View Full Version : Deaths
Stretch
06-05-2006, 06:27 PM
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +333 with AvD: +36 + d100 roll: +47 = +164
... and hits for 6 points of damage!
Weak slash to your right arm.
That doesn't even sting.
** An Ithzir scout's crystal-edged broadsword emits a searing bolt of lightning! **
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
The deep blue glow leaves you.
Stretch
06-06-2006, 08:41 AM
Damn it.
>remo buckler
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +362 with AvD: +36 + d100 roll: +83 = +169
... and hits for 20 points of damage!
Downward slash across your right thigh!
Might not scar.
You are stunned for 1 rounds!
>hid
An Ithzir initiate fades into view!
An Ithzir initiate places one palm on her chest, and raises the other toward you!
CS: +374 - TD: +352 + CvA: +25 + d100: +41 == +88
Warded off!
>
You are still stunned.
Right around here, I realize that I forgot to put my f'ing armor back on after guild work
>hea
You are still stunned.
>
You have some minor cuts and bruises on your right leg.
Maximum Health Points: 174
Remaining Health Points: 154
You are feeling pretty good.
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Maximum Stamina Points: 122
Remaining Stamina Points: 92
>
An Ithzir scout fades into view while striking!
An Ithzir scout thrusts with a gleaming crystal-tipped fork at you!
AS: +414 vs DS: +341 with AvD: +29 + d100 roll: +93 = +195
... and hits for 39 points of damage!
Vicious strike punctures intestines!
** An Ithzir scout's crystal-tipped fork emits a searing bolt of lightning! **
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The dim aura fades from around you.
The powerful look leaves you.
The deep blue glow leaves you.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
The light blue glow leaves you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SMITING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
Oh well, I was fucked anyway. Damn crystal weapons.
Stunseed
06-06-2006, 08:43 AM
< Oh well, I was fucked anyway. Damn crystal weapons. >
Lightning resistant augmented chain. Best 2.4 million I spent in advance for OTF.
Aaysia
06-06-2006, 09:31 AM
How do you get hoolaganism?
I think Aaysia got hooliganism once for using wtrick spit on an npc guildmaster accidentally when she was learning tricks way back when. I thought it was hilarious.
GuildRat
06-06-2006, 10:03 AM
An Ithzir scout fades into view while striking!
An Ithzir scout thrusts with a gleaming crystal-tipped fork at you!
AS: +414 vs DS: +341 with AvD: +29 + d100 roll: +93 = +195
... and hits for 39 points of damage!
Vicious strike punctures intestines!
** An Ithzir scout's crystal-tipped fork emits a searing bolt of lightning! **
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
Redux be damned, eh? Not to mention the push that a scout gets against a rogue. It's 1 point of damage, followed by the fatal shock that pisses me off to no end....I'm gonna steal me a crystal edged and treat the scout to his last supper.
It's never the crystal edged which gets me but i can see why you all hate it.
I personally can't stand otf for it's stacked RT. That's what ends my hunt.
GuildRat
06-06-2006, 10:18 AM
You are now in an offensive stance.
>amb scou right arm
>
You leap from hiding to attack!
You swing a serrated twin-bladed waraxe at an Ithzir scout!
AS: +515 vs DS: +328 with AvD: +34 + d100 roll: +91 = +312
... and hit for 82 points of damage!
Right arm ripped from socket at the elbow!
The scout's crystal-edged handaxe falls to the ground.
The Ithzir scout is knocked to the ground!
The Ithzir scout is stunned!
** Your twin-bladed waraxe releases a spray of acid! **
... 20 points of damage!
Hit on the leg chars the skin and eats into the underlying muscles!
Roundtime: 6 sec.
>put my waraxe in my harness
You put a serrated twin-bladed rolaren waraxe with acid burn marks along the edges in your threaded war harness.
>get ax
Get what?
>get hand
You pick up a stained crystal-edged handaxe.
>hide
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>amb scou lef lg
I do not understand, please rephrase that.
>
You feel less drained.
You feel fully energetic again.
>amb scou lef leg
You leap from hiding to attack!
You swing a stained crystal-edged handaxe at an Ithzir scout!
AS: +467 vs DS: +251 with AvD: +34 + d100 roll: +100 = +350
... and hit for 108 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
Roundtime: 6 sec.
>
An Ithzir scout shakes her head violently, trying to clear her thoughts!
>hide
...wait 2 seconds.
>hide
You begin to lose touch with your internal sources of strength.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +427 vs DS: +312 with AvD: +24 + d100 roll: +89 = +228
... and hits for 15 points of damage!
Flattened your right hand.
>
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
An Ithzir scout reaches down and jerks an Ithzir scout upright. The Ithzir scout is unable to maintain balance and tumbles in a heap!
>at scou
You leap from hiding to attack!
You swing a stained crystal-edged handaxe at an Ithzir scout!
AS: +447 vs DS: +342 with AvD: +34 + d100 roll: +55 = +194
... and hit for 45 points of damage!
Whoosh! Several ribs driven into lungs.
The Ithzir scout is stunned!
** Your crystal-edged handaxe emits a searing bolt of lightning! **
... 10 points of damage!
Mild electric jolt sends the Ithzir scout into spasms.
Roundtime: 5 sec.
>snic
You snicker.
>
An Ithzir scout staggers as she tries to clear her thoughts!
>cman focus
cman surge
You sharpen your focus on combat and fortify yourself against distractions.
>You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>hid
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>at scou
You leap from hiding to attack!
You swing a stained crystal-edged handaxe at an Ithzir scout!
AS: +467 vs DS: +322 with AvD: +34 + d100 roll: +100 = +279
... and hit for 83 points of damage!
Lucky shot rips through bone and muscle sending weapon arm flying.
The scout's steel broadsword falls to the ground.
Roundtime: 5 sec.
>
An Ithzir scout staggers as she tries to clear her thoughts!
>hid
...wait 1 seconds.
>hid
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
An Ithzir scout carefully surveys her surroundings.
Your injuries hinder your attempts to remain unseen.
The Ithzir scout's blue brow furrows, her strange green eyes narrowed in suspicion.
>at scou
You leap from hiding to attack!
You swing a stained crystal-edged handaxe at an Ithzir scout!
AS: +467 vs DS: +349 with AvD: +34 + d100 roll: +65 = +217
... and hit for 92 points of damage!
Bloody slash to the Ithzir scout's side!
Instant death, due to lack of intestines.
The Ithzir scout coughs, causing a greenish fluid to dribble down her lips as she falls.
Roundtime: 5 sec.
>sea scou
You search the Ithzir scout.
You discard the scout's useless equipment.
She had 90 silvers on her.
You gather the remaining 90 coins.
She had nothing else of value.
An Ithzir scout's body shimmers slightly, then fades from view like a dissipating phantom.
>h
>
You have moderate bleeding from your neck, some minor cuts and bruises on your left arm, a fractured and bleeding right leg, some minor cuts and bruises on your left leg, some minor cuts and bruises on your right hand, a fractured and bleeding left hand, minor cuts and bruises on your abdominal area, and a bruised right eye.
Bleeding:
Area Health per Round
----------------------------------
Neck 4
Right leg 2
Maximum Health Points: 158
Remaining Health Points: 45
You are feeling weakened.
Maximum Spirit Points: 10
Remaining Spirit Points: 9
Maximum Stamina Points: 134
Remaining Stamina Points: 99
>hid
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>at scou
You leap from hiding to attack!
You swing a stained crystal-edged handaxe at an Ithzir scout!
AS: +467 vs DS: +218 with AvD: +34 + d100 roll: +96 = +379
... and hit for 105 points of damage!
Blow ruptures the stomach!
The Ithzir scout vainly struggles to rise, then goes still.
Roundtime: 5 sec.
>sea scou
You search the Ithzir scout.
You discard the scout's useless equipment.
She had 222 silvers on her.
You gather the remaining 222 coins.
She had nothing else of value.
An Ithzir scout's body shimmers slightly, then fades from view like a dissipating phantom.
>stance d
You are now in a defensive stance.
See...I told ya I was gonna...most fun I've had all day
AestheticDeath
06-06-2006, 10:13 PM
Cept you didn't kill them with the crystal weapon lightning flares of doom.
Stanley Burrell
06-07-2006, 01:25 AM
I think Aaysia got hooliganism once for using wtrick spit on an npc guildmaster accidentally when she was learning tricks way back when. I thought it was hilarious.
It's for town NPCs (spitting on a guard legion will get you either assault or DTP.) You don't always get the charged for town NPCs, either.
Er, don't spit on the Guild NPCs -- They'll give you an abdomen major and then forever kill you each and every single time you try that sheee-aht :shrug:
GS4Khistian
06-08-2006, 01:19 AM
You intone a phrase of elemental power while raising your hands, invoking Cone of Lightning...
Your spell is ready.
You gesture at a rabid squirrel.
You hurl a powerful lightning bolt at a rabid squirrel!
AS: +336 vs DS: +23 with AvD: +50 + d100 roll: +47 = +410
... and hit for 296 points of damage!
Horrifying jolt of electricity fries abdomen to a crisp. Upper torso falls to the ground. Talk about repugnant!
The rabid squirrel twitches its tail one last time and dies.
You hurl a powerful lightning bolt at a rabid squirrel!
AS: +336 vs DS: +28 with AvD: +50 + d100 roll: +60 = +418
... and hit for 312 points of damage!
Horrifying bolt of electricity turns chest into a smoking pulp of flesh. No life left there.
The rabid squirrel twitches its tail one last time and dies.
You hurl a powerful lightning bolt at a rabid squirrel!
AS: +336 vs DS: +27 with AvD: +50 + d100 roll: +71 = +430
... and hit for 301 points of damage!
Massive electrical shock to abdomen turns muscle tissue into a crispy bubbled mess. Not pretty.
The rabid squirrel twitches its tail one last time and dies.
You hurl a powerful lightning bolt at a rabid squirrel!
AS: +336 vs DS: +27 with AvD: +50 + d100 roll: +2 = +361
... and hit for 234 points of damage!
Arcing bolt of electricity galvanizes right arm to elbow. Won't be using it for awhile.
The rabid squirrel chitters as it slumps to the ground and licks at its wounded right foreleg.
The rabid squirrel twitches its tail one last time and dies.
You hurl a powerful lightning bolt at a rabid squirrel!
AS: +336 vs DS: +28 with AvD: +50 + d100 roll: +90 = +448
... and hit for 280 points of damage!
Nasty shock to right arm stiffens joints. Nice and painful.
The rabid squirrel twitches its tail one last time and dies.
You hurl a powerful lightning bolt at a rabid squirrel!
AS: +336 vs DS: +27 with AvD: +50 + d100 roll: +86 = +445
... and hit for 293 points of damage!
Massive electrical shock to the left leg destroys flesh. What remains is useless.
The rabid squirrel chitters loudly and falls to the ground while frantically gnawing at its wounded left hind leg.
The rabid squirrel twitches its tail one last time and dies.
You hurl a powerful lightning bolt at a rabid squirrel!
AS: +336 vs DS: +28 with AvD: +50 + d100 roll: +44 = +402
... and hit for 255 points of damage!
Stunning arc of electricity fuses left leg at knee.
The rabid squirrel twitches its tail one last time and dies.
You hurl a powerful lightning bolt at a rabid squirrel!
AS: +336 vs DS: +27 with AvD: +50 + d100 roll: +11 = +370
... and hit for 231 points of damage!
Heavy jolt to chest causes solar plexus to explode. Remarkable display of spraying blood.
The rabid squirrel twitches its tail one last time and dies.
You hurl a powerful lightning bolt at a rabid squirrel!
AS: +336 vs DS: +27 with AvD: +50 + d100 roll: +91 = +450
... and hit for 287 points of damage!
Nasty shock to left leg stiffens joints. Nice and painful.
The rabid squirrel twitches its tail one last time and dies.
You hurl a powerful lightning bolt at a rabid squirrel!
AS: +336 vs DS: +27 with AvD: +50 + d100 roll: +61 = +420
... and hit for 254 points of damage!
Stunning arc of electricity fuses right hand at wrist.
The rabid squirrel twitches its tail one last time and dies.
You hurl a powerful lightning bolt at a rabid squirrel!
AS: +336 vs DS: +27 with AvD: +50 + d100 roll: +61 = +420
... and hit for 314 points of damage!
Horrifying bolt of electricity turns chest into a smoking pulp of flesh. No life left there.
The rabid squirrel twitches its tail one last time and dies.
Cast Roundtime 3 Seconds.
Get off these nutts.
Czeska
06-12-2006, 08:49 AM
The definition of abrupt:
>
An Ithzir adept fades into view!
An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +344 + CvA: +2 + d100: +59 - -5 == +124
Warding failed!
An Ithzir adept blasts you for 24 points of damage.
... 60 points of damage!
Terrifying electrical arc destroys spinal column one vertebra at a time!
Your SIGN OF WARDING is no longer effective.
The dim aura fades from around you.
Your SIGN OF SWORDS is no longer effective.
You no longer bristle with energy.
The air about you stops shimmering.
You return to normal color.
The powerful look leaves you.
The opalescent aura fades from around you.
The very powerful look leaves you.
The white light leaves you.
Your SIGN OF DEFENDING is no longer effective.
You no longer feel so dextrous.
The deep blue glow leaves you.
Your SIGN OF DEFLECTION is no longer effective.
The air calms down around you.
You become solid again.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF SHIELDS is no longer effective.
You feel your extra strength departing.
The bright luminescence fades from around you.
The light blue glow leaves you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
You feel less confident.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
SIGN OF DISSIPATION
for fucks sake.
Aaysia
06-12-2006, 09:10 AM
It's for town NPCs (spitting on a guard legion will get you either assault or DTP.) You don't always get the charged for town NPCs, either.
Er, don't spit on the Guild NPCs -- They'll give you an abdomen major and then forever kill you each and every single time you try that sheee-aht :shrug:
Lol Witt did nothing to Aaysia at the time. He just dodged it. GM Stealth came and was like "wtf are you doing?! You're driving us crazy." Silly me didn't type LOOK when learning wtrick spit so I thought she was supposed to spit at the guildmaster, not the dummy :lol:
After that, I didn't get arrested or anything, but when I looked up my justice history I saw the crime for hooliganism.
GuildRat
06-12-2006, 09:10 AM
SIGN OF DISSIPATION
for fucks sake.
AGREED!!
Stanley Burrell
06-12-2006, 09:45 AM
Lol Witt did nothing to Aaysia at the time. He just dodged it. GM Stealth came and was like "wtf are you doing?! You're driving us crazy." Silly me didn't type LOOK when learning wtrick spit so I thought she was supposed to spit at the guildmaster, not the dummy :lol:
After that, I didn't get arrested or anything, but when I looked up my justice history I saw the crime for hooliganism.
Oh snap.
I guess when you ask one of the GdM NPCs about training, they convert into their kinder, more gentle selves, er sump'n...
But yeah, spitting, tackling, attacking, the touching-of-in-innappropriate-places, etc. on any of the GdMs will ensure an awareness of how mortal one truly is :-D
Another one of those ''when the barrier wants you dead you die'' moments..
>
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at an Ithzir herald.
A wave of dark ethereal ripples moves outward from you.
An Ithzir scout is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir herald is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>stance def
get 1 my arr
Cast Round Time in effect: Setting stance to guarded.
>You already have that.
>inc 117
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>drop arr
You drop an arrow.
>get 2 my arr
cman mfire
You reach for a bundle of arrows and remove 2 of them.
>As you move into the blur of motion caused by the disc rotating around the Ithzir herald, blood sprays everywhere!
... 50 points of damage!
Every bone in your right arm is shattered and scattered about!
You are stunned for 10 rounds!
... 55 points of damage!
Impact removes the left hand in a spray of red mist!
>
The wall of force disappears from around you.
>
The revolving disc around an Ithzir herald is moving so fast that it is only a blur now. It is almost imperceptible as it streaks away from the herald, high overhead, and the area is rocked by a thunderous sonic blast!
You are bowled over by the blast!
... 20 points of damage!
Spine cracks!
Your SIGN OF DISSIPATION is no longer effective.
You become solid again.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The very powerful look leaves you.
The white light leaves you.
Your SIGN OF STRIKING is no longer effective.
You feel less confident than before.
The dim aura fades from around you.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
You feel your extra strength departing.
The dull golden nimbus fades from around you.
The light blue glow leaves you.
The powerful look leaves you.
The deep blue glow leaves you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The tingling sensation and sense of security leaves you.
The guiding force leaves you.
Your SIGN OF SHIELDS is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Roundtime: 18 sec.
>
The Ithzir scout seems to be having an increasingly difficult time moving.
>
An Ithzir herald stands up, glaring as she growls, "Han ptath breve quan Te yosk!?"
>
An Ithzir scout rises to her feet, her green eyes blazing!
>depart confirm
...wait 3 seconds.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>depart confirm
...wait 1 seconds.
>depart confirm
The world before you dissolves into a grainy montage of color...
Nauriel
06-15-2006, 04:03 AM
this is why I shouldnt hunt the Temple when im on the gift..thats the 5TH death of the night..*sniffs*
A hunch-backed dogmatist mutters a harsh rite.
J>
A hunch-backed dogmatist nods her head toward you!
Particles of dust and soot rise from the floor at a hunch-backed dogmatist's feet as she releases a pulsating, platinum ripple of energy toward you!
CS: +308 - TD: +181 + CvA: -7 + d100: +72 - -5 == +197
Warding failed!
You are cloaked in a blinding platinum light and assailed for 123 points of damage!
... 75 points of damage!
Your skeletal structure and muscle tissue reduced to fine ash!
Your SIGN OF WARDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF CLOTTING is no longer effective.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
You feel your extra strength departing.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Xandalf
06-16-2006, 01:46 PM
this is why I shouldnt hunt the Temple when im on the gift..thats the 5TH death of the night..*sniffs*
It must suck to suck.
Drinin
06-16-2006, 03:57 PM
Damn, went all of 92 without a single death. Sometimes the game is just against you, heh.
[Roll result: 58 (open d100: 33)]
An Ithzir scout swings the blunt end of her broadsword at your throat!
How pathetic, doesn't even tickle.
>
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of dark ethereal ripples moves outward from you.
An Ithzir scout is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir adept is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>.o
[Script o is running, Esc to cancel, Shift-Esc to pause]
>stance off
[script done]
You are now in an offensive stance.
>
You feel recovered from your whirlwind flurry of strikes.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +411 with AvD: +29 + d100 roll: +89 = +119
... and hits for 3 points of damage!
Blow glances off your shoulder.
>.f adep
[Script f is running, Esc to cancel, Shift-Esc to pause]
>cman feint adep
[script done]
For some reason, you feel extremely lucky.
[Roll result: 130 (open d100: 41) Penalties: 0]
You feint to the left, the Ithzir adept buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>at
You swing a sonic warsword at an Ithzir adept!
AS: +487 vs DS: +420 with AvD: +44 + d100 roll: +3 = +114
... and hit for 7 points of damage!
Deft slash across chest draws blood!
The Ithzir adept takes a deep breath.
** With a loud snap, a blast of energy bursts from your sonic warsword! **
... 25 points of damage!
Strong blow to left hand!
The Ithzir adept is stunned!
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
R>at
...wait 1 seconds.
R>at
>at
...wait 1 seconds.
R>
...wait 1 seconds.
R>
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime changed to 17 seconds.
Roundtime: 20 sec.
R>.f
[Script f is running, Esc to cancel, Shift-Esc to pause]
An Ithzir scout reaches down and jerks an Ithzir scout upright.
R>swear
You curse fluently.
R>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
Roundtime changed to 9 seconds.
The wind then subsides.
PR>
You feel fully energetic again.
PR>
Some heavily scarred black vambraces partially deflect the onslaught of the slashing attack.
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +361 with AvD: +29 + d100 roll: +75 = +155
... and hits for 9 points of damage!
Quick slash to your upper right arm!
Just a nick
PR>say How quaint.
An Ithzir seer fades into view!
An Ithzir seer raises her hand, then slowly lets it descend toward you!
CS: +429 - TD: +332 + CvA: -8 + d100: +79 - -5 == +173
Warding failed!
You feel weakened as a blood red haze forms around you.
PR>
You say, "How quaint."
PR>
A war griffin swoops down from high overhead!
Some matte black guards partially deflect the onslaught of the puncture attack.
A war griffin tries to bite you!
AS: +451 vs DS: +357 with AvD: +24 + d100 roll: +85 = +203
... and hits for 22 points of damage!
Minor puncture to the left leg.
PR>
An Ithzir scout reaches down and jerks an Ithzir adept upright.
PR>
An Ithzir seer closes her eyes and bows her head slightly.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +349 with AvD: +29 + d100 roll: +24 = +116
... and hits for 3 points of damage!
A nice bruise on your neck!
PR>crawl sw
...wait 10 seconds.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +336 with AvD: +29 + d100 roll: +46 = +163
... and hits for 14 points of damage!
You hear a buzzing in your ears from that blow!
PR>
A war griffin tries to spear you with its beak!
You flail on the ground but manage to barely dodge the attack!
PR>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +339 + CvA: -8 + d100: +73 - -5 == +142
Warding failed!
You feel a sudden inexplicable fear!
A wave of fear rises in the pit of your stomach, and you struggle to maintain your composure!
Roundtime: 13 sec.
Roundtime changed to 10 seconds.
PR>
An Ithzir scout shimmers and fades from view.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +317 with AvD: +29 + d100 roll: +62 = +186
... and hits for 15 points of damage!
Attack hits your throat but doesn't break the skin.
Close!
PR>
The Ithzir adept shakes off the effects of the lullabye.
PR>
A war griffin opens its mouth and releases a shrill screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime changed to 17 seconds.
Roundtime: 20 sec.
PR>
An Ithzir adept closes her eyes while incanting an alien phrase.
PR>
An Ithzir seer closes her eyes and holds her palms flat over an Ithzir adept, clearly concentrating. Suddenly the Ithzir adept's left hand wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!
The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
PR>
The blood red haze dissipates from around you.
PR>
Some heavily scarred black vambraces partially deflect the onslaught of the slashing attack.
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +329 with AvD: +29 + d100 roll: +37 = +149
... and hits for 9 points of damage!
Quick slash to your upper left arm!
Just a nick.
PR>
A war griffin tries to bite you!
AS: +451 vs DS: +329 with AvD: +24 + d100 roll: +71 = +217
... and hits for 30 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
PR>
An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +376 + CvA: -8 + d100: +79 - -5 == +102
Warding failed!
Your eyelids feel heavy but you fight to maintain consciousness.
Roundtime changed to 1 second.
PR>
An Ithzir seer closes her eyes and bows her head slightly.
PR>group
You are not currently in a group.
Your group status is currently open. You may be joined or taken into another group by the actions of another player.
Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
PR>
An Ithzir scout shimmers and fades from view.
PR>
Your fear dissipates.
PR>
An Ithzir adept closes her eyes while incanting an alien phrase.
PR>
A war griffin tries to spear you with its beak!
AS: +451 vs DS: +320 with AvD: +27 + d100 roll: +30 = +188
... and hits for 18 points of damage!
Your wrist is twisted slightly.
PR>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +339 + CvA: -8 + d100: +30 - -5 == +99
Warded off!
Nothing happens.
PR>
An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +376 + CvA: -8 + d100: +21 - -5 == +44
Warded off!
You are unaffected.
PR>
An Ithzir seer closes her eyes and holds her palms flat over an Ithzir adept, clearly concentrating. Suddenly the Ithzir adept's chest wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!
The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
PR>
A war griffin rakes at you with a razor-sharp claw!
AS: +461 vs DS: +320 with AvD: +23 + d100 roll: +59 = +223
... and hits for 19 points of damage!
Minor puncture to the chest.
A war griffin rakes at you with a razor-sharp claw!
AS: +461 vs DS: +311 with AvD: +23 + d100 roll: +99 = +272
... and hits for 23 points of damage!
Gash to your right eyebrow.
That's going to be quite a shiner!
Your SIGN OF SMITING is no longer effective.
The tingling sensation and sense of security leaves you.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The brilliant luminescence fades from around you.
You feel less confident than before.
The silvery luminescence fades from around you.
Your chain mail dissipates.
A faint silvery glow fades from around you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your sonic warsword dissipates.
Your SIGN OF STAUNCHING is no longer effective.
The bright luminescence fades from around you.
Olanan
06-17-2006, 10:56 PM
Bisco gestures at Foxs.
Bisco's eyes glow with storm grey light, and a glimmering pillar of ocean blue radiance manifests around Foxs.
CS: +316 - TD: +156 + CvA: +2 + d100: +36 - -5 == +203
Warding failed!
Waves of sacred energy tear through Foxs's body!
... 66 points of damage!
... 70 points of damage!
Horrifying bolt of electricity crystalizes abdominal area. Spiffy but unfortunately also quite deadly.
* Foxs drops dead at your feet!
A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"
Doughboy for president.
Suppa Hobbit Mage
06-17-2006, 11:13 PM
Lady Foxs's group just arrived.
H>think to bisco where ya at?
You focus your mind on Bisco and think: "where ya at?"
Roundtime: 5 sec.
HR>
Syphan just arrived.
HR>think to bisco fox's just got here
H>
You focus your mind on Bisco and think: "fox's just got here"
Roundtime: 5 sec.
HR>l
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see the Dessedemona disk and some bubbling Eldreth death-rum.
Also here: Syphan, Katmorie, Dessedemona, Linthral, Kashina, Lady Foxs, Necrolic, Mordsithpawns, Anshef who is sitting, Loridon who is lying down, Arpelli who is sitting, Lord Meshach, Thandryn who is sitting
Obvious paths: north, south, west
HR>
Foxs softly says, "All I wish to do this evening.."
A passing goodman suddenly points a finger at Foxs. "Hey! I recognize you! You're the banned outlaw, Foxs. Someone call for the law, quickly!"
A number of deputies charge in, led by the night watchman.
With great ease, the night watchman grabs Foxs and shackles her wrists.
"There you are! I got a tip that I'd find you here," says the night watchman.
The night watchman then drags her off.
Olanan
06-18-2006, 12:19 AM
Mytmo is a cheapskate bastard.
~Dribby~
Doughboy
06-18-2006, 01:36 AM
Dont write checks your ass cant cash.
Olanan
06-18-2006, 02:00 AM
...huh?
PS: Bisco is a cheap bastard too.
Doughboy
06-18-2006, 12:20 PM
PS: Bisco is a cheap bastard too.
Cheap is a state of mind...or something like that...
Olanan
06-18-2006, 02:30 PM
No, cheap is a state of being in that Bisco must give Dribby lots of money but will not.
I think. I wish I had the Foxs tarring/hanging log. :(
Doughboy
06-18-2006, 02:33 PM
No, cheap is a state of being in that Bisco must give Dribby lots of money but will not.
I think. I wish I had the Foxs tarring/hanging log. :(
Think I've got it :) PM me with an email addy, cause it's friggin huge...and I'm to lazy to edit it.
More sanct joys.
>
Vyst asks, "Any wizards I could bother for some strength?"
>
You notice Vyst reach into your pockets and remove nothing.
>You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>
You gesture at Vyst.
CS: +496 - TD: +210 + CvA: -18 + d100: +14 - -5 == +287
Warding failed!
His eyes flash with a searing jolt of light!
He is massively stunned!
Cast Roundtime 3 Seconds.
>
You softly ask, "Why?"
>
You look at Vyst and shake your head.
>
You trace an intricate sign that contorts in the air while forcefully invoking Disease...
Your spell is ready.
>
You gesture at Vyst.
CS: +496 - TD: +310 + CvA: -18 + d100: +88 - -5 == +261
Warding failed!
You plant the seed of a vicious disease in Vyst.
Cast Roundtime 3 Seconds.
>
Clarissant gestures while calling upon the lesser spirits for aid...
>
Luccas asks, "Anyone willing to open some temple boxes for me please?"
>
Clarissant gestures at Vyst.
Vyst is able to move again.
The glazed look leaves Vyst.
>You are now in a defensive stance.
>You remove an arrow from in your back quiver.
>
Clarissant warmly says, "People need to stop stunning people."
>
You open a courtly black leather riding cloak clasped at the shoulder.
>
You remove an invar-nocked golden ruic longbow from in your leather riding cloak.
>
You notice Vyst try to tiptoe silently away.
>
You softly say, "next time you stop me murdering him I'll take you instead."
>
You nod to Clarissant.
>
Clarissant warmly says, "Murder shouldn't be done at the dais."
>
Clarissant warmly says, "We've been over this."
>
You stare at Clarissant.
>
Clarissant warmly says, "Here lets fix it all."
>
Clarissant traces a sign while petitioning the spirits for cognition...
>
You notice Vyst try to tiptoe silently by you.
>
Clarissant gestures.
A sense of peace and calm settles over the area.
>
Clarissant warmly says, "There."
>
Clarissant warmly says, "No more stealing."
>
You point at Vyst, ruining his hiding place.
Roundtime: 2 sec.
>
Vyst holds his head in pain.
>
Clarissant warmly says, "No more murder."
>
Clarissant gestures while calling upon the lesser spirits for aid...
>
Zzentar recites a series of mystical phrases while raising his hands...
>
Luccas traces a simple symbol as he reverently calls upon the power of his patron...
>
Luccas gestures.
Luccas's eyes narrow briefly, focusing on something unseen.
>
Vyst moans.
>
>
Clarissant gestures at Vyst.
Vyst's skin looks healthier.
>
Endasa just went out.
>
Vyst says, "Whew, thanks."
>
You stare at Clarissant.
>
Vyst sits down.
>
Vyst suddenly looks much better.
>
Clarissant warmly says, "No more stealing no more murder, I've had enough of all this bs."
>
You softly say, "Sometimes it's obvious when they're in cahoots."
>
The dim aura fades from around Tannious.
>
You glance at Clarissant.
>
Clarissant warmly says, "People come here to rest not to get attacked and stolen from."
>
You softly say, "I'll remember you."
>
Zzentar recites a series of mystical phrases while raising his hands...
>
Zzentar gestures.
Zzentar is surrounded by a shimmering field of energy.
>
Vyst asks, "Me?"
>
Vyst asks, "Or her?"
>
The arctic fox sleeps quietly.
>
Yactaevia just went out.
>
Zzentar recites a series of mystical phrases while raising his hands...
>
Speaking warmly to you, Clarissant says, "Not cahoots, I simply heal anyone who asks."
>
Tannious chuckles.
>
Lovar continues playing his crumhorn.
>
You softly say, "If you stop the thieves from being taught not to steal. . you aid them."
>
Zzentar gestures.
Zzentar appears somehow changed.
>
You nod to Clarissant.
>
Clarissant warmly says, "And I dont believe in murder."
>
Zzentar recites a series of mystical phrases while raising his hands...
>
Clarissant warmly says, "Or harming people over meaningless coin."
>
Clarissant just gave you 10000 coins which you quickly pocket.
>
Vyst asks, ""taught not to steal"?"
>
Zzentar recites a series of mystical phrases while raising his hands...
>
Vyst asks, "Who are you? My dad?"
>
Clarissant warmly asks, "That cover your lost gem?"
>
Clarissant warmly says, "Its coin."
>
Zzentar gestures.
Zzentar looks considerably more imposing.
>
The voice of Sadrae says, "I believe in murder."
>
A robed figure arrives.
>
The warm glow fades from around Luccas.
>
You feel less drained.
>
Clarissant warmly says, "Its nothing."
>
You laugh out loud!
>
A robed figure raises its arms in supplication to its deity while hissing a harsh prayer.
The sense of peace and security passes away from the area.
>
Sharpedged just arrived.
>
Lovar continues playing his crumhorn.
>
Vyst says, "Yeah, but you're an evil wench."
>
Ctaulkr just arrived.
>
Ctaulkr just went out.
>
You softly say, "Like he could have stolen from me."
>
Sharpedged mutters under his breath.
>
Suddenly Ardenes appears in the room holding onto a ring she has just placed on her finger.
>
You drop 10000 silvers.
>
The voice of Sadrae says, "Yes I am."
>
Sharpedged asks, "Anyone mind picking up Whispersdeath in the temple?"
>
The voice of Sadrae says, "And you remember that."
>
Zzentar recites a series of mystical phrases while raising his hands...
>
Clarissant warmly asks, "Then whats the point?"
>
Aethor seems hesitant, looking unsure of himself.
>
Vyst says, "...I just did."
>
Zzentar gestures.
Zzentar looks considerably more imposing.
>
Clarissant glares at Vyst.
>
Luccas says, "Ill go take a look."
>
Luccas just went out.
>
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
Zzentar gestures.
Multicolored rays shoot out of Zzentar's body and flow into the shimmering sphere around him.
>
You gesture at Vyst.
CS: +496 - TD: +210 + CvA: -18 + d100: +34 - -5 == +307
Warding failed!
Vyst is suddenly engulfed in flames of pure essence!
... and hits for 48 points of damage!
... 25 points of damage!
Flames incinerate right arm to the bone. Not a pleasant sight.
He is stunned!
... 25 points of damage!
Vyst staggers as your icy attack shatters his right leg.
* Vyst drops dead at your feet!
A small elf child cries out, "Murder!". His mother then sends him off for the Guard Captain.
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
The ghostly voice of Vyst asks, "What?"
>
Clarissant warmly says, "It's sancted."
>
Lovar continues playing his crumhorn.
>
You softly say, "Yes of course it is."
>
Seidel seems a bit weaker than before.
>
Seidel concentrates deeply for a moment.
<insert jail and 12k fine>
Just a shame the healer wouldn't let him bleed out. Also funny when a thief admits he's a thief and he's still healed and raised in the time it takes to go to the bank and back.
