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Liberi Fatali
06-06-2008, 04:45 PM
>
Starkly is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Something grabs you and drags you northeast.
[Rock Garden, Circle]
The street here is paved with golden glaes, stout buildings of red and grey granite lining either side. The honks, bleats and occasional squawk coming from one such tell you that someone is learning the tuba. To the southeast is the edge of a small pond. You also see a plain residence, an elegant black marble manor and a hand-carved black marble manor.
Obvious paths: southeast, southwest, west
>
Starkly is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Something grabs you and drags you west.
[Rock Garden, North Wall]
The interior of the great city wall is lined with granite statues, all of dwarven or giantmen heroes. A group of children plays among them, scampering about in a game of 'Dwarves and Orcs.' An elven matron is seated on a bench opposite, keeping one eye on her book and the other on the heroes, past and future. You also see a gated fieldstone townhouse and a gated granite home.
Obvious paths: east, west
>
Starkly is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Something grabs you and drags you west.
[Rock Garden, North Wall]
The interior of the north wall has been inset with a spectacular mosaic. Red and gold glaes tiles form an abstract pattern suggestive of the sunset. To the west, the river gurgles along opposite a low stone wall. You also see a plain house, a plain home, a slate-roofed dark stone cottage and a fenced grey brick bungalow.
Obvious paths: east
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Orpius.
>
Orpius swears fluidly and vividly.
>
Orpius grumbles.
>
Lady Orpius just went east.
>l
[Rock Garden, North Wall]
The interior of the north wall has been inset with a spectacular mosaic. Red and gold glaes tiles form an abstract pattern suggestive of the sunset. To the west, the river gurgles along opposite a low stone wall. You also see a plain house, a plain home, a slate-roofed dark stone cottage and a fenced grey brick bungalow.
Obvious paths: east
>besee
You beseech Sheru for some divine assistance.
Minor Sanctuary (213) starts for 1h 26m.
A sense of peace and calm settles over the area.
Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.
You get an increased feeling of well being.
You feel the touch of the hand leave your soul.
You feel a sudden jolt of nothing short of the raw power of divine intervention. For some reason, you cannot bring yourself to move quite yet, but feel relieved nonetheless.
>l
[Rock Garden, North Wall]
The interior of the north wall has been inset with a spectacular mosaic. Red and gold glaes tiles form an abstract pattern suggestive of the sunset. To the west, the river gurgles along opposite a low stone wall. You also see a plain house, a plain home, a slate-roofed dark stone cottage and a fenced grey brick bungalow.
Obvious paths: east
>
You hear someone chanting softly...
>
Starkly appears to be preparing to attempt dragging you.
>
Starkly is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Something grabs you and drags you east.
[Rock Garden, North Wall]
The interior of the great city wall is lined with granite statues, all of dwarven or giantmen heroes. A group of children plays among them, scampering about in a game of 'Dwarves and Orcs.' An elven matron is seated on a bench opposite, keeping one eye on her book and the other on the heroes, past and future. You also see a gated fieldstone townhouse and a gated granite home.
Obvious paths: east, west
>
Starkly is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Something grabs you and drags you east.
[Rock Garden, Circle]
The street here is paved with golden glaes, stout buildings of red and grey granite lining either side. The honks, bleats and occasional squawk coming from one such tell you that someone is learning the tuba. To the southeast is the edge of a small pond. You also see a plain residence, an elegant black marble manor and a hand-carved black marble manor.
Obvious paths: southeast, southwest, west
>
Starkly is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Something grabs you and drags you southeast.
[Rock Garden, Circle]
A wide, three-way wooden bridge arches over a small pond. Huge, white water lilies float on the clear waters, and a school of golden fish cavorts below. On a tiny bench, a young dwarven priest ignores the scene, nose buried in a leather-bound tome. You also see an ancient black marble manor, a hand-carved riverstone edifice and an ancient dark stone hall.
Obvious paths: southwest, west, northwest
>
Starkly suddenly fades into view.
Starkly gestures at you.
CS: +506 - TD: +267 + CvA: +12 + d100: +100 == +351
Warding failed!
You feel a sudden inexplicable fear!
You freeze, unable to control the wave of fear that swells within you!
Roundtime: 30 sec.
>
Starkly appears to be focusing his thoughts while chanting softly...
>
Starkly gestures at you.
CS: +506 - TD: +267 + CvA: +12 + d100: +60 == +311
Warding failed!
Your fear intensifies!
A wave of fear rises in the pit of your stomach, and you struggle to maintain your composure!
Roundtime: 15 sec.
>
Starkly asks, "You wanna pay for JD?"
>
Starkly kneels down.
>
Starkly rubs his black mica amulet.
Starkly suddenly disappears.
>
Jenovadeath just arrived.
>
Jenovadeath traces a simple rune while intoning a short, mystical phrase...
>
Jenovadeath gestures.
A wave of dark ethereal ripples moves outward from Jenovadeath.
You are buffeted by the dark ethereal waves and are pinned in place, unable to move.
Roundtime: 20 sec.
Starkly suddenly appears as he is knocked to the ground by the dark ethereal waves.
>
Starkly says, "Yes or no."
>
Starkly says, "WHAT THE."
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures at Starkly.
The dull golden nimbus surrounding Starkly suddenly begins to glow brightly.
CS: +510 - TD: +433 + CvA: +12 + d100: +78 == +167
Warding failed!
His eyes flash with a searing jolt of light!
He is heavily stunned!
>
Jenovadeath grabs your hand.
>
Your fear dissipates.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures.
Jenovadeath casts into the air above his head and a rip appears in the sky! The fissure begins to feed on the air around you!
Starkly is sucked into the void!
Rather abrupt decompression causes Starkly to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Starkly has been vaporized!
* Starkly drops dead at your feet!
The glowing specks of energy surrounding Starkly suddenly shoot off in all directions, then quickly fade away.
The air calms down around Starkly.
Starkly appears less confident.
The powerful look leaves Starkly.
The brilliant luminescence fades from around Starkly.
The silvery luminescence fades from around Starkly.
Starkly seems a bit less imposing.
The opalescent aura fades from around Starkly.
The deep blue glow leaves Starkly.
Starkly appears to lose some internal strength.
For an instant, Starkly's wounds begin to knit, and it looks as though he will successfully cling to life. Then, the reality of death overcomes the influence of Troll's Blood.
The very powerful look leaves Starkly.
The white light leaves Starkly.
The dull golden nimbus fades from around Starkly.
The brilliant aura fades away from Starkly.
The dim aura fades from around Starkly.
The light blue glow leaves Starkly.
Starkly becomes unbalanced for a second, then recovers.
Starkly begins to breathe less deeply.
The bright luminescence fades from around Starkly.
The misty halo fades from Starkly.
>
* Starkly just bit the dust!
>
Jenovadeath traces a simple rune while intoning a short, mystical phrase...
>
Jenovadeath gestures at a black void.
Jenovadeath welds the rip in space together with a flow of essence.
>
Jenovadeath says, "Bzzzzt."
>
Stunseed
06-06-2008, 04:47 PM
Congrats on the MA victory.
Liberi Fatali
06-06-2008, 04:50 PM
Congrats on the MA victory.
:(
Although I shouldn't really have to defend myself, I may as well since you instigated a **WAR**.
Starkly and I are just messing around. He killed Zenogais while I was hunting on JD and then drug my body to that spot and was trying to ambush JD. When I saw Zenogais had died, I switched screens to see what happened, then ran JD all the way to the location. Starkly, of course, knelt in anticipation of my e-wave... unfortunately, it failed.
Celephais
06-06-2008, 05:00 PM
Eh... I don't think this is too bad a case of calling in your other character... Starkly called for JD by name... (No idea what led up to it though).
mgoddess
06-06-2008, 05:01 PM
Starkly is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Something grabs you and drags you west.
...
>besee
You beseech Sheru for some divine assistance.
Minor Sanctuary (213) starts for 1h 26m.
A sense of peace and calm settles over the area.
Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.
You get an increased feeling of well being.
You feel the touch of the hand leave your soul.
You feel a sudden jolt of nothing short of the raw power of divine intervention. For some reason, you cannot bring yourself to move quite yet, but feel relieved nonetheless.
You know, you could have stopped the whole thing by simply typing in TWO WORDS... GROUP CLOSE, and staying in the sanctuary your Miracle created. And then you wouldn't have to bring JD in. :shrug:
Martaigne
06-06-2008, 05:09 PM
But you have to admit it was pretty awesome seeing Starkly get 'sploderfied.
Liberi Fatali
06-06-2008, 07:14 PM
it at the shoulder!
Roundtime: 23 sec.
>
You are still stunned.
>
A spectral triton defender drifts in, gliding swiftly just above the ground.
>
A triton executioner swings a coral-hilted sharply tapered longsword at you!
AS: +425 vs DS: +442 with AvD: +43 + d100 roll: +92 = +118
... and hits for 4 points of damage!
Glancing blow to your back.
That could have been worse.
Shadowy ether attempts to rise up from your skin but is unable to free itself from under your armor.
>
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +449 vs DS: +442 with AvD: +34 + d100 roll: +88 = +129
... and hits for 18 points of damage!
Glancing strike to the head!
A dark shadowy tendril rises up from your skin, writhes its way up a lackluster blue steel harpoon towards a spectral triton defender and lashes out malevolently...
CS: +510 - TD: +394 + CvA: +25 + d100: +37 == +178
Warding failed!
... and hits for 35 points of damage!
A spectral triton defender is suddenly engulfed in flames of pure essence!
... 15 points of damage!
Misjudged timing.
You barely catch the triton defender in the back!
... 5 points of damage!
Glancing blow to the left arm leaves a trail of vapor in its wake.
... 25 points of damage!
Hit passes right through the midsection.
Nothing hurts like an empty stomach.
You feel 2 mana surge into you!
>
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +439 vs DS: +433 with AvD: +34 + d100 roll: +55 = +95
A clean miss.
>
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +424 vs DS: +430 with AvD: +34 + 60 + d40 roll: +19 = +107
... and hits for 5 points of damage!
Blow slides along your ribs.
Almost tickles.
A dark shadowy tendril rises up from your skin, writhes its way up a lackluster blue steel harpoon towards a spectral triton defender and lashes out malevolently...
CS: +510 - TD: +379 + CvA: +25 + d100: +91 == +247
Warding failed!
... and hits for 37 points of damage!
A spectral triton defender is suddenly engulfed in flames of pure essence!
... 25 points of damage!
Deft blow to the spine cuts along the ethereal bones.
Fillet of soul?
... 10 points of damage!
Wild attack passes through the left leg, viciously assaulting the air!
... 40 points of damage!
Blow to the left eye slides through head.
The triton defender twitches violently, then shudders slightly as the wound seals.
You feel 1 mana surge into you!
>
A triton executioner swings a coral-hilted sharply tapered longsword at you!
AS: +425 vs DS: +430 with AvD: +43 + d100 roll: +6 = +44
A clean miss.
>
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +439 vs DS: +430 with AvD: +34 + d100 roll: +3 = +46
A clean miss.
>
A siren focuses a soothing melody towards you!
CS: +407 - TD: +430 + CvA: +5 + d100: +65 - -5 == +52
Warded off!
>l
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +414 vs DS: +430 with AvD: +34 + 60 + d40 roll: +15 = +93
A clean miss.
>
[Ruined Temple, Third Floor]
A gaping hole has been punched out of the wall to the east, rough chunks of stone lying at its base. Now little more than a pile of rotting wood, a smashed table and several chairs are found within a recessed alcove. You also see a spectral triton defender, a black deathstone, a spectral triton defender, an elliptical brine-stained parma, the Jenovadeath disk, a triton executioner and a siren.
Obvious paths: northeast, east, southeast
>
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +439 vs DS: +430 with AvD: +34 + d100 roll: +84 = +127
... and hits for 17 points of damage!
Minor puncture to the abdomen.
A dark shadowy tendril rises up from your skin, writhes its way up a lackluster blue steel harpoon towards a spectral triton defender and lashes out malevolently...
CS: +510 - TD: +394 + CvA: +25 + d100: +2 == +143
Warding failed!
... and hits for 24 points of damage!
A spectral triton defender is suddenly engulfed in flames of pure essence!
... 15 points of damage!
Quick strike to the face!
Just nicked an eyelid!
... 10 points of damage!
... 20 points of damage!
Flashy attack passes through the side of the neck.
Ethereal fluids spray forth and quickly vanish into vapor!
You feel 4 mana surge into you!
>chat Wow, I may be dead.
You focus on transmitting your thought.
A siren begins singing a sweet song.
>
A triton executioner puts a coral-hilted sharply tapered longsword in her leather harness and slings a silver-rimmed black steel buckler over her shoulder.
A triton executioner slings a rough ashen heavy crossbow off from over her shoulder.
A triton executioner cocks her ashen heavy crossbow and loads it with a lichen-streaked pale driftwood bolt.
A triton executioner fires a streaked pale driftwood bolt at you!
AS: +425 vs DS: +447 with AvD: +31 + d100 roll: +55 = +64
A clean miss.
The pale driftwood bolt cracks and splinters, scattering a few strands of lichen about the area.
>
A spectral triton defender draws forth a silver-spined dextral conch shell and brings it to his bulbous lips. The shell emits a screeching cacophony of noise, grating fiercely on your senses!
CS: +423 - TD: +446 + CvA: +5 + d100: +28 - -5 == +15
Warded off!
You ignore the sound.
>
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +414 vs DS: +432 with AvD: +34 + d100 roll: +59 = +75
A clean miss.
>
A siren focuses a soothing melody towards you!
CS: +407 - TD: +430 + CvA: +5 + d100: +71 - -5 == +58
Warded off!
>sym erturn
You are still stunned.
>
In an awe inspiring display of combat mastery, a spectral triton defender engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +439 vs DS: +432 with AvD: +34 + d100 roll: +100 = +141
... and hits for 22 points of damage!
Minor puncture to the abdomen.
A dark shadowy tendril rises up from your skin, writhes its way up a lackluster blue steel harpoon towards a spectral triton defender and lashes out malevolently...
CS: +510 - TD: +394 + CvA: +25 + d100: +17 == +158
Warding failed!
... and hits for 23 points of damage!
A spectral triton defender is suddenly engulfed in flames of pure essence!
... 10 points of damage!
Right ankle stung!
The triton defender stamps in silent annoyance.
... 5 points of damage!
Misjudged timing.
You barely catch the triton defender in the back!
... 15 points of damage!
Weak blow leaves a brief imprint on the triton defender's chest!
You feel 7 mana surge into you!
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +429 vs DS: +430 with AvD: +34 + d100 roll: +84 = +117
... and hits for 14 points of damage!
Minor puncture to the right leg.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Unpresence (204) ended.
You feel less secure.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Targeting (425) ended. [-47AS, -47ECS]
You feel less confident than before.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Rapid Fire (515) ended.
You feel the surge of magic depart.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
Tilting his head back, the triton defender cries his triumph to the heavens.
>sym erturn
Unknown symbol.
>
The Jenovadeath disk disintegrates, dropping everything on the ground.
>
* Jenovadeath just bit the dust!
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
You remove a single arrow from a bundle of arrows.
>
You nock an arrow in your ruic long bow.
You are no longer hidden.
You fire an arrow at an Illoke jarl!
With extreme effort, the Illoke jarl blocks the missile with his greatshield!
The arrow streaks off into the distance!
Roundtime: 6 sec.
>
An Illoke jarl summons the wrath of his god while pointing at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!
... 70 points of damage!
Blow to your back removes the spinal column!
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
drigore
06-07-2008, 08:31 PM
The wrong macro, gone bad, seriously bad. I was *supposed to* cast implosion.
You say, "Gas pocket."
>incant 719
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
You gesture at a greater krynch.
CS: +431 - TD: +357 + CvA: +25 + d100: +17 == +116
Warding failed!
... and hits for 10 points of damage!
A greater krynch is suddenly engulfed in flames of pure essence!
The heat wafts over the greater krynch with little effect.
The intense cold contacts the greater krynch's hot skin with a sharp hiss!
... 10 points of damage!
Mild electric jolt sends the greater krynch into spasms.
** The air around you suddenly explodes into flame! **
... 10 points of damage!
Burst of flames to right hand burns fingers bright red.
... 5 points of damage!
Minor burns to left leg. That hurts a bit.
... 10 points of damage!
Burst of flames to back toasts skin nicely.
... 5 points of damage!
Minor burns to chest. That hurts a bit.
... 10 points of damage!
Burst of flames to right eye bakes eyelid.
She is stunned!
... 5 points of damage!
Minor burns to abdomen. Looks painful.
... 5 points of damage!
Minor burns to right hand. Ouch.
... 20 points of damage!
Nasty burns to right leg. Gonna need lots of butter.
Guarrin is scorched with searing flame!
... 5 points of damage!
Minor burns to right leg. That hurts a bit.
... 5 points of damage!
Minor burns to left eye. Foe blinks back the tears.
... 10 points of damage!
Burst of flames to abdomen toasts skin nicely.
... 10 points of damage!
Burst of flames to right hand burns fingers bright red.
... 20 points of damage!
Nasty burns to left arm. Gonna need lots of butter.
He is stunned!
... 10 points of damage!
Burst of flames to neck chars skin. Yuck!
... 10 points of damage!
Burst of flames to right eye bakes eyelid.
You are scorched with searing flame!
... 45 points of damage!
Right leg aflame. When the smoke clears, there's nothing left.
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 12 rounds!
... 5 points of damage!
Minor burns to abdomen. Feels painful.
... 20 points of damage!
Nasty burns to left hand. Gonna need lots of butter.
... 35 points of damage!
Flame sets your head alight like a torch. Burned beyond recognition.
You feel less confident than before.
You sense that you are losing control of a harnessed huge grey spinner and will need to send it back soon.
The air calms down around you.
You notice your blood flow go back to normal.
You lose your extra internal fortitude.
The powerful look leaves you.
You become solid again.
The misty halo fades from you.
You return to normal color.
You sense that your attunement to the minds of others has ceased.
The deep blue glow leaves you.
The tingling sensation and sense of security leaves you.
Your SIGN OF STAUNCHING is no longer effective.
The dull golden nimbus fades from around you.
The light blue glow leaves you.
You no longer feel so dextrous.
The very powerful look leaves you.
The white light leaves you.
The silvery luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
** The air around you suddenly explodes into flame! **
... 5 points of damage!
Minor burns to chest. That hurts a bit.
... 1 point of damage!
Minor burns to left eye. Foe blinks back the tears.
... 1 point of damage!
Minor burns to left hand. Ouch.
... 10 points of damage!
Burst of flames to back toasts skin nicely.
... 5 points of damage!
Minor burns to abdomen. Looks painful.
... 10 points of damage!
Burst of flames to right eye bakes eyelid.
... 5 points of damage!
Minor burns to left hand. Ouch.
... 10 points of damage!
Burst of flames to left leg burns skin bright red.
Guarrin is scorched with searing flame!
... 5 points of damage!
Minor burns to left arm. That hurts a bit.
... 1 point of damage!
Minor burns to right eye. Foe blinks back the tears.
... 15 points of damage!
Burst of flames char forehead a crispy black.
... 20 points of damage!
Nasty burns to right hand. Gonna need lots of butter.
... 1 point of damage!
Minor burns to left eye. Foe blinks back the tears.
A greater krynch is scorched with searing flame!
The heat wafts over the greater krynch with little effect.
The heat wafts over the greater krynch with little effect.
The heat wafts over the greater krynch with little effect.
The heat wafts over the greater krynch with little effect.
The heat wafts over the greater krynch with little effect.
The heat wafts over the greater krynch with little effect.
A greater krynch is scorched with searing flame!
The heat wafts over the greater krynch with little effect.
The heat wafts over the greater krynch with little effect.
The heat wafts over the greater krynch with little effect.
The heat wafts over the greater krynch with little effect.
... 20 points of damage!
Strike glances off the chest.
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.
>
The greater krynch cries out in agony as its skin shatters!
... 15 points of damage!
Blow grazes left arm lightly.
... 15 points of damage!
Strike glances off the chest.
>
Charna comes out of hiding.
>
Guarrin blinks and rubs his eyes.
>
Charna stares off into the air looking a bit pale.
>
Guarrin seems a bit weaker than before.
>'Well, that was a bad choice
You say, "Well, that was a bad choice."
Khariz
06-07-2008, 08:42 PM
>roll dice
You shake the obsidian dice and throw them on the ground.
The dice bounce a few times and come to rest on 1 and 1.
Suddenly bands of blackness sweep from the dice and encircle you. The bands begin to contract quickly making it difficult to breath.
With one final powerfull contraction your breathing stops along with most of your other vital functions.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
The bright luminescence fades from around you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Guard the Meek (1618) ended. [-19PhysDS]
Your bolstered defenses fade with the soft glow about you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Ryenn
06-09-2008, 01:17 AM
You feel less drained.
R>
A Grimswarm orc cleric swings a massive glaes club at a young dwarven child!
AS: +312 vs DS: +62 with AvD: +25 + d100 roll: +93 = +368
... and hits for 184 points of damage!
Smash to cheek driving bone through the eye and into the brain.
The child falls to the ground, dead!
[You have failed your current Adventurer's Guild task.]
Mighty Nikkisaurus
06-10-2008, 12:17 AM
I wish I had the log of this. Alas, I was not a witness.
However, this is what happens when you roll the Dice of Fate in a town center and it lands on Meteor Swarm.
* Scintillar just bit the dust!
>
* Astari just bit the dust!
>
* Urkel just bit the dust!
>
* Minkus just bit the dust!
>
* Wholenote just bit the dust!
>
* Kelyna just bit the dust!
>
* Quargoth just bit the dust!
>
* Yaocui just bit the dust!
>
* Ursine just bit the dust!
>
* Daefea just bit the dust!
>
* Slivacki just bit the dust!
>
* Beourne just bit the dust!
>
* Epsil just bit the dust!
Khariz
06-10-2008, 12:18 AM
Yup. I pasted him rolling them in my sales thread.
Omens
06-14-2008, 06:47 PM
Spell Elemental Barrier (430) ended. [-37DS, -37ETD]
The tingling sensation and sense of security leaves you.
>
Amioweil removes a small white pearl from in her mithril box.
>
Amioweil just opened a deep ebony backpack.
>430
Voodoo '430' to 'INCANT 430'.
You gesture and invoke the powers of the elements for the Elemental Barrier spell...
Your spell is ready.
You gesture.
Elemental Barrier (430) starts for 52m. [+37DS, +37ETD]
Your skin tingles for a moment and you feel more secure.
Cast Roundtime 3 Seconds.
>
Amioweil put a small white pearl in her ebony backpack.
>
Amioweil just closed a deep ebony backpack.
>435
Voodoo '435' to 'PREPARE 435', 'CAST'.
You trace a simple rune while intoning the mystical phrase for Major Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of icy blue ethereal ripples moves outward from you.
A melodic voice from the crowd echoes, "Endangering public safety! Endangering public safety! Someone call for the Guard Captain!"
Kelestra is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 5 points of damage!
Chilly blast to the head. Bet Kelestra's ears are tingling!
Kyleeannia is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 5 points of damage!
Brrrr! That was a good hit to the left leg! Knocked Kyleeannia silly.
Veitrious is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 20 points of damage!
Blast of cold air to left knee causes a polar knee cap!
He is stunned!
Amioweil is buffeted by the icy blue ethereal waves, and is knocked to the ground.
Kisharra is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 45 points of damage!
Frigid blast shatters Kisharra's right leg beyond all recognition!
She is stunned!
Aganii is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 70 points of damage!
Belly is now a block of ice. So much for breakfast!
* Aganii drops dead at your feet!
The air calms down around Aganii.
Aganii begins to breathe less deeply.
The very powerful look leaves Aganii.
The white light leaves Aganii.
Aganii appears to lose some internal strength.
The misty halo fades from Aganii.
The light blue glow leaves Aganii.
Deep blue motes swirl away from Aganii and fade.
The powerful look leaves Aganii.
A white glow rushes away from Aganii.
The deep blue glow leaves Aganii.
The brilliant luminescence fades from around Aganii.
A subtle light fades from Aganii's eyes.
The opalescent aura fades from around Aganii.
Aganii becomes unbalanced for a second, then recovers.
Aganii seems slightly different.
The brilliant aura fades away from Aganii.
The dim aura fades from around Aganii.
Aganii seems hesitant.
Aganii appears less confident.
Aganii appears less secure.
A small elf child cries out, "Murder!". His mother then sends him off for the Guard Captain.
Arasus is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 50 points of damage!
Frigid blast renders Arasus's left hand useless - missing even!
He is stunned!
Saraswati is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 70 points of damage!
Deadly accuracy shatters Saraswati's spine into a thousand tiny icy shards!
* Saraswati drops dead at your feet!
The powerful look leaves Saraswati.
A shadow seems to detach itself from Saraswati's body, swiftly dissipating into the air.
The very powerful look leaves Saraswati.
The white light leaves Saraswati.
The brilliant luminescence fades from around Saraswati.
The bright luminescence fades from around Saraswati.
The silvery luminescence fades from around Saraswati.
The deep blue glow leaves Saraswati.
The air calms down around Saraswati.
The light blue glow leaves Saraswati.
The glowing specks of energy surrounding Saraswati suddenly shoot off in all directions, then quickly fade away.
A melodic voice from the crowd echoes, "Murder! Murder! Someone call for the Guard Captain!"
Deddalus is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 70 points of damage!
Icy blast deep freezes one perfectly good heart!
* Deddalus drops dead at your feet!
The brilliant luminescence fades from around Deddalus.
A shadow seems to detach itself from Deddalus's body, swiftly dissipating into the air.
The silvery luminescence fades from around Deddalus.
The powerful look leaves Deddalus.
The air calms down around Deddalus.
The very powerful look leaves Deddalus.
The white light leaves Deddalus.
The deep blue glow leaves Deddalus.
The bright luminescence fades from around Deddalus.
The tingling sensation and sense of security leaves Deddalus.
The light blue glow leaves Deddalus.
Deddalus glances around, looking a bit less confident.
A small elf child cries out, "Murder!". His mother then sends him off for the Guard Captain.
Barumples is buffeted by the icy blue ethereal waves.
... 70 points of damage!
Belly is now a block of ice. So much for breakfast!
* Barumples drops dead at your feet!
The brilliant luminescence fades from around Barumples.
A nearby goodwife screams, "Murder!".
Laun is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 70 points of damage!
Icy blast deep freezes one perfectly good heart!
* Laun drops dead at your feet!
A passing elf lopes off exclaiming, "Omens has committed murder!"
Cast Roundtime 3 Seconds.
>
* Laun just bit the dust!
>
* Barumples just bit the dust!
>
* Deddalus just bit the dust!
>
* Saraswati just bit the dust!
>
* Aganii just bit the dust!
>
Amioweil softly says, "Ahg."
>
The Guard Captain saunters in, with a number of weapon-wielding guardsmen behind him.
With great ease, the Guard Captain grabs you and shackles your wrists.
"There you are! We don't tolerate your crimes in Ta'Illistim, no we don't! Come along now!" says the Guard Captain.
The Guard Captain then drags you off.
Arriving at the Hall of Justice, the Guard Captain gestures to a nearby guardsman who strips you of your possessions and tosses them into a box. The Guard Captain then drags you over to a metal grate that he quickly opens and throws you through. "Enjoy your stay until the judge is ready to talk to you!" he snickers softly.
With a dull thud the grate drops back into place, leaving you trapped.
In the distance you hear the Guard Captain say, "There are clothes on the floor if you want them, but I expect them to be returned. You have two weeks time to clear out of here and collect your belongings. After two weeks I like to clean out the clutter in my office."
[Hall of Justice, Oubliette]
Silence. Loneliness. Despair. Here you are lost, with no clear idea of when you will be found. The oubliette is a round, featureless room, with no visible entryway or exit, save for a tiny grating some thirty or more feet above you. Water drips down steadily from the metal grate, causing a faint rhythmic tapping noise to penetrate the ever present silence. You also see a pair of drab grey pants and a shabby buckskin tunic.
Obvious exits: none
>chat wtf ?
You focus on transmitting your thought.
report Uh..... wtf ?
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.
Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.
>chat Oh shit
You focus on transmitting your thought.
chat I just major waved the dais
You focus on transmitting your thought.
>chat I meant 425
You focus on transmitting your thought.
chat Shit. This sucks
You focus on transmitting your thought.
>report Damnit. why does crap like that gota happen to me
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.
Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.
>stand
You stand back up.
>chat Dunno yet
You focus on transmitting your thought.
>chat more then I got I'm sure
You focus on transmitting your thought.
l
[Hall of Justice, Oubliette]
Silence. Loneliness. Despair. Here you are lost, with no clear idea of when you will be found. The oubliette is a round, featureless room, with no visible entryway or exit, save for a tiny grating some thirty or more feet above you. Water drips down steadily from the metal grate, causing a faint rhythmic tapping noise to penetrate the ever present silence. You also see a pair of drab grey pants and a shabby buckskin tunic.
Obvious exits: none
>You sense a new mail message waiting for you on PsiNet.
chat heh, k
You focus on transmitting your thought.
>
You hear the metallic rattle and the grate suddenly pops open. A nimble elf lowers himself into the oubliette on a rope, and ties the end of the rope tightly about your middle, sneering as you gasp for breath.
As the guardsman tugs the rope, you find find yourself hauled up and out of the oubliette, and thrown into the courtroom to face the judge!
[Hall of Justice, Courtroom]
Rows of benches occupy most of the stately courtroom. High above, the silver-edged sapphire banner of House Illistim hangs from the wooden rafters. On the far wall, you see a large oaken desk occupied by the Court Justice. Guardsmen flank either side of the desk, glaring out into the crowd as if their stares could pacify them. Here, all come to be judged. You also see some double doors.
Obvious exits: none
The judge studies you carefully, then motions toward a nearby guardsman who fiercely proclaims, "Omens stands accused of the following crimes..."
The guardsman says, "Omens is charged with 4 counts of murder. Omens is charged with 1 count of endangering public safety. These 5 crimes carry a total fine of 3807000 silvers."
The judge glances at you and declares, "I really need to get paid more for sitting around and dealing with people like you. But, I digress. You think you're innocent, eh? Well...let me ponder the eviden...NO! Guilty as charged!"
He continues, "I've decided that I'm not going to let you serve community service, so don't get your hopes up. To this aim, you may either pay the fine of 3807000 silvers plus any other outstanding debts you may owe, or serve a total of 120 minutes of incarceration. You may ANSWER me either FINE or INCARCERATION as your choice. But I digress. Choose quickly, now, lest I hold you in contempt of court for wasting my time."
>
SEND[Talisker] Other than the profanity, would you like to articulate what the actual problem is, please?
100% Wool
06-14-2008, 06:57 PM
A small elf child cries out, "Murder!". His mother then sends him off for the Guard Captain.
Barumples is buffeted by the icy blue ethereal waves.
... 70 points of damage!
Belly is now a block of ice. So much for breakfast!
* Barumples drops dead at your feet!
You owe me a deed and a blowjob
xao92k
06-15-2008, 05:48 PM
[Roll result: -105 (open d100: 31)]
Foxs crouches and sweeps a leg at Ulial but misses!
Foxs ends up tripping herself!
>
Trevelian put a golden beryl gem in his oilcloth cloak.
>
Ulial nods.
>
Speaking in Guildspeak, Foxs softly says, "'Thanks."
>
Speaking in Guildspeak, Ulial says, "Try now."
>
Foxs stands up.
>
[Roll result: 133 (open d100: 21)]
Foxs crouches, sweeps a leg at Ulial and connects!
Ulial falls to the ground! Foxs deftly regains her footing.
** Foxs's ebon hued scalemail releases a spray of acid at Ulial! **
... 37 points of damage!
Acid turns Ulial's left eye to mush, and then erodes the brain!
* Ulial drops dead at your feet!
A small human child cries out, "Murder!". His mother then sends him off for the town constable.
:rofl:
Brielus
06-16-2008, 01:43 AM
Rathmond swings a feras mattock at you!
You gracefully avoid the attack!
>whisper ooc rath you have just conscented to pvp
(OOC) You quietly whisper to Rathmond, "You have just conscented to pvp."
>incant 616
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at Rathmond.
Dozens of long thorns suddenly grow out from the ground underneath Rathmond! Several of the thorns jab into him!
... hits for 35 points of damage!
... 45 points of damage!
Shot shatters hip and severs right leg!
Rathmond screams and falls to the ground grasping his mangled right leg!
He is stunned!
... hits for 11 points of damage!
... 50 points of damage!
Perfect strike to abdomen. Rathmond howls in pain and drops quite dead!
* Rathmond drops dead at your feet!
Timjirdos
06-16-2008, 05:40 AM
not very flashy..... :thumbsdown:
SolitareConfinement
06-16-2008, 07:04 PM
[Roll result: -105 (open d100: 31)]
Foxs crouches and sweeps a leg at Ulial but misses!
Foxs ends up tripping herself!
>
Trevelian put a golden beryl gem in his oilcloth cloak.
>
Ulial nods.
>
Speaking in Guildspeak, Foxs softly says, "'Thanks."
>
Speaking in Guildspeak, Ulial says, "Try now."
>
Foxs stands up.
>
[Roll result: 133 (open d100: 21)]
Foxs crouches, sweeps a leg at Ulial and connects!
Ulial falls to the ground! Foxs deftly regains her footing.
** Foxs's ebon hued scalemail releases a spray of acid at Ulial! **
... 37 points of damage!
Acid turns Ulial's left eye to mush, and then erodes the brain!
* Ulial drops dead at your feet!
A small human child cries out, "Murder!". His mother then sends him off for the town constable.
:rofl:
i seriously hope he killed her for that stupidity....her dumbass knows she has flared armor and yet she can't be bothered removing it? ....seriously who ever her PC is...needs to be slapped
thefarmer
06-17-2008, 01:32 AM
>kil sham
You swing an eonake-edged tempered heavy greataxe at an Illoke shaman!
In the nick of time, the Illoke shaman interposes his iron shield between himself and the attack!
Roundtime: 5 sec.
R>
A stone mastiff tries to bite you!
AS: +335 vs DS: +331 with AvD: +13 + d100 roll: +32 = +49
A clean miss.
R>
A stone mastiff tries to bite you!
AS: +335 vs DS: +331 with AvD: +13 + d100 roll: +51 = +68
A clean miss.
R>frown
You frown.
R>
...wait 1 seconds.
>
You motion forcefully as you confidently call on your patron in the invocation for Divine Strike...
Your spell is ready.
You gesture at an Illoke shaman.
A pillar of crimson radiance manifests around an Illoke shaman.
d100 == 1 FUMBLE!
With a faint flicker, the crimson radiance fades away.
Cast Roundtime 3 Seconds.
>
You feel more refreshed.
>
An Illoke shaman calls forth the wrath of his god as he points at you!
A massive stone hand appears in the air before you!
The gigantic hand wraps around you, gripping you tightly as it clenches. You let out an agonized scream as you feel your bones shattering under the crushing force!
... 25 points of damage!
Strong blow breaks your neck!
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Champion's Might (1612) ended. [-25CS]
The dim celadon wisps about your hands flare up once more and fade completely away.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Prayer of Protection (303) ended. [-10DS]
A white glow rushes away from you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Cloak of Shadows (712) ended. [-25DS, -20SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Heroism (215) ended. [-27AS]
The brilliant aura fades away from you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Resist Elements (602) ended. [-18BoltDS]
The air about you stops shimmering.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Higher Vision (1610) ended. [-23DS]
You lose a bit of focus as the knowledge of future battles drifts from your mind.
Spell Arm of the Arkati (1605) ended. [-11%DF]
The warmth surrounding you fades with the spiritual force that was surrounding your arms.
Spell Vigor (1616) ended. [-10CON, -26MaxHP]
You feel slightly weakened as the blood in your veins thins.
Spell Patron's Blessing (1611) ended. [-36Cman]
You feel your abilities diminish as the energy provided by your patron fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Mantle of Faith (1601) ended. [-10DS, -10STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Spell Guard the Meek (1618) ended. [-20PhysDS]
Your bolstered defenses fade with the soft glow about you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Lesser Shroud (120) ended. [-20STD, -15DS, -15BoltDS]
The very powerful look leaves you.
The white light leaves you.
Your boosted confidence and fearlessness fade.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
An Illoke shaman looks weakened!
The Illoke shaman exults in victory!
I hate neck crits.
Liberi Fatali
06-18-2008, 08:33 AM
>
Your disk arrives, following you dutifully.
>prep 709
A triton radical thrusts with a wide silvery green trident at you!
AS: +505 vs DS: +532 with AvD: +34 + d100 roll: +36 = +43
A clean miss.
The guiding force leaves a triton radical.
>
You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
>cast
You gesture.
You concentrate on projecting the illusion of a violent quake.
A triton radical loses his balance and falls to the ground.
Cast Roundtime 3 Seconds.
>peer s
You peer south and see ...
[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see a triton combatant that is lying down, a triton magus that is lying down and some muck.
Obvious exits: north, south, west
>peer w
You peer west and see ...
[Ruined Temple, Second Floor]
Arched windows offer a view of the sea to the north and west, set on either side of a large marble statue placed in the corner of the room. Small streams of water trickle gently down the slick walls, flowing to the south through the carved grooves in the floor. You also see some polished red coral.
Obvious exits: east, south
>prep 718
You trace an intricate sign that contorts in the air while forcefully invoking Torment...
Your spell is ready.
>cast rad
s
You gesture at a triton radical.
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.
CS: +522 - TD: +420 + CvA: +20 + d100: +72 == +194
Warding failed!
You glare malevolently at a triton radical.
You feel a dark force suddenly summoned between you and a triton radical.
Cast Roundtime 3 Seconds.
>[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see a triton combatant, a triton combatant, a triton combatant that is lying down, a triton magus that is lying down and some muck.
Obvious exits: north, south, west
>
A triton combatant rushes forward at you with his pale green trident and attempts a charge!
[Roll result: 162 (open d100: 52)]
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 25 points of damage!
Beautiful shot pierces skull! Amazing you weren't killed outright!
Roundtime: 20 sec.
>prep 709
You are still stunned.
>
Your disk arrives, following you dutifully.
>
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +432 vs DS: +445 with AvD: +30 + d100 roll: +3 = +20
A clean miss.
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +432 vs DS: +445 with AvD: +30 + d100 roll: +75 = +92
A clean miss.
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +432 vs DS: +445 with AvD: +30 + d100 roll: +62 = +79
A clean miss.
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +432 vs DS: +445 with AvD: +30 + d100 roll: +51 = +68
A clean miss.
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +432 vs DS: +445 with AvD: +30 + d100 roll: +51 = +68
A clean miss.
>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +440 with AvD: +30 + d100 roll: +1 = +15
A clean miss.
>
You feel a dark force lash out at your opponent!
CS: +522 - TD: +535 + CvA: +20 + d100: +87 == +94
Warded off!
The dark force suddenly turns upon you and tears at your body!
CS: +400 - TD: +206 + CvA: +5 + d100: +86 - -5 == +290
Warding failed!
You are engulfed in an eerie, dark haze!
... 80 points of damage!
Awesome slash severs your left arm!
A jagged stump is all that remains!
>
A triton combatant stands up with a grunt.
>l
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +368 with AvD: +30 + d100 roll: +65 = +151
... and hits for 26 points of damage!
Strike just below the jaw, nice shot to the neck!
Spell Mystic Focus (Orb) ended. [-10CS]
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Deep blue motes swirl away from you and fade.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
The white light leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Targeting (425) ended. [-47AS, -47ECS]
You feel less confident than before.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
A triton combatant sweeps her pale green trident out in an arc behind her, her eyes darting around as if seeking out her next opponent.
>
[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see the Jenovadeath disk, a triton combatant, a triton combatant, a triton combatant, a triton magus that is lying down and some muck.
Obvious exits: north, south, west
>
* Jenovadeath just bit the dust!
>
A triton magus struggles to rise but fails in the attempt.
>
The Jenovadeath disk breaks up and dissolves in the water and the contents sink into the muck on the bottom.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
100% Wool
06-20-2008, 09:44 PM
You wave your blue wand at a greater orc.
1d100: 56 - Modifiers: -19 == 37
You lose control of the blue wand and a bolt of energy strikes you!
You hurl a chunk of ice at yourself!
AS: +115 vs DS: +80 with AvD: +39 + d100 roll: +97 = +171
... and hit for 40 points of damage!
Good blow to right hand!
The silvery luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 16 mins...
Cast Roundtime 3 Seconds.
Fallen
06-20-2008, 09:55 PM
That..is awesome.
Khariz
06-21-2008, 11:54 AM
PR>swim u
With powerful strokes and kicks, you glide smoothly up and break the surface of the water.
You quickly scramble to your feet.
[Ruined Temple, Dais]
Gentle waves ebb and flow across the short dais, crashing into the carved staircase that leads to the floor above. Several large metal pots, etched with intricate wavy designs, rest at the base of the staircase, rusted and worn where submerged. You also see a black void, a siren and a carved marble staircase.
Obvious exits: down
Roundtime: 3 sec.
R>
Your disk arrives, following you dutifully.
>sign of dissipation
Sign of Dissipation (SignDis) starts for 16m 40s. [+15TD]
Magic flows towards you, but does not reach you.
>sign of deflection
Sign of Deflection (Deflect) starts for 16m 40s. [+20BoltDS]
You feel magical energies distort and flow around you.
>sign of warding
Sign of Warding (Warding) starts for 16m 40s. [+5DS]
Your dancing fingers weave a web of protection around you!
>sign of shields
Sign of Shields (Shields) starts for 16m 40s. [+20DS]
Your dancing fingers weave a web of protection around you!
>
The black void has sucked all air out of the area!
Air is sucked away from a siren!
The siren's fingernails fly off as blood spurts from the jagged stumps!
+114 Hits.
Air is sucked away from you!
You let out a silent scream as your eyeballs are sucked out!
The eyeballs burst into thousands of pieces covering your face.
+271 Hits.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Sign of Dissipation (SignDis) ended. [-15TD]
Your SIGN OF DISSIPATION is no longer effective.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
DEAD>sign of swords
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
The Madmountan disk breaks up and dissolves in the water.
DEAD>
* Madmountan just bit the dust!
DEAD>
A siren shakes her head, dazed and unsteady.
DEAD>
As soon as the void sucks all the air up around it, it explodes with great fury! Air is pushed out with tremendous force!
Air slams into a siren.
Blast annihilates the siren's entire skeleton.
It's reduced to a gelatinous pulp.
Try a spatula.
Praefection
06-25-2008, 01:49 AM
First time I've had this happen.
[The Rift]
Screaming wind tears through this area, filling the air with a dreadful howling. Just ahead a cavern looms, offering a bit of solace from the biting wind. As you move closer to the safehaven, you see that the cavern is actually the open mouth of a massive, long-fallen statue. You also see a raving lunatic, a csetairi, a scratched brass strongbox, a weathered wooden trunk and a gigantic sticky web.
Also here: the body of Daefea who is lying down
Obvious exits: east, west
>w
Moving forward, you get too close to the rippling, sticky web!
Dozens of silk threads spin into action, ensnaring your body!
>
You feel at full magical power again.
You feel less drained.
>
A csetairi swings a razor-sharp green-black scimitar at you!
AS: +465 vs DS: +236 with AvD: +30 + d100 roll: +11 = +270
... and hits for 89 points of damage!
Powerful slash leaves you without a right leg!
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 12 rounds!
A dark shadowy tendril rises up from your skin, writhes its way up a razor-sharp green-black scimitar towards a csetairi and lashes out malevolently...
CS: +327 - TD: +334 + CvA: +25 + d100: +76 == +94
Warded off!
The guiding force leaves a csetairi.
The csetairi twists and attacks again!
A csetairi swings a razor-sharp green-black scimitar at you!
AS: +415 vs DS: +228 with AvD: +30 + d100 roll: +85 = +302
... and hits for 78 points of damage!
Vicious strike punctures intestines!
The brilliant luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your SIGN OF WARDING is no longer effective.
The air calms down around you.
The light blue glow leaves you.
Your SIGN OF DEFLECTION is no longer effective.
The silvery luminescence fades from around you.
The webs dissolve from around you.
The deep blue glow leaves you.
The powerful look leaves you.
Your SIGN OF DEFENDING is no longer effective.
The very powerful look leaves you.
The white light leaves you.
The bright luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 20 mins...
The csetairi raises her four arms in triumph!
>
* The death cry of Linsha echoes in your mind!
You say, "Damnit."
CS 327?
Don't go into the Rift yet. And btw that evil Csetairi web shit completely pwned my rogue in half. Bad times.
Fallen
06-25-2008, 08:27 AM
CoS receives stupid penalties to your CS. No one knows why. It has been bugged, and there has NEVER been an explanation.
I didn't see it happen with my sorcerer the whole time it fired. That would be shit though, best thing about CoS is it's retribution.
Fallen
06-25-2008, 10:34 AM
Yep. For some reason, some people get odd penalties. Unless, in this case, she was using an off-circle spell like unbalance, Elemental strike or something.
Praefection
06-25-2008, 09:23 PM
Just to add I was using DC as my cloak's retribution and I don't think I've noticed the CS difference before when it's fired off. The rift isn't THAT bad if I pay a lot of attention to what I'm doing in there and it's cheap death shit like that web which ends up owning my ass. Either way it's more fun and profitable than the other places I've hunted recently and I HATE hunting. :)
Paradii
06-28-2008, 04:05 AM
Zuie rubs a heavy quartz orb in her hand.
A look of dawning understanding comes over Zuie.
Her quartz orb suddenly disintegrates!
>incant 616
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at Zuie.
Dozens of long thorns suddenly grow out from the ground underneath Zuie! Several of the thorns jab into her!
... hits for 20 points of damage!
... 40 points of damage!
Strike punctures thigh and shatters femur!
Zuie screams and falls to the ground grasping her mangled left leg!
She is stunned!
... hits for 26 points of damage!
... 25 points of damage!
Well placed strike to back shatters vertebrae!
... hits for 40 points of damage!
* Zuie drops dead at your feet!
The silvery luminescence fades from around Zuie.
The brilliant aura fades away from Zuie.
Zuie doesn't seem quite the same as she was a moment ago.
A faint silvery glow fades from around Zuie.
The white light leaves Zuie.
The very powerful look leaves Zuie.
The powerful look leaves Zuie.
The air calms down around Zuie.
The opalescent aura fades from around Zuie.
The light blue glow leaves Zuie.
The dim aura fades from around Zuie.
The glowing specks of energy surrounding Zuie suddenly shoot off in all directions, then quickly fade away.
Zuie returns to normal color.
The deep blue glow leaves Zuie.
Zuie seems to lose some dexterity.
Zuie becomes solid again.
The brilliant luminescence fades from around Zuie.
The bright luminescence fades from around Zuie.
Zuie seems a bit less imposing.
Cast Roundtime 3 Seconds.
>
LMFAO.
You fucking ass, can't believe you did that! TARGET CLEAR PLEASE. UGH.
Atleast we didn't die second time. :D!
FoolsNeverLose
06-29-2008, 11:41 PM
You leap from hiding to attack!
You swing a krol-skulled ruby-set machete at Redagus!
AS: +321 vs DS: +133 with AvD: +36 + d100 roll: +94 = +318
... and hit for 95 points of damage!
Incredible slash to Redagus's neck!
Throat and vocal cords destroyed!
Zero chance of survival.
* Redagus drops dead at your feet!
Redagus seems a bit less imposing.
The glowing specks of energy surrounding Redagus suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Redagus.
Redagus seems to lose some dexterity.
The deep blue glow leaves Redagus.
Redagus returns to normal color.
The silvery luminescence fades from around Redagus.
The bright luminescence fades from around Redagus.
The light blue glow leaves Redagus.
A sharp voice from the crowd echoes, "Murder! Murder! Someone call for the Guard Captain!"
Roundtime: 6 sec.
Fallen
07-01-2008, 05:12 PM
First Invasion Evarin decides to chase by means of X-realm 116. Guess I am rusty.
----
A scaled mutant legionnaire points an ethereal, clawed finger toward you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Evarin has been vaporized!
* Evarin has been vaporized!
Spell Sign of Warding (Warding) ended. [-5DS]
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Self Control (613) ended. [-20PhysDS, -10STD]
You feel the aura of confidence leave you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Bias (508) ended. [-20ETD]
You feel your extra magical awareness leave you.
