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Liberi Fatali
06-01-2007, 11:23 AM
I'm really getting sick and bloody tired of these instant-maneuver deaths -- as SOON as I walk into the room, I notice the skull on my Wizard Front End. If you notice in this log, I ran by a combatant quickly, noticed I had passed one, and then had attempted to go back. Before my commands got through, the skull was staring me in the face.

I have ZERO encumberance. I took all my items off except one container which is empty so that I could be as light as possible -- and this Mickey Mouse bullsquash still happens regularly.

>e
[Ruined Temple, Third Floor]
Green stains from algae cling to the whimsical curves that adorn the crumbling walls. Blackened bronze pots are filled with soot and fine-grained debris that has accumulated over time. A large chunk of the roof stands in the center of the hallway, leaving only narrow paths around the impediment. You also see an elliptical brine-stained parma and an oak-shafted silvery blue trident.
Obvious paths: east, south, west
>e
e
[Ruined Temple, Third Floor]
Pooled in various depressions along the hallway are puddles of murky water that have accumulated from rainfall. Smashed religious relics lie in ruin among the chunks of stone and mortar, barely recognizable in their decimated forms. You also see a triton combatant.
Obvious paths: east, south, west
>[Ruined Temple, Third Floor]
A single copper urn remains upright on the floor, while its counterparts have been smashed as a segment of the wall fell into the hall. Faded chips of paint offer a mere glimpse of the vivid images they once formed on the stones. A humanoid skull sits in the shadow of a massive pillar that is missing its top half. You also see a triton combatant.
Obvious paths: east, south, west
>e
[Ruined Temple, Third Floor]
Standing between a pair of columns is a marble statue of a graceful woman. Her billowing robes have been blackened by flame and a stump remains where her right arm broke off. Tiny shards of colored glass lay at her feet, blown in from further along the corridor judging by the irregular pattern they form. You also see a triton combatant and a crumbling arch.
Obvious paths: south, west
>
Your disk arrives, following you dutifully.
>w
A triton combatant rushes forward at you with his silvery blue trident and attempts a charge!
[Roll result: 167 (open d100: 56)]
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 30 points of damage!
Amazing shot through your nose enters the brain!
The deep blue glow leaves you.
The air calms down around you.
The brilliant luminescence fades from around you.
You no longer feel so dextrous.
A faint silvery glow fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The silvery luminescence fades from around you.
The powerful look leaves you.
The very powerful look leaves you.
The white light leaves you.
The air about you stops shimmering.
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
You lose your extra internal fortitude.
You become solid again.
The light blue glow leaves you.
The tingling sensation and sense of security leaves you.
The bright luminescence fades from around you.
Your breathing becomes more shallow.
The layer of protection fades away.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your senses are no longer as sharp.
You return to normal color.
The misty halo fades from you.
You feel your extra strength departing.
The dull golden nimbus fades from around you.
You notice your blood flow go back to normal.
You feel less confident than before.
The dim aura fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
Roundtime: 19 sec.
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>w
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
* Jenovadeath just bit the dust!
>
The Jenovadeath disk disintegrates, dropping everything on the ground.
>
A triton combatant strides south, a wary look on his face.

Asha
06-01-2007, 11:38 AM
Remember the rooms technicly in fantasy world wouldn't take a blink of an eye to run through and in effect you were actually there long enough to be attacked, unless I suppose you were hasted. No matter how fast you punch W+Enter or whatever.
Also:



-- and this Mickey Mouse bullsquash still happens regularly.


Who the fuck talks like that?

Fallen
06-01-2007, 01:21 PM
Say it with me, Jenova. CRIT PADDING.

Tea & Strumpets
06-01-2007, 01:28 PM
Obviously a fake log since a sorceror was killed in it.

FinisWolf
06-01-2007, 02:56 PM
I agree with Fallen, get your psuedo dux if you don't have it already.

Finis

Fallen
06-02-2007, 07:17 PM
You gesture at a summoning circle.
A small shadowy rift begins to take form before your eyes. Suddenly, a small black void floats out of the rift and stops directly over you!
... 70 points of damage!
Chest decompresses violently and explodes in a shower of bone and lung!
You sense that your attunement to the minds of others has ceased.

Used the wrong chalk. I wasn't feeling well and wasn't paying attention.

Asha
06-02-2007, 07:19 PM
Those cheap deaths never stopped me feeling that spell was fucking incredible.
Goot times.

Fallen
06-02-2007, 07:33 PM
It was entirely my fault. User error is a bitch.

Asha
06-02-2007, 07:38 PM
Feh we all did it. Worse when it's a fumble that cost 50k

Kainen
06-02-2007, 07:44 PM
You gesture at a summoning circle.
A small shadowy rift begins to take form before your eyes. Suddenly, a small black void floats out of the rift and stops directly over you!
... 70 points of damage!
Chest decompresses violently and explodes in a shower of bone and lung!
You sense that your attunement to the minds of others has ceased.

Used the wrong chalk. I wasn't feeling well and wasn't paying attention.


*faints* YOU died from using the WRONG CHALK.. Mr. UBER SORC????? ;)

Fallen
06-02-2007, 07:47 PM
So when are we taking that trip to Teras, Senja? I had nearly forgotten until you reminded me just now how much fun it will be to laugh at your bloated corpse.

Heh. My last three deaths have been due to neglegence, actually. Really need to be more on the ball.

Kainen
06-02-2007, 07:51 PM
So when are we taking that trip to Teras, Senja? I had nearly forgotten until you reminded me just now how much fun it will be to laugh at your bloated corpse.

Heh. My last three deaths have been due to neglegence, actually. Really need to be more on the ball.

Come on now.. you don't really think that I am like Akari and will go hunting in places I really shouldn't be hunting? I know Senja's limitations. Besides.. I hate Teras and if I go it will only be to keep Akari company and stock up on pretty gems.

Fallen
06-02-2007, 08:01 PM
We will get you a stove in the Obsidian Enclave and you can stay behind and to the woman's work, too.

Kainen
06-02-2007, 08:21 PM
We will get you a stove in the Obsidian Enclave and you can stay behind and to the woman's work, too. <-- :lol:


I will politely remind you that EOGHAIN is the bitch of the Tower.. not me.. thank you.

Asha
06-02-2007, 08:26 PM
Eoghain is TEH MAN!
He's the best played evangelistical Zeh'nar I met. And yeah he's such a bitch.

Kainen
06-02-2007, 08:32 PM
Eoghain is TEH MAN!
He's the best played evangelistical Zeh'nar I met. And yeah he's such a bitch.

Haha you should have seen our "hillbilly" Dhe'nar band.. Eoghain playing a jug, me playing the spoons and someone else with a washboard. And YES we did this stuff IG.

Fallen
06-02-2007, 08:35 PM
Heh. Eoghain definitely cannot be described as cliche'. Good guy.

Asha
06-02-2007, 09:09 PM
As an aside I've been wondering if the sorc title 'apostate' would be useable or even viable as a Dhe'nar. Just something I was vexed by.

Fallen
06-02-2007, 09:26 PM
I can think of a lot of "dhe'nar" characters that the profession title would be appropriate. Heh.

Asha
06-02-2007, 09:46 PM
rofl. touche

Fallen
06-05-2007, 05:54 PM
Why not to have idiotic conversations with morons while hunting.

Reason the first:


An Ithzir adept thrusts both palms toward you!
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind knocks you off your balance and you fall over.
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
!PR>
An animated Ithzir scout thrusts with an elven shock infantry warlance at a greater construct!
AS: +430 vs DS: +299 with AvD: +32 + d100 roll: +2 = +165
... and hits for 28 points of damage!
Minor puncture to the left leg.
The shimmering gold aura surrounding the greater construct flickers momentarily.
!PR>
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
You roll to the side as you try to avoid the effulgent volley!
You roll to try to avoid a sparkling mote, but to no avail. The flickering ball strikes with a sharp snapping sound!
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
The brilliant luminescence fades from around you.
The misty halo fades from you.
The powerful look leaves you.
The deep blue glow leaves you.
Your SIGN OF SMITING is no longer effective.
You notice your blood flow go back to normal.
The bright luminescence fades from around you.
You lose your extra internal fortitude.
Your SIGN OF WARDING is no longer effective.
The air calms down around you.
The silvery luminescence fades from around you.
The light blue glow leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your SIGN OF DEFENDING is no longer effective.
You sense a loss of the connection between you and your animate.
The Ithzir scout falls to the ground in a crumpled heap.
The white light leaves you.
The very powerful look leaves you.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
The tingling sensation and sense of security leaves you.
You sense that your attunement to the minds of others has ceased.
You feel your extra magical awareness leave you.
You feel less confident than before.
You feel the protection of your deity's influence fade.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

mgoddess
06-05-2007, 06:31 PM
Lovely... (I had a feeling going in that this was going to happen... ugh)

A forest trali shaman chants, "Laag O'mahn, hodt zris hatan os usk mah smat tik kraat var u!"
A forest trali shaman opens his eyes and gestures sharply at you!
CS: +227 - TD: +163 + CvA: -9 + d100: +79 - -5 == +139
Warding failed!
An unseen force envelopes you, restricting all movement.
>smirk
You don't seem to be able to move to do that.
>
A forest trali shaman swings a metal-banded mace at you!
AS: +351 vs DS: +230 with AvD: +30 + d100 roll: +94 = +245
... and hits for 21 points of damage!
Stomach shot lands with a hollow *thump*.
The guiding force leaves a forest trali shaman.
>
A forest trali shaman closes his eyes, clutches his talisman and begins chanting.
>bers
>
You manage a half-hearted grunt but not much else.
Roundtime: 8 sec.
>
A forest trali shaman utters, "Spikta var tik frarat, smat tik hatan!"
A forest trali shaman opens his eyes and gestures sharply at you!

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 19 points of damage!
... 25 points of damage!
Well placed shot pierces knee, that hurt!
You are knocked to the ground!
You are stunned for 5 rounds!
... hits for 14 points of damage!
... 30 points of damage!
Great shot penetrates thigh and shatters bone!
... hits for 24 points of damage!
... 25 points of damage!
Elbow punctured, oh what pain!
>
A forest trali shaman closes his eyes, clutches his talisman and begins chanting.
>
A forest trali shaman chants, "Laag O'mahn, smat tik hatan wat ie wraatk g'pow!"
A forest trali shaman opens his eyes and gestures sharply at you!
CS: +227 - TD: +163 + CvA: -9 + d100: +80 - -5 == +140
Warding failed!
... 15 points of damage!
Shot to hand spins you in circles.
The bright luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The brilliant luminescence fades from around you.
Your SIGN OF SWORDS is no longer effective.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF SHIELDS is no longer effective.
You feel less confident.
The restricting force that envelops you dissolves away.
The light blue glow leaves you.
The powerful look leaves you.
Your SIGN OF DEFLECTION is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
Roundtime: 4 sec.

Liberi Fatali
06-08-2007, 01:25 PM
>n
[Ruined Temple, Second Floor]
The shattered remnants of a large clay vase rest on a shelf carved into the northern wall, the shards adorned with painted waves. Some descending stairs rest at the base of an elaborately carved archway along the eastern wall, flanked by a pair of long extinguished fire pots. You also see some muck and some short descending stairs.
Obvious exits: south, west
>s
[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see a spectral triton defender and some muck.
Obvious exits: north, south, west
>s
Your disk arrives, following you dutifully.
>s
s
s
A spectral triton defender leaps at you with uncanny agility, and you feel your breath leave you as he slams into you with his full force! You feel yourself careening into the water, your head held back as you desperately gasp for air.
Roundtime: 10 sec.
>You are still stunned.
>
You are still stunned.
>
...wait 10 seconds.
>
...wait 10 seconds.
>
A brackish green arrow flies out of the shadows toward you!
AS: +434 vs DS: +506 with AvD: +29 + d100 roll: +23 = -20
A clean miss.
The brackish green arrow flies off to the north!
>
A spectral triton defender just came across a wide stone causeway.
>
A triton magus comes out of hiding.
[Roll result: 190 (open d100: 79)]
A triton magus feints to the left, and you spot the ruse too late as you twist awkwardly to block the blow that never came!

Roundtime: 5 sec.
>
A spectral triton defender drifts in, leaving no trace of his presence upon the water's surface.
>
A triton combatant just came across a wide stone causeway.
>
You fight desperately against both the triton defender and your own body's need to breathe. You kick and roll, trying anything to cause the defender's unrelenting grip to falter, but to no avail.
>
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +444 vs DS: +457 with AvD: +27 + d100 roll: +48 = +62
A clean miss.
>
A triton magus removes a brackish green arrow from in his rough leather quiver.
A triton magus fires a brackish green arrow at you!
AS: +434 vs DS: +478 with AvD: +29 + d100 roll: +9 = -6
A clean miss.
The brackish green arrow flies off to the north!
>
A triton combatant thrusts with a razor-tined pale green trident at you!
Unable to focus clearly, you blindly block the attack!
>
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +424 vs DS: +439 with AvD: +27 + d100 roll: +24 = +36
A clean miss.
>
A spectral triton defender puts a tarnished dark silver harpoon in her canvas sling.
The triton defender removes a seaweed-wound rusted steel hatchet from within her canvas sling, drawing it back adroitly up to her head.
A spectral triton defender throws a seaweed-wound rusted steel hatchet at you!
AS: +444 vs DS: +447 with AvD: +38 + d100 roll: +5 = +40
A clean miss.
The rusted steel hatchet flies past you, disappearing into the local environs.
>
A triton magus makes a subtle gesture, drawing traces of faint blue-green light into his webbed hands.
>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +449 vs DS: +439 with AvD: +30 + 60 + d40 roll: +37 = +137
... and hits for 19 points of damage!
Well placed shot to the neck!
You are stunned for 2 rounds!
A dark shadowy tendril rises up from your skin, writhes its way up a razor-tined pale green trident towards a triton combatant and lashes out malevolently...
You stare at a triton combatant.
CS: +500 - TD: +403 + CvA: +25 + d100: +5 == +127
Warding failed!
The triton combatant looks at you in utter terror!
The triton combatant drops its pale green trident.
The triton combatant is frightened into utter immobility! It collapses to the ground.
>
You struggle with all of your fading strength against the defender, who continues to stare down with a determined resolve, his clammy hands holding you firmly under the water.
>
A spectral triton defender removes a tarnished dark silver harpoon from in her canvas sling.
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +444 vs DS: +452 with AvD: +27 + d100 roll: +63 = +82
A clean miss.
>
A triton magus places one hand on top of the other, crossing his palms toward you!
You hear strange noises come from behind and to either side of you.
>
A spectral triton defender drops his dark silver harpoon and snatches up a razor-tined pale green trident!
A spectral triton defender slings a bronze-bound large driftwood shield over his shoulder.
In an awe inspiring display of combat mastery, a spectral triton defender engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A spectral triton defender thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +422 with AvD: +30 + d100 roll: +55 = +87
A clean miss.

A spectral triton defender thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +422 with AvD: +30 + d100 roll: +91 = +123
... and hits for 12 points of damage!
Minor puncture to the left arm.
[Spell Hindrance for a leather breastplate with a magnificent drake tooled on the chest is 5% with current Armor Use skill, d100= 1]
Shadowy ether attempts to rise up from your skin but is unable to free itself from under your armor.

A spectral triton defender thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +418 with AvD: +30 + d100 roll: +23 = +59
A clean miss.

A spectral triton defender thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +418 with AvD: +30 + d100 roll: +46 = +82
A clean miss.

>
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +444 vs DS: +418 with AvD: +27 + d100 roll: +71 = +124
... and hits for 8 points of damage!
Poked in the tummy.
Hehehe.
You sense that the shadows swirling around you refuse to come to your aid.
>
A triton magus makes a subtle gesture, drawing traces of faint blue-green light into his webbed hands.
>sym restoration
You are unable to make the proper gestures while pinned underwater!
>sym restoration
You are unable to make the proper gestures while pinned underwater!
>
The last of your strength leaves you, as you give in to the desires of your failing body. Involuntary spasms wrack your muscles while your lungs fill with water, and a cool, serene darkness rapidly overwhelms your senses.

Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Resist Elements (602) ended.
The air about you stops shimmering.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Elemental Defense I (401) ended. [-5BoltDS, -5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Mobility (618) ended.
You no longer feel so dextrous.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Natural Colors (601) ended.
You return to normal color.
Spell Elemental Targeting (425) ended. [-47AS, -47ECS]
You feel less confident than before.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Spirit Shield (103) ended. [-10DS]
The powerful look leaves you.
Spell Mass Blur (911) ended.
You become solid again.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Barrier (102) ended. [+39AS, -39DS]
The air calms down around you.
Spell Thurfel's Ward (503) ended.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Fasthr's Reward (115) ended.
The dull golden nimbus fades from around you.
Spell Elemental Defense III (414) ended. [-25BoltDS, -25DS, -25ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10BoltDS, -10DS, -10ETD]
The bright luminescence fades from around you.
Spell Presence (402) ended.
Your senses are no longer as sharp.
You no longer hear the strange noises around you.
The layer of protection fades away.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

His work complete, a spectral triton defender releases your pallid corpse, allowing it to bob lazily to the surface of the water.
>
The Jenovadeath disk breaks up and dissolves in the water.
>
* Jenovadeath just bit the dust!
>
A triton magus just went across a wide stone causeway.
>
A spectral triton defender stands up with a grunt.
>chat What the piss.
You focus on transmitting your thought.
A spectral triton defender drifts north, her passage leaving no trace upon the water's surface.
>
A spectral triton defender drifts north, his passage leaving no trace upon the water's surface.
>
A triton combatant stands up with a grunt.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A triton combatant snatches up a tarnished dark silver harpoon!
The triton combatant runs a finger down the length of the harpoon as she assesses its qualities.
>
A triton radical charges into view, her determination clear in her battle-ready stance!

Celephais
06-08-2007, 01:32 PM
I feel like I need a smoke after reading that death... quite satisfying.

Stunseed
06-08-2007, 01:33 PM
The Psinet2 magic messaging is sah-weet.

Rysk
06-08-2007, 01:52 PM
Completely offtopic: is Psinet2 available?

Fallen
06-08-2007, 02:07 PM
Jenova, you should just 1x swimming.

Asha
06-08-2007, 02:36 PM
Jesus f'ing Christ CoS is a crapping amazing spell. I'd forgot.

Liberi Fatali
06-08-2007, 02:45 PM
I feel like I need a smoke after reading that death... quite satisfying.

HEY. :(


Completely offtopic: is Psinet2 available?

Just to a few people -- I believe he allowed a few (or perhaps just one) people of each profession to beta test it.


Jenova, you should just 1x swimming.

I'm close to it already -- that's the first time I've drown in quite a few months, admittedly. I do believe it was near the end of my hunt, and I may have had a few boxes on me.

Asha
06-08-2007, 02:57 PM
[Spell Hindrance for a leather breastplate with a magnificent drake tooled on the chest is 5% with current Armor Use skill, d100= 1]
Shadowy ether attempts to rise up from your skin but is unable to free itself from under your armor.
--------------------------

Never noticed that messaging before for hinderance of CoS. That's sweet.

Fallen
06-08-2007, 03:21 PM
Yep. Rough, but cool. Paladins are damn lucky not to have hindrance for beseech.

Khariz
06-08-2007, 03:31 PM
101 swimming FTW

Liberi Fatali
06-08-2007, 07:02 PM
tap my orb
You tap a filigreed sterling silver orb, which is in your right hand.
1d100: 19 + Modifiers: 326 == 345

Natural Colors (601) starts for 10m. [+10DS]
You seem to blend into the surroundings better.
Cast Roundtime 3 Seconds.
>stow right
You put a filigreed sterling silver orb in your crimson leather satchel.
>get qu orb
You remove a smooth quartz orb from in your crimson leather satchel.
>rub my orb
You rub the quartz orb in your hand.
A sudden clarity of thought comes over you, and you realize that you now understand arcane mysteries that were previously incomprehensible.
Cast Roundtime 3 Seconds.
>stow right
Khistian asks, "Try not to get us killed, okay?"
>
You put a smooth quartz orb in your crimson leather satchel.
>ne
[Ruined Temple, Second Floor]
Toppled, cracked, and empty fire pots line the base of the eastern wall below a tattered tapestry, creating a solemn memorial to the more prosperous days of the temple. The floor of the western portion of the hallway, seen through the debris that has been piled in the archway along the wall, has completely collapsed, and is replaced only by the crashing sounds of the waves below. You also see some muck.
Obvious paths: north, southwest
Khistian followed.
>'haha
You say, "Haha."
>w
You can't go there.
>n
[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see a triton combatant, a greater water elemental and some muck.
Obvious exits: north, south, west
Khistian followed.
>w
A large black vulture arrives.
>
Your disk arrives, following you dutifully.
>
A triton combatant draws forth a silver-spined dextral conch shell and brings it to her bulbous lips. A terrible, blaring force rumbles forth from the shell, rattling your frame to its very core!
Khistian trembles while cowering away from the combatant!
Khistian bolts across a wide stone causeway!
You are frightened into immobility!
>
You don't seem to be able to move to do that.
>l
[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see the Jenovadeath disk, a large black vulture that is flying around, a triton combatant, a greater water elemental and some muck.
Obvious exits: north, south, west
>peer cause
You don't seem to be able to move to do that.
>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +444 vs DS: +489 with AvD: +30 + d100 roll: +90 = +75
A clean miss.
>
A greater water elemental suddenly draws back and roars with the deafening crash of the ocean's swell, bidding allies to its side!
A water elemental gushes noisily as it forms from a whirling watery vortex!
>
[Roll result: 184 (open d100: 19)]
A triton combatant feints low, and you spot the ruse too late as you twist awkwardly to block the blow that never came!

Roundtime: 5 sec.
>peer cause
You don't seem to be able to move to do that.
>l
>
A water elemental utters an incantation in an unfamiliar, bubbling language.
>
[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see a water elemental, the Jenovadeath disk, a large black vulture that is flying around, a triton combatant, a greater water elemental and some muck.
Obvious exits: north, south, west
>
A triton combatant rushes forward at you with her pale green trident and attempts a charge!
[Roll result: 69 (open d100: -82)]
You deftly avoid the charge.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>peer cause
You don't seem to be able to move to do that.
>go cause
You don't seem to be able to move to do that.
>
A water elemental raises its hands, palms outward toward you!
A powerful wave of water surges forth and moves outward from a water elemental.
You are buffeted by the watery wave, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 20 sec.
... 40 points of damage!
Blow to your leg severs your Achilles tendon and the rest of the leg!
You are stunned for 10 rounds!
>
A triton combatant puts a razor-tined pale green trident in her canvas bandolier.
The triton combatant removes a seaweed-wound rusted steel hatchet from within her canvas bandolier, drawing it back adroitly up to her head.
A triton combatant throws a seaweed-wound rusted steel hatchet at you!
AS: +444 vs DS: +500 with AvD: +38 + 60 + d40 roll: +7 = +49
A clean miss.
The rusted steel hatchet flies past you, disappearing into the local environs.
>
A greater water elemental raises its hands, palms outward toward you!
A greater water elemental hurls a stream of water at you!
AS: +519 vs DS: +535 with AvD: +29 + d100 roll: +95 = +108
... and hits for 2 points of damage!
One of your right hand fingernails gets chipped.
>peer cause
You are still stunned.
>chat KHISTIAN
You focus on transmitting your thought.
The feeling of utter terror recedes.
>
A water elemental utters an incantation in an unfamiliar, bubbling language.
>
A triton combatant removes a razor-tined pale green trident from in her canvas bandolier.
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +444 vs DS: +472 with AvD: +30 + d100 roll: +18 = +20
A clean miss.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
A triton radical strides in, gliding swiftly through the water with a wary look on her face.
>chat 10 ROUND STUN
You focus on transmitting your thought.
>peer cause
You are still stunned.
>l
[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see a triton radical, a water elemental, the Jenovadeath disk, a large black vulture that is flying around, a triton combatant, a greater water elemental and some muck.
Obvious exits: north, south, west
>
A water elemental raises its arms and spins about on its whirling lower body!
A water elemental pulses outward unleashing a spray of freezing water!

A water elemental hurls a stream of water at you!
AS: +454 vs DS: +526 with AvD: +29 + d100 roll: +86 = +43
A clean miss.




>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +444 vs DS: +472 with AvD: +30 + 60 + d40 roll: +29 = +91
A clean miss.
>
A greater water elemental raises its hands, palms outward toward you!
A powerful wave of water surges forth and moves outward from a greater water elemental.
You are buffeted by the watery wave, but are somewhat shielded by the previous wave.
>
A triton radical thrusts with a wide silvery green trident at you!
AS: +445 vs DS: +464 with AvD: +34 + d100 roll: +35 = +50
A clean miss.
>
Khistian just came across a wide stone causeway.
>
A water elemental utters an incantation in an unfamiliar, bubbling language.
>
A brackish green arrow flies out of the shadows toward you!
AS: +431 vs DS: +500 with AvD: +29 + d100 roll: +21 = -19
A clean miss.
The brackish green arrow disappears into the local environs.
>
In an awe inspiring display of combat mastery, a triton combatant engages Khistian in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton combatant thrusts with a razor-tined pale green trident at Khistian!
AS: +444 vs DS: +629 with AvD: +27 + d100 roll: +86 = -72
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at Khistian!
AS: +444 vs DS: +629 with AvD: +27 + d100 roll: +97 = -61
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at Khistian!
Khistian barely manages to block the attack with his buckler!

A triton combatant thrusts with a razor-tined pale green trident at Khistian!
AS: +444 vs DS: +629 with AvD: +27 + d100 roll: +97 = -61
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at Khistian!
AS: +444 vs DS: +629 with AvD: +27 + d100 roll: +20 = -138
A clean miss.

>
A greater water elemental pounds at you with its fist!
AS: +489 vs DS: +459 with AvD: +46 + d100 roll: +91 = +167
... and hits for 37 points of damage!
Internal organs bruised.
A dark shadowy tendril rises up from your skin, writhes its way towards a greater water elemental and lashes out malevolently...
CS: +510 - TD: +568 + CvA: +25 + d100: +16 == -17
Warded off!
>
A triton radical steeples her clawed fingers together, murmuring a quick incantation.
>
Khistian appears to be preparing to attempt dragging you.
>group open
Your group status is already open.
>l
[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see the fiery red Khistian disk, a triton radical, a water elemental, the Jenovadeath disk, a large black vulture that is flying around, a triton combatant, a greater water elemental and some muck.
Also here: Khistian
Obvious exits: north, south, west
>
Khistian put a thorn-hilted shadowed ivory dagger in his Faendryl-style longcoat.
>
Khistian is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Khistian grabs you and drags you north.
[Ruined Temple, Second Floor]
The shattered remnants of a large clay vase rest on a shelf carved into the northern wall, the shards adorned with painted waves. Some descending stairs rest at the base of an elaborately carved archway along the eastern wall, flanked by a pair of long extinguished fire pots. You also see some muck and some short descending stairs.
Also here: Khistian
Obvious exits: south, west
>
A large black vulture arrives.
>
Your disk arrives, following you dutifully.
>
Khistian traces a series of glowing runes while chanting an arcane phrase...
Khistian gestures.
A swirling grey-blue mist slowly fills the area. It begins to spin faster and faster, congealing into a large upright disk. The mist slows its spinning and within the swirling vapors you can make out an opening.
>
* Alnwick just bit the dust!
>
Khistian is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Khistian just went into a swirling mist, dragging you with him.
[Kharam-Dzu, Bazaar NW]
The broad edifice of the Kharam-Dzu library dominates this corner of the bazaar, its beams and pillars of thick timber supporting massive granite blocks mortared seamlessly top-to-bottom and end-to-end. Wooden benches flank an arched entryway, extending to the structure's corners in either direction. Sitting cross-legged on the cobbles, a young elven academian rests his back against the building as he peers attentively into his book. You also see a swirling mist, a dented silver box, a scratched tanik coffer, a scratched haon trunk, an iron-bound maoral strongbox, a large leaf chameleon, a battered mithril trunk, a plain mithril trunk, a scratched mithril coffer, a plain monir chest, a rotting fel chest and a wooden barrel.
Also here: Khistian, Zenogais who is kneeling, Karlite, Grimel
Obvious paths: north, east, southeast, south, west
The swirling mist begins to speed up as it spirals back into the opening and fades away.
>
Khistian says, "Hahah."
>
A large black vulture arrives.
>
Your disk arrives, following you dutifully.
>
Khistian says, "I leave for one damn moment."

Fallen
06-08-2007, 07:10 PM
Hah. Nice.

Asha
06-08-2007, 07:38 PM
It's good to see for the first time in like 8 years you've decided to up your CS.
It was so hard to believe you were a capped Delf till someone swinged at you.

You remember those IMs we had when you said Are you capped yet and I said nearly.. I'm 74..
Then the last IM was WTMF you're almost 2m over me in exp!
I'd love to know what you were training in so bad to fuck with your CS. And fallen is the same.
CS is proper important for sorcs fellas. You keep saying it's something you're not trying to up very much and then you'll see the TD pushdown an Empath will get.
I used to get warded by seers with 512 and thought fuck it shoot them in the eye.

Asha
06-08-2007, 07:42 PM
Ugh bit of a rant.
What I meant was, be a war sorc. There's no better way and dropping anything in game with one /Attack is a good fall back

Fallen
06-08-2007, 08:08 PM
500 CS is good enough for me to ward just about anything. If the need arises I can get it to 510, and if I am feeling particularly squirrely, I can get it to 518.

I rather get other skills, and I sure as shit am not going to use a sissy stick.

Stunseed
06-08-2007, 08:10 PM
Ouch.

A shrickhen screams furiously and points at Jolena!
A wave of snapping and crackling ethereal ripples moves outward from a shrickhen.
You are buffeted by the snapping and crackling ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 19 sec.
... 69 points of damage!
Horrifying bolt of electricity crystalizes abdominal area. Unfortunately, quite deadly.
You feel your extra magical awareness leave you.
You feel your extra strength departing.
You no longer bristle with energy.
The air about you stops shimmering.
Your SIGN OF WARDING is no longer effective.
You lose your extra internal fortitude.
You notice your blood flow go back to normal.
The deep blue glow leaves you.
The light blue glow leaves you.
The powerful look leaves you.
You return to normal color.
A luminescent aura fades from around you.
Your SIGN OF SWORDS is no longer effective.
You become solid again.
The shimmering multicolored sphere fades from around you.
The tingling sensation and sense of security leaves you.
The silvery luminescence fades from around you.
Your SIGN OF STRIKING is no longer effective.
You feel less confident than before.
Your SIGN OF SHIELDS is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.
The bright luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Fallen
06-08-2007, 08:22 PM
Did J make it?

Stunseed
06-08-2007, 08:25 PM
Of course. It's just the Magician who dies of late.

Asha
06-08-2007, 09:11 PM
500 CS is good enough for me to ward just about anything. If the need arises I can get it to 510, and if I am feeling particularly squirrely, I can get it to 518.

I rather get other skills, and I sure as shit am not going to use a sissy stick.

lol neither would I use a twig. But fire them and you win.

Fallen
06-08-2007, 10:53 PM
CS isn't everything. I prefer a defensive build to an offensive one. I mean, if I want something dead, I cast 720.

Jolena
06-08-2007, 11:38 PM
Did J make it?


Surprisingly enough, its very rare for Jolena to get hurt at all during a shricken scream. Most of the time she falls down, but occassionally she doesn't even do that. I have been stunned once or twice in the last 4 months but nothing huge as of yet. :keeping my fingers crossed:

Rune
06-11-2007, 06:07 AM
A spiked cavern urchin launches a barrage of spines, the barbs exploding outward at you!
The spines hit you squarely in your chest!
... 50 points of damage!
Incredible strike pierces your heart and runs you clean through!
The air calms down around you.
The white light leaves you.
The very powerful look leaves you.
Your SIGN OF SMITING is no longer effective.
The deep blue glow leaves you.
The dim aura fades from around you.
You suddenly feel less protected.
Your SIGN OF WARDING is no longer effective.
The light blue glow leaves you.
You feel the protection of your deity's influence fade.
The brilliant aura fades away from you.
Your SIGN OF SWORDS is no longer effective.
The powerful look leaves you.
Your sense of faith and conviction wanes.
You feel less confident.
Your SIGN OF STRIKING is no longer effective.
A white glow rushes away from you.
The opalescent aura fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

Insert comment about the utter fucking absurdity of a level 71 character being instantly killed by a level 18-20 monster. Bunch of bullshit.

Drew
06-11-2007, 04:16 PM
How many boxes were you carrying?

Tea & Strumpets
06-11-2007, 04:19 PM
How many boxes were you carrying?

My guess is he is a sorceror.

Drew
06-11-2007, 04:38 PM
My guess is he is a sorceror.



Maybe, although the spells don't really match, and he's in an area with level 20 critters that is notorious for box hunting. So pure + boxes = whining.

You shouldn't whine that you can't rake the cash in with no chance of death. In fact, that's why the boxes there are semi-nice.

AestheticDeath
06-11-2007, 07:14 PM
I doubt thats a sorcerer.

GuildRat
06-11-2007, 07:19 PM
Yea...gonna go ahead and say that's a cleric dropping.

Rune
06-11-2007, 07:50 PM
Cleric, completely unencumbered as I was helping a friend with a bounty, and was swinging at them so I could send her mana. No boxes, heavily crit padded brig armor. Maybe two heavy quartz orbs.. but that's it.

There's just really.. NO reason for that. That's ridiculous. There should be a point where someone has no chance of dying to monsters that low. I figured 50+ levels was about it, but I guess not.

