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Hilts
12-06-2007, 12:31 PM
Here It Is, Drektor Killing The Spitter......

>Karnivor just arrived.

>A rolton trots in!

> * Moswell returns home from a hard day of adventuring.

> * Aspethesis joins the adventure.

>A rolton trots west.

> * Zyriann returns home from a hard day of adventuring.

>Drektor leans against a weatherworn grey marble statue.

* Jalden returns home from a hard day of adventuring.

* Hecti joins the adventure.

* Deftone returns home from a hard day of adventuring.

* Hapenlok returns home from a hard day of adventuring.

>The lightning wyrdling crouches down low, scanning the area with her dimly glowing eyes.

>Veitrious just went north.

> * Asarious joins the adventure.

>(Karnivor spit on everyone) .....Again, This Guy Is RETARDED And Deserved Every Death He Got. Ok On To The Killing Part

-

>[Roll result: 299 (open d100: 92)]
Drektor delivers a solid punch to Karnivor's lower back with his hand!
...18 damage!
Karnivor is stunned!

>Anta makes a sharp gesture toward the cinereous grey fox.

> * Viccar returns home from a hard day of adventuring.

>speak commonYou are now speaking Common.

>Drektor removes a length of black steel wire studded with shards of glass from in his metal tackle box.

>[Roll result: 204 (open d100: 59)]
Drektor flings a wire around Karnivor's neck and snaps it taut.

>Anta sets about preparing herself to be as presentable as possible.

>`hahahaYou say, "Hahaha."

>A golden-eyed cinereous grey fox snaps her jaws forward faster than
Karnivor can snatch his right hand out of the way. The jaws snap closed with the hand between them!
... 20 points of damage!
Shot pierces a wrist!

>`get em!You exclaim, "Get em!"

>Karnivor gasps and struggles to no avail.

>615 karni
Voodoo '615 karni' to 'PREPARE 615', 'CAST AT karni'.

You come out of hiding.
You gesture while summoning the spirits of nature to aid you with the Call Swarm spell...
Your spell is ready.

>You gesture at Karnivor.

A nearby goodwife screams, "Endangering public safety!"

Cast Roundtime 3 Seconds.

>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.

Karnivor flails in a futile effort to escape.

A faint buzzing sound begins then grows louder as a small dark cloud forms and begins to move about wildly!
The swarm zips behind Karnivor and charges into him, knocking him to the ground!

A golden-eyed cinereous grey fox searches around nervously.

* Vincian joins the adventure.

The swarm assaults Karnivor from all sides, its droning creating a noisy distraction.

>Speaking in Sylvankind, Anta says, "Watch those bugs.."

Karnivor's struggles are growing weaker as the garrote draws tighter.

* Veitrious returns home from a hard day of adventuring.

The swarm is unable to make an attack on Karnivor.
>
A golden-eyed cinereous grey fox snaps her jaws forward faster than Karnivor can snatch his left arm out of the way. The cinereous grey fox's fangs sink deep into the arm!
... 20 points of damage!
Strike pierces forearm!

dismiss swarm
The swarm masses furiously in front of Karnivor, obscuring his vision.
With a motion of your hand, you disperse your insect swarm.

Karnivor slumps slowly and his struggles slowly cease.

A rolton trots in!

Drektor releases his hold on his victim, allowing Karnivor to draw a deep gasp of air.

A golden-eyed cinereous grey fox snaps her jaws forward faster than

Karnivor can snatch his right arm out of the way. The jaws close painfully on the arm!
... 10 points of damage!
Strike pierces upper arm!

* Karnivor drops dead at your feet!


A small human child cries out, "Murder!". His mother then sends him off for the night watchman.

* Asarious returns home from a hard day of adventuring.
>
* Aspethesis joins the adventure.
>look

[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a rolton, a smoky-eyed fire wyrdling that is sitting, a lanky lightning wyrdling that is sitting, a steamy cup of coffee and brandy, a golden-eyed cinereous grey fox and some ornate wrought-iron benches.
Also here: the body of Karnivor who is lying down, Drektor
Obvious paths: north, south, west
>
Drektor shifts his weight.
>
* Asarious joins the adventure.
>`good show
You say, "Good show."
-
A rolton sniffs the air anxiously.
__________________________________________________ _

So i Guess Drektor Is A Moron For Killing Him For It Too Then?

:club:

Hilts
12-06-2007, 12:34 PM
after reading the log and noticing somethin, ive come to the conclusion it was Anta's companion who delivered the death blow. Drektor released his garrote on him right before he was gonna die, then the companion attacked.

Go Anta's Fox!

El Burro
12-06-2007, 12:42 PM
'hahaha

Celephais
12-06-2007, 12:54 PM
Heh... I'd love to see an animal control Constable take out companions if companions commit murder.

mgoddess
12-06-2007, 03:11 PM
Oh, lovely maneuvers... lucky freaking wyrd caught me on the tail-end of my hunt, encumbered with boxes. (The wyrd's are 12 levels under, too. Guess it's what I get for having lots of boxes on me.)

The water wyrd closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls a blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 45 points of damage!
Eye spins backward into skull. You fall to the ground dead.
Your SIGN OF WARDING is no longer effective.
The brilliant luminescence fades from around you.
Your SIGN OF SWORDS is no longer effective.
You return to normal color.
The misty halo fades from you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SMITING is no longer effective.
You feel your extra strength departing.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Hilts
12-06-2007, 08:30 PM
yeah, thats fucked up, specially when you JUST fried from a hunt and on your way back

mgoddess
12-06-2007, 09:04 PM
yeah, thats fucked up, specially when you JUST fried from a hunt and on your way back

Agreed.

Luckily, she wasn't anywhere near fried when this happened... she was hunting the hisskra for their skin's. (She can only barely learn off of swamp hags in the rest, and is really only there because she calls the town home and can learn enough from bounties and guild work.)

Eoghain
12-08-2007, 01:11 AM
[Aqueduct]
It looks as though at one time the tunnel branched off to the west. Now the tunnel in that direction is filled with rubble that spills out into the north/south aqueduct. The rubble litters the usually smooth floor of the tunnel, making the footing even more unsure than it already is in the strange lighting conditions. Overhead, a large crack perhaps two inches wide snakes out of the cave-in and across the ceiling, hinting at more instability above. You also see an Ithzir scout that appears stunned.
Obvious exits: north, south
>
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
You gesture at an Ithzir scout.
CS: +416 - TD: +380 + CvA: +9 + d100: +77 == +122
Warding failed!
Its eyes flash with a searing jolt of light!
It is lightly stunned!
Cast Roundtime 3 Seconds.
>
A robed figure arrives.
>
Your disk arrives, following you dutifully.
>718
Voodoo '718' to 'INCANT 718'.
You trace an intricate sign that contorts in the air while forcefully invoking Torment...
Your spell is ready.
You gesture at an Ithzir scout.
CS: +416 - TD: +380 + CvA: +9 + d100: +74 == +119
Warding failed!
You glare malevolently at an Ithzir scout.
You feel a dark force suddenly summoned between you and an Ithzir scout.
Cast Roundtime 3 Seconds.
>stance off
You are now in an offensive stance.
>l
[Aqueduct]
It looks as though at one time the tunnel branched off to the west. Now the tunnel in that direction is filled with rubble that spills out into the north/south aqueduct. The rubble litters the usually smooth floor of the tunnel, making the footing even more unsure than it already is in the strange lighting conditions. Overhead, a large crack perhaps two inches wide snakes out of the cave-in and across the ceiling, hinting at more instability above. You also see the Eoghain disk, a robed figure and an Ithzir scout that appears stunned.
Obvious exits: north, south
>
An Ithzir scout starts to breathe easier.
>

You feel a dark force lash out at your opponent!
Just as you , the Ithzir scout shimmers and fades away, leaving you gesturing at nothingness!

The dark force suddenly turns upon you and tears at your body!
CS: +362 - TD: +403 + CvA: +12 + d100: +26 - -5 == +2
Warded off!
>

You feel a dark force lash out at your opponent!
CS: +416 - TD: +379 + CvA: +9 + d100: +26 == +72
Warded off!

The dark force suddenly turns upon you and tears at your body!
CS: +362 - TD: +351 + CvA: +12 + d100: +31 - -5 == +59
Warded off!
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +405 with AvD: +33 + d100 roll: +14 = +56
A clean miss.
>706
Voodoo '706' to 'INCANT 706'.
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
You gesture at an Ithzir scout.
Just as you incant, the Ithzir scout shimmers and fades away, leaving you gesturing at nothingness!
Cast Roundtime 3 Seconds.
>
You feel a dark force lash out at your opponent!
CS: +416 - TD: +379 + CvA: +9 + d100: +11 == +57
Warded off!

The dark force suddenly turns upon you and tears at your body!
CS: +362 - TD: +336 + CvA: +12 + d100: +87 - -5 == +130
Warding failed!
You are engulfed in an eerie, dark haze!
... 55 points of damage!
You drop to the ground like a sack of potatoes.
You are knocked to the ground!
You are stunned for 15 rounds!
!SP>
A festering taint arrives, bringing in a rancid odor.
!SP>s
You are still stunned.
!SP>
MoveAhead has not received a room description in 3 seconds. Aborting after 10.
>,good gods
You focus on transmitting your thought.
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +348 with AvD: +33 + d100 roll: +64 = +163
... and hits for 49 points of damage!
Deep slash to your right side!
Several inches of padding sliced off hip....
From the inside!

** An Ithzir scout's crystal-edged broadsword emits a searing bolt of lightning! **

... 20 points of damage!
Nasty jolt to chest causes heart to skip a beat!
The tingling sensation and sense of security leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You return to normal color.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You sense that you are losing control of a robed figure and will need to send it back soon.
The air calms down around you.
The deep blue glow leaves you.
The shimmering multicolored sphere fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
The dim aura fades from around you.
The bright luminescence fades from around you.
You feel your extra strength departing.
The brilliant luminescence fades from around you.
You feel less confident than before.
You become solid again.
The light blue glow leaves you.
Your SIGN OF WARDING is no longer effective.
The powerful look leaves you.
The very powerful look leaves you.
The white light leaves you.
The silvery luminescence fades from around you.
Your SIGN OF DEFENDING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Miscast
12-08-2007, 01:24 AM
ROFL

Fallen
12-08-2007, 01:35 AM
Owned. 718 + non-phased Ithzir does not mix.

Stunseed
12-15-2007, 02:01 PM
[Old Ta'Faendryl, Market Road]
The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. Unusually straight cracks and an occasional gleam of grey peeping through the dirt indicates the presence of cracked granite blocks buried beneath the soil. You also see an Ithzir seer, an Ithzir adept, a gigantic sticky web, a spiral-hafted handaxe and a spiral-hafted handaxe.
Obvious paths: north, east, south, west
>
Moving forward, you get too close to the rippling, sticky web!
Dozens of silk threads spin into action, ensnaring your body!

The rest is simple mathematics. :(

FoolsNeverLose
12-27-2007, 02:30 AM
Jinathor says, "Council."
>
Speaking quietly in broken common, Wamboung asks, "Could someone heal me back?"
>
Jinathor says, "Of."
>
Noalei's left leg looks better.
>
Jinathor says, "LIght."

snip...

>
You see a thin wire thrown across Jinathor's throat causing his eyes to bulge.
>
Jinathor gives off a garbled gasp and you see his head fall at your feet. You hear a malicious voice rasp from the shadows, "You should not speak of matters that can be detrimental to your health!"
>

* Jinathor drops dead at your feet!

>

Report Hey Hey! I thought the Dark Assassin was gone. (Yay!)
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.


Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.

>


SEND[Dark Assassin Lord] You were mistaken!


>


The ghostly voice of Jinathor says, "The society thing is gone from my thing."
>
The ghostly voice of Jinathor exclaims, "YAAAAAY!!!!!!!!"
>

>
The ghostly voice of Jinathor says, "I seem to be missing somthing."
>
Boney sits down.
>
Eyanna softly asks, "Your head?"
>



This two or three years back.
Good times.

I think this is on these forums elsewhere, I got the log from a friend who was standing right there at the time.

Khariz
12-27-2007, 10:43 AM
Uberness.

mgoddess
12-28-2007, 12:40 PM
Oh, elemental maneuvers are the bane of my existence...

A swamp hag spits out a string of vituperative invective and points at you!
A roiling cloud of steam moves outward from a swamp hag.
A greater bog troll is buffeted by the roiling cloud of steam and is knocked to the ground.
... 4 points of damage!
Hot gush of steam to the chest startles the greater bog troll.
You are buffeted by the roiling cloud of steam, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 19 sec.
... 40 points of damage!
Scalding jet eviscerates left eye!
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The light blue glow leaves you.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves you.
You no longer feel so dextrous.
The powerful look leaves you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
A faint silvery glow fades from around you.
Your SIGN OF WARDING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
The swamp hag cackles in wild triumph.

Kids, always remember this: anything to the eyes is bad for your health, m'kay?

mgoddess
12-29-2007, 01:34 AM
Oh for fuck's sake... two fucking nights in a fucking row...

A swamp hag turns and focuses her coal-black eyes on you!
You awake startled as a swamp hag attacks you!
A roiling cloud of steam moves outward from a swamp hag.
A greater bog troll is buffeted by the roiling cloud of steam and is knocked to the ground.
... 50 points of damage!
The greater bog troll cringes from a scalding blast to right arm!
The greater bog troll is stunned!
A greater bog troll is buffeted by the roiling cloud of steam and is knocked to the ground.
... 25 points of damage!
Hot steam raises the hair on the back of the greater bog troll's neck.
You are buffeted by the roiling cloud of steam and are pinned in place, unable to move.
Roundtime: 18 sec.
... 55 points of damage!
Your abdomen is parboiled. The smell is nauseating.
The deep blue glow leaves you.
The light blue glow leaves you.
You feel your extra strength departing.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
A faint silvery glow fades from around you.
The bright luminescence fades from around you.
Your SIGN OF WARDING is no longer effective.
The misty halo fades from you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
The swamp hag cackles in wild triumph.

AestheticDeath
12-29-2007, 01:39 AM
Are you heavily encumbered?

mgoddess
12-29-2007, 02:24 AM
Not nearly as much as I was with the water wyrd maneuver. Maybe one or two boxes (a tad over lightly encumbered probably).

Monica
01-13-2008, 12:34 AM
For calling Siierra a tramp:

Siierra just arrived.
Jeril removes a stamped grey rolaren espadon from in his threaded harness.
Lunaryna softly asks, "Anywhere but the head and neck?"
Siierra appears to be focusing her thoughts while chanting softly...
You hear very soft footsteps.
Siierra gestures at you.
With intense look of concentration, a pulse of pearlescent energy ripples toward you from Siierra!
CS: +313 - TD: +230 + CvA: +25 + d100: +20 - -5 == +133
Warding failed!
You shudder with moderate convulsions as pearlescent ripples envelop your body.
You are smashed for 41 points of damage!
... 25 points of damage!
Strong blow to your left arm breaks it!
You are stunned for 3 rounds!
... 10 points of damage!
Light blow to your left leg.

The mote of white light swirling about Siierra suddenly flares with blinding brilliance. Skeins of energy twine about the mote before lashing out toward .

A pulse of pearlescent energy ripples from a mote of white light swirling around Siierra toward you!
CS: +345 - TD: +230 + CvA: +25 + d100: +52 - -5 == +197
Warding failed!
You shudder with severe convulsions as pearlescent ripples envelop your body.
You are crushed for 50 points of damage!
... 50 points of damage!
Massive blow to your chest collapses your sternum!
<Spells/Signs dropping>


Returning the favor:

You leap from hiding to attack!
You swing an acid-pitted brushed silver falchion at Siierra!
AS: +450 vs DS: +255 with AvD: +34 + d100 roll: +9 = +238
... and hit for 95 points of damage!
Gruesome, slashing blow to the side of Siierra's head!
Skull split open! Brain (and life) vanishes in a fine mist.

* Siierra drops dead at your feet!

<Spells dropping>

Someone mutters, "Murder by ! Call the Dwarven deputy!"

Roundtime: 6 sec.
Spell Surge of Strength (surge) ended. [-14Str]
You begin to lose touch with your internal sources of strength.
* Siierra just bit the dust!
Resurrecto gestures while calling upon the lesser spirits for aid...
Resurrecto gestures.
Resurrecto suddenly looks more powerful.
Sympatica meditates over Daefea.
Sympatica takes all of Daefea's blood loss.
Anothi appears to be focusing his thoughts while chanting softly...
Anothi gestures at you.
The force of Anothi's power warps the air as it surges toward you!
CS: +281 - TD: +238 + CvA: -8 + d100: +85 - -5 == +125
Warding failed!
A nebulous haze shimmers into view around you, plunging inward to envelop your right leg!
... 10 points of damage!
Attack removes flesh from surface of right leg, causing trickles of blood to leak out.
... 20 points of damage!
Large portions of right thigh removed in a flash!
You are stunned for 2 rounds!
... 15 points of damage!
Chunks of flesh vaporized on right leg!
Cloudy tendrils writhe throughout your form, ravaging you for 18 points of damage!

The voice of Xolean exclaims, "YES!"
Dragaeran glances at Siierra.
The ghostly voice of Siierra softly says, "Yay."
Daefea stares at you.
Resurrecto raises a hand while murmuring a soft orison...

Anothi appears to be focusing his thoughts while chanting softly...
Anothi gestures at you.
Anothi hurls a radiant ball of energy at you!
AS: +185 vs DS: +261 with AvD: +7 + d100 roll: +29 = -40
A clean miss.

Resurrecto gestures at you.
Nothing happens.
The Dwarven deputy rushes in, followed closely by his posse!
You are able to move again.

With great ease, the Dwarven deputy grabs you and shackles your wrists.

thefarmer
01-13-2008, 12:36 AM
Ruby/glass amulets....

Gelston
01-13-2008, 06:26 PM
Divinche whispers, "What would happen?"
>

You hear the faint thoughts of Weiser echo in your mind:
[General]: "Could we get a healer to TSC."
>
A woodland wolf scrambles out of sight.
>
Myndar just arrived.
>
A calico jaguar scrambles out of sight.
>whisper div You need an eye first
You quietly whisper to Divinche, "You need an eye first."
>
Libras just arrived.
>l
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see a mountain wolf, a mug of wicked coven ale, a mug of wicked coven ale, a stein of spiced brown ale, a stein of spiced brown ale, a stein of spiced brown ale, a mug of wicked coven ale, the Jaedynn disk, a sleek black mouse that is sitting, some manna bread, the brown Realize disk, an animated jeddart-axe, the Tendou disk, some manna bread, some ephlox moss, some ambrominas leaf, a shiny bracelet and some ornate wrought-iron benches.
Also here: Libras, Myndar, Maciejowski who is sitting, Lord Portous, Mistomeer, Lord Huka, Twirp, Jaedynn who is sitting, Divinche, Dalknarr who is sitting, Uragon, Azuzu who is sitting, Realize who is lying down, Tendou who is lying down
Obvious paths: north, south, west
>

You hear the faint thoughts of Anemegus echo in your mind:
[General]: "I need a healer in voln please."
>
Divinche begins drawing a faint, twisting symbol as he utters an arcane invocation in hushed tones...
>
Divinche gestures.
Casually Divinche pushes his finger into his eye socket. After a moment to get proper leverage, he pops the eyeball from his skull, sending it tumbling in your direction. Suddenly a couple of small batlike wings pop from its bloody sides and it begins to hover just out of reach, looking about.
>
Jaedynn affectionately scratches the wolf's neck.
>
Libras rummages around in his pockets.
>whisper div Do it!
You quietly whisper to Divinche, "Do it!"
>whisper div Do it!
You quietly whisper to Divinche, "Do it!"
>whisper div Do it!
You quietly whisper to Divinche, "Do it!"
>
Libras just went north.
>
Vigg just arrived.
>
Vigg just went north.
>
Divinche laughs!
>
Divinche just went north.
>
Libras just arrived.
>
Havothor just arrived.
>
Mytmo comes out of hiding.
Mytmo's entire body tenses as he tightens his grip on his bastard axe.
>
Divinche's milky white eye turns to stare at Havothor.
Havothor stares back at the a floating milky white eye without fear.
Divinche's milky white eye turns to stare at Libras.
Libras stares back at the a floating milky white eye without fear.
Divinche's milky white eye turns to stare at Myndar.
Myndar looks at the milky white eye in fear!
Myndar collapses to the ground screaming!
Myndar is stunned!
Divinche's milky white eye turns to stare at Maciejowski.
Maciejowski looks at the milky white eye in fear!
Maciejowski turns pale then falls limp to the ground, killed by some inconceivable fear!

* Maciejowski drops dead at your feet!

The glowing specks of energy surrounding Maciejowski suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Maciejowski.
Maciejowski becomes solid again.
The bright luminescence fades from around Maciejowski.
The brilliant luminescence fades from around Maciejowski.
Maciejowski returns to normal color.

A nearby townsman hurries off screaming, "Divinche has committed murder!"

Divinche's milky white eye turns to stare at Portous.
Portous stares back at the a floating milky white eye without fear.
Divinche's milky white eye turns to stare at Mistomeer.
Mistomeer stares back at the a floating milky white eye without fear.
Divinche's milky white eye turns to stare at Huka.
Huka stares back at the a floating milky white eye without fear.
Divinche's milky white eye turns to stare at Twirp.
Twirp looks at the milky white eye in fear!
Twirp collapses to the ground screaming!
Twirp is stunned!
Divinche's milky white eye turns to stare at Jaedynn.
Jaedynn looks at the milky white eye in fear!
Jaedynn turns pale then falls limp to the ground, killed by some inconceivable fear!

* Jaedynn drops dead at your feet!

The glowing specks of energy surrounding Jaedynn suddenly shoot off in all directions, then quickly fade away.
Jaedynn becomes solid again.
Jaedynn seems a bit less imposing.
Jaedynn returns to normal color.
The brilliant luminescence fades from around Jaedynn.
The bright luminescence fades from around Jaedynn.
The silvery luminescence fades from around Jaedynn.

A nearby goodwife screams, "Murder!"

Divinche's milky white eye turns to stare at Dalknarr.
Dalknarr looks at the milky white eye in fear!
Dalknarr turns pale then falls limp to the ground, killed by some inconceivable fear!

* Dalknarr drops dead at your feet!

Dalknarr becomes solid again.
The bright luminescence fades from around Dalknarr.
Dalknarr seems a bit less imposing.
The glowing specks of energy surrounding Dalknarr suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Dalknarr.
The silvery luminescence fades from around Dalknarr.
The light blue glow leaves Dalknarr.
The air about Dalknarr stops shimmering.
Dalknarr returns to normal color.
The powerful look leaves Dalknarr.

A nearby goodwife screams, "Murder!"

Divinche's milky white eye turns to stare at Mytmo.
Mytmo stares back at the a floating milky white eye without fear.
Divinche's milky white eye turns to stare at Uragon.
Uragon looks at the milky white eye in fear!
Uragon turns pale then falls limp to the ground, killed by some inconceivable fear!

* Uragon drops dead at your feet!

The brilliant luminescence fades from around Uragon.
Uragon becomes solid again.
Uragon returns to normal color.

Someone screams, "Murder by Divinche! Call the night watchman!"

Divinche's milky white eye turns to stare at you.
CS: +295 - TD: +451 + CvA: +15 + d100: +57 - -5 == -79
Warded off!
You stare back at the milky white eye without fear.
Divinche's milky white eye turns to stare at Azuzu.
Azuzu looks at the milky white eye in fear!
Azuzu turns pale then falls limp to the ground, killed by some inconceivable fear!

* Azuzu drops dead at your feet!

The bright luminescence fades from around Azuzu.
Azuzu returns to normal color.
Azuzu seems a bit less imposing.
The brilliant luminescence fades from around Azuzu.
The glowing specks of energy surrounding Azuzu suddenly shoot off in all directions, then quickly fade away.
Azuzu becomes solid again.

Someone screams, "Murder by Divinche! Call the night watchman!"

Divinche's milky white eye turns to stare at Realize.
Realize looks at the milky white eye in fear!
Realize turns pale, as he dies from some inconceivable fear!

* Realize drops dead at your feet!

The brilliant luminescence fades from around Realize.
Realize becomes solid again.
Realize returns to normal color.

Someone screams, "Murder by Divinche! Call the night watchman!"

Divinche's milky white eye turns to stare at Tendou.
Tendou looks at the milky white eye in fear!
Tendou rolls around screaming!
Tendou is stunned!
>
Havothor gestures while calling upon the lesser spirits for aid...
Havothor gestures.
Havothor suddenly looks more powerful.
>
The Jaedynn disk disintegrates, dropping everything on the ground.
>
The brown Realize disk disintegrates, dropping everything on the ground.
>
* Realize just bit the dust!
>
* Azuzu just bit the dust!
>
* Uragon just bit the dust!
>
* Dalknarr just bit the dust!
>
* Jaedynn just bit the dust!
>
* Maciejowski just bit the dust!

AestheticDeath
01-13-2008, 06:35 PM
He didn't know what would happen? Or did he?

Gelston
01-13-2008, 06:38 PM
He did... He was asking what would happen if he evil eyed the park.

Stanley Burrell
01-13-2008, 07:12 PM
The warding on that is the most retarded shit ever.

I dunno how it makes sense for a barely macroscopic Gnome sorcerer to inspire fear in the hearts of utterly apathetic trolls and orcs, unless they break sorcerer taboo by changing out of deathly-death engineering sprocket and cog-mail into bunny gear.

Crazy Bard
01-13-2008, 08:14 PM
I was there, and I didn't even notice it.. Must of been doing something.

Hips
01-14-2008, 07:24 PM
An emaciated hierophant gestures and murmurs a quiet prayer.
H>stalk jays
You move into position to stalk Jaysehn when he moves.
HJ>l
[Temple Wyneb, Calvaria]
A skeleton slumps against the far wall, its clothing little more than rotting scraps laid on dry bones. Small metal arrows are scattered across the floor and imbedded in the wall, each one furry with dust. Has the trap been neutralized by this unfortunate soul, or will your next step trigger a deadly rain of metal? You also see an emaciated hierophant, an emaciated hierophant that is lying down and a depressed floor stone.
Also here: Jaysehn
Obvious exits: northeast, south
HJ>
An emaciated hierophant fans her fingers wide and gestures at Jaysehn!
CS: +282 - TD: +214 + CvA: -8 + d100: +83 == +143
Warding failed!
... 20 points of damage!
Footing lost! Jaysehn wrenches back trying to stay upright.
He is stunned!
Jaysehn is knocked off his feet!
HJ>pull jays
You come out of hiding.
You pull Jaysehn to his feet, but he can't stand on his own and falls over!
J>
An emaciated hierophant gestures and murmurs a quiet prayer.
J>l
[Temple Wyneb, Calvaria]
A skeleton slumps against the far wall, its clothing little more than rotting scraps laid on dry bones. Small metal arrows are scattered across the floor and imbedded in the wall, each one furry with dust. Has the trap been neutralized by this unfortunate soul, or will your next step trigger a deadly rain of metal? You also see an emaciated hierophant, an emaciated hierophant that is lying down and a depressed floor stone.
Also here: a stunned Jaysehn who is lying down
Obvious exits: northeast, south
J>prep 108
You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
Your spell is ready.
J>
An emaciated hierophant gestures and murmurs a quiet prayer.
J>cast jays
You gesture at Jaysehn.
The glazed look leaves Jaysehn.
Cast Roundtime 3 Seconds.
J>
An emaciated hierophant fans her fingers wide and gestures at Jaysehn!
d100 == 1 FUMBLE!
J>
Jaysehn rolls to the left, then springs to his feet, ready again for action!
J>pull jays
You pull Jaysehn closer to you.
J>
An emaciated hierophant fans his fingers wide and gestures at you!

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 35 points of damage!
... 35 points of damage!
Blow shatters knee and severs lower leg!
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 8 rounds!
... hits for 27 points of damage!
... 35 points of damage!
Awesome shot shatters spine and punctures lung!
... hits for 15 points of damage!
... 35 points of damage!
Awesome shot shatters ribs and punctures lung!
Your SIGN OF SMITING is no longer effective.
You feel the aura of confidence leave you.
You no longer feel so dextrous.
The light blue glow leaves you.
The deep blue glow leaves you.
The white light leaves you.
The very powerful look leaves you.
You are no longer moving silently.
The powerful look leaves you.
You sense that your attunement to the minds of others has ceased.
Your SIGN OF SHIELDS is no longer effective.
You feel the inner strength leave you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF WARDING is no longer effective.
You return to normal color.
Your SIGN OF DEFENDING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The emaciated hierophant murmurs a prayer of thanks for his victory.
DEAD>
Jaysehn looks determined and focused.
In a breathtaking display of agility and combat mastery, Jaysehn whirls in a fury of unrelenting strikes and ripostes!
Jaysehn swings an ornate ebony eahnor cresset sword at an emaciated hierophant! A clean miss.
Jaysehn swings an ornate ebony eahnor cresset sword at an emaciated hierophant! A hit!
Strong slash to the emaciated hierophant's right hand cuts deep.
The emaciated hierophant is stunned!
DEAD>
* Michiko just bit the dust!
DEAD>
An emaciated hierophant gestures, cracked lips moving in silent prayer as she focuses, shaking the stun.
DEAD>
An emaciated hierophant swings a scorched rune-etched espadon at Jaysehn!
AS: +336 vs DS: +184 with AvD: +24 + d100 roll: +92 = +268
... and hits for 22 points of damage!
Hesitant slash to Jaysehn's upper right arm!
Just a scratch.
DEAD>'wow.
You say, "Wow."
DEAD>
Jaysehn scowls darkly, angrily muttering a series of vowel heavy, indecipherable words.



Holy shit, owned.

Twistedstarr
01-28-2008, 01:57 AM
:rofl:

Wordek opens his eyes, looking slightly drained.
INCANTing 1119.
You concentrate while murmuring the simple, mystical chant for Strength Of Will...
Your spell is ready.
You gesture.
Strength of Will (1119) stacks to 1h 08m. (+34m 10s)
You feel an aura of resolve surround you. The exhilarating sensation sends your heart racing and a warm flush tingling through your body.
Cast Roundtime 3 Seconds.
INCANTing 1119.
You concentrate while murmuring the simple, mystical chant for Strength Of Will...
Your spell is ready.
>'nooo
You gesture.
Strength of Will (1119) stacks to 1h 42m. (+34m 10s)
You feel an aura of resolve surround you. The exhilarating sensation sends your heart racing and a warm flush tingling through your body.
Cast Roundtime 3 Seconds.
[Wtf]-Elementz: "It was me, I just thought you'd be interested, I'm in TX, we have a lot of horses, thought you might like some bigger cack"
You say, "Nooo."
You do not have enough mana to continue spelling up. You need 23 mana to cast Strength of Will.
Waiting for additional mana.
>'thats really not funny
You say, "Thats really not funny."

Zodin says, "There are 3 people here who I have not approved for sitting at
You feel less drained.
[OOC]-Tayvin: "where at?"
Watrhire seems less distracted.
Wordek seems less distracted.
Cromir seems less distracted.
Zodin seems less distracted.
Kkrog seems less distracted.
Tronix seems less distracted.
The distracting force passes away from you.
Tyril seems less distracted.
Gamzek seems less distracted.
Zodier seems less distracted.
Gestalt seems less distracted.


Starkly clasps your hand tenderly.
Starkly kisses you, his mouth lingering on yours.
Starkly gives you a lingering kiss on the forehead.
Starkly gives you a lingering kiss on the neck.
Starkly gives you a lingering kiss on the nose.
Starkly gives you a lingering kiss on the cheek.
Starkly gives you a lingering kiss on the ear.
Speaking in Sylvankind, Tyril asks, "Who?"
[Wtf]-Deftone: "you could always go online and block the number"
>grin star
[Wtf]-Sorchia: "do what about stoping those texts?"
>
You grin at Starkly.
Tyril gawks at Zodin.
J>kis star
Zodin says, "Who is Gamzek."
You kiss Starkly, your mouth lingering on his.
Tyril says, "Ada."

Zodin intones a phrase of elemental power while raising his hands...
Zodin gestures at Gamzek.
CS: +331 - TD: +167 + CvA: +25 + d100: +76 - -5 == +270
Warding failed!
Gamzek's eyes roll up into his head as he slumps to the ground.

Tyril says, "LOL."

* Gibreficul just bit the dust!
Starkly agrees with Zodin.
Tyril adopts an agreeable expression.
Zodin says, "15 seconds."

J>
The feeling of weakness fades from you. You feel ripe to transfer spirit once again.

Tyril asks, "Should i kill him?"
Starkly gestures while calling upon the lesser spirits for aid...
Starkly gestures at Zodin.
Starkly looks over at Zodin with a surprised look on his face.
Starkly says, "Yes."
J>1108 tyr
Voodoo '1108 tyr' to 'PREPARE 1108', 'CAST AT tyr'.
>
Starkly gestures while calling upon the lesser spirits for aid...
Starkly gestures at Zodin.
An invisible force guides Zodin.
Starkly says, "Yes."
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
You gesture at Tyril.
CS: +446 - TD: +208 + CvA: +15 + d100: +20 - -5 == +278
Warding failed!
Tyril is frozen in fear!
Cast Roundtime 3 Seconds.
J>'NO
You say, "NO."
J>
Starkly gestures while calling upon the lesser spirits for aid...
Starkly gestures at Tyril.
An invisible force guides Tyril.
Cromir says, "No."
You have enough mana to continue spelling up.
INCANTing 1119.
Starkly traces a sign while beseeching the spirits for empowerment...
Starkly gestures at Cromir.
CS: +434 - TD: +172 + CvA: -21 + d100: +90 - +5 == +326
Warding failed!
A pall of silence settles over Cromir.
Zodin recites a series of mystical phrases while raising his hands...
Zodin gestures.
Zodin appears considerably more powerful.

Cromir lets out a loud snarling growl and goes berserk!
Zodin intones a phrase of elemental power while raising his hands...
Zodin gestures at Gamzek.
Gamzek is awakened by Zodin's attack!
CS: +331 - TD: +167 + CvA: +25 + d100: +33 - -5 == +227
Warding failed!
Wisps of black smoke swirl around Gamzek and he bursts into flame!
... 70 points of damage!
Back burnt to the bone. Smoke curls up from what's left of Gamzek.

>prep 1106
* Gamzek drops dead at your feet!

The dully illuminated mantle protecting Gamzek begins to falter, then completely fades away.
Gamzek becomes solid again.
The brilliant luminescence fades from around Gamzek.
Gamzek seems a bit less imposing.
The bright luminescence fades from around Gamzek.
Gamzek seems to lose some focus as his eyes narrow and shift momentarily to one side.
Gamzek loses the flickering amber energy surrounding him.
A crimson mist bleeds out from Gamzek's exposed skin.
Gamzek returns to normal color.
The silvery luminescence fades from around Gamzek.
Gamzek appears less confident and fearless.
The glowing specks of energy surrounding Gamzek suddenly shoot off in all directions, then quickly fade away.
Zodin gestures at Gamzek.
Nothing happens.
You gesture while calling upon the lesser spirits to aid you with the Spirit Defense spell...
Your spell is ready.
You gesture.

Cromir spins around looking for something to attack!

Cromir lets out a blood curdling scream of frustration!

The berserker's rage leaves Cromir's eyes.
* Gamzek just bit the dust!
Wait 2 sec


Starkly meditates over Gamzek.
Starkly takes Gamzek's back damage.
J>prep 1106
Starkly meditates over Gamzek.
Starkly takes Gamzek's nervous system damage.
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
Starkly meditates over Gamzek.
Starkly takes all of Gamzek's blood loss.
Tyril seems more sure of himself.

Starkly murmurs a simple, mystical chant...
Starkly concentrates.
Starkly's nervous system looks better.
J>
J>
Starkly appears to be focusing his thoughts while chanting softly...
Starkly concentrates.
Starkly looks a lot better.
J>
Tyril adopts an agreeable expression.
Starkly murmurs a simple, mystical chant...
Starkly concentrates.
Starkly's nervous system looks better.
Zodin says, "I said 15 seconds."


Starkly murmurs a simple, mystical chant...
Starkly concentrates.
Starkly's nervous system looks better.
Starkly murmurs a simple, mystical chant...
Starkly concentrates.
Starkly's nervous system looks better.
J>channel tyril
You channel at Tyril.
You concentrate intently on Tyril, a pulse of pearlescent energy ripples toward Tyril!
CS: +446 - TD: +208 + CvA: +15 + d100: +93 - -5 == +351
Warding failed!
Tyril shudders with severe convulsions as pearlescent ripples envelop his body.
>
Tyril is crushed for 50 points of damage!
... 45 points of damage!
Left leg collapses as the bones turn to dust!
Tyril screams and falls to the ground grasping his mangled left leg!
He is stunned!
... 60 points of damage!
Strike to abdomen ruptures internal organs!

* Tyril drops dead at your feet!

The deep blue glow leaves Tyril.
The glowing specks of energy surrounding Tyril suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Tyril.
The bright luminescence fades from around Tyril.
The silvery luminescence fades from around Tyril.
Tyril seems a bit less imposing.
The guiding force leaves Tyril.
Tyril becomes solid again.
The light blue glow leaves Tyril.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
* Tyril just bit the dust!
You see Giltia waving at your table, clearly hoping that you will invite her to sit with you. Tyril lies perfectly still, tacitly encouraging his friend to join you.
Giltia arrives at your table.
Zodin recites a series of mystical phrases while raising his hands...
Zodin gestures.
Zodin appears considerably more powerful.

Starkly appears to be focusing his thoughts while chanting softly...
Starkly gestures at you.
The force of Starkly's power warps the air as it surges toward you!
CS: +502 - TD: +380 + CvA: +12 + d100: +76 - -5 == +215
Warding failed!
A nebulous haze shimmers into view around you, plunging inward to envelop your right arm!
... 10 points of damage!
Small patches of right forearm disappear into red mist.
... 25 points of damage!
Strike bores into right arm, causing now-weakened bones to crack.
You are stunned for 2 rounds!
... 40 points of damage!
Right arm strike strips flesh and muscle down to the bone which quickly cracks off at the torso!
Cloudy tendrils writhe throughout your form, ravaging you for 83 points of damage!
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
(Effect lasted for approximately 42m 04s.)
The brilliant luminescence fades from around you.
Spell Bravery (211) ended. [-15AS]
(Effect lasted for approximately 31s.)
You feel less confident.
Spell Water Walking (112) ended.
(Effect lasted for approximately 3m 02s.)
The misty halo fades from you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
(Effect lasted for approximately 42m 10s.)
You feel your extra strength departing.
Spell Purify Air (207) ended.
(Effect lasted for approximately 34s.)
Your breathing becomes more shallow.
Spell Spirit Shield (202) ended. [-23DS]
(Effect lasted for approximately 24m 20s.)
The dim aura fades from around you.
Spell Poison Resist (105) ended.
(Effect lasted for approximately 3m 14s.)
You notice your blood flow go back to normal.
Spell Champion's Might (1612) ended. [-15CS]
(Effect lasted for approximately 50m 28s.)
The dim celadon wisps about your hands flare up once more and fade completely away.
Spell Lesser Shroud (120) ended. [-20STD, -28DS, -28BoltDS]
(Effect lasted for approximately 1h 30m.)
The very powerful look leaves you.
The white light leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
(Effect lasted for approximately 1h 32m.)
The light blue glow leaves you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
(Effect lasted for approximately 1h 32m.)
The deep blue glow leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
(Effect lasted for approximately 3m 39s.)
The bright luminescence fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
(Effect lasted for approximately 1h 30m.)
The powerful look leaves you.
Spell Unpresence (204) ended.
(Effect lasted for approximately 27m 11s.)
You feel less secure.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
(Effect lasted for approximately 42m 22s.)
The silvery luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
(Effect lasted for approximately 3m 43s.)
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Disease Resist (104) ended.
(Effect lasted for approximately 3m 30s.)
You lose your extra internal fortitude.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
* Adamina just bit the dust!
Lord Tronix just went out.
Giltia crawls underneath the table and hides.
Starkly murmurs a simple, mystical chant...
Starkly concentrates.
Starkly's nervous system looks better.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[OOC]-Eoghain: "rofl"
Zodin intones a phrase of elemental power while raising his hands...
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Zodin gestures at Kkrog.
CS: +331 - TD: +72 + CvA: +12 + d100: +70 == +341
Warding failed!
Wisps of black smoke swirl around Kkrog and he bursts into flame!
... 55 points of damage!
Neck completely incinerated; Kkrog's head drops to the ground and rolls to your feet!

* Kkrog drops dead at your feet!

* Kkrog just bit the dust!
[Wtf]-Tronix: "ahh mass murder"
Cromir crawls underneath the table and hides.
[Wtf]-Malrocky: "KKROG BITES THE DUST"
Giltia comes out of hiding.
Giltia gestures while summoning the spirits of nature to her aid...
Starkly murmurs a simple, mystical chant...
Starkly concentrates.
Starkly's nervous system looks better.
[Private]-Siphere: "i'd come for you but your probably already alive"
Zodin intones a phrase of elemental power while raising his hands...
Zodin gestures at Gestalt.
CS: +331 - TD: +218 + CvA: +19 + d100: +80 - +40 == +172
Warding failed!
Wisps of black smoke swirl around Gestalt and he bursts into flame!
... 30 points of damage!
Flames cook Gestalt's back. Looks about medium well.
He is stunned!
... 30 points of damage!
Flames cook Gestalt's chest. Looks about medium well.

The flames around Gestalt continue to burn!

Giltia gestures at Starkly.
Giltia closes her eyes for a moment as she slowly raises her hands to shoulder-level. You hear and feel a resounding low thrumming sound just as a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing the area!
The surroundings advance upon Zodin with relentless fury!
CS: +243 - TD: +285 + CvA: +14 + d100: +42 == +14
Warded off!
Zodin manages to escape from the furious onslaught unscathed!
The surroundings advance upon Starkly with relentless fury!
CS: +243 - TD: +339 + CvA: +12 + d100: +74 == -10
Warded off!
Starkly manages to escape from the furious onslaught unscathed!
Cromir is forced out of hiding.
The surroundings advance upon Cromir with relentless fury!
CS: +243 - TD: +157 + CvA: -21 + d100: +88 - +5 == +148
Warding failed!
Cromir is struck by a sharp piece of hard debris!
... 24 points of damage!
... 15 points of damage!
Loud *crack* as Cromir's sternum breaks!
He is stunned!
... 15 points of damage!
Well aimed shot, punctures upper arm!
... 25 points of damage!
Strong shot to head messes up brain fatally.

* Cromir drops dead at your feet!

The brilliant luminescence fades from around Cromir.
The light blue glow leaves Cromir.
The deep blue glow leaves Cromir.
Cromir becomes solid again.
The pall of silence leaves Cromir.
The bright luminescence fades from around Cromir.
Cromir returns to normal color.
The silvery luminescence fades from around Cromir.
Cromir seems a bit less imposing.
The glowing specks of energy surrounding Cromir suddenly shoot off in all directions, then quickly fade away.
The surroundings advance upon Wordek with relentless fury!
CS: +243 - TD: +128 + CvA: +12 + d100: +81 - +5 == +203
Warding failed!
One of the large, pointed slivers of hard debris hits Wordek!
... 35 points of damage!
... 35 points of damage!
Awesome shot shatters ribs and punctures lung!
He is stunned!
... 40 points of damage!
Strike through eye, Wordek is lobotomized!

