemer just arrived.
>
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
Be at peace my child, there is no need for spells of war in here.
>
Gulldan gestures at Demyse.
The glazed look leaves Demyse.
>
Demyse stands up.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
The spirit of Rarr beseeches her deity for some divine assistance.
A sense of peace and calm resettles over the area.
Shadows lengthen and grow around the body of Rarr until their edges are sharp and twisted. Moving in a macabre dance of jerky, ungraceful movements, the shadows become briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. Snarling, the shadows move across Rarr's prone form and begin to snap ineffectively at her lifeless flesh. One by one, the twisted nightmares writhe and squirm into Rarr's slack jaw and disappear within her.
Rarr awakens looking somewhat confused and drained.
>frow
You frown.
>look
A huge half ogre growls and cuffs Rarr behind the head, stunning her!
>
[Hearthstone, Courtyard - 410]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a huge half ogre, a hollow tree stump with a flask of steaming black coffee on it and the porch steps.
Also here: Artoriosdemer, Gulldan, Lord Demyse, the body of Lord Revon who is lying down, a stunned Lady Rarr who is lying down, the body of Lord Chivalrous who is lying down
Obvious paths: south
>stance defensive
You are now in a defensive stance.
>rel
You feel the magic of your spell rush away from you.
>
Demyse says, "Well.. that was stupid."
>
Gulldan gestures while calling upon the lesser spirits for aid...
>
Artoriosdemer says, "Interesting."
>
Gulldan gestures at Rarr.
The glazed look leaves Rarr.
>look
[Hearthstone, Courtyard - 410]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a huge half ogre, a hollow tree stump with a flask of steaming black coffee on it and the porch steps.
Also here: Artoriosdemer, Gulldan, Lord Demyse, the body of Lord Revon who is lying down, Lady Rarr who is lying down, the body of Lord Chivalrous who is lying down
Obvious paths: south
>stance defensive
You are now in a defensive stance.
>
Roelon just arrived.
>
Rarr says, "I agree."
>
Rarr struggles to stand, but fails.
>
Gulldan asks, "What happened?"
>
A huge half ogre picks Rarr up off the ground and hauls her away.
>
Gulldan raises a hand while murmuring a soft orison...
>
Roelon tosses back the edges of his hooded cloak and frees himself for action!
>
Gulldan gestures at Revon.
A luminescent web briefly forms around Revon, then fades into the body.
>
Lady Rarr just came crawling in.
>look
[Hearthstone, Courtyard - 410]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a hollow tree stump with a flask of steaming black coffee on it and the porch steps.
Also here: Lady Rarr who is lying down, Roelon, Artoriosdemer, Gulldan, Lord Demyse, the body of Lord Revon who is lying down, the body of Lord Chivalrous who is lying down
Obvious paths: south
>stance defensive
You are now in a defensive stance.
>
Gulldan raises a hand while murmuring a soft orison...
>
Roelon says, "The 'ell."
>
Gulldan gestures at Chivalrous.
Nothing happens.
>
Artoriosdemer asks, "Any healing needed now?"
>;isi
--- Lich: iSigils active.
[iSigils]>sigil of mending
Your heart begins to beat faster as your entire body becomes awash with a pleasantly warm sensation.
>
[ Sigil of Mending: +0:10:00, 0:10:00 remaining. ]
[iSigils]>sigil of concentration
As you concentrate on your sigil, you feel more attuned to the flows of mana.
>
[ Sigil of Concentration: +0:10:00, 0:09:59 remaining. ]
[iSigils]>sigil of defense
A shimmering aura surrounds you.
>
[ Sigil of Defense: +0:05:00, 0:05:00 remaining. ]
[iSigils]>sigil of offense
Artoriosdemer chuckles.
>
A faint blue glow surrounds your hands, subtly guiding your movements.
>
[ Sigil of Offense: +0:05:00, 0:05:00 remaining. ]
Rarr struggles to stand, but fails.
>glance nuad
You glance around the area.
>
Gulldan pulls Rarr to her feet.
>l
[Hearthstone, Courtyard - 410]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a hollow tree stump with a flask of steaming black coffee on it and the porch steps.
Also here: Lady Rarr, Roelon, Artoriosdemer, Gulldan, Lord Demyse, the body of Lord Revon who is lying down, the body of Lord Chivalrous who is lying down
Obvious paths: south
>
Roelon says, "Is an Ogre doin....."
>stare rar
You stare at Rarr.
>
You do not feel drained anymore.
>
Rarr rocks back on her heels.
>'::rar you make poor choices
Speaking to Rarr, you say, "You make poor choices."
70 AvD with my armour in hand! This is just because someone bumped a thread from 2004 of her/him attacking me and not being able to kill me and me killing her/him.
IorakeWarhammer
03-25-2011, 02:57 PM
[go2]>go staircase
[Ruined Temple, Dais]
Gentle waves ebb and flow across the short dais, crashing into the carved staircase that leads to the floor above. Several large metal pots, etched with intricate wavy designs, rest at the base of the staircase, rusted and worn where submerged. You also see a triton dissembler and a carved marble staircase.
Obvious exits: down
>
[go2]>wear #736163
You sling a vultite shield over your shoulder.
>
[go2]>put #735938 in #735937
Your mace won't fit in the leather jacket.
>
A sapphire-tipped arrow flies out of the shadows toward you!
AS: +441 vs DS: +373 with AvD: +23 + d100 roll: +8 = +99
A clean miss.
The sapphire-tipped arrow flies down!
>
The moment of enlightenment and magical comprehension fades from your mind.
>
A triton executioner comes out of hiding.
A triton executioner dives at you with smooth, swift movements, bowling you over as she slams into your midsection! The executioner latches onto your shoulders with her cold, clawed hands and forces your head underwater!
Roundtime: 8 sec.
PR>
[go2]>swim down
...wait 7 seconds.
PR>
A sapphire-tipped arrow flies out of the shadows toward you!
AS: +441 vs DS: +323 with AvD: +23 + d100 roll: +70 = +211
... and hits for 36 points of damage!
Well placed shot to the neck!
You are stunned for 2 rounds!
** As the sapphire-tipped arrow hits you, it gives off a cold blast! **
... 25 points of damage!
You stagger as the icy attack shatters your right leg.
The sapphire-tipped arrow sticks in your right eye!
!SPR>
A siren just came up a carved marble staircase.
!SPR>
A triton dissembler points a single golden nail toward you!
CS: +394 - TD: +413 + CvA: +2 + d100: +68 == +51
Warded off!
A dull grey beam snakes out toward you, but dissipates upon impact.
!SPR>
A sapphire-tipped arrow flies out of the shadows toward you!
AS: +441 vs DS: +266 with AvD: +23 + d100 roll: +70 = +268
... and hits for 53 points of damage!
Well placed shot to the neck!
** As the sapphire-tipped arrow hits you, it gives off a cold blast! **
... 10 points of damage!
You just got the cold shoulder!
The sapphire-tipped arrow sticks in your right eye!
!SPR>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about her golden claws.
!SP>
[go2]>swim down
You are still stunned.
!SP>
A triton magus is revealed from hiding.
A triton magus fires a sapphire-tipped arrow at you!
AS: +441 vs DS: +257 with AvD: +23 + d100 roll: +68 = +275
... and hits for 77 points of damage!
Deft strike to abdomen penetrates several useful organs!
The sapphire-tipped arrow sticks in your abdomen!
!SP>
You fight to get a grip on the executioner's powerful arms, but are unable to find a purchase as she overwhelms you! Your heart begins to pound in your chest as the air in your lungs escapes, bubbling up to the surface.
!SP>
A siren begins singing a sweet song.
A siren focuses a soothing melody towards you!
CS: +402 - TD: +398 + CvA: +2 + d100: +57 - -5 == +68
Warded off!
You are unaffected.
!SP>
A triton dissembler points a single golden nail toward you!
A triton dissembler concentrates intently on you, and a pulse of pearlescent energy ripples toward you!
CS: +398 - TD: +426 + CvA: +2 + d100: +24 - +5 == -7
Warded off!
!SP>
With startling speed, a triton magus draws forth a bundle of arrows and lets loose a volley of shots against you!
A triton magus fires a sapphire-tipped arrow at you!
AS: +441 vs DS: +248 with AvD: +23 + d100 roll: +96 = +312
... and hits for 72 points of damage!
Impressive shot shatters wrist!
You fight desperately against both the triton executioner and your own body's need to breathe. You kick and roll, trying anything to cause the executioner's unrelenting grip to falter, but to no avail.
Her work complete, a triton executioner releases your pallid corpse, allowing it to bob lazily to the surface of the water.
Your SIGN OF CLOTTING is no longer effective.
You notice your blood flow go back to normal.
The air about you stops shimmering.
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
The brilliant luminescence fades from around you.
The silvery luminescence fades from around you.
You feel the gathering of nature's power leave you.
You no longer feel so dextrous.
The bright luminescence fades from around you.
The dim aura fades from around you.
You return to normal color.
The air calms down around you.
You feel less secure.
The very powerful look leaves you.
The white light leaves you.
Your breathing becomes more shallow.
The light blue glow leaves you.
You feel the inner strength leave you.
The powerful look leaves you.
You are no longer moving silently.
You seem to lose the thorny barrier that surrounds you.
You lose your extra internal fortitude.
The dull golden nimbus fades from around you.
The green and gold energy fades from around you, bringing your awareness of nature to its original state.
You feel the aura of confidence leave you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 13 mins...
The sapphire-tipped arrow sticks in your left hand!
A triton magus slowly lowers his draw arm as he briefly surveys his latest kill.
DEAD>
Jaeden (at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 180 80
Shield Use.........................| 207 107
Combat Maneuvers...................| 231 131
Blunt Weapons......................| 302 202
Physical Fitness...................| 302 202
Dodging............................| 201 101
Magic Item Use.....................| 50 10
Harness Power......................| 192 92
Spirit Mana Control................| 58 12
Spiritual Lore - Summoning.........| 201 101
Survival...........................| 216 116
Stalking and Hiding................| 150 50
Perception.........................| 201 101
Climbing...........................| 105 25
Swimming...........................| 201 101
Spell Lists
Minor Spirit.......................| 20
Spell Lists
Ranger.............................| 119
Training Points: 68 Phy 0 Mnt (424 Phy converted to Mnt)
(Use SKILLS BASE to display unmodified ranks and goals)
Revon1
03-25-2011, 04:19 PM
WTF moment of the night. Chiv and I are chatting over AIM while he spelled up, with his armor in his hand, and I glance back to the screen in the middle of this crap. I have no idea what's going on, but Chiv is dead, so I just kill everyone in Rarr's group.
Rarr kills Chivalrous. Nuadjha kills Revon, Demyse, Rarr and attempts to kill Artoriosdemer but failed. You even tried to kill Demyse again after he raised himself. The funny thing is, the only person in Rarr's group was Revon.
I did hear that you were the type to exaggerate the justifications of your actions but now I was able to witness it first hand. Congrats on killing Rarr and everyone else who had nothing to do with it.
BriarFox
03-25-2011, 04:25 PM
Rarr kills Chivalrous. Nuadjha kills Revon, Demyse, Rarr and attempts to kill Artoriosdemer but failed. You even tried to kill Demyse again after he raised himself. The funny thing is, the only person in Rarr's group was Revon.
I did hear that you were the type to exaggerate the justifications of your actions but now I was able to witness it first hand. Congrats on killing Rarr and everyone else who had nothing to do with it.
Artoriosdemer fogged in to help. I'm glad I didn't hit him with Fury. As for the rest of it, I think the justification is pretty straight-forward. Why don't you go pick on level 20s in the park some more?
Revon1
03-25-2011, 04:55 PM
Artoriosdemer fogged in to help. I'm glad I didn't hit him with Fury. As for the rest of it, I think the justification is pretty straight-forward.
Wrong again. Even though it's laughable, I can still see how you came to the conclusion to kill Revon. Being in her group was your justification. I got that.
What I cant understand is how your justification brought you to kill Demyse as well and then attempt to do it again after he raised himself.
Just admit it. You've been called out on your *justifiable tendencies* many times before so don't deny it. This isn't your first time.
Why don't you go pick on level 20s in the park some more?
This comment along with your justification, holds about as much water as a plastic fork.
BriarFox
03-25-2011, 05:21 PM
Wrong again. Even though it's laughable, I can still see how you came to the conclusion to kill Revon. Being in her group was your justification. I got that.
What I cant understand is how your justification brought you to kill Demyse as well and then attempt to do it again after he raised himself.
Just admit it. You've been called out on your *justifiable tendencies* many times before so don't deny it. This isn't your first time.
This comment along with your justification, holds about as much water as a plastic fork.
I get it. You're butt-hurt. You made a poor decision and now you're crying about it.
BriarFox
03-25-2011, 08:42 PM
Lord Revon just arrived.
>
The thorny barrier surrounding you blocks Revon's attack!
>
Revon thrusts with a sonic warlance at you!
AS: +578 vs DS: +728 with AvD: +49 + d100 roll: +91 = -10
A clean miss.
The guiding force leaves Revon.
>616 rev
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
You gesture at Revon.
Dozens of long thorns suddenly grow out from the ground underneath Revon! Several of the thorns jab into him!
... hits for 19 points of damage!
... 40 points of damage!
Strike punctures thigh and shatters femur!
Revon screams and falls to the ground grasping his mangled right leg!
He is stunned!
... hits for 30 points of damage!
... 35 points of damage!
Awesome shot shatters spine and punctures lung!
... hits for 24 points of damage!
... 40 points of damage!
Strike punctures thigh and shatters femur!
Cast Roundtime 3 Seconds.
>
Revon appears to struggle against his incapacitation.
Revon somehow rises smoothly to his feet!
>616 rev
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
You gesture at Revon.
Dozens of long thorns suddenly grow out from the ground underneath Revon! Several of the thorns jab into him!
... hits for 13 points of damage!
... 35 points of damage!
Bladder impaled, what a mess!
* Revon drops dead at your feet!
The silvery luminescence fades from around Revon.
The brilliant luminescence fades from around Revon.
Revon appears less confident.
The glowing specks of energy surrounding Revon suddenly shoot off in all directions, then quickly fade away.
Revon becomes solid again.
The light blue glow leaves Revon.
Revon's sonic barrier dissipates.
Revon glances around, looking a bit less confident.
Revon's sonic warlance dissipates.
The misty halo fades from Revon.
The bright luminescence fades from around Revon.
Revon returns to normal color.
Revon seems to lose some dexterity.
The dim aura fades from around Revon.
The powerful look leaves Revon.
Revon seems a bit less imposing.
The deep blue glow leaves Revon.
The tingling sensation and sense of security leaves Revon.
Cast Roundtime 3 Seconds.
>
* Revon just bit the dust!
>sigh
You sigh.
WRoss
03-25-2011, 08:45 PM
Pro tip: 1005 is amazing
BriarFox
03-25-2011, 08:45 PM
[Hearthstone, Courtyard - 410]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a mischievous golden brown fox, the Nuadjha disk, the Chivalrous disk, a hollow tree stump and the porch steps.
Also here: the body of Lord Revon who is lying down, Arkios, Lord Chivalrous
Obvious paths: south
>stance defensive
You are now in a defensive stance.
>
You feel at full magical power again.
>
A pure white sparrowhawk glides into view.
>ponder rev
You ponder the cycle of life and death as you gaze at Revon's corpse.
>'::Rev are you going to keep on trying this?
Speaking to Revon, you ask, "Are you going to keep on trying this?"
>raise eye
You give your eyebrow a little workout.
>
A mischievous golden brown fox drools with ravenous hunger!
>
A pure white sparrowhawk glides slowly through the air, an occasional beat of his wings maintaining his momentum.
>
The ghostly voice of Revon deeply says, "No... i'm not insane."
>agree
You adopt an agreeable expression.
>'good.
You say, "Good."
>'i won't come after you. Just don't bother me with this stuff again
You say, "I won't come after you. Just don't bother me with this stuff again."
>'deal?
You ask, "Deal?"
>raise eye
You give your eyebrow a little workout.
>
A pure white sparrowhawk soars high overhead.
>look
[Hearthstone, Courtyard - 410]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a pure white sparrowhawk that is flying around, a mischievous golden brown fox, the Nuadjha disk, the Chivalrous disk, a hollow tree stump and the porch steps.
Also here: the body of Lord Revon who is lying down, Arkios, Lord Chivalrous
Obvious paths: south
>
Revon just left.
>sigh
You sigh.
Michaelous
03-25-2011, 10:49 PM
You are now targeting Snoopy.
>
Snoopy rocks back on his heels.
>'to the wheez
You say, "To the wheez."
>targ snoo
You are now targeting Snoopy.
>
Pocketwizard says, "Ok."
>
Pocketwizard says, "Ok."
>
Pocketwizard says, "LETS GET READY TO RUMBLE."
>
Pocketwizard says, "3."
>
Pocketwizard says, "2."
>
Pocketwizard says, "1."
>.d
[Script d is running, Esc to cancel, Shift-Esc to pause]
>sigil of defense
>sigil of focus
>sigil of major protect
[script done]
A shimmering aura surrounds you.
>
[ Sigil of Defense: +0:05:00, 0:05:00 remaining. ]
You feel your mind and body gird themselves against magical interference.
>
[ Sigil of Focus: +0:01:00, 0:01:00 remaining. ]
As you concentrate on your sigil, you become much more aware of vulnerable spots in your defenses.
>
[ Sigil of Major Protection: +0:01:00, 0:01:00 remaining. ]
Pocketwizard says, "Go."
>
You feel fully energetic again.
>
Gaurdian traces a simple symbol as he reverently calls upon the power of his patron...
>
Gaurdian gestures.
The dully illuminated mantle surrounding Gaurdian's form seems to gain some cohesion.
>.o
[Script o is running, Esc to cancel, Shift-Esc to pause]
>sigil of offense
>sigil of major bane
[script done]
A faint blue glow surrounds your hands, subtly guiding your movements.
>
[ Sigil of Offense: +0:05:00, 0:05:00 remaining. ]
As you concentrate on your sigil, you become much more aware of your foes and the most vulnerable portions of their bodies.
>
[ Sigil of Major Bane: +0:01:00, 0:01:00 remaining. ]
Snoopy traces a simple rune while intoning a short, mystical phrase...
>
Gaurdian traces a simple symbol as he reverently calls upon the power of his patron...