The dais is a joy, honestly.
Xandalf
06-18-2006, 04:52 PM
Wharton leaps from hiding to attack!
Wharton swings an enormous duel-bladed waraxe at you!
In the nick of time, you interpose your massive orase staff between yourself and the blow!
Wharton greedily says, "Shut it." **Nice tone, no?**
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
You gesture at Wharton.
CS: +413 - TD: +228 + CvA: +2 + d100: +55 - -5 == +247
Warding failed!
His eyes flash with a searing jolt of light!
He is badly stunned!
Cast Roundtime 3 Seconds.
.
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see the porch steps and a hollow tree stump.
Also here: a stunned Lord Wharton
Obvious paths: south
You quietly say, "Now that wasn't very smart."
You quietly say, "Ah well."
You amusedly say, "Looks like you die again."
You smile at Wharton.
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
You gesture at Wharton.
CS: +413 - TD: +228 + CvA: +2 + d100: +58 - -5 == +250
Warding failed!
His right leg explodes!
Wharton screams and falls to the ground grasping his mangled right leg!
Cast Roundtime 3 Seconds.
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
You gesture at Wharton.
CS: +413 - TD: +228 + CvA: +2 + d100: +11 - -5 == +203
Warding failed!
His left leg explodes!
Cast Roundtime 3 Seconds.
Dexthromos just arrived. **Save yourself with your MA? NICE!**
Dexthromos gestures while calling upon the lesser spirits for aid...
Dexthromos gestures at Wharton.
Wharton is able to move again.
The glazed look leaves Wharton.
Wharton stands up. **No legs and no RT?? WTF!**
Lord Wharton just went south.
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture.
A wave of dark ethereal ripples moves outward from you.
Dexthromos is buffeted by the dark ethereal waves, and is knocked to the ground.
Cast Roundtime 3 Seconds.
[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a roped-off clearing and a grey stone walkway.
Obvious paths: north, south
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a severed dark elven leg, a severed dark elven leg, the porch steps and a hollow tree stump.
Also here: Dexthromos who is lying down
Obvious paths: south
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
You gesture at Dexthromos.
CS: +413 - TD: +143 + CvA: +19 + d100: +20 - -5 == +314
Warding failed!
His eyes flash with a searing jolt of light!
He is massively stunned!
Cast Roundtime 3 Seconds.
You see Dexthromos the Plaguebringer.
He appears to be a Dark Elf.
He appears to be very young and average height. He has sleepy brown eyes and olive skin. He has raggedly cut, unruly dark brown hair. He has an angular face, a red nose and broad shoulders.
He has minor cuts and bruises on his chest.
He is wearing some full leather, and an inky black leather longcoat.
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
You channel at Dexthromos.
CS: +413 - TD: +143 + CvA: +19 + d100: +35 - -5 == +329
Warding failed!
Massive internal disruption.
* Dexthromos drops dead at your feet!
The brilliant luminescence fades from around Dexthromos.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
You shrug at Dexthromos.
Dexthromos's body decays into compost.
Wharton leaps from hiding to attack!
Wharton swings an enormous duel-bladed waraxe at you!
AS: +433 vs DS: +568 with AvD: +38 + d100 roll: +8 = -89
A clean miss.
The guiding force leaves Wharton.
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
You gesture at Wharton.
CS: +413 - TD: +228 + CvA: +2 + d100: +83 - -5 == +275
Warding failed!
His eyes flash with a searing jolt of light!
He is badly stunned!
Cast Roundtime 3 Seconds.
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
You gesture at Wharton.
A void rips open in the area, directly above Wharton!
Wharton is sucked into the void!
Rather abrupt decompression causes Wharton to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Wharton drops dead at your feet!
The light blue glow leaves Wharton.
The deep blue glow leaves Wharton.
Wharton seems to lose some dexterity.
Wharton seems a bit less imposing.
Wharton becomes unbalanced for a second, then recovers.
The brilliant luminescence fades from around Wharton.
The silvery luminescence fades from around Wharton.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
You quietly say, "Not this time."
You smile.
Olanan
06-18-2006, 04:58 PM
Thank you.
Lassiter 506
06-18-2006, 05:06 PM
"Clarissant warmly says, "No more stealing no more murder, I've had enough of all this bs."
Just a few comments on this:
1) There was a debate earlier regarding Minor Sanctuary. This sums it up for me. Minor sanctuary is not the problem. God complex empaths are.
2) How does one warmly say "I've had enough of all this bs?". Having a hard time imagining someone saying it warmly.
3) was wondering... where was the part where you prep 720\r cast clarissant\r ?
Kainen
06-18-2006, 05:18 PM
Wharton is a fucking loser for using another char to unstun him. I think it's funny that you killed em both :D
Olanan
06-18-2006, 05:25 PM
I'm pretty sure Wharton is played by Sean as well.
Stunseed
06-18-2006, 05:28 PM
Not to my knowledge, I could swear Wharton is Reltov's bitch.
You softly say, "next time you stop me murdering him I'll take you instead."
How'd you manage that?
Also I would have killed her first.
Snapp
06-18-2006, 06:01 PM
Also I would have killed her first.
Ditto. Where's her death log?!
Meaning I'd forget waiting for the sanct to wear off so I could kill him, and just wait for her to leave the room.. then murder her instead of Vyst.
Also, killing empaths is fun and everything, but I've been there and done that before. It just leads to having to kill everyone who backs her up.
Jolena
06-18-2006, 06:04 PM
I personally got the biggest kick out of Shim glancing at her pointedly before dropping the thief. Awesomeness. :D
Olanan
06-18-2006, 06:13 PM
Meh. Can't scroll back enough to get all like 10 of the armor failures while casting at the wolf.
A mountain wolf lunges her head forward and snaps her jaws shut where Bisco's right arm was moments before. Bisco was nearly bitten!
>
Bisco confidently calls upon his patron as he motions forcefully...
>
Bisco gestures at a mountain wolf.
Bisco's eyes glow with storm grey light, and a glimmering pillar of ocean blue radiance manifests around a mountain wolf.
CS: +321 - TD: +242 + CvA: +25 + d100: +76 == +180
Warding failed!
Waves of sacred energy tear through the mountain wolf's body!
... 36 points of damage!
... 70 points of damage!
Massive electrical bolt burns a hole through the back and kidneys
A mountain wolf returns to normal color.
Mountain wolf drags herself away, leaving a thin trail of blood behind.
Predest just handed Bisco some coins. 50k
Dozens of long thorns suddenly grow out from the ground underneath Bisco! Several of the thorns jab into him!
... hits for 13 points of damage!
... 20 points of damage!
Strike pierces calf!
He is knocked to the ground!
He is stunned!
... hits for 35 points of damage!
... 20 points of damage!
Nailed in lower back!
Bisco beseeches his deity for some divine assistance.
Bisco gestures at Predest.
Bisco's eyes glow with storm grey light, and a glimmering pillar of ocean blue radiance manifests around Predest.
CS: +321 - TD: +290 + CvA: +2 + d100: +77 == +110
Warding failed!
Waves of sacred energy tear through Predest's body!
... 18 points of damage!
... 25 points of damage!
Horrid jolt to forehead amplifies brain waves. You hear Predest scream in your head.
He is stunned!
Predest is driven to his knees!
Bisco swings a dusty golvern morning star at Predest!
AS: +550 vs DS: +234 with AvD: +28 + d100 roll: +40 = +384
... and hits for 122 points of damage!
Massive blow smashes through ribs and drives Predest's heart out the back.
* Predest drops dead at your feet!
Predest appears less confident.
The bright luminescence fades from around Predest.
The dull golden nimbus fades from around Predest.
Predest becomes solid again.
The powerful look leaves Predest.
Predest returns to normal color.
The air about Predest stops shimmering.
Predest seems to lose some dexterity.
Predest is no longer moving so silently.
Predest seems to lose an aura of confidence.
The very powerful look leaves Predest.
The white light leaves Predest.
The brilliant luminescence fades from around Predest.
The deep blue glow leaves Predest.
Predest seems to lose some internal strength.
The light blue glow leaves Predest.
Someone screams, "Murder by Bisco! Call the town constable!"
(OOC) You quietly whisper to Bisco, "Rut roh, someone been PWNED."
Doughboy
06-18-2006, 06:19 PM
You belt out, "Here doggy doggy!"
Predest says, "That's low."
Predest says, "Wolf mad at me.."
>
Predest grumbles.
>
Predest says, "Because I let it die.."
>
Artha
06-18-2006, 06:37 PM
And he got 50k out of the deal.
Jolena
06-18-2006, 07:37 PM
Can't say I blame him though. For some Rangers, having their companion harmed is a HUGE no-no.
zhelas
06-18-2006, 10:16 PM
Yeah Shimm, you missed the whole thing afterward where some idiot handed me a box with a bug he knew was on it without telling me and I let it loose on the dais. Of course, no one could attack the bug because it was sancted and it just went on attacking people. Yay for sancts. ::gag::
><insert jail and 12k fine>
12k? That's it? Feh.
-Vyst
::roles his eyes::Yep have to love the sanct police. Can't tell you how many times folks CAN'T be saved because someone has sancted a room.
StrayRogue
06-19-2006, 01:30 AM
Hmmm. Predest abusing mechanics AND still getting owned. HA HA.
Tea & Strumpets
06-19-2006, 09:38 AM
Clarissant is an imbecile, and perfectly illustrates the problems with sanctuary.
She might as well have just said, "This is my assinine opinion, and now I shall enforce it with a sanctuary." Also, unstunning someone is a good way to get your head chopped off.
Instead of turning her inside out I just whispered his opinion to her (shimms opinion to Clarrisant).
You can guarantee if I'd cut her down as well as the thief, it would have been the moment Menos walked in to see a Dark Elf murdering his peeps.
As we've seen here there's no point trying to reason with a crowd. Just move elsewhere.
Leetahkin
06-19-2006, 10:21 AM
Can't say I blame him though. For some Rangers, having their companion harmed is a HUGE no-no.
I absolutely HATE seeing someone kill another's companion.
I hated watching Shimm kill Ralagar's too.
Only the cruelest of people do that, imo.
Miss X
06-19-2006, 10:24 AM
I'd love watching anyone do anything remotely cruel to Ralagar.
You gesture at a dappled lion.
CS: +374 - TD: +196 + CvA: +25 + d100: +87 == +290
Warding failed!
A dull grey beam snakes out toward the dappled lion!
... 108 points of damage!
... 70 points of damage!
Blast hits chest and expands to envelop entire body! The dappled lion is no more!
A grey-tufted dappled lion drags himself away leaving a thin trail of blood behind.
Cast Roundtime 3 Seconds.
You gesture at a sable tiger.
CS: +374 - TD: +159 + CvA: +25 + d100: +59 == +299
Warding failed!
A dull grey beam snakes out toward the sable tiger!
... 119 points of damage!
... 50 points of damage!
Entire head is vaporized in a flash! Now much shorter, the sable tiger falls to the ground, dead.
A sable tiger returns to normal color.
A large-pawed sable tiger drags herself away leaving a thin trail of blood behind.
Cast Roundtime 3 Seconds.
Well there went his and his GFs pets.
That was utterly evil, satisfying.
Doughboy
06-19-2006, 12:23 PM
I absolutely HATE seeing someone kill another's companion.
I hated watching Shimm kill Ralagar's too.
Only the cruelest of people do that, imo.
I probably should mention his shit talking of my characters family, yadda yadda...then the attacking me..and of course his pet attacked after I took a shot back. For all I know I was being attacked by some wolf and was defending myself accordingly.
Jolena
06-19-2006, 01:15 PM
You gesture at a dappled lion.
CS: +374 - TD: +196 + CvA: +25 + d100: +87 == +290
Warding failed!
A dull grey beam snakes out toward the dappled lion!
... 108 points of damage!
... 70 points of damage!
Blast hits chest and expands to envelop entire body! The dappled lion is no more!
A grey-tufted dappled lion drags himself away leaving a thin trail of blood behind.
Cast Roundtime 3 Seconds.
You gesture at a sable tiger.
CS: +374 - TD: +159 + CvA: +25 + d100: +59 == +299
Warding failed!
A dull grey beam snakes out toward the sable tiger!
... 119 points of damage!
... 50 points of damage!
Entire head is vaporized in a flash! Now much shorter, the sable tiger falls to the ground, dead.
A sable tiger returns to normal color.
A large-pawed sable tiger drags herself away leaving a thin trail of blood behind.
Cast Roundtime 3 Seconds.
Well there went his and his GFs pets.
That was utterly evil, satisfying.
I'm a sap I know, but that made me sick.
Tea & Strumpets
06-19-2006, 01:32 PM
I'm a sap I know, but that made me sick.
There's no one to blame but the Ranger if they are telling their companion to attack.
On the other hand, it's easy for anyone to abuse the mechanics by stunning the ranger (companion auto-attacks), and then killing the companion. Sure you can be a wise ass and say "All I knew was some wild animal was attacking me", but the companion system is easily abused.
Kainen
06-19-2006, 01:54 PM
There's no one to blame but the Ranger if they are telling their companion to attack.
I totally agree.. that's the chance you take when you enter into combat with another player. Your animal companion might die, and you have no to blame but yourself.
And trust me Jolena they totally deserved it.
But I'm glad you 'liked' it. :)
Stunseed
06-19-2006, 02:00 PM
Me personally wouldn't bring my companion into a CvC conflict, but if another character attacked my animal, I think my character would percieve it as fighting dirty and would do anything to avenge his companion.
Sean of the Thread
06-19-2006, 02:07 PM
Pwning of pets is a great way for sorcs to show their affection.
Stanley Burrell
06-19-2006, 02:13 PM
If I ever saw a beheaded cat retreating from battle I'd laugh.
Then I'd decrease my Lexapro dosage or something.
Leetahkin
06-19-2006, 03:29 PM
Ralagar was stunned for a long time (if I remember correctly) and didn't know how to tell his companion to back down. I don't know the dynamics of having a pet or how to command them, so I don't know what happened in his case.
I also know Shimm had nothing to worry about with being hurt by his (Ralagar's) companion. Kind of looks the same with Bisco.
Especially if he took over 10 casts to hit the companion, killing it outright.
I also know Shimm had nothing to worry about with being hurt by his (Ralagar's) companion. .
That's not entirely true.
http://forum.gsplayers.com/showthread.php?t=7575&highlight=fucking+fast
LordThoranios
06-20-2006, 05:54 PM
atleast it was the first critter of the hunt and didnt waste any time....
An Ithzir janissary swings a curved crystal-edged blade at you!
AS: +403 vs DS: +417 with AvD: +21 + d100 roll: +94 = +101
... and hits for 1 point of damage!
Weak slash across chest!
Slightly less painful than heartburn.
** An Ithzir janissary's crystal-edged blade emits a searing bolt of lightning! **
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
mgoddess
06-20-2006, 11:25 PM
AS: +403 vs DS: +417 with AvD: +21 + d100 roll: +94 = +101
... and hits for 1 point of damage!
** An Ithzir janissary's crystal-edged blade emits a searing bolt of lightning! **
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
Sick...just plain sick...
Doughboy
06-21-2006, 01:02 AM
>
Foxs leaps from hiding to attack!
Foxs swings a deadly veniom-wrapped falchion at you!
By amazing chance, you evade the attack!
>ds foxs
*** TypoHelp: Converted "1615 foxs" to PREP 1615 and CAST AT foxs
You motion forcefully as you confidently call on your patron in the invocation for Divine Strike...
Your spell is ready.
>
You gesture at Foxs.
A pillar of ocean blue radiance manifests around Foxs.
CS: +291 - TD: +163 + CvA: +2 + d100: +6 - -5 == +141
Warding failed!
Waves of sacred energy tear through Foxs's body!
... 31 points of damage!
... 25 points of damage!
Heavy jolt to chest causes solar plexus to explode. Remarkable display of spraying blood.
She is stunned!
Foxs is driven to her knees!
Cast Roundtime 3 Seconds.
>'That aint nice
You say, "That aint nice."
>
>'And the fun shot
High Lord Mithumbras just arrived.
>
You say, "And the fun shot."
>
Zaleki reaches over and leans a hand on the white snowcat's back, rubbing him gently. The white snowcat looks toward her and purrs in response.
>
Neuustar blows expertly across his flute, drawing forth a merry, joyful trill.
>ds foxs
*** TypoHelp: Converted "1615 foxs" to PREP 1615 and CAST AT foxs
You motion forcefully as you confidently call on your patron in the invocation for Divine Strike...
Your spell is ready.
>
You gesture at Foxs.
A pillar of ocean blue radiance manifests around Foxs.
CS: +291 - TD: +163 + CvA: +2 + d100: +26 - -5 == +161
Warding failed!
Waves of sacred energy tear through Foxs's body!
... 42 points of damage!
* Foxs drops dead at your feet!
The guiding force leaves Foxs.
The brilliant luminescence fades from around Foxs.
Foxs returns to normal color.
A nearby townsman hurries off screaming, "Bisco has committed murder!"
Someone screams, "Murder by Bisco! Call the night watchman!"
Cast Roundtime 3 Seconds.
>
The ghostly voice of Foxs quietly says, "Had to try."
>fold foxs
You glance at Foxs and fold your arms over your chest.
Kainen
06-21-2006, 02:04 AM
A kobold swings a short sword at Dexthromos!
AS: +111 vs DS: -6 with AvD: +40 + d100 roll: +86 = +243
... and hits for 60 points of damage!
Mighty blow cracks several ribs.
* Dexthromos drops dead at your feet!
The guiding force leaves a kobold.
The kobold giggles as she stands over Dexthromos's corpse in triumph!
Olanan
06-21-2006, 02:10 PM
And that's awesome become Dexthromos = Wharton = PvP asshole.
mgoddess
06-21-2006, 03:00 PM
A kobold swings a short sword at Dexthromos!
* Dexthromos drops dead at your feet!
The kobold giggles as she stands over Dexthromos's corpse in triumph!
LMAO
Xandalf
06-21-2006, 03:11 PM
And that's awesome become Dexthromos = Wharton = PvP asshole.
Yeah, Xand was forced to kill him and his other MA char the other night, along with Predest (and his wolf). I'll clean up and post the log when I get home from work.
Olanan
06-21-2006, 03:17 PM
Heh, Predest's wolf is being slaughtered.
drigore
06-21-2006, 10:41 PM
The voice of Surze softly says, "That's gonna leave a mark."
>stance defensive
You are now in a defensive stance.
>
Predest stands up.
>
Predest says, "Cool."
>stance offensive
You are now in an offensive stance.
>cman ham
You leap from hiding to attack!
You quickly dart behind Predest and try to hamstring him!
[Roll result: 141 (open d100: 53) Penalties: 0]
With a vicious strike you slash at Predest's right hamstring with your feras dagger!
...and hit for 13 points of damage!
*** As the blow lands, the feras dagger unleashes a damaging blast of lightning!
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap Predest's neck.
* Predest drops dead at your feet!
The dull golden nimbus fades from around Predest.
Predest becomes solid again.
Predest seems to lose some dexterity.
The light blue glow leaves Predest.
The glowing specks of energy surrounding Predest suddenly shoot off in all directions, then quickly fade away.
Predest returns to normal color.
The very powerful look leaves Predest.
The white light leaves Predest.
Predest seems to lose an aura of confidence.
The deep blue glow leaves Predest.
The brilliant luminescence fades from around Predest.
Predest seems to lose some internal strength.
The silvery luminescence fades from around Predest.
The air about Predest stops shimmering.
Predest appears less powerful.
Predest is no longer moving so silently.
The powerful look leaves Predest.
Predest seems a bit less imposing.
The bright luminescence fades from around Predest.
Someone screams, "Murder by Nyrithorn! Call the night watchman!"
Roundtime: 5 sec.
This is with Ericos and Akari spelling him up and doing other things trying to get me as well. This was also after I killed Kritz while he was sunbusting so she could swing.
Olanan
06-21-2006, 10:46 PM
Kritz AND Predest? Hurray.
Akari was? I always thought Akari was better than that :(. Ericos is nothing short of an ass however.
Kainen
06-22-2006, 11:01 AM
Kritz AND Predest? Hurray.
Akari was? I always thought Akari was better than that :(. Ericos is nothing short of an ass however.
Yeah trust me when I say he's going to hear it from me, Akari that is.
Gushi
06-23-2006, 08:24 PM
>Akari was? I always thought Akari was better than that . Ericos is nothing short of an ass however.
Akari's a TOOL!!! The moron major ewaved the Dais once because he decayed due to lack of LK. I'd be pissed assuredly, but what a freakin baby!!!
Fallen
06-24-2006, 03:48 PM
A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!
... 30 points of damage!
Deep slash to your neck severs an artery!
You choke to death on your own blood.
The tingling sensation and sense of security leaves you.
Fallen
06-26-2006, 04:13 PM
Atreau leaps from hiding to attack!
Atreau swings an incarnadine rolaren waraxe at you!
AS: +538 vs DS: +487 with AvD: +38 + d100 roll: +40 = +129
... and hits for 58 points of damage!
Gruesome, slashing blow to the side of your head!
Skull split open! Brain (and life) vanishes in a fine mist.
I was prone and in offensive, with 5 spirit. Very Heavy Crit Padding on a LBP. Next time I will just KOS. This guy is a real asshat. Complete waste of time.
Kainen
06-26-2006, 04:15 PM
This guy is a real asshat.
Yeah he's a cocksucker alright.. and he likes to take OOC shit to IC.
StrayRogue
06-26-2006, 04:18 PM
He's one of the biggest douchebags in the game. Just curse him, then open implode.
Just search for his name on this forum, and you'll probably see how nothing's changed.
Like kainen said. ''Cocksucker''
StrayRogue
06-26-2006, 04:30 PM
ROFL (http://pwnderland.net/ooc/view/Atreau.jpg.html)
Kainen
06-26-2006, 04:32 PM
ROFL (http://pwnderland.net/ooc/view/Atreau.jpg.html)
Oh look.. there's the dicksmack in full technicolor.
StrayRogue
06-26-2006, 04:34 PM
No wonder he's pissed off with the world.
Olanan
06-26-2006, 05:16 PM
[on topic]
prep 302
>stance off
>channel Thurgun
[script done]
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
You are now in an offensive stance.
You channel at Thurgun.
A sickly, violet haze encompasses Thurgun.
CS: +40 - TD: +9 + CvA: +17 + d100: +91 == +139
Warding failed!
The violet haze quickly swirls around the Thurgun, and the velocity causes large pieces of Thurgun's skin to peel off.
Thurgun is hit for 32 points of damage!
... 25 points of damage!
Intense beam of plasma shears away large chunks of Thurgun's forearm!
He is stunned!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
Rypikris pokes Thurgun in the ribs.
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
You channel at Thurgun.
A sickly, violet haze encompasses Thurgun.
CS: +40 - TD: +9 + CvA: +17 + d100: +81 == +129
Warding failed!
The violet haze quickly swirls around the Thurgun, and the velocity causes large pieces of Thurgun's skin to peel off.
Thurgun is hit for 31 points of damage!
* Thurgun drops dead at your feet!
Thurgun becomes solid again.
Thurgun returns to normal color.
Cast Roundtime 3 Seconds.
[/on topic]
Hopefully he'll stop stealing and logging. THAT's griefing.
302 plasma damage FTW
Thank holy fuck...
>s
[Old Ta'Faendryl, Market Road]
You notice a charcoal grey shield.
Obvious paths: north, south
>s
[Old Ta'Faendryl, Market Road]
You notice a war griffin (flying), an Ithzir initiate, an Ithzir adept and a twisted crystal-tipped staff.
Obvious paths: north, south
>incant 410
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +658 with AvD: +32 + d100 roll: +96 = -95
A clean miss.
>
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
What agility! What grace! A flickering ball of electricity passes harmlessly by you!
Roundtime: 3 sec.
One of the crackling motes heads right for an Ithzir initiate!
The Ithzir initiate is unable to avoid the flickering mote!
... 30 points of damage!
Electric blast goes right to the heart! Fibrillation can be fun.
The Ithzir initiate clutches at her wounds as she falls, the life fading from her eyes.
The very powerful look leaves an Ithzir initiate.
The white light leaves an Ithzir initiate.
The opalescent aura fades from around an Ithzir initiate.
The deep blue glow leaves an Ithzir initiate.
The brilliant aura fades away from an Ithzir initiate.
An Ithzir initiate seems slightly different.
The dim aura fades from around an Ithzir initiate.
An Ithzir initiate appears less confident.
The light blue glow leaves an Ithzir initiate.
The powerful look leaves an Ithzir initiate.
The wall of force disappears from around an Ithzir initiate.
The guiding force leaves an Ithzir initiate.
>n
[Old Ta'Faendryl, Market Road]
You notice a charcoal grey shield.
Obvious paths: north, south
>n
The moment after that happened I went back to the portal to catch my breath.
Krayton
06-26-2006, 10:33 PM
A dhu goleras waves his knobby grey fingers at you!
CS: +353 - TD: +276 + CvA: -18 + d100: +38 - -5 == +102
Warding failed!
A nice hit.
... 10 points of damage!
Blood vessels in your forehead burst, spraying blood everywhere.
You are stunned for 1 round!
>
You are still stunned.
>e
You are still stunned.
>
A dhu goleras contorts his fingers into near impossible positions as he utters some indecipherable sounds.
>
A dhu goleras contorts her fingers into near impossible positions as she utters some indecipherable sounds.
>e
[Maaghara Labyrinth]
The air in this tunnel holds a light scent of decay, the encroaching walls nearly concealing a humanoid skeleton stretched out within the earth. Dark moss grows upon the ceiling, a few of the deep green trails hanging over the bones peeking out of the dirt. Tiny drops of moisture form at the top of the walls, trickling down in thin rivulets.
Obvious exits: southeast, west
>stance off
hide
You are now in an offensive stance.
>Your injuries hinder your attempt to hide.
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>peer w
You peer west and see ...
[Maaghara Labyrinth]
The rounded, almost circular corridor continues its winding journey, the walls around you slick and heavy with moisture. A few large spiderwebs spread across the low ceiling, adding to the cramped feeling within the chamber. The ghostly white shrouds of silk hang limply in the still, musty air of the tunnel. A few stones lie across the floor, some stained with dark splotches. You also see a dhu goleras, the Krayton disk and a dhu goleras.
Obvious exits: north, east, southwest, northwest
>
Your disk arrives, following you dutifully.
>
A dhu goleras arrives with a loping, uneven gait, her body rocking side-to-side and her head and arms flopping wildly.
>
A dhu goleras arrives with a loping, uneven gait, his body rocking side-to-side and his head and arms flopping wildly.
>ambush
You leap from hiding to attack!
You swing a faenor-edged gold vultite handaxe at a dhu goleras!
The dhu goleras barely dodges the attack!
Roundtime: 6 sec.
>l
Your body relaxes as your thoughts stray from the shadows.
>
A dhu goleras waves his knobby grey fingers at you!
CS: +353 - TD: +276 + CvA: -18 + d100: +46 - -5 == +110
Warding failed!
Your left arm twists painfully but does not break.
You are stunned 1 round!
>
[Maaghara Labyrinth]
The air in this tunnel holds a light scent of decay, the encroaching walls nearly concealing a humanoid skeleton stretched out within the earth. Dark moss grows upon the ceiling, a few of the deep green trails hanging over the bones peeking out of the dirt. Tiny drops of moisture form at the top of the walls, trickling down in thin rivulets. You also see a dhu goleras, a dhu goleras and the Krayton disk.
Obvious exits: southeast, west
>
Your singular focus on combat slowly drifts away.
>
A dhu goleras waves her knobby grey fingers at you!
CS: +336 - TD: +269 + CvA: -18 + d100: +64 - -5 == +118
Warding failed!
An unseen force envelopes you, restricting all movement.
>
A dhu goleras contorts his fingers into near impossible positions as he utters some indecipherable sounds.
>stance defensive
You are still stunned.
>
A dhu goleras contorts her fingers into near impossible positions as she utters some indecipherable sounds.
>
A dhu goleras waves his knobby grey fingers at you!
CS: +348 - TD: +269 + CvA: -18 + d100: +71 - -5 == +137
Warding failed!
An unseen force envelopes you, restricting all movement.
>
A dhu goleras waves her knobby grey fingers at you!
CS: +336 - TD: +269 + CvA: -18 + d100: +21 - -5 == +75
Warded off!
>
A dhu goleras swings a bone-handled dagger at you!
AS: +391 vs DS: +238 with AvD: +0 + d100 roll: +7 = +160
... and hits for 3 points of damage!
Talk about a close shave!
That was too close.
>chat wtf. bound. twice.
You focus on transmitting your thought.
A dhu goleras contorts her fingers into near impossible positions as she utters some indecipherable sounds.
>
A dhu goleras contorts his fingers into near impossible positions as he utters some indecipherable sounds.
>
You've gained 1 mental training point.
(To use these new points, type GOALS and adjust your skills.)
>
A dhu goleras waves her knobby grey fingers at you!
CS: +336 - TD: +269 + CvA: -18 + d100: +76 - -5 == +130
Warding failed!
An unseen force envelopes you, restricting all movement.
>
A dhu goleras waves his knobby grey fingers at you!
CS: +353 - TD: +272 + CvA: -18 + d100: +51 - -5 == +119
Warding failed!
A powerful hit.
... 15 points of damage!
Large lesions sprout on your weapon arm.
You are stunned for 1 round!
>
A dhu goleras contorts her fingers into near impossible positions as she utters some indecipherable sounds.
>
A dhu goleras contorts his fingers into near impossible positions as he utters some indecipherable sounds.
>
A dhu goleras waves his knobby grey fingers at you!
CS: +348 - TD: +269 + CvA: -18 + d100: +94 - -5 == +160
Warding failed!
An unseen force envelopes you, restricting all movement.
>
A dhu goleras waves her knobby grey fingers at you!
CS: +341 - TD: +272 + CvA: -18 + d100: +78 - -5 == +134
Warding failed!
A strong strike.
... 10 points of damage!
Your stomach muscles jerk uncontrollably.
>
A dhu goleras swings a bone-handled dagger at you!
AS: +391 vs DS: +225 with AvD: +0 + d100 roll: +88 = +254
... and hits for 6 points of damage!
Weak slash across chest!
Slightly less painful than heartburn.
>
A dhu goleras contorts her fingers into near impossible positions as she utters some indecipherable sounds.
>
A dhu goleras contorts his fingers into near impossible positions as he utters some indecipherable sounds.
>
A dhu goleras waves her knobby grey fingers at you!
CS: +341 - TD: +240 + CvA: -18 + d100: +45 - -5 == +133
Warding failed!
You feel weakened as a blood red haze forms around you.
>
A dhu goleras waves his knobby grey fingers at you!
A stiff breeze begins to swirl around you.
>
A dhu goleras contorts her fingers into near impossible positions as she utters some indecipherable sounds.
>
A dhu goleras swings a bone-handled dagger at you!
AS: +391 vs DS: +233 with AvD: +0 + d100 roll: +91 = +249
... and hits for 6 points of damage!
Tap to the arm pricks some interest but not much else.
A moulis scuttles in and stops, its fibrous hair strands waving frantically to and fro!
>A dhu goleras contorts his fingers into near impossible positions as he utters some indecipherable sounds.
>
[Maaghara Labyrinth]
The air in this tunnel holds a light scent of decay, the encroaching walls nearly concealing a humanoid skeleton stretched out within the earth. Dark moss grows upon the ceiling, a few of the deep green trails hanging over the bones peeking out of the dirt. Tiny drops of moisture form at the top of the walls, trickling down in thin rivulets. You also see a moulis, a tightly focused tempest, a dhu goleras, a dhu goleras and the Krayton disk.
Obvious exits: southeast, west
>
A dhu goleras waves her knobby grey fingers at you!
CS: +341 - TD: +272 + CvA: -18 + d100: +33 - -5 == +89
Warded off!
Nothing happens.
>
The winds swirl and intensify around you, while dark clouds gather over your head.
>
A dhu goleras waves his knobby grey fingers at you!
CS: +353 - TD: +272 + CvA: -18 + d100: +66 - -5 == +134
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>
A dhu goleras swings a bone-handled dagger at you!
AS: +379 vs DS: +207 with AvD: +0 + d100 roll: +88 = +260
... and hits for 6 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
>
The blood red haze dissipates from around you.
>
A moulis extrudes a flattened fiber and swings it at you!
AS: +370 vs DS: +225 with AvD: +50 + d100 roll: +7 = +202
... and hits for 15 points of damage!
Jarring blow to your back.
>
A dhu goleras contorts his fingers into near impossible positions as he utters some indecipherable sounds.
>
The winds form into a sinister vortex around you.
>
A dhu goleras contorts her fingers into near impossible positions as she utters some indecipherable sounds.
>
A dhu goleras waves his knobby grey fingers at you!
CS: +353 - TD: +272 + CvA: -18 + d100: +52 - -5 == +120
Warding failed!
Your right arm snaps in pain.
Brilliant flashes of lightning surround you.
A lightning bolts arcs out towards you!
... 70 points of damage!
Massive shock totally burns out the nervous system. Nothing works anymore.
(spells dropping)
remind me next time i'm in a room with two of those fuckers to, um, leave the room. kthx
KrolvinScout
06-27-2006, 12:09 AM
You've gained 1 mental training point.
(To use these new points, type GOALS and adjust your skills.)
If you still have this option set to show TPs.. You r n00b!
Kainen
06-27-2006, 12:19 AM
If you still have this option set to show TPs.. You r n00b!
