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SolitareConfinement
02-02-2009, 03:51 PM
dissembler slaughter:
>sneak sw
[Ruined Temple, Second Floor]
Aside from the water that has flooded the area, the room is plain. A single iron sconce remains attached to the wall, and the remains of another rests below the surface of the water. You also see a triton dissembler, a triton dissembler, a water elemental, some muck and a door at the top of a small set of stairs.
Obvious exits: northeast, east
Roundtime: 1 sec.
>tar diss
Your disk arrives, following you dutifully.
>A triton dissembler furrows his thin, tapered brow, a contemplative look on his face.
The triton dissembler searches fruitlessly amongst the shadows.
>get 1 arrow from my cloak
stance off
fire
You are now targeting a triton dissembler.
>You need a free hand to do that.
>You are now in an offensive stance.
>You nock a wooden arrow in your ruic composite bow.
You fire a wooden arrow at a triton dissembler!
AS: +475 vs DS: +292 with AvD: +32 + d100 roll: +15 = +230
... and hit for 64 points of damage!
Incredible shot to the eye penetrates deep into skull!
The triton dissembler collapses to the floor with a splash, gurgling once with a wrathful look on her face before expiring.
The deep blue glow leaves a triton dissembler.
A triton dissembler loses its focused look.
A shadow seems to detach itself from a triton dissembler, swiftly dissipating into the air.
The dull golden nimbus fades from around a triton dissembler.
The scintillating red light surrounding the arrow fades some.
The wooden arrow sticks in a triton dissembler's right eye!
Roundtime: 3 sec.
>Out of the corner of your eye, you see a grizzled triton dissembler approaching. He must be the creature that you've been tasked to kill!
>A water elemental ripples while twisting on its vortex to survey the area.
The water elemental spins suspiciously as a ripple undulates through its form.
>stance def
loot
hide
You are now in a defensive stance.
>You come out of hiding.
You search the triton dissembler.
She had a wooden arrow.
You discard the dissembler's remaining useless equipment.
She had 42 silvers on her.
You gather the remaining 42 coins.
She had a golden moonstone on her!
She had nothing else of value.
A triton dissembler's body sinks into the water, quickly scattering and dissolving out of sight.
>Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>A triton dissembler furrows his thin, tapered brow, a contemplative look on his face.
The triton dissembler searches fruitlessly amongst the shadows.
>tar diss
You are now targeting a grizzled triton dissembler.
>get 1 arrow from my cloak
stance off
fire
You remove a single wooden arrow from a bundle of wooden arrows.
>You are now in an offensive stance.
>You nock a wooden arrow in your ruic composite bow.
You are no longer hidden.
You fire a wooden arrow at a grizzled triton dissembler!
AS: +475 vs DS: +358 with AvD: +32 + d100 roll: +21 = +170
... and hit for 26 points of damage!
Well aimed shot almost removes an eye!
The scintillating red light surrounding the arrow fades some.
Glancing shot. The wooden arrow flips over, landing behind a grizzled triton dissembler.
Roundtime: 3 sec.
>A grizzled triton dissembler points a single golden nail toward you!
A grizzled triton dissembler hurls a radiant ball of energy at you!
AS: +440 vs DS: +394 with AvD: +7 + d100 roll: +85 = +138
... and hits for 4 points of damage!
Your sweaty palm is quick-dried by the heat!
Almost immediately, you begin to feel the presence of the triton dissembler permeating your being!
>hide
hide
...wait 1 seconds.
>hide
hide
The triton dissembler easily locates its presence within you, and continues its empathic assault!
CS: +401 - TD: +341 + CvA: -18 + d100: +43 == +85
Warded off!
A lingering memory of the triton dissembler disassociates from your existence.
>A triton dissembler points a single golden nail toward you!
CS: +397 - TD: +342 + CvA: -18 + d100: +52 - +15 == +74
Warded off!
A dull grey beam snakes out toward you, but dissipates upon impact.
>A water elemental utters an incantation in an unfamiliar, bubbling language.
>Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>...wait 2 seconds.
>...wait 2 seconds.
>aim left eye
A grizzled triton dissembler furrows his thin, tapered brow, a contemplative look on his face.
The triton dissembler searches fruitlessly amongst the shadows.
>aim head
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
>get 1 arrow from my cloak
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>stance off
fire
A triton dissembler furrows his thin, tapered brow, a contemplative look on his face.
The triton dissembler searches fruitlessly amongst the shadows.
>You remove a single wooden arrow from a bundle of wooden arrows.
>You are now in an offensive stance.
>You nock a wooden arrow in your ruic composite bow.
You fire a wooden arrow at a grizzled triton dissembler!
AS: +475 vs DS: +346 with AvD: +32 + d100 roll: +26 = +187
... and hit for 34 points of damage!
Nice shot to the head gouges the triton dissembler's cheek!
The scintillating red light surrounding the arrow fades some.
The wooden arrow ricochets away from a grizzled triton dissembler, landing nearby.
Roundtime: 3 sec.
>hide
A water elemental raises its arms and spins about on its whirling lower body!
A powerful wave of water surges forth and moves outward from a water elemental.
You are buffeted by the watery wave, and knocked to the ground.
You are pinned in place, unable to move.
You are forced out of hiding.
Roundtime: 19 sec.
... 25 points of damage!
Strong blow to your abdomen!
You are stunned for 5 rounds!
>You are still stunned.
>look
You feel fully energetic again.
>[Ruined Temple, Second Floor]
Aside from the water that has flooded the area, the room is plain. A single iron sconce remains attached to the wall, and the remains of another rests below the surface of the water. You also see a wooden arrow, a wooden arrow, a golden moonstone, a wooden arrow, a grizzled triton dissembler, a triton dissembler, a water elemental, some muck and a door at the top of a small set of stairs.
Obvious exits: northeast, east
>A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
>A water elemental pounds at you with its fist!
AS: +420 vs DS: +337 with AvD: +50 + d100 roll: +49 = +182
... and hits for 15 points of damage!
Torn muscle in your right leg!
>Your internal strength fully recovers from your most recent attempt to tap into it.
>'hell
You are still stunned.
>A triton dissembler points a single golden nail toward you!
A pale, flickering nimbus coalesces around you, then vanishes in a brilliant flash!
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
(Effect lasted for approximately 7h 47m.)
The deep blue glow leaves you.
Spell Spirit Shield (202) ended. [-10DS]
(Effect lasted for approximately 1h 32m.)
The dim aura fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
(Effect lasted for approximately 1h 32m.)
The powerful look leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
(Effect lasted for approximately 5h 10m.)
The light blue glow leaves you.
Spell Sign of Defending (Defending) ended. [-10DS]
(Effect lasted for approximately 11m 38s.)
Your SIGN OF DEFENDING is no longer effective.
>crawl door
You are still stunned.
>A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
>crawl door
You are still stunned.
>crawl door
>A water elemental pounds at you with its fist!
AS: +420 vs DS: +300 with AvD: +50 + d100 roll: +41 = +211
... and hits for 17 points of damage!
You hear a buzzing in your ears from that blow!
>You are still stunned.
>crawl door
A triton dissembler points a single golden nail toward you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
annnnnnd...pwnt
Danical
02-03-2009, 02:37 PM
A Grimswarm troll shaman gestures at you!
Particles of dust and soot rise from the floor at a Grimswarm troll shaman's feet as she releases a pulsating, platinum ripple of energy toward you!
CS: +466 - TD: +392 + CvA: -8 + d100: +77 == +143
Warding failed!
You are cloaked in a blinding platinum light and assailed for 78 points of damage!
... 50 points of damage!
Whiplike blast of plasma creates a gaping hole in your lower back!
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
mgoddess
02-03-2009, 07:19 PM
Solhaven slaughter...
A scaled mutant legionnaire points an ethereal, clawed finger toward you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
You become solid again.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
You feel your extra strength departing.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Sign of Dissipation (SignDis) ended. [-15TD]
Your SIGN OF DISSIPATION is no longer effective.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Lesser Shroud (120) ended. [-20STD, -15DS, -15BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Divine Shield (1609) ended. [-10%Block]
Your skin grows slightly numb for a moment as the warm glow fades from around you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Champion's Might (1612) ended. [-25CS]
The dim celadon wisps about your hands flare up once more and fade completely away.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Dauntless (1606) ended. [-10AS]
Your boosted confidence and fearlessness fade.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Vigor (1616) ended. [-7CON, -14MaxHP]
You feel slightly weakened as the blood in your veins thins.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Patron's Blessing (1611) ended. [-24Cman]
You feel your abilities diminish as the energy provided by your patron fades from around you.
Spell Higher Vision (1610) ended. [-20DS]
You lose a bit of focus as the knowledge of future battles drifts from your mind.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Blasted into a thousand pieces your remains speed through a limitless void for several moments before you feel a tugging on your remains by some unseen force. You realize you are falling rapidly when abruptly your remains come to a crashing stop.
Fallen
02-03-2009, 07:20 PM
They use remains 3 times in two sentences. Boo.
Jahira
02-11-2009, 12:21 PM
This is exactly how I saw it. I was in RT from the first vine tripping me.
An emaciated hierophant fans his fingers wide and gestures at you!
For some reason, you feel extremely unlucky.
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 14 points of damage!
... 35 points of damage!
Shot destroys eye and the brain behind it!
AND DEAD!
Saurven
02-15-2009, 02:31 AM
That's what my luck looks like too.
Rimalon
02-17-2009, 03:45 AM
Don't fuck with me.
--
Rimalon points at Kilthal.
Plasma blasts a gaping hole in Kilthal's abdomen.
Internal organs broil and explode in a bloody spray.
Skeletal structure and muscle are melted instantly.
All that remains is a pile of smoking ashes.
* Kilthal has been incinerated!
* Kilthal drops dead at your feet!
* Kilthal just bit the dust!
mgoddess
02-17-2009, 05:19 PM
F'n lamesauce...
A kiramon worker charges at you!
AS: +252 vs DS: +235 with AvD: +49 + d100 roll: +96 = +162
... and hits for 7 points of damage!
Minor bruise to chest.
** White-blue bolts of electrical energy radiate outward from the worker! **
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
Danical
02-17-2009, 05:32 PM
Good primer for OTF, though!
Fallen
02-24-2009, 08:18 AM
Didn't see that 425 and 430 had dropped. Don't think it would have helped, though. Fucker got 712 and 102 follow IMMEDIATELY by an ambush.
[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. Slender stalks of bulrush rise from the deeper crevices of the rocks, rooted firmly in the silt and mud collected in the broken cracks. You also see an Ithzir herald and a twisted crystal-tipped staff.
Obvious paths: east, west
>
An Ithzir seer walks in, calmly surveying the surroundings.
>719 her
Voodoo '719 her' to 'PREPARE 719', 'CAST AT her'.
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
You gesture at an Ithzir herald.
CS: +487 - TD: +394 + CvA: +9 + d100: +8 == +110
Warding failed!
... and hits for 11 points of damage!
An Ithzir herald is suddenly engulfed in flames of pure essence!
... 20 points of damage!
Nasty burns to right leg. Gonna need lots of butter.
It is knocked to the ground!
The Ithzir herald is stunned!
... 15 points of damage!
The Ithzir herald dances as the blast of cold air contacts heretofore warm toes.
... 45 points of damage!
Sudden blast of electricity sends left eye flying to the ground! Death from shock results.
The Ithzir herald vainly struggles to rise, then goes still.
The tingling sensation and sense of security leaves an Ithzir herald.
The brilliant luminescence fades from around an Ithzir herald.
The silvery luminescence fades from around an Ithzir herald.
The bright luminescence fades from around an Ithzir herald.
You feel 3 mana surge into you!
Cast Roundtime 3 Seconds.
>loot
You search the Ithzir herald.
He had a curved silvery blade.
You discard the herald's remaining useless equipment.
He didn't carry any silver.
He had nothing else of value.
An Ithzir herald's body shimmers slightly, then fades from view like a dissipating phantom.
>
A shackled vast grey-blue spider arrives.
>719 seer
Voodoo '719 seer' to 'PREPARE 719', 'CAST AT seer'.
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
You gesture at an Ithzir seer.
CS: +487 - TD: +431 + CvA: +19 + d100: +2 == +77
Warded off!
Cast Roundtime 3 Seconds.
>
An Ithzir seer closes her eyes and bows her head slightly.
>425
Voodoo '425' to 'INCANT 425'.
You gesture and invoke the powers of the elements for the Elemental Targeting spell...
Your spell is ready.
You gesture.
Elemental Targeting (425) starts for 52m. [+49AS, +49ECS]
You are filled with a sense of great confidence.
Cast Roundtime 3 Seconds.
>
You feel more refreshed.
>719 seer
Voodoo '719 seer' to 'PREPARE 719', 'CAST AT seer'.
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
You gesture at an Ithzir seer.
CS: +512 - TD: +431 + CvA: +19 + d100: +18 == +118
Warding failed!
... and hits for 11 points of damage!
An Ithzir seer is suddenly engulfed in flames of pure essence!
... 10 points of damage!
Burst of flames to left leg burns skin bright red.
... 30 points of damage!
Pain fills the Ithzir seer's face as her left ankle shatters from the icy blast.
It is knocked to the ground!
... 25 points of damage!
Horrid jolt to forehead amplifies brain waves. You hear the Ithzir seer scream in your head.
... 30 points of damage!
Hard blow to neck loosens head on shoulders.
Quite fatal!
The Ithzir seer vainly struggles to rise, then goes still.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
The powerful look leaves an Ithzir seer.
An Ithzir seer seems to lose an aura of confidence.
The light blue glow leaves an Ithzir seer.
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
>loot
You search the Ithzir seer.
She had a twisted crystal-tipped staff.
You discard the seer's remaining useless equipment.
She didn't carry any silver.
She had nothing of interest.
An Ithzir seer's body shimmers slightly, then fades from view like a dissipating phantom.
>
An Ithzir seer fades into view!
An Ithzir seer suddenly opens her eyes and stares directly at you!
A pale, flickering nimbus coalesces around you, then vanishes in a brilliant flash!
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Spirit Barrier (102) ended. [+45PhysAS, -45DS]
The air calms down around you.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +421 vs DS: +310 with AvD: +34 + d100 roll: +82 = +227
... and hits for 52 points of damage!
Your left leg is mangled horribly.
You are knocked to the ground!
You are stunned for 5 rounds!
!SP>430
Voodoo '430' to 'INCANT 430'.
You are still stunned.
!SP>
An Ithzir seer closes her eyes and bows her head slightly.
!SP>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +421 vs DS: +372 with AvD: +34 + d100 roll: +70 = +153
... and hits for 16 points of damage!
Blow raises a welt on your right arm.
!SP>
An Ithzir adept walks in, his eyes narrowed in thought.
!SP>e
You are still stunned.
!SP>e
You are still stunned.
!SP>e
You are still stunned.
!SP>e
You are still stunned.
!SP>
An Ithzir scout swings a gleaming steel broadsword at you!
Nearly insensible, you desperately block the attack with your shield!
!SP>e
You are still stunned.
!SP>e
You are still stunned.
!SP>e
You are still stunned.
!SP>e
You are still stunned.
!SP>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +405 - TD: +399 + CvA: +4 + d100: +19 - -5 == +34
Warded off!
!SP>e
You are still stunned.
!SP>e
You are still stunned.
!SP>e
You are still stunned.
!SP>e
You are still stunned.
!SP>e
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +421 vs DS: +368 with AvD: +34 + d100 roll: +85 = +172
... and hits for 23 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
!SP>
You are still stunned.
!SP>e
You are still stunned.
!SP>e
You are still stunned.
!SP>e
You are still stunned.
!SP>e
!SP>
An Ithzir seer swings a twisted crystal-tipped staff at you!
AS: +371 vs DS: +355 with AvD: +23 + d100 roll: +51 = +90
A clean miss.
The scintillating light surrounding the staff fades some.
!SP>
An Ithzir adept swings a twisted crystal-tipped staff at you!
AS: +407 vs DS: +330 with AvD: +23 + d100 roll: +43 = +143
... and hits for 14 points of damage!
Thumped your chest.
The scintillating light surrounding the staff fades some.
!SP>
You are still stunned.
!SP>craw e
You are still stunned.
!SP>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +421 vs DS: +330 with AvD: +34 + d100 roll: +91 = +216
... and hits for 32 points of damage!
Quick slash to your upper left arm!
Just a nick.
!SP>craw e
You are still stunned.
!SP>craw e
You are still stunned.
!SP>craw e
You are still stunned.
!SP>craw e
You are still stunned.
!SP>craw e
You are still stunned.
!SP>craw e
You are still stunned.
!SP>
An Ithzir seer closes her eyes and bows her head slightly.
>craw e
!SP>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +421 vs DS: +313 with AvD: +34 + d100 roll: +78 = +220
... and hits for 35 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
You sense that you are losing control of a shackled vast grey-blue spider and will need to send it back soon.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
An Ithzir seer fades into view!
An Ithzir seer suddenly opens her eyes and stares directly at you!
A pale, flickering nimbus coalesces around you, then vanishes in a brilliant flash!
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Spirit Barrier (102) ended. [+45PhysAS, -45DS]
The air calms down around you.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +421 vs DS: +310 with AvD: +34 + d100 roll: +82 = +227
... and hits for 52 points of damage!
Your left leg is mangled horribly.
You are knocked to the ground!
You are stunned for 5 rounds!
The odds of him hitting those 2 spells only? That's pretty bad.
I guess he got your Water Walk too. That bastard!!! :)
NocturnalRob
02-28-2009, 04:18 PM
fucking whore. needed one more mage for bounty.
A lava golem hurls a glob of lava at you!
Your injuries hinder your attempt to avoid the lava glob.
You make a lame effort to avoid the lava! [d100:27]
The lava hits you squarely in your neck!
A swirling sonic barrier is overwhelmed by the onslaught of the impact attack.
... 25 points of damage!
Strong blow breaks your neck!
Your SIGN OF STAUNCHING is no longer effective.
You no longer feel so dextrous.
Your SIGN OF DEFENDING is no longer effective.
You feel less confident than before.
The air about you stops shimmering.
A faint silvery glow fades from around you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
You become solid again.
The brilliant luminescence fades from around you.
Your sonic shield dissipates.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your sonic barrier dissipates.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Timjirdos
02-28-2009, 05:05 PM
fucking whore. needed one more mage for bounty.
That's why i stopped doing bounties on teras.
droit
02-28-2009, 05:13 PM
I found bounties to be extraordinarily efficient on teras at that level.
Timjirdos
02-28-2009, 06:50 PM
I found bounties to be extraordinarily efficient on teras at that level.
Yeah, except when you're a warrior. and all you get is fucking lava golems at level 50.
Miss Ismurii
03-04-2009, 01:32 AM
Revon swings a sonic jeddart-axe at Orpius!
AS: +620 vs DS: +506 with AvD: +29 + d100 roll: +52 = +195
... and hits for 60 points of damage!
Off-balance slash to Orpius's left arm shatters her elbow.
*CRUNCH*
She is stunned!
The invisible force draws back to guide Revon once more.
** As Revon's sonic jeddart-axe lands home, it unleashes a blast of sonic energy! **
... 40 points of damage!
Left arm is torn from shoulder!
>
Revon swings a sonic jeddart-axe at Orpius!
AS: +620 vs DS: +473 with AvD: +29 + d100 roll: +25 = +201
... and hits for 63 points of damage!
Slashing blow to chest knocks Orpius back a few paces!
* Orpius drops dead at your feet!
Orpius becomes solid again.
The bright luminescence fades from around Orpius.
The very powerful look leaves Orpius.
The white light leaves Orpius.
Orpius seems a bit less imposing.
Orpius returns to normal color.
The dim aura fades from around Orpius.
Orpius becomes unbalanced for a second, then recovers.
The air calms down around Orpius.
The brilliant luminescence fades from around Orpius.
Orpius begins to breathe less deeply.
The opalescent aura fades from around Orpius.
The deep blue glow leaves Orpius.
Orpius appears less confident.
The brilliant aura fades away from Orpius.
The light blue glow leaves Orpius.
Orpius appears to lose some internal strength.
The misty halo fades from Orpius.
The glowing specks of energy surrounding Orpius suddenly shoot off in all directions, then quickly fade away.
The powerful look leaves Orpius.
The silvery luminescence fades from around Orpius.
The guiding force leaves Revon.
SolitareConfinement
03-04-2009, 10:27 AM
I found bounties to be extraordinarily efficient on teras at that level.
yeah from about level 67ish? through level 72 where its only fire mage bounties? i didn't skip a single bounty and got the majority of my BP's from doing mage bounties
christ revon is up there with the big boys now lol
NocturnalRob
03-04-2009, 01:34 PM
ow. but flambe sounds tasty!!
also...way to not wear armor...
A fire mage leaves a trail of fire in the air while gesturing at you!
CS: +324 - TD: +260 + CvA: +2 + d100: +99 - -5 == +170
Warding failed!
Wisps of black smoke swirl around your body as it bursts into flame!
... 80 points of damage!
Flame engulfs back: Hopdevil flambe!
Fallen
03-04-2009, 05:38 PM
Completely fucked over.
----
>sw
[Old Ta'Faendryl, Southeast]
A toppled pillar, twisted by erosion and stained by water and time, leans like a weary old man against the trunk of a young oak. Rounded stones from collapsing garden walls mark out a sporadic path through the ruins of the city. You also see an Ithzir adept, an Ithzir janissary, a shackled vast grey-blue spider, an Ithzir herald, an Ithzir seer, a greater construct, a greater construct and a greater construct.
Obvious paths: northeast, west
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
A pale, flickering nimbus coalesces around you, then vanishes in a brilliant flash!
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +405 with AvD: +33 + d100 roll: +24 = +95
A clean miss.
>
An Ithzir janissary swings a polished kelyn military pick at you!
AS: +421 vs DS: +395 with AvD: +38 + d100 roll: +15 = +79
A clean miss.
>
A greater construct lifts its huge foot up and slams it into the ground, shaking everything violently!
You lose your footing and fall to the ground!
Roundtime: 6 sec.
An Ithzir janissary falls down!
PR>
The vast grey-blue spider stands motionless while staring ahead. Its legs bend just enough to make it appear as if the spider were ready to pounce at something.
PR>sign of wracking
...wait 5 seconds.
PR>410
Voodoo '410' to 'PREPARE 410', 'CAST'.
...wait 5 seconds.
...wait 5 seconds.
PR>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +323 with AvD: +33 + d100 roll: +65 = +218
... and hits for 33 points of damage!
Jarring blow to your back.
PR>
An Ithzir herald sings an unnerving, alien dirge.
As the notes drift languorously along, a knot forms in your stomach. You pause as you try to shut out the eerie sound!
Roundtime: 5 sec.
PR>
An Ithzir seer closes her eyes and bows her head slightly.
PR>craw ne
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a roaring ball of fire at you!
AS: +379 vs DS: +310 with AvD: +48 + d100 roll: +51 = +168
... and hits for 23 points of damage!
Minor burns to abdomen. Feels painful.
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
... 1 point of damage!
Minor burns to left eye. You blink back the tears.
PR>
A war griffin soars in.
PR>
...wait 5 seconds.
PR>craw ne
...wait 4 seconds.
PR>craw ne
...wait 3 seconds.
PR>craw ne
...wait 3 seconds.
PR>craw ne
...wait 2 seconds.
PR>craw ne
An Ithzir adept closes his eyes while incanting an alien phrase.
PR>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +340 + CvA: +4 + d100: +31 - -5 == +111
Warding failed!
You suddenly feel angered beyond all reason, causing you to scream out in rage!
PR>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +265 with AvD: +33 + d100 roll: +55 = +266
... and hits for 57 points of damage!
Solid blow gouges a chunk out of your right leg.
You are stunned for 1 rounds!
SPR>
You are still stunned.
SPR>craw ne
You are still stunned.
SP>craw ne
You are still stunned.
SP>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
SP>craw ne
A greater construct swings a massive arm at you!
AS: +443 vs DS: +256 with AvD: +44 + d100 roll: +34 = +265
... and hits for 61 points of damage!
Left hand smashed into a pulpy mass.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
Fallen
03-04-2009, 05:41 PM
It really fucks sorcerers that we lose the bulk of our DS/TD by losing one spell. Call it crying if you want but it really, really fucks us over in situations like these.
NocturnalRob
03-04-2009, 06:02 PM
qq 4 cos?
mrjrd222
03-04-2009, 06:04 PM
An Ithzir janissary swings a polished kelyn military pick at you!
Aww, you missed out on that! <3 kelyn.
Fallen
03-04-2009, 06:15 PM
An Ithzir janissary swings a polished kelyn military pick at you!
Aww, you missed out on that! <3 kelyn.
Oh no, no I didn't. Evarin always goes and kills the fuckers responsible for his death. The only exceptions are constructs when his Blade isn't around.
You glance at a polished kelyn military pick in a large black leather-mesh rucksack.
DoctorUnne
03-05-2009, 10:08 AM
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +323 with AvD: +33 + d100 roll: +65 = +218
... and hits for 33 points of damage!
Jarring blow to your back.
You take hits pretty well for a pure. What kind of armor do you have?
Fallen
03-05-2009, 10:13 AM
You take hits pretty well for a pure. What kind of armor do you have?
5x? MCP Cuirb.
thefarmer
03-05-2009, 10:14 AM
Nevermind, too slow.
Fallen
03-05-2009, 10:16 AM
It doesn't really help as it would almost be better if I was stunned. That way my cloak has a chance to disable these fucks. It doesn't matter with Constructs, though, as their aura would block it anyway. I have just decided to going back to spell tanking like I don't have a 10x DB. I usually consider a statue, COL signs (non-spirit), 1601, 202, 303, 503, 507, 508, 905, 601, and 911 as standard. If a Seer grabs 712 AND 102 though those spells alone wont be enough if I am locked in enough RT.
thefarmer
03-05-2009, 10:28 AM
I would figure you'd stack on 606, 613, 310 and 313 as standard.
Fallen
03-05-2009, 10:32 AM
I would figure you'd stack on 606, 613, 310 and 313 as standard.
613 is a fairly rare drop on scrolls. I tend to phase away all of my encumbrance at the beginning of a hunt, but if I drop below none I will just use Wizard strength. Phoen's is definitely more rare than 509 as most people just Spell Whore wizards.
310 and 313 aren't really rare, but they don't provide much of a benefit to have to be making even more work for myself when it comes to infusing. As much as people bitch about that spell being overpowered it is also expensive and time consuming.
If I want extra protection I will usually cast 913. For some reason that seems to drop more than 613.
thefarmer
03-05-2009, 10:34 AM
Ah, I guess that makes sense.
I would figure 313 would be good in OTF, but then again I've never hunted there.
Fallen
03-05-2009, 10:38 AM
By petitioning the gods through prayer and reverent communion, the cleric gains a modicum of protection, giving him +10 Spiritual Target Defense (TD) along with a bit of maneuver protection. In addition, at 35 Cleric spell ranks a benefit of +10 Defense Strength (DS) is gained. This DS bonus increases +1 DS for every rank in the Cleric spell circle over 335.
Most people don't realize this spell does not grant DS OR Maneuver defense to non-clerics. Just +10 Spiritual TD.
thefarmer
03-05-2009, 10:40 AM
I don't see it as saying no maneuver bonus, just DS, which is why I used it.
Fallen
03-05-2009, 10:44 AM
I don't see it as saying no maneuver bonus, just DS, which is why I used it.
I was reading in the cleric folder (I think) and they mentioned that a GM once said the spell only grants maneuver defense to clerics (I.E. Self-cast). As I didn't actually read the GM posting that, I can't confirm that.
zhelas
03-05-2009, 03:29 PM
Sometimes it is just one of those days.. you wake up.. go hunt and run into a wall of living water...
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!
Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 50 points of damage!
Eye spins backward into skull. You fall to the ground dead.
Took my head clean off.. If anyone needs a Bobber for fishing i am sure you can find my head floating around the temple.
Fallen
03-05-2009, 03:33 PM
Have any crit padding? Even a temp padded helm would likely have prevented that.
Avaya
03-05-2009, 03:36 PM
. . .Took my head clean off.. If anyone needs a Bobber for fishing i am sure you can find my head floating around the temple.
So that's what that was in the water. . .
zhelas
03-05-2009, 03:37 PM
I do plan on upgrading the armor soon.
zhelas
03-05-2009, 03:38 PM
So that's what that was in the water. . .
Yeppers... just call me Bob.
droit
03-05-2009, 03:40 PM
You mean your demon/animate didn't throw itself in the path of the oncoming water blast yelling, "NOOOOOOO!!"?
Man, I wish companions did that. I'd go around intentionally putting myself in danger just to watch that fucking tiger die.
zhelas
03-05-2009, 03:55 PM
You mean your demon/animate didn't throw itself in the path of the oncoming water blast yelling, "NOOOOOOO!!"?
Man, I wish companions did that. I'd go around intentionally putting myself in danger just to watch that fucking tiger die.
Heck I am sure more folks in Sorcerery would animate if that happened.
An animated Kobold throws itself in the way of the oncoming water blast yelling NOOOOSSS!! MINE!!! CHASIN!!!
droit
03-05-2009, 04:01 PM
:rofl:
Avaya
03-05-2009, 04:24 PM
The silver-streaked arrow disappears into the local environs.
SPJR>
An ethereal triton sentry just came across a wide stone causeway.
SPJR>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
SPJR>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +434 + CvA: +12 + d100: +58 == +87
Warded off!
SPJR>
A greater water elemental raises its hands, palms outward toward you!
CS: +489 - TD: +411 + CvA: +12 + d100: +63 == +153
Warding failed!
A greater water elemental blasts you for 89 points of damage.
... 55 points of damage!
You fail to avoid the icy blast and that, as the story goes, is it!
Spell Lesser Shroud (120) ended. [-20STD, -47DS, -47BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Spell Spirit Barrier (102) ended. [+61PhysAS, -61DS]
The air calms down around you.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Heroism (215) ended. [-25AS]
The brilliant aura fades away from you.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Spirit Shield (202) ended. [-22DS]
The dim aura fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
The water elemental gushes triumphantly!