AestheticDeath
06-11-2007, 07:59 PM
I kinda understand the frustration over this. But I also realize if they were to argue reality - there isnt a real level to living things. A 280 pound body builder still dies to a poisonous snake bite if it isnt treated.

Drew
06-11-2007, 08:18 PM
Yeah, don't hunt urchins, minotaurs, kobolds, illoke, roa'ters and various other creatures if you want to be 100% safe from injury.

Paradii
06-11-2007, 09:11 PM
Stavio swings a closed fist at you!
AS: +293 vs DS: +266 with AvD: +25 + d100 roll: +100 = +152
... and hits for 8 points of damage!
Blow raises a welt on your left arm.
>incant 118
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Web spell...
Your spell is ready.
You gesture at Stavio.
Cloudy wisps swirl about Stavio.
CS: +212 - TD: +161 + CvA: +25 + d100: +94 - -5 == +175
Warding failed!
The wisps solidify into thick strands of webbing that tighten about his body!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>incant 117
>
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>
Stavio deeply says, "That a spell."
>incant 608
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
>stance off
You are now in an offensive stance.
>amb stav head
You leap from hiding to attack!
You swing a closed fist at Stavio!
AS: +234 vs DS: +132 with AvD: +25 + d100 roll: +39 = +166
... and hit for 24 points of damage!
Mighty swing separates head from shoulders.

* Stavio drops dead at your feet!

The deep blue glow leaves Stavio.
The glowing specks of energy surrounding Stavio suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Stavio.
Stavio returns to normal color.
Stavio appears to lose some internal strength.
The light blue glow leaves Stavio.
Stavio seems a bit less imposing.
The webs dissolve from around Stavio.
The silvery luminescence fades from around Stavio.
The guiding force leaves you.

A sharp voice from the crowd echoes, "Murder! Murder! Someone call for the Guard Captain!"

Roundtime: 4 sec.




Now how did that happen?

AestheticDeath
06-11-2007, 09:13 PM
you have a dex bonus of 2000? heh

Ive heard dex gives natural crit weighting.. but never seen something like that before

Drew
06-11-2007, 09:18 PM
I can do that to kobolds and roltons with ease, my lowest head-kill fist ambush-roll is about 152. Ambush training adds crit weighting.

AestheticDeath
06-11-2007, 09:34 PM
I thought that was changed some - to mostly a reduction of parry DS, does it still give crit weighting?

Paradii
06-11-2007, 09:53 PM
He was also not wearing any armor.

TheSmooth1
06-11-2007, 10:05 PM
It's even easier to get a death crit on the neck. Really awesome.

It makes me smile, imagining a guy walking around punching people in the neck and killing them. But that's me. XD

TheEschaton
06-11-2007, 10:32 PM
I kinda understand the frustration over this. But I also realize if they were to argue reality - there isnt a real level to living things. A 280 pound body builder still dies to a poisonous snake bite if it isnt treated.

Or the foremost animal handler in the world gets stung through the heart and dies from a stingray.


Too soon?

-TheE-

Drisco
06-11-2007, 11:41 PM
ahhahaah

Drew
06-12-2007, 04:01 AM
It's even easier to get a death crit on the neck.


Nope, exactly the same as the head.

Drew
06-12-2007, 04:05 AM
I thought that was changed some - to mostly a reduction of parry DS, does it still give crit weighting?



Oh most definitely:

You leap from hiding to attack!
You swing a closed fist at a kobold!
AS: +92 vs DS: -6 with AvD: +20 + d100 roll: +26 = +144
... and hit for 3 points of damage!
Love tap upside the kobold's head!
Roundtime: 4 sec.



You leap from hiding to attack!
You swing a closed fist at a kobold!
AS: +92 vs DS: -6 with AvD: +20 + d100 roll: +42 = +160
... and hit for 55 points of damage!
Incredible blast shatters head into a red spray.
The kobold crumples to a heap on the ground and dies.
A kobold no longer seems distracted.
Roundtime: 4 sec.



You can see difference in rolls is very little (only 1 damage point), just enough to activate a rank 1 critical, after you get to rank 1 your dex and ambush training bonus kicks in. So ambush training most definitely still gives crit weighting.

Timjirdos
06-12-2007, 04:36 AM
Not the recommended way for dealing with 2 asshats. But they got on my last nerve.





Ulknor settles into the difficult task of picking the
lock on a scratched fel strongbox.
Then...CLICK! It opens!
Suddenly, you hear a sound like shattered crystal and
a bright light violet light flashes from the lock
mechanism!

Ulknor is engulfed by the light!
... 40 points of damage!
Arcing bolt of electricity galvanizes left arm to
elbow. Won't be using it for awhile.
He is stunned!
A wave of snapping and crackling ethereal ripples
moves outward from a scratched fel strongbox.
Ulknor is buffeted by the snapping and crackling
ethereal waves, and is knocked to the ground.
... 50 points of damage!
Powerful blast reduces Ulknor to a smoldering pile
of ash!

* Ulknor drops dead at your feet!

The brilliant luminescence fades from around Ulknor.

* Ulknor was just vaporized!


Sparklingwater is buffeted by the snapping and
crackling ethereal waves, and is knocked to the
ground.
... 50 points of damage!
Horrifying electrical shock converts head into
blood-stained glass. Death is a step up.

* Sparklingwater drops dead at your feet!

The brilliant luminescence fades from around
Sparklingwater.

A voice from the crowd echoes, "Murder! Murder!
Someone call for the town constable!"

Albacora is buffeted by the snapping and crackling
ethereal waves, and is knocked to the ground.
... 60 points of damage!
Horrifying jolt of electricity fries abdomen to a
crisp. Upper torso falls to the ground. Talk about
repugnant!

* Albacora drops dead at your feet!

The brilliant luminescence fades from around Albacora.

A nearby goodwife screams, "Murder!"


A nearby townsman hurries off screaming, "Ulknor has
committed endangering public safety!"


The fel strongbox is ripped into shreds by the blast!


Now i wish they'd train, so i can let them know the proper way to steal.

Kainen
06-12-2007, 10:27 AM
You should have taken out the "You are buffeted by the snapping and crackling
ethereal waves, but remain standing." part. Hehe.. that was funny. I knew what those 2 lil asshats were up to, so I gave them a plated nymph box that weighed about 18 pounds. You just got to em first, but I was glad I was in the room to watch.

AestheticDeath
06-12-2007, 07:26 PM
Sparklingwater! WTF

and i got post 3333 - neato

Akari
06-14-2007, 02:34 AM
It wasn't a death... but I had never seen this before. I had enough of this bullshit while hunting fire mages... didn't know taints could do it too


You gesture at a festering taint.
CS: +410 - TD: +338 + CvA: +25 + d100: +94 == +191
Warding failed!
... and hits for 32 points of damage!
A festering taint is suddenly engulfed in flames of pure essence!
... 80 points of damage!
Left hand burned off. Only a stump remains.
The festering taint stares blankly at its severed left hand.
The festering taint is stunned!

****Blood from the taint's wound splatters over you!****
... 20 points of damage!
Hit on the arm chars the skin and eats into the underlying muscles!
***You are stunned for 2 rounds!****
... 20 points of damage!
Left arm is shattered by cold blast!
... 50 points of damage!
Powerful blast reduces the festering taint to a smoldering pile of ash!
The festering taint crumples to the ground, spits out a curse, and dies.
The very powerful look leaves a festering taint.
The white light leaves a festering taint.
The deep blue glow leaves a festering taint.
The blood red haze dissipates from around a festering taint.
The festering taint appears a bit less vulnerable.
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.



atleast it doesn't happen all the time...

Akari
06-16-2007, 06:33 PM
Also here: Varanus who is sitting, Great Lord Hoodtralfeck, Draesden, Senja, Journeyman Ovak
Obvious paths: north, south, west

The red-chested hawk circles lazily above.

A series of ghosts float out of a rotting haon trunk!
In the haon trunk you see some blue lapis lazuli and some silver coins.

A ghost tries to ensnare you!
AS: +326 vs DS: +495 with AvD: +28 + d100 roll: +90 = -51
A clean miss.

You blink.

Speaking in Elven, Senja says, "Oh."

[Town Square, Small Park]
A small, shady park fills an old vacant lot behind a row of buildings, the bustling sounds of the square filtering through the passage to the north to animate the area despite its appearance of peace and serenity. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a ghost, a ghost, the Hoodtralfeck disk, a grey fox, a sleek red-chested hawk that is flying around, some bubbling Eldreth death-rum, a short-haired white cat, a badly damaged gold coffer, a leather helm and a rotting haon trunk.
Also here: Great Lord Eurt, Varanus who is sitting, Great Lord Hoodtralfeck, Draesden, Senja, Journeyman Ovak
Obvious paths: north, south, west

A ghost pounds at Draesden with its fist!
AS: +333 vs DS: +135 with AvD: +45 + d100 roll: +29 = +272
... and hits for 90 points of damage!
Blow ruptures the stomach!

* Draesden drops dead at your feet!

The brilliant luminescence fades from around Draesden.
Draesden becomes solid again.
Draesden returns to normal color.
The ghost utters an eerie, hollow cackle!

The ghost wails with an unearthly cry!
A ghost tries to ensnare Hoodtralfeck!
AS: +326 vs DS: +198 with AvD: +26 + d100 roll: +56 = +210
... and hits for 11 points of damage!
Decent blow to the head, may leave a bruise.
He is stunned!

Eurt slings a laje banded tower shield off from over his shoulder.

Varanus stands up.

You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.

You gesture at a ghost.
CS: +411 - TD: +150 + CvA: +25 + d100: +56 == +342
Warding failed!
... and hits for 52 points of damage!
A ghost is suddenly engulfed in flames of pure essence!
... 50 points of damage!
Brutal assault cuts a swath through the torso!
Fortunately for the ghost, it doesn't need lungs.
The ghost is stunned!
... 15 points of damage!
Quick strike connects with the ghost's lower back!
Luckily there was nothing vital there.
... 30 points of damage!
Hard strike shatters arm into vapor.
The arm reforms before your eyes!
... 25 points of damage!
Attack whistles right through the chest!
It's like fighting fog!
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.

Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.

Varanus just went north.

You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.

You gesture at a ghost.
CS: +411 - TD: +150 + CvA: +25 + d100: +10 == +296
Warding failed!
... and hits for 52 points of damage!
Cast Roundtime 3 Seconds.

Speaking in Giantman, Hoodtralfeck says something you don't understand.

Senja traces a sign that contorts in the air while she forcefully incants a dark invocation...

Senja gestures at a ghost.
CS: +408 - TD: +150 + CvA: +25 + d100: +77 == +360
Warding failed!
A dull grey beam snakes out toward the ghost!
... 139 points of damage!
The ghost slowly settles to the ground and begins to dissipate.

You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>
You gesture at a ghost.
But it is dead!
Cast Roundtime 3 Seconds.

The ghost wails with an unearthly cry!
A ghost tries to ensnare Eurt!
Eurt skillfully interposes his shield between himself and the attack!

Hoodtralfeck removes a well-crafted modwir-hilted mithril falchion from in his soft leather satchel.

Hoodtralfeck removes a well-crafted modwir-hilted mithril falchion from in his soft leather satchel.

You search the ghost.
It had 563 silvers on it.
You gather the remaining 563 coins.
It had nothing else of value.
A ghost vanishes into thin air, leaving no trace behind.

Eurt slings a laje banded tower shield over his shoulder.

Xannorath just arrived.

Xannorath just went south.

Wizlo just arrived.

Senja laughs!

Wizlo sits down.

Hoodtralfeck swings a well-crafted mithril falchion at a ghost!
AS: +307 vs DS: +211 with AvD: +37 + d100 roll: +15 = +148
... and hits for 37 points of damage!
Hit passes right through the midsection.
Nothing hurts like an empty stomach.
The ghost is stunned!
Hoodtralfeck swings a well-crafted mithril falchion at a ghost!
AS: +278 vs DS: +191 with AvD: +37 + d100 roll: +44 = +168
... and hits for 77 points of damage!
Strong hit to the chest!
Tendrils of mist explode as the strike passes right through.

Senja traces a sign that contorts in the air while she forcefully incants a dark invocation...

Senja gestures at a ghost.
CS: +408 - TD: +150 + CvA: +25 + d100: +57 == +340
Warding failed!
A dull grey beam snakes out toward the ghost!
... 119 points of damage!
The ghost slowly settles to the ground and begins to dissipate.

Celephais
06-17-2007, 09:13 AM
What the heck... that's awesome.

Timjirdos
06-17-2007, 06:25 PM
** As you land your blow, the shadows surrounding the black ora pike begin to swirl like a miniature vortex. The greenish-black essence batters Suavementasious! **

Read this in one of the old logs What kind of flare is that?

StrayRogue
06-17-2007, 06:28 PM
Black ora flares.

Akari
06-22-2007, 10:31 PM
Strange things happening with boxes... I would think it was just me, only this one was with a different character, on a different account. And it doesn't happen until you look into the box after it is opened. (notice I had already gathered the coins from inside)

[Ta'Vaalor, Victory Court]
Through an opening in the city's fortifying walls, a large dock extends out over the Mistydeep. The lights from the city shimmer across the dark water of the river as it undulates gently on its course. You also see the Merrelda disk, a cloud wolf and a wooden barrel.
Also here: Zakyu, Jantiea who is sitting, Journeywoman Merrelda, Lyoko who is sitting, Cephrin, Grauler, Ibar who is sitting
Obvious paths: north

Jantiea put a slender ebon vaalin lockpick in his forest green backpack.

Jantiea offers you a badly damaged gold coffer. Type ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.

You accept Jantiea's offer and are now holding a badly damaged gold coffer.

You offer your mithril chest to Jantiea, who has 30 seconds to accept the offer. Type CANCEL to prematurely cancel the offer.

Jantiea has accepted your offer and is now holding an enruned mithril chest.

You open a badly damaged gold coffer.

Jantiea begins to meticulously examine an enruned mithril chest.

>get coins
You gather the remaining 791 coins from inside your gold coffer.
Roundtime: 1 sec.

>l in my coff

A sweetly scented pale vapor billows from a badly damaged gold coffer and circulates throughout the area.
Zakyu's eyes roll up into his head as he slumps to the ground.
Jantiea's eyes roll up into his head as he slumps to the ground.
You inhale some of the vapor.
Your mind goes completely blank.
Forced to stance offensive.
Merrelda's eyes roll up into her head as she slumps to the ground.
Lyoko's eyes roll up into her head as she slumps to the ground.
Ibar's eyes roll up into his head as he slumps to the ground.
A cloud wolf's eyes glass over as a distant look takes over its expression.
The pale yellow vapor dissipates.



only posted this one here because of the previous post with the ghosts... but it put us all to sleep for quite some time, I think Cephrin was the only one it missed, and of course he didn't wake us up... that woulda been too easy

Liberi Fatali
06-23-2007, 12:05 AM
>stow right
>s
You put a smooth quartz orb in your crimson leather satchel.
>
[Town Square, Northwest]
This corner of the square is lively and hectic even at night. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see the sparkling Insei disk, the Jenovadeath disk, a pretty flower girl and a striped owl.
Also here: Lady Insei, Lord Snowrok, Maleek
Obvious paths: north, east, southeast, south
>
Snowrok says, "Whats goin on with you."
>l malee
You see Maleek Hinton the Warlord.
He appears to be a Giant.
He appears to be youthful and very tall. He has sparkling violet eyes and tanned skin. He has short, thick chestnut hair swept back from the temples. He has an angular face, a classical nose and deep laugh lines.
He has a gold-speckled black ash pipe clenched between his teeth, a curved dark steel spike in his lip, a spiked black steel stud in his left nostril, a thorny rose tattoo on his neck, a cracked black heart tattoo on his finger, and a knife-pierced heart tattoo on his neck.
He is in good shape.
He is holding a black tower shield in his left hand.
He is wearing a pair of black blood stained boots, a dull gold ring, a crystal amulet, some battered midnight black steel full plate, a pair of half-lensed spectacles, a black mithril mesh sack, a wild black rose, some blackened veniom cufflinks, a silver chrysalis, a small metal device, a burnished oval badge, an obsidian-bound silk Adventurer's Guild badge, a beribboned sprig of heather, a butterfly charm, a matte black visored steel helmet, a platinum insignia, a black regal griffin insignia, a gold-dusted black silk loot bag, some reinforced black leather pants, a slender matte black chalkboard, a wickedly spiked silver pauldron, some deathstone studded combat gloves, a black-haired spider pin with blood-stained fangs, a fine black silk vest, a chain-link keyring, an imflass threaded war harness, a vaalin Clan Snar pin, some dark bronze talon gauntlets, an invar mesh leather war pack, a hooded midnight black cloak, and a vaalin-swept illthorn leaf pin.
>
Insei whiningly exclaims, "I wanna see this!"
>
You feel at full magical power again.
>
Maleek says, "I'm real scared too."
>n
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as a few traders and travelers mingle on the dark streets with the ever-present and watchful militiamen. The damaged walls of Cholgar's Bathhouse occupy nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
>prep 709
cast
You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
>s
Spell Invisibility (916) ended.
You are visible again.
You gesture.
You concentrate on projecting the illusion of a violent quake.
Suddenly, the ground seems steadier.
Cast Roundtime 3 Seconds.
>
[Town Square, Northwest]
This corner of the square is lively and hectic even at night. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see the sparkling Insei disk, the Jenovadeath disk, a pretty flower girl and a striped owl.
Also here: Lady Insei who is lying down, Lord Snowrok who is lying down, Maleek who is lying down
Obvious paths: north, east, southeast, south
>
Valyrie just came sashaying in gracefully.
>
Valyrie just gracefully sashayed south.
>'As you should be.
You say, "As you should be."
>718 malee
Voodoo '718 malee' to 'PREPARE 718', 'CAST AT malee'.
You trace an intricate sign that contorts in the air while forcefully invoking Torment...
Your spell is ready.
>
You gesture at Maleek.
CS: +510 - TD: +340 + CvA: -21 + d100: +51 == +200
Warding failed!
You glare malevolently at Maleek.
You feel a dark force suddenly summoned between you and Maleek.
Cast Roundtime 3 Seconds.
>invoke 916
1d100: 98 + Modifiers: 330 == 428

You raise the old scroll and gesture to invoke the Invisibility spell.
Sparks begin to fly between the old scroll and your fingers. With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.
>cast
>
You gesture.
Invisibility (916) starts for 20m.
You become invisible.
Cast Roundtime 3 Seconds.
>
Kalhaek just arrived.
>
Valyrie just came sashaying in gracefully.
>
Kalhaek just went south.
>
Valyrie just gracefully sashayed north.
>
The flower girl goes south.
>
Great Lady Krysalla just arrived.
>
Treytor just arrived.
>
Treytor just went north.
>
Great Lady Krysalla just went north.
>

You feel a dark force lash out at your opponent!
CS: +510 - TD: +355 + CvA: -21 + d100: +43 == +177
Warding failed!
Maleek is engulfed in an eerie, dark haze!
He flinches in pain!
... 55 points of damage!
Awesome shot skewers skull! Maleek blinks once and falls quite dead!

* Maleek drops dead at your feet!

The brilliant luminescence fades from around Maleek.
The light blue glow leaves Maleek.
The bright luminescence fades from around Maleek.
The silvery luminescence fades from around Maleek.
Maleek becomes solid again.
The glowing specks of energy surrounding Maleek suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves Maleek.
Maleek seems a bit less imposing.

A nearby townsman hurries off screaming, "Jenovadeath has committed murder!"

You feel the presence take Maleek's life.
>
* Maleek just bit the dust!

Shalla
06-23-2007, 09:16 AM
2 minutes after I logged in. Vaporized and sent back to town. I literally gasped and wondered what happened. So that's how it feels like to be imploded :(

[Ruined Temple, Second Floor]
More intense waves of water crash loudly against the walls, and the sea can be seen stretching for miles to the east. The entire eastern wall, as well as a small portion of the floor, have long since collapsed and fallen into the watery depths below. Despite the missing wall, the ceiling above is firmly supported by several wide pillars. You also see an ethereal triton sentry and some muck.
Obvious paths: south, west
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +450 + CvA: +12 + d100: +48 - -5 == +66
Warded off!

A spectral triton defender drifts in, leaving no trace of his presence upon the water's surface.

You gesture at an ethereal triton sentry.
A thread of brackish blue magic issues forth from your hand toward the triton sentry. It coils itself around him, whirling malevolently before disappearing within his body.
An ethereal triton sentry shakes slightly and looks very vulnerable!

[Ruined Temple, Second Floor]
More intense waves of water crash loudly against the walls, and the sea can be seen stretching for miles to the east. The entire eastern wall, as well as a small portion of the floor, have long since collapsed and fallen into the watery depths below. Despite the missing wall, the ceiling above is firmly supported by several wide pillars. You also see a spectral triton defender, an ethereal triton sentry and some muck.
Obvious paths: south, west

An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.

You gesture at a spectral triton defender.
The triton defender is immune to that spell.

A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +408 vs DS: +527 with AvD: +26 + d100 roll: +14 = -79
A clean miss.

A wave of dark ethereal ripples moves outward from you.

An ethereal triton sentry points an ethereal, clawed finger toward you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

* Shalla has been vaporized!

The very powerful look leaves you.
The white light leaves you.
You feel your extra strength departing.
The powerful look leaves you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
The deep blue glow leaves you.
The brilliant luminescence fades from around you.
The tingling sensation and sense of security leaves you.
The light blue glow leaves you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
The air calms down around you.
You lose your extra internal fortitude.
Your SIGN OF WARDING is no longer effective.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The dull golden nimbus fades from around you.
You notice your blood flow go back to normal.
The misty halo fades from you.
You feel less confident than before.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Blasted into a thousand pieces your remains speed through a limitless void for several moments before you feel a tugging on your remains by some unseen force. You realize you are falling rapidly when abruptly your remains come to a crashing stop.

[Ghorsa Isle, Tower]
The view from the tower is spectacular. The city is spread out before you, huddled in a valley beneath the great mountain Stormbrow. Far to the northeast, beyond the walls, the sky is lit with a dim, red glow. To the northwest, you see only mist. A white glaes statue of a dwarf stands tall on a podium, gazing over the town. You also see a wooden charity bin, a marble ledge with some stuff on it and some marble stairs.
Obvious paths: none
>
* Shalla just bit the dust!

GuildRat
06-23-2007, 09:21 AM
That would be why everyone other than the caster hates open implosions.

Shalla
06-23-2007, 09:24 AM
The spell is perfect. I simply have to act faster next time ;)

GuildRat
06-23-2007, 09:29 AM
Yea, I think maybe your target priority was off a bit on that one.

Shalla
06-23-2007, 09:33 AM
Yeah. I'm sort of new in that area and haven't established a strong hunting tactic or spell strategy just yet. I didn't even know that they would be immune to some of my spells.

Gan
06-23-2007, 10:45 AM
>w
[Castle Varunar, Outer Ward]
The empty expanse of the outer ward stretches before you. Along the once well-kept walls weeds now grow at the base. A stack of barrels leans precariously against the wall. You also see a grizzled roa'ter.
Obvious paths: east, west
>bane
You are now in an offensive stance.
>
You focus your thoughts while chanting the mystical phrase for Empathic Assault...
Your spell is ready.
You gesture at a grizzled roa'ter.
You hurl a radiant ball of energy at a grizzled roa'ter!
AS: +430 vs DS: +170 with AvD: +24 + d100 roll: +94 = +378
... and hit for 130 points of damage!
Crackling blue plasma roasts a smoking hole in the roa'ter's neck!
Success! Establishing a connection with the roa'ter, your awareness of its physical condition expands as your essence fuses with its own!
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.
>
You mentally attempt to locate your implanted essence within the roa'ter...
CS: +479 - TD: +186 + CvA: +25 + d100: +68 == +386
Warding failed!
You maintain a nearly perfect connection with the roa'ter, blocking all sensory impulses to self-sustaining functions!
...and cause 125 points of damage!
>
A grizzled roa'ter suddenly lurches into the air, then dives straight into ground with amazing force!
In a few seconds, it has buried itself so deeply you can no longer see any part of the roa'ter, however you can still feel the vibrations of its violent departure.
>loo
[Castle Varunar, Outer Ward]
The empty expanse of the outer ward stretches before you. Along the once well-kept walls weeds now grow at the base. A stack of barrels leans precariously against the wall.
Obvious paths: east, west
>
You feel more refreshed.
>
You feel a rumble come from beneath your feet.
Dirt and rock explode from the ground beneath you as a grizzled roa'ter erupts from underground and crashes onto the surface!
Rocks and dirt pelt you as you are thrown into the air!
... 50 points of damage!
Hard strike removes the right eye and a goodly bit of skull!
The silvery luminescence fades from around you.
The brilliant aura fades away from you.
The very powerful look leaves you.
The white light leaves you.
The opalescent aura fades from around you.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
The misty halo fades from you.
The air calms down around you.
You sense that your attunement to the minds of others has ceased.
You return to normal color.
The dim aura fades from around you.
You lose your extra internal fortitude.
You notice your blood flow go back to normal.
You feel less confident.
The deep blue glow leaves you.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
You become solid again.
The light blue glow leaves you.
The powerful look leaves you.
Your breathing becomes more shallow.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
You come crashing back into the ground!
A grizzled roa'ter slithers east.

Gotta love roa'ters.

GuildRat
06-23-2007, 10:58 AM
Best CM attack in the game if you ask me.

AestheticDeath
06-23-2007, 01:21 PM
What sorcerer spells dont work in the temple?

Fallen
06-24-2007, 01:56 AM
Dark Catalyst. The lightning will get you due to the water.

Fallen
06-24-2007, 01:57 AM
Well, and Maelstrom too, I suppose. No one hunts with that at endgame, though.

Danical
06-24-2007, 02:22 AM
DC is fine on the third level since there's no water.

You know which rooms have water if you splash, IIRC.

Shalla
06-24-2007, 11:12 PM
What sorcerer spells dont work in the temple?

1.) Mind Jolt
2.) Limb Disrupt
3.) Limited use of any lightning attuned spells. DC/Maelstrom/Major E-wave

Liberi Fatali
06-27-2007, 10:23 PM
>
Xeromist scratches his head.
>
An animated Illoke jarl chants, "Master of the dark, cold and deep
Master of the ground beneath my feet
In all, I serve you, my lord Illoke!"
>401 jarl
Voodoo '401 jarl' to 'PREPARE 401', 'CAST AT jarl'.
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
>
You gesture at an animated Illoke jarl.
A silvery luminescence surrounds an animated Illoke jarl.
Cast Roundtime 3 Seconds.
>
Dafaen just opened a ragged cloth satchel.
>
Dafaen removes some cactacae spine from in his cloth satchel.
>
Svatahor gestures while calling upon the lesser spirits for aid...
>406 jarl
Voodoo '406 jarl' to 'PREPARE 406', 'CAST AT jarl'.
Wait 1 sec.
>
You don't have a spell prepared!
>406 jarl
Voodoo '406 jarl' to 'PREPARE 406', 'CAST AT jarl'.
You gesture and invoke the powers of the elements for the Elemental Defense II spell...
Your spell is ready.
>
You gesture at an animated Illoke jarl.
A bright luminescence surrounds an animated Illoke jarl.
Cast Roundtime 3 Seconds.
>
Svatahor gestures at an animated Illoke jarl.
>414 jarl
Voodoo '414 jarl' to 'PREPARE 414', 'CAST AT jarl'.
Dafaen's spirit appears to be lifted by the singing.
The mirror images surrounding Dafaen undulate and grow stronger.
Dafaen renews his songs.
>
A wide-eyed chestnut ferret scampers back and forth while eyeing Dafaen.
>

An animated Illoke jarl yells, "I shall grind Spacia into dust for you my lord Illoke!"

>
You gesture and invoke the powers of the elements for the Elemental Defense III spell...
Your spell is ready.
>
You gesture at an animated Illoke jarl.
A brilliant luminescence surrounds an animated Illoke jarl.
Cast Roundtime 3 Seconds.
>
Dafaen removes some cactacae spine from in his broadcloth longcoat.
>101 jarl
Voodoo '101 jarl' to 'PREPARE 101', 'CAST AT jarl'.
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
>
You gesture at an animated Illoke jarl.
A light blue glow surrounds an animated Illoke jarl.
Cast Roundtime 3 Seconds.
>
Xeromist exclaims, "Yeah! Yeah!"
>
Dafaen put some cactacae spine in his cloth satchel.
>
A wide-eyed chestnut ferret drools with ravenous hunger!
>
Dafaen just closed a ragged cloth satchel.
>103 jarl
Voodoo '103 jarl' to 'PREPARE 103', 'CAST AT jarl'.
You gesture while calling upon the lesser spirits to aid you with the Spirit Defense spell...
Your spell is ready.
>
You gesture at an animated Illoke jarl.
An animated Illoke jarl suddenly looks more powerful.
Cast Roundtime 3 Seconds.
>
Spacia begins chuckling at an animated Illoke jarl!
>
Xeromist nods to the Illoke jarl.
>
Dafaen stands up.
>
An animated Illoke jarl traces a simple symbol as he reverently calls upon the power of his god.
>107 jarl
Voodoo '107 jarl' to 'PREPARE 107', 'CAST AT jarl'.
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding II spell...
Your spell is ready.
>
You gesture at an animated Illoke jarl.
A deep blue glow surrounds an animated Illoke jarl.
Cast Roundtime 3 Seconds.
>l
[Town Square, Small Park]
A small, shady park fills an old vacant lot behind a row of buildings, the bustling sounds of the square filtering through the passage to the north to animate the area despite its appearance of peace and serenity. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see the Dafaen disk, a sleek black cat, the fiery red Emelyn disk, the Drakedragon disk, an animated Illoke jarl and a wide-eyed chestnut ferret.
Also here: Sicuro who is sitting, Nivlamvar, Nataylia, Great Lord Hoodtralfeck, Dafaen, Xeromist, Jonov who is sitting, Lady Emelyn, Drakedragon, Spacia, Khamaseen, Zenogais, Svatahor, Ayania, Kirlosi who is lying down, Smerc who is lying down, Stonbeard who is sitting, Caedeinn, Sotan who is lying down, Brews who is lying down, Ili who is lying down, Krynntal who is lying down
Obvious paths: north, south, west
>
A wide-eyed chestnut ferret scrambles out of sight.
>
Dafaen makes a quick gesture while calling upon the powers of the elements...
>
Xeromist waggles his fingers mystically. Ooh...impressive.
>
Vistal just arrived.
>stance d
Dafaen gestures.
A silvery luminescence surrounds Dafaen.
>
You move into a defensive stance, ready to fend off an attack.
>
An animated Illoke jarl punches his fist into the ground!
An invisible force guides an animated Illoke jarl.
>
Vistal just went north.
>tell anim to attack jenovad
An animated Illoke jarl acknowledges your order to attack.
>
Dafaen makes a quick gesture while calling upon the powers of the elements...
>
An animated Illoke jarl traces a simple symbol as he reverently calls upon the power of his god.
>
Dafaen gestures.
A silvery luminescence surrounds Dafaen.
>
You feel at full magical power again.
>703 jarl
Voodoo '703 jarl' to 'PREPARE 703', 'CAST AT jarl'.
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>
You gesture at an animated Illoke jarl.
CS: +500 - TD: +379 + CvA: +20 + d100: +17 == +158
Warding failed!
An animated Illoke jarl is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Dafaen just went north.
>
Drakedragon sizes up an animated Illoke jarl.
>
Nataylia holds out the palm of her hand and begins to gather small particles into the shape of a vortex onto her palm, but the creation dissipates at the last moment.
>stance d
Cast Round Time in effect: You move into a guarded stance, ready to protect yourself.
>
An animated Illoke jarl summons the wrath of his god while pointing at you!
A blood red haze swirls in an animated Illoke jarl's eyes and he convulses slightly.
>
Svatahor whispers, "Don't foget spirit strike."
>
Zenogais traces a sign while petitioning the spirits for cognition...
>
Zenogais gestures at an animated Illoke jarl.
A dim aura surrounds an animated Illoke jarl.
>
Nataylia holds the palm of her hand out and concentrates for a moment but nothing comes of it.
>
An animated Illoke jarl swings a slate grey stone hammer at you!
With extreme effort, you beat back the attack with your longsword!
>
Twiggs leaps from hiding to attack!
Twiggs swings a fel-hafted huntmaster's waraxe at an animated Illoke jarl!
AS: +478 vs DS: +352 with AvD: +29 + d100 roll: +68 = +223
... and hits for 70 points of damage!
Powerful slash!
The Illoke jarl's left leg is severed at the knee!
The Illoke jarl rumbles in agony as he teeters for a moment, then falls directly at Caedeinn!
In a futile attempt, Caedeinn leaps to dodge the massive falling creature! The jarl strikes him squarely, crushing Caedeinn beneath him and the ground!

... 60 points of damage!
Incredible smash to what used to be a stomach!

* Caedeinn drops dead at your feet!

Caedeinn returns to normal color.
The deep blue glow leaves Caedeinn.
The bright luminescence fades from around Caedeinn.
The silvery luminescence fades from around Caedeinn.
The light blue glow leaves Caedeinn.
The brilliant luminescence fades from around Caedeinn.
Caedeinn becomes solid again.
The air about Caedeinn stops shimmering.
Caedeinn seems to lose some dexterity.
The powerful look leaves Caedeinn.
The Illoke jarl is stunned!
The guiding force leaves Twiggs.
>
Zenogais raises a hand while murmuring a soft orison...
>
Zenogais gestures at an animated Illoke jarl.
A pearlescent emanation extends outward to encompass an animated Illoke jarl and those nearby.
>
* Caedeinn just bit the dust!
>
A wide-eyed chestnut ferret saunters in.
>
Xeromist asks, "Ey mate! You needa huntin partner??"
>
Xeromist peers quizzically at an animated Illoke jarl.
>
Hoodtralfeck cackles!
>
Emelyn laughs at Twiggs!
>
Xeromist gasps.