You sense that your attunement to the minds of others has ceased.
You sense that your attunement to the minds of others has ceased.
You are not a member of a society that uses this channel.
Spell Prayer of Protection (303) ended. [-10DS]
A white glow rushes away from you.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Prismatic Guard (905) ended. [-5PhysDS, -20BoltDS]
The shimmering multicolored sphere fades from around you.
Spell Lesser Shroud (120) ended. [-20STD, -31DS, -31BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Vigor (1616) ended. [-4CON, -8MaxHP]
You feel slightly weakened as the blood in your veins thins.
Spell Spirit Barrier (102) ended. [+45PhysAS, -45DS]
The air calms down around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Elemental Focus (513) ended. [-20BoltAS, +20PhysAS]
You no longer bristle with energy.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Divine Shield (1609) ended. [-10%Block]
Your skin grows slightly numb for a moment as the warm glow fades from around you.
Spell Warding Sphere (310) ended. [-10DS, -10TD]
You suddenly feel less protected.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
Spell Phoen's Strength (606) ended. [-10AS]
You feel the inner strength leave you.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Wall of Force (140) ended. [-100DS]
The wall of force disappears from around you.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Dauntless (1606) ended. [-10AS]
Your boosted confidence and fearlessness fade.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Mantle of Faith (1601) ended. [-5DS, -5STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
You sense that you are losing control of a shackled vast grey-blue spider and will need to send it back soon.
Spell Prayer (313) ended. [-10STD]
You feel the protection of your deity's influence fade.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Elemental Barrier (430) ended. [-37DS, -37ETD]
The tingling sensation and sense of security leaves you.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Blasted into a thousand pieces your remains speed through a limitless void for several moments before you feel a tugging on your remains by some unseen force. You realize you are falling rapidly when abruptly your remains come to a crashing stop.
----
The Deed was awarded to me by a GM because I died due to a bug a long time ago.
Allereli
07-01-2008, 05:27 PM
First Invasion Evarin decides to chase by means of X-realm 116. Guess I am rusty.
ZOMG QUEST WHORE (kidding)
edit: btw you're missing 307 and 913
mgoddess
07-01-2008, 05:44 PM
ZOMG QUEST WHORE (kidding)
edit: btw you're missing 307 and 913
And 507.
Worst yet, he wasn't wearing 425 when he died. *scold* :P
Fallen
07-01-2008, 06:32 PM
There were other creatures in the room which I think were dispelling. Many of the creatures looked to be renamed Tritons.
I DO plan to chase invasions. I built Evarin around being able to survive these types of fights (Focused Implosions aside), and now with 116 I have an IC means of knowing when they happen. I DO plan to avoid the storylines, though. If creatures appear too low level (50 or less), I wont bother with them either. Guys, if they ever had invasions in Ta'Illistim, I wouldn't bother, but that just doensn't happen but once every Game-wide storyline or so.
Grimaldus
07-01-2008, 06:51 PM
Just bad luck walking through a room and both were ready with boil earth, less than a second between entering and trying to head east.
[Thanatoph, Highland Hills]
A chill wind howls in your ears, causing you to stop for a moment to examine your surroundings and make sure that the wind is the only source of the howling. Through the treetops to the northeast you catch a glimpse of the expanse of Potter's Field. You also see a stone giant, a stone giant and a war hammer.
Obvious paths: east, west, up, down
>
A stone giant plunges his fist into the ground in front of you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
... 25 points of damage!
Blow to your right eye destroys it!
You are stunned for 10 rounds!
... 30 points of damage!
Extreme heat causes your right leg to expand and snap. That hurts!
You are knocked to the ground!
The ground then quickly cools.
!SP>e
You are still stunned.
!SP>
A stone giant plunges her fist into the ground in front of you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
... 25 points of damage!
Strong blow to your chest!
... 5 points of damage!
Minor burns to left arm. That hurts a bit.
... 30 points of damage!
Extreme heat causes your left arm to expand and snap. That must hurt!
... 20 points of damage!
Nasty burns to right arm. Gonna need lots of butter.
The ground then quickly cools.
!SP>
Grisly death follows.
Anferis
07-01-2008, 11:24 PM
You gesture at Maizah.
CS: +175 - TD: +118 + CvA: -9 + d100: +71 - -5 == +124
Warding failed!
Her eyes flash with a searing jolt of light!
She is lightly stunned!
Cast Roundtime 3 Seconds.
>718 maizah
Voodoo '718 maizah' to 'PREPARE 718', 'CAST AT maizah'.
You trace an intricate sign that contorts in the air while forcefully invoking Torment...
Your spell is ready.
>
You gesture at Maizah.
CS: +175 - TD: +118 + CvA: -9 + d100: +84 - -5 == +137
Warding failed!
You glare malevolently at Maizah.
You feel a dark force suddenly summoned between you and Maizah.
Cast Roundtime 3 Seconds.
>
Thannadale blinks.
>stance off
You are now in an offensive stance.
>709 anf
Voodoo '709 anf' to 'PREPARE 709', 'CAST AT anf'.
You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
>
You gesture.
You concentrate on projecting the illusion of a violent quake.
Suddenly, the ground seems steadier.
Cast Roundtime 3 Seconds.
>
You feel a dark force lash out at your opponent!
CS: +175 - TD: -6 + CvA: -9 + d100: +12 - -5 == +189
Warding failed!
Maizah is engulfed in an eerie, dark haze!
She flinches in pain!
... 55 points of damage!
Maizah drops to the ground like a sack of potatoes.
>
Speaking melodically to Thannadale, Kieisha says, "I would like that, as I should really do the same."
>
Thannadale pulls Kieisha to her feet.
>
Kieisha frowns.
>
Kozu says, "You see, I am what we call an Ishan, a wanderer, mostly, that has to gather information which may aid us in the fight against Despana . . ."
>
Thannadale frowns.
>
You feel a dark force lash out at your opponent!
CS: +175 - TD: -6 + CvA: -9 + d100: +19 - -5 == +196
Warding failed!
Maizah is engulfed in an eerie, dark haze!
She flinches in pain!
... 70 points of damage!
Wicked slash slices open Maizah's chest!
Heart and lungs pureed!
Sickening!
* Maizah drops dead at your feet!
The brilliant luminescence fades from around Maizah.
The silvery luminescence fades from around Maizah.
The deep blue glow leaves Maizah.
Deep blue motes swirl away from Maizah and fade.
The glowing specks of energy surrounding Maizah suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Maizah.
The light blue glow leaves Maizah.
Someone yells, "Murder by Anferis! Call the Baronial Lieutenant!"
You feel the presence take Maizah's life.
>
* Maizah just bit the dust!
>
Kozu glances at you.
Gotta love that torment TD pushdown.
Rimalon
07-02-2008, 02:16 AM
A cyclopean ocean titan reaches down and grabs a large rock, hefting the rock in his massive fist.
A cyclopean ocean titan throws a large rock at you!
AS: +733 vs DS: +503 with AvD: +29 + d100 roll: +54 = +313
A layer of shifting stone shatters!
... and hits for 85 points of damage!
Vertebrae in your neck disintegrate from impact!
Neck sinks into shoulders.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
Your mind and body begin to relax after that period of intense focus.
You sense that your attunement to the minds of others has ceased.
You no longer bristle with energy.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
You become solid again.
The shimmering multicolored sphere fades from around you.
You feel your extra strength departing.
You feel your extra magical awareness leave you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around you.
The guiding force leaves you.
Your heightened awareness of your own defensive weaknesses fades away.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
Your breathing becomes more shallow.
The deep blue glow leaves you.
The dim aura fades from around you.
The powerful look leaves you.
The light blue glow leaves you.
--
Also, those massively jacked up roa'ters in the invasion were a bitch to kill. But I think they were probably wormling base, as their burrows weren't hitting anyone. A capped roa'ter that actually burrowed to its level would be an absolutely gross invasion critter.
Methais
07-02-2008, 02:42 AM
Zuie rubs a heavy quartz orb in her hand.
A look of dawning understanding comes over Zuie.
Her quartz orb suddenly disintegrates!
>incant 616
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at Zuie.
Dozens of long thorns suddenly grow out from the ground underneath Zuie! Several of the thorns jab into her!
... hits for 20 points of damage!
... 40 points of damage!
Strike punctures thigh and shatters femur!
Zuie screams and falls to the ground grasping her mangled left leg!
She is stunned!
... hits for 26 points of damage!
... 25 points of damage!
Well placed strike to back shatters vertebrae!
... hits for 40 points of damage!
* Zuie drops dead at your feet!
The silvery luminescence fades from around Zuie.
The brilliant aura fades away from Zuie.
Zuie doesn't seem quite the same as she was a moment ago.
A faint silvery glow fades from around Zuie.
The white light leaves Zuie.
The very powerful look leaves Zuie.
The powerful look leaves Zuie.
The air calms down around Zuie.
The opalescent aura fades from around Zuie.
The light blue glow leaves Zuie.
The dim aura fades from around Zuie.
The glowing specks of energy surrounding Zuie suddenly shoot off in all directions, then quickly fade away.
Zuie returns to normal color.
The deep blue glow leaves Zuie.
Zuie seems to lose some dexterity.
Zuie becomes solid again.
The brilliant luminescence fades from around Zuie.
The bright luminescence fades from around Zuie.
Zuie seems a bit less imposing.
Cast Roundtime 3 Seconds.
>
I did that probably 4 or 5 times in one night a few weeks ago. But it's ok because I was one of the victims. The first victim actually.
Fallen
07-02-2008, 06:52 AM
A cyclopean ocean titan reaches down and grabs a large rock, hefting the rock in his massive fist.
A cyclopean ocean titan throws a large rock at you!
AS: +733 vs DS: +503 with AvD: +29 + d100 roll: +54 = +313
A layer of shifting stone shatters!
... and hits for 85 points of damage!
Vertebrae in your neck disintegrate from impact!
Neck sinks into shoulders.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
Your mind and body begin to relax after that period of intense focus.
You sense that your attunement to the minds of others has ceased.
You no longer bristle with energy.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
You become solid again.
The shimmering multicolored sphere fades from around you.
You feel your extra strength departing.
You feel your extra magical awareness leave you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around you.
The guiding force leaves you.
Your heightened awareness of your own defensive weaknesses fades away.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
Your breathing becomes more shallow.
The deep blue glow leaves you.
The dim aura fades from around you.
The powerful look leaves you.
The light blue glow leaves you.
--
Also, those massively jacked up roa'ters in the invasion were a bitch to kill. But I think they were probably wormling base, as their burrows weren't hitting anyone. A capped roa'ter that actually burrowed to its level would be an absolutely gross invasion critter.
Let me guess. Runestaff user?
Rimalon
07-02-2008, 01:51 PM
Let me guess. Runestaff user?
Yuh huh. It's shield/brawl in five million more experience, though.
Anferis
07-02-2008, 09:48 PM
Ryzu leaps from hiding to attack!
Ryzu swings a blood red rolaren longsword at you!
AS: +305 vs DS: +199 with AvD: +41 + d100 roll: +44 = +191
... and hits for 55 points of damage!
Shot to neck sends you into shock which leads very quickly to death.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Cloak of Shadows (712) ended. [-43DS, -21SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
You sense that your attunement to the minds of others has ceased.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Resist Elements (602) ended.
The air about you stops shimmering.
Spell Spirit Barrier (102) ended. [+25PhysAS, -25DS]
The air calms down around you.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Elemental Targeting (425) ended. [-25AS, -25ECS]
You feel less confident than before.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
I hate rogues.
You leap from hiding to attack!
You swing a blood red rolaren longsword at Anferis!
AS: +305 vs DS: +199 with AvD: +41 + d100 roll: +44 = +191
... and hit for 55 points of damage!
Shot to neck sends Anferis into shock which leads very quickly to death.
* Anferis drops dead at your feet!
The light blue glow leaves Anferis.
A shadow seems to detach itself from Anferis's body, swiftly dissipating into the air.
The brilliant luminescence fades from around Anferis.
The deep blue glow leaves Anferis.
The bright luminescence fades from around Anferis.
The silvery luminescence fades from around Anferis.
The air about Anferis stops shimmering.
The air calms down around Anferis.
Anferis glances around, looking a bit less confident.
The powerful look leaves Anferis.
I hate sorcerers.
[Thanatoph, Narrow Ledge]
The wind picks up, pounding you with gust after gust, forcing you to bend to block out its chilling effects. Glancing at an avalanche waiting to happen, you decide to move quickly from under the mass of loose boulders and stones above you. You also see a stone troll, a war mattock and a war hammer.
Also here: Great Lady Aielwyn
Obvious paths: south, west, up
J>screa
You foolishly scream at the top of your lungs bringing down a massive rockslide that sweeps you from the narrow ledge!
... 25 points of damage!
Solid strike caves your skull in, resulting in instant death!
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
You lose your extra internal fortitude.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Thurfel's Ward (503) ended. [-27DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Barrier (430) ended. [-17DS, -17ETD]
The tingling sensation and sense of security leaves you.
Spell Prismatic Guard (905) ended. [-12PhysDS, -27BoltDS]
The shimmering multicolored sphere fades from around you.
Spell Elemental Focus (513) ended. [-30BoltAS, +20PhysAS]
You no longer bristle with energy.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Elemental Targeting (425) ended. [-30AS, -30ECS]
You feel less confident than before.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Elemental Bias (508) ended. [-20ETD]
You feel your extra magical awareness leave you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
You've fallen off the narrow ledge near the peak of Thanatoph. Swallowed by the fall, you sense only the air rushing by as you plummet to certain death!
You scream!
DEAD>
* Fireback just bit the dust!
DEAD>
Just as you think the falling will never end, you crash into an outstretched tree limb and bounce into a narrow crevice. Your body bounces back and forth between the crevice walls, tossed about like a rag doll.
Suddenly you seem to be clear of the crevice walls, and then THUMP!!
You hit the ground with a sickening thud!
The cool presence of the rocky ground greets your battered body.
Good hell
DO NOT scream in Stone Valley.
lol
I love screaming in stone valley!
LadyLaphrael
07-08-2008, 09:18 PM
Never been able to crit-kill a troll king, but slap on a pair of disintegration flaring greaves against a freshly spawned TK...
[Roll result: 110 (open d100: 26) Penalties: 8]
You crouch, sweep a leg at a massive troll king and connect!
A massive troll king falls to the ground! You deftly regain your footing.
[You have 8 repetition(s) remaining.]
** Your mithril leg greaves release a shimmering beam of disintegration at the troll king! **
... 30 points of damage!
Blast leaves bloody trench of bone and brains along side of skull!
The troll king continues to struggle for life!
The troll king lies still.
Roundtime: 5 sec.
And if that wasn't good enough...
>sweep Miller
[Roll result: 174 (open d100: 61) Bonus: 15]
You crouch, sweep a leg at Master Footpad Miller and connect!
Master Footpad Miller falls to the ground! You deftly regain your footing.
[You have 4 repetition(s) remaining.]
** Your mithril leg greaves release a shimmering beam of disintegration at the Footpad Miller! **
... 30 points of damage!
Frightful blast to the face strips flesh to the bone and removes left eye!
>sweep Miller
Master Footpad Miller is already prone.
>
Miller's form goes limp as he falls unconscious.
A nearby servant takes a bucket of water and splashes it across Miller's face, awaking him into sputtering consciousness.
>
Miller begins to move again.
>
Miller stands back up.
"Saaay," Miller says as if striking upon some new revelation, "Yer not a bad egg! Come back an' train wit me some time."
Allereli
07-09-2008, 03:28 PM
edit: I was only going to forage and didn't spell up the whole way :(
>swim nook
You swim confidently into a small nook, draw a deep breath and slip beneath the surface of the water. Before long you surface for air and realize you are no longer where you were.
[Thanatoph Bowels, Cavern]
Fallen boulders cant at precarious angles within a span of stalactites and stalagmites, creating a crumbling stone bridge rising up over a channel of water, and making it a dangerous proposition to cross. A violent churning within the depths of the stream brings a boiling fury of bubbles to the top, then it subsides. A moment later, it begins anew in a different spot. You also see an Illoke jarl, a greater krynch, some silver coins and a giant granite sledgehammer.
Obvious exits: north, east, south, west
>e
An Illoke jarl summons the wrath of his god while pointing at you!
An Illoke jarl's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.
CS: +366 - TD: +362 + CvA: +12 + d100: +2 - -5 == +23
Warded off!
With a faint flicker, the grey luminescence fades away.
>
A greater krynch pounds at you with its fist!
AS: +427 vs DS: +309 with AvD: +42 + d100 roll: +65 = +225
... and hits for 64 points of damage!
Whoosh! Several ribs driven into your lungs.
You are stunned for 3 rounds!
A dark shadowy tendril rises up from your skin, writhes its way towards a greater krynch and lashes out malevolently...
CS: +402 - TD: +345 + CvA: +25 + d100: +83 == +165
Warding failed!
The greater krynch's right leg explodes!
A greater krynch falls to the ground grasping its mangled right leg!
!S>
[lots of zoom attempts]
!S>
Bits of flesh peel off a severed krynch leg as it twitches on the ground. Despite its rapid deterioration, it flings itself at an Illoke jarl, but flies wide.
!S>
[lots of zoom attempts]
!S>
An Illoke jarl traces a simple symbol as he reverently calls upon the power of his god.
!S>
[lots of zoom attempts]
!S>
The ground melts and churns as an Illoke elder rises to the surface!
!S>
An Illoke jarl summons the wrath of his god while pointing at you!
An Illoke jarl's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.
CS: +366 - TD: +362 + CvA: +12 + d100: +79 - -5 == +100
Warded off!
With a faint flicker, the grey luminescence fades away.
!S>
[lots of zoom attempts]
!S>
A severed krynch leg snaps suddenly, sending droplets of congealing blood in all directions. Its muscles convulse violently, as if with purpose, and it flings itself at an Illoke jarl, but flies wide.
!S>
[lots of zoom attempts]
!S>
An Illoke jarl traces a simple symbol as he reverently calls upon the power of his god.
!S>
A greater krynch curls its form into a massive boulder, and the boulder begins to move, quickly gaining momentum!
In a vain attempt, you leap to avoid the speeding boulder! The boulder strikes you squarely, crushing you beneath it and the ground!
... 30 points of damage!
Spinal cord damaged by smash to the back.
You are stunned for 5 rounds!
Roundtime: 20 sec.
[lots of zoom attempts]
An Illoke elder swings a giant granite sledgehammer at you!
AS: +408 vs DS: +221 with AvD: +33 + d100 roll: +33 = +253
... and hits for 101 points of damage!
Blow ruptures the stomach!
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
and just a little later...
DEAD>
Foxs's head breaks the surface of the water as she emerges from the stream gasping for air.
DEAD>
Some ebon hued scalemail is overwhelmed by the onslaught of the crushing attack.
An Illoke elder swings a giant granite sledgehammer at Foxs!
AS: +388 vs DS: +268 with AvD: +38 + d100 roll: +15 = +173
... and hits for 23 points of damage!
Strike to the eye clips the eyebrow.
She is stunned!
DEAD>
Some ebon hued scalemail is overwhelmed by the onslaught of the crushing attack.
A greater earth elemental pounds at Foxs with its heavy earthen fists!
AS: +427 vs DS: +221 with AvD: +40 + d100 roll: +62 = +308
... and hits for 51 points of damage!
Hard blow breaks the femur!
She is knocked to the ground!
She is stunned!
** Foxs's ebon hued scalemail releases a spray of acid at the earth elemental! **
... 40 points of damage!
Acid spray dissolves flesh exposing the muscles over the ribs!
Some ebon hued scalemail is overwhelmed by the onslaught of the crushing attack.
AS: +427 vs DS: +131 with AvD: +40 + d100 roll: +44 = +380
... and hits for 77 points of damage!
Right hip pulped, severing the leg.
* Foxs drops dead at your feet!
SolitareConfinement
07-09-2008, 05:13 PM
* Foxs drops dead at your feet!
best part of this log by far
zhelas
07-11-2008, 12:04 PM
[Thanatoph Bowels, Tunnel]
A small rut running along the floor is filled with murky water, small ripples in the tiny pond fanning outward with every passing footfall. Odd reflections dance upon the surface of the water, the shapes distorted and abstract. You also see a greater krynch, an animated minotaur warrior and the Zhelas disk.
Obvious exits: southwest, northwest
>incant 711
>stance def
You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
You gesture at a greater krynch.
CS: +404 - TD: +327 + CvA: +25 + d100: +6 == +108
Warding failed!
A greater krynch shudders in pain.
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.
>
An animated minotaur warrior swings a gold-chased greatsword at a greater krynch!
AS: +378 vs DS: +381 with AvD: +29 + d100 roll: +90 = +116
... and hits for 4 points of damage!
Quick feint to the greater krynch's right foot.
Little extra damage.
>incant 711
>stance def
You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
You gesture at a greater krynch.
[Spell Hindrance for some supple dark grey leathers is 2% with current Armor Use skill, d100= 1]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
A greater krynch curls its form into a massive boulder, and the boulder begins to move, quickly gaining momentum!
In a vain attempt, you leap to avoid the speeding boulder! The boulder strikes you squarely, crushing you beneath it and the ground!
... 30 points of damage!
Mighty swing separates your head from your shoulders.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Cloak of Shadows (712) ended. [-92DS, -26SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
You sense that your attunement to the minds of others has ceased.
You sense a loss of the connection between you and your animate.
With a surprised grunt, the minotaur warrior twitches one final time before falling still upon the floor.
Spell Elemental Barrier (430) ended. [-29DS, -29ETD]
The tingling sensation and sense of security leaves you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Targeting (425) ended. [-41AS, -41ECS]
You feel less confident than before.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Prismatic Guard (905) ended. [-5PhysDS, -20BoltDS]
The shimmering multicolored sphere fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Khariz
07-11-2008, 01:57 PM
A Grimswarm orc dissembler gestures at you!
A void rips open in the area, directly above you!
You let out a silent scream as your eyeballs are sucked out!
The eyeballs burst into thousands of pieces covering your face.
+271 Hits.
:(
He read the pc. He saw you coming and you should have thought of that.
NocturnalRob
07-11-2008, 02:37 PM
A Grimswarm orc dissembler gestures at you!
A void rips open in the area, directly above you!
You let out a silent scream as your eyeballs are sucked out!
The eyeballs burst into thousands of pieces covering your face.
+271 Hits.
:(
should have berserked him
Khariz
07-11-2008, 03:32 PM
should have berserked him
I was berserking :( The one bastard in the pack I didn't hit! Ahh well, even the mighty fall sometimes.
NocturnalRob
07-11-2008, 04:08 PM
I was berserking :( The one bastard in the pack I didn't hit! Ahh well, even the mighty fall sometimes.
aren't you swinging between 550 and 600? wtf?
Khariz
07-11-2008, 04:12 PM
aren't you swinging between 550 and 600? wtf?
Yeah, but I only hit 5 critters per round. There was like 15 in the room, hehe.
NocturnalRob
07-11-2008, 04:13 PM
Yeah, but I only hit 5 critters per round. There was like 15 in the room, hehe.
ewave imbed ftw
Khariz
07-11-2008, 04:14 PM
ewave imbed ftw
Naw...seriously...this is the first time I've died hunting in like 3 months. A stray void when taking on 15 grimswarm at the same time as a warrior...I'm not gonna cry too much about it.
NocturnalRob
07-11-2008, 04:16 PM
This is the first time I've died hunting in like 3 months.
hahaha...i hate you. i feel like i'm not hunting hard enough if I don't die at least once a day.
or that's what i tell myself to feel better about dying at least once a day.
LadyLaphrael
07-18-2008, 06:32 PM
Nothing like getting locked into about 30 seconds of feint + tackle RT upon room entry. I enjoy that they all leave the scene of the crime as soon as I'm dead. I think I looked like a round of minesweeper by the time I was done.
[Hidden Plateau, Ruins]
Several small holes, and one large one, have been dug into various portions of the chipped and scratched floor. Makeshift torch-holders have been attached to the walls, several still supporting torches. A broken, primitive pick-axe with a leather-wrapped hilt rests near the base of the wall. You also see a lesser minotaur, a lesser minotaur, a lesser minotaur and a lesser minotaur.
Obvious paths: north, east, south, west
Your disk arrives, following you dutifully.
[Roll result: 164 (open d100: 88)]
>w
A lesser minotaur rushes towards you and connects with a shoulder check!
The lesser minotaur manages to knock you flat on your back! 12 hits!
Roundtime: 9 sec.
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A lesser minotaur swings a curved silvery white greataxe at you!
With no room to spare, you manage to parry the blow with your ivory vultite falchion!
[Roll result: 157 (open d100: 69)]
A lesser minotaur rushes towards you and connects with a shoulder check!
The lesser minotaur manages to knock you flat on your back! 11 hits!
Roundtime: 8 sec.
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
[Roll result: 169 (open d100: 65)]
A lesser minotaur feints low, and you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime: 5 sec.
[Roll result: 155 (open d100: 49)]
A lesser minotaur feints low, and you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime: 5 sec.
A lesser minotaur swings a curved silvery white greataxe at you!
AS: +396 vs DS: +235 with AvD: +38 + d100 roll: +73 = +272
... and hits for 34 points of damage!
Slice to your left fingers.
Nice move.
A lesser minotaur swings a curved silvery white greataxe at you!
AS: +376 vs DS: +229 with AvD: +38 + d100 roll: +49 = +234
... and hits for 31 points of damage!
Slash to your chest!
That heart's not broken, it's only scratched.
A lesser minotaur swings a curved silvery white greataxe at you!
AS: +380 vs DS: +225 with AvD: +38 + d100 roll: +4 = +197
... and hits for 22 points of damage!
Torn muscle in your left leg!
A lesser minotaur swings a curved silvery white greataxe at you!
AS: +376 vs DS: +222 with AvD: +38 + d100 roll: +19 = +211
... and hits for 21 points of damage!
Diagonal slash to your weapon arm.
Strike misses but bruises a few knuckles.
The lesser minotaur stomps his hooves in the dirt, lowers his head, and charges in your direction! You leap to the side, but you fail to get completely out of the way.
... 20 points of damage!
Good blow to your right arm!
You are stunned for 2 rounds!
Roundtime: 10 sec.
A lesser minotaur swings a curved silvery white greataxe at you!
AS: +380 vs DS: +165 with AvD: +38 + d100 roll: +98 = +351
... and hits for 62 points of damage!
Slash strikes your left eye.
Seems there was a brain there after all.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Throwing his head upward, the lesser minotaur bellows to the heavens in triumph!
The Laphrael disk disintegrates, dropping everything on the ground.
Squinting warily, a lesser minotaur stomps south.
Squinting warily, a lesser minotaur stomps west.
Squinting warily, a lesser minotaur stomps east.
Eoghain
07-18-2008, 07:13 PM
J>
[East Woods, Tunnel]
The narrow burrow opens up into a wider tunnel that curves in two directions around a submerged chunk of rock. There is a distinct odor of rodent, mingled with the scent of rotting vegetation, pervading the tunnel. It is not a particularly pleasant fragrance. A rounded opening leads out of the burrow. You also see a gremlock, a gremlock that appears stunned, a lesser construct, a lesser construct and a lesser construct.
Also here: Rescue Ranger Erienne, PsiNet Junkie Pharg
Obvious exits: northeast, southeast
J>
Erienne manages to offend an inordinate number of gods with an especially vitriolic spasm of oaths.
J>
A lesser construct raises its massive foot and attempts to smash Erienne!
AS: +412 vs DS: +412 with AvD: +42 + d100 roll: +35 = +77
A clean miss.
J>706 gr
Voodoo '706 gr' to 'PREPARE 706', 'CAST AT gr'.
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
J>
You gesture at a gremlock.
CS: +448 - TD: +351 + CvA: +25 + d100: +64 == +186
Warding failed!
Its eyes flash with a searing jolt of light!
It is heavily stunned!
Cast Roundtime 3 Seconds.
J>
Pharg concentrates deeply for a moment.
J>
Faint sounds of footsteps can be heard.
J>look
>
[East Woods, Tunnel]
The narrow burrow opens up into a wider tunnel that curves in two directions around a submerged chunk of rock. There is a distinct odor of rodent, mingled with the scent of rotting vegetation, pervading the tunnel. It is not a particularly pleasant fragrance. A rounded opening leads out of the burrow. You also see a gremlock, a gremlock that appears stunned, a gremlock that appears stunned, a lesser construct, a lesser construct and a lesser construct.
Also here: Rescue Ranger Erienne
Obvious exits: northeast, southeast
>706 gr
Voodoo '706 gr' to 'PREPARE 706', 'CAST AT gr'.
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>
You gesture at a gremlock.
CS: +448 - TD: +354 + CvA: +25 + d100: +80 == +199
Warding failed!
Its eyes flash with a searing jolt of light!
It is badly stunned!
Cast Roundtime 3 Seconds.
>
A lesser construct raises its massive foot and attempts to smash Erienne!
Erienne evades the attack by a hair!
>
A lesser construct swings a massive arm at Erienne!
AS: +404 vs DS: +356 with AvD: +42 + d100 roll: +9 = +99
A clean miss.
>
Pharg leaps from hiding to attack!
Pharg swings a hefty vultite handaxe at a lesser construct!
AS: +459 vs DS: +215 with AvD: +31 + d100 roll: +25 = +300
... and hits for 64 points of damage!
Quick, powerful slash to the lesser construct's right knee!
A deep basso rumbling can be heard as a lesser construct falls over and grasps its mangled right leg!
The shimmering gold aura surrounding the lesser construct flickers momentarily.
>
A lesser construct swings a massive arm at Pharg!
AS: +410 vs DS: +399 with AvD: +50 + d100 roll: +76 = +137
... and hits for 4 points of damage!
Glancing blow to Pharg's right leg!
>prep 720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>cast
You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
A gremlock is knocked over by the wind!
A gremlock is sucked into the void!
Rather abrupt decompression causes a gremlock to explode!
Billions and billions of tiny gremlock bits shower everything.
Quite severely dead.
A gremlock is knocked over by the wind!
A gremlock is sucked into the void!
Rather abrupt decompression causes a gremlock to explode!
Billions and billions of tiny gremlock bits shower everything.
Quite severely dead.
A gremlock is knocked over by the wind!
A gremlock is sucked into the void!
Rather abrupt decompression causes a gremlock to explode!
Billions and billions of tiny gremlock bits shower everything.
Quite severely dead.
A lesser construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the floor. Unfortunately, Erienne was in her landing spot!
... 20 points of damage!
Good blow to the abdomen!
She is stunned!
A lesser construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the floor. Unfortunately, you were in his landing spot!
... 30 points of damage!
Hard blow to your temple scrambles brain!
Spell Cloak of Shadows (712) ended. [-101DS, -27SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
Spell Lesser Shroud (120) ended. [-20STD, -32DS, -32BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Targeting (425) ended. [-40AS, -40ECS]
You feel less confident than before.
Spell Spirit Barrier (102) ended. [+46PhysAS, -46DS]
The air calms down around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Elemental Barrier (430) ended. [-28DS, -28ETD]
The tingling sensation and sense of security leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
A lesser construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the floor. Unfortunately, Erienne was in her landing spot!
... 35 points of damage!
Hard blow to chest breaking ribs!
Hard to breathe!
Erienne is knocked over by the wind!
Erienne is sucked into the void!
Rather abrupt decompression causes Erienne to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Erienne has been vaporized!
* Erienne drops dead at your feet!
Erienne looks less aware of the surroundings.
Erienne appears less powerful.
The light blue glow leaves Erienne.
Erienne seems to lose some dexterity.
Erienne seems to lose some internal strength.
A faint silvery glow fades from around Erienne.
Erienne returns to normal color.
The air about Erienne stops shimmering.
The dim aura fades from around Erienne.
The white light leaves Erienne.
The very powerful look leaves Erienne.
The silvery luminescence fades from around Erienne.
The bright luminescence fades from around Erienne.
Erienne seems to lose an aura of confidence.
The glowing specks of energy surrounding Erienne suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Erienne.
Erienne becomes solid again.
The deep blue glow leaves Erienne.
Deep blue motes swirl away from Erienne and fade.
The powerful look leaves Erienne.
Erienne seems a bit less imposing.
Pharg is knocked over by the wind!
Pharg scrambles to avoid being sucked into the void!
Cast Roundtime 3 Seconds.
DEAD>
* Erienne just bit the dust!
DEAD>
* Eoghain just bit the dust!
DEAD>
Crackling and popping comes from a lesser construct as the golden aura surrounding it flares higher.
DEAD>
All of a sudden, Pharg rolls hard to his side, and then leaps to his feet!
A lesser construct swings a massive arm at Pharg!
AS: +410 vs DS: +399 with AvD: +50 + d100 roll: +23 = +84
A clean miss.
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
A lesser construct swings a massive arm at Pharg!
AS: +336 vs DS: +399 with AvD: +50 + d100 roll: +96 = +83
A clean miss.
DEAD>'Well well
You say, "Well well."
DEAD>
You feel the mind of Zimzum touch yours, calling the memory of your location as you last saw it. You offer no resistance.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>l
[East Woods, Tunnel]
The narrow burrow opens up into a wider tunnel that curves in two directions around a submerged chunk of rock. There is a distinct odor of rodent, mingled with the scent of rotting vegetation, pervading the tunnel. It is not a particularly pleasant fragrance. A rounded opening leads out of the burrow. You also see a black void, a lesser construct that is lying down, a lesser construct and a lesser construct.
Also here: PsiNet Junkie Pharg
Obvious exits: northeast, southeast
DEAD>
A lesser construct swings a massive arm at Pharg!
AS: +410 vs DS: +399 with AvD: +50 + d100 roll: +3 = +64
A clean miss.
DEAD>
The black void continues to suck the air out of the area!
A lesser construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the floor.
A lesser construct is slowly drawn into the air, toward the center of the void. However, its weight proves to be too much for the void's grasp, and it crashes back down to the floor. Unfortunately, Pharg was in its landing spot!
... 10 points of damage!
Light blow to left arm.
A lesser construct is slowly drawn into the air, toward the center of the void. However, its weight proves to be too much for the void's grasp, and it crashes back down to the floor.
Air is sucked away from Pharg!
Roaring winds confuse Pharg.
+8 Hits.
Pharg is stunned!
DEAD>
A lesser construct raises its massive foot and attempts to smash Pharg!
AS: +404 vs DS: +377 with AvD: +33 + d100 roll: +37 = +97
A clean miss.
DEAD>
A lesser construct swings a massive arm at Pharg!
AS: +336 vs DS: +377 with AvD: +50 + d100 roll: +49 = +58
A clean miss.
DEAD>
A lesser construct raises its massive foot and attempts to smash Pharg!
Unable to focus clearly, Pharg blindly blocks the attack!
DEAD>'::Pharg go
Speaking to Pharg, you say, "Go."
DEAD>l
[East Woods, Tunnel]
The narrow burrow opens up into a wider tunnel that curves in two directions around a submerged chunk of rock. There is a distinct odor of rodent, mingled with the scent of rotting vegetation, pervading the tunnel. It is not a particularly pleasant fragrance. A rounded opening leads out of the burrow. You also see a black void, a lesser construct that is lying down, a lesser construct and a lesser construct.
Also here: a stunned PsiNet Junkie Pharg
Obvious exits: northeast, southeast
DEAD>
A lesser construct raises its massive foot and attempts to smash Pharg!
AS: +404 vs DS: +377 with AvD: +33 + d100 roll: +9 = +69
A clean miss.
DEAD>
A lesser construct swings a massive arm at Pharg!
Nearly insensible, Pharg desperately blocks the attack with his shield!
DEAD>,OOPS
You focus on transmitting your thought.
You feel the mind of Savinus touch yours, calling the memory of your location as you last saw it. You offer no resistance.
DEAD>
The black void has almost sucked all air out of the area!
A lesser construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the floor. Unfortunately, Pharg was in his landing spot!
... 5 points of damage!
Stubs left hand finger.
A lesser construct is slowly drawn into the air, toward the center of the void. However, its weight proves to be too much for the void's grasp, and it crashes back down to the floor. Unfortunately, Pharg was in its landing spot!
... 5 points of damage!
Blow to back connects lightly.
A lesser construct is slowly drawn into the air, toward the center of the void. However, its weight proves to be too much for the void's grasp, and it crashes back down to the floor. Unfortunately, Pharg was in its landing spot!
... 20 points of damage!
Good blow to back!
He is stunned!
Air is sucked away from Pharg!
Debris strikes Pharg in the leg.
+14 Hits.
DEAD>
A lesser construct swings a massive arm at Pharg!
AS: +336 vs DS: +364 with AvD: +50 + d100 roll: +21 = +43
A clean miss.
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
A lesser construct raises its massive foot and attempts to smash Pharg!
AS: +404 vs DS: +364 with AvD: +33 + d100 roll: +54 = +127
... and hits for 3 points of damage!
Blow nicks Pharg's left hand.
DEAD>
A lesser construct raises its massive foot and attempts to smash Pharg!
AS: +412 vs DS: +364 with AvD: +33 + d100 roll: +66 = +147
... and hits for 5 points of damage!
Thumped Pharg's chest.
DEAD>
Swirls of golden circles chase each other as the golden aura surrounding a lesser construct flickers.
DEAD>,rofl pharg is being buttfucked
You focus on transmitting your thought.
A lesser construct swings a massive arm at Pharg!
AS: +336 vs DS: +364 with AvD: +50 + d100 roll: +27 = +49
A clean miss.
DEAD>
A lesser construct raises its massive foot and attempts to smash Pharg!
AS: +412 vs DS: +364 with AvD: +33 + d100 roll: +8 = +89
A clean miss.
DEAD>
A lesser construct raises its massive foot and attempts to smash Pharg!
AS: +404 vs DS: +364 with AvD: +33 + d100 roll: +68 = +141
... and hits for 4 points of damage!
Love tap upside Pharg's head!
DEAD>
The black void has sucked all air out of the area!
A lesser construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the floor. Unfortunately, Pharg was in his landing spot!
... 10 points of damage!
Light blow to right leg.
A lesser construct is slowly drawn into the air, toward the center of the void. However, its weight proves to be too much for the void's grasp, and it crashes back down to the floor.
A lesser construct is slowly drawn into the air, toward the center of the void. However, its weight proves to be too much for the void's grasp, and it crashes back down to the floor. Unfortunately, Pharg was in its landing spot!
... 10 points of damage!
Light strike to abdomen.
Air is sucked away from Pharg!
Audible popping noises come from Pharg's chest!
Pharg slumps over as his chest cavity collapses!
* Pharg drops dead at your feet!
A faint silvery glow fades from around Pharg.
Pharg seems a bit less imposing.
The deep blue glow leaves Pharg.
The light blue glow leaves Pharg.
The powerful look leaves Pharg.
Pharg returns to normal color.
The glowing specks of energy surrounding Pharg suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Pharg.
The bright luminescence fades from around Pharg.
DEAD>
* Pharg just bit the dust!
Fallen
07-18-2008, 07:23 PM
you dumbass.
Rimalon
07-19-2008, 01:04 AM
Whoooooa, I didn't know Grimswarm knew Coup.
Awesome fatality by him.
Fallen
07-19-2008, 01:24 AM
You exclaim, "Then Battle!"
Uved says, "Let's go."
An animated Grimswarm orc warrior snorts noisily and spits the disgusting results at the ground.
Uved shrugs.
An animated Grimswarm orc warrior acknowledges your order to attack.
An animated Grimswarm orc warrior glares at Nahodaway and lets out a nerve-shattering bellow!
Nahodaway is startled enough to lose initiative!
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Nahodaway!
AS: +503 vs DS: +183 with AvD: +31 + d100 roll: +70 = +421
... and hits for 167 points of damage!
You hear several snaps as Nahodaway's neck is broken in several places.
* Nahodaway drops dead at your feet!
The air about Nahodaway stops shimmering.
Nahodaway returns to normal color.
The silvery luminescence fades from around Nahodaway.
The bright luminescence fades from around Nahodaway.
The glowing specks of energy surrounding Nahodaway suddenly shoot off in all directions, then quickly fade away.
Nahodaway seems a bit less imposing.
The brilliant luminescence fades from around Nahodaway.
The deep blue glow leaves Nahodaway.
Deep blue motes swirl away from Nahodaway and fade.
The light blue glow leaves Nahodaway.
Nahodaway appears less confident.
The faint blue glow fades from around Nahodaway's hands.
Nahodaway seems to lose some dexterity.
Nahodaway becomes solid again.
The scintillating red light surrounding the awl-pike fades some.
* Nahodaway just bit the dust!
Varalis blinks.
Speaking to Nahodaway, you say, "Fail."
Fallen
07-19-2008, 01:27 AM
You exclaim, "Begin!"
Siafu gestures at an animated Grimswarm orc warrior.
An animated Grimswarm orc warrior acknowledges your order to attack.
In an awe inspiring display of combat mastery, an animated Grimswarm orc warrior engages Siafu in a furious dance macabre, spiralling into a blur of strikes and ripostes!
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Siafu!
AS: +503 vs DS: +494 with AvD: +31 + d100 roll: +9 = +49
A clean miss.
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Siafu!
AS: +503 vs DS: +494 with AvD: +31 + d100 roll: +78 = +118
... and hits for 16 points of damage!
Minor puncture to the chest.
The scintillating red light surrounding the awl-pike fades some.
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Siafu!
AS: +503 vs DS: +494 with AvD: +31 + d100 roll: +83 = +123
... and hits for 16 points of damage!
Whiplash!
The scintillating red light surrounding the awl-pike fades some.
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Siafu!
Siafu barely dodges the attack!
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Siafu!
AS: +503 vs DS: +494 with AvD: +31 + d100 roll: +69 = +109
... and hits for 5 points of damage!
Thumped Siafu's chest.
The scintillating red light surrounding the awl-pike fades some.
Siafu gestures at an animated Grimswarm orc warrior.
Particles of dust and soot rise from the ground at Siafu's feet as he releases a pulsating, platinum ripple of energy toward an animated Grimswarm orc warrior!
CS: +508 - TD: +455 + CvA: -13 + d100: +26 == +66
Warded off!
Siafu chants a reverent litany and clasps his hands while tightly focusing his thoughts...
Siafu gestures at an animated Grimswarm orc warrior.
Particles of dust and soot rise from the ground at Siafu's feet as he releases a pulsating, platinum ripple of energy toward an animated Grimswarm orc warrior!
CS: +508 - TD: +455 + CvA: -13 + d100: +13 == +53
Warded off!
Siafu laughs!
Siafu says, "He is well prepared."
[Roll result: 111 (open d100: 10)]
An animated Grimswarm orc warrior hurls itself at Siafu and connects!
An animated Grimswarm orc warrior pins Siafu to the ground!
The wall of force disappears from around Siafu.
An animated Grimswarm orc warrior stands up with a grunt.
Nadja grins at Debia.
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Siafu!
AS: +503 vs DS: +344 with AvD: +31 + d100 roll: +51 = +241
... and hits for 124 points of damage!
Shot to back shatters bone and vertebrae!
* Siafu drops dead at your feet!
The air calms down around Siafu.
The light blue glow leaves Siafu.
The deep blue glow leaves Siafu.
Deep blue motes swirl away from Siafu and fade.
The white light leaves Siafu.
The very powerful look leaves Siafu.
Siafu appears less confident.
Siafu seems hesitant.
The dim aura fades from around Siafu.
The powerful look leaves Siafu.
The misty halo fades from Siafu.
Siafu begins to breathe less deeply.
A subtle light fades from Siafu's eyes.
The brilliant luminescence fades from around Siafu.
The opalescent aura fades from around Siafu.
Siafu seems slightly different.
The brilliant aura fades away from Siafu.
Siafu becomes unbalanced for a second, then recovers.
Siafu appears to lose some internal strength.
A white glow rushes away from Siafu.
The scintillating red light surrounding the awl-pike fades some.
You exclaim, "In true Grimswarm Fashion!"
* Siafu just bit the dust!
A pained expression crosses Daegal's face.
Speaking in Elven to Siafu, Debia says, "You are not."
mgoddess
07-19-2008, 01:27 AM
Speaking to Nahodaway, you say, "Fail."
Priceless.
Fallen
07-19-2008, 01:31 AM
>tell ani to attack aiz
An animated Grimswarm orc warrior acknowledges your order to attack.
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Aize!
AS: +588 vs DS: +634 with AvD: +43 + d100 roll: +97 = +94
A clean miss.
The guiding force leaves an animated Grimswarm orc warrior.
Aize adjusts the folds of his black silken shroud.
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Aize!
AS: +513 vs DS: +634 with AvD: +43 + d100 roll: +41 = -37
A clean miss.
Lasentra traces a sign while petitioning the spirits for cognition...
Lasentra gestures.
There is a bright flash and a small lump of white substance appears in the air and falls to the ground.
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Aize!
AS: +513 vs DS: +634 with AvD: +43 + d100 roll: +46 = -32
A clean miss.
Aize smiles.
[Roll result: 211 (open d100: 95)]
An animated Grimswarm orc warrior feints high, and Aize buys the ruse and twists awkwardly to block the blow that never came!
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Aize!
Aize barely dodges the attack!
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Aize!
AS: +513 vs DS: +514 with AvD: +43 + d100 roll: +79 = +121
... and hits for 6 points of damage!
Minor puncture to the right leg.
** As an animated Grimswarm orc warrior's awl-pike lands home, it flares with a burst of fire! **
... 1 point of damage!
Minor burns to left hand. Ouch.
The scintillating red light surrounding the awl-pike fades some.
Aize sighs.
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Aize!
AS: +513 vs DS: +505 with AvD: +43 + d100 roll: +20 = +71
A clean miss.
Aize traces a simple rune while intoning a short, mystical phrase...
Aize gestures.
A wave of dark ethereal ripples moves outward from Aize.
An elvish soldier marches off exclaiming, "Aize has committed endangering public safety!"
An animated Grimswarm orc warrior is buffeted by the dark ethereal waves and is knocked to the ground.
Lasentra is buffeted by the dark ethereal waves, and is knocked to the ground.
Varalis is buffeted by the dark ethereal waves, and is knocked to the ground.
Debia is buffeted by the dark ethereal waves, and is knocked to the ground.
Daegal is buffeted by the dark ethereal waves, and is knocked to the ground.
Uved is buffeted by the dark ethereal waves, and is knocked to the ground.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 9 sec.
You nod.
An animated Grimswarm orc warrior stands up with a grunt.
You blink.
Aize removes a single arrow from a bundle of arrows.
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Aize!
AS: +513 vs DS: +431 with AvD: +43 + d100 roll: +93 = +218
... and hits for 38 points of damage!
Loud *crack* as Aize's sternum breaks!
He is stunned!
The scintillating red light surrounding the awl-pike fades some.
Debia stands up.
You ask, "We are within town?"
In an awe inspiring display of combat mastery, an animated Grimswarm orc warrior engages Aize in a furious dance macabre, spiralling into a blur of strikes and ripostes!
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Aize!
AS: +513 vs DS: +403 with AvD: +43 + d100 roll: +72 = +225
... and hits for 36 points of damage!
Beautiful head shot!
That ear will be missed!
The scintillating red light surrounding the awl-pike fades some.
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Aize!
AS: +513 vs DS: +367 with AvD: +43 + d100 roll: +39 = +228
... and hits for 37 points of damage!
Strike to the chest breaks a rib!
The scintillating red light surrounding the awl-pike fades some.
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Aize!
AS: +513 vs DS: +361 with AvD: +43 + d100 roll: +7 = +202
... and hits for 30 points of damage!
Smash to the kneecap.
The scintillating red light surrounding the awl-pike fades some.
An animated Grimswarm orc warrior thrusts with a superior invar awl-pike at Aize!
AS: +513 vs DS: +361 with AvD: +43 + d100 roll: +99 = +294
... and hits for 53 points of damage!
Strike pierces forearm!
* Aize drops dead at your feet!
The glowing specks of energy surrounding Aize suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Aize.
The bright luminescence fades from around Aize.
The faint blue glow fades from around Aize's hands.
The shimmering aura fades from around Aize.
The powerful look leaves Aize.
The silvery luminescence fades from around Aize.
Aize appears less confident.
Aize seems a bit less imposing.
The deep blue glow leaves Aize.
A white glow rushes away from Aize.