Fallen
03-05-2009, 04:46 PM
Gotta love E-Strike. I actually use that spell when hunting.
Avaya
03-05-2009, 05:27 PM
Gotta love E-Strike. I actually use that spell when hunting.
Wasn't sure what that was even. Yeah that's not the first time I've died from that.
Fallen
03-05-2009, 07:14 PM
Wasn't sure what that was even. Yeah that's not the first time I've died from that.
It is a fairly powerful spell but it costs 15 mana a pop and faces some tough TDs when cast against creatures. Best spells to help defend against that would be from the Elemental spheres: 508, and 913. Looks like you're missing those two. They would have netted you an extra +40 TD against that warding roll.
Your spirituals would help too, but they're only going to count for half. With a bit of work it looks like you could get your TD out of their range entirely.
SolitareConfinement
03-05-2009, 07:25 PM
Your spirituals would help too, but they're only going to count for half. With a bit of work it looks like you could get your TD out of their range entirely.
doubtful some GWEs have a CS well over 500 so there will ALWAYS be something there to pwn a face in once in a while :)
Fallen
03-05-2009, 07:57 PM
doubtful some GWEs have a CS well over 500 so there will ALWAYS be something there to pwn a face in once in a while :)
Don't GWEs stick to the first floor?
SolitareConfinement
03-05-2009, 08:06 PM
no they travel about really around on 2...they mainly stay with the sentries n such, but they make their way to the cause way and roam around 2 very very very very often
droit
03-05-2009, 08:08 PM
They spawn and wander on the second floor and occasionally stray onto the third floor. Get yer Nelemar terminology right.
SolitareConfinement
03-05-2009, 08:27 PM
They spawn and wander on the second floor and occasionally stray onto the third floor. Get yer Nelemar terminology right.
very rarely do they make it between the arches of the third...they pretty much stay on 2 or around 2 either way they are assholes
paths: east, south, west
>w
[Ruined Temple, Third Floor]
Obvious paths: east, south, west
>w
[Ruined Temple, Third Floor]
Obvious paths: east, south
>
You can't go there.
>e
e
[Ruined Temple, Third Floor]
Obvious paths: east, south, west
>[Ruined Temple, Third Floor]
You notice a triton combatant, a spectral triton defender and a triton combatant.
Obvious paths: east, south, west
>prep 410
cast
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>You gesture.
A wave of dark ethereal ripples moves outward from you.
A triton combatant is buffeted by the dark ethereal waves and is knocked to the ground.
A triton executioner is knocked from hiding.
A triton executioner is buffeted by the dark ethereal waves and is knocked to the ground.
A triton combatant is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>prep 711
cast at defend
loot
Wait 1 sec.
>You don't have a spell prepared!
>
Could not find a valid target to loot.
>prep 711
cast at defend
loot
A spectral triton defender draws forth a silver-spined dextral conch shell and brings it to her bulbous lips. A terrible, blaring force rumbles forth from the shell, rattling your frame to its very core!
You are frightened into immobility!
>You don't seem to be able to move to do that.
>
You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
>prep 711
cast at defend
loot
You don't seem to be able to move to do that.
>You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
>l
A triton executioner stands up with a grunt.
>
[Ruined Temple, Third Floor]
You notice a triton combatant (prone), a spectral triton defender, a triton executioner and a triton combatant (prone).
Obvious paths: east, south, west
>prep 711
cast at defend
loot
You don't seem to be able to move to do that.
>In an awe inspiring display of combat mastery, a spectral triton defender engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +449 vs DS: +286 with AvD: +29 + d100 roll: +91 = +283
... and hits for 123 points of damage!
Perfect strike to abdomen. You scream in anguish and drop quite dead!
The tingling sensation and sense of security leaves you.
You feel less confident than before.
The silvery luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The light blue glow leaves you.
The deep blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
The air calms down around you.
You become solid again.
The powerful look leaves you.
The misty halo fades from you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
that shell bind knocked 300 off my DS instantly
oh thanks Droit :D
droit
03-06-2009, 03:18 PM
Eesh. Does that knock you into offensive?
Fallen
03-06-2009, 03:21 PM
nope
You didn't answer my condolatory IM.
:(
yeah lol don't forget i have a hand in plaster ( hardcore gamer! ) and I was spamming ALT-A (711 defender) lol.
It flashed 'Accept message?' then instantly disapeared
Condolences taken onboard though dude :)
JaedenZentalinDeron
03-07-2009, 12:48 AM
>amb war hea
You leap from hiding to attack!
You swing an opaque vultite raiding axe at a minotaur warrior!
AS: +425 vs DS: +290 with AvD: +32 + d100 roll: +17 = +184
... and hit for 38 points of damage!
Blow to head!
Roundtime: 6 sec.
>
Your SIGN OF STAUNCHING is no longer effective.
>
A minotaur warrior swings a lustrous steel battle axe at you!
AS: +370 vs DS: +226 with AvD: +32 + d100 roll: +84 = +260
... and hits for 23 points of damage!
You hear a buzzing in your ears from that blow!
>l war
You see a fairly typical minotaur warrior.
He has minor lacerations about his head and a possible mild concussion and snapped bones and serious bleeding from his neck.
He has some banded grey brigandine armor (worn) and a lustrous steel battle axe.
>stance def
You are now in a defensive stance.
>hid
l
The minotaur warrior stomps his hooves in the dirt, lowers his head, and charges in your direction! You leap to the side but stumble, failing to get out of the way, and are crushed under the full brunt of the warrior!
... 60 points of damage!
Blow to your chest frees rib to spear a lung and heart!
You are stunned for 10 rounds!
Roundtime: 20 sec.
>You are still stunned.
>
[Labyrinth]
Strangling vines have broken through small holes in the cave roof above, stretching their grasping clutches along the walls and floor. A steady stream of smoke rises from a dimly glowing brazier, but it does little to cover the scent of rot and decay. You also see a minotaur warrior.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
>
A minotaur warrior swings a lustrous steel battle axe at you!
AS: +370 vs DS: +342 with AvD: +32 + d100 roll: +79 = +139
... and hits for 5 points of damage!
Glancing blow to your right leg!
>
* Imatar just bit the dust!
>
A minotaur warrior swings a lustrous steel battle axe at you!
Unable to focus clearly, you blindly block the attack!
>
A minotaur warrior swings a lustrous steel battle axe at you!
Unable to focus clearly, you blindly block the attack!
>stunman crawl e
Usage: STUNMAN SHIELD remove shield, stow left hand item
WEAPON ready weapon, stow right hand item
GET pick up an item
STAND get vertical
STANCE1 increase defensive stance by 20%
STANCE2 increase defensive stance by 40%
ATTACK attempt an attack
MOVE walk in a particular direction
AUTOMATIC attempt to use stun maneuvers automatically when stunned
You are automatically attempting stun maneuvers.
>
A minotaur warrior swings a lustrous steel battle axe at you!
AS: +370 vs DS: +342 with AvD: +32 + d100 roll: +56 = +116
... and hits for 2 points of damage!
Glancing blow to your back.
That could have been worse.
>l
[Labyrinth]
Strangling vines have broken through small holes in the cave roof above, stretching their grasping clutches along the walls and floor. A steady stream of smoke rises from a dimly glowing brazier, but it does little to cover the scent of rot and decay. You also see a minotaur warrior.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
>
In an awe inspiring display of combat mastery, a minotaur warrior engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A minotaur warrior swings a lustrous steel battle axe at you!
You stumble dazedly, but manage to block the attack with your crested tower shield!
A minotaur warrior swings a lustrous steel battle axe at you!
AS: +370 vs DS: +342 with AvD: +32 + d100 roll: +15 = +75
A clean miss.
A minotaur warrior swings a lustrous steel battle axe at you!
Nearly insensible, you desperately block the attack with your shield!
A minotaur warrior swings a lustrous steel battle axe at you!
AS: +370 vs DS: +342 with AvD: +32 + d100 roll: +57 = +117
... and hits for 2 points of damage!
Blow glances off your shoulder.
>stunman stand
You struggle valiantly against the effects of the stun as you attempt to stand up.
You struggle, but fail to stand.
Roundtime: 5 sec.
>
A minotaur warrior swings a lustrous steel battle axe at you!
AS: +370 vs DS: +342 with AvD: +32 + d100 roll: +60 = +120
... and hits for 3 points of damage!
Blow glances off your shoulder.
>sign healing
You shudder as your life force is torn and reshaped!
You feel drained!
>stand
You stand back up.
Roundtime: 6 sec.
>
In an awe inspiring display of combat mastery, a minotaur warrior engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A minotaur warrior swings a lustrous steel battle axe at you!
At the last moment, you block the attack with your shield!
A minotaur warrior swings a lustrous steel battle axe at you!
In the nick of time, you interpose your crested tower shield between yourself and the attack!
A minotaur warrior swings a lustrous steel battle axe at you!
At the last moment, you block the attack with your shield!
A minotaur warrior swings a lustrous steel battle axe at you!
AS: +370 vs DS: +422 with AvD: +32 + d100 roll: +50 = +30
A clean miss.
>sign staunching
Your veins throb and your blood sings.
>hid
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>l
[Labyrinth]
Strangling vines have broken through small holes in the cave roof above, stretching their grasping clutches along the walls and floor. A steady stream of smoke rises from a dimly glowing brazier, but it does little to cover the scent of rot and decay. You also see a minotaur warrior.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
>l war
You see a fairly typical minotaur warrior.
He has minor lacerations about his head and a possible mild concussion and snapped bones and serious bleeding from his neck.
He has some banded grey brigandine armor (worn) and a lustrous steel battle axe.
>
* Iony just bit the dust!
>l
[Labyrinth]
Strangling vines have broken through small holes in the cave roof above, stretching their grasping clutches along the walls and floor. A steady stream of smoke rises from a dimly glowing brazier, but it does little to cover the scent of rot and decay. You also see a minotaur warrior.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
>
You begin to lose touch with your internal sources of strength.
>l
[Labyrinth]
Strangling vines have broken through small holes in the cave roof above, stretching their grasping clutches along the walls and floor. A steady stream of smoke rises from a dimly glowing brazier, but it does little to cover the scent of rot and decay. You also see a minotaur warrior.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
>
You feel fully energetic again.
>
A minotaur warrior sits down and begins to apply some crude first aid to himself.
>stance off
You are now in an offensive stance.
>amb war hea
You leap from hiding to attack!
You swing an opaque vultite raiding axe at a minotaur warrior!
AS: +409 vs DS: +194 with AvD: +32 + d100 roll: +97 = +344
... and hit for 116 points of damage!
Incredible blast shatters head into a red spray.
With a surprised grunt, the minotaur warrior twitches one final time before falling still upon the floor.
Roundtime: 6 sec.
>loot warr
You search the minotaur warrior.
You discard the warrior's useless equipment.
He didn't carry any silver.
Interesting, he carried a dark green chemise on him.
You spy a garnet-tipped gold filigree rod, which looks like the heirloom that you are searching for!
He had nothing else of value.
The thick skin of a minotaur warrior falls in upon itself as his enormous form decays into a fine dust.
>stance def
You are now in a defensive stance.
>wear shi
You sling a Mularos crested tower shield over your shoulder.
>get che
You pick up a dark green chemise.
>put che in clo
You put a dark green chemise in your spidersilk cloak.
>get rod
You pick up a garnet-tipped gold filigree rod.
>put rod in clo
You put a garnet-tipped gold filigree rod in your spidersilk cloak.
>rem rin
You slide a twisted gold ring off your finger.
>wear rin
You slide the ring on your finger.
Suddenly your surroundings shift...
[Wehnimer's, Exterior]
The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a town guard and a large wooden gate.
Also here: Samanza, Aurien
Obvious paths: north, south
You feel a little pulse in the ring.
>get rod
You remove a garnet-tipped gold filigree rod from in your spidersilk cloak.
>
Your internal strength fully recovers from your most recent attempt to tap into it.
>ask gua about bount
The guard says, "Ah, so you have returned. I take it you have found the heirloom? Excellent. I'm sure the person who lost this will be quite happy, I'll see to it that this is returned to him. I shall inform the Adventurer's Guild that you successfully completed your task. You may pick up your reward there, Deron."
Fallen
03-07-2009, 02:02 AM
You forgot to die.
Roffle. Too hard to understand probably.
mgoddess
03-07-2009, 06:03 PM
Greeeaaat... just what I needed. I log in to go hunt and relieve some tension and stress, and instead I get deaded less than a minute in. *sigh*
A decaying Citadel guardsman rushes forward at you with his rusted Hammer of Kai and attempts a charge!
[Roll result: 101 (open d100: 22)]
A decaying Citadel guardsman lunges at you with a half-hearted charge and you lose your footing.
... 10 points of damage!
Nice puncture to the back, just grazed the spine!
Roundtime: 11 sec.
>
An ethereal mage apprentice whispers a magical incantation, bending the elements to her whim.
>scowl
You are still stunned.
>
An ethereal mage apprentice slowly extends her hand toward you!
Your eyesight becomes blurred slightly.
>whee
You manage to make a faint wheezing sound.
>
An ethereal mage apprentice whispers a magical incantation, bending the elements to her whim.
>scowl app
You scowl at an ethereal mage apprentice.
>
A decaying Citadel guardsman rushes forward at you with his rusted Hammer of Kai and attempts a charge!
[Roll result: 119 (open d100: 40)]
A decaying Citadel guardsman lunges at you with a solid charge and you flip through the air, landing on your head with a crash!
... 15 points of damage!
Well aimed shot, punctures calf!
Roundtime: 16 sec.
>
An ethereal mage apprentice whispers a magical incantation, bending the elements to her whim.
>
A decaying Citadel guardsman swings a tarnished and rusted Hammer of Kai at you!
AS: +340 vs DS: +296 with AvD: +28 + d100 roll: +49 = +121
... and hits for 5 points of damage!
Blow glances off your shoulder.
>
An ethereal mage apprentice slowly extends her hand toward you!
CS: +277 - TD: +261 + CvA: -9 + d100: +95 - -5 == +107
Warding failed!
Your rolaren waraxe is struck with an ethereal mage apprentice's cast.
>
A cold blue light leaps from a rolaren waraxe in your right hand.
... 10 points of damage!
You're not getting cold feet now, are you?
>
An ethereal mage apprentice whispers a magical incantation, bending the elements to her whim.
>
A decaying Citadel guardsman swings a tarnished and rusted Hammer of Kai at you!
AS: +340 vs DS: +296 with AvD: +28 + d100 roll: +50 = +122
... and hits for 5 points of damage!
A feeble blow to your left arm!
>
A cold blue light leaps from a rolaren waraxe in your right hand.
... 35 points of damage!
Head freezes solid and you topple over, shattering skull on impact.
Spell Vigor (1616) ended. [-7CON, -14MaxHP]
You feel slightly weakened as the blood in your veins thins.
Spell Patron's Blessing (1611) ended. [-24Cman]
You feel your abilities diminish as the energy provided by your patron fades from around you.
Spell Higher Vision (1610) ended. [-20DS]
You lose a bit of focus as the knowledge of future battles drifts from your mind.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Sign of Dissipation (SignDis) ended. [-15TD]
Your SIGN OF DISSIPATION is no longer effective.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
The dim celadon wisps about your hands flare up once more and fade completely away.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Divine Shield (1609) ended. [-10%Block]
Your skin grows slightly numb for a moment as the warm glow fades from around you.
Spell Guard the Meek (1618) ended. [-17PhysDS]
Your bolstered defenses fade with the soft glow about you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
You are suddenly overcome by anxiety, but it quickly passes, leaving you feeling only slightly weaker and less assured than you were a moment ago.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Dauntless (1606) ended. [-10AS]
Your boosted confidence and fearlessness fade.
Spell Lesser Shroud (120) ended. [-20STD, -15DS, -15BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Arm of the Arkati (1605) ended. [-10%DF]
The warmth surrounding you fades with the spiritual force that was surrounding your arms.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Your eyesight clears.
Spell Mantle of Faith (1601) ended. [-5DS, -5STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Fallen
03-08-2009, 05:22 AM
Can't even be angry about this one. Motes are motes.
----
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
By sheer luck, none of the quickly scattering motes come near Debia!
You leap to the side as you try to avoid the effulgent volley!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 65 points of damage!
Horrifying electrical shock converts head into blood-stained glass. Death is a step up.
Spell Spirit Barrier (102) ended. [+45PhysAS, -45DS]
The air calms down around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Elemental Barrier (430) ended. [-37DS, -37ETD]
The tingling sensation and sense of security leaves you.
Spell Prayer of Protection (303) ended. [-10DS]
A white glow rushes away from you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Lesser Shroud (120) ended. [-20STD, -31DS, -31BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Mantle of Faith (1601) ended. [-5DS, -5STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
You sense that you are losing control of a shackled vast grey-blue spider and will need to send it back soon.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Elemental Bias (508) ended. [-20ETD]
You feel your extra magical awareness leave you.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
You sense a loss of the connection between you and your animate.
The Ithzir scout falls to the ground in a crumpled heap.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
You sense that your attunement to the minds of others has ceased.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Elemental Targeting (425) ended. [-49AS, -49ECS]
You feel less confident than before.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Mystic Focus (Orb) ended. [-10CS]
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
DEAD>
Debia concentrates deeply for a moment.
DEAD>
The Evarin disk disintegrates, dropping everything on the ground.
thefarmer
03-08-2009, 05:49 AM
First hunt in awhile. Several spells dropped and I was bleeding like a stuck pig. Should have left right then, but I wanted to bump numbed to fried... Oops?
!>n
[Thanatoph Bowels, Cavern]
Unlike many of the earthen tunnels near this cavern that appear to be natural in origin, there is clear evidence that this well hidden area is man-made. A pile of perfectly square stones has been neatly stacked along one wall, each of them placed with complete precision. You also see an Illoke elder and a wide ledge.
Obvious exits: north, east, south, west
!>cman surge
You focus deep within yourself, searching for untapped sources of strength that are not yet exhausted from your still recent prior attempt.
You feel a great deal stronger.
Your disk arrives, following you dutifully.
!>stance off
You are now in an offensive stance.
!>kill
You swing an eonake-edged tempered heavy greataxe at an Illoke elder!
AS: +479 vs DS: +297 with AvD: +38 + d100 roll: +61 = +281
... and hit for 78 points of damage!
Blast to hand reduces it to pulp!
The Illoke elder is stunned!
Roundtime: 5 sec.
The ground melts and churns as an Illoke elder rises to the surface!
An Illoke elder blinks dazedly a moment before shaking off the stun!
Wizricky just arrived.
Wizricky just went east.
!R>kill
You swing an eonake-edged tempered heavy greataxe at an Illoke elder!
AS: +479 vs DS: +297 with AvD: +38 + d100 roll: +62 = +282
... and hit for 98 points of damage!
Right leg ripped from socket at the knee!
The Illoke elder rumbles in agony as he teeters for a moment, then falls directly at you!
In a vain attempt, you leap to dodge the massive falling creature! The elder strikes you squarely, crushing you beneath him and the ground!
Some ruby-veined half plate partially deflects the onslaught of the crushing attack.
... 25 points of damage!
Your shield arm is mangled horribly.
You are stunned for 3 rounds!
Roundtime: 30 sec.
The Illoke elder is stunned!
Roundtime: 5 sec.
An Illoke elder swings a giant granite sledgehammer at you!
AS: +408 vs DS: +371 with AvD: +42 + d100 roll: +1 = +80
A clean miss.
An Illoke elder blinks dazedly a moment before shaking off the stun!
An Illoke elder summons the wrath of his god as he gestures at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!
... 70 points of damage!
Strike to chest causes a large gaping hole!
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Vigor (1616) ended. [-10CON, -26MaxHP]
You feel slightly weakened as the blood in your veins thins.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Symbol of Courage (Courage) ended. [-26AS]
You feel the extra courage wane.
Spell Mantle of Faith (1601) ended. [-10DS, -10STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Spell Dauntless (1606) ended. [-10AS]
Your boosted confidence and fearlessness fade.
Spell Lesser Shroud (120) ended. [-20STD, -15DS, -15BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Higher Vision (1610) ended. [-24DS]
You lose a bit of focus as the knowledge of future battles drifts from your mind.
Spell Patron's Blessing (1611) ended. [-36Cman]
You feel your abilities diminish as the energy provided by your patron fades from around you.
Spell Guard the Meek (1618) ended. [-20PhysDS]
Your bolstered defenses fade with the soft glow about you.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Self Control (613) ended. [-20PhysDS, -13STD]
You feel the aura of confidence leave you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Prismatic Guard (905) ended. [-5PhysDS, -20BoltDS]
The shimmering multicolored sphere fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Phoen's Strength (606) ended. [-10AS]
You feel the inner strength leave you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Prayer of Protection (303) ended. [-10DS]
A white glow rushes away from you.
Spell Cloak of Shadows (712) ended. [-25DS, -20SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Champion's Might (1612) ended. [-25CS]
The dim celadon wisps about your hands flare up once more and fade completely away.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Resist Elements (602) ended. [-18BoltDS]
The air about you stops shimmering.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
An Illoke elder looks weakened!
The Illoke elder exults in victory!
The Vivaldi disk disintegrates, dropping everything on the ground.
Fine cracks snake across the surface of the gigantic fist that clasps around you. The great hand opens slightly to release your shattered body, allowing your crushed corpse to collapse to the ground. The fist crumbles into large pieces of rubble which quickly decay into fine sand.
* Vivaldi just bit the dust!
An Illoke elder yells, "May Illoke grant no mercy unto the soft ones!"
maneuvers these days fuck everyone like level. Cheap.
thefarmer
03-08-2009, 06:43 AM
Well.. if you're talking about my death, I'm uphunting by 6 or so there, and normally survive.
droit
03-08-2009, 06:46 AM
Jesus, you people wear a lot of spells.
thefarmer
03-08-2009, 06:50 AM
I'd trade 99% of my outside DS spells for WoT.
Loyrl
03-09-2009, 05:57 PM
It was checked, must have been missed...
You bash at the iron chest with your weapon.
Splinters fly as you hit it for 36 points of damage!
Roundtime: 8 sec.
Suddenly, you hear a buzzing noise coming from within a sturdy iron chest. Something darts out of the chest and settles at the lock opening! A tiny translucent insect with a large eye etched on its shell flutters there momentarily, then scuttles about and faces away from you!
An etched translucent scarab focuses the eye etched into its back towards you!
An etched translucent scarab stares into your eyes.
CS: +770 - TD: +211 + CvA: -21 + d100: +18 - +15 == +541
Warding failed!
The translucent scarab suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!
A gut-wrenching fear twists deep into your soul. You turn pale and then fall limp to the ground, killed by some inconceivable fear!
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Chittering noisily, the translucent scarab disappears once more into the chest.
[You need 436 more hit(s).]
TheWitch
03-09-2009, 06:03 PM
Evarin's 4th of July fireworks death scroll.
Sho'nah.
What the hell are you doing out there, hunting blind on your knees?
Fallen
03-09-2009, 08:46 PM
Sho'nah.
What the hell are you doing out there, hunting blind on your knees?
I keep getting 712 getting stripped while I am in RT. Fuck that shit, I will just tank past it.
I swear to god when I was feinted into stance off, I laughed in RL knowing I had WoF on and signs and literally said to myself ''don't worry I'm too tough lol''.
LOL
[Ruined Temple, Third Floor]
You notice a triton combatant.
Obvious paths: north, east, west
>e
[Ruined Temple, Third Floor]
Obvious paths: north, west
>
You can't go there.
>w
w
[Ruined Temple, Third Floor]
You notice a triton combatant.
Obvious paths: north, east, west
>[Ruined Temple, Third Floor]
You notice a siren and an elliptical brine-stained parma.
Obvious paths: north, east, west
>prep 719
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>cast at si
loot
A triton combatant strides in, a wary look on his face.
>You gesture at a siren.
CS: +513 - TD: +395 + CvA: +20 + d100: +82 == +220
Warding failed!
... and hits for 21 points of damage!
A siren is suddenly engulfed in flames of pure essence!
... 60 points of damage!
Unbelievable heat melts a siren's hand down to the wrist.
The siren is stunned!
... 60 points of damage!
Advanced case of frostbite and shield arm is history!
The siren's scallop shell shield falls to the ground.
... 70 points of damage!
Horrifying bolt of electricity turns chest into a smoking pulp of flesh. No life left there.
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
>
You search the siren.
She had 44 silvers on her.
You gather the remaining 44 coins.
She had nothing else of value.
A siren decays into compost.
>sign of wracking
You shudder as your life force is torn and reshaped!
You feel drained!
>prep 717
cast at comb
loot
[Roll result: 203 (open d100: 84)]
A triton combatant feints to the left, and you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime: 5 sec.
>...wait 5 seconds.
...wait 5 seconds.
...wait 5 seconds.
>l
[Ruined Temple, Third Floor]
You notice a sienna-banded scallop shell shield, a triton combatant and an elliptical brine-stained parma.
Obvious paths: north, east, west
>
A triton combatant rushes forward at you with his silvery blue trident and attempts a charge!
[Roll result: 192 (open d100: 87)]
A triton combatant lunges at you with a slamming charge and you flip through the air, landing on your head with a crash!
... 30 points of damage!
Incredible shot to the eye penetrates deep into skull!
The light blue glow leaves you.
The deep blue glow leaves you.
The white light leaves you.
The very powerful look leaves you.
The silvery luminescence fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
The tingling sensation and sense of security leaves you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF SWORDS is no longer effective.
The bright luminescence fades from around you.
Your SIGN OF STRIKING is no longer effective.
The wall of force disappears from around you.
Your SIGN OF DEFENDING is no longer effective.
The brilliant luminescence fades from around you.
You feel less confident than before.
The misty halo fades from you.
The air calms down around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The powerful look leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
Roundtime: 24 sec.
Fallen
03-10-2009, 09:31 AM
I lolled many.
Need some padding for that dome.
Widgets
03-11-2009, 06:59 PM
>
Suddenly the mana around you vanishes, and so does the air!
Raissong is caught by the effects!
... 30 points of damage!
Massive decompression causes head to erupt in an explosion of brain and bone! Messy!
* Raissong drops dead at your feet!
Sadrae is caught in the effects!
... 50 points of damage!
Spine and shoulders snap as they expand outward!
She is knocked to the ground!
She is stunned!
Foxye is caught in the effects!
... 30 points of damage!
Back bones shatter in sudden pressure drop!
She is stunned!
Morphias is caught in the effects!
... 30 points of damage!
Back bones shatter in sudden pressure drop!
He is stunned!
You are caught by the effects!
... 50 points of damage!
Internal organs rearranged!
VERY uncomfortable.
You are stunned for 8 rounds!
Melivn is caught in the effects!
... 50 points of damage!
Head is vaporized by decompression!
* Melivn drops dead at your feet!
A faint silvery glow fades from around Melivn.
Melivn returns to normal color.
The tingling sensation and sense of security leaves Melivn.
The powerful look leaves Melivn.
The deep blue glow leaves Melivn.
The silvery luminescence fades from around Melivn.
A shadow seems to detach itself from Melivn's body, swiftly dissipating into the air.
The very powerful look leaves Melivn.
The white light leaves Melivn.
The air calms down around Melivn.
The misty halo fades from Melivn.
The bright luminescence fades from around Melivn.
Melivn glances around, looking a bit less confident.
The brilliant luminescence fades from around Melivn.
The light blue glow leaves Melivn.
Someone mutters, "Murder by Raissong! Call the Dwarven deputy!"
Zaaak is caught in the effects!
... 40 points of damage!
Left leg explodes at the hip!
Zaaak screams and falls to the ground grasping his mangled left leg!
He is stunned!
Mikoguchi is caught in the effects!
... 25 points of damage!
Internal organs strain and burst under decompression!
He is stunned!
Ezilana is caught in the effects!
... 30 points of damage!
Upper and lower arm shatter as they decompress!
She is stunned!
Ana is caught in the effects!
... 20 points of damage!
Elbow shatters under sudden decompression!
She is stunned!
Sympatica is caught in the effects!
... 30 points of damage!
Chest expands and ribs snap, piercing lungs!
She is stunned!
Ktovashy is caught in the effects!
... 27 points of damage!
Upper and lower arm shatter as they decompress!
He is stunned!
Lolleia is caught in the effects!
... 40 points of damage!
Weapon arm explodes at the shoulder!
She is stunned!
Edaarin is caught in the effects!
... 30 points of damage!
Upper and lower arm shatter as they decompress!
He is stunned!
Arasleaf is caught in the effects!
... 35 points of damage!
Decompression liquifies what little brain Arasleaf had!
* Arasleaf drops dead at your feet!
Arasleaf returns to normal color.
The glowing specks of energy surrounding Arasleaf suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Arasleaf.
The silvery luminescence fades from around Arasleaf.
The bright luminescence fades from around Arasleaf.
Arasleaf becomes solid again.
Arasleaf seems a bit less imposing.
A gravelly voice from the crowd echoes, "Murder! Murder! Someone call for the Dwarven deputy!"
Darqwolf is caught in the effects!
... 45 points of damage!
Decompression causes eyes to explode, unfortunately they take most of Darqwolf's face with it!
* Darqwolf drops dead at your feet!
The tingling sensation and sense of security leaves Darqwolf.
Darqwolf seems to lose some dexterity.
The light blue glow leaves Darqwolf.
The silvery luminescence fades from around Darqwolf.
The dim aura fades from around Darqwolf.
The bright luminescence fades from around Darqwolf.
Darqwolf seems a bit less imposing.
Darqwolf appears to lose some internal strength.
The air about Darqwolf stops shimmering.
Darqwolf returns to normal color.
A faint silvery glow fades from around Darqwolf.
The air calms down around Darqwolf.
The deep blue glow leaves Darqwolf.
Darqwolf becomes solid again.
The powerful look leaves Darqwolf.
Darqwolf becomes unbalanced for a second, then recovers.
The misty halo fades from Darqwolf.
The glowing specks of energy surrounding Darqwolf suddenly shoot off in all directions, then quickly fade away.