>
Snoopy gestures at you.
A wave of dark ethereal ripples moves outward from Snoopy.
Pocketwizard is buffeted by the dark ethereal waves, and is knocked to the ground.
Gaurdian is buffeted by the dark ethereal waves, and is knocked to the ground.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 4 sec.
PR>targ snoo
You are now targeting Snoopy.
PR>.crys
[Script crys is running, Esc to cancel, Shift-Esc to pause]
>get blue crystal
>rub blue crystal
>stow my blue crys
[script done]
Get what?
P>
What were you referring to?
P>sta
What were you trying to stow? STOW HELP for usage.
P>
You stand back up.
Roundtime: 4 sec.
R>
Snoopy returns to normal speed.
>
Snoopy traces a simple rune while intoning a short, mystical phrase...
>
Snoopy gestures at you.
Nothing happens.
>stance offensive
You are now in an offensive stance.
>
Snoopy scowls.
>
Snoopy recites a series of mystical phrases while raising his hands...
Snoopy gestures.
Snoopy begins moving faster than you thought possible.
>
You focus deep within yourself, searching for untapped sources of strength.
You feel a great deal stronger.
>
[ Surge of Strength: +0:01:30, 0:01:30 remaining. ]
[ Surge of Strength Cooldown: +0:05:00, 0:05:00 remaining. ]
You swing an integrity ruiner at Snoopy!
AS: +388 vs DS: +283 with AvD: +34 + d100 roll: +24 = +163
... and hit for 60 points of damage!
Lucky shot severs left hand and sends it flying.
He is stunned!
Roundtime: 6 sec.
R>
Pocketwizard says, "Wtf."
R>
Snoopy makes a faint wheezing sound.
R>
You swing an integrity ruiner at Snoopy!
AS: +388 vs DS: +238 with AvD: +34 + d100 roll: +10 = +194
... and hit for 82 points of damage!
Left leg ripped from socket at the knee!
Snoopy screams and falls to the ground grasping his mangled left leg!
* Snoopy drops dead at your feet!
Snoopy appears somehow different.
Snoopy seems a bit less imposing.
The deep blue glow leaves Snoopy.
Deep blue motes swirl away from Snoopy and fade.
The silvery luminescence fades from around Snoopy.
The brilliant luminescence fades from around Snoopy.
The bright luminescence fades from around Snoopy.
Snoopy becomes solid again.
The powerful look leaves Snoopy.
The dim aura fades from around Snoopy.
The shimmering multicolored sphere fades from around Snoopy.
Snoopy glances around, looking a bit less confident.
The glowing specks of energy surrounding Snoopy suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves Snoopy.
Roundtime: 6 sec.
R>
Gaurdian gestures.
The dully illuminated mantle surrounding Gaurdian's form seems to gain some cohesion.
R>
* Snoopy just bit the dust!
R>
The yellow Snoopy disk disintegrates, dropping everything on the ground.
R>
Gaurdian traces a simple symbol as he reverently calls upon the power of his patron...
R>
Gaurdian gestures.
The dully illuminated mantle surrounding Gaurdian's form seems to gain some cohesion.
R>
The ghostly voice of Snoopy says, "Bah."
R>stance defensive
You are now in a defensive stance.
>stance defensive
>stance defensive
You are now in a defensive stance.
>
You are now in a defensive stance.
>
Gaurdian traces a simple symbol as he reverently calls upon the power of his patron...
>
Gaurdian gestures.
The dully illuminated mantle surrounding Gaurdian's form seems to gain some cohesion.
>
Pocketwizard stands up.
>laugh
You laugh out loud!
Hilts
03-26-2011, 03:50 AM
dont forget to post yours mich..
anyway.. this one sucked
You swing a golvern battle axe at an Illoke mystic!
AS: +392 vs DS: +236 with AvD: +38 + d100 roll: +40 = +234
... and hit for 65 points of damage!
You ripped a chunk out of the Illoke mystic's left leg with that one.
The Illoke mystic rumbles in agony as he teeters for a moment, then falls directly at you!
In a vain attempt, you leap to dodge the massive falling creature! The mystic strikes you squarely, crushing you beneath him and the ground!
... 40 points of damage!
Lucky shot rips through bone and muscle sending right leg flying.
You are stunned for 10 rounds!
Roundtime: 30 sec.
Roundtime changed to 17 seconds.
Roundtime: 5 sec.
Roundtime changed to 1 second.
>
[bigshot]>stance defensive
You are still stunned.
>
An Illoke mystic blinks dazedly a moment before shaking off the stun!
An Illoke mystic summons the wrath of his god as he gestures at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!
... 70 points of damage!
Blow to abdomen breaks you almost in two!
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Sinanju
03-26-2011, 10:54 PM
Some impressive DS Briar.
IorakeWarhammer
03-27-2011, 06:20 AM
death..
it looks like the last arrow killed me.. but it also scrolled the drowning death crit.. possible bug? total HP loss was over 270
Sinanju
04-05-2011, 06:41 AM
An arrow flies out of the shadows toward Modd!
AS: +249 vs DS: +114 with AvD: +30 + d100 roll: +4 = +169
... and hits for 39 points of damage!
Attack punctures the eye and connects with something really vital!
* Modd drops dead at your feet!
Modd becomes solid again.
The light blue glow leaves Modd.
Modd returns to normal color.
The air about Modd stops shimmering.
Modd seems to lose some internal strength.
Modd AKA Audoe.
Zakyu
04-05-2011, 07:18 AM
H>
Modd draws a vermilion vultite short sword from his leather sword belt's left-hand scabbard.
H>target Modd
Modd draws a narrow main gauche from his leather sword belt's right-hand scabbard.
H>
You nock anturn villswood arrow fletched with grey feathers and tipped with a steel conical arrowhead in your long bow.
You fire an arrow at Modd!
AS: +249 vs DS: +51 with AvD: +30 + d100 roll: +3 = +231
... and hit for 63 points of damage!
Shot knocks Modd's head back by pushing on the inside of the skull!
* Modd drops dead at your feet!
Modd seems to lose some internal strength.
The arrow sticks in Modd's right eye!
Roundtime: 8 sec.
HR>
[LNet]-GSIV:Raevenel: "He needs help for being so slow."
HR>
[LNet]-GSIV:Snowrok: "seems the children are awake..."
[LNet]-GSIV:Modd: "you motherfucker"
Kid Danger
04-06-2011, 04:39 AM
[LNet]-GSIV:Raevenel: "He needs help for being so slow."
HR>
[LNet]-GSIV:Snowrok: "seems the children are awake..."
[LNet]-GSIV:Modd: "you motherfucker"
:lol:
Sinanju
04-06-2011, 01:06 PM
That whole thing was utterly hilarious. His freak out was completely psychotic.
Gelston
04-06-2011, 01:27 PM
That whole thing was utterly hilarious. His freak out was completely psychotic.
Logs please.
Sinanju
04-07-2011, 03:52 AM
I really wish I did keep logs. He was telling us he'll get the GMs on me and Zakyu for using a 3rd party program to locate him and kill him. All because I was trying to prove my status of alpha male on LNet and topple him as leader.
You really had to be there.
Hilts
04-12-2011, 03:00 PM
The translucent sphere fades from around you.
>
A minotaur warrior drops his steel battle axe and snatches up a claidhmore!
A minotaur warrior lets loose with an enormous bellow, his crimson eyes bulging in a mad rage!
In an awe inspiring display of combat mastery, a minotaur warrior engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A minotaur warrior swings a claidhmore at you!
AS: +465 vs DS: +343 with AvD: +34 + d100 roll: +76 = +232
A layer of shifting stone shatters!
... and hits for 91 points of damage!
Lucky shot severs left hand and sends it flying.
You are stunned for 5 rounds!
A minotaur warrior swings a claidhmore at you!
AS: +465 vs DS: +301 with AvD: +34 + d100 roll: +88 = +286
A hit!
Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.
A minotaur warrior swings a claidhmore at you!
AS: +465 vs DS: +501 with AvD: +34 + d100 roll: +87 = +85
A clean miss.
A minotaur warrior swings a claidhmore at you!
AS: +465 vs DS: +301 with AvD: +34 + d100 roll: +9 = +207
... and hits for 94 points of damage!
Your weapon arm falls to the ground, still twitching.
The brilliant luminescence fades from around you.
DoctorUnne
04-14-2011, 02:22 PM
Talk about perfect storm... four or five things in a row had to happen in exact sequence for that to work (I can sanct normally).
[The Rift]
Walls comprised of stacked skulls rise into the starless black sky. The ground below seems to cradle you as you move, and a quick glance downward explains the reason. Skeletal hands make up the floor, reflexively clutching and releasing as the weight they carry shifts. In the center of the room stand three staves of tall femurs, bound together by still-bloody veins. You also see a fallen crusader, a glistening cerebralite, an enormous rift crawler that is sleeping and some silver coins.
Obvious exits: east, southwest, northwest
Roundtime: 1 sec.
HR>
A fallen crusader closes her eyes briefly, as if concentrating on something.
A fallen crusader flares with a dim green aura, pointing directly at you in your hiding place!
An enormous rift crawler is startled from its slumber by the fallen crusader's attack.
>
A glistening cerebralite twists and coils its tentacles, sending tendrils of electricity crawling along the surface of its brain-like form.
>
An enormous rift crawler stares upward for a moment, seemingly focusing on a distant point. The area around its head begins to distort as an incredible high-frequency pulse ripples through the air, assailing your senses with a savage aural assault!
You quake uncontrollably, convulsing with terrified shivers!
A fallen crusader trembles while cowering away from the crawler!
A fallen crusader bolts southwest!
A glistening cerebralite trembles while cowering away from the crawler!
A glistening cerebralite bolts northwest!
I>sw
You don't seem to be able to move to do that.
I>
Your disk arrives, following you dutifully.
I>
You are now targeting an enormous rift crawler.
I>
A high-pitched hum fills the air as an enormous rift crawler twists along the floor. As if in response, the earth beneath it ripples impossibly, like the face of a still pond in the wake of a thrown stone. The greyed interior of the crawler's body roils, and it flings itself backward only to dive into the floor, disappearing entirely.
I>
The ground seems to distort and shudder beneath your feet.
I>
The ground seems to distort and shudder beneath your feet.
I>
You feel a rumble come from beneath your feet.
The floor begins to shiver slightly, casting thin ripples across the landscape. As the protuberances increase in intensity, an enormous rift crawler launches to the surface from within! The crawler's massive maw lies agape, its glistening obsidian teeth gnashing at everything in their path!
A brief flash of teeth and shadow is all you are able to perceive before you are caught in the path of the crawler's deadly jaws!
... 50 points of damage!
Blast to your head destroys right eye!
Brain obliterated!
Disgusting, but painful only for a second.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
The light blue glow leaves you.
The powerful look leaves you.
Your SIGN OF DEFLECTION is no longer effective.
The deep blue glow leaves you.
The bright luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
A faint silvery glow fades from around you.
So Rimalon has had an enchanting build for a long while now and hasn't been able to hunt at all. He finally finished enchanting for his boyfriend and was ready to go back to hunting. He was very excited, he organized a warcamp party. We get prepared, don enhancives, spells up. Rimalon leads us into the camp and unleashes his very first attack in months!:
A Grimswarm orc guard lets loose a roar of alarm at the top of her lungs, no doubt rousing the entire warcamp!
A weathered Grimswarm orc ranger rushes in!
>
Rimalon intones a phrase of elemental power while raising his hands...
Rimalon gestures at Danathion.
CS: +563 - TD: +172 + CvA: +12 + d100: +45 - -5 == +453
Warding failed!
Wisps of black smoke swirl around Danathion and he bursts into flame!
... 70 points of damage!
Flame burns through Danathion's abdomen. Greasy smoke billows forth.
* Danathion drops dead at your feet!
Danathion becomes solid again.
The brilliant luminescence fades from around Danathion.
The deep blue glow leaves Danathion.
Deep blue motes swirl away from Danathion and fade.
Danathion begins to breathe less deeply.
The faint blue glow fades from around Danathion's hands.
The powerful look leaves Danathion.
The dim aura fades from around Danathion.
The light blue glow leaves Danathion.
The bright luminescence fades from around Danathion.
Danathion seems to lose some dexterity.
Danathion seems a bit less imposing.
Danathion appears less confident.
The glowing specks of energy surrounding Danathion suddenly shoot off in all directions, then quickly fade away.
The brilliant aura fades away from Danathion.
The opalescent aura fades from around Danathion.
The silvery luminescence fades from around Danathion.
The shimmering aura fades from around Danathion.
>
* Danathion just bit the dust!
>
Rimalon laughs!
>"Wow
Hilts
04-14-2011, 04:37 PM
dan.. ran.. same diff
Rimalon
04-15-2011, 03:12 AM
Lawl. I'm the man, clearly.
WRoss
04-16-2011, 07:44 PM
Deron leaps from hiding to attack!
Deron swings a serrated shadowy black waraxe at you!
AS: +537 vs DS: +544 with AvD: +32 + d100 roll: +27 = +52
A clean miss.
Deron swings a graceful faenor crescent axe at you!
AS: +462 vs DS: +544 with AvD: +32 + d100 roll: +85 = +35
A clean miss.
>
Deron says, "Heh."
>
You sense that your attunement to the minds of others has ceased.
>
[iSigns]>sign of thought
Your hypnotic gesture makes your mind receptive to the thoughts of others. You feel their distant, comforting presence.
>
[ Sign of Thought: +0:20:00, 0:19:59 remaining. ]
>
* Jastalyn has disconnected.
>
You feel more refreshed.
>
Deron says, "Eaaka."
>
Sir Brinn just arrived.
>1115 deron
[voodoo]>prepare 1115
[voodoo]>cast deron
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>
You gesture at Deron.
Your mental command surges outward, echoing your need to the stray spirits nearby...
CS: +478 - TD: +263 + CvA: -21 + d100: +51 - -5 == +250
Warding failed!
A nebulous haze shimmers into view around Deron, plunging inward to envelop his left hand!
... 10 points of damage!
Finger on left hand vaporized, leaving Deron unable to count quite as high.
... 15 points of damage!
All the fingernails are melted as the left hand takes a grazing strike.
... 35 points of damage!
Left wrist vanishes, cleanly severing hand!
He is stunned!
Cloudy tendrils writhe throughout Deron's form, ravaging him for 96 points of damage!
Cast Roundtime 3 Seconds.
>
You feel at full magical power again.
You feel less drained.
>1108 deron
[voodoo]>prepare 1108
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
>
[voodoo]>cast deron
You gesture at Deron.
CS: +478 - TD: +263 + CvA: -21 + d100: +71 - -5 == +270
Warding failed!
Deron is frozen in fear!
Cast Roundtime 3 Seconds.
>1108 deron
[voodoo]>prepare 1108
Wait 1 sec.
>
[voodoo]>prepare 1108
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
>
[voodoo]>cast deron
You gesture at Deron.
CS: +478 - TD: +263 + CvA: -21 + d100: +71 - -5 == +270
Warding failed!
Deron struggles to maintain his composure.
Cast Roundtime 3 Seconds.
>1108 deron
[voodoo]>prepare 1108
Wait 1 sec.
>
Brinn removes a soul stone hilted vultite claidhmore from in his alloy shoulder sheath.
>
[voodoo]>prepare 1108
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
>
[voodoo]>cast deron
You gesture at Deron.
CS: +478 - TD: +263 + CvA: -21 + d100: +30 - -5 == +229
Warding failed!
Deron struggles to maintain his composure.
Cast Roundtime 3 Seconds.
>1108 deron
[voodoo]>prepare 1108
>
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
>
[voodoo]>cast deron
You gesture at Deron.
CS: +478 - TD: +263 + CvA: -21 + d100: +7 - -5 == +206
Warding failed!
Deron struggles to maintain his composure.
Cast Roundtime 3 Seconds.
>glance brin
You glance at Brinn.
>l
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see the Rogane disk, a dreary mountain spirit that is flying around, the porch steps and a hollow tree stump with some stuff on it.
Also here: Sir Brinn, High Lord Deron
Obvious paths: south
>117
[voodoo]>incant 117
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>
[ Spirit Strike: +0:02:00, 0:02:00 remaining. ]
sheath
You put an oak-hafted perfect rolaren mattock in your suede harness.
me putting on enhancives
>118 deron
[voodoo]>prepare 118
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Web spell...
Your spell is ready.
>
[voodoo]>cast deron
You gesture at Deron.
Cloudy wisps swirl about Deron.
CS: +436 - TD: +238 + CvA: -21 + d100: +83 - -5 == +265
Warding failed!
The wisps solidify into thick strands of webbing that tighten about his body!
Cast Roundtime 3 Seconds.
>get clip from my cloak
You remove a dark blue mithril beard clip inset with silvery galena circles from in your dark linen cloak.
>wear clip
You carefully attach your mithril beard clip to your goatee.
>rem ring
Deron seems more sure of himself.
>
You slide a copper ring topped with a silver red-tinged cobbler off your finger.
>put ring in my cloak
You put a copper ring topped with a silver red-tinged cobbler in your dark linen cloak.
>
You begin to feel a little better.
>1108 deron
[voodoo]>prepare 1108
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
>
[voodoo]>cast deron
You gesture at Deron.
CS: +480 - TD: +263 + CvA: -21 + d100: +32 - -5 == +233
Warding failed!
Deron is frozen in fear!
Cast Roundtime 3 Seconds.
>
Brinn says, "L rog."
>1108 deron
[voodoo]>prepare 1108
>
[voodoo]>cast deron
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
>
You gesture at Deron.
CS: +480 - TD: +263 + CvA: -21 + d100: +68 - -5 == +269
Warding failed!
Deron struggles to maintain his composure.
Cast Roundtime 3 Seconds.
>
Deron says, "No kill heh."
>get band from my cloak
You remove a twined faenor ivy vine band studded with tiny ruby berries from in your dark linen cloak.
>wear band
You slide a twined faenor ivy vine band studded with tiny ruby berries onto your finger.
>1107
[voodoo]>incant 1107
You concentrate while murmuring the simple, mystical chant for Adrenal Surge...
Your spell is ready.
You gesture.
You feel a momentary surge of energy rush through you giving you strength.
You feel fully energetic again.
Cast Roundtime 3 Seconds.
