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Fallen
02-19-2007, 04:45 PM
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!
... 25 points of damage!
Strong blow breaks your neck!
After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.
Fallen
02-19-2007, 05:02 PM
Ok...I guess...today is not my day. JUST got respelled and ready to head out...
---
>n
>
[Old Ta'Faendryl, Southern Road]
The broken surface of the cobbled road winds down to the south, disappearing from view as it bends slightly to the west and is hidden by a heavy growth of underbrush. Two long shadowed lines of tumbled stones, which appear to have once been columns, flank each side of the road. You also see a greater construct, a spiral-hafted handaxe and a twisted crystal-tipped staff.
Obvious paths: north, south
>
A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.
... 35 points of damage!
Massive blow to your neck snaps it!
hahaha, I've had those days. Yesterday was one in fact.
Two rooms off the portal, I shot at a Jannisary and he dodged, my shot pulled me out, he disarmed for 25 seconds and then I got ambushed by 2 scouts in addition to his subsequent hits.
Only saving grace was I stunman'd picked up the bow after the RT completed. Next command didnt make it before I died.
I love OTF. :lol:
Liberi Fatali
02-24-2007, 12:30 PM
[Wehnimer's, Cheridin Ave.]
The intersection of the broad avenue with the narrower byway connecting to the bazaar to the west creates a fleeting bottleneck in the foot traffic. Older wood and stone buildings, mostly small shops and offices with upstairs lodgings overlooking the street, predominate here.
Obvious paths: north, south, west
>e
You can't go there.
>s
s
s
[Wehnimer's, Cheridin Ave.]
On the west side of this narrow stretch of Cheridin Avenue is the wooden back of the Moot Hall, and the dour building that houses the local constabulary and its jail looms along the other side of the street. To the southeast, a stone dome rises over the compound that surrounds the Landing's largest temple. The traffic here flows quickly north and south without much pause. You also see a large black vulture that is flying around.
Also here: Krumble
Obvious paths: north, south
>[Wehnimer's, Cheridin Ave.]
Several small shops crowd along the street, which is composed of the back walls of the high buildings bordering the central square. Each storefront vies with the others for street space and the attention of the many travellers who pass through here. Other traders, hoping to take advantage of the traffic attracted by the nearby temple, have set up stands and pushcarts spilling over with clothing, trinkets and souvenirs gathered during their travels far and wide. You also see the clerics' shop.
Obvious paths: north, east
>
You can't go there.
>prep 709
You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
>cast
You gesture.
You concentrate on projecting the illusion of a violent quake.
Suddenly, the ground seems steadier.
Cast Roundtime 3 Seconds.
>n
[Wehnimer's, Cheridin Ave.]
On the west side of this narrow stretch of Cheridin Avenue is the wooden back of the Moot Hall, and the dour building that houses the local constabulary and its jail looms along the other side of the street. To the southeast, a stone dome rises over the compound that surrounds the Landing's largest temple. The traffic here flows quickly north and south without much pause. You also see a large black vulture that is flying around.
Also here: Kruegur who is lying down, Krumble who is lying down
Obvious paths: north, south
>n
[Wehnimer's, Cheridin Ave.]
The intersection of the broad avenue with the narrower byway connecting to the bazaar to the west creates a fleeting bottleneck in the foot traffic. Older wood and stone buildings, mostly small shops and offices with upstairs lodgings overlooking the street, predominate here.
Obvious paths: north, south, west
>s
[Wehnimer's, Cheridin Ave.]
On the west side of this narrow stretch of Cheridin Avenue is the wooden back of the Moot Hall, and the dour building that houses the local constabulary and its jail looms along the other side of the street. To the southeast, a stone dome rises over the compound that surrounds the Landing's largest temple. The traffic here flows quickly north and south without much pause. You also see a large black vulture that is flying around.
Also here: Kruegur who is lying down, Krumble who is lying down
Obvious paths: north, south
>prep 707
>
You begin drawing a faint, twisting symbol while softly intoning the words for Eye Spy...
Your spell is ready.
>cast
You gesture.
Casually you push your finger into your eye socket and cup it around the throbbing eyeball. With a little leverage you pop the eye from your skull and watch as it sprouts little batlike wings and begins to hover before you.
Cast Roundtime 3 Seconds.
>wave
You wave.
>s
[Wehnimer's, Cheridin Ave.]
Several small shops crowd along the street, which is composed of the back walls of the high buildings bordering the central square. Each storefront vies with the others for street space and the attention of the many travellers who pass through here. Other traders, hoping to take advantage of the traffic attracted by the nearby temple, have set up stands and pushcarts spilling over with clothing, trinkets and souvenirs gathered during their travels far and wide. You also see the clerics' shop.
Obvious paths: north, east
>sym return
Your surroundings blur into a white fog . . .
[Courtyard]
A well maintained and healthy garden occupies the entirety of the courtyard. The air here is cool and crisp, though the sun's strong rays beat back any feelings of cold. In the center of the garden is a natural spring bubbling up several inches above the surface of the encircling pool of crystal clear water. A large stone and iron gate blocks the entrance to the monastery flanked by a statue of a woman carrying a crystal staff and a set of crystalline keys facing a second statue of a kneeling young man bedecked in battle-worn black chain armor. You also see a large fel tree and a polished marble bench with a rose-marrow potion on it.
Also here: Toussaint who is sitting, Biodes who is sitting, Anemegus who is sitting
Obvious paths: west
>w
[A Silent Path]
A chilling wind pursues the trail here causing several small plants to sway to and fro, caught in its unyielding grasp. To the east a flourishing garden unfolds from the edges of the rich forest. A stream of clear water flows out from the garden paralleling the path for some distance. Sunbeams dance and refract off of the windows and sides of a monastery, lending the appearance of a rainbow like aura enshrouding it. Hushed sounds, like garbled voices, whisper upon the wind.
Obvious paths: east, west
>prep 717
As you begin to prepare the spell the wind blows small objects at you thwarting your attempt.
>w
[A Silent Path]
The sun's rays penetrate through the umbrage here and are baking the path into a cracked and rocklike surface. The beams dance across a small stream as it bubbles and turns northward being split into irrigation channels to be consumed by the monastery's fields. In the distance, monks wearing robes of pure white, labor in a field while a lone monk, adorned in a silver trimmed black robe, watches their toil from a balcony.
Obvious paths: east, west
>w
w
[A Silent Path]
Animated leaves skitter west on the wings of a light breeze, catching every so often on the small stones that protrude from the red clay surface of the path. Imprints, marring a soft section of the clay, provide evidence of recent passage. Traesharm bushes flourish along the fringe of the woods, though their bounty has already been harvested by the small woodland creatures that hastily scurry about. You also see a trail leading out of the forest to the west.
Obvious paths: east
>w
You can't go there.
>
You can't go there.
>go trai
[Wehnimer's, Exterior]
The smell of the sea is quite strong here and you can hear the sound of crashing waves to the north. The logs that make up the high palisade that surrounds the town have been treated with oils but small cakes of salt, deposited by the moist saline air, still can be seen clinging to the wood. You also see a trail leading east into the woods.
Obvious paths: north, south
>prep 717
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>cast
You gesture.
Your dark eye turns to stare at Kruegur.
CS: +500 - TD: +286 + CvA: +2 + d100: +8 == +224
Warding failed!
Kruegur looks at your dark eye in fear!
Your dark eye turns to stare at Krumble.
CS: +500 - TD: +70 + CvA: +25 + d100: +85 - +20 == +520
Warding failed!
Krumble looks at your dark eye in fear!
Cast Roundtime 3 Seconds.
>
* Krumble just bit the dust!
>
* Kruegur just bit the dust!
AestheticDeath
02-24-2007, 12:44 PM
nice... but what was it for?
Liberi Fatali
02-24-2007, 01:13 PM
nice... but what was it for?
Oh. Well, Krug was raising me the other day after I got hanged on Teras and sent to the landing. He decided to use the ACT command to spit on me and cover me with dirt. That's why he died. Krumble, on the other hand, stole from me while I walked through the Park. Fancy catching them both in the same room like that, eh?
Fallen
02-24-2007, 01:51 PM
Luck always favors the prepared. And the capable.
GuildRat
02-24-2007, 05:53 PM
A clean miss.
The steel broadsword flies past you, disappearing into the local environs.
>amb scou head
You swing a serrated twin-bladed waraxe at an Ithzir scout!
The Ithzir scout moves at the last moment to evade the attack!
Roundtime: 6 sec.
>
Your disk arrives, following you dutifully.
>
An Ithzir scout swings a twisted crystal-tipped staff at you!
AS: +441 vs DS: +438 with AvD: +12 + d100 roll: +4 = +19
A clean miss.
The scintillating light surrounding the staff fades some.
>
An Ithzir scout swings a closed fist at you!
AS: +407 vs DS: +435 with AvD: -17 + d100 roll: +3 = -42
A clean miss.
>
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!
Just as the griffin begins to surge upward, it suddenly loses its grip and lets you plummet toward the ground!
You twist awkwardly as you try to break your fall with something other than your head!
... 5 points of damage!
Strike glances off your chest.
>
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +341 with AvD: +23 + d100 roll: +93 = +187
... and hits for 7 points of damage!
A feeble blow to your left arm!
>
An Ithzir scout swings a twisted crystal-tipped staff at you!
AS: +441 vs DS: +341 with AvD: +12 + d100 roll: +30 = +142
... and hits for 3 points of damage!
Hit glances off your hip.
The scintillating light surrounding the staff fades some.
>stand
You stand back up.
>
An Ithzir scout swings a closed fist at you!
AS: +407 vs DS: +391 with AvD: -17 + d100 roll: +57 = +56
A clean miss.
>amb grif head
You can't reach the war griffin from here. Perhaps you should try throwing or shooting something at it.
>
An Ithzir scout swings a twisted crystal-tipped staff at you!
AS: +441 vs DS: +391 with AvD: +12 + d100 roll: +95 = +157
... and hits for 3 points of damage!
Hit glances off your hip.
The scintillating light surrounding the staff fades some.
>
An Ithzir scout swings a gleaming steel longsword at you!
You barely manage to block the attack with your shield!
>
An Ithzir scout swings a closed fist at you!
AS: +407 vs DS: +391 with AvD: -17 + d100 roll: +74 = +73
A clean miss.
>amb other grif head
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +391 with AvD: +13 + d100 roll: +64 = +131
... and hits for 3 points of damage!
Blow nicks your left hand.
A war griffin rakes at you with a razor-sharp claw!
Amazingly, you manage to block the attack with your shield!
>
What were you referring to?
>amb grif head
[Roll result: 221 (open d100: 93)]
An Ithzir scout crouches, sweeps a leg at you and connects!
You fall to the ground! An Ithzir scout deftly regains his footing.
Roundtime: 10 sec.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +378 with AvD: +24 + d100 roll: +86 = +144
... and hits for 5 points of damage!
Thumped your chest.
>
...wait 10 seconds.
>
An Ithzir scout swings a closed fist at you!
AS: +407 vs DS: +330 with AvD: -17 + d100 roll: +100 = +160
... and hits for 1 point of damage!
Blow nicks your right hand.
>
[Roll result: 141 (open d100: 14)]
An Ithzir scout raises her heel high, bringing it down solidly on your foot!
You howl in pain, clutching your toes!
Roundtime: 6 sec.
>
An Ithzir scout swings a twisted crystal-tipped staff at you!
AS: +441 vs DS: +330 with AvD: +12 + d100 roll: +50 = +173
... and hits for 4 points of damage!
Blow glances off your shoulder.
The scintillating light surrounding the staff fades some.
>
An Ithzir scout smiles faintly at an Ithzir scout as she says, "Maktath eif lethekka on munarop vasse naan!"
The Ithzir scout cocks her head at you.
The Ithzir scout nods and smirks.
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +330 with AvD: +24 + d100 roll: +67 = +173
... and hits for 7 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
>
An Ithzir scout glances at an Ithzir scout, saying, "Maktali geabu jeseth mor tran!"
The Ithzir scout points at you.
The Ithzir scout nods and laughs.
An Ithzir scout swings a closed fist at you!
AS: +407 vs DS: +330 with AvD: -17 + d100 roll: +15 = +75
A clean miss.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +330 with AvD: +13 + d100 roll: +48 = +176
... and hits for 7 points of damage!
Glancing blow to your back.
That could have been worse.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +323 with AvD: +13 + d100 roll: +61 = +196
... and hits for 11 points of damage!
Minor puncture to the left arm.
>
An Ithzir scout swings a twisted crystal-tipped staff at you!
AS: +441 vs DS: +321 with AvD: +12 + d100 roll: +99 = +231
... and hits for 7 points of damage!
Thumped your chest.
The scintillating light surrounding the staff fades some.
>
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +321 with AvD: +23 + d100 roll: +97 = +211
... and hits for 10 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +365 with AvD: +24 + d100 roll: +78 = +149
... and hits for 5 points of damage!
A nice bruise on your neck!
>
An Ithzir scout swings a closed fist at you!
AS: +407 vs DS: +310 with AvD: -17 + d100 roll: +88 = +168
... and hits for 1 point of damage!
Love tap upside your head!
>sign healing
...wait 5 seconds.
>
An Ithzir scout swings a twisted crystal-tipped staff at you!
AS: +441 vs DS: +310 with AvD: +12 + d100 roll: +95 = +238
... and hits for 7 points of damage!
A feeble blow to your left arm!
You become solid again.
Your SIGN OF SWORDS is no longer effective.
The brilliant luminescence fades from around you.
The deep blue glow leaves you.
You feel your extra strength departing.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The silvery luminescence fades from around you.
The dim aura fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The powerful look leaves you.
You return to normal color.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF WARDING is no longer effective.
The light blue glow leaves you.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The bright luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Check out the scout rolls for the sweep and the foot stomp...I'm fully doubled in CMs and 100 trains, wthmfh?
GuildRat
02-24-2007, 05:55 PM
Bah....nevermind...I was in gld stance g from helping a friend do some stomp reps. Jeesh!!
Anebriated
02-25-2007, 01:30 PM
>w
[Vornavis, Wooded Plains]
The underbrush thins out to the west here, becoming almost nonexistent in the darkness created by the thick blanket of leaves and branches overhead. More sunlight can be seen to the east, but to the west, the woods become nearly pitch black. You also see a wood wight.
Obvious paths: east, west
>off
You are now in an offensive stance.
>
You begin to lose touch with your internal sources of strength.
>
A wood wight gestures at you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
... 10 points of damage!
Light strike to your chest.
... 35 points of damage!
Right leg horribly scorched. Won't be usable for weeks.
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 8 rounds!
... 30 points of damage!
Extreme heat causes your left leg to expand and snap. That hurts!
... 15 points of damage!
Burst of flames to right arm toasts skin to elbows.
... 20 points of damage!
Nasty burns to left leg. Gonna need lots of butter.
The ground then quickly cools.
>att wi
You are still stunned.
>
A rotting woodsman shambles in!
>
Your mind extends outward and links with the PsiNet.
The PsiNet rejects the foreign print of your mind.
>
A wood wight chants an evil incantation!
>berserk
>
Everything around you turns red as you work yourself into a berserker's rage!
>
You struggle against the dull feeling of the stun but cannot shake it!
>
A rotting woodsman swings a huge logging axe at a wood wight!
AS: +206 vs DS: +150 with AvD: +35 + d100 roll: +98 = +189
... and hits for 88 points of damage!
Left hand severed at the wrist!
>
A wood wight gestures at you!
CS: +123 - TD: +91 + CvA: +25 + d100: +77 == +134
Warding failed!
The wood wight suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!
You bolt westward!
[Vornavis, Wooded Plains]
A chill wind blows up from a hillside that leads down to the south, while the air to the west seems stiflingly still. To the east, a dim light can be seen in the distance, while the woods here are darker than the night.
Obvious paths: east, south, west
>def
You are still stunned.
>
You struggle against the dull feeling of the stun but cannot shake it!
>
You struggle against the dull feeling of the stun but cannot shake it!
>
The redness fades from the world and you begin to breathe harder.
>def
You are still stunned.
>berserk
Everything around you turns red as you work yourself into a berserker's rage!
>
You struggle against the dull feeling of the stun but cannot shake it!
>def
You cannot do that while berserking.
>
You spin around looking for something to attack!
You thunder out an ear-splitting caterwaul and follow a rotting woodsman east!
[Vornavis, Wooded Plains]
The underbrush thins out to the west here, becoming almost nonexistent in the darkness created by the thick blanket of leaves and branches overhead. More sunlight can be seen to the east, but to the west, the woods become nearly pitch black. You also see a rotting woodsman.
Obvious paths: east, west
You thrust with a haon-handled crude vultite lance at a rotting woodsman!
AS: +218 vs DS: +185 with AvD: +35 + d100 roll: +25 = +93
A clean miss.
>
A rotting woodsman swings a huge logging axe at you!
AS: +206 vs DS: +124 with AvD: +35 + d100 roll: +92 = +209
... and hits for 70 points of damage!
Deep slash to your right forearm!
The buzz of thoughts in your mind subsides.
The brilliant luminescence fades from around you.
You become solid again.
The layer of protection fades away.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
The woodsman moans a wail of victory!
>
* Malrocky just bit the dust!
>
A rotting woodsman shambles east.
>
* Tazharo just bit the dust!
>
A wood wight just arrived, limping badly.
>
The wight moans evilly!
>exp
Level: 22 Deeds: 3
Experience: 616334 Death's Sting: None
Exp. until next: 666 Recent Deaths: 1
Mental TPs: 10 Fame: 791458
Physical TPs: 0 Mana: 0/0 max
(332 Mnt converted to Phy)
Why does it always seem like a guarenteed death anytime you go hunting with under 1k exp to level?
Anyone in solhaven for a rescue?
Anebriated
02-25-2007, 01:43 PM
It just occured to me that it might help to wear my armor instead of my crafting apron when hunting...
Doughboy
02-25-2007, 10:46 PM
[QUOTE=Elrodin;559672
Exp. until next: 666
Why does it always seem like a guarenteed death anytime you go hunting with under 1k exp to level?
QUOTE]
MARK OF THE BEAST!!!
StrayRogue
02-26-2007, 03:36 AM
No it isn't.
Andreal
02-26-2007, 05:08 AM
Not go off topic but...
http://en.wikipedia.org/wiki/Number_of_the_Beast
Meges
02-27-2007, 03:09 AM
This happened last night too. I get disconnected then ghosted in the game. I manage to get back in within 10 or so seconds after power cycling my router, but then I have hell to pay for "slamming." As far as the game's concerned I'm only gone for a fraction of a second. Man, this is really starting to piss me off. Anyway...
Connecting to game - please wait...
[Log file auto-opened successfully.]
*** PsiNet client version 1.2 build 01 running.
--- Lich v3.13 caught the connection and is active. Type ;help for usage info.
Please wait for connection to game server.
PsiNet Rest Mode engaged. PsiNet will send EXP to the game window every ten minutes.
Type RESTMODE OFF to turn it off.
Your mind extends outward and links with the PsiNet.
The PsiNet embraces you, My-Junk-Don't-Work.
[=-=-=-=-=-=-=-=-=-=-=]
PsiNet Message Of the Day 02/10/2007
The PSINET POLICY has been updated. Please read it. (The important bits are all at the bottom.)
Continued use of the software consitutes agreement, yadda yadda.
[=-=-=-=-=-=-=-=-=-=-=]
You don't sense any messages on the PsiNet directed to you.
You determine that you are not tuned in to any channels.
Welcome to GemStone IV (R) v5.10
Copyright 2007 Simutronics Corp.
All Rights Reserved
]-----Important Information for Premium Subscribers!-----[
*******IMPORTANT*******
**** Please Read the Four Winds Folder ****.
To use the premium verb just type the word Premium.
The Premium Verb has been updated as of November 2005!!!.
Premium Long Term Incentives are now available under the Premium Points system. You can pick up your scrolls at the Lighthouse on the Isle of Four Winds. For more information on these benefits please look at http://www.play.net/gs4/premium/premiumplus.asp.
[Old Ta'Faendryl, River Edge]
You notice a curved silvery blade.
Obvious paths: east, south
[You are lying down]
P>410
*** TypoHelp: Converted "410" to PREP 410 and CAST
P>You notice that things have returned to their normal speed.
P>An enraged Ithzir janissary returns to the fray!
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +545 vs DS: +602 with AvD: +30 + d100 roll: +72 = +45
A clean miss.
P>You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
stand
P>You gesture.
A wave of dark ethereal ripples moves outward from you.
An Ithzir janissary is buffeted by the dark ethereal waves.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
P>You stand back up.
>
--- Lich: started infomonitor, lichnet.
LichNet extends its greetings, My-Junk-Don't-Work.
* NOTICE * The server's IP address will be changing within the next few days. When things finally switch over, you'll need to download the latest copy of Lich or updated copies of the "LichNet.lic" and "Repository.lic" scripts to continue connecting to Lich's servers. The new homepage address is http://lich.sudolife.com (make a note of it, the old one will be unreachable soon!)
>An enraged Ithzir initiate returns to the fray!
An Ithzir initiate places one palm on her chest, and raises the other toward you!
An Ithzir initiate hurls a roaring ball of fire at you!
AS: +589 vs DS: +594 with AvD: +58 + d100 roll: +31 = +84
A clean miss.
>Your disk arrives, following you dutifully.
>An enraged Ithzir herald returns to the fray!
An Ithzir herald directs her alien song at you!
CS: +579 - TD: +474 + CvA: +13 + d100: +96 - -5 == +219
Warding failed!
Something is pulling at you.
>An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>An enraged Ithzir adept returns to the fray!
An Ithzir adept thrusts both palms toward you!
CS: +594 - TD: +474 + CvA: +13 + d100: +78 - -5 == +216
Warding failed!
An Ithzir adept blasts you for 76 points of damage.
... 50 points of damage!
Every bone in your left arm is shattered and scattered about!
You are stunned for 10 rounds!
You are knocked over by the blast!
Roundtime: 20 sec.
!PSR>An Ithzir janissary strides in, surveying the surroundings alertly.
!PSR>An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
!PSR>'what the hell
!PSR>An Ithzir adept closes his eyes while incanting an alien phrase.
!PSR>You are still stunned.
!PSR>An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +386 - TD: +424 + CvA: +13 + d100: +32 - -5 == +12
Warded off!
!PSR>An Ithzir herald directs her alien song at you!
A wave of dark ethereal ripples moves outward from an Ithzir herald.
You are buffeted by the dark ethereal waves and are pinned in place, unable to move.
Roundtime: 15 sec.
!PSR>An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +438 with AvD: +30 + d100 roll: +40 = +43
A clean miss.
!PSR>An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
!PSR>An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a freezing ball of pure cold at you!
AS: +379 vs DS: +404 with AvD: +53 + d100 roll: +29 = +57
A clean miss.
!PSR>An Ithzir herald swings a curved silvery blade at you!
AS: +431 vs DS: +425 with AvD: +35 + d100 roll: +55 = +96
A clean miss.
!PSR>An Ithzir initiate places one palm on her chest, and raises the other toward you!
Strands of webbing shoot forth towards you.
CS: +386 - TD: +424 + CvA: +13 + d100: +53 - -5 == +33
Warded off!
You avoid the webbing.
!PSR>A war griffin soars in.
!PSR>An Ithzir adept reaches down and jerks an Ithzir janissary upright. The Ithzir janissary is unable to maintain balance and tumbles in a heap!
sign of staunching
!PSR>You are still stunned.
!PSR>l
!PSR>An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
!PSR>[Old Ta'Faendryl, River Edge]
You notice a war griffin (flying), an Ithzir janissary, an Ithzir adept, an Ithzir herald, the My-Junk-Don't-Work disk, an Ithzir initiate, an Ithzir janissary (prone) and a curved silvery blade.
Obvious paths: east, south
!PSR>'what the hell
An Ithzir herald renews her songs.
You are still stunned.
!PSR>An Ithzir janissary swings a spiral-hafted handaxe at you!
You stumble dazedly, somehow managing to block the attack with your black elven machera!
!PSR>An Ithzir initiate reaches down and jerks an Ithzir janissary upright. The Ithzir janissary is unable to maintain balance and tumbles in a heap!
!PSR>An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +361 vs DS: +407 with AvD: +30 + d100 roll: +77 = +61
A clean miss.
!PSR>You feel more refreshed.
!PSR>A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +411 with AvD: +33 + d100 roll: +88 = +145
A layer of shifting stone absorbs 8 points of damage!
... and hits for 14 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
!PSR>An Ithzir adept chuckles softly, the laugh sounding alien and intriguing at the same time. he nods to an Ithzir janissary, speaking in a hollow tone, "Tralalak maktath eif waffa ramal klakkar."
The Ithzir adept points at you for emphasis.
An Ithzir adept closes his eyes while incanting an alien phrase.
!PSR>An Ithzir herald directs her alien song at you!
A wave of dark ethereal ripples moves outward from an Ithzir herald.
You are buffeted by the dark ethereal waves and are pinned in place, unable to move.
Roundtime: 19 sec.
!PSR>An Ithzir janissary reaches down and jerks an Ithzir janissary upright. The Ithzir janissary is unable to maintain balance and tumbles in a heap!
!PSR>An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
!PSR>An Ithzir herald swings a curved silvery blade at you!
Nearly insensible, you desperately evade the attack!
!PSR>An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +361 vs DS: +374 with AvD: +30 + d100 roll: +44 = +61
A clean miss.
!PSR>An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +379 vs DS: +411 with AvD: +38 + d100 roll: +14 = +20
A clean miss.
An Ithzir adept hurls a powerful lightning bolt at a war griffin!
AS: +379 vs DS: +314 with AvD: +39 + d100 roll: +70 = +174
... and hits for 39 points of damage!
Heavy spark to left arm. Gonna hurt tomorrow.
!PSR>An Ithzir seer walks in, calmly surveying the surroundings.
!PSR>An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +386 - TD: +394 + CvA: +13 + d100: +49 - -5 == +59
Warded off!
!PSR>A war griffin tries to bite you!
AS: +435 vs DS: +401 with AvD: +33 + d100 roll: +27 = +94
A clean miss.
!PSR>An Ithzir adept reaches down and jerks an Ithzir janissary upright. The Ithzir janissary is unable to maintain balance and tumbles in a heap!
!PSR>An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
!PSR>An Ithzir janissary reaches down and jerks an Ithzir janissary upright. The Ithzir janissary is unable to maintain balance and tumbles in a heap!
!PSR>An Ithzir initiate chuckles softly, the laugh sounding alien and intriguing at the same time. she nods to an Ithzir seer, speaking in a hollow tone, "Jalorok itona?"
The Ithzir seer grins and nods.
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
!PSR>An Ithzir seer closes her eyes and holds her palms flat over an Ithzir janissary, clearly concentrating. Suddenly the Ithzir janissary's left leg wound begins to mend and extend, forming the missing left leg until there is no sign that the injury ever existed!
The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
!PSR>An Ithzir janissary rises to his feet, his green eyes blazing!
!PSR>l
[Old Ta'Faendryl, River Edge]
You notice an Ithzir seer, a war griffin (flying), an Ithzir janissary, an Ithzir adept, an Ithzir herald, the My-Junk-Don't-Work disk, an Ithzir initiate, an Ithzir janissary and a curved silvery blade.
Obvious paths: east, south
!PSR>An Ithzir herald strolls in, humming softly to herself.
!PSR>A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +434 with AvD: +36 + d100 roll: +28 = +75
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +434 with AvD: +36 + d100 roll: +26 = +73
A clean miss.
!PSR>An Ithzir herald directs her alien song at you!
A wave of dark ethereal ripples moves outward from an Ithzir herald.
You are buffeted by the dark ethereal waves, but are somewhat shielded by the previous waves.
!PSR>An Ithzir initiate raises her hand, then slowly lets it descend toward you!
CS: +406 - TD: +424 + CvA: +13 + d100: +47 - -5 == +47
Warded off!
!PSR>An Ithzir adept closes his eyes while incanting an alien phrase.
!PSR>An Ithzir seer closes her eyes and holds her palms flat over an Ithzir janissary, clearly concentrating. Suddenly the Ithzir janissary's abdomen wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!
The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
!PSR>An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +410 with AvD: +30 + d100 roll: +96 = +127
A layer of shifting stone absorbs 3 points of damage!
... and hits for 8 points of damage!
Jarring blow to your back.
!PSR>An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
!PSR>An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +394 with AvD: +30 + d100 roll: +8 = +55
A clean miss.
!PSR>The wall of force disappears from around an Ithzir seer.
!PSR>An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
!PSR>An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
!PSR>A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +394 with AvD: +36 + d100 roll: +63 = +150
A layer of shifting stone absorbs 3 points of damage!
... and hits for 10 points of damage!
Jarring blow to your back.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +394 with AvD: +36 + d100 roll: +2 = +89
A clean miss.
!PSR>An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +379 vs DS: +409 with AvD: +38 + d100 roll: +20 = +28
A clean miss.
An Ithzir adept hurls a powerful lightning bolt at a war griffin!
By amazing chance, the war griffin evades the bolt!
!PSR>An Ithzir seer closes her eyes and holds her palms flat over an Ithzir janissary, clearly concentrating. Suddenly the Ithzir janissary's head wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!
The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
!PSR>An Ithzir herald directs her alien song at you!
CS: +387 - TD: +474 + CvA: +13 + d100: +62 - -5 == -7
Warded off!
The Ithzir herald focuses her voice on you, but you are unaffected.
!PSR>An Ithzir janissary swings a spiral-hafted handaxe at you!
sign of healing
AS: +411 vs DS: +398 with AvD: +30 + d100 roll: +54 = +97
A clean miss.
!PR>An Ithzir initiate raises her hand, then slowly lets it descend toward you!
CS: +406 - TD: +424 + CvA: +13 + d100: +24 - -5 == +24
Warded off!
!PR>An Ithzir adept closes his eyes while incanting an alien phrase.
!PR>An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +398 with AvD: +30 + d100 roll: +34 = +77
A clean miss.
!PR>...wait 4 seconds.
!PR>health
You have a completely severed left arm, some minor cuts and bruises on your left leg, and deep lacerations across your back.
Bleeding:
Area Health per Round
----------------------------------
Left arm 2
Maximum Health Points: 155
Remaining Health Points: 1
You are feeling faint.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 78
Remaining Stamina Points: 78
!PR>An Ithzir herald directs her alien song at you!
CS: +375 - TD: +474 + CvA: +13 + d100: +10 - -5 == -71
Warded off!
!PR>An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
!PR>An Ithzir seer closes her eyes and holds her palms flat over an Ithzir janissary, clearly concentrating. Suddenly the Ithzir janissary's neck wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!
The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
!PR>sign of healing
...wait 2 seconds.
!PR>An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
!PR>A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +398 with AvD: +36 + d100 roll: +34 = +117
A layer of shifting stone absorbs 2 points of damage!
... and hits for 1 point of damage!
Thrust slides along the back.
Cuts a nagging itch.
[one or two spells dropping...]
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The war griffin lets out a piercing screech!
DEAD>An Ithzir herald runs a hand along one of the tattoos on her head.
DEAD>The My-Junk-Don't-Work disk disintegrates, dropping everything on the ground.
DEAD>'DAMNIT!!!!!!!!!!!!!!!
The wall of force disappears from around an Ithzir initiate.
DEAD>An Ithzir initiate cocks her head as if listening to a faint sound, then nods and utters an unintelligible response.
DEAD>An Ithzir janissary strides east.
DEAD>You exclaim, "DAMNIT!!!!!!!!!!!!!!!"
DEAD>A war griffin flies east.
DEAD>An Ithzir adept walks south, his eyes narrowed in thought.
DEAD>depart confirm
The world before you dissolves into a grainy montage of color...
You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.
Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.
After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...
You sense the link between you and your narrow-winged falcon begin to slowly weaken.
You feel drained!
[Cottage Garden, Niche]
Obvious paths: out
P>
Meges
EricosIV
03-04-2007, 06:00 PM
sign of recognition
You point to your left cheek with your left thumb.
Telare acknowledges your sign. He is a member of the same rank as you.
Karagoth acknowledges your sign. He is a member of the same rank as you.
The kit fox sits down, his bushy tail sweeping back and forth behind him.
>pond
You ponder.
>look
[Ta'Vaalor, Victory Court]
Through an opening in the city's fortifying walls, a large dock extends out over the Mistydeep. Although the boats anchored at the docks appear to be primarily pleasure crafts, there are a few cargo barges floating further out in the river. A few elven sailors wander the docks seeing to various maintenance tasks. You also see a disheveled kit fox that is sitting, the Predest disk, the translucent Ericos disk, a grey wolf that is sitting and a wooden barrel.
Also here: Orssus, Telare, Lord Karagoth, Villeo who is sitting
Obvious paths: north
You do not feel drained anymore.
signal Let's kill the wolf.
Telare acknowledged your signal.
Karagoth acknowledged your signal.
>Karagoth grins at you.
>chortYou chortle.
>Telare intones a phrase of elemental power while raising his hands...
>Telare gestures at you.
CS: +312 - TD: +296 + CvA: +14 + d100: +27 - -5 == +62
Warded off!
You are unaffected.
sign of dissipation
Magic flows towards you, but does not reach you.
sq telYou squint at Telare.
>look[Ta'Vaalor, Victory Court]
Through an opening in the city's fortifying walls, a large dock extends out over the Mistydeep. Although the boats anchored at the docks appear to be primarily pleasure crafts, there are a few cargo barges floating further out in the river. A few elven sailors wander the docks seeing to various maintenance tasks. You also see a disheveled kit fox that is sitting, the Predest disk, the translucent Ericos disk, a grey wolf that is sitting and a wooden barrel.
Also here: Orssus, Telare, Lord Karagoth, Villeo who is sitting
Obvious paths: north
>Karagoth glances at Telare.
>Telare looks over at you and shakes his head.
>The voice of Casiah says, "Touch the wolf and you drop where you stand."
>cast 415 tel*** TypoHelp: Converted "cast 415 tel" to PREP 415 and CAST AT tel
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
>You gesture at Telare.
CS: +292 - TD: +277 + CvA: +14 + d100: +48 - -5 == +82
Warded off!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>Telare traces a series of glowing runes while chanting an arcane phrase...
Telare gestures.
Telare suddenly disappears.
>laugh
You laugh out loud!
'Empty threats
You deeply say, "Empty threats."
>look
[Ta'Vaalor, Victory Court]
Through an opening in the city's fortifying walls, a large dock extends out over the Mistydeep. Although the boats anchored at the docks appear to be primarily pleasure crafts, there are a few cargo barges floating further out in the river. A few elven sailors wander the docks seeing to various maintenance tasks. You also see a disheveled kit fox that is sitting, the Predest disk, the translucent Ericos disk, a grey wolf that is sitting and a wooden barrel.
Also here: Orssus, Lord Karagoth, Villeo who is sitting
Obvious paths: north
The voice of Casiah says, "Try me."
>The kit fox sniffs at the air.
>Orssus deeply says, "Well I'll drag the body back."
>stance defYou are now in a defensive stance.
>Orssus grins.
>You hear someone giggling.
'Try it
You deeply say, "Try it."
shrug
You shrug.
>You feel at full magical power again.
'You'll be dropped where you stand
You deeply say, "You'll be dropped where you stand."
You hear someone laugh.
>You hear someone summoning elemental energy to his command...
>Telare suddenly fades into view.
Telare gestures at you.
Telare hurls a powerful lightning bolt at you!
You deflect the bolt with your runestaff!
>Telare gestures at you.
Telare hurls a powerful lightning bolt at you!
You deflect the bolt with your runestaff!
>Telare gestures at you.
Telare hurls a powerful lightning bolt at you!
You deflect the bolt with your runestaff!
stare
Telare gestures at you.
Telare hurls a powerful lightning bolt at you!
AS: +498 vs DS: +471 with AvD: +39 + d100 roll: +94 = +160
A layer of shifting stone absorbs 7 points of damage!
... and hits for 35 points of damage!
Heavy shock to left hand. Fingers go numb.
You are stunned for 1 rounds!