The very powerful look leaves Darqwolf.
The white light leaves Darqwolf.
A shadow seems to detach itself from Darqwolf's body, swiftly dissipating into the air.
Darqwolf glances around, looking a bit less confident.
The brilliant luminescence fades from around Darqwolf.
An agitated dwarf bounds off muttering, "Raissong has committed murder!"
Karibeth is caught in the effects!
... 20 points of damage!
Abdomen bulges greatly and organs rupture!
She is stunned!
Coffie is caught in the effects!
... 25 points of damage!
Bones in arm crack and blood vessels burst!
She is stunned!
Menos is caught in the effects!
... 30 points of damage!
In a massive display of gore, Menos's neck explodes violently!
* Menos drops dead at your feet!
Menos seems to lose some focus as his eyes narrow and shift momentarily to one side.
Menos appears less battle-ready as a soft glow dissipates from around his form.
A crimson mist bleeds out from Menos's exposed skin.
The powerful look leaves Menos.
Menos loses the flickering royal-blue energy surrounding him.
Menos appears less confident and fearless.
The white light leaves Menos.
The very powerful look leaves Menos.
The glowing specks of energy surrounding Menos suddenly shoot off in all directions, then quickly fade away.
The dully illuminated mantle protecting Menos begins to falter, then completely fades away.
The deep blue glow leaves Menos.
The light blue glow leaves Menos.
The misty halo fades from Menos.
Someone mutters, "Murder by Raissong! Call the Dwarven deputy!"
Gedron is caught in the effects!
... 30 points of damage!
Upper and lower arm shatter as they decompress!
He is stunned!
Raissong stops singing.
Makkah
03-11-2009, 07:13 PM
Two thumbs up to Menos dying. :)
Fallen
03-11-2009, 07:28 PM
it is stupid that spell fumble has no saving throw for everyone else.
Tea & Strumpets
03-11-2009, 07:36 PM
It looks like it's impossible to dodge. It stunned the whole room, too.
Fallen
03-11-2009, 07:56 PM
It looks like it's impossible to dodge. It stunned the whole room, too.
Agreed, and from what I am told they can trigger the effect whenever they want. Great way to fuck up a huge room.
thefarmer
03-11-2009, 08:14 PM
Fun way to go at least
mgoddess
03-11-2009, 09:04 PM
Melivn is caught in the effects!
... 50 points of damage!
Head is vaporized by decompression!
* Melivn drops dead at your feet!
That was all worth it, in my book.
someone explain what happened?
Swami71
03-12-2009, 07:10 AM
1018 song of power i think
Duration: Song of Power lasts as long as the Bard is singing the song
Type: Bonus
The singer of this song becomes a moving focal point of magic in the area, providing improved mana recovery for everyone joined to the singer.
Renewal Cost: 15 Mana Points (MP)
The bard can potentially lose control of the mana flows and potentially harm both himself and those around him.
Suppa Hobbit Mage
03-12-2009, 07:13 AM
Edaarin is caught in the effects!
... 30 points of damage!
Upper and lower arm shatter as they decompress!
He is stunned!
LOL
Wow, powerful fuck-up.
Thanks.
droit
03-12-2009, 02:14 PM
Damn spell burst. I never bothered spell tanking when I was OHE, so I sort of forgot about it.
[Ruined Temple, Second Floor]
Daylight streams in through a window along the northern wall, revealing dark scorch marks along the stone walls. The floor is completely submerged below nearly a foot of water, and several large pieces of rotted wood float about haphazardly. You also see a wooden arrow, an insect swarm, a small pink pearl, a bundle of sapphire-tipped arrows, a grizzled triton magus, a bundle of silver-streaked arrows, a dried seaweed-wrapped longbow, a triton combatant that is lying down, a bundle of silver-streaked arrows, some muck and some short ascending stairs.
Obvious exits: east
>stance defensive
...wait 1 seconds.
>stance defensive
You are now in a defensive stance.
>incant 616
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at a grizzled triton magus.
Dozens of long thorns suddenly grow out from the ground underneath a grizzled triton magus! Several of the thorns jab into the magus!
... hits for 37 points of damage!
... 35 points of damage!
loot
Well aimed shot, punctures calf!
... hits for 38 points of damage!
... 45 points of damage!
Well placed shot pierces knee, that hurt!
A grizzled triton magus falls to the ground grasping her mangled left leg!
[You have completed this portion of your Adventurer's Guild task.]
The triton magus gurgles once and goes still, a wrathful look on her face.
The bright luminescence fades from around a grizzled triton magus.
A grizzled triton magus seems to lose an aura of confidence.
A grizzled triton magus is no longer moving so silently.
A grizzled triton magus appears less powerful.
The silvery luminescence fades from around a grizzled triton magus.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>You search the triton magus.
She had a gold-nocked ruic light crossbow.
You discard the magus's remaining useless equipment.
She had 638 silvers on her.
You gather the remaining 638 coins.
Roundtime: 1 sec.
She had a red dreamstone on her!
She had nothing else of value.
A grizzled triton magus's body sinks into the water, quickly scattering and dissolving out of sight.
>
The swarm finds an opening in the triton combatant's defenses and attacks mercilessly!
You suddenly feel the essence surrounding you shift and writhe chaotically!
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
... 5 points of damage!
Blow to your back connects lightly.
You suddenly feel the essence surrounding you shift and writhe chaotically!
Spell Lesser Shroud (120) ended. [-20STD, -15DS, -15BoltDS]
The very powerful look leaves you.
The white light leaves you.
... 25 points of damage!
You stagger as the icy attack shatters your left leg.
You are knocked to the ground!
You are stunned for 5 rounds!
You suddenly feel the essence surrounding you shift and writhe chaotically!
Spell Melgorehn's Aura (913) ended. [-10DS, -20ETD]
A luminescent aura fades from around you.
... 5 points of damage!
Plasma scalds your stomach leaving painful red streaks.
You suddenly feel the essence surrounding you shift and writhe chaotically!
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
... 20 points of damage!
Blast of cold air to right knee causes a polar knee cap!
You suddenly feel the essence surrounding you shift and writhe chaotically!
Spell Prayer (313) ended. [-10STD]
You feel the protection of your deity's influence fade.
... 20 points of damage!
Heavy shock to left hand. Fingers go numb.
The electricity carries itself through you and surges through the water!
The powerful jolt electrocutes a triton combatant!
... 10 points of damage!
Heavy spark to left leg. The triton combatant cringes in surprise.
You suddenly feel the essence surrounding you shift and writhe chaotically!
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
... 5 points of damage!
Blow grazes your left arm lightly.
>
A triton combatant grimaces as he fumbles helplessly with his pale green trident.
>stance defensive
You are still stunned.
>
The triton combatant flails on the ground, surrounded by the dark mass of insects.
>l
A triton combatant grimaces as he fumbles helplessly with his pale green trident.
>
[Ruined Temple, Second Floor]
Daylight streams in through a window along the northern wall, revealing dark scorch marks along the stone walls. The floor is completely submerged below nearly a foot of water, and several large pieces of rotted wood float about haphazardly. You also see a red dreamstone, a bundle of brackish green arrows, a gold-nocked ruic light crossbow, a wooden arrow, an insect swarm, a small pink pearl, a bundle of sapphire-tipped arrows, a bundle of silver-streaked arrows, a dried seaweed-wrapped longbow, a triton combatant that is lying down, a bundle of silver-streaked arrows, some muck and some short ascending stairs.
Obvious exits: east
>
The swarm is unable to make an attack on the triton combatant.
>
A greater water elemental just came up some short ascending stairs.
>
A triton radical strides in, gliding swiftly through the water with a wary look on her face.
>
A triton combatant grimaces as he fumbles helplessly with his pale green trident.
>pee e
You are still stunned.
>
The swarm masses furiously in front of the triton combatant, obscuring its vision.
>craw e
You are still stunned.
>
A greater water elemental pounds at you with its fist!
AS: +497 vs DS: +529 with AvD: +40 + d100 roll: +59 = +67
A clean miss.
>stand
You are still stunned.
>
stand
A triton radical thrusts with a wide silvery green trident at you!
AS: +430 vs DS: +446 with AvD: +28 + d100 roll: +53 = +65
A clean miss.
>
You are still stunned.
>stan
You are still stunned.
>stan
The swarm masses furiously in front of the triton combatant, obscuring its vision.
>
You are still stunned.
>
stan
You are still stunned.
>
stan
You are still stunned.
>
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!
Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 40 points of damage!
Strike to lower back drops you to the ground, stunned.
You are stunned for 10 rounds!
Roundtime: 20 sec.
>
stan
...wait 20 seconds.
>
In an awe inspiring display of combat mastery, a triton radical engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton radical thrusts with a wide silvery green trident at you!
AS: +430 vs DS: +326 with AvD: +28 + d100 roll: +63 = +195
... and hits for 26 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
A triton radical thrusts with a wide silvery green trident at you!
AS: +430 vs DS: +321 with AvD: +28 + d100 roll: +61 = +198
... and hits for 30 points of damage!
Quick slash catches your cheek!
Dimples are always nice.
A triton radical thrusts with a wide silvery green trident at you!
AS: +430 vs DS: +316 with AvD: +28 + d100 roll: +68 = +210
... and hits for 44 points of damage!
Strike pierces gall bladder!
That's gotta hurt!
The thorny barrier surrounding you blocks the attack from the triton radical!
A triton radical thrusts with a wide silvery green trident at you!
AS: +430 vs DS: +312 with AvD: +28 + d100 roll: +37 = +183
... and hits for 25 points of damage!
Minor puncture to the right arm.
>
Great Lord Mehrlicht's group just came down some short ascending stairs.
>
The swarm masses furiously in front of the triton combatant, obscuring its vision.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
Mehrlicht gestures while calling upon the lesser spirits for aid...
>
Mehrlicht gestures at a red dreamstone.
Nothing happens.
>
A gray haze covers the ground for a moment.
>stance defensive
You are still stunned.
>stan
...wait 11 seconds.
>
The swarm masses furiously in front of the triton combatant, obscuring its vision.
>stand
Mehrlicht gestures while calling upon the lesser spirits for aid...
>
...wait 9 seconds.
>
stand
A greater water elemental raises its hands, palms outward toward you!
A greater water elemental hurls a stream of water at you!
AS: +535 vs DS: +286 with AvD: +23 + d100 roll: +72 = +344
... and hits for 94 points of damage!
Blow removes your right hand neatly!
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Phoen's Strength (606) ended. [-10AS]
You feel the inner strength leave you.
Spell Mobility (618) ended. [-102Dodging]
You no longer feel so dextrous.
Spell Elemental Bias (508) ended. [-20ETD]
You feel your extra magical awareness leave you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Self Control (613) ended. [-63PhysDS, -10STD]
You feel the aura of confidence leave you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Your heightened attunement to the flows of mana begins to fade.
Spell Wall of Thorns (640) ended. [-20DS]
You seem to lose the thorny barrier that surrounds you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Your mind and body begin to relax after that period of intense focus.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Nature's Touch (625) ended. [-12STD]
You feel the gathering of nature's power leave you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
The faint blue glow fades from around your hands.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Your heightened awareness of your foes fades away.
The shimmering aura fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
The water elemental gushes triumphantly!
>
Mehrlicht gestures at you.
Nothing happens.
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
* Droit just bit the dust!
LadyLaphrael
03-13-2009, 12:43 PM
Mehrlicht gestures while calling upon the lesser spirits for aid...
>
Mehrlicht gestures at a red dreamstone.
Nothing happens.
And that is why I hope that no one that could possibly save me from within seconds of death happens to be carrying a lapis lazuli with them. Bummer.
droit
03-13-2009, 12:54 PM
Yeah, that was a bummer, but I don't really blame the guy. I've screwed up a few rescues myself like that.
mgoddess
03-13-2009, 01:25 PM
And that is why I hope that no one that could possibly save me from within seconds of death happens to be carrying a lapis lazuli with them. Bummer.
He wasn't carrying the dreamstone... it was on the ground.
Still, this is the reason why I try to use at least the first four letters of anyone's names when casting at them... or more, if the system is being stupid (when there's more than one character logged in with the same first four letters in their names).
Fallen
03-13-2009, 01:27 PM
He wasn't carrying the dreamstone... it was on the ground.
Still, this is the reason why I try to use at least the first four letters of anyone's names when casting at them... or more, if the system is being stupid (when there's more than one character logged in with the same first four letters in their names).
I've learned to go nice and slow when I am attempting to save someone's ass. Better to take .5 seconds to calmly type out most of the character's name than to cast at an herb, weapon, or gem. That makes you look like an idiot.
Allereli
03-14-2009, 12:06 PM
failed cloak...
d100(Open): 74
You forage briefly and manage to find a twisted black mawflower!
Roundtime: 7 sec.
Roundtime changed to 4 seconds.
KR>
A raving lunatic swings a twisted kris at you!
AS: +373 vs DS: +288 with AvD: +33 + d100 roll: +81 = +199
... and hits for 39 points of damage!
Blow to your chest causes your heart to skip a beat.
You are stunned for 1 rounds!
You sense that the shadows swirling around you refuse to come to your aid.
The shadowy tendrils begin to swirl faster and faster until they are just a blurred haze of fast moving darkness.
... 35 points of damage!
Blast to your hand sends fingers flying in several different directions.
... 65 points of damage!
Your neck has been removed!
Your head quickly falls to the ground.
Gibreficul
03-15-2009, 10:21 AM
Wow Droit, that spellburst looks kinda funky. 103 shouldn't melt off of a ranger.
:wtf:
MOTHERFUCKING JUST LOGGED IN FIRST TIME OF THE DAY!
JUUUSSSST SET OFF ON THE SWIM TO NELEMAR AND BAM LAPTOP RESTARTS ITSELF FOR NO REASON WHAT-SOEVER!!!
Connecting to game - please wait...
Please wait for connection to game server.
Welcome to GemStone IV (R) v5.10
Copyright 2009 Simutronics Corp.
All Rights Reserved
You have unread news articles. Type NEWS NEXT to view the first new article.
[Teras Isle, Underwater]
Obvious paths: west, northwest
[You are lying down]
>
You are unable to hold back your breath any longer, and inhale a mouthful of water. Soon, you are completely overwhelmed, and are lost to the silent darkness...
You are beginning to feel a little fatigued.
The very powerful look leaves you.
The white light leaves you.
You become solid again.
The misty halo fades from you.
The powerful look leaves you.
You feel less confident than before.
Your SIGN OF SHIELDS is no longer effective.
The deep blue glow leaves you.
The light blue glow leaves you.
The tingling sensation and sense of security leaves you.
You feel your extra strength departing.
Your SIGN OF STRIKING is no longer effective.
The dim aura fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The air calms down around you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your SIGN OF DEFENDING is no longer effective.
The brilliant luminescence fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
>
Heh I was gonna spend my day off just playing GS and chill-axing at home, but I've changed my mind. I'm going to the pub. :)
SolitareConfinement
03-17-2009, 11:16 AM
Wow Droit, that spellburst looks kinda funky. 103 shouldn't melt off of a ranger.
:wtf:
he has 202 ranger ranks now so he doesn't have knowledge of 103 which is why it dropped
Fallen
03-17-2009, 12:05 PM
he has 202 ranger ranks now so he doesn't have knowledge of 103 which is why it dropped
It is generally believed spells you are CAPABLE of learning yet do not yet know count for "half" the cost of an equivalent outside spell in the spell burst formula.
SolitareConfinement
03-17-2009, 03:12 PM
It is generally believed spells you are CAPABLE of learning yet do not yet know count for "half" the cost of an equivalent outside spell in the spell burst formula.
true but did you see how much he had on him? if i stripped all my magical ranks including spells and had someone cast 401 on me even though im a rogue. spellburst will still strip it.
Venin
03-18-2009, 03:10 AM
After spending hours drunk and being healed of my several scratches I ask;
Speaking to Ismurii, you ask, "Have anything to sober someone up?"
>Donathir recites a series of mystical phrases while raising his hands...
Donathir gestures at Payme.
A small circular container suddenly appears and floats rather serenely over to Payme.
Donathir smiles.
Astriamus meditates over Setsara.
Astriamus takes Setsara's chest damage.
Donathir makes a quick gesture while calling upon the powers of the elements...
Donathir gestures at Ismurii.
A bright luminescence surrounds Ismurii.
Astriamus meditates over Setsara.
Astriamus takes Setsara's back damage.
Speaking to you, Ismurii says, "As a matter of fact, if you wish to follow me..."
Donathir gestures at Ismurii.
Glowing specks of light red energy begin to spin around Ismurii.
Astriamus meditates over Setsara.
Astriamus takes Setsara's neck damage.
Lord Payme just went over to an old well.
>join ism
You try but you're just too drunk to do that.
* Zayraen returns home from a hard day of adventuring.
You join Ismurii.
Astriamus murmurs a simple, mystical chant...
Astriamus gestures.
Astriamus's right arm looks better.
* Zhix joins the adventure.
Journeyman Dohrean just tiptoed in.
You say, "I can do that, i think."
Journeyman Dohrean just tiptoed east.
Wolve just arrived.
Wolve just went west.
Setsara just opened a magnificent snowcat fur mantle stained heavily with blood.
Astriamus murmurs a simple, mystical chant...
Astriamus gestures.
Astriamus's chest looks better.
Donathir coughs.
Setsara removes a green malachite stone from in her snowcat fur mantle.
Setsara offers Astriamus a green malachite stone.
Ismurii murmurs a simple, mystical chant...
Ismurii gestures.
Ismurii gets an intense expression on her face.
Zhix just arrived.
Ismurii says, "Excuse us."
Ismurii's group just went northwest.
[Town Square, Northwest]
This corner of the square is lively and hectic even at night. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see a mischievous forest raccoon.
Also here: Ismurii
Obvious paths: north, east, southeast, south
Ismurii's group just went north.
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as a few traders and travelers mingle on the dark streets with the ever-present and watchful militiamen. The damaged walls of Cholgar's Bathhouse occupy nearly the entire block.
Also here: Ismurii
Obvious paths: north, south
Ismurii's group just went north.
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see a brightly lit small painted wagon.
Also here: Ismurii
Obvious paths: east, south, southwest
Ismurii's group just went east.
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers, silhouetted against the night sky. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier.
Also here: Ismurii
Obvious paths: north, east, west
Ismurii's group just went north.
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Ismurii
Obvious paths: south
Your disk arrives, following you dutifully.
Ismurii's group just went through the town gates.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a Wayside Inn.
Also here: Ismurii
Obvious paths: north, east, southwest, northwest
Ismurii's group just went northwest.
[Wehnimer's, Exterior]
You can no longer see the land gates of Wehnimer's from this dirt path, although you can still hear the din of the town on the other side of the wooden palisades. To the west and southwest lies the untamed land that surrounds Wehnimer's Landing. To the west, the large wooden fence in front of the Wehnimer's Jousting Arena fills your view.
Also here: Ismurii
Obvious paths: southeast, south, northwest
Your disk arrives, following you dutifully.
A slimy tree frog hops in.
Ismurii appears to be focusing her thoughts while chanting softly...
Ismurii gestures at you.
The force of Ismurii's power warps the air as it surges toward you!
CS: +246 - TD: +100 + CvA: +2 + d100: +66 - -5 == +219
Warding failed!
A nebulous haze shimmers into view around you, plunging inward to envelop your right arm!
... 10 points of damage!
Small patches of right forearm disappear into red mist.
... 30 points of damage!
Strike to right forearm strips away skin, exposing bleached bone and useless tendons!
You are stunned for 3 rounds!
... 45 points of damage!
Blast disintegrates right arm and savagely shucks huge chunks of flesh from throat!
Cloudy tendrils writhe throughout your form, ravaging you for 70 points of damage!
Nothing like death to cure that hangover. And since you did die, you've sobered up rather quick-like.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
You laugh, the sepulchral sound echoing through the room.
* Omrii returns home from a hard day of adventuring.
Ismurii appears to be preparing to attempt dragging you.
Ismurii is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Ismurii grabs you and drags you southeast.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a Wayside Inn.
Also here: Ismurii
Obvious paths: north, east, southwest, northwest
Daelerin just arrived.
You say, "Classic."
You feel the mind of Swooshadgov touch yours, calling the memory of your location as you last saw it. You offer no resistance.
A slimy tree frog hops in.
Ismurii is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Ismurii just went through the wooden gates, dragging your dead body with her.
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Ismurii
Obvious paths: south
A slimy tree frog hops in.
Ismurii says, "You asked, my drunken friend."
Ismurii is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Ismurii grabs you and drags you south.
Methais
03-18-2009, 03:29 AM
PWNED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 11111111111111111111111111111
Euler
03-18-2009, 06:05 AM
Diseased! Taking 57 damage per round. Dissipating 1 per round.
Diseased! Taking 46 damage per round. Dissipating 1 per round.
Diseased! Taking 59 damage per round. Dissipating 1 per round.
I died shortly after.
Miss Ismurii
03-18-2009, 06:43 AM
Then fucking Andraste got on my case for healing him afterwards. I understand one shouldn't heal someone after they kill them to get the experience, but he did ASK me to.
SEND[Andraste] Whether by accident or on purpose, you should not be healing someone you intentionally harmed, as you can learn from them, and this can be considered game mechanics abuse. Please refrain from doing so in the future, thanks
report he asked me to
SEND[Andraste] Let me restate... whether by accident or on purpose, you should not be healing someone you intentionally harmed, as you can learn from them, and this can be considered game mechanics abuse. Please refrain from doing so in the future, thanks.
FUCKING HELL she winds me up so bad.
What a condescending belligerent piece of shit.
I've no IDEA how her and Emeradan are still 'employed' by simu. They are the absolute epitome of terrible customer service and management.
GRRR I hate her so much.
At least she's fucking fat, so there is a God.
droit
03-18-2009, 01:34 PM
Wow Droit, that spellburst looks kinda funky. 103 shouldn't melt off of a ranger.
:wtf:
I lost 103 because at that point, I didn't know any minor spirit spells.
l triton defender swings a lackluster blue steel harpoon at your ruic long bow and connects!
Your ruic long bow is knocked to the ground!
Roundtime: 17 sec.
>
...wait 17 seconds.
>l
[Ruined Temple, Third Floor]
You notice a ruic long bow inlaid with strips of red maple, a spectral triton defender and a triton radical.
Obvious paths: north, west
>
A triton radical brings a hand forward, pointing at you!
A triton radical becomes enshrouded in a swirling vortex of energy that quickly expands outward from him, forming an ethereal sphere!
A blast of multihued plasma flares out from the center of the ethereal sphere, striking you!
CS: +412 - TD: +447 + CvA: +12 + d100: +11 - -5 == -7
Warded off!
The ethereal sphere in a triton radical's hand vanishes from sight.
>l
[Ruined Temple, Third Floor]
You notice a ruic long bow inlaid with strips of red maple, a spectral triton defender and a triton radical.
Obvious paths: north, west
>
A triton radical rushes forward at you with his bronze scaling fork and attempts a charge!
[Roll result: 134 (open d100: 49)]
A triton radical lunges at you with a crushing charge and you flip through the air, landing on your head with a crash!
... 25 points of damage!
Damaging strike to chest, several ribs shattered!
Roundtime: 16 sec.
>
A spectral triton defender drops her blue steel harpoon and snatches up a ruic long bow inlaid with strips of red maple!
A spectral triton defender removes a lichen-streaked pale driftwood arrow from in her canvas sling.
A spectral triton defender fires a streaked pale driftwood arrow at you!
AS: +440 vs DS: +396 with AvD: +30 + d100 roll: +46 = +120
... and hits for 14 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
A dark shadowy tendril rises up from your skin, writhes its way up a ruic long bow inlaid with strips of red maple towards a spectral triton defender and lashes out malevolently...
Nothing happens.
The pale driftwood arrow cracks and splinters, scattering a few strands of lichen about the area.
>get bow
...wait 25 seconds.
>get bow
...wait 23 seconds.
>get bow
A triton radical steeples his clawed fingers together, murmuring a quick incantation.
>
...wait 21 seconds.
>
A triton radical brings a hand forward, pointing at you!
A triton radical becomes enshrouded in a swirling vortex of energy that quickly expands outward from him, forming an ethereal sphere!
A blast of multihued plasma flares out from the center of the ethereal sphere, striking you!
CS: +412 - TD: +447 + CvA: +12 + d100: +13 - -5 == -5
Warded off!
The ethereal sphere in a triton radical's hand vanishes from sight.
>
A spectral triton defender removes a lichen-streaked pale driftwood arrow from in her canvas sling.
A spectral triton defender fires a streaked pale driftwood arrow at you!
AS: +440 vs DS: +392 with AvD: +30 + d100 roll: +73 = +151
... and hits for 26 points of damage!
Minor strike to the neck.
A dark shadowy tendril rises up from your skin, writhes its way up a ruic long bow inlaid with strips of red maple towards a spectral triton defender and lashes out malevolently...
Nothing happens.
The pale driftwood arrow cracks and splinters, scattering a few strands of lichen about the area.
>get bow
...wait 15 seconds.
>get bow
...wait 14 seconds.
>
In an awe inspiring display of combat mastery, a triton radical engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +434 vs DS: +384 with AvD: +17 + d100 roll: +39 = +106
... and hits for 3 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
A dark shadowy tendril rises up from your skin, writhes its way up a corroded bronze scaling fork towards a triton radical and lashes out malevolently...
You stare at a triton radical.
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.
CS: +523 - TD: +408 + CvA: +25 + d100: +54 == +194
Warding failed!
The triton radical looks at you in utter terror!
The triton radical drops its bronze scaling fork.
The triton radical turns and runs screaming into the distance, never to be seen again.
>get bow
...wait 13 seconds.
>get bow
...wait 11 seconds.
>get bow
...wait 11 seconds.
>l
[Ruined Temple, Third Floor]
You notice a corroded bronze scaling fork, a lackluster blue steel harpoon and a spectral triton defender.
Obvious paths: north, west
>
A spectral triton defender removes a lichen-streaked pale driftwood arrow from in her canvas sling.
A spectral triton defender fires a streaked pale driftwood arrow at you!
AS: +440 vs DS: +402 with AvD: +30 + d100 roll: +62 = +130
... and hits for 20 points of damage!
Minor puncture to the left leg.
A dark shadowy tendril rises up from your skin, writhes its way up a ruic long bow inlaid with strips of red maple towards a spectral triton defender and lashes out malevolently...
Nothing happens.
The pale driftwood arrow cracks and splinters, scattering a few strands of lichen about the area.
>get bow
...wait 9 seconds.
>get bow
...wait 8 seconds.
>get bow
...wait 7 seconds.
>get bow
...wait 7 seconds.
>get bow
...wait 6 seconds.
>get bow
...wait 5 seconds.
>get bow
...wait 4 seconds.
>get bow
...wait 4 seconds.
>get bow
...wait 3 seconds.
>get bow
...wait 3 seconds.
>get bow
...wait 3 seconds.
>get bow
...wait 2 seconds.
>get bow
...wait 2 seconds.
>get bow
get bow
...wait 2 seconds.
>...wait 2 seconds.
>
LOL
A spectral triton defender removes a lichen-streaked pale driftwood arrow from in her canvas sling.
A spectral triton defender fires a streaked pale driftwood arrow at you!
AS: +440 vs DS: +399 with AvD: +30 + 60 + d40 roll: +39 = +170
... and hits for 40 points of damage!
Strike to the chest breaks a rib!
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
The brilliant luminescence fades from around you.
The tingling sensation and sense of security leaves you.
The powerful look leaves you.
The silvery luminescence fades from around you.
You feel less confident than before.
Your SIGN OF DEFENDING is no longer effective.
The bright luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The light blue glow leaves you.
The air calms down around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
You feel your extra strength departing.
The misty halo fades from you.
Your SIGN OF WARDING is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The very powerful look leaves you.
The white light leaves you.
A faint silvery glow fades from around you.
The deep blue glow leaves you.
You become solid again.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
The pale driftwood arrow cracks and splinters, scattering a few strands of lichen about the area.
Tilting her head back, the triton defender cries her triumph to the heavens.
>get bow
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A siren glides in, humming melodically.
>
A spectral triton defender drifts north, gliding swiftly just above the ground.
>
You hear very soft foots
Timjirdos
03-18-2009, 05:39 PM
Marsh keep hunting area fucked me over good this time. guess i got lucky hunting up there before, because i never went through this before.
A gaunt spectral servant weakly points at you!
CS: +214 - TD: +193 + CvA: +14 + d100: +92 - +20 == +107
Warding failed!
A nice hit.
... 5 points of damage!
Your left eye swells suddenly, causing great pain.(This wasn't a good sign.)
A ruffled red-necked falcon flies in.
Your disk arrives, following you dutifully.
You move into an offensive stance, ready for battle.
Your hands glow with power as you invoke the phrase for Minor Acid...
Your spell is ready.
You gesture at a gaunt spectral servant.
You hurl a hissing stream of acid at a gaunt spectral servant!
AS: +289 vs DS: +154 with AvD: +40 + d100 roll: +74 = +249
... and hit for 128 points of damage!
Hard strike to the abdomen.
Ethereal entrails seem to spill from the spectral servant's mangled substance,
vanishing into misty tendrils as they strike the ground.
The spectral servant is stunned!
Cast Roundtime 3 Seconds.
A gaunt spectral servant shakes her head repeatedly trying to find her senses.
Your hands glow with power as you invoke the phrase for Minor Fire...
Your spell is ready.
You gesture at a gaunt spectral servant.
You hurl a stream of fire at a gaunt spectral servant!
AS: +289 vs DS: +129 with AvD: +55 + d100 roll: +61 = +276
... and hit for 135 points of damage!
Strong smash to the left hand!
The spectral servant quails and sinks momentarily as its left hand reforms before your eyes.
[You have 7 kills remaining.]
A gaunt spectral servant groans weakly and drops slowly to the ground.
The bright luminescence fades from around a gaunt spectral servant.
The dull golden nimbus fades from around a gaunt spectral servant.
