Log in

View Full Version : Deaths



Pages : 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 21

Kenn
11-12-2006, 01:33 AM
Honestly, fucking rediculous.

Level 73 creature instant killing level 80 ranger.

With a terrible shriek, a storm griffin spits a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
The electrical charge is drawn to your golvern-edged chainmail!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap your neck.
You become solid again.
The deep blue glow leaves you.
The misty halo fades from you.
You feel the inner strength leave you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves you.
The white light leaves you.
The very powerful look leaves you.
The bright luminescence fades from around you.
You feel less nimble.
The brilliant luminescence fades from around you.
You feel the aura of confidence leave you.
The powerful look leaves you.
You no longer feel so dextrous.
You feel the gathering of nature's power leave you.
The air about you stops shimmering.
You are no longer moving silently.
You return to normal color.
You seem to lose the thorny barrier that surrounds you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

Revon1
11-13-2006, 03:29 PM
Sonic flares FTW


Liannonuel leaps from hiding to attack!
Liannonuel swings a vultite handaxe at you!
AS: +466 vs DS: +450 with AvD: +33 + d100 roll: +17 = +66
A clean miss.

You deeply say, "I cant aim."

You are now in an offensive stance.
>at lia
You thrust with a sonic warlance at Liannonuel!
AS: +455 vs DS: +263 with AvD: +32 + d100 roll: +30 = +254
... and hit for 23 points of damage!
Whiplash!

** As you hit, your sonic warlance unleashes a blast of sonic energy! **
... 30 points of damage!
Hard blow to neck loosens head on shoulders.
Quite fatal!

* Liannonuel drops dead at your feet!

The silvery luminescence fades from around Liannonuel.
The bright luminescence fades from around Liannonuel.
The brilliant luminescence fades from around Liannonuel.
Liannonuel seems a bit less imposing.

A small elf child cries out, "Murder!". His mother then sends him off for the Guard Captain.

Roundtime: 6 sec.
>
* Liannonuel just bit the dust!
>
The spirit of Liannonuel mutters, complaining bitterly about his state of affairs.

Revon1
11-13-2006, 03:39 PM
and then...


Liannonuel leaps from hiding to attack!
Liannonuel swings a vultite handaxe at you!
AS: +464 vs DS: +343 with AvD: +33 + d100 roll: +66 = +220
... and hits for 57 points of damage!
Brain driven into neck by mammoth downswing!
[ spells dropping]

Olanan
11-13-2006, 04:21 PM
lol @ ambushing warrior is GS.

Danical
11-13-2006, 04:25 PM
wtf is all this Liannonuel vs. Revon action happening. I'd like to watch and the RP that comes from it.

Ambushing isn't all that bad as a warrior against characters. Feint, put them in RT, invis amulet so you can actually hide, then dome the opponent with the added crit weighting from ambush.

unconcerned1
11-13-2006, 05:04 PM
Laughing at an ambushing warrior? Ambush is invaluable. The ability to aim your strikes, heh. I don't know too many warriors, personally, that rely on the attack and mstrike verbs.

hurl xxx head or ambush xxx head is great. Anyway, hunting, it's all open ambush. The hiding is strictly CvC.

Don't need the 916 amulet at 1x hiding, but it's a nice backup. Or feint, with warcries. Revon does CMAN feint, anyway.

Asha
11-13-2006, 05:17 PM
Liannonuel is top.
Good people.

Gnomad
11-13-2006, 11:07 PM
Some great deaths from my new rogue.

The VERY FIRST creatures I encountered outside of the Sprite Quest. Seriously. Two different rats, one swung right after the other.

>A giant rat tries to bite you!
AS: +34 vs DS: +42 with AvD: +32 + d100 roll: +100 = +124
... and hits for 14 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?

>A giant rat tries to bite you!
AS: +34 vs DS: +37 with AvD: +32 + d100 roll: +100 = +129
... and hits for 18 points of damage!
Torn muscle in your right leg!

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

...departing in 10 mins...
The giant rat squeaks excitedly!



While scripting from Solhaven to the Landing:

A hobgoblin swings an ivory white feras falchion at you!
AS: +68 vs DS: +54 with AvD: +34 + d100 roll: +66 = +114
... and hits for 5 points of damage!
Light slash to your abdomen!
Barely nicked.
*** As the blow lands, the feras falchion unleashes a severe smiting of lightning!
... 70 points of damage!
Horrifying bolt of electricity crystalizes abdominal area. Unfortunately, quite deadly.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
*** As the blow lands, the feras falchion unleashes a severe smiting of lightning!
The hobgoblin howls in triumph!

Ignot
11-13-2006, 11:11 PM
Dont post rat deaths...its just wrong. even with 100 endrolls.

Artha
11-13-2006, 11:13 PM
Reroll time.

mgoddess
11-14-2006, 12:07 AM
While scripting from Solhaven to the Landing:

A hobgoblin swings an ivory white feras falchion at you!
AS: +68 vs DS: +54 with AvD: +34 + d100 roll: +66 = +114
... and hits for 5 points of damage!
Light slash to your abdomen!
Barely nicked.
*** As the blow lands, the feras falchion unleashes a severe smiting of lightning!
... 70 points of damage!
Horrifying bolt of electricity crystalizes abdominal area. Unfortunately, quite deadly.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
*** As the blow lands, the feras falchion unleashes a severe smiting of lightning!
The hobgoblin howls in triumph!

Damn, that sucks...

Danical
11-14-2006, 12:34 AM
That's about as cool as hitting 6 on the number pad 4 times but getting interrupted on the second execution of 'east' because you got voided and ended up at the tower in Teras.

Same goes for when I hunted in the flows/hillock and getting sharded to the eye.

Super fantastical magical candy cane adventures.

Gibreficul
11-14-2006, 07:06 PM
So, Those two were dueling outside the gates, just to stun. It was friendly, and mainly testing some stuff. I was saturated from a bounty, so I watched, and begged to get winner, just for fun. Revon took the challenge... IT was hilarious.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Revon nods to you.
>
Revon deeply asks, "Someone count?"
>
Anarquendi says, "I'll count."
>
Anarquendi says, "On go."
>
Anarquendi says, "3."
>
Anarquendi says, "2."
>
Anarquendi says, "1."
>
Anarquendi exclaims, "Go!"
>wave rod at revon
Revon changes his tune, adding a new element to his song...
>
You wave your thin rod at Revon.
1d100: 70 + Modifiers: 114 == 184

CS: +326 - TD: +280 + CvA: -8 + d100: +90 == +128
Warding failed!
His eyes flash with a searing jolt of light!
He is lightly stunned!
Cast Roundtime 3 Seconds.
>"I win
You say, "I win."
>
Anarquendi's regal air swiftly drifts away.
>
Krayton chuckles.
>
Liannonuel laughs softly, trying to hide his amusement.
>
Anarquendi chuckles.
>
You feel fully energetic again.
>
Anarquendi gestures while calling upon the lesser spirits for aid...
>
Anarquendi gestures at Revon.
Revon is able to move again.
The glazed look leaves Revon.
>
Revon deeply says, "Again."
>
Liannonuel says, "Revon, you just can't win."
>
A peak tiger saunters in.
>
Revon gains a look of exceptional focus.
>stow rod
You put a thin rod in your spidersilk cloak.
>2w
You remove a faenor-edged gold vultite handaxe from in your spidersilk cloak.
>
Liannonuel says, "I'm dismayed."
>
Revon skillfully begins to weave another verse into his harmony.
As Revon sings, a squall of wind briefly swirls around him.
>leg
You're now aiming at the left leg of your target when using a ranged weapon, or while ambushing.
>
Revon deeply asks, "Someone count?"
>target rev
You are now targeting Revon.
>
Arkalm just arrived.
>"OK.
Arkalm just went southwest.
>
You say, "OK."
>cman surge
Revon deeply says, "Well..."
>
You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>stance off
You are now in an offensive stance.
>sto
You put a faenor-edged gold vultite handaxe in your spidersilk cloak.
>
You sling a feystone-set vert vultite shield over your shoulder.
>
Anarquendi says, "Onces more wouldn't hurt."
>
Liannonuel says, "No excuses."
>gird
You remove a perfect modwir-hilted steel dagger from in your spidersilk cloak.
You sling a feystone-set vert vultite shield off from over your shoulder.
>stance off
You are now in an offensive stance.
>
Anarquendi says, "On go."
>
Anarquendi says, "3."
>
Revon deeply says, "Everyone here is has seen there trainer more than I have."
>
Tyraid just arrived.
>
Revon grins.
>
A peak tiger takes up a position of watchful wariness in front of Anarquendi.
>
Tyraid just went southwest.
>
Anarquendi says, "2."
>
Liannonuel says, "Definitely. After this I'm back to the 'ducts."
>
Anarquendi says, "1."
>
Anarquendi says, "Go."
>cheap knee
>
[Roll result: 191 (open d100: 41) Bonus: 18]
You seize an opening and bring the blunt end of your dagger down on Revon's knee!
Revon crashes to the ground, clutching his knee!
Roundtime: 5 sec.
>
Anarquendi chuckles.
>cheap foot
...wait 1 seconds.
>cheap foot
>
[Roll result: 209 (open d100: 77) Penalties: 0]
You raise your heel high, bringing it down solidly on Revon's foot!
Revon howls in pain, clutching his toes!
Roundtime: 4 sec.
>
Krayton says, "I'm sure I haven't..."
>
Krayton shrugs.
>Hide gib
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
As Liannonuel drops the vultite handaxe, it dissolves into vapor.
>cman cut
[Roll result: 136 (open d100: 17) Penalties: 7]
You spring from hiding and attempt to slit Revon's throat with your steel dagger!

You slice deep into Revon's vocal chords!
... 7 points of damage!
Roundtime: 5 sec.
>
Dreknar just arrived.
>
Dreknar just went southwest.
>
Liannonuel reaches into the sleeve of his long-sleeved shirt and retrieves an imflass fantail dagger.
>
Krayton turns to you and cheers!
>
Revon wiggles his toes slightly, making sure they are all there.
>store weap
>2w
You put a perfect modwir-hilted steel dagger in your spidersilk cloak.
>Hide gib
You remove a faenor-edged gold vultite handaxe from in your spidersilk cloak.
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>leg
You're now aiming at the left leg of your target when using a ranged weapon, or while ambushing.
>
Krayton snickers to himself.
>aim r hand
>stance off
>ambush
You're now aiming at the right hand of your target when using a ranged weapon, or while ambushing.
>
You are now in an offensive stance.
>
You leap from hiding to attack!
You swing a faenor-edged gold vultite handaxe at Revon!
AS: +479 vs DS: +378 with AvD: +33 + d100 roll: +96 = +230
... and hit for 50 points of damage!
Off-balanced slash!
Enough force to sever Revon's right hand!
Amazing!
He is stunned!
Roundtime: 6 sec.
>"I win
You say, "I win."
>
Krayton says, "I liked that move."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Sorry for wasting your time.


Gibreficul

Revon1
11-14-2006, 09:46 PM
Did you expect more? The duel was between a level 68 bard and a near capped rogue. Now if Revon was at least within 10 trains of Gibrificul it would have been a different story. Besides that, good show.

Olanan
11-14-2006, 10:26 PM
That wasn't a death. Get the fuck out.

GS4Khistian
11-18-2006, 12:47 AM
A triton magus is revealed from hiding.
A triton magus fires a silver-streaked arrow at you!
AS: +431 vs DS: +426 with AvD: +30 + d100 roll: +90 = +125
A layer of shifting stone absorbs 3 points of damage!
... and hits for 8 points of damage!
Minor strike to the neck.

** As a triton magus's silver-streaked arrow hits you, it gives off an electric shock! **
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
The light blue glow leaves you.
The powerful look leaves you.
Your SIGN OF STRIKING is no longer effective.
The layer of stone surrounding you crumbles away.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You feel your extra magical awareness leave you.
Your SIGN OF SWORDS is no longer effective.
The dim aura fades from around you.
Your SIGN OF SMITING is no longer effective.
You no longer bristle with energy.
Your SIGN OF SHIELDS is no longer effective.
The tingling sensation and sense of security leaves you.
Your breathing becomes more shallow.
Your SIGN OF DISSIPATION is no longer effective.
You feel your extra strength departing.
Your SIGN OF DEFENDING is no longer effective.
The misty halo fades from you.
Your SIGN OF WARDING is no longer effective.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
You feel less confident than before.
Your SIGN OF STAUNCHING is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The shimmering multicolored sphere fades from around you.
The deep blue glow leaves you.
You become solid again.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The electricity carries itself through you and surges through the water!

The powerful jolt electrocutes a spectral triton defender!
... 10 points of damage!
Wild attack passes through the right leg, viciously assaulting the air!

The powerful jolt electrocutes an ethereal triton sentry!
... 5 points of damage!
Left ankle stung!
The triton sentry stamps in silent annoyance.

The powerful jolt electrocutes a triton magus!
... 5 points of damage!
Light shock to left leg. That stings!
The silver-streaked arrow sticks in your left hand!
A triton magus slowly lowers his draw arm as he briefly surveys his latest kill.

zhelas
11-19-2006, 04:52 PM
Just sitting at the statue getting my boxes smithed and well you see.

A triton executioner leaps from hiding to attack!
A triton executioner claws at you!
AS: +427 vs DS: +274 with AvD: +35 + d100 roll: +88 = +276
... and hits for 70 points of damage!
Shot shatters hip and severs left leg!
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 10 rounds!
A dark shadowy tendril rises up from your skin, writhes its way towards a triton executioner and lashes out malevolently...
CS: +361 - TD: +457 + CvA: +25 + d100: +59 == -12
Warded off!
!SP>
Scheree says, "Beach needs cleaning."
!SP>
Zodier says, "I'm not ready."
!SP>
Droit just went south.
!SP>
The ghostly voice of Daefea says, "Eep."
!SP>
A triton executioner claws at you!
AS: +427 vs DS: +296 with AvD: +35 + d100 roll: +99 = +265
... and hits for 58 points of damage!
Crossing slash to chest catches your attention!
The white light leaves you.
The very powerful look leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The air about you stops shimmering.
You no longer feel so dextrous.
You become solid again.
You feel your extra strength departing.
You return to normal color.
The deep blue glow leaves you.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The bright luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
The powerful look leaves you.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
You notice your blood flow go back to normal.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves you.
The silvery luminescence fades from around you.
The buzz of thoughts in your mind subsides.
The air calms down around you.
The brilliant luminescence fades from around you.
You lose your extra internal fortitude.

StrayRogue
11-19-2006, 04:58 PM
Lol @ stun from claw attack

Asha
11-19-2006, 05:44 PM
In that situation of readyness, even a harsh look from hiding would stun anyone.

StrayRogue
11-19-2006, 06:41 PM
No, not anyone.

zhelas
11-19-2006, 07:15 PM
Honestly I think it was revenge because of this.

Teras Isle, Fhorian Village]
The charred remains of what was once a huge tree lie across the path here. The branches have all been burned away, and fire has eaten enough of the trunk to cause the tree to fall to the ground. Even after all of that, the huge log that remains is over twelve feet long and several feet in diameter.
Obvious paths: east, south, west
>
The heavy rainfall makes it difficult to see more than just a few feet ahead.
>
Your disk arrives, following you dutifully.
>
A triton executioner leaps from hiding to attack!
A triton executioner claws at you!
AS: +423 vs DS: +367 with AvD: +35 + d100 roll: +86 = +177
... and hits for 40 points of damage!
You are backed up by a strong slash to your abdomen!
You are stunned for 5 rounds!
A dark shadowy tendril rises up from your skin, writhes its way towards a triton executioner and lashes out malevolently...
CS: +361 - TD: +436 + CvA: +25 + d100: +48 == -2
Warded off!
!S>w
You are still stunned.
!S>
A triton executioner claws at you!
AS: +423 vs DS: +509 with AvD: +35 + d100 roll: +49 = -2
A clean miss.
!S>
A triton executioner slips into hiding.
!S>130
*** TypoHelp: Converted "130" to INCANT 130.

You are still stunned.
!S>130
*** TypoHelp: Converted "130" to INCANT 130.

You are still stunned.
!S>
A triton executioner comes out of hiding.
[Roll result: 222 (open d100: 74)]
A triton executioner crouches, sweeps a leg at you and connects!
You fall to the ground! A triton executioner deftly regains its footing.

Roundtime: 10 sec.
!SPR>
A triton executioner claws at you!
AS: +423 vs DS: +479 with AvD: +35 + d100 roll: +46 = +25
A clean miss.
!SPR>130
*** TypoHelp: Converted "130" to INCANT 130.

You gesture while calling upon the lesser spirits to aid you with the Spirit Guide spell...
Your spell is ready.
You gesture.
Your surroundings blur for a moment . . .

zhelas
11-19-2006, 07:16 PM
Probably pissed it off for not getting me earlier.

zhelas
11-19-2006, 07:17 PM
The executioners have been sneaking into town all day.

Asha
11-19-2006, 07:33 PM
They should. And slaughter you all.

GuildRat
11-22-2006, 08:45 PM
Sorry to say....with a TD of 156, if that wasn't in town.....you weren't exactly in the best of places.

GuildRat
11-22-2006, 08:48 PM
That was in the town center

Thus, the disclaimer.

Kenn
11-22-2006, 09:00 PM
You suddenly feel the essence surrounding you shift and writhe chaotically!
The brilliant luminescence fades from around you.
... 45 points of damage!
Tremendous plasma discharge slices deep into your chest!
Your SIGN OF DEFLECTION is no longer effective.
You seem to lose the thorny barrier that surrounds you.
You no longer feel so dextrous.
The bright luminescence fades from around you.
You feel the aura of confidence leave you.
You feel the inner strength leave you.
You feel your extra strength departing.
The white light leaves you.
The very powerful look leaves you.
You become solid again.
Your SIGN OF DISSIPATION is no longer effective.
The light blue glow leaves you.
The green and gold energy fades from around you, bringing your awareness of nature to its original state.
You feel the gathering of nature's power leave you.
You are no longer moving silently.
The deep blue glow leaves you.
The air about you stops shimmering.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
You return to normal color.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SMITING is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your regal influence and extra strength swiftly drift away.
The powerful look leaves you.
The misty halo fades from you.

Spellburst is a bitch.

Xandalf
11-22-2006, 09:13 PM
>n
[Northward Trail, Shelf]
Delicate snowflakes dance in the air, swirling. A large boulder has broken off from the mountainside and now sits upon the shelf, blocking the trail. Crowned with a layer of snow, the boulder nearly touches the slope rising up at its side. Only a slim crevice between the two allows passage beyond.
Obvious paths: south, northwest
>nw
[Northward Trail]
The trail stops at a small drop-off, then continues northwards into a windswept valley. There, powdered snow layers the ground, as if a thick carpeting of plush white velvet. Only a few trees interrupt the uniform perfection of the snowscape. To the south, a large boulder nearly blocks the trail.
Obvious paths: southeast, down
>down
[Northward Trail, Snow Plains]
Deep drifts of snow cover the ground, making travel difficult. Fresh footprints can be seen in them, a clear indication that someone, or something, has been this way before. The trail all but disappears to the north. To the south, a short rock wall climbs up out of the snow.
Obvious paths: northeast, up
>ne
[Northward Trail, Snow Plains]
Wintry gales rage freely across the flat expanse of this valley plain, cloaking the land in a gray fog of wind-born snow. A mountain rises above the plains not far to the south, its snow-laced peak stabbing at the sky. To the west, a strange dome rises out of the snow, all but concealed by its absence of color and the relentless flurries. Anything that might be seen to the north is hidden beyond a curtain of swirling snowflakes.
Obvious paths: north, southwest, west
>n
[Northward Trail, Snow Plains]
Snowflakes whirl around you. Occasionally a vague form will materialize in the distance, only to disappear in a gust of blowing snow. Nothing else can be seen in the darkness. You also see a gas cloud and a fur-lined horned helm.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>look
[Northward Trail, Snow Plains]
Snowflakes whirl around you. Occasionally a vague form will materialize in the distance, only to disappear in a gust of blowing snow. Nothing else can be seen in the darkness. You also see a gas cloud and a fur-lined horned helm.
>n
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>

You wander off into the blowing snow...

[Northward Trail, Snow Plains]
Snowflakes whirl around you. Occasionally a vague form will materialize in the distance, only to disappear in a gust of blowing snow. Nothing else can be seen in the darkness. You also see a gas cloud and a fur-lined horned helm.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>n
Your SIGN OF DEFENDING is no longer effective.
>
The gas cloud begins to shake with uncontrollable power...
Suddenly, a spark of energy arcs out of it and strikes at you...
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
The powerful look leaves you.
The air calms down around you.
The brilliant luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The white light leaves you.
The very powerful look leaves you.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The deep blue glow leaves you.
The bright luminescence fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
The silvery luminescence fades from around you.
The light blue glow leaves you.
You feel less confident than before.
The tingling sensation and sense of security leaves you.

Kenn
11-22-2006, 10:34 PM
Fucking unbelieveable.

A shrickhen screams furiously and points at you!
A wave of formless black ripples moves outward from a shrickhen.
You are buffeted by the formless black waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 19 sec.
... 50 points of damage!
Left arm explodes into thousands of pieces!
You are stunned for 10 rounds!
>sear moul
You are still stunned.
>stance off
get 1 arrow from my overc
>You are still stunned.
>
...wait 18 seconds.
>fire longb at shrick
You are still stunned.
>
A shrickhen drums his hands on his head and a ring of cold blue fire springs up around him.
>
A shrickhen screams furiously and points at you!
CS: +337 - TD: +339 + CvA: -8 + d100: +11 - -5 == +6
Warded off!
You focus on transmitting your thought.
A shrickhen claws at you!
AS: +395 vs DS: +225 with AvD: +23 + d100 roll: +100 = +293
... and hits for 32 points of damage!
Hearty smack to the head.
>
A shrickhen claws at you!
AS: +395 vs DS: +218 with AvD: +23 + d100 roll: +87 = +287
... and hits for 27 points of damage!
Minor puncture to the back.
>
A shrickhen tries to bite you!
AS: +385 vs DS: +218 with AvD: +24 + d100 roll: +67 = +258
... and hits for 43 points of damage!
Slash to your chest!
That heart's not broken, it's only scratched.
>
A moulis crumbles into a putrid compost.
>
A shrickhen tries to bite you!
AS: +385 vs DS: +215 with AvD: +24 + d100 roll: +24 = +218
... and hits for 35 points of damage!
Banged your left shin.
That'll raise a good welt.
You no longer feel so dextrous.
You feel the aura of confidence leave you.
The bright luminescence fades from around you.
The light blue glow leaves you.
The powerful look leaves you.
You feel the gathering of nature's power leave you.
The brilliant luminescence fades from around you.
You seem to lose the thorny barrier that surrounds you.
The deep blue glow leaves you.
You are no longer moving silently.
The silvery luminescence fades from around you.
You return to normal color.
Your SIGN OF SMITING is no longer effective.
The air about you stops shimmering.
The misty halo fades from you.
The very powerful look leaves you.
The white light leaves you.
Your SIGN OF DEFENDING is no longer effective.
You feel the inner strength leave you.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF DEFLECTION is no longer effective.
You feel your extra strength departing.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.

Edit: 10 round stun AND took my left arm completly unencumbered.

Suppa Hobbit Mage
11-22-2006, 10:42 PM
Nice timing... I was just about to go back to town.

You say, "Well, back to town with me."
[Script]J>
Mytmo manages to clamber up the steep incline, digging into the sliding sand with some effort.
[Script]>
Sheets of heavy rain drown you in an unrelenting curtain of water.
[Script]>
Dark shapes emerge from the waters.
[Script]>
Gothique waves to you.
[Script]>
A triton combatant and company just arrived!
[Script]>l
A triton combatant claws at Gothique!
At the last moment, Gothique parries the blow with her runestaff!
[Script]>
A triton combatant claws at Gothique!
AS: +414 vs DS: +562 with AvD: +35 + d100 roll: +78 = -35
A clean miss.
[Script]>
[Roll result: 107 (open d100: 11)]
A triton executioner cuts its leg swiftly through the water at you and connects!
You fall to the ground with a splash! A triton executioner deftly regains its footing.
Roundtime: 4 sec.
[Script]PR>
A triton executioner dives at Gothique with smooth, swift movements, bowling her over as it slams into her midsection! The executioner latches onto Gothique's shoulders and forces her head underwater!
[Script]PR>
A triton radical claws at you!
AS: +385 vs DS: +456 with AvD: +37 + d100 roll: +5 = -29
A clean miss.
[Script]PR>
A triton magus makes a subtle gesture, drawing traces of faint blue-green light into its webbed hands.
[Script]PR>
A greater water elemental pounds at you with its fist!
AS: +441 vs DS: +463 with AvD: +44 + d100 roll: +60 = +82
A clean miss.
[Script]PR>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about its golden claws.
[Script]PR>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about its hands.
[Script]PR>
A water elemental utters an incantation in an unfamiliar, bubbling language.
[Script]PR>
A siren begins singing a sweet song.
A siren focuses a soothing melody towards Gothique!
CS: +402 - TD: +429 + CvA: +14 + d100: +81 - +40 == +28
Warded off!
You are unaffected.
CS: +402 - TD: +431 + CvA: +12 + d100: +17 - -5 == +5
Warded off!
Gothique is unaffected.
[Script]PR>
[Teras Isle, Beach]
Dim moonlight bathes the beach in its glow, causing portions of the beach to shimmer like a masterfully cut gem. The gentle, rhythmic breaking of waves against rock can be heard coming from the sea. You also see a triton combatant, a triton combatant, a triton executioner, a triton executioner that is kneeling, a triton radical, a triton magus, a greater water elemental, a triton dissembler, an ethereal triton sentry, a water elemental, a siren, the brown Tayvin disk, a fresh cherry doughnut, some muck, a steep incline leading up to the cove and a rapidly swirling whirlpool.
Also here: Grand Lady Gothique who is lying down and held underwater by a triton executioner
Obvious paths: none
[Script]PR>stance off
incant 505
loot
...wait 3 seconds.
...wait 3 seconds.
...wait 3 seconds.
[Script]PR>The heavy rainfall makes it difficult to see more than just a few feet ahead.
[Script]PR>
A triton dissembler points a single golden nail toward you!
CS: +394 - TD: +411 + CvA: +14 + d100: +61 - +20 == +38
Warded off!
[Script]PR>
An ethereal triton sentry points an ethereal, clawed finger toward you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Tayvin has been vaporized!
The buzz of thoughts in your mind subsides.
You feel less confident.
The white light leaves you.
The very powerful look leaves you.
The air calms down around you.
You no longer feel so dextrous.
The silvery luminescence fades from around you.
The light blue glow leaves you.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
The layer of stone surrounding you crumbles away.
The tingling sensation and sense of security leaves you.
The air about you stops shimmering.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
You return to normal color.
You become solid again.
The shimmering multicolored sphere fades from around you.
You no longer bristle with energy.
Your SIGN OF SMITING is no longer effective.
You feel less confident than before.
Your SIGN OF SHIELDS is no longer effective.
You feel your extra strength departing.
You feel your extra magical awareness leave you.
Your SIGN OF SWORDS is no longer effective.
The brilliant aura fades away from you.
Your SIGN OF WARDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

zhelas
11-24-2006, 10:48 AM
[Dragonspine and Imflass]
Dragonspine broadens into a wide plaza, a bazaar paved with grey and white granite flagstones. The foot traffic, mostly preoccupied dwarves, mingles with ox carts, pack horses, and burros laden with goods. Vendors have set up wooden booths to peddle their assorted wares. You also see a triton magus that appears stunned.
Also here: Great Lady Kyleeannia, Ecolitan
Obvious paths: north, east, south, west
J>
A triton magus places one hand on top of the other, crossing her palms toward you!
For some reason, you feel extremely unlucky.

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 35 points of damage!
... 45 points of damage!
Shot shatters hip and severs right leg!
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 10 rounds!
... hits for 32 points of damage!
... 40 points of damage!
Shot to back shatters bone and vertebrae!
You feel your extra strength departing.
You no longer feel so dextrous.
The powerful look leaves you.
The white light leaves you.
The very powerful look leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You notice your blood flow go back to normal.
The brilliant luminescence fades from around you.
You return to normal color.
The buzz of thoughts in your mind subsides.
The air calms down around you.
The dim aura fades from around you.
The air about you stops shimmering.
The tingling sensation and sense of security leaves you.
You become solid again.
You feel less confident than before.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
The light blue glow leaves you.
The deep blue glow leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You lose your extra internal fortitude.

Suppa Hobbit Mage
11-24-2006, 01:10 PM
Chica killed me :(

Constitution (CON): 69 (19) ... 57 (13)

Recent Deaths: 5

Miss X
11-24-2006, 01:31 PM
It was an accident!

zhelas
11-24-2006, 02:12 PM
Chica killed me :(

Constitution (CON): 69 (19) ... 57 (13)

Recent Deaths: 5

LOL that happed this morning near the Rest.. yes? What did she think you were a triton? :grin:

HarmNone
11-24-2006, 05:03 PM
It was an accident!

Maybe you should kill him again, Vic, so he'll know the difference. :whistle:

Suppa Hobbit Mage
11-24-2006, 05:53 PM
I was murder most foul!

Suppa Hobbit Mage
11-24-2006, 07:40 PM
7th time tonight :(


A dark force tears at your body!
CS: +451 - TD: +403 + CvA: +14 + d100: +64 - +20 == +106
Warding failed!
Tayvin is engulfed in an eerie, dark haze!
He flinches in pain!
You are engulfed in an eerie, dark haze!
... 40 points of damage!
Strike punctures throat and ruins vocal cords!
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The shimmering multicolored sphere fades from around you.
You feel your extra magical awareness leave you.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.
You no longer feel so dextrous.
The powerful look leaves you.
The tingling sensation and sense of security leaves you.
You feel your extra strength departing.
The dim aura fades from around you.
Your SIGN OF SMITING is no longer effective.
The air about you stops shimmering.
The layer of stone surrounding you crumbles away.
The deep blue glow leaves you.
Your SIGN OF SHIELDS is no longer effective.
A luminescent aura fades from around you.
Your SIGN OF STRIKING is no longer effective.
The light blue glow leaves you.
Your SIGN OF SWORDS is no longer effective.
You feel less confident.
Your SIGN OF WARDING is no longer effective.
Your breathing becomes more shallow.
The silvery luminescence fades from around you.
You feel less confident than before.
You no longer bristle with energy.
You become solid again.
You return to normal color.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

Suppa Hobbit Mage
11-24-2006, 08:16 PM
A triton magus places one hand on top of the other, crossing its palms toward you!
A triton magus closes its eyes for a moment as it slowly raises its hands to shoulder-level. You hear and feel a resounding low thrumming sound just as a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing the area!
The surroundings advance upon you with relentless fury!
CS: +433 - TD: +342 + CvA: +14 + d100: +89 == +194
Warding failed!
One of the large, pointed slivers of hard debris hits you!
... 33 points of damage!
... 34 points of damage!
Beautiful shot pierces both of your lungs! Your last gasp is unproductive and brief.
The misty halo fades from you.
The layer of stone surrounding you crumbles away.
The light blue glow leaves you.
The powerful look leaves you.
Your SIGN OF SMITING is no longer effective.
You no longer bristle with energy.
The brilliant luminescence fades from around you.
A luminescent aura fades from around you.
Your SIGN OF STRIKING is no longer effective.
The deep blue glow leaves you.
Your SIGN OF DEFENDING is no longer effective.
You feel your extra magical awareness leave you.
You feel less confident.
The bright luminescence fades from around you.
You return to normal color.
You become solid again.
Your SIGN OF SHIELDS is no longer effective.
The tingling sensation and sense of security leaves you.
Your SIGN OF WARDING is no longer effective.
You feel less confident than before.
The air calms down around you.
Your breathing becomes more shallow.
The shimmering multicolored sphere fades from around you.
The brilliant aura fades away from you.
The air about you stops shimmering.
Your SIGN OF SWORDS is no longer effective.
You no longer feel so dextrous.
You feel your extra strength departing.
The dim aura fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 16 mins...

Suppa Hobbit Mage
11-24-2006, 10:11 PM
Cheap ass death! It's bad enough I die from them casting at me...

You gesture at an ethereal triton champion.
You hurl a roaring ball of fire at an ethereal triton champion!
AS: +471 vs DS: +358 with AvD: +57 + d100 roll: +83 = +253
... and hit for 76 points of damage!
Quick strike to the left leg!
The triton champion makes no bones about it.
The triton champion is knocked to the ground!
The roaring ball of fire strikes an ethereal triton champion, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Quick blow to the belly causes the triton champion to drift backwards slightly.
Cast Roundtime 3 Seconds.
>
Could not find a valid target to loot.
>
Buen murmurs a simple, mystical chant...
>
Buen's head looks better.
>
An ethereal triton champion points an ethereal, clawed finger toward Conform!
CS: +450 - TD: +242 + CvA: -8 + d100: +88 == +288
Warding failed!
Conform is suddenly engulfed in flames of pure essence!
... and hits for 56 points of damage!
A swirling sonic barrier partially deflects the onslaught of the fiery attack.
... 35 points of damage!
Scorching heat shrivels left leg to a useless black mass.
Conform screams and falls to the ground grasping his mangled left leg!
He is stunned!
A swirling sonic barrier partially deflects the onslaught of the frigid attack.
... 30 points of damage!
Freezing blast opens a gaping hole in Conform's chest!
A swirling sonic barrier partially deflects the onslaught of the shocking attack.
... 35 points of damage!
Explosive bolt of electricity vaporized neck. Head drops to shoulders then on ground. Never knew what hit 'em.
* Conform drops dead at your feet!
The brilliant luminescence fades from around Conform.
The bright luminescence fades from around Conform.
The silvery luminescence fades from around Conform.
Conform's sonic barrier dissipates.
Conform seems a bit less imposing.
Conform becomes solid again.
The powerful look leaves Conform.
The glowing specks of energy surrounding Conform suddenly shoot off in all directions, then quickly fade away.
Conform glances around, looking a bit less confident.
The electricity carries itself through Conform and surges through the water!
The powerful jolt electrocutes an ethereal triton champion!
... 5 points of damage!
Left ankle stung!
The triton champion stamps in silent annoyance.
Mulelip's body suddenly arches as he is electrocuted in the surrounding water!
... 15 points of damage!
Visible wisps of electricity shoot up right leg. Youch!
He is stunned!
As the crackling energy strikes, you feel an agonizing sensation! The powerful current carries through the water surrounding you, blasting you with an intense shock!
... 46 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF SHIELDS is no longer effective.
The powerful look leaves you.
Your SIGN OF SWORDS is no longer effective.
A luminescent aura fades from around you.
Your SIGN OF WARDING is no longer effective.
The light blue glow leaves you.
The shimmering multicolored sphere fades from around you.
You no longer feel so dextrous.
The deep blue glow leaves you.
You feel your extra magical awareness leave you.
You no longer bristle with energy.
The brilliant luminescence fades from around you.
The layer of stone surrounding you crumbles away.
You feel less confident than before.
Your SIGN OF STRIKING is no longer effective.
The air about you stops shimmering.
You feel your extra strength departing.
The tingling sensation and sense of security leaves you.
You become solid again.
Your SIGN OF DEFENDING is no longer effective.
The buzz of thoughts in your mind subsides.
Your breathing becomes more shallow.
Your SIGN OF SMITING is no longer effective.
You return to normal color.
The bright luminescence fades from around you.
You feel less confident.
The misty halo fades from you.
The dim aura fades from around you.
The silvery luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 16 mins...
The electricity carries itself through you and surges through the water!

Artha
11-25-2006, 02:16 AM
gg screenscroll.

Revon1
11-25-2006, 05:19 AM
So, Wolenthor and Spaewife seem to feel they MUST be the prime assholes of the landing. A deal was made with Wolenthor in which Revon would give him a few gems for an rod. Wolenthor felt the need to keep Revons gems and Spaewife took the few Revon dropped on the ground for him. Long story short, Wolenthor didnt give Revon the rod and neither of them would return the gems that was given. This was the result:


>target spae
incant 1005
You are now targeting Spaewife.
>You come out of hiding.
You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at Spaewife.
Spaewife is unaffected.
Sing Roundtime 3 Seconds.

You are now in an offensive stance.

>at spae
You thrust with a sonic warlance at Spaewife!
AS: +455 vs DS: +251 with AvD: +36 + d100 roll: +17 = +257
... and hit for 122 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
Spaewife screams and falls to the ground grasping her mangled left leg!
She is stunned!
Roundtime: 6 sec.

>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a timber jaguar that is sleeping, a stalk of goldenrod and a wooden bowl.
Also here: Great Lord Wolenthor, a stunned Spaewife who is lying down
Obvious paths: north, south, west

A heavy shudder passes through Spaewife, but she remains helplessly stunned.

>at wol
You thrust with a sonic warlance at Wolenthor!
AS: +455 vs DS: +123 with AvD: +33 + d100 roll: +13 = +378
... and hit for 99 points of damage!
Blow shatters knee and severs lower leg!
Wolenthor screams and falls to the ground grasping his mangled left leg!
He is stunned!
Roundtime: 6 sec.

>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a timber jaguar that is sleeping, a stalk of goldenrod and a wooden bowl.
Also here: a stunned Great Lord Wolenthor who is lying down, a stunned Spaewife who is lying down
Obvious paths: north, south, west

>grunt
You grunt.

>rub tree amu
You rub your tree bark amulet.
1d100: 48 + Modifiers: 111 == 159

You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.