>
[ Adrenal Surge Cooldown: +0:04:59, 0:04:59 remaining. ]
get my mat
You remove an oak-hafted perfect rolaren mattock from in your suede harness.
>haste
You remove a stained rod from in your white vest.
>
You raise your stained rod skyward!
Wait 1 sec.
>
You put a stained rod in your white vest.
>haste
You feel less drained.
>
You remove a stained rod from in your white vest.
>
You raise your stained rod skyward!
1d100: 55 + Modifiers: 213 == 268
You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.
>
You put a stained rod in your white vest.
>
[ Haste: +0:01:07, 0:01:07 remaining. (imbed) ]
sign of madd
Wait 1 seconds.
>off
You are now in an offensive stance.
>
Deron seems more sure of himself.
>
Deron says, "What is all that junk heh."
>
You feel more refreshed.
>sign of mad
You are filled with berserk rage! Attack! Attack! Attack!
>
[ Sign of Madness: +0:00:15, 0:00:15 remaining. ]
amb deron head
Not fitting for one of the healing profession!
You swing an oak-hafted perfect rolaren mattock at Deron!
AS: +705 vs DS: +146 with AvD: +38 + d100 roll: +13 = +610
... and hit for 83 points of damage!
Tremendous blow crushes skull like a ripe melon.
* Deron drops dead at your feet!
Ayamei
04-16-2011, 08:45 PM
That was suspenseful Ross, why did you stack empathy like that on him, does it just increase the fear duration? Remind me not to make you too mad with Ayamei.
Not fitting for one of the healing profession!
Is this normal for when an empath attacks someone?
WRoss
04-16-2011, 10:51 PM
1108 stacks RT
Sinanju
04-16-2011, 11:44 PM
Shattered or Prime? Either way, impressive AS.
WRoss
04-16-2011, 11:52 PM
Prime. Empaths FTW
Sinanju
04-16-2011, 11:53 PM
No kidding. Makes me feel like rolling back to Empath.
Fallen
04-28-2011, 11:39 PM
Cheap as cheap can be. The GM controlled monster ignored the RT pain gives on top of boosting his AS repeatedly. Fun times.
----
[Wehnimer's, Valeria St.]
The footsteps of a few passing wayfarers and townspeople echo on the cobbled pavement between the rows of two-story wooden houses that flank the lane. The street is quieter and darker here, blocks away from the busy square to the west. You also see a huge shadow golem and an old whitewashed house.
Also here: Plecks
Obvious paths: east, south, west
Plecks just went east.
>711 gol
[voodoo]>prepare 711
You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
[voodoo]>cast gol
Plecks just arrived.
You gesture at a huge shadow golem.
CS: +531 - TD: +300 + CvA: +25 + d100: +4 == +260
Warding failed!
A huge shadow golem contorts in excruciating agony!
Cast Roundtime 3 Seconds.
Plecks just entered an old whitewashed house.
A huge shadow golem gestures into the air.
A wall of slush and snow sprays away from a huge shadow golem.
You are pelted by the howling wall of snow and ice as it expands past you and are knocked to the ground. You are pinned in place, unable to move.
Roundtime: 2 sec.
... 5 points of damage!
Brrrr! That was a good hit to the left leg! Knocked you silly.
Your disk arrives, following you dutifully.
!PR>711 gol
[voodoo]>prepare 711
You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
[voodoo]>cast gol
You gesture at a huge shadow golem.
CS: +531 - TD: +300 + CvA: +25 + d100: +11 == +267
Warding failed!
A huge shadow golem contorts in excruciating agony!
Cast Roundtime 3 Seconds.
A huge shadow golem tries to ensnare you!
AS: +975 vs DS: +665 with AvD: +34 + d100 roll: +87 = +431
... and hits for 69 points of damage!
Solid arm grapple, pulls muscles to their limits!
You are stunned for 4 rounds!
[group_ajar]>group open
Your group status is now open.
Plecks just arrived.
Plecks just went west.
!SP>craw e
You are still stunned.
A huge shadow golem pounds at you with its black fists!
AS: +1000 vs DS: +652 with AvD: +40 + d100 roll: +44 = +432
... and hits for 128 points of damage!
Hard hit shatters your shield arm.
You lose your extra internal fortitude.
The air calms down around you.
The misty halo fades from you.
The light blue glow leaves you.
The deep blue glow leaves you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The very powerful look leaves you.
The white light leaves you.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
You notice your blood flow go back to normal.
The silvery luminescence fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
You feel less confident than before.
Your SIGN OF WARDING is no longer effective.
You feel the inner strength leave you.
You feel the aura of confidence leave you.
A faint silvery glow fades from around you.
The opalescent aura fades from around you.
The tingling sensation and sense of security leaves you.
You feel your extra strength departing.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You sense that your attunement to the minds of others has ceased.
The powerful look leaves you.
Your SIGN OF SMITING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
WRoss
04-28-2011, 11:43 PM
That's not as bad as mine. I cast 110, knock it down, then while from stunned and laying down:
A swirling shadow golem pounds at you with its black fists!
AS: +1370 vs DS: +401 with AvD: +40 + d100 roll: +9 = +1018
... and hits for 318 points of damage!
Your right leg is mangled horribly.
WRoss
04-28-2011, 11:47 PM
Actually, went back and found it
>e[Wehnimer's, Penna St.]
The distant sounds of the merchants and tradesmen around the shops to the west are muted here. The cracked pavement, scattered cobblestones, and dirt drainage ditches along the side of the road form a not-so-gradual transition between the busier avenues of the main bazaar and the less frequented, humbler, and more unsavory sections of the town. You also see a swirling shadow golem and a low stone gate.
Obvious paths: east, west
>A volatile lake spirit floats in, following you.
>110 [voodoo]>incant 110
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Unbalance spell...
Your spell is ready.
You gesture at a swirling shadow golem.
CS: +436 - TD: +300 + CvA: +25 + d100: +86 == +247
Warding failed!
... 35 points of damage!
Optic nerves scrambled. The shadow golem struggles on the ground to recover.
It is knocked to the ground!
Cast Roundtime 3 Seconds.
>offYou are now in an offensive stance.
>kWait 1 seconds.
>A swirling shadow golem pounds at you with its black fists!
AS: +1370 vs DS: +401 with AvD: +40 + d100 roll: +9 = +1018
... and hits for 318 points of damage!
Your right leg is mangled horribly.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF SMITING is no longer effective.
These guys are easy to ward, hard to kill. You need a good way to block, like block mastery, wall of thorns, etc.
Fallen
04-29-2011, 12:21 AM
These guys are easy to ward, hard to kill. You need a good way to block, like block mastery, wall of thorns, etc.
When they're GM controlled, it doesn't really matter. Some were just wandering critters, some were being controlled by a GM. Likely Kenstrom.
WRoss
05-02-2011, 11:02 PM
You notice Tayre reach into your pockets and remove 201 silvers.
>
You feel more refreshed.
>
Atoka continues deftly measuring a rhythm with his cymbals.
>
Tayre just gave you 201 coins which you quickly pocket.
>off
>
You are now in an offensive stance.
>amb tay head
Not fitting for one of the healing profession!
You swing a closed fist at Tayre!
AS: +273 vs DS: +306 with AvD: +17 + d100 roll: +48 = +32
A clean miss.
Roundtime: 4 sec.
>pout
You pout.
>
Tayre screams!
>def
You are now in a defensive stance.
>
Tayre swings an acid-pitted wooden runestaff at you!
AS: +99 vs DS: +466 with AvD: +4 + d100 roll: +64 = -299
A clean miss.
>off
You are now in an offensive stance.
>cman disarm tay
[Roll result: 180 (open d100: 53) Penalties: 0]
Choosing your opening, you attempt to disarm Tayre's wooden runestaff with your empty hand and connect!
Tayre's wooden runestaff is knocked to the ground!
Roundtime: 5 sec.
>
Merjinia raises an eyebrow.
>get rune
...wait 3 seconds.
>
Tayre gasps.
>get rune
...wait 2 seconds.
>get rune
...wait 1 seconds.
>get rune
You pick up an acid-pitted wooden runestaff.
>117
[voodoo]>incant 117
>
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>
[ Spirit Strike: +0:02:00, 0:02:00 remaining. ]
Tayre says, "HOW DARE YOU SIR."
>amb tay head
Wait 1 seconds.
>
Locklyer just arrived.
>amb tay head
Locklyer just went east.
>
Not fitting for one of the healing profession!
You swing an acid-pitted wooden runestaff at Tayre!
AS: +606 vs DS: +290 with AvD: +12 + d100 roll: +65 = +393
... and hit for 129 points of damage!
Massive blow smashes through ribs and drives Tayre's heart out the back.
* Tayre drops dead at your feet!
The brilliant aura fades away from Tayre.
Tayre appears less confident.
The air calms down around Tayre.
The powerful look leaves Tayre.
For an instant, Tayre's wounds begin to knit, and it looks as though he will successfully cling to life. Then, the reality of death overcomes the influence of Troll's Blood.
The opalescent aura fades from around Tayre.
The white light leaves Tayre.
The very powerful look leaves Tayre.
The dim aura fades from around Tayre.
The deep blue glow leaves Tayre.
The light blue glow leaves Tayre.
The guiding force leaves you.
A young halfling scurries off screaming, "Rogane has committed murder!"
Roundtime: 6 sec.
Aww that reminds me of blowing off someones arm and being lucky enough to be able to pick it up and turn his head into red spray with it.
Also, that GM log made me sick.
allen
05-04-2011, 09:14 AM
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a vultite war maul at Helsfeld!
Amazingly, Helsfeld manages to parry the attack with his maul!
You swing a vultite war maul at Helsfeld!
AS: +420 vs DS: +220 with AvD: +38 + d100 roll: +78 = +316
... and hit for 152 points of damage!
Incredible smash to what used to be a stomach!
* Helsfeld drops dead at your feet!
BriarFox
05-04-2011, 09:30 AM
Tayre just arrived.
H>
You come out of hiding.
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
You gesture at Tayre.
Dozens of long thorns suddenly grow out from the ground underneath Tayre! Several of the thorns jab into him!
... hits for 20 points of damage!
... 30 points of damage!
Great shot penetrates thigh and shatters bone!
He is knocked to the ground!
He is stunned!
... hits for 35 points of damage!
... 30 points of damage!
Deft strike to abdomen penetrates several useful organs!
... hits for 37 points of damage!
* Tayre drops dead at your feet!
Tayre appears less secure.
The opalescent aura fades from around Tayre.
The deep blue glow leaves Tayre.
The air calms down around Tayre.
The dim aura fades from around Tayre.
The powerful look leaves Tayre.
Tayre seems to lose some dexterity.
The light blue glow leaves Tayre.
Tayre appears less confident.
The brilliant aura fades away from Tayre.
The very powerful look leaves Tayre.
The white light leaves Tayre.
Cast Roundtime 3 Seconds.
>
* Tayre just bit the dust!
>
The ghostly voice of Tayre says, "..."
>
The ghostly voice of Tayre says, "Really."
You yawn.
You say, "There seems to have been a thorn bush there."
[Hearthstone, Courtyard - 410]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a mischievous golden brown fox, the porch steps and a hollow tree stump.
Also here: the body of Tayre who is lying down
Obvious paths: south
You say, "How unusual."
Gibreficul
05-05-2011, 09:50 PM
>--- Lich: kill_on_site active.
Beiber just arrived.
>
You are now targeting Beiber.
>
You focus deep within yourself, searching for untapped sources of strength.
You feel a great deal stronger.
>
You're now no longer aiming at anything in particular.
>
You remove a green-tinted vial filled with thick acrid smoke from in your climbing pack.
>
With a quick flick of your wrist, you deftly send a green-tinted vial filled with thick acrid smoke into flight.
You throw a green-tinted vial at Beiber!
AS: +466 vs DS: +113 with AvD: +104 + d100 roll: +79 = +536
The green-tinted vial shatters upon impact!
... and hit for 37 points of damage!
Good blow to the abdomen!
He is stunned!
Beiber is covered with a sticky, electrically-charged film!
... 20 points of damage!
Nasty jolt to abdomen makes Beiber's stomach turn. Urp.
Roundtime: 3 sec.
>
>
You remove a hazy glass vial containing fine white powder from in your climbing pack.
>
With a quick flick of your wrist, you deftly send a hazy glass vial containing fine white powder into flight.
You throw a hazy glass vial at Beiber!
AS: +466 vs DS: +90 with AvD: +104 + d100 roll: +23 = +503
The hazy glass vial shatters upon impact!
... and hit for 26 points of damage!
Blow to the eye swells it shut!
A white cloud of dust issues from the broken hazy glass vial and surrounds Beiber!
Beiber appears to be agitated by the dust.
Roundtime: 3 sec.
>
>
The film coating Beiber's skin sparks suddenly!
... 15 points of damage!
Heavy shock to chest illuminates ribcage. Cool!
>[Town Square, Northwest]
You notice a green-eyed white cat and a sculpted granite statue.
Also here: a stunned Beiber, Arkios
Obvious paths: north, east, southeast, south
>
You remove a hazy glass vial containing fine white powder from in your climbing pack.
>
With a quick flick of your wrist, you deftly send a hazy glass vial containing fine white powder into flight.
You throw a hazy glass vial at Beiber!
AS: +466 vs DS: +75 with AvD: +104 + d100 roll: +74 = +569
The hazy glass vial shatters upon impact!
... and hit for 34 points of damage!
Nice blow to chest!
* Beiber drops dead at your feet!
The glowing specks of energy surrounding Beiber suddenly shoot off in all directions, then quickly fade away.
Beiber seems a bit less imposing.
The brilliant luminescence fades from around Beiber.
The silvery luminescence fades from around Beiber.
The misty halo fades from Beiber.
The light blue glow leaves Beiber.
The deep blue glow leaves Beiber.
Beiber becomes unbalanced for a second, then recovers.
Beiber appears to lose some internal strength.
The bright luminescence fades from around Beiber.
Roundtime: 3 sec.
>
>
You are now in a defensive stance.
>
--- Lich: kill_on_site has exited.
I do love using thrown weapons.
Dayko
05-05-2011, 09:55 PM
So that was you loll
Fallen
05-05-2011, 09:56 PM
Gotta love a +104 AvD
Loyrl
05-05-2011, 10:09 PM
A triton radical brings a hand forward, pointing at you!
A triton radical's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.
CS: +415 - TD: +351 + CvA: -21 + d100: +61 == +104
Warding failed!
Your spirit quails beneath the onslaught of power as waves of sacred energy tear through your body!
... 16 points of damage!
... 5 points of damage!
Searing strike to back causes you to grunt in pain.
You are driven to your knees!
Roundtime: 10 sec.
>w
Dash is aborting because it failed to move.
...wait 10 seconds.
>
A triton radical steeples his clawed fingers together, murmuring a quick incantation.
>
A triton radical brings a hand forward, pointing at you!
CS: +415 - TD: +321 + CvA: -21 + d100: +44 == +117
Warding failed!
You suddenly feel angered beyond all reason, causing you to scream out in rage!
>sym resto
You feel the power of the symbol course through your body.
>w
You will have to stand up first or crawl there.
>loo
In an awe inspiring display of combat mastery, a triton radical engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +436 vs DS: +256 with AvD: +32 + d100 roll: +94 = +306
... and hits for 35 points of damage!
Slash across right eye!
Hope the left is working.
You are stunned for 5 rounds!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +436 vs DS: +159 with AvD: +32 + d100 roll: +59 = +368
... and hits for 42 points of damage!
Shot pierces a wrist!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +436 vs DS: +154 with AvD: +32 + d100 roll: +3 = +317
... and hits for 35 points of damage!
Well aimed shot, punctures upper arm!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +436 vs DS: +147 with AvD: +32 + d100 roll: +38 = +359
... and hits for 41 points of damage!
Well aimed shot, punctures upper arm!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +436 vs DS: +142 with AvD: +32 + d100 roll: +1 = +327
... and hits for 38 points of damage!
Nice puncture to the abdomen, just missed vital organs!
Spell Symbol of Courage (Courage) ended. [-26AS]
You feel the extra courage wane.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
The feeling of intense rage leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Spirit Warding II (107) ended. [-15STD, -25BoltDS]
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
whiteflash
05-07-2011, 04:55 PM
A silver-streaked arrow flies out of the shadows toward Dhairn!
AS: +467 vs DS: +280 with AvD: +20 + d100 roll: +19 = +226
... and hits for 2 points of damage!
Minor puncture to the abdomen.
** As the silver-streaked arrow hits Dhairn, it gives off an electric shock! **
... 50 points of damage!
Electric shock causes a strong enough convulsion to snap Dhairn's neck.
* Dhairn drops dead at your feet!
Dhairn appears less confident and fearless.
Urinal Poops
05-07-2011, 09:08 PM
You notice Javell try to tiptoe silently by you.
>
Aliria glances at you with a concerned expression, checking for injuries.
>
Lady Syndie just arrived.
>
Syndie sits down.
>
A huffy sunburst spirit floats in, following Syndie.
>
Laelithonel just arrived.
>
Javell leaps from hiding to attack!
Javell swings a black opal-encrusted falchion at you!
You move at the last moment to evade the attack!
>
Laelithonel sits down next to Syndie.
>
[Leaving rest mode.]
hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>Syndie frowns.
>l jav
You notice Javell slip into a hiding place.
>
I could not find what you were referring to.
>point jav
You come out of hiding.
You point at Javell, ruining his hiding place.
Roundtime: 2 sec.
>stance off
...wait 1 seconds.
>stance off
...wait 1 seconds.
>stance off
You are now in an offensive stance.
>stance off
stance off
You are now in an offensive stance.
>stance off
You are now in an offensive stance.
>
You are now in an offensive stance.
>sweep jav
[Roll result: 285 (open d100: 171) Bonus: 5]
You crouch, sweep a leg at Javell and connect!
Javell falls to the ground! You deftly regain your footing.
** Your black rolaren plate releases a spray of acid at Javell! **
... 25 points of damage!
Strike dissolves the tendons in the ankle, effectively severing foot!
He is stunned!
Roundtime: 5 sec.
>
Laelithonel snuggles Syndie, who responds by cradling an arm around her.
>cheap eye jav
[Roll result: 225 (open d100: 60) Bonus: 10]
You jab your finger right at Javell's eye!
Javell screams in pain, temporarily blinded!