A shadow seems to detach itself from a gaunt spectral servant, swiftly dissipating into the air.
Cast Roundtime 3 Seconds.
>loot
You search the spectral servant.
You discard the servant's useless equipment.
She carried a scratched gold box on her!
A low sigh fills the air and spectral servant fades to nothing.
A rotting chimera stomps in.
You move into a guarded stance, ready to protect yourself.
You pick up a scratched gold box.
You put a scratched gold box in the icy blue Hapenlok disk.
[Millah's Fens, Tall Reeds]
Walls of thin reeds tower and surround, giving way only to narrow, winding animal paths. The once omnipresent fog is reduced to ground crawling white spectral tendrils that slowly slip over the earth. From the northeast comes the sound of moving water, while from all other directions is nothing but the stillness of the fens broken intermittenly by the angry screams of local animal residents.
Obvious paths: northeast, southeast, northwest
Your disk arrives, following you dutifully.
You remove some acantha leaf from in your dark leather cape.
A ruffled red-necked falcon flies in.
You take a bite of your acantha leaf.
You feel a little better.
Roundtime: 5 sec.
You have about 39 bites left.
You take a bite of your acantha leaf.
You feel a little better.
Roundtime: 5 sec.
You have about 38 bites left.
Spell Stone Skin (520) ended.
(Effect lasted for approximately 22m 30s.)
The layer of stone surrounding you crumbles away.
>put leaf in cape
You put some acantha leaf in your dark leather cape.
[Millah's Fens, Tall Reeds]
The reeds bend in and over the pathway, leaving little room to navigate without stepping off into shallow pools of tepid water or brushing against the tall plant life. Spiderwebs decorate reeds with glistening beadlets of moisture and small, silken lumps of unfortunate victims. The faint sound of moving water comes from the north, fading in and out depending on the stillness of the wind. You also see a rotting chimera.
Obvious paths: northeast, northwest
A ruffled red-necked falcon flies in.
[Millah's Fens, Tall Reeds]
Discarded and rusting pieces of armor cover a small clearing in the tall reeds, many overgrown with mosses and lichen, and held together by little more than rust. Only a single shattered skull fixed to the trunk of a dead tree offers any evidence of human remains in the clearing, while the silence of the fens is interrupted only by the buzzing swarm cloud of gnats.
Obvious paths: east, southwest
>e
[Millah's Fens, Spongy Path]
Movement is impossible without the ground giving way several inches into a thin layer of muck, as the pathway dips lower into the surrounding water before winding its way to the northeast and southwest. Rotting broken shields and spear hafts covered in moss, lay about the area half-submerged in shallow pools of water. Farther away from the pathway, a small mound has been built of the neglected armor and shields covered with mud and filth. You also see a necrotic snake, a necrotic snake and a rotting chimera.
Obvious paths: northeast, southeast, west
>
Your disk arrives, following you dutifully.
>magic
Usage: MAGIC [LIST | RESET | PERSON | SET <Spell#> <Minutes> | REMOVE <Spell#>]
The following spells are currently active:
103: Spirit Defense - 1h 08:59 remaining. [+10DS]
105: Poison Resist - 2h 36:56 remaining.
112: Water Walking - 17:43 remaining.
202: Spirit Shield - 41:42 remaining. [+10DS]
313: Prayer - 29:55 remaining. [+10STD, 0DS]
401: Elemental Defense I - 3h 18:55 remaining. [+5DS, +5ETD]
406: Elemental Defense II - 3h 46:09 remaining. [+10DS, +10ETD]
414: Elemental Defense III - 3h 11:33 remaining. [+20DS, +15ETD]
425: Elemental Targeting - 7:24 remaining. [+27AS, +27ECS]
430: Elemental Barrier - 7:27 remaining. [+15DS, +15ETD]
503: Thurfel's Ward - 3h 24:49 remaining. [+25DS]
507: Elemental Deflection - 3h 17:11 remaining. [+29DS]
508: Elemental Bias - 3h 24:02 remaining. [+20ETD]
509: Strength - 2h 25:07 remaining. [+15Str, +15PhysAS]
513: Elemental Focus - 3h 22:43 remaining. [+26BoltAS, -20PhysAS]
520: Stone Skin - 22:24 remaining.
905: Prismatic Guard - 3h 07:55 remaining. [+10PhysDS, +25BoltDS]
911: Mass Blur - 2h 58:27 remaining. [+20Dodging]
913: Melgorehn's Aura - 3h 31:03 remaining. [+25DS, +25ETD]
920: Call Familiar - 31:41 remaining.
Defending: Sign of Defending - 0:25 remaining. [+10DS]
Shields: Sign of Shields - 0:28 remaining. [+20DS]
Smiting: Sign of Smiting - 0:26 remaining. [+10AS]
Statue: Spirit Guard - 36:42 remaining. [+25DS]
Striking: Sign of Striking - 0:27 remaining. [+5AS]
Swords: Sign of Swords - 2:21 remaining. [+20AS]
Warding: Sign of Warding - 0:23 remaining. [+5DS]
Total: [+209DS, +10STD, +90ETD, +62AS, +27ECS, +15Str, -5PhysAS, +26BoltAS, +10PhysDS, +25BoltDS, +20Dodging]
n
You can't go there.
Overcome by the waves of evil emanating from the rotting chimera, your arms fall slack at your side and you find yourself unable to move.(Ruh Roh!)
A rotting chimera claws at you!
AS: +276 vs DS: +224 with AvD: +37 + d100 roll: +47 = +136
A layer of shifting stone absorbs 4 points of damage!
... and hits for 6 points of damage!
Quick slash to your upper right arm!
ne
Just a nick
You suddenly feel deathly ill as your body is wracked by a virulent disease!(Yeah, so much for the natural halfling disease resistance, not even a warding check. Fuck. Shit. Bitch.)
>A necrotic snake hisses and strikes at you!
AS: +283 vs DS: +222 with AvD: +34 + d100 roll: +99 = +194
A layer of shifting stone shatters!
... and hits for 55 points of damage!
Diagonal slash leaves a bloody trail across your torso.
You are stunned for 3 rounds!(At this time i'm preparing myself, and wishing i rolled as a giantman.)
(At this time i was frantically trying to move out of the room, trust me. and....)
A necrotic snake hisses and strikes at you!(Say Goodnight Gracie!)
AS: +292 vs DS: +217 with AvD: +34 + d100 roll: +93 = +202
... and hits for 53 points of damage!
Respectable shot to your back.
Spell Spirit Shield (202) ended. [-10DS]
(Effect lasted for approximately 13m 21s.)
The dim aura fades from around you.
Spell Mass Blur (911) ended. [-20Dodging]
(Effect lasted for approximately 7h 43m.)
You become solid again.
Spell Elemental Bias (508) ended. [-20ETD]
(Effect lasted for approximately 7h 50m.)
You feel your extra magical awareness leave you.
Spell Prismatic Guard (905) ended. [-10PhysDS, -25BoltDS]
(Effect lasted for approximately 7h 51m.)
The shimmering multicolored sphere fades from around you.
Spell Elemental Focus (513) ended. [-26BoltAS, +20PhysAS]
(Effect lasted for approximately 7h 51m.)
You no longer bristle with energy.
Spell Strength (509) ended. [-15Str, -15PhysAS]
(Effect lasted for approximately 7h 52m.)
You feel your extra strength departing.
Spell Thurfel's Ward (503) ended. [-25DS]
(Effect lasted for approximately 7h 54m.)
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
(Effect lasted for approximately 7h 55m.)
The bright luminescence fades from around you.
Spell Elemental Barrier (430) ended. [-15DS, -15ETD]
(Effect lasted for approximately 22m 36s.)
The tingling sensation and sense of security leaves you.
Spell Elemental Targeting (425) ended. [-27AS, -27ECS]
(Effect lasted for approximately 22m 39s.)
You feel less confident than before.
Spell Sign of Swords (Swords) ended. [-20AS]
(Effect lasted for approximately 3m 32s.)
Your SIGN OF SWORDS is no longer effective.
Spell Spirit Defense (103) ended. [-10DS]
(Effect lasted for approximately 13m 34s.)
The powerful look leaves you.
A ruffled red-necked falcon flies in.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
(Effect lasted for approximately 7h 38m.)
The brilliant luminescence fades from around you.
Spell Spirit Guard (Statue) ended. [-25DS]
(Effect lasted for approximately 18m 22s.)
A faint silvery glow fades from around you.
Spell Sign of Smiting (Smiting) ended. [-10AS]
(Effect lasted for approximately 5m 28s.)
Your SIGN OF SMITING is no longer effective.
Spell Sign of Warding (Warding) ended. [-5DS]
(Effect lasted for approximately 5m 30s.)
Your SIGN OF WARDING is no longer effective.
Spell Prayer (313) ended. [-10STD]
(Effect lasted for approximately 2m 38s.)
You feel the protection of your deity's influence fade.
Spell Sign of Shields (Shields) ended. [-20DS]
(Effect lasted for approximately 5m 25s.)
Your SIGN OF SHIELDS is no longer effective.
Spell Poison Resist (105) ended.
(Effect lasted for approximately 8m 07s.)
You notice your blood flow go back to normal.
Spell Water Walking (112) ended.
(Effect lasted for approximately 37m 20s.)
The misty halo fades from you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
(Effect lasted for approximately 7h 56m.)
The silvery luminescence fades from around you.
Spell Sign of Striking (Striking) ended. [-5AS]
(Effect lasted for approximately 5m 27s.)
Your SIGN OF STRIKING is no longer effective.
Spell Sign of Defending (Defending) ended. [-10DS]
(Effect lasted for approximately 5m 29s.)
Your SIGN OF DEFENDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
A necrotic snake coils hungrily around your body, hissing in delight!
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
The icy blue Hapenlok disk disintegrates, dropping everything on the ground.
A necrotic snake wraps itself around your , every coil applying a greater pressure until the air is filled with the horrifying *SNAP* of your bones!(Yeah, Whatever. Insult to injury. Eat a dick.)
A necrotic snake slithers southeast, leaving a trail of rotting scales.
You sense overwhelming concern in your red-necked falcon as it examines its surroundings briefly before it rushes off to find help.
The red-necked falcon flies off.(At least that worked out for me.)
Last time i managed to hunt there without getting feared. ah well. shit happens.
Because im awesome and went to hunt without my bow in my hand, but in my cloak :)
[Ruined Temple, Third Floor]
You notice a Grimswarm giant mage, a Grimswarm giant hunter, a Grimswarm giant paladin, a battle-scarred Grimswarm giant ranger, a triton radical and an elliptical brine-stained parma.
Obvious paths: north, east
>
You notice Regyy moving stealthily into the area.
>
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +505 vs DS: +423 with AvD: +17 + 60 + d40 roll: +35 = +194
... and hits for 72 points of damage!
Well placed shot pierces knee, that hurt!
You are knocked to the ground!
You are stunned for 5 rounds!
A dark shadowy tendril rises up from your skin, writhes its way up a corroded bronze scaling fork towards a triton radical and lashes out malevolently...
You stare at a triton radical.
CS: +513 - TD: +420 + CvA: +25 + d100: +80 == +198
Warding failed!
The triton radical looks at you in utter terror!
The triton radical drops its bronze scaling fork.
The triton radical turns and runs screaming into the distance, never to be seen again.
>
You notice Regyy moving stealthily east.
>stance def
loot
get 1 my arr
You are still stunned.
>You are still stunned.
>
You are still stunned.
>l
A Grimswarm giant mage snatches up an elliptical brine-stained parma!
>
A Grimswarm giant hunter drops her morning star and snatches up a corroded bronze scaling fork!
A Grimswarm giant hunter slings a wooden shield over her shoulder.
>
[Roll result: 189 (open d100: 66)]
A Grimswarm giant paladin feints high, and you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime: 5 sec.
>
A battle-scarred Grimswarm giant ranger swings a morning star at you!
AS: +448 vs DS: +318 with AvD: +32 + d100 roll: +56 = +218
... and hits for 53 points of damage!
Your weapon arm is mangled horribly.
A dark shadowy tendril rises up from your skin, writhes its way up a morning star towards a battle-scarred Grimswarm giant ranger and lashes out malevolently...
You stare at a battle-scarred Grimswarm giant ranger.
CS: +513 - TD: +482 + CvA: +8 + d100: +80 == +119
Warding failed!
The giant ranger looks at you in utter terror!
The giant ranger drops its morning star.
The giant ranger bolts north!
>
A triton radical strides in, a wary look on her face.
>
[Ruined Temple, Third Floor]
You notice a triton radical, a morning star, a morning star, a Grimswarm giant mage, a Grimswarm giant hunter and a Grimswarm giant paladin.
Obvious paths: north, east
>
You notice Regyy moving stealthily into the area.
>
Regyy gestures at you.
You are no longer stunned.
>e
...wait 1 seconds.
>e
You will have to stand up first or crawl there.
>
A triton radical steeples her clawed fingers together, murmuring a quick incantation.
>stand
You stand back up.
>
A Grimswarm giant mage swings a handaxe at Regyy!
With no room to spare, Regyy manages to parry the blow with his kelyn flanged mace!
>
The thorny barrier surrounding Regyy blocks the attack from the giant hunter!
>
A Grimswarm giant paladin lifts his huge foot up and slams it into the ground, shaking everything violently!
Regyy falls down!
You lose your footing and fall to the ground!
Roundtime: 4 sec.
>
A triton radical brings a hand forward, pointing at Regyy!
A triton radical becomes enshrouded in a swirling vortex of energy that quickly expands outward from her, forming an ethereal sphere!
A blast of multihued plasma flares out from the center of the ethereal sphere, striking Regyy!
CS: +409 - TD: +412 + CvA: -8 + d100: +9 == -2
Warded off!
A blast of multihued plasma flares out from the center of the ethereal sphere, striking you!
CS: +409 - TD: +447 + CvA: +12 + d100: +3 - -5 == -18
Warded off!
A blast of multihued plasma flares out from the center of the ethereal sphere, striking a Grimswarm giant mage!
CS: +409 - TD: +318 + CvA: +11 + d100: +75 == +177
Warding failed!
The giant mage is stricken for 45 points of damage!
... 35 points of damage!
Precise burst of energy causes the giant mage's neck to blacken and peel.
The giant mage is stunned!
The ethereal sphere in a triton radical's hand vanishes from sight.
>hold reg
You reach out and hold Regyy's hand.
>prep 410
cast
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>You gesture.
A wave of dark ethereal ripples moves outward from you.
A Grimswarm giant mage is buffeted by the dark ethereal waves and is knocked to the ground.
A Grimswarm giant hunter is buffeted by the dark ethereal waves and is knocked to the ground.
A Grimswarm giant paladin is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>
Regyy stands up.
>stand
A triton radical thrusts with a corroded bronze scaling fork at a Grimswarm giant paladin!
AS: +430 vs DS: +293 with AvD: +32 + d100 roll: +25 = +194
... and hits for 42 points of damage!
Strike pierces thigh!
>
You stand back up.
>
Regyy swings a mottled red kelyn flanged mace at a Grimswarm giant mage!
AS: +529 vs DS: +252 with AvD: +35 + d100 roll: +73 = +385
A layer of shifting stone shatters!
... and hits for 104 points of damage!
Neck removed, head falls to the ground.
The giant mage rolls over and dies.
The tingling sensation and sense of security leaves a Grimswarm giant mage.
The giant mage no longer bristles with energy.
A Grimswarm giant mage becomes solid again.
A Grimswarm giant mage appears somehow different.
>nod
e
You nod.
>A tree hawk-eagle glides into view.
>
[Ruined Temple, Third Floor]
You notice a grizzled Grimswarm giant soldier, a Grimswarm giant ranger, a black dreamstone, some silver coins, a blue moonstone and a silver wand.
Obvious paths: north, east, west
>e
e
[Ruined Temple, Third Floor]
You notice a spectral triton defender.
Obvious paths: north, east, west
>e
[Ruined Temple, Third Floor]
You notice a siren.
Obvious paths: north, east, west
>
[Ruined Temple, Third Floor]
You notice a triton combatant and some silver coins.
Also here: Zodier, Siphere
Obvious paths: north, east, west
>
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +424 vs DS: +405 with AvD: +28 + d100 roll: +69 = +116
... and hits for 9 points of damage!
Minor puncture to the left arm.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The very powerful look leaves you.
The white light leaves you.
The misty halo fades from you.
The deep blue glow leaves you.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
Your SIGN OF DISSIPATION is no longer effective.
The powerful look leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel your extra strength departing.
The air calms down around you.
The light blue glow leaves you.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF SMITING is no longer effective.
You return to normal color.
Your SIGN OF STRIKING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
A triton combatant sweeps his silvery blue trident out in an arc behind him, his eyes darting around as if seeking out his next opponent.
>
Siphere blinks.
>
Siphere frowns.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Siphere traces a simple rune while intoning a short, mystical phrase...
Siphere gestures at a triton combatant.
CS: +517 - TD: +392 + CvA: +20 + d100: +84 == +229
Warding failed!
Siphere blasts a triton combatant for 64 points of damage.
... 55 points of damage!
Flame consumes a triton combatant's right arm all the way to the shoulder.
The combatant's silvery blue trident falls to the ground.
The triton combatant is knocked over by the blast!
>
Zodier chants a reverent litany and clasps his hands while tightly focusing his thoughts...
Zodier gestures at a triton combatant.
Particles of dust and soot rise from the ground at Zodier's feet as he releases a pulsating, platinum ripple of energy toward a triton combatant!
CS: +495 - TD: +357 + CvA: +20 + d100: +38 == +196
Warding failed!
The triton combatant is cloaked in a blinding platinum light and assailed for 89 points of damage!
... 40 points of damage!
The triton combatant's leg is consumed in an intense field of plasma reducing it to ash!
... 15 points of damage!
Well aimed shot, punctures calf!
The triton combatant gurgles once and goes still, a wrathful look on his face.
>
Zodier searches a triton combatant.
A triton combatant's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>
Siphere picks up an opaline moonstone.
>
Siphere put an opaline moonstone in his black silk gem pouch.
>
Siphere says, "Hrm."
>
Siphere gathers the remaining coins.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>'hrm
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
You say, "Hrm."
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A grizzled Grimswarm giant soldier just arrived, limping badly.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A grizzled Grimswarm giant soldier swings a maul at Siphere!
AS: +473 vs DS: +649 with AvD: +33 + d100 roll: +24 = -119
A clean miss.
>
Siphere says, "That was pretty weak."
Fallen
03-22-2009, 12:55 PM
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Hah! I was one of those!
HA! Awesome!
Also you must be loaded on lore then.
Fallen
03-22-2009, 01:24 PM
90 ranks. Summoning lore > Demonology + Necromancy
90 ranks. Summoning lore > Demonology + Necromancy
Tru, but I still wouldn't go without 712 retribution.
But definitely getting my own summon ranks up fast.
Fallen
03-22-2009, 01:30 PM
Tru, but I still wouldn't go without 712 retribution.
But definitely getting my own summon ranks up fast.
Optimal setup for the person stingy on lores for sorcerery is 52 ranks of Demonology, 50 ranks of Necromancy. The 2 extra ranks at 2x Lore cost is worth it for the extra phase weight. I'm just saying that I have 90 ranks of summoning lore as opposed to 63 (next phase seed) Demonology and 50 necro. It is just more valuable to me. 75 ranks of Demonology would really be great as that would cover 90% of boxes I come across and about the max I could stuff into my phase satchels, but the costs in TPs is just way, way too high.
Yeah agreed. I've been aiming for the same.
Fallen
03-25-2009, 10:03 AM
Quick and pointless, that's the death for me.
----
An Ithzir seer suddenly opens his eyes and stares directly at you!
A pale, flickering nimbus coalesces around you, then vanishes in a brilliant flash!
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Spirit Barrier (102) ended. [+45PhysAS, -45DS]
The air calms down around you.
Spell Water Walking (112) ended.
The misty halo fades from you.
>
A war griffin tries to bite you!
AS: +435 vs DS: +371 with AvD: +28 + d100 roll: +99 = +191
... and hits for 37 points of damage!
Strike to the eye clips the eyebrow.
You are stunned for 1 rounds!
S>102
An Ithzir scout fades into view while striking!
An Ithzir scout swings a curved crystal-edged blade at you!
AS: +414 vs DS: +347 with AvD: +36 + d100 roll: +29 = +132
... and hits for 9 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
** An Ithzir scout's crystal-edged blade emits a searing bolt of lightning! **
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
You sense that you are losing control of a shackled vast grey-blue spider and will need to send it back soon.
Spell Elemental Barrier (430) ended. [-37DS, -37ETD]
This one literally made my jaw drop open there was completely no chance.
loot
get 1 my arr
Cast Round Time in effect: Setting stance to guarded.
>You search the triton defender.
You discard the defender's useless equipment.
He had 397 silvers on him.
You gather the remaining 397 coins.
He had a cats-eye moonstone on him!
He had nothing else of value.
The triton defender fades into transparency, his remnants rapidly dissolving into the air.
>
You already have that.
>put my arr in my quiv
open my back
You put an arrow in your stone grey quiver.
>That is already open.
>get moo
put moo in my back
You pick up a cats-eye moonstone.
>You put a cats-eye moonstone in your spidersilk backpack.
>sign of wracking
You shudder as your life force is torn and reshaped!
You feel drained!
>
.w
[Press the ESCape key to abort script.]
incant 140
[Script finished!]
You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
A wall of force surrounds you.
Cast Roundtime 3 Seconds.
>e
e
[Ruined Temple, Third Floor]
Obvious paths: east, south, west
>e
[Ruined Temple, Third Floor]
You notice a coral-hilted sharply tapered longsword, some silver coins and a sienna-banded scallop shell shield.
Obvious paths: east, south, west
>e
[Ruined Temple, Third Floor]
You notice an arrow, a severed radical leg, an arrow, a severed siren arm and a crumbling arch.
Obvious paths: south, west
>e
You can't go there.
>s
You can't go there.
>w
[Ruined Temple, Third Floor]
Obvious paths: north, west
>w
[Ruined Temple, Third Floor]
You notice a stale oatmeal tart.
Obvious paths: north, east, west
>w
[Ruined Temple, Third Floor]
Obvious paths: north, east, west
>w
[Ruined Temple, Third Floor]
Obvious paths: north, east, west
>w
[Ruined Temple, Third Floor]
Obvious paths: north, east, west
>w
[Ruined Temple, Third Floor]
You notice a triton radical.
Obvious paths: north, east
>w
You can't go there.
>
You can't go there.
>prep 719
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>cast at r
loot
You gesture at a triton radical.
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.
CS: +513 - TD: +420 + CvA: +25 + d100: +36 == +154
Warding failed!
... and hits for 22 points of damage!
A triton radical is suddenly engulfed in flames of pure essence!
... 60 points of damage!
Intestines rupture from intense heat; a triton radical dies a slow, painful death.
The triton radical collapses, gurgling once with a wrathful look on her face before expiring.
The dully illuminated mantle protecting a triton radical begins to falter, then completely fades away.
A white glow rushes away from a triton radical.
The dull golden nimbus fades from around a triton radical.
The brilliant aura fades away from a triton radical.
The very powerful look leaves a triton radical.
The white light leaves a triton radical.
The warm glow fades from around a triton radical.
A triton radical seems slightly different.
The guiding force leaves a triton radical.
You feel 4 mana surge into you!
Cast Roundtime 3 Seconds.
>You search the triton radical.
You discard the radical's useless equipment.
She didn't carry any silver.
Interesting, she carried a stale oatmeal tart on her.
She had nothing else of value.
A triton radical's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>w
You can't go there.
>n
[Ruined Temple, Third Floor]
You notice a triton executioner, a spectral triton defender, a severed executioner leg and an arrow.
Obvious paths: south, southwest, west
>prep 711
cast at defend
loot
A spectral triton defender rushes forward at you with her blue steel harpoon and attempts a charge!
[Roll result: 153 (open d100: 56)]
A spectral triton defender lunges at you with a crushing charge, but you manage to partially avoid it.
... 20 points of damage!
Attack punctures the eye and connects with something really vital!
Your SIGN OF STRIKING is no longer effective.
The tingling sensation and sense of security leaves you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
You feel less confident than before.
The powerful look leaves you.
The light blue glow leaves you.
You return to normal color.
The brilliant luminescence fades from around you.
You lose your extra internal fortitude.
You notice your blood flow go back to normal.
Your SIGN OF DISSIPATION is no longer effective.
The deep blue glow leaves you.
The wall of force disappears from around you.
The misty halo fades from you.
The silvery luminescence fades from around you.
Your SIGN OF SHIELDS is no longer effective.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The very powerful look leaves you.
The white light leaves you.
You feel your extra strength departing.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
The bright luminescence fades from around you.
Your SIGN OF WARDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
Roundtime: 20 sec.
Fallen
03-25-2009, 10:11 AM
I figured Shimm was getting himself killed to make me feel better.
I lolled when you went so I deserved it.
Xandalf
03-25-2009, 11:42 AM
Learn to hunt you two.
Fallen
03-25-2009, 12:05 PM
Learn to hunt you two.
Show me how it's done, Xandalf. Go out there without 601, 712, and 102 and see how long your sissy-stick wielding ass lasts.
Xandalf
03-25-2009, 12:15 PM
It's easy. When you're dispelled, script away, respell, and then resume ass whooping.
Your fee for hunting advisory services comes to 18,500,000 silver.
TheWitch
03-25-2009, 12:16 PM
It's easy. When you're dispelled, script away, respell, and then resume ass whooping.
Your fee for hunting advisory services comes to 18,500,000 silver.
Lrn2Read.
He was stunned, he couldn't.
Keep going, X.
Xandalf
03-25-2009, 12:23 PM
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Spirit Barrier (102) ended. [+45PhysAS, -45DS]
The air calms down around you.
Spell Water Walking (112) ended.
The misty halo fades from you.
>
A war griffin tries to bite you!
AS: +435 vs DS: +371 with AvD: +28 + d100 roll: +99 = +191
... and hits for 37 points of damage!
Strike to the eye clips the eyebrow.
You are stunned for 1 rounds!
S>102
You lrn 2 read! He tried respelling in the same room. And the wrong spell to boot.
Intent my half blind friend - intent.
Fallen
03-25-2009, 12:25 PM
Had I landed the cast I would have not even been stunned. Your advice fails to be useful. I blame this on your overall lack of hunting experience. Can someone who ISN'T barely capped give me a few tips?
Xandalf
03-25-2009, 12:29 PM
Let's compare hunting deaths in the past year.
Xandalf: 0.
Evarin: 541.
FTW!
Fallen
03-25-2009, 12:31 PM
I don't think not logging in counts as not dying while hunting, Xandalf. All the same, good point, but then again When I *do* play, I don't usually pass my time underhunting the Rift. I know those pre-cap comforts can be hard to shake, but you need to put on some big boy pants and hunt in a challenging hunting ground.
Xandalf
03-25-2009, 12:34 PM
OTF is too boring/easy/monotonous - especially with a full time bodyguard.
At least Vaespsilons can Implode. Keeps things fun.
NocturnalRob
03-25-2009, 12:38 PM
i hunt fire mages
Fallen
03-25-2009, 12:41 PM
i hunt fire mages
I like turtles.
NocturnalRob
03-25-2009, 12:42 PM
I like turtles.
and there we go.
NocturnalRob
03-25-2009, 12:53 PM
speaking of hunting mages:
>amb
You leap from hiding to attack!
You swing a pearl-handled rolaren waraxe at a fire mage!
Amazingly, the fire mage manages to parry the attack with his staff!
Roundtime: 6 sec.
>
A fire mage utters an arcane phrase as flames lick his lips.
>'for the love of...
You say, "For the love of..."
>s
...wait 3 seconds.
>
A fire mage leaves a trail of fire in the air while gesturing at you!
CS: +338 - TD: +241 + CvA: +2 + d100: +76 - -5 == +180
Warding failed!
Your rolaren waraxe is struck with a fire mage's cast.
>put war in disk
...wait 1 seconds.
>put war in disk
...wait 1 seconds.
>
A burst of flame leaps from a rolaren waraxe with three black pearl dragons on the hilt in your right hand.
... 40 points of damage!
Neck consumed in flame and charred to a crisp.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Fallen
03-25-2009, 01:05 PM
speaking of hunting mages:
Hahaha. Fire Mages are crazy hard. Atleast you knew it was coming and responded appropriately. They aren't BCS, are they? Meaning if you take off a limb they will still cast and what not.
NocturnalRob
03-25-2009, 01:16 PM
nah, you can knock them in the head or chop off any arm or hand and they can't cast. but i usually just split their head open. i miss about once every 50 swings or so. just poorly timed on that one
>put war in disk
...wait 1 seconds.
>put war in disk
...wait 1 seconds
>put war in disk
...wait 1 seconds.
>put war in disk
...wait 1 seconds
>put war in disk
...wait 1 seconds.
>put war in disk
...wait 1 seconds
>put war in disk
...wait 1 seconds.
>put war in disk
...wait 1 seconds
>put war in disk
...wait 1 seconds.
>put war in disk
...wait 1 seconds
>put war in disk
...wait 1 seconds.
>put war in disk
...wait 1 seconds
A burst of flame leaps from a rolaren waraxe with three black pearl dragons on the hilt in your right hand.
>
... 40 points of damage!
Neck consumed in flame and charred to a crisp.
I swear that's how some of my deaths have looked.
NocturnalRob
03-25-2009, 02:43 PM
hahaha...exactly. my fingers are super-glued to the fucking keyboard.
WTF COME OOOOOOOOOOOOOOOON!! YOU FUCKING WHORE!!!
/keyboards
Danical
03-25-2009, 02:55 PM
Had I landed the cast I would have not even been stunned. Your advice fails to be useful. I blame this on your overall lack of hunting experience. Can someone who ISN'T barely capped give me a few tips?
Have a background script that either rings you out, spells you up, or makes you run if you get dispelled - your choice. The problem you're having is user lag. If you had the script up, you might have had a chance.
You could probably prioritize it so IF you were in RT, you'd ring/run. If you weren't, you'd spell back up.
YMMV.
