View Full Version : Deaths
Makkah
02-09-2006, 08:50 PM
I'm in no means trying to start a flame war here, but perhaps you should RP a character who didnt just sell me a hot dog and a big gulp before you critique others roleplaying ability.
While that made sense in a bigotous and uneducated context...
Nevermind. You're a fucking idiot.
Olanan
02-09-2006, 08:57 PM
Sweetsugars gestures while calling upon the lesser spirits for aid...
HR>snic
You snicker.
HR>
Sweetsugars gestures at Floyyd.
An invisible force guides Floyyd.
HR>
Zafein points at you, ruining your hiding place.
R>
Floyyd says, "Watch where you swing that thing."
R>smirk
You smirk.
>
Sweetsugars giggles.
>stance defensive
You are now in a defensive stance.
>
Floyyd says, "It could hurt someone weaker than you."
>
Zafein calmly says, "Try on me rik, now I'm armed."
>
Your spirits are no longer lifted by stories of Kai's Triumphs.
>
Asreal's spirits are no longer lifted.
>
Sweetsugars nods.
>raise eyebr
You give your eyebrow a little workout.
>hi
You fail to slip into hiding.
Roundtime: 10 sec.
R>mutt
You mutter something inaudible.
R>
Floyyd leaps from hiding to attack!
Floyyd thrusts with a silvery mithril rapier at you!
AS: +183 vs DS: +118 with AvD: +40 + d100 roll: +87 = +192
... and hits for 41 points of damage!
Beautiful shot pierces skull! Amazing you weren't killed outright!
You are stunned for 10 rounds!
The guiding force leaves Floyyd.
Floyyd thrusts with a mithril rapier at you!
AS: +108 vs DS: +49 with AvD: +40 + d100 roll: +2 = +101
... and hits for 1 point of damage!
Thrust slides along the back.
Cuts a nagging itch.
!SR>
Asreal snickers.
!SR>
Floyyd grins.
!SR>
Sweetsugars giggles.
!S>
Zafein sighs.
!S>
Sabashtion gestures while summoning the spirits of nature to his aid...
Sabashtion gestures.
A sudden burst of bright light emanates from Sabashtion's hand!
Floyyd is revealed from hiding!
!S>
Floyyd thrusts with a silvery mithril rapier at you!
AS: +108 vs DS: +112 with AvD: +40 + d100 roll: +33 = +69
A clean miss.
Floyyd thrusts with a mithril rapier at you!
You stumble dazedly, somehow managing to evade the attack!
!S>
Bhodili rolls his eyes.
!S>
Floyyd exclaims, "That not fun!"
!S>
Floyyd growls at Sabashtion.
!S>
Floyyd chuckles.
!S>
Floyyd thrusts with a silvery mithril rapier at you!
AS: +108 vs DS: +112 with AvD: +40 + d100 roll: +15 = +51
A clean miss.
Floyyd thrusts with a mithril rapier at you!
AS: +108 vs DS: +112 with AvD: +40 + d100 roll: +33 = +69
A clean miss.
!S>
Sweetsugars gestures while calling upon the lesser spirits for aid...
!S>
Sweetsugars gestures at Floyyd.
An invisible force guides Floyyd.
!S>
Floyyd skips around in a happy little circle.
!S>
!S>
Asreal flashes an evil grin. The tips of her yellowed ivory fangs are clearly visible protruding from beneath her upper lip.
!S>
Sabashtion says, "Who am i for ."
!S>
Floyyd thrusts with a silvery mithril rapier at you!
AS: +183 vs DS: +112 with AvD: +40 + d100 roll: +22 = +133
... and hits for 12 points of damage!
Strike pierces upper arm!
The brilliant luminescence fades from around you.
You return to normal color.
You feel the inner strength leave you.
You become solid again.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
The guiding force leaves Floyyd.
DEAD>
Zafein calmly says, "Ok mate, you made your point."
DEAD>
* TEHKOOLGUY just bit the dust! * Man! He got lucky! *And it took him five minutes! You suck!
DEAD>
Zafein grins.
DEAD>
Floyyd exclaims, "Not nice!"
DEAD>
High Lady Sweetsugars just went north.
DEAD>
Asreal gently rolls your lifeless body over.
DEAD>
Floyyd exclaims, "Damn me!"
DEAD>
Asreal leans over and licks you. You wonder if she realizes that you're dead.
(FUCKER)
DEAD>
Floyyd says, "Not nice at all."
DEAD>say what was that for, moron?
You ask, "What was that for, moron?"
DEAD>
Zafein calmly says, "No guards,,,"
DEAD>
Asreal giggles.
DEAD>
* Anarack just bit the dust!
DEAD>
Asreal softly says, "I tink it was fer damnin im."
DEAD>
Zafein calmly says, "I mean, no one told the guards."
DEAD>
Floyyd says, "Quiet."
DEAD>whisper OOC Floyyd what the fuck was that for?
(OOC) You quietly whisper to Floyyd, " what the fuck was that for?"
DEAD>
Floyyd nods to Zafein.
DEAD>
Asreal softly says, "An prolleh fer callin im names."
DEAD>
Floyyd exclaims, "Oh no!"
DEAD>
Asreal shrugs.
DEAD>
Electraw asks, "This worth raising?"
DEAD>
Zafein calmly says, "No."
DEAD>
Asreal softly says, "No ."
DEAD>
Ulril looks over at Electraw and shakes his head.
DEAD>
Asreal casts her vote with an emphatic "Nay!"
DEAD>
Floyyd exclaims, "Dont' use that kind of language!"
DEAD>say I believe so, since I was just attacked for no reason
You say, "I believe so, since I was just attacked for no reason."
DEAD>
Floyyd says, "Not worth raising."
DEAD>
Zafein calmly says, "You attacked him."
DEAD>
Floyyd says, "I had a reason too."
DEAD>
Floyyd says, "He did."
DEAD>
Ulril quietly says, "Don't raise him."
DEAD>say he attacked me beforehand, idiot
You say, "He attacked me beforehand, idiot."
DEAD>
Asreal snickers.
DEAD>
Zafein calmly says, "I dinna see that, I just saw you swing."
DEAD>
Floyyd says, "No i didn't
DEAD>
Floyyd asks, "Did anyone see me swing first?"
DEAD>
Asreal softly says, "Nope."
DEAD>
DEAD>
Ulril quietly says, "No."
DEAD>
Floyyd put a silvery mithril rapier in his black leather pack.
DEAD>
Floyyd put a mithril rapier in his black leather pack.
DEAD>
Zafein calmly says, "Nope."
DEAD>say Great, liars too.
You say, "Great, liars too."
DEAD>
DEAD>
Asreal softly says, "In fact i didna see notin at all."
DEAD>
Stavio raises his hand.
DEAD>
Asreal softly says, "It not me fight."
DEAD>
Floyyd leans on Asreal, giving her a companionable grin.
DEAD>
Speaking softly in Elven, Stavio says, "I saw you try a few times."
DEAD>
Asreal softly says, "Ta me dad."
DEAD>
Asreal folds her arms over her chest.
DEAD>
Floyyd says, "Ok."
DEAD>
Asreal softly says, "Ye should be proud."
DEAD>
Floyyd grins at Asreal.
DEAD>
Zafein calmly says, "The pirate."
DEAD>
DEAD
Floyyd strikes a heroic pose.
DEAD>
Asreal softly says, "Ibar has it ."
DEAD>
DEAD>
Floyyd flexes his muscles.
DEAD>say I swung back, some moron powered him up and he killed me
You say, "I swung back, some moron powered him up and he killed me."
DEAD>
Zafein calmly says, "Zak's gonna be the King of the Pirates."
DEAD>
Asreal softly says, "Dunt call me ma dat."
DEAD>
Asreal glances at you and folds her arms over her chest.
DEAD>
Floyyd says, "Nice lady not be called names, stupid."
DEAD>
Sabashtion just arrived.
DEAD>say your "ma" or whadeva just helped him kill me.
You say, "Your "ma" or whadeva just helped him kill me."
DEAD>
Zafein calmly says, "Sweets aint a moron..."
DEAD>
Asreal softly asks, "So?"
DEAD>
Floyyd kicks you!
DEAD>
Floyyd kicks you!
DEAD>
Floyyd kicks you!
DEAD>
Floyyd kicks you!
DEAD>
Floyyd kicks you!
DEAD>
Floyyd says, "Ok..."
DEAD>
Asreal softly says, "She is verreh helpful."
Lots cut out because I don't keep logs and couldn't scroll back.
I probably came off a little whiny didnt I? Asshole..and the big attention whore, yay. Makes me want to buy a capped sorcerer and implode her from all the bullshit earlier.
Olanan
02-09-2006, 09:02 PM
You swing a claidhmore at Floyyd!
> AS: +170 vs DS: +75 with AvD: +31 + d100 roll: +34 = +160
> ... and hit for 63 points of damage!
> Knocked back several feet by blow to abdomen.
> He is stunned!
>The guiding force leaves you.
>Roundtime: 6 sec.
>Roundtime changed to 3 seconds.
>R>attack
>You swing a claidhmore at Floyyd!
> AS: +95 vs DS: +50 with AvD: +31 + d100 roll: +79 = +155
> ... and hit for 74 points of damage!
> Lucky shot rips through bone and muscle sending right leg flying.
>Floyyd screams and falls to the ground grasping his mangled right leg!
>
> * Floyyd drops dead at your feet!
>
Please rephrase that command.
H>Floyyd becomes solid again.
>
>Someone exclaims, "Murder by TEHKOOLGUY! Good job!
>
>Roundtime: 6 sec.
>Roundtime changed to 3 seconds.
>R>
> * Floyyd just bit the dust!
>R>
>Zafein nocks a black banded bright golden mesille arrow fletched with dark crimson grey-speckled feathers in his red-gold ruic yumi.
>Zafein fires his red-gold ruic yumi at TEHKOOLGUY but the shot flies wide of the target!
>The arrow disappears into the local environs.
Too bad it took me two shots.
Olanan
02-09-2006, 09:10 PM
*While I was AFK editing that last log too.
Zafein just arrived.
H>
Zafein just went northwest.
H>
Zafein just arrived.
H>
Zafein just went southeast.
H>
Zafein just arrived.
H>
* Evonstein just bit the dust!
H>
Zafein smirks.
H>
Zafein calmly says, "Hey."
H>
Zafein calmly says, "I know your here."
H>
Zafein searches around for a moment.
Zafein has spotted you!
H>
Zafein points at you, ruining your hiding place.
>
Leyendoth's group just arrived.
>
Leyendoth's group just wandered over to some young oaks.
>
An arrow flies out of the shadows toward you!
AS: +149 vs DS: +22 with AvD: +33 + d100 roll: +4 = +164
... and hits for 26 points of damage!
Strike pierces upper arm!
Bad angle. The arrow fails to stick in you.
You mutter.
This is where I ran off like a little wuss .Now I'm gonna powerhunt my ranger past 6 and whoop him :). Again. He's also like level 13 :P.
Olanan
02-09-2006, 09:21 PM
Dionisius gestures at you.
CS: +142 - TD: +21 + CvA: +20 + d100: +30 - -5 == +176
Warding failed!
Your mind goes completely blank.
Forced to stance offensive.
UP>group cloae
That is impossible to do while unconscious!
UP>
* Laccon just bit the dust!
UP>group close
That is impossible to do while unconscious!
UP>
* Drawls just bit the dust!
UP>
Dionisius says, "That is for using my haste to kill someone."
UP>
Ulril lets out a cheer!
UP>
Dionisius squints at you.
UP>
* Vinsant just bit the dust!
UP>
Dionisius exclaims, "Bad half-breed!"
UP>
Zafein appears to be preparing to attempt dragging you.
UP>
Dionisius shakes his head at you and clucks his tongue.
UP>
Zafein put a black vultite rapier in his hooded greatcloak.
UP>
Zafein put a black vultite main gauche in his hooded greatcloak.
UP>
Zafein is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Zafein grabs you and drags you south.
[Ta'Vaalor, Victory Court]
An immense white marble fountain occupies the center of the court. Perched in its center, a towering statue of Kai stands, holding his sword aloft. His features have been painted onto the marble surface with pigments and artistry so lifelike, he appears ready to step from the fountain. You also see an iron-bound wooden box, a sturdy maoral strongbox and a large bull frog.
Also here: Zafein
Obvious paths: north, east, south, west
UP>
Lord Ulril just arrived.
UP>
A quirky volcano spirit floats in, following Ulril.
UP>
* Empoknor just bit the dust!
UP>stance defensive
Zafein stops trying to drag you.
UP>
That is impossible to do while unconscious!
UP>stance defensive
That is impossible to do while unconscious!
UP>stance defensive
That is impossible to do while unconscious!
UP>stance defensive
>stance defensive
>stance defensive
You awake from a dream startled. You are lying down.
Roundtime: 3 sec.
Floyyd leaps from hiding to attack!
Floyyd thrusts with a mithril rapier at you!
AS: +123 vs DS: +7 with AvD: +40 + d100 roll: +9 = +165
... and hits for 38 points of damage!
Great shot penetrates thigh and shatters bone!
You are stunned for 6 rounds!
Floyyd thrusts with a silvery mithril rapier at you!
AS: +123 vs DS: -2 with AvD: +40 + d100 roll: +71 = +236
... and hits for 66 points of damage!
Spectacular slash!
Your left arm is neatly amputated!
You return to normal color.
You feel the inner strength leave you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Floyyd.)
A small elf child cries out, "Murder!". His mother then sends him off for the Guard Captain.
Yay, more PvP.
Urinal Poops
02-09-2006, 09:47 PM
While that made sense in a bigotous and uneducated context...
Nevermind. You're a fucking idiot.
I'm not sure what Bigotous means, I even tried to look it up. I believe you're going off the initial word bigotry. However I was going off stereotypes. There's a difference.
Nice cornrows by the way.
100% Wool
02-10-2006, 08:29 AM
I'm Leash's new #1 fan
- Rumples
Czeska
02-10-2006, 08:36 AM
I find the entire leash/barumples thing amusing as hell, OOC. IC of course, Cylla despises thieves, loves irritating them, and hopes Leash gets some sort of rolton rabies from a swift bite to the shin.
Makkah
02-10-2006, 10:32 AM
Nice avatar, Leash. Explains a bit, actually. It lets me assume you're some frat boy still stuck in 2001. Come on dude, let it go.
Cornrows? Yea... so which stereotype are you sticking with... the "slurpy selling" Indian? The cornrow-wearing thug? I'm honestly trying to figure out where you're going here.
PS: Nice attack on word usage. You obviously got what I meant. "Bigoted" is the word I was looking for, from the root "bigot" not "bigotry." The word "bigot" has a root back to 1598; bigotry came later. Nice try, though :)
Urinal Poops
02-10-2006, 12:30 PM
Nice avatar, Leash. Explains a bit, actually. It lets me assume you're some frat boy still stuck in 2001. Come on dude, let it go.
Cornrows? Yea... so which stereotype are you sticking with... the "slurpy selling" Indian? The cornrow-wearing thug? I'm honestly trying to figure out where you're going here.
PS: Nice attack on word usage. You obviously got what I meant. "Bigoted" is the word I was looking for, from the root "bigot" not "bigotry." The word "bigot" has a root back to 1598; bigotry came later. Nice try, though :)
Actually that skit didnt air until about 2k3. As far as which stereotypes im going to stick with both of them since your character has both traits. I find it mildly amusing how you insult two characters who've actually had a pretty big impact on people when you play a character with the substance of a popcorn fart.
If you have anything else to say please direct it at my own folder in the complaints section and we can verbally spar some more.
And as always, "Thank you, come again".
Iriscience
02-10-2006, 01:33 PM
Leash is almost as stupid as his boyfriend Vant
You notice Vant slip out of hiding.
You notice Vant reach into your rolaren mesh sack and remove an uncut diamond!
>
A diving hawk-eagle cuts away at the last second, gliding just a few feet above the ground with outstretched wings!
>
Jenovadeath just arrived.
>
A languid brick red wolf arrives.
>
Velvette says, "I'm fine really."
>
Zali giggles at Velvette!
>
Jenovadeath flicks his hand at a languid brick red wolf and its form slowly begins to unravel...
Droplets of inky black ichor begin to drip down from a languid brick red wolf and pool underneath as the veil of an illusion peels back. The a languid brick red wolf's visage begins to distort and reveal behind it a husky brick red aishan. As the last droplet *plops* into the pool, it dissolves into mist that disperses upon the wind.
>
Jenovadeath shifts his gaze to his brick red aishan and appears to be concentrating. Jenovadeath moves quickly towards the brick red aishan and his fist begins to radiate with a black essence. At the last moment, Jenovadeath plunges his fist into the torso of his brick red aishan. The brick red aishan suddenly erupts in a shroud of black essence and tries to recoil away from Jenovadeath, but it remains still as its form begins to ripple. Piece by piece, the creature's form changes until a languid brick red wolf stands in its place and Jenovadeath withdraws his hand.
>
Tiad murmurs a simple, mystical chant...
>
Tiad concentrates.
Tiad looks a little better.
>
You feel less drained.
>
A silver-tipped white cloud hawk-eagle circles lazily in the air.
>
Cynric just left.
>
Zali tickles Velvette into laughing.
>
You recover somewhat from the strain of the spiritual ordeal, taking great comfort in the thought that you had the opportunity to sacrifice part of yourself in the service of your god.
>l vant
You see Vant the Bandit.
He appears to be a Sylvankind of the Tyesteron D'ahranal.
He appears to be in the bloom of youth and taller than average. He has long-lashed pale grey eyes and tanned skin. He has smooth, long sandy blonde hair that sweeps down his back with wispy bangs that hang near his eyes. He has a delicate face and sharply-curved pointed ears.
He has a silver-chased nebulous vaalin stud in his left nostril.
He is in good shape.
He is holding a simple wooden strongbox in his right hand and an uncut diamond in his left hand.
He is wearing a black felt beret, a black marble medallion inlaid with a bone pegasus skeleton, a bone-buttoned black brocade longcloak, a carved willow tree pin, a sleek black rune-incised cloakpin, a fragrant scarlet rose, a vine-carved cherrywood bow, a shadowy black suede pack, some brigandine armor, a small black diamond wristlet, a gold ring, a sturdy dark leather tool belt, a black ora locksmith's kit, a locksmith's tool satchel, a pair of loose brown leather pants, and a rugged leather ankle sheath.
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at an iron-bound tanik coffer.
An iron-bound tanik coffer vibrates slightly.
>
Renian put a fish spine sword in his dwarven battle harness.
>
Renian put a skull-shaped black vultite buckler in his dwarven battle harness.
>
Zali laughs!
>
Velvette says, "Uhmmm."
>dv vant
A silver-tipped white cloud hawk-eagle rolls over and streaks towards the ground, leveling off at the last second to glide just a few feet above the ground!
>
You chant a reverent litany, clasping your hands while focusing upon the Divine Fury spell...
Your spell is ready.
>
You channel at Vant.
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward Vant!
CS: +508 - TD: +60 + CvA: +8 + d100: +45 - -5 == +506
Warding failed!
Vant is cloaked in a blinding platinum light and assailed for 400 points of damage!
* Vant drops dead at your feet!
A nearby goodwife screams, "Murder!".
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
>
Jenovadeath gestures at an iron-bound tanik coffer.
An iron-bound tanik coffer vibrates slightly.
>
Tiad murmurs a simple, mystical chant...
>
Tiad concentrates.
Tiad looks a little better.
>
Velvette says, "Ack."
>hide
Roundtime: 3 sec.
You see Laccon turn his head in your direction as you hide.
You attempt to blend with the surroundings, but don't feel very confident about your success.
>
The Vant disk disintegrates, dropping everything on the ground.
>
Renian removes a star ruby from in his leather gem pouch.
>
The ghostly voice of Vant says, "Ouch.."
>'moron
You say, "Moron."
>
Zali's jaw drops.
>
Velvette shakes her head at Vant and clucks her tongue.
>
High Lady Mandy just arrived.
>
A silver-tipped white cloud hawk-eagle circles lazily overhead.
>
Suddenly Leash appears in the room holding onto a ring he has just placed on his finger.
>
Zali softly asks, "Whom?"
>
Speaking to Vant, Velvette says, "Now I'm mad."
>
Tiad murmurs a simple, mystical chant...
Tiad gestures.
Tiad's left arm looks better.
>
Velvette glances at Vant and folds her arms over her chest.
>
Leash frowns at Vant.
>
Zali softly asks, "What happened?"
>'what kind of moron steals a chrism gem
You say, "What kind of moron steals a chrism gem."
Augie
02-10-2006, 01:38 PM
You say, "What kind of moron steals a chrism gem."
What kind of moron leaves his sack of chrism gems open?
Makkah
02-10-2006, 05:06 PM
<<What kind of moron leaves his sack of chrism gems open?>>
I assume ones that can Fury the fuck out of anyone in the game when he catches them. Go figure.
<I find it mildly amusing how you insult two characters who've actually had a pretty big impact on people when you play a character with the substance of a popcorn fart.>
I'll concede that Barumples (pre-hiatus) had a substantial "impact" (I use the term loosely, as it's a MUD) on those that play the game. Aside from him being a pretty good friend of mine, he RPs a character well. Leash, on the other hand, is a pretty small drop in a fairly large bucket. Please come again.
Olanan
02-10-2006, 05:39 PM
I got whooped :P. Vant really doesn't know WTF a chrism gem, he just thought they were reaaaaaal shiny.
100% Wool
02-10-2006, 09:57 PM
Please come again.
..classic
Olanan
02-12-2006, 09:47 PM
You leap from hiding to attack!
You swing a claidhmore at Floyyd!
AS: +230 vs DS: +87 with AvD: +31 + d100 roll: +92 = +266
... and hit for 109 points of damage!
Slash to Floyyd's weapon hand!
Several fingers fly!
* Floyyd drops dead at your feet!
Floyyd no longer seems distracted.
The light blue glow leaves Floyyd.
The dim aura fades from around Floyyd.
The dully illuminated mantle protecting Floyyd begins to falter, then completely fades away.
The powerful look leaves Floyyd.
The guiding force leaves you.
Someone exclaims, "Murder by DAKOOLGUY! That's fucked up man!"
Roundtime: 5 sec.
* Floyyd just bit the dust!
R>incant 608
...wait 1 seconds.
>incant 608
Zakyu blinks.
>
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
You have overextended yourself!
You feel yourself going into shock!
Cast Roundtime 3 Seconds.
H>
You feel your extra strength departing.
H>
* Silversi just bit the dust!
H>
Dantineth just arrived.
H>
Dantineth raises an eyebrow.
H>say why do they always know when I do it?
You ask, "Why do they always know when I do it?"
H>
The ghostly voice of Floyyd says, "That makes two counts."
H>just
Usage:
JUSTICE BANISH - Displays banishment information for yourself.
JUSTICE WARRANT - Displays warrant information for yourself.
JUSTICE HISTORY - Displays criminal history for yourself.
JUSTICE STATUS - Displays the general status of the justice system for your location.
H>just warr
You are wanted for 2 crimes in Ta'Vaalor. They are:
1 count of assault with a deadly weapon
1 count of murder
H>
The ghostly voice of Floyyd says, "I have already reported you."
H>
The ghostly voice of Floyyd says, "For assault."
H>say I care not.
You say, "I care not."
H>
The ghostly voice of Floyyd says, "So you'll be in for a while unless you got some silver."
H>
Floyyd gives a ghostly chuckle.
H>say i was in for 30 minutes last time
You say, "I was in for 30 minutes last time."
H>
The ghostly voice of Floyyd says, "Someone drag me north."
H>say two murders
You say, "Two murders."
H>laugh soft
You laugh softly, trying to hide your amusement.
H>
Leyendoth's group just arrived.
H>
Leyendoth's group just went south.
H>
Leyendoth's group just arrived.
H>
Leyendoth's group just went north.
H>
Dantineth meditates over Floyyd.
Dantineth takes Floyyd's right hand damage.
H>
Dantineth meditates over Floyyd.
Dantineth takes some of Floyyd's blood loss.
H>
* Rocksand just bit the dust!
H>
Dantineth murmurs a simple, mystical chant...
H>
Dantineth gestures.
Dantineth's right hand looks better.
H>
Dantineth looks at Floyyd and hums.
H>
Zakyu removes a black vultite rapier from in his black leather back-sheaths.
H>
Zakyu removes a black vultite rapier from in his black leather back-sheaths.
H>
The ghostly voice of Floyyd says, "I didn't ask you to heal me i just asked you to drag me north."
H>
Speaking to Floyyd, Dantineth says, "I can't drag."
H>say I'm used to staying still for a while
You say, "I'm used to staying still for a while."
H>
[Windobitch (faint)]: "any clerics around?"
H>
Zaklick just arrived.
H>
Zaklick just went north.
H>
Zaklick just arrived.
H>
* Gibreficul just bit the dust!
H>
Zaklick removes a rune-etched golden topaz earring from in his steel box.
Zaklick put a rune-etched golden topaz earring in his hooded linen cloak.
H>
* Twylamar just bit the dust!
H>
* Myrisa just bit the dust!
H>
* Clairvoyance just bit the dust!
H>
Zaklick just went north.
H>
Legonilas just arrived.
H>
Legonilas put a silver-runed night black longsword in his elven crafted combat-harness.
H>
The ghostly voice of Floyyd says, "Someone drag me north."
H>
Zakyu put a black vultite rapier in his jet black greatcloak.
H>
Zakyu put a black vultite rapier in his jet black greatcloak.
H>drag floy s
You come out of hiding.
You are unable to drag Floyyd anywhere.
>hi
Your injuries hinder your attempt to hide.
Roundtime: 6 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
The ghostly voice of Floyyd says, "Don't touch me."
HR>snic
You snicker.
HR>drag floy s
You come out of hiding.
You are unable to drag Floyyd anywhere.
>drag floy s
You are unable to drag Floyyd anywhere.
>hi
Zakyu calmly says, "I canna drag."
>
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>incant 606
You come out of hiding.
You make a simple motion, quietly invoking the Phoen's Strength spell...
Your spell is ready.
You gesture.
Your body suddenly fills with a warm strength.
Cast Roundtime 3 Seconds.
>drag floy s
You are unable to drag Floyyd anywhere.
>hi
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Zakyu grabs Floyyd's body and drags it north.
HR>hin
Please rephrase that command.
H>n
[Ta'Vaalor, Victory Court]
A small cluster of trees stands near the edge of the court, providing a shady spot and a chance for a brief respite from the bustle of the city. Several elven guards stand beneath a nearby tree, chatting quietly amongst themselves as they scan the crowded court. You also see the Dewsong disk, some manna bread, a middle-aged blonde elven priestess, some calamia fruit, some wolifrew lichen, a kobold skin, a darkly stained wooden bench with some stuff on it and a wooden barrel.
Also here: the body of Floyyd who is lying down, Journeyman Zakyu, Heartpain who is sitting, Dewsong, Pereus, Arlien who is sitting, Zatista, Leyendoth, Dayarengol who is sitting, Firellin, Roiel who is sitting, the body of Novice Dalzashel who is lying down, Windolyne who is sitting, Knickolas, Davish who is sitting, Visara who is lying down
Obvious paths: north, east, south, west
Roundtime: 10 sec.
HR>
Dewsong beams!
HR>
Heartpain asks, "Healing please?"
HR>
* Baltyr just bit the dust!
HR>
Dewsong blinks at Floyyd.
HR>
Pereus bows to Windolyne.
HR>
Rutro just arrived.
HR>
The ghostly voice of Floyyd says, "Someone raise me."
HR>
Rutro just went south.
HR>
Dewsong frowns at Floyyd.
H>
Dantineth just arrived.
H>drag floyyd n
You come out of hiding.
You grab Floyyd's body and drag it north with you...
[Ta'Vaalor, Victory Wey]
The turrets and crennelated walls of Guardian Keep tower above the city. Fashioned of pale ivory stone, the ancestral home of House Vaalor is a deceptively lovely stronghold. Glittering red and gold pennants flutter atop the crimson tiled rooftops. Several city guardsmen stand in the center of the wey, blocking any progress into the Keep's inner courtyard. You also see the keep gate.
Also here: the body of Floyyd who is lying down
Obvious paths: south
>s
[Ta'Vaalor, Victory Court]
A small cluster of trees stands near the edge of the court, providing a shady spot and a chance for a brief respite from the bustle of the city. Several elven guards stand beneath a nearby tree, chatting quietly amongst themselves as they scan the crowded court. You also see the Dewsong disk, some manna bread, a middle-aged blonde elven priestess, some calamia fruit, some wolifrew lichen, a kobold skin, a darkly stained wooden bench with some stuff on it and a wooden barrel.
Also here: Rutro, Dantineth, Journeyman Zakyu, Heartpain who is sitting, Dewsong, Pereus, Arlien who is sitting, Zatista, Leyendoth, Dayarengol who is sitting, Firellin, Roiel who is sitting, the body of Novice Dalzashel who is lying down, Windolyne who is sitting, Knickolas, Davish who is sitting, Visara who is lying down
Obvious paths: north, east, south, west
>hi
Your injuries hinder your attempt to hide.
Roundtime: 7 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Dantineth sits down.
HR>
Dewsong blinks.
HR>
Legonilas just arrived.
HR>
Legonilas just went north.
HR>
Dionisius comes out of hiding.
As Dionisius pulls on his crystal amulet, his expression grows darker.
HR>peer n
You peer north and see ...
[Ta'Vaalor, Victory Wey]
The turrets and crennelated walls of Guardian Keep tower above the city. Fashioned of pale ivory stone, the ancestral home of House Vaalor is a deceptively lovely stronghold. Glittering red and gold pennants flutter atop the crimson tiled rooftops. Several city guardsmen stand in the center of the wey, blocking any progress into the Keep's inner courtyard. You also see the keep gate.
Also here: Legonilas, the body of Floyyd who is lying down
Obvious paths: south
HR>
Rutro points at you, ruining your hiding place. *Fucker*
R>
Legonilas just arrived, dragging the body of Floyyd with him.
>incant 606
The Guard Captain just arrived, leading a group of guardsmen.
With great ease, the Guard Captain grabs you and shackles your wrists.
"I have you now! You best come along quietly, or you'll face the consequences," says the Guard Captain.
The Guard Captain then drags you off.
Arriving at the Hall of Justice, the Guard Captain gestures to a nearby guardsman who strips you of your possessions and tosses them into a box.
The Guard Captain then drags you over to a metal grate that he quickly opens and throws you through. "Enjoy your stay until the judge is ready to talk to you!" he snickers softly.
With a dull thud the grate drops back into place, leaving you trapped.
>hum
The Guard Captain glances over his shoulder at you and mutters, "There are clothes on the floor if you want them, but I expect them to be returned. You have two weeks time to clear out of here and collect your belongings. After two weeks I like to clean out the clutter in my office."
Funniest of all:
Name: TEHKOOLGUY Race: Half-Elf Profession: Ranger (not shown)
Gender: Male Age: 28 Expr: 73839 Level: *8*
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 82 (16) ... 82 (16)
Constitution (CON): 68 (9) ... 68 (9)
Dexterity (DEX): 82 (21) ... 82 (21)
Agility (AGI): 68 (19) ... 68 (19)
Discipline (DIS): 74 (7) ... 74 (7)
Aura (AUR): 57 (3) ... 57 (3)
Logic (LOG): 72 (11) ... 72 (11)
Intuition (INT): 84 (17) ... 84 (17)
Wisdom (WIS): 77 (13) ... 77 (13)
Influence (INF): 26 (-7) ... 26 (-7)
Mana: 9 Silver: 690
How do you put things in bold?
Ebondale
02-12-2006, 09:58 PM
My favorite part of that previous log is this:
* Rocksand just bit the dust!
Heh, bitch.
Olanan
02-12-2006, 10:35 PM
>kill floy
Floyyd just arrived.
H>kill floy
You leap from hiding to attack!
You swing a claidhmore at Floyyd!
AS: +147 vs DS: +89 with AvD: +31 + d100 roll: +58 = +147
... and hit for 49 points of damage!
Left leg mangled horribly.
He is knocked to the ground!
He is stunned!
Roundtime: 5 sec.
R>
...wait 4 seconds.
R>
* Shaylha just bit the dust!
R>
* Darrmoq just bit the dust!
R>incant 608
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
H>incant 607
You come out of hiding.
You gesture while summoning the spirits of nature to aid you with the Sounds spell...
Your spell is ready.
You gesture at Floyyd.
Floyyd seems to be distracted by something.
Cast Roundtime 3 Seconds.
>
Zakyu leaps from hiding to attack!
Zakyu thrusts with a black vultite rapier at you!
AS: +78 vs DS: +67 with AvD: +45 + d100 roll: +50 = +106
... and hits for 2 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
Zakyu thrusts with a black vultite rapier at you!
AS: +78 vs DS: +67 with AvD: +45 + d100 roll: +23 = +79
A clean miss.
>incant 608
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
You have overextended yourself!
You feel yourself going into shock!
Cast Roundtime 3 Seconds.
H>kill zak
You leap from hiding to attack!
You swing a claidhmore at Zakyu!
With no room to spare, Zakyu manages to parry the blow with his vultite rapier!
Roundtime: 5 sec.
R>say damnit
You say, "Damnit."
R>stance defensive
You are now in a defensive stance.
>
Zakyu thrusts with a black vultite rapier at you!
In the nick of time, you interpose your claidhmore between yourself and the blow!
Zakyu thrusts with a black vultite rapier at you!
With no room to spare, you manage to parry the blow with your claidhmore!
>
Floyyd says, "I didn't do anything though."
>kill zak
Floyyd stands up.
>
You swing a claidhmore at Zakyu!
AS: +58 vs DS: +57 with AvD: +31 + d100 roll: +84 = +116
... and hit for 25 points of damage!
Blast to hand sends fingers flying in several different directions.
He is stunned!
Roundtime: 5 sec.
R>say amusing
You say, "Amusing."
R>
Floyyd swings a crimson mithril broadsword at you!
AS: +113 vs DS: +131 with AvD: +36 + d100 roll: +52 = +70
A clean miss.
Floyyd thrusts with a silvery mithril rapier at you!
AS: +113 vs DS: +131 with AvD: +45 + d100 roll: +63 = +90
A clean miss.
>kill
You swing a claidhmore at Zakyu!
AS: +58 vs DS: +57 with AvD: +31 + d100 roll: +84 = +116
... and hit for 60 points of damage!
Deft slash!
Zakyu is spun around and hit hard in his lower back.
He is knocked to the ground!
Roundtime: 5 sec.
R>
Floyyd curses darkly, his eyes narrowing in spite.
R>
You've gained 1 mental training point.
(To use these new points, click on the "skill goals" link in the quick link bar.)
R>
Zakyu just left.
>kill
You currently have no valid target. You will need to specify one.
>
Floyyd rubs his crystal amulet.
Floyyd gets an odd look on his face.
>kill floy
You swing a claidhmore at Floyyd!
AS: +58 vs DS: +91 with AvD: +31 + d100 roll: +1 = -1
A clean miss.
Roundtime: 5 sec.
R>
Floyyd says, "Hi."
R>say pathetic
You say, "Pathetic."
R>say waity
You say, "Waity."
>
A spotted leaper bounds in.
>whisper OOC Floy SLAMMER!
Floyyd asks, "Waity?"
>
(OOC) You quietly whisper to Floyyd, "SLAMMER!"
>
Floyyd asks, "Slammer?"
>
Floyyd says, "Whats a slammer."
>
A spotted leaper claws at you!
You skillfully interpose your claidhmore between yourself and the incoming strike, deflecting it harmlessly to the side!
>
Floyyd asks, "Who?
>whisper OOC Floy He exited to avoid dying
(OOC) You quietly whisper to Floyyd, "He exited to avoid dying."
>
Floyyd says, "And i'll report you for that."
>
* Onysablet just bit the dust!
>report Zakyu just slammed to avoid dying.
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.
Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.
>kill zakyu
What were you referring to?
>
Zakyu just arrived.
>
A spotted leaper claws at Zakyu!
AS: +76 vs DS: +11 with AvD: +41 + d100 roll: +87 = +193
... and hits for 26 points of damage!
Slash to Zakyu's right leg hits high!
Kinda makes your knees weak, huh?
>kill zak
A striped relnak charges at Zakyu!
AS: +71 vs DS: +9 with AvD: +26 + d100 roll: +67 = +155
... and hits for 17 points of damage!
Torn muscle in Zakyu's left leg!
* Zakyu drops dead at your feet!
The silvery luminescence fades from around Zakyu.
The powerful look leaves Zakyu.
>
Zakyu is already dead.
>
* Zakyu just bit the dust
>smirk zak
You smirk at Zakyu.
>whisper OOC Zakyu slammer
Zaklick searches a spotted leaper.
A spotted leaper decays into a pile of hair and bone.
>
(OOC) You quietly whisper to Zakyu, "Slammer."
>
A spotted leaper tears at Zakyu's corpse
with its sharp claws.
>
Zaklick searches a striped relnak.
A striped relnak decays into compost.
>
Zaklick swings a silver vultite kama at a spotted leaper!
AS: +164 vs DS: +19 with AvD: +31 + d100 roll: +59 = +235
... and hits for 65 points of damage!
Strong strike, punctures lung!
The spotted leaper collapses to the ground, emits a final snarl, and dies.
>whisper OOC Zakyu you're reported
(OOC) You quietly whisper to Zakyu, "You're reported."
>
A spotted leaper claws at you!
AS: +76 vs DS: +143 with AvD: +41 + d100 roll: +12 = -14
A clean miss.
>
Zaklick searches a spotted leaper.