* Wordek drops dead at your feet!

The surroundings advance upon Watrhire with relentless fury!
CS: +243 - TD: +159 + CvA: +15 + d100: +20 == +119
Warding failed!
One of the large, pointed slivers of hard debris hits Watrhire!
... 18 points of damage!
... 20 points of damage!
Well placed strike shatters a rib!
He is stunned!
... 25 points of damage!
Well placed strike to back shatters vertebrae!
He is knocked to the ground!
... 25 points of damage!
Vicious strike punctures intestines!
... 25 points of damage!
Strong blow to left leg breaks it!

* Watrhire drops dead at your feet!

The surroundings advance upon Gestalt with relentless fury!
CS: +243 - TD: +201 + CvA: +19 + d100: +85 == +146
Warding failed!
One of the large, pointed slivers of hard debris hits Gestalt!
... 24 points of damage!
... 5 points of damage!
Glancing strike to the head!
... 15 points of damage!
Strike pierces gall bladder!
That's gotta hurt!
... 15 points of damage!
Nice blow to left arm!

* Gestalt drops dead at your feet!

Gestalt becomes solid again.
The surroundings advance upon Zodier with relentless fury!
CS: +243 - TD: +310 + CvA: +12 + d100: +33 == -22
Warded off!
Zodier manages to escape from the furious onslaught unscathed!
As swiftly as the chaos came to be, it recedes again into the surroundings.
The brown Gestalt disk disintegrates, dropping everything on the ground.
[Wtf]-Sorchia: "gay"
The Cromir disk disintegrates, dropping everything on the ground.
* Gestalt just bit the dust!
* Watrhire just bit the dust!
* Wordek just bit the dust!
* Cromir just bit the dust!
Giltia crawls underneath the table and hides.
[OOC]-Ariond: "You are rebuffed by the mind of Adamina. They did not share their location with you."
[OOC]-Ariond: ":("
[Wtf]-Tronix: "our table just got wiped out"
[Wtf]-Malrocky: "i dont know who you are but youre always tuned in so im gonna laugh"
[Wtf]-Deftone: "nice"
[OOC]-Eoghain: "i 116'd her, all those people were with her"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>look
[OOC]-Maleus: "uh. what do rods that rangers can forage for or whatever look like"
[Ant Hill Table]
On the inner side of one of the table legs, a small nest is visible. Dozens of ants scurry about on the floor as they indulge happily in spilled brew and ale from the previous messy patrons. Serving as a most unique centerpiece, a piece of amber has been cut into the shape of a star and holds the fossilized remains of several unknown tiny creatures. You also see the Giltia disk, a rotting monir trunk, an engraved fel coffer, a plain mithril box, a pea green suede harness, some manna bread, some exquisite crushed silk socks, a rough slab of silver, a drake yierka-spur, a deer skin pack, a plain steel chest, a scratched modwir trunk, a corroded gold coffer, a dirty and dusty thigh-sheath, a blood red chambray hat, an obscure scroll, a forest green scroll, a sheaf of blood-stained paper, a chambray chemise, a heavy quartz orb, a heavy quartz orb, a heavy quartz orb, some basal moss, a white crystal, some wolifrew lichen, a white opal, a dainty crushed silk snood, a sable watered silk bonnet, a flagon of Reaper's Red ale, a feras crowbill and some wolifrew lichen.
Also here: Zodin who is sitting, the body of Tyril who is lying down, Starkly who is sitting, the body of Kkrog who is lying down, the body of Cromir who is lying down, the body of Great Lord Wordek who is lying down, the body of Lord Gamzek who is lying down, the body of Watrhire who is lying down, the body of Gestalt who is lying down, Zodier who is sitting
Obvious exits: out
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Zodin scoots his chair back and stands up.

Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Zodin exclaims, "I am the winner!"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Starkly says, "Well."
The voice of Giltia exclaims, "'m alive!"
[Wtf]-Crunthor: "..."
Starkly says, "Save the capped people."
[Wtf]-Crunthor: "damnit"
Starkly says, "You and giltia have to fight it out."
Starkly says, "For the winner."
Zodin intones a phrase of elemental power while raising his hands...
The guiding force leaves Zodin.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Zodin traces a simple rune while intoning a short, mystical phrase...
Zodin gestures.
A wave of dark ethereal ripples moves outward from Zodin.
Giltia is forced out of hiding by the dark ethereal waves.
Starkly is buffeted by the dark ethereal waves, and is knocked to the ground.
Zodier is buffeted by the dark ethereal waves, and is knocked to the ground.
Zodin gestures at Giltia.
A wave of dark ethereal ripples moves outward from Zodin.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Zodin suddenly appears less powerful.
Zodin intones a phrase of elemental power while raising his hands...
Zodin gestures at Giltia.
CS: +331 - TD: +250 + CvA: +2 + d100: +58 - -5 == +146
Warding failed!
Wisps of black smoke swirl around Giltia and she bursts into flame!
Some ora-banded pyrothag hide brigandine partially deflects the onslaught of the fiery attack.
... 15 points of damage!
Burst of flames to left arm toasts skin to elbows.
She is stunned!
Some ora-banded pyrothag hide brigandine partially deflects the onslaught of the fiery attack.
... 30 points of damage!
Flames cook Giltia's back. Looks about medium well.

The flames around Giltia continue to burn!
Zodin's hands glow with power as he summons elemental energy to his command...
Zodin gestures at Giltia.
Zodin hurls a powerful lightning bolt at Giltia!
AS: +350 vs DS: +257 with AvD: +39 + d100 roll: +96 = +228
... and hits for 70 points of damage!
Stunning arc of electricity fuses left arm at elbow.
She is stunned!
The flames surrounding Giltia flare up violently...
Some ora-banded pyrothag hide brigandine partially deflects the onslaught of the fiery attack.
... 5 points of damage!
Minor burns to chest. That hurts a bit.

The flames around Giltia continue to burn!
Zodin's hands glow with power as he summons elemental energy to his command...
Zodin gestures at Giltia.
The ground beneath Giltia begins to boil violently!
Fiery debris explodes from the ground!
... 15 points of damage!
Nice blow to right leg!
Some ora-banded pyrothag hide brigandine partially deflects the onslaught of the fiery attack.
... 1 point of damage!
Minor burns to left eye. Foe blinks back the tears.
Some ora-banded pyrothag hide brigandine partially deflects the onslaught of the fiery attack.
... 1 point of damage!
Minor burns to right hand. Ouch.
Some ora-banded pyrothag hide brigandine partially deflects the onslaught of the fiery attack.
... 3 points of damage!
Minor burns to left arm. That hurts a bit.

* Giltia drops dead at your feet!

The deep blue glow leaves Giltia.
Giltia seems to lose an aura of confidence.
Giltia becomes solid again.
Giltia seems to lose some internal strength.
The air about Giltia stops shimmering.
The light blue glow leaves Giltia.
Giltia seems a bit less imposing.
The glowing specks of energy surrounding Giltia suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Giltia.
The brilliant luminescence fades from around Giltia.
The bright luminescence fades from around Giltia.
Giltia appears less powerful.
Giltia appears less secure.
Giltia is no longer moving so silently.
Giltia returns to normal color.
Giltia seems to lose some dexterity.
The ground then quickly cools.
* Giltia just bit the dust!
Starkly says, "THE WINNER."
The Giltia disk disintegrates, dropping everything on the ground.
[Wtf]-Xolean: "HAHAHAHAHA"
Cromir gives a ghostly chuckle.
DEAD>look
[Wtf]-Tronix: "lol and giltia"
[Ant Hill Table]
On the inner side of one of the table legs, a small nest is visible. Dozens of ants scurry about on the floor as they indulge happily in spilled brew and ale from the previous messy patrons. Serving as a most unique centerpiece, a piece of amber has been cut into the shape of a star and holds the fossilized remains of several unknown tiny creatures. You also see an acid-pitted silver chest, a battered steel chest, a rotting monir trunk, an engraved fel coffer, a plain mithril box, a pea green suede harness, some manna bread, some exquisite crushed silk socks, a rough slab of silver, a drake yierka-spur, a deer skin pack, a plain steel chest, a scratched modwir trunk, a corroded gold coffer, a dirty and dusty thigh-sheath, a blood red chambray hat, an obscure scroll, a forest green scroll, a sheaf of blood-stained paper, a chambray chemise, a heavy quartz orb, a heavy quartz orb, a heavy quartz orb, some basal moss, a white crystal, some wolifrew lichen, a white opal, a dainty crushed silk snood, a sable watered silk bonnet, a flagon of Reaper's Red ale, a feras crowbill and some wolifrew lichen.
Also here: the body of Giltia who is lying down, Zodin, the body of Tyril who is lying down, Starkly who is lying down, the body of Kkrog who is lying down, the body of Cromir who is lying down, the body of Great Lord Wordek who is lying down, the body of Lord Gamzek who is lying down, the body of Watrhire who is lying down, the body of Gestalt who is lying down, Zodier who is lying down
Obvious exits: out
Starkly says, "AND LONG STANDING KILL MASTER."
[Wtf]-Xolean: "All those deaths"
[OOC]-Edgeleaf: "everyone's dead there"
[Wtf]-Tronix: "was all our table"

Giltia's body decays into compost.

[OOC]-Belnia: "what the hell is going on there?"
Starkly says, "ZODIN 'METEORSWARM' NAERITH."
Zodin flexes his muscles, doing his best to look strong and powerful.
[Wtf]-Xolean: "Who set off the trap?"
[OOC]-Belnia: "Scarab?"
[Wtf]-Deftone: "doin what?"
Starkly praises Zodin.
[Wtf]-Deftone: "scarab?"
[OOC]-Starkly: "nah"
[OOC]-Maleus: "yeah im looking on playershops for imbued sticks. not sure what they look like though"
[OOC]-Starkly: "royal rumble"
[OOC]-Starkly: "Zodin won"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[Wtf]-Xolean: "No Scales"
DEAD>tooc
Changing your default chat channel to OOC.


Usage:
SAY [modifiers] {message} - Speak a message aloud

Where [modifiers] is zero or more of the following:
:{tone} - Speak the message in a particular tone (see TONE LIST for a list of tones)
::{object} or @{object} or {{object}} - Direct the message at someone or something (eg, ::door or {heavy door})
]{object} or [{object}] - Attempt to throw your voice behind someone or something (eg, ]door or [heavy door])
~{language} - Speak the message in a particular language (see SPEAK for a list of languages)
={verb} - Choose a verb to indicate the speech style (see SPEECH VERBIAGE LIST for a list of verbs)


[Wtf]-Xolean: "I would assume"
>,ROFL
You focus on transmitting your thought.
[OOC]-You: "ROFL"
>
Zodier picks himself up off the floor and seats himself at the table. Just can't take him anywhere, can you?
[Wtf]-Tronix: "i think starkly killed everyone"
[Wtf]-Xolean: "if it was a trap"
Zodier chants a reverent litany and clasps his hands while tightly focusing his thoughts...
Zodier gestures at Starkly.
Particles of dust and soot rise from the floor at Zodier's feet as he releases a pulsating, platinum ripple of energy toward Starkly!
CS: +485 - TD: +354 + CvA: +12 + d100: +77 == +220
Warding failed!
Starkly is cloaked in a blinding platinum light and assailed for 170 points of damage!

* Starkly drops dead at your feet!

The deep blue glow leaves Starkly.
The brilliant luminescence fades from around Starkly.
The bright luminescence fades from around Starkly.
The glowing specks of energy surrounding Starkly suddenly shoot off in all directions, then quickly fade away.
Starkly appears less confident.
The silvery luminescence fades from around Starkly.
The brilliant aura fades away from Starkly.
For an instant, Starkly's wounds begin to knit, and it looks as though he will successfully cling to life. Then, the reality of death overcomes the influence of Troll's Blood.
Starkly seems a bit less imposing.
Starkly appears to lose some internal strength.
* Starkly just bit the dust!
[Wtf]-Xolean: "hahahahaha"
>,ROFLL
You focus on transmitting your thought.
[Wtf]-Xolean: "then he dies"
[OOC]-You: "ROFLL"
[Wtf]-Xolean: "hahahahah"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[Wtf]-Giltia: "i killed some!"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>,it was not a trap
You focus on transmitting your thought.
[OOC]-You: "it was not a trap"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[OOC]-Starkly: "GOD FUCKING DAMMIt"
Zodin laughs!
DEAD>,LOL
You focus on transmitting your thought.
[OOC]-You: "LOL"
[OOC]-Tayvin: "where they all at?"
>
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at Starkly.
A luminescent web briefly forms around Starkly, then fades into the body.
[OOC]-Edgeleaf: "think chat Also here: Zodin, the body of Tyril who is lying down, the body of Adamina who is lying down, the body of Starkly who is lying down, the body of Kkrog who is lying down, the body of Cromir who is lying down, the body of Great Lord Wordek who is lying down, the body of Lord Gamzek who is lying down, the body of Watrhire who is lying down, the body of Gestalt who is lying down, Zodier who is sitting"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
The ghostly voice of Starkly says, "Zodin."
The ghostly voice of Starkly says, "Kill him."
DEAD>,ROFL
You focus on transmitting your thought.
[OOC]-You: "ROFL"
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at you.
You feel a tingle on your soul, as if a powerful hand is gently cradling it.
(Thy soul is bound to thy body for an extra 16 minutes and 30 seconds.)
[OOC]-Edgeleaf: "chat"
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at Tyril.
A luminescent web briefly forms around Tyril, then fades into the body.
[OOC]-Droch: "Niiice"
The ghostly voice of Starkly says, "Raise me first."
[Private]-Sorchia: "<3"
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at Kkrog.
A luminescent web briefly forms around Kkrog, then fades into the body.
The ghostly voice of Starkly says, "Fkin tard."
[OOC]-Laurewyn: "what happened, meteor swarm?"
[OOC]-Duleen: "what happened?"
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at Cromir.
A luminescent web briefly forms around Cromir, then fades into the body.
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at Gestalt.
A luminescent web briefly forms around Gestalt, then fades into the body.
[OOC]-Crunthor: "scarab 9. Gemstone 0"
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at Wordek.
A luminescent web briefly forms around Wordek, then fades into the body.
DEAD>'ROFL
You say, "ROFL."
[OOC]-Duleen: "lol"
[OOC]-Edgeleaf: "Haha"
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at Gamzek.
A luminescent web briefly forms around Gamzek, then fades into the body.
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at Watrhire.
A luminescent web briefly forms around Watrhire, then fades into the body.
The ghostly voice of Starkly says, "Raise me."
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at Gestalt.
Nothing happens.
DEAD>'ROFL
[OOC]-Crunthor: "they really havnt won anything if you ask me."
You say, "ROFL."
DEAD>
[OOC]-Starkly: "it wasn't a fucking scarab"
[OOC]-Crunthor: "era"
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at Starkly.
A silvery translucent thread extends from Zodier encompassing Starkly's corpse.
[OOC]-Starkly: "learn 2 read"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[OOC]-Starkly: "It was a ROYAL RUMBLE"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[OOC]-Watrhire: "we had a family feud"
[OOC]-Eoghain: "wtf was it?"
[OOC]-Tyril: "YES ZODIN WON"
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at Starkly.
Zodier suddenly looks very drained.

A bolt of soft white light streaks down from the sky bathing Starkly in it.
A brilliant glow forms around Starkly, lingers for a moment, and finally fades. Starkly awakens looking somewhat confused and seriously drained.
Starkly seems slightly different.
[OOC]-Tayvin: "pussies"
[OOC]-Starkly: "We all started fighting at the table"
[OOC]-Starkly: "they're not sancted"
DEAD>,ROFL
You focus on transmitting your thought.
[OOC]-Crunthor: "they you all suck"
[OOC]-You: "ROFL"
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[OOC]-Starkly: "And fuckin adamina, on MY CAPPED CLERIC"
[OOC]-Starkly: "kills me"
>,omg that was soo fun
You focus on transmitting your thought.
[OOC]-You: "omg that was soo fun"
>
>,I DID NOT
You focus on transmitting your thought.
[OOC]-You: "I DID NOT "
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>,THATS KYLE
You focus on transmitting your thought.
[OOC]-You: "THATS KYLE"
>
[Private]-Mistros: "what the fuck ya doing girl?"
Zodin recites a series of mystical phrases while raising his hands...
Zodin gestures.
Zodin appears considerably more powerful.
You see Giltia waving at your table, clearly hoping that you will invite her to sit with you. Tyril lies perfectly still, tacitly encouraging his friend to join you.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Zodin makes a quick gesture while calling upon the powers of the elements...
Zodin gestures at Starkly.
A silvery luminescence surrounds Starkly.
Zodin gestures at Starkly.
A silvery luminescence surrounds Starkly.
Giltia arrives at your table.
Zodin gestures at Starkly.
A silvery luminescence surrounds Starkly.
[OOC]-Tyril: "NO IT WAS STEPHEN"
[OOC]-Eoghain: "what table is that?"
Zodin recites a series of mystical phrases while raising his hands...
Zodin gestures at Starkly.
Glowing specks of sparkling silver energy begin to spin around Starkly.
Giltia gestures while summoning the spirits of nature to her aid...
Giltia gestures at Zodier.

Dozens of long thorns suddenly grow out from the ground underneath Zodier! Zodier manages to jump out of the way!
Zodin gestures at Starkly.
Glowing specks of sparkling silver energy begin to spin around Starkly.
Zodin gestures at Starkly.
Glowing specks of sparkling silver energy begin to spin around Starkly.
Zodin gestures at Starkly.
Glowing specks of sparkling silver energy begin to spin around Starkly.
Giltia gestures while summoning the spirits of nature to her aid...
Giltia gestures at Zodier.

Dozens of long thorns suddenly grow out from the ground underneath Zodier! Zodier manages to jump out of the way!
Zodin makes a quick gesture while calling upon the powers of the elements...
Zodin gestures at Starkly.
A bright luminescence surrounds Starkly.
Zodin gestures at Starkly.
A bright luminescence surrounds Starkly.
Zodin gestures at Starkly.
A bright luminescence surrounds Starkly.
[OOC]-Starkly: "sylvvarend"
Giltia gestures while summoning the spirits of nature to her aid...
Giltia gestures at Zodin.

Dozens of long thorns suddenly grow out from the ground underneath Zodin! Zodin manages to jump out of the way!
Zodin recites a series of mystical phrases while raising his hands...
Zodin gestures at Starkly.
Starkly looks considerably more imposing.
Zodin gestures at Starkly.
Starkly looks considerably more imposing.
Zodin gestures at Starkly.
Starkly looks considerably more imposing.
Zodin gestures at Starkly.
Starkly looks considerably more imposing.
Zodin gestures at Starkly.
Starkly looks considerably more imposing.
Zodin gestures at Starkly.
Starkly looks considerably more imposing.
Zodin gestures at Starkly.
Starkly looks considerably more imposing.
Zodin gestures at Starkly.
Starkly looks considerably more imposing.
Giltia gestures while summoning the spirits of nature to her aid...
Giltia gestures at Zodin.

Dozens of long thorns suddenly grow out from the ground underneath Zodin! Zodin manages to jump out of the way!
[Wtf]-Sorchia: "jew jew!"
Giltia gestures while summoning the spirits of nature to her aid...
Giltia gestures at Zodin.

Dozens of long thorns suddenly grow out from the ground underneath Zodin! Zodin manages to jump out of the way!
Zodin makes a quick gesture while calling upon the powers of the elements...
Zodin gestures at Starkly.
A brilliant luminescence surrounds Starkly.
Zodin gestures at Starkly.
A brilliant luminescence surrounds Starkly.
Zodin gestures at Starkly.
A brilliant luminescence surrounds Starkly.
Cromir gives a ghostly chuckle.
Zodin intones a phrase of elemental power while raising his hands...
[Wtf]-Jewlin: "hey bebe!"
Zodin gestures at Gamzek.
Nothing happens.
[Roll result: 40 (open d100: 78)]
Giltia manages to kick a large clump of dust at Zodin!
Zodin barely avoids the clump of dust.
[Wtf]-Sorchia: "<3 x mils"
Zodin gestures at Giltia.
CS: +331 - TD: +176 + CvA: +2 + d100: +85 - -5 == +247
Warding failed!
Wisps of black smoke swirl around Giltia and she bursts into flame!
Some ora-banded pyrothag hide brigandine partially deflects the onslaught of the fiery attack.
... 50 points of damage!
Left eye explodes. Sizzling pieces of brain drip from the empty socket.

* Giltia drops dead at your feet!

* Giltia just bit the dust!
DEAD>decy
[Wtf]-Jewlin: "<3 <3 <3"
Please rephrase that command.
DEAD>
[Wtf]-Malrocky: "lol"
>decay
Please rephrase that command.
DEAD>
>
Starkly meditates over Giltia.
Starkly takes Giltia's head damage.
DEAD>
Cromir gives a ghostly chortle.
Starkly meditates over Giltia.
Starkly takes Giltia's left eye damage.
* Haaplo just bit the dust!
A shaft of scintillating light suddenly pierces the ceiling and strikes the ground next to you. The beam of light then explodes in a shower of sparks and Votary is standing in its place.
Zodin says, "Watch your casting please."
[Wtf]-Elementz: "::group hug...and pinches some asses::"
>'LOL
Votary says, "Stop."
DEAD>
You say, "LOL."
The ghostly laughter of Giltia echoes through the room, sending a shiver down your spine.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Votary says, "Now."
The ghostly laughter of Giltia echoes through the room, sending a shiver down your spine.
DEAD>look
[Ant Hill Table]
On the inner side of one of the table legs, a small nest is visible. Dozens of ants scurry about on the floor as they indulge happily in spilled brew and ale from the previous messy patrons. Serving as a most unique centerpiece, a piece of amber has been cut into the shape of a star and holds the fossilized remains of several unknown tiny creatures. You also see an acid-pitted silver chest, a battered steel chest, a rotting monir trunk, an engraved fel coffer, a plain mithril box, a pea green suede harness, some manna bread, some exquisite crushed silk socks, a rough slab of silver, a drake yierka-spur, a deer skin pack, a plain steel chest, a scratched modwir trunk, a corroded gold coffer, a dirty and dusty thigh-sheath, a blood red chambray hat, an obscure scroll, a forest green scroll, a sheaf of blood-stained paper, a chambray chemise, a heavy quartz orb, a heavy quartz orb, a heavy quartz orb, some basal moss, a white crystal, some wolifrew lichen, a white opal, a dainty crushed silk snood, a sable watered silk bonnet, a flagon of Reaper's Red ale, a feras crowbill and some wolifrew lichen.
Also here: GameMaster Votary, the body of Giltia who is lying down, Zodin, the body of Tyril who is lying down, Starkly who is lying down, the body of Kkrog who is lying down, the body of Cromir who is lying down, the body of Great Lord Wordek who is lying down, the body of Lord Gamzek who is lying down, the body of Watrhire who is lying down, the body of Gestalt who is lying down, Zodier who is sitting
Obvious exits: out
The ghostly laughter of Giltia echoes through the room, sending a shiver down your spine.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[Wtf]-Sorchia: "!"
Starkly asks, "Whats wrong?"
Zodin suddenly appears less powerful.
Starkly says, "It was a royal rumble."
DEAD>laugh
You laugh, the sepulchral sound echoing through the room.
Starkly says, "We all consent."
The ghostly voice of Tyril exclaims, "Were habing FUNNN!"
Starkly says, "Etc."
DEAD>laugh
You laugh, the sepulchral sound echoing through the room.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>'we do
[OOC]-Gardeth: "hehe"
You say, "We do."
DEAD>
The ghostly voice of Tyril says, "LOTS."
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Starkly appears to be focusing his thoughts while chanting softly...
DEAD>'consent
Starkly gestures.
The force of Starkly's power warps the air as it surges toward Starkly!
CS: +484 - TD: +321 + CvA: +12 + d100: +65 == +240
Warding failed!
A nebulous haze shimmers into view around Starkly, plunging inward to envelop his chest!
... 12 points of damage!
Wide segment of skin disappears from chest.
... 33 points of damage!
>
Deep, penetrating wound etched into chest, exposing ribs and lung tissue!
He is stunned!
... 66 points of damage!
Blast hits chest and expands to envelop entire body! Starkly is no more!

* Starkly drops dead at your feet!

The bright luminescence fades from around Starkly.
The brilliant luminescence fades from around Starkly.
The glowing specks of energy surrounding Starkly suddenly shoot off in all directions, then quickly fade away.
Starkly seems a bit less imposing.
The silvery luminescence fades from around Starkly.

* Starkly was just disintegrated!

The ghostly voice of Giltia says, "We do."
* Starkly just bit the dust!
You say, "Consent."
DEAD>laugh
You laugh, the sepulchral sound echoing through the room.
DEAD>
Votary asks, "Did you use challenge?"
Zodin intones a phrase of elemental power while raising his hands...
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[Wtf]-Deftone: "haha"
[OOC]-Crunthor: "lol"
The ghostly voice of Starkly says, "Yes."
[Wtf]-Iashara: "ouch"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Zodin gestures.
CS: +331 - TD: +343 + CvA: +14 + d100: +9 - +40 == -29
Warded off!
Wisps of black smoke swirl around Zodin for a moment, then dissipate.
[OOC]-Belnia: "Nice!"
[Wtf]-Sorchia: "starkly BOOM"
>
>
Zodin's hands glow with power as he summons elemental energy to his command...
Zodin gestures.
The ground beneath Zodin begins to boil violently!
Zodin dodges out of the way!
The ground then quickly cools.
DEAD>
[OOC]-Crunthor: "FUCKING PWNNND"
>
[OOC]-Tayvin: "how you get disintegrated?"
[Private]-Aethyrin: "wtf?"
Zodin's hands glow with power as he summons elemental energy to his command...
Zodin gestures.
The ground beneath Zodin begins to boil violently!
Fiery debris explodes from the ground!
... 25 points of damage!
Strong blow to abdomen!
He is stunned!
... 10 points of damage!
Burst of flames to left leg burns skin bright red.
Zodin falls to the ground.
The ground then quickly cools.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[OOC]-Belnia: "total crit kill on 705"
The ghostly laughter of Giltia echoes through the room, sending a shiver down your spine.
[OOC]-Belnia: "The insta-kill one."
>laug
You laugh, the sepulchral sound echoing through the room.
Votary asks, "How is it, then, that you had experience?"
[OOC]-Eoghain: "ROFL @ a GM"
>'not me
You say, "Not me."
Cromir gives a ghostly chuckle.
Votary says, "You gained experience after healing a non-consented death."
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Votary says, "Starkly did."
Zodin's hands glow with power as he summons elemental energy to his command...
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Zodin gestures.
The ground beneath Zodin begins to boil violently!
Fiery debris explodes from the ground!
... 15 points of damage!
Nice blow to left arm!
He is stunned!
... 15 points of damage!
Burst of flames to right hand fries palm. Ouch!
... 20 points of damage!
Nasty burns to left leg. Gonna need lots of butter.
The ground then quickly cools.
The ghostly voice of Starkly asks, "Say what?"
The ghostly voice of Starkly asks, "Giltia?"
Zodin's hands glow with power as he summons elemental energy to his command...
Zodin gestures.
The ground beneath Zodin begins to boil violently!
Fiery debris explodes from the ground!
... 7 points of damage!
Blow grazes right leg.
... 15 points of damage!
Burst of flames char abdomen a crispy black.
He is stunned!
... 15 points of damage!
Burst of flames to right leg blackens kneecap.

* Zodin drops dead at your feet!

The shimmering multicolored sphere fades from around Zodin.
Zodin no longer bristles with energy.
The brilliant luminescence fades from around Zodin.
A luminescent aura fades from around Zodin.
The deep blue glow leaves Zodin.
Zodin glances around, looking a bit less confident.
The tingling sensation and sense of security leaves Zodin.
The silvery luminescence fades from around Zodin.
The light blue glow leaves Zodin.
The powerful look leaves Zodin.
The dim aura fades from around Zodin.
Zodin becomes solid again.
The layer of stone surrounding Zodin crumbles away.
Zodin seems a bit less imposing.
Zodin appears somehow different.
The glowing specks of energy surrounding Zodin suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Zodin.
The ground then quickly cools.
The ghostly laughter of Tyril echoes through the room, sending a shiver down your spine.
DEAD>
* Zodin just bit the dust!
The ghostly laughter of Tyril echoes through the room, sending a shiver down your spine.
The ghostly laughter of Tyril echoes through the room, sending a shiver down your spine.
DEAD>laugh
The ghostly laughter of Tyril echoes through the room, sending a shiver down your spine.
The ghostly laughter of Tyril echoes through the room, sending a shiver down your spine.
The ghostly laughter of Tyril echoes through the room, sending a shiver down your spine.
You laugh, the sepulchral sound echoing through the room.
The ghostly laughter of Tyril echoes through the room, sending a shiver down your spine.
The ghostly laughter of Tyril echoes through the room, sending a shiver down your spine.
* Divinche just bit the dust!
DEAD>look
[Wtf]-Deftone: "another"
[OOC]-Eoghain: "lol @ Zodin"
[Ant Hill Table]
On the inner side of one of the table legs, a small nest is visible. Dozens of ants scurry about on the floor as they indulge happily in spilled brew and ale from the previous messy patrons. Serving as a most unique centerpiece, a piece of amber has been cut into the shape of a star and holds the fossilized remains of several unknown tiny creatures. You also see an acid-pitted silver chest, a battered steel chest, a rotting monir trunk, an engraved fel coffer, a plain mithril box, a pea green suede harness, some manna bread, some exquisite crushed silk socks, a rough slab of silver, a drake yierka-spur, a deer skin pack, a plain steel chest, a scratched modwir trunk, a corroded gold coffer, a dirty and dusty thigh-sheath, a blood red chambray hat, an obscure scroll, a forest green scroll, a sheaf of blood-stained paper, a chambray chemise, a heavy quartz orb, a heavy quartz orb, a heavy quartz orb, some basal moss, a white crystal, some wolifrew lichen, a white opal, a dainty crushed silk snood, a sable watered silk bonnet, a flagon of Reaper's Red ale, a feras crowbill and some wolifrew lichen.
Also here: GameMaster Votary, the body of Giltia who is lying down, the body of Zodin who is lying down, the body of Tyril who is lying down, the body of Starkly who is lying down, the body of Kkrog who is lying down, the body of Cromir who is lying down, the body of Great Lord Wordek who is lying down, the body of Lord Gamzek who is lying down, the body of Watrhire who is lying down, the body of Gestalt who is lying down, Zodier who is sitting
Obvious exits: out
The ghostly laughter of Giltia echoes through the room, sending a shiver down your spine.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
The ghostly voice of Starkly says, "I didn't kill her; she consented to Zodin killing him."
Votary says, "If you are going to continue this all, please make sure you are using challenge."
The ghostly voice of Tyril exclaims, "Kill Zodier !"
The ghostly voice of Starkly says, "Ask Giltia."
The ghostly voice of Starkly says, "And we all consent."
* Jaquline just bit the dust!
* Mumblz just bit the dust!
The ghostly voice of Zodin says, "I challegned myself."
The ghostly voice of Starkly says, "Ask anyone."
DEAD>laugh
You laugh, the sepulchral sound echoing through the room.
The ghostly voice of Zodin says, "In my brain."
[OOC]-Belnia: "I get the feeling those tables are going to be sanctified soon."
[OOC]-Laurewyn: "what happened to Zodin"
>'BOOO Zodier
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
You say, "BOOO Zodier."
DEAD>look
[Ant Hill Table]
On the inner side of one of the table legs, a small nest is visible. Dozens of ants scurry about on the floor as they indulge happily in spilled brew and ale from the previous messy patrons. Serving as a most unique centerpiece, a piece of amber has been cut into the shape of a star and holds the fossilized remains of several unknown tiny creatures. You also see an acid-pitted silver chest, a battered steel chest, a rotting monir trunk, an engraved fel coffer, a plain mithril box, a pea green suede harness, some manna bread, some exquisite crushed silk socks, a rough slab of silver, a drake yierka-spur, a deer skin pack, a plain steel chest, a scratched modwir trunk, a corroded gold coffer, a dirty and dusty thigh-sheath, a blood red chambray hat, an obscure scroll, a forest green scroll, a sheaf of blood-stained paper, a chambray chemise, a heavy quartz orb, a heavy quartz orb, a heavy quartz orb, some basal moss, a white crystal, some wolifrew lichen, a white opal, a dainty crushed silk snood, a sable watered silk bonnet, a flagon of Reaper's Red ale, a feras crowbill and some wolifrew lichen.
Also here: GameMaster Votary, the body of Giltia who is lying down, the body of Zodin who is lying down, the body of Tyril who is lying down, the body of Starkly who is lying down, the body of Kkrog who is lying down, the body of Cromir who is lying down, the body of Great Lord Wordek who is lying down, the body of Lord Gamzek who is lying down, the body of Watrhire who is lying down, the body of Gestalt who is lying down, Zodier who is sitting
Obvious exits: out
DEAD>
The ghostly voice of Giltia says, "Me and Zodin had it out."
[OOC]-Edgeleaf: "I hope not"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[Wtf]-Elementz: "Mal I'm so glad we're not playing our game right now, I'd be out of booze"
GameMaster Votary just went out.
DEAD>laugh
You laugh, the sepulchral sound echoing through the room.
DEAD>laugh
>laugh
You laugh, the sepulchral sound echoing through the room.
You laugh, the sepulchral sound echoing through the room.
[OOC]-Starkly: "rofl"
[OOC]-Edgeleaf: "That would suck, only tables I can hang at and have fun"
[OOC]-Crunthor: "someone break out some mana bread and 125"
[OOC]-Starkly: "belnia"
>,LOL
You focus on transmitting your thought.
[OOC]-You: "LOL"
>,LOL
You focus on transmitting your thought.
>,LOL
You focus on transmitting your thought.
[OOC]-You: "LOL"
[OOC]-You: "LOL"
[OOC]-Starkly: "a fucking game master came"
>,and just left
You focus on transmitting your thought.
[OOC]-You: "and just left"
>,ROFL
You focus on transmitting your thought.
[OOC]-Starkly: "and we said ITS THE ROYAL RUMBLE"
DEAD>
[OOC]-You: "ROFL"
[Wtf]-Malrocky: "and probably being dragged to the emergency room to have stomachs pumped"
[OOC]-Starkly: "and the were like uhh"
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at Zodin.
A luminescent web briefly forms around Zodin, then fades into the body.
[Wtf]-Elementz: "no doubt"
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at Starkly.
A luminescent web briefly forms around Starkly, then fades into the body.
[OOC]-Maleus: "rofl.. i love this wand bow"
[OOC]-Starkly: "use challenge, we're like we all consent"
[OOC]-Starkly: "they just sighed and left"
>,ROFL
You focus on transmitting your thought.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[OOC]-Starkly: "rofl"
>
[OOC]-You: "ROFL"
[OOC]-Tyril: "^^^"
>look
[Ant Hill Table]
On the inner side of one of the table legs, a small nest is visible. Dozens of ants scurry about on the floor as they indulge happily in spilled brew and ale from the previous messy patrons. Serving as a most unique centerpiece, a piece of amber has been cut into the shape of a star and holds the fossilized remains of several unknown tiny creatures. You also see an acid-pitted silver chest, a battered steel chest, a rotting monir trunk, an engraved fel coffer, a plain mithril box, a pea green suede harness, some manna bread, some exquisite crushed silk socks, a rough slab of silver, a drake yierka-spur, a deer skin pack, a plain steel chest, a scratched modwir trunk, a corroded gold coffer, a dirty and dusty thigh-sheath, a blood red chambray hat, an obscure scroll, a forest green scroll, a sheaf of blood-stained paper, a chambray chemise, a heavy quartz orb, a heavy quartz orb, a heavy quartz orb, some basal moss, a white crystal, some wolifrew lichen, a white opal, a dainty crushed silk snood, a sable watered silk bonnet, a flagon of Reaper's Red ale, a feras crowbill and some wolifrew lichen.
Also here: the body of Giltia who is lying down, the body of Zodin who is lying down, the body of Tyril who is lying down, the body of Starkly who is lying down, the body of Kkrog who is lying down, the body of Cromir who is lying down, the body of Great Lord Wordek who is lying down, the body of Lord Gamzek who is lying down, the body of Watrhire who is lying down, the body of Gestalt who is lying down, Zodier who is sitting
Obvious exits: out
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[OOC]-Tarlina: "rofl"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Zodier scoots his chair back and stands up.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Zodier cackles!
[OOC]-Edgeleaf: "Heh"
>laugh
Zodier struts about.
You laugh, the sepulchral sound echoing through the room.
[OOC]-Starkly: "I just whitered myself in her face; then zodin boiled himself"
[OOC]-Starkly: "rofl"
DEAD>'f u Zodier
>
You say, "F u Zodier."
Wordek gives a ghostly chuckle.
[OOC]-Zodin: "i said I challenged myself in my brain"
[OOC]-Starkly: "^ rofl"
[Wtf]-Malrocky: "[LNet]-Emislity: "no it wasn't, they are casting at each other at a table, killing one another.""
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[OOC]-Giltia: "ROFL"
>,LOL
You focus on transmitting your thought.
[OOC]-You: "LOL"
>
[Wtf]-Malrocky: "rofl"
[Wtf]-Malrocky: "arent tables safe zones?"
[OOC]-Tyril: "Oh god this is too good"
[OOC]-Belnia: "You people have too much free time."
[Private]-Aethyrin: "well, hopefully you're logging all of this so I can see what happened...lol"
[Wtf]-Tronix: "not our table"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>chat to aeth LOL
You focus on transmitting your thought.
[PrivateTo]-Aetheri: "LOL"
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at you.
Zodier concentrates for a moment then sighs weakly.
DEAD>chat to aethy LOL
You focus on transmitting your thought.
>
[PrivateTo]-Aethyrin: "LOL"
DEAD>chat to aethy i wil send it
You focus on transmitting your thought.
[PrivateTo]-Aethyrin: "i wil send it"
DEAD>look
[Ant Hill Table]
On the inner side of one of the table legs, a small nest is visible. Dozens of ants scurry about on the floor as they indulge happily in spilled brew and ale from the previous messy patrons. Serving as a most unique centerpiece, a piece of amber has been cut into the shape of a star and holds the fossilized remains of several unknown tiny creatures. You also see an acid-pitted silver chest, a battered steel chest, a rotting monir trunk, an engraved fel coffer, a plain mithril box, a pea green suede harness, some manna bread, some exquisite crushed silk socks, a rough slab of silver, a drake yierka-spur, a deer skin pack, a plain steel chest, a scratched modwir trunk, a corroded gold coffer, a dirty and dusty thigh-sheath, a blood red chambray hat, an obscure scroll, a forest green scroll, a sheaf of blood-stained paper, a chambray chemise, a heavy quartz orb, a heavy quartz orb, a heavy quartz orb, some basal moss, a white crystal, some wolifrew lichen, a white opal, a dainty crushed silk snood, a sable watered silk bonnet, a flagon of Reaper's Red ale, a feras crowbill and some wolifrew lichen.
Also here: the body of Giltia who is lying down, the body of Zodin who is lying down, the body of Tyril who is lying down, the body of Starkly who is lying down, the body of Kkrog who is lying down, the body of Cromir who is lying down, the body of Great Lord Wordek who is lying down, the body of Lord Gamzek who is lying down, the body of Watrhire who is lying down, the body of Gestalt who is lying down, Zodier
Obvious exits: out
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
The ghostly voice of Starkly says, "Raise me."
The ghostly voice of Starkly says, "Not her."
The ghostly voice of Starkly says, "I OWN YOU REMEMBER."
Zodier says, "I'm feeling suicidal."
The ghostly voice of Giltia exclaims, "No me!!!!"
Zodier begins to twitch.
The ghostly laughter of Giltia echoes through the room, sending a shiver down your spine.
[Private]-Aethyrin: "BEAM!"
The ghostly laughter of Giltia echoes through the room, sending a shiver down your spine.
[Wtf]-Malrocky: "gibs getting fucked over in otf it seems"
The ghostly laughter of Giltia echoes through the room, sending a shiver down your spine.
DEAD>laugh
You laugh, the sepulchral sound echoing through the room.
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[Wtf]-Malrocky: "lost his shield and hatchet and hes about to decay"
DEAD>,WTF
You focus on transmitting your thought.
[OOC]-You: "WTF"
[OOC]-Volxarr: "I miss Gibby.. wish he would come back to Psinet"
Zodier says, "I dont consent to creatures killing m."
DEAD>,STOP LOCATING
You focus on transmitting your thought.
[OOC]-You: "STOP LOCATING"
>
[Wtf]-Crunthor: "thats fucked up"
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at you.
Zodier concentrates for a moment then sighs weakly.
The ghostly voice of Giltia exclaims, "I agree!"
The ghostly voice of Giltia says, "But if Zodin wants to set me on fire."
[OOC]-Giltia: "why not"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
The ghostly voice of Giltia says, "Why NTO."
[Wtf]-Crunthor: "if I still had my capped path I'd head out there to help."
The ghostly voice of Giltia says, "NOT."
Zodier just left.
You feel thousands of tiny things swarming over your skin for a moment.
Zodier arrives at your table.
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at Starkly.
Zodier concentrates for a moment then sighs weakly.
Zodier kisses Zodin.
[OOC]-Divinche: "anyone getting me from the blighted forest?"
Watrhire just left.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>look
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[Ant Hill Table]
On the inner side of one of the table legs, a small nest is visible. Dozens of ants scurry about on the floor as they indulge happily in spilled brew and ale from the previous messy patrons. Serving as a most unique centerpiece, a piece of amber has been cut into the shape of a star and holds the fossilized remains of several unknown tiny creatures. You also see an acid-pitted silver chest, a battered steel chest, a rotting monir trunk, an engraved fel coffer, a plain mithril box, a pea green suede harness, some manna bread, some exquisite crushed silk socks, a rough slab of silver, a drake yierka-spur, a deer skin pack, a plain steel chest, a scratched modwir trunk, a corroded gold coffer, a dirty and dusty thigh-sheath, a blood red chambray hat, an obscure scroll, a forest green scroll, a sheaf of blood-stained paper, a chambray chemise, a heavy quartz orb, a heavy quartz orb, a heavy quartz orb, some basal moss, a white crystal, some wolifrew lichen, a white opal, a dainty crushed silk snood, a sable watered silk bonnet, a flagon of Reaper's Red ale, a feras crowbill and some wolifrew lichen.
Also here: Zodier, the body of Giltia who is lying down, the body of Zodin who is lying down, the body of Tyril who is lying down, the body of Starkly who is lying down, the body of Kkrog who is lying down, the body of Cromir who is lying down, the body of Great Lord Wordek who is lying down, the body of Lord Gamzek who is lying down, the body of Gestalt who is lying down
Obvious exits: out
Zodier raises a hand while murmuring a soft orison...
Zodier gestures at Starkly.
Zodier concentrates for a moment then sighs weakly.
[Wtf]-Jewlin: "who at the dais?"
[Wtf]-Deftone: "us"
Zodier traces a sign while petitioning the spirits for cognition...
Zodier gestures into the air.
A silvery fog coalesces around Zodier, obscuring his form. When the fog dissipates, Zodier is gone.
[OOC]-Allereli: "anyone in Illi have two dragon's-tear rubies?"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[Wtf]-Elementz: "I is"
[Wtf]-Jewlin: "no you aren't!"
[Wtf]-Jewlin: "you invis"
[Wtf]-Elementz: "I am now"
[Wtf]-Jewlin: "kthx <3"
[Wtf]-Elementz: ";)"
>look
[Clerik]-Belnia: "I have one in the Landing!"
[Wtf]-Crunthor: "who's to say the Krolvin werent trying to expand their territory?"
[Ant Hill Table]
On the inner side of one of the table legs, a small nest is visible. Dozens of ants scurry about on the floor as they indulge happily in spilled brew and ale from the previous messy patrons. Serving as a most unique centerpiece, a piece of amber has been cut into the shape of a star and holds the fossilized remains of several unknown tiny creatures. You also see an acid-pitted silver chest, a battered steel chest, a rotting monir trunk, an engraved fel coffer, a plain mithril box, a pea green suede harness, some manna bread, some exquisite crushed silk socks, a rough slab of silver, a drake yierka-spur, a deer skin pack, a plain steel chest, a scratched modwir trunk, a corroded gold coffer, a dirty and dusty thigh-sheath, a blood red chambray hat, an obscure scroll, a forest green scroll, a sheaf of blood-stained paper, a chambray chemise, a heavy quartz orb, a heavy quartz orb, a heavy quartz orb, some basal moss, a white crystal, some wolifrew lichen, a white opal, a dainty crushed silk snood, a sable watered silk bonnet, a flagon of Reaper's Red ale, a feras crowbill and some wolifrew lichen.
Also here: the body of Giltia who is lying down, the body of Zodin who is lying down, the body of Tyril who is lying down, the body of Starkly who is lying down, the body of Kkrog who is lying down, the body of Cromir who is lying down, the body of Great Lord Wordek who is lying down, the body of Lord Gamzek who is lying down, the body of Gestalt who is lying down
Obvious exits: out
[Wtf]-Jewlin: "hawk comin"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
* Histrion just bit the dust!
[Wtf]-Tronix: "ah hes gonna kill me"
* Tronix just bit the dust!
[Wtf]-Deftone: "heh"
[Wtf]-Brielus: "tronix r dead"
[Wtf]-Elementz: "ha hahaha"
>,LOL
You focus on transmitting your thought.
>
Veantar arrives at your table.
[OOC]-You: "LOL"
[Wtf]-Tronix: "damn"
Veantar raises a hand while murmuring a soft orison...
[Wtf]-Deftone: "yeah you had no chance"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Veantar gestures at you.
A silvery translucent thread extends from Veantar encompassing you. You sense the comfort of salvation, and an image flashes before you, but it is gone before it can be recognized.
[Wtf]-Jewlin: "you all crazy"
[Wtf]-Brielus: "you suck at life"
[Wtf]-Tronix: "ithought i would be safe at the dais"
Veantar whispers, "I"m gonna raise you first."
[Wtf]-Elementz: "Uh"
[Wtf]-Brielus: "what are you guys doin?"
[Wtf]-Jewlin: "all ya'll crazy mofo's!"
[Wtf]-Zodier: "type accuse dismiss Zodier"
[Wtf]-Elementz: "That's like the most dangerous place to sit"
[Wtf]-Zodier: "so I can go raise everyone"
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Veantar raises a hand while murmuring a soft orison...
[Wtf]-Jewlin: "they are rp'ing"
Veantar gestures at you.
Veantar concentrates for a moment then sighs weakly.
[Wtf]-Brielus: "you guys dueling?"
[Wtf]-Zodier: "TRONIX CONFIRM"
[OOC]-Zodin: "level 100>20 Tronix"
Veantar raises a hand while murmuring a soft orison...
Veantar gestures at you.
Veantar suddenly looks very drained.