A faint silvery glow fades from around Aize.
A shadow seems to detach itself from Aize's body, swiftly dissipating into the air.
The light blue glow leaves Aize.
Aize seems hesitant.
The scintillating red light surrounding the awl-pike fades some.
Debia pulls you to your feet.
* Aize just bit the dust!
Daegal ponders.
Daegal stands up.
An animated Grimswarm orc warrior looks around blankly.
An animated Grimswarm orc warrior roars malevolently, raising her awl-pike overhead!
Speaking in Elven, the ghostly voice of Aize says, "Seems so."
Speaking to you, Debia asks, "Four?"
You exclaim, "Another falls before the might of the Grimswarm!"
Fallen
07-19-2008, 01:33 AM
That was fun. Trying to stir up a bit of RP in Ta'Vaalor. That town has 0 personality.
Praefection
07-19-2008, 01:47 AM
I hate going there too but the town has such great potential if someone took the time to invest in it. Even now I want to claw my eyes out even staying briefly.
Allereli
07-19-2008, 01:52 AM
Aller's been here in the guild the past 3 days, haven't seen anyone. Empath is starting to get to know people better. Right now the quiet is sort of nice, the past couple of times I was here some douche bag was terrorizing the town. A year and a half ago we had a great group living here.
Rimalon
07-19-2008, 04:02 AM
I heart Grimswarm.
thefarmer
07-19-2008, 04:26 AM
>se
>
[Stronghold, Southeast Skew]
The corridor dwindles into nothing, choked by rough piles of rock and walls that draw together into a pinched termination. Strewn with boulders and choked with thick piles of dust, the floor quickly grows impassable. Marks are noticeable on the rough stone walls, the scores of chisel, hammer and pick. You also see an Illoke shaman and an Illoke mystic.
Obvious exits: northwest
>
Your disk arrives, following you dutifully.
>
An Illoke mystic summons the wrath of his god as he gestures at you!
A massive stone hand appears in the air before you!
The gigantic hand wraps around you, gripping you tightly as it clenches. You let out an agonized scream as you feel your bones shattering under the crushing force!
... 25 points of damage!
Strong blow breaks your neck!
Spell Prayer of Protection (303) ended. [-10DS]
A white glow rushes away from you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Vigor (1616) ended. [-10CON, -26MaxHP]
You feel slightly weakened as the blood in your veins thins.
Spell Dauntless (1606) ended. [-10AS]
Your boosted confidence and fearlessness fade.
Spell Arm of the Arkati (1605) ended. [-11%DF]
The warmth surrounding you fades with the spiritual force that was surrounding your arms.
Spell Patron's Blessing (1611) ended. [-36Cman]
You feel your abilities diminish as the energy provided by your patron fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Champion's Might (1612) ended. [-25CS]
The dim celadon wisps about your hands flare up once more and fade completely away.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Mantle of Faith (1601) ended. [-10DS, -10STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Spell Cloak of Shadows (712) ended. [-25DS, -20SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Prismatic Guard (905) ended. [-5PhysDS, -20BoltDS]
The shimmering multicolored sphere fades from around you.
The white light leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -15DS, -15BoltDS]
The very powerful look leaves you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Phoen's Strength (606) ended. [-10AS]
You feel the inner strength leave you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
Spell Heroism (215) ended. [-27AS]
The brilliant aura fades away from you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Guard the Meek (1618) ended. [-20PhysDS]
Your bolstered defenses fade with the soft glow about you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
An Illoke mystic looks weakened!
The Illoke mystic rumbles in triumph!
DEAD>
Fine cracks snake across the surface of the gigantic fist that clasps around you. The great hand opens slightly to release your shattered body, allowing your crushed corpse to collapse to the ground. The fist crumbles into large pieces of rubble which quickly decay into fine sand.
DEAD>
* Vivaldi just bit the dust!
DEAD>
An Illoke shaman chants, "From the earth I sprang, to the earth I'll return
From the valley low, to the mountain high
From my birth, to my death
In all, I serve you, my lord Illoke!"
Rathain
07-23-2008, 10:58 PM
[You are lying down]
PsiNet Restmode enabled.
>sanc
P>
A translucent mist-shrouded spirit floats in, following you.
P>
An enraged Ithzir herald returns to the fray!
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
P>
An enraged greater construct returns to the fray!
A greater construct swings a massive arm at you!
AS: +596 vs DS: +530 with AvD: +42 + d100 roll: +54 = +162
... and hits for 25 points of damage!
Blow raises a welt on your left arm.
P>
An enraged Ithzir janissary returns to the fray!
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +616 vs DS: +520 with AvD: +29 + d100 roll: +74 = +199
... and hits for 45 points of damage!
Internal organs bruised.
You are stunned for 1 rounds!
!SP>
An Ithzir seer walks in, calmly surveying the surroundings.
!SP>
An enraged Ithzir janissary returns to the fray!
!SP>
An enraged war griffin returns to the fray!
A war griffin opens its mouth and releases a shrill screech!
A greater construct ignores the terrible screech!
!SP>
Your disk arrives, following you dutifully.
!SP>
You feel more refreshed.
!SP>
An Ithzir herald raises his arms as he sings!
CS: +363 - TD: +447 + CvA: +12 + d100: +47 - -5 == -20
Warded off!
You are unaffected.
!SP>
An enraged Ithzir seer returns to the fray!
An Ithzir seer suddenly opens his eyes and stares directly at an Ithzir herald!
A dense fog gathers around an Ithzir seer, but soon fills the area.
!SP>
An enraged war griffin returns to the fray!
A war griffin rakes at you with a razor-sharp claw!
AS: +615 vs DS: +565 with AvD: +35 + d100 roll: +68 = +153
... and hits for 16 points of damage!
Minor puncture to the right leg.
A war griffin rakes at you with a razor-sharp claw!
AS: +615 vs DS: +558 with AvD: +35 + d100 roll: +56 = +148
... and hits for 17 points of damage!
Torn muscle in your left leg!
!SP>
An enraged greater construct returns to the fray!
A greater construct raises its massive foot and attempts to smash you!
AS: +583 vs DS: +555 with AvD: +42 + d100 roll: +37 = +107
... and hits for 2 points of damage!
Blow glances off your shoulder.
!SP>
An Ithzir janissary's voice sounds as if he is speaking through a long metal tube as he tilts his head toward an Ithzir seer, saying, "Wafi ptath feaji letho ramanu dro qualoka ma maktath eif?"
The Ithzir janissary points at you for emphasis.
!P>
An Ithzir seer raises his hand, then slowly lets it descend toward you!
CS: +431 - TD: +475 + CvA: +12 + d100: +22 - -5 == -5
Warded off!
!P>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +431 vs DS: +552 with AvD: +29 + d100 roll: +2 = -90
A clean miss.
!P>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
!P>
An Ithzir seer closes his eyes and bows his head slightly.
!P>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +565 with AvD: +35 + d100 roll: +3 = -82
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +565 with AvD: +35 + d100 roll: +34 = -51
A clean miss.
!P>
A greater construct lifts its huge foot up and slams it into the ground, shaking everything violently!
!P>
An Ithzir seer closes his eyes and bows his head slightly.
!P>
An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +411 - TD: +475 + CvA: +12 + d100: +43 - -5 == -4
Warded off!
!P>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +426 vs DS: +548 with AvD: +29 + d100 roll: +32 = -61
A clean miss.
!P>
An Ithzir janissary glares at you and lets out a nerve-shattering bellow!
You are startled enough to lose initiative!
Roundtime: 12 sec.
!PR>
An Ithzir herald directs his alien song at you!
You are unaffected.
!PR>
A war griffin rakes at you with a razor-sharp claw!
AS: +425 vs DS: +561 with AvD: +35 + d100 roll: +87 = -14
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +425 vs DS: +561 with AvD: +35 + d100 roll: +61 = -40
A clean miss.
!PR>
As an Ithzir seer glances at an Ithzir janissary, you hear an oddly metallic voice that seems to come from within your own head! "Te hamma maktath eif, ptath hamma ka xeca eif."
The Ithzir seer points at you.
The Ithzir janissary nods in response.
An Ithzir seer closes his eyes and bows his head slightly.
!PR>
An Ithzir initiate strides in, her hands clasped before her.
!PR>
A greater construct swings a massive arm at you!
AS: +381 vs DS: +558 with AvD: +42 + d100 roll: +60 = -75
A clean miss.
!PR>
A greater construct seems less distracted.
!PR>
A greater construct seems less distracted.
!PR>
An Ithzir seer suddenly opens his eyes and stares directly at you!
A pale, flickering nimbus coalesces around you, then vanishes in a brilliant flash!
Spell Spirit Barrier (102) ended. [+52PhysAS, -52DS]
(Effect lasted for approximately 14h 24m.)
The air calms down around you.
Spell Lesser Shroud (120) ended. [-20STD, -38DS, -38BoltDS]
(Effect lasted for approximately 25m 44s.)
The very powerful look leaves you.
The white light leaves you.
Spell Prayer of Protection (303) ended. [-59DS]
(Effect lasted for approximately 6h 16m.)
A white glow rushes away from you.
Spell Purify Air (207) ended.
(Effect lasted for approximately 9h 43m.)
Your breathing becomes more shallow.
!PR>
An Ithzir herald glances at an Ithzir initiate, saying, "Maktali geabu jeseth mor tran!"
The Ithzir herald points at you.
The Ithzir initiate nods and laughs.
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
!PR>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind then subsides.
!PR>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +426 vs DS: +420 with AvD: +29 + d100 roll: +8 = +43
A clean miss.
!PR>
* The death cry of Daefea echoes in your mind!
!PR>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +431 vs DS: +424 with AvD: +29 + d100 roll: +13 = +49
A clean miss.
!PR>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +415 with AvD: +42 + d100 roll: +73 = +143
... and hits for 19 points of damage!
Blow leaves an imprint on your chest!
!PR>
An Ithzir seer closes his eyes and bows his head slightly.
!PR>
An Ithzir herald directs his alien song at you!
CS: +363 - TD: +437 + CvA: +12 + d100: +7 - -5 == -50
Warded off!
!PR>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +426 vs DS: +419 with AvD: +29 + d100 roll: +68 = +104
... and hits for 1 point of damage!
Thumped your chest.
!PR>
A war griffin tries to bite you!
AS: +415 vs DS: +401 with AvD: +32 + d100 roll: +57 = +103
... and hits for 1 point of damage!
Tap to the arm pricks some interest but not much else.
!PR>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
!PR>
An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +411 - TD: +455 + CvA: +12 + d100: +24 - -5 == -3
Warded off!
!P>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +431 vs DS: +414 with AvD: +29 + d100 roll: +32 = +78
A clean miss.
!P>
An Ithzir seer suddenly opens his eyes and stares directly at you!
An Ithzir seer concentrates intently on you, and a pulse of pearlescent energy ripples toward you!
CS: +411 - TD: +455 + CvA: +12 + d100: +92 - -5 == +65
Warded off!
!P>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +393 with AvD: +35 + d100 roll: +60 = +147
... and hits for 11 points of damage!
Attack hits your throat but doesn't break the skin.
Close!
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +393 with AvD: +35 + d100 roll: +63 = +150
... and hits for 15 points of damage!
Stomach shot lands with a hollow *thump*.
*spells dropping
t seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You connect with the PsiNet, and prepare to link.
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The war griffin lets out a piercing screech!
DEAD>
The Rathain disk disintegrates, dropping everything on the ground.
DEAD>
Tendrils of fog flow outward from the mist-shrouded spirit and wrap your corpse in an unquiet shroud. Coolness seeps inward through your skin, carrying with it a liquid calm that that solidifies like crystal the bond between your soul and your flesh. After a long moment, the dusky haze withdraws, faded and sparse.
DEAD>
* Rathain just bit the dust!
DEAD>
An Ithzir seer closes his eyes and bows his head slightly.
DEAD>
An Ithzir initiate raises her arms and gazes upward!
A thick cloud of wisps gathers around an Ithzir initiate and quickly spreads to cover much of the surrounding area. The cloud solidifies and resolves into a sticky web.
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
An Ithzir seer folds his hands in front of himself, then opens his eyes!
An Ithzir seer is surrounded by an aura of natural confidence.
DEAD>
A war griffin flies southeast.
DEAD>
The PsiNet embraces you, Rathain.
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
PsiNet Message of the Day 7/03/2008
----------
From: Cullien
Time: Fri Jul 04 19:21:45 2008
Subject: Penises
So...what about big boobs? I think big boobs need equal time!
qotd..."more than a handful is useless, but so much more fun!"
Cullien
----------
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
A war griffin flies south.
DEAD>
An Ithzir initiate strides east, her hands clasped before her.
DEAD>
There are no updates available.
You are tuned to the following channels:
An Ithzir janissary strides east.
DEAD>
An Ithzir seer walks east.
DEAD>
An Ithzir janissary glances at an Ithzir seer, saying, "Gremou bunorak patan ik maktali ra Te pila leppath!"
The Ithzir seer nods and laughs.
An Ithzir janissary strides southeast.
DEAD>beseech
DEAD>
You beseech Charl for some divine assistance.
Minor Sanctuary (213) starts for 1h 40m.
A sense of peace and calm settles over the area.
As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning. The lightning fills your body with its energy and the very air around you seems to tingle with it. Moments later, the lightning is gone and the clouds soon follow.
You get an increased feeling of well being.
You feel the touch of the hand leave your soul.
You feel a sudden jolt of nothing short of the raw power of divine intervention. For some reason, you cannot bring yourself to move quite yet, but feel relieved nonetheless.
=======================
Fallen
07-23-2008, 11:12 PM
Insert Evarin coming in and unstunning, dropping a sly remark, and sauntering off.
Rathain
07-23-2008, 11:30 PM
Yeah - I should have included that.
Hilarious that the welcome to Psinet message about the boobs came up after OTF wtfpwned my cleric with the freakishly high "back to the fray" AS and CS boosts.
Fallen
07-24-2008, 12:03 AM
You get an increased feeling of well being.
You feel the touch of the hand leave your soul. >>
That means you had 100% exp retention, right?
[Calelith Villa, Garden]
Tall stalks of wheat grow wild, swaying in the breeze like ripples on the sea. Wildflowers dot the golden sea of wheat, providing stark contrasts of color in the moonlight. To the north, the forest borders the golden field.
Obvious paths: north, south
>n
[Gyldemar Green, Forest]
The trees are thinner here at the forest's edge. Under the shade of a large oak tree are several long mounds of dirt. Atop each mound stones have been arranged to form a circle, with a larger stone placed in the center. You also see a grizzled forest trali shaman.
Obvious paths: north, south
>
A grizzled forest trali shaman utters, "Spikta var tik frarat, smat tik hatan!"
A grizzled forest trali shaman opens his eyes and gestures sharply at you!
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 36 points of damage!
... 25 points of damage!
Well placed shot pierces knee, that hurt!
You are knocked to the ground!
You are stunned for 5 rounds!
... hits for 39 points of damage!
... 20 points of damage!
Strike pierces forearm!
... hits for 40 points of damage!
Spell Spirit Shield (202) ended. [-17DS]
The dim aura fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Prayer of Protection (303) ended. [-30DS]
A white glow rushes away from you.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Spell Prayer (313) ended. [-20STD, -18DS]
You feel the protection of your deity's influence fade.
Your sense of faith and conviction wanes.
Spell Warding Sphere (310) ended. [-20DS, -20TD]
You suddenly feel less protected.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Spirit Barrier (102) ended. [+35PhysAS, -35DS]
The air calms down around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Lesser Shroud (120) ended. [-20STD, -21DS, -21BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Heroism (215) ended. [-25AS]
The brilliant aura fades away from you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Fucker tried to kill someone when they were still linked to me
this is what he gets
>317 rath
Voodoo '317 rath' to 'PREPARE 317', 'CAST AT rath'.
You chant a reverent litany, clasping your hands while focusing upon the Divine Fury spell...
Your spell is ready.
>
You gesture at Rathmond.
Particles of dust and soot rise from the floor at your feet as you release a pulsating, platinum ripple of energy toward Rathmond!
CS: +220 - TD: +136 + CvA: -6 + d100: +93 == +171
Warding failed!
Rathmond is cloaked in a blinding platinum light and assailed for 72 points of damage!
... 35 points of damage!
Terrifying surge of plasma reduces Rathmond's head to burnt meat.
* Rathmond drops dead at your feet!
The silvery luminescence fades from around Rathmond.
The light blue glow leaves Rathmond.
The deep blue glow leaves Rathmond.
The glowing specks of energy surrounding Rathmond suddenly shoot off in all directions, then quickly fade away.
Rathmond seems a bit less imposing.
The bright luminescence fades from around Rathmond.
A small elf child cries out, "Murder!". His mother then sends him off for the Guard Captain.
Cast Roundtime 3 Seconds.
>
bexol
07-24-2008, 10:19 PM
HJ>get 1 arrow from t q
Tyebrilas intones a phrase of elemental power while raising his hands...
Tyebrilas gestures at a forest trali.
Tyebrilas unleashes a bolt of churning air at a forest trali!
AS: +310 vs DS: +216 with AvD: +39 + d100 roll: +48 = +181
... and hits for 30 points of damage!
Strike to voicebox. The forest trali is speechless!
The forest trali is knocked to the ground!
The forest trali is stunned!
HJ>stance off
>fire
You need a free hand to do that.
HJ>
You are now in an offensive stance.
HJ>
You nock a silvery grey faewood arrow in your horn and ruic bow.
You fire a faewood silvery grey arrow at a forest trali!
AS: +418 vs DS: +166 with AvD: +30 + d100 roll: +87 = +369
... and hit for 112 points of damage!
Vicious strike punctures intestines!
The silvery grey arrow sticks in a forest trali's abdomen!
Roundtime: 4 sec.
HJR>
Rathmond leaps from hiding to attack!
Rathmond swings a marbled grey imflass mattock at a forest trali!
AS: +314 vs DS: +150 with AvD: +44 + d100 roll: +71 = +279
... and hits for 106 points of damage!
Mighty swing separates head from shoulders.
A forest trali collapses upon the ground and the life fades from his eyes.
HJR>.t rat
[Script t is running, Esc to cancel, Shift-Esc to pause]
setVariable: user1=rat
>stance off
>get 1 arrow from my t q
You are now in an offensive stance.
HJ>
Rathmond says, "Whoa."
HJ>fire bow at rat
You remove a single silvery grey arrow from a bundle of silvery grey arrows.
HJ>
You nock a silvery grey faewood arrow in your horn and ruic bow.
You fire a faewood silvery grey arrow at Rathmond!
AS: +418 vs DS: +192 with AvD: +42 + d100 roll: +2 = +270
... and hit for 56 points of damage!
Incredible shot to the eye penetrates deep into skull!
* Rathmond drops dead at your feet!
The silvery luminescence fades from around Rathmond.
The brilliant luminescence fades from around Rathmond.
The powerful look leaves Rathmond.
The deep blue glow leaves Rathmond.
The dim aura fades from around Rathmond.
Rathmond seems a bit less imposing.
Rathmond appears less secure.
The light blue glow leaves Rathmond.
The glowing specks of energy surrounding Rathmond suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Rathmond.
Rathmond becomes solid again.
The silvery grey arrow sticks in Rathmond's left eye!
Roundtime: 4 sec.
HJR>
The Rathmond disk disintegrates, dropping everything on the ground.
HJR>stance def
[script done]
You are now in a defensive stance.
HJ>
Tyebrilas blinks.
HJ>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
HJ>snic
You snicker.
HJ>
Tyebrilas quietly says, "Wowsers."
HJ>
Tyebrilas makes a quick gesture while calling upon the powers of the elements...
Tyebrilas gestures.
Tyebrilas appears to be keenly aware of his surroundings.
HJ>
Tyebrilas searches a forest trali.
A forest trali's body rapidly decays away.
HJ>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
HJ>'son of a whore
You say, "Son of a whore."
HJ>
Tyebrilas makes a quick gesture while calling upon the powers of the elements...
Tyebrilas gestures.
Tyebrilas appears to be keenly aware of his surroundings.
HJ>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Exitialis.
HJ>
The ghostly voice of Rathmond says, "Hah."
HJ>
Exitialis reaches down and tenderly cradles Rathmond's lifeless hand in his.
HJ>
Exitialis traces a sign while petitioning the spirits for cognition...
Exitialis gestures.
Exitialis's group is surrounded by a brilliant white light and vanishes!
HJ>snic
You snicker.
HJ>
Tyebrilas scratches his head.
HJ>chat got him 1 now for 30 more
You focus on transmitting your thought.
HJ>
Tyebrilas traces a series of glowing runes while chanting an arcane phrase...
Tyebrilas gestures.
Tyebrilas suddenly disappears.
H>e
then his slave tried to kill me lol
>You hear someone intoning a short, mystical phrase...
>
Tyebrilas suddenly fades into view.
Tyebrilas gestures.
A wave of dark ethereal ripples moves outward from Tyebrilas.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 3 sec.
>'you will
You say, "You will."
>l
[Calelith Villa, Grounds]
Tall weeds, brush and grass cover the old path, making passage though the area slow. Five tall maoral trees stretch eastward, providing a natural wall along the path. You also see a plump black mouse that is sitting and an old rundown shed.
Also here: Earandel, Tyebrilas, the body of Lord Rathmond who is lying down
Obvious paths: east, southwest
>317 tye
Voodoo '317 tye' to 'PREPARE 317', 'CAST AT tye'.
Earandel reaches down and tenderly cradles Rathmond's lifeless hand in his.
>
You chant a reverent litany, clasping your hands while focusing upon the Divine Fury spell...
Your spell is ready.
>
You gesture at Tyebrilas.
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward Tyebrilas!
CS: +220 - TD: +196 + CvA: +12 + d100: +98 - -5 == +139
Warding failed!
Tyebrilas is cloaked in a blinding platinum light and assailed for 46 points of damage!
... 19 points of damage!
Tyebrilas's fingers burn and explode leaving blackened stumps!
He is stunned!
... 9 points of damage!
Burst of flames char chest a crispy black.
Cast Roundtime 3 Seconds.
>spd tye
Voodoo 'spd tye' to 'PREPARE 119', 'CAST AT tye'.
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.
>
You gesture at Tyebrilas.
The light blue glow leaves Tyebrilas.
A hazy film coats Tyebrilas.
Cast Roundtime 3 Seconds.
>317 tye
Voodoo '317 tye' to 'PREPARE 317', 'CAST AT tye'.
Wait 1 sec.
>
You don't have a spell prepared!
>
317 tye
Voodoo '317 tye' to 'PREPARE 317', 'CAST AT tye'.
Wait 1 sec.
>You don't have a spell prepared!
>
317 tye
Voodoo '317 tye' to 'PREPARE 317', 'CAST AT tye'.
You chant a reverent litany, clasping your hands while focusing upon the Divine Fury spell...
Your spell is ready.
>You gesture at Tyebrilas.
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward Tyebrilas!
CS: +220 - TD: +186 + CvA: +12 + d100: +31 - -5 == +82
Warded off!
Cast Roundtime 3 Seconds.
>
317 tye
Voodoo '317 tye' to 'PREPARE 317', 'CAST AT tye'.
Wait 1 sec.
>317 tye
Voodoo '317 tye' to 'PREPARE 317', 'CAST AT tye'.
You don't have a spell prepared!
>You chant a reverent litany, clasping your hands while focusing upon the Divine Fury spell...
317 tye
Your spell is ready.
317 tye
>You gesture at Tyebrilas.
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward Tyebrilas!
CS: +220 - TD: +186 + CvA: +12 + d100: +65 - -5 == +116
Warding failed!
Tyebrilas is cloaked in a blinding platinum light and assailed for 36 points of damage!
... 14 points of damage!
Skin blasted away leaving exposed and bloody muscle!
* Tyebrilas drops dead at your feet!
The powerful look leaves Tyebrilas.
The glowing specks of energy surrounding Tyebrilas suddenly shoot off in all directions, then quickly fade away.
The layer of stone surrounding Tyebrilas crumbles away.
The shimmering multicolored sphere fades from around Tyebrilas.
The brilliant luminescence fades from around Tyebrilas.
The silvery luminescence fades from around Tyebrilas.
The bright luminescence fades from around Tyebrilas.
The tingling sensation and sense of security leaves Tyebrilas.
Tyebrilas seems a bit less imposing.
Tyebrilas no longer bristles with energy.
Tyebrilas glances around, looking a bit less confident.
The deep blue glow leaves Tyebrilas.
The dim aura fades from around Tyebrilas.
Tyebrilas appears somehow different.
Tyebrilas becomes solid again.
Tyebrilas appears less secure.
Cast Roundtime 3 Seconds.
>
mgoddess
07-25-2008, 08:15 PM
First time Cylnthia's been voided... fun times, but I think I'll try to avoid it in the future. ;)
A Grimswarm orc warlock gestures mystically!
A Grimswarm orc warlock casts into the air above its head and a rip appears in the sky! The fissure begins to feed on the air around you!
A slate grey fleece sash is sucked into the void, striking you along the way!
... 5 points of damage!
Blow connects with your abdomen winding you.
A crystal amulet is sucked into the void, striking Vilkea along the way!
... 7 points of damage!
Blow grazes left leg.
A tower shield is sucked into the void, striking you along the way!
... 15 points of damage!
Nasty blow to your chest!
You are stunned for 1 round!
A wooden arrow is sucked into the void, striking you along the way!
... 5 points of damage!
Blow grazes your left arm lightly.
A wooden arrow is sucked into the void, striking Silverthorne along the way!
... 5 points of damage!
Strike glances off the chest.
A wooden arrow is sucked into the void, striking Aydan along the way!
... 5 points of damage!
Blow grazes left arm lightly.
A wooden arrow is sucked into the void, striking Silverthorne along the way!
... 1 point of damage!
Strike hits close to the left eye!
A sable wildcat firmly stands her ground!
A pale white northern snowcat firmly stands her ground!
Jaqus is knocked over by the wind!
Jaqus scrambles to avoid being sucked into the void!
Aydan is knocked over by the wind!
Aydan scrambles to avoid being sucked into the void!
Vilkea is knocked over by the wind!
Vilkea scrambles to avoid being sucked into the void!
Silverthorne is knocked over by the wind!
Silverthorne scrambles to avoid being sucked into the void!
Belnia is knocked over by the wind!
Belnia scrambles to avoid being sucked into the void!
You are knocked over by the wind!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Cylnthia has been vaporized!
You feel slightly weakened as the blood in your veins thins.
You lose your extra internal fortitude.
You notice your blood flow go back to normal.
You sense that your attunement to the minds of others has ceased.
The brilliant luminescence fades from around you.
You feel your extra strength departing.
Your SIGN OF SMITING is no longer effective.
You feel your abilities diminish as the energy provided by your patron fades from around you.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
The bright luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The distracting force passes away from you.
A dark shadow passes away from you.
Your bolstered defenses fade with the soft glow about you.
The white light leaves you.
The very powerful look leaves you.
Your SIGN OF WARDING is no longer effective.
The deep blue glow leaves you.
The misty halo fades from you.
You return to normal color.
The dim celadon wisps about your hands flare up once more and fade completely away.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
The light blue glow leaves you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your boosted confidence and fearlessness fade.
The silvery luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Blasted into a thousand pieces your remains speed through a limitless void for several moments before you feel a tugging on your remains by some unseen force. You realize you are falling rapidly when abruptly your remains come to a crashing stop.
[Solhaven, Liabo Plaza]
Easily as large as the entire North Market, the plaza is paved with a spiral pattern of alternating terra-cotta and golden-yellow bricks. On the eastern edge of the plaza stands an ornate, white limestone arch, and beyond it the brick-paved avenue stretches toward Vornavis' towering west wall. A steady mix of merchants, artisans, and clerics pass through the arch in both directions. You also see an old barrel and a terra-cotta bench with some stuff on it.
Obvious paths: north, west
* Oravia has been vaporized!
High above, a small speck begins to grow, after several moments it becomes apparent that some large object is speeding down! A local townswoman who has also seen this runs away yelling, "THE SKY IS FALLING!" just as a massive gelatinous lump of flesh lands on the ground, splattering the surroundings with globs of gore.
* Oravia just bit the dust!
* Cylnthia just bit the dust!
Allereli
07-27-2008, 12:09 PM
Really bad timing on this one
>get sk
You pick up a caedera skin.
>
The ground shakes violently as a caedera explodes from the ground!
You lose your footing and fall to the ground!
Roundtime: 11 sec.
PR>.g sk
[Script g is running, Esc to cancel, Shift-Esc to pause]
A hazy dull black darkling reforms itself into an upright position.
PR>
A caedera tries to bite you!
AS: +411 vs DS: +293 with AvD: +32 + d100 roll: +63 = +213
... and hits for 67 points of damage!
Well placed strike to back shatters vertebrae!
You are stunned for 5 rounds!
A dark shadowy tendril rises up from your skin, writhes its way towards a caedera and lashes out malevolently...
CS: +412 - TD: +326 + CvA: +25 + d100: +46 == +157
Warding failed!
... and hits for 26 points of damage!
A caedera is suddenly engulfed in flames of pure essence!
... 25 points of damage!
Burst of flames char forehead a crispy black.
The caedera is stunned!
... 55 points of damage!
... 30 points of damage!
... 15 points of damage!
The caedera sustains massive system shock!
You feel 3 mana surge into you!
SPR>stun
Voodoo '706' to 'INCANT 706'.
>open my mantle
>put my sk in my mantle
You are still stunned.
SP>
You are still stunned.
SP>close my mantle
[script done]
You are still stunned.
SP>
You are still stunned.
SP>stun
Voodoo '706' to 'INCANT 706'.
You are still stunned.
SP>stun
Voodoo '706' to 'INCANT 706'.
You are still stunned.
SP>stun
Voodoo '706' to 'INCANT 706'.
You are still stunned.
SP>stun
Voodoo '706' to 'INCANT 706'.
You are still stunned.
SP>stun
Voodoo '706' to 'INCANT 706'.
SP>
A swirling wind blows through the area!
SP>
You are still stunned.
SP>stun
Voodoo '706' to 'INCANT 706'.
You are still stunned.
SP>stun
Voodoo '706' to 'INCANT 706'.
You are still stunned.
SP>stun
Voodoo '706' to 'INCANT 706'.
You are still stunned.
SP>stun
Voodoo '706' to 'INCANT 706'.
You are still stunned.
SP>stun
Voodoo '706' to 'INCANT 706'.
You are still stunned.
SP>stun
Voodoo '706' to 'INCANT 706'.
You are still stunned.
SP>stun
Voodoo '706' to 'INCANT 706'.
You are still stunned.
SP>stun
A caedera tries to bite you!
AS: +401 vs DS: +288 with AvD: +32 + d100 roll: +60 = +205
... and hits for 64 points of damage!
Hard blow breaks your femur!
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
You sense that you are losing control of a hazy dull black darkling and will need to send it back soon.
Loyrl
07-28-2008, 01:58 AM
>
A stone sentinel points at you!
A stone sentinel hurls a roaring ball of fire at you!
AS: +343 vs DS: +250 with AvD: +40 + d100 roll: +68 = +201
... and hits for 15 points of damage!
Minor burns to left arm. That hurts a bit.
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
... 30 points of damage!
Fire burns through neck and destroys carotid artery. Painfully bloody way to die.
You sense that your attunement to the minds of others has ceased.
The silvery luminescence fades from around you.
You become solid again.
A faint silvery glow fades from around you.
The brilliant luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The layer of protection fades away.
The bright luminescence fades from around you.
You return to normal color.
You feel your extra strength departing.
You feel the extra courage wane.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
Right at the start of the hunt! Great stuff.
Khariz
07-28-2008, 01:59 AM
Erm...is your name Octodeath?
Tea & Strumpets
07-28-2008, 09:03 AM
Really bad timing on this one
>get sk
You pick up a caedera skin.
>
The ground shakes violently as a caedera explodes from the ground!
You lose your footing and fall to the ground!
Roundtime: 11 sec.
You can avoid that happening by kneeling/sitting/falling over before picking stuff up. I think the caedera entrance maneuver is just a renamed Quake (I think that's the sorceror spell name...), and just like quake, it has no effect if you are already prone in any way.
Fallen
07-28-2008, 09:09 AM
I'm not sure if that would be considered mechanics abuse or very smart tactics. I know I've thought about fighting any like-level warrior prone and waiting out his warcries. Not much they can do to you if they can't hit you while bound/offensive. Same thing with rogues.
P.S.
Sunder Shield is such a great CvC skill.
NocturnalRob
07-28-2008, 09:46 AM
Same thing with rogues.
i'd poke your eye through the back of your skull...that's what I'd do.
with something sharp...like a dagger or a stick...or my wit!
Allereli
07-28-2008, 10:18 AM
You can avoid that happening by kneeling/sitting/falling over before picking stuff up. I think the caedera entrance maneuver is just a renamed Quake (I think that's the sorceror spell name...), and just like quake, it has no effect if you are already prone in any way.
cool I'll try that if the lag ever gets fixed. No way I'm heading up there when the game is that slow.
Fallen
07-28-2008, 11:13 AM
i'd poke your eye through the back of your skull...that's what I'd do.
with something sharp...like a dagger or a stick...or my wit!
Like I said, if you don't have enough AS to punch through a pure's Prone Offensive you've got nothing. Likely cannot throat cut a prone opponent. No garrote. No sweep, etc.
NocturnalRob
07-28-2008, 11:14 AM
Like I said, if you don't have enough AS to punch through a pure's Prone Offensive you've got nothing. Likely cannot throat cut a prone opponent. No garrote. No sweep, etc.
i'm assuming that 525 or so wouldn't be enough?
Fallen
07-28-2008, 11:25 AM
If someone went prone in front of a wizard they are asking to be rapid fire boiled. I thought we were discussing squares.
NocturnalRob
07-28-2008, 12:12 PM
If someone went prone in front of a wizard they are asking to be rapid fire boiled. I thought we were discussing squares.
i was. 525 AS.
Stunseed
07-28-2008, 07:40 PM
Today, class....We're going to do some math. Simple addition.
A shrill screech pierces the air as a war griffin dives from above!
A greater construct ignores the terrible screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
A war griffin opens its mouth and releases a shrill screech!
A greater construct ignores the terrible screech!
A greater construct ignores the terrible screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
A war griffin opens its mouth and releases a shrill screech!
A greater construct ignores the terrible screech!
A greater construct ignores the terrible screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 5 sec.
A greater construct lifts its huge foot up and slams it into the ground, shaking everything violently!
You lose your footing and fall to the ground!
Roundtime: 8 sec.
An Ithzir initiate falls down!
A war griffin opens its mouth and releases a shrill screech!
A greater construct ignores the terrible screech!
A greater construct ignores the terrible screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 15 sec.
What does that equal, class?
...wait 1 seconds.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +304 with AvD: +19 + d100 roll: +65 = +225
... and hits for 14 points of damage!
Broken finger on your right hand!
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +297 with AvD: +19 + d100 roll: +42 = +209
... and hits for 14 points of damage!
Minor puncture to the left arm.
>
A greater construct swings a massive arm at you!
AS: +447 vs DS: +283 with AvD: +38 + d100 roll: +69 = +271
... and hits for 42 points of damage!
Mighty blow cracks several of your ribs.
You lose your extra internal fortitude.
The brilliant luminescence fades from around you.
You no longer hear voices in your mind.
You feel the aura of confidence leave you.
The misty halo fades from you.
You feel the inner strength leave you.
You return to normal color.
You notice your blood flow go back to normal.
Your SIGN OF SMITING is no longer effective.
The light blue glow leaves you.
The bright luminescence fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
The air about you stops shimmering.
The deep blue glow leaves you.
The white light leaves you.
The very powerful look leaves you.
You no longer feel so dextrous.
Your SIGN OF SWORDS is no longer effective.
The silvery luminescence fades from around you.
The powerful look leaves you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You are no longer moving silently.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
A satisfied rumbling comes from within the greater construct.
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
An Ithzir scout makes no sound as she slips south.
>
The Stunseed disk disintegrates, dropping everything on the ground.
>
An Ithzir initiate stands up with a grunt.
>
A war griffin flies east.
>
An Ithzir scout reaches down and jerks an Ithzir scout upright.
>
The world before you dissolves into a grainy montage of color...
That's right, Timmy. It equals getting gang-raped in the ass.
The Ponzzz
07-28-2008, 07:46 PM
Griffins piss me the fuck off. WOOSH I'M A BIG FUCKING BIRD, 20 SECONDS RT! LOL! I PICK YOU UP NOW AND THROW YOU SOME WHERE, ROFL!! SCOUTS FADES IN WITH A CRYSTAL WEAPON LMAO!!!
Gets so damn old...
Stunseed
07-28-2008, 07:49 PM
Normally, it's not a problem. As you can tell, I can take a beating with the redux I have, it was just being in over a minute or RT straight, making it to ONE SECOND LEFT to die. That's what's gay.
Fallen
07-28-2008, 09:41 PM
i was. 525 AS.
Oh, I thought you meant Meteor Swarm. I can manage 600+ Prone offensive easy. Sunder Shield would do the trick, though.
zhelas
07-28-2008, 11:12 PM
[Thanatoph Bowels, Cavern]
Fallen boulders cant at precarious angles within a span of stalactites and stalagmites, creating a crumbling stone bridge rising up over a channel of water, and making it a dangerous proposition to cross. A violent churning within the depths of the stream brings a boiling fury of bubbles to the top, then it subsides. A moment later, it begins anew in a different spot. You also see an Illoke elder, a greater earth elemental, an Illoke jarl, a greater earth elemental, a greater earth elemental, an Illoke elder and a greater krynch.
Obvious exits: north, east, south, west
Roundtime: 7 sec.
Missed getting the death but swimming into the bowels with nothing in hand = Instant squish.
Fallen
07-28-2008, 11:42 PM
Fury drill?
Khariz
07-29-2008, 12:02 AM
Fury drill?
Actually we've been doing the mino labyrinth.
SolitareConfinement
07-29-2008, 03:14 PM
owned hard in the ducts im ashamed really because i usually own the ducts
>l
hide
[Aqueduct]
A tunnel runs off in six directions from this point. You also see a faewood arrow fletched with dark crimson grey-speckled feathers, a faewood arrow fletched with dark crimson grey-speckled feathers, the Xeroz disk and a stooped being (stunned).
Obvious exits: northeast, east, southeast, southwest, west, northwest
>...wait 1 seconds.
>Faint sounds of footsteps can be heard.
>hide
Your injuries hinder your attempt to hide.
A gremlock notices your attempt to hide!
Roundtime: 2 sec.
>A stooped being flails its extra limbs feebly, trying to shake the stun.
>stance def
You are now in a defensive stance.
>get 1 arrow from my cloak
>You remove a faewood arrow fletched with dark crimson grey-speckled feathers from in your battle cloak.
>A gremlock claws at you!
AS: +407 vs DS: +532 with AvD: +25 + d100 roll: +93 = -7
A clean miss.
>stance off
fire bow at grem
You are now in an offensive stance.
>You nock a faewood arrow fletched with dark crimson grey-speckled feathers in your feathered long bow.
You fire an arrow at a gremlock!
AS: +450 vs DS: +356 with AvD: +30 + d100 roll: +23 = +147
... and hit for 24 points of damage!
Strike pierces thigh!
The gremlock is knocked to the ground!
The arrow is deflected to one side, sailing to the ground.
Roundtime: 3 sec.
>get 1 arrow from my cloak
fire bow at grem
A stooped being's flesh wounds regenerate slowly.
A stooped being's head regenerates and looks much better.
A stooped being claws at you!
AS: +406 vs DS: +315 with AvD: +25 + d100 roll: +25 = +141
... and hits for 4 points of damage!
Flashy swing!
You're lucky that it only bopped your nose.
>You remove a faewood arrow fletched with dark crimson grey-speckled feathers from in your battle cloak.
>You nock a faewood arrow fletched with dark crimson grey-speckled feathers in your feathered long bow.
You fire an arrow at a gremlock!
AS: +450 vs DS: +296 with AvD: +30 + d100 roll: +56 = +240
... and hit for 71 points of damage!
Incredible shot to the eye penetrates deep into skull!
A gremlock's eyes roll up as she dies.
The arrow sticks in a gremlock's left eye!
Roundtime: 3 sec.
>get 1 arrow from my cloak
A festering taint just climbed up a hole.
>Faint sounds of footsteps can be heard.
>fire bow at being
...wait 1 seconds.
>You must hold be holding an arrow in your right hand to fire the feathered long bow.
>get 1 arrow from my cloak
fire bow at being
You remove a single arrow from a bundle of arrows.
>You nock a faewood arrow fletched with dark crimson grey-speckled feathers in your feathered long bow.
You fire an arrow at a stooped being!
AS: +450 vs DS: +313 with AvD: +23 + d100 roll: +92 = +252
... and hit for 73 points of damage!
Shot knocks the stooped being's head back by pushing on the inside of the skull!
A stooped being screams wickedly with both mouths as it falls and dies.
The arrow sticks in a stooped being's left eye!
Roundtime: 3 sec.
>stance def
...wait 2 seconds.
>stance def
stance def
stance def
...wait 1 seconds.
>stance def
You are now in a defensive stance.
>You are now in a defensive stance.
>stance def
A festering taint points a putrid hand at you!
CS: +379 - TD: +309 + CvA: -18 + d100: +89 - +15 == +126
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>A bent being just climbed up a hole.
>A gremlock claws at you!
AS: +407 vs DS: +512 with AvD: +25 + d100 roll: +54 = -26
A clean miss.
>You are still stunned.
>You are still stunned.
>A festering taint mutters a phrase of magic.
>A gremlock claws at you!
AS: +407 vs DS: +512 with AvD: +25 + d100 roll: +55 = -25
A clean miss.
>A bent being claws at you!
AS: +396 vs DS: +512 with AvD: +25 + d100 roll: +3 = -88
A clean miss.
>A festering taint points a putrid hand at you!
CS: +379 - TD: +309 + CvA: -18 + d100: +37 - +15 == +74
Warded off!
>You notice a gremlock reach into your pockets and remove some silver coins.
The gremlock places the coins into her ragged knapsack.
>A festering taint mutters a phrase of magic.
>A bent being rumbles a series of arcane phrases.
>A festering taint points a putrid hand at you!
A wave of dark ethereal ripples moves outward from a festering taint.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 19 sec.
>A festering taint arrives, bringing in a rancid odor.
>A gremlock claws at you!
AS: +407 vs DS: +482 with AvD: +25 + d100 roll: +55 = +5
A clean miss.
>A festering taint claws at you!
AS: +420 vs DS: +458 with AvD: +25 + d100 roll: +5 = -8
A clean miss.
>A bent being cries out in an acidic tongue, pointing at you!
A bent being hurls a stream of fire at you!
AS: +374 vs DS: +324 with AvD: +44 + d100 roll: +61 = +155
... and hits for 10 points of damage!
Minor burns to right arm. That hurts a bit.
>A gremlock runs in and grabs a hold of the dead gremlock and drags her off.
>glare
You are still stunned.
>A festering taint points a putrid hand at you!
CS: +379 - TD: +309 + CvA: -18 + d100: +86 - +15 == +123
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>A gremlock claws at you!
AS: +407 vs DS: +458 with AvD: +25 + d100 roll: +29 = +3
A clean miss.
>A stooped being breaks apart, each limb splitting off and dissolving.
>A bent being claws at you!
AS: +396 vs DS: +408 with AvD: +25 + d100 roll: +19 = +32
A clean miss.
>Faint sounds of footsteps can be heard.
>A festering taint claws at you!
AS: +420 vs DS: +408 with AvD: +25 + d100 roll: +93 = +130
... and hits for 3 points of damage!
A nice bruise on your neck!
>A festering taint claws at you!
AS: +420 vs DS: +331 with AvD: +25 + d100 roll: +20 = +134
... and hits for 3 points of damage!
Talk about a close shave!
That was too close.
>A gremlock claws at you!
AS: +407 vs DS: +331 with AvD: +25 + d100 roll: +92 = +193
... and hits for 11 points of damage!
Blow leaves an imprint on your chest!
>A gremlock claws at you!
AS: +407 vs DS: +277 with AvD: +25 + d100 roll: +45 = +200
... and hits for 12 points of damage!
Quick slash catches your cheek!
Dimples are always nice.
>A festering taint mutters a phrase of magic.
>A festering taint mutters a phrase of magic.
>A bent being claws at you!
AS: +396 vs DS: +256 with AvD: +25 + d100 roll: +23 = +188
... and hits for 12 points of damage!
Torn muscle in your left leg!
>A gremlock claws at you!
AS: +407 vs DS: +251 with AvD: +25 + d100 roll: +16 = +197
... and hits for 12 points of damage!
Minor puncture to the chest.
>'come on
>You are still stunned.
>A gremlock claws at you!
AS: +407 vs DS: +391 with AvD: +25 + d100 roll: +72 = +113
... and hits for 2 points of damage!
Blow nicks your right hand.
>A festering taint points a putrid hand at you!
CS: +379 - TD: +309 + CvA: -18 + d100: +95 - +15 == +132
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>A festering taint points a putrid hand at you!
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
>A bent being rumbles a series of arcane phrases.
>A gremlock claws at you!
AS: +407 vs DS: +391 with AvD: +25 + d100 roll: +39 = +80
A clean miss.
>'what the hell
>A festering taint mutters a phrase of magic.
>A festering taint mutters a phrase of magic.
>You are still stunned.
>stand
You are still stunned.
>A gremlock claws at you!
AS: +407 vs DS: +440 with AvD: +25 + d100 roll: +31 = +23
A clean miss.
>stand
stand
stand
stand
You are still stunned.
>stand
You are still stunned.
>You are still stunned.
>You are still stunned.
>You are still stunned.
>stand
A festering taint points a putrid hand at you!
CS: +379 - TD: +309 + CvA: -18 + d100: +33 - +15 == +70
Warded off!
A dull grey beam snakes out toward you, but dissipates upon impact.
>stand
A bent being cries out in an acidic tongue, pointing at you!
CS: +358 - TD: +307 + CvA: -18 + d100: +23 - +30 == +26
Warded off!
A bent being's cast misses you. Nothing more happens.
>A gremlock claws at you!
AS: +407 vs DS: +440 with AvD: +25 + d100 roll: +9 = +1
A clean miss.
>stand
You are still stunned.
>You are still stunned.
>You are still stunned.
>A festering taint points a putrid hand at you!
CS: +379 - TD: +309 + CvA: -18 + d100: +57 - +15 == +94
Warded off!
A dull grey beam snakes out toward you, but dissipates upon impact.
>A gremlock claws at you!
AS: +407 vs DS: +440 with AvD: +25 + d100 roll: +98 = +90
A clean miss.
>A festering taint claws at you!
AS: +420 vs DS: +371 with AvD: +25 + d100 roll: +39 = +113
... and hits for 2 points of damage!
Light slash to your abdomen!
Barely nicked.
>A bent being stomps at you with its foot!
AS: +386 vs DS: +322 with AvD: +33 + d100 roll: +77 = +174
... and hits for 11 points of damage!
Stomach shot lands with a hollow *thump*.
>A festering taint claws at you!
AS: +420 vs DS: +251 with AvD: +25 + d100 roll: +29 = +223
... and hits for 13 points of damage!
Minor strike to the neck.
>A gremlock claws at you!
AS: +407 vs DS: +247 with AvD: +25 + d100 roll: +17 = +202
... and hits for 11 points of damage!
Jarring blow to your back.
>stand
stand
stand
You are still stunned.
>You are still stunned.
>You are still stunned.
>A gremlock claws at you!
AS: +407 vs DS: +247 with AvD: +25 + d100 roll: +32 = +217
... and hits for 13 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
>A festering taint claws at you!
You stumble dazedly, somehow managing to evade the attack!
>A festering taint claws at you!
AS: +420 vs DS: +247 with AvD: +25 + d100 roll: +84 = +282
... and hits for 16 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
>A bent being stomps at you with its foot!
AS: +386 vs DS: +243 with AvD: +33 + d100 roll: +30 = +206
... and hits for 16 points of damage!
Torn muscle in your left leg!
>A gremlock claws at you!
AS: +407 vs DS: +232 with AvD: +25 + d100 roll: +30 = +230
... and hits for 14 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
>stand
stand
stand
You are still stunned.
>stand
You are still stunned.
>You are still stunned.