Roundtime: 3 sec.
>
Syndie meditates over Javell.
Syndie takes Javell's left leg damage.
>
Syndie meditates over Javell.
Syndie takes all of Javell's blood loss.
>'Do I know you?
You ask, "Do I know you?"
>fold angry
You thrust your chest out, angrily folding your arms over it.
>
Laelithonel turns to Syndie and cheers!
>
Aliria gestures while calling upon the lesser spirits for aid...
Aliria gestures.
Aliria's skin looks healthier.
>
You feel fully energetic again.
>
Syndie appears to be focusing her thoughts while chanting softly...
Syndie concentrates.
Syndie looks a little better.
>l
[Solhaven, North Market]
The press of the crowd is little diminished by the late hour. Peddlers wheel small carts, pushing their way through and splitting the air with their shouts. Delectable scents of baked goods grace the air, drifting from the wrought iron oven of the Muffinsmith's stall at the corner of the market. Before it, a blond thanot bench embellished with bas-relief pelican feathers glistens in the starlight thanks to a coat of varnish. On the opposite end of the market, the Belts booth and the Small Blades stand laze beneath the night sky, still open for custom. You also see the black Laelithonel disk, the Syndie disk, a huffy sunburst spirit that is flying around and a copper-banded green oak barrel.
Also here: Laelithonel who is sitting, Lady Syndie who is sitting, a stunned Lord Javell who is lying down, Great Lady Aliria, Lord Croen
Obvious paths: north, northeast, east, southeast, south, southwest, west
>
Aliria traces a sign while petitioning the spirits for cognition...
Aliria gestures.
A sense of peace and calm settles over the area.
>stance def
You are now in a defensive stance.
>
Javell stands up.
>
Javell blinks rapidly, clearing his eyesight.
>glance alir
You glance at Aliria.
>rub pend
You run your fingers across the surface of the pendant and it grows warm to the touch. It pulses once with a harsh crimson light and emits a deep thrum.
The sense of peace and security passes away from the area.
>stance off
You are now in an offensive stance.
>
Javell raises his fist defiantly.
>
Croen makes a quick gesture while calling upon the powers of the elements...
>sweep jav
Croen gestures.
Croen stands taller, as if bolstered with a sense of confidence.
>
[Roll result: 136 (open d100: 22) Bonus: 5]
You crouch, sweep a leg at Javell and connect!
Javell falls to the ground! You deftly regain your footing.
Roundtime: 5 sec.
>cheap foot jav
...wait 1 seconds.
>
cheap foot jav
All of a sudden, Javell rolls hard to his side, and then leaps to his feet!
[Roll result: 172 (open d100: 17) Penalties: 0]
You raise your heel high, bringing it down solidly on Javell's foot!
Javell howls in pain, hopping around and clutching his foot!
Roundtime: 4 sec.
>The light blue glow leaves Aliria.
>;spell
--- Lich: spellactive active.
[spellactive]>sigil of offense
A faint blue glow surrounds your hands, subtly guiding your movements.
>
[spellactive]>sigil of minor bane
[ Sigil of Offense: +0:05:00, 0:05:00 remaining. ]
As you concentrate on your sigil, you become slightly more aware of your foes and the weakest spots in their defenses.
>
[ Sigil of Minor Bane: +0:01:00, 0:01:00 remaining. ]
Croen gestures while calling upon the lesser spirits for aid...
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Croen gestures.
Croen suddenly looks more powerful.
>get maul
...wait 2 seconds.
>ambush javv
Croen begins drawing a faint, twisting symbol as he utters an arcane invocation in hushed tones...
>
What were you referring to?
>
A huffy sunburst spirit deliberately floats over towards Laelithonel, a blinding corona enshrouding its figure, and draws near her face. Soon, the glow subsides, revealing a look of contempt on the spirit's face.
>
Croen gestures.
A shadowy patch of ether rises up through the ground to encompass Croen, swiftly sinking into his skin.
>
Laelithonel curses darkly, her eyes narrowing in spite.
>
get maul
You remove an elegant ebonwood-hafted vultite maul from in your black leather duster.
>
ambush javv
What were you referring to?
>Javell wiggles his toes slightly, making sure they are all there.
>ambush jav
You leap from hiding to attack!
You swing an elegant vultite maul at Javell!
AS: +437 vs DS: +201 with AvD: +39 + d100 roll: +2 = +277
... and hit for 64 points of damage!
Brain driven into neck by mammoth downswing!
* Javell drops dead at your feet!
The deep blue glow leaves Javell.
The guiding force leaves Javell.
The light blue glow leaves Javell.
A nearby goodwife screams, "Murder!".
Roundtime: 6 sec.
>
Aliria appears to lose some internal strength.
>
Syndie meditates over Javell.
Syndie takes Javell's head damage.
>stow my maul
Syndie meditates over Javell.
Syndie takes all of Javell's blood loss.
>
...wait 1 seconds.
>
stow my maul
stow my maul
You put an elegant ebonwood-hafted vultite maul in your black leather duster.
>What were you trying to stow? STOW HELP for usage.
>
Laelithonel blinks.
>cman vanish
With subtlety and speed, you aim to clandestinely vanish into the shadows.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Aliria becomes unbalanced for a second, then recovers.
>
Laelithonel hisses.
>'I guess i'll ask questions after you're nuetralized...
You say, "I guess i'll ask questions after you're nuetralized..."
>'Do I know you?
You ask, "Do I know you?"
>
The ghostly laughter of Javell echoes through the room, sending a shiver down your spine.
>
You feel at full magical power again.
>
The ghostly voice of Javell says, "You do now."
>
Syndie murmurs a simple, mystical chant...
Syndie concentrates.
Syndie's head looks better.
>
Aliria quietly says, ""has the Haven become lawless, then."
>tone smug
You will speak smugly on your next message.
>
[spellactive]>sigil of minor bane
Your heightened awareness of your foes fades away.
>
As you concentrate on your sigil, you become slightly more aware of your foes and the weakest spots in their defenses.
>
[ Sigil of Minor Bane: +0:01:00, 0:01:00 remaining. ]
'Looks like you know my maul better.
You smugly say, "Looks like you know my maul better."
Love... love love that pendant.
Eoghain
05-09-2011, 03:15 PM
What is that pendant? :D
Fallen
05-09-2011, 04:30 PM
3x? Daily Sanct breaker. No skill check required, but the trade off is that a sanctuary can be instantly re-established.
Ayamei
05-09-2011, 04:43 PM
How many of those pendants exist?
Fallen
05-09-2011, 05:19 PM
2ish, but I only know of Leash's ATM.
No Gnomes Is Good News
05-09-2011, 05:37 PM
Plate? Psssh Pansy! ;)
And yes, I believe 3x per day E, I also think there is a small gap between times a person can re-establish a sanct once the pendant is rubbed, but I don't recall as it's been a while.
IMO, thing should be self mana instead, 3x per day is so little for a rogue to utilize....How else do they expect us to maim and pilfer?!
WRoss
05-09-2011, 06:20 PM
I thought I had a log in here of Javell and I having fun in IMT. Basically, he ambushes me, I disarm him, kill him by throwing his weapon at his face. Fun times.
Urinal Poops
05-10-2011, 10:44 AM
Plate? Psssh Pansy! ;)
And yes, I believe 3x per day E, I also think there is a small gap between times a person can re-establish a sanct once the pendant is rubbed, but I don't recall as it's been a while.
IMO, thing should be self mana instead, 3x per day is so little for a rogue to utilize....How else do they expect us to maim and pilfer?!
3x a day and Evarin is right, you can immediately resact, it works nothing like those pieces of shit glossy black shards that require a warding roll from some unknown circle a rogue has no chance of warding.
Two pendants exist, mine and the other one was bought by a rogue who really had no business buying it, I dont recall her name off hand however.
I should just buy a sorcerer and camp and demon in whichever town i feel like terrozing for the day, it would be much more productive.
WRoss
05-10-2011, 10:46 AM
3x a day and Evarin is right, you can immediately resact, it works nothing like those pieces of shit glossy black shards that require a warding roll from some unknown circle a rogue has no chance of warding.
Two pendants exist, mine and the other one was bought by a rogue who really had no business buying it, I dont recall her name off hand however.
I should just buy a sorcerer and camp and demon in whichever town i feel like terrozing for the day, it would be much more productive.
Until someone kills the sorcerer.
Fallen
05-10-2011, 11:12 AM
Until someone kills the sorcerer.
That's part of the whole shtick. Then said person is fined/jailed, a brief timeout occurs while pocket sorc is rezzed, then it is back to beginning.
WRoss
05-10-2011, 11:31 AM
hide, stalk, fog, 240 + 1108, freeze for 15 minutes, rinse, repeat with rogue
SpiffyJr
05-10-2011, 12:24 PM
hide, stalk, fog, 240 + 1108, freeze for 15 minutes, rinse, repeat with rogue
Run lich script to return to previous room if you're not there. Pretty sure most everyone in Shattered had a script to prevent exactly what you're describing.
Fallen
05-10-2011, 02:15 PM
That, and they can stay true to form and report you for abusing the stalk/fog mechanics.
WRoss
05-10-2011, 04:44 PM
If they are using a demon to break sancts so they can steal on another char, they would be dumb to report. That is a violation of policy as well. Do people do stuff like this? Sure, but it is still a violation of policy.
Fallen
05-10-2011, 04:48 PM
If they are using a demon to break sancts so they can steal on another char, they would be dumb to report. That is a violation of policy as well. Do people do stuff like this? Sure, but it is still a violation of policy.
Why do you believe this is a violation of policy? MAing isn't against the rules, nor is using a demon to break sanctuaries, or keep them from forming. The best you could hope for is AFK scripting (Is rest mode a script?) with the sorcerer, but that would be a stretch.
WRoss
05-14-2011, 12:47 PM
>show bait to assas
You show a lithe red orc assassin your goblin eyeball bait.
>
A lithe red orc assassin swings a thin-bladed black steel katana at Airend!
AS: +385 vs DS: +239 with AvD: +33 + d100 roll: +12 = +191
... and hits for 42 points of damage!
Strong slash to throat nicks a few blood vessels.
He is stunned!
The guiding force leaves a lithe red orc assassin.
>cack
You cackle!
>117 assass
[voodoo]>prepare 117
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
>
[voodoo]>cast assass
The rock ptarmigan circles lazily above.
>
You gesture at a lithe red orc assassin.
[Spell Hindrance for a suit of vultite-studded brigandine is 6% with current Armor Use skill, d100= 6]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>117 assass
[voodoo]>prepare 117
Wait 1 sec.
>
[voodoo]>prepare 117
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
>
[voodoo]>cast assass
You gesture at a lithe red orc assassin.
An invisible force guides a lithe red orc assassin.
Cast Roundtime 3 Seconds.
>
A lithe red orc assassin swings a thin-bladed black steel katana at Airend!
AS: +385 vs DS: +236 with AvD: +33 + d100 roll: +53 = +235
... and hits for 74 points of damage!
Airend twists away but is caught with a hard slash!
Back is broken!
He is knocked to the ground!
The guiding force leaves a lithe red orc assassin.
>
Airend begins to move again.
>117 assas
>
[voodoo]>prepare 117
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
>
[voodoo]>cast assas
You gesture at a lithe red orc assassin.
An invisible force guides a lithe red orc assassin.
Cast Roundtime 3 Seconds.
>
You feel more refreshed.
>
A lithe red orc assassin swings a thin-bladed black steel katana at Airend!
AS: +385 vs DS: +231 with AvD: +33 + d100 roll: +68 = +255
... and hits for 95 points of damage!
Hard slash to Airend's side opens his spleen!
* Airend drops dead at your feet!
The webs dissolve from around Airend.
Airend no longer bristles with energy.
The tingling sensation and sense of security leaves Airend.
Airend glances around, looking a bit less confident.
The shimmering multicolored sphere fades from around Airend.
Airend appears somehow different.
Airend becomes solid again.
Airend seems a bit less imposing.
The glowing specks of energy surrounding Airend suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Airend.
The bright luminescence fades from around Airend.
The silvery luminescence fades from around Airend.
The invisible force draws back to guide a lithe red orc assassin once more.
Fallen
05-14-2011, 01:49 PM
Orc with a Katana. Weird imagery.
I once got in a huge heap of shit with GMs for spelling up a town wandering critter.
Almost as much as letting a triton animate go batshit nuts on teras.
Fallen
05-14-2011, 01:58 PM
I once got in a huge heap of shit with GMs for spelling up a town wandering critter.
Almost as much as letting a triton animate go batshit nuts on teras.
Which is bullshit if it is in support of roleplay. Randomly spelling up critters is probably viewed as unconsented CvC in some odd way.
I agree completely. They shouldn't allow them to wander into unsancted rest areas if they don't expect people to interact with them in any way they like.
I cast 117 on every rolton I see in the Landing. Like monkeys pounding on the typewriter I hope to one day produce the Shakespere of rolton homocide.
Loyrl
05-17-2011, 10:57 PM
I somehow think HDP might have helped a bit...
In an awe inspiring display of combat mastery, a triton radical engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +511 vs DS: +256 with AvD: +32 + d100 roll: +34 = +321
... and hits for 40 points of damage!
Loud *crack* as your sternum breaks!
You are stunned for 2 rounds!
The guiding force leaves a triton radical.
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +436 vs DS: +226 with AvD: +32 + d100 roll: +92 = +334
... and hits for 41 points of damage!
Well aimed shot, punctures calf!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +436 vs DS: +218 with AvD: +32 + d100 roll: +6 = +256
... and hits for 26 points of damage!
Torn muscle in your right leg!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +436 vs DS: +218 with AvD: +32 + d100 roll: +25 = +275
... and hits for 31 points of damage!
Nice puncture to the abdomen, just missed vital organs!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +436 vs DS: +208 with AvD: +32 + d100 roll: +54 = +314
... and hits for 33 points of damage!
Minor puncture to the back.
Spell Symbol of Courage (Courage) ended. [-26AS]
You feel the extra courage wane.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Ayamei
05-17-2011, 11:21 PM
I cast 117 on every rolton I see in the Landing. Like monkeys pounding on the typewriter I hope to one day produce the Shakespere of rolton homocide.
This mistake should make sense, considering the source...
I was doing this once, and switched to my locker alt, and then almost got killed by said rolton. Epic fail, or nearly.
Rathain
05-18-2011, 11:08 PM
I once got in a huge heap of shit with GMs for spelling up a town wandering critter.
Almost as much as letting a triton animate go batshit nuts on teras.
That sucks. My experience was just the opposite.
Just to see some blood fly, my former V'Tullian cleric was using 140 and 117 on invading creatures, and even communicated with Ladriel during her invasion to use him as a beacon into town to look for something. The GMs seemed pretty supportive. The GM controlling Ladriel was very much IC, and the dialogue was interesting -- she was smiting passerbyers and calling them her flowers while prodding me for info.
Androidpk
05-22-2011, 10:24 PM
You swing a double-winged dark golvern battle-axe at a frothing troll berserker!
AS: +360 vs DS: +42 with AvD: +33 + d100 roll: +80 = +431
... and hit for 118 points of damage!
Knocked back several feet by blow to abdomen.
Roundtime: 6 sec.
Jarlstrom turns to you and cheers!
!>
A frothing troll berserker flesh wounds regenerate quickly.
The troll berserker's left leg regenerates and looks fully healed.
A frothing troll berserker pounds at you with its fist!
AS: +483 vs DS: +234 with AvD: +50 + d100 roll: +79 = +378
... and hits for 74 points of damage!
Mighty swing separates your head from your shoulders.
The dim celadon wisps about your hands flare up once more and fade completely away.
You return to normal color.
You become solid again.
Your boosted confidence and fearlessness fade.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Your bolstered defenses fade with the soft glow about you.
The wavering glow around you fades away.
The powerful look leaves you.
You feel slightly weakened as the blood in your veins thins.
You feel your abilities diminish as the energy provided by your patron fades from around you.
The shimmering aura fades from around you.
The light blue glow leaves you.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
The faint blue glow fades from around your hands.
Your sharp concentration upon your current task falters as the pain of your injuries rushes back into your mind.
The brilliant luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
Dayko
05-23-2011, 05:22 PM
[Roll result: 233 (open d100: 16)]
A shadowy figure springs upon you from behind and attempts to grasp you by the chin while bringing a feras tiger-claw up to slit your throat!
A shadowy figure slices deep into your vocal chords!
... 26 points of damage!
Roundtime: 8 sec.
** As the blow lands, the feras tiger-claw unleashes a damaging blast of lightning! **
... 40 points of damage!
Arcing bolt of electricity galvanizes left arm to elbow. Won't be using it for awhile.
You are stunned for 9 rounds!
The figure quickly disappears from view.
You hear someone mutter traitor.
!SR>
[Roll result: 320 (open d100: 93)]
A shadowy figure springs upon you from behind and attempts to grasp you by the chin while bringing a feras tiger-claw up to slit your throat!
A shadowy figure slices deep into your vocal chords!
... 44 points of damage!
Roundtime: 8 sec.
** As the blow lands, the feras tiger-claw unleashes a damaging blast of lightning! **
... 70 points of damage!
Massive shock totally burns out the nervous system. Nothing works anymore.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 14 mins...
The figure quickly disappears from view.
Loagan
05-24-2011, 12:16 AM
BINK!
[Roll result: 282 (open d100: 31) Bonus: 5]
You spring from hiding and deliver a blow to Klepta's head!
Klepta is paralyzed and is driven to her knees!
** As the blow lands, the feras dagger unleashes a severe smiting of lightning! **
... 70 points of damage!
Massive electrical bolt burns a hole through the back and kidneys.
* Klepta drops dead at your feet!
A nearby goodwife screams, "Murder!"
Roundtime: 5 sec.
R>
* Klepta just bit the dust!
That totally made me think of a cattle prod death!
Loagan
05-24-2011, 09:05 AM
That totally made me think of a cattle prod death!
Thanks, now I'm going to go around calling that move the meat tenderizer, and say things like "You've just been tenderized you fucking meatcicle!".
Word.
A massive dark green troll chieftain pounds at you with its fist!
AS: +505 vs DS: +256 with AvD: +50 + d100 roll: +99 = +398
... and hits for 66 points of damage!
Solid strike caves your skull in, resulting in instant death!
My first thought was that I rolled a 99, sweet. Then I noticed I was dead.