A spotted leaper decays into a pile of hair and bone.
>
Zaklick swings a silver vultite kama at a spotted leaper!
AS: +164 vs DS: +26 with AvD: +31 + d100 roll: +37 = +206
... and hits for 48 points of damage!
Diagonal slash leaves a bloody trail across the spotted leaper's torso.
The spotted leaper is stunned!
Zaklick swings a razor-honed elegant vultite kama at a spotted leaper!
AS: +164 vs DS: +0 with AvD: +31 + d100 roll: +55 = +250
... and hits for 59 points of damage!
You hear several snaps as the spotted leaper's neck is broken in several places.
The spotted leaper collapses to the ground, emits a final snarl, and dies.
>
Floyyd no longer seems distracted.
>
Zaklick searches a spotted leaper.
A spotted leaper decays into a pile of hair and bone.
>report I repeat, he just logged out of the game to keep from dying
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.
Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Sweetsugars. *The biggest bitch saves the DAY!*
>
Sweetsugars sighs.
>say stop
You say, "Stop."
>
* Godefroy just bit the dust!
>hi
Your injuries hinder your attempt to hide.
Roundtime: 10 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Sweetsugars warmly says, "Huney."
HR>say wait
You say, "Wait."
HR>
Zaklick snickers.
HR>
Floyyd comes out of hiding.
Floyyd points at you, ruining your hiding place.
R>
* Deschaiyn just bit the dust!
>whisper OOC Sweets he slammed to avoid dying
(OOC) You quietly whisper to Sweetsugars, "He slammed to avoid dying."
>
The ghostly voice of Zakyu calmly says, "I told you rik, I was told to protect both."
>
* Charna just bit the dust!
>
Zaklick pokes Sweetsugars in the ribs.
>
A spotted leaper bounds in.
>hi
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
Sweetsugars warmly asks, "Slammed?"
HR>
Floyyd asks, "Can you heal me?"
HR>
Zaklick leaps from hiding to attack!
Zaklick swings a silver vultite kama at a spotted leaper!
AS: +164 vs DS: +19 with AvD: +31 + d100 roll: +54 = +230
... and hits for 59 points of damage!
Lucky shot severs right hand and sends it flying.
The spotted leaper growls as it slumps to the ground and licks at its wounded right claw.
The spotted leaper twitches and dies.
H>
The ghostly voice of Zakyu calmly says, "And you attacked him, for no reason."
H>
Floyyd says, "Please sweets."
H>whisper OOC Sweet exited the game
(OOC) You quietly whisper to Sweetsugars, "Exited the game."
H>
Sweetsugars meditates over Floyyd.
Sweetsugars takes Floyyd's left leg damage.
H>
* Clintmire just bit the dust!
H>
* Hircine just bit the dust!
H>
Zaklick searches a spotted leaper.
A spotted leaper decays into a pile of hair and bone.
H>
Sweetsugars meditates over Floyyd.
Sweetsugars takes all of Floyyd's blood loss.
H>
Sweetsugars meditates over Floyyd.
Nothing happens.
H>
Sweetsugars meditates over Floyyd.
Nothing happens.
H>
Sweetsugars murmurs a simple, mystical chant...
H>
Sweetsugars gestures.
Sweetsugars's left leg looks better.
H>
* Laleena just bit the dust!
H>
Sweetsugars warmly says, "What is going here."
H>
Sweetsugars murmurs a simple, mystical chant...
H>
Floyyd searches around for a moment.
H>
Sweetsugars gestures.
Sweetsugars's left leg looks better.
H>
Floyyd says, "Find him."
H>
Zaklick searches around for a moment.
H>
Sweetsugars warmly says, "I am sick of this stuff."
H>
Zaklick quietly says, "Left."
H>
Floyyd searches around for a moment.
H>look floyy
A spotted leaper bounds in.
H>
You.
H>
Floyyd exclaims, "Damnit!"
H>
Zaklick swings a silver vultite kama at a spotted leaper!
AS: +164 vs DS: +33 with AvD: +31 + d100 roll: +95 = +257
... and hits for 56 points of damage!
Deep slash to the spotted leaper's left forearm!
The spotted leaper collapses to the ground, emits a final snarl, and dies.
H>
Sweetsugars searches around for a moment.
H>
Floyyd yells, "Coward!"
H>
Zaklick searches a spotted leaper.
A spotted leaper decays into a pile of hair and bone.
H>say look.
Sweetsugars warmly says, "He is here."
H>
You say, "Look."
H>
Sweetsugars searches around for a moment.
H>
Sweetsugars points at you, ruining your hiding place.
I edited out most of the extra bullshit. I also agree with Ebondale. How do you bold things again?
(Edited to add that Sweetsugars is a stupid fucking attention whore, but not shown here no)
Ebondale
02-12-2006, 10:47 PM
I edited out most of the extra bullshit. I also agree with Ebondale. How do you bold things again?
Backets with a 'B' in between them and a /B in brackets to end your bold text.
Sweetsugars is showing a grandoise misuse of TONE. :/
Solkern
02-12-2006, 11:10 PM
sweetsugars ROCKS!
Kainen
02-13-2006, 02:05 AM
Sweetsugars is a dumb whore. That is all.
Snapp
02-13-2006, 07:13 AM
Heartpain asks, "Healing please?"
This just amused me for some reason. :insert old lol smiley here:
Zakyu just arrived.
>
A spotted leaper claws at Zakyu!
AS: +76 vs DS: +11 with AvD: +41 + d100 roll: +87 = +193
... and hits for 26 points of damage!
Slash to Zakyu's right leg hits high!
Kinda makes your knees weak, huh?
>kill zak
A striped relnak charges at Zakyu!
AS: +71 vs DS: +9 with AvD: +26 + d100 roll: +67 = +155
... and hits for 17 points of damage!
Torn muscle in Zakyu's left leg!
* Zakyu drops dead at your feet!
That amused me.
God awful reporting there. I'd 'love' to be the GM who's going to deal with that.
Olanan
02-13-2006, 04:17 PM
All of them are pretty good at responding to my OOC whispers IG, too. I love Floyyd's, " I'll report you for that" too.
Thanks for the help Ebondale.
Olanan
02-13-2006, 05:22 PM
He wants to point me out and whine to the constable when I fuck him up for it? Mkay. I'll give you a reason to whine, bitch.
You come out of hiding.
[Roll result: 114 (open d100: 27) Penalties: 0]
You feint to the left, Floyyd buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.
R>cman fein floy
...wait 1 seconds.
R>cman fein floy
[Roll result: 139 (open d100: 52) Penalties: 0]
You feint to the right, Floyyd buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>cman fein floy
[Roll result: 183 (open d100: 94)]
Asreal raises her heel high, bringing it down solidly on Raddafiskie's foot!
Raddafiskie howls in pain, hopping around and clutching his foot!
R>
...wait 1 seconds.
R>cman fein floy
You are beginning to feel a little fatigued.
[Roll result: 169 (open d100: 82) Penalties: 0]
You feint high, Floyyd buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
Thuunder bashes the tanik trunk with his rolaren roa'ter axe.
R>
Floyyd says, "Keep going."
R>incant 607
...wait 1 seconds.
R>incant 607
You gesture while summoning the spirits of nature to aid you with the Sounds spell...
Your spell is ready.
You gesture at Floyyd.
Floyyd seems to be distracted by something.
Cast Roundtime 3 Seconds.
>
Thuunder bashes the tanik trunk with his rolaren roa'ter axe.
>cman fein floy
You are beginning to feel a little fatigued.
[Roll result: 97 (open d100: 10) Penalties: 0]
You feint to the left, Floyyd almost buys the ruse, but recovers just in time.
Roundtime: 3 sec.
R>cman fein floy
You are beginning to feel a little fatigued.
[Roll result: 117 (open d100: 30) Penalties: 0]
You feint to the left, Floyyd buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.
R>incant 608
...wait 1 seconds.
R>incant 608
Raddafiskie wiggles his toes slightly, making sure they are all there.
>
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
You have overextended yourself!
You feel yourself going into shock!
Cast Roundtime 3 Seconds.
H>
Thuunder bashes the tanik trunk with his rolaren roa'ter axe.
H>kill floy
You leap from hiding to attack!
You swing a claidhmore at Floyyd!
AS: +151 vs DS: +24 with AvD: +31 + d100 roll: +9 = +167
... and hit for 67 points of damage!
Feint left spins Floyyd around!
Jagged slash to lower back.
He is stunned!
Roundtime: 5 sec.
R>
Thuunder bashes the tanik trunk with his rolaren roa'ter axe.
R>kill
...wait 1 seconds.
R>
Raddafiskie blinks.
R>kill
You swing a claidhmore at Floyyd!
Unable to focus clearly, Floyyd blindly evades the attack!
Roundtime: 5 sec.
R>grum
R>
You grumble.
R>
Thuunder bashes the tanik trunk with his rolaren roa'ter axe.
R>
Asreal roars at you!
R>kill
...wait 1 seconds.
R>kill
You swing a claidhmore at Floyyd!
AS: +121 vs DS: +0 with AvD: +31 + d100 roll: +18 = +170
... and hit for 59 points of damage!
Neck broken.
Floyyd twitches several times before dying.
* Floyyd drops dead at your feet!
Floyyd becomes solid again.
Floyyd no longer seems distracted.
A small elf child cries out, "Murder!". His mother then sends him off for the Guard Captain.
Roundtime: 5 sec.
R>
* Floyyd just bit the dust!
R>nod floy
Thuunder bashes the tanik trunk with his rolaren roa'ter axe.
R>
You nod to Floyyd.
R>n
...wait 1 seconds.
R>
Kaege traces a sign while beseeching the spirits for empowerment...
>
Kaege gestures at you. Damnit
CS: +315 - TD: +37 + CvA: +25 + d100: +59 - -5 == +367
Warding failed!
An unseen force envelopes you, restricting all movement.
I>n
You don't seem to be able to move to do that.
I>
The Guard Captain stiffly marches in, with a number of weapon-wielding guardsmen behind him.
The restricting force that envelops you dissolves away.
With great ease, the Guard Captain grabs you and shackles your wrists.
"I have you now! You best come along quietly, or you'll face the consequences," says the Guard Captain.
The Guard Captain then drags you off.
Arriving at the Hall of Justice, the Guard Captain gestures to a nearby guardsman who strips you of your possessions and tosses them into a box.
The Guard Captain then drags you over to a metal grate that he quickly opens and throws you through. "Enjoy your stay until the judge is ready to talk to you!" he snickers softly.
With a dull thud the grate drops back into place, leaving you trapped.
The Guard Captain glances over his shoulder at you and mutters, "There are clothes on the floor if you want them, but I expect them to be returned. You have two weeks time to clear out of here and collect your belongings. After two weeks I like to clean out the clutter in my office."
[Hall of Justice, Pit of Doom]
Vaguely circular in structure, the pit is only approximately ten feet wide. What little light reaches the bottom of the fetid enclosure illuminates things better left unseen. Brackish water fills the bottom few inches of the room, and the constant sound of trickling can be heard as more seeps in through cracks in the pit's stony walls. The slick fungus on the walls makes them impossible to climb. You also see some ragged canvas trousers and a dirt-crusted tunic.
Obvious exits: none
In other news, what would be the best weapon to use as a twohanded ranger? A maul, battle axe or battlesword? All same enchant, stats and stuff. Which should I use?
The Battle axe would fit him best but if the others are better overall I'll go with them.
You swing a diamond-edged white ora longsword at a ghost wolf!
AS: +159 vs DS: +101 with AvD: +41 + d100 roll: +91 = +190
... and hit for 68 points of damage!
Attack whistles right through the lower back encountering little resistance!
The ghost wolf is knocked to the ground!
Roundtime: 5 sec.
>
An arch wight just arrived.
A ghost wolf rears up on its hind legs, growling and baring its fangs!
>
You swing a diamond-edged white ora longsword at a ghost wolf!
AS: +159 vs DS: +95 with AvD: +41 + d100 roll: +71 = +176
... and hit for 52 points of damage!
Hard strike shatters arm into vapor.
The arm reforms before your eyes!
Roundtime: 5 sec.
>at
You swing a diamond-edged white ora longsword at a ghost wolf!
AS: +159 vs DS: +88 with AvD: +41 + d100 roll: +69 = +181
... and hit for 64 points of damage!
Attack whistles right through the lower back encountering little resistance!
You hear a sound like a weeping child as a white glow separates itself from the ghost wolf's body as it rises, disappearing into the heavens.
The ghost wolf falls back into a heap and dies.
Roundtime: 5 sec.
>
An arch wight chants an evil incantation!
>stance def
You are now in a defensive stance.
>loot
You search the ghost wolf.
It had nothing of interest.
A ghost wolf decays into compost.
>
An arch wight gestures mystically!
You notice a gas cloud begin to form above you.
>stance o
You are now in an offensive stance.
>at
You swing a diamond-edged white ora longsword at an arch wight!
AS: +177 vs DS: +65 with AvD: +41 + d100 roll: +32 = +185
... and hit for 22 points of damage!
Jarring blow to the arch wight's back.
Roundtime: 5 sec.
>at
You swing a diamond-edged white ora longsword at an arch wight!
AS: +177 vs DS: +65 with AvD: +41 + d100 roll: +36 = +189
... and hit for 27 points of damage!
Torn muscle in the arch wight's left leg!
Roundtime: 5 sec.
>at
You swing a diamond-edged white ora longsword at an arch wight!
AS: +177 vs DS: +128 with AvD: +41 + d100 roll: +25 = +115
... and hit for 3 points of damage!
Swing at the arch wight's eye catches an eyebrow instead!
** Your white ora longsword erupts with a plume of steam! **
... 5 points of damage!
The arch wight flinches from the spurt of hot steam to its left arm.
Roundtime: 5 sec.
>
You notice the gas cloud begin to condense!
>at
The wight moans evilly!
An arch wight gestures mystically!
The gas cloud rumbles a bit, but not much else happens.
>
You swing a diamond-edged white ora longsword at an arch wight!
AS: +177 vs DS: +62 with AvD: +41 + d100 roll: +53 = +209
... and hit for 35 points of damage!
Mighty blow cracks several ribs.
Roundtime: 5 sec.
>
...wait 5 seconds.
>at
You swing a diamond-edged white ora longsword at an arch wight!
AS: +177 vs DS: +61 with AvD: +41 + d100 roll: +72 = +229
... and hit for 44 points of damage!
You ripped a chunk out of the arch wight's left leg with that one.
Roundtime: 5 sec.
>
The static discharges are now audible from the gas cloud, and it looks like it won't be long before it releases some energy.
>at
You swing a diamond-edged white ora longsword at an arch wight!
The arch wight evades the attack by inches!
Roundtime: 5 sec.
>at
You swing a diamond-edged white ora longsword at an arch wight!
AS: +177 vs DS: +122 with AvD: +41 + d100 roll: +65 = +161
... and hit for 21 points of damage!
Torn muscle in the arch wight's left leg!
Roundtime: 5 sec.
>
The gas cloud begins to shake with uncontrollable power...
Suddenly, a bolt of energy arcs out of it and strikes at you...
... 15 points of damage!
Nasty shock to the neck. Gonna be stiff for awhile.
You are stunned for 3 rounds!
>
The wight moans evilly!
An arch wight gestures at you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
... 5 points of damage!
Blow connects with your abdomen winding you.
... 5 points of damage!
Minor burns to left leg. That hurts a bit.
You fall to the ground.
The ground then quickly cools.
>stance def
An arch wight swings a blackened scimitar at you!
AS: +126 vs DS: +85 with AvD: +30 + d100 roll: +2 = +73
A clean miss.
The gas cloud begins to shake with uncontrollable power...
Suddenly, a bolt of energy arcs out of it and strikes at you...
... 10 points of damage!
Heavy spark to left arm. Gonna hurt tomorrow.
stance def
>
An arch wight chants an evil incantation!
>
You are now in a defensive stance.
>stand
You stand back up.
Roundtime: 10 sec.
>
The gas cloud begins to shake with uncontrollable power...
Suddenly, a bolt of energy arcs out of it and strikes at you...
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap your neck.
You feel your abilities diminish as the energy provided by your patron fades from around you.
Your skin grows slightly numb for a moment as the warm glow fades from around you.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Your boosted confidence and fearlessness fade.
The buzz of thoughts in your mind subsides.
A faint silvery glow fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
>
The wight moans evilly!
Almost made it!
Olanan
02-13-2006, 07:15 PM
Gheetarr just arrived.
J>
Gheetarr just went across a massive limestone bridge.
J>
[Roll result: 104 (open d100: 49)]
Floyyd crouches, sweeps a leg at you and connects!
You fall to the ground! Floyyd deftly regains his footing.
Roundtime: 5 sec.
PJR>stand
...wait 1 seconds.
PJR>
Floyyd swings a crimson mithril broadsword at you!
You awkwardly scramble to the right and parry the blow!
Floyyd swings a bone-hilted imflass warsword at you! DAMN I'm lucky :D
Lying flat on your back, you lean to one side and dodge the attack!
PJ>stand
You stand back up.
Roundtime: 3 sec.
JR>
A translucent sphere forms around you.
J>say we haven't agreed yet, fool
You say, "We haven't agreed yet, fool."
J>
[Roll result: 148 (open d100: 93)]
Floyyd swings his mithril broadsword at your claidhmore and connects!
Your claidhmore is knocked to the ground!
Roundtime: 12 sec.
JR>
[Roll result: 80 (open d100: 25)]
Floyyd crouches, sweeps a leg at you and connects!
Floyyd whacks your legs futilely! Floyyd stumbles back on his feet.
JR>
You begin to notice the world slow down around you. Strange.
JR>
Lord Ulril just arrived.
JR>
[Roll result: 110 (open d100: 55)]
Floyyd crouches, sweeps a leg at you and connects!
You fall to the ground! Floyyd deftly regains his footing.
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
PJR>get claid
...wait 1 seconds.
PJR>get claid
You pick up a claidhmore.
PJ>sta
You stand back up.
J>
Floyyd swings a crimson mithril broadsword at you!
With no room to spare, you manage to parry the blow with your claidhmore!
Floyyd swings a bone-hilted imflass warsword at you!
AS: +124 vs DS: +218 with AvD: +35 + d100 roll: +78 = +19
A clean miss.
J>stance offensive
You are now in an offensive stance.
J>
Floyyd growls something vile beneath his breath.
J>cman fein floy
[Roll result: 179 (open d100: 128) Penalties: 0]
You feint to the left, Floyyd buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
Roundtime changed to 1 second.
JR>cman fein floy
You feel fully energetic again.
J>
[Roll result: 72 (open d100: 21) Penalties: 0]
You feint high, but Floyyd isn't fooled for a second.
Roundtime: 3 sec.
Roundtime changed to 1 second.
JR>cman fein floy
[Roll result: 122 (open d100: 71) Penalties: 0]
You feint to the right, Floyyd buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.
Roundtime changed to 1 second.
JR>cman fein floy
[Roll result: 90 (open d100: 39) Penalties: 0]
You feint low, Floyyd almost buys the ruse, but recovers just in time.
Roundtime: 3 sec.
Roundtime changed to 1 second.
JR>
Floyyd says, "You cheat."
JR>cman fein floy
[Roll result: -41 (open d100: -92) Penalties: 0]
You feint to the right, but Floyyd isn't fooled for a second.
Roundtime: 3 sec.
Roundtime changed to 1 second.
JR>cman fein floy
You are beginning to feel a little fatigued.
[Roll result: 100 (open d100: 49) Penalties: 0]
You feint high, Floyyd almost buys the ruse, but recovers just in time.
Roundtime: 3 sec.
Roundtime changed to 1 second.
JR>cman fein floy
You are beginning to feel a little fatigued.
[Roll result: 115 (open d100: 64) Penalties: 0]
You feint high, Floyyd buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.
Roundtime changed to 1 second.
JR>cman fein floy
J>
You are beginning to feel a little fatigued.
[Roll result: 126 (open d100: 75) Penalties: 0]
You feint to the left, Floyyd buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
Roundtime changed to 1 second.
JR>
Floyyd says, "I told you not to get spells."
J>
The translucent sphere fades from around you.
J>kill floy
You swing a claidhmore at Floyyd!
Floyyd evades the attack by a hair!
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
JR>
Floyyd says, "And yet you did."
JR>kill floy
You swing a claidhmore at Floyyd!
AS: +136 vs DS: +92 with AvD: +32 + d100 roll: +39 = +115
... and hit for 24 points of damage!
Right kneecap smashed into pulp.
He is knocked to the ground!
He is stunned!
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
JR>kill floy
J>
You swing a claidhmore at Floyyd!
AS: +136 vs DS: +35 with AvD: +32 + d100 roll: +48 = +181
... and hit for 73 points of damage!
Spectacular slash!
Floyyd's left arm is neatly amputated!
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
JR>incant 608
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
H>
Floyyd just left.
H>
Speaking in Elven, Nouvard says, "Ouch."
H>mutter slammer
H>
Ulril sits down.
H>
You mutter slammer.
H>kill floyyd
H>
What were you referring to?
H>
Ulril quietly says, "Ye cheated, rikkien."
H>say no, I didnt
You say, "No, I didnt."
H>
You notice that things have returned to their normal speed.
H>
You say, "He cheated before-hand."
Ulril quietly says, "Come out."
You say, "He started before we agreed, there fore he lost."
H>unhide
You feel your ambush opportunity slip away.
You do not believe anyone noticed you slip out of hiding.
You give your eyebrow a little workout.
>say what?
You ask, "What?"
>
Ulril stands up.
>stance defensive
You are now in a defensive stance.
>incant 608
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
H>
Speaking quietly in Elven, Ulril says, "Don't be cheatin in duels."
You say, "I didn't."
Speaking quietly in Elven, Ulril says, "Exspeccialy ones against my friends."
You say, "He cheated before-hand, so I did afterwards."
>
Speaking quietly in Elven, Ulril says, "He did not cheat so much as you did."
>
Speaking quietly in Elven, Ulril says, "Making it an unfar fight."
>
Ulril coughs.
>
Speaking quietly in Elven, Ulril says, "Un fair."
>
>say he swept me and disarmed me, before the start of the duel.
>
You say, "He swept me and disarmed me, before the start of the duel."
>
Ulril mutters evlish.
>
>say he.Lost.
You say, "He.Lost."
>
Floyyd just arrived.
>kill
You currently have no valid target. You will need to specify one.
>kill floy
You swing a claidhmore at Floyyd!
AS: +81 vs DS: +22 with AvD: +32 + d100 roll: +58 = +149
... and hit for 63 points of damage!
Powerful slash!
Floyyd's right leg is severed at the knee!
* Floyyd drops dead at your feet!
The brilliant luminescence fades from around Floyyd.
Floyyd becomes solid again.
Floyyd returns to normal color.
The deep blue glow leaves Floyyd.
The light blue glow leaves Floyyd.
The bright luminescence fades from around Floyyd.
The silvery luminescence fades from around Floyyd.
Roundtime: 5 sec.
R>
* Floyyd just bit the dust!
R>
The ghostly voice of Floyyd says, "Sorry about that."
>hi
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
The ghostly voice of Floyyd says, "Had to go for a second."
You say, "You were the one spelled up."
H>
The ghostly voice of Floyyd says, "No."
H>
The ghostly voice of Floyyd says, "You had spirit strike."
You say, "No I didnt."
H>
The ghostly voice of Floyyd says, "I had my own spells."
H>
The ghostly voice of Floyyd says, "Different."
H>
Schatze's group just arrived.
H>say you cant cast blues
H>
You say, "You cant cast blues."
HR>
Schatze bursts into tears!
HR>
Schatze just went across a massive limestone bridge.
H>whisper OOC FLOY That was the most cowardly shit I've seen yet
(OOC) You quietly whisper to Floyyd, "That was the most cowardly shit I've seen yet."
H>unhi
You do not believe anyone noticed you slip out of hiding.
Gheetarr just arrived.
>
Gheetarr just went southwest
The ghostly voice of Floyyd says, "Come out of hiding and i'll tell you something."
>say yeah?
You ask, "Yeah?"
>
The ghostly voice of Floyyd says, "Ok good."
>
The ghost of Floyyd whispers, "I didn't mean to really."
>
>
The ghost of Floyyd whispers, "I had to leave to go do something afk."
>whisper OOC Flpy bullshit
>hi
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
H>whisper OOC Floy bullshit
(OOC) You quietly whisper to Floyyd, "Bullshit."
H>unhi
You do not believe anyone noticed you slip out of hiding.
I edited out my wizard buddy, and a bunch of Ulril where he's spelling up and being an idiot by existing.
Later we make up yadda yadda some shit about how we could fight forever we warn interact each other the end. I hate retards.
Olanan
02-13-2006, 10:09 PM
You come out of hiding.
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
H>
Arlien curtsies to Zusta.
H>
Lady Susnniah just went north.
H>kill asreal
You leap from hiding to attack!
You swing a claidhmore at Asreal!
Asreal moves at the last moment to evade the attack!
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
R>
Asreal suddenly jumps back looking very startled!
R>
Arlien just went north.
R>kill asreal
Percolin coughs.
R>kill asreal
You swing a claidhmore at Asreal!
Asreal skillfully dodges the attack!
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
R>
...wait 3 seconds.
R>gaze
You gaze in wonder at your surroundings.
R>
Penidiamond suddenly appears less powerful.
R>
Percolin works his fingers under his squirrel-tailed hat and scratches his head.
R>kill
You swing a claidhmore at Asreal!
By amazing chance, Asreal evades the attack!
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
R>kill
...wait 3 seconds.
R>kill
...wait 1 seconds.
R>
Galadhriel joins Percolin's group.
>
>kill
You swing a claidhmore at Asreal!
AS: +211 vs DS: +130 with AvD: +35 + d100 roll: +50 = +166
... and hit for 61 points of damage!
Deep slash to Asreal's right side!
Several inches of padding sliced off hip....
From the inside!
She is knocked to the ground!
She is stunned!
The guiding force leaves you.
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
R>incant 608
Medi laughs!
>
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
H>
Zusta suddenly appears less powerful.
H>
The wind picks up, causing a weathervane to creak as it adjusts to its new heading.
H>
Penidiamond exclaims, "Stop!"
H>kill asreal
You leap from hiding to attack!
You swing a claidhmore at Asreal!
AS: +166 vs DS: +77 with AvD: +35 + d100 roll: +93 = +217
... and hit for 75 points of damage!
Quick, hard slash to Asreal's right arm!
*CRACK*
* Asreal drops dead at your feet!
Asreal becomes solid again.
The brilliant luminescence fades from around Asreal.
Asreal returns to normal color.
Someone exclaims, "Murder by TEHKOOLGUY! Nice shot, man! Cut that hoe!
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
R>
* Asreal just bit the dust!
R>incant 608
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
You have overextended yourself!
You feel yourself going into shock!
Cast Roundtime 3 Seconds.
FinisWolf
02-14-2006, 12:21 AM
You reach into Splyce's pockets and pull out 55 silvers.
You do not believe anyone noticed you slip out of hiding.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
Your body relaxes as your thoughts stray from the shadows.
You focus your mind on the shadows and gird your body for stealth.
Splyce traces a sign that contorts in the air while he forcefully incants a dark invocation...
Splyce searches around for a moment.
Splyce makes a quick gesture while calling upon the powers of the elements...
Splyce is guarding his pockets very closely. You cannot get close enough to even try.
Splyce gestures.
Splyce appears to be keenly aware of his surroundings.
Splyce gestures while calling upon the lesser spirits for aid...
Splyce just went out.
You remove a clear glass wand from in your shadowy black hip-satchel.
[Graveyard]
You pause inside the gates to survey the eerie scene. A magnificently crafted granite crypt to the north inspires wonder and loathing. The carvings on the facade are horrific, detailing the onslaughts of the Unlife throughout the chaotic history of Elanthia. A gravel path wraps around the structure, while thorny brambles growing among the tombstones deter you from leaving the paved route. You also see a skeleton and a dagger.
Also here: Splyce
Obvious paths: northeast, northwest
Splyce just entered a granite crypt.
You attempt to move silently into a granite crypt.
[Graveyard, Crypt]
The entry foyer to this enormous granite crypt is stark, adorned only with grisly friezes sculpted in low relief into the walls. Bands of bluish-green ahnver are inlaid into the stone in thin strips just below the ceiling throughout the entire structure, bathing the rooms in a subtle light. A shadowy arch curves overhead and leads deeper into the inner sanctum of the sepulcher. You also see a clear sapphire and a cracked urn.
Also here: Shaeyal, Lord Shonison who is sitting, Lord Zauric who is kneeling, Krotar, Nilmoser, Durkka who is sitting, Natalley who is kneeling, Aramn who is lying down
Obvious exits: out
Splyce just came through a shadowy arch.
Splyce pulls on his dark crystal bracelet, his eyes narrowing for a moment.
Splyce makes a quick gesture while calling upon the powers of the elements...
Splyce gestures.
Splyce appears to be keenly aware of his surroundings.
Splyce searches around for a moment.
Splyce searches around for a moment.
UNHIDE
You do not believe anyone noticed you slip out of hiding.
Splyce makes a quick gesture while calling upon the powers of the elements...
Splyce gestures.
Splyce appears to be keenly aware of his surroundings.
Splyce searches around for a moment.
Splyce searches around for a moment.
[Graveyard, Crypt]
The entry foyer to this enormous granite crypt is stark, adorned only with grisly friezes sculpted in low relief into the walls. Bands of bluish-green ahnver are inlaid into the stone in thin strips just below the ceiling throughout the entire structure, bathing the rooms in a subtle light. A shadowy arch curves overhead and leads deeper into the inner sanctum of the sepulcher. You also see a clear sapphire and a cracked urn.
Also here: Lady Whoalii, Splyce, Lord Shonison who is sitting, Lord Zauric who is kneeling, Krotar, Nilmoser, Durkka who is sitting, Natalley who is kneeling, Aramn who is lying down
Obvious exits: out
Jaroc comes out of hiding.
Jaroc takes a drink from his clear potion vial.
Jaroc suddenly disappears.
Splyce snickers.
You are now targeting Splyce.
Splyce traces a sign that contorts in the air while he forcefully incants a dark invocation...
Splyce gestures at you.
CS: +193 - TD: +277 + CvA: -8 + d100: +76 - -5 == -11
Warded off!
Splyce mutters under his breath. (Nice try)
You wave your glass wand at Splyce.
CS: +238 - TD: +195 + CvA: +12 + d100: +74 - -5 == +134
Warding failed!
His eyes flash with a searing jolt of light!
He is heavily stunned! (But I am better ... barely)
You whistle tunelessly to yourself, remembering days past.
You hear someone chortling.
You put a clear glass wand in your shadowy black hip-satchel.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
Splyce is able to move again.
Splyce snorts.
You remove an onyx-hilted dagger from in your onyx-heeled boots.
Speaking in Guildspeak, Splyce asks something you don't understand.
Splyce mutters under his breath.
Splyce asks, "Whats with these high thiefs tonight?"
You are now in an offensive stance.
Splyce asks, "Convention tonight?"
You do not believe anyone noticed you slip out of hiding.
You ask, "Calling me a thief?"
Splyce mutters under his breath.
Splyce nods to you.
[Roll result: 248 (open d100: 84) Penalties: 0]
You crouch, sweep a leg at Splyce and connect!
Splyce falls to the ground! You deftly regain your footing.
(I almost didn't sweep him ... whew!)
Inthar just closed a wispy blue spidersilk backpack.
Splyce snickers.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
Splyce shrugs.
Splyce says, "I saw you."
You say, "I am not."
You focus your mind on the shadows and gird your body for stealth.
Splyce smirks.
Splyce sits up.
Splyce snickers.
Splyce says, "Are too."
Splyce nods.
You leap from hiding to attack!
You swing an onyx-hilted dagger at Splyce!
AS: +374 vs DS: +149 with AvD: +20 + d100 roll: +26 = +271
... and hit for 69 points of damage!
Strike through eye, Splyce is lobotomized!
* Splyce drops dead at your feet!
The glowing specks of energy surrounding Splyce suddenly shoot off in all directions, then quickly fade away.
Splyce becomes solid again.
A shadow seems to detach itself from Splyce's body, swiftly dissipating into the air.
The air calms down around Splyce.
The deep blue glow leaves Splyce.
Splyce glances around, looking a bit less confident.
The light blue glow leaves Splyce.
Splyce loses some awareness.
The silvery luminescence fades from around Splyce.
The brilliant luminescence fades from around Splyce.
The bright luminescence fades from around Splyce.
Roundtime: 4 sec.
You say, "Am not."
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
You hear someone laugh.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
The ghostly voice of Splyce says, "Stole 55 silvers from me."
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
You say, "Not I."
The ghostly voice of Splyce says, "Yup."
You say, "You sir, are mistaken."
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Zabarieth.
The ghostly voice of Splyce says, "Saw you reach in."
The voice of Jaroc pedantically asks, "And why you lookin for me Splyce?"
The ghostly voice of Splyce says, "Heh."
Zabarieth asks, "Cleric needed?"
Shonison says, "Aye."
The ghostly voice of Splyce says, "Please."
Zabarieth says, "Ooh."
Zabarieth asks, "Yer not all killin each other in here too are ya?"
The voice of Jaroc pedantically asks, "Heh?"
The voice of Jaroc pedantically asks, "Whatcha mean by heh?"
The ghostly voice of Splyce says, "Heh."
Shonison says, "I'm not."
The voice of Jaroc pedantically asks, "Heh as in you want a bolt in the head?"
You hear someone laughing softly nearby.
Zabarieth grins at Shonison.
You put an onyx-hilted dagger into your boots, being careful not to reveal your location.
( A bit later, after the cleric said he could be killed again)
You do not believe anyone noticed you slip out of hiding.
You grab Splyce and drag him out with you...
[Graveyard]
You pause inside the gates to survey the eerie scene. A magnificently crafted granite crypt to the north inspires wonder and loathing. The carvings on the facade are horrific, detailing the onslaughts of the Unlife throughout the chaotic history of Elanthia. A gravel path wraps around the structure, while thorny brambles growing among the tombstones deter you from leaving the paved route. You also see a goblin and a dagger.
Also here: Splyce who is sitting
Obvious paths: northeast, northwest
[Graveyard, Crypt]
The entry foyer to this enormous granite crypt is stark, adorned only with grisly friezes sculpted in low relief into the walls. Bands of bluish-green ahnver are inlaid into the stone in thin strips just below the ceiling throughout the entire structure, bathing the rooms in a subtle light. A shadowy arch curves overhead and leads deeper into the inner sanctum of the sepulcher. You also see a cracked urn.
Also here: Lord Shonison who is sitting, Krotar, Nilmoser, Natalley who is kneeling, Aramn who is lying down
Obvious exits: out
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
You hear someone laugh.
Splyce just arrived.
Shonison chuckles.
Splyce frowns.
You say, "Don't accuse boy, when you have no proof."
Splyce asks, "What is your deal?"
Splyce says, "Heh."
You say, "You are an idiot."
Splyce says, "I saw you."
Splyce shrugs.
You say, "You saw nothing."
Splyce says, "Say what you will."
Splyce says, "I did."
Jaroc leaps from hiding to attack!
Jaroc swings with a superior imflass fist-scythe at Splyce!
AS: +298 vs DS: +47 with AvD: +38 + d100 roll: +30 = +319
... and hits for 66 points of damage!
Fine shot pierces jugular vein! The brain wonders where all its oxygen went, briefly.
* Splyce drops dead at your feet!
The guiding force leaves Jaroc. (I have no idea why Jaroc attacks, but he kindly explains in a bit.)
You cackle!
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
You do not believe anyone noticed you slip out of hiding.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Aljian.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
You say, "Now that is funny."
You cackle!
The ghostly voice of Splyce says, "Dude."
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
The voice of Jaroc pedantically says, "Heh."
Shonison meditates over Splyce. (Taking all damage and blood)
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Aljian asks, "What tha hell?"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Zabarieth.
Zabarieth begins chuckling at Aljian!
The ghostly voice of Splyce says, "I saw you lift from me."
Aljian asks, "Can i getem this time?"
Zabarieth says, ""'alj yer turn."
Aljian says, "I need da work."
Zabarieth says, "Oh, of course."
Zabarieth says, "We can take turns all night looks like."
Aljian asks, "Can ya keep it civil for a couple minutes?"
Zabarieth chuckles to himself.
Aljian raises an eyebrow.
Shonison says, "They did last time."
Aljian raises a hand while murmuring a soft orison...
You do not believe anyone noticed you slip out of hiding.
Aljian gestures at Splyce.
Nothing happens.
Zabarieth gestures while calling upon the lesser spirits for aid...
Aljian reaches down and tenderly cradles Splyce's lifeless hand in his.
Speaking to Aljian, you say, "Wasn't me."
Zabarieth gestures into the air.
Zabarieth gets a frustrated look on his face.
Speaking to Aljian, you say, "This time."
Aljian traces a sign while petitioning the spirits for cognition...
Aljian gestures.
Aljian's group is surrounded by a brilliant swirling mist and vanishes!
You chuckle.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
Zabarieth blurs into a white fog and vanishes!
Jaroc tilts his imflass fist-scythe side to side, making the light play off it.
Jaroc put a superior monir-handled imflass fist-scythe in his blue imflass thigh-sheath.
The voice of Jaroc pedantically says, "I dunt like Splyce.."
You hear someone chortling.
The voice of Jaroc pedantically says, "He almost as annoying as Michaelous.."
(A bit later ...)
Splyce suddenly appears in a flash of brilliant light.
Splyce slides a gold ring off his finger.
Splyce slides an intricate gold and brass ring on his finger.