Fallen
06-27-2007, 10:26 PM
He put it into attack mode so Zeno could cast spells at it.

EmeWiz
06-28-2007, 10:38 PM
Yesterday, JD had his jarl attack him. Twiggs legged it. It fell on someone and killed them. Twiggs then killed it. JD started attackin Twiggs. I drug Twiggs away. He then made comments that he was going to 'overlook' the fact that I drug Twiggs away and that I was smarting off to him over the amulet, as if he was all powerful and above that. I held my ground. He attacked me a little bit later in the park. Emislity slept him, I immolated him, Twiggs spiked him and killed him. He found Emislity and I later and killed us both. Today was my revenge. His response to being shown he wasn't invincible was to have JD and a few of his zombies spam me via private messages on Psinet.

>prep 519
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
>e
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see the blue Bakira disk, a medium-sized lithe ferret, a disinclined astral spirit that is flying around, some cactacae spine and a single arrow shaft.
Also here: Akbey, Bakira, Gremlin-slayer Jenovadeath, Blitzt, Lord Aduntoridas, Berost, Great Lord Eurt who is sitting, Perigourd, Missoni, Zachamere, Ceyrin
Obvious paths: north, south, west
>
Bakira recites a series of mystical phrases while raising his hands...
Bakira gestures.
Bakira looks considerably more imposing.
>
Zachamere gestures while calling upon the lesser spirits for aid...
Zachamere gestures.
The air thickens and begins to swirl around Zachamere.
>
Trelby just arrived.
>cast jenova
You are visible again.
You gesture at Jenovadeath.
CS: +480 - TD: +443 + CvA: +5 + d100: +97 - -5 == +144
Warding failed!
Wisps of black smoke swirl around Jenovadeath and he bursts into flame!
... 25 points of damage!
Flames burn hole in chest exposing ribs!
He is stunned!
... 15 points of damage!
Burst of flames to back fries shoulder blades. Youch!
... 35 points of damage!
Blaze chars Jenovadeath's left arm. What's left is unusable.

The flames around Jenovadeath continue to burn!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>cast jenova
Ceyrin says, "You sure showed *that* strongbox."
>cast jenova
You gesture at Jenovadeath.
CS: +480 - TD: +443 + CvA: +5 + d100: +2 - -5 == +49
Warded off!
Wisps of black smoke swirl around Jenovadeath for a moment, then dissipate.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>cast jenova
cast jenova
You gesture at Jenovadeath.
CS: +480 - TD: +443 + CvA: +5 + d100: +36 - -5 == +83
Warded off!
Wisps of black smoke swirl around Jenovadeath for a moment, then dissipate.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>cast jenova
>cast jenova
You gesture at Jenovadeath.
CS: +480 - TD: +443 + CvA: +5 + d100: +2 - -5 == +49
Warded off!
Wisps of black smoke swirl around Jenovadeath for a moment, then dissipate.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>
You gesture at Jenovadeath.
CS: +480 - TD: +443 + CvA: +5 + d100: +93 - -5 == +140
Warding failed!
Wisps of black smoke swirl around Jenovadeath and he bursts into flame!
... 20 points of damage!
Nasty burns to left hand. Gonna need lots of butter.
... 25 points of damage!
Flames incinerate left leg to the bone. Not a pleasant sight.
He is knocked to the ground!
... 25 points of damage!
Flames toast left cornea. Consider an eyepatch.

* Jenovadeath drops dead at your feet!

Jenovadeath glances around, looking a bit less confident.
The brilliant luminescence fades from around Jenovadeath.
The bright luminescence fades from around Jenovadeath.
The silvery luminescence fades from around Jenovadeath.
Jenovadeath seems to lose some dexterity.
Jenovadeath loses some awareness.
The deep blue glow leaves Jenovadeath.
The very powerful look leaves Jenovadeath.
The white light leaves Jenovadeath.
A shadow seems to detach itself from Jenovadeath's body, swiftly dissipating into the air.
The misty halo fades from Jenovadeath.
The powerful look leaves Jenovadeath.
The air calms down around Jenovadeath.
The light blue glow leaves Jenovadeath.
The tingling sensation and sense of security leaves Jenovadeath.
Jenovadeath appears to lose some internal strength.
The dull golden nimbus fades from around Jenovadeath.
cast jenova
Jenovadeath becomes unbalanced for a second, then recovers.
Jenovadeath returns to normal color.
The dim aura fades from around Jenovadeath.

A nearby townsman hurries off screaming, "Emelyn has committed murder!"

[Spell re-prepared]
Cast Roundtime 3 Seconds.
>You gesture at Jenovadeath.
But he is dead!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>
You gesture at Jenovadeath.
But he is dead!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>cast jenova
>
You gesture at Jenovadeath.
But he is dead!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>
You gesture at Jenovadeath.
But he is dead!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>rel
* Jenovadeath just bit the dust!
>
You feel the magic of your spell rush away from you.
>
Bakira recites a series of mystical phrases while raising his hands...
Bakira gestures.
Bakira looks considerably more imposing.
>
Zachamere gestures while calling upon the lesser spirits for aid...
Zachamere gestures.
The air thickens and begins to swirl around Zachamere.
>916
*** TypoHelp: Converted "916" to INCANT 916.

You trace a series of glowing runes while chanting the phrase for Invisibility...
Your spell is ready.
You gesture.
You become invisible.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>
Missoni blinks.
>
Rimalon just arrived.
>
Rimalon just went north.
>
Zachamere gestures while calling upon the lesser spirits for aid...
Zachamere gestures.
A deep blue glow surrounds Zachamere.
>'you're not invincible
Lord Erusero just arrived.
>
You say, "You're not invincible."
>
Perigourd chuckles.
>n
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a cobblestone walkway leading up to a wrought-iron gate and a wood-sided shop.
Obvious paths: north, northeast, east, south, west



__________________________________________________ __________________________________________________ ______________________________

Yes, Twiggs shouldn't have attacked his jarl. Yes, I shouldn't have drug Twiggs away. Now that we got that out of the way..

JD stalked me w/ his figure. I finally decided to give up, was gona go out in the open to the park and let him do his thing. Didn't quite make it to the park, and here he goes.

__________________________________________________ __________________________________________________ ______________________________







Jenovadeath suddenly fades into view.
Jenovadeath gestures at you.
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 13 sec.
Suddenly, the ground seems steadier.
>
...wait 13 seconds.
>s
...wait 13 seconds.
>
A robed figure arrives.
>'ah
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures at you.
CS: +500 - TD: +389 + CvA: +12 + d100: +39 - -5 == +167
Warding failed!
A thread of swirling gray magic issues forth from Jenovadeath's hand toward you. It coils itself around your body, whirling malevolently before disappearing within you.
You shiver slightly as an invisible rash covers your body! A feeling of defenselessness washes over you!
>
You say, "Ah."
>
Maliku just came through some swinging doors.
>
Maliku just went out.
>
Jenovadeath pulls you to your feet.
>
Your SIGN OF SMITING is no longer effective.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures.
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 6 sec.
Suddenly, the ground seems steadier.
>'I didn't even make it to the bank
>
You say, "I didn't even make it to the bank."
>
Your SIGN OF STRIKING is no longer effective.
>
The invisible rash continues to spread over your body and the feeling of defenselessness festers within you.
>laugh
You laugh out loud!
>
Jenovadeath pulls you to your feet.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Maliku just crawled in.
>
Jenovadeath gestures.
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 15 sec.
Suddenly, the ground seems steadier.
>
Maliku says, "HEY."
>groan
You groan.
>
Your SIGN OF DEFENDING is no longer effective.
>
Jenovadeath pulls you to your feet.
>
Your SIGN OF SWORDS is no longer effective.
You feel drained!
>
Maliku stands up.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
The invisible rash continues to spread over your body and the feeling of defenselessness festers within you.
>
Jenovadeath gently takes hold of Maliku's hand.
>
Jenovadeath gestures.
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
>
Your SIGN OF WARDING is no longer effective.
>
Maliku chuckles.
>shrug jenova
Your SIGN OF SHIELDS is no longer effective.
You feel drained!
>
You shrug at Jenovadeath.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures at you.
CS: +500 - TD: +389 + CvA: +12 + d100: +68 - -5 == +196
Warding failed!
Your left arm explodes!
You are stunned 3 rounds!
>
Maliku says, "Oh boy."
>
The invisible rash continues to spread over your body and the feeling of defenselessness festers within you.
>
Maliku slowly empties his lungs.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures at you.
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 12 sec.
Suddenly, the ground seems steadier.
>
You moan in agony from the terrible urge to scratch your itch, but you can't move!
Roundtime: 5 sec.
>
Jenovadeath gestures while calling upon the lesser spirits for aid...
>
Jenovadeath gestures at you.
Nothing happens.
>sigh
You sigh.
>'c'mon already
>
Jenovadeath pulls you to your feet.
>
You say, "C'mon already."
>
Maliku appears to be checking his pockets for something, but finds them empty.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures.
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 15 sec.
Suddenly, the ground seems steadier.
>
* Fethervane just bit the dust!
>'this isn't as impressive as I expected
You say, "This isn't as impressive as I expected."
>
Maliku asks, "What the 'ell you doin?"
>gig
You giggle.
>
Jenovadeath pulls you to your feet.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures.
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 14 sec.
Suddenly, the ground seems steadier.
>
Jenovadeath says, "Oh, it will be."
>say @mali pestering me
Speaking to Maliku, you say, "Pestering me."
>
Maliku falls over.
>
The invisible rash continues to spread over your body and the feeling of defenselessness festers within you.
>
Maliku stands up.
>
Jenovadeath pulls you to your feet.
>
An uncontrollable urge to scratch the rash covering your body overcomes you, and you madly dig at it with your fingernails!

You drop your runestaff!
Roundtime: 6 sec.
>
Jenovadeath picks up a drake-carved sturdy mossbark runestaff.
>
Maliku slowly empties his lungs.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures at you.
CS: +500 - TD: +389 + CvA: +12 + d100: +91 - -5 == +219
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 41 points of damage!
... 70 points of damage!
Back burnt to the bone. Smoke curls up from what's left of you.
The shimmering multicolored sphere fades from around you.
You no longer bristle with energy.
A luminescent aura fades from around you.
The silvery luminescence fades from around you.
You become solid again.
The tingling sensation and sense of security leaves you.
The layer of stone surrounding you crumbles away.
You feel your extra strength departing.
You feel your extra magical awareness leave you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
You feel less confident than before.
You no longer feel so weak.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Jenovadeath.)

A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"

You sustain massive amounts of system shock!
>
* Emelyn just bit the dust!
>
A grizzled old locksmith walks into the room. The man behind the counter says, "Room 7, I think. It's been like that for days."
The locksmith smiles wryly at the Innkeeper and wanders up the stairs.
>'I expect that back.
You say, "I expect that back."
>
Jenovadeath blurs into a white fog and vanishes!

__________________________________________________ __________________________________________________ ______________________________



He took my runestaff, and supposedly imploded it. Nice job, but that's pretty shitty.

AestheticDeath
06-28-2007, 10:53 PM
Might want to change the character sale inventory if the staff is gone.

GI1985
06-28-2007, 11:08 PM
She's not for sale. I was listing her, but she didn't want to sell after all.

Celephais
06-28-2007, 11:09 PM
He took my runestaff, and supposedly imploded it.

between that and the mechanic abuse (picking you back up to quake you) you've got a decent case against him...

EmeWiz
06-28-2007, 11:27 PM
Got my runestaff back after talkin to the GMs. And, as usual, Jenovadeath didn't get in trouble for abusing his power and game mechanics. Go figure.

Liberi Fatali
06-28-2007, 11:39 PM
Got my runestaff back after talkin to the GMs. And, as usual, Jenovadeath didn't get in trouble for abusing his power and game mechanics. Go figure.

I should post the log of our GM conversation. It was rather amusing.

P.S.: DO YOU EVER SHUT THE FUCK UP?!!??

Kainen
06-28-2007, 11:56 PM
So post it.

thefarmer
06-29-2007, 01:03 AM
between that and the mechanic abuse (picking you back up to quake you) you've got a decent case against him...

I'm slow. Where's the abuse?

Drew
06-29-2007, 02:04 AM
I'm slow. Where's the abuse?


Stealing weapons from players is usually a no-no. I've done it a time a two before but I always make sure I hurl their weapon back into them to kill them. That way the weapon is sticking in them, everyone is happy.

thefarmer
06-29-2007, 02:32 AM
I got the runestaff part. I thought Celephais was saying the quake and getting picked up was mechanics abuse? Or was it abuse because she couldn't pick her runestaff up?

Drew
06-29-2007, 02:38 AM
My guess is he was referring to the weapon grabbing part.

Celephais
06-29-2007, 10:36 AM
I got the runestaff part. I thought Celephais was saying the quake and getting picked up was mechanics abuse?

Correct


My guess is he was referring to the weapon grabbing part.

Correct... sorta.

They're both mechanics abuse, But I was attempting to refer to quaking with that particular wording...

Liberi Fatali
06-29-2007, 10:45 AM
So post it.

>


I deleted the log in this folder and moved it to its own thread so as not to clutter up the magnificent DEATH THREAD.

Khariz
06-29-2007, 11:04 AM
That was thoroughly amusing.

Landrion
06-29-2007, 11:06 AM
You know JD, you really got me laughing a couple of times there. Hats off to you. That was funny.

"A simple overruled would have sufficed"

Liberi Fatali
07-03-2007, 12:16 AM
>[Ruined Temple, Second Floor]
The hall continues along its dark, damp, and cold path with little change. Carved grooves in the surface of the floor provide secure footing, despite being submerged below the water's surface. You also see a spectral triton defender, a spectral triton defender and some muck.
Obvious exits: east, west
Maliku followed.
>703 sent
Voodoo '703 sent' to 'PREPARE 703', 'CAST AT sent'.
e
Sorry, you may only type ahead 1 command.
>703 sent
Voodoo '703 sent' to 'PREPARE 703', 'CAST AT sent'.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
>
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>
Cast at what?
>e
[Ruined Temple, Second Floor]
The sounds of the sea echo fiercely through the hallway, and a chilled breeze swirls through the area. The walls are scorched and burned more severely here, and several portions of them are covered by a thick layer of ash. You also see some muck.
Obvious exits: north, west
Maliku followed.
>703 sent
Voodoo '703 sent' to 'PREPARE 703', 'CAST AT sent'.
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
Cast at what?
>
Your disk arrives, following you dutifully.
>n
703 sent
Voodoo '703 sent' to 'PREPARE 703', 'CAST AT sent'.
Sorry, you may only type ahead 1 command.
>[Ruined Temple, Second Floor]
More intense waves of water crash loudly against the walls, and the sea can be seen stretching for miles to the east. The entire eastern wall, as well as a small portion of the floor, have long since collapsed and fallen into the watery depths below. Despite the missing wall, the ceiling above is firmly supported by several wide pillars. You also see a spectral triton defender, a dried seaweed-wrapped longbow and some muck.
Obvious paths: south, west
Maliku followed.
>
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>703 sent
Voodoo '703 sent' to 'PREPARE 703', 'CAST AT sent'.
A triton radical strides in, gliding swiftly through the water with a wary look on his face.
>w
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +424 vs DS: +490 with AvD: +27 + d100 roll: +12 = -27
A clean miss.
>703 sent
Voodoo '703 sent' to 'PREPARE 703', 'CAST AT sent'.
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
Cast at what?
>
[Ruined Temple, Second Floor]
Shadows creep across the surface of the water, seemingly moving of their own volition as its waves rise and fall. Streams of daylight, as well as a fresh sea breeze, enter through an arched window in the northern wall. You also see a greater water elemental, an ethereal triton sentry, a twisted wand, a white opal and some muck.
Obvious exits: east, southwest, west
Maliku followed.
>
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
You gesture at an ethereal triton sentry.
The dull golden nimbus surrounding an ethereal triton sentry suddenly begins to glow brightly.
CS: +500 - TD: +433 + CvA: +25 + d100: +45 == +137
Warding failed!
An ethereal triton sentry is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
>
Your disk arrives, following you dutifully.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
A blood red haze swirls in an ethereal triton sentry's eyes and he convulses slightly.
>720 elem
Voodoo '720 elem' to 'PREPARE 720', 'CAST AT elem'.
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at a greater water elemental.
A void rips open in the area, directly above a greater water elemental!
Intense suction causes parts of water elemental to dissipate into mist!
+141 Hits.

Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
[Roll result: 119 (open d100: 64)]
Maliku feints low, the triton sentry buys the ruse and moves to block the blow that never came!
>
Maliku thrusts with a sand-swirled ethereal pike at an ethereal triton sentry!
AS: +535 vs DS: +483 with AvD: +35 + d100 roll: +74 = +161
... and hits for 42 points of damage!
Powerful hit to the triton sentry's neck leaves trails of vapor in its wake!
>720 elem
Voodoo '720 elem' to 'PREPARE 720', 'CAST AT elem'.
>
Wait 1 sec.
>
You don't have a spell prepared!
>720 elem
Voodoo '720 elem' to 'PREPARE 720', 'CAST AT elem'.
A greater water elemental raises its hands, palms outward toward Maliku!
A powerful wave of water surges forth and moves outward from a greater water elemental.
Maliku is buffeted by the watery wave, and is knocked to the ground.
... 45 points of damage!
Right leg collapses as the bones turn to dust!
He is stunned!
You are buffeted by the watery wave, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 19 sec.
Roundtime changed to 16 seconds.
... 35 points of damage!
Hard blow to your chest breaking several ribs!
Hard to breathe!
You are stunned for 6 rounds!
>
A spectral triton defender drifts in, leaving no trace of his presence upon the water's surface.
>
A spectral triton defender drifts in, leaving no trace of her presence upon the water's surface.
>
You are still stunned.
>
You are still stunned.
>
A greater water elemental pounds at Maliku with its fist!
AS: +431 vs DS: +237 with AvD: +42 + d100 roll: +90 = +326
... and hits for 69 points of damage!
Whoosh! Several ribs driven into lungs.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
>
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +424 vs DS: +432 with AvD: +27 + d100 roll: +27 = +46
A clean miss.
>
In an awe inspiring display of combat mastery, a spectral triton defender engages Maliku in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A spectral triton defender thrusts with a tarnished dark silver harpoon at Maliku!
AS: +424 vs DS: +210 with AvD: +22 + d100 roll: +67 = +303
... and hits for 39 points of damage!
Shot to the hand slices a finger to the bone!

* Maliku drops dead at your feet!

The powerful look leaves Maliku.
Maliku's ethereal pike dissipates.
The dim aura fades from around Maliku.
The brilliant luminescence fades from around Maliku.
Maliku no longer seems distracted.
The deep blue glow leaves Maliku.
The misty halo fades from Maliku.
The tingling sensation and sense of security leaves Maliku.
The light blue glow leaves Maliku.
The silvery luminescence fades from around Maliku.
The bright luminescence fades from around Maliku.
Maliku glances around, looking a bit less confident.

Tilting her head back, the triton defender cries her triumph to the air.
>
The Maliku disk breaks up and dissolves in the water and a weathered fel strongbox sinks into the muck on the bottom.
>
* Maliku just bit the dust!
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
A blood red haze swirls in an ethereal triton sentry's eyes and he convulses slightly.
>
The blood red haze dissipates from around an ethereal triton sentry.
>
A greater water elemental pounds at you with its fist!
AS: +431 vs DS: +425 with AvD: +46 + d100 roll: +11 = +63
A clean miss.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
>
A spectral triton defender puts a tarnished dark silver harpoon in his canvas sling.
The triton defender removes a seaweed-wound rusted steel hatchet from within his canvas sling, drawing it back adroitly up to his head.
A spectral triton defender throws a seaweed-wound rusted steel hatchet at you!
AS: +424 vs DS: +450 with AvD: +38 + 60 + d40 roll: +37 = +109
... and hits for 2 points of damage!
Swing at your eye catches your eyebrow instead!
A dark shadowy tendril rises up from your skin, writhes its way up a seaweed-wound rusted steel hatchet towards a spectral triton defender and lashes out malevolently...
CS: +500 - TD: +381 + CvA: +20 + d100: +30 == +169
Warding failed!
... and hits for 25 points of damage!
A spectral triton defender is suddenly engulfed in flames of pure essence!
... 25 points of damage!
Deft blow to the spine cuts along the ethereal bones.
Fillet of soul?
... 10 points of damage!
The electricity carries itself through a spectral triton defender and dissipates in the water with a small crackle.
... 20 points of damage!
Strong hit rips arm from wrist to elbow.
The wound vanishes as the ethereal flesh swirls around in chaotic patterns.
You feel 2 mana surge into you!
Momentum carries a seaweed-wound rusted steel hatchet past you to land nearby.
>
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +433 vs DS: +418 with AvD: +27 + d100 roll: +29 = +71
A clean miss.
>l
[Ruined Temple, Second Floor]
Shadows creep across the surface of the water, seemingly moving of their own volition as its waves rise and fall. Streams of daylight, as well as a fresh sea breeze, enter through an arched window in the northern wall. You also see a seaweed-wound rusted steel hatchet, a spectral triton defender, a spectral triton defender, the Jenovadeath disk, a greater water elemental, an ethereal triton sentry, a twisted wand, a white opal and some muck.
Also here: the body of Maliku who is lying down
Obvious exits: east, southwest, west
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +444 + CvA: +5 + d100: +89 - -5 == +106
Warding failed!
A painful blow.
... 10 points of damage!
Tendons in your weapon arm snap. Very uncomfortable.
>
A spectral triton defender stomps on Maliku's spine with a dull crack, sending his pale corpse into the depths.
>
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +433 vs DS: +422 with AvD: +27 + d100 roll: +85 = +123
... and hits for 8 points of damage!
Blow slides along your ribs.
Almost tickles.
A dark shadowy tendril rises up from your skin, writhes its way up a tarnished dark silver harpoon towards a spectral triton defender and lashes out malevolently...
CS: +500 - TD: +393 + CvA: +20 + d100: +50 == +177
Warding failed!
... and hits for 22 points of damage!
A spectral triton defender is suddenly engulfed in flames of pure essence!
... 15 points of damage!
Smoky tendrils rise from neck as your attack sweeps through.
... 10 points of damage!
Large gash to the right arm seals as strike passes through.
The electricity carries itself through a spectral triton defender and dissipates in the water with a small crackle.
... 25 points of damage!
A fine blow splits the back of the hand.
Tendrils of vapor intertwine as the wound seals before your eyes.
You feel 2 mana surge into you!
>hold malik
>
You are still stunned.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>sym return
You are still stunned.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
>
A spectral triton defender removes a tarnished dark silver harpoon from in his canvas sling.
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +414 vs DS: +425 with AvD: +27 + d100 roll: +65 = +81
A clean miss.
>
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +433 vs DS: +425 with AvD: +27 + d100 roll: +89 = +124
... and hits for 12 points of damage!
Minor strike to the neck.
A dark shadowy tendril rises up from your skin, writhes its way up a tarnished dark silver harpoon towards a spectral triton defender and lashes out malevolently...
CS: +500 - TD: +397 + CvA: +20 + d100: +76 == +199
Warding failed!
... and hits for 35 points of damage!
A spectral triton defender is suddenly engulfed in flames of pure essence!
... 10 points of damage!
Glancing blow to the stomach.
Good thing it won't be eating soon.
... 10 points of damage!
Direct assault cleaves straight through the breastbone.
Alas, it mends before you can make a wish.
The electricity carries itself through a spectral triton defender and dissipates in the water with a small crackle.
... 40 points of damage!
A massive blow to the right shoulder hoists the triton defender high into the air.
It hangs there a moment, suspended, before falling forward.
You feel 1 mana surge into you!
>
A triton radical strides in, gliding swiftly through the water with a wary look on her face.
>
A greater water elemental raises its hands, palms outward toward you!
A greater water elemental hurls a stream of water at you!
AS: +461 vs DS: +464 with AvD: +29 + d100 roll: +29 = +55
A clean miss.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
Your connection to the elemental realm falters!
Spell Elemental Targeting (425) ended. [-47AS, -47ECS]
You feel less confident than before.
Spell Song of Tonis (1035) ended. [-20Dodging]
You hear a laugh and a clink of coins, and become a bit less nimble.
Spell Song of Power (1018) ended.
The mana around you slowly returns to its natural state.
Spell Kai's Triumph Song (1007) ended. [-10AS]
Your spirits are no longer lifted by stories of Kai's Triumphs.
Spell Song of Luck (1006) ended.
The air stops shimmering around you.
>hold malik
A triton radical thrusts with a wide silvery green trident at you!
AS: +508 vs DS: +406 with AvD: +34 + d100 roll: +62 = +198
... and hits for 38 points of damage!
Well aimed shot, punctures calf!
Spell Fasthr's Reward (115) ended.
The dull golden nimbus fades from around you.
You sense that your attunement to the minds of others has ceased.
Your default channel or the channel you specified is not a valid channel. Please select another.
Spell Spirit Shield (202) ended. [-24DS]
The dim aura fades from around you.
Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.
A faint silvery glow fades from around you.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Elemental Defense III (414) ended. [-25DS, -25ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Spirit Barrier (102) ended. [+39AS, -39DS]
The air calms down around you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Strength (509) ended. [-15Str, -17PhysAS]
You feel your extra strength departing.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The guiding force leaves a triton radical.
The triton radical pauses momentarily, thoughtfully considering your corpse.
>
An ethereal triton sentry drifts east, his passage leaving no trace upon the water's surface.
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>sym return
You cannot use this symbol while dead.
>
The Jenovadeath disk breaks up and dissolves in the water and an acid-pitted mithril trunk sinks into the muck on the bottom.
>
* Jenovadeath just bit the dust!
>
A triton radical strides southwest, gliding swiftly through the water with a wary look on her face.
>l
[Ruined Temple, Second Floor]
Shadows creep across the surface of the water, seemingly moving of their own volition as its waves rise and fall. Streams of daylight, as well as a fresh sea breeze, enter through an arched window in the northern wall. You also see a seaweed-wound rusted steel hatchet, a spectral triton defender, a spectral triton defender, a greater water elemental, a twisted wand, a white opal and some muck.
Obvious exits: east, southwest, west
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A greater water elemental raises its arms and spins about on its whirling lower body!
A greater water elemental stands taller, as if bolstered with a sense of confidence.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
A spectral triton defender drifts east, his passage leaving no trace upon the water's surface.
>
A spectral triton defender drifts east, her passage leaving no trace upon the water's surface.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>l

Rathain
07-03-2007, 03:33 PM
Your disk arrives, following you dutifully.

An enraged greater construct returns to the fray!
A greater construct swings a massive arm at you!
AS: +635 vs DS: +484 with AvD: +42 + d100 roll: +25 = +218
... and hits for 56 points of damage!
Your weapon arm is mangled horribly.
You are stunned for 3 rounds!
!S>
An enraged greater construct returns to the fray!
A greater construct raises its massive foot and attempts to smash you!
AS: +635 vs DS: +459 with AvD: +42 + d100 roll: +20 = +238
... and hits for 65 points of damage!
Flesh ripped from your back, muscles exposed.
!S>
An enraged greater construct returns to the fray!
A greater construct swings a massive arm at you!
AS: +635 vs DS: +456 with AvD: +42 + d100 roll: +41 = +262
... and hits for 74 points of damage!
Left kneecap smashed into pulp.
The light blue glow leaves you.
You no longer feel so dextrous.
A faint silvery glow fades from around you.
The white light leaves you.
The very powerful look leaves you.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
The dull golden nimbus fades from around you.
The air about you stops shimmering.
You return to normal color.
You feel less secure.
You feel less confident.
You feel your extra strength departing.
The brilliant luminescence fades from around you.
The silvery luminescence fades from around you.
Your breathing becomes more shallow.
The deep blue glow leaves you.
Your sense of faith and conviction wanes.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The air calms down around you.
The bright luminescence fades from around you.
The opalescent aura fades from around you.
The brilliant aura fades away from you.
The misty halo fades from you.
You lose your extra internal fortitude.
The powerful look leaves you.
A white glow rushes away from you.
You become solid again.
You feel the protection of your deity's influence fade.
You suddenly feel less protected.
You sense that your attunement to the minds of others has ceased.
The dim aura fades from around you.
You notice your blood flow go back to normal.

Asha
07-03-2007, 03:47 PM
Thing I loved when I slammed is 140 + stance def and stand.
Only to beat RT though or you're fucked.

Rathain
07-03-2007, 03:52 PM
I didn't slam on purpose - Was booted for some reason.
Here's the part of the log I didn't paste, prior to the ass kicking.
------------------------------------------------------------

>w
[Old Ta'Faendryl, East Market]
A twisted limb has snaked its way through a fissure in the crumbling wall, stretching its way into the open plaza as if struggling to squeeze past, into the sunlight. Twigs and branches claw at the crumbling stone on each edge of the gap, as if intent on forcing enough open space for the entire tree to enter. You also see a greater construct, a greater construct, a greater construct, an Ithzir scout, a greater construct, an Ithzir initiate, a greater construct, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: north, east, west
>w
Your disk arrives, following you dutifully.
>w
>w
A moping ocean spirit floats in, following you.
>
An Ithzir scout shimmers and fades from view.
>
An Ithzir janissary strides in, surveying the surroundings alertly.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +622 with AvD: +42 + d100 roll: +79 = -58
A clean miss.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +581 with AvD: +42 + d100 roll: +82 = -14
A clean miss.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +463 vs DS: +542 with AvD: +42 + d100 roll: +58 = +21
A clean miss.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +514 with AvD: +42 + d100 roll: +71 = +42
A clean miss.
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
An Ithzir scout makes no sound as she slips in.
>
An Ithzir initiate strides in, his hands clasped before him.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +441 vs DS: +503 with AvD: +42 + d100 roll: +29 = +9
A clean miss.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +483 with AvD: +33 + d100 roll: +24 = -2
A clean miss.
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +386 - TD: +406 + CvA: +12 + d100: +69 - -5 == +66
Warded off!
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +474 with AvD: +29 + d100 roll: +28 = -6
A clean miss.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +463 vs DS: +484 with AvD: +42 + d100 roll: +84 = +105
... and hits for 2 points of damage!
Thumped your chest.
>
A greater construct slams against you sending you reeling away.
Roundtime: 4 sec.
A greater construct swings its arms together in an attempt to trap you! You scramble back out of the way of its lumbering hug.
R>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +495 with AvD: +42 + d100 roll: +94 = +84
A clean miss.
R>
A greater construct swings a massive arm at you!
You evade the attack by a hair!
R>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
R>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
R>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +494 with AvD: +29 + d100 roll: +46 = -8
A clean miss.
>
An Ithzir initiate places one palm on his chest, and raises the other toward you!
CS: +371 - TD: +406 + CvA: +12 + d100: +8 - -5 == -10
Warded off!
>
A greater construct swings a massive arm at you!
AS: +458 vs DS: +504 with AvD: +42 + d100 roll: +5 = +1
A clean miss.
>
A greater construct swings a massive arm at you!
AS: +441 vs DS: +493 with AvD: +42 + d100 roll: +55 = +45
A clean miss.
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
Cloudy wisps swirl about you.
CS: +386 - TD: +411 + CvA: +12 + d100: +13 - -5 == +5
Warded off!
The wisps dissipate harmlessly into the air.
>
Swirls of golden circles chase each other as the golden aura surrounding a greater construct flickers.
>
Small trails of golden fire race up and down a greater construct's skin.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +474 with AvD: +33 + d100 roll: +60 = +43
A clean miss.
>
A war griffin soars in.
>
You feel more refreshed.
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +507 with AvD: +42 + d100 roll: +32 = +10
A clean miss.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +495 with AvD: +42 + d100 roll: +27 = +17
A clean miss.
>
A greater construct raises its massive foot and attempts to smash you!
You evade the attack by a hair!
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
(Your connection to Simutronics was unexpectedly terminated.
Error: WSAECONNABORTED - Software caused connection abort.
An established connection was aborted by the software in your host computer, possibly due to a data transmission time-out or protocol error.)


*
* Connection to the game has been lost. You will need to login again to continue playing.
*

Fallen
07-18-2007, 12:12 AM
Merchant stole Evarin's wand. He had 1 customer left to go before retiring for the night.


You gesture at Winglilinn.
A void rips open in the area, directly above Winglilinn!
Winglilinn is sucked into the void!
Rather abrupt decompression causes Winglilinn to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Winglilinn has been vaporized!

* Winglilinn drops dead at your feet!

Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
* Winglilinn just bit the dust!

StrayRogue
07-18-2007, 02:20 AM
Burzmali ftw.

mgoddess
07-18-2007, 01:57 PM
I was wondering who imploded her(him?)...

Beguiler
07-18-2007, 03:39 PM
Evarin,

I'd gotten bored, so when he said that it was the last three, I left. When I saw his death notice, I thought, man, he PO'd Evarin, I'll bet!

It makes me smile that I was right. In fact, big cheesy grin. :tumble:

See you around the fountain!

thefarmer
07-19-2007, 03:51 AM
An Illoke mystic summons the wrath of his god as he gestures at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!