Maybe he knows and leaves it that way on purpose.
Olanan
06-27-2006, 12:26 AM
I don't get it, what's wrong with TPs showing?
<-----------Noob.
KrolvinScout
06-27-2006, 01:22 AM
I don't get it, what's wrong with TPs showing?
<-----------Noob.
Nothing, I just personally find it annoying when the messaging pops up in the damn screen. And with SF I can just peek to my left to see how many TPs I have, and how many I've converted and so forth.
Krayton
06-27-2006, 05:18 PM
... 1.) there's a good chance i've been playing longer than you have.
2.) it doesn't bother me when it pops up.
3.) i get a warm, fuzzy feeling knowing that i'm gaining points.
4.) STFU
KrolvinScout
06-27-2006, 05:33 PM
... 1.) there's a good chance i've been playing longer than you have.
2.) it doesn't bother me when it pops up.
3.) i get a warm, fuzzy feeling knowing that i'm gaining points.
4.) STFU
1.) And that's an accomplishment? I could say the same about you, but I don't care
2.) That's good then, cause it bothers me when mine used to..hated it.
3.) Awesome!
4.) No thanks.
Some clips from last nights game of Gem of Doom:
st
>
Kristalis gestures at a black opal.
You notice a small cloud form over a black opal.
>
Kristalis gestures at a black opal.
You notice a small cloud form over a black opal.
>
Kristalis gestures at a black opal.
You notice a small cloud form over a black opal.
>
Kristalis gestures at a black opal.
You notice a small cloud form over a black opal.
>
Kristalis gestures at a black opal.
You notice a small cloud form over a black opal.
>
Kristalis gestures at a black opal.
You notice a small cloud form over a black opal.
>
Kristalis gestures at a black opal.
You notice a small cloud form over a black opal.
>
Kristalis gestures at a black opal.
You notice a small cloud form over a black opal.
>laugh
You laugh out loud!
>
A pure white sparrowhawk drifts in lazy circles overhead.
>
Honestwolf gulps.
>
Zademus chuckles.
>
Delerium blinks.
>
Honestwolf says, "Oh no."
>'Now we will find out the winner!
You exclaim, "Now we will find out the winner!"
>
Delerium says, "We all gonna die."
>l
[Icemule Trace, Exterior]
The conifers of the forest have been cleared away near the stone walls of the town, providing space for the pathway. Voices, hearty and reassuring, drift over the wall on the cold air. It is pleasant to envision warm rooms and cozy fires, only a few steps away. You also see a churning cloud, a churning cloud, a churning cloud, a churning cloud, a churning cloud, a churning cloud, a churning cloud, a churning cloud, a black opal, a large yellow diamond, an emerald, an iron-bound monir coffer, the Delerium disk, a pure white sparrowhawk that is flying around and a pair of carved ice columns.
Also here: Kristalis, Zademus, Honestwolf, Lord Asmodea, Delerium
Obvious paths: east, west
>
You notice the storm cloud begin to churn rapidly!
>
Kristalis closes her eyes for a moment.
>
Honestwolf removes an ancient wolf-pommeled flamberge from in his leather back scabbard.
>flinch
You notice the storm cloud begin to churn rapidly!
>
You notice the storm cloud begin to churn rapidly!
>
You notice the storm cloud begin to churn rapidly!
>
You notice the storm cloud begin to churn rapidly!
>
You notice the storm cloud begin to churn rapidly!
>
You notice the storm cloud begin to churn rapidly!
>
You notice the storm cloud begin to churn rapidly!
>
You flinch.
>
Delerium says, "There's more clouds than people."
>
Delerium chuckles.
>
The storm cloud begins to build into a thunderhead!
>clench my jaw
The storm cloud begins to build into a thunderhead!
>
The storm cloud begins to build into a thunderhead!
>
The storm cloud begins to build into a thunderhead!
>
The storm cloud begins to build into a thunderhead!
>
The storm cloud begins to build into a thunderhead!
>
The storm cloud begins to build into a thunderhead!
>
The storm cloud begins to build into a thunderhead!
>
I could not find what you were referring to.
>
Zademus chuckles.
>clench teeth
You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>
You grit your teeth.
>
Delerium says, "That's not cool Krista."
>
You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>
You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>
You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>
You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>
You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>
You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>
You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>
Delerium chuckles.
>'This will be great!
You exclaim, "This will be great!"
>
Suddenly a lightning bolt explodes from the small thundercloud and strikes a black opal with a brilliant flash! As the bolt strikes at a black opal, a brilliant blue light surrounds it and deflects the bolt towards Delerium!
... 20 points of damage!
Heavy shock gives Delerium fits!
He is knocked to the ground!
He is stunned!
>
Honestwolf wails!
>
Kristalis exclaims, "This it the ultimate round!"
>
Suddenly a lightning bolt explodes from the small thundercloud and strikes a black opal with a brilliant flash! As the bolt strikes at a black opal, a brilliant blue light surrounds it and deflects the bolt towards Delerium!
... 50 points of damage!
Electrical charge toasts Delerium. You get a sharp whiff of burning hair.
* Delerium drops dead at your feet!
Delerium seems a bit less imposing.
The silvery luminescence fades from around Delerium.
The bright luminescence fades from around Delerium.
The glowing specks of energy surrounding Delerium suddenly shoot off in all directions, then quickly fade away.
>
Suddenly a lightning bolt explodes from the small thundercloud and strikes a black opal with a brilliant flash! As the bolt strikes at a black opal, a brilliant blue light surrounds it and deflects the bolt towards Zademus!
... 20 points of damage!
Heavy shock to left leg. Gonna limp for awhile.
He is stunned!
>
Suddenly a lightning bolt explodes from the small thundercloud and strikes a black opal with a brilliant flash! As the bolt strikes at a black opal, a brilliant blue light surrounds it and deflects the bolt towards Asmodea!
... 25 points of damage!
Horrid jolt to neck explodes vocal cords. Asmodea gurgles in response.
He is stunned!
>
Suddenly a lightning bolt explodes from the small thundercloud and strikes a black opal with a brilliant flash! As the bolt strikes at a black opal, a brilliant blue light surrounds it and deflects the bolt towards Asmodea!
... 20 points of damage!
Heavy shock to right leg. Gonna limp for awhile.
>
Suddenly a lightning bolt explodes from the small thundercloud and strikes a black opal with a brilliant flash! As the bolt strikes at a black opal, a brilliant blue light surrounds it and deflects the bolt towards Kristalis!
... 30 points of damage!
Electric blast goes right to the heart! Fibrillation can be fun.
* Kristalis drops dead at your feet!
Kristalis suddenly appears less powerful.
The brilliant luminescence fades from around Kristalis.
The very powerful look leaves Kristalis.
The white light leaves Kristalis.
Kristalis seems a bit less imposing.
The glowing specks of energy surrounding Kristalis suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves Kristalis.
Kristalis becomes solid again.
The bright luminescence fades from around Kristalis.
Kristalis returns to normal color.
The silvery luminescence fades from around Kristalis.
Kristalis seems to lose some dexterity.
The light blue glow leaves Kristalis.
>
Suddenly a lightning bolt explodes from the small thundercloud and strikes a black opal with a brilliant flash! As the bolt strikes at a black opal, a brilliant blue light surrounds it and deflects the bolt towards Asmodea!
... 20 points of damage!
Heavy shock gives Asmodea fits!
He is knocked to the ground!
>
Suddenly a lightning bolt explodes from the small thundercloud and strikes a black opal with a brilliant flash! As the bolt strikes at a black opal, a brilliant blue light surrounds it and deflects the bolt towards Delerium!
That just missed!
>
The Delerium disk disintegrates, dropping everything on the ground.
>
* Kristalis just bit the dust!
>
* Delerium just bit the dust!
>
The ghostly voice of Kristalis says, "Damn."
>grin
You grin.
>'Two down!
You exclaim, "Two down!"
>
A quiet wind disperses the dark cloud.
>think Two down!
You focus on projecting your thoughts...
Roundtime: 5 seconds.
>
A quiet wind disperses the dark cloud.
>
A quiet wind disperses the dark cloud.
>
A quiet wind disperses the dark cloud.
>
A quiet wind disperses the dark cloud.
>
A quiet wind disperses the dark cloud.
>
A quiet wind disperses the dark cloud.
>
A quiet wind disperses the dark cloud.
[Icemule Trace, South Gate]
Thick stone walls frame a wide, wooden gate. A vaulted stone archway provides some cover from the weather, which is often inclement so close to the glaciers. The packed earth pathway skirting the town's walls gives way to a cobbled street in the same dark grey stone as the lower half of the walls. You also see a rolton, a rolton, a South Gate guard, the South Gate, a gate sign and a snowbank.
Obvious paths: east, west
>
Morgahan just strode in.
>
Suddenly a lightning bolt explodes from the small thundercloud and strikes an emerald with a brilliant flash! As the bolt strikes at an emerald, a brilliant blue light surrounds it and deflects the bolt towards Morgahan!
... 20 points of damage!
Heavy shock gives Morgahan fits!
She is knocked to the ground!
She is stunned!
>
A rolton trots in!
>
Suddenly a lightning bolt explodes from the small thundercloud and strikes an emerald with a brilliant flash! As the bolt strikes at an emerald, a brilliant blue light surrounds it and deflects the bolt towards Morgahan!
... 50 points of damage!
Electrical charge toasts Morgahan. You get a sharp whiff of burning hair.
* Morgahan drops dead at your feet!
A shadow seems to detach itself from Morgahan's body, swiftly dissipating into the air.
The very powerful look leaves Morgahan.
The white light leaves Morgahan.
The deep blue glow leaves Morgahan.
The air calms down around Morgahan.
The light blue glow leaves Morgahan.
The brilliant luminescence fades from around Morgahan.
Morgahan becomes solid again.
The bright luminescence fades from around Morgahan.
The silvery luminescence fades from around Morgahan.
Morgahan seems a bit less imposing.
The glowing specks of energy surrounding Morgahan suddenly shoot off in all directions, then quickly fade away.
>
A rolton breathes heavily in her sleep!
>
Kristalis laughs!
>
* Morgahan just bit the dust!
>'Well
You say, "Well."
>
Honestwolf blinks.
>
The ghostly voice of Morgahan wryly says, "Omg."
>
Zademus says, "What are the odds of that."
>
Zieyar just arrived.
>
A quiet wind disperses the dark cloud.
>
A quiet wind disperses the dark cloud.
>say ::morga That was a short game for you
Speaking to Morgahan, you say, "That was a short game for you."
>
* Entress just bit the dust!
>
A rolton trots west.
>
The ghostly voice of Morgahan wryly says, "What the."
>
A rolton breathes heavily in her sleep!
>
A pure white sparrowhawk rolls over and streaks towards the ground, leveling off at the last second to glide just a few feet above the ground!
>
''The ghostly voice of Morgahan wryly says, "Omg."
She's better than that. So it's just funny.
Suppa Hobbit Mage
06-27-2006, 09:05 PM
Almost....
With a grunt, Sproink hefts a jade-inlaid rolaren wakizashi and launches it!
Sproink throws a jade-inlaid rolaren wakizashi at you!
AS: +1162 vs DS: +248 with AvD: +7 + d100 roll: +54 = +975
... and hits for 64 points of damage!
Your skull cracks in several places.
Nice breeze up there now.
You are stunned for 8 rounds!
The rolaren wakizashi flips over, landing behind you.
silversurfer
06-28-2006, 10:57 PM
Raulda taps Paole lightly on his shoulder.
>
Raulda asks, "Can you heal me?"
>
Paole nods to Raulda.
>
Raulda gives Miersey a friendly hug.
>
Paole meditates over Raulda.
Paole takes Raulda's left eye damage.
>
Paole meditates over Raulda.
Paole takes Raulda's neck damage.
>
Paole meditates over Raulda.
Paole takes Raulda's chest damage.
>
Paole meditates over Raulda.
Paole takes Raulda's left leg damage.
>
Paole meditates over Raulda.
Paole takes Raulda's right leg damage.
>
Paole meditates over Raulda.
Paole takes Raulda's left hand damage.
>
Paole meditates over Raulda.
Paole takes Raulda's right hand damage.
>
Paole meditates over Raulda.
Paole takes Raulda's back damage.
>
Paole meditates over Raulda.
Paole takes Raulda's right eye damage.
>
Paole meditates over Raulda.
Paole takes some of Raulda's blood loss.
>
Paole meditates over Raulda.
Paole takes all of Raulda's blood loss.
* Paole drops dead at your feet!
The misty halo fades from Paole.
The deep blue glow leaves Paole.
The powerful look leaves Paole.
The light blue glow leaves Paole.
The opalescent aura fades from around Paole.
Paole appears less confident.
The brilliant aura fades away from Paole.
The very powerful look leaves Paole.
The white light leaves Paole.
The air calms down around Paole.
The dim aura fades from around Paole.
Paole appears to lose some internal strength.
Paole becomes unbalanced for a second, then recovers.
Paole begins to breathe less deeply.
The dull golden nimbus fades from around Paole.
>
* Paole just bit the dust!
>
The ghostly voice of Paole softly says, "Crap."
mgoddess
06-28-2006, 11:56 PM
Paole meditates over Raulda.
Paole takes some of Raulda's blood loss.
>
Paole meditates over Raulda.
Paole takes all of Raulda's blood loss.
* Paole drops dead at your feet!
>
The ghostly voice of Paole softly says, "Crap."
That's why my empath only takes blood once while taking someones other's injuries. If she doesn't take it all in the first shot, she 1101's once or twice, then takes more.
Kainen
06-29-2006, 12:02 AM
That's why my empath only takes blood once while taking someones other's injuries. If she doesn't take it all in the first shot, she 1101's once or twice, then takes more.
Yep.. mine too. Don't know how many empaths I have seen die from that.. always makes me giggle.
Leetahkin
06-29-2006, 08:26 AM
Some clips from last nights game of Gem of Doom:
* Entress just bit the dust!>
Hehe. Damn seeker boxes got ugly real fast. I've been breaking picks on them, and a scarab got me there. WTF.
* Paole drops dead at your feet!
I was wondering what happened. He's better than that. Must have been really preoccupied.
First crystal edge flare, I've survived.
[Old Ta'Faendryl, Basilica Plaza]
You notice a heavy crystal-studded mace and a gleaming military fork.
Obvious paths: east, south
>
You gaze thoughtfully at the crystal-studded mace.
>
You pick up a heavy crystal-studded mace.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a spiral-hafted crystal-edged handaxe at you!
AS: +414 vs DS: +390 with AvD: +29 + d100 roll: +63 = +116
... and hits for 5 points of damage!
Glancing blow to your right leg!
** An Ithzir scout's crystal-edged handaxe emits a searing bolt of lightning! **
... 15 points of damage!
Arcing strand of electricity jolts across your back. Feels creepy.
You are stunned for 2 rounds!
A dark shadowy tendril rises up from your skin, writhes its way up a spiral-hafted crystal-edged handaxe towards an Ithzir scout and lashes out malevolently...
CS: +500 - TD: +356 + CvA: +9 + d100: +19 == +172
Warding failed!
... and hits for 26 points of damage!
An Ithzir scout is suddenly engulfed in flames of pure essence!
... 20 points of damage!
Nasty burns to left hand. Gonna need lots of butter.
The Ithzir scout is stunned!
... 10 points of damage!
A chilly blow to the stomach winds the Ithzir scout!
... 30 points of damage!
Electric blast goes right to the heart! Fibrillation can be fun.
The Ithzir scout falls to the ground in a crumpled heap.
You feel 1 mana surge into you!
>
[Old Ta'Faendryl, Basilica Plaza]
You notice an Ithzir scout (dead) and a gleaming military fork.
Obvious paths: east, south
>
You twist your head slightly, cracking your neck. That felt nice.
GuildRat
06-29-2006, 06:40 PM
Nice. 163 silvers into my first hunt this morning....3 points of hit damage + 30points of flare damage = fried to a crisp nerves. Seeya. The Ol Town meant business.
>prep 711
cast at griff
Wait 2 sec.
>You don't have a spell prepared!
>prep 711
cast at griff
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>...wait 12 seconds.
>
...wait 12 seconds.
>prep 711
cast at griff
...wait 12 seconds.
>...wait 12 seconds.
>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +451 vs DS: +422 with AvD: +35 + d100 roll: +35 = +99
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +451 vs DS: +422 with AvD: +35 + d100 roll: +29 = +93
A clean miss.
>
...wait 1 seconds.
>incant 140
...wait 1 seconds.
>incant 140
...wait 1 seconds.
>incant 140
An Ithzir seer fades into view!
An Ithzir seer suddenly opens her eyes and stares directly at you!
Your connection to the spirit realm falters!
The white light leaves you.
The very powerful look leaves you.
The powerful look leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The air calms down around you.
The deep blue glow leaves you.
>
A war griffin tries to bite you!
AS: +439 vs DS: +236 with AvD: +32 + d100 roll: +49 = +284
... and hits for 94 points of damage!
Vertebrae in your neck disintegrate from impact!
Neck sinks into shoulders.
The tingling sensation and sense of security leaves you.
The brilliant luminescence fades from around you.
Your SIGN OF SHIELDS is no longer effective.
You feel less confident than before.
The silvery luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
The bright luminescence fades from around you.
The light blue glow leaves you.
The buzz of thoughts in your mind subsides.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The war griffin lets out a piercing screech!
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
An Ithzir seer walks south.
>
A war griffin squawks uneasily.
A war griffin swoops slowly north.
>
An Ithzir scout makes no sound as she slips in.
>
An Ithzir scout wipes at her forehead with a forearm.
StrayRogue
07-01-2006, 06:05 PM
Got it sucks to have no redux, no natural DS, and light armor.
Heh yeah that about sums it right up.
But it must suck to have to run from a swarm.
Lassiter 506
07-06-2006, 12:06 AM
my younger cleric, getting his ass handed to him.
A shrill screech pierces the air as a lesser griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
With a terrible shriek, a storm griffin spits a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
Blah. Blah.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
One of the crackling motes heads right for a lesser griffin!
The lesser griffin avoids the flickering mote at the last moment!
One of the crackling motes heads right for a yeti!
The yeti avoids the flickering mote at the last moment!
DEAD>
A yeti grabs your right arm and twists it off and begins to slowly chew on his latest meal. Quickly tiring of the gamey meat, he tosses it to the ground.
DEAD>
Blood seeps out of a chewed on elf arm, pieces of cartilage and bone protruding from the end that was once attached to a body.
DEAD>
* Savrenzius joins the adventure.
DEAD>
* Mckissack joins the adventure.
DEAD>
* Myrilla joins the adventure.
DEAD>l
[Griffin's Keen, Inner Trail]
Slick with ice and almost vertical, the trail leading up the south face of this peak is all too direct. The craggy rock face, though covered in white ice, provides adequate, if chilly, handholds. You also see a chewed on elf arm, a yeti, an engraved haon box and a drake mace.
Obvious paths: up, down
Olanan
07-06-2006, 12:07 AM
More PvP deaths plz
Himmy
07-06-2006, 08:55 AM
[Old Ta'Faendryl, North]
An oak tree divides the animal trail running along the perimeter of the wall into two narrow paths that circle its trunk then merge once more on the other side. A thick carpet of leaves and a sprinkling of acorns cover the ground beneath its branches. Young saplings sprout near the edge of the path, but are nearly unnoticeable amongst the underbrush. You also see an Ithzir scout, a gleaming steel broadsword, a twisted crystal-tipped staff, a twisted crystal-tipped staff, some silver coins and a twisted crystal-tipped staff.
Obvious paths: northeast, southeast, west
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +362 with AvD: +33 + d100 roll: +90 = +173
... and hits for 27 points of damage!
Slash to your right arm!
Slices neatly through the skin and meets bone!
You are stunned for 1 rounds!
!S>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +410 vs DS: +339 with AvD: +33 + d100 roll: +80 = +184
... and hits for 36 points of damage!
Slash to your chest!
Breathe deep, it'll feel better in a minute.
!S>
An Ithzir scout swings a gleaming crystal-edged longsword at you!
AS: +414 vs DS: +412 with AvD: +39 + d100 roll: +66 = +107
... and hits for 2 points of damage!
Glancing blow to your back.
That could have been worse.
** An Ithzir scout's crystal-edged longsword emits a searing bolt of lightning! **
... 20 points of damage!
Heavy shock to left eye bursts a few blood vessels. Sick.
!S>.s scou
[Script s is running, Esc to cancel, Shift-Esc to pause]
>prep 1106
>cast scou
You are still stunned.
!S>search scou
[script done]
You are still stunned.
!S>
You are still stunned.
!S>l
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +326 with AvD: +39 + d100 roll: +1 = +126
... and hits for 4 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
!S>
An Ithzir adept closes her eyes while incanting an alien phrase.
!S>
[Old Ta'Faendryl, North]
An oak tree divides the animal trail running along the perimeter of the wall into two narrow paths that circle its trunk then merge once more on the other side. A thick carpet of leaves and a sprinkling of acorns cover the ground beneath its branches. Young saplings sprout near the edge of the path, but are nearly unnoticeable amongst the underbrush. You also see an Ithzir adept, an Ithzir scout, an Ithzir scout, an Ithzir scout, an Ithzir scout, a gleaming steel broadsword, a twisted crystal-tipped staff, a twisted crystal-tipped staff, some silver coins and a twisted crystal-tipped staff.
Obvious paths: northeast, southeast, west
!S>
[Roll result: 186 (open d100: 47)]
An Ithzir scout crouches, sweeps a leg at you and connects!
You fall to the ground! An Ithzir scout deftly regains his footing.
Roundtime: 10 sec.
!PR>
An Ithzir scout swings a gleaming crystal-edged longsword at you!
AS: +414 vs DS: +289 with AvD: +39 + d100 roll: +25 = +189
... and hits for 33 points of damage!
Banged your right shin.
That'll raise a good welt.
!PR>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +294 with AvD: +33 + d100 roll: +25 = +176
... and hits for 36 points of damage!
Slash along your lower back.
You are stunned for 2 rounds!
!SPR>e
!SPR>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a hissing stream of acid at you!
AS: +379 vs DS: +330 with AvD: +35 + d100 roll: +38 = +122
... and hits for 11 points of damage!
You avoid the worst of the attack but still get a singed forearm.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
The brilliant luminescence fades from around you.
You become solid again.
You feel your extra strength departing.
Your breathing becomes more shallow.
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
The very powerful look leaves you.
The white light leaves you.
The opalescent aura fades from around you.
You feel less confident.
The bright luminescence fades from around you.
The powerful look leaves you.
The air calms down around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The distracting force passes away from you.
The deep blue glow leaves you.
The light blue glow leaves you.
The silvery luminescence fades from around you.
The dim aura fades from around you.
The brilliant aura fades away from you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
Liberi Fatali
07-06-2006, 01:25 PM
More PvP deaths plz
Ojos is a merchant in this log:
>stow right
You put a malevolent, bile-green onyx and veniom-hilted longsword splattered with the blood of gremlin-slayers in your dark claret cape.
>
The mirror images surrounding Archales undulate and grow stronger.
Archales renews his songs.
>
Speaking to Ojos, Vvos asks, "Need any help, milady?"
>
Salencia smiles at Ojos.
>
chat Trip her, Rhett.
You focus on transmitting your thought.
Ojos gathers a cracked mirror from her case.
>Ojos drops a cracked dirt-smudged mirror.
>
Inaara lazily bridges into another key, the melody of her song as gentle as a drowsy stream flowing through a quiet forest.
>
Speaking to you, Gilliane says, "It's a good thing she can't see that sword."
>snick gill
You snicker at Gilliane.
>
Gilliane chuckles.
>
Anathemus glances at a cracked dirt-smudged mirror.
>
Kastrel gazes at his reflection in the dirt-smudged mirror.
>
Ojos sniffs.
>
Chiaene gazes at her reflection in the dirt-smudged mirror.
>chat That would be fucking brilliant, like.
You focus on transmitting your thought.
Piryn says, "I'm sure she can smell it well enough she doesn't have to."
>l
[Cysaegir, Linsandrych Common]
Placed strategically under a leafy arbor for shade, a vine-carved bench hides in the darkness. Interrupting the natural beauty of a grassy knoll sprinkled with a scattering of buttercups is a lattice-worked gazebo. A slate-paved walkway that snakes through flowering bushes and trees leads toward the steps of the structure. Gorgeous bell-shaped flowers in shades of blue and pink encircle the base of a pedestal upon which a magnificent gold statue of an elven man is perched. You also see a cracked dirt-smudged mirror, a falcon, the Toy disk, an animated jeddart-axe, a robed figure and a long ramp winding up and around a massive tree.
Also here: Lady Tikoshi, Ojos, Tylaen, Princess Toy, Archales, Kastrel, Queazy Maliku, Shess, Hebe, Piryn, Great Lord Blaazed who is sitting, Anathemus, Salencia, Vvos who is sitting, Kristabel, Inaara who is kneeling, Arvial, Neoma, Mistros, Aevryl who is sitting, Scram, Grouk, Lord Urudwek, Alisis who is sitting, Journeywoman Gilliane, Laressa, Chiaene who is sitting, Plecious, Akasinto who is sitting, Adelna who is sitting
Obvious paths: southeast, southwest, northwest
>
Vvos rubs his chin thoughtfully.
>
Inaara gazes at her reflection in the dirt-smudged mirror.
>
Laressa gazes at her reflection in the dirt-smudged mirror.
>
Hebe just closed a thin silver-hued silk weapon harness.
>
Neoma gazes at her reflection in the dirt-smudged mirror.
>
Gilliane says, "Have you seen Sproink's sword? Inspired by yours."
>
Gilliane grins at you.
>
Maliku rubs his chin thoughtfully.
>scowl
You scowl.
>
Inaara's easy melody loiters through the measures, washing over your senses like the waves of a gentle sea.
>
Kastrel softly says, "The blood of gremlin-slayers has a unique odor really."
>
Arvial pulls Blaazed to his feet.
>
Speaking to Ojos, Maliku says, "Here. Let me offer you a hand."
>
[Roll result: 127 (open d100: 92)]
With a fluid whirl, Maliku plants a sand-swirled ethereal pike firmly into the ground near Ojos and jerks the weapon sharply sideways.
Quick strike is rewarded with Ojos stumbling to the ground!
... 7 points of damage!
Torn muscle in Ojos's right leg!
** With a loud snap, a blast of energy bursts from Maliku's ethereal pike! **
... 70 points of damage!
Strike to chest causes a large gaping hole!
* Ojos drops dead at your feet!
A small aelotoi child cries out, "Murder!". His sister then sends him racing off for the Aelotoi magistrate.
>
* Ojos just bit the dust!
>
Aevryl blinks.
>
Your senses are no longer as sharp.
>
Inaara winces.
>
Maliku says, "Um."
>chat to maliku HOLY FUCK!!!!!!!!!11
You focus on transmitting your thought.
>
Piryn blinks.
>
Laressa gasps.
>
Chiaene gets a blank look on her face.
>
Maliku rummages around in his pockets.
>
Alisis blinks.
>
Salencia laughs!
>
Mistros glances at Maliku.
>
Inaara slowly modulates through a series of chords, building a beautiful melody.
>
Tikoshi gasps.
>
Salencia serenely says, "Lovely."
>
Kastrel softly says, "Idiot."
>
Speaking in Elven, Archales asks, "Why?"
>chat JESUSUSUSUSUSU
You focus on transmitting your thought.
Adelna stares off into space.
>
Neoma blinks.
>
Mistros traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Mistros gestures at Maliku.
CS: +491 - TD: +320 + CvA: -8 + d100: +31 == +194
Warding failed!
His eyes flash with a searing jolt of light!
He is badly stunned!
>
Salencia removes a white flask from in her black satin cloak.
>
Inaara frowns.
>chat FUCKING CAPPED THE OLD LADY
You focus on transmitting your thought.
Mistros traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Mistros gestures at Maliku.
CS: +491 - TD: +320 + CvA: -8 + d100: +83 == +246
Warding failed!
Maliku suddenly looks extremely ill!
>
Translucent streams of mana cascade across Maliku's form as he lets loose with a rallying cry!
Maliku breaks free from his senseless daze!
>
Salencia forces Ojos's mouth open, and pours in a small amount from her white flask.
A luminescent web briefly forms around Ojos, then fades into the body.
>
Piryn says, "That was... uh..."
>
Salencia seems a bit less imposing.
>
Vvos says, "Someone kill the moron."
>
Mistros traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Mistros gestures at Maliku.
CS: +491 - TD: +320 + CvA: -8 + d100: +80 == +243
Warding failed!
Nothing happens.
Maliku suddenly looks extremely ill!
>
Maliku rushes forward at Mistros with his ethereal pike and attempts a charge!
[Roll result: 153 (open d100: 60)]
Maliku lunges forward with a competent charge and Mistros is knocked over by the blow.
... 20 points of damage!
Strike pierces forearm!
Mistros is stunned!
** As Maliku's ethereal pike lands home, it unleashes a blast of sonic energy! **
... 25 points of damage!
Strong blow to right leg breaks it!
He is knocked to the ground!
>
Maliku thrusts with a sand-swirled ethereal pike at Mistros!
AS: +441 vs DS: +376 with AvD: +37 + d100 roll: +22 = +124
... and hits for 18 points of damage!
Minor puncture to the abdomen.
A dark shadowy tendril rises up from Mistros's skin, writhes its way up a sand-swirled ethereal pike towards Maliku and lashes out malevolently...
CS: +491 - TD: +338 + CvA: -8 + d100: +43 == +188
Warding failed!
Maliku is suddenly engulfed in flames of pure essence!
... and hits for 29 points of damage!
... 25 points of damage!
Flames toast right cornea. Consider an eyepatch.
* Maliku drops dead at your feet!
Maliku's ethereal pike dissipates.
Before turning to run off, a wide-eyed aelotoi points directly at you and screams, "Oooo, I saw what you did. I m telling! Mistros has committed murder!"
>
Tikoshi meditates over Mistros.
Tikoshi takes Mistros's left arm damage.
>
* Maliku just bit the dust!
>
An animated jeddart-axe shudders slightly and dissipates into nothingness.
>
Piryn acts puzzled.
>
A number of Aelotoi charge in, led by the Aelotoi magistrate.
With great ease, the Aelotoi magistrate grabs Mistros and shackles his wrists.
the Aelotoi magistrate grabs you by the scruff of the neck, and yells triumphantly, "And just where did you think you were going! Well, just think again, you scoundrel!"
With a keen eye, the Aelotoi magistrate glances over Mistros quickly. He says, "We'll not have you dying before sentence is carried out. Let's get you healed up, though there will of course be a slight charge for it." With that, a demure looking city official, evidently an empath, comes forward and heals all Mistros's maladies.
The Aelotoi magistrate then drags him off.
>
* Jaderose just bit the dust!
>
Inaara's easy melody loiters through the measures, washing over your senses like the waves of a gentle sea.
>
The ghostly voice of Maliku says, "Haha."
>
Tylaen takes a few steps back.
>
Aevryl shakes her head.
>
Maliku's body decays into compost.
>
Adelna says, "Oh for goodness sake."
>
Anathemus says, "Well then."
>
Tikoshi murmurs a simple, mystical chant...
Tikoshi gestures.
Tikoshi's left arm looks better.
>
Tikoshi softly says, "My goodness."
>
Chiaene passes a hand over her alabaster face.
>
Inaara asks, "Why would he do that?"
>l
>
[Cysaegir, Linsandrych Common]
Placed strategically under a leafy arbor for shade, a vine-carved bench hides in the darkness. Interrupting the natural beauty of a grassy knoll sprinkled with a scattering of buttercups is a lattice-worked gazebo. A slate-paved walkway that snakes through flowering bushes and trees leads toward the steps of the structure. Gorgeous bell-shaped flowers in shades of blue and pink encircle the base of a pedestal upon which a magnificent gold statue of an elven man is perched. You also see a cracked dirt-smudged mirror, a falcon, the Toy disk, a robed figure and a long ramp winding up and around a massive tree.
Also here: Lady Tikoshi, the body of Ojos who is lying down, Tylaen, Princess Toy, Archales, Kastrel, Shess, Hebe, Piryn, Great Lord Blaazed, Anathemus, Salencia, Vvos who is sitting, Kristabel, Inaara who is kneeling, Arvial, Neoma, Aevryl who is sitting, Scram, Grouk, Lord Urudwek, Alisis who is sitting, Journeywoman Gilliane, Laressa, Chiaene who is sitting, Plecious, Akasinto who is sitting, Adelna who is sitting
Obvious paths: southeast, southwest, northwest
>
Inaara furrows her brow.
>
Kastrel softly says, "That was exceptional stupid."
>
Ojos shrivels away to ashes and drifts away in the evening breeze.
>
Heheh that was well good. Nice one Rhett and shame on Tabor!!!
Olanan
07-06-2006, 04:16 PM
That's awesome.
Kainen
07-06-2006, 05:58 PM
Yay! Let's hear it for people being assholes for no reason to a merchant.
Himmy
07-07-2006, 09:01 AM
I like the chat comments on that merchant-killing post. Haha. Maliku ftw
It just doesn't get any unluckier than this.
----------------------------------------------
Obvious paths: north, south
>s
>
[Old Ta'Faendryl, Market Road]
You notice an Ithzir scout, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: north, south
>s
[Old Ta'Faendryl, Market Road]
Obvious paths: north, south
>s
[Old Ta'Faendryl, Market Road]
You notice an Ithzir adept (stunned), a war griffin (flying), an Ithzir adept, an Ithzir scout, a twisted crystal-tipped staff and a gleaming steel broadsword.