>at spae
You thrust with a sonic warlance at Spaewife!
AS: +455 vs DS: +182 with AvD: +36 + d100 roll: +49 = +358
... and hit for 155 points of damage!
Strike to wrist severs left hand quite neatly!

* Spaewife drops dead at your feet!

The dim aura fades from around Spaewife.
Spaewife returns to normal color.
The powerful look leaves Spaewife.
The air calms down around Spaewife.
The very powerful look leaves Spaewife.
The white light leaves Spaewife.
The deep blue glow leaves Spaewife.
Spaewife seems to lose some dexterity.
The light blue glow leaves Spaewife.
Spaewife begins to breathe less deeply.
For an instant, Spaewife's wounds begin to knit, and it looks as though Spaewife will successfully to cling to life. Then, the reality of death overcomes the influence of Troll's Blood.
Spaewife appears less confident.
Spaewife becomes solid again.
The brilliant luminescence fades from around Spaewife.
The opalescent aura fades from around Spaewife.
The brilliant aura fades away from Spaewife.

A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"

Roundtime: 6 sec.
Roundtime changed to 3 seconds.

You deeply say, "Fools."

>at wole
You thrust with a sonic warlance at Wolenthor!
AS: +455 vs DS: +30 with AvD: +33 + d100 roll: +6 = +464
... and hit for 113 points of damage!
Impressive shot shatters wrist!

* Wolenthor drops dead at your feet!


A nearby townsman hurries off screaming, "Revon has committed murder!"

Roundtime: 6 sec.
Roundtime changed to 3 seconds.
>
* Wolenthor just bit the dust!
>hide
Roundtime: 7 sec.
Roundtime changed to 3 seconds.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.

Revon1
11-25-2006, 05:41 AM
And this was her attempt and revenge:


You hear someone beseeching the spirits for empowerment...
Spaewife suddenly fades into view.
Spaewife gestures at you.
CS: +358 - TD: +284 + CvA: -8 + d100: +72 - +5 == +133
Warding failed!
An unseen force envelopes you, restricting all movement.

>shout 1040
Translucent streams of mana cascade across your sight as you let loose with a rallying cry!
You shake off the immobilization that was restricting your movements!
Cast Roundtime 3 Seconds.

You change your tune slightly, adding the element for Lullabye to your song...
Your spellsong is ready.
You do not currently have a target.

>sing spae
Your senses are no longer as sharp.

You weave another verse into your harmony, directing the sound of your voice at Spaewife.
Spaewife is unaffected.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.

>stance off
You are now in an offensive stance.

>sign madness
You are filled with berserk rage! Attack! Attack! Attack!

>at spae
You thrust with a sonic warlance at Spaewife!
AS: +505 vs DS: +443 with AvD: +36 + d100 roll: +29 = +127
... and hit for 19 points of damage!
Glancing strike to the head!

** As you hit, your sonic warlance unleashes a blast of sonic energy! **
... 50 points of damage!
Massive blow to chest collapses sternum!
She is stunned!
Roundtime: 6 sec.

>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see an errant shadow, an enruned wooden coffer, a grizzled old warrior that is sitting and a stalk of goldenrod.
Also here: Delmorte, a stunned Spaewife, Lord Vallinthor, Lord Liaro, Lord Jameszz, Culbaen who is sitting
Obvious paths: north, south, west

>rub tree amu
You rub your tree bark amulet.
Feels smooth!
1d100: 80 + Modifiers: 111 == 191

You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.

A heavy shudder passes through Spaewife, but she remains helplessly stunned.

kill
>You thrust with a sonic warlance at Spaewife!
AS: +505 vs DS: +416 with AvD: +36 + d100 roll: +86 = +211
... and hit for 72 points of damage!
Elbow punctured, oh what pain!
Roundtime: 6 sec.
Roundtime changed to 3 seconds.

>kill
You thrust with a sonic warlance at Spaewife!
AS: +505 vs DS: +413 with AvD: +36 + d100 roll: +38 = +166
... and hit for 55 points of damage!
Shot knocks Spaewife's head back by pushing on the inside of the skull!

* Spaewife drops dead at your feet!

The dim aura fades from around Spaewife.
The very powerful look leaves Spaewife.
The white light leaves Spaewife.
The powerful look leaves Spaewife.
The deep blue glow leaves Spaewife.
The opalescent aura fades from around Spaewife.
The light blue glow leaves Spaewife.
The brilliant aura fades away from Spaewife.
For an instant, Spaewife's wounds begin to knit, and it looks as though Spaewife will successfully to cling to life. Then, the reality of death overcomes the influence of Troll's Blood.
Spaewife begins to breathe less deeply.
Spaewife appears less confident.
A faint silvery glow fades from around Spaewife.
The air calms down around Spaewife.

A nearby goodwife screams, "Murder!"

Roundtime: 6 sec.
Roundtime changed to 3 seconds.
>
* Spaewife just bit the dust!
>'fool
You deeply say, "Fool."

>hide
Roundtime: 3 sec.
Roundtime changed to 1 second.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.

>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a wooden bowl, an enruned wooden coffer and a stalk of goldenrod.
Also here: Delmorte, the body of Spaewife who is lying down, Lord Vallinthor, Lord Liaro, Lord Jameszz, Culbaen who is sitting
Obvious paths: north, south, west

You deeply say, "Dont try me again."

Suppa Hobbit Mage
11-25-2006, 08:24 AM
Nice Revon

Asha
11-25-2006, 08:36 AM
Kill her many times.

Snapp
11-25-2006, 09:11 AM
:clap:

Asha
11-25-2006, 09:57 AM
With blinding speed, a war griffin dives down and hooks its claws into Liannonuel! With a great flap of its wings the war griffin carries Liannonuel into the air!

Just as the griffin begins to surge upward, it suddenly loses its grip and lets Liannonuel plummet toward the ground!

Liannonuel flails awkwardly before slamming into the ground!
... 7 points of damage!
Blow grazes right leg.

>
Cast Round Time in effect: Setting stance to guarded.
>
An Ithzir scout swings a gleaming steel broadsword at you!
You move at the last moment to evade the attack!
>prep 410
cast
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>You gesture.
A wave of dark ethereal ripples moves outward from you.
An Ithzir janissary is buffeted by the dark ethereal waves and is knocked to the ground.
An Ithzir scout is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>
Liannonuel rolls backward, then springs to his feet, ready again for action!
>l
[Old Ta'Faendryl, Market Road]
You notice an Ithzir janissary (prone), an Ithzir scout (prone), the Liannonuel disk, a war griffin (flying), a scratched horseshoe, a spiral-hafted handaxe, a polished steel shield, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a curved silvery blade and a twisted crystal-tipped staff.
Also here: Liannonuel
Obvious paths: north, south
>prep 717
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>cast at gri
loot
You gesture at a war griffin.
[Spell Hindrance for some sleek black stalking leathers is 2% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>prep 717
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!

Within moments you find yourself soaring over the ground far below!

>
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>cast at gri
loot
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>l
All you see is the blur of the countryside as you soar along.
>

The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!

... 25 points of damage!
Strong blow breaks your neck!
After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.

[Old Ta'Faendryl, River Edge]
You notice a war griffin (flying), an Ithzir janissary, a curved silvery blade, a curved silvery blade and a twisted crystal-tipped staff.
Obvious paths: east, west
Tilting its head for a moment, the great beast inspects its prize, then begins to feed.

The deep blue glow leaves you.
The white light leaves you.
The very powerful look leaves you.
The light blue glow leaves you.
The brilliant luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The guiding force leaves you.
The misty halo fades from you.
The bright luminescence fades from around you.
You notice your blood flow go back to normal.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
The powerful look leaves you.
You become solid again.
Your SIGN OF DISSIPATION is no longer effective.
The buzz of thoughts in your mind subsides.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
You lose your extra internal fortitude.
Your SIGN OF SMITING is no longer effective.
The wall of force disappears from around you.
The silvery luminescence fades from around you.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The air about you stops shimmering.
You return to normal color.
You no longer feel so dextrous.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
[Old Ta'Faendryl, River Edge]
You notice a war griffin (flying), an Ithzir janissary, a curved silvery blade, a curved silvery blade and a twisted crystal-tipped staff.
Obvious paths: east, west

Greybluehue (14:37:34): Beautiful
Billy (14:44:51): hahahaha
Greybluehue (14:44:54): heheheh
Greybluehue (14:45:00): fucking leathers!
Greybluehue (14:45:12): ooof
Billy (14:45:15): hahaha
Greybluehue (14:45:22): rofl
Greybluehue (14:45:24): snapped neck

And after much laughter, much dragging and swarming I had a nice decay.
Gits.

unconcerned1
11-25-2006, 11:15 AM
That was karma for Vivina and the dais. Or something.

Asha
11-25-2006, 11:18 AM
lol, it was karma for not wearing plate.
There is no karma reaction possible to balance how excellent it was to see her disarmed and smacked with her staff.

unconcerned1
11-25-2006, 11:56 AM
lol, it was karma for not wearing plate.
There is no karma reaction possible to balance how excellent it was to see her disarmed and smacked with her staff.

Yeah. And not just smacked but SMACKED.

Round two:


With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at a greater construct!
AS: +449 vs DS: +224 with AvD: +23 + d100 roll: +87 = +335
... and hit for 57 points of damage!
Large gash to the right arm, several muscles torn.
The shimmering gold aura surrounding the greater construct fades and goes out.
Momentum carries a vultite handaxe past a greater construct to land nearby.
Roundtime: 3 sec.
JR>nod
Shimmerain snickers.
JR>
You nod.
JR>def
You are now in a defensive stance.
J>r
J>
You pull a vultite handaxe gracefully from your harness.
J>
Shimmerain traces a sign that contorts in the air while he forcefully incants a dark invocation...
J>glance t
You glance around the area.
J>
Shimmerain gestures at a greater construct.
CS: +507 - TD: +398 + CvA: +20 + d100: +50 == +179
Warding failed!
A dull grey beam snakes out toward the greater construct!
... 64 points of damage!
... 25 points of damage!
Long, wide strip eliminated from chest, giving blood a much-needed vacation.
J>
Shimmerain traces a sign that contorts in the air while he forcefully incants a dark invocation...
J>
Shimmerain traces a sign that contorts in the air while he forcefully incants a dark invocation...
J>
The severed herald arm finally stops twitching and decays away.
J>
Shimmerain gestures at a greater construct.
CS: +507 - TD: +398 + CvA: +20 + d100: +6 == +135
Warding failed!
A dull grey beam snakes out toward the greater construct!
... 51 points of damage!
... 12 points of damage!
Wide segment of skin disappears from chest.
J>
A greater construct struggles to rise but fails in the attempt.
J>
A small whirlwind races through the area.
J>
Shimmerain traces a sign that contorts in the air while he forcefully incants a dark invocation...
J>
Shimmerain gestures at a greater construct.
Shimmerain stares at a greater construct.
J>
Shimmerain laughs softly, trying to hide his amusement.
J>chuckle
Shimmerain traces a sign that contorts in the air while he forcefully incants a dark invocation...
J>
You chuckle.
J>
Shimmerain gestures at a greater construct.
A void rips open in the area, slowly drawing a greater construct into the air and toward its center. However, his weight proves to be too much for the void's grasp, and he crashes back down to the ground. Unfortunately, Shimmerain was in his landing spot!
... 25 points of damage!
Strong blow breaks neck!

* Shimmerain drops dead at your feet!

The tingling sensation and sense of security leaves Shimmerain.
Shimmerain glances around, looking a bit less confident.
The powerful look leaves Shimmerain.
A shadow seems to detach itself from Shimmerain's body, swiftly dissipating into the air.
The very powerful look leaves Shimmerain.
The white light leaves Shimmerain.
The deep blue glow leaves Shimmerain.
The misty halo fades from Shimmerain.
Shimmerain becomes unbalanced for a second, then recovers.
The glowing specks of energy surrounding Shimmerain suddenly shoot off in all directions, then quickly fade away.
Shimmerain appears to lose some internal strength.
The light blue glow leaves Shimmerain.
The brilliant luminescence fades from around Shimmerain.
The bright luminescence fades from around Shimmerain.
Shimmerain becomes solid again.
Shimmerain seems a bit less imposing.
The silvery luminescence fades from around Shimmerain.
>
* Shimmerain just bit the dust!

Asha
11-25-2006, 12:00 PM
Oh you bastard.
Yes everyone, I'm Mr Maneuvers today.

GuildRat
11-25-2006, 12:12 PM
Never seen that one....nice.

Asha
11-25-2006, 12:23 PM
What the fuck is happening here..


>stance def
[Roll result: 188 (open d100: 75)]
An Ithzir janissary swings a spiral-hafted handaxe at your composite bow and connects!
Your composite bow is knocked to the ground!
Roundtime: 20 sec.
>
...wait 20 seconds.
>
A war griffin soars in.
>
An Ithzir scout fades into view!
[Roll result: 107 (open d100: 50)]
An Ithzir scout crouches, sweeps a leg at you and connects!
You fall to the ground! An Ithzir scout deftly regains her footing.


Almost had another god damn death just now. I've forgotten how much RT is bullshit in OTF.
I don't mind maneuver attacks killing me instantly, I mind my character staring into space while his bow is lying on the ground.
RT is the worst part of OTF and absolutely affects how much I enjoy hunting there.

GuildRat
11-25-2006, 12:47 PM
Just outta curiosity....bow in right hand?....why?

Asha
11-25-2006, 01:14 PM
Bow in left.
Something's changed regarding disarming left hand. When I find out which GM I'll do something horrible to their pets.

AestheticDeath
11-25-2006, 01:43 PM
20 RT for getting disarmed is rediculous.

GuildRat
11-25-2006, 01:48 PM
Ah...didn't know the jans could disarm the left....that sucks.

Suppa Hobbit Mage
11-25-2006, 01:49 PM
There should be a 40 second RT for not spelling ridiculous correctly

TheEschaton
11-25-2006, 01:57 PM
Dude, NM, I thought you sold out.

-TheE-

AestheticDeath
11-25-2006, 01:58 PM
You've wounded me deeply. How will I ever keep on living?

Asha
11-25-2006, 02:37 PM
Dude, NM, I thought you sold out.

-TheE-

Buyer troubles.
Gonna play until he's gone.

Ignot
11-25-2006, 03:33 PM
20 RT for getting disarmed is rediculous.

I agree. I hit your bow and you drop it. That should take what? 2 seconds? What's happening for the other 18 seconds?

Fallen
11-25-2006, 04:08 PM
The only way I can see justifying the hard RT for that long is that the end of the maneuver you pick the weapon back up. As in, you get the bow knocked out of your hands, and you spend 15 seconds getting it back.

Asha
11-25-2006, 04:16 PM
And if I was killed before I picked it up?
Would that mean I spent 15 of the 20 seconds RT reaching out to pick it up and was hit while doing so?

Becouse GS is fantasy & text, you could give any reason you like to justify something that seems ridiculous.
But it is rediculous.

Revon1
11-25-2006, 08:20 PM
Knowing Spaewife, I was sure she'd get help to kill Revon. In order to find out who I knew Revon would probably have to die. At least now he knows who he's up against.



Akari just went north. (Akari's been very bad)

Maginthree gestures at Dreamlock.
A deep blue glow surrounds Dreamlock.

The strings of Sylviana's harp resonate long after the last sonorous chord is struck, her fingers lingering in the air. Finally Sylviana takes a deep breath and drops her hands as she looks up.

Dreamlock asks, "Anyone spare elemental mana?"

Dreamlock makes a quick gesture while calling upon the powers of the elements...

Dreamlock gestures.
A brilliant luminescence surrounds Dreamlock.

>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a placid monk, a golden brown fox and a dried fly.
Also here: Lord Maginthree, Lady Dreamlock who is sitting, Spaewife, Rofaux, Lord Liaro, Kadecscar who is sitting, Oreghosh, Daulshin who is sitting, Sylviana who is sitting, Thiami who is sitting, Senchel, Tkaen who is sitting, Piratis
Obvious paths: north, south, west

The ground around you seems to shake violently, making it hard to stand.
Maginthree loses his balance and falls over.
Spaewife loses her balance and falls over.
Rofaux loses his balance and falls over.
Liaro loses his balance and falls over.
You are forced from hiding!
You lose your balance and fall over.
Roundtime: 11 sec.
Oreghosh loses his balance and falls over.
Senchel loses his balance and falls over.
Piratis loses his balance and falls over.
A golden brown fox loses her balance and falls to the ground.
Suddenly, the ground seems steadier.

>peer n
You peer north and see ...

[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see the Akari disk, a large leather tent, a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Also here: Akari
Obvious paths: north, northeast, east, south, west

Dreamlock gestures.
A brilliant luminescence surrounds Dreamlock.

Dreamlock gestures.
A brilliant luminescence surrounds Dreamlock.

Dreamlock gestures.
A brilliant luminescence surrounds Dreamlock.
>
Akari just arrived.

>look
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a placid monk, a golden brown fox that is lying down and a dried fly.
Also here: Akari, Lord Maginthree who is lying down, Lady Dreamlock who is sitting, Spaewife who is lying down, Rofaux who is lying down, Lord Liaro who is lying down, Kadecscar who is sitting, Oreghosh who is lying down, Daulshin who is sitting, Sylviana who is sitting, Thiami who is sitting, Senchel who is lying down, Tkaen who is sitting, Piratis who is lying down
Obvious paths: north, south, west

Dreamlock gestures.
A brilliant luminescence surrounds Dreamlock.

Sylviana frowns.

>target aka
You are now targeting Akari.

Spaewife appears to be focusing her thoughts while chanting softly...
Spaewife channels at you.
With intense look of concentration, a pulse of pearlescent energy ripples toward you from Spaewife!
CS: +421 - TD: +277 + CvA: -8 + d100: +100 - +5 == +231
Warding failed!
You shudder with severe convulsions as pearlescent ripples envelop your body.
You are crushed for 65 points of damage!
A swirling sonic barrier is overwhelmed by the onslaught of the impact attack.
... 30 points of damage!
Hard strike to your left leg breaking tendons and bone!
You are stunned for 6 rounds!
A swirling sonic barrier is overwhelmed by the onslaught of the impact attack.
... 40 points of damage!
Blow to your leg severs your Achilles tendon and the rest of the leg!

Akari hums a disjointed, angry little tune.

Spaewife appears to be focusing her thoughts while chanting softly...

Spaewife gestures at you.
Spaewife hurls a radiant ball of energy at you!
AS: +451 vs DS: +231 with AvD: +7 + d100 roll: +31 = +258
... and hits for 53 points of damage!
Superheated energy causes the artery in your leg to explode!
The guiding force leaves Spaewife.
Almost immediately, you begin to feel the presence of Spaewife permeating your body!

>shout 1040
Translucent streams of mana cascade across your sight as you let loose with a rallying cry!
You break free from your senseless daze!
A sense of invigoration courses through your legs as you rise smoothly to your feet!
Cast Roundtime 3 Seconds.

CS: +421 - TD: +273 + CvA: -8 + d100: +8 - +5 == +143
Warding failed!
You feel the strong presence of Spaewife manipulating you!
You vainly struggle to maintain control of your body as your heart ceases to beat and your breathing becomes unresponsive!
...and causing 36 points of damage as your body atrophies!
[spells dropping]

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 13 mins...
Within you, the empathic presence of Spaewife dissipates.
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Spaewife.)

A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"


She also had the aid of Sorchia but not enough to warrant Revon killing her. Akari, however, brought whatever happens next on himself and it seems Spaewife isnt convinced she's a twat yet. I'll post their deaths later.

Ignot
11-25-2006, 08:39 PM
Spaewife isnt convinced she's a twat yet.


This made me laugh.

unconcerned1
11-25-2006, 09:07 PM
So I'm talking to a friend telling her I'mma go hunt the barrier and kill this lich and Corky invites herself along. I'm all, great, an empath, what's better.

>peer nw
You peer northwest and see ...

[Old Ta'Faendryl, West Woods ]
The depths of the thick, overgrown woods embrace the path like the folds of a thick, green tapestry. It is possible to push through the foliage to the north or southeast, but it is impossible to see what lies in either direction. You also see a lich qyn'arj, a gremlock, a lesser construct and a lesser construct that is lying down.
Obvious paths: north, southeast
>
You begin to lose touch with your internal sources of strength.
>cman surge
>cman focus
>cman cmove
You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>
You sharpen your focus on combat and fortify yourself against distractions.
>
Your body becomes tense and ready for action.
>peer nw
>
You peer northwest and see ...

[Old Ta'Faendryl, West Woods ]
The depths of the thick, overgrown woods embrace the path like the folds of a thick, green tapestry. It is possible to push through the foliage to the north or southeast, but it is impossible to see what lies in either direction. You also see a lich qyn'arj and a gremlock.
Obvious paths: north, southeast
>
Ruffling its feathers, a bright red robin sings a few twittering notes on Corky's shoulder before falling silent.
>l
[Old Ta'Faendryl, West Woods]
The velvet dark shadows of the trees seem to converge and tremble as the path winds through and around them. The brush bristles with tell-tale signs of life, chirping insects singing a night song from the leaf-littered woods floor. You also see the Liannonuel disk and the Corky disk.
Also here: Corky
Obvious paths: south, northwest
>
Corky gestures at you.
With intense look of concentration, a pulse of pearlescent energy ripples toward you from Corky!
CS: +433 - TD: +298 + CvA: -21 + d100: +54 - -5 == +173
Warding failed!
You shudder with severe convulsions as pearlescent ripples envelop your body.
You are crushed for 65 points of damage!
... 25 points of damage!
Strong blow breaks your neck!
Your SIGN OF SMITING is no longer effective.
The deep blue glow leaves you.
Your SIGN OF STRIKING is no longer effective.
The light blue glow leaves you.
The brilliant luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
The bright luminescence fades from around you.
The powerful look leaves you.
The silvery luminescence fades from around you.
You feel your extra strength departing.
The dim aura fades from around you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SWORDS is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
DEAD>peer nw
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
* Liannonuel just bit the dust!
DEAD>
The Liannonuel disk disintegrates, dropping everything on the ground.
DEAD>
Corky blinks.
DEAD>
Faint sounds of footsteps can be heard.
DEAD>
Corky says, "What the."

I was waiting for one of the constructs to clear out. Smooth.

Edited to add...the 'peer' before the one I posted, there were 3 constructs, plus the lich/gremlock.

Artha
11-25-2006, 09:17 PM
One more reason empaths should stick to healing and dragging themselves to the bank.

Suppa Hobbit Mage
11-25-2006, 09:20 PM
Chica did that to me too!

unconcerned1
11-25-2006, 10:24 PM
Hell, I hadn't died in 9 days. This was the previous death. Berserk FTL.


You peer east and see ...

[Old Ta'Faendryl, West Woods]
A hole dug beneath the root of a lofty modwir reveals the dwelling place of some small creature who, given the evidence of broken shells scattered at the base of the tree, has a great fondness for acorns. You also see a lich qyn'arj.
Obvious paths: east, south, west
>e
[Old Ta'Faendryl, West Woods]
A hole dug beneath the root of a lofty modwir reveals the dwelling place of some small creature who, given the evidence of broken shells scattered at the base of the tree, has a great fondness for acorns. You also see a lich qyn'arj.
Obvious paths: east, south, west
>feint
A lich qyn'arj hisses a harsh gutteral phrase.
[Roll result: 141 (open d100: 61) Penalties: 0]
You feint low, the lich qyn'arj buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
Your disk arrives, following you dutifully.
R>get handa from my pack
You remove a black vultite handaxe from in your climbing pack.
>feint
[Roll result: 151 (open d100: 63) Bonus: 8]
You feint to the left, the lich qyn'arj buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>am q head
You need a free hand to pull one out.
You swing a black vultite handaxe at a lich qyn'arj!
AS: +454 vs DS: +313 with AvD: +31 + d100 roll: +76 = +248
... and hit for 59 points of damage!
Roundtime: 6 sec.
A lich qyn'arj gestures with rotting mottled wings at you!
Strands of webbing shoot forth towards you.
CS: +353 - TD: +266 + CvA: -21 + d100: +55 - -5 == +126
Warding failed!
You avoid a little of the webbing.
W>am q neck
You can't do that while entangled in a web.
You can't do that while entangled in a web.
W>berserk
Everything around you turns red as you work yourself into a berserker's rage!
You begin to lose touch with your internal sources of strength.
A lich qyn'arj tries to bite you!
With extreme effort, you block the attack with your shield!
W>cman surge
W>cman focus
You cannot do that while berserking.
You cannot do that while berserking.
You stretch and strain with all your might and valiantly break free of the webbings!
The webs dissolve from around you.
A lich qyn'arj arrives on powerful strokes of its rotting wings.
>feint
You cannot do that while berserking.
>stop
A lich qyn'arj tries to bite you!
AS: +388 vs DS: +270 with AvD: +7 + d100 roll: +57 = +182
... and hits for 12 points of damage!
Minor puncture to the right arm.
You try to regain control of your aggression, but the berserker rage is too strong for you to stop it just yet.
You swing a black vultite handaxe at a lich qyn'arj!
AS: +463 vs DS: +313 with AvD: +31 + d100 roll: +55 = +236
... and hit for 56 points of damage!
Internal organs bruised.
A lich qyn'arj tries to bite you!
AS: +382 vs DS: +268 with AvD: +7 + d100 roll: +32 = +153
... and hits for 7 points of damage!
Blow nicks your right hand.
A lesser construct lumbers in!
A lich qyn'arj hisses a harsh gutteral phrase.
You swing a black vultite handaxe at a lich qyn'arj!
The lich qyn'arj dodges just in the nick of time!
A lich qyn'arj gestures with rotting mottled wings at you!
Strands of webbing shoot forth towards you.
CS: +353 - TD: +266 + CvA: -21 + d100: +65 - -5 == +136
Warding failed!
You avoid a little of the webbing.
W>stop
You can't do that while entangled in a web.
A lich qyn'arj tries to bite you!
AS: +382 vs DS: +218 with AvD: +7 + d100 roll: +69 = +240
... and hits for 18 points of damage!
Attack hits your throat but doesn't break the skin.
Close!
You strain and struggle against the sticky webbings but fail to break free of their bondings!
A lich qyn'arj hisses a harsh gutteral phrase.
W>w
You can't do that while entangled in a web.
A lesser construct raises its massive foot and attempts to smash you!
AS: +404 vs DS: +218 with AvD: +15 + d100 roll: +34 = +235
... and hits for 14 points of damage!
Blow raises a welt on your left arm.
You stretch and strain with all your might and valiantly break free of the webbings!
The webs dissolve from around you.
A lich qyn'arj gestures with rotting mottled wings at you!
Strands of webbing shoot forth towards you.
CS: +353 - TD: +266 + CvA: -21 + d100: +51 - -5 == +122
Warding failed!
You avoid most of the webbing.
A lich qyn'arj hisses a harsh gutteral phrase.
W>w
You can't do that while entangled in a web.
W>def
You can't do that while entangled in a web.
You feel fully energetic again.
A lich qyn'arj's eyes flash a brilliant blue as it opens its mouth and disgorges a large chunk of ice!
A lich qyn'arj hurls a chunk of ice at you!
AS: +366 vs DS: +253 with AvD: +12 + d100 roll: +43 = +168
... and hits for 13 points of damage!
Strike glances off your chest.
W>stop
You can't do that while entangled in a web.
You stretch and strain with all your might and valiantly break free of the webbings!
The webs dissolve from around you.
A lesser construct swings its arms together in an attempt to trap you! You scramble back out of the way of its lumbering hug.
A low-throated gurgling escapes a lesser construct as it hauls itself in!
A lich qyn'arj gestures with rotting mottled wings at you!
Strands of webbing shoot forth towards you.
CS: +344 - TD: +266 + CvA: -21 + d100: +61 - -5 == +123
Warding failed!
You avoid most of the webbing.
W>def
You can't do that while entangled in a web.
W>w
You can't do that while entangled in a web.
A lich qyn'arj spans rotting wings wide!
A lich qyn'arj hisses a harsh gutteral phrase.
You strain and struggle against the sticky webbings but fail to break free of their bondings!
A lich qyn'arj tries to bite you!
AS: +378 vs DS: +204 with AvD: +7 + d100 roll: +40 = +221
... and hits for 18 points of damage!
Blow leaves an imprint on your chest!
A lesser construct raises its massive foot and attempts to smash you!
AS: +416 vs DS: +204 with AvD: +15 + d100 roll: +87 = +314
... and hits for 23 points of damage!
You hear a buzzing in your ears from that blow!
The webs dissolve from around you.
A lesser construct raises its massive foot and attempts to smash you!
Amazingly, you manage to block the attack with your shield!
A lich qyn'arj gestures with rotting mottled wings at you!
CS: +344 - TD: +266 + CvA: -21 + d100: +96 - -5 == +158
Warding failed!
... 25 points of damage!
Waves of nausea spread from stomach, incapacitating you.
You are knocked to the ground!
You are stunned for 5 rounds!
Roundtime: 13 sec.
!SPR>stop
You are still stunned.
Focusing on your bloodlust, you shake yourself out of the stun!
The redness fades from the world and you begin to breathe harder.
A lich qyn'arj hisses a harsh gutteral phrase.
A lich qyn'arj hisses a harsh gutteral phrase.
A lesser construct raises its massive foot and attempts to smash you!
AS: +416 vs DS: +166 with AvD: +15 + d100 roll: +28 = +293
... and hits for 22 points of damage!
Torn muscle in your left leg!
A lich qyn'arj gestures with rotting mottled wings at you!
CS: +353 - TD: +266 + CvA: -21 + d100: +79 - -5 == +150
Warding failed!
... 20 points of damage!
Blow to the side of your head!
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF WARDING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
Roundtime: 9 sec.

GS4Khistian
11-26-2006, 12:31 AM
I ran into a mega elemental tonight..

You gesture.
A wave of crimson ethereal ripples moves outward from you.
A triton combatant is buffeted by the crimson ethereal waves and is knocked to the ground.
... 40 points of damage!
Flames cook a triton combatant's chest. Looks about medium well.
A triton magus is buffeted by the crimson ethereal waves and is knocked to the ground.
... 5 points of damage!
Minor burns to neck. Looks uncomfortable.
A triton magus is buffeted by the crimson ethereal waves and is knocked to the ground.
... 30 points of damage!
Fire burns through neck and destroys carotid artery. Painfully bloody way to die.
The triton magus gurgles once and goes still, a wrathful look on his face.
The bright luminescence fades from around a triton magus.
A triton magus seems to lose an aura of confidence.
A triton magus is no longer moving so silently.
A triton magus appears less powerful.
The silvery luminescence fades from around a triton magus.
The brilliant luminescence fades from around a triton magus.
A triton magus returns to normal color.
A triton magus is buffeted by the crimson ethereal waves and is knocked to the ground.
... 25 points of damage!
Flames burn neck into a bubbling mass of flesh. Forget lunch.
The triton magus is stunned!
Cast Roundtime 3 Seconds.
>loot
>loot
You search the triton magus.
You discard the magus's useless equipment.
He had 79 silvers on him.
You gather the remaining 79 coins.
He had an uncut diamond on him!
Interesting, he carried some acantha leaf on him.
He had nothing else of value.
A triton magus's body sinks into the water, quickly scattering and dissolving out of sight.

Your hands glow with power as you invoke the phrase for Major Fire...
Your spell is ready.
You gesture at a triton combatant.
You hurl a roaring ball of fire at a triton combatant!
AS: +485 vs DS: +195 with AvD: +22 + d100 roll: +38 = +350
... and hit for 94 points of damage!
Nasty burns to chest make you wish you never heard of heartburn.
The roaring ball of fire strikes a triton combatant, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Minor burns to chest. That hurts a bit.

A burst of flame from your roaring ball of fire flies off and hits a greater water elemental.
... 15 points of damage!
The water elemental gurgles in agony as steam billows about!
Cast Roundtime 3 Seconds.

A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>look
>
[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see the orange Khistian disk, some acantha leaf, a greater water elemental, a tarnished dark silver harpoon, a spectral triton defender that is lying down, a triton combatant that is lying down, a triton magus that is lying down, a triton magus that appears stunned and some muck.
Obvious exits: north, south, west
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST

You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of dark ethereal ripples moves outward from you.
A triton magus is buffeted by the dark ethereal waves.
Cast Roundtime 3 Seconds.
>w
A greater water elemental raises its hands, palms outward toward you!
A powerful wave of water surges forth and moves outward from a greater water elemental.
You are buffeted by the watery wave, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 19 sec.
... 50 points of damage!
Massive blow to your back separates the vertebrae!
You are stunned for 8 rounds!
>
You are still stunned.
>
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 40 points of damage!
Blow to the head shorts brain. You fall as body control is lost.
Roundtime: 20 sec.
>

Your surroundings melt away as the air around you shivers with a large flux of mana. You glimpse yourself coming to a horrible end at the hands of a greater water elemental before being wrenched back in time prior to your demise. The temporal shadows fade with the oddly calming feeling of deja vu.
>
A triton magus stands up with a grunt.
>
A triton magus staggers slightly, swaying about in a daze.
>
A triton combatant stands up with a grunt.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.

A spectral triton defender stands up with a grunt.
>
A triton combatant removes a razor-tined pale green trident from in his canvas bandolier.
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +398 vs DS: +440 with AvD: +27 + d100 roll: +20 = +5
A clean miss.

>look
>
[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see the orange Khistian disk, some acantha leaf, a greater water elemental, a tarnished dark silver harpoon, a spectral triton defender, a triton combatant, a triton magus, a triton magus that appears stunned and some muck.
Obvious exits: north, south, west
>
A triton magus makes a subtle gesture, drawing traces of faint blue-green light into his webbed hands.

>
A greater water elemental raises its hands, palms outward toward you!
CS: +506 - TD: +498 + CvA: +12 + d100: +87 - -5 == +112
Warding failed!
A greater water elemental blasts you for 8 points of damage.
... 25 points of damage!
Left arm fractured by an icy blast!
>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +398 vs DS: +443 with AvD: +27 + d100 roll: +69 = +51
A clean miss.
>
A triton magus places one hand on top of the other, crossing his palms toward you!
A triton magus hurls a powerful lightning bolt at you!
AS: +409 vs DS: +400 with AvD: +37 + d100 roll: +16 = +62
A clean miss.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
A spectral triton defender swings a seaweed-wound rusted steel hatchet at you!
AS: +405 vs DS: +441 with AvD: +29 + d100 roll: +39 = +32
A clean miss.
>
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +398 vs DS: +441 with AvD: +27 + d100 roll: +94 = +78
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +398 vs DS: +441 with AvD: +27 + d100 roll: +72 = +56
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +398 vs DS: +441 with AvD: +27 + d100 roll: +89 = +73
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +398 vs DS: +441 with AvD: +27 + d100 roll: +67 = +51
A clean miss.

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +398 vs DS: +441 with AvD: +27 + d100 roll: +56 = +40
A clean miss.

>
A triton magus makes a subtle gesture, drawing traces of faint blue-green light into his webbed hands.
>
A greater water elemental raises its hands, palms outward toward you!
A greater water elemental hurls a stream of water at you!
AS: +540 vs DS: +397 with AvD: +27 + d100 roll: +5 = +175
A layer of shifting stone absorbs 8 points of damage!
... and hits for 33 points of damage!
Nasty blow to your abdomen!
You feel your extra strength departing.
The light blue glow leaves you.
The shimmering multicolored sphere fades from around you.
Your SIGN OF SWORDS is no longer effective.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You no longer bristle with energy.
You no longer hear the strange noises around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.
You feel less confident than before.
You return to normal color.
The brilliant luminescence fades from around you.
Your SIGN OF WARDING is no longer effective.
The dim aura fades from around you.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
The deep blue glow leaves you.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The bright luminescence fades from around you.
The misty halo fades from you.
The tingling sensation and sense of security leaves you.
You become solid again.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The powerful look leaves you.
You feel your extra magical awareness leave you.
The layer of stone surrounding you crumbles away.
Your breathing becomes more shallow.
A luminescent aura fades from around you.
Your SIGN OF SHIELDS is no longer effective.
The dully illuminated mantle protecting you begins to falter, then completely fades away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

The water elemental gushes triumphantly!

unconcerned1
11-26-2006, 09:52 AM
You notice Twiggs try to tiptoe silently by you.
H>point twi
You come out of hiding.
You point at Twiggs, ruining his hiding place.
Roundtime: 2 sec.
R>off
You do not feel drained anymore.
>
You are now in an offensive stance.
>
Twiggs looks around for a moment before sighing disappointedly.
>r
You pull a vultite handaxe gracefully from your harness.
>
Twiggs gestures while summoning the spirits of nature to his aid...
>feint twi
[Roll result: 115 (open d100: 6) Bonus: 8]
You feint low, Twiggs buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.
R>
Ebonflare says, "Hey ."
R>feint twi
[Roll result: 137 (open d100: 28) Bonus: 8]
You feint to the right, Twiggs buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
Hobblewart reaches out and holds Ebonflare's hand.
R>feint twi
[Roll result: 149 (open d100: 40) Bonus: 8]
You feint to the right, Twiggs buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
Hobblewart just limped north, with his group following closely behind him.
R>cman sunder
[Roll result: 185 (open d100: 81) Bonus: 8]
You swing your vultite handaxe at Twiggs's enruned shield and connect!
Twiggs's enruned shield emits an awful vibrating clanging sound!
Roundtime: 3 sec.
R>
Journeyman Drackus just arrived.
R>
Journeyman Drackus just went north.
R>h twi head
You need a free hand to pull one out.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at Twiggs!
AS: +407 vs DS: +375 with AvD: +32 + d100 roll: +71 = +135
... and hit for 11 points of damage!
Blow to the head causes Twiggs's ears to ring!
Momentum carries a vultite handaxe past Twiggs to land nearby.
Roundtime: 4 sec.
R>battle
You flex your muscles with renewed vigor!
>
You flex your muscles with renewed vigor!
>
You flex your muscles with renewed vigor!
>h twi head
You pull a vultite handaxe gracefully from your harness.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at Twiggs!
AS: +442 vs DS: +366 with AvD: +32 + d100 roll: +36 = +144
... and hit for 13 points of damage!
Quick slash catches Twiggs's cheek!
Dimples are always nice.
Momentum carries a vultite handaxe past Twiggs to land nearby.
Roundtime: 4 sec.
R>h twi head
You pull a vultite handaxe gracefully from your harness.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at Twiggs!
AS: +442 vs DS: +335 with AvD: +32 + d100 roll: +32 = +171
... and hit for 17 points of damage!
Blow to the head causes Twiggs's ears to ring!
Momentum carries a vultite handaxe past Twiggs to land nearby.
Roundtime: 4 sec.
R>l twi
You see Twiggs Rustlesoft the Woodsman.
He appears to be a Sylvankind.
He appears to be youthful and taller than average. He has piercing grey-green eyes and fair skin. He has short, tousled nut-brown hair that hides most of his ears. He has a warm expressive face and a small nose.
He has minor lacerations about the head and a possible mild concussion.
He is bleeding from the head.
He is holding a fel-hafted huntmaster's waraxe in his right hand and a vine-edged enruned shield in his left hand.
He is wearing some dark faenor-scale brigandine, a wiregrass anklet, a wiregrass bracelet, a wiregrass bracelet, some rugged woodmaster's boots, some leather pants tooled with various leaves, a crimson velvet pouch, a rugged leather axe loop with an ancient rolaren falchion hanging from it, a sylvan-style survival kit, a hazy glass ring, a silver woodsmaster's compass, a long-sleeved soft white linen shirt laced at the throat with a leather cord, a dark leather jacket traced with silver-threaded thorny vines, and a small leaf-etched emerald amulet.
R>
Twiggs gestures at you.