>You are still stunned.
>A gremlock claws at you!
AS: +407 vs DS: +232 with AvD: +25 + d100 roll: +10 = +210
... and hits for 11 points of damage!
Blow raises a welt on your right arm.
>A festering taint claws at you!
AS: +420 vs DS: +232 with AvD: +25 + d100 roll: +35 = +248
... and hits for 16 points of damage!
Minor puncture to the chest.
Spell Sign of Dissipation (SignDis) ended. [-15TD]
Your SIGN OF DISSIPATION is no longer effective.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
The festering taint laughs maniacally over your rotting corpse!
freakin MJ after MJ :chair:
BigWorm
07-29-2008, 03:53 PM
stunm stand!!!!!!!
Though it probably wouldn't have worked very well since mind jolt is what stunned you.
Rimalon
07-29-2008, 05:27 PM
Hey look, I'm a GM, I'm going to spawn some level 120 Grimswarm.
------------
You are now in an offensive stance.
Your hands glow with power as you invoke the phrase for Minor Fire...
Your spell is ready.
You gesture at a triton combatant.
You hurl a stream of fire at a triton combatant!
AS: +475 vs DS: +199 with AvD: +26 + d100 roll: +62 = +364
... and hit for 126 points of damage!
Extreme heat causes a triton combatant's left arm to expand and snap. That must hurt!
The triton combatant gurgles once and goes still, a wrathful look on his face.
Cast Roundtime 3 Seconds.
Cast Round Time in effect: Setting stance to guarded.
Belnia removes a single wooden arrow from a bundle of wooden arrows.
A Grimswarm giant ranger rushes in!
A Grimswarm giant destroyer treads in, ready for combat!
A Grimswarm giant wizard strides in, glowering upon the scene.
A Grimswarm giant barbarian treads in, ready for combat!
A weathered Grimswarm giant champion treads in, ready for combat!
You search the triton combatant.
You discard the combatant's useless equipment.
He didn't carry any silver.
Interesting, he carried a feathered lily white snood on him.
He had nothing else of value.
A triton combatant's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>Stance Defensive
Cast Round Time in effect: Setting stance to guarded.
One of the Grimswarm points to you and says, "There he is boys, take him down!"
Belnia says, "Gah."
You blink.
>ew
You don't have a prepared spell to release!
You are now in a guarded stance.
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture.
A wave of dark ethereal ripples moves outward from you.
Cast Roundtime 3 Seconds.
A Grimswarm giant barbarian swings a mace at you!
AS: +497 vs DS: +700 with AvD: +29 + d100 roll: +75 = -99
A clean miss.
A Grimswarm giant wizard gestures and utters a phrase of magic.
A Grimswarm giant destroyer gets a wild-eyed look on his face!
A Grimswarm giant destroyer swings a battle axe at you!
AS: +502 vs DS: +542 with AvD: +36 + d100 roll: +65 = +61
A clean miss.
Belnia whispers quietly into the wind, summoning the forces of nature to her call.
Belnia gestures at a weathered Grimswarm giant champion.
Belnia closes her eyes for a moment as she slowly raises her hands to shoulder-level. You hear and feel a resounding low thrumming sound just as a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing the area!
The surroundings advance upon a weathered Grimswarm giant champion with relentless fury!
CS: +404 - TD: +411 + CvA: -13 + d100: +91 == +71
Warded off!
The giant champion manages to escape from the furious onslaught unscathed!
The surroundings advance upon a Grimswarm giant barbarian with relentless fury!
CS: +404 - TD: +347 + CvA: -13 + d100: +41 == +85
Warded off!
The giant barbarian manages to escape from the furious onslaught unscathed!
The surroundings advance upon a Grimswarm giant wizard with relentless fury!
CS: +404 - TD: +384 + CvA: +17 + d100: +69 == +106
Warding failed!
A cluster of mist-covered debris collides with a Grimswarm giant wizard!
... 16 points of damage!
... 10 points of damage!
Strike glances off the chest.
... 5 points of damage!
Strike glances off the chest.
... 10 points of damage!
Blow grazes left arm lightly.
... 5 points of damage!
Hot steam causes the giant wizard to squirm uncomfortably!
The surroundings advance upon a Grimswarm giant destroyer with relentless fury!
CS: +404 - TD: +351 + CvA: -13 + d100: +53 == +93
Warded off!
The giant destroyer manages to escape from the furious onslaught unscathed!
The surroundings advance upon a Grimswarm giant ranger with relentless fury!
CS: +404 - TD: +358 + CvA: +8 + d100: +67 == +121
Warding failed!
A Grimswarm giant ranger is struck by a sharp piece of mist-covered debris!
... 19 points of damage!
... 5 points of damage!
Minor puncture to the right arm.
... 5 points of damage!
Minor puncture to the chest.
... 5 points of damage!
Minor puncture to the right arm.
... 5 points of damage!
Hot steam makes the giant ranger feel warm all inside and out.
As swiftly as the chaos came to be, it recedes again into the surroundings.
>ball
You are now in an offensive stance.
Your hands glow with power as you invoke the phrase for Major Fire...
Your spell is ready.
You gesture at a weathered Grimswarm giant champion.
You hurl a roaring ball of fire at a weathered Grimswarm giant champion!
AS: +475 vs DS: +344 with AvD: +22 + d100 roll: +8 = +161
... and hit for 26 points of damage!
Minor burns to chest. That hurts a bit.
The roaring ball of fire strikes a weathered Grimswarm giant champion, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Minor burns to back. Looks uncomfortable.
A burst of flame from your roaring ball of fire flies off towards a Grimswarm giant barbarian but misses by a long shot!
A burst of flame from your roaring ball of fire flies off towards a Grimswarm giant wizard but misses by a long shot!
A burst of flame from your roaring ball of fire flies off towards a Grimswarm giant destroyer but misses by a long shot!
A burst of flame from your roaring ball of fire flies off towards a Grimswarm giant ranger but misses by a long shot!
Cast Roundtime 3 Seconds.
Cast Round Time in effect: Setting stance to guarded.
A weathered Grimswarm giant champion swings a military pick at you!
AS: +543 vs DS: +547 with AvD: +27 + d100 roll: +70 = +93
A clean miss.
[Roll result: 164 (open d100: 42)]
A Grimswarm giant ranger spins quickly behind you and delivers a well placed kick!
You feel humiliated and enraged!
You say, "Whoa."
Belnia whispers quietly into the wind, summoning the forces of nature to her call.
Belnia gestures at a weathered Grimswarm giant champion.
Belnia closes her eyes for a moment as she slowly raises her hands to shoulder-level. You hear and feel a resounding low thrumming sound just as a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing the area!
The surroundings advance upon a weathered Grimswarm giant champion with relentless fury!
CS: +404 - TD: +411 + CvA: -13 + d100: +63 == +43
Warded off!
The giant champion manages to escape from the furious onslaught unscathed!
The surroundings advance upon a Grimswarm giant barbarian with relentless fury!
CS: +404 - TD: +347 + CvA: -13 + d100: +3 == +47
Warded off!
The giant barbarian manages to escape from the furious onslaught unscathed!
The surroundings advance upon a Grimswarm giant wizard with relentless fury!
CS: +404 - TD: +384 + CvA: +17 + d100: +80 == +117
Warding failed!
A cluster of mist-covered debris collides with a Grimswarm giant wizard!
... 18 points of damage!
... 10 points of damage!
Blow grazes right leg.
... 7 points of damage!
Blow grazes left leg.
... 5 points of damage!
Blow to back connects lightly.
... 4 points of damage!
Hot gush of steam to the chest startles the giant wizard.
The surroundings advance upon a Grimswarm giant destroyer with relentless fury!
CS: +404 - TD: +351 + CvA: -13 + d100: +18 == +58
Warded off!
The giant destroyer manages to escape from the furious onslaught unscathed!
The surroundings advance upon a Grimswarm giant ranger with relentless fury!
CS: +404 - TD: +358 + CvA: +8 + d100: +10 == +64
Warded off!
The giant ranger manages to escape from the furious onslaught unscathed!
As swiftly as the chaos came to be, it recedes again into the surroundings.
>look
[Ruined Temple, Third Floor]
A trio of paths converge at this point, winding through the fallen stones and tiles of the ceiling. Snapped chair legs, backs, and seats have been randomly thrown around the area. Some portions of the wood have been charred, and streaks of ash stain much of the marble floor. You also see a feathered lily white snood, a weathered Grimswarm giant champion, a Grimswarm giant barbarian, a Grimswarm giant wizard, a Grimswarm giant destroyer, a Grimswarm giant ranger, some silver coins, a wooden arrow, the Belnia disk and the Rimalon disk.
Also here: Belnia
Obvious paths: north, northeast, northwest
Belnia says, "The hell."
A Grimswarm giant wizard gestures at you!
You notice a dark cloud begin to form above you.
Belnia whispers quietly into the wind, summoning the forces of nature to her call.
Belnia gestures at a weathered Grimswarm giant champion.
Dozens of long thorns suddenly grow out from the ground underneath a weathered Grimswarm giant champion! The champion manages to get out of the way!
>cone
You intone a phrase of elemental power while raising your hands, invoking Cone of Lightning...
Your spell is ready.
You are unable to change your stance.
You gesture.
You hurl a powerful lightning bolt at a weathered Grimswarm giant champion!
AS: +475 vs DS: +323 with AvD: +33 + d100 roll: +51 = +236
... and hit for 66 points of damage!
Heavy spark to right arm. Gonna hurt tomorrow.
You hurl a powerful lightning bolt at a Grimswarm giant barbarian!
AS: +475 vs DS: +279 with AvD: +33 + d100 roll: +86 = +315
... and hit for 108 points of damage!
Nasty shock to right arm stiffens joints. Nice and painful.
You hurl a powerful lightning bolt at a Grimswarm giant wizard!
AS: +475 vs DS: +327 with AvD: +37 + d100 roll: +79 = +264
... and hit for 141 points of damage!
Massive electrical shock to chest tears through muscle tissue.
The giant wizard is stunned!
You hurl a powerful lightning bolt at a Grimswarm giant destroyer!
AS: +475 vs DS: +353 with AvD: +33 + d100 roll: +72 = +227
... and hit for 60 points of damage!
Light shock to head. That stings!
You hurl a powerful lightning bolt at a Grimswarm giant ranger!
AS: +475 vs DS: +523 with AvD: +39 + d100 roll: +40 = +31
A clean miss.
Cast Roundtime 3 Seconds.
You are unable to change your stance.
>nw
In an awe inspiring display of combat mastery, a weathered Grimswarm giant champion engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A weathered Grimswarm giant champion swings a military pick at you!
AS: +543 vs DS: +491 with AvD: +27 + d100 roll: +56 = +135
A layer of shifting stone absorbs 3 points of damage!
... and hits for 13 points of damage!
Blow raises a welt on your left arm.
A weathered Grimswarm giant champion swings a military pick at you!
AS: +543 vs DS: +491 with AvD: +27 + d100 roll: +71 = +150
A layer of shifting stone absorbs 5 points of damage!
... and hits for 19 points of damage!
Minor puncture to the back.
A weathered Grimswarm giant champion swings a military pick at you!
AS: +543 vs DS: +491 with AvD: +27 + d100 roll: +21 = +100
A clean miss.
A weathered Grimswarm giant champion swings a military pick at you!
AS: +543 vs DS: +491 with AvD: +27 + d100 roll: +97 = +176
A layer of shifting stone absorbs 5 points of damage!
... and hits for 29 points of damage!
Well aimed shot almost removes an eye!
You are stunned for 3 rounds!
A weathered Grimswarm giant champion swings a military pick at you!
AS: +543 vs DS: +466 with AvD: +27 + d100 roll: +52 = +156
A layer of shifting stone absorbs 4 points of damage!
... and hits for 24 points of damage!
Torn muscle in your right leg!
A weathered Grimswarm giant champion swings a military pick at you!
AS: +543 vs DS: +463 with AvD: +27 + d100 roll: +36 = +143
A layer of shifting stone absorbs 3 points of damage!
... and hits for 14 points of damage!
Minor strike under the right eye, that was close!
[Roll result: 175 (open d100: 55)]
A Grimswarm giant barbarian lunges towards you, most likely intending to finish you off!
A Grimswarm giant barbarian slams his mace into the side of your chest with his might!
Rib bones are now visible. Bits and pieces of lung are too!
The bright luminescence fades from around you.
The air about you stops shimmering.
Your breathing becomes more shallow.
Your heightened attunement to the flows of mana begins to fade.
A faint silvery glow fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The opalescent aura fades from around you.
The light blue glow leaves you.
The layer of stone surrounding you crumbles away.
You notice your blood flow go back to normal.
Your sense of faith and conviction wanes.
The tingling sensation and sense of security leaves you.
You no longer bristle with energy.
You feel the aura of confidence leave you.
The shimmering multicolored sphere fades from around you.
The dim aura fades from around you.
A white glow rushes away from you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around you.
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
You feel your extra magical awareness leave you.
The powerful look leaves you.
You are still stunned.
You lose your extra internal fortitude.
You feel your extra strength departing.
The misty halo fades from you.
The shimmering aura fades from around you.
You sense that your attunement to the minds of others has ceased.
You suddenly feel less protected.
You become solid again.
The silvery luminescence fades from around you.
The faint blue glow fades from around your hands.
You feel less confident than before.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>look
[Ruined Temple, Third Floor]
A trio of paths converge at this point, winding through the fallen stones and tiles of the ceiling. Snapped chair legs, backs, and seats have been randomly thrown around the area. Some portions of the wood have been charred, and streaks of ash stain much of the marble floor. You also see an ominous cloud, a feathered lily white snood, a weathered Grimswarm giant champion, a Grimswarm giant barbarian, a Grimswarm giant wizard that appears stunned, a Grimswarm giant destroyer, a Grimswarm giant ranger, some silver coins, a wooden arrow, the Belnia disk and the Rimalon disk.
Also here: Belnia
Obvious paths: north, northeast, northwest
>
* Rimalon just bit the dust!
A Grimswarm giant wizard throws her head back and roars, shaking off the stun!
The thorny barrier surrounding Belnia blocks the attack from the giant destroyer!
One of the vines surrounding Belnia lashes out at the giant destroyer, scraping a thorn across his body! The giant destroyer flinches slightly.
A Grimswarm giant ranger removes a plain wooden arrow from in his quiver.
A Grimswarm giant ranger fires a plain wooden arrow at Belnia!
AS: +455 vs DS: +382 with AvD: +23 + d100 roll: +60 = +156
... and hits for 11 points of damage!
Minor puncture to the left arm.
The wooden arrow breaks apart and crumbles away.D
The Rimalon disk disintegrates, dropping everything on the ground.
Belnia reaches down and tenderly cradles your lifeless hand in hers.
You say, "Whoa."
Belnia gestures while calling upon the lesser spirits for aid...
Belnia gestures.
Your surroundings blur for a moment . . .
[Kharam-Dzu, Town Gates]
A sturdy wooden gate is set into the massive stone walls surrounding Kharam-Dzu. Mail-clad guards with pikes and heavy crossbows pace back and forth atop the walls. Dwarves, burros and the odd giantman or human travel the broad cobblestone street which leads south into town. A squad of dwarven militia drills on the small, rocky parade ground to the east. A cloud of dust surrounds them as they march to and fro, the sound of their marching barely audible over the din of the crowd at the gate. You also see a dark ladder leaning against a large invar-plated tower, a dark ladder leaning against a large invar-plated tower, a black glaes bench, a wooden barrel, a wrought iron sign and a militia drill sergeant.
Also here: Belnia
Obvious paths: south
lol, you got coup-de-graced. pwnt.
waywardgs
07-31-2008, 02:49 PM
A kiramon defender claws at you!
AS: +256 vs DS: +225 with AvD: +23 + d100 roll: +92 = +146
... and hits for 8 points of damage!
Weak slash to your lower back!
** White-blue bolts of electrical energy radiate outward from the defender! **
... 20 points of damage!
Heavy shock sends you to the ground with convulsions!
You are knocked to the ground!
You are stunned for 7 rounds!
>
A kiramon defender claws at you!
AS: +256 vs DS: +175 with AvD: +23 + d100 roll: +46 = +150
... and hits for 9 points of damage!
Blow raises a welt on your left arm.
** White-blue bolts of electrical energy radiate outward from the defender! **
... 20 points of damage!
Heavy shock to left arm numbs elbow.
>
Your internal strength fully recovers from your most recent attempt to tap into it.
>
A kiramon defender charges at you!
AS: +256 vs DS: +165 with AvD: +35 + d100 roll: +42 = +168
... and hits for 9 points of damage!
Strike to head dizzies you.
** White-blue bolts of electrical energy radiate outward from the defender! **
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
A faint silvery glow fades from around you.
The silvery luminescence fades from around you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The bright luminescence fades from around you.
The powerful look leaves you.
Your SIGN OF SHIELDS is no longer effective.
The deep blue glow leaves you.
The air about you stops shimmering.
Your SIGN OF SMITING is no longer effective.
You sense that your attunement to the minds of others has ceased.
Your SIGN OF WARDING is no longer effective.
The light blue glow leaves you.
Your SIGN OF SWORDS is no longer effective.
THREE flares in a ROW?! Come ON.
LadyLaphrael
07-31-2008, 03:02 PM
I think the appropriate term for that is "kiramowned." And also a pain in the ass game mechanic.
Fallen
07-31-2008, 06:42 PM
So, yeah. D died by a one shot construct maneuver, and then I died rezzing her 1 point shy of the spiritual requirement.
A grizzled roa'ter suddenly lurches into the air, then dives straight into ground with amazing force!
In a few seconds, it has buried itself so deeply you can no longer see any part of the roa'ter, however you can still feel the vibrations of its violent departure.
>sign of wracking
You shudder as your life force is torn and reshaped!
You feel drained!
>
You feel the ground shake violently and hear something move from deep underneath your feet.
l
>[Castle Varunar, Inner Gate]
To the west a massive gate stands open. The gate is a full four feet thick and fashioned from iron-banded fel wood. Four hardwood locking bars lean against the wall, their tops forming a stable platform for a sparrow nest. Oddly, no signs of forced entry are in evidence. Just inside the gate you see a stone ramp leading up towards the inner walls. You also see the Jaedynn disk and the Exitialis disk.
Also here: Jaedynn
Obvious paths: north, south, west
>chort
You chortle.
>k
Voodoo corrected 'k' to 'L'.
Jaedynn's face turns slightly pale.
>
[Castle Varunar, Inner Gate]
To the west a massive gate stands open. The gate is a full four feet thick and fashioned from iron-banded fel wood. Four hardwood locking bars lean against the wall, their tops forming a stable platform for a sparrow nest. Oddly, no signs of forced entry are in evidence. Just inside the gate you see a stone ramp leading up towards the inner walls. You also see the Jaedynn disk and the Exitialis disk.
Also here: Jaedynn
Obvious paths: north, south, west
>l
[Castle Varunar, Inner Gate]
To the west a massive gate stands open. The gate is a full four feet thick and fashioned from iron-banded fel wood. Four hardwood locking bars lean against the wall, their tops forming a stable platform for a sparrow nest. Oddly, no signs of forced entry are in evidence. Just inside the gate you see a stone ramp leading up towards the inner walls. You also see the Jaedynn disk and the Exitialis disk.
Also here: Jaedynn
Obvious paths: north, south, west
>
You feel the ground shake violently and hear something move from deep underneath your feet.
>
Jaedynn starts jumping around like a twelve-year-old.
>
Jaedynn starts jumping around like a twelve-year-old.
>
Jaedynn starts jumping around like a twelve-year-old.
>
Jaedynn starts jumping around like a twelve-year-old.
>
You feel the ground shake violently and hear something move from deep underneath your feet.
>panic
You gasp in terrified panic, trembling and flailing your arms about!
>put rune in my harness
You put a white orase runestaff in your eonake mesh harness.
>stance off
You are now in an offensive stance.
>
You feel a rumble come from beneath your feet.
Dirt and rock explode from the ground beneath you as a grizzled roa'ter erupts from underground and crashes onto the surface!
Rocks and dirt pelt you as you are thrown into the air!
... 70 points of damage!
Strike to chest causes a large gaping hole!
Spell Prayer (313) ended. [-20STD, -19DS]
You feel the protection of your deity's influence fade.
You sense that your attunement to the minds of others has ceased.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Warding Sphere (310) ended. [-20DS, -20TD]
You suddenly feel less protected.
Spell Heroism (215) ended. [-26AS]
The brilliant aura fades away from you.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
The white light leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Your sense of faith and conviction wanes.
Spell Spirit Shield (202) ended. [-17DS]
The dim aura fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
Spell Prayer of Protection (303) ended. [-31DS]
A white glow rushes away from you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
You come crashing back into the ground!
A grizzled roa'ter charges at Jaedynn!
At the last moment, Jaedynn blocks the attack with her shield!
>
The Exitialis disk disintegrates, dropping everything on the ground.
>
A grizzled roa'ter charges at Jaedynn!
AS: +254 vs DS: +424 with AvD: +35 + d100 roll: +21 = -114
A clean miss.
Athgo
08-01-2008, 01:16 AM
Doing an ogre bounty with 900 exp until next level and this happens instantly upon entering the room...
>ne
[Dark Forest, Deadend]
A clutch of trees growing closely together cut off the path's further progress in a northeasterly direction. The loud songs of frogs reveal the close proximity of a body of water, although thick black foliage prohibits any glimpses of it. You also see a massive black boar.
Obvious paths: southwest
>sw
A massive black boar charges suddenly, and you make a feeble attempt to avoid his vicious tusks. Stars explode before your eyes as the boar hammers into you, slamming you to the ground!
... 40 points of damage!
Shot to back shatters bone and vertebrae!
Spell Spirit Barrier (102) ended. [+38PhysAS, -38DS]
The air calms down around you.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Heroism (215) ended. [-25AS]
The brilliant aura fades away from you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
The white light leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -24DS, -24BoltDS]
The very powerful look leaves you.
Spell Spirit Shield (202) ended. [-22DS]
The dim aura fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Rathain
08-01-2008, 12:11 PM
So, yeah. D died by a one shot construct maneuver, and then I died rezzing her 1 point shy of the spiritual requirement.
Best leave it to the professionals.
Fallen
08-01-2008, 12:15 PM
Do you mean the people that don't require toys to perform resurrections? K, I will keep looking.
Drevihyin
08-02-2008, 08:16 PM
A Grimswarm orc hunter swings a severed ranger arm at you!
AS: +394 vs DS: +220 with AvD: +17 + d100 roll: +78 = +269
... and hits for 37 points of damage!
Large gash to your right arm, several muscles torn.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your heightened attunement to the flows of mana begins to fade.
The faint blue glow fades from around your hands.
You feel less confident than before.
You feel less confident.
The silvery luminescence fades from around you.
The shimmering aura fades from around you.
You become solid again.
You feel your extra strength departing.
The tingling sensation and sense of security leaves you.
The webs dissolve from around you.
The light blue glow leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
A Grimswarm orc hunter bellows in victory, holding her arm aloft!
DEAD>
A Grimswarm orc scout stares hungrily at you! With a grunt, he grabs you and drags you off...
SolitareConfinement
08-02-2008, 08:22 PM
that death = win
Mighty Nikkisaurus
08-03-2008, 04:26 AM
Telare's group just went through the town gates.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a Wayside Inn.
Also here: Telare, Larid, Lady Foxs who is sitting
Obvious paths: north, east, southwest, northwest
J>
Telare looks thoughtfully at Foxs.
J>
A small spot-tailed hawk flies in.
J>
Telare intones a phrase of elemental power while raising his hands...
J>
Telare gestures at Foxs.
CS: +483 - TD: +305 + CvA: +2 + d100: +28 - -5 == +213
Warding failed!
Wisps of black smoke swirl around Foxs and she bursts into flame!
... 70 points of damage!
Flame burns through Foxs's abdomen. Greasy smoke billows forth.
* Foxs drops dead at your feet!
The bright luminescence fades from around Foxs.
The silvery luminescence fades from around Foxs.
J>
* Foxs just bit the dust!
J>
Telare says, "Easy enough."
J>
Telare's group just entered a Wayside Inn.
[Wayside Inn, Dining Room]
This ramshackle hostel bears the signs of rough use by hard-bitten travellers and headstrong adventurers. Several blade-scarred tables and low stools are lined up against the walls, while the central area is dominated by a large firepit around which is a low platform covered with a few ratty bearskins. The clatter of clay tankards and the smell of humble victuals provide some small comfort to the steady stream of wayfarers who pause here to meet and greet one another. You also see some inviting tables and a steep stair.
Also here: Telare
Obvious exits: south, out
J>
Following Telare, you head over to the Fragrant Freesia Table.
---
Hilarious.
DaCapn
08-03-2008, 08:49 PM
After successfully navigating the mountain, escorting a lost child through the pinefar forests, and down Oblin Pass, we take a moment to rest in the ice cave so that she might catch her breath...
You say, "There are two giants right outside the cave so we must hurry."
pee o
You peer out and see ...
[Southern Slopes, Alpine Ridge]
Bracketed by pines at either side, a sheer rock slope rises over the snowscape. The slope is formed of a dark gray rock that is stained a rusty red in spots, and is encased entirely in ice. Near its base, a dark cave opens into the mountain, its mouth a shadowy maw that stands in stark contrast to the snowy hillside around it. You also see a lesser ice giant and a lesser ice giant.
Obvious paths: east
o
[Southern Slopes, Alpine Ridge]
Bracketed by pines at either side, a sheer rock slope rises over the snowscape. The slope is formed of a dark gray rock that is stained a rusty red in spots, and is encased entirely in ice. Near its base, a dark cave opens into the mountain, its mouth a shadowy maw that stands in stark contrast to the snowy hillside around it. You also see a lesser ice giant and a lesser ice giant.
Obvious paths: east
A young human child arrives, following you.
A lesser ice giant swings a massive icicle at a young human child!
AS: +297 vs DS: +66 with AvD: +32 + d100 roll: +13 = +276
... and hits for 137 points of damage!
Neck removed, head falls to the ground.
The child falls to the ground, dead!
The silvery luminescence fades from around a young human child.
[You have failed your current Adventurer's Guild task.]
A lesser ice giant swings a massive icicle at you!
You dodge just in the nick of time!
NocturnalRob
08-03-2008, 08:58 PM
After successfully navigating the mountain, escorting a lost child through the pinefar forests, and down Oblin Pass, we take a moment to rest in the ice cave so that she might catch her breath...
You say, "There are two giants right outside the cave so we must hurry."
pee o
You peer out and see ...
[Southern Slopes, Alpine Ridge]
Bracketed by pines at either side, a sheer rock slope rises over the snowscape. The slope is formed of a dark gray rock that is stained a rusty red in spots, and is encased entirely in ice. Near its base, a dark cave opens into the mountain, its mouth a shadowy maw that stands in stark contrast to the snowy hillside around it. You also see a lesser ice giant and a lesser ice giant.
Obvious paths: east
o
[Southern Slopes, Alpine Ridge]
Bracketed by pines at either side, a sheer rock slope rises over the snowscape. The slope is formed of a dark gray rock that is stained a rusty red in spots, and is encased entirely in ice. Near its base, a dark cave opens into the mountain, its mouth a shadowy maw that stands in stark contrast to the snowy hillside around it. You also see a lesser ice giant and a lesser ice giant.
Obvious paths: east
A young human child arrives, following you.
A lesser ice giant swings a massive icicle at a young human child!
AS: +297 vs DS: +66 with AvD: +32 + d100 roll: +13 = +276
... and hits for 137 points of damage!
Neck removed, head falls to the ground.
The child falls to the ground, dead!
The silvery luminescence fades from around a young human child.
[You have failed your current Adventurer's Guild task.]
A lesser ice giant swings a massive icicle at you!
You dodge just in the nick of time!
ummm....tell child to wait
DaCapn
08-03-2008, 09:15 PM
Really, when you come down from there, I don't see much point in telling the kid to wait. It's a long walk and in all likelihood, about 10% of the rooms don't have creatures. And most of the creatures tend to chase you.
Though in that case it really would have been incredibly reasonable. (I actually didn't know that you could tell the kid to wait until I told someone about that failure). I just got a kick out of the irony of drawing attention to it myself before it happened.
NocturnalRob
08-03-2008, 09:17 PM
Really, when you come down from there, I don't see much point in telling the kid to wait. It's a long walk and in all likelihood, about 10% of the rooms don't have creatures. And most of the creatures tend to chase you.
Though in that case it really would have been incredibly reasonable. (I actually didn't know that you could tell the kid to wait until I told someone about that failure). I just got a kick out of the irony of drawing attention to it myself before it happened.
do you not peer before walking into another room? i mean, it's a huge pain in the ass, but it helps avoid situations like that.
of course...i've failed that damn task twice myself, so...
DaCapn
08-03-2008, 09:37 PM
Well that was the irony there, I peered, commented IC, peered, and went for it. The time that I took the most "care" was when I failed. But moving through any other room where creatures are allowed to be, I don't issue any non-movement commands. Most of the time, each room is just as bad as the next. If I'm going from a 3 creature room to a 4 creature room, it's not any worse and as a rogue, I don't have much that I can do about it. I currently have 15 success, 3 failures (all 18 were from the seekers/tigers/golems/elementals or tigers/bears/corpses/glacei area).
[Labyrinth, The Unending Path]
The path opens abruptly at a pair of staircases, each leading to a different section of the massive complex. Light streams through an open hole in the ceiling above, bringing with it a hint of fresh air. You also see a minotaur warrior, a minotaur magus and a minotaur magus.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
>cman surge
You focus deep within yourself, searching for untapped sources of strength that are not yet exhausted from your still recent prior attempt.
You feel a great deal stronger.
>
Your disk arrives, following you dutifully.
>stance d
You are now in a defensive stance.
>
The minotaur warrior stomps his hooves in the dirt, lowers his head, and charges in your direction! You leap to the side, nimbly avoiding the charge. Olé!
>prep 1615
You motion forcefully as you confidently call on your patron in the invocation for Divine Strike...
Your spell is ready.
>
A haze of nebulous blue flame forms around a minotaur magus's hand as he gestures toward a minotaur warrior.
Blue flames flicker and fade down the length of the minotaur warrior's steel moon axe.
>cast war
You gesture at a minotaur warrior.
A pillar of dusky red radiance manifests around a minotaur warrior.
CS: +321 - TD: +237 + CvA: +8 + d100: +54 == +146
Warding failed!
Waves of sacred energy tear through the minotaur warrior's body!
... 32 points of damage!
... 20 points of damage!
Minor burns to right arm. That hurts a bit.
The minotaur warrior is driven to his knees!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
A minotaur magus begins rumbling while making mystic gestures through the air.
>stance o
You are now in an offensive stance.
>ms
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You swing a tarnished eonake maul at a minotaur warrior!
AS: +443 vs DS: +200 with AvD: +38 + d100 roll: +77 = +358
... and hit for 160 points of damage!
Lucky shot rips through bone and muscle sending right leg flying.
The minotaur warrior is knocked to the ground!
** Your eonake maul pulses with a burst of plasma energy! **
... 20 points of damage!
Pinpoint strike sears the minotaur warrior's chest.
You swing a tarnished eonake maul at a minotaur magus!
AS: +443 vs DS: +372 with AvD: +40 + d100 roll: +24 = +135
... and hit for 31 points of damage!
You ripped a chunk out of the minotaur magus's left leg with that one.
The minotaur magus is stunned!
You swing a tarnished eonake maul at a minotaur magus!
AS: +443 vs DS: +298 with AvD: +40 + d100 roll: +53 = +238
... and hit for 114 points of damage!
Crushing blow to the spine!
The minotaur magus slumps to the ground.
The minotaur magus is knocked to the ground!
The minotaur magus is stunned!
Your flurry of strikes leaves you off-balance and out of position.
Roundtime: 10 sec.
R>
A minotaur warrior ambles in.
R>
A minotaur warrior ambles in.
R>stare
You stare at nothing in particular.
R>'wow
You say, "Wow."
R>stance d
...wait 2 seconds.
R>stance d
...wait 2 seconds.
R>stance d
The minotaur warrior winces in pain, his eyes bulging outward.
In an awe inspiring display of combat mastery, a minotaur warrior engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A minotaur warrior swings a blackened steel moon axe at you!
AS: +294 vs DS: +317 with AvD: +35 + d100 roll: +60 = +72
A clean miss.
A minotaur warrior swings a blackened steel moon axe at you!
AS: +294 vs DS: +317 with AvD: +35 + d100 roll: +71 = +83
A clean miss.
A minotaur warrior swings a blackened steel moon axe at you!
Amazingly, you manage to parry the attack with your maul!
A minotaur warrior swings a blackened steel moon axe at you!
AS: +294 vs DS: +317 with AvD: +35 + d100 roll: +94 = +106
... and hits for 1 point of damage!
Hard blow, but deflected.
Not much damage.
R>
The minotaur warrior stomps his hooves in the dirt, lowers his head, and charges in your direction! You leap to the side just as the warrior slams into you!
... 15 points of damage!
Nasty blow to your chest!
You are stunned for 1 round!
Roundtime: 15 sec.
SPR>
You are still stunned.
SPR>stance d
You are still stunned.
SPR>
A minotaur magus gestures at you!
CS: +333 - TD: +315 + CvA: -18 + d100: +85 - -5 == +90
Warded off!
SPR>
A minotaur magus fumbles about as he remains dazed.
SPR>'damn
You are still stunned.
SPR>
A minotaur warrior moves over to a minotaur magus and stands ready to protect him from attack.
A minotaur warrior swings a blackened steel moon axe at you!
AS: +368 vs DS: +267 with AvD: +35 + d100 roll: +11 = +147
... and hits for 5 points of damage!
Weak slash across chest!
Slightly less painful than heartburn.
SPR>
A minotaur magus grabs a minotaur magus and drags him northwest.
PR>
A minotaur warrior ambles in.
PR>stance d
...wait 8 seconds.
PR>
A minotaur warrior swings a blackened steel moon axe at you!
AS: +368 vs DS: +267 with AvD: +35 + d100 roll: +24 = +160
... and hits for 7 points of damage!
Blow nicks your right hand.
PR>stance d
...wait 8 seconds.
PR>stance d
...wait 7 seconds.
PR>stance d
...wait 7 seconds.
PR>stance d
A minotaur magus trots in, whispering a silent prayer.
PR>stance d
...wait 6 seconds.
PR>
...wait 6 seconds.
PR>stance d
...wait 5 seconds.
PR>stance d
...wait 5 seconds.
PR>stance d
...wait 4 seconds.
PR>
A minotaur warrior swings a blackened steel moon axe at you!
AS: +368 vs DS: +267 with AvD: +35 + d100 roll: +59 = +195
... and hits for 11 points of damage!
Flashy swing!
You're lucky that it only bopped your nose.
PR>stance d
...wait 4 seconds.
PR>stance d
...wait 3 seconds.
PR>stance d
...wait 3 seconds.
PR>stance d
...wait 3 seconds.
PR>stance d
[Roll result: 18 (open d100: -17)]
A minotaur warrior feints to the left, but you aren't fooled for a second.
PR>
...wait 2 seconds.
PR>stance d
...wait 2 seconds.
PR>stance d
...wait 1 seconds.
PR>stance d
...wait 1 seconds.
PR>stance d
You feel recovered from your whirlwind flurry of strikes.
>stance d
P>
In an awe inspiring display of combat mastery, a minotaur warrior engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A minotaur warrior swings a blackened steel moon axe at you!
AS: +294 vs DS: +241 with AvD: +35 + d100 roll: +86 = +174
... and hits for 8 points of damage!
Light slash to your abdomen!
Barely nicked.
A minotaur warrior swings a blackened steel moon axe at you!
AS: +294 vs DS: +241 with AvD: +35 + d100 roll: +42 = +130
... and hits for 4 points of damage!
Hard blow, but deflected.
Not much damage.
A minotaur warrior swings a blackened steel moon axe at you!
AS: +294 vs DS: +235 with AvD: +35 + d100 roll: +76 = +170
... and hits for 14 points of damage!
Torn muscle in your left leg!
A minotaur warrior swings a blackened steel moon axe at you!
AS: +294 vs DS: +232 with AvD: +35 + d100 roll: +86 = +183
... and hits for 13 points of damage!
Minor puncture to the chest.
!P>
A minotaur warrior lets loose with an enormous bellow, his crimson eyes bulging in a mad rage!
In an awe inspiring display of combat mastery, a minotaur warrior engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A minotaur warrior swings a blackened steel moon axe at you!
AS: +453 vs DS: +241 with AvD: +35 + d100 roll: +19 = +266
... and hits for 22 points of damage!
Minor puncture to the abdomen.
A minotaur warrior swings a blackened steel moon axe at you!
AS: +453 vs DS: +237 with AvD: +35 + d100 roll: +11 = +262
... and hits for 21 points of damage!
>stance d
Minor puncture to the chest.
A minotaur warrior swings a blackened steel moon axe at you!
AS: +453 vs DS: +237 with AvD: +35 + d100 roll: +68 = +319
... and hits for 26 points of damage!
Blow raises a welt on your left arm.
!P>
You are now in a defensive stance.
!P>
You are now in a defensive stance.
!P>
You are now in a defensive stance.
!P>stance d
You are now in a defensive stance.
!P>
A haze of nebulous blue flame forms around a minotaur magus's hand as she clenches a fist toward the ceiling.
A minotaur warrior's hooves flash briefly with blue flames before returning to normal.
A minotaur warrior's hooves flash briefly with blue flames before returning to normal.
A minotaur warrior's hooves flash briefly with blue flames before returning to normal.
!P>sta
You stand back up.
Roundtime: 9 sec.
!R>
The minotaur warrior stomps his hooves in the dirt, lowers his head, and charges in your direction! You leap to the side but stumble, failing to get out of the way, and are crushed under the full brunt of the warrior!
... 35 points of damage!
Hard blow to your chest breaking several ribs!
Hard to breathe!
You are stunned for 6 rounds!
Roundtime: 20 sec.
!SPR>
The minotaur warrior stomps his hooves in the dirt, lowers his head, and charges in your direction! You leap to the side but stumble, failing to get out of the way, and are crushed under the full brunt of the warrior!
... 35 points of damage!
Hard blow to your back sends intense pain shooting up your back!
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Arm of the Arkati (1605) ended. [-10%DF]
The warmth surrounding you fades with the spiritual force that was surrounding your arms.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Lesser Shroud (120) ended. [-20STD, -15DS, -15BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Champion's Might (1612) ended. [-25CS]
The dim celadon wisps about your hands flare up once more and fade completely away.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Higher Vision (1610) ended. [-23DS]
You lose a bit of focus as the knowledge of future battles drifts from your mind.
Spell Patron's Blessing (1611) ended. [-36Cman]
You feel your abilities diminish as the energy provided by your patron fades from around you.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Vigor (1616) ended. [-10CON, -23MaxHP]
You feel slightly weakened as the blood in your veins thins.
Spell Mantle of Faith (1601) ended. [-7DS, -7STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Spell Guard the Meek (1618) ended. [-20PhysDS]
Your bolstered defenses fade with the soft glow about you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Dauntless (1606) ended. [-10AS]
Your boosted confidence and fearlessness fade.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Roundtime: 20 sec.
DEAD>
The Strydyr disk disintegrates, dropping everything on the ground.
DEAD>
A minotaur magus begins rumbling while making mystic gestures through the air.
DEAD>'oh my gosh
You say, "Oh my gosh."
DEAD>l
[Labyrinth, The Unending Path]
The path opens abruptly at a pair of staircases, each leading to a different section of the massive complex. Light streams through an open hole in the ceiling above, bringing with it a hint of fresh air. You also see an engraved gold box, a rotting haon coffer, a minotaur magus, a minotaur warrior, a minotaur warrior, a minotaur warrior and a minotaur warrior that is lying down.
Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest
DEAD>
A minotaur warrior moves over to a minotaur warrior and stands ready to protect him from attack.
His thick leg muscles clearly bunching beneath leathery skin, a minotaur warrior ambles north.
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
A minotaur magus gestures mystically!
A minotaur magus suddenly looks more powerful.
DEAD>
A minotaur warrior reaches up and scratches the flesh around one of his long horns.
DEAD>
A minotaur warrior moves over to a minotaur warrior and stands ready to guard him from attack.
DEAD>
A minotaur warrior glances around, examining his situation.
DEAD>'that was rediculous
You say, "That was rediculous."
Yes, loads of fun.... instant swarm on my back in offensive stance. JUST when I think I might escape... nope, they got me.
Gelston
08-05-2008, 05:25 AM
The minotaur warrior stomps his hooves in the dirt, lowers his head, and charges in your direction! You leap to the side just as the warrior slams into you!
... 15 points of damage!
Nasty blow to your chest!
You are stunned for 1 round!
Roundtime: 15 sec.
I hate that shit.
DaCapn
08-07-2008, 05:48 PM
On behalf of Drew:
[Icemule Trace, West Gate]
The wind whistles around you as it passes along this side of the town walls. The road leading up to the gate itself is merely a dirt path but you notice it has seen some extensive use. A huge snowbank is off to one side from all the snow being removed in front of the gates. Just to the south of the gate is a stout building with a large sign over the door that reads "The Icehouse Tavern".
Obvious paths: north, south, west
>608
Voodoo '608' to 'INCANT 608'.
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
>
Lady Foxs just arrived.
>
You yawn.
>profile foxs
Name: Lady Foxs Ta'Mori Faendryl
Profession: Fugitive
Race: Dark Elf Gender: Female
Clan: Faendryl
She is shorter than average and appears to be extremely young.
She has shimmering, mismatched light mauve and dark amethyst eyes and ebon skin.
She has nearly floor-length, lustrous platinum hair caught in a casual roll at the nape of her neck by some twisted platinum hairsticks.
She has a delicate face, a classical nose and sharply-curved pointed ears.
A diminutive and faint birthmark accents the side of her neck, its shape appearing almost purposeful and emblematic, but with no clues as to an origin.
She currently has full citizenship in Teras Isle.
Follower of Eorgina
Strongest foe vanquished: a Grimswarm giant hunter
Number of warcamps destroyed: 5
Quote: "I live for the adventures only war can bring"
>
Foxs searches around for a moment.
Foxs has spotted you!
>
Foxs traces a simple rune while intoning a short, mystical phrase...
>sneak w
You feel your ambush opportunity slip away.
[Icemule Trace, Snow Drifts]
The area around you is barren except for patches of grass that poke through the snow along this rough trail. You see the familiar walls of Icemule Trace in the distance but are too far away to see the gate.
Obvious paths: east, west
Roundtime: 3 sec.
>unhide
You do not believe anyone noticed you slip out of hiding.
>e
Lady Foxs just arrived.
>
A pure white sparrowhawk glides into view.
>
[Icemule Trace, West Gate]
The wind whistles around you as it passes along this side of the town walls. The road leading up to the gate itself is merely a dirt path but you notice it has seen some extensive use. A huge snowbank is off to one side from all the snow being removed in front of the gates. Just to the south of the gate is a stout building with a large sign over the door that reads "The Icehouse Tavern".
Obvious paths: north, south, west
>608
Voodoo '608' to 'INCANT 608'.
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
>stance offensive
Lady Foxs just arrived.
>
You are now in an offensive stance.
>
You say, "Hey doll."
>
Foxs points at you, ruining your hiding place.
>w
A pure white sparrowhawk glides into view.
>
[Icemule Trace, Snow Drifts]
The area around you is barren except for patches of grass that poke through the snow along this rough trail. You see the familiar walls of Icemule Trace in the distance but are too far away to see the gate.
Obvious paths: east, west
>e
Lady Foxs just arrived.
>
[Icemule Trace, West Gate]
The wind whistles around you as it passes along this side of the town walls. The road leading up to the gate itself is merely a dirt path but you notice it has seen some extensive use. A huge snowbank is off to one side from all the snow being removed in front of the gates. Just to the south of the gate is a stout building with a large sign over the door that reads "The Icehouse Tavern". You also see a pure white sparrowhawk that is flying around.
Obvious paths: north, south, west
>
Lady Foxs just arrived.
>
Foxs traces a simple rune while intoning a short, mystical phrase...
Foxs gestures at you.
A wave of dark ethereal ripples moves outward from Foxs.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 10 sec.
>
Foxs leaps from hiding to attack!
The thorny barrier surrounding you blocks Foxs's attack!
One of the vines surrounding you lashes out at Foxs, driving a thorn into her skin! Foxs flinches slightly.
>
>tell companion to attack foxs
...wait 1 seconds.
>tell companion to attack foxs
Your companion senses your atavistic feelings and his raw untamed emotions begin to surface. With a last bit of effort, he picks up on your desire to do violence to Foxs and begins to focus on her.
>608
Voodoo '608' to 'INCANT 608'.
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
[Spell Hindrance for some burnished sunset-gold chainmail is 9% with current Armor Use skill, d100= 9]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
.stand
[Press the ESCape key to abort script.]
stance offensive
stand
stance defensive
[Script finished!]
Foxs traces a simple rune while intoning a short, mystical phrase...
Foxs gestures at you.
CS: +300 - TD: +256 + CvA: -8 + d100: +39 == +75
Warded off!
>You are now in an offensive stance.
>
You stand back up.
>
You are now in a defensive stance.
>608
Voodoo '608' to 'INCANT 608'.
>
Foxs softly says, "Cute."
>
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
>stalk foxs
>
What were you referring to?
>sneak w
>
A pure white sparrowhawk searches around nervously.
>
You feel your ambush opportunity slip away.
[Icemule Trace, Snow Drifts]
The area around you is barren except for patches of grass that poke through the snow along this rough trail. You see the familiar walls of Icemule Trace in the distance but are too far away to see the gate.
Obvious paths: east, west
Roundtime: 3 sec.
>
Lady Foxs just arrived.
>
Lady Foxs just went east.
>117
Voodoo '117' to 'INCANT 117'.
You come out of hiding.
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
[Spell Hindrance for some burnished sunset-gold chainmail is 9% with current Armor Use skill, d100= 8]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>117
Voodoo '117' to 'INCANT 117'.
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>
>e
[Icemule Trace, West Gate]
The wind whistles around you as it passes along this side of the town walls. The road leading up to the gate itself is merely a dirt path but you notice it has seen some extensive use. A huge snowbank is off to one side from all the snow being removed in front of the gates. Just to the south of the gate is a stout building with a large sign over the door that reads "The Icehouse Tavern". You also see a pure white sparrowhawk that is flying around.
Obvious paths: north, south, west
>609
Voodoo '609' to 'INCANT 609'.
>
You gesture while summoning the spirits of nature to aid you with the Sun Burst spell...
Your spell is ready.
You gesture.
A sudden burst of bright light emanates from your hand!
Cast Roundtime 3 Seconds.
>608
Voodoo '608' to 'INCANT 608'.
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
>stance offensive
You are now in an offensive stance.
Lady Foxs just arrived.
>
ambush foxs
You leap from hiding to attack!
Some ebon hued scalemail is overwhelmed by the onslaught of the crushing attack.
You swing a silver mattock at Foxs!
AS: +526 vs DS: +384 with AvD: +38 + d100 roll: +76 = +256
... and hit for 61 points of damage!
Brain driven into neck by mammoth downswing!
* Foxs drops dead at your feet!
Foxs loses some awareness.
The guiding force leaves you.
Roundtime: 7 sec.
> * Foxs just bit the dust!
>
You yawn.
>'Bye
You say, "Bye."
>
The ghostly voice of Foxs softly says, "Lovely."
>
The ghostly voice of Foxs softly says, "That's hot."
>drag foxs
The ghostly voice of Foxs softly says, "You win."
>
You are now automatically attempting to drag Foxs when you move.
>go gate
You grab Foxs and drag her body with you...
...
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see a forlorn abbess, the red Nasupel disk, the Jadall disk, the orange Ellustriel disk, the Calendula disk, a carved ice bench with some stuff on it and a blanket of snow.
Also here: the body of Lady Foxs who is lying down, Sovyna, Nasupel, Jadall, Camidon who is sitting, Ereme, Razzera, Journeywoman Marliya, Ellustriel, Calendula
Obvious paths: north, east, south, west
>
The ghostly voice of Foxs softly says, "That was soo.... hot."