Also here: Soulpieced
Obvious paths: north, east, south, west
>
Soulpieced changes his tune, adding a new element to his song...
>
Soulpieced skillfully begins to weave another verse into his harmony.
CS: +493 - TD: +462 + CvA: +12 + d100: +96 - -5 == +144
Warding failed!
Waves of sonic vibration wash over you with tremendous force!
Sound waves disrupt you for 62 damage!
... 50 points of damage!
Your left leg crumbles briefly and explodes in a shower of gore.
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 12 rounds!
CS: +493 - TD: +374 + CvA: +19 + d100: +95 == +233
Warding failed!
An Ithzir adept reels under the force of the sonic vibrations!
Sound waves disrupt for 115 damage!
... 100 points of damage!
The Ithzir adept's shoulder joint explodes, severing weapon arm.
The adept's crystal-tipped staff falls to the ground.
The Ithzir adept whispers, "Ra dro, Te lothre on ka nuko," then collapses.
The Ithzir adept no longer bristles with energy.
The glowing specks of energy surrounding an Ithzir adept suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves an Ithzir adept.
The brilliant luminescence fades from around an Ithzir adept.
An Ithzir adept becomes solid again.
The bright luminescence fades from around an Ithzir adept.
CS: +493 - TD: +390 + CvA: +25 + d100: +45 == +173
Warding failed!
A war griffin reels under the force of the sonic vibrations!
Sound waves disrupt for 79 damage!
... 65 points of damage!
The war griffin's shoulder joint explodes, severing weapon arm.
The war griffin screeches loudly as it cradles its mangled right front leg!
CS: +493 - TD: +364 + CvA: +19 + d100: +30 == +178
Warding failed!
An Ithzir adept reels under the force of the sonic vibrations!
Sound waves disrupt for 82 damage!
... 80 points of damage!
The Ithzir adept's hand explodes in a shower of blood and bone.
The Ithzir adept is stunned!
CS: +493 - TD: +310 + CvA: +9 + d100: +97 == +289
Warding failed!
An Ithzir scout reels under the force of the sonic vibrations!
Sound waves disrupt for 149 damage!
... 130 points of damage!
The Ithzir scout's shoulder joint explodes, severing shield arm.
The scout's grey shield falls to the ground.
The Ithzir scout is stunned!
>
Soulpieced searches an Ithzir adept.
An Ithzir adept's body shimmers slightly, then fades from view like a dissipating phantom.
>
Amioweil just arrived.
>
Soulpieced whistles a complicated ditty, impressing you with his virtuosity.
>
Amioweil just went north.
>
Soulpieced tried to hold your hand, but your group status is closed. Type "GROUP OPEN" to let him hold your hand.
>
A war griffin tries to bite you!
AS: +425 vs DS: +623 with AvD: +32 + d100 roll: +24 = -142
A clean miss.
>
An Ithzir scout staggers as she tries to clear her thoughts!
>stand
You are still stunned.
>
Soulpieced changes his tune, adding a new element to his song...
Soulpieced skillfully begins to weave another verse into his harmony.
In response to the soothing melody of Soulpieced's song, your surroundings become calm and still.
>l
[Old Ta'Faendryl, Market Road]
You notice a charcoal grey shield, a twisted crystal-tipped staff, a war griffin (flying), an Ithzir adept (stunned), an Ithzir scout (stunned), a twisted crystal-tipped staff and a gleaming steel broadsword.
Also here: Soulpieced
Obvious paths: north, east, south, west
>
You notice Glanvis moving stealthily into the area.
>
Soulpieced continues deftly measuring a rhythm with his cymbals.
>
The wall of force disappears from around you.
>
A plains puma saunters in.
>
You hear very soft footsteps.
>group open
Your group status is now open.
>
Soulpieced completes the last beat with a flourish, lowering his cymbals.
Soulpieced put some delicate silver finger cymbals in his alloy mesh cloak.
>
An Ithzir scout staggers as she tries to clear her thoughts!
>
Soulpieced just opened an old cracked leather belt pouch.
>
Soulpieced removes an oaken wand from in his leather belt pouch.
>
A war griffin flies west.
>
Soulpieced waves an oaken wand at you.
You are no longer stunned.
>
A plains puma suddenly cocks her head, with ears perked. She then trots off with a determined look in her eyes.
>
Soulpieced put an oaken wand in his leather belt pouch.
>nod
You nod.
>s
Soulpieced just closed an old cracked leather belt pouch.
>s
You will have to stand up first or crawl there.
>s
You will have to stand up first or crawl there.
>
You will have to stand up first or crawl there.
>
Soulpieced pulls you to your feet.
>stand
You are already standing.
>sw
Soulpieced removes some delicate silver finger cymbals from in his alloy mesh cloak.
>
You can't go there.
>sw
You can't go there.
>sw
You can't go there.
>l
[Old Ta'Faendryl, Market Road]
You notice a charcoal grey shield, a twisted crystal-tipped staff, an Ithzir adept (stunned), an Ithzir scout (stunned), a twisted crystal-tipped staff and a gleaming steel broadsword.
Also here: Soulpieced
Obvious paths: north, east, south, west
>
Soulpieced says, "That looks like it hurt."
>'not in the least
Speaking in Elven, you say, "Not in the least."
>his
You hiss.
>
Atlanteax just arrived.
>
Atlanteax just went north.
>
Atlanteax just arrived.
>
[Old Ta'Faendryl, Southern Road]
You notice a greater construct, some vegetation and some invading roots.
Obvious paths: north, south
>s
s
[Old Ta'Faendryl, Southern Road]
You notice a heavy quartz orb, a twisted crystal-tipped staff and a gleaming steel broadsword.
Obvious paths: north, southwest
>
[Ta'Faendryl Approach]
You notice a shimmering portal.
Obvious paths: northeast, west
>sw
You can't go there.
>
You can't go there.
>go port
>
[Gyldemar Road, Sentinels]
You notice a large faenor-chased basket.
Obvious paths: west
>
Amioweil just arrived.
>sign heal
You shudder as your life force is torn and reshaped!
You feel drained!
You realize you have expended too much of your spirit and have made it plainly obvious to all nearby that your spirit is draining.
>
Amioweil just went west.
>
Your SIGN OF WARDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF SWORDS is no longer effective.
You feel drained!
Your SIGN OF SHIELDS is no longer effective.
You feel drained!
Your SIGN OF DISSIPATION is no longer effective.
The last of your life force is drained from you and you die!
-------------------------------------------------
You sense the thoughts of the Grand Poohbah:
"My child, you have not abided by your vow of
secrecy and have permitted non-members to identify
your affiliation. As such, I strip you of your
powers for 30 minutes, so that you might have
time to reflect upon your actions."
-------------------------------------------------
Fallen
07-12-2006, 08:19 AM
Hahahaahah ahahaha ::Breaths::: hahahaha.
That sucks, man.
Aaysia
07-12-2006, 08:41 AM
the above post most accurately describes my reaction.
I laughed.. then I cried as 300k paid off the Deaths Sting.
WRoss
07-13-2006, 02:35 AM
>cast fut
You gesture at Futtilo.
CS: +264 - TD: +149 + CvA: +12 + d100: +9 - -5 == +141
Warding failed!
Wisps of black smoke swirl around Futtilo and he bursts into flame!
... 25 points of damage!
Abdomen bursts into flames. Would be funny without the blood.
He is stunned!
... 20 points of damage!
Flames engulf head searing hair and scalp. Sickening!
... 20 points of damage!
Horrid burns seal left eye. Consider an eyepatch.
The flames around Futtilo continue to burn!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
A ruffled raven flies in.
>prep 519
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
>cast fut
You gesture at Futtilo.
CS: +264 - TD: +149 + CvA: +12 + d100: +54 - -5 == +186
Warding failed!
Wisps of black smoke swirl around Futtilo and he bursts into flame!
... 30 points of damage!
Flames cook Futtilo's chest. Looks about medium well.
... 40 points of damage!
Right hand reduced to smoking ash. Too bad, would have come in handy.
... 25 points of damage!
Flames incinerate left arm to the bone. Not a pleasant sight.
* Futtilo drops dead at your feet!
WRoss
07-13-2006, 02:48 AM
[OOC]-Futtilo: "people that constantly talk shit over a computer screen are generally XXXsies"
anyone agree he had this coming?
mmm, medium well steak, i'm drooling.
Kainen
07-13-2006, 01:57 PM
[OOC]-Futtilo: "people that constantly talk shit over a computer screen are generally XXXsies"
anyone agree he had this coming?
I am not sure what you mean.. because it IS stupid to constantly talk shit over a computer.. people like seany, atreau and ariond are great at that. So if that was what you were doing.. well you are is GREAT company :D
WRoss
07-14-2006, 03:53 PM
Obviously you don't know Futtilo. He constantly gets drunk and talks crap to people to try and get them to fight.
Olanan
07-14-2006, 04:09 PM
What do you mean, "gets drunk"? IRL?
Celephais
07-14-2006, 04:19 PM
Abdomen bursts into flames. Would be funny without the blood.
Yeah, that is pretty funny when peoples stomachs burst into flames.
GS4Khistian
07-15-2006, 06:33 AM
Bone shatter is in real need of repair. It's even becoming a danger to the empaths that use it.
Himmy appears to be focusing his thoughts while chanting softly...
>
Himmy gestures.
As an intense look of concentration crosses Himmy's face, pearlescent energy begins to cascade around him!
CS: +409 - TD: +327 + CvA: +12 + d100: +87 == +181
Warding failed!
Himmy shudders with sporadic convulsions as pearlescent ripples envelop his body.
Himmy is crushed for 65 points of damage!
... 59 points of damage!
Blow to back crushes spinal column.
Talk about no backbone!
* Himmy drops dead at your feet!
For an instant, Himmy's wounds begin to knit, and it looks as though Himmy will successfully to cling to life. Then, the reality of death overcomes the influence of Troll's Blood.
The dim aura fades from around Himmy.
The powerful look leaves Himmy.
The light blue glow leaves Himmy.
The brilliant aura fades away from Himmy.
The very powerful look leaves Himmy.
The white light leaves Himmy.
The deep blue glow leaves Himmy.
Himmy appears less confident.
The air calms down around Himmy.
The opalescent aura fades from around Himmy.
Himmy appears to lose some internal strength.
Himmy begins to breathe less deeply.
Fallen
07-15-2006, 11:26 AM
I think I will put this in the top ten most idiotic deaths of all time. I can take out swarms of 20-30 wasps without issue. I had no idea this lovely Cheatme death ability was inherent to the nests.
You gesture at a wasp nest.
CS: +451 - TD: +94 + CvA: +25 + d100: +36 == +418
Warding failed!
Massive internal disruption.
... 50 points of damage!
The wasp nest collapses into a pile of rubble.
An odd humming sound emanates from the wasp nest.
Suddenly a swarm of wasps erupts from the wasp nest, filling the air with the dreadful droning of their wings! The enraged wasps block out the sky as they swoop down to defend their nest!
The great swarm descends upon you! Their glistening stingers hammer into you over and over, and you feel your life slipping away as you collapse.
The air calms down around you.
GS4Khistian
07-15-2006, 11:31 AM
How nice of you to teach the pupils with a demonstration.
drigore
07-15-2006, 02:21 PM
That was added back when Blueland and others used to just constantly hunt the nests for fame and the orbs for the smelting amulet makers. It's only safe to attack them after they're 'strangely quiet' now.
mgoddess
07-15-2006, 02:26 PM
For an instant, Himmy's wounds begin to knit, and it looks as though Himmy will successfully *to* cling to life. Then, the reality of death overcomes the influence of Troll's Blood.
(*'s added)
Nice typo there...
That was added back when Blueland and others used to just constantly hunt the nests for fame and the orbs for the smelting amulet makers. It's only safe to attack them after they're 'strangely quiet' now.
Tarakan too.
AestheticDeath
07-15-2006, 03:19 PM
Scintillion was the one I always saw doing it.
Stunseed
07-15-2006, 08:05 PM
Yeah, that is pretty funny when peoples stomachs burst into flames.
Maybe it's the fact that I'm a sick bastard, but combustion ranks up there with random videos of people getting knocked the hell out and sports equipment ( footballs, baseballs, etc ) to the groin. If I had a taboo profession I'd want to do, it'd be "Stunt Man on Fire". Also, if I had to choose a disease that would occur to me, it'd definately be Turrets.
I know, I'm Hell bound. :(
Kritz
07-15-2006, 08:25 PM
You leave Gigantuous's group.
Your group status is now closed.
>You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
Some light leather is sucked into the void, striking Gigantuous along the way!
... 25 points of damage!
Strong shot to head messes up brain fatally.
* Gigantuous drops dead at your feet!
Gigantuous becomes solid again.
The powerful look leaves Gigantuous.
A wooden shield is sucked into the void, missing a kobold along the way!
A short sword is sucked into the void, just missing Gigantuous along the way!
Some light leather is sucked into the void, missing a kobold along the way!
A short sword is sucked into the void, missing a kobold along the way!
Cast Roundtime 3 Seconds.
* Gigantuous just bit the dust!
You patiently say, "Er."
FinisWolf
07-15-2006, 08:57 PM
Bone shatter is in real need of repair. It's even becoming a danger to the empaths that use it.
Himmy appears to be focusing his thoughts while chanting softly...
>
Himmy gestures.
As an intense look of concentration crosses Himmy's face, pearlescent energy begins to cascade around him!
CS: +409 - TD: +327 + CvA: +12 + d100: +87 == +181
Warding failed!
Himmy shudders with sporadic convulsions as pearlescent ripples envelop his body.
Himmy is crushed for 65 points of damage!
... 59 points of damage!
Blow to back crushes spinal column.
Talk about no backbone!
* Himmy drops dead at your feet!
LOL
That's just funny. Thanks for the laugh Himmy!
Finis
Leetahkin
07-16-2006, 05:41 PM
Talk about a lucky roll... mutter.
Didn't help that I was carrying some boxes and had an 11 rt :D
You swing a crusader's morningstar at a white vysan!
AS: +46 vs DS: +18 with AvD: +33 + d100 roll: +69 = +130
... and hit for 18 points of damage!
Blow leaves an imprint on the white vysan's chest!
Roundtime: 11 sec.
R>
A white vysan pounds at you with its fist!
AS: +34 vs DS: +57 with AvD: +44 + d100 roll: +82 = +103
... and hits for 1 point of damage!
Thumped your chest.
R>
A white vysan charges at you!
AS: +54 vs DS: +57 with AvD: +31 + d100 roll: +42 = +70
A clean miss.
R>
A white vysan pounds at you with its fist!
AS: +44 vs DS: +57 with AvD: +44 + d100 roll: +98 = +129
... and hits for 13 points of damage!
Jarring blow to your back.
A white vysan's touch brings the chill of death!
... 20 points of damage!
Frigid blast rearranges your neckbone.
You are stunned for 4 rounds!
!SR>stance d
You are still stunned.
Unable to dodge you shriek in terror as the white vysan grasps your neck with its frigid claws!
... 20 points of damage!
Frigid blast rearranges your neckbone.
The buzz of thoughts in your mind subsides.
The light blue glow leaves you.
You become solid again.
You return to normal color.
A white glow rushes away from you.
Celephais
07-16-2006, 06:54 PM
Maybe it's the fact that I'm a sick bastard, but combustion ranks up there with random videos of people getting knocked the hell out and sports equipment ( footballs, baseballs, etc ) to the groin. If I had a taboo profession I'd want to do, it'd be "Stunt Man on Fire". Also, if I had to choose a disease that would occur to me, it'd definately be Turrets.
I know, I'm Hell bound. :(
I was diagnosed with tourrettes once... I am alergic to anti-histamines... which is an alergy medicine, well when the doctors keep prescribing you stronger and stronger doses, you get the twitches, and then next thing you know you've got carte blanche to swear all you want.
Stunseed
07-16-2006, 07:39 PM
You sir a a God among men. I would savor that moment.
I was diagnosed with tourrettes once... I am alergic to anti-histamines... which is an alergy medicine, well when the doctors keep prescribing you stronger and stronger doses, you get the twitches, and then next thing you know you've got carte blanche to swear all you want.
When I had allergic reactions they gave me citrapanil which I had an allergic reaction to.
After 9 days of itching, screamin and swollen hands they put me on steroids and thanks the world it worked.
I doubt you had tourrettes from an allergic reaction, but christ I bet you screamed all kinds of hate.
Celephais
07-16-2006, 08:11 PM
Oh no, I had no tourettes, I was just diagnosed with it. I had ungodly number of tests, and they noticed I had slightly more of a certain chemical in my brain, where people who have parkinsons have less of it, and people who have tourettes have more of it, so they decided that the twitching (caused by the alergy) was actually due to tourettes.
It is pretty sweet having a picture of your brain though.
Olanan
07-16-2006, 09:25 PM
I R owned
Naina gestures at you.
With intense look of concentration, a pulse of pearlescent energy ripples toward you from Naina!
CS: +345 - TD: +63 + CvA: -8 + d100: +35 - -5 == +314
Warding failed!
You shudder with severe convulsions as pearlescent ripples envelop your body.
You are crushed for 65 points of damage!
... 60 points of damage!
Blow to back crushes your spinal column.
Talk about no backbone!
You return to normal color.
You become solid again.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Naina.)
A melodic voice from the crowd echoes, "Murder! Murder! Someone call for the Guard Captain!"
Stunseed
07-16-2006, 11:59 PM
Why a warrior wants redux ASAP.
A thunder troll swings a flamberge at you!
AS: +163 vs DS: +65 with AvD: +42 + d100 roll: +95 = +235
... and hits for 124 points of damage!
Quick, powerful slash!
Your chest is ripped open!
The air about you stops shimmering.
The light blue glow leaves you.
You feel less confident.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The thunder troll howls in triumph!
Own3d.
FinisWolf
07-17-2006, 03:47 AM
Damn Stun, if you are hunting thunder trolls, where the heck is your DS? Did you leave it in your locker, or perhaps your cloak? :lol:
Finis
mgoddess
07-18-2006, 05:29 PM
A hunter troll swings a jeddart-axe at you!
AS: +292 vs DS: +186 with AvD: +24 + d100 roll: +88 = +218
... and hits for 85 points of damage!
Tremendous blow crushes skull like a ripe melon.
(Spells dropping here..)
Ouch...
Stunseed
07-18-2006, 06:33 PM
Damn Stun, if you are hunting thunder trolls, where the heck is your DS? Did you leave it in your locker, or perhaps your cloak? :lol:
Finis
That's a snippet of my then level 11 Warrior in Plat getting ripped apart with like a pure potion and 101 on, I think. He's TWC with morning stars, and it is hawt.
I R owned
Naina gestures at you.
With intense look of concentration, a pulse of pearlescent energy ripples toward you from Naina!
CS: +345 - TD: +63 + CvA: -8 + d100: +35 - -5 == +314
Warding failed!
You shudder with severe convulsions as pearlescent ripples envelop your body.
You are crushed for 65 points of damage!
... 60 points of damage!
Blow to back crushes your spinal column.
Talk about no backbone!
You return to normal color.
You become solid again.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Naina.)
A melodic voice from the crowd echoes, "Murder! Murder! Someone call for the Guard Captain!"
Naina hunts too much.
Himmy
07-19-2006, 08:48 AM
LOL
That's just funny. Thanks for the laugh Himmy!
Finis
Sure thing Finis ol' buddy. I meant to do that. You understand.
GuildRat
07-19-2006, 09:53 AM
An Ithzir adept fades into view!
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +401 vs DS: +521 with AvD: +39 + d100 roll: +99 = +18
A clean miss.
>
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
The electrical charge is drawn to your elven crafted armor!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 40 points of damage!
Massive electrical shock turns head into shark bait. Time to feed the fish.
The brilliant luminescence fades from around you.
The powerful look leaves you.
You feel your extra strength departing.
Your SIGN OF SHIELDS is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF DEFENDING is no longer effective.
You return to normal color.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF SWORDS is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The dim aura fades from around you.
The light blue glow leaves you.
You become solid again.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
The bright luminescence fades from around you.
The deep blue glow leaves you.
::mutter::
Bobmuhthol
07-20-2006, 01:14 AM
He was quaking in town, I attacked him (hit him with a 103 endroll, 1 damage, heh), he had to lower my CS to ward me and then proceeded to disease/nightmare me. Then I went back.
>[Land Tower West, Roof]
A small overhang on the south side of the tower provides the on-duty guards with some shelter from the elements. From there, you can see the roofs of the town buildings to the south and southeast. Directly south, you can see a large open square among the buildings. Your view east is blocked by another guard tower. To the north, you can see the road that leads to the main gate of Wehnimer's and beyond it, to the shoreline. You also see a notched slitted window, a notched slitted window, a notched slitted window, a pile of white ora-tipped sharpened logs, a large ballista and a wooden ladder.
Also here: Kirsteena, Darphin
Obvious paths: none
>wave darph
You wave to Darphin.
>stance def
You are now in a defensive stance.
>
Darphin traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Darphin gestures at you.
A thread of brackish blue magic issues forth from Darphin's hand toward you. It coils itself around your body, whirling malevolently before disappearing within you.
You shake slightly and feel much less protected!
>
Darphin traces a sign that contorts in the air while he forcefully incants a dark invocation...
Darphin gestures at you.
CS: +155 - TD: +148 + CvA: +2 + d100: +58 == +67
Warded off!
>
Darphin traces a sign that contorts in the air while he forcefully incants a dark invocation...
Darphin gestures at you.
CS: +155 - TD: +148 + CvA: +2 + d100: +9 == +18
Warded off!
>stance off
The muted pale blue sphere surrounding you flickers once and shudders before fading completely.
>
You are now in an offensive stance.
>
Darphin traces a sign that contorts in the air while he forcefully incants a dark invocation...
Darphin gestures at you.
CS: +155 - TD: +111 + CvA: +2 + d100: +21 == +67
Warded off!
>cman bull darph
[Roll result: 68 (open d100: 9) Bonus: 3]
You rush towards Darphin and connect with a shoulder check!
Darphin stands firm and manages to maintain his balance.
Roundtime: 5 sec.
>
Darphin traces a sign that contorts in the air while he forcefully incants a dark invocation...
Darphin gestures at you.
CS: +155 - TD: +111 + CvA: +2 + d100: +33 == +79
Warded off!
>cman bull darph
[Roll result: 76 (open d100: 17) Bonus: 3]
You rush towards Darphin and connect with a shoulder check!
Darphin stands firm and manages to maintain his balance.
Roundtime: 5 sec.
>
The powerful look leaves Darphin.
>yawn
You yawn.
>cman bull darph
[Roll result: 112 (open d100: 53) Bonus: 3]
You rush towards Darphin and connect with a shoulder check!
You knock Darphin slightly off balance!
Roundtime: 5 sec.
>cman bull darph
...wait 1 seconds.
>cman bull darph
...wait 1 seconds.
>cman bull darph
[Roll result: 139 (open d100: 80) Bonus: 3]
You rush towards Darphin and connect with a shoulder check!
You manage to knock Darphin flat on his back!
Roundtime: 5 sec.
>l
[Land Tower West, Roof]
A small overhang on the south side of the tower provides the on-duty guards with some shelter from the elements. From there, you can see the roofs of the town buildings to the south and southeast. Directly south, you can see a large open square among the buildings. Your view east is blocked by another guard tower. To the north, you can see the road that leads to the main gate of Wehnimer's and beyond it, to the shoreline. You also see a notched slitted window, a notched slitted window, a notched slitted window, a pile of white ora-tipped sharpened logs, a large ballista and a wooden ladder.
Also here: Kirsteena, Darphin who is lying down
Obvious paths: none
>cman feint darph
...wait 1 seconds.
>cman feint darph
[Roll result: 133 (open d100: 77) Penalties: 5]
You feint high, Darphin buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
>cman feint darph
[Roll result: 97 (open d100: 41) Penalties: 5]
You feint low, Darphin almost buys the ruse, but recovers just in time.
Roundtime: 3 sec.
>cman feint darph
...wait 1 seconds.
>cman feint darph
[Roll result: 92 (open d100: 36) Penalties: 5]
You feint to the right, Darphin almost buys the ruse, but recovers just in time.
Roundtime: 3 sec.
>cman feint darph
[Roll result: 142 (open d100: 86) Penalties: 5]
You feint to the right, Darphin buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
>
Kirsteena stares off into space.
>
Kirsteena pulls Darphin to his feet.
>cman feint darph
[Roll result: 137 (open d100: 81) Penalties: 5]
You feint high, Darphin buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
>
Kirsteena smirks at you!
>cman bull
[Roll result: 161 (open d100: 82) Bonus: 3]
You rush towards Darphin and connect with a shoulder check!
You manage to knock Darphin flat on his back! 12 hits!
Roundtime: 5 sec.
>
Kirsteena pulls Darphin to his feet.
>kill darph
...wait 2 seconds.
>kill darph
...wait 1 seconds.
>kill darph
...wait 1 seconds.
>kill darph
>
You swing a basket-hilted vultite cresset sword at Darphin!
AS: +319 vs DS: +187 with AvD: +30 + d100 roll: +86 = +248
... and hit for 112 points of damage!
Powerful slash leaves Darphin without a left leg!
Darphin screams and falls to the ground grasping his mangled left leg!
* Darphin drops dead at your feet!
A shadow seems to detach itself from Darphin's body, swiftly dissipating into the air.
The air calms down around Darphin.
The deep blue glow leaves Darphin.
The brilliant luminescence fades from around Darphin.
The silvery luminescence fades from around Darphin.
The bright luminescence fades from around Darphin.
The light blue glow leaves Darphin.
The guiding force leaves you.
A nearby goodwife screams, "Murder!"
Roundtime: 5 sec.
>
* Darphin just bit the dust!
>
Bobmuhthol
07-20-2006, 01:18 AM
Follow-up:
>accuse darphin as
A town official listens attentively to your plea before saying, "Well, is that so? Darphin you say? We'll take care of that miscreant! I'll be sure to tell the night watchman about those transgressions."
>
A janitor comes in and cleans away all the empty boxes on the Constable's desk.
>
Suddenly, the night watchman arrives dragging Darphin behind him! With surprisingly little effort, the burly peacekeeper strips Darphin of his belongings, and tosses him into the tiny cell. He barks something about the judge, then slams and locks the door.
>
The night watchman ambles out.
>up
up
[Land Tower West, Ladder Room]
A long wooden ladder connects this floor to the floors above and below. A couple of crates and some old uniforms hanging on wall hooks are the only items in the room.
Obvious exits: up, down
>[Land Tower West, Roof]
A small overhang on the south side of the tower provides the on-duty guards with some shelter from the elements. From there, you can see the roofs of the town buildings to the south and southeast. Directly south, you can see a large open square among the buildings. Your view east is blocked by another guard tower. To the north, you can see the road that leads to the main gate of Wehnimer's and beyond it, to the shoreline. You also see a notched slitted window, a notched slitted window, a notched slitted window, a pile of white ora-tipped sharpened logs, a large ballista and a wooden ladder.
Also here: Kirsteena
Obvious paths: none
>wave kirst
You wave to Kirsteena.
>'You really helped him!
You exclaim, "You really helped him!"
>chu
You chuckle.
>g ladd
[Land Tower West, Ladder Room]
A long wooden ladder connects this floor to the floors above and below. A couple of crates and some old uniforms hanging on wall hooks are the only items in the room.
Obvious exits: up, down
>
Bobmuhthol
07-20-2006, 01:33 AM
Double follow-up: He called an assist.
FinisWolf
07-20-2006, 01:41 AM
Sure thing Finis ol' buddy. I meant to do that. You understand.
I sure do, and I am glad for it! :lol:
Finis
Divinity
07-20-2006, 01:56 AM
Double follow-up: He called an assist.
Triple follow-up from Darphin: "well the prick followed up with throwing fruit at me and then a warn interact."
Heh.
Naina
07-21-2006, 09:33 AM
Naina hunts too much.
Hell yes I do! :-( Speaking of, someone come show me where to hunt in the Landing - somewhere where effin Illoke mystics don't kill me within a minute of walking into the room.
Kritz
07-21-2006, 09:55 PM
>turn disk
You give your disk a flip that sends it spinning end over end, dumping everything inside onto the ground.
>prep 720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>cas
You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
Some full plate is sucked into the void, striking Naina along the way!
... 35 points of damage!
Massive blow to left hand crushing it to pulp!
She is stunned!
Some full plate is sucked into the void, striking Naina along the way!
... 50 points of damage!
Massive blow to back separates vertebrae!
She is knocked to the ground!
Some half plate is sucked into the void, striking Naina along the way!
... 70 points of damage!
Blow to abdomen breaks Naina almost in two!
* Naina drops dead at your feet!
The deep blue glow leaves Naina.
The dull golden nimbus fades from around Naina.
The powerful look leaves Naina.
The dim aura fades from around Naina.
The light blue glow leaves Naina.
The very powerful look leaves Naina.
The white light leaves Naina.
For an instant, Naina's wounds begin to knit, and it looks as though Naina will successfully to cling to life. Then, the reality of death overcomes the influence of Troll's Blood.
The air calms down around Naina.
The opalescent aura fades from around Naina.
Cast Roundtime 3 Seconds.
>
* Naina just bit the dust!
>kiss naina
The ghostly voice of Naina exclaims, "Whee!"
>
You kiss Naina.
>snick
You snicker.
Stunseed
07-22-2006, 04:41 AM
My first death in Maaghara.
A shrickhen screams furiously and points at you!
A wave of snapping and crackling ethereal ripples moves outward from a shrickhen.
You are buffeted by the snapping and crackling ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 16 sec.
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
( insert spell drop )
That's some bullshit.
Fallen
07-22-2006, 09:26 AM
Not a death, but a fine hit and somewhat close call. I had been caught mid-macro with my shield stowed.
An Ithzir seer focuses his attention on a twisted crystal-tipped staff on the ground. The staff rises into the air and begins circling the Ithzir seer, increasing in velocity with each revolution!
An Ithzir seer throws a twisted crystal-tipped staff at you!
AS: +526 vs DS: +383 with AvD: +25 + d100 roll: +90 = +258
... and hits for 61 points of damage!
Left elbow smashed into a thousand pieces.
You are stunned for 2 rounds!
The scintillating light surrounding the staff fades some.
The guiding force leaves an Ithzir seer.
A dark shadowy tendril rises up from your skin, writhes its way up a twisted crystal-tipped staff towards an Ithzir seer and lashes out malevolently...
The Ithzir seer is immune to that spell.
StrayRogue
07-22-2006, 09:39 AM
Getting stunned by a staff <snicker>
Fallen
07-22-2006, 11:19 AM
Yep. In Fing LBP that is VHCP. ::sigh::
Fallen
07-22-2006, 12:52 PM
>invoke 518
You sling an expertly crafted vaalin-bound shield deftly over your shoulder in one graceful movement.
>
1d100: 25 + Modifiers: 467 == 492
You raise the aged palimpsest and gesture to invoke the Cone of Lightning spell.
Sparks begin to fly between the aged palimpsest and your fingers. With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.
>remove my shield
A greater construct swings a massive arm at you!
AS: +446 vs DS: +331 with AvD: +46 + d100 roll: +88 = +249
... and hits for 73 points of damage!
You are knocked sideways several feet by a blow to the back.
You are stunned for 3 rounds!
You sense that the shadows swirling around you refuse to come to your aid.
S>stance off
You are still stunned.
S>
You are still stunned.
S>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +303 with AvD: +35 + d100 roll: +49 = +224
... and hits for 34 points of damage!
Jarring blow to your back.
A dark shadowy tendril rises up from your skin, writhes its way towards a greater construct and lashes out malevolently...
The greater construct is immune to that spell.
S>
An Ithzir adept walks in, his eyes narrowed in thought.
S>
An animated muscular supplicant swings a dark steel flamberge at an Ithzir janissary!
AS: +342 vs DS: +188 with AvD: +38 + d100 roll: +75 = +267
... and hits for 62 points of damage!
Slash to the Ithzir janissary's right arm!
Slices neatly through the skin and meets bone!
S>se
You are still stunned.
S>se
You are still stunned.
S>se
You are still stunned.
S>se
An Ithzir janissary stands up with a grunt.
S>
You are still stunned.
S>se
You are still stunned.
S>se
You are still stunned.
S>se
You are still stunned.
S>se
You are still stunned.
S>se
You are still stunned.
S>se
An Ithzir seer rises to her feet, her green eyes blazing!
S>
A greater construct stomps in.
S>
A greater construct swings a massive arm at you!
AS: +446 vs DS: +305 with AvD: +46 + d100 roll: +31 = +218
... and hits for 48 points of damage!
Right elbow smashed into a thousand pieces.
The brilliant luminescence fades from around you.
The tingling sensation and sense of security leaves you.
Might want to script that.
Fallen
07-22-2006, 06:27 PM
I did. I also E-waved before I did it. That Construct wanted me. bad.
Fallen
07-23-2006, 12:07 PM
This was likely the most frustrating death I have ever experienced. I likely should have crawled.
----
An Ithzir scout fades into view!
[Roll result: 182 (open d100: 80)]
An Ithzir scout crouches, sweeps a leg at you and connects!
You fall to the ground! An Ithzir scout deftly regains her footing.
Roundtime: 10 sec.
PR>
...wait 10 seconds.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +552 with AvD: +36 + d100 roll: +6 = -86
A clean miss.
PR>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +446 with AvD: +36 + d100 roll: +21 = +23
A clean miss.