Dozens of long thorns suddenly grow out from the ground underneath your feet! One of the thorns jabs into him!
... hits for 18 points of damage!
... 5 points of damage!
Minor puncture to the left leg.
R>feint
[Roll result: 158 (open d100: 64) Penalties: 7]
You feint to the left, Twiggs buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>feint
[Roll result: 134 (open d100: 40) Penalties: 7]
You feint low, Twiggs buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>m twi
You pull a vultite handaxe gracefully from your harness.
>
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a vultite handaxe at Twiggs!
Twiggs barely dodges the attack!
You swing a vultite handaxe at Twiggs!
AS: +455 vs DS: +344 with AvD: +32 + d100 roll: +52 = +195
... and hit for 25 points of damage!
Feint to the left goes astray as Twiggs dodges!
You scratch my back...

Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 5 sec.
R>feint
[Roll result: 156 (open d100: 54) Bonus: 1]
You feint to the right, Twiggs buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
The gypsy fortuneteller gazes at you intently, she shakes her head at something you cannot see and makes an odd sign in the air.
R>h twi head
You need a free hand to pull one out.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at Twiggs!
AS: +442 vs DS: +327 with AvD: +32 + d100 roll: +100 = +247
... and hit for 35 points of damage!
Hearty smack to the head.
He is stunned!
Roundtime: 4 sec.
R>
A wide-eyed chestnut ferret charges forward and slashes her teeth through the air where your left hand was moments before. You could have been bitten!
R>cman sur
You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>h
>
You need a free hand to pull one out.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at Twiggs!
AS: +452 vs DS: +298 with AvD: +32 + d100 roll: +10 = +196
... and hit for 26 points of damage!
Banged Twiggs's left shin.
That'll raise a good welt.
Roundtime: 3 sec.
R>
You feel recovered from your whirlwind flurry of strikes.
R>h
You need a free hand to pull one out.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at Twiggs!
AS: +452 vs DS: +303 with AvD: +32 + d100 roll: +58 = +239
... and hit for 30 points of damage!
Bones in right arm crack.

* Twiggs drops dead at your feet!

Twiggs is no longer moving so silently.
Twiggs seems to lose an aura of confidence.
The guiding force leaves Twiggs.
Twiggs seems to lose some internal strength.
The air about Twiggs stops shimmering.
Twiggs returns to normal color.
The brilliant luminescence fades from around Twiggs.
The very powerful look leaves Twiggs.
The white light leaves Twiggs.
The deep blue glow leaves Twiggs.
The silvery luminescence fades from around Twiggs.
The bright luminescence fades from around Twiggs.
The glowing specks of energy surrounding Twiggs suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves Twiggs.
Twiggs seems a bit less imposing.
The powerful look leaves Twiggs.
Twiggs seems to lose some dexterity.
Twiggs becomes solid again.
Roundtime: 3 sec.
R>
* Twiggs just bit the dust!
R>hid
Your injuries hinder your attempt to hide.
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>'now we're DEFINITELY not even
Speaking in Elven, you say, "Now we're DEFINITELY not even."


I didn't know rangers could cast w/ a lvl 2 head. I figured after I stacked those two minors, he'd be all but powerless. I was gunna stop after that but he spiked me. And no murder charge for killing the slammer. w00t

Heh. The cleric didn't preserve him, and while waiting, he decayed.

Asha
11-26-2006, 10:54 AM
No more group hunting for me.


You gesture at an Ithzir herald.
CS: +507 - TD: +394 + CvA: +9 + d100: +40 == +162
Warding failed!
... and hits for 21 points of damage!
An Ithzir herald is suddenly engulfed in flames of pure essence!
... 30 points of damage!
Extreme heat causes an Ithzir herald's left leg to expand and snap. That must hurt!
It is knocked to the ground!
The Ithzir herald is stunned!
... 10 points of damage!
The Ithzir herald just got the cold shoulder!
... 40 points of damage!
Arcing bolt of electricity galvanizes right hand to elbow. Won't be using it for awhile.
The herald's silvery blade falls to the ground.
... 55 points of damage!
Hard strike removes the right eye and a goodly bit of skull!
The Ithzir herald vainly struggles to rise, then goes still.
The tingling sensation and sense of security leaves an Ithzir herald.
The brilliant luminescence fades from around an Ithzir herald.
The silvery luminescence fades from around an Ithzir herald.
The bright luminescence fades from around an Ithzir herald.
You feel 3 mana surge into you!
Cast Roundtime 3 Seconds.
>You search the Ithzir herald.
You discard the herald's useless equipment.
She didn't carry any silver.
She had nothing of interest.
An Ithzir herald's body shimmers slightly, then fades from view like a dissipating phantom.
>
Corky appears to be focusing her thoughts while chanting softly...
Corky gestures at an Ithzir initiate.
Corky concentrates intently on an Ithzir initiate, and a pulse of pearlescent energy ripples toward him!
CS: +433 - TD: +376 + CvA: +19 + d100: +5 == +81
Warded off!
>l
[Old Ta'Faendryl, River Bend]
You notice a curved silvery blade, a gleaming steel longsword, an Ithzir scout (dead), a polished steel shield, a twisted crystal-tipped staff, the Corky disk, an Ithzir initiate (prone), a polished steel shield, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Also here: Corky
Obvious paths: west
>prep 705
Wait 1 sec.
>
An Ithzir initiate places one palm on his chest, and raises the other toward Corky!
CS: +389 - TD: +446 + CvA: +13 + d100: +50 == +6
Warded off!
>cas at ini
loot
You don't have a spell prepared!
>prep 705
You search the Ithzir scout.
She had a spiral-hafted crystal-edged handaxe.
You discard the scout's remaining useless equipment.
She carried a rotting thanot trunk on her!
An Ithzir scout's body shimmers slightly, then fades from view like a dissipating phantom.
>cas at ini
loot
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>Corky appears to be focusing her thoughts while chanting softly...
Corky gestures at an Ithzir initiate.
Corky concentrates intently on an Ithzir initiate, and a pulse of pearlescent energy ripples toward him!
Just as Corky incants, the Ithzir initiate shimmers and fades away, leaving her gesturing at nothingness!
>
Cast at what?
>
Could not find a valid target to loot.
>
You feel at full magical power again.
>l
[Old Ta'Faendryl, River Bend]
You notice a rotting thanot trunk, a spiral-hafted crystal-edged handaxe, a curved silvery blade, a gleaming steel longsword, a polished steel shield, a twisted crystal-tipped staff, the Corky disk, a polished steel shield, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Also here: Corky
Obvious paths: west
>grin
You grin.
>tap tr
You tap a rotting thanot trunk.
>l
[Old Ta'Faendryl, River Bend]
You notice a rotting thanot trunk, a spiral-hafted crystal-edged handaxe, a curved silvery blade, a gleaming steel longsword, a polished steel shield, a twisted crystal-tipped staff, the Corky disk, a polished steel shield, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Also here: Corky
Obvious paths: west
>
Corky put a spiral-hafted handaxe in her spidersilk longcloak.
>
Corky picks up a rotting thanot trunk.
>
Corky put a rotting thanot trunk in her spidersilk longcloak.
>
Corky removes a spiral-hafted handaxe from in her spidersilk longcloak.
>w
[Old Ta'Faendryl, River Bend]
You notice an Ithzir herald, an Ithzir scout, an Ithzir janissary and a twisted crystal-tipped staff.
Obvious paths: east, west
Corky followed.
>
An Ithzir initiate fades into view!
An Ithzir initiate places one palm on his chest, and raises the other toward Corky!
CS: +389 - TD: +446 + CvA: +13 + d100: +15 == -29
Warded off!
>prep 410
cast
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>You gesture.
CS: +507 - TD: +351 + CvA: +12 + d100: +63 - -5 == +236
Warding failed!
A dull grey beam snakes out and then arcs back toward you!
... 80 points of damage!
... 40 points of damage!
Neck cleanly eliminated, allowing head to drop until it rests on your shoulder blades.

AestheticDeath
11-26-2006, 11:15 AM
try using incant, it wont cast those at yourself.. looks for a target.

Asha
11-26-2006, 11:22 AM
I DID use incant until someone here told me NEVER to use it becouse constructs are immune to incane but not to prep cast.
ARGHHGH.

funny shit though.

Akari
11-26-2006, 11:23 AM
So, Revon gets all pissy because I quaked him out of hiding and Spaewife killed him, and though I don't like Spaewife, I enjoyed watching the bard die. Anyways, I was standing outside the gate waiting for him to come after me, when all of a sudden...

Lord Revon just arrived.
>
Revon gestures.
A wave of dark ethereal ripples moves outward from Revon.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 3 sec.
>
Revon thrusts with a sonic warlance at you!
AS: +455 vs DS: +524 with AvD: +35 + d100 roll: +83 = +49
A clean miss.
>720 revon
*** TypoHelp: Converted "720 revon" to PREP 720 and CAST AT revon

You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at Revon.
A void rips open in the area, directly above Revon!
Blood begins to gush from Revon's nose and ears!
+30 Hits.
Revon is stunned!

Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>720 revon
*** TypoHelp: Converted "720 revon" to PREP 720 and CAST AT revon

You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at Revon.
A void rips open in the area, directly above Revon!
Revon is sucked into the void!
Rather abrupt decompression causes Revon to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

* Revon drops dead at your feet!

The light blue glow leaves Revon.
Revon's sonic warlance dissipates.
The brilliant luminescence fades from around Revon.
The deep blue glow leaves Revon.
Revon glances around, looking a bit less confident.
Revon becomes solid again.
Revon loses some awareness.
The silvery luminescence fades from around Revon.
The tingling sensation and sense of security leaves Revon.
The glowing specks of energy surrounding Revon suddenly shoot off in all directions, then quickly fade away.
Revon seems a bit less imposing.
The bright luminescence fades from around Revon.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
>stand
You stand back up.
>look
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the Akari disk, a massive wheeled tower and a Wayside Inn.
Obvious paths: north, east, southwest, northwest


Ouch, he killed me real good... haha pansy!

Akari
11-26-2006, 11:28 AM
So, after a few minutes of laughing over Revons last attempt, I go back to the north gate, and wait somemore. and out of no where...


Revon fades into view.
[Roll result: 195 (open d100: 87)]
Revon feints to the left, you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime: 8 sec.
>
[Roll result: 200 (open d100: 92)]
Revon feints to the right, you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime: 8 sec.
>
[Roll result: 182 (open d100: 74)]
Revon feints high, you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime: 8 sec.
>
Daluthas just came through the wooden gates.
>
[Roll result: 183 (open d100: 75)]
Revon feints to the right, you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime: 8 sec.
>
Revon changes his tune, adding a new element to his song...
Revon skillfully weaves another verse into his harmony, directing the sound of his voice at you.
You fall to the ground in a deep slumber.
>
A white tiger saunters in.
>
You shake off the effects of the lullabye.
Revon thrusts with a sonic warlance at you!
AS: +530 vs DS: +358 with AvD: +35 + d100 roll: +81 = +288
... and hits for 134 points of damage!
Strike pierces temple and kills you instantly!
(spells falling)

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The guiding force leaves Revon.
>
Lord Revon just went north.

Yay for Revon!! he found a new game plan!
and lucky for him, I'm standing in the opened letting him get the first attack, cause if I started hunting him, he'd be in trouble... oh well, it was fun

Necromancer
11-26-2006, 11:29 AM
That guy has serious anger management issues

Suppa Hobbit Mage
11-26-2006, 11:29 AM
Too funny.

Asha
11-26-2006, 12:00 PM
The soft feeling of serenity slowly dissipates from your mind.

Fuck. I think the first time I've hunted with xxx for months and I made 40 ptps.
So dissinterested in this boring shit.

GuildRat
11-26-2006, 12:28 PM
The soft feeling of serenity slowly dissipates from your mind.

Fuck. I think the first time I've hunted with xxx for months and I made 40 ptps.
So dissinterested in this boring shit.

With no deaths....hunt/rest/rinse/repeat....I only get about 25 per XXX...26 if I get lucky.

Working on getting up to 425 in spells...that's 1,340,000 more exp for me....talk about laborious!!

Anyhow...hang in there man. :grin:

GS4Khistian
11-26-2006, 12:34 PM
That guy has serious anger management issues

Eh, he's always been pretty cool to me. I know he does like a good fight though. :shrug:


The soft feeling of serenity slowly dissipates from your mind.

Fuck. I think the first time I've hunted with xxx for months and I made 40 ptps.
So dissinterested in this boring shit.

Sounds like someone needs to start a new character or type their final four letter word.

Fallen
11-26-2006, 12:37 PM
Fuck. I think the first time I've hunted with xxx for months and I made 40 ptps.
So dissinterested in this boring shit. >>

Hunt at the Temple. More of a challenge than Ithzir. The Gen rates are a bit slow, though.

Edited to add: And..you're on Teras. Can't be helped, really.

Solkern
11-26-2006, 01:02 PM
Yeah revon seems nice to me.

he just loves a good fight

Necromancer
11-26-2006, 01:07 PM
He doesn't really love a good fight, he just loves an excuse for PvP. he just hides and hits when the target isn't looking- that's just someone letting off steam and getting kicks where they can.

girlfriend needs some deep dicking like Britney Spears needs condoms.

StrayRogue
11-26-2006, 01:11 PM
Yeah, he strikes me as a guy who can't play CS for shit, so plays a game where PvP is way too easy.

Solkern
11-26-2006, 01:19 PM
He doesn't really love a good fight, he just loves an excuse for PvP. he just hides and hits when the target isn't looking- that's just someone letting off steam and getting kicks where they can.

girlfriend needs some deep dicking like Britney Spears needs condoms.

i watched him for 20 mins calling out spae on the net, so please tell me how that is hiding and hitting when they aren't looking

Asha
11-26-2006, 03:08 PM
Edited to add: And..you're on Teras. Can't be helped, really.

Never. Never ever.

Revon1
11-26-2006, 03:48 PM
That guy has serious anger management issues

lol, im actually pretty easy going believe it or not. Revon also has a lot of self control. Im sure no one has ever witnessed a time when Revon lost his cool. Even in death. It is just a game after all.


He doesn't really love a good fight, he just loves an excuse for PvP. he just hides and hits when the target isn't looking- that's just someone letting off steam and getting kicks where they can.

girlfriend needs some deep dicking like Britney Spears needs condoms.

If this was the case then i'd have been banned from the game by now. I have absolutely no warnings on my account and im on pretty good terms with the GMs (no im not an ass-kisser).

Also, why do you ALWAYS have to write at least one immature comment in your posts when referring to someone you dont like? I believe you are the one with anger management issues because during Revon and Querthose's conflict, you bitched and moaned on psinet OOC chat and almost lost your mind when Revon killed Querthose. You even went as far as to ignore me on the OOC chat afterwards.


Yeah, he strikes me as a guy who can't play CS for shit, so plays a game where PvP is way too easy.

You have always been a dumb ass so your comments are just as important to me as watching a horse take a shit.

StrayRogue
11-26-2006, 03:54 PM
Yet you respond to them. I'd like to know where you get information about being in good graces with the GMs? I'm sure they won't be forthcoming about you being a HMC until you actually get banned for being one.

Revon1
11-26-2006, 03:58 PM
Yet you respond to them... blah blah blah

Everyone is guilty of responding to retards when they say or do something stupid.

StrayRogue
11-26-2006, 04:00 PM
Which I guess is why people to respond to your endless, boring PvP fests.

Necromancer
11-26-2006, 04:07 PM
Revon: Also, why do you ALWAYS have to write at least one immature comment in your posts when referring to someone you dont like?
Revon (same post): You have always been a dumb ass so your comments are just as important to me as watching a horse take a shit.

Ladies and gentlemen....I bring you dicking and condoms!

Revon1
11-26-2006, 04:07 PM
Which I guess is why people to respond to your endless, boring PvP fests.


Actually, I think they respond to my "PvP fests" because the topic of this thread is deaths.

Why dont we save HarmNone the trouble and end this little "quarrel." We all know your sole purpose on these boards is to see who you can get to kill themselves by the end of the day and im not one of those people. So we can end it or it'll go on forever.

Asha
11-26-2006, 04:11 PM
Stray makes people kill themselves!!!
Hahahahahah, god that's gonna take a bit to wear off...

Revon1
11-26-2006, 04:13 PM
Revon: Also, why do you ALWAYS have to write at least one immature comment in your posts when referring to someone you dont like?
Revon (same post): You have always been a dumb ass so your comments are just as important to me as watching a horse take a shit.

Ladies and gentlemen....I bring you dicking and condoms!

If you werent so pedantic, you'd have read my post properly and saw that I wrote ALWAYS. Always meaning every single post you write. I, on the other hand, make my rude little comments when they are needed.

I understand that you're gay and there is absolutely nothing wrong with that. But MUST you act like a fruitcake?

StrayRogue
11-26-2006, 04:15 PM
Stray makes people kill themselves!!!
Hahahahahah, god that's gonna take a bit to wear off...

Yeah. He's a real Michael Richards alright.

Revon1
11-26-2006, 04:16 PM
Yeah. He's a real Michael Richards alright.

Rofl! omg that was fucking stupid.

Akari
11-26-2006, 04:45 PM
from what I understand Chadj had Filswolf and had used him to attack me once... I didn't even know who the char was and he attacked me outta no where, so... about a year later I finally see the wizard again and invite him outside the Teras gate... stupid him came willingly (yes Akari holds grudges)

A brown chameleon scurries in.
>109
*** TypoHelp: Converted "109" to INCANT 109.

You gesture while calling upon the lesser spirits to aid you with the Dispel Invisibility spell...
Your spell is ready.
You gesture.
You discover Filswolf!
Cast Roundtime 3 Seconds.
>
Filswolf traces a series of glowing runes while chanting an arcane phrase...
Filswolf gestures.
Filswolf suddenly disappears.
>
The brown chameleon glances around the area, its eyes gleaming intelligently.
>'you act as though you don't remember, but that is no excuse...
You say, "You act as though you don't remember, but that is no excuse..."
>look
[Kharam-Dzu, Outside the Gate]
The wood-and-stone walls of a sizeable town rise before you. Mail-clad dwarves pace atop them, looking over your head up the canyon. The road enters the wide-open gates. Dwarves, giantmen, and burro-drawn carts pass through them into the bustle of the town. The river flows north through a gap in the walls to the west. Several squat barge wallow their way upon it. You also see a brown chameleon and a deckhand.
Obvious paths: north
>
A brown chameleon says, "Well speak up one that I do not know."
>
Your mind extends outward and links with the PsiNet.
The PsiNet rejects you.
Your connection with the PsiNet is broken.
'you attacked me outside of the Landing... and I have looked for you ever since...
You say, "You attacked me outside of the Landing... and I have looked for you ever since..."
>A brown chameleon asks, "Excuse for what sorcie?"
>
The brown chameleon stares blankly.
>look
[Kharam-Dzu, Outside the Gate]
The wood-and-stone walls of a sizeable town rise before you. Mail-clad dwarves pace atop them, looking over your head up the canyon. The road enters the wide-open gates. Dwarves, giantmen, and burro-drawn carts pass through them into the bustle of the town. The river flows north through a gap in the walls to the west. Several squat barge wallow their way upon it. You also see a brown chameleon and a deckhand.
Obvious paths: north
>
>'excuse for attack me
You say, "Excuse for attack me."
>look
[Kharam-Dzu, Outside the Gate]
The wood-and-stone walls of a sizeable town rise before you. Mail-clad dwarves pace atop them, looking over your head up the canyon. The road enters the wide-open gates. Dwarves, giantmen, and burro-drawn carts pass through them into the bustle of the town. The river flows north through a gap in the walls to the west. Several squat barge wallow their way upon it. You also see a brown chameleon and a deckhand.
Obvious paths: north
>
A brown chameleon says, "Well, I am here."
>look
>'and I would like an explination before I kill you
You say, "And I would like an explination before I kill you."
>
The brown chameleon swivels her eyes around, examining her surroundings.
>sign of ward
sign of defend
sign of shield
Your dancing fingers weave a web of protection around you!
>Your dancing fingers weave a web of protection around you!
>
Your dancing fingers weave a web of protection around you!
>look
[Kharam-Dzu, Outside the Gate]
The wood-and-stone walls of a sizeable town rise before you. Mail-clad dwarves pace atop them, looking over your head up the canyon. The road enters the wide-open gates. Dwarves, giantmen, and burro-drawn carts pass through them into the bustle of the town. The river flows north through a gap in the walls to the west. Several squat barge wallow their way upon it. You also see a brown chameleon and a deckhand.
Obvious paths: north
>
A brown chameleon says, "It's simple, your mind is foggy, and you are wrong."
>
You feel at full magical power again.
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST

You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of dark ethereal ripples moves outward from you.
Cast Roundtime 3 Seconds.
>look
[Kharam-Dzu, Outside the Gate]
The wood-and-stone walls of a sizeable town rise before you. Mail-clad dwarves pace atop them, looking over your head up the canyon. The road enters the wide-open gates. Dwarves, giantmen, and burro-drawn carts pass through them into the bustle of the town. The river flows north through a gap in the walls to the west. Several squat barge wallow their way upon it. You also see a brown chameleon and a deckhand.
Obvious paths: north
>
You hear someone intoning a short, mystical phrase...
>
Filswolf suddenly fades into view.
Filswolf gestures at you.
You feel less confident than before.
The elemental aura around you wavers.
>
Filswolf just went north.
>410
*** TypoHelp: Converted "410" to PREP 410 and CAST

You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of dark ethereal ripples moves outward from you.
Cast Roundtime 3 Seconds.
>look
[Kharam-Dzu, Outside the Gate]
The wood-and-stone walls of a sizeable town rise before you. Mail-clad dwarves pace atop them, looking over your head up the canyon. The road enters the wide-open gates. Dwarves, giantmen, and burro-drawn carts pass through them into the bustle of the town. The river flows north through a gap in the walls to the west. Several squat barge wallow their way upon it. You also see a brown chameleon and a deckhand.
Obvious paths: north
>709
*** TypoHelp: Converted "709" to INCANT 709.

...wait 1 seconds.
>709
*** TypoHelp: Converted "709" to INCANT 709.

You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
You do not currently have a target.
>cast
You gesture.
You concentrate on projecting the illusion of a violent quake.
Suddenly, the ground seems steadier.
Cast Roundtime 3 Seconds.
>look
>
[Kharam-Dzu, Outside the Gate]
The wood-and-stone walls of a sizeable town rise before you. Mail-clad dwarves pace atop them, looking over your head up the canyon. The road enters the wide-open gates. Dwarves, giantmen, and burro-drawn carts pass through them into the bustle of the town. The river flows north through a gap in the walls to the west. Several squat barge wallow their way upon it. You also see a brown chameleon and a deckhand.
Obvious paths: north
>109
*** TypoHelp: Converted "109" to INCANT 109.

You gesture while calling upon the lesser spirits to aid you with the Dispel Invisibility spell...
Your spell is ready.
You gesture.
You don't find anyone invisible.
Cast Roundtime 3 Seconds.
>n
[Cobblestone Road, Canyon]
The road follows the river into a canyon, which narrows to the south. The craggy, reddish-brown rock towers hundreds of feet overhead. At the southern end of the canyon, a walled town sits at the base of the peak. The clang of a bell and the distant bustle of the crowd drift along the canyon. A squat barge plies the river toward the town, its deck piled high with fresh-cut timber and dozing dwarves. You also see a trail leading up the canyon wall.
Obvious paths: north, south
>109
*** TypoHelp: Converted "109" to INCANT 109.

You gesture while calling upon the lesser spirits to aid you with the Dispel Invisibility spell...
Your spell is ready.
You gesture.
You discover Filswolf!
Cast Roundtime 3 Seconds.
>
The hazy film fades from around you.
>706 fil
*** TypoHelp: Converted "706 fil" to PREP 706 and CAST AT fil

You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>
You gesture at Filswolf.
CS: +311 - TD: +263 + CvA: +12 + d100: +83 - -5 == +148
Warding failed!
His eyes flash with a searing jolt of light!
He is heavily stunned!
Cast Roundtime 3 Seconds.
>look
[Cobblestone Road, Canyon]
The road follows the river into a canyon, which narrows to the south. The craggy, reddish-brown rock towers hundreds of feet overhead. At the southern end of the canyon, a walled town sits at the base of the peak. The clang of a bell and the distant bustle of the crowd drift along the canyon. A squat barge plies the river toward the town, its deck piled high with fresh-cut timber and dozing dwarves. You also see a trail leading up the canyon wall.
Also here: a stunned Filswolf who is lying down
Obvious paths: north, south
>425
*** TypoHelp: Converted "425" to INCANT 425.

You gesture and invoke the powers of the elements for the Elemental Targeting spell...
Your spell is ready.
You gesture.
You are filled with a sense of great confidence.
Cast Roundtime 3 Seconds.
>708 fils right arm
*** TypoHelp: Converted "708 fils right arm" to PREP 708 and CAST fils right arm

You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at Filswolf.
CS: +328 - TD: +263 + CvA: +12 + d100: +75 - -5 == +157
Warding failed!
His right arm explodes!
Cast Roundtime 3 Seconds.
>708 fils left arm
*** TypoHelp: Converted "708 fils left arm" to PREP 708 and CAST fils left arm

You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at Filswolf.
CS: +328 - TD: +263 + CvA: +12 + d100: +41 - -5 == +123
Warding failed!
His left arm snaps in pain.
Cast Roundtime 3 Seconds.
>708 fils left arm
*** TypoHelp: Converted "708 fils left arm" to PREP 708 and CAST fils left arm

You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at Filswolf.
CS: +328 - TD: +263 + CvA: +12 + d100: +98 - -5 == +180
Warding failed!
His left arm explodes!
Cast Roundtime 3 Seconds.
>715 fils
*** TypoHelp: Converted "715 fils" to PREP 715 and CAST AT fils

You trace an intricate sign that contorts in the air while forcefully invoking Curse...
Your spell is ready.
>
You gesture at Filswolf.
A thread of brackish blue magic issues forth from your hand toward Filswolf. It coils itself around him, whirling malevolently before disappearing within his body.
Filswolf shakes slightly and looks very vulnerable!
Cast Roundtime 3 Seconds.
>708 fils right leg
*** TypoHelp: Converted "708 fils right leg" to PREP 708 and CAST fils right leg

>
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at Filswolf.
CS: +328 - TD: +238 + CvA: +12 + d100: +40 - -5 == +147
Warding failed!
His right leg explodes!
Cast Roundtime 3 Seconds.
>708 fils left leg
*** TypoHelp: Converted "708 fils left leg" to PREP 708 and CAST fils left leg

>
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
You gesture at Filswolf.
CS: +328 - TD: +238 + CvA: +12 + d100: +84 - -5 == +191
Warding failed!
His left leg explodes!
Cast Roundtime 3 Seconds.
>look
[Cobblestone Road, Canyon]
The road follows the river into a canyon, which narrows to the south. The craggy, reddish-brown rock towers hundreds of feet overhead. At the southern end of the canyon, a walled town sits at the base of the peak. The clang of a bell and the distant bustle of the crowd drift along the canyon. A squat barge plies the river toward the town, its deck piled high with fresh-cut timber and dozing dwarves. You also see a severed half elf leg, a severed half elf leg, a severed half elf arm, a severed half elf arm and a trail leading up the canyon wall.
Also here: a stunned Filswolf who is lying down
Obvious paths: north, south
>crack neck
You twist your head slightly, cracking your neck. That felt nice.
>look
[Cobblestone Road, Canyon]
The road follows the river into a canyon, which narrows to the south. The craggy, reddish-brown rock towers hundreds of feet overhead. At the southern end of the canyon, a walled town sits at the base of the peak. The clang of a bell and the distant bustle of the crowd drift along the canyon. A squat barge plies the river toward the town, its deck piled high with fresh-cut timber and dozing dwarves. You also see a severed half elf leg, a severed half elf leg, a severed half elf arm, a severed half elf arm and a trail leading up the canyon wall.
Also here: a stunned Filswolf who is lying down
Obvious paths: north, south
>706 fils
*** TypoHelp: Converted "706 fils" to PREP 706 and CAST AT fils

You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>
You gesture at Filswolf.
CS: +328 - TD: +238 + CvA: +12 + d100: +34 - -5 == +141
Warding failed!
His eyes flash with a searing jolt of light!
He is heavily stunned!
Cast Roundtime 3 Seconds.
>413 fils
*** TypoHelp: Converted "413 fils" to PREP 413 and CAST AT fils

You trace a simple rune while intoning the mystical phrase for Elemental Saturation...
Your spell is ready.
>
You gesture at Filswolf.
CS: +304 - TD: +261 + CvA: +12 + d100: +48 - -5 == +108
Warding failed!
A dark shadow passes over Filswolf.
Cast Roundtime 3 Seconds.
>
A severed half elf arm pulsates unpleasantly a bit, dripping blood.
>

Dark smoke and ash laden clouds continue to darken the sky.

>716 fils
*** TypoHelp: Converted "716 fils" to PREP 716 and CAST AT fils

You trace an intricate sign that contorts in the air while forcefully invoking Disease...
Your spell is ready.
>
You gesture at Filswolf.
CS: +328 - TD: +269 + CvA: +12 + d100: +30 - -5 == +106
Warding failed!
You plant the seed of a vicious disease in Filswolf.
Cast Roundtime 3 Seconds.
>
Gore oozes out the end of a severed half elf arm.
>lean fils
You lean on Filswolf.
>
Bits of dangling flesh fall from a severed half elf leg.
>
The severed half elf arm finally stops twitching and decays away.
>'you might thinktwice afor attack someone you don't know.... next time
You say, "You might thinktwice afor attack someone you don't know.... next time."
A severed half elf leg twitches slightly on the ground.
>
The severed half elf arm finally stops twitching and decays away.
>look
[Cobblestone Road, Canyon]
The road follows the river into a canyon, which narrows to the south. The craggy, reddish-brown rock towers hundreds of feet overhead. At the southern end of the canyon, a walled town sits at the base of the peak. The clang of a bell and the distant bustle of the crowd drift along the canyon. A squat barge plies the river toward the town, its deck piled high with fresh-cut timber and dozing dwarves. You also see a severed half elf leg, a severed half elf leg and a trail leading up the canyon wall.
Also here: a stunned Filswolf who is lying down
Obvious paths: north, south
>
Filswolf is able to move again.
>
Filswolf shivers for a moment.
>717 fil
*** TypoHelp: Converted "717 fil" to PREP 717 and CAST AT fil

You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>
You gesture at Filswolf.
You stare deep into Filswolf's eyes.
CS: +328 - TD: +219 + CvA: +12 + d100: +41 - -5 == +167
Warding failed!
Filswolf suddenly looks at you in utter terror!
Filswolf rolls around screaming!
Filswolf is stunned!
Cast Roundtime 3 Seconds.
>
The severed half elf leg finally stops twitching and decays away.
>706 fils
*** TypoHelp: Converted "706 fils" to PREP 706 and CAST AT fils

You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>
You gesture at Filswolf.
CS: +328 - TD: +219 + CvA: +12 + d100: +34 - -5 == +160
Warding failed!
His eyes flash with a searing jolt of light!
He is heavily stunned!
Cast Roundtime 3 Seconds.
>110 fils
*** TypoHelp: Converted "110 fils" to PREP 110 and CAST AT fils

You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Unbalance spell...
Your spell is ready.
>
You gesture at Filswolf.
CS: +264 - TD: +202 + CvA: +12 + d100: +22 - -5 == +101
Warding failed!
... 5 points of damage!
Chest hit causes Filswolf to spin around like a halfling after a fresh tart.
Cast Roundtime 3 Seconds.
>crack neck
Filswolf begins to bleed out large sores forming on his body!
>
You twist your head slightly, cracking your neck. That felt nice.
>711 fils
*** TypoHelp: Converted "711 fils" to PREP 711 and CAST AT fils

You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
>
You gesture at Filswolf.
CS: +328 - TD: +219 + CvA: +12 + d100: +74 - -5 == +200
Warding failed!
Filswolf twists in great pain!
Cast Roundtime 3 Seconds.
>look
[Cobblestone Road, Canyon]
The road follows the river into a canyon, which narrows to the south. The craggy, reddish-brown rock towers hundreds of feet overhead. At the southern end of the canyon, a walled town sits at the base of the peak. The clang of a bell and the distant bustle of the crowd drift along the canyon. A squat barge plies the river toward the town, its deck piled high with fresh-cut timber and dozing dwarves. You also see a severed half elf leg and a trail leading up the canyon wall.
Also here: Filswolf who is lying down
Obvious paths: north, south
>
Lamie just arrived.
>
Lamie just went north.
>701 fils
*** TypoHelp: Converted "701 fils" to PREP 701 and CAST AT fils

You trace an intricate sign that contorts in the air while forcefully invoking Blood Burst...
Your spell is ready.
>
You gesture at Filswolf.
CS: +328 - TD: +234 + CvA: +12 + d100: +72 - -5 == +183
Warding failed!
A ragged wound rips open Filswolf's jugular, which begins spurting blood.
Cast Roundtime 3 Seconds.
>701 fils
*** TypoHelp: Converted "701 fils" to PREP 701 and CAST AT fils

You trace an intricate sign that contorts in the air while forcefully invoking Blood Burst...
Your spell is ready.
>
You gesture at Filswolf.
CS: +328 - TD: +234 + CvA: +12 + d100: +30 - -5 == +141
Warding failed!
Blood gushes from Filswolf's neck!
The "blood gates" open wider.
Cast Roundtime 3 Seconds.
>
Filswolf stands up.
>701 fils
*** TypoHelp: Converted "701 fils" to PREP 701 and CAST AT fils

You trace an intricate sign that contorts in the air while forcefully invoking Blood Burst...
Your spell is ready.
>
You gesture at Filswolf.
CS: +328 - TD: +234 + CvA: +12 + d100: +73 - -5 == +184
Warding failed!
Blood gushes from Filswolf's neck!

* Filswolf drops dead at your feet!

Filswolf appears less secure.
Filswolf appears a bit less vulnerable.
Filswolf begins to breathe less deeply.
The dim aura fades from around Filswolf.
The powerful look leaves Filswolf.
Filswolf becomes unbalanced for a second, then recovers.
Filswolf appears to lose some internal strength.
The deep blue glow leaves Filswolf.
The light blue glow leaves Filswolf.
Filswolf becomes solid again.
The shimmering multicolored sphere fades from around Filswolf.
Filswolf no longer bristles with energy.
The tingling sensation and sense of security leaves Filswolf.
The layer of stone surrounding Filswolf crumbles away.
Filswolf seems a bit less imposing.
Filswolf appears somehow different.
The glowing specks of energy surrounding Filswolf suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Filswolf.
The bright luminescence fades from around Filswolf.
The silvery luminescence fades from around Filswolf.
Filswolf seems to lose some dexterity.
A dark shadow passes away from Filswolf.
Filswolf glances around, looking a bit less confident.
Filswolf returns to normal color.
The air about Filswolf stops shimmering.
Cast Roundtime 3 Seconds.
>look
[Cobblestone Road, Canyon]
The road follows the river into a canyon, which narrows to the south. The craggy, reddish-brown rock towers hundreds of feet overhead. At the southern end of the canyon, a walled town sits at the base of the peak. The clang of a bell and the distant bustle of the crowd drift along the canyon. A squat barge plies the river toward the town, its deck piled high with fresh-cut timber and dozing dwarves. You also see a severed half elf leg and a trail leading up the canyon wall.
Also here: the body of Filswolf who is lying down
Obvious paths: north, south
>

Filswolf's body decays into compost.