The guiding force leaves Telare.
>Telare gestures at you.
Telare hurls a powerful lightning bolt at you!
AS: +423 vs DS: +442 with AvD: +39 + d100 roll: +4 = +24
A clean miss.
>You are still stunned.
>Telare gestures at you.
Telare hurls a powerful lightning bolt at you!
AS: +423 vs DS: +442 with AvD: +39 + d100 roll: +39 = +59
A clean miss.
>cast 912*** TypoHelp: Converted "cast 912" to PREP 912 and CAST
You are still stunned.
>You are still stunned.
Telare gestures at you.
Telare hurls a powerful lightning bolt at you!
AS: +423 vs DS: +442 with AvD: +39 + d100 roll: +32 = +52
A clean miss.
>Karagoth concentrates deeply for a moment.
>Telare gestures at you.
Telare hurls a powerful lightning bolt at you!
AS: +423 vs DS: +442 with AvD: +39 + d100 roll: +68 = +88
A clean miss.
>Telare gestures at you.
Telare hurls a powerful lightning bolt at you!
You deflect the bolt with your runestaff!
Telare gestures at you.
Telare hurls a powerful lightning bolt at you!
AS: +423 vs DS: +442 with AvD: +39 + d100 roll: +5 = +25
A clean miss.
>stance def
>Telare gestures at you.
Telare hurls a powerful lightning bolt at you!
AS: +423 vs DS: +462 with AvD: +39 + d100 roll: +98 = +98
A clean miss.
>You are now in a defensive stance.
Telare gestures at you.
Telare hurls a powerful lightning bolt at you!
AS: +423 vs DS: +462 with AvD: +39 + d100 roll: +65 = +65
A clean miss.
>cast 912*** TypoHelp: Converted "cast 912" to PREP 912 and CAST
Your hands glow with power as you invoke the phrase for Call Wind...
Your spell is ready.
>You gesture.
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
Orssus is knocked over by the wind!
Telare is knocked over by the wind!
Karagoth is knocked over by the wind!
Villeo is knocked over by the wind!
The wind then subsides.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
A glossy onyx arrow flies out of the shadows toward you!
AS: +291 vs DS: +314 with AvD: +32 + d100 roll: +2 = +11
A clean miss.
The arrow disappears into the local environs.
The kit fox roots around the area.
>sign of swords
You grip your gripped orase runestaff with renewed vigor!
>sign of striking
You grip your gripped orase runestaff with renewed vigor!
>sign of smiting
You grip your gripped orase runestaff with renewed vigor!
>stance off
You are now in an offensive stance.
>cast 910 tel*** TypoHelp: Converted "cast 910 tel" to PREP 910 and CAST AT tel
Your hands glow with power as you invoke the phrase for Major Shock...
Your spell is ready.
>You gesture at Telare.
You hurl a powerful lightning bolt at Telare!
AS: +335 vs DS: +199 with AvD: +39 + d100 roll: +70 = +245
... and hit for 95 points of damage!
Nasty shock to left arm stiffens joints. Nice and painful.
He is stunned!
Cast Roundtime 3 Seconds.
>stance defCast Round Time in effect: Setting stance to guarded.
>stance def
You are now in a defensive stance.
>Orssus stands up.
Orssus removes a massive black glaes sledgehammer from in his raven-embossed sheath.
>Karagoth stands up.
>stance off
You are now in an offensive stance.
>Orssus growls ferociously!
>cast 910 tel*** TypoHelp: Converted "cast 910 tel" to PREP 910 and CAST AT tel
Your hands glow with power as you invoke the phrase for Major Shock...
Your spell is ready.
>You gesture at Telare.
You hurl a powerful lightning bolt at Telare!
AS: +335 vs DS: +192 with AvD: +39 + d100 roll: +14 = +196
... and hit for 103 points of damage!
Immense electrical bolt finds left eye the perfect conductor to ground out in. A shocking death indeed.
* Telare drops dead at your feet!
The tingling sensation and sense of security leaves Telare.
The shimmering multicolored sphere fades from around Telare.
Telare no longer bristles with energy.
Telare appears less confident.
Telare returns to normal color.
Telare glances around, looking a bit less confident.
The glowing specks of energy surrounding Telare suddenly shoot off in all directions, then quickly fade away.
Telare becomes solid again.
Telare suddenly appears less powerful.
The brilliant luminescence fades from around Telare.
The bright luminescence fades from around Telare.
The silvery luminescence fades from around Telare.
An elvish soldier marches off exclaiming, "Ericos has committed murder!"
All over a wolf.
Ericos
Ignot
03-04-2007, 11:37 PM
Sheesh, how many times was Telare gonna cast 910 at you before trying something else?
Khariz
03-05-2007, 01:33 AM
Sheesh, how many times was Telare gonna cast 910 at you before trying something else?
QFT. What a fucking idiot.
EricosIV
03-05-2007, 10:23 AM
Telare was using rapid fire (515) he was assuming I was just another youngin an he could hit me no matter what. My first move was to cast wind (912) it's not illegal in town an put him in prone. ;) I didn't have to use Madness an a crystal like he did.
Ericos
Fallen
03-05-2007, 10:59 AM
What are all you bastards so old you can't learn from anything doing in a Newbie town? I mean, besides CvC?
EricosIV
03-05-2007, 11:13 AM
Actually, I can still fry off the bog that was my first day in that town. Wasn't hard to draw out the bully of the town.
Ericos
Xandalf
03-05-2007, 11:31 AM
I can vouch that in general, Telare isn't a bully.
Though he certainly seems very quick on the draw in that log.
EricosIV
03-05-2007, 11:36 AM
Alright, well then bully might of not been the correct word.
Those actions make me believe he's used to getting his way around town. That log is the only time Ericos had met Telare an nothing was edited other then making it easier to read.
Ericos
Xandalf
03-05-2007, 11:50 AM
Oh, I agree he was wrong in that log.
He cast way too fast. A nice demeaning or threatening comment would have done just fine.
Khariz
03-05-2007, 01:53 PM
Oh, I agree he was wrong in that log.
He cast way too fast. A nice demeaning or threatening comment would have done just fine.
And you and Evarin are sure good at those, hehe!
Xandalf
03-05-2007, 02:10 PM
And you and Evarin are sure good at those, hehe!
The Best.
;)
Fallen
03-05-2007, 08:03 PM
And you and Evarin are sure good at those, hehe! >>
Eh, I am about half and half. Half the time I will talk, the other half I will just cast. Bickering gets old, torture never does.
Fallen
03-05-2007, 09:27 PM
::Shrugs::
Par for the course.
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!
... 25 points of damage!
Strong shot to your head messes up the brain fatally.
After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.
StrayRogue
03-05-2007, 10:36 PM
Crit padding ftw.
Fallen
03-06-2007, 08:13 AM
I have VHCP. Hard to get higher on LBP
Khariz
03-06-2007, 01:02 PM
They guys on the officials have all but proven that crit padding on armor does not assist with maneuver attacks.
I have independantly verified this as well. If it *does* affect maneuvers at all, it is certainly way different than the way it affects physical attacks.
Level constant, my chance of death percentile did not change with standard non padded armor, heavy crit pad armor, and exceptional crit pad armor. Three suits were used to test the effects on maneuver attacks. The attacks tested were Roa'ter burrow, stone fist, boil earth, and rock slapping.
If griffin drops are somehow different in nature and we know for a fact that padding actually does assist those, I apologize for wasting space in this thread.
Tea & Strumpets
03-06-2007, 01:09 PM
They guys on the officials have all but proven that crit padding on armor does not assist with maneuver attacks.
I have independantly verified this as well. If it *does* affect maneuvers at all, it is certainly way different than the way it affects physical attacks.
Who are these "guys on the officials"....anyone credible? I can't believe it is, because crit paddings effect on maneuver attacks is completely obvious, against all the maneuvers you mentioned, including the griffin head drop. It's not a guarunteed survival feature, but you are much more likely to get shorter stuns, less instant death crits, etc.
Khariz
03-06-2007, 02:26 PM
Who are these "guys on the officials"....anyone credible? I can't believe it is, because crit paddings effect on maneuver attacks is completely obvious, against all the maneuvers you mentioned, including the griffin head drop. It's not a guarunteed survival feature, but you are much more likely to get shorter stuns, less instant death crits, etc.
and I'm saying that despite it feeling that way, I don't find that to be the case. I'll try to dig into my XP backup and find the numbers and whatnot.
And yeah, credible people, those uber number crunching guys Mark and Anethemus (however the hell you spell that).
Tea & Strumpets
03-06-2007, 02:53 PM
and I'm saying that despite it feeling that way, I don't find that to be the case. I'll try to dig into my XP backup and find the numbers and whatnot.
And yeah, credible people, those uber number crunching guys Mark and Anethemus (however the hell you spell that).
You're a pure caster right? You've already got a boatload of negatives going into any maneuver attack equation, so it's possible it's not as noticable to you. Are these other pure casters doing this research?
Other than profession, race, and training, padded armor (and I guess ranger armor in some cases nowadays) is the ONLY way to increase your defenses against maneuver attacks. I'm calling bullshit on their research...with nothing but anecdotal evidence to back it up, so there!
It's so easy to test with a few boil earths, and the results are glaringly obvious that the padding is having an effect. Testing it on roa'ters, one of the critters in the game notorious for killing characters 60 levels it's senior, is probably not the best way to get accurate data.
Khariz
03-06-2007, 04:52 PM
You're a pure caster right? You've already got a boatload of negatives going into any maneuver attack equation, so it's possible it's not as noticable to you. Are these other pure casters doing this research?
Other than profession, race, and training, padded armor (and I guess ranger armor in some cases nowadays) is the ONLY way to increase your defenses against maneuver attacks. I'm calling bullshit on their research...with nothing but anecdotal evidence to back it up, so there!
It's so easy to test with a few boil earths, and the results are glaringly obvious that the padding is having an effect. Testing it on roa'ters, one of the critters in the game notorious for killing characters 60 levels it's senior, is probably not the best way to get accurate data.
Just about the opposite. I'm a warrior. The armors I tested were suits of full plate. Standard, HCP, and ECP.
No bullshit whatsoever. Everyone seems to get the same results.
Edit: Oh, all the other number crunchers are warriors too.
This is all I can confirm with 100% certainty though: No matter how much padding you wear, maneuver attacks always retain a possibility of killing you outright.
StrayRogue
03-06-2007, 07:06 PM
This is all I can confirm with 100% certainty though: No matter how much padding you wear, maneuver attacks always retain a possibility of killing you outright.
Well shit, I could have told you that without wasting my life looking at numbers. In my experience, crit padding helps against a variety of maneuvers but not all. It doesn't help for shit in the Stronghold, but I've never died from a fall, boils, a drop, or a roa'ter burrow.
No idea who "Mark" is, but then I still laugh at Anathemususus simply because he was all gung ho about dodge adding to maneuver defense when it clearly didn't. I even proved it didn't. But then I won't listen to research from a character who hasn't seen the second half of the game level wise, or used armour beyond somewhat padded, either.
Fallen
03-06-2007, 07:49 PM
Well shit, I could have told you that without wasting my life looking at numbers. In my experience, crit padding helps against a variety of maneuvers but not all. It doesn't help for shit in the Stronghold, but I've never died from a fall, boils, a drop, or a roa'ter burrow. >>
I am thinking that armor class plays a bigger role than padding. People that get dropped in plate, padded or not, seem to do better. Which leads to the question of whether square professions receive an outright bonus against maneuvers, or if it is just a matter of their training (CM)
Khariz
03-06-2007, 08:00 PM
Well shit, I could have told you that without wasting my life looking at numbers. In my experience, crit padding helps against a variety of maneuvers but not all. It doesn't help for shit in the Stronghold, but I've never died from a fall, boils, a drop, or a roa'ter burrow.
No idea who "Mark" is, but then I still laugh at Anathemususus simply because he was all gung ho about dodge adding to maneuver defense when it clearly didn't. I even proved it didn't. But then I won't listen to research from a character who hasn't seen the second half of the game level wise, or used armour beyond somewhat padded, either.
I think your point about how low level he is, is very valid. The Stronghold and Bowels maneuvars are certainly much more lethal to me than Roa'ters and Boils. I concede that point.
As a percentile of how often I hunt, I also die much less overall from wearing ECP full plate than wearing regular, even though I'm a warrior with 60%+ redux and never get more than a rank 1 crit from anything but maneuvers anyway.
SO I guess what I'm saying is from my gut feelings alone, it seems that my armor helps me awesomely, but when I try to chart it out, I can't find the benefit against the maneuvers at all.
/shrug
I'll keep wearing it no matter what.
Tea & Strumpets
03-07-2007, 08:58 AM
Well shit, I could have told you that without wasting my life looking at numbers. In my experience, crit padding helps against a variety of maneuvers but not all. It doesn't help for shit in the Stronghold, but I've never died from a fall, boils, a drop, or a roa'ter burrow.
No idea who "Mark" is, but then I still laugh at Anathemususus simply because he was all gung ho about dodge adding to maneuver defense when it clearly didn't. I even proved it didn't. But then I won't listen to research from a character who hasn't seen the second half of the game level wise, or used armour beyond somewhat padded, either.
I've had a totally different experience, although my experience is based on a ranger that always had mobility on, was never encumbered, and was only wearing heavily crit padded brig. FGB made stone fists a non issue for me--and I mean a super noticable change. The only way a stone fist could kill me (when I was like level) was an open roll. 9/10 it's just a short stun.
Other maneuver attacks, like those exploding glaes soldiers that used to appear during invasions, can be nearly impossible to survive if you aren't wearing padded armor. If you are, you just get minor wounds (assuming you don't dodge outright).
You might have a different experience wearing heavier armor, but that might just be the armor penalties outweighing the bonus of the padding, or making the padding's effects less noticable. It would be like a warrior attempting to test crit padding, and only testing it with crit padded plate, and non crit padded plate (plate has the worst maneuver penalty in the game).
Anyway, crit padding is the best defense against maneuver attacks (that anyone can acquire). Don't listen to warriors that research crit padding in this case. They are completely wrong.
Krayton
03-07-2007, 10:29 AM
I enjoy reading about DEATHS. Take it to another thread.
Tea & Strumpets
03-07-2007, 10:57 AM
I enjoy reading about DEATHS. Take it to another thread.
It's permissable to go on a small tangent when someone is spreading misinformation about crit padding and maneuver attacks. But in the spirit of fair play, here you go you whiny bitch. :)
------------------------------
Suavementasious grabs you and drags you southwest.
[Whistler's Pass, Road]
The hillside climbs steeply northward, as sheer cliffs tower overhead to a dizzying height. The well-worn cobblestoned road winds its way towards the cliffs from the valley floor. To one side of the road, a small guard tower houses two elven guards, each of whom is diligently observing travellers as they pass.
Also here: Suavementasious
Obvious paths: northeast, west
Your disk arrives, following you dutifully.
Suavementasious concentrates deeply for a moment.
Suavementasious removes a ruby-hilted blue shaalk claidhmore from in his black weapon harness.
Suavementasious concentrates deeply for a moment.
Suavementasious just opened a flat mithril thigh-strapped case.
Suavementasious removes a blue crystal from in his thigh-strapped case.
Suavementasious rubs his blue crystal.
An invisible force guides Suavementasious.
His blue crystal suddenly disintegrates!
Suavementasious just closed a flat mithril thigh-strapped case.
Suavementasious rubs a tiny vial of quicksilver on a thin silver chain.
Suavementasious begins moving faster than you thought possible.
Suavementasious swings a ruby-hilted blue shaalk claidhmore at you!
AS: +430 vs DS: -2 with AvD: +48 + d100 roll: +88 = +568
... and hits for 70 points of damage!
Your right hand falls to the ground, independently of your arm.
You are stunned for 7 rounds!
The guiding force leaves Suavementasious.
Suavementasious swings a ruby-hilted blue shaalk claidhmore at you!
AS: +355 vs DS: +18 with AvD: +48 + d100 roll: +1 = +386
... and hits for 53 points of damage!
Slash to your right eye!
Vitreous fluid spews forth!
Seeya!
Take 2:
Suavementasious concentrates deeply for a moment.
Suavementasious concentrates deeply for a moment.
Suavementasious just opened a flat mithril thigh-strapped case.
Suavementasious just closed a flat mithril thigh-strapped case.
Suavementasious rubs a tiny vial of quicksilver on a thin silver chain.
Nothing happens.
Suavementasious swings a closed fist at you!
AS: +157 vs DS: +15 with AvD: +5 + d100 roll: +61 = +208
... and hits for 3 points of damage!
A feeble blow to your right arm!
Suavementasious removes a ruby-hilted blue shaalk claidhmore from in his black weapon harness.
Suavementasious swings a ruby-hilted blue shaalk claidhmore at you!
AS: +367 vs DS: +23 with AvD: +48 + d100 roll: +84 = +476
... and hits for 67 points of damage!
Amazing slash to your belly!
Nothing quite like that empty feeling inside.
You are stunned for 8 rounds!
Suavementasious swings a ruby-hilted blue shaalk claidhmore at you!
AS: +367 vs DS: +18 with AvD: +48 + d100 roll: +8 = +405
... and hits for 61 points of damage!
Massive blow smashes through ribs and drives your heart out the back.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
* Krayton just bit the dust!
Khariz
03-07-2007, 12:11 PM
It's not misinformation, you Strumpet. It's cold hard numbers based on rolls that we can't even fucking see...
So useless, yes. Misinformation, no.
Edit: I bet if you actually cared enough to keep track, without ranger spells, and ran the %'s, you'd find that your gut feeling is wrong too.
None of this really matters one bit though. Not like anyone who has uber crit padded armor is gonna get rid of it. I know I'm sure not.
Khariz
03-07-2007, 12:14 PM
Ahh and to please Krayton:
Amberain swings a cobalt blue vultite axe at Kraggi!
AS: +349 vs DS: +90 with AvD: +29 + d100 roll: +62 = +350
... and hits for 95 points of damage!
Quick, powerful slash to Kraggi's right knee!
* Kraggi drops dead at your feet!
The white light leaves Kraggi.
The very powerful look leaves Kraggi.
The brilliant luminescence fades from around Kraggi.
The powerful look leaves Kraggi.
A white glow rushes away from Kraggi.
The dim aura fades from around Kraggi.
The opalescent aura fades from around Kraggi.
Rogane swings a perfect vultite flail at Amberain!
AS: +367 vs DS: +135 with AvD: +42 + d100 roll: +57 = +331
... and hits for 50 points of damage!
Elbow punctured, oh what pain!
* Amberain drops dead at your feet!
Amberain becomes solid again.
The guiding force leaves Rogane.
Tea & Strumpets
03-07-2007, 12:36 PM
It's not misinformation, you Strumpet. It's cold hard numbers based on rolls that we can't even fucking see...
So useless, yes. Misinformation, no.
It's testing done without tracking all of the relevant factors (race/profession/encumberance/wounds/scars/armor/skill training/stats/probably 50 other factors), which means it's completely invalid.
They guys on the officials have all but proven that crit padding on armor does not assist with maneuver attacks.
This statement you made earlier is simply completely false. I've tested crit padding THOUSANDS of times, mostly in GS3 I'll admit, but plenty of times in the GS4-Test Realm as well as GS4-Live. It helps against maneuver attacks. I haven't found any maneuver attacks it DOESN'T help against.
Khariz
03-07-2007, 12:40 PM
You are right, my quoted text should have had the phrase "with death percentiles" at the end of it. If it had that, it would have been accurate.
Everyone certainly sees reduction in pure damage numbers on things like boils, and reduced stun times. I've seen no effect, numerically, with tracked percentages, on the ability of manuevers like stone fist to generate a death crit. It may very well be that such maneuvers can ALWAYS induce death crits on high open rolls (which we can't see), and that no level of padding can prevent that. In fact, I'm nearly certain that's true.
When you are tripled in dodge, wearing ECP full plate armor and are 10 trains over a Shaman, and a stone fist can do 25 damage and kill you...that's gotta be some kind of open roll mega crit.
Khariz
03-07-2007, 01:28 PM
This just happened in the park:"
The voice of Ramein softly says, "Prepare to die."
>
Twiggs points at Ramein, ruining her hiding place.
>
(Wisteriaa leans against twiggs who is leaning against the statue)
>
You hear very soft footsteps.
>
A wide-eyed chestnut ferret scrambles out of sight.
>
Livdera blinks.
>
Ramein opens a plain steel coffer.
Suddenly, a plain steel coffer gives off a loud sizzle, and explodes in a bright flash!
Being closest, Ramein takes the brunt of the blast!
... 25 points of damage!
Strong blow to chest!
She is stunned!
The coffer's casing is blasted into hundreds of tiny flechettes!
Ramein is severely perforated!
... 20 points of damage!
Strike to temple! Saved by a thick skull!
... 20 points of damage!
Shot pierces a wrist!
... 20 points of damage!
Attack punctures the eye and connects with something really vital!
* Ramein drops dead at your feet!
A nearby goodwife screams, "Murder!"
A nearby townsman hurries off screaming, "Starrlet has committed endangering public safety!"
Belnia is struck by flechettes!
... 20 points of damage!
Strike to abdomen punctures stomach!
She is stunned!
... 15 points of damage!
Well aimed shot, punctures upper arm!
Wisteriaa is struck by flechettes!
... 30 points of damage!
Amazing shot through Wisteriaa's nose enters the brain!
* Wisteriaa drops dead at your feet!
The white light leaves Wisteriaa.
The very powerful look leaves Wisteriaa.
Wisteriaa returns to normal color.
The air calms down around Wisteriaa.
The dim aura fades from around Wisteriaa.
Wisteriaa appears less confident.
The brilliant aura fades away from Wisteriaa.
The opalescent aura fades from around Wisteriaa.
The powerful look leaves Wisteriaa.
The bright luminescence fades from around Wisteriaa.
The brilliant luminescence fades from around Wisteriaa.
Wisteriaa seems to lose some dexterity.
The air about Wisteriaa stops shimmering.
The light blue glow leaves Wisteriaa.
The deep blue glow leaves Wisteriaa.
Wisteriaa becomes solid again.
A voice from the crowd echoes, "Murder! Murder! Someone call for the town constable!"
Qweetzyl is struck by flechettes!
... 20 points of damage!
Shot pierces a wrist!
He is stunned!
Jezebela is struck by flechettes!
... 30 points of damage!
Impressive shot shatters wrist!
She is stunned!
Raamiah is struck by flechettes!
... 15 points of damage!
Slash across right eye!
Hope the left is working.
He is stunned!
... 25 points of damage!
Beautiful shot pierces skull! Amazing Raamiah wasn't killed outright!
Livdera is struck by flechettes!
... 10 points of damage!
Well aimed shot almost removes an eye!
She is stunned!
Oimar is struck by flechettes!
... 30 points of damage!
Great shot penetrates thigh and shatters bone!
He is knocked to the ground!
He is stunned!
Tadalen is struck by flechettes!
... 35 points of damage!
Strike to right arm cleanly severs it at the shoulder!
He is knocked to the ground!
He is stunned!
... 25 points of damage!
Slash across back of hand, tendons sliced!
Dozens of flechettes fly off to the north!
Khariz
03-07-2007, 02:17 PM
Belnia fires a faewood heavy bolt at Ramein!
AS: +477 vs DS: +128 with AvD: +25 + d100 roll: +51 = +425
... and hits for 126 points of damage!
Strike through eye, Ramein is lobotomized!
* Ramein drops dead at your feet!
StrayRogue
03-07-2007, 02:18 PM
Stone fist from the stronghold isn't effected by crit padding. Ardwen and all the times he's died there due to the maneuver can certainly attest to that.
Khariz
03-07-2007, 02:19 PM
Stone fist from the stronghold isn't effected by crit padding. Ardwen and all the times he's died there due to the maneuver can certainly attest to that.
Thats my point...Thanks!
Tea & Strumpets
03-07-2007, 02:24 PM
Stone fist from the stronghold isn't effected by crit padding. Ardwen and all the times he's died there due to the maneuver can certainly attest to that.
He's a warrior in full plate (worst maneuver penalty in the game). I realize he has more padding than the average warrior, but my point is that it might be the maneuver penalties outweighing padding benefits.
Padding definitely had a huge effect for me with stone fists (ie. no more dying to them 50% of the time). I only died to open rolls after wearing FGB, whereas before it was a nightmare in there.
Khariz
03-07-2007, 02:26 PM
He's a warrior in full plate (worst maneuver penalty in the game). I realize he has more padding than the average warrior, but my point is that it might be the maneuver penalties outweighing padding benefits.
Padding definitely had a huge effect for me with stone fists (ie. no more dying to them 50% of the time). I only died to open rolls after wearing FGB, whereas before it was a nightmare in there.
And exactly how do you know when a stone fist gets an open roll? If I knew that I could change how I calculate this stuff.
StrayRogue
03-07-2007, 02:29 PM
I imagine you survived stone fist by not getting hit by it. Yes I completely expect anyone in heavier armour to get whacked by stone fist, as they would by any maneuver over someone with identical training in brig. I don't see how padding has an effect on that.
Tea & Strumpets
03-07-2007, 02:30 PM
And exactly how do you know when a stone fist gets an open roll? If I knew that I could change how I calculate this stuff.
Because instead of dying half the time an Illoke got off a stonefist, I suddenly lived through 95% of them (after equipping FGB). My hunting partners (wearing unpadded armor) still died left and right, which is a tradition I've attempted to carry on to this day.
I hunted there in GS3, not GS4...as a sidenote.
Tea & Strumpets
03-07-2007, 02:35 PM
I imagine you survived stone fist by not getting hit by it. Yes I completely expect anyone in heavier armour to get whacked by stone fist, as they would by any maneuver over someone with identical training in brig. I don't see how padding has an effect on that.
No, I meant actually being caught in the first. Before FGB = curtains. After FGB = some bruises.
I played there in GS3 before any kind of reallocation, etc...and my stats dex/agi stats blew. I wasn't dodging much, if anything.
StrayRogue
03-08-2007, 03:12 AM
A hunch-backed dogmatist nods her head toward you!
Particles of dust and soot rise from the floor at a hunch-backed dogmatist's feet as she releases a pulsating, platinum ripple of energy toward you!
CS: +308 - TD: +201 + CvA: -18 + d100: +28 - -5 == +122
Warding failed!
You are cloaked in a blinding platinum light and assailed for 46 points of damage!
... 25 points of damage!
A raw, red hole is drilled in your chest by a powerful bolt!
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
The restricting force that envelops you dissolves away.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Krayton
03-13-2007, 08:54 AM
well into the west woods. annoying.
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +420 vs DS: +283 with AvD: +36 + d100 roll: +5 = +178
... and hits for 9 points of damage!
Gash to your right eyebrow.
That's going to be quite a shiner!
You are stunned for 1 rounds!
** An Ithzir scout's crystal-edged broadsword emits a searing bolt of lightning! **
... 30 points of damage!
Terrible shock to neck fuses larynx shut. A painful death follows.
You feel your extra strength departing.
The layer of protection fades away.
You feel the extra courage wane.
The silvery luminescence fades from around you.
A shrill screech pierces the air as a war griffin dives from above!
Anathemus hesitates, his eyes wide with fear!
Jamus hesitates, his eyes wide with fear!
>roll
You are still stunned.
>
A velnalin trots in!
>
A shrill screech pierces the air as a war griffin dives from above!
A velnalin hesitates, trembling violently!
Anathemus hesitates, his eyes wide with fear!
Jamus hesitates, his eyes wide with fear!
>
A shrill screech pierces the air as a war griffin dives from above!
A velnalin hesitates, trembling violently!
Anathemus hesitates, his eyes wide with fear!
Jamus hesitates, his eyes wide with fear!
>
A shrill screech pierces the air as a war griffin dives from above!
A velnalin hesitates, trembling violently!
Anathemus hesitates, his eyes wide with fear!
Jamus hesitates, his eyes wide with fear!
>
A shrill screech pierces the air as a war griffin dives from above!
A velnalin hesitates, trembling violently!
Anathemus hesitates, his eyes wide with fear!
Jamus hesitates, his eyes wide with fear!
>stand
You stand back up.
Roundtime: 3 sec.
>
A war griffin swoops down from high overhead!
A war griffin tries to bite Anathemus!
AS: +435 vs DS: +142 with AvD: +25 + d100 roll: +70 = +388
... and hits for 49 points of damage!
Well aimed strike shatters bone in right arm!
He is stunned!
>stance defensive
...wait 1 seconds.
>
A war griffin swoops down from high overhead!
A war griffin rakes at Anathemus with a razor-sharp claw!
AS: +445 vs DS: +99 with AvD: +25 + d100 roll: +80 = +451
... and hits for 34 points of damage!
Slash to Anathemus's chest!
That heart's not broken, it's only scratched.
A war griffin rakes at Anathemus with a razor-sharp claw!
AS: +445 vs DS: +99 with AvD: +25 + d100 roll: +89 = +460
... and hits for 35 points of damage!
Right elbow smashed into a thousand pieces.
>619
*** TypoHelp: Converted "619" to INCANT 619.
You make a simple motion, quietly invoking the Mass Calm spell...
Your spell is ready.
You gesture.
A calm washes over a war griffin.
A calm washes over a war griffin.
A calm washes over a war griffin.
A calm washes over a war griffin.
A calm washes over a velnalin.
A calm washes over a war griffin.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Anathemus just left.
>l
[Lower Dragonsclaw, Forest]
Looking through the trees here in the outskirts of the forest you can barely make out the grasslands in the distance. You also see a war griffin that is flying around, a war griffin that is flying around, a war griffin that is flying around, a war griffin that is flying around, a velnalin that appears rather calm, a war griffin that is flying around, a wrinkled truffle, a spotted truffle, an overgrown path and a trail leading into the woods.
Also here: Great Lord Jamus who is lying down
Obvious paths: east, south
>
A shrill screech pierces the air as a war griffin dives from above!
A war griffin's calm demeanor is replaced with grim determination!
A war griffin's calm demeanor is replaced with grim determination!
A war griffin's calm demeanor is replaced with grim determination!
A war griffin's calm demeanor is replaced with grim determination!
A velnalin hesitates, trembling violently!
A war griffin's calm demeanor is replaced with grim determination!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
Jamus hesitates, his eyes wide with fear!
>
Jamus says, "Honestly."
>
A shrill screech pierces the air as a war griffin dives from above!
A velnalin hesitates, trembling violently!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 2 sec.
Jamus hesitates, his eyes wide with fear!
>
A shrill screech pierces the air as a war griffin dives from above!
A velnalin hesitates, trembling violently!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Jamus hesitates, his eyes wide with fear!
>
A shrill screech pierces the air as a war griffin dives from above!
A velnalin hesitates, trembling violently!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Jamus hesitates, his eyes wide with fear!
>
A shrill screech pierces the air as a war griffin dives from above!
A velnalin hesitates, trembling violently!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Jamus hesitates, his eyes wide with fear!
>
A shrill screech pierces the air as a war griffin dives from above!
A velnalin hesitates, trembling violently!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Jamus hesitates, his eyes wide with fear!
>
A shrill screech pierces the air as a war griffin dives from above!
A velnalin hesitates, trembling violently!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Jamus hesitates, his eyes wide with fear!
>
A shrill screech pierces the air as a war griffin dives from above!
A velnalin hesitates, trembling violently!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Jamus hesitates, his eyes wide with fear!
>
A shrill screech pierces the air as a war griffin dives from above!
A velnalin hesitates, trembling violently!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Jamus hesitates, his eyes wide with fear!
>
A war griffin goes off in search of its vanished foe!
>sym of return
...wait 17 seconds.
>
A war griffin goes off in search of its vanished foe!
>stance defensive
...wait 16 seconds.
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +195 with AvD: +39 + d100 roll: +55 = +334
... and hits for 92 points of damage!
Crossing slash to chest catches your attention!
You are stunned for 5 rounds!
>
A war griffin swoops down from high overhead!
A war griffin tries to bite Jamus!
AS: +435 vs DS: +170 with AvD: +32 + d100 roll: +16 = +313
... and hits for 130 points of damage!
Incredible blast shatters head into a red spray.
* Jamus drops dead at your feet!
The very powerful look leaves Jamus.
The white light leaves Jamus.
The air calms down around Jamus.
The war griffin lets out a piercing screech!
>
A velnalin is enraged by the war griffin's attack!
A war griffin tries to spear a velnalin with its beak!
AS: +435 vs DS: +71 with AvD: +37 + d100 roll: +36 = +437
... and hits for 148 points of damage!
Shot to neck sends the velnalin into shock which leads very quickly to death.
The velnalin collapses to the ground, emits a final sigh, and dies.
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +140 with AvD: +39 + d100 roll: +91 = +425
... and hits for 114 points of damage!
Shot knocks your head back by pushing on the inside of the skull!
You return to normal color.
You feel the aura of confidence leave you.
You feel the inner strength leave you.
The air about you stops shimmering.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
The war griffin lets out a piercing screech!
>
Anathemus just arrived.
>
* Chivalrous just bit the dust!
>
* Jamus just bit the dust!
>
A war griffin swoops down from high overhead!
A war griffin tries to bite Anathemus!
AS: +435 vs DS: +59 with AvD: +25 + d100 roll: +9 = +410
... and hits for 48 points of damage!
Downward slash across Anathemus's left thigh!
Gouges bone!
>
A war griffin swoops down from high overhead!
A war griffin rakes at Anathemus with a razor-sharp claw!
AS: +445 vs DS: +50 with AvD: +25 + d100 roll: +11 = +431
... and hits for 36 points of damage!
Solid blow gouges a chunk out of Anathemus's right leg.
* Anathemus drops dead at your feet!
The war griffin lets out a piercing screech!
>
A war griffin flies south.
>
A war griffin flies south.
>
Swooping down, a war griffin lands on Anathemus's corpse, grasping it in its talons, and with a beat of its mighty wings leaps into the air! Within moments the griffin has its delectable morsel soaring high above as it swoops off in search of a peaceful place to enjoy its prize.
>
A war griffin flies south.
>
* Anathemus just bit the dust!
Thank you GMs for ruining our redux testing just to take a crap in our soup.
unconcerned1
03-13-2007, 09:26 PM
The ground melts and churns as an Illoke jarl rises to the surface!
>h eld l l
You pull a vultite handaxe gracefully from your harness.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at an Illoke elder!
AS: +494 vs DS: +165 with AvD: +29 + d100 roll: +83 = +441
... and hit for 113 points of damage!
Wild downward slash severs the Illoke elder's left foot!
Bloody stump, anyone?
The Illoke elder rumbles in agony as he teeters for a moment, then falls directly at you!
In a vain attempt, you leap to dodge the massive falling creature! The elder strikes you squarely, crushing you beneath him and the ground!
... 30 points of damage!
Hard blow breaks your femur!
You are stunned for 6 rounds!
Roundtime: 20 sec.
The vultite handaxe flips over, landing behind an Illoke elder.
Roundtime: 4 sec.
!SIPR>
An Illoke elder blinks dazedly a moment before shaking off the stun!
An Illoke elder summons the wrath of his god as he gestures at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!
... 70 points of damage!
Every bone in your right arm is shattered and scattered about!
... 70 points of damage!
Strike to chest causes a large gaping hole!
Your SIGN OF SHIELDS is no longer effective.
unconcerned1
03-14-2007, 10:12 PM
Just noticed that was an attrition death, not a crit death. Not that it matters.
I almost always dodge that shit outright, worse I get is a light stun, maybe a pair of minors. It's not so bad though; my DS actually goes up while bound w/ the stone fist, and it's easily broken via berserk.
Stunseed
03-16-2007, 11:45 PM
First time in the Bowels, and boy do they swarm, one wrong step, however....
Composer skillfully begins to weave another verse into his harmony.
CS: +362 - TD: +318 + CvA: -8 + d100: +65 == +101
Warding failed!
Waves of sonic vibration wash over you with tremendous force!
Sound waves disrupt you for 32 damage!
... 50 points of damage!
Your lungs burst and so does your chest.
The deep blue glow leaves you.
Who knew you could get in trouble for killing travellers?