Fallen
03-25-2009, 02:56 PM
Have a background script that either rings you out, spells you up, or makes you run if you get dispelled - your choice. The problem you're having is user lag. If you had the script up, you might have had a chance.
You could probably prioritize it so IF you were in RT, you'd ring/run. If you weren't, you'd spell back up.
YMMV.
I really do need lich to pull something like this off. I will try getting one of those bastards up and running sometime this weekend.
Fallen
03-26-2009, 11:47 PM
You raise the charred scroll and gesture to invoke the Immolation spell.
Sparks begin to fly between the charred scroll and your fingers. With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.
>cast nua
You gesture at Nuadjha.
CS: +402 - TD: +259 + CvA: -7 + d100: +91 - -5 == +232
Warding failed!
Wisps of black smoke swirl around Nuadjha and he bursts into flame!
... 60 points of damage!
Flames engulf body. Chest left a smoldering ruin.
* Nuadjha drops dead at your feet!
The air about Nuadjha stops shimmering.
Nuadjha seems to lose an aura of confidence.
The light blue glow leaves Nuadjha.
The deep blue glow leaves Nuadjha.
The very powerful look leaves Nuadjha.
The white light leaves Nuadjha.
Nuadjha returns to normal color.
Nuadjha seems to lose some internal strength.
Nuadjha seems to lose some dexterity.
A dark shadow passes away from Nuadjha.
Nuadjha appears a bit less vulnerable.
The powerful look leaves Nuadjha.
Nuadjha loses a thorny barrier.
Cast Roundtime 3 Seconds.
>
* Nuadjha just bit the dust!
>
Nuadjha issues a ghostly curse on his own mortality.
You ponder.
You dust off the charred scroll in your hand.
>
Speaking in Elven, the ghostly voice of Nuadjha says, "Well ... that was rather stronger than I had expected."
>
Debia giggles.
Speaking in Elven to your charred scroll, you say, "I think I'm in love."
You brush your fingers lightly against your charred scroll.
BriarFox
03-26-2009, 11:49 PM
Heh. You're forgetting to mention that I asked you to help me test my new shell armor, dispelled myself, and let you curse me before that.
droit
03-26-2009, 11:56 PM
No, I think he included all the relevant parts.
mrjrd222
03-27-2009, 12:14 AM
>prep 719
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>cast at r
I can understand using prep/cast to make sure you target the right thing, but in the same amount of commands you could target radical, incant 719 and there'd be no chance that
1. Some guy named R...... gets annihilated or...
2. You waste mana casting at a corpse
Could also prevent any split second dispels with your spell prepared, which usually causes those fun rank 3 nerve injuries which have killed me before!
About the death, my paladin just looooves charge for the same reason everyone hates it! It's nasty.
Praefection
03-27-2009, 01:11 AM
Forgot my stick.
[Sylvarraend Road]
This section of the roadway has fallen into a bit of disrepair. The stones are cracked and worn, with some of them missing entirely, and the wagon grooves are deeper than what you've seen in other sections, as if their drivers tried to pass through this part of the road as quickly as possible. The brush has grown tall along the northeast side of the road, but not enough to entirely conceal a narrow path leading northward. The pathway is barely visible and doesn't seem to have been used much. You also see a white-clad elven medic.
Obvious paths: southeast, northwest
>
You feel at full magical power again.
>
A white-clad elven medic confidently strides northwest.
>go pa
[Wraithenmist, Narrow Trail]
The path leads further northward into a forest so thick with trees that little light is able to penetrate the canopy above. The area is strangely quiet, completely absent of the sounds one would expect to hear within a forest. You also see a rotting spike-spined serpent, a rippling incarnadine wraith, a white-clad elven medic, a rippling incarnadine wraith, a thin flawless steel dagger, a quivering fleshy abomination, a smoky topaz, a rippling aqueous shadow scythe, some silver coins and a severed abomination arm.
Obvious paths: northeast
>
A rippling incarnadine wraith claws at you!
AS: +372 vs DS: +333 with AvD: +37 + d100 roll: +77 = +153
... and hits for 14 points of damage!
Jarring blow to your back.
>
A quivering fleshy abomination tries to bite you!
AS: +373 vs DS: +333 with AvD: +34 + d100 roll: +78 = +152
... and hits for 35 points of damage!
Loud *crack* as your sternum breaks!
You are stunned for 2 rounds!
>
go pa
You are still stunned.
>A rippling incarnadine wraith claws at you!
AS: +399 vs DS: +268 with AvD: +37 + d100 roll: +75 = +243
... and hits for 44 points of damage!
Strike pierces gall bladder!
That's gotta hurt!
>
A rotting spike-spined serpent hisses and strikes at you!
AS: +436 vs DS: +256 with AvD: +34 + d100 roll: +83 = +297
... and hits for 114 points of damage!
Powerful slash!
Your right leg is severed at the knee!
You fall screaming to the ground grasping your mangled right leg!
The white light leaves you.
The very powerful look leaves you.
You sense that your attunement to the minds of others has ceased.
The brilliant luminescence fades from around you.
The tingling sensation and sense of security leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The deep blue glow leaves you.
The light blue glow leaves you.
The air calms down around you.
The powerful look leaves you.
The bright luminescence fades from around you.
You feel less confident than before.
I can understand using prep/cast to make sure you target the right thing, but in the same amount of commands you could target radical, incant 719 and there'd be no chance that
1. Some guy named R...... gets annihilated or...
2. You waste mana casting at a corpse.
It wouldn't make any difference in time taken to prep cast if I used your incant method so I wouldn't consider it.
I type cast at R because I literally don't care if R walks by and gets funked :D
I have a macro = Alt + E ( prep 719 \r cast at \?\ \r loot \r )
So i wouldn't make any difference to me to swap it to ( target \?\ \r incant 719 \r loot \r )
Plus, if you accidently cast 719 at a corpse, big deal no big loss.
If you incant then you still have the spell prepped and that's when I make mistakes like incanting 130 to leave or 140 for defence while 719 is still prepped.
And every other word in that post was spelled wrong. :(
V.Tired.
NocturnalRob
03-27-2009, 02:32 PM
this just in: major e-wave can suck my fucking balls
NocturnalRob
03-30-2009, 05:58 PM
this just in, Weapon Fire, you fail, sir. FAIL!
... and hit for 88 points of damage!
Spinal cord damaged by smash to the back.
Roundtime: 6 sec.
>
Your disk arrives, following you dutifully.
>
A fire mage utters an arcane phrase as flames lick his lips.
>'bad
Speaking in Guildspeak, you say, "Bad."
>
A fire mage leaves a trail of fire in the air while gesturing at you!
CS: +324 - TD: +299 + CvA: +2 + d100: +95 - -5 == +127
Warding failed!
Your rolaren waraxe is struck with a fire mage's cast.
>
A burst of flame leaps from a rolaren waraxe with three black pearl dragons on the hilt in your right hand.
... 10 points of damage!
Burst of flames to neck chars skin. Yuck!
You are stunned for 1 round!
>
A fire mage utters an arcane phrase as flames lick his lips.
>drop war
You are still stunned.
>
drop war
You are still stunned.
>
drop war
You are still stunned.
>
drop war
You are still stunned.
>
drop war
You are still stunned.
>
drop war
You are still stunned.
>
drop war
You are still stunned.
>
drop war
You are still stunned.
>
drop war
You are still stunned.
>
drop war
You are still stunned.
>
drop war
You are still stunned.
>
drop war
You are still stunned.
>
drop war
You are still stunned.
>
drop war
>
drop war
>
drop war
You drop a rolaren waraxe with three black pearl dragons on the hilt.
>
You are not holding that.
>
drop war
You are not holding that.
>
You are not holding that.
>
A burst of flame leaps from a rolaren waraxe with three black pearl dragons on the hilt on the ground.
>
A fire mage leaves a trail of fire in the air while gesturing at you!
A fire mage hurls a roaring ball of fire at you!
AS: +320 vs DS: +346 with AvD: +44 + d100 roll: +34 = +52
A clean miss.
>take sti
You remove a stiletto from in your silver toolkit.
>i
You are wearing a scorched wooden mask, which conceals your face.
You are holding a stiletto in your right hand and a black-runed grey faewood buckler in your left hand.
You are wearing a luxurious vermilion sack, a chipped hematite amulet, a bright gold ring, some polished elven brigandine, a scarlet-swept black velvet cloak, a light yellow satchel, and a charred silver toolkit.
Type INVENTORY HELP for more options.
>hi
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>aim right eye
You're now aiming at the right eye of your target when using a ranged weapon, or while ambushing.
>
A fire mage drops his black staff and snatches up a rolaren waraxe with three black pearl dragons on the hilt!
>ambush
You leap from hiding to attack!
You swing a stiletto at a fire mage!
AS: +336 vs DS: +272 with AvD: +25 + d100 roll: +81 = +170
... and hit for 58 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!
The fire mage looks upon you with utter hatred. Flames shoot from his eyes and engulf you!
... 15 points of damage!
Burst of flames char abdomen a crispy black.
You are stunned for 1 round!
The fire mage goes limp and he falls over as the fire slowly fades from his eyes.
The fire mage no longer bristles with energy.
A fire mage glances around, looking a bit less confident.
The glowing specks of energy surrounding a fire mage suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves a fire mage.
The brilliant luminescence fades from around a fire mage.
A fire mage appears somehow different.
A fire mage becomes solid again.
The silvery luminescence fades from around a fire mage.
Roundtime: 4 sec.
>'face
Speaking in Guildspeak, you say, "Face."
obviously dropping a 10x waraxe on the ground is not the best tactic, but my disk was full. and i won!!
DoctorUnne
03-30-2009, 06:52 PM
this just in, Weapon Fire, you fail, sir. FAIL!
obviously dropping a 10x waraxe on the ground is not the best tactic, but my disk was full. and i won!!
Wow you've got some balls. I would eat the death every time if I had a 10x flaring axe.
Fallen
03-31-2009, 12:24 AM
A deep, sonorous voice murmurs, "Tell the elf her wards will not hold for long when you arrive."
A deep, sonorous voice murmurs, "Farewell."
Suddenly, the blackness converges around you!
You feel yourself rent to pieces by the black mist!
* Evarin was just vaporized!
* Evarin was just vaporized!
Spell Mantle of Faith (1601) ended. [-5DS, -5STD]
Spell Mantle of Faith (1601) ended. [-5DS, -5STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Spell Prismatic Guard (905) ended. [-5PhysDS, -20BoltDS]
The shimmering multicolored sphere fades from around you.
Spell Spirit Barrier (102) ended. [+45PhysAS, -45DS]
The air calms down around you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Elemental Bias (508) ended. [-20ETD]
You feel your extra magical awareness leave you.
Spell Elemental Focus (513) ended. [-20BoltAS, +20PhysAS]
You no longer bristle with energy.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Prayer of Protection (303) ended. [-10DS]
A white glow rushes away from you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Lesser Shroud (120) ended. [-20STD, -31DS, -31BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Elemental Barrier (430) ended. [-37DS, -37ETD]
The tingling sensation and sense of security leaves you.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Self Control (613) ended. [-20PhysDS, -10STD]
You feel the aura of confidence leave you.
Spell Vigor (1616) ended. [-4CON, -8MaxHP]
You feel slightly weakened as the blood in your veins thins.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
You sense that your attunement to the minds of others has ceased.
You sense that your attunement to the minds of others has ceased.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Your sense of faith and conviction wanes.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Heroism (215) ended. [-25AS]
The brilliant aura fades away from you.
Spell Elemental Targeting (425) ended. [-49AS, -49ECS]
You feel less confident than before.
Spell Prayer (313) ended. [-10STD]
You feel the protection of your deity's influence fade.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Warding Sphere (310) ended. [-10DS, -10TD]
You suddenly feel less protected.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
You feel yourself being pulled away...
Durgrimst
04-02-2009, 06:53 AM
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +454 - TD: +391 + CvA: +2 + d100: +69 == +134
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 20 points of damage!
... 10 points of damage!
Burst of flames to back toasts skin nicely.
... 1 point of damage!
Your right hand turns an interesting shade of light blue.
... 5 points of damage!
Light shock to abdomen. That stings!
The electricity carries itself through you and dissipates in the water with a small crackle.
... 5 points of damage!
Blow grazes your temple.
>sw
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +391 + CvA: +2 + d100: +68 == +130
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 26 points of damage!
... 10 points of damage!
Burst of flames to right arm burns skin bright red.
... 5 points of damage!
Chilly blast to the chest causes heart to skip a beat.
... 20 points of damage!
Heavy shock sends you to the ground with convulsions!
You are knocked to the ground!
You are stunned for 7 rounds!
The electricity carries itself through you and dissipates in the water with a small crackle.
... 5 points of damage!
Stubs one of the fingers on your left hand.
SP>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
SP>
Zoom: Retrying sw
You are still stunned.
SP>
Zoom: Retrying sw
You are still stunned.
SP>
An ethereal triton sentry suddenly begins to emit a dull periodic thrumming sound, which reverberates off the walls and echoes into the distance!
You hear very soft footsteps.
SP>
Zoom has not received a room description in 3 seconds. Aborting after 10.
Zoom: Retrying sw
You are still stunned.
SP>
You feel more refreshed.
SP>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +454 - TD: +391 + CvA: +2 + d100: +19 == +84
Warded off!
Nothing happens.
SP>
Zoom: Retrying sw
You are still stunned.
SP>
A triton magus places one hand on top of the other, crossing his palms toward you!
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 22 points of damage!
... 5 points of damage!
Minor puncture to the left arm.
... hits for 8 points of damage!
... 10 points of damage!
Strike pierces upper arm!
!SP>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
!SP>
Zoom has not received a room description in 3 seconds. Aborting after 10.
Zoom: Retrying sw
You are still stunned.
!SP>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
!SP>
A triton magus makes a subtle gesture, drawing traces of faint blue-green light into his webbed hands.
!SP>
Zoom: Retrying sw
You are still stunned.
!SP>
An ethereal triton sentry points an ethereal, clawed finger toward you!
A shifting, prismatic aura coalesces around you, then vanishes in a brilliant flash!
Spell Prayer (313) ended. [-20STD, -75DS]
You feel the protection of your deity's influence fade.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
!SP>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +454 - TD: +383 + CvA: +2 + d100: +89 == +162
Warding failed!
A powerful hit.
Spell Warding Sphere (310) ended. [-20DS, -20TD]
You suddenly feel less protected.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Spell Heroism (215) ended. [-31AS]
The brilliant aura fades away from you.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Spirit Shield (202) ended. [-31DS]
The dim aura fades from around you.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -38DS, -38BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Prayer of Protection (303) ended. [-59DS]
A white glow rushes away from you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Spirit Barrier (102) ended. [+52PhysAS, -52DS]
The air calms down around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 13 mins...
Swami71
04-02-2009, 07:04 AM
Hunting nelmar self spelled? And no society powers?
Durgrimst
04-02-2009, 07:08 AM
Yep, it's still pretty easy actually, my gear is uber. I just get beat up from time to time.
Swami71
04-02-2009, 07:10 AM
looks like your missing some Uber TD. You'll get spanked every time. Pretty much have to wear outside spells for TD there.
Durgrimst
04-02-2009, 07:12 AM
It is true, but I don't feel like asking for spells most of the time, and am lazy, but I have talked to a few people and they convinced me to start collecting a couple nice scrolls a week or so ago, just haven't started that up yet.
Franknozly
04-06-2009, 09:08 AM
Knew I'd fucked it as soon as I incanted 410.
The lag made it so I could look away because i didn't want to see it happen, and gave me time to believe it was over to look back again JUST as it hit me.
You can't go there.
>w
n
[Ruined Temple, Third Floor]
Obvious paths: north, east
>[Ruined Temple, Third Floor]
You notice a sienna-banded scallop shell shield and a crumbling arch.
Obvious paths: east, south
>e
A triton executioner leaps from hiding to attack!
A triton executioner swings a coral-hilted sharply tapered longsword at you!
AS: +448 vs DS: +553 with AvD: +39 + d100 roll: +46 = -20
A clean miss.
>
[Ruined Temple, Third Floor]
Obvious paths: east, southeast, west
>w
[Ruined Temple, Third Floor]
You notice a triton executioner, a sienna-banded scallop shell shield and a crumbling arch.
Obvious paths: east, south
>prep 719
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>cast at ex
loot
You gesture at a triton executioner.
CS: +513 - TD: +396 + CvA: +20 + d100: +9 == +146
Warding failed!
... and hits for 26 points of damage!
A triton executioner is suddenly engulfed in flames of pure essence!
... 15 points of damage!
Burst of flames to left arm toasts skin to elbows.
The triton executioner is stunned!
... 10 points of damage!
The triton executioner looks as if a hot foot would feel good about now!
... 1 point of damage!
Light shock to left hand. Fingers tingle.
... 15 points of damage!
Glancing blow to left eye scratches cornea!
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>l
[Ruined Temple, Third Floor]
You notice a triton executioner (stunned), a sienna-banded scallop shell shield and a crumbling arch.
Obvious paths: east, south
>
A triton executioner staggers slightly, swaying about in a daze.
>prep 708
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>cast ex right arm
You gesture at a triton executioner.
CS: +513 - TD: +396 + CvA: +20 + d100: +52 == +189
Warding failed!
The triton executioner's right arm explodes!
The executioner's sharply tapered longsword falls to the ground.
Cast Roundtime 3 Seconds.
>
A triton executioner slips into hiding.
>prep 705
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>cast at ex
loot
Cast at what?
>Could not find a valid target to loot.
>prep 410
cast
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>You gesture.
CS: +513 - TD: +329 + CvA: +12 + d100: +88 - -5 == +289
Warding failed!
A dull grey beam snakes out and then arcs back toward you!
... 103 points of damage!
... 70 points of damage!
Half of midsection reduced to a fine red mist! Now unsupported, half-vaporized organs topple out onto the ground!
What a mess!
The tingling sensation and sense of security leaves you.
The white light leaves you.
The very powerful look leaves you.
The deep blue glow leaves you.
The brilliant luminescence fades from around you.
The light blue glow leaves you.
You feel less confident than before.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The bright luminescence fades from around you.
The powerful look leaves you.
You sense that your attunement to the minds of others has ceased.
The air calms down around you.
You no longer feel so dextrous.
The misty halo fades from you.
The silvery luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Cast Roundtime 3 Seconds.
I love that, it's the funniest shit I read all day.
________
Babe Seductive (http://www.fucktube.com/categories/195/seductive/videos/1)
Fallen
04-06-2009, 09:15 AM
I've had hindrance save my ass once or twice. Stopped me from DCing myself. That's the only time 6% of failed casts starts sounding really good!
yesicj
04-06-2009, 08:44 PM
Spells...
You hear very soft footsteps.
More spells and eventual death...
Do Nelemar critters stalk/sneak around, or am I reading that right and someone walked by and didn't help (for whatever reason, I'm not judging)?
Khariz
04-06-2009, 08:48 PM
Do Nelemar critters stalk/sneak around, or am I reading that right and someone walked by and didn't help (for whatever reason, I'm not judging)?
There are ranger mobs.
Stunseed
04-06-2009, 09:12 PM
There are ranger mobs.
Can't blame me. I don't even bother casting Sneaking. Ha!
droit
04-06-2009, 09:43 PM
This is what you get for getting Regyy's nature resistance.
[Adventurers' Rest, Deck]
The deck is bordered by neatly trimmed evergreen hedges, a miniature forest even in the midst of town. There are some chairs set in cozy groupings, and baskets of flowers swaying from the eaves of the Rest. Tall iron posts on either side of some swinging doors support glowing lanterns. You also see the Gnimble disk and an ivy-covered iron barrel.
Also here: Rimalon, Gnimble
Obvious paths: none
>
You glance at Rimalon.
>
You are now targeting Rimalon.
>
Speaking to you, Rimalon says, "Welp. It's your lucky day."
>
You ask, "Is that so?"
>
Speaking to you, Rimalon says, "Spike me, Monkey."
>
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at Rimalon.
Dozens of long thorns suddenly grow out from the ground underneath Rimalon! Several of the thorns jab into him!
... hits for 26 points of damage!
Rimalon's charred leather armor seems to deflect some of the thorns.
A suit of charred leather armor partially deflects the onslaught of the puncture attack.
... 5 points of damage!
Minor puncture to the left leg.
... hits for 31 points of damage!
Rimalon's charred leather armor seems to deflect some of the thorns.
A suit of charred leather armor partially deflects the onslaught of the puncture attack.
... 5 points of damage!
Minor puncture to the left leg.
... hits for 10 points of damage!
Rimalon's charred leather armor seems to deflect some of the thorns.
A suit of charred leather armor partially deflects the onslaught of the puncture attack.
... 10 points of damage!
Strike pierces thigh!
He is knocked to the ground!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at Rimalon.
Dozens of long thorns suddenly grow out from the ground underneath Rimalon! Several of the thorns jab into him!
... hits for 29 points of damage!
Rimalon's charred leather armor seems to deflect some of the thorns.
A suit of charred leather armor partially deflects the onslaught of the puncture attack.
... 5 points of damage!
Minor puncture to the right leg.
... hits for 21 points of damage!
Rimalon's charred leather armor seems to deflect some of the thorns.
A suit of charred leather armor partially deflects the onslaught of the puncture attack.
... 10 points of damage!
Well aimed shot almost removes an eye!
He is stunned!
... hits for 22 points of damage!
Rimalon's charred leather armor seems to deflect some of the thorns.
A suit of charred leather armor partially deflects the onslaught of the puncture attack.
... 5 points of damage!
Minor puncture to the abdomen.
Cast Roundtime 3 Seconds.
>
You smile.
>
[Adventurers' Rest, Deck]
The deck is bordered by neatly trimmed evergreen hedges, a miniature forest even in the midst of town. There are some chairs set in cozy groupings, and baskets of flowers swaying from the eaves of the Rest. Tall iron posts on either side of some swinging doors support glowing lanterns. You also see the Gnimble disk and an ivy-covered iron barrel.
Also here: a stunned Rimalon who is lying down, Gnimble
Obvious paths: none
>l rima
You see Rimalon Fledgefoot.
He appears to be a Dhe'nar Dark Elf.
He is taller than average and appears to be mature. He has long-lashed, sizeable dark grey eyes and smooth, unmarred black skin. He has long, meticulously combed white hair with layers carefully swept back from his face and tightly wound into a single braid. He has a fragile face, a perfectly proportioned nose and neatly-plucked eyebrows. He has long, lean legs and slim hips.
You can hardly recognize him covered in all that soot and ash!
He has a fractured and bleeding left leg, minor cuts and bruises on his abdominal area, a swollen left eye, and some minor cuts and bruises on his right leg.
He is bleeding from the left leg.
A thick layer of volcanic ash and soot covers a suit of charred leather armor, a waterproof storm grey cloak, a well-pressed dark grey shirt, a blackened components satchel, a scorched alchemy supply bag, a jet black backpack, a singed purple wristguard, a padded purple sack, a pair of crisp purple pants with neatly folded cuffs, and some polished vultite-toed boots.
>
You shrug.
>
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at Rimalon.
Dozens of long thorns suddenly grow out from the ground underneath Rimalon! Several of the thorns jab into him!
... hits for 16 points of damage!
Rimalon's charred leather armor seems to deflect some of the thorns.
A suit of charred leather armor partially deflects the onslaught of the puncture attack.
... 1 point of damage!
Minor strike under the left eye, that was close!
... hits for 27 points of damage!
* Rimalon drops dead at your feet!
Rimalon returns to normal color.
The deep blue glow leaves Rimalon.
The light blue glow leaves Rimalon.
Rimalon no longer bristles with energy.
The air calms down around Rimalon.
The brilliant luminescence fades from around Rimalon.
Rimalon becomes solid again.
The glowing specks of energy surrounding Rimalon suddenly shoot off in all directions, then quickly fade away.
The shimmering multicolored sphere fades from around Rimalon.
Rimalon seems a bit less imposing.
Rimalon appears somehow different.
The bright luminescence fades from around Rimalon.
The silvery luminescence fades from around Rimalon.
The layer of stone surrounding Rimalon crumbles away.
Rimalon seems to lose some dexterity.
A faint silvery glow fades from around Rimalon.
Rimalon glances around, looking a bit less confident.
The tingling sensation and sense of security leaves Rimalon.
The air about Rimalon stops shimmering.
A nearby goodwife screams, "Murder!".
Cast Roundtime 3 Seconds.
>
* Rimalon just bit the dust!
>
You let out a cheer!
>
Gnimble asks, "What did I miss?"
>
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
The ghostly voice of Rimalon says, "..."
>
The ghostly voice of Rimalon says, "I meant once."
Stunseed
04-06-2009, 09:44 PM
< The ghostly voice of Rimalon says, "..." >
Classic win.
Allereli
04-06-2009, 09:44 PM
you guys are so cute
Rimalon
04-06-2009, 11:59 PM
Mwahaha.
mrjrd222
04-08-2009, 03:12 PM
Pecked to death, literally
>stance o
>
You are now in an offensive stance.
>312
Voodoo '312' to 'INCANT 312'.
You chant a reverent litany, clasping your hands while focusing upon the Fervent Reproach spell...
Your spell is ready.
You channel at a lesser griffin.
A single dim, silver globe springs to life in your right hand. With a flick of your right wrist, the globe dances through the air toward a lesser griffin!
CS: +354 - TD: +269 + CvA: +25 + d100: +65 == +175
Warding failed!
The orb squarely impacts a lesser griffin, discharging the silver energy over its entire being for 69 points of damage!
The silver energy pulses for an additional 48 points of damage ...
... 28 points of damage ...
... dissipating with a final discharge of 14 points of damage!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>
A lesser griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
Onmiste is knocked over by the wind!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
PR>
A lesser griffin dives down and hooks its claws into you! With a great flap of its wings the lesser griffin carries you into the air!
Within moments you find yourself soaring over the ground far below!
PR>
Spell Guard the Meek (1618) ended. [-18PhysDS]
Your bolstered defenses fade with the soft glow about you.
PR>
Spell Divine Shield (1609) ended. [-10%Block]
Your skin grows slightly numb for a moment as the warm glow fades from around you.
P>
Spell Arm of the Arkati (1605) ended. [-10%DF]
The warmth surrounding you fades with the spiritual force that was surrounding your arms.
P>stance d
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
P>
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!
... 25 points of damage!
Strong blow to your right leg breaks it!
You are stunned for 5 rounds!
Roundtime: 8 sec.
You feel yourself being dragged!
[Griffin's Keen, Wet Cave]
The crack leading into this cave is narrow and pointed at the bottom, but it widens toward the top to allow the entrance of even the largest of beasts. A cold, black rivulet cuts a deep channel across the cave floor and tumbles out onto the trail outside. Tree branches and a collection of other odds and ends, both from nature and civilization, have been woven clumsily into a huge nest that straddles the brackish water. You also see a lesser griffin that is flying around and a lesser griffin that is flying around.
Obvious exits: none
!SPR>
You feel more refreshed.
!SPR>
A lesser griffin swoops down from high overhead!
A lesser griffin tries to spear you with its beak!
AS: +360 vs DS: +304 with AvD: +40 + d100 roll: +33 = +129
... and hits for 14 points of damage!
Minor puncture to the chest.
!SPR>
A lesser griffin tries to bite you!
AS: +337 vs DS: +298 with AvD: +32 + d100 roll: +36 = +107
... and hits for 3 points of damage!
Glancing blow to your back.
That could have been worse.
!SPR>
A lesser griffin tries to bite you!
AS: +352 vs DS: +298 with AvD: +32 + d100 roll: +6 = +92
A clean miss.
A lesser griffin dives down and hooks its claws into you! With a great flap of its wings the lesser griffin carries you into the air!
Within moments you find yourself soaring over the ground far below!
!SP>l
All you see is the blur of the countryside as you soar along.
!SP>health
You have a fractured and bleeding right leg, and deep gashes and serious bleeding from your chest.
Bleeding:
Area Health per Round Tended
------------------------------------------------------
Chest 6 2165 sec.
Chest 6 No
Right leg 2 No
Maximum Health Points: 220
Remaining Health Points: 118
You are feeling light headed.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 84
Remaining Stamina Points: 84
!P>
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!
... 20 points of damage!
Good blow to your back!
You are stunned for 3 rounds!
Roundtime: 8 sec.
You feel yourself being dragged!
[Griffin's Keen, Wet Cave]
The crack leading into this cave is narrow and pointed at the bottom, but it widens toward the top to allow the entrance of even the largest of beasts. A cold, black rivulet cuts a deep channel across the cave floor and tumbles out onto the trail outside. Tree branches and a collection of other odds and ends, both from nature and civilization, have been woven clumsily into a huge nest that straddles the brackish water. You also see a lesser griffin that is flying around and a lesser griffin that is flying around.
Obvious exits: none
!SPR>
A lesser griffin tries to spear you with its beak!
AS: +360 vs DS: +304 with AvD: +40 + d100 roll: +26 = +122
... and hits for 12 points of damage!
Minor puncture to the right leg.
!SPR>
A lesser griffin tries to bite you!
AS: +337 vs DS: +298 with AvD: +32 + d100 roll: +4 = +75
A clean miss.
!SPR>
A lesser griffin opens its mouth and releases a shrill screech!
!SP>
A lesser griffin rakes at you with a razor-sharp claw!
AS: +348 vs DS: +304 with AvD: +35 + d100 roll: +42 = +121
... and hits for 4 points of damage!
Glancing blow to your back.
That could have been worse.
A lesser griffin rakes at you with a razor-sharp claw!
AS: +348 vs DS: +304 with AvD: +35 + d100 roll: +62 = +141
... and hits for 9 points of damage!
Cut over your left eye.
!SP>sanct
You are still stunned.
!SP>sanct
You are still stunned.
!SP>sanct
You are still stunned.
!SP>
A lesser griffin tries to bite you!
AS: +352 vs DS: +297 with AvD: +32 + d100 roll: +27 = +114
... and hits for 5 points of damage!
A nice bruise on your neck!
!SP>sanct
You are still stunned.