You feel a sudden jolt of nothing short of the raw power of divine intervention. For some reason, you cannot bring yourself to move quite yet, but feel relieved nonetheless.
You feel the touch of the hand leave your soul.
[Wtf]-Deftone: "isnt it against policy?"
!SP>health

You have the following injuries: a completely severed right arm.

Bleeding:
Area Health per Round
----------------------------------
Right arm 3

Maximum Health Points: 133
Remaining Health Points: 15
You are feeling faint.

Maximum Spirit Points: 6
Remaining Spirit Points: 1

Maximum Stamina Points: 65
Remaining Stamina Points: 98


[Wtf]-Crunthor: "all races have spies"
[Wtf]-Brielus: "neh"
[Wtf]-Elementz: "no"
You feel your energy level return to normal.
!SP>tend my r arm
You are still stunned.
!SP>tend my r arm

Anebriated
01-28-2008, 02:13 AM
[Private]-Mistros: "what the fuck ya doing girl?"

If for no other reason you lose just for being associated with that assclown.

Xaerve
01-28-2008, 09:55 AM
GameMaster Votary just went out.

Fucking hilarious; I guess the GM just gave up--haha.

Funny log.

Suppa Hobbit Mage
01-28-2008, 10:13 AM
He's a good GM, and pretty tolerant for putting up with the asshatery.

Shalla
01-29-2008, 12:36 AM
I haven't hunted in ages.. What is with the ithzirs? Since when did they get so powerful?

An Ithzir seer suddenly opens his eyes and stares directly at you!
An Ithzir seer hurls a radiant ball of energy at you!
AS: +460 vs DS: +416 with AvD: +42 + d100 roll: +77 = +163
... and hits for 46 points of damage!
Searing wave of plasma cuts through skin and muscle on your leg!
You are knocked to the ground!
You are stunned for 3 rounds!
<b>Almost immediately, you begin to feel the presence of the Ithzir seer permeating your being! </b>
>prep 410
You are still stunned.
>l
The translucent sphere fades from around an Ithzir adept.
>
The Ithzir seer easily locates its presence within you, and continues its empathic assault!
CS: +411 - TD: +415 + CvA: +12 + d100: +85 - -5 == +98
Warded off!
A lingering memory of the Ithzir seer disassociates from your existence.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
An Ithzir seer hurls a radiant ball of energy at you!
AS: +460 vs DS: +356 with AvD: +42 + d100 roll: +83 = +229
... and hits for 138 points of damage!
Your skeletal structure and muscle tissue reduced to fine ash!
You feel less confident than before.
The very powerful look leaves you.
The white light leaves you.
The misty halo fades from you.
Your SIGN OF DEFENDING is no longer effective.
You lose your extra internal fortitude.
The tingling sensation and sense of security leaves you.
The powerful look leaves you.
Your SIGN OF DEFLECTION is no longer effective.
The air calms down around you.
You return to normal color.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You feel your extra strength departing.
Your SIGN OF WARDING is no longer effective.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
A lingering memory of the Ithzir seer disassociates from your existence.
Almost immediately, you begin to feel the presence of the Ithzir seer permeating your being!

The Ithzir seer quickly moves his hands in a warding gesture, preventing any blood from splattering in his direction.

>
[Old Ta'Faendryl, West Market]
Creeping vines and a thick growth of low-lying grass extends across a large space of ground that was probably once a huge open market where the inhabitants of the city could hawk their assorted produce and wares. A series of bulky dark hillocks extend beyond the plaza, skulking like rats in the shadow of the massive city wall. You also see an Ithzir seer, a war griffin that is flying around, an Ithzir seer, an Ithzir adept and a gigantic sticky web.
Obvious paths: east, northwest
>
The presence of the Ithzir seer passes from your existence.

Fallen
01-29-2008, 06:56 AM
The Ithzir seer quickly moves his hands in a warding gesture, preventing any blood from splattering in his direction.>>

MAN that's awesome. Ithzir Seers especially have been given some major uptweaks. Much higher bolt DS, spells like Torment and a few other deadly ones. Initiates have some new fun ones as well. Constructs are no longer capable of being crit killed.

Eoghain
01-29-2008, 02:15 PM
I haven't hunted in ages.. What is with the ithzirs? Since when did they get so powerful?

Biznatch, next time you die, stick around to be rescued. I was looking all over for you. Where'd you go?

Blud
02-03-2008, 04:46 PM
An arch wight just arrived.
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
You channel at a ghoul master.
CS: +110 - TD: +48 + CvA: 0 + d100: +9 == +71
Warded off!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
Asterin swings a dark double-edged sword at a ghoul master!
AS: +194 vs DS: +134 with AvD: +33 + d100 roll: +35 = +128
... and hits for 6 points of damage!
Glancing blow to the ghoul master's back.
That could have been more effective.
R>inc 702
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
You channel at a ghoul master.
CS: +110 - TD: +48 + CvA: 0 + d100: +67 == +129
Warding failed!
Target staggered by strong strike.
The ghoul master falls to the ground motionless.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
Asterin kneels down.
An arch wight chants an evil incantation.
Asterin skinned a ghoul master, yielding a ghoul finger.
Asterin stands up.
>'I didn't see it. Sorry
You quietly say, "I didn't see it. Sorry." This is in reference to some item I left behind in the other room
>loot
You search the ghoul master.
You discard the master's useless equipment.
It didn't carry any silver.
It had nothing of interest.
A ghoul master turns to dust.
Asterin swings a dark double-edged sword at an arch wight!
AS: +194 vs DS: +120 with AvD: +34 + d100 roll: +52 = +160
... and hits for 20 points of damage!
Blow to the head causes the arch wight's ears to ring!
An arch wight gestures at you!
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
... 20 points of damage!
Good blow to your back!
You are stunned for 3 rounds!
... 35 points of damage!
Scorching heat shrivels left leg to a useless black mass.
You fall screaming to the ground grasping your mangled left leg!
... 15 points of damage!
Burst of flames char abdomen a crispy black.
... 25 points of damage!
Abdomen bursts into flames. Would be funny without the blood.
The light blue glow leaves you.
The deep blue glow leaves you.
You sense that your attunement to the minds of others has ceased.
The brilliant luminescence fades from around you.
You return to normal color.
The powerful look leaves you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The air calms down around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The ground then quickly cools.
An arch wight raises its arms in triumph and lets loose with a bone-chilling howl of victory.
Asterin grins.
* Haaplo just bit the dust!
A ghost wolf scampers in.
An arch wight sinks a bloody claw deep into your body, taking a moment to enjoy the grotesque sound of it.

Peanut Butter Jelly Time
02-03-2008, 10:23 PM
The most relevant death in the history of modern forum-posting.

DEATH OF A DYNASTY

Giants stun Pats in Super Bowl XLII
The Giants had the perfect answer for the suddenly imperfect Patriots: a big, bad defense and an improbable comeback led by their own Mr. Cool quarterback, Eli Manning. In one of football's biggest shockers, New York shattered New England's unbeaten season as Manning hit Plaxico Burress on a 13-yard fade with 35 seconds left in the Super Bowl. Sunday's 17-14 win was the Giants' 11th straight on the road, and the first time the Patriots tasted defeat in more than a year.

Lord Nelek
02-03-2008, 10:29 PM
>go hole
[Cavern]
This is a small cavern of some kind, possibly carved in the rock by an underground stream. Thick tree roots have penetrated the cavern and hang down like moist fingers from the ceiling. Above you is a circular hole, which you could likely climb out of. A steep, dark passageway leads down deeper into the cavern.
Obvious exits: east, down
>213
Voodoo '213' to 'INCANT 213'.
You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
You gesture.
Minor Sanctuary (213) refreshes to 57m. (+10m 50s)
A sense of peace and calm settles over the area.
Cast Roundtime 3 Seconds.
>kneel
You kneel down.
K>wear shield
You sling a black vultite round shield over your shoulder.
K>off
You are now in an offensive stance.
K>205
Voodoo '205' to 'INCANT 205'.
You trace a sign while petitioning the spirits to bestow their aid with the Light spell...
Your spell is ready.
You gesture.
The area becomes brighter.
Cast Roundtime 3 Seconds.
K>.forage "cave moss"
[script aborted]
>forage cave moss
d100(Open): 32
You forage around but find nothing of interest.
Roundtime: 5 sec.
KR>forage cave moss
d100(Open): 6
You forage around but find nothing of interest.
Roundtime: 6 sec.
KR>forage cave moss
...wait 1 seconds.
KR>forage cave moss
...wait 1 seconds.
KR>forage cave moss
...wait 1 seconds.
K>forage cave moss
d100(Open): -67
You stumble about in a fruitless attempt at foraging.
Roundtime: 8 sec.
KR>forage cave moss
d100(Open): 72
You forage briefly and manage to find some cave moss!
Roundtime: 5 sec.
KR>drop right
You drop some cave moss.
K>forage cave moss
d100(Open): 22
You forage around but find nothing of interest.
Roundtime: 6 sec.
KR>forage cave moss
d100(Open): 78
You forage briefly and manage to find some cave moss!
Roundtime: 6 sec.
KR>
A wave of nausea nearly overtakes you, as the distinctive scent of ozone permeates the air.
KR>drop right
You drop some cave moss.
K>forage cave moss
K>
d100(Open): 32
You forage around but find nothing of interest.
Roundtime: 6 sec.
KR>
You feel more refreshed.
K>forage cave moss
d100(Open): 57
You forage around but find nothing of interest.
Roundtime: 5 sec.
KR>forage cave moss
d100(Open): 34
You forage around but find nothing of interest.
Roundtime: 7 sec.
KR>forage cave moss
d100(Open): 46
You forage around but find nothing of interest.
Roundtime: 5 sec.
KR>forage cave moss
d100(Open): 20
You forage around but find nothing of interest.
Roundtime: 6 sec.
KR>forage cave moss
d100(Open): 56
You forage around but find nothing of interest.
Roundtime: 6 sec.
KR>l
[Cavern]
This is a small cavern of some kind, possibly carved in the rock by an underground stream. Thick tree roots have penetrated the cavern and hang down like moist fingers from the ceiling. Above you is a circular hole, which you could likely climb out of. A steep, dark passageway leads down deeper into the cavern. You also see some cave moss and some cave moss.
Obvious exits: east, down
KR>forage cave moss
K>
d100(Open): 53
You forage around but find nothing of interest.
Roundtime: 5 sec.
KR>forage cave moss
K>
d100(Open): 70
You forage briefly and manage to find some cave moss!
Roundtime: 7 sec.
KR>drop right
K>
You drop some cave moss.
K>forage cave moss
d100(Open): 91
You forage briefly and manage to find some cave moss!
Roundtime: 8 sec.
KR>drop right
You drop some cave moss.
K>forage cave moss
d100(Open): 70
You forage briefly and manage to find some cave moss!
Roundtime: 9 sec.
KR>
You feel more refreshed.
KR>drop right
You drop some cave moss.
K>forage cave moss
As you forage around, you notice that someone has been foraging here recently and you are unable to find anything useful.
K>l
[Cavern]
This is a small cavern of some kind, possibly carved in the rock by an underground stream. Thick tree roots have penetrated the cavern and hang down like moist fingers from the ceiling. Above you is a circular hole, which you could likely climb out of. A steep, dark passageway leads down deeper into the cavern. You also see some cave moss, some cave moss, some cave moss, some cave moss and some cave moss.
Obvious exits: east, down
K>grab moss

>grab moss

You pick up some cave moss.
K>
You put some cave moss in your trimmed leather neckpouch.
K>
You pick up some cave moss.
K>
You put some cave moss in your trimmed leather neckpouch.
K>grab moss

>grab moss
You pick up some cave moss.
K>
You put some cave moss in your trimmed leather neckpouch.
K>

>grab moss

You pick up some cave moss.
K>
You put some cave moss in your trimmed leather neckpouch.
K>
You pick up some cave moss.
K>
You put some cave moss in your trimmed leather neckpouch.
K>stand
You stand back up.
>go hole
[Forest Clearing]
A peculiar clearing has formed in the forest here. A large depression in the ground is totally devoid of trees or shrubs. In the center of the depression is a dark hole, leading down into the earth. The trees are far too thick to penetrate into the forest in any direction from here. A narrow path, however, leads away from the clearing into the woods.
Obvious paths: none
>
You feel a rumble come from beneath your feet.
Dirt and rock explode from the ground beneath you as a roa'ter erupts from underground and crashes onto the surface!
Rocks and dirt pelt you as you are thrown into the air!
... 40 points of damage!
The bones in your neck are shattered leaving your head hanging loosely!
The light blue glow leaves you.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Heroism (215) ended. [-25AS]
The brilliant aura fades away from you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Spirit Shield (202) ended. [-17DS]
The dim aura fades from around you.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
You come crashing back into the ground!
A roa'ter opens and closes its mouth rapidly, making an odd popping noise with its jaws.
DEAD>
A roa'ter opens and closes its mouth rapidly, making an odd popping noise with its jaws.
DEAD>l
[Forest Clearing]
A peculiar clearing has formed in the forest here. A large depression in the ground is totally devoid of trees or shrubs. In the center of the depression is a dark hole, leading down into the earth. The trees are far too thick to penetrate into the forest in any direction from here. A narrow path, however, leads away from the clearing into the woods. You also see a roa'ter.
Obvious paths: none
DEAD>'That's nice
You say, "That's nice."
DEAD>
A roa'ter opens and closes its mouth rapidly, making an odd popping noise with its jaws.
DEAD>
A roa'ter opens and closes its mouth rapidly, making an odd popping noise with its jaws.
DEAD>
A roa'ter opens and closes its mouth rapidly, making an odd popping noise with its jaws.
DEAD>

Liberi Fatali
02-07-2008, 09:05 AM
>sneak dai
You attempt to move silently over to a floating dais.
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is suspended above, providing ample shade from the day's brightness. You also see the Adamina disk, the Aethyrin disk, a plains puma, a large glossy raven that is flying around, some manna bread, a medicinal donations bin, a glaesine arch, a richly finished wooden bench with some stuff on it and a large faenor-chased barrel.
Also here: Zodier, Adamina, Lady Jasreyn who is sitting, Tendarian, Aloskar, Aethyrin, Glanvis, Rheisia
Obvious paths: out
Roundtime: 9 sec.
>
Rheisia smiles.
>
Glanvis points at you, ruining your hiding place.
>
Like sparkling droplets falling in a pond, a liquid run of notes drips from Jasreyn's haon harp in descending triplets.
>
Rheisia rolls her eyes.
>
Rheisia traces a sign that contorts in the air while she forcefully incants a dark invocation...
>'How the.
Rheisia gestures at you.
Rheisia stares deep into your eyes.
CS: +519 - TD: +445 + CvA: +5 + d100: +6 - -5 == +90
Warded off!
You resist the fear.
>
You say, "How the."
>l
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is suspended above, providing ample shade from the day's brightness. You also see the Adamina disk, the Aethyrin disk, a plains puma, a large glossy raven that is flying around, some manna bread, a medicinal donations bin, a glaesine arch, a richly finished wooden bench with some stuff on it and a large faenor-chased barrel.
Also here: Zodier, Adamina, Lady Jasreyn who is sitting, Tendarian, Aloskar, Aethyrin, Glanvis, Rheisia
Obvious paths: out
>
Rheisia traces a sign that contorts in the air while she forcefully incants a dark invocation...
>703 rhei
Voodoo '703 rhei' to 'PREPARE 703', 'CAST AT rhei'.
Rheisia gestures at you.
Rheisia stares deep into your eyes.
CS: +519 - TD: +445 + CvA: +5 + d100: +2 - -5 == +86
Warded off!
You resist the fear.
>
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>
You gesture at Rheisia.
CS: +505 - TD: +418 + CvA: +14 + d100: +85 - -5 == +191
Warding failed!
Rheisia is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
>
Adamina laughs at you!
>
Glanvis just opened a camouflage leather thigh-harness.
>
Glanvis removes a length of black steel wire studded with shards of glass from in his leather thigh-harness.
>
Rheisia stares off into space.
>'My turn!
You exclaim, "My turn!"
>717 rheisia
Voodoo '717 rheisia' to 'PREPARE 717', 'CAST AT rheisia'.
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>
You gesture at Rheisia.
You stare deep into Rheisia's eyes.
CS: +505 - TD: +448 + CvA: +14 + d100: +38 - -5 == +114
Warding failed!
Rheisia suddenly looks at you in utter terror!
Rheisia suddenly bolts out!
Cast Roundtime 3 Seconds.
>
Koin just arrived, striding along purposefully.
>
Koin strides away moving out.
>
Glanvis comes out of hiding.
Glanvis put a massive silvery illthorn aegis covered in tiny poisonous barbed thorns in his mane weapon harness.
>'Hmhmhmhmhm.
You say, "Hmhmhmhmhm."
>l
A large glossy raven leaves.
>
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is suspended above, providing ample shade from the day's brightness. You also see the Adamina disk, the Aethyrin disk, a plains puma, some manna bread, a medicinal donations bin, a glaesine arch, a richly finished wooden bench with some stuff on it and a large faenor-chased barrel.
Also here: Zodier, Adamina, Lady Jasreyn who is sitting, Tendarian, Aloskar, Aethyrin, Glanvis
Obvious paths: out
>'Hahahahaha. HAHAHA.
You say, "Hahahahaha. HAHAHA."
>hide
You fail to slip into hiding.
Roundtime: 10 sec.
>
Glanvis leaps from hiding to attack!
[Roll result: 168 (open d100: 86)]
Glanvis flings a wire around your neck and snaps it taut. Painful!
You are stunned!
A dark shadowy tendril rises up from your skin, writhes its way up a length of black steel wire studded with shards of glass towards Glanvis and lashes out malevolently...
CS: +505 - TD: +423 + CvA: -6 + d100: +10 - -5 == +91
Warded off!
>
Adamina appears to be focusing her thoughts while chanting softly...
>
Adamina gestures at you.
CS: +454 - TD: +434 + CvA: +5 + d100: +33 - -5 == +63
Warded off!
Nothing happens.
>
Glanvis says, "Ow."
>
Rheisia just arrived.
>
Adamina hisses.
>
Glanvis makes a wheezing sound.
>
Rheisia traces a sign that contorts in the air while she forcefully incants a dark invocation...
>
Rheisia gestures at you.
Rheisia stares deep into your eyes.
CS: +529 - TD: +445 + CvA: +5 + d100: +60 - -5 == +154
Warding failed!
Rheisia suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!
A gut-wrenching fear twists deep into your soul. You collapse to the ground screaming!
You are stunned for 27 seconds!
>
A large glossy raven arrives.
>

A plains puma stares hungrily at Aethyrin!

>
You gasp and struggle but the garrote draws tighter painfully.
You are stunned!
[Spell Hindrance for a very worn sanguine breastplate is 5% with current Armor Use skill, d100= 4]
Shadowy ether attempts to rise up from your skin but is unable to free itself from under your armor.
>
Rheisia says, "I'm off."
>
As Jasreyn plays softly on her haon harp, each note magically appears on time and in place with a tone that is substantial and rich but never forced.
>
Rheisia smiles.
>
Rheisia waves.
>
You continue to struggle but the garrote draws inexorably tighter.
You feel a fair amount weaker.
You feel a fair amount less hardy.
You are stunned!
A dark shadowy tendril rises up from your skin, writhes its way up a length of black steel wire studded with shards of glass towards Glanvis and lashes out malevolently...
CS: +505 - TD: +423 + CvA: -6 + d100: +82 - -5 == +163
Warding failed!
Glanvis is suddenly engulfed in brilliant white fire!
... and hits for 24 points of damage!
... 50 points of damage!
Permanently debilitating burns across stomach.
He is stunned!
... 45 points of damage!
Blast to neck causes Glanvis to jerk with pain. Unfortunately that snaps the now frozen neck like an icicle!

* Glanvis drops dead at your feet!

The deep blue glow leaves Glanvis.
Glanvis is no longer moving so silently.
The glowing specks of energy surrounding Glanvis suddenly shoot off in all directions, then quickly fade away.
Glanvis seems a bit less imposing.
The bright luminescence fades from around Glanvis.
The silvery luminescence fades from around Glanvis.
Glanvis no longer appears to be listening intently.
The brilliant luminescence fades from around Glanvis.
Glanvis seems to lose some dexterity.
Glanvis returns to normal color.
Glanvis seems to lose some internal strength.
Glanvis seems to lose an aura of confidence.
Glanvis appears less powerful.
The white light leaves Glanvis.
The very powerful look leaves Glanvis.
The light blue glow leaves Glanvis.
The powerful look leaves Glanvis.
The dim aura fades from around Glanvis.
Glanvis becomes solid again.
The air about Glanvis stops shimmering.

A melodic voice from the crowd echoes, "Murder! Murder! Someone call for the Guard Captain!"

You feel 3 mana surge into you!
>
* Glanvis just bit the dust!
>
A plains puma slashes her claws at your left hand faster than you can yank it out of the way. Skin shreds as claws rip deep into the hand!
... 25 points of damage!
Slash to your shield hand!
Several fingers fly!
Roundtime: 8 sec.
>
Greythrone just arrived, striding along purposefully.
>
Adamina's jaw drops.
>chat what the hell.
You focus on transmitting your thought.
>
Greythrone slides a narrow gold ring off his finger.
>
You gasp and draw a sweet breath of air, feeling very weak.
>
Greythrone slides a gold and brass ring on his finger.
Suddenly Greythrone vanishes!
>
The ghostly voice of Glanvis exclaims, "Touche!"
>
A plains puma slashes her claws at your left leg faster than you can yank it out of the way. The plains puma's paws rip at the leg!
... 25 points of damage!
Quick, powerful slash to your left knee!
Roundtime: 10 sec.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
The greasy glisten shines off the raven's feathers.
>
Adamina frowns.
>chat HEAL ME
You focus on transmitting your thought.
sym restoration
...wait 4 seconds.
>sym restoration
...wait 3 seconds.
>sym restoration
...wait 2 seconds.
>sym restoration
...wait 1 seconds.
>sym restoration
...wait 1 seconds.
>sym restoration
>sym restoration
You feel the power of the symbol course through your body.
>sym restoration
You feel the power of the symbol course through your body.
>
You feel the power of the symbol course through your body.
>l
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is suspended above, providing ample shade from the day's brightness. You also see a large glossy raven that is flying around, the Adamina disk, the Aethyrin disk, a plains puma, some manna bread, a medicinal donations bin, a glaesine arch, a richly finished wooden bench with some stuff on it and a large faenor-chased barrel.
Also here: Rheisia, Zodier, Adamina, Lady Jasreyn who is sitting, Tendarian, Aloskar, Aethyrin, the body of Glanvis who is lying down
Obvious paths: out
>
Jasreyn brushes her fingers over the strings, modulating softly from chord to chord as if playing to herself.
>
A plains puma slashes her claws at your left leg faster than you can yank it out of the way. The plains puma's paws rip at the leg!
... 15 points of damage!
Downward slash across your left thigh
Gouges bone!
You are stunned for 1 round!
Roundtime: 9 sec.
>
Rheisia says, "Oh, shira'qa. You don't attack a stunned sorcerer."
>
Rheisia shakes her head, clucking her tongue.
>
You feel a fair amount more durable.
>
You feel a fair amount stronger.
>
You feel at full magical power again.
>706 puma
Voodoo '706 puma' to 'PREPARE 706', 'CAST AT puma'.
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>
You gesture at a plains puma.
CS: +505 - TD: +414 + CvA: +25 + d100: +79 == +195
Warding failed!
Its eyes flash with a searing jolt of light!
It is badly stunned!
Cast Roundtime 3 Seconds.
>

Celephais
02-07-2008, 09:42 AM
The most relevant death in the history of modern forum-posting.

DEATH OF A DYNASTY

Giants stun Pats in Super Bowl XLII
The Giants had the perfect answer for the suddenly imperfect Patriots: a big, bad defense and an improbable comeback led by their own Mr. Cool quarterback, Eli Manning. In one of football's biggest shockers, New York shattered New England's unbeaten season as Manning hit Plaxico Burress on a 13-yard fade with 35 seconds left in the Super Bowl. Sunday's 17-14 win was the Giants' 11th straight on the road, and the first time the Patriots tasted defeat in more than a year.
Someone should take all the plays of the game and put them into GS terms... they'd be the ultimate nerd:

>Stance shotgun
You move into the shotgun position.
>Hike
You catch the ball.
Round Time: 3 seconds.
>
New England Defense attacks your offensive line!
AS: 238 - DS: 262 + AvD: 32 + d100: 23 = 31
A clean miss!

>Ambush left field
You throw a quick pass to Plaxico Burress!
AS: 315 - DS 187 + AvD: 24 + d100: 85 = 237
... And hit for 13 Yards!
TOUCHDOWN!
>
The New England defense decays into compost.

FinisWolf
02-07-2008, 02:41 PM
First I have never seen, or interacted with Snyde before. But hey, stick your nose where it don't belong, and it could well get cut off.

==============================================

Snyde just arrived.

Xixtrataa accepts Vakon's mithril chest.

Speaking to Vakon, you say, "You are lucky I am in good humor today."
Vakon just opened a scratched steel trunk.

You nod to Vakon.

Vakon gathers the remaining coins from inside his steel trunk.

Xixtrataa begins to meticulously examine a plain mithril chest.

Snyde smirks.

Xixtrataa removes an opalescent ora lockpick from in her locksmith's toolkit.

[Land Tower East, Office]
The ground floor of this guard tower appears to be some kind of office. A single guard sits behind one of the desks reviewing some paperwork. A small wood stove in the corner provides heat to the room. You also see the Vakon disk, the green Filswolf disk, the Xixtrataa disk, a large wastebasket and some wooden steps.
Also here: Snyde, Vakon, Xixtrataa who is sitting, Phelicidea
Obvious exits: out

You see Snyde the Smuggler.
He appears to be a Dhe'nar Dark Elf.
He is tall and appears to be in the bloom of youth. He has bloodshot chestnut eyes and golden brown skin. He has raggedly cut, thick black hair. He has a gaunt face, a broken nose and sharply-curved pointed ears.
He has a sigil-incised nebulous vaalin spike in his lip.
He is in good shape.
He is wearing a pair of leather boots, a crystal amulet, a slim mithril keyring, a rune-etched ruic long bow, an ornate gold ring, a plain sack, a back quiver, some elven fighting leathers, and a deeply hooded elven-crafted robe.

With a quick flick of the wrist, Xixtrataa spins her lockpick around in her palm, stopping it as the tip enters a plain mithril chest...
Then...CLICK! It opens!

Speaking hoarsely to you, Vakon says, "Hopefully you're not just crazy. I don't often have random wizards dragging me around."

Xixtrataa offers Vakon a plain mithril chest.

Xixtrataa snickers.

Vakon accepts Xixtrataa's mithril chest.

Speaking to Snyde, you say, "A dark elf that smirks, that's new."

Vakon removes a scratched steel trunk from in a large wastebasket.

You gaze heavenward.

Xixtrataa put an opalescent ora lockpick in her locksmith's toolkit.

Xixtrataa giggles.

You are now in a defensive stance.

Xixtrataa returns to normal speed.

You recite a series of mystical phrases while raising your hands, invoking Haste...
You gesture at Xixtrataa.
Xixtrataa begins moving faster than you thought possible.
Cast Roundtime 3 Seconds.

Vakon removes a sturdy thanot coffer from in the Vakon disk.

Speaking to Vakon, you say, "I guarantee I am crazy."

Vakon offers Xixtrataa a sturdy thanot coffer.

Xixtrataa accepts Vakon's thanot coffer.

You nod to Vakon.

(Snyde spits on Filswolf)

You are now in an offensive stance.

Vakon just opened a plain mithril chest.

Xixtrataa begins to meticulously examine a sturdy thanot coffer.

Your hands glow with power as you invoke the phrase for Major Shock...
You gesture at Snyde.
You hurl a powerful lightning bolt at Snyde!
AS: +373 vs DS: +124 with AvD: +37 + d100 roll: +30 = +316
... and hit for 170 points of damage!
Massive electrical shock to back. Won't be bending over for awhile.

* Snyde drops dead at your feet!

A nearby goodwife screams, "Murder!"

You say, "Idiot."

Vakon gathers the remaining coins from inside his mithril chest.

You trace a series of glowing runes while chanting the phrase for Invisibility...
You gesture.
You become invisible.
Cast Roundtime 3 Seconds.

Xixtrataa gasps.

The ghostly voice of Snyde huskily says, "Tut tut tut."

Xixtrataa begins to meticulously examine a sturdy thanot coffer.

Vakon tries to empty the contents of his chest into his backpack, and everything falls in quite nicely.

Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.

Xixtrataa says, "What he doo now."

You say, "I wasn't even trying."

Xixtrataa sighs.

You say, "He spit on me."

Lady Ramana just arrived.

Xixtrataa snickers.

Vakon glances at Snyde.

Vakon cackles!

Xixtrataa removes an opalescent ora lockpick from in her locksmith's
toolkit.

The ghostly voice of Snyde huskily says, "'."

Ramana meditates over Snyde.
Ramana takes Snyde's back damage.
Ramana meditates over Snyde.
Ramana takes some of Snyde's blood loss.
Ramana appears to be focusing her thoughts while chanting softly...
Ramana concentrates.
Ramana looks a lot better.

The ghostly voice of Snyde huskily says, "Yes, because you're half blood filth."

Ramana appears to be focusing her thoughts while chanting softly...
Ramana concentrates.
Ramana looks a little better.

With a quick flick of the wrist, Xixtrataa spins her lockpick around in her palm, stopping it as the tip enters a sturdy thanot coffer...
Then...CLICK! It opens!

Xixtrataa giggles.

Ramana meditates over Snyde.
Ramana takes some of Snyde's blood loss.
Ramana appears to be focusing her thoughts while chanting softly...
Ramana concentrates.
Ramana looks a lot better.

Xixtrataa returns to normal speed.

You recite a series of mystical phrases while raising your hands, invoking Haste...
Your spell is ready.
You gesture at Xixtrataa.
Xixtrataa begins moving faster than you thought possible.
Cast Roundtime 3 Seconds.

Ramana appears to be focusing her thoughts while chanting softly...
Ramana concentrates.
Ramana looks a lot better.

Xixtrataa offers Vakon a sturdy thanot coffer.

Speaking hoarsely to Snyde, Vakon says, "He has better manners, though."

Ramana meditates over Snyde.
Ramana takes all of Snyde's blood loss.

Vakon accepts Xixtrataa's thanot coffer.

Ramana appears to be focusing her thoughts while chanting softly...
Ramana concentrates.
Ramana looks a little better.

You say, "Good reason for you to do what you did, which gave me a better reason to do what I did."

Xixtrataa put an opalescent ora lockpick in her locksmith's toolkit.

Vakon just opened a sturdy thanot coffer.
Vakon gathers the remaining coins from inside his thanot coffer.

Speaking to Snyde, Ramana asks, "Another bug?"

The ghostly voice of Snyde huskily says, "No, another wizard."

Xixtrataa removes a spiked onyx scarab from in her bright yellow pack.

Ramana murmurs a simple, mystical chant...
Ramana concentrates.
Ramana's back looks better.

Snyde gives a ghostly chuckle.

Speaking hoarsely to Xixtrataa, Vakon says, "That's all of them. Thanks."

Ramana murmurs a simple, mystical chant...
Ramana concentrates.
Ramana's back looks better.

Xixtrataa says, "Nope temper tantrum."

The ghostly voice of Snyde huskily says, "It's fine, I have plenty of deeds."

You say, "That's what happens when he spits on someone."

Xixtrataa put a spiked onyx scarab in her bright yellow pack.
Xixtrataa giggles.

Interlocking her fingers above her head, Phelicidea stretches slowly, extending her spine in a satisfying stretch.

The ghostly voice of Snyde huskily says, "Well, enjoy your fine."

Phelicidea leans against a small wood stove.

Ramana says, "Aye. That would do it."

Xixtrataa snickers.

Lady Ramana just went out.

You cackle!

Xixtrataa gently rolls the lifeless body of Snyde over.

Xixtrataa returns to normal speed.
You recite a series of mystical phrases while raising your hands, invoking Haste...
Your spell is ready.
You gesture at Xixtrataa.
Xixtrataa begins moving faster than you thought possible.
Cast Roundtime 3 Seconds.

You say, "Like I am worried about a few silvers."

You snicker.

You say, "And for you they will likely pay me."

You snicker.

[Land Tower East, Office]
The ground floor of this guard tower appears to be some kind of office. A single guard sits behind one of the desks reviewing some paperwork. A small wood stove in the corner provides heat to the room. You also see the Vakon disk, the green Filswolf disk, the Xixtrataa disk, a large wastebasket and some wooden steps.
Also here: the body of Snyde who is lying down, Vakon, Xixtrataa who is sitting, Phelicidea
Obvious exits: out

Xixtrataa says, "Does anyone have life keep."

Xixtrataa nods to Snyde.

You ask, "Why?"

Xixtrataa stands up.

You say, "Better he decays."

Xixtrataa grabs Snyde's body and drags it out.

You snicker.

You quietly whisper to Vakon, "Best move on now, I need to find the constable."

Vakon waves.

Phelicidea folds her arms over her chest, her eyes glazing over with boredom. (How do you do this? Signature verb?)

Vakon just went out.

[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Obvious paths: south

[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier.
Obvious paths: north, east, west

[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see a brightly lit small painted wagon.
Obvious paths: east, south, southwest

[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as shoppers, traders, travelers and merchants mix with the ever-present and watchful militiamen. Rowdy cries and raucous laughter, as well as some oddly unidentifiable sounds, emanate from behind the drawn curtains of Cholgar's Bathhouse, which occupies nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south

[Town Square, Northwest]
This corner of the square is lively and hectic. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter.
Obvious paths: north, east, southeast, south

[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end of the space, an old well, with moss-covered stones and a craggy roof, is shaded by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see the Xixtrataa disk, a slashed cyan pouch, some basal moss, a drake falchion, an herbal remedy donation bin and some stone benches with some stuff on it.
Also here: the body of Snyde who is lying down, Xixtrataa, Lady Ramana, Luscus, Astrusks who is sitting, Lord Klubber, Dreamsy who is sitting
Obvious paths: northeast, east, southeast, southwest, west, northwest

Xixtrataa says, "Needs life keep."

You grab Snyde's body and drag it west with you...

[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see the Vakon disk and a large red-tailed hawk that is sleeping.
Also here: the body of Snyde who is lying down
Obvious paths: north, east, south, west

[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end of the space, an old well, with moss-covered stones and a craggy roof, is shaded by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see the green Filswolf disk, the Xixtrataa disk, a slashed cyan pouch, some basal moss, a drake falchion, an herbal remedy donation bin and some stone benches with some stuff on it.
Also here: Xixtrataa, Lady Ramana, Luscus, Astrusks who is sitting, Lord Klubber, Dreamsy who is sitting
Obvious paths: northeast, east, southeast, southwest, west, northwest

Xixtrataa giggles.

Xixtrataa just went west.

=================================

Fine was all of ... wait for it ...

The judge studies you carefully, then motions toward the bailiff who cries out, "Here before ye is the malefactor Filswolf.
The bailiff says, "Filswolf is charged with 1 count of murder. This 1 crime carries a total fine of 16700 silvers."

:lol:

Finis

Xandalf
02-07-2008, 05:08 PM
Fold Bored.

Suppa Hobbit Mage
02-07-2008, 05:12 PM
Kind of stupid reason to kill someone, considering you insulted him.

Celephais
02-07-2008, 05:23 PM
I'm going to have to agree... the combination of starting the interaction, insulting him, you resorting to zero role play, nuking him and then the awful comment of "I wasn't even trying". I applaud him for not being intimidated to role play as he is always going to despite being low level.

Stanley Burrell
02-07-2008, 06:32 PM
First I have never seen, or interacted with Snyde before. But hey, stick your nose where it don't belong, and it could well get cut off.

==============================================

Snyde just arrived.

Xixtrataa accepts Vakon's mithril chest.

Speaking to Vakon, you say, "You are lucky I am in good humor today."
Vakon just opened a scratched steel trunk.

You nod to Vakon.

Vakon gathers the remaining coins from inside his steel trunk.

Xixtrataa begins to meticulously examine a plain mithril chest.

Snyde smirks.

Xixtrataa removes an opalescent ora lockpick from in her locksmith's toolkit.

[Land Tower East, Office]
The ground floor of this guard tower appears to be some kind of office. A single guard sits behind one of the desks reviewing some paperwork. A small wood stove in the corner provides heat to the room. You also see the Vakon disk, the green Filswolf disk, the Xixtrataa disk, a large wastebasket and some wooden steps.
Also here: Snyde, Vakon, Xixtrataa who is sitting, Phelicidea
Obvious exits: out

You see Snyde the Smuggler.
He appears to be a Dhe'nar Dark Elf.
He is tall and appears to be in the bloom of youth. He has bloodshot chestnut eyes and golden brown skin. He has raggedly cut, thick black hair. He has a gaunt face, a broken nose and sharply-curved pointed ears.
He has a sigil-incised nebulous vaalin spike in his lip.
He is in good shape.
He is wearing a pair of leather boots, a crystal amulet, a slim mithril keyring, a rune-etched ruic long bow, an ornate gold ring, a plain sack, a back quiver, some elven fighting leathers, and a deeply hooded elven-crafted robe.

With a quick flick of the wrist, Xixtrataa spins her lockpick around in her palm, stopping it as the tip enters a plain mithril chest...
Then...CLICK! It opens!

Speaking hoarsely to you, Vakon says, "Hopefully you're not just crazy. I don't often have random wizards dragging me around."

Xixtrataa offers Vakon a plain mithril chest.

Xixtrataa snickers.

Vakon accepts Xixtrataa's mithril chest.

Speaking to Snyde, you say, "A dark elf that smirks, that's new."

Vakon removes a scratched steel trunk from in a large wastebasket.

You gaze heavenward.

Xixtrataa put an opalescent ora lockpick in her locksmith's toolkit.

Xixtrataa giggles.

You are now in a defensive stance.

Xixtrataa returns to normal speed.

You recite a series of mystical phrases while raising your hands, invoking Haste...
You gesture at Xixtrataa.
Xixtrataa begins moving faster than you thought possible.
Cast Roundtime 3 Seconds.

Vakon removes a sturdy thanot coffer from in the Vakon disk.

Speaking to Vakon, you say, "I guarantee I am crazy."

Vakon offers Xixtrataa a sturdy thanot coffer.

Xixtrataa accepts Vakon's thanot coffer.

You nod to Vakon.

(Snyde spits on Filswolf)

You are now in an offensive stance.

Vakon just opened a plain mithril chest.

Xixtrataa begins to meticulously examine a sturdy thanot coffer.

Your hands glow with power as you invoke the phrase for Major Shock...
You gesture at Snyde.
You hurl a powerful lightning bolt at Snyde!
AS: +373 vs DS: +124 with AvD: +37 + d100 roll: +30 = +316
... and hit for 170 points of damage!
Massive electrical shock to back. Won't be bending over for awhile.

* Snyde drops dead at your feet!

A nearby goodwife screams, "Murder!"

You say, "Idiot."

Vakon gathers the remaining coins from inside his mithril chest.

You trace a series of glowing runes while chanting the phrase for Invisibility...
You gesture.
You become invisible.
Cast Roundtime 3 Seconds.

Xixtrataa gasps.

The ghostly voice of Snyde huskily says, "Tut tut tut."

Xixtrataa begins to meticulously examine a sturdy thanot coffer.

Vakon tries to empty the contents of his chest into his backpack, and everything falls in quite nicely.

Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.

Xixtrataa says, "What he doo now."

You say, "I wasn't even trying."

Xixtrataa sighs.

You say, "He spit on me."

Lady Ramana just arrived.

Xixtrataa snickers.

Vakon glances at Snyde.

Vakon cackles!

Xixtrataa removes an opalescent ora lockpick from in her locksmith's
toolkit.