WRoss
05-26-2011, 09:32 AM
Quallander suddenly fades into view.
Quallander gestures at you.
CS: +553 - TD: +451 + CvA: +2 + d100: +5 == +109
Warding failed!
Your eyelids feel heavy but you fight to maintain consciousness.
...wait 5 seconds.
>
Quallander intones a phrase of elemental power while raising his hands...
>1115 qua
[voodoo]>prepare 1115
...wait 1 seconds.
>
[voodoo]>prepare 1115
Quallander gestures at Kaloosh.
CS: +553 - TD: +110 + CvA: +14 + d100: +63 - -5 == +525
Warding failed!
Kaloosh's eyes roll up into his head as he slumps to the ground.
>
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>
[voodoo]>cast qua
1115 qua
You gesture at Quallander.
Your mental command surges outward, echoing your need to the stray spirits nearby...
CS: +508 - TD: +402 + CvA: +14 + d100: +63 - -5 == +188
Warding failed!
A nebulous haze shimmers into view around Quallander, plunging inward to envelop his chest!
... 25 points of damage!
Long, wide strip eliminated from chest, giving blood a much-needed vacation.
He is stunned!
... 25 points of damage!
Long, wide strip eliminated from chest, giving blood a much-needed vacation.
... 70 points of damage!
Blast hits chest and expands to envelop entire body! Quallander is no more!
* Quallander drops dead at your feet!
The bright luminescence fades from around Quallander.
Quallander seems a bit less imposing.
The tingling sensation and sense of security leaves Quallander.
Quallander glances around, looking a bit less confident.
The layer of stone surrounding Quallander crumbles away.
The glowing specks of energy surrounding Quallander suddenly shoot off in all directions, then quickly fade away.
Quallander becomes solid again.
Quallander appears somehow different.
Quallander no longer bristles with energy.
A luminescent aura fades from around Quallander.
The silvery luminescence fades from around Quallander.
The shimmering multicolored sphere fades from around Quallander.
The brilliant luminescence fades from around Quallander.
* Quallander was just disintegrated!
A small human child cries out, "Murder!". His mother then sends him off for the town constable.
[Private]-GSIV:Quallander: "Report Rogane for PvP"
Obviously that wasn't sent to me, but what a WINNAR
WRoss
05-26-2011, 09:37 AM
followed by....
Quallander is informing you that he wishes to have no further interaction with you OF ANY KIND! He desires that the two of you go your separate ways and have no further contact.
EDIT: Quallander is Inspire.
Eoghain
05-26-2011, 09:35 PM
I had no idea there were grimswarm joining in the fray. I didn't realize this thing was a behemoth until way too late. Also, i was totally unencumbered with Blurs and Mobility. Is there no way to avoid being spikethorned?
You gesture at a Grimswarm troll ranger.
CS: +547 - TD: +510 + CvA: +8 + d100: +56 == +101
Warding failed!
A Grimswarm troll ranger cringes in pain.
Cast Roundtime 3 Seconds.
A Grimswarm troll ranger's flesh wounds regenerate quickly.
A Grimswarm troll ranger gestures at you!
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 31 points of damage!
... 45 points of damage!
Shot shatters hip and severs left leg!
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 10 rounds!
... hits for 35 points of damage!
... 35 points of damage!
Strike to wrist severs right hand!
Your SIGN OF WARDING is no longer effective.
You feel the aura of confidence leave you.
You feel your extra magical awareness leave you.
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You become solid again.
You suddenly feel less protected.
The dim aura fades from around you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
A white glow rushes away from you.
A faint silvery glow fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
You sense that you are losing control of a listless brick red jackal and will need to send it back soon.
Your senses are no longer as sharp.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
The deep blue glow leaves you.
The powerful look leaves you.
The air calms down around you.
The light blue glow leaves you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The very powerful look leaves you.
The white light leaves you.
You return to normal color.
You no longer feel so dextrous.
The air about you stops shimmering.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
A Grimswarm troll ranger bellows in victory, holding his sword aloft!
prance1520
05-26-2011, 09:38 PM
Isn't 510 TD for a creature really high? If it was that much above you level, I don't think you have much of a chance against spike thorn.
Wyrmx
05-26-2011, 09:40 PM
followed by....
Quallander is informing you that he wishes to have no further interaction with you OF ANY KIND! He desires that the two of you go your separate ways and have no further contact.
EDIT: Quallander is Inspire.
He attacked you and then warned you?
WRoss
05-26-2011, 10:41 PM
He attacked you and then warned you?
Yup
I had no idea there were grimswarm joining in the fray. I didn't realize this thing was a behemoth until way too late. Also, i was totally unencumbered with Blurs and Mobility. Is there no way to avoid being spikethorned?
You gesture at a Grimswarm troll ranger.
CS: +547 - TD: +510 + CvA: +8 + d100: +56 == +101
Warding failed!
A Grimswarm troll ranger cringes in pain.
Cast Roundtime 3 Seconds.
A Grimswarm troll ranger's flesh wounds regenerate quickly.
A Grimswarm troll ranger gestures at you!
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 31 points of damage!
... 45 points of damage!
Shot shatters hip and severs left leg!
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 10 rounds!
... hits for 35 points of damage!
... 35 points of damage!
Strike to wrist severs right hand!
Your SIGN OF WARDING is no longer effective.
You feel the aura of confidence leave you.
You feel your extra magical awareness leave you.
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You become solid again.
You suddenly feel less protected.
The dim aura fades from around you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
A white glow rushes away from you.
A faint silvery glow fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
You sense that you are losing control of a listless brick red jackal and will need to send it back soon.
Your senses are no longer as sharp.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
The deep blue glow leaves you.
The powerful look leaves you.
The air calms down around you.
The light blue glow leaves you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The very powerful look leaves you.
The white light leaves you.
You return to normal color.
You no longer feel so dextrous.
The air about you stops shimmering.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
A Grimswarm troll ranger bellows in victory, holding his sword aloft!
So pain is useless against grimswarm then.
WRoss
05-27-2011, 09:54 AM
The way I've found to deal with grimswarm is to RT lock them. The ones in this invasion are bad ass. Aside from being level 120 and some of them having 500+ TD and 540+ CS, if you don't RT lock them, they heal a shit ton every round.
711's main use is for RT. It didn't do shit.
Then again I just saw the 101 endroll
Fallen
05-27-2011, 10:15 AM
711's main use is for RT. It didn't do shit.
Then again I just saw the 101 endroll
Correct. I doubt this did more than a second or two of RT. Grizzled Grimswarm are likely going to be moving every 3-4 seconds. Good strategy, bad endroll.
WRoss
05-27-2011, 10:31 AM
I've discovered a lot of trolls are immune to the RT effect of 1108. BOOOOOO
Fallen
05-27-2011, 10:38 AM
Unbalance may be the way to go, then.
BriarFox
05-27-2011, 10:40 AM
I doubt most empaths have a high enough MnS to use 110 on these grims. I'd suggest 117+240+web bolt.
WRoss
05-27-2011, 10:42 AM
With 240 and 110 I could hit a few, but if I'm going 240, I might as well just wither.
Fallen
05-27-2011, 10:44 AM
I doubt most empaths have a high enough MnS to use 110 on these grims. I'd suggest 117+240+web bolt.
You need a massive amount of summoning lore to web things that are above your level. Just hitting them is by no means a guarantee of success.
BriarFox
05-27-2011, 10:51 AM
You need a massive amount of summoning lore to web things that are above your level. Just hitting them is by no means a guarantee of success.
Ah. I didn't realize it dropped with level difference, though I did know summoning lore increased the chance to web.
Eoghain
05-27-2011, 10:53 AM
if they have a 510 sorc TD, I would imagine one should 715 them to drop their TD, then attempt to 706 Stun them if possible, otherwise 711 Pain. My 711 is shitty now though since i dropped all my necro ranks. it barely RTs anything. 717 gives RT though, right? Sometimes I curse things to drop their TD and then attempt to 413 them to drop it further, but critters tend to have enough Elemental TD to withstand most of my 413 attempts.
TORMENT IT AND FORGET IT!
whiteflash
05-27-2011, 11:03 AM
if they have a 510 sorc TD, I would imagine one should 715 them to drop their TD, then attempt to 706 Stun them if possible, otherwise 711 Pain. My 711 is shitty now though since i dropped all my necro ranks. it barely RTs anything. 717 gives RT though, right? Sometimes I curse things to drop their TD and then attempt to 413 them to drop it further, but critters tend to have enough Elemental TD to withstand most of my 413 attempts.
Problem with grim and 706 is they shake the stuns, I think all varieties. This is just a rough schtick with them being 115-120 in level. I always use 719 on the trolls no matter their class simply to put some fire on them and hopefully knock out their ability to cast/maneuver. My usual tactic is 410/719 but not sure my 410 could hit them with 'only' 76 ranks of MnE. 510 TD and a big ass spike is just for real, move to the next room and quake, come back in and do your thing?
Fallen
05-27-2011, 11:09 AM
703 might be a good choice. Hell, Nightmare too if you think the fight might drag on a bit.
BriarFox
05-27-2011, 12:45 PM
Nevermind on webbing them:
You gesture at a hulking troll warlord.
Cloudy wisps swirl about a hulking troll warlord.
CS: +400 - TD: +393 + CvA: +25 + d100: +76 == +108
Warding failed!
The wisps solidify into thick strands of webbing that tighten about his body!
Cast Roundtime 3 Seconds.
>'haha
You say, "Haha."
>stance offensive
You are now in an offensive stance.
>
Your heightened awareness of your own vulnerabilities fades away.
>
Your heightened awareness of your foes fades away.
>fire
A forest troll swings a cudgel at you!
AS: +173 vs DS: +674 with AvD: +13 + d100 roll: +84 = -404
A clean miss.
>
A hulking troll warlord shakes its head slowly, recovering from some effect.
A hulking troll warlord flesh wounds regenerate slowly.
''recovering from some effect''
....
Weak.
Eoghain
05-27-2011, 01:59 PM
TORMENT IT AND FORGET IT!
Hahahaha. that would be like the worst thing to do EVER to something 20 levels above you that doesn't stun. You'd be sitting in offensive praying for a miracle to survive your own spell, let alone the troll's assault :D
I'll try it tonight.
Hahahaha. that would be like the worst thing to do EVER ............I'll try it tonight.
:rofl:
Dayko
05-29-2011, 12:53 PM
A heavy stone boulder comes soaring into view, arcing through the air over the town's walls before landing on you!
... 35 points of damage!
Vertebrae in your neck disintegrate from impact!
Neck sinks into shoulders.
The shimmering multicolored sphere fades from around you.
Your senses are no longer as sharp.
You feel your extra strength departing.
The silvery luminescence fades from around you.
You no longer bristle with energy.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel your extra magical awareness leave you.
You become solid again.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 14 mins...
Assholes...
Axhinde
06-04-2011, 06:33 PM
You are still stunned.
!SP>stance def
You are now in a defensive stance.
!P>st
You stand back up.
!>n
A forest trali shaman utters, "Spikta var tik frarat, smat tik hatan!"
A forest trali shaman opens his eyes and gestures sharply at you!
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 16 points of damage!
... 5 points of damage!
Minor puncture to the right leg.
... hits for 20 points of damage!
... 10 points of damage!
Strike pierces thigh!
Your SIGN OF SMITING is no longer effective.
The bright luminescence fades from around you.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your sonic warlance dissipates.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
You feel less confident than before.
Your SIGN OF SHIELDS is no longer effective.
The brilliant luminescence fades from around you.
The silvery luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The trali shaman stands victoriously over your corpse and utters an eerie prayer.
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
DEAD>
A forest trali shaman skulks north.
DEAD>'damnit!
You exclaim, "Damnit!"
Split second sooner...fucker.
Ayamei
06-04-2011, 07:15 PM
That wasn't even a good spike, you should show us the rest of the log, it was prolly interesting.
Axhinde
06-04-2011, 07:37 PM
It was a few spikes, actually. I died from having -1 blood. HCP for the win.
BriarFox
06-05-2011, 01:50 AM
In which Droit gets spike-thorned!
Speaking to Chivalrous, Droit says, "You may pay me 50k to thorn me any time."
>
Chivalrous's look of renewed cognition fades.
The barrier of thorns surrounding Chivalrous seems to thin slightly.
>
Droit appears to be checking his pockets for something, but finds them empty.
>look
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see the Chivalrous disk, a mischievous golden brown fox, the Nuadjha disk, a hollow tree stump and the porch steps.
Also here: Droit, Lord Chivalrous, Lord Roblar, Danathion, Rimalon
Obvious paths: south
>
Droit joins Rimalon's group.
>wagg droi
You waggle your fingers mystically at Droit!
>
Speaking to you, Droit says, "For you, it'll cost 100."
>
Apprentice Lakhi just went up the porch steps.
>
Draccor just arrived.
>laugh soft
You laugh softly, trying to hide your amusement.
>
Danathion appears to be checking his pockets for something, but finds them empty.
>
Rimalon suddenly appears less powerful.
>
>assume porcupine
You feel your mind and body gird themselves against magical interference.
>
Gold-traced pale green ribbons of energy swirl about and coalesce upon you, bringing about an intense natural prowess that races through every fiber of your being.
You concentrate your focus upon the Aspect of the Porcupine. A simple cognition bubbles to the front of your mind, broadening your understanding of events that previously went unnoticed.
The barrier of thorns surrounding you becomes slightly more dense.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
A speckled horned frog hops in.
>
Danathion says, "...I'll sponsor."
>
Droit grins.
>
>grin dana
You grin at Danathion.
>
Danathion smiles at Droit.
>'::dana Oh?
You ask, "Oh?"
>
The horned frog hops off.
>stance defensive
You are now in a defensive stance.
>
You hear very soft footsteps.
>
Ana just arrived.
>
You notice Chivalrous moving stealthily into the area.
>
Roblar grins at Ana.
>
Ana leans on Roblar.
>
Chivalrous just gave you 100000 coins which you quickly pocket.
>
Speaking to you, Danathion says, "As brothers go, he's a terrible one."
>laugh
You laugh out loud!
>
Roblar deeply says, "Jus in time."
>
You feel at full magical power again.
>
Droit laughs!
>
Danathion appears to be checking his pockets for something, but finds them empty.
>give droi 100000
You give Droit 100000 coins.
>'::droi Ready??
Roblar deeply exclaims, "Der avin a melee!"
>
Speaking to Droit, you ask, "Ready??"
>
Droit gulps.
>
Ana says, "Looks clear for a change."
>grin
You grin.
>
Droit removes some ambrominas leaf from in his golvern-mesh sack.
>
Droit takes a bite of his ambrominas leaf.
Droit's right leg looks better.
>
Roblar chuckles.
>
Roblar smiles at Ana.
>
Droit put some ambrominas leaf in his golvern-mesh sack.
>
Droit nods to you.
>'now that he's holding 100k
You say, "Now that he's holding 100k."
>
Danathion watches the surroundings in breathless anticipation.
>whist
You whistle tunelessly to yourself, remembering days past.
>
Ana asks, "Why somethin goin on?"
>stance defensive
You are now in a defensive stance.
>
Ana glances at Roblar.
>glance app droi
You glance appraisingly at Droit.
>
Chivalrous says, "Boys being boys."
>
Roblar shakes his head.
>'::Droi want to go to the bank first?
Speaking to Droit, you ask, "Want to go to the bank first?"
>
Roblar nods at Ana.
>grin
You grin.
>
Droit shakes his head.
>
Ana nods.
>
A mischievous golden brown fox growls menacingly!
>
Ana says, "Oh."
>agree
Ana waves her hand in a dismissive gesture.
>
You adopt an agreeable expression.
>
Roblar deeply says, "Scratches."
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
You gesture at Droit.
Dozens of long thorns suddenly grow out from the ground underneath Droit! Several of the thorns jab into him!
... hits for 15 points of damage!
... 20 points of damage!
Strike pierces calf!
He is knocked to the ground!
He is stunned!
... hits for 36 points of damage!
... 30 points of damage!
Fine shot pierces jugular vein! The brain wonders where all its oxygen went, briefly.
* Droit drops dead at your feet!
Droit becomes solid again.
The brilliant luminescence fades from around Droit.
The light blue glow leaves Droit.
Droit seems to lose some internal strength.
Droit seems to lose an aura of confidence.
The deep blue glow leaves Droit.
Droit looks less aware of the surroundings.
The white light leaves Droit.
The very powerful look leaves Droit.
Droit seems to lose some dexterity.
The misty halo fades from Droit.
Droit is no longer moving so silently.
The silvery luminescence fades from around Droit.
The glowing specks of energy surrounding Droit suddenly shoot off in all directions, then quickly fade away.
The shimmering aura fades from around Droit.
The faint blue glow fades from around Droit's hands.
Droit no longer appears to be listening intently.
The bright luminescence fades from around Droit.
The air about Droit stops shimmering.
Droit appears to lose some internal strength.
Droit becomes unbalanced for a second, then recovers.
Droit returns to normal color.
Droit seems a bit less imposing.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Your mind and body begin to relax after that period of intense focus.
>cough
* Droit just bit the dust!
droit
06-05-2011, 01:52 AM
You deposit 100000 silvers into your account. The teller carefully records the transaction and says, "Thank you, Droit. Have a nice day!"
So you didn't even tip your empath or cleric? What are you? European?
OMG how dare you, Drew!!
No.. No you're completely right.
WRoss
06-05-2011, 10:25 AM
>wave rune at hels
You swing your runestaff decisively and it slices through the air to point directly at Helsfeld. A haze of ruddy orange light trails in its wake from the staff's leafy crown, light which spits and sparks fitfully as it arcs to the ground.
Dozens of long thorns suddenly grow out from the ground underneath Helsfeld! Several of the thorns jab into him!
... hits for 29 points of damage!
... 20 points of damage!
Strike pierces calf!
He is knocked to the ground!
He is stunned!
... hits for 32 points of damage!
... 30 points of damage!
Incredible shot to the eye penetrates deep into skull!
* Helsfeld drops dead at your feet!
For an instant, Helsfeld's wounds begin to knit, and it looks as though he will successfully cling to life. Then, the reality of death overcomes the influence of Troll's Blood.