!SP>sanct
You are still stunned.
!SP>sanct
You are still stunned.
!SP>
A lesser griffin tries to bite you!
AS: +337 vs DS: +297 with AvD: +32 + d100 roll: +88 = +160
... and hits for 33 points of damage!
Hearty smack to the head.
You are stunned for 1 rounds! *FUCK*
!SP>
You feel more refreshed.
!SP>
A lesser griffin rakes at you with a razor-sharp claw!
AS: +366 vs DS: +296 with AvD: +35 + d100 roll: +75 = +180
... and hits for 19 points of damage!
Quick slash to your upper right arm!
Just a nick
A lesser griffin rakes at you with a razor-sharp claw!
AS: +366 vs DS: +296 with AvD: +35 + d100 roll: +53 = +158
... and hits for 15 points of damage!
Quick slash to your upper right arm!
Just a nick
Spell Heroism (215) ended. [-27AS]
The brilliant aura fades away from you.
The white light leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
Spell Warding Sphere (310) ended. [-20DS, -20TD]
You suddenly feel less protected.
Spell Prayer (313) ended. [-20STD, -41DS]
You feel the protection of your deity's influence fade.
Spell Spirit Shield (202) ended. [-22DS]
The dim aura fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Spell Champion's Might (1612) ended. [-15CS]
The dim celadon wisps about your hands flare up once more and fade completely away.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Your sense of faith and conviction wanes.
Spell Prayer of Protection (303) ended. [-42DS]
A white glow rushes away from you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Mantle of Faith (1601) ended. [-5DS, -5STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
The lesser griffin lets out a piercing screech!
DEAD>
* Ceno just bit the dust!
TheLastShamurai
04-08-2009, 05:32 PM
Should've had puncture resistance :).
Stunseed
04-09-2009, 06:20 PM
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
A triton radical steeples his clawed fingers together, murmuring a quick incantation.
>
A triton dissembler points a single golden nail toward you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
The light blue glow leaves you.
The dull golden nimbus fades from around you.
We salute you, implode-loaded creature!
droit
04-13-2009, 04:06 PM
First off, a 110th level warchief in 3 thorns:
>g hut
[Warcamp, Warchief's Hut]
Captured banners and the heads of the men they once belonged to ring the walls of the warchief's hut. A throne is situated in the center of the room in the forefront of a rack displaying trophies of war, some rotting, some not. The remains of meals and broken tankards litter the ground, staining luxuriant captured rugs strewn across the floor of the hut. Several grotesque piles of body parts are scattered across the tent. You also see a Grimswarm orc warchief and a Grimswarm orc guard.
Obvious exits: out
>t war
incant 616
You are now targeting a Grimswarm orc warchief.
>You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at a Grimswarm orc warchief.
Dozens of long thorns suddenly grow out from the ground underneath a Grimswarm orc warchief! Several of the thorns jab into the warchief!
... hits for 21 points of damage!
... 15 points of damage!
Minor puncture to the left leg.
... hits for 13 points of damage!
... 15 points of damage!
Minor puncture to the right leg.
... hits for 19 points of damage!
... 10 points of damage!
Minor puncture to the right leg.
The warchief is knocked to the ground!
Cast Roundtime 3 Seconds.
>stance defensive
Cast Round Time in effect: Setting stance to guarded.
>stam
>
Stamina points: 163 remaining: 143
>incant 616
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at a Grimswarm orc warchief.
Dozens of long thorns suddenly grow out from the ground underneath a Grimswarm orc warchief! Several of the thorns jab into the warchief!
... hits for 30 points of damage!
... 25 points of damage!
Minor puncture to the left leg.
... hits for 15 points of damage!
... 25 points of damage!
Minor puncture to the abdomen.
... hits for 22 points of damage!
... 30 points of damage!
Minor puncture to the chest.
... hits for 13 points of damage!
... 30 points of damage!
Minor strike to the neck.
Cast Roundtime 3 Seconds.
>
A Grimswarm orc warchief lets loose a roar of alarm at the top of her lungs, no doubt rousing the entire warcamp!
A Grimswarm orc raider rushes in!
>
A Grimswarm orc guard gestures and utters a phrase of magic.
>incant 616
...wait 1 seconds.
>incant 616
...wait 1 seconds.
>
* Krayton just bit the dust!
>incant 616
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at a Grimswarm orc warchief.
Dozens of long thorns suddenly grow out from the ground underneath a Grimswarm orc warchief! Several of the thorns jab into the warchief!
... hits for 37 points of damage!
... 25 points of damage!
Strike to left hand breaks a fingernail!
... hits for 10 points of damage!
... 25 points of damage!
Minor puncture to the chest.
... hits for 30 points of damage!
... 35 points of damage!
Minor puncture to the back.
... hits for 23 points of damage!
[You have completed your current society task.]
[You have earned 100 prestige points.]
The orc warchief rolls over and dies.
Cast Roundtime 3 Seconds.
--------------------------------------------------------------------
But later, I get pwned by nerve damage:
[Warcamp, Outside]
In the center of the warcamp is a wide area bordered by the many ragged tents and huts of the Grimswarm. A towering wooden flagpole is situated at the north end of the assembly area and is flanked by a series of iron spikes driven into the ground, topped with sun-bleached skulls. Lying so much like a forgotten rag doll, a body has been discarded in the middle of the open space, its limbs sprawled and twisted at unnatural angles. You also see a Grimswarm orc guard, a Grimswarm orc raider that appears dead and a Grimswarm orc guard.
Obvious paths: north, east, south, west
>
* Thandrikinne just bit the dust!
>
A Grimswarm orc cleric strides in, glowering upon the scene.
>
A Grimswarm orc guard gestures and utters a phrase of magic.
>s
A Grimswarm orc guard gestures at you!
CS: +426 - TD: +388 + CvA: -8 + d100: +94 - -5 == +129
Warding failed!
A Grimswarm orc guard blasts you for 42 points of damage.
... 20 points of damage!
Heavy shock sends you to the ground with convulsions!
You are knocked to the ground!
>
A Grimswarm orc guard cocks her light crossbow and loads it with a plain wooden bolt.
A Grimswarm orc guard fires a plain wooden bolt at you!
AS: +461 vs DS: +383 with AvD: +31 + d100 roll: +98 = +207
... and hits for 32 points of damage!
Strike through the palm!
The wooden bolt breaks apart and crumbles away.
>
You are still stunned.
>
A Grimswarm orc cleric gestures and utters a phrase of magic.
>
A Grimswarm orc guard gestures and utters a phrase of magic.
>sigi esc
You hear a loud *POP* come from your muscles!
Your incapacitation makes it all the more difficult, but as you concentrate (as best you can) on your sigil, you feel yourself being whisked away...
[Greymist Wood, Volcanic Slope]
Shadowy trees stretch away up the lower slopes of the great volcano, above a deep fissure barring the way. Curling down the mountainside like an old knife wound, it cuts as far as the eye can see to the west. Steam rises out of the fissure and rolls along the ground to the south, lit from beneath by an angry red glow. Surprisingly, the mistwoods thrive even at the very edge of the precipice.
Obvious paths: east, south
You have overextended yourself!
You sustain massive amounts of system shock!
Spell Nature's Touch (625) ended. [-12STD]
You feel the gathering of nature's power leave you.
Your heightened awareness of your foes fades away.
Spell Lesser Shroud (120) ended. [-20STD, -20DS, -20BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Self Control (613) ended. [-63PhysDS, -10STD]
You feel the aura of confidence leave you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Phoen's Strength (606) ended. [-10AS]
You feel the inner strength leave you.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Wall of Thorns (640) ended. [-20DS]
You seem to lose the thorny barrier that surrounds you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Mobility (618) ended. [-102Dodging]
You no longer feel so dextrous.
The faint blue glow fades from around your hands.
The shimmering aura fades from around you.
Your heightened attunement to the flows of mana begins to fade.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
>
* Droit just bit the dust!
>l
NocturnalRob
04-13-2009, 06:47 PM
wtf? how the shit did this happen?
>disarm my sca
You carefully begin to examine the scarab for traps...
Knowing how delicate magical runes can be, you carefully scrape a few extra lines into the markings, hoping to alter their meaning and defeat the spell they may hold.
*scritch scritch* If that had been any easier, you could have done it blindfolded.
>take sca
A spiked onyx scarab suddenly darts forward and launches itself at you!
Blood jets forth as a spiked onyx scarab burrows into your right hand!
... 15 points of damage!
Shot to the hand slices a finger to the bone!
>
A shooting pain in your right hand forces you to gasp aloud and grasp it!
>
You bite back a scream as you feel a spiked onyx scarab tunneling through your right hand!
LadyLaphrael
04-13-2009, 09:55 PM
wtf? how the shit did this happen?
Seen it happen before, and I think someone (maybe Ildran) confirmed that success is never 100% guaranteed, even when you get that messaging. You must've flipped a goocher.
2x perception and 402 with 404 running
>cast my box
You gesture at a sturdy tanik box.
You gaze at the box and see. . .
A sturdy tanik box which contains:
Some silver coins (in)
Cast Roundtime 3 Seconds.
>prep 407
You gesture and invoke the powers of the elements for the Unlock spell...
Your spell is ready.
>cast my box
You gesture at a sturdy tanik box.
The box vibrates slightly but nothing else happens.
Cast Roundtime 3 Seconds.
>
Morguey traces a sign while petitioning the spirits for cognition...
>prep 407
cast my box
You gesture and invoke the powers of the elements for the Unlock spell...
Your spell is ready.
>Morguey gestures.
A sense of peace and calm settles over the area.
>
You gesture at a sturdy tanik box.
The box vibrates slightly but nothing else happens.
Cast Roundtime 3 Seconds.
>prep 407
You gesture and invoke the powers of the elements for the Unlock spell...
Your spell is ready.
>cast my box
You gesture at a sturdy tanik box.
The box vibrates slightly but nothing else happens.
Cast Roundtime 3 Seconds.
>prep 407
You gesture and invoke the powers of the elements for the Unlock spell...
Your spell is ready.
>cast my box
You gesture at a sturdy tanik box.
The box vibrates slightly but nothing else happens.
Cast Roundtime 3 Seconds.
>prep 407
cast my box
You gesture and invoke the powers of the elements for the Unlock spell...
Your spell is ready.
>You gesture at a sturdy tanik box.
The box vibrates slightly but nothing else happens.
Cast Roundtime 3 Seconds.
>prep 407
cast my box
You gesture and invoke the powers of the elements for the Unlock spell...
Your spell is ready.
>You gesture at a sturdy tanik box.
The box vibrates slightly but nothing else happens.
Cast Roundtime 3 Seconds.
>
Killikia murmurs a simple, mystical chant...
>
Killikia gestures.
Killikia's left leg looks better.
>prep 407
You gesture and invoke the powers of the elements for the Unlock spell...
Your spell is ready.
>cast my box
You gesture at a sturdy tanik box.
The box vibrates slightly but nothing else happens.
Cast Roundtime 3 Seconds.
>prep 407
Wait 1 sec.
>cast my box
You don't have a spell prepared!
>prep 407
You gesture and invoke the powers of the elements for the Unlock spell...
Your spell is ready.
>cast my box
You gesture at a sturdy tanik box.
The box vibrates slightly but nothing else happens.
Cast Roundtime 3 Seconds.
>grol shim
Please rephrase that command.
>growl shim
You growl to yourself.
>prep 407
You gesture and invoke the powers of the elements for the Unlock spell...
Your spell is ready.
>cast my box
You gesture at a sturdy tanik box.
As you cast your spell, you hear a buzzing noise coming from within a sturdy tanik box. Something darts out of the box and settles at the lock opening! A tiny insect with a glimmering opalescent shell flutters there momentarily, then opens its wings and faces you!
A glimmering opalescent scarab releases a radiant burst of energy towards you!
CS: +728 - TD: +449 + CvA: +12 + d100: +100 - -5 == +396
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 49 points of damage!
... 120 points of damage!
Fire completely surrounds you. Your blood boils and your heart stops.
The light blue glow leaves you.
The misty halo fades from you.
The silvery luminescence fades from around you.
The powerful look leaves you.
The brilliant luminescence fades from around you.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
The bright luminescence fades from around you.
You notice your blood flow go back to normal.
The deep blue glow leaves you.
You return to normal color.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your senses are no longer as sharp.
The very powerful look leaves you.
The white light leaves you.
You lose your extra internal fortitude.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
Chittering noisily, the opalescent scarab disappears once more into the box.
Cast Roundtime 3 Seconds.
>'nice
You say, "Nice."
NocturnalRob
04-14-2009, 09:20 AM
Seen it happen before, and I think someone (maybe Ildran) confirmed that success is never 100% guaranteed, even when you get that messaging. You must've flipped a goocher.
i'll flip your goocher
DwarvenTank
04-15-2009, 12:05 AM
wtf? how the shit did this happen?
you disarmed MY scarab, so that means you disarmed a scarab you had on your person already, then picked up the live scarab off the ground.
LadyLaphrael
04-15-2009, 04:33 PM
you disarmed MY scarab, so that means you disarmed a scarab you had on your person already, then picked up the live scarab off the ground.
Yeah. That, too. Now lay off my goocher.
NocturnalRob
04-15-2009, 04:35 PM
your goocher loves it
>
A triton radical just came through a crumbling arch.
>prep 711
cast at defend
loot
You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
>You gesture at a spectral triton defender.
CS: +523 - TD: +367 + CvA: +25 + d100: +88 == +269
Warding failed!
A spectral triton defender contorts in excruciating agony!
The spectral form of the triton defender tenses in agony as he begins to dissolve from the bottom up!
Cast Roundtime 3 Seconds.
>
You search the triton defender.
You discard the defender's useless equipment.
He had 550 silvers on him.
You gather the remaining 550 coins.
Interesting, he carried an iron wand on him.
He had nothing else of value.
The triton defender fades into transparency, his remnants rapidly dissolving into the air.
>
A triton radical rushes forward at you with her bronze scaling fork and attempts a charge!
[Roll result: 186 (open d100: 94)]
A triton radical lunges at you with an awesome charge and you flip through the air, landing on your head with a crash!
... 40 points of damage!
Strike to abdomen skewers you quite nicely!
The air calms down around you.
The deep blue glow leaves you.
The tingling sensation and sense of security leaves you.
You notice your blood flow go back to normal.
The brilliant luminescence fades from around you.
The powerful look leaves you.
Your SIGN OF WARDING is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
The white light leaves you.
The very powerful look leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You lose your extra internal fortitude.
The dim aura fades from around you.
The bright luminescence fades from around you.
You feel less confident than before.
Your SIGN OF SMITING is no longer effective.
The misty halo fades from you.
Your SIGN OF STRIKING is no longer effective.
The light blue glow leaves you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
Roundtime: 26 sec.
>
A triton radical just went through a crumbling arch.
>
Cunt.
NocturnalRob
04-20-2009, 03:12 PM
what
the
fuck?
50 ranks of climbing. completely unencumbered in minotaurs.
After only a few feet, you lose your grip and fall...
A swirling sonic barrier is overwhelmed by the onslaught of the impact attack.
... 25 points of damage!
Strong blow breaks your neck!
You feel less confident than before.
The tingling sensation and sense of security leaves you.
The silvery luminescence fades from around you.
A faint silvery glow fades from around you.
Your sonic barrier dissipates.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
You sense that your attunement to the minds of others has ceased.
The brilliant luminescence fades from around you.
Your SIGN OF WARDING is no longer effective.
The bright luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
You drop to the ground with a *thud*.
Roundtime: 10 sec.
>
* Arasleaf just bit the dust!
Heh it's one of those God damned days.
JuKaM
04-22-2009, 12:15 PM
A wind witch swings a razor-sharp wavy dagger at you!
AS: +161 vs DS: +129 with AvD: +9 + d100 roll: +71 = +112
... and hits for 1 point of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
** A wind witch's wavy dagger emits a searing bolt of lightning! **
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
You sense that your attunement to the minds of others has ceased.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
FUCKING GAY
NocturnalRob
04-22-2009, 01:00 PM
hahaha....6 posts in almost 4 years, and THAT ONE is definitely a winner.
Danical
04-22-2009, 01:16 PM
A wind witch swings a razor-sharp wavy dagger at you!
AS: +161 vs DS: +129 with AvD: +9 + d100 roll: +71 = +112
... and hits for 1 point of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
** A wind witch's wavy dagger emits a searing bolt of lightning! **
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
You sense that your attunement to the minds of others has ceased.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
FUCKING GAY
Awesome primer for OTF.
Krayton
04-22-2009, 04:31 PM
Awesome primer for OTF.
EXACTLY what I was thinking... heh
NocturnalRob
04-29-2009, 03:17 PM
this is why bards and CoL are fucking awesome. also, I love that I'm able to 1040 to my feet...even though I have no legs. i got out of there with 6 blood left.
>w
[Labyrinth, The Dark Altar]
Deep grooves and gashes carved into the walls and floor form a series of archaic runes. Torn tapestries and shattered artifacts have been tossed away from the carvings and now lie scattered about in pieces. You also see a minotaur warrior, a minotaur magus and a minotaur magus.
Obvious exits: east
>
A haze of nebulous blue flame forms around a minotaur magus's hand as she gestures toward a minotaur warrior.
The minotaur warrior's hooves and horns flash briefly with the same blue hue before returning to normal.
>
A minotaur magus gestures at a minotaur warrior!
An invisible force guides a minotaur warrior.
>prep 1030
You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.
>cast
You weave another verse into your harmony.
d100 == 1 FUMBLE!
A minotaur warrior is unaffected.
CS: +374 - TD: +278 + CvA: +9 + d100: +53 == +158
Warding failed!
A minotaur magus reels under the force of the sonic vibrations!
Sound waves disrupt for 70 damage!
... 55 points of damage!
The minotaur magus's eye explodes shattering the skull into a thousand pieces.
One last prolonged bovine moan escapes from the minotaur magus as she falls still against the floor.
The opalescent aura fades from around a minotaur magus.
The deep blue glow leaves a minotaur magus.
The brilliant aura fades away from a minotaur magus.
A subtle light fades from a minotaur magus's eyes.
The dim aura fades from around a minotaur magus.
The light blue glow leaves a minotaur magus.
The powerful look leaves a minotaur magus.
A minotaur magus appears less confident.
CS: +374 - TD: +278 + CvA: +9 + d100: +94 == +199
Warding failed!
A minotaur magus reels under the force of the sonic vibrations!
Sound waves disrupt for 95 damage!
... 80 points of damage!
Heart explodes rupturing the minotaur magus's chest.
One last prolonged bovine moan escapes from the minotaur magus as she falls still against the floor.
The opalescent aura fades from around a minotaur magus.
The deep blue glow leaves a minotaur magus.
The brilliant aura fades away from a minotaur magus.
A subtle light fades from a minotaur magus's eyes.
The dim aura fades from around a minotaur magus.
The light blue glow leaves a minotaur magus.
The powerful look leaves a minotaur magus.
A minotaur magus appears less confident.
Sing Roundtime 3 Seconds.
>loot
You search the minotaur magus.
You discard the magus's useless equipment.
She carried a plain modwir chest on her!
You pick up a plain modwir chest.
A sudden blue fire bursts over the hair of a minotaur magus, consuming her form in the space of a breath.
>
loot
loot
You search the minotaur magus.
You discard the magus's useless equipment.
She had 181 silvers on her.
You gather the remaining 181 coins.
She had nothing else of value.
A sudden blue fire bursts over the hair of a minotaur magus, consuming her form in the space of a breath.
>
loot
Could not find a valid target to loot.
>
Could not find a valid target to loot.
>incant 1030
The minotaur warrior stomps his hooves in the dirt, lowers his head, and charges in your direction! You leap to the side but stumble, failing to get out of the way, and are crushed under the full brunt of the warrior!
A swirling sonic barrier is overwhelmed by the onslaught of the impact attack.
... 50 points of damage!
Your right leg collapses as the bones are ground to dust!
That marathon will just have to wait!
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 12 rounds!
Roundtime: 20 sec.
>'you know...
You are still stunned.
>
In an awe inspiring display of combat mastery, a minotaur warrior engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A minotaur warrior swings a blackened steel moon axe at you!
AS: +443 vs DS: +303 with AvD: +41 + d100 roll: +85 = +266
... and hits for 67 points of damage!
Blow shatters knee and severs lower leg!
The guiding force leaves a minotaur warrior.
A minotaur warrior swings a blackened steel moon axe at you!
AS: +368 vs DS: +295 with AvD: +41 + d100 roll: +11 = +125
... and hits for 10 points of damage!
Slashing strike near forehead nicks an eyelid!
My, that stings!
A minotaur warrior swings a blackened steel moon axe at you!
AS: +368 vs DS: +291 with AvD: +41 + d100 roll: +57 = +175
... and hits for 20 points of damage!
Diagonal slash to your weapon arm.
Strike misses but bruises a few knuckles.
>shout 1040
...wait 5 seconds.
>
shout 1040
...wait 1 seconds.
>
shout 1040
...wait 1 seconds.
>
shout 1040
Translucent streams of mana cascade across your sight as you let loose with a rallying cry!
You break free from your senseless daze!
A sense of invigoration courses through your legs as you rise smoothly to your feet!
Cast Roundtime 3 Seconds.
>e
[Labyrinth, The Dark Altar]
Shadows creep along the length of the floor, streaming in through the large opening in the ceiling high above.
Obvious exits: north, west
>sign of healing
You shudder as your life force is torn and reshaped!
You feel drained!
>sign of staunching
Your veins throb and your blood sings.
>health
You have minor bruises on your neck, a completely severed right leg, a completely severed left leg, some minor cuts and bruises on your right hand, minor cuts and bruises on your chest, and a bruised left eye.
You have a scar across your neck.
Bleeding:
Area Health per Round Tended
------------------------------------------------------
Right leg 3 No
Left leg 3 No
Oddly enough, you do not appear to be actually losing any blood.
Maximum Health Points: 153
Remaining Health Points: 153
Maximum Spirit Points: 10
Remaining Spirit Points: 8
Maximum Stamina Points: 100
Remaining Stamina Points: 100
>remove ring
You slide a plain gold ring off your finger.
>wear ring
You slide the ring on your finger.
Suddenly your surroundings shift...
waywardgs
04-29-2009, 03:32 PM
Nice.
Danical
04-29-2009, 03:38 PM
this is why bards and CoL are fucking awesome. also, I love that I'm able to 1040 to my feet...even though I have no legs. i got out of there with 6 blood left.
But you didn't die :( :( :(
Also, IM me so I can deliver this blasted paingrip!
NocturnalRob
04-29-2009, 04:03 PM
But you didn't die :( :( :(
bards don't die. and i did AIM you, whore.
BriarFox
05-03-2009, 01:26 PM
An Illoke elder summons the wrath of his god as he gestures at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!
... 70 points of damage!
Strike to chest causes a large gaping hole!
Your heightened awareness of your foes fades away.
The brilliant luminescence fades from around you.
You seem to lose the thorny barrier that surrounds you.
...
Ow. I'm 86, too, so that was more or less like-level, and I had 313 up for extra maneuver protection.
NocturnalRob
05-06-2009, 11:10 AM
balls to that weapon-fire BS.
A fire mage leaves a trail of fire in the air while gesturing at you!
CS: +338 - TD: +298 + CvA: -18 + d100: +98 - -5 == +125
Warding failed!
Your rolaren waraxe is struck with a fire mage's cast.
>put war in disk
...wait 2 seconds.
>put war in disk
...wait 2 seconds.
>put war in disk
...wait 1 second.
>
A burst of flame leaps from a rolaren waraxe with three black pearl dragons on the hilt in your right hand.
... 40 points of damage!
Flame engulfs foe's left eye, setting it ablaze. Mercifully, death follows quickly.
You return to normal color.
The bright luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You become solid again.
Your SIGN OF WARDING is no longer effective.
The deep blue glow leaves you.
You no longer feel so dextrous.
The dim aura fades from around you.
The powerful look leaves you.
The air about you stops shimmering.
The light blue glow leaves you.
You feel your extra strength departing.
Your SIGN OF SHIELDS is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
>put war in disk
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
* Hopdevil just bit the dust!
>
A quick gesture from a fire mage produces a fine, blackened pouch. With a wave of her hand over your corpse, the fire mage scorches your hand! Reaching down, the fire mage pries loose a few of your fingernails, catching them in her pouch. With a pleased look on her face, the fire mage attaches the pouch to her belt.
>
The Hopdevil disk disintegrates, dropping everything on the ground.
>'balls to that
You say, "Balls to that."
DoctorUnne
05-07-2009, 04:41 PM
Is that the best thing to do when you get weapon fired? Put your weapon in your disk? How long do you have to wait before the weapon is safe to touch again?
Loyrl
05-10-2009, 12:39 AM
:help:
Symbol of Protection (SymProt) starts for 8m 40s. [+26DS]
You feel a layer of protection surround you.
>
You are now in an offensive stance.
>disarm warr
[Roll result: 56 (open d100: 78) Bonus: 20]
You swing your rolaren dacien falx at a minotaur warrior's vultite maul and connect!
You fail to knock the maul away!
Roundtime: 5 sec.
>loo
>
[Labyrinth]
Strangling vines have broken through small holes in the cave roof above, stretching their grasping clutches along the walls and floor. A steady stream of smoke rises from a dimly glowing brazier, but it does little to cover the scent of rot and decay. You also see a lesser minotaur and a minotaur warrior.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
>
The lesser minotaur stomps his hooves in the dirt, lowers his head, and charges in your direction! You leap to the side but stumble, failing to get out of the way, and are crushed under the full brunt of the minotaur!
... 25 points of damage!
Hard strike to your left leg breaking tendons and bone!
You are knocked to the ground!
You are stunned for 6 rounds!
Roundtime: 20 sec.
>stance off
mstrike warrior
You are still stunned.
>You are still stunned.
>
A minotaur warrior ambles in.
>
In an awe inspiring display of combat mastery, a minotaur warrior engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A minotaur warrior swings a perfect vultite maul at you!
AS: +368 vs DS: +178 with AvD: +39 + d100 roll: +34 = +263
... and hits for 23 points of damage!
Torn muscle in your left leg!
A minotaur warrior swings a perfect vultite maul at you!
AS: +368 vs DS: +178 with AvD: +39 + d100 roll: +54 = +283
... and hits for 35 points of damage!
Internal organs bruised.
A minotaur warrior swings a perfect vultite maul at you!
AS: +368 vs DS: +171 with AvD: +39 + d100 roll: +13 = +249
... and hits for 25 points of damage!
Bones in left arm crack.
>loo
[Labyrinth]
Strangling vines have broken through small holes in the cave roof above, stretching their grasping clutches along the walls and floor. A steady stream of smoke rises from a dimly glowing brazier, but it does little to cover the scent of rot and decay. You also see a minotaur warrior, a lesser minotaur and a minotaur warrior.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
>
A minotaur warrior releases an enormous bellow as he charges in!
>
A lesser minotaur swings a broad leather-wrapped waraxe at you!
AS: +376 vs DS: +163 with AvD: +23 + d100 roll: +27 = +263
... and hits for 15 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
>
A minotaur warrior swings a lustrous steel battle axe at you!
AS: +368 vs DS: +163 with AvD: +32 + d100 roll: +54 = +291
... and hits for 24 points of damage!
Weak slash to your lower back!
>
A minotaur warrior swings a lustrous steel battle axe at you!
AS: +368 vs DS: +163 with AvD: +32 + d100 roll: +47 = +284
... and hits for 24 points of damage!
Blow raises a welt on your right arm.
>
In an awe inspiring display of combat mastery, a minotaur warrior engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A minotaur warrior swings a perfect vultite maul at you!
Unable to focus clearly, you blindly block the attack!
A minotaur warrior swings a perfect vultite maul at you!
AS: +368 vs DS: +154 with AvD: +39 + d100 roll: +48 = +301
... and hits for 30 points of damage!
You hear a buzzing in your ears from that blow!
A minotaur warrior swings a perfect vultite maul at you!
AS: +368 vs DS: +148 with AvD: +39 + d100 roll: +20 = +279
... and hits for 28 points of damage!
A finger on your left hand is torn away.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
You sense that your attunement to the minds of others has ceased.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
waywardgs
05-10-2009, 12:43 AM
So who's maul was it swinging?
Bhuryn
05-10-2009, 12:53 AM
I know rogane hunts there and swings a perfect vultite maul
Loyrl
05-10-2009, 10:19 AM
Rogane's, and thats the last time I try to use disarm on a minotaur.
Khariz
05-10-2009, 12:42 PM
Rogane's, and thats the last time I try to use disarm on a minotaur.
its not the mino part that was the problem. It was the warrior part, hehe.
Baelog
05-10-2009, 03:15 PM
Don't try to disarm the fucking thing, just kill it.
Oh yeah, Spell-tank ftw
Athgo
05-11-2009, 04:24 AM
[Aqueduct]
White, horizontal lines left by retreating water levels line the walls of the tunnel. Some lines are thicker than others, indicating that the water level held constant at that depth for a longer period. Others have a bit of coloration to them, perhaps indicative of certain minerals carried in by the water. The lines exist on the wall almost all the way down to the current water level, and one can surmise that, currently, the water is at the highest point it has been for a long time. You also see a gremlock and a dusty knapsack.
Obvious exits: northeast, south
A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!
... 30 points of damage!
Deep slash to your neck severs an artery!
You choke to death on your own blood.
A nice little welcome to the ducts for me.
SolitareConfinement
05-11-2009, 02:55 PM
<3 gremlocks
Praefection
05-11-2009, 11:37 PM
A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!
... 30 points of damage!
Deep slash to your neck severs an artery!
You choke to death on your own blood.
The air calms down around you.
The bright luminescence fades from around you.
The deep blue glow leaves you.
The brilliant luminescence fades from around you.
The light blue glow leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The tingling sensation and sense of security leaves you.
You return to normal color.
You sense that your attunement to the minds of others has ceased.
The very powerful look leaves you.
The white light leaves you.
The silvery luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.
You feel less confident than before.