(Chest hit causes Filswolf to spin around like a halfling after a fresh tart.) that was the best!

Necromancer
11-26-2006, 07:56 PM
If you werent so pedantic, you'd have read my post properly and saw that I wrote ALWAYS. Always meaning every single post you write. I, on the other hand, make my rude little comments when they are needed.

I understand that you're gay and there is absolutely nothing wrong with that. But MUST you act like a fruitcake?

The best thing about Revon is that you don't actually have to provide any justification for comments about him; he'll make the argument for you!

Revon1
11-26-2006, 08:00 PM
The best thing about Revon is that you don't actually have to provide any justification for comments about him; he'll make the argument for you!

Out of curiousity, what might be your arguement?

Asha
11-26-2006, 08:04 PM
I've always got along fine with him.
It's hard to take what we see in game and then witness what they're like to others in these posts. It's making him look a fucking cockring.
I'm still sure he's a stand up bloke but that's from what I've interacted with him in game. If my character was 20 levels fewer I might be saying different.

Revon1
11-26-2006, 08:11 PM
I've always got along fine with him.
It's hard to take what we see in game and then witness what they're like to others in these posts. It's making him look a fucking cockring.
I'm still sure he's a stand up bloke but that's from what I've interacted with him in game. If my character was 20 levels fewer I might be saying different.

Really has nothing to do with level. Most of Revon's conflicts are with people more experienced than he is. Querthose, Liannonuel, Spaewife, Asben, Mistros, Sabreon, and Crylone are some of the people that come to mind. If there is a problem, it will be solved. With their deaths or Revon's.

I do enjoy a good conflict. I have some of the best times interacting with Liannonuel because he doesnt let anything that happens in game get to him personally and it shouldnt. He and I always laugh and joke on OOC but our characters share a mutual hate and respect. Querthose, on the other hand, is a different story. I dont think he likes neither me or my character and this is the reason I decided to discontinue our conflict. He was taking it way too personally.

Necromancer
11-26-2006, 09:07 PM
Right, because that decision was completely yours...

Honestly kid, the fact that your list is that long and your posts are thiso`1R3456789

Necromancer
11-26-2006, 09:15 PM
Honestly kid, the fact that your list is that long, that you have this many people counting your demerits, and even the spin you've got in your posts should be good signs to yourself that it's time for some re-evaluation. I may get a kick out of watching you act like a pre-teen over and over again on these boards, but the fact of the matter is that in Gemstone you're just sort of dead weight.

And as to your amusing 'why I ended the conflict' answer, if I recall correctly I actually offered you the chance to keep things clean and held up my end thereafter. Turning an RP situation into a PvP situation, calling in unrelated MAing parties to plot and act as a fail-safe when you screwed up, and simply sniping from the shadows for the sake of draining deeds...that's not someone who "likes a good fight", it's a kid who's getting his kicks in a game because he can't find them anywhere else.

As far as my end, there just comes a point where, being the character of higher level, repeatedly killing someone, even if they're begging for it, just becomes petty and mean. You know you can obliterate them on sight any single time you run into them, and that they only have a 50/50 shot of getting you when they've plotted and caught you unaware...keeping that up for long when you've got 20 levels on them is just childish. So I stopped. Though I actually had only initiated one or two of those attacks, and I intentionally let you live the first time. But even that gets silly after a while.

Good luck in childcare! May you find another hobby elsewhere so you can be more productive in GS!

Revon1
11-26-2006, 09:18 PM
Right, because that decision was completely yours...

Allow me to quote myself:


W...T...F? Yea, im about done with Querthose now. Way too much of a hassle and headache to have him as an active enemy. Cant kill him without having to worry about his bitching and false accusations in game and out.

Word of advice, lose the panties and try wearing some pants.

So, yes the decision was mine seeing as how everything stopped after this post.

Asha
11-26-2006, 09:29 PM
Troll... feeding..
stop?

Revon1
11-26-2006, 09:45 PM
I've already said my piece about all of his accusations so I wont bother repeating myself. I'll be the bigger person and stop now because he just doesnt know when to shut the fuck up and stop crying. Good luck at life buddy if bitching when something doesnt go your way and kissing the ass of those that'll actually listen to your stupid ass is how you deal with situations.

Akari
11-26-2006, 10:56 PM
Oh, lets not let the argument stop... as I think back to when I first met Querthose in the party room in the Landing... had to run in there and start tossing voids at em because he was picking on folks that wern't even titled yet... stunning them and telling them to leave "his party room" just because it was his.
Since then, Querthose and Akari have come to respect eachother because of their love for sorcery... but other then that, yeah he can be a major cock (IC)

Oh lets remember back when I first encountered Revon... I had beef with one of his buddies (Xealot) and killed him out on Teras... didn't know who Revon was... but all of a sudden out of nowhere he attacks me!?!? then after killing him and his buddies (Xealot, Hughmungis, Enormis, Papi) several times each (Revon 5 times to be exact) they whine to the GM's and have me served a PvP warning...
Since then, Akari and Revon have had a few words and a couple little scuffles which I no longer enjoy because I know if I just let loose on him I'll get another PvP warning

with that being said... You guys are both taking this overboard, and I love it... I hope you both kill eachother many more times and have really bad death sting :o)~ please don't stop the arguing it's actually pretty entertaining

Revon1
11-26-2006, 11:52 PM
Correction, Xealot is Revon's brother. Another correction, the GMs intervened on there own. Also, that was like 2 or 3 years ago? I'm way beyond that type of ass-hattery now. As Fallen said, everyone grows up after a while. Shocked you remember that though. I had to think back for a minute.

Necromancer
11-27-2006, 12:05 AM
Querthose wasn't picking on them for no reason! He WAS being mean though. And if I remember correctly, you got imploded that time, not Quert <g>

unconcerned1
11-27-2006, 08:33 AM
My first death in the bowels. Fitting that it comes by my own weapon. Was already beat up; this was the last elder I was killing before I left.

>s
[Thanatoph Bowels, Cavern]
Dripping stalagmites make tinny *plinks* as droplets fall into a stagnant pool off to one side. Occasional low rumbles can be heard, the vibration in the ground creating tiny ripples on the waters surface. You also see an Illoke elder.
Obvious exits: north, east, south, west
>h eld left leg
>
You need a free hand to pull one out.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at an Illoke elder!
AS: +452 vs DS: +309 with AvD: +29 + d100 roll: +38 = +210
... and hit for 34 points of damage!
Torn muscle in the Illoke elder's left leg!
Momentum carries a vultite handaxe past an Illoke elder to land nearby.
Roundtime: 4 sec.
R>
Your disk arrives, following you dutifully.
R>
The ground melts and churns as an Illoke jarl rises to the surface!
R>
An Illoke elder swings a giant granite sledgehammer at you!
AS: +408 vs DS: +262 with AvD: +36 + d100 roll: +31 = +213
... and hits for 21 points of damage!
Torn muscle in your right leg!
R>h eld left leg
You pull a vultite handaxe gracefully from your harness.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at an Illoke elder!
AS: +442 vs DS: +285 with AvD: +29 + d100 roll: +74 = +260
... and hit for 55 points of damage!
Left kneecap smashed into pulp.
The Illoke elder is knocked to the ground!
The Illoke elder is stunned!
The vultite handaxe flips over, landing behind an Illoke elder.
Roundtime: 4 sec.
R>
You feel fully energetic again.
R>def
You are now in a defensive stance.
>r
You pull a vultite handaxe gracefully from your harness.
>
You begin to lose touch with your internal sources of strength.
>
An Illoke jarl summons the wrath of his god while pointing at you!
A massive stone hand appears in the air before you!
The huge fist clutches at you, but you avoid its crushing grasp!

An Illoke jarl looks weakened!
>cman surge
>off
>cman focus
You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>cman cmove
You are now in an offensive stance.
>
You sharpen your focus on combat and fortify yourself against distractions.
>
Your body becomes tense and ready for action.
>feint jar
[Roll result: 168 (open d100: 87) Bonus: 1]
You feint low, the Illoke jarl buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>cman sunder
An Illoke elder blinks dazedly a moment before shaking off the stun!
An Illoke elder lurches to his feet!
>
[Roll result: 163 (open d100: 87) Bonus: 1]
You swing your vultite handaxe at an Illoke jarl's iron-banded greatshield and connect!
The iron-banded greatshield splinters and is rendered utterly useless!
Roundtime: 3 sec.
R>h eld left leg
You need a free hand to pull one out.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at an Illoke elder!
AS: +452 vs DS: +275 with AvD: +29 + d100 roll: +24 = +230
... and hit for 39 points of damage!
Large gash to the left arm, several muscles torn.
The Illoke elder is stunned!
Momentum carries a vultite handaxe past an Illoke elder to land nearby.
Roundtime: 4 sec.
R>h eld left leg
You pull a vultite handaxe gracefully from your harness.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at an Illoke elder!
AS: +452 vs DS: +255 with AvD: +29 + d100 roll: +38 = +264
... and hit for 50 points of damage!
Smash to the kneecap.
The vultite handaxe flips over, landing behind an Illoke elder.
Roundtime: 4 sec.
R>
An Illoke elder swings a giant granite sledgehammer at you!
AS: +398 vs DS: +262 with AvD: +36 + d100 roll: +40 = +212
... and hits for 16 points of damage!
Jarring blow to your back.
R>h eld left leg
You pull a vultite handaxe gracefully from your harness.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at an Illoke elder!
AS: +442 vs DS: +272 with AvD: +29 + d100 roll: +15 = +214
... and hit for 37 points of damage!
Smash to the kneecap.
The vultite handaxe is deflected to one side, sailing to the ground.
Roundtime: 4 sec.
R>
In an awe inspiring display of combat mastery, an Illoke jarl engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
An Illoke jarl swings a slate grey stone hammer at you!
AS: +401 vs DS: +256 with AvD: +19 + d100 roll: +83 = +247
... and hits for 19 points of damage!
Torn muscle in your right leg!

An Illoke jarl swings a slate grey stone hammer at you!
AS: +401 vs DS: +249 with AvD: +19 + d100 roll: +4 = +175
... and hits for 10 points of damage!
Swing at your eye catches your eyebrow instead!

An Illoke jarl swings a slate grey stone hammer at you!
AS: +401 vs DS: +242 with AvD: +19 + d100 roll: +17 = +195
... and hits for 10 points of damage!
Blow raises a welt on your right arm.

An Illoke jarl swings a slate grey stone hammer at you!
You barely manage to block the attack with your shield!

!R>sign of healing
You shudder as your life force is torn and reshaped!
You feel drained!
!>m
You pull a vultite handaxe gracefully from your harness.
!>
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You swing a vultite handaxe at an Illoke jarl!
AS: +460 vs DS: +195 with AvD: +29 + d100 roll: +94 = +388
... and hit for 94 points of damage!
Hard blow breaks the femur!
The Illoke jarl is knocked to the ground!
The Illoke jarl is stunned!

** Your vultite handaxe glows intensely with a cold blue light! **

Frost accumulates on the Illoke jarl with little effect.
You swing a vultite handaxe at an Illoke elder!
AS: +460 vs DS: +315 with AvD: +29 + d100 roll: +44 = +218
... and hit for 38 points of damage!
Smash to the kneecap.

Your flurry of strikes leaves you off-balance and out of position.
Roundtime: 5 sec.
!R>
An Illoke elder shouts, "May Illoke guide my blow!"
An Illoke elder swings a giant granite sledgehammer at you!
AS: +398 vs DS: +289 with AvD: +36 + d100 roll: +23 = +168
... and hits for 16 points of damage!
Torn muscle in your left leg!
!>h eld left leg
You need a free hand to pull one out.
!>
You are now in an offensive stance.
!>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at an Illoke elder!
AS: +452 vs DS: +272 with AvD: +29 + d100 roll: +85 = +294
... and hit for 63 points of damage!
You ripped a chunk out of the Illoke elder's left leg with that one.
The Illoke elder rumbles in agony as he teeters for a moment, then falls directly at you!
With a quick leap to the side, you narrowly avoid being crushed as the Illoke elder lands with a thundering crash!
Roundtime: 3 sec.
The Illoke elder is stunned!
The vultite handaxe flips over, landing behind an Illoke elder.
Roundtime: 4 sec.
!R>
You feel recovered from your whirlwind flurry of strikes.
!>h jar head
You pull a vultite handaxe gracefully from your harness.
!>
You are now in an offensive stance.
!>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at an Illoke jarl!
AS: +452 vs DS: +100 with AvD: +29 + d100 roll: +39 = +420
... and hit for 117 points of damage!
Horrible slash to the Illoke jarl's head! Brain matter goes flying!
Looks like he never felt a thing.
The Illoke jarl grumbles in pain one last time before lying still.
The very powerful look leaves an Illoke jarl.
The white light leaves an Illoke jarl.
The dull golden nimbus fades from around an Illoke jarl.
The Illoke jarl's frosty stone skin cracks under the impact!
Glancing blow. Momentum carries a vultite handaxe past an Illoke jarl to land nearby.
Roundtime: 4 sec.
!R>
The ground melts and churns as an Illoke jarl rises to the surface!
!R>
An Illoke elder invokes the power of his god, the symbol on his forehead glowing brightly.
!R>h eld head
You pull a vultite handaxe gracefully from your harness.
!>
You are now in an offensive stance.
!>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at an Illoke elder!
AS: +452 vs DS: +207 with AvD: +29 + d100 roll: +59 = +333
... and hit for 72 points of damage!
Blow to chest causes the Illoke elder's heart to skip a beat.
The Illoke elder is stunned!
The vultite handaxe flips over, landing behind an Illoke elder.
Roundtime: 4 sec.
!R>
An Illoke elder blinks dazedly a moment before shaking off the stun!
!R>
An Illoke jarl summons the wrath of his god while pointing at you!
An Illoke jarl's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.
CS: +350 - TD: +277 + CvA: -21 + d100: +58 - -5 == +115
Warding failed!
Your spirit quails beneath the onslaught of power as waves of sacred energy tear through your body!
... 22 points of damage!
... 15 points of damage!
Dazzling arc of energy traces blackened path across your chest!
You are stunned for 1 round!
You are driven to your knees!
Roundtime: 10 sec.
!SKR>
An Illoke jarl snatches up a vultite handaxe!
In an awe inspiring display of combat mastery, an Illoke jarl engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
An Illoke jarl swings a vultite handaxe at you!
AS: +433 vs DS: +199 with AvD: +23 + d100 roll: +31 = +288
... and hits for 17 points of damage!
Deft slash across chest draws blood!
You take a deep breath.

An Illoke jarl swings a vultite handaxe at you!
AS: +433 vs DS: +199 with AvD: +23 + d100 roll: +100 = +357
... and hits for 25 points of damage!
You hear a buzzing in your ears from that blow!

An Illoke jarl swings a vultite handaxe at you!
AS: +433 vs DS: +186 with AvD: +23 + d100 roll: +15 = +285
... and hits for 19 points of damage!
Blow leaves an imprint on your chest!

** An Illoke jarl's vultite handaxe glows intensely with a cold blue light! **

... 25 points of damage!
Solid blast of ice square to the chest rocks you back on your heels!

An Illoke jarl swings a vultite handaxe at you!
AS: +433 vs DS: +180 with AvD: +23 + d100 roll: +61 = +337
... and hits for 23 points of damage!
Blow leaves an imprint on your chest!
Your SIGN OF WARDING is no longer effective.
The buzz of thoughts in your mind subsides.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
You return to normal color.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

GuildRat
11-27-2006, 08:52 AM
Dude...nice stance dancing. But I think a tactical advance to the rear was called for in that instance. :grin:

unconcerned1
11-27-2006, 09:08 AM
Dude...nice stance dancing. But I think a tactical advance to the rear was called for in that instance. :grin:

I didn't see the other jarl pop in. Scroll's pretty fast in there. The Stronghold was my favorite place to hunt...The Bowels will be good too. But I think Imma put it off for 2, 3 more levels. At 82, maneuvering jarls is a pain in the ass.

GuildRat
11-27-2006, 09:30 AM
Still had me lookin' all over OTF, after the first death. Damner.

Liberi Fatali
11-27-2006, 10:17 PM
>e
[Ruined Temple, Second Floor]
Dark stains have been splattered around a rusted spearhead that has been imbedded into the northern wall. Despite the freely flowing water to and from the east, the passage has been blocked by the shattered remnants of collapsed statues. An arched doorway remains open along the southern wall, the door itself having long since rotted away. You also see some muck.
Obvious exits: south, west
>prep 720
s
s
Sorry, you may only type ahead 1 command.
>s
Sorry, you may only type ahead 1 command.
>
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
[Ruined Temple, Second Floor]
A rusted iron sconce has fallen from the wall, resting below the surface of the water, near the base of the doorway in the northern wall. Small pieces of debris drift back and forth with the current, and bits of foam line the walls where sea meets stone. You also see a triton radical and some muck.
Obvious exits: north, east, west, northwest
>
Your disk arrives, following you dutifully.
>cast at sentry
Cast at what?
>e
[Ruined Temple, Second Floor]
Two large holes in the wall mark the one-time home of the rusted iron bar that has collapsed and fallen into the seawater that flows through the area. A marble stand rises above the water, its surface scratched, chipped, and burned. Three large portions of broken pottery, faded and weathered, rest at its base. You also see a triton combatant and some muck.
Obvious exits: east, west
>e
[Ruined Temple, Second Floor]
Dense smoke stains mar the walls and ceiling as it continues onward, and a portion of the northern wall has collapsed. An iron sconce hangs on the southern wall, nearly rusted to the point of collapse. You also see an ethereal triton sentry, a spectral triton defender, a green garnet, a green malachite stone and some muck.
Obvious exits: northeast, east, west
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +454 - TD: +444 + CvA: +5 + d100: +85 - -5 == +105
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 10 points of damage!
... 10 points of damage!
Burst of flames to abdomen toasts skin nicely.
... 30 points of damage!
Freezing blast opens a gaping hole in your chest!
You are stunned for 6 rounds!
... 25 points of damage!
Nasty shock to right arm stiffens joints. Nice and painful.
The electricity carries itself through you and surges through the water!

The powerful jolt electrocutes an ethereal triton sentry!
... 5 points of damage!
Left ankle stung!
The triton sentry stamps in silent annoyance.

The powerful jolt electrocutes a spectral triton defender!
... 5 points of damage!
Left ankle stung!
The triton defender stamps in silent annoyance.
... 10 points of damage!
Light blow to your left arm.
>
A triton combatant strides in, gliding swiftly through the water with a wary look on his face.
>
Your disk arrives, following you dutifully.
>
A triton combatant strides in, gliding swiftly through the water with a wary look on her face.
>
An ethereal triton sentry's hollow eye sockets become clouded with a pale grey iridescence. Memories of tragedy and loss bubble to the front of your mind, impinging upon your will.
CS: +479 - TD: +443 + CvA: +5 + d100: +28 - -5 == +74
Warded off!
You are unaffected.
>
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +424 vs DS: +473 with AvD: +27 + d100 roll: +66 = +44
A clean miss.
>chat to maliku Fuck.
You focus on transmitting your thought.
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +436 vs DS: +465 with AvD: +30 + d100 roll: +74 = +75
A clean miss.
>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +460 with AvD: +30 + d100 roll: +18 = +12
A clean miss.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +424 vs DS: +460 with AvD: +27 + d100 roll: +88 = +79
A clean miss.
>
A triton combatant draws forth a silver-spined dextral conch shell and brings it to her bulbous lips. The shell emits a screeching cacophony of noise, grating fiercely on your senses!
CS: +420 - TD: +444 + CvA: +5 + d100: +91 - -5 == +77
Warded off!
You ignore the sound.
>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +460 with AvD: +30 + d100 roll: +85 = +79
A clean miss.
>chat to Maliku I'm dead, I think.
You focus on transmitting your thought.
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +454 - TD: +444 + CvA: +5 + d100: +92 - -5 == +112
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +436 vs DS: +460 with AvD: +30 + d100 roll: +57 = +63
A clean miss.
>
A spectral triton defender puts a tarnished dark silver harpoon in her canvas sling.
The triton defender removes a seaweed-wound rusted steel hatchet from within her canvas sling, drawing it back adroitly up to her head.
A spectral triton defender throws a seaweed-wound rusted steel hatchet at you!
AS: +424 vs DS: +473 with AvD: +38 + d100 roll: +68 = +57
A clean miss.
Momentum carries a seaweed-wound rusted steel hatchet past you to land nearby.
>
An ethereal triton sentry swings a twisted soot black runestaff at you!
AS: +491 vs DS: +452 with AvD: +10 + d100 roll: +53 = +102
... and hits for 1 point of damage!
Thumped your chest.
A dark shadowy tendril rises up from your skin, writhes its way up a twisted soot black runestaff capped with a gold-caged crystal drop of water towards an ethereal triton sentry and lashes out malevolently...
CS: +500 - TD: +464 + CvA: +25 + d100: +40 == +101
Warding failed!
... and hits for 10 points of damage!
An ethereal triton sentry is suddenly engulfed in flames of pure essence!
... 35 points of damage!
Deft blow to the spine cuts along the ethereal bones.
Fillet of soul?
... 5 points of damage!
The electricity carries itself through an ethereal triton sentry and dissipates in the water with a small crackle.
... 35 points of damage!
Quick strike to the left leg!
The triton sentry makes no bones about it.
It is knocked to the ground!
You feel 3 mana surge into you!
>
A triton combatant strides in, gliding swiftly through the water with a wary look on his face.
>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +436 vs DS: +455 with AvD: +30 + d100 roll: +16 = +27
A clean miss.
>
A triton combatant puts a razor-tined pale green trident in his canvas bandolier.
The triton combatant removes a seaweed-wound rusted steel hatchet from within his canvas bandolier, drawing it back adroitly up to his head.
A triton combatant throws a seaweed-wound rusted steel hatchet at you!
AS: +424 vs DS: +465 with AvD: +38 + d100 roll: +16 = +13
A clean miss.
The rusted steel hatchet flies past you, disappearing into the local environs.
>
A spectral triton defender drifts in, leaving no trace of his presence upon the water's surface.
>
A spectral triton defender removes a tarnished dark silver harpoon from in her canvas sling.
In an awe inspiring display of combat mastery, a spectral triton defender engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +424 vs DS: +461 with AvD: +27 + d100 roll: +12 = +2
A clean miss.

A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +424 vs DS: +461 with AvD: +27 + d100 roll: +50 = +40
A clean miss.

A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +424 vs DS: +461 with AvD: +27 + d100 roll: +82 = +72
A clean miss.

A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +424 vs DS: +461 with AvD: +27 + d100 roll: +25 = +15
A clean miss.

>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +436 vs DS: +461 with AvD: +30 + d100 roll: +18 = +23
A clean miss.
>
An ethereal triton sentry stands up with a grunt.
>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +455 with AvD: +30 + d100 roll: +47 = +46
A clean miss.
>
[Roll result: 175 (open d100: 51)]
A triton combatant rushes towards you and connects with a shoulder check!
The triton combatant manages to knock you flat on your back! 15 hits!

Roundtime: 10 sec.
>
A spectral triton defender drops his dark silver harpoon and snatches up a seaweed-wound rusted steel hatchet!
A spectral triton defender gives the rusted steel hatchet an askance glance, keeping his attention on the goings-on about him.
>
You are able to move again.
>heal
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +436 vs DS: +417 with AvD: +30 + d100 roll: +95 = +144
... and hits for 32 points of damage!
Strike pierces gall bladder!
That's gotta hurt!
You feel the extra courage wane.
The dull golden nimbus fades from around you.
The layer of protection fades away.
The dim aura fades from around you.
You become solid again.
The misty halo fades from you.
You notice your blood flow go back to normal.
You lose your extra internal fortitude.
Your senses are no longer as sharp.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
Your breathing becomes more shallow.
The very powerful look leaves you.
The white light leaves you.
The deep blue glow leaves you.
The powerful look leaves you.
The air calms down around you.
The silvery luminescence fades from around you.
The light blue glow leaves you.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
A triton combatant sweeps her pale green trident out in an arc behind her, her eyes darting around as if seeking out her next opponent.
>
You are very dead.
>
* Jenovadeath just bit the dust!
>
The Jenovadeath disk breaks up and dissolves in the water and the contents sink into the muck on the bottom.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
>
A triton combatant strides east, gliding swiftly through the water with a wary look on his face.
>
A triton combatant strides west, gliding swiftly through the water with a wary look on her face.
>
A triton combatant strides east, gliding swiftly through the water with a wary look on his face.
>
A spectral triton defender drifts east, his passage leaving no trace upon the water's surface.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>'HEY.
You say, "HEY."

Kenn
11-27-2006, 11:52 PM
A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!
... 35 points of damage!
Gruesome slash to your throat!
That stings... for about a second.
Your regal influence and extra strength swiftly drift away.
You feel the gathering of nature's power leave you.
The light blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
The powerful look leaves you.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
You feel your extra strength departing.
You are no longer moving silently.
The misty halo fades from you.
Your SIGN OF WARDING is no longer effective.
The green and gold energy fades from around you, bringing your awareness of nature to its original state.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
You no longer feel so dextrous.
The deep blue glow leaves you.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
You seem to lose the thorny barrier that surrounds you.
You feel the aura of confidence leave you.
Your SIGN OF DEFENDING is no longer effective.
You feel the inner strength leave you.
The bright luminescence fades from around you.
The air about you stops shimmering.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your SIGN OF STRIKING is no longer effective.
You return to normal color.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Kitty
11-27-2006, 11:56 PM
That looked most enjoyable.
Poor baby. Would you like some soup?

Kenn
11-28-2006, 12:01 AM
Yes please. :)

unconcerned1
11-28-2006, 12:55 PM
scripting home...booooo.

>sw
[Old Ta'Faendryl, Southern Road]
The road slopes down to the southwest and rises toward the northeast. To the north a high wall, covered with a thick growth of green vegetation, cuts across the horizon. You also see a twisted crystal-tipped staff.
Obvious paths: northeast, southwest
>go portal
[script done]
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
R>
...wait 20 seconds.
R>
...wait 20 seconds.
R>
...wait 20 seconds.
R>
Your disk arrives, following you dutifully.
R>
Your SIGN OF WARDING is no longer effective.
R>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +441 vs DS: +496 with AvD: +7 + d100 roll: +8 = -40
A clean miss.
R>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +496 with AvD: +7 + d100 roll: +80 = +26
A clean miss.
R>
You begin to lose touch with your internal sources of strength.
R>grunt
You grunt.
R>
Your SIGN OF SHIELDS is no longer effective.
You feel drained!
R>
A war griffin tries to spear you with its beak!
AS: +447 vs DS: +420 with AvD: +13 + d100 roll: +13 = +53
A clean miss.
R>
Your SIGN OF DEFLECTION is no longer effective.
R>
A war griffin swoops down over you, buffeting you with its wings!
One of the griffin's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes!
Roundtime: 22 sec.
R>groan
You groan.
R>
* Moristal just bit the dust!
R>
A war griffin opens its mouth and releases a shrill screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 18 sec.
R>
A war griffin tries to bite you!
AS: +435 vs DS: +203 with AvD: +7 + d100 roll: +41 = +280
... and hits for 22 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
R>
A war griffin rakes at you with a razor-sharp claw!
AS: +451 vs DS: +203 with AvD: +7 + d100 roll: +70 = +325
... and hits for 18 points of damage!
Weak slash to your lower back!
A war griffin rakes at you with a razor-sharp claw!
AS: +451 vs DS: +203 with AvD: +7 + d100 roll: +50 = +305
... and hits for 18 points of damage!
Minor puncture to the left leg.
R>'not really the best time for this
You say, "Not really the best time for this."
R>
An Ithzir janissary strides out of thin air!
R>
A war griffin tries to bite you!
AS: +441 vs DS: +195 with AvD: +7 + d100 roll: +54 = +307
... and hits for 26 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
!R>
A war griffin tries to bite you!
AS: +435 vs DS: +186 with AvD: +7 + d100 roll: +90 = +346
... and hits for 39 points of damage!
Strike pierces gall bladder!
That's gotta hurt!
You are stunned for 3 rounds!
!SR>sw
You are still stunned.
!SR>
You feel less drained.
!SR>
An Ithzir janissary swings a spiral-hafted handaxe at you!
You stumble dazedly, but manage to block the attack with your Selanthian wall shield!
!SR>
A war griffin tries to bite you!
You stumble dazedly, but manage to block the attack with your Selanthian wall shield!
!SR>
A war griffin tries to bite you!
AS: +435 vs DS: +174 with AvD: +7 + d100 roll: +26 = +294
... and hits for 27 points of damage!
Quick slash catches your cheek!
Dimples are always nice.
!SR>
A war griffin tries to bite you!
AS: +441 vs DS: +159 with AvD: +7 + d100 roll: +45 = +334
... and hits for 38 points of damage!
Blow to your chest causes your heart to skip a beat.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The war griffin lets out a piercing screech!

stallion4
11-28-2006, 01:13 PM
Does their shriek throw you into offensive?

unconcerned1
11-28-2006, 01:16 PM
Does their shriek throw you into offensive?

No, that wing buffet thing did.

I was at rank 2 encumberance with surge. I imagine surge wore off before I got hit.

s>encum
The weight you are carrying is giving you a backache. Perhaps you should unload some things soon before you actually have to move fast.
s>

heh.

stallion4
11-28-2006, 01:19 PM
Ahh ok. I see it now..was skimming. heh. Thanks!

Fallen
11-28-2006, 02:00 PM
That is three deaths in a week, Lian. You're slipping.

StrayRogue
11-29-2006, 02:54 AM
An emaciated hierophant gestures and murmurs a quiet prayer.

>hide

Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.

>leg hier
You are now in an offensive stance.
You leap from hiding to attack!
You swing a guardless oak-handled greatsword at an emaciated hierophant!
With no room to spare, the emaciated hierophant blocks the attack with his iron pavis!
Roundtime: 6 sec.

An emaciated hierophant fans his fingers wide and gestures at you!

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 19 points of damage!
... 20 points of damage!
Strike pierces calf!
You are knocked to the ground!
You are stunned for 3 rounds!
... hits for 11 points of damage!
... 10 points of damage!
Nice puncture to the abdomen, just missed vital organs!

An emaciated hierophant gestures and murmurs a quiet prayer.

>stunman stand

You struggle valiantly against the effects of the stun as you attempt to stand up.

You stand back up.

Roundtime: 5 sec.

An emaciated hierophant fans his fingers wide and gestures at you!
For some reason, you feel extremely unlucky.

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 28 points of damage!
... 35 points of damage!
Blow shatters knee and severs lower leg!
You fall screaming to the ground grasping your mangled right leg!
... hits for 12 points of damage!
... 30 points of damage!
Strong strike, punctures lung!
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
The powerful look leaves you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SMITING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The emaciated hierophant murmurs a prayer of thanks for his victory.

Goretawn
11-29-2006, 08:30 AM
OUCH!

unconcerned1
11-29-2006, 11:26 AM
So yeah. I posted an 'oldish' duel between Lian'n Revon a while back. But I forgot to post what happened right after.

>m rev
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a black vultite handaxe at Revon!
AS: +464 vs DS: +258 with AvD: +33 + d100 roll: +17 = +256
... and hit for 39 points of damage!
Right elbow smashed into a thousand pieces.

* Revon drops dead at your feet!

Revon's sonic warlance dissipates.
Revon seems a bit less imposing.
The glowing specks of energy surrounding Revon suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Revon.
The tingling sensation and sense of security leaves Revon.
The bright luminescence fades from around Revon.
The silvery luminescence fades from around Revon.
Revon's sonic barrier dissipates.
Revon glances around, looking a bit less confident.
Revon becomes solid again. (so much for self spells!)

Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 5 sec.
Jabee raises a hand while murmuring a soft orison...
R>wt wfl
You toss your vultite handaxe in the air, sending it into a spiraling blur. At the perfect moment, you reach out and snatch it competently by the handle.

Roundtime: 3 sec.
Jabee gestures at Revon.
A luminescent web briefly forms around Revon, then fades into the body.
Morelean deeply says, "Dam i could do this in two moves."
You feel recovered from your whirlwind flurry of strikes.
A tree frog says, "That wasn't a fight. That was a slaughter."
Myrisa meditates over Revon.
Myrisa takes Revon's head damage.
Myrisa meditates over Revon.
Myrisa takes Revon's right arm damage.
Myrisa meditates over Revon.
Myrisa screams and falls to the ground grasping her mangled left leg!
Myrisa takes Revon's left leg damage.
>wt tsh
You deftly twirl your vultite handaxe around your finger and stuff it in your mesh weapons harness.

Roundtime: 3 sec.
The tree frog flicks his tongue out, snatching an insect from the air.
Myrisa moves to a kneeling position.
Myrisa meditates over Revon.
Myrisa takes some of Revon's blood loss.
Myrisa meditates over Revon.
Myrisa takes some of Revon's blood loss.

* Myrisa drops dead at your feet! (just..haha)

The brilliant aura fades away from Myrisa.
The powerful look leaves Myrisa.
The deep blue glow leaves Myrisa.
Myrisa appears less confident.
The very powerful look leaves Myrisa.
The white light leaves Myrisa.
The brilliant luminescence fades from around Myrisa.
The opalescent aura fades from around Myrisa.
The light blue glow leaves Myrisa.
Myrisa seems a bit less imposing.
The silvery luminescence fades from around Myrisa.
The glowing specks of energy surrounding Myrisa suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Myrisa.
Myrisa returns to normal color.
Myrisa becomes solid again.
The dim aura fades from around Myrisa.
The Myrisa disk disintegrates, dropping everything on the ground.
Jabee raises a hand while murmuring a soft orison...
>laugh soft
The spirit of Myrisa sighs softly, raising the hairs on the back of your neck.
You laugh softly, trying to hide your amusement.

GS4Khistian
12-01-2006, 02:04 PM
You ask, "They're tearing down the bones table?"

With a roar, Hammerrhead lowers his shoulder and charges the black tent!

[Dragonspine and Krodera]
The street widens into a circular plaza several hundred feet across. Dwarves and giantmen lounge on stone benches by a massive granite fountain in the center. The burbling of the waters, the low mumblings of the dwarves and the booming laughter of the giants somehow blend together into a vibrant harmony. You also see the Xrothgar disk, a black tent, a white-footed deep black moor jackal, a large black lemur, the fiery red Khistian disk, a little-collar spotted bat that is flying around, a lava tube, a wrought iron sign, a red granite statue and a wooden table with some stuff on it.
Also here: Lord Hammerrhead, Xrothgar, Yarx who is sitting, Lord Shanng, Ayatollah Maliku
Obvious paths: north, east, south, west
>
You are visible again.

Yarx stands up.

You pace back and forth.

Xrothgar bashes the black tent with his vultite waraxe.

You knock upon a black tent.

Xrothgar says, "I never saw it open."

With a roar, Hammerrhead lowers his shoulder and charges the black tent!

You mutter something inaudible.

A gnome sticks a small blowgun out the tent. The dart flies true and holes Xrothgar's throat.

Maliku points at Xrothgar.

Maliku says, "Haha."

You laugh out loud!

* Xrothgar drops dead at your feet!

The deep blue glow leaves Xrothgar.
A faint silvery glow fades from around Xrothgar.
Xrothgar becomes solid again.
The light blue glow leaves Xrothgar.
The glowing specks of energy surrounding Xrothgar suddenly shoot off in all directions, then quickly fade away.
Xrothgar seems a bit less imposing.
The brilliant luminescence fades from around Xrothgar.
The bright luminescence fades from around Xrothgar.
The silvery luminescence fades from around Xrothgar.
The powerful look leaves Xrothgar.
The dim aura fades from around Xrothgar.

You hear someone reciting a series of mystical phrases...

Hammerrhead cowers away from a black tent.

* Xrothgar just bit the dust!

You notice Hammerrhead slip into a hiding place.

Maliku blinks.

The Xrothgar disk disintegrates, dropping everything on the ground.

You hear someone reciting a series of mystical phrases...
>916
*** TypoHelp: Converted "916" to INCANT 916.

You trace a series of glowing runes while chanting the phrase for Invisibility...
Your spell is ready.
You gesture.
You become invisible.
Cast Roundtime 3 Seconds.
>
You hear someone reciting a series of mystical phrases...

Maliku knocks on a black tent.

The ghostly voice of Xrothgar says, "Some gnomes just ran in 'murder."

A voice yells, "Stop bashing on our tent!"

A stooped and wizened gnoll arrives.

You say, "Now that.. Just made my day."

Mellchiah just arrived.

Maliku says, "Haha."

Kenn
12-01-2006, 10:25 PM
>stance off
You are now in an offensive stance.
>stand
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>
...wait 20 seconds.
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +306 with AvD: +24 + d100 roll: +95 = +248
... and hits for 36 points of damage!
Strike pierces upper arm!
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +409 vs DS: +302 with AvD: +29 + d100 roll: +54 = +190
... and hits for 35 points of damage!
Slash strikes your right eye.
Seems there was a brain there after all.
The brilliant luminescence fades from around you.
The air about you stops shimmering.
You feel the gathering of nature's power leave you.
You no longer feel so dextrous.
You feel the inner strength leave you.
The light blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
The deep blue glow leaves you.
You feel less in tune with your natural surroundings.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.
The misty halo fades from you.
The silvery luminescence fades from around you.
The green and gold energy fades from around you, bringing your awareness of nature to its original state.
You feel the aura of confidence leave you.
You return to normal color.
The powerful look leaves you.
You are no longer moving silently.
You feel your extra strength departing.
You seem to lose the thorny barrier that surrounds you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

The Ithzir scout quickly cleans the fresh blood from his Anarquendi companion with a few wipes across your clothing.