The ghostly voice of Snyde huskily says, "'."

Ramana meditates over Snyde.
Ramana takes Snyde's back damage.
Ramana meditates over Snyde.
Ramana takes some of Snyde's blood loss.
Ramana appears to be focusing her thoughts while chanting softly...
Ramana concentrates.
Ramana looks a lot better.

The ghostly voice of Snyde huskily says, "Yes, because you're half blood filth."

Ramana appears to be focusing her thoughts while chanting softly...
Ramana concentrates.
Ramana looks a little better.

With a quick flick of the wrist, Xixtrataa spins her lockpick around in her palm, stopping it as the tip enters a sturdy thanot coffer...
Then...CLICK! It opens!

Xixtrataa giggles.

Ramana meditates over Snyde.
Ramana takes some of Snyde's blood loss.
Ramana appears to be focusing her thoughts while chanting softly...
Ramana concentrates.
Ramana looks a lot better.

Xixtrataa returns to normal speed.

You recite a series of mystical phrases while raising your hands, invoking Haste...
Your spell is ready.
You gesture at Xixtrataa.
Xixtrataa begins moving faster than you thought possible.
Cast Roundtime 3 Seconds.

Ramana appears to be focusing her thoughts while chanting softly...
Ramana concentrates.
Ramana looks a lot better.

Xixtrataa offers Vakon a sturdy thanot coffer.

Speaking hoarsely to Snyde, Vakon says, "He has better manners, though."

Ramana meditates over Snyde.
Ramana takes all of Snyde's blood loss.

Vakon accepts Xixtrataa's thanot coffer.

Ramana appears to be focusing her thoughts while chanting softly...
Ramana concentrates.
Ramana looks a little better.

You say, "Good reason for you to do what you did, which gave me a better reason to do what I did."

Xixtrataa put an opalescent ora lockpick in her locksmith's toolkit.

Vakon just opened a sturdy thanot coffer.
Vakon gathers the remaining coins from inside his thanot coffer.

Speaking to Snyde, Ramana asks, "Another bug?"

The ghostly voice of Snyde huskily says, "No, another wizard."

Xixtrataa removes a spiked onyx scarab from in her bright yellow pack.

Ramana murmurs a simple, mystical chant...
Ramana concentrates.
Ramana's back looks better.

Snyde gives a ghostly chuckle.

Speaking hoarsely to Xixtrataa, Vakon says, "That's all of them. Thanks."

Ramana murmurs a simple, mystical chant...
Ramana concentrates.
Ramana's back looks better.

Xixtrataa says, "Nope temper tantrum."

The ghostly voice of Snyde huskily says, "It's fine, I have plenty of deeds."

You say, "That's what happens when he spits on someone."

Xixtrataa put a spiked onyx scarab in her bright yellow pack.
Xixtrataa giggles.

Interlocking her fingers above her head, Phelicidea stretches slowly, extending her spine in a satisfying stretch.

The ghostly voice of Snyde huskily says, "Well, enjoy your fine."

Phelicidea leans against a small wood stove.

Ramana says, "Aye. That would do it."

Xixtrataa snickers.

Lady Ramana just went out.

You cackle!

Xixtrataa gently rolls the lifeless body of Snyde over.

Xixtrataa returns to normal speed.
You recite a series of mystical phrases while raising your hands, invoking Haste...
Your spell is ready.
You gesture at Xixtrataa.
Xixtrataa begins moving faster than you thought possible.
Cast Roundtime 3 Seconds.

You say, "Like I am worried about a few silvers."

You snicker.

You say, "And for you they will likely pay me."

You snicker.

[Land Tower East, Office]
The ground floor of this guard tower appears to be some kind of office. A single guard sits behind one of the desks reviewing some paperwork. A small wood stove in the corner provides heat to the room. You also see the Vakon disk, the green Filswolf disk, the Xixtrataa disk, a large wastebasket and some wooden steps.
Also here: the body of Snyde who is lying down, Vakon, Xixtrataa who is sitting, Phelicidea
Obvious exits: out

Xixtrataa says, "Does anyone have life keep."

Xixtrataa nods to Snyde.

You ask, "Why?"

Xixtrataa stands up.

You say, "Better he decays."

Xixtrataa grabs Snyde's body and drags it out.

You snicker.

You quietly whisper to Vakon, "Best move on now, I need to find the constable."

Vakon waves.

Phelicidea folds her arms over her chest, her eyes glazing over with boredom. (How do you do this? Signature verb?)

Vakon just went out.

[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Obvious paths: south

[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier.
Obvious paths: north, east, west

[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see a brightly lit small painted wagon.
Obvious paths: east, south, southwest

[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as shoppers, traders, travelers and merchants mix with the ever-present and watchful militiamen. Rowdy cries and raucous laughter, as well as some oddly unidentifiable sounds, emanate from behind the drawn curtains of Cholgar's Bathhouse, which occupies nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south

[Town Square, Northwest]
This corner of the square is lively and hectic. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter.
Obvious paths: north, east, southeast, south

[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end of the space, an old well, with moss-covered stones and a craggy roof, is shaded by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see the Xixtrataa disk, a slashed cyan pouch, some basal moss, a drake falchion, an herbal remedy donation bin and some stone benches with some stuff on it.
Also here: the body of Snyde who is lying down, Xixtrataa, Lady Ramana, Luscus, Astrusks who is sitting, Lord Klubber, Dreamsy who is sitting
Obvious paths: northeast, east, southeast, southwest, west, northwest

Xixtrataa says, "Needs life keep."

You grab Snyde's body and drag it west with you...

[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see the Vakon disk and a large red-tailed hawk that is sleeping.
Also here: the body of Snyde who is lying down
Obvious paths: north, east, south, west

[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end of the space, an old well, with moss-covered stones and a craggy roof, is shaded by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see the green Filswolf disk, the Xixtrataa disk, a slashed cyan pouch, some basal moss, a drake falchion, an herbal remedy donation bin and some stone benches with some stuff on it.
Also here: Xixtrataa, Lady Ramana, Luscus, Astrusks who is sitting, Lord Klubber, Dreamsy who is sitting
Obvious paths: northeast, east, southeast, southwest, west, northwest

Xixtrataa giggles.

Xixtrataa just went west.

=================================

Fine was all of ... wait for it ...

The judge studies you carefully, then motions toward the bailiff who cries out, "Here before ye is the malefactor Filswolf.
The bailiff says, "Filswolf is charged with 1 count of murder. This 1 crime carries a total fine of 16700 silvers."

:lol:

Finis

Ugh.

Snyde is very homosexual in that faggoty (but non-derogatory) manner. It's his lifestyle choice. Punk bitch was stealing from me when JUSTICE STATUS was gimped for way longer than it should've been yesterday.

mgoddess
02-07-2008, 11:02 PM
Hot damn, I haven't died in a while... and then, just a few hours after I post on the officials about not having a Grimswarm death in the four-five encounters I've had with them, this happens...

You are now in an offensive stance.
>incant 1614
You motion forcefully as you confidently call on your patron in the invocation for Aura of the Arkati...
Your spell is ready.
You gesture at a Grimswarm troll hunter.
Calling upon your patron to aid your cause, a brilliant aura begins to radiate from you!
CS: +236 - TD: +144 + CvA: -10 + d100: +46 == +128
Warding failed!
The troll warrior is rebuked before you, visibly struggling against your radiant aura!
CS: +236 - TD: +291 + CvA: +8 + d100: +46 == -1
Warded off!
The troll hunter appears startled briefly, but quickly regains his composure.
CS: +236 - TD: +117 + CvA: +8 + d100: +46 == +173
Warding failed!
The greater bog troll stoops before you in awe of your radiant aura!
CS: +236 - TD: +124 + CvA: +8 + d100: +60 == +180
Warding failed!
The moor wight stoops before you in awe of your radiant aura!
Cast Roundtime 3 Seconds.
>cman surge
You focus deep within yourself, searching for untapped sources of strength.
You feel significantly stronger.
>ms
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You swing a rolaren waraxe at a Grimswarm troll warrior!
With extreme effort, the troll warrior blocks the attack with his shield!
You swing a rolaren waraxe at a Grimswarm troll hunter!
AS: +326 vs DS: +456 with AvD: +32 + d100 roll: +9 = -89
A clean miss.
You swing a rolaren waraxe at a greater bog troll!
AS: +326 vs DS: +69 with AvD: +32 + d100 roll: +10 = +299
... and hit for 104 points of damage!
Awesome shot collapses a lung!
The greater bog troll is stunned!
You swing a rolaren waraxe at a greater moor wight!
AS: +326 vs DS: +104 with AvD: +32 + d100 roll: +75 = +329
... and hit for 93 points of damage!
Hard blow breaks the femur!
The moor wight is knocked to the ground!
The moor wight is stunned!

Your flurry of strikes leaves you off-balance and out of position.
Roundtime: 11 sec.
>
A Grimswarm troll hunter removes a plain wooden arrow from in his quiver.
A Grimswarm troll hunter fires a plain wooden arrow at you!
AS: +460 vs DS: +318 with AvD: +19 + d100 roll: +50 = +211
... and hits for 29 points of damage!
Nice puncture to the back, just grazed the spine!
The wooden arrow breaks apart and crumbles away.
>
A Grimswarm troll warrior swings a ball and chain at you!
AS: +288 vs DS: +314 with AvD: +23 + d100 roll: +41 = +38
A clean miss.
>
>glance hunt
You glance at a Grimswarm troll hunter.
>stare
You stare at nothing in particular.
>
A Grimswarm troll hunter removes a plain wooden arrow from in his quiver.
A Grimswarm troll hunter fires a plain wooden arrow at you!
AS: +460 vs DS: +318 with AvD: +19 + d100 roll: +68 = +229
... and hits for 28 points of damage!
Well aimed shot almost removes an eye!
You are stunned for 3 rounds!
The wooden arrow breaks apart and crumbles away.
>
A Grimswarm troll warrior lunges forward at you with his wooden shield and attempts a shield bash!
[Roll result: 164 (open d100: 52)]
A Grimswarm troll warrior lashes at you with a strong shield bash and you lose your footing.
... 3 points of damage!
Jarring blow to your back.
Roundtime: 8 sec.
>
A Grimswarm troll hunter removes a plain wooden arrow from in his quiver.
A Grimswarm troll hunter fires a plain wooden arrow at you!
AS: +460 vs DS: +254 with AvD: +19 + d100 roll: +90 = +315
... and hits for 54 points of damage!
Attack punctures the eye and connects with something really vital!
You feel slightly weakened as the blood in your veins thins.
Your bolstered defenses fade with the soft glow about you.
The powerful look leaves you.
The dim celadon wisps about your hands flare up once more and fade completely away.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
The wavering glow around you fades away.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
You feel your extra strength departing.
The bright luminescence fades from around you.
You return to normal color.
The misty halo fades from you.
You become solid again.
The light blue glow leaves you.
You lose your extra internal fortitude.
You notice your blood flow go back to normal.
The deep blue glow leaves you.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Your boosted confidence and fearlessness fade.
Your skin grows slightly numb for a moment as the warm glow fades from around you.
You feel your abilities diminish as the energy provided by your patron fades from around you.
The warmth surrounding you fades with the spiritual force that was surrounding your arms.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

You sense the powers guarding your corpse awakening.

The wooden arrow breaks apart and crumbles away.
A Grimswarm troll hunter bellows in victory, holding his bow aloft!
>
A single transparent sapling blossoms out of the ground, and in a rapid pace, moves through the various growth cycles until a small tree stands near. The tree creaks as it leans towards a Grimswarm troll hunter, and in a burst of movement begins to pummel him with its heavy limbs!
CS: +211 - TD: +175 + CvA: +8 + d100: +20 == +64

Holy shit, nice ranged AS on that hunter!

And the sapling-tree thing is Kuon's Divine Vengeance.

Anebriated
02-08-2008, 04:17 AM
Someone should take all the plays of the game and put them into GS terms... they'd be the ultimate nerd:

>Stance shotgun
You move into the shotgun position.
>Hike
You catch the ball.
Round Time: 3 seconds.
>
New England Defense attacks your offensive line!
AS: 238 - DS: 262 + AvD: 32 + d100: 23 = 31
A clean miss!

>Ambush left field
You throw a quick pass to Plaxico Burress!
AS: 315 - DS 187 + AvD: 24 + d100: 85 = 237
... And hit for 13 Yards!
TOUCHDOWN!
>
The New England defense decays into compost.

That was awesome

Peanut Butter Jelly Time
02-08-2008, 06:33 AM
Quick, someone do a recap of the Shockey broken leg!

FinisWolf
02-08-2008, 11:04 AM
I'm going to have to agree... the combination of starting the interaction, insulting him, you resorting to zero role play, nuking him and then the awful comment of "I wasn't even trying". I applaud him for not being intimidated to role play as he is always going to despite being low level.

You are right, his smirk at my comment didn't start the interaction.

What RP is left when someone spits on you? You might tolerate that in the GS setting, but I guarantee my mage will NOT.

And I didn't try. Several spells were down, and no signs were used. I also had zero idea what level he was, and it didn't matter to me. I did think for a split second that maybe he was a great lord at least, not that it matters.

Afterwards in OOC whispers we did have a very positive conversation, and he was insulted that his death was only worth 16.7K. Good guy in my opinion. Too many low level players will see a title, or know that someone is higher level and bite their tongues. My mage has never been one to care, and as a player I back that with never checking fame, using psinet, or profile, or any other means that might determine ones level.

As for his stealing when the justice system was down, rogues/thieves have to make their living somehow. I just use the steel jaws to dissuade them from pilfering my pockets.

Finis

Celephais
02-08-2008, 11:24 AM
You are right, his smirk at my comment didn't start the interaction.
He didn't smirk at you... granted since his entering the room the only thing done prior to the smirk was your speaking... without a timestamp it's hard to tell if he didn't just walk in and smirk regardless of you (for all I know, one of his friends was in the room and he was smirking at a past interaction). This is hard to tell and really irrelevant to the outcome.


What RP is left when someone spits on you? You might tolerate that in the GS setting, but I guarantee my mage will NOT.
Understandable to an extent... I wouldn't say you were entirely unwarranted, but you did insult him first, some might say "what roleplay is there after a verbal insult".


And I didn't try. Several spells were down, and no signs were used. I also had zero idea what level he was, and it didn't matter to me. I did think for a split second that maybe he was a great lord at least, not that it matters.
It just seems silly to gloat about the ease of a kill of someone clearly below your level. By saying that, all you implied was that you were infact, even higher level, and that if he disrespected you again, you would continue to shove it in his face... I can understand that this all happened quickly, but that comment came a bit afterwards ("Idiot" was entirely warranted).


Afterwards in OOC whispers we did have a very positive conversation, and he was insulted that his death was only worth 16.7K. Good guy in my opinion. Too many low level players will see a title, or know that someone is higher level and bite their tongues. My mage has never been one to care, and as a player I back that with never checking fame, using psinet, or profile, or any other means that might determine ones level.
That's great to hear, this is why I applauded him on not being intimidated, if the situation was reversed and you got your ass handed to you, I'd applaud you on the same... now if he changes his tactics in the future to kill instead of spit due to insult; then I'll revoke my accolade to him.

It wasn't entirely terrible, and he was asking for it, I guess you summed it up well with:

You say, "Good reason for you to do what you did, which gave me a better reason to do what I did."
I think the only thing that really rubbed me the wrong way was the "I wasn't even trying remark"

FinisWolf
02-08-2008, 12:06 PM
Fair enough.

FYI, I could see how my saying "I wasn't even trying." was gloating, but it was more astonishment that it was that easy. I expected the bolt to smack him, not kill him. Like I said before, I guessed he was much further along in his training. I pigeon holed him into that category that if he is talks shit, he is higher level, as so many people are afraid to RP their chars like he did. My mistake.

Finis

Allereli
02-09-2008, 02:04 PM
I was foraging in the Mistydeep area of the Toadwart, they just popped in just as I hit to forage again, don't know why I didn't copy that part.

d100(Open): 17
You forage around but find nothing of interest.
Roundtime: 7 sec.
Roundtime changed to 4 seconds.
KR>
A haggard grey-haired gnoll moves toward a spear, passing some reinforced leather on the way.
KR>410
Voodoo '410' to 'PREPARE 410', 'CAST'.
...wait 1 seconds.
...wait 1 seconds.
KR>410
Voodoo '410' to 'PREPARE 410', 'CAST'.
A Grimswarm orc skirmisher snatches up a wooden shield!
A Grimswarm orc skirmisher swings a bastard sword at you!
AS: +322 vs DS: +190 with AvD: +28 + d100 roll: +58 = +218
... and hits for 58 points of damage!
Quick, powerful slash to your right knee!
You are knocked to the ground!
You are stunned for 5 rounds!
A dark shadowy tendril rises up from your skin, writhes its way up a bastard sword towards a Grimswarm orc skirmisher and lashes out malevolently...
CS: +330 - TD: +240 + CvA: +9 + d100: +53 == +152
Warding failed!
Its eyes flash with a searing jolt of light!
It is heavily stunned!
!SP>
You are still stunned.
!SP>
You are still stunned.
!SP>sta
You are still stunned.
!SP>
A Grimswarm orc archer cocks his light crossbow and loads it with a plain wooden bolt.
A Grimswarm orc archer fires a plain wooden bolt at you!
AS: +335 vs DS: +180 with AvD: +28 + d100 roll: +23 = +206
... and hits for 52 points of damage!
Nailed in lower back!
A dark shadowy tendril rises up from your skin, writhes its way up a light crossbow towards a Grimswarm orc archer and lashes out malevolently...
Nothing happens.
The wooden bolt breaks apart and crumbles away.
!SP>
[Roll result: 140 (open d100: 21)]
A Grimswarm troll hunter swings the blunt end of his crossbow at your throat!
You grab your throat completely unable to speak!
!SP>
[Roll result: 198 (open d100: 70)]
A Grimswarm troll ranger raises her heel high, bringing it down solidly on your foot!
You howl in pain, clutching your toes!

Roundtime: 16 sec.
Roundtime changed to 11 seconds.
!SPR>,fuck
You focus on transmitting your thought.
The pain in your throat subsides.
!SPR>
[Roll result: 194 (open d100: 78)]
A Grimswarm orc archer reverses his crossbow and swings the blunt end at your head!
You step back shaking your head, feeling quite dazed!
!SPR>410
A Grimswarm troll hunter cocks his light crossbow and loads it with a plain wooden bolt.
A Grimswarm troll hunter fires a plain wooden bolt at you!
AS: +354 vs DS: +180 with AvD: +28 + d100 roll: +79 = +281
... and hits for 79 points of damage!
Vicious strike punctures intestines!
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Barrier (102) ended. [+34PhysAS, -34DS]
The air calms down around you.
Spell Cloak of Shadows (712) ended. [-77DS, -25SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You sense that you are losing control of a haggard grey-haired gnoll and will need to send it back soon.
Spell Elemental Targeting (425) ended. [-32AS, -32ECS]
You feel less confident than before.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
You feel less in tune with your natural surroundings.
Spell Lesser Shroud (120) ended. [-20STD, -20DS, -20BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Barrier (430) ended. [-19DS, -19ETD]
The tingling sensation and sense of security leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The wooden bolt breaks apart and crumbles away.
A Grimswarm troll hunter bellows in victory, holding his crossbow aloft!

AestheticDeath
02-09-2008, 03:36 PM
Hot damn, I haven't died in a while... and then, just a few hours after I post on the officials about not having a Grimswarm death in the four-five encounters I've had with them, this happens...

You are now in an offensive stance.
>incant 1614
You motion forcefully as you confidently call on your patron in the invocation for Aura of the Arkati...
Your spell is ready.
You gesture at a Grimswarm troll hunter.
Calling upon your patron to aid your cause, a brilliant aura begins to radiate from you!
CS: +236 - TD: +144 + CvA: -10 + d100: +46 == +128
Warding failed!
The troll warrior is rebuked before you, visibly struggling against your radiant aura!
CS: +236 - TD: +291 + CvA: +8 + d100: +46 == -1
Warded off!
The troll hunter appears startled briefly, but quickly regains his composure.
CS: +236 - TD: +117 + CvA: +8 + d100: +46 == +173
Warding failed!
The greater bog troll stoops before you in awe of your radiant aura!
CS: +236 - TD: +124 + CvA: +8 + d100: +60 == +180
Warding failed!
The moor wight stoops before you in awe of your radiant aura!
Cast Roundtime 3 Seconds.
>cman surge
You focus deep within yourself, searching for untapped sources of strength.
You feel significantly stronger.
>ms
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You swing a rolaren waraxe at a Grimswarm troll warrior!
With extreme effort, the troll warrior blocks the attack with his shield!
You swing a rolaren waraxe at a Grimswarm troll hunter!
AS: +326 vs DS: +456 with AvD: +32 + d100 roll: +9 = -89
A clean miss.
You swing a rolaren waraxe at a greater bog troll!
AS: +326 vs DS: +69 with AvD: +32 + d100 roll: +10 = +299
... and hit for 104 points of damage!
Awesome shot collapses a lung!
The greater bog troll is stunned!
You swing a rolaren waraxe at a greater moor wight!
AS: +326 vs DS: +104 with AvD: +32 + d100 roll: +75 = +329
... and hit for 93 points of damage!
Hard blow breaks the femur!
The moor wight is knocked to the ground!
The moor wight is stunned!

Your flurry of strikes leaves you off-balance and out of position.
Roundtime: 11 sec.
>
A Grimswarm troll hunter removes a plain wooden arrow from in his quiver.
A Grimswarm troll hunter fires a plain wooden arrow at you!
AS: +460 vs DS: +318 with AvD: +19 + d100 roll: +50 = +211
... and hits for 29 points of damage!
Nice puncture to the back, just grazed the spine!
The wooden arrow breaks apart and crumbles away.
>
A Grimswarm troll warrior swings a ball and chain at you!
AS: +288 vs DS: +314 with AvD: +23 + d100 roll: +41 = +38
A clean miss.
>
>glance hunt
You glance at a Grimswarm troll hunter.
>stare
You stare at nothing in particular.
>
A Grimswarm troll hunter removes a plain wooden arrow from in his quiver.
A Grimswarm troll hunter fires a plain wooden arrow at you!
AS: +460 vs DS: +318 with AvD: +19 + d100 roll: +68 = +229
... and hits for 28 points of damage!
Well aimed shot almost removes an eye!
You are stunned for 3 rounds!
The wooden arrow breaks apart and crumbles away.
>
A Grimswarm troll warrior lunges forward at you with his wooden shield and attempts a shield bash!
[Roll result: 164 (open d100: 52)]
A Grimswarm troll warrior lashes at you with a strong shield bash and you lose your footing.
... 3 points of damage!
Jarring blow to your back.
Roundtime: 8 sec.
>
A Grimswarm troll hunter removes a plain wooden arrow from in his quiver.
A Grimswarm troll hunter fires a plain wooden arrow at you!
AS: +460 vs DS: +254 with AvD: +19 + d100 roll: +90 = +315
... and hits for 54 points of damage!
Attack punctures the eye and connects with something really vital!
You feel slightly weakened as the blood in your veins thins.
Your bolstered defenses fade with the soft glow about you.
The powerful look leaves you.
The dim celadon wisps about your hands flare up once more and fade completely away.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
The wavering glow around you fades away.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
You feel your extra strength departing.
The bright luminescence fades from around you.
You return to normal color.
The misty halo fades from you.
You become solid again.
The light blue glow leaves you.
You lose your extra internal fortitude.
You notice your blood flow go back to normal.
The deep blue glow leaves you.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Your boosted confidence and fearlessness fade.
Your skin grows slightly numb for a moment as the warm glow fades from around you.
You feel your abilities diminish as the energy provided by your patron fades from around you.
The warmth surrounding you fades with the spiritual force that was surrounding your arms.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

You sense the powers guarding your corpse awakening.

The wooden arrow breaks apart and crumbles away.
A Grimswarm troll hunter bellows in victory, holding his bow aloft!
>
A single transparent sapling blossoms out of the ground, and in a rapid pace, moves through the various growth cycles until a small tree stands near. The tree creaks as it leans towards a Grimswarm troll hunter, and in a burst of movement begins to pummel him with its heavy limbs!
CS: +211 - TD: +175 + CvA: +8 + d100: +20 == +64

Holy shit, nice ranged AS on that hunter!

And the sapling-tree thing is Kuon's Divine Vengeance.

That hunter was a lot older than it should have been. What level are you?

(PS don't tell GMs they can't kill you.)

Methais
02-09-2008, 11:36 PM
A giant tubgirl just arrived.

A giant tubgirl falls back and flips over while uttering a phrase of magic.

A giant tubgirl gestures at you.
CS: +504 - TD: +440 + CvA: +25 + d100: +12 == +101
Warding failed!
Large fountains of pure liquid of yellowish orange and brown hues begin to erupt from a giant tubgirl's anus. Before long, the fountain grow more violent, reaching hungrily up towards your body. You fall to the ground as you are hit by the blast, and the poo engulfs you. A faint green steam rises in tendrils from your poo covered body.

It seems you have died, my friend. . .

Khariz
02-09-2008, 11:50 PM
This happened right before I went to bed last night:

Methais intones a phrase of elemental power while raising his hands...
Methais gestures at you.
CS: +525 - TD: +447 + CvA: +14 + d100: +55 - -5 == +152
Warding failed!
You feel a burning sensation on your feet and glance down to see small flames of yellow and orange hues dancing around them. Before long, the flames grow more violent, quickly crawling up your legs and engulfing your body. The pain begins to overwhelm you and you fall to the ground, still burning.
* YO ASS was just incinerated!

Yay incant bugs.

mgoddess
02-10-2008, 12:02 AM
That hunter was a lot older than it should have been. What level are you?

(PS don't tell GMs they can't kill you.)

49...

And I wasn't telling GM's they can't kill me. I was just saying that I hadn't died from a Grimswarm yet. Perhaps one of the GMs saw my post and decided I need a Grimswarm death, maybe they didn't. *shrug*

Liberi Fatali
02-14-2008, 09:23 AM
[Kharam-Dzu, Bazaar NW]
The broad edifice of the Kharam-Dzu library dominates this corner of the bazaar, its beams and pillars of thick timber supporting massive granite blocks mortared seamlessly top-to-bottom and end-to-end. Wooden benches flank an arched entryway, extending to the structure's corners in either direction. Sitting cross-legged on the cobbles, a young elven academian rests his back against the building as he peers attentively into his book. You also see the green Khistian disk, a ruffed lemur that is sitting, a heart of smooth black glaes, a heart of smooth black glaes, a heart of smooth black glaes, a heart of smooth black glaes, a heart of smooth black glaes, a heart of smooth black glaes, a heart of smooth black glaes, a wooden arrow fletched with red-striped feathers and tipped with a vultite arrowhead, a wooden arrow fletched with red-striped feathers and tipped with a vultite arrowhead, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a mottled malachite talisman, a golden wand and a wooden barrel.
Also here: Khistian, Cylla, Karlite who is lying down
Obvious paths: north, east, southeast, south, west
[Script]>

[Script finished!]
Your disk arrives, following you dutifully.
>
An animated Grimswarm giant ranger just arrived.
>
Cylla glances at the Jenovadeath disk.
>
Karlite just crawled east.
>
An animated Grimswarm giant ranger searches around nervously.
An animated Grimswarm giant ranger discovers Jenovadeath, who was invisible!

An animated Grimswarm giant ranger swings a morning star at Cylla!
With extreme effort, Cylla beats back the attack with her runestaff!
>
Khistian taps a mottled malachite talisman, which is in his left hand.
>
Cylla cackles!
>
Cylla appears to be focusing her thoughts while chanting softly...
>
The wall of force disappears from around an animated Grimswarm giant ranger.
>
Khistian drops a mottled malachite talisman.
>
You feel at full magical power again.
>
An animated Grimswarm giant ranger gestures and utters a phrase of magic.
>
Khistian slings a deep red hexagonal shield with a centered onyx pentacle off from over his shoulder.
>
Speaking in Faendryl, Cylla says something you don't understand.
>
Khistian no longer seems distracted.
>
An animated Grimswarm giant ranger gestures at Cylla!
You notice a small cloud form above Cylla.
>
Jenovadeath just went east.
>
An animated Grimswarm giant ranger heads east.
>
The ground around you seems to shake violently, making it hard to stand.
You lose your balance and fall over.
Roundtime: 12 sec.
Khistian loses his balance and falls over.
Cylla loses her balance and falls over.
Suddenly, the ground seems steadier.
>
Jenovadeath just arrived.
>
Cylla stares off into space.
>
You feel more refreshed.
>
Jenovadeath rubs his glass amulet.
Jenovadeath suddenly disappears.
>
You notice the storm cloud begin to churn rapidly!
>
An animated Grimswarm giant ranger just arrived.
>
Khistian recites a series of mystical phrases while raising his hands...
>
Khistian gestures at a churning cloud.
>
Khistian gestures at a churning cloud.
>
Cylla stands up.
>
Khistian stands up.
>
An animated Grimswarm giant ranger searches around nervously.
An animated Grimswarm giant ranger discovers Jenovadeath, who was invisible!

An animated Grimswarm giant ranger gestures and utters a phrase of magic.
>
Khistian just went east.
>
Khistian just arrived.
>
The storm cloud begins to build into a thunderhead!
>
Cylla traces a sign while beseeching the spirits for empowerment...
>
Cylla gestures at Jenovadeath.
CS: +439 - TD: +449 + CvA: +5 + d100: +91 - -5 == +91
Warded off!
>
Jenovadeath gestures while calling upon the lesser spirits for aid...
>
Jenovadeath gestures at an animated Grimswarm giant ranger.
An invisible force guides an animated Grimswarm giant ranger.
>
An animated Grimswarm giant ranger gestures at Cylla!
An animated Grimswarm giant ranger closes her eyes for a moment as she slowly raises her hands to shoulder-level. You hear and feel a resounding low thrumming sound just as a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing the area!
The surroundings advance upon Khistian with relentless fury!
CS: +396 - TD: +416 + CvA: +4 + d100: +40 - -5 == +29
Warded off!
Khistian manages to escape from the furious onslaught unscathed!
The surroundings advance upon you with relentless fury!
CS: +396 - TD: +359 + CvA: +12 + d100: +8 == +57
Warded off!
You manage to escape from the furious onslaught unscathed!
The surroundings advance upon Cylla with relentless fury!
CS: +396 - TD: +429 + CvA: +2 + d100: +77 - -5 == +51
Warded off!
Cylla manages to escape from the furious onslaught unscathed!
As swiftly as the chaos came to be, it recedes again into the surroundings.
>
Jenovadeath rubs his glass amulet.
Jenovadeath suddenly disappears.
>
An animated Grimswarm giant ranger swings a morning star at Cylla!
Cylla evades the attack by a hair!
>
You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>
Khistian gestures at a dark cloud.
>
Speaking in Faendryl, Cylla says something you don't understand.
>
Khistian traces a simple rune while intoning a short, mystical phrase...
>
Khistian gestures at a dark cloud.
As Khistian gestures at the cloud, a bolt of lightning strikes his arm. He flinches but does not yell out in pain. The bolt continues for several moments, apparently draining the cloud of charge.
>
A quiet wind disperses the dark cloud.
>
An animated Grimswarm giant ranger swings a morning star at Cylla!
AS: +521 vs DS: +694 with AvD: +28 + d100 roll: +67 = -78
A clean miss.
The guiding force leaves an animated Grimswarm giant ranger.
>
Kylinarr just arrived.
>
Kylinarr just went west.
>
Jenovadeath joins your group.
>
Khistian traces a series of glowing runes while chanting an arcane phrase...
Khistian gestures.
Khistian suddenly disappears.
>
An animated Grimswarm giant ranger searches around nervously.
An animated Grimswarm giant ranger discovers Jenovadeath, who was invisible!

An animated Grimswarm giant ranger swings a morning star at Cylla!
Amazingly, Cylla manages to parry the attack with her runestaff!
>
Jenovadeath gestures while calling upon the lesser spirits for aid...
>
Jenovadeath gestures at an animated Grimswarm giant ranger.
An invisible force guides an animated Grimswarm giant ranger.
>
You hear someone reciting a series of mystical phrases...
>
Cylla begins moving faster than you thought possible.
>
Jenovadeath gestures while calling upon the lesser spirits for aid...
>
Cylla says, "You need to play nice before I teach you another lesson."
>
Jenovadeath gestures at an animated Grimswarm giant ranger.
A wall of force surrounds an animated Grimswarm giant ranger.
>
An animated Grimswarm giant ranger swings a morning star at Cylla!
AS: +521 vs DS: +694 with AvD: +28 + d100 roll: +71 = -74
A clean miss.
The guiding force leaves an animated Grimswarm giant ranger.
>
You hear someone chanting an arcane phrase...
>
A translucent sphere forms around Cylla.
>
Cylla appears to be focusing her thoughts while chanting softly...
>
Cylla gestures at an animated Grimswarm giant ranger.
A pale, flickering nimbus coalesces around the giant ranger, then vanishes in a brilliant flash!
The air calms down around an animated Grimswarm giant ranger.
An animated Grimswarm giant ranger seems slightly different.
The powerful look leaves an animated Grimswarm giant ranger.
An animated Grimswarm giant ranger seems hesitant, looking unsure of herself.
The dim aura fades from around an animated Grimswarm giant ranger.
The light blue glow leaves an animated Grimswarm giant ranger.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Cylla appears to be focusing her thoughts while chanting softly...
>
Jenovadeath gestures.
The ground around you seems to shake violently, making it hard to stand.
Cylla loses her balance and falls over.
Suddenly, the ground seems steadier.
>
An animated Grimswarm giant ranger swings a morning star at Cylla!
AS: +482 vs DS: +694 with AvD: +28 + d100 roll: +14 = -170
A clean miss.
>
Cylla curses darkly, her eyes narrowing in spite.
>
Jenovadeath utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
>
Jenovadeath gestures at Cylla.
Cylla blinks and looks around in confusion for a moment.

>
You feel more refreshed.
>
Jenovadeath utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
>
Jenovadeath gestures at Cylla.
Cylla seems to lose some dexterity.
A hazy film coats Cylla.
>
An animated Grimswarm giant ranger gestures and utters a phrase of magic.
>
Cylla says, "So help me."
>
Jenovadeath traces a simple rune while intoning a short, mystical phrase...
>
Jenovadeath gestures at Cylla.
The silvery luminescence fades from around Cylla.
The hazy film around Cylla fluxes chaotically!
... 10 points of damage!
Plasma strike to neck constricts throat causing Cylla to choke.
She is stunned!
The hazy film fades from Cylla.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures at Cylla.
CS: +505 - TD: +408 + CvA: +2 + d100: +81 - -5 == +185
Warding failed!
Cylla is suddenly surrounded by a blood red haze.
>
Jenovadeath leaves your group.
Jenovadeath gently takes hold of your hand.
>
An animated Grimswarm giant ranger gestures at Cylla!
You notice a small cloud form above Cylla.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Cylla appears to be focusing her thoughts while chanting softly...
>
An animated Grimswarm giant ranger searches around nervously.
An animated Grimswarm giant ranger discovers Khistian, who was invisible!

An animated Grimswarm giant ranger gestures and utters a phrase of magic.
>
Cylla gestures at Jenovadeath.
A blood red haze swirls in Cylla's eyes and she winces in pain.
Nothing happens.
>
Jenovadeath pulls Cylla to her feet.
>
Jenovadeath gestures.
The ground around you seems to shake violently, making it hard to stand.
Cylla loses her balance and falls over.
Suddenly, the ground seems steadier.
>
Khistian traces a simple rune while intoning a short, mystical phrase...
>
Khistian gestures at a churning cloud.
As Khistian gestures at the cloud, a bolt of lightning strikes his arm. He flinches but does not yell out in pain. The bolt continues for several moments, apparently draining the cloud of charge.
>
Jenovadeath says, "Hoho."
>
A quiet wind disperses the dark cloud.
>
An animated Grimswarm giant ranger gestures at Cylla!
You notice a small cloud form above Cylla.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures.
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
>
Khistian traces a simple rune while intoning a short, mystical phrase...
>
Khistian gestures at a churning cloud.
As Khistian gestures at the cloud, a bolt of lightning strikes his arm. He flinches but does not yell out in pain. The bolt continues for several moments, apparently draining the cloud of charge.
>
The blood red haze dissipates from around Cylla.
>
A quiet wind disperses the dark cloud.
>
An animated Grimswarm giant ranger swings a morning star at Cylla!
AS: +482 vs DS: +674 with AvD: +28 + d100 roll: +34 = -130
A clean miss.
>
Jenovadeath traces a simple rune while intoning a short, mystical phrase...
>
Jenovadeath gestures at Cylla.
The glowing specks of energy surrounding Cylla suddenly shoot off in all directions, then quickly fade away.
The elemental aura around Cylla wavers.
>
Cylla appears to be focusing her thoughts while chanting softly...
>
Jenovadeath exclaims, "Almost, almost!"
>
Cylla gestures at Jenovadeath.
As an intense look of concentration crosses Cylla's face, a pulse of pearlescent energy ripples toward Jenovadeath!
CS: +500 - TD: +449 + CvA: +5 + d100: +66 - -5 == +127
Warding failed!
Jenovadeath shudders with moderate convulsions as pearlescent ripples envelop his body.
Jenovadeath is battered for 38 points of damage!
... 15 points of damage!
Nice blow to left arm!
He is stunned!
... 15 points of damage!
Nice blow to abdomen!
>
An animated Grimswarm giant ranger gestures and utters a phrase of magic.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures at Cylla.
CS: +505 - TD: +438 + CvA: +2 + d100: +10 - -5 == +84
Warded off!
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures at Cylla.
CS: +505 - TD: +408 + CvA: +2 + d100: +65 - -5 == +169
Warding failed!
Cylla is suddenly surrounded by a blood red haze.
>
Cylla says, "Now knock it the hell off."
>
An animated Grimswarm giant ranger swings a morning star at Cylla!
AS: +482 vs DS: +654 with AvD: +28 + d100 roll: +97 = -47
A clean miss.
>
Cylla appears to be focusing her thoughts while chanting softly...
>
The hazy film fades from Cylla.
>
Cylla gestures at Jenovadeath.
A blood red haze swirls in Cylla's eyes and she winces in pain.
Nothing happens.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures at Cylla.
CS: +505 - TD: +438 + CvA: +2 + d100: +16 - -5 == +90
Warded off!
>
Khistian intones a phrase of elemental power while raising his hands...
>
Khistian gestures at Jenovadeath.
CS: +530 - TD: +464 + CvA: +5 + d100: +3 - -5 == +79
Warded off!
Jenovadeath is unaffected.
>
Cylla appears to be focusing her thoughts while chanting softly...
>
Cylla gestures at Jenovadeath.
A blood red haze swirls in Cylla's eyes and she winces in pain.
Nothing happens.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures.
The ground around you seems to shake violently, making it hard to stand.
Suddenly, the ground seems steadier.
>
Jenovadeath just went east.
>
Khistian intones a phrase of elemental power while raising his hands...
>
Khistian gestures at you.
CS: +530 - TD: +345 + CvA: +12 + d100: +100 - +30 == +267
Warding failed!
Your mind goes completely blank.
Forced to stance offensive.
>
Cylla returns to normal speed.
>
An animated Grimswarm giant ranger heads east.
>
Khistian traces a series of glowing runes while chanting an arcane phrase...
Khistian gestures.
Khistian suddenly disappears.
>
Cylla stands up.
>
The translucent sphere fades from around Cylla.
>
The blood red haze dissipates from around Cylla.
>
Cylla slowly empties her lungs.
>
The ground around you seems to shake violently, making it hard to stand.
Cylla loses her balance and falls over.
Suddenly, the ground seems steadier.
>
Jenovadeath just arrived.
>
Cylla says, "Gods I hate you."
>
An animated Grimswarm giant ranger just arrived.
>
You feel more refreshed.
>
Jenovadeath gestures while calling upon the lesser spirits for aid...
>
Jenovadeath gestures at an animated Grimswarm giant ranger.
An invisible force guides an animated Grimswarm giant ranger.
>join jen
That is impossible to do while unconscious!
>
An animated Grimswarm giant ranger gestures at Cylla!
An invisible force guides an animated Grimswarm giant ranger.
>wake
You try to rouse yourself from your sleep but you're too deeply gone to wake on your own.
>
Cylla appears to be focusing her thoughts while chanting softly...
>
You awake from a dream startled. You are lying down.
Roundtime: 3 sec.
Jenovadeath gives you a warning slap against the shoulder.
>
An animated Grimswarm giant ranger swings a morning star at Cylla!
AS: +557 vs DS: +604 with AvD: +28 + d100 roll: +82 = +63
A clean miss.
The guiding force leaves an animated Grimswarm giant ranger.
>
Cylla laughs!
>
You hear someone chanting an arcane phrase...
>
A translucent sphere forms around Cylla.
>join jen
You are already a member of Jenovadeath's group.
>307 jen
Voodoo '307 jen' to 'PREPARE 307', 'CAST AT jen'.
Cylla appears to be focusing her thoughts while chanting softly...
>
You raise your hand while murmuring a soft orison, focusing on the Benediction spell...
Your spell is ready.
>
You gesture at Jenovadeath.
A pearlescent emanation extends outward to encompass Jenovadeath and those nearby.

Benediction (307) refreshes to 49m. (+13m 37s)
Your spirit is bolstered by a great sense of faith and conviction.

Jenovadeath looks empowered.
Cast Roundtime 3 Seconds.
>
Cylla gestures at Jenovadeath.
Cylla hurls a radiant ball of energy at Jenovadeath!
AS: +412 vs DS: +719 with AvD: +30 + d100 roll: +99 = -178
A clean miss.
>
The ruffed lemur forages around briefly and finds a tiny green leaf which she devours immediately!
>310 jen
Voodoo '310 jen' to 'PREPARE 310', 'CAST AT jen'.
Wait 1 sec.
>
You don't have a spell prepared!
>310 jen
Voodoo '310 jen' to 'PREPARE 310', 'CAST AT jen'.
An animated Grimswarm giant ranger swings a morning star at Cylla!
AS: +482 vs DS: +494 with AvD: +28 + d100 roll: +90 = +106
... and hits for 2 points of damage!
Blow nicks Cylla's right hand.
>
Cylla gets a blank look on her face.
>
You raise your hand while murmuring a soft orison, focusing on the Warding Sphere spell...
Your spell is ready.
>
You gesture at Jenovadeath.
A sphere of pure white light appears above you.
A wispy tendril of pure magic reaches out to encircle Jenovadeath and those nearby.

Warding Sphere (310) refreshes to 49m. (+13m 38s)
You feel more secure basking in the glow of divine protection.