Suddenly Splyce vanishes!
Aljian suddenly appears in a flash of brilliant light.
Aljian pulls on his onyx bracelet, his eyes narrowing for a moment.
FinisWolf
02-14-2006, 02:44 AM
(I steal from this guy, his jaw trap gets me, no biggie, then he starts casting at me, so I answer with this...)
You leap from hiding to attack!
You swing an onyx-hilted dagger at Drewand!
AS: +374 vs DS: +239 with AvD: +22 + d100 roll: +38 = +195
... and hit for 44 points of damage!
Incredible shot to the eye penetrates deep into skull!
* Drewand drops dead at your feet!
(So that not being enough, a busy body pokes their nose and starts casting spell burst to unhide me, and then at me, so I answer with this...)
You leap from hiding to attack!
You swing an onyx-hilted dagger at Belnia!
AS: +374 vs DS: +158 with AvD: +9 + d100 roll: +53 = +278
... and hit for 29 points of damage!
Attack punctures the eye and connects with something really vital!
* Belnia drops dead at your feet!
Finis
Praefection
02-14-2006, 04:12 AM
Hmm, those new shan are deadly.
A huge shan barbarian swings a black claidhmore at you!
AS: +448 vs DS: +450 with AvD: +34 + d100 roll: +98 = +130
... and hits for 49 points of damage!
Wild upward slash removes your face from your skull!
Interesting way to die.
You feel your extra strength departing.
The brilliant luminescence fades from around you.
The white light leaves you.
The very powerful look leaves you.
The tingling sensation and sense of security leaves you.
The dim aura fades from around you.
Your sense of faith and conviction wanes.
Your SIGN OF DEFENDING is no longer effective.
You feel less confident than before.
Your SIGN OF WARDING is no longer effective.
The light blue glow leaves you.
You suddenly feel less protected.
The deep blue glow leaves you.
The bright luminescence fades from around you.
The air calms down around you.
The buzz of thoughts in your mind subsides.
The silvery luminescence fades from around you.
FinisWolf
02-14-2006, 11:04 AM
Ok, I missed something. Where are these new Shan?
Finis
Invasion?
I doubt there are new shan that can swing that high. It's not high enough for a new area we expected either.
Be good if they were a new addition though, I loved hunting them.
>l
[The Rift]
You notice a slender silvery thread.
Obvious exits: north, east, southeast, southwest
>peer n
You peer north and see ...
[The Rift]
You notice a vaespilon.
Obvious exits: east, south, northwest
>n
[The Rift]
You notice a vaespilon.
Obvious exits: east, south, northwest
>prep 720
cast at vaes
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>You gesture at a vaespilon.
Overcome by the waves of evil emanating from the vaespilon, your arms fall slack at your side and you find yourself unable to move.
>
cast at vaes
You don't seem to be able to move to do that.
>
A vaespilon draws an ancient sigil in the air.
>
Tha-thump.
>
You regain control of your senses!
>
A vaespilon points a skeletal finger at you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
Your SIGN OF DEFENDING is no longer effective.
The brilliant luminescence fades from around you.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
s
The powerful look leaves you.
The bright luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The very powerful look leaves you.
The white light leaves you.
The deep blue glow leaves you.
Your SIGN OF WARDING is no longer effective.
The light blue glow leaves you.
The air calms down around you.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 20 mins...
Blasted into a thousand pieces your remains speed through a limitless void for several moments before you feel a tugging on your remains by some unseen force. You realize you are falling rapidly when abruptly your remains come to a crashing stop.
[Icemule Trace, Town Center]
You notice the Bashrah disk, a carved ice bench with some stuff on it and a blanket of snow.
Also here: Ilanistrea, Bashrah, Jayhova, Vicdak (sitting), Togomu, Zachsa (sitting)
Obvious paths: north, east, south, west
>
You ask, "Anyone able to heal?"
>
Ilanistrea chuckles.
>
Mikoguchi fidgets with his gold and brass ring.
>
Ilanistrea meditates over Jayhova.
Ilanistrea takes Jayhova's head damage.
>
You ask, "Alot?"
FinisWolf
02-14-2006, 06:48 PM
It would be cool if you actaully landed on folks sometimes, and hurt or killed them, or if glop landed on folks that are there, and bone frags acted like a hand grenade. Yea, yea, that. ;-)
Finis
~ And yes, I learned about Shans to late in my hunting career, and I would really like to see older versions of them. I did think invasion after I posted, but didn't feel like editing, I was to tired and lazy at the time.
Ithzir are damn close to an older version of Shan.
It's especially pleasing to hone you skills at killing the different professions. That's why Shan were so great.
Hakonne
02-15-2006, 12:08 AM
Sproink looks determined and focused.
In an awe inspiring display of combat mastery, Sproink engages you
in a furious dance macabre, spiralling into a blur of strikes and
ripostes!
Sproink swings a closed fist at you!
AS: +1108 vs DS: +48 with AvD: -23 + d100 roll: +93 = +1130
... and hits for 15 points of damage!
Broken finger on your left hand!
Sproink swings a closed fist at you!
AS: +1108 vs DS: +48 with AvD: -23 + d100 roll: +85 = +1122
... and hits for 17 points of damage!
Blow leaves an imprint on your chest!
Sproink swings a closed fist at you!
AS: +1108 vs DS: +48 with AvD: -23 + d100 roll: +74 = +1111
... and hits for 17 points of damage!
Blow leaves an imprint on your chest!
Sproink swings a closed fist at you!
AS: +1108 vs DS: +48 with AvD: -23 + d100 roll: +54 = +1091
... and hits for 15 points of damage!
Cut over your right eye.
Sproink swings a closed fist at you!
AS: +1108 vs DS: +46 with AvD: -23 + d100 roll: +49 = +1088
... and hits for 16 points of damage!
Blow raises a welt on your right arm.
Sproink swings a closed fist at you!
AS: +1108 vs DS: +46 with AvD: -23 + d100 roll: +41 = +1080
... and hits for 16 points of damage!
Blow raises a welt on your left arm.
Sproink swings a closed fist at you!
AS: +1108 vs DS: +46 with AvD: -23 + d100 roll: +32 = +1071
... and hits for 15 points of damage!
Whiplash!
Sproink swings a closed fist at you!
AS: +1108 vs DS: +46 with AvD: -23 + d100 roll: +30 = +1069
... and hits for 17 points of damage!
You hear a buzzing in your ears from that blow!
Sproink swings a closed fist at you!
AS: +1108 vs DS: +45 with AvD: -23 + d100 roll: +35 = +1075
... and hits for 15 points of damage!
Blow raises a welt on your right arm.
Sproink swings a closed fist at you!
AS: +1108 vs DS: +45 with AvD: -23 + d100 roll: +18 = +1058
... and hits for 14 points of damage!
Cut over your right eye.
Sproink swings a closed fist at you!
AS: +1108 vs DS: +45 with AvD: -23 + d100 roll: +2 = +1042
... and hits for 15 points of damage!
Jarring blow to your back.
Sproink swings a closed fist at you!
AS: +1108 vs DS: +45 with AvD: -23 + d100 roll: +34 = +1074
... and hits for 17 points of damage!
Stomach shot lands with a hollow *thump*.
Sproink swings a closed fist at you!
AS: +1108 vs DS: +44 with AvD: -23 + d100 roll: +20 = +1061
... and hits for 15 points of damage!
Blow raises a welt on your left arm.
Sproink swings a closed fist at you!
AS: +1108 vs DS: +44 with AvD: -23 + d100 roll: +86 = +1127
... and hits for 15 points of damage!
Broken finger on your left hand!
Sproink swings a closed fist at you!
AS: +1108 vs DS: +44 with AvD: -23 + d100 roll: +60 = +1101
... and hits for 16 points of damage!
Blow raises a welt on your left arm.
The stamp on your forehead fades away.
It seems you have died, my friend. Although you cannot do
anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess
Lorminstra owes you a favor.
...departing in 13 mins...
>
* Hakonne just bit the dust!
>
Gigantuous says, "Wow."
>
Every encounter's a riot with Sproink.
Hak
bubbauno
02-15-2006, 12:37 AM
Sproink looks determined and focused.
In an awe inspiring display of combat mastery, Sproink engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
Sproink swings a closed fist at you!
You move at the last moment to evade the attack!
Sproink swings a closed fist at you!
With blinding speed, you dodge the attack!
Sproink swings a closed fist at you!
You dodge just in the nick of time!
Sproink swings a closed fist at you!
With blinding speed, you dodge the attack!
Sproink swings a closed fist at you!
You dodge just in the nick of time!
Sproink swings a closed fist at you!
You skillfully dodge the attack!
Sproink swings a closed fist at you!
With blinding speed, you dodge the attack!
Sproink swings a closed fist at you!
You evade the attack by inches!
Sproink swings a closed fist at you!
With blinding speed, you dodge the attack!
Sproink swings a closed fist at you!
You dodge just in the nick of time!
Sproink swings a closed fist at you!
AS: +1108 vs DS: +350 with AvD: +4 + d100 roll: +30 = +792
... and hits for 19 points of damage!
You hear a buzzing in your ears from that blow!
Sproink swings a closed fist at you!
By amazing chance, you evade the attack!
Sproink swings a closed fist at you!
By amazing chance, you evade the attack!
Sproink swings a closed fist at you!
With blinding speed, you dodge the attack!
Sproink swings a closed fist at you!
AS: +1108 vs DS: +336 with AvD: +4 + d100 roll: +79 = +855
... and hits for 21 points of damage!
Stomach shot lands with a hollow *thump*.
Sproink swings a closed fist at you!
AS: +1108 vs DS: +336 with AvD: +4 + d100 roll: +74 = +850
... and hits for 22 points of damage!
Bones in left arm crack.
Sproink swings a closed fist at you!
You skillfully dodge the attack!
Sproink swings a closed fist at you!
You evade the attack with incredible finesse!
Sproink swings a closed fist at you!
AS: +1108 vs DS: +324 with AvD: +4 + d100 roll: +84 = +872
... and hits for 19 points of damage!
Whiplash!
Sproink swings a closed fist at you!
You dodge just in the nick of time!
Sproink swings a closed fist at you!
AS: +1108 vs DS: +312 with AvD: +4 + d100 roll: +94 = +894
... and hits for 22 points of damage!
Stomach shot lands with a hollow *thump*.
Sproink swings a closed fist at you!
You gracefully avoid the attack!
Sproink swings a closed fist at you!
AS: +1108 vs DS: +312 with AvD: +4 + d100 roll: +6 = +806
... and hits for 16 points of damage!
Cut over your left eye.
Sproink swings a closed fist at you!
AS: +1108 vs DS: +312 with AvD: +4 + d100 roll: +51 = +851
... and hits for 19 points of damage!
Blow raises a welt on your left arm.
Sproink swings a closed fist at you!
AS: +1108 vs DS: +300 with AvD: +4 + d100 roll: +20 = +832
... and hits for 24 points of damage!
Mighty blow cracks several of your ribs.
The buzz of thoughts in your mind subsides.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Doesn't he hit like a girl?
- Tsin
Kainen
02-15-2006, 12:47 AM
If he hits like a girl then you died like a bitch ;)
Ebondale
02-15-2006, 12:52 AM
AS 1108? Mighty ass fuck. O_O
FinisWolf
02-15-2006, 02:42 AM
It's not impressive to me at all for a GM to have a 1100+ AS.
:shrug:
It's alot more impressive to me to see PC's stand there and laugh at his menial attacks, even if they do eventually die from blood loss. ESPECIALLY with 800+ end rolls.
Finis
I absolutely agree with Finis.
Sproink's just too unbelievably hard. On the otherhand, what's his TD like?
Gigantuous
02-15-2006, 02:28 PM
Jescelia swings a simple steel dagger at you!
AS: +271 vs DS: +12 with AvD: +24 + d100 roll: +80 = +363
... and hits for 69 points of damage!
Strike through eye, you are lobotomized!
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
Sweet, sweet marital bliss.
Kainen
02-15-2006, 02:35 PM
Jescelia swings a simple steel dagger at you!
AS: +271 vs DS: +12 with AvD: +24 + d100 roll: +80 = +363
... and hits for 69 points of damage!
Strike through eye, you are lobotomized!
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
Sweet, sweet marital bliss.
Thats what you get for letting your DS get so low. And.. DAMN Senja never killed Akari.. on purpose.
Gigantuous
02-15-2006, 02:55 PM
No armor, no weapon, no shield, no spells...
No idea the dagger to the eye was coming.
But you're right, I'm walking around fully spelled, armor on, and holding my shield from now on whenever she's around. Damn chick.
Kainen
02-15-2006, 02:56 PM
No armor, no weapon, no shield, no spells...
No idea the dagger to the eye was coming.
But you're right, I'm walking around fully spelled, armor on, and holding my shield from now on whenever she's around. Damn chick.
HAHAHA thats what you get, I bet Akari is on guard around me most of the time LOL
Olanan
02-15-2006, 07:18 PM
Zakyu swings a flame-bladed scarlet vaalorn dagger at you!
AS: +154 vs DS: +37 with AvD: +25 + d100 roll: +91 = +233
... and hits for 78 points of damage!
Hard slash to your side opens your spleen!
The deep blue glow leaves you.
The light blue glow leaves you.
You return to normal color.
You feel the inner strength leave you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Zakyu.)
A sharp voice from the crowd echoes, "Murder! Murder! Someone call for the Guard Captain!"
He's on the "kill on sight" list.
Olanan
02-15-2006, 07:48 PM
You leap from hiding to attack!
You swing a claidhmore at Zakyu!
AS: +196 vs DS: +165 with AvD: +31 + d100 roll: +97 = +159
... and hit for 62 points of damage!
Powerful slash trims Zakyu's fingernails...
and the remainder of his right hand!
He is stunned!
The guiding force leaves you.
Roundtime: 5 sec.
R>
Olli winces.
R>incant 608
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
You have overextended yourself!
You feel yourself going into shock!
Cast Roundtime 3 Seconds.
H>
Froggai just arrived.
H>
Nightmusic gestures while calling upon the lesser spirits for aid...
H>kill
Wait 1 seconds.
H>kill
You leap from hiding to attack!
You swing a claidhmore at Zakyu!
AS: +151 vs DS: +86 with AvD: +31 + d100 roll: +78 = +174
... and hit for 76 points of damage!
Right leg ripped from socket at the knee!
Zakyu screams and falls to the ground grasping his mangled right leg!
* Zakyu drops dead at your feet!
The deep blue glow leaves Zakyu.
Zakyu becomes solid again.
Zakyu returns to normal color.
The brilliant luminescence fades from around Zakyu.
If only ONE of those hit head, eye, chest, back..SOMEWHERE crittable.
StrayRogue
02-16-2006, 12:52 AM
You are fucking retarded.
StrayRogue
02-16-2006, 12:53 AM
As for the Sproink thread: looks like some dumbfuck GM wishes his PC was as OMNI as his overpowered retarded, OOC NPC.
FinisWolf
02-16-2006, 03:01 AM
You are fucking retarded.
::cheer::
Stray and I agree on something! Yay!
::cheer::
Finis
mgoddess
02-16-2006, 01:34 PM
You are fucking retarded.
Figured it needed more repeating...
Ulril quietly says, "Ye cheated, rikkien."
H>say no, I didnt
You say, "No, I didnt."
I like how Olanan keeps replacing his characters name with "TEHKOOLGUY" like we really care who some level 8 ranger is. Either way though, he forgot to remove all references.
Olanan
02-16-2006, 06:48 PM
Oh shit :( Oh well, I don't like everyone knowing who my characters are on this board.
Axhinde
02-16-2006, 10:38 PM
Oh shit :( Oh well, I don't like everyone knowing who my characters are on this board.
Yet you post under a name that one of your characters goes by?
Doughboy
02-16-2006, 11:59 PM
>
Sproink says, "Wulfhen. Die."
>
Tsin just arrived.
>
Tsin just went east.
>
Tsin just arrived.
>
Tannious says, "Thanks."
>
Inana just arrived.
>
Sproink looks determined and focused.
In an awe inspiring display of combat mastery, Sproink engages Wulfhen in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Sproink swings a closed fist at Wulfhen! A hit!
Jarring blow to Wulfhen's back.
Sproink swings a closed fist at Wulfhen! A hit!
Blow leaves an imprint on Wulfhen's chest!
Sproink swings a closed fist at Wulfhen! A hit!
Broken finger on Wulfhen's right hand!
Sproink swings a closed fist at Wulfhen! A hit!
Broken finger on Wulfhen's left hand!
Sproink swings a closed fist at Wulfhen! A hit!
Stomach shot lands with a hollow *thump*.
Sproink swings a closed fist at Wulfhen! A hit!
Blow raises a welt on Wulfhen's left arm.
Sproink swings a closed fist at Wulfhen! A hit!
Stomach shot lands with a hollow *thump*.
Sproink swings a closed fist at Wulfhen! A hit!
Broken finger on Wulfhen's left hand!
Sproink swings a closed fist at Wulfhen! A hit!
Jarring blow to Wulfhen's back.
Sproink swings a closed fist at Wulfhen!
By amazing chance, Wulfhen evades the attack!
Sproink swings a closed fist at Wulfhen! A hit!
Blow to the head causes Wulfhen's ears to ring!
Sproink swings a closed fist at Wulfhen! A hit!
Bones in right arm crack.
Sproink swings a closed fist at Wulfhen! A hit!
Blow leaves an imprint on Wulfhen's chest!
Sproink swings a closed fist at Wulfhen! A hit!
Torn muscle in Wulfhen's right leg!
Sproink swings a closed fist at Wulfhen! A hit!
Broken finger on Wulfhen's left hand!
Sproink swings a closed fist at Wulfhen! A hit!
Blow leaves an imprint on Wulfhen's chest!
Sproink swings a closed fist at Wulfhen! A hit!
Broken finger on Wulfhen's left hand!
Sproink swings a closed fist at Wulfhen! A hit!
Cut over Wulfhen's left eye.
* Wulfhen drops dead at your feet!
Olanan
02-18-2006, 12:32 AM
I made up with this guy, turns out he's not that bad. He's chasing after a different dumbass and that dumbass ripped me off...so I decide to help.
Zafein whispers, "Um, hes telling me to get yoou, so, it cancels out."
>whisper zafein what?
You quietly whisper to Zafein, "What?"
>
Zafein scratches his head.
You quietly whisper to Zafein, "Terangreal?"
>
Zepln's group just climbed down a flight of steps.
>
Zafein whispers, "No ze[p."
You ask, "What do you mean?"
You quietly whisper to Zafein, "He wants you to kill me?"
>
Zafein calmly says, "Zep told me to hamstring you."
>say oh?
You ask, "Oh?"
>say think I should kill him for it?
* Michaelous just bit the dust! GOOD
>
You ask, "Think I should kill him for it?"
You are now in a defensive stance.
>
Zafein calmly says, "Kill him anyway, I was to slow."
>
Zafein smirks.
>
Zepln's group just climbed up a flight of steps.
>
Zepln glances at Zafein.
>whisper zafein sanctuary
You quietly whisper to Zafein, "Sanctuary."
>
Zafein sighs.
Zafein calmly says, "I'm torn."
Zepln is already leading a group.
You ask, "Don't like me, I see?
You ponder the meaning of Zepln's existence.
Zepln's group just climbed down a flight of steps.
Later...
>
Zepln's group just arrived, marching in unison.
Zepln's group just went south, marching in unison.
>
You say, "Hold on."
Zepln's group just went north, marching in unison.
You are now in a defensive stance.
>
[Roll result: 61 (open d100: 15)]
Zepln swings his mithril broadsword at your claidhmore and connects!
Zepln fails to knock the claidhmore away!
>stance offensive
You are now in an offensive stance.
>
Zepln grins.
>
Zepln nods.
[Roll result: 130 (open d100: 69) Penalties: 3]
You feint to the left, Zepln buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
[Roll result: 79 (open d100: 18) Penalties: 3]
You feint low, Zepln almost buys the ruse, but recovers just in time.
Roundtime: 3 sec.
[Roll result: 146 (open d100: 85) Penalties: 3]
You feint high, Zepln buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
You are beginning to feel a little fatigued.
[Roll result: 110 (open d100: 49) Penalties: 3]
You feint to the left, Zepln buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.
R>cman feint zep
You are beginning to feel a little fatigued.
[Roll result: 130 (open d100: 69) Penalties: 3]
You feint to the right, Zepln buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>say funny
You say, "Funny."
You are beginning to feel a little fatigued.
[Roll result: 70 (open d100: 9) Penalties: 3]
You feint to the left, but Zepln isn't fooled for a second.
Roundtime: 3 sec.
You are beginning to feel a little fatigued.
[Roll result: 86 (open d100: 25) Penalties: 3]
You feint low, Zepln almost buys the ruse, but recovers just in time.
Roundtime: 3 sec.
R>cman feint zep
You are beginning to feel a little fatigued.
[Roll result: 143 (open d100: 82) Penalties: 3]
You feint to the right, Zepln buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
You say, "And yet annoying."
>
Zafein calmly says, "Stop."
You gesture while summoning the spirits of nature to aid you with the Sounds spell...
Your spell is ready.
You gesture at Zepln.
Zepln seems to be distracted by something.
Cast Roundtime 3 Seconds.
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
H>kill zepln
You leap from hiding to attack!
You swing a claidhmore at Zepln!
AS: +157 vs DS: +75 with AvD: +31 + d100 roll: +10 = +123
... and hit for 44 points of damage!
Zepln twists away but is caught with a hard slash!
Back is broken!
He is knocked to the ground!
He is stunned!
Roundtime: 5 sec.
R>
Zafein gestures while summoning the spirits of nature to his aid...
R>
>say don't let it happen again
You say, "Don't let it happen again."
>
Zafein gestures at you.
A sharp voice from the crowd echoes, "Disturbing the peace! Disturbing the peace! Someone call for the Guard Captain!"
You are now in a defensive stance.
>
A thorny vine suddenly sprouts from the ground and begins to thrash about violently!
The thorny vine lashes out at you, but is unable to grasp you.
>incant 608
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
You are now in an offensive stance.
H>
The Guard Captain stiffly marches in, with a number of weapon-wielding guardsmen behind him.
With great ease, the Guard Captain grabs Zafein and shackles his wrists.
"I have you now! You best come along quietly, or you'll face the consequences," says the Guard Captain.
The Guard Captain then drags him off.
You say, "That was amusing."
Zepln stands up.
H>
Zepln's group just went north, marching in unison.
A minute later...
Zepln is informing you that he wishes to have no further interaction with you OF ANY KIND! He desires that the two of you go your separate ways and have no further contact.
I go north..camo, stalk him and..
You leap from hiding to attack!
You swing a claidhmore at Zepln!
AS: +127 vs DS: +85 with AvD: +31 + d100 roll: +79 = +152
... and hit for 103 points of damage!
Wicked slash slices open Zepln's chest!
Heart and lungs pureed!
Sickening!
* Zepln drops dead at your feet!
Zepln becomes solid again.
The brilliant luminescence fades from around Zepln.
Zepln returns to normal color.
A sharp voice from the crowd echoes, "Murder! Murder! Someone call for the Guard Captain!"
Roundtime: 5 sec.
R>
Zepln issues a ghostly curse on his own mortality.
R>
* Zepln just bit the dust!
FinisWolf
02-18-2006, 01:02 AM
An idiot just arrived ... er no wait ... it's Olanan! I hope you get your salad tossed there bubba by the GM's.
Finis
allen
02-18-2006, 09:35 PM
You snarl aggressively and take a spinning leap towards Rayquaza.
You thrust with a skull grafted vultite lance at Rayquaza!
AS: +436 vs DS: -13 with AvD: +37 + d100 roll: +51 = +537
... and hit for 249 points of damage!
Well placed shot pierces knee, that hurt!
* Rayquaza drops dead at your feet!
Ebondale
02-18-2006, 09:38 PM
Nice. Anyone that names their fantasy roleplaying character after a fucking Pokemon deserves to die. :/
Moist Happenings
02-18-2006, 09:57 PM
stfu noob, my wizard's name is Charmander and you're gonna LIKE IT
Ebondale
02-18-2006, 10:33 PM
stfu noob, my wizard's name is Charmander and you're gonna LIKE IT
What are you, 12? lol :)
Olanan
02-19-2006, 01:37 AM
I feel a wave of retarded pokemon names coming.
FinisWolf
02-19-2006, 04:21 AM
What are you, 12? lol :)
Naw, he has to be younger, cause my 11, 12, 13, and 14 year olds can't stand Pokemon anymore.
Finis
Krayton
02-19-2006, 11:15 AM
Rusteek leaps from hiding to attack!
Rusteek swings a zorchar-edged twisted vultite falchion at you!
AS: +422 vs DS: +217 with AvD: +39 + d100 roll: +46 = +290
... and hits for 23 points of damage!
Smash to the kneecap.
The guiding force leaves Rusteek.
** Rusteek's twisted vultite falchion emits a searing bolt of lightning! **
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
You feel your extra strength departing.
what a little bitch. i still owe you 999 more deaths. and they will come.
Jennaen
02-19-2006, 04:47 PM
It was such a pleasure meeting this charming couple. I found the wife's sense of humor a tad lacking, though. Pity, that.
Tolene calmly says, "Staying in EN my half elven ass."
>
Speaking to Pobble, Jurican says, "I be right back."
>
Jurican stands up.
>
Pobble removes a steel lockpick from in his purple woolen backpack.
>
Jurican dusts off some silver buttoned black trousers.
>
Pobble nods.
>
Promotay asks, "Can you anticipate why I am in Mule, and when I am leaving?"
>
Jurican just went south.
>pond
You ponder.
>
Pobble settles into the difficult task of picking the lock on an acid-pitted silver trunk.
>'only half yer arse is elven?
You ask, "Only half yer arse is elven?"
>
Tolene calmly says, "Well, I am not in EN."
>scratch my head
You work your fingers under your black skullcap and scratch your head.
>
Speaking to Tolene, Promotay says, "You never came down."
>
Tolene calmly asks, "Was I in any way speaking to you?"
>
Promotay sticks his tongue out at Tolene, and lets out with a loud, "Thbtbtbtbt" from his lips!
>
Tolene glances at you.
>
Vaejor peers quizzically at Promotay.
>
Pobble settles into the difficult task of picking the lock on an acid-pitted silver trunk.
>lau tol
You laugh at Tolene!
>
Jurican just arrived.
>
Jurican indicates her a tiger-claw with a smile.
>say ::tol Ya were talking in public
>
Speaking to Tolene, you say, "Ya were talking in public."
>
Promotay glances at Vaejor.
>smile tole
You smile at Tolene.
>shrug tol
You shrug at Tolene.
>
Speaking to Pobble, Jurican says, "Dey does quick work dere."
>
Speaking calmly to Promotay, Tolene says, "I was there, I was there for a day and I hated it so much I came home."
>
Jurican offers Pobble a tiger-claw.
>
Pobble squints at Jurican.
>l tol
You see Tolene VieuxJeu the Physician.
She appears to be a Half-Elf.
She appears to have come of age and taller than average. She has sultry stormy grey eyes and golden brown skin. She has long, flowing white hair worn in elaborate braids. She has a heart-shaped face, an upturned nose and pouting lips.
She has some silver sapphire-dusted hoops in her left eyebrow, a smiling dolphin tattoo on her waist, and a glorious sunrise tattoo on her arm.
She has a mangled right arm, old battle scars on her left arm, an old battle scar across her chest, several painful-looking scars across her back, and a scar across her neck.
She is holding a sigil-incised witchwood runestaff in her right hand.
She is wearing a lustrous white crystal bracelet, an array of shimmering water sapphire hairjewels, some slender black diamond slippers edged with platinum, a sinister rune-stitched pack, an onyx-inlaid black leather thigh-sheath, a pair of fiery opal earrings, a golden satin cloak with multi-hued beadwork over the shoulders and sleeves, an emerald-set invar wedding band, some onyx silk gloves trimmed with cabochon rubies, a long black velvet gown sprinkled with tiny black diamonds, and a gold ring.
>
Promotay nods to Tolene.
>
Pobble grins ear-to-ear.
>
Promotay says, "Well."
>
Speaking to Pobble, Jurican says, "Is very much better now."
>
Pobble put a steel lockpick in his purple woolen backpack.
>
Pobble accepts Jurican's tiger-claw.
>
Promotay says, "I love it, its the only place I can hunt."
>
Pobble dusts off a tiger-claw.
>
Speaking squeakily to Jurican, Pobble exclaims, "Shiny as new!"
>
Promotay says, "Buying a house there too."
>
Pobble gives Jurican a friendly hug.
>
Jurican agrees with Pobble.
>
Jurican smiles.
>
Jurican kneels down.
>
Jurican hugs Pobble.
>
Pobble put a tiger-claw in his purple woolen backpack.
>
Jurican stands up.
>
Jurican dusts off some silver buttoned black trousers.
>
Tolene calmly says, "I will note that having a conversation in public is an invitation for snerts to jump right in."
>
Tolene nods to you.
>
Speaking squeakily to Jurican, Pobble exclaims, "Thank yews!"
>say ::tolen If ya dun't want others to take yer remarks as humorous, ya might speak csomeplace more private
Speaking to Tolene, you say, "If ya dun't want others to take yer remarks as humorous, ya might speak csomeplace more private."
>
Speaking to Pobble, Jurican says, "Dun mention it."
>
Pobble removes an ivory-inlaid mithril lockpick from in his locksmith's pouch.
>
Pobble settles into the difficult task of picking the lock on an acid-pitted silver trunk.
Then...CLICK! It opens!
>
Speaking calmly to Promotay, Tolene says, "I am not in the mood for this."
>
Tolene points at you.
>
[Roll result: 281 (open d100: 67)]
Promotay crouches, sweeps a leg at you and connects!
You fall to the ground! Promotay deftly regains his footing.
Roundtime: 10 sec.
PR>
Promotay says, "Sit."
PR>
Promotay says, "And keep your mouth off my wife."
P>stand
You stand back up.
>
Pobble put an ivory-inlaid mithril lockpick in his purple woolen backpack.
>squi promo
You squint at Promotay.
>
Speaking calmly to Promotay, Tolene asks, "So why are you in Mule hun?"
>
Promotay says, "Induction."
>
Vaejor exclaims, "I don't know about anyone else, but I need a drink!"
>
Vaejor just went north.
>
Promotay says, "Of Marikaytte."
>
Speaking squeakily in Halfling, Pobble exclaims, "Bully!"
>
Tolene calmly asks, "For whom?"
>
Tolene calmly asks, "Oh yes?"
>
Pobble just opened an acid-pitted silver trunk.
>
Promotay nods.
>
Pobble gathers the remaining coins from inside his silver trunk.
>say ::promo Of all tha rude, insufferable couples
Speaking to Promotay, you say, "Of all tha rude, insufferable couples."
>scold
You shake your head, clucking your tongue.
>l prom
You see Promotay VieuxJeu.
He appears to be a Half-Elf.
He appears to be immature and taller than average. He has bloodshot stormy grey eyes and dusky skin. He has raggedly cut, thick steel grey hair with a black streak running through it. He has a weathered face and deep laugh lines.
He has an overflowing loot bag tattoo on his arm, a rolling dice tattoo on his ear, a small lockpick tattoo on his wrist, a small black dagger tattoo on his finger, a primitive scarab tattoo on his finger, and an onyx tattoo on his wrist.
He is in good shape.
He is wearing a razern-spiked defender shield, a pair of onyx-heeled boots, an ankle-worn slender leather toolkit, some grey onyx-studded thigh guards, some sleek onyx black hide trousers, an onyx-studded shadowy black hip-satchel, an onyx-clasped crimson velvet pouch, an enruned suede lockpick case, a gold ring, an onyx-inlaid silver bracer, a sigil-incised sleek onyx wristlet, a well-fitted reinforced mithril shirt scorched with myriad heat scars, a deep black onyx-spiked pack, a silver-tipped feather stickpin, a coiled jade serpent locket, a gleaming onyx nose ring, a jet black onyx-buttoned vest, some black onyx-studded gloves, a satin cloak, a tree bark amulet, a ruby amulet, a delicate vaalin-spined feather hanging from a small stud, and a wolf-crested vultite great helm.
>
Promotay says, "Most challenges were completed last night."
>
Vaejor just arrived.
>
Vaejor offers you a mug of dark ale. Click ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.
>
Pobble rummages through an acid-pitted silver trunk.
>
Tolene calmly says, "We are rude and insufferable."
>
Vaejor bows to you.
>
Tolene smiles promo
>
Pobble tries to empty the contents of his trunk into his backpack, and everything falls in quite nicely.
>
Vaejor takes a drink from his Talbot's Special.
Vaejor looks rather relaxed.
>say ::beryt Dunno what I expect of a VieuxJeu, though
Speaking to yourself, you say, "Dunno what I expect of a VieuxJeu, though."
>
[Roll result: 131 (open d100: -2)]
Promotay springs upon you from behind and delivers a blow to your head!
You feel paralyzed and are driven to your knees!
IK>
Promotay says, "Shut up."
Jurican shakes her head, clucking her tongue.
IK>
Tolene calmly says, "Been a long time since someone said something so nice about us."
IK>
Jurican just went north.
IK>stand
You stand back up.
>
Promotay says, "Next is your life."
>dust beryt
You dust yourself off.
>
Vaejor shrugs at you.
>
Vaejor takes a drink from his Talbot's Special.
>
Vaejor stares off into space.
>
Tolene calmly says, "I dont want to bail you out again."
>pond
You ponder.
>
Vaejor drops a mug of dark ale.
>
Pobble rummages through a rich purple woolen backpack, pausing once in a while and then quickly resuming the search.
>
Vaejor picks up a mug of dark ale.
>
Vaejor's offer to you has expired.
>
Vaejor takes a drink from his Talbot's Special.
>
Pobble removes a pair of indigo socks from in his purple woolen backpack.
>
The brilliant luminescence fades from around you.
>
Vaejor takes a drink from his Talbot's Special.
>say ::promotay Tis a wondrous thing, one who can abuse others with their muscles, rather than having anything intelligent to say
You say, "Tis a wondrous thing, one who can abuse others with their muscles, rather than having anything intelligent to say."
>
Tolene calmly says, "Promo, lets go somewhere else....I just don't feel the need to bother with this today."
>
Tolene calmly says, "Ut oh."
>
Promotay leaps from hiding to attack!
Promotay swings an onyx-inlaid veniom-hilted falchion at you!
AS: +359 vs DS: +114 with AvD: +34 + d100 roll: +94 = +373
... and hits for 114 points of damage!
Deep slash to your neck severs an artery!
You choke to death on your own blood.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.
You feel your extra strength departing.
The silvery luminescence fades from around you.
The light blue glow leaves you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Promotay.)
Someone screams, "Murder by Promotay! Call the Halfling deputy!"
DEAD>
The Beryt disk disintegrates, dropping everything on the ground.
DEAD>
Tolene calmly says, "Ayep."
DEAD>
Pobble stands up, brushing away some stucco dust as he rises from the well.
DEAD>
The voice of Promotay says, "Next time do not insult me, my wife, or my family."
Krayton
02-19-2006, 04:49 PM
>You leap from hiding to attack!
You swing a black coraesine waraxe at Rusteek!
AS: +371 vs DS: +250 with AvD: +32 + d100 roll: +38 = +191
... and hit for 55 points of damage!
Neck removed, head falls to the ground.
* Rusteek drops dead at your feet!
998
Jennaen
02-19-2006, 05:11 PM
Speaking calmly to Sufado, Tolene says, "Forget you then if you cant answer a question."
J>
Rallance just went west.
J>
Nalle disbands his group.
>
Nalle just went north.
>
Jurican laughs softly, trying to hide her amusement.
>
Shiruso asks, "Could i have some hunting spells if its not to much trouble?"
>
Speaking to Davlos, Jurican asks, "Fer me?"
>lau tol
You laugh at Tolene!
>
Davlos ponders.
>
Jurican gazes fondly at Davlos.
>
Davlos confidently says, "Mebbe."
>scold
You shake your head, clucking your tongue.
>
Tolene gestures while calling upon the lesser spirits for aid...
Tolene gestures.
The air thickens and begins to swirl around Tolene.
>
Shinoboo gestures while calling upon the lesser spirits for aid...
>
Tzadiq just arrived.
>
Pobble just arrived.
>
Jurican flutters her eyelashes.
>
Shinoboo gestures at Shiruso.
A deep blue glow surrounds Shiruso.
>
Davlos holds up his hand and tilts it side to side in a so-so gesture.
>
Shinoboo gestures while calling upon the lesser spirits for aid...
>
Shinoboo gestures at Shiruso.
Shiruso suddenly looks more powerful.
>
Davlos confidently asks, "I'll be a lil careful?"
>
Jurican begs and pleads with Davlos.
>
Tolene calmly asks, "What is it with you?"
>
Tzadiq makes a quick gesture while calling upon the powers of the elements...
>
Tzadiq gestures.
Tzadiq stands taller, as if bolstered with a sense of confidence.
>
Tolene peers quizzically at you.
>
Davlos confidently asks, "Jes a lil?"
>
Sufado whispers, "Blah blah blah all they say."
>whisp ooc jurican Ahhh, I was SO amused being called a snert ;)
(OOC) You quietly whisper to Jurican, "Ahhh, I was SO amused being called a snert ;)."
>
Tzadiq traces a series of glowing runes while chanting an arcane phrase...
>
Tzadiq gestures.
A luminescent aura begins to swirl around Tzadiq.
>
A fickle tidal spirit hurriedly flits out of sight.
>
Tolene gestures while calling upon the lesser spirits for aid...