Fallen
12-02-2006, 11:48 AM
How to die from 1 spell that does no damage, and does not stun.

An Ithzir adept fades into view!
An Ithzir adept thrusts both palms toward you!
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind knocks you off your balance and you fall over.
Your arms are forced down to your sides!
Roundtime: 12 sec.
PR>
An Ithzir seer closes her eyes and bows her head slightly.
PR>
A greater construct raises its massive foot and attempts to smash you!
AS: +440 vs DS: +490 with AvD: +35 + d100 roll: +23 = +8
A clean miss.
PR>
...wait 12 seconds.
PR>
Your disk arrives, following you dutifully.
PR>
A loud whistling can be heard from a windy vortex, as it stops moving for a moment.
You suddenly find yourself right in the path of a windy vortex! Your arms are forced down to your sides!
Roundtime: 8 sec.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +427 vs DS: +480 with AvD: +36 + d100 roll: +56 = +39
A clean miss.
PR>
An Ithzir adept swings a twisted crystal-tipped staff at you!
Lying flat on your back, you barely deflect the blow with your shield!
The scintillating light surrounding the staff fades some.
PR>
A greater construct swings a massive arm at you!
AS: +451 vs DS: +474 with AvD: +46 + d100 roll: +12 = +35
A clean miss.
PR>
An Ithzir seer suddenly opens her eyes and stares directly at you!
Your connection to the spirit realm falters!
A white glow rushes away from you.
The air calms down around you.
The deep blue glow leaves you.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +427 vs DS: +416 with AvD: +36 + d100 roll: +60 = +107
... and hits for 2 points of damage!
Weak slash across chest!
Slightly less painful than heartburn.
PR>
An Ithzir seer closes her eyes and bows her head slightly.
PR>
Strong gusts of wind blow towards the windy vortex as it changes directions suddenly.
You accidently wander right into the path of a windy vortex! Your arms are forced down to your sides!
Roundtime: 8 sec.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +427 vs DS: +422 with AvD: +36 + d100 roll: +90 = +131
... and hits for 13 points of damage!
Minor puncture to the abdomen.
PR>
An Ithzir adept closes his eyes while incanting an alien phrase.
PR>
A greater construct slams against you sending you reeling against the other greater construct.
... 5 points of damage!
Blow grazes your left arm lightly.
PR>
A greater construct swings a massive arm at you!
AS: +437 vs DS: +425 with AvD: +46 + d100 roll: +29 = +87
A clean miss.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +427 vs DS: +421 with AvD: +36 + d100 roll: +30 = +72
A clean miss.
PR>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +379 vs DS: +483 with AvD: +45 + d100 roll: +68 = +9
A clean miss.
PR>
An Ithzir seer suddenly opens her eyes and stares directly at you!
The ground around you seems to shake violently, making it hard to stand.
A greater construct loses its balance and falls to the ground.
Suddenly, the ground seems steadier.
PR>
You accidently wander right into the path of a windy vortex! Your arms are forced down to your sides!
Roundtime: 7 sec.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +427 vs DS: +421 with AvD: +36 + d100 roll: +41 = +83
A clean miss.
PR>
An Ithzir adept glances at an Ithzir scout, saying, "Tralalak maktath eif waffa ramal klakkar."
The Ithzir adept points at you for emphasis.
An Ithzir adept closes his eyes while incanting an alien phrase.
PR>
An Ithzir seer closes her eyes and bows her head slightly.
PR>
A greater construct swings a massive arm at you!
AS: +451 vs DS: +431 with AvD: +46 + d100 roll: +41 = +107
... and hits for 2 points of damage!
A feeble blow to your left arm!
PR>
You accidently wander right into the path of a windy vortex! Your arms are forced down to your sides!
Roundtime: 8 sec.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +427 vs DS: +426 with AvD: +36 + d100 roll: +82 = +119
... and hits for 5 points of damage!
Hard blow, but deflected.
Not much damage.
PR>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a roaring ball of fire at you!
AS: +379 vs DS: +471 with AvD: +50 + d100 roll: +44 = +2
A clean miss.
PR>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +468 + CvA: +5 + d100: +84 - -5 == +37
Warded off!
Nothing happens.
PR>
Small trails of golden fire race up and down a greater construct's skin.
PR>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +430 with AvD: +36 + d100 roll: +51 = +69
A clean miss.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +427 vs DS: +421 with AvD: +36 + d100 roll: +91 = +133
... and hits for 9 points of damage!
Minor strike under the right eye, that was close!
PR>
An Ithzir adept swings a twisted crystal-tipped staff at you!
AS: +408 vs DS: +409 with AvD: +25 + d100 roll: +79 = +103
... and hits for 1 point of damage!
Glancing blow to your right leg!
The scintillating light surrounding the staff fades some.
PR>
A greater construct swings a massive arm at you!
AS: +451 vs DS: +419 with AvD: +46 + d100 roll: +33 = +111
... and hits for 4 points of damage!
A feeble blow to your left arm!
PR>
A greater construct rises slowly until it towers overhead once more.
PR>
You feel the magic of your spell depart.
PR>
An Ithzir seer fades into view!
An Ithzir seer suddenly opens her eyes and stares directly at you!
A strap-laden suit of elven hunts partially deflects the onslaught of the fiery attack.
An Ithzir seer hurls a roaring ball of fire at you!
AS: +460 vs DS: +449 with AvD: +50 + d100 roll: +90 = +151
... and hits for 10 points of damage!
Minor burns to back. Feels uncomfortable.
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
A strap-laden suit of elven hunts partially deflects the onslaught of the fiery attack.
... 5 points of damage!
Minor burns to back. Feels uncomfortable.
PR>
An Ithzir seer closes her eyes and bows her head slightly.
PR>
You suddenly find yourself right in the path of a windy vortex! Your arms are forced down to your sides!
Roundtime: 8 sec.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +427 vs DS: +409 with AvD: +36 + d100 roll: +10 = +64
A clean miss.
PR>
An Ithzir seer closes her eyes and bows her head slightly.
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +409 with AvD: +36 + d100 roll: +92 = +131
... and hits for 11 points of damage!
Weak slash to your lower back!
PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +427 vs DS: +409 with AvD: +36 + d100 roll: +88 = +142
... and hits for 14 points of damage!
Blow raises a welt on your left arm.
!PR>
An Ithzir adept closes his eyes while incanting an alien phrase.
!PR>
A greater construct raises its massive foot and attempts to smash you!
AS: +451 vs DS: +412 with AvD: +35 + d100 roll: +77 = +151
... and hits for 15 points of damage!
Whiplash!
!PR>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +428 vs DS: +413 with AvD: +36 + d100 roll: +22 = +73
A clean miss.
!PR>
The windy vortex swirls around one last time, then disappears.
!PR>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +413 with AvD: +36 + d100 roll: +83 = +118
... and hits for 5 points of damage!
Glancing blow to your left leg!
!PR>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +428 + CvA: +5 + d100: +35 - -5 == +28
Warded off!
!PR>
An Ithzir scout smiles faintly at an Ithzir scout as she says, "Maktali geabu jeseth mor tran!"
The Ithzir scout points at you.
The Ithzir scout nods and laughs.
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +399 with AvD: +36 + d100 roll: +91 = +140
... and hits for 15 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
!PR>
A greater construct swings a massive arm at you!
AS: +437 vs DS: +404 with AvD: +46 + d100 roll: +41 = +120
... and hits for 10 points of damage!
Jarring blow to your back.
!PR>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +428 vs DS: +394 with AvD: +36 + d100 roll: +47 = +117
... and hits for 4 points of damage!
Tap to the arm pricks some interest but not much else.
!PR>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a freezing ball of pure cold at you!
AS: +379 vs DS: +429 with AvD: +45 + d100 roll: +55 = +50
A clean miss.
!PR>
An Ithzir seer suddenly opens her eyes and stares directly at you!
CS: +411 - TD: +458 + CvA: +5 + d100: +23 - -5 == -14
Warded off!
Nothing happens.
!PR>
An Ithzir seer closes her eyes and bows her head slightly.
!PR>
An Ithzir scout smiles faintly at an Ithzir scout as he says, "Oru tel juren gila Te htasek maktath eif?"
The Ithzir scout cocks his head at you.
The Ithzir scout nods and chuckles.
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +427 vs DS: +394 with AvD: +36 + d100 roll: +22 = +91
A clean miss.
!PR>
An Ithzir initiate strides in, her hands clasped before her.
!PR>
A greater construct raises its massive foot and attempts to smash you!
AS: +451 vs DS: +404 with AvD: +35 + d100 roll: +94 = +176
... and hits for 26 points of damage!
Torn muscle in your right leg!
A faint silvery glow fades from around you.

GS4Clagg
12-02-2006, 02:23 PM
We were in the bog in Vaalor. A spectre did this staring deep in my eyes thing and gave me the "blood red haze" thing. I also think he drained my mana with the stare. So Isidith puts a sanct up. I'd had a minor nerve injury.

A sense of peace and calm settles over the area.
The blood red haze dissipates from around you.
Isidith meditates over you.
Isidith takes your nervous system damage.
Your SIGN OF WARDING is no longer effective.
Isidith meditates over you.
Isidith takes all of your blood loss.
J>loot
>stance def
Could not find a valid target to loot.
You are now in a defensive stance.
A bog spectre glides northeast, mist swirling behind it.

You ask, "What was that?"
A bog spectre glides northeast, mist swirling behind it.

You chuckle.
Your SIGN OF DEFENDING is no longer effective.
J>join isi
You are already a member of Isidith's group.


I see signs dropping, here so I go ahead to refresh them before I realized I had no mana.


J>.sign
[Script sign is running, Esc to cancel, Shift-Esc to pause]
>sign of striking
>sign of smiting
>sign of swords
Repeating the sign has no effect!
J>sign of defending
>sign of warding
[script done]

Repeating the sign has no effect!
You grip your steel mattock with renewed vigor!
Your dancing fingers weave a web of protection around you!
You have overextended yourself!
You sustain massive amounts of system shock!
Your dancing fingers weave a web of protection around you!
You have overextended yourself!
You sustain massive amounts of system shock!

Spells drop, and players mouth kind of gawks open!

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
Isidith says, "Um."
Isidith exclaims, "What the heck was that?!"
DEAD>'hmm
You say, "Hmm."
Isidith murmurs a simple, mystical chant...
Isidith gestures.
Isidith's nervous system looks better.
Isidith murmurs a simple, mystical chant...
Isidith gestures.
Isidith's nervous system looks better.
DEAD>'well, seems i've sustained massive nerve damage
You say, "Well, seems i've sustained massive nerve damage."

Clagg

Fallen
12-02-2006, 02:58 PM
This just pissed me off.

[Roll result: 104 (open d100: 52)]
With a fluid whirl, an Ithzir janissary plants a gleaming crystal-tipped fork firmly into the ground near you and jerks the weapon sharply sideways.
Half-hearted attempt does little to unbalance you.
Roundtime: 3 sec.
... 7 points of damage!
Torn muscle in your left leg!

** An Ithzir janissary's crystal-tipped fork emits a searing bolt of lightning! **

... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.

Kenn
12-02-2006, 07:41 PM
Oh man... I really hadn't thought of that. Tripping someone with a feras weapon, or hamstringing someone with dual feras daggers. Damn that'd be fun.

Liberi Fatali
12-02-2006, 09:01 PM
>go stair
[Ruined Temple, Second Floor]
A pair of large stone statues, carved to resemble large droplets of water, rests on either side of the spiral staircase that leads to the floor above. The statues are partially submerged and have been bleached with natural wavy patterns formed by years of sea meeting rock. Ruined tapestries cling to the walls, soaked with the moisture that has claimed dominance over the room. You also see a water elemental.
Obvious exits: southeast, southwest
>s
You can't go there.
>sw
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 40 points of damage!
You are stunned by a strike to the hand.
You are stunned for 5 rounds!
Roundtime: 20 sec.
>s
You are still stunned.
>
...wait 20 seconds.
>
Your disk arrives, following you dutifully.
>
A water elemental utters an incantation in an unfamiliar, bubbling language.
>chat Jesus.
You focus on transmitting your thought.
>chat Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
You focus on transmitting your thought.
A water elemental raises its hands, palms outward toward you!
A powerful wave of water surges forth and moves outward from a water elemental.
You are buffeted by the watery wave and are pinned in place, unable to move.
Roundtime: 19 sec.
... 50 points of damage!
Every bone in your right arm is shattered and scattered about!
>
A water elemental utters an incantation in an unfamiliar, bubbling language.
>chat Oh, cripes.
You focus on transmitting your thought.
A triton executioner just came up a spiral staircase.
>chat I do believe I'm dead.
You focus on transmitting your thought.
>
A triton executioner leaps at you with uncanny agility, and you see stars as you feel your head snap back! You instinctively attempt to cry out, but your mouth and sight are instantly flooded with water!
Roundtime: 10 sec.
>
A water elemental raises its hands, palms outward toward you!
A water elemental hurls a stream of water at you!
AS: +454 vs DS: +477 with AvD: +29 + d100 roll: +8 = +14
A clean miss.
>
A water elemental utters an incantation in an unfamiliar, bubbling language.
>stand
...wait 21 seconds.
>
A water elemental raises its hands, palms outward toward you!
A water elemental hurls a stream of water at you!
AS: +454 vs DS: +477 with AvD: +29 + d100 roll: +82 = +88
A clean miss.
>
Noticing a lapse in the triton executioner's grip, you instinctively push off into the water and kick free of her clutches! You emerge, coughing and sputtering the acrid taste of the seawater from your mouth.
Roundtime: 3 sec.
>
A triton executioner is revealed from hiding.
A triton executioner fires a streaked pale driftwood bolt at you!
AS: +441 vs DS: +431 with AvD: +31 + d100 roll: +74 = +115
... and hits for 8 points of damage!
Thrust slides along the back.
Cuts a nagging itch.
The pale driftwood bolt cracks and splinters, scattering a few strands of lichen about the area.
>
A water elemental utters an incantation in an unfamiliar, bubbling language.
>heal
You have a completely severed right arm, some minor cuts and bruises on your left arm, and a fractured and bleeding left hand.

Bleeding:
Area Health per Round
----------------------------------
Right arm 2

Maximum Health Points: 124
Remaining Health Points: 22
You are feeling faint.

Maximum Spirit Points: 10
Remaining Spirit Points: 8

Maximum Stamina Points: 59
Remaining Stamina Points: 59

>stand
...wait 12 seconds.
>
A triton executioner stands up with a grunt.
>
A triton executioner cocks his ashen heavy crossbow and loads it with a lichen-streaked pale driftwood bolt.
A triton executioner fires a streaked pale driftwood bolt at you!
AS: +441 vs DS: +431 with AvD: +31 + d100 roll: +79 = +120
... and hits for 19 points of damage!
Minor puncture to the back.
The pale driftwood bolt cracks and splinters, scattering a few strands of lichen about the area.
>
A water elemental raises its hands, palms outward toward you!
A powerful wave of water surges forth and moves outward from a water elemental.
heal
You are buffeted by the watery wave and are pinned in place, unable to move.
Roundtime: 14 sec.
... 20 points of damage!
Blow to the eye swells it shut!
Your breathing becomes more shallow.
You notice your blood flow go back to normal.
You become solid again.
The tingling sensation and sense of security leaves you.
The bright luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The brilliant luminescence fades from around you.
The dim aura fades from around you.
You lose your extra internal fortitude.
You feel your extra strength departing.
The very powerful look leaves you.
The white light leaves you.
Your senses are no longer as sharp.
The deep blue glow leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The air calms down around you.
The light blue glow leaves you.
You feel less confident than before.
The powerful look leaves you.
The shimmering multicolored sphere fades from around you.
The silvery luminescence fades from around you.
The misty halo fades from you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

The water elemental gushes triumphantly!

>You are very dead.
>
* Jenovadeath just bit the dust!
>
The Jenovadeath disk breaks up and dissolves in the water.
>

A water elemental drifts over your corpse, clearly curious about this strange, unmoving lump of flesh. Receiving no reaction to its probing, the water elemental whirls away.
>chat Haa.
You focus on transmitting your thought.
Squinting, a triton executioner stares up at the ceiling, his head slightly cocked.
>
A triton executioner slips into hiding.
>
A triton executioner beats her tail on the surface of the water, drenching the surroundings.
>
A triton executioner slips into hiding.
>
Small droplets of water fall from a water elemental's torso, dribbling to the floor.

>

Liberi Fatali
12-04-2006, 09:50 PM
gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>recite * Maliku just bit the dust!
>
You recite:

"* Maliku just bit the dust!"

>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>
Maliku says, "HAR HAR."
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>recite * Maliku just bit the dust!
You recite:

"* Maliku just bit the dust!"

>'help
You say, "Help."
>
Maliku says, "U SO FUN-E."
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>
* Moristal just bit the dust!
>'how scared
You say, "How scared."
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
A scratched silver strongbox vibrates slightly.
>
Maliku makes a quick gesture while calling upon the powers of the elements...
>
Maliku gestures at a scratched silver strongbox.
Suddenly, you hear a sound like shattered crystal and a bright light violet light flashes from the lock mechanism!

Maliku is engulfed by the light!
... 30 points of damage!
Terrible shock to neck fuses larynx shut. A painful death follows.

* Maliku drops dead at your feet!

The light blue glow leaves Maliku.
The deep blue glow leaves Maliku.
The misty halo fades from Maliku.
Maliku seems a bit less imposing.
The glowing specks of energy surrounding Maliku suddenly shoot off in all directions, then quickly fade away.
The powerful look leaves Maliku.
The tingling sensation and sense of security leaves Maliku.
Maliku begins to breathe less deeply.
The silvery luminescence fades from around Maliku.
The dim aura fades from around Maliku.
Maliku glances around, looking a bit less confident.
The brilliant luminescence fades from around Maliku.
Maliku's ethereal pike dissipates.
The bright luminescence fades from around Maliku.
A wave of snapping and crackling ethereal ripples moves outward from a scratched silver strongbox.
You are buffeted by the snapping and crackling ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 19 sec.
... 45 points of damage!
Hideously bright electrical bolt sends left leg into another universe. Happy traveling.
You are stunned for 7 rounds!

An agitated dwarf bounds off muttering, "Maliku has committed endangering public safety!"


The silver strongbox is mangled by the blast!
>
The Maliku disk disintegrates, dropping everything on the ground.
>
* Maliku just bit the dust!
>chat lol
You focus on transmitting your thought.
>

The Dwarven deputy, leading a group of dwarves, tramps in.
The Dwarven deputy glances at Maliku and says, "Dead huh? There isn't any sport in bringing in a dead criminal. Once you get back alive, I'll find you again. Don't you worry about that."
The Dwarven deputy hurries purposefully east.

zhelas
12-04-2006, 09:54 PM
always seem to have bad luck around pinefar and icemule.

You gesture at a summoning circle.
A small shadowy rift begins to take form before your eyes. Suddenly, a flurried black haze slices at you from within the rift.
... 45 points of damage!
Incredible slash to your neck!
Throat and vocal cords destroyed!
Zero chance of survival.
The air calms down around you.
The tingling sensation and sense of security leaves you.
The buzz of thoughts in your mind subsides.
The very powerful look leaves you.
The white light leaves you.
The brilliant luminescence fades from around you.
The powerful look leaves you.
You feel less confident than before.
The light blue glow leaves you.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.

AestheticDeath
12-04-2006, 10:46 PM
What was the lvl and lore of the sorc zhelas? and as in inter or intra?

zhelas
12-05-2006, 07:26 AM
What was the lvl and lore of the sorc zhelas? and as in inter or intra?

71 trains, 50 ranks of demonology, fully 1x in elemental and spiritual mana control. It was inter realm travel. I was Pinefar trying to get to Teras. I always alway have bad luck either in Pinefar or Icemule when it comes to rifting.

unconcerned1
12-05-2006, 03:47 PM
>se
You grab the monir box and drag it southeast with you...

[Aqueduct]
A layer of water only a foot deep covers the floor of what once was an aqueduct for the city above. A tunnel runs off in six directions from this point to carry the water to the thirsty residents. A hole leads upward, and a small amount of light filters down from the hole. The main illumination, however, is provided by a light green glow from the water underneath. The air is still and cool, and sounds echo easily off the cramped walls. You also see an engraved monir box, a festering taint, a bent being, a vultite handaxe, a filthy knapsack and a stained knapsack.
Obvious exits: northeast, east, southeast, southwest, west, northwest
>h taint head
You pull a vultite handaxe gracefully from your harness.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at a festering taint!
AS: +456 vs DS: +291 with AvD: +29 + d100 roll: +99 = +293
... and hit for 103 points of damage!
Left hip pulped, severing the leg.
The festering taint winces in pain as it falls to the ground, its left leg mangled horribly!
The festering taint is stunned!
The vultite handaxe ricochets away from a festering taint, landing nearby.
Roundtime: 4 sec.
R>
A bent being lets loose a reverberating, thunder-like howl!
A bright luminescence surrounds a bent being.
R>feint being
[Roll result: 187 (open d100: 72) Penalties: 0]
You feint to the left, the bent being buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
The vultite handaxe dissolves into vapor.
R>feint being
[Roll result: 258 (open d100: 143) Penalties: 0]
You feint to the right, the bent being buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>m being
You pull a vultite handaxe gracefully from your harness.
>
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a vultite handaxe at a bent being!
AS: +478 vs DS: +297 with AvD: +32 + d100 roll: +99 = +312
... and hit for 77 points of damage!
Right leg mangled horribly.
The bent being is knocked to the ground!
The bent being is stunned!
You swing a vultite handaxe at a bent being!
AS: +478 vs DS: +235 with AvD: +32 + d100 roll: +11 = +286
... and hit for 70 points of damage!
Left leg mangled horribly.
You swing a vultite handaxe at a bent being!
AS: +478 vs DS: +235 with AvD: +32 + d100 roll: +78 = +353
... and hit for 103 points of damage!
Spectacular slash!
The bent being's left arm is neatly amputated!
The bent being howls in pain as it loses its left arm!

** Your vultite handaxe glows intensely with a cold blue light! **

... 15 points of damage!
The bent being's right arm trembles with the cold.

Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 7 sec.
R>
A festering taint gibbers, spittle flying from its mouth as it tries to regain its senses.
R>
A bent being froths at the mouth, stunned.
R>
A festering taint arrives, bringing in a rancid odor.
R>
A gremlock just climbed up a hole.
R>
Faint sounds of footsteps can be heard.
R>def
You are now in a defensive stance.
>loot
Could not find a valid target to loot.
>se
But you don't have a free hand!
>
A festering taint gibbers, spittle flying from its mouth as it tries to regain its senses.
>
A festering taint points a putrid hand at you!
CS: +379 - TD: +298 + CvA: -21 + d100: +95 - -5 == +160
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
S>drag stop
You are still stunned.
S>
A bent being just climbed up a hole.
S>
A gremlock claws at you!
AS: +407 vs DS: +554 with AvD: +7 + d100 roll: +63 = -77
A clean miss.
S>
A gremlock claws at you!
You stumble dazedly, somehow managing to evade the attack!
S>berserk
Everything around you turns red as you work yourself into a berserker's rage!
S>
A gremlock just climbed up a hole.
S>
A festering taint mutters a phrase of magic.
S>
You feel recovered from your whirlwind flurry of strikes.
S>
You struggle against the dull feeling of the stun but cannot shake it!
S>drop right
You are still stunned.
S>
A gremlock claws at you!
AS: +413 vs DS: +303 with AvD: +7 + d100 roll: +60 = +177
... and hits for 6 points of damage!
Blow slides along your ribs.
Almost tickles.
S>
A festering taint points a putrid hand at you!
CS: +379 - TD: +298 + CvA: -21 + d100: +40 - -5 == +105
Warding failed!
A thread of swirling gray magic issues forth from the festering taint toward you. It coils itself around your body, whirling malevolently before disappearing within you.
You shiver slightly as an invisible rash covers your body! A feeling of defenselessness washes over you!
S>
A gremlock claws at you!
You stumble dazedly, but manage to block the attack with your crested tower shield!
S>
A gremlock claws at you!
Unable to focus clearly, you blindly block the attack!
S>drop right
You are still stunned.
S>
A bent being froths at the mouth, stunned.
S>
A bent being rumbles a series of arcane phrases.
S>drop right
You are still stunned.
S>
You struggle against the dull feeling of the stun but cannot shake it!
S>
A gremlock claws at you!
AS: +413 vs DS: +253 with AvD: +7 + d100 roll: +46 = +213
... and hits for 10 points of damage!
Blow raises a welt on your right arm.
S>
A festering taint mutters a phrase of magic.
S>drop right
You are still stunned.
S>
You moan in agony from the terrible urge to scratch your itch, but you can't move!
Roundtime: 3 sec.
SR>
A bent being cries out in an acidic tongue, pointing at you!
A wave of snapping and crackling ethereal ripples moves outward from a bent being.
A gremlock is buffeted by the snapping and crackling ethereal waves and is knocked to the ground.
... 10 points of damage!
Heavy spark to left arm. Gonna hurt tomorrow.
A gremlock is buffeted by the snapping and crackling ethereal waves and is knocked to the ground.
... 25 points of damage!
Horrid jolt to neck explodes vocal cords. The gremlock gurgles in response.
The gremlock is stunned!
A festering taint is buffeted by the snapping and crackling ethereal waves and is knocked to the ground.
A festering taint is buffeted by the snapping and crackling ethereal waves.
... 55 points of damage!
Powerful blast reduces the festering taint to a smoldering pile of ash!
The festering taint lets out a final curse as it dies.
The very powerful look leaves a festering taint.
The white light leaves a festering taint.
The deep blue glow leaves a festering taint.
The powerful look leaves a festering taint.
You are buffeted by the snapping and crackling ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 20 sec.
... 25 points of damage!
Nasty shock to left leg stiffens joints. Nice and painful.
!SPR>
A gremlock claws at you!
AS: +413 vs DS: +203 with AvD: +7 + d100 roll: +12 = +229
... and hits for 11 points of damage!
Minor puncture to the right arm.
!SPR>
You struggle against the dull feeling of the stun but cannot shake it!
!SPR>
A bent being struggles to rise but fails in the attempt.
!SPR>
A bent being stomps at you with its foot!
AS: +386 vs DS: +198 with AvD: +15 + d100 roll: +41 = +244
... and hits for 16 points of damage!
Blow leaves an imprint on your chest!
!SPR>
A gremlock stretches her legs out and rolls to her feet.
!SPR>
The invisible rash continues to spread over your body and the feeling of defenselessness festers within you.
!SPR>
A gremlock claws at you!
AS: +413 vs DS: +198 with AvD: +7 + d100 roll: +36 = +258
... and hits for 12 points of damage!
Slash to your shield arm.
Strike trims off a few fingernails.
!SPR>
A festering taint points a putrid hand at you!
CS: +379 - TD: +298 + CvA: -21 + d100: +33 - -5 == +98
Warded off!
A dull grey beam snakes out toward you, but dissipates upon impact.
!SPR>
Focusing on your bloodlust, you shake yourself out of the stun!
You are able to move again.
The redness fades from the world and you begin to breathe harder.
!PR>
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A gremlock claws at you!
AS: +413 vs DS: +244 with AvD: +7 + d100 roll: +97 = +273
... and hits for 16 points of damage!
Minor puncture to the chest.
!R>
A festering taint hops back up onto both feet.
!R>
A gremlock claws at you!
AS: +407 vs DS: +236 with AvD: +7 + d100 roll: +15 = +193
... and hits for 7 points of damage!
Tap to the arm pricks some interest but not much else.
!R>
The invisible rash continues to spread over your body and the feeling of defenselessness festers within you.
!R>
A stooped being hobbles in, looking about carefully.
!R>
A bent being struggles to rise but fails in the attempt.
!R>
A bent being rumbles a series of arcane phrases.
!R>grunt
!R>
You grunt.
!R>
A gremlock claws at a bent being!
AS: +413 vs DS: +229 with AvD: +23 + d100 roll: +62 = +269
... and hits for 39 points of damage!
Strike pierces upper arm!

[You have 10 kills remaining.]
A bent being curses through its teeth as it dies.
The glowing specks of energy surrounding a bent being suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around a bent being.
A bent being becomes solid again.
The bright luminescence fades from around a bent being.
!R>sign of healing
...wait 8 seconds.
!R>
A festering taint mutters a phrase of magic.
!R>
A gremlock claws at you!
In the nick of time, you interpose your crested tower shield between yourself and the attack!
!R>
You begin to lose touch with your internal sources of strength.
!R>
A gremlock claws at you!
AS: +413 vs DS: +232 with AvD: +7 + d100 roll: +18 = +206
... and hits for 11 points of damage!
Minor puncture to the abdomen.
!R>
A stooped being claws at you!
With no room to spare, you manage to parry the blow with your vultite handaxe!
!R>
A festering taint points a putrid hand at you!
CS: +379 - TD: +298 + CvA: -21 + d100: +59 - -5 == +124
Warding failed!
A dull grey beam snakes out toward you!
... 38 points of damage!
... 5 points of damage!
Strips of flesh disappear from your back.
!R>
A gremlock claws at you!
AS: +413 vs DS: +226 with AvD: +7 + d100 roll: +83 = +277
... and hits for 13 points of damage!
Cut over your left eye.
Your SIGN OF DISSIPATION is no longer effective.
The buzz of thoughts in your mind subsides.
You feel your extra strength departing.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
You no longer feel so weak.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
The brilliant luminescence fades from around you.
You return to normal color.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The gremlock tilts his head back and shrieks in delight.
DEAD>sign of healing

I'll make a note not to drag boxes unless I have to, heh.

Merzbow
12-05-2006, 04:00 PM
A gremlock claws at a bent being!
AS: +413 vs DS: +229 with AvD: +23 + d100 roll: +62 = +269
... and hits for 39 points of damage!
Strike pierces upper arm!

[You have 10 kills remaining.]
A bent being curses through its teeth as it dies.


Best part.

unconcerned1
12-05-2006, 04:29 PM
Best part.

Works for me, heh.

WRoss
12-06-2006, 11:17 AM
Not fitting for one of the healing profession!
You swing a leather-wrapped claidhmore at Peenie!
AS: +412 vs DS: +218 with AvD: +34 + d100 roll: +42 = +270
... and hit for 111 points of damage!
Right leg ripped from socket at the knee!
Peenie screams and falls to the ground grasping his mangled right leg!

* Peenie drops dead at your feet!

Peenie returns to normal color.
Peenie becomes solid again.
The brilliant luminescence fades from around Peenie.
The guiding force leaves you.

Claidhmores and empaths, what a mix

TheEschaton
12-06-2006, 11:34 AM
You're a THW empath? How's that working for you in the long run? I have an empath about 22 trains who's trained that way, he's my second favorite character after my main character, but I'm worried about long term viability.

-TheE-

WRoss
12-06-2006, 11:57 AM
It's working out very well. You have to keep training CMAN up and go up to single CMAN after you train up to brig (well thats my choice). Also the benifits of gaining more AS from 1130 and 1109 per two empath spell ranks helps to keep the AS going up. I also keep my minor ranks up to par so I can leg things then beat the crap out of them. I usually don't hunt with a claidhmore though. I have a 5x HDW bastard sword that works very well.

AestheticDeath
12-06-2006, 01:48 PM
718 giant
You trace an intricate sign that contorts in the air while forcefully invoking Torment...
Your spell is ready.
>
You gesture at a stone giant.
CS: +351 - TD: +241 + CvA: +25 + d100: +93 == +228
Warding failed!
You glare malevolently at a stone giant.
You feel a dark force suddenly summoned between you and a stone giant.
Cast Roundtime 3 Seconds.
>
A stone giant plunges her fist into the ground in front of you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
... 15 points of damage!
Nasty blow to head leaves you dazed!
You are stunned for 4 rounds!
... 10 points of damage!
Burst of flames to right leg burns skin bright red.
You fall to the ground.
The ground then quickly cools.
>

You feel a dark force lash out at your opponent!
CS: +351 - TD: +346 + CvA: +25 + d100: +51 == +81
Warded off!

The dark force suddenly turns upon you and tears at your body!
CS: +271 - TD: +210 + CvA: +12 + d100: +47 - -5 == +125
Warding failed!
You are engulfed in an eerie, dark haze!
... 75 points of damage!
Terrible slash to your side!
Entrails spill out, onto the ground!
Death can be SO messy.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The air calms down around you.
The brilliant luminescence fades from around you.
The light blue glow leaves you.
You become solid again.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The tingling sensation and sense of security leaves you.
You feel your extra strength departing.
You feel less confident than before.
The powerful look leaves you.
The very powerful look leaves you.
The white light leaves you.
The deep blue glow leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

TheEschaton
12-06-2006, 03:09 PM
It's working out very well. You have to keep training CMAN up and go up to single CMAN after you train up to brig (well thats my choice). Also the benifits of gaining more AS from 1130 and 1109 per two empath spell ranks helps to keep the AS going up. I also keep my minor ranks up to par so I can leg things then beat the crap out of them. I usually don't hunt with a claidhmore though. I have a 5x HDW bastard sword that works very well.

Well, he has both a 4x black ora maul and a 2x oldstyle claid. I'm looking for a decent DW twohander, maybe sell something off. I'm having trouble picking up armor ranks (I think I've got 12ish at 22?). What did you drop to get it?

And yeah, CMAN is a definite goal...FEINT FTMFW.

-TheE-

mgoddess
12-06-2006, 05:58 PM
A shan ranger nods at you!
For some reason, you feel extremely unlucky.

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 26 points of damage!
... 35 points of damage!
Blow shatters knee and severs lower leg!
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 8 rounds!
... hits for 31 points of damage!
... 25 points of damage!
Elbow punctured, oh what pain!
... hits for 34 points of damage!
... 35 points of damage!
Strike to left arm cleanly severs it at the shoulder!
(Spells drop)

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

The shan ranger throws back her head and howls in triumph!

Friggin spike thorn. Grrrrrrrrr.

Ignot
12-06-2006, 08:43 PM
I use to love fighting Shan

Shalla
12-07-2006, 12:33 AM
An Ithzir scout fades into view while striking!
An Ithzir scout swings a heavy crystal-studded mace at you!
AS: +404 vs DS: +338 with AvD: +18 + d100 roll: +22 = +106
... and hits for 1 point of damage!
Hit glances off your hip.

** An Ithzir scout's crystal-studded mace emits a searing bolt of lightning! **

... 25 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
Your SIGN OF STRIKING is no longer effective.
The deep blue glow leaves you.
You feel your extra strength departing.
The light blue glow leaves you.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF SWORDS is no longer effective.
The powerful look leaves you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF SMITING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

Asha
12-07-2006, 06:06 AM
Shan definately were the best. I created a character who trained just to fight them so I could enjoy the challenge all over again.
OTF would sorta be the same but only real difference is at high levels, RT manouvers are there to utterly spoil it.

Fallen
12-10-2006, 10:41 PM
Debia swings a brown feras falchion at an Ithzir scout!
AS: +512 vs DS: +366 with AvD: +34 + d100 roll: +34 = +214
... and hits for 54 points of damage!
Hard blow to the Ithzir scout's ear!
Deep gash and a terrible headache!
The Ithzir scout is stunned!

** As the blow lands, the feras falchion unleashes a severe smiting of lightning! **

... 45 points of damage!
Hideously bright electrical bolt sends right leg into another universe. Happy traveling.
An Ithzir scout falls to the ground grasping her mangled right leg!
The electricity carries itself through an Ithzir scout and surges through the water!

Debia's body suddenly arches as she is electrocuted in the surrounding water!
... 18 points of damage!
Stunning arc of electricity fuses right leg at knee.
She is knocked to the ground!
She is stunned!

As the crackling energy strikes, you feel an agonizing sensation! The powerful current carries through the water surrounding you, blasting you with an intense shock!
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
You feel less confident than before.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
You return to normal color.
You feel less in tune with your natural surroundings.
The tingling sensation and sense of security leaves you.
You notice your blood flow go back to normal.
The shimmering multicolored sphere fades from around you.
You feel the inner strength leave you.
A faint silvery glow fades from around you.
The buzz of thoughts in your mind subsides.
The light blue glow leaves you.
Your sense of faith and conviction wanes.
The air calms down around you.
You suddenly feel less protected.
The dim aura fades from around you.
The deep blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You become solid again.
The silvery luminescence fades from around you.
A white glow rushes away from you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You lose your extra internal fortitude.
You feel less confident.
The powerful look leaves you.
The misty halo fades from you.

GS4Khistian
12-11-2006, 06:55 AM
Wasn't this a bug they "fixed"?

Fallen
12-11-2006, 08:24 AM
Not a bug. Tis a feature!

mgoddess
12-12-2006, 05:49 PM
Arrggghh... Apparently the blender can't hunt on her own or something...

You feel a rumble come from beneath your feet.
Dirt and rock explode from the ground beneath you as a roa'ter erupts from underground and crashes onto the surface!
Rocks and dirt pelt you as you are thrown into the air!
... 45 points of damage!
Strike to your throat removes it!
(spells falling)

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
You come crashing back into the ground!
A roa'ter slithers north.