PR>
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
PR>
An Ithzir scout smiles faintly at an Ithzir scout as she says, "Gremou bunorak patan ik maktali ra Te pila leppath!"
The Ithzir scout nods and laughs.
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +517 with AvD: +36 + d100 roll: +32 = -25
A clean miss.
PR>sigh
A greater construct stomps in.
PR>
An Ithzir scout shimmers and fades from view.
PR>
You sigh.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +517 with AvD: +36 + d100 roll: +76 = +19
A clean miss.
PR>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +425 vs DS: +500 with AvD: +30 + d100 roll: +60 = +15
A clean miss.
PR>stand
...wait 14 seconds.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +500 with AvD: +36 + d100 roll: +90 = +50
A clean miss.
PR>
A greater construct swings a massive arm at you!
AS: +452 vs DS: +463 with AvD: +46 + d100 roll: +79 = +114
... and hits for 5 points of damage!
Love tap upside your head!
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +453 with AvD: +36 + d100 roll: +21 = +28
A clean miss.
PR>
A war griffin tries to bite you!
AS: +425 vs DS: +453 with AvD: +30 + d100 roll: +99 = +101
... and hits for 1 point of damage!
Weak slash across chest!
Slightly less painful than heartburn.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +453 with AvD: +36 + d100 roll: +29 = +36
A clean miss.
PR>
A greater construct raises its massive foot and attempts to smash you!
AS: +452 vs DS: +463 with AvD: +35 + d100 roll: +51 = +75
A clean miss.
PR>
An Ithzir herald strolls in, humming softly to himself.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +453 with AvD: +36 + d100 roll: +92 = +99
A clean miss.
PR>
An Ithzir scout fades into view!
[Roll result: 221 (open d100: 104)]
An Ithzir scout raises his heel high, bringing it down solidly on your foot!
You howl in pain, clutching your toes!
Roundtime: 20 sec.
PR>
A war griffin tries to spear you with its beak!
AS: +425 vs DS: +440 with AvD: +33 + d100 roll: +64 = +82
A clean miss.
PR>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +483 with AvD: +36 + d100 roll: +98 = +63
A clean miss.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +433 with AvD: +36 + d100 roll: +48 = +75
A clean miss.
PR>
A greater construct raises its massive foot and attempts to smash you!
AS: +452 vs DS: +443 with AvD: +35 + d100 roll: +86 = +130
... and hits for 8 points of damage!
Blow nicks your left hand.
PR>
An Ithzir scout fades into view!
[Roll result: 167 (open d100: 50)]
An Ithzir scout spins quickly behind you and delivers a well placed kick!
You feel humiliated and enraged!
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +414 with AvD: +36 + d100 roll: +3 = +37
A clean miss.
PR>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +414 with AvD: +36 + d100 roll: +74 = +108
... and hits for 2 points of damage!
A feeble blow to your right arm!
PR>
A war griffin tries to spear you with its beak!
AS: +425 vs DS: +414 with AvD: +33 + d100 roll: +61 = +105
... and hits for 2 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
PR>
An Ithzir herald strolls east, humming softly to himself.
PR>
You wiggle your toes slightly, making sure they are all there.
PR>
An Ithzir scout shimmers and fades from view.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +414 with AvD: +36 + d100 roll: +21 = +55
A clean miss.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +414 with AvD: +36 + d100 roll: +97 = +131
... and hits for 8 points of damage!
Love tap upside your head!
PR>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +408 vs DS: +446 with AvD: +36 + d100 roll: +27 = +25
A clean miss.
PR>
A greater construct swings a massive arm at you!
AS: +452 vs DS: +424 with AvD: +46 + d100 roll: +70 = +144
... and hits for 14 points of damage!
Blow nicks your left hand.
PR>
An Ithzir scout throws a gleaming steel broadsword at you!
AS: +412 vs DS: +392 with AvD: +36 + d100 roll: +22 = +78
A clean miss.
The steel broadsword flies past you, disappearing into the local environs.
PR>
You calm down slightly, catching your breath.
PR>peer w
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +413 with AvD: +36 + d100 roll: +75 = +110
... and hits for 3 points of damage!
Tap to the arm pricks some interest but not much else.
PR>
A war griffin tries to bite you!
AS: +425 vs DS: +413 with AvD: +30 + d100 roll: +88 = +130
... and hits for 18 points of damage!
Torn muscle in your right leg!
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +413 with AvD: +36 + d100 roll: +60 = +95
A clean miss.
PR>
You peer west and see ...
[Old Ta'Faendryl, River Edge]
The end of the road crumbles into a swiftly moving river. The water churns and grumbles around the foundations of the ancient ruins of homes that once graced its edge. You also see a war griffin that is flying around, a spiral-hafted handaxe and a twisted crystal-tipped staff.
Obvious paths: east, south
PR>
An Ithzir scout snatches up a twisted crystal-tipped staff!
An Ithzir scout slings a charcoal grey shield over his shoulder.
The Ithzir scout runs a blue finger along the crystal-tipped staff with no hint of emotion.
PR>peer e
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +408 vs DS: +413 with AvD: +36 + d100 roll: +64 = +95
A clean miss.
PR>
You peer east and see ...
[Old Ta'Faendryl, River Edge]
Green moss creeps silently over the blocks of stone tumbled all along river's edge. The fuzzy surface shines dark and wet in the light of the sun. You also see an Ithzir adept, an Ithzir initiate and a greater construct.
Obvious paths: east, west
PR>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +442 with AvD: +36 + d100 roll: +80 = +98
A clean miss.
P>
A greater construct swings a massive arm at you!
AS: +452 vs DS: +423 with AvD: +46 + d100 roll: +43 = +118
... and hits for 9 points of damage!
Blow raises a welt on your left arm.
P>stance d
You are now in a defensive stance.
P>140
*** TypoHelp: Converted "140" to INCANT 140.
You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
[Spell Hindrance for a strap-laden suit of elven hunts is 3% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
P>
You calm down slightly, catching your breath.
P>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +422 with AvD: +36 + d100 roll: +40 = +66
A clean miss.
P>stand
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +422 with AvD: +36 + d100 roll: +96 = +122
... and hits for 11 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
!P>
You stand back up.
Roundtime: 9 sec.
!R>w
...wait 8 seconds.
!R>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +468 with AvD: +36 + d100 roll: +40 = +32
A clean miss.
!R>
A war griffin swoops down over you, buffeting you with its wings!
One of the griffin's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes!
Roundtime: 28 sec.
!R>
An Ithzir scout swings a twisted crystal-tipped staff at you!
AS: +432 vs DS: +459 with AvD: +25 + d100 roll: +67 = +65
A clean miss.
!R>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +408 vs DS: +459 with AvD: +36 + d100 roll: +16 = +1
A clean miss.
!R>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +459 with AvD: +36 + d100 roll: +10 = +11
A clean miss.
!R>
A greater construct swings a massive arm at you!
AS: +452 vs DS: +469 with AvD: +46 + d100 roll: +62 = +91
A clean miss.
!R>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +459 with AvD: +36 + d100 roll: +83 = +72
A clean miss.
!R>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +459 with AvD: +36 + d100 roll: +99 = +88
A clean miss.
!R>
An Ithzir adept walks in, her eyes narrowed in thought.
!R>
An Ithzir scout swings a twisted crystal-tipped staff at you!
AS: +432 vs DS: +459 with AvD: +25 + d100 roll: +21 = +19
A clean miss.
!R>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +459 with AvD: +36 + d100 roll: +82 = +83
A clean miss.
!R>
A war griffin tries to bite you!
AS: +425 vs DS: +459 with AvD: +30 + d100 roll: +89 = +85
A clean miss.
!R>
[Roll result: 131 (open d100: 14)]
An Ithzir scout crouches, sweeps a leg at you and connects!
You fall to the ground! An Ithzir scout deftly regains her footing.
Roundtime: 8 sec.
!PR>
An Ithzir scout shimmers and fades from view.
!PR>
An Ithzir adept closes her eyes while incanting an alien phrase.
!PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +408 vs DS: +409 with AvD: +36 + d100 roll: +58 = +93
A clean miss.
!PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +409 with AvD: +36 + d100 roll: +100 = +151
... and hits for 16 points of damage!
Slashing strike near forehead nicks an eyelid!
My, that stings!
!PR>
A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.
... 20 points of damage!
Good blow to your left leg!
You are stunned for 3 rounds!
!SPR>
A greater construct stomps in.
!SPR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +424 vs DS: +406 with AvD: +36 + d100 roll: +77 = +131
... and hits for 10 points of damage!
Whiplash!
A dark shadowy tendril rises up from your skin, writhes its way up a gleaming steel broadsword towards an Ithzir scout and lashes out malevolently...
CS: +451 - TD: +394 + CvA: +9 + d100: +27 == +93
Warded off!
!SPR>
An Ithzir scout shimmers and fades from view.
!SPR>
A war griffin rakes at you with a razor-sharp claw!
AS: +435 vs DS: +406 with AvD: +29 + d100 roll: +33 = +91
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +435 vs DS: +406 with AvD: +29 + d100 roll: +84 = +142
... and hits for 13 points of damage!
Blow leaves an imprint on your chest!
You sense that the shadows swirling around you refuse to come to your aid.
!SPR>
An Ithzir adept thrusts both palms toward you!
A strap-laden suit of elven hunts partially deflects the onslaught of the fiery attack.
An Ithzir adept hurls a roaring ball of fire at you!
AS: +388 vs DS: +420 with AvD: +50 + d100 roll: +85 = +103
... and hits for 1 point of damage!
Burst of flame to left hand singes knuckles.
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
A strap-laden suit of elven hunts partially deflects the onslaught of the fiery attack.
... 10 points of damage!
Burst of flames to left arm burns skin bright red.
The powerful look leaves you.
A luminescent aura fades from around you.
The tingling sensation and sense of security leaves you.
Your SIGN OF SHIELDS is no longer effective.
The white light leaves you.
The very powerful look leaves you.
The air calms down around you.
The bright luminescence fades from around you.
The deep blue glow leaves you.
The dim aura fades from around you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The light blue glow leaves you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around you.
You lose your extra internal fortitude.
You notice your blood flow go back to normal.
You feel less confident than before.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The silvery luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF WARDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
The Ithzir adept raises her arms overhead with a shout of exultation!
DEAD>
* Evarin just bit the dust!
DEAD>
An Ithzir scout makes no sound as he slips east.
DEAD>
An Ithzir adept walks east, her eyes narrowed in thought.
DEAD>
An Ithzir initiate strides in, her hands clasped before her.
DEAD>
A war griffin swoops slowly east.
DEAD>depart confirm
...wait 18 seconds.
DEAD>
an Ithzir scout slings her shield over her shoulder.
An Ithzir scout rifles through your gear! Somebody call a constable!
The scout unslings her shield and drops it on the ground!
The scout grabs your shield!
Olanan
07-23-2006, 12:23 PM
Rift 4 me provided I get a character past level 21.
Fallen
07-23-2006, 12:29 PM
What? Dont feel like getting raped by a pack of long-dicked Ithzir with bird fetishes?
StrayRogue
07-23-2006, 12:30 PM
I'd just train in mobility.
Olanan
07-23-2006, 12:44 PM
What? Dont feel like getting raped by a pack of long-dicked Ithzir with bird fetishes?
No, thx. I'll let you play with the Ithzir while I'm owning plane five.
mgoddess
07-23-2006, 01:49 PM
an Ithzir scout slings her shield over her shoulder.
An Ithzir scout rifles through your gear! Somebody call a constable!
The scout unslings her shield and drops it on the ground!
The scout grabs your shield!
That would've been the most frustrating part of it for me. Did you get your shield back?
Olanan
07-23-2006, 04:32 PM
He won't like you unless you're a hot chick IRL.
You could have crawled fallen but I would have stayed on the ground and cast 140 again before I stood.
Also I have a .stand script just for situations like that.
put stance offensive
put stand
put stance defensive
Unless you are really encumbered there's almost never any RT so you are exposed for half a second rather than standing around waiting to get manuevered or a spell shot at you.
AestheticDeath
07-23-2006, 04:56 PM
I would have cast 130, or crawled. If I knew I was encumbered definatly 130.
Fallen
07-23-2006, 07:39 PM
I tried to cast 140, I missed that the attempt was swallowed by hindrance in the scroll. 130 in OTF is pretty dangerous. The spell will advance your stance, and put you in upwards of 2 mins of RT in some random spot in OTF. 1 spot is safe, the cottage, another is relatively safe, the approach, the other two are usually occupied by higher level War Griffins. Not fun.
I should have noticed the hindrance, tried the cast again, then typed sign of healing. Didn't have enough spirit for sign of darkness. Just a tough spot to be in.
Tsin retrieved my shield almost immediately.
Stretch
07-23-2006, 07:41 PM
Heh, Bwomp swung a feras mattock at me.
I didn't save it, but it was something like
AS: 484 vs. DS: 704 with AvD: 35 and d100: 20 = - PWNED
I was sad :(
Bobmuhthol
07-23-2006, 08:00 PM
<<put stance offensive
put stand
put stance defensive>>
I like my script:
#autostand.Cmd
loop:
pause 1
if(%position% == lying) gosub stand
goto loop
stand:
waitrt
put stand
matchbool stoodup You stand
matchbool lying ...wait
matchwait
if(%stoodup%) return
goto stand
TheEschaton
07-23-2006, 08:22 PM
by the way, found a scorched imflass broad behind the barrier today, did someone lose it? Or is it just another one of these generic weapons Ithizir are dropping? I've only ever seen mithril and faenor ones before.
-TheE-
GuildRat
07-23-2006, 11:29 PM
[Old Ta'Faendryl, Foothill]
A flight of cracked stone steps lead up the final slope of the hill, ending at the base of a large tower. A faint breeze brings the sound of running water up from the river flowing past the base of the hill to the east. You also see an Ithzir seer, a greater construct, a war griffin that is flying around, a twisted crystal-tipped staff, the Alaramis disk and the Kyal disk.
Also here: Alaramis
Obvious paths: north, south
>
A war griffin notices Alaramis botch an attempt at concealing himself.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +367 with AvD: +38 + d100 roll: +14 = +128
... and hits for 4 points of damage!
A feeble blow to your left arm!
>
A war griffin opens its mouth and releases a shrill screech!
A greater construct ignores the terrible screech!
Alaramis hesitates, his eyes wide with fear!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir seer suddenly opens her eyes and stares directly at Alaramis!
CS: +411 - TD: +340 + CvA: -9 + d100: +73 == +135
Warding failed!
The spirits swirl around Alaramis, distracting his every action.
>
A war griffin opens its mouth and releases a shrill screech!
A greater construct ignores the terrible screech!
Alaramis hesitates, his eyes wide with fear!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 5 sec.
>
The wall of force disappears from around an Ithzir seer.
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +384 with AvD: +38 + d100 roll: +55 = +152
... and hits for 7 points of damage!
A feeble blow to your left arm!
>
An Ithzir seer closes her eyes and bows her head slightly.
>
Lavistan just arrived.
>
Lavistan just climbed up a flight of cracked stone steps.
>
Alaramis confidently says, "Bah."
>
A war griffin swoops down over you, buffeting you with its wings!
One of the griffin's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes!
Roundtime: 4 sec.
>
An Ithzir seer suddenly opens her eyes and stares directly at Alaramis!
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 12 sec.
Suddenly, the ground seems steadier.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +317 with AvD: +21 + d100 roll: +25 = +172
... and hits for 10 points of damage!
Blow raises a welt on your left arm.
>
An Ithzir herald strolls in, humming softly to herself.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
Naseer just arrived.
>
Naseer just went north.
>
A war griffin tries to bite you!
AS: +425 vs DS: +305 with AvD: +13 + d100 roll: +73 = +206
... and hits for 16 points of damage!
Minor puncture to the right arm.
>'this is gonna hurt
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir seer suddenly opens her eyes and stares directly at Alaramis!
CS: +411 - TD: +355 + CvA: -9 + d100: +74 == +121
Warding failed!
Nothing happens.
>
You say, "This is gonna hurt."
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +307 with AvD: +38 + d100 roll: +15 = +189
... and hits for 14 points of damage!
Blow leaves an imprint on your chest!
>
An Ithzir seer closes her eyes and bows her head slightly.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +435 vs DS: +297 with AvD: +13 + d100 roll: +59 = +210
... and hits for 12 points of damage!
Blow leaves an imprint on your chest!
A war griffin rakes at you with a razor-sharp claw!
AS: +435 vs DS: +297 with AvD: +13 + d100 roll: +92 = +243
... and hits for 14 points of damage!
Jarring blow to your back.
>
An Ithzir herald directs her alien song at Alaramis!
CS: +387 - TD: +339 + CvA: -9 + d100: +86 == +125
Warding failed!
... 20 points of damage!
Good blow to right arm!
He is stunned!
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir seer suddenly opens her eyes and stares directly at Alaramis!
CS: +411 - TD: +355 + CvA: -9 + d100: +62 == +109
Warding failed!
Nothing happens.
>
A greater construct swings a massive arm at you!
You roll to one side and deflect the attack with your shield!
>
A war griffin rakes at you with a razor-sharp claw!
AS: +435 vs DS: +290 with AvD: +13 + d100 roll: +41 = +199
... and hits for 10 points of damage!
Whiplash!
A war griffin rakes at you with a razor-sharp claw!
AS: +435 vs DS: +290 with AvD: +13 + d100 roll: +50 = +208
... and hits for 10 points of damage!
Whiplash!
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir herald directs her alien song at Alaramis!
A wave of dark ethereal ripples moves outward from an Ithzir herald.
A greater construct is buffeted by the dark ethereal waves and is knocked to the ground.
Alaramis is buffeted by the dark ethereal waves, and is knocked to the ground.
You are buffeted by the dark ethereal waves and are pinned in place, unable to move.
Roundtime: 20 sec.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir seer suddenly opens her eyes and stares directly at Alaramis!
CS: +405 - TD: +348 + CvA: -9 + d100: +26 == +74
Warded off!
>
Alaramis confidently says, "Bah."
>'smooth
>
You say, "Smooth."
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir herald directs her alien song at Alaramis!
CS: +387 - TD: +339 + CvA: -9 + d100: +60 == +99
Warded off!
>
A greater construct rises slowly until it towers overhead once more.
>
An Ithzir seer suddenly opens her eyes and stares directly at Alaramis!
CS: +411 - TD: +370 + CvA: -9 + d100: +27 == +59
Warded off!
Nothing happens.
>
Alaramis stands up.
>
Alaramis put a scorched black rolaren machete in his veniom-threaded harness.
>
A war griffin tries to bite you!
AS: +425 vs DS: +305 with AvD: +13 + d100 roll: +84 = +217
... and hits for 18 points of damage!
Quick slash to your upper left arm!
Just a nick.
>
An Ithzir herald sings a soft, alien melody, a sense of tranquility carrying on the entrancing notes.
Alaramis appears calmed by the song.
>'drag me
You say, "Drag me."
>
An Ithzir seer closes her eyes and bows her head slightly.
>
Alaramis is trying to drag you. If you want to prevent this type "GROUP CLOSE".
A greater construct reaches over and grasps you by the neck preventing you from being dragged anywhere.
>
Alaramis is trying to drag you. If you want to prevent this type "GROUP CLOSE".
A greater construct reaches over and grasps you by the neck preventing you from being dragged anywhere.
>
Alaramis is trying to drag you. If you want to prevent this type "GROUP CLOSE".
A greater construct reaches over and grasps you by the neck preventing you from being dragged anywhere.
>'con
>
You feel at full magical power again.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
You say, "Con."
>
A greater construct swings its arms together in an attempt to trap Alaramis! Dodging aside, he avoids all but a light slap on one side of the head by the greater construct's massive arms.
... 10 points of damage!
Strike to head reddens cheekbone.
He is stunned!
>
A war griffin tries to bite you!
AS: +425 vs DS: +291 with AvD: +13 + d100 roll: +81 = +228
... and hits for 18 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
>
An Ithzir seer suddenly opens her eyes and stares directly at Alaramis!
Alaramis is enraged by the Ithzir seer's attack!
CS: +411 - TD: +355 + CvA: -9 + d100: +8 == +55
Warded off!
>
An Ithzir herald directs her alien song at you!
CS: +387 - TD: +339 + CvA: -9 + d100: +41 == +80
Warded off!
Alaramis is unaffected.
CS: +387 - TD: +389 + CvA: -20 + d100: +19 - -5 == +2
Warded off!
You are unaffected.
CS: +387 - TD: +390 + CvA: +25 + d100: +19 == +41
Warded off!
A war griffin is unaffected.
>
An Ithzir seer closes her eyes and bows her head slightly.
>sign healing
You shudder as your life force is torn and reshaped!
You feel drained!
>stand
You stand back up.
Roundtime: 4 sec.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at Alaramis!
AS: +412 vs DS: +378 with AvD: +25 + d100 roll: +3 = +62
A clean miss.
>
An Ithzir herald throws a gleaming steel longsword at you!
AS: +423 vs DS: +343 with AvD: +23 + d100 roll: +20 = +123
... and hits for 2 points of damage!
Talk about a close shave!
That was too close.
Momentum carries a gleaming steel longsword past you to land nearby.
>
Alaramis gently takes hold of your hand.
>
A greater construct raises its massive foot and attempts to smash Alaramis!
Alaramis barely dodges the attack!
>
An Ithzir seer suddenly opens her eyes and stares directly at Alaramis!
An Ithzir seer hurls a roaring ball of fire at Alaramis!
AS: +460 vs DS: +384 with AvD: +33 + d100 roll: +9 = +118
... and hits for 4 points of damage!
Flames tickle right eye. Eyebrow singed.
The roaring ball of fire strikes Alaramis, blossoming into a much larger sphere of flame upon impact.
... 10 points of damage!
Burst of flames to head catches ears on fire! Yeeoww!
He is stunned!
>hol alara
You leave Alaramis's group.
You grab Alaramis's hand.
>
An Ithzir scout throws a gleaming steel broadsword at Alaramis!
AS: +412 vs DS: +335 with AvD: +25 + d100 roll: +89 = +191
... and hits for 16 points of damage!
Quick slash to Alaramis's upper left arm!
Just a nick.
Momentum carries a gleaming steel broadsword past Alaramis to land nearby.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir seer swings a twisted crystal-tipped staff at Alaramis!
AS: +371 vs DS: +317 with AvD: +14 + d100 roll: +62 = +130
... and hits for 4 points of damage!
A feeble blow to Alaramis's left arm!
The scintillating light surrounding the staff fades some.
>stance d
A war griffin rakes at you with a razor-sharp claw!
AS: +435 vs DS: +361 with AvD: +13 + d100 roll: +54 = +141
... and hits for 4 points of damage!
Light slash to your abdomen!
Barely nicked.
A war griffin rakes at you with a razor-sharp claw!
AS: +435 vs DS: +361 with AvD: +13 + d100 roll: +32 = +119
... and hits for 2 points of damage!
Glancing blow to your right leg!
>
You are now in a defensive stance.
>
An Ithzir scout snatches up a gleaming steel longsword!
An Ithzir scout swings a gleaming steel longsword at Alaramis!
AS: +412 vs DS: +337 with AvD: +25 + d100 roll: +70 = +170
... and hits for 13 points of damage!
Slash to Alaramis's right leg hits high!
Kinda makes your knees weak, huh?
>
An Ithzir herald directs her alien song at you!
CS: +387 - TD: +389 + CvA: -20 + d100: +48 - -5 == +31
Warded off!
The Ithzir herald focuses her voice on you, but you are unaffected.
>l
[Old Ta'Faendryl, Foothill]
A flight of cracked stone steps lead up the final slope of the hill, ending at the base of a large tower. A faint breeze brings the sound of running water up from the river flowing past the base of the hill to the east. You also see a gleaming steel broadsword, an Ithzir scout, an Ithzir herald, an Ithzir seer, a greater construct, a war griffin that is flying around, a twisted crystal-tipped staff, the Alaramis disk and the Kyal disk.
Also here: Alaramis
Obvious paths: north, south
>
Swirls of golden circles chase each other as the golden aura surrounding a greater construct flickers.
>
The thorny barrier surrounding Alaramis blocks the attack from the greater construct!
>
An Ithzir seer closes her eyes and bows her head slightly.
>sign of staunching
Your veins throb and your blood sings.
>
Your singular focus on combat slowly drifts away.
>l
Your close concentration on your movements fades away.
>
An Ithzir herald snatches up a gleaming steel broadsword!
An Ithzir herald swings a gleaming steel broadsword at you!
AS: +423 vs DS: +522 with AvD: +24 + d100 roll: +65 = -10
A clean miss.
>
[Old Ta'Faendryl, Foothill]
A flight of cracked stone steps lead up the final slope of the hill, ending at the base of a large tower. A faint breeze brings the sound of running water up from the river flowing past the base of the hill to the east. You also see an Ithzir scout, an Ithzir herald, an Ithzir seer, a greater construct, a war griffin that is flying around, a twisted crystal-tipped staff, the Alaramis disk and the Kyal disk.
Also here: Alaramis
Obvious paths: north, south
>
Alaramis blurs into a white fog and vanishes!
>
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +491 with AvD: +23 + d100 roll: +45 = -11
A clean miss.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 15 sec.
A greater construct loses its balance and falls to the ground.
Suddenly, the ground seems steadier.
>clim ste
...wait 14 seconds.
>
An Ithzir herald swings a gleaming steel broadsword at you!
You flail on the ground but manage to parry the attack with your twin-bladed waraxe!
>
An Ithzir scout swings a gleaming steel longsword at you!
Lying flat on your back, you barely deflect the attack with your waraxe!
>
An Ithzir seer closes her eyes and bows her head slightly.
>
A greater construct rises slowly until it towers overhead once more.
>
A war griffin tries to bite you!
AS: +425 vs DS: +441 with AvD: +13 + d100 roll: +89 = +86
A clean miss.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir scout swings a gleaming steel longsword at you!
You flail on the ground but manage to barely dodge the attack!
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +373 + CvA: -20 + d100: +32 - -5 == +55
Warded off!
>
An Ithzir herald directs her alien song at you!
You are unaffected.
>
An Ithzir seer closes her eyes and bows her head slightly.
>craw step
An Ithzir scout throws a gleaming steel longsword at you!
AS: +412 vs DS: +382 with AvD: +23 + d100 roll: +73 = +126
... and hits for 3 points of damage!
Flashy swing!
You're lucky that it only bopped your nose.
Momentum carries a gleaming steel longsword past you to land nearby.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +513 with AvD: +21 + d100 roll: +86 = +37
A clean miss.
>
You're going to have to climb that.
>stand
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +373 + CvA: -20 + d100: +34 - -5 == +57
Warded off!
Nothing happens.
>
You struggle, but fail to stand.
Roundtime: 8 sec.
>
An Ithzir scout snatches up a gleaming steel longsword!
The Ithzir scout runs a blue finger along the steel longsword with no hint of emotion.
>
A war griffin opens its mouth and releases a shrill screech!
A greater construct ignores the terrible screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 9 sec.
>
An Ithzir seer swings a twisted crystal-tipped staff at you!
AS: +371 vs DS: +482 with AvD: +12 + d100 roll: +3 = -96
A clean miss.
>
An Ithzir herald directs her alien song at you!
CS: +387 - TD: +379 + CvA: -20 + d100: +80 - -5 == +73
Warded off!
You are unaffected.
The sound strikes the greater construct and the shimmering gold aura surrounding it flickers momentarily.
CS: +387 - TD: +390 + CvA: +25 + d100: +81 == +103
Warding failed!
A war griffin reels under the force of the sonic vibrations!
Sound waves disrupt for 1 damage!
... 10 points of damage!
Spasm to the war griffin's left hand.
>
A greater construct raises its massive foot and attempts to smash you!
AS: +443 vs DS: +492 with AvD: +21 + d100 roll: +90 = +62
A clean miss.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
An Ithzir seer smiles faintly at an Ithzir scout as you hear a hollow, echoing voice speaking in your head, "Jalorok itona?"
The Ithzir scout grins and nods.
An Ithzir seer swings a twisted crystal-tipped staff at you!
Lying flat on your back, you barely deflect the blow with your shield!
>
A war griffin rakes at you with a razor-sharp claw!
AS: +435 vs DS: +420 with AvD: +13 + d100 roll: +81 = +109
... and hits for 1 point of damage!
Thumped your chest.
A war griffin rakes at you with a razor-sharp claw!
AS: +435 vs DS: +420 with AvD: +13 + d100 roll: +44 = +72
A clean miss.
>
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +393 with AvD: +23 + d100 roll: +16 = +58
A clean miss.
>
An Ithzir herald directs her alien song at you!
A wave of dark ethereal ripples moves outward from an Ithzir herald.
A greater construct is buffeted by the dark ethereal waves and is knocked to the ground.
You are buffeted by the dark ethereal waves and are pinned in place, unable to move.
Roundtime: 20 sec.
>
An Ithzir seer closes her eyes and bows her head slightly.
>l
>
A war griffin tries to bite you!
AS: +425 vs DS: +476 with AvD: +13 + d100 roll: +49 = +11
A clean miss.
>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
>
[Old Ta'Faendryl, Foothill]
A flight of cracked stone steps lead up the final slope of the hill, ending at the base of a large tower. A faint breeze brings the sound of running water up from the river flowing past the base of the hill to the east. You also see an Ithzir scout, an Ithzir herald, an Ithzir seer, a greater construct that is lying down, a war griffin that is flying around, a twisted crystal-tipped staff and the Kyal disk.
Obvious paths: north, south
>
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +476 with AvD: +23 + d100 roll: +16 = -25
A clean miss.
>
A greater construct rises slowly until it towers overhead once more.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
Your connection to the spirit realm falters!
The powerful look leaves you.
The light blue glow leaves you.
You return to normal color.
>
An Ithzir herald directs her alien song at you!
CS: +387 - TD: +374 + CvA: -20 + d100: +51 - -5 == +49
Warded off!
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +469 with AvD: +23 + d100 roll: +36 = +2
A clean miss.
>
A war griffin tries to spear you with its beak!
AS: +425 vs DS: +469 with AvD: +19 + d100 roll: +4 = -21
A clean miss.
>
An Ithzir seer walks in, calmly surveying the surroundings.
>
An Ithzir herald swings a gleaming steel broadsword at you!
AS: +423 vs DS: +421 with AvD: +24 + d100 roll: +75 = +101
... and hits for 1 point of damage!
A nice bruise on your neck!
>
A greater construct swings a massive arm at you!
AS: +443 vs DS: +387 with AvD: +38 + d100 roll: +29 = +123
... and hits for 3 points of damage!
Hit glances off your hip.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +363 + CvA: -20 + d100: +31 - -5 == +64
Warded off!
Nothing happens.
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Alisin.
>
An Ithzir scout swings a gleaming steel longsword at you!
You roll to one side and parry the attack with your waraxe!
>
An Ithzir seer closes his eyes and bows his head slightly.
>
Alisin pulls you to your feet.
Some of Shimm's luck....that and 21k in coin that I didn't know I had on me
AestheticDeath
07-24-2006, 12:54 AM
no one died .. :(
Kuyuk
07-24-2006, 08:34 AM
Wow, you lasted a long ass time gettin pounded. I'm proud.
Last night blew for me.
Stupid bellows, e-wave, dispel, then they rip me limb from limb.
Sucks.
K.
GuildRat
07-24-2006, 12:04 PM
no one died .. :(
Alaramis died on the next hunt, but it was so fast it wasn't worth posting. Heh.
Revon1
07-24-2006, 01:08 PM
First kill in a while...
[There was more before but I took too long to copy]
Translucent streams of mana cascade across Composer's form as he lets loose with a rallying cry!
Composer breaks free from his senseless daze!
Zimzum squints.
You thrust with a sonic warlance at Composer!
AS: +403 vs DS: +272 with AvD: +35 + d100 roll: +12 = +178
... and hit for 61 points of damage!
Strike to left arm shatters elbow and severs forearm!
* Composer drops dead at your feet!
The brilliant luminescence fades from around Composer.
The light blue glow leaves Composer.
The air about Composer stops shimmering.
Composer becomes solid again.
The deep blue glow leaves Composer.
The glowing specks of energy surrounding Composer suddenly shoot off in all directions, then quickly fade away.
Composer seems a bit less imposing.
The bright luminescence fades from around Composer.
The tingling sensation and sense of security leaves Composer.
Composer returns to normal color.
The silvery luminescence fades from around Composer.
The powerful look leaves Composer.
Composer glances around, looking a bit less confident.
A faint silvery glow fades from around Composer.
A small elf child cries out, "Murder!". His mother then sends him off for the Guard Captain.
Kuyuk
07-24-2006, 06:37 PM
1 to swarm in 2 seconds.
>n
>
[Old Ta'Faendryl, Southern Road]
A flight of cracked stone steps lead up the final slope of the hill, ending at the base of a large tower. A faint breeze brings the sound of running water up from the river flowing past the base of the hill to the east. Further on a pyramid, as tall as the hill and nearly as wide, lifts a sparkling white marble structure high above the city. You also see an Ithzir janissary, a twisted crystal-tipped staff, a polished steel shield, a spiral-hafted handaxe, some vegetation and some invading roots.
Obvious paths: north, south
>j
*** TypoHelp: Converted "705" to INCANT 705.
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
You gesture at an Ithzir janissary.
CS: +471 - TD: +353 + CvA: -2 + d100: +47 == +163
Warding failed!
A dull grey beam snakes out toward the Ithzir janissary!
... 59 points of damage!
... 12 points of damage!