Thanks for posting that, the internet where I am did not want to post that much text to the board. I also thought this was funny afterwards:
Tollyfrock sings:
"The trouble seemed started with boxes
Chivey wanted a smith but not Foxs
He compained of her pickin
With the insult she was strickin
An then everyone started throwin rock-es"
Khariz
08-07-2008, 05:52 PM
And somewhere during all that, I sold Tollyfrocks a mithril claidhmore.
Haha, I saw him pull it out.
Fallen
08-07-2008, 07:12 PM
Was walking around at Heavy encumbrance.
[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. Slender stalks of bulrush rise from the deeper crevices of the rocks, rooted firmly in the silt and mud collected in the broken cracks. You also see an enormous sticky web, a greater construct, an animated Ithzir scout, an Ithzir initiate, the Debia disk, the Evarin disk, a shackled vast grey-blue spider, an Ithzir adept, an Ithzir seer, an Ithzir herald, an Ithzir seer and an Ithzir adept.
Also here: Debia
Obvious paths: east, west
>
Debia looks determined and focused.
In an awe inspiring display of combat mastery, Debia engages a greater construct in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Debia swings an invar-hilted serrated glaes falchion at a greater construct! A hit!
Quick, powerful slash to the greater construct's right knee!
The greater construct is knocked to the ground!
The shimmering gold aura surrounding the greater construct flickers momentarily.
Debia swings an invar-hilted serrated glaes falchion at a greater construct! A hit!
Shield arm mangled horribly.
The shimmering gold aura surrounding the greater construct flickers momentarily.
Debia swings an invar-hilted serrated glaes falchion at a greater construct! A hit!
Blow to chest causes the greater construct's heart to skip a beat.
The shimmering gold aura surrounding the greater construct fades and goes out.
>
The translucent sphere fades from around an Ithzir adept.
>
A greater construct stomps in.
>
An Ithzir adept spreads his arms wide, then claps his hands together sharply, releasing a wave of crackling motes into the air!
By sheer luck, none of the quickly scattering motes come near Debia!
She must have paid extra at the temple this week!
You leap to the side as you try to avoid the effulgent volley!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
Spell Divine Shield (1609) ended. [-10%Block]
Your skin grows slightly numb for a moment as the warm glow fades from around you.
Spell Elemental Bias (508) ended. [-20ETD]
You feel your extra magical awareness leave you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Targeting (425) ended. [-49AS, -49ECS]
You feel less confident than before.
Spell Lesser Shroud (120) ended. [-20STD, -31DS, -31BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Prismatic Guard (905) ended. [-5PhysDS, -20BoltDS]
The shimmering multicolored sphere fades from around you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Spirit Barrier (102) ended. [+45PhysAS, -45DS]
The air calms down around you.
Spell Warding Sphere (310) ended. [-10DS, -10TD]
You suddenly feel less protected.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Barrier (430) ended. [-37DS, -37ETD]
The tingling sensation and sense of security leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
You sense a loss of the connection between you and your animate.
The Ithzir scout falls to the ground in a crumpled heap.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
You sense that your attunement to the minds of others has ceased.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Water Walking (112) ended.
The misty halo fades from you.
You sense that you are losing control of a shackled vast grey-blue spider and will need to send it back soon.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Your sense of faith and conviction wanes.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
One of the crackling motes heads right for an Ithzir seer!
The Ithzir seer is unable to avoid the flickering mote!
... 25 points of damage!
Horrid jolt to neck explodes vocal cords. The Ithzir seer gurgles in response.
One of the crackling motes heads right for an Ithzir herald!
The Ithzir herald is unable to avoid the flickering mote!
... 30 points of damage!
Electric blast goes right to the heart! Fibrillation can be fun.
The Ithzir herald falls to the ground in a crumpled heap.
The tingling sensation and sense of security leaves an Ithzir herald.
The brilliant luminescence fades from around an Ithzir herald.
The silvery luminescence fades from around an Ithzir herald.
The bright luminescence fades from around an Ithzir herald.
DEAD>
The Evarin disk disintegrates, dropping everything on the ground.
DEAD>
* Evarin just bit the dust!
Gelston
08-08-2008, 04:59 AM
>410
Voodoo '410' to 'PREPARE 410', 'CAST'.
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
You gesture.
You hurl a powerful lightning bolt at yourself!
AS: +506 vs DS: +283 with AvD: +50 + d100 roll: +87 = +360
A layer of shifting stone shatters!
... and hit for 265 points of damage!
Horrifying bolt of electricity turns chest into a smoking pulp of flesh. No life left there.
Spell Elemental Targeting (425) ended. [-50AS, -50ECS]
You feel less confident than before.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Prismatic Guard (905) ended. [-20PhysDS, -35BoltDS]
The shimmering multicolored sphere fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Elemental Focus (513) ended. [-63BoltAS, +20PhysAS]
You no longer bristle with energy.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Thurfel's Ward (503) ended. [-44DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Bias (508) ended. [-20ETD]
You feel your extra magical awareness leave you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
Cast Roundtime 3 Seconds.
DaCapn
08-08-2008, 05:27 AM
>410
Voodoo '410' to 'PREPARE 410', 'CAST'.
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
You gesture.
You hurl a powerful lightning bolt at yourself!
Haha, yeah, I've done that a number of times before to the same effect. I suggested to Jamus once to make a feature (possibly an option to toggle) that would auto release if the spell you were trying to cast was different from the one you had already prepared. His reply was "write a script." If you're using the spell number aliases, you can't.
NocturnalRob
08-08-2008, 08:23 AM
Haha, I saw him pull it out.
...
thefarmer
08-09-2008, 03:13 PM
First rift death
!>s
[The Rift]
Slime and liquid drip from the close walls of the circular tunnel. Your footing is precarious, as a rivulet runs through the area. Low, regular thudding fills your ears, and a smell not unlike a slaughterhouse drifts in on a breeze. You also see a polished modwir box and a vaespilon.
Obvious exits: north, east, southeast, southwest
Thum-thump.
You drop to your knees in utter despair! Overcome by the foul stench of pure evil emanating from the vaespilon, your arms fall slack at your sides and feel your limbs slipping away as an utter and complete fear seizes a suffocating control of your mind and body!
A vaespilon draws an ancient sigil in the air.
A vaespilon points a skeletal finger at you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Vivaldi has been vaporized!
Spell Dauntless (1606) ended. [-10AS]
Your boosted confidence and fearlessness fade.
Spell Higher Vision (1610) ended. [-23DS]
You lose a bit of focus as the knowledge of future battles drifts from your mind.
Spell Symbol of Courage (Courage) ended. [-26AS]
You feel the extra courage wane.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Arm of the Arkati (1605) ended. [-11%DF]
The warmth surrounding you fades with the spiritual force that was surrounding your arms.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Guard the Meek (1618) ended. [-20PhysDS]
Your bolstered defenses fade with the soft glow about you.
Spell Patron's Blessing (1611) ended. [-36Cman]
You feel your abilities diminish as the energy provided by your patron fades from around you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 20 mins...
Blasted into a thousand pieces your remains speed through a limitless void for several moments before you feel a tugging on your remains by some unseen force. You realize you are falling rapidly when abruptly your remains come to a crashing stop.
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see the Blysz disk, a sleek eagle owl, an arctic wolf, a small raven that is flying around, the Trizo disk, a carved ice bench with some stuff on it and a blanket of snow.
Also here: Pulsegiver, Great Lord Kimbalkinnison, High Lord Svardin, Rioghnach, Fleenk who is sitting, Durka, Stimbal, Nalle, Trizo
Obvious paths: north, east, south, west
* The death cry of Vivaldi echoes in your mind!
Timjirdos
08-11-2008, 02:29 PM
Me Versus Hole. Hole wins.
Tentatively, you attempt to climb the hole. After only a few feet, you lose your grip and fall...
... 30 points of damage!
Hard blow to your temple scrambles brain!
Spell Sign of Defending (Defending) ended. [-10DS]
(Effect lasted for approximately 1m 54s.)
Your SIGN OF DEFENDING is no longer effective.
Spell Sign of Shields (Shields) ended. [-20DS]
(Effect lasted for approximately 1m 35s.)
Your SIGN OF SHIELDS is no longer effective.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
(Effect lasted for approximately 3h 23m.)
The bright luminescence fades from around you.
Spell Prismatic Guard (905) ended. [-8PhysDS, -23BoltDS]
(Effect lasted for approximately 3h 24m.)
The shimmering multicolored sphere fades from around you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
(Effect lasted for approximately 1m 53s.)
Your SIGN OF DEFLECTION is no longer effective.
Spell Thurfel's Ward (503) ended. [-24DS]
(Effect lasted for approximately 3h 24m.)
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Targeting (425) ended. [-26AS, -26ECS]
(Effect lasted for approximately 37m 36s.)
You feel less confident than before.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
(Effect lasted for approximately 3h 24m.)
The silvery luminescence fades from around you.
Spell Sign of Striking (Striking) ended. [-5AS]
(Effect lasted for approximately 1m 37s.)
Your SIGN OF STRIKING is no longer effective.
Spell Sign of Staunching (Staunching) ended.
(Effect lasted for approximately 42s.)
Your SIGN OF STAUNCHING is no longer effective.
Spell Elemental Focus (513) ended. [-23BoltAS, +20PhysAS]
(Effect lasted for approximately 3h 09m.)
You no longer bristle with energy.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
(Effect lasted for approximately 3h 12m.)
The brilliant luminescence fades from around you.
Spell Elemental Bias (508) ended. [-20ETD]
(Effect lasted for approximately 3h 23m.)
You feel your extra magical awareness leave you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
(Effect lasted for approximately 3h 22m.)
The light blue glow leaves you.
Spell Resist Elements (602) ended. [-15BoltDS]
(Effect lasted for approximately 3h 22m.)
The air about you stops shimmering.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
(Effect lasted for approximately 3h 22m.)
The deep blue glow leaves you.
Spell Mass Blur (911) ended. [-20Dodging]
(Effect lasted for approximately 3h 17m.)
You become solid again.
Spell Natural Colors (601) ended. [-10DS]
(Effect lasted for approximately 3h 21m.)
You return to normal color.
Spell Mobility (618) ended. [-20Dodging]
(Effect lasted for approximately 3h 22m.)
You no longer feel so dextrous.
Spell Strength (509) ended. [-15Str, -15PhysAS]
(Effect lasted for approximately 3h 32m.)
You feel your extra strength departing.
Spell Sign of Smiting (Smiting) ended. [-10AS]
(Effect lasted for approximately 1m 51s.)
Your SIGN OF SMITING is no longer effective.
Spell Sign of Warding (Warding) ended. [-5DS]
(Effect lasted for approximately 1m 56s.)
Your SIGN OF WARDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
You smack the ground with a sickening thud.
Roundtime: 20 sec.
> * Hapenlok just bit the dust!
And Game Mechanics Screw me again.
NocturnalRob
08-11-2008, 02:47 PM
the RT after death is pretty laughable too.
Just sign in again while in RT, who gives a shit.
Timjirdos
08-11-2008, 02:57 PM
And Game Mechanics Screw me again.
Shoulda posted this first. Would have put the previous log in perspective. =0
A couple days ago on my warrior: first day back on teras after a couple weeks away...
A massive pyrothag swings a massive glaes club at you!
AS: +302 vs DS: +401 with AvD: +14 + d100 roll: +56 = -29
A clean miss.
A massive pyrothag smashes its massive club into a cooling flow, shattering the thin crust and spraying molten lava throughout the area!
A blob of molten lava comes flying at you, and you are just a bit too slow!
... 30 points of damage!
Head explodes in flames! Grab some marshmallows.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
A deep rumble rolls from the massive pyrothag as it stands over its fallen foe!
Widgets
08-12-2008, 03:40 PM
An Arachne priestess points both hands at you!
Cloudy wisps swirl about you.
CS: +149 - TD: +114 + CvA: +2 + d100: +73 == +110
Warding failed!
The wisps solidify into thick strands of webbing that tighten about your body!
WKR>
You can't do that while entangled in a web.
WKR>get 1 bolt from my hip-quiver
>load my crossbow
[script done]
You can't do that while entangled in a web.
WK>
You can't do that while entangled in a web.
WK>
[Roll result: 149 (open d100: 40)]
An Arachne acolyte hurls itself at you and connects!
An Arachne acolyte pins you to the ground!
Roundtime: 11 sec.
WPR>
A mammoth arachnid just scurried in.
WPR>
An Arachne priestess swings a scimitar at you!
AS: +224 vs DS: +118 with AvD: +24 + d100 roll: +68 = +198
... and hits for 21 points of damage!
Feint to the left goes astray as you dodge!
Deep gouge to your back!
WPR>
An Arachne acolyte scrambles to his feet!
WPR>crawl w
...wait 4 seconds.
WPR>
A mammoth arachnid tries to ensnare you!
AS: +234 vs DS: +118 with AvD: +34 + d100 roll: +90 = +240
... and hits for 18 points of damage!
Solid abdomen grapple, stomach bruised!
You are stunned for 3 rounds!
SWPR>
An Arachne priestess draws a runic symbol in the air.
SWPR>crawl w
You are still stunned.
SWP>crawl w
You are still stunned.
SWP>crawl w
You are still stunned.
SWP>crawl w
An Arachne acolyte utters a phrase of magic.
SWP>
You are still stunned.
SWP>crawl w
You are still stunned.
SWP>crawl w
You are still stunned.
SWP>crawl w
You are still stunned.
SWP>crawl w
You are still stunned.
SWP>crawl w
A mammoth arachnid tries to bite you!
AS: +227 vs DS: +114 with AvD: +24 + d100 roll: +77 = +214
... and hits for 51 points of damage!
Vicious strike punctures intestines!
!SWP>crawl w
You are still stunned.
!SWP>
You are still stunned.
!SWP>crawl w
You are still stunned.
!SWP>crawl w
You are still stunned.
!SWP>
The webs dissolve from around you.
!SP>
Your mind and body begin to relax after that period of intense focus.
!SP>
Your heightened awareness of your foes fades away.
!SP>
An Arachne priestess points both hands at you!
Cloudy wisps swirl about you.
CS: +149 - TD: +102 + CvA: +2 + d100: +90 == +139
Warding failed!
The wisps solidify into thick strands of webbing that tighten about your body!
!SWP>crawl w
You are still stunned.
!SWP>
An Arachne acolyte glowers at you!
CS: +124 - TD: +97 + CvA: +2 + d100: +37 == +66
Warded off!
!SWP>
A mammoth arachnid tries to ensnare you!
AS: +234 vs DS: +107 with AvD: +34 + d100 roll: +45 = +206
... and hits for 9 points of damage!
Arm lock.
!SWP>
An Arachne priestess draws a runic symbol in the air.
!SWP>crawl w
You are still stunned.
!SWP>
An Arachne acolyte utters a phrase of magic.
!SWP>crawl w
You are still stunned.
!SWP>crawl w
You are still stunned.
!SWP>crawl w
You are still stunned.
!SWP>crawl w
You are still stunned.
!SWP>crawl w
!WP>crawl w
An Arachne priestess swings a scimitar at you!
AS: +224 vs DS: +107 with AvD: +24 + d100 roll: +35 = +176
... and hits for 13 points of damage!
Glancing strike to the head!
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
The webs dissolve from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
You sense that your attunement to the minds of others has ceased.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
waywardgs
08-14-2008, 12:44 AM
Probably in there for all of five minutes. Don't answer im's when you're hunting!
A massive troll king suddenly screams in rage and begins frothing at the mouth!
A massive troll king pounds at you with its fist!
AS: +526 vs DS: +273 with AvD: +40 + d100 roll: +49 = +342
... and hits for 61 points of damage!
You hear several snaps as your neck is broken in several places.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
The brilliant luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
A faint silvery glow fades from around you.
The deep blue glow leaves you.
You no longer feel so dextrous.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF SWORDS is no longer effective.
You sense that your attunement to the minds of others has ceased.
You feel your extra strength departing.
You return to normal color.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.
The light blue glow leaves you.
The air about you stops shimmering.
Your SIGN OF WARDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
Loyrl
08-14-2008, 10:13 AM
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
Loyrl
08-14-2008, 12:58 PM
So?
SO, didn't they remove losing your character?
The messaging has been the same for ever. Something nobody changed along with the death alteration when it should have.
Stretch
08-16-2008, 12:34 PM
Well, that was unfortunate timing. My elemental TD is usually 400, but...
A siren draws in breath and releases suddenly in a soaring vibrato, trilling higher and higher as she ascends the scales in a powerfully entrancing siren song!
CS: +402 - TD: +362 + CvA: -21 + d100: +89 == +108
Warding failed!
You drop to your knees in a stupor as you listen to the melody.
Roundtime: 8 sec.
>j
...wait 8 seconds.
>
...wait 8 seconds.
...wait 8 seconds.
>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
>jj
A siren appears to slow down and become less nimble.
>
A triton dissembler points a single golden nail toward you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Edaarin has been vaporized!
j
The shimmering aura fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Your heightened awareness of your own defensive weaknesses fades away.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Targeting (425) ended. [-27AS, -27ECS]
You feel less confident than before.
Spell Elemental Barrier (430) ended. [-15DS, -15ETD]
The tingling sensation and sense of security leaves you.
Your heightened attunement to the flows of mana begins to fade.
The faint blue glow fades from around your hands.
Your mind and body begin to relax after that period of intense focus.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Lesser Shroud (120) ended. [-20STD, -15DS, -15BoltDS]
The very powerful look leaves you.
The white light leaves you.
Your heightened awareness of your foes fades away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
Loyrl
08-16-2008, 09:28 PM
A stone sentinel is enveloped by an intense shimmering circle and is completely healed.
>
A stone sentinel opens its mouth and spews out a shower of stones at you.
You are hit by a stone.
... 5 points of damage!
Blow grazes your left arm lightly.
You are hit by a stone.
... 10 points of damage!
Light strike to your chest.
You are hit by a stone.
... 5 points of damage!
Strike glances off your chest.
You narrowly miss being hit by a stone.
You are hit by a stone.
... 5 points of damage!
Blow grazes your left arm lightly.
You are hit by a stone.
... 25 points of damage!
Strong blow to your right arm breaks it!
You are stunned for 3 rounds!
You are hit by a stone.
... 20 points of damage!
Good blow to your back!
You narrowly miss being hit by a stone.
You are hit by a stone.
... 5 points of damage!
Blow to your back connects lightly.
You are hit by a stone.
... 25 points of damage!
Strong blow to your left hand!
>
A stone sentinel heads south.
>
Focusing on your bloodlust, you shake yourself out of the stun!
You are beginning to feel a little fatigued.
The redness fades from the world and you begin to breathe harder.
>stance def
You are now in a defensive stance.
>look
[Darkstone, Dungeon]
A reinforced, iron door appears to have been ripped from its hinges by a remarkable force. It hangs by fragile, twisted bits of metal from its frame, revealing the utter darkness within the cell beyond. You also see a stone sentinel.
Obvious exits: north, south
>
A stone sentinel opens its mouth and spews out a shower of stones at you.
You narrowly miss being hit by a stone.
You are hit by a stone.
... 5 points of damage!
Stubs one of the fingers on your right hand.
You are hit by a stone.
... 5 points of damage!
Strike glances off your chest.
You narrowly miss being hit by a stone.
You narrowly miss being hit by a stone.
You are hit by a stone.
... 20 points of damage!
Good blow to your head leaves you confused!
You are stunned for 8 rounds!
You are hit by a stone.
... 15 points of damage!
Nasty blow to your right hand!
You narrowly miss being hit by a stone.
You are hit by a stone.
... 5 points of damage!
Strike glances off your chest.
>bers
You do not have enough stamina to attempt this maneuver.
>n
You are still stunned.
>look
[Darkstone, Dungeon]
A reinforced, iron door appears to have been ripped from its hinges by a remarkable force. It hangs by fragile, twisted bits of metal from its frame, revealing the utter darkness within the cell beyond. You also see a stone sentinel.
Obvious exits: north, south
>bers
You do not have enough stamina to attempt this maneuver.
>stam
spell active
Stamina points: 129 remaining: 0
>
You currently have the following active spells:
Multi-Strike Recovery
Symbol of Courage
Elemental Defense III
Spirit Warding I
Natural Colors
Mass Blur
>
A stone sentinel sings a lilting melody in a strange but beautiful language.
A stone sentinel points at you!
CS: +234 - TD: +171 + CvA: -21 + d100: +24 == +66
Warded off!
>
bers
You do not have enough stamina to attempt this maneuver.
>A stone sentinel pounds at you with its fist!
AS: +380 vs DS: +182 with AvD: +32 + d100 roll: +67 = +297
... and hits for 28 points of damage!
Blow raises a welt on your right arm.
You feel the extra courage wane.
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
The brilliant luminescence fades from around you.
The light blue glow leaves you.
You return to normal color.
You become solid again.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
>
A stone sentinel just arrived.
Rimalon
08-18-2008, 02:52 AM
A quick flick of Droit's wrist sends an elegant faewood runestaff into flight!
Droit throws an elegant faewood runestaff at Lulz!
AS: +212 vs DS: +10 with AvD: +12 + d100 roll: +94 = +308
... and hits for 72 points of damage!
Mighty swing separates head from shoulders.
* Lulz drops dead at your feet!
The invisible force draws back to guide Droit once more.
Someone mutters, "Murder by Droit! Call the Dwarven deputy!"
The faewood runestaff ricochets away from Lulz, landing nearby.
>
* Lulz just bit the dust!
Allereli
08-19-2008, 10:46 PM
just plain wrong. was tormenting and got rifted
You feel a dark force lash out at your opponent!
CS: +432 - TD: +321 + CvA: -6 + d100: +26 == +131
Warding failed!
A n'ecare is engulfed in an eerie, dark haze!
It flinches in pain!
... 35 points of damage!
The n'ecare's hand injured grasping for support.
>
Suddenly you feel sick and queasy, and your world seems blurry and indistinct. You fight an intense vertigo for a moment before the sensation leaves you. You regain your senses, blink once and look around.
[The Rift]
A graveyard lies before you. Unlike a normal graveyard, however, the things that now rest here never were alive. Hundreds of broken statues litter the field, some gazing sightlessly off into the distance, others reaching with stone hands up to whatever salvation waits for them beyond. The forgotten relics' final resting place gives an eerie air to the surrounding areas, as if you could share their unfortunate fate. You also see a plain silver mirror.
Obvious exits: northeast, southeast, northwest
Roundtime: 5 sec.
R>off
...wait 3 seconds.
R>
A blurred twilight blue darkling drifts into the room.
R>
Your disk arrives, following you dutifully.
R>off
>
You are now in an offensive stance.
>
You feel a dark force lash out at your opponent!
CS: +432 - TD: +401 + CvA: -6 + d100: +88 == +113
Warding failed!
You struggle to maintain control of the dark force, but you feel it break away!
A dark force lashes out at you violently!
CS: +432 - TD: +388 + CvA: +12 + d100: +44 - -5 == +105
Warding failed!
You are engulfed in an eerie, dark haze!
... 60 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!
Spell Elemental Barrier (430) ended. [-24DS, -24ETD]
This guy slammed on me yesterday, so I was stalking him today.
Durka just went west.
[Icemule Trace, Snow Drifts]
The area around you is barren except for patches of grass that poke through the snow along this rough trail. You see the familiar walls of Icemule Trace in the distance but are too far away to see the gate.
Also here: Durka
Obvious paths: east, west
>ambush durka
You leap from hiding to attack!
You swing a black executioner's sword at Durka!
AS: +352 vs DS: +218 with AvD: +35 + d100 roll: +65 = +234
... and hit for 61 points of damage!
Quick, powerful slash to Durka's left knee!
He is knocked to the ground!
He is stunned!
Roundtime: 7 sec.
>
You say, "Hi Durka."
>615 durka
Voodoo '615 durka' to 'PREPARE 615', 'CAST AT durka'.
You gesture while summoning the spirits of nature to aid you with the Call Swarm spell...
Your spell is ready.
>
You gesture at Durka.
Cast Roundtime 3 Seconds.
>
A faint buzzing sound begins then grows louder as a small dark cloud forms and begins to move about wildly!
The swarm continues to pin Durka to the ground.
>
The swarm is unable to make an attack on Durka.
>
You say, "You left so quickly the other day."
>
The swarm masses furiously in front of Durka, obscuring his vision.
>
>You are now in a defensive stance.
>118 durka
Voodoo '118 durka' to 'PREPARE 118', 'CAST AT durka'.
The swarm masses furiously in front of Durka, obscuring his vision.
>
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Web spell...
Your spell is ready.
>
You gesture at Durka.
Cloudy wisps swirl about Durka.
CS: +248 - TD: +70 + CvA: +2 + d100: +57 == +237
Warding failed!
The wisps solidify into thick strands of webbing that tighten about his body!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
You say, "It made me so sad."
>
The swarm finds an opening in Durka's defenses and attacks mercilessly!
>
The swarm darts forward and quickly retreats, drawing Durka's attention.
>
You put a deathly black jagged-edged executioner's sword in your alabaster surcoat.
>
You remove a silver mattock from in your white doublet.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
You ask, "Any last words?"
>
Durka says, "You're such a fag."
>ambush
The swarm masses furiously in front of Durka, obscuring his vision.
>
You are now in an offensive stance.
>
You leap from hiding to attack!
You swing a silver mattock at Durka!
AS: +393 vs DS: +96 with AvD: +38 + d100 roll: +12 = +347
... and hit for 135 points of damage!
Incredible blast shatters head into a red spray.
* Durka drops dead at your feet!
The webs dissolve from around Durka.
The glowing specks of energy surrounding Durka suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Durka.
Durka seems a bit less imposing.
The brilliant luminescence fades from around Durka.
Durka returns to normal color.
The bright luminescence fades from around Durka.
Durka becomes solid again.
Roundtime: 8 sec.
>
* Durka just bit the dust!
>
The insect swarm disperses and the buzzing subsides.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
The ghostly voice of Durka says, "You'll get yours."
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
You say, "Sure."
>e
Gelston
09-02-2008, 08:06 PM
I hate that guy too!
SolitareConfinement
09-02-2008, 08:25 PM
>>Durka says, "You're such a fag."
what a fucking douche....first he slams then he obviously made a wonderful attempt at RPer of the year
Why did you switch from your EXECUTIONER'S sword to a namby pamby maul to EXECUTE him?!
Ok mauls rule. But still, the sword would've been more fitting for the situation.
Knew I'd fucked it as soon as I incanted 410.
The lag made it so I could look away because i didn't want to see it happen, and gave me time to believe it was over to look back again JUST as it hit me.
You can't go there.
>w
n
[Ruined Temple, Third Floor]
Obvious paths: north, east
>[Ruined Temple, Third Floor]
You notice a sienna-banded scallop shell shield and a crumbling arch.
Obvious paths: east, south
>e
A triton executioner leaps from hiding to attack!
A triton executioner swings a coral-hilted sharply tapered longsword at you!
AS: +448 vs DS: +553 with AvD: +39 + d100 roll: +46 = -20
A clean miss.
>
[Ruined Temple, Third Floor]
Obvious paths: east, southeast, west
>w
[Ruined Temple, Third Floor]
You notice a triton executioner, a sienna-banded scallop shell shield and a crumbling arch.
Obvious paths: east, south
>prep 719
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>cast at ex
loot
You gesture at a triton executioner.
CS: +513 - TD: +396 + CvA: +20 + d100: +9 == +146
Warding failed!
... and hits for 26 points of damage!
A triton executioner is suddenly engulfed in flames of pure essence!
... 15 points of damage!
Burst of flames to left arm toasts skin to elbows.
The triton executioner is stunned!
... 10 points of damage!
The triton executioner looks as if a hot foot would feel good about now!
... 1 point of damage!
Light shock to left hand. Fingers tingle.
... 15 points of damage!
Glancing blow to left eye scratches cornea!
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>l
[Ruined Temple, Third Floor]
You notice a triton executioner (stunned), a sienna-banded scallop shell shield and a crumbling arch.
Obvious paths: east, south
>
A triton executioner staggers slightly, swaying about in a daze.
>prep 708
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>cast ex right arm
You gesture at a triton executioner.
CS: +513 - TD: +396 + CvA: +20 + d100: +52 == +189
Warding failed!
The triton executioner's right arm explodes!
The executioner's sharply tapered longsword falls to the ground.
Cast Roundtime 3 Seconds.
>
A triton executioner slips into hiding.
>prep 705
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>cast at ex
loot
Cast at what?
>Could not find a valid target to loot.
>prep 410
cast
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>You gesture.
CS: +513 - TD: +329 + CvA: +12 + d100: +88 - -5 == +289
Warding failed!
A dull grey beam snakes out and then arcs back toward you!
... 103 points of damage!
... 70 points of damage!
Half of midsection reduced to a fine red mist! Now unsupported, half-vaporized organs topple out onto the ground!
What a mess!
The tingling sensation and sense of security leaves you.
The white light leaves you.
The very powerful look leaves you.
The deep blue glow leaves you.
The brilliant luminescence fades from around you.
The light blue glow leaves you.
You feel less confident than before.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The bright luminescence fades from around you.
The powerful look leaves you.
You sense that your attunement to the minds of others has ceased.
The air calms down around you.
You no longer feel so dextrous.
The misty halo fades from you.
The silvery luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Cast Roundtime 3 Seconds.
GSIVPlayer
09-11-2008, 08:49 AM
i really do love this thread.
:thanx:
Rathmond
Why you should never hunt roa'ters while weighed down:
A roa'ter suddenly lurches into the air, then dives straight into ground with amazing force!
In a few seconds, it has buried itself so deeply you can no longer see any part of the roa'ter, however you can still feel the vibrations of its violent departure.
>cman surge
You focus deep within yourself, searching for untapped sources of strength.
You feel a great deal stronger.
>
You feel the ground shake violently and hear something move from deep underneath your feet.
>
You feel the ground shake violently and hear something move from deep underneath your feet.
>
You feel a rumble come from beneath your feet.
Dirt and rock explode from the ground beneath you as a roa'ter erupts from underground and crashes onto the surface!
Rocks and dirt pelt you as you are thrown into the air!
... 40 points of damage!
The bones in your neck are shattered leaving your head hanging loosely!
Your SIGN OF SMITING is no longer effective.
You become solid again.
The brilliant luminescence fades from around you.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF WARDING is no longer effective.
The bright luminescence fades from around you.
You sense that your attunement to the minds of others has ceased.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The silvery luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
Tea & Strumpets
09-12-2008, 05:40 PM
This guy slammed on me yesterday, so I was stalking him today.
That was a funny log.
Ezilana's neck looks better.
>whis vis cyll this fucking ash is going to drive me insane
You quietly whisper to Cylla, "This fucking ash is going to drive me insane."
>
Ezilana begins to look better as the cuts on her right arm close and the bruises fade.
>dust shim
Cylla appears to be trying hard not to grin.
>
I could not find what you were referring to.
>
Cylla nods to you.
>shake
Shake what?
>
Merilae smiles.
>dust shimmera
Kupaka just arrived.
>
You dust yourself off.
>
Ezilana murmurs a simple, mystical chant...
Ezilana concentrates.
Ezilana's left arm looks better.
>growl shim
You growl to yourself.
>
Eliaku gasps.
>
Kupaka just left.
>
A flash of lightning illuminates the volcano fully for a moment, the towering object continually belching out a haze of black smoke.
>'hnestly
You softly say, "Hnestly."
>
Eliaku walks towards Cylla.
>
Ezilana begins to look a little better.
>
Ezilana glances at you.
>
Eliaku sits down near Cylla.
>
Ezilana murmurs a simple, mystical chant...
Ezilana concentrates.
Ezilana's right arm looks better.
>
Speaking to you, Cylla says, "It's a package deal."
>
Cylla glances at Eliaku.
>
Cylla hisses.
>
Merilae just went west.
>
Ezilana begins to look better as the cuts on her left leg close and the bruises fade.
>
Ezilana murmurs a simple, mystical chant...
Ezilana concentrates.
Ezilana's left leg looks better.
>
Great Lord Mazir just arrived.
>
Great Lord Mazir just went south.
>
Krystala removes a shop manifest from in her silk satchel.
>gaze my hands
You examine your fingernails.
>
Ezilana begins to look a little better.
>
Krystala put a shop manifest in her silk satchel.
>
Great Lord Mazir just arrived.
>
Krystala just closed a silk satchel.
>eat shim
You chew on your fingernails. Mm, delicious.
>
Ezilana murmurs a simple, mystical chant...
Ezilana concentrates.
Ezilana's left leg looks better.
>
Ezilana begins to look a little better.
>l elia
You see Eliaku Bachantee the Gamesman.
He appears to be a Giantman of the Grot'karesh Clan.
He is average height and appears to be mature. He has large black eyes and golden brown skin. He has chin-length, salty sun-damaged wind-swept hair. He has an unshaven face, a pointed nose and a broad chest.
You can hardly recognize him covered in all that soot and ash!
He has a snarling bear tattoo on his arm, a primitive turtle tattoo on his arm, and a thin dark diamond ring in his lip.
He is in good shape.
A thick layer of volcanic ash and soot covers a silver-streaked arrow, an alexandrite studded gold armband, some black linen casting gloves with silvery sigils, some vaalin-threaded full leather, an iron and mithril band, a pair of onyx leather brogans, a silver-edged onyx leather tunic, some sleek onyx doeskin trousers, a polished silver locket, a loosely woven bag, a blaestonberry blossom, a lacquered white scroll case, a rune-stamped black leather satchel, and a rune wristlet.
>speak dark
You are now speaking Dark Elven.
>'want me to take his head off?
Speaking in Dark Elven, you softly ask, "Want me to take his head off?"
>tilt cyll
You cock your head at Cylla.
>
Astinos gathers up a polished mithril whip-blade and a rune-etched ora fist-scythe in his hands. One by one, he tosses them in the air where they flip end over end until all of the weapons are airborn. Astinos catches each one as they fall and sends them back in the air, creating a dazzling aerobatic display.
>kiss cyll hand
You give Cylla a gentle kiss on the hand.
>
Astinos stops juggling, carefully catching each weapon as it falls. Astinos returns the weapons to where he found them.
>
Cylla ponders.
>l
[Dragonspine and Krodera]
You notice the red Krystala disk, a sharp-eared fire wyrdling, the Gibreficul disk, the blue Eliaku disk, a hook-nosed lightning wyrdling, a soft satin vest, a fuzzy sable sack, an iced blueberry muffin, a massive glaes club, a white flask, a pristine hulking giant statue, a lava tube and a wrought iron sign.
Also here: Great Lord Mazir, Cylla (sitting), High Lady Krystala (sitting), Ezilana (sitting), Gibreficul, Eliaku (sitting), Great Lady Pulsegiver (kneeling), Great Lord Astinos, Lady Luxannia, Plindo, Lord Havothor (kneeling)
Obvious paths: north, east, south, west
>
Speaking in Dark Elven to you, Cylla says, "Not yet."
>
Plindo removes a black iron cauldron from in his leather satchel.
>prep 405
You gesture and invoke the powers of the elements for the Elemental Detection spell...
Your spell is ready.
>
Plindo drops a black iron cauldron.
>
Plindo focuses intently on a black iron cauldron. A small flickering flame appears beneath it.
>
Plindo removes a vial of viscous liquid from in his leather satchel.
>cast cyll
You gesture at Cylla.
You detect the following spells on Cylla:
Elemental Defense I with a fair amount of time remaining.
Elemental Defense II with a fair amount of time remaining.
Spirit Defense with a great amount of time remaining.
Spirit Warding I with a great amount of time remaining.
Spirit Warding II with a great amount of time remaining.
Elemental Defense III with a fair amount of time remaining.
Strength Of Will with a great amount of time remaining.
Spirit Barrier with a great amount of time remaining.
Poison Resistance with a great amount of time remaining.
Intensity with a fair amount of time remaining.
Empathic Focus with a great amount of time remaining.
Disease Resistance with a great amount of time remaining.
Lesser Shroud with a great amount of time remaining.
Spirit Shield with a great amount of time remaining.
Spell Shield with a great amount of time remaining.
Troll's Blood with a fair amount of time remaining.
Bravery with a great amount of time remaining.
Heroism with a great amount of time remaining.
Cast Roundtime 3 Seconds.
>
Plindo pours a vial of viscous liquid into a black iron cauldron.
>
Plindo focuses intently on a black iron cauldron. Plindo looks drained!
>
Cylla traces a sign while petitioning the spirits for cognition...
>prep 414
You gesture and invoke the powers of the elements for the Elemental Defense III spell...
Your spell is ready.
>cast cyl
You gesture at Cylla.
A brilliant luminescence surrounds Cylla.
Cast Roundtime 3 Seconds.
>
You feel at full magical power again.
>
The fire wyrdling chuckles.
>prep 406
Cylla gestures at you.
A dim aura surrounds you.
>
You gesture and invoke the powers of the elements for the Elemental Defense II spell...
Your spell is ready.
>cast cyl
You gesture at Cylla.
A bright luminescence surrounds Cylla.
Cast Roundtime 3 Seconds.
>
Ezilana traces a sign while petitioning the spirits for cognition...
Ezilana gestures.
A dim aura surrounds Ezilana.
>purr
You make a purring sound.
>
Ezilana traces a sign while petitioning the spirits for cognition...
Ezilana gestures.
Ezilana stands tall and appears more confident.
>prep 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
>purr
You make a purring sound.
>
Eliaku is admiring Cylla.
>
Ezilana traces a sign while petitioning the spirits for cognition...
Ezilana gestures.
A brilliant aura surrounds Ezilana.
>
Cylla stands up.
>cast cyl
You gesture at Cylla.
A silvery luminescence surrounds Cylla.
Cast Roundtime 3 Seconds.
>
Ezilana gestures while calling upon the lesser spirits for aid...
Ezilana gestures.
A dull golden nimbus surrounds Ezilana.
>
Eliaku is admiring himself again.
>
Ezilana traces a sign while petitioning the spirits for cognition...
Ezilana gestures.
An opalescent aura surrounds Ezilana.
>
Ezilana murmurs a simple, mystical chant...
Ezilana gestures.
Dark red droplets coalesce upon Ezilana's skin. The sanguine liquid is visible for only an instant before it sinks into her flesh.
>
Ezilana murmurs a simple, mystical chant...
Ezilana gestures.
Ezilana gets an intense expression on her face.
>
(Cylla walks around to the other side of Shimmerain.)
>
Cylla sits down.
>
Plindo holds his hands over a black iron cauldron and murmurs an arcane incantation. As he does so, a sickly green haze begins to seep out of the cauldron, dissipating as it reaches the ground.
>
Cylla mutters under her breath.
>
Suddenly, Methais appears in the room holding onto a ring he has just placed on his finger.
>
Methais put a pure white runestaff in his alchemist's coat.
>
Renowned Lord Methais just went south.
>
Renowned Lord Methais just arrived.
>smirk
Eliaku moves to a kneeling position.
Eliaku crawls up to Cylla.
>
You smirk.
>
Methais lets out a cheer!
>
Xrothgar just arrived.
>
Eliaku moves to a sitting position.
>
Methais makes a quick gesture while calling upon the powers of the elements...
>
Methais gestures at a fuzzy sable sack.
Methais gets a far away look in his eye.
>
Cylla hisses at Eliaku.
>
.com
[Press the ESCape key to abort script.]
speak com
[Script finished!]
Methais picks up a fuzzy sable sack.
>You are now speaking Common.
>exhale
Methais recites a series of mystical phrases while raising his hands...
Methais gestures.
Methais begins moving faster than you thought possible.
>
You slowly and deliberately empty your filled lungs.
>
Methais carefully inspects his sable sack.
>
Methais put a fuzzy sable sack on some stone benches.
>
As Plindo continues his incantation, you see the liquid in the cauldron begin to disappear, and the contents start forming themselves into a crystal.
>
Renowned Lord Methais just went west.
>
The flame beneath the cauldron quietly goes out.
Plindo reaches into the cauldron and takes out a spirit shard.
>
Chayn just arrived.
>
Chayn just went north.
>
Plindo put a spirit shard in his leather satchel.
>
(Cylla makes an evil eye gesture at Eliaku.)
>
Plindo focuses intently on a black iron cauldron. A small flickering flame appears beneath it.
>
Plindo removes a vial of viscous liquid from in his leather satchel.
>
Plindo pours a vial of viscous liquid into a black iron cauldron.
>'can you throw him something to eat or whatever
You softly say, "Can you throw him something to eat or whatever."
>
Plindo focuses intently on a black iron cauldron. Plindo looks drained!
>
Xrothgar removes a small statue from in his satin sack.
>
Xrothgar just went north.
>
The lightning wyrdling blinks.
>stretch back
Cylla traces a sign while petitioning the spirits for cognition...
>
Raising your arms slightly, you arch your back and gently let your head rock back in a relaxing stretch.
>
A thin halo of lightning forms around the lightning wyrdling's wrists briefly before dissipating with a harmless crackle.
>
Eliaku glances over his shoulders nervously, then silently pounds one fist into the other as he stares at Cylla.
>
Cylla gestures.
There is a bright flash and a small lump of white substance appears in the air and falls to the ground.
>
Cylla picks up some manna bread.
>
Gibreficul comes out of hiding.
Gibreficul sneezes, raising a small cloud of ash from his face.
>
Gibreficul just went north.
>
(Cylla throws the bread at Eliaku.)
>
Plindo holds his hands over a black iron cauldron and murmurs an arcane incantation. As he does so, a sickly green haze begins to seep out of the cauldron, dissipating as it reaches the ground.
>
Cylla drops some manna bread.
>
Eliaku shakes his head at Cylla and clucks his tongue.
>
Speaking to Eliaku, Cylla says, "Back, beast."
>
Eliaku intones a phrase of elemental power while raising his hands...
>
Eliaku gestures at Cylla.
CS: +525 - TD: +423 + CvA: +2 + d100: +7 - -5 == +116
Warding failed!
Cylla's eyes glass over as a distant look takes over her expression.
>
The lightning wyrdling darts around the area, her movements jerky and uneasy.
>
Eliaku intones a phrase of elemental power while raising his hands...
>
Eliaku gestures at Cylla.
CS: +525 - TD: +423 + CvA: +2 + d100: +36 - -5 == +145
Warding failed!
Cylla's eyes roll up into her head as she slumps to the ground.
>
As Plindo continues his incantation, you see the liquid in the cauldron begin to disappear, and the contents start forming themselves into a crystal.
>prep 706
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>cast at elia
You gesture at Eliaku.
CS: +513 - TD: +434 + CvA: +14 + d100: +58 == +151
Warding failed!
His eyes flash with a searing jolt of light!
He is heavily stunned!
Cast Roundtime 3 Seconds.
>
The flame beneath the cauldron quietly goes out.
Plindo reaches into the cauldron and takes out a spirit shard.
>
Cylla rolls over in her sleep.
>l
[Dragonspine and Krodera]
You notice some manna bread, a black iron cauldron, the red Krystala disk, a sharp-eared fire wyrdling, the blue Eliaku disk, a hook-nosed lightning wyrdling, a soft satin vest, an iced blueberry muffin, a massive glaes club, a white flask, a pristine hulking giant statue, a lava tube and a wrought iron sign.
Also here: Great Lord Mazir, Cylla (sleeping), High Lady Krystala (sitting), Ezilana (sitting), a stunned Eliaku (sitting), Great Lady Pulsegiver (kneeling), Great Lord Astinos, Lady Luxannia, Plindo, Lord Havothor (kneeling)
Obvious paths: north, east, south, west
>
The dull golden nimbus fades from around you.
>pond cyll
You ponder the meaning of Cylla's existence.
>
You feel at full magical power again.
>
Ezilana frets.
>
Ezilana kneels and begins to meditate.
>grin shim
You try hard not to grin.
>rub cyl
Speaking to Cylla, Plindo says, "I think your tactics were sound, I've heard he's afraid of ground flour pastries as well."
>
Cylla awakens startled.
Roundtime: 3 sec.
You fuss over Cylla, a look of concern on your face as you gently rub her back.
>
Cylla sits up.
>
Plindo put a spirit shard in his leather satchel.
>
Plindo picks up a black iron cauldron.
>
Mazir slides a thin gold ring off his finger.
>
Mazir slides a gold and brass ring on his finger.
Suddenly Mazir vanishes!
>
Plindo put a black iron cauldron in his leather satchel.
>
The appearance of great calm leaves Pulsegiver as she looks up and glances around.
Pulsegiver stands up.
>
Cylla begins chuckling at Plindo!
>
Great Lady Pulsegiver just went north.
>
Plindo exclaims, "I'll be back!"
>
Plindo just went south.
>l
[Dragonspine and Krodera]
You notice some manna bread, the red Krystala disk, a sharp-eared fire wyrdling, the blue Eliaku disk, a hook-nosed lightning wyrdling, a soft satin vest, an iced blueberry muffin, a massive glaes club, a white flask, a pristine hulking giant statue, a lava tube and a wrought iron sign.
Also here: Cylla (sitting), High Lady Krystala (sitting), Ezilana (kneeling), a stunned Eliaku (sitting), Great Lord Astinos, Lady Luxannia, Lord Havothor (kneeling)
Obvious paths: north, east, south, west
>
Eliaku is able to move again.
>
Cylla glares at Eliaku.
>
Eliaku traces a simple rune while intoning a short, mystical phrase...
Eliaku gestures at you.
CS: +525 - TD: +449 + CvA: +12 + d100: +5 - -5 == +98
Warded off!
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Eliaku traces a simple rune while intoning a short, mystical phrase...
>
Eliaku stands up.
>prep 708
You come out of hiding.
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>cast elia left arm
You gesture at Eliaku.
CS: +513 - TD: +434 + CvA: +14 + d100: +68 == +161
Warding failed!
His left arm explodes!
He is stunned!
Cast Roundtime 3 Seconds.
>
Speaking to Eliaku, Cylla says, "Now would be an excellent time to stop."
>smile el
Astinos just closed a sturdy dark leather gem pouch.
>
You smile at Eliaku.
>'enough
You softly say, "Enough."
>l
[Dragonspine and Krodera]
You notice a severed giantman arm, some manna bread, the red Krystala disk, a sharp-eared fire wyrdling, the blue Eliaku disk, a hook-nosed lightning wyrdling, a soft satin vest, an iced blueberry muffin, a massive glaes club, a white flask, a pristine hulking giant statue, a lava tube and a wrought iron sign.
Also here: Cylla (sitting), High Lady Krystala (sitting), Ezilana (kneeling), a stunned Eliaku, Great Lord Astinos, Lady Luxannia, Lord Havothor (kneeling)
Obvious paths: north, east, south, west
>
Astinos gathers up a polished mithril whip-blade and a rune-etched ora fist-scythe in his hands. One by one, he tosses them in the air where they flip end over end until all of the weapons are airborn. Astinos catches each one as they fall and sends them back in the air, creating a dazzling aerobatic display.
>
Astinos stops juggling, carefully catching each weapon as it falls. Astinos returns the weapons to where he found them.
>stand
You stand back up.
>
Emmra just arrived.
>
Speaking to you, Eliaku says, "Enough you casted at me when you have NOTHING To do with anything."
>
An animated falchion glides in.
>
A sense of peace and calm settles over the area.
>
Emmra just went north.
>
Eliaku removes a stout kakore runestaff from in his white scroll case.
>
Gore oozes out the end of a severed giantman arm.
>
An animated falchion glides off.
>open back
That is already open.
>get bow
Get what?
>stance def
loot
You are now in a defensive stance.
>Could not find a valid target to loot.
>
Styxa just arrived.
>
Styxa just went north.
>open back
The sense of peace and security begins to wane from the area.
>
Cylla sighs.
>
That is already open.
>get bow
Get what?
>open my back
You open a thick leather backpack.
>
Cylla says, "Fine, I'll do it myself."
>get bow
You remove a gold-nocked ruic long bow from in your leather backpack.
>
Cylla appears to be focusing her thoughts while chanting softly...
>
The sense of peace and security passes away from the area.
>
A severed giantman arm twitches slightly on the ground.
>l
[Dragonspine and Krodera]
You notice a severed giantman arm, some manna bread, the red Krystala disk, a sharp-eared fire wyrdling, the blue Eliaku disk, a hook-nosed lightning wyrdling, a soft satin vest, an iced blueberry muffin, a massive glaes club, a white flask, a pristine hulking giant statue, a lava tube and a wrought iron sign.