... 50 points of damage!
Massive blow to your abdomen!
You are stunned for 8 rounds!
... 30 points of damage!
Hard blow to your neck loosens head on shoulders.
Quite fatal!
You feel your abilities diminish as the energy provided by your patron fades from around you.
The shimmering multicolored sphere fades from around you.
You feel your extra strength departing.
You feel less resolved as the divine urging subsides, fading into obscurity.
The deep blue glow leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
A faint silvery glow fades from around you.
The brilliant luminescence fades from around you.
You suddenly feel less protected.
The layer of protection fades away.
The dim aura fades from around you.
You become solid again.
A white glow rushes away from you.
You feel the extra courage wane.
You feel slightly weakened as the blood in your veins thins.
The silvery luminescence fades from around you.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
Your sense of faith and conviction wanes.
The dim celadon wisps about your hands flare up once more and fade completely away.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Your bolstered defenses fade with the soft glow about you.
The powerful look leaves you.
You feel the inner strength leave you.
You lose your extra internal fortitude.
The light blue glow leaves you.
The bright luminescence fades from around you.
Your boosted confidence and fearlessness fade.
You notice your blood flow go back to normal.
You feel less confident.
You feel the protection of your deity's influence fade.
The warmth surrounding you fades with the spiritual force that was surrounding your arms.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

Even a bazillion spells can't keep me safe sometimes.

Fatali
07-20-2007, 03:57 PM
The final swing of a duel.

>A mantled invar-plated helm with a single ruby tear on the cheek partially deflects the onslaught of the crushing attack.
You thrust with a skull-inset vultite warlance at Michaelous!
AS: +420 vs DS: +151 with AvD: +32 + d100 roll: +26 = +327
... and hit for 38 points of damage!
You broke Michaelous's nose!

* Michaelous drops dead at your feet!

The deep blue glow leaves Michaelous.
Michaelous seems a bit less imposing.
The very powerful look leaves Michaelous.
The white light leaves Michaelous.
Michaelous becomes solid again.
The bright luminescence fades from around Michaelous.
The powerful look leaves Michaelous.
The glowing specks of energy surrounding Michaelous suddenly shoot off in all directions, then quickly fade away.
The opalescent aura fades from around Michaelous.
The silvery luminescence fades from around Michaelous.
The brilliant luminescence fades from around Michaelous.
Michaelous seems to lose an aura of confidence.
The light blue glow leaves Michaelous.
A faint silvery glow fades from around Michaelous.
Roundtime: 5 sec.
>
* Michaelous just bit the dust!
>cackle
>
You cackle!
>
Michaelous gives a ghostly chuckle.

mgoddess
07-20-2007, 06:56 PM
And here I thought I was doing so damned good hunting warfies with a level 18 bard...

A krolvin warfarer barks some odd sounds.

>
A krolvin warfarer gestures at you!
CS: +140 - TD: +122 + CvA: +4 + d100: +93 == +115
Warding failed!
... 25 points of damage!
Strong blow to your left leg breaks it!
You are knocked to the ground!
You are stunned for 5 rounds!
!SP>
A krolvin warfarer swings a war mattock at you!
You stumble dazedly, somehow managing to block the attack with your naginata!
!SP>
A krolvin warfarer barks some odd sounds.
!SP>
A krolvin warfarer gestures at you!
CS: +140 - TD: +122 + CvA: +4 + d100: +11 == +33
Warded off!
!SP>
A krolvin warfarer barks some odd sounds.
!SP>
A krolvin warfarer gestures at you!
A wave of dark ethereal ripples moves outward from a krolvin warfarer.
You are buffeted by the dark ethereal waves and are pinned in place, unable to move.
Roundtime: 20 sec.
!SPR>hea
You have minor bruises on your neck, and a fractured and bleeding left leg.

Bleeding:
Area Health per Round
----------------------------------
Left leg 2

Maximum Health Points: 127
Remaining Health Points: 102
You are feeling pretty good.

Maximum Spirit Points: 10
Remaining Spirit Points: 9

Maximum Stamina Points: 53
Remaining Stamina Points: 53

!PR>
A krolvin warfarer barks some odd sounds.
!PR>
A krolvin warfarer gestures at you!
CS: +140 - TD: +122 + CvA: +4 + d100: +79 == +101
Warding failed!
... 30 points of damage!
Hard blow to your neck loosens head on shoulders.
Quite fatal!
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF SWORDS is no longer effective.
You feel your extra strength departing.
Your SIGN OF STRIKING is no longer effective.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
You become solid again.
The silvery luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 13 mins...
A krolvin warfarer begins thumping the floor with his feet while barking up towards the ceiling!

Teladro
07-23-2007, 01:34 AM
s>408 my box
You gesture and invoke the powers of the elements for the Disarm spell...
Your spell is ready.
s>
You gesture at a battered steel box.
Now to isolate the offending mechanism and disable it...As you cast your spell, you hear a buzzing noise coming from within a battered steel box. Something darts out of the box and settles at the lock opening! A tiny insect with a glimmering opalescent shell flutters there momentarily, then opens its wings and faces you!

A glimmering opalescent scarab releases a radiant burst of energy towards you!
CS: +332 - TD: +208 + CvA: +19 + d100: +73 - -5 == +221
Warding failed!
A dull grey beam snakes out toward you!
... 80 points of damage!
... 35 points of damage!
Neck melts away, leaving the head dangling from a bit of spinal column in a very undignified manner.
Spell Cloak of Shadows (712) ended. [-46DS, -22SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Barrier (102) ended. [+34PhysAS, -34DS]
The air calms down around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Lesser Shroud (120) ended. [-20STD, -20DS, -20BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Disarm Enhancement (404) ended.
The focused look leaves you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
Chittering noisily, the opalescent scarab disappears once more into the box.
Cast Roundtime 3 Seconds.
DEAD>

mgoddess
07-27-2007, 12:09 AM
Ha! I was starting to think Oteska's Haven was actually "safe" to hunt... boy do those hags a way of showing me how wrong I was! Ha!

[Dismal Slough, Oteska's Haven]
A deep layer of mud covers a dirt walkway leading between a collection of decrepit shanties and shacks. The doorways to the structures have all been battered and broken. To the southwest the path wends between a pair of oddly-shaped hummocks. You also see a swamp hag and a swamp hag.
Obvious paths: north, northeast, south, southwest
>
A swamp hag holds her palms outward and blazing gold motes of light pour forth.
You leap to the side as you try to avoid the effulgent volley!
The electrical charge is drawn to your black elven hauberk!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 70 points of damage!
Massive shock totally burns out the nervous system. Nothing works anymore.
The dim aura fades from around you.
The light blue glow leaves you.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The deep blue glow leaves you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
The powerful look leaves you.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Liberi Fatali
07-29-2007, 12:04 AM
>l spro
You see Sproink.
He appears to be a Burghal Gnome.
He appears to be in the prime of life and diminutive. He has bright greenish-grey eyes and sun-bronzed skin. He has thick, shoulder length russet hair tied back in a series of elaborate braids. He has a gaunt face, a freckled nose and a braided russet beard.
He has a coiled spring tattoo on his right hand.
He is in good shape.
He is holding an ivory-handled stamp suspended from a thick leather cord in his right hand.
He is wearing a broad-brimmed dark straw hat, a crystal amulet suspended from a coiled spring neckchain, a soft black cloak, a silver and black silk shirt, a spring-clasped backpack, an ora-trimmed bracer, an eahnor band, some charcoal grey breeches, and some boots.
>
Dhvani softly says, "Goodness."
>
Traigon nods to you.
>
Kemstone just arrived.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Traigon raises his fist at Sproink.
>
Rioghnach cackles deep in her throat, her voice rising in chilling laughter.
>
Rocksand softly says, "I need a fun branding like property of sproinks dog."
>
Dhvani softly asks, "What did I do?"
>
Sproink says, "Shut your face."
>
Alifair's group just arrived.
>
Atoll's group just arrived.
>
Rocksand hisses at Sproink.
>
Atoll's group just went west.
>
Yzarian put a viper-twined deep verdant dagger in his silver-threaded gloves.
>get my longswo
You remove a malevolent, bile-green onyx and veniom-hilted longsword splattered with the blood of gremlin-slayers from in your large satchel.
>
Rocksand giggles.
>
Gracy chuckles.
>
Traigon says, "You shut your face."
>
Rocksand laughs!
>
Rocksand glances at Traigon.
>say ::Sproink Allow me to stamp my longsword through your chest cavity, sir.
Speaking to Sproink, you say, "Allow me to stamp my longsword through your chest cavity, sir."
>
Sproink says, "Also--"
>
Michaelous rolls to the left, then springs to his feet, ready again for action!
>
Rioghnach says, "My day just got alot better."
>
With no warning, a very large squirrel runs out along a branch overhead. It stumbles on the branch and drops a large acorn right on Valyndarc's head! Had it been aimed, it could not have hit more accurately. It bounces off his head and lands on the ground while the squirrel dances and chitters in frustration.
>
Sproink asks, "What?"
>
A sable wildcat saunters in.
>
Perigourd chuckles.
>
Rocksand kisses you tenderly on the cheek.
>
Michaelous just went west.
>
Rocksand laughs!
>
Dhvani softly says, "Nice fella."
>
A pale golden wildcat trots in and looks up at Alifair dutifully.
>
Nesa just arrived.
>
Nesa just went west.
>
Rocksand hugs Perigourd.
>
Dhvani rolls his eyes.
>say ::Sproink Oh. I was trying to thoroughly charm you.
Speaking to Sproink, you say, "Oh. I was trying to thoroughly charm you."
>
Perigourd dusts himself off.
>
Traigon leans against an oak tree.
>
Nesa just arrived.
>
Nesa just went east.
>
Sproink says, "It begins."
>
Gracy softly says, "What you doing here Sir Sproink."
>
Sproink hangs an ivory-handled stamp suspended from a thick leather cord around his neck.
>
Sproink removes a benevolent, grass-green onyx and veniom-hilted longsword splattered with the blood of gremlin-slayer-slayers from in his spring-clasped backpack.
>
Silverthorne works his way into some eonake-plated brigandine armor reinforced with vaalorn scales.
>
Traigon chuckles.
>
Rocksand softly exclaims, "Sproink... da stamper!"
>
Rocksand giggles.
>say ::Sproink Touche.
>
Speaking to Sproink, you say, "Touche."
>
Rocksand laughs at Sproink!
>
Dubrado just arrived.
>
Rocksand softly says, "Kill em yeah baby ."
>
Dubrado just went east.
>
Innubis just arrived.
>
Innubis just went northwest.
>chat Sproink removes a benevolent, grass-green onyx and veniom-hilted longsword splattered with the blood of gremlin-slayer-slayers from in his spring-clasped backpack.
You focus on transmitting your thought.
Rocksand softly says, "I need entertainment."
>wave longs
You wave your veniom-hilted longsword around.
>
Dhvani takes a few steps back.
>
Gracy begins chuckling at Rocksand!
>
Hopdevil just arrived.
>point longs at sproink
You point your veniom-hilted longsword at Sproink.
>
Rocksand giggles at you!
>
Hopdevil slings a reinforced shield over his shoulder.
>
Sproink swings a grass-green onyx longsword at you!
AS: +564 vs DS: +453 with AvD: +43 + d100 roll: +96 = +250
... and hits for 54 points of damage!
Hard hit shatters your shield arm.
You are stunned for 5 rounds!
A dark shadowy tendril rises up from your skin, writhes its way up a benevolent, grass-green onyx and veniom-hilted longsword splattered with the blood of gremlin-slayer-slayers towards Sproink and lashes out malevolently...
CS: +476 - TD: +356 + CvA: +25 + d100: +39 == +184
Warding failed!
Sproink is suddenly engulfed in brilliant white fire!
... and hits for 35 points of damage!
... 50 points of damage!
A large patch of flesh is seared off Sproink's back.
He is stunned!
... 25 points of damage!
Pieces of an icy substance slice Sproink's abdomen to shreds!
... 50 points of damage!
Hideously bright electrical bolt sends left arm into another universe. Happy traveling.
Sproink continues to struggle for life.
He is stunned!
... 70 points of damage!
Strike to chest causes a large gaping hole!
Sproink continues to struggle for life.
He is stunned!
You feel 2 mana surge into you!
>
Innubis just arrived.
>
Innubis just went over to an old well.
>
Traigon raises his fist defiantly.
>
Rocksand laughs!
>
Gracy softly says, "Oof."
>
Perigourd removes an oaken wand from in his green suede greatcloak.
>
Perigourd waves an oaken wand at Sproink.
The glazed look leaves Sproink.
>
Rocksand softly says, "Poor ol sproink."
>
Perigourd put an oaken wand in his green suede greatcloak.
>
Sproink says, "Worth it."
>
Alifair rocks back on her heels.
>chat HOLY CRAP.
You focus on transmitting your thought.
You feel at full magical power again.
>
Dhvani softly says, "Erm."
>
Traigon says, "Wow."
>
Rocksand softly asks, "Why you pick on em?"
>
Sproink swings a grass-green onyx longsword at you!
AS: +559 vs DS: +427 with AvD: +43 + d100 roll: +38 = +213
... and hits for 30 points of damage!
Strike pierces upper arm!
A dark shadowy tendril rises up from your skin, writhes its way up a benevolent, grass-green onyx and veniom-hilted longsword splattered with the blood of gremlin-slayer-slayers towards Sproink and lashes out malevolently...
CS: +476 - TD: +332 + CvA: +25 + d100: +87 == +256
Warding failed!
Sproink is suddenly engulfed in brilliant white fire!
... and hits for 46 points of damage!
... 70 points of damage!
Fire completely surrounds Sproink. Blood boils and heart stops.
Sproink continues to struggle for life.
He is stunned!
... 65 points of damage!
Frigid blast shatters Sproink's left leg beyond all recognition!
Sproink screams and falls to the ground grasping his mangled left leg!
... 60 points of damage!
Hideously bright electrical bolt sends left arm into another universe. Happy traveling.
Sproink continues to struggle for life.
He is stunned!
... 60 points of damage!
Hard strike removes the right eye and a goodly bit of skull!
Sproink continues to struggle for life.
He is stunned!
You feel 4 mana surge into you!
>
Rocksand glances at Perigourd.
>
Rocksand giggles.
>
Rocksand glances at you.
>
Rocksand starts chortling.
>
Gracy softly says, "Oof."
>
Hopdevil put a kelyn-tipped drake backsword in his velvet harness.
remove shield
>You sling a black coffin-shaped tower shield covered in bloody handprints off from over your shoulder.
>
Gracy gestures while calling upon the lesser spirits for aid...
>say ::Sproink You take a beating.
Speaking to Sproink, you say, "You take a beating."
>
Gracy gestures at some polar bear fat soup.
Nothing happens.
>sym protec
Symbol of Protection (SymProt) starts for 8m 40s. [+26DS]
You feel a layer of protection surround you.
>stance d
* Adkar just bit the dust!
>
You move into a defensive stance, ready to fend off an attack.
>
Gracy chuckles.
>l
[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end, an old well, with moss-covered stones and a craggy roof, is shaded from the moonlight by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see a pale golden wildcat, a sable wildcat, a large acorn, a medium-sized lithe ferret, the Valyndarc disk, a large acorn, a dark blue sheath, a white flask, a jeddart-axe, a silvery grey faewood arrow fletched with silver-veined feathers, a large acorn, some arm greaves, a large acorn, a large acorn and some stone benches with some stuff on it.
Also here: Hopdevil, Silverthorne, Alifair, Kemstone, High Lady Rocksand, High Lady Gracy, Dhvani, Sproink, Grungle, Rioghnach who is sitting, Lord Yzarian, Perigourd, Traigon who is sitting, Valyndarc
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Gracy taps Perigourd lightly on his shoulder.
>
Rocksand gestures while calling upon the lesser spirits for aid...
>l sproi
>
You see Sproink.
He appears to be a Burghal Gnome.
He appears to be in the prime of life and diminutive. He has bright greenish-grey eyes and sun-bronzed skin. He has thick, shoulder length russet hair tied back in a series of elaborate braids. He has a gaunt face, a freckled nose and a braided russet beard.
He has a coiled spring tattoo on his right hand.
He is in good shape.
He is holding a benevolent, grass-green onyx and veniom-hilted longsword splattered with the blood of gremlin-slayer-slayers in his right hand.
He is wearing a broad-brimmed dark straw hat, an ivory-handled stamp suspended from a thick leather cord, a crystal amulet suspended from a coiled spring neckchain, a soft black cloak, a silver and black silk shirt, a spring-clasped backpack, an ora-trimmed bracer, an eahnor band, some charcoal grey breeches, and some boots.
>
Kamvor just came trudging in.
>at sporink
What were you referring to?
>
Rocksand gestures at Sproink.
Nothing happens.
>
Perigourd raises an eyebrow in Gracy's direction.
>
Gracy shows Perigourd her rosewood pipe.
>sym restoration
sym restoration
You feel the power of the symbol course through your body.
>Kamvor puts some leaf crested full leather on some stone benches.
>
You feel the power of the symbol course through your body.
>
Rocksand sticks out her tongue and lets loose with a loud, "Thbtbtbtbt" from her lips!
>
Gracy snickers.
>
Perigourd shakes his dark maoral pipe a bit, and the glowing embers within quickly fade and go out.
>at sproink
You lunge at Sproink, but he quickly steps to his right and smacks the back of your head as you stumble by him.
>
Rocksand softly says, "No beat my master."
>
Perigourd put a robust dark maoral pipe in his green suede greatcloak.
>
Rocksand giggles.
>
Sproink swings a grass-green onyx longsword at you!
AS: +1128 vs DS: +618 with AvD: +43 + d100 roll: +78 = +631
... and hits for 159 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
You fall screaming to the ground grasping your mangled left leg!
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
The stamp on your forehead fades away.
You sense that you are losing control of a medium-sized lithe ferret and will need to send it back soon.
Spell Presence (402) ended.
Your senses are no longer as sharp.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Sproink.)
>
* Jenovadeath just bit the dust!
>
Perigourd shrugs at Gracy.
>
Rocksand cackles!
>
Gracy softly says, "Oof."
>
Traigon laughs!
>
Rocksand whispers, "That sucked."
>
Sproink says, "I guess I'll try now."
>
Alifair gives a short little hum of surprise.
>
Sproink yawns.
>
Yzarian put a viper-twined deep verdant dagger in his silver-threaded gloves.
>
Inthar just arrived.
>
Inthar just went west.
>
Silverthorne grins.
>
Inthar just arrived.
>
Inthar just went west.
>
Bladesworth just arrived.
>
Inthar just arrived.
>
Bladesworth just went northwest.
>
Traigon says, "Remind me not to piss you off."
>
Gracy raises a hand while murmuring a soft orison...
>
Traigon nods to Sproink.
>
Gracy gestures at you.
A silvery translucent thread extends from Gracy encompassing you. You sense the comfort of salvation, and you taste something odd, but the taste is not something you can identify.
>chat Sproink continues to struggle for life.
You focus on transmitting your thought.
>
Dhvani's jaw drops.
>
Heavenshine just arrived.
>
Rioghnach chuckles.
>chat CHEATS.
You focus on transmitting your thought.
Rocksand giggles.
>
Heavenshine just went southwest.
>
Rocksand clasps her hand over her mouth.
>
Inthar asks, "Need a cleric?"
>
The light blue glow leaves Kamvor.
>whisper sproink You little willy wanker!
You quietly whisper to Sproink, "You little willy wanker!"
>
Bladesworth just arrived.
>
Bladesworth just went over to an old well.
>
Gracy begins to do her best to bandage your wounded left arm.
Roundtime: 3 sec.
>
Inthar peers quizzically at you.
>
Rioghnach whispers, "Heals?"
>
Eokurmi just arrived.
>
Gracy softly says, "I got him."
>whisper riog Yes please.
You quietly whisper to Rioghnach, "Yes please."
>
Your current state causes your link to a medium-sized lithe ferret's valence to snap violently, which opens up a small interplanar rift through which the ferret is pulled.
>
Eokurmi just left.
>
Inthar nods to Gracy.
>
Drigore just arrived.
>
Inthar just went west.
>
A languid silver-grey wolf arrives.
>
Rocksand softly says, "Think of it this way jeno you got no stamp on your forehead yet."
>
Rioghnach meditates over you.
Rioghnach screams and falls to the ground grasping her mangled left leg!
Rioghnach takes your left leg damage.
>

* Daegal has been vaporized!

>
Sproink whispers, "<3."
>
Rocksand laughs!
>
* The death cry of Daegal echoes in your mind!
>
Rioghnach meditates over you.
Rioghnach takes your left arm damage.
>
Hopdevil sits down.
>
Gracy winces.
>
Rocksand mutters yet.
>
* Methais returns home from a hard day of adventuring.
>
Traigon says, "Yet."
>
Rioghnach meditates over you.
Rioghnach takes your right arm damage.
>
Traigon grins.
>
Rioghnach meditates over you.
Rioghnach takes some of your blood loss.
>
Kemstone gestures while calling upon the lesser spirits for aid...
>
Kemstone gestures into the air.
Kemstone momentarily gets a faroff look in his eyes, and then returns to normal.
>
Rocksand nods to Traigon.
>
Gracy raises a hand while murmuring a soft orison...
>
Nesa just arrived.
>
Sproink whispers, "Hello from con."
>
Nesa just went west.
>

Drew
07-29-2007, 12:09 AM
I'm sure we'll be seeing this in a moment:


* Sproink was just vaporized!

>
* Jenovadeath just bit the dust!

J.P
07-29-2007, 02:10 AM
*Sproink whispers, "<3."

Did anyone else shudder violently at that?

diethx
07-29-2007, 02:58 AM
*Sproink whispers, "<3."

Did anyone else shudder violently at that?

I thought you couldn't whisper hearts anymore? I haven't been able to do it in ages, it shows up as just a 3. It doesn't work in the Wizard or StormFront for me, heh.

Anebriated
07-29-2007, 01:29 PM
A hunter troll swings a jeddart-axe at you!
AS: +232 vs DS: +199 with AvD: +30 + d100 roll: +93 = +156
A layer of shifting stone shatters!
... and hits for 56 points of damage!
Solid strike caves your skull in, resulting in instant death!

Liberi Fatali
07-29-2007, 01:37 PM
I thought you couldn't whisper hearts anymore? I haven't been able to do it in ages, it shows up as just a 3. It doesn't work in the Wizard or StormFront for me, heh.

You can't. I'm not sure how he managed to do it -- he probably used something similar to a GM send to whisper it to me. I know I was getting whispers from GMs not even in the room with me -- so it was probably something special.

Drisco
08-02-2007, 02:02 PM
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
You gesture at a fire mage.
You concentrate intently on a fire mage, and a pulse of pearlescent energy ripples toward her!
CS: +384 - TD: +287 + CvA: +25 + d100: +72 == +194
Warding failed!
The fire mage shudders with severe convulsions as pearlescent ripples envelop her body.
The fire mage is crushed for 65 points of damage!
... 35 points of damage!
Massive blow removes the fire mage's left foot!
A fire mage screams and falls to the ground!
... 30 points of damage!
Hard blow to right hand breaking bones!
Cast Roundtime 3 Seconds.
>
A fire mage leaves a trail of fire in the air while gesturing at you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
... 20 points of damage!
Good blow to your right arm!
You are stunned for 2 rounds!
... 25 points of damage!
Flames incinerate left leg to the bone. Not a pleasant sight.
You are knocked to the ground!
The ground then quickly cools.
!SP>
You are still stunned.
!SP>
A fire mage utters an arcane phrase as flames lick her lips.
!SP>look
!SP>
[Glaes Tunnel]
As the tunnel bends around an outcropping, the flickering light from a blazing pocket of lava illuminates the opposite wall. There, scrawled in archaic dwarven script, words have been hewn into the black glaes wall. Clouds of steam shift and roil, casting menacing-looking shadows on the walls of the passageway. You also see a fire mage that is lying down.
Obvious exits: south, northwest
!SP>
A fire mage leaves a trail of fire in the air while gesturing at you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
... 10 points of damage!
Light blow to your back.
... 10 points of damage!
Burst of flames to neck chars skin. Yuck!
... 10 points of damage!
Burst of flames to left leg burns skin bright red.
The ground then quickly cools.
!SP>
You are still stunned.
!SP>
You are still stunned.
!SP>
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
You gesture at a fire mage.
You concentrate intently on a fire mage, and a pulse of pearlescent energy ripples toward her!
CS: +384 - TD: +287 + CvA: +25 + d100: +5 == +127
Warding failed!
The fire mage shudders with moderate convulsions as pearlescent ripples envelop her body.
The fire mage is smashed for 26 points of damage!
... 30 points of damage!
Hard blow to right hand breaking bones!
The fire mage screams in agony, clutching at her mangled right hand!
... 25 points of damage!
Strong blow to left hand!
Cast Roundtime 3 Seconds.
!P>
A fire mage utters an arcane phrase as flames lick her lips.
!P>
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
You gesture at a fire mage.
You concentrate intently on a fire mage, and a pulse of pearlescent energy ripples toward her!
CS: +384 - TD: +287 + CvA: +25 + d100: +45 == +167
Warding failed!
The fire mage shudders with sporadic convulsions as pearlescent ripples envelop her body.
The fire mage is smashed for 57 points of damage!

The fire mage looks upon you with utter hatred. Flames shoot from her eyes and engulf you!
... 10 points of damage!
Burst of flames to back toasts skin nicely.

The fire in the fire mage's eyes slowly fades away.
The fire mage no longer bristles with energy.
A fire mage glances around, looking a bit less confident.
The glowing specks of energy surrounding a fire mage suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves a fire mage.
The brilliant luminescence fades from around a fire mage.
A fire mage appears somehow different.
A fire mage becomes solid again.
Cast Roundtime 3 Seconds.
!P>search
You search the fire mage.
She carried a simple thanot strongbox on her!
A fire mage decays into a fine grey ash that quickly blows away.
!P>
You pick up a simple thanot strongbox.
Your strongbox won't fit in the viper skin cloak.
!P>inc 1107
You concentrate while murmuring the simple, mystical chant for Adrenal Surge...
Your spell is ready.
You gesture.
You feel a surge of energy that carries you to your feet in a heartbeat, with no sense of effort whatsoever!
Cast Roundtime 3 Seconds.


I was having a hard time imagining us lying next to each other casting spells at each other.

TheSmooth1
08-02-2007, 03:00 PM
Rocksand kisses you tenderly on the cheek.

That's all I shuddered violently at.

That's a new low, Tabor.

Snapp
08-05-2007, 10:54 PM
Damn sorcerors. I never actually die from critters, just from being stupid.


You are no longer hidden.
With a quick flick of your wrist, you deftly send a thick glass vial filled with murky red liquid into flight.
You throw a thick glass vial at Elronae!
AS: +298 vs DS: +341 with AvD: +102 + d100 roll: +99 = +158
The thick glass vial shatters upon impact!
... and hit for 2 points of damage!
Blow bounces off the left leg.
Elronae is covered with globs of fiery goo!
... 25 points of damage!
Flames incinerate left leg to the bone. Not a pleasant sight.
She is knocked to the ground!
She is stunned!
A dark shadowy tendril rises up from Elronae's skin, writhes its way towards you and lashes out malevolently...
CS: +342 - TD: +139 + CvA: -8 + d100: +95 - +15 == +275
Warding failed!
A dull grey beam snakes out toward you!
... 100 points of damage!
... 35 points of damage!
Neck melts away, leaving the head dangling from a bit of spinal column in a very undignified manner.
Spell Sign of Swords (Swords) ended. [-20AS]

Gelston
08-06-2007, 04:28 AM
Speaking to Perigourd, Missoni says, "I am terribly tired."
>
Speaking to Missoni, Perigourd says, "So it would seem."
>
Perigourd seems a bit weaker than before.
>519 miss
Voodoo '519 miss' to 'PREPARE 519', 'CAST AT miss'.
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
>
Speaking to Missoni, Perigourd says, "Yes, the hour does grow late."
>'Rest
You gesture at Missoni.
CS: +569 - TD: +476 + CvA: +12 + d100: +100 - -5 == +210
Warding failed!
Wisps of black smoke swirl around Missoni and she bursts into flame!
... 60 points of damage!
Intestines rupture from intense heat; Missoni dies a slow, painful death.

* Missoni drops dead at your feet!

The air about Missoni stops shimmering.
Missoni returns to normal color.
The dully illuminated mantle protecting Missoni begins to falter, then completely fades away.
Missoni appears somehow different.
The bright luminescence fades from around Missoni.
The silvery luminescence fades from around Missoni.
Missoni appears less secure.
A shadow seems to detach itself from Missoni's body, swiftly dissipating into the air.
The glowing specks of energy surrounding Missoni suddenly shoot off in all directions, then quickly fade away.
The very powerful look leaves Missoni.
The white light leaves Missoni.
The air calms down around Missoni.
The brilliant luminescence fades from around Missoni.
The light blue glow leaves Missoni.
The powerful look leaves Missoni.
A white glow rushes away from Missoni.
The deep blue glow leaves Missoni.
Missoni seems a bit less imposing.
The tingling sensation and sense of security leaves Missoni.
Missoni glances around, looking a bit less confident.
The opalescent aura fades from around Missoni.
The shimmering multicolored sphere fades from around Missoni.
The dim aura fades from around Missoni.
Missoni loses some awareness.
A floating viridian eye breaks free of a stooped and wizened gnoll and begins floating around.
A disembodied eye zips past you and heads straight for Missoni's corpse, where it works its way back into her eye socket.
Cast Roundtime 3 Seconds.
>
You say, "Rest."
>

Drew
08-06-2007, 04:55 AM
ok?

Gelston
08-06-2007, 04:58 AM
Yeah, this is deaths right? Theres a death.

Asha
08-06-2007, 05:44 AM
Did you buy that character?
And I thought big hero RPerigourd had quit through not getting his own way.

Gelston
08-06-2007, 05:54 AM
Yes I did. And apparently he didn't quit. Unless Missoni controls him now, seemed like the same Peri to me though.

Asha
08-06-2007, 05:57 AM
Yes I did.

Wonder how I could tell.
I'm fancy, me.

Fallen
08-06-2007, 07:06 AM
Hell of a CS.

Asha
08-06-2007, 07:25 AM
Hell of a waste of TPs.

Gelston
08-06-2007, 09:40 AM
How so?

Xandalf
08-06-2007, 10:05 AM
Peri has returned.

I can confirm that it is indeed him, and nobody else.

Khariz
08-06-2007, 11:21 AM
* Missoni drops dead at your feet!



My only curiosity after reading this is: What happened next? Did you get WTFPWNED by Perigourd?

Fallen
08-06-2007, 11:29 AM
Hell of a waste of TPs.

If he is engaging in a lot of CvC, it isn't.

Akari
08-11-2007, 06:59 AM
So, I catch this guy reaching in my pockets in the park and remove his arm... I even unstun the lil bastard so he can go get healed... then he comes back to the park and says something smart about reporting me to the constable right as I'm being hauled off... So, when I get out of jail, I vaporize him, and report him to the constable for thievin...

then, a few hours later in the park... and just fried from hunting...


[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see the Akari disk, a dented steel box, some ambrominas leaf, a crystal amulet, a large sack, a pair of ruined steel jaws, some manna bread and some ornate wrought-iron benches.
Also here: Zatharas, Daissey who is sitting, Vladyn, Lord Flessen, Lert who is sitting, Dragaeran who is lying down, Great Lady Talgia, Samweiss who is lying down, Oimar, Ilonithir
Obvious paths: north, south, west

Nerrarels fires a wooden heavy crossbow bolt at you!
You deflect the bolt with your staff!
The heavy crossbow bolt streaks off into the distance!

Ubadiah just arrived.

The voice of Nerrarels darkly says, "Damn."

You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
Cast at what?

You feel the magic of your spell rush away from you.

You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
You do not currently have a target.
You gesture.
You concentrate on projecting the illusion of a violent quake.
Ubadiah loses his balance and falls over.
Zatharas loses his balance and falls over.
Vladyn loses his balance and falls over.
Flessen loses his balance and falls over.
Talgia loses her balance and falls over.
Oimar loses his balance and falls over.
Ilonithir loses his balance and falls over.
Suddenly, the ground seems steadier.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

You hear an audible click and realize Nerrarels was in hiding when he started to cock his ruic heavy crossbow.

Nerrarels gazes up into the heavens.

Nerrarels darkly says, "Not goin to end well."

You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
Cast at what?
You feel the magic of your spell rush away from you.

Ubadiah glances at you.

You are now in a defensive stance.

[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see the sparkling Lamie disk, the Akari disk, a dented steel box, some ambrominas leaf, a crystal amulet, a large sack, a pair of ruined steel jaws, some manna bread and some ornate wrought-iron benches.
Also here: Lamie, Ubadiah who is lying down, Zatharas who is lying down, Daissey who is sitting, Vladyn, Lord Flessen who is lying down, Lert who is sitting, Dragaeran who is lying down, Great Lady Talgia who is lying down, Samweiss who is lying down, Oimar who is lying down, Ilonithir who is lying down
Obvious paths: north, south, west

Ubadiah stands up.

You sigh.

Lamie covers her eyes with her hands.

[Roll result: 45 (open d100: -58)]
Ubadiah crouches, sweeps a leg at you and connects!
Ubadiah whacks your legs futilely! Ubadiah stumbles back on his feet.

You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
You gesture at Ubadiah.
CS: +421 - TD: +312 + CvA: +2 + d100: +20 - -5 == +136
Warding failed!
His eyes flash with a searing jolt of light!
He is heavily stunned!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

You grumble.
You say, "Not your fight, stay out."

Albacora just arrived, dragging Starcrye with her.