Large patches of skin removed from back, giving glimpses of musculature beneath!
Cast Roundtime 3 Seconds.
>
Could not find a valid target to loot.
>
You are not holding anything in your right hand.
>
Your disk arrives, following you dutifully.
>
An Ithzir janissary fades into view as he prepares to strike!
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +600 with AvD: +30 + d100 roll: +25 = -134
A clean miss.
>703 jan
*** TypoHelp: Converted "703 jan" to PREP 703 and CAST AT jan
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>
You gesture at an Ithzir janissary.
CS: +471 - TD: +357 + CvA: -2 + d100: +100 == +212
Warding failed!
An Ithzir janissary is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
>j
*** TypoHelp: Converted "705" to INCANT 705.
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
You gesture at an Ithzir janissary.
CS: +471 - TD: +353 + CvA: -2 + d100: +31 == +147
Warding failed!
A dull grey beam snakes out toward the Ithzir janissary!
... 50 points of damage!
... 1 point of damage!
Patches of flesh removed from left hand.
Cast Roundtime 3 Seconds.
>
Could not find a valid target to loot.
>
You are not holding anything in your right hand.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +401 vs DS: +565 with AvD: +30 + d100 roll: +16 = -118
A clean miss.
>l
[Old Ta'Faendryl, Southern Road]
A flight of cracked stone steps lead up the final slope of the hill, ending at the base of a large tower. A faint breeze brings the sound of running water up from the river flowing past the base of the hill to the east. Further on a pyramid, as tall as the hill and nearly as wide, lifts a sparkling white marble structure high above the city. You also see an Ithzir janissary, the Reltov disk, an Ithzir janissary, a twisted crystal-tipped staff, a polished steel shield, a spiral-hafted handaxe, some vegetation and some invading roots.
Obvious paths: north, south
>j
*** TypoHelp: Converted "705" to INCANT 705.
An Ithzir janissary swings a spiral-hafted handaxe at you!
With no room to spare, you block the attack with your steel shield!
>
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
You gesture at an Ithzir janissary.
CS: +471 - TD: +353 + CvA: -2 + d100: +20 == +136
Warding failed!
A dull grey beam snakes out toward the Ithzir janissary!
... 41 points of damage!
... 5 points of damage!
Poor strike removes hair from head, but little else.
Cast Roundtime 3 Seconds.
>
Could not find a valid target to loot.
>
You are not holding anything in your right hand.
>j
*** TypoHelp: Converted "705" to INCANT 705.
...wait 1 seconds.
>
Could not find a valid target to loot.
>
You are not holding anything in your right hand.
>ds
Repeating the sign has no effect!
>j
*** TypoHelp: Converted "705" to INCANT 705.
Repeating the sign has no effect!
>
Your dancing fingers weave a web of protection around you!
>
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
You gesture at an Ithzir janissary.
CS: +471 - TD: +353 + CvA: -2 + d100: +40 == +156
Warding failed!
A dull grey beam snakes out toward the Ithzir janissary!
... 62 points of damage!
... 20 points of damage!
Blast removes sections of eye socket.
Cast Roundtime 3 Seconds.
>
Could not find a valid target to loot.
>
You are not holding anything in your right hand.
>
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 19 sec.
R>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +556 with AvD: +36 + d100 roll: +73 = -35
A clean miss.
R>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +381 vs DS: +558 with AvD: +30 + d100 roll: +94 = -53
A clean miss.
R>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +522 with AvD: +36 + d100 roll: +61 = -13
A clean miss.
R>
Your SIGN OF DEFENDING is no longer effective.
R>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +522 with AvD: +30 + d100 roll: +60 = -21
A clean miss.
R>l
The blood red haze dissipates from around an Ithzir janissary.
R>
A faint rippling in the air heralds the arrival of an Ithzir seer!
R>
An Ithzir scout swings a gleaming steel broadsword at you!
Amazingly, you manage to block the attack with your shield!
R>
[Old Ta'Faendryl, Southern Road]
A flight of cracked stone steps lead up the final slope of the hill, ending at the base of a large tower. A faint breeze brings the sound of running water up from the river flowing past the base of the hill to the east. Further on a pyramid, as tall as the hill and nearly as wide, lifts a sparkling white marble structure high above the city. You also see an Ithzir seer, an Ithzir scout, an Ithzir scout, a war griffin that is flying around, an Ithzir janissary, the Reltov disk, an Ithzir janissary, a twisted crystal-tipped staff, a polished steel shield, a spiral-hafted handaxe, some vegetation and some invading roots.
Obvious paths: north, south
R>s
...wait 11 seconds.
R>
Your SIGN OF WARDING is no longer effective.
R>
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 9 sec.
R>
An Ithzir scout's voice sounds as if she is speaking through a long metal tube as she tilts her head toward an Ithzir seer, saying, "Te hamma maktath eif, ptath hamma ka xeca eif."
The Ithzir scout points at you.
The Ithzir seer nods in response.
An Ithzir scout swings a gleaming steel broadsword at you!
You evade the attack by a hair!
R>
An Ithzir seer closes her eyes and holds her palms flat over an Ithzir janissary, clearly concentrating. Suddenly the Ithzir janissary's abdomen wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!
The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
R>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +381 vs DS: +517 with AvD: +30 + d100 roll: +12 = -94
A clean miss.
R>think bah
...wait 17 seconds.
R>chat shit
You focus on transmitting your thought.
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +517 with AvD: +30 + d100 roll: +19 = -57
A clean miss.
R>
[Roll result: 145 (open d100: 30)]
An Ithzir scout spins quickly behind you and delivers a well placed kick!
You feel humiliated and enraged!
R>
An Ithzir seer closes her eyes and holds her palms flat over an Ithzir janissary, clearly concentrating. Suddenly the Ithzir janissary's left eye wound begins to mend, missing and torn pieces forming together until there is no sign that the injury ever existed!
The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
R>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +480 with AvD: +36 + d100 roll: +82 = +50
A clean miss.
R>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +470 with AvD: +39 + d100 roll: +72 = +76
A clean miss.
R>
An Ithzir scout makes no sound as she slips in.
R>
An Ithzir seer closes her eyes and bows her head slightly.
R>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +391 vs DS: +470 with AvD: +30 + d100 roll: +24 = -25
A clean miss.
R>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +470 with AvD: +36 + d100 roll: +21 = -1
A clean miss.
R>
You calm down slightly, catching your breath.
R>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +470 with AvD: +36 + d100 roll: +9 = -7
A clean miss.
R>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +470 with AvD: +30 + d100 roll: +74 = +45
A clean miss.
R>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +470 with AvD: +36 + d100 roll: +50 = +28
A clean miss.
R>435
*** TypoHelp: Converted "435" to PREP 435 and CAST
...wait 7 seconds.
...wait 7 seconds.
R>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +420 - TD: +380 + CvA: +25 + d100: +6 - -5 == +76
Warded off!
R>435
*** TypoHelp: Converted "435" to PREP 435 and CAST
...wait 5 seconds.
...wait 5 seconds.
R>
A war griffin tries to spear you with its beak!
AS: +435 vs DS: +470 with AvD: +37 + d100 roll: +98 = +100
A clean miss.
R>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +470 with AvD: +36 + d100 roll: +57 = +41
A clean miss.
R>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +470 with AvD: +36 + d100 roll: +84 = +62
A clean miss.
R>435
*** TypoHelp: Converted "435" to PREP 435 and CAST
...wait 3 seconds.
...wait 3 seconds.
R>
An Ithzir seer closes her eyes and bows her head slightly.
R>
An Ithzir janissary glances at an Ithzir scout, saying, "Jalorok itona?"
The Ithzir scout grins and nods.
An Ithzir janissary swings a spiral-hafted handaxe at you!
>435
*** TypoHelp: Converted "435" to PREP 435 and CAST
AS: +391 vs DS: +470 with AvD: +30 + d100 roll: +58 = +9
A clean miss.
R>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +470 with AvD: +36 + d100 roll: +84 = +62
A clean miss.
R>
...wait 2 seconds.
...wait 2 seconds.
R>435
*** TypoHelp: Converted "435" to PREP 435 and CAST
...wait 1 seconds.
...wait 1 seconds.
R>435
*** TypoHelp: Converted "435" to PREP 435 and CAST
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +470 with AvD: +36 + d100 roll: +49 = +33
A clean miss.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +470 with AvD: +30 + d100 roll: +20 = -9
A clean miss.
>
You trace a simple rune while intoning the mystical phrase for Major Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of formless black ripples moves outward from you.
An Ithzir scout is buffeted by the formless black waves and is knocked to the ground.
An Ithzir seer is buffeted by the formless black waves and is knocked to the ground.
An Ithzir scout is buffeted by the formless black waves and is knocked to the ground.
... 20 points of damage!
Spine cracks!
The Ithzir scout is stunned!
An Ithzir scout is buffeted by the formless black waves and is knocked to the ground.
An Ithzir janissary is buffeted by the formless black waves and is knocked to the ground.
... 15 points of damage!
Eyes bulge and blood trickles from ears and nose!
An Ithzir janissary is buffeted by the formless black waves and is knocked to the ground.
... 20 points of damage!
Fingernails burst and blood sprays out!
Cast Roundtime 3 Seconds.
>435
*** TypoHelp: Converted "435" to PREP 435 and CAST
Wait 2 sec.
>
You don't have a spell prepared!
>
You calm down slightly, catching your breath.
>435
*** TypoHelp: Converted "435" to PREP 435 and CAST
Wait 1 sec.
>
You don't have a spell prepared!
>435
*** TypoHelp: Converted "435" to PREP 435 and CAST
You trace a simple rune while intoning the mystical phrase for Major Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of formless black ripples moves outward from you.
Cast Roundtime 3 Seconds.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +470 with AvD: +41 + d100 roll: +77 = +93
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +470 with AvD: +41 + d100 roll: +56 = +72
A clean miss.
>stand
You are already standing.
>s
>s
Your SIGN OF DISSIPATION is no longer effective.
You feel drained!
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 9 sec.
Suddenly, the ground seems steadier.
PR>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged longsword at you!
AS: +408 vs DS: +457 with AvD: +41 + d100 roll: +93 = +85
A clean miss.
PR>
...wait 9 seconds.
PR>
...wait 9 seconds.
PR>
The wall of force disappears from around you.
PR>
An Ithzir scout rises to her feet, her green eyes blazing!
PR>
An Ithzir scout stands up with a grunt.
PR>
An Ithzir seer stands up with a grunt.
PR>435
*** TypoHelp: Converted "435" to PREP 435 and CAST
...wait 4 seconds.
...wait 4 seconds.
PR>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +344 with AvD: +41 + d100 roll: +13 = +155
... and hits for 17 points of damage!
Stomach shot lands with a hollow *thump*.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +344 with AvD: +41 + d100 roll: +35 = +177
... and hits for 20 points of damage!
Gash to your left eyebrow.
That's going to be quite a shiner!
You are stunned for 1 rounds!
SPR>
An Ithzir scout slings her grey shield over her shoulder.
An Ithzir scout grabs a stunned Ithzir scout and drags her compatriot north!
SPR>435
*** TypoHelp: Converted "435" to PREP 435 and CAST
You are still stunned.
You are still stunned.
SPR>
An Ithzir seer reaches down and jerks an Ithzir janissary upright.
SPR>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +349 with AvD: +36 + d100 roll: +21 = +120
... and hits for 29 points of damage!
Quick, powerful slash to your right knee!
!SPR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +320 with AvD: +36 + d100 roll: +55 = +183
... and hits for 57 points of damage!
Flesh ripped from your back, muscles exposed.
!SPR>
An Ithzir scout reaches down and jerks an Ithzir janissary upright.
!SPR>140
*** TypoHelp: Converted "140" to INCANT 140.
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +315 with AvD: +30 + d100 roll: +78 = +204
... and hits for 69 points of damage!
Whoosh! Several ribs driven into your lungs.
The brilliant luminescence fades from around you.
:(
Had no idea you were Reltov.
RT + them plinkning you to bits gets real familiar before long.
StrayRogue
07-25-2006, 02:53 AM
Hahah Kuyuk is Reltov??
AestheticDeath
07-25-2006, 09:16 AM
You guys are funny.
You gesture at an Ithzir seer.
You concentrate intently on an Ithzir seer, and a pulse of pearlescent energy ripples toward her!
CS: +484 - TD: +408 + CvA: +19 + d100: +36 == +131
Warding failed!
The Ithzir seer shudders with sporadic convulsions as pearlescent ripples envelop her body.
The Ithzir seer is smashed for 39 points of damage!
... 25 points of damage!
Strong blow to abdomen!
... 30 points of damage!
Hard strike to right arm breaking tendons and bone!
Cast Roundtime 3 Seconds.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
Your connection to the spirit realm falters!
You feel less confident.
Your aura of resolve dissipates.
The air calms down around you.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +399 + CvA: +2 + d100: +94 - -5 == +113
Warding failed!
The spirits swirl around you, distracting your every action.
>
An Ithzir seer closes his eyes and bows his head slightly.
>102
*** TypoHelp: Converted "102" to INCANT 102.
You gesture while calling upon the lesser spirits to aid you with the Spirit Barrier spell...
Your spell is ready.
You gesture.
You try to conjure your magic, but the distraction from the unseen spirits around you is too strong and your spell fizzles.
Cast Roundtime 3 Seconds.
>
An Ithzir seer closes her eyes and bows her head slightly.
>bone seer
*** TypoHelp: Converted "1106 seer" to PREP 1106 and CAST AT seer
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
You gesture at an Ithzir seer.
You concentrate intently on an Ithzir seer, and a pulse of pearlescent energy ripples toward her!
CS: +484 - TD: +408 + CvA: +19 + d100: +13 == +108
Warding failed!
The Ithzir seer shudders with moderate convulsions as pearlescent ripples envelop her body.
The Ithzir seer is battered for 19 points of damage!
... 10 points of damage!
Light strike to abdomen.
Cast Roundtime 3 Seconds.
>
The wall of force disappears from around an Ithzir seer.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 15 sec.
Suddenly, the ground seems steadier.
>'nice
An Ithzir seer raises her hand, then slowly lets it descend toward you!
CS: +431 - TD: +414 + CvA: +2 + d100: +4 - -5 == +28
Warded off!
>
An Ithzir seer closes his eyes and bows his head slightly.
>
You say, "Nice."
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +405 - TD: +400 + CvA: +2 + d100: +91 - -5 == +103
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +411 - TD: +384 + CvA: +2 + d100: +5 - -5 == +39
Warded off!
>213
*** TypoHelp: Converted "213" to INCANT 213.
You are still stunned.
>
You are able to move again.
>
An Ithzir seer closes her eyes and bows her head slightly.
>213
*** TypoHelp: Converted "213" to INCANT 213.
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
You gesture.
[Spell Hindrance for some deep black rolaren scalemail is 7% with current Armor Use skill, d100= 1]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
An Ithzir seer closes his eyes and bows his head slightly.
>213
*** TypoHelp: Converted "213" to INCANT 213.
...wait 2 seconds.
>213
*** TypoHelp: Converted "213" to INCANT 213.
The wall of force disappears from around an Ithzir seer.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
Your connection to the spirit realm falters!
The distracting force passes away from you.
The opalescent aura fades from around you.
The very powerful look leaves you.
The white light leaves you.
>
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
You gesture.
[Spell Hindrance for some deep black rolaren scalemail is 7% with current Armor Use skill, d100= 1]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>213
*** TypoHelp: Converted "213" to INCANT 213.
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
You gesture.
[Spell Hindrance for some deep black rolaren scalemail is 7% with current Armor Use skill, d100= 1]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +411 - TD: +379 + CvA: +2 + d100: +13 - -5 == +52
Warded off!
>213
*** TypoHelp: Converted "213" to INCANT 213.
...wait 1 seconds.
>
You feel more refreshed.
>213
*** TypoHelp: Converted "213" to INCANT 213.
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +354 with AvD: +30 + d100 roll: +11 = +105
... and hits for 1 point of damage!
A nice bruise on your neck!
>
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
You gesture.
[Spell Hindrance for some deep black rolaren scalemail is 7% with current Armor Use skill, d100= 3]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
Faint tendrils of incense drift through the air, the nightshade-scented smoke dispersing about the black steel censer on your belt.
>
An Ithzir seer raises her hand, then slowly lets it descend toward you!
CS: +429 - TD: +352 + CvA: +2 + d100: +85 - -5 == +169
Warding failed!
You feel weakened as a blood red haze forms around you.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +400 vs DS: +419 with AvD: +30 + d100 roll: +77 = +88
A clean miss.
>213
*** TypoHelp: Converted "213" to INCANT 213.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +415 with AvD: +30 + d100 roll: +51 = +84
A clean miss.
>
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
You gesture.
As you focus on your magic, your vision swims with a swirling haze of crimson. A sharp, blinding pain explodes outward from your mind and radiates in throbbing waves across your skin, causing you to falter.
Cast Roundtime 3 Seconds.
>
You begin to feel a little better.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +405 - TD: +374 + CvA: +2 + d100: +40 - -5 == +78
Warded off!
>stand
You stand back up.
Roundtime: 4 sec.
>
[Roll result: 123 (open d100: 61)]
An Ithzir scout raises her heel high, bringing it down solidly on your foot!
You howl in pain, hopping around and clutching your foot!
Roundtime: 5 sec.
>e
>
An Ithzir seer swings a twisted crystal-tipped staff at you!
AS: +371 vs DS: +425 with AvD: +19 + d100 roll: +44 = +9
A clean miss.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +400 vs DS: +425 with AvD: +30 + d100 roll: +70 = +75
A clean miss.
>
...wait 6 seconds.
>e
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +349 + CvA: +2 + d100: +82 - -5 == +151
Warding failed!
You suddenly feel angered beyond all reason, causing you to scream out in rage!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +318 with AvD: +30 + d100 roll: +22 = +152
... and hits for 18 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
>
...wait 4 seconds.
>e
...wait 3 seconds.
>e
...wait 2 seconds.
>e
...wait 2 seconds.
>e
...wait 1 seconds.
>e
e
e
*** MoveAhead queued "e" to be sent when more room descriptions have been received.
An Ithzir seer closes her eyes and bows her head slightly.
>e
*** MoveAhead queued "e" to be sent when more room descriptions have been received.
An Ithzir seer closes his eyes and bows his head slightly.
>
[Roll result: 167 (open d100: 85)]
An Ithzir scout crouches, sweeps a leg at you and connects!
You fall to the ground! An Ithzir scout deftly regains her footing.
Roundtime: 10 sec.
>
*** MoveAhead detected a movement failure, and has discarded all queued moves.
...wait 10 seconds.
>
...wait 10 seconds.
>e
...wait 10 seconds.
>
The blood red haze dissipates from around you.
>
An Ithzir scout throws a gleaming steel broadsword at you!
AS: +400 vs DS: +231 with AvD: +30 + d100 roll: +2 = +201
... and hits for 28 points of damage!
Quick slash to your upper left arm!
Just a nick.
Momentum carries a gleaming steel broadsword past you to land nearby.
>
You wiggle your toes slightly, making sure they are all there.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +379 + CvA: +2 + d100: +52 - -5 == +91
Warded off!
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +411 - TD: +379 + CvA: +2 + d100: +52 - -5 == +91
Warded off!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +271 with AvD: +30 + d100 roll: +11 = +188
... and hits for 24 points of damage!
Attack hits your throat but doesn't break the skin.
Close!
>
The guiding force leaves an Ithzir seer.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +271 with AvD: +30 + d100 roll: +92 = +269
... and hits for 52 points of damage!
Right elbow smashed into a thousand pieces.
You are stunned for 2 rounds!
>
Though you are stunned and reeling, you become aware of your pounding heart. With each beat, it grows louder and louder, faster and faster, but then it fades again, and you are left as dazed as you were.
>
An Ithzir scout snatches up a gleaming steel broadsword!
The Ithzir scout runs a blue finger along the steel broadsword with no hint of emotion.
>213
*** TypoHelp: Converted "213" to INCANT 213.
You are still stunned.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +411 - TD: +379 + CvA: +2 + d100: +19 - -5 == +58
Warded off!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +256 with AvD: +30 + d100 roll: +67 = +259
... and hits for 50 points of damage!
Shot to your neck scrapes away skin.
Some nasty bleeding.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
A faint silvery glow fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
The feeling of intense rage leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around you.
The light blue glow leaves you.
The powerful look leaves you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The dim aura fades from around you.
Your SIGN OF WARDING is no longer effective.
The deep blue glow leaves you.
Your SIGN OF DEFENDING is no longer effective.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
Your SIGN OF SMITING is no longer effective.
The brilliant aura fades away from you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
The Ithzir scout quickly cleans the fresh blood from her steel broadsword with a few wipes across your clothing.
>213
*** TypoHelp: Converted "213" to INCANT 213.
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
An Ithzir seer sits down and begins to apply some crude first aid to herself.
>
The Jaken disk disintegrates, dropping everything on the ground.
>chat lol
You focus on transmitting your thought.
An Ithzir seer is working diligently to stop her bleeding.
>
An Ithzir scout makes no sound as she slips east.
>
An Ithzir seer rifles through your gear! Somebody call a constable!
:(
TheEschaton
07-27-2006, 07:55 AM
Wow, 3 failed casts of minor sanct due to 7% armor failure? I hate it when that happens.
-TheE-
Wyndshadow
07-27-2006, 09:03 AM
OUCH!! And you rolled a 1 three times. I hate that.
GuildRat
07-27-2006, 05:39 PM
CRAWL DAMNIT CRAWL!!!!!
Snapp
07-27-2006, 06:09 PM
GS really wants you to die if you get three 1 rolls in a row.
It was quite funny. Thats what I get for waking up at 3:30am and being unable to go back to sleep, thus deciding to jump in and grab a hunt.
The seer managed to get a glass amulet from my bag before I depart confirmed. No sense in losing any more gear than necessary since no one was in OTF to help recover any lost merchandise.
Re-reading the log later on this morning gave me a chuckle. Its funny how coincidences manage to stack up while hunting in there.
Snapp
07-28-2006, 08:28 AM
So yea, I thought this rod had blues in it.. I was wrong. That's what I get for MAing.
Xxxx waves a stained rod at you.
CS: +378 - TD: +73 + CvA: +15 + d100: +60 == +380
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 34 points of damage!
... 110 points of damage!
Right leg aflame. When the smoke clears, there's nothing left.
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 12 rounds!
... 65 points of damage!
Frigid blast renders your left hand useless - missing even!
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
A nearby goodwife screams, "Murder!".
You sustain massive amounts of system shock!
>
* Snapp just bit the dust!
That's the first time I've ever seen that character in my death window, ever.
Kuyuk
07-28-2006, 08:41 AM
Nice.
K.
Snapp
07-28-2006, 08:59 AM
That's the first time I've ever seen that character in my death window, ever.
I don't play him often. The way I RP him is way too much work.
Fallen
07-28-2006, 03:27 PM
Man. I just cannot stay alive to save my ass today. No matter how many spells I wear, I just keep getting killed.
----
[Old Ta'Faendryl, Market Road]
The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. Unusually straight cracks and an occasional gleam of grey peeping through the dirt indicates the presence of cracked granite blocks buried beneath the soil. You also see an Ithzir seer, a plain gold coffer, a twisted crystal-tipped staff, the Evarin disk, an Ithzir herald, an Ithzir janissary, a curved silvery blade, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: north, east, south, west
PR>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
PR>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +541 with AvD: +38 + d100 roll: +19 = -73
A clean miss.
PR>719 her
*** TypoHelp: Converted "719 her" to PREP 719 and CAST AT her
An Ithzir seer suddenly opens his eyes and stares directly at you!
Your connection to the spirit realm falters!
The air calms down around you.
The very powerful look leaves you.
The white light leaves you.
The powerful look leaves you.
The light blue glow leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You suddenly feel less protected.
P>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +255 with AvD: +36 + d100 roll: +20 = +213
... and hits for 36 points of damage!
Your left hand is mangled horribly.
You are stunned for 2 rounds!
SP>
You are still stunned.
SP>
You are still stunned.
SP>
An Ithzir herald directs her alien song at you!
You are entranced by the song, and you find yourself relaxing as you listen to the soothing melody.
Roundtime: 4 sec.
SCPR>stance d
You are still stunned.
SCPR>
You don't notice an Ithzir seer's lips moving, but you hear his voice clearly in your head, saying, "Oru tel juren gila Te htasek maktath eif?"
The Ithzir seer cocks his head at you.
The Ithzir scout nods and chuckles.
An Ithzir seer closes his eyes and bows his head slightly.
SCPR>stance d
You are still stunned.
SCPR>stance d
You are still stunned.
SCP>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
SCP>
You are enraged by the Ithzir janissary's attack!
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +317 with AvD: +38 + d100 roll: +18 = +150
... and hits for 19 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
SP>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +317 with AvD: +36 + d100 roll: +76 = +207
... and hits for 30 points of damage!
Gash to your left eyebrow.
That's going to be quite a shiner!
SP>
An Ithzir herald directs her alien song at you!
You feel your extra magical awareness leave you.
The elemental aura around you wavers.
P>
An Ithzir seer suddenly opens his eyes and stares directly at you!
A strap-laden suit of elven hunts partially deflects the onslaught of the fiery attack.
An Ithzir seer hurls a roaring ball of fire at you!
AS: +430 vs DS: +257 with AvD: +50 + d100 roll: +25 = +248
... and hits for 27 points of damage!
Burst of flames char chest a crispy black.
You are stunned for 1 rounds!
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
A strap-laden suit of elven hunts partially deflects the onslaught of the fiery attack.
... 10 points of damage!
Burst of flames to neck chars skin. Yuck!
SP>140
*** TypoHelp: Converted "140" to INCANT 140.
You are still stunned.
SP>140
*** TypoHelp: Converted "140" to INCANT 140.
You are still stunned.
SP>
An Ithzir adept walks in, her eyes narrowed in thought.
SP>140
*** TypoHelp: Converted "140" to INCANT 140.
SP>
You are still stunned.
SP>140
*** TypoHelp: Converted "140" to INCANT 140.
You are still stunned.
SP>140
*** TypoHelp: Converted "140" to INCANT 140.
You are still stunned.
SP>140
*** TypoHelp: Converted "140" to INCANT 140.
You are still stunned.
SP>
An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
SP>
An Ithzir seer swings a twisted crystal-tipped staff at you!
You stumble dazedly, but manage to block the attack with your vaalin-bound shield!
SP>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +262 with AvD: +38 + d100 roll: +62 = +249
... and hits for 50 points of damage!
Smash to the kneecap.
The deep blue glow leaves you.
The buzz of thoughts in your mind subsides.
The silvery luminescence fades from around you.
Fallen
07-28-2006, 03:57 PM
My solution to the whole pesky cheap ass death thing:
You currently have the following active spells:
Elemental Barrier
Spirit Warding I
Poison Resistance
Mass Blur
Sign of Shields
Spirit Shield
Warding Sphere
Thurfel's Ward
Spirit Barrier
Spirit Guard
Disease Resistance
Mantle of Faith
Sign of Smiting
Elemental Defense III
Phoen's Strength
Elemental Deflection
Melgorehn's Aura
Lesser Shroud
Natural Colors
Sign of Deflection
Strength
Spirit Defense
Invisibility
Elemental Defense I
Sign of Defending
Elemental Bias
Prayer of Protection
Strength Of Will
Prayer
Cloak of Shadows
Sign of Warding
Sign of Striking
Elemental Targeting
Spirit Warding II
Elemental Defense II
Bobmuhthol
07-28-2006, 04:20 PM
That's 35 more spells than I have at any given time.
Ewave~
Shoot them in the eye, man. ;)
Empathic dispell sucks.
That wasnt empathic. That was spirit dispel 119.
My solution to the whole pesky cheap ass death thing:
You currently have the following active spells:
Elemental Barrier
Spirit Warding I
Poison Resistance
Mass Blur
Sign of Shields
Spirit Shield
Warding Sphere
Thurfel's Ward
Spirit Barrier
Spirit Guard
Disease Resistance
Mantle of Faith
Sign of Smiting
Elemental Defense III
Phoen's Strength
Elemental Deflection
Melgorehn's Aura
Lesser Shroud
Natural Colors
Sign of Deflection
Strength
Spirit Defense
Invisibility
Elemental Defense I
Sign of Defending
Elemental Bias
Prayer of Protection
Strength Of Will
Prayer
Cloak of Shadows
Sign of Warding
Sign of Striking
Elemental Targeting
Spirit Warding II
Elemental Defense II
You forgot water walking and purify air... 112/207. And also dims it looks like... 202.
That wasnt empathic. That was spirit dispel 119.
It was empathic
GS4-D
07-28-2006, 11:05 PM
119 only takes off one spell.
StrayRogue
07-29-2006, 02:43 AM
In the amount of time it took to put up all those spells, Fallen, I would have gone out, hunted, fried, and come back.
Yep, it was empathic dispel. Last I thought, 119 took off more than one spirit spell. The wording "Your connection to the spirit realm falters" was the key to empathic.
Those bastards always do it when you're in RT from a screech.
They plan it, I'm telling you.
Ok.. so never implode constructs.
Piss funny though.
[Old Ta'Faendryl, East Market]
You notice an Ithzir initiate (stunned), an Ithzir scout (prone), an uncut diamond, an Ithzir herald (prone), an Ithzir adept (prone), a greater construct (prone), a greater construct (prone), a greater construct (prone), an Ithzir seer (prone) and an ecstatic will-o-wisp spirit (flying).
Also here: Cylla
Obvious paths: east, west
>prep 719
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>cast at see
search nais
An Ithzir janissary strides in, surveying the surroundings alertly.
>An Ithzir scout makes no sound as he slips in.
>
You gesture at an Ithzir seer.
CS: +503 - TD: +430 + CvA: +19 + d100: +98 == +190
Warding failed!
... and hits for 38 points of damage!
An Ithzir seer is suddenly engulfed in flames of pure essence!
... 50 points of damage!
Skin and some muscle burnt off chest.
... 35 points of damage!
The Ithzir seer staggers as your icy attack shatters her right leg.
... 50 points of damage!
Massive electrical shock turns head into shark bait. Time to feed the fish.
The Ithzir seer vainly struggles to rise, then goes still.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
An Ithzir seer seems to lose an aura of confidence.
You feel 4 mana surge into you!
Cast Roundtime 3 Seconds.
>
What were you referring to?
>sear see
A greater construct rises slowly until it towers overhead once more.
>
You search the Ithzir seer.
She had a twisted crystal-tipped staff.
You discard the seer's remaining useless equipment.
She didn't carry any silver.
She had nothing else of value.
An Ithzir seer's body shimmers slightly, then fades from view like a dissipating phantom.
>incant 410
An Ithzir herald stands up with a grunt.
>
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at an Ithzir initiate.
A wave of dark ethereal ripples moves outward from you.
An Ithzir scout is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir janissary is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir scout is buffeted by the dark ethereal waves.
An Ithzir herald is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir adept is buffeted by the dark ethereal waves.
A greater construct is buffeted by the dark ethereal waves and is knocked to the ground.
A greater construct is buffeted by the dark ethereal waves.
Cast Roundtime 3 Seconds.
>
Cylla utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
Cylla gestures at a greater construct.
The shimmering gold aura surrounding the greater construct flickers momentarily.
>prep 720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>cas
You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
A twisted crystal-tipped staff is sucked into the void, striking an Ithzir janissary along the way!
... 15 points of damage!
Nice blow to left hand!
An Ithzir scout grabs hold of the ground to keep from being sucked into the void!
An Ithzir janissary grabs hold of the ground to keep from being sucked into the void!
An Ithzir initiate is sucked into the void!
Rather abrupt decompression causes an Ithzir initiate to explode!
Billions and billions of tiny initiate bits shower everything.
Quite severely dead.
An Ithzir scout grabs hold of the ground to keep from being sucked into the void!
An Ithzir herald grabs hold of the ground to keep from being sucked into the void!
An Ithzir adept grabs hold of the ground to keep from being sucked into the void!
A greater construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the ground. Unfortunately, you were in his landing spot!
... 25 points of damage!
Strong blow to your right hand breaks it!
You are stunned for 2 rounds!
A greater construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the ground. Unfortunately, you were in his landing spot!
... 20 points of damage!
Good blow to your left leg!
A greater construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the ground. Unfortunately, you were in his landing spot!
... 35 points of damage!
Massive blow to your right hand crushing it to pulp!
Cast Roundtime 3 Seconds.
>
Crackling and popping comes from a greater construct as the golden aura surrounding it flares higher.
>
Cylla appears to be focusing her thoughts while chanting softly...
Cylla channels at a greater construct.
The shimmering gold aura surrounding the greater construct flickers momentarily.
>
Swirls of golden circles chase each other as the golden aura surrounding a greater construct flickers.
>
An Ithzir janissary stands up with a grunt.
>
A greater construct rises slowly until it towers overhead once more.
>l
[Old Ta'Faendryl, East Market]
You notice a black void, an Ithzir scout (stunned), an Ithzir janissary, an Ithzir scout (stunned), an uncut diamond, an Ithzir herald (stunned), an Ithzir adept (stunned), a greater construct (prone), a greater construct (prone), a greater construct and an ecstatic will-o-wisp spirit (flying).
Also here: Cylla
Obvious paths: east, west
>l
>
A greater construct rises slowly until it towers overhead once more.
>
[Old Ta'Faendryl, East Market]
You notice a black void, an Ithzir scout (stunned), an Ithzir janissary, an Ithzir scout (stunned), an uncut diamond, an Ithzir herald (stunned), an Ithzir adept (stunned), a greater construct (prone), a greater construct, a greater construct and an ecstatic will-o-wisp spirit (flying).