Rakisak_x
06-11-2011, 06:56 PM
Oh Hai, so this is the Arena! (i.e. No weapons out, scroll in hand, I was a walking deader from the start)
A seasoned Grimswarm orc soldier swings a jeddart-axe at you!
AS: +536 vs DS: +411 with AvD: +30 + d100 roll: +37 = +192
... and hits for 44 points of damage!
Deep slash to your right side!
Several inches of padding sliced off hip....
From the inside!
You are knocked to the ground!
You are stunned for 6 rounds!
!SP>
You are still stunned.
!SP>hi
You are still stunned.
!SP>
>van
You are still stunned.
!SP>
A seasoned Grimswarm orc soldier swings a jeddart-axe at you!
AS: +536 vs DS: +349 with AvD: +30 + d100 roll: +17 = +234
... and hits for 81 points of damage!
Massive blow smashes through ribs and drives your heart out the back.
You notice your blood flow go back to normal.
You feel less secure.
The powerful look leaves you.
The dim aura fades from around you.
You return to normal color.
You no longer feel so dextrous.
The deep blue glow leaves you.
The focused look leaves you.
You become solid again.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
You lose your extra internal fortitude.
The light blue glow leaves you.
The air about you stops shimmering.
Your senses are no longer as sharp.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
A seasoned Grimswarm orc soldier bellows in victory, holding her jeddart-axe aloft!
DEAD>
* Rakisak just bit the dust!
Gibreficul
06-15-2011, 07:41 PM
Oh Hai, so this is the Arena! (i.e. No weapons out, scroll in hand, I was a walking deader from the start)
But you learned something, right?
Krayton
06-15-2011, 10:13 PM
Drangell swings a huge jet black steel waraxe at you!
AS: +1675 vs DS: +627 with AvD: +41 + d100 roll: +57 = +1146
... and hits for 118 points of damage!
You are knocked back several feet by a blow to the abdomen.
You are stunned for 5 rounds!
>drag mas
You notice Dworinn moving stealthily south.
>
You are still stunned.
>
You feel the extra courage wane.
>
You notice Lythel moving stealthily into the area.
>
You notice Lythel moving stealthily east.
>
Drangell swings a huge jet black steel waraxe at you!
AS: +1675 vs DS: +571 with AvD: +41 + d100 roll: +15 = +1160
... and hits for 133 points of damage!
Right eye ripped from head, along with most of brain.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
You become solid again.
You feel your extra strength departing.
You feel less confident.
The layer of protection fades away.
WRoss
06-15-2011, 11:43 PM
>
A triton combatant rushes forward at you with her pale green trident and attempts a charge!
[Roll result: 156 (open d100: 84)]
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Strike to temple! Saved by a thick skull!
Roundtime: 18 sec.
>
A triton magus makes a subtle gesture, drawing traces of faint blue-green light into her webbed hands.
>
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +424 vs DS: +401 with AvD: +28 + d100 roll: +36 = +87
A clean miss.
>
A triton combatant strides in, gliding swiftly through the water with a wary look on his face.
>
A triton magus comes out of hiding.
[Roll result: 110 (open d100: 57)]
A triton magus feints low, and you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime: 3 sec.
>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +374 with AvD: +24 + 60 + d40 roll: +3 = +137
... and hits for 17 points of damage!
Minor puncture to the right arm.
>
A triton magus places one hand on top of the other, crossing her palms toward you!
A triton magus closes her eyes for a moment as she slowly raises her hands to shoulder-level. You hear and feel a resounding low thrumming sound just as a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing the area!
The surroundings advance upon you with relentless fury!
CS: +433 - TD: +454 + CvA: +2 + d100: +9 == -10
Warded off!
You manage to escape from the furious onslaught unscathed!
As swiftly as the chaos came to be, it recedes again into the surroundings.
>
A triton combatant puts a razor-tined pale green trident in his canvas bandolier.
The triton combatant removes a seaweed-wound rusted steel hatchet from within his canvas bandolier, drawing it back adroitly up to his head.
A triton combatant throws a seaweed-wound rusted steel hatchet at you!
AS: +444 vs DS: +336 with AvD: +32 + d100 roll: +83 = +223
... and hits for 49 points of damage!
Mighty blow cracks several of your ribs.
Momentum carries a seaweed-wound rusted steel hatchet past you to land nearby.
>
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +424 vs DS: +371 with AvD: +28 + d100 roll: +88 = +169
... and hits for 23 points of damage!
Minor puncture to the chest.
>
Though you are stunned and reeling, you become aware of your pounding heart. With each beat, it grows louder and louder, faster and faster, until, with a sudden surge of strength, you throw off your stunned state!
>
A triton magus removes a sapphire-tipped arrow from in her rough leather quiver.
A triton magus fires a sapphire-tipped arrow at you!
AS: +431 vs DS: +332 with AvD: +23 + d100 roll: +37 = +159
... and hits for 26 points of damage!
Minor puncture to the abdomen.
** As a triton magus's sapphire-tipped arrow hits you, it gives off a cold blast! **
... 15 points of damage!
Stiff blast of icy air to neck!
You are stunned for 2 rounds!
The sapphire-tipped arrow sticks in your right eye!
>
A triton combatant removes a razor-tined pale green trident from in his canvas bandolier.
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +444 vs DS: +361 with AvD: +24 + d100 roll: +77 = +184
... and hits for 45 points of damage!
Well aimed shot, punctures calf!
The light blue glow leaves you.
Axhinde
06-18-2011, 03:00 PM
[Thanatoph, Narrow Ledge]
The ledge narrows further here, forcing you to cling close to the wall to continue on your way. Shimmying along the ledge, you notice an alcove filled with numerous chalk drawings. As the air thins further, breathing becomes laborious, and you almost upset your balance with heavy inhalations. You also see a stone giant, a stone giant and a stone giant.
Obvious paths: up, down
>up
The ground before you cracks open and a stone troll claws her way to the surface!
>
A stone giant plunges his fist into the ground in front of you!
CS: +251 - TD: +189 + CvA: +3 + d100: +77 - -5 == +147
Warding failed!
... 10 points of damage!
Severe low back pain! You gasp.
You are knocked to the ground!
Roundtime: 7 sec.
PR>
...wait 7 seconds.
PR>
A stone giant rumbles an incantation.
PR>stand
...wait 1 seconds.
PR>stand
You stand back up.
Roundtime: 3 sec.
R>
A stone troll slaps the ground in front of you!
CS: +214 - TD: +189 + CvA: +3 + d100: +97 - -5 == +130
Warding failed!
... 15 points of damage!
Upward thrust lifts you several inches off the ground.
You are knocked to the ground!
You are stunned for 1 round!
Roundtime: 4 sec.
!SPR>
A stone giant plunges his fist into the ground in front of you!
CS: +251 - TD: +189 + CvA: +3 + d100: +98 - -5 == +168
Warding failed!
... 30 points of damage!
Control of body lost. You fall to the ground stunned.
Roundtime: 18 sec.
!SPR>
A stone giant swings a war mattock at you!
AS: +334 vs DS: +334 with AvD: +40 + d100 roll: +7 = +47
A clean miss.
!SPR>
A stone giant swings a war mattock at you!
AS: +318 vs DS: +267 with AvD: +40 + d100 roll: +26 = +117
... and hits for 14 points of damage!
Torn muscle in your right leg!
!SPR>
[calcredux: Instance redux is 3.1141%]
[calcredux: Average redux is 7.1120%]
A stone troll swings a war hammer at you!
AS: +306 vs DS: +207 with AvD: +28 + d100 roll: +100 = +227
... and hits for 47 points of damage!
Solid blow gouges a chunk out of your left leg.
!SPR>
A stone giant rumbles an incantation.
!PR>
The ground before you cracks open and a stone troll claws her way to the surface!
!PR>
A stone giant sinks both fists into the ground!
!PR>
A stone giant swings a war mattock at you!
AS: +334 vs DS: +255 with AvD: +40 + d100 roll: +2 = +121
... and hits for 16 points of damage!
Torn muscle in your left leg!
The brilliant luminescence fades from around you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SMITING is no longer effective.
You feel less confident than before.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The stone giant laughs heartily at you!
YsoSrs
06-20-2011, 03:19 AM
You are now targeting an Ithzir seer.
J>dc
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
J>
You gesture.
CS: +473 - TD: +421 + CvA: +15 + d100: +88 - -5 == +160
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 28 points of damage!
... 35 points of damage!
Right arm scorched so bad it might as well be gone.
You are stunned for 6 rounds!
... 70 points of damage!
Icy blast deep freezes one perfectly good heart!
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Elemental Barrier (430) ended. [-25DS, -25ETD]
The tingling sensation and sense of security leaves you.
Spell Fasthr's Reward (115) ended.
The dull golden nimbus fades from around you.
Spell Elemental Targeting (425) ended. [-38AS, -38ECS]
You feel less confident than before.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Sign of Dissipation (SignDis) ended. [-15TD]
Your SIGN OF DISSIPATION is no longer effective.
Spell Spirit Barrier (102) ended. [+44PhysAS, -44DS]
The air calms down around you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
The white light leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -30DS, -30BoltDS]
The very powerful look leaves you.
You sense that your attunement to the minds of others has ceased.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Cloak of Shadows (712) ended. [-106DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Cast Roundtime 3 Seconds.
DEAD>
Androidpk
06-20-2011, 04:35 AM
Helsfeld gestures at you.
The force of Helsfeld's power warps the air as it surges toward you!
CS: +315 - TD: +219 + CvA: -18 + d100: +94 - +5 == +167
Warding failed!
A nebulous haze shimmers into view around you, plunging inward to envelop your right leg!
... 15 points of damage!
Chunks of flesh vaporized on right leg!
... 15 points of damage!
Chunks of flesh vaporized on right leg!
... 25 points of damage!
Hunks of muscle and bone disappear from right leg!
You fall screaming to the ground grasping your mangled right leg!
You lose a bit of focus as the knowledge of future battles drifts from your mind.
The dim celadon wisps about your hands flare up once more and fade completely away.
You feel slightly weakened as the blood in your veins thins.
Your mind and body begin to relax after that period of intense focus.
You feel less resolved as the divine urging subsides, fading into obscurity.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
You feel your abilities diminish as the energy provided by your patron fades from around you.
The powerful look leaves you.
The light blue glow leaves you.
Your bolstered defenses fade with the soft glow about you.
Your boosted confidence and fearlessness fade.
The faint blue glow fades from around your hands.
You sense that your attunement to the minds of others has ceased.
The wavering glow around you fades away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
Dayko
06-21-2011, 11:59 PM
Killing Rogane's little girlfriend..
You quickly leap from hiding to deliver your attack!
You swing a gold-tipped zorchar backsword at Klepta!
AS: +142 vs DS: +31 with AvD: +35 + d100 roll: +20 = +166
... and hit for 45 points of damage!
Strong slash to Klepta's right leg!
Muscles exposed!
Not a pretty sight.
She is knocked to the ground!
She is stunned!
You retreat back into the shadows.
Roundtime: 6 sec.
HJR>cman silentstrike
You quickly leap from hiding to deliver your attack!
You swing a gold-tipped zorchar backsword at Klepta!
AS: +142 vs DS: -27 with AvD: +35 + d100 roll: +22 = +226
... and hit for 69 points of damage!
Wild downward slash severs Klepta's left foot!
Bloody stump, anyone?
* Klepta drops dead at your feet!
Someone screams, "Murder by XXXX! Call the night watchman!"
You retreat back into the shadows.
Roundtime: 6 sec.
You are beginning to feel a little fatigued.
Gibreficul
06-22-2011, 06:59 AM
Killing Rogane's little girlfriend..
I've said it on LNet, and I'll say it here. Klepta doesn't care if you kill her. The way to "beat" her is with cursed items. If that's too hard and you're that concerned....
loop{
wait_until{GameObj.pcs.find{|pc| pc.noun == 'Klepta'}}
put "watch klepta"
wait_until{!GameObj.pcs.find{|pc| pc.noun == 'Klepta'}}
}
Really people... death is meaningless in the game, think outside the box.
WRoss
06-22-2011, 09:27 AM
Dayko is upset about this....
Speaking deeply to Cladia, you ask, "Do you like my forehead gem?"
>Speaking to you, Dayko says, "It's ugleh."
>210 dayk[voodoo]>prepare 210
You trace a sign while beseeching the spirits to empower you with the Silence spell...
Your spell is ready.
>[voodoo]>cast dayk
You gesture at Dayko.
CS: +445 - TD: +119 + CvA: +25 + d100: +53 == +404
Warding failed!
A pall of silence settles over Dayko.
Cast Roundtime 3 Seconds.
>Cladia stares off into space.
>Cladia says, "It's different."
>You hear the faint thoughts of [LNet]-GSIV:Polveiss echo in your mind:
"someone recommed to me a good twizted song"
say ::dayk don't insult the proprieter!Speaking deeply to Dayko, you exclaim, "Don't insult the proprieter!"
>go benYou settle yourself on the velvet-covered bench for a moment's rest.
>l on tabThere is nothing on there.
>You hear the faint thoughts of [Private]-GSIV:Cladia echo in your mind:
"rofl"
You feel more refreshed.
>l murWhat at first seems a simple woodland mural reveals subtle intricacies with continued perusal. Pale yellow and near-black butterflies flit about while a russet squirrel scampers along the branch of a far tree and, almost concealed by verdant growth in the bottom left corner, can be spied a small spotted salamander. Each tree is meticulously species unique and the divergent, understory vegetation is painstakingly detailed down to miniscule blossoms and drops of dew glistening along foliage edges.
>You hear the faint thoughts of [Private]-GSIV:Cladia echo in your mind:
"mister popular with da ladies"
You hear the faint thoughts of [LNet]-GSIV:Sam echo in your mind:
"thet aren't good unless you're in jr. high"
(Dayko makes a sign language saying "forehead gems make Rogane look gay".)
>Cladia says, "I need to get a house."
>You hear the faint thoughts of [LNet]-GSIV:Sam echo in your mind:
"they too"
The dim aura fades from around you.
>You feel at full magical power again.
>justice statusYou sense that your surroundings are calm enough that the constable would notice if you did anything illegal.
>You hear the faint thoughts of [LNet]-GSIV:Polveiss echo in your mind:
"i never left juinor high, meh"
bind dayk[voodoo]>prepare 214
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>[voodoo]>cast dayk
You gesture at Dayko.
CS: +445 - TD: +119 + CvA: +25 + d100: +92 == +443
Warding failed!
Dayko suddenly stops all movement.
Cast Roundtime 3 Seconds.
>get my blood wandYou remove a polished bloodwood wand from in your white vest.
>You hear the faint thoughts of [LNet]-GSIV:Polveiss echo in your mind:
"that was like 25 years ago"
wave wand at daykYou must be standing to aim the wand.
>stand
You stand back up.
Roundtime: 8 sec.
>wave wand at dayk...wait 4 seconds.
>wave wand at dayk...wait 3 seconds.
>You feel less secure.
>wave wand at dayk...wait 1 seconds.
>wave wand at dayk...wait 1 seconds.
>wave wand at daykYou wave your bloodwood wand at Dayko.
1d100: 51 + Modifiers: 257 == 308
CS: +389 - TD: +128 + CvA: +25 + d100: +46 == +332
Warding failed!
A ragged wound rips open Dayko's jugular, which begins spurting blood.
Cast Roundtime 3 Seconds.
>Your breathing becomes more shallow.
>wave wand at daykYou wave your bloodwood wand at Dayko.
1d100: 52 + Modifiers: 257 == 309
CS: +389 - TD: +128 + CvA: +25 + d100: +35 == +321
Warding failed!
Blood gushes from Dayko's neck!
The "blood gates" open wider.
Cast Roundtime 3 Seconds.
>Cladia whispers, "I had to google how to get deeds its been so long."
wave wand at daykYou wave your bloodwood wand at Dayko.
1d100: 8 + Modifiers: 257 == 265
CS: +389 - TD: +128 + CvA: +25 + d100: +100 == +386
Warding failed!
Blood gushes from Dayko's neck!
Cast Roundtime 3 Seconds.
>1108 dayk[voodoo]>prepare 1108
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
>[voodoo]>cast dayk
You gesture at Dayko.
CS: +508 - TD: +119 + CvA: +25 + d100: +84 == +498
Warding failed!
Dayko struggles to maintain his composure.
Cast Roundtime 3 Seconds.
>The opalescent aura fades from around you.
>You hear the faint thoughts of [LNet]-GSIV:Polveiss echo in your mind:
"lol"
bind dayk [voodoo]>prepare 214
Wait 1 sec.
>[voodoo]>prepare 214
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>[voodoo]>cast dayk
You hear the faint thoughts of [LNet]-GSIV:Sam echo in your mind:
"my brother had a cd i think"
You gesture at Dayko.
CS: +445 - TD: +119 + CvA: +25 + d100: +44 == +395
Warding failed!
Dayko suddenly stops all movement.
Cast Roundtime 3 Seconds.
>Cladia says, "Don't kill him."
>Cladia stares off into space.
>wave dayk
You wave to Dayko.
And a few minutes later.....
> * Dayko just bit the dust!
Dayko
06-22-2011, 01:00 PM
I've said it on LNet, and I'll say it here. Klepta doesn't care if you kill her. The way to "beat" her is with cursed items. If that's too hard and you're that concerned....
loop{
wait_until{GameObj.pcs.find{|pc| pc.noun == 'Klepta'}}
put "watch klepta"
wait_until{!GameObj.pcs.find{|pc| pc.noun == 'Klepta'}}
}
Really people... death is meaningless in the game, think outside the box.
I know she doesn't care. heh as my grey rep would say.."That should have read "acting like a tool"
YsoSrs
06-23-2011, 07:14 PM
So, I asked some wizard who kept rapid fire spelling up her alts or something in town center if she could go to a table, she got all snooty, I implied that she wasn't a "lady"... and then..
Rysolee suddenly fades into view.
Rysolee gestures at you.
CS: +RAGE - TD: +OHNOES + CvA: +LIGHTLEALTHERLULZ + d100: +DICE - -5 == -LOL
Warded off!
Wisps of black smoke swirl around you for a moment, then dissipate.
I had her thrown in jail. So I figured that wouldn't be the end of it. I took Eyja hunting, kept getting located, took her to sell stuff, kept getting located. So we went to town center for a bit so they wouldn't have to look so far!
Rysolee suddenly fades into view.
Rysolee recites a series of mystical phrases while raising her hands...