Jenovadeath basks in the glow of the sphere.
Cast Roundtime 3 Seconds.
>
Cylla appears to be focusing her thoughts while chanting softly...
>
Jenovadeath gestures while calling upon the lesser spirits for aid...
>
Jenovadeath gestures at an animated Grimswarm giant ranger.
An invisible force guides an animated Grimswarm giant ranger.
>
Cylla gestures at Jenovadeath.
A pale, flickering nimbus coalesces around Jenovadeath, then vanishes in a brilliant flash!
The deep blue glow leaves Jenovadeath.
The air calms down around Jenovadeath.
The dim aura fades from around Jenovadeath.
The light blue glow leaves Jenovadeath.
Jenovadeath becomes unbalanced for a second, then recovers.
The misty halo fades from Jenovadeath.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures at Cylla.
CS: +505 - TD: +408 + CvA: +2 + d100: +76 - -5 == +180
Warding failed!
Cylla is suddenly surrounded by a blood red haze.
>
An animated Grimswarm giant ranger gestures and utters a phrase of magic.
>
Cylla appears to be focusing her thoughts while chanting softly...
>
Jenovadeath drops all defense as he moves into a battle-ready stance.
>
Cylla gestures at Jenovadeath.
A blood red haze swirls in Cylla's eyes and she winces in pain.
Nothing happens.
>
An animated Grimswarm giant ranger swings a morning star at Cylla!
AS: +557 vs DS: +494 with AvD: +28 + d100 roll: +16 = +107
... and hits for 2 points of damage!
Thumped Cylla's chest.
The guiding force leaves an animated Grimswarm giant ranger.
>
Cylla traces a sign while beseeching the spirits for empowerment...
>
Jenovadeath exclaims, "Time to end this masquerading!"
>
Cylla gestures at an animated Grimswarm giant ranger.
A blood red haze swirls in Cylla's eyes and she winces in pain.
Nothing happens.
>
You hear someone intoning a phrase of elemental power...
>
Khistian suddenly fades into view.
Khistian gestures at an animated Grimswarm giant ranger.
Nothing happens.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures at Cylla.
CS: +505 - TD: +438 + CvA: +2 + d100: +50 - -5 == +124
Warding failed!
Jenovadeath glares malevolently at Cylla.
>
The blood red haze dissipates from around Cylla.
>
An animated Grimswarm giant ranger swings a morning star at Cylla!
AS: +482 vs DS: +494 with AvD: +28 + d100 roll: +96 = +112
... and hits for 3 points of damage!
A feeble blow to Cylla's left arm!
>
Khistian intones a phrase of elemental power while raising his hands...
>
Khistian gestures at an animated Grimswarm giant ranger.
CS: +530 - TD: +463 + CvA: +8 + d100: +95 == +170
Warding failed!
Wisps of black smoke swirl around an animated Grimswarm giant ranger and it bursts into flame!
... 30 points of damage!
Extreme heat causes an animated Grimswarm giant ranger's right arm to expand and snap. That must hurt!
The giant ranger is stunned!
... 25 points of damage!
Back bursts into a spectacular display of flames. Bet it hurts too.
... 30 points of damage!
Head explodes in flames! Grab some marshmallows.
A Grimswarm giant ranger looks slightly different.
A Grimswarm giant ranger falls to the ground in a heap, its limbs suddenly going still.
The white light leaves a Grimswarm giant ranger.
The very powerful look leaves a Grimswarm giant ranger.
A Grimswarm giant ranger seems to lose some dexterity.
The silvery luminescence fades from around a Grimswarm giant ranger.
The bright luminescence fades from around a Grimswarm giant ranger.
The brilliant luminescence fades from around a Grimswarm giant ranger.
The glowing specks of energy surrounding a Grimswarm giant ranger suddenly shoot off in all directions, then quickly fade away.
A Grimswarm giant ranger seems a bit less imposing.
A Grimswarm giant ranger becomes solid again.
The deep blue glow leaves a Grimswarm giant ranger.
A Grimswarm giant ranger seems to lose an aura of confidence.
A Grimswarm giant ranger seems to lose some internal strength.
A Grimswarm giant ranger's breathing becomes more shallow.
The air about a Grimswarm giant ranger stops shimmering.
A Grimswarm giant ranger returns to normal color.
>
Jenovadeath rubs his glass amulet.
Jenovadeath suddenly disappears.
>
Khistian traces a series of glowing runes while chanting an arcane phrase...
Khistian gestures.
Khistian suddenly disappears.
>
Jenovadeath and Cylla appear to be in a violent mental struggle!
Cylla seems to be trying to dodge something!
CS: +505 - TD: +388 + CvA: +2 + d100: +78 - -5 == +202
Warding failed!
Cylla is engulfed in an eerie, dark haze!
She flinches in pain!
... 60 points of damage!
Awesome slash severs Cylla's right arm!
A jagged stump is all that remains!
She is stunned!
>
Jenovadeath and Cylla appear to be in a violent mental struggle!
Cylla seems to be trying to dodge something!
CS: +505 - TD: +338 + CvA: +2 + d100: +43 - -5 == +217
Warding failed!
Cylla is engulfed in an eerie, dark haze!
She flinches in pain!
... 65 points of damage!
Cylla tries desperately to keep footing but falls on rear instead.
>
You hear someone reciting a series of mystical phrases...
>
You feel more refreshed.
>
Cylla appears to be in a violent mental struggle!
Cylla seems to be trying to dodge something!
Cylla is engulfed in an eerie, dark haze!
She flinches in pain!
... 55 points of damage!
Spun counterclockwise, Cylla falls in a heap.

* Cylla drops dead at your feet!

The brilliant luminescence fades from around Cylla.
Cylla seems a bit less imposing.
The light blue glow leaves Cylla.
The powerful look leaves Cylla.
Cylla appears to lose some internal strength.
The air calms down around Cylla.
The dim aura fades from around Cylla.
Cylla appears less secure.
Cylla appears less confident.
The brilliant aura fades away from Cylla.
The translucent sphere fades from around Cylla.
The deep blue glow leaves Cylla.
The opalescent aura fades from around Cylla.
The white light leaves Cylla.
The very powerful look leaves Cylla.
Cylla becomes unbalanced for a second, then recovers.
The bright luminescence fades from around Cylla.
Cylla becomes solid again.
Cylla returns to normal color.
The air about Cylla stops shimmering.

An agitated dwarf bounds off muttering, "Jenovadeath has committed murder!"

>
* Cylla just bit the dust!
>
Khistian suddenly fades into view.
Khistian waves an oaken wand at Cylla.
Nothing happens.
>
Khistian mutters under his breath.
>
A Grimswarm giant ranger decays into compost.
>

Cylla's body decays into compost.

Xandalf
02-14-2008, 01:09 PM
I think I just found a new resting spot on Teras.

The statue is freakin terrible.

Asha
02-14-2008, 01:35 PM
Implode it and forget it.

FinisWolf
02-14-2008, 01:43 PM
I think I just found a new resting spot on Teras.

The statue is freakin terrible.

I always rest there in other places, like the tower, the Rest, or in the CHE House annex. :shrug:

Finis

LordThoranios
02-15-2008, 09:24 PM
bad day at the Gate:



A Grimswarm troll hunter's flesh wounds regenerate slowly.
A Grimswarm troll hunter gestures at Missoni!
A Grimswarm troll hunter closes his eyes for a moment as he slowly raises his hands to shoulder-level. You hear and feel a resounding low thrumming sound just as hefty clods of dirt and rock fragment from the earth, savagely assailing the area!
The surroundings advance upon Sauthurdig with relentless fury!
CS: +523 - TD: +275 + CvA: +14 + d100: +4 - -5 == +271
Warding failed!
A large, hard chunk of dirt smacks into Sauthurdig!
... 49 points of damage!
... 70 points of damage!
Strike to chest causes a large gaping hole!

* Sauthurdig drops dead at your feet!

The dim aura fades from around Sauthurdig.
The tingling sensation and sense of security leaves Sauthurdig.
Sauthurdig's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
The shimmering multicolored sphere fades from around Sauthurdig.
Sauthurdig no longer bristles with energy.
Sauthurdig returns to normal color.
The deep blue glow leaves Sauthurdig.
Sauthurdig seems a bit less imposing.
The bright luminescence fades from around Sauthurdig.
The silvery luminescence fades from around Sauthurdig.
Sauthurdig appears somehow different.
The light blue glow leaves Sauthurdig.
Sauthurdig becomes solid again.
The brilliant luminescence fades from around Sauthurdig.
Sauthurdig appears less battle-ready as a soft glow dissipates from around his form.
Sauthurdig just arrived. Wait, wasn't he here already?
The powerful look leaves Sauthurdig.
Sauthurdig glances around, looking a bit less confident.
The glowing specks of energy surrounding Sauthurdig suddenly shoot off in all directions, then quickly fade away.
The surroundings advance upon Qistra with relentless fury!
CS: +523 - TD: +336 + CvA: -21 + d100: +35 - +5 == +196
Warding failed!
A large, hard chunk of dirt smacks into Qistra!
... 34 points of damage!
... 30 points of damage!
Hard blow to neck loosens head on shoulders.
Quite fatal!

* Qistra drops dead at your feet!

A crimson mist bleeds out from Qistra's exposed skin.
The brilliant luminescence fades from around Qistra.
The silvery luminescence fades from around Qistra.
Qistra's movements no longer appear to be influenced by a divine power as the spiritual force fades from around her arms.
The dully illuminated mantle protecting Qistra begins to falter, then completely fades away.
Qistra appears less confident.
Qistra appears less confident and fearless.
The dim celadon wisps about Qistra's hands flare up once more and fade completely away.
Qistra seems to lose some focus as her eyes narrow and shift momentarily to one side.
The very powerful look leaves Qistra.
The white light leaves Qistra.
The deep blue glow leaves Qistra.
Qistra returns to normal color.
The light blue glow leaves Qistra.
The bright luminescence fades from around Qistra.
Qistra seems a bit less imposing.
The glowing specks of energy surrounding Qistra suddenly shoot off in all directions, then quickly fade away.
Qistra becomes solid again.
The dim aura fades from around Qistra.
Qistra appears less battle-ready as a soft glow dissipates from around her form.
The surroundings advance upon Silversoft with relentless fury!
CS: +523 - TD: +332 + CvA: +12 + d100: +21 - +5 == +219
Warding failed!
A large, hard chunk of dirt smacks into Silversoft!
... 38 points of damage!
... 45 points of damage!
Every bone in the right arm shattered and scattered about!
She is stunned!
... 40 points of damage!
Blow removes Silversoft's right hand neatly!
The surroundings advance upon Baelog with relentless fury!
CS: +523 - TD: +144 + CvA: -20 + d100: +35 - +5 == +389
Warding failed!
Baelog is struck by a ruddy piece of hard refuse!
... 72 points of damage!
... 55 points of damage!
Hard strike removes the right eye and a goodly bit of skull!

* Baelog drops dead at your feet!

Baelog returns to normal color.
The brilliant luminescence fades from around Baelog.
A faint silvery glow fades from around Baelog.
The bright luminescence fades from around Baelog.
The glowing specks of energy surrounding Baelog suddenly shoot off in all directions, then quickly fade away.
Baelog seems to lose some dexterity.
The powerful look leaves Baelog.
Baelog appears less battle-ready as a soft glow dissipates from around his form.
The silvery luminescence fades from around Baelog.
Baelog seems a bit less imposing.
The light blue glow leaves Baelog.
Baelog's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
The deep blue glow leaves Baelog.
Baelog appears less confident.
The dim aura fades from around Baelog.
Baelog becomes solid again.
The surroundings advance upon Kupaka with relentless fury!
CS: +523 - TD: +150 + CvA: -19 + d100: +27 == +381
Warding failed!
Kupaka is struck by a ruddy piece of hard refuse!
... 71 points of damage!
... 55 points of damage!
Strike to Kupaka's throat removes it!

* Kupaka drops dead at your feet!

The glowing specks of energy surrounding Kupaka suddenly shoot off in all directions, then quickly fade away.
Kupaka's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
The bright luminescence fades from around Kupaka.
Kupaka appears less confident.
The deep blue glow leaves Kupaka.
The air about Kupaka stops shimmering.
The brilliant luminescence fades from around Kupaka.
Kupaka seems to lose some dexterity.
Kupaka appears less battle-ready as a soft glow dissipates from around his form.
The silvery luminescence fades from around Kupaka.
The powerful look leaves Kupaka.
Kupaka returns to normal color.
The dim aura fades from around Kupaka.
Kupaka becomes solid again.
The light blue glow leaves Kupaka.
A faint silvery glow fades from around Kupaka.
Kupaka seems a bit less imposing.
The surroundings advance upon Rhylie with relentless fury!
CS: +523 - TD: +218 + CvA: +5 + d100: +63 - -5 == +378
Warding failed!
Rhylie is struck by a ruddy piece of hard refuse!
... 70 points of damage!
... 70 points of damage!
Strike to chest causes a large gaping hole!

* Rhylie drops dead at your feet!

The powerful look leaves Rhylie.
Rhylie appears less powerful.
Rhylie appears less battle-ready as a soft glow dissipates from around her form.
Rhylie seems to lose an aura of confidence.
Rhylie's movements no longer appear to be influenced by a divine power as the spiritual force fades from around her arms.
Rhylie returns to normal color.
Rhylie no longer appears to be listening intently.
The air about Rhylie stops shimmering.
The light blue glow leaves Rhylie.
Rhylie seems to lose some internal strength.
The glowing specks of energy surrounding Rhylie suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves Rhylie.
The silvery luminescence fades from around Rhylie.
Rhylie seems to lose some dexterity.
The bright luminescence fades from around Rhylie.
The brilliant luminescence fades from around Rhylie.
The dim aura fades from around Rhylie.
Rhylie seems a bit less imposing.
Rhylie loses a thorny barrier.
The surroundings advance upon Ozan with relentless fury!
CS: +523 - TD: +347 + CvA: +12 + d100: +91 - -5 == +284
Warding failed!
A large, hard chunk of dirt smacks into Ozan!
... 51 points of damage!
... 50 points of damage!
Right leg collapses as the bones turn to dust!
Ozan screams and falls to the ground grasping his mangled right leg!
He is stunned!
... 70 points of damage!
Blow to abdomen breaks Ozan almost in two!

* Ozan drops dead at your feet!

The brilliant luminescence fades from around Ozan.
Ozan doesn't seem quite the same as he was a moment ago.
The air calms down around Ozan.
The white light leaves Ozan.
The very powerful look leaves Ozan.
A shadow seems to detach itself from Ozan's body, swiftly dissipating into the air.
The powerful look leaves Ozan.
Ozan seems to lose some dexterity.
Ozan glances around, looking a bit less confident.
The silvery luminescence fades from around Ozan.
The tingling sensation and sense of security leaves Ozan.
The dim aura fades from around Ozan.
The deep blue glow leaves Ozan.
Ozan's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
The light blue glow leaves Ozan.
Ozan becomes solid again.
The air about Ozan stops shimmering.
Ozan seems a bit less imposing.
The bright luminescence fades from around Ozan.
A faint silvery glow fades from around Ozan.
The glowing specks of energy surrounding Ozan suddenly shoot off in all directions, then quickly fade away.
Ozan appears less battle-ready as a soft glow dissipates from around his form.
Ozan returns to normal color.
The dull golden nimbus fades from around Ozan.
The surroundings advance upon Aylak with relentless fury!
CS: +523 - TD: +97 + CvA: +12 + d100: +10 == +448
Warding failed!
A stray hard rock flies straight into Aylak!
... 84 points of damage!
... 49 points of damage!
Shot shatters hip and severs left leg!
Aylak screams and falls to the ground grasping his mangled left leg!
He is stunned!
... 52 points of damage!
Every bone in the right arm shattered and scattered about!

* Aylak drops dead at your feet!

Aylak seems a bit less imposing.
Aylak appears less battle-ready as a soft glow dissipates from around his form.
Aylak returns to normal color.
The glowing specks of energy surrounding Aylak suddenly shoot off in all directions, then quickly fade away.
Aylak becomes solid again.
Aylak's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
Aylak seems to lose some dexterity.
Aylak seems to lose some internal strength.
Aylak seems to lose an aura of confidence.
The brilliant luminescence fades from around Aylak.
The silvery luminescence fades from around Aylak.
The bright luminescence fades from around Aylak.
The air about Aylak stops shimmering.
The surroundings advance upon Galenok with relentless fury!
CS: +523 - TD: +254 + CvA: -8 + d100: +80 - +5 == +336
Warding failed!
A large, hard chunk of dirt smacks into Galenok!
... 62 points of damage!
A swirling sonic barrier is overwhelmed by the onslaught of the impact attack.
... 50 points of damage!
Right leg collapses as the bones turn to dust!
Galenok screams and falls to the ground grasping his mangled right leg!
He is stunned!
A swirling sonic barrier is overwhelmed by the onslaught of the impact attack.
... 60 points of damage!
Strike to Galenok's throat removes it!

* Galenok drops dead at your feet!

The tingling sensation and sense of security leaves Galenok.
Galenok's black fog waraxe dissipates.
Galenok glances around, looking a bit less confident.
Galenok appears less battle-ready as a soft glow dissipates from around his form.
The silvery luminescence fades from around Galenok.
Galenok's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
Galenok seems a bit less imposing.
Galenok's sonic barrier dissipates.
The brilliant luminescence fades from around Galenok.
Galenok becomes solid again.
The glowing specks of energy surrounding Galenok suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Galenok.
The surroundings advance upon Svardin with relentless fury!
CS: +523 - TD: +342 + CvA: -9 + d100: +78 - +5 == +245
Warding failed!
Svardin is struck by a ruddy piece of hard refuse!
... 44 points of damage!
... 65 points of damage!
Blow to abdomen breaks Svardin almost in two!

* Svardin drops dead at your feet!

The silvery luminescence fades from around Svardin.
Svardin appears less battle-ready as a soft glow dissipates from around his form.
Svardin seems a bit less imposing.
The brilliant luminescence fades from around Svardin.
The light blue glow leaves Svardin.
Svardin's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
The deep blue glow leaves Svardin.
Svardin returns to normal color.
The very powerful look leaves Svardin.
The white light leaves Svardin.
Svardin becomes solid again.
The bright luminescence fades from around Svardin.
The glowing specks of energy surrounding Svardin suddenly shoot off in all directions, then quickly fade away.
The dim aura fades from around Svardin.
The surroundings advance upon Keilani with relentless fury!
CS: +523 - TD: +105 + CvA: +2 + d100: +85 - +5 == +500
Warding failed!
A large, hard chunk of dirt smacks into Keilani!
... 95 points of damage!
... 50 points of damage!
Every bone in the right arm shattered and scattered about!
She is stunned!
... 45 points of damage!
Every bone in the left arm shattered and scattered about!
The surroundings advance upon Belnia with relentless fury!
CS: +523 - TD: +376 + CvA: +2 + d100: +31 == +180
Warding failed!
A stray hard rock flies straight into Belnia!
... 31 points of damage!
... 20 points of damage!
Pierced through neck, a fine shot!
She is stunned!
... 20 points of damage!
Good blow to head!
The surroundings advance upon Vormalak with relentless fury!
CS: +523 - TD: +269 + CvA: -18 + d100: +90 == +326
Warding failed!
A large, hard chunk of dirt smacks into Vormalak!
... 60 points of damage!
... 45 points of damage!
Every bone in the left arm shattered and scattered about!
He is stunned!
... 70 points of damage!
Strike to chest causes a large gaping hole!

* Vormalak drops dead at your feet!

The brilliant luminescence fades from around Vormalak.
The light blue glow leaves Vormalak.
The deep blue glow leaves Vormalak.
Vormalak seems a bit less imposing.
The glowing specks of energy surrounding Vormalak suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Vormalak.
The silvery luminescence fades from around Vormalak.
Vormalak seems hesitant.
Vormalak seems slightly different.
Vormalak becomes solid again.
Vormalak returns to normal color.
Vormalak seems to lose some dexterity.
The air about Vormalak stops shimmering.
The powerful look leaves Vormalak.
The surroundings advance upon Missoni with relentless fury!
The dull golden nimbus surrounding Missoni suddenly begins to glow brightly.
CS: +523 - TD: +421 + CvA: +12 + d100: +50 - -5 == +169
Warding failed!
A large, hard chunk of dirt smacks into Missoni!
... 31 points of damage!
... 60 points of damage!
Blow to chest frees a rib to spear a lung and heart!
She is stunned!
... 35 points of damage!
Hard blow to chest breaking ribs!
Hard to breathe!

* Missoni drops dead at your feet!

Missoni seems a bit less imposing.
The dully illuminated mantle protecting Missoni begins to falter, then completely fades away.
Missoni no longer bristles with energy.
Missoni appears somehow different.
Missoni seems to lose some dexterity.
Missoni becomes solid again.
The glowing specks of energy surrounding Missoni suddenly shoot off in all directions, then quickly fade away.
A white glow rushes away from Missoni.
The dim aura fades from around Missoni.
Missoni returns to normal color.
The tingling sensation and sense of security leaves Missoni.
The dull golden nimbus fades from around Missoni.
Missoni glances around, looking a bit less confident.
The powerful look leaves Missoni.
A shadow seems to detach itself from Missoni's body, swiftly dissipating into the air.
The very powerful look leaves Missoni.
The white light leaves Missoni.
The brilliant luminescence fades from around Missoni.
The air calms down around Missoni.
The silvery luminescence fades from around Missoni.
The deep blue glow leaves Missoni.
The bright luminescence fades from around Missoni.
The light blue glow leaves Missoni.
The surroundings advance upon Hadya with relentless fury!
The dull golden nimbus surrounding Hadya suddenly begins to glow brightly.
CS: +523 - TD: +252 + CvA: +14 + d100: +11 == +296
Warding failed!
Hadya is struck by a ruddy piece of hard refuse!
... 54 points of damage!
... 45 points of damage!
Every bone in the right arm shattered and scattered about!
She is stunned!
... 45 points of damage!
Right leg collapses as the bones turn to dust!
Hadya screams and falls to the ground grasping her mangled right leg!

* Hadya drops dead at your feet!

Hadya returns to normal color.
Hadya's movements no longer appear to be influenced by a divine power as the spiritual force fades from around her arms.
The brilliant aura fades away from Hadya.
Hadya seems slightly different.
The dim aura fades from around Hadya.
Hadya appears less battle-ready as a soft glow dissipates from around her form.
The opalescent aura fades from around Hadya.
Hadya seems hesitant.
The dull golden nimbus fades from around Hadya.
A subtle light fades from Hadya's eyes.
A white glow rushes away from Hadya.
The deep blue glow leaves Hadya.
The white light leaves Hadya.
The very powerful look leaves Hadya.
The air calms down around Hadya.
The powerful look leaves Hadya.
The light blue glow leaves Hadya.
Hadya appears less confident.
The surroundings advance upon Marni with relentless fury!
CS: +523 - TD: +202 + CvA: -18 + d100: +59 - -5 == +367
Warding failed!
A stray hard rock flies straight into Marni!
... 68 points of damage!
... 45 points of damage!
Shot shatters shoulder and severs right arm!
She is stunned!
... 70 points of damage!
Blow to abdomen breaks Marni almost in two!

* Marni drops dead at your feet!

Marni returns to normal color.
The glowing specks of energy surrounding Marni suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves Marni.
Marni seems slightly different.
The light blue glow leaves Marni.
The bright luminescence fades from around Marni.
Marni seems hesitant.
The brilliant luminescence fades from around Marni.
Marni's movements no longer appear to be influenced by a divine power as the spiritual force fades from around her arms.
Marni appears less battle-ready as a soft glow dissipates from around her form.
The warm glow fades from around Marni.
The silvery luminescence fades from around Marni.
Marni seems a bit less imposing.
The powerful look leaves Marni.
The surroundings advance upon Rimalon with relentless fury!
CS: +523 - TD: +408 + CvA: +12 + d100: +9 - -5 == +141
Warding failed!
A large, hard chunk of dirt smacks into Rimalon!
... 23 points of damage!
... 15 points of damage!
Nice blow to left leg!
He is stunned!
... 15 points of damage!
Nice blow to back!
The surroundings advance upon Drakam with relentless fury!
CS: +523 - TD: +406 + CvA: +2 + d100: +88 - -5 == +212
Warding failed!
A stray hard rock flies straight into Drakam!
... 37 points of damage!
... 25 points of damage!
Elbow punctured, oh what pain!
He is stunned!
... 30 points of damage!
Hard blow to neck loosens head on shoulders.
Quite fatal!

* Drakam drops dead at your feet!

The silvery luminescence fades from around Drakam.
Drakam's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
Drakam seems hesitant.
Drakam becomes solid again.
The powerful look leaves Drakam.
The brilliant luminescence fades from around Drakam.
Drakam is no longer moving so silently.
Drakam seems to lose some dexterity.
Drakam appears less powerful.
Drakam seems to lose an aura of confidence.
The bright luminescence fades from around Drakam.
The light blue glow leaves Drakam.
The deep blue glow leaves Drakam.
Drakam seems to lose some internal strength.
Drakam seems slightly different.
The air about Drakam stops shimmering.
Drakam returns to normal color.
The very powerful look leaves Drakam.
The white light leaves Drakam.
Drakam appears less battle-ready as a soft glow dissipates from around his form.
Drakam loses a thorny barrier.
Drakam seems a bit less imposing.
A faint silvery glow fades from around Drakam.
The glowing specks of energy surrounding Drakam suddenly shoot off in all directions, then quickly fade away.
The surroundings advance upon you with relentless fury!
CS: +523 - TD: +367 + CvA: -21 + d100: +30 == +165
Warding failed!
A large, hard chunk of dirt smacks into you!
... 28 points of damage!
... 10 points of damage!
Blow connects right below your left eye!
You are stunned for 1 round!
... 15 points of damage!
Nasty blow to your abdomen!
The surroundings advance upon Perigourd with relentless fury!
CS: +523 - TD: +369 + CvA: -18 + d100: +30 == +166
Warding failed!
A stray hard rock flies straight into Perigourd!
... 28 points of damage!
... 25 points of damage!
Well placed strike to back shatters vertebrae!
He is knocked to the ground!
He is stunned!
... 15 points of damage!
Nice blow to chest!
The surroundings advance upon Evelith with relentless fury!
CS: +523 - TD: +194 + CvA: -21 + d100: +26 - -5 == +339
Warding failed!
A stray hard rock flies straight into Evelith!
... 62 points of damage!
... 55 points of damage!
Incredible strike pierces heart and runs Evelith clean through!

* Evelith drops dead at your feet!

Evelith seems hesitant.
Evelith returns to normal color.
Evelith seems slightly different.
Evelith appears less battle-ready as a soft glow dissipates from around her form.
Evelith's movements no longer appear to be influenced by a divine power as the spiritual force fades from around her arms.
The warm glow fades from around Evelith.
Evelith seems a bit less imposing.
Evelith becomes solid again.
The surroundings advance upon Lalan with relentless fury!
CS: +523 - TD: +380 + CvA: +14 + d100: +89 - -5 == +251
Warding failed!
A large, hard chunk of dirt smacks into Lalan!
... 45 points of damage!
... 58 points of damage!
Blow to back removes the spinal column!

* Lalan drops dead at your feet!

A faint silvery glow fades from around Lalan.
The air calms down around Lalan.
Lalan returns to normal color.
Lalan becomes solid again.
The tingling sensation and sense of security leaves Lalan.
The shimmering multicolored sphere fades from around Lalan.
The deep blue glow leaves Lalan.
Lalan appears somehow different.
Lalan no longer bristles with energy.
Lalan seems slightly different.
Lalan glances around, looking a bit less confident.
A luminescent aura fades from around Lalan.
The layer of stone surrounding Lalan crumbles away.
The glowing specks of energy surrounding Lalan suddenly shoot off in all directions, then quickly fade away.
Lalan seems a bit less imposing.
Lalan appears less battle-ready as a soft glow dissipates from around his form.
Lalan becomes unbalanced for a second, then recovers.
The warm glow fades from around Lalan.
The bright luminescence fades from around Lalan.
Lalan seems hesitant.
The brilliant luminescence fades from around Lalan.
Lalan's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
You are still stunned.
The silvery luminescence fades from around Lalan.
The powerful look leaves Lalan.
The light blue glow leaves Lalan.
As swiftly as the chaos came to be, it recedes again into the surroundings.
A Grimswarm troll hunter bellows in victory, holding his spear aloft!
!S>
An emerald-eyed golden brown jaguar slashes her paws at a Grimswarm troll hunter but they pass through nothing but air.
!S>
The Marni disk disintegrates, dropping everything on the ground.
!S>
Perigourd seems a bit weaker than before.
!S>
A cunning sun spirit forms itself into a giant ball of orange light that begins to encircle Hadya's body. The spirit is slow at first but then begins moving faster and faster until it is just a quickly-moving blur of fiery orange light around Hadya's corpse. Flares of energy peel off the spirits and hit Hadya, but mysteriously do no damage.

The spirit's dance comes to an abrupt end...
!S>
* Lalan just bit the dust!
!S>
* Evelith just bit the dust!
!S>
* Drakam just bit the dust!
!S>
* Marni just bit the dust!
!S>
* Hadya just bit the dust!
!S>
* Missoni just bit the dust!
!S>
* Vormalak just bit the dust!
!S>
* Svardin just bit the dust!
!S>
* Galenok just bit the dust!
!S>
* Aylak just bit the dust!
!S>
* Ozan just bit the dust!
!S>
* Rhylie just bit the dust!
!S>
* Kupaka just bit the dust!
!S>
* Baelog just bit the dust!
!S>
* Qistra just bit the dust!
!S>
* Sauthurdig just bit the dust!
!S>
A strong breeze continues to swirl through the area.
A Grimswarm giant ranger struggles momentarily with the gale.
A Grimswarm giant wizard struggles momentarily with the gale.
A Grimswarm troll scout struggles momentarily with the gale.
A Grimswarm giant ranger struggles momentarily with the gale.
A Grimswarm giant barbarian struggles momentarily with the gale.
A Grimswarm troll hunter struggles momentarily with the gale.
!S>
A Grimswarm giant ranger removes a plain wooden arrow from in her quiver.
A Grimswarm giant ranger fires a plain wooden arrow at you!
AS: +457 vs DS: +379 with AvD: +18 + d100 roll: +21 = +117
... and hits for 2 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
The wooden arrow breaks apart and crumbles away.
!S>
The red-chested hawk ruffles her feathers.
!S>
A cunning sun spirit flits out of the room quickly.
A cunning sun spirit zooms into the area and flits past you. As it does, a fiery orange light wells up within the sun spirit. After a few moments the light leaves the sun spirit's body and explodes in front of you. The explosion causes thin trailing streams of orange light to linger in the air, spelling out the words, "Hadya needs help in the nearby area".
!S>
A Grimswarm giant wizard drags herself north, limping badly.
!>
A cloudy grey tiger saunters in.
!>
A wooden arrow arcs into the area and hits a Grimswarm troll cleric!
... 5 points of damage!
Minor strike under the right eye, that was close!
!>
A blazing orb of fire descends from above and strikes a Grimswarm troll cleric!
... 25 points of damage!
Abdomen bursts into flames. Would be funny without the blood.
The troll cleric howls in agony as the flames dance over her body!
... 70 points of damage!
Fire completely surrounds a Grimswarm troll cleric. Blood boils and heart stops.
The troll cleric falls to the ground and dies.
The air calms down around a Grimswarm troll cleric.
The wall of force disappears from around a Grimswarm troll cleric.
The dull golden nimbus fades from around a Grimswarm troll cleric.
A subtle light fades from a Grimswarm troll cleric's eyes.
A Grimswarm troll cleric appears less confident.
A Grimswarm troll cleric seems slightly different.
The deep blue glow leaves a Grimswarm troll cleric.
The powerful look leaves a Grimswarm troll cleric.
A white glow rushes away from a Grimswarm troll cleric.
The light blue glow leaves a Grimswarm troll cleric.

!>
A Grimswarm troll hunter's flesh wounds regenerate slowly.
A Grimswarm troll hunter gestures and utters a phrase of magic.
!>
A wooden arrow arcs into the area and hits the ground with a sharp *THUNK!*
!>
Rimalon appears less battle-ready as a soft glow dissipates from around his form.
!>
Perigourd appears less battle-ready as a soft glow dissipates from around his form.
!>
A Grimswarm troll scout's head regenerates and looks fully healed.

A Grimswarm troll scout cocks his light crossbow and loads it with a plain wooden bolt.
A Grimswarm troll scout fires a plain wooden bolt at Perigourd!
AS: +525 vs DS: +380 with AvD: +32 + d100 roll: +64 = +241
... and hits for 10 points of damage!
Minor puncture to the right arm.
The wooden bolt breaks apart and crumbles away.
!>
A Grimswarm giant barbarian gets a wild-eyed look on her face!
A Grimswarm giant barbarian swings a broadsword at Belnia!
AS: +504 vs DS: +365 with AvD: +30 + d100 roll: +4 = +173
... and hits for 24 points of damage!
Torn muscle in Belnia's right leg!
!>
The ghostly voice of Kupaka says, "Yes."
!>
The ghostly voice of Drakam says, "Ouch."
!>go gate
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see the Rikkit disk and a wooden barrel.
Also here: Rikkit, Maumagem, Gaerit, Lord Nottinghamm who is sitting, the body of Procerus who is lying down, Vercingetorix
Obvious paths: south

Praefection
02-16-2008, 03:11 AM
This little dickfuck was pissed at the person my girl has been talking with in Ta'Vaalor. Since he can't kill him he went after me. I love retards.

Elerious grabs your hand.
>
Elerious's group just went east.
[Ta'Vaalor, Victory Court]
An immense white marble fountain occupies the center of the court. Perched in its center, a towering statue of Kai stands, holding his sword aloft. His features have been painted onto the marble surface with pigments and artistry so lifelike, he appears ready to step from the fountain. You also see the Guard Captain.
Also here: Elerious, Zellista, Imagestar
Obvious paths: north, east, south, west
>
Your disk arrives, following you dutifully.
>
Elerious's hands glow with power as he summons elemental energy to his command...
>
Elerious gestures at you.
The ground beneath your feet begins to boil violently!
Fiery debris explodes from the ground!
... 3 points of damage!
Light blow to your back.
... 18 points of damage!
Flames incinerate left leg to the bone. Not a pleasant sight.
You are knocked to the ground!
You are stunned for 5 rounds!
... 8 points of damage!
Burst of flames to back fries shoulder blades. Youch!
The ground then quickly cools.

He's at least level 40 and my girl is just 9. Had to boil again before she died. :)

mgoddess
02-16-2008, 12:18 PM
Elerious grabs your hand.
>
Elerious's group just went east.

GROUP CLOSE

Methais
02-22-2008, 03:02 AM
>410
Voodoo '410' to 'PREPARE 410', 'CAST'.
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
You gesture.
CS: +527 - TD: +465 + CvA: +14 + d100: +77 - -5 == +158
Warding failed!
Wisps of black smoke swirl around your body as it bursts into flame!
... 30 points of damage!
Extreme heat causes your right leg to expand and snap. That hurts!
You are knocked to the ground!
You are stunned for 6 rounds!
... 20 points of damage!
Nasty burns to chest make you wish you never heard of heartburn.
... 30 points of damage!
Flames cook your chest. Feels about medium well.
... 30 points of damage!
Extreme heat causes your left arm to expand and snap. That must hurt!

The flames around you continue to burn!
Cast Roundtime 3 Seconds.


Death came shortly after from the flares.

Asha
02-22-2008, 07:31 AM
We've all done it. :hug:

Fallen
02-22-2008, 12:18 PM
This shit is stupid. Masterfully Crit padded rigid leather armor. I wasn't stunned, I was in a guarded stance, I was only lightly encumbered. I think I had 1? back minor.
----

[Old Ta'Faendryl, West Market]
A recessed alcove built into a jog in the city walls shelters a bush that is covered with what appears to be an equal abundance of small, cup-shaped red blossoms and vicious looking thorns. The bush clings limpet-like to the wall, its prickly defenses amply sufficient protection against would be intruders to its private space. You also see a greater construct, an arrow, an arrow and a twisted crystal-tipped staff.
Obvious paths: southeast, northwest
>
A war griffin soars in.
>tell ani to go se
You instruct your Ithzir scout to move...
An animated Ithzir scout enters the room.
>.att gri
[Script att is running, Esc to cancel, Shift-Esc to pause]
>tell ani to attack gri
[script done]
>
An animated Ithzir scout acknowledges your order to attack.
>720 gri
Voodoo '720 gri' to 'PREPARE 720', 'CAST AT gri'.
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at a war griffin.
A void rips open in the area, directly above a war griffin!
Forceful decompression causes the war griffin to nearly invert!
+251 Hits.
A greater construct is not affected by the vacuum of the void.
A single item, about 10 feet from the void, was picked up and disappeared in the blackness. It did 2 damage as it caromed off a war griffin. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +593 with AvD: +27 + d100 roll: +94 = -27
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +593 with AvD: +27 + d100 roll: +93 = -28
A clean miss.
>
A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.
... 25 points of damage!
Strong blow breaks your neck!

Fallen
02-22-2008, 12:23 PM
Seconds later...I try to cast 418 while in the cottage.
----

>418
Voodoo '418' to 'INCANT 418'.
You gesture and invoke the powers of the elements for the Mana Focus spell...
Your spell is ready.
You gesture.
You struggle to gather the flows of essence in this area.
A strong whirlwind whips through the area, stirring up dust and other small pieces of debris, which form a small cloud overhead.
As you struggle to gain control over the flows of essence, you feel a sudden surge of power!
A bolt of pure energy suddenly leaps out from the center of the dust cloud, striking you squarely and knocking you to the ground!
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.

Asha
02-22-2008, 01:03 PM
The first death Fallen, was the second most frequent death I saw in OTF as a sorc and that along with griffin drops totally made me decide to hunt as a rogue and sell the sorc.
Not whining about it or anything, it just made it clear I'd made the wrong choice. Maneuver deaths are so aggrivating.

The second death was uber bad luck.

Fallen
02-22-2008, 01:30 PM
It has been a while since I have seen that. 1x PT + the padding helped put a stop to it. Atleast for a while. Not sure what else to do. Maybe more CM ranks, but that shit is just useless to me.

SayGoodbye
02-22-2008, 03:48 PM
>get lichen
You remove some wolifrew lichen from in your bag.
>nw
[Dark Pasture, Black Stream]
Silence rings heavily in your ears, as even the thorny tangles evident elsewhere avoid this area. Protruding from the black sludge, masquerading as a stream, are the remnants of a wooden footbridge. The stream bank dips down here, scooping up a trail that begins where the footbridge was swallowed by the murk.
Obvious paths: east, southeast, southwest, west
>w
[Dark Pasture, Black Stream]
Walking down the bank into the stream bed, you notice that it's not as dry as you thought. Instead of water, a black viscous liquid oozes slowly beneath your feet, a ghastly echo of the water that once ran here.
Obvious paths: east, southwest, northwest
>eat l
You bend over and take a long drink from some black viscous liquid.

You feel a burning sensation in your throat and begin to feel dizzy! Your body starts shaking uncontrollably and your eyes start to bleed.

You contort violently as your stomach explodes spraying everyone in the room with black sludge!


You gurgle one last time and die!

Fallen
02-22-2008, 03:51 PM
AWESOME!

Celephais
02-22-2008, 03:54 PM
That's freaking sweet!

Lord Nelek
02-22-2008, 04:20 PM
You feel a rumble come from beneath your feet.
Dirt and rock explode from the ground beneath you as a grizzled roa'ter erupts from underground and crashes onto the surface!
Rocks and dirt pelt you as you are thrown into the air!
... 45 points of damage!
Strike to your temple cracks open your skull!
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
The powerful look leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Temporal Reversion (540) ended.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Elemental Barrier (430) ended. [-21DS, -21ETD]
The tingling sensation and sense of security leaves you.
Spell Elemental Bias (508) ended. [-20ETD]
You feel your extra magical awareness leave you.
Spell Thurfel's Ward (503) ended. [-29DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Prismatic Guard (905) ended. [-8PhysDS, -23BoltDS]
The shimmering multicolored sphere fades from around you.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
Spell Elemental Focus (513) ended. [-34BoltAS, +20PhysAS]
You no longer bristle with energy.
Spell Elemental Targeting (425) ended. [-33AS, -33ECS]
You feel less confident than before.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...
You come crashing back into the ground!

Lord Nelek
02-22-2008, 04:22 PM
Blurs, Mobiles, HCP armor + No Encumbrance... and still death.

Fallen
02-22-2008, 04:32 PM
Tell me about it, man. Another thing to consider is upping your Physical Fitness training. It helps against maneuvers like that. Take it from me, though, they will still sometimes kill you in 1 hit.

Clipt
02-22-2008, 10:46 PM
Drakarion gestures at an animated minotaur magus.
An animated minotaur magus is enraged by Drakarion's attack!

Lypse chuckles.

An animated minotaur magus gestures at Drakarion!
An animated minotaur magus hurls a roaring ball of fire at Drakarion!
AS: +344 vs DS: +378 with AvD: +59 + d100 roll: +100 = +125
... and hits for 11 points of damage!
Minor burns to right arm. That hurts a bit.
The guiding force leaves an animated minotaur magus.
The roaring ball of fire strikes Drakarion, blossoming into a much larger sphere of flame upon impact.
... 30 points of damage!
Extreme heat causes Drakarion's left arm to expand and snap. That must hurt!
He is stunned!

A burst of flame from an animated minotaur magus's roaring ball of fire flies off and hits Mharek!
... 70 points of damage!
Flame burns through Mharek's abdomen. Greasy smoke billows forth.

* Mharek drops dead at your feet!


A burst of flame from an animated minotaur magus's roaring ball of fire flies off and hits Wispie!
... 32 points of damage!
Right arm scorched so bad it might as well be gone.
She is stunned!
Earthdiver is forced into view!

A burst of flame from an animated minotaur magus's roaring ball of fire flies off towards Earthdiver but misses by a long shot!

A burst of flame from an animated minotaur magus's roaring ball of fire flies off and hits Rhalas!
... 50 points of damage!
Left arm incinerated. Unfortunate.
He is stunned!

A burst of flame from an animated minotaur magus's roaring ball of fire flies off and hits Isile!
... 45 points of damage!
Neck completely incinerated; Isile's head drops to the ground and rolls to your feet!

* Isile drops dead at your feet!

The powerful look leaves Isile.
The brilliant luminescence fades from around Isile.
The deep blue glow leaves Isile.
The bright luminescence fades from around Isile.
Isile appears less secure.
The light blue glow leaves Isile.
Isile seems slightly different.
The silvery luminescence fades from around Isile.
Isile seems hesitant.
Isile appears less confident.
The brilliant aura fades away from Isile.
The air calms down around Isile.
A white glow rushes away from Isile.
A subtle light fades from Isile's eyes.
The dim aura fades from around Isile.

* Isile just bit the dust!

* Mharek just bit the dust!

Great Lord Gardeth just arrived.

An animated minotaur magus begins rumbling while making mystic gestures through the air.

Gardeth stares off into space.

An animated minotaur magus gestures at Drakarion!
CS: +273 - TD: +207 + CvA: +14 + d100: +69 - -5 == +154
Warding failed!
A calm washes over Drakarion.

You order your minotaur magus to guard you, and it obliges willingly.

Great Lord Gardeth just went north.

Earthdiver intones a phrase of elemental power while raising his hands...

Puptilian says, "Hmmm."

The ghostly voice of Isile softly says, "What the hell."

Puptilian stands up.