Tolene gestures.
Tolene suddenly looks more powerful.
>
Lady Gwynalha just arrived.
>tilt tol
You cock your head at Tolene.
>
Lady Gwynalha just went west.
>
(OOC) Jurican's player whispers, "Grin!"
>
Tolene gestures while calling upon the lesser spirits for aid...
Tolene gestures.
A deep blue glow surrounds Tolene.
>
Sufado whispers, "At least i make fighting fun for both sides."
>
Bernadette just arrived.
>
Zieyar just arrived.
>
Tolene gestures while calling upon the lesser spirits for aid...
Tolene gestures.
A deep blue glow surrounds Tolene.
>
Zieyar just went east.
>
Pobble just went south.
>
Jurican waves to Davlos.
>
Tolene gestures while calling upon the lesser spirits for aid...
Tolene gestures.
A deep blue glow surrounds Tolene.
>
Davlos confidently asks, "So i go from 245 to 10 blood and I'm still hunting...I'm still alive right?"
>
Pobble just arrived.
>
Davlos grins at Jurican.
>
Tolene gestures while calling upon the lesser spirits for aid...
Tolene gestures.
A deep blue glow surrounds Tolene.
>
Speaking to Davlos, Jurican says, "Ya die down dere an I'll kill ya gain."
>
Tolene gestures while calling upon the lesser spirits for aid...
Tolene gestures.
Tolene suddenly looks a lot more powerful.
Tolene is surrounded by a white light.
>
Jurican nods to Davlos.
>
Kinda just left.
>
Kinda just arrived.
>
Davlos cowers away from Jurican.
>say ::tol I dunnop. What is it with ya? Got a corncob up that half elven, half-elven arse?
Pobble sits down.
>
Tolene traces a sign while petitioning the spirits for cognition...
Tolene gestures.
A dim aura surrounds Tolene.
>
Speaking to Tolene, you ask, "I dunnop. What is it with ya? Got a corncob up that half elven, half-elven arse?"
>
Davlos turns towards Jurican and renders a sharp salute with his partner's register.
>
Jurican grins evilly.
>
Kinda flails her arms about.
>peer tol
>
Davlos confidently says, "Yes ma'am."
>
You peer quizzically at Tolene.
>
Tolene appears to be focusing her thoughts while chanting softly...
>
Davlos closes his partner's register.
>
Davlos put a partner's register in his spidersilk satchel.
>
Kinda gestures while calling upon the lesser spirits for aid...
>
Kinda gestures.
A light blue glow surrounds Kinda.
>
Tolene gestures at you.
With intense look of concentration, a pulse of pearlescent energy ripples toward you from Tolene!
CS: +256 - TD: +39 + CvA: +12 + d100: +95 == +324
Warding failed!
You shudder with severe convulsions as pearlescent ripples envelop your body.
You are crushed for 65 points of damage!
... 30 points of damage!
Hard strike to your left arm breaks tendons and bone!
You are stunned for 5 rounds!
... 60 points of damage!
Blow to back crushes your spinal column.
Talk about no backbone!
The brilliant luminescence fades from around you.
You become solid again.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Tolene.)
A young halfling scurries off screaming, "Tolene has committed murder!"
Edit: And, yeah, I knew I was asking for it that time, with the corncob comment. But, really.. being my rogue is just a baby, either of them could pulvarize her anytime they like, so, I might as well have fun in the process.
Ebondale
02-19-2006, 05:36 PM
Davlos confidently asks, "So i go from 245 to 10 blood and I'm still hunting...I'm still alive right?"
Great RP in Mule. *roll eyes* :)
Those two are a couple of assholes. I'm surprised how quickly some people jump at the chance to bully a lower-level character. If you were higher level than they were they would have just kept their damn mouths shut.
FinisWolf
02-19-2006, 05:36 PM
Nice deaths.
I liked the coraesine waraxe. Man I would've loved being able to get one of those from the Spitfire! Awesome weapons!
Finis
Jennaen
02-19-2006, 06:02 PM
[/size][/font]
Great RP in Mule. *roll eyes* :)
Those two are a couple of assholes. I'm surprised how quickly some people jump at the chance to bully a lower-level character. If you were higher level than they were they would have just kept their damn mouths shut.
Yeah.. Ber's all of 11. Hardly a challenge for much of anyone. Were it Jennaen poking fun at at Tolene's oddly-worded comment about her ass(which struck me as totally humorous when taken out of context, and is why I commented to begin with)... I doubt that little situation would have gone anywhere. Eegits will be eegits, though. *shrugs*
Snapp
02-19-2006, 06:10 PM
What a couple of morons. The second time you were kinda asking for it, but they could at least attempt a battle of words before offing you. Geez.
Krayton
02-19-2006, 07:37 PM
Rusteek waves a stained wand at himself.
Rusteek appears to be keenly aware of his surroundings.
>ambush rusteek neck
You leap from hiding to attack!
You swing a black coraesine waraxe at Rusteek!
AS: +386 vs DS: +226 with AvD: +32 + d100 roll: +60 = +252
... and hit for 54 points of damage!
Vertebrae in neck disintegrate from impact!
Neck sinks into shoulders.
* Rusteek drops dead at your feet!
997
Jennaen
02-19-2006, 07:56 PM
Nice deaths.
Were you referring to the deaths of a level 11 character vs. a pair of characters well over twice her level?
What a couple of morons. The second time you were kinda asking for it, but they could at least attempt a battle of words before offing you. Geez.
It's rather difficult to have a battle of wits with the unarmed, don't you think?
Ebondale
02-19-2006, 07:59 PM
Were you referring to the deaths of a level 11 character vs. a pair of characters well over twice her level?
They were more than twice your level, Jennaen.
Jennaen
02-19-2006, 08:07 PM
They were more than twice your level, Jennaen.
*pokes Ebondale* That was my point! They were both well over twice Beryt's level. It would be impossible for them to be twice Jennaen's level. :p
Ebondale
02-19-2006, 08:13 PM
You know what I meant. ;)
Olanan
02-19-2006, 08:21 PM
I walked into VC, a friend webbed me and I told him to die. This fucker steps in and sleeps me several times. I go south and mess around with said friend, and he sleeps me even more. So...
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
H>kill treyvel
You leap from hiding to attack! Should have used the blue crystal this time.
You swing a skull-crested dark vaalorn sledgehammer at Treyvelant!
AS: +175 vs DS: +195 with AvD: +35 + d100 roll: +2 = +17
A clean miss.
Roundtime: 5 sec.
R>
Treyvelant stares at you.
You mumble something under your breath.
R>
Treyvelant's hands glow with power as he summons elemental energy to his command...
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
A black-billed nightingale whistles a melodic little song, its soft notes echoing through the night. The sounds of another faroff nightingale returning its call echo faintly in the distance.
H>
You open a leaf-printed woolen cloak.
You remove a blue crystal from in your woolen cloak.
You rub the blue crystal in your hand.
An invisible force guides you.
The blue crystal suddenly disintegrates!
Cast Roundtime 3 Seconds.
H>
Treyvelant softly says, "Try again."
The Guard Captain stiffly marches west.
H>
You leap from hiding to attack! I knew I was gonna die if he suddenly got confident :P But still
You swing a skull-crested dark vaalorn sledgehammer at Treyvelant!
AS: +250 vs DS: +313 with AvD: +35 + d100 roll: +97 = +69
A clean miss.
The guiding force leaves you.
Roundtime: 5 sec.
R>
Treyvelant's hands glow with power as he summons elemental energy to his command...
That is not something you can prepare.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
You come out of hiding.
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
H>
Kittarynh raises an eyebrow.
H>
Treyvelant softly says, "He's asking for it."
H>
Kittarynh slings a silver-twined ebon ruic long bow off from over her shoulder.
H>
Treyvelant traces a series of glowing runes while chanting an arcane phrase...
Treyvelant gestures.
A translucent sphere forms around Treyvelant.
H>
A black-billed nightingale whistles a melodic little song, its soft notes echoing through the night. The sounds of another faroff nightingale returning its call echo faintly in the distance.
H>
H>
Treyvelant makes a quick gesture while calling upon the powers of the elements...
Treyvelant gestures.
Treyvelant appears to be keenly aware of his surroundings.
H>
Treyvelant searches around for a moment.
H>
Treyvelant points at you, ruining your hiding place.
>
Treyvelant intones a phrase of elemental power while raising his hands...
Treyvelant gestures at you.
CS: +179 - TD: +54 + CvA: +25 + d100: +71 - -5 == +226
Warding failed!
Your mind goes completely blank.
UP>
Treyvelant's hands glow with power as he summons elemental energy to his command...
UP>
Treyvelant gestures at you.
You are awakened by Treyvelant's attack!
Treyvelant hurls a powerful lightning bolt at you!
AS: +231 vs DS: +34 with AvD: +50 + d100 roll: +73 = +320
... and hits for 202 points of damage!
Arcing bolt of electricity galvanizes right arm to elbow. Won't be using it for awhile.
You feel your ambush opportunity slip away.
You feel the inner strength leave you.
The deep blue glow leaves you.
The light blue glow leaves you.
The powerful look leaves you.
The dim aura fades from around you.
You return to normal color.
I retreat now, but let me get a couple levels and master COL, and ambushing..we'll see who wins this war.
StrayRogue
02-19-2006, 08:26 PM
You are retarded.
Olanan
02-19-2006, 08:34 PM
How very clever. Did you think that up yourself?
StrayRogue
02-19-2006, 08:39 PM
No. It is in fact a common reaction to all noobs, retards, children, immature and dumb idiots on this forum, expressed by many different people.
Olanan
02-19-2006, 08:43 PM
I am none of those.
StrayRogue
02-19-2006, 08:45 PM
Sure you aren't.
Olanan
02-19-2006, 08:46 PM
I'm glad that you agree.
Ebondale
02-19-2006, 08:48 PM
Great comeback, Olanan. :P
StrayRogue
02-19-2006, 08:50 PM
Sarcasm. But to prove my point:
1: kill treyvel
You leap from hiding to attack! Should have used the blue crystal this time.
You swing a skull-crested dark vaalorn sledgehammer at Treyvelant!
AS: +175 vs DS: +195 with AvD: +35 + d100 roll: +2 = +17
A clean miss.
Roundtime: 5 sec.
2: That is not something you can prepare.
3: You come out of hiding.
You make a simple motion, quietly invoking the Camouflage spell...
Your spell is ready.
You gesture.
You blend into invisibility among the surroundings.
Cast Roundtime 3 Seconds.
Three instances where you were a total noob. Being a noob in GS makes you a retard. Being a retard in GS either makes you a child, plain immature, or just stupid.
Olanan
02-19-2006, 09:09 PM
1: Yes, I admit that was retarded.
2: It'd take one hell of a liar to convince me you've never made a typo.
3: Yes, I was a noob seeing as how I've been playing a ranger for about two weeks.
StrayRogue
02-19-2006, 09:12 PM
You are double the noob now for first saying you are "none of those things" then admitting you were wrong.
Ebondale
02-19-2006, 09:13 PM
I never make tpyos.
Olanan
02-19-2006, 09:18 PM
Okay, I also admit that makes me double the noob. Now I admit that this retarded bastard son of an arguement was pretty pointless. And that my first post was pointless because that guy wasn't the asshole I thought he was.
Revon1
02-20-2006, 01:03 AM
Would you two please create another thread to argue on? Im not sure about anyone else but I like reading death logs and thats pretty much the reason for this thread. I dont really care if Olanan is a noob or retarded and im not sure why you care so much strayRogue but take the pointless cyber bitch fest somewhere else. No one wants to read your stupid shit.
[SIZE=3][FONT=Times New Roman][B]It was such a pleasure meeting this charming couple. I found the wife's sense of humor a tad lacking, though. Pity, that.
And they're VieuxJeu's... SHOCKING!
Cue Finiswolf coming into this thread to defend them...
FinisWolf
02-20-2006, 05:25 AM
Were you referring to the deaths of a level 11 character vs. a pair of characters well over twice her level?
Nice way to take a post out of context. Please read my "whole" post before getting all defensive.
Finis
Get a move on with those 997 (?) murders Krayton, they're amusing.
Oh, and could you use a different weapon everytime please?
Thanks.
Jennaen
02-20-2006, 08:11 AM
Nice way to take a post out of context. Please read my "whole" post before getting all defensive.
Finis
I didn't realize a simple question was "getting all defensive". I did in fact read the entirety of your two line post. The number of spaces between the two lines seemed to indicate two separate responses. Thus I asked abovementioned question, to discern what context you meant the statement in. Forgive me for asking a question to clear up that of which I was unsure.
StrayRogue
02-20-2006, 11:11 AM
Would you two please create another thread to argue on? Im not sure about anyone else but I like reading death logs and thats pretty much the reason for this thread. I dont really care if Olanan is a noob or retarded and im not sure why you care so much strayRogue but take the pointless cyber bitch fest somewhere else. No one wants to read your stupid shit.
And so enters the ultimate noob.
No one wants to read your stupid shit.
I do!
Revon1
02-20-2006, 03:14 PM
And so enters the ultimate noob.
Noob? Your words are hardly taken to heart StrayRogue because its pretty obvious you have the maturity and intellect of a 5 year old. I mean, who the hell seriously calls someone a noob as an insult? Am I suppose to be insulted because I, according to your post on what a noob is, typed out a targets name or misspelled a word in a game? Please take a break from GS and work on building up your social life because its clearly obvious you have none.
On another note, more death logs plz!
Olanan
02-20-2006, 03:22 PM
You leap from hiding to attack!
You swing a skull-crested dark vaalorn sledgehammer at Zepln!
AS: +175 vs DS: +45 with AvD: +35 + d100 roll: +72 = +237
... and hit for 108 points of damage!
Crushing blow to the spine!
Zepln slumps to the ground.
He is knocked to the ground!
He is stunned!
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
You rub the blue crystal in your hand.
An invisible force guides you.
The blue crystal suddenly disintegrates!
You leap from hiding to attack!
You swing a skull-crested dark vaalorn sledgehammer at Zepln!
AS: +220 vs DS: -10 with AvD: +35 + d100 roll: +63 = +328
... and hit for 122 points of damage!
Left arm ripped from socket at the elbow!
* Zepln drops dead at your feet!
The dim aura fades from around Zepln.
Zepln no longer seems distracted.
The powerful look leaves Zepln.
The light blue glow leaves Zepln.
The deep blue glow leaves Zepln.
The guiding force leaves you.
A sharp voice from the crowd echoes, "Murder! Murder! Someone call for the Guard Captain!"
Left this in cause it's funny.
Zafein calmly says, "Oh god."
FinisWolf
02-20-2006, 04:21 PM
I didn't realize a simple question was "getting all defensive". I did in fact read the entirety of your two line post. The number of spaces between the two lines seemed to indicate two separate responses. Thus I asked abovementioned question, to discern what context you meant the statement in. Forgive me for asking a question to clear up that of which I was unsure.
Ok, I guess I can see why you would begin wondering. The space was to indicate my lust for one of those weapons that I know I can't have.
Finis
StrayRogue
02-20-2006, 04:54 PM
Noob? Your words are hardly taken to heart StrayRogue because its pretty obvious you have the maturity and intellect of a 5 year old. I mean, who the hell seriously calls someone a noob as an insult? Am I suppose to be insulted because I, according to your post on what a noob is, typed out a targets name or misspelled a word in a game? Please take a break from GS and work on building up your social life because its clearly obvious you have none.
On another note, more death logs plz!
I don't play GS you fucking cretin. And yes, you are a noob. A fucking one at that, as only "noobs" play bards who cause shit, get their ass handed to them, then hide behind song's of peace. Like you.
Revon1
02-20-2006, 05:36 PM
I don't play GS you fucking cretin. .
So let me get this straight, you dont play GS yet your STILL here posting and starting shit on a GS messege board. You have yet to prove you have a social life.
And yes, you are a noob. A fucking one at that, as only "noobs" play bards who cause shit, get their ass handed to them, then hide behind song's of peace. Like you.
Oooh, im a "fucking noob" now (LOL). Do you really go around calling people that? Everyone of your posts seems to be infested with your immaturity. Also, its plainly obvious you dont know me since you just made up bullshit to back up your bullshit. I'll give you a chance to post a log of me doing exactly what you wrote and if you dont then you'll just prove that your full of shit.
And please, let that be the end of it. My IQ drops everytime I read one of your stupid ass posts.
Olanan, do you actually just duel all the time in GS?
Also, are they your characters you're dueling?
Honestly interested.
StrayRogue
02-20-2006, 05:39 PM
Sure bud. I'm the immature one. This is rich coming from the guy who gets off on PVP in a game where the only bit of "skill" invovled comes down to who hits enter first. And please allow me to point out the VAST amount of other posters whom also don't play GS who also still post here. Dumbass.
So let me get this straight, you dont play GS yet your STILL here posting and starting shit on a GS messege board. You have yet to prove you have a social life. ~revon
____________
He hasn't been posting here regularly for a while now.
Why should anyone prove to anyone they have a social life anyway?
Revon1
02-20-2006, 05:57 PM
Sure bud. I'm the immature one. This is rich coming from the guy who gets off on PVP in a game where the only bit of "skill" invovled comes down to who hits enter first.
There you go making shit up again. Didnt you understand my first post when I told you to PROVE it. Are you unable to comprehend some of my posts or do you just get off on making shit up just to make yourself look better?
And please allow me to point out the VAST amount of other posters whom also don't play GS who also still post here. Dumbass.
Im sure there are many people who dont play GS but still post here and there is absolutely no problem with that. The problem with you, StrayRogue, is that the majority of your posts consist of you flaming, insulting, and just plain out being an ass to almost everyone. And for someone who doesnt even play the damn game you claim to know a lot about what goes on in it. Get a fucking life.
StrayRogue
02-20-2006, 06:04 PM
1: You do get off on PVP. I'd even go as far as to estimate the majority of the posts in this thread are a result of your griefing. I highly doubt you play this game for roleplay.
2: I flame and insult the idiots. I am quite helpful, courteous and maybe even a tiny bit friendly to those who have either earned my respect or shown an iota of intelligence.
3: Yes, I will happily say to my own saddness that I know ALOT about GS, more so than a good proportion of the posters here. Am I proud of this? Not really, but it doesn't make it any less valid.
4: Get a life? Sorry bud I have one. And it goes beyond griefing people because I got my head dunked in 3rd grade.
Revon1
02-20-2006, 06:17 PM
1: You do get off on PVP. I'd even go as far as to estimate the majority of the posts in this thread are a result of your griefing. I highly doubt (and in my own experience) you play this game for little else.
Are you fucking stupid? Did you not understand my last TWO posts when I told you to PROVE it? You claim so much yet you have NOTHING to support your bullshit.
2: I flame and insult the idiots. I am quite helpful, courteous and maybe even a tiny bit friendly to those who have either earned my respect or shown an iota of intelligence.
Earned your respect? Who the hell are you? All you have managed to do in this entire bitch fest is show how much of a complete fucking moron you are.
3: Yes, I will happily say to my own saddness that I know ALOT about GS, more so than a good proportion of the posters here. Am I proud of this? Not really, but it doesn't make it any less valid.
I dont care how much you know about GS, its just that you claim to know a lot about someone when in fact you dont know shit.
4: Get a life? Sorry bud I have one. And it goes beyond griefing people because I got my head dunked in 3rd grade.
What the fuck? That just inspired me to stop replying. I'm done.
StrayRogue
02-20-2006, 06:18 PM
You want proof? Lets take alot at all your posts in this very thread dumbass.
Olanan
02-20-2006, 06:42 PM
No, I don't. Vant's a thieving asshole and Rikien's an arrogant grumpy racist asshole.
And fuck no, I'd shoot myself.
Olanan
02-20-2006, 10:11 PM
Asreal swings a rolaren-edged crystal-hilted longsword at you!
AS: +194 vs DS: +46 with AvD: +41 + d100 roll: +10 = +199
... and hits for 52 points of damage!
Powerful slash just cracks your shield arm!
You are stunned for 2 rounds!
** Asreal's crystal-hilted longsword erupts with a plume of steam! **
... 35 points of damage!
Seething steam strike to neck leaves it tender and juicy.
You return to normal color.
Your SIGN OF STRIKING is no longer effective.
The buzz of thoughts in your mind subsides.
You feel the inner strength leave you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Asreal.)
A nearby goodwife screams, "Murder!".
Moist Happenings
02-20-2006, 10:16 PM
H>am og right leg
You leap from hiding to attack!
You swing a veniom-hilted black rolaren long-knife at a large ogre!
AS: +253 vs DS: +64 with AvD: +40 + d100 roll: +33 = +262
... and hit for 76 points of damage!
Hard blow breaks the femur!
The large ogre is knocked to the ground!
The large ogre is stunned!
You swing a veniom-hilted black rolaren long-knife at a large ogre!
AS: +248 vs DS: +4 with AvD: +40 + d100 roll: +14 = +298
... and hit for 110 points of damage!
Powerful slash leaves the large ogre without a right leg!
The large ogre screams one last time and dies.
Irockusuckkthxwoot!
pwned that noob.
mgoddess
02-21-2006, 12:15 AM
Asreal swings a rolaren-edged crystal-hilted longsword at you!
Dude, stop posting the same damn death over and over again!
You say, "Good."
>
You say, "One less krolvin."
>
The voice of Kaeshik asks, "Whats wrong with krolvin?"
>
You say, "Rapists and murderers, the whole lot."
>
The voice of Kaeshik says, "Your mother has no problem with me."
>609
*** TypoHelp: Converted "609" to INCANT 609.
You gesture while summoning the spirits of nature to aid you with the Sun Burst spell...
Your spell is ready.
You gesture.
A sudden burst of bright light emanates from your hand!
You reveal Kaeshik from hiding!
Cast Roundtime 3 Seconds.
>
Kaeshik cackles!
>616 kaes
*** TypoHelp: Converted "616 kaes" to PREP 616 and CAST AT kaes
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
You gesture at Kaeshik.
Dozens of long thorns suddenly grow out from the ground underneath Kaeshik! Several of the thorns jab into him!
... hits for 39 points of damage!
... 40 points of damage!
Strike punctures thigh and shatters femur!
Kaeshik screams and falls to the ground grasping his mangled right leg!
He is stunned!
... hits for 11 points of damage!
... 40 points of damage!
Strike to right arm shatters elbow and severs forearm!
... hits for 27 points of damage!
... 35 points of damage!
Blow shatters knee and severs lower leg!
* Kaeshik drops dead at your feet!
Someone screams, "Murder by Chivalrous! Call the Halfling deputy!"
Cast Roundtime 3 Seconds.
>
* Kaeshik just bit the dust!
>
You say, "Now she doesn't."
Ebondale
02-21-2006, 11:12 AM
Niiiiice. :D
FinisWolf
02-21-2006, 11:38 AM
O great! That set Chiv back what? A year? So much for seeing the days of Chiv "tolerating" half-krolvins. Now I need to get my krol to 20, so he can still smack Chiv if it actually comes to blows ... Le Sigh ...
Finis
Surely you'd have to be higher in level than 20?
His character would dodge or you'd clear miss every time you attacked.
Not sucking your dick, Drew. Not again.
I thought I'd slum it in the ducts just for the one coin hunt, and totally unencumbered since I went prepared to carry lots of boxes.
It resulted in one of those instant deaths that only the tragic blend of spell hinderance, conversation on AIM and a 1/4 of a second late reflex on the keyboard, can bring.
[Aqueduct]
You notice a gnarled being and a filthy knapsack.
Obvious exits: north, east, south
>
A gremlock dashes in, an insolent sneer spread across his face!
>
You open a sleek black iron mesh cloak fastened from throat to waist with slate grey clasps.
>
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>You gesture at a gremlock.
[Spell Hindrance for a suit of scorched black obsidian breastplate is 5% with current Armor Use skill, d100= 3]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
A gnarled being claws at you!
AS: +406 vs DS: +552 with AvD: +29 + d100 roll: +29 = -88
A clean miss.
>Faint sounds of footsteps can be heard.
>
A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!
... 40 points of damage!
Awful slash nearly decapitates you!
That's one way to lose your head.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
F
T
L
Ebondale
02-21-2006, 01:23 PM
... 40 points of damage!
Awful slash nearly decapitates you!
That's one way to lose your head.
Nearly decapitates you... one way to lose your head.
Well WHICH IS IT damnit! Damn undecisive Gemstone.
O great! That set Chiv back what? A year? So much for seeing the days of Chiv "tolerating" half-krolvins. Now I need to get my krol to 20, so he can still smack Chiv if it actually comes to blows ... Le Sigh ...
Finis
It's not so much that Chiv tolerates krolvins it's just that as a player I ignore them because I hated killing every newb I ran across that played a half krol no matter if it made sense for the character or not. If any character insulted Chiv's mother the response would have been the same. If they'd been "honourable races" (basically anything non-krolvin to him) he would have slapped them and challenged them to a duel. Keep in mind medieval codes of honor were much more sensative than what we see today.
100% Wool
02-21-2006, 05:01 PM
You are visible again.
You gesture at Leash.
You concentrate intently on Leash, a pulse of pearlescent energy ripples toward Leash!
CS: +333 - TD: +194 + CvA: -18 + d100: +6 == +127
Warding failed!
Leash shudders with moderate convulsions as pearlescent ripples envelop his body.
Leash is smashed for 36 points of damage!
... 30 points of damage!
Hard strike to left leg breaking tendons and bone!
He is knocked to the ground!
He is stunned!
... 20 points of damage!
Good blow to back!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
You gesture at Leash.
You concentrate intently on Leash, a pulse of pearlescent energy ripples toward Leash!
CS: +333 - TD: +194 + CvA: -18 + d100: +85 == +206
Warding failed!
Leash shudders with severe convulsions as pearlescent ripples envelop his body.
Leash is crushed for 65 points of damage!
... 30 points of damage!
Hard blow to right hand breaking bones!
* Leash drops dead at your feet!
Cast Roundtime 3 Seconds.
[Temple Wyneb, Calvaria]
Also here: the body of Leash who is lying down
Obvious exits: north, south
You nod to Leash.
>Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[Temple Wyneb, Calvaria]
Also here: the body of Leash who is lying down
Obvious exits: north, south
You walk towards Leash.
(Barumples puts a hoof on Leash's chest.)
You dust off a pair of wooly rolton hooves.
(Barumples bleats in triumph!)
----
The story behind this is I was hunting. He attacked me but I blocked with my shield so I ran like a little schoolgirl ran to town and stayed invis at the dais. Saw him @ the dais then leave the dais so I figured I'd go hunting again...saw him @ wyneb....and 1106'd him. Not as fancy as his deaths on me but...hey...I'll take what I can get.
FinisWolf
02-21-2006, 07:33 PM
Surely you'd have to be higher in level than 20?
His character would dodge or you'd clear miss every time you attacked.
Not sucking your dick, Drew. Not again.
The dodging factor is a pain, but no, 20 would work well to be able to get a roll to hit him. At train 16 his regular swing was 303, to that I was and could add, bravery, heroism, spirit strike, and madness, thats what? Another ... 190 AS, for a grand total of an end roll of 493?
Finis
FinisWolf
02-21-2006, 07:36 PM
It's not so much that Chiv tolerates krolvins it's just that as a player I ignore them because I hated killing every newb I ran across that played a half krol no matter if it made sense for the character or not. If any character insulted Chiv's mother the response would have been the same. If they'd been "honourable races" (basically anything non-krolvin to him) he would have slapped them and challenged them to a duel. Keep in mind medieval codes of honor were much more sensative than what we see today.
O! I agree completely, and I must admit, I have uilt more then one char that ends up getting under Chiv's skin one way or another.
My comment was simply to state that any progress that may have been made to enlighten Chiv, was just set back by that one half-krol.
Finis
O! I agree completely, and I must admit, I have uilt more then one char that ends up getting under Chiv's skin one way or another.
My comment was simply to state that any progress that may have been made to enlighten Chiv, was just set back by that one half-krol.
Finis
I considered changing the character, because like I said I don't like killing younger characters as a player but it just didn't make sense. Some people don't talk to their parents for 30 years, and that's family, I just don't think Chiv could get over it. Anyway, as a player I try to make him as blind to krolvin as possible, and I'm mostly just extremely rude to them. Think 1880's racism as compared to a couple years ago Chiv was 1850's slaveholder.
The dodging factor is a pain, but no, 20 would work well to be able to get a roll to hit him. At train 16 his regular swing was 303, to that I was and could add, bravery, heroism, spirit strike, and madness, thats what? Another ... 190 AS, for a grand total of an end roll of 493?
Finis
Chiv with thurfel's,401,406, and 414 is about 520 DS. Somewhat below that without them. Dispell accordingly.
FinisWolf
02-22-2006, 02:45 PM
Well, let you stance out ... And he would have his shot, of course I have not pulled him out since the last time I tried aiding Chiv in a small life change.
And you are not just rude ... you kill em all. Don't try playing it off like you don't. :-)
Finis
Krayton
02-23-2006, 02:11 PM
Get a move on with those 997 (?) murders Krayton, they're amusing.
Oh, and could you use a different weapon everytime please?
Thanks.
I would, but he warn interacted me. And this all started because he slapped me, I asked him if he wanted to take it outside the gates. He didn't respond... just started to drag me. So I decided to drag him and proceeded to remove his face from his skull. I was AFK in Solhaven one day, he comes waltzing in like a little pansy and continues to swing at me (15 times to kill me) while I have nothing in my hands. So I hunted him down a few times and killed him.
If you can't handle the killings, deal with it in the pussy way: Warn interact!
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
You gesture at Thysun.
Dozens of long thorns suddenly grow out from the ground underneath Thysun! Several of the thorns jab into him!
... hits for 34 points of damage!
... 35 points of damage!
Blow shatters knee and severs lower leg!
Thysun screams and falls to the ground grasping his mangled left leg!
He is stunned!
... hits for 23 points of damage!
... 40 points of damage!
Strike pierces temple and kills foe instantly!
* Thysun drops dead at your feet!
A nearby townsman hurries off screaming, "Michiko has committed murder!"
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
Do you get the endagering public safety charge for casting that in town?
Do you get the endagering public safety charge for casting that in town?
No, ever other ranger offensive spell gets it. Which is a joke in my mind.
An Illoke jarl blinks dazedly a moment before shaking off the stun!
>
[Thanatoph Bowels, East Lobe]
You notice a severed jarl leg, a slate grey stone hammer, a severed jarl arm and an Illoke jarl (prone).
Obvious exits: southeast, south, southwest, northwest
>
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
A plaintive whine suddenly echoes through the area! You begin to realize that the sound is coming from the direction of a few cracks in the rocky surface.
You gesture at an Illoke jarl.
CS: +460 - TD: +382 + CvA: +20 + d100: +96 == +194
Warding failed!
... and hits for 31 points of damage!
An Illoke jarl is suddenly engulfed in flames of pure essence!
The heat wafts over the Illoke jarl with little effect.
The intense cold contacts the Illoke jarl's hot skin with a sharp hiss!
... 10 points of damage!
Light shock to back. That stings!
** The air around you suddenly explodes into flame! **
You are scorched with searing flame!
... 40 points of damage!
The lower half of your right leg is almost completely burned away.
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 10 rounds!
... 25 points of damage!
Flames burn hole in chest exposing ribs!
... 15 points of damage!
Burst of flames to right arm toasts skin to elbows.
... 30 points of damage!
Extreme heat melts the skin off your right hand. Gross!
The tingling sensation and sense of security leaves you.
The powerful look leaves you.
Unfuckinglucky.
Olanan
02-28-2006, 08:31 PM
A long thorny vine suddenly sprouts from the ground and begins to thrash about violently!
The long thorny vine lashes out at Zafein, wraps itself around his body and pulls him to the ground where it entangles him.
... 25 points of damage!
Hard blow to chest knocks Zafein back and winds him.
He is stunned!
You hum quietly to yourself.
You are now in an offensive stance.
That is already open.
>
You put a vicious vaalorn battle axe in your auburn leather satchel.
>
You remove a skinning knife from in your auburn leather satchel.
>
You kneel down.
K>
You skinned the mist wraith, yielding a mist wraith eye.
K>
You stand back up.
>
You put a skinning knife in your auburn leather satchel.
>
You put a mist wraith eye in your auburn leather satchel.
>
You remove a vicious vaalorn battle axe from in your auburn leather satchel.
>
You close a leaf-tooled auburn leather satchel.
You search the mist wraith.
It carried a corroded steel trunk on it!
You pick up a corroded steel trunk.
A mist wraith turns to dust.
>
You open a leaf-tooled auburn leather satchel.
>
You put a corroded steel trunk in your auburn leather satchel.
>
You are now in a defensive stance.
>
You close a leaf-tooled auburn leather satchel.
>stance offensive
>
You are now in an offensive stance.
>
The long thorny vine lashes out at Zafein, but is unable to grasp him.
[Roll result: 154 (open d100: 69) Bonus: 10]
You feint low, Zafein buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
You gaze in wonder at your surroundings.
[Roll result: 144 (open d100: 59) Bonus: 10]
You feint high, Zafein buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
[Roll result: 177 (open d100: 92) Bonus: 10]
You feint high, Zafein buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
The long thorny vine lashes out at Zafein, but is unable to grasp him.
>
You are beginning to feel a little fatigued.
[Roll result: 61 (open d100: -24) Bonus: 10]
You feint to the right, but Zafein isn't fooled for a second.
Roundtime: 3 sec.
[Roll result: 143 (open d100: 58) Bonus: 10]
You feint to the right, Zafein buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
The long thorny vine lashes out at Zafein, but is unable to grasp him.
You say, "Now I can't remember why I did that."
>
Zafein chuckles.
>
The long thorny vine lashes out at Zafein, wraps itself around his body and entangles him on the ground.
... 25 points of damage!
Solid leg grapple, pulls muscles to their limits!
He is stunned!
You say, "It just seemed like it would be funny."
You gesture while summoning the spirits of nature to aid you with the Tangleweed spell...
Your spell is ready.
You gesture at Zafein.
Nothing happens.
Cast Roundtime 3 Seconds.
>
Your SIGN OF STRIKING is no longer effective.
>
The long thorny vine lashes out at Zafein, but is unable to grasp him.
[Roll result: 180 (open d100: 95) Bonus: 10]
You feint low, Zafein buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
[Roll result: 97 (open d100: 12) Bonus: 10]
You feint high, Zafein almost buys the ruse, but recovers just in time.
Roundtime: 3 sec.
[Roll result: 1 (open d100: -84) Bonus: 10]
You feint low, but Zafein isn't fooled for a second.
Roundtime: 3 sec.
R>
The long thorny vine suddenly stops moving, drops to the ground, and dissolves away.
You gesture while summoning the spirits of nature to aid you with the Tangleweed spell...
Your spell is ready.
You gesture at Zafein.
Cast Roundtime 3 Seconds.
>
A long thorny vine suddenly sprouts from the ground and begins to thrash about violently!
The long thorny vine lashes out at Zafein, but is unable to grasp him.
You snicker.
>
Your SIGN OF SMITING is no longer effective.
>
The long thorny vine lashes out at Zafein, wraps itself around his body and entangles him on the ground.
... 20 points of damage!
Fierce arm lock twists Zafein's right arm!
He is stunned!
>
Your SIGN OF WARDING is no longer effective.
>
The long thorny vine lashes out at Zafein, but is unable to grasp him.
>
The long thorny vine lashes out at Zafein, wraps itself around his body and entangles him on the ground.
... 30 points of damage!
Leg grappled, knee *pops* audibly!
He is stunned!
>
The long thorny vine lashes out at Zafein, but is unable to grasp him.
>
Your SIGN OF DEFENDING is no longer effective.
You say, "I can't hear you. Speak up."
>
The long thorny vine lashes out at Zafein, but is unable to grasp him.
>
The long thorny vine lashes out at Zafein, but is unable to grasp him.
[Roll result: 127 (open d100: 42) Bonus: 10]
You feint low, Zafein buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
You are beginning to feel a little fatigued.
[Roll result: 20 (open d100: -65) Bonus: 10]
You feint low, but Zafein isn't fooled for a second.
Roundtime: 3 sec.
You sigh.
>
The long thorny vine suddenly stops moving, drops to the ground, and dissolves away.
>
* Tyraid just bit the dust!
You gesture while summoning the spirits of nature to aid you with the Tangleweed spell...
Your spell is ready.
You gesture at Zafein.
Cast Roundtime 3 Seconds.
>
A long thorny vine suddenly sprouts from the ground and begins to thrash about violently!
The long thorny vine lashes out at Zafein, wraps itself around his body and entangles him on the ground.
... 25 points of damage!
Hard blow to stomach knocks Zafein back and winds him.
* Zafein drops dead at your feet!
The brilliant luminescence fades from around Zafein.
>
* Zafein just bit the dust!
>
The ghostly voice of Zafein calmly says, "Truce over, nice."
You say, "That was funny."
You giggle.
That was far, far from amusing.
Olanan
02-28-2006, 10:11 PM
I've always wanted to do it anyway. I'm sure I'll love 616.
Olanan
03-03-2006, 09:10 PM
I hate being bound.
You leap from hiding to attack!
You swing a weathered boarding axe at Magickfyre!
AS: +281 vs DS: +12 with AvD: +29 + d100 roll: +48 = +346
... and hit for 99 points of damage!
Hard blow breaks the femur!
He is knocked to the ground!
He is stunned!
The guiding force leaves you.
You swing a weathered boarding axe at Magickfyre!
AS: +206 vs DS: +7 with AvD: +29 + d100 roll: +97 = +325
... and hit for 93 points of damage!