Rysolee gestures.
Rysolee appears considerably more powerful.
I told Eyja, "She's about to rapid fire bolt me." She didn't believe me, she seems to believe in the "good" of people.
Eyja whispers, "And I'm sure she's sure you were talking about her." (because I smirked earlier)
>
Eyja chuckles.
(OH SHIZ HERE IT COMES!!!!)
>
Rysolee's hands glow with power as she summons elemental energy to her command...
>
Rysolee gestures.
Rysolee hurls a roaring ball of fire at herself!
AS: +109 vs DS: +40 with AvD: +59 + d100 roll: +86 = +214
... and hits for 56 points of damage!
Flames incinerate left arm to the bone. Not a pleasant sight.
She is stunned!
The roaring ball of fire strikes Rysolee, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Minor burns to right arm. That hurts a bit.
I must have been standing behind her. GENIUS!
Oh, bummer. Anticlimactic, even. I would have felt bad for her, but I mean...wtf. I said you weren't acting like a lady so you figured you'd show me? By attacking me in town? If you're looking to Foxs to teach you how to be a lady, you're looking in the wrong places.
I know there aren't any real deaths here, but the point is. I COULD HAVE DIED!
WRoss
06-23-2011, 07:17 PM
Lol. That looks like a Welfidia or Guenhafyr tactic.
Khastle
06-24-2011, 06:16 AM
So, I asked some wizard who kept rapid fire spelling up her alts or something in town center if she could go to a table, she got all snooty, I implied that she wasn't a "lady"... and then..
Rysolee suddenly fades into view.
Rysolee gestures at you.
CS: +RAGE - TD: +OHNOES + CvA: +LIGHTLEALTHERLULZ + d100: +DICE - -5 == -LOL
Warded off!
Wisps of black smoke swirl around you for a moment, then dissipate.
I had her thrown in jail. So I figured that wouldn't be the end of it. I took Eyja hunting, kept getting located, took her to sell stuff, kept getting located. So we went to town center for a bit so they wouldn't have to look so far!
Rysolee suddenly fades into view.
Rysolee recites a series of mystical phrases while raising her hands...
Rysolee gestures.
Rysolee appears considerably more powerful.
I told Eyja, "She's about to rapid fire bolt me." She didn't believe me, she seems to believe in the "good" of people.
Eyja whispers, "And I'm sure she's sure you were talking about her." (because I smirked earlier)
>
Eyja chuckles.
(OH SHIZ HERE IT COMES!!!!)
>
Rysolee's hands glow with power as she summons elemental energy to her command...
>
Rysolee gestures.
Rysolee hurls a roaring ball of fire at herself!
AS: +109 vs DS: +40 with AvD: +59 + d100 roll: +86 = +214
... and hits for 56 points of damage!
Flames incinerate left arm to the bone. Not a pleasant sight.
She is stunned!
The roaring ball of fire strikes Rysolee, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Minor burns to right arm. That hurts a bit.
I must have been standing behind her. GENIUS!
Oh, bummer. Anticlimactic, even. I would have felt bad for her, but I mean...wtf. I said you weren't acting like a lady so you figured you'd show me? By attacking me in town? If you're looking to Foxs to teach you how to be a lady, you're looking in the wrong places.
I know there aren't any real deaths here, but the point is. I COULD HAVE DIED!
:rofl:
Gibreficul
06-24-2011, 09:14 PM
OK, I love retards who play pures.
YsoSrs
06-27-2011, 05:07 PM
A Grimswarm troll sorceress gestures at you!
A wave of icy blue ethereal ripples moves outward from a Grimswarm troll sorceress.
Cappyn is buffeted by the icy blue ethereal waves, and is knocked to the ground.
Some ethereal amber-hued body armor partially deflects the onslaught of the frigid attack.
... 15 points of damage!
Cappyn jumps back as the chilly attack bruises her left hand!
You are buffeted by the icy blue ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 2 sec.
Kakoon is buffeted by the icy blue ethereal waves, and is knocked to the ground.
Naitalya is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 70 points of damage!
Icy blast deep freezes one perfectly good heart!
* Naitalya drops dead at your feet!
Naitalya appears to lose some internal strength.
Naitalya becomes solid again.
Naitalya seems a bit less imposing.
The glowing specks of energy surrounding Naitalya suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Naitalya.
Naitalya appears less confident.
The bright luminescence fades from around Naitalya.
The silvery luminescence fades from around Naitalya.
Naitalya becomes unbalanced for a second, then recovers.
The powerful look leaves Naitalya.
A faint silvery glow fades from around Naitalya.
The light blue glow leaves Naitalya.
The air about Naitalya stops shimmering.
Naitalya seems to lose some dexterity.
The deep blue glow leaves Naitalya.
The misty halo fades from Naitalya.
Gibreficul
06-29-2011, 08:05 AM
>[Ruined Temple, Second Floor]
You notice an ethereal triton sentry, the disks and some muck.
Obvious exits: east, southwest, west
[exec1]>target #33631842
You are now targeting an ethereal triton sentry.
>
[exec1]>prep 212
You trace a sign while beseeching the spirits to empower you with the Interference spell...
Your spell is ready.
>
[exec1]>cast #33631842
You gesture at an ethereal triton sentry.
The dull golden nimbus surrounding an ethereal triton sentry suddenly begins to glow brightly.
CS: +489 - TD: +397 + CvA: +25 + d100: +71 == +188
Warding failed!
An ethereal triton sentry appears distracted.
Cast Roundtime 3 Seconds.
>
Gibreficul leaps from hiding to attack!
Gibreficul swings a slender blackened stiletto at an ethereal triton sentry!
AS: +548 vs DS: +379 with AvD: +20 + d100 roll: +45 = +234
... and hits for 52 points of damage!
A strong blow cleaves the left wrist!
The hand dangles, spinning slowly, and then snaps back in place!
>
[exec1]>prep 1115
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>
[exec1]>cast #33631842
You gesture at an ethereal triton sentry.
Your mental command surges outward, echoing your need to the stray spirits nearby...
The dull golden nimbus surrounding an ethereal triton sentry suddenly begins to glow brightly.
CS: +489 - TD: +402 + CvA: +25 + d100: +11 == +123
Warding failed!
A nebulous haze shimmers into view around an ethereal triton sentry, plunging inward to envelop her right arm!
... 5 points of damage!
Glancing blow to the right arm leaves a trail of vapor in its wake.
... 15 points of damage!
Quick strike rips right arm open!
To your dismay it quickly closes on its own.
... 20 points of damage!
Strong hit rips arm from wrist to elbow.
The wound vanishes as the ethereal flesh swirls around in chaotic patterns.
Cloudy tendrils writhe throughout the sentry's form, ravaging her for 23 points of damage!
Cast Roundtime 3 Seconds.
>
A quick flick of Gibreficul's wrist sends a slender blackened stiletto into flight!
Gibreficul throws a slender blackened stiletto at an ethereal triton sentry!
AS: +545 vs DS: +330 with AvD: +20 + d100 roll: +16 = +251
... and hits for 47 points of damage!
A fine strike pins the right leg for an instant.
The triton sentry looks miffed.
The triton sentry is knocked to the ground!
Gibreficul's blackened stiletto spins rapidly through a wide arc, quickly reversing direction and landing softly in his right hand, hilt first. He casually flips the stiletto in the air and catches it by the tip of the blade, ready to throw again.
>
An ethereal triton sentry points an ethereal, clawed finger toward Gibreficul!
CS: +448 - TD: +398 + CvA: -21 + d100: +97 - -5 == +131
Warding failed!
Gibreficul is suddenly engulfed in flames of pure essence!
... and hits for 26 points of damage!
... 5 points of damage!
Burst of flames to left hand fries palm. Ouch!
... 1 point of damage!
Almost missed! A pair of gloves would have helped!
... 40 points of damage!
Electrical charge toasts Gibreficul. You get a sharp whiff of burning hair.
* Gibreficul drops dead at your feet!
>
:club:
>
Gibreficul loses some awareness.
The shimmering aura fades from around Gibreficul.
The bright luminescence fades from around Gibreficul.
Gibreficul glances around, looking a bit less confident.
Gibreficul seems a bit less imposing.
The glowing specks of energy surrounding Gibreficul suddenly shoot off in all directions, then quickly fade away.
Gibreficul returns to normal color.
The brilliant luminescence fades from around Gibreficul.
The silvery luminescence fades from around Gibreficul.
The light blue glow leaves Gibreficul.
The powerful look leaves Gibreficul.
The deep blue glow leaves Gibreficul.
Gibreficul begins to breathe less deeply.
The faint blue glow fades from around Gibreficul's hands.
The electricity carries itself through Gibreficul and surges through the water!
The powerful jolt electrocutes an ethereal triton sentry!
... 5 points of damage!
Left ankle stung!
The triton sentry stamps in silent annoyance.
As the crackling energy strikes, you feel an agonizing sensation! The powerful current carries through the water surrounding you, blasting you with an intense shock!
... 5 points of damage!
Light shock to left leg. That stings!
The triton sentry stares down impassively at Gibreficul's corpse.
>
[exec1]>prep 1115
The Gibreficul disk breaks up and dissolves in the water.
>
[exec1]>cast #33631842
>
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>
You gesture at an ethereal triton sentry.
Your mental command surges outward, echoing your need to the stray spirits nearby...
The dull golden nimbus surrounding an ethereal triton sentry suddenly begins to glow brightly.
CS: +489 - TD: +408 + CvA: +25 + d100: +45 == +151
Warding failed!
A nebulous haze shimmers into view around an ethereal triton sentry, plunging inward to envelop her head!
... 15 points of damage!
Top of the head momentarily flattened.
... 20 points of damage!
Swift strike would have hit more than an ear, if only it were there.
... 30 points of damage!
Strong blow to the head!
The triton sentry enjoys the breeze.
... 35 points of damage!
Your attack whistles right through the triton sentry's face.
Dimples!
The triton sentry emits a hollow scream as ribbons of essence begin to wend away from her and into nothingness!
The bright luminescence fades from around an ethereal triton sentry.
The deep blue glow leaves an ethereal triton sentry.
A shadow seems to detach itself from an ethereal triton sentry, swiftly dissipating into the air.
The dull golden nimbus fades from around an ethereal triton sentry.
The brilliant luminescence fades from around an ethereal triton sentry.
An ethereal triton sentry glances around, looking a bit less confident.
An ethereal triton sentry seems less distracted.
Cast Roundtime 3 Seconds.
>
[exec1]>loot #33631842
You search the triton sentry.
You discard the sentry's useless equipment.
She had 572 silvers on her.
You gather the remaining 572 coins.
She had a pink dreamstone on her!
She had nothing else of value.
The triton sentry fades into transparency, her remnants rapidly dissolving into the air.
Hilts
07-07-2011, 11:58 PM
You swing a battle axe at a triton dissembler!
AS: +413 vs DS: +420 with AvD: +36 + d100 roll: +47 = +76
A clean miss.
Roundtime: 5 sec.
Roundtime changed to 1 second.
>
A triton dissembler points a single golden nail toward you!
A triton dissembler concentrates intently on you, and a pulse of pearlescent energy ripples toward you!
CS: +398 - TD: +391 + CvA: +5 + d100: +97 - -5 == +114
Warding failed!
You shudder with mild convulsions as pearlescent ripples envelop your body.
You are battered for 32 points of damage!
... 25 points of damage!
Strong blow breaks your neck!
The brilliant luminescence fades from around you.
The dim aura fades from around you.
Gibreficul
07-08-2011, 04:16 AM
CS: +398 - TD: +391 + CvA: +5 + d100: +97 - -5 == +114
Yea, um, chain hauberk or plate armor makes you immune to that.
Drunken Durfin
07-13-2011, 11:33 PM
fuck death.
YsoSrs
07-15-2011, 12:39 AM
fuck death.
I tried, but then it fucked me.
A Grimswarm troll cleric gestures at you!
Cloudy wisps swirl about you.
CS: +416 - TD: +384 + CvA: +15 + d100: +57 - -5 == +109
Warding failed!
The wisps solidify into thick strands of webbing that tighten about your body!
W>
You can't do that while entangled in a web.
W>
You feel fully energetic again.
W>
A Grimswarm troll soldier's flesh wounds regenerate quickly.
A Grimswarm troll soldier swings a battle axe at you!
AS: +415 vs DS: +359 with AvD: +39 + d100 roll: +40 = +135
... and hits for 12 points of damage!
Jarring blow to your back.
W>
A Grimswarm troll cleric gestures and utters a phrase of magic.
(3...2....1....PANIC!)
W>sw
You can't do that while entangled in a web.
W>sw
You can't do that while entangled in a web.
W>sw
You can't do that while entangled in a web.
W>sw
You can't do that while entangled in a web.
W>sw
You can't do that while entangled in a web.
W>sw
A Grimswarm troll cleric gestures at you!
A Grimswarm troll cleric hurls a roaring ball of fire at you!
AS: +399 vs DS: +377 with AvD: +60 + d100 roll: +88 = +170
... and hits for 25 points of damage!
Burst of flames to abdomen toasts skin nicely.
The webbing around you catches fire!
... 20 points of damage!
Fire burns through neck and destroys carotid artery. Painfully bloody way to die.
Spell Cloak of Shadows (712) ended. [-108DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Lesser Shroud (120) ended. [-20STD, -30DS, -30BoltDS]
The very powerful look leaves you.
The white light leaves you.
The shimmering aura fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
You sense that your attunement to the minds of others has ceased.
>sw
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Spirit Barrier (102) ended. [+44PhysAS, -44DS]
The air calms down around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Barrier (430) ended. [-25DS, -25ETD]
The tingling sensation and sense of security leaves you.
Spell Elemental Targeting (425) ended. [-38AS, -38ECS]
You feel less confident than before.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Your heightened awareness of your own defensive weaknesses fades away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
A Grimswarm troll cleric bellows in victory, holding his staff aloft!
Haha, I laughed at the panic mode addition. Especially cuz we've all been there and done that at one point or another.
"Maybe if I spam commands REALLY fast, I'll break this web! Go!"
whiteflash
07-15-2011, 01:00 PM
Spell Cloak of Shadows (712) ended. [-108DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Lesser Shroud (120) ended. [-20STD, -30DS, -30BoltDS]
The very powerful look leaves you.
The white light leaves you.
The shimmering aura fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
You sense that your attunement to the minds of others has ceased.
>sw
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Spirit Barrier (102) ended. [+44PhysAS, -44DS]
The air calms down around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Barrier (430) ended. [-25DS, -25ETD]
The tingling sensation and sense of security leaves you.
Spell Elemental Targeting (425) ended. [-38AS, -38ECS]
You feel less confident than before.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Your heightened awareness of your own defensive weaknesses fades away.
GD have some spells!
And to add to the thread...
Underfoot, the ground is slippery, slopped with a sort of brown goo -- it resembles a heavy sort of gravy. Beneath the sludge are strips of meat, the smell of which wafts upward in waves of warmth. Looking over the edge of this platform of meat finds a crust of bread all around, and instead of a sky above, there is the color of wheat on a substance that looks soft and porous. You also see an infernal lich, a murky soul siphon (stunned), a star ruby, a darkly inked fetish master (stunned), a murky soul siphon (dead), a Vvrael destroyer (dead), a steel lockpick, some polished red coral, a gaudy felt frock, a twisted wand, a pair of burlap socks, a copper lockpick, a metal wand, the Dhairn disk and the Draithe disk.
Also here: Dhairn
Obvious paths: north, up, down
An infernal lich swings a crystal-set smooth ironwood scepter at a darkly inked fetish master!
AS: +478 vs DS: +579 with AvD: +10 + d100 roll: +19 = -72
A clean miss.
Speaking in Dark Elven, Dhairn says, "Lich."
An infernal lich hisses out an incantation, her raspy breath distorting the air with a shimmer.
>706 mast
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
You gesture at a darkly inked fetish master.
CS: +557 - TD: +474 + CvA: +25 + d100: +6 == +114
Warding failed!
Its eyes flash with a searing jolt of light!
It is lightly stunned!
Cast Roundtime 3 Seconds.
Dhairn thrusts with a silver-inlaid cold steel lance at an infernal lich!
AS: +658 vs DS: +684 with AvD: +38 + d100 roll: +47 = +59
A clean miss.
>719 lich
An infernal lich assumes a wild-eyed expression as she points a finger at you!
A wave of crimson ethereal ripples moves outward from an infernal lich.
A darkly inked fetish master is buffeted by the crimson ethereal waves and is knocked to the ground.
... 45 points of damage!
Flame consumes a darkly inked fetish master's right arm all the way to the shoulder.
The master's rotting wood staff falls to the ground.
A darkly inked fetish master is buffeted by the crimson ethereal waves.
... 70 points of damage!
Fire completely surrounds a darkly inked fetish master. Blood boils and heart stops.
As a darkly inked fetish master slumps to the ground, the darkly lined tattoos traversing its skin lose the luminescence that had seemed to radiate from them.
A darkly inked fetish master appears less powerful.
A darkly inked fetish master seems to lose an aura of confidence.
The very powerful look leaves a darkly inked fetish master.
The white light leaves a darkly inked fetish master.
The deep blue glow leaves a darkly inked fetish master.
The light blue glow leaves a darkly inked fetish master.
A darkly inked fetish master returns to normal color.
The powerful look leaves a darkly inked fetish master.
Dhairn is buffeted by the crimson ethereal waves, and is knocked to the ground.
... 54 points of damage!
Flame burns through Dhairn's abdomen. Greasy smoke billows forth.
* Dhairn drops dead at your feet!
The wall of force disappears from around Dhairn.
Dhairn appears less battle-ready as a soft glow dissipates from around his form.
The powerful look leaves Dhairn.
A crimson mist bleeds out from Dhairn's exposed skin.
Dhairn loses the flickering obsidian black energy surrounding him.
The light blue glow leaves Dhairn.
Dhairn becomes unbalanced for a second, then recovers.
Dhairn seems to lose some focus as his eyes narrow and shift momentarily to one side.
Dhairn appears to lose some internal strength.
The dim celadon wisps about Dhairn's hands flare up once more and fade completely away.
The deep blue glow leaves Dhairn.
The licks of blue flame surrounding Dhairn flare up one last time before vanishing with a staticky crackle.
The misty halo fades from Dhairn.