Your SIGN OF DEFLECTION is no longer effective.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
The dim aura fades from around you.
The powerful look leaves you.
Your SIGN OF WARDING is no longer effective.
A faint silvery glow fades from around you.
I really hate those fucking things. A lot.
NocturnalRob
05-12-2009, 09:15 AM
Is that the best thing to do when you get weapon fired? Put your weapon in your disk? How long do you have to wait before the weapon is safe to touch again?
1) Well, it's either put it in your disk or drop it, but it's a 10x axe with lightning flares, so I'm not dropping it unless it's absolutely necessary. If you put it in your disk, you don't get hit with the weapon-fire. If you put it in a container, it will hit you.
2) You'll see a message about the weapon "returning to normal" or some shit. I dunno. I usually die anyway. It depends on how badly you fail the warding roll. And since I never worry about my TD, I typically fail the rolls pretty fucking badly.
A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!
Wow. I never thought you'd get there. This is an emotional moment for me.
You must've actually hunted!
Stunseed
05-14-2009, 09:35 PM
A triton combatant rushes forward at you with his silvery blue trident and attempts a charge!
[Roll result: 158 (open d100: 93)]
A triton combatant lunges at you with a crushing charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Attack punctures the eye and connects with something really vital!
Game over :(
Danical
05-14-2009, 09:53 PM
get 50% puncture rez added to your armor!
droit
05-15-2009, 06:33 PM
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at Gnimble.
Dozens of long thorns suddenly grow out from the ground underneath Gnimble! Several of the thorns jab into him!
... hits for 32 points of damage!
... 30 points of damage!
Great shot penetrates thigh and shatters bone!
He is knocked to the ground!
He is stunned!
... hits for 12 points of damage!
... 25 points of damage!
Well placed strike to back shatters vertebrae!
... hits for 27 points of damage!
* Gnimble drops dead at your feet!
The tingling sensation and sense of security leaves Gnimble.
The deep blue glow leaves Gnimble.
Gnimble's sonic barrier dissipates.
The brilliant luminescence fades from around Gnimble.
Gnimble's tower shield dissipates.
The powerful look leaves Gnimble.
The silvery luminescence fades from around Gnimble.
The bright luminescence fades from around Gnimble.
Gnimble glances around, looking a bit less confident.
The light blue glow leaves Gnimble.
Cast Roundtime 3 Seconds.
>
* Gnimble just bit the dust!
THWAP!
Jayvn
05-18-2009, 11:41 PM
This was bullshit... I was cleaning up a warparty and saw screen scroll...and i was like wtf....
A Grimswarm orc fighter swings a claidhmore at you!
AS: +157 vs DS: +159 with AvD: +32 + d100 roll: +83 = +113
... and hits for 31 points of damage!
Solid strike caves your skull in, resulting in instant death!
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Your heightened attunement to the flows of mana begins to fade.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Phoen's Strength (606) ended. [-10AS]
You feel the inner strength leave you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Your heightened awareness of your foes fades away.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
The faint blue glow fades from around your hands.
The shimmering aura fades from around you.
gotta love a claid..
WRoss
05-19-2009, 01:23 AM
[Roll result: 106 (open d100: 50) Penalties: 30]
You swing your vultite maul at Zuie's glowbark runestaff and connect!
Zuie's glowbark runestaff is knocked to the ground!
Roundtime: 5 sec.
>
* Xantakk returns home from a hard day of adventuring.
>
* Jheuwvinial returns home from a hard day of adventuring.
>get rune
...wait 2 seconds.
>get rune
...wait 1 seconds.
>get rune
...wait 1 seconds.
>
Zuie glances at a slim tortuous glowbark runestaff.
>get rune
You pick up a slim tortuous glowbark runestaff.
>put rune in my long
You put a slim tortuous glowbark runestaff in your vruul skin longcoat.
>
* Samarii joins the adventure.
>cman feint zui
[Roll result: 108 (open d100: 60) Penalties: 33]
You feint to the left, Zuie buys the ruse and moves to block the blow that never came!
Roundtime: 6 sec.
>
Signamtocs just arrived.
>
Signamtocs just went west.
>
You feel fully energetic again.
>
Zuie appears to be focusing her thoughts while chanting softly...
>230 zui
Voodoo '230 zui' to 'PREPARE 230', 'CAST AT zui'.
...wait 2 seconds.
...wait 2 seconds.
>230 zui
Voodoo '230 zui' to 'PREPARE 230', 'CAST AT zui'.
...wait 1 seconds.
...wait 1 seconds.
>230 zui
Voodoo '230 zui' to 'PREPARE 230', 'CAST AT zui'.
...wait 1 seconds.
>
...wait 1 seconds.
>230 zui
Voodoo '230 zui' to 'PREPARE 230', 'CAST AT zui'.
You trace a sign while beseeching the spirits to empower you with the Spiritual Abolition spell...
Your spell is ready.
>
You gesture at Zuie.
[Spell Hindrance for some venerable eahnor-banded armor is 7% with current Armor Use skill, d100= 5]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>scoff
You scoff.
>230 zui
Voodoo '230 zui' to 'PREPARE 230', 'CAST AT zui'.
You trace a sign while beseeching the spirits to empower you with the Spiritual Abolition spell...
Your spell is ready.
>
You gesture at Zuie.
A pale, flickering nimbus coalesces around Zuie, then vanishes in a brilliant flash!
The deep blue glow leaves Zuie.
Dark red droplets seep out of Zuie's skin and evaporate.
Zuie loses her intense expression.
Zuie loses her focused look.
The air calms down around Zuie.
Cast Roundtime 3 Seconds.
>
Zuie stares off into space.
>230 zui
Voodoo '230 zui' to 'PREPARE 230', 'CAST AT zui'.
You trace a sign while beseeching the spirits to empower you with the Spiritual Abolition spell...
Your spell is ready.
>
You gesture at Zuie.
A pale, flickering nimbus coalesces around Zuie, then vanishes in a brilliant flash!
The dim aura fades from around Zuie.
Zuie loses an aura of resolve.
The very powerful look leaves Zuie.
The white light leaves Zuie.
Cast Roundtime 3 Seconds.
>
Zuie appears to be focusing her thoughts while chanting softly...
>
Zuie gestures at you.
CS: +344 - TD: +383 + CvA: +2 + d100: +69 == +32
Warded off!
Nothing happens.
>214 zui
Voodoo '214 zui' to 'PREPARE 214', 'CAST AT zui'.
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>
You gesture at Zuie.
CS: +297 - TD: +250 + CvA: +5 + d100: +72 - -5 == +129
Warding failed!
Zuie suddenly stops all movement.
Cast Roundtime 3 Seconds.
DISPELLING STILL WASN'T A PART OF IT.
Pures all the way. LAMER.
WRoss
05-19-2009, 01:25 AM
I know I didn't kill her, she just claimed I couldn't kill her..
SolitareConfinement
05-19-2009, 09:53 AM
...fucking horse shit i HATE flare deaths
A triton magus removes a sapphire-tipped arrow from in his rough leather quiver.
A triton magus fires a sapphire-tipped arrow at you!
AS: +431 vs DS: +358 with AvD: +32 + d100 roll: +82 = +187
... and hits for 9 points of damage!
Minor strike to the neck.
** As a triton magus's sapphire-tipped arrow hits you, it gives off a cold blast! **
... 30 points of damage!
Icy blast to neck freezes your words in mid-speech and leaves you speechless...permanently!
Spell Sign of Warding (Warding) ended. [-5DS]
(Effect lasted for approximately 11m 01s.)
Your SIGN OF WARDING is no longer effective.
Spell Sign of Smiting (Smiting) ended. [-10AS]
(Effect lasted for approximately 10m 57s.)
Your SIGN OF SMITING is no longer effective.
Spell Spirit Warding II (107) ended. [-15STD, -25BoltDS]
(Effect lasted for approximately 10m 42s.)
The deep blue glow leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
(Effect lasted for approximately 17m 17s.)
The brilliant luminescence fades from around you.
Spell Sign of Defending (Defending) ended. [-10DS]
(Effect lasted for approximately 11m 01s.)
Your SIGN OF DEFENDING is no longer effective.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
(Effect lasted for approximately 24m 37s.)
The light blue glow leaves you.
Spell Thurfel's Ward (503) ended. [-20DS]
(Effect lasted for approximately 18m 11s.)
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Sign of Shields (Shields) ended. [-20DS]
(Effect lasted for approximately 11m.)
Your SIGN OF SHIELDS is no longer effective.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
(Effect lasted for approximately 25m 13s.)
The silvery luminescence fades from around you.
Spell Sign of Swords (Swords) ended. [-20AS]
(Effect lasted for approximately 10m 56s.)
Your SIGN OF SWORDS is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
(Effect lasted for approximately 10m 57s.)
Your SIGN OF STRIKING is no longer effective.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
(Effect lasted for approximately 23m 58s.)
The bright luminescence fades from around you.
Spell Spirit Shield (202) ended. [-10DS]
(Effect lasted for approximately 10m 11s.)
The dim aura fades from around you.
Spell Sign of Dissipation (SignDis) ended. [-15TD]
(Effect lasted for approximately 6m 59s.)
Your SIGN OF DISSIPATION is no longer effective.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
(Effect lasted for approximately 11m.)
Your SIGN OF DEFLECTION is no longer effective.
Spell Strength (509) ended. [-15Str, -15PhysAS]
(Effect lasted for approximately 17m 53s.)
You feel your extra strength departing.
Spell Spirit Defense (103) ended. [-10DS]
(Effect lasted for approximately 10m 15s.)
The powerful look leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
That wa more than unlucky for a cold flare, mate.
neimanz1
05-21-2009, 10:36 PM
Neimanz draws back on his elemental bow and a bolt of lightning appears.
Neimanz fires a bolt of lightning at you!
AS: +236 vs DS: +190 with AvD: +9 + d100 roll: +62 = +117
... and hits for 1 point of damage!
Tap to the arm pricks some interest but not much else.
** As Neimanz's bolt of lightning hits you, it gives off an electric shock! **
... 1 point of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
You feel slightly weakened as the blood in your veins thins.
The dim celadon wisps about your hands flare up once more and fade completely away.
The very powerful look leaves you.
The white light leaves you.
The powerful look leaves you.
The deep blue glow leaves you.
Your boosted confidence and fearlessness fade.
You sense that your attunement to the minds of others has ceased.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
The light blue glow leaves you.
You feel your abilities diminish as the energy provided by your patron fades from around you.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
Bhuryn
05-22-2009, 01:29 AM
An Illoke mystic blinks dazedly a moment before shaking off the stun!
An Illoke mystic summons the wrath of his god as he gestures at you!
A wave of russet ethereal ripples moves outward from an Illoke mystic.
You are buffeted by the russet ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 19 sec.
... 70 points of damage!
Blow to your back removes the spinal column!
I'm cool with the occasional Major Ewave or stonefist deaths there, but not when it happens 3 times on the first thing I run into. :)
zhelas
05-22-2009, 09:24 AM
I escaped the demon twice but the third time...When the demon wants you ...
Voodoo '740 circle' to 'PREPARE 740', 'CAST AT circle'.
You hear very soft footsteps.
>
You begin drawing a faint, twisting symbol while softly intoning the words for Planar Shift...
Your spell is ready.
>
You gesture at a summoning circle.
A small shadowy rift begins to take form before your eyes. Suddenly, a dark cloud emerges from the rift, and begins crushing you!
... 50 points of damage!
Smash to cheek driving bone through the eye and into the brain.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Spirit Warding II (107) ended. [-15STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
You feel more refreshed.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
The replenishing effect fades, but you are left with a feeling of wellbeing.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Lesser Shroud (120) ended. [-20STD, -30DS, -30BoltDS]
The very powerful look leaves you.
The white light leaves you.
Dhuul
05-22-2009, 10:51 AM
Suddenly a lightning bolt explodes from the small thundercloud and strikes an engraved wooden chest with a brilliant flash with some of the bolt hitting you!
... 40 points of damage!
Right eye socket explodes in a dazzling array of multi-colored sparks. Shocking death.
Spell Prayer (313) ended. [-20STD, -50DS]
You feel the protection of your deity's influence fade.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Your sense of faith and conviction wanes.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Warding Sphere (310) ended. [-20DS, -20TD]
You suddenly feel less protected.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Spirit Shield (202) ended. [-22DS]
The dim aura fades from around you.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Spirit Warding II (107) ended. [-15STD, -25BoltDS]
The deep blue glow leaves you.
Spell Prayer of Protection (303) ended. [-46DS]
A white glow rushes away from you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
The wooden chest is vaporized!
DEAD>beseech
You beseech Luukos for some divine assistance.
Minor Sanctuary (213) starts for 1h 15m.
A sense of peace and calm settles over the area.
Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. "There are more liessss to sssspread, and deathssss to ssssteal," it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.
You get an increased feeling of well being.
You feel a sudden jolt of nothing short of the raw power of divine intervention. For some reason, you cannot bring yourself to move quite yet, but feel relieved nonetheless.
I know some other characters that could use this, but no one needs it more than me on this stupid death.
Durgrimst
05-24-2009, 06:40 PM
Glanvis gestures while summoning the spirits of nature to his aid...
J>
Glanvis gestures.
Glanvis closes his eyes for a moment as he slowly raises his hands to shoulder-level. You hear and feel a resounding low thrumming sound just as a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing the area!
The surroundings advance upon Mythala with relentless fury!
CS: +455 - TD: +393 + CvA: +2 + d100: +64 - -5 == +133
Warding failed!
Mythala is struck by a sharp piece of hard debris!
... 21 points of damage!
... 25 points of damage!
Damaging strike to chest, several ribs shattered!
She is stunned!
... 20 points of damage!
Well placed strike shatters a rib!
... 25 points of damage!
Well placed shot pierces knee, that hurt!
She is knocked to the ground!
... 15 points of damage!
Nice blow to left arm!
The surroundings advance upon Luminescence with relentless fury!
CS: +455 - TD: +166 + CvA: +12 + d100: +11 - -5 == +317
Warding failed!
One of the large, pointed slivers of hard debris hits Luminescence!
... 58 points of damage!
... 60 points of damage!
Strike to wrist severs left hand quite neatly!
She is stunned!
... 60 points of damage!
Strike to wrist severs right hand quite neatly!
* Luminescence drops dead at your feet!
The deep blue glow leaves Luminescence.
Deep blue motes swirl away from Luminescence and fade.
The light blue glow leaves Luminescence.
The dim aura fades from around Luminescence.
The powerful look leaves Luminescence.
An agitated dwarf bounds off muttering, "Glanvis has committed murder!"
The surroundings advance upon Daeffodill with relentless fury!
CS: +455 - TD: +405 + CvA: +15 + d100: +11 == +76
Warded off!
Daeffodill manages to escape from the furious onslaught unscathed!
The surroundings advance upon you with relentless fury!
CS: +455 - TD: +394 + CvA: +25 + d100: +89 - +5 == +170
Warding failed!
A cluster of hard debris collides with you!
... 29 points of damage!
... 35 points of damage!
Hard blow to your back sends intense pain shooting up your back!
You are stunned for 6 rounds!
... 35 points of damage!
Hard blow to your chest breaking several ribs!
Hard to breathe!
... 35 points of damage!
Hard blow to your abdomen ruptures something inside!
... 20 points of damage!
Good blow to your left leg!
The surroundings advance upon Durgrimst with relentless fury!
CS: +455 - TD: +139 + CvA: -18 + d100: +39 == +337
Warding failed!
A cluster of hard debris collides with Durgrimst!
... 62 points of damage!
... 50 points of damage!
Left leg collapses as the bones turn to dust!
Durgrimst screams and falls to the ground grasping his mangled left leg!
He is stunned!
... 70 points of damage!
Strike to chest causes a large gaping hole!
* Durgrimst drops dead at your feet!
The deep blue glow leaves Durgrimst.
Deep blue motes swirl away from Durgrimst and fade.
Durgrimst seems slightly different.
Durgrimst seems hesitant.
Durgrimst becomes solid again.
The light blue glow leaves Durgrimst.
The misty halo fades from Durgrimst.
The brilliant luminescence fades from around Durgrimst.
Durgrimst appears to lose some internal strength.
The glowing specks of energy surrounding Durgrimst suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Durgrimst.
Durgrimst becomes unbalanced for a second, then recovers.
Durgrimst begins to breathe less deeply.
The dim aura fades from around Durgrimst.
Durgrimst seems a bit less imposing.
The bright luminescence fades from around Durgrimst.
A small dwarf child cries out, "murder!". His mother then sends him off for the Dwarven deputy.
The surroundings advance upon Yollia with relentless fury!
CS: +455 - TD: +320 + CvA: -18 + d100: +8 - -5 == +130
Warding failed!
One of the large, pointed slivers of hard debris hits Yollia!
... 21 points of damage!
... 5 points of damage!
Glancing strike to the head!
... 10 points of damage!
Strike pierces upper arm!
... 15 points of damage!
Nice blow to right leg!
She is stunned!
The surroundings advance upon Jaqen with relentless fury!
CS: +455 - TD: +315 + CvA: -21 + d100: +87 - +5 == +201
Warding failed!
A cluster of hard debris collides with Jaqen!
... 35 points of damage!
... 20 points of damage!
Good blow to head!
He is stunned!
... 20 points of damage!
Good blow to left hand!
... 20 points of damage!
Good blow to the abdomen!
... 15 points of damage!
Nice blow to back!
The surroundings advance upon Krystala with relentless fury!
CS: +455 - TD: +392 + CvA: +12 + d100: +24 - -5 == +104
Warding failed!
A cluster of hard debris collides with Krystala!
... 15 points of damage!
... 10 points of damage!
Light strike to chest.
... 10 points of damage!
Light blow to left arm.
... 10 points of damage!
Light strike to abdomen.
Gibreficul is forced out of hiding.
The surroundings advance upon Gibreficul with relentless fury!
CS: +455 - TD: +339 + CvA: -18 + d100: +18 - -5 == +121
Warding failed!
One of the large, pointed slivers of hard debris hits Gibreficul!
... 19 points of damage!
... 5 points of damage!
Glancing strike to the head!
... 5 points of damage!
Minor puncture to the chest.
... 5 points of damage!
Minor puncture to the right leg.
... 5 points of damage!
Blow to back connects lightly.
The surroundings advance upon Sadrae with relentless fury!
CS: +455 - TD: +381 + CvA: +13 + d100: +17 == +104
Warding failed!
One of the large, pointed slivers of hard debris hits Sadrae!
... 15 points of damage!
... 10 points of damage!
Strike pierces thigh!
She is knocked to the ground!
... 5 points of damage!
Glancing strike to the head!
... 5 points of damage!
Minor puncture to the back.
... 1 point of damage!
Strike hits close to the left eye!
A small dwarf child cries out, "endangering public safety!". His mother then sends him off for the Dwarven deputy.
As swiftly as the chaos came to be, it recedes again into the surroundings.
!S>
The Durgrimst disk disintegrates, dropping everything on the ground.
!S>
* Durgrimst just bit the dust!
!S>
* Luminescence just bit the dust!
!S>
The tingling sensation and sense of security leaves Daeffodill.
!S>
Glanvis softly says, "Oh crap."
!S>
Sadrae says, "Umm."
!S>
Sadrae stands up.
!S>
Glanvis softly says, "Damn it."
!S>
You feel more refreshed.
!S>
Yollia says, "Hmm."
!S>
A number of dwarves hurry in, led by the Dwarven deputy.
With great ease, the Dwarven deputy grabs Glanvis and shackles his wrists.
"Aha, rapscallion! I have you!" the Dwarven deputy cries out.
The Dwarven deputy then drags him off.
droit
05-24-2009, 07:32 PM
Always wanted to do that...
TheLastShamurai
05-24-2009, 07:38 PM
Awww, I missed it :(.
Dhuul
05-27-2009, 08:50 AM
An Illoke jarl summons the wrath of his god while pointing at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!
... 70 points of damage!
Strike to your throat removes it!
The brilliant luminescence fades from around you.
The very powerful look leaves you.
The white light leaves you.
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
The opalescent aura fades from around you.
The air calms down around you.
You feel your extra strength departing.
You feel the protection of your deity's influence fade.
Your SIGN OF WARDING is no longer effective.
You no longer feel so dextrous.
Your SIGN OF DEFENDING is no longer effective.
You suddenly feel less protected.
The wall of force disappears from around you.
The bright luminescence fades from around you.
The light blue glow leaves you.
The mote of white light next to you disappears.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The powerful look leaves you.
A white glow rushes away from you.
Your sense of faith and conviction wanes.
The dim aura fades from around you.
The silvery luminescence fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
The air about you stops shimmering.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
An Illoke jarl looks weakened!
The Illoke jarl gazes down upon your corpse in disgust!
I give up on bowels for now. That's the best I could get spelled, bleh.
Why would anyone hunt there, though?
Dhuul
05-27-2009, 08:54 AM
boredom + an adventurer's guild task = regretting not removing it and staying bored
Loagan
05-31-2009, 05:59 PM
You leap from hiding to attack!
You swing a scorched black rolaren pugio at a large ogre!
AS: +157 vs DS: -2 with AvD: +25 + d100 roll: +57 = +241
... and hit for 75 points of damage!
Slash to the large ogre's left eye!
Vitreous fluid spews forth!
Seeya!
The large ogre screams one last time and dies.
Roundtime: 4 sec.
NocturnalRob
05-31-2009, 09:12 PM
:yeahthat:
Dhuul
06-02-2009, 04:26 PM
You step forward and challenge Deron to a duel to the first stun as a test of skill!
>l
[Upper Dragonsclaw, Boulder]
The crest of the towering boulder affords a good view of the surrounding countryside. To the north, you see the dense forests of the Lower Dragonsclaw. Looking northeast, the verdant grasslands sprawl down towards the coast. Gazing southward at the slopes, in the distance you see the snow-covered summits of the Dragonsclaw mountain range, shrouded in perpetual mist. You also see some manna bread, a short sword and a rock cairn.
Also here: Lady Shysmile, Great Lord Drung, Lady Kysari, Timjirdos, Lord Ursinus who is sitting, High Lord Deron, Great Lord Kamkor, Drazaa
Obvious paths: down
>stance def
You are now in a defensive stance.
>'someone count?
You ask, "Someone count?"
>
Timjirdos steps forward and challenges Shysmile to a duel of pain (or worse) for violating his honor!
>
Deron steps up and accepts your challenge!
>
Timjirdos frowns.
>
Shysmile softly says, "Aaawww."
>
Deron slings a Mularos crested tower shield over his shoulder.
>
Kamkor recites deeply:
"5"
>
Deron put an opaque vultite raiding axe in his spidersilk cloak.
>
Deron picks up a short sword.
>
Shysmile accepts Timjirdos's challenge!
>
Kamkor recites deeply:
"4"
>
Kamkor recites deeply:
"7"
>
The replenishing effect fades, but you are left with a feeling of wellbeing.
Deron swings a short sword at you!
AS: +189 vs DS: +628 with AvD: +33 + d100 roll: +74 = -332
A clean miss.
>stare
You stare at nothing in particular.
>
Kamkor recites deeply:
"2"
>
Timjirdos chuckles.
>
Kamkor recites deeply:
"1"
>rub my black amulet
You rub your black amulet.
1d100: 55 + Modifiers: 96 == 151
A wave of dark ethereal ripples moves outward from you.
Shysmile is buffeted by the dark ethereal waves, and is knocked to the ground.
Drung is buffeted by the dark ethereal waves, and is knocked to the ground.
Kysari is buffeted by the dark ethereal waves, and is knocked to the ground.
Timjirdos is buffeted by the dark ethereal waves, and is knocked to the ground.
Ursinus is buffeted by the dark ethereal waves, and is knocked to the ground.
Deron is buffeted by the dark ethereal waves, and is knocked to the ground.
Kamkor is buffeted by the dark ethereal waves, and is knocked to the ground.
Drazaa is buffeted by the dark ethereal waves, and is knocked to the ground.
The black amulet suddenly shatters!
Cast Roundtime 3 Seconds.
>
Shysmile giggles.
>tar deron
You are now targeting Deron.
>incant 317
You chant a reverent litany, clasping your hands while focusing upon the Divine Fury spell...
Your spell is ready.
You channel at Deron.
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward Deron!
CS: +394 - TD: +249 + CvA: -21 + d100: +53 - -5 == +182
Warding failed!
Deron is cloaked in a blinding platinum light and assailed for 72 points of damage!
... 40 points of damage!
Powerful lash of plasma travels down neck to Deron's heart!
* Deron drops dead at your feet!
The brilliant luminescence fades from around Deron.
Deron becomes solid again.
Deron returns to normal color.
Satisfaction wells within you, induced by the slaying of Deron. The match is yours!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
(Forcing stance down to guarded)
R>
The ghostly voice of Deron darkly says, "Wot."
...
Deron darkly says, "Dhuul can you help me kill an Earth Elemental."
>
Deron darkly exclaims, "I can't do that task alone!"
>
The opalescent aura fades from around Kysari.
>
Deron darkly says, "I can't find anyone older than I am to help me."
>
Deron whines.
>
You feel at full magical power again.
>
Shysmile joins Kysari's group.
>
Ursinus grins.
>
Deron slings a Mularos crested tower shield over his shoulder.
>
Shysmile says, speaking softly to Kysari, "Lets go kill things."
>
Silverscotch asks, "You are?"
>
Silverscotch glances around the area.
>
Deron removes a small grey pearl from in his spidersilk cloak.
>
Ursinus says, "Aye.."
>
Deron put a small grey pearl in his spidersilk cloak.
>
Kysari softly asks, "Like what?"
>
Silverscotch says, "Thought you said ya were 21."
>
Deron removes an uncut ruby from in his spidersilk cloak.
>
Deron offers Kysari an uncut ruby.
>
Shysmile rubs her chin thoughtfully.
>
Kysari declines Deron's offer.
>
Deron darkly exclaims, "Dhuul?!"
>
...
>'best duelists.
You say, "Best duelists."
>
Deron leaps from hiding to attack!
Deron swings an opaque vultite raiding axe at you!
AS: +481 vs DS: +333 with AvD: +29 + d100 roll: +22 = +199
... and hits for 60 points of damage!
Mighty swing separates your head from your shoulders.
You suddenly feel less protected.
Your sense of faith and conviction wanes.
The brilliant luminescence fades from around you.
The dim aura fades from around you.
The opalescent aura fades from around you.
Your SIGN OF DEFENDING is no longer effective.
The powerful look leaves you.
Your SIGN OF WARDING is no longer effective.
The air calms down around you.
You feel the protection of your deity's influence fade.
A white glow rushes away from you.
The very powerful look leaves you.
The white light leaves you.
The deep blue glow leaves you.
The light blue glow leaves you.
You feel less secure.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
DEAD>
Timjirdos takes a bite of his manna bread.
DEAD>
Timjirdos takes a bite of his manna bread.
DEAD>
Drazaa agrees with you.
DEAD>chuc
You give a ghostly chuckle.
DEAD>l
[Upper Dragonsclaw, Boulder]
The crest of the towering boulder affords a good view of the surrounding countryside. To the north, you see the dense forests of the Lower Dragonsclaw. Looking northeast, the verdant grasslands sprawl down towards the coast. Gazing southward at the slopes, in the distance you see the snow-covered summits of the Dragonsclaw mountain range, shrouded in perpetual mist. You also see the Fulmen disk and a rock cairn.
Also here: Fulmen, Drazaa, Timjirdos, High Lord Deron, Lord Ursinus, Great Lord Kamkor
Obvious paths: down
DEAD>beseech
You beseech Luukos for some divine assistance.
A sense of peace and calm settles over the area.
Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. "There are more liessss to sssspread, and deathssss to ssssteal," it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.
You feel a sudden jolt of nothing short of the raw power of divine intervention. For some reason, you cannot bring yourself to move quite yet, but feel relieved nonetheless.
SP>
Drazaa gasps.
SP>
Fulmen mutters under his breath.
SP>
Timjirdos takes a bite of his manna bread.
SP>
Kamkor laughs!
SP>
Fulmen traces a simple symbol as he reverently calls upon the power of his patron...
SP>
Fulmen gestures.
Fulmen acquires a look of determination and appears more clearly focused.
SP>
Timjirdos takes a bite of his manna bread.
SP>
In one blurring motion, Timjirdos snatches a jagged-edged pale cerulean longsword from his harness, brandishing it for all to see.
SP>
Timjirdos drops all defense as he moves into a battle-ready stance.
SP>
Fulmen gestures while calling upon the lesser spirits for aid...
SP>
Fulmen gestures at you.
You are no longer stunned.
P>stand
You stand back up.
>
Ursinus chuckles.
>
Timjirdos moves into a defensive stance, ready to fend off an attack.
>l
[Upper Dragonsclaw, Boulder]
The crest of the towering boulder affords a good view of the surrounding countryside. To the north, you see the dense forests of the Lower Dragonsclaw. Looking northeast, the verdant grasslands sprawl down towards the coast. Gazing southward at the slopes, in the distance you see the snow-covered summits of the Dragonsclaw mountain range, shrouded in perpetual mist. You also see the Fulmen disk and a rock cairn.
Also here: Fulmen, Drazaa, Timjirdos, Lord Ursinus, Great Lord Kamkor
Obvious paths: down
>
Timjirdos slings an old mithglin aegis off from over his shoulder.
>'that was great
Deron comes out of hiding.
High Lord Deron just went down.
>
You say, "That was great."
>chuckle
You chuckle.
>l
[Upper Dragonsclaw, Boulder]
The crest of the towering boulder affords a good view of the surrounding countryside. To the north, you see the dense forests of the Lower Dragonsclaw. Looking northeast, the verdant grasslands sprawl down towards the coast. Gazing southward at the slopes, in the distance you see the snow-covered summits of the Dragonsclaw mountain range, shrouded in perpetual mist. You also see the Fulmen disk and a rock cairn.
Also here: Fulmen, Drazaa, Timjirdos, Lord Ursinus, Great Lord Kamkor
Obvious paths: down
>
Timjirdos put a jagged-edged pale cerulean longsword in his black suede harness.