Earthdiver gestures at an animated minotaur magus.
CS: +503 - TD: +299 + CvA: +9 + d100: +47 == +260
Warding failed!
Wisps of black smoke swirl around an animated minotaur magus and it bursts into flame!
... 45 points of damage!
Intense heat causes left eye to evaporate. Death from shock is unavoidable.
You sense a loss of the connection between you and your animate.
A minotaur magus looks slightly different.
The minotaur magus crashes to the ground and lies still.
The opalescent aura fades from around a minotaur magus.
The deep blue glow leaves a minotaur magus.
The brilliant aura fades away from a minotaur magus.
A subtle light fades from a minotaur magus's eyes.
The dim aura fades from around a minotaur magus.
The light blue glow leaves a minotaur magus.
A minotaur magus appears less confident.
The silvery luminescence fades from around a minotaur magus.
The bright luminescence fades from around a minotaur magus.
The brilliant luminescence fades from around a minotaur magus.
The powerful look leaves a minotaur magus.

You say, "Well, thats not good."

Danical
02-25-2008, 03:47 AM
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 35 points of damage!
Optic nerves scrambled. You struggle on the ground to recover.
You are stunned for 14 rounds!
Roundtime: 20 sec.
SPR>
Your disk arrives, following you dutifully.
SPR>
[Roll result: 164 (open d100: 48)]
A triton combatant swings a razor-tined pale green trident at your sonic dagger and connects!
The sonic forces of your dagger cause the trident to bounce off!
SPR>'what the christ?
You are still stunned.
SPR>
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +416 vs DS: +373 with AvD: +22 + d100 roll: +46 = +111
... and hits for 6 points of damage!
Glancing blow to your back.
That could have been worse.
SPR>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
SPR>
A triton combatant draws forth a silver-spined dextral conch shell and brings it to her bulbous lips. The shell blasts forth with a deep, rumbling bellow, causing the water to rapidly well up around the combatant!
The rippling barrier of water explodes forth and moves outward from a triton combatant.
You are buffeted by the cresting waves of water and are pinned in place, unable to move.
Roundtime: 20 sec.
A swirling sonic barrier is overwhelmed by the onslaught of the impact attack.
... 35 points of damage!
Massive blow removes your right forearm at the elbow!
!SPR>
You get the feeling that you were lucky and things could have been a lot worse!
!SPR>
A greater water elemental raises its hands, palms outward toward you!
Your connection to the elemental realm falters!
Spell Song of Mirrors (1019) ended. [-60Dodging]
The mirror images surrounding you undulate and fade away.
Your sonic barrier dissipates.
Spell Song of Valor (1010) ended.
You no longer feel a sense of protection.
Spell Sonic Weapon Song (1012) ended. [-35Weapon]
Your sonic dagger dissipates.
Spell Song of Luck (1006) ended.
The air stops shimmering around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
!SPR>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +223 with AvD: +29 + d100 roll: +27 = +257
... and hits for 119 points of damage!
You are backed up by a strong slash to your abdomen!
Spell Elemental Barrier (430) ended. [-37DS, -37ETD]
__________________________________________________ ____



14 round stun? Jesus.

Asha
02-25-2008, 05:46 AM
I liked the 'what the christ' lol.
That was brutal though dude

Danical
02-26-2008, 04:04 AM
[boom]>wear shield
[boom]>get diamond
[boom]>stow diamond
[boom]>get hide
[boom]>put hide in my pack
[boom]>remove shield
--- Lich: boom has exited.
You shift the focus of your voice and your tower shield moves from your left hand to your shoulder.
>go stair
Your disk arrives, following you dutifully.
>
A brackish green arrow flies out of the shadows toward you!
AS: +416 vs DS: +277 with AvD: +34 + d100 roll: +87 = +260
... and hits for 68 points of damage!
Beautiful shot pierces skull! Amazing you weren't killed outright!
You are stunned for 10 rounds!
The brackish green arrow sticks in your head!
_________________________________________


Lag is fun.

Blushy
02-26-2008, 06:49 AM
Re: roa'ters:


Tell me about it, man. Another thing to consider is upping your Physical Fitness training. It helps against maneuvers like that. Take it from me, though, they will still sometimes kill you in 1 hit.

During one of the huge V'Tullian invasions of Ta'Illistim during the Griffin Sword War, I got blasted by one of those roa'ter clone invasion critters. I was knocked down, missing a leg, and massively stunned. Then I dodged the next one with awe-inspiring finesse or whatever, landed on my feet, and then rode out the stun, dodging the next eight of them.

It's those open rolls.

Fallen
02-26-2008, 08:21 AM
Yes, Open rolls can cause a level 1 critter to hit a level 100 character with a maneuver. Physical Fitness training can lessen the damage received off this stupid, and sometimes unavoidable mechanic.

Liberi Fatali
02-28-2008, 11:03 AM
>go cause
[Ruined Temple, Nexus]
A single stone stand rests in the center of the balcony, and a smooth stone statue, masterfully carved to resemble a single droplet of water, is placed on top of it. Water gently flows back and forth about the area, making a soft splash as the waves contact the stone stand. Two stone causeways, one wide and one elaborately carved, ascend from the balcony to the east and west, and each is supported by a series of marble pillars. You also see a spectral triton defender, a triton dissembler and some muck.
Obvious exits: none
>
Your disk arrives, following you dutifully.
>
A spectral triton defender leaps at you with uncanny agility, and you feel your breath leave you as she slams into you with her full force! You feel yourself careening into the water, your head held back as you desperately gasp for air.
Roundtime: 9 sec.
>
A triton dissembler points a single golden nail toward you!
CS: +394 - TD: +445 + CvA: +5 + d100: +3 - -5 == -38
Warded off!
A dull grey beam snakes out toward you, but dissipates upon impact.
>info
Name: Jenovadeath Nattak Race: Dark Elf Profession: Sorcerer (not shown)
Gender: Male Age: 202 Expr: 9735360 Level: 100
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 68 (4) ... 68 (4)
Dexterity (DEX): 100 (35) ... 100 (35)
Agility (AGI): 100 (30) ... 100 (30)
Discipline (DIS): 100 (15) ... 100 (15)
Aura (AUR): 100 (35) ... 100 (35)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 100 (30) ... 100 (30)
Wisdom (WIS): 100 (30) ... 100 (30)
Influence (INF): 100 (20) ... 100 (20)
Mana: 33 Silver: 3274
>
Your veins pulsate slightly as your bloodstream responds to an infusion of new blood from a triton combatant.
>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
>
An ethereal triton sentry just came across a wide stone causeway.
>l
[Ruined Temple, Nexus]
A single stone stand rests in the center of the balcony, and a smooth stone statue, masterfully carved to resemble a single droplet of water, is placed on top of it. Water gently flows back and forth about the area, making a soft splash as the waves contact the stone stand. Two stone causeways, one wide and one elaborately carved, ascend from the balcony to the east and west, and each is supported by a series of marble pillars. You also see an ethereal triton sentry, the Jenovadeath disk, a spectral triton defender that is kneeling, a triton dissembler and some muck.
Obvious exits: none
>
You fight desperately against both the triton defender and your own body's need to breathe. You kick and roll, trying anything to cause the defender's unrelenting grip to falter, but to no avail.
>
A triton dissembler points a single golden nail toward you!
A triton dissembler hurls a radiant ball of energy at you!
AS: +404 vs DS: +528 with AvD: +30 + d100 roll: +19 = -75
A clean miss.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
>sym return
You are unable to make the proper gestures while pinned underwater!
>sym return
You are unable to make the proper gestures while pinned underwater!
>
Noticing a lapse in the triton defender's grip, you instinctively push off into the water and kick free of her clutches! You emerge, coughing and sputtering the acrid taste of the seawater from your mouth.
Roundtime: 3 sec.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
A wave of crimson ethereal ripples moves outward from an ethereal triton sentry.
You are buffeted by the crimson ethereal waves and are pinned in place, unable to move.
Roundtime: 20 sec.
... 40 points of damage!
Right hand reduced to smoking ash. Too bad, would have come in handy.
You are stunned for 5 rounds!
>
A triton dissembler raises his clawed hands above his shoulders!
A triton dissembler closes his eyes in deep concentration...

An echo of foreign thought brushes your mind.
CS: +398 - TD: +429 + CvA: +5 + d100: +72 - -5 == +51
Warded off!
You blink a few times.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
>chat Dead.
You focus on transmitting your thought.
A spectral triton defender stands up with a grunt.
>
A triton radical just came across a wide stone causeway.
>
A triton dissembler just came across an elaborately carved stone causeway.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +445 + CvA: +5 + d100: +70 - -5 == +86
Warded off!
>l
[Ruined Temple, Nexus]
A single stone stand rests in the center of the balcony, and a smooth stone statue, masterfully carved to resemble a single droplet of water, is placed on top of it. Water gently flows back and forth about the area, making a soft splash as the waves contact the stone stand. Two stone causeways, one wide and one elaborately carved, ascend from the balcony to the east and west, and each is supported by a series of marble pillars. You also see a triton dissembler, a triton radical, an ethereal triton sentry, the Jenovadeath disk, a spectral triton defender, a triton dissembler and some muck.
Obvious exits: none
>
A triton dissembler points a single golden nail toward you!
A triton dissembler hurls a radiant ball of energy at you!
AS: +404 vs DS: +523 with AvD: +30 + d100 roll: +20 = -69
A clean miss.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
>
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +424 vs DS: +451 with AvD: +27 + d100 roll: +95 = +95
A clean miss.
>
A triton radical thrusts with a wide silvery green trident at you!
AS: +505 vs DS: +444 with AvD: +34 + d100 roll: +3 = +98
A clean miss.
The guiding force leaves a triton radical.
>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +445 + CvA: +5 + d100: +83 - -5 == +99
Warded off!
>
A triton dissembler points a single golden nail toward you!
CS: +385 - TD: +445 + CvA: +5 + d100: +90 - -5 == +40
Warded off!
A dull grey beam snakes out toward you, but dissipates upon impact.
>
In an awe inspiring display of combat mastery, a spectral triton defender engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +424 vs DS: +444 with AvD: +27 + d100 roll: +41 = +48
A clean miss.

A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +424 vs DS: +444 with AvD: +27 + d100 roll: +90 = +97
A clean miss.

A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +424 vs DS: +444 with AvD: +27 + d100 roll: +7 = +14
A clean miss.

A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +424 vs DS: +444 with AvD: +27 + d100 roll: +10 = +17
A clean miss.

>
A triton radical thrusts with a wide silvery green trident at you!
AS: +430 vs DS: +444 with AvD: +34 + 60 + d40 roll: +18 = +98
A clean miss.
>
A triton dissembler points a single golden nail toward you!
A void rips open in the area, directly above you!
Shock wave of air slams you into the ground!
+40 Hits.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Elemental Targeting (425) ended. [-47AS, -47ECS]
You feel less confident than before.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...

Everything in the room seemed to stay in place. The void disappears without further incident.
The triton dissembler gurgles a raspy cackle of delight!
>
* Jenovadeath just bit the dust!
>
The Jenovadeath disk breaks up and dissolves in the water and the contents sink into the muck on the bottom.
>
A spectral triton defender just came across a wide stone causeway.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
* Flutters just bit the dust!
>
You feel the mind of Belnia touch yours, calling the memory of your location as you last saw it. You offer no resistance.
Irritated, a spectral triton defender weaves her head from side to side, hissing softly between her teeth.
>
A triton radical steeples her clawed fingers together, murmuring a quick incantation.
>l
[Ruined Temple, Nexus]
A single stone stand rests in the center of the balcony, and a smooth stone statue, masterfully carved to resemble a single droplet of water, is placed on top of it. Water gently flows back and forth about the area, making a soft splash as the waves contact the stone stand. Two stone causeways, one wide and one elaborately carved, ascend from the balcony to the east and west, and each is supported by a series of marble pillars. You also see a spectral triton defender, a triton dissembler, a triton radical, an ethereal triton sentry, a spectral triton defender, a triton dissembler and some muck.
Obvious exits: none
>group open
Your group status is already open.
>
A triton radical raises an outstretched hand to the air!
An invisible force guides a triton radical.
>
An ethereal triton sentry just went across a wide stone causeway.
>
You feel the mind of Aethor touch yours, calling the memory of your location as you last saw it. You offer no resistance.
>chat to twiggs I think so.
You focus on transmitting your thought.
>
A spectral triton defender stomps on your spine with a dull crack, sending your pale corpse into the depths.
>
A spectral triton defender beats her tail on the surface of the water, drenching the surroundings.
>
Irritated, a triton radical weaves her head from side to side, hissing softly between her teeth.
>chat to twigg I'm hidden in the causeway.
You focus on transmitting your thought.
A sudden explosion of bubbles disrupts the gentle motion of the water.
>
A spectral triton defender just went across a wide stone causeway.
>
A spectral triton defender just went across a wide stone causeway.
>
A spectral triton defender just came across a wide stone causeway.
>
Irritated, a triton dissembler weaves his head from side to side, hissing softly between his teeth.
>
A spectral triton defender just came across a wide stone causeway.
>
A spectral triton defender spins a clawed finger in the water, forming small whirlpools.
>
Squinting, a triton radical stares up at the ceiling, her head slightly cocked.
>
A spectral triton defender just went across a wide stone causeway.
>
A triton radical just went across a wide stone causeway.
>
A spectral triton defender just went across a wide stone causeway.
>
A triton radical just came across a wide stone causeway.
>
A spectral triton defender just came across a wide stone causeway.
>
A triton dissembler just went across a wide stone causeway.
>l
[Ruined Temple, Nexus]
A single stone stand rests in the center of the balcony, and a smooth stone statue, masterfully carved to resemble a single droplet of water, is placed on top of it. Water gently flows back and forth about the area, making a soft splash as the waves contact the stone stand. Two stone causeways, one wide and one elaborately carved, ascend from the balcony to the east and west, and each is supported by a series of marble pillars. You also see a spectral triton defender, a triton radical, a triton dissembler and some muck.
Obvious exits: none
>
A spectral triton defender just came across a wide stone causeway.
>
A spectral triton defender just went across a wide stone causeway.
>
A spectral triton defender just came across a wide stone causeway.
>
A triton radical just came across a wide stone causeway.
>
An ethereal triton sentry just came across a wide stone causeway.
>
A spectral triton defender just went across a wide stone causeway.
>
Plucking a stone from the ground, an ethereal triton sentry skips it across the surface of the water, then pauses, staring at the place where it finally sinks.
>
* Lilomen just bit the dust!
>
A triton dissembler just came across a wide stone causeway.
>
A siren just came across an elaborately carved stone causeway.
>
A triton radical just went across a wide stone causeway.
>
A triton dissembler just went across a wide stone causeway.
>
Moisture beads on the surface of the smooth stone statue, trickling silently down to join with the flowing water below.
>
A triton radical just came across a wide stone causeway.
>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
>
A triton dissembler raises his clawed hands above his shoulders!
A dull golden nimbus surrounds a triton dissembler.
>
A triton radical just went across a wide stone causeway.
>
A triton dissembler just went across a wide stone causeway.
>
The guiding force leaves a triton radical.
>l
[Ruined Temple, Nexus]
A single stone stand rests in the center of the balcony, and a smooth stone statue, masterfully carved to resemble a single droplet of water, is placed on top of it. Water gently flows back and forth about the area, making a soft splash as the waves contact the stone stand. Two stone causeways, one wide and one elaborately carved, ascend from the balcony to the east and west, and each is supported by a series of marble pillars. You also see a triton radical, a siren, an ethereal triton sentry, a spectral triton defender and some muck.
Obvious exits: none
>
A triton dissembler just came across a wide stone causeway.
>group open
Your group status is already open.
>
A spectral triton defender puts a tarnished dark silver harpoon in her canvas sling.
The triton defender removes a seaweed-wound rusted steel hatchet from within her canvas sling, drawing it back adroitly up to her head.
A spectral triton defender throws a seaweed-wound rusted steel hatchet at Twiggs!
Twiggs skillfully interposes his shield between himself and the missile!
The rusted steel hatchet flies past Twiggs, disappearing into the local environs.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
>
Twiggs gestures while summoning the spirits of nature to his aid...
Twiggs gestures at a spectral triton defender.
A sudden burst of bright light emanates from Twiggs's hand toward a spectral triton defender!
CS: +382 - TD: +305 + CvA: +20 + d100: +8 == +105
Warding failed!
The defender recoils from the intense flare of light!
>
A siren appears to slow down and become less nimble.
>
A siren draws in breath and releases suddenly in a soaring vibrato, trilling higher and higher as she ascends the scales in a powerfully entrancing siren song!

CS: +396 - TD: +343 + CvA: +2 + d100: +60 - -5 == +120
Warding failed!
Twiggs drops to his knees in a stupor as he listens to the melody.
>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about his golden claws.
>l
A triton radical steeples her clawed fingers together, murmuring a quick incantation.
>
[Ruined Temple, Nexus]
A single stone stand rests in the center of the balcony, and a smooth stone statue, masterfully carved to resemble a single droplet of water, is placed on top of it. Water gently flows back and forth about the area, making a soft splash as the waves contact the stone stand. Two stone causeways, one wide and one elaborately carved, ascend from the balcony to the east and west, and each is supported by a series of marble pillars. You also see a triton dissembler, a triton radical, a siren, an ethereal triton sentry, a spectral triton defender and some muck.
Also here: Twiggs who is kneeling
Obvious exits: none
>'bah.
You say, "Bah."
>
A spectral triton defender recovers from the bright deterrence.
>
A spectral triton defender just came across a wide stone causeway.
>
An ethereal triton sentry points an ethereal, clawed finger toward Twiggs!
A void rips open in the area, directly above Twiggs!
Twiggs is sucked into the void!
Rather abrupt decompression causes Twiggs to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

* Twiggs has been vaporized!


* Twiggs drops dead at your feet!

The powerful look leaves Twiggs.
The dull golden nimbus fades from around Twiggs.
Twiggs seems to lose an aura of confidence.
Twiggs seems to lose some internal strength.
The brilliant luminescence fades from around Twiggs.
Twiggs becomes solid again.
The silvery luminescence fades from around Twiggs.
The bright luminescence fades from around Twiggs.
Twiggs appears less powerful.
The glowing specks of energy surrounding Twiggs suddenly shoot off in all directions, then quickly fade away.
Twiggs loses a thorny barrier.
Twiggs seems a bit less imposing.
The deep blue glow leaves Twiggs.
The light blue glow leaves Twiggs.
The air about Twiggs stops shimmering.
Twiggs is no longer moving so silently.
The very powerful look leaves Twiggs.
The white light leaves Twiggs.
Twiggs seems to lose some dexterity.
Twiggs returns to normal color.
Everything in the room seemed to stay in place. The void disappears without further incident.
>l
* Twiggs just bit the dust!
>
[Ruined Temple, Nexus]
A single stone stand rests in the center of the balcony, and a smooth stone statue, masterfully carved to resemble a single droplet of water, is placed on top of it. Water gently flows back and forth about the area, making a soft splash as the waves contact the stone stand. Two stone causeways, one wide and one elaborately carved, ascend from the balcony to the east and west, and each is supported by a series of marble pillars. You also see a spectral triton defender, a triton dissembler, a triton radical, a siren, an ethereal triton sentry, a spectral triton defender and some muck.
Obvious exits: none
>
A siren just went across a wide stone causeway.
>

Methais
02-28-2008, 02:10 PM
pwnt

Asha
02-28-2008, 02:12 PM
I had no idea ranger TD could end up so bad.

AestheticDeath
02-28-2008, 02:23 PM
Is Twiggs capped?

Asha
02-28-2008, 02:24 PM
For a long time I believe.

Drisco
03-01-2008, 12:39 PM
[Taskmaster's Office]
Several rush lights hang from the high ceiling which tops this perfectly square room. Thick wooden beams support the ceiling at the corners and in the exact midpoint of each wall. In the middle of the room is a heavy desk, built to completely surround the wooden beam that rises right through its center up to the ceiling. You also see a prominently posted chalkboard, Taskmaster Drothnar and a tall stone door.

Obvious exits: none
>go doo
[Outpost Tunnel]
The warm air hangs still in this subterranean corridor, surrounded by the hill on all sides. Torches mounted along the walls merely illuminate the way, as there are no decorations or furniture to cast their light on. The tunnel forks, leading toward a tall stone door to the northeast and a square stone door to the northwest. A round steel hatch claims an unusual place in the tunnel's ceiling.
Obvious exits: northeast, northwest, out

>out
[Basalt Flats, Colossal Boulder]
A huge boulder sits next to the trail, towering overhead like a hulking giant watching any who traverses the path. Its granite composition is foreign to the surrounding basalt, as though the stone was dropped here by something so monumental that hefting such a boulder would pose no difficulty. Beneath its considerable overhang, mosses thrive in the perpetual shade.
Obvious paths: northeast, east, up
>
The near suffocating heat and humidity is suddenly drawn out of the area, leaving an eerie stillness to the surrounding enviroment. In the distance the sound of rushing air grows loud until finally, an impenetrable wall of steam moves through the area.
You are buffeted by the roiling cloud of steam, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 20 sec.
... 40 points of damage!
Your neck is parboiled, leaves throat a li'l parched.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Warding Sphere (310) ended. [-20DS, -20TD]
You suddenly feel less protected.
Your sense of faith and conviction wanes.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Shield (202) ended. [-42DS]
The dim aura fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Prayer (313) ended. [-20STD, -75DS]
You feel the protection of your deity's influence fade.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Prayer of Protection (303) ended. [-59DS]
A white glow rushes away from you.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!


Got to love Teras's random un-defend-able death

Himmy
03-04-2008, 05:11 AM
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is rolled back to permit an unobstructed view of the starry night sky. You also see the Himmy disk, a large faenor-chased barrel, a richly finished wooden bench with some stuff on it, a glaesine arch and a medicinal donations bin.
Also here: Gigantuous
Obvious paths: out
>
Gigantuous signals, "recog"
>
Gigantuous says, "Hrm."
>clap gig
You applaud Gigantuous.
>
You notice Gigantuous slip into a hiding place.
>close my back
You close a translucent spidersilk backpack.
>close cloak
That is already closed.
>'I can send to you
You say, "I can send to you."
>l
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is rolled back to permit an unobstructed view of the starry night sky. You also see the Himmy disk, a large faenor-chased barrel, a richly finished wooden bench with some stuff on it, a glaesine arch and a medicinal donations bin.
Also here: Gigantuous who is hiding
Obvious paths: out
>

* Gigantuous drops dead at your feet!

>

Gigantuous's body decays into compost.

>
* Gigantuous just bit the dust!
>shake head
You shake your head.

Liberi Fatali
03-04-2008, 09:27 PM
lol @ Zenogais



>n
[Warcamp, Outside]
Three beaten paths break off in a northerly direction, curving around a number of poorly built huts and tents. A pile of broken bones and rotting flesh compete with a pile of steaming offal for the most nauseating odor available. Over the top of the tents, a tall wooden flagpole marks the center of the warcamp just ahead, while a broad dirt path leads south to the sole entrance and exit of the encampment. You also see a Grimswarm orc raider.
Obvious paths: north, northeast, south, northwest
Zenogais and Gnimble followed.
>
A dreary forest spirit floats in, following Zenogais.
>
A Grimswarm orc raider cocks her heavy crossbow and loads it with a wooden heavy crossbow bolt.
A Grimswarm orc raider fires a wooden heavy crossbow bolt at Zenogais!
AS: +416 vs DS: +312 with AvD: +33 + d100 roll: +40 = +177
... and hits for 30 points of damage!
Shot to the hand slices a finger to the bone!
The heavy crossbow bolt breaks apart and crumbles away.
>
Zenogais chants a reverent litany and clasps his hands while tightly focusing his thoughts...
Zenogais channels at a Grimswarm orc raider.
A sickly, violet haze encompasses a Grimswarm orc raider.
CS: +409 - TD: +325 + CvA: +8 + d100: +63 == +155
Warding failed!
The violet haze rapidly swirls around the raider, sparking with pockets of chaotic, plasma energy.
The orc raider is hit for 40 points of damage!
... 20 points of damage!
Searing wave of plasma cuts through skin and muscle on the orc raider's leg!
It is knocked to the ground!
The orc raider is stunned!
>
Gnimble changes his tune, adding a new element to his song...
Gnimble skillfully weaves another verse into his harmony, directing the sound of his voice at a Grimswarm orc raider.
CS: +522 - TD: +306 + CvA: +8 + d100: +76 == +300
Warding failed!
Gnimble focuses his voice on a Grimswarm orc raider's heavy crossbow with perfect resonance, causing it to shatter into thousands of tiny pieces!
... 70 points of damage!
Strike to chest causes a large gaping hole!
The orc raider rolls over and dies.
>
Gnimble searches a Grimswarm orc raider.
A Grimswarm orc raider decays into compost.
>
A battle-scarred Grimswarm orc cleric just arrived.
>
A Grimswarm orc ranger just arrived.
>
Zenogais chants a reverent litany and clasps his hands while tightly focusing his thoughts...
Zenogais channels at a battle-scarred Grimswarm orc cleric.
A sickly, violet haze encompasses a battle-scarred Grimswarm orc cleric.
CS: +409 - TD: +552 + CvA: +11 + d100: +66 == -66
Warded off!
>
Gnimble changes his tune, adding a new element to his song...
Gnimble skillfully weaves another verse into his harmony, directing the sound of his voice at a battle-scarred Grimswarm orc cleric.
CS: +522 - TD: +477 + CvA: +11 + d100: +8 == +64
Warded off!
Gnimble focuses his voice on the orc cleric, she is unaffected.
>410
Voodoo '410' to 'PREPARE 410', 'CAST'.
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of dark ethereal ripples moves outward from you.
Cast Roundtime 3 Seconds.
>
A battle-scarred Grimswarm orc cleric gestures and utters a phrase of magic.
>'wow.
You say, "Wow."
>
A Grimswarm orc ranger removes a plain wooden arrow from in his quiver.
A Grimswarm orc ranger fires a plain wooden arrow at Gnimble!
AS: +499 vs DS: +542 with AvD: +23 + d100 roll: +10 = -10
A clean miss.
The wooden arrow breaks apart and crumbles away.
>
Gnimble changes his tune, adding a new element to his song...
Gnimble skillfully weaves another verse into his harmony, directing the sound of his voice at a battle-scarred Grimswarm orc cleric.
The dull golden nimbus surrounding a battle-scarred Grimswarm orc cleric suddenly begins to glow brightly.
CS: +522 - TD: +477 + CvA: +11 + d100: +6 == +62
Warded off!
The dull golden nimbus fades from around a battle-scarred Grimswarm orc cleric.
>709
Voodoo '709' to 'INCANT 709'.
You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
You gesture at a battle-scarred Grimswarm orc cleric.
You concentrate on projecting the illusion of a violent quake.
A battle-scarred Grimswarm orc cleric loses her balance and falls to the ground.
Cast Roundtime 3 Seconds.
>l
>
[Warcamp, Outside]
Three beaten paths break off in a northerly direction, curving around a number of poorly built huts and tents. A pile of broken bones and rotting flesh compete with a pile of steaming offal for the most nauseating odor available. Over the top of the tents, a tall wooden flagpole marks the center of the warcamp just ahead, while a broad dirt path leads south to the sole entrance and exit of the encampment. You also see a Grimswarm orc ranger, a battle-scarred Grimswarm orc cleric that is lying down and a dreary forest spirit that is flying around.
Also here: Zenogais, Gnimble
Obvious paths: north, northeast, south, northwest
>
Gnimble changes his tune, adding a new element to his song...
Gnimble skillfully weaves another verse into his harmony, directing the sound of his voice at a battle-scarred Grimswarm orc cleric.
CS: +522 - TD: +477 + CvA: +11 + d100: +63 == +119
Warding failed!
A battle-scarred Grimswarm orc cleric reels under the force of the sonic vibrations!
Sound waves disrupt for 47 damage!
... 40 points of damage!
The orc cleric's stomach muscles ripped apart violently.

>417 cler
Voodoo '417 cler' to 'PREPARE 417', 'CAST AT cler'.
You trace a simple rune while intoning the mystical phrase for Elemental Dispel...
Your spell is ready.
>
You gesture at a battle-scarred Grimswarm orc cleric.
A battle-scarred Grimswarm orc cleric blinks and looks around in confusion for a moment.

Cast Roundtime 3 Seconds.
>
A Grimswarm orc ranger removes a plain wooden arrow from in his quiver.
A Grimswarm orc ranger fires a plain wooden arrow at Gnimble!
AS: +499 vs DS: +542 with AvD: +23 + d100 roll: +56 = +36
A clean miss.
The wooden arrow breaks apart and crumbles away.
>l
A battle-scarred Grimswarm orc cleric stands up with a grunt.
>
[Warcamp, Outside]
Three beaten paths break off in a northerly direction, curving around a number of poorly built huts and tents. A pile of broken bones and rotting flesh compete with a pile of steaming offal for the most nauseating odor available. Over the top of the tents, a tall wooden flagpole marks the center of the warcamp just ahead, while a broad dirt path leads south to the sole entrance and exit of the encampment. You also see a Grimswarm orc ranger, a battle-scarred Grimswarm orc cleric and a dreary forest spirit that is flying around.
Also here: Zenogais, Gnimble
Obvious paths: north, northeast, south, northwest
>720 cleri
Voodoo '720 cleri' to 'PREPARE 720', 'CAST AT cleri'.
Gnimble loses his look of exceptional focus.
>
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at a battle-scarred Grimswarm orc cleric.
A void rips open in the area, directly above a battle-scarred Grimswarm orc cleric!
Debris strikes a battle-scarred Grimswarm orc cleric in the leg.
+22 Hits.

A Grimswarm orc ranger gasps for what little breath it can!
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
Gnimble changes his tune, adding a new element to his song...
Gnimble skillfully weaves another verse into his harmony, directing the sound of his voice at a battle-scarred Grimswarm orc cleric.
CS: +522 - TD: +477 + CvA: +11 + d100: +89 == +145
Warding failed!
A battle-scarred Grimswarm orc cleric reels under the force of the sonic vibrations!
Sound waves disrupt for 63 damage!
... 45 points of damage!
Vertebrae swell in the orc cleric's neck, thrusting through the skin.

>
A battle-scarred Grimswarm orc cleric gestures and utters a phrase of magic.
>
A Grimswarm orc ranger removes a plain wooden arrow from in his quiver.
A Grimswarm orc ranger fires a plain wooden arrow at Gnimble!
AS: +499 vs DS: +542 with AvD: +23 + d100 roll: +42 = +22
A clean miss.
The wooden arrow breaks apart and crumbles away.
>417 cler
Voodoo '417 cler' to 'PREPARE 417', 'CAST AT cler'.
You trace a simple rune while intoning the mystical phrase for Elemental Dispel...
Your spell is ready.
>
You gesture at a battle-scarred Grimswarm orc cleric.
A battle-scarred Grimswarm orc cleric blinks and looks around in confusion for a moment.

Cast Roundtime 3 Seconds.
>
A battle-scarred Grimswarm orc cleric gestures and utters a phrase of magic.
>417 cler
Voodoo '417 cler' to 'PREPARE 417', 'CAST AT cler'.
Wait 1 sec.
>
You don't have a spell prepared!
>417 cler
Voodoo '417 cler' to 'PREPARE 417', 'CAST AT cler'.
Spell Spirit Servant (218) ended.
A dreary forest spirit fades into ethereal form and wafts away.
>
[Roll result: 135 (open d100: 17)]
A Grimswarm orc ranger spins quickly behind Gnimble and delivers a well placed kick!
Gnimble appears humiliated and enraged!
>
You trace a simple rune while intoning the mystical phrase for Elemental Dispel...
Your spell is ready.
>
You gesture at a battle-scarred Grimswarm orc cleric.
A battle-scarred Grimswarm orc cleric blinks and looks around in confusion for a moment.

Cast Roundtime 3 Seconds.
>
Gnimble changes his tune, adding a new element to his song...
Gnimble skillfully weaves another verse into his harmony, directing the sound of his voice at a Grimswarm orc ranger.
CS: +522 - TD: +410 + CvA: +8 + d100: +51 == +171
Warding failed!
A Grimswarm orc ranger reels under the force of the sonic vibrations!
Sound waves disrupt for 78 damage!
... 70 points of damage!
The orc ranger's midsection swells painfully then bursts, sending the orc ranger everywhere.
The orc ranger falls to the ground and dies.
A Grimswarm orc ranger seems to lose an aura of confidence.
A Grimswarm orc ranger seems to lose some dexterity.
A Grimswarm orc ranger returns to normal color.

>
Gnimble searches a Grimswarm orc ranger.
Gnimble gathers the remaining coins.
A Grimswarm orc ranger decays into compost.
>
A battle-scarred Grimswarm orc cleric gestures and utters a phrase of magic.
>l
The mana around Gnimble returns to its natural state.
With great skill, Gnimble removes one of the chords from his harmony while maintaining the symmetry of those that remain.
>
[Warcamp, Outside]
Three beaten paths break off in a northerly direction, curving around a number of poorly built huts and tents. A pile of broken bones and rotting flesh compete with a pile of steaming offal for the most nauseating odor available. Over the top of the tents, a tall wooden flagpole marks the center of the warcamp just ahead, while a broad dirt path leads south to the sole entrance and exit of the encampment. You also see a battle-scarred Grimswarm orc cleric.
Also here: Zenogais, Gnimble
Obvious paths: north, northeast, south, northwest
>709 cler
Voodoo '709 cler' to 'PREPARE 709', 'CAST AT cler'.
You trace an intricate sign that contorts in the air while forcefully invoking Quake...
Your spell is ready.
>
You gesture at a battle-scarred Grimswarm orc cleric.
You concentrate on projecting the illusion of a violent quake.
Cast Roundtime 3 Seconds.
>
The guiding force leaves a battle-scarred Grimswarm orc cleric.
>l
Gnimble changes his tune, adding a new element to his song...
Gnimble skillfully weaves another verse into his harmony, directing the sound of his voice at a battle-scarred Grimswarm orc cleric.
CS: +522 - TD: +477 + CvA: +11 + d100: +29 == +85
Warded off!
>
[Warcamp, Outside]
Three beaten paths break off in a northerly direction, curving around a number of poorly built huts and tents. A pile of broken bones and rotting flesh compete with a pile of steaming offal for the most nauseating odor available. Over the top of the tents, a tall wooden flagpole marks the center of the warcamp just ahead, while a broad dirt path leads south to the sole entrance and exit of the encampment. You also see a battle-scarred Grimswarm orc cleric.
Also here: Zenogais, Gnimble
Obvious paths: north, northeast, south, northwest
>720 cler
Voodoo '720 cler' to 'PREPARE 720', 'CAST AT cler'.
Wait 1 sec.
>
You don't have a spell prepared!
>
Gnimble calms down slightly, catching his breath.
>720 cler
Voodoo '720 cler' to 'PREPARE 720', 'CAST AT cler'.
A battle-scarred Grimswarm orc cleric gestures at Gnimble!
Religious fervor infuses a battle-scarred Grimswarm orc cleric's voice as she speaks an incantation in an unknown language.
CS: +544 - TD: +389 + CvA: -8 + d100: +94 == +241
Warding failed!
Gnimble freezes, overwhelmed by the strength of the holy incantation.
CS: +544 - TD: +449 + CvA: +5 + d100: +46 - -5 == +151
Warding failed!
As the words capture your attention, you hear a second voice overlapping a battle-scarred Grimswarm orc cleric's and translating the invocation: "For your trangressions, the greatest of wraths will enfold you. All punishment that you have earned will be portioned out to you, more than any spirit or body or soul can endure...." Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.
CS: +544 - TD: +392 + CvA: +12 + d100: +12 == +176
Warding failed!
Zenogais freezes, overwhelmed by the strength of the holy incantation.
>
You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
>
Gnimble says, "Woah."
>
A battle-scarred Grimswarm orc cleric swings a morning star at Gnimble!
AS: +534 vs DS: +360 with AvD: +34 + d100 roll: +15 = +223
... and hits for 47 points of damage!
Blow to back cracks several vertebrae.
>'uh-oh.
You say, "Uh-oh."
>l
[Warcamp, Outside]
Three beaten paths break off in a northerly direction, curving around a number of poorly built huts and tents. A pile of broken bones and rotting flesh compete with a pile of steaming offal for the most nauseating odor available. Over the top of the tents, a tall wooden flagpole marks the center of the warcamp just ahead, while a broad dirt path leads south to the sole entrance and exit of the encampment. You also see a battle-scarred Grimswarm orc cleric.
Also here: Zenogais, Gnimble
Obvious paths: north, northeast, south, northwest
>
A battle-scarred Grimswarm orc cleric gestures and utters a phrase of magic.
>
Gnimble says, "Bad."
>l
>
[Warcamp, Outside]
Three beaten paths break off in a northerly direction, curving around a number of poorly built huts and tents. A pile of broken bones and rotting flesh compete with a pile of steaming offal for the most nauseating odor available. Over the top of the tents, a tall wooden flagpole marks the center of the warcamp just ahead, while a broad dirt path leads south to the sole entrance and exit of the encampment. You also see a battle-scarred Grimswarm orc cleric.
Also here: Zenogais, Gnimble
Obvious paths: north, northeast, south, northwest
>
Gnimble stops singing.
Gnimble's tower shield dissipates.
Gnimble's sonic dagger dissipates.
Gnimble's sonic barrier dissipates.
>
A battle-scarred Grimswarm orc cleric gestures at Gnimble!
A thick cloud of wisps gathers around a battle-scarred Grimswarm orc cleric and quickly spreads to cover much of the surrounding area. The cloud solidifies and resolves into a sticky web.
>
Gnimble says, "Dead."
>
The paralyzing influence of the incantation fades away, allowing you to control your own movements again.
>
A Grimswarm orc skirmisher just arrived.
>l
[Warcamp, Outside]
Three beaten paths break off in a northerly direction, curving around a number of poorly built huts and tents. A pile of broken bones and rotting flesh compete with a pile of steaming offal for the most nauseating odor available. Over the top of the tents, a tall wooden flagpole marks the center of the warcamp just ahead, while a broad dirt path leads south to the sole entrance and exit of the encampment. You also see a Grimswarm orc skirmisher, a huge sticky web and a battle-scarred Grimswarm orc cleric.
Also here: Zenogais, Gnimble
Obvious paths: north, northeast, south, northwest
>
Gnimble asks, "Move?"
>'heh.
s
A battle-scarred Grimswarm orc cleric gestures and utters a phrase of magic.
>You say, "Heh."
>
Moving forward, you get too close to the rippling, sticky web!
Dozens of silk threads spin into action, ensnaring your body!
>
Zenogais recovers from his paralyzed state.
>
A Grimswarm orc skirmisher swings a morning star at Gnimble!
AS: +441 vs DS: +137 with AvD: +33 + d100 roll: +31 = +368
... and hits for 123 points of damage!
Slash across back of hand, tendons sliced!

* Gnimble drops dead at your feet!

Gnimble glances around, looking a bit less confident.
The tingling sensation and sense of security leaves Gnimble.
The misty halo fades from Gnimble.
Gnimble seems hesitant.
The brilliant luminescence fades from around Gnimble.
Gnimble returns to normal color.
The powerful look leaves Gnimble.
The silvery luminescence fades from around Gnimble.
Gnimble becomes unbalanced for a second, then recovers.
Gnimble appears to lose some internal strength.
The dim aura fades from around Gnimble.
The deep blue glow leaves Gnimble.
The light blue glow leaves Gnimble.
Gnimble's paralyzed body slackens in the grip of death.
The bright luminescence fades from around Gnimble.
The shimmering aura fades from around Gnimble.
A Grimswarm orc skirmisher bellows in victory, holding her star aloft!
>
Zoom has not received a room description in 3 seconds. Aborting after 10.
>
* Gnimble just bit the dust!
>
A battle-scarred Grimswarm orc cleric gestures at you!
>
A Grimswarm orc skirmisher swings a morning star at you!
AS: +450 vs DS: +424 with AvD: +34 + d100 roll: +84 = +144
... and hits for 15 points of damage!
Blow raises a welt on your right arm.
>
Zenogais traces a sign while petitioning the spirits for cognition...
Zenogais gestures.
Nothing happens.
>
A battle-scarred Grimswarm orc cleric gestures and utters a phrase of magic.
>
The ghostly voice of Gnimble says, "Haha."
>
Spell Song of Power (1018) ended.
The mana around you slowly returns to its natural state.
>
Zoom has not received a room description in 10 seconds.
Zoom: Assuming you've come to a stop.
Spell Song of Luck (1006) ended.
The air stops shimmering around you.
>
The mana around Zenogais returns to its natural state.
>
The air stops shimmering around Zenogais.
>
A Grimswarm orc skirmisher swings a morning star at you!
AS: +450 vs DS: +424 with AvD: +34 + d100 roll: +38 = +98
A clean miss.
>
Zenogais traces a sign while petitioning the spirits for cognition...
Zenogais gestures.
Zenogais is surrounded by swirling black shadows and vanishes!
>
Strands of the web waiver back and forth, tugged upon by a small breeze.
>
A battle-scarred Grimswarm orc cleric gestures at you!
Particles of dust and soot rise from the ground at a battle-scarred Grimswarm orc cleric's feet as she releases a pulsating, platinum ripple of energy toward you!
The dull golden nimbus surrounding you flares into life as it glows brightly for a moment.
CS: +544 - TD: +449 + CvA: +5 + d100: +44 - -5 == +149
Warding failed!
You are cloaked in a blinding platinum light and assailed for 132 points of damage!
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your sense of faith and conviction wanes.
The webs dissolve from around you.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Warding Sphere (310) ended. [-20DS, -20TD]
You suddenly feel less protected.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Fasthr's Reward (115) ended.
The dull golden nimbus fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Elemental Targeting (425) ended. [-47AS, -47ECS]
You feel less confident than before.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
A battle-scarred Grimswarm orc cleric bellows in victory, holding her star aloft!
>
* Jenovadeath just bit the dust!
>l
[Warcamp, Outside]
Three beaten paths break off in a northerly direction, curving around a number of poorly built huts and tents. A pile of broken bones and rotting flesh compete with a pile of steaming offal for the most nauseating odor available. Over the top of the tents, a tall wooden flagpole marks the center of the warcamp just ahead, while a broad dirt path leads south to the sole entrance and exit of the encampment. You also see a Grimswarm orc skirmisher, a gigantic sticky web and a battle-scarred Grimswarm orc cleric.
Also here: the body of Gnimble who is lying down
Obvious paths: north, northeast, south, northwest
>'oh what the
You say, "Oh what the."
>

Fallen
03-04-2008, 09:28 PM
544 CS. That is insane.

Stunseed
03-04-2008, 09:30 PM
< A Grimswarm orc skirmisher swings a morning star at Gnimble! >
AS: +441 vs DS: +137 with AvD: +33 + d100 roll: +31 = +368
... and hits for 123 points of damage!
Slash across back of hand, tendons sliced!

Ouch.

Danical
03-05-2008, 04:53 AM
< A Grimswarm orc skirmisher swings a morning star at Gnimble! >
AS: +441 vs DS: +137 with AvD: +33 + d100 roll: +31 = +368
... and hits for 123 points of damage!
Slash across back of hand, tendons sliced!

Ouch.

I tried to backhand the morning star.

It seemed like a good idea at the time.