Knocked back several feet by blow to abdomen.
* Magickfyre drops dead at your feet!
The deep blue glow leaves Magickfyre.
The light blue glow leaves Magickfyre.
A nearby townsman hurries off screaming, "Vant has committed murder!"
Olanan
03-03-2006, 09:11 PM
You nock a blood red villswood arrow in your elven recurve bow.
You fire a blood red villswood arrow at Krysalla!
AS: +254 vs DS: +159 with AvD: +24 + d100 roll: +79 = +198
... and hit for 47 points of damage!
Strike to temple! Saved by a thick skull!
She is stunned!
The villswood arrow sticks in Krysalla's head!
Roundtime: 4 sec.
You leap from hiding to attack!
You swing a weathered boarding axe at Krysalla!
AS: +206 vs DS: +102 with AvD: +32 + d100 roll: +94 = +230
... and hit for 50 points of damage!
Slash along Krysalla's lower back.
Roundtime: 7 sec.
You leap from hiding to attack!
You swing a weathered boarding axe at Krysalla!
AS: +206 vs DS: +85 with AvD: +32 + d100 roll: +61 = +214
... and hit for 91 points of damage!
Blow cracks a rib and punctures a lung.
Breathing becomes a challenge.
* Krysalla drops dead at your feet!
Krysalla returns to normal color.
Krysalla appears less confident.
The glowing specks of energy surrounding Krysalla suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Krysalla.
The light blue glow leaves Krysalla.
Krysalla seems to lose some dexterity.
The deep blue glow leaves Krysalla.
The silvery luminescence fades from around Krysalla.
Roundtime: 7 sec.
I suck X(
StrayRogue
03-04-2006, 11:36 AM
Ah I'll love ripping this noob a new asshole upon my return.
Olanan
03-04-2006, 01:04 PM
I was stealing, messing around in the park yada yada. This dumbass starts kissing my character, and when he sweeps him and tweaks his nose he brings his sorcerer in and stuns my character. Some guy unstuns me, I chase the retard, catch him yada yada yada about ten times and in the park...
You nock a blood red villswood arrow in your elven recurve bow.
You fire a blood red villswood arrow at Nooduls! Why i'm converting to twohanders.
AS: +218 vs DS: +139 with AvD: +34 + d100 roll: +28 = +141
... and hit for 17 points of damage!
Strike pierces upper arm!
The villswood arrow is deflected to one side, sailing to the ground.
Roundtime: 5 sec.
R>gaw
Nooduls exclaims, "Me too!"
>
Belnia utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
>
Belnia gestures at you. BITCH
Strands of webbing shoot forth towards you.
CS: +242 - TD: +63 + CvA: +8 + d100: +2 - -5 == +194
Warding failed!
You are firmly webbed in place.
Nooduls says, "Let's be friends and hold hands and stuff."
W>
Belnia says,"That was unkind."
W>
A grey peak tiger saunters in.
W>
Nooduls laughs!
W>
Nooduls gives Belnia a friendly hug.
W>
Nooduls says, "She's my friend."
W>
The webs dissolve from around you.
>
Nooduls exclaims, "Starting.... NOW!"
>
Nooduls stares off into space.
>
Great Lady Gracy'sgroup just went north. :(
>
You pick up a blood red villswood arrow.
>store weapon
You add a blood red villswood arrow to your bundle.
(Change your default item by selecting store list.)
You sling an ebonwood elven recurve bow over your shoulder.
Nooduls exclaims, "No such thing!"
H>get kni
Get what?
You remove a slender shadowed steel stiletto honed to razor sharpness from in your leather ankle sheath.
H>
You leap from hiding to attack!
You swing a slender shadowed steel stiletto at Nooduls!
AS: +191 vs DS: +93 with AvD: +22 + d100 roll: +59 = +179
... and hit for 55 points of damage!
Strike through eye, Nooduls is lobotomized!
* Nooduls drops dead at your feet!
The brilliant luminescence fades from around Nooduls.
Nooduls becomes solid again.
Nooduls returns to normal color.
Someone screams, "Murder by Vant! Call the town constable!"
StrayRogue
03-04-2006, 01:06 PM
You seriously are either 10 years old or clinically retarded.
Olanan
03-04-2006, 01:09 PM
Where do you get that from? I'm neither.
StrayRogue
03-04-2006, 01:11 PM
The fact you're a blatant griefer. This means you're either a child getting high off pissing people off, or some poor unsociable deviant who got beat up at school.
My theory is for child though. The fact you can barely type or spell reinforces this estimate.
Olanan
03-04-2006, 01:14 PM
I'm not a child, and I'm not a griefer. I thought griefers killed without reason?
StrayRogue
03-04-2006, 01:15 PM
No, those are fucking idiots. Griefers create situations that get their characters into PvP situations.
If not a child, definately some teenage punk.
Olanan
03-04-2006, 01:21 PM
So you're saying all thieves are griefers then? I think Nooduls was the idiot, seeing as how he was kissing me and shit while I stood there. Then brought in Salvantis or something to stun me.
The teenage thing's closer, but not quite either.
StrayRogue
03-04-2006, 01:32 PM
One incident is excusable, perhaps even expected in GS. However you've contributed a nice healthy list thus far.
Yeah, thieving generally is the best/easiest/most uncreative way to begin a conflict in GS. I perfered to get caught then run. Picking on noobs and killing them when I fumbled was boring and sad.
Olanan
03-04-2006, 01:33 PM
None of them are noobs, and I don't have a thief for PvP. And I'm not one of the steal and runners, either.
StrayRogue
03-04-2006, 01:33 PM
Ah so every single incident has been no fault of your own. Gotcha.
Olanan
03-04-2006, 01:35 PM
Lots of them have been from stealing, yeah. I don't play for PvP.
allen
03-05-2006, 11:06 AM
Maybe he's just a dick.
Suppa Hobbit Mage
03-05-2006, 11:12 AM
I think you may be onto something Allen.
allen
03-05-2006, 11:18 AM
Stray put too much thought into it, it's that simple. :)
Alfster
03-05-2006, 11:21 AM
No, those are fucking idiots. Griefers create situations that get their characters into PvP situations.
If not a child, definately some teenage punk.
You say "griefer" like it's a bad thing
StrayRogue
03-05-2006, 12:25 PM
Stray put too much thought into it, it's that simple. :)
Yeah, you're probably right: I've given him far too much credit than he deserves.
Sidrik
03-05-2006, 04:14 PM
Nektarius's group just arrived.
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of dark ethereal ripples moves outward from you.
Merjinia is buffeted by the dark ethereal waves, and is knocked to the ground.
Nektarius is buffeted by the dark ethereal waves, and is knocked to the ground.
Cast Roundtime 3 Seconds.
>cough
You cough.
>l
Nektarius glances at you.
>
[Ta'Illistim, City Gate]
A cavernous opening in the cliff's steep face dominates the crest of the hillside, serving as the nearly impenetrable entrance to the great city built by House Illistim. A raised portcullis is barely visible at the top of the stony gate. Intricately carved columns flank the entrance, their crowns adorned with delicate silvered glyphs and toothily grinning gargoyles. Daylight shimmers across the glyphs, highlighting their curves and contours with subtle grace. You also see a large-pawed fluffy grey lynx, the Ellanna disk, the Sidrik disk and a yellow tent.
Also here: Merjinia who is lying down, Nektarius who is lying down, Ellanna
Obvious paths: southwest
>
Merjinia frowns.
>pull nek
You pull Nektarius to his feet.
>pull merj
You pull Merjinia to her feet.
>
Nektarius traces a sign that contorts in the air while he forcefully incants a dark invocation...
Nektarius gestures at you.
CS: +476 - TD: +352 + CvA: +25 + d100: +59 - -5 == +213
Warding failed!
You twist in great pain!
You take 37 damage!
Roundtime: 3 sec.
R>
Nektarius says, "Be more responsible."
>sl nek
*** TypoHelp: Converted "1005 nek" to PREP 1005 and CAST AT nek
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
>
You weave another verse into your harmony, directing the sound of your voice at Nektarius.
Nektarius falls to the ground in a deep slumber.
Sing Roundtime 3 Seconds.
>sdep
You change your tune slightly, adding the element for Song of Depression to your song...
Your spellsong is ready.
>
You weave another verse into your harmony.
CS: +404 - TD: +284 + CvA: +3 + d100: +48 - -5 == +176
Warding failed!
Merjinia appears slower and looks depressed.
CS: +404 - TD: +372 + CvA: +14 + d100: +62 == +108
Warding failed!
Nektarius appears slower and looks depressed.
Sing Roundtime 3 Seconds.
>
Merjinia frowns.
>
Merjinia traces a sign while petitioning the spirits for cognition...
>at nek
You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.
>
You weave another verse into your harmony, directing the sound of your voice at Nektarius.
CS: +404 - TD: +352 + CvA: +14 + d100: +82 == +148
Warding failed!
Nektarius reels under the force of the sonic vibrations!
Sound waves disrupt him for 64 damage!
... 70 points of damage!
Nektarius's midsection swells painfully then bursts, sending Nektarius everywhere.
* Nektarius drops dead at your feet!
The brilliant luminescence fades from around Nektarius.
The white light leaves Nektarius.
The very powerful look leaves Nektarius.
A shadow seems to detach itself from Nektarius's body, swiftly dissipating into the air.
The air calms down around Nektarius.
Sing Roundtime 3 Seconds.
>
Merjinia gestures.
A sense of peace and calm settles over the area.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Merjinia growls at you.
>'i would urge you to do the same
Ellanna chuckles.
>
You say, "I would urge you to do the same."
Suppa Hobbit Mage
03-05-2006, 04:47 PM
LOL. Nektarius is one of those morons that measures his RP by his CS. I've only had one interaction with the moron, and his version of RP was to walk into the room, kill me (you can see from his CS he'd destroy me), and leave the room before his casting rt ended. Good for you that you could blow him out of his shoes.
Siefer
03-05-2006, 04:59 PM
Having found a trap on the trunk, Karly begins to attempt to disarm it...
Karly suddenly grimaces as something goes horribly awry.
Suddenly, you hear a sound like shattered crystal and a bright icy blue light flashes from the lock mechanism!
Karly is engulfed by the light!
... 25 points of damage!
Slivers of ice slice Karly's throat into ribbons of flesh and blood!
She is stunned!
A wave of icy blue ethereal ripples moves outward from a dented brass trunk.
Sidrik is buffeted by the icy blue ethereal waves, and is knocked to the ground.
Ellanna is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 70 points of damage!
Belly is now a block of ice. So much for breakfast!
* Ellanna drops dead at your feet!
Ellanna loses a thorny barrier.
The powerful look leaves Ellanna.
Ellanna seems to lose some internal strength.
The brilliant luminescence fades from around Ellanna.
Ellanna becomes solid again.
The deep blue glow leaves Ellanna.
The bright luminescence fades from around Ellanna.
The light blue glow leaves Ellanna.
The silvery luminescence fades from around Ellanna.
Ellanna seems to lose some dexterity.
The glowing specks of energy surrounding Ellanna suddenly shoot off in all directions, then quickly fade away.
Ellanna seems a bit less imposing.
Ellanna is no longer moving so silently.
Naina is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 70 points of damage!
Icy blast deep freezes one perfectly good heart!
* Naina drops dead at your feet!
The air calms down around Naina.
The brilliant luminescence fades from around Naina.
The very powerful look leaves Naina.
The white light leaves Naina.
The dim aura fades from around Naina.
Naina becomes solid again.
The light blue glow leaves Naina.
Naina returns to normal color.
For an instant, Naina's wounds begin to knit, and it looks as though Naina will successfully to cling to life. Then, the reality of death overcomes the influence of Troll's Blood.
The powerful look leaves Naina.
The dull golden nimbus fades from around Naina.
The deep blue glow leaves Naina.
The opalescent aura fades from around Naina.
Sufado is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 30 points of damage!
A frigid burst of energy to the stomach leaves Sufado reeling.
He is stunned!
Atreau is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 5 points of damage!
Brrrr! That was a good hit to the left leg! Knocked Atreau silly.
Rontuu is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 15 points of damage!
Rontuu's right arm trembles with the cold.
He is stunned!
Andaras is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 40 points of damage!
A freezing and accurate strike renders Andaras's left leg a memory!
He is stunned!
You are buffeted by the icy blue ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 19 sec.
... 70 points of damage!
Icy blast deep freezes one perfectly good heart!
The deep blue glow leaves you.
Your SIGN OF SWORDS is no longer effective.
The shimmering multicolored sphere fades from around you.
You no longer bristle with energy.
You feel your extra strength departing.
You return to normal color.
You become solid again.
Your SIGN OF WARDING is no longer effective.
The brilliant luminescence fades from around you.
The light blue glow leaves you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SMITING is no longer effective.
The powerful look leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel your extra magical awareness leave you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
Gondolor is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 45 points of damage!
Frigid blast shatters Gondolor's left leg beyond all recognition!
He is stunned!
Deftone is buffeted by the icy blue ethereal waves, and is knocked to the ground.
A swirling sonic barrier partially deflects the onslaught of the frigid attack.
... 35 points of damage!
Deftone reels from a direct hit to the stomach. No food for a while!
He is stunned!
Catlas is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 70 points of damage!
Deadly accuracy shatters Catlas's spine into a thousand tiny icy shards!
* Catlas drops dead at your feet!
The silvery luminescence fades from around Catlas.
The bright luminescence fades from around Catlas.
The light blue glow leaves Catlas.
Catlas seems a bit less imposing.
The brilliant luminescence fades from around Catlas.
The powerful look leaves Catlas.
Catlas returns to normal color.
The deep blue glow leaves Catlas.
The glowing specks of energy surrounding Catlas suddenly shoot off in all directions, then quickly fade away.
Krystalcat is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 55 points of damage!
Frigid blast renders Krystalcat's right hand useless - missing even!
She is stunned!
Thulin is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 50 points of damage!
Frigid blast renders Thulin's left hand useless - missing even!
He is stunned!
Masheby is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 40 points of damage!
Hand freezes solid before falling off! Who needs a left hand anyways?
He is stunned!
Laccon is forced out of hiding as he is knocked to the ground by the icy blue ethereal waves.
... 10 points of damage!
An icy blast to the back! Sleeping will not be easy tonight.
Karly is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 10 points of damage!
Karly appears to be getting cold feet.
Copengen is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 55 points of damage!
Blast to neck causes Copengen to jerk with pain. Unfortunately that snaps the now frozen neck like an icicle!
* Copengen drops dead at your feet!
Darkeyez is buffeted by the icy blue ethereal waves, and is knocked to the ground.
Douglaos is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 30 points of damage!
Boiling water would feel better than that!
He is stunned!
Lovar is buffeted by the icy blue ethereal waves, and is knocked to the ground.
... 10 points of damage!
A chilly blow to the stomach winds Lovar!
A small elf child cries out, "Endangering public safety!". His mother then sends him off for the Guard Captain.
The brass trunk is mangled by the blast!
>
The Catlas disk disintegrates, dropping everything on the ground.
>
The fiery red Khajiit disk disintegrates, dropping everything on the ground.
>
The Ellanna disk disintegrates, dropping everything on the ground.
>
A recalcitrant will-o-wisp spirit dives straight towards Naina, curling into an insubstantial ball of green light right before impact. As it hits Naina, it explodes in a flurry of twinkling color before reforming into a single corporeal form above her.
>
Atreau says, "Ouch."
>
Sidrik stands up.
>
The ghostly voice of Naina says, "What the."
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Kaelowyn.
>
The ghostly voice of Ellanna warmly says, "Lovely."
>
Grand Lord Shaukal just arrived.
>
A lively taiga spirit floats in, following Shaukal.
>
Kaelowyn raises a hand while murmuring a soft orison...
>
Kaelowyn gestures at Naina.
Nothing happens.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>chat what the mother fuck
You focus on transmitting your thought.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>chat lol
You focus on transmitting your thought.
Atreau stands up.
>
Sidrik says, "Hey, i lived."
>
Atreau makes a quick gesture while calling upon the powers of the elements...
Atreau gestures.
A brilliant luminescence surrounds Atreau and his group.
>
Kaelowyn raises a hand while murmuring a soft orison...
>
Kaelowyn gestures at Ellanna.
A luminescent web briefly forms around Ellanna, then fades into the body.
>
A recalcitrant will-o-wisp spirit flits out of the room quickly.
A recalcitrant will-o-wisp spirit zooms into the area and flits past you. As it does, a trail of colored light hangs languidly behind the will-o-wisp spirit forming into a name next to the spirit. The spirit spells out the name, "Naina".
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Kaedra.
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Penidiamond.
>
Rontuu stands up.
>
Penidiamond sits down.
>
The dully illuminated mantle protecting Thulin begins to falter, then completely fades away.
>
Atreau makes a quick gesture while calling upon the powers of the elements...
Atreau gestures.
A brilliant luminescence surrounds Atreau and his group.
>
Rontuu says, "That was exciting."
>
Rontuu starts chortling.
>
A gloomy aurora spirit floats in, following Kaedra.
>
Atreau makes a quick gesture while calling upon the powers of the elements...
Atreau gestures.
A brilliant luminescence surrounds Atreau and his group.
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Pooht.
>
Pooht sits down.
>
Kaelowyn raises a hand while murmuring a soft orison...
>
Atreau makes a quick gesture while calling upon the powers of the elements...
Atreau gestures.
A brilliant luminescence surrounds Atreau and his group.
>
Kaelowyn gestures at Naina.
A silvery translucent thread extends from Kaelowyn encompassing Naina's corpse.
>
Thulin appears less confident and fearless.
>
Speaking in Guildspeak, Kaedra asks something you don't understand.
>
Atreau makes a quick gesture while calling upon the powers of the elements...
Atreau gestures.
A brilliant luminescence surrounds Atreau and his group.
>
The warm glow fades from around Thulin.
>
Penidiamond raises a hand while murmuring a soft orison...
>
Penidiamond gestures at Copengen.
A silvery translucent thread extends from Penidiamond encompassing Copengen's corpse.
>
Rontuu pulls Sufado to his feet.
>
A number of guardsmen haughtily strut in, led by the Guard Captain.
Karly is able to move again.
With great ease, the Guard Captain grabs Karly and shackles her wrists.
"There you are! I got a tip that I'd find you here," says the Guard Captain.
With a keen eye, the Guard Captain glances over Karly quickly. He says, "We'll not have you dying before sentence is carried out. Let's get you healed up, though there will of course be a slight charge for it." With that, a demure looking city official, evidently an empath, comes forward and heals all Karly's maladies.
The Guard Captain then drags her off.
Ebondale
03-05-2006, 06:28 PM
Allahu akbar, anybody?
allen
03-05-2006, 08:14 PM
kill foxye
You thrust with a skull grafted vultite lance at Foxye!
AS: +332 vs DS: +234 with AvD: +35 + d100 roll: +44 = +177
... and hit for 71 points of damage!
Neck broken.
Foxye twitches several times before dying.
* Foxye drops dead at your feet!
Nektarius was pretty well RPed when I interacted with him.
Though he cirtainly deserved to be messed up after casting at you.
Aaysia
03-07-2006, 06:50 PM
This thing pissed me off so much cuz I fought really hard for Aaysia NOT to die. I attempted escape by getting more distance between me and the critter I berserked and broke out of each one except for the last of course.
A dark force tears at your body!
CS: +369 - TD: +314 + CvA: -21 + d100: +85 - -5 == +124
Warding failed!
Aaysia is engulfed in an eerie, dark haze!
She flinches in pain!
You are engulfed in an eerie, dark haze!
... 35 points of damage!
Strike to wrist severs left hand!
You are stunned for 4 rounds!
A dark force tears at your body!
CS: +369 - TD: +264 + CvA: -21 + d100: +2 - -5 == +91
Warded off!
You fight off the dark force and feel it lash back at a Vvrael warlock!
CS: +271 - TD: +403 + CvA: +15 + d100: +29 == -88
Warded off!
A dark force tears at your body!
CS: +369 - TD: +289 + CvA: -21 + d100: +97 - -5 == +161
Warding failed!
Aaysia is engulfed in an eerie, dark haze!
She flinches in pain!
You are engulfed in an eerie, dark haze!
... 50 points of damage!
You try desperately to keep your footing but fall on your rear instead.
You are knocked to the ground!
You are stunned for 12 rounds!
A dark force tears at your body!
CS: +369 - TD: +289 + CvA: -21 + d100: +37 - -5 == +101
Warding failed!
Aaysia is engulfed in an eerie, dark haze!
She flinches in pain!
You are engulfed in an eerie, dark haze!
... 30 points of damage!
Well aimed strike shatters bone in right arm!
You are stunned for 5 rounds!
A dark force tears at your body!
CS: +369 - TD: +239 + CvA: -21 + d100: +37 - -5 == +151
Warding failed!
Aaysia is engulfed in an eerie, dark haze!
She flinches in pain!
You are engulfed in an eerie, dark haze!
... 40 points of damage!
You are stunned by a strike to the hand.
A dark force tears at your body!
CS: +369 - TD: +314 + CvA: -21 + d100: +30 - -5 == +69
Warded off!
You fight off the dark force and feel it lash back at a Vvrael warlock!
CS: +271 - TD: +331 + CvA: +15 + d100: +71 == +26
Warded off!
A dark force tears at your body!
CS: +369 - TD: +289 + CvA: -21 + d100: +40 - -5 == +104
Warding failed!
Aaysia is engulfed in an eerie, dark haze!
She flinches in pain!
You are engulfed in an eerie, dark haze!
... 40 points of damage!
Strike pierces temple and kills you instantly!
The layer of protection fades away.
You feel the extra courage wane.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
HATE warlocks.
FinisWolf
03-07-2006, 08:12 PM
May I just be one that says; "OUCH!"
Finis
Fallen
03-08-2006, 09:47 AM
Merjinia growls at you. >>
.....Rawr...
Merji
03-08-2006, 10:56 AM
Merjinia growls at you. >>
.....Rawr...
Yes..Big Tough, Scary, Empath Legionair of Doom! ....or something.
Himmy
03-09-2006, 10:42 PM
So, this next post is gonna be a little long. Just bear with me and keep in mind that this is AFTER I killed Kryblue the first time.. Right after he got done telling me that there was no way it could happen again:
Kryblue just arrived.
>'let go of me!
You exclaim, "Let go of me!"
>n
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Obvious paths: north, northeast, east, south, west
>open pou
You open a beaded suede astrolabe pouch.
>take orb
You remove a star sapphire studded steel orb from in your suede astrolabe pouch.
>rub orb
You rub the studded steel orb in your hand.
1d100: 19 + Modifiers: 149 == 168
You concentrate on projecting the illusion of a violent quake.
Suddenly, the ground seems steadier.
Cast Roundtime 3 Seconds.
>close pou
You close a beaded suede astrolabe pouch.
>s
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a thick walrus leather coat, a fur-lined round cap, a stained suede shirt, some coal black trousers, some pink rolton hide slippers, an acid-pitted gold box, some basal moss, a short sword, a wooden shield, a wooden arrow, a small pumpkin and a small pumpkin.
Also here: Kryblue who is lying down, Lord Beaumian who is lying down, Gigantuous who is lying down, Seidel who is lying down, Kohrah who is sitting, Andwarfo who is lying down, Tyldak who is lying down, Festilidan who is lying down, Bovar who is lying down, Sangwyn who is lying down, Elac who is lying down, Airicus who is kneeling
Obvious paths: north, south, west
>target kry
You are now targeting Kryblue.
>inc 1140
You focus your thoughts while chanting the mystical phrase for Empathic Dispel...
Your spell is ready.
You gesture at Kryblue.
A pale, flickering nimbus coalesces around Kryblue, then vanishes in a brilliant flash!
The white light leaves Kryblue.
The very powerful look leaves Kryblue.
The deep blue glow leaves Kryblue.
Cast Roundtime 3 Seconds.
>inc 1140
You focus your thoughts while chanting the mystical phrase for Empathic Dispel...
Your spell is ready.
You gesture at Kryblue.
A pale, flickering nimbus coalesces around Kryblue, then vanishes in a brilliant flash!
The air calms down around Kryblue.
Cast Roundtime 3 Seconds.
>
Fehala's group just arrived.
>
Fehala's group just went north.
>
You feel more refreshed.
>inc 1106
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
You gesture at Kryblue.
You concentrate intently on Kryblue, a pulse of pearlescent energy ripples toward Kryblue!
CS: +385 - TD: +394 + CvA: +12 + d100: +4 - -5 == +12
Warded off!
Cast Roundtime 3 Seconds.
>snicker
You snicker.
>inc 1140
You focus your thoughts while chanting the mystical phrase for Empathic Dispel...
Your spell is ready.
You gesture at Kryblue.
A pale, flickering nimbus coalesces around Kryblue, then vanishes in a brilliant flash!
A shadow seems to detach itself from Kryblue's body, swiftly dissipating into the air.
Cast Roundtime 3 Seconds.
>
Kryblue says, "In town, pay a fine."
>inc 1140
...wait 1 seconds.
>inc 1140
You focus your thoughts while chanting the mystical phrase for Empathic Dispel...
Your spell is ready.
You gesture at Kryblue.
A pale, flickering nimbus coalesces around Kryblue, then vanishes in a brilliant flash!
The powerful look leaves Kryblue.
The light blue glow leaves Kryblue.
Cast Roundtime 3 Seconds.
>
Kryblue stands up.
>
Gigantuous stands up.
>n
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Obvious paths: north, northeast, east, south, west
>open pou
You open a beaded suede astrolabe pouch.
>
Kryblue just arrived.
>take otrb
Get what?
>s
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a thick walrus leather coat, a fur-lined round cap, a stained suede shirt, some coal black trousers, some pink rolton hide slippers, an acid-pitted gold box, some basal moss, a short sword, a wooden shield, a wooden arrow, a small pumpkin and a small pumpkin.
Also here: Lord Beaumian who is lying down, Gigantuous, Seidel who is lying down, Kohrah who is sitting, Andwarfo who is lying down, Tyldak who is lying down, Festilidan, Bovar who is lying down, Sangwyn who is lying down, Elac who is kneeling, Airicus who is kneeling
Obvious paths: north, south, west
>s
[Town Square, South Alley]
This narrow alleyway passes crookedly between the old wood and stone walls of the surrounding buildings, providing a shaded byway from the busy road to the south to a small park nestled in a grassy niche to the north. An occasional stray mutt sniffs around the foundations, searching for rats or morsels.
Obvious paths: north, south
>take orb
You already have that.
>peer n
You peer north and see ...
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a thick walrus leather coat, a fur-lined round cap, a stained suede shirt, some coal black trousers, some pink rolton hide slippers, an acid-pitted gold box, some basal moss, a short sword, a wooden shield, a wooden arrow, a small pumpkin and a small pumpkin.
Also here: Lord Beaumian, Gigantuous, Seidel who is lying down, Kohrah who is sitting, Andwarfo who is lying down, Tyldak who is lying down, Festilidan, Bovar who is lying down, Sangwyn who is lying down, Elac who is kneeling, Airicus who is kneeling
Obvious paths: north, south, west
>n
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a thick walrus leather coat, a fur-lined round cap, a stained suede shirt, some coal black trousers, some pink rolton hide slippers, an acid-pitted gold box, some basal moss, a short sword, a wooden shield, a wooden arrow, a small pumpkin and a small pumpkin.
Also here: Lord Beaumian, Gigantuous, Seidel who is lying down, Kohrah who is sitting, Andwarfo who is lying down, Tyldak who is lying down, Festilidan, Bovar who is lying down, Sangwyn who is lying down, Elac who is kneeling, Airicus who is kneeling
Obvious paths: north, south, west
>peer n
You peer north and see ...
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Obvious paths: north, northeast, east, south, west
>n
>n
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Obvious paths: north, northeast, east, south, west
>
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. Groups of citizens, discussing the day's events or preparing for nighttime hunts, gather around the doors of the merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square.
Obvious paths: north, east, south, west
>n
[Town Square, Northwest]
This corner of the square is lively and hectic even at night. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see a snowy owl that is flying around and a golden brown wolf.
Obvious paths: north, east, southeast, south
>go inn
[Raging Thrak Inn, Barroom]
A long and polished wooden bar occupies the whole north wall of the tavern here in The Raging Thrak, which is named for the fiery proprietor. Hard wooden chairs, tables and benches are spaced liberally throughout the room. The tavern does good business, and seems to be at least half full, no matter what time of day. You also see a doorway.
Obvious exits: north, south, west, out
>n
[Raging Thrak Inn, Dining Room]
Loud and abusive noises emanate from behind the swinging kitchen doors, much to the laughing delight of some of the customers, and to the chagrin of others. Tapestries hanging from the walls depict soothing idyllic wildlife scenes. Hard wooden tables and chairs are placed evenly, allowing enough space for the cook and wait servants to pass. You also see a cozy nook and some inviting tables.
Also here: Mystiarra
Obvious exits: south, southwest
>go tab
You head over to the Two-headed Thrak Table.
[Two-headed Thrak Table]
Oddly, the chairs at this section of the long table have no arms to them, making them appear smaller than they really are. A single ivory die seems to be stuck in a knot hole on the table top, right between the two heads of the double-headed thrak painted there.
Obvious exits: out
>put orb in pou
You put a star sapphire studded steel orb in your suede astrolabe pouch.
>close pou
You close a beaded suede astrolabe pouch.
>prep 116
You gesture while calling upon the lesser spirits to aid you with the Locate Person spell...
Your spell is ready.
>cask ryb
Please rephrase that command.
>cast kryb
You gesture into the air.
Your vision begins to become murky and clouded. You have a sensation of rapidly passing distance. Eventually your sight begins to clear and a vision of Kryblue's surroundings fills your mind...
[Tipsy Thrak Table]
The table wobbles a bit here, sloshing the drinks set down upon it. Someone thoughtfully tried to even it up by placing a broken dagger blade beneath one of the table legs. The table surface is darkened with age and spilled ale, but the painting of a thrak can still be seen: it is sitting on its rump, a flagon of ale in hand and balanced upon its comical pot-belly, with stars and birds flying about its head.
Also here: Kryblue
Obvious exits: out
Cast Roundtime 3 Seconds.
>out
[Raging Thrak Inn, Dining Room]
Loud and abusive noises emanate from behind the swinging kitchen doors, much to the laughing delight of some of the customers, and to the chagrin of others. Tapestries hanging from the walls depict soothing idyllic wildlife scenes. Hard wooden tables and chairs are placed evenly, allowing enough space for the cook and wait servants to pass. You also see a cozy nook and some inviting tables.
Also here: Starion, Mystiarra
Obvious exits: south, southwest
>
Starion just went south.
>go kryb tab
>
[Moredin (subdued)]: "sounds like someone has an inflated head."
>prep 116
You gesture while calling upon the lesser spirits to aid you with the Locate Person spell...
Your spell is ready.
>cast kryb
You gesture into the air.
Your vision begins to become murky and clouded. You have a sensation of rapidly passing distance. Eventually your sight begins to clear and a vision of Kryblue's surroundings fills your mind...
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a thick walrus leather coat, a fur-lined round cap, a stained suede shirt, some coal black trousers, some pink rolton hide slippers, an acid-pitted gold box, some basal moss, a short sword, a wooden shield, a wooden arrow, a small pumpkin and a small pumpkin.
Also here: Kryblue, Seamusian who is kneeling, Lord Beaumian, Gigantuous, Seidel who is lying down, Kohrah who is sitting, Andwarfo who is lying down, Festilidan, Bovar who is lying down, Elac who is kneeling, Airicus who is kneeling
Obvious paths: north, south, west
Cast Roundtime 3 Seconds.
>
You feel more refreshed.
>
Daenisa waves at Mystiarra and invites her to come sit at her table.
>go tab
You head over to the Tipsy Thrak Table.
[Tipsy Thrak Table]
The table wobbles a bit here, sloshing the drinks set down upon it. Someone thoughtfully tried to even it up by placing a broken dagger blade beneath one of the table legs. The table surface is darkened with age and spilled ale, but the painting of a thrak can still be seen: it is sitting on its rump, a flagon of ale in hand and balanced upon its comical pot-belly, with stars and birds flying about its head.
Obvious exits: out
>sign wracking
You shudder as your life force is torn and reshaped!
You feel drained!
>open cloak
You open a glistening membranous dark cloak.
>take orb
You remove a heavy quartz orb from in your membranous dark cloak.
>rub orb
You rub the quartz orb in your hand.
A sudden clarity of thought comes over you, and you realize that you now understand arcane mysteries that were previously incomprehensible.
The quartz orb suddenly disintegrates!
Cast Roundtime 3 Seconds.
>take orb
Get what?
>
[Specie (subdued)]: "Who's that?"
>open pou
[Moredin (subdued)]: "or he happens to possess the deed to the town."
>
You open a beaded suede astrolabe pouch.
>take orb
You remove a star sapphire studded steel orb from in your suede astrolabe pouch.
>close pou
You close a beaded suede astrolabe pouch.
>out
[Raging Thrak Inn, Dining Room]
Loud and abusive noises emanate from behind the swinging kitchen doors, much to the laughing delight of some of the customers, and to the chagrin of others. Tapestries hanging from the walls depict soothing idyllic wildlife scenes. Hard wooden tables and chairs are placed evenly, allowing enough space for the cook and wait servants to pass. You also see a cozy nook and some inviting tables.
Obvious exits: south, southwest
>s
[Raging Thrak Inn, Barroom]
A long and polished wooden bar occupies the whole north wall of the tavern here in The Raging Thrak, which is named for the fiery proprietor. Hard wooden chairs, tables and benches are spaced liberally throughout the room. The tavern does good business, and seems to be at least half full, no matter what time of day. You also see a doorway.
Obvious exits: north, south, west, out
>out
[Town Square, Northwest]
This corner of the square is lively and hectic even at night. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see a snowy owl that is flying around and a golden brown wolf.
Obvious paths: north, east, southeast, south
>s
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. Groups of citizens, discussing the day's events or preparing for nighttime hunts, gather around the doors of the merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square.
Obvious paths: north, east, south, west
>s
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Obvious paths: north, northeast, east, south, west
>
Jurakam's group just arrived.
>rub orb
[Hakonne (subdued)]: "an eonake slab (18-20 lbs of eonake)...min: 5 mil BO: 8 mil"
>
You rub the studded steel orb in your hand.
1d100: 89 + Modifiers: 149 == 238
You concentrate on projecting the illusion of a violent quake.
Juraiva loses her balance and falls over.
Jurakam loses his balance and falls over.
Suddenly, the ground seems steadier.
Cast Roundtime 3 Seconds.
>s
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a thick walrus leather coat, a fur-lined round cap, a stained suede shirt, some coal black trousers, some pink rolton hide slippers, an acid-pitted gold box, some basal moss, a short sword, a wooden shield, a wooden arrow, a small pumpkin and a small pumpkin.
Also here: Kryblue who is lying down, Seamusian who is kneeling, Lord Beaumian who is lying down, Gigantuous who is lying down, Seidel who is lying down, Kohrah who is sitting, Andwarfo who is lying down, Tyldak who is lying down, Festilidan who is lying down, Bovar who is lying down, Elac who is kneeling, Airicus who is kneeling
Obvious paths: north, south, west
>
[Moredin (subdued)]: "which someone does...I just dont think it's him."
>target kry
You feel less drained.
>
You are now targeting Kryblue.
>inc 1140
You focus your thoughts while chanting the mystical phrase for Empathic Dispel...
Your spell is ready.
You gesture at Kryblue.
A pale, flickering nimbus coalesces around Kryblue, then vanishes in a brilliant flash!
The very powerful look leaves Kryblue.
The white light leaves Kryblue.
The air calms down around Kryblue.
Cast Roundtime 3 Seconds.
>
Kryblue says, "He doesnt care much for fines I guess.."
>inc 1140
You focus your thoughts while chanting the mystical phrase for Empathic Dispel...
Your spell is ready.
You gesture at Kryblue.
A pale, flickering nimbus coalesces around Kryblue, then vanishes in a brilliant flash!
The powerful look leaves Kryblue.
The deep blue glow leaves Kryblue.
The light blue glow leaves Kryblue.
Cast Roundtime 3 Seconds.
>
Kryblue traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Kryblue gestures at you.
CS: +521 - TD: +336 + CvA: +12 + d100: +7 == +204
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
S>n
You are still stunned.
S>snicker
Kryblue stands up.
S>
You are still stunned.
S>
Kryblue chuckles.
S>
Kryblue traces a sign that contorts in the air while he forcefully incants a dark invocation...
S>
Kryblue gestures at you.
CS: +521 - TD: +281 + CvA: +12 + d100: +68 == +320
Warding failed!
You feel weakened as a blood red haze forms around you.
S>
Festilidan stands up.
S>
Gigantuous traces a simple symbol as he reverently calls upon the power of his patron...
Gigantuous gestures.
Gigantuous acquires a look of determination and appears more clearly focused.
S>
[Imagestar (subdued)]: "whish healer got messed wif?"
S>
Kryblue traces a sign that contorts in the air while he forcefully incants a dark invocation...
S>
Beaumian struggles to stand, but fails.
S>
Gigantuous gestures while calling upon the lesser spirits for aid...
S>
Gigantuous gestures at you.
Gigantuous appears to be less clearly focused.
You are able to move again.
You are no longer stunned.
>s
[Town Square, South Alley]
This narrow alleyway passes crookedly between the old wood and stone walls of the surrounding buildings, providing a shaded byway from the busy road to the south to a small park nestled in a grassy niche to the north. An occasional stray mutt sniffs around the foundations, searching for rats or morsels.
Obvious paths: north, south
>rub orb
You rub the studded steel orb in your hand.