Also here: Cylla (sitting), High Lady Krystala (sitting), Ezilana (kneeling), Eliaku, Great Lord Astinos, Lady Luxannia, Lord Havothor (kneeling)
Obvious paths: north, east, south, west
>
Cylla asks, "Who sancted?"
>
Cylla gestures at Eliaku.
As an intense look of concentration crosses Cylla's face, a pulse of pearlescent energy ripples toward Eliaku!
CS: +501 - TD: +413 + CvA: +14 + d100: +50 - +5 == +147
Warding failed!
Eliaku shudders with sporadic convulsions as pearlescent ripples envelop his body.
Eliaku is smashed for 48 points of damage!
... 20 points of damage!
Good blow to back!
He is stunned!
... 25 points of damage!
Strong blow to right hand breaks it!
>
Cylla nods.
>
Cylla says, "There, now we're all good."
>
Havothor quietly asks, "Er?"
>
Cylla smiles at Eliaku.
>
The severed giantman arm finally stops twitching and decays away.
>laugh soft
You laugh softly, trying to hide your amusement.
>
The appearance of great calm leaves Ezilana as she looks up and glances around.
Ezilana glances at Eliaku.
>
Chayn just tiptoed in.
>
Eliaku just went north.
>sign of shields
Your dancing fingers weave a web of protection around you!
>sign of striking
sign of smiting
You flex your muscles with renewed vigor!
>You flex your muscles with renewed vigor!
>sign of defle
sign of defend
You feel magical energies distort and flow around you.
>Your dancing fingers weave a web of protection around you!
>sign of warding
sign of diss
Your dancing fingers weave a web of protection around you!
>Magic flows towards you, but does not reach you.
>l
[Dragonspine and Krodera]
You notice the Chayn disk, some manna bread, the red Krystala disk, a sharp-eared fire wyrdling, a hook-nosed lightning wyrdling, a soft satin vest, an iced blueberry muffin, a massive glaes club, a white flask, a pristine hulking giant statue, a lava tube and a wrought iron sign.
Also here: Chayn, Cylla (sitting), High Lady Krystala (sitting), Ezilana (kneeling), Great Lord Astinos, Lady Luxannia, Lord Havothor (kneeling)
Obvious paths: north, east, south, west
>
Ezilana shudders.
>
You notice Chayn moving stealthily south.
>
You feel at full magical power again.
>
Cylla says, "We do thise fairly often."
>l
[Dragonspine and Krodera]
You notice some manna bread, the red Krystala disk, a sharp-eared fire wyrdling, a hook-nosed lightning wyrdling, a soft satin vest, an iced blueberry muffin, a massive glaes club, a white flask, a pristine hulking giant statue, a lava tube and a wrought iron sign.
Also here: Cylla (sitting), High Lady Krystala (sitting), Ezilana (kneeling), Great Lord Astinos, Lady Luxannia, Lord Havothor (kneeling)
Obvious paths: north, east, south, west
>
Cylla waves her hand in a dismissive gesture.
>
A fine, cool mist lands on Cylla's skin as she leans against the fountain.
>
Ezilana giggles.
>
Eliaku just arrived.
>l el
You see Eliaku Bachantee the Gamesman.
He appears to be a Giantman of the Grot'karesh Clan.
He is average height and appears to be mature. He has large black eyes and golden brown skin. He has chin-length, salty sun-damaged wind-swept hair. He has an unshaven face, a pointed nose and a broad chest.
You can hardly recognize him covered in all that soot and ash!
He has a snarling bear tattoo on his arm, a primitive turtle tattoo on his arm, and a thin dark diamond ring in his lip.
He has a fractured and bleeding right hand, deep lacerations across his back, and a completely severed left arm.
He is bleeding from the left arm.
He is holding a stout kakore runestaff in his right hand.
A thick layer of volcanic ash and soot covers a silver-streaked arrow, an alexandrite studded gold armband, some black linen casting gloves with silvery sigils, some vaalin-threaded full leather, an iron and mithril band, a pair of onyx leather brogans, a silver-edged onyx leather tunic, some sleek onyx doeskin trousers, a polished silver locket, a loosely woven bag, a blaestonberry blossom, a lacquered white scroll case, a rune-stamped black leather satchel, and a rune wristlet.
>
Speaking to Eliaku, Cylla asks, "All done now?"
>
Cylla folds her hands in her lap.
>
Ezilana meditates over Eliaku.
Ezilana takes Eliaku's back damage.
>
Ezilana meditates over Eliaku.
Ezilana takes Eliaku's right hand damage.
>
Ezilana meditates over Eliaku.
Ezilana takes Eliaku's left arm damage.
>
Eliaku traces a simple rune while intoning a short, mystical phrase...
Eliaku gestures at you.
CS: +525 - TD: +464 + CvA: +12 + d100: +58 - -5 == +136
Warding failed!
Eliaku blasts you for 64 points of damage.
... 14 points of damage!
Knee shatters under sudden decompression!
You are knocked to the ground!
You are stunned for 3 rounds!
>
Ezilana meditates over Eliaku.
Ezilana takes some of Eliaku's blood loss.
>l
[Dragonspine and Krodera]
You notice the blue Eliaku disk, some manna bread, the red Krystala disk, a sharp-eared fire wyrdling, a hook-nosed lightning wyrdling, a soft satin vest, an iced blueberry muffin, a massive glaes club, a white flask, a pristine hulking giant statue, a lava tube and a wrought iron sign.
Also here: Eliaku, Cylla (sitting), High Lady Krystala (sitting), Ezilana (kneeling), Great Lord Astinos, Lady Luxannia, Lord Havothor (kneeling)
Obvious paths: north, east, south, west
>
Eliaku traces a simple rune while intoning a short, mystical phrase...
Eliaku gestures at you.
CS: +525 - TD: +464 + CvA: +12 + d100: +78 - -5 == +156
Warding failed!
Eliaku blasts you for 67 points of damage.
The air calms down around you.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
You sense that your attunement to the minds of others has ceased.
Your SIGN OF DISSIPATION is no longer effective.
The deep blue glow leaves you.
The powerful look leaves you.
Your SIGN OF DEFENDING is no longer effective.
The dim aura fades from around you.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The very powerful look leaves you.
The white light leaves you.
You become solid again.
The light blue glow leaves you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favo
GSIVPlayer
09-13-2008, 04:09 PM
the KEEP in RR.. what is that Spell Necromacer pwn'd me wit?
A flesh golem pounds at you with its huge swollen right fist!
AS: +308 vs DS: +226 with AvD: +42 + d100 roll: +57 = +181
... and hits for 23 points of damage!
Torn muscle in your right leg!
A flesh golem pounds at you with its huge swollen left fist!
AS: +308 vs DS: +224 with AvD: +42 + d100 roll: +94 = +220
... and hits for 32 points of damage!
Large gash to your left arm, several muscles torn.
You are stunned for 1 rounds!
>
A tomb troll necromancer's flesh wounds regenerate slowly.
A tomb troll necromancer points forcefully at you!
CS: +263 - TD: +172 + CvA: -8 + d100: +42 == +125
Warding failed!
You are wracked with painful spasms!
You take 50 damage!
Roundtime: 4 sec.
Roundtime changed to 1 second.
You begin to lose touch with your internal sources of strength.
>
A flesh golem pounds at you with its huge swollen right fist!
AS: +308 vs DS: +196 with AvD: +42 + d100 roll: +46 = +200
... and hits for 24 points of damage!
Blow raises a welt on your right arm.
sign of healing
A flesh golem pounds at you with its huge swollen left fist!
AS: +308 vs DS: +194 with AvD: +42 + d100 roll: +76 = +232
... and hits for 44 points of damage!
Your skull cracks in several places.
Nice breeze up there now.
You are stunned for 8 rounds!
>The troll necromancer's skin sizzles from her recent burns.
A tomb troll necromancer points forcefully at you!
CS: +263 - TD: +172 + CvA: -8 + d100: +67 == +150
Warding failed!
You contort in excruciating agony!
You take 61 damage!
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
You sense that your attunement to the minds of others has ceased.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
A tomb troll necromancer yowls in bloodthirsty delight and eyes you hungrily!
Swami71
09-13-2008, 04:41 PM
A tomb troll necromancer's flesh wounds regenerate slowly.
A tomb troll necromancer points forcefully at you!
CS: +263 - TD: +172 + CvA: -8 + d100: +42 == +125
Warding failed!
You are wracked with painful spasms!
You take 50 damage!
Roundtime: 4 sec.
Roundtime changed to 1 second.
that would be 711 pain
Allereli
09-17-2008, 09:34 PM
dead on 4 if anyone wants to make my day better
edit: <3 Xiandrena
Xiandrena
09-18-2008, 02:48 AM
dead on 4 if anyone wants to make my day better
edit: <3 Xiandrena
If ever it should happen again I assure you that it usually doesn't take THAT long to get anyone out of the rift.
I'm sorries!
NocturnalRob
09-20-2008, 06:07 PM
piece. of. shit. heirloom. search.
You limp southwest.
[Eye of V'Tull, Inner Circle]
You notice a lava golem.
Obvious exits: northeast, southwest
>
A lava golem pounds at you with its fist!
AS: +325 vs DS: +288 with AvD: +44 + d100 roll: +70 = +151
... and hits for 23 points of damage!
Stomach shot lands with a hollow *thump*.
renew 1011
Your sonic barrier absorbs some of the heat.
*** Heat from the attack burns you! ***
A swirling sonic barrier partially deflects the onslaught of the fiery attack.
... 5 points of damage!
Minor burns to abdomen. Feels painful.
A lava golem pounds at you with its fist!
AS: +350 vs DS: +288 with AvD: +44 + d100 roll: +93 = +199
... and hits for 55 points of damage!
Your left leg is mangled horribly.
You are knocked to the ground!
You are stunned for 5 rounds!
*** Heat from the attack burns you! ***
A swirling sonic barrier partially deflects the onslaught of the fiery attack.
... 15 points of damage!
Burst of flames to left leg blackens kneecap.
A lava golem tries to ensnare you!
AS: +385 vs DS: +206 with AvD: +30 + d100 roll: +31 = +240
... and hits for 35 points of damage!
Solid chest grapple, you are winded!
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Your sonic barrier dissipates.
Spell Spirit Defense (103) ended.
The powerful look leaves you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Mobility (618) ended.
You no longer feel so dextrous.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
droit
09-21-2008, 02:07 PM
Danathion says, "Die... quickly... and... painfully..."
You say, "Yes, you will."
You're now aiming at the right eye of your target when using a ranged weapon, or while ambushing.
You nock a wooden arrow in your long bow.
You fire a wooden arrow at Danathion!
AS: +126 vs DS: +36 with AvD: +30 + d100 roll: +41 = +161
... and hit for 29 points of damage!
Attack punctures the eye and connects with something really vital!
* Danathion drops dead at your feet!
The deep blue glow leaves Danathion.
Deep blue motes swirl away from Danathion and fade.
The light blue glow leaves Danathion.
The webs dissolve from around Danathion.
Danathion returns to normal color.
The guiding force leaves you.
Someone mutters, "Murder by Droit! Call the Dwarven deputy!"
The wooden arrow sticks in Danathion's right eye!
Roundtime: 3 sec.
>
* Danathion just bit the dust!
Gotta love the kills with a foreign weapon style.
Revon1
09-29-2008, 11:13 PM
Felhawk just arrived.
>
Felhawk asks, "Any healers?"
>look
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is rolled back to permit an unobstructed view of the starry night sky. You also see the Zayp disk, the Wolfloner disk, a timber jaguar that is sitting, the Rennoc disk, a piece of iron, a medicinal donations bin, a glaesine arch, a richly finished wooden bench with some stuff on it and a large faenor-chased barrel.
Also here: Great Lord Kraytorh, Felhawk, Thraxxis, Zayp who is sitting, Lord Wolfloner who is sitting
Obvious paths: out
>sneer fel
You sneer at Felhawk.
>l fel
You see Felhawk Galarn the Warlock.
He appears to be a Halfling.
He appears to have come of age. He has intense, misty black eyes and tanned skin. He has long, unruly silver hair set in a wildly upswept arrangement of clustered strands. He is covered in greasy soot tribal markings that reflect light in shimmering patterns.
He has a long-stemmed cherrywood pipe clenched between his teeth.
He has deep lacerations across his abdominal area.
He has developed slurred speech, and old battle scars on his right hand.
He is bleeding from the abdomen.
He is holding a rune-edged vultite tower shield embossed with a majestic silver dragon in his left hand.
He is wearing a veniom-threaded silver and black spidersilk cloak trimmed with archaic runes, a moon and star-embroidered black silk wizard's hat, a skull-shaped black ruby cloakpin, a pair of enruned platinum-framed spectacles with dark-tinted lenses, an onyx-trimmed spidersilk belt, some chain-clasped tall black vruul hide boots, some silver-insigiled ebon silk casting gloves, a faded gold ring, an onyx-inlaid sterling silver neckchain, a scarred nightmare hide satchel, a crystal amulet, some loose silver-threaded pants, a polished black leather greatcloak, an iron and mithril band, and a rune-stitched black silk gem pouch.
>'bleed to death
You deeply say, "Bleed to death."
>
Felhawk traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Felhawk gestures at you.
CS: +408 - TD: +321 + CvA: -8 + d100: +63 == +142
Warding failed!
A dull grey beam snakes out toward you!
... 52 points of damage!
... 5 points of damage!
Strips of flesh disappear from your back.
>'ugh
You deeply say, "Ugh."
>
Felhawk says, "Shush."
>
>'now why'd you go and do that
You deeply say, "Now why'd you go and do that."
>'now I need healing as well
You deeply say, "Now I need healing as well."
>song status
You are currently singing: Fortitude Song
Song of Luck
Kai's Triumph Song
Song of Valor
Sonic Weapon Song
Sonic Armor
Song of Mirrors
Your song magic remains strong. It will be several minutes before your medley renews. Your current renewal cost is 59 mana.
>
Felhawk says, "Find us a healer then."
>'one moment
You deeply say, "One moment."
>prep 1012
You change your tune slightly, adding the element for Sonic Weapon Song to your song...
Your spellsong is ready.
>sing warlance
You weave another verse into your harmony.
The sonic jeddart-axe in your right hand dissipates.
You restart your song. [Cost is 4 mana]
You begin singing and focus your voice into a vortex of air shaped like a sonic warlance, centered on your right hand.
Sing Roundtime 3 Seconds.
(Forcing stance down to guarded)
>stance off
You are now in an offensive stance.
>prep 1035
You change your tune slightly, adding the element for Song of Tonis to your song...
Your spellsong is ready.
>sing
You weave another verse into your harmony.
As you sing, an invigorating squall of wind swirls around you and you hear a barely audible burst of laughter. You feel yourself moving a bit more smoothly and quickly than before!
Sing Roundtime 3 Seconds.
>cman fein fel
[Roll result: 112 (open d100: 18) Penalties: 0]
You feint to the left, Felhawk buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.
Roundtime changed to 1 second.
>cman fein fel
[Roll result: 119 (open d100: 25) Penalties: 0]
You feint to the right, but Felhawk isn't fooled for a second.
Roundtime: 3 sec.
Roundtime changed to 1 second.
>cman fein fel
[Roll result: 151 (open d100: 57) Penalties: 0]
You feint to the left, but Felhawk isn't fooled for a second.
Roundtime: 3 sec.
Roundtime changed to 1 second.
>cman char fel
You rush forward at Felhawk with your sonic warlance and attempt a charge!
For some reason, you feel extremely lucky.
[Roll result: 135 (open d100: 44) Bonus: 30]
Competent charge and Felhawk is knocked over by the blow.
... 25 points of damage!
Shot knocks Felhawk's head back by pushing on the inside of the skull!
* Felhawk drops dead at your feet!
The tingling sensation and sense of security leaves Felhawk.
The very powerful look leaves Felhawk.
The white light leaves Felhawk.
The silvery luminescence fades from around Felhawk.
The brilliant luminescence fades from around Felhawk.
A shadow seems to detach itself from Felhawk's body, swiftly dissipating into the air.
The air calms down around Felhawk.
The deep blue glow leaves Felhawk.
The light blue glow leaves Felhawk.
The powerful look leaves Felhawk.
The bright luminescence fades from around Felhawk.
Felhawk glances around, looking a bit less confident.
A passing elf lopes off exclaiming, "Revon has committed murder!"
Roundtime: 7 sec.
Roundtime changed to 4 seconds.
>
* Felhawk just bit the dust!
>'now you need a cleric
You deeply say, "Now you need a cleric."
>look
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is rolled back to permit an unobstructed view of the starry night sky. You also see the Kristis disk, the Zayp disk, the Wolfloner disk, a timber jaguar that is sitting, the Rennoc disk, a piece of iron, a medicinal donations bin, a glaesine arch, a richly finished wooden bench with some stuff on it and a large faenor-chased barrel.
Also here: Himmy, Kristis, Xrystal, Great Lord Kraytorh, the body of Felhawk who is lying down, Thraxxis, Zayp who is sitting, Lord Wolfloner who is sitting
Obvious paths: out
>stance def
You are now in a defensive stance.
Felhawk gives a ghostly chuckle.
>
You hear someone chortling.
>
The Guard Captain rushes in, followed closely by his posse!
With great ease, the Guard Captain grabs you and shackles your wrists.
"Aha, rapscallion! I have you!" the Guard Captain cries out.
The Guard Captain then drags you off.
Arriving at the Hall of Justice, the Guard Captain gestures to a nearby guardsman who strips you of your possessions and tosses them into a box. The Guard Captain then drags you over to a metal grate that he quickly opens and throws you through. "Enjoy your stay until the judge is ready to talk to you!" he snickers softly.
With a dull thud the grate drops back into place, leaving you trapped.
In the distance you hear the Guard Captain say, "There are clothes on the floor if you want them, but I expect them to be returned. You have two weeks time to clear out of here and collect your belongings. After two weeks I like to clean out the clutter in my office."
comerb
09-29-2008, 11:36 PM
The funny part is all I meant to do was 'dismiss' you. Just reinstalled Psinet and didn't realize 'dis' was the default alias for disintegrate :wtf: Tried to just go with it like it was on purpose. Anyway, figured I deserved a thunk so I just sit back and waited for it to come.
Anyway sorry about the (somewhat) unprovoked attack. Not really my style.
Felhawk just arrived.
>
Felhawk asks, "Any healers?"
>look
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is rolled back to permit an unobstructed view of the starry night sky. You also see the Zayp disk, the Wolfloner disk, a timber jaguar that is sitting, the Rennoc disk, a piece of iron, a medicinal donations bin, a glaesine arch, a richly finished wooden bench with some stuff on it and a large faenor-chased barrel.
Also here: Great Lord Kraytorh, Felhawk, Thraxxis, Zayp who is sitting, Lord Wolfloner who is sitting
Obvious paths: out
>sneer fel
You sneer at Felhawk.
>l fel
You see Felhawk Galarn the Warlock.
He appears to be a Halfling.
He appears to have come of age. He has intense, misty black eyes and tanned skin. He has long, unruly silver hair set in a wildly upswept arrangement of clustered strands. He is covered in greasy soot tribal markings that reflect light in shimmering patterns.
He has a long-stemmed cherrywood pipe clenched between his teeth.
He has deep lacerations across his abdominal area.
He has developed slurred speech, and old battle scars on his right hand.
He is bleeding from the abdomen.
He is holding a rune-edged vultite tower shield embossed with a majestic silver dragon in his left hand.
He is wearing a veniom-threaded silver and black spidersilk cloak trimmed with archaic runes, a moon and star-embroidered black silk wizard's hat, a skull-shaped black ruby cloakpin, a pair of enruned platinum-framed spectacles with dark-tinted lenses, an onyx-trimmed spidersilk belt, some chain-clasped tall black vruul hide boots, some silver-insigiled ebon silk casting gloves, a faded gold ring, an onyx-inlaid sterling silver neckchain, a scarred nightmare hide satchel, a crystal amulet, some loose silver-threaded pants, a polished black leather greatcloak, an iron and mithril band, and a rune-stitched black silk gem pouch.
>'bleed to death
You deeply say, "Bleed to death."
>
Felhawk traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Felhawk gestures at you.
CS: +408 - TD: +321 + CvA: -8 + d100: +63 == +142
Warding failed!
A dull grey beam snakes out toward you!
... 52 points of damage!
... 5 points of damage!
Strips of flesh disappear from your back.
>'ugh
You deeply say, "Ugh."
>
Felhawk says, "Shush."
>
>'now why'd you go and do that
You deeply say, "Now why'd you go and do that."
>'now I need healing as well
You deeply say, "Now I need healing as well."
>song status
You are currently singing: Fortitude Song
Song of Luck
Kai's Triumph Song
Song of Valor
Sonic Weapon Song
Sonic Armor
Song of Mirrors
Your song magic remains strong. It will be several minutes before your medley renews. Your current renewal cost is 59 mana.
>
Felhawk says, "Find us a healer then."
>'one moment
You deeply say, "One moment."
>prep 1012
You change your tune slightly, adding the element for Sonic Weapon Song to your song...
Your spellsong is ready.
>sing warlance
You weave another verse into your harmony.
The sonic jeddart-axe in your right hand dissipates.
You restart your song. [Cost is 4 mana]
You begin singing and focus your voice into a vortex of air shaped like a sonic warlance, centered on your right hand.
Sing Roundtime 3 Seconds.
(Forcing stance down to guarded)
>stance off
You are now in an offensive stance.
>prep 1035
You change your tune slightly, adding the element for Song of Tonis to your song...
Your spellsong is ready.
>sing
You weave another verse into your harmony.
As you sing, an invigorating squall of wind swirls around you and you hear a barely audible burst of laughter. You feel yourself moving a bit more smoothly and quickly than before!
Sing Roundtime 3 Seconds.
>cman fein fel
[Roll result: 112 (open d100: 18) Penalties: 0]
You feint to the left, Felhawk buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.
Roundtime changed to 1 second.
>cman fein fel
[Roll result: 119 (open d100: 25) Penalties: 0]
You feint to the right, but Felhawk isn't fooled for a second.
Roundtime: 3 sec.
Roundtime changed to 1 second.
>cman fein fel
[Roll result: 151 (open d100: 57) Penalties: 0]
You feint to the left, but Felhawk isn't fooled for a second.
Roundtime: 3 sec.
Roundtime changed to 1 second.
>cman char fel
You rush forward at Felhawk with your sonic warlance and attempt a charge!
For some reason, you feel extremely lucky.
[Roll result: 135 (open d100: 44) Bonus: 30]
Competent charge and Felhawk is knocked over by the blow.
... 25 points of damage!
Shot knocks Felhawk's head back by pushing on the inside of the skull!
* Felhawk drops dead at your feet!
The tingling sensation and sense of security leaves Felhawk.
The very powerful look leaves Felhawk.
The white light leaves Felhawk.
The silvery luminescence fades from around Felhawk.
The brilliant luminescence fades from around Felhawk.
A shadow seems to detach itself from Felhawk's body, swiftly dissipating into the air.
The air calms down around Felhawk.
The deep blue glow leaves Felhawk.
The light blue glow leaves Felhawk.
The powerful look leaves Felhawk.
The bright luminescence fades from around Felhawk.
Felhawk glances around, looking a bit less confident.
A passing elf lopes off exclaiming, "Revon has committed murder!"
Roundtime: 7 sec.
Roundtime changed to 4 seconds.
>
* Felhawk just bit the dust!
>'now you need a cleric
You deeply say, "Now you need a cleric."
>look
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is rolled back to permit an unobstructed view of the starry night sky. You also see the Kristis disk, the Zayp disk, the Wolfloner disk, a timber jaguar that is sitting, the Rennoc disk, a piece of iron, a medicinal donations bin, a glaesine arch, a richly finished wooden bench with some stuff on it and a large faenor-chased barrel.
Also here: Himmy, Kristis, Xrystal, Great Lord Kraytorh, the body of Felhawk who is lying down, Thraxxis, Zayp who is sitting, Lord Wolfloner who is sitting
Obvious paths: out
>stance def
You are now in a defensive stance.
Felhawk gives a ghostly chuckle.
>
You hear someone chortling.
>
The Guard Captain rushes in, followed closely by his posse!
With great ease, the Guard Captain grabs you and shackles your wrists.
"Aha, rapscallion! I have you!" the Guard Captain cries out.
The Guard Captain then drags you off.
Arriving at the Hall of Justice, the Guard Captain gestures to a nearby guardsman who strips you of your possessions and tosses them into a box. The Guard Captain then drags you over to a metal grate that he quickly opens and throws you through. "Enjoy your stay until the judge is ready to talk to you!" he snickers softly.
With a dull thud the grate drops back into place, leaving you trapped.
In the distance you hear the Guard Captain say, "There are clothes on the floor if you want them, but I expect them to be returned. You have two weeks time to clear out of here and collect your belongings. After two weeks I like to clean out the clutter in my office."
Revon1
09-30-2008, 12:24 AM
No need to apologize for some good ole GS ASS SPANKIN. WOOOOOO!!! Seriously though, its all some good fun. Some just dont take it very well.
Revon1
10-02-2008, 05:28 PM
Death of a thief!:
Ragesh put a crystal amulet in his leather satchel.
>
Ragesh smiles at Meeshach.
>
Meeshach raspily says, "I appologize for misunderstanding you Ragesh."
>
Adamina murmurs a simple, mystical chant...
Adamina gestures.
Adamina's right eye looks better.
>
Meeshach raspily asks, "But Grow up eh?"
You deeply say, "Excuse me while I polish my snoic weapon."
You are now targeting Ragesh.
You grab Ragesh and drag him with you...
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a massive wheeled tower and a Wayside Inn.
Also here: Ragesh
Obvious paths: north, east, southwest, northwest
You swing a sonic jeddart-axe at Ragesh!
AS: +410 vs DS: +233 with AvD: +30 + d100 roll: +38 = +245
... and hit for 26 points of damage!
Smooth slash to Ragesh's hip!
Nice crunching sound.
** With a loud snap, a blast of energy bursts from your sonic jeddart-axe! **
... 10 points of damage!
Light strike to abdomen.
Roundtime: 5 sec.
You are now in a defensive stance.
Adamina just came through the wooden gates.
You squint.
>
The voice of Ragesh says, "That was some polish."
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the Ragesh disk, a massive wheeled tower and a Wayside Inn.
Also here: Princess Adamina
Obvious paths: north, east, southwest, northwest
>
The voice of Ragesh says, "Hit harder next time."
>
Adamina murmurs a simple, mystical chant...
Adamina gestures.
You are now in a defensive stance.
You are currently singing: Fortitude Song
Song of Luck
Kai's Triumph Song
Song of Valor
Sonic Weapon Song
Song of Mirrors
The effects of your lyrical medley have almost faded. Your medley will renew in a moment. Your current renewal cost is 42 mana.
Journeyman Meeshach just came through the wooden gates.
Adamina murmurs a simple, mystical chant...
Adamina gestures.
Adamina's left eye looks better.
Adamina frowns.
You deeply exclaim, "Come out here!"
You raise your fist in a display of defiance.
You are now in a defensive stance.
>
Adamina murmurs a simple, mystical chant...
Adamina gestures.
Adamina's back looks better.
Ragesh says, "Hi."
You gesture and invoke the powers of the elements for the Elemental Barrier spell...
Your spell is ready.
>You gesture.
Elemental Barrier (430) starts for 29m 59s. [+15DS, +15ETD]
Your skin tingles for a moment and you feel more secure.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
The mirror images surrounding you undulate and grow stronger.
Sonic Armor Song (1014) starts for 8m 41s. [+35Armor]
Sonic Weapon Song (1012) starts for 8m 41s. [+32Weapon]
Your songs renew.
>
Several of the tiny dark blossoms on Adamina's ivy choker slowly bend across the vine until their carmine-throated blooms come to rest against her skin.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the Ragesh disk, a massive wheeled tower and a Wayside Inn.
Also here: Ursinus, Journeyman Meeshach, Princess Adamina, Ragesh
Obvious paths: north, east, southwest, northwest
>
Adamina murmurs a simple, mystical chant...
Adamina gestures.
Adamina's neck looks better.
>
Ursinus just went through the wooden gates.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the Ragesh disk, a massive wheeled tower and a Wayside Inn.
Also here: Journeyman Meeshach, Princess Adamina, Ragesh
Obvious paths: north, east, southwest, northwest
You see Ragesh the Opportunist.
He appears to be a Half-Elf.
He is average height and appears to have come of age. He has piercing steel grey eyes and fair skin. He has raggedly cut, tangled dark brown hair that is rumpled into a shaggy mess with bits of broken wire lockpicks sticking out of it at odd angles. He has a narrow face and slightly pointed ears.
He has a livid black tattoo spelling out the word 'THIEF' over the back of his left hand.
He has deep lacerations across his abdominal area.
He has old battle scars on his left hand.
He is bleeding from the abdomen.
He is wearing a wide-brimmed black leather hat, a grey stone amulet, a handsome black leather longcloak fastened with silvery skull-shaped buttons, a long-sleeved black silk shirt, some worn black thieving gloves, a weathered leather satchel secured by a tarnished silver grapple slung over his shoulder, a fitted black metal breastplate, a filigreed silver bracelet, a wide gold ring, a simple black leather belt secured by a tarnished silver buckle, an old cracked leather belt pouch, a blackened hobnail bag strung with thick laje cord, a royal imperial guard frog with a massive spiked maul hanging from it, a pair of pressed black pants clasped with a silver button, and a pair of cuffed leather boots adorned with a silver band.
>
Adamina leans softly against Ragesh.
The bruises around Adamina's left eye fade.
>
Adamina murmurs a simple, mystical chant...
Adamina gestures.
Adamina's neck looks better.
You squint.
Adamina murmurs a simple, mystical chant...
Adamina gestures.
Adamina's neck looks better.
Meeshach shakes his head.
>
Journeyman Meeshach just went through the wooden gates.
>
Adamina murmurs a simple, mystical chant...
Adamina gestures.
Adamina's nervous system looks better.
>
Lord Melivn just arrived.
Adamina murmurs a simple, mystical chant...
>
Adamina concentrates.
Adamina's head looks better.
>
Lord Melivn just went through the wooden gates.
>
Ragesh says, "Well."
Ragesh says, "I am out here."
You gesture and invoke the powers of the elements for the Elemental Targeting spell...
Your spell is ready.
>You gesture.
Elemental Targeting (425) starts for 30m. [+27AS, +27ECS]
You are filled with a sense of great confidence.
Cast Roundtime 3 Seconds.
You grip your sonic jeddart-axe with renewed vigor!
Sign of Smiting (Smiting) starts for 12m 40s. [+10AS]
You grip your sonic jeddart-axe with renewed vigor!
Sign of Striking (Striking) starts for 12m 40s. [+5AS]
You grip your sonic jeddart-axe with renewed vigor!
Sign of Swords (Swords) starts for 12m 40s. [+20AS]
Ragesh deftly removes the spiked maul from his frog.
You change your tune slightly, adding the element for Sonic Armor to your song...
Your spellsong is ready.
You weave another verse into your harmony.
Sonic Armor Song (1014) refreshes to 8m 40s. (+34s)
You begin singing and focus your voice into a vortex of air centered around your body.
[Creating a swirling sonic barrier around you equivalent of ASG 15.]
Sing Roundtime 3 Seconds.
>
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the Ragesh disk, a massive wheeled tower and a Wayside Inn.
Also here: Princess Adamina, Ragesh
Obvious paths: north, east, southwest, northwest
Adamina murmurs a simple, mystical chant...
Adamina gestures.
Adamina's right arm looks better.
You change your tune slightly, adding the element for Song of Tonis to your song...
Your spellsong is ready.
You weave another verse into your harmony.
Song of Tonis (1035) starts for an unknown duration. [+37Dodging]
As you sing, an invigorating squall of wind swirls around you and you hear a barely audible burst of laughter. You feel yourself moving a bit more smoothly and quickly than before!
Sing Roundtime 3 Seconds.
The twitching of Adamina's muscles seem once more under her control.
You sense that your attunement to the minds of others is fading, and that it will cease in about a minute.
Lord Melivn just came through the wooden gates.
Lord Melivn just went southwest.
>
You smile.
You are now in an offensive stance.
You swing a sonic jeddart-axe at Ragesh!
AS: +472 vs DS: +502 with AvD: +30 + d100 roll: +23 = +23
A clean miss.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Ragesh.
Ragesh falls to the ground in a deep slumber.
Sing Roundtime 3 Seconds.
Ragesh shakes off the effects of the lullabye.
You swing a sonic jeddart-axe at Ragesh!
AS: +472 vs DS: +260 with AvD: +30 + d100 roll: +29 = +271
... and hit for 28 points of damage!
Hesitant slash to Ragesh's upper right arm!
Just a scratch.
** With a loud snap, a blast of energy bursts from your sonic jeddart-axe! **
... 25 points of damage!
Strong blow to chest!
He is stunned!
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
Adamina stares off into space.
You are now in a defensive stance.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the Ragesh disk, a massive wheeled tower and a Wayside Inn.
Also here: Princess Adamina, a stunned Ragesh who is lying down
Obvious paths: north, east, southwest, northwest
Spell Sonic Weapon Song (1012) ended. [-32Weapon]
Your sonic jeddart-axe dissipates.
You stop singing Sonic Weapon Song.
You change your tune slightly, adding the element for Sonic Weapon Song to your song...
Your spellsong is ready.
>
Adamina says, "If you kill him."
You weave another verse into your harmony.
Sonic Weapon Song (1012) starts for 8m 41s. [+32Weapon]
You begin singing and focus your voice into a vortex of air shaped like a sonic warlance, centered on your right hand.
Sing Roundtime 3 Seconds.
(Forcing stance down to guarded)
Adamina says, "I am gonna be pissed." <------- Ughhhh... Who cares?
You grab Ragesh and drag him east with you...
[Wehnimer's, Exterior]
You can hear the noisy bustle around the land gates to the west. Over the din, you can just barely hear the sound of the surf from the northeast. You also see a sun-bleached pine gate.
Also here: a stunned Ragesh who is lying down
Obvious paths: northeast, west
You are now in an offensive stance.
>You thrust with a sonic warlance at Ragesh!
AS: +472 vs DS: +214 with AvD: +50 + d100 roll: +94 = +402
... and hit for 75 points of damage!
Blow shatters knee and severs lower leg!
* Ragesh drops dead at your feet!
The deep blue glow leaves Ragesh.
The glowing specks of energy surrounding Ragesh suddenly shoot off in all directions, then quickly fade away.
The dim aura fades from around Ragesh.
The silvery luminescence fades from around Ragesh.
Ragesh seems a bit less imposing.
The powerful look leaves Ragesh.
The brilliant luminescence fades from around Ragesh.
The bright luminescence fades from around Ragesh.
Ragesh becomes solid again.
Ragesh seems to lose some dexterity.
The light blue glow leaves Ragesh.
Roundtime: 6 sec.
Roundtime changed to 3 seconds.
Some Rogue
10-02-2008, 05:38 PM
Adamina says, "I am gonna be pissed." <------- Ughhhh... Who cares?
lol
That sounds about right.
Revon1
10-04-2008, 01:26 AM
>s
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a wooden shield, some aloeas stem, some calamia fruit, some ephlox moss, an ayanad crystal, some calamia fruit, a corked crystalline globe filled with glowing mineral water, some light leather and some ornate wrought-iron benches.
Also here: Great Lady Asthenia, Princess Adamina, Lucretian, Marglan who is lying down, Jocxlyn who is sitting, Xeromist who is sitting
Obvious paths: north, south, west
>l ada
You see Adamina Zimzum the Bloodletter.
She appears to be a Sylvankind of the Kytawa D'ahranal.
She is shorter than average and appears to be extremely young. She has sparkling crystal green eyes and lily white skin. She has waist length, ringleted strawberry hair with a red streak running through it. She has a delicate face, a button nose and slightly upswept pointed ears.
She has some spiraling golden rings in her left eyebrow, a delicate vaalin chain looped with crescent moons and stars in the upper ridge of her right ear, a six-pointed star tattoo on her neck, a silvery moonstone stud in her left nostril, a twisted blackened ora ring in her lip, a silvery crescent moon tattoo on her wrist, a ring of silver stars tattoo on her finger, a twining ivy tattoo on her ankle, and a moon and stars tattoo on her foot.
She is in good shape.
She is wearing a pale crystal shard, a curling ivy choker, a crescent moon clasped cloak, a moonlight silver sylvan bodice laced with some white diamond-beaded laces, a pearl and red sunstone clasp, some diamond crescent moon hairjewels, a blood-red thorned rose stickpin, an elven krodera tower shield incised with a ruby-eyed skull slung over her shoulder, a royal blue herbalist's satchel slung over her other shoulder, an ora-edged royal blue pack, some exquisite leather armor, an emerald shamrock bracelet, a series of alternating gold and ora bangles adorned with emerald star and diamond moon charms, a polished blue diamond ring, a Dreadnaught-crested medical kit, a short black velvet skirt slit deeply on the side and edged with tiny diamonds along the hem, a wiregrass anklet, and a pair of thin vine and flower anklets.
>poi ada
You point at Adamina.
>stance off
You are now in an offensive stance.
>at ada
You swing a sonic jeddart-axe at Adamina!
AS: +547 vs DS: +454 with AvD: +29 + d100 roll: +71 = +193
... and hit for 55 points of damage!
Blow to chest causes Adamina's heart to skip a beat.
She is stunned!
The guiding force leaves you.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>kill
You swing a sonic jeddart-axe at Adamina!
AS: +472 vs DS: +426 with AvD: +29 + d100 roll: +44 = +119
... and hit for 11 points of damage!
Blow raises a welt on Adamina's right arm.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>
Xeromist ponders.
>sign mad
Sign of Madness (Madness) starts for 10s. [+50AS, -50DS]
You are filled with berserk rage! Attack! Attack! Attack!
>kill
You swing a sonic jeddart-axe at Adamina!
AS: +522 vs DS: +442 with AvD: +29 + d100 roll: +32 = +141
... and hit for 20 points of damage!
Weak slash to Adamina's lower back!
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>
Adamina appears to be focusing her thoughts while chanting softly...
>
Adamina concentrates.
Adamina looks a lot better.
>kill
You swing a sonic jeddart-axe at Adamina!
AS: +522 vs DS: +450 with AvD: +29 + d100 roll: +70 = +171
... and hit for 40 points of damage!
Banged Adamina's right shin.
That'll raise a good welt.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>kill
You swing a sonic jeddart-axe at Adamina!
AS: +522 vs DS: +439 with AvD: +29 + d100 roll: +62 = +174
... and hit for 46 points of damage!
Hard slash to belly severs a few nerve endings.
She is stunned!
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>kill
You swing a sonic jeddart-axe at Adamina!
AS: +522 vs DS: +413 with AvD: +29 + d100 roll: +52 = +190
... and hit for 53 points of damage!
You ripped a chunk out of Adamina's right leg with that one.
** With a loud snap, a blast of energy bursts from your sonic jeddart-axe! **
... 35 points of damage!
Hard blow to Adamina's back causes her to cry out in pain!
* Adamina drops dead at your feet!
The powerful look leaves Adamina.
Adamina seems to lose some dexterity.
The silvery luminescence fades from around Adamina.
The glowing specks of energy surrounding Adamina suddenly shoot off in all directions, then quickly fade away.
Adamina seems a bit less imposing.
The opalescent aura fades from around Adamina.
The misty halo fades from Adamina.
The deep blue glow leaves Adamina.
The brilliant aura fades away from Adamina.
Adamina appears less confident.
The dim aura fades from around Adamina.
Adamina begins to breathe less deeply.
The air about Adamina stops shimmering.
The very powerful look leaves Adamina.
The white light leaves Adamina.
Adamina becomes solid again.
The brilliant luminescence fades from around Adamina.
Adamina returns to normal color.
The bright luminescence fades from around Adamina.
The light blue glow leaves Adamina.
A small human child cries out, "Murder!". His mother then sends him off for the night watchman.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
* Adamina just bit the dust!
>stance def
You are now in a defensive stance.
>dust rev
You dust yourself off.
>hide
Roundtime: 10 sec.
Roundtime changed to 7 seconds.
You see Asthenia turn her head in your direction as you hide.
You see Lucretian turn his head in your direction as you hide.
You see Jocxlyn turn her head in your direction as you hide.
You attempt to blend with the surroundings, but don't feel very confident about your success.
>
Xeromist says, "Well dat was vengeance."
>
Spell Sign of Madness (Madness) ended. [-50AS, +50DS]
Your SIGN OF MADNESS is no longer effective.
You feel drained!
>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a wooden shield, some aloeas stem, some calamia fruit, some ephlox moss, an ayanad crystal, some calamia fruit, a corked crystalline globe filled with glowing mineral water, some light leather and some ornate wrought-iron benches.
Also here: Great Lady Asthenia, the body of Princess Adamina who is lying down, Lucretian, Marglan who is lying down, Jocxlyn who is sitting, Xeromist who is sitting
Obvious paths: north, south, west
>
You feel at full magical power again.
You feel less drained.
>
Xeromist scratches his head.
>
The ghostly voice of Adamina says, "Apparently."
>
Xeromist barks wildly at a weatherworn grey marble statue!
A sudden fierce gust of wind howls through the area! <---------- FUCKING GMs!!
You are buffeted by the wind and knocked to the ground!
You are forced out of hiding.
A quartet of burly deputies bursts in, closely followed by the night watchman.
With great ease, the night watchman grabs you and shackles your wrists.
"There you are! I got a tip that I'd find you here," says the night watchman.
The night watchman then drags you off.
Arriving at the jail, the night watchman strips you of your possessions, opens a strong ironbound door and throws you bodily to the darkness within the door. "There thou wilt remain until the judge has words with thee!" he chortles gleefully.
With a dull thud and rattle of keys in a lock, the door closes and locks, leaving you trapped within.
In the distance you hear the night watchman say, "There are clothes on the floor if you want them, but I expect them to be returned. You have two weeks time to clear out of here and collect your belongings. After two weeks I like to clean out the clutter in my office."
[Wehnimer's, Jail Cell]
Dirty walls surround you, and a metal-banded door blocks your only exit. From somewhere in the darkness, you can hear the sound of a creature moving about. You also see a pair of fruit-stained trousers and a fruit-stained tunic.
Obvious exits: none
>sit
You sit up.
>'nice
You deeply say, "Nice."
Gelston
10-04-2008, 02:18 AM
I'm guessing she attacked you after you killed Ragesh?
Bard hunt/kills etc look boring as fuck.
Gelston
10-04-2008, 01:53 PM
I want to know why she kept healing and din't just bone shatter him. Unless she was afk and that was a heal down script or something.
Revon1
10-04-2008, 03:26 PM
I'm guessing she attacked you after you killed Ragesh?
Yup and she wasnt afk when Revon killed her. She's just a dumbass.
Loyrl
10-05-2008, 08:34 PM
Hehe... I guess I was to heavy with boxes...
Zhelas reaches down to search the mein construct, but then backs away in fear!
The still form of a salt-crusted mein construct suddenly explodes, sending shards of mein in every direction!
Kateerina dives out of the way!
Shards of mein fly directly at you!
You scream out in pain as shards of mein fly into you!
... 10 points of damage!
Strike pierces upper arm!
You scream out in pain as heavy shards of mein pummel you!
... 40 points of damage!
The bones in your neck are shattered leaving your head hanging loosely!
Spell Symbol of Courage (Courage) ended. [-26AS]
You feel the extra courage wane.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
You sense that your attunement to the minds of others has ceased.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
Allereli
10-17-2008, 12:13 AM
we were playing with animates for the Twilight anniversary...
J>
An animated Grimswarm giant hunter gestures at an animated red tsark!
An animated Grimswarm giant hunter closes her eyes for a moment as she slowly raises her hands to shoulder-level. You hear and feel a resounding low thrumming sound just as enormous, thick grasses spring forth from the ground at an incredible rate, savagely assailing the area!
The surroundings advance upon Zhelas with relentless fury!
CS: +325 - TD: +372 + CvA: +12 + d100: +97 - -5 == +67
Warded off!
Zhelas manages to escape from the furious onslaught unscathed!
The surroundings advance upon Lasentra with relentless fury!
CS: +325 - TD: +82 + CvA: +12 + d100: +60 - -5 == +320
Warding failed!
A dense bundle of the hard grass sweeps erratically toward Lasentra!
... 59 points of damage!
... 50 points of damage!
Grapple to the back crushes several useful bones!
She is knocked to the ground!
She is stunned!
... 50 points of damage!
Impact removes the right hand in a spray of red mist!
* Lasentra drops dead at your feet!
The surroundings advance upon an animated red tsark with relentless fury!
CS: +325 - TD: +205 + CvA: +25 + d100: +7 == +152
Warding failed!
A dense bundle of the hard grass sweeps erratically toward an animated red tsark!
... 25 points of damage!
... 25 points of damage!
Hard pull to the arm throws the red tsark off balance.
It is knocked to the ground!
... 25 points of damage!
Nice blow to head!
The red tsark looks dazed!
As swiftly as the chaos came to be, it recedes again into the surroundings.
I thought I'd hunt before work, I knew there would be no one to rescue if it went nuts but I did it anyway...
>w
[Ruined Temple, Third Floor]
Obvious paths: east, south, west
>w
[Ruined Temple, Third Floor]
You notice a triton combatant.
Obvious paths: east, southeast, west
>prep 711
cast at comb
You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
>A triton combatant rushes forward at you with his silvery blue trident and attempts a charge!
[Roll result: 141 (open d100: 67)]
A triton combatant lunges at you with a strong charge, but you manage to partially avoid it.
... 20 points of damage!
Attack punctures the eye and connects with something really vital!
Your SIGN OF SMITING is no longer effective.
The tingling sensation and sense of security leaves you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
You feel less confident than before.
Your SIGN OF STRIKING is no longer effective.
A faint silvery glow fades from around you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
The very powerful look leaves you.
The white light leaves you.
Your SIGN OF DISSIPATION is no longer effective.
The air calms down around you.
The powerful look leaves you.
You become solid again.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel your extra strength departing.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The misty halo fades from you.
The deep blue glow leaves you.
The light blue glow leaves you.
You no longer feel so dextrous.
The air about you stops shimmering.
You return to normal color.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
Roundtime: 13 sec.
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
A triton combatant strides west, a wary look on his face.
>time
Today is Volnes, day 20 of the month Jastatos in the year 5108. It is 03:40 by the elven time standard. It is currently after midnight.
>
A triton combatant strides in, a wary look on his face.
>
A triton radical charges into view, his determination clear in his battle-ready stance!
>
With a shudder running along his spine, a triton combatant shakes excess moisture from his skin.
Charge sucks. Looks like it's time to log out and head to work.
I'm on an experience mission for combat maneuver ranks! No time for RL work!
Endlin
10-22-2008, 03:01 AM
This guy slammed on me yesterday, so I was stalking him today.
Durka just went west.
[Icemule Trace, Snow Drifts]
The area around you is barren except for patches of grass that poke through the snow along this rough trail. You see the familiar walls of Icemule Trace in the distance but are too far away to see the gate.
Also here: Durka
Obvious paths: east, west
>ambush durka
You leap from hiding to attack!
You swing a black executioner's sword at Durka!
AS: +352 vs DS: +218 with AvD: +35 + d100 roll: +65 = +234
... and hit for 61 points of damage!
Quick, powerful slash to Durka's left knee!
He is knocked to the ground!
He is stunned!
Roundtime: 7 sec.
>
You say, "Hi Durka."
>615 durka
Voodoo '615 durka' to 'PREPARE 615', 'CAST AT durka'.
You gesture while summoning the spirits of nature to aid you with the Call Swarm spell...
Your spell is ready.
>
You gesture at Durka.
Cast Roundtime 3 Seconds.
>
A faint buzzing sound begins then grows louder as a small dark cloud forms and begins to move about wildly!
The swarm continues to pin Durka to the ground.
>
The swarm is unable to make an attack on Durka.
>
You say, "You left so quickly the other day."
>
The swarm masses furiously in front of Durka, obscuring his vision.
>
>You are now in a defensive stance.
>118 durka
Voodoo '118 durka' to 'PREPARE 118', 'CAST AT durka'.
The swarm masses furiously in front of Durka, obscuring his vision.
>
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Web spell...
Your spell is ready.
>
You gesture at Durka.
Cloudy wisps swirl about Durka.