Shalla
03-08-2008, 09:50 PM
You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Disintegrate.
Your spell is ready.
>You gesture at an Ithzir janissary.
CS: +525 - TD: +353 + CvA: -2 + d100: +6 == +176
Warding failed!
A dull grey beam snakes out toward the Ithzir janissary!
... 65 points of damage!
The Ithzir janissary falls to the ground in a crumpled heap.
Cast Roundtime 3 Seconds.
>PREP 705
CAST JANISSARY
Wait 3 sec.
>You don't have a spell prepared!
>loot
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>
...wait 12 seconds.
>l
[Old Ta'Faendryl, Southeast]
A demolished wall allows a peek inside what must have once been the courtyard of a house. Centered in the middle of the space is a dried-up fountain surrounded by mud-spattered, yet all too lifelike, statues of Elven men and women. You also see a war griffin that is flying around, a weathered haon trunk, a heavy star-flanged mace, a polished steel shield, a heavy star-flanged mace, a war griffin that is flying around, an Ithzir janissary that appears dead and a gleaming steel broadsword.
Obvious paths: northeast, southwest, west
>
A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +435 vs DS: +318 with AvD: +32 + d100 roll: +70 = +219
... and hits for 75 points of damage!
Mighty swing separates your head from your shoulders.
The white light leaves you.
The very powerful look leaves you.
You feel your extra strength departing.
The deep blue glow leaves you.
The air calms down around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The misty halo fades from you.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
Your SIGN OF WARDING is no longer effective.
You sense that your attunement to the minds of others has ceased.
The light blue glow leaves you.
The powerful look leaves you.
You lose your extra internal fortitude.
You notice your blood flow go back to normal.
Your SIGN OF DEFENDING is no longer effective.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
Your SIGN OF DEFLECTION is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The war griffin lets out a piercing screech!

Danical
03-09-2008, 09:53 PM
With a thundering roar and blinding speed, a massive lava flow sweeps in from the west. With little time to think, you scramble for higher ground.
As you glance back to see if you've cleared the flood, it crashes down upon you, instantly turning your body into a flaming torch! The only good thing about it is that the end is quick, and the pain doesn't last long.

http://www.nintendowiifanboy.com/media/2007/05/darth_vader_nooo.jpg

Nessu Karthorbek
03-10-2008, 02:56 AM
I>go hut
[Warcamp, Supply Hut]
Wind whistles through cracks in the walls of the poorly built hut and threaten to extinguish the flame of a dented bronze lantern hanging from the ceiling. Various odd-sized crates and barrels, many of them speckled with dark stains, are stacked haphazardly throughout the room, forsaking any sense of organization. Several table legs lean against a massive stone chest placed in the back of the room and along the walls, hanging from pegs, are numerous dented cups and nets of broken dinner plates.
Obvious exits: out
Your attention is drawn to the stone chest. The head of the Grimswarm chieftain that you are looking for may well be inside of it!
I>407 chest
Voodoo '407 chest' to 'PREPARE 407', 'CAST AT chest'.
You gesture and invoke the powers of the elements for the Unlock spell...
Your spell is ready.
I>
You gesture at a massive stone chest.
A massive stone chest suddenly flies open.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
I>search chest
You search around in the stone chest for a few moments, but find nothing of interest.

Roundtime: 8 sec.
Roundtime changed to 3 seconds.
IR>search chest
...wait 2 seconds.
IR>search chest
...wait 1 seconds.
I>search chest
You search around in the stone chest for a few moments, but find nothing of interest.

Roundtime: 8 sec.
Roundtime changed to 3 seconds.
IR>
* Clown just bit the dust!
IR>
A Grimswarm troll cleric strides in, glowering upon the scene.
IR>search chest
You search around in the stone chest for a few moments, but find nothing of interest.

Roundtime: 5 sec.
Roundtime changed to 1 second.
IR>search chest
You search around in the stone chest for a few moments, but find nothing of interest.

Roundtime: 7 sec.
Roundtime changed to 2 seconds.
IR>search chest
You search around in the stone chest for a few moments, but find nothing of interest.

Roundtime: 9 sec.
Roundtime changed to 4 seconds.
IR>
A Grimswarm troll cleric pushes on the stone chest's lid, which falls shut with a hollow thud.
IR>407 chest
Voodoo '407 chest' to 'PREPARE 407', 'CAST AT chest'.
You gesture and invoke the powers of the elements for the Unlock spell...
Your spell is ready.
I>
You gesture at a massive stone chest.
A massive stone chest suddenly flies open.
Cast Roundtime 3 Seconds.
I>search chest
You search around in the stone chest for a few moments, but find nothing of interest.

Roundtime: 10 sec.
Roundtime changed to 4 seconds.
IR>search chest
You search around in the stone chest for a few moments, but find nothing of interest.

Roundtime: 10 sec.
Roundtime changed to 4 seconds.
IR>
A Grimswarm troll cleric pushes on the stone chest's lid, which falls shut with a hollow thud.
IR>407 chest
Voodoo '407 chest' to 'PREPARE 407', 'CAST AT chest'.
...wait 1 seconds.
...wait 1 seconds.
IR>407 chest
Voodoo '407 chest' to 'PREPARE 407', 'CAST AT chest'.
You gesture and invoke the powers of the elements for the Unlock spell...
Your spell is ready.
I>
You gesture at a massive stone chest.
A massive stone chest suddenly flies open.
Cast Roundtime 3 Seconds.
I>search chest
You search around in the stone chest for a few moments, but find nothing of interest.

Roundtime: 7 sec.
Roundtime changed to 2 seconds.
IR>search chest
You search around in the stone chest for a few moments, but find nothing of interest.

Roundtime: 8 sec.
Roundtime changed to 3 seconds.
IR>
A Grimswarm troll cleric pushes on the stone chest's lid, which falls shut with a hollow thud.
IR>407 chest
Voodoo '407 chest' to 'PREPARE 407', 'CAST AT chest'.
You gesture and invoke the powers of the elements for the Unlock spell...
Your spell is ready.
I>
You gesture at a massive stone chest.
A massive stone chest suddenly flies open.
Cast Roundtime 3 Seconds.
I>search chest
You search around in the stone chest for a few moments, but find nothing of interest.

Roundtime: 6 sec.
Roundtime changed to 2 seconds.
IR>search chest
You search around in the stone chest for a few moments, but find nothing of interest.

Roundtime: 8 sec.
Roundtime changed to 3 seconds.
IR>search chest
You search around in the stone chest for a few moments, but find nothing of interest.

Roundtime: 6 sec.
Roundtime changed to 2 seconds.
IR>search chest
...wait 1 seconds.
IR>
A Grimswarm troll cleric pushes on the stone chest's lid, which falls shut with a hollow thud.
I>search chest
That is closed.
I>407 chest
Voodoo '407 chest' to 'PREPARE 407', 'CAST AT chest'.
You gesture and invoke the powers of the elements for the Unlock spell...
Your spell is ready.
I>
You gesture at a massive stone chest.
A massive stone chest suddenly flies open.
Cast Roundtime 3 Seconds.
I>search chest
You search around in the stone chest for a few moments, but find nothing of interest.

Roundtime: 7 sec.
Roundtime changed to 2 seconds.
IR>search chest
You search around in the stone chest for a few moments, but find nothing of interest.

Roundtime: 6 sec.
Roundtime changed to 2 seconds.
IR>search chest
...wait 1 seconds.
IR>search chest
You search around in the stone chest for a few moments, but find nothing of interest.

Roundtime: 10 sec.
Roundtime changed to 4 seconds.
IR>
Spell Haste (506) ended.
You notice that things have returned to their normal speed.
IR>
* Smuthami just bit the dust!
IR>
A Grimswarm troll warrior treads in, ready for combat!
IR>
A Grimswarm troll cleric pushes on the stone chest's lid, which falls shut with a hollow thud.
IR>407 chest
Voodoo '407 chest' to 'PREPARE 407', 'CAST AT chest'.
You gesture and invoke the powers of the elements for the Unlock spell...
Your spell is ready.
I>
You gesture at a massive stone chest.
A massive stone chest suddenly flies open.
Cast Roundtime 3 Seconds.
I>search chest
You search around in the stone chest for a few moments, but find nothing of interest.

Roundtime: 7 sec.
IR>
A Grimswarm troll warrior pushes on the stone chest's lid, which falls shut with a hollow thud.
IR>
A Grimswarm troll cleric searches around nervously.
A Grimswarm troll cleric discovers you and your invisibility fails!

A Grimswarm troll cleric gestures and utters a phrase of magic.
R>look
[Warcamp, Supply Hut]
Wind whistles through cracks in the walls of the poorly built hut and threaten to extinguish the flame of a dented bronze lantern hanging from the ceiling. Various odd-sized crates and barrels, many of them speckled with dark stains, are stacked haphazardly throughout the room, forsaking any sense of organization. Several table legs lean against a massive stone chest placed in the back of the room and along the walls, hanging from pegs, are numerous dented cups and nets of broken dinner plates. You also see a Grimswarm troll warrior and a Grimswarm troll cleric.
Obvious exits: out
>435
Voodoo '435' to 'PREPARE 435', 'CAST'.
You trace a simple rune while intoning the mystical phrase for Major Elemental Wave...
Your spell is ready.
>
You gesture.
A wave of snapping and crackling ethereal ripples moves outward from you.
A Grimswarm troll warrior is buffeted by the snapping and crackling ethereal waves and is knocked to the ground.
... 5 points of damage!
Mild electric jolt sends the troll warrior into spasms.
The troll warrior is stunned!
A Grimswarm troll cleric is buffeted by the snapping and crackling ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
>
A Grimswarm troll cleric gestures at you!
Cloudy wisps swirl about you.
CS: +249 - TD: +174 + CvA: +15 + d100: +100 == +190
Warding failed!
The wisps solidify into thick strands of webbing that tighten about your body!
W>
A Grimswarm troll ranger rushes in!
A Grimswarm troll ranger strides in, glowering upon the scene.
W>
A Grimswarm troll warrior's flesh wounds regenerate slowly.
A Grimswarm troll warrior's body regenerates and looks fully healed.

A Grimswarm troll warrior stands up with a grunt.
W>
A Grimswarm troll cleric stands up with a grunt.
W>
A Grimswarm troll ranger swings a scimitar at you!
AS: +298 vs DS: +208 with AvD: +30 + d100 roll: +66 = +186
... and hits for 43 points of damage!
Your left leg is mangled horribly.
You are knocked to the ground!
You are stunned for 5 rounds!
!SWP>
[Roll result: 222 (open d100: 82)]
A Grimswarm troll ranger swings the blunt end of her crossbow at your throat!
You grab your throat completely unable to speak!
!SWP>
A Grimswarm troll warrior's flesh wounds regenerate slowly.
In an awe inspiring display of combat mastery, a Grimswarm troll warrior engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A Grimswarm troll warrior swings a maul at you!
AS: +308 vs DS: +198 with AvD: +31 + d100 roll: +71 = +212
... and hits for 92 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Focus (513) ended. [-39BoltAS, +20PhysAS]
You no longer bristle with energy.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Thurfel's Ward (503) ended. [-32DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The webs dissolve from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...

DEAD>
* Nessu just bit the dust!

I personally enjoyed how many times i've had to search that chest now, getting close to 150 and still no head. I love how they get no RT after 435

Enceladus
03-10-2008, 03:48 PM
Damn Grimswarm and their thermonu-ku-lar crossbow bolts.

A Grimswarm troll ranger cocks her heavy crossbow and loads it with a wooden heavy crossbow bolt.
A Grimswarm troll ranger fires a wooden heavy crossbow bolt at a roughed-up dwarven official!
AS: +350 vs DS: -15020619 with AvD: +30 + d100 roll: +18 = +15021017
... and hits for 2088947 points of damage!
Strike to right arm shatters elbow and severs forearm!
The official falls to the ground, dead!

[You have failed your current society task.]

Asha
03-10-2008, 04:35 PM
lol that's well bad.

Liberi Fatali
03-12-2008, 10:21 AM
>
Edaarin's group just entered the supply hut.
[Warcamp, Supply Hut]
Wind whistles through cracks in the walls of the poorly built hut and threaten to extinguish the flame of a dented bronze lantern hanging from the ceiling. Various odd-sized crates and barrels, many of them speckled with dark stains, are stacked haphazardly throughout the room, forsaking any sense of organization. Several table legs lean against a massive stone chest placed in the back of the room and along the walls, hanging from pegs, are numerous dented cups and nets of broken dinner plates. You also see a wooden arrow.
Also here: Jenovadeath, Edaarin
Obvious exits: out
>
Your disk arrives, following you dutifully.
>
Jenovadeath asks, "Warchief task?"
>
Edaarin says, "COVER ME."
>
Edaarin slings a vultite-bound tiny long bow over his shoulder.
>
Edaarin searches around inside the stone chest for a few moments and then pulls out a mummified giant head.
>
Edaarin says, "Oh. Nevermind."
>
You feel more refreshed.
>
Jenovadeath says, "Haha."
>
Edaarin says, "That was easy."
>
A Grimswarm giant wrathbringer treads in, ready for combat!
A Grimswarm giant barbarian treads in, ready for combat!
A Grimswarm giant pillager rushes in!
A Grimswarm giant mage strides in, glowering upon the scene.
A Grimswarm giant wizard strides in, glowering upon the scene.
A Grimswarm giant warrior treads in, ready for combat!
A Grimswarm giant pillager rushes in!
>
The muted pale blue sphere surrounding a Grimswarm giant wrathbringer flickers once and shudders before fading completely.
>
Jenovadeath says, "INVASION."
>
Jenovadeath traces a simple rune while intoning a short, mystical phrase...
>
Jenovadeath gestures.
A wave of dark ethereal ripples moves outward from Jenovadeath.
A Grimswarm giant pillager is buffeted by the dark ethereal waves and is knocked to the ground.
A Grimswarm giant warrior is buffeted by the dark ethereal waves and is knocked to the ground.
A Grimswarm giant wizard is buffeted by the dark ethereal waves and is knocked to the ground.
A Grimswarm giant mage is buffeted by the dark ethereal waves and is knocked to the ground.
A Grimswarm giant pillager is buffeted by the dark ethereal waves and is knocked to the ground.
A Grimswarm giant barbarian is buffeted by the dark ethereal waves and is knocked to the ground.
A Grimswarm giant wrathbringer is buffeted by the dark ethereal waves and is knocked to the ground.
>
Edaarin put a mummified giant head in his spidersilk backpack.
>
A shimmering aura surrounds Edaarin.
>
A faint blue glow surrounds Edaarin's hands.
>
Edaarin concentrates deeply for a moment.
>319
Voodoo '319' to 'INCANT 319'.
You chant a reverent litany, clasping your hands while focusing upon the Divine Wrath spell...
Your spell is ready.
You gesture at a Grimswarm giant pillager.
As you pour your soul into an appeal to Sheru, you know that you are heard. The world darkens around you, casting everything into a murky shadow.
Cast Roundtime 3 Seconds.
>
Edaarin removes a single wooden arrow from a bundle of wooden arrows.
>
Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source. The power of Sheru has answered you.
>
A Grimswarm giant warrior stands up with a grunt.
>211 edaa
Voodoo '211 edaa' to 'PREPARE 211', 'CAST AT edaa'.
A Grimswarm giant wizard stands up with a grunt.
>
You trace a sign while petitioning the spirits to bestow their aid with the Bravery spell...
Your spell is ready.
>
You gesture at Edaarin.
Edaarin stands tall and appears more confident.
Cast Roundtime 3 Seconds.
>
Edaarin slings a vultite-bound tiny long bow off over his shoulder.
>
* Rheisia joins the adventure.
>
Edaarin nocks a wooden arrow in his tiny long bow.
All of a sudden, a Grimswarm giant pillager rolls hard to her side, and then leaps to her feet!
Edaarin fires a wooden arrow at a Grimswarm giant pillager!
AS: +525 vs DS: +403 with AvD: +23 + d100 roll: +9 = +154
... and hits for 29 points of damage!
Slash across right eye!
Hope the left is working.
The giant pillager is stunned!
The scintillating brown light surrounding the arrow fades some.
The wooden arrow sticks in a Grimswarm giant pillager's right eye!
>
Jenovadeath makes a quick gesture while calling upon the powers of the elements...
Jenovadeath gestures.
A strong whirlwind whips through the area, stirring up dust and other small pieces of debris, which form a small cloud overhead.

The whirlwind subsides, allowing the dust cloud to settle.

>
A Grimswarm giant pillager throws her head back and roars, shaking off the stun!
>
A Grimswarm giant pillager stands up with a grunt.
>
A Grimswarm giant wrathbringer stands up with a grunt.
>
Edaarin removes a single wooden arrow from a bundle of wooden arrows.
>
Edaarin nocks a wooden arrow in his tiny long bow.
Edaarin fires a wooden arrow at a Grimswarm giant warrior!
AS: +525 vs DS: +289 with AvD: +20 + d100 roll: +35 = +291
... and hits for 50 points of damage!
Attack punctures the eye and connects with something really vital!
The giant warrior falls to the ground and dies.
The scintillating brown light surrounding the arrow fades some.
The wooden arrow sticks in a Grimswarm giant warrior's left eye!
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Jenovadeath gestures.
A stiff breeze begins to swirl around Jenovadeath.
>
A Grimswarm giant pillager looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +393 + CvA: +8 + d100: +65 == +79
Warded off!

A Grimswarm giant wizard looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +392 + CvA: +17 + d100: +65 == +89
Warded off!

A Grimswarm giant mage looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +401 + CvA: +11 + d100: +27 == +36
Warded off!

A Grimswarm giant pillager looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +393 + CvA: +8 + d100: +17 == +31
Warded off!

A Grimswarm giant barbarian looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +304 + CvA: -13 + d100: +57 == +139
Warding failed!
Suddenly, the barbarian tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!
... and hits for 27 points of damage!

... 15 points of damage!
Finger ripped away from right hand.

A Grimswarm giant wrathbringer looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +303 + CvA: -13 + d100: +9 == +92
Warded off!

>
A Grimswarm giant mage stands up with a grunt.
>
A Grimswarm giant wizard gestures and utters a phrase of magic.
>
Jenovadeath traces a sign that contorts in the air while he forcefully incants a dark invocation...
Jenovadeath gestures at a Grimswarm giant pillager.
Nothing happens.
>
Edaarin removes a single wooden arrow from a bundle of wooden arrows.
>
Edaarin nocks a wooden arrow in his tiny long bow.
Edaarin fires a wooden arrow at a Grimswarm giant wizard!
AS: +525 vs DS: +324 with AvD: +30 + d100 roll: +75 = +306
A layer of shifting stone shatters!
... and hits for 92 points of damage!
Vicious strike punctures intestines!
The giant wizard is stunned!
The scintillating brown light surrounding the arrow fades some.
The wooden arrow sticks in a Grimswarm giant wizard's abdomen!
>
[Roll result: 181 (open d100: 58)]
A Grimswarm giant pillager seizes an opening and brings the blunt end of her broadsword down on Jenovadeath's knee!
Jenovadeath crashes to the ground, clutching his knee!
>
[Roll result: 193 (open d100: 94)]
A Grimswarm giant pillager kicks her leg at Jenovadeath's groin and connects! Jenovadeath's eyes snap wide open.
...18 damage!
>
A Grimswarm giant barbarian stands up with a grunt.
>
You feel at full magical power again.
>
A Grimswarm giant wrathbringer thrusts with a spear at you!
AS: +429 vs DS: +395 with AvD: +26 + d100 roll: +39 = +99
A clean miss.
>
Jenovadeath says, "Oh."
>
Edaarin removes a single wooden arrow from a bundle of wooden arrows.
>
Edaarin nocks a wooden arrow in his tiny long bow.
Edaarin fires his tiny long bow at a Grimswarm giant wrathbringer but the shot flies wide of the target!
The wooden arrow disappears into the local environs.
>
A Grimswarm giant pillager looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +393 + CvA: +8 + d100: +79 == +93
Warded off!

A Grimswarm giant wizard looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +392 + CvA: +17 + d100: +86 == +110
Warding failed!
Suddenly, the wizard tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!
... and hits for 14 points of damage!

... 5 points of damage!
Blow leaves an imprint on the giant wizard's chest!

A Grimswarm giant mage looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +401 + CvA: +11 + d100: +90 == +99
Warded off!

A Grimswarm giant pillager looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +393 + CvA: +8 + d100: +3 == +17
Warded off!

A Grimswarm giant barbarian looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +304 + CvA: -13 + d100: +92 == +174
Warding failed!
Suddenly, the barbarian tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!
... and hits for 44 points of damage!

... 20 points of damage!
Skull cracks in several places.
The giant barbarian is stunned!

A Grimswarm giant wrathbringer looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +303 + CvA: -13 + d100: +87 == +170
Warding failed!
Suddenly, the wrathbringer tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!
... and hits for 41 points of damage!

... 10 points of damage!
Mighty blow cracks several ribs.

>
A Grimswarm giant wizard throws his head back and roars, shaking off the stun!
A Grimswarm giant wizard gestures mystically at a raging tempest!
The raging tempest dissipates rapidly.
>
A Grimswarm giant mage pushes on the stone chest's lid, which falls shut with a hollow thud.
>
A Grimswarm giant pillager swings a broadsword at Jenovadeath!
AS: +454 vs DS: +488 with AvD: +36 + d100 roll: +79 = +81
A clean miss.
>
[Roll result: 118 (open d100: 19)]
A Grimswarm giant pillager kicks her leg at Jenovadeath's groin and connects! Jenovadeath's mouth opens, but all that comes out is a tiny, high-pitched gasp.
...8 damage!
>316
Edaarin removes a single wooden arrow from a bundle of wooden arrows.
>
Voodoo '316' to 'INCANT 316'.
Edaarin nocks a wooden arrow in his tiny long bow.
Edaarin fires a wooden arrow at a Grimswarm giant mage!
AS: +525 vs DS: +316 with AvD: +29 + d100 roll: +33 = +271
... and hits for 100 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!
The giant mage falls to the ground and dies.
The brilliant luminescence fades from around a Grimswarm giant mage.
The giant mage no longer bristles with energy.
The glowing specks of energy surrounding a Grimswarm giant mage suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around a Grimswarm giant mage.
The scintillating brown light surrounding the arrow fades some.
The wooden arrow sticks in a Grimswarm giant mage's left eye!
>
You chant a reverent litany, clasping your hands while focusing upon the Censure spell...
Your spell is ready.
You gesture at a Grimswarm giant pillager.
Speaking the words of a sacred incantation, you channel the power of divine displeasure toward those deserving of punishment.
CS: +399 - TD: +393 + CvA: +8 + d100: +50 == +64
Warded off!
A Grimswarm giant pillager does not react.
CS: +399 - TD: +392 + CvA: +17 + d100: +76 == +100
Warded off!
A Grimswarm giant wizard does not react.
CS: +399 - TD: +393 + CvA: +8 + d100: +53 == +67
Warded off!
A Grimswarm giant pillager does not react.
CS: +399 - TD: +304 + CvA: -13 + d100: +52 == +134
Warding failed!
Awe-struck by the sacred power of the words, a Grimswarm giant barbarian is stunned.
CS: +399 - TD: +303 + CvA: -13 + d100: +51 == +134
Warding failed!
Awe-struck by the sacred power of the words, a Grimswarm giant wrathbringer is stunned.
Cast Roundtime 3 Seconds.
>
A Grimswarm giant wizard gestures and utters a phrase of magic.
>
A Grimswarm giant barbarian throws her head back and roars, shaking off the stun!
>l
[Warcamp, Supply Hut]
Wind whistles through cracks in the walls of the poorly built hut and threaten to extinguish the flame of a dented bronze lantern hanging from the ceiling. Various odd-sized crates and barrels, many of them speckled with dark stains, are stacked haphazardly throughout the room, forsaking any sense of organization. Several table legs lean against a massive stone chest placed in the back of the room and along the walls, hanging from pegs, are numerous dented cups and nets of broken dinner plates. You also see a Grimswarm giant pillager, a Grimswarm giant warrior that appears dead, a Grimswarm giant wizard, a Grimswarm giant mage that appears dead, a Grimswarm giant pillager, a Grimswarm giant barbarian, a Grimswarm giant wrathbringer that appears stunned, the Zenogais disk, the Edaarin disk, the Jenovadeath disk and a wooden arrow.
Also here: Jenovadeath who is kneeling, Edaarin
Obvious exits: out
>
A Grimswarm giant wrathbringer throws her head back and roars, shaking off the stun!
>316
Voodoo '316' to 'INCANT 316'.
You chant a reverent litany, clasping your hands while focusing upon the Censure spell...
Your spell is ready.
You gesture at a Grimswarm giant pillager.
Speaking the words of a sacred incantation, you channel the power of divine displeasure toward those deserving of punishment.
CS: +399 - TD: +393 + CvA: +8 + d100: +79 == +93
Warded off!
A Grimswarm giant pillager does not react.
CS: +399 - TD: +392 + CvA: +17 + d100: +89 == +113
Warding failed!
Awe-struck by the sacred power of the words, a Grimswarm giant wizard is stunned.
CS: +399 - TD: +393 + CvA: +8 + d100: +94 == +108
Warding failed!
Awe-struck by the sacred power of the words, a Grimswarm giant pillager is stunned.
Cast Roundtime 3 Seconds.
>pull jen
>pull jen
A Grimswarm giant pillager looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +393 + CvA: +8 + d100: +95 == +109
Warding failed!
Suddenly, the pillager tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!
... and hits for 9 points of damage!

... 10 points of damage!
Hearty smack to the head.
The giant pillager is stunned!

A Grimswarm giant wizard looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +392 + CvA: +17 + d100: +15 == +39
Warded off!

A Grimswarm giant pillager looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +393 + CvA: +8 + d100: +38 == +52
Warded off!

A Grimswarm giant barbarian looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +304 + CvA: -13 + d100: +5 == +87
Warded off!

A Grimswarm giant wrathbringer looks distinctly nervous, shifting its weight and peering around.
CS: +399 - TD: +303 + CvA: -13 + d100: +65 == +148
Warding failed!
Suddenly, the wrathbringer tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!
... and hits for 29 points of damage!

... 7 points of damage!
Torn muscle in the giant wrathbringer's right leg!

>
A Grimswarm giant pillager throws her head back and roars, shaking off the stun!
>
A Grimswarm giant wizard throws his head back and roars, shaking off the stun!
>
A Grimswarm giant pillager throws her head back and roars, shaking off the stun!
A Grimswarm giant pillager swings a bastard sword at Jenovadeath!
AS: +454 vs DS: +488 with AvD: +31 + d100 roll: +62 = +59
A clean miss.
>
You pull Jenovadeath to his feet.
>
You pull on Jenovadeath, trying to get him closer.
>
Edaarin pulls on Jenovadeath, trying to get him closer.
>
Edaarin searches a Grimswarm giant mage.
A Grimswarm giant mage decays into compost.
>
Edaarin searches a Grimswarm giant warrior.
A Grimswarm giant warrior decays into compost.
>
A Grimswarm giant marauder treads in, ready for combat!
A Grimswarm giant witch strides in, glowering upon the scene.
>
A Grimswarm giant barbarian moves over to a Grimswarm giant marauder and stands ready to guard him from attack.
>
Jenovadeath exclaims, "17 seconds of this rubbish!"
>
Edaarin bundles some wooden arrows together.
>316
Voodoo '316' to 'INCANT 316'.
You chant a reverent litany, clasping your hands while focusing upon the Censure spell...
Your spell is ready.
You gesture at a Grimswarm giant pillager.
Speaking the words of a sacred incantation, you channel the power of divine displeasure toward those deserving of punishment.
CS: +399 - TD: +409 + CvA: +11 + d100: +45 == +46
Warded off!
A Grimswarm giant witch does not react.
CS: +399 - TD: +368 + CvA: -13 + d100: +98 == +116
Warding failed!
Awe-struck by the sacred power of the words, a Grimswarm giant marauder is stunned.
CS: +399 - TD: +393 + CvA: +8 + d100: +14 == +28
Warded off!
A Grimswarm giant pillager does not react.
CS: +399 - TD: +392 + CvA: +17 + d100: +23 == +47
Warded off!
A Grimswarm giant wizard does not react.
CS: +399 - TD: +393 + CvA: +8 + d100: +4 == +18
Warded off!
A Grimswarm giant pillager does not react.
CS: +399 - TD: +304 + CvA: -13 + d100: +69 == +151
Warding failed!
A Grimswarm giant barbarian freezes, overwhelmed by the strength of the holy incantation.
CS: +399 - TD: +303 + CvA: -13 + d100: +91 == +174
Warding failed!
A Grimswarm giant wrathbringer freezes, overwhelmed by the strength of the holy incantation.
Cast Roundtime 3 Seconds.
>
A Grimswarm giant pillager swings a broadsword at Jenovadeath!
AS: +454 vs DS: +538 with AvD: +36 + d100 roll: +49 = +1
A clean miss.
>
A Grimswarm giant pillager swings a bastard sword at Jenovadeath!
Jenovadeath barely manages to block the attack with his shield!
>
Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not. On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.
The strain of channeling so much power leaves you feeling weakened and feeble.
>
A Grimswarm giant witch gestures and utters a phrase of magic.
>
A Grimswarm giant wizard gestures at Jenovadeath!
316
A wave of formless black ripples moves outward from a Grimswarm giant wizard.
You are buffeted by the formless black waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 14 sec.
... 25 points of damage!
Decompression causes skull to crack, blood comes from ears and nose in a spurt!
You are stunned for 10 rounds!
Jenovadeath is buffeted by the formless black waves, and is knocked to the ground.
... 30 points of damage!
Massive decompression causes head to erupt in an explosion of brain and bone! Messy!

* Jenovadeath drops dead at your feet!

Jenovadeath becomes solid again.
Jenovadeath glances around, looking a bit less confident.
The deep blue glow leaves Jenovadeath.
A faint silvery glow fades from around Jenovadeath.
Jenovadeath becomes unbalanced for a second, then recovers.
The light blue glow leaves Jenovadeath.
The air calms down around Jenovadeath.
The brilliant luminescence fades from around Jenovadeath.
Jenovadeath loses some awareness.
Jenovadeath seems hesitant.
The glowing specks of energy surrounding Jenovadeath suddenly shoot off in all directions, then quickly fade away.
Jenovadeath seems slightly different.
The dim aura fades from around Jenovadeath.
Jenovadeath appears to lose some internal strength.
The misty halo fades from Jenovadeath.
The dull golden nimbus fades from around Jenovadeath.
A shadow seems to detach itself from Jenovadeath's body, swiftly dissipating into the air.
The white light leaves Jenovadeath.
The very powerful look leaves Jenovadeath.
Jenovadeath seems a bit less imposing.
The silvery luminescence fades from around Jenovadeath.
The tingling sensation and sense of security leaves Jenovadeath.
The bright luminescence fades from around Jenovadeath.
The air about Jenovadeath stops shimmering.
The powerful look leaves Jenovadeath.
Edaarin is buffeted by the formless black waves, and is knocked to the ground.
... 30 points of damage!
Massive decompression causes head to erupt in an explosion of brain and bone! Messy!

* Edaarin drops dead at your feet!

The brilliant luminescence fades from around Edaarin.
The deep blue glow leaves Edaarin.
The light blue glow leaves Edaarin.
The shimmering aura fades from around Edaarin.
Edaarin seems slightly different.
Edaarin becomes solid again.
Edaarin seems a bit less imposing.
The air about Edaarin stops shimmering.
The glowing specks of energy surrounding Edaarin suddenly shoot off in all directions, then quickly fade away.
Edaarin appears less confident.
Edaarin seems hesitant.
The silvery luminescence fades from around Edaarin.
The bright luminescence fades from around Edaarin.
The powerful look leaves Edaarin.
The dim aura fades from around Edaarin.
The faint blue glow fades from around Edaarin's hands.
A Grimswarm giant wizard bellows in victory, holding his staff aloft!
>Voodoo '316' to 'INCANT 316'.
You are still stunned.
>
* Edaarin just bit the dust!
>
* Jenovadeath just bit the dust!
>
A Grimswarm giant marauder throws his head back and roars, shaking off the stun!
>
The Jenovadeath disk disintegrates, dropping everything on the ground.
>
The Edaarin disk disintegrates, dropping everything on the ground.
>
A Grimswarm giant witch gestures at you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

* Zenogais has been vaporized!

Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
You sense that your attunement to the minds of others has ceased.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Prayer of Protection (303) ended. [-51DS]
A white glow rushes away from you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Prayer (313) ended. [-20STD, -59DS]
You feel the protection of your deity's influence fade.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Warding Sphere (310) ended. [-20DS, -20TD]
You suddenly feel less protected.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Your sense of faith and conviction wanes.
Spell Heroism (215) ended. [-31AS]
The brilliant aura fades away from you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Spirit Shield (202) ended. [-22DS]
The dim aura fades from around you.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...

Blasted into a thousand pieces your remains speed through a limitless void for several moments before you feel a tugging on your remains by some unseen force. You realize you are falling rapidly when abruptly your remains come to a crashing stop.

[Ghorsa Isle, Tower]
The view from the tower is spectacular. The city is spread out before you, huddled in a valley beneath the great mountain Stormbrow. Far to the northeast, beyond the walls, the sky is lit with a dim, red glow. To the northwest, you see only mist. A white glaes statue of a dwarf stands tall on a podium, gazing over the town. You also see the Veitrious disk, some marble stairs, a marble ledge with some stuff on it and a wooden charity bin.
Also here: Veitrious who is lying down
Obvious paths: none
>
* Zenogais just bit the dust!
>'oh.
You say, "Oh."
>

Asha
03-12-2008, 10:43 AM
Jeno could have taken them all out, but decided to relax on the ground instead for some reason. <shrug>

NocturnalRob
03-12-2008, 10:46 AM
Jeno could have taken them all out, but decided to relax on the ground instead for some reason. <shrug>

I would suggest that you stop pussyfooting around and get a better AS/CS. That might help with your inability to finish these creatures off quickly.

Asha
03-12-2008, 10:52 AM
He didn't cast one CS or AS spell or attack. He could have just 435 + 720 which is what any sorc worth his dick should have done in a swarm.

Liberi Fatali
03-12-2008, 11:00 AM
Jeno could have taken them all out, but decided to relax on the ground instead for some reason. <shrug>


I would suggest that you stop pussyfooting around and get a better AS/CS. That might help with your inability to finish these creatures off quickly.


He didn't cast one CS or AS spell or attack. He could have just 435 + 720 which is what any sorc worth his dick should have done in a swarm.

What the. Did you two read the log all the way through?!

I e-waved as soon as they came, then I Divine Wrath'd with Zenogais. One of the older ones must not have been hit by the e-wave and CMAN'd me twice, putting me in over 20 seconds of roundtime. This gave the other ones time to stand and prep.

My CS is not that low, and Edaarin's AS didn't seem that low either.

Typically I open maelstrom, e-wave, and open implosion and rarely ever die. This was Edaarin's choice to run into this specific room, which is why I wasn't really prepared and got my ass handed to me on all characters.

NocturnalRob
03-12-2008, 11:32 AM
.
My CS is not that low, and Edaarin's AS didn't seem that low either.


I was being sarcastic as hell with regard to Edaarin's AS. Your CS...meh? You're right, it's not that low.

With regard to ETargetting and Implosion? Yeah, do that.

And tell Edaarin to crit more (SARCASM!!!11!!!1!1!!)

Suppa Hobbit Mage
03-16-2008, 01:34 PM
Coinner brushes against you, then shrieks loudly and withdraws a bloody stump from your threaded carryall. Must've found the jaws in there. That'll teach him!
>
point sword at coinner
Sarris just arrived.
>
You point your sword at Coinner. Suddenly, a strong violet light lashes out at Coinner!
A nearby goodwife screams, "Endangering public safety!"
A void rips open in the area, directly above Coinner!
Coinner is sucked into the void!
Rather abrupt decompression causes Coinner to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Coinner has been vaporized!

* Coinner drops dead at your feet!

A nearby townsman hurries off screaming, "Mytmo has committed murder!"
Everything in the room seemed to stay in place. The void disappears without further incident.
>
Sarris just went south.
>
* Coinner just bit the dust!

H>justice warrant
You are wanted for 2 crimes in Wehnimer's Landing. They are:
1 count of murder
1 count of endangering public safety

Snapp
03-16-2008, 01:35 PM
Awesome.

NocturnalRob
03-16-2008, 01:56 PM
Coinner brushes against you, then shrieks loudly and withdraws a bloody stump from your threaded carryall. Must've found the jaws in there. That'll teach him!
>
point sword at coinner
Sarris just arrived.
>
You point your sword at Coinner. Suddenly, a strong violet light lashes out at Coinner!
A nearby goodwife screams, "Endangering public safety!"
A void rips open in the area, directly above Coinner!
Coinner is sucked into the void!
Rather abrupt decompression causes Coinner to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Coinner has been vaporized!

* Coinner drops dead at your feet!

A nearby townsman hurries off screaming, "Mytmo has committed murder!"
Everything in the room seemed to stay in place. The void disappears without further incident.
>
Sarris just went south.
>
* Coinner just bit the dust!

H>justice warrant
You are wanted for 2 crimes in Wehnimer's Landing. They are:
1 count of murder
1 count of endangering public safety

Yeah, Hilts just killed Coinner too after I caught him stealing from about 5 people in the park. Then I dragged him away. He departed before being raised. Petty, I know, but satisfying as well

Drisco
03-16-2008, 02:07 PM
What sword is that?

Suppa Hobbit Mage
03-16-2008, 02:08 PM
Sorrow

NocturnalRob
03-16-2008, 02:22 PM
Sorrow

nice one. i think Coinner's died about 5 times in the last 30 minutes.

Crazy Bard
03-16-2008, 02:25 PM
It is that serious that he stole from 5 people?

Suppa Hobbit Mage
03-16-2008, 02:33 PM
Doesn't bother me in the least. He attempted to steal from me once before that and I let him go. The second time is when I killed him.

NocturnalRob
03-16-2008, 02:38 PM
It is that serious that he stole from 5 people?

he tried stealing from me. i told him to stop. he tried again. i challenged him. he tried a third time? yeah, i'm going to kill him whenever i get a chance.

TheEschaton
03-16-2008, 02:38 PM
This is why I want to own Sorrow.

Stretch
03-16-2008, 04:19 PM
This almost sucked.

>[Ruined Temple, Third Floor]
One of the ornamental sculptures that had adorned the roof lies broken in half on the ground. Concentric circles of broken floor tiles indicate the immense force with which the statue fell. Several intricate brass scones still adorn the walls, though filled with much rocky debris instead of flickering flame. You also see a triton executioner.
Obvious paths: north, southeast, southwest
>
A sapphire-tipped arrow flies out of the shadows toward you!
AS: +435 vs DS: +564 with AvD: +20 + d100 roll: +24 = -85
A clean miss.
The sapphire-tipped arrow streaks off into the distance!
>
You are now in an offensive stance.
>
You remove a single wooden arrow from a bundle of wooden arrows.
>
You nock a wooden arrow in your tiny long bow.
You fire a wooden arrow at a triton executioner!
AS: +498 vs DS: +438 with AvD: +30 + d100 roll: +43 = +133
... and hit for 26 points of damage!
Loud *crack* as the triton executioner's sternum breaks!
The triton executioner is stunned!
The scintillating white light surrounding the arrow fades some.
The wooden arrow sticks in a triton executioner's chest!
Roundtime: 3 sec.
>
A triton radical charges into view, his determination clear in his battle-ready stance!
>
A siren slowly glides in, her voice trilling in a raptuous soprano.
>
A triton magus comes out of hiding.

[Roll result: 275 (open d100: 231)]
A triton magus feints to the right, and you spot the ruse too late as you twist awkwardly to block the blow that never came!

Roundtime: 5 sec.
>
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +434 vs DS: +384 with AvD: +32 + 60 + d40 roll: +31 = +173
... and hits for 14 points of damage!
Minor puncture to the right leg.
>
A sapphire-tipped arrow flies out of the shadows toward you!
AS: +456 vs DS: +410 with AvD: +20 + d100 roll: +70 = +136
... and hits for 3 points of damage!
Strikes a fingernail.
Bet you'll lose it now.

** As the sapphire-tipped arrow hits you, it gives off a cold blast! **
... 25 points of damage!
Left arm fractured by an icy blast!
You are stunned for 3 rounds!
The sapphire-tipped arrow sticks in you!
A triton magus is revealed from hiding.
A triton magus fires a sapphire-tipped arrow at you!
AS: +456 vs DS: +291 with AvD: +20 + d100 roll: +18 = +203
... and hits for 11 points of damage!
Minor puncture to the chest.
The sapphire-tipped arrow ricochets away from you, landing nearby.
A triton magus fires a sapphire-tipped arrow at you!
AS: +456 vs DS: +282 with AvD: +20 + d100 roll: +32 = +226
... and hits for 13 points of damage!
Minor puncture to the chest.
The sapphire-tipped arrow ricochets away from you, landing nearby.
>
A triton magus removes a sapphire-tipped arrow from in his rough leather quiver.
A triton magus fires a sapphire-tipped arrow at you!
AS: +435 vs DS: +330 with AvD: +20 + d100 roll: +17 = +142
... and hits for 4 points of damage!
Thrust slides along the back.
Cuts a nagging itch.

** As a triton magus's sapphire-tipped arrow hits you, it gives off a cold blast! **
... 20 points of damage!
Solid blow to the head exposes grey matter on ice!
The sapphire-tipped arrow sticks in you!
>
You are now targeting a triton radical.
>
You are still stunned.
>
You try to command your muscles to get a bundle of wooden arrows but you sense you haven't a prayer.

Roundtime: 5 sec.
>
A triton executioner staggers slightly, swaying about in a daze.
>
A siren begins singing a sweet song.
>
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +434 vs DS: +316 with AvD: +32 + d100 roll: +44 = +194
... and hits for 16 points of damage!
Minor puncture to the right arm.
>
A triton magus removes a sapphire-tipped arrow from in his rough leather quiver.
A triton magus fires a sapphire-tipped arrow at you!
AS: +435 vs DS: +271 with AvD: +20 + d100 roll: +28 = +212
... and hits for 12 points of damage!
Minor puncture to the right leg.
Lacking the force and angle to lodge in you, the sapphire-tipped arrow simply falls.
>
stun move n
>
[Ruined Temple, Third Floor]
Broken statuary has been imbedded in the walls and floor, wrenched from the small alcoves that housed them and flung about by some great force. Intermingled between torsos, arms, and legs are remnants of the muraled ceiling and roof that once towered overhead. A slender iron rack with a bright green patina has been twisted into a ghost of its former self.
Obvious paths: northeast, south, northwest

Roundtime: 5 sec.
>
Spell Surge of Strength (surge) ended. [-16Str]
You begin to lose touch with your internal sources of strength.
>
A triton radical strides in, a wary look on his face.
>
A triton radical rushes forward at you with his bronze scaling fork and attempts a charge!
[Roll result: 145 (open d100: 73)]
A triton radical lunges at you with a terrific charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Strike pierces forearm!
Roundtime: 20 sec.
>
...wait 20 seconds.
>
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +434 vs DS: +214 with AvD: +32 + d100 roll: +18 = +270
... and hits for 31 points of damage!
Beautiful head shot neatly slices off your ear!
You are stunned for 5 rounds!
>sigil escape
You hear a loud *POP* come from your muscles!
You have overextended yourself!
You sustain massive amounts of system shock!
Your incapacitation makes it all the more difficult, but as you concentrate (as best you can) on your sigil, you feel yourself being whisked away...

[Ruined Temple, Third Floor]
To the east, the entire wall has collapsed, preventing passage into the area beyond. Mixed into the rubble are cracked pottery shards, bits of rotten wood, and scraps of metal. Half of a fringed tapestry hangs beside the toppled stones, the image faded beyond recognition.
Obvious paths: west
>
You have severe head trauma and bleeding from the ears, some minor cuts and bruises on your right arm, a completely severed left arm, a fractured and bleeding right leg, deep lacerations across your chest, and a case of uncontrollable convulsions.
You have old battle scars on your left leg.