Speaking to a half-krolvin traveller, you say, "For the many sins of your people, I sentence you."
>608
*** TypoHelp: Converted "608" to INCANT 608.
A pure white sparrowhawk circles lazily in the air.
>
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
>stance offensive
You are now in an offensive stance.
>amb traveller head
You leap from hiding to attack!
You swing a double-bladed eonake battle axe at a half-krolvin traveller!
AS: +494 vs DS: +25 with AvD: +35 + d100 roll: +37 = +541
... and hit for 337 points of damage!
Incredible blast shatters head into a red spray.
The traveller falls to the ground, dead!
A squeaky voice from the crowd echoes, "Murder! Murder! Someone call for the Halfling deputy!"
[You have failed your current Adventurer's Guild task.]
Fallen
03-17-2007, 07:08 PM
Who knew you could get in trouble for killing travellers? >>
Yep. I rather like that addition. Adds a bit of realism. I think all NPCs should be protected.
Timjirdos
03-21-2007, 03:13 AM
You wave your silver wand at a dark orc.
1d100: 38 + Modifiers: 57 == 95
The wand does not activate, but you do learn it will cast an unknown spell.
Cast Roundtime 3 Seconds.
>
A dark orc swings a morning star at you!
AS: +137 vs DS: +130 with AvD: +34 + d100 roll: +89 = +130
... and hits for 15 points of damage!
Well placed shot to the neck!
You are stunned for 2 rounds!
You sense that the shadows swirling around you refuse to come to your aid.
The shadowy tendrils begin to swirl faster and faster until they are just a blurred haze of fast moving darkness.
... 35 points of damage!
Left leg ripped from socket at the knee!
You fall screaming to the ground grasping your mangled left leg!
... 65 points of damage!
Your neck has been removed!
Your head quickly falls to the ground.
You become solid again.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The air calms down around you.
The light blue glow leaves you.
The brilliant luminescence fades from around you.
The buzz of thoughts in your mind subsides.
Your sense of faith and conviction wanes.
You return to normal color.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
A dark orc howls in glee at her accomplishment.
And that's what happens when you chant your cloak with absolutely no demonlogy lore. Oops. Fuck Shit. Bitch.
:tool:
Kainen
03-21-2007, 03:34 PM
Thats almost as much fun when you forget to reset your cloak in town, some asshole attacks you and gets killed by your cloak.. and YOU get arrested.
Paston leaps from hiding to attack!
Paston swings a jagged-edged mithril greatsword at Senja!
AS: +236 vs DS: +136 with AvD: +44 + d100 roll: +50 = +194
... and hits for 67 points of damage!
Diagonal slash leaves a bloody trail across Senja's torso.
She is stunned!
A dark shadowy tendril rises up from Senja's skin, writhes its way up a jagged-edged mithril greatsword towards Paston and lashes out malevolently...
CS: +128 - TD: +32 + CvA: +20 + d100: +26 - -5 == +147
Warding failed!
A dull grey beam snakes out toward Paston!
... 50 points of damage!
... 20 points of damage!
Groove etched into skin of chest and quickly fills with blood.
* Paston drops dead at your feet!
unconcerned1
03-22-2007, 02:38 PM
R>h jarl l l
You need a free hand to pull one out.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at an Illoke jarl!
AS: +497 vs DS: +196 with AvD: +29 + d100 roll: +47 = +377
... and hit for 97 points of damage!
Left leg ripped from socket at the knee!
The Illoke jarl rumbles in agony as he teeters for a moment, then falls directly at Kaelowyn!
In a futile attempt, Kaelowyn leaps to dodge the massive falling creature! The jarl strikes her squarely, crushing Kaelowyn beneath him and the ground!
... 35 points of damage!
Tremendous blow crushes skull like a ripe melon.
* Kaelowyn drops dead at your feet!
The glowing specks of energy surrounding Kaelowyn suddenly shoot off in all directions, then quickly fade away.
A subtle light fades from Kaelowyn's eyes.
The brilliant luminescence fades from around Kaelowyn.
Kaelowyn becomes solid again.
The bright luminescence fades from around Kaelowyn.
Kaelowyn seems hesitant.
The light blue glow leaves Kaelowyn.
A white glow rushes away from Kaelowyn.
The very powerful look leaves Kaelowyn.
The white light leaves Kaelowyn.
The opalescent aura fades from around Kaelowyn.
The dim aura fades from around Kaelowyn.
The air calms down around Kaelowyn.
The deep blue glow leaves Kaelowyn.
The powerful look leaves Kaelowyn.
Kaelowyn seems slightly different.
The silvery luminescence fades from around Kaelowyn.
The Illoke jarl is stunned!
Momentum carries a vultite handaxe past an Illoke jarl to land nearby.
Roundtime: 4 sec.
R>
Your sense of faith and conviction wanes. You are less sure of yourself.
R>
You begin to lose touch with your internal sources of strength.
R>
Meril seems hesitant, looking unsure of herself.
You gaze heavenward.
You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>
You sharpen your focus on combat and fortify yourself against distractions.
>h jarl head
You pull a vultite handaxe gracefully from your harness.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at an Illoke jarl!
AS: +482 vs DS: +97 with AvD: +29 + d100 roll: +18 = +432
... and hit for 110 points of damage!
Mighty swing separates head from shoulders.
The Illoke jarl grumbles in pain one last time before lying still.
The very powerful look leaves an Illoke jarl.
The white light leaves an Illoke jarl.
An Illoke jarl appears less battle-ready as a soft glow dissipates from around his form.
An Illoke jarl loses the flickering energy surrounding him.
An Illoke jarl seems to lose some focus as his eyes narrow and shift momentarily to one side.
The warm glow fades from around an Illoke jarl.
The dim celadon wisps about an Illoke jarl's hands flare up once more and fade completely away.
The vultite handaxe ricochets away from an Illoke jarl, landing nearby.
Roundtime: 4 sec.
R>
Meril removes a single arrow from a bundle of arrows.
R>
Meril adds a dark russet arrow to her bundle of arrows.
You search the Illoke jarl.
You discard the jarl's useless equipment.
He didn't carry any silver.
He had a tiny black pearl on him!
Interesting, he carried a steel lockpick on him.
He had nothing else of value.
An Illoke jarl cracks and collapses into a pile of craggy dark rock that rapidly disappears without a trace.
>
You see a wave of energy emanate from Meril toward Kaelowyn. It coalesces around her body and then seeps in, leaving a glow around the body.
You pick up a tiny black pearl.
The wall of force disappears from around Meril.
>
You put a tiny black pearl in your suede envelope pouch.
>
You suddenly feel less protected.
>
Meril seems slightly different.
>
The ghostly voice of Kaelowyn says, "Eh."
You quietly whisper to Kaelowyn, "Should've zigged."
Stunseed
03-24-2007, 12:41 AM
Great numbers. Bad dodging.
An Illoke shaman calls forth the wrath of his god as he points at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!
... 69 points of damage!
Impact removes the right hand in a spray of red mist!
You are stunned for 7 rounds!
... 69 points of damage!
Blow to your head removes your skull. That's got to hurt!
Revon1
03-24-2007, 03:57 PM
Rusteek steals from Revon ONCE AGAIN. Revon sleeps Rusteek. Rusteek tries to kill Revon 5 times afterwards and succeeds the 5th time. This is the log of what happens after Revon is raised and fully recovered:
Rusteek fires a light crossbow bolt at you!
AS: +529 vs DS: +456 with AvD: +31 + d100 roll: +86 = +190
... and hits for 27 points of damage!
Slash across right eye!
Hope the left is working.
You are stunned for 5 rounds!
The guiding force leaves Rusteek.
The scintillating white light surrounding the bolt fades away.
The light crossbow bolt sticks in your right eye!
>cman fein rustee
You are still stunned.
>shout 1040
Translucent streams of mana cascade across your sight as you let loose with a rallying cry!
You break free from your senseless daze!
Cast Roundtime 3 Seconds.
Rusteek stands up.
>cman fein rustee
[Roll result: 127 (open d100: 35) Penalties: 0]
You feint to the right, Rusteek buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
Roundtime changed to 1 second.
>cman fein rustee
[Roll result: 175 (open d100: 83) Penalties: 0]
You feint to the left, Rusteek buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
Roundtime changed to 1 second.
>cman fein rustee
[Roll result: 165 (open d100: 73) Penalties: 0]
You feint to the right, Rusteek buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
Roundtime changed to 1 second.
>kill
You thrust with a sonic warlance at Rusteek!
AS: +460 vs DS: +289 with AvD: +50 + d100 roll: +69 = +290
... and hit for 46 points of damage!
Strike to abdomen punctures stomach!
He is stunned!
** As you hit, your sonic warlance unleashes a blast of sonic energy! **
... 5 points of damage!
Brushing blow to temple.
Roundtime: 6 sec.
Roundtime changed to 4 seconds.
>look
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is suspended above, providing ample shade from the day's brightness. You also see the Malaekai disk, a long-winged falcon, the Lraep disk, a lightning wyrdling that is sleeping, a ruffled elf owl, a large faenor-chased barrel, a richly finished wooden bench with some stuff on it and a glaesine arch.
Also here: Kaelowyn, Mikoguchi who is sitting, a stunned Rusteek, Edaarin, Malaekai, Lraep, Naseer
Obvious paths: out
>incant 1005
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Rusteek.
Rusteek looks dazed as his eyes flutter slightly.
Sing Roundtime 3 Seconds.
Malaekai removes an oaken wand from in his yierka hide sack.
Malaekai waves an oaken wand at Rusteek.
The glazed look leaves Rusteek. (Someone always there to help him. Whether it be Jamus, Apoc or Krayton)
Lraep murmurs a simple, mystical chant...
Lraep gestures.
Lraep's right leg looks better.
Malaekai put an oaken wand in his yierka hide sack.
Rusteek seems a bit weaker than before.
>cman fein rustee
The elf owl glances around the area, its eyes gleaming intelligently.
Rusteek shakes off the effects of the lullabye.
For some reason, you feel extremely lucky.
[Roll result: 167 (open d100: 75) Penalties: 0]
You feint to the right, Rusteek buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
Roundtime changed to 1 second.
>kill
You thrust with a sonic warlance at Rusteek!
AS: +460 vs DS: +252 with AvD: +50 + d100 roll: +90 = +348
... and hit for 57 points of damage!
Well placed strike shatters a rib!
He is stunned!
Roundtime: 6 sec.
Roundtime changed to 4 seconds.
Rusteek seems to slow down and become a bit less nimble.
You hear a laugh and a clink of coins, and become a bit less nimble.
Rusteek just went out.
>stance defe
You are now in a defensive stance.
>out
[Ta'Illistim, Shimmarglin Court]
The northern corner of the court is relatively quiet, the low hum of conversation punctuated only by the occasional bursts of laughter emanating from the nearby dais. A row of monir trees delineates the curvature of the cobblestoned lane, their leafy boughs creating a shady resting spot. You also see a floating dais and a wooden barrel.
Also here: a stunned Rusteek
Obvious paths: southeast, southwest
>stance off
You are now in an offensive stance.
>at rus
You thrust with a sonic warlance at Rusteek!
AS: +460 vs DS: +195 with AvD: +50 + d100 roll: +10 = +325
... and hit for 44 points of damage!
Shot pierces a wrist!
* Rusteek drops dead at your feet!
The glowing specks of energy surrounding Rusteek suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Rusteek.
A passing elf lopes off exclaiming, "Revon has committed murder!"
Roundtime: 6 sec.
Step just went southeast.
>look
[Ta'Illistim, Shimmarglin Court]
The northern corner of the court is relatively quiet, the low hum of conversation punctuated only by the occasional bursts of laughter emanating from the nearby dais. A row of monir trees delineates the curvature of the cobblestoned lane, their leafy boughs creating a shady resting spot. You also see a floating dais and a wooden barrel.
Also here: the body of Rusteek who is lying down
Obvious paths: southeast, southwest
Kaelowyn just arrived.
>stance defe
You are now in a defensive stance.
>go dais
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is suspended above, providing ample shade from the day's brightness. You also see a long-winged falcon, the Lraep disk, a lightning wyrdling that is sleeping, a ruffled elf owl, a large faenor-chased barrel, a richly finished wooden bench with some stuff on it and a glaesine arch.
Also here: Mikoguchi who is sitting, Edaarin, Lraep, Naseer
Obvious paths: out
>dust rev
You dust yourself off.
Edaarin whispers, "Nice job."
>'healin'?
You deeply ask, "Healin'?"
With a flap of its wings, the long-winged falcon launches itself into the air and flies off.
Your close concentration on your movements fades away.
>prep 402
You can't make that dextrous of a move!
>peer out
You peer out and see ...
[Ta'Illistim, Shimmarglin Court]
The northern corner of the court is relatively quiet, the low hum of conversation punctuated only by the occasional bursts of laughter emanating from the nearby dais. A row of monir trees delineates the curvature of the cobblestoned lane, their leafy boughs creating a shady resting spot. You also see the Malaekai disk, a floating dais and a wooden barrel.
Also here: Kaelowyn, Malaekai, the body of Rusteek who is lying down
Obvious paths: southeast, southwest
>stance defe
You are now in a defensive stance.
>stance off
You are now in an offensive stance.
>out
[Ta'Illistim, Shimmarglin Court]
The northern corner of the court is relatively quiet, the low hum of conversation punctuated only by the occasional bursts of laughter emanating from the nearby dais. A row of monir trees delineates the curvature of the cobblestoned lane, their leafy boughs creating a shady resting spot. You also see the Malaekai disk, a floating dais and a wooden barrel.
Also here: Kaelowyn, Malaekai, the body of Rusteek who is lying down
Obvious paths: southeast, southwest
>cman fein mal
[Roll result: 146 (open d100: 77) Penalties: 0]
You feint high, Malaekai buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
The mirror images surrounding you undulate and grow stronger.
Your songs renew.
>cman fein mal
For some reason, you feel extremely lucky.
[Roll result: 163 (open d100: 94) Penalties: 0]
You feint high, Malaekai buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
>kill
You thrust with a sonic warlance at Malaekai!
AS: +460 vs DS: +236 with AvD: +38 + d100 roll: +38 = +300
... and hit for 33 points of damage!
Minor puncture to the abdomen.
Roundtime: 6 sec.
Kaelowyn gazes up into the heavens.
The Guard Captain, leading a group of guardsmen, strides purposefully in..
With great ease, the Guard Captain grabs you and shackles your wrists.
"There you are! We don't tolerate your crimes in Ta'Illistim, no we don't! Come along now!" says the Guard Captain.
With a keen eye, the Guard Captain glances over you quickly. He says, "We'll not have you dying before sentence is carried out. Let's get you healed up, though there will of course be a slight charge for it." With that, a demure looking city official, evidently an empath, comes forward and heals all your maladies.
The Guard Captain then drags you off.
Arriving at the Hall of Justice, the Guard Captain gestures to a nearby guardsman who strips you of your possessions and tosses them into a box. The Guard Captain then drags you over to a metal grate that he quickly opens and throws you through. "Enjoy your stay until the judge is ready to talk to you!" he snickers softly.
With a dull thud the grate drops back into place, leaving you trapped.
In the distance you hear the Guard Captain say, "There are clothes on the floor if you want them, but I expect them to be returned. You have two weeks time to clear out of here and collect your belongings. After two weeks I like to clean out the clutter in my office."
[Hall of Justice, Oubliette]
Silence. Loneliness. Despair. Here you are lost, with no clear idea of when you will be found. The oubliette is a round, featureless room, with no visible entryway or exit, save for a tiny grating some thirty or more feet above you. Water drips down steadily from the metal grate, causing a faint rhythmic tapping noise to penetrate the ever present silence. You also see a pair of drab grey pants and a shabby buckskin tunic.
Obvious exits: none
Malaekai and Apoc have both been aiding Rusteek in his attempts to kill Revon. I'll post their deaths later.
EricosIV
03-24-2007, 04:22 PM
Perfect example on why to not use a bow.
Drakam
03-24-2007, 06:13 PM
on the contrary, he should have gone hidden and shot him. unless Revon has great perception. Rusteek would have remained in hiding and could have shot him again quickly enough
AestheticDeath
03-24-2007, 07:12 PM
I think he was pointed out. Not sure though.
Rusteek had shot Revon several times before this incident, all while remaining hidden. Revon just finally caught him out of hiding.
Plus, using the bow knocked about 300 DS off Revon.
Malaekai
03-25-2007, 02:01 AM
Revon, you forgot to mention the fact that you had someone else help you to get Rusteek out of hiding, so dont be a hypocrite.
Also, If I was helping rusteek to the point where you are suggesting, you would of been dead far before you had a chance to swing at Rusty. This was the first instance where I unstunned him, but since you decided to swing at me you have brought my character into this squabble. I was merely watching prior to your attack.
Malaekai
03-25-2007, 02:07 AM
Quickly adding a part you must of accidently forgotten to post. /shrug
Trisilador nods.
Trisilador gestures while summoning the spirits of nature to his aid...
Trisilador gestures.
A sudden burst of bright light emanates from Trisilador's hand!
Rusteek is revealed from hiding!
Rusteek fires a light crossbow bolt at Revon!
AS: +529 vs DS: +456 with AvD: +31 + d100 roll: +86 = +190
... and hits for 27 points of damage!
Slash across right eye!
Hope the left is working.
He is stunned!
The guiding force leaves Rusteek.
The scintillating white light surrounding the bolt fades away.
The light crossbow bolt sticks in Revon's right eye!
Rusteek looks around for a moment before sighing disappointedly.
Translucent streams of mana cascade across Revon's form as he lets loose with a rallying cry!
Revon breaks free from his senseless daze!
Rusteek looks around for a moment before sighing disappointedly.
etc...
Andreal
03-25-2007, 02:10 AM
Whenever I say Malaekai outloud, it makes me think of Moloka'i.. Cute little island.
Revon1
03-25-2007, 02:18 AM
Revon, you forgot to mention the fact that you had someone else help you to get Rusteek out of hiding, so dont be a hypocrite.
So many people offered Revon help just so they could see Rusteek die. Basically, that brings me to the conclusion that he pulls the same crap with almost everyone in illistim. Revon denied every bit of help that was offered to him because the outcome was still going to be the same.
Also, If I was helping rusteek to the point where you are suggesting, you would of been dead far before you had a chance to swing at Rusty. This was the first instance where I unstunned him, but since you decided to swing at me you have brought my character into this squabble. I was merely watching prior to your attack.
Actually, YOU brought your character into the squabble when you did that. Revon warned Malaekai previously not to get involved and he obviously ignored it so dont complain about whatever the consequences may be.
Also, Revon was already prepared to fight more than one person. That is how your group (Apoc, Jamus, Malaekai, Rusteek) works. One of you start trouble just so the rest can finish it and Revon was ready to take out all four of you as soon as the situation started.
Revon1
03-25-2007, 02:20 AM
Quickly adding a part you must of accidently forgotten to post. /shrug
Trisilador nods.
Trisilador gestures while summoning the spirits of nature to his aid...
Trisilador gestures.
A sudden burst of bright light emanates from Trisilador's hand! <<<<<<<<
Rusteek is revealed from hiding! <<<<<<<<<<<<<<<<<
Rusteek fires a light crossbow bolt at Revon!
AS: +529 vs DS: +456 with AvD: +31 + d100 roll: +86 = +190
... and hits for 27 points of damage!
Slash across right eye!
Hope the left is working.
He is stunned!
The guiding force leaves Rusteek.
The scintillating white light surrounding the bolt fades away.
The light crossbow bolt sticks in Revon's right eye!
And this log proves what exactly?
Andreal
03-25-2007, 02:31 AM
That you can be stunned by getting shot in the eye with a crossbow bolt.
I was wondering why Revon was unable to cast after, based on his log, not apparently taking a hit. Hmmmmm
*quacks*
Malaekai
03-25-2007, 05:35 AM
I am a cute little island, as a matter of fact.
Getting your little ranger buddy to cast sunburst sounds like denying help alright. And if you consider the random stare, grunt, and glower to be a significant warning then you are correct. Other than that I have no recent recollection of a 'warning', let alone any other interaction, from Revon.
As far as me unstunning Rusty? Consider it on par with the ranger revealing him from hiding. The only difference was I, nor Rusty I would imagine, felt the need to take a swing at him after the fact. Which may be why it is Revon who has the larger group of people who would like to see him dead. And because Revon acts on impulse alone, those people may get a purposeful chance to see that through.
Please do not confuse this with complaining, Malaekai is happy that he can now finish some unsettled history between he and Revon. I am just concerned about Revon's well-being, as he may have bitten off more than he can chew.
Oh and the log proves that I was in a rush and made an error in making it readable on the forums. Let me correct it.
Trisilador nods.
Trisilador gestures while summoning the spirits of nature to his aid...
Trisilador gestures.
A sudden burst of bright light emanates from Trisilador's hand!
Rusteek is revealed from hiding!
Rusteek fires a light crossbow bolt at Revon!
AS: DS: Blah blah blah....
EricosIV
03-25-2007, 09:34 AM
Yup, but it didn't kill em. Didn't mean too make the archer community upset. The two of you got defensive. Also rustek had low ds because of the bow.
Kainen
03-25-2007, 11:56 AM
So many people offered Revon help just so they could see Rusteek die.
Don't go thinking people like Revon much better, cuz they don't. Rusteek is just a blatant thief and few like people like that. Revon is a loud mouth asshat, and they aren't much more popular.
AestheticDeath
03-25-2007, 12:10 PM
As far as me unstunning Rusty? Consider it on par with the ranger revealing him from hiding. The only difference was I, nor Rusty I would imagine, felt the need to take a swing at him after the fact. Which may be why it is Revon who has the larger group of people who would like to see him dead.
Except one of you decided to take Trils hand twice.. Who knows if you would have gone further without someone bringing up a sanct right after.
Revon1
03-25-2007, 12:40 PM
Messing around on Teras.
You snuggle up to Tayre, resting your head on his shoulder.
>grin
You grin.
Tayre stands up.
>hide
You fail to slip into hiding.
Roundtime: 10 sec.
Tayre gestures while calling upon the lesser spirits for aid...
Tayre gestures.
An invisible force guides Tayre.
>shriek
You shriek!
Tayre appears to be focusing his thoughts while chanting softly...
Tayre gestures at you.
Tayre hurls a radiant ball of energy at you!
AS: +424 vs DS: +384 with AvD: +55 + d100 roll: +98 = +193
... and hits for 83 points of damage!
Your eye is melted into a bloody mess by a stunning bolt of plasma!
{spells dropping}
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 13 mins...
The guiding force leaves Tayre.
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Tayre.)
Someone mutters, "Murder by Tayre! Call the Dwarven deputy!"
A lingering memory of Tayre's presence disassociates from your existence.
>laugh
You laugh, the sepulchral sound echoing through the room.
Tayre says, "Whoops."
Xeroz winces.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>accuse tay dismiss
Your ghostly voice screams out that you wish to drop all charges against Tayre! A townperson jaunts off, proclaiming that he'll inform the authorities.
AestheticDeath
03-25-2007, 01:02 PM
haha, thats funny
Rusteek
03-25-2007, 01:04 PM
Oh that was me removing his hand, yea... Malaekai I did do that twice that you didn't see since you went to tend your flock of ducks IRL... I wasn't taking it further was just proving a point, both times were aimed at the arm. Tris was the direct result of me dying that time so he had to have something done to him...
I love when people talk about me. Yes I lie, steal and kill. I'm a thief.
You guys make me smile when you talk shit, with tears streaming down your face.
The fun part of the screwing around with Revon is his quick draw 410's while I'm stalking him intown...
AestheticDeath
03-25-2007, 01:08 PM
Im still pissed that disband doesnt get rid of stalkers anymore. Hell, even going to a table and coming out won't take the stalker off. Freaking sucks. Unless your the stalker I guess.
Fallen
03-25-2007, 01:37 PM
Go invisible. Rids you of a stalker instantly. Or, attempt to hide.
AestheticDeath
03-25-2007, 01:45 PM
Yeah, those work. Attempting to hide though usually occures more roundtime than is feasible since they just restalk, unless they arent paying attention.
And invisibility requires imbeds for the most part, unless your a wizard. I am lazy.
Fallen
03-25-2007, 03:48 PM
And invisibility requires imbeds for the most part, unless your a wizard. I am lazy. >>
Or a scroll, yeah. A sunburst scroll, or a quake item would also work quite well.
AestheticDeath
03-25-2007, 04:10 PM
Scrolls leave you a bit more defenseless though.
Fallen
03-25-2007, 04:33 PM
Script it.
Fallen
03-25-2007, 07:42 PM
An Ithzir scout swings a curved crystal-edged blade at you!
AS: +420 vs DS: +419 with AvD: +38 + d100 roll: +88 = +127
... and hits for 12 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
** An Ithzir scout's crystal-edged blade emits a searing bolt of lightning! **
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
Hunting self spelled. Why? I dont know.
GS4-D
03-26-2007, 01:39 PM
>> AS: +420 vs DS: +419 with AvD: +38 + d100 roll: +88 = +127
Seems too low..were you encumbered?
Fallen
03-26-2007, 02:16 PM
I think I was either at 6 spirit, or at four. I was self spelled, prone offensive. Anything under 450 Prone offensive is going to lead to your death sooner or later in OTF.
GuildRat
03-26-2007, 08:00 PM
I think I was either at 6 spirit, or at four. I was self spelled, prone offensive. Anything under 450 Prone offensive is going to lead to your death sooner or later in OTF.
Just for you spindly legged sorcerer types ::wink::
Krayton
03-26-2007, 09:06 PM
A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!
... 40 points of damage!
Awful slash nearly decapitates you!
That's one way to lose your head.
Le crie. First time garroted since I started hunting there 4 trains ago
Fallen
03-26-2007, 09:28 PM
Just for you spindly legged sorcerer types >>
I forgot you rogues can struggle for life after catching 1 hp and a lightning crit flare. Oh right, you can't.
GuildRat
03-26-2007, 09:35 PM
Just for you spindly legged sorcerer types >>
I forgot you rogues can struggle for life after catching 1 hp and a lightning crit flare. Oh right, you can't.
I don't speak for all rogues, but flares rarely crit me any more, and dodging the blow in the first place, while prone and in offensive saves me more than anything else. That and you stated anything under 450 and prone, not flared by crystal edged.
Fallen
03-28-2007, 03:49 PM
Ah, semantics, the last defense of a desperate man. I would have thought that since the post which sparked our discussion included a lightning flare kill that you would have put 2 and 2 together. Apparently not.
GuildRat
03-28-2007, 11:52 PM
Ah, semantics, the last defense of a desperate man. I would have thought that since the post which sparked our discussion included a lightning flare kill that you would have put 2 and 2 together. Apparently not.
Don't be mad Twon.
Rusteek
03-29-2007, 01:48 AM
You rub your wiregrass bracelet.
1d100: 33 + Modifiers: 130 == 163
You concentrate on projecting the illusion of a violent quake.
Sareyna loses her balance and falls over.
Revon loses his balance and falls over.
Kazeshin loses his balance and falls over.
Hyronymus loses his balance and falls over.
Eilyn loses his balance and falls over.
Dragonrian loses her balance and falls over.
A forest wolf loses her balance and falls to the ground.
A white panther loses her balance and falls to the ground.
Cast Roundtime 3 Seconds.
KH>fire
You fire a light crossbow bolt at Revon!
AS: +524 vs DS: +300 with AvD: +25 + d100 roll: +34 = +283
... and hit for 65 points of damage!
Shot knocks Revon's head back by pushing on the inside of the skull!
* Revon drops dead at your feet!
The air about Revon stops shimmering.
The bright luminescence fades from around Revon.
The deep blue glow leaves Revon.
The light blue glow leaves Revon.
The dim aura fades from around Revon.
The tingling sensation and sense of security leaves Revon.
The powerful look leaves Revon.
Revon glances around, looking a bit less confident.
The brilliant luminescence fades from around Revon.
The silvery luminescence fades from around Revon.
Revon seems to lose some dexterity.
Revon loses some awareness.
The glowing specks of energy surrounding Revon suddenly shoot off in all directions, then quickly fade away.
Revon returns to normal color.
Revon seems a bit less imposing.
Revon becomes solid again.
The guiding force leaves you.
A nearby townsman hurries off screaming, "Rusteek has committed murder!"
The scintillating silver light surrounding the bolt fades some.
The light crossbow bolt sticks in Revon's right eye!
Roundtime: 4 sec.
Roundtime changed to 2 seconds.
KHR>
* Revon just bit the dust!
Revon1
03-29-2007, 01:52 AM
Posted it before I could.
And so it continues... in the landing...
Rusteek
03-29-2007, 02:19 AM
I only have bits a pieces... But you will get the idea...
All of a sudden, Rusteek rolls hard to his side, and then leaps to his feet!
Sproink swings a grass-green onyx longsword at Rusteek!
AS: +1128 vs DS: +278 with AvD: +35 + d100 roll: +54 = +939
... and hits for 89 points of damage!
Feint left spins Rusteek around!
Jagged slash to lower back.
He is stunned!
EDITED STUNMAN MOVE O
A bolt of lightning streaks down from the sky and strikes you!
... 35 points of damage!
Spectacular arc of electricity enters one ear and comes out the other. Instant death.
The brilliant luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You become solid again.
The bright luminescence fades from around you.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
The light blue glow leaves you.
You feel your extra strength departing.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
A tremendous crack of thunder follows instantly!
As if the 1128 AS wasn't cheating....
Krayton
03-29-2007, 05:17 PM
Always a fun time around Sproink.
Sproink swings a grass-green onyx longsword at you!
AS: +564 vs DS: +358 with AvD: +35 + d100 roll: +40 = +281
... and hits for 16 points of damage!
Minor puncture to the chest.
A quick flick of Sproink's wrist sends a sharpened steel spring into flight!
Sproink throws a sharpened steel spring at you!
AS: +1167 vs DS: +297 with AvD: +0 + d100 roll: +29 = +899
... and hits for 28 points of damage!
Well aimed shot almost removes an eye!
You are stunned for 2 rounds!
Lacking the force and angle to lodge in you, the steel spring simply falls.
Revon1
03-29-2007, 09:49 PM
Rusteek just arrived.
>stance off
You are now in an offensive stance.
>cman fein rustee
For some reason, you feel extremely lucky.
[Roll result: 131 (open d100: 39) Penalties: 0]
You feint low, Rusteek buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
Jaefer put a golvern lockpick in his brown leather cloak.
>cman fein rustee
[Roll result: 165 (open d100: 73) Penalties: 0]
You feint to the right, Rusteek buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
>'there he is
You deeply say, "There he is."
>target rus
You are now targeting Rusteek.
>incant 1005
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Rusteek.
Rusteek seems mesmerized by the tune.
Sing Roundtime 3 Seconds.
>cman fein rustee
Rusteek shakes off the effects of the lullabye.
[Roll result: 121 (open d100: 29) Penalties: 0]
You feint to the right, Rusteek buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.
>incant 1005
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Rusteek.
Rusteek falls to the ground in a deep slumber.
Sing Roundtime 3 Seconds.
>smile rus
You smile at Rusteek.
Rusteek shakes off the effects of the lullabye.
Dessedemona pokes Rusteek in the ribs.
>prep 402
cas
You gesture and invoke the powers of the elements for the Presence spell...
Your spell is ready.
>You gesture.
You become aware of everyone near you...
You do not detect any hidden or invisible people.
You continue to feel much more aware of your surroundings.
Cast Roundtime 3 Seconds.
Jaefer removes a violet sapphire from in his steel chest.
>incant 1005
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Rusteek.
Rusteek slips into a deep slumber.
Sing Roundtime 3 Seconds.
>look
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is rolled back to permit an unobstructed view of the starry night sky. You also see a forest wolfhound, the Siphere disk, a flop-eared timber curhound, the Kabaril disk, the icy blue Orisis disk, the Jaefer disk, a lightning wyrdling that is sleeping, a rough earth wyrdling, a small forest chameleon that is sitting, a sleek long-winged falcon that is flying around, a large faenor-chased barrel, a richly finished wooden bench with some stuff on it and a glaesine arch.
Also here: Rusteek who is sleeping, Grimaldus who is sitting, High Lady Michalie, Siphere, Anghosina, Gondolor who is sitting, Kabaril, Alendronic, Great Lord Falcster, Lady Orisis who is sitting, Great Lord Jaefer who is kneeling, Lady Kertaya, Dessedemona, Lord Aubery who is sitting, Lady Karly who is sitting, Stoniemeadow
Obvious paths: out
High Lady Michalie just went out.
Jaefer just opened an ora-edged velvet pouch.
>stance off
You are now in an offensive stance.
Jaefer put a violet sapphire in his velvet pouch.
>at rus
Rusteek shakes off the effects of the lullabye.
Dessedemona pokes Rusteek in the ribs.
All of a sudden, Rusteek rolls hard to his side, and then leaps to his feet!
You thrust with a sonic warlance at Rusteek!
AS: +462 vs DS: +160 with AvD: +50 + d100 roll: +84 = +436
... and hit for 69 points of damage!
Attack punctures the eye and connects with something really vital!
* Rusteek drops dead at your feet!
The powerful look leaves Rusteek.
The silvery luminescence fades from around Rusteek.
The deep blue glow leaves Rusteek.
The light blue glow leaves Rusteek.
Rusteek seems a bit less imposing.
Someone exclaims, "Murder by Revon! Call the Guard Captain!"
Roundtime: 6 sec.
Muahahahahaha...
Drisco
03-29-2007, 10:00 PM
Revon your a idiot plain and simple. You like to show off and it really doesnt impress. IMO
Revon1
03-29-2007, 10:06 PM
Revon your a idiot plain and simple. You like to show off and it really doesnt impress. IMO
Thank you?
Rusteek
03-29-2007, 10:07 PM
And Ten minutes later....
You notice Revon botch an attempt to conceal himself.
KHJ>fire
KHJ>
You fire a light crossbow bolt at Revon!
AS: +616 vs DS: +399 with AvD: +31 + d100 roll: +72 = +320
... and hit for 71 points of damage!
Shot destroys eye and the brain behind it!
* Revon drops dead at your feet!
A faint silvery glow fades from around Revon.
The brilliant luminescence fades from around Revon.
Revon seems to lose some dexterity.
The powerful look leaves Revon.
Revon returns to normal color.
The glowing specks of energy surrounding Revon suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Revon.
The deep blue glow leaves Revon.
The tingling sensation and sense of security leaves Revon.
Revon's sonic warlance dissipates.
The dim aura fades from around Revon.
The light blue glow leaves Revon.
The silvery luminescence fades from around Revon.
Revon glances around, looking a bit less confident.
Revon becomes solid again.
Revon seems a bit less imposing.
Revon's sonic barrier dissipates.
Revon loses some awareness.
The guiding force leaves you.
Someone exclaims, "Murder by Rusteek! Call the Guard Captain!"
The scintillating silver light surrounding the bolt fades some.
The light crossbow bolt sticks in Revon's right eye!
Roundtime: 4 sec.
Gotta love when Bards refresh their songs as you stalk them....
Revon1
03-29-2007, 10:08 PM
Dammit, always beating me to the post.
Revon shall have revenge!
Ignot
03-29-2007, 10:11 PM
We should start betting on these fights.
TheEschaton
03-29-2007, 11:27 PM
Their names both start with R and I can't separate the two from each other, that's how inconsequential these asshats are.
-TheE-
Revon1
03-30-2007, 12:00 AM
Their names both start with R and I can't separate the two from each other, that's how inconsequential these asshats are.
-TheE-
Aww look, Drisco's post had a baby.
Andreal
03-30-2007, 02:19 AM
Do you two just hunt eachother all day?
TheEschaton
03-30-2007, 07:58 AM
Aww look, Drisco's post had a baby.
The difference is, Revon...Rusteek...whatever....my post-cap player doesn't need to prove his e-peen by killing either of you and posting it on a message board. Half this board can probably kill both of you blindfolded, but honestly, the stupid childishness of it all bores us.
Go do something constructive besides holding a grudge against someone in a text game.