>
Fulmen says, "Running off."
>
Ursinus laughs!
>
Fulmen glances around the area.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Ursinus says, "Was a good shot.."
>
Fulmen appears to be less clearly focused.
>'sad.
You say, "Sad."
>
Fulmen says, "He's a coward and a thief."
>
You feel your energy level return to normal.
>'my scepter did not protect me
Timjirdos says, "I believe that a brick was dumped."
>
You say, "My scepter did not protect me."
>wave my scep
You wave your polished gold scepter around.
>find deron
There are no adventurers questing that match the names specified.
The usage for this command is: find {player1} {player2} ... {player9} and will provide a list of those players present you wish to find provided they are questing.
LadyLaphrael
06-10-2009, 08:56 PM
[Roll result: 126 (open d100: 40) Penalties: 9]
You crouch, sweep a leg at an Illoke elder and connect!
An Illoke elder falls to the ground! You deftly regain your footing.
** A spike on your white greaves jabs into the Illoke elder! **
... 10 points of damage!
Strike pierces thigh!
Roundtime: 5 sec.
R>
An Illoke elder blinks dazedly a moment before shaking off the stun!
An Illoke elder summons the wrath of his god as he gestures at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!
... 70 points of damage!
Strike to chest causes a large gaping hole!
Spells ended.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
An Illoke elder looks weakened!
The Illoke elder exults in victory!
Speaking to the Illoke jarl, the Illoke elder shouts, "DOUBLE FIST-TO-CHESTY! HE KILLED IT!"
Ryvicke
06-10-2009, 11:26 PM
Hooray for Sunfist 10th rank task!!
FIRST TRY, FULLY SPELLED:
>Plugin Send: go gate
As you approach the iron gate, it creaks open just long enough for you to enter the arena...
[Arena of Stone]
Solid walls hewn from subterranean rock enclose the arena, ensuring anything within its confines stays inside. Notably, a massive iron gate stands before a large granite block archway, the only way in to the stone edifice from this portion of the cavern. Deep hollows have been created in certain sections of the perimeter, and within their shadows, the savage eyes of monsters seek escape from their prisons. You also see a weathered Grimswarm troll sorceress.
Obvious exits: none
>
A weathered Grimswarm troll sorceress gestures and utters a phrase of magic.
>hide
You look around, but can't see anywhere to hide.
>
A weathered Grimswarm troll sorceress gestures at you!
CS: +264 - TD: +176 + CvA: +2 + d100: +86 - -5 == +181
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 31 points of damage!
... 70 points of damage!
Flame burns through your abdomen. Greasy smoke billows forth.
You sense that your attunement to the minds of others has ceased.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
The light blue glow leaves you.
You feel the inner strength leave you.
The silvery luminescence fades from around you.
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
You feel the aura of confidence leave you.
You feel your extra strength departing.
You are no longer moving silently.
You no longer feel so dextrous.
The shimmering aura fades from around you.
The faint blue glow fades from around your hands.
You return to normal color.
The air about you stops shimmering.
The dim aura fades from around you.
You feel the gathering of nature's power leave you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You become solid again.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
A weathered Grimswarm troll sorceress bellows in victory, holding her rapier aloft!
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
* Ryvicke just bit the dust!
Cast within 3 seconds of entering--in retrospect I totally should've taken a shot at her eye.
SECOND TRY, HALF-ASSEDLY SPELLED:
As you approach the iron gate, it creaks open just long enough for you to enter the arena...
[Arena of Stone]
Solid walls hewn from subterranean rock enclose the arena, ensuring anything within its confines stays inside. Notably, a massive iron gate stands before a large granite block archway, the only way in to the stone edifice from this portion of the cavern. Deep hollows have been created in certain sections of the perimeter, and within their shadows, the savage eyes of monsters seek escape from their prisons. You also see a seasoned Grimswarm giant ranger.
Obvious exits: none
>
A seasoned Grimswarm giant ranger gestures and utters a phrase of magic.
>
A seasoned Grimswarm giant ranger gestures mystically!
A calm washes over you.
>
You are enraged by the giant ranger's attack!
A seasoned Grimswarm giant ranger swings a bastard sword at you!
AS: +311 vs DS: +422 with AvD: +25 + d100 roll: +5 = -81
A clean miss.
>
A seasoned Grimswarm giant ranger swings a bastard sword at you!
AS: +311 vs DS: +422 with AvD: +25 + d100 roll: +36 = -50
A clean miss.
>inc 615
You gesture while summoning the spirits of nature to aid you with the Call Swarm spell...
Your spell is ready.
You gesture at a seasoned Grimswarm giant ranger.
A faint buzzing sound fills the area for a moment, then quickly fades away.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>stance def
[05:43:12 AM] * Zyllian joins the adventure.
>
You are now in a defensive stance.
>
A seasoned Grimswarm giant ranger gestures and utters a phrase of magic.
>
A seasoned Grimswarm giant ranger gestures at you!
You hear strange noises come from behind and to either side of you.
>
A seasoned Grimswarm giant ranger swings a bastard sword at you!
AS: +311 vs DS: +403 with AvD: +25 + d100 roll: +88 = +21
A clean miss.
blah blah blah--him swinging--me thinking I had this shit wrapped up
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 34 points of damage!
... 25 points of damage!
Well placed shot pierces knee, that hurt!
You are knocked to the ground!
You are stunned for 5 rounds!
... hits for 19 points of damage!
... 30 points of damage!
Great shot penetrates thigh and shatters bone!
>[05:44:36 AM] * Karluth joins the adventure.
A seasoned Grimswarm giant ranger swings a bastard sword at you!
AS: +311 vs DS: +327 with AvD: +25 + d100 roll: +13 = +22
A clean miss.
blah blah--me healing up and thinking I totally had this shit in the bag unless he spikes me twice in a row
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 11 points of damage!
... 25 points of damage!
Well placed shot pierces knee, that hurt!
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 5 rounds!
... hits for 27 points of damage!
... 35 points of damage!
Strike clean through neck, what a shot! Lucky shot!
The silvery luminescence fades from around you.
A faint silvery glow fades from around you.
The powerful look leaves you.
You feel the inner strength leave you.
The bright luminescence fades from around you.
You no longer feel so dextrous.
The shimmering aura fades from around you.
The faint blue glow fades from around your hands.
The deep blue glow leaves you.
You sense that your attunement to the minds of others has ceased.
The air about you stops shimmering.
You feel the gathering of nature's power leave you.
The dim aura fades from around you.
You feel the aura of confidence leave you.
The light blue glow leaves you.
You no longer hear the strange noises around you.
You return to normal color.
The brilliant luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
A seasoned Grimswarm giant ranger bellows in victory, holding his sword aloft!
>
* Ryvicke just bit the dust!
And then finally... my salvation: THIRD TRY, just the spells I had in wands and a statue
As you approach the iron gate, it creaks open just long enough for you to enter the arena...
[Arena of Stone]
Solid walls hewn from subterranean rock enclose the arena, ensuring anything within its confines stays inside. Notably, a massive iron gate stands before a large granite block archway, the only way in to the stone edifice from this portion of the cavern. Deep hollows have been created in certain sections of the perimeter, and within their shadows, the savage eyes of monsters seek escape from their prisons. You also see a seasoned Grimswarm giant wizard.
Obvious exits: none
blah x 3
A seasoned Grimswarm giant wizard appears to be in heavy shock!
... 10 points of damage!
Mild electric jolt sends the giant wizard into spasms.
Yayayyyyyyy!
waywardgs
06-17-2009, 10:48 PM
Twenty seconds into the hunt...
Hecates nocks a wooden arrow in his ruic longbow.
Hecates fires a wooden arrow at an Illoke mystic!
AS: +369 vs DS: +154 with AvD: +30 + d100 roll: +22 = +267
... and hits for 76 points of damage!
Shot knocks the Illoke mystic's head back by pushing on the inside of the skull!
[You have earned 35 prestige points.]
The Illoke mystic rumbles in agony as he teeters for a moment, then falls directly at you!
In a vain attempt, you leap to dodge the massive falling creature! The mystic strikes you squarely, crushing you beneath him and the ground!
... 25 points of damage!
Neck broken.
You twitch several times before dying.
The silvery luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You return to normal color.
The brilliant luminescence fades from around you.
The powerful look leaves you.
The shimmering aura fades from around you.
The deep blue glow leaves you.
You no longer feel so dextrous.
You feel your extra magical awareness leave you.
The bright luminescence fades from around you.
You feel your extra strength departing.
The faint blue glow fades from around your hands.
The air about you stops shimmering.
The light blue glow leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
Roundtime: 30 sec.
The Illoke mystic shudders one last time before lying still.
An Illoke mystic glances around, looking a bit less confident.
The brilliant luminescence fades from around an Illoke mystic.
An Illoke mystic returns to normal color.
The scintillating red light surrounding the arrow fades some.
The wooden arrow sticks in an Illoke mystic's left eye!
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
* Lyllenyn just bit the dust!
>
The ground rumbles rigorously beneath your feet!
Hecates loses his footing and falls down!
>
A stone giant swings a war mattock at Hecates!
AS: +324 vs DS: +372 with AvD: +40 + d100 roll: +74 = +66
A clean miss.
>
The Lyllenyn disk disintegrates, dropping everything on the ground.
>
You say, "Oh COME ON."
Ryvicke
06-17-2009, 10:52 PM
You say, "Oh COME ON."
Whenever I see a log of this I think the same thing. What do you have to do? Leg them first or something? When you leg them and they fall do you have to survive a maneuver check on that too?
TheLastShamurai
06-17-2009, 10:55 PM
Whenever I see a log of this I think the same thing. What do you have to do? Leg them first or something? When you leg them and they fall do you have to survive a maneuver check on that too?
If you leg them as in ambush their leg, then yes, you can still suffer a manuever roll.
CMANs that knock them down and spells like ewave do not have that effect I believe.
droit
06-17-2009, 11:24 PM
They'll only do falling damage if you manage to sever the leg entirely. If you just do a rank 2 leg wound and knock em down that way, you're safe.
mgoddess
06-18-2009, 01:38 PM
>jump north side
You run towards the north side and take a valiant leap! Flying through the air, you reach out towards the precipice edge, and just barely catch it with your fingertips. A few heart-pounding seconds later, your grip fails and you plummet to the ravine floor!
With a scream, you hurtle through the air before crashing into the ravine floor!
Roundtime: 120 sec.
... 25 points of damage!
Strong blow to your right leg breaks it!
You are knocked to the ground!
You are stunned for 5 rounds!
... 35 points of damage!
Massive blow to your neck snaps it!
Spell Higher Vision (1610) ended. [-20DS]
You lose a bit of focus as the knowledge of future battles drifts from your mind.
Spell Patron's Blessing (1611) ended. [-24Cman]
You feel your abilities diminish as the energy provided by your patron fades from around you.
Spell Arm of the Arkati (1605) ended. [-10%DF]
The warmth surrounding you fades with the spiritual force that was surrounding your arms.
Spell Vigor (1616) ended. [-7CON, -14MaxHP]
You feel slightly weakened as the blood in your veins thins.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
The deep blue glow leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Lesser Shroud (120) ended. [-20STD, -15DS, -15BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Mantle of Faith (1601) ended. [-5DS, -5STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Spell Dauntless (1606) ended. [-10AS]
Your boosted confidence and fearlessness fade.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Champion's Might (1612) ended. [-25CS]
The dim celadon wisps about your hands flare up once more and fade completely away.
Spell Sign of Dissipation (SignDis) ended. [-15TD]
Your SIGN OF DISSIPATION is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
[Floor of the Ravine]
Flowing swiftly by the bank, the fast-moving river sweeps past, carrying debris and floatsam away and out of sight. A cool breeze blows constantly through the narrow confines of the ravine, tugging at the leaves of a brown weed clinging to the surface of a small ledge. Piled up at the base of the ravine's walls are small drifts of sand, intermixed with broken limbs and large stones.
Obvious paths: none
LOL First time I've missed the jump from the bridge... good times! :grin:
(I'm glad I was waiting to wizard-spell myself up until after I got to Illistim. I'd be a whole lot more pissed if I'd gotten them before this.)
mgoddess
07-09-2009, 02:29 PM
Cheap as hell death...
A stone giant throws his head back and roars, shaking off the stun!
A stone giant slaps the ground spraying rocks and dirt everywhere!
You are struck by a large rock!
... 25 points of damage!
Strong blow breaks your neck!
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Sign of Dissipation (SignDis) ended. [-15TD]
Your SIGN OF DISSIPATION is no longer effective.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Spirit Warding II (107) ended. [-15STD, -25BoltDS]
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
Spell Champion's Might (1612) ended. [-25CS]
The dim celadon wisps about your hands flare up once more and fade completely away.
Spell Lesser Shroud (120) ended. [-20STD, -15DS, -15BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Dauntless (1606) ended. [-10AS]
Your boosted confidence and fearlessness fade.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Mantle of Faith (1601) ended. [-5DS, -5STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Arm of the Arkati (1605) ended. [-10%DF]
The warmth surrounding you fades with the spiritual force that was surrounding your arms.
Spell Higher Vision (1610) ended. [-20DS]
You lose a bit of focus as the knowledge of future battles drifts from your mind.
Spell Patron's Blessing (1611) ended. [-28Cman]
You feel your abilities diminish as the energy provided by your patron fades from around you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Guard the Meek (1618) ended. [-18PhysDS]
Your bolstered defenses fade with the soft glow about you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Divine Shield (1609) ended. [-10%Block]
Your skin grows slightly numb for a moment as the warm glow fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Vigor (1616) ended. [-8CON, -16MaxHP]
You feel slightly weakened as the blood in your veins thins.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Mystic Focus (Orb) ended. [-10CS]
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
NocturnalRob
07-09-2009, 02:35 PM
what kind of bitch-ass armor are you wearing?
You are struck by a large rock!
After all those spells, THAT fucks you, hahahahaha.
mgoddess
07-09-2009, 02:40 PM
what kind of bitch-ass armor are you wearing?
Chain hauberk.
After all those spells, THAT fucks you, hahahahaha.
Yeah, that's why I call it a cheap-ass death.
Could be worse, I suppose... at least I was actually hunting with people instead of by myself.
Fallen
07-09-2009, 04:16 PM
Any padding? Sucks that you bit it in haub. It is tempting for me to go sunfist just for the stackable HCP.
zhelas
07-09-2009, 04:29 PM
Any padding? Sucks that you bit it in haub. It is tempting for me to go sunfist just for the stackable HCP.
My Ranger just finished Sunfist and the stackable HCP is really nice. Sure the Sigils are short. But they are manable with highlighted strings and macros.
Peace
Fallen
07-09-2009, 05:06 PM
I wouldn't bother with Sunfist without a program that can run multiple scripts at once.
Bhuryn
07-09-2009, 05:09 PM
I wouldn't bother with Sunfist without a program that can run multiple scripts at once.
It's really not bad at all. Alias to put up the sigils that last awhile and all you have to do is use the majors/minors as needed.
mgoddess
07-09-2009, 05:27 PM
Any padding? Sucks that you bit it in haub. It is tempting for me to go sunfist just for the stackable HCP.
No padding to speak of.
I think I got both unlucky on the hidden maneuver check and unlucky in that I was in offensive just about to attack when the thing stoned me. I swear, I had just hit enter on "at giant" when I got the death-scroll.
At least I only had the -1 to Con sting that I was able to buy away with a flask from the priestess. No negative to experience absorption.
zhelas
07-09-2009, 06:31 PM
It's really not bad at all. Alias to put up the sigils that last awhile and all you have to do is use the majors/minors as needed.
:yeahthat:
droit
07-19-2009, 01:11 PM
Siphere and I were messing around with his animate at the dais, when...
An animated Grimswarm giant ranger gestures at Zodier!
An animated Grimswarm giant ranger closes his eyes for a moment as he slowly raises his hands to shoulder-level. You hear and feel a resounding low thrumming sound just as enormously overgrown dirge-vaon vines spring up from the cultivated surroundings and flail about chaotically, savagely assailing the area!
The surroundings advance upon Warex with relentless fury!
CS: +421 - TD: +246 + CvA: -21 + d100: +5 - +5 == +154
grin
Warding failed!
A few of the hard tendrils manage to grasp Warex, yanking awkwardly in different directions!
... 25 points of damage!
... 20 points of damage!
Move scratches the eye which quickly fills with tears.
He is stunned!
... 25 points of damage!
Strong blow to chest!
The surroundings advance upon Swilling with relentless fury!
CS: +421 - TD: +408 + CvA: +2 + d100: +59 - +5 == +69
Warded off!
Swilling manages to escape from the furious onslaught unscathed!
The surroundings advance upon Purgram with relentless fury!
CS: +421 - TD: +88 + CvA: +25 + d100: +54 - -5 == +417
Warding failed!
A massive, hard tendril slams into and wraps around Purgram, pulling fiercely downward!
... 78 points of damage!
... 55 points of damage!
Leg twisted at hideous angle, snaps in several places!
He is stunned!
... 70 points of damage!
Blow to back removes the spinal column!
* Purgram drops dead at your feet!
Purgram returns to normal color.
The surroundings advance upon Narqui with relentless fury!
CS: +421 - TD: +109 + CvA: +12 + d100: +82 == +406
Warding failed!
A massive, hard tendril slams into and wraps around Narqui, pulling fiercely downward!
... 76 points of damage!
... 60 points of damage!
Eyeball annihilated with a loud *POP*!
She is stunned!
... 70 points of damage!
Blow to back removes the spinal column!
* Narqui drops dead at your feet!
The surroundings advance upon you with relentless fury!
CS: +421 - TD: +386 + CvA: -8 + d100: +30 - +5 == +52
Warded off!
You manage to escape from the furious onslaught unscathed!
The surroundings advance upon Kresh with relentless fury!
CS: +421 - TD: +112 + CvA: -8 + d100: +100 - +5 == +396
Warding failed!
A massive, hard tendril slams into and wraps around Kresh, pulling fiercely downward!
... 74 points of damage!
... 45 points of damage!
Internal organs crushed!
He is knocked to the ground!
He is stunned!
... 40 points of damage!
Impact removes the left hand in a spray of red mist!
The surroundings advance upon Dreow with relentless fury!
CS: +421 - TD: +263 + CvA: +14 + d100: +61 - -5 == +238
Warding failed!
One of the hard vines wrap around Dreow, attempting to impale whatever it can with its thorns!
... 42 points of damage!
... 33 points of damage!
Beautiful shot pierces both lungs, Dreow makes a wheezing noise, and drops dead!
* Dreow drops dead at your feet!
The silvery luminescence fades from around Dreow.
Dreow seems to lose some dexterity.
The deep blue glow leaves Dreow.
The bright luminescence fades from around Dreow.
The air calms down around Dreow.
The brilliant luminescence fades from around Dreow.
Dreow glances around, looking a bit less confident.
The tingling sensation and sense of security leaves Dreow.
A shadow seems to detach itself from Dreow's body, swiftly dissipating into the air.
The very powerful look leaves Dreow.
The white light leaves Dreow.
The light blue glow leaves Dreow.
The powerful look leaves Dreow.
The glowing specks of energy surrounding Dreow suddenly shoot off in all directions, then quickly fade away.
Dreow becomes solid again.
The surroundings advance upon Stay with relentless fury!
CS: +421 - TD: +177 + CvA: -18 + d100: +9 - -5 == +240
Warding failed!
A massive, hard tendril slams into and wraps around Stay, pulling fiercely downward!
... 43 points of damage!
... 50 points of damage!
Leg twisted at hideous angle, snaps in several places!
He is stunned!
... 70 points of damage!
Blow to back removes the spinal column!
* Stay drops dead at your feet!
The surroundings advance upon Brandelynne with relentless fury!
CS: +421 - TD: +389 + CvA: +12 + d100: +79 == +123
Warding failed!
A few of the hard tendrils manage to grasp Brandelynne, yanking awkwardly in different directions!
... 19 points of damage!
... 20 points of damage!
Tough leg grapple followed by a *snap* in the left leg!
She is stunned!
... 10 points of damage!
Light blow to right leg.
Mellindya is forced out of hiding.
The surroundings advance upon Mellindya with relentless fury!
CS: +421 - TD: +211 + CvA: +2 + d100: +17 - -5 == +234
Warding failed!
A massive, hard tendril slams into and wraps around Mellindya, pulling fiercely downward!
... 41 points of damage!
... 50 points of damage!
Head crushed! Resulting death is... messy.
* Mellindya drops dead at your feet!
The glowing specks of energy surrounding Mellindya suddenly shoot off in all directions, then quickly fade away.
Mellindya seems a bit less imposing.
The brilliant luminescence fades from around Mellindya.
Mellindya seems to lose some dexterity.
The powerful look leaves Mellindya.
The silvery luminescence fades from around Mellindya.
Mellindya seems to lose an aura of confidence.
Mellindya is no longer moving so silently.
The deep blue glow leaves Mellindya.
Mellindya seems to lose some internal strength.
The air about Mellindya stops shimmering.
The light blue glow leaves Mellindya.
Mellindya returns to normal color.
Mellindya becomes solid again.
The bright luminescence fades from around Mellindya.
The surroundings advance upon Brimzstone with relentless fury!
CS: +421 - TD: +294 + CvA: +12 + d100: +18 == +157
Warding failed!
A massive, hard tendril slams into and wraps around Brimzstone, pulling fiercely downward!
... 26 points of damage!
... 30 points of damage!
Leg grappled, knee *pops* audibly!
He is knocked to the ground!
He is stunned!
... 20 points of damage!
Good blow to left arm!
As swiftly as the chaos came to be, it recedes again into the surroundings.
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is suspended above, providing ample shade from the day's brightness. You also see a thorny vine, an animated Grimswarm giant ranger that is lying down, the Siphere disk, a wrathful woodland spirit that is flying around, a shop manifest, the Brimzstone disk, a medicinal donations bin, a glaesine arch, a richly finished wooden bench with some stuff on it and a large faenor-chased barrel.
Also here: Lady Reshil, a stunned Warex, Swilling, the body of Purgram who is lying down, Zodier who is lying down, Klaser, Lord Siphere, the body of Lady Narqui who is lying down, a stunned Kresh who is lying down, the body of Dreow who is lying down, the body of Stay who is lying down, Grand Lady Brandelynne who is lying down, the body of Lady Mellindya who is lying down, a stunned Lord Brimzstone who is lying down
Obvious paths: out
:clap:
EDIT: Double :clap: :clap: for getting away without a fine!
Belnia
07-19-2009, 01:20 PM
It has a weak CS.
Fallen
07-19-2009, 01:23 PM
It has a weak CS.
What is the max Ranger CS you've seen from a normal camp spawned Grimswarm?
droit
07-19-2009, 01:24 PM
What is the max Ranger CS you've seen from a normal camp spawned Grimswarm?
Good question! I'll see what I can find.
TheLastShamurai
07-19-2009, 01:28 PM
Lulz. No biggie, the people that hang around the Dais yearn to be killed.
Swami71
07-19-2009, 02:01 PM
What is the max Ranger CS you've seen from a normal camp spawned Grimswarm?
It was a big ranger. Battle-worn I think so it should be one of the higher grimswarm ranger CS's.
EDIT: Double :clap: :clap: for getting away without a fine!
I did pay the deaders well. I know how annoying it can be to be killed like that.
Fun Stuff!
didn't know stay was playing again
droit
07-19-2009, 02:41 PM
What is the max Ranger CS you've seen from a normal camp spawned Grimswarm?
Well! Normal Grimswarm ranger CS is actually quite weak. I grepped some logs and came up with some numbers. A normal level 100 Grim ranger has a CS of 409. Each level difference increases or decreases it by 4 or 5 points.
The highest CS I found in a warcamp belonged to a 108th level weathered hunter:
>A weathered Grimswarm giant hunter gestures at Rimalon!
A weathered Grimswarm giant hunter closes her eyes for a moment as she slowly raises her hands to shoulder-level. You hear and feel a resounding low thrumming sound just as hefty clods of dirt and rock fragment from the earth, savagely assailing the area!
The surroundings advance upon Rimalon with relentless fury!
CS: +438 - TD: +386 + CvA: +12 + d100: +35 - -5 == +104
Warding failed!
A stray mist-covered rock flies straight into Rimalon!
... 15 points of damage!
Rimalon's charred leather armor repulses a great amount of the onslaught.
... 5 points of damage!
Minor puncture to the abdomen.
... 10 points of damage!
Sweltering vapors to upper body cause noticeable discomfort.
The surroundings advance upon you with relentless fury!
CS: +438 - TD: +389 + CvA: -8 + d100: +32 - +5 == +68
Warded off!
You manage to escape from the furious onslaught unscathed!
As swiftly as the chaos came to be, it recedes again into the surroundings.
You swing a perfect haon-hafted ora hatchet at a weathered Grimswarm giant hunter!
AS: +502 vs DS: +322 with AvD: +35 + d100 roll: +95 = +310
... and hit for 110 points of damage!
Incredible blast shatters head into a red spray.
[You have earned 90 prestige points.]
The giant hunter rolls over and dies.
Her CS should be 5 higher according to her level, but it's not for some reason.
All in all, pretty weak. My CS is 471.
RelentlessJew
07-23-2009, 05:58 PM
I wouldn't bother with Sunfist without a program that can run multiple scripts at once.
And they called it... Lich
Fallen
07-23-2009, 06:11 PM
And they called it... Lich
I used that phrasing because i'm fairly sure the new PSInet can run multiple scripts as well.
Danical
08-02-2009, 06:32 PM
DO NOT GO IN THE CHUTE!!
FFS, I found a body on five. Put the body in the box, then climbed from 5 to 1 to 2 to 3 to 4. Found the chute, put the body in the chute and tried to go there myself. AWESOME!
The ghostly voice of Greytear says, "Drag me to it."
(OOC) You whisper, "Drag grey chute?" to your group.
A lost soul's eyes glow an eerie pale green!
A lost soul swings a gleaming silvery scythe at you!
You gracefully avoid the attack!
>drag grey chute
You grab Greytear's lifeless corpse and drag it over to a slippery wooden chute. Rolling the body into the chute, you give it a quick shove and watch as it vanishes into the darkness beyond.
>l
[The Rift]
Rain pours from the ground. It falls upwards, drenching the clouds with moisture and forming small puddles in the sky. The occasional bolt of lightning strikes upwards, and thunder rolls through the air, bouncing off distant mountains to echo back with a faint roar. You also see an annoyed astral spirit that is flying around, a lost soul, the Gnimble disk and a slippery wooden chute.
Obvious paths: southeast
An annoyed astral spirit hurriedly flits out of sight.
>go chute
I could not find your default dragging target. Clearing it.
Your feet slip out from under you as you step into the wooden chute! Before there is a chance to react, you are whipping down into the darkness. The slide throws you about, and as you try to control your rapid descent you are suddenly struck in the forehead by a low overhang. You are barely able to keep consciousness as you feel yourself being thrown out into the air. Your leaden limbs move to try to break your fall as the ground rushes to meet you!
A swirling sonic barrier is overwhelmed by the onslaught of the impact attack.
... 50 points of damage!
Hard strike removes the right eye and a goodly bit of skull!
The brilliant luminescence fades from around you.
The tingling sensation and sense of security leaves you.
The bright luminescence fades from around you.
Your sonic barrier dissipates.
The silvery luminescence fades from around you.
You feel less confident than before.
Your tower shield dissipates.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
RelentlessJew
08-04-2009, 03:47 PM
Lolz...
I've gone down the chute with the body every time. Never got pwnd by it that badly though.
The Ponzzz
08-08-2009, 04:13 AM
So, tonight, was doing a very routine task I do in Nelemar... And it went to shit tonight. 3am is not the time to die in Platinum.
HR>go ca
You attempt to move silently across a wide stone causeway.
[Ruined Temple, Nexus]
A single stone stand rests in the center of the balcony, and a smooth stone statue, masterfully carved to resemble a single droplet of water, is placed on top of it. Water gently flows back and forth about the area, making a soft splash as the waves contact the stone stand. Two stone causeways, one wide and one elaborately carved, ascend from the balcony to the east and west, and each is supported by a series of marble pillars. You also see an ethereal triton sentry, a greater water elemental, a greater water elemental, a greater water elemental, a greater water elemental, a greater water elemental, a greater water elemental, a greater water elemental, a triton magus, a greater water elemental, an ethereal triton sentry and an ethereal triton sentry.
Obvious exits: none
Roundtime: 1 sec.
An ethereal triton sentry suddenly grows very still, her eye sockets blazing with a brilliant green.
An ethereal triton sentry raises a hazy pointed claw toward you in your hiding place!
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +466 - TD: +355 + CvA: -8 + d100: +59 == +162
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 29 points of damage!
... 25 points of damage!
Flames burn neck into a bubbling mass of flesh. Forget lunch.
You are stunned for 8 rounds!
... 25 points of damage!
A frigid attack leaves Dhask blinded in his left eye. Bet you didn't see it coming!
... 20 points of damage!
Nasty jolt to chest causes heart to skip a beat!
The electricity carries itself through you and dissipates in the water with a small crackle.
... 30 points of damage!
Hard strike to your right leg breaking tendons and bone!
You are knocked to the ground!
!SP>go ca
You are still stunned.
A greater water elemental pounds at you with its fist!
You stumble dazedly, somehow managing to block the attack with your invar main-gauche!
A greater water elemental just came across a wide stone causeway.
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +436 - TD: +355 + CvA: -8 + d100: +71 == +144
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 26 points of damage!
... 15 points of damage!
Burst of flames char chest a crispy black.
... 20 points of damage!
Blast of cold air to left knee causes a polar knee cap!
The light blue glow leaves you.
Your heightened attunement to the flows of mana begins to fade.
The pleasantly warm sensation fades as your heartbeat begins to return to normal.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The powerful look leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
The triton sentry stares down impassively at your corpse.
A triton magus drops her seaweed-wrapped longbow and snatches up an elegant maoral-hilted invar cutlass!
Good thing I used my throw away weapons.
Fallen
08-08-2009, 06:37 AM
Yaaay plat.
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