1d100: 61 + Modifiers: 149 == 210
You concentrate on projecting the illusion of a violent quake.
Suddenly, the ground seems steadier.
Cast Roundtime 3 Seconds.
>n
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a thick walrus leather coat, a fur-lined round cap, a stained suede shirt, some coal black trousers, some pink rolton hide slippers, an acid-pitted gold box, some basal moss, a short sword, a wooden shield, a wooden arrow, a small pumpkin and a small pumpkin.
Also here: Kryblue who is lying down, Seamusian who is kneeling, Lord Beaumian who is lying down, Gigantuous, Seidel who is lying down, Kohrah who is sitting, Andwarfo who is lying down, Tyldak who is lying down, Festilidan who is lying down, Bovar who is lying down, Elac who is kneeling, Airicus who is kneeling
Obvious paths: north, south, west
>inc 1106
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
You gesture at Kryblue.
As you focus on your magic, your vision swims with a swirling haze of crimson. A sharp, blinding pain explodes outward from your mind and radiates in throbbing waves across your skin, causing you to falter.
Cast Roundtime 3 Seconds.
>
Kryblue chuckles.
>inc 1106
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
You gesture at Kryblue.
As you focus on your magic, your vision swims with a swirling haze of crimson. A sharp, blinding pain explodes outward from your mind and radiates in throbbing waves across your skin, causing you to falter.
Cast Roundtime 3 Seconds.
>
The blood red haze dissipates from around you.
>'Ow
You say, "Ow."
>inc 1106
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
You gesture at Kryblue.
You concentrate intently on Kryblue, a pulse of pearlescent energy ripples toward Kryblue!
CS: +395 - TD: +359 + CvA: +12 + d100: +92 - -5 == +145
Warding failed!
Kryblue shudders with sporadic convulsions as pearlescent ripples envelop his body.
Kryblue is smashed for 55 points of damage!
... 50 points of damage!
Massive blow to chest collapses sternum!
He is stunned!
... 50 points of damage!
Massive blow to chest collapses sternum!
* Kryblue drops dead at your feet!
The brilliant luminescence fades from around Kryblue.
The tingling sensation and sense of security leaves Kryblue.
The bright luminescence fades from around Kryblue.
A faint silvery glow fades from around Kryblue.
Kryblue glances around, looking a bit less confident.
The silvery luminescence fades from around Kryblue.
A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"
Cast Roundtime 3 Seconds.
>
[Specie (subdued)]: "The one who got dragged out of the town square in front of yas"
>
* Kryblue just bit the dust!
>n
Gigantuous attempts to hum a merry little tune.
>
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Also here: Juraiva, Jurakam
Obvious paths: north, northeast, east, south, west
>s
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a thick walrus leather coat, a fur-lined round cap, a stained suede shirt, some coal black trousers, some pink rolton hide slippers, an acid-pitted gold box, some basal moss, a short sword, a wooden shield, a wooden arrow, a small pumpkin and a small pumpkin.
Also here: the body of Kryblue who is lying down, Seamusian who is kneeling, Lord Beaumian who is lying down, Gigantuous, Seidel who is lying down, Kohrah who is sitting, Andwarfo who is lying down, Tyldak who is lying down, Festilidan who is lying down, Bovar who is lying down, Airicus who is kneeling
Obvious paths: north, south, west
>
[Havicc (subdued)]: "taking offers on a xenium hilted laen claidhmore, 3x oldstyle...ttm with offers"
>
Gigantuous seems a bit weaker than before.
>'And again
You say, "And again."
>"told you
You say, "Told you."
Stunseed
03-09-2006, 10:47 PM
< Gigantuous gestures while calling upon the lesser spirits for aid...
S>
Gigantuous gestures at you.
Gigantuous appears to be less clearly focused.
You are able to move again.
You are no longer stunned. >
You lose.
Himmy
03-09-2006, 10:48 PM
Nah, that's my handicap for him having 25 levels on me and being a sorc
Stunseed
03-09-2006, 10:49 PM
No, that's being a bitch and getting help for your own fights. Nice hit, but you should have been blown out of the water.
Himmy
03-09-2006, 10:51 PM
Ok. I didn't ask for the unstun. Gig just happened to be there. And, yeah. I shoulda lost. Of course I should have. I'm not arguing that.
Himmy
03-09-2006, 10:53 PM
Don't be mad because you died when I decided to kill you too.
Stunseed
03-09-2006, 10:59 PM
For OOC reasons. And you had to do it like a bitch, but yes, you did the exact same thing. If I wanted to be mad, I would have killed you on the Dais all through the past couple of months I saw you sitting down.
Except I don't suck enough at a roleplaying game to lower myself to using OOC shit to beat off on. I dropped it for that, nothing but you getting your rocks off for killing someone.
Himmy
03-09-2006, 11:00 PM
Yeah, yeah. Next time, I'll set up the webcam so you can watch me jackoff while I kill you.
Stunseed
03-10-2006, 12:02 AM
< while I kill you. >
There won't be a next time, unless you decide to take your wounded e-peen and compensate by bringing your OOC issues IG. If so, expect good times.
Himmy
03-10-2006, 12:04 AM
Nah, nothing is wounded. Don't cry. You'll be alright.
Gigantuous
03-10-2006, 12:07 AM
For the record...
I got killed by Kryblue after Himmy killed him the first time. The whole deal was funny, in my opinion.
Good times.
Olanan
03-10-2006, 01:24 AM
Azeareal swings a silver-edged black vultite handaxe at you!
AS: +391 vs DS: +46 with AvD: +32 + d100 roll: +72 = +449
... and hits for 112 points of damage!
Blast to hand reduces it to pulp!
You are stunned for 3 rounds!
S>
Arellis lets out a yelp!
S>
Speaking in Guildspeak, Avesin asks something you don't understand.
S>
Arellis blinks.
S>
Azeareal confidently calls upon his patron as he motions forcefully...
Azeareal gestures at you.
Azeareal's eyes glow with silver light, and then everything around you fades into darkness, with the only light coming from those two silver eyes.
CS: +249 - TD: +63 + CvA: +8 + d100: +82 - -5 == +281
Warding failed!
Your spirit quails beneath the onslaught of power as waves of sacred energy tear through your body!
... 80 points of damage!
The buzz of thoughts in your mind subsides.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Azeareal.)
Someone screams, "Murder by Azeareal! Call the Halfling deputy!"
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Azeareal.)
A small halfling child cries out, "Murder!". His mother then sends him off for the Halfling deputy.
Asshole. He "was missing one" while I was doing guild reps with one I didn't take from him. WTF
Czeska
03-11-2006, 09:34 PM
In the Rift...
>incant 1125
The long thorny vine lashes out at you, wraps itself around your body and pulls you to the ground where it entangles you.
... 20 points of damage!
Hard head twist sends jolts of pain up the neck!
You are stunned for 6 rounds!
Roundtime: 5 sec.
How's that for timing? Guess what came next! Mutter.
Olanan
03-12-2006, 04:54 PM
My warrior was trying to stop all the fighting in VC, a prejudice (well played as well) Elf was rillin up everyone's panties. Well, this dumb fuck didn't like it so he drags me south and...
You give your eyebrow a little workout.
>
Ashonne peers quizzically at Ackbontiumn.
>
Ashonne says, "From 3."
>
Esland just arrived.
>
Ashonne yells, "Can i get a countdown?"
>
Esland just went south.
>
Kathralynn just arrived.
>say sir, I do not know this man.
You say, "Sir, I do not know this man."
>
Kathralynn just went north.
>
Ackbontiumn says, "No."
>
Ackbontiumn stares off into space.
>say I would rather you did not
You say, "I would rather you did not."
>
Ashonne yells, "From three!"
>
Ackbontiumn shakes his head.
>yell I know this man not, I have no wish to fight him.
You belt out, "I know this man not, I have no wish to fight him."
>
Ashonne fires a glossy black arrow at you!
AS: +102 vs DS: +45 with AvD: +31 + d100 roll: +96 = +184
... and hits for 47 points of damage!
Well placed shot pierces knee, that hurt!
You are knocked to the ground!
You are stunned for 5 rounds!
The arrow sticks in your right leg!
!SP>
Ackbontiumn babbles something unintelligible.
!SP>
Ashonne removes a single wooden arrow from a bundle of wooden arrows.
!SP>
Ashonne nocks a wooden arrow in his maple long bow.
Ashonne fires a wooden arrow at you!
AS: +92 vs DS: -20 with AvD: +31 + d100 roll: +61 = +204
... and hits for 64 points of damage!
Strong strike, punctures lung!
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Ashonne.)
I don't -KNOW- this guy, and this was with my gentle giant laid back warrior type. Because he's so FUCKING polite, I won't be able to whoop is ass till I get carpal tunnel either.
Doughboy
03-12-2006, 11:24 PM
>
Mekthros's deep cerulean eye turns to stare at Yarx.
Yarx looks at the deep cerulean eye in fear!
Yarx turns pale then falls limp to the ground, killed by some inconceivable fear!
* Yarx drops dead at your feet!
A nearby townsman hurries off screaming, "Mekthros has committed murder!"
Mekthros's deep cerulean eye turns to stare at Divx.
Divx looks at the deep cerulean eye in fear!
Divx turns pale then falls limp to the ground, killed by some inconceivable fear!
* Divx drops dead at your feet!
Someone screams, "Murder by Mekthros! Call the night watchman!"
Mekthros's deep cerulean eye turns to stare at you.
CS: +491 - TD: +379 + CvA: -21 + d100: +44 == +135
Warding failed!
A gut-wrenching fear twists deep into your soul. You collapse to the ground screaming!
You are stunned for 17 seconds!
Mekthros's deep cerulean eye turns to stare at Shirv.
Shirv looks at the deep cerulean eye in fear!
Shirv turns pale then falls limp to the ground, killed by some inconceivable fear!
* Shirv drops dead at your feet!
Shirv appears less confident.
A nearby townsman hurries off screaming, "Mekthros has committed murder!"
Mekthros's deep cerulean eye turns to stare at Nyrithorn.
Nyrithorn looks at the deep cerulean eye in fear!
Nyrithorn collapses to the ground screaming!
Nyrithorn is stunned!
Mekthros's deep cerulean eye turns to stare at Rocksand.
Rocksand looks at the deep cerulean eye in fear!
Rocksand turns pale then falls limp to the ground, killed by some inconceivable fear!
* Rocksand drops dead at your feet!
The air calms down around Rocksand.
Rocksand becomes unbalanced for a second, then recovers.
The brilliant luminescence fades from around Rocksand.
The deep blue glow leaves Rocksand.
The silvery luminescence fades from around Rocksand.
The light blue glow leaves Rocksand.
The white light leaves Rocksand.
The very powerful look leaves Rocksand.
Rocksand appears to lose some internal strength.
The bright luminescence fades from around Rocksand.
A small human child cries out, "Murder!". His mother then sends him off for the night watchman.
Mekthros's deep cerulean eye turns to stare at Maetor.
Maetor looks at the deep cerulean eye in fear!
Maetor turns pale then falls limp to the ground, killed by some inconceivable fear!
* Maetor drops dead at your feet!
Maetor seems a bit less imposing.
The glowing specks of energy surrounding Maetor suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Maetor.
The bright luminescence fades from around Maetor.
The silvery luminescence fades from around Maetor.
A nearby goodwife screams, "Murder!"
Mekthros's deep cerulean eye turns to stare at Vrekk.
Vrekk looks at the deep cerulean eye in fear!
Vrekk turns pale then falls limp to the ground, killed by some inconceivable fear!
* Vrekk drops dead at your feet!
Vrekk seems hesitant.
The powerful look leaves Vrekk.
The deep blue glow leaves Vrekk.
The light blue glow leaves Vrekk.
The very powerful look leaves Vrekk.
The white light leaves Vrekk.
Vrekk loses a thorny barrier.
A white glow rushes away from Vrekk.
Vrekk is no longer moving so silently.
Vrekk seems to lose some internal strength.
Vrekk seems to lose some dexterity.
Vrekk seems to lose an aura of confidence.
The air about Vrekk stops shimmering.
Vrekk returns to normal color.
Vrekk appears less powerful.
The dim aura fades from around Vrekk.
A small human child cries out, "Murder!". His mother then sends him off for the night watchman.
Mekthros's deep cerulean eye turns to stare at Frietide.
Frietide looks at the deep cerulean eye in fear!
Frietide turns pale then falls limp to the ground, killed by some inconceivable fear!
* Frietide drops dead at your feet!
The warm glow fades from around Frietide.
A faint silvery glow fades from around Frietide.
Frietide appears less battle-ready as a soft glow dissipates from around his form.
Frietide seems to lose some focus as his eyes narrow and shift momentarily to one side.
Frietide loses the flickering golden energy surrounding him.
Frietide returns to normal color.
The brilliant luminescence fades from around Frietide.
A crimson mist bleeds out from Frietide's exposed skin.
Frietide appears less confident and fearless.
The dully illuminated mantle protecting Frietide begins to falter, then completely fades away.
Someone screams, "Murder by Mekthros! Call the night watchman!"
Mekthros's deep cerulean eye turns to stare at Galenok.
Galenok looks at the deep cerulean eye in fear!
Galenok turns pale then falls limp to the ground, killed by some inconceivable fear!
* Galenok drops dead at your feet!
A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"
Mekthros's deep cerulean eye turns to stare at Slark.
Slark looks at the deep cerulean eye in fear!
Slark turns pale then falls limp to the ground, killed by some inconceivable fear!
* Slark drops dead at your feet!
The deep blue glow leaves Slark.
Slark appears less confident.
The air calms down around Slark.
The opalescent aura fades from around Slark.
The light blue glow leaves Slark.
The brilliant luminescence fades from around Slark.
A white glow rushes away from Slark.
The very powerful look leaves Slark.
The white light leaves Slark.
A subtle light fades from Slark's eyes.
The brilliant aura fades away from Slark.
Slark returns to normal color.
Slark becomes solid again.
The dim aura fades from around Slark.
A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"
Mekthros's deep cerulean eye turns to stare at Tylanthriel.
Tylanthriel looks at the deep cerulean eye in fear!
Tylanthriel turns pale then falls limp to the ground, killed by some inconceivable fear!
* Tylanthriel drops dead at your feet!
A nearby townsman hurries off screaming, "Mekthros has committed murder!"
Mekthros's deep cerulean eye turns to stare at Jassrainna.
Jassrainna looks at the deep cerulean eye in fear!
Jassrainna turns pale then falls limp to the ground, killed by some inconceivable fear!
* Jassrainna drops dead at your feet!
A nearby goodwife screams, "Murder!"
Mekthros's deep cerulean eye turns to stare at Moorire.
Moorire looks at the deep cerulean eye in fear!
Moorire turns pale then falls limp to the ground, killed by some inconceivable fear!
* Moorire drops dead at your feet!
Moorire returns to normal color.
A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"
Mekthros's deep cerulean eye turns to stare at Faitedeiona.
Faitedeiona looks at the deep cerulean eye in fear!
Faitedeiona turns pale then falls limp to the ground, killed by some inconceivable fear!
* Faitedeiona drops dead at your feet!
Faitedeiona returns to normal color.
Faitedeiona becomes solid again.
A small human child cries out, "Murder!". His mother then sends him off for the night watchman.
Mekthros's deep cerulean eye turns to stare at Iodina.
Iodina looks at the deep cerulean eye in fear!
Iodina turns pale, as she dies from some inconceivable fear!
* Iodina drops dead at your feet!
A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"
Mekthros's deep cerulean eye turns to stare at Skydragon.
Skydragon looks at the deep cerulean eye in fear!
Skydragon turns pale then falls limp to the ground, killed by some inconceivable fear!
* Skydragon drops dead at your feet!
A small human child cries out, "Murder!". His mother then sends him off for the night watchman.
Mekthros's deep cerulean eye turns to stare at Constent.
Constent looks at the deep cerulean eye in fear!
Constent turns pale then falls limp to the ground, killed by some inconceivable fear!
* Constent drops dead at your feet!
The brilliant luminescence fades from around Constent.
A luminescent aura fades from around Constent.
The bright luminescence fades from around Constent.
The glowing specks of energy surrounding Constent suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Constent.
A nearby goodwife screams, "Murder!"
Mekthros's deep cerulean eye turns to stare at Tealcie.
Tealcie looks at the deep cerulean eye in fear!
Tealcie turns pale, as she dies from some inconceivable fear!
* Tealcie drops dead at your feet!
A nearby goodwife screams, "Murder!"
Mekthros's deep cerulean eye turns to stare at Sorne.
Sorne looks at the deep cerulean eye in fear!
Sorne turns pale then falls limp to the ground, killed by some inconceivable fear!
* Sorne drops dead at your feet!
A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"
Mekthros's deep cerulean eye turns to stare at Azakrryl.
Azakrryl looks at the deep cerulean eye in fear!
Azakrryl turns pale then falls limp to the ground, killed by some inconceivable fear!
* Azakrryl drops dead at your feet!
The brilliant luminescence fades from around Azakrryl.
Azakrryl becomes solid again.
The bright luminescence fades from around Azakrryl.
The silvery luminescence fades from around Azakrryl.
The glowing specks of energy surrounding Azakrryl suddenly shoot off in all directions, then quickly fade away.
A small human child cries out, "Murder!". His mother then sends him off for the night watchman.
Mekthros's deep cerulean eye turns to stare at Gilheal.
Gilheal looks at the deep cerulean eye in fear!
Gilheal turns pale then falls limp to the ground, killed by some inconceivable fear!
* Gilheal drops dead at your feet!
The brilliant luminescence fades from around Gilheal.
The deep blue glow leaves Gilheal.
The air calms down around Gilheal.
The powerful look leaves Gilheal.
The light blue glow leaves Gilheal.
Gilheal becomes solid again.
A nearby goodwife screams, "Murder!"
Mekthros's deep cerulean eye turns to stare at Ryain.
Ryain looks at the deep cerulean eye in fear!
Ryain turns pale then falls limp to the ground, killed by some inconceivable fear!
* Ryain drops dead at your feet!
The bright luminescence fades from around Ryain.
The silvery luminescence fades from around Ryain.
The light blue glow leaves Ryain.
The powerful look leaves Ryain.
The deep blue glow leaves Ryain.
Ryain seems a bit less imposing.
The dim aura fades from around Ryain.
The brilliant luminescence fades from around Ryain.
Ryain returns to normal color.
Ryain becomes solid again.
The glowing specks of energy surrounding Ryain suddenly shoot off in all directions, then quickly fade away.
Someone screams, "Murder by Mekthros! Call the night watchman!"
Mekthros's deep cerulean eye turns to stare at Arkans.
Arkans looks at the deep cerulean eye in fear!
Arkans suddenly bolts south!
Mekthros's deep cerulean eye turns to stare at Vender.
Vender looks at the deep cerulean eye in fear!
Vender turns pale then falls limp to the ground, killed by some inconceivable fear!
Someone screams, "Murder by Mekthros! Call the night watchman!"
SP>
The spirit of Rocksand sighs softly, raising the hairs on the back of your neck.
SP>
Lifting its beak, a macaw whistles a few soft, twittering notes before falling silent.
SP>
The obsidian toporok dissolves into vapor.
SP>
Mekthros just came through the town gates.
SP>
The ghostly voice of Rocksand softly says, "Ack."
SP>
A passing goodman suddenly points a finger at Mekthros. "Hey! I recognize you! You're the banned outlaw, Mekthros. Someone call for the law, quickly!"
The night watchman rushes in, followed closely by his posse!
With great ease, the night watchman grabs Mekthros and shackles his wrists.
"There you are! I got a tip that I'd find you here," says the night watchman.
The night watchman then drags him off.
Suppa Hobbit Mage
03-12-2006, 11:49 PM
That's gonna be expensive...
PS - I remember when he was like 50 levels below Tayvin. WTF.
StrayRogue
03-13-2006, 12:00 AM
He might have played the old Setzier trick (or so I've heard): Suck up, join staff and get free levels.
Mekthros
03-13-2006, 01:11 AM
Expensive to the tune of 42 million, if I choose the fine.
That was accidental, in case anyone was wondering. I was moving away from the dinghy area when I was swarmed and forgot I'd sent the eye ahead. Killing the creatures left in the room behind me doesn't work so well if the eye isn't there.
And no, I'm not on staff, and I've no free levels of which I'm aware (and neither does Setzier, as far as I know). If anybody has free levels, though, I'll certainly take those off their hands.
I'll be finding the people I killed to offer some compensation for the inconvenience.
-Mekthros's player.
Olanan
03-13-2006, 02:12 PM
Shirv and Rocksand are retarded assholes. Don't compensate them.
Doughboy
03-13-2006, 05:25 PM
Expensive to the tune of 42 million, if I choose the fine.
That was accidental, in case anyone was wondering. I was moving away from the dinghy area when I was swarmed and forgot I'd sent the eye ahead. Killing the creatures left in the room behind me doesn't work so well if the eye isn't there.
And no, I'm not on staff, and I've no free levels of which I'm aware (and neither does Setzier, as far as I know). If anybody has free levels, though, I'll certainly take those off their hands.
I'll be finding the people I killed to offer some compensation for the inconvenience.
-Mekthros's player.
I figured thats what happened, was great for laughs. <3 my uber paladin vs. fear TD.
Revon1
03-13-2006, 09:12 PM
Eoghain begins drawing a faint, twisting symbol as he utters an arcane invocation in hushed tones...
>
Eoghain gestures at a summoning circle.
Brilliant sapphire blue light blazes up from a summoning circle's chalky runes to create a complex web of sorcerous energy. Lines of sapphire blue energy snake from the perimiter runes to the sigil at the center of the circle. The energy coalesces there until, suddenly, there is a blinding flash of light and a shifting sapphire blue rift opens.
>go cir
* Dhrea joins the adventure.
>
Lady Clarissant just arrived.
>
Eoghain says, "Ah."
>
You attempt to move towards the confines of a summoning circle, but a powerful force pushes you back.
>
* Takdor returns home from a hard day of adventuring.
>
Eoghain nods to you.
>
* Lugs joins the adventure.
>
* Nimz joins the adventure.
>
Eriyan makes a nearly imperceptible motion while whispering a soft phrase...
>
You feel less drained.
>
Eriyan gestures.
>
Eoghain points at a shifting sapphire blue rift.
>
* Mertimus returns home from a hard day of adventuring.
>
Your SIGN OF STRIKING is no longer effective.
>go cir
You attempt to move towards the confines of a summoning circle, but a powerful force pushes you back.
>
* Gabaric joins the adventure.
>go rif
You attempt to go into a shifting sapphire blue rift, but you are painfully rebuffed by a wispy bolt of black electricity!
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
Your sonic lance dissipates.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
The brilliant luminescence fades from around you.
You become solid again.
The silvery luminescence fades from around you.
You return to normal color.
The bright luminescence fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
Lesson learned...
Revon1
03-13-2006, 10:23 PM
>at viv
You thrust with a sonic lance at Vivecar!
AS: +550 vs DS: +431 with AvD: +35 + d100 roll: +26 = +180
... and hit for 76 points of damage!
Right leg ripped from socket at the knee!
Vivecar screams and falls to the ground grasping his mangled right leg!
He is stunned!
The guiding force leaves you.
Roundtime: 6 sec.
Your SIGN OF STRIKING is no longer effective.
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is rolled back to permit an unobstructed view of the starry night sky. You also see the Naina disk, the Gigantuous disk, a greater wood owl that is flying around, the translucent Dragonfaze disk, a sleek glossy black sloth, the Ardenes disk, a gold-edged tan cap, the Cenambik disk, a ridge cheetah, the Valdren disk, a bundle of rat pelts, a large faenor-chased barrel, a richly finished wooden bench with some stuff on it and a glaesine arch.
Also here: Ariond, Naina, Gigantuous, Naseer, Tannious, Lady Shalla, a stunned High Lord Vivecar who is lying down, Dragonfaze, Rlen who is kneeling, Sackett who is sitting, Lady Clarissant, Thraxxis who is sitting, Saraswati, Lady Karly who is sitting, Lord Cenambik who is kneeling, Valdren who is lying down, Sandlot, Ardenes who is sitting
Obvious paths: out
>sign strik
Shalla gasps.
Clarissant meditates over Vivecar.
Clarissant screams and falls to the ground grasping her mangled right leg!
Clarissant takes Vivecar's right leg damage.
Ariond winces.
Lord Kembal just arrived.
You grip your sonic lance with renewed vigor!
Clarissant meditates over Vivecar.
Clarissant takes all of Vivecar's blood loss.
You deeply say, "Now you die."
You thrust with a sonic lance at Vivecar!
AS: +475 vs DS: +381 with AvD: +35 + d100 roll: +96 = +225
... and hit for 117 points of damage!
Awesome shot collapses a lung!
Roundtime: 6 sec.
Naseer just went out.
Clarissant murmurs a simple, mystical chant...
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is rolled back to permit an unobstructed view of the starry night sky. You also see the Naina disk, the Gigantuous disk, a greater wood owl that is flying around, the translucent Dragonfaze disk, a sleek glossy black sloth, the Ardenes disk, a gold-edged tan cap, the Cenambik disk, a ridge cheetah, the Valdren disk, a bundle of rat pelts, a large faenor-chased barrel, a richly finished wooden bench with some stuff on it and a glaesine arch.
Also here: Lord Kembal, Ariond, Naina, Gigantuous, Tannious, Lady Shalla, a stunned High Lord Vivecar who is lying down, Dragonfaze, Rlen who is kneeling, Sackett who is sitting, Lady Clarissant who is lying down, Thraxxis who is sitting, Saraswati, Lady Karly who is sitting, Lord Cenambik who is kneeling, Valdren who is lying down, Sandlot, Ardenes who is sitting
Obvious paths: out
Clarissant concentrates.
Clarissant looks a little better.
Saraswati says, "Ouch."
Shalla blinks.
Your SIGN OF SMITING is no longer effective.
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You thrust with a sonic lance at Vivecar!
AS: +465 vs DS: +359 with AvD: +35 + d100 roll: +51 = +192
... and hit for 66 points of damage!
Elbow punctured, oh what pain!
* Vivecar drops dead at your feet!
The light blue glow leaves Vivecar.
The deep blue glow leaves Vivecar.
The very powerful look leaves Vivecar.
The white light leaves Vivecar.
The bright luminescence fades from around Vivecar.
The silvery luminescence fades from around Vivecar.
A subtle light fades from Vivecar's eyes.
Vivecar seems hesitant.
The dim aura fades from around Vivecar.
Vivecar seems slightly different.
The opalescent aura fades from around Vivecar.
A white glow rushes away from Vivecar.
Vivecar becomes solid again.
The brilliant luminescence fades from around Vivecar.
Vivecar returns to normal color.
The brilliant aura fades away from Vivecar.
The powerful look leaves Vivecar.
A passing elf lopes off exclaiming, "Revon has committed murder!"
Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 11 sec.
Clarissant traces a sign while petitioning the spirits for cognition...
Naina ponders.
Clarissant gestures.
A sense of peace and calm settles over the area.
You deeply say, "Damn bastard."
The ghostly laughter of Vivecar echoes through the room, sending a shiver down your spine.
Clarissant mutters under her breath.
Ariond laughs at Clarissant!
The ghostly voice of Vivecar says, "Now your dead."
You deeply say, "Dont EVER attack me while I hunt."
allen
03-13-2006, 11:27 PM
A passing elf lopes off exclaiming, "Revon has committed murder!"
I am so used to seeing that lol.
The Ponzzz
03-13-2006, 11:34 PM
That was friggin hilarious... 42 mil is nuts!
Revon1
03-14-2006, 01:11 AM
This is how it all began....
Vivecar channels at you.
Particles of dust and soot rise from the floor at Vivecar's feet as he releases a pulsating, platinum ripple of energy toward you!
CS: +339 - TD: +227 + CvA: -8 + d100: +64 - +5 == +163
Warding failed!
You are cloaked in a blinding platinum light and assailed for 83 points of damage!
... 40 points of damage!
Your leg is consumed in an intense field of plasma reducing it to ash!
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 10 rounds!
A swirling sonic barrier partially deflects the onslaught of the fiery attack.
... 15 points of damage!
Burst of flames to left eye incinerates eyelid. Gruesome.
[Temple Wyneb, Calvaria]
Although no bats are visible in this chamber, evidence of their habitation coats the floor. There must be some way for them to travel in and out of this cave and to a nearby lake, bog, or swamp. killYou also see an animated halberd, a jaunty will-o-wisp spirit that is flying around, the Naina disk, an emaciated hierophant and a pile of bat guano.
Also here: High Lord Vivecar, Naina
Obvious exits: southeast, northwest
You are still stunned.
Naina appears to be focusing her thoughts while chanting softly...
Naina gestures at an emaciated hierophant.
Naina concentrates intently on an emaciated hierophant, and a pulse of pearlescent energy ripples toward her!
CS: +300 - TD: +246 + CvA: +20 + d100: +67 == +141
Warding failed!
The emaciated hierophant shudders with sporadic convulsions as pearlescent ripples envelop her body.
The emaciated hierophant is smashed for 45 points of damage!
... 25 points of damage!
Strong blow to right arm breaks it!
The emaciated hierophant is stunned!
... 25 points of damage!
Blow to left eye destroys it!
An emaciated hierophant gestures, cracked lips moving in silent prayer as she focuses, shaking the stun.
Vivecar gestures while calling upon the lesser spirits for aid...
You attempt to call out with a rallying cry, but are unable to properly focus your thoughts.
A sense of invigoration courses through your legs as you rise smoothly to your feet!
Cast Roundtime 3 Seconds.
Vivecar gestures.
Vivecar becomes blurred, and then vanishes!
You feel fully energetic again.
An animated halberd feebly swings itself at an emaciated hierophant!
AS: +183 vs DS: +184 with AvD: +25 + d100 roll: +1 = +25
A clean miss.
Naina gestures while calling upon the lesser spirits for aid...
Naina gestures at you.
You are no longer stunned.
You deeply say, "Yup."
An emaciated hierophant gestures and murmurs a quiet prayer.
An animated halberd languidly swings itself at an emaciated hierophant!
Amazingly, the emaciated hierophant manages to parry the attack with her espadon!
Naina gestures.
Nothing seems to happen.
You deeply say, "Im gonna kill him."
And this is what followed, including the death I posted before..
Vivecar gestures at you.
Particles of dust and soot rise from the ground at Vivecar's feet as he releases a pulsating, platinum ripple of energy toward you!
CS: +339 - TD: +306 + CvA: -8 + d100: +12 - +5 == +32
Warded off!
Suschia chuckles.
concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You thrust with a sonic lance at Vivecar!
Vivecar dodges just in the nick of time!
You thrust with a sonic lance at Vivecar!
In the nick of time, Vivecar interposes his wooden runestaff between himself and the blow!
Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 11 sec.
Roundtime changed to 7 seconds.
You notice that things have returned to their normal speed.
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is rolled back to permit an unobstructed view of the starry night sky. You also see the Vigoblakk disk, the Cenambik disk, a plain steel strongbox, a ridge cheetah, the Valdren disk, a bundle of rat pelts, a large faenor-chased barrel, a richly finished wooden bench with some stuff on it and a glaesine arch.
Also here: Shealynn, High Lord Vivecar, Suschia who is sitting, Drinin, Sylverose who is sitting, Trebeeri who is sitting, Vigoblakk who is sitting, Violenttmoon who is sitting, Great Lady Scianna who is sitting, Galdrus, Lord Cenambik who is kneeling, Lalana, Valdren who is lying down
Obvious paths: out
Trebeeri grins wryly.
Lalana gazes in wonder at her surroundings.
Vivecar grins.
Suschia says, "Nice."
You thrust with a sonic lance at Vivecar!
AS: +522 vs DS: +501 with AvD: +35 + d100 roll: +93 = +149
... and hit for 35 points of damage!
Strike just below the jaw, nice shot to the neck!
He is stunned!
The guiding force leaves you.
Roundtime: 6 sec.
Galdrus snickers.
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is rolled back to permit an unobstructed view of the starry night sky. You also see the Vigoblakk disk, the Cenambik disk, a plain steel strongbox, a ridge cheetah, the Valdren disk, a bundle of rat pelts, a large faenor-chased barrel, a richly finished wooden bench with some stuff on it and a glaesine arch.
Also here: Shealynn, a stunned High Lord Vivecar, Suschia who is sitting, Drinin, Sylverose who is sitting, Trebeeri who is sitting, Vigoblakk who is sitting, Violenttmoon who is sitting, Great Lady Scianna who is sitting, Galdrus, Lord Cenambik who is kneeling, Lalana, Valdren who is lying down
Obvious paths: out
Galdrus shakes his head, clucking his tongue.
You hear someone calling upon the lesser spirits for aid...
An invisible force guides you. ****(For the record I have no idea who did this. He must have more enemies than me)****
You are filled with berserk rage! Attack! Attack! Attack!
You thrust with a sonic lance at Vivecar!
AS: +572 vs DS: +481 with AvD: +35 + d100 roll: +56 = +182
... and hit for 66 points of damage!
Strike clean through neck, what a shot! Good form!
* Vivecar drops dead at your feet!
Vivecar becomes solid again.
The brilliant luminescence fades from around Vivecar.
The white light leaves Vivecar.
The very powerful look leaves Vivecar.
A subtle light fades from Vivecar's eyes.
The bright luminescence fades from around Vivecar.
The silvery luminescence fades from around Vivecar.
The deep blue glow leaves Vivecar.
The powerful look leaves Vivecar.
A white glow rushes away from Vivecar.
The air calms down around Vivecar.
The brilliant aura fades away from Vivecar.
The light blue glow leaves Vivecar.
The glowing specks of energy surrounding Vivecar suddenly shoot off in all directions, then quickly fade away.
Vivecar seems a bit less imposing.
The opalescent aura fades from around Vivecar.
Vivecar returns to normal color.
Vivecar seems slightly different.
Vivecar seems hesitant.
Vivecar appears less secure.
The dim aura fades from around Vivecar.
The guiding force leaves you.
A passing elf lopes off exclaiming, "Revon has committed murder!"
Roundtime: 6 sec.
Caught me off guard...
Vivecar gestures at you.
Particles of dust and soot rise from the ground at Vivecar's feet as he releases a pulsating, platinum ripple of energy toward you!
CS: +339 - TD: +250 + CvA: -8 + d100: +44 - +5 == +120
Warding failed!
You are cloaked in a blinding platinum light and assailed for 35 points of damage!
... 40 points of damage!
Your eye is melted into a bloody mess by a stunning bolt of plasma!
Your sonic lance dissipates.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
Your sonic barrier dissipates.
The tingling sensation and sense of security leaves you.
Your SIGN OF SMITING is no longer effective.
The light blue glow leaves you.
The deep blue glow leaves you.
You become solid again.
Your SIGN OF SWORDS is no longer effective.
The powerful look leaves you.
The bright luminescence fades from around you.
Your SIGN OF STRIKING is no longer effective.
You feel less confident than before.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
Followed by...
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You thrust with a sonic lance at Vivecar!
AS: +451 vs DS: +306 with AvD: +35 + d100 roll: +65 = +245
... and hit for 97 points of damage!
Whoosh! Several ribs driven into lungs.
He is stunned!
The guiding force leaves you.
You thrust with a sonic lance at Vivecar!
AS: +376 vs DS: +278 with AvD: +35 + d100 roll: +12 = +145
... and hit for 27 points of damage!
Strike just below the jaw, nice shot to the neck!
** As you hit, your sonic lance unleashes a blast of sonic energy! **
... 50 points of damage!
Hard strike removes the right eye and a goodly bit of skull!
* Vivecar drops dead at your feet!
The opalescent aura fades from around Vivecar.
Vivecar seems hesitant.
The air calms down around Vivecar.
The dim aura fades from around Vivecar.
The very powerful look leaves Vivecar.
The white light leaves Vivecar.
A white glow rushes away from Vivecar.
The light blue glow leaves Vivecar.
The powerful look leaves Vivecar.
Someone exclaims, "Murder by Revon! Call the Guard Captain!"
And...
You thrust with a sonic lance at Vivecar!
AS: +499 vs DS: +205 with AvD: +35 + d100 roll: +88 = +417
... and hit for 189 points of damage!
Whoosh! Several ribs driven into lungs.
* Vivecar drops dead at your feet!
The air calms down around Vivecar.
The silvery luminescence fades from around Vivecar.
The brilliant luminescence fades from around Vivecar.
Vivecar becomes solid again.
The glowing specks of energy surrounding Vivecar suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves Vivecar.
Vivecar seems a bit less imposing.
The very powerful look leaves Vivecar.
The white light leaves Vivecar.
The bright luminescence fades from around Vivecar.
The deep blue glow leaves Vivecar.
The guiding force leaves you.
Everytime i've killed him he was attempting to kill me. I asked him to stop but he wont until we're even. I guess it will never end. Believe it or not but he is the first person i've killed in about two months. Probably post more tomorrow.
Ok, so someone explain this to me.
30 ranks in swimming.
>enc
You adjust your gear comfortably and feel satisfied that you are not encumbered enough to notice.
>sil
You have no silver coins with you.
>open cloak
That is already open.
>look in my cloak
In the iron mesh cloak you see a rough slab of silver, a leather book, some long translucent chalk, and a contorted witchwood runestaff.
>get sil
You remove a rough slab of silver from in your iron mesh cloak.
>weigh sil
You carefully examine the slab of silver and determine that the weight is about 13 pounds.
Roundtime: 5 sec.
>drop sil
...wait 1 seconds.
>drop sil
You drop a rough slab of silver.