-TheE-
Revon1
03-30-2007, 01:59 PM
The difference is, Revon...Rusteek...whatever....my post-cap player doesn't need to prove his e-peen by killing either of you and posting it on a message board. Half this board can probably kill both of you blindfolded, but honestly, the stupid childishness of it all bores us.
Go do something constructive besides holding a grudge against someone in a text game.
-TheE-
THIS IS THE DEATH THREAD. WE POST DEATH LOGS. GET OVER IT OR SKIP THE THREAD.
Drisco
03-30-2007, 03:14 PM
We obivously know it is a death thread, but why did you kill each other probly over something stupid... So how about you get over your e-peen and grow the hell up?
hmm? yes , very good.
Revon1
03-30-2007, 03:28 PM
We obivously know it is a death thread, but why did you kill each other probly over something stupid... So how about you get over your e-peen and grow the hell up?
hmm? yes , very good.
Actually, how about you learn to form a sentence and spell words correctly before you even attempt to insult or belittle someone.
hmm? Yes, very good
Eoghain
03-30-2007, 08:49 PM
[Griffin's Keen, Emerald Point]
Here at the top of the crevasse, there is a dangerous looking gap where a thick sheet of ice has broken away from the rock wall of the mountainside. Blowing snow is already beginning to fill in the opening, threatening to widen it. This glacier may turn from slow moving ice to unbelievably fast moving ice any time now. You also see a lesser griffin that is flying around.
Obvious paths: northeast, down
>
A lesser griffin dives down and hooks its claws into you! With a great flap of its wings the lesser griffin carries you into the air!
Within moments you find yourself soaring over the ground far below!
>711
*** TypoHelp: Converted "711" to INCANT 711.
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!
... 30 points of damage!
Hard blow to your neck loosens head on shoulders.
Quite fatal!
After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.
[Griffin's Keen, Foul Cavern]
A foul-looking nest the size of small boat takes up most of the space in this natural cavern in the tip of the peak. Fresh air streams in but is quickly transformed by the acidic odor rising from the white droppings that cover the floor. This nest is certainly not abandoned. You also see a lesser griffin that is flying around and a large hole.
Obvious paths: none
Tilting its head for a moment, the great beast inspects its prize, then begins to feed.
The light blue glow leaves you.
The brilliant luminescence fades from around you.
The deep blue glow leaves you.
The air calms down around you.
You return to normal color.
The very powerful look leaves you.
The white light leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The powerful look leaves you.
Your SIGN OF DEFLECTION is no longer effective.
The silvery luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF WARDING is no longer effective.
The tingling sensation and sense of security leaves you.
Your SIGN OF DEFENDING is no longer effective.
The bright luminescence fades from around you.
You feel less confident than before.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
A lesser griffin appears in the mouth of the cave, dragging a battered morsel (also known as Eoghain) behind it!
You feel an odd dragging sensation.
[Griffin's Keen, Foul Cavern]
A foul-looking nest the size of small boat takes up most of the space in this natural cavern in the tip of the peak. Fresh air streams in but is quickly transformed by the acidic odor rising from the white droppings that cover the floor. This nest is certainly not abandoned. You also see a lesser griffin that is flying around and a large hole.
Obvious paths: none
DEAD>
* Eoghain just bit the dust!
Revon1
03-30-2007, 09:49 PM
After Rusteek killed Revon yesterday, Revon challenged Rusteek to a duel to end all the pointless back and forth killing. Rusteek refused and Revon let the situation drop so he wouldnt get banished from town. This is what happened a day later.
A light crossbow bolt flies out of the shadows toward you!
AS: +499 vs DS: +363 with AvD: +25 + d100 roll: +99 = +260
... and hits for 59 points of damage!
Shot knocks your head back by pushing on the inside of the skull!
Your sonic warlance dissipates.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your senses are no longer as sharp.
The brilliant luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SMITING is no longer effective.
You become solid again.
You feel less confident than before.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The tingling sensation and sense of security leaves you.
You return to normal color.
The dim aura fades from around you.
The powerful look leaves you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
You feel your extra strength departing.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 13 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Rusteek.)
A passing elf lopes off exclaiming, "Rusteek has committed murder!"
The scintillating silver light surrounding the bolt fades some.
The light crossbow bolt sticks in your right eye!
unconcerned1
03-30-2007, 11:41 PM
We obivously know it is a death thread, but why did you kill each other probly over something stupid... So how about you get over your e-peen and grow the hell up?
hmm? yes , very good.
Stfu and let him post in the spirit this thread was created.
Andreal
03-31-2007, 03:22 AM
* Eoghain just bit the dust!
HOORAY!
allen
03-31-2007, 11:19 AM
You swing a vultite tetsubo at Grhim!
AS: +433 vs DS: +262 with AvD: +35 + d100 roll: +49 = +255
... and hit for 101 points of damage!
Tremendous blow crushes skull like a ripe melon.
* Grhim drops dead at your feet!
Grhim seems a bit less imposing.
The glowing specks of energy surrounding Grhim suddenly shoot off in all directions, then quickly fade away.
Grhim no longer bristles with energy.
The brilliant luminescence fades from around Grhim.
Grhim appears somehow different.
The shimmering multicolored sphere fades from around Grhim.
Grhim becomes solid again.
The bright luminescence fades from around Grhim.
The silvery luminescence fades from around Grhim.
allen
03-31-2007, 11:25 AM
Grhim is informing you that he wishes to have no further interaction with you OF ANY KIND! He desires that the two of you go your separate ways and have no further contact.
Ignot
03-31-2007, 01:08 PM
Lets see more Rusteek and Revon deaths!!!
Xandalf
03-31-2007, 02:24 PM
Hey Revon, I bet you can't kill Rusteek!
Kainen
03-31-2007, 02:35 PM
You sigh.
>
A storm griffin grasps its right arm in pain!
>
A lesser griffin swoops down from high overhead!
A lesser griffin tries to bite Akari!
AS: +344 vs DS: +498 with AvD: +32 + d100 roll: +48 = -74
A clean miss.
>
Akari asks, "What?"
>
A storm griffin flaps its wings awkwardly, struggling to remain aloft!
>
A yeti stomps in!
>720 gri
*** TypoHelp: Converted "720 gri" to PREP 720 and CAST AT gri
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at a lesser griffin.
A void rips open in the area, directly above a lesser griffin!
The lesser griffin's fingernails fly off as blood spurts from the jagged stumps!
+131 Hits.
A yeti gasps for air and is stunned!
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
A storm griffin is able to move again.
>
A lesser griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
Akari is knocked over by the wind!
The wind then subsides.
>
A storm griffin's eyes glaze over.
>
A storm griffin flaps its wings awkwardly, struggling to remain aloft!
>'thats what
You say, "Thats what."
>
Akari traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Akari gestures at a yeti.
CS: +386 - TD: +269 + CvA: +25 + d100: +65 == +207
Warding failed!
Its eyes flash with a searing jolt of light!
It is badly stunned!
>
A lesser griffin rakes at you with a razor-sharp claw!
AS: +344 vs DS: +322 with AvD: +37 + d100 roll: +5 = +64
A clean miss.
A lesser griffin rakes at you with a razor-sharp claw!
AS: +344 vs DS: +322 with AvD: +37 + d100 roll: +34 = +93
A clean miss.
>
Akari stands up.
>stand
...wait 4 seconds.
>stand
...wait 3 seconds.
>
A storm griffin is able to move again.
>stand
...wait 2 seconds.
>stand
...wait 1 seconds.
>stand
...wait 1 seconds.
>
A storm griffin begins to sob pitifully.
It falls to its knees!
>'thats what
You say, "Thats what."
>
Akari pulls you to your feet.
>
A storm griffin soars in.
>
A lesser griffin tries to bite a yeti!
AS: +334 vs DS: +367 with AvD: +24 + d100 roll: +22 = +13
A clean miss.
>stance defensive
You are now in a defensive stance.
>
A storm griffin is able to move again.
>
A storm griffin screeches as it struggles to its feet.
>'too many
Akari asks, "What is what?"
>
You say, "Too many."
>
A storm griffin grasps its right arm in pain!
>
A storm griffin swoops down from high overhead!
A storm griffin tries to bite Akari!
AS: +358 vs DS: +468 with AvD: +32 + d100 roll: +3 = -75
A clean miss.
>
A lesser griffin opens its mouth and releases a shrill screech!
A twinge of fear starts to rise in your stomach, but you control the instinctive urge to freeze.
Akari hesitates, his eyes wide with fear!
>drag aka d
You cannot choose that as a default drag target.
>
A storm griffin is able to move again.
>
A storm griffin tries to bite Akari!
AS: +358 vs DS: +468 with AvD: +32 + d100 roll: +78 = +0
A clean miss.
>
A storm griffin screams out in pain!
>
A lesser griffin rakes at Akari with a razor-sharp claw!
AS: +344 vs DS: +426 with AvD: +35 + d100 roll: +74 = +27
A clean miss.
A lesser griffin rakes at Akari with a razor-sharp claw!
AS: +344 vs DS: +426 with AvD: +35 + d100 roll: +56 = +9
A clean miss.
>
Akari traces a sign that contorts in the air while he forcefully incants a dark invocation...
Akari gestures at a storm griffin.
CS: +386 - TD: +306 + CvA: +25 + d100: +34 == +139
Warding failed!
A storm griffin twists in great pain!
>
Akari traces a sign that contorts in the air while he forcefully incants a dark invocation...
Akari gestures at a storm griffin.
CS: +386 - TD: +306 + CvA: +25 + d100: +80 == +185
Warding failed!
A storm griffin twists in great pain!
The storm griffin writhes in agony, its wings flapping fruitlessly as it dies.
>
A storm griffin tries to bite you!
With extreme effort, you beat back the attack with your runestaff!
>
A lesser griffin tries to bite Akari!
AS: +334 vs DS: +468 with AvD: +32 + d100 roll: +2 = -100
A clean miss.
>720 grif
*** TypoHelp: Converted "720 grif" to PREP 720 and CAST AT grif
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at a storm griffin.
A void rips open in the area, directly above a storm griffin!
Debris strikes a storm griffin in the leg.
+35 Hits.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Akari says, "Not if you kill em."
>
Akari searches a storm griffin.
The storm griffin decays into a pile of feathers and fur.
>720 grif
*** TypoHelp: Converted "720 grif" to PREP 720 and CAST AT grif
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at a storm griffin.
A void rips open in the area, directly above a storm griffin!
The storm griffin's screams in agony as its blood begins to boil!
+66 Hits.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
A yeti starts to breathe easier.
>
A yeti swings a monstrous hairy hand at you!
AS: +347 vs DS: +433 with AvD: +44 + d100 roll: +84 = +42
A clean miss.
>
A storm griffin tries to bite you!
AS: +348 vs DS: +433 with AvD: +34 + d100 roll: +41 = -10
A clean miss.
>
A storm griffin soars in.
>
Akari traces a sign that contorts in the air while he forcefully incants a dark invocation...
Akari gestures at a lesser griffin.
CS: +386 - TD: +278 + CvA: +25 + d100: +56 == +189
Warding failed!
Massive internal disruption.
... 20 points of damage!
The lesser griffin's finger twitches, then explodes.
>Sign of Wracking
A lesser griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
Akari is knocked over by the wind!
The wind then subsides.
>
...wait 11 seconds.
>'dammit!
You exclaim, "Dammit!"
>
A yeti swings a monstrous hairy hand at Akari!
Akari rolls to one side and parries the attack with his staff!
>
A storm griffin rakes at Akari with a razor-sharp claw!
AS: +358 vs DS: +327 with AvD: +35 + d100 roll: +93 = +159
... and hits for 19 points of damage!
Hesitant slash to Akari's upper right arm!
Just a scratch.
A storm griffin rakes at Akari with a razor-sharp claw!
AS: +358 vs DS: +326 with AvD: +35 + d100 roll: +74 = +141
... and hits for 13 points of damage!
Glancing strike to the head!
>
A storm griffin swoops down from high overhead!
A storm griffin rakes at you with a razor-sharp claw!
AS: +368 vs DS: +277 with AvD: +37 + d100 roll: +72 = +200
... and hits for 35 points of damage!
Slash to your chest!
Breathe deep, it'll feel better in a minute.
You are stunned for 1 rounds!
A storm griffin rakes at you with a razor-sharp claw!
AS: +368 vs DS: +274 with AvD: +37 + d100 roll: +39 = +170
... and hits for 19 points of damage!
Glancing strike to the head!
** The storm griffin's beak crackles with energy! **
... 15 points of damage!
Shocking jolt to forehead. Painful.
>
A lesser griffin rakes at Akari with a razor-sharp claw!
AS: +334 vs DS: +309 with AvD: +35 + d100 roll: +9 = +69
A clean miss.
A lesser griffin rakes at Akari with a razor-sharp claw!
AS: +334 vs DS: +309 with AvD: +35 + d100 roll: +84 = +144
... and hits for 14 points of damage!
Minor puncture to the right leg.
>
Akari stands up.
>
Akari gestures while calling upon the lesser spirits for aid...
>
Akari gestures at you.
Nothing happens.
>
A yeti swings a monstrous hairy hand at Akari!
AS: +347 vs DS: +410 with AvD: +42 + d100 roll: +93 = +72
A clean miss.
>
A storm griffin tries to bite Akari!
AS: +348 vs DS: +410 with AvD: +32 + d100 roll: +5 = -25
A clean miss.
>
A storm griffin tries to bite you!
AS: +358 vs DS: +293 with AvD: +34 + d100 roll: +83 = +182
... and hits for 46 points of damage!
Hard slash to belly severs a few nerve endings.
You are stunned for 3 rounds!
>
A lesser griffin tries to spear Akari with its beak!
AS: +324 vs DS: +410 with AvD: +40 + d100 roll: +60 = +14
A clean miss.
>
Akari gestures while calling upon the lesser spirits for aid...
>
Akari gestures at you.
You are no longer stunned.
>stand
You stand back up.
>s
You can't go there.
>
Akari's group just went up.
[Griffin's Keen, Ruby Point]
To the north, the DragonSpine Mountains march off into the distance, their blue-white grandeur providing a breathtaking backdrop for the climb. By contrast, the peak just across the valley looks less inviting, topped as it is with jagged black outcroppings of stone.
Also here: Akari
Obvious paths: northwest, down
>d
[Griffin's Keen, Inner Trail]
The trail is almost vertical here, and travel would be impossible if not for the metal rings that some long ago hand has hammered into the rock to serve as handholds. They seem to have held steady for years as they themselves are covered with layers of the black ice that is everywhere. You also see a storm griffin that is flying around, a storm griffin that is flying around, a yeti, a lesser griffin that is flying around, the Akari disk and the Senja disk.
Obvious paths: up, down
>
A yeti swings a monstrous hairy hand at you!
AS: +347 vs DS: +312 with AvD: +44 + d100 roll: +17 = +96
A clean miss.
>
A storm griffin tries to bite you!
AS: +358 vs DS: +305 with AvD: +34 + d100 roll: +3 = +90
A clean miss.
>
A storm griffin rakes at you with a razor-sharp claw!
AS: +368 vs DS: +339 with AvD: +37 + d100 roll: +92 = +158
... and hits for 13 points of damage!
Broken finger on your left hand!
A storm griffin rakes at you with a razor-sharp claw!
AS: +368 vs DS: +339 with AvD: +37 + d100 roll: +90 = +156
... and hits for 20 points of damage!
Strike pierces thigh!
The light blue glow leaves you.
The deep blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The air calms down around you.
The brilliant luminescence fades from around you.
The powerful look leaves you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
You become solid again.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel your extra strength departing.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The storm griffin lets out a piercing screech!
>
A lesser griffin squawks uneasily.
A lesser griffin flies down.
>
The Senja disk disintegrates, dropping everything on the ground.
>
A grifflet soars in.
>
Akari just arrived.
>'damn you akari
You say, "Damn you akari."
allen
03-31-2007, 11:00 PM
after he warns me, he finds me sitting unarmed -
Grhim suddenly fades into view.
Grhim gestures at you.
Grhim hurls a powerful lightning bolt at you!
You evade the bolt by a hair!
>
Grhim gestures at you.
Grhim hurls a powerful lightning bolt at you!
AS: +446 vs DS: +140 with AvD: +33 + d100 roll: +54 = +393
... and hits for 81 points of damage!
Arcing bolt of electricity galvanizes left leg to knee joint. Won't be using it for awhile.
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 10 rounds!
The guiding force leaves Grhim.
>
Grhim gestures at you.
Grhim hurls a powerful lightning bolt at you!
AS: +371 vs DS: +78 with AvD: +33 + d100 roll: +90 = +416
... and hits for 69 points of damage!
Massive electrical shock to the right hand destroys flesh. What remains is useless.
>
Grhim gestures at you.
Grhim hurls a powerful lightning bolt at you!
AS: +371 vs DS: +76 with AvD: +33 + d100 roll: +94 = +422
... and hits for 67 points of damage!
Stunning arc of electricity fuses left hand at wrist.
The silvery luminescence fades from around you.
allen
03-31-2007, 11:02 PM
and again -
Grhim suddenly fades into view.
Grhim gestures at you.
Grhim hurls a powerful lightning bolt at you!
AS: +496 vs DS: +17 with AvD: +33 + d100 roll: +90 = +602
... and hits for 113 points of damage!
Horrid jolt of electricity shatters ribs in a sickening flash of light!
You are stunned for 6 rounds!
The guiding force leaves Grhim.
>
Grhim gestures at you.
Grhim hurls a powerful lightning bolt at you!
AS: +421 vs DS: -3 with AvD: +33 + d100 roll: +9 = +466
... and hits for 82 points of damage!
Stunning arc of electricity fuses right arm at elbow.
It seems you have died, my friend.
Rokkyu
03-31-2007, 11:20 PM
You are visible again.
You gesture at Mykill.
You hurl a powerful lightning bolt at Mykill!
AS: +481 vs DS: +25 with AvD: +33 + d100 roll: +97 = +586
... and hit for 123 points of damage!
Massive electrical shock to abdomen turns muscle tissue into a crispy bubbled mess. Not pretty.
He is stunned!
The guiding force leaves you.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>
You gesture at Mykill.
You hurl a powerful lightning bolt at Mykill!
AS: +406 vs DS: +1 with AvD: +33 + d100 roll: +26 = +464
... and hit for 81 points of damage!
Heavy jolt to left eye severs optic nerve. Now that's pain!
* Mykill drops dead at your feet!
Mykill's body decays into compost.
aww, not as much fun anymore?
allen
03-31-2007, 11:25 PM
lol bro, don't warn me and then start to kill me, the shits just corny, lucky if you don't get locked
Rokkyu
04-01-2007, 12:00 AM
First off, not your bro, and if I do, oh well, I'm not going to just pay for deeds whenever you feel like killing me, and warn interaction'ing you everytime.
Jolena
04-01-2007, 12:07 AM
Kinda negates the point of warning him if you plan to kill him afterwards, doesn't it though? :shrug:
Rokkyu
04-01-2007, 12:22 AM
I waited about 12 hours to see if any action had been taken against him, nothing so I handled it.
Parkbandit
04-01-2007, 12:24 AM
if I were him, I'd report you for killing him after you used your "I'm a fucking pussy" card with WARN.
allen
04-01-2007, 12:37 AM
I did, and I let him kill me 2 more times just to make my case stronger :)... by the way grhim, just because I kill a retard like you, it doesn't mean I'll get locked out, I didn't even get an official warn, they didn't even mention it to me
Jolena
04-01-2007, 12:43 AM
I waited about 12 hours to see if any action had been taken against him, nothing so I handled it.
Did you report/assist? It sometimes can take a few days to hear from a GM, you realize...
Rokkyu
04-01-2007, 12:46 AM
I spoke with a GM on all three occasions.
Rokkyu
04-01-2007, 12:48 AM
I spoke with a GM each time, warn interaction'ed two times, assisted all three times.
Revon1
04-01-2007, 12:51 AM
Can someone post a damn death log!! PLZ?!!
Andreal
04-01-2007, 05:15 AM
(August 2006, Brazil) August brings us a winner from Brazil, who tried to disassemble a Rocket Propelled Grenade (RPG) by driving back and forth over it with a car. This technique was ineffective, so he escalated to pounding the RPG with a sledgehammer. The second try worked--in a sense. The explosion proved fatal to one man, six cars, and the repair shop wherein the efforts took place.
Theres a death log.
Ignot
04-01-2007, 08:34 AM
(August 2006, Brazil) August brings us a winner from Brazil, who tried to disassemble a Rocket Propelled Grenade (RPG) by driving back and forth over it with a car. This technique was ineffective, so he escalated to pounding the RPG with a sledgehammer. The second try worked--in a sense. The explosion proved fatal to one man, six cars, and the repair shop wherein the efforts took place.
Theres a death log.
I think people in general are getting dumber. :wtf:
allen
04-01-2007, 09:16 AM
Grhim was mad that the Gods didn't lock me out, that's why he came back attacking after putting me on WARN. In his fantasy land, if he reports someone, they need to be locked out.
Drisco
04-01-2007, 09:29 AM
With Allen on this one, GM's do what they see fit dont try and take matters into your own hands.
You passed it onto a GM if they dont see it fit for somone to be spoken to or locked out, you should see that there is no fault and should continue on whether you think they made the right or wrong desicion GM's are the authorities not the players.
Plus in my opinion Warning somone is the last result. After you try and to RP it out and doesnt work you whisper to them in OOC to stop and if still no results then you can warn them.
Maybe Allen was at fault but by doing what you did its now just as mutch your as his.
Drisco
04-02-2007, 10:13 PM
Sooo did I like stop this thread, cause I hope I didnt as I enjoy it heh.
Revon1
04-03-2007, 04:28 PM
Bored as hell at Illistim:
>report we need an invasion!!!!!!
Zzentar steps out of the swirling mist.
The swirling mist begins to speed up as it spirals back into the opening and fades away.
>
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.
Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.
3 minutes later:
You feel the crabs in your trousers get active and bite you all over. The pain is overwhelming. You scratch all over and rip out whole handfuls of flesh and bleed out.
>
The tingling sensation and sense of security leaves you.
Your sonic barrier dissipates.
You feel less confident than before.
You feel your extra strength departing.
The powerful look leaves you.
Your SIGN OF DISSIPATION is no longer effective.
The bright luminescence fades from around you.
Your sonic warlance dissipates.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.
You return to normal color.
The light blue glow leaves you.
The deep blue glow leaves you.
The dim aura fades from around you.
The brilliant luminescence fades from around you.
You become solid again.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 13 mins...
:lol: Khaladon's doing of course.
Makkah
04-03-2007, 04:38 PM
Fucking dumb.
Ignot
04-03-2007, 06:50 PM
That's pretty funny.
Drisco
04-03-2007, 11:33 PM
heh thats awesome, Id be pissed if it was me tho.
Andreal
04-04-2007, 03:54 AM
Is that from Vif?
Krayton
04-05-2007, 01:27 PM
dumbest crap to ever happen:
[Old Ta'Faendryl, Market Road]
The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. Unusually straight cracks and an occasional gleam of grey peeping through the dirt indicates the presence of cracked granite blocks buried beneath the soil. You also see an Ithzir adept, an Ithzir initiate, some polished red coral, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: north, east, south, west
*** MoveAhead sent "n" to the game in response to the new room description.
>
A steely glint is in an Ithzir initiate's unnaturally green eyes as she focuses her gaze on you!
You reel, a mental whip lashing ruthlessly at your mind as you are captivated by the Ithzir initiate's piercing stare!
Roundtime: 10 sec.
>
*** MoveAhead detected a movement failure, and has discarded all queued moves.
You are still stunned.
>
You are still stunned.
>
An Ithzir scout fades into view while striking!
A plain wooden arrow flies out of the shadows toward you!
AS: +352 vs DS: +280 with AvD: +38 + d100 roll: +55 = +165
... and hits for 5 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
The wooden arrow breaks apart and crumbles away.
>
* Cook just bit the dust!
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
An Ithzir scout fades into view while attempting to strike, but fails to find an opening!
>
You feel the extra courage wane.
>
An Ithzir scout removes a plain wooden arrow from in her quiver.
An Ithzir scout fires a plain wooden arrow at you!
AS: +352 vs DS: +333 with AvD: +38 + d100 roll: +61 = +118
... and hits for 2 points of damage!
Poked in the tummy.
Hehehe.
The wooden arrow breaks apart and crumbles away.
>stunman move n
An Ithzir seer walks in, calmly surveying the surroundings.
>
An Ithzir adept walks in, her eyes narrowed in thought.
>
An Ithzir initiate reaches down and jerks an Ithzir scout upright. The Ithzir scout is unable to maintain balance and tumbles in a heap!
>
...wait 2 seconds.
>stunman move n
...wait 1 seconds.
>stunman move n
An Ithzir adept thrusts both palms toward you!
CS: +405 - TD: +273 + CvA: -18 + d100: +85 - -5 == +204
Warding failed!
Your slayer's axe is struck with an Ithzir adept's cast.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +399 with AvD: +36 + d100 roll: +74 = +123
... and hits for 2 points of damage!
Talk about a close shave!
That was too close.
>stunman move n
A cold blue light leaps from a shadowy black coraesine slayer's axe capped with a large deathstone in your right hand.
... 25 points of damage!
Pieces of an icy substance slice your abdomen to shreds!
You are stunned for 5 rounds!
>
You urge your rigid legs to move, but you sense you haven't a prayer.
Roundtime: 5 sec.
>
An Ithzir adept reaches down and jerks an Ithzir scout upright. The Ithzir scout is unable to maintain balance and tumbles in a heap!
>
An Ithzir scout removes a plain wooden arrow from in her quiver.
An Ithzir scout fires a plain wooden arrow at you!
AS: +352 vs DS: +291 with AvD: +38 + d100 roll: +10 = +109
... and hits for 1 point of damage!
Thrust slides along the back.
Cuts a nagging itch.
The wooden arrow breaks apart and crumbles away.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
An Ithzir adept reaches down and jerks an Ithzir scout upright. The Ithzir scout is unable to maintain balance and tumbles in a heap!
>
An Ithzir scout reaches down and jerks an Ithzir scout upright. The Ithzir scout is unable to maintain balance and tumbles in a heap!
>
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>chat dead
You focus on transmitting your thought.
An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +411 - TD: +277 + CvA: -18 + d100: +56 - -5 == +177
Warding failed!
You feel a sudden inexplicable fear!
You freeze, unable to control the wave of fear that swells within you!
Roundtime: 30 sec.
>
A cold blue light leaps from a shadowy black coraesine slayer's axe capped with a large deathstone in your right hand.
... 30 points of damage!
Ouch! Your fingers snap as your left hand freezes solid.
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>l
An Ithzir scout removes a plain wooden arrow from in her quiver.
An Ithzir scout fires a plain wooden arrow at you!
AS: +352 vs DS: +232 with AvD: +38 + d100 roll: +36 = +194
... and hits for 9 points of damage!
Minor puncture to the left arm.
The wooden arrow breaks apart and crumbles away.
>
[Old Ta'Faendryl, Market Road]
The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. Unusually straight cracks and an occasional gleam of grey peeping through the dirt indicates the presence of cracked granite blocks buried beneath the soil. You also see an Ithzir adept, an Ithzir seer, an Ithzir scout, an Ithzir scout that is lying down, an Ithzir adept, an Ithzir initiate, some polished red coral, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: north, east, south, west
>
An Ithzir seer swings a twisted crystal-tipped staff at you!
AS: +371 vs DS: +209 with AvD: +24 + d100 roll: +89 = +275
... and hits for 12 points of damage!
Torn muscle in your left leg!
The scintillating light surrounding the staff fades some.
>
[Roll result: 159 (open d100: 93)]
An Ithzir scout raises her heel high, bringing it down solidly on your foot!
You howl in pain, hopping around and clutching your foot!
Roundtime: 9 sec.
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
An Ithzir initiate hurls a roaring ball of fire at you!
AS: +407 vs DS: +223 with AvD: +40 + d100 roll: +64 = +288
... and hits for 25 points of damage!
Burst of flames to abdomen toasts skin nicely.
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
... 20 points of damage!
Nasty burns to left leg. Gonna need lots of butter.
You are knocked to the ground!
>
A greater construct stomps in.
>
A greater construct stomps in.
>
An Ithzir adept reaches down and jerks an Ithzir scout upright. The Ithzir scout is unable to maintain balance and tumbles in a heap!
>
>An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +382 vs DS: +195 with AvD: +51 + d100 roll: +19 = +257
... and hits for 33 points of damage!
Visible wisps of electricity shoot up left arm. Youch!
The light blue glow leaves you.
You feel your extra strength departing.
The layer of protection fades away.
The powerful look leaves you.
Fallen
04-05-2007, 04:59 PM
Death and Revenge
---
Part 1 - Death
You gesture at a grizzled Ithzir adept.
CS: +498 - TD: +457 + CvA: +19 + d100: +25 == +85
Warded off!
A dusky aura flashes around a grizzled Ithzir adept, but the adept quickly shakes the spell off like dead leaves falling from a tree.
Cast Roundtime 3 Seconds.
>
You feel less drained.
>
A grizzled Ithzir adept thrusts both palms toward you!
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind knocks you off your balance and you fall over.
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
PR>
A grizzled Ithzir adept rises to her feet, her green eyes blazing!
PR>
A grizzled Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
You roll to the side as you try to avoid the effulgent volley!
You roll to try to avoid a sparkling mote, but to no avail. The flickering ball strikes with a sharp snapping sound!
... 70 points of damage!
Massive electrical bolt burns a hole through the back and kidneys.
The deep blue glow leaves you.
You become solid again.
The very powerful look leaves you.
The white light leaves you.
A luminescent aura fades from around you.
You notice your blood flow go back to normal.
The bright luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.
You lose your extra internal fortitude.
The powerful look leaves you.
The brilliant luminescence fades from around you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF WARDING is no longer effective.
The air calms down around you.
The silvery luminescence fades from around you.
The tingling sensation and sense of security leaves you.
You return to normal color.
The shimmering multicolored sphere fades from around you.
The dim aura fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF DEFLECTION is no longer effective.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You feel less confident than before.
The light blue glow leaves you.
Your SIGN OF SMITING is no longer effective.
The misty halo fades from you.
A white glow rushes away from you.
Your SIGN OF STAUNCHING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
One of the crackling motes heads right for an Ithzir initiate!
The Ithzir initiate is unable to avoid the flickering mote!
... 10 points of damage!
Shocking jolt to neck. Painful.
The Ithzir initiate is stunned!
DEAD>
* Evarin just bit the dust!
DEAD>
A grizzled Ithzir adept reaches down and jerks an Ithzir initiate upright. The Ithzir initiate is unable to maintain balance and tumbles in a heap!
DEAD>depart confirm
The world before you dissolves into a grainy montage of color...
Fallen
04-05-2007, 05:00 PM
Part 2 - Revenge
[Old Ta'Faendryl, Foothill]
Disordered piles of huge granite blocks lie strewn down the side of the hill, making navigation below the tower challenging at best. The western side of the hill drops down into a sheer granite cliff that butts directly up against the city wall. A narrow path along the edge of the hill leads to the north and back eastward toward the center of the city. You also see a twisted crystal-tipped staff and a gleaming steel longsword.
Obvious paths: north, southeast
>
A grizzled Ithzir adept fades into view!
A grizzled Ithzir adept thrusts both palms toward you!
A grizzled Ithzir adept hurls a freezing ball of pure cold at you!
AS: +433 vs DS: +676 with AvD: +45 + d100 roll: +19 = -179
A clean miss.
>720
*** TypoHelp: Converted "720" to PREP 720 and CAST
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
A twisted crystal-tipped staff is sucked into the void, striking a grizzled Ithzir adept along the way!
... 5 points of damage!
Blow grazes right arm lightly.
A gleaming steel longsword is sucked into the void, striking a grizzled Ithzir adept along the way!
... 35 points of damage!
Nice blow to left hand!
A grizzled Ithzir adept is knocked over by the wind!
A grizzled Ithzir adept grabs hold of the ground to keep from being sucked into the void!
Cast Roundtime 3 Seconds.
>
* Willadine just bit the dust!
>
A grizzled Ithzir adept rises to her feet, her green eyes blazing!
>417 voi
*** TypoHelp: Converted "417 voi" to PREP 417 and CAST AT voi
You trace a simple rune while intoning the mystical phrase for Elemental Dispel...
Your spell is ready.
>
You gesture at a black void.
You use the flows of essence to seal the tear in space.
Cast Roundtime 3 Seconds.
>720 adep
*** TypoHelp: Converted "720 adep" to PREP 720 and CAST AT adep
Wait 1 sec.
>
You don't have a spell prepared!
>
A grizzled Ithzir adept closes her eyes while incanting an alien phrase.
>720 adep
*** TypoHelp: Converted "720 adep" to PREP 720 and CAST AT adep
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at a grizzled Ithzir adept.
A void rips open in the area, directly above a grizzled Ithzir adept!
Shock wave of air slams a grizzled Ithzir adept into the ground!
+56 Hits.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>720 adep
*** TypoHelp: Converted "720 adep" to PREP 720 and CAST AT adep
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at a grizzled Ithzir adept.
A void rips open in the area, directly above a grizzled Ithzir adept!
Rather abrupt decompression causes a grizzled Ithzir adept to explode!
Billions and billions of tiny adept bits shower everything.
Quite severely dead.
[You have completed this portion of your Adventurer's Guild task.]
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>stance g
>l
You are now in a guarded stance.
GuildRat
04-05-2007, 10:38 PM
You remove a battle-worn vultite shield incised with shimmering elven runes from in your threaded war harness.
>
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 14 sec.
>w
...wait 14 seconds.
>'grrr
You say, "Grrr."
>
A war griffin swoops down from high overhead!
A war griffin tries to spear you with its beak!
You barely manage to block the attack with your shield!
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel longsword at you!
With no room to spare, you block the attack with your vultite shield!
>
A faint rippling in the air heralds the arrival of an Ithzir seer!
>
An Ithzir scout throws a gleaming steel longsword at you!
You barely dodge the missile!
Momentum carries a gleaming steel longsword past you to land nearby.
>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>amb grif head
...wait 12 seconds.
>
An Ithzir scout swings a closed fist at you!
AS: +410 vs DS: +369 with AvD: -17 + d100 roll: +39 = +63
A clean miss.
>glare griff
An Ithzir seer closes her eyes and bows her head slightly.
>
You glare at a war griffin.
>
A war griffin rakes at you with a razor-sharp claw!
You flail on the ground but manage to block the attack with your vultite shield!
A war griffin rakes at you with a razor-sharp claw!
AS: +465 vs DS: +369 with AvD: +13 + d100 roll: +48 = +157
... and hits for 5 points of damage!
Strikes a fingernail.
Bet you'll lose it now.
>
An Ithzir scout snatches up a gleaming steel longsword!
An Ithzir scout swings a gleaming steel longsword at you!
You flail on the ground but manage to barely dodge the attack!
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +405 - TD: +371 + CvA: -20 + d100: +3 - -5 == +22
Warded off!
>
An Ithzir scout swings a gleaming steel longsword at you!
AS: +416 vs DS: +369 with AvD: +23 + d100 roll: +68 = +138
... and hits for 4 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
>
A war griffin opens its mouth and releases a shrill screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 18 sec.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
[Roll result: 46 (open d100: 78)]
An Ithzir scout swings the blunt end of her longsword at your throat!
How pathetic, doesn't even tickle.
>
A greater construct stomps in.
>'oh what the hell"
You say, "Oh what the hell"."
>
A war griffin tries to bite you!
AS: +455 vs DS: +369 with AvD: +13 + d100 roll: +97 = +196
... and hits for 15 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
>
An Ithzir scout swings a gleaming steel longsword at you!
AS: +416 vs DS: +369 with AvD: +23 + d100 roll: +94 = +164
... and hits for 6 points of damage!
A feeble blow to your left arm!
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
Your connection to the spirit realm falters!
>
An Ithzir scout shimmers and fades from view.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a drake greataxe at you!