Also here: Cylla
Obvious paths: east, west
>
Cylla utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +558 with AvD: +29 + d100 roll: +98 = -20
A clean miss.
>
An Ithzir scout stands up with a grunt.
>
The black void continues to suck the air out of the area!
Air is sucked away from an Ithzir scout!
Audible popping noises come from an Ithzir scout's chest!
The Ithzir scout slumps over as his chest cavity collapses!
The Ithzir scout falls to the ground in a crumpled heap.
Air is sucked away from an Ithzir janissary!
Blood begins to gush from an Ithzir janissary's nose and ears!
+30 Hits.
Air is sucked away from an Ithzir scout!
Debris strikes an Ithzir scout in the leg.
The Ithzir scout's grey brigandine protects her legs from injury.
+15 Hits.
Air is sucked away from an Ithzir herald!
Debris strikes an Ithzir herald in the leg.
The Ithzir herald's studded leather protects his legs from injury.
+15 Hits.
Air is sucked away from an Ithzir adept!
The Ithzir adept's ears pop audibly.
+5 Hits.
A greater construct is slowly drawn into the air, toward the center of the void. However, her weight proves to be too much for the void's grasp, and she crashes back down to the ground. Unfortunately, you were in her landing spot!
... 25 points of damage!
Strong blow breaks your neck!
(spells drop)
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
A greater construct is slowly drawn into the air, toward the center of the void. However, its weight proves to be too much for the void's grasp, and it crashes back down to the ground. Unfortunately, Cylla was in its landing spot!
... 25 points of damage!
Strong blow to chest!
She is stunned!
A greater construct is slowly drawn into the air, toward the center of the void. However, its weight proves to be too much for the void's grasp, and it crashes back down to the ground. Unfortunately, Cylla was in its landing spot!
... 35 points of damage!
Hard blow to Cylla's back causes her to cry out in pain!
Cylla is not affected.
>
An Ithzir adept rises to her feet, her green eyes blazing!
>
A greater construct swings a massive arm at Cylla!
AS: +443 vs DS: +451 with AvD: +40 + d100 roll: +94 = +126
... and hits for 10 points of damage!
Whiplash!
>
An Ithzir herald rises to his feet, his green eyes blazing!
>
A greater construct rises slowly until it towers overhead once more.
>
An Ithzir scout stands up with a grunt.
>
A greater construct stomps east.
>
An Ithzir janissary strides west.
>
An Ithzir herald strolls east, humming softly to himself.
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
An Ithzir scout makes no sound as she slips east.
>
Fallen
07-29-2006, 12:28 PM
Did Cylla make it?
Yes and she fried off my wounds.
She can stfu.
TheEschaton
07-31-2006, 06:53 PM
I hate RT too. Totally normal hunt, then I stumble onto a room of death.
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 17 sec.
>incant 302
...wait 19 seconds.
>
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
AS: +401 vs DS: +477 with AvD: +24 + d100 roll: +23 = -29
A clean miss.
>
[Roll result: 147 (open d100: 82)]
An Ithzir scout crouches, sweeps a leg at you and connects!
You fall to the ground! An Ithzir scout deftly regains his footing.
Roundtime: 10 sec.
>
An Ithzir seer fades into view!
An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +411 - TD: +413 + CvA: +2 + d100: +48 - -5 == +53
Warded off!
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +450 with AvD: +37 + d100 roll: +42 = +41
A clean miss.
>
An Ithzir scout swings a gleaming steel longsword at you!
Lying flat on your back, you barely deflect the attack with your runestaff!
>
A war griffin rakes at you with a razor-sharp claw!
AS: +415 vs DS: +418 with AvD: +23 + d100 roll: +46 = +66
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +415 vs DS: +418 with AvD: +23 + d100 roll: +13 = +33
A clean miss.
>
[Roll result: 176 (open d100: 86)]
An Ithzir janissary swings a gleaming military fork at your golden orase runestaff and connects!
Your golden orase runestaff is knocked to the ground!
Roundtime: 19 sec.
An excited island spirit swoops down and picks up a slender golden orase runestaff.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +381 with AvD: +23 + d100 roll: +59 = +146
... and hits for 14 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +379 with AvD: +23 + d100 roll: +49 = +138
... and hits for 13 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
>
An Ithzir scout's voice sounds as if he is speaking through a long metal tube as he tilts his head toward an Ithzir scout, saying, "Wafi ptath feaji letho ramanu dro qualoka ma maktath eif?"
The Ithzir scout points at you for emphasis.
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +379 with AvD: +37 + d100 roll: +68 = +138
... and hits for 14 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
>stand
...wait 37 seconds.
>
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +377 with AvD: +37 + d100 roll: +1 = +73
A clean miss.
>
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +377 with AvD: +37 + d100 roll: +10 = +82
A clean miss.
>
You feel your weakness and enfeeblement abate.
>
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
AS: +401 vs DS: +377 with AvD: +24 + d100 roll: +23 = +71
A clean miss.
>
A war griffin tries to bite you!
AS: +405 vs DS: +377 with AvD: +24 + d100 roll: +60 = +112
... and hits for 5 points of damage!
Strikes a fingernail.
Bet you'll lose it now.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +411 vs DS: +377 with AvD: +24 + d100 roll: +20 = +78
A clean miss.
>
An Ithzir scout shimmers and fades from view.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +377 with AvD: +23 + d100 roll: +8 = +99
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +377 with AvD: +23 + d100 roll: +74 = +165
... and hits for 18 points of damage!
You hear a buzzing in your ears from that blow!
>
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +376 with AvD: +37 + d100 roll: +80 = +153
... and hits for 15 points of damage!
Jarring blow to your back.
>
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +375 with AvD: +37 + d100 roll: +3 = +77
A clean miss.
>
An Ithzir seer swings a twisted crystal-tipped staff at you!
AS: +341 vs DS: +373 with AvD: +19 + d100 roll: +81 = +68
A clean miss.
>
stand
...wait 30 seconds.
>stand
...wait 29 seconds.
>stand
...wait 28 seconds.
>stand
>...wait 28 seconds.
>
stand
...wait 27 seconds.
>A war griffin tries to bite you!
AS: +405 vs DS: +373 with AvD: +24 + d100 roll: +65 = +121
... and hits for 13 points of damage!
Minor puncture to the left leg.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +411 vs DS: +369 with AvD: +24 + d100 roll: +27 = +93
A clean miss.
>
stand
...wait 24 seconds.
>An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +371 with AvD: +37 + d100 roll: +52 = +130
... and hits for 12 points of damage!
Minor puncture to the abdomen.
>
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +371 with AvD: +37 + d100 roll: +88 = +166
... and hits for 17 points of damage!
Whiplash!
>
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
AS: +401 vs DS: +368 with AvD: +24 + d100 roll: +24 = +81
A clean miss.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
A war griffin tries to bite you!
AS: +435 vs DS: +368 with AvD: +24 + d100 roll: +7 = +98
A clean miss.
>
stand
...wait 24 seconds.
>stand
An Ithzir scout fades into view!
>...wait 20 seconds.
>
stand
...wait 18 seconds.
>An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +372 with AvD: +37 + d100 roll: +31 = +108
... and hits for 2 points of damage!
Quick feint to your right foot.
Little extra damage.
>
An Ithzir scout throws a gleaming steel longsword at you!
AS: +412 vs DS: +331 with AvD: +37 + d100 roll: +2 = +120
... and hits for 5 points of damage!
Quick feint to your right foot.
Little extra damage.
Momentum carries a gleaming steel longsword past you to land nearby.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +415 vs DS: +372 with AvD: +23 + d100 roll: +44 = +110
... and hits for 2 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
A war griffin rakes at you with a razor-sharp claw!
AS: +415 vs DS: +372 with AvD: +23 + d100 roll: +41 = +107
... and hits for 1 point of damage!
Thumped your chest.
>
An Ithzir seer raises his hand, then slowly lets it descend toward you!
CS: +429 - TD: +399 + CvA: +2 + d100: +7 - -5 == +44
Warded off!
A blood red haze eddies and swirls around you before it dissipates.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +411 vs DS: +372 with AvD: +24 + d100 roll: +13 = +76
A clean miss.
>
A war griffin tries to bite you!
AS: +435 vs DS: +372 with AvD: +24 + d100 roll: +52 = +139
... and hits for 18 points of damage!
Minor puncture to the left arm.
>
stand
...wait 15 seconds.
>You feel more refreshed.
>
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
AS: +401 vs DS: +374 with AvD: +24 + d100 roll: +30 = +81
A clean miss.
>
An Ithzir scout swings a gleaming steel longsword at you!
AS: +412 vs DS: +372 with AvD: +37 + d100 roll: +85 = +162
... and hits for 15 points of damage!
Cut over your right eye.
SPELLS DROPPING
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
The Ithzir scout quickly cleans the fresh blood from his steel longsword with a few wipes across your clothing.
>
An Ithzir seer clasps his hands before him, his strange green eyes gazing into the distance.
>
Your island spirit flies over towards your body and hovers above you for a few moments. Slowly, you begin to feel a gentle touch on your face, as though palm fronds had brushed against it. A surge of heat briefly fills you but is soon gone, leaving the odd scent of salt water in your nostrils.
>
An Ithzir scout makes no sound as she slips northeast.
>mutter
You mutter, complaining bitterly about your state of affairs.
[Roll result: 176 (open d100: 86)]
An Ithzir janissary swings a gleaming military fork at your golden orase runestaff and connects!
Your golden orase runestaff is knocked to the ground!
Roundtime: 19 sec.
An excited island spirit swoops down and picks up a slender golden orase runestaff.
I love 218 now that I'm holding a runestaff again. Dont hate me Chica, I'm testing something out and will have to live with it until I fixskill back next May or decide to stay a runestaff user.
Aphyd
07-31-2006, 11:50 PM
[The Rift]
A jagged chasm opens up nearly beneath your feet. Before you can step into it, a sharp barking sound startles you, catching your attention and bringing you to a halt. Looking down, you see a small skeletal dog at your feet. He dances nimbly before you, halting your forward progress into the pit. Blinking, you look again, and both the dog and the chasm are gone. You also see a csetairi.
Obvious exits: east, southeast, southwest, west
>
You begin to lose touch with your internal sources of strength.
>
A csetairi's flesh wounds regenerate slowly.
A csetairi's left arm regenerates and looks much better.
A csetairi waves her four arms in a triangular motion.
>wtrick feint cset
[Roll result: 102 (open d100: 9) Penalties: 16]
You feint low, the csetairi buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.
>
Your disk arrives, following you dutifully.
>
A csetairi slithers in!
>cman surge
You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>wtrick feint cset
[Roll result: 155 (open d100: 56) Penalties: 10]
You feint low, the csetairi buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
>ambush cset head
A csetairi points two of her four hands at you!
CS: +329 - TD: +234 + CvA: -20 + d100: +77 - -5 == +157
Warding failed!
... 20 points of damage!
Vertigo! You clutch your stomach.
You are stunned for 3 rounds!
You are knocked off your feet!
Roundtime: 12 sec.
>
You are still stunned.
>
A csetairi's flesh wounds regenerate slowly.
A csetairi's left arm regenerates and looks fully healed.
A csetairi waves her four arms in a triangular motion.
>l
[The Rift]
A jagged chasm opens up nearly beneath your feet. Before you can step into it, a sharp barking sound startles you, catching your attention and bringing you to a halt. Looking down, you see a small skeletal dog at your feet. He dances nimbly before you, halting your forward progress into the pit. Blinking, you look again, and both the dog and the chasm are gone. You also see a csetairi, the Raidek disk and a csetairi.
Obvious exits: east, southeast, southwest, west
>
A csetairi points two of her four hands at you!
CS: +329 - TD: +239 + CvA: -20 + d100: +51 - -5 == +126
Warding failed!
You feel a sudden inexplicable fear!
A wave of fear rises in the pit of your stomach, and you struggle to maintain your composure!
Roundtime: 9 sec.
>
A csetairi waves her four arms in a triangular motion.
>
A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.
>
A csetairi points two of her four hands at you!
CS: +329 - TD: +234 + CvA: -20 + d100: +70 - -5 == +150
Warding failed!
... 10 points of damage!
Severe low back pain! You gasp.
Roundtime: 9 sec.
>
A csetairi points two of her four hands at you!
CS: +329 - TD: +239 + CvA: -20 + d100: +68 - -5 == +143
Warding failed!
Your fear intensifies!
You freeze, unable to control the wave of fear that swells within you!
Roundtime: 30 sec.
>
Air rushes in violently.
Air slams into a csetairi.
... 10 points of damage!
Air slams into a csetairi.
... 10 points of damage!
Blow connects with abdomen.
Air slams into you!
... 10 points of damage!
Light blow to your right leg.
>
A haze of shadow descends, cloaking the area in a twilight that obscures sight.
>
A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.
>
A csetairi's flesh wounds regenerate slowly.
A csetairi's abdomen regenerates and looks fully healed.
A csetairi waves her four arms in a triangular motion.
>l
[The Rift]
A jagged chasm opens up nearly beneath your feet. Before you can step into it, a sharp barking sound startles you, catching your attention and bringing you to a halt. Looking down, you see a small skeletal dog at your feet. He dances nimbly before you, halting your forward progress into the pit. Blinking, you look again, and both the dog and the chasm are gone. You also see a csetairi, the Raidek disk and a csetairi.
Obvious exits: east, southeast, southwest, west
>
A csetairi points two of her four hands at you!
Your connection to the spirit realm falters!
Your fear dissipates.
>
A csetairi points two of her four hands at you!
CS: +329 - TD: +234 + CvA: -20 + d100: +39 - -5 == +119
Warding failed!
Nothing happens.
>l
[The Rift]
A jagged chasm opens up nearly beneath your feet. Before you can step into it, a sharp barking sound startles you, catching your attention and bringing you to a halt. Looking down, you see a small skeletal dog at your feet. He dances nimbly before you, halting your forward progress into the pit. Blinking, you look again, and both the dog and the chasm are gone. You also see a csetairi, the Raidek disk and a csetairi.
Obvious exits: east, southeast, southwest, west
>e
...wait 34 seconds.
>e
...wait 34 seconds.
>e
...wait 33 seconds.
>
A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.
>
A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.
>
* Ambriel has disconnected.
>
A csetairi points two of her four hands at you!
CS: +329 - TD: +239 + CvA: -20 + d100: +37 - -5 == +112
Warding failed!
You feel a sudden inexplicable fear!
A wave of fear rises in the pit of your stomach, and you struggle to maintain your composure!
Roundtime: 5 sec.
>
A csetairi points two of her four hands at you!
CS: +329 - TD: +234 + CvA: -20 + d100: +58 - -5 == +138
Warding failed!
Nothing happens.
>
A csetairi's flesh wounds regenerate slowly.
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A csetairi swings a razor-sharp green-black scimitar at you!
AS: +390 vs DS: +302 with AvD: +18 + d100 roll: +99 = +205
... and hits for 11 points of damage!
Quick slash catches your cheek!
Dimples are always nice.
The csetairi twists and attacks again!
A csetairi swings a razor-sharp green-black scimitar at you!
AS: +415 vs DS: +295 with AvD: +18 + d100 roll: +80 = +218
... and hits for 11 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
>
Your fear dissipates.
>
A csetairi's flesh wounds regenerate slowly.
A csetairi swings a razor-sharp green-black scimitar at you!
AS: +375 vs DS: +282 with AvD: +18 + d100 roll: +6 = +117
... and hits for 2 points of damage!
Light slash to your abdomen!
Barely nicked.
The csetairi twists and attacks again!
A csetairi swings a razor-sharp green-black scimitar at you!
AS: +400 vs DS: +282 with AvD: +18 + d100 roll: +89 = +225
... and hits for 11 points of damage!
Jarring blow to your back.
>l
[The Rift]
A jagged chasm opens up nearly beneath your feet. Before you can step into it, a sharp barking sound startles you, catching your attention and bringing you to a halt. Looking down, you see a small skeletal dog at your feet. He dances nimbly before you, halting your forward progress into the pit. Blinking, you look again, and both the dog and the chasm are gone. You also see a csetairi, the Raidek disk and a csetairi.
Obvious exits: east, southeast, southwest, west
>e
...wait 23 seconds.
>e
>e
...wait 22 seconds.
>e
...wait 22 seconds.
>e
...wait 22 seconds.
>e
...wait 22 seconds.
>
...wait 21 seconds.
>e
* Korvyn returns home from a hard day of adventuring.
>e
...wait 21 seconds.
>e
...wait 21 seconds.
>
...wait 20 seconds.
>
A raving lunatic scrambles in, cackling with clueless glee!
>
A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.
>
A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.
>
* Ziaje returns home from a hard day of adventuring.
>l
[The Rift]
A jagged chasm opens up nearly beneath your feet. Before you can step into it, a sharp barking sound startles you, catching your attention and bringing you to a halt. Looking down, you see a small skeletal dog at your feet. He dances nimbly before you, halting your forward progress into the pit. Blinking, you look again, and both the dog and the chasm are gone. You also see a raving lunatic, a csetairi, the Raidek disk and a csetairi.
Obvious exits: east, southeast, southwest, west
>
You've gained 1 physical training point.
(To use these new points, click on the "skill goals" link in the quick link bar.)
Unconverting 1 Phy points to return 2 Mnt points. (See HELP TPS)
Training Points: 0 Phy 37 Mnt (204 Mnt converted to Phy)
>
A csetairi points two of her four hands at you!
CS: +329 - TD: +234 + CvA: -20 + d100: +71 - -5 == +151
Warding failed!
... 15 points of damage!
Elbow wrenched.
You are stunned for 1 round!
You are knocked off your feet!
Roundtime: 9 sec.
>
A raving lunatic swings a twisted kris at you!
AS: +371 vs DS: +232 with AvD: +13 + d100 roll: +51 = +203
... and hits for 6 points of damage!
Tap to the arm pricks some interest but not much else.
>
A csetairi points two of her four hands at you!
CS: +329 - TD: +234 + CvA: -20 + d100: +26 - -5 == +106
Warding failed!
An unseen force envelopes you, restricting all movement.
>
A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.
>
A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.
>
A raving lunatic swings a twisted kris at you!
Lying flat on your back, you barely deflect the attack with your star!
>l
[The Rift]
A jagged chasm opens up nearly beneath your feet. Before you can step into it, a sharp barking sound startles you, catching your attention and bringing you to a halt. Looking down, you see a small skeletal dog at your feet. He dances nimbly before you, halting your forward progress into the pit. Blinking, you look again, and both the dog and the chasm are gone. You also see a raving lunatic, a csetairi, the Raidek disk and a csetairi.
Obvious exits: east, southeast, southwest, west
>
A csetairi points two of her four hands at you!
CS: +329 - TD: +204 + CvA: -20 + d100: +48 - -5 == +158
Warding failed!
You suddenly feel angered beyond all reason, causing you to scream out in rage!
>
A csetairi points two of her four hands at you!
Your connection to the spirit realm falters!
The feeling of intense rage leaves you.
The restricting force that envelops you dissolves away.
>l
[The Rift]
A jagged chasm opens up nearly beneath your feet. Before you can step into it, a sharp barking sound startles you, catching your attention and bringing you to a halt. Looking down, you see a small skeletal dog at your feet. He dances nimbly before you, halting your forward progress into the pit. Blinking, you look again, and both the dog and the chasm are gone. You also see a raving lunatic, a csetairi, the Raidek disk and a csetairi.
Obvious exits: east, southeast, southwest, west
>
A csetairi waves her four arms in a triangular motion.
>crawl e
...wait 8 seconds.
>
The wall of force disappears from around a csetairi.
>
A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.
>e
...wait 6 seconds.
>e
>e
...wait 6 seconds.
>
A csetairi points two of her four hands at you!
CS: +329 - TD: +239 + CvA: -20 + d100: +48 - -5 == +123
Warding failed!
You feel a sudden inexplicable fear!
A wave of fear rises in the pit of your stomach, and you struggle to maintain your composure!
Roundtime: 8 sec.
>
...wait 13 seconds.
>
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A raving lunatic swings a twisted kris at you!
AS: +371 vs DS: +282 with AvD: +13 + d100 roll: +57 = +159
... and hits for 4 points of damage!
A feeble blow to your left arm!
>
A csetairi points two of her four hands at you!
Strands of webbing shoot forth towards you.
CS: +329 - TD: +234 + CvA: -20 + d100: +82 - -5 == +162
Warding failed!
You are firmly webbed in place.
>
A csetairi waves her four arms in a triangular motion.
>l
[The Rift]
A jagged chasm opens up nearly beneath your feet. Before you can step into it, a sharp barking sound startles you, catching your attention and bringing you to a halt. Looking down, you see a small skeletal dog at your feet. He dances nimbly before you, halting your forward progress into the pit. Blinking, you look again, and both the dog and the chasm are gone. You also see a raving lunatic, a csetairi, the Raidek disk and a csetairi.
Obvious exits: east, southeast, southwest, west
>health
You have minor bruises about the head, some minor cuts and bruises on your left arm, a fractured and bleeding right leg, a fractured and bleeding left hand, minor cuts and bruises on your abdominal area, and deep lacerations across your back.
You have old battle scars on your left leg.
Bleeding:
Area Health per Round
----------------------------------
Right leg 2
Maximum Health Points: 140
Remaining Health Points: 36
You are feeling weakened.
Maximum Spirit Points: 10
Remaining Spirit Points: 9
Maximum Stamina Points: 133
Remaining Stamina Points: 38
>
Your fear dissipates.
>
A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.
>
A csetairi points two of her four hands at you!
CS: +329 - TD: +239 + CvA: -20 + d100: +70 - -5 == +145
Warding failed!
You feel a sudden inexplicable fear!
A wave of fear rises in the pit of your stomach, and you struggle to maintain your composure!
Roundtime: 14 sec.
>
A csetairi waves her four arms in a triangular motion.
>
A csetairi points two of her four hands at you!
CS: +329 - TD: +239 + CvA: -20 + d100: +95 - -5 == +170
Warding failed!
Your fear intensifies!
You freeze, unable to control the wave of fear that swells within you!
Roundtime: 30 sec.
>
A raving lunatic swings a twisted kris at you!
AS: +371 vs DS: +232 with AvD: +13 + d100 roll: +68 = +220
... and hits for 7 points of damage!
Light slash to your abdomen!
Barely nicked.
>
* Tholl joins the adventure.
>l
[The Rift]
A jagged chasm opens up nearly beneath your feet. Before you can step into it, a sharp barking sound startles you, catching your attention and bringing you to a halt. Looking down, you see a small skeletal dog at your feet. He dances nimbly before you, halting your forward progress into the pit. Blinking, you look again, and both the dog and the chasm are gone. You also see a raving lunatic, a csetairi, the Raidek disk and a csetairi.
Obvious exits: east, southeast, southwest, west
>
You begin to lose touch with your internal sources of strength.
>health
You have minor bruises about the head, some minor cuts and bruises on your left arm, a fractured and bleeding right leg, a fractured and bleeding left hand, minor cuts and bruises on your abdominal area, and deep lacerations across your back.
You have old battle scars on your left leg.
Bleeding:
Area Health per Round
----------------------------------
Right leg 2
Maximum Health Points: 140
Remaining Health Points: 29
You are feeling faint.
Maximum Spirit Points: 10
Remaining Spirit Points: 9
Maximum Stamina Points: 126
Remaining Stamina Points: 31
>
A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.
>
A csetairi points two of her four hands at you!
CS: +329 - TD: +234 + CvA: -20 + d100: +20 - -5 == +100
Warded off!
>l
[The Rift]
A jagged chasm opens up nearly beneath your feet. Before you can step into it, a sharp barking sound startles you, catching your attention and bringing you to a halt. Looking down, you see a small skeletal dog at your feet. He dances nimbly before you, halting your forward progress into the pit. Blinking, you look again, and both the dog and the chasm are gone. You also see a raving lunatic, a csetairi, the Raidek disk and a csetairi.
Obvious exits: east, southeast, southwest, west
>e
>e
...wait 37 seconds.
>e
...wait 37 seconds.
>
...wait 37 seconds.
>
The layer of protection fades away.
>
The webs dissolve from around you.
>
A csetairi swings a razor-sharp green-black scimitar at you!
AS: +390 vs DS: +195 with AvD: +18 + d100 roll: +72 = +285
... and hits for 14 points of damage!
Slashing strike near forehead nicks an eyelid!
My, that stings!
The csetairi twists and attacks again!
A csetairi swings a razor-sharp green-black scimitar at you!
You barely manage to fend off the attack with your star!
>
You feel the extra courage wane.
>
A csetairi points two of her four hands at you!
CS: +329 - TD: +204 + CvA: -20 + d100: +96 - -5 == +206
Warding failed!
You suddenly feel angered beyond all reason, causing you to scream out in rage!
>
A raving lunatic swings a twisted kris at you!
AS: +371 vs DS: +195 with AvD: +13 + d100 roll: +49 = +238
... and hits for 11 points of damage!
Blow leaves an imprint on your chest!
>
A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.
>
A csetairi points two of her four hands at you!
CS: +329 - TD: +234 + CvA: -20 + d100: +10 - -5 == +90
Warded off!
>
A raving lunatic swings a twisted kris at you!
You barely manage to block the attack with your lid!
>
A csetairi waves her four arms in a triangular motion.
>l
[The Rift]
A jagged chasm opens up nearly beneath your feet. Before you can step into it, a sharp barking sound startles you, catching your attention and bringing you to a halt. Looking down, you see a small skeletal dog at your feet. He dances nimbly before you, halting your forward progress into the pit. Blinking, you look again, and both the dog and the chasm are gone. You also see a raving lunatic, a csetairi, the Raidek disk and a csetairi.
Obvious exits: east, southeast, southwest, west
>stance def
...wait 22 seconds.
>
A csetairi's flesh wounds regenerate slowly.
A csetairi waves her four arms in a triangular motion.
>stance def
...wait 20 seconds.
>
A raving lunatic swings a twisted kris at you!
With no room to spare, you manage to parry the blow with your vultite morning star!
>
A csetairi points two of her four hands at you!
CS: +329 - TD: +234 + CvA: -20 + d100: +58 - -5 == +138
Warding failed!
A pall of silence settles over you.
>stance def
...wait 18 seconds.
>e
>e
...wait 17 seconds.
>e
...wait 17 seconds.
>e
...wait 16 seconds.
>e
...wait 16 seconds.
>e
...wait 16 seconds.
>e
...wait 16 seconds.
>
The air begins to thin rapidly.
Air is sucked away from a raving lunatic!
... 20 points of damage!
Elbow shatters under sudden decompression!
The raving lunatic is stunned!
Air is sucked away from a csetairi!
... 30 points of damage!
Eye bursts, the csetairi howls in pain!
The csetairi is stunned!
Air is sucked away from a csetairi!
... 30 points of damage!
It is knocked to the ground!
The csetairi is stunned!
Air is sucked away from you!
... 5 points of damage!
Legs wobble slightly!
The pall of silence leaves you.
The feeling of intense rage leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 20 mins...
>
>e
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
The Raidek disk disintegrates, dropping everything on the ground.
>
* The death cry of Raidek echoes in your mind!
TheEschaton
08-01-2006, 12:06 AM
I hate that RT bullshit.
Leetahkin
08-01-2006, 08:59 AM
>sear see
A greater construct rises slowly until it towers overhead once more.
>
You search the Ithzir seer.
She had a twisted crystal-tipped staff.
You discard the seer's remaining useless equipment.
She didn't carry any silver.
She had nothing else of value.
An Ithzir seer's body shimmers slightly, then fades from view like a dissipating phantom.>
I haven't "searched" in a long time. Just type loot. Much faster and you don't have to try and remember what died.
mgoddess
08-01-2006, 11:21 AM
A csetairi points two of her four hands at you!
Your connection to the spirit realm falters!
Your fear dissipates.
>
A csetairi points two of her four hands at you!
Your connection to the spirit realm falters!
The feeling of intense rage leaves you.
The restricting force that envelops you dissolves away.
Well, that was nice of them...they dispelled your fear and binding! (Not that it helped or anything...)
I haven't "searched" in a long time. Just type loot. Much faster and you don't have to try and remember what died.
Played for 5 yrs and I had no clue.
>hate
Caede
08-01-2006, 11:47 AM
I think loot is a pretty recent addition... I don't remember it being an option as recently at 2002, but I could be wrong.
EDITed to add: if you're a runestaff user and use loot, you can have it automatically pick up whatever is found. Look at the SF advanced options, or the SET options in Wizard, I think?
TheEschaton
08-01-2006, 01:33 PM
yeah, LeftHand has been an option for at least 9 years, I think. Also, if you're a bare-handed brawler, or a brawler/shield caster with an empty hand, you can also use right hand.
I don't like using either though, because as a runestave user, auto picking up something in a swarm = death.
-TheE-
zhelas
08-01-2006, 03:38 PM
yeah, LeftHand has been an option for at least 9 years, I think. Also, if you're a bare-handed brawler, or a brawler/shield caster with an empty hand, you can also use right hand.
I don't like using either though, because as a runestave user, auto picking up something in a swarm = death.
-TheE-
I have not run into that issue as of yet..Then again I can't hunt OTF. However I just tack this on to the macro and I have yet to die from it.
incant 705\rloot\rstow left\r
TheEschaton
08-01-2006, 03:40 PM
Hmm...true.
But the non-item-specific stow left came out much after my decision years ago to SET !LEFTHAND
-TheE-
Trust, in OTF.. you have to assume everysplit second you could be on your back in offensive.
Have something in your hand when that happens and you're in for some serious penalty.
I lay waste to everything then grab stuff. Done the insta pickup thing before and bad things ensued.
Leetahkin
08-01-2006, 03:50 PM
Played for 5 yrs and I had no clue.
>hate
Peh, I'm just learning about channel vs. casting vs. incanting... about the psinet quick thingies (where you type blood or larm or reye etc.) I had always typed inc 1103 or such.... about activating scripts by typing "." followed by the name (always went up and clicked on scripts, then found the name)....prolly others I can't think of at the moment.
Then again, I've been learning these things after starting other characters not of a rogue profession ;)
Makes my head spin at times.
zhelas
08-01-2006, 04:17 PM
I have not run into that issue as of yet..Then again I can't hunt OTF. However I just tack this on to the macro and I have yet to die from it.
incant 705\rloot\rstow left\r
oops add this
incant 705\rstance def\rloot\rstow left\r
Celephais
08-01-2006, 05:29 PM
oops add this
incant 705\rstance def\rloot\rstow left\r
Kind of sucks if they had a chipped brick... Or for that matter if you're fighting things that you don't want to be searching (Skayls come to mind).
zhelas
08-01-2006, 06:13 PM
Kind of sucks if they had a chipped brick... Or for that matter if you're fighting things that you don't want to be searching (Skayls come to mind).
very true .. i normally avoid skyals..learned the hard way
Ignot
08-01-2006, 08:21 PM
So did I, that was a tuff lesson.
[Script]>nw
stance off
>weigh stron
You carefully examine the haon strongbox and determine that the weight is about 149 pounds.
Roundtime: 5 sec.
[Sylvarraend, Town Commons]
Nestled just off the town square, this tree-shaded knoll provides ample opportunity for rest and reflection. Towering maorals spread their branches overhead, the thick leaves rustling gently with each stir of the air about them. An intricately carved wooden bench rests beneath one tree. You also see a forest fox and a wooden barrel.
Also here: Ayamei who is sitting
Obvious paths: southeast
[Script]>
[Script finished!]
You are now in an offensive stance.
>sit
You sit down.
>open my cloak
You open a courtly black leather riding cloak clasped at the shoulder.
>get bow
put bow in my cloak
close my cloak
You already have that.
>You put a blazing ginger ruic composite bow in your leather riding cloak.
>
You close a courtly black leather riding cloak clasped at the shoulder.
>open cloak
You open a courtly black leather riding cloak clasped at the shoulder.
>get bas
You remove a tincture of basal from in your leather riding cloak.
>drink bas
You pull your mask aside.
You take a drink from your tincture of basal.
Your abdomen feels better.
Roundtime: 5 sec.
You have only about 2 quaffs left.
>put bas in cloak
You put a tincture of basal in your leather riding cloak.
>get tal
You remove a tincture of talneo from in your leather riding cloak.
>drink tal
You pull your mask aside.
You take a drink from your tincture of talneo.
YUCK! That stuff tastes horrible!
Your abdomen feels better.
Roundtime: 15 sec.
You have only about 2 quaffs left.
>
You feel less drained.
>open my cloak
That is already open.
>get tal
put tal in my cloak
close my cloak
You already have that.
>You put a tincture of talneo in your leather riding cloak.
>
You close a courtly black leather riding cloak clasped at the shoulder.
>inc 404
You gesture and invoke the powers of the elements for the Disarm Enhancement spell...
Your spell is ready.
You gesture.
You become calm and focused.
Cast Roundtime 3 Seconds.
>inc 402
You gesture and invoke the powers of the elements for the Presence spell...
Your spell is ready.
You gesture.
You become aware of everyone near you...
You do not detect any hidden or invisible people.
You continue to feel much more aware of your surroundings.
Cast Roundtime 3 Seconds.
>disarm my stron
Having discovered a trap on the strongbox you begin to carefully attempt to disarm it...
You feel like you've made a good attempt.