>go wat
As you enter the water, the sucking mud drags you down slowly. Moving out further, you suddenly encounter a dropoff and slide quickly underneath the surface.
[Under The Black Water]
Wet blackness envelops everything, and the mud grasps powerfully at feet and legs. The lack of vision and the unsure footing combine to confuse the senses, making direction a meaningless idea. Even "up" is in question at times. One can only swim and hope.
>swim e
You do your best to swim somewhere, but the mud and darkness conspire to keep you from making any headway.
Roundtime: 5 sec.
[Under The Black Water]
Wet blackness envelops everything, and the mud grasps powerfully at feet and legs. The lack of vision and the unsure footing combine to confuse the senses, making direction a meaningless idea. Even "up" is in question at times. One can only swim and hope.
>swim e
You do your best to swim somewhere, but the mud and darkness conspire to keep you from making any headway.
Roundtime: 5 sec.
[Under The Black Water]
Wet blackness envelops everything, and the mud grasps powerfully at feet and legs. The lack of vision and the unsure footing combine to confuse the senses, making direction a meaningless idea. Even "up" is in question at times. One can only swim and hope.
>swim w
You let a few air bubbles escape from your mouth as you hold your breath.
>
You do your best to swim somewhere, but the mud and darkness conspire to keep you from making any headway.
Roundtime: 5 sec.
[Under The Black Water]
Wet blackness envelops everything, and the mud grasps powerfully at feet and legs. The lack of vision and the unsure footing combine to confuse the senses, making direction a meaningless idea. Even "up" is in question at times. One can only swim and hope.
>swim w
...wait 1 seconds.
>swim w
...wait 1 seconds.
>swim w
You do your best to swim somewhere, but the mud and darkness conspire to keep you from making any headway.
Roundtime: 5 sec.
[Under The Black Water]
Wet blackness envelops everything, and the mud grasps powerfully at feet and legs. The lack of vision and the unsure footing combine to confuse the senses, making direction a meaningless idea. Even "up" is in question at times. One can only swim and hope.
>swim w
...wait 1 seconds.
>swim w
swim w
Your lungs are beginning to ache for air as you swim through the black water.
>You do your best to swim somewhere, but the mud and darkness conspire to keep you from making any headway.
Roundtime: 5 sec.
[Under The Black Water]
Wet blackness envelops everything, and the mud grasps powerfully at feet and legs. The lack of vision and the unsure footing combine to confuse the senses, making direction a meaningless idea. Even "up" is in question at times. One can only swim and hope.
>swim w
You do your best to swim somewhere, but the mud and darkness conspire to keep you from making any headway.
Roundtime: 5 sec.
[Under The Black Water]
Wet blackness envelops everything, and the mud grasps powerfully at feet and legs. The lack of vision and the unsure footing combine to confuse the senses, making direction a meaningless idea. Even "up" is in question at times. One can only swim and hope.
>swim w
...wait 1 seconds.
>
You lose conciousness from the lack of air and uncontrollably gasp for air. You open your mouth and get a lung full of the black water and drown silently.
Czeska
03-14-2006, 08:55 AM
Ok, so someone explain this to me.
Unlucky!
Sean of the Thread
03-14-2006, 09:21 AM
Like being fully singled in perception and still not finding the fucking gap in the gaseous tree o' doooooom.
Gigantuous
03-14-2006, 09:51 AM
I think it's gotten easier getting through that stupid tree after the most recent change to it.
allen
03-14-2006, 05:55 PM
Shirv told me he was gonna 'run a Shirv train' on me...I guess this is a Shirv train.
You snarl aggressively and take a spinning leap towards Shirv.
You thrust with a skull grafted vultite lance at Shirv!
AS: +466 vs DS: +121 with AvD: +32 + d100 roll: +66 = +443
... and hit for 61 points of damage!
Internal organs bruised.
He is stunned!
The guiding force leaves you.
Roundtime: 5 sec.
You hear a loud *POP* come from your muscles!
>kill shirv
You thrust with a skull grafted vultite lance at Shirv!
AS: +364 vs DS: +95 with AvD: +32 + d100 roll: +91 = +392
... and hit for 54 points of damage!
Strike pierces calf!
He is knocked to the ground!
Roundtime: 5 sec.
>
Shirv stands up.
>
>
[Roll result: 75 (open d100: 88)]
Shirv hurls himself at you and connects!
Shirv fails to bring you down, but manages to scramble back to his feet.
>kill shirv
You begin to lose touch with your internal sources of strength.
>
You thrust with a skull grafted vultite lance at Shirv!
AS: +344 vs DS: +93 with AvD: +32 + d100 roll: +75 = +358
... and hit for 52 points of damage!
Strike to abdomen punctures stomach!
He is stunned!
Roundtime: 7 sec.
>l
Shirv just left.
* Shirv returns home from a hard day of adventuring.
Olanan
03-14-2006, 07:42 PM
He also like fucking with everyone in the park, especially those who are much lower level.
One of Shirv's pussy alts stole from me, and when I was about to fuck him up he left and logged into Shirv.
Moral of this story: He isn't worth even thinking about. I'd just report every dumbshit he pulls. When he attacks you, whoop him, and report his slamming. If he's reported enough they'll do something.
allen
03-14-2006, 08:11 PM
Twobit maybe?
Alfster
03-14-2006, 08:18 PM
He also like fucking with everyone in the park, especially those who are much lower level.
One of Shirv's pussy alts stole from me, and when I was about to fuck him up he left and logged into Shirv.
Moral of this story: He isn't worth even thinking about. I'd just report every dumbshit he pulls. When he attacks you, whoop him, and report his slamming. If he's reported enough they'll do something.
no no no, an effective killer won't be reporting him for slamming because they'll kill him before he can slam
reporting for sucking at killing someone is just plain retarded
Olanan
03-14-2006, 09:33 PM
That's the one, Allen.
Okaaay, report whenever he slams anyway. That was my point.
Gigantuous
03-15-2006, 03:13 AM
You gesture at Vitruvian.
A pillar of blood red radiance manifests around Vitruvian.
CS: +299 - TD: +167 + CvA: +2 + d100: +18 - -5 == +157
Warding failed!
Waves of sacred energy tear through Vitruvian's body!
... 37 points of damage!
... 45 points of damage!
Hard slash to Vitruvian's side opens his spleen!
He is stunned!
Vitruvian is driven to his knees!
Cast Roundtime 3 Seconds.
You gesture at Vitruvian.
A pillar of blood red radiance manifests around Vitruvian.
CS: +299 - TD: +167 + CvA: +2 + d100: +7 - -5 == +146
Warding failed!
Waves of sacred energy tear through Vitruvian's body!
... 31 points of damage!
... 50 points of damage!
Deft slash!
Vitruvian is spun around and hit hard in his lower back.
* Vitruvian drops dead at your feet!
The glowing specks of energy surrounding Vitruvian suddenly shoot off in all directions, then quickly fade away.
Vitruvian becomes solid again.
The bright luminescence fades from around Vitruvian.
The brilliant luminescence fades from around Vitruvian.
The silvery luminescence fades from around Vitruvian.
Vitruvian seems a bit less imposing.
A nearby goodwife screams, "Murder!".
(Editted to remove background noise and the talking.)
allen
03-15-2006, 01:21 PM
My vote for the lamest way to die in Gemstone.
An intense shimmering circle explodes in a shower of shimmering sparks.
You are hit by the explosion.
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
The bright luminescence fades from around you.
The buzz of thoughts in your mind subsides.
You feel the extra courage wane.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.
You feel your extra strength departing.
The brilliant luminescence fades from around you.
The powerful look leaves you.
It seems you have died, my friend.
Gigantuous
03-15-2006, 02:51 PM
Vitruvian shakes your hand.
You gesture at Vitruvian.
A pillar of blood red radiance manifests around Vitruvian.
CS: +274 - TD: +172 + CvA: +2 + d100: +29 - -5 == +138
Warding failed!
Waves of sacred energy tear through Vitruvian's body!
... 29 points of damage!
... 20 points of damage!
Slash to Vitruvian's lower back!
He is stunned!
Vitruvian is driven to his knees!
Cast Roundtime 3 Seconds.
You gesture at Vitruvian.
A pillar of blood red radiance manifests around Vitruvian.
CS: +274 - TD: +172 + CvA: +2 + d100: +87 - -5 == +196
Warding failed!
Waves of sacred energy tear through Vitruvian's body!
... 49 points of damage!
... 50 points of damage!
Blast to Vitruvian's head destroys left eye!
Brain obliterated!
Disgusting, but painful only for a second.
* Vitruvian drops dead at your feet!
The glowing specks of energy surrounding Vitruvian suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves Vitruvian.
The brilliant luminescence fades from around Vitruvian.
The bright luminescence fades from around Vitruvian.
The silvery luminescence fades from around Vitruvian.
Someone screams, "Murder by Gigantuous! Call the Halfling deputy!"
Cast Roundtime 3 Seconds.
The ghostly voice of Vitruvian says, "Come on."
allen
03-15-2006, 04:25 PM
Parrasite traces a sign that contorts in the air while he forcefully incants a dark invocation...
Parrasite gestures at you.
A nearby townsman hurries off screaming, "Parrasite has committed endangering public safety!"
A void rips open in the area, directly above you!
Debris strikes you in the leg.
+18 Hits.
Your black alloy field-plate protects your legs from injury.
Everything in the room seemed to stay in place. The void disappears without further incident.
>war bellow parr
You glare at Parrasite and let out a nerve-shattering bellow!
Parrasite is startled enough to lose initiative!
Roundtime: 3 sec.
>
>war growl parr
>
Your face contorts as you unleash a guttural, deep-throated growl at Parrasite!
Parrasite is overcome with a terrible rage!
Roundtime: 3 sec.
>
>tackle parr
[Roll result: 99 (open d100: 6) Penalties: 32]
You hurl yourself at Parrasite and connect!
You fail to bring Parrasite down, but manage to scramble back to your feet.
Roundtime: 7 sec.
>'hm
You say, "Hm."
>
>tackle parr
>
[Roll result: 109 (open d100: 16) Penalties: 32]
You hurl yourself at Parrasite and connect!
You knock Parrasite flat and jump to your feet. Smooth!
Roundtime: 7 sec.
>
>kill parr
You thrust with a skull grafted vultite lance at Parrasite!
AS: +313 vs DS: +1 with AvD: +36 + d100 roll: +68 = +416
... and hit for 195 points of damage!
Strong strike, punctures lung!
* Parrasite drops dead at your feet!
Don't ask me why his DS was so low...
Edited to delete movement.
Olanan
03-16-2006, 01:14 AM
This is the guy who killed my character before. Ashonne said something about, " I challenge someone here to a duel!". Naturally my character agreed, still rather sore over before.
Sarkkhan says, "Aye."
>
Sarkkhan says, "On the count of three."
>
Sarkkhan recites:
"1"
>
Ashonne says, "Wait."
>
Sarkkhan chuckles.
>
Ashonne asks, "When you say three go?"
>
Sarkkhan nods.
>
Sarkkhan says, "Aye."
>
Ashonne asks, "Or one two three go?"
>
Buddy laughs!
>
Sarkkhan laughs!
>
Sarkkhan says, "When i say 3."
>
Ashonne says, "Ok."
>
Sarkkhan recites:
"1"
You adjust your gear comfortably and feel satisfied that you are not encumbered enough to notice.
>
Sarkkhan stretches.
>
Ashonne checks his equipment, adjusting and rearranging his gear.
>
Sarkkhan recites:
"2"
>
Sarkkhan frets.
>
Sarkkhan chuckles to himself.
>
Sarkkhan yells, "3!"
You say, "Hmm."
>sear
You don't find anything of interest here.
Roundtime: 5 sec.
R>
Ashonne appears to have given you the slip!
R>
Ashonne fires a wooden arrow at you!
You move at the last moment and evade the missile!
The wooden arrow disappears into the local environs.
R>
Ashonne laughs!
You are now in an offensive stance.
[Roll result: 153 (open d100: 60) Penalties: 0]
You feint high, Ashonne buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
Ashonne says, "I suck."
[Roll result: 137 (open d100: 44) Penalties: 0]
You feint low, Ashonne buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
[Roll result: 156 (open d100: 63) Penalties: 0]
You feint low, Ashonne buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>say likely
You say, "Likely."
[Roll result: 158 (open d100: 65) Penalties: 0]
You feint to the right, Ashonne buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
[Roll result: 142 (open d100: 49) Penalties: 0]
You feint to the left, Ashonne buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
[Roll result: 141 (open d100: 42) Bonus: 5]
With a fluid whirl, you plant a dual-bladed black imflass voulge firmly into the ground near Ashonne and jerk the weapon sharply sideways.
Quick strike is rewarded with Ashonne stumbling to the ground!
... 7 points of damage!
Torn muscle in Ashonne's right leg!
** Your black imflass voulge releases a blast of vibrating energy! **
... 5 points of damage!
Blow grazes right arm lightly.
Roundtime: 5 sec.
Ashonne says, "Not that kind."
You swing a dual-bladed black imflass voulge at Ashonne!
AS: +128 vs DS: -14 with AvD: +30 + d100 roll: +27 = +199
... and hit for 94 points of damage!
Incredible slash to Ashonne's neck!
Throat and vocal cords destroyed!
Zero chance of survival.
* Ashonne drops dead at your feet!
The light blue glow leaves Ashonne.
Roundtime: 5 sec.
* Ashonne just bit the dust!
Sarkkhan raises a hand while murmuring a soft orison...
Sarkkhan gestures at Ashonne.
A luminescent web briefly forms around Ashonne, then fades into the body.
Buddy blinks.
Sarkkhan says, "Saw that comin."
You say, "It appears that I have won."
>
Sarkkhan says, "Knew someone was dyin."
>
* Smyrohk just bit the dust!
>
(OOC) The ghost of Ashonne's player whispers, "You son of a bitch i'm reporting you." What a sore loser.
Afterwards, talking to a friend about how stupid that comment was.
Buddy whispers, "Just log it i'm sure you'll be fine.
Buddy whispers, "Was a fair fight though and you sure kicked his ass."
You quietly whisper to Buddy, "I believe that summed up my feelings."
You smile at Buddy.
Buddy whispers, "That's all he's pissed about .. you spanked him."
You quietly whisper to Buddy, "I believe so."
allen
03-16-2006, 11:52 AM
kill parr
You thrust with a skull grafted vultite lance at Parrasite!
AS: +374 vs DS: +219 with AvD: +36 + d100 roll: +76 = +267
... and hit for 99 points of damage!
Neck skewered, sliding past the throat and spine! That looks painful.
* Parrasite drops dead at your feet!
The very powerful look leaves Parrasite.
The white light leaves Parrasite.
The air calms down around Parrasite.
The silvery luminescence fades from around Parrasite.
The deep blue glow leaves Parrasite.
The brilliant luminescence fades from around Parrasite.
The bright luminescence fades from around Parrasite.
The light blue glow leaves Parrasite.
The tingling sensation and sense of security leaves Parrasite.
A shadow seems to detach itself from Parrasite's body, swiftly dissipating into the air.
The powerful look leaves Parrasite.
Parrasite glances around, looking a bit less confident.
Roundtime: 5 sec.
>
* Parrasite just bit the dust!
Medri
03-16-2006, 12:31 PM
Seeing nice crits done on people is impressive and all, but aren't there any stories or bits of RP or any reasoning at all behind the killings...? I find them to be far more interesting than just the deathblow C&P...
allen
03-16-2006, 01:28 PM
Well...Parrasite is one of them evil Dark Elf sorceror or claims to be and starts shit all the time. I said something that offended him and he tried to implode me as you saw in an earlier post. This time he continued to threaten me of being a future sacrifice of his.
Ebondale
03-16-2006, 01:34 PM
Well...Parrasite is one of them evil Dark Elf sorceror or claims to be and starts shit all the time. I said something that offended him and he tried to implode me as you saw in an earlier post. This time he continued to threaten me of being a future sacrifice of his.
If someone is going to RP being 'evil' (like that hasn't been done before) they should at least TRY to not sound like a cookie-cutter villain.
Medri
03-16-2006, 01:44 PM
If someone is going to RP being 'evil' (like that hasn't been done before) they should at least TRY to not sound like a cookie-cutter villain.
Agreed, to some degree. I'd like to argue that there are some people who, despite playing a cookie-cutter villain, can do it very well. But, I won't, and just say that I've seen it ;-)
Ebondale
03-16-2006, 01:49 PM
Agreed, to some degree. I'd like to argue that there are some people who, despite playing a cookie-cutter villain, can do it very well. But, I won't, and just say that I've seen it ;-)
I hardly expect it to come from a guy named Parrasite. ;)
Warding failed!
A lost soul is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
>
A lost soul's eyes glow an eerie pale green!
A lost soul swings a scorched black ball & chain at you!
AS: +514 vs DS: +369 with AvD: +27 + d100 roll: +95 = +267
... and hits for 58 points of damage!
Your left leg is mangled horribly.
You are knocked to the ground!
You are stunned for 5 rounds!
A dark shadowy tendril rises up from your skin, writhes its way up a scorched black ball & chain towards a lost soul and lashes out malevolently...
CS: +469 - TD: +479 + CvA: +15 + d100: +53 == +58
Warded off!
>
THA-THUMP.
>l
[The Rift]
You notice a lost soul.
Obvious exits: east, south, northwest
>
A lost soul gestures and utters a phrase of arcane magic.
>
THA-THUMP.
>
The blood red haze dissipates from around a lost soul.
>
A lost soul points both spectral hands at you!
A lost soul hurls a hissing stream of acid at you!
AS: +392 vs DS: +329 with AvD: +35 + d100 roll: +37 = +135
... and hits for 12 points of damage!
Drop of acid gets in your eye! Better flush it out.
>
A lost soul floats in!
>
A lost soul's eyes glow an eerie pale green!
A lost soul swings a scorched black ball & chain at you!
AS: +514 vs DS: +304 with AvD: +27 + d100 roll: +92 = +329
... and hits for 93 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
The powerful look leaves you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The very powerful look leaves you.
The white light leaves you.
Your SIGN OF DEFLECTION is no longer effective.
The deep blue glow leaves you.
The light blue glow leaves you.
The brilliant luminescence fades from around you.
The tingling sensation and sense of security leaves you.
Your SIGN OF STRIKING is no longer effective.
The air calms down around you.
You feel less confident than before.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 20 mins...
The lost soul moans with evil delight!
>
Tha-thump.
>
Nodyre just arrived.
>
A lost soul gestures and utters a phrase of arcane magic.
>
You softly say, "Can you do it."
>
Nodyre is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Nodyre grabs you and drags you east.
[The Rift]
Also here: Nodyre
Obvious exits: east, southwest, northwest
>
You softly say, "If not say so I don't mind, dont risk it."
>
Nodyre is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Nodyre grabs you and drags you southwest.
[The Rift]
Also here: Nodyre
Obvious exits: northeast, southeast, west
>
Tha-thump.
>
Nodyre deeply says, "It's fine."
>
Nodyre deeply says, "I have no flask, so I'll hustle."
>
Nodyre grins.
>
Tha-thump.
>
Nodyre is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Nodyre grabs you and drags you southeast.
[The Rift]
You notice a vaespilon.
Also here: Nodyre
Obvious exits: east, south, northwest
>
Nodyre is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Nodyre grabs you and drags you south.
[The Rift]
Also here: Nodyre
Obvious exits: north, east, southeast, southwest
>
Nodyre is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Nodyre grabs you and drags you southwest.
[The Rift]
You notice a lost soul and a polished modwir box.
Also here: Nodyre
Obvious exits: northeast, southeast, west
>
Tha-thump.
>
An unearthly moaning echoes around you, dispelling any sense of peace and security from the area.
>
Nodyre is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Nodyre grabs you by the scruff of your neck and stuffs your dead carcass into an opening in a polished modwir box.
Your carcass slides through the opening and lands face first in the disgusting film of slime and gore that covers the floor of the box.
[Inside, Organ Grinder]
Obvious exits: none
>
A clacking noise begins battering the air. Sharp metallic teeth rise out of the muck and slowly begin crunching on your feet. The teeth slowly draw you towards a hole that appeared with the teeth. Flickering flames can be seen around the edges of the hole. As you are pulled into it, the flames flare up and sear you from end-to-end. You then drop into the darkness.
The pitch black of the hole suddenly lightens up as a ripping tear in the fabric of the air opens and spits you out.
[The Rift]
Obvious exits: southwest
>
The air shakes and twists as waves of irreality wash through the area!
>Nodyre just arrived.
>
Nodyre appears to be preparing to attempt dragging you.
>
Nodyre is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Nodyre grabs you and drags you southwest.
[The Rift]
Also here: Nodyre
Obvious exits: northeast, southwest
>
Nodyre nods.
>
Nodyre concentrates deeply for a moment.
>
Nodyre is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Nodyre grabs you and drags you southwest.
[The Rift]
Also here: Nodyre
Obvious paths: northeast, west
>
Nodyre is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Nodyre grabs you and drags you west.
[The Rift]
You notice a n'ecare.
Also here: Nodyre
Obvious exits: east, southwest, northwest
>
Nodyre is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Nodyre grabs you and drags you southwest.
[The Rift]
You notice a lost soul.
Also here: Nodyre
Obvious paths: southeast, northwest
>
A n'ecare pads in silently!
>
A lost soul's eyes glow an eerie pale green!
A lost soul swings a gleaming silvery scythe at Nodyre!
Nodyre dodges just in the nick of time!
>
Nodyre is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Nodyre grabs you and drags you northwest.
[The Rift]
You notice a slippery wooden chute.
Also here: Nodyre
Obvious exits: northeast, southeast
>
Nodyre is trying to drag you. If you want to prevent this type "GROUP CLOSE".
Nodyre grabs your lifeless corpse and drags it over to a slippery wooden chute. Your body rolls into the wooden chute and goes sliding down into the darkness beyond! You lose track of where you are when suddenly you see your corpse go flying through the air! With a less than pleasant **THUMP** you slam into the ground! Good thing you're already dead!
[The Rift]
Obvious exits: east, southeast
>
With her hair flowing wildly on a sudden breeze, a Vvrael witch glides in!
>
A Vvrael witch whispers with an ominously soft voice.
>
The ground trembles and shakes as it spews forth a caedera!
>
A Vvrael witch gestures mystically!
A bright luminescence surrounds a Vvrael witch.
>
A caedera rises up to half-height before plunging deep into the ground.
A Vvrael witch falls to the ground!
>l
[The Rift]
You notice a Vvrael witch (prone).
Obvious exits: east, southeast
>
A Vvrael witch leaps to her feet!
>l
[The Rift]
You notice a Vvrael witch.
Obvious exits: east, southeast
>
The air ripples in sickening waves, distorting the surroundings!
The Vvrael witch flashes with a bright white ethereal light!
The Vvrael witch howls in agony!
>
A Vvrael witch glides southeast.
>
You hear a loud *POP* as a door unfolds before you!
>
A Vvrael witch glides in!
>
A Vvrael witch glides east.
>
A Vvrael witch glides in!
>
The spectral fog blanketing the area slowly drifts away.
>
A Vvrael witch whispers with an ominously soft voice.
>
A Vvrael witch gestures mystically!
A silvery luminescence surrounds a Vvrael witch.
>
A Vvrael witch glides over to your corpse, whispering in a soft silky voice, "Hyxlar's wort, aivren gizzard, five drams of liquified aether, and... the pointed ears of a disfigured faerie. That's it!" The witch furrows her brow while sizing you up, then shrugs. With a light, but chilling, laugh, she draws a narrow serpentine dagger and proceeds to harvest the dreadful ingredient for her mysterious concoction!
>
Nodyre just arrived.
>
A Vvrael witch whispers with an ominously soft voice.
>
Nodyre is trying to drag you. If you want to prevent this type "GROUP CLOSE".
While trying to drag you through the wooden door, Nodyre trips and falls forward through the wooden door, taking you with him!
[Birthing Sands, Cavern of Ages]
You notice a rotting wooden coffer, a stiff sandy pack, a jagged stone ledge with some stuff on it and a narrow fissure.
Also here: a stunned Nodyre (prone), Kaillen
Obvious exits: south, southwest
You can't drag through there.
>
Your spirit lets out a faint, ghostly hiss... or perhaps it was just some air leaking out of your corpse.
Roundtime: 5 sec.
>
Nodyre deeply says, "I'm sorry about that -- them witches are ghastly."
>
Nodyre touches his right earlobe with his left index finger. He is a fellow member of the Council of Light.
>
You softly say, "Nodyre you excelled."
>
You softly say, "Thankyou."
>
Nodyre stands up.
>
Nodyre deeply says, "Think nothing of it."
>
Nodyre put a haon-hafted warped vultite maul in his rolaren weapon harness.
>
Nodyre just went southwest.
>
Nodyre just arrived.
>
Nodyre whispers, "You've got 15 of keep left."
>
Nodyre deeply says, "I'm goijng for flask."
>
Nodyre deeply says, "Be back."
>
Nodyre just went southwest.
>
Nodyre just arrived.
>
Nodyre deeply says, "Or not."
>
Nodyre sighs.
>
Kaillen just went south.
>
Nodyre yells, "Kaillen!"
>
Nodyre just went south.
>
Nodyre just arrived.
>
Nodyre deeply says, "Damn't."
>
Nodyre deeply says, "Whe'd he just walk away."
>
You softly say, "South."
>
You softly say, "No idea why."
>
Nodyre deeply says, "He entered the sphere."
>
Nodyre groans.
>
Nodyre rubs his chin thoughtfully.
>
You softly say, "Tell you what."
>
Nodyre deeply says, "Hang on."
>
You softly say, "I'll let go.. but I want you to know I appreciate immensely your efforts and I'll reward as best I can."
>
Nodyre deeply asks, "You sure?"
>
You softly say, "I'm sure Nodyre."
>
Nodyre sighs.
>
You softly say, "Thankyou so much."
>
Nodyre deeply says, "Sorry I had no flask."
>
Nodyre deeply says, "Used the last one last evenin."
>
You softly say, "Hush."
>
You softly say, "It's ok."
>
The world before you dissolves into a grainy montage of color...
You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.
Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.
After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...
You feel drained!
[Altar of the Elder]
You notice a flight of steps.
Obvious exits: up
>
Ok so being in offensive when you think you're in defensive is a real good way to get sick on plane 5.
Also, when there's no clerics in the rift, you're better of decaying if you die in Souls and Vaesps.
Oh becouse you'll look like this after being put through the mangler. .
You have a scar across your face, a scar across your neck, old battle scars on your right arm, old battle scars on your left arm, old battle scars on your right leg, a missing left leg, old battle scars on your right hand, old battle scars on your left hand, an old battle scar across your chest, an old battle scar across your abdominal area, an old battle scar across your back, a black-and-blue right eye, a black-and-blue left eye, and developed slurred speech.
Aaysia
03-16-2006, 02:37 PM
A Vvrael witch glides over to your corpse, whispering in a soft silky voice, "Hyxlar's wort, aivren gizzard, five drams of liquified aether, and... the pointed ears of a disfigured faerie. That's it!" The witch furrows her brow while sizing you up, then shrugs. With a light, but chilling, laugh, she draws a narrow serpentine dagger and proceeds to harvest the dreadful ingredient for her mysterious concoction!
------------------------------
best part of that whole thing!
Sucks that you had to decay after all that shit
Heh can you imagine the things Shimm would have said if there was no policy on cursing.
Knowledge is power ~ Appearance is everything.
;)
Aaysia
03-16-2006, 03:01 PM
Too bad Aaysia didn't see that... she'd have gotten to call him a faerie next time she saw him
alas the opportunity she missed :(
Pffft rofl.
Faerie indeed. :D
Medri
03-16-2006, 05:22 PM
I hardly expect it to come from a guy named Parrasite. ;)
Touché!
Gushi
03-17-2006, 10:19 PM
Michaelous shakes off the effects of the lullabye.
>
Amerith checks her equipment, adjusting and rearranging her gear.
>
Diynasta murmurs a simple, mystical chant...
>
Diynasta's head looks better.
>
Jacintha makes a quick gesture while calling upon the powers of the elements...
>
Jacintha gestures at Annactoria.
A silvery luminescence surrounds Annactoria.
>exp
>look
Level: 33 Deeds: 10
Experience: 1220705 Decays this level: 0
Exp. until next: 66795 Recent Deaths: 0
Mental TPs: 0 Fame: 2663727
Physical TPs: 3 Mana: 95/105 max
(4 Phy converted to Mnt)
Your mind is becoming numbed.
>
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is rolled back to permit an unobstructed view of the starry night sky. You also see some woth flower, some aloeas stem, some calamia fruit, some calamia fruit, some haphip root, some wolifrew lichen, some sovyn clove, some acantha leaf, some sovyn clove, some pothinir grass, some aloeas stem, some haphip root, some ambrominas leaf, some acantha leaf, some torban leaf, an unstable island spirit that is flying around, the Diynasta disk, some wolifrew lichen, some wolifrew lichen, some woth flower, some pothinir grass, some torban leaf, some calamia fruit, some acantha leaf, some woth flower, some wolifrew lichen, some haphip root, some calamia fruit, the orange Amerith disk, some wolifrew lichen, some wolifrew lichen, a large faenor-chased barrel, a richly finished wooden bench with some stuff on it and a glaesine arch.
Also here: Michaelous, Zorgond, Zeckorvat, Annactoria, Diynasta, Jacintha, Lady Reshil who is sitting, High Lord Fineli, Vaktof, Ana, Amerith, Aethyrin who is sitting
Obvious paths: out
>
Jacintha makes a quick gesture while calling upon the powers of the elements...
>
Jacintha gestures at Annactoria.
A silvery luminescence surrounds Annactoria.
>
Diynasta murmurs a simple, mystical chant...
>
Diynasta's head looks better.
>
Amerith makes a quick gesture while calling upon the powers of the elements...
Amerith gestures.
Amerith stands taller, as if bolstered with a sense of confidence.
>
Zeckorvat removes a pale green moonstone from in his black silk gem pouch.
Zeckorvat offers Ana a pale green moonstone.
>
Jacintha makes a quick gesture while calling upon the powers of the elements...
>
Jacintha gestures at Annactoria.
A silvery luminescence surrounds Annactoria.
>
Ana blinks.
>
Amerith makes a quick gesture while calling upon the powers of the elements...
Amerith gestures.
Her body is surrounded by a dim dancing aura.
>
Ana accepts Zeckorvat's pale green moonstone.
>
Jacintha makes a quick gesture while calling upon the powers of the elements...
>
Jacintha gestures at Annactoria.
A silvery luminescence surrounds Annactoria.
>
Amerith recites a series of mystical phrases while raising her hands...
Amerith gestures.
A layer of brittle, shifting stone forms around Amerith.
>
Ana put a pale green moonstone in her emerald satchel.
>
Jacintha makes a quick gesture while calling upon the powers of the elements...
>
Jacintha gestures at Annactoria.
A silvery luminescence surrounds Annactoria.
>
Speaking to you, Michaelous asks, "You wanna die or something?"
>
Amerith leans softly against Ana.
>prepare 1012
You change your tune slightly, adding the element for Sonic Weapon Song to your song...
Your spellsong is ready.
>
You feel at full magical power again.
>
Jacintha makes a quick gesture while calling upon the powers of the elements...
>
Jacintha gestures at Annactoria.
A bright luminescence surrounds Annactoria.
>
Jacintha makes a quick gesture while calling upon the powers of the elements...
>
Jacintha gestures at Annactoria.
A bright luminescence surrounds Annactoria.
>sing warlance
Zeckorvat removes a green malachite stone from in his black silk gem pouch.
Zeckorvat offers Ana a green malachite stone.
>
You weave another verse into your harmony.
You begin singing and focus your voice into a vortex of air shaped like a sonic warlance, centered on your right hand.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.
>
Jacintha makes a quick gesture while calling upon the powers of the elements...
>
Jacintha gestures at Annactoria.
A bright luminescence surrounds Annactoria.
>smirk
Ana declines Zeckorvat's offer.
>
You smirk.
>
The dull golden nimbus fades from around Ana.
>
Jacintha makes a quick gesture while calling upon the powers of the elements...
>
Jacintha gestures at Annactoria.
A bright luminescence surrounds Annactoria.
>
Ana says, "That's plenty."
>
Rinswynd just arrived.
>stance defensive
You are now in a defensive stance.
>
Jacintha makes a quick gesture while calling upon the powers of the elements...
>
Jacintha gestures at Annactoria.
A bright luminescence surrounds Annactoria.
>
Rinswynd just went out.
>
Jacintha makes a quick gesture while calling upon the powers of the elements...
>
Jacintha gestures at Annactoria.
A brilliant luminescence surrounds Annactoria.
>
Jacintha makes a quick gesture while calling upon the powers of the elements...
>
Jacintha gestures at Annactoria.
A brilliant luminescence surrounds Annactoria.
>
Ana says, "You are good for a bit healing wise."
>
Speaking to you, Michaelous says, "I dont appretiate being put to sleep unless your abuout to preform ."
>
Jacintha makes a quick gesture while calling upon the powers of the elements...
>
Ana nods to Zeckorvat.
>
Jacintha gestures at Annactoria.
A brilliant luminescence surrounds Annactoria.
>
Ana grins.
>
Zeckorvat asks, "Sure?"
>
Jacintha makes a quick gesture while calling upon the powers of the elements...
>
Jacintha gestures at Annactoria.
A brilliant luminescence surrounds Annactoria.
>
Michaelous gives you a slap across the face with the back of his hand!
>
Zeckorvat says, "I've got more."
>
Jacintha makes a quick gesture while calling upon the powers of the elements...
>
Jacintha gestures at Annactoria.
A brilliant luminescence surrounds Annactoria.
>say ::mich Only if you show me how?
You ask, "Only if you show me how?"
>wink mich
You wink at Michaelous.
>
Diynasta murmurs a simple, mystical chant...
>
Diynasta's head looks better.
>
Diynasta murmurs a simple, mystical chant...
>
Diynasta's left eye looks better.
>
Your songs renew.
>
Diynasta murmurs a simple, mystical chant...
>
Diynasta's left eye looks better.
>
Diynasta murmurs a simple, mystical chant...
>
Diynasta's left eye looks better.
>
Speaking to you, Michaelous says, "Get on your knees then."
>
Michaelous pulls some shiny black leather pants with an iron buckled strap around the left thigh off of his legs.
>
Mrow's group just arrived.
>
Zeckorvat put a green malachite stone in his black silk gem pouch.
>
Zeckorvat just closed an elegant black silk gem pouch.
>
Ana glances at Michaelous.
>
Michaelous walks towards Ana.
>
Amerith whispers, "I think he's flirting with you."
>
Michaelous puckers his lips.
>
Michaelous tries to catch Ana's eye. Ana ignores him.
>say ::mich But then what would your mommy think?
You ask, "But then what would your mommy think?"
>
Michaelous walks towards Ana.
>
Michaelous puckers his lips.
>
Ana says, "Amazing you can walk with your pants around your ankles."
>
Zorgond asks, "Healing please?"
>
Ana smirks.
>
Ana nods to Zorgond.
>
Ana meditates over Zorgond.
Ana takes Zorgond's right arm damage.
>
Ana meditates over Zorgond.
Ana takes Zorgond's left eye damage.
>
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Michaelous.
Michaelous falls to the ground in a deep slumber.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.
>
Ana meditates over Zorgond.
Nothing happens.
>
Zorgond bows to Ana.
>stance offensive
You are now in an offensive stance.
>
Michaelous shakes off the effects of the lullabye.
A horse hair crested invar burgonet partially deflects the onslaught of the crushing attack.
You thrust with a sonic warlance at Michaelous!
AS: +268 vs DS: +65 with AvD: +41 + d100 roll: +90 = +334
... and hit for 77 points of damage!
Vertebrae in neck disintegrate from impact!
Neck sinks into shoulders.
* Michaelous drops dead at your feet!
The glowing specks of energy surrounding Michaelous suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Michaelous.
The bright luminescence fades from around Michaelous.
The silvery luminescence fades from around Michaelous.
Michaelous seems a bit less imposing.
Michaelous becomes solid again.
A small elf child cries out, "Murder!". His mother then sends him off for the Guard Captain.
Roundtime: 7 sec.
R>
Amerith begins chortling at Ana.
R>
* Michaelous just bit the dust!
R>
Lord Penquin just arrived.
R>
Vaktof slowly says, "Splat."
R>
You hear someone laugh.
>stance defensive
You are now in a defensive stance.
>
Ana says, "Oop."
>
Diynasta meditates over Michaelous.
Diynasta takes Michaelous's neck damage.
>
Jaroc kicks some dirt on the corpse of Michaelous.
>
Diynasta meditates over Michaelous.
Diynasta takes some of Michaelous's blood loss.
>
Diynasta murmurs a simple, mystical chant...
>
Diynasta's neck looks better.
>
Diynasta begins to look a little better.
>"Momma I'm commin home
You say, "Momma I'm commin home."
>
The ghostly voice of Michaelous says, "That was pathetic."
>
VW in DA HOUSE
Olanan
03-18-2006, 05:46 AM
He was imploded like ten times last night.
Who dunz it? I'll owe you a beer :D
Gushi
03-20-2006, 12:34 PM
This boy just needs to learn his limitations. I just handed him his
ass 2 days ago and he comes back for more.
[Seethe Naedal, Crags]
The rocks provide a small resting place in the form of a narrow ledge jutting out from the sheer cliff. Far below, the city of Ta'Illistim spreads eastward, the valley below it a blur of verdant green. A large crevasse opens into the cliff's face. You also see a kiramon worker that appears dead.
Also here: Michaelous
Obvious paths: down
R>stance defensive
...wait 1 seconds.