AS: +412 vs DS: +392 with AvD: +38 + d100 roll: +50 = +108
... and hits for 2 points of damage!
Hit glances off your hip.
** An Ithzir scout's drake greataxe flares with a burst of flame! **
... 5 points of damage!
Minor burns to chest. That hurts a bit.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
A war griffin opens its mouth and releases a shrill screech!
A greater construct ignores the terrible screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 6 sec.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +342 with AvD: +21 + d100 roll: +79 = +201
... and hits for 14 points of damage!
Blow raises a welt on your left arm.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
Your connection to the spirit realm falters!
>
An Ithzir scout swings a drake greataxe at you!
AS: +412 vs DS: +368 with AvD: +38 + d100 roll: +69 = +151
... and hits for 7 points of damage!
Quick feint to your right foot.
Little extra damage.
>
Your singular focus on combat slowly drifts away.
>
Your close concentration on your movements fades away.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +465 vs DS: +325 with AvD: +13 + d100 roll: +87 = +240
... and hits for 14 points of damage!
Minor puncture to the left arm.
A war griffin rakes at you with a razor-sharp claw!
AS: +465 vs DS: +316 with AvD: +13 + d100 roll: +82 = +244
... and hits for 14 points of damage!
Attack hits your throat but doesn't break the skin.
Close!
>
An Ithzir seer closes her eyes and bows her head slightly.
>
You begin to lose touch with your internal sources of strength.
>
An Ithzir scout swings a drake greataxe at you!
AS: +412 vs DS: +296 with AvD: +38 + d100 roll: +84 = +238
... and hits for 22 points of damage!
Blow leaves an imprint on your chest!
>
A war griffin rakes at you with a razor-sharp claw!
AS: +465 vs DS: +313 with AvD: +13 + d100 roll: +73 = +238
... and hits for 16 points of damage!
Blow leaves an imprint on your chest!
A war griffin rakes at you with a razor-sharp claw!
You roll to one side and evade the attack!
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +297 with AvD: +21 + d100 roll: +65 = +232
... and hits for 19 points of damage!
Torn muscle in your right leg!
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +405 - TD: +361 + CvA: -20 + d100: +83 - -5 == +112
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>sign healing
You are still stunned.
>
An Ithzir scout swings a drake greataxe at you!
AS: +412 vs DS: +282 with AvD: +38 + d100 roll: +43 = +211
... and hits for 15 points of damage!
Weak slash across chest!
Slightly less painful than heartburn.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +465 vs DS: +282 with AvD: +13 + d100 roll: +40 = +236
... and hits for 15 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
You feel less confident than before.
Your SIGN OF DEFENDING is no longer effective.
The bright luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
You feel your extra strength departing.
The brilliant luminescence fades from around you.
You become solid again.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The war griffin lets out a piercing screech!
>
The Kyal disk disintegrates, dropping everything on the ground.
>
* Kyal just bit the dust!
>
An Ithzir seer walks west.
>'you bastards
You say, "You bastards."
>l
[Old Ta'Faendryl, Basilica Plaza]
Branches from the trees growing at street level reach across the raised platform of a plaza and drip leaves along its surface. Twigs, leaves and bits of bark have piled up against the southern face of the pyramid at the center of the plaza. You also see a scratched wooden trunk, a weathered monir coffer, an Ithzir scout, a greater construct and a war griffin that is flying around.
Obvious paths: east, west
Fallen
04-05-2007, 11:00 PM
Bwahahahahaahhaa. Awesome. OTF rules. I wish I died like that.
GuildRat
04-05-2007, 11:10 PM
Bwahahahahaahhaa. Awesome. OTF rules. I wish I died like that.
It's better to live thru it, but I did have time to get up and snag a fresh beer before I died and departed (bonus?).
Fallen
04-06-2007, 12:01 PM
Most usually when I die it is just me scrolling up to see which maneuver attack 1-shotted me.
GS4Khistian
04-10-2007, 08:26 PM
You gesture at an Ithzir adept.
CS: +530 - TD: +434 + CvA: +19 + d100: +15 == +130
Warding failed!
Small flames of yellow and orange hues begin to lick at an Ithzir adept. Before long, the flames grow more violent, reaching hungrily up his body. He falls to the ground and the flames engulf him. Black smoke rises in tendrils from the large blaze around an Ithzir adept as he burns.
The Ithzir adept falls to the ground and dies.
The Ithzir adept no longer bristles with energy.
The glowing specks of energy surrounding an Ithzir adept suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves an Ithzir adept.
The brilliant luminescence fades from around an Ithzir adept.
An Ithzir adept becomes solid again.
The silvery luminescence fades from around an Ithzir adept.
Cast Roundtime 3 Seconds.
>loot
You search the Ithzir adept.
You discard the adept's useless equipment.
He didn't carry any silver.
You spy a twisted pewter necklace, which looks like the heirloom that you are searching for!
He had nothing else of value.
An Ithzir adept's body shimmers slightly, then fades from view like a dissipating phantom.
>
An Ithzir herald strolls in, humming softly to herself.
>
An Ithzir janissary strides in, surveying the surroundings alertly.
>raid dagg
You already have that.
>
You put a thorn-hilted shadowed ivory dagger in your Faendryl-style longcoat.
>
A war griffin opens its mouth and releases a shrill screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>look
[Old Ta'Faendryl, River Edge]
Huge chunks of granite, half-submerged in the center of the river to the north, do little to impede the progress of the rushing water. Dark and bulky, with edges rounded off by the constant erosion of the water, the massive boulders have the appearance of a herd of huge sea creatures lurking in the oily depths of the water. You also see an Ithzir janissary, an Ithzir herald, a twisted pewter necklace, a war griffin that is flying around, a twisted crystal-tipped staff, the white Khistian disk and a war griffin that is flying around.
Obvious paths: east, west
>raid neck
>
...wait 16 seconds.
...wait 16 seconds.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +426 vs DS: +569 with AvD: +29 + d100 roll: +75 = -39
A clean miss.
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
You barely dodge the attack!
A war griffin tries to spear you with its beak!
Amazingly, you manage to block the attack with your buckler!
>raid neck
...wait 14 seconds.
...wait 14 seconds.
>raid neck
...wait 13 seconds.
>
...wait 13 seconds.
>raid neck
An Ithzir herald strolls in, humming softly to herself.
>
An Ithzir herald directs her alien song at you!
Your blackened glaes buckler emits a deafening wail as a bright red glow erupts from its surface, surrounding you!
CS: +390 - TD: +536 + CvA: +12 + d100: +78 - -5 == -51
Warded off!
>
...wait 12 seconds.
...wait 12 seconds.
>raid neck
...wait 11 seconds.
...wait 11 seconds.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +426 vs DS: +531 with AvD: +29 + d100 roll: +67 = -9
A clean miss.
An Ithzir herald renews her songs.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!
Just as the griffin begins to surge upward, it suddenly loses its grip and lets you plummet toward the ground!
You twist awkwardly as you try to break your fall with something other than your head!
... 20 points of damage!
Good blow to your neck!!
Something snaps!
You are stunned for 6 rounds!
>raid neck
...wait 8 seconds.
You are still stunned.
>
A war griffin tries to spear you with its beak!
AS: +410 vs DS: +476 with AvD: +40 + d100 roll: +47 = +21
A clean miss.
>
An Ithzir herald chuckles softly, the laugh sounding alien and intriguing at the same time. she nods to an Ithzir janissary, speaking in a hollow tone, "Oru tel juren gila Te htasek maktath eif?"
The Ithzir herald cocks her head at you.
The Ithzir janissary nods and chuckles.
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>raid neck
...wait 5 seconds.
You are still stunned.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +426 vs DS: +476 with AvD: +29 + d100 roll: +93 = +72
A clean miss.
>raid neck
An Ithzir scout fades into view!
>
...wait 4 seconds.
You are still stunned.
>raid neck
...wait 3 seconds.
You are still stunned.
>
The bright red glow surrounding you shatters into tiny swirling motes that gradually fade away.
>raid neck
...wait 2 seconds.
You are still stunned.
>raid neck
An Ithzir herald directs her alien song at you!
CS: +390 - TD: +486 + CvA: +12 + d100: +20 - -5 == -59
Warded off!
>
A war griffin tries to bite you!
AS: +437 vs DS: +476 with AvD: +32 + d100 roll: +83 = +76
A clean miss.
>
...wait 1 seconds.
You are still stunned.
>raid neck
...wait 1 seconds.
You are still stunned.
>
An Ithzir herald directs her alien song at you!
A wave of dark ethereal ripples moves outward from an Ithzir herald.
You are buffeted by the dark ethereal waves and are pinned in place, unable to move.
Roundtime: 19 sec.
>raid neck
...wait 19 seconds.
You are still stunned.
>raid neck
...wait 18 seconds.
You are still stunned.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +426 vs DS: +474 with AvD: +29 + d100 roll: +27 = +8
A clean miss.
>raid neck
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
...wait 17 seconds.
You are still stunned.
>raid neck
...wait 16 seconds.
You are still stunned.
>raid neck
>
A war griffin tries to bite you!
AS: +430 vs DS: +474 with AvD: +32 + d100 roll: +67 = +55
A clean miss.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +402 vs DS: +462 with AvD: +33 + d100 roll: +25 = -2
A clean miss.
>
A war griffin tries to bite you!
AS: +437 vs DS: +462 with AvD: +32 + d100 roll: +55 = +62
A clean miss.
>
...wait 15 seconds.
You are still stunned.
>raid neck
...wait 14 seconds.
You are still stunned.
>raid neck
...wait 14 seconds.
You are still stunned.
>raid neck
...wait 13 seconds.
You are still stunned.
>raid neck
...wait 12 seconds.
You are still stunned.
>raid neck
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +426 vs DS: +462 with AvD: +29 + d100 roll: +2 = -5
A clean miss.
>
An Ithzir herald directs her alien song at you!
Your blackened glaes buckler emits a deafening wail as a bright red glow erupts from its surface, surrounding you!
CS: +384 - TD: +536 + CvA: +12 + d100: +48 - -5 == -87
Warded off!
>
...wait 11 seconds.
You are still stunned.
>
An Ithzir herald directs her alien song at you!
You hear a harmony of depression and lethargy coming from an Ithzir herald.
You struggle with the debilitating force!
CS: +390 - TD: +536 + CvA: +12 + d100: +83 - -5 == -46
Warded off!
You feel momentarily discouraged, but the feeling passes.
>raid neck
...wait 11 seconds.
You are still stunned.
>raid neck
...wait 10 seconds.
You are still stunned.
>
An Ithzir herald strolls in, humming softly to herself.
>
A war griffin tries to bite you!
AS: +437 vs DS: +467 with AvD: +32 + d100 roll: +93 = +95
A clean miss.
>raid neck
>
...wait 8 seconds.
You are still stunned.
>raid neck
...wait 8 seconds.
You are still stunned.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +402 vs DS: +467 with AvD: +33 + d100 roll: +53 = +21
A clean miss.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>raid neck
...wait 7 seconds.
You are still stunned.
>raid neck
...wait 6 seconds.
You are still stunned.
>raid neck
...wait 5 seconds.
You are still stunned.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +426 vs DS: +482 with AvD: +29 + d100 roll: +86 = +59
A clean miss.
>
A war griffin tries to bite you!
AS: +430 vs DS: +467 with AvD: +32 + d100 roll: +17 = +12
A clean miss.
>raid neck
...wait 5 seconds.
You are still stunned.
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST
You are still stunned.
You are still stunned.
>
An Ithzir herald swings a curved silvery blade at you!
AS: +426 vs DS: +450 with AvD: +34 + d100 roll: +98 = +108
A layer of shifting stone absorbs 2 points of damage!
... and hits for 1 point of damage!
Love tap upside your head!
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!
Within moments you find yourself soaring over the ground far below!
>
You are still stunned.
You are still stunned.
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST
You are still stunned.
You are still stunned.
>
The bright red glow surrounding you shatters into tiny swirling motes that gradually fade away.
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!
... 35 points of damage!
Hard blow to your chest breaking several ribs!
Hard to breathe!
You are stunned for 6 rounds!
Roundtime: 8 sec.
[Old Ta'Faendryl, Foothill]
A flight of cracked stone steps lead up the final slope of the hill, ending at the base of a large tower. A faint breeze brings the sound of running water up from the river flowing past the base of the hill to the east. You also see a war griffin that is flying around, a polished steel shield and a heavy star-flanged mace.
Obvious paths: north, south
>
Your disk arrives, following you dutifully.
>
A war griffin tries to bite you!
AS: +437 vs DS: +504 with AvD: +32 + d100 roll: +15 = -20
A clean miss.
>
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!
Within moments you find yourself soaring over the ground far below!
>sign of healing
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>
After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.
[Old Ta'Faendryl, Foothill]
A flight of cracked stone steps lead up the final slope of the hill, ending at the base of a large tower. A faint breeze brings the sound of running water up from the river flowing past the base of the hill to the east. You also see a war griffin that is flying around, an Ithzir janissary, a polished steel shield and a heavy star-flanged mace.
Obvious paths: north, south
Tilting its head for a moment, the great beast inspects its prize, then begins to feed.
Your SIGN OF SHIELDS is no longer effective.
The shimmering multicolored sphere fades from around you.
The silvery luminescence fades from around you.
You feel less confident than before.
You feel your extra magical awareness leave you.
The light blue glow leaves you.
The layer of stone surrounding you crumbles away.
The brilliant luminescence fades from around you.
Your SIGN OF STRIKING is no longer effective.
You become solid again.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SMITING is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF WARDING is no longer effective.
You feel your extra strength departing.
You return to normal color.
A faint silvery glow fades from around you.
Your SIGN OF SWORDS is no longer effective.
The dim aura fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
The buzz of thoughts in your mind subsides.
The deep blue glow leaves you.
You feel less confident.
The tingling sensation and sense of security leaves you.
You no longer bristle with energy.
The bright luminescence fades from around you.
The powerful look leaves you.
The air about you stops shimmering.
You no longer feel so dextrous.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
OTF'ed to the max!
Krayton
04-10-2007, 08:45 PM
most ridiculously overpowered spell in the game:
A festering taint points a putrid hand at you!
CS: +367 - TD: +284 + CvA: -18 + d100: +100 - -5 == +170
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>cman surge
You are still stunned.
>
A festering taint claws at you!
AS: +408 vs DS: +483 with AvD: +25 + d100 roll: +55 = +5
A clean miss.
>
Faint sounds of footsteps can be heard.
>
A festering taint mutters a phrase of magic.
>
A gremlock claws at you!
AS: +407 vs DS: +409 with AvD: +25 + d100 roll: +15 = +38
A clean miss.
along with this one:
>
A festering taint points a putrid hand at you!
CS: +367 - TD: +284 + CvA: -18 + d100: +53 - -5 == +123
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 23 points of damage!
... 5 points of damage!
Minor burns to left arm. That hurts a bit.
... 15 points of damage!
Icy blast to the head and you are reeling!
... 20 points of damage!
Heavy shock to right eye bursts a few blood vessels. Sick.
... 5 points of damage!
Blow grazes your left arm lightly.
>stun move e
A gremlock claws at you!
AS: +407 vs DS: +320 with AvD: +25 + d100 roll: +81 = +193
... and hits for 7 points of damage!
Blow slides along your ribs.
Almost tickles.
>
You urge your rigid legs to move, but you sense you haven't a prayer.
Roundtime: 5 sec.
>
A festering taint wheezes and gags sending a vaporized cloud of its stomach's former contents in your direction. Flinging yourself backwards out of the path of the cloud, you avoid the noxious vapors.
>
A gremlock claws at you!
AS: +407 vs DS: +273 with AvD: +25 + d100 roll: +63 = +222
... and hits for 14 points of damage!
Torn muscle in your left leg!
>
A lesser construct lumbers in!
>
A festering taint mutters a phrase of magic.
>
A gremlock claws at you!
AS: +407 vs DS: +307 with AvD: +25 + d100 roll: +88 = +213
... and hits for 12 points of damage!
Minor puncture to the right leg.
>
A festering taint points a putrid hand at you!
CS: +367 - TD: +284 + CvA: -18 + d100: +76 - -5 == +146
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>
A gremlock claws at you!
AS: +407 vs DS: +307 with AvD: +25 + d100 roll: +32 = +157
... and hits for 4 points of damage!
Hit glances off your hip.
>
A lesser construct swings a massive arm at you!
AS: +404 vs DS: +267 with AvD: +50 + d100 roll: +3 = +190
... and hits for 14 points of damage!
Blow leaves an imprint on your chest!
>
A festering taint mutters a phrase of magic.
>
A gremlock claws at you!
AS: +407 vs DS: +260 with AvD: +25 + d100 roll: +90 = +262
... and hits for 15 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
>
A festering taint points a putrid hand at you!
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 12 sec.
Suddenly, the ground seems steadier.
>
A lesser construct swings a massive arm at you!
Unable to focus clearly, you blindly block the attack!
>
A festering taint mutters a phrase of magic.
>
A gremlock claws at you!
AS: +407 vs DS: +221 with AvD: +25 + d100 roll: +23 = +234
... and hits for 12 points of damage!
Minor puncture to the right arm.
>
* Phrixos is off to a rough start! He just bit the dust!
>
A festering taint points a putrid hand at you!
CS: +367 - TD: +284 + CvA: -18 + d100: +33 - -5 == +103
Warding failed!
>
A gremlock claws at you!
AS: +407 vs DS: +219 with AvD: +25 + d100 roll: +84 = +297
... and hits for 18 points of damage!
Blow leaves an imprint on your chest!
You feel the extra courage wane.
When you've got a real bad start in GS:
>116 oldtez
*** TypoHelp: Converted "116 oldtez" to PREP 116 and CAST oldtez
You gesture while calling upon the lesser spirits to aid you with the Locate Person spell...
Your spell is ready.
>
You gesture into the air.
Your vision begins to become murky and clouded. You have a sensation of rapidly passing distance. Eventually your sight begins to clear and a vision of Oldtezren's surroundings fills your mind...
[A Dark Cave]
This narrow ledge high up the cave wall affords a perfect view of the lake below. The stone bridge curves back to the shore, almost invisible in the dim, green light. Piles of bones and metal scraps fill the crevices, making it difficult to tell what is and is not solid ground. You also see a falchion and a carrion worm.
Also here: the body of Oldtezren who is lying down
Obvious exits: none
Cast Roundtime 3 Seconds.
FinisWolf
04-11-2007, 05:57 AM
Myrefalcon appears to be focusing his thoughts while chanting softly...
Myrefalcon channels at Daegal.
As an intense look of concentration crosses Myrefalcon's face, a pulse of pearlescent energy ripples toward Daegal!
CS: +489 - TD: +372 + CvA: +15 + d100: +6 == +138
Warding failed!
Daegal shudders with sporadic convulsions as pearlescent ripples envelop his body.
Daegal is smashed for 47 points of damage!
... 25 points of damage!
Strong blow to left leg breaks it!
He is knocked to the ground!
He is stunned!
... 30 points of damage!
Hard strike to right eye pops it!
The mote of white light swirling about Myrefalcon suddenly flares with blinding brilliance. Skeins of energy twine about the mote before lashing out toward Daegal.
A pulse of pearlescent energy ripples from a mote of white light swirling around Myrefalcon toward Daegal.
CS: +517 - TD: +372 + CvA: +15 + d100: +41 == +201
Warding failed!
Daegal shudders with severe convulsions as pearlescent ripples envelop his body.
Daegal is crushed for 65 points of damage!
* Daegal drops dead at your feet!
Daegal returns to normal color.
The light blue glow leaves Daegal.
Daegal glances around, looking a bit less confident.
The deep blue glow leaves Daegal.
The air calms down around Daegal.
A shadow seems to detach itself from Daegal's body, swiftly dissipating into the air.
The white light leaves Daegal.
The very powerful look leaves Daegal.
The tingling sensation and sense of security leaves Daegal.
The bright luminescence fades from around Daegal.
The brilliant luminescence fades from around Daegal.
The powerful look leaves Daegal.
The silvery luminescence fades from around Daegal.
TheEschaton
04-11-2007, 09:45 AM
Nice use of Spirit Slayer.
-TheE-
Ahh yes the RT death. Something I won't ever miss, for cirtain.
Spoiled the end game for me but I left before this higher temple came out, was that as bad RT wise?
Fallen
04-11-2007, 10:59 AM
The temple? No. More on the instant death sort of thing. Deadly Charge and Focused implosion, along with a few choice Greater Water Elemental maneuvers. The drownings are likely hard to swallow.
The drownings are likely hard to swallow.
Very punny.
I've never actually seen Foxs in action, but I've heard she really likes to grief the lower leveled characters. I'm not sure if she just didn't know Grandsome was capped, or that she thought she was safe in a sancted room. Anyway, she wouldn't leave me the hell alone...
>s
[Town Square, Small Park]
A small, shady park fills an old vacant lot behind a row of buildings, the bustling sounds of the square filtering through the passage to the north to animate the area despite its appearance of peace and serenity. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see an animated falchion, the translucent Wizlo disk, the Emmra disk, a long-haired charcoal cat that is sitting, the Ositha disk, the Leyvhar disk and a large gold-trimmed wagon.
Also here: Khamaseen, Mahkeahel, Lady Foxs, Gemley, Apprentice Blagruth who is lying down, Risra, Wizlo who is sitting, Emmra who is sitting, Domnal who is kneeling, Lord Leviathoar who is sitting, Simbul, Bransen, Ragnad, Ositha, Zeoweb who is sitting, Leyvhar who is sitting, Drasyre, Riffington
Obvious paths: north, south, west
Roundtime: 1 sec.
Foxs points at you, ruining your hiding place.
Khamaseen raises an eyebrow in Foxs's direction.
Speaking to Foxs, you say, "Okay, that's it."
Khamaseen asks, "Why?"
You run your fingers across the surface of the pendant and it grows warm to the touch. It pulses once with a harsh crimson light and emits a deep thrum.
The sense of peace and security passes away from the area.
[Roll result: 125 (open d100: 29) Bonus: 5]
You crouch, sweep a leg at Foxs and connect!
Foxs falls to the ground! You deftly regain your footing.
Roundtime: 5 sec.
[Roll result: 166 (open d100: 45) Penalties: 0]
You raise your heel high, bringing it down solidly on Foxs's foot!
Foxs howls in pain, clutching her toes!
Roundtime: 4 sec.
You remove a feras tiger-claw from in your black leather longcoat.
[Roll result: 232 (open d100: 76) Bonus: 25]
You deliver a solid punch to Foxs's lower back with your tiger-claw!
...13 damage!
Foxs is stunned!
The feras tiger-claw suddenly hisses and crackles as small fingers of lightning escape from the metal!
Roundtime: 3 sec.
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
[Roll result: 192 (open d100: 51) Bonus: 15]
You spring from hiding and attempt to grasp Foxs by the chin while slitting her throat with your feras tiger-claw!
You slice deep into Foxs's vocal chords!
... 18 points of damage!
** As the blow lands, the feras tiger-claw unleashes a damaging blast of lightning! **
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap Foxs's neck.
* Foxs drops dead at your feet!
Foxs seems a bit less imposing.
The bright luminescence fades from around Foxs.
The powerful look leaves Foxs.
The brilliant luminescence fades from around Foxs.
The silvery luminescence fades from around Foxs.
A voice from the crowd echoes, "Murder! Murder! Someone call for the town constable!"
Roundtime: 5 sec.
AestheticDeath
04-15-2007, 07:30 PM
nice
allen
04-15-2007, 07:40 PM
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel longsword at you!
AS: +430 vs DS: +402 with AvD: +39 + d100 roll: +88 = +155
... and hits for 40 points of damage!
Well placed strike to back shatters vertebrae!
You are knocked to the ground!
You are stunned for 5 rounds!
A dark shadowy tendril rises up from your skin, writhes its way up a gleaming steel longsword towards an Ithzir scout and lashes out malevolently...
CS: +506 - TD: +406 + CvA: +9 + d100: +56 == +165
Warding failed!
... and hits for 33 points of damage!
An Ithzir scout is suddenly engulfed in flames of pure essence!
... 15 points of damage!
Burst of flames char chest a crispy black.
The Ithzir scout is stunned!
... 15 points of damage!
The Ithzir scout jumps back as your chilly attack bruises her weapon hand!
... 5 points of damage!
Mild electric jolt sends the Ithzir scout into spasms.
... 20 points of damage!
Good blow to back!
You feel 5 mana surge into you!
Crackling is soon followed by the wild swirling of the shadowy ether around your skin.
You have overextended yourself!
You feel yourself going into shock!
>
You are still stunned.
>
A war griffin tries to bite you!
l
AS: +415 vs DS: +363 with AvD: +32 + d100 roll: +16 = +100
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +425 vs DS: +363 with AvD: +35 + d100 roll: +38 = +135
... and hits for 12 points of damage!
Stomach shot lands with a hollow *thump*.
A dark shadowy tendril rises up from your skin, writhes its way towards a war griffin and lashes out malevolently...
The shadowy tendril fizzles and dissipates harmlessly.
A war griffin rakes at you with a razor-sharp claw!
AS: +425 vs DS: +363 with AvD: +35 + d100 roll: +12 = +109
... and hits for 2 points of damage!
Glancing blow to your back.
That could have been worse.
A dark shadowy tendril rises up from your skin, writhes its way towards a war griffin and lashes out malevolently...
The shadowy tendril fizzles and dissipates harmlessly.
>
An Ithzir scout staggers as she tries to clear her thoughts!
>
An Ithzir adept walks east, her eyes narrowed in thought.
>
An Ithzir initiate strides in.
>
An Ithzir scout swings a gleaming steel longsword at you!
se
AS: +420 vs DS: +363 with AvD: +39 + d100 roll: +81 = +177
... and hits for 31 points of damage!
Nice puncture to the back, just grazed the spine!
A dark shadowy tendril rises up from your skin, writhes its way up a gleaming steel longsword towards an Ithzir scout and lashes out malevolently...
The shadowy tendril fizzles and dissipates harmlessly.
>You are still stunned.
>
A war griffin tries to bite you!
AS: +415 vs DS: +359 with AvD: +32 + d100 roll: +90 = +178
... and hits for 44 points of damage!
Solid blow gouges a chunk out of your left leg.
The white light leaves you.
The very powerful look leaves you.
The brilliant luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The tingling sensation and sense of security leaves you.
Your SIGN OF DISSIPATION is no longer effective.
You feel less confident than before.
The powerful look leaves you.
Your SIGN OF WARDING is no longer effective.
The deep blue glow leaves you.
The air calms down around you.
The dull golden nimbus fades from around you.
The light blue glow leaves you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
It seems you have died, my friend.
GS4Clagg
04-15-2007, 08:59 PM
Nice combo Grandsome.
Krayton
04-16-2007, 08:34 AM
You run your fingers across the surface of the pendant and it grows warm to the touch. It pulses once with a harsh crimson light and emits a deep thrum.
The sense of peace and security passes away from the area.
Wait wait wait wait JUST WAIT A SECOND HERE....
You have one, too? :(
StrayRogue
04-16-2007, 08:41 AM
Sanct breaker item.
Wait wait wait wait JUST WAIT A SECOND HERE....
You have one, too? :(
Negative. I'm holding it right now while Leash is on hiatus.
Krayton
04-16-2007, 06:36 PM
Ah. Ok. Let's do some damage with that thing :)
Ah. Ok. Let's do some damage with that thing :)
I used it just yesterday on the dais while you were there. Though, I was in hiding, so you missed it. That was right before that one fellow grabbed the oblivion quartz.
Krayton
04-17-2007, 10:45 PM
okay, twice in one night. absolutely ridiculous. Simu likes to nerf one thing and make another pure ownage.
Moving forward, you get too close to the rippling, sticky web!
You come out of hiding.
Dozens of silk threads spin into action, ensnaring your body!
>
A lich qyn'arj hisses a harsh gutteral phrase.
>
A lich qyn'arj gestures with rotting mottled wings at you!
CS: +341 - TD: +294 + CvA: -18 + d100: +11 - -5 == +45
Warded off!
>
An Ithzir herald directs his alien song at you!
You are entranced by the song, and you find yourself relaxing as you listen to the soothing melody.
Roundtime: 4 sec.
>chat go fucking figure. stupid web
You focus on transmitting your thought.
A lich qyn'arj hisses a harsh gutteral phrase.
>l
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
The soothing effect of the lullabye slows your movements.
Roundtime: 3 sec.
[Old Ta'Faendryl, West Woods]
Trees curl around each other in a tangle of limbs and branches that gives the appearance of a troop of performers frozen in time in the midst of a frenzied dance. One especially huge tree dominates the pathway, forcing it to swerve northeast, around the massive trunk. You also see a giant sticky web, a lich qyn'arj and an Ithzir herald.
Obvious paths: northeast, south
>
A lich qyn'arj gestures with rotting mottled wings at you!
You are enraged by the lich qyn'arj's attack!
CS: +341 - TD: +294 + CvA: -18 + d100: +88 - -5 == +122
Warding failed!
... 10 points of damage!
Severe low back pain! You gasp.
You are knocked to the ground!
Roundtime: 4 sec.
>
An Ithzir herald directs his alien song at you!
CS: +375 - TD: +306 + CvA: -18 + d100: +9 - -5 == +65
Warded off!
You are unaffected.
>
You begin to lose touch with your internal sources of strength.
>
A lich qyn'arj glows brightly, unleashing a searing white beam at you!
The beam explodes in a shower of spiritual tendrils as it impacts you!
Your body shudders from the assault as you feel your power being ripped from you!
You feel hollowed and emptied!
Your body sags as the beam dies away. Roundtime: 11 sec.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir herald directs his alien song at you!
CS: +375 - TD: +306 + CvA: -18 + d100: +30 - -5 == +86
Warded off!
The Ithzir herald focuses his voice on you, but you are unaffected.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>craw ne
...wait 2 seconds.
>
A lich qyn'arj's eyes flash a brilliant blue as it opens its mouth and disgorges a large chunk of ice!
A lich qyn'arj hurls a chunk of ice at you!
AS: +361 vs DS: +261 with AvD: +30 + d100 roll: +19 = +149
... and hits for 12 points of damage!
Blow grazes your left leg.
>
Faint sounds of footsteps can be heard.
>craw ne
You can't do that while entangled in a web.
>
The webs dissolve from around you.
>craw ne
The soothing effect of the lullabye slows your movements.
Roundtime: 3 sec.
The soothing effect of the lullabye slows your movements.
Roundtime: 3 sec.
Moving forward, you get too close to the rippling, sticky web!
Dozens of silk threads spin into action, ensnaring your body!
>
An Ithzir herald directs his alien song at you!
CS: +375 - TD: +306 + CvA: -18 + d100: +62 - -5 == +118
Warding failed!
A dark shadow passes over you.
>
You shake off the effects of the lullabye.
You focus on transmitting your thought.
A gremlock claws at you!
AS: +387 vs DS: +239 with AvD: +25 + d100 roll: +5 = +178
... and hits for 8 points of damage!
Minor puncture to the right arm.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
A lich qyn'arj spans rotting wings wide!
>stand
You feel fully energetic again.
You can't do that while entangled in a web.
>
A lich qyn'arj hisses a harsh gutteral phrase.
>
An Ithzir herald directs his alien song at you!
CS: +375 - TD: +281 + CvA: -18 + d100: +68 - -5 == +149
Warding failed!
Waves of sonic vibration wash over you with tremendous force!
Sound waves disrupt you for 29 damage!
... 20 points of damage!
Rib bones snap and protrude from your chest.
You are stunned for 3 rounds!
CS: +375 - TD: +294 + CvA: +25 + d100: +99 == +205
Warding failed!
A gremlock reels under the force of the sonic vibrations!
Sound waves disrupt for 63 damage!
... 45 points of damage!
The gremlock's left leg crumbles briefly and explodes in a shower of gore.
A gremlock screams in pain and falls over grasping her mangled left leg!
The gremlock is stunned!
CS: +375 - TD: +333 + CvA: +25 + d100: +44 == +111
Warding failed!
A lich qyn'arj reels under the force of the sonic vibrations!
Sound waves disrupt for 6 damage!
... 5 points of damage!
>
You feel the extra courage wane.
>
Your internal strength fully recovers from your most recent attempt to tap into it.
>
A lich qyn'arj gestures with rotting mottled wings at you!
Cloudy wisps swirl about you.
CS: +341 - TD: +257 + CvA: -18 + d100: +57 - -5 == +128
Warding failed!
The wisps solidify into thick strands of webbing that tighten about your body!
>
A lich qyn'arj stretches its wings for a moment before folding them back against its body.
A lich qyn'arj hisses a harsh gutteral phrase.
>
An Ithzir herald swings a gleaming steel longsword at you!
AS: +411 vs DS: +231 with AvD: +35 + d100 roll: +4 = +219
... and hits for 12 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
>sym restor
You are still stunned.
>
* Arasus just bit the dust!
>
A lich qyn'arj tries to bite you!
AS: +379 vs DS: +224 with AvD: +25 + d100 roll: +57 = +237
... and hits for 20 points of damage!
Minor puncture to the right leg.
>sym restor
An Ithzir herald swings a gleaming steel longsword at you!
AS: +411 vs DS: +215 with AvD: +35 + d100 roll: +2 = +233
... and hits for 13 points of damage!
Stomach shot lands with a hollow *thump*.
>sym restor
You feel the power of the symbol course through your body.
>hi
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
A large strand of webbing plops to the ground as the web begins to collapse under its own weight.
>
An Ithzir herald raises his arms as he sings!
You are forced out of hiding.
CS: +375 - TD: +281 + CvA: -18 + d100: +23 - -5 == +104
Warding failed!
Waves of sonic vibration wash over you with tremendous force!
Sound waves disrupt you for 2 damage!
... 10 points of damage!
Your finger twitches, then explodes.
CS: +375 - TD: +294 + CvA: +25 + d100: +90 == +196
Warding failed!
A gremlock reels under the force of the sonic vibrations!
Sound waves disrupt for 57 damage!
... 70 points of damage!
The gremlock's midsection swells painfully then bursts, sending the gremlock everywhere.
A gremlock's eyes roll up as she dies.
CS: +375 - TD: +333 + CvA: +25 + d100: +78 == +145
Warding failed!
A lich qyn'arj reels under the force of the sonic vibrations!
Sound waves disrupt for 27 damage!
... 20 points of damage!
Rib bones snap and protrude from the lich qyn'arj's chest.
>
A lich qyn'arj gestures with rotting mottled wings at you!
CS: +341 - TD: +282 + CvA: -18 + d100: +23 - -5 == +69
Warded off!
>ne
You will have to stand up first or crawl there.
>rg t
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
You tuck your chin towards your chest and fall to the ground in an elegant roll. You tumble smoothly and spring to your feet, ready for action!
Roundtime: 2 sec.
>ne
...wait 1 seconds.
A lich qyn'arj hisses a harsh gutteral phrase.
>ne
Moving forward, you get too close to the rippling, sticky web!
Dozens of silk threads spin into action, ensnaring your body!
>
An Ithzir herald renews his songs.
>
An Ithzir herald directs his alien song at you!
CS: +375 - TD: +281 + CvA: -18 + d100: +20 - -5 == +101
Warding failed!
Waves of sonic vibration wash over you with tremendous force!
Sound waves disrupt you for 1 damage!
... 5 points of damage!
Chest spasm makes it hard for you to breathe.
CS: +375 - TD: +333 + CvA: +25 + d100: +56 == +123
Warding failed!
A lich qyn'arj reels under the force of the sonic vibrations!
Sound waves disrupt for 13 damage!
... 15 points of damage!
>
A lich qyn'arj gestures with rotting mottled wings at you!
A lich qyn'arj shoots strands of webbing at you!
AS: +351 vs DS: +239 with AvD: +52 + d100 roll: +10 = +174
... and hits for 7 points of damage!
Your weapon arm twists oddly but snaps right back.
You are firmly webbed in place.
>chat what. the. fuck
You focus on transmitting your thought.
The residual strain on your mind of such intense focus on the shadows fades away.