[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see the sparkling Lamie disk, the Akari disk, a dented steel box, some ambrominas leaf, a crystal amulet, a large sack, a pair of ruined steel jaws, some manna bread and some ornate wrought-iron benches.
Also here: a stunned Starcrye who is lying down, Albacora, Lamie, a stunned Ubadiah, Zatharas, Daissey who is sitting, Vladyn, Lord Flessen, Lert who is sitting, Dragaeran who is lying down, Great Lady Talgia, Samweiss who is lying down, Oimar who is lying down, Ilonithir who is lying down
Obvious paths: north, south, west

You gesture and invoke the powers of the elements for the Presence spell...
Your spell is ready.
You gesture.
Presence (402) stacks to 14m 51s. (+2m 34s)
You become aware of everyone near you...
Nerrarels (Hidden).
You continue to feel much more aware of your surroundings.
Cast Roundtime 3 Seconds.
You do not feel drained anymore.

You rub your glass amulet.
1d100: 27 + Modifiers: 135 == 162

Calculating duration based on: Rub
Invisibility (916) starts for 26m 15s.
You become invisible.
Cast Roundtime 3 Seconds.

You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
You do not currently have a target.
Spell Invisibility (916) ended.
You are visible again.
You gesture.
You concentrate on projecting the illusion of a violent quake.
Starcrye loses her balance and falls over.
Albacora loses her balance and falls over.
Lamie loses her balance and falls over.
Ubadiah loses his balance and falls over.
Zatharas loses his balance and falls over.
Vladyn loses his balance and falls over.
Flessen loses his balance and falls over.
Talgia loses her balance and falls over.
Suddenly, the ground seems steadier.
Cast Roundtime 3 Seconds.

Time in effect: Setting stance to guarded.
Ubadiah is able to move again.

[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see the sparkling Lamie disk, the Akari disk, a dented steel box, some ambrominas leaf, a crystal amulet, a large sack, a pair of ruined steel jaws, some manna bread and some ornate wrought-iron benches.
Also here: Starcrye who is lying down, Albacora who is lying down, Lamie who is lying down, Ubadiah who is lying down, Zatharas who is lying down, Daissey who is sitting, Vladyn who is lying down, Lord Flessen who is lying down, Lert who is sitting, Dragaeran who is lying down, Great Lady Talgia who is lying down, Samweiss who is lying down, Oimar who is lying down, Ilonithir who is lying down
Obvious paths: north, south, west

You are now in a defensive stance.

Ubadiah says, "Ya are makin it mine by knockin me over. Ain't really a nice thing to be doin."

Ubadiah stands up.

You grumble.

[Roll result: 124 (open d100: 21)]
Ubadiah crouches, sweeps a leg at you and connects!
You fall to the ground! Ubadiah deftly regains his footing.
Roundtime: 5 sec.
Ubadiah kneels down.

You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
Cast at what?

Nerrarels fires a wooden heavy crossbow bolt at you!
AS: +358 vs DS: +382 with AvD: +33 + d100 roll: +70 = +79
A clean miss.
The heavy crossbow bolt streaks off into the distance!
You feel the magic of your spell rush away from you.

You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
Cast at what?
You feel the magic of your spell rush away from you.

You stand back up.
Roundtime: 3 sec.

You spit out a muttered curse.

You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
Wall of Force (140) starts for 1m 30s. [+100DS]
A wall of force surrounds you.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

Starcrye says, "Oh ubie stop whinin."

You are now in a defensive stance.
You mutter rogues.

[Roll result: 163 (open d100: 55)]
Ubadiah springs upon you from behind and delivers a blow to your head!
You feel paralyzed and are driven to your knees!

Ubadiah put a silvered bunny-etched knife in his fiery red backpack.
Ubadiah removes a serrated vultite falchion from in his fiery red backpack.

You don't seem to be able to move to do that.

You hear an audible click, as if someone unseen has cocked a weapon.

You are now in a defensive stance.

The voice of Ubadiah says, "Now I would thank ya to be not doin it again. I don't really wanna be hurtin ya."

You curse darkly, your eyes narrowing in spite.
You rub your glass amulet.
Feels smooth!
1d100: 90 + Modifiers: 135 == 225

Calculating duration based on: Rub
Invisibility (916) starts for 26m 15s.
You become invisible.
Cast Roundtime 3 Seconds.
You stand back up.

You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
You do not currently have a target.
Spell Invisibility (916) ended.
You are visible again.
You gesture.
You concentrate on projecting the illusion of a violent quake.
Albacora loses her balance and falls over.
Starcrye loses her balance and falls over.
Lamie loses her balance and falls over.
Zatharas loses his balance and falls over.
Vladyn loses his balance and falls over.
Talgia loses her balance and falls over.
Samweiss loses his balance and falls over.
Oimar loses his balance and falls over.
Ilonithir loses his balance and falls over.
Suddenly, the ground seems steadier.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

Zatharas says, "Knock it off."

You rub your glass amulet.
1d100: 78 + Modifiers: 135 == 213

Calculating duration based on: Rub
Invisibility (916) starts for 26m 15s.
You become invisible.
Cast Roundtime 3 Seconds.

You say, "I want him to hurt me."

The voice of Ubadiah says, "Ya ain't really good at knockin me over neither when I ain't wantin to be knocked over."
The wall of force disappears from around you.

You chant the words for Evil Eye which causes your skin to turn shadowy for a brief moment.

Sign of Warding (Warding) starts for 12m 50s. [+5DS]

Sign of Defending (Defending) starts for 12m 50s. [+10DS]

Sign of Shields (Shields) starts for 12m 50s. [+20DS]

Flessen gestures while summoning the spirits of nature to his aid...
Flessen gestures.
A sudden burst of bright light emanates from Flessen's hand!
Albacora is revealed from hiding!
Ubadiah is revealed from hiding!
Nerrarels is revealed from hiding!

You gesture and invoke the powers of the elements for the Elemental Barrier spell...
Your spell is ready.
You gesture.
Elemental Barrier (430) refreshes to 40m. (+36m 25s)
Your skin tingles for a moment and you feel more secure.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

Nerrarels looks around for a moment before sighing disappointedly.

Nerrarels stands up.

Ubadiah looks around for a moment before sighing disappointedly.

You gesture and invoke the powers of the elements for the Elemental Targeting spell...
Your spell is ready.
You gesture.
Elemental Targeting (425) refreshes to 40m. (+36m 32s)
You are filled with a sense of great confidence.
Cast Roundtime 3 Seconds.

Nerrarels just went north.

You are now in a defensive stance.

Ubadiah just crawled south. *****remember he tried to brag that I couldn't knock him down, well, duh

You gesture and invoke the powers of the elements for the Presence spell...
Your spell is ready.
You gesture.
Presence (402) stacks to 14m 19s. (+2m 34s)
You become aware of everyone near you...
Vladyn (Hidden).
You continue to feel much more aware of your surroundings.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

You notice Vladyn who is quite obviously attempting to remain hidden.
Roundtime: 3 sec.

You notice Albacora who is quite obviously attempting to remain hidden.
You notice Vladyn who is quite obviously attempting to remain hidden.
Roundtime: 3 sec.

You wave at the Akari disk in a dismissing gesture.
The Akari disk disintegrates, dropping everything on the ground.
You see signs that someone is about, but fail to discover their location in the room.
Roundtime: 3 sec.

Ubadiah comes out of hiding.
Ubadiah put a serrated vultite falchion in his fiery red backpack.
Ubadiah slings a dragon-etched black vultite shield over his shoulder.
Ubadiah moves to a sitting position.

You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
Spell Invisibility (916) ended.
You are visible again.
You gesture at Ubadiah.
CS: +421 - TD: +312 + CvA: +2 + d100: +46 - -5 == +162
Warding failed!
His eyes flash with a searing jolt of light!
He is heavily stunned!
Cast Roundtime 3 Seconds.
Zatharas beams!
Albacora just tried to pull Ubadiah to his feet, but Ubadiah couldn't stand on his own and he falls over!

Starcrye says, "Now lets see akari kill the wabbit."

You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
You gesture at Ubadiah.
CS: +408 - TD: +312 + CvA: +2 + d100: +66 - -5 == +169
Warding failed!
His right arm explodes!
Cast Roundtime 3 Seconds.

Albacora grabs Ubadiah and drags him west.

>w[Town Square, Garden Niche]
This small niche between two buildings has been neatly landscaped into a tiny moonlit garden, its careful mosaic of flagstones interspersed with patches of trimmed grass. A low stone bench rests along one vine-covered wall, and a patch of colorful violets surrounds a painted wooden barrel in one corner.
Also here: a stunned Ubadiah who is lying down, Albacora
Obvious paths: east

You already have a spell readied! You must RELEASE it if you wish to prepare another!
You gesture at Ubadiah.
CS: +408 - TD: +312 + CvA: +2 + d100: +72 - -5 == +175
Warding failed!
His left arm explodes!
Cast Roundtime 3 Seconds.
Zatharas just arrived.
Starcrye just arrived.
Albacora shrieks!
Lord Flessen just arrived.
Zatharas grabs Ubadiah and drags him east.

You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
You gesture at Albacora.
CS: +421 - TD: +115 + CvA: +2 + d100: +79 - -5 == +392
Warding failed!
Her eyes flash with a searing jolt of light!
She is massively stunned!
Cast Roundtime 3 Seconds.

>e[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a severed half elf arm, the sparkling Lamie disk, a dented steel box, some ambrominas leaf, a large sack, a pair of ruined steel jaws, some manna bread and some ornate wrought-iron benches.
Also here: a stunned Ubadiah who is lying down, Zatharas, Tyhapin, Akaylas, Lamie, Gorespatter, Blassian who is sitting, Daissey who is sitting, Vladyn who is lying down and hiding, Lert, Great Lady Talgia, Samweiss, Oimar, Ilonithir
Obvious paths: north, south, west

You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
You gesture at Zatharas.
CS: +421 - TD: +126 + CvA: +2 + d100: +73 == +370
Warding failed!
His eyes flash with a searing jolt of light!
He is massively stunned!
Cast Roundtime 3 Seconds.

You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
You gesture at Ubadiah.
CS: +421 - TD: +312 + CvA: +2 + d100: +76 - -5 == +192
Warding failed!
His left leg explodes!
Cast Roundtime 3 Seconds.

You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
You gesture at Ubadiah.
CS: +421 - TD: +312 + CvA: +2 + d100: +42 - -5 == +158
Warding failed!
His right leg explodes!
Cast Roundtime 3 Seconds.

You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
You gesture at Ubadiah.
CS: +421 - TD: +312 + CvA: +2 + d100: +73 - -5 == +189
Warding failed!
Ubadiah has no limbs left!
Nothing happens.
Cast Roundtime 3 Seconds.

A severed half elf arm pulsates unpleasantly a bit, dripping blood.

You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
You gesture at Ubadiah.
CS: +421 - TD: +312 + CvA: +2 + d100: +73 - -5 == +189
Warding failed!
Ubadiah twists in great pain!
Cast Roundtime 3 Seconds.

You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
You gesture at Ubadiah.
CS: +421 - TD: +312 + CvA: +2 + d100: +70 - -5 == +186
Warding failed!
Ubadiah twists in great pain!
Cast Roundtime 3 Seconds.

You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
You gesture at Ubadiah.
CS: +421 - TD: +312 + CvA: +2 + d100: +91 - -5 == +207
Warding failed!
Ubadiah twists in great pain!
Cast Roundtime 3 Seconds.

A severed half elf arm twitches slightly on the ground.

You trace an intricate sign that contorts in the air while forcefully invoking Blood Burst...
Your spell is ready.
You gesture at Ubadiah.
CS: +421 - TD: +312 + CvA: +2 + d100: +93 - -5 == +209
Warding failed!
A ragged wound rips open Ubadiah's jugular, which begins spurting blood.
Cast Roundtime 3 Seconds.

You trace an intricate sign that contorts in the air while forcefully invoking Blood Burst...
Your spell is ready.
You gesture at Ubadiah.
CS: +421 - TD: +312 + CvA: +2 + d100: +92 - -5 == +208
Warding failed!
Blood gushes from Ubadiah's neck!
The "blood gates" open wider.
Cast Roundtime 3 Seconds.

You trace an intricate sign that contorts in the air while forcefully invoking Blood Burst...
Your spell is ready.
You gesture at Ubadiah.
CS: +421 - TD: +312 + CvA: +2 + d100: +65 - -5 == +181
Warding failed!
Blood gushes from Ubadiah's neck!

* Ubadiah drops dead at your feet!

The silvery luminescence fades from around Ubadiah.
The bright luminescence fades from around Ubadiah.
The glowing specks of energy surrounding Ubadiah suddenly shoot off in all directions, then quickly fade away.
Ubadiah seems a bit less imposing.
Ubadiah becomes solid again.
The brilliant luminescence fades from around Ubadiah.
Ubadiah returns to normal color.

A small human child cries out, "Murder!". His mother then sends him off for the night watchman.

Cast Roundtime 3 Seconds.

* Ubadiah just bit the dust!

Bits of dangling flesh fall from a severed half elf leg.

The ghostly voice of Ubadiah says, "I did try to be warnin ya. As ya wish though."

You rub your glass amulet.
1d100: 64 + Modifiers: 135 == 199

Calculating duration based on: Rub
Invisibility (916) starts for 26m 15s.
You become invisible.
Cast Roundtime 3 Seconds.

The severed half elf arm finally stops twitching and decays away.

You say, "I warned you to stay out of it."

The ghostly voice of Ubadiah says, "Ya brought me into it. And now ya really brought me into it."
The severed half elf leg finally stops twitching and decays away.
The severed half elf leg finally stops twitching and decays away.

You say, "Fine, I can keep killing you all you like."

Talgia gestures at Ubadiah.
A luminescent web briefly forms around Ubadiah, then fades into the body.

Flessen grabs Ubadiah's body and drags it north.
Nerrarels just arrived.

You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
You notice Nerrarels try to tiptoe silently away.
Cast at what?

You feel the magic of your spell rush away from you.
You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
Your spell is ready.
You gesture at Zatharas.
Zatharas is able to move again.
The glazed look leaves Zatharas.
Cast Roundtime 3 Seconds.

Zatharas says, "Thanks."

You quietly whisper to Lamie, "I still have one to kill."

You sigh.
Starcrye asks, "Akari?"

You ask, "Huh?"
Nerrarels just arrived.
Nerrarels kneels down.
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
Cast at what?
You feel the magic of your spell rush away from you.

You notice Nerrarels who is quite obviously attempting to remain hidden.
You notice Vladyn who is quite obviously attempting to remain hidden.
Roundtime: 3 sec.

Starcrye says, "I missed the grand finale ."

You notice Nerrarels who is quite obviously attempting to remain hidden.
You see signs that someone is about, but fail to discover their location in the room.
Roundtime: 3 sec.

[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see the yellow Dreuntar disk, the sparkling Lamie disk, a dented steel box, some ambrominas leaf, a large sack, a pair of ruined steel jaws, some manna bread and some ornate wrought-iron benches.
Also here: Great Lord Gondolion, Nerrarels who is kneeling and hiding, Daissey who is sitting, Lord Flessen, Dreuntar, Starcrye, Lamie, Gorespatter, Vladyn who is lying down and hiding, Lert, Great Lady Talgia, Samweiss, Oimar, Ilonithir
Obvious paths: north, south, west

Talgia traces a sign while petitioning the spirits for cognition...
Talgia gestures.
Minor Sanctuary (213) starts for 13m.
A sense of peace and calm settles over the area.

You hear a ferocious growl nearby!
Nerrarels comes out of hiding.
Nerrarels stands up.

(Talgia rubs her bottom)
You see Great Lady Talgia Holydaze the Priestess.
She appears to be a Human.
She is taller than average and appears to be very young. She has crystal green eyes and fair skin. She has waist length, flowing deep red hair loosely styled with some glittering dark emerald hairjewels scattered throughout. She has a delicate face and high cheekbones.
She has a small white dove tattoo on her ankle.
She has minor cuts and bruises on her chest.
She is wearing a crystal amulet, a willow wood compass pin, a silver-corded silken coin purse, a scratched gold ring, some smokey grey leathers with a howling wolf stitched on the left breast, a thin red leather choker studded with heart-shaped diamonds, a delicate chain link belt dusted with maernstrike diamond flecks, a pair of black silk fishnet stockings, a chased silver locket, a copper-bound linen Adventurer's Guild badge, a onyx-inlaid black leather thigh-sheath, an ancient Black Wolf armband, a diamond encrusted shield, a white spidersilk backpack, an extravagant diamond bracelet, a glittering diamond-dusted satchel, a diamond star-link anklet, some pewter and glaes-linked armbands with tiny clasps, some black spike-heeled boots, a short black leather skirt trimmed with spiked silver studs, a front-laced sultry black bodice, and an oiled leather pouch.

Nerrarels darkly says, "Heh im ready to kill him."

You say, "You already had about 5 shots at it."

You say, "And failed."

Nerrarels points north.

Nerrarels just went north.

[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Obvious paths: north, northeast, east, south, west

You see signs that someone is about, but fail to discover their location in the room.
Roundtime: 3 sec.

You notice Nerrarels who is quite obviously attempting to remain hidden.
Roundtime: 3 sec.

The voice of Nerrarels darkly says, "Out with it already."

Spell Invisibility (916) ended.
You are visible again.

You point at Nerrarels, ruining his hiding place.
Roundtime: 2 sec.

Nerrarels stands up.

You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
You gesture at Nerrarels.
CS: +421 - TD: +115 + CvA: +4 + d100: +35 - +20 == +325
Warding failed!
His eyes flash with a searing jolt of light!
He is massively stunned!
Cast Roundtime 3 Seconds.

You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
You gesture at Nerrarels.

A small human child cries out, "Endangering public safety!". His mother then sends him off for the night watchman.

A void rips open in the area, directly above Nerrarels!
Nerrarels is sucked into the void!
Rather abrupt decompression causes Nerrarels to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

* Nerrarels has been vaporized!


* Nerrarels drops dead at your feet!

The guiding force leaves Nerrarels.
The bright luminescence fades from around Nerrarels.
The brilliant luminescence fades from around Nerrarels.
Nerrarels seems hesitant.
The silvery luminescence fades from around Nerrarels.

Someone screams, "Murder by Akari! Call the night watchman!"

Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.

* Nerrarels just bit the dust!

You rub your glass amulet.
Feels smooth!
1d100: 36 + Modifiers: 135 == 171

Calculating duration based on: Rub
Invisibility (916) starts for 26m 15s.
You become invisible.
Cast Roundtime 3 Seconds.

[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see the Vivaldi disk, the yellow Dreuntar disk, the sparkling Lamie disk, a dented steel box, some ambrominas leaf, a large sack, a pair of ruined steel jaws, some manna bread and some ornate wrought-iron benches.
Also here: Lord Flessen, Daissey who is sitting, Dreuntar, Starcrye, Lamie, Gorespatter, Lert, Great Lady Talgia, Samweiss, Oimar who is lying down, Ilonithir
Obvious paths: north, south, west
Zatharas just arrived.
Lamie softly asks, "And there went his target?"
Talgia nods to Lamie.

[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end, an old well, with moss-covered stones and a craggy roof, is shaded from the moonlight by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see a large raven that is flying around, the Eurt disk, some haphip root, some torban leaf, a rune staff, a large acorn, some wolifrew lichen, a large acorn, a large acorn and some stone benches with some stuff on it.
Also here: Zatharas, the body of Nerrarels who is lying down, Albacora, Great Lord Eurt who is sitting, Blassian, Zytelet who is sitting, the body of Ubadiah who is lying down, Michaelous who is sitting, Grand Lord Kratcheck, Kaelsie, Soulwolf, High Lady Athanecia, Klubber who is kneeling, Setorbu who is lying down
Obvious paths: northeast, east, southeast, southwest, west, northwest

The ghostly voice of Nerrarels darkly says, "Would help if he didnt go invisable."

The ghostly voice of Nerrarels darkly says, "Or i would have kilt him."

Speaking quietly to Kratcheck, Athanecia says, "Implode for the win I'd say Grampa."
You say, "I came out, and pointed you, then stunned you, then imploded you."

You say, "That was plenty of chance."

Nerrarels's body decays into compost.

Drew
08-11-2007, 07:22 AM
Wow Akari, that was retarded, you quake and when some guy sweeps you for it you kill him? You deserved the sweep and he did nothing else, weak sauce.

Revon1
08-11-2007, 08:38 AM
[Roll result: 163 (open d100: 55)]
Ubadiah springs upon you from behind and delivers a blow to your head!
You feel paralyzed and are driven to your knees!

Looks like he did more than just sweep him. And what makes it worse is that Nerrarels attacked right after Ubadiah swept Akari. Which would lead me to believe Ubadiah and Nerrarels know each other. I probably wouldnt have killed them both but I sure would have left them without limbs and unable to move. If they die then oh well.

Akari, sometimes you gotta just embarrass the enemy and let them live. If they are as stupid as you think, they'll come back for more. Thats when the real fun begins.

Kainen
08-11-2007, 09:26 AM
Wow Akari, that was retarded, you quake and when some guy sweeps you for it you kill him? You deserved the sweep and he did nothing else, weak sauce.

Reread... hmm yeah.. more than just sweeping him. It's so cute when someone comments and either they haven't read the whole post or are just trying to be a jackass. And as for that dumbass Ubadiah, he got what he deserved. He should have minded his own business. I always hated it when someone else jumped into the fight. Oh *gasp* someone quaked! Heh, it's just not that big a deal. As for Nerrarels, text book example of a rogue (yes I know not ALL rogues are this stupid) thinking that all they need to do is keep hiding and shooting at a target and they will eventually hit it.

Asha
08-11-2007, 10:52 AM
I'm glad I'm not playing anymore. I have this huge urge of late to take Akari to school.

Gelston
08-11-2007, 11:37 AM
My only curiosity after reading this is: What happened next? Did you get WTFPWNED by Perigourd?

No, I walked away. Perigourd was way too slow, and didn't do shit. Although later he did try. My target wasn't Peri though, it was Missoni for limb disrupting me earlier. Had I been going after both, it would have been pretty easy to kill both, due to having first strike.

Drisco
08-11-2007, 12:10 PM
I'm glad I'm not playing anymore. I have this huge urge of late to take Akari to school.


Heh hes not so bad, Cocky at times but a good character over all.

Revon1
08-11-2007, 01:48 PM
I'm glad I'm not playing anymore. I have this huge urge of late to take Akari to school.


OMG but that would be OOC!!!!!111!! Blasphemy!

Akari
08-11-2007, 02:38 PM
Wow Akari, that was retarded, you quake and when some guy sweeps you for it you kill him? You deserved the sweep and he did nothing else, weak sauce.

the sweeps didn't bother me so much... I just didn't want to be caught laying down, thats the only reason I stunned him in the first place... as you can see, if the archer had a blue crystal when I was swept I coulda been killed.
I really had no intentions on killing the other guy.
But after he did the OTHER Cman... and sometime while I was in stance offense, on my kneez, unable to move, and hearing an angry archer in the shadows cocking his crossbow... I decided this other guy had to die too

Drew
08-11-2007, 04:28 PM
the sweeps didn't bother me so much... I just didn't want to be caught laying down, thats the only reason I stunned him in the first place... as you can see, if the archer had a blue crystal when I was swept I coulda been killed.
I really had no intentions on killing the other guy.
But after he did the OTHER Cman... and sometime while I was in stance offense, on my kneez, unable to move, and hearing an angry archer in the shadows cocking his crossbow... I decided this other guy had to die too



Fair enough, I didn't see him do the paralyze move or whatever it was when I was reading the log, I agree, if he had just swept he would have been cool but then he upped the ante by keeping the attack up.

Stretch
08-12-2007, 03:14 PM
I hate charge.

[Ruined Temple, Third Floor]
A slender marble arm sticks out from a pile of rock and dust in the middle of the chamber. Stoic faces gaze up at the sky from the floor, the magnificent statues that they once belonged to are now merely random debris scattered around. You also see a siren and a crumbling arch.
Obvious paths: east, southeast
Roundtime: 1 sec.
>ambush
A triton radical just came through a crumbling arch.
>
You leap from hiding to attack!
You swing a razor-edged black vultite dirk at a triton radical!
AS: +496 vs DS: +370 with AvD: +9 + d100 roll: +13 = +148
... and hit for 5 points of damage!
Poked in the tummy.
Hehehe.
Roundtime: 4 sec.
>
A siren appears to slow down and become less nimble.
>
A siren chants hypnotically, swaying her body in rhythm!
A bright luminescence surrounds a siren.
>
You have minor bruises about the head, some minor cuts and bruises on your right arm, some minor cuts and bruises on your left arm, some minor cuts and bruises on your right leg, minor cuts and bruises on your abdominal area, and minor cuts and bruises on your back.

Maximum Health Points: 207
Remaining Health Points: 207

Maximum Spirit Points: 10
Remaining Spirit Points: 8

Maximum Stamina Points: 115
Remaining Stamina Points: 110

>
hide
...wait 1 seconds.
>
hide
A triton radical rushes forward at you with his bronze scaling fork and attempts a charge!
[Roll result: 127 (open d100: 54)]
A triton radical lunges at you with a skilled charge and you flip through the air, landing on your head with a crash!
... 15 points of damage!
Shot to the hand slices a finger to the bone!
Roundtime: 19 sec.
>
You are still stunned.
>
A siren tries to ensnare you!
AS: +449 vs DS: +267 with AvD: +32 + d100 roll: +11 = +225
... and hits for 8 points of damage!
Attempt to grab from behind shrugged off.
>
A triton combatant just came through a crumbling arch.
>
A triton radical steeples his clawed fingers together, murmuring a quick incantation.
>
Your internal strength fully recovers from your most recent attempt to tap into it.
>
A siren begins singing a sweet song.
A siren focuses a soothing melody towards you!
CS: +408 - TD: +333 + CvA: -21 + d100: +8 == +62
Warded off!
Nothing happens.
>
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +424 vs DS: +245 with AvD: +11 + d100 roll: +100 = +290
... and hits for 16 points of damage!
Minor puncture to the abdomen.
>
A triton radical brings a hand forward, pointing at you!
Religious fervor infuses a triton radical's voice as he speaks an incantation in an unknown language.
CS: +415 - TD: +354 + CvA: -21 + d100: +4 == +44
Warded off!
The invocation does not affect you.
CS: +415 - TD: +390 + CvA: +20 + d100: +36 == +81
Warded off!
A siren does not react.
>
In an awe inspiring display of combat mastery, a triton radical engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +509 vs DS: +267 with AvD: +32 + d100 roll: +10 = +284
... and hits for 31 points of damage!
Strike pierces upper arm!
The guiding force leaves a triton radical.

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +434 vs DS: +254 with AvD: +32 + d100 roll: +99 = +311
... and hits for 35 points of damage!
Well placed shot to the neck!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +434 vs DS: +246 with AvD: +32 + d100 roll: +27 = +247
... and hits for 25 points of damage!
Minor puncture to the right arm.

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +434 vs DS: +241 with AvD: +32 + d100 roll: +91 = +316
... and hits for 44 points of damage!
Strike pierces calf!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +434 vs DS: +218 with AvD: +32 + d100 roll: +25 = +273
... and hits for 33 points of damage!
Beautiful head shot neatly slices off your ear!
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
The feeling of intense rage leaves you.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Sign of Dissipation (SignDis) ended. [-15TD]
Your SIGN OF DISSIPATION is no longer effective.
Spell Presence (402) ended.
Your senses are no longer as sharp.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

The triton radical pauses momentarily, thoughtfully considering your corpse.
>
* Edaarin just bit the dust!

DaCapn
08-13-2007, 06:34 PM
I ended up playing "how low can you go" in Pinefar and it sort of became a drinking game. Though, as any athlete will tell you, it is very important to stretch before a game.

Sign of healing was used twice and I left to eat acantha once, maybe the acantha was cheating.


A major glacei flashes with a brilliant icy blue light as large chunks of ice fly from its body!

You are struck by a large chunk of ice!
... 15 points of damage!
Icy blast to the head and you are reeling!
You are stunned for 3 rounds!
[Script]SDR>
Your body relaxes as your thoughts stray from the shadows.
[Script]SDR>skin tig
[Script]SD>search tig

[Script finished!]
You are still stunned.
SD>
You are still stunned.
SD>
A polar bear charges at you!
AS: +317 vs DS: +181 with AvD: +25 + d100 roll: +96 = +257
... and hits for 18 points of damage!
Strike to head dizzies you.
You suddenly feel deathly ill as your body is wracked by a virulent disease!
SD>
A major glacei flashes with an ice blue light!
A major glacei strikes at you!
AS: +301 vs DS: +178 with AvD: +19 + d100 roll: +52 = +194
... and hits for 15 points of damage!
Torn muscle in your left leg!
stunman move w
SD>You can't go there.

Roundtime: 5 sec.
SDR>l
[Top of the World, Frozen Tundra]
The winds are a bit calmer here, in lee of a large glacier that prevents travel to the north. The glacier descends the western slope of the huge mountain, weaving its way through the frozen black landscape. Snowstorms block vision to the east and south. You also see a polar bear, a major glacei, a polar bear, and a sabre-tooth tiger that appears dead.
Obvious paths: east, south
SDR>stunman move s
...wait 1 seconds.
SDR>
A polar bear tries to bite you!
AS: +309 vs DS: +172 with AvD: +20 + d100 roll: +22 = +179
... and hits for 20 points of damage!
Torn muscle in your right leg!
SDR>stunman move s

A major glacei flashes with a brilliant icy blue light as large chunks of ice fly from its body!

You are struck by a large chunk of ice!
... 25 points of damage!
You stagger as the icy attack shatters your left leg.
You fall screaming to the ground grasping your mangled left leg!
Your SIGN OF SWORDS is no longer effective.
You become solid again.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The brilliant luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF SMITING is no longer effective.
You feel your extra strength departing.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...
DEAD>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>

A major glacei covers your dead body with snow and ice.


Who else hates that you can use stunman move to get a "you can't go there" message? How many of these people also hate that w, s, and e are very close to one another on the keyboard?

I wish you could use health to look at your injuries while dead... here's what it would have shown:
rank 1:
right hand
right leg
rank 2:
head (2 per round)
chest (24 per round)
abdomen (4 per round)
left hand
left arm (1 per round)
back
rank 3:
left leg (11 per round)

Also note I was diseased... twice. Not too shabby for a drunken halfling.

As a funny side note, after I woke up in the hall of rebirth, I was still hidden from the glacei:


After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...

You feel drained!
[Hall of Rebirth]
Designed to resemble a natural cave rather than a building's interior, this room is both forbidding and welcoming. Above a tile floor, the curved walls and ceilings are studded with shards of crystalline ice, which threaten to rip and tear at skin and cloth. Yet beams of sunlight penetrating deep inside the glacier fracture as they pass through these natural prisms, bathing the grotto in bands of warm, richly colorful light. A black marble arch leads through the south wall into the temple's nave. You also see a rough-hewn ice altar and an ice blue taper.
Obvious exits: none
[Script]PH>stand
[Script]PH>
You come out of hiding.
You stand back up.

Kainen
08-13-2007, 06:47 PM
I'm glad I'm not playing anymore. I have this huge urge of late to take Akari to school.

Heh cept it won't be as easy as kicking his ass when he was so much younger.

Fallen
08-13-2007, 06:52 PM
Why the heck did you quit playing, S?

Kainen
08-13-2007, 06:56 PM
Why the heck did you quit playing, S?

Because I got bored.. and I am NOT paying 40 bucks a month to sit there and stare at the screen, waiting for something interesting to do. I'll be back some day.. just not today hehe.

Asha
08-13-2007, 07:14 PM
Heh cept it won't be as easy as kicking his ass when he was so much younger.
Feh yes it will lol. Also, I enjoyed killing with a cirtain sense of style and you don't get that from simply training 100 times. You can't teach it.
Pfft.


Because I got bored.. and I am NOT paying 40 bucks a month to sit there and stare at the screen.

Amen Lily.

Drew
08-14-2007, 12:11 AM
As a funny side note, after I woke up in the hall of rebirth, I was still hidden from the glacei:




Yeah the code for them hiding you has always been a bit bizarre.

Akari
08-15-2007, 02:49 PM
Feh yes it will lol. Also, I enjoyed killing with a cirtain sense of style and you don't get that from simply training 100 times. You can't teach it.
Pfft.

So, you're trying to say I have no style points to my killings... Well, I haven't trained 100 times, but I love a challenge, and if you come back I'll gladly hand your ass to you :)

(Ash = Shimmerain?)

Asha
08-15-2007, 03:38 PM
ROFL deal.
But to be fair, I don't think even a lvl 79 sorcerer could do much damaarj to a 100 sorc with airwall.

Akari
08-15-2007, 07:17 PM
ROFL deal.
But to be fair, I don't think even a lvl 79 sorcerer could do much damaarj to a 100 sorc with airwall.

Akari isn't even 79... 77 actually... and technically speaking, a level 77 sorcerer can kill a level 100 sorcerer, just depends on the sorcerers and who is playing them... but I don't doubt you'd get me 6, well nah, 5... hmmm no, maybe 4 out of 10 times... ok, I'll stop talkin shit now, heh

TheSmooth1
08-15-2007, 07:34 PM
Remind me how a level 77 sorcerer would damage a level 100 sorcerer?

Akari
08-15-2007, 08:04 PM
Remind me how a level 77 sorcerer would damage a level 100 sorcerer?

FI, or debris + open void, or spiritual and elemental dispels, or curse + flat out ward them with 719/718, and of course 703 can keep them from casting while you do all of this...

Akari
08-15-2007, 08:05 PM
alittle bit of underestimation and luck couldn't hurt either...

TheSmooth1
08-15-2007, 08:12 PM
FI, or debris + open void, or spiritual and elemental dispels, or curse + flat out ward them with 719/718, and of course 703 can keep them from casting while you do all of this...

In which time he would employ the same methods with much more success.