Fucking roa'ters...

Fallen
12-12-2006, 08:04 PM
Getting sick of stupid OTF deaths like this. 0 chance.

The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!

... 30 points of damage!
Hard blow to your temple scrambles brain!
After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.

Fallen
12-12-2006, 09:37 PM
Welcome to OTF

An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged longsword at Debia!
AS: +402 vs DS: +382 with AvD: +17 + d100 roll: +75 = +112
... and hits for 1 point of damage!
A feeble blow to Debia's left arm!

** An Ithzir scout's crystal-edged longsword emits a searing bolt of lightning! **

... 24 points of damage!
Great bolt of electricity pierces left eye and fries brain till dead.

* Debia drops dead at your feet!

The powerful look leaves Debia.
The brilliant luminescence fades from around Debia.
The glowing specks of energy surrounding Debia suddenly shoot off in all directions, then quickly fade away.
The air about Debia stops shimmering.
The deep blue glow leaves Debia.
The light blue glow leaves Debia.
The bright luminescence fades from around Debia.
The silvery luminescence fades from around Debia.
Debia appears somehow different.
Debia seems a bit less imposing.
The dim aura fades from around Debia.

Doughboy
12-12-2006, 09:48 PM
You say, "Querthose dead somewhere in here."
>
Zimzum says, "Good."
>
An Illoke jarl summons the wrath of his god while pointing at Zimzum!
A massive stone hand appears in the air before Zimzum!
The huge grey fist wraps around Zimzum before he can move to avoid it! The massive hand crushes him in a terrible grip, and the disgusting sound of snapping bones reaches your ears!

... 65 points of damage!
Right leg collapses as the bones turn to dust!
Zimzum screams and falls to the ground grasping his mangled right leg!
He is stunned!
... 60 points of damage!
Strike to Zimzum's throat removes it!

* Zimzum drops dead at your feet!

Zimzum loses the flickering onyx black energy surrounding him.
The powerful look leaves Zimzum.
Zimzum appears less confident.
Zimzum's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
The dully illuminated mantle protecting Zimzum begins to falter, then completely fades away.
A crimson mist bleeds out from Zimzum's exposed skin.
The warm glow fades from around Zimzum.
The very powerful look leaves Zimzum.
The white light leaves Zimzum.
Zimzum becomes solid again.
Zimzum seems a bit less imposing.
Zimzum appears less battle-ready as a soft glow dissipates from around his form.
The glowing specks of energy surrounding Zimzum suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Zimzum.
The light blue glow leaves Zimzum.
The bright luminescence fades from around Zimzum.
The silvery luminescence fades from around Zimzum.
Zimzum appears less confident and fearless.
The deep blue glow leaves Zimzum.
An Illoke jarl looks weakened!

The Illoke jarl gazes down upon Zimzum's corpse in disgust!

CaptContagious
12-13-2006, 11:49 AM
A hisskra shaman swings a thanot-hafted feras military pick at you!
AS: +237 vs DS: +231 with AvD: +34 + d100 roll: +77 = +117
... and hits for 12 points of damage!
Minor puncture to the abdomen.

** As the blow lands, the feras military pick unleashes a severe smiting of lightning! **

... 70 points of damage!
Massive shock totally burns out the nervous system. Nothing works anymore.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The light blue glow leaves you.



and that was with a full mind and >1k to go till I gained a level!

drigore
12-13-2006, 02:02 PM
Cloak of Shadows is my friend....

A storm griffin rakes at you with a razor-sharp claw!
AS: +356 vs DS: +421 with AvD: +36 + d100 roll: +32 = +3
A clean miss.
A storm griffin rakes at you with a razor-sharp claw!
AS: +356 vs DS: +421 with AvD: +36 + d100 roll: +17 = -12
A clean miss.
>
A lesser griffin swoops down over you, buffeting you with its wings!
One of the griffin's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes!
Roundtime: 5 sec.
>
A lesser griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>l
[Griffin's Keen, Snow Scramble]
The thin trail crawls up the mountain face, making upright travel impossible. The wind stirs up the blanket of snow that covers everything, muffling the shapes of the rock and making a careless step a potential disaster. You also see a lesser griffin that is flying around, a storm griffin and a lesser griffin that is flying around.
Obvious paths: up, down
>stance d
...wait 12 seconds.
>
A storm griffin rakes at you with a razor-sharp claw!
AS: +356 vs DS: +291 with AvD: +36 + d100 roll: +92 = +193
... and hits for 29 points of damage!
Slash to your chest!
That heart's not broken, it's only scratched.
A storm griffin rakes at you with a razor-sharp claw!
AS: +356 vs DS: +291 with AvD: +36 + d100 roll: +87 = +188
... and hits for 21 points of damage!
Minor puncture to the right arm.
>
A lesser griffin tries to bite you!
AS: +350 vs DS: +287 with AvD: +33 + d100 roll: +73 = +169
... and hits for 33 points of damage!
Bones in right arm crack.
>
A lesser griffin swoops down from high overhead!
A lesser griffin tries to bite you!
AS: +344 vs DS: +278 with AvD: +33 + d100 roll: +92 = +191
... and hits for 49 points of damage!
Internal organs bruised.
You are stunned for 1 rounds!
A dark shadowy tendril rises up from your skin, writhes its way towards a lesser griffin and lashes out malevolently...
Your surroundings blur for a moment . . .

[Ta'Illistim, BriarStone Court]
This corner of the court is dominated by a round marble fountain. A few solitary elves sit on the wide edge of the fountain, occasionally tossing a coin inside and murmuring a wish, as they steal shy glances around them. The water descends from a tall center column, producing a musical burble that softens the noise of the city's daily traffic. You also see a wooden barrel.
Also here: Linsha
Obvious paths: east, southeast, south, northwest
The shadowy tendrils surrounding you begin to swirl faster and faster until they are just a blurred haze of quickly spiraling darkness.
The tendrils drain most of your life force.
... 25 points of damage!
Your right hand is mangled horribly.
The very powerful look leaves you.

GS4Khistian
12-13-2006, 03:34 PM
Getting sick of stupid OTF deaths like this. 0 chance.

Go hunt the temple for awhile and it'll seem like nothing.

Fallen
12-13-2006, 04:01 PM
I only died there during the storyline. Othertimes I KNOW cheap deaths are coming and just FI everything. I didn't like the place. The Gen rate sucked and you can't use DC/Major E-wave in a lot of places.

Suppa Hobbit Mage
12-13-2006, 09:53 PM
You are now in an offensive stance.
R>You intone a phrase of elemental power while raising your hands, invoking Hand of Tonis...
Your spell is ready.
You gesture at a greater krynch.
You unleash a bolt of churning air at a greater krynch!
AS: +485 vs DS: +224 with AvD: +34 + d100 roll: +87 = +382
... and hit for 69 points of damage!
Arm jerked painfully upward.
Cast Roundtime 3 Seconds.
>
Could not find a valid target to loot.
>
An earth elemental trudges into view.
>stance off
incant 505
loot
You are now in an offensive stance.
>...wait 1 seconds.
>
Could not find a valid target to loot.
>stance off
incant 505
loot
A greater krynch curls its form into a massive boulder, and the boulder begins to move, quickly gaining momentum!
With a quick leap to the side, you narrowly avoid being crushed as the boulder carries past! The boulder comes to a sudden stop and rises into the form of a greater krynch!
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>...wait 1 seconds.
R>
...wait 1 seconds.
...wait 1 seconds.
R>stance off
incant 505
loot
You are now in an offensive stance.
>You intone a phrase of elemental power while raising your hands, invoking Hand of Tonis...
Your spell is ready.
You gesture at a greater krynch.
You unleash a bolt of churning air at a greater krynch!
AS: +485 vs DS: +224 with AvD: +34 + d100 roll: +5 = +300
... and hit for 53 points of damage!
Vertigo! The greater krynch clutches stomach.
Cast Roundtime 3 Seconds.
>
Could not find a valid target to loot.
>l
[Thanatoph Bowels, Tunnel]
The rough-hewn dirt walls are irregular and uneven, clearly not man-made. The clay-like floor is a quagmire of mud and slop, which makes travel slow and messy. The tunnel is filled with ominous echoes, the sounds muffled and indeterminate in the darkness. You also see an earth elemental, the earth brown Tayvin disk and a greater krynch.
Obvious exits: southwest, northwest
>
You notice that things have returned to their normal speed.
>stance off
incant 510
loot
You are now in an offensive stance.
>You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
Your spell is ready.
You gesture at a greater krynch.
You hurl a large boulder at a greater krynch!
AS: +485 vs DS: +219 with AvD: +22 + d100 roll: +36 = +324
... and hit for 131 points of damage!
Hard strike to right leg breaking tendons and bone!
The greater krynch is knocked to the ground!
Cast Roundtime 3 Seconds.
>
Could not find a valid target to loot.
>stance off
incant 510
loot
>You are now in an offensive stance.
>
...wait 1 seconds.
>
Could not find a valid target to loot.
>stance off
incant 510
loot
An earth elemental pounds at you with its heavy earthen fists!
AS: +401 vs DS: +472 with AvD: +42 + d100 roll: +66 = +37
A clean miss.

AS: +401 vs DS: +472 with AvD: +42 + d100 roll: +23 = -6
A clean miss.
>A giant stony fist suddenly thrusts out from a wall, and in a heartbeat a massive Illoke elder steps forth from its surface!
>
You are now in an offensive stance.
>
You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder...
Your spell is ready.
You gesture at a greater krynch.
[Spell Hindrance for some ancient battle leathers is 4% with current Armor Use skill, d100= 1]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
Could not find a valid target to loot.
>target eld
You are now targeting an Illoke elder.
>stance off
incant 505
loot
An Illoke elder swings a giant granite sledgehammer at you!
AS: +408 vs DS: +492 with AvD: +33 + d100 roll: +16 = -35
A clean miss.
>You are now in an offensive stance.
>
You intone a phrase of elemental power while raising your hands, invoking Hand of Tonis...
Your spell is ready.
You gesture at an Illoke elder.
You unleash a bolt of churning air at an Illoke elder!
AS: +485 vs DS: +264 with AvD: +32 + d100 roll: +81 = +334
... and hit for 83 points of damage!
Leg strike sends waves of pain through the Illoke elder.
The Illoke elder is knocked to the ground!
The Illoke elder is stunned!
Cast Roundtime 3 Seconds.
>
Could not find a valid target to loot.
>incant 904
...wait 1 seconds.
>incant 904
Your hands glow with power as you invoke the phrase for Minor Acid...
Your spell is ready.
You gesture at an Illoke elder.
[Spell Hindrance for some ancient battle leathers is 4% with current Armor Use skill, d100= 1]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
A greater krynch struggles to rise but fails in the attempt.
>incant 904
...wait 1 seconds.
>
An earth elemental pounds at you with its heavy earthen fists!
AS: +401 vs DS: +472 with AvD: +42 + d100 roll: +46 = +17
A clean miss.

AS: +401 vs DS: +472 with AvD: +42 + d100 roll: +14 = -15
A clean miss.
>incant 904
Your hands glow with power as you invoke the phrase for Minor Acid...
Your spell is ready.
You gesture at an Illoke elder.
You hurl a hissing stream of acid at an Illoke elder!
AS: +485 vs DS: +209 with AvD: +25 + d100 roll: +55 = +356
... and hit for 125 points of damage!
Spray of acid reduces the forearm to gelatin.
The Illoke elder rumbles in pain as his heavy stone arm falls to the ground!
The elder's granite sledgehammer falls to the ground.
Cast Roundtime 3 Seconds.
>incant 904
Your hands glow with power as you invoke the phrase for Minor Acid...
Your spell is ready.
You gesture at an Illoke elder.
You hurl a hissing stream of acid at an Illoke elder!
AS: +485 vs DS: +205 with AvD: +25 + d100 roll: +18 = +323
... and hit for 138 points of damage!
Large spot of acid dissolves the Illoke elder's kidneys.
Cast Roundtime 3 Seconds.
>
A giant stony fist suddenly thrusts out from a wall, and in a heartbeat a massive Illoke jarl steps forth from its surface!
>
An Illoke elder blinks dazedly a moment before shaking off the stun!
>
A giant stony fist suddenly thrusts out from a wall, and in a heartbeat a massive Illoke elder steps forth from its surface!
>435
*** TypoHelp: Converted "435" to PREP 435 and CAST
You trace a simple rune while intoning the mystical phrase for Major Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of russet ethereal ripples moves outward from you.
An Illoke elder is buffeted by the russet ethereal waves and is knocked to the ground.
... 15 points of damage!
Blow grazes right arm lightly.
An Illoke jarl is buffeted by the russet ethereal waves and is knocked to the ground.
... 20 points of damage!
Light blow to back.
An Illoke elder is buffeted by the russet ethereal waves.
... 60 points of damage!
Blow to chest frees a rib to spear a lung and heart!
The Illoke elder is stunned!
A greater krynch is buffeted by the russet ethereal waves.
... 40 points of damage!
Good blow to left leg!
Cast Roundtime 3 Seconds.
>loot
Could not find a valid target to loot.
>incant 904
...wait 1 seconds.
>incant 904
...wait 1 seconds.
>
An earth elemental pounds at you with its heavy earthen fists!
AS: +401 vs DS: +472 with AvD: +42 + d100 roll: +1 = -28
A clean miss.

AS: +401 vs DS: +472 with AvD: +42 + d100 roll: +47 = +18
A clean miss.
>
A giant stony fist suddenly thrusts out from a wall, and in a heartbeat a massive Illoke elder steps forth from its surface!
>incant 904
Your hands glow with power as you invoke the phrase for Minor Acid...
Your spell is ready.
You gesture at an Illoke elder.
You hurl a hissing stream of acid at an Illoke elder!
AS: +485 vs DS: +202 with AvD: +25 + d100 roll: +5 = +313
... and hit for 135 points of damage!
Acid eats into lungs. Hemorrhaging fills the Illoke elder's lungs with fluid!
The Illoke elder grumbles in pain one last time before lying still.
An Illoke elder glances around, looking a bit less confident.
The brilliant luminescence fades from around an Illoke elder.
A luminescent aura fades from around an Illoke elder.
An Illoke elder appears less battle-ready as a soft glow dissipates from around his form.
The bright luminescence fades from around an Illoke elder.
The glowing specks of energy surrounding an Illoke elder suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around an Illoke elder.
Cast Roundtime 3 Seconds.
>
[Khirdahn (subdued)] "They are all pristine unless you eat it or bundle it"
>loot
You search the Illoke elder.
You discard the elder's useless equipment.
He had 456 silvers on him.
You gather the remaining 456 coins.
He had nothing else of value.
An Illoke elder's body shudders and crumbles into itself in a mass of rough grey stone.
>
An Illoke elder swings an enormous stalagmite at you!
AS: +425 vs DS: +489 with AvD: +34 + d100 roll: +73 = +43
A clean miss.
>
An Illoke jarl lurches to his feet!
>target eld
You are now targeting an Illoke elder.
>stance off
incant 505
loot
>A giant stony fist suddenly thrusts out from a wall, and in a heartbeat a massive Illoke elder steps forth from its surface!
>
You are now in an offensive stance.
>
You intone a phrase of elemental power while raising your hands, invoking Hand of Tonis...
Your spell is ready.
You gesture at an Illoke elder.
You unleash a bolt of churning air at an Illoke elder!
AS: +485 vs DS: +277 with AvD: +32 + d100 roll: +86 = +326
... and hit for 81 points of damage!
Waves of nausea spread from stomach, incapacitating the Illoke elder.
The Illoke elder is knocked to the ground!
The Illoke elder is stunned!
Cast Roundtime 3 Seconds.
>
Could not find a valid target to loot.
>l
[Thanatoph Bowels, Tunnel]
The rough-hewn dirt walls are irregular and uneven, clearly not man-made. The clay-like floor is a quagmire of mud and slop, which makes travel slow and messy. The tunnel is filled with ominous echoes, the sounds muffled and indeterminate in the darkness. You also see an Illoke elder, an Illoke elder that appears stunned, an Illoke elder that is lying down, an Illoke jarl, a giant granite sledgehammer, an earth elemental, the earth brown Tayvin disk and a greater krynch that is lying down.
Obvious exits: southwest, northwest
>
An earth elemental pounds at you with its heavy earthen fists!
AS: +401 vs DS: +469 with AvD: +42 + d100 roll: +56 = +30
A clean miss.

AS: +401 vs DS: +469 with AvD: +42 + d100 roll: +49 = +23
A clean miss.
>
An Illoke elder lurches to his feet!
>435
*** TypoHelp: Converted "435" to PREP 435 and CAST
You trace a simple rune while intoning the mystical phrase for Major Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of russet ethereal ripples moves outward from you.
An Illoke elder is buffeted by the russet ethereal waves and is knocked to the ground.
An Illoke elder is buffeted by the russet ethereal waves.
... 35 points of damage!
Strong blow to right hand breaks it!
An Illoke elder is buffeted by the russet ethereal waves and is knocked to the ground.
... 25 points of damage!
Nice blow to back!
The Illoke elder is stunned!
An Illoke jarl is buffeted by the russet ethereal waves and is knocked to the ground.
... 7 points of damage!
Blow grazes right leg.
Cast Roundtime 3 Seconds.
>l
[Thanatoph Bowels, Tunnel]
The rough-hewn dirt walls are irregular and uneven, clearly not man-made. The clay-like floor is a quagmire of mud and slop, which makes travel slow and messy. The tunnel is filled with ominous echoes, the sounds muffled and indeterminate in the darkness. You also see an Illoke elder that is lying down, an Illoke elder that appears stunned, an Illoke elder that appears stunned, an Illoke jarl that is lying down, a giant granite sledgehammer, an earth elemental, the earth brown Tayvin disk and a greater krynch that is lying down.
Obvious exits: southwest, northwest
>
An Illoke elder lurches to his feet!
>sign of warcking
Unknown sign.
>sign of wracking
You shudder as your life force is torn and reshaped!
You feel drained!
>515
*** TypoHelp: Converted "515" to INCANT 515.
You recite a series of mystical phrases while raising your hands, invoking Rapid Fire...
Your spell is ready.
You gesture.
You feel the magic surge through you.
(Your next spell will be re-prepared upon its casting.)
Cast Roundtime 3 Seconds.
>
An earth elemental pounds at you with its heavy earthen fists!
AS: +401 vs DS: +463 with AvD: +42 + d100 roll: +92 = +72
A clean miss.

AS: +401 vs DS: +463 with AvD: +42 + d100 roll: +55 = +35
A clean miss.
>stance off
incant 505
loot
stance off
incant 505
loot
You are now in an offensive stance.
>...wait 1 seconds.
>
Could not find a valid target to loot.
>
You are now in an offensive stance.
>stance off
incant 505
loot
...wait 1 seconds.
>Could not find a valid target to loot.
>stance off
incant 505
loot
You are now in an offensive stance.
>...wait 1 seconds.
>
Could not find a valid target to loot.
>
You are now in an offensive stance.
>
...wait 1 seconds.
>
Could not find a valid target to loot.
>stance off
incant 505
loot
The ground trembles and shakes sharply!
You lose your footing and fall to the ground!
Roundtime: 15 sec. This fucking tremor saved their lives
PR>stance off
incant 505
loot
...wait 15 seconds.
PR>A greater krynch struggles to rise but fails in the attempt.
PR>
An Illoke jarl lurches to his feet!
PR>
...wait 15 seconds.
...wait 15 seconds.
PR>stance off
incant 505
loot
...wait 15 seconds.
PR>...wait 15 seconds.
...wait 15 seconds.
PR>
...wait 15 seconds.
PR>stance off
incant 505
loot
...wait 15 seconds.
...wait 15 seconds.
PR>...wait 15 seconds.
...wait 15 seconds.
...wait 15 seconds.
PR>
An Illoke elder reaches down and grabs a large rock, hefting the rock in his massive fist.
An Illoke elder throws a large rock at you!
AS: +423 vs DS: +409 with AvD: +29 + d100 roll: +83 = +126
A hit!
Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.
An Illoke elder throws a large rock at you!
You deflect the rock with your runestaff!
Momentum carries a large rock past you to land nearby.
The large rock flies past you, disappearing into the local environs.
PR>l
[Thanatoph Bowels, Tunnel]
The rough-hewn dirt walls are irregular and uneven, clearly not man-made. The clay-like floor is a quagmire of mud and slop, which makes travel slow and messy. The tunnel is filled with ominous echoes, the sounds muffled and indeterminate in the darkness. You also see an Illoke elder, an Illoke elder that is lying down, an Illoke elder that is lying down, an Illoke jarl, a giant granite sledgehammer, an earth elemental, the earth brown Tayvin disk and a greater krynch that is lying down.
Obvious exits: southwest, northwest
PR>stand
...wait 10 seconds.
PR>
An earth elemental stomps at you with its foot!
AS: +422 vs DS: +413 with AvD: +42 + d100 roll: +50 = +101
A hit!
Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.
An earth elemental stomps at you with its foot!
AS: +422 vs DS: +613 with AvD: +42 + d100 roll: +55 = -94
A clean miss.
PR>
An Illoke elder lurches to his feet!
PR>
An Illoke elder lurches to his feet!
PR>
An Illoke jarl slaps the ground spraying rocks and dirt everywhere!
You barely dodge a large chunk of dirt!
Roundtime: 3 sec.
PR>
Your surroundings melt away as the air around you shivers with a large flux of mana. You glimpse yourself coming to a horrible end at the hands of an Illoke jarl before being wrenched back in time prior to your demise. The temporal shadows fade with the oddly calming feeling of deja vu.
PR>919
*** TypoHelp: Converted "919" to INCANT 919.
PR>
...wait 8 seconds.
PR>
An Illoke elder swings a giant granite sledgehammer at you!
AS: +408 vs DS: +423 with AvD: +33 + d100 roll: +49 = +67
A clean miss.
PR>
A greater krynch struggles to rise but fails in the attempt.
PR>
An Illoke elder swings an enormous stalagmite at you!
AS: +425 vs DS: +415 with AvD: +34 + d100 roll: +82 = +126
A layer of shifting stone absorbs 5 points of damage!
... and hits for 12 points of damage!
Stomach shot lands with a hollow *thump*.
** An Illoke elder's enormous stalagmite releases a blast of vibrating energy! **
... 20 points of damage!
Blow to the eye swells it shut!
You are stunned for 5 rounds!
PSR>
In an awe inspiring display of combat mastery, an Illoke jarl engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
An Illoke jarl swings a slate grey stone hammer at you!
AS: +497 vs DS: +404 with AvD: +27 + d100 roll: +39 = +159
A layer of shifting stone absorbs 8 points of damage!
... and hits for 11 points of damage!
Whiplash!
The guiding force leaves an Illoke jarl.
An Illoke jarl swings a slate grey stone hammer at you!
AS: +422 vs DS: +404 with AvD: +27 + d100 roll: +52 = +97
A clean miss.
An Illoke jarl swings a slate grey stone hammer at you!
AS: +422 vs DS: +404 with AvD: +27 + d100 roll: +63 = +108
A layer of shifting stone absorbs 2 points of damage!
... and hits for 5 points of damage!
Blow glances off your shoulder.
An Illoke jarl swings a slate grey stone hammer at you!
AS: +422 vs DS: +404 with AvD: +27 + d100 roll: +26 = +71
A clean miss.
PSR>
An earth elemental stomps at you with its foot!
AS: +422 vs DS: +384 with AvD: +42 + d100 roll: +86 = +166
A layer of shifting stone absorbs 5 points of damage!
... and hits for 21 points of damage!
Blow leaves an imprint on your chest!
PSR>
An Illoke elder invokes the power of his god, the symbol on his forehead glowing brightly.
PSR>919
*** TypoHelp: Converted "919" to INCANT 919.
You are still stunned.
PS>919
*** TypoHelp: Converted "919" to INCANT 919.
You are still stunned.
PS>
An Illoke elder invokes the power of his god, the symbol on his forehead glowing brightly.
PS>919
*** TypoHelp: Converted "919" to INCANT 919.
You are still stunned.
PS>
An Illoke elder swings an enormous stalagmite at you!
AS: +425 vs DS: +406 with AvD: +34 + d100 roll: +65 = +118
A layer of shifting stone absorbs 6 points of damage!
... and hits for 5 points of damage!
Blow raises a welt on your left arm.
PS>
An Illoke elder summons the wrath of his god as he gestures at you!
A wave of russet ethereal ripples moves outward from an Illoke elder.
You are buffeted by the russet ethereal waves and are pinned in place, unable to move.
Roundtime: 18 sec.
... 45 points of damage!
Strike to your throat removes it!
The tingling sensation and sense of security leaves you.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your breathing becomes more shallow.
Your SIGN OF SMITING is no longer effective.
You no longer feel so dextrous.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
You become solid again.
The layer of stone surrounding you crumbles away.
You feel the surge of magic depart.
You no longer bristle with energy.
The silvery luminescence fades from around you.
You feel less confident.
The buzz of thoughts in your mind subsides.
You return to normal color.
The bright luminescence fades from around you.
The deep blue glow leaves you.
Your SIGN OF DEFENDING is no longer effective.
The air about you stops shimmering.
The air calms down around you.
Your SIGN OF WARDING is no longer effective.
The light blue glow leaves you.
The dim aura fades from around you.
You feel your extra magical awareness leave you.
The shimmering multicolored sphere fades from around you.
You feel your extra strength departing.
The brilliant luminescence fades from around you.
You feel less confident than before.
The powerful look leaves you.
Your SIGN OF STRIKING is no longer effective.

Asha
12-14-2006, 06:20 AM
Yep. Random RT death.
Bullshit.

Fallen
12-14-2006, 08:37 AM
Jesus. That area is brutal as all fuck. I would have Haste running 24-7

zhelas
12-14-2006, 08:56 AM
Ahh a fun morning!

>
A searing pain hits you and knocks you prone, your body jerking spasmodically. As you watch, your body rips open and several moulis scrapings burrow out and drop to the ground!
The air calms down around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The silvery luminescence fades from around you.
The deep blue glow leaves you.
The brilliant luminescence fades from around you.
The light blue glow leaves you.
The bright luminescence fades from around you.

[Ta'Illistim, City Gate]
A cavernous opening in the cliff's steep face dominates the crest of the hillside, serving as the nearly impenetrable entrance to the great city built by House Illistim. A raised portcullis is barely visible at the top of the stony gate. Intricately carved columns flank the entrance, their crowns adorned with delicate silvered glyphs and toothily grinning gargoyles. Daylight shimmers across the glyphs, highlighting their curves and contours with subtle grace. You also see a moulis scraping, a moulis scraping, a moulis scraping, a moulis scraping, a moulis scraping, a fiery deep crimson crystal, a yellow tent, a fiery deep crimson crystal and a fiery deep crimson crystal.
Obvious paths: southwest

zhelas
12-14-2006, 09:11 AM
Nothing like a morning birth!

I am a proud father er mother of 5 moulis scrapings.

I feel so violated the Moulis didn't even offer me a drink.

Doughboy
12-15-2006, 12:53 AM
You see a blur out of the corner of your eye, and Querthose suddenly appears.
>
A languid dark crimson wolf arrives.
>
A rolton bleats as she slowly backs away.

>
Querthose looks a bit pale.
>l
>
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a languid dark crimson wolf, a rolton, a tall marbled grey grik'trak, some acantha leaf, a Wayside Inn and a massive wheeled tower.
Also here: Querthose, Faustulus, Melindreah, Ylde, Nataylia, Nivlamvar, Lord Ondreian, Lord Vaktof
Obvious paths: north, east, southwest, northwest
>
Libras just came through the wooden gates.
>
Libras just went southwest.
>
The ground melts and churns as an animated Illoke jarl rises to the surface!
>
An animated Illoke jarl summons the wrath of his god while pointing at a rolton!
An animated Illoke jarl becomes enshrouded in a swirling vortex of energy that quickly expands outward from him, forming an ethereal sphere!
A blast of multihued plasma flares out from the center of the ethereal sphere, striking Faustulus!
CS: +335 - TD: +91 + CvA: +11 + d100: +24 - -5 == +284
Warding failed!
Faustulus is stricken for 141 points of damage!

* Faustulus drops dead at your feet!

Faustulus returns to normal color.
Faustulus seems to lose an aura of confidence.
The air about Faustulus stops shimmering.
The brilliant luminescence fades from around Faustulus.
The light blue glow leaves Faustulus.
The bright luminescence fades from around Faustulus.
Faustulus becomes solid again.
The silvery luminescence fades from around Faustulus.
Faustulus seems a bit less imposing.
Faustulus seems to lose some internal strength.
The glowing specks of energy surrounding Faustulus suddenly shoot off in all directions, then quickly fade away.
Faustulus no longer appears to be listening intently.
A blast of multihued plasma flares out from the center of the ethereal sphere, striking Melindreah!
CS: +335 - TD: +40 + CvA: +12 + d100: +4 - -5 == +316
Warding failed!
Melindreah is stricken for 155 points of damage!

* Melindreah drops dead at your feet!

The silvery luminescence fades from around Melindreah.
The brilliant luminescence fades from around Melindreah.
The bright luminescence fades from around Melindreah.
The glowing specks of energy surrounding Melindreah suddenly shoot off in all directions, then quickly fade away.
Melindreah seems a bit less imposing.
Melindreah becomes solid again.
A blast of multihued plasma flares out from the center of the ethereal sphere, striking you!
CS: +335 - TD: +242 + CvA: +2 + d100: +67 - +5 == +157
Warding failed!
You are stricken for 70 points of damage!
... 15 points of damage!
Dazzling arc of energy traces blackened path across your chest!
You are stunned for 1 round!
You are driven to your knees!
Roundtime: 10 sec.

Doughboy
12-15-2006, 05:44 PM
>
Grhim says, "My turn whelp."
>
Kizzia opens the cover on her locker manifest.
>
Ihliana doubles over as she is wracked by uncontrollable convulsions!
>
Grhim sprinkles some holy oil from his vial on you. Shadows creep across your mind and fear seeps into your soul, one drop at a time. Dread threatens to trap and overwhelm your being, but a mere moment later, all you are left with is a bead of sweat running down your face.
>
Ihliana winces.
>
Kizzia examines her locker manifest carefully.
>
Sproink says, "Ooo, fun."
>
Ihliana quietly says, "Ow.."
>'It's all yadda yadda dark dark, yadda yadda.
You say, "It's all yadda yadda dark dark, yadda yadda."
>think
You rub your chin thoughtfully.
>squint grh
You squint at Grhim.
>
Sproink idly watches.
>'::grh Did I pour something on you?
Speaking to Grhim, you ask, "Did I pour something on you?"
>
Grhim says, "That look in your eyes was priceless."
>
Zimzum says, "I saw we beat him with his own limbs."
>gird
>srg
You remove a dusty golvern morning star from in your baker's apron.
You remove a dark russet rolaren tower shield from in your baker's apron.
>ah
Cristalia stretches.
>
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>stance off
>
You are now in an offensive stance.
>amb grh
>
You swing a dusty golvern morning star at Grhim!
AS: +476 vs DS: +92 with AvD: +34 + d100 roll: +7 = +425
... and hit for 156 points of damage!
Incredible blast shatters head into a red spray.

* Grhim drops dead at your feet!


A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"

Roundtime: 7 sec.
R>
Zimzum says, "Heh."
R>'So's da look in yers
You say, "So's da look in yers."
R>smirk
You smirk.
R>
Speaking to Grhim, Sproink exclaims, "HA!"


Edited to add:

Moments later...

>
The ghostly voice of Grhim asks, "How was jail?"
>
Crisostomo kneels down.
>'::cris Cover yer eyes for a moment.
Speaking to Crisostomo, you say, "Cover yer eyes for a moment."
>
Crisostomo blinks.
>act relives himself on Grhim.
(Bisco relieves himself on Grhim.)
>'Bout as good as that was
>nod
You say, "Bout as good as that was."
>
You nod.

thornhappy
12-16-2006, 09:26 AM
Heh. I want to see him crying to the GMs about that...

'WAAAAA BISCO PISSED ON MEEEE'

Kritz1
12-16-2006, 11:58 PM
Seems there is a new idiot in the park? Damn, I have been gone too long.

AestheticDeath
12-17-2006, 12:52 AM
who?

Kritz1
12-17-2006, 12:53 AM
Grhim.

Asha
12-17-2006, 06:05 AM
:heart: fumble + hinderance = luckiest seer in Elanthia.

A war griffin soars in.
>
[Old Ta'Faendryl, West Market]
You notice an Ithzir seer, an Ithzir adept, a twisted crystal-tipped staff, an arrow, a twisted crystal-tipped staff, an arrow and an arrow.
Obvious paths: east, northwest
>prep 719
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>cast at see
loot
You gesture at an Ithzir seer.
d100 == 1 FUMBLE!
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>prep 719
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>cast at see
loot
You gesture at an Ithzir seer.
[Spell Hindrance for some sleek black stalking leathers is 2% with current Armor Use skill, d100= 1]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>
A war griffin soars in.
>prep 719
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>cast at ad
loot
An Ithzir seer suddenly opens his eyes and stares directly at you!
Your connection to the spirit realm falters!
The powerful look leaves you.
You notice your blood flow go back to normal.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Knew soon as I lost cloak it was over
>An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +379 vs DS: +341 with AvD: +37 + d100 roll: +99 = +174
... and hits for 66 points of damage!
Horrid jolt to forehead amplifies brain waves. Your thoughts scream in pain!
You are stunned for 10 rounds!
>
You are still stunned.
>
You are still stunned.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
An Ithzir adept raises one hand while uttering an unintelligible phrase. The strange words have an odd, mechanical sound, as if he was speaking into a teakettle. The adept suddenly sweeps his hand in an arc before him!

>
A war griffin swoops down from high overhead!
Some deep black invar shinguards partially deflect the onslaught of the puncture attack.
A war griffin tries to bite you!
AS: +435 vs DS: +404 with AvD: +32 + d100 roll: +56 = +119
... and hits for 11 points of damage!
Minor puncture to the left leg.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
Your connection to the spirit realm falters!
The very powerful look leaves you.
The white light leaves you.
You lose your extra internal fortitude.
You return to normal color.
The light blue glow leaves you.
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +364 with AvD: +35 + d100 roll: +15 = +131
... and hits for 11 points of damage!
Minor puncture to the chest.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +363 with AvD: +35 + d100 roll: +17 = +134
... and hits for 10 points of damage!
Jarring blow to your back.
>
An Ithzir seer raises one hand while uttering an unintelligible phrase. The strange words have an odd, mechanical sound, as if he was speaking into a teakettle. The seer suddenly sweeps his hand in an arc before him!

>l
You feel less drained.
>
[Old Ta'Faendryl, West Market]
You notice a war griffin (flying), an Ithzir seer, an Ithzir adept, a twisted crystal-tipped staff, an arrow, a twisted crystal-tipped staff, an arrow and an arrow.
Obvious paths: east, northwest
>
An Ithzir adept thrusts both palms toward you!
A hand of air reaches towards you and wraps its wispy fingers tightly around you but it seems to have no effect.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
A war griffin tries to spear you with its beak!
AS: +435 vs DS: +363 with AvD: +40 + d100 roll: +13 = +125
... and hits for 11 points of damage!
Minor puncture to the right arm.
>
An Ithzir adept closes his eyes while incanting an alien phrase.
>e
e
The wall of force disappears from around an Ithzir seer.
>An Ithzir herald strolls in, humming softly to himself.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +411 - TD: +393 + CvA: +12 + d100: +66 - -5 == +101
Warding failed!
... 5 points of damage!
Throat strike causes you to cough.
You are knocked off your feet!
Roundtime: 4 sec.
>
You are still stunned.
>
You are still stunned.
>
An Ithzir seer closes his eyes and bows his head slightly.
>
An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +425 + CvA: +12 + d100: +83 - -5 == +77
Warded off!
An Ithzir adept's cast misses you. Nothing more happens.
>
You feel the magic of your spell depart.
A war griffin soars in.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +333 with AvD: +35 + d100 roll: +51 = +198
... and hits for 27 points of damage!
Bones in right arm crack.
Your SIGN OF SMITING is no longer effective.
The deep blue glow leaves you.
You feel your extra strength departing.
The tingling sensation and sense of security leaves you.
Your SIGN OF SHIELDS is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.
The brilliant luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You become solid again.
Your SIGN OF WARDING is no longer effective.
The bright luminescence fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
The misty halo fades from you.
You feel less confident than before.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
The war griffin lets out a piercing screech!

>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
A war griffin soars in.
>depart confirm

The world before you dissolves into a grainy montage of color...

You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.

Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.

After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...

You feel drained!
[Cottage Garden, Niche]

Obvious paths: out
>stand
You stand back up.
>
.order

[Press the ESCape key to abort script.]
sort auto head
sort down my coll

[Script finished!]
Your inventory is now arranged in head-to-toe order.
>
.spellme

[Press the ESCape key to abort script.]
incant 401
[Script]>You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
You gesture.
A silvery luminescence surrounds you.

omw to slaughter the fucker..

Necromancer
12-24-2006, 03:42 PM
d'oh! I felt REALLY bad about that Illoke Jarl issue.