As you poke around inside the lock mechanism, you hear the buzzing of a tiny insect coming from within. Suddenly, something darts out of the lock and flies straight at you! You attempt to duck out of the way, but it weaves with you and lands on your neck! You gasp in horror as you feel its stinger enter your flesh and you clap your hand to your neck to stop it, but there is nothing there. You suddenly feel very ill.
Roundtime: 34 sec.
>'undisease?
You ask, "Undisease?"
>inc 113
...wait 14 seconds.
>
Ayamei hiccups!
>
Ayamei just opened a faded green spidersilk herb pouch embroidered with roses.
>''fast
You say, "'fast."
>
Ayamei removes a bundle of pulsating firethorns from in her spidersilk pouch.
>
Ayamei says, "Try this."
>
The brilliant luminescence fades from around you.
Your SIGN OF SWORDS is no longer effective.
The bright luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The first disarm used as a check can set off traps?
Feh.
TheEschaton
08-02-2006, 12:16 PM
errr, no?
Did you disarm it within the past 10 minutes or so?
The messaging says you were attempting to disarm the trap you'd already seen.
-TheE-
Shit, does 416 count?
I definately 416'd it in OTF to see if it was worth carrying.
El Burro
08-02-2006, 12:41 PM
Look at the bright side... at least it didn't blow all 149 pounds of itself up.
TheEschaton
08-02-2006, 01:32 PM
Yes, 416 counts as "seeing" the trap..
-TheE-
Next time use "detect".
It will let you "see" the trap without trying to disarm it.
Yeah I always use detect, no chance of a mistake then.
mgoddess
08-03-2006, 04:22 PM
G-d-f-cking-damnit-all-to-f-ckin...
An arctic titan gestures at you!
CS: +184 - TD: +151 + CvA: +2 + d100: +88 == +123
Warding failed!
Your ruic composite bow is struck with an arctic titan's cast.
R>
A cold blue light leaps from a ruic composite bow in your left hand.
... 40 points of damage!
Weapon arm freeze-dried! Add water and stir.
You are stunned for 8 rounds!
!SR>stance d
You are still stunned.
!S>
A cold blue light leaps from a ruic composite bow in your left hand.
... 35 points of damage!
Your left arm is shattered beyond recognition by frigid blow.
!S>
An arctic titan lifts its huge foot up and slams it into the ground shaking everything violently!
You lose your footing and fall to the ground!
!SP>
A cold blue light leaps from a ruic composite bow in your left hand.
... 15 points of damage!
You falter as a chill blast of air strikes your left leg!
!SP>
A cold blue light leaps from a ruic composite bow in your left hand.
... 35 points of damage!
Brrrrr! That was a cold blow to the chest!
!SP>
A cold blue light leaps from a ruic composite bow in your left hand.
... 20 points of damage!
You wince as the frigid attack fractures your right wrist.
<spells dropping>
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
The ruic composite bow in your left hand returns to normal.
5-fucking-k to fucking level....
Argh.
(And now I see why Weapon Fire is such a pain in the ass.)
zhelas
08-03-2006, 04:55 PM
Have to love it. I swear the last 5k to training is the most difficult and dangerous. I think a flag goes off and it make hunting a bitch.
Buckwheet
08-03-2006, 04:59 PM
While that is annoying, I find these moments to only be slightly more annoying because I know I am not dead yet, and by the time I ring/walk somewhere to get a unpoison I will be dead anyway, so there is just nothing I can do, save get an unpoison imbed.
A kiramon defender hisses sharply! Its long, piercing tongue comes shooting out at you...
A kiramon defender thrusts with its long tongue at you!
AS: +256 vs DS: +274 with AvD: +24 + d100 roll: +95 = +101
... and hits for 1 point of damage!
Thrust slides along the back.
Cuts a nagging itch.
CS: +138 - TD: +90 + CvA: +2 + d100: +86 == +136
Warding failed!
You feel poison coursing through your veins.
>Poisoned for 36 per round, dissipating at a rate of 1.
Without some sort of healing, this poison will prove fatal in 5 rounds.
Liberi Fatali
08-03-2006, 06:02 PM
Not exactly a death log, but amusing nonetheless. Take note, I was NOT trying to kill him.
>
Cruull removes a laced silver sapphire pendant from in his alloy mesh lootbag.
>
Cruull hangs a laced silver sapphire pendant around his neck.
>
Cruull rubs his sapphire pendant.
>
Zimzum drops a star sapphire.
>
Zimzum just went out.
>
Cruull taps a laced silver sapphire pendant that he is wearing.
Cruull becomes calm and focused.
>l
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is suspended above, providing ample shade from the day's brightness. You also see a star sapphire, the Zimzum disk, a great white wolf, the sparkling Eliaku disk, the Evarin disk, the Cruull disk, the Oravia disk, a robed figure, a gleaming steel broadsword, a flop-eared timber curhound, the Cenambik disk, a blue wolf, a large faenor-chased barrel, a richly finished wooden bench with some stuff on it and a glaesine arch.
Also here: Evarin, Kristianna, Gibreficul, Ethgard who is sitting, Cruull who is sitting, Oravia, Zenogais who is held in place by a block of ice, Great Lord Cenambik who is kneeling, Alex
Obvious paths: out
>
Having found a trap on the coffer, Cruull begins to attempt to disarm it...
>
Cenambik picks up a star sapphire.
>
Evarin chants in an arcane language which causes his skin to turn shadowy for a brief moment.
>tell fig to get sap
Why don't you try GIVEing that to your figure?
>
Kristianna clasps Gibreficul's hand tenderly.
>
Kristianna's group just went out.
>
Cenambik just opened a black silk climbing pack.
>
Cruull scowls at a scratched modwir coffer in his hand.
>
Evarin begins drawing a faint, twisting symbol as he utters an arcane invocation in hushed tones...
>
Cenambik put a star sapphire in his climbing pack.
>
Cenambik just closed a black silk climbing pack.
>l
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is suspended above, providing ample shade from the day's brightness. You also see a great white wolf, the sparkling Eliaku disk, the Evarin disk, the Cruull disk, the Oravia disk, a robed figure, a gleaming steel broadsword, a flop-eared timber curhound, the Cenambik disk, a blue wolf, a large faenor-chased barrel, a richly finished wooden bench with some stuff on it and a glaesine arch.
Also here: Evarin, Ethgard who is sitting, Cruull who is sitting, Oravia, Zenogais who is held in place by a block of ice, Great Lord Cenambik who is kneeling, Alex
Obvious paths: out
>
Cenambik murmurs a simple, mystical chant...
Cenambik gestures.
Cenambik's nervous system looks better.
>
Evarin makes a quick gesture while calling upon the powers of the elements...
>
You hear someone intoning a phrase of elemental power...
>
Ashtur just arrived.
>
Cenambik murmurs a simple, mystical chant...
Cenambik gestures.
Cenambik's nervous system looks better.
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Jamus.
>
The great white wolf barks loudly.
>
Eliaku suddenly fades into view.
>
Cenambik murmurs a simple, mystical chant...
Cenambik gestures.
Cenambik's nervous system looks better.
>
Eliaku points at you, ruining your hiding place.
>
Having found a trap on the coffer, Cruull begins to attempt to disarm it...
>
The block of ice encasing the lower half of Zenogais's body melts away.
>703 elia
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>
You gesture at Eliaku.
CS: +496 - TD: +383 + CvA: +14 + d100: +93 == +220
Warding failed!
Eliaku is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
>
Eliaku gestures at you.
A blood red haze swirls in Eliaku's eyes and he winces in pain.
Nothing happens.
>
Zimzum just arrived.
>717 elia
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>
You gesture at Eliaku.
You stare deep into Eliaku's eyes.
CS: +496 - TD: +416 + CvA: +14 + d100: +51 == +145
Warding failed!
Eliaku suddenly looks at you in utter terror!
Eliaku collapses to the ground screaming!
Eliaku is stunned!
Cast Roundtime 3 Seconds.
>roll elia
You roll Eliaku over.
>
Zimzum just went out.
>
Having found a trap on the coffer, Cruull begins to attempt to disarm it...
>
Eliaku makes a faint wheezing sound.
>
The blood red haze dissipates from around Eliaku.
>
Eliaku makes a faint wheezing sound.
>
Shimmerain just arrived.
>stance d
You move into a defensive stance, ready to fend off an attack.
>702 elia
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>
You gesture at Eliaku.
CS: +496 - TD: +416 + CvA: +14 + d100: +4 == +98
Warded off!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Cenambik murmurs a simple, mystical chant...
Cenambik gestures.
Cenambik's nervous system looks better.
>
Shimmerain gestures while calling upon the lesser spirits for aid...
>702 elia
Cruull returns to normal speed.
>
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>
You gesture at Eliaku.
CS: +496 - TD: +416 + CvA: +14 + d100: +12 == +106
Warding failed!
Target staggered by strong strike.
... 10 points of damage!
Tendons in Eliaku's shield arm snap.
Cast Roundtime 3 Seconds.
>
Oravia recites a series of mystical phrases while raising her hands...
>
Oravia gestures at Cruull.
Cruull begins moving faster than you thought possible.
>702 elia
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>
You gesture at Eliaku.
CS: +496 - TD: +416 + CvA: +14 + d100: +86 == +180
Warding failed!
A powerful hit.
... 15 points of damage!
Minor muscle tearing on Eliaku's right leg.
Cast Roundtime 3 Seconds.
>
Shimmerain gestures at Eliaku.
The glazed look leaves Eliaku.
>717 elia
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>
You gesture at Eliaku.
You stare deep into Eliaku's eyes.
CS: +496 - TD: +416 + CvA: +14 + d100: +50 == +144
Warding failed!
Eliaku suddenly looks at you in utter terror!
Eliaku rolls around screaming!
Eliaku is stunned!
Cast Roundtime 3 Seconds.
>717 elia
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>
You gesture at Eliaku.
You stare deep into Eliaku's eyes.
CS: +496 - TD: +416 + CvA: +14 + d100: +29 == +123
Warding failed!
Eliaku suddenly looks at you in utter terror!
Eliaku goes into convulsions!
Cast Roundtime 3 Seconds.
>
Having found a trap on the coffer, Cruull begins to attempt to disarm it...
>
You feel at full magical power again.
>717 elia
Hadya suddenly appears in a flash of brilliant light.
Leash suddenly appears in a flash of brilliant light.
>
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>
You gesture at Eliaku.
You stare deep into Eliaku's eyes.
CS: +496 - TD: +416 + CvA: +14 + d100: +42 == +136
Warding failed!
Eliaku suddenly looks at you in utter terror!
Eliaku rolls around screaming!
Eliaku is stunned!
Cast Roundtime 3 Seconds.
>
You hear someone snicker.
>717 elia
>
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>
You gesture at Eliaku.
You stare deep into Eliaku's eyes.
CS: +496 - TD: +416 + CvA: +14 + d100: +71 == +165
Warding failed!
Eliaku suddenly looks at you in utter terror!
Eliaku rolls around screaming!
Eliaku is stunned!
Cast Roundtime 3 Seconds.
>
Your dark claret cape feels somewhat heavier.
>717 elia
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>
You gesture at Eliaku.
You stare deep into Eliaku's eyes.
CS: +496 - TD: +416 + CvA: +14 + d100: +85 == +179
Warding failed!
Eliaku suddenly looks at you in utter terror!
Eliaku turns and runs screaming into the distance . . . you don't hear him stop for quite some time.
Cast Roundtime 3 Seconds.
>
Suddenly Zadya appears in the room holding onto a ring she has just placed on her finger.
>
You hear someone laugh.
>
Cenambik loses his intense expression.
>
Your dark claret cape feels somewhat heavier.
>
The great white wolf pads off.
>
Cenambik murmurs a simple, mystical chant...
Cenambik gestures.
Cenambik's chest looks better.
>
Zadya fidgets with her gold and brass ring.
>
The voice of Shimmerain says, "Nice."
>
The best part was when I was Mana Disrupting him. On PSInet, he said this:
[OOC]-Eliaku: "mercy"
...And then I MD'd him a second time...
[OOC]-Eliaku: "I said MERCY"
AestheticDeath
08-03-2006, 10:07 PM
I hate when they just wont die!
nw
[Glatoph, Glacier]
Through the ice-laden gusts of wind you see a large crack in the ice. Too large to cross and certainly large enough for you to fall into, it blocks the eastern path, forcing a detour to the southeast if you choose to travel that direction. You also see a frost giant.
Obvious paths: southeast, west
>incant 409
You gesture at a frost giant.
CS: +229 - TD: +148 + CvA: +19 + d100: +50 == +150
Warding failed!
... 35 points of damage!
Nice blow to neck!
The frost giant is stunned!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>incant 409
Your disk arrives, following you dutifully.
>
You gesture at a frost giant.
CS: +229 - TD: +148 + CvA: +19 + d100: +16 == +116
Warding failed!
... 15 points of damage!
Blow to back connects lightly.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>incant 409
You gesture at a frost giant.
CS: +229 - TD: +148 + CvA: +19 + d100: +32 == +132
Warding failed!
... 25 points of damage!
Strike hits close to the right eye.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>incant 409
You gesture at a frost giant.
d100 == 1 FUMBLE!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>incant 409
>
You gesture at a frost giant.
CS: +229 - TD: +148 + CvA: +19 + d100: +35 == +135
Warding failed!
... 25 points of damage!
Strike glances off the chest.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>incant 409
You gesture at a frost giant.
CS: +229 - TD: +148 + CvA: +19 + d100: +91 == +191
Warding failed!
... 45 points of damage!
Strong blow to left arm breaks it!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>incant 409
You gesture at a frost giant.
CS: +229 - TD: +148 + CvA: +19 + d100: +12 == +112
Warding failed!
... 25 points of damage!
Blow connects with abdomen.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>incant 409
You gesture at a frost giant.
CS: +229 - TD: +148 + CvA: +19 + d100: +74 == +174
Warding failed!
... 45 points of damage!
Strong blow to left leg breaks it!
It is knocked to the ground!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>incant 409
You gesture at a frost giant.
CS: +229 - TD: +148 + CvA: +19 + d100: +57 == +157
Warding failed!
... 35 points of damage!
Nice blow to right arm!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>incant 409
You gesture at a frost giant.
CS: +229 - TD: +148 + CvA: +19 + d100: +61 == +161
Warding failed!
... 45 points of damage!
Strong blow to left leg breaks it!
Cast Roundtime 3 Seconds.
>
A frost giant throws her head back and howls, shaking off the stun!
>frown
l
>You frown.
>
[Glatoph, Glacier]
Through the ice-laden gusts of wind you see a large crack in the ice. Too large to cross and certainly large enough for you to fall into, it blocks the eastern path, forcing a detour to the southeast if you choose to travel that direction. You also see the fiery red Kub disk and a frost giant that is lying down.
Obvious paths: southeast, west
>l giant
You see a fairly typical frost giant that is lying down.
She has moderate bleeding from her neck, some minor cuts and bruises on her right arm, a fractured and bleeding left arm, a completely severed left leg, some minor cuts and bruises on her chest, some minor cuts and bruises on her abdomen, some minor cuts and bruises on her back and a bruised right eye.
She has a war hammer, a leather helm (worn) and some full leather (worn).
>
A frost giant swings a war hammer at you!
With no room to spare, you block the attack with your reinforced shield!
>
You feel less drained.
>
A frost giant swings a war hammer at you!
AS: +176 vs DS: +345 with AvD: +25 + d100 roll: +97 = -47
A clean miss.
>sign of wracking
You shudder as your life force is torn and reshaped!
You feel drained!
>
A frost giant mutters an incantation.
>inc 917
Your hands glow with power as you invoke the phrase for Boil Earth...
Your spell is ready.
You gesture at a frost giant.
The ground beneath a frost giant begins to boil violently!
Fiery debris explodes from the ground!
... 5 points of damage!
Blow to back connects lightly.
... 25 points of damage!
Minor burns to back. Looks uncomfortable.
... 20 points of damage!
Minor burns to chest. That hurts a bit.
... 15 points of damage!
Minor burns to left arm. That hurts a bit.
The ground then quickly cools.
Cast Roundtime 3 Seconds.
>l
[Glatoph, Glacier]
Through the ice-laden gusts of wind you see a large crack in the ice. Too large to cross and certainly large enough for you to fall into, it blocks the eastern path, forcing a detour to the southeast if you choose to travel that direction. You also see the fiery red Kub disk and a frost giant that is lying down.
Obvious paths: southeast, west
>
A frost giant points an icy finger at you!
A frost giant hurls a freezing ball of pure cold at you!
AS: +131 vs DS: +311 with AvD: +65 + d100 roll: +46 = -69
A clean miss.
>inc 917
Your hands glow with power as you invoke the phrase for Boil Earth...
Your spell is ready.
You gesture at a frost giant.
The ground beneath a frost giant begins to boil violently!
Fiery debris explodes from the ground!
... 10 points of damage!
Blow to back connects lightly.
... 10 points of damage!
Minor burns to chest. That hurts a bit.
... 20 points of damage!
Minor burns to neck. Looks uncomfortable.
The frost giant cries out in cold agony one last time and dies.
The deep blue glow leaves a frost giant.
The light blue glow leaves a frost giant.
The ground then quickly cools.
Cast Roundtime 3 Seconds.
>loot
You search the frost giant.
She had a war hammer, a leather helm, some full leather.
She had 229 silvers on her.
You gather the remaining 229 coins.
She had a white opal on her!
She had nothing else of value.
A frost giant melts away, leaving nothing behind.
>get opal
open my cloak
You pick up a white opal.
>You open a cloak.
>put opal in my cloak
close my cloak
You put a white opal in your cloak.
>You close a cloak.
Notice how crappy boil was in this instance as well.
Snapp
08-05-2006, 01:01 PM
A skeletal warhorse wheels quickly, plants its front hooves firmly on the ground and kicks at you with both hind legs!
You leap to avoid the powerful kick, but the warhorse's hooves strike you solidly! The impact nearly flips you head over heels as you are knocked painfully to the ground!
... 15 points of damage!
Nasty blow to your neck!
You are stunned for 3 rounds!
Roundtime: 10 sec.
>
You are still stunned.
>
A skeletal lord thrusts with a splintered lance at you!
AS: +273 vs DS: +227 with AvD: +35 + d100 roll: +39 = +120
... and hits for 12 points of damage!
Minor strike under the left eye, that was close!
>
A skeletal warhorse charges at you!
AS: +250 vs DS: +225 with AvD: +29 + d100 roll: +88 = +142
... and hits for 10 points of damage!
Stomach strike knocks you backwards several feet.
>
A skeletal warhorse charges at you!
AS: +250 vs DS: +222 with AvD: +29 + d100 roll: +82 = +139
... and hits for 8 points of damage!
Your shield arm twists oddly but snaps right back.
>
A skeletal warhorse charges at you!
AS: +256 vs DS: +222 with AvD: +29 + d100 roll: +58 = +121
... and hits for 4 points of damage!
Charlie horse to the right leg!
>213
*** TypoHelp: Converted "213" to INCANT 213.
You are still stunned.
>213
*** TypoHelp: Converted "213" to INCANT 213.
You are still stunned.
>213
*** TypoHelp: Converted "213" to INCANT 213.
You are still stunned.
>213
*** TypoHelp: Converted "213" to INCANT 213.
You are still stunned.
>213
*** TypoHelp: Converted "213" to INCANT 213.
You feel at full magical power again.
You are still stunned.
>213
*** TypoHelp: Converted "213" to INCANT 213.
You are still stunned.
>213
*** TypoHelp: Converted "213 " to INCANT 213.
A skeletal warhorse stomps at you with its foot!
AS: +246 vs DS: +226 with AvD: +42 + d100 roll: +85 = +147
... and hits for 16 points of damage!
Broken finger on your left hand!
>
A skeletal warhorse stomps at you with its foot!
AS: +240 vs DS: +226 with AvD: +42 + d100 roll: +53 = +109
... and hits for 3 points of damage!
Blow glances off your shoulder.
>
A skeletal warhorse stomps at you with its foot!
AS: +240 vs DS: +226 with AvD: +42 + d100 roll: +52 = +108
... and hits for 3 points of damage!
A feeble blow to your left arm!
>
A skeletal lord throws a splintered lance at you!
AS: +273 vs DS: +155 with AvD: +35 + d100 roll: +99 = +252
... and hits for 111 points of damage!
Strike punctures thigh and shatters femur!
The deep blue glow leaves you.
You feel your extra strength departing.
You feel the protection of your deity's influence fade.
The powerful look leaves you.
The dim aura fades from around you.
You feel less confident.
The brilliant aura fades away from you.
The air calms down around you.
You suddenly feel less protected.
The brilliant luminescence fades from around you.
The light blue glow leaves you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
A white glow rushes away from you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You become solid again.
Your sense of faith and conviction wanes.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
The splintered lance flies past you, disappearing into the local environs.
The skeletal lord howls in evil delight!
Since when do they THROW lances?!
TheEschaton
08-05-2006, 01:09 PM
Everything throws things now. Personally, I love when they throw things, cause then their defenses = teh suck.
-TheE-
zhelas
08-05-2006, 04:07 PM
And this was my last box too to smith!
As you poke around inside the lock, you hear a buzzing noise coming from within a scratched haon box. Something darts out of the box and settles at the lock opening! A tiny insect with a glimmering opalescent shell flutters there momentarily, then opens its wings and faces you!
A glimmering opalescent scarab releases a radiant burst of energy towards you!
CS: +326 - TD: +88 + CvA: +25 + d100: +92 - -5 == +360
Warding failed!
A dull grey beam snakes out toward you!
... 130 points of damage!
... 35 points of damage!
Right leg violently separates from hip socket and dematerializes into bloody mass.
You fall screaming to the ground grasping your mangled right leg!
The focused look leaves you.
Aphyd
08-08-2006, 12:28 AM
>l
[Maaghara Labyrinth]
Large depressions in the clay are filled with a layer of crushed roots and moss. A strong earthy odor fills the tunnel as a slight breeze comes in. You also see a moulis that appears stunned.
Obvious exits: east, northwest
>
A shrickhen rushes in, his form weaving and shaking as his parts attempt to work together.
>
A moulis scuttles in and stops, its fibrous hair strands waving frantically to and fro!
>
An uncontrollable urge to scratch the rash covering your body overcomes you, and you madly dig at it with your fingernails!
You drop your star and lid!
Roundtime: 7 sec.
Roundtime changed to 11 seconds.
>l
A moulis snaps two elongated fibers around you!
AS: +380 vs DS: +146 with AvD: +18 + d100 roll: +52 = +304
... and hits for 22 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
>
[Maaghara Labyrinth]
Large depressions in the clay are filled with a layer of crushed roots and moss. A strong earthy odor fills the tunnel as a slight breeze comes in. You also see a large blackened cauldron lid, an ancient vultite morning star, a moulis, a shrickhen and a moulis that appears stunned.
Obvious exits: east, northwest
>
A shrickhen drums his hands on his head and a ring of cold blue fire springs up around him.
>
The invisible rash continues to spread over your body and the feeling of defenselessness festers within you.
>
A shrickhen screams furiously and points at you!
A wave of dark ethereal ripples moves outward from a shrickhen.
A moulis is buffeted by the dark ethereal waves and is knocked to the ground.
A moulis is buffeted by the dark ethereal waves and is knocked to the ground.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 14 sec.
Roundtime changed to 20 seconds.
>l
[Maaghara Labyrinth]
Large depressions in the clay are filled with a layer of crushed roots and moss. A strong earthy odor fills the tunnel as a slight breeze comes in. You also see a large blackened cauldron lid, an ancient vultite morning star, a moulis that is lying down, a shrickhen and a moulis that appears stunned.
Obvious exits: east, northwest
>sym need
...wait 20 seconds.
>
An uncontrollable urge to scratch the rash covering your body overcomes you, and you madly dig at it with your fingernails!
Roundtime: 5 sec.
Roundtime changed to 8 seconds.
>
A shrickhen snatches up a large blackened cauldron lid!
>l
[Maaghara Labyrinth]
Large depressions in the clay are filled with a layer of crushed roots and moss. A strong earthy odor fills the tunnel as a slight breeze comes in. You also see an ancient vultite morning star, a moulis that is lying down, a shrickhen and a moulis that appears stunned.
Obvious exits: east, northwest
>l shrick
You see a fairly typical shrickhen.
He appears to be in good shape.
He has a large blackened cauldron lid.
>
An uncontrollable urge to scratch the rash covering your body overcomes you, and you madly dig at it with your fingernails!
Roundtime: 7 sec.
Roundtime changed to 11 seconds.
>
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A shrickhen tries to bite you!
AS: +367 vs DS: +143 with AvD: +13 + d100 roll: +95 = +332
... and hits for 35 points of damage!
Slash across right eye!
Hope the left is working.
You are stunned for 5 rounds!
>
A moulis suddenly bolts upright, balancing itself on several wooden appendages.
>
You moan in agony from the terrible urge to scratch your itch, but you can't move!
Roundtime: 3 sec.
Roundtime changed to 6 seconds.
>l
[Maaghara Labyrinth]
Large depressions in the clay are filled with a layer of crushed roots and moss. A strong earthy odor fills the tunnel as a slight breeze comes in. You also see an ancient vultite morning star, a moulis, a shrickhen and a moulis that appears stunned.
Obvious exits: east, northwest
>
A moulis spins and whips its fibrous appendages around, flinging several slivers of itself towards you. Your hasty attempt to duck out of the way brings you directly into the line of flight of the splinters. One pierces skull!
... 15 points of damage!
Beautiful head shot neatly slices off your ear!
Roundtime changed to 11 seconds.
Roundtime: 7 sec.
A moulis snaps two elongated fibers around you!
AS: +380 vs DS: +77 with AvD: +18 + d100 roll: +58 = +379
... and hits for 32 points of damage!
Mighty blow cracks several of your ribs.
>
A shrickhen claws at you!
AS: +365 vs DS: +77 with AvD: +13 + d100 roll: +99 = +400
... and hits for 22 points of damage!
Diagonal slash to your weapon arm.
Strike misses but bruises a few knuckles.
>
A moulis suddenly bolts upright, balancing itself on several wooden appendages.
>sym need
You are still stunned.
>l
[Maaghara Labyrinth]
Large depressions in the clay are filled with a layer of crushed roots and moss. A strong earthy odor fills the tunnel as a slight breeze comes in. You also see an ancient vultite morning star, a moulis, a shrickhen and a moulis.
Obvious exits: east, northwest
>
A moulis draws its smaller appendages inward, forming itself into a more compact mass.
>
A moulis extrudes a flattened fiber and swings it at you!
AS: +370 vs DS: +74 with AvD: +38 + d100 roll: +51 = +385
... and hits for 34 points of damage!
Flattened your left hand.
You no longer feel so weak.
The layer of protection fades away.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel the extra courage wane.
You feel your extra strength departing.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
A moulis drums its appendages heavily on the floor in a cacophony of pounding, hammering and clacking.
>
[infomonitor: can't convert Fixnum into String]
>l
* Raidek just bit the dust!
TheEschaton
08-08-2006, 12:33 AM
Did you get your stuff back?
Aphyd
08-08-2006, 12:57 AM
Yeah, i wasn't worried about the stuff....You automatically drop your stuff when you die in Plat, so i'm used to it.
I have excellent timing today..
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at a war griffin.
A wave of dark ethereal ripples moves outward from you.
An Ithzir seer is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir scout is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir initiate is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir adept is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir initiate is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>prep 711
cast at griff
Wait 2 sec.
>You don't have a spell prepared!
>prep 711
cast at griff
>An Ithzir seer reaches down and jerks an Ithzir seer upright.
>
Wait 1 sec.
>
You don't have a spell prepared!
>prep 711
cast at griff
You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
>You gesture at a war griffin.
CS: +503 - TD: +439 + CvA: +25 + d100: +41 == +130
Warding failed!
A war griffin shudders and twists in intense pain!
The war griffin crashes to the ground, motionless.
Cast Roundtime 3 Seconds.
>stand
You stand back up.
>sear grif
You search the war griffin.
It had nothing of interest.
The war griffin decays into a pile of feathers and fur.
>prep 720
An Ithzir seer reaches down and jerks an Ithzir scout upright.
>
An Ithzir initiate strides in, his hands clasped before him.
>
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
A greater construct stomps in.
>
A greater construct stomps in.
>
You gesture.
You cast into the air above you and the sky rips open into a void! The fissure begins to feed on the air around you!
A gleaming steel broadsword is sucked into the void, striking an Ithzir initiate along the way!
... 25 points of damage!
Strong blow to chest!
The Ithzir initiate is stunned!
A spiral-hafted handaxe is sucked into the void, striking a greater construct along the way!
... 35 points of damage!
Massive blow removes the greater construct's left foot!
An Ithzir initiate is knocked over by the wind!
An Ithzir initiate grabs hold of the ground to keep from being sucked into the void!
A greater construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the ground. Unfortunately, you were in his landing spot!
... 35 points of damage!
Massive blow to your neck snaps it!
The air calms down around you.
You feel your extra strength departing.
The powerful look leaves you.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
The very powerful look leaves you.
The white light leaves you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The deep blue glow leaves you.
Your SIGN OF SMITING is no longer effective.
The light blue glow leaves you.
Your SIGN OF WARDING is no longer effective.
The brilliant luminescence fades from around you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF STRIKING is no longer effective.
You become solid again.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF DEFENDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
An Ithzir seer is knocked over by the wind!
An Ithzir seer grabs hold of the ground to keep from being sucked into the void!
An Ithzir scout is knocked over by the wind!
An Ithzir scout grabs hold of the ground to keep from being sucked into the void!
An Ithzir initiate grabs hold of the ground to keep from being sucked into the void!
An Ithzir adept grabs hold of the ground to keep from being sucked into the void!
An Ithzir initiate is sucked into the void!
Rather abrupt decompression causes an Ithzir initiate to explode!
Billions and billions of tiny initiate bits shower everything.
Quite severely dead.
An Ithzir seer is knocked over by the wind!
An Ithzir seer grabs hold of the ground to keep from being sucked into the void!
A greater construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the ground.
Cast Roundtime 3 Seconds.
>
The guiding force leaves an Ithzir seer.
GS4-D
08-09-2006, 11:48 AM
This'll sound Nodyre like, but that's why you don't open implode in OTF.
Leetahkin
08-09-2006, 12:27 PM
Loot, Shimm, LOOT :D
Yeah, and stop open imploding.
Oh wait, that won't give him reason to be a grump. Keep imploding. :yes:
Rofl. You aren't kidding.
I won't be 720ing for a bit anyhow. I'd feel slightly responsible if I vaped Neimanzs' stolen bow.
GS4-D
08-09-2006, 12:35 PM
I won't be 720ing for a bit anyhow. I'd feel slightly responsible if I vaped Neimanzs' stolen bow.
What bow? Not his elemental one I hope.
TheEschaton
08-10-2006, 09:29 AM
Yeah, Neimanz lost his elemental bow in Old Ta'F. Any update on this?
No matter HOW many times this happens, I ABHOR IT. I HATE IT.
An Ithzir scout drops her steel broadsword and snatches up a spiral-hafted crystal-edged handaxe!
An Ithzir scout swings a spiral-hafted crystal-edged handaxe at you!
AS: +414 vs DS: +340 with AvD: +32 + d100 roll: +7 = +113
... and hits for 2 points of damage!
A feeble blow to your left arm!
** An Ithzir scout's crystal-edged handaxe emits a searing bolt of lightning! **
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
The light blue glow leaves you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The dim aura fades from around you.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The deep blue glow leaves you.
The powerful look leaves you.
Fallen
08-10-2006, 07:44 PM
Missed the Scarab twice with Piercing Gaze. To be safe, I always attempt a disarm..then this. I almost warded it off, too!....
----
>408 my ches
*** TypoHelp: Converted "408 my ches" to PREP 408 and CAST AT my ches
You gesture and invoke the powers of the elements for the Disarm spell...
Your spell is ready.
>
You gesture at a weathered modwir chest.
You begin to probe the chest for unusual mechanisms...You get the feeling of cold metal on your fingertips that can only mean one thing...trapped. Now to isolate the offending mechanism and disable it...As you cast your spell, you hear a buzzing noise coming from within a weathered modwir chest. Something darts out of the chest and settles at the lock opening! A tiny translucent insect with a large eye etched on its shell flutters there momentarily, then scuttles about and faces away from you!
An etched translucent scarab focuses the eye etched into its back towards you!
An etched translucent scarab stares into your eyes.
CS: +896 - TD: +418 + CvA: +5 + d100: +50 - -5 == +538
Warding failed!
The translucent scarab suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!
A gut-wrenching fear twists deep into your soul. You turn pale and then fall limp to the ground, killed by some inconceivable fear!
Your SIGN OF STRIKING is no longer effective.
The deep blue glow leaves you.
The brilliant luminescence fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
The misty halo fades from you.
The tingling sensation and sense of security leaves you.
The dim aura fades from around you.
You return to normal color.
The powerful look leaves you.
Your SIGN OF SMITING is no longer effective.
The silvery luminescence fades from around you.
The air calms down around you.
Your SIGN OF DEFLECTION is no longer effective.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The very powerful look leaves you.
The white light leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
The light blue glow leaves you.
Your SIGN OF DEFENDING is no longer effective.
The bright luminescence fades from around you.
The focused look leaves you.
Your SIGN OF WARDING is no longer effective.
You notice your blood flow go back to normal.
You feel less confident than before.
Your senses are no longer as sharp.
You feel your extra strength departing.
You lose your extra internal fortitude.
Artha
08-10-2006, 07:50 PM
Haha, it must be really surprising to press enter after typing 408 my chest and then suddenly seeing a page of your spells melting.
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