Besides, FI is much more heavily level based. I can't speak on open 720.

The dispel method is or was heavily level based.

In the time you're (unsuccessfully) cursing him, he'll kill you with one Catalyst. Well, perhaps not. I'm not aware of his CS as an archer sorc.

It all comes down to the first one to hit enter, but it's still very heavily in his favor.

Akari
08-15-2007, 08:38 PM
Well, if it was in my favor then it wouldn't be a challenge for me... and it would only be whoever hits enter first if it was a straight up old fashion duel, where both are in the opened and in the same room... the fun of a PvP fight comes when you have a battlefield that consists of the whole game area and you never know when someone is invisible, hiding, or if they are even in the same town as you.

underestimation might keep a capped sorcerer standing in the opened while I use a invisiblity amulet and track them down... which means I get the first attack, and if that attack is a successful 703 then I have enough time to get three more casts off before they can cast again... if it's a FI for a stun, then I can have my way with them (so to speak) because if it doesn't kill them outright, they most likely won't be able to cast...

underestimating someone would include assuming that FI is just level based... because there are a few other factors that matter just as much if not more then level :)
at level 77 I can atleast stun anyone in the game with an FI... you better ask someone about me, heh

PS Oh, and stance guarded curse is nonwarding... there is no level check, or any other check... as long as you don't fumble, you curse them...

Kainen
08-15-2007, 09:24 PM
ok, I'll stop talkin shit now, heh

:lol: :lol: why don't you just promise to stop breathing??

Akari
08-15-2007, 10:45 PM
:lol: :lol: why don't you just promise to stop breathing??

heh, I tried...

Asha
08-16-2007, 04:15 AM
Well, perhaps not. I'm not aware of his CS as an archer sorc.

When I stopped playing him it was 519.

Stabbyrogue
08-17-2007, 04:35 AM
An Illoke shaman roars, "Aid your faithful servant, my Lord! Let us crush the soft ones, by your might!"
An Illoke shaman swings a massive granite hammer at you!
AS: +308 vs DS: +297 with AvD: +26 + d100 roll: +70 = +107
... and hits for 1 point of damage!
Thumped your chest.

** An Illoke shaman's granite hammer releases a blast of vibrating energy! **

... 25 points of damage!
Strong shot to your head messes up the brain fatally.

TheEschaton
08-19-2007, 09:17 PM
* Ganalon was just incinerated!
>
* Ganalon just bit the dust!

---------------------


You sold to a real winner, Gan.

AestheticDeath
08-19-2007, 10:48 PM
Everyone dies.

Khariz
08-20-2007, 12:03 AM
Everyone dies.

Yeah, in the new Ganalon's case, 15 times per night.

AestheticDeath
08-20-2007, 08:20 AM
15?! jesus

Im not even that bad

Asha
08-20-2007, 09:00 AM
I would have thought Khariz was exaggerating but we all know what these noob, cap-buyers are like.
Lazy cunts who can't be bothered doing the time and effort, then they're wtfPwned when they try doing anything that takes even the most remote amount of skill.
Then again I'm a bit of a hypocrite in this subject..
I was seconds away from buying Edaarin just so I could have him in a group of lythe Sylvan males, taking locket pics of eachother performing group-hugs and various intimate embraces.

AestheticDeath
08-20-2007, 12:33 PM
seconds away huh? must have been broke or something

AestheticDeath
08-20-2007, 11:32 PM
[Old Ta'Faendryl, River Bend]
The river bends in from the north, the flow of silted water slapping up against a rocky embankment before traveling on to the west. Slender stalks of bulrush rise from the deeper crevices of the rocks, rooted firmly in the silt and mud collected in the broken cracks. You also see an Ithzir adept.
Obvious paths: east, west
>prep 719
cast adept
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>You gesture at an Ithzir adept.
CS: +510 - TD: +422 + CvA: +19 + d100: +35 == +142
Warding failed!
... and hits for 24 points of damage!
An Ithzir adept is suddenly engulfed in flames of pure essence!
... 35 points of damage!
Several fingers consumed from left hand. The rest are unusable.
The Ithzir adept is stunned!
... 30 points of damage!
A frigid burst of energy to the stomach leaves the Ithzir adept reeling.
... 30 points of damage!
Stunning arc of electricity fuses right leg at knee.
It is knocked to the ground!
... 35 points of damage!
Massive blow removes the Ithzir adept's left foot!
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.
>incant 702
An Ithzir initiate strides in, her hands clasped before her.
>
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
You gesture at an Ithzir adept.
CS: +510 - TD: +422 + CvA: +19 + d100: +24 == +131
Warding failed!
A painful blow.
... 20 points of damage!
Major bones in the Ithzir adept's right leg crack loudly!
Cast Roundtime 3 Seconds.
>incant 702
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
You gesture at an Ithzir adept.
CS: +510 - TD: +422 + CvA: +19 + d100: +84 == +191
Warding failed!
Target staggers in pain.
The Ithzir adept vainly struggles to rise, then goes still.
The Ithzir adept no longer bristles with energy.
The glowing specks of energy surrounding an Ithzir adept suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves an Ithzir adept.
The brilliant luminescence fades from around an Ithzir adept.
An Ithzir adept becomes solid again.
The bright luminescence fades from around an Ithzir adept.
The shimmering multicolored sphere fades from around an Ithzir adept.
The silvery luminescence fades from around an Ithzir adept.
The translucent sphere fades from around an Ithzir adept.
Cast Roundtime 3 Seconds.
>loot
You search the Ithzir adept.
He had a twisted crystal-tipped staff.
You discard the adept's remaining useless equipment.
He had 198 silvers on him.
You gather the remaining 198 coins.
He had nothing else of value.
An Ithzir adept's body shimmers slightly, then fades from view like a dissipating phantom.
>w
[Old Ta'Faendryl, River Edge]
Cracks and crannies of broken stone tumbled all along river's edge provide a haven for tiny creatures of the night. A low drone of insect song fills the air. You also see an Ithzir scout and a twisted crystal-tipped staff.
Obvious paths: east, west
>w
[Old Ta'Faendryl, River Edge]
Huge chunks of granite, half-submerged in the center of the river to the north, do little to impede the progress of the rushing water. Dark and bulky, with edges rounded off by the constant erosion of the water, the massive boulders have the appearance of a herd of huge sea creatures lurking in the oily depths of the water. You also see an Ithzir seer, an Ithzir initiate, a twisted crystal-tipped staff, a greater construct, a twisted crystal-tipped staff and a gleaming steel broadsword.
Obvious paths: east, west
>
An Ithzir janissary strides in, surveying the surroundings alertly.
>prep 719
cast seer
An Ithzir seer focuses his attention on a twisted crystal-tipped staff on the ground. The staff rises into the air and begins circling the Ithzir seer, increasing in velocity with each revolution!
An Ithzir seer throws a twisted crystal-tipped staff at you!
AS: +582 vs DS: +430 with AvD: +25 + d100 roll: +7 = +184
... and hits for 55 points of damage!
Solid strike caves your skull in, resulting in instant death!
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You sense that your attunement to the minds of others has ceased.
You feel less confident than before.
The air calms down around you.
The powerful look leaves you.
The deep blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
The tingling sensation and sense of security leaves you.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The guiding force leaves an Ithzir seer.
The crystal-tipped staff flies past you, disappearing into the local environs.
>You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
A greater construct stomps east.
>
An Ithzir initiate strides in, her hands clasped before her.
>
An Ithzir seer seems to speak without even opening his mouth, saying, "Wafi ptath feaji letho ramanu dro qualoka ma maktath eif?"
The Ithzir seer points at you for emphasis.
>
An Ithzir initiate strides east, her hands clasped before her.
>
A greater construct stomps in.
>
As an Ithzir seer glances at an Ithzir initiate, you hear an oddly metallic voice that seems to come from within your own head! "Gremou bunorak patan ik maktali ra Te pila leppath!"
The Ithzir initiate nods and laughs.
>
An Ithzir janissary strides west.

Deadelf
08-21-2007, 12:11 AM
>>An Ithzir seer throws a twisted crystal-tipped staff at you!
AS: +582 vs DS: +430 with AvD: +25 + d100 roll: +7 = +184
... and hits for 55 points of damage!
Solid strike caves your skull in, resulting in instant death!
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You sense that your attunement to the minds of others has ceased.
You feel less confident than before.
The air calms down around you.
The powerful look leaves you.
The deep blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
The tingling sensation and sense of security leaves you.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins... <<

Since they've changed it so that anything can hurl now everything does and it really sucks. They've made the game for PCs more narrowly defined and rigid and more wide open as to what your might see from the creatures.

Not every freaking creature should hurl weapons.

Jim

AestheticDeath
08-21-2007, 12:15 AM
Beyond being able to hurl, its really fucking stupid that a caster can hurl that hard too.

Deadelf
08-21-2007, 12:17 AM
Exactly why I have an issue with it. Everything hurls and hurls like a master hurler and we all know how defense versus hurling works, your fucked if your a pure versus hurling and are carrying a runestaff.

AestheticDeath
08-21-2007, 12:26 AM
hell i had a shield!, course it was only 4x, and i only had 50 ranks - that will soon be fixed, though it wont help against that kind of hurling ability

not without wall of force as well, and who wants to hunt with such a shitty spell anymore?

TheEschaton
08-21-2007, 01:29 AM
wow, never seen that before.

Asha
08-21-2007, 07:28 AM
hell i had a shield!, course it was only 4x, and i only had 50 ranks - that will soon be fixed, though it wont help against that kind of hurling ability

not without wall of force as well, and who wants to hunt with such a shitty spell anymore?

I kept it up constantly. I loved that spell.
And they need to change the messaging on the spell you saw, the Seer didn't exactly throw it. They do that with dropped boxes and anything else on the ground.

AestheticDeath
08-21-2007, 08:24 AM
An Ithzir seer focuses his attention on a twisted crystal-tipped staff on the ground. The staff rises into the air and begins circling the Ithzir seer, increasing in velocity with each revolution!
An Ithzir seer throws a twisted crystal-tipped staff at you!

He throws it, whether its with his 'ability' or his arm doesn't matter. Its still absurd.

Fallen
08-21-2007, 10:08 AM
Ithzir Seers have had that ability since the area's release.

Asha
08-21-2007, 10:13 AM
It's not as absurd as when a heralds spinning disc armour reacted to me firing an arrow at him as though I'd actually hit him from close range with a melee weapon.
Fatally of course :grr:

Fallen
08-21-2007, 11:52 AM
That may have been fixed, Ash. I know it doesn't hit you when you hurl objects at them.

Akari
08-21-2007, 02:00 PM
An Ithzir seer focuses his attention on a twisted crystal-tipped staff on the ground. The staff rises into the air and begins circling the Ithzir seer, increasing in velocity with each revolution!
An Ithzir seer throws a twisted crystal-tipped staff at you!
AS: +582 vs DS: +430 with AvD: +25 + d100 roll: +7 = +184
... and hits for 55 points of damage!
Solid strike caves your skull in, resulting in instant death!






Whoa! it didn't even have a guiding force... it's AS woulda been 650+ and it was obviosly a hurl, you can tell by the DS pushdown...

Asha
08-21-2007, 02:26 PM
I never said it wasn't a fucking hurl. I can see for myself which combat style it was.
I said ''the Seer didn't exactly throw it''.
I wasn't talking about mechanics, I was saying that since it was spinning around him, gaining momentum he didn't grab it the last moment and then throw it at AD.
And I was simply saying the messaging should reflect this better.

Asha
08-21-2007, 02:28 PM
Now stop being pedantic and buy this damned gown off my character for your bitch girlfriend. She'll love you for it.
Back to deaths.

Fallen
08-21-2007, 07:08 PM
Spellburst experimentation


The air around Debia suddenly ripples!
Debia appears somehow different.
... 12 points of damage!
Electric blast goes right to the heart! Fibrillation can be fun.

* Debia drops dead at your feet!

The bright luminescence fades from around Debia.
The light blue glow leaves Debia.
A shadow seems to detach itself from Debia's body, swiftly dissipating into the air.
The silvery luminescence fades from around Debia.
The glowing specks of energy surrounding Debia suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Debia.
Debia seems a bit less imposing.
The deep blue glow leaves Debia.
The powerful look leaves Debia.
>
* Debia just bit the dust!

Drew
08-21-2007, 07:17 PM
I was under the impression that Gib had basically nailed down the spellburst formula.

Fallen
08-21-2007, 08:40 PM
No.

Fatali
08-22-2007, 07:12 PM
Moved to "Scrumples vs. Michaelous 2"

Liberi Fatali
08-28-2007, 01:52 PM
Where'd my disk and boxes go? :(






>l
[Ruined Temple, Third Floor]
A gaping hole has been punched out of the wall to the east, rough chunks of stone lying at its base. Now little more than a pile of rotting wood, a smashed table and several chairs are found within a recessed alcove. You also see a badly damaged thanot coffer, a lacy ivory white robe, some asterfire quartz and a sienna-banded scallop shell shield.
Obvious paths: northeast, east, southeast
>drop che
You drop an enruned maoral chest.
>416 cof
Voodoo '416 cof' to 'PREPARE 416', 'CAST AT cof'.
You gesture and invoke the powers of the elements for the Piercing Gaze spell...
Your spell is ready.
>
You gesture at a badly damaged thanot coffer.
[Spell Hindrance for a leather breastplate with a magnificent drake tooled on the chest is 4% with current Armor Use skill, d100= 1]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>get black cry
You remove a black crystal from in your large satchel.
>rub black cry
You rub the black crystal in your hand.
A small circular container suddenly appears and floats rather serenely over to you.
The black crystal suddenly disintegrates!
Cast Roundtime 3 Seconds.
>l
[Ruined Temple, Third Floor]
A gaping hole has been punched out of the wall to the east, rough chunks of stone lying at its base. Now little more than a pile of rotting wood, a smashed table and several chairs are found within a recessed alcove. You also see the Jenovadeath disk, an enruned maoral chest, a badly damaged thanot coffer, a lacy ivory white robe, some asterfire quartz and a sienna-banded scallop shell shield.
Obvious paths: northeast, east, southeast
>get che
You pick up an enruned maoral chest.
>put che in jen disk
>
You put an enruned maoral chest in the Jenovadeath disk.
>get cof
You pick up a badly damaged thanot coffer.
>put cof in jen disk
You put a badly damaged thanot coffer in the Jenovadeath disk.
>grab qu
PUT: GET qu

Away assumes that qu is short for quartz.
Away: Putting quartz with other Gems using SATCH.
You pick up some asterfire quartz.
>
You put some asterfire quartz in your large satchel.
>get rob
>
You pick up a lacy ivory white robe.
>inspect rob
You carefully inspect your ivory white robe.

You estimate that a lacy ivory white robe can store a large amount with enough space for any number of items.

You determine that you could wear the robe, hanging it from your shoulders.
Roundtime: 5 sec.
>
Gibreficul just arrived.
>
Gibreficul concentrates deeply for a moment.
>
Gibreficul just went southeast.
>l
[Ruined Temple, Third Floor]
A gaping hole has been punched out of the wall to the east, rough chunks of stone lying at its base. Now little more than a pile of rotting wood, a smashed table and several chairs are found within a recessed alcove. You also see the Jenovadeath disk and a sienna-banded scallop shell shield.
Obvious paths: northeast, east, southeast
>
A water elemental sloshes in, gurgling noisily.
>drop rob
>
You drop a lacy ivory white robe.
>ne
[Ruined Temple, Third Floor]
One of the ornamental sculptures that had adorned the roof lies broken in half on the ground. Concentric circles of broken floor tiles indicate the immense force with which the statue fell. Several intricate brass scones still adorn the walls, though filled with much rocky debris instead of flickering flame.
Obvious paths: north, southeast, southwest
>n
[Ruined Temple, Third Floor]
Broken statuary has been imbedded in the walls and floor, wrenched from the small alcoves that housed them and flung about by some great force. Intermingled between torsos, arms, and legs are remnants of the muraled ceiling and roof that once towered overhead. A slender iron rack with a bright green patina has been twisted into a ghost of its former self.
Obvious paths: northeast, south, northwest
>nw
[Ruined Temple, Third Floor]
Small chunks of the bas-reliefs are missing, though they remain in relatively good shape despite the obvious surrounding destruction. Vivid tapestries are now merely narrow strips of faded silk fluttering gently in the sea breeze. You also see a triton radical.
Obvious paths: east, southeast
>719 rad
Voodoo '719 rad' to 'PREPARE 719', 'CAST AT rad'.
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
You gesture at a triton radical.
[Spell Hindrance for a leather breastplate with a magnificent drake tooled on the chest is 5% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
Your disk arrives, following you dutifully.
>
A triton radical brings a hand forward, pointing at you!
A triton radical's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.
CS: +409 - TD: +429 + CvA: +5 + d100: +39 - -5 == +29
Warded off!
With a faint flicker, the grey luminescence fades away.
>e
[Ruined Temple, Third Floor]
Numerous tiles from the toppled roof lie scattered around the floor. Only a single statue remains in the area, the rest having been flung out to the sea through holes in the walls. Splintered pieces of wood have been gathered into a heap in one corner of the room. You also see a crumbling arch.
Obvious paths: southwest, west
>go arch
[Ruined Temple, Third Floor]
Only a small path remains clear among the great ruin of the roof. Ornamental metalwork lies in twisted clusters, with sharp spikes hidden among some of the larger areas of detritus. You also see a crumbling arch.
Obvious paths: east, south
>s
[Ruined Temple, Third Floor]
A pair of columns lean heavily against each other, pulled from their original position and no longer supporting the ceiling. Along the base of the wall, the floor has been punctured, allowing glimpses to the watery floor below. Yellowed bone fragments occupy a cracked wooden box nestled among some of the smaller debris.
Obvious paths: north, east
>e
[Ruined Temple, Third Floor]
To the east, the entire wall has collapsed, preventing passage into the area beyond. Mixed into the rubble are cracked pottery shards, bits of rotten wood, and scraps of metal. Half of a fringed tapestry hangs beside the toppled stones, the image faded beyond recognition. You also see a triton combatant.
Obvious paths: west
>
Your disk arrives, following you dutifully.
>w
n
[Ruined Temple, Third Floor]
A pair of columns lean heavily against each other, pulled from their original position and no longer supporting the ceiling. Along the base of the wall, the floor has been punctured, allowing glimpses to the watery floor below. Yellowed bone fragments occupy a cracked wooden box nestled among some of the smaller debris.
Obvious paths: north, east
>e
[Ruined Temple, Third Floor]
Only a small path remains clear among the great ruin of the roof. Ornamental metalwork lies in twisted clusters, with sharp spikes hidden among some of the larger areas of detritus. You also see a crumbling arch.
Obvious paths: east, south
>e
[Ruined Temple, Third Floor]
Through the narrow corridor flanked by towering columns, the wind howls like some haunting specter. A mountainous pile of collapsed wall lies to the south, leaving behind no clues as to what once lay there. Marking a navigable trail is a headless statue, a portion of its stoic face staring up from the ground.
Obvious paths: east, southeast, west
>e
[Ruined Temple, Third Floor]
Along the corridor, stones and chunks from the collapsed roof makes maneuvering difficult. Faint splashing can be heard from points all around.
Obvious paths: east, south, west
>
[Ruined Temple, Third Floor]
Fallen debris creates an incredibly rocky landscape on the puckered floor. A collapsed alcove resides in the corner with a glimpse of a statue's head within the rubble. The adjoining ornamental arches have also given way, knocking over the nearby carved pillars. You also see a triton radical.
Obvious paths: south, southwest, west
>e
You can't go there.
>s
A triton radical rushes forward at you with her bronze scaling fork and attempts a charge!
e
[Roll result: 172 (open d100: 70)]
A triton radical lunges at you with a superb charge and you flip through the air, landing on your head with a crash!
... 35 points of damage!
Strike through both ears. You are quite dead!
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Elemental Targeting (425) ended. [-47AS, -47ECS]
You feel less confident than before.
Spell Mystic Focus (Orb) ended. [-10CS]
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
Roundtime: 23 sec.
>You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
* Jenovadeath just bit the dust!
>chat Oh what the.
You focus on transmitting your thought.
A triton radical strides west, a wary look on her face.
>chat What kind of Mickey Mouse bull squash was that.
You focus on transmitting your thought.
>l
You feel the mind of Gibreficul touch yours, calling the memory of your location as you last saw it. You offer no resistance.
[Ruined Temple, Third Floor]
Fallen debris creates an incredibly rocky landscape on the puckered floor. A collapsed alcove resides in the corner with a glimpse of a statue's head within the rubble. The adjoining ornamental arches have also given way, knocking over the nearby carved pillars.
Obvious paths: south, southwest, west
>chat Third floor.
You focus on transmitting your thought.
exp
Your ability to reflect on your recent experiences is hindered by your injuries.
Level: 100 Deeds: 0 Mana: 0/359 max
Next: 751 Sting: None
PTP/MTP: 39/0 Deaths: 3

Session: 1 hour, 3 minutes, 58 seconds
Exp: 1826 [28.55/min, 1712.77/hr, 26 minutes, 18 seconds to next]
Fame: 38524 [602.25/min, 36135.07/hr]

XXX: Inactive, 1d 17h 50:27 until next
Recent: +1263 exp, +22658 fame

Your mind can't take much more of this! You must rest!

>chat Nooo, I'm out of deeds.
You focus on transmitting your thought.
info
Name: Jenovadeath Nattak Race: Dark Elf Profession: Sorcerer (not shown)
Gender: Male Age: 201 Expr: 9196749 Level: 100
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 68 (4) ... 68 (4)
Dexterity (DEX): 100 (35) ... 100 (35)
Agility (AGI): 100 (30) ... 100 (30)
Discipline (DIS): 100 (15) ... 100 (15)
Aura (AUR): 100 (35) ... 100 (35)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 100 (30) ... 100 (30)
Wisdom (WIS): 100 (30) ... 100 (30)
Influence (INF): 100 (20) ... 100 (20)
Mana: 0 Silver: 1675
>l
[Ruined Temple, Third Floor]
Fallen debris creates an incredibly rocky landscape on the puckered floor. A collapsed alcove resides in the corner with a glimpse of a statue's head within the rubble. The adjoining ornamental arches have also given way, knocking over the nearby carved pillars.
Obvious paths: south, southwest, west
>l
[Ruined Temple, Third Floor]
Fallen debris creates an incredibly rocky landscape on the puckered floor. A collapsed alcove resides in the corner with a glimpse of a statue's head within the rubble. The adjoining ornamental arches have also given way, knocking over the nearby carved pillars.
Obvious paths: south, southwest, west
>l
[Ruined Temple, Third Floor]
Fallen debris creates an incredibly rocky landscape on the puckered floor. A collapsed alcove resides in the corner with a glimpse of a statue's head within the rubble. The adjoining ornamental arches have also given way, knocking over the nearby carved pillars.
Obvious paths: south, southwest, west
>'Where the...
You say, "Where the..."
>

Haywood J.
08-28-2007, 02:12 PM
You died before you disk caught up with you, so it dumped in the room it was in.

B4Hand
09-04-2007, 11:27 PM
A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!
... 35 points of damage!
Gruesome slash to your throat!
That stings... for about a second.
Spell Mantle of Faith (1601) ended. [-5DS, -5STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Spell Arm of the Arkati (1605) ended. [-10%DF]



Etc.. I hate gremlins!

Anebriated
09-05-2007, 12:00 PM
>w
[Castle Varunar, Inner Ward]
Built along the south wall is a large wooden open-air structure. Underneath its planked roof you see rows of steel cauldrons with long copper coils on top of them. Underneath each cauldron is a shuttered brazier with numerous adjustment slots on the covering. The smell of sour mash permeates the area. Sitting just east of the cauldrons you see a rack that must have once held casks, but is now empty. To the southwest, you see a stout wooden door leading into one of the castle towers. You also see a skeletal lord.
Obvious paths: north, east
>
A skeletal lord swings a birch-handled feras handaxe at you!
AS: +274 vs DS: +236 with AvD: +41 + d100 roll: +60 = +139
... and hits for 5 points of damage!
Weak slash across chest!
Slightly less painful than heartburn.

** As the blow lands, the feras handaxe unleashes a severe smiting of lightning! **

... 35 points of damage!
Explosive bolt of electricity vaporized neck. Head drops to shoulders then on ground. Never knew what hit 'em.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Symbol of Protection (SymProt) ended. [-20DS]
The layer of protection fades away.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

iJin
09-07-2007, 12:03 PM
I hate skeletal lords. :\

Anebriated
09-10-2007, 01:00 PM
Not my day, decide im tired of being killed by roa'ter for the day so i move to the inner ward...

A skeletal warhorse wheels quickly, plants its front hooves firmly on the ground and kicks at you with both hind legs!
You leap to avoid the powerful kick, but the warhorse's hooves strike you solidly! The impact nearly flips you head over heels as you are knocked painfully to the ground!
... 25 points of damage!
Strong shot to your head messes up the brain fatally.
Spell Symbol of Protection (SymProt) ended. [-22DS]
The layer of protection fades away.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.

Michaelous
09-11-2007, 03:58 AM
anyone have anything similiar to this? no i didnt think so, mstrike and get 4 limb removals

You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a ruby-hilted blue vultite claidhmore at a stone giant!
AS: +373 vs DS: +157 with AvD: +29 + d100 roll: +28 = +273
... and hit for 88 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
The stone giant rumbles in agony as he teeters for a moment, then tumbles to the ground with a thundering crash!
The stone giant is stunned!
You swing a ruby-hilted blue vultite claidhmore at a stone giant!
AS: +373 vs DS: +92 with AvD: +29 + d100 roll: +91 = +401
... and hit for 128 points of damage!
Powerful slash leaves the stone giant without a right leg!
You swing a ruby-hilted blue vultite claidhmore at a stone giant!
AS: +373 vs DS: +88 with AvD: +29 + d100 roll: +16 = +330
... and hit for 103 points of damage!
Weapon arm removed at the shoulder!
The stone giant rumbles in pain as his heavy stone arm falls to the ground!
The giant's war mattock falls to the ground.
You swing a ruby-hilted blue vultite claidhmore at a stone giant!
AS: +373 vs DS: +76 with AvD: +29 + d100 roll: +61 = +387
... and hit for 119 points of damage!
Shield arm removed at the shoulder!
The stone giant rumbles in pain as his heavy stone arm falls to the ground!

Fallen
09-13-2007, 11:13 PM
Not my perspective, but funny.
----
Starkly gestures at Perigourd.
As an intense look of concentration crosses Starkly's face, a pulse of pearlescent energy ripples toward Perigourd!
CS: +497 - TD: +325 + CvA: -18 + d100: +90 == +244
Warding failed!
Perigourd shudders with severe convulsions as pearlescent ripples envelop his body.
Perigourd is crushed for 65 points of damage!
... 50 points of damage!
Massive blow to chest collapses sternum!
He is stunned!
... 20 points of damage!
Good blow to the abdomen!

The mote of white light swirling about Starkly suddenly flares with blinding brilliance. Skeins of energy twine about the mote before lashing out toward Perigourd.

A pulse of pearlescent energy ripples from a mote of white light swirling around Starkly toward Perigourd.
CS: +528 - TD: +325 + CvA: -18 + d100: +40 == +225
Warding failed!
Perigourd shudders with severe convulsions as pearlescent ripples envelop his body.
Perigourd is crushed for 65 points of damage!

* Perigourd drops dead at your feet!


A nearby goodwife screams, "Murder!".

>
* Perigourd just bit the dust!
>
Starkly appears to be focusing his thoughts while chanting softly...
>
Starkly gestures at Missoni.
As an intense look of concentration crosses Starkly's face, a pulse of pearlescent energy ripples toward Missoni!
CS: +497 - TD: +412 + CvA: +25 + d100: +94 - -5 == +209
Warding failed!
Missoni shudders with severe convulsions as pearlescent ripples envelop her body.
Missoni is crushed for 65 points of damage!
... 70 points of damage!
Strike to chest causes a large gaping hole!

* Missoni drops dead at your feet!

The bright luminescence fades from around Missoni.
The light blue glow leaves Missoni.
The silvery luminescence fades from around Missoni.
The deep blue glow leaves Missoni.
The air calms down around Missoni.
The white light leaves Missoni.
The very powerful look leaves Missoni.
The brilliant luminescence fades from around Missoni.
A shadow seems to detach itself from Missoni's body, swiftly dissipating into the air.

A melodic voice from the crowd echoes, "Murder! Murder! Someone call for the Guard Captain!"

>
* Missoni just bit the dust!

Khariz
09-13-2007, 11:22 PM
Was wondering how/why they died at the same time.

Fallen
09-13-2007, 11:26 PM
Apparently, Perigourd accused Starkly of locating him. Starkly said he didn't, then Peri called him a liar, so Starkly killed them both. I guess Peri also assisted over it. It looks like they had some history, but you should expect CvC when you start blatantly accusing people of lying to their face.

thefarmer
09-14-2007, 01:33 AM
People standing up to Peri-Ego and Piss-on-me make me smile.

Stanley Burrell
09-16-2007, 12:25 PM
Siengfred attempts to kick Raggler!
MB: 28 vs MB: 429 = -401 -- Lose advantage!
(Fumble! @ 5) rolled: 1
Unbelievable! Spinning and flipping dive into ground!

* Siengfred drops dead at your feet!

Siengfred seems a bit less imposing.
Siengfred becomes solid again.
The powerful look leaves Siengfred.
The tingling sensation and sense of security leaves Siengfred.
The white light leaves Siengfred.
The very powerful look leaves Siengfred.
The silvery luminescence fades from around Siengfred.
The deep blue glow leaves Siengfred.
The air calms down around Siengfred.
The brilliant luminescence fades from around Siengfred.
The glowing specks of energy surrounding Siengfred suddenly shoot off in all directions, then quickly fade away.
A shadow seems to detach itself from Siengfred's body, swiftly dissipating into the air.
Siengfred glances around, looking a bit less confident.
The light blue glow leaves Siengfred.
The bright luminescence fades from around Siengfred.



No clue.

AestheticDeath
09-16-2007, 12:57 PM
Voln kick has always done that, and I don't understand why.

Hilts
09-16-2007, 04:20 PM
go Starkly! i hate peri and missoni. hes such a prick



-Player Of The Great Lords Hilts And Greys-

Sylvan Dreams
09-18-2007, 10:02 PM
The level of casualness in which this killing was achieved just made it HILARIOUS to witness.

Evarin's group just went northeast.
[Ta'Faendryl Approach]
The cobblestone road wanders through a contorted landscape, both overgrown and nearly dead at the same time. You also see a greater construct, an arrow, an arrow and an arrow.
Also here: Evarin
Obvious paths: northeast, southwest
J>
Evarin's group just went northeast.
[Old Ta'Faendryl, Southern Road]
The road slopes down to the southwest and rises toward the northeast. You also see a silk-lined serge armband, a polished steel shield, a spiral-hafted handaxe, an arrow, the Rusteek disk, the Zeverai disk and the sparkling Rtune disk.
Also here: Evarin, Rusteek, Rtune
Obvious paths: northeast, southwest
J>
Evarin traces a sign that contorts in the air while he forcefully incants a dark invocation...
J>
Evarin gestures at Rusteek.
A void rips open in the area, directly above Rusteek!
Rusteek is sucked into the void!
Rather abrupt decompression causes Rusteek to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Rusteek has been vaporized!
* Rusteek drops dead at your feet!
Rusteek seems a bit less imposing.
The glowing specks of energy surrounding Rusteek suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Rusteek.
The silvery luminescence fades from around Rusteek.
The deep blue glow leaves Rusteek.
The light blue glow leaves Rusteek.
The dim aura fades from around Rusteek.
The powerful look leaves Rusteek.
Everything in the room seemed to stay in place. The void disappears without further incident.
J>
Evarin's group just went northeast.
[Old Ta'Faendryl, Southern Road]
Trees and brush thicken and grow with an increasingly vigorous appearance along the edges of the road to the north. To the south, the road is wider, the sicklier vegetation of the swampy lowlands apparently less able to compete with its cobbled surface. You also see an animated Ithzir scout, the Debia disk and the Evarin disk.
Also here: Evarin
Obvious paths: north, southwest
J>
* Rusteek just bit the dust!
J>
Evarin's group just went north.

Fallen
09-18-2007, 10:08 PM
To explain a bit, the dick was stealing from an NPC on the Dais while I was talking to her so I sancted. Ever since he has attempted on numerous occassions to drag me, use annoying verbs from invisibility, and attack me without warning or interaction, and has not so much spoken a word to me ICly. I have let him go several times with just a few disabling spells cast, but I am having a bad day, and don't need the fucker messing up my XXX. I have tried several times to interact with him, and haven't received much in the way of response.

Until he tells me he is done randomly attacking me, I am just going to KOS outside of town.

Eoghain
09-18-2007, 11:34 PM
I guess quaking Icemule TC is a bad idea. Hahahaha.


[Southern Slopes, Alpine Ridge]
The trail splits here, leading east, southwest and northwest. The northwest trail seems to climb a short way towards a rock formation, while the southwest trail disappears around a patch of pines. To the east, a thick grove of aspen covers the snow swept ridge.
Obvious paths: east, southwest, northwest
>nw
[Southern Slopes, Alpine Ridge]
A large rock formation hunkers in the snow at the end of the trail. The formation is shaped like a natural stairway, its fractured surface forming steps that are piled high with snow. Above here, the alpine forest begins to thin considerably.
Obvious paths: southeast
>go stair
... 25 points of damage!
Solid strike caves your skull in, resulting in instant death!
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Elemental Barrier (430) ended. [-23DS, -23ETD]
The tingling sensation and sense of security leaves you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Spirit Barrier (102) ended. [+43PhysAS, -43DS]
The air calms down around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -29DS, -29BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Cloak of Shadows (712) ended. [-91DS, -26SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Targeting (425) ended. [-36AS, -36ECS]
You feel less confident than before.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
DEAD>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
* Eoghain just bit the dust!