>
An Ithzir herald swings a gleaming steel longsword at you!
AS: +411 vs DS: +215 with AvD: +35 + d100 roll: +5 = +236
... and hits for 13 points of damage!
Stomach shot lands with a hollow *thump*.
>l
A lich qyn'arj hisses a harsh gutteral phrase.
[Old Ta'Faendryl, West Woods]
Trees curl around each other in a tangle of limbs and branches that gives the appearance of a troop of performers frozen in time in the midst of a frenzied dance. One especially huge tree dominates the pathway, forcing it to swerve northeast, around the massive trunk. You also see a gremlock that appears dead, a large sticky web, a lich qyn'arj and an Ithzir herald.
Obvious paths: northeast, south
>heal
You have a fractured and bleeding right arm, a fractured and bleeding right leg, some minor cuts and bruises on your left leg, some minor cuts and bruises on your right hand, deep lacerations across your chest, deep lacerations across your abdominal area, and minor cuts and bruises on your back.
Bleeding:
Area Health per Round
----------------------------------
Abdomen 4
Right leg 2
Right arm 1
Chest 8
Maximum Health Points: 154
Remaining Health Points: 99
You are feeling light headed.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 114
Remaining Stamina Points: 114
>
Strands of the web waiver back and forth, tugged upon by a small breeze.
>
A lich qyn'arj gestures with rotting mottled wings at you!
CS: +341 - TD: +282 + CvA: -18 + d100: +54 - -5 == +100
Warded off!
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
An Ithzir herald directs his alien song at you!
CS: +375 - TD: +281 + CvA: -18 + d100: +34 - -5 == +115
Warding failed!
The Ithzir herald focuses his voice on your small shield causing you to take several moments to regain your grip.
Roundtime: 3 Sec.
>
...wait 3 seconds.
>
* Sique just bit the dust!
>
A lich qyn'arj gestures with rotting mottled wings at you!
The web glistens with an eerie light all along its surface before shuddering and growing in size.
>
A gremlock runs in and grabs a hold of the dead gremlock and drags her off.
>
An Ithzir herald directs his alien song at you!
You hear a harmony of depression and lethargy coming from an Ithzir herald.
You struggle with the debilitating force!
CS: +375 - TD: +281 + CvA: -18 + d100: +38 - -5 == +119
Warding failed!
You feel yourself slowing down in a depressed state!
A lich qyn'arj appears to be struggling with the debilitating force!
CS: +375 - TD: +333 + CvA: +25 + d100: +12 == +79
Warded off!
A lich qyn'arj is unaffected.
A lich qyn'arj gestures with rotting mottled wings at you!
CS: +341 - TD: +262 + CvA: -18 + d100: +50 - -5 == +116
Warding failed!
... 3 points of damage!
Strike to back throws you off balance momentarily.
You are knocked off your feet!
Roundtime: 4 sec.
Roundtime changed to 7 seconds.
>
An Ithzir janissary strides in, surveying the surroundings alertly.
>
...wait 7 seconds.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>sym restor
...wait 4 seconds.
>sym restor
A lich qyn'arj tries to bite you!
AS: +369 vs DS: +215 with AvD: +25 + d100 roll: +66 = +245
... and hits for 23 points of damage!
Slash to your right arm!
Slices neatly through the skin and meets bone!
You are stunned for 1 rounds!
>
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
You stumble dazedly, but manage to block the attack with your small shield!
>
An Ithzir herald directs his alien song at you!
You hear a harmony of depression and lethargy coming from an Ithzir herald.
You struggle with the debilitating force!
CS: +375 - TD: +261 + CvA: -18 + d100: +10 - -5 == +111
Warding failed!
You feel yourself slowing down in a depressed state!
A lich qyn'arj appears to be struggling with the debilitating force!
CS: +375 - TD: +333 + CvA: +25 + d100: +13 == +80
Warded off!
A lich qyn'arj is unaffected.
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
AS: +423 vs DS: +183 with AvD: +25 + d100 roll: +50 = +315
... and hits for 21 points of damage!
Nice shot to the head gouges your cheek!
You are stunned for 2 rounds!
A lich qyn'arj tries to bite you!
AS: +369 vs DS: +167 with AvD: +25 + d100 roll: +5 = +232
... and hits for 23 points of damage!
Blow to your back cracks several vertebrae.
>
The webs dissolve from around you.
An Ithzir herald directs his alien song at you!
You feel your extra strength departing.
The elemental aura around you wavers.
>
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
AS: +423 vs DS: +265 with AvD: +25 + d100 roll: +65 = +248
... and hits for 12 points of damage!
Minor strike under the left eye, that was close!
>
You're not in any condition to be hiding!
Roundtime: 5 sec.
Roundtime changed to 8 seconds.
>l
An Ithzir herald's voice sounds as if he is speaking through a long metal tube as he tilts his head toward an Ithzir janissary, saying, "Maktath eif lethekka on munarop vasse naan!"
The Ithzir herald cocks his head at you.
The Ithzir janissary nods and smirks.
An Ithzir herald swings a gleaming steel longsword at you!
AS: +411 vs DS: +234 with AvD: +35 + d100 roll: +85 = +297
... and hits for 18 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
>
[Old Ta'Faendryl, West Woods]
Trees curl around each other in a tangle of limbs and branches that gives the appearance of a troop of performers frozen in time in the midst of a frenzied dance. One especially huge tree dominates the pathway, forcing it to swerve northeast, around the massive trunk. You also see an Ithzir janissary, a filthy knapsack, a gigantic sticky web, a lich qyn'arj and an Ithzir herald.
Obvious paths: northeast, south
>
A lich qyn'arj tries to bite you!
AS: +369 vs DS: +229 with AvD: +25 + d100 roll: +16 = +181
... and hits for 11 points of damage!
Diagonal slash to your weapon arm.
Strike misses but bruises a few knuckles.
>sw
...wait 3 seconds.
>
[Roll result: 130 (open d100: 76)]
With a fluid whirl, an Ithzir janissary plants a gleaming crystal-tipped fork firmly into the ground near you and jerks the weapon sharply sideways.
Quick strike sends you stumbling to the ground!
Roundtime: 4 sec.
Roundtime changed to 7 seconds.
... 7 points of damage!
Torn muscle in your left leg!
** An Ithzir janissary's crystal-tipped fork emits a searing bolt of lightning! **
... 15 points of damage!
Nasty shock to the head. You feel dazed and confused.
You are stunned for 4 rounds!
>An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
[Roll result: 186 (open d100: 78)]
An Ithzir janissary swings a gleaming crystal-tipped fork at your steel dagger and connects!
Your steel dagger is knocked to the ground!
Roundtime: 20 sec.
Roundtime changed to 23 seconds.
>
The hazy film fades from around you.
>
A lich qyn'arj tries to bite you!
Nearly insensible, you desperately evade the attack!
>
An Ithzir herald directs his alien song at you!
Nothing happens.
You focus on transmitting your thought.
>
Moving to attack, an Ithzir janissary gets too close to the rippling, sticky web!
The web turns away harmlessly from an Ithzir janissary.
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
AS: +423 vs DS: +203 with AvD: +25 + d100 roll: +94 = +339
... and hits for 20 points of damage!
Minor puncture to the left arm.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
You focus on transmitting your thought.
>l
[Old Ta'Faendryl, West Woods]
Trees curl around each other in a tangle of limbs and branches that gives the appearance of a troop of performers frozen in time in the midst of a frenzied dance. One especially huge tree dominates the pathway, forcing it to swerve northeast, around the massive trunk. You also see a perfect modwir-hilted steel dagger, an Ithzir janissary, a filthy knapsack, a giant sticky web, a lich qyn'arj and an Ithzir herald.
Obvious paths: northeast, south
>
An Ithzir herald directs his alien song at you!
Nothing happens.
>sym restor
You are still stunned.
>
The strands of the web shimmer as light reflects along its length and breadth.
>
A lich qyn'arj hisses a harsh gutteral phrase.
>
Moving to attack, an Ithzir janissary gets too close to the rippling, sticky web!
The web turns away harmlessly from an Ithzir janissary.
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
AS: +423 vs DS: +237 with AvD: +25 + d100 roll: +62 = +273
... and hits for 16 points of damage!
Well aimed shot almost removes an eye!
A lich qyn'arj glows brightly, unleashing a searing white beam at you!
The beam explodes in a shower of spiritual tendrils as it impacts you!
Your body shudders from the assault as you feel your power being ripped from you!
You feel hollowed and emptied!
Your body sags as the beam dies away. Roundtime: 14 sec.
Roundtime changed to 17 seconds.
>
...wait 27 seconds.
>
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
AS: +423 vs DS: +249 with AvD: +25 + d100 roll: +87 = +286
... and hits for 16 points of damage!
Weak slash to your lower back!
>l
[Old Ta'Faendryl, West Woods]
Trees curl around each other in a tangle of limbs and branches that gives the appearance of a troop of performers frozen in time in the midst of a frenzied dance. One especially huge tree dominates the pathway, forcing it to swerve northeast, around the massive trunk. You also see a perfect modwir-hilted steel dagger, an Ithzir janissary, a filthy knapsack, an expansive sticky web, a lich qyn'arj and an Ithzir herald.
Obvious paths: northeast, south
>group open
An Ithzir herald swings a gleaming steel longsword at you!
AS: +411 vs DS: +216 with AvD: +35 + d100 roll: +92 = +322
... and hits for 20 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.
The layer of protection fades away.
A dark shadow passes away from you.
The brilliant luminescence fades from around you.
The light blue glow leaves you.
The silvery luminescence fades from around you.
The powerful look leaves you.
GS4Clagg
04-17-2007, 11:29 PM
Damn, did you get your dagger back?
-Clagg
Fallen
04-18-2007, 08:08 AM
Good LORD that was a beat down. Sign of healing/symbol of restore may be have been helpful. Some nasty stuff, there.
Makkah
04-18-2007, 09:15 AM
Why'd you try hiding instead of getting the fuck out of dodge?
Is that one of the effects of the new web? Sticking when you try to move rooms? If so... shittttttty.
allen
04-18-2007, 10:00 AM
talk about some unlucky, Tayre's bounty arrives from killing last mage-
A grizzled fire mage just arrived.
A grizzled fire mage leaves a trail of fire in the air while gesturing at Tayre!
A wave of crimson ethereal ripples moves outward from a grizzled fire mage.
You are buffeted by the crimson ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 19 sec.
... 40 points of damage!
Left arm burnt away at elbow. Ointment won't help.
You are stunned for 8 rounds!
Tayre is buffeted by the crimson ethereal waves, and is knocked to the ground.
... 40 points of damage!
Flame engulfs foe's left eye, setting it ablaze. Mercifully, death follows quickly.
* Tayre drops dead at your feet!
The opalescent aura fades from around Tayre.
The brilliant aura fades away from Tayre.
Tayre appears less confident.
The dim aura fades from around Tayre.
The powerful look leaves Tayre.
The white light leaves Tayre.
The very powerful look leaves Tayre.
The deep blue glow leaves Tayre.
The air calms down around Tayre.
The light blue glow leaves Tayre.
The fire mage raises his hands in exultation!
[Script]>
* Tayre just bit the dust!
A grizzled fire mage utters an arcane phrase as flames lick his lips.
[Script]>
A grizzled fire mage leaves a trail of fire in the air while gesturing at you!
A grizzled fire mage hurls a roaring ball of fire at you!
AS: +382 vs DS: +161 with AvD: +22 + d100 roll: +87 = +330
... and hits for 28 points of damage!
Burst of flames to neck chars skin. Yuck!
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
... 30 points of damage!
Fire burns through neck and destroys carotid artery. Painfully bloody way to die.
The light blue glow leaves you.
The deep blue glow leaves you.
The dim aura fades from around you.
You feel less confident.
You feel the extra courage wane.
The layer of protection fades away.
It seems you have died, my friend.
unconcerned1
04-18-2007, 02:09 PM
ll
You're now aiming at the left leg of your target when using a ranged weapon, or while ambushing.
>am
You swing a vultite footman's hammer at an Illoke elder!
AS: +474 vs DS: +191 with AvD: +36 + d100 roll: +59 = +378
... and hit for 134 points of damage!
Left leg ripped from socket at the knee!
The Illoke elder rumbles in agony as he teeters for a moment, then falls directly at you!
In a vain attempt, you leap to dodge the massive falling creature! The elder strikes you squarely, crushing you beneath him and the ground!
... 60 points of damage!
Blow cracks a rib and punctures a lung.
Breathing becomes a challenge.
You are stunned for 8 rounds!
Roundtime: 22 sec.
The Illoke elder is stunned!
Roundtime: 6 sec.
!SIPR>
An Illoke jarl traces a simple symbol as he reverently calls upon the power of his god.
An Illoke elder blinks dazedly a moment before shaking off the stun!
!SIPR>
An Illoke jarl summons the wrath of his god while pointing at you!
An Illoke jarl's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.
CS: +338 - TD: +292 + CvA: -21 + d100: +19 - -5 == +49
Warded off!
With a faint flicker, the grey luminescence fades away.
!SIPR>
An Illoke jarl traces a simple symbol as he reverently calls upon the power of his god.
!SIPR>
An Illoke elder pounds at you with its fist!
AS: +329 vs DS: +221 with AvD: +32 + d100 roll: +98 = +238
... and hits for 17 points of damage!
Jarring blow to your back.
An Illoke jarl summons the wrath of his god while pointing at you!
An Illoke jarl becomes enshrouded in a swirling vortex of energy that quickly expands outward from him, forming an ethereal sphere!
A blast of multihued plasma flares out from the center of the ethereal sphere, striking you!
CS: +338 - TD: +292 + CvA: -21 + d100: +42 - -5 == +72
Warded off!
The ethereal sphere in an Illoke jarl's hand vanishes from sight.
In an awe inspiring display of combat mastery, an Illoke jarl engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
An Illoke jarl stomps at you with its foot!
AS: +371 vs DS: +221 with AvD: +15 + d100 roll: +42 = +207
... and hits for 12 points of damage!
Blow raises a welt on your right arm.
An Illoke jarl pounds at you with its fist!
AS: +371 vs DS: +207 with AvD: +32 + d100 roll: +98 = +294
... and hits for 26 points of damage!
Torn muscle in your right leg!
An Illoke jarl pounds at you with its fist!
AS: +371 vs DS: +207 with AvD: +32 + d100 roll: +87 = +283
... and hits for 27 points of damage!
Grazing blow to your stomach.
An Illoke jarl pounds at you with its fist!
AS: +371 vs DS: +197 with AvD: +32 + d100 roll: +67 = +273
... and hits for 21 points of damage!
Jarring blow to your back.
!SIPR>
An Illoke elder pounds at you with its fist!
AS: +329 vs DS: +197 with AvD: +32 + d100 roll: +4 = +168
... and hits for 12 points of damage!
Torn muscle in your left leg!
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Krayton
04-18-2007, 02:23 PM
Why'd you try hiding instead of getting the fuck out of dodge?
Is that one of the effects of the new web? Sticking when you try to move rooms? If so... shittttttty.
Uh, I tried moving quite a few times, but when you try to leave the room you get webbed again. I couldn't swing because of a missing arm or I would've tried to fight my way out.
Danical
04-18-2007, 03:12 PM
Does the open version of the web stay around after the seer is dead or has faded?
If so, fuck that.
Does the open version of the web stay around after the seer is dead or has faded?
If so, fuck that.
I think so. I've seen them when there was absolutely nothing around. I cannot hunt OTF now because of them.
... But squares were too overpowered with surge and smastery.
Krayton
04-18-2007, 09:50 PM
It stays around for a second after they die, then disappears. But if the critter casts it then leaves the room, it doesn't go away for as long as the spell should last. The peer verb will be used 99% of the time when in the west woods with lich qyn'arj around.
AestheticDeath
04-19-2007, 12:08 AM
I think they went overboard with web. Doubt I will try hunting around that now.
This is the charm of Stronghold:
>se
Your group prevents you from moving stealthily.
[Stronghold, Southeast Skew]
The corridor dwindles into nothing, choked by rough piles of rock and walls that draw together into a pinched termination. Strewn with boulders and choked with thick piles of dust, the floor quickly grows impassable. Marks are noticeable on the rough stone walls, the scores of chisel, hammer and pick. You also see an Illoke shaman.
Obvious exits: northwest
Kristalis followed.
>
Your disk arrives, following you dutifully.
>stance offensive
cman hamstring
You are now in an offensive stance.
>You quickly dart behind an Illoke shaman and try to hamstring him with your executioner's sword and curved katana!
[Roll result: 93 (open d100: 47) Bonus: 5]
Your swing goes wide!
Roundtime: 3 sec.
>
An Illoke shaman calls forth the wrath of his god as he points at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!
... 40 points of damage!
Massive blow to your left eye sending bone back into your brain!
The air about you stops shimmering.
You feel your extra strength departing.
The brilliant luminescence fades from around you.
You seem to lose the thorny barrier that surrounds you.
The bright luminescence fades from around you.
You no longer feel so dextrous.
You return to normal color.
The very powerful look leaves you.
The white light leaves you.
The light blue glow leaves you.
You feel the aura of confidence leave you.
You become solid again.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
The powerful look leaves you.
You feel the inner strength leave you.
The dim aura fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.
You are no longer moving silently.
The deep blue glow leaves you.
You feel less confident.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
An Illoke shaman looks weakened!
The Illoke shaman exults in victory!
>
The Chivalrous disk disintegrates, dropping everything on the ground.
>
Fine cracks snake across the surface of the gigantic fist that clasps around you. The great hand opens slightly to release your shattered body, allowing your crushed corpse to collapse to the ground. The fist crumbles into large pieces of rubble which quickly decay into fine sand.
>
* Chivalrous just bit the dust!
>
Kristalis's face turns slightly pale.
>
An Illoke shaman mutters a prayer to his god.
>
You wryly say, "Next time I say 'Let's stay for some boxes.' You have my permission to smack me."
>l
[Stronghold, Southeast Skew]
The corridor dwindles into nothing, choked by rough piles of rock and walls that draw together into a pinched termination. Strewn with boulders and choked with thick piles of dust, the floor quickly grows impassable. Marks are noticeable on the rough stone walls, the scores of chisel, hammer and pick. You also see the Kristalis disk and an Illoke shaman.
Also here: High Lady Kristalis
Obvious exits: northwest
>
The ground buckles as a stone giant tunnels to the surface!
>
An Illoke shaman plunges both fists into the ground!
>
You say, "That's all I can say."
>
The ground begins to shake violently, making it hard to stand.
Kristalis loses her balance and falls over.
>
An Illoke shaman swings a huge stone maul at Kristalis!
AS: +352 vs DS: +433 with AvD: +34 + d100 roll: +50 = +3
A clean miss.
>
Kristalis says, "That one was close too."
>
Kristalis stands up.
>
You say, "Kill it."
>l
[Stronghold, Southeast Skew]
The corridor dwindles into nothing, choked by rough piles of rock and walls that draw together into a pinched termination. Strewn with boulders and choked with thick piles of dust, the floor quickly grows impassable. Marks are noticeable on the rough stone walls, the scores of chisel, hammer and pick. You also see a stone giant, the Kristalis disk and an Illoke shaman.
Also here: High Lady Kristalis
Obvious exits: northwest
>
Kristalis says, "Workin on it."
>
A stone giant plunges her fist into the ground in front of Kristalis!
CS: +251 - TD: +351 + CvA: +12 + d100: +20 - -5 == -63
Warded off!
>
Kristalis appears to be focusing her thoughts while chanting softly...
Kristalis gestures at an Illoke shaman.
Kristalis concentrates intently on an Illoke shaman, and a pulse of pearlescent energy ripples toward him!
CS: +354 - TD: +261 + CvA: +25 + d100: +67 == +185
Warding failed!
The Illoke shaman shudders with severe convulsions as pearlescent ripples envelop his body.
The Illoke shaman is crushed for 65 points of damage!
... 35 points of damage!
Strong blow to left arm breaks it!
The Illoke shaman is stunned!
... 35 points of damage!
Strong blow to left hand!
>
The ground begins to shake violently, making it hard to stand.
Kristalis loses her balance and falls over.
>
Kristalis stands up.
>
An Illoke shaman blinks dazedly a moment before shaking off the stun!
An Illoke shaman swings a huge stone maul at Kristalis!
AS: +342 vs DS: +465 with AvD: +34 + d100 roll: +66 = -23
A clean miss.
>
Kristalis appears to be focusing her thoughts while chanting softly...
Kristalis gestures at an Illoke shaman.
Kristalis concentrates intently on an Illoke shaman, and a pulse of pearlescent energy ripples toward him!
CS: +354 - TD: +261 + CvA: +25 + d100: +42 == +160
Warding failed!
The Illoke shaman shudders with sporadic convulsions as pearlescent ripples envelop his body.
The Illoke shaman is crushed for 58 points of damage!
... 25 points of damage!
Nice blow to back!
The Illoke shaman is stunned!
... 25 points of damage!
Nice blow to right arm!
>
A stone giant swings a war mattock at Kristalis!
Kristalis skillfully interposes her shield between herself and the attack!
>
Kristalis appears to be focusing her thoughts while chanting softly...
Kristalis gestures at an Illoke shaman.
Kristalis concentrates intently on an Illoke shaman, and a pulse of pearlescent energy ripples toward him!
CS: +354 - TD: +261 + CvA: +25 + d100: +86 == +204
Warding failed!
The Illoke shaman shudders with severe convulsions as pearlescent ripples envelop his body.
The Illoke shaman is crushed for 65 points of damage!
... 40 points of damage!
Hard strike to right arm breaking tendons and bone!
... 30 points of damage!
Good blow to left arm!
The Illoke shaman rumbles in pain as his heavy stone arm falls to the ground!
>
Kristalis appears to be focusing her thoughts while chanting softly...
Kristalis gestures at an Illoke shaman.
Kristalis concentrates intently on an Illoke shaman, and a pulse of pearlescent energy ripples toward him!
CS: +354 - TD: +261 + CvA: +25 + d100: +78 == +196
Warding failed!
The Illoke shaman shudders with severe convulsions as pearlescent ripples envelop his body.
The Illoke shaman is crushed for 65 points of damage!
... 35 points of damage!
Blow to left eye destroys it!
... 40 points of damage!
Hard blow to the Illoke shaman's back causes him to cry out in pain!
>
The ground begins to shake violently, making it hard to stand.
>
An Illoke shaman blinks dazedly a moment before shaking off the stun!
>
A giant stony fist suddenly thrusts out from a wall, and in a heartbeat a massive Illoke shaman steps forth from its surface!
>
Kristalis appears to be focusing her thoughts while chanting softly...
Kristalis gestures at an Illoke shaman.
Kristalis concentrates intently on an Illoke shaman, and a pulse of pearlescent energy ripples toward him!
CS: +354 - TD: +261 + CvA: +25 + d100: +100 == +218
Warding failed!
The Illoke shaman shudders with severe convulsions as pearlescent ripples envelop his body.
The Illoke shaman is crushed for 65 points of damage!
The Illoke shaman rumbles in agony as he teeters for a moment, then falls directly at Kristalis!
In a futile attempt, Kristalis leaps to dodge the massive falling creature! The shaman strikes her squarely, crushing Kristalis beneath him and the ground!
... 70 points of damage!
Massive blow smashes through ribs and drives Kristalis's heart out the back.
* Kristalis drops dead at your feet!
The brilliant luminescence fades from around Kristalis.
The brilliant aura fades away from Kristalis.
Kristalis seems a bit less imposing.
The powerful look leaves Kristalis.
For an instant, Kristalis's wounds begin to knit, and it looks as though she will successfully cling to life. Then, the reality of death overcomes the influence of Troll's Blood.
Kristalis becomes solid again.
The deep blue glow leaves Kristalis.
The bright luminescence fades from around Kristalis.
The very powerful look leaves Kristalis.
The white light leaves Kristalis.
The glowing specks of energy surrounding Kristalis suddenly shoot off in all directions, then quickly fade away.
The dim aura fades from around Kristalis.
The silvery luminescence fades from around Kristalis.
The light blue glow leaves Kristalis.
Kristalis appears less confident.
The Illoke shaman shudders one last time before lying still.
An Illoke shaman glances around, looking a bit less confident.
An Illoke shaman seems hesitant.
The brilliant luminescence fades from around an Illoke shaman.
>
* Kristalis just bit the dust!
>
You say, "Wow."
>
The Kristalis disk disintegrates, dropping everything on the ground.
The ground begins to shake violently, making it hard to stand.
The ground stops shaking as quickly as it started.
>
The ghostly voice of Kristalis says, "Well that was really something."
Gigantuous
04-23-2007, 02:59 AM
Oops.
You swing a dark golvern veniom-hilted craquemarte at Brandelynne!
AS: +540 vs DS: +439 with AvD: +35 + d100 roll: +67 = +203
... and hit for 86 points of damage!
Wild upward slash removes Brandelynne's face from her skull!
Interesting way to die.
* Brandelynne drops dead at your feet!
Brandelynne seems a bit less imposing.
The glowing specks of energy surrounding Brandelynne suddenly shoot off in all directions, then quickly fade away.
A faint silvery glow fades from around Brandelynne.
Brandelynne seems slightly different.
A white glow rushes away from Brandelynne.
The powerful look leaves Brandelynne.
The warm glow fades from around Brandelynne.
The brilliant aura fades away from Brandelynne.
Brandelynne appears less confident.
The very powerful look leaves Brandelynne.
The white light leaves Brandelynne.
The opalescent aura fades from around Brandelynne.
The brilliant luminescence fades from around Brandelynne.
Brandelynne becomes solid again.
The light blue glow leaves Brandelynne.
The deep blue glow leaves Brandelynne.
The bright luminescence fades from around Brandelynne.
Brandelynne appears less battle-ready as a soft glow dissipates from around her form.
The air calms down around Brandelynne.
The silvery luminescence fades from around Brandelynne.
A subtle light fades from Brandelynne's eyes.
Brandelynne seems hesitant.
The dim aura fades from around Brandelynne.
Roundtime: 6 sec.
You say, "Oh."
You say, "Hell."
unconcerned1
04-23-2007, 10:23 PM
An Ithzir adept fades into view!
An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +358 + CvA: -21 + d100: +89 - -5 == +117
Warding failed!
Your wood composite bow is struck with an Ithzir adept's cast.
>feint
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +426 - TD: +329 + CvA: -21 + d100: +10 - -5 == +91
Warded off!
Nothing happens.
>
Just as you move to strike, the Ithzir seer shimmers and fades away, leaving you flailing at nothingness!
>
A rippling stream of vacuum leaps from an elegant wood composite bow in your left hand.
... 60 points of damage!
Spine leaps out and shatters into many small pieces!
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
You feel your extra strength departing.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
DEAD>drop left
Couple seconds too late, heh. I never saw the adept fade on me either.
Fallen
04-23-2007, 10:48 PM
You've a pretty damn good chance of warding those guys, Lian. You should buy more scrolls from my shop and rule out the chance all together.
GuildRat
04-23-2007, 11:13 PM
You've a pretty damn good chance of warding those guys, Lian. You should buy more scrolls from my shop and rule out the chance all together.
You should buy my scroll stock then, heh.
Fallen
04-23-2007, 11:19 PM
I've a rat skull satchel filled to the brim with fresh scrolls. I need to do another mass sale.
GuildRat
04-23-2007, 11:55 PM
feh, I've got 3 containers full...
Fallen
04-24-2007, 12:04 AM
As always, there are some I will purchase off the bat. Self Control, Mobility, and Raise Dead.
GuildRat
04-24-2007, 12:14 AM
I have a raise dead key...no idea how it's activated so it may be worthless. That and the scrolls...613 being one of the spells among most others.
Stunseed
04-30-2007, 11:59 PM
When keepin it real goes wrong.
You swing a masterfully crafted massive waraxe at Ceyrin!
AS: +445 vs DS: +82 with AvD: +29 + d100 roll: +51 = +443
... and hit for 163 points of damage!
Blow cracks a rib and punctures a lung.
Breathing becomes a challenge.
He is stunned!
Roundtime: 6 sec.
>
>
You gesture at Ceyrin.
Dozens of long thorns suddenly grow out from the ground underneath Ceyrin! Several of the thorns jab into him!
... hits for 18 points of damage!
... 32 points of damage!
Blow shatters knee and severs lower leg!
Ceyrin screams and falls to the ground grasping his mangled left leg!
... hits for 29 points of damage!
* Ceyrin drops dead at your feet!
The air calms down around Ceyrin.
A small aelotoi child cries out, "Murder!". His sister then sends him racing off for the Aelotoi magistrate.
Cast Roundtime 3 Seconds.
A dreary bog spirit steadily descends upon Ceyrin's corpse until it is directly over him. In an instant it dives towards his body and passes right through him. The spirit soon re-emerges on top of him, leaving a dank sludgy film over his body.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
You say, "Thank your wife."
The ghostly voice of Ceyrin says, "How idiotic can you be."
Kainen
05-01-2007, 12:14 AM
That was great after all of his retardedness.
allen
05-01-2007, 06:33 AM
ahahahaahahaha, Ceyrin is an idiot, kudos
Fallen
05-01-2007, 09:18 AM
After all that shit talking, he was walking around with an 86 DS?
Rathain
05-01-2007, 09:47 AM
A gremlock jumps on your back and attempts to drop a garrote over your head. After a brief struggle, you are able to slip out of it with nothing but a few bruises to show for the ordeal.
Roundtime: 3 sec.
A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!
... 30 points of damage!
Deep slash to your neck severs an artery!
You choke to death on your own blood.
You feel less secure.
A white glow rushes away from you.
The wall of force disappears from around you.
The powerful look leaves you.
Your SIGN OF DEFLECTION is no longer effective.
The brilliant luminescence fades from around you.
You become solid again.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
You notice your blood flow go back to normal.
Your breathing becomes more shallow.
You feel less confident.
Your sense of faith and conviction wanes.
Your SIGN OF WARDING is no longer effective.
You feel your extra strength departing.
You feel the protection of your deity's influence fade.
The bright luminescence fades from around you.
The very powerful look leaves you.
The white light leaves you.
The dim aura fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
You lose your extra internal fortitude.
You return to normal color.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant aura fades away from you.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
You suddenly feel less protected.
The mote of white light next to you disappears.
The air calms down around you.
The opalescent aura fades from around you.
The light blue glow leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
DEAD>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
* Rathain just bit the dust!
DEAD>
A gremlock whispers, "You probably should hunt something more to your skill level. Ants maybe?"
never had them whisper that to my character before
GuildRat
05-01-2007, 09:51 AM
That's just wrong...wrong wrong wrong on so many levels.
Shit Gremlocks can speak perfectly fluent common
Artha
05-01-2007, 09:59 AM
Gremlocks > Most people who play GS
GS4Clagg
05-07-2007, 08:21 AM
Ponter says, "Let me assure you that you're only alive because of us."
Xandalf sarcastically says, "Oh yes, your guards did a wonderful job of cowering beneath the tables at the Inn while We killed the invaders."
Ponter glances at Xandalf.
Signamtocs agrees with Xandalf.
Xandalf dismissively says, "Alive because of you."
Xandalf shakes his head, totally at a loss.
Speaking to Xandalf, Ponter says, "I will give you this one chance to amend your words before I have you arrested for disturbing the public."
Xandalf dismissively asks, "Have Me arrested for defnding YOUR town?!?"
Xandalf kicks some dirt on the corpse of Ponter.
The Guard Captain stiffly marches in, with a number of weapon-wielding guardsmen behind him.
With great ease, the Guard Captain grabs Xandalf and shackles his wrists.
"Aha, rapscallion! I have you!" the the Guard Captain cries out.
The Guard Captain then drags him off.
Xandalf glances appraisingly around the area.
Xandalf warily asks, "Arrested for speaking the truth?"
Xandalf looks thoughtful for a moment, then shrugs.
Xandalf says, "The Vaalorians are a truly intelligent bunch."
Ponter put a gold-hilted crimson eahnor blade in his crimson leather scabbard.
>l
[Ta'Vaalor, Amaranth Court]
A deep grey stone cottage sits beside the wey, its doorstep painted a bright green. Thick glaesine panes mark the window embrasures, each diamond-shaped piece of glaes reflecting and refracting the daylight in a hundred different hues. A polished haon sign hangs above the door. You also see the Stavio disk, a fire wyrdling, the Aenir disk, the Aarx disk, a sleek black wolf that is sitting, the icy blue Sergey disk, the Lorsenth disk, the Rhiver disk, the icy blue Krinthis disk, the Belnia disk and the Allereli disk.
Also here: Lady Orpius, Srind, Anferis, Lord Kinderen, Signamtocs, Xandalf, Stavio, Aenir, Lord Aarx, Sergey, Rhiver, Lorsenth, Krinthis, Akari, Tamarkk, Eyes1, Lady Lisera, Lord Leinfors, Belnia, Lady Allereli, Captain Ponter
Obvious paths: east, west
Ponter snaps his fingers.
>l pon
You see Captain Ponter Tinning the Guardsman.
He appears to be a Vaalor Elf.
He appears to be very young and tall. He has crystal green eyes and tanned skin. He has shoulder length, braided flaxen hair. He has a straight nose and slightly upswept pointed ears. He appears to be an officer of the Vaalorian Guard.
He has a small scar across his left cheek, and a small crimson raven tattoo on his neck.
He is in good shape.
He is holding a lustrous crimson steel shield in his left hand.
He is wearing a crystal amulet, a flowing scarlet cape traced with arcing gold patterns, a gold-bound crimson leather scabbard, a gold-traced scarlet tabard, some crested deep crimson leather, a pair of ruddy crimson leather pants, and a pair of tall crimson-swirled boots.
The Guard Captain stiffly marches in, with a number of weapon-wielding guardsmen behind him.
With great ease, the Guard Captain grabs Xandalf and shackles his wrists.
"There you are! We don't tolerate rabble like you in Ta'Vaalor, no we don't! Come along now!" says the Guard Captain.
The Guard Captain then drags him off.
So, a bit later Ponter decides he is going to help a bit with the invaders.
Ponter looks determined and focused.
In a breathtaking display of agility and combat mastery, Ponter whirls in a fury of unrelenting strikes and ripostes!
Ponter swings a gold-hilted crimson eahnor blade at a fire guardian! A hit!
Ponter swings a gold-hilted crimson eahnor blade at a fire guardian! A hit!
Ponter swings a gold-hilted crimson eahnor blade at a fire guardian! A hit!
Ponter swings a gold-hilted crimson eahnor blade at a fire guardian! A hit!
Ponter swings a gold-hilted crimson eahnor blade at a fire guardian! A hit!
The fire guardian is knocked to the ground!
Ponter swings a gold-hilted crimson eahnor blade at a fire guardian! A hit!
The fire guardian is knocked to the ground!
Ponter swings a gold-hilted crimson eahnor blade at a fire guardian! A hit!
Ponter swings a gold-hilted crimson eahnor blade at a fire guardian! A hit!
Ponter swings a gold-hilted crimson eahnor blade at a fire guardian! A hit!
Ponter swings a gold-hilted crimson eahnor blade at a fire guardian! A hit!
Ponter swings a gold-hilted crimson eahnor blade at a fire guardian! A hit!
The fire guardian falls to the ground motionless.
Ponter swings a gold-hilted crimson eahnor blade at a fire guardian! A hit!
The fire guardian falls to the ground motionless.
Ponter swings a gold-hilted crimson eahnor blade at a fire guardian! A hit!
Ponter swings a gold-hilted crimson eahnor blade at a fire guardian! A hit!
The fire guardian falls to the ground motionless
Ponter asks, "Can you do nothing without me?"
About five seconds later, no kidding maybe six........
Xandalf's group just arrived.
Xandalf traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Xandalf gestures at Ponter.
CS: +456 - TD: +280 + CvA: +19 + d100: +72 - -5 == +272
Warding failed!
Ponter is suddenly engulfed in brilliant white fire!
... and hits for 54 points of damage!
... 70 points of damage!
Right leg aflame. When the smoke clears, there's nothing left.