The bright aura of courage fades from about Dhairn.
The dully illuminated mantle protecting Dhairn begins to falter, then completely fades away.
The very powerful look leaves Dhairn.
The white light leaves Dhairn.
Dhairn appears less confident and fearless.
Dhairn seems less resolute.
Dhairn's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
A faint silvery glow fades from around Dhairn.
You are buffeted by the crimson ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 18 sec.
... 60 points of damage!
Flame engulfs back: Draithe flambe!
Your SIGN OF WARDING is no longer effective.
The white light leaves you.
The very powerful look leaves you.
A faint silvery glow fades from around you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
The misty halo fades from you.
The bright luminescence fades from around you.
You notice your blood flow go back to normal.
The brilliant luminescence fades from around you.
The sense of courage departs as the bright aura fades from about you.
The air calms down around you.
You lose your extra internal fortitude.
The deep blue glow leaves you.
The light blue glow leaves you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The powerful look leaves you.
The tingling sensation and sense of security leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your SIGN OF SHIELDS is no longer effective.
You feel less confident than before.
The silvery luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 20 mins...
The lich throws her head back in a maddening cackle that draws the lines of her cadaverous face taut, distorting her already grim features.
* The death cry of Draithe echoes in your mind!
* The death cry of Dhairn echoes in your mind!
PS. Annorax rules for repeatedly getting us from behind the barrier, and the death above was my fault for not paying attention sorry guy...
YsoSrs
07-17-2011, 10:58 PM
>
[Roll result: 318 (open d100: 223)]
A Grimswarm troll marauder hurls itself at you and connects!
A Grimswarm troll marauder pins you to the ground and knocks the wind out of you!
Stunned for 5 rounds!
SP>
A Grimswarm troll cleric thrusts with a sai at you!
AS: +481 vs DS: +389 with AvD: +31 + d100 roll: +11 = +134
... and hits for 12 points of damage!
Glancing strike to the head!
The guiding force leaves a Grimswarm troll cleric.
SP>
A Grimswarm troll warrior swings a cudgel at you!
AS: +425 vs DS: +335 with AvD: +20 + d100 roll: +22 = +132
... and hits for 12 points of damage!
Blow raises a welt on your right arm.
SP>
Your heightened attunement to the flows of mana begins to fade.
SP>
A Grimswarm troll marauder stands up with a grunt.
SP>
A Grimswarm troll cleric hurriedly incants a phrase of magic.
A Grimswarm troll cleric gestures mystically at a gigantic sticky web!
The webbing covering the area begins to unravel at incredible speed! Soon, all that remains is a cloud of wisps that dissipate harmlessly into the air.
SP>
A Grimswarm troll warrior swings a cudgel at you!
AS: +425 vs DS: +428 with AvD: +20 + d100 roll: +81 = +98
A clean miss.
SP>
A Grimswarm troll cleric gestures and utters a phrase of magic.
SP>
A Grimswarm troll cleric strides in, glowering upon the scene.
A Grimswarm troll cleric strides in, glowering upon the scene.
SP>quake
A Grimswarm troll marauder swings a twohanded sword at you!
AS: +431 vs DS: +379 with AvD: +45 + d100 roll: +6 = +103
... and hits for 2 points of damage!
Hard blow, but deflected.
Not much damage.
SP>
A Grimswarm troll cleric gestures at you!
A pale, flickering nimbus coalesces around you, then vanishes in a brilliant flash!
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Cloak of Shadows (712) ended. [-108DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Spirit Barrier (102) ended. [+44PhysAS, -44DS]
The air calms down around you.
SP>
You are still stunned.
SP>
You are still stunned.
SP>
A Grimswarm troll warrior swings a cudgel at you!
AS: +425 vs DS: +217 with AvD: +20 + d100 roll: +83 = +311
... and hits for 98 points of damage!
Your weapon arm falls to the ground, still twitching.
!SP>quake
You are still stunned.
!SP>
A Grimswarm troll cleric gestures and utters a phrase of magic.
!SP>
A Grimswarm troll cleric gestures and utters a phrase of magic.
A Grimswarm troll cleric gestures and utters a phrase of magic.
!SP>
A Grimswarm troll marauder swings a twohanded sword at you!
AS: +431 vs DS: +107 with AvD: +45 + d100 roll: +9 = +378
... and hits for 164 points of damage!
You are knocked sideways several feet by a blow to the back.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Lesser Shroud (120) ended. [-20STD, -30DS, -30BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Elemental Barrier (430) ended. [-25DS, -25ETD]
The tingling sensation and sense of security leaves you.
You sense that your attunement to the minds of others has ceased.
Spell Elemental Targeting (425) ended. [-38AS, -38ECS]
You feel less confident than before.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
A Grimswarm troll marauder bellows in victory, holding his sword aloft!
DEAD>
A Grimswarm troll cleric gestures mystically!
You notice a gas cloud begin to form above you.
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
Androidpk
07-18-2011, 04:53 PM
Roundtime: 3 sec.
[Thanatoph, Stone Valley]
The ground slopes gently down towards the twin peaks of Thanatoph. A wispy tendril of smoke rises from a structure built into the mountain halfway up between the peaks. You see a strange collection of fallen trees and underbrush in a pile to your southeast. You also see a red bear, a red bear, a chain hauberk, a wooden shield and a war hammer.
Obvious paths: northeast
Leifa followed.
R>
A grist foxhound saunters in.
>
As you inch your way across a strange pile, you suddenly lose your footing and fall through!
You get caught on some large wooden spikes as you smack into the ground!
... 25 points of damage!
Strong blow breaks your neck!
The air about you stops shimmering.
The brilliant luminescence fades from around you.
You become solid again.
You feel less confident.
Your boosted confidence and fearlessness fade.
You return to normal color.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
A faint silvery glow fades from around you.
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.
You feel your abilities diminish as the energy provided by your patron fades from around you.
The dim celadon wisps about your hands flare up once more and fade completely away.
The powerful look leaves you.
The light blue glow leaves you.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
You no longer feel so dextrous.
Your skin grows slightly numb for a moment as the warm glow fades from around you.
Your bolstered defenses fade with the soft glow about you.
You feel slightly weakened as the blood in your veins thins.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 13 mins...
Unencumbered, offensive stance, 43 ranks of climbing. What was I missing??
WRoss
07-18-2011, 04:59 PM
not enough armor ranks to be wearing your armor?
Androidpk
07-18-2011, 05:11 PM
Fully trained in armor. I've been going back and forth across that pile for like a year now and have never had something like that happen.
droit
07-18-2011, 05:14 PM
Fumble.
YsoSrs
08-01-2011, 03:36 PM
A Grimswarm orc pillager swings a broadsword at you!
AS: +410 vs DS: +343 with AvD: +36 + d100 roll: +13 = +116
... and hits for 5 points of damage!
Blow nicks your right hand.
Spell Elemental Barrier (430) ended. [-25DS, -25ETD]
The tingling sensation and sense of security leaves you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -30DS, -30BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Barrier (102) ended. [+44PhysAS, -44DS]
The air calms down around you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Elemental Targeting (425) ended. [-38AS, -38ECS]
You feel less confident than before.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Cloak of Shadows (712) ended. [-110DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Your heightened attunement to the flows of mana begins to fade.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
You sense that your attunement to the minds of others has ceased.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Suppressed Poet
08-03-2011, 12:26 AM
REALLY?!? I actually thought sonics were immune to weapon fire, and just found out the hard way...
An arctic titan gestures at you!
CS: +184 - TD: +162 + CvA: +2 + d100: +72 - -5 == +101
Warding failed!
Your sonic backsword is struck with an arctic titan's cast.
R>
A searing bolt of lightning leaps from a sonic backsword in your right hand.
... 50 points of damage!
Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed.
You sense that your attunement to the minds of others has ceased.
The air about you stops shimmering.
The deep blue glow leaves you.
You return to normal color.
Your heightened attunement to the flows of mana begins to fade.
The powerful look leaves you.
The light blue glow leaves you.
You feel your extra strength departing.
The faint blue glow fades from around your hands.
You become solid again.
The brilliant luminescence fades from around you.
Your sonic backsword dissipates.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your sonic aegis dissipates.
The silvery luminescence fades from around you.
The shimmering aura fades from around you.
The bright luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
WRoss
08-03-2011, 12:49 AM
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at a colossal white granite golem.
Dozens of long thorns suddenly grow out from the ground underneath a colossal white granite golem! One of the thorns jabs into the golem!
... hits for 10 points of damage!
... 5 points of damage!
Glancing strike to the head!
Cast Roundtime 3 Seconds.
A colossal white granite golem swings a massive arm at you!
AS: +813 vs DS: +300 with AvD: +40 + d100 roll: +100 = +653
... and hits for 200 points of damage!
Hard hit shatters your shield arm.
The misty halo fades from you.
The deep blue glow leaves you.
Your SIGN OF STRIKING is no longer effective.
ACHIEVEMENTS
Strongest foe vanquished: a colossal white granite golem
Suppressed Poet
08-03-2011, 12:50 AM
Just wondering...
Am I the only one who yells random profanity at their monitor when something goes terribly wrong in Gemstone?
This is one of the reasons I can not play this game in public areas such as airports, the library, or a boardroom meeting.
... or a boardroom meeting.
I admit, I laughed a little when I thought about yelling, "FUCK YOU GRIMSWARM BASTARDS111!11ON11" at my laptop, during a board meeting.
Though, I'd prefer to remain employed. Not to mention I'd prefer to stay an employee in Mental Health services, not a client...
Gibreficul
08-15-2011, 05:51 AM
[Citadel, Hallway]
You notice a rotting Citadel arbalester, a phantasmal bestial swordsman and a phantasmal bestial swordsman.
Obvious exits: east, south, west
> too many critters
Your disk arrives, following you dutifully.
>[Roll result: 124 (open d100: 21)]
A rotting Citadel arbalester crouches, sweeps a leg at you and connects!
You fall to the ground! A rotting Citadel arbalester deftly regains his footing.
Roundtime: 7 sec.
>...wait 7 seconds.
>A phantasmal bestial swordsman swings a polished red steel Hammer of Kai at you!
AS: +362 vs DS: +289 with AvD: +23 + d100 roll: +4 = +100
A clean miss.
>A rotting Citadel arbalester pulls a linen-wrapped bolt and a piece of flint from his quiver. He strikes the flint against the bolt's metal tip and the linen is immediately set ablaze!
A rotting Citadel arbalester cocks his arbalest and loads it with a wooden burning bolt.
A rotting Citadel arbalester fires a wooden burning bolt at you!
AS: +324 vs DS: +261 with AvD: +34 + d100 roll: +92 = +189
... and hits for 36 points of damage!
Strike just below the jaw, nice shot to the neck!
You are stunned for 3 rounds!
A dark shadowy tendril rises up from your skin, writhes its way up a dusty black oak and steel arbalest towards a rotting Citadel arbalester and lashes out malevolently...
CS: +321 - TD: +224 + CvA: +8 + d100: +7 == +112
Warding failed!
A rotting Citadel arbalester cringes in pain.
The burning bolt burns away into nothingness.
>A phantasmal bestial swordsman stalks in.
>A phantasmal bestial swordsman swings a polished red steel Hammer of Kai at you!
AS: +353 vs DS: +255 with AvD: +23 + d100 roll: +61 = +182
... and hits for 55 points of damage!
Nailed in lower back!
You sense that the shadows swirling around you refuse to come to your aid.
>Your group status is now open.
>[stand]>stance off
You are still stunned.
>A rotting Citadel arbalester cocks his oak and steel arbalest and loads it with a wooden heavy crossbow bolt.
A rotting Citadel arbalester fires a wooden heavy crossbow bolt at you!
AS: +324 vs DS: +240 with AvD: +34 + d100 roll: +39 = +157
... and hits for 24 points of damage!
Well placed shot to the neck!
You sense that the shadows swirling around you refuse to come to your aid.
The shadowy tendrils begin to swirl faster and faster until they are just a blurred haze of fast moving darkness.
... 30 points of damage!
Blast to hand reduces it to pulp!
... 70 points of damage!
Massive blow smashes through ribs and drives your heart out the back.
Your senses are no longer as sharp.
The misty halo fades from you.
The air calms down around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The bright luminescence fades from around you.
The deep blue glow leaves you.
The brilliant luminescence fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
The light blue glow leaves you.
Your SIGN OF WARDING is no longer effective.
The tingling sensation and sense of security leaves you.
Your SIGN OF DEFENDING is no longer effective.
The very powerful look leaves you.
The white light leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF DEFLECTION is no longer effective.
You feel your extra strength departing.
You feel less confident than before.
The silvery luminescence fades from around you.
The powerful look leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
The heavy crossbow bolt breaks apart and crumbles away.
A rotting Citadel arbalester glances over your body and utters, "This citadel shall not fall."
I would have preferred that swordsman coupe de grace me or something cool... that death was totally stupid. For the record, I wasn't stopping there to hunt, I avoid swordsmen and heralds in there... and a swordsman was present.
:club:
whiteflash
08-15-2011, 01:39 PM
I long ago stopped using CoS and will not start again until I have the requisite 50 ranks of demonology for 95% activation. This is something I've only just started at 10m xp. That spell seemed to kill me more often than it saved me with 25 ranks of demonology.
And to add to the thread, this all took place in about 4 seconds as I was trying to run the fuck out:
Stretching as far as the eye can see are dunes of stark white sand. Discarded windows, violently ripped from their frames, are littered across the bleak landscape. Some of the shattered glass takes flight in the harsh wind, glittering across the grey sky. The air wavers like water in the presence of great heat. You also see a murky soul siphon, an infernal lich, a murky soul siphon and a thick membranous barrier.
Obvious exits: southwest
An infernal lich hisses out an incantation, her raspy breath distorting the air with a shimmer.
>w
You can't go there.
>sw
Your disk arrives, following you dutifully.
Blackened and charred, an assortment of wooden chairs and tables sit upon the ceiling in this disorienting dining hall. A full banquet has been set, though none of the settings or food succumb to gravity's pull. Tangled in the enormous crystal chandelier immediately ahead, a yellowed skeleton wears a macabre grin while clutching a rusty saber. You also see the Draithe disk, a Vvrael destroyer, a murky soul siphon, a murky soul siphon, a darkly inked fetish master and a Vvrael destroyer.
Obvious paths: northeast, southeast
A Vvrael destroyer's face contorts as he unleashes a gutteral, deep-throated growl at you!
You are overcome with an irrational and terrible rage!
[Roll result: 205 (open d100: 66)]
A Vvrael destroyer swings his black steel maul at your spiked rolaren greatshield and connects!
Your spiked rolaren greatshield emits an awful vibrating clanging sound!
You feel your left arm go numb!
A darkly inked fetish master claps its palms together, momentarily uniting its glowing tattoos before forcefully thrusting its hands forward toward you!
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 22 points of damage!
A set of void black leathers partially deflects the onslaught of the puncture attack.
... 15 points of damage!
Well aimed shot, punctures calf!
You are stunned for 1 round!
... hits for 23 points of damage!
A set of void black leathers partially deflects the onslaught of the puncture attack.
... 5 points of damage!
Minor puncture to the right leg.
An infernal lich strides in, leaving a scorched path in her wake.
A murky soul siphon scuttles at you awkwardly, slashing rapidly and violently with its bladed forearms!
You are unable to predict where any of the siphon's erratic attacks will land as you take the full brunt of its bloody assault!
The siphon slashes its right arm across its body!
... 15 points of damage!
Feint to your head!
Quick flick at your weapon hand!
Nasty cut to right hand!
Coming in at an awkward angle, The siphon left arm hits you!
... 20 points of damage!
Strong slash to your right hand cuts deep.
Coming in at an awkward angle, The siphon right arm hits you!
... 20 points of damage!
Slashing blow to chest knocks you back a few paces!
Roundtime: 12 sec.
An infernal lich assumes a wild-eyed expression as she points a finger at you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
... 15 points of damage!
Nasty blow to your left leg!
... 30 points of damage!
Extreme heat causes your left arm to expand and snap. That must hurt!
The white light leaves you.
* The death cry of Draithe echoes in your mind!
A few seconds later...
DEAD>l
[The Rift, Scatter - 12250]
Blackened and charred, an assortment of wooden chairs and tables sit upon the ceiling in this disorienting dining hall. A full banquet has been set, though none of the settings or food succumb to gravity's pull. Tangled in the enormous crystal chandelier immediately ahead, a yellowed skeleton wears a macabre grin while clutching a rusty saber. You also see an infernal lich, an infernal lich, a glistening cerebralite, a Vvrael destroyer, a Vvrael destroyer, a darkly inked fetish master, an infernal lich, a Vvrael destroyer, a darkly inked fetish master, a Vvrael destroyer, an infernal lich, a murky soul siphon and a sturdy gold coffer.
Obvious paths: northeast, southeast
It's really no place at all for a lone sorcerer. Shame.
Fallen
08-15-2011, 03:45 PM
The above looks more dangerous than the majority of all invasions.
whiteflash
08-15-2011, 04:03 PM
The above looks more dangerous than the majority of all invasions.
The liches alone would ruin souls if let run in the open. The lichbane requirement for non bravery/heroism use combined with the fact that the phylacteries reset when you try and search them before destroyed would be awesome chaos.
3 second action times, haste, 500+ CS and major ewaves for all. Destroyers are super fun too since they are anti-magic, fast RTs, and will often swing claids?! Need to attack 550+ and aim well to even have a chance, damn acid spray on limb removal is very deadly. They live through plenty of head shots against a lance and 500+ endrolls. Most challenging place to hunt by far, love it.
Gibreficul
08-15-2011, 06:17 PM
You also see an infernal lich, an infernal lich, a glistening cerebralite, a Vvrael destroyer, a Vvrael destroyer, a darkly inked fetish master, an infernal lich, a Vvrael destroyer, a darkly inked fetish master, a Vvrael destroyer, an infernal lich, a murky soul siphon and a sturdy gold coffer.
Obvious paths: northeast, southeast
SAVE THE COFFER!
WRoss
08-16-2011, 08:40 PM
The above looks more dangerous than the majority of all invasions.
The scatter is one of those areas, that unless you have about 100m in goodies, it is hit first or be killed. I would love to seen some stuff from the scatter make it's way to the Landing for an invasion. People would then realize how lucky they are to have beefed up roltons for the current granite golems.
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