Eoghain
09-19-2007, 12:27 AM
Pharg's group just went south.
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see the Jeril disk, the translucent Isica disk, a thick greyish-green cloud, the Kontii disk, the Jarlstrom disk, a smoky fire wyrdling, the Opalina disk, the Keylor disk, some ground torban, an iron-bound haon box, the sparkling Saverik disk, a blanket of snow and a carved ice bench with some stuff on it.
Also here: PsiNet Junkie Pharg, Lord Qwibbly, Jeril who is kneeling, Astari, Vellani, Jingo, Kontii who is sitting, Jarlstrom, Akaylas who is kneeling, Triskane, Phomate who is sitting, Sense, Myanti, Opalina, Bunie, Aetero, Draacon, Raggler who is sitting, Lord Keylor, Manodith, Anryn, Fleurs, a stunned Aubriella, Lodyn, Voie, Aeriske, Saverik, Brighde, Kimmurial, Kalzanin, Lady Rendena
Obvious paths: north, east, south, west
J>
Pharg's group just went east.
[Icemule Trace, East Road]
A pair of guards lean back against the archway of the bright blue building housing the Icemule Trace branch of the First Elanith Bank. One guard seems to be dozing on his stool, while the other keeps a close and wary eye on the traffic flowing past. You also see the Qwibbly disk, a stooped and wizened gnoll, the violet Darknick disk and an old beer barrel.
Also here: PsiNet Junkie Pharg, Great Lady Allereli, Skyshock, Lady Shadiya, Melandra, Sir Valicar, Great Lord Darknick, Elisavet, Rolfard, Lord Savageheart, Futtilo
Obvious paths: east, south, west
J>
Shadiya gasps for breath, gurgling in agony!
... 7 hits!
Acid burns her chest!
... 10 points of damage!
Acid reaches the chest causing a nasty rash!

J>
Astari just arrived.
J>
Pharg's group just went east.
[Icemule Trace, East Road]
Merchants and adventurers crowd this gravel path, talking and laughing as they stroll along. Off to the south, a stately white dome rises high into the sky. You also see a half-timbered pale grey stone guildhall.
Also here: PsiNet Junkie Pharg, Rimalon
Obvious paths: east, south, west
J>
Pharg's group just went west.
[Icemule Trace, East Road]
A pair of guards lean back against the archway of the bright blue building housing the Icemule Trace branch of the First Elanith Bank. One guard seems to be dozing on his stool, while the other keeps a close and wary eye on the traffic flowing past. You also see the Qwibbly disk, a stooped and wizened gnoll, the violet Darknick disk and an old beer barrel.
Also here: PsiNet Junkie Pharg, Draacon, Astari, Great Lady Allereli, Skyshock, Lady Shadiya, Melandra, Sir Valicar, Great Lord Darknick, Elisavet, Rolfard, Lord Savageheart, Futtilo
Obvious paths: east, south, west
J>
Futtilo's group just went west.
J>
Pharg's group just went through an archway.
[Icemule Trace, Bank]
A row of highly polished brass teller windows lines the back wall of the bank. Staggered in height from short to tall, their ledges comfortably accommodate travellers of all sizes. Suspended from the ceiling is a gilded silver sign. You also see the Llodin disk and an exchange booth.
Also here: PsiNet Junkie Pharg, Llaeriel, Telsas, Llodin
Obvious exits: out
J>chat to nau you made me giggle
You focus on transmitting your thought.
Llaeriel softly says, "I owe 5300 coins."
J>
Llodin just handed Llaeriel some coins.
J>
Pharg's group just went out.
[Icemule Trace, East Road]
A pair of guards lean back against the archway of the bright blue building housing the Icemule Trace branch of the First Elanith Bank. One guard seems to be dozing on his stool, while the other keeps a close and wary eye on the traffic flowing past. You also see a stooped and wizened gnoll, the violet Darknick disk and an old beer barrel.
Also here: PsiNet Junkie Pharg, Akaylas who is kneeling, Astari, a stunned Great Lady Allereli, Skyshock, Lady Shadiya, Melandra, Great Lord Darknick, Elisavet, Rolfard
Obvious paths: east, south, west
J>
Akaylas gestures while calling upon the lesser spirits for aid...
J>
Astari traces a sign while petitioning the spirits for cognition...
J>
Akaylas gestures at Allereli.
The glazed look leaves Allereli.
J>
Pharg's group just went west.
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see the Qwibbly disk, a thick greyish-green cloud, the Kontii disk, the Jarlstrom disk, a smoky fire wyrdling, the Opalina disk, the Keylor disk, some ground torban, an iron-bound haon box, the sparkling Saverik disk, a blanket of snow and a carved ice bench with some stuff on it.
Also here: PsiNet Junkie Pharg, Lord Savageheart, Futtilo, Lord Qwibbly, a stunned Vellani, Jingo, Kontii who is sitting, Jarlstrom, Triskane, Phomate who is sitting, Sense, Myanti, Opalina, Bunie, Aetero, Raggler who is sitting, Lord Keylor, Manodith, Anryn, Fleurs, Aubriella, Lodyn, Voie, Aeriske, a stunned Saverik, Brighde, Kimmurial, Kalzanin, Lady Rendena
Obvious paths: north, east, south, west
J>
Taze just arrived.
J>
Pharg's group just went north.
[Icemule Trace, North Road]
Crowds of people bustle up this road, on their way to one place or another. Several groups of warriors stride to the north, clad in warm furs and mufflers, while others in cassocks and robes walk more slowly, making signs of blessing at expectant women and small children.
Also here: PsiNet Junkie Pharg
Obvious paths: north, east, south, west
J>
Pharg's group just went east.
[Temple Burrow, Oleani Way]
Small houses line the road. The dwellings follow no set plan, some with one story and others with two. The street is almost deserted at this time of day, with only an occasional halfling passing by with home and hot food clearly on their mind.
Also here: PsiNet Junkie Pharg
Obvious paths: northeast, west
J>
Pharg's group just went northeast.
[Temple Burrow, Oleani Way]
Pieces of ice dot the street and one yard sports a small, carrot-nosed snowman. To the north looms the glacier, above the dwellings on the streets, with the Temple sitting atop it. Carved from the ice, the Temple gleams in the moonlight, giving those who live here an impressive view. You also see a snow-covered stone path and a wrought-iron gate.
Also here: PsiNet Junkie Pharg
Obvious paths: southeast, southwest
J>
Pharg's group just went southeast.
[Temple Burrow, Oleani Way]
A cold wind bears the promise of a coming storm down the street. Most of the cottages are quiet and dark, but here and there a candle burns in a window to light the way home. You also see a wizened halfling priestess.
Also here: PsiNet Junkie Pharg
Obvious paths: north, east, northwest
J>
* Bunie just bit the dust!
J>
Pharg takes a sip from his violet flask.
J>,awesome
You focus on transmitting your thought.
Renowned Lord Myrefalcon just arrived.
J>
Pharg nods.
J>
Renowned Lord Myrefalcon just went northwest.
J>
Pharg's group just went northwest.
[Temple Burrow, Oleani Way]
Pieces of ice dot the street and one yard sports a small, carrot-nosed snowman. To the north looms the glacier, above the dwellings on the streets, with the Temple sitting atop it. Carved from the ice, the Temple gleams in the moonlight, giving those who live here an impressive view. You also see a snow-covered stone path and a wrought-iron gate.
Also here: PsiNet Junkie Pharg
Obvious paths: southeast, southwest
J>
Pharg's group just went southwest.
[Temple Burrow, Oleani Way]
Small houses line the road. The dwellings follow no set plan, some with one story and others with two. The street is almost deserted at this time of day, with only an occasional halfling passing by with home and hot food clearly on their mind.
Also here: PsiNet Junkie Pharg
Obvious paths: northeast, west
J>
Pharg's group just went west.
[Icemule Trace, North Road]
Crowds of people bustle up this road, on their way to one place or another. Several groups of warriors stride to the north, clad in warm furs and mufflers, while others in cassocks and robes walk more slowly, making signs of blessing at expectant women and small children.
Also here: PsiNet Junkie Pharg, Renowned Lord Myrefalcon
Obvious paths: north, east, south, west
J>
Pharg's group just went south.
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see the Qwibbly disk, a thick greyish-green cloud, the Kontii disk, the Jarlstrom disk, a smoky fire wyrdling, some ground torban, an iron-bound haon box, the sparkling Saverik disk, a blanket of snow and a carved ice bench with some stuff on it.
Also here: PsiNet Junkie Pharg, Erebos, Elisavet, Earthsol, Draacon, Sir Valicar, Taze, Lord Qwibbly, Vellani, Jingo, Kontii who is sitting, Jarlstrom, Triskane, Sense, Myanti, the body of Bunie who is lying down, Aetero, Raggler who is sitting, Manodith, Anryn, a stunned Fleurs, Aubriella, Lodyn, Aeriske, Saverik, Brighde, a stunned Kimmurial, Kalzanin
Obvious paths: north, east, south, west
J>
Pharg's group just went east.
[Icemule Trace, East Road]
A pair of guards lean back against the archway of the bright blue building housing the Icemule Trace branch of the First Elanith Bank. One guard seems to be dozing on his stool, while the other keeps a close and wary eye on the traffic flowing past. You also see the Jeril disk, a stooped and wizened gnoll, the violet Darknick disk and an old beer barrel.
Also here: PsiNet Junkie Pharg, Lady Rendena, Loremis, Akaylas who is kneeling, Astari, Great Lady Allereli, Skyshock, Great Lord Darknick, Rolfard
Obvious paths: east, south, west
J>
Allereli gasps for breath, gurgling in agony!
... 8 hits!
Acid burns her chest!
... 10 points of damage!
Acid reaches the chest causing a nasty rash!

J>
Elisavet just strode in.
J>
Darknick takes a bite of his acantha leaf.
Darknick looks a little better.
J>
Elisavet strides away moving east.
J>
Allereli takes a bite of her acantha leaf.
Allereli looks a little better.
J>
Rolfard faces Astari, closes his eyes and begins chanting. Suddenly, a small bolt of energy arcs between them!

Rolfard opens his eyes, looking slightly drained.
J>
Astari gestures at Allereli.
Allereli begins to breathe more deeply.
J>
Pharg's group just went through an archway.
[Icemule Trace, Bank]
A row of highly polished brass teller windows lines the back wall of the bank. Staggered in height from short to tall, their ledges comfortably accommodate travellers of all sizes. Suspended from the ceiling is a gilded silver sign. You also see the Jeril disk, the Llodin disk and an exchange booth.
Also here: PsiNet Junkie Pharg, Jeril, Llaeriel, Telsas, Llodin
Obvious exits: out
J>chuckle
You chuckle.
J>
Telsas rummages around in her pockets.
J>
Telsas gasps for breath, gurgling in agony!
... 8 hits!
Acid burns her chest!
... 5 points of damage!
Splash to chest runs off before it does worse than blister the skin.

J>cheer
Llaeriel gasps for breath, gurgling in agony!
... 8 hits!
Acid burns her chest!
... 20 points of damage!
Acid spray dissolves flesh exposing the muscles over the ribs!
She is stunned!

J>
You let out a cheer!
J>
Llodin just opened a highly-polished trim black leather longcoat.
J>
Jeril gasps for breath, gurgling in agony!
... 11 hits!
Acid burns his chest!
... 10 points of damage!
Acid reaches the chest causing a nasty rash!

J>
Jeril just went out.
J>l lae
I could not find what you were referring to.
J>
Telsas just handed Llaeriel some coins.
>l lae
J>
I could not find what you were referring to.
J>l
[Icemule Trace, Bank]
A row of highly polished brass teller windows lines the back wall of the bank. Staggered in height from short to tall, their ledges comfortably accommodate travellers of all sizes. Suspended from the ceiling is a gilded silver sign. You also see the Llodin disk and an exchange booth.
Also here: PsiNet Junkie Pharg, a stunned Llaeriel, Telsas, Llodin
Obvious exits: out
J>
Llodin gasps for breath, gurgling in agony!
... 9 hits!
Acid burns his chest!
... 10 points of damage!
Acid reaches the chest causing a nasty rash!

J>l ll
You see Llaeriel the Searcher.
She appears to be a Faendryl Dark Elf.
She is shorter than average and appears to be of a tender age. She has silver-flecked crystal green eyes and golden brown skin. She has waist length, flowing jet black hair swept back from the temples. She has a delicate face, a classical nose and slightly upswept pointed ears.
She has deep gashes and serious bleeding from her chest, and minor bruises on her neck.
She is bleeding profusely from the chest.
She is wearing a twining rose vine anklet.
J>
* Vellani just bit the dust!
J>108 ll
Voodoo '108 ll' to 'PREPARE 108', 'CAST AT ll'.
You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
Your spell is ready.
J>
You gesture at Llaeriel.
The glazed look leaves Llaeriel.
Cast Roundtime 3 Seconds.
J>
Llaeriel gasps for breath, gurgling in agony!
... 13 hits!
Acid burns her chest!
... 15 points of damage!
Spray of acid bites deep into the skin over the sternum.
She is stunned!

J>
* Vinsant just bit the dust!
J>
* Isica just bit the dust!
J>
You feel at full magical power again.
J>
Llodin says, "Damn."
J>l ll
You see Llaeriel the Searcher.
She appears to be a Faendryl Dark Elf.
She is shorter than average and appears to be of a tender age. She has silver-flecked crystal green eyes and golden brown skin. She has waist length, flowing jet black hair swept back from the temples. She has a delicate face, a classical nose and slightly upswept pointed ears.
She has deep gashes and serious bleeding from her chest, and minor bruises on her neck.
She is bleeding profusely from the chest.
She is wearing a twining rose vine anklet.
J>
From nearby, you hear Skyshock yell, "Any healers to save us?"
J>
Telsas gasps for breath, gurgling in agony!
... 15 hits!
Acid burns her chest!
... 20 points of damage!
Acid spray dissolves flesh exposing the muscles over the ribs!
She is stunned!

J>tend ll chest
Llaeriel needs to be sitting or lying down for you to tend that area.
J>
Pharg chuckles.
J>
Lady Shadiya just arrived.
J>
Llodin's group just went out.
J>
Llodin's group just arrived.
J>'::Ll lay down ah pray
You say, "Lay down ah pray."
J>
Llaeriel gasps for breath, gurgling in agony!
... 12 hits!
Acid burns her chest!
... 20 points of damage!
Acid spray dissolves flesh exposing the muscles over the ribs!

* Llaeriel drops dead at your feet!

Llaeriel no longer appears to be listening intently.
Llaeriel is no longer moving so silently.
The silvery luminescence fades from around Llaeriel.
The bright luminescence fades from around Llaeriel.

A small halfling child cries out, "Murder!". His mother then sends him off for the Halfling deputy.


J>l
* Llaeriel just bit the dust!
J>
Lady Shadiya just went into an exchange booth.
J>
Llodin grabs Telsas's hand.
J>
[Icemule Trace, Bank]
A row of highly polished brass teller windows lines the back wall of the bank. Staggered in height from short to tall, their ledges comfortably accommodate travellers of all sizes. Suspended from the ceiling is a gilded silver sign. You also see an exchange booth.
Also here: the body of Llaeriel who is lying down, Llodin, PsiNet Junkie Pharg, a stunned Telsas
Obvious exits: out
J>
Llodin gasps for breath, gurgling in agony!
... 15 hits!
Acid burns his chest!
... 5 points of damage!
Splash to chest runs off before it does worse than blister the skin.

J>
* Erebos just bit the dust!
J>
* Sense just bit the dust!
J>peer ll
You peer quizzically at Llaeriel.
J>
* Melandra just bit the dust!
J>,rofl
You focus on transmitting your thought.
>grin wick
You grin wickedly.
J>
Llodin removes some acantha leaf from in his black leather longcoat.
J>
* Rusteek just bit the dust!
J>
Llodin takes a bite of his acantha leaf.
Llodin looks a little better.
J>
Pharg says, "Got the lay down part."
J>open pack
Telsas gasps for breath, gurgling in agony!
... 21 hits!

* Telsas drops dead at your feet!

The deep blue glow leaves Telsas.
The bright luminescence fades from around Telsas.
The silvery luminescence fades from around Telsas.
The light blue glow leaves Telsas.
Telsas becomes solid again.

A young halfling scurries off screaming, "Michalie has committed murder!"

J>
* Triskane just bit the dust!
J>
* Telsas just bit the dust!
J>
You open a black leather climbing pack.
J>
* Scrimsilver just bit the dust!
J>.invp 305
[Script invp is running, Esc to cancel, Shift-Esc to pause]
>open my pack
>stow left
That is already open.
>stow right
J>
Llodin takes a bite of his acantha leaf.
Llodin makes a horrible face!
Llodin looks a little better.
J>rum pack spell 305
>invoke 305
>stance def
>put scroll in pack
>put paper in pack
>put palimp in pack
>put parch in pack
Lady Shadiya just arrived.
J>
You are not holding anything in your left hand.
J>get runestaff
>stance def
[script done]
You put a gnarled and twisted faewood runestaff carved with silvery dhe'nar'i runes in your climbing pack.
J>
You rummage through your climbing pack and remove a piece of obscure paper with Preservation scrawled upon it.
J>
1d100: 45 + Modifiers: 386 == 431

You raise the obscure paper and gesture to invoke the Preservation spell.
Sparks begin to fly between the obscure paper and your fingers. With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.
J>
You are now in a defensive stance.
J>
I could not find what you were referring to.
J>
You put a piece of obscure paper in your climbing pack.
J>
I could not find what you were referring to.
J>
I could not find what you were referring to.
J>
You remove a gnarled and twisted faewood runestaff carved with silvery dhe'nar'i runes from in your climbing pack.
J>
You are now in a defensive stance.
J>cast ll
Shadiya gasps for breath, gurgling in agony!
... 4 hits!
Acid burns her chest!
... 10 points of damage!
Acid reaches the chest causing a nasty rash!

J>
You gesture at Llaeriel.
A luminescent web briefly forms around Llaeriel, then fades into the body.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
J>
Llodin frowns at Telsas.
J>l
[Icemule Trace, Bank]
A row of highly polished brass teller windows lines the back wall of the bank. Staggered in height from short to tall, their ledges comfortably accommodate travellers of all sizes. Suspended from the ceiling is a gilded silver sign. You also see the Llodin disk and an exchange booth.
Also here: Lady Shadiya, the body of Llaeriel who is lying down, Llodin, PsiNet Junkie Pharg, the body of Telsas who is lying down
Obvious exits: out
J>
* Anryn just bit the dust!
J>
* Myanti just bit the dust!
J>
* Voie just bit the dust!
J>
Lady Shadiya just went out.
J>
Llodin takes a bite of his acantha leaf.
Llodin looks a little better.
J>l tel
You see Telsas the Priestess.
She appears to be a Dark Elf.
She is shorter than average and appears to have come of age. She has sultry jade green eyes and olive skin. She has waist length, ringleted deep red hair arranged in an intricately twisted roll at the back of her head and held in place by some crystal iceblossom hairjewels. She has a dainty face, a classical nose and high cheekbones.
She has a pair of entangled thorny vines tattooed in a coil around her thigh, a polished firestone stud in her lip, and a twine-etched dark steel ring in her left eyebrow.
She appears to be DEAD!
She has some minor cuts and bruises on her left hand, deep gashes and serious bleeding from her chest, deep lacerations across her back, a case of sporadic convulsions, and minor bruises on her neck.
She is bleeding profusely from the chest.
She is wearing a dark fel lute inlaid with sinuous ebonwood vines riddled with sharp crimson tipped thorns, a pair of long black horns, a pair of dangling dimly glowing glimaerstone earrings, a crystal amulet, a delicate teardrop ruby pendant, a firestone Eorgina symbol, an iron-clasped leather knapsack, a supple leather bodysuit, a fitted silver-boned bodice with dagged sapphire blue sleeves, some twisted mithril wrist bangles looped with silver wire, a small gold ring, a ditty bag, a small shadowy black velvet pouch, some intense blue-black marbrinus trousers heavily streaked with ebon, a twining rose vine anklet, some thigh-high black leather boots, and a pure black vultite shield.
J>
The ghostly voice of Telsas quietly says, "Donnea say it."
J>
Llodin gasps for breath, gurgling in agony!
... 21 hits!
Acid burns his chest!
... 15 points of damage!
Spray of acid bites deep into the skin over the sternum.
He is stunned!

J>.invp 305
[Script invp is running, Esc to cancel, Shift-Esc to pause]
>open my pack
>stow left
>stow right
That is already open.
J>rum pack spell 305
You are not holding anything in your left hand.
J>invoke 305
>stance def
You put a gnarled and twisted faewood runestaff carved with silvery dhe'nar'i runes in your climbing pack.
J>put scroll in pack
You rummage through your climbing pack and remove a piece of obscure paper with Preservation scrawled upon it.
J>put paper in pack
1d100: 77 + Modifiers: 386 == 463

You raise the obscure paper and gesture to invoke the Preservation spell.
Sparks begin to fly between the obscure paper and your fingers. With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.
J>
You are now in a defensive stance.
J>put palimp in pack
>put parch in pack
* Jaffi just bit the dust!
J>get runestaff
>stance def
[script done]
I could not find what you were referring to.
J>
You put a piece of obscure paper in your climbing pack.
J>cast tel
I could not find what you were referring to.
J>
I could not find what you were referring to.
J>
You remove a gnarled and twisted faewood runestaff carved with silvery dhe'nar'i runes from in your climbing pack.
J>
You are now in a defensive stance.
J>
You gesture at Telsas.
A luminescent web briefly forms around Telsas, then fades into the body.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
J>
The ghostly voice of Telsas quietly says, "I was looking for it."
J>
* Dalphorius just bit the dust!
J>l
[Icemule Trace, Bank]
A row of highly polished brass teller windows lines the back wall of the bank. Staggered in height from short to tall, their ledges comfortably accommodate travellers of all sizes. Suspended from the ceiling is a gilded silver sign. You also see the Llodin disk and an exchange booth.
Also here: the body of Llaeriel who is lying down, a stunned Llodin, PsiNet Junkie Pharg, the body of Telsas who is lying down
Obvious exits: out
J>
Llodin just went out.
J>'in the bank no less
You say, "In the bank no less."
J>
* Opalina just bit the dust!
J>
* Sinala just bit the dust!
J>
The ghostly voice of Llaeriel softly says, "Well, that's one way to get rid of acid."
J>
Pharg asks, "So, who missed the trap?"
J>
* Fleurs just bit the dust!
J>'::Pharg I bet that was dhur fault for not doing it
Speaking to Pharg, you say, "I bet that was dhur fault for not doing it."
J>grin pharg
You grin at Pharg.
J>
The ghostly voice of Llaeriel softly says, "Michalie."
J>
Pharg nods to you.
J>'::Pharg Well done!
Speaking to Pharg, you exclaim, "Well done!"
J>
* Lodyn just bit the dust!
J>cheer phar
You turn to Pharg and cheer!
J>
Pharg grins.
J>chuckle
* Chetman just bit the dust!
J>
You chuckle.
>l
J>
[Icemule Trace, Bank]
A row of highly polished brass teller windows lines the back wall of the bank. Staggered in height from short to tall, their ledges comfortably accommodate travellers of all sizes. Suspended from the ceiling is a gilded silver sign. You also see an exchange booth.
Also here: the body of Llaeriel who is lying down, PsiNet Junkie Pharg, the body of Telsas who is lying down
Obvious exits: out
J>drag tel
You are now automatically attempting to drag Telsas when you move.
J>o
Pharg exclaims, "And no murder charge for me!"
J>
You grab Telsas's body and drag it out with you...

[Icemule Trace, East Road]
A pair of guards lean back against the archway of the bright blue building housing the Icemule Trace branch of the First Elanith Bank. One guard seems to be dozing on his stool, while the other keeps a close and wary eye on the traffic flowing past. You also see the Llodin disk, a coiling deep coppery abyran'a, the Qwibbly disk, a stooped and wizened gnoll, the violet Darknick disk and an old beer barrel.
Also here: the body of Telsas who is lying down, Llodin, the body of Chetman who is lying down, Raggler, the body of Voie who is lying down, Lord Qwibbly, a stunned Lady Rendena, Loremis, Great Lady Allereli, Great Lord Darknick, Rolfard
Obvious paths: east, south, west
Roundtime: 10 sec.
R>
Llodin gasps for breath, gurgling in agony!
... 30 hits!
Acid burns his chest!
... 15 points of damage!
Spray of acid bites deep into the skin over the sternum.
He is stunned!

R>
Kalzanin just arrived.
R>
* Phomate just bit the dust!
R>
Kalzanin just opened a black silk cloak with silver trim.
R>
* Darkthought just bit the dust!
R>
Pharg just arrived, dragging the body of Llaeriel with him.
R>
Raggler just went east.
R>
Rolfard says, "Astari was casting air."
R>
Kalzanin removes a tincture of yabathilium from in his silk cloak.
R>
Loremis just went west.
R>
* Keylor just bit the dust!
R>
Llodin takes a bite of his acantha leaf.
Llodin makes a horrible face!
Llodin looks a little better.
R>
Kalzanin just closed a black silk cloak with silver trim.
R>
Allereli forces Chetman's mouth open, and pours in a small amount from her ruby vial.
A luminescent web briefly forms around Chetman, then fades into the body.
R>
Kalzanin gasps for breath, gurgling in agony!
... 21 hits!
Acid burns his chest!
... 25 points of damage!
Severe burn to the side of Kalzanin's chest exposes ribs!

* Kalzanin drops dead at your feet!

Kalzanin becomes solid again.
The brilliant luminescence fades from around Kalzanin.

Someone screams, "Murder by Michalie! Call the Halfling deputy!"


>
* Kalzanin just bit the dust!
>
Qwibbly asks, "Who else?"
>
* Ambarelle just bit the dust!
>
Brighde just arrived.
>
Llodin says, "This it too much."
>w
Qwibbly says, "Damn."
>
You grab Telsas's body and drag it west with you...

[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see the Mogonis disk, the Kontii disk, a smoky fire wyrdling, some ground torban, an iron-bound haon box, the sparkling Saverik disk, a blanket of snow and a carved ice bench with some stuff on it.
Also here: the body of Telsas who is lying down, Jingo, Renowned Lord Myrefalcon, Astari, Loremis, Akaylas who is kneeling, Aetero, a stunned Lord Savageheart, Futtilo, Lord Mogonis, the body of Vellani who is lying down, Kontii, the body of Myanti who is lying down, the body of Bunie who is lying down, the body of Lodyn who is lying down, a stunned Saverik
Obvious paths: north, east, south, west
Roundtime: 10 sec.
R>
Astari just went west.
R>
Kontii gasps for breath, gurgling in agony!
... 22 hits!
Acid burns his chest!
... 20 points of damage!
Acid spray dissolves flesh exposing the muscles over the ribs!

* Kontii drops dead at your feet!

The light blue glow leaves Kontii.

A nearby goodwife screams, "Murder!".


R>
* Kontii just bit the dust!
R>
Futtilo says, "Thank you."
R>
Aetero just went east.
R>
Futtilo gasps for breath, gurgling in agony!
... 36 hits!
Acid burns his chest!
... 20 points of damage!
Acid spray dissolves flesh exposing the muscles over the ribs!
He is stunned!

R>
* Aeriske just bit the dust!
R>
Lord Mogonis just went east.
R>
Saverik gasps for breath, gurgling in agony!
... 33 hits!
Acid burns his chest!
... 30 points of damage!
Acid dissolves connecting cartilage, freeing Saverik's ribs to move independently.

* Saverik drops dead at your feet!

Saverik seems a bit less imposing.
Saverik becomes solid again.
Saverik no longer bristles with energy.
The glowing specks of energy surrounding Saverik suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Saverik.
The silvery luminescence fades from around Saverik.
The light blue glow leaves Saverik.
The bright luminescence fades from around Saverik.
Saverik returns to normal color.

A nearby goodwife screams, "Murder!".


R>
The Kontii disk disintegrates, dropping everything on the ground.
R>
* Saverik just bit the dust!
R>
Akaylas struggles to stand, but fails.
R>cheer
...wait 2 seconds.
R>
Jingo just went north.
R>
The sparkling Saverik disk disintegrates, dropping everything on the ground.
R>drag stop
Clearing your default dragging target.
>
Akaylas stands up.
>l
>
Myrefalcon says, "Lovely."
>
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see a scratched haon coffer, an engraved thanot box, a smoky fire wyrdling, some ground torban, an iron-bound haon box, a blanket of snow and a carved ice bench with some stuff on it.
Also here: the body of Telsas who is lying down, Renowned Lord Myrefalcon, Loremis, Akaylas, a stunned Lord Savageheart, a stunned Futtilo, the body of Vellani who is lying down, the body of Kontii who is lying down, the body of Myanti who is lying down, the body of Bunie who is lying down, the body of Lodyn who is lying down, the body of Saverik who is lying down
Obvious paths: north, east, south, west
>417 cloud
Voodoo '417 cloud' to 'PREPARE 417', 'CAST AT cloud'.
You trace a simple rune while intoning the mystical phrase for Elemental Dispel...
Your spell is ready.
>
Cast at what?
>l
The voice of Crylone says, "That is gonna be a fun fine."
>
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see a scratched haon coffer, an engraved thanot box, a smoky fire wyrdling, some ground torban, an iron-bound haon box, a blanket of snow and a carved ice bench with some stuff on it.
Also here: the body of Telsas who is lying down, Renowned Lord Myrefalcon, Loremis, Akaylas, a stunned Lord Savageheart, a stunned Futtilo, the body of Vellani who is lying down, the body of Kontii who is lying down, the body of Myanti who is lying down, the body of Bunie who is lying down, the body of Lodyn who is lying down, the body of Saverik who is lying down
Obvious paths: north, east, south, west
>rel
Savageheart gasps for breath, gurgling in agony!
... 25 hits!
Acid burns his chest!
... 15 points of damage!
Spray of acid bites deep into the skin over the sternum.

>
* Brindeanna just bit the dust!
>
Savageheart takes a bite of his acantha leaf.
Savageheart looks a little better.
>
You feel the magic of your spell rush away from you.
>
The ghostly voice of Telsas quietly says, "Priestess."
>
Aetero just arrived.
>
Vyst just arrived.
>
Vyst just went east.
>
Savageheart takes a bite of his acantha leaf.
Savageheart makes a horrible face!
Savageheart looks a little better.
>
Astari just arrived.
>
The ghostly voice of Telsas quietly says, "Get me up and I will help."
>
Futtilo gasps for breath, gurgling in agony!
... 32 hits!
Acid burns his chest!
... 20 points of damage!
Acid spray dissolves flesh exposing the muscles over the ribs!
He is stunned!

>

* Futtilo drops dead at your feet!

>
* Futtilo just bit the dust!
>l
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see a scratched haon coffer, an engraved thanot box, a smoky fire wyrdling, some ground torban, an iron-bound haon box, a blanket of snow and a carved ice bench with some stuff on it.
Also here: Astari, Aetero, the body of Telsas who is lying down, Renowned Lord Myrefalcon, Loremis, Akaylas, Lord Savageheart, the body of Futtilo who is lying down, the body of Vellani who is lying down, the body of Kontii who is lying down, the body of Myanti who is lying down, the body of Bunie who is lying down, the body of Lodyn who is lying down, the body of Saverik who is lying down
Obvious paths: north, east, south, west
>
The ghostly laughter of Futtilo echoes through the room, sending a shiver down your spine.
>
Savageheart takes a bite of his acantha leaf.
Savageheart makes a horrible face!
Savageheart looks a little better.
>chuckle
You chuckle.
>
Astari just went west.
>
* Renill just bit the dust!
>,this is fucking awesome
You focus on transmitting your thought.
Savageheart takes a bite of his acantha leaf.
Savageheart makes a horrible face!
Savageheart looks a little better.
>
You hear someone chanting an arcane phrase...
>
Novice Loxeb just arrived.
>
Kikimora just strode in.
>
Jingo just arrived.
>
Savageheart takes a bite of his acantha leaf.
Savageheart looks a little better.
>
Kaithairenne just arrived.
>
The ghostly voice of Bunie quietly asks, "Lk?"
>
Speaking in Elven to herself, the ghostly voice of Vellani says, "I knew I should not remain in the presence of so many lessers. They are not to be trusted."
>
Kikimora strides away moving west.
>
Kaithairenne just trudged away moving east.
>
Savageheart takes a bite of his acantha leaf.
Savageheart looks a little better.
>
Jingo raises a hand while murmuring a soft orison...
>
Novice Loxeb just went south.
>
Jingo gestures at Bunie.
Nothing happens.
>l vel
You see Vellani.
She appears to be a Loenthra Elf.
She is very tall and appears to be mature. She has piercing pale auric eyes and ivory skin. She has waist length, flowing blonde hair with thin braids trailing back from the brow. She has an oval face, an upturned nose and long pointed ears.
She appears to be DEAD!
She has deep lacerations across her chest, and minor bruises on her neck.
She has developed slurred speech.
She is bleeding profusely from the chest.
She is wearing a teardrop amethyst ferroniere, a sleeveless pelisson fashioned from cloth-of-gold, a slim jade green cotehardie, a slim amethyst signet ring, a golden filigree suede folio case, and a pair of low-heeled pale green slippers with pointed toes.
>
Novice Loxeb just arrived.
>
Savageheart takes a bite of his acantha leaf.
Savageheart looks a little better.
>l
>
Novice Loxeb just went north.
>
[Icemule Trace, Town Center]
The bustling town comes together in this square. Halflings dressed in varying fashions stand about, some chattering happily, others reclining on cloaks laid on the ground. One ancient halfling leans against the base of the large ice statue of a mule, snoring blissfully. A feeling of community pervades the area, putting you immediately at ease. You also see a scratched haon coffer, an engraved thanot box, a smoky fire wyrdling, some ground torban, an iron-bound haon box, a blanket of snow and a carved ice bench with some stuff on it.
Also here: Jingo, Aetero, the body of Telsas who is lying down, Renowned Lord Myrefalcon, Loremis, Akaylas, Lord Savageheart, the body of Futtilo who is lying down, the body of Vellani who is lying down, the body of Kontii who is lying down, the body of Myanti who is lying down, the body of Bunie who is lying down, the body of Lodyn who is lying down, the body of Saverik who is lying down
Obvious paths: north, east, south, west
>

complac3ncy
09-19-2007, 01:00 PM
>e
You march off stiffly, moving east.
[Ruined Temple, Second Floor]
The arched doorway along the wall has been blocked off with heavy stone slabs, preventing access to the northern portion of the hall. The odor of the sea grows stronger here, despite the lack of windows. Darkness stretches onward, as well as back, and is disturbed only by the occasional drip of water from the ceiling. You also see an ethereal triton sentry, a triton combatant, an ethereal triton sentry, a sapphire-tipped arrow and some muck.
Obvious exits: northeast, east, west
>
A greater water elemental sloshes in, gurgling noisily.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +409 + CvA: -8 + d100: +74 - -5 == +113
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 10 points of damage!
... 15 points of damage!
Burst of flames to left hand fries palm. Ouch!
... 5 points of damage!
Your right hand turns an interesting shade of light blue.
... 20 points of damage!
Heavy shock sends you to the ground with convulsions!
You are knocked to the ground!
You are stunned for 7 rounds!
The electricity carries itself through you and dissipates in the water with a small crackle.
... 30 points of damage!
Hard blow to your left hand breaking bones!
>e
MoveAhead: Retrying e
You are still stunned.
>
MoveAhead: Retrying e
You are still stunned.
>
MoveAhead: Retrying e
You are still stunned.
>
MoveAhead: Retrying e
You are still stunned.
>
MoveAhead: Retrying e
You are still stunned.
>
MoveAhead: Retrying e
You are still stunned.
>
MoveAhead: Retrying e
You are still stunned.
>
Your disk arrives, following you dutifully.
>
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +431 with AvD: +29 + d100 roll: +2 = +24
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +431 with AvD: +29 + d100 roll: +35 = +57
A clean miss.