CS: +248 - TD: +70 + CvA: +2 + d100: +57 == +237
Warding failed!
The wisps solidify into thick strands of webbing that tighten about his body!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
You say, "It made me so sad."
>
The swarm finds an opening in Durka's defenses and attacks mercilessly!
>
The swarm darts forward and quickly retreats, drawing Durka's attention.
>
You put a deathly black jagged-edged executioner's sword in your alabaster surcoat.
>
You remove a silver mattock from in your white doublet.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
You ask, "Any last words?"
>
Durka says, "You're such a fag."
>ambush
The swarm masses furiously in front of Durka, obscuring his vision.
>
You are now in an offensive stance.
>
You leap from hiding to attack!
You swing a silver mattock at Durka!
AS: +393 vs DS: +96 with AvD: +38 + d100 roll: +12 = +347
... and hit for 135 points of damage!
Incredible blast shatters head into a red spray.
* Durka drops dead at your feet!
The webs dissolve from around Durka.
The glowing specks of energy surrounding Durka suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Durka.
Durka seems a bit less imposing.
The brilliant luminescence fades from around Durka.
Durka returns to normal color.
The bright luminescence fades from around Durka.
Durka becomes solid again.
Roundtime: 8 sec.
>
* Durka just bit the dust!
>
The insect swarm disperses and the buzzing subsides.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
The ghostly voice of Durka says, "You'll get yours."
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
You say, "Sure."
>e
LOL
Love how you edited out the other words that were exchanged so that the board full of people likely to agree with you are even more likely to do so.
Your name is chivalrous, I don't think calling you a fag is breaking character.
Oh and lets not forget how big a challenge it is to kill 40 trains below you.. Its tough. right?
Cephalopod
10-22-2008, 09:54 AM
Oh and lets not forget how big a challenge it is to kill 40 trains below you.. Its tough. right?
I'm pretty sure he wasn't highlighting that killing you was at all difficult. He was highlighting that you're a retard. Point made.
Gelston
10-22-2008, 11:19 AM
LOL
Love how you edited out the other words that were exchanged so that the board full of people likely to agree with you are even more likely to do so.
Your name is chivalrous, I don't think calling you a fag is breaking character.
Oh and lets not forget how big a challenge it is to kill 40 trains below you.. Its tough. right?
No, its not a challenge, but Durka is generally a douchebag to people he doesn't know and then whines "bully" when he gets killed by people he provoked.
Anferis
10-22-2008, 11:29 AM
Strange. Durka was pretty nice to me. Picked up my arrows that flew off and dropped them in my room.
Maybe that's not nice.
But it's not being a douchebag.
Gelston
10-22-2008, 11:31 AM
Maybe he wasn't to you, but he was to my character and a couple others there. And I've read a couple things on PC about him.
Anferis
10-22-2008, 11:46 AM
I guess I'm just pretty.
Warcamping with people too high level for me to warcamp with :
A wave of icy blue ethereal ripples moves outward from a Grimswarm troll sorceress.
You are buffeted by the icy blue ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 19 sec.
... 48 points of damage!
Blast to neck causes you to jerk with pain. Unfortunately that snaps the now frozen neck like an icicle!
Endlin
10-22-2008, 01:24 PM
I guess I'm just pretty.
:bananahit:
Endlin
10-22-2008, 01:29 PM
No, its not a challenge, but Durka is generally a douchebag to people he doesn't know and then whines "bully" when he gets killed by people he provoked.
I find that hard to believe since thats the only time Durka has been killed by anyone since 2005, when he was last played. So i'd like to know when you heard him walking around whining "bully". I'd go ahead and tell you what really led up to Chiv killing Durka, but its already pretty clear your opinion wouldn't change so why bother.
Durka sorry if he was mean to you.. Awww..
Gelston
10-22-2008, 09:12 PM
You know what? I remember the incident. You werrn't killed. You were stunned once. And then you started going on and on about some bullshit pertaining to the people in TC, and someone else stunned you again. No, you weren't killed.
I find that hard to believe since thats the only time Durka has been killed by anyone since 2005, when he was last played. So i'd like to know when you heard him walking around whining "bully". I'd go ahead and tell you what really led up to Chiv killing Durka, but its already pretty clear your opinion wouldn't change so why bother.
Durka sorry if he was mean to you.. Awww..
Yeah you said some kind of your mom insult then immediately ran, then when I caught up with you and lopped off your leg you slammed.
The funny part was that I actually wasn't going to kill you until you slammed.
Endlin
10-22-2008, 10:17 PM
Yeah you said some kind of your mom insult then immediately ran, then when I caught up with you and lopped off your leg you slammed.
The funny part was that I actually wasn't going to kill you until you slammed.
I was in TC not bothering anyone man.. you were lookin for a fight and insulted me, so yeah.. I insulted you back. What do you do when someone insults you? Let it go? Obviously not. Thats exactly what I said to you before you killed me too.. Funny how that part isn't in your log though.
And yeah yeah.. slamming is gay.. I had to go and didn't want to wake up dead next time I logged in.
Endlin
10-22-2008, 10:18 PM
You know what? I remember the incident. You werrn't killed. You were stunned once. And then you started going on and on about some bullshit pertaining to the people in TC, and someone else stunned you again. No, you weren't killed.
So.. you saw Durka get stunned and complain about it?
Thats happened like eleventy-twelve times man.
Krayton
10-22-2008, 10:34 PM
Post deaths or can it.
A decaying Citadel guardsman raises his red steel Hammer of Kai high above his head and begins twirling it around. Faster and faster it spins, causing radiant white flames to fly out in all directions and shower the room in motes of searing plasma!
One of the brilliant white motes heads right for you!
You struggle as you try to avoid a mote of radiant white energy, falling to the floor just as it hits you with a searing blast!
... 75 points of damage!
Muscle and bone blasted to pieces by searing wave of energy!
Your SIGN OF DEFLECTION is no longer effective.
You are suddenly overcome by anxiety, but it quickly passes, leaving you feeling only slightly weaker and less assured than you were a moment ago. - That's the new cube, didn't help at all!
(this was after being bound/blind/webbed from a damn herald) I had no idea guardsmen did this.
Gelston
10-23-2008, 09:51 AM
So.. you saw Durka get stunned and complain about it?
Thats happened like eleventy-twelve times man.
Um, no. You were insulting me for almost no reason also. I was one of the stunners.
mgoddess
10-23-2008, 12:25 PM
A decaying Citadel guardsman raises his red steel Hammer of Kai high above his head and begins twirling it around. Faster and faster it spins, causing radiant white flames to fly out in all directions and shower the room in motes of searing plasma!
One of the brilliant white motes heads right for you!
You struggle as you try to avoid a mote of radiant white energy, falling to the floor just as it hits you with a searing blast!
... 75 points of damage!
Muscle and bone blasted to pieces by searing wave of energy!
Your SIGN OF DEFLECTION is no longer effective.
You are suddenly overcome by anxiety, but it quickly passes, leaving you feeling only slightly weaker and less assured than you were a moment ago. - That's the new cube, didn't help at all!
(this was after being bound/blind/webbed from a damn herald) I had no idea guardsmen did this.
Woah.
When the hell did guardsmen get maneuvers like that?!
Anferis
10-25-2008, 09:09 AM
I hate this shit.
The near suffocating heat and humidity is suddenly drawn out of the area, leaving an eerie stillness to the surrounding environment. In the distance the sound of rushing air grows loud until finally, an impenetrable wall of steam moves through the area.
A lava troll is buffeted by the roiling cloud of steam and is knocked to the ground.
... 20 points of damage!
Hot steam causes the lava troll to squirm uncomfortably!
You are buffeted by the roiling cloud of steam, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 20 sec.
... 27 points of damage!
Left eye bursts from pressure of boiling ocular fluid.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Spirit Barrier (102) ended. [+28PhysAS, -28DS]
The air calms down around you.
Spell Cloak of Shadows (712) ended. [-45DS, -22SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Elemental Targeting (425) ended. [-25AS, -25ECS]
You feel less confident than before.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
DEAD>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
* Anferis just bit the dust!
Timjirdos
10-26-2008, 12:40 AM
Jaimaltz skillfully begins to weave another verse into his harmony.
CS: +301 - TD: +206 + CvA: -9 + d100: +71 == +157
Warding failed!
Waves of sonic vibration wash over you with tremendous force!
Sound waves disrupt you for 69 damage!
... 65 points of damage!
Your right leg crumbles briefly and explodes in a shower of gore.
You fall screaming to the ground grasping your mangled right leg!
The light blue glow leaves you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
The dim aura fades from around you.
Your SIGN OF SWORDS is no longer effective.
The brilliant luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
The powerful look leaves you.
The deep blue glow leaves you.
You become solid again.
The bright luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF SHIELDS is no longer effective.
You feel less confident.
You return to normal color.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
Walked into the room as this fella was doing song of sonic disruption. That pissed me off. For about 5 minutes.
Solkern
11-01-2008, 09:14 PM
>mstrike
>
A Grimswarm giant soldier thrusts with a trident at you!
AS: +182 vs DS: +173 with AvD: +27 + d100 roll: +94 = +130
... and hits for 16 points of damage!
Weak slash to your lower back!
>
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You swing an oak-hafted rolaren sledgehammer at a Grimswarm giant soldier!
The giant soldier evades the attack by inches!
You swing an oak-hafted rolaren sledgehammer at a Grimswarm giant guard!
AS: +210 vs DS: +78 with AvD: +42 + d100 roll: +55 = +229
... and hit for 75 points of damage!
Flesh ripped from back, muscles exposed.
Your flurry of strikes leaves you off-balance and out of position.
Roundtime: 10 sec.
>
A Grimswarm giant barbarian treads in, ready for combat!
>l
>
A Grimswarm giant guard moves over to a Grimswarm giant barbarian and stands ready to protect her from attack.
>
[Warcamp, Entrance]
The entrance to the warcamp consists of nothing more than a large gap in a wall built of broken trees and shrubs haphazardly stacked upon the other. In the turned up earth by the entryway, a bloody child-sized hand reaches up toward the sky, a forgotten or discarded prize of the Grimswarm. Inside the entrance, the path separates into three directions, wrapping around several poorly constructed huts. To the south, a path leads to a small rise in land, blanketed in a haze of campfire smoke. You also see a Grimswarm giant barbarian, a moldy ginger cupcake, a Grimswarm giant soldier, a Grimswarm giant guard and the Solkivain disk.
Obvious paths: north, south
>
A Grimswarm giant barbarian moves over to a Grimswarm giant soldier and stands ready to guard her from attack.
>atta
>atta
A Grimswarm giant soldier moves over to a Grimswarm giant guard and stands ready to protect her from attack.
atta
>You swing an oak-hafted rolaren sledgehammer at a Grimswarm giant guard!
The giant guard barely dodges the attack!
Roundtime: 6 sec.
>atta
...wait 6 seconds.
>
...wait 6 seconds.
>
...wait 6 seconds.
>
A Grimswarm giant guard swings a jeddart-axe at you!
You barely dodge the attack!
>snort
You make a horrendous warthog-like noise.
>atta
atta
...wait 1 seconds.
>atta
You swing an oak-hafted rolaren sledgehammer at a Grimswarm giant guard!
AS: +210 vs DS: +71 with AvD: +42 + d100 roll: +51 = +232
... and hit for 81 points of damage!
atta
Knocked back several feet by blow to abdomen.
Roundtime: 6 sec.
>atta
...wait 6 seconds.
>atta
...wait 6 seconds.
>
...wait 6 seconds.
>
...wait 6 seconds.
>l
[Warcamp, Entrance]
The entrance to the warcamp consists of nothing more than a large gap in a wall built of broken trees and shrubs haphazardly stacked upon the other. In the turned up earth by the entryway, a bloody child-sized hand reaches up toward the sky, a forgotten or discarded prize of the Grimswarm. Inside the entrance, the path separates into three directions, wrapping around several poorly constructed huts. To the south, a path leads to a small rise in land, blanketed in a haze of campfire smoke. You also see a Grimswarm giant barbarian, a moldy ginger cupcake, a Grimswarm giant soldier, a Grimswarm giant guard and the Solkivain disk.
Obvious paths: north, south
>
A Grimswarm giant barbarian treads in, ready for combat!
>
A Grimswarm giant barbarian rushes forward at you with her wooden shield and attempts a shield charge!
[Roll result: 160 (open d100: 39)]
A Grimswarm giant barbarian lunges at you with a strong shield charge, but you manage to partially avoid it.
... 10 points of damage!
Blow to your back cracks several vertebrae.
You are stunned!
Roundtime: 17 sec.
>
A Grimswarm giant soldier thrusts with a trident at you!
AS: +182 vs DS: +138 with AvD: +27 + d100 roll: +83 = +154
... and hits for 31 points of damage!
Nice shot to the head gouges your cheek!
>
A Grimswarm giant barbarian swings a crowbill at you!
AS: +198 vs DS: +129 with AvD: +33 + d100 roll: +79 = +181
... and hits for 25 points of damage!
Shot to the hand slices a finger to the bone!
>
A Grimswarm giant guard swings a jeddart-axe at you!
AS: +158 vs DS: +120 with AvD: +29 + d100 roll: +91 = +158
... and hits for 35 points of damage!
Hearty smack to the head.
Spell Resist Elements (602) ended. [-15BoltDS]
chat i'm dead
The air about you stops shimmering.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 13 mins...
A Grimswarm giant guard bellows in victory, holding her jeddart-axe aloft!
>You focus on transmitting your thought.
>
The Solkivain disk disintegrates, dropping everything on the ground.
>chat lol
You focus on transmitting your thought.
>
A Grimswarm giant barbarian stares hungrily at you! With a grunt, she grabs you and drags you off...
Solkern
11-01-2008, 10:04 PM
You feel recovered from your whirlwind flurry of strikes.
>
A Grimswarm giant destroyer swings a falchion at Geodain!
AS: +182 vs DS: +203 with AvD: +35 + d100 roll: +81 = +95
A clean miss.
>
Veko swings an ora-hilted eahnor katana at a Grimswarm giant wrathbringer!
The giant wrathbringer evades the attack by a hair!
>
Geodain punches with a saw-toothed ora katar at a Grimswarm giant wrathbringer!
The giant wrathbringer moves at the last moment to evade the attack!
Geodain slashes with a rhimar troll-claw at a Grimswarm giant wrathbringer!
AS: +141 vs DS: +131 with AvD: +23 + d100 roll: +59 = +92
A clean miss.
>mutter
>
You mutter something inaudible.
>
Veko swings an ora-hilted eahnor katana at a Grimswarm giant wrathbringer!
AS: +226 vs DS: +131 with AvD: +38 + d100 roll: +14 = +147
... and hits for 34 points of damage!
Slash along the giant wrathbringer's lower back.
The giant wrathbringer is stunned!
>
Geodain punches with a saw-toothed ora katar at a Grimswarm giant wrathbringer!
AS: +138 vs DS: +108 with AvD: +38 + d100 roll: +66 = +134
... and hits for 13 points of damage!
Minor puncture to the left leg.
Geodain slashes with a rhimar troll-claw at a Grimswarm giant wrathbringer!
Reeling and staggering, the giant wrathbringer barely dodges the attack!
>stance off
You are now in an offensive stance.
>
Veko swings an ora-hilted eahnor katana at a Grimswarm giant wrathbringer!
AS: +226 vs DS: +108 with AvD: +38 + d100 roll: +9 = +165
... and hits for 41 points of damage!
Hard slash to belly severs a few nerve endings.
>
Geodain punches with a saw-toothed ora katar at a Grimswarm giant wrathbringer!
Fumbling aimlessly, the giant wrathbringer manages to deflect the attack with his shield!
Geodain slashes with a rhimar troll-claw at a Grimswarm giant wrathbringer!
Unable to focus clearly, the giant wrathbringer blindly evades the attack!
>mstrike
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You swing an oak-hafted rolaren sledgehammer at a Grimswarm giant pillager!
The giant pillager barely dodges the attack!
You swing an oak-hafted rolaren sledgehammer at a Grimswarm giant wrathbringer!
Fumbling aimlessly, the giant wrathbringer manages to deflect the attack with his shield!
Your flurry of strikes leaves you off-balance and out of position.
Roundtime: 10 sec.
>
Veko returns to normal speed.
>
The area about you suddenly seems darker, though the cause is not apparent. Shadows surround you, and you realize you cannot see further than your own outstretched hand. Suddenly, out of the shadows, a rolton emerges! Its red eyes gleam at you as it snarls viciously!
>
A battle-scarred Grimswarm giant adept strides in, glowering upon the scene.
A Grimswarm giant wizard strides in, glowering upon the scene.
A Grimswarm giant ranger rushes in!
>
A Grimswarm giant pillager lifts his huge foot up and slams it into the ground, shaking everything violently!
You lose your footing and fall to the ground!
Roundtime: 10 sec.
>
A Grimswarm giant ranger removes a plain wooden arrow from in his quiver.
A Grimswarm giant ranger fires a plain wooden arrow at Veko!
AS: +183 vs DS: +149 with AvD: +14 + d100 roll: +35 = +83
A clean miss.
The wooden arrow breaks apart and crumbles away.
>
A Grimswarm giant ranger swings a mace at you!
AS: +198 vs DS: +130 with AvD: +29 + d100 roll: +69 = +166
... and hits for 30 points of damage!
Grazing blow to your stomach.
>
Veko swings an ora-hilted eahnor katana at a Grimswarm giant wrathbringer!
AS: +226 vs DS: +106 with AvD: +38 + d100 roll: +26 = +184
... and hits for 44 points of damage!
Powerful slash just cracks the giant wrathbringer's weapon arm!
[You have earned 85 recognition points.]
The giant wrathbringer falls to the ground and dies.
>l
[Warcamp, Entrance]
The entrance to the warcamp consists of nothing more than a large gap in a wall built of broken trees and shrubs haphazardly stacked upon the other. In the turned up earth by the entryway, a bloody child-sized hand reaches up toward the sky, a forgotten or discarded prize of the Grimswarm. Inside the entrance, the path separates into three directions, wrapping around several poorly constructed huts. To the south, a path leads to a small rise in land, blanketed in a haze of campfire smoke. You also see a Grimswarm giant ranger, a Grimswarm giant wizard, a battle-scarred Grimswarm giant adept, a crystal amulet, a Grimswarm giant pillager, a Grimswarm giant wrathbringer that appears dead, a Grimswarm giant ranger, a Grimswarm giant ranger, the Veko disk and a Grimswarm giant destroyer.
Also here: Geodain, Veko
Obvious paths: north, south
>
Geodain joins your group.
>
Geodain punches with a saw-toothed ora katar at a battle-scarred Grimswarm giant adept!
The giant adept evades the attack by a hair!
Geodain slashes with a rhimar troll-claw at a battle-scarred Grimswarm giant adept!
At the last moment, the giant adept blocks the attack with his shield!
>
Geodain returns to normal speed.
>
Geodain punches with a saw-toothed ora katar at a battle-scarred Grimswarm giant adept!
The giant adept dodges just in the nick of time!
Geodain slashes with a rhimar troll-claw at a battle-scarred Grimswarm giant adept!
Amazingly, the giant adept manages to block the attack with his shield!
>
A Grimswarm giant ranger cocks his light crossbow and loads it with a plain wooden bolt.
A Grimswarm giant ranger fires a plain wooden bolt at you!
AS: +183 vs DS: +110 with AvD: +28 + d100 roll: +53 = +154
... and hits for 21 points of damage!
Strike pierces upper arm!
The wooden bolt breaks apart and crumbles away.
>
A Grimswarm giant wizard swings a rune staff at you!
AS: +153 vs DS: +119 with AvD: +12 + d100 roll: +11 = +57
A clean miss.
>
A battle-scarred Grimswarm giant adept gestures and utters a phrase of magic.
>
Veko joins your group.
>
The shadowy rolton attacks!
A rolton claws at you! A hit!
Amazing slash to your belly!
Nothing quite like that empty feeling inside.
You are stunned!
>
A Grimswarm giant pillager slashes with a hook-knife at Veko!
AS: +197 vs DS: +159 with AvD: +12 + d100 roll: +99 = +149
... and hits for 6 points of damage!
Talk about a close shave!
Missed by a whisker.
>
Veko swings an ora-hilted eahnor katana at a Grimswarm giant pillager!
AS: +226 vs DS: +93 with AvD: +41 + d100 roll: +84 = +258
... and hits for 142 points of damage!
Masterful slash to the giant pillager's lower back!
'i'm dead
Spinal cord and life are just memories now.
The giant pillager falls to the ground and dies.
>You are still stunned.
>
Geodain punches with a saw-toothed ora katar at a battle-scarred Grimswarm giant adept!
The giant adept barely dodges the attack!
Geodain slashes with a rhimar troll-claw at a battle-scarred Grimswarm giant adept!
AS: +141 vs DS: +148 with AvD: +32 + d100 roll: +50 = +75
A clean miss.
>
A Grimswarm giant ranger removes a plain wooden arrow from in his quiver.
A Grimswarm giant ranger fires a plain wooden arrow at Veko!
Veko evades the missile by a hair!
The wooden arrow breaks apart and crumbles away.
>
A Grimswarm giant ranger gestures and utters a phrase of magic.
>
A Grimswarm giant wizard just arrived, limping.
>
A battle-scarred Grimswarm giant adept gestures at you!
A battle-scarred Grimswarm giant adept hurls a powerful lightning bolt at you!
AS: +160 vs DS: +165 with AvD: +37 + d100 roll: +60 = +92
A clean miss.
>
Geodain says, "Adept."
>stance def
Veko swings an ora-hilted eahnor katana at a Grimswarm giant wizard!
AS: +226 vs DS: +145 with AvD: +39 + d100 roll: +52 = +172
... and hits for 81 points of damage!
Powerful slash!
The giant wizard's right leg is severed at the knee!
A Grimswarm giant wizard falls to the ground grasping his mangled right leg!
The giant wizard rolls over and dies.
The bright luminescence fades from around a Grimswarm giant wizard.
The silvery luminescence fades from around a Grimswarm giant wizard.
A Grimswarm giant wizard seems a bit less imposing.
A Grimswarm giant wizard appears somehow different.
>stance def
You are still stunned.
>
You are still stunned.
>stance def
You are able to move again.
>
A Grimswarm giant destroyer swings a falchion at Geodain!
AS: +182 vs DS: +203 with AvD: +35 + d100 roll: +6 = +20
A clean miss.
>
A Grimswarm giant ranger gestures at you!
A Grimswarm giant ranger hurls a roaring ball of fire at you!
AS: +140 vs DS: +165 with AvD: +57 + d100 roll: +73 = +105
... and hits for 2 points of damage!
Blast of flames to back. More bother than pain.
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
... 15 points of damage!
Burst of flames chars neck a crispy black.
stance def
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
A dark shadow passes away from you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 13 mins...
ceran
11-02-2008, 11:59 PM
A massive boulder comes tumbling into view!
You leap to dodge the rolling boulder, but your reaction is a moment too late. The massive boulder catches you with a glancing, though extremely painful, blow!
... 10 points of damage!
Mighty blow cracks several of your ribs.
Roundtime: 6 sec.
R>
An Illoke elder lurches to his feet!
R>
...wait 1 seconds.
R>
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at an Illoke elder.
Dozens of long thorns suddenly grow out from the ground underneath an Illoke elder! Several of the thorns jab into the elder!
... hits for 26 points of damage!
... 25 points of damage!
Well aimed shot, punctures calf!
The Illoke elder is stunned!
... hits for 33 points of damage!
... 20 points of damage!
Strike pierces thigh!
It is knocked to the ground!
Cast Roundtime 3 Seconds.
>
An earth elemental slaps the ground spraying rocks and dirt everywhere!
You are struck by a large rock!
... 20 points of damage!
Good blow to your neck!!
Something snaps!
You are stunned for 6 rounds!
!S>
An Illoke elder lurches to his feet!
!S>southeast
You are still stunned.
!S>
A massive boulder begins to shift, taking on the form of a greater krynch!
A greater krynch pounds at you with its fist!
AS: +427 vs DS: +379 with AvD: +42 + d100 roll: +82 = +172
... and hits for 19 points of damage!
Stomach shot lands with a hollow *thump*.
!S>southeast
You are still stunned.
!S>
An earth elemental pounds at you with its heavy earthen fists!
AS: +381 vs DS: +379 with AvD: +42 + d100 roll: +46 = +90
A clean miss.
The thorny barrier surrounding you blocks the attack from the earth elemental!
!S>southeast
You are still stunned.
!S>se
You are still stunned.
!S>130
Voodoo '130' to 'INCANT 130'.
An Illoke elder roars, "Aid your faithful servant, my Lord! Let us crush the soft ones, by your might!"
An Illoke elder swings a giant granite sledgehammer at you!
AS: +398 vs DS: +368 with AvD: +44 + d100 roll: +99 = +173
... and hits for 30 points of damage!
Bones in left arm crack.
!S>
You are still stunned.
!S>
An earth elemental raises a glowing fist, then slams it into the ground, releasing a powerful burst of energy!
A wave of dark ethereal ripples moves outward from an earth elemental.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 18 sec.
!SPR>
A greater krynch curls its form into a massive boulder, and the boulder begins to move, quickly gaining momentum!
You roll to dodge the rolling boulder, but it strikes you hard, pinning you painfully to the ground!
... 10 points of damage!
Smash to the kneecap.
Roundtime: 16 sec.
The boulder comes to a sudden stop and rises into the form of a greater krynch!
!SPR>
An Illoke elder throws a giant granite sledgehammer at you!
AS: +398 vs DS: +299 with AvD: +44 + d100 roll: +58 = +201
... and hits for 38 points of damage!
Hearty smack to the head.
Momentum carries a giant granite sledgehammer past you to land nearby.
!SPR>
An earth elemental stomps at you with its foot!
AS: +402 vs DS: +321 with AvD: +37 + d100 roll: +29 = +147
... and hits for 7 points of damage!
A feeble blow to your right arm!
!PR>
An Illoke elder invokes the power of his god, the symbol on his forehead glowing brightly.
!PR>
A greater krynch pounds at you with its fist!
AS: +427 vs DS: +331 with AvD: +42 + d100 roll: +46 = +184
... and hits for 22 points of damage!
Blow leaves an imprint on your chest!
List of spells dropping.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
mrjrd222
11-05-2008, 12:04 AM
A rotting chimera whirls its abdomen around to aim its spinneret at you!
The air about you shifts abruptly, taking on an opalescent sheen that attempts to resist the web!
You get caught by the webbing at an inopportune moment causing you to trip and fall! As you fall, a stab of pain can be felt in your ankle!
WPR>
A rotting chimera pounds at you with an enormous humanoid fist!
AS: +276 vs DS: +274 with AvD: +42 + d100 roll: +16 = +60
A clean miss.
WP>
A rotting chimera pounds at you with an enormous humanoid fist!
AS: +276 vs DS: +274 with AvD: +42 + d100 roll: +42 = +86
A clean miss.
WP>health
You have some minor cuts and bruises on your right leg, and minor cuts and bruises on your chest.
Maximum Health Points: 211
Remaining Health Points: 195
You are feeling pretty good.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 74
Remaining Stamina Points: 74
WP>
The scorpion tail curled high above a rotting chimera suddenly strikes at you with lightning speed!
You are unable to get out of the way as the chimera's stinger pierces into you!
... 45 points of damage!
Awesome shot skewers skull! You blink once and fall quite dead!
Krayton
11-10-2008, 09:46 PM
so crappy... all this happened in <1 second
...wait 1 seconds.
>ambush
An Ithzir scout carefully surveys his surroundings.
Your injuries hinder your attempts to remain unseen.
An Ithzir scout discovers you in your hiding place!
An Ithzir scout drops his steel broadsword and snatches up a curved crystal-edged blade!
An Ithzir scout swings a curved crystal-edged blade at you!
AS: +420 vs DS: +296 with AvD: +39 + d100 roll: +87 = +250
... and hits for 16 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
** An Ithzir scout's crystal-edged blade emits a searing bolt of lightning! **
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
NocturnalRob
11-12-2008, 12:21 PM
A fire mage leaves a trail of fire in the air while gesturing at you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
A swirling sonic barrier is overwhelmed by the onslaught of the impact attack.
... 25 points of damage!
Strong blow to your left leg breaks it!
You are knocked to the ground!
You are stunned for 5 rounds!
A swirling sonic barrier partially deflects the onslaught of the fiery attack.
... 20 points of damage!
Nasty burns to left leg. Gonna need lots of butter.
A swirling sonic barrier partially deflects the onslaught of the fiery attack.
... 5 points of damage!
Minor burns to chest. That hurts a bit.
The ground then quickly cools.
>You are still stunned.
>
You are still stunned.
>shout 1040
You attempt to call out with a rallying cry, but are unable to properly focus your thoughts.
A sense of invigoration courses through your legs as you rise smoothly to your feet!
Cast Roundtime 3 Seconds.
>
A fire mage utters an arcane phrase as flames lick his lips.
>
shout 1040
You attempt to call out with a rallying cry, but are unable to properly focus your thoughts.
Cast Roundtime 3 Seconds.
>
shout 1040
You attempt to call out with a rallying cry, but are unable to properly focus your thoughts.
Cast Roundtime 3 Seconds.
>
shout 1040
You attempt to call out with a rallying cry, but are unable to properly focus your thoughts.
Cast Roundtime 3 Seconds.
>e
You are still stunned.
>
A fire mage leaves a trail of fire in the air while gesturing at you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
A swirling sonic barrier is overwhelmed by the onslaught of the impact attack.
... 20 points of damage!
Good blow to your right arm!
A swirling sonic barrier partially deflects the onslaught of the fiery attack.
... 15 points of damage!
Burst of flames to right leg blackens kneecap.
You fall to the ground.
A swirling sonic barrier partially deflects the onslaught of the fiery attack.
... 15 points of damage!
Burst of flames char abdomen a crispy black.
A swirling sonic barrier partially deflects the onslaught of the fiery attack.
... 10 points of damage!
Burst of flames to neck chars skin. Yuck!
A swirling sonic barrier partially deflects the onslaught of the fiery attack.
... 20 points of damage!
Nasty burns to right leg. Gonna need lots of butter.
Your SIGN OF DEFLECTION is no longer effective.
Your sonic shield dissipates.
The bright luminescence fades from around you.
You return to normal color.
Your sonic barrier dissipates.
Your SIGN OF SHIELDS is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF WARDING is no longer effective.
The brilliant luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
You feel less confident than before.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The ground then quickly cools.
The fire mage raises his hands in exultation!
>
* Arasleaf just bit the dust!
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>'son of a bitch
You weakly say, "Son of a bitch."
>
Garnet Doyle
11-13-2008, 06:26 AM
What happened to the good ol' days of boil earth being one impact strike and one fire strike? These seem to hit 3-7 times per cast now.
JJBummer
11-17-2008, 10:37 AM
[Temple Wyneb, Calvaria]
Bats swoop down from the ceiling, passing so close you can feel the caress of their leathery wings. Mindful of their disease-ridden bites, you do what you can to avoid contact. After a few circuits they return to their roosts up above and settle back into cocooned sleep. You also see an emaciated hierophant.
Obvious exits: east, southwest
A bat crawls through a hole in the wall and flies directly at you! It clings to your hair, and starts flapping its wings madly while screeching with all its might. Stumbling blindly around the room, you frantically try to dislodge the bat. You trip over a rock and fall flat on your face! The bat releases its grip, gives a triumphant screech and flies out of the area.
Roundtime: 10 sec.
An emaciated hierophant gestures and murmurs a quiet prayer.
An emaciated hierophant fans her fingers wide and gestures at you!
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 11 points of damage!
... 20 points of damage!
Strike to temple! Saved by a thick skull!
You are stunned for 7 rounds!
... hits for 21 points of damage!
... 15 points of damage!
Well aimed shot, punctures upper arm!
An emaciated hierophant gestures and murmurs a quiet prayer.
An emaciated hierophant fans her fingers wide and gestures at you!
For some reason, you feel extremely unlucky.
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 38 points of damage!
... 40 points of damage!
Strike to left arm shatters elbow and severs forearm!
... hits for 38 points of damage!
Spells Dropping...
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
For some reason, you feel extremely unlucky.
pwned. I don't remember seeing "extremely unlucky" before. What influences that?
SolitareConfinement
11-19-2008, 06:10 PM
pwned...hard in the temple by my own fault
>[Ruined Temple, Second Floor]
The sounds of the sea echo through a window along the southern wall, its edges worn from years of exposure to the elements. Opposite the window is a bronze fire cauldron, which appears to be in fairly good condition. Drops of water occasionally fall to the floor with a gentle splash, joining the streams that flow to the east through the elaborately designed grooves in the floor. You also see a triton dissembler.
Obvious exits: north, east, west
Roundtime: 1 sec.
>stance off
fire
Your disk arrives, following you dutifully.
>You are now in an offensive stance.
>You nock a faewood arrow fletched with dark crimson grey-speckled feathers in your feathered long bow.
You fire an arrow at a triton dissembler!
The triton dissembler evades the missile by a hair!
The arrow disappears into the local environs.
Roundtime: 4 sec.
>A triton dissembler furrows her thin, tapered brow, a contemplative look on her face.
The triton dissembler searches fruitlessly amongst the shadows.
>get 1 arrow from my cloak
fire
You remove a faewood arrow fletched with dark crimson grey-speckled feathers from in your battle cloak.
>You nock a faewood arrow fletched with dark crimson grey-speckled feathers in your feathered long bow.
You are no longer hidden.
You fire an arrow at a triton dissembler!
AS: +466 vs DS: +306 with AvD: +30 + d100 roll: +78 = +268
... and hit for 90 points of damage!
Bladder impaled, what a mess!
The triton dissembler is stunned!
A dark shadowy tendril rises up from a triton dissembler, writhes its way up an opal-inlaid feathered long bow towards you and lashes out malevolently...
d100 == 1 FUMBLE!
A dull grey beam snakes out toward you, but dissipates upon impact.
The arrow sticks in a triton dissembler's abdomen!
Roundtime: 3 sec.
>aim right eye
get 1 arrow from my cloak
fire
You're now aiming at the right eye of your target when using a ranged weapon, or while ambushing.
>You remove a single arrow from a bundle of arrows.
>You nock a faewood arrow fletched with dark crimson grey-speckled feathers in your feathered long bow.
You fire an arrow at a triton dissembler!
AS: +466 vs DS: +285 with AvD: +30 + d100 roll: +11 = +222
... and hit for 50 points of damage!
Slash across right eye!
Hope the left is working.
A dark shadowy tendril rises up from a triton dissembler, writhes its way up an opal-inlaid feathered long bow towards you and lashes out malevolently...
CS: +406 - TD: +318 + CvA: +25 + d100: +63 - +15 == +161
Warding failed!
A dull grey beam snakes out toward you!
... 67 points of damage!
... 25 points of damage!
Scattered vaporization leaves back covered with bleeding wounds.
You are stunned for 3 rounds!
The arrow is deflected to one side, sailing to the ground.
Roundtime: 3 sec.
>Your internal strength fully recovers from your most recent attempt to tap into it.
>A triton dissembler staggers slightly, swaying about in a daze.
>l
[Ruined Temple, Second Floor]
The sounds of the sea echo through a window along the southern wall, its edges worn from years of exposure to the elements. Opposite the window is a bronze fire cauldron, which appears to be in fairly good condition. Drops of water occasionally fall to the floor with a gentle splash, joining the streams that flow to the east through the elaborately designed grooves in the floor. You also see a faewood arrow fletched with dark crimson grey-speckled feathers, and a triton dissembler that appears stunned.
Obvious exits: north, east, west
>aim left eye
You are still stunned.
>get 1 arrow from my cloak
fire
A triton dissembler staggers slightly, swaying about in a daze.
>You are still stunned.
>You are still stunned.
>get 1 arrow from my cloak
fire
You are still stunned.
>You are still stunned.
>get 1 arrow from my cloak
fire
You are still stunned.
>You are still stunned.
>get 1 arrow from my cloak
fire
You are still stunned.
>get 1 arrow from my cloak
fire
You are still stunned.
>You are still stunned.
>You are still stunned.
>get 1 arrow from my cloak
fire
>You remove a single arrow from a bundle of arrows.
>You nock a faewood arrow fletched with dark crimson grey-speckled feathers in your feathered long bow.
You fire an arrow at a triton dissembler!
AS: +446 vs DS: +279 with AvD: +30 + d100 roll: +52 = +249
... and hit for 63 points of damage!
Loud *crack* as the triton dissembler's sternum breaks!
A dark shadowy tendril rises up from a triton dissembler, writhes its way up an opal-inlaid feathered long bow towards you and lashes out malevolently...
CS: +406 - TD: +318 + CvA: +25 + d100: +62 - +15 == +160
Warding failed!
A dull grey beam snakes out toward you!
... 67 points of damage!
... 25 points of damage!
Left hand quakes as several fingers disappear one by one.
Spell Sign of Shields (Shields) ended. [-20DS]
(Effect lasted for approximately 1m 02s.)
Your SIGN OF SHIELDS is no longer effective.
Spell Strength (509) ended. [-15Str, -15PhysAS]
(Effect lasted for approximately 20m 39s.)
You feel your extra strength departing.
Spell Sign of Defending (Defending) ended. [-10DS]
(Effect lasted for approximately 1m 02s.)
Your SIGN OF DEFENDING is no longer effective.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
(Effect lasted for approximately 20m 51s.)
The silvery luminescence fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
(Effect lasted for approximately 20m 21s.)
The brilliant luminescence fades from around you.
Spell Sign of Warding (Warding) ended. [-5DS]
(Effect lasted for approximately 1m 02s.)
Your SIGN OF WARDING is no longer effective.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
(Effect lasted for approximately 1m 02s.)
Your SIGN OF DEFLECTION is no longer effective.
Spell Sign of Swords (Swords) ended. [-20AS]
(Effect lasted for approximately 59s.)
Your SIGN OF SWORDS is no longer effective.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
(Effect lasted for approximately 20m 45s.)
The bright luminescence fades from around you.
Spell Spirit Shield (202) ended. [-10DS]
(Effect lasted for approximately 3m.)
The dim aura fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
(Effect lasted for approximately 20m 27s.)
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
(Effect lasted for approximately 3m 43s.)
The deep blue glow leaves you.
Spell Sign of Smiting (Smiting) ended. [-10AS]
(Effect lasted for approximately 1m.)
Your SIGN OF SMITING is no longer effective.
Spell Spirit Defense (103) ended. [-10DS]
(Effect lasted for approximately 3m 03s.)
The powerful look leaves you.
Spell Sign of Striking (Striking) ended. [-5AS]
(Effect lasted for approximately 1m.)
Your SIGN OF STRIKING is no longer effective.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
(Effect lasted for approximately 4m 10s.)
The light blue glow leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
DwarvenTank
11-20-2008, 02:33 PM
Since when have arrows set off CoS? Last I knew ranged weapons didnt set off CoS because the shadowy tendril couldnt lead back to the Attacker due to distance.... That seems kinda buggy. I'm going to have to test that with my Sorcerer and see if it works for PC or if the Dissemblers are buggy.
Yep that seems to be a bug, you might want to call it to a GM's attension
From hiding:
You fire an arrow at XXXX!
AS: +506 vs DS: +439 with AvD: +30 + d100 roll: +46 = +143
... and hit for 29 points of damage!
Strike connects with shoulder blade!
He is stunned!
A dark shadowy tendril rises up from XXXX's skin, writhes its way up a shadowy vultite-alloy long bow inlaid with black deathstones towards you and lashes out malevolently...
Nothing happens.
The scintillating white light surrounding the arrow fades some.
The arrow sticks in XXXX's back!
Roundtime: 7 sec.
You fire an arrow at XXXX!
AS: +506 vs DS: +439 with AvD: +30 + d100 roll: +93 = +190
... and hit for 42 points of damage!
Well aimed shot, punctures calf!
He is stunned!
A dark shadowy tendril rises up from XXXX's skin, writhes its way up a shadowy vultite-alloy long bow inlaid with black deathstones towards you and lashes out malevolently...
Nothing happens.
** As you hit, your arrow sucks the air surrounding it away! **
... 15 points of damage!
Veins in hand burst!
The scintillating white light surrounding the arrow fades some.
The arrow sticks in XXXX's right leg!
Roundtime: 7 sec.
And From the open:
You fire an arrow at XXXX!
AS: +506 vs DS: +378 with AvD: +30 + d100 roll: +21 = +179
... and hit for 33 points of damage!
Shot pierces a wrist!
He is stunned!
A dark shadowy tendril rises up from XXXX's skin, writhes its way up a shadowy vultite-alloy long bow inlaid with black deathstones towards you and lashes out malevolently...
Nothing happens.
The scintillating white light surrounding the arrow fades some.
The arrow sticks in XXXX's left hand!
Roundtime: 4 sec.
pwned. I don't remember seeing "extremely unlucky" before. What influences that?
The ranger's open roll on spike thorn was very high.
A wind witch points its outstretched hands at you!
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind knocks you off your balance and you fall over.
Your arms are forced down to your sides!
Roundtime: 9 sec.
The wind scatters the cloud.
PR>
You suddenly find yourself right in the path of a windy vortex! Your arms are forced down to your sides!
Roundtime: 8 sec.
PR>blink
You blink.
PR>
A wind witch swings a razor-sharp wavy dagger at you!
AS: +161 vs DS: +91 with AvD: +9 + d100 roll: +83 = +162
... and hits for 6 points of damage!
Blow slides along your ribs.
Almost tickles.
PR>l
[Wehntoph, Highland Hills]
An odd greyish rock sits directly in the path, a large crack running down its center. A huge chunk is also missing from the top of the stone, as if somebody or something had slammed it quite hard. You also see a windy vortex and a wind witch.
Obvious paths: north, east, southwest
PR>
A windy vortex bends and twists as it swirls around the area.
You suddenly find yourself right in the path of a windy vortex! Your arms are forced down to your sides!
Roundtime: 8 sec.
PR>
A wind witch raises its hands above its head.
PR>'eh...
You say, "Eh..."
PR>
You accidently wander right into the path of a windy vortex! Your arms are forced down to your sides!
Roundtime: 8 sec.
PR>
A wind witch swings a razor-sharp wavy dagger at you!
AS: +161 vs DS: +91 with AvD: +9 + d100 roll: +91 = +170
... and hits for 8 points of damage!
Minor strike under the left eye, that was close!
** A wind witch's wavy dagger emits a searing bolt of lightning! **
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
You become solid again.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
The wind witch shrieks with wicked delight!
B.. b.. b.. buuuull shhiiiittt
cakewitharse
11-28-2008, 05:29 PM
I was walking through Upper Trollfang and passed a Grimswarm cleric. I stopped in the room past it for a moment, to ensure that's what I saw, when:
Glowing eerily from hundreds of internal sparks, a gas cloud arrives in the room.
The gas cloud begins to shake with uncontrollable power...
Suddenly, a spark of energy arcs out of it and strikes at you...
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap your neck.
Dead.
Stunseed
11-29-2008, 11:33 PM
First one in almost a full train, too.
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +419 vs DS: +339 with AvD: +25 + d100 roll: +94 = +199
... and hits for 17 points of damage!
Stomach shot lands with a hollow *thump*.
** An Ithzir scout's crystal-edged broadsword emits a searing bolt of lightning! **
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
ceran
12-02-2008, 11:51 AM
Gas explosion set this off.
Dozens of long thorns suddenly grow out from the ground underneath an earth elemental! One of the thorns jabs into the elemental!
... hits for 14 points of damage!
... 10 points of damage!
Minor puncture to the left leg.
Cast Roundtime 3 Seconds.
You stand back up.
Your injuries hinder your attempt to hide.
An earth elemental notices your attempt to hide!
Roundtime: 3 sec.
A green-eyed white arctic tiger stares and holds its head.
The world spins around you at an odd downward angle.
Roundtime: 10 sec.
An earth elemental raises a glowing fist, then slams it into the ground, releasing a powerful burst of energy!
A wave of dark ethereal ripples moves outward from an earth elemental.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 10 sec.
An Illoke jarl struggles to rise but fails in the attempt.
A greater krynch pounds at you with its fist!
AS: +427 vs DS: +346 with AvD: +42 + d100 roll: +12 = +135
... and hits for 12 points of damage!
Stomach shot lands with a hollow *thump*.
An Illoke jarl struggles to rise but fails in the attempt.
An earth elemental trudges into view.
An earth elemental stomps at you with its foot!
You roll to one side and evade the attack!
An Illoke jarl struggles to rise but fails in the attempt.
A green-eyed white arctic tiger looks a bit more in control.
Everything you look at is slightly out of focus.
Roundtime: 5 sec.
The world spins around you at an odd downward angle.
Roundtime: 10 sec.
A green-eyed white arctic tiger stares off into the air looking a bit pale.
An earth elemental stomps at you with its foot!
AS: +430 vs DS: +337 with AvD: +37 + d100 roll: +17 = +147
... and hits for 7 points of damage!
Thumped your chest.
An Illoke jarl struggles to rise but fails in the attempt.
The thorny barrier surrounding you blocks the attack from the earth elemental!
A greater krynch pounds at you with its fist!
AS: +427 vs DS: +321 with AvD: +42 + d100 roll: +39 = +187
... and hits for 22 points of damage!
Blow leaves an imprint on your chest!
An Illoke jarl struggles to rise but fails in the attempt.
An earth elemental stomps at you with its foot!
AS: +430 vs DS: +321 with AvD: +37 + d100 roll: +18 = +164
... and hits for 12 points of damage!
Blow raises a welt on your right arm.
The guiding force leaves an Illoke jarl.
Voodoo '130' to 'INCANT 130'.
...wait 6 seconds.
Everything you look at is slightly out of focus.
Roundtime: 5 sec.
A green-eyed white arctic tiger blinks and rubs its eyes.
An earth elemental raises a glowing fist, then slams it into the ground, releasing a powerful burst of energy!
A wave of dark ethereal ripples moves outward from an earth elemental.
You are buffeted by the dark ethereal waves and are pinned in place, unable to move.
Roundtime: 16 sec.
An Illoke jarl struggles to rise but fails in the attempt.
An earth elemental stomps at you with its foot!
AS: +430 vs DS: +327 with AvD: +37 + d100 roll: +34 = +174
... and hits for 16 points of damage!
Torn muscle in your right leg!
An Illoke jarl struggles to rise but fails in the attempt.
A greater krynch pounds at you with its fist!
AS: +427 vs DS: +302 with AvD: +42 + d100 roll: +61 = +228
... and hits for 32 points of damage!
Bones in right arm crack.
An earth elemental trudges into view.
An earth elemental stomps at you with its foot!
AS: +412 vs DS: +294 with AvD: +37 + d100 roll: +95 = +250
... and hits for 30 points of damage!
Blow to your back cracks several vertebrae.
Spell Resist Elements (602) ended. [-17BoltDS]
The air about you stops shimmering.
Spell Phoen's Strength (606) ended. [-10AS]
You feel the inner strength leave you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
Spell Self Control (613) ended. [-38PhysDS, -12STD]
You feel the aura of confidence leave you.
The white light leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -20DS, -20BoltDS]
The very powerful look leaves you.
Spell Mobility (618) ended. [-52Dodging]
You no longer feel so dextrous.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
You sense that your attunement to the minds of others has ceased.
Spell Sneaking (617) ended.
You are no longer moving silently.
Spell Nature's Touch (625) ended. [-12STD]
You feel the gathering of nature's power leave you.
Spell Foraging (603) ended.
You feel your vision return to normal.
Spell Wall of Thorns (640) ended. [-20DS]
You seem to lose the thorny barrier that surrounds you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The earth elemental stands impassively before your lifeless corpse.
This is from the view of my friend trying to help me and trying to get used to hunting again...
Kagdeth leaps from hiding to attack!
Kagdeth swings a midnight blue steel hatchet at an Illoke mystic!
AS: +456 vs DS: +168 with AvD: +32 + d100 roll: +24 = +344
... and hits for 87 points of damage!
Hard blow breaks the femur!
The Illoke mystic is knocked to the ground!
The Illoke mystic is stunned!
>prep 719
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>cast my
You gesture into the air.
Your spell misfires.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>prep 719
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
Kagdeth leaps from hiding to attack!
Kagdeth swings a midnight blue steel hatchet at an Illoke mystic!