Worst part was, it was the second time in two days =(

unconcerned1
12-25-2006, 04:13 AM
Ariond suddenly fades into view.
Ariond gestures at you.
Ariond's eyes glow with sunlight gold light, and then everything around you shimmers to match the golden hue.
CS: +343 - TD: +309 + CvA: -21 + d100: +13 - -5 == +31
Warded off!
With a faint flicker, the sunlight gold radiance fades away.
>whisp wino sit down
You quietly whisper to Winowyll, "Sit down."
>
[OOC]-Kashina: "!>prepare 616 >cast cock. Innappropriate but I thought it was funny"
Ariond snickers.
>bellow ariond
You glare at Ariond and let out a nerve-shattering bellow!
Ariond is startled enough to lose initiative!

Roundtime: 3 sec.
R>
Winowyll sits down.
R>
Ariond says, "Not bad."
R>bellow ariond
You glare at Ariond and let out a nerve-shattering bellow!
Ariond is startled enough to lose initiative!

Roundtime: 3 sec.
R>bellow ariond
You glare at Ariond and let out a nerve-shattering bellow!
Ariond is startled enough to lose initiative!

Roundtime: 3 sec.
R>
Two city guardsmen cross swords in the center of the court, parrying back and forth for a few moments. One guardsman manages to disarm the other. They sheath their swords, slap one another on the back, and wander off towards the tavern, chuckling as they go.
>.surge
[Script surge is running, Esc to cancel, Shift-Esc to pause]
>cman surge
>cman focus
You focus deep within yourself, searching for untapped sources of strength.
You feel incredibly stronger.
>ariond
You sharpen your focus on combat and fortify yourself against distractions.
>
You are now in an offensive stance.
>
You remove a clear glass vial of light yellow acid from in your black leather boots.
>
With a quick flick of your wrist, you deftly send a clear glass vial of light yellow acid into flight.
You throw a clear glass vial at Ariond!
AS: +423 vs DS: +181 with AvD: +115 + d100 roll: +33 = +390
The clear glass vial shatters upon impact!
... and hit for 24 points of damage!
Nice blow to head!
Ariond looks dazed!
He is stunned!
Ariond is showered with acid!
... 20 points of damage!
Acid wash cleans the skin off part of the nose and cheek!
Roundtime: 4 sec.
R>
Ariond seems less resolute.
R>
The hazy film fades from around you.
R>
[OOC]-Gardeth: "I fear Kashina"
>warcry growl ariond
Your face contorts as you unleash a guttural, deep-throated growl at Ariond!
Ariond is overcome with a terrible rage!

Roundtime: 3 sec.
R>
Acid continues to sear Ariond's skin!
... 15 points of damage!
Spray of acid bites deep into the skin over the sternum.
>h ariond l l
You pull a vultite handaxe gracefully from your harness.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at Ariond!
AS: +451 vs DS: +137 with AvD: +30 + d100 roll: +54 = +398
... and hit for 91 points of damage!
Hard blow breaks the femur!
He is knocked to the ground!
Momentum carries a vultite handaxe past Ariond to land nearby.
Roundtime: 4 sec.
R>
[OOC]-Kashina: "You should"
>h ariond
You pull a vultite handaxe gracefully from your harness.
>
You are now in an offensive stance.
>
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at Ariond!
AS: +451 vs DS: +101 with AvD: +30 + d100 roll: +40 = +420
... and hit for 97 points of damage!
Crossing slash to chest catches Ariond's attention!

* Ariond drops dead at your feet!

Ariond appears less confident.
A crimson mist bleeds out from Ariond's exposed skin.
The dim celadon wisps about Ariond's hands flare up once more and fade completely away.
Ariond becomes solid again.
Ariond appears less battle-ready as a soft glow dissipates from around his form.
The guiding force leaves Ariond.
The brilliant luminescence fades from around Ariond.
Ariond loses the flickering hazel energy surrounding him.
The dully illuminated mantle protecting Ariond begins to falter, then completely fades away.
The glowing specks of energy surrounding Ariond suddenly shoot off in all directions, then quickly fade away.
Ariond appears less confident and fearless.
The deep blue glow leaves Ariond.
The silvery luminescence fades from around Ariond.
Ariond seems to lose some focus as his eyes narrow and shift momentarily to one side.
The light blue glow leaves Ariond.
The bright luminescence fades from around Ariond.
Ariond seems a bit less imposing.
The very powerful look leaves Ariond.
The white light leaves Ariond.
The powerful look leaves Ariond.

A small elf child cries out, "Murder!". His mother then sends him off for the Guard Captain.

Glancing blow. Momentum carries a vultite handaxe past Ariond to land nearby.
Roundtime: 3 sec.
R>
* Ariond just bit the dust!

That was his ninth attempt. Finally got him before he ran, heh. Gotta love the run in, cast spell, run away.

TheEschaton
12-27-2006, 04:16 PM
Totally unfair. I mean, come on, give me a chance:

>An Ithzir adept fades into view!
An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +384 + CvA: +12 + d100: +96 == +126
Warding failed!
Your black orase runestaff is struck with an Ithzir adept's cast.
>
A searing bolt of lightning leaps from a ki-lin carved black orase runestaff in your right hand.
... 60 points of damage!
Horrifying jolt of electricity fries abdomen to a crisp. Upper torso falls to the ground. Talk about repugnant!
The white light leaves you.
The very powerful look leaves you.
The light blue glow leaves you.
The deep blue glow leaves you.
The air calms down around you.
The brilliant aura fades away from you.
The powerful look leaves you.
You become solid again.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The dim aura fades from around you.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The opalescent aura fades from around you.
You feel less confident.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

-TheE-

Danical
12-27-2006, 04:36 PM
Was that weaponfire?

Doesn't that take about 10 seconds to work?

TheEschaton
12-27-2006, 04:49 PM
It was weaponfire, and adepts cast a brand of it which flares almost immediately.

I don't know if player cast weaponfire is delayed? I had a bit of lag too, but there wasn't anything edited out between the flare and the cast.

-TheE-

Danical
12-27-2006, 04:51 PM
fuuuuuck . . . that sucks.

I suggest running a background script for auto-sheathing or whatever stops it. :shrug:

I don't use a weapon so I don't have that problem.

TheEschaton
12-27-2006, 05:25 PM
Dropping is what works, but Ithzir like to pick up weapons.

I have had the apocryphal story happen to me once, where I dropped a Weaponfired runestaff, a scout picked it up, and got himself bolted to death, but usually, it just involves me trying to get my runestaff back with a lower DS.

-TheE-

Danical
12-27-2006, 05:49 PM
A glimmering opalescent scarab releases a radiant burst of energy towards you!
CS: +701 - TD: +431 + CvA: -8 + d100: +68 == +330
Warding failed!
A dull grey beam snakes out toward you!
... 125 points of damage!

[spells drop]

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you.

oh, and I'm dead in the bard guild so only bards can get to me . . . decays are so awesome.

AestheticDeath
12-27-2006, 06:47 PM
hehe, I was killed by a scarab like that a few days ago - rolled a 40 something and still fumbled the thing.

GuildRat
12-27-2006, 08:42 PM
Dropping is what works, but Ithzir like to pick up weapons.

I have had the apocryphal story happen to me once, where I dropped a Weaponfired runestaff, a scout picked it up, and got himself bolted to death, but usually, it just involves me trying to get my runestaff back with a lower DS.

-TheE-

Go with a disk and disk your weapon...and hope you don't die.

Danical
12-28-2006, 04:33 AM
carry around an alt 4x runestaff?

Fallen
01-04-2007, 04:22 PM
Why do I bother to come back to this game again?

---


[Old Ta'Faendryl, North Valley ]
Massive blocks of granite, toppled columns and shattered statues lie strewn about the landscape like the contents of a child's toy box emptied in a fit of temper. Scattered down the side of the foothill to the south is a similar assortment of debris, remnants of the structures that once graced its terraced slopes. A single tower remains at the top of the hill, a noticeably battered survivor of the city's battle with time. You also see an Ithzir adept.
Obvious paths: north, east, west
>sw
You can't go there.
>w
>w
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 75 points of damage!
Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed.

GuildRat
01-04-2007, 04:34 PM
Because you're addicted...like the rest of us...DUH. :grin:

Fallen
01-04-2007, 04:35 PM
Glanvis bit it a moment later. That made me feel better (nothing against him, just dont like dieing alone). Then Amiowell was almost down and out but I was able to unstun her. Nothing like finishing a hunt and task after departing.

Stupid Adepts.

Danical
01-04-2007, 06:53 PM
What affects motes?

armor worn? encumbrance? CM?

GuildRat
01-04-2007, 07:03 PM
CM and dodge ranks as far as I can tell for training...and encumbrance....I maxed CMs and doubled dodge. The only time I get hit is when I get encumbered really hard....like a 14 second RT per ambush.

Danical
01-04-2007, 07:13 PM
I didn't think dodge was rolled into maneuvers, especially maneuvers that existed before the advent of GSIV.

GuildRat
01-04-2007, 07:17 PM
Dodging
A character training in this skill learns combat techniques to deflect or avoid blows, provided that the character is not completely incapacitated (sleeping, paralyzed, etc.). The character's Defensive Strength (DS) and ability to avoid many maneuver attacks take the Dodging skill into account.

Just quoting the source.

Danical
01-04-2007, 07:19 PM
The question becomes . . . are there any that do?

GuildRat
01-04-2007, 07:22 PM
The question becomes . . . are there any that do?

Dude, you lost me!!!

GS4-D
01-05-2007, 07:52 AM
602 helps against adept motes from my experience.

Fallen
01-05-2007, 08:26 AM
Not being prone helps, levels, not wearing metal armor. Likely not having any injuries and being unencumbered. High Agility. Same old same old.

Suppa Hobbit Mage
01-13-2007, 09:29 PM
>An Illoke elder summons the wrath of his god as he gestures at Alarica!
The ground beneath Alarica begins to boil violently!
Fiery debris explodes from the ground!
A tempestuous sparkling sonic corselet is overwhelmed by the onslaught of the impact attack.
... 10 points of damage!
Brushing blow to right hand.
A tempestuous sparkling sonic corselet partially deflects the onslaught of the fiery attack.
... 10 points of damage!
Burst of flames to left leg burns skin bright red.
** The air around you suddenly explodes into flame! **
Alarica is scorched with searing flame!
A tempestuous sparkling sonic corselet partially deflects the onslaught of the fiery attack.
... 5 points of damage!
Minor burns to right leg. That hurts a bit.
A tempestuous sparkling sonic corselet partially deflects the onslaught of the fiery attack.
... 5 points of damage!
Minor burns to left hand. Ouch.
A tempestuous sparkling sonic corselet partially deflects the onslaught of the fiery attack.
... 5 points of damage!
Minor burns to chest. That hurts a bit.
A tempestuous sparkling sonic corselet partially deflects the onslaught of the fiery attack.
... 10 points of damage!
Burst of flames to right arm burns skin bright red.
A tempestuous sparkling sonic corselet partially deflects the onslaught of the fiery attack.
... 10 points of damage!
Burst of flames to back toasts skin nicely.
A tempestuous sparkling sonic corselet partially deflects the onslaught of the fiery attack.
... 5 points of damage!
Minor burns to left arm. That hurts a bit.
A tempestuous sparkling sonic corselet partially deflects the onslaught of the fiery attack.
... 10 points of damage!
Burst of flames to abdomen toasts skin nicely.
A tempestuous sparkling sonic corselet partially deflects the onslaught of the fiery attack.
... 5 points of damage!
Minor burns to left leg. That hurts a bit.
A tempestuous sparkling sonic corselet partially deflects the onslaught of the fiery attack.
... 10 points of damage!
Burst of flames to left eye bakes eyelid.
She is stunned!
A tempestuous sparkling sonic corselet partially deflects the onslaught of the fiery attack.
... 5 points of damage!
Minor burns to back. Looks uncomfortable.
You are scorched with searing flame!
... 5 points of damage!
Minor burns to chest. That hurts a bit.
... 15 points of damage!
Burst of flames to left hand fries palm. Ouch!
... 5 points of damage!
Minor burns to abdomen. Feels painful.
... 5 points of damage!
Minor burns to left hand. Ouch.
... 15 points of damage!
Burst of flames to left arm toasts skin to elbows.
You are stunned for 1 round!
... 5 points of damage!
Minor burns to left eye. You blink back the tears.
... 3 points of damage!
Minor burns to left arm. That hurts a bit.
An Illoke elder is scorched with searing flame!
The heat wafts over the Illoke elder with little effect.
The heat wafts over the Illoke elder with little effect.
The heat wafts over the Illoke elder with little effect.
The heat wafts over the Illoke elder with little effect.
The heat wafts over the Illoke elder with little effect.
The boiling ground shifts, erupting towards you in a burst of flame!
Fiery debris explodes from the ground!
... 10 points of damage!
Light blow to your left leg.
Some engraved mithril legguards partially deflect the onslaught of the fiery attack.
... 10 points of damage!
Burst of flames to left leg burns skin bright red.
Some engraved mithril legguards partially deflect the onslaught of the fiery attack.
... 5 points of damage!
Minor burns to right leg. That hurts a bit.
You fall to the ground.
The ground then quickly cools.
!PS>
You are still stunned.

Ignot
01-13-2007, 09:34 PM
But you didnt die. We wants deaths not stuns!!

GuildRat
01-13-2007, 10:09 PM
602 helps against adept motes from my experience.


Seen many a ranger get smoked by them damned effulgent volleys, 602 may help, but CMs help more IMHO.

unconcerned1
01-14-2007, 04:30 PM
You notice Huka slip in behind Krayton.

Huka comes out of hiding.
Huka gestures while calling upon the lesser spirits for aid...
Huka gestures.
Huka's group becomes blurred, and then vanishes!

So I watch Huka hide, stalk an AFK Krayton, and fog him out, knowing they've been fighting. Huka had been running his mouth to Lian so I go and check the obvious fog points and..

>w
[Whistler's Pass, Road]
The road levels out briefly before continuing on. The grey cobblestones begin to create a more complicated pattern as the road travels up the hill.
Also here: Lord Krayton who is sitting, Huka who is kneeling
Obvious paths: east, south
>bellow huka
You glare at Huka and let out a nerve-shattering bellow!
Huka is startled enough to lose initiative!

Roundtime: 3 sec.
Huka smirks.
R>warcry growl huka
Your face contorts as you unleash a guttural, deep-throated growl at Huka!
Huka is overcome with a terrible rage!

Roundtime: 3 sec.
Huka says, "Oh don't even."
R>bellow huka
You glare at Huka and let out a nerve-shattering bellow!
Huka is startled enough to lose initiative!

Roundtime: 3 sec.
R>l huk
You see Huka the Treasure Hunter.
He appears to be a Faendryl Dark Elf.
He appears to be as old as the hills and tall. He has piercing dark eyes and dark skin. He has chin length, straight jet black hair swept back from the temples. He has a long face, a thin nose and a broad chest.
He has a rolling dice tattoo on his ankle.
He is in good shape.
He is holding a snake-carved russet orase runestaff in his right hand.
He is wearing a pair of jet black gloves, a ruby-clasped midnight blue spidersilk pack, an ora-edged midnight blue components bag, an elegant sorcerer's satchel, a deeply hooded nightmare black cloak clasped with a single urglaes fang, some mystic midnight blue robes, a weathered eyeball fetish, a crystal amulet, a ruby-eyed snake clasp etched chaotically with obscure tortuous symbols, a beryl-inset ora torc, a platinum-bound ebonwood Adventurer's Guild badge, a viper skin belt, a silk-lined chainmail pouch, and a doomstone-set blackened leather tabard.
R>h huka head
You pull a vultite handaxe gracefully from your harness.
You are now in an offensive stance.
With a quick flick of your wrist, you deftly send a vultite handaxe into flight.
You throw a vultite handaxe at Huka!
AS: +463 vs DS: +269 with AvD: +30 + d100 roll: +60 = +284
... and hit for 117 points of damage!
Horrible slash to Huka's head! Brain matter goes flying!
Looks like he never felt a thing.

* Huka drops dead at your feet!

The bright luminescence fades from around Huka.
The powerful look leaves Huka.
Huka glances around, looking a bit less confident.
The very powerful look leaves Huka.
The white light leaves Huka.
The glowing specks of energy surrounding Huka suddenly shoot off in all directions, then quickly fade away.
The dim aura fades from around Huka.
A shadow seems to detach itself from Huka's body, swiftly dissipating into the air.
The brilliant luminescence fades from around Huka.
The tingling sensation and sense of security leaves Huka.
A faint silvery glow fades from around Huka.
Huka seems a bit less imposing.
The silvery luminescence fades from around Huka.
The air calms down around Huka.
The light blue glow leaves Huka.
The deep blue glow leaves Huka.
The vultite handaxe ricochets away from Huka, landing nearby.
Roundtime: 4 sec.
* Huka just bit the dust!

Oops!


Here's Krayton killing him earlier, heh.

You swing a crystal-inset silvery vultite dagger at Huka!
AS: +507 vs DS: +261 with AvD: +25 + d100 roll: +56 = +327
... and hit for 82 points of damage!
Crossing slash to chest catches Huka's attention!
He is stunned!
The guiding force leaves you.

** Your silvery vultite dagger glows intensely with a cold blue light! **

... 10 points of damage!
An icy blast to the back! Sleeping will not be easy tonight.
Roundtime: 4 sec.


>Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>stance offhide...wait 2 seconds.
...wait 2 seconds.
>Tenalin winces.

>ambushYou leap from hiding to attack!
You swing a crystal-inset silvery vultite dagger at Huka!
AS: +432 vs DS: +240 with AvD: +25 + d100 roll: +99 = +316
... and hit for 74 points of damage!
Shot knocks Huka's head back by pushing on the inside of the skull!

* Huka drops dead at your feet!

Krayton
01-14-2007, 04:44 PM
>The ghostly voice of Huka asks, "The hell?"


>You ask, "Payback. Dont you remember?"

>The ghostly voice of Huka asks, "Who the hell are you?"
>The ghostly voice of Huka says, "And no."

You say, "Oh well."

The ghostly voice of Huka says, "You can't just say that after killing someone."

You say, "I do."




>Ostes says, "I'll get him."

>Ostes says, "Krayton is really out of hand."

>Wordek says, "Yea."

>You chuckle.

>Wordek says, "Krayton has been killing people all morning."

You ask, "All morning?" (I woke up 15 minutes before this)


>The ghostly voice of Huka says, "I wish they'd deal with him."
>Tenalin says, "I would have had at least done it outside of the town gates."


The ghostly voice of Huka says, "It makes no sense to just kill someone blindly."

The ghostly voice of Huka says, "I've never met him before."

The ghostly voice of Huka says, "And I wake up, cast spells for everyone."

The ghostly voice of Huka asks, "Then he just kills me?"

You say, "Well, I remember you. You killed me for no reason."
>The ghostly voice of Huka says, "No I did not."

>Medi gestures while calling upon the lesser spirits for aid...
You say, "Yes. you did."

>The ghostly voice of Huka says, "Stop making stuff up."
>Wordek says, "You said."

>Wordek says, "That to the other 3 people you've killed."

>You hear the faint thoughts of [OOC]-Huka echo in your mind:
"Enjoy dealing with the GMs little pest." :(
Wordek says, "And they all have never seen you before either."

>Sandlot says, "I think you got Huka confussed with someone else."
You say, "No, I don't have him confused."

SEND[Kitrina] Let's cool it on the unprovoked PvP.

You hear the faint thoughts of [OOC]-Wordek echo in your mind:
"Its the same shit always with you Krayton, get a fucking life."
^(Never met/heard of that jerkoff in my life.)



Sincerely,

The PvP Master.

AestheticDeath
01-14-2007, 05:01 PM
pvp master? lol... OK

Krayton
01-14-2007, 05:16 PM
Heh, yeah. After I killed Huka, he called me the PvP master... couldn't tell you why. I only killed him once.

unconcerned1
01-14-2007, 05:57 PM
That's typical of them. All that was said was for the benefit of whatever GM was watching after he bitched out and reported. Laaame.

Krayton
01-22-2007, 01:19 AM
I just found out the original Huka sold out. Probably explains why he doesn't remember killing Krayton. Whoops? I guess that's the risk when you buy characters.

AestheticDeath
01-22-2007, 08:58 AM
Hah, you retard. :P

Huka sold out MONTHS and months ago, I can't believe you were trying to make good on a grudge that freaking old.

Hell his new owner was even discussed some on these boards.

GuildRat
01-22-2007, 09:18 AM
Tho I hate to say this....a former character's owner makes the bed that a new owner may have to lie in. Huka was a prick, unfortunately for the present owner.

Krayton
01-22-2007, 02:16 PM
Well, it wasn't long ago that Huka killed Krayton. From my logs, Huka killed him on January 2. I killed him on January 14. I knew Huka was sold once or twice, just odd that it was done within that 2 week period.

GuildRat
01-22-2007, 05:36 PM
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
The electrical charge is drawn to your elven crafted armor!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap your neck.
The brilliant luminescence fades from around you.
You become solid again.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
The dim aura fades from around you.
You return to normal color.
The light blue glow leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
A faint silvery glow fades from around you.
The powerful look leaves you.
Your SIGN OF SMITING is no longer effective.
The silvery luminescence fades from around you.
The deep blue glow leaves you.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The bright luminescence fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
The buzz of thoughts in your mind subsides.
You feel your extra strength departing.
Your SIGN OF STRIKING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...



It was bound to happen eventually.

Fallen
01-22-2007, 08:31 PM
Indeed. It is the one maneuver that is really unavoidable. Griffin drops come second. Everything else can be trained for and anticipated, even being stacked into RT for 2-3 mins with enough spell tanking. Adept motes from a high end gen have a good chance to outright kill you no matter what.

Stunseed
01-22-2007, 09:38 PM
Dark Magician gets bwernt. Literally. Edited in the first of many..

A csetairi points two of her four hands at Jolena!
A csetairi hurls a roaring ball of fire at Jolena!
AS: +359 vs DS: +347 with AvD: +40 + d100 roll: +88 = +140
... and hits for 4 points of damage!
Burst of flame to right hand singes knuckles.
The roaring ball of fire strikes Jolena, blossoming into a much larger sphere of flame upon impact.
... 10 points of damage!
Burst of flames to chest toasts skin nicely.

A burst of flame from a csetairi's roaring ball of fire flies off and hits you!
... 29 points of damage!
Fire burns through neck and destroys carotid artery. Painfully bloody way to die.
You no longer bristle with energy.
The tingling sensation and sense of security leaves you.
You feel your extra strength departing.
You feel less confident than before.
You become solid again.
The restricting force that envelops you dissolves away.
The layer of stone surrounding you crumbles away.
The silvery luminescence fades from around you.
The shimmering multicolored sphere fades from around you.
The bright luminescence fades from around you.
Your SIGN OF SHIELDS is no longer effective.
The brilliant luminescence fades from around you.
The feeling of intense rage leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel your extra magical awareness leave you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 20 mins...
DEAD>


* The death cry of Keyvon echoes in your mind!

AestheticDeath
01-22-2007, 11:22 PM
Ah so perhaps he was sold again more recently. Or perhaps hes still being controlled by more than one person.

Stunseed
01-23-2007, 09:29 PM
Another....

You gesture at a scratched tanik trunk.
Now to isolate the offending mechanism and disable it...There is a tiny flash from the keyhole and suddenly your entire body jerks from a massive electrical shock...
... 48 points of damage!
Immense electrical bolt finds right eye the perfect conductor to ground out in. A shocking death indeed.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
The focused look leaves you.
The brilliant luminescence fades from around you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your senses are no longer as sharp.
You feel your extra magical awareness leave you.
You feel your extra strength departing.
You no longer bristle with energy.
The shimmering multicolored sphere fades from around you.
You become solid again.

Gan
01-25-2007, 12:14 AM
A greater construct swings a massive arm at you!
AS: +449 vs DS: +256 with AvD: +50 + d100 roll: +95 = +338
... and hits for 42 points of damage!
Eye crushed by a hard blow to the face!
You are stunned for 10 rounds!

A greater construct swings a massive arm at you!
AS: +449 vs DS: +215 with AvD: +50 + d100 roll: +53 = +337
... and hits for 42 points of damage!
Your shield arm is mangled horribly.
The brilliant luminescence fades from around you.
The light blue glow leaves you.
The bright luminescence fades from around you.
Your SIGN OF SHIELDS is no longer effective.
The silvery luminescence fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
The deep blue glow leaves you.
Your SIGN OF WARDING is no longer effective.
Your senses are no longer as sharp.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DEFENDING is no longer effective.

Fallen
01-25-2007, 08:30 AM
Looks like you weren't wearing your armor.

Gan
01-25-2007, 09:33 AM
:( Unfortunately I had on my mbp. At least I remember having on my mbp. That was in offensive stance holding a 4x bow. I fired on an initiate in the same room and was pulled out of hiding.

Krayton
01-25-2007, 10:02 AM
head shots always give a lot of stun rounds. if that were anywhere else on the body it would've been like a 2-3 round stun then the death could've been avoided by using stunmans :)

Caede
01-25-2007, 01:49 PM
Admittedly, I think Krayton was laying down, in offensive, with 0 spells... but it was still a good chuckle.

[Zul Logoth, Crystalline Cavern]
A huge monument dominates the center of this donut-shaped confluence of avenues. Several dwarven warriors, rendered in gleaming white marble, battle a dozen orcs, depicted in black obsidian. Several stone benches rest around the monument, facing outward in a circular pattern, while other benches sit on the outer edges of the circle, facing the monument. Wide streets lead in from the north, south, east and west, and each thoroughfare is lined with luminescent toadstools in wide stone pots. You also see a tunnel sweeper, a granite slab and an octagonal stone receptacle.
Also here: Krayton who is lying down
Obvious exits: north, east, south, west
>
Krayton thrashes around on the floor.
>
Krayton checks his equipment, adjusting and rearranging his gear.
>
Krayton frowns.
>
You hear someone summoning elemental energy to his command...
>
Elementz suddenly fades into view.
Elementz gestures at Krayton.
All of a sudden, Krayton rolls hard to his side, and then leaps to his feet!
Elementz hurls a roaring ball of fire at Krayton!
By amazing chance, Krayton evades the bolt!
>
Elementz gestures at Krayton.
Elementz hurls a roaring ball of fire at Krayton!
AS: +362 vs DS: +223 with AvD: +40 + d100 roll: +90 = +269
... and hits for 29 points of damage!
Burst of flames to back fries shoulder blades. Youch!
He is stunned!
The guiding force leaves Elementz.
The roaring ball of fire strikes Krayton, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Minor burns to left leg. That hurts a bit.
>
Elementz gestures at Krayton.
Elementz hurls a roaring ball of fire at Krayton!
AS: +287 vs DS: +194 with AvD: +40 + d100 roll: +84 = +217
... and hits for 14 points of damage!
Minor burns to right hand. Ouch.
The roaring ball of fire strikes Krayton, blossoming into a much larger sphere of flame upon impact.
... 10 points of damage!
Burst of flames to chest toasts skin nicely.
>
Elementz gestures at Krayton.
Elementz hurls a roaring ball of fire at Krayton!
AS: +287 vs DS: +185 with AvD: +40 + d100 roll: +32 = +174
... and hits for 12 points of damage!
Minor burns to back. Looks uncomfortable.
The roaring ball of fire strikes Krayton, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Minor burns to chest. That hurts a bit.
>
Elementz gestures at Krayton.
Elementz hurls a roaring ball of fire at Krayton!
AS: +287 vs DS: +185 with AvD: +40 + d100 roll: +57 = +199
... and hits for 12 points of damage!
Minor burns to right hand. Ouch.
The roaring ball of fire strikes Krayton, blossoming into a much larger sphere of flame upon impact.
... 10 points of damage!
Burst of flames to chest toasts skin nicely.
>
Elementz gestures at Krayton.
Elementz hurls a roaring ball of fire at Krayton!
AS: +287 vs DS: +177 with AvD: +40 + d100 roll: +88 = +238
... and hits for 22 points of damage!
Burst of flames to head catches ears on fire! Yeeoww!
The roaring ball of fire strikes Krayton, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Minor burns to back. Looks uncomfortable.
>
Elementz gestures at Krayton.
Elementz hurls a roaring ball of fire at Krayton!
AS: +287 vs DS: +162 with AvD: +40 + d100 roll: +94 = +259
... and hits for 21 points of damage!
Minor burns to chest. That hurts a bit.
The roaring ball of fire strikes Krayton, blossoming into a much larger sphere of flame upon impact.
... 10 points of damage!
Burst of flames to left arm burns skin bright red.

* Krayton drops dead at your feet!

>
Elementz gestures at Krayton.
Nothing happens.
>
Elementz gestures at Krayton.
Nothing happens.
>
Elementz gestures at Krayton.
Nothing happens.
>
Elementz gestures at Krayton.
Nothing happens.
>
Elementz gestures at Krayton.
Nothing happens.
>l
[Zul Logoth, Crystalline Cavern]
A huge monument dominates the center of this donut-shaped confluence of avenues. Several dwarven warriors, rendered in gleaming white marble, battle a dozen orcs, depicted in black obsidian. Several stone benches rest around the monument, facing outward in a circular pattern, while other benches sit on the outer edges of the circle, facing the monument. Wide streets lead in from the north, south, east and west, and each thoroughfare is lined with luminescent toadstools in wide stone pots. You also see a tunnel sweeper, a granite slab and an octagonal stone receptacle.
Also here: Lord Elementz, the body of Krayton who is lying down
Obvious exits: north, east, south, west
>
Lord Elementz just went north.


[PrivateTo]-Elementz: "What level are you? 23-25ish?"
[Private]-Elementz: "Dude I'm 33"

Fallen
01-25-2007, 01:53 PM
PWNED. Gradually.

Gan
01-25-2007, 02:04 PM
ROFL

It was funny seeing the pwnning Krayton got from Arshwikk last night.

Krayton
01-25-2007, 04:07 PM
heh, yeah, no spells in offensive. either way, it was a 1 round stun.

he casted at krayton twice before that, so I swept him both times. I could've killed him, but I didnt... guess i should finish what i start :(

and Arshwikk was being a dick last night. he had no justifiable reason to kill Krayton.

Rathain
01-25-2007, 05:13 PM
and Arshwikk was being a dick last night. he had no justifiable reason to kill Krayton.

sounds about right. from what I remember, he claimed to RP under the survival/superior mentality. I still remember how Porcell's player finally shut him up after he went on a post after post congratulatory bid, about why his ranger was the god of voln fu.

Snapp
01-25-2007, 07:28 PM
Since when did stuff actually start happening in Zul?

Shanng
01-25-2007, 09:56 PM
A massive slimy war griffin tries to bite you!
AS: +441 vs DS: +244 with AvD: +39 + d100 roll: +43 = +279
... and hits for 132 points of damage!
Slash to your lower back!
Kidneys sliced and diced!
Death is slow and painful.
The tingling sensation and sense of security leaves you.
The brilliant luminescence fades from around you.
The deep blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
The light blue glow leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The bright luminescence fades from around you.
You feel less confident than before.
The powerful look leaves you.
You feel your extra strength departing.
The silvery luminescence fades from around you.
The air calms down around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Ilvane
01-25-2007, 11:05 PM
Such a beautiful death.:P LOL

Whee!

Angela

Gan
01-25-2007, 11:50 PM
A massive slimy war griffin tries to bite you!
AS: +441 vs DS: +244 with AvD: +39 + d100 roll: +43 = +279
... and hits for 132 points of damage!
Slash to your lower back!
Kidneys sliced and diced!
Death is slow and painful.
The tingling sensation and sense of security leaves you.
The brilliant luminescence fades from around you.
The deep blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
The light blue glow leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The bright luminescence fades from around you.
You feel less confident than before.
The powerful look leaves you.
You feel your extra strength departing.
The silvery luminescence fades from around you.
The air calms down around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

:rofl:

Mano you got owned. :lol: Did your weezard meet a similar fate?

Krayton
01-26-2007, 01:08 AM
Since when did stuff actually start happening in Zul?

Since I got there. :)

You swing a crystal-inset silvery vultite dagger at Elementz!
AS: +434 vs DS: +126 with AvD: +22 + d100 roll: +91 = +421
... and hit for 89 points of damage!
Incredible shot to the eye penetrates deep into skull!

* Elementz drops dead at your feet!

After he get's back up and he's spelling up...

You spring from hiding and attempt to grasp Elementz by the chin while slitting his throat with your silvery vultite dagger!

You slice deep into Elementz's vocal chords!
... 29 points of damage!

THEN

Elementz is informing you that he considers your character's current behavior to be harassment.

Drew
01-26-2007, 03:47 AM
sounds about right. from what I remember, he claimed to RP under the survival/superior mentality. I still remember how Porcell's player finally shut him up after he went on a post after post congratulatory bid, about why his ranger was the god of voln fu.



Yeah, pretty much everyone on the ranger boards hates Arsewikk.

Olanan
01-27-2007, 01:39 PM
A sweetly scented pale vapor billows from a rotting fel strongbox and circulates throughout the area.
Sketti's eyes flutter for a moment.
Nadrena's eyes roll up into her head as she slumps to the ground.
Dwaen's eyes roll up into his head as he slumps to the ground.
You inhale some of the vapor.
Your mind goes completely blank.
Twiggs's eyes roll up into his head as he slumps to the ground.
Apoc's eyes flutter for a moment.
Tapetus's eyes roll up into his head as he slumps to the ground.
Arowvyn's eyes glass over as a distant look takes over his expression.
Opu's eyes roll up into his head as he slumps to the ground.
Greylyon's eyes roll up into his head as his body goes limp on the ground.
Hone's eyes roll up into his head as he slumps to the ground.
Taazyr's eyes roll up into his head as he slumps to the ground.
A wide-eyed chestnut ferret's eyes roll up into its head as it slumps to the ground.
A robed figure's eyes glass over as a distant look takes over its expression.
The pale yellow vapor dissipates.

>
Steia gestures while calling upon the lesser spirits for aid...
Steia gestures.
The air thickens and begins to swirl around Steia.
>
Twiggs snores quietly.
>
Jasix just arrived.
>
Steia gestures while calling upon the lesser spirits for aid...
Steia gestures.
The air thickens and begins to swirl around Steia.
>
Hone snores quietly.
>
Drigore utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
>
Steia gestures while calling upon the lesser spirits for aid...
Steia gestures.
The air thickens and begins to swirl around Steia.
>
Dwaen snores quietly.
>
Twiggs snores quietly.
>
Nadrena snores quietly.
>
The air stops shimmering around Nadrena.
>
Nadrena's spirits are no longer lifted.
>
Laregy sits down.
>
Steia gestures while calling upon the lesser spirits for aid...
Steia gestures.
There is a dim flash around Steia.
Steia's body seems to glow with an internal strength.
>
Drigore says, "Excellent cloud."
>look at Arowvyn
That is impossible to do while unconscious!
>
Laregy just closed an orc hide longcoat.
>
Apoc nods.
>
Steia gestures while calling upon the lesser spirits for aid...
Steia gestures.
There is a dim flash around Steia.
Steia's body seems to glow with an internal strength.
>
Dwaen snores quietly.
>
A gypsy fortuneteller arrives carrying a deck of oddly marked cards.
>
Apoc says, "Excellent."
>
Laregy just closed a musty goat hide pack.
>
Opu snores quietly.
>
Twiggs snores quietly.
>
Steia gestures while calling upon the lesser spirits for aid...
Steia gestures.
There is a dim flash around Steia.
Steia's body seems to glow with an internal strength.
>chat to Apoc GET HONE
You focus on transmitting your thought.
Lord Ysbadaddin just arrived.
>
Lord Ysbadaddin just went south.
>
Steia gestures while calling upon the lesser spirits for aid...
Steia gestures.
There is a dim flash around Steia.
Steia's body seems to glow with an internal strength.
>
Nadrena snores quietly.
>
Sketti grumbles.
>
Steia gestures while calling upon the lesser spirits for aid...
Steia gestures.
There is a dim flash around Steia.
Steia's body seems to glow with an internal strength.
>
chat HONES ASLEEP IN THE PARK KILL HIM

Twiggs stands up.
>
Steia gestures while calling upon the lesser spirits for aid...
Steia gestures.
There is a dim flash around Steia.
Steia's veins stand out briefly.
>
Hone snores quietly.
>
Dwaen awakens startled.
Sketti pokes Dwaen in the ribs.
>
Steia gestures while calling upon the lesser spirits for aid...
Steia gestures.
There is a dim flash around Steia.
Steia's veins stand out briefly.
>
The gypsy fortuneteller sits down and begins to lay out a pattern of cards in front of her. She stares intently at them and mutters something you cannot quite make out.
>
Rinnspeir trudges in.
>
Hone awakens startled.
Drigore pokes Hone in the ribs.
>
Sketti pokes Arowvyn in the ribs.

A heavy crossbow bolt flies out of the shadows toward Hone!
AS: +428 vs DS: +183 with AvD: +25 + d100 roll: +95 = +365
... and hits for 76 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!

* Hone drops dead at your feet!

Hone becomes solid again.
Hone returns to normal color.
The brilliant luminescence fades from around Hone.

Someone screams, "Murder by Apoc! Call the town constable!"

This GM constable is being such a jackass. He insta revived himself right after it and walks off.

He basically said that Apoc's banished for that one crime in an IC manner.

Typing the steal command is just about an automatic arrest in the Park now. He needs to get the fuck out.

He also has every other character in the park on his cock defending him, too.

Makkah
01-27-2007, 02:13 PM
That was a sweet box. Would be a cool/non-lethal addition as permanent traps.

AestheticDeath
01-27-2007, 03:48 PM
Whered the box/trap come from?

And who is Hone? A constable? Whats going on?

Olanan
01-27-2007, 06:46 PM
GM controlled constable.