R>stance defensive
You are now in a defensive stance.
>
Michaelous concentrates deeply for a moment.
>search
You search the kiramon worker.
It carried nothing of interest.
A kiramon worker crumbles away into dust.
>
[Roll result: 35 (open d100: 25)]
Michaelous feints to the left, but you aren't fooled for a second.
>target Michaelous
You are now targeting Michaelous.
>
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Michaelous.
Michaelous falls to the ground in a deep slumber.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.
>society
Current society status:
You are a Master in the Council of Light.
You have learned and are able to use the following abilities:
Sign of Recognition
Signal
Sign of Warding
Sign of Striking
Sign of Clotting
Sign of Thought
Sign of Defending
Sign of Smiting
Sign of Staunching
Sign of Deflection
Sign of Hypnosis
Sign of Swords
Sign of Shields
Sign of Dissipation
Sign of Healing
Sign of Madness
Sign of Possession
Sign of Wracking
Sign of Darkness
Sign of Hopelessness
Past society affiliations (resigned or cast out):
You have no past society affiliations.
You may reset your society status one time. Click SOCIETY RESET for details.
>sign madness
>
You are filled with berserk rage! Attack! Attack! Attack!
>look
[Seethe Naedal, Crags]
The rocks provide a small resting place in the form of a narrow ledge jutting out from the sheer cliff. Far below, the city of Ta'Illistim spreads eastward, the valley below it a blur of verdant green. A large crevasse opens into the cliff's face.
Also here: Michaelous who is sleeping
Obvious paths: down
>stance offensive
You are now in an offensive stance.
>
Michaelous shakes off the effects of the lullabye.
You swing a sonic jeddart-axe at Michaelous!
AS: +355 vs DS: +214 with AvD: +28 + d100 roll: +80 = +249
... and hit for 38 points of damage!
Banged Michaelous's left shin.
That'll raise a good welt.
** As you hit, your sonic jeddart-axe unleashes a blast of sonic energy! **
... 5 points of damage!
Blow grazes right arm lightly.
** With a loud snap, a blast of energy bursts from your sonic jeddart-axe! **
... 40 points of damage!
Massive blow to left eye sending bone back into the brain!
* Michaelous drops dead at your feet!
The brilliant luminescence fades from around Michaelous.
The glowing specks of energy surrounding Michaelous suddenly shoot off in all directions, then quickly fade away.
Michaelous seems a bit less imposing.
Michaelous becomes solid again.
Michaelous becomes unbalanced for a second, then recovers.
The powerful look leaves Michaelous.
Michaelous appears less secure.
The dim aura fades from around Michaelous.
The silvery luminescence fades from around Michaelous.
Roundtime: 5 sec.
R>
* Michaelous just bit the dust!
R>stance defensive
You are now in a defensive stance.
>
Michaelous issues a ghostly curse on his own mortality.
>salute mich
You turn towards the body of Michaelous and render a sharp salute with your sonic jeddart-axe.
Gushi
03-20-2006, 12:34 PM
This boy just needs to learn his limitations. I just handed him his
ass 2 days ago and he comes back for more.
[Seethe Naedal, Crags]
The rocks provide a small resting place in the form of a narrow ledge jutting out from the sheer cliff. Far below, the city of Ta'Illistim spreads eastward, the valley below it a blur of verdant green. A large crevasse opens into the cliff's face. You also see a kiramon worker that appears dead.
Also here: Michaelous
Obvious paths: down
R>stance defensive
...wait 1 seconds.
R>stance defensive
You are now in a defensive stance.
>
Michaelous concentrates deeply for a moment.
>search
You search the kiramon worker.
It carried nothing of interest.
A kiramon worker crumbles away into dust.
>
[Roll result: 35 (open d100: 25)]
Michaelous feints to the left, but you aren't fooled for a second.
>target Michaelous
You are now targeting Michaelous.
>
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Michaelous.
Michaelous falls to the ground in a deep slumber.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.
>society
Current society status:
You are a Master in the Council of Light.
You have learned and are able to use the following abilities:
Sign of Recognition
Signal
Sign of Warding
Sign of Striking
Sign of Clotting
Sign of Thought
Sign of Defending
Sign of Smiting
Sign of Staunching
Sign of Deflection
Sign of Hypnosis
Sign of Swords
Sign of Shields
Sign of Dissipation
Sign of Healing
Sign of Madness
Sign of Possession
Sign of Wracking
Sign of Darkness
Sign of Hopelessness
Past society affiliations (resigned or cast out):
You have no past society affiliations.
You may reset your society status one time. Click SOCIETY RESET for details.
>sign madness
>
You are filled with berserk rage! Attack! Attack! Attack!
>look
[Seethe Naedal, Crags]
The rocks provide a small resting place in the form of a narrow ledge jutting out from the sheer cliff. Far below, the city of Ta'Illistim spreads eastward, the valley below it a blur of verdant green. A large crevasse opens into the cliff's face.
Also here: Michaelous who is sleeping
Obvious paths: down
>stance offensive
You are now in an offensive stance.
>
Michaelous shakes off the effects of the lullabye.
You swing a sonic jeddart-axe at Michaelous!
AS: +355 vs DS: +214 with AvD: +28 + d100 roll: +80 = +249
... and hit for 38 points of damage!
Banged Michaelous's left shin.
That'll raise a good welt.
** As you hit, your sonic jeddart-axe unleashes a blast of sonic energy! **
... 5 points of damage!
Blow grazes right arm lightly.
** With a loud snap, a blast of energy bursts from your sonic jeddart-axe! **
... 40 points of damage!
Massive blow to left eye sending bone back into the brain!
* Michaelous drops dead at your feet!
The brilliant luminescence fades from around Michaelous.
The glowing specks of energy surrounding Michaelous suddenly shoot off in all directions, then quickly fade away.
Michaelous seems a bit less imposing.
Michaelous becomes solid again.
Michaelous becomes unbalanced for a second, then recovers.
The powerful look leaves Michaelous.
Michaelous appears less secure.
The dim aura fades from around Michaelous.
The silvery luminescence fades from around Michaelous.
Roundtime: 5 sec.
R>
* Michaelous just bit the dust!
R>stance defensive
You are now in a defensive stance.
>
Michaelous issues a ghostly curse on his own mortality.
>salute mich
You turn towards the body of Michaelous and render a sharp salute with your sonic jeddart-axe.
Gushi
03-20-2006, 12:34 PM
This boy just needs to learn his limitations. I just handed him his
ass 2 days ago and he comes back for more.
[Seethe Naedal, Crags]
The rocks provide a small resting place in the form of a narrow ledge jutting out from the sheer cliff. Far below, the city of Ta'Illistim spreads eastward, the valley below it a blur of verdant green. A large crevasse opens into the cliff's face. You also see a kiramon worker that appears dead.
Also here: Michaelous
Obvious paths: down
R>stance defensive
...wait 1 seconds.
R>stance defensive
You are now in a defensive stance.
>
Michaelous concentrates deeply for a moment.
>search
You search the kiramon worker.
It carried nothing of interest.
A kiramon worker crumbles away into dust.
>
[Roll result: 35 (open d100: 25)]
Michaelous feints to the left, but you aren't fooled for a second.
>target Michaelous
You are now targeting Michaelous.
>
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Michaelous.
Michaelous falls to the ground in a deep slumber.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.
>society
Current society status:
You are a Master in the Council of Light.
You have learned and are able to use the following abilities:
Sign of Recognition
Signal
Sign of Warding
Sign of Striking
Sign of Clotting
Sign of Thought
Sign of Defending
Sign of Smiting
Sign of Staunching
Sign of Deflection
Sign of Hypnosis
Sign of Swords
Sign of Shields
Sign of Dissipation
Sign of Healing
Sign of Madness
Sign of Possession
Sign of Wracking
Sign of Darkness
Sign of Hopelessness
Past society affiliations (resigned or cast out):
You have no past society affiliations.
You may reset your society status one time. Click SOCIETY RESET for details.
>sign madness
>
You are filled with berserk rage! Attack! Attack! Attack!
>look
[Seethe Naedal, Crags]
The rocks provide a small resting place in the form of a narrow ledge jutting out from the sheer cliff. Far below, the city of Ta'Illistim spreads eastward, the valley below it a blur of verdant green. A large crevasse opens into the cliff's face.
Also here: Michaelous who is sleeping
Obvious paths: down
>stance offensive
You are now in an offensive stance.
>
Michaelous shakes off the effects of the lullabye.
You swing a sonic jeddart-axe at Michaelous!
AS: +355 vs DS: +214 with AvD: +28 + d100 roll: +80 = +249
... and hit for 38 points of damage!
Banged Michaelous's left shin.
That'll raise a good welt.
** As you hit, your sonic jeddart-axe unleashes a blast of sonic energy! **
... 5 points of damage!
Blow grazes right arm lightly.
** With a loud snap, a blast of energy bursts from your sonic jeddart-axe! **
... 40 points of damage!
Massive blow to left eye sending bone back into the brain!
* Michaelous drops dead at your feet!
The brilliant luminescence fades from around Michaelous.
The glowing specks of energy surrounding Michaelous suddenly shoot off in all directions, then quickly fade away.
Michaelous seems a bit less imposing.
Michaelous becomes solid again.
Michaelous becomes unbalanced for a second, then recovers.
The powerful look leaves Michaelous.
Michaelous appears less secure.
The dim aura fades from around Michaelous.
The silvery luminescence fades from around Michaelous.
Roundtime: 5 sec.
R>
* Michaelous just bit the dust!
R>stance defensive
You are now in a defensive stance.
>
Michaelous issues a ghostly curse on his own mortality.
>salute mich
You turn towards the body of Michaelous and render a sharp salute with your sonic jeddart-axe.
Gushi
03-20-2006, 12:34 PM
This boy just needs to learn his limitations. I just handed him his
ass 2 days ago and he comes back for more.
[Seethe Naedal, Crags]
The rocks provide a small resting place in the form of a narrow ledge jutting out from the sheer cliff. Far below, the city of Ta'Illistim spreads eastward, the valley below it a blur of verdant green. A large crevasse opens into the cliff's face. You also see a kiramon worker that appears dead.
Also here: Michaelous
Obvious paths: down
R>stance defensive
...wait 1 seconds.
R>stance defensive
You are now in a defensive stance.
>
Michaelous concentrates deeply for a moment.
>search
You search the kiramon worker.
It carried nothing of interest.
A kiramon worker crumbles away into dust.
>
[Roll result: 35 (open d100: 25)]
Michaelous feints to the left, but you aren't fooled for a second.
>target Michaelous
You are now targeting Michaelous.
>
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Michaelous.
Michaelous falls to the ground in a deep slumber.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.
>society
Current society status:
You are a Master in the Council of Light.
You have learned and are able to use the following abilities:
Sign of Recognition
Signal
Sign of Warding
Sign of Striking
Sign of Clotting
Sign of Thought
Sign of Defending
Sign of Smiting
Sign of Staunching
Sign of Deflection
Sign of Hypnosis
Sign of Swords
Sign of Shields
Sign of Dissipation
Sign of Healing
Sign of Madness
Sign of Possession
Sign of Wracking
Sign of Darkness
Sign of Hopelessness
Past society affiliations (resigned or cast out):
You have no past society affiliations.
You may reset your society status one time. Click SOCIETY RESET for details.
>sign madness
>
You are filled with berserk rage! Attack! Attack! Attack!
>look
[Seethe Naedal, Crags]
The rocks provide a small resting place in the form of a narrow ledge jutting out from the sheer cliff. Far below, the city of Ta'Illistim spreads eastward, the valley below it a blur of verdant green. A large crevasse opens into the cliff's face.
Also here: Michaelous who is sleeping
Obvious paths: down
>stance offensive
You are now in an offensive stance.
>
Michaelous shakes off the effects of the lullabye.
You swing a sonic jeddart-axe at Michaelous!
AS: +355 vs DS: +214 with AvD: +28 + d100 roll: +80 = +249
... and hit for 38 points of damage!
Banged Michaelous's left shin.
That'll raise a good welt.
** As you hit, your sonic jeddart-axe unleashes a blast of sonic energy! **
... 5 points of damage!
Blow grazes right arm lightly.
** With a loud snap, a blast of energy bursts from your sonic jeddart-axe! **
... 40 points of damage!
Massive blow to left eye sending bone back into the brain!
* Michaelous drops dead at your feet!
The brilliant luminescence fades from around Michaelous.
The glowing specks of energy surrounding Michaelous suddenly shoot off in all directions, then quickly fade away.
Michaelous seems a bit less imposing.
Michaelous becomes solid again.
Michaelous becomes unbalanced for a second, then recovers.
The powerful look leaves Michaelous.
Michaelous appears less secure.
The dim aura fades from around Michaelous.
The silvery luminescence fades from around Michaelous.
Roundtime: 5 sec.
R>
* Michaelous just bit the dust!
R>stance defensive
You are now in a defensive stance.
>
Michaelous issues a ghostly curse on his own mortality.
>salute mich
You turn towards the body of Michaelous and render a sharp salute with your sonic jeddart-axe.
Gushi
03-20-2006, 12:35 PM
This boy just needs to learn his limitations. I just handed him his
ass 2 days ago and he comes back for more.
[Seethe Naedal, Crags]
The rocks provide a small resting place in the form of a narrow ledge jutting out from the sheer cliff. Far below, the city of Ta'Illistim spreads eastward, the valley below it a blur of verdant green. A large crevasse opens into the cliff's face. You also see a kiramon worker that appears dead.
Also here: Michaelous
Obvious paths: down
R>stance defensive
...wait 1 seconds.
R>stance defensive
You are now in a defensive stance.
>
Michaelous concentrates deeply for a moment.
>search
You search the kiramon worker.
It carried nothing of interest.
A kiramon worker crumbles away into dust.
>
[Roll result: 35 (open d100: 25)]
Michaelous feints to the left, but you aren't fooled for a second.
>target Michaelous
You are now targeting Michaelous.
>
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Michaelous.
Michaelous falls to the ground in a deep slumber.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.
>society
Current society status:
You are a Master in the Council of Light.
You have learned and are able to use the following abilities:
Sign of Recognition
Signal
Sign of Warding
Sign of Striking
Sign of Clotting
Sign of Thought
Sign of Defending
Sign of Smiting
Sign of Staunching
Sign of Deflection
Sign of Hypnosis
Sign of Swords
Sign of Shields
Sign of Dissipation
Sign of Healing
Sign of Madness
Sign of Possession
Sign of Wracking
Sign of Darkness
Sign of Hopelessness
Past society affiliations (resigned or cast out):
You have no past society affiliations.
You may reset your society status one time. Click SOCIETY RESET for details.
>sign madness
>
You are filled with berserk rage! Attack! Attack! Attack!
>look
[Seethe Naedal, Crags]
The rocks provide a small resting place in the form of a narrow ledge jutting out from the sheer cliff. Far below, the city of Ta'Illistim spreads eastward, the valley below it a blur of verdant green. A large crevasse opens into the cliff's face.
Also here: Michaelous who is sleeping
Obvious paths: down
>stance offensive
You are now in an offensive stance.
>
Michaelous shakes off the effects of the lullabye.
You swing a sonic jeddart-axe at Michaelous!
AS: +355 vs DS: +214 with AvD: +28 + d100 roll: +80 = +249
... and hit for 38 points of damage!
Banged Michaelous's left shin.
That'll raise a good welt.
** As you hit, your sonic jeddart-axe unleashes a blast of sonic energy! **
... 5 points of damage!
Blow grazes right arm lightly.
** With a loud snap, a blast of energy bursts from your sonic jeddart-axe! **
... 40 points of damage!
Massive blow to left eye sending bone back into the brain!
* Michaelous drops dead at your feet!
The brilliant luminescence fades from around Michaelous.
The glowing specks of energy surrounding Michaelous suddenly shoot off in all directions, then quickly fade away.
Michaelous seems a bit less imposing.
Michaelous becomes solid again.
Michaelous becomes unbalanced for a second, then recovers.
The powerful look leaves Michaelous.
Michaelous appears less secure.
The dim aura fades from around Michaelous.
The silvery luminescence fades from around Michaelous.
Roundtime: 5 sec.
R>
* Michaelous just bit the dust!
R>stance defensive
You are now in a defensive stance.
>
Michaelous issues a ghostly curse on his own mortality.
>salute mich
You turn towards the body of Michaelous and render a sharp salute with your sonic jeddart-axe.
Gushi
03-20-2006, 12:42 PM
He wants revenge bad, he just needs to devise a better plan of attack.
Tickling a Bard with feint while he's hunting will almost always end badly.
[Seethe Naedal, Crags]
The rocks provide a small resting place in the form of a narrow ledge jutting out from the sheer cliff. Far below, the city of Ta'Illistim spreads eastward, the valley below it a blur of verdant green. A large crevasse opens into the cliff's face. You also see a kiramon worker that appears dead.
Also here: Michaelous
Obvious paths: down
R>stance defensive
...wait 1 seconds.
R>stance defensive
You are now in a defensive stance.
>
Michaelous concentrates deeply for a moment.
>search
You search the kiramon worker.
It carried nothing of interest.
A kiramon worker crumbles away into dust.
>
[Roll result: 35 (open d100: 25)]
Michaelous feints to the left, but you aren't fooled for a second.
>target Michaelous
You are now targeting Michaelous.
>
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Michaelous.
Michaelous falls to the ground in a deep slumber.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.
>society
Current society status:
You are a Master in the Council of Light.
You have learned and are able to use the following abilities:
Sign of Recognition
Signal
Sign of Warding
Sign of Striking
Sign of Clotting
Sign of Thought
Sign of Defending
Sign of Smiting
Sign of Staunching
Sign of Deflection
Sign of Hypnosis
Sign of Swords
Sign of Shields
Sign of Dissipation
Sign of Healing
Sign of Madness
Sign of Possession
Sign of Wracking
Sign of Darkness
Sign of Hopelessness
Past society affiliations (resigned or cast out):
You have no past society affiliations.
You may reset your society status one time. Click SOCIETY RESET for details.
>sign madness
>
You are filled with berserk rage! Attack! Attack! Attack!
>look
[Seethe Naedal, Crags]
The rocks provide a small resting place in the form of a narrow ledge jutting out from the sheer cliff. Far below, the city of Ta'Illistim spreads eastward, the valley below it a blur of verdant green. A large crevasse opens into the cliff's face.
Also here: Michaelous who is sleeping
Obvious paths: down
>stance offensive
You are now in an offensive stance.
>
Michaelous shakes off the effects of the lullabye.
You swing a sonic jeddart-axe at Michaelous!
AS: +355 vs DS: +214 with AvD: +28 + d100 roll: +80 = +249
... and hit for 38 points of damage!
Banged Michaelous's left shin.
That'll raise a good welt.
** As you hit, your sonic jeddart-axe unleashes a blast of sonic energy! **
... 5 points of damage!
Blow grazes right arm lightly.
** With a loud snap, a blast of energy bursts from your sonic jeddart-axe! **
... 40 points of damage!
Massive blow to left eye sending bone back into the brain!
* Michaelous drops dead at your feet!
The brilliant luminescence fades from around Michaelous.
The glowing specks of energy surrounding Michaelous suddenly shoot off in all directions, then quickly fade away.
Michaelous seems a bit less imposing.
Michaelous becomes solid again.
Michaelous becomes unbalanced for a second, then recovers.
The powerful look leaves Michaelous.
Michaelous appears less secure.
The dim aura fades from around Michaelous.
The silvery luminescence fades from around Michaelous.
Roundtime: 5 sec.
R>
* Michaelous just bit the dust!
R>stance defensive
You are now in a defensive stance.
>
Michaelous issues a ghostly curse on his own mortality.
>salute mich
You turn towards the body of Michaelous and render a sharp salute with your sonic jeddart-axe.
Gigantuous
03-20-2006, 01:58 PM
5 of the same post. Then a sixth with a different opening line, but still the same death.
You lose at the message board game.
Jolena
03-20-2006, 02:35 PM
Yah what Gig said. Jeez.
Gigantuous
03-20-2006, 06:24 PM
Holy christ I thought Jolena was posting her killing someone.
Damn the luck. :(
Merji
03-20-2006, 08:48 PM
Ok..this was totally on accident..I am certain of it. But it was an impressive death..never died like this before. Maybe my Sylph needs to listen better to her master yes? :heart: hehe
Evarin gestures at you.
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
The brilliant aura fades away from you.
The powerful look leaves you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The white light leaves you.
The very powerful look leaves you.
The opalescent aura fades from around you.
The brilliant luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.
The dim aura fades from around you.
You feel your extra magical awareness leave you.
You feel less confident.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
The buzz of thoughts in your mind subsides.
The silvery luminescence fades from around you.
The light blue glow leaves you.
The deep blue glow leaves you.
The brilliant aura fades away from you.
The powerful look leaves you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The white light leaves you.
The very powerful look leaves you.
The opalescent aura fades from around you.
The brilliant luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.
The dim aura fades from around you.
You feel your extra magical awareness leave you.
You feel less confident.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
The buzz of thoughts in your mind subsides.
The silvery luminescence fades from around you.
The light blue glow leaves you.
The deep blue glow leaves you.
Holy crap.
Kainen
03-22-2006, 01:25 PM
You notice Rusteek who is quite obviously attempting to remain hidden.
Roundtime: 3 sec.
>
Rusteek leaps from hiding to attack!
Rusteek swings a zorchar-edged twisted vultite falchion at you!
You skillfully deflect the attack with your runestaff!
>720 rus
*** TypoHelp: Converted "720 rus" to PREP 720 and CAST AT rus
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at Rusteek.
A small human child cries out, "Endangering public safety!". His mother then sends him off for the Fleet Captain.
A void rips open in the area, directly above Rusteek!
Rusteek is sucked into the void!
Rather abrupt decompression causes Rusteek to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Rusteek drops dead at your feet!
The deep blue glow leaves Rusteek.
The light blue glow leaves Rusteek.
Rusteek seems a bit less imposing.
The bright luminescence fades from around Rusteek.
The silvery luminescence fades from around Rusteek.
The brilliant luminescence fades from around Rusteek.
The powerful look leaves Rusteek.
The misty halo fades from Rusteek.
High above, a small speck begins to grow, after several moments it becomes apparent that some large object is speeding down! A local townswoman who has also seen this runs away yelling, "THE SKY IS FALLING!" just as a massive gelatinous lump of flesh lands on the ground, splattering the surroundings with globs of gore.
A small human child cries out, "Murder!". His mother then sends him off for the Fleet Captain.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
The Rusteek disk disintegrates, dropping everything on the ground.
OMG you can't use implosion in a fight it's not fair!! WTF!!
:lol:
Czeska
03-22-2006, 01:50 PM
Damn, he lost his water walking. :sigh: Just cruel.
Kainen
03-22-2006, 01:57 PM
I dont care.. I caught the bitch stealing from me after he was talking smack. I imploded him twice yesterday.. he had to be an asshole to me after I had payed him well for opening boxes for me before. He said he would keep it up.. so if I want to live guess I have to keep killing him.
Demon + carry your eye + tell demon find asshat + prep 717 + cast.
He'll need to hide forever.
Then just for kicks, go invis and follow him. Apear from nowhere while he hunts and stance neutral curse.
Incant 130, wait for death message and for him to warn interact.
Evil.
Kainen
03-22-2006, 02:02 PM
Hahaha, that sounds like a good idea.. and I can do that while I sit out of town too.
>prep 703
cast at vaesp
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>You gesture at a vaespilon.
CS: +472 - TD: +401 + CvA: +15 + d100: +7 == +93
Warded off!
A blood red haze eddies and swirls around a vaespilon before it dissipates.
Cast Roundtime 3 Seconds.
>
A vaespilon points a skeletal finger at you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
The air calms down around you.
The light blue glow leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
The white light leaves you.
The very powerful look leaves you.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
The powerful look leaves you.
Your SIGN OF SWORDS is no longer effective.
The deep blue glow leaves you.
Your SIGN OF STRIKING is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF SMITING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 20 mins...
Blasted into a thousand pieces your remains speed through a limitless void for several moments before you feel a tugging on your remains by some unseen force. You realize you are falling rapidly when abruptly your remains come to a crashing stop.
[Icemule Trace, Town Center]
You notice a blanket of snow and a carved ice bench with some stuff on it.
Also here: Nodyre, Sijor (sitting), Zakah (sleeping), Riixae (sitting)
Obvious paths: north, east, south, west
>
Nodyre groans at you.
>
Zakah blinks a few times and then opens his eyes and looks around.
Zakah traces a simple symbol as he reverently calls upon the power of his patron...
>
You say, "Lovely."
drigore
03-28-2006, 01:17 AM
Well, Rogane has been picking on people in the park and I kind of got tired of watching it all night. He got a taste of his own medicine.
>
Rogane appears to be focusing his thoughts while chanting softly...
>
Rogane gestures at Bloodmaiden.
Rogane hurls a radiant ball of energy at Bloodmaiden!
AS: +346 vs DS: +243 with AvD: +24 + d100 roll: +59 = +186
... and hits for 54 points of damage!
Superheated energy causes the artery in Bloodmaiden's leg to explode!
She is knocked to the ground!
She is stunned!
The guiding force leaves Rogane.
Immediately following the attack, Bloodmaiden glances at Rogane, her eyes widened briefly in alarm!
>
Bloodmaiden appears to be involved in an internal struggle!
CS: +140 - TD: +185 + CvA: +2 + d100: +84 - +5 == +36
Warded off!
>
Qartermane just arrived.
>
Rogane appears to be focusing his thoughts while chanting softly...
>
Rogane gestures at Bloodmaiden.
Rogane hurls a radiant ball of energy at Bloodmaiden!
AS: +271 vs DS: +193 with AvD: +24 + d100 roll: +59 = +161
... and hits for 29 points of damage!
Bloodmaiden's hand is encased in shimmering blue flames!
Immediately following the attack, Bloodmaiden glances at Rogane, her eyes widened briefly in alarm!
>rub band
Bloodmaiden appears to be involved in an internal struggle!
CS: +140 - TD: +184 + CvA: +2 + d100: +93 - +5 == +46
Warded off!
>
You pull a obsidian toporok gracefully from your bandolier.
>
.hurl rog
[Press the ESCape key to abort script.]
rub my bandolier
You pull a obsidian toporok gracefully from your bandolier.
[Script]>stance o
You are now in an offensive stance.
[Script]>hurl rog
With a quick flick of your wrist, you deftly send an obsidian toporok into flight.
You throw an obsidian toporok at Rogane!
AS: +411 vs DS: +70 with AvD: +29 + d100 roll: +67 = +437
... and hit for 126 points of damage!
Strong slash to Rogane's right leg!
Muscles exposed!
Not a pretty sight.
He is knocked to the ground!
He is stunned!
Bad angle. The obsidian toporok fails to stick in Rogane.
You have no two weapon combat skill to enable off hand weapon use.
Roundtime: 4 sec.
[Script]>
You hear the subdued thoughts of Arianette echo in your mind:
"Except for those. And those are yours. See? I learned to share!"
[Script]>
Dreamlock says, "Rogane..."
[Script]>
Solen blinks.
[Script]>stance d
[Script finished!]
You are now in a defensive stance.
>
You hear someone laugh.
>stance o
You are now in an offensive stance.
>cman coup rog
[Roll result: 153 (open d100: -53) Bonus: 6]
You lunge towards Rogane, intending to finish him off!
You stiffen your fingers and drive them into Rogane's abdomen, grabbing a handful and tearing it out! Very messy and very effective.
* Rogane drops dead at your feet!
The brilliant aura fades away from Rogane.
Rogane appears less confident.
The air calms down around Rogane.
Rogane appears less secure.
The powerful look leaves Rogane.
Someone screams, "Murder by Nyrithorn! Call the night watchman!"
Roundtime: 8 sec.
>
You notice Toekin slip out of hiding.
>
Kulbaen laughs!
>
Toekin cackles insanely, wild-eyed and drooling.
>'Whoops.
You say, "Whoops."
Ebondale
03-28-2006, 01:41 AM
Beautiful. Brings a tear to my eye. :)
It's just too bad many people don't have coup de grace.
My rogue trains in coup. I thought it was far too unreliable to use in PvP though. I'll train in it harder.
Awesome finisher Kano.
Snapp
03-28-2006, 08:27 AM
Wow. I feel like I should hear "FATALITY" with that one.
Kavey
03-28-2006, 02:25 PM
OK so this guy keeps calling me a magelin and it pissed me off.. I tried to kill him and it didnt work out so well.. but it should give someone a laugh :)
You hurl a powerful lightning bolt at Ubadiah!
AS: +418 vs DS: +502 with AvD: +39 + d100 roll: +56 = +11
A clean miss.
The guiding force leaves you.
Cast Roundtime 3 Seconds.
>incant 916
Cast Round Time in effect: Setting stance to guarded.
...wait 3 seconds.
Ubadiah concentrates deeply for a moment.
[Roll result: 197 (open d100: 31)]
Ubadiah crouches, sweeps a leg at you and connects!
You fall to the ground! Ubadiah deftly regains his footing.
Roundtime: 10 sec.
PR>go gat
...wait 9 seconds.
[OOC]-Toy: "my old stats were supposedly perfect, I had a numbers geek help me and we rolled for like 90 hours to get a high starting roll"
Taar says, "Yup i knew i didn't miss the fun."
Ubadiah leaps from hiding to attack!
Ubadiah swings a sharp ice blue vultite falchion at you!
AS: +379 vs DS: +101 with AvD: +36 + d100 roll: +49 = +363
... and hits for 120 points of damage!
Wild upward slash removes your face from your skull!
Interesting way to die.
The shimmering multicolored sphere fades from around you.
blah blah blah.. lots of spells falling
Olanan
03-30-2006, 01:42 AM
I be nice for a week, and someone feels the need to sanct all night. Le sigh
The sense of peace and security passes away from the area.
An eonake arrow flies out of the shadows toward Dreamring! Go buddy, go!
AS: +314 vs DS: +27 with AvD: +30 + d100 roll: +38 = +355
... and hits for 103 points of damage!
Beautiful shot pierces skull! Amazing Dreamring wasn't killed outright!
She is stunned!
The eonake arrow sticks in Dreamring's head!
You nock a pure white faewood arrow in your elven recurve bow.
You fire a pure white faewood arrow at Dreamring!
AS: +257 vs DS: +19 with AvD: +32 + d100 roll: +12 = +282
... and hit for 105 points of damage!
Perfect strike to abdomen. Dreamring howls in pain and drops quite dead!
* Dreamring drops dead at your feet!
A nearby goodwife screams, "Murder!"
The faewood arrow sticks in Dreamring's abdomen!
Roundtime: 5 sec.
Olanan
03-30-2006, 02:12 AM
After lots of trash talking, lots of "Get off my turf, or I'll rape your wife" shit, and other stuff in the park...
The night watchman claws at you!
AS: +635 vs DS: +147 with AvD: +23 + d100 roll: +52 = +563
... and hits for 108 points of damage!
Well placed shot pierces knee, that hurt!
You are knocked to the ground!
You are stunned for 5 rounds!
!SP>
Aconitum just arrived.
!SP>
Timjirdos says, "Holy....."
!SP>
Saienae just came through the wooden gates.
!SP>
Toekin laughs!
!SP>
Fornoxx laughs!
!SP>
Saienae just entered a Wayside Inn.
!SP>
Aconitum blinks.
!SP>
[Portous (subdued)]: "selling a sack of 40 imbeddable ready rods(80+ mana capacity each rod) 40K flat to first bid."
!SP>
Aconitum gives a slight flick of his wrist, and an oaken wand suddenly appears in his hand!
!SP>
Aconitum waves an oaken wand at you.
You are no longer stunned.
!P>
Blitzt just came through the wooden gates.
!P>
Joseffy's group just arrived.
!P>
Fornoxx laughs!
!P>sta
You stand back up.
!>hi
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
!HR>
[Zhagen (subdued)]: "all 90 pounds of me dragging this 367 pound load...."
!HR>
Toekin cackles insanely, wild-eyed and drooling.
!HR>
Blitzt folds his arms over his chest.
!H>say da hell?
You ask, "Da hell?"
!H>
Aconitum recites a series of mystical phrases while raising his hands...
!H>say oh come on.
You say, "Oh come on."
!H>
Toekin exclaims, "Nice shot!"
!H>
Joseffy searches around for a moment.
Joseffy has spotted you!
!H>
Athanei just arrived.
!H>
Toekin looks at the night watchman and cheers!
!H>stance defensive
You are now in a defensive stance.
!H>
Harliquin just arrived.
!H>
Suddenly Mafithian appears in the room holding onto a ring he has just placed on his finger.
!H>unhi
You do not believe anyone noticed you slip out of hiding.
!>hi
Aconitum snaps his fingers.
!>
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
!HR>
[Sairai (subdued)]: "very strong yo are!"
!HR>
Fornoxx cryptically says, "You be a wimp vant get him."
!H>
Mafithian just went north.
!H>
Aconitum asks, "How'd I miss that?"
!H>
[Archales (subdued)]: "here I come"
!H>
Timjirdos searches around for a moment.
!H>
Aconitum stares off into space.
!H>
Timjirdos searches around for a moment.
!H>
The night watchman yawns.
!H>
Mafithian just arrived.
!H>say I got BEAT
You say, "I got BEAT."
!H>
Nelodlis just arrived.
!H>
Timjirdos searches around for a moment.
Timjirdos has spotted you!
!H>
Mafithian just went through the wooden gates.
!H>stance offensive
You are now in an offensive stance.
!H>fire wat
You nock a pure white faewood arrow in your elven recurve bow.
You are no longer hidden.
You move to attack the night watchman.
With little effort, the night watchman ducks to the side. You fall off balance and try to correct, but you overcompensate, flailing your arms wildly. To add insult to injury, the night watchman kicks you in the rear, causing you to land flat on your face!
!P>
Timjirdos points at you.
!P>hi
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
!PHR>
Aconitum laughs!
!PHR>stance defensive
You are now in a defensive stance.
!PH>
Saienae just arrived.
!PH>
Joseffy's group just went north.
!PH>
Aconitum chuckles.
!PH>
Fornoxx laughs!
!PH>
The night watchman yawns.
!PH>
Harliquin giggles.
!PH>say I reaaally dun like you, ugly
You say, "I reaaally dun like you, ugly."
!PH>sta
You come out of hiding.
You stand back up.
Roundtime: 6 sec.
!R>hi
...wait 6 seconds.
!R>
The night watchman claws at you!
AS: +935 vs DS: +254 with AvD: +23 + d100 roll: +22 = +726
... and hits for 149 points of damage!
Left leg ripped from socket at the knee!
You fall screaming to the ground grasping your mangled left leg!
The buzz of thoughts in your mind subsides.
Your SIGN OF STAUNCHING is no longer effective.
You return to normal color.
You become solid again.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
The night watchman whispers from hiding, "Mess with the best... die like the rest." You hear footsteps fade into the distance.
Praefection
03-30-2006, 02:46 AM
I have a good idea who did that too.
I have a good idea who did that too.
Seems pretty obvious.
Stanley Burrell
03-30-2006, 04:00 AM
OK so this guy keeps calling me a magelin and it pissed me off.. I tried to kill him and it didnt work out so well.. but it should give someone a laugh :)
For some reason, I simply remember back in '96 when Ubadiah used to hang out infront of TSW all day, that he was the first adventurer ever who I witnessed having black skin (which got nerfed when only certain features for specific races were implemented.) He had a pretty fuckin' awesome tribal get up, as well.
mgoddess
03-30-2006, 02:27 PM
The night watchman claws at you!
AS: +635 vs DS: +147 with AvD: +23 + d100 roll: +52 = +563
... and hits for 108 points of damage!
Well placed shot pierces knee, that hurt!
You are knocked to the ground!
You are stunned for 5 rounds!
The night watchman whispers from hiding, "Mess with the best... die like the rest." You hear footsteps fade into the distance.
Haha...pwned!
(Someone should do something 'bout that watchman...seems he turns into a werewolf or something, with really nasty claws!)
Medri
03-30-2006, 02:34 PM
OK so this guy keeps calling me a magelin and it pissed me off.. I tried to kill him and it didnt work out so well.. but it should give someone a laugh :)
I laughed at the way you die. Best death I've seen.
Czeska
03-30-2006, 02:53 PM
An aivren tries to bite you!
AS: +400 vs DS: +371 with AvD: +24 + d100 roll: +84 = +137
... and hits for 17 points of damage!
Blow raises a welt on your right arm.
>
A csetairi points two of her four hands at you!
Your connection to the spirit realm falters!
The opalescent aura fades from around you.
You feel less confident.
The white light leaves you.
The very powerful look leaves you.
Your mind's keen focus fades away.
The deep blue glow leaves you.
The brilliant aura fades away from you.
>
You don't seem to be able to move to do that.
>
An aivren tries to bite you!
AS: +400 vs DS: +285 with AvD: +24 + d100 roll: +59 = +198
... and hits for 50 points of damage!
Well aimed shot, punctures calf!
>
A n'ecare glows with an ice blue light!
A n'ecare swings a wickedly curved falchion at you!
AS: +499 vs DS: +280 with AvD: +32 + d100 roll: +46 = +297
... and hits for 59 points of damage!
Downward slash across your right thigh!
Might not scar.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SMITING is no longer effective.
The light blue glow leaves you.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
Your SIGN OF SWORDS is no longer effective.
The air calms down around you.
The wall of force disappears from around you.
Your SIGN OF DEFENDING is no longer effective.
The powerful look leaves you.
Wow I like the heart failing, messaging.
Oh and. ..
>
An animated Cylla arrives.
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