AS: +381 vs DS: +112 with AvD: +32 + d100 roll: +67 = +368
... and hits for 93 points of damage!
Solid strike caves the Illoke mystic's skull in, resulting in instant death!
The Illoke mystic grumbles in pain one last time before lying still.
An Illoke mystic glances around, looking a bit less confident.
The brilliant luminescence fades from around an Illoke mystic.
The silvery luminescence fades from around an Illoke mystic.
The air about an Illoke mystic stops shimmering.
The bright luminescence fades from around an Illoke mystic.
An Illoke mystic returns to normal color.
>
The ground buckles as a stone giant tunnels to the surface!
>prep 117
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
Kagdeth says, "Hello."
>cast kagd
You gesture at Kagdeth.
CS: +405 - TD: +229 + CvA: +2 + d100: +18 - -5 == +201
Warding failed!
Kagdeth is suddenly engulfed in flames of pure essence!
... and hits for 27 points of damage!
... 40 points of damage!
Neck consumed in flame and charred to a crisp.
* Kagdeth drops dead at your feet!
The powerful look leaves Kagdeth.
Kagdeth returns to normal color.
The dim aura fades from around Kagdeth.
The deep blue glow leaves Kagdeth.
The light blue glow leaves Kagdeth.
The brilliant luminescence fades from around Kagdeth.
The silvery luminescence fades from around Kagdeth.
You feel 4 mana surge into you!
Cast Roundtime 3 Seconds.
>
* Kagdeth just bit the dust!
>'Nice
You say, "Nice."
SolitareConfinement
12-06-2008, 02:23 PM
rofl that'll learn him to be in the room while you use "cast my" instead of "cast mys"
Widgets
12-11-2008, 07:34 PM
A spectral triton defender rushes forward at you with his blue steel harpoon and attempts a charge!
[Roll result: 154 (open d100: 74)]
A spectral triton defender lunges at you with a crushing charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Attack punctures the eye and connects with something really vital!
The faint blue glow fades from around your hands.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Lesser Shroud (120) ended. [-20STD, -15DS, -15BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
The shimmering aura fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Targeting (425) ended. [-27AS, -27ECS]
You feel less confident than before.
Spell Elemental Barrier (430) ended. [-15DS, -15ETD]
The tingling sensation and sense of security leaves you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
droit
12-11-2008, 07:44 PM
Oh, so you bought him? I thought he seemed a bit more...sociable.
Widgets
12-11-2008, 08:05 PM
Oh, so you bought him? I thought he seemed a bit more...sociable.
Yup, really no sense in trying to keep it a secret, seeing as how I'm pretty active here along with the game.
I'm still trying to pinpoint however which direction I want to take him, in terms of socializing/RP etc..
droit
12-11-2008, 08:41 PM
>[Roll result: 110 (open d100: 89)]
A triton combatant swings an oak-shafted silvery blue trident at your haon-hafted ora hatchet and connects!
Your haon-hafted ora hatchet is knocked to the ground!
Roundtime: 5 sec.
>
...wait 5 seconds.
>scow
>
You scowl.
>
A triton combatant drops his silvery blue trident and snatches up a perfect haon-hafted ora hatchet!
The triton combatant runs a finger down the length of the hatchet as he assesses its qualities.
>get hat
...wait 1 seconds.
>tar com
You can't target a triton combatant.
>skin com
loot
You cannot skin a triton combatant.
>You search the triton combatant.
You discard the combatant's useless equipment.
She had 323 silvers on her.
You gather the remaining 323 coins.
She left a n'ayanad crystal behind.
She had nothing else of value.
A triton combatant's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>tar com
You are now targeting a triton combatant.
>incant 616
The triton combatant begins to look fatigued.
>
A triton combatant swings a perfect haon-hafted ora hatchet at you!
AS: +452 vs DS: +427 with AvD: +36 + d100 roll: +71 = +132
... and hits for 5 points of damage!
Glancing blow to your back.
That could have been worse.
** A triton combatant's haon-hafted ora hatchet releases a quivering wave of disruption! **
... 25 points of damage!
Blood in your weapon arm boils, sending up a red mist.
You are stunned for 3 rounds!
>
You are still stunned.
>stance defensive
You are still stunned.
>
In an awe inspiring display of combat mastery, a spectral triton defender engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
The thorny barrier surrounding you blocks the attack from the triton defender!
The thorny barrier surrounding you blocks the attack from the triton defender!
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +427 vs DS: +407 with AvD: +28 + d100 roll: +69 = +117
... and hits for 6 points of damage!
Poked in the tummy.
Hehehe.
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +427 vs DS: +407 with AvD: +28 + d100 roll: +23 = +71
A clean miss.
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +427 vs DS: +407 with AvD: +28 + d100 roll: +71 = +119
... and hits for 7 points of damage!
Strikes a fingernail.
Bet you'll lose it now.
>
A triton combatant swings a perfect haon-hafted ora hatchet at you!
AS: +452 vs DS: +407 with AvD: +36 + d100 roll: +52 = +133
... and hits for 6 points of damage!
Blow glances off your shoulder.
>
A triton combatant swings a perfect haon-hafted ora hatchet at you!
AS: +452 vs DS: +407 with AvD: +36 + d100 roll: +75 = +156
... and hits for 10 points of damage!
Diagonal slash to your weapon arm.
Strike misses but bruises a few knuckles.
>incant 616
You are still stunned.
>incant 616
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
The thorny barrier surrounding you blocks the attack from the triton combatant!
A triton combatant swings a perfect haon-hafted ora hatchet at you!
AS: +452 vs DS: +400 with AvD: +36 + d100 roll: +47 = +135
... and hits for 6 points of damage!
Quick slash at your left eye.
Strike lands but misses the target.
A triton combatant swings a perfect haon-hafted ora hatchet at you!
Unable to focus clearly, you blindly evade the attack!
A triton combatant swings a perfect haon-hafted ora hatchet at you!
AS: +452 vs DS: +400 with AvD: +36 + d100 roll: +77 = +165
... and hits for 15 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
** A triton combatant's haon-hafted ora hatchet releases a quivering wave of disruption! **
... 35 points of damage!
Your head explodes like an overripe melon.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
Spell Mobility (618) ended. [-73Dodging]
You no longer feel so dextrous.
etc.
Never fucking flares like that when I use it...
TheWitch
12-11-2008, 10:39 PM
I hope somebody picked up that n'ayanad crystal.
Bloody waste.
ceran
12-13-2008, 09:22 PM
Another Bowels Death.
Your disk arrives, following you dutifully.
A greater earth elemental lurches to the northeast, shuddering with each step.
An earth elemental slams its huge fist down, then rests its palm on the ground.
An earth elemental lurches forward, discovering you in your hiding place!
An earth elemental pounds at you with its heavy earthen fists!
AS: +413 vs DS: +420 with AvD: +42 + d100 roll: +86 = +121
... and hits for 4 points of damage!
Thumped your chest.
AS: +413 vs DS: +420 with AvD: +42 + d100 roll: +82 = +117
... and hits for 4 points of damage!
Glancing blow to your right leg!
** A surge of elemental energy bursts from the earth elemental's fist! **
... 20 points of damage!
Good blow to your right leg!
You are stunned for 3 rounds!
An Illoke jarl lurches to his feet!
You are still stunned.
An Illoke elder lurches to his feet!
You are still stunned.
An earth elemental pounds at you with its heavy earthen fists!
AS: +413 vs DS: +376 with AvD: +42 + d100 roll: +95 = +174
... and hits for 18 points of damage!
Jarring blow to your back.
AS: +413 vs DS: +368 with AvD: +42 + d100 roll: +18 = +105
... and hits for 1 point of damage!
Blow glances off your shoulder.
An Illoke jarl traces a simple symbol as he reverently calls upon the power of his god.
An Illoke jarl summons the wrath of his god while pointing at you!
An Illoke jarl's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.
CS: +363 - TD: +379 + CvA: -8 + d100: +22 - -5 == +3
Warded off!
With a faint flicker, the grey luminescence fades away.
A giant stony fist suddenly thrusts out from a wall, and in a heartbeat a massive Illoke jarl steps forth from its surface!
An Illoke elder swings an enormous stalagmite at you!
AS: +413 vs DS: +369 with AvD: +40 + d100 roll: +27 = +111
... and hits for 3 points of damage!
Hit glances off your hip.
** An Illoke elder's enormous stalagmite releases a blast of vibrating energy! **
... 50 points of damage!
Massive blow to your back separates the vertebrae!
You are knocked to the ground!
An earth elemental rocks from side to side, lifting its feet and stomping in a thumping rhythm. Suddenly, several clay figures burst from the ground!
An Illoke jarl swings a slate grey stone hammer at you!
AS: +422 vs DS: +315 with AvD: +33 + d100 roll: +1 = +141
... and hits for 21 points of damage!
Torn muscle in your left leg!
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Sign of Defending (Defending) ended. [-10DS]
mgoddess
12-18-2008, 03:22 PM
Catching boils isn't fun...
A wood wight gestures at you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
... 15 points of damage!
Nasty blow to your back!
You are stunned for 1 round!
... 35 points of damage!
Scorching heat shrivels left leg to a useless black mass.
You fall screaming to the ground grasping your mangled left leg!
... 25 points of damage!
Flames incinerate scalp completely and blacken skullcap. Not very fashionable.
... 25 points of damage!
Flames burn hole in chest exposing ribs!
... 50 points of damage!
Skin and some muscle burnt off chest.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
The silvery luminescence fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Cloak of Shadows (712) ended. [-34DS, -20SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Spirit Barrier (102) ended. [+25PhysAS, -25DS]
The air calms down around you.
Spell Mystic Focus (Orb) ended. [-10CS]
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
The ground then quickly cools.
A wood wight raises its arms in triumph and lets loose with a bone-chilling howl of victory.
>sneak n
[Old Ta'Faendryl, Market Road]
To the northeast, a great and spacious building rises into sight. With the foundation supporting it blocked from view, the sparkling white edifice appears to float in brooding silence above the ruined city. A few stone steps lead up to a high platform that spreads out to the north. You also see a greater construct, an Ithzir scout, a war griffin that is flying around, the Gedron disk, an Ithzir scout, a war griffin that is flying around, a greater construct, a heavy star-flanged mace and a gleaming steel broadsword.
Also here: Gedron
Obvious paths: east, southeast, south
Roundtime: 2 sec.
>
Gedron just went up a few stone steps.
>
A war griffin tilts its head, its keen eyes scouring the surroundings.
A war griffin discovers you in your hiding place!
>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>e
Zoom detected roundtime, and will pause for 11 sec. (Unless you STOP it.)
Zoom: Detected a failure that requires user input.
Type MOVE UNPAUSE to resume.
...wait 12 seconds.
>
An Ithzir scout fades into view while attempting to strike, but fails to find an opening!
>
An Ithzir scout chuckles softly, the laugh sounding alien and intriguing at the same time. She nods to an Ithzir scout, speaking in a hollow tone, "Gremou bunorak patan ik maktali ra Te pila leppath!"
The Ithzir scout nods and laughs.
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +320 with AvD: +30 + d100 roll: +86 = +208
... and hits for 16 points of damage!
Minor puncture to the left arm.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +416 vs DS: +320 with AvD: +30 + d100 roll: +56 = +182
... and hits for 17 points of damage!
Shot to your neck scrapes away skin.
Some nasty bleeding.
You are stunned for 3 rounds!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +402 vs DS: +268 with AvD: +30 + d100 roll: +74 = +238
... and hits for 24 points of damage!
Nice puncture to the back, just grazed the spine!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +416 vs DS: +264 with AvD: +30 + d100 roll: +26 = +208
... and hits for 15 points of damage!
Whiplash!
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +253 with AvD: +29 + d100 roll: +54 = +273
... and hits for 23 points of damage!
Flattened your left hand.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +225 with AvD: +30 + d100 roll: +77 = +294
... and hits for 38 points of damage!
Your stomach is ripped open by a mighty blow!
>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +222 with AvD: +23 + d100 roll: +88 = +334
... and hits for 30 points of damage!
Nice puncture to the abdomen, just missed vital organs!
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
The war griffin lets out a piercing screech!
>
A greater construct steps on an uneven patch of ground and totters precariously before regaining its balance.
>
Zoom: e
Zoom: Sent all queued moves.
Zoom detected an unrecoverable failure. Discarding the rest of the queue.
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
An Ithzir scout makes no sound as she slips southeast.
>, damn
You focus on transmitting your thought.
A war griffin flies south.
>
A war griffin flies south.
>
A greater construct stomps southeast.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>, I just got owned
You focus on transmitting your thought.
An Ithzir scout chuckles softly, the laugh sounding alien and intriguing at the same time. She nods to an Ithzir scout, speaking in a hollow tone, "Maktali geabu jeseth mor tran!"
The Ithzir scout points at you.
The Ithzir scout nods and laughs.
Khariz
01-16-2009, 06:25 PM
Here's a clip of Sorrow RAPING ME:
You rage across the battlefield, striking with unrelenting fury!
You swing a massive vaalorn sword at a Grimswarm orc elementalist!
AS: +602 vs DS: +309 with AvD: +44 + d100 roll: +43 = +380
... and hit for 185 points of damage!
Right hip pulped, severing the leg.
A Grimswarm orc elementalist falls to the ground grasping her mangled right leg!
The orc elementalist is stunned!
Your sword pulses once with a blinding violet light.
You swing a massive vaalorn sword at a Grimswarm orc hunter!
AS: +602 vs DS: +481 with AvD: +38 + d100 roll: +53 = +212
... and hit for 76 points of damage!
Quick, hard slash to the orc hunter's right arm!
*CRACK*
The orc hunter is stunned!
Your sword pulses once with a blinding violet light.
The sword suddenly turns on you, lashing out!
The sword tears at your body with a pale yellow light. You cringe in pain as you feel your strength torn from your body!
You feel drained!
THIS TOOK ME FROM 270 HPS to 2 HPS
>
A Grimswarm orc guard gestures and utters a phrase of magic.
>
A Grimswarm orc guard gestures at you!
A pale, flickering nimbus coalesces around you, then vanishes in a brilliant flash!
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
>
You rage across the battlefield, striking with unrelenting fury!
You swing a massive vaalorn sword at a Grimswarm orc elementalist!
AS: +557 vs DS: +244 with AvD: +44 + d100 roll: +64 = +421
... and hit for 236 points of damage!
Terrible slash to the orc elementalist's side!
Entrails spill out, onto the ground!
Death can be SO messy.
The orc elementalist rolls over and dies.
The brilliant luminescence fades from around a Grimswarm orc elementalist.
The orc elementalist no longer bristles with energy.
The tingling sensation and sense of security leaves a Grimswarm orc elementalist.
The bright luminescence fades from around a Grimswarm orc elementalist.
You swing a massive vaalorn sword at a Grimswarm orc hunter!
AS: +557 vs DS: +450 with AvD: +38 + d100 roll: +68 = +213
... and hit for 87 points of damage!
Wild downward slash severs the orc hunter's right foot!
Bloody stump, anyone?
A Grimswarm orc hunter falls to the ground grasping his mangled right leg!
Your sword pulses once with a blinding violet light.
You swing a massive vaalorn sword at a Grimswarm orc guard!
AS: +557 vs DS: +502 with AvD: +44 + d100 roll: +73 = +172
... and hit for 51 points of damage!
Neck broken.
The orc guard twitches several times before dying.
The orc guard falls to the ground and dies.
The mote of white light next to a Grimswarm orc guard disappears.
The very powerful look leaves a Grimswarm orc guard.
The white light leaves a Grimswarm orc guard.
The guiding force leaves a Grimswarm orc guard.
The dull golden nimbus fades from around a Grimswarm orc guard.
The brilliant aura fades away from a Grimswarm orc guard.
A Grimswarm orc guard appears less confident.
The deep blue glow leaves a Grimswarm orc guard.
The powerful look leaves a Grimswarm orc guard.
The light blue glow leaves a Grimswarm orc guard.
>
You spin around looking for something to attack!
You assault a Grimswarm orc hunter with an unrelenting fury!
The sword suddenly turns on you, lashing out!
Brutal black energies flow from the sword and slam into your chest!
CS: +318 - TD: +255 + CvA: -21 + d100: +92 == +134
Warding failed!
A powerful hit.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Sign of Dissipation (SignDis) ended. [-15TD]
Your SIGN OF DISSIPATION is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF SMITING is no longer effective.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
DEAD>
* Madmountan just bit the dust!
Krayton
01-19-2009, 03:32 AM
You leap from hiding to attack!
You swing a vultite stiletto at an Ithzir janissary!
AS: +480 vs DS: +291 with AvD: -2 + d100 roll: +70 = +257
... and hit for 30 points of damage!
Powerful slash just cracks the Ithzir janissary's weapon arm!
Roundtime: 4 sec.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +426 vs DS: +348 with AvD: +25 + d100 roll: +85 = +188
... and hits for 8 points of damage!
Minor strike to the neck.
>stance off
hide
You are now in an offensive stance.
>Your injuries hinder your attempt to hide.
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>ambush
>
You leap from hiding to attack!
You swing a vultite stiletto at an Ithzir janissary!
AS: +480 vs DS: +291 with AvD: -2 + d100 roll: +62 = +249
... and hit for 44 points of damage!
Hard blow to the Ithzir janissary's ear!
Deep gash and a terrible headache!
Roundtime: 4 sec.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
By amazing chance, you evade the attack!
>aim neck
You're now aiming at the neck of your target when using a ranged weapon, or while ambushing.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +426 vs DS: +318 with AvD: +25 + d100 roll: +99 = +232
... and hits for 12 points of damage!
Slashing strike near forehead nicks an eyelid!
My, that stings!
>stance off
hide
You are now in an offensive stance.
>Your injuries hinder your attempt to hide.
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>ambush
You leap from hiding to attack!
You swing a vultite stiletto at an Ithzir janissary!
AS: +480 vs DS: +223 with AvD: -2 + d100 roll: +89 = +344
... and hit for 46 points of damage!
Fast slash to the Ithzir janissary's neck exposes her windpipe.
Quick anatomy lesson, anyone?
Roundtime: 4 sec.
>
You feel fully energetic again.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
By amazing chance, you evade the attack!
>
An Ithzir janissary glares at you and lets out a nerve-shattering bellow!
You are startled enough to lose initiative!
Roundtime: 20 sec.
>l
[Old Ta'Faendryl, Basilica Plaza]
A series of stone benches circles out and around a large oval space to the east. A section of the tiered seats is toppled over at the northern end of the oval, breaking the perfect symmetry of the structure and forming a wall along the edge of the river. You also see an Ithzir janissary, an Ithzir janissary and a gleaming military fork.
Obvious paths: north, northeast, south
>groan
You groan.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +416 vs DS: +338 with AvD: +25 + d100 roll: +73 = +176
... and hits for 7 points of damage!
Minor puncture to the left arm.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +411 vs DS: +309 with AvD: +25 + d100 roll: +42 = +169
... and hits for 6 points of damage!
Blow slides along your ribs.
Almost tickles.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +416 vs DS: +309 with AvD: +25 + d100 roll: +36 = +168
... and hits for 6 points of damage!
Quick feint to your right foot.
Little extra damage.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +411 vs DS: +309 with AvD: +25 + d100 roll: +75 = +202
... and hits for 11 points of damage!
Minor puncture to the left leg.
>
An Ithzir janissary glares at you and lets out a nerve-shattering bellow!
You are startled enough to lose initiative!
Roundtime: 20 sec.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +416 vs DS: +284 with AvD: +25 + d100 roll: +73 = +230
... and hits for 11 points of damage!
Attack hits your throat but doesn't break the skin.
Close!
>
An Ithzir janissary thrusts with a gleaming military fork at you!
By amazing chance, you evade the attack!
>
A war griffin soars in.
>
An Ithzir janissary glares at you and lets out a nerve-shattering bellow!
You are startled enough to lose initiative!
Roundtime: 20 sec.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +411 vs DS: +284 with AvD: +25 + d100 roll: +64 = +216
... and hits for 12 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +416 vs DS: +284 with AvD: +25 + d100 roll: +87 = +244
... and hits for 13 points of damage!
Minor puncture to the right arm.
>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +444 vs DS: +253 with AvD: +25 + d100 roll: +73 = +289
... and hits for 14 points of damage!
Slash to your shield arm.
Strike trims off a few fingernails.
A war griffin rakes at you with a razor-sharp claw!
AS: +444 vs DS: +253 with AvD: +25 + d100 roll: +91 = +307
... and hits for 18 points of damage!
Minor puncture to the back.
>
[Roll result: 27 (open d100: 18)]
With a fluid whirl, an Ithzir janissary plants a gleaming military fork firmly into the ground near you and jerks the weapon sharply sideways.
You deftly avoid the stroke. The military fork flies harmlessly aside.
>
An Ithzir janissary glares at you and lets out a nerve-shattering bellow!
You are startled enough to lose initiative!
Roundtime: 13 sec.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +402 vs DS: +299 with AvD: +36 + d100 roll: +36 = +175
... and hits for 6 points of damage!
Blow glances off your shoulder.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +416 vs DS: +256 with AvD: +25 + d100 roll: +27 = +212
... and hits for 12 points of damage!
Minor puncture to the left leg.
>
An Ithzir janissary chuckles softly, the laugh sounding alien and intriguing at the same time. She nods to an Ithzir scout, speaking in a hollow tone, "Oru tel juren gila Te htasek maktath eif?"
The Ithzir janissary cocks her head at you.
The Ithzir scout nods and chuckles.
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +411 vs DS: +256 with AvD: +25 + d100 roll: +31 = +211
... and hits for 12 points of damage!
Minor puncture to the back.
>
A war griffin tries to bite you!
AS: +432 vs DS: +234 with AvD: +25 + d100 roll: +98 = +321
... and hits for 23 points of damage!
Slash to your chest!
That heart's not broken, it's only scratched.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Four warcries?! I don't think I've been warcried four times since I've been hunting OTF... :(
Rimalon
01-20-2009, 03:06 PM
An ebon-robed wave ascendant points a single golden nail toward you!
An ebon-robed wave ascendant concentrates intently on you, and a pulse of pearlescent energy ripples toward you!
CS: +739 - TD: +456 + CvA: +12 + d100: +59 - -5 == +359
Warding failed!
You shudder with severe convulsions as pearlescent ripples envelop your body.
You are crushed for 50 points of damage!
... 50 points of damage!
Your right leg collapses as the bones are ground to dust!
That marathon will just have to wait!
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 12 rounds!
... 45 points of damage!
Your left leg collapses as the bones are ground to dust!
That marathon will just have to wait!
The tingling sensation and sense of security leaves you.
The deep blue glow leaves you.
You no longer feel so dextrous.
The layer of stone surrounding you crumbles away.
The bright luminescence fades from around you.
You feel less confident than before.
You no longer bristle with energy.
The brilliant luminescence fades from around you.
You become solid again.
Your boosted confidence and fearlessness fade.
You feel less secure.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The powerful look leaves you.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
You return to normal color.
The air calms down around you.
The shimmering aura fades from around you.
The faint blue glow fades from around your hands.
You feel your extra magical awareness leave you.
The light blue glow leaves you.
You sense that your attunement to the minds of others has ceased.
The shimmering multicolored sphere fades from around you.
The brilliant aura fades away from you.
The white light leaves you.
The very powerful look leaves you.
You feel less confident.
The silvery luminescence fades from around you.
You feel the aura of confidence leave you.
NocturnalRob
01-20-2009, 03:09 PM
ow?
Rimalon
01-21-2009, 01:46 AM
ow?
Apparently, there will be no marathons for me. AHHHHHH.
Swami71
01-21-2009, 01:50 AM
739 CS? What/where was that thing?
Fallen
01-21-2009, 02:10 AM
Solhaven. No one has X-posted that storyline here. (no, I am not in it)
Danical
01-21-2009, 02:19 AM
Creatures with that huge an AS are just dumb. It might as well cast Implosion at you.
Fallen
01-21-2009, 02:20 AM
Creatures with that huge an AS are just dumb. It might as well cast Implosion at you.
CS.
Danical
01-21-2009, 02:24 AM
WHAT I MEANT. GAWD.
EDIT: STOP TROLLING ME!!!!!!!!!11
thefarmer
01-21-2009, 03:06 AM
Creatures with that huge an AS are just dumb. It might as well cast Implosion at you.
About half-spelled up..
R>l
[Solhaven, Bayside Road]
Bayside Road borders the North Market, bustling with noise and activity. The North Market Pier juts northwestward into the bay. A street peddler has set up her cart nearby, doing a brisk trade with thirsty shoppers. You also see a salt-crusted mein construct, a scaled mutant legionnaire, a twisted oceanic oddity, a misshapen sea griffin that is flying around, a bloated sea griffin that is flying around, the Vivaldi disk, a drenched maniac, a small wooden sign and the peddler Gertie.
Obvious paths: northeast, east, south, southwest, northwest
A scaled mutant legionnaire chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
A twisted oceanic oddity mutters a phrase of magic.
R>'damnit
You say, "Damnit."
A misshapen sea griffin tries to bite you!
AS: +447 vs DS: +479 with AvD: +13 + d100 roll: +18 = -1
A clean miss.
A bloated sea griffin swoops down from high overhead!
A bloated sea griffin tries to bite you!
AS: +440 vs DS: +462 with AvD: +13 + d100 roll: +64 = +55
A clean miss.
A scaled mutant legionnaire points an ethereal, clawed finger toward you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Vivaldi has been vaporized!
Spell Self Control (613) ended. [-20PhysDS, -13STD]
You feel the aura of confidence leave you.
Spell Prayer of Protection (303) ended. [-10DS]
A white glow rushes away from you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Cloak of Shadows (712) ended. [-25DS, -20SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Warding Sphere (310) ended. [-10DS, -10TD]
You suddenly feel less protected.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Your sense of faith and conviction wanes.
Spell Lesser Shroud (120) ended. [-20STD, -15DS, -15BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Spirit Barrier (102) ended. [+29PhysAS, -29DS]
The air calms down around you.
Spell Melgorehn's Aura (913) ended. [-10DS, -20ETD]
A luminescent aura fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Mantle of Faith (1601) ended. [-10DS, -10STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Spell Zealot (1617) ended. [-37MeleeAS, +23DS]
You feel less resolved as the divine urging subsides, fading into obscurity.
Spell Dauntless (1606) ended. [-10AS]
Your boosted confidence and fearlessness fade.
Spell Higher Vision (1610) ended. [-24DS]
You lose a bit of focus as the knowledge of future battles drifts from your mind.
Spell Patron's Blessing (1611) ended. [-36Cman]
You feel your abilities diminish as the energy provided by your patron fades from around you.
Spell Prismatic Guard (905) ended. [-5PhysDS, -20BoltDS]
The shimmering multicolored sphere fades from around you.
Spell Vigor (1616) ended. [-10CON, -26MaxHP]
You feel slightly weakened as the blood in your veins thins.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Elemental Bias (508) ended. [-20ETD]
You feel your extra magical awareness leave you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Symbol of Courage (Courage) ended. [-26AS]
You feel the extra courage wane.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Champion's Might (1612) ended. [-25CS]
The dim celadon wisps about your hands flare up once more and fade completely away.
Spell Guard the Meek (1618) ended. [-20PhysDS]
Your bolstered defenses fade with the soft glow about you.
You sense that your attunement to the minds of others has ceased.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Edit: Continued log because I found it funny.
DEAD>group open
Your group status is already open.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
A misshapen sea griffin flies west.
The Baronial Lieutenant moves west with a bored expression written upon his face.
Your mule tattoo shifts about restlessly.
A shambling marsh wight rushes west.
DEAD>report if the baronial lieutenant is going to have a bored expression on his face while I get imploded in the same room by invaders.. he should be fired
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.
Fallen
01-21-2009, 03:09 AM
Those Legionares suck. I went over for an invasion once and one killed about 5 of us capped people. Must have been a nightmare for whoever went up against it after it leveled up off us.
Rimalon
01-21-2009, 03:23 PM
Those Legionares suck. I went over for an invasion once and one killed about 5 of us capped people. Must have been a nightmare for whoever went up against it after it leveled up off us.
Agreed on them sucking the big one. Beefed up dissemblers, I believe. Huge TD, can't immolate the bastards.
I'm not sure if the capped-level roater creatures he usually throws out (sea wurms) were updated to BCS, though. If so, that'll be fun.
I try to post summaries of that storyline over on the Officials when I'm involved in it, but it's not often. I'm not the most qualified to summarize. And that storyline has been going on for like eight months. Dumb dumb dumb.
Suppa Hobbit Mage
01-21-2009, 04:05 PM
There an invasion event going on in Solhaven? I haven't played in an invasion in YEARS
Fallen
01-21-2009, 04:15 PM
The Watery Legion or something like that. Pretty cool stuff from what I remember.
NocturnalRob
01-21-2009, 04:15 PM
Apparently, there will be no marathons for me. AHHHHHH.
there's always the wheelchair event.
Danical
01-21-2009, 04:21 PM
I refuse to do invasions anymore. I have more exp than a reasonable person should and load up on spells then I get insta-killed by something incredibly stupid.
QQ x 10.
Fallen
01-21-2009, 04:27 PM
I refuse to do invasions anymore. I have more exp than a reasonable person should and load up on spells then I get insta-killed by something incredibly stupid.
QQ x 10.
The trick is to wear every single spell available, hunt with one, or at most two other people who you trust not to be stupid, and RUN once a GM starts specifically targetting you.
Danical
01-21-2009, 04:33 PM
Yeah, there's that and also, I don't think invasion creatures should cast implosion.
GAME OVER MAN! GAME OVER!
Tea & Strumpets
01-21-2009, 04:39 PM
I refuse to do invasions anymore. I have more exp than a reasonable person should and load up on spells then I get insta-killed by something incredibly stupid.
QQ x 10.
You should train more in implosion dodging.
thefarmer
01-21-2009, 04:41 PM
The trick is to wear every single spell available, hunt with one, or at most two other people who you trust not to be stupid, and RUN once a GM starts specifically targetting you.
Fully tanked up, with Belnia, Rimalon and Droit as meatshields.. I still got imploded the last round a few months back.
If I knew I was safer I'd start using my 425 item for uber l33t power. As it is though, I'd get 1-2 hits then get toasted.
Fallen
01-21-2009, 04:44 PM
Fully tanked up, with Belnia, Rimalon and Droit as meatshields.. I still got imploded the last round a few months back.
If I knew I was safer I'd start using my 425 item for uber l33t power. As it is though, I'd get 1-2 hits then get toasted.
There are a few items with Air damage resistance. Perhaps try to assemble an invasion suit of armor with heavy air damage resistance. Keep it on FWI.
Danical
01-21-2009, 04:57 PM
There are a few items with Air damage resistance. Perhaps try to assemble an invasion suit of armor with heavy air damage resistance. Keep it on FWI.
I had actually explored getting a suit of Aug Chain with heavy or greater Vacuum Resistance but found out it was rather meaningless after I research the mechanics of Sentries.
Purify Air helps?
Fallen
01-21-2009, 05:04 PM
Yes, purify air supposedly helps.
droit
01-21-2009, 05:37 PM
I had actually explored getting a suit of Aug Chain with heavy or greater Vacuum Resistance but found out it was rather meaningless after I research the mechanics of Sentries.
Expand on this?
Danical
01-21-2009, 06:01 PM
1) Sentries spawn prepped with a CS spell (I'm fairly certain it's always DC but they also have Mana Disrupt and Pain Inflict at their disposal).
2) After they cast the spawn-prepped spell it takes them a while to prep/cast another (more than 3 seconds).
3) They can't live through two casts of 1030 and that takes roughly 3.00000001 seconds.
4) The highest spawn normal sentry at +5 levels will have a 466 CS.
5) I just made sure they couldn't ward me.
QED: No Threat of Implosion.
Now, if there were some that spawned from someone else and I managed to walk into the room, I might be screwed but implosion from the is pretty rare already.
droit
01-21-2009, 06:07 PM
Oh, okay. That's exactly my take on sentries too. I thought you meant something about the void mechanics.
Allereli
01-25-2009, 10:13 AM
You gesture at a wasp nest.
CS: +444 - TD: +94 + CvA: +25 + d100: +92 == +467
Warding failed!
Massive internal disruption.
... 35 points of damage!
The wasp nest collapses into a pile of rubble.
Suddenly a swarm of wasps erupts from the wasp nest, filling the air with the dreadful droning of their wings! The enraged wasps block out the sky as they swoop down to defend their nest!
The great swarm descends upon you! Their glistening stingers hammer into you over and over, and you feel your life slipping away as you collapse.
The white light leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
Xaerve
01-25-2009, 10:54 AM
1) Sentries spawn prepped with a CS spell (I'm fairly certain it's always DC but they also have Mana Disrupt and Pain Inflict at their disposal).
2) After they cast the spawn-prepped spell it takes them a while to prep/cast another (more than 3 seconds).
3) They can't live through two casts of 1030 and that takes roughly 3.00000001 seconds.
4) The highest spawn normal sentry at +5 levels will have a 466 CS.
5) I just made sure they couldn't ward me.
QED: No Threat of Implosion.
Now, if there were some that spawned from someone else and I managed to walk into the room, I might be screwed but implosion from the is pretty rare already.
God I wish I was a bard :(
Fallen
01-31-2009, 04:57 PM
Got WTF Pwned because I didn't spell tank. Notice the nearly solid minute of RT.
[Lake, North Shore]
Though tinted brown by decaying forest matter and sandy silt, the water retains some of its translucent qualities in the shallow areas of the lake. Small snails crawl over the algae-coated rocks lining the bottom of the lake and fingerling fish dart amongst the thick stands of cattails growing along the bank. The lakeshore rises gradually out of the water up to dry land. You also see an Ithzir scout, a war griffin that is flying around, an Ithzir seer, an Ithzir herald, an Ithzir herald, some muck and some muck.
Obvious paths: east
>look scout
You see a fairly typical Ithzir scout.
He appears to be in good shape.
He has a charcoal grey shield, a gleaming steel broadsword and some sleek grey brigandine (worn).
>
A shackled vast grey-blue spider arrives.
>
A war griffin swoops down over you, buffeting you with its wings!
One of the griffin's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes!
Roundtime: 22 sec.
R>look seer
You see a fairly typical Ithzir seer.
He appears to be in good shape.
He has a suit of trimmed leather (worn) and a twisted crystal-tipped staff.
R>
Your disk arrives, following you dutifully.
R>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +501 with AvD: +34 + d100 roll: +86 = +31
A clean miss.
R>
An Ithzir herald raises her arms as she sings!
The Ithzir herald appears to be keenly aware of its surroundings.
R>look her
You see a fairly typical Ithzir herald.
She appears to be in good shape.
She has an invar-tipped mithril longsword, some sleek studded leather (worn) and a polished steel shield.
R>look second her
You see a fairly typical Ithzir herald.
She appears to be in good shape.
She has a glaes-tipped vaalorn longsword, some sleek studded leather (worn) and a polished steel shield.
R>
An Ithzir seer suddenly opens his eyes and stares directly at you!
An Ithzir seer concentrates intently on you, and a pulse of pearlescent energy ripples toward you!
CS: +402 - TD: +447 + CvA: +4 + d100: +49 - -5 == +13
Warded off!
R>
An Ithzir herald reaches into a pocket and produces a small silvery disc, which she tosses into the air. As the herald focuses her voice on the disc, it quickly expands to about three feet across and begins revolving rapidly around the herald!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 9 sec.
The wind then subsides.
PR>
An Ithzir herald chuckles softly, the laugh sounding alien and intriguing at the same time. She nods to an Ithzir scout, speaking in a hollow tone, "Jalorok itona?"
The Ithzir scout grins and nods.
An Ithzir herald swings a glaes-tipped vaalorn longsword at you!
AS: +444 vs DS: +443 with AvD: +41 + d100 roll: +44 = +86
A clean miss.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +443 with AvD: +34 + d100 roll: +67 = +70
A clean miss.
PR>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +443 with AvD: +27 + d100 roll: +35 = +64
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +443 with AvD: +27 + d100 roll: +87 = +116
... and hits for 3 points of damage!
Weak slash across chest!
Slightly less painful than heartburn.
PR>
An Ithzir seer closes his eyes and bows his head slightly.
PR>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +443 with AvD: +34 + d100 roll: +38 = +41
A clean miss.
PR>
An Ithzir seer suddenly opens his eyes and stares directly at you!
Cloudy wisps swirl about you.
CS: +402 - TD: +422 + CvA: +4 + d100: +69 - -5 == +58
Warded off!
The wisps dissipate harmlessly into the air.
PR>
The wall of force disappears from around an Ithzir seer.
PR>
A war griffin tries to bite you!
AS: +435 vs DS: +449 with AvD: +28 + d100 roll: +15 = +29
A clean miss.
PR>
A large revolving disc continues to gain momentum around an Ithzir herald, whipping up a violent wind!
The wind then subsides.
PR>
An Ithzir seer closes his eyes and bows his head slightly.
PR>
An Ithzir herald directs her alien song at you!
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
The elemental aura around you wavers.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +429 with AvD: +34 + d100 roll: +57 = +74
A clean miss.
PR>
An Ithzir herald swings an invar-tipped mithril longsword at you!
AS: +410 vs DS: +425 with AvD: +41 + d100 roll: +98 = +124
... and hits for 5 points of damage!
A feeble blow to your left arm!
PR>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
PR>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
Your arms are forced down to your sides!
The wind then subsides.
PR>
An Ithzir seer suddenly opens his eyes and stares directly at you!
A pale, flickering nimbus coalesces around you, then vanishes in a brilliant flash!
Spell Spirit Barrier (102) ended. [+45PhysAS, -45DS]
The air calms down around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +386 with AvD: +34 + d100 roll: +95 = +155
... and hits for 17 points of damage!
Quick slash to your upper right arm!
Just a nick
PR>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +385 with AvD: +34 + d100 roll: +83 = +144
... and hits for 14 points of damage!
Quick slash to your upper left arm!
Just a nick.
PR>
An Ithzir seer closes his eyes and bows his head slightly.
PR>
An Ithzir herald directs her alien song at you!
CS: +384 - TD: +456 + CvA: +4 + d100: +7 - -5 == -56
Warded off!
The Ithzir herald focuses her voice on you, but you are unaffected.
PR>
The revolving disc around an Ithzir herald is moving so fast that it is only a blur now. It is almost imperceptible as it streaks away from the herald, high overhead, and the area is rocked by a thunderous sonic blast!
A war griffin withstands the blast!
You are dazed by the blast!
... 25 points of damage!
Neck erupts in a gory spurt of blood!
You are stunned for 8 rounds!
Roundtime: 20 sec.
!SPR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +375 with AvD: +34 + d100 roll: +4 = +75
A clean miss.
!SPR>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +369 with AvD: +27 + d100 roll: +86 = +189
... and hits for 21 points of damage!
Blow raises a welt on your right arm.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +363 with AvD: +27 + d100 roll: +32 = +141
... and hits for 11 points of damage!
Minor puncture to the right arm.
!SPR>
An Ithzir seer suddenly opens his eyes and stares directly at you!
An Ithzir seer concentrates intently on you, and a pulse of pearlescent energy ripples toward you!
CS: +402 - TD: +430 + CvA: +4 + d100: +25 - -5 == +6
Warded off!
!SPR>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
!SPR>
An Ithzir herald swings a glaes-tipped vaalorn longsword at you!
AS: +444 vs DS: +359 with AvD: +41 + d100 roll: +71 = +197
... and hits for 27 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
!SPR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +357 with AvD: +34 + d100 roll: +72 = +161
... and hits for 20 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
!SPR>
An Ithzir seer smiles faintly at an Ithzir scout as you hear a hollow, echoing voice speaking in your head, "Te hamma maktath eif, ptath hamma ka xeca eif."
The Ithzir seer points at you.
The Ithzir scout nods in response.
An Ithzir seer closes her eyes and bows her head slightly.
!SPR>
An Ithzir seer closes his eyes and bows his head slightly.
!SPR>
[Roll result: 158 (open d100: 95)]
An Ithzir scout swings the blunt end of his broadsword at your throat!
You grab your throat completely unable to speak!
!SPR>
An Ithzir herald directs her alien song at you!
You are unaffected.
!SPR>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
!SPR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +359 with AvD: +34 + d100 roll: +55 = +142
... and hits for 14 points of damage!
Quick slash to your upper left arm!
Just a nick.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Elemental Barrier (430) ended. [-37DS, -37ETD]
The tingling sensation and sense of security leaves you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Elemental Targeting (425) ended. [-49AS, -49ECS]
You feel less confident than before.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Lesser Shroud (120) ended. [-20STD, -31DS, -31BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Mystic Focus (Orb) ended. [-10CS]
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
You sense that you are losing control of a shackled vast grey-blue spider and will need to send it back soon.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
You sense that your attunement to the minds of others has ceased.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
The Ithzir scout quickly cleans the fresh blood from his steel broadsword with a few wipes across your clothing.
DEAD>
An Ithzir seer folds his hands in front of himself, then opens his eyes!
A dense fog gathers around an Ithzir seer, but soon fills the area.
DEAD>
The Evarin disk breaks up and dissolves in the water and the contents sink into the muck on the bottom.
DEAD>
* Evarin just bit the dust!
DEAD>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
DEAD>
An Ithzir seer closes his eyes and holds his palms flat over an Ithzir seer, clearly concentrating. Suddenly the Ithzir seer's left hand wound begins to mend and extend, forming the missing left hand until there is no sign that the injury ever existed!
The Ithzir seer opens his eyes slowly, and you notice that he appears faintly drained.
DEAD>
An Ithzir herald raises her arms as she sings!
CS: +384 - TD: +390 + CvA: +25 + d100: +61 == +80
Warded off!
A war griffin is unaffected.
DEAD>
An Ithzir seer seems to speak without even opening her mouth, saying, "Maktali geabu jeseth mor tran!"
The Ithzir seer points at you.
The Ithzir scout nods and laughs.
DEAD>
An Ithzir herald raises her arms as she sings!
The Ithzir herald appears to be keenly aware of its surroundings.
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>depart confirm
The world before you dissolves into a grainy montage of color...
You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.
Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.
After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...
You feel drained!
Fallen
01-31-2009, 05:03 PM
Well. I can readily admit I am rusty as fuck. Somehow I got stomped here despite having a fucking +50 DB item and outside spells.
----
[Old Ta'Faendryl, North Valley]
The sheer stone face of the foothill butts up against the exterior wall of the city. Whatever narrow space once existed between wall and cliff has filled up with the detritus of countless years, now packed into tight seal of dirt and vegetation.
Obvious paths: north, east
>
Your disk arrives, following you dutifully.
>
A war griffin soars in.
>102
Voodoo '102' to 'INCANT 102'.
You gesture while calling upon the lesser spirits to aid you with the Spirit Barrier spell...
Your spell is ready.
You gesture.
Spirit Barrier (102) starts for 1h 12m. [-45PhysAS, +45DS]
The air thickens and begins to swirl around you.
Cast Roundtime 3 Seconds.
>103
Voodoo '103' to 'INCANT 103'.
You gesture while calling upon the lesser spirits to aid you with the Spirit Defense spell...
Your spell is ready.
You gesture.
Spirit Defense (103) starts for 1h 48m. [+10DS]
You suddenly feel more powerful.
Cast Roundtime 3 Seconds.
>magic
Usage: MAGIC [LIST | RESET | PERSON | SET <Spell#> <Minutes> | REMOVE <Spell#>]
The following spells are currently active:
101: Spirit Warding I - 3h 42:33 remaining. [+10STD, +10BoltDS]
102: Spirit Barrier - 1h 11:56 remaining. [-45PhysAS, +45DS]
103: Spirit Defense - 1h 47:59 remaining. [+10DS]
104: Disease Resist - 3h 42:45 remaining.
105: Poison Resist - 3h 42:57 remaining.
107: Spirit Warding II - 2h 07:08 remaining. [+25STD, +25BoltDS]
202: Spirit Shield - 1h 46:33 remaining. [+10DS]
204: Unpresence - 1h 42:40 remaining.
401: Elemental Defense I - 3h 42:21 remaining. [+5DS, +5ETD]
406: Elemental Defense II - 3h 43:06 remaining. [+10DS, +10ETD]
425: Elemental Targeting - 41:23 remaining. [+49AS, +49ECS]
430: Elemental Barrier - 41:26 remaining. [+37DS, +37ETD]
503: Thurfel's Ward - 1h 46:24 remaining. [+20DS]
507: Elemental Deflection - 21:01 remaining. [+20DS]
606: Phoen's Strength - 51:45 remaining. [+10AS]
613: Self Control - 1h 46:42 remaining. [+20PhysDS, +10STD]
913: Melgorehn's Aura - 1h 46:37 remaining. [+10DS, +20ETD]
1601: Mantle of Faith - 45:58 remaining. [+5DS, +5STD]
Defending: Sign of Defending - 3:05 remaining. [+10DS]
Deflect: Sign of Deflection - 3:05 remaining. [+20BoltDS]
Smiting: Sign of Smiting - 3:06 remaining. [+10AS]
Staunching: Sign of Staunching - 30:24 remaining.
Striking: Sign of Striking - 3:06 remaining. [+5AS]
Warding: Sign of Warding - 3:05 remaining. [+5DS]
Total: [+50STD, +55BoltDS, -45PhysAS, +187DS, +72ETD, +74AS, +49ECS, +20PhysDS]
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
PR>
An Ithzir seer fades into view!
An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +405 - TD: +422 + CvA: +4 + d100: +21 - -5 == +13
Warded off!
PR>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
Your arms are forced down to your sides!
The wind then subsides.
PR>
An Ithzir seer closes his eyes and bows his head slightly.
PR>719 seer
Voodoo '719 seer' to 'PREPARE 719', 'CAST AT seer'.
...wait 1 seconds.
P>
An Ithzir seer suddenly opens his eyes and stares directly at you!
An Ithzir seer shoots strands of webbing at you!
AS: +460 vs DS: +373 with AvD: +37 + d100 roll: +2 = +126
... and hits for 10 points of damage!
Your weapon arm twists oddly but snaps right back.
You are firmly webbed in place.
!WP>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +457 vs DS: +344 with AvD: +27 + d100 roll: +55 = +195
... and hits for 24 points of damage!
Minor puncture to the chest.
A war griffin rakes at you with a razor-sharp claw!
AS: +457 vs DS: +341 with AvD: +27 + d100 roll: +54 = +197
... and hits for 24 points of damage!
Stomach shot lands with a hollow *thump*.
!WP>
You can't do that while entangled in a web.
!WP>719 seer
Voodoo '719 seer' to 'PREPARE 719', 'CAST AT seer'.
You can't do that while entangled in a web.
You can't do that while entangled in a web.
!WP>l
[Old Ta'Faendryl, North Valley]
The sheer stone face of the foothill butts up against the exterior wall of the city. Whatever narrow space once existed between wall and cliff has filled up with the detritus of countless years, now packed into tight seal of dirt and vegetation. You also see an Ithzir seer, a war griffin that is flying around and the Evarin disk.
Obvious paths: north, east
!WP>
An Ithzir seer closes his eyes and bows his head slightly.
!WP>
A war griffin rakes at you with a razor-sharp claw!
AS: +457 vs DS: +338 with AvD: +27 + d100 roll: +26 = +172
... and hits for 19 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
A war griffin rakes at you with a razor-sharp claw!
AS: +457 vs DS: +337 with AvD: +27 + d100 roll: +95 = +242
... and hits for 31 points of damage!
Jarring blow to your back.
Spell Mantle of Faith (1601) ended. [-5DS, -5STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Elemental Targeting (425) ended. [-49AS, -49ECS]
You feel less confident than before.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Elemental Barrier (430) ended. [-37DS, -37ETD]
The tingling sensation and sense of security leaves you.
Spell Phoen's Strength (606) ended. [-10AS]
You feel the inner strength leave you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
You sense that your attunement to the minds of others has ceased.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Self Control (613) ended. [-20PhysDS, -10STD]
You feel the aura of confidence leave you.
Spell Spirit Barrier (102) ended. [+45PhysAS, -45DS]
The air calms down around you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Unpresence (204) ended.
You feel less secure.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
The webs dissolve from around you.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
The war griffin lets out a piercing screech!
DEAD>
* Evarin just bit the dust!
DEAD>depart confirm
Fallen
01-31-2009, 05:03 PM
no 414 and no 712. That will do it.
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