The thorny barrier surrounding you blocks the attack from the triton combatant!

The thorny barrier surrounding you blocks the attack from the triton combatant!

>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +457 - TD: +409 + CvA: -8 + d100: +74 - -5 == +119
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 10 points of damage!
... 5 points of damage!
Minor burns to abdomen. Feels painful.
... 25 points of damage!
Massive strike of icy shards shatters your skull!
... 15 points of damage!
Heavy shock to chest illuminates ribcage. Cool!
The electricity carries itself through you and dissipates in the water with a small crackle.
... 5 points of damage!
Strike hits close to your right eye making you flinch.
>
MoveAhead: Retrying e
You are still stunned.
>l
MoveAhead: Retrying e
You are still stunned.
>
[Ruined Temple, Second Floor]
The arched doorway along the wall has been blocked off with heavy stone slabs, preventing access to the northern portion of the hall. The odor of the sea grows stronger here, despite the lack of windows. Darkness stretches onward, as well as back, and is disturbed only by the occasional drip of water from the ceiling. You also see the Tenalin disk, a greater water elemental, an ethereal triton sentry, a triton combatant, an ethereal triton sentry, a sapphire-tipped arrow and some muck.
Obvious exits: northeast, east, west
>
You are still stunned.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>
A triton combatant strides in, gliding swiftly through the water with a wary look on her face.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>
The thorny barrier surrounding you blocks the attack from the water elemental!
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
A wave of icy blue ethereal ripples moves outward from an ethereal triton sentry.
You are buffeted by the icy blue ethereal waves and are pinned in place, unable to move.
Roundtime: 20 sec.
... 70 points of damage!
Icy blast deep freezes one perfectly good heart!
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]

Stanley Burrell
09-23-2007, 01:31 PM
A fire mage leaves a trail of fire in the air while gesturing at you!
CS: +334 - TD: +274 + CvA: -21 + d100: +68 - -5 == +112
Warding failed!
Wisps of black smoke swirl around your body as it bursts into flame!
... 5 points of damage!
Minor burns to right arm. That hurts a bit.
You sense that your attunement to the minds of others has ceased.
You feel your extra strength departing.
The deep blue glow leaves you.
The light blue glow leaves you.
The layer of protection fades away.
You become solid again.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
You feel the extra courage wane.
You feel less confident.
The dim aura fades from around you.
The powerful look leaves you.

Anebriated
09-24-2007, 11:16 PM
>wtri feint sham
[Roll result: 117 (open d100: 60) Bonus: 16]
You feint to the right, the trali shaman buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.
>att sham
A forest trali shaman chants, "Laag O'mahn, saaf zris hatan!"
A forest trali shaman opens her eyes and gestures sharply at you!
CS: +230 - TD: +128 + CvA: -18 + d100: +78 == +162
Warding failed!
A calm washes over you.
>
You are unable to muster the will to attack anything.
>
A forest trali shaman closes her eyes, clutches her talisman and begins chanting.
>
A forest trali shaman chants, "Laag O'mahn, smat tik hatan wat ie wraatk g'pow!"
A forest trali shaman opens her eyes and gestures sharply at you!
You are enraged by the trali shaman's attack!
CS: +230 - TD: +128 + CvA: -18 + d100: +97 == +181
Warding failed!
... 35 points of damage!
Strike to lower back stuns you.
You are knocked to the ground!
You are stunned for 8 rounds!
Roundtime: 24 sec.
>
You feel fully energetic again.
>
A forest trali shaman closes her eyes, clutches her talisman and begins chanting.
>berserk
...wait 19 seconds.
>
A forest trali shaman utters, "Spikta var tik frarat, smat tik hatan!"
A forest trali shaman opens her eyes and gestures sharply at you!

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 33 points of damage!
... 35 points of damage!
Awesome shot shatters ribs and punctures lung!
... hits for 31 points of damage!
... 25 points of damage!
Beautiful shot pierces skull! Amazing you weren't killed outright!
... hits for 37 points of damage!
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
The trali shaman stands victoriously over your corpse and utters an eerie prayer.
>

Anebriated
09-26-2007, 11:58 AM
>att def
...wait 2 seconds.
>att def
A kiramon defender charges at you!
AS: +256 vs DS: +235 with AvD: +49 + d100 roll: +90 = +160
... and hits for 5 points of damage!
Broken fingernail! How disastrous.

** White-blue bolts of electrical energy radiate outward from the defender! **

... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).

:( bad luck lately

Fallen
09-26-2007, 12:22 PM
Lightning is definitely the most deadly flare. Mechanical flares are pretty awesome too. (not counting sonic flares)

thefarmer
09-26-2007, 12:22 PM
All the spells in the world.. and it just takes some petty shit like that to kill you.. I hate that sometimes.

Timjirdos
10-01-2007, 09:23 AM
I Certainly do a great job of kicking my own ass.
I generally pop my own boxes as they drop so i don't have to carry 'em around.(Being a halfling wizard with 74 strength generally screws me a bit)

You gesture at a plain haon strongbox.
You hear a soft click from the strongbox and it suddenly flies open.
Suddenly, a plain haon strongbox gives off a loud sizzle, and explodes in a bright flash!
Being closest, you take the brunt of the blast!
... 35 points of damage!
Hard blow to your chest breaking several ribs!
Hard to breathe!
You are stunned for 6 rounds!

The strongbox's casing is blasted into hundreds of tiny flechettes!

You are severely perforated!
... 40 points of damage!
Strike to wrist severs left hand!
... 30 points of damage!
Amazing shot through your nose enters the brain!
You become solid again.
The silvery luminescence fades from around you.
The shimmering multicolored sphere fades from around you.
A faint silvery glow fades from around you.
You return to normal color.
The bright luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...

Oops.
OOC]-You: "ah yeah"
[OOC]-You: "you can't magically disarm scales traps. "

(Dumbass!)

Winner of the e-darwin award .... :P:club:

Suppa Hobbit Mage
10-01-2007, 09:49 AM
Wow, 74 Str. As a wizard, you realize at best you'll cap with something like an 82 Str? I think when I created Tay I set my Str at 92 and it will hit 100 when he does if I recall correctly.

Best thing about GS4 was they made the bonus higher for halflings.

TheEschaton
10-02-2007, 11:25 AM
>
* Edine just bit the dust!
>

What? Is Dave back?

Xandalf
10-02-2007, 01:35 PM
Intra-Realm, too.

You begin drawing a faint, twisting symbol while softly intoning the words for Planar Shift...
Your spell is ready.
>
You gesture at a summoning circle.
A small shadowy rift begins to take form before your eyes. Suddenly, a small black void floats out of the rift and stops directly over you!
... 35 points of damage!
Neck explodes outward and severs spine, gruesome!

Khariz
10-03-2007, 03:28 PM
Critters that Gen with spells prepped piss me off:

Out of the corner of your eye, you see an ancient Illoke elder approaching. He must be the creature that you've been tasked to kill!
R>
>wt feint
[Roll result: 127 (open d100: 10) Bonus: 20]
You feint low, the Illoke elder buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
R>at
You swing a jagged glaes battle axe at an ancient Illoke elder!
AS: +509 vs DS: +395 with AvD: +38 + d100 roll: +97 = +249
... and hit for 96 points of damage!
Powerful slash!
The Illoke elder's right leg is severed at the knee!
The Illoke elder rumbles in agony as he teeters for a moment, then tumbles to the ground with a thundering crash!
Roundtime: 5 sec.
R>
An ancient Illoke elder summons the wrath of his god as he gestures at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!

... 60 points of damage!
Blow to back crushes your spinal column.
Talk about no backbone!


It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 13 mins...

Timjirdos
10-05-2007, 03:35 AM
Wow, 74 Str. As a wizard, you realize at best you'll cap with something like an 82 Str? I think when I created Tay I set my Str at 92 and it will hit 100 when he does if I recall correctly.

Best thing about GS4 was they made the bonus higher for halflings.

too late to worry about it now. 30 day trial ran out couple days ago.

Besides. i don't place stats based on what they might be if the game still exists 3+ years from now.

Timjirdos
10-07-2007, 07:02 PM
human marauder leaps out of his hiding place!
A human marauder swings a military pick at you!
AS: +463 vs DS: +186 with AvD: +28 + d100 roll: +79 = +384
... and hits for 82 points of damage!
Strike to abdomen skewers you quite nicely!
Your SIGN OF WARDING is no longer effective.
The warmth surrounding you fades with the spiritual force that was surrounding your arms.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your bolstered defenses fade with the soft glow about you.
Your SIGN OF DEFENDING is no longer effective.
The brilliant luminescence fades from around you.
You become solid again.
You return to normal color.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your skin grows slightly numb for a moment as the warm glow fades from around you.
Your SIGN OF SWORDS is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

After we captured a bandit and interrogated it, we went to go look for the lair. and we wound up getting ambushed by a dozen or so bandits. and they all decided to pick on me. this was the coup-de-grace Of course they were at axedar or cryheart's level . heh.

AestheticDeath
10-07-2007, 08:00 PM
Ah so the bandits aren't just some idiot leaving them behind?

thefarmer
10-07-2007, 09:15 PM
Where was this kill and where were you looking for them?

Fallen
10-17-2007, 10:30 AM
I ghosted in OTF today. The whole area lost cable. I was (I am told) beaten to death, then resurrected, then died again due to bleeding wounds.

So, thats +2 Deaths for me. My shield and like 100k in magical trinkets were looted off my corpse, but Zimzum of all people recovered the shield, and returned it to Rheisia, who aided my character a great deal as well. You both have my gratitude. I will look to personally thank the both of you when the chance arises.

(Posting from work)

sst
10-21-2007, 02:34 AM
>
* Edine just bit the dust!
>

What? Is Dave back?

nope im done with GS

Stunseed
11-04-2007, 03:25 AM
Took me almost 3 months, but....

A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!
... 30 points of damage!
Deep slash to your neck severs an artery!
You choke to death on your own blood.

Ouch.

Fallen
11-06-2007, 08:33 PM
First legit death in a long time. I had just started my script to grab a blazestar from the ground by stowing my shield and getting it when the Griffin screeched. I do so because my knuckle-blade is an enhancive, and stowing/getting it creates the chance for losing a charge. Poor timing. Looks like 414 was dispelled at some point. That didn't help either.
-----
A war griffin opens its mouth and releases a shrill screech!
A greater construct ignores the terrible screech!
A greater construct ignores the terrible screech!
A greater construct ignores the terrible screech!
Debia maintains her resolve, ignoring the terrible screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
R>
An animated Ithzir scout swings a gleaming steel broadsword at a greater construct!
AS: +432 vs DS: +572 with AvD: +18 + d100 roll: +53 = -69
A clean miss.
R>
...wait 20 seconds.
R>
...wait 20 seconds.
R>
As Debia grabs at the zorchar spear, it dissolves into vapor.
R>
Debia gracefully pulls a bright white zorchar spear with an elongated leaf blade from her pouch.
R>
A greater construct swings a massive arm at Debia!
With extreme effort, Debia blocks the attack with her shield!
R>
An Ithzir janissary swings a spiral-hafted handaxe at Debia!
AS: +399 vs DS: +384 with AvD: +23 + d100 roll: +77 = +115
... and hits for 1 point of damage!
Hit glances off Debia's hip.
R>
A quick flick of Debia's wrist sends a bright white zorchar spear with an elongated leaf blade into flight!
Debia throws a zorchar spear at a war griffin!
AS: +505 vs DS: +265 with AvD: +21 + d100 roll: +10 = +271
... and hits for 63 points of damage!
Well placed strike shatters a rib!
Lacking the force and angle to lodge in a war griffin, the zorchar spear simply falls.
R>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
R>"Bad
Speaking in Elven, you say, "Bad."
R>"Quake
Speaking in Elven, you say, "Quake."
R>
Swirls of golden circles chase each other as the golden aura surrounding a greater construct flickers.
R>
A war griffin tries to bite you!
AS: +425 vs DS: +410 with AvD: +28 + d100 roll: +82 = +125
... and hits for 12 points of damage!
Weak slash to your lower back!
R>
A war griffin tries to bite Debia!
AS: +434 vs DS: +411 with AvD: +7 + d100 roll: +41 = +71
A clean miss.
R>
An animated Ithzir scout swings a gleaming steel broadsword at a greater construct!
The greater construct dodges just in the nick of time!
R>
Debia taps a tree bark amulet that she is wearing.
R>
Debia rubs her tree bark amulet.
Debia begins moving faster than you thought possible.
R>
A greater construct raises its massive foot and attempts to smash Debia!
At the last moment, Debia blocks the attack with her shield!
R>
An Ithzir herald directs her alien song at you!
Your eyesight becomes blurred slightly.
R>
A war griffin tries to bite you!
AS: +435 vs DS: +383 with AvD: +28 + d100 roll: +93 = +173
... and hits for 28 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
!R>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +391 with AvD: +33 + d100 roll: +88 = +173
... and hits for 21 points of damage!
Jarring blow to your back.
!R>
Debia taps something in a shadowy black suede pack.
!R>
An Ithzir herald drops her silvery blade and snatches up a bright white zorchar spear with an elongated leaf blade!
The Ithzir herald sings something to her zorchar spear, then smiles appreciatively.
!R>
A greater construct swings a massive arm at you!
With extreme effort, Debia blocks the attack with her shield!
!R>
An Ithzir janissary reaches down and jerks an Ithzir herald upright. The Ithzir herald is unable to maintain balance and tumbles in a heap!
!R>
An animated Ithzir scout swings a gleaming steel broadsword at a greater construct!
AS: +432 vs DS: +299 with AvD: +18 + d100 roll: +35 = +186
... and hits for 22 points of damage!
Minor puncture to the right leg.
The shimmering gold aura surrounding the greater construct flickers momentarily.
The scintillating white light surrounding the broadsword fades some.
!R>"Drag me away
Debia removes a wiregrass bracelet from in her black suede pack.
!R>
Debia taps a wiregrass bracelet, which is in her right hand.
!R>
Speaking in Elven, you say, "Drag me away."
!R>
A war griffin tries to bite you!
AS: +425 vs DS: +369 with AvD: +28 + d100 roll: +47 = +131
... and hits for 17 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
!R>
A war griffin opens its mouth and releases a shrill screech!
A greater construct ignores the terrible screech!
A greater construct ignores the terrible screech!
A greater construct ignores the terrible screech!
Debia hesitates, her eyes wide with fear!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 3 sec.
!R>
A war griffin tries to bite you!
AS: +435 vs DS: +367 with AvD: +28 + d100 roll: +91 = +187
... and hits for 42 points of damage!
Strike pierces thigh!
You are knocked to the ground!
!PR>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +320 with AvD: +44 + d100 roll: +85 = +252
... and hits for 61 points of damage!
Throat nearly crushed. You gurgle as you gasp for air.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Prismatic Guard (905) ended. [-5PhysDS, -20BoltDS]
The shimmering multicolored sphere fades from around you.
Spell Lesser Shroud (120) ended. [-20STD, -30DS, -30BoltDS]
The very powerful look leaves you.
The white light leaves you.
You sense a loss of the connection between you and your animate.
The Ithzir scout falls to the ground in a crumpled heap.
Spell Elemental Bias (508) ended. [-20ETD]
You feel your extra magical awareness leave you.
Spell Elemental Barrier (430) ended. [-37DS, -37ETD]
The tingling sensation and sense of security leaves you.
Your eyesight clears.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Targeting (425) ended. [-49AS, -49ECS]
You feel less confident than before.
Spell Spirit Barrier (102) ended. [+44PhysAS, -44DS]
The air calms down around you.
Spell Mantle of Faith (1601) ended. [-5DS, -5STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Spell Prayer of Protection (303) ended. [-10DS]
A white glow rushes away from you.
You sense that your attunement to the minds of others has ceased.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
A satisfied rumbling comes from within the greater construct.

Asha
11-06-2007, 09:39 PM
Dhescipline her.

Fallen
11-06-2007, 09:41 PM
E isn't thrilled, no.

Fallen
11-08-2007, 09:34 PM
I'm sucking it up of late. This one my own damned fault. Accidently closed SF and logged back in to this:


You have unread news articles. Click view to see the first new article.

[Old Ta'Faendryl, Market Road]
To the northeast, the dark silhouette of a great and spacious building rises into sight. With the foundation supporting it blocked from view, the shadowed edifice appears to float in brooding silence above the ruined city. A few stone steps lead up to a high platform that spreads out to the north.
Obvious paths: east, southeast, south
[You are lying down]
Your default channel or the channel you specified is not a valid channel. Please select another.
P>
An enraged greater construct returns to the fray!
A greater construct swings its arms together in an attempt to trap you! You scrabble out of the way of its lumbering hug.
P>
An enraged greater construct returns to the fray!
A greater construct swings a massive arm at you!
AS: +635 vs DS: +557 with AvD: +44 + d100 roll: +25 = +147
... and hits for 16 points of damage!
Broken finger on your right hand!
P>
An enraged greater construct returns to the fray!
A greater construct raises its massive foot and attempts to smash you!
You roll to one side and deflect the attack with your shield!
P>
Rusteek just arrived.
P>
You are now in a defensive stance.
P>
An enraged Ithzir scout returns to the fray!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +602 vs DS: +485 with AvD: +34 + d100 roll: +97 = +248
... and hits for 42 points of damage!
Minor puncture to the abdomen.
P>
An enraged greater construct returns to the fray!
A greater construct swings a massive arm at you!
AS: +635 vs DS: +461 with AvD: +44 + d100 roll: +97 = +315
... and hits for 100 points of damage!
Blow ruptures the stomach!
Spell Spirit Barrier (102) ended. [+44PhysAS, -44DS]
The air calms down around you.
Spell Lesser Shroud (120) ended. [-20STD, -30DS, -30BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Prismatic Guard (905) ended. [-5PhysDS, -20BoltDS]
The shimmering multicolored sphere fades from around you.
Spell Elemental Bias (508) ended. [-20ETD]
You feel your extra magical awareness leave you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Prayer of Protection (303) ended. [-10DS]
A white glow rushes away from you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Mantle of Faith (1601) ended. [-5DS, -5STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
You sense that your attunement to the minds of others has ceased.
Your default channel or the channel you specified is not a valid channel. Please select another.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Targeting (425) ended. [-49AS, -49ECS]
You feel less confident than before.
Spell Elemental Barrier (430) ended. [-37DS, -37ETD]
The tingling sensation and sense of security leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
A satisfied rumbling comes from within the greater construct.
DEAD>
Rusteek just went up a few stone steps.
DEAD>
* Evarin just bit the dust!
DEAD>
You connect with the PsiNet, and prepare to link.
DEAD>
an Ithzir scout slings his shield over his shoulder.

An Ithzir scout rifles through your gear! Somebody call a constable!

The scout unslings his shield and drops it on the ground!
The scout grabs your shield!

Stunseed
11-08-2007, 09:45 PM
Get your shield back?

Fallen
11-08-2007, 10:57 PM
Yeah, though somehow Merjinia lost her bow. If you see a Sighted Ithzir Hydra bow around OTF or in Ta'Illistim, it is hers.

Fallen
11-14-2007, 02:33 AM
This was hilarious. I thought either D or I died for a moment, though. Right in the middle of our hunt...

A war griffin soars into view, carrying a hapless figure in its powerful grip! The griffin swoops down and releases the
struggling figure several feet above the ground, causing the unfortunate victim to flail awkwardly before landing with a
dull **THUD**!

A war griffin soars into view, carrying Sodrotordos's corpse in its powerful grip! The griffin quickly swoops down and
releases the hapless corpse and begins feeding.


* Sodrotordos drops dead at your feet!

The white light leaves Sodrotordos.
The very powerful look leaves Sodrotordos.
Sodrotordos becomes solid again.
The air calms down around Sodrotordos.
The powerful look leaves Sodrotordos.
The misty halo fades from Sodrotordos.
The tingling sensation and sense of security leaves Sodrotordos.
Sodrotordos glances around, looking a bit less confident.
The deep blue glow leaves Sodrotordos.
The dim aura fades from around Sodrotordos.
The silvery luminescence fades from around Sodrotordos.
Sodrotordos becomes unbalanced for a second, then recovers.
Sodrotordos appears to lose some internal strength.
The brilliant luminescence fades from around Sodrotordos.
The light blue glow leaves Sodrotordos.
A shadow seems to detach itself from Sodrotordos's body, swiftly dissipating into the air.
The bright luminescence fades from around Sodrotordos.
Sodrotordos seems a bit less imposing.
The glowing specks of energy surrounding Sodrotordos suddenly shoot off in all directions, then quickly fade away.
JR>l
* Sodrotordos just bit the dust!

Fallen
11-14-2007, 02:39 AM
I bugged that error in the messaging as well. I've seen that with several types of Griffins, I think.

AestheticDeath
11-14-2007, 12:37 PM
Griffin drops are still buggy it looks like. Being dropped twice...

Fallen
11-14-2007, 03:01 PM
Hopefully Mestys will jump on that. I think the messaging only appears when you die on the drop, as griffins can and will carry your corpse around OTF/Keen/ETC.

I don't often have people dropped in front of me, though, so I don't know if it does it on non-fatal drops.

Fallen
11-16-2007, 08:03 PM
The Death of my animate...

An Ithzir adept spreads his arms wide, then claps his hands together sharply, releasing a wave of crackling motes into the air!
By sheer luck, none of the quickly scattering motes come near Debia!
She must have paid extra at the temple this week!

You leap to the side as you try to avoid the effulgent volley!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 15 points of damage!
Heavy shock to chest illuminates ribcage. Cool!
You are stunned for 1 round!
Roundtime: 8 sec.

One of the crackling motes heads right for an animated Ithzir scout!
The Ithzir scout is unable to avoid the flickering mote!
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap the Ithzir scout's neck.
You sense a loss of the connection between you and your animate.
An Ithzir scout looks slightly different.
The Ithzir scout clutches at his wounds as he falls, the life fading from his eyes.
An Ithzir scout seems a bit less imposing.

One of the crackling motes heads right for an Ithzir janissary!
The Ithzir janissary avoids the flickering mote at the last moment!

One of the crackling motes heads right for an Ithzir scout!
The Ithzir scout is unable to avoid the flickering mote!
... 30 points of damage!
Stunning arc of electricity fuses left hand at wrist.
The Ithzir scout is stunned!

Xandalf
11-20-2007, 05:17 PM
First death in over a month.

You begin drawing a faint, twisting symbol while softly intoning the words for Planar Shift...
Your spell is ready.
>
You gesture at a summoning circle.
A small shadowy rift begins to take form before your eyes. Suddenly, a small black void floats out of the rift and stops directly over you!
... 50 points of damage!
Head is vaporized by decompression!

Sucks.

Fallen
11-27-2007, 07:50 PM
Here is me getting owned hard. I was owned hard for many reasons. The first of which should be obvious, the empathic dispel taking both 102 and 712, for a total loss of 158 DS while in a full 20 seconds of RT from a Griffin screech. The second was due to the spell of Frenzy cast by likely the same Seer who cast Empathic Dispel. I hate him. The third reason is the giganto swarm in the area generated by the MA team of no less than 6 people but a few rooms away.

Without further delay...

A shrill screech pierces the air as a war griffin dives from above!
A greater construct ignores the terrible screech!
A greater construct ignores the terrible screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
R>
A war griffin soars in.
R>
...wait 20 seconds.
R>
...wait 20 seconds.
R>
An animated Ithzir scout looks around blankly.
An animated Ithzir scout swings a twisted crystal-tipped staff at a war griffin!
AS: +456 vs DS: +438 with AvD: +19 + d100 roll: +43 = +80
A clean miss.
The scintillating light surrounding the staff fades some.
R>
A greater construct raises its massive foot and attempts to smash you!
AS: +438 vs DS: +545 with AvD: +33 + d100 roll: +38 = -36
A clean miss.
R>
An Ithzir seer suddenly opens her eyes and stares directly at you!
Your connection to the spirit realm falters!
Spell Spirit Barrier (102) ended. [+45PhysAS, -45DS]
The air calms down around you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
R>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +437 vs DS: +371 with AvD: +28 + d100 roll: +33 = +127
... and hits for 15 points of damage!
Minor puncture to the back.
R>
An animated Ithzir scout throws a twisted crystal-tipped staff at a war griffin!
AS: +441 vs DS: +347 with AvD: +19 + d100 roll: +50 = +163
... and hits for 24 points of damage!
Jarring blow to the war griffin's back.
The scintillating light surrounding the staff fades some.
The crystal-tipped staff flies past a war griffin, disappearing into the local environs.
R>
An Ithzir seer closes her eyes and bows her head slightly.
R>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +364 with AvD: +28 + d100 roll: +55 = +154
... and hits for 27 points of damage!
Torn muscle in your right leg!
R>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +363 with AvD: +44 + d100 roll: +59 = +183
... and hits for 30 points of damage!
Jarring blow to your back.
R>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +426 vs DS: +368 with AvD: +34 + d100 roll: +56 = +148
... and hits for 17 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
!R>
An animated Ithzir scout slings a charcoal grey shield off from over his shoulder.
An animated Ithzir scout swings a closed fist at a war griffin!
AS: +432 vs DS: +323 with AvD: +4 + d100 roll: +99 = +212
... and hits for 4 points of damage!
Thumped the war griffin's chest.
!R>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +408 - TD: +384 + CvA: +4 + d100: +74 - -5 == +107
Warding failed!
You suddenly feel angered beyond all reason, causing you to scream out in rage!
!R>
A war griffin rakes at you with a razor-sharp claw!
AS: +443 vs DS: +343 with AvD: +27 + d100 roll: +26 = +153
... and hits for 16 points of damage!
Minor puncture to the left leg.
A war griffin rakes at you with a razor-sharp claw!
AS: +443 vs DS: +343 with AvD: +27 + d100 roll: +81 = +208
... and hits for 27 points of damage!
Quick slash catches your cheek!
Dimples are always nice.
!R>
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +426 vs DS: +344 with AvD: +34 + d100 roll: +80 = +196
... and hits for 29 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
You sense a loss of the connection between you and your animate.
The Ithzir scout falls to the ground in a crumpled heap.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Elemental Bias (508) ended. [-20ETD]
You feel your extra magical awareness leave you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Mystic Focus (Orb) ended. [-10CS]
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
Spell Lesser Shroud (120) ended. [-20STD, -31DS, -31BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Elemental Targeting (425) ended. [-49AS, -49ECS]
You feel less confident than before.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Barrier (430) ended. [-37DS, -37ETD]
The tingling sensation and sense of security leaves you.
The feeling of intense rage leaves you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
You sense that your attunement to the minds of others has ceased.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Prayer of Protection (303) ended. [-10DS]
A white glow rushes away from you.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Mantle of Faith (1601) ended. [-5DS, -5STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...

The Ithzir scout quickly cleans the fresh blood from her crystal-edged broadsword with a few wipes across your clothing.

DEAD>
* Evarin just bit the dust!

Stunseed
11-27-2007, 07:53 PM
Yeah, that crew is really fucking people up. I end up just migrating to a new area or move out and setup for the ol ambush.

Fallen
11-27-2007, 08:02 PM
It usually doesn't bother me. I actually enjoy the swarm. This time, though, it definitely lead to my death.

Drakam
11-27-2007, 08:44 PM
It usually doesn't bother me. I actually enjoy the swarm. This time, though, it definitely lead to my death.


Least you didn't die from a crit. they had to beat on you repeatedly to bring you down.

Fallen
11-28-2007, 12:37 AM
Yay 100 mill armor. Heh.

AestheticDeath
11-28-2007, 01:17 AM
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

Another fuckup... You cannot go demonic anymore can you?

And what team of 6 people is around OTF these days? Sabreons group? Or another one?

Hilts
12-05-2007, 02:18 AM
anyone got any logs of old rangers spiking people? i just recently titled a ranger and started using spike, want to see some clips of it owning some people

Hilts
12-06-2007, 03:20 AM
(Karnivor spit on everyone)
>
* Ulial returns home from a hard day of adventuring.
>
Dark, heavy notes fall from Teresia's flute like twilight turning to night.
>
Anaia says, "Missed."
>
Anaia smirks.
>
Anaia just went north.
>
* Pinque joins the adventure.
>glance karn
You glance at Karnivor.
>
Anta makes a sharp gesture toward the cinereous grey fox.
>
Teresia's dismal notes follow one after the other, each sadder than the last.
>fame karnivor
Karnivor has 606950 fame.
>
A golden-eyed cinereous grey fox snaps her jaws forward faster than Karnivor can snatch his left arm out of the way. The jaws close painfully on the arm!
... 10 points of damage!
Strike pierces upper arm!
>
* Sarayah returns home from a hard day of adventuring.
>thorn karni
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
You gesture at Karnivor.

Dozens of long thorns suddenly grow out from the ground underneath Karnivor! Several of the thorns jab into him!
... hits for 25 points of damage!
... 35 points of damage!
Blow shatters knee and severs lower leg!
Karnivor screams and falls to the ground grasping his mangled left leg!
He is stunned!
... hits for 34 points of damage!
... 25 points of damage!
Slash across back of hand, tendons sliced!
... hits for 12 points of damage!
... 30 points of damage!
Incredible shot to the eye penetrates deep into skull!

* Karnivor drops dead at your feet!

The brilliant luminescence fades from around Karnivor.
Karnivor becomes solid again.
Karnivor returns to normal color.

A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"

Cast Roundtime 3 Seconds.
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Anta says, "Woah."
>
Drektor folds his arms over his chest.
>`dont ever spit on me
You say, "Dont ever spit on me."
>
Drektor says, "Well thanks for leavin me some."
>


My Level 20 Sylvan Ranger.. God I LOVE Spike Thorn!

Asha
12-06-2007, 03:29 AM
Oooo gotta check fame before lvl based attack

Timjirdos
12-06-2007, 03:59 AM
I do that too. So fucking what? But the difference between me and him is that even if he had vast amounts of fame, i probably would have done it anyway. and failed. miserably.

:)

diethx
12-06-2007, 04:26 AM
So, wait a second. You kill some noob for emoting a general spitwad that isn't really directed towards you, and yet you complain when someone higher in lvl than you bashes your head in after you get mouthy with him? I'll agree that the douche who killed you was acting like a moron, but so were you right here.

Stanley Burrell
12-06-2007, 06:04 AM
So, wait a second. You kill some noob for emoting a general spitwad that isn't really directed towards you, and yet you complain when someone higher in lvl than you bashes your head in after you get mouthy with him? I'll agree that the douche who killed you was acting like a moron, but so were you right here.

He botched up the grammar, no one not spit on people neither on my watch either. Hence, the need for instant deadin'.

Hilts
12-06-2007, 11:09 AM
big fuckin whoop i check fame for the fuck of it, its just somethin to do, he was OLDER then me by the way i believe, and he was running his mouth too and kept on the whole time after i killed him, so i had more then enough reason to do it.

Hilts
12-06-2007, 12:10 PM
and Drektor killed him after hr got raised from my death for coming back and doing the (Karnivor spits on everyone) thing again, i got it logged. ill find it and post it for you Drektor fans