AestheticDeath
01-27-2007, 08:12 PM
Accidentally fired in defensive.


[Script]>get 1 arr from belt
fire
An Ithzir seer folds his hands in front of himself, then opens his eyes!
A light blue glow surrounds an Ithzir seer.
[Script]>You remove a single arrow from a bundle of arrows.
[Script]>
You nock a faewood arrow in your longbow.
You fire an arrow at an Ithzir seer!
AS: +252 vs DS: +206 with AvD: +32 + d100 roll: +98 = +176
... and hit for 45 points of damage!
Shot knocks the Ithzir seer's head back by pushing on the inside of the skull!
The Ithzir seer falls to the ground in a crumpled heap.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
An Ithzir seer seems to lose an aura of confidence.
The light blue glow leaves an Ithzir seer.
The arrow sticks in an Ithzir seer's left eye!
Roundtime: 3 sec.
[Script]>
You feel at full magical power again.
You feel fully energetic again.
[Script]>loot
You search the Ithzir seer.
He had a faewood arrow, a twisted crystal-tipped staff.
You discard the seer's remaining useless equipment.
He didn't carry any silver.
He had nothing else of value.
An Ithzir seer's body shimmers slightly, then fades from view like a dissipating phantom.
[Script]>gather arrow
put arrow in arrow in my belt
You pick up the arrow, but can find no others like it.
[Script]>You add a faewood arrow to your bundle.
[Script]>

Krayton
01-29-2007, 12:55 AM
* Arshwikk just bit the dust!

Made my night.

Krayton
01-29-2007, 07:36 PM
An Illoke jarl summons the wrath of his god while pointing at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!

... 40 points of damage!
Your right arm torn from your shoulder by the blow!
You are stunned for 8 rounds!
... 25 points of damage!
Strong blow to your left hand!
... 15 points of damage!
Nasty blow to your back!
... 15 points of damage!
Nasty blow to your chest!
An Illoke jarl looks weakened!
>
You are still stunned.
>s
You don't seem to be able to move to do that.
>
Your disk arrives, following you dutifully.
>
An Illoke jarl summons the wrath of his god while pointing at an Illoke jarl!
An invisible force guides an Illoke jarl.
>chat dead
You focus on transmitting your thought.
>
A greater earth elemental pounds at you with its heavy earthen fists!
AS: +419 vs DS: +263 with AvD: +50 + d100 roll: +67 = +273
... and hits for 27 points of damage!
Smash to the kneecap.

AS: +419 vs DS: +256 with AvD: +50 + d100 roll: +99 = +312
... and hits for 35 points of damage!
Respectable shot to your back.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
A white glow rushes away from you.

Ignot
01-29-2007, 09:33 PM
Why are wizard stone fist CS based and critters are manauvers? I don't understand the reasoning behind that.

Krayton
01-31-2007, 05:16 PM
awesome luck lately. :(

A shrickhen searches around nervously.
A shrickhen discovers you in your hiding place!

A shrickhen screams furiously and points at you!
CS: +337 - TD: +261 + CvA: -18 + d100: +90 - -5 == +153
Warding failed!
A shrickhen blasts you for 92 points of damage.
... 50 points of damage!
Massive electrical shock to chest tears through muscle tissue.
You are stunned for 8 rounds!
>
You are still stunned.
>
A shrickhen claws at you!
AS: +395 vs DS: +210 with AvD: +25 + d100 roll: +47 = +257
... and hits for 15 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
You feel your extra strength departing.

Ignot
02-03-2007, 07:25 PM
Plant invasion:

Edited out all the misses.


You gesture at a reiver champion.
You hurl a roaring ball of fire at a reiver champion!
AS: +385 vs DS: +282 with AvD: +46 + d100 roll: +23 = +172
... and hit for 24 points of damage!
Minor burns to right leg. That hurts a bit.
The roaring ball of fire strikes a reiver champion, blossoming into a much larger sphere of flame upon impact.
... 1 point of damage!
Minor burns to left eye. Foe blinks back the tears.
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.

With a quick leap to the side, you narrowly avoid being struck as the tumbleweed carries past! The tumbleweed comes to a sudden stop and twirls a moment before stopping to face the direction it came from!
Roundtime: 3 sec.


R>
A reiver champion swings a claidhmore at you!
AS: +500 vs DS: +376 with AvD: +32 + d100 roll: +73 = +229
A layer of shifting stone shatters!
... and hits for 96 points of damage!
Spectacular slash!
Your right arm is neatly amputated!
You are stunned for 8 rounds!


Syrth just tiptoed stealthily through the wooden gates.
!S>
An ooze-covered feline notices Syrth botch an attempt at concealing himself.
!S>
Your SIGN OF STAUNCHING is no longer effective.

A reiver warrior stands up with a grunt.
!S>
A polluted rose bush spits a thorn towards Syrth!
AS: +252 vs DS: +146 with AvD: +27 + d100 roll: +13 = +146
... and hits for 5 points of damage!
Poked in the tummy.
Hehehe.

A rank yarrow plant flings a leaf edge-on towards Syrth!
AS: +262 vs DS: +127 with AvD: +32 + d100 roll: +26 = +193
... and hits for 40 points of damage!
Throat nearly crushed. Syrth makes gurgling noises.
He is stunned!

An ooze-covered feline charges at a young reiver!
AS: +315 vs DS: +91 with AvD: +31 + d100 roll: +13 = +268
... and hits for 34 points of damage!
Side strike shoves the young reiver several feet sideways.
The young reiver is knocked to the ground!

A slimy black spider tries to bite Syrth!
AS: +265 vs DS: +100 with AvD: +32 + d100 roll: +39 = +236
... and hits for 81 points of damage!
Strike punctures thigh and shatters femur!
Syrth screams and falls to the ground grasping his mangled left leg!
!S>
A slimy black spider tries to ensnare Syrth!
AS: +260 vs DS: +59 with AvD: +28 + d100 roll: +34 = +263
... and hits for 40 points of damage!
Head maneuver catches eye.
Painful!

* Syrth drops dead at your feet!

*Spells dropping*
!S>
A polluted rose bush spits a thorn towards you!
AS: +252 vs DS: +329 with AvD: +27 + d100 roll: +29 = -21
A clean miss.
!S>go gate
!S>
You are still stunned.
!S>
A reiver champion just arrived.
A polluted rose bush spits a thorn towards you!
AS: +250 vs DS: +335 with AvD: +27 + d100 roll: +25 = -33
A clean miss.
!S>
A reiver champion swings a claidhmore at you!
AS: +500 vs DS: +329 with AvD: +32 + d100 roll: +96 = +299
... and hits for 135 points of damage!
Slash to your left eye!
Vitreous fluid spews forth!
Seeya!

*spells dropping*

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

>go gate
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Krayton
02-06-2007, 07:30 PM
I hate when Rocksand does that crap. So this is what she gets.


High Lady Rocksand just arrived.
>amb rocksand head
Rocksand recites softly:

"Close your container close your packs
close your capes,cloaks and knapsacks
close your pouches, purses, mind your wands, rings and silvers too
the items goin missing often belong to you"

>
You leap from hiding to attack!
You swing a coraesine slayer's axe at Rocksand!
AS: +509 vs DS: +348 with AvD: +29 + d100 roll: +85 = +275
... and hit for 88 points of damage!
Wild upward slash removes Rocksand's face from her skull!
Interesting way to die.

* Rocksand drops dead at your feet!
(spells dropping)

You say, "Idiot."

The ghostly voice of Rocksand softly says, "Scumbag."
>
The ghostly voice of Rocksand softly says, "Enjoy jail."


You say, "I will... just not right now though."
>
Jackass says, "Um, that wasn't very nice."
>

>
FunnyRogue exclaims, "Way da go!"
>
OtherTeef frowns at Rocksand.
>

FunnyRogue lets out a cheer!
>
FunnyRogue lets out a cheer!

You hear someone tongue-clucking nearby.

>
The ghostly voice of Rocksand softly says, "2 cowards."
>
FunnyRogue recites:

"Hurray, hurray, the idiot's dead!"


FunnyRogue lets out a cheer!
>
FunnyRogue lets out a cheer!

You say, "One idiot."
>
The voice of OtherTeef says, "3 cowards."
>


You chuckle.
>
Jackass grabs Rocksand's body and drags it north.


You say, "I win."

You chuckle.
>

You say, "I hate her. Badly."
>
FunnyRogue recites:

"Hail Krayton! He chopped dat moron's ugly face off!"


You say, "See ya in Illistim."
>sneak n

StrayRogue
02-06-2007, 07:49 PM
Just another Psinet idiot.

Sean of the Thread
02-06-2007, 07:58 PM
rofl rocksand is truly annoying at anyrate.

Krayton
02-06-2007, 08:06 PM
Just another Psinet idiot.

What's that supposed to mean?

Ignot
02-06-2007, 08:10 PM
Good job Krayton, that was funny!

Kainen
02-06-2007, 08:13 PM
Just another Psinet idiot.

She's banned from PsiNet thank you.

Krayton
02-06-2007, 08:19 PM
She's banned from PsiNet thank you.

Ah. But not all people on Psinet are idiots.... but yes, she was one of those that was.

Kainen
02-06-2007, 08:24 PM
Ah. But not all people on Psinet are idiots.... but yes, she was one of those that was.

thats true

StrayRogue
02-06-2007, 08:49 PM
She's banned from PsiNet thank you.

One down, about 50 more to go.

Stanley Burrell
02-08-2007, 01:57 PM
This was friggin' sweet:

You are buffeted by a sudden gust of wind, as an angry forest crone rushes in!

You are knocked to the ground!
Roundtime: 7 sec.
Tanantalias is knocked to the ground!
Goldstr is knocked to the ground!
Mourdeyan is knocked to the ground!
Anduyr is knocked to the ground!
Senglent is knocked to the ground!
Krowlvict is knocked to the ground!

A massive forest crone gestures and utters a phrase of magic.

A massive forest crone gestures at Mourdeyan.
A massive forest crone closes its eyes in deep concentration...
CS: +502 - TD: +233 + CvA: -18 + d100: +98 == +349
Warding failed!
Mourdeyan's eyes begin to glow purple.
CS: +502 - TD: +166 + CvA: -21 + d100: +33 == +348
Warding failed!
Goldstr's eyes begin to glow purple.
CS: +502 - TD: +22 + CvA: +25 + d100: +23 - +5 == +523
Warding failed!
You are overwhelmed with a sense of sympathy.
CS: +502 - TD: +177 + CvA: +14 + d100: +7 - -5 == +351
Warding failed!
Tanantalias's eyes begin to glow purple.
CS: +502 - TD: +105 + CvA: +15 + d100: +15 - -5 == +432
Warding failed!
Anduyr's eyes begin to glow purple.
CS: +502 - TD: +142 + CvA: +2 + d100: +57 - -5 == +424
Warding failed!
Senglent's eyes begin to glow purple.
CS: +502 - TD: +182 + CvA: +14 + d100: +9 - -5 == +348
Warding failed!
Krowlvict's eyes begin to glow purple.

Lady Erienne just moved quietly into the area, her group following closely.

You remain steadfast in your goal of defending a massive forest crone.

Anduyr stands up, readying himself for combat.
Anduyr shifts his focus to Senglent...
Anduyr traces a sign that contorts in the air while he forcefully incants a dark invocation...
Anduyr gestures at Senglent.
CS: +87 - TD: +147 + CvA: +2 + d100: +59 - -5 == +6
Warded off!
Nothing happens.

Mourdeyan stands up, readying herself for combat.
Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Tanantalias stands up, readying himself for combat.
Tanantalias shifts his focus to Krowlvict...
Tanantalias traces a sign that contorts in the air while he forcefully incants a dark invocation...
Tanantalias gestures at Krowlvict.
CS: +144 - TD: +204 + CvA: +14 + d100: +10 - -5 == -31
Warded off!

A large raven flies in.

You remain steadfast in your goal of defending a massive forest crone.

Goldstr stands up, readying himself for combat.
Goldstr shudders, his features contorting in a grimace of confused emotions.

Krowlvict stands up, readying himself for combat.
Krowlvict shifts his focus to Erienne...
Krowlvict's hands glow with power as he summons elemental energy to his command...
Krowlvict gestures at Erienne.
A swirling whirlwind drifts into the area, moving slowly towards Erienne.

You remain steadfast in your goal of defending a massive forest crone.

Goldstr shudders, his features contorting in a grimace of confused emotions.

Anduyr shifts his focus to Senglent...
Anduyr traces a sign that contorts in the air while he forcefully incants a dark invocation...
Anduyr gestures at Senglent.
CS: +87 - TD: +147 + CvA: +2 + d100: +32 - -5 == -21
Warded off!
Nothing happens.

You stand up, readying yourself for combat.
You shift your focus to Krowlvict...
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
You gesture at Krowlvict.
You concentrate intently on Krowlvict, a pulse of pearlescent energy ripples toward Krowlvict!
CS: +29 - TD: +182 + CvA: +14 + d100: +70 - -5 == -64
Warded off!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

You shift your focus to Anduyr...
...wait 3 seconds.

Senglent stands up, readying himself for combat.
Senglent shifts his focus to Ericos...
Senglent swings a dir hafted vultite waraxe at Ericos!
Ericos easily parries the attack with his gripped orase runestaff!

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Tanantalias shifts his focus to Goldstr...
Tanantalias traces a sign that contorts in the air while he forcefully incants a dark invocation...
Tanantalias gestures at Goldstr.
CS: +144 - TD: +168 + CvA: -21 + d100: +85 == +40
Warded off!
Nothing happens.

Krowlvict shifts his focus to Erienne...

Erienne blinks.

A massive forest crone just went southwest.

You remain steadfast in your goal of defending a massive forest crone.
>
Lady Erienne just slipped quietly through the wooden gates, with her group following closely.

Goldstr shudders, his features contorting in a grimace of confused emotions.

Krowlvict shifts his focus to you...
Krowlvict's hands glow with power as he summons elemental energy to his command...
Krowlvict gestures at you.
A swirling whirlwind drifts into the area, moving slowly towards you.

Suddenly the last wisps of a swirling whirlwind rise into the air, still swirling, and then disappear.

Goldstr shudders, his features contorting in a grimace of confused emotions.

Anduyr shifts his focus to Tanantalias...
Anduyr traces a sign that contorts in the air while he forcefully incants a dark invocation...
Anduyr gestures at Tanantalias.
CS: +87 - TD: +184 + CvA: +14 + d100: +76 - -5 == -2
Warded off!

Your sympathy toward a massive forest crone overwhelms you as you endure an onslaught of emotions.
Roundtime: 13 sec.

Your sympathy toward a massive forest crone overwhelms you as you endure an onslaught of emotions.
Roundtime: 15 sec.

Senglent shifts his focus to Krowlvict...
Senglent swings a dir hafted vultite waraxe at Krowlvict!
AS: +246 vs DS: +281 with AvD: +31 + d100 roll: +46 = +42
A clean miss.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Tanantalias shifts his focus to Krowlvict...
Tanantalias traces a sign that contorts in the air while he forcefully incants a dark invocation...
Tanantalias gestures at Krowlvict.
CS: +145 - TD: +204 + CvA: +14 + d100: +25 - -5 == -15
Warded off!

Krowlvict shifts his focus to Anduyr...

Goldstr shudders, his features contorting in a grimace of confused emotions.

Krowlvict shifts his focus to Tanantalias...
Krowlvict's hands glow with power as he summons elemental energy to his command...
Krowlvict gestures at Tanantalias.
Krowlvict hurls a powerful lightning bolt at Tanantalias!
AS: +304 vs DS: +247 with AvD: +39 + d100 roll: +48 = +144
... and hits for 34 points of damage!
Heavy shock to left arm numbs elbow.
He is stunned!

A swirling whirlwind grows more violent, the sounds of its winds rising to deafening heights as they swirl around you.

The raven flies off.

You remain steadfast in your goal of defending a massive forest crone.

Goldstr shudders, his features contorting in a grimace of confused emotions.

Anduyr shifts his focus to Mourdeyan...
Anduyr traces a sign that contorts in the air while he forcefully incants a dark invocation...
Anduyr gestures at Mourdeyan.
CS: +87 - TD: +245 + CvA: -18 + d100: +78 == -98
Warded off!

Your sympathy toward a massive forest crone overwhelms you as you endure an onslaught of emotions.
Roundtime: 8 sec.

You shift your focus to Krowlvict...
...wait 30 seconds.

Senglent shifts his focus to you...
Senglent swings a dir hafted vultite waraxe at you!
AS: +246 vs DS: +4 with AvD: +30 + d100 roll: +1 = +273
... and hits for 98 points of damage!
Lucky shot severs left hand and sends it flying.
You are stunned for 5 rounds!

Krowlvict shifts his focus to Anduyr...

Krowlvict's eyes cease to glow.

Anduyr's eyes cease to glow.

Tanantalias's eyes cease to glow.

You begin to feel less sympathic.

Senglent's eyes cease to glow.

Mourdeyan's eyes cease to glow.

Goldstr's eyes cease to glow.

A massive forest crone just arrived.

A violent whirlwind continues swirling around you and picks up more sand. Before long it becomes a raging sandstorm.

A massive forest crone gestures at Mourdeyan.
A massive forest crone closes its eyes in deep concentration...
CS: +502 - TD: +233 + CvA: -18 + d100: +79 == +330
Warding failed!
Mourdeyan's eyes begin to glow purple.
CS: +502 - TD: +166 + CvA: -21 + d100: +46 == +361
Warding failed!
Goldstr's eyes begin to glow purple.
CS: +502 - TD: +22 + CvA: +25 + d100: +53 - +5 == +553
Warding failed!
You are overwhelmed with a sense of sympathy.
CS: +502 - TD: +178 + CvA: +14 + d100: +29 - -5 == +372
Warding failed!
Tanantalias's eyes begin to glow purple.
CS: +502 - TD: +105 + CvA: +15 + d100: +82 - -5 == +499
Warding failed!
Anduyr's eyes begin to glow purple.
CS: +502 - TD: +142 + CvA: +2 + d100: +90 - -5 == +457
Warding failed!
Senglent's eyes begin to glow purple.
CS: +502 - TD: +182 + CvA: +14 + d100: +71 - -5 == +410
Warding failed!
Krowlvict's eyes begin to glow purple.

Journeywoman Pheonixea just came through the wooden gates.

Goldstr shudders, his features contorting in a grimace of confused emotions.

Senglent shifts his focus to Goldstr...
Senglent swings a dir hafted vultite waraxe at Goldstr!
With no room to spare, Goldstr blocks the attack with his full shield!

Krowlvict shifts his focus to Anduyr...
Krowlvict's hands glow with power as he summons elemental energy to his command...
Krowlvict gestures at Anduyr.
Krowlvict hurls a powerful lightning bolt at Anduyr!
AS: +304 vs DS: +188 with AvD: +50 + d100 roll: +77 = +243
... and hits for 122 points of damage!
Massive electrical shock to the right hand destroys flesh. What remains is useless.

* Anduyr drops dead at your feet!

Anduyr's eyes momentarily return to normal before going lifeless.
Anduyr becomes solid again.
A shadow seems to detach itself from Anduyr's body, swiftly dissipating into the air.
The light blue glow leaves Anduyr.
The air calms down around Anduyr.
The silvery luminescence fades from around Anduyr.
The bright luminescence fades from around Anduyr.
The powerful look leaves Anduyr.
The brilliant luminescence fades from around Anduyr.

Goldstr shudders, his features contorting in a grimace of confused emotions.

Krowlvict shifts his focus to Tanantalias...

Journeywoman Pheonixea just went southwest.

Lady Erienne just slipped quietly through the wooden gates, her group following closely.

Venrath just arrived.

Erienne gestures while calling upon the lesser spirits for aid...

Erienne gestures at you.
You are no longer stunned.

Venrath just went through the wooden gates.

Delyth's group just came through the wooden gates.

Ericos deeply says, "That would be bad."

Erienne tries to pull you towards her.

Lady Erienne just slipped quietly through the wooden gates, with her group following closely.

Senglent shifts his focus to you...
Senglent swings a dir hafted vultite waraxe at you!
AS: +246 vs DS: +4 with AvD: +30 + d100 roll: +4 = +276
... and hits for 114 points of damage!
Your neck has been removed!
Your head quickly falls to the ground.
You begin to feel less sympathic.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 13 mins...

Goldstr shudders, his features contorting in a grimace of confused emotions.

Krowlvict shifts his focus to Kardgath...
Krowlvict intones a phrase of elemental power while raising his hands...
Krowlvict gestures at Kardgath.
CS: +217 - TD: +246 + CvA: +15 + d100: +42 - -5 == +33
Warded off!
Wisps of black smoke swirl around Kardgath for a moment, then dissipate.

Tanantalias shifts his focus to Senglent...
Tanantalias traces a sign that contorts in the air while he forcefully incants a dark invocation...
Tanantalias gestures at Senglent.
CS: +145 - TD: +147 + CvA: +2 + d100: +77 - -5 == +82
Warded off!

Goldstr shudders, his features contorting in a grimace of confused emotions.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Tanantalias shifts his focus to Goldstr...

Krowlvict shifts his focus to Delyth...

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Suddenly the last wisps of a raging sandstorm rise into the air, still swirling, and then disappear.

A massive forest crone gestures and utters a phrase of magic.

Delyth's group just went through the wooden gates.

A massive forest crone gestures at Mourdeyan.
A massive forest crone closes its eyes in deep concentration...
A massive forest crone opens its eyes, looking less focused.

You notice a massive forest crone glancing off in another direction for a moment.

Senglent shifts his focus to Krowlvict...
Senglent swings a dir hafted vultite waraxe at Krowlvict!
AS: +246 vs DS: +281 with AvD: +31 + d100 roll: +13 = +9
A clean miss.

Goldstr shudders, his features contorting in a grimace of confused emotions.

Krowlvict shifts his focus to Mourdeyan...
Krowlvict's hands glow with power as he summons elemental energy to his command...
Krowlvict gestures at Mourdeyan.
A swirling whirlwind drifts into the area, moving slowly towards Mourdeyan.

Tanantalias shifts his focus to Goldstr...
Tanantalias traces a sign that contorts in the air while he forcefully incants a dark invocation...
Tanantalias gestures at Goldstr.
CS: +145 - TD: +168 + CvA: -21 + d100: +56 == +12
Warded off!

Goldstr shudders, his features contorting in a grimace of confused emotions.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Tanantalias shifts his focus to Goldstr...

Krowlvict shifts his focus to Goldstr...

Lord Ericos just came through the wooden gates.

A massive forest crone gestures and utters a phrase of magic.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Ericos's hands glow with power as he summons elemental energy to his command...
Ericos gestures at a massive forest crone.
Ericos hurls a roaring ball of fire at a massive forest crone!
AS: +341 vs DS: +118 with AvD: +70 + d100 roll: +95 = +388
... and hits for 125 points of damage!
Burst of flames to chest toasts skin nicely.
The roaring ball of fire strikes a massive forest crone, blossoming into a much larger sphere of flame upon impact.
... 10 points of damage!
Burst of flames to abdomen toasts skin nicely.

A massive forest crone gestures at Mourdeyan.
A massive forest crone closes its eyes in deep concentration...
CS: +502 - TD: +239 + CvA: +14 + d100: +64 - -5 == +346
Warding failed!
Ericos's eyes begin to glow purple.
Donas is forced out of hiding.
Donas's
CS: +502 - TD: +268 + CvA: +2 + d100: +36 - -5 == +277
Warding failed!
Donas's eyes begin to glow purple.

Lady Erienne just came through the wooden gates.

Erienne makes a nearly imperceptible motion while whispering a soft phrase...
Erienne gestures.
Nothing happens.

Donas shifts his focus to Krowlvict...
Donas swings a superior vultite handaxe at Krowlvict!
AS: +395 vs DS: +276 with AvD: +33 + d100 roll: +99 = +251
A layer of shifting stone shatters!
... and hits for 87 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
Krowlvict screams and falls to the ground grasping his mangled left leg!
He is stunned!

** Donas's vultite handaxe releases a spray of acid! **

... 15 points of damage!
Acid gets in eye. An unscheduled flush!

Ericos shifts his focus to Erienne...

A large raven flies in.

Senglent shifts his focus to Krowlvict...
Senglent swings a dir hafted vultite waraxe at Krowlvict!
AS: +246 vs DS: +214 with AvD: +31 + d100 roll: +39 = +102
... and hits for 1 point of damage!
Glancing blow to Krowlvict's back.
That could have been more effective.

Goldstr shudders, his features contorting in a grimace of confused emotions.

Tanantalias shifts his focus to Senglent...
Tanantalias traces a sign that contorts in the air while he forcefully incants a dark invocation...
Tanantalias gestures at Senglent.
CS: +145 - TD: +147 + CvA: +2 + d100: +85 - -5 == +90
Warded off!
Nothing happens.

Goldstr shudders, his features contorting in a grimace of confused emotions.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Tanantalias shifts his focus to Donas...

A swirling whirlwind grows more violent, the sounds of its winds rising to deafening heights as they swirl around Mourdeyan.

[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a large raven that is flying around, the sparkling Ericos disk, a violent whirlwind, the Donas disk, a massive forest crone, the icy blue Krowlvict disk, the Senglent disk, a small grey-headed hawk that is flying around, an aggravated spring spirit that is flying around, a massive wheeled tower and a Wayside Inn.
Also here: Lady Erienne, a sympathetic Lord Ericos, a sympathetic Donas, a sympathetic Lord Tanantalias, a sympathetic Goldstr, a sympathetic Mourdeyan, the body of Anduyr who is lying down, a sympathetic Senglent, a sympathetic and stunned Krowlvict who is lying down
Obvious paths: north, east, southwest, northwest

Krowlvict's eyes cease to glow.

Senglent's eyes cease to glow.

Tanantalias's eyes cease to glow.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Goldstr's eyes cease to glow.

Mourdeyan's eyes cease to glow.

Lady Erienne just went through the wooden gates.

Donas shifts his focus to Tanantalias...
Donas swings a superior vultite handaxe at Tanantalias!
AS: +395 vs DS: +249 with AvD: +33 + d100 roll: +64 = +243
... and hits for 65 points of damage!
Right leg mangled horribly.
He is knocked to the ground!
He is stunned!
A dark shadowy tendril rises up from Tanantalias's skin, writhes its way up a superior steel-hafted vultite handaxe towards Donas and lashes out malevolently...
CS: +145 - TD: +281 + CvA: +2 + d100: +85 - -5 == -44
Warded off!
A dull grey beam snakes out toward Donas, but dissipates upon impact.

Ericos shifts his focus to Tanantalias...
Ericos's hands glow with power as he summons elemental energy to his command...
Ericos gestures at Tanantalias.
Ericos hurls a powerful lightning bolt at Tanantalias!
AS: +341 vs DS: +162 with AvD: +39 + d100 roll: +35 = +253
... and hits for 110 points of damage!
Stunning arc of electricity fuses right leg at knee.

* Tanantalias drops dead at your feet!

A shadow seems to detach itself from Tanantalias's body, swiftly dissipating into the air.
The bright luminescence fades from around Tanantalias.
The silvery luminescence fades from around Tanantalias.
The air calms down around Tanantalias.
The powerful look leaves Tanantalias.
The brilliant luminescence fades from around Tanantalias.
The deep blue glow leaves Tanantalias.
The very powerful look leaves Tanantalias.
The white light leaves Tanantalias.
The light blue glow leaves Tanantalias.

A violent whirlwind continues swirling around Mourdeyan and picks up more sand. Before long it becomes a raging sandstorm.

A massive forest crone gestures and utters a phrase of magic.

A massive forest crone gestures at Mourdeyan.
A massive forest crone closes its eyes in deep concentration...
CS: +502 - TD: +233 + CvA: -18 + d100: +60 == +311
Warding failed!
Mourdeyan's eyes begin to glow purple.
CS: +502 - TD: +166 + CvA: -21 + d100: +13 == +328
Warding failed!
Goldstr's eyes begin to glow purple.
CS: +502 - TD: +142 + CvA: +2 + d100: +27 - -5 == +394
Warding failed!
Senglent's eyes begin to glow purple.
CS: +502 - TD: +182 + CvA: +14 + d100: +59 - -5 == +398
Warding failed!
Krowlvict's eyes begin to glow purple.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Senglent shifts his focus to Ericos...
Senglent swings a dir hafted vultite waraxe at Ericos!
AS: +246 vs DS: +336 with AvD: +31 + d100 roll: +1 = -58
A clean miss.

Goldstr shudders, his features contorting in a grimace of confused emotions.

Mourdeyan shudders, her features contorting in a grimace of confused emotions.

Lady Erienne just came through the wooden gates.

[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a large raven that is flying around, the sparkling Ericos disk, a raging sandstorm, the Donas disk, a massive forest crone, the icy blue Krowlvict disk, the Senglent disk, a small grey-headed hawk that is flying around, an aggravated spring spirit that is flying around, a massive wheeled tower and a Wayside Inn.
Also here: Lady Erienne, a sympathetic Lord Ericos, a sympathetic Donas, the body of Lord Tanantalias who is lying down, a sympathetic Goldstr, a sympathetic Mourdeyan, the body of Anduyr who is lying down, a sympathetic Senglent, a sympathetic and stunned Krowlvict who is lying down
Obvious paths: north, east, southwest, northwest

Donas shifts his focus to Ericos...
Donas swings a superior vultite handaxe at Ericos!
AS: +395 vs DS: +326 with AvD: +33 + d100 roll: +59 = +161
A layer of shifting stone absorbs 5 points of damage!
... and hits for 24 points of damage!
Hearty smack to the head.
He is stunned!

g++
02-11-2007, 11:57 PM
A csetairi thrusts with a deep black feras sai at you!
AS: +384 vs DS: +394 with AvD: +28 + d100 roll: +83 = +101
... and hits for 1 point of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.

** As the blow lands, the feras sai unleashes a severe smiting of lightning! **

... 70 points of damage!
Massive electrical bolt burns a hole through the back and kidneys.
The very powerful look leaves you.
The white light leaves you.
The light blue glow leaves you.
The air calms down around you.
You feel the protection of your deity's influence fade.
You suddenly feel less protected.
Your sense of faith and conviction wanes.
Your SIGN OF SHIELDS is no longer effective.
The opalescent aura fades from around you.
The dull golden nimbus fades from around you.
The deep blue glow leaves you.
A white glow rushes away from you.
You feel less confident.
The powerful look leaves you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
The dim aura fades from around you.
The brilliant aura fades away from you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 26 mins...
The csetairi raises her four arms in triumph!

Ignot
02-12-2007, 11:37 PM
Here is how i read it:

A csetairi thrusts with a deep black feras sai at you!
AS: +384 vs DS: +394 with AvD: +28 + d100 roll: +83 = +101
... and hits for 1 point of damage!
Thrust barely touches your fingernail.
Hard to say if it hit you but you think it might have.

** As the blow lands, the feras sai unleashes a severe smiting of lightning! **

... 79786548 points of damage!
Massive electrical bolt is sent across Elanthia, destroying all living things in the lands.
The very powerful look leaves you.
The white light leaves you.
The light blue glow leaves you.
The air calms down around you.
You feel the protection of your deity's influence fade.
You suddenly feel less protected.
Your sense of faith and conviction wanes.
Your SIGN OF SHIELDS is no longer effective.
The opalescent aura fades from around you.
The dull golden nimbus fades from around you.
The deep blue glow leaves you.
A white glow rushes away from you.
You feel less confident.
The powerful look leaves you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
The dim aura fades from around you.
The brilliant aura fades away from you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 26 mins...
The csetairi raises her four arms in triumph but then the blast of electricity returns from its round trip travel around the world!
The csetairi is struck by the electricity
... and hits for 8937576 points of damage!
the cserairi is lightly stunned.

AestheticDeath
02-17-2007, 12:23 PM
>w
[Old Ta'Faendryl, West]
Amidst the cracked and beaten walls lining the edges of the road, a granite column rises like a slender grey finger pointing toward the sun. It appears to be the only survivor of a series of columns that now lie scattered in chunks and pieces across the ground at its base. You also see a war griffin that is flying around, an Ithzir herald, an Ithzir adept, a twisted crystal-tipped staff, a twisted crystal-tipped staff, a gleaming steel broadsword and a spiral-hafted handaxe.
Obvious paths: east, west
>
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!

Just as the griffin begins to surge upward, it suddenly loses its grip and lets you plummet toward the ground!

You twist awkwardly as you try to break your fall with something other than your head!
... 20 points of damage!
Good blow to your right hand!
You are stunned for 1 round!

>
An Ithzir adept spreads his arms wide, then claps his hands together sharply, releasing a wave of crackling motes into the air!
You roll to the side as you try to avoid the effulgent volley!
You roll to try to avoid a sparkling mote, but to no avail. The flickering ball strikes with a sharp snapping sound!
... 70 points of damage!
Massive electrical bolt burns a hole through the back and kidneys.
Your SIGN OF STAUNCHING is no longer effective.
The deep blue glow leaves you.
The brilliant aura fades away from you.
You feel less confident.
The dim aura fades from around you.
The powerful look leaves you.
The very powerful look leaves you.
The white light leaves you.
The light blue glow leaves you.
You become solid again.
The brilliant luminescence fades from around you.
The air calms down around you.
The opalescent aura fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

One of the crackling motes heads right for a war griffin!
The war griffin is unable to avoid the flickering mote!
... 40 points of damage!
Nasty jolt to abdomen makes a war griffin's stomach turn. Urp.

One of the crackling motes heads right for an Ithzir herald!
The electrical charge is drawn to the Ithzir herald's studded leather!
The Ithzir herald is unable to avoid the flickering mote!
... 15 points of damage!
Heavy shock to abdomen blackens skin. Ick.
The Ithzir herald is stunned!

>

Swooping down, a war griffin lands on your corpse, grasping it in its talons, and with a beat of its mighty wings leaps into the air! Moments later you find yourself soaring over the ground far below!


>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>

After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.

Berylla
02-18-2007, 11:21 PM
Katze and Kaseopea at it again in Vaalor - this happened this evening when he tried to kill Berylla.....

Room was sancted by Katze prior to his casting.



Katze traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Kaseopea makes a quick gesture while calling upon the powers of the elements...
Kaseopea gestures.
Her body is surrounded by a dim dancing aura.
>
Katze gives his disk a flip that sends it spinning end over end before slowly bobbing to a halt by his side.

**** This is where he dumped a disk full of plate, Kaseopea had already dropped a bunch of boxes before that. ****
>
A robed figure raises its arms in supplication to its deity while hissing a harsh prayer.
The sense of peace and security passes away from the area.
>
Katze gestures at you.
A void rips open in the area, directly above you!
Refreshing breeze ruffles your hair making you look cool.

A single item, about 15 feet from the void, was picked up and disappeared in the blackness. It did 19 damage as it caromed off Berylla. The void disappears without further incident.
>prep 1106
>cast at katze
>
You gesture at Katze.
You concentrate intently on Katze, a pulse of pearlescent energy ripples toward Katze!
CS: +441 - TD: +297 + CvA: +15 + d100: +74 - -5 == +238
Warding failed!
Katze shudders with severe convulsions as pearlescent ripples envelop his body.
Katze is crushed for 65 points of damage!
... 50 points of damage!
Massive blow to chest collapses sternum!
He is stunned!
... 45 points of damage!
Left leg collapses as the bones turn to dust!
Katze screams and falls to the ground grasping his mangled left leg!

* Katze drops dead at your feet!

The powerful look leaves Katze.
The tingling sensation and sense of security leaves Katze.
The brilliant luminescence fades from around Katze.
The silvery luminescence fades from around Katze.
The bright luminescence fades from around Katze.
The glowing specks of energy surrounding Katze suddenly shoot off in all directions, then quickly fade away.
Katze loses some awareness.
Katze glances around, looking a bit less confident.
The light blue glow leaves Katze.
The white light leaves Katze.
The very powerful look leaves Katze.
A shadow seems to detach itself from Katze's body, swiftly dissipating into the air.
The deep blue glow leaves Katze.
The air calms down around Katze.
Katze becomes solid again.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
The Katze disk disintegrates, dropping everything on the ground.
>
Evantha just arrived.
>prep 1106
>cast at kaseop
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
You gesture at Kaseopea.
You concentrate intently on Kaseopea, a pulse of pearlescent energy ripples toward Kaseopea!
CS: +441 - TD: +250 + CvA: +15 + d100: +83 - -5 == +294
Warding failed!
Kaseopea shudders with severe convulsions as pearlescent ripples envelop her body.
Kaseopea is crushed for 65 points of damage!
... 40 points of damage!
Every bone in the left arm shattered and scattered about!
She is stunned!
... 36 points of damage!
Blow shatters bones in Kaseopea's neck leaving her head hanging loosely!

* Kaseopea drops dead at your feet!

The deep blue glow leaves Kaseopea.
The air calms down around Kaseopea.
The light blue glow leaves Kaseopea.
Kaseopea appears somehow different.
Kaseopea seems a bit less imposing.
Kaseopea no longer bristles with energy.
The bright luminescence fades from around Kaseopea.
The silvery luminescence fades from around Kaseopea.
The glowing specks of energy surrounding Kaseopea suddenly shoot off in all directions, then quickly fade away.
Kaseopea becomes solid again.
The brilliant luminescence fades from around Kaseopea.
Kaseopea glances around, looking a bit less confident.
The tingling sensation and sense of security leaves Kaseopea.
Cast Roundtime 3 Seconds.
>
The fiery red Kaseopea disk disintegrates, dropping everything on the ground.



Damn, paybacks a bitch.