Ponter screams and falls to the ground grasping his mangled right leg!
He is stunned!
... 55 points of damage!
Advanced case of frostbite and shield arm is history!
... 70 points of damage!
Massive electrical bolt burns a hole through the back and kidneys
* Ponter drops dead at your feet!
Xandalf nods to Ponter.
Xandalf mutters under his breath.
Xandalf waves his hand in a dismissive gesture.
The ghostly voice of Ponter says, "Well that was rather unwise."
Xandalf
05-07-2007, 09:34 AM
Heh, he hit me with a 3m fine for Treason too.
TheEschaton
05-07-2007, 10:24 AM
Errr, wasn't Ponter involved in a storyline like, ummm, three years ago? I remember him from before I left.
-TheE-
Xandalf
05-07-2007, 10:36 AM
Ponter = NPC 'Leader' of Ta'Vaalor.
TheEschaton
05-07-2007, 10:38 AM
Yeah. I remember his creation.
Kainen
05-07-2007, 02:33 PM
Damned Shrickhen and it's prepped spell!
>sw
>
[Maaghara Labyrinth]
Pockets of wet moss have collected on the dark clay walls. A hollow whistle can be heard in the distance down one of the corridors. The floor of the tunnel looks to be covered with patches of dried brownish grey film, which has exuded from some lacerated roots. You also see a shrickhen.
Obvious exits: northeast, south, northwest
>
A shrickhen screams furiously and points at you!
A wave of snapping and crackling ethereal ripples moves outward from a shrickhen.
You are buffeted by the snapping and crackling ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 19 sec.
... 40 points of damage!
Arcing bolt of electricity galvanizes right arm to elbow. Won't be using it for awhile.
You are stunned for 8 rounds!
>prep 719
cast shrick
search shric
You are still stunned.
>You are still stunned.
You are still stunned.
>
Your disk arrives, following you dutifully.
>
A shrickhen claws at you!
AS: +376 vs DS: +269 with AvD: +37 + d100 roll: +50 = +194
... and hits for 34 points of damage!
Hard slash to belly severs a few nerve endings.
You sense that the shadows swirling around you refuse to come to your aid.
>
A moulis scuttles in and stops, its fibrous hair strands waving frantically to and fro!
>
A moulis scuttles in and stops, its fibrous hair strands waving frantically to and fro!
>
A moulis snaps two elongated fibers around you!
AS: +380 vs DS: +253 with AvD: +34 + d100 roll: +96 = +257
... and hits for 72 points of damage!
Vertebrae in your neck disintegrate from impact!
Neck sinks into shoulders.
You return to normal color.
The powerful look leaves you.
The air about you stops shimmering.
The air calms down around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The very powerful look leaves you.
The white light leaves you.
The deep blue glow leaves you.
The light blue glow leaves you.
The brilliant luminescence fades from around you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
The buzz of thoughts in your mind subsides.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Fallen
05-07-2007, 02:43 PM
Yeah. That is how all but 1 of my deaths came in the Tower. Walked into a room with a Shrickhen that had 435 prepped. The other came when Wulfhen WTFPWNED me right after I punched in the symbols and was RT locked.
Bad luck, Senja. It isn't even worth it to spam peer since it happens so infrequently.
On a slightly related note, has anyone ever set up a macro where if you type in a direction, you will automatically peer, and perhaps cast a spell and/or hide if something is in the room?
Like .e
put peer east
Matchblah
Script nonsense.
Might be worth it in some scenarios
AestheticDeath
05-07-2007, 06:59 PM
Heh, he hit me with a 3m fine for Treason too.
Thats really absurd. Glad I don't hang around asshat GMs like that.
Xandalf
05-07-2007, 08:46 PM
Thats really absurd. Glad I don't hang around asshat GMs like that.
He still wants to hang Xand, too.
Classic.
Kainen
05-10-2007, 07:27 PM
I love 740.. but sometimes...
>740 cir
*** TypoHelp: Converted "740 cir" to PREP 740 and CAST AT cir
You begin drawing a faint, twisting symbol while softly intoning the words for Planar Shift...
Your spell is ready.
>
You gesture at a summoning circle.
A small shadowy rift begins to take form before your eyes. Suddenly, a dark cloud emerges from the rift, and begins crushing you!
... 50 points of damage!
Smash to cheek driving bone through the eye and into the brain.
The deep blue glow leaves you.
The air calms down around you.
The light blue glow leaves you.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The very powerful look leaves you.
The white light leaves you.
The buzz of thoughts in your mind subsides.
You become solid again.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves you.
The silvery luminescence fades from around you.
The powerful look leaves you.
You feel less confident than before.
You feel your extra strength departing.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
A strong gust of wind blows away the chalky outline of a summoning circle.
Cast Roundtime 3 Seconds.
Celephais
05-11-2007, 12:38 AM
I think it'd be awesome if failed 740s still worked... so they just drop your dead corpse in the teleport location.
Fallen
05-11-2007, 12:44 AM
Or that the thing with the Demons being released actually happened more often.
Kainen
05-11-2007, 05:33 AM
Or that the thing with the Demons being released actually happened more often.
So far no demon has ever been released because of 740. I think it would be awesome if a major demon came and leveled a town because of that.
So far no demon has ever been released because of 740. I think it would be awesome if a major demon came and leveled a town because of that.
Seconded.
Fallen
05-11-2007, 08:26 AM
I would be happy with a dozen Abyran'sa or some such popping out and taking names.
AestheticDeath
05-12-2007, 08:58 PM
Been a long time since flares got me. Got my other character to the scene ASAP, like 5 seconds. And the scout with the bow was gone. Took me killing 7 scouts on the way back to the portal before I found it.
An Ithzir scout throws a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +402 with AvD: +30 + d100 roll: +74 = +116
... and hits for 3 points of damage!
Light, bruising slash to your left thigh.
** An Ithzir scout's crystal-edged broadsword emits a searing bolt of lightning! **
... 30 points of damage!
Terrible shock to neck fuses larynx shut. A painful death follows.
The powerful look leaves you.
The deep blue glow leaves you.
The light blue glow leaves you.
The dim aura fades from around you.
The brilliant luminescence fades from around you.
The silvery luminescence fades from around you.
You feel less confident than before.
The bright luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
The crystal-edged broadsword is lodged in your right eye!
>
An Ithzir scout snatches up a twisted crystal-tipped staff!
An Ithzir scout slings a charcoal grey shield over her shoulder.
The Ithzir scout runs a blue finger along the crystal-tipped staff with no hint of emotion.
>
an Ithzir scout slings her shield over her shoulder.
An Ithzir scout rifles through your gear! Somebody call a constable!
The scout drops her staff on the ground!
The scout grabs your bow!
>
An Ithzir scout shimmers and fades from view.
Danical
05-12-2007, 09:34 PM
I would be happy with a dozen Abyran'sa or some such popping out and taking names.
Agreed. Make it so.
Akari
05-15-2007, 02:37 AM
So, I get a task in the keen and I'm out there just playing around with different spells (as I sometimes do when I get bored)
I't not a death, but tell me how a griffin SWOOPS DOWN AND RELEASES YOU, when it's already DROPPED TO THE GROUND MOTIONLESS... Oh, and wtf drug me afterwards? just thought this was interesting and I should share...
[Griffin's Keen, Ruby Point]
The top of this peak is little more than a snow-topped spike of red granite. Footing is precarious, and the pummeling wind does not invite contemplation. The trail drops away steeply from the peak on two sides. You also see a lesser griffin that is flying around and a large fissure.
Obvious paths: southeast, southwest
>
Your disk arrives, following you dutifully.
>711
loot
*** TypoHelp: Converted "711" to INCANT 711.
You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
You gesture at a lesser griffin.
[Spell Hindrance for some ancient Dhe'nari armor is 2% with current Armor Use skill, d100= 1]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>
A lesser griffin swoops down from high overhead!
A lesser griffin tries to bite you!
AS: +348 vs DS: +475 with AvD: +32 + d100 roll: +53 = -42
A clean miss.
>718
*** TypoHelp: Converted "718" to INCANT 718.
You trace an intricate sign that contorts in the air while forcefully invoking Torment...
Your spell is ready.
You gesture at a lesser griffin.
CS: +394 - TD: +281 + CvA: +25 + d100: +70 == +208
Warding failed!
You glare malevolently at a lesser griffin.
You feel a dark force suddenly summoned between you and a lesser griffin.
Cast Roundtime 3 Seconds.
>
A lesser griffin dives down and hooks its claws into you! With a great flap of its wings the lesser griffin carries you into the air!
Within moments you find yourself soaring over the ground far below!
>140
*** TypoHelp: Converted "140" to INCANT 140.
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>stance off
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>
You feel a dark force lash out at your opponent!
CS: +394 - TD: +299 + CvA: +25 + d100: +72 == +192
Warding failed!
A lesser griffin is engulfed in an eerie, dark haze!
It flinches in pain!
... 70 points of damage!
Wicked slash slices open the lesser griffin's chest!
Heart and lungs pureed!
Sickening!
The lesser griffin crashes to the ground, motionless.
You feel the presence take the lesser griffin's life.
>loot
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>chat rofl!
You focus on transmitting your thought.
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!
... 20 points of damage!
Good blow to your head leaves you confused!
You are stunned for 8 rounds!
Roundtime: 8 sec.
You feel yourself being dragged!
[Griffin's Keen, Mountain Hole]
A wide path leads into this hole in the side of the mountain. The stone floor is marked with trails of scratches leading back and forth from the huge tangle of tree branches and oddments that sits in the middle of the floor. You also see a lesser griffin that appears dead.
Obvious exits: southeast
>
Your disk arrives, following you dutifully.
>
The lesser griffin decays into a pile of feathers and fur.
>
A lesser griffin soars in.
>look
[Griffin's Keen, Mountain Hole]
A wide path leads into this hole in the side of the mountain. The stone floor is marked with trails of scratches leading back and forth from the huge tangle of tree branches and oddments that sits in the middle of the floor. You also see a lesser griffin that is flying around and the Akari disk.
Obvious exits: southeast
>
A shrill screech pierces the air as a lesser griffin dives from above!
>
A lesser griffin swoops down from high overhead!
A lesser griffin rakes at you with a razor-sharp claw!
AS: +354 vs DS: +346 with AvD: +35 + d100 roll: +94 = +137
... and hits for 12 points of damage!
Blow leaves an imprint on your chest!
A lesser griffin rakes at you with a razor-sharp claw!
AS: +354 vs DS: +346 with AvD: +35 + d100 roll: +51 = +94
A clean miss.
>remove my ring
You slide a gold ring off your finger.
>wear my ring
You slide the ring on your finger.
Suddenly your surroundings shift...
[Ta'Illistim, BriarStone Court]
This corner of the court is dominated by a round marble fountain. A few couples stroll hand-in-hand around the wide edge, occasionally stopping to toss a coin inside and murmur a wish, as they look lovingly into each others' eyes. The water descends from a tall center column, producing a musical burble that obscures the lovers' words. You also see the Amioweil disk and a wooden barrel.
Also here: Grand Lady Amioweil
Obvious paths: east, southeast, south, northwest
You feel a little pulse in the ring.
>stand
You stand back up.
>
Your disk arrives, following you dutifully.
>sign of staunch
Your veins throb and your blood sings.
Fallen
05-15-2007, 08:42 AM
Roundtime: 8 sec.
You feel yourself being dragged! >>
That is odd.
Drisco
05-15-2007, 05:36 PM
A shrickhen screams furiously and points at you!
CS: +331 - TD: +307 + CvA: +17 + d100: +61 - -5 == +107
Warding failed!
A shrickhen blasts you for 8 points of damage.
... 25 points of damage!
Strong shot to your head messes up the brain fatally.
The light blue glow leaves you.
The white light leaves you.
The very powerful look leaves you.
The air calms down around you.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
The brilliant luminescence fades from around you.
The dim aura fades from around you.
The deep blue glow leaves you.
The powerful look leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You return to normal color.
You become solid again.
Akari
05-15-2007, 09:04 PM
An Illoke elder swings an enormous stalagmite at you!
AS: +413 vs DS: +522 with AvD: +34 + d100 roll: +57 = -18
A clean miss.
>
An Illoke jarl blinks dazedly a moment before shaking off the stun!
>702
*** TypoHelp: Converted "702" to INCANT 702.
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
You gesture at an Illoke jarl.
The dull golden nimbus surrounding an Illoke jarl suddenly begins to glow brightly.
CS: +394 - TD: +367 + CvA: +20 + d100: +37 == +84
Warded off!
The dull golden nimbus fades from around an Illoke jarl.
Cast Roundtime 3 Seconds.
>
Emelyn's hands glow with power as she summons elemental energy to her command...
>
Emelyn gestures at an Illoke jarl.
Emelyn hurls a powerful lightning bolt at an Illoke jarl!
AS: +453 vs DS: +163 with AvD: +36 + d100 roll: +46 = +372
... and hits for 136 points of damage!
Nasty jolt to chest causes heart to skip a beat!
The Illoke jarl is stunned!
>
An Illoke elder summons the wrath of his god as he gestures at you!
Your connection to the elemental realm falters!
The brilliant luminescence fades from around you.
The silvery luminescence fades from around you.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
You feel your extra strength departing.
You become solid again.
The bright luminescence fades from around you.
>
An Illoke elder swings an enormous stalagmite at you!
AS: +429 vs DS: +372 with AvD: +34 + d100 roll: +100 = +191
... and hits for 66 points of damage!
You are knocked back several feet by a blow to the abdomen.
You are stunned for 5 rounds!
** An Illoke elder's enormous stalagmite releases a blast of vibrating energy! **
... 20 points of damage!
Good blow to your neck!!
Something snaps!
A dark shadowy tendril rises up from your skin, writhes its way up an enormous stalagmite towards an Illoke elder and lashes out malevolently...
CS: +376 - TD: +437 + CvA: +25 + d100: +30 == -6
Warded off!
>702
*** TypoHelp: Converted "702" to INCANT 702.
You are still stunned.
>
Emelyn's hands glow with power as she summons elemental energy to her command...
>
Emelyn gestures at an Illoke jarl.
Emelyn hurls a powerful lightning bolt at an Illoke jarl!
AS: +453 vs DS: +159 with AvD: +36 + d100 roll: +75 = +405
... and hits for 145 points of damage!
Nasty shock to right arm stiffens joints. Nice and painful.
The Illoke jarl grumbles in pain one last time before lying still.
The very powerful look leaves an Illoke jarl.
The white light leaves an Illoke jarl.
>
An Illoke elder swings an enormous stalagmite at Emelyn!
AS: +413 vs DS: +412 with AvD: +36 + d100 roll: +31 = +68
A clean miss.
>
Emelyn searches an Illoke jarl.
An Illoke jarl cracks and collapses into a pile of craggy dark rock that rapidly disappears without a trace.
>
A giant stony fist suddenly thrusts out from a wall, and in a heartbeat a massive Illoke elder steps forth from its surface!
>
An Illoke elder swings an enormous stalagmite at you!
AS: +429 vs DS: +401 with AvD: +34 + d100 roll: +76 = +138
... and hits for 22 points of damage!
Blow leaves an imprint on your chest!
The dim aura fades from around you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The air about you stops shimmering.
The light blue glow leaves you.
The deep blue glow leaves you.
You return to normal color.
Your SIGN OF WARDING is no longer effective.
The air calms down around you.
The powerful look leaves you.
The white light leaves you.
The very powerful look leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The Illoke elder exults in victory!
>
Emelyn picks up an engraved haon strongbox.
>
Emelyn put an engraved haon strongbox in the fiery red Emelyn disk.
>
An Illoke elder swings an enormous stalagmite at Emislity!
AS: +425 vs DS: +443 with AvD: +38 + d100 roll: +54 = +74
A clean miss.
>
Emelyn asks, "Akari?"
>
An Illoke elder swings an enormous stalagmite at Emislity!
Emislity dodges just in the nick of time!
>
Emelyn says, "Silly."
>
A giant stony fist suddenly thrusts out from a wall, and in a heartbeat a massive Illoke elder steps forth from its surface!
>
An Illoke elder swings an enormous stalagmite at Emelyn!
AS: +429 vs DS: +412 with AvD: +36 + d100 roll: +31 = +84
A clean miss.
>
An Illoke elder invokes the power of his god, the symbol on his forehead glowing brightly.
>
Emelyn's hands glow with power as she summons elemental energy to her command...
>
Emelyn gestures at an Illoke elder.
Emelyn hurls a powerful lightning bolt at an Illoke elder!
AS: +453 vs DS: +317 with AvD: +36 + d100 roll: +95 = +267
... and hits for 96 points of damage!
Heavy jolt to chest causes solar plexus to explode. Remarkable display of spraying blood.
The Illoke elder is stunned!
>
A pair of huge stony arms jut up from the ground, pulling an Illoke jarl to the surface!
>
An Illoke elder blinks dazedly a moment before shaking off the stun!
An Illoke elder swings a giant granite sledgehammer at Emislity!
By amazing chance, Emislity evades the attack!
>
An Illoke elder swings an enormous stalagmite at Emislity!
Emislity easily blocks the attack with her sonic shield!
>
Emislity traces a simple rune while intoning a short, mystical phrase...
>
Emislity gestures.
A wave of dark ethereal ripples moves outward from Emislity.
An Illoke jarl is buffeted by the dark ethereal waves and is knocked to the ground.
An Illoke elder is buffeted by the dark ethereal waves and is knocked to the ground.
An Illoke elder is buffeted by the dark ethereal waves and is knocked to the ground.
An Illoke elder is buffeted by the dark ethereal waves and is knocked to the ground.
An Illoke elder is buffeted by the dark ethereal waves and is knocked to the ground.
I didn't even realize I had lost all of my elementals... until it was too late. I'll have to pay alittle more attention to those elders
Fallen
05-15-2007, 09:36 PM
A bolt of lightning streaks down from the sky and strikes you!
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
Jayvn
05-21-2007, 01:55 PM
Lvl 86 vs Lvl 3....
I didn't know kob shepards casted that crap....
*** TypoHelp: Converted "518" to INCANT 518.
You intone a phrase of elemental power while raising your hands, invoking Cone of Lightning...
Your spell is ready.
You gesture at a spotted gak.
You hurl a powerful lightning bolt at a spotted gak!
AS: +407 vs DS: +9 with AvD: +39 + d100 roll: +2 = +439
... and hit for 222 points of damage!
Arcing bolt of electricity snaps through neck as if it wasn't there and now it really isn't. Instant Death.
The spotted gak collapses to the ground, emits a final bellow, and dies.
You hurl a powerful lightning bolt at a kobold shepherd!
A kobold shepherd draws a shimmery warding in the air!
The powerful lightning bolt reflects off the shimmery warding and flies off in every direction!
You are struck by a powerful lightning bolt!
... 70 points of damage!
Massive shock totally burns out the nervous system. Nothing works anymore.
The layer of stone surrounding you crumbles away.
A luminescent aura fades from around you.
The tingling sensation and sense of security leaves you.
A faint silvery glow fades from around you.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The shimmering multicolored sphere fades from around you.
You feel your extra strength departing.
You feel less confident than before.
You no longer bristle with energy.
You feel your extra magical awareness leave you.
The silvery luminescence fades from around you.
You become solid again.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
GuildRat
05-21-2007, 02:00 PM
Wow.....just wow
Artha
05-21-2007, 02:10 PM
OWNED>
Xandalf
05-21-2007, 02:29 PM
Kobolds > you.
The Ponzzz
05-21-2007, 03:08 PM
Oh damn, I didn't know kob sheps reflected 518. Insanity!
Kainen
05-21-2007, 06:11 PM
Son of a bitch.. and again
>prep 719
cast shrick
search shric
Your disk arrives, following you dutifully.
>A shrickhen screams furiously and points at you!
A wave of russet ethereal ripples moves outward from a shrickhen.
You are buffeted by the russet ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 15 sec.
... 30 points of damage!
Hard blow to your temple scrambles brain!
Insert me losing all my spells.. etc..
I wasn't encumbered or anything.. grrr this drives me nuts. :lol:
Akari
05-24-2007, 11:18 PM
Doh! forgot my signs... check out the end roll, heh
[Old Ta'Faendryl, Southern Road]
The broken surface of the cobbled road winds down to the south, disappearing from view as it bends slightly to the west and is hidden by a heavy growth of underbrush. Two long shadowed lines of tumbled stones, which appear to have once been columns, flank each side of the road. You also see an Ithzir seer and a twisted crystal-tipped staff.
Obvious paths: north, south
>
An Ithzir seer closes his eyes and bows his head slightly.
>715
*** TypoHelp: Converted "715" to INCANT 715.
You trace an intricate sign that contorts in the air while forcefully invoking Curse...
Your spell is ready.
You gesture at an Ithzir seer.
A thread of brackish blue magic issues forth from your hand toward the Ithzir seer. It coils itself around him, whirling malevolently before disappearing within his body.
An Ithzir seer shakes slightly and looks very vulnerable!
Cast Roundtime 3 Seconds.
>
An Ithzir seer fades into view!
An Ithzir seer suddenly opens her eyes and stares directly at you!
An Ithzir seer hurls a roaring ball of fire at you!
AS: +477 vs DS: +472 with AvD: +57 + d100 roll: +39 = +101
... and hits for 1 point of damage!
Blast of flames to back. More bother than pain.
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
... 60 points of damage!
Flames engulf you. Chest left a smoldering ruin.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves you.
The brilliant luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The very powerful look leaves you.
The white light leaves you.
The deep blue glow leaves you.
The air calms down around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The dim aura fades from around you.
You feel your extra strength departing.
You become solid again.
You return to normal color.
You no longer feel so dextrous.
The powerful look leaves you.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
>
An Ithzir seer folds his hands in front of himself, then opens his eyes!
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
>
An Ithzir seer rifles through your gear! Somebody call a constable!
The Ithzir seer removes a clear glass amulet from your corpse! Smiling excitedly, the seer wears the amulet. At least she appears to like your fashion tastes!
>
An Ithzir seer walks north.
>
An Ithzir seer walks north.
>
Those amulets are around 50k, dammit
GuildRat
05-24-2007, 11:27 PM
Tijay drug you off before I could ask if you lost anything. If I happen to see it, I'll snag it.
Akari
05-25-2007, 02:13 AM
I don't want to give away the ending...
>look
The eyes in the stooped being's chest seem to focus, turning their attention to you!
Your surroundings start to blur before you as you lock gazes with the being. Reeling from its gaze, you fight back and your surroundings slowly come back into focus.
Roundtime: 50 sec.
>
[Aqueduct]
A layer of water only a foot deep covers the floor of what once was an aqueduct for the city above. A tunnel runs off in six directions from this point to carry the water to the thirsty residents. A hole leads upward, and a small amount of light filters down from the hole. The main illumination, however, is provided by a light green glow from the water underneath. The air is still and cool, and sounds echo easily off the cramped walls. You also see a bent being that appears stunned, a gremlock that appears stunned and a stooped being.
Obvious exits: northeast, east, southeast, southwest, west, northwest
>
A bent being is able to move again.
>
A stooped being claws at you!
AS: +406 vs DS: +441 with AvD: +35 + d100 roll: +18 = +18
A clean miss.
>
A gremlock just climbed up a hole.
>
A gremlock stands benumbed trying to marshal his thoughts.
>
A stooped being tries to bite you!
AS: +396 vs DS: +441 with AvD: +32 + d100 roll: +45 = +32
A clean miss.
>
A gremlock claws at you!
AS: +407 vs DS: +392 with AvD: +35 + d100 roll: +33 = +83
A clean miss.
>
A gremlock is able to move again.
>
The mouth in the stooped being's chest opens up and lets out a rumbling belch. A dark, sea green cloud wafts into the air!
>
A gremlock claws at a stooped being!
By amazing chance, the stooped being evades the attack!
>
A gremlock claws at you!
AS: +407 vs DS: +375 with AvD: +35 + d100 roll: +55 = +122
... and hits for 4 points of damage!
Tap to the arm pricks some interest but not much else.
>
A gremlock claws at you!
AS: +407 vs DS: +390 with AvD: +35 + d100 roll: +42 = +94
A clean miss.
>
A gremlock claws at a stooped being!
AS: +407 vs DS: +318 with AvD: +23 + d100 roll: +57 = +169
... and hits for 21 points of damage!
Torn muscle in the stooped being's right leg!
>
A stooped being's flesh wounds regenerate slowly.
A stooped being's right leg regenerates and looks fully healed.
A stooped being tries to bite you!
AS: +396 vs DS: +375 with AvD: +32 + d100 roll: +87 = +140
... and hits for 25 points of damage!
Banged your left shin.
That'll raise a good welt.
>
A gremlock claws at a stooped being!
AS: +407 vs DS: +318 with AvD: +23 + d100 roll: +76 = +188
... and hits for 21 points of damage!
Quick slash to the stooped being's upper left arm!
Just a nick.
>
A gremlock claws at you!
AS: +407 vs DS: +370 with AvD: +35 + d100 roll: +94 = +166
... and hits for 23 points of damage!
Blow to your back cracks several vertebrae.
>
A stooped being's flesh wounds regenerate slowly.
A stooped being's left arm regenerates and looks fully healed.
A stooped being tries to bite you!
AS: +396 vs DS: +384 with AvD: +32 + d100 roll: +19 = +63
A clean miss.
>
A gremlock claws at a stooped being!
AS: +407 vs DS: +318 with AvD: +23 + d100 roll: +52 = +164
... and hits for 18 points of damage!
Minor puncture to the chest.
>
A gremlock claws at you!
AS: +407 vs DS: +384 with AvD: +35 + d100 roll: +69 = +127
... and hits for 5 points of damage!
Light slash to your abdomen!
Barely nicked.
>stance guard
You are now in a guarded stance.
>
>435
*** TypoHelp: Converted "435" to PREP 435 and CAST
You trace a simple rune while intoning the mystical phrase for Major Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of snapping and crackling ethereal ripples moves outward from you.
A gremlock is buffeted by the snapping and crackling ethereal waves.
... 15 points of damage!
Nasty shock to the neck. Gonna be stiff for awhile.
A bent being is buffeted by the snapping and crackling ethereal waves.
The bent being revels in the electricity!
A gremlock is buffeted by the snapping and crackling ethereal waves.
... 15 points of damage!
Visible wisps of electricity shoot up right arm. Youch!
A stooped being is buffeted by the snapping and crackling ethereal waves.
... 20 points of damage!
Nasty jolt to back fuses a few vertebrae. Definitely uncomfortable.
Cast Roundtime 3 Seconds.
>look
>
[Aqueduct]
A layer of water only a foot deep covers the floor of what once was an aqueduct for the city above. A tunnel runs off in six directions from this point to carry the water to the thirsty residents. A hole leads upward, and a small amount of light filters down from the hole. The main illumination, however, is provided by a light green glow from the water underneath. The air is still and cool, and sounds echo easily off the cramped walls. You also see a gremlock, a gremlock that is lying down, a bent being that is lying down, a gremlock that is lying down and a stooped being that appears stunned.
Obvious exits: northeast, east, southeast, southwest, west, northwest
>
You feel less drained.
>720
*** TypoHelp: Converted "720" to PREP 720 and CAST
>
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
A gremlock is knocked over by the wind!
A gremlock grabs hold of the ground to keep from being sucked into the void!
A gremlock grabs hold of the ground to keep from being sucked into the void!
A bent being grabs hold of the ground to keep from being sucked into the void!
A gremlock grabs hold of the ground to keep from being sucked into the void!
A stooped being grabs hold of the ground to keep from being sucked into the void!
Cast Roundtime 3 Seconds.
>119 void
*** TypoHelp: Converted "119 void" to PREP 119 and CAST AT void
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.
>
You gesture at a black void.
You use the flows of essence to seal the tear in space.
Cast Roundtime 3 Seconds.
>720
*** TypoHelp: Converted "720" to PREP 720 and CAST
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
A gremlock is sucked into the void!
Rather abrupt decompression causes a gremlock to explode!
Billions and billions of tiny gremlock bits shower everything.
Quite severely dead.
A gremlock is sucked into the void!
Rather abrupt decompression causes a gremlock to explode!
Billions and billions of tiny gremlock bits shower everything.
Quite severely dead.
A bent being is sucked into the void!
Rather abrupt decompression causes a bent being to explode!
Billions and billions of tiny being bits shower everything.
Quite severely dead.
A gremlock is sucked into the void!
Rather abrupt decompression causes a gremlock to explode!
Billions and billions of tiny gremlock bits shower everything.
Quite severely dead.
A stooped being is sucked into the void!
Rather abrupt decompression causes a stooped being to explode!
Billions and billions of tiny being bits shower everything.
Quite severely dead.
Cast Roundtime 3 Seconds.
>119 void
*** TypoHelp: Converted "119 void" to PREP 119 and CAST AT void
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.
>
You gesture at a black void.
You use the flows of essence to seal the tear in space.
Cast Roundtime 3 Seconds.
>stance guard
You are now in a guarded stance.
>
Wait 3 seconds.
>look
[Aqueduct]
A layer of water only a foot deep covers the floor of what once was an aqueduct for the city above. A tunnel runs off in six directions from this point to carry the water to the thirsty residents. A hole leads upward, and a small amount of light filters down from the hole. The main illumination, however, is provided by a light green glow from the water underneath. The air is still and cool, and sounds echo easily off the cramped walls.
Obvious exits: northeast, east, southeast, southwest, west, northwest
50 sec rt with 3 gremlocks... I knew I was dead... but luck + uberness x balls = happy ending
I just love a happy ending :o)
Drisco
05-25-2007, 10:04 PM
Heh back story is, we thought he was TwiggS not Twigg. So we were all just hanging out and twiggs runs east. so I run east quickly grab him and bring him back. I bind him (Wouldnt have happend if it was twiggs) and foxye blows him up. Whole time thinking it was twiggs heh it was priceless.
You gesture at Twigg.
CS: +318 - TD: +40 + CvA: +19 + d100: +33 == +330
Warding failed!
Twigg suddenly stops all movement.
Cast Roundtime 3 Seconds.
[Town Square, Garden Niche]
This small niche between two buildings has been neatly landscaped into a tiny moonlit garden, its careful mosaic of flagstones interspersed with patches of trimmed grass. A low stone bench rests along one vine-covered wall, and a patch of colorful violets surrounds a painted wooden barrel in one corner. You also see the Envim disk and a gypsy fortuneteller.
Also here: Divx, Twigg, Envim, Foxye
Obvious paths: east
Foxye traces a sign while petitioning the spirits for cognition...
Foxye gestures.
A small mote of bright white light swirls into existence around Foxye.
Foxye utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
>
Foxye gestures at Twigg.
CS: +346 - TD: +40 + CvA: +19 + d100: +34 == +359
Warding failed!
... 45 points of damage!
Spun clockwise, Twigg falls in a heap.
He is knocked to the ground!
He is stunned!
The mote of white light swirling about Foxye suddenly flares with blinding brilliance. Skeins of energy twine about the mote before lashing out toward Twigg.
CS: +380 - TD: +40 + CvA: +19 + d100: +18 == +377
Warding failed!
... 40 points of damage!
Forceful impact shatters Twigg's left leg from the knee down.
* Twigg drops dead at your feet!
The dully illuminated mantle protecting Twigg begins to falter, then completely fades away.
A nearby goodwife screams, "Murder!"
Raised him quick spelled him up fully spirit/element/wizard/ranger and gave him a uncut emerald and sent him on his way.
Hahah man that's slack. But even with that CS you'd have been ripped a new arsehole by Twiggs if it'd been him.
AestheticDeath
05-25-2007, 10:56 PM
Akari, whyd you 119 the void instead of 417?
Drisco
05-25-2007, 11:04 PM
Hahah man that's slack. But even with that CS you'd have been ripped a new arsehole by Twiggs if it'd been him.
Nahh we were all fooling around and thats my major and I only got 25 ranks in it. With my empath spells I could prolly get him on a roll higher then 70ish.
But its all about tap quake imbeddable, empathic dispell, boneshatter.
But its all about tap quake imbeddable, empathic dispell, boneshatter.
heh then it'd be stalk, ambush face for the rest of your life.
Akari
05-25-2007, 11:41 PM
Akari, whyd you 119 the void instead of 417?
simply because... does everthing always have to make sense? geesh :)
(2 mana is not a big deal for me, and I use 417 sometimes, guess my fingers just moved to the 1's and 9.. who knows)
simply because... does everthing always have to make sense? geesh :)
(2 mana is not a big deal for me, and I use 417 sometimes, guess my fingers just moved to the 1's and 9.. who knows)
I was the same mate. Whichever comes to mind first in dispelling.
Akari
05-26-2007, 01:54 AM
These duels were to the stun... but sometimes people just die :)
When I got there Futtilo was kindly handing everyone thier ass...
*******************************ROUND #1
FUTTILO VS. AKARI
[Upper Dragonsclaw, Boulder]
The crest of the towering boulder affords a good view of the surrounding countryside. To the north, you see the dense forests of the Lower Dragonsclaw. Looking northeast, the verdant grasslands sprawl down towards the coast. Gazing southward at the slopes, in the distance you see the snow-covered summits of the Dragonsclaw mountain range, shrouded in perpetual mist. You also see a disorderly solar spirit that is flying around, the Heratik disk, the Telsas disk and the Vivaldi disk.
Also here: Belkisad, Heratik who is sitting, Atica, Telsas who is kneeling, Great Lord Strydyr, Great Lord Hoodtralfeck, Vivaldi, Futtilo
Obvious paths: down
Vivaldi points at you.
Vivaldi points at Futtilo.
Futtilo says, "I'll try."
Futtilo chuckles.
You shrug.
Futtilo says, "Don't know that I'll have much success."
Vivaldi says, "Be more amusing at least."
Vivaldi nods.
Futtilo agrees with Vivaldi.
Futtilo nods to you.
Futtilo says, "Yeassah."
You nod.
Vontez just arrived.
Atica asks, "Ready?"
Atica says, "3."
Atica says, "2."
Futtilo concentrates deeply for a moment.
Atica says, "1."
Atica says, "Go."
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>You gesture.
A wave of dark ethereal ripples moves outward from you.
Iekid is buffeted by the dark ethereal waves, and is knocked to the ground.
Vontez is buffeted by the dark ethereal waves, and is knocked to the ground.
Tepalor is buffeted by the dark ethereal waves, and is knocked to the ground.
Vivaldi is buffeted by the dark ethereal waves, and is knocked to the ground.
Bloodcohrg is buffeted by the dark ethereal waves, and is knocked to the ground.
Futtilo is buffeted by the dark ethereal waves, and is knocked to the ground.
Atica is buffeted by the dark ethereal waves, and is knocked to the ground.
Jescie is buffeted by the dark ethereal waves, and is knocked to the ground.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
You rub your chin thoughtfully.
[Upper Dragonsclaw, Boulder]
The crest of the towering boulder affords a good view of the surrounding countryside. To the north, you see the dense forests of the Lower Dragonsclaw. Looking northeast, the verdant grasslands sprawl down towards the coast. Gazing southward at the slopes, in the distance you see the snow-covered summits of the Dragonsclaw mountain range, shrouded in perpetual mist. You also see the icy blue Iekid disk and the Vivaldi disk.
Also here: Lord Iekid who is lying down, Vontez who is lying down, Tepalor who is lying down, Vivaldi who is lying down, Bloodcohrg who is lying down, Futtilo who is lying down, Atica who is lying down, Jescie who is lying down
Obvious paths: down
Vivaldi points at Futtilo and jeers. Boooooo!
Futtilo tucks his chin towards his chest and falls to the ground in an elegant roll. He tumbles smoothly and springs to his feet, ready for action!
Futtilo removes a blue crystal from in his black elven longcoat.
Futtilo rubs a blue crystal in his hand.
An invisible force guides Futtilo.
Futtilo put a blue crystal in his black elven longcoat.
Futtilo leaps from hiding to attack!
Futtilo swings a perfect elven infantry mattock at you!
AS: +485 vs DS: +503 with AvD: +37 + d100 roll: +50 = +69
A clean miss.
The guiding force leaves Futtilo.
Futtilo shrieks!
You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
A wall of force surrounds you.
Cast Roundtime 3 Seconds.
Vivaldi shakes his head.
You grin.
Futtilo traces a simple rune while intoning a short, mystical phrase...
Futtilo gestures.
A wave of dark ethereal ripples moves outward from Futtilo.
Iekid is buffeted by the dark ethereal waves.
Vontez is buffeted by the dark ethereal waves.
Tepalor is buffeted by the dark ethereal waves.
You are buffeted by the dark ethereal waves, but remain standing.
Vivaldi is buffeted by the dark ethereal waves.
Bloodcohrg is buffeted by the dark ethereal waves.
Atica is buffeted by the dark ethereal waves.
Jescie is buffeted by the dark ethereal waves, and is knocked to the ground.
You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
You gesture.
You concentrate on projecting the illusion of a violent quake.
Futtilo is forced from hiding!
Futtilo loses his balance and falls over.
Suddenly, the ground seems steadier.
Cast Roundtime 3 Seconds.
You gesture while calling upon the lesser spirits to aid you with the Water Walking spell...
Your spell is ready.
You gesture at Futtilo.
A misty halo surrounds Futtilo.
Cast Roundtime 3 Seconds.
You nod.
Vontez laughs at you!
Futtilo laughs!
Futtilo applauds.
Futtilo sits up.
Futtilo says, "Yeah...."
Futtilo tucks his chin towards his chest and falls to the ground in an elegant roll. He tumbles smoothly and springs to his feet, ready for action!
You grin.
You rub your chin thoughtfully.
You lean on your staff.
Vontez asks, "Well?"
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
You gesture at Futtilo.
CS: +406 - TD: +260 + CvA: +2 + d100: +47 - -5 == +200
Warding failed!
His eyes flash with a searing jolt of light!
He is badly stunned!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
You nod.
You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
Your spell is ready.
You gesture at Futtilo.
Futtilo is able to move again.
The glazed look leaves Futtilo.
Cast Roundtime 3 Seconds.
Futtilo grins slowly.
Vivaldi starts chortling.
Futtilo says, "About how I thought that would go."
Vivaldi says, "I figured it would be quicker.."
*************************************ROUND #2
HOODTRALFECK VS. AKARI
You step forward and challenge Hoodtralfeck to a duel to the first stun for violating your honor!
Strydyr starts chuckling at you!
Hoodtralfeck steps up and accepts your challenge!
The voice of Ceyrin says, "Just mind jolt him and be done with it..."
Atica asks, "Ready?"
You nod.
The voice of Ceyrin says, "The two combatants square eachother off and stare idly at one another..."
You say, "Someone count."
Hoodtralfeck says, "This will be fast."
You nod.
The voice of Ceyrin says, "3."
Hoodtralfeck removes an ornate vultite kris with a snake-etched blade from in his soft leather satchel.
The voice of Ceyrin says, "2."
Hoodtralfeck concentrates deeply for a moment.
The voice of Ceyrin says, "1."
The voice of Ceyrin exclaims, "Go!"
>Hoodtralfeck looks determined and focused.
In an awe inspiring display of combat mastery, Hoodtralfeck engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Hoodtralfeck swings a skull-grafted vultite warblade at you!
You evade the attack by inches!
Hoodtralfeck swings a skull-grafted vultite warblade at you!
You skillfully deflect the attack with your staff!
Hoodtralfeck swings an ornate vultite kris at you!
Amazingly, you manage to parry the attack with your staff!
Hoodtralfeck swings a skull-grafted vultite warblade at you!
With extreme effort, you beat back the attack with your staff!
Hoodtralfeck swings a skull-grafted vultite warblade at you!
By amazing chance, you evade the attack!
You lean on Hoodtralfeck.
Strydyr says, "Wow."
Futtilo laughs!
Hoodtralfeck chuckles.
You trace an intricate sign that contorts in the air while forcefully invoking Nightmare...
Your spell is ready.
You gesture at Hoodtralfeck.
CS: +406 - TD: +147 + CvA: -9 + d100: +71 == +321
Warding failed!
You weave Hoodtralfeck's worst nightmare for him.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
You yawn.
Strydyr says, "Oh no."
Hoodtralfeck's eyes dart around for a moment.
Strydyr says, "End of story."
Hoodtralfeck grabs his abdomen in pain!
Hoodtralfeck is stunned! You have prevailed!
Hoodtralfeck is able to move again.
Hoodtralfeck says, "Crap."
Hoodtralfeck grasps his right arm in pain!
Hoodtralfeck is able to move again.
Hoodtralfeck falls to the ground and grasps his right foot in pain!
You say, "He may need alittle blood."
You nod.
Hoodtralfeck grasps his left arm in pain!
Hoodtralfeck is able to move again.
Hoodtralfeck stands up.
Hoodtralfeck grabs his head in pain!
Hoodtralfeck's eyes suddenly glaze over.
Speaking to Belkisad, Strydyr says, "He's going to need blood."
Hoodtralfeck is able to move again.
Hoodtralfeck falls to the ground and grasps his right foot in pain!
Hoodtralfeck says, "Not really."
Hoodtralfeck's eyes suddenly glaze over.
Hoodtralfeck seems a bit weaker than before.
Belkisad meditates over Hoodtralfeck.
Belkisad takes all of Hoodtralfeck's blood loss.
Hoodtralfeck is able to move again.
Hoodtralfeck stands up.
Hoodtralfeck grasps his left arm in pain!
Hoodtralfeck is able to move again.
Hoodtralfeck grasps his right eye in pain!
Hoodtralfeck is able to move again.
Hoodtralfeck grasps his right arm in pain!
Hoodtralfeck is able to move again.
Hoodtralfeck falls to the ground and grasps his left leg in pain!
Hoodtralfeck grasps his left leg in pain!
Belkisad meditates over Hoodtralfeck.
Belkisad takes all of Hoodtralfeck's blood loss.
Hoodtralfeck is able to move again.
Hoodtralfeck stands up.
Speaking to Hoodtralfeck, you ask, "How many times did I win?"
**********************************************ROUN D #3
STRYDYR VS. AKARI
Strydyr steps forward and challenges you to a duel to the first stun as a test of skill!
You accept Strydyr's challenge!
Strydyr grins at you.
Strydyr says, "Alright, someone count for Akari and I."
Strydyr says, "This should be fun."
You nod.
Hoodtralfeck recites:
"3"
Belkisad joins Strydyr's group.
Hoodtralfeck recites:
"2"
You gesture.
A wall of force surrounds you.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
Hoodtralfeck recites:
"1"
Strydyr gestures.
A muted pale blue sphere surrounds Strydyr.
Hoodtralfeck recites:
"Go"
You are now in a defensive stance.
Strydyr gestures.
An invisible force guides Strydyr.
Strydyr swings an eonake-edged dark mithril claidhmore at you!
You barely dodge the attack!
Strydyr says, "Ooh."
Strydyr swings an eonake-edged dark mithril claidhmore at you!
AS: +446 vs DS: +683 with AvD: +32 + d100 roll: +84 = -121
A clean miss.
The guiding force leaves Strydyr.
Strydyr says, "Damn."
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>You gesture at Strydyr.
CS: +406 - TD: +309 + CvA: -19 + d100: +90 - -5 == +173
Warding failed!
A most painful blow.
... 15 points of damage!
Minor muscle tearing on Strydyr's right leg.
He is stunned!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
Strydyr is stunned! You have prevailed!
Strydyr beseeches his deity for some divine assistance.
Strydyr says, "Darn."
>Strydyr says, "Good shot."
Strydyr extends a hand to you.
You shake hands with Strydyr.
Strydyr grins at you.
********************************************ROUND #4
HOODTRALFECK VS. STRYDYR
Hoodtralfeck steps forward and challenges Strydyr to a duel to the first stun for violating his honor!
Vivaldi points at Ceyrin.
Strydyr begins chuckling at Hoodtralfeck!
Vivaldi points at you.
Strydyr accepts Hoodtralfeck's challenge!
Vivaldi says, "You two are up, I think."
Vivaldi nods.
Speaking to Hoodtralfeck, Strydyr says, "Alright bucko."
Speaking to you, Ceyrin says, "Clearly they want to see us fight..."
You grin.
Hoodtralfeck says, "Someone count."
Speaking to Ceyrin, Futtilo says, "Not so much you."
Futtilo chuckles.
Strydyr says, "This should be fast."
Speaking to Futtilo, Ceyrin says, "Oh..."
Ceyrin looks thoughtfully at you.
Strydyr says, "Someone count for Me and Hoodtralfek please."
Hoodtralfeck says, "Someone count fer me and stryder."
Speaking to you, Ceyrin says, "They're so impatient."
Hoodtralfeck concentrates deeply for a moment.
Hoodtralfeck looks tense and ready for action.
Heratik says, "3."
Hoodtralfeck gains a look of exceptional focus.
Heratik says, "2."
Heratik says, "1."
Speaking to Strydyr, Vivaldi says, "Make it quick."
Heratik says, "Go."
Hoodtralfeck swings a skull-grafted vultite warblade at Strydyr!
With incredible finesse, Strydyr parries the attack with his dark mithril claidhmore!
Hoodtralfeck swings an ornate vultite kris at Strydyr!
Strydyr evades the attack with ease!
Strydyr nods to Vivaldi.
Strydyr confidently calls upon his patron as he motions forcefully...
Strydyr gestures at Hoodtralfeck.
Strydyr's eyes glow with pure white light, and a glimmering pillar of black-streaked white radiance manifests around Hoodtralfeck.
CS: +270 - TD: +158 + CvA: -9 + d100: +95 - +5 == +193
Warding failed!
Waves of sacred energy tear through Hoodtralfeck's body!
... 48 points of damage!
... 70 points of damage!
Fire completely surrounds Hoodtralfeck. Blood boils and heart stops.
* Hoodtralfeck drops dead at your feet!
Hoodtralfeck seems a bit less imposing.
Strydyr has killed Hoodtralfeck, ending the challenge!
Ceyrin waves to Hoodtralfeck.
* Hoodtralfeck just bit the dust!
Strydyr says, "Easy enough."
Futtilo laughs!
Futtilo falls to the ground laughing hysterically!
Vivaldi nods.
The ghostly voice of Hoodtralfeck says, "Well."
Strydyr shrugs.
Futtilo says, "It isn't hood's day."
Vivaldi says, "You set his body on fire.."
Speaking to Vivaldi, Strydyr asks, "Fast enough for you?"
Vivaldi starts chortling.
Vivaldi nods to Strydyr.
Futtilo says, "3."
Futtilo says, "2."
Futtilo says, "1."
Futtilo says, "Go."
Bloodcohrg swings a large rolaren war toporok at Vivaldi!
With extreme effort, Vivaldi beats back the attack with his pike!
Vivaldi confidently calls upon his patron as he motions forcefully...
Vivaldi gestures at Bloodcohrg.
Vivaldi's eyes glow with silver light, and a glimmering pillar of crimson radiance manifests around Bloodcohrg.
CS: +245 - TD: +173 + CvA: -21 + d100: +52 - +5 == +98
Warded off!
With a faint flicker, the crimson radiance fades away.
Bloodcohrg looks determined and focused.
In an awe inspiring display of combat mastery, Bloodcohrg engages Vivaldi in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Bloodcohrg swings a large rolaren war toporok at Vivaldi!
Vivaldi dodges just in the nick of time!
Bloodcohrg swings a large rolaren war toporok at Vivaldi!
AS: +421 vs DS: +491 with AvD: +41 + d100 roll: +32 = +3
A clean miss.
Bloodcohrg swings a large rolaren war toporok at Vivaldi!
Amazingly, Vivaldi manages to parry the attack with his pike!
Vivaldi ponders.
Futtilo exclaims, "We have a doozey!"
Vivaldi thrusts with a white coraesine pike at Bloodcohrg!
AS: +402 vs DS: +247 with AvD: +32 + d100 roll: +63 = +250
... and hits for 31 points of damage!
Nice puncture to the abdomen, just missed vital organs!
** Vivaldi's coraesine pike releases a spray of acid! **
... 15 points of damage!
Spray of acid eats into the right hip!
He is stunned!
Bloodcohrg says, "Eesh nice."
Bloodcohrg bows to Vivaldi.
Vivaldi nods to Bloodcohrg.
Bloodcohrg says, "Acid spray..."
****************************************FINAL BOUT!!!!!!!!!!
CEYRIN VS. AKARI
Ceyrin steps forward and challenges you to a duel to the first stun for violating his honor!
You accept Ceyrin's challenge!
Atica asks, "Ready?"
Futtilo says, "3."
Futtilo says, "2."
Futtilo says, "1."
Futtilo exclaims, "Go!"
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>You gesture at Ceyrin.
CS: +406 - TD: +319 + CvA: +12 + d100: +43 == +142
Warding failed!
Ceyrin is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
Ceyrin rubs his peridot necklace.
The ground around you seems to shake violently, making it hard to stand.
Belkisad loses his balance and falls over.
Strydyr loses his balance and falls over.
You lose your balance and fall over.
Roundtime: 15 sec.
Vivaldi loses his balance and falls over.
Suddenly, the ground seems steadier.
Ceyrin utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
Ceyrin gestures at you.
A blood red haze swirls in Ceyrin's eyes and he winces in pain.
Nothing happens.
Ceyrin chuckles.
Ceyrin rubs his glass amulet.
Ceyrin suddenly disappears.
The voice of Ceyrin says, "Hmph."
rub my glass amuYou rub your glass amulet.
1d100: 47 + Modifiers: 135 == 182
You become invisible.
The glass amulet suddenly shatters!
Cast Roundtime 3 Seconds.
You stand back up.
Ceyrin fades into sight next to you.
A wave of dark ethereal ripples moves outward from Ceyrin.
Belkisad is buffeted by the dark ethereal waves.
Heratik is buffeted by the dark ethereal waves, and is knocked to the ground.
Atica is buffeted by the dark ethereal waves, and is knocked to the ground.
Telsas is buffeted by the dark ethereal waves, and is knocked to the ground.
Strydyr is buffeted by the dark ethereal waves.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Your invisibility fails.
Roundtime: 4 sec.
Vivaldi is buffeted by the dark ethereal waves.
Futtilo is buffeted by the dark ethereal waves, and is knocked to the ground.
[Upper Dragonsclaw, Boulder]
The crest of the towering boulder affords a good view of the surrounding countryside. To the north, you see the dense forests of the Lower Dragonsclaw. Looking northeast, the verdant grasslands sprawl down towards the coast. Gazing southward at the slopes, in the distance you see the snow-covered summits of the Dragonsclaw mountain range, shrouded in perpetual mist. You also see a disorderly solar spirit that is flying around, the Heratik disk, the Telsas disk and the Vivaldi disk.
Also here: Ceyrin, Belkisad who is lying down, Heratik who is lying down, Atica who is lying down, Telsas who is lying down, Great Lord Strydyr who is lying down, the body of Great Lord Hoodtralfeck who is lying down, Vivaldi who is lying down, Futtilo who is lying down
Obvious paths: down
Ceyrin utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
Ceyrin gestures at you.
You notice a small cloud form above you.
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>You gesture at Ceyrin.
A void rips open in the area, directly above Ceyrin!
Ceyrin is sucked into the void!
Rather abrupt decompression causes Ceyrin to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Ceyrin has been vaporized!
* Ceyrin drops dead at your feet!
The dull golden nimbus fades from around Ceyrin.
Ceyrin returns to normal color.
Ceyrin begins to breathe less deeply.
The light blue glow leaves Ceyrin.
The air calms down around Ceyrin.
Ceyrin seems slightly different.
The dim aura fades from around Ceyrin.
The brilliant luminescence fades from around Ceyrin.
The brilliant aura fades away from Ceyrin.
Ceyrin appears less secure.
Ceyrin becomes unbalanced for a second, then recovers.
The misty halo fades from Ceyrin.
The deep blue glow leaves Ceyrin.
Ceyrin seems hesitant.
Ceyrin appears to lose some internal strength.
A subtle light fades from Ceyrin's eyes.
A white glow rushes away from Ceyrin.
The powerful look leaves Ceyrin.
The glowing specks of energy surrounding Ceyrin suddenly shoot off in all directions, then quickly fade away.
The white light leaves Ceyrin.
The very powerful look leaves Ceyrin.
Ceyrin appears less confident.
The opalescent aura fades from around Ceyrin.
The silvery luminescence fades from around Ceyrin.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
Satisfaction wells within you, induced by the slaying of Ceyrin. The match is yours!
* Ceyrin just bit the dust!
You notice the storm cloud begin to churn rapidly!
Atica laughs!
Strydyr says, "Wow."
You stand back up.
Roundtime: 4 sec.
Strydyr laughs softly, trying to hide his amusement.
The storm cloud begins to build into a thunderhead!
You hear the rumbling of thunder as the cloud turns an ominous dark hue!
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.
>You gesture at a dark cloud.
As you gesture at the cloud, a bolt of lightning leaps at your arm. You flinch instinctively, but there is no pain. The bolt continues for several moments, apparently draining the cloud of charge.
Cast Roundtime 3 Seconds.
A quiet wind disperses the dark cloud.
[Upper Dragonsclaw, Boulder]
The crest of the towering boulder affords a good view of the surrounding countryside. To the north, you see the dense forests of the Lower Dragonsclaw. Looking northeast, the verdant grasslands sprawl down towards the coast. Gazing southward at the slopes, in the distance you see the snow-covered summits of the Dragonsclaw mountain range, shrouded in perpetual mist. You also see the Heratik disk, the Telsas disk and the Vivaldi disk.
Also here: Belkisad who is sitting, Heratik who is lying down, Atica who is lying down, Telsas who is kneeling, Great Lord Strydyr, the body of Great Lord Hoodtralfeck who is lying down, Vivaldi who is lying down, Futtilo who is lying down
Obvious paths: down
The ghostly voice of Hoodtralfeck says, "Wow that is a lot of spells."
Vivaldi says, "Clouds really only work if the target can't dispell them.."
You twist your head slightly, cracking your neck. That felt nice.
Speaking to you, Strydyr says, "I think he died..."
Strydyr says, "I think."
Strydyr glances around the area.
Telsas quietly asks, "But where?"
Speaking to you, Heratik asks, "Did you have to get little bits everywhere?"
Atica says, "I think i got part of him on my armor."
Futtilo says, "The great thing about that spell, is that it removes the waste for you."
Futtilo chuckles.
Hoodtralfeck gives a ghostly chuckle.
SINCE THE CLOUD COULDA KILLED ME OUTRIGHT, "TO THE STUN" WAS NO LONGER IN EFFECT :)
We need more boulder duels... I miss the old days!
Ceyrin duels dirty in my mind. I only fought him a couple of times at the dueling pits during EG but he used every outside spell and imbed in the book and stated that since we never said they weren't allowed it was fine. Not cool in my book.
GuildRat
05-26-2007, 07:39 AM
All because a herald dispelled my 406!!!!!
An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +382 + CvA: -20 + d100: +97 - -5 == +102
Warding failed!
Your twin-bladed waraxe is struck with an Ithzir adept's cast.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
You focus deep within yourself, searching for untapped sources of strength.
You feel a great deal stronger.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
A rippling stream of vacuum leaps from a serrated twin-bladed rolaren waraxe with acid burn marks along the edges in your right hand.
... 25 points of damage!
Decompression causes skull to crack, blood comes from ears and nose in a spurt!
You are stunned for 10 rounds!
>amb seer neck
You are still stunned.
>
An Ithzir adept raises a hand and turns slowly, as if trying to sense something.
Your injuries hinder your attempts to remain unseen.
The Ithzir adept furrows her blue brow thoughtfully.
>
An Ithzir seer raises a hand and turns slowly, as if trying to sense something.
Your injuries hinder your attempts to remain unseen.
The Ithzir seer furrows his blue brow thoughtfully.
>
An Ithzir janissary quickly scans her surroundings.
Your injuries hinder your attempts to remain unseen.
The Ithzir janissary furrows her blue brow, her strange green eyes narrowed in suspicion.
>
A rippling stream of vacuum leaps from a serrated twin-bladed rolaren waraxe with acid burn marks along the edges in your right hand.
... 15 points of damage!
Chest swells, breaking ribs!
>
An Ithzir adept raises a hand and turns slowly, as if trying to sense something.
Your injuries hinder your attempts to remain unseen.
The Ithzir adept furrows her blue brow thoughtfully.
>
An Ithzir seer raises a hand and turns slowly, as if trying to sense something.
Your injuries hinder your attempts to remain unseen.
An Ithzir seer discovers you in your hiding place!
An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +411 - TD: +381 + CvA: -20 + d100: +64 - -5 == +79
Warded off!
Nothing happens.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +411 vs DS: +342 with AvD: +13 + d100 roll: +69 = +151
... and hits for 5 points of damage!
Strikes a fingernail.
Bet you'll lose it now.
>stun move n
You urge your rigid legs to move, but you sense you haven't a prayer.
Roundtime: 5 sec.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
A rippling stream of vacuum leaps from a serrated twin-bladed rolaren waraxe with acid burn marks along the edges in your right hand.
... 10 points of damage!
Knuckles pop and bleed!
>
A faint rippling in the air heralds the arrival of an Ithzir seer!
>stun move n
You urge your rigid legs to move, but you sense you haven't a prayer.
Roundtime: 5 sec.
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +411 - TD: +381 + CvA: -20 + d100: +8 - -5 == +23
Warded off!
Nothing happens.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +340 with AvD: +24 + d100 roll: +35 = +143
... and hits for 5 points of damage!
Glancing blow to your right leg!
>
An Ithzir seer closes his eyes and bows his head slightly.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +411 vs DS: +336 with AvD: +13 + d100 roll: +29 = +117
... and hits for 2 points of damage!
Tap to the arm pricks some interest but not much else.
>
Your singular focus on combat slowly drifts away.
>
Your close concentration on your movements fades away.
>
An Ithzir adept thrusts both palms toward you!
The Ithzir adept's spell has no effect.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +326 with AvD: +24 + d100 roll: +56 = +178
... and hits for 13 points of damage!
Torn muscle in your right leg!
>
A rippling stream of vacuum leaps from a serrated twin-bladed rolaren waraxe with acid burn marks along the edges in your right hand.
... 20 points of damage!
Fingernails burst and blood sprays out!
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 7 sec.
Suddenly, the ground seems steadier.
>stun stance2
...wait 7 seconds.
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +279 with AvD: +24 + d100 roll: +38 = +207
... and hits for 14 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
>
An Ithzir seer closes his eyes and bows his head slightly.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +411 - TD: +341 + CvA: -20 + d100: +6 - -5 == +61
Warded off!
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +411 vs DS: +279 with AvD: +13 + d100 roll: +9 = +154
... and hits for 5 points of damage!
Blow slides along your ribs.
Almost tickles.
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a roaring ball of fire at you!
AS: +379 vs DS: +300 with AvD: +28 + d100 roll: +59 = +166
... and hits for 11 points of damage!
Minor burns to chest. That hurts a bit.
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
... 10 points of damage!
Burst of flames to right arm burns skin bright red.
>
A war griffin soars in.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +273 with AvD: +24 + d100 roll: +74 = +249
... and hits for 18 points of damage!
Stomach shot lands with a hollow *thump*.
>stun stance2
A rippling stream of vacuum leaps from a serrated twin-bladed rolaren waraxe with acid burn marks along the edges in your right hand.
... 25 points of damage!
Back snaps as ribs and vertebrae separate!
Your SIGN OF WARDING is no longer effective.
You become solid again.
Your SIGN OF SHIELDS is no longer effective.
The brilliant luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
You return to normal color.
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
Your SIGN OF DEFLECTION is no longer effective.
The light blue glow leaves you.
The silvery luminescence fades from around you.
The dim aura fades from around you.
The deep blue glow leaves you.
The powerful look leaves you.
Your SIGN OF STRIKING is no longer effective.
You feel your extra strength departing.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel less confident than before.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The twin-bladed waraxe in your right hand returns to normal.
Fallen
05-26-2007, 10:52 AM
Are you using toughness, Kyal?
GuildRat
05-26-2007, 10:55 AM
Are you using toughness, Kyal?
Nah, I rely mostly on being able to wear more spells than a normal rogue. This was just piss-poor luck and timing.
Fallen
05-26-2007, 11:20 AM
Almost every death you put up here is attrition. Might be worth looking into.
GuildRat
05-26-2007, 12:10 PM
Almost every death you put up here is attrition. Might be worth looking into.
That's the reason to get 30 ranks of MOC...offsets the FoF of a swarm. This one was just a lucky cast. I almost never get weapon fired anymore.
Khariz
05-26-2007, 12:35 PM
Well, while we are posting lengthy Boulder Duels with Futtilo in them, I'll do one. The other day I was challenged to a 3 v 1 duel against Futtilo, Ranil, and Vivaldi.
Please keep this in mind while looking at this: I was trying to NOT use guild skills, as it would have made it even more rediculously unfair than it already was. This is why I chose to use Madness at the possible result of crippling my attack (which occurred). I was basically just goofing around, but this was fun nonetheless.
A 3 v 1 duel to the stun:
You say, "NOW."
>
Fenrift recites:
"4"
>
Fenrift recites:
"3"
>
Fenrift recites:
"2"
>
Fenrift recites:
"9"
>
Vivaldi seems a bit weaker than before.
>
Fenrift recites:
"Go"
>cman surge
>
You focus deep within yourself, searching for untapped sources of strength.
You feel a great deal stronger.
>
Futtilo removes a blue crystal from in his krodera-clasped satchel.
>
Futtilo rubs a blue crystal in his hand.
An invisible force guides Futtilo.
>
Futtilo put a blue crystal in his krodera-clasped satchel.
>l
[Upper Dragonsclaw, Boulder]
The crest of the towering boulder affords a good view of the surrounding countryside. To the north, you see the dense forests of the Lower Dragonsclaw. Looking northeast, the verdant grasslands sprawl down towards the coast. Gazing southward at the slopes, in the distance you see the snow-covered summits of the Dragonsclaw mountain range, shrouded in perpetual mist. You also see the Futtilo disk, the Necrotix disk, a blood red chemise, a tall glass of cold water, some ephlox moss, a spiced cigar and the Vivaldi disk.
Also here: Fenrift, Necrotix who is sitting, Erlena, Betyar, Wizricky, Ranil, Vivaldi, Sarvia
Obvious paths: down
>grin
You grin.
>
Vivaldi removes a blue crystal from in his canvas longcoat.
>
Vivaldi rubs a blue crystal in his hand.
An invisible force guides Vivaldi.
His blue crystal suddenly disintegrates!
>
Ranil removes a blue crystal from in his black weapons harness.
>
Ranil rubs a blue crystal in his hand.
An invisible force guides Ranil.
His blue crystal suddenly disintegrates!
>lean
You shift your weight.
>
Vivaldi snickers.
>
Vivaldi pokes you in the ribs.
>
Fenrift says, "I'm gonna get stabbed."
>stan neu
Vivaldi lets out a cheer!
>
You are already standing.
>at viv
You swing a translucent black glaes claidhmore at Vivaldi!
AS: +246 vs DS: +450 with AvD: +19 + d100 roll: +35 = -150
A clean miss.
Roundtime: 5 sec.
R>stance neu
You feel at full magical power again.
You feel fully energetic again.
>
You are now in a neutral stance.
>at
Vivaldi begins to twitch.
>
You swing a translucent black glaes claidhmore at Vivaldi!
AS: +344 vs DS: +450 with AvD: +19 + d100 roll: +61 = -26
A clean miss.
Roundtime: 5 sec.
R>
Sarvia rubs her black diamond anklet, causing darkness to stream across its surface briefly.
Sarvia gets an odd look on her face.
R>
[Roll result: -282 (open d100: 42)]
Ranil attempts to feint to the left, but fails miserably, leaving himself vulnerable and off-balance.
R>
Sarvia rubs her black diamond anklet, causing darkness to stream across its surface briefly.
R>
Ranil laughs!
>at ran
You swing a translucent black glaes claidhmore at Ranil!
AS: +344 vs DS: +271 with AvD: +19 + d100 roll: +60 = +152
... and hit for 6 points of damage!
A feeble blow to Ranil's left arm!
Roundtime: 5 sec.
R>
Sarvia pulls on her black diamond anklet, her eyes narrowing for a moment.
R>
Vivaldi removes a ruby amulet from in his supplies bag.
R>
Vivaldi hangs a ruby amulet around his neck.
R>stance off
>at
You are now in an offensive stance.
>
You swing a translucent black glaes claidhmore at Ranil!
AS: +492 vs DS: +456 with AvD: +19 + d100 roll: +34 = +89
A clean miss.
Roundtime: 5 sec.
R>
Vivaldi rubs his ruby amulet.
A wall of force surrounds Vivaldi.
R>
Ranil looks determined and focused.
In an awe inspiring display of combat mastery, Ranil engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Ranil swings an ivory-hilted mithril claidhmore at you!
You skillfully deflect the attack with your claidhmore!
Ranil swings an ivory-hilted mithril claidhmore at you!
By amazing chance, you evade the attack!
R>at
Vivaldi thrusts with a vultite lance at you!
In the nick of time, you interpose your black glaes claidhmore between yourself and the blow!
R>
Futtilo leaps from hiding to attack!
Futtilo swings a perfect elven infantry mattock at you!
You evade the attack by a hair!
R>
...wait 1 seconds.
R>at
You swing a translucent black glaes claidhmore at Ranil!
AS: +492 vs DS: +271 with AvD: +19 + d100 roll: +96 = +336
... and hit for 29 points of damage!
Slash to Ranil's left hand!
Several fingers fly!
He is stunned!
Roundtime: 5 sec.
R>
Wizricky chuckles.
R>
Vivaldi groans.
R>'done
You say, "Done."
R>at futt
Futtilo swings a perfect elven infantry mattock at you!
You move at the last moment to evade the attack!
>
You swing a translucent black glaes claidhmore at Futtilo!
AS: +492 vs DS: +271 with AvD: +37 + d100 roll: +21 = +279
... and hit for 30 points of damage!
You broke Futtilo's nose!
He is stunned!
Roundtime: 5 sec.
R>'done
You say, "Done."
R>
Vivaldi thrusts with a vultite lance at you!
AS: +460 vs DS: +369 with AvD: +32 + d100 roll: +42 = +165
... and hits for 14 points of damage!
Blow leaves an imprint on your chest!
The guiding force leaves Vivaldi.
R>
Ranil seems a bit weaker than before.
>at viv
As you attack, your black glaes claidhmore seems to tug at your hand, as if subtly guiding your strike!
You swing a translucent black glaes claidhmore at Vivaldi!
AS: +492 vs DS: +381 with AvD: +19 + d100 roll: +19 = +149
... and hit for 9 points of damage!
Thumped Vivaldi's chest.
Roundtime: 5 sec.
R>
Vivaldi says, "Boo."
R>
Ranil sits down.
R>sign of madness
You are filled with berserk rage! Attack! Attack! Attack!
>at
You swing a translucent black glaes claidhmore at Vivaldi!
AS: +542 vs DS: +550 with AvD: +19 + d100 roll: +83 = +94
A clean miss.
Roundtime: 5 sec.
R>
Vivaldi traces a simple symbol as he reverently calls upon the power of his patron...
R>
Vivaldi gestures.
Vivaldi acquires a look of determination and appears more clearly focused.
R>at
As you attack, your black glaes claidhmore seems to tug at your hand, as if subtly guiding your strike!
You swing a translucent black glaes claidhmore at Vivaldi!
AS: +542 vs DS: +516 with AvD: +19 + d100 roll: +36 = +81
A clean miss.
Roundtime: 5 sec.
R>
Vivaldi utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
R>
Vivaldi gestures at you.
Vivaldi appears to be less clearly focused.
Nothing happens.
R>at
You swing a translucent black glaes claidhmore at Vivaldi!
AS: +542 vs DS: +516 with AvD: +19 + d100 roll: +41 = +86
A clean miss.
Roundtime: 5 sec.
R>
Vivaldi snickers.
R>
Betyar mutters under her breath.
R>
Vivaldi thrusts with a vultite lance at you!
With no room to spare, you manage to parry the blow with your black glaes claidhmore!
R>
Your SIGN OF MADNESS is no longer effective.
You feel drained!
>mst viv
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a translucent black glaes claidhmore at Vivaldi!
AS: +407 vs DS: +381 with AvD: +19 + d100 roll: +100 = +145
... and hit for 9 points of damage!
Close shave!
Vivaldi takes a quick step back.
You swing a translucent black glaes claidhmore at Vivaldi!
AS: +407 vs DS: +381 with AvD: +19 + d100 roll: +37 = +82
A clean miss.
You swing a translucent black glaes claidhmore at Vivaldi!
AS: +407 vs DS: +381 with AvD: +19 + d100 roll: +25 = +70
A clean miss.
Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 14 sec.
R>
Vivaldi thrusts with a vultite lance at you!
AS: +385 vs DS: +297 with AvD: +32 + d100 roll: +24 = +144
... and hits for 8 points of damage!
Strike to left hand breaks a fingernail!
R>stance def
Vivaldi mumbles something that you don't quite catch.
>
You are now in a defensive stance.
>frown
You frown.
>
You begin to lose touch with your internal sources of strength.
>stance off
>
You are now in an offensive stance.
>war carn viv
Vivaldi snickers.
>
You stare down Vivaldi and let out an eerie, modulating cry!
Vivaldi looks at you in utter terror!
Vivaldi convulses with terrified shivers!
Roundtime: 3 sec.
R>
Vivaldi says, "Eh."
>tack viv
[Roll result: 248 (open d100: 62) Bonus: 40]
You hurl yourself at Vivaldi and connect!
You hammer Vivaldi to the ground. 19 hits! You jump to your feet.
Roundtime: 7 sec.
R>
You feel recovered from your whirlwind flurry of strikes.
R>
Futtilo seems a bit weaker than before.
R>
Vivaldi says, "Ok, well.."
R>at
You swing a translucent black glaes claidhmore at Vivaldi!
AS: +394 vs DS: +331 with AvD: +19 + d100 roll: +27 = +109
... and hit for 2 points of damage!
A feeble blow to Vivaldi's right arm!
Roundtime: 5 sec.
R>
Futtilo just left.
R>
The Futtilo disk goes off in search of its master.
R>mst viv
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a translucent black glaes claidhmore at Vivaldi!
AS: +394 vs DS: +331 with AvD: +19 + d100 roll: +72 = +154
... and hit for 28 points of damage!
Slashing blow to chest knocks Vivaldi back a few paces!
He is stunned!
You swing a translucent black glaes claidhmore at Vivaldi!
AS: +394 vs DS: +326 with AvD: +19 + d100 roll: +9 = +96
A clean miss.
You swing a translucent black glaes claidhmore at Vivaldi!
AS: +394 vs DS: +326 with AvD: +19 + d100 roll: +15 = +102
... and hit for 1 point of damage!
Close shave!
Vivaldi takes a quick step back.
Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 14 sec.
R>'there
You say, "There."
Akari
05-26-2007, 04:32 PM
You swing a translucent black glaes claidhmore at Vivaldi!
AS: +542 vs DS: +550 with AvD: +19 + d100 roll: +83 = +94
A clean miss.
Roundtime: 5 sec.
everytime you swung that claidhmore I had to whipe the drool off of my chin... nice weapon!
Khariz
05-26-2007, 07:32 PM
You swing a translucent black glaes claidhmore at Vivaldi!
AS: +542 vs DS: +550 with AvD: +19 + d100 roll: +83 = +94
A clean miss.
Roundtime: 5 sec.
everytime you swung that claidhmore I had to whipe the drool off of my chin... nice weapon!
This was the description: Crafted from sturdy black glaes, this claidhmore shows clear signs of expert dwarven craftsmanship. An uncut chunk of blood red ruby set into the pommel is the only relief from the otherwise all black weapon. Below the wickedly spiked quillions, the flat of the blade is etched with a single word, "Nemesis."
I sold it to Futtilo the day after that duel, and I know he was reselling it. Might check with him to see if it was sold if you want it.
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