Bleeding:
Area Health per Round
----------------------------------
Right leg 2
Head 5
Chest 4
Left arm 3

Maximum Health Points: 210
Remaining Health Points: 31
You are feeling faint.

Maximum Spirit Points: 10
Remaining Spirit Points: 10

Maximum Stamina Points: 151
Remaining Stamina Points: -50
Your muscles feel rather stiff at the moment.

>
The faint blue glow fades from around your hands.
>
The shimmering aura fades from around you.
>
You are still stunned.
>
[Ruined Temple, Third Floor]
To the east, the entire wall has collapsed, preventing passage into the area beyond. Mixed into the rubble are cracked pottery shards, bits of rotten wood, and scraps of metal. Half of a fringed tapestry hangs beside the toppled stones, the image faded beyond recognition.
Obvious paths: west
>
Your internal strength fully recovers from your most recent attempt to tap into it.
>
You slide a wide gold ring off your finger.
>
You slide the ring on your finger.
Suddenly your surroundings shift...

Fallen
03-16-2008, 04:48 PM
Bah. This goes in the Close call thread!

Stretch
03-16-2008, 04:49 PM
Forget it, that requires using the search function.

Fallen
03-16-2008, 04:52 PM
http://forum.gsplayers.com/showthread.php?t=30525&highlight=close+call

!

Just fucking with you, man. Nice use of Stun Maneuvers. Why they don't fix the bugs in that CMAN I will never understand.

drigore
03-17-2008, 06:15 PM
The love for the gas pockets, can't you feel it?

[Thanatoph Bowels, Tunnel]
The walls of the tunnel begin to close in tighter, the area becoming claustrophobic and narrow here at the dead end. The passageway to the northwest is pitch black and allows for minimal visibility at best. You also see a greater krynch.
Obvious exits: northwest
>incant 719
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
You gesture at a greater krynch.
CS: +417 - TD: +333 + CvA: +25 + d100: +76 == +185
Warding failed!
... and hits for 30 points of damage!
A greater krynch is suddenly engulfed in flames of pure essence!
The heat wafts over the greater krynch with little effect.
The intense cold contacts the greater krynch's hot skin with a sharp hiss!
... 10 points of damage!
Light shock to abdomen. That stings!

** The air around you suddenly explodes into flame! **

You are scorched with searing flame!
... 10 points of damage!
Burst of flames to chest toasts skin nicely.
... 2 points of damage!
Minor burns to neck. Feels uncomfortable.
... 30 points of damage!
Extreme heat causes your left arm to expand and snap. That must hurt!
You are stunned for 5 rounds!
... 5 points of damage!
Minor burns to abdomen. Feels painful.
... 40 points of damage!
The lower half of your right leg is almost completely burned away.
You fall screaming to the ground grasping your mangled right leg!
... 5 points of damage!
Minor burns to head. That hurt a bit.
A greater krynch is scorched with searing flame!
The heat wafts over the greater krynch with little effect.
The heat wafts over the greater krynch with little effect.
The heat wafts over the greater krynch with little effect.
The heat wafts over the greater krynch with little effect.
... 35 points of damage!
Strong blow to back!
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.

The greater krynch cries out in agony as its skin shatters!
... 30 points of damage!
Good blow to left arm!
... 25 points of damage!
Nice blow to back!

A greater krynch curls its form into a massive boulder, and the boulder begins to move, quickly gaining momentum!
In a vain attempt, you roll to avoid the speeding boulder! The boulder strikes you squarely, crushing you beneath it and the ground!

... 25 points of damage!
Eye crushed by a hard blow to the face!
Roundtime: 20 sec.
The boulder comes to a sudden stop and rises into the form of a greater krynch

A greater krynch pounds at you with its fist!
AS: +401 vs DS: +296 with AvD: +43 + d100 roll: +87 = +235
... and hits for 62 points of damage!
Respectable shot to your back.
Your SIGN OF DEFLECTION is no longer effective.
The tingling sensation and sense of security leaves you.
Your SIGN OF SMITING is no longer effective.
The brilliant luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The very powerful look leaves you.
The white light leaves you.
Your SIGN OF DEFENDING is no longer effective.
You feel less confident than before.
The air calms down around you.
The deep blue glow leaves you.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
You sense that your attunement to the minds of others has ceased.
The light blue glow leaves you.
The silvery luminescence fades from around you.
Your SIGN OF STRIKING is no longer effective.
The bright luminescence fades from around you.
You lose your extra internal fortitude.
The powerful look leaves you.
You notice your blood flow go back to normal.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

The greater krynch rumbles with joyless satisfaction.

A greater krynch sits down and begins to apply some crude first aid to itself.

Speaking in Guildspeak, you say, "That went poorly."

TheEschaton
03-17-2008, 06:38 PM
Your last line reminds me of, "You chose.....poorly.."

Makkah
03-18-2008, 11:44 PM
Kylinarr says, "And that's for casting at me."
>
A forest wolf barks loudly!
>
Rathmond rubs a black crystal in his hand.
A small circular container suddenly appears and floats rather serenely over to Rathmond.
His black crystal suddenly disintegrates!
>poke vand
Vandele awakens startled.
Roundtime: 3 sec.
You poke Vandele in the ribs.
R>
Kylinarr traces a simple rune while intoning a short, mystical phrase...
R>
Kylinarr gestures.
A wave of formless black ripples moves outward from Kylinarr.

A nearby townsman hurries off screaming, "Kylinarr has committed endangering public safety!"

Rathmond is buffeted by the formless black waves, and is knocked to the ground.
... 70 points of damage!
Chest decompresses violently and explodes in a shower of bone and lung!

* Rathmond drops dead at your feet!

The brilliant luminescence fades from around Rathmond.
The bright luminescence fades from around Rathmond.
The silvery luminescence fades from around Rathmond.
Rathmond becomes solid again.

A small human child cries out, "Murder!". His mother then sends him off for the night watchman.

Galann suddenly appears as he is knocked to the ground by the formless black waves.
... 70 points of damage!
Chest decompresses violently and explodes in a shower of bone and lung!

* Galann drops dead at your feet!

The layer of stone surrounding Galann crumbles away.
The tingling sensation and sense of security leaves Galann.
Galann glances around, looking a bit less confident.
The powerful look leaves Galann.
The light blue glow leaves Galann.
The glowing specks of energy surrounding Galann suddenly shoot off in all directions, then quickly fade away.
Galann appears somehow different.
Galann seems a bit less imposing.
Galann no longer bristles with energy.
The silvery luminescence fades from around Galann.
The bright luminescence fades from around Galann.
The brilliant luminescence fades from around Galann.
The shimmering multicolored sphere fades from around Galann.
Galann becomes solid again.
A luminescent aura fades from around Galann.

A small human child cries out, "Murder!". His mother then sends him off for the night watchman.

Braugi is buffeted by the formless black waves, and is knocked to the ground.
... 55 points of damage!
Neck is vaporized by decompression!

* Braugi drops dead at your feet!

The shimmering multicolored sphere fades from around Braugi.
The glowing specks of energy surrounding Braugi suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Braugi.

A nearby goodwife screams, "Murder!"

Vandele is buffeted by the formless black waves.
... 70 points of damage!
Back erupts in a bloody display of bone and gore!

* Vandele drops dead at your feet!

The deep blue glow leaves Vandele.
Vandele becomes unbalanced for a second, then recovers.
Vandele appears to lose some internal strength.
The light blue glow leaves Vandele.
Vandele no longer bristles with energy.
The brilliant luminescence fades from around Vandele.
The silvery luminescence fades from around Vandele.
Vandele loses some awareness.
The bright luminescence fades from around Vandele.
Vandele appears somehow different.
Vandele seems a bit less imposing.
The glowing specks of energy surrounding Vandele suddenly shoot off in all directions, then quickly fade away.
Vandele becomes solid again.
The air about Vandele stops shimmering.
The shimmering multicolored sphere fades from around Vandele.
The misty halo fades from Vandele.
A long-haired grey cat pads in.
Vandele seems to lose some dexterity.
Vandele returns to normal color.

A small human child cries out, "Murder!". His mother then sends him off for the night watchman.

Tillmen is buffeted by the formless black waves, and is knocked to the ground.
... 35 points of damage!
Decompression liquifies what little brain Tillmen had!

* Tillmen drops dead at your feet!

The brilliant luminescence fades from around Tillmen.
Tillmen no longer bristles with energy.
The bright luminescence fades from around Tillmen.
Tillmen just arrived. Wait, wasn't he here already?
The glowing specks of energy surrounding Tillmen suddenly shoot off in all directions, then quickly fade away.
Tillmen appears somehow different.
The silvery luminescence fades from around Tillmen.
Tillmen seems a bit less imposing.
The shimmering multicolored sphere fades from around Tillmen.
Tillmen becomes solid again.

A nearby goodwife screams, "Murder!"

You are buffeted by the formless black waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 20 sec.
... 70 points of damage!
Abdomen erupts, blood and bile splatter everything!

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Kylinarr.)

A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"

Torruck is buffeted by the formless black waves, and is knocked to the ground.
... 55 points of damage!
Head is vaporized by decompression!

* Torruck drops dead at your feet!

The brilliant luminescence fades from around Torruck.
The light blue glow leaves Torruck.
The powerful look leaves Torruck.
The air calms down around Torruck.
The silvery luminescence fades from around Torruck.

Someone screams, "Murder by Kylinarr! Call the night watchman!"

Vladyn is buffeted by the formless black waves, and is knocked to the ground.
... 35 points of damage!
Neck explodes outward and severs spine, gruesome!

* Vladyn drops dead at your feet!

Vladyn seems to lose some dexterity.
The silvery luminescence fades from around Vladyn.
The bright luminescence fades from around Vladyn.
The light blue glow leaves Vladyn.
Vladyn becomes solid again.
The deep blue glow leaves Vladyn.
Vladyn returns to normal color.
Vladyn seems a bit less imposing.
The glowing specks of energy surrounding Vladyn suddenly shoot off in all directions, then quickly fade away.
The air about Vladyn stops shimmering.
The brilliant luminescence fades from around Vladyn.

A small human child cries out, "Murder!". His mother then sends him off for the night watchman.

Puptilian is buffeted by the formless black waves, and is knocked to the ground.
... 45 points of damage!
Right hand explodes into thousands of pieces!
He is stunned!
Ballital is buffeted by the formless black waves, and is knocked to the ground.
... 70 points of damage!
Back erupts in a bloody display of bone and gore!

* Ballital drops dead at your feet!

The powerful look leaves Ballital.
Ballital becomes solid again.
The brilliant luminescence fades from around Ballital.
Ballital returns to normal color.

A nearby goodwife screams, "Murder!"

Artoriosdemer is buffeted by the formless black waves, and is knocked to the ground.
... 70 points of damage!
Chest decompresses violently and explodes in a shower of bone and lung!

* Artoriosdemer drops dead at your feet!

Artoriosdemer becomes solid again.
The very powerful look leaves Artoriosdemer.
The white light leaves Artoriosdemer.
The light blue glow leaves Artoriosdemer.
The deep blue glow leaves Artoriosdemer.
The brilliant luminescence fades from around Artoriosdemer.
The powerful look leaves Artoriosdemer.
Artoriosdemer returns to normal color.

A nearby townsman hurries off screaming, "Kylinarr has committed murder!"

Clorans is buffeted by the formless black waves, and is knocked to the ground.
... 70 points of damage!
Chest decompresses violently and explodes in a shower of bone and lung!

* Clorans drops dead at your feet!

The silvery luminescence fades from around Clorans.
The light blue glow leaves Clorans.
The air calms down around Clorans.
The powerful look leaves Clorans.
The deep blue glow leaves Clorans.
The brilliant luminescence fades from around Clorans.
Clorans becomes solid again.

A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"

Aibrea is buffeted by the formless black waves, and is knocked to the ground.
... 70 points of damage!
Abdomen erupts, blood and bile splatter everything!

* Aibrea drops dead at your feet!

The brilliant luminescence fades from around Aibrea.
Aibrea becomes solid again.

A nearby goodwife screams, "Murder!"

Wispie is buffeted by the formless black waves, and is knocked to the ground.
... 55 points of damage!
Left leg explodes into thousands of pieces!
She is stunned!
Kuroda is buffeted by the formless black waves, and is knocked to the ground.
... 65 points of damage!
Abdomen erupts, blood and bile splatter everything!

* Kuroda drops dead at your feet!

The brilliant luminescence fades from around Kuroda.
The glowing specks of energy surrounding Kuroda suddenly shoot off in all directions, then quickly fade away.
Kuroda becomes solid again.
The bright luminescence fades from around Kuroda.
Kuroda returns to normal color.

Someone screams, "Murder by Kylinarr! Call the night watchman!"

Coralite is buffeted by the formless black waves.
... 70 points of damage!
Chest decompresses violently and explodes in a shower of bone and lung!

* Coralite drops dead at your feet!

The silvery luminescence fades from around Coralite.
The deep blue glow leaves Coralite.
Coralite returns to normal color.
The brilliant luminescence fades from around Coralite.
The bright luminescence fades from around Coralite.
Coralite becomes solid again.
The glowing specks of energy surrounding Coralite suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves Coralite.

A small human child cries out, "Murder!". His mother then sends him off for the night watchman.

Valignos is buffeted by the formless black waves.
... 70 points of damage!
Back erupts in a bloody display of bone and gore!

* Valignos drops dead at your feet!

Valignos becomes solid again.
The brilliant luminescence fades from around Valignos.

A nearby townsman hurries off screaming, "Kylinarr has committed murder!"

Coerlyn is buffeted by the formless black waves, and is knocked to the ground.
... 50 points of damage!
Eye bursts and decompression takes most of Coerlyn's head with it!

* Coerlyn drops dead at your feet!

The brilliant luminescence fades from around Coerlyn.
Coerlyn returns to normal color.
The light blue glow leaves Coerlyn.
Coerlyn becomes solid again.
The dim aura fades from around Coerlyn.

A small human child cries out, "Murder!". His mother then sends him off for the night watchman.

Slys is buffeted by the formless black waves, and is knocked to the ground.
... 55 points of damage!
Right hand explodes into thousands of pieces!

* Slys drops dead at your feet!

Slys returns to normal color.
The brilliant luminescence fades from around Slys.
The silvery luminescence fades from around Slys.
Slys becomes solid again.

A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"

Laandureo is buffeted by the formless black waves, and is knocked to the ground.
... 55 points of damage!
Left leg explodes into thousands of pieces!
He is stunned!
Sinosec is forced out of hiding as he is knocked to the ground by the formless black waves.
... 45 points of damage!
Left leg explodes into thousands of pieces!
He is stunned!
Ruthgard is buffeted by the formless black waves, and is knocked to the ground.
... 70 points of damage!
Chest decompresses violently and explodes in a shower of bone and lung!

* Ruthgard drops dead at your feet!

The air about Ruthgard stops shimmering.
Ruthgard returns to normal color.
The powerful look leaves Ruthgard.
Ruthgard becomes solid again.
Ruthgard seems to lose an aura of confidence.
Ruthgard seems to lose some internal strength.
Ruthgard seems to lose some dexterity.
The very powerful look leaves Ruthgard.
The white light leaves Ruthgard.
The brilliant luminescence fades from around Ruthgard.

Someone screams, "Murder by Kylinarr! Call the night watchman!"

DEAD>
The Artoriosdemer disk disintegrates, dropping everything on the ground.
DEAD>
The Valignos disk disintegrates, dropping everything on the ground.
DEAD>
The translucent Vandele disk disintegrates, dropping everything on the ground.
DEAD>
The Ballital disk disintegrates, dropping everything on the ground.
DEAD>
The Torruck disk disintegrates, dropping everything on the ground.
DEAD>
The Kuroda disk disintegrates, dropping everything on the ground.
DEAD>
The Coerlyn disk disintegrates, dropping everything on the ground.
DEAD>
The Ruthgard disk disintegrates, dropping everything on the ground.
DEAD>
The Rathmond disk disintegrates, dropping everything on the ground.
DEAD>
* Ruthgard just bit the dust!
DEAD>
* Slys just bit the dust!
DEAD>
* Coerlyn just bit the dust!
DEAD>
* Valignos just bit the dust!
DEAD>
* Coralite just bit the dust!
DEAD>
* Kuroda just bit the dust!
DEAD>
* Aibrea just bit the dust!
DEAD>
* Clorans just bit the dust!
DEAD>
* Artoriosdemer just bit the dust!
DEAD>
* Ballital just bit the dust!
DEAD>
* Vladyn just bit the dust!
DEAD>
* Torruck just bit the dust!
DEAD>
* Kreek just bit the dust!
DEAD>
* Tillmen just bit the dust!
DEAD>
* Vandele just bit the dust!
DEAD>
* Braugi just bit the dust!
DEAD>
* Galann just bit the dust!
DEAD>
* Rathmond just bit the dust!
DEAD>
A passing goodman suddenly points a finger at Kylinarr. "Hey! I recognize you! You're the banned outlaw, Kylinarr. Someone call for the law, quickly!"

The night watchman, leading a group of deputies, strides swiftly in.

With great ease, the night watchman grabs Kylinarr and shackles his wrists.

"There you are! We don't tolerate your crimes in Wehnimer's Landing, no we don't! Come along now!" says the night watchman.

With a keen eye, the night watchman glances over Kylinarr quickly. He says, "We'll not have you dying before sentence is carried out. Let's get you healed up, though there will of course be a slight charge for it." With that, a demure looking city official, evidently an empath, comes forward and heals all Kylinarr's maladies.

The night watchman then drags him off.


EDIT: At the Small Park, Landing.
DOUBLE EDIT: The bailiff says, "Kylinarr is charged with 18 counts of murder. Kylinarr is charged with 1 count of endangering public safety. These 19 crimes carry a total fine of 30216000 silvers.

Xaerve
03-18-2008, 11:48 PM
30m fine, get raped

Suppa Hobbit Mage
03-18-2008, 11:56 PM
Banned outlaw Kylinarr, gee, don't see that changing anytime soon.

Outdrsyguy1
03-19-2008, 10:03 AM
Why did drigore erupt into flames in the bowels? does casting 719 cause gases in there to ignite or something?

Khariz
03-19-2008, 11:35 AM
Why did drigore erupt into flames in the bowels? does casting 719 cause gases in there to ignite or something?

Yeah it does. A better answer is "it can".

drigore
03-19-2008, 02:37 PM
There's gas pockets that can light up on you as well as make you dizzy and fall down with a decent amount of RT. It also shakes which can knock you down with RT. I think the most I got was 15 seconds.

Personally, I like the area even it can be a complete bitch. It keeps you on your toes so it's not a huge cakewalk.

Sylvan Dreams
03-19-2008, 04:52 PM
Anyone realize that you're actually lighting farts on fire? It's the bowels afterall.

Suppa Hobbit Mage
03-19-2008, 04:56 PM
There's gas pockets that can light up on you as well as make you dizzy and fall down with a decent amount of RT. It also shakes which can knock you down with RT. I think the most I got was 15 seconds.

Personally, I like the area even it can be a complete bitch. It keeps you on your toes so it's not a huge cakewalk.

Use 207 for the gas, and you won't get sick at all. Also, that empath bolt spell, I forget which it is, has sparks that can light the gas, so can lightning spells, and of course fire based spells (even the illokes can set it off if they boil you).

Yeah, it's an awesome hunting ground if you ask me. I just wish it was 10 levels older, I'd hunt it all the time.

Danical
03-19-2008, 05:35 PM
Use 207 for the gas, and you won't get sick at all. Also, that empath bolt spell, I forget which it is, has sparks that can light the gas, so can lightning spells, and of course fire based spells (even the illokes can set it off if they boil you).

Yeah, it's an awesome hunting ground if you ask me. I just wish it was 10 levels older, I'd hunt it all the time.

Empathic Assault is a plasma crit. That's why it sets it off.

----------------
Now playing: Dethklok - Birthday Dethday (http://www.foxytunes.com/artist/dethklok/track/birthday+dethday)
via FoxyTunes (http://www.foxytunes.com/signatunes/)

Suppa Hobbit Mage
03-19-2008, 09:53 PM
slap edaa
You slowly move your hand in a slapping motion, and the stone hand holding Edaarin moves in response...
CS: +430 - TD: +347 + CvA: -21 + d100: +88 == +150
Warding failed!
The stone hand lets Edaarin go free for a moment, then quickly moves to slap him. 34 points of damage!
... 10 points of damage!
Grazing blow to the stomach.
Suddenly, the stone hand erupts into a myriad of stone fragments that hit the ground and crumble into invisible dust.
Cast Roundtime 3 Seconds.

I bitch slap Vinh when I get bored.

Stretch
03-19-2008, 10:36 PM
That's harassment, bitch.

Liberi Fatali
03-26-2008, 08:05 AM
I FUCKING HATE CMAN CHARGE.

o see a triton combatant and a siren.
Obvious paths: east, south, west
>
Your disk arrives, following you dutifully.
>
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +433 vs DS: +503 with AvD: +34 + 60 + d40 roll: +32 = +56
A clean miss.
>
.com

[Press the ESCape key to abort script.]
708 combatant right arm

[Script finished!]
Voodoo '708 combatant right arm' to 'PREPARE 708', 'CAST combatant right arm'.
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>You gesture at a triton combatant.
[Spell Hindrance for a very worn sanguine breastplate is 5% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
A siren begins singing a sweet song.
>
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +433 vs DS: +503 with AvD: +34 + d100 roll: +72 = +36
A clean miss.
>718 comb
Voodoo '718 comb' to 'PREPARE 718', 'CAST AT comb'.
>
You trace an intricate sign that contorts in the air while forcefully invoking Torment...
Your spell is ready.
>
You gesture at a triton combatant.
CS: +520 - TD: +378 + CvA: +20 + d100: +91 == +253
Warding failed!
You glare malevolently at a triton combatant.
You feel a dark force suddenly summoned between you and a triton combatant.
Cast Roundtime 3 Seconds.
>l
[Ruined Temple, Third Floor]
A single copper urn remains upright on the floor, while its counterparts have been smashed as a segment of the wall fell into the hall. Faded chips of paint offer a mere glimpse of the vivid images they once formed on the stones. A humanoid skull sits in the shadow of a massive pillar that is missing its top half. You also see the Jenovadeath disk, a triton combatant and a siren.
Obvious paths: east, south, west
>
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +433 vs DS: +503 with AvD: +34 + d100 roll: +34 = -2
A clean miss.
>
A siren focuses a soothing melody towards you!
CS: +422 - TD: +430 + CvA: +5 + d100: +60 - -5 == +62
Warded off!
>719 siren
Voodoo '719 siren' to 'PREPARE 719', 'CAST AT siren'.
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
You gesture at a siren.
CS: +520 - TD: +436 + CvA: +20 + d100: +5 == +109
Warding failed!
... and hits for 10 points of damage!
A siren is suddenly engulfed in flames of pure essence!
... 30 points of damage!
Flames cook a siren's chest. Looks about medium well.
The siren is stunned!
... 20 points of damage!
Left arm is shattered by cold blast!
... 30 points of damage!
Stunning arc of electricity fuses right hand at wrist.
... 30 points of damage!
It is knocked to the ground!
Cast Roundtime 3 Seconds.
>

You feel a dark force lash out at your opponent!
CS: +520 - TD: +331 + CvA: +20 + d100: +51 == +260
Warding failed!
A triton combatant is engulfed in an eerie, dark haze!
It flinches in pain!
... 75 points of damage!
Terrible slash to the triton combatant's side!
Entrails spill out, onto the ground!
Death can be SO messy.

[You have 1 kills remaining.]
The triton combatant collapses, gurgling once with a wrathful look on her face before expiring.
You feel the presence take the triton combatant's life.
>
A triton combatant strides in, a wary look on her face.
>cmd siren
Voodoo 'cmd siren' to 'PREPARE 702', 'CHANNEL siren'.
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>
You channel at a siren.
CS: +520 - TD: +436 + CvA: +20 + d100: +59 == +163
Warding failed!
A most painful blow.
... 15 points of damage!
Blood in the siren's left eye boils. Red steam rises from socket.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
.com

[Press the ESCape key to abort script.]
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!
[Roll result: 174 (open d100: 63)]
A triton combatant lunges at you with a terrific charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Attack punctures the eye and connects with something really vital!
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Elemental Targeting (425) ended. [-47AS, -47ECS]
You feel less confident than before.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Mystic Focus (Orb) ended. [-10CS]
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
Roundtime: 19 sec.
[Script]>
* Jenovadeath just bit the dust!
[Script]>
The Jenovadeath disk disintegrates, dropping everything on the ground.
[Script]>xp
Your ability to reflect on your recent experiences is hindered by your injuries.
Level: 100 Deeds: 12 Mana: 80/366 max
Next: 1302 Sting: None
PTP/MTP: 69/0 Deaths: 3

Session: 12 minutes, 14 seconds
Exp: 783 [64.01/min, 3840.33/hr, 20 minutes, 20 seconds to next]
Fame: 66986 [5475.69/min, 328541.69/hr]

XXX: Active, 6d 08h 32:04 until next
Recent: +462 exp, +33438 fame

Your mind can't take much more of this! You must rest!

[Script]>
A triton combatant strides south, a wary look on her face.
[Script]>chat GOOD FUCKING GOD I FUCKING HATE CMAN CHARGE
You focus on transmitting your thought.
708 combatant right arm

[Script finished!]
Voodoo '708 combatant right arm' to 'PREPARE 708', 'CAST combatant right arm'.
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>A siren wriggles a bit before resuming an upright position.

NocturnalRob
03-26-2008, 09:09 AM
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>You gesture at a triton combatant.
[Spell Hindrance for a very worn sanguine breastplate is 5% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.

A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!
[Roll result: 174 (open d100: 63)]
A triton combatant lunges at you with a terrific charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Attack punctures the eye and connects with something really vital!


Shouldn't you just hate spell hindrance?

Liberi Fatali
03-26-2008, 11:58 AM
Shouldn't you just hate spell hindrance?

No:

6/4/07:

A greater water elemental suddenly draws back and roars with the deafening crash of the ocean's swell, bidding allies to its side!
A water elemental gushes noisily as it forms from a whirling watery vortex!

>
A dull, periodic thrumming passes briefly through your ears, coming from the west.
>prep 720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>cast at sent
Cast at what?
>peer w
You peer west and see ...

[Ruined Temple, Second Floor]
The sounds of the sea echo through a window along the southern wall, its edges worn from years of exposure to the elements. Opposite the window is a bronze fire cauldron, which appears to be in fairly good condition. Drops of water occasionally fall to the floor with a gentle splash, joining the streams that flow to the east through the elaborately designed grooves in the floor. You also see an ethereal triton sentry and an ethereal triton sentry.
Obvious exits: north, east, west
>w
[Ruined Temple, Second Floor]
The sounds of the sea echo through a window along the southern wall, its edges worn from years of exposure to the elements. Opposite the window is a bronze fire cauldron, which appears to be in fairly good condition. Drops of water occasionally fall to the floor with a gentle splash, joining the streams that flow to the east through the elaborately designed grooves in the floor. You also see an ethereal triton sentry and an ethereal triton sentry.
Obvious exits: north, east, west
>
Your disk arrives, following you dutifully.
>cast at sent
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +466 - TD: +444 + CvA: +5 + d100: +95 - -5 == +127
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 22 points of damage!
... 30 points of damage!
Flames cook your chest. Feels about medium well.
You are stunned for 6 rounds!
... 20 points of damage!
A gallant effort to elude the blast, but you got hit in the hip!
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
The tingling sensation and sense of security leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your senses are no longer as sharp.
The brilliant luminescence fades from around you.
You feel less confident than before.
The light blue glow leaves you.
The air calms down around you.
The layer of protection fades away.
The deep blue glow leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You notice your blood flow go back to normal.
The dim aura fades from around you.
Your breathing becomes more shallow.
The misty halo fades from you.
You lose your extra internal fortitude.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The white light leaves you.
The very powerful look leaves you.
You feel your extra strength departing.
The powerful look leaves you.
You become solid again.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
The triton sentry stares down impassively at your corpse.
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>e
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
* Jenovadeath just bit the dust!
_____________________________
6/6/07:

You gesture at an ethereal triton sentry.
The dull golden nimbus surrounding an ethereal triton sentry suddenly begins to glow brightly.
CS: +510 - TD: +448 + CvA: +25 + d100: +10 == +97
Warded off!
The dull golden nimbus fades from around an ethereal triton sentry.
A dull grey beam snakes out toward the triton sentry, but dissipates upon impact.
Cast Roundtime 3 Seconds.
>
The blood red haze dissipates from around an ethereal triton sentry.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
A void rips open in the area, directly above you!
Forceful decompression nearly turns you inside out!
+136 Hits.
The tingling sensation and sense of security leaves you.
The powerful look leaves you.
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
You return to normal color.
The air about you stops shimmering.
You no longer feel so dextrous.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You feel your extra strength departing.
You feel less confident than before.
You become solid again.
The silvery luminescence fades from around you.
Your senses are no longer as sharp.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
You notice your blood flow go back to normal.
The light blue glow leaves you.
The air calms down around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You lose your extra internal fortitude.
The layer of protection fades away.
The deep blue glow leaves you.
The misty halo fades from you.
You sense that you are losing control of a robed figure and will need to send it back soon.
The dim aura fades from around you.
A floating dark eye breaks free of a robed figure and begins floating around.
You see your wandering eye find its way back into the eye socket of your corpse, where it begins to decay as well.
The very powerful look leaves you.
The white light leaves you.
Your breathing becomes more shallow.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Everything in the room seemed to stay in place. The void disappears without further incident.
The triton sentry stares down impassively at your corpse.
_______________________________________________
6/7/07:

You gesture at a siren.
CS: +500 - TD: +395 + CvA: +20 + d100: +85 == +210
Warding failed!
... and hits for 39 points of damage!
A siren is suddenly engulfed in flames of pure essence!
... 55 points of damage!
Left arm incinerated. Unfortunate.
The siren's scallop shell shield falls to the ground.
The siren is stunned!
... 55 points of damage!
Advanced case of frostbite removes right arm at the shoulder!
... 75 points of damage!
Horrifying bolt of electricity crystalizes abdominal area. Spiffy but unfortunately also quite deadly.
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
>
Out of the corner of your eye, you see a grizzled siren approaching. She must be the creature that you've been tasked to kill!
>
A spectral triton defender rushes forward at you with his blue steel harpoon and attempts a charge!
[Roll result: 169 (open d100: 65)]
A spectral triton defender lunges at you with a terrific charge and you flip through the air, landing on your head with a crash!
... 25 points of damage!
Shot knocks your head back by pushing on the inside of the skull!
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The dull golden nimbus fades from around you.
You feel your extra strength departing.
The silvery luminescence fades from around you.
The air about you stops shimmering.
Your breathing becomes more shallow.
The layer of protection fades away.
The powerful look leaves you.
You no longer feel so dextrous.
The dim aura fades from around you.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The very powerful look leaves you.
The white light leaves you.
The misty halo fades from you.
The deep blue glow leaves you.
You notice your blood flow go back to normal.
You lose your extra internal fortitude.
The air calms down around you.
The light blue glow leaves you.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
Your senses are no longer as sharp.
You return to normal color.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
Roundtime: 20 sec.
>
* Jenovadeath just bit the dust!
>
The Jenovadeath disk disintegrates, dropping everything on the ground.
____________________
6/8/07:

You exclaim, "18 more!"
>l
[Ruined Temple, Third Floor]
Fire has ravaged this entire section of the temple, the stonework charred heavily along the floor and walls. All the wooden furniture has been reduced to ash that has long since been blown out to sea. You also see the fiery red Khistian disk and the Jenovadeath disk.
Also here: Khistian
Obvious paths: north, west
>n
[Ruined Temple, Third Floor]
Standing between a pair of columns is a marble statue of a graceful woman. Her billowing robes have been blackened by flame and a stump remains where her right arm broke off. Tiny shards of colored glass lay at her feet, blown in from further along the corridor judging by the irregular pattern they form. You also see a triton combatant, a triton radical, a triton radical and a crumbling arch.
Obvious paths: south, west
Khistian followed.
>
Your disk arrives, following you dutifully.
>435
A triton radical rushes forward at you with her bronze scaling fork and attempts a charge!
[Roll result: 154 (open d100: 59)]
A triton radical lunges at you with a lucky charge and you flip through the air, landing on your head with a crash!
... 30 points of damage!
Incredible shot to the eye penetrates deep into skull!
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Spirit Shield (103) ended. [-10DS]
The powerful look leaves you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Elemental Targeting (425) ended. [-47AS, -47ECS]
You feel less confident than before.
Spell Elemental Defense III (414) ended. [-25BoltDS, -25DS, -25ETD]
The brilliant luminescence fades from around you.
Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Spirit Barrier (102) ended. [+39AS, -39DS]
The air calms down around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Fasthr's Reward (115) ended.
The dull golden nimbus fades from around you.
Spell Elemental Defense II (406) ended. [-10BoltDS, -10DS, -10ETD]
The bright luminescence fades from around you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Presence (402) ended.
Your senses are no longer as sharp.
The layer of protection fades away.
Spell Elemental Defense I (401) ended. [-5BoltDS, -5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Thurfel's Ward (503) ended. [-44DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Mobility (618) ended. [-18Dodge]
You no longer feel so dextrous.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
Roundtime: 21 sec.
>
Voodoo '435' to 'PREPARE 435', 'CAST'.
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>
* Jenovadeath just bit the dust!
______________________
6/10/07:

>
A triton radical rushes forward at you with his bronze scaling fork and attempts a charge!
[Roll result: 181 (open d100: 88)]
A triton radical lunges at you with an awesome charge and you flip through the air, landing on your head with a crash!
... 40 points of damage!
Beautiful shot pierces both of your lungs! Your last gasp is unproductive and brief.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Barrier (102) ended. [+39AS, -39DS]
The air calms down around you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Fasthr's Reward (115) ended.
The dull golden nimbus fades from around you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
The layer of protection fades away.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Elemental Defense II (406) ended. [-10BoltDS, -10DS, -10ETD]
The bright luminescence fades from around you.
Spell Prayer of Protection (303) ended. [-10DS]
A white glow rushes away from you.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.
Spell Mass Blur (911) ended.
You become solid again.
A faint silvery glow fades from around you.
The white light leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Elemental Defense I (401) ended. [-5BoltDS, -5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Elemental Targeting (425) ended. [-47AS, -47ECS]
You feel less confident than before.
Spell Spirit Shield (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Defense III (414) ended. [-25BoltDS, -25DS, -25ETD]
The brilliant luminescence fades from around you.
Spell Spirit Shield (202) ended. [-24DS]
The dim aura fades from around you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
Roundtime: 26 sec.
>
The Jenovadeath disk disintegrates, dropping everything on the ground.
>
* Jenovadeath just bit the dust!
_______________-
6/15/07:

>
The minotaur warrior stomps its hooves in the dirt and lowers its head.
The minotaur warrior charges in your direction. You leap to the side but stumble, failing to get out of the way and are crushed under the full brunt of the warrior.
... 45 points of damage!
Strike to your temple cracks open your skull!
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Spirit Barrier (102) ended. [+39AS, -39DS]
The air calms down around you.
Spell Warding Sphere (310) ended. [-20DS, -20TD]
You suddenly feel less protected.
Your sense of faith and conviction wanes.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Elemental Targeting (425) ended. [-47AS, -47ECS]
You feel less confident than before.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.
Spell Elemental Defense II (406) ended. [-10BoltDS, -10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Defense I (401) ended. [-5BoltDS, -5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Elemental Defense III (414) ended. [-25BoltDS, -25DS, -25ETD]
The brilliant luminescence fades from around you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
_________________

7/3/2007 10:39:55 PM - Death recorded:

A triton dissembler points a single golden nail toward you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

* Jenovadeath has been vaporized!

The tingling sensation and sense of security leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You become solid again.
A faint silvery glow fades from around you.
The air calms down around you.
The dim aura fades from around you.
You lose your extra internal fortitude.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around you.
Your breathing becomes more shallow.
You feel less confident than before.
The light blue glow leaves you.
The deep blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
The bright luminescence fades from around you.
You notice your blood flow go back to normal.
You feel your extra strength departing.
The silvery luminescence fades from around you.
Your senses are no longer as sharp.
The layer of protection fades away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
_________________________
7/4/2007 10:17:01 AM - Death recorded:

A triton executioner leaps from hiding to attack!
A triton executioner swings a sharply curved black handaxe at you!
AS: +433 vs DS: +386 with AvD: +38 + d100 roll: +47 = +132
... and hits for 16 points of damage!
Torn muscle in your right leg!
The deep blue glow leaves you.
You lose your extra internal fortitude.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You become solid again.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
You notice your blood flow go back to normal.
The misty halo fades from you.
You feel your extra strength departing.
The silvery luminescence fades from around you.
The powerful look leaves you.
A faint silvery glow fades from around you.
The light blue glow leaves you.
The brilliant luminescence fades from around you.
The air calms down around you.
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
Your senses are no longer as sharp.
Your breathing becomes more shallow.
The dim aura fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The bright luminescence fades from around you.
The white light leaves you.
The very powerful look leaves you.
The dull golden nimbus fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
____________________________
7/4/2007 3:06:59 PM - Death recorded:

An ethereal triton sentry points an ethereal, clawed finger toward you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

* Jenovadeath has been vaporized!

A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The layer of protection fades away.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
The very powerful look leaves you.
The white light leaves you.
You lose your extra internal fortitude.
You become solid again.
The light blue glow leaves you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You notice your blood flow go back to normal.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
Your senses are no longer as sharp.
You feel your extra strength departing.
Your breathing becomes more shallow.
The powerful look leaves you.
The air calms down around you.
The misty halo fades from you.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.
A faint silvery glow fades from around you.
The dim aura fades from around you.
You feel the protection of your deity's influence fade.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
________________
7/15/07:

>A triton combatant rushes forward at you with his pale green trident and attempts a charge!
[Roll result: 160 (open d100: 48)]
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 30 points of damage!
Amazing shot through your nose enters the brain!
___________________
7/16/07:

>A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!
[Roll result: 197 (open d100: 92)]
A triton combatant lunges at you with a slamming charge and you flip through the air, landing on your head with a crash!
... 40 points of damage!
Strike through eye, you are lobotomized!
______________________

7/21/07:

[Roll result: 225 (open d100: 120)]
A spectral triton defender lunges at you with an awesome charge and you flip through the air, landing on your head with a crash!
... 35 points of damage!
Strike clean through neck, what a shot! Lucky shot!
________________________

8/5/07:

A triton radical rushes forward at you with her bronze scaling fork and attempts a charge!
[Roll result: 185 (open d100: 92)]
A triton radical lunges at you with an awesome charge and you flip through the air, landing on your head with a crash!
... 35 points of damage!
Strike clean through neck, what a shot! Lucky shot!
_______________________
8/5/07:

A triton combatant rushes forward at you with his silvery blue trident and attempts a charge!
[Roll result: 167 (open d100: 56)]
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 30 points of damage!
Amazing shot through your nose enters the brain!
___________________________
8/5/07:

>A spectral triton defender rushes forward at you with his blue steel harpoon and attempts a charge!
[Roll result: 169 (open d100: 65)]
A spectral triton defender lunges at you with a terrific charge and you flip through the air, landing on your head with a crash!
... 25 points of damage!
Shot knocks your head back by pushing on the inside of the skull!
_____________________________
8/25/07:

A triton radical rushes forward at you with her bronze scaling fork and attempts a charge!
[Roll result: 154 (open d100: 59)]
A triton radical lunges at you with a lucky charge and you flip through the air, landing on your head with a crash!
... 30 points of damage!
Incredible shot to the eye penetrates deep into skull!
_____________________________
9/2/07:

A triton radical rushes forward at you with his bronze scaling fork and attempts a charge!
[Roll result: 181 (open d100: 88)]
A triton radical lunges at you with an awesome charge and you flip through the air, landing on your head with a crash!
... 40 points of damage!
Beautiful shot pierces both of your lungs! Your last gasp is unproductive and brief.
________________________________
10/10/07:

>A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!
[Roll result: 259 (open d100: 154)]
A triton combatant lunges at you with an awesome charge and you flip through the air, landing on your head with a crash!
... 45 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!
_________________________________
10/12/07:

A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!
[Roll result: 128 (open d100: 25)]
A triton combatant lunges at you with a solid charge and you lose your footing.
... 20 points of damage!
Attack punctures the eye and connects with something really vital!
___________________________________
10/27/07:

>A spectral triton defender rushes forward at you with her dark silver harpoon and attempts a charge!
For some reason, you feel extremely lucky.
[Roll result: 123 (open d100: 44)]
A spectral triton defender lunges at you with a crushing charge and you find yourself crashing into the ground!
... 25 points of damage!
Shot knocks your head back by pushing on the inside of the skull!
___________________________________
11/2/07:

>A triton radical rushes forward at you with his bronze scaling fork and attempts a charge!
[Roll result: 178 (open d100: 86)]
A triton radical lunges at you with an awesome charge and you flip through the air, landing on your head with a crash!
... 40 points of damage!
Strike through eye, you are lobotomized!
______________________________

11/5/07:

>A triton radical rushes forward at you with his bronze scaling fork and attempts a charge!
[Roll result: 148 (open d100: 84)]
A triton radical lunges at you with a slamming charge and you flip through the air, landing on your head with a crash!
... 30 points of damage!
Incredible shot to the eye penetrates deep into skull!
______________________________

11/16/07:

A triton radical rushes forward at you with her silvery green trident and attempts a charge!
[Roll result: 125 (open d100: 33)]
A triton radical lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 30 points of damage!
Amazing shot through your nose enters the brain!
______________________________

>A triton radical rushes forward at you with her bronze scaling fork and attempts a charge!
[Roll result: 212 (open d100: 112)]
A triton radical lunges at you with a superb charge, but you manage to partially avoid it.
... 40 points of damage!
Strike to abdomen skewers you quite nicely!
________________________
11/24/07:

>720 elem
Voodoo '720 elem' to 'PREPARE 720', 'CAST AT elem'.
A greater water elemental raises its hands, palms outward toward Maliku!
A powerful wave of water surges forth and moves outward from a greater water elemental.
Maliku is buffeted by the watery wave, and is knocked to the ground.
... 45 points of damage!
Right leg collapses as the bones turn to dust!
He is stunned!
You are buffeted by the watery wave, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 19 sec.
Roundtime changed to 16 seconds.
... 35 points of damage!
Hard blow to your chest breaking several ribs!
Hard to breathe!
You are stunned for 6 rounds!
>
A spectral triton defender drifts in, leaving no trace of his presence upon the water's surface.
>
A spectral triton defender drifts in, leaving no trace of her presence upon the water's surface.
>
You are still stunned.
>
You are still stunned.
>
A greater water elemental pounds at Maliku with its fist!
AS: +431 vs DS: +237 with AvD: +42 + d100 roll: +90 = +326
... and hits for 69 points of damage!
Whoosh! Several ribs driven into lungs.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
>
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +424 vs DS: +432 with AvD: +27 + d100 roll: +27 = +46
A clean miss.
>
In an awe inspiring display of combat mastery, a spectral triton defender engages Maliku in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A spectral triton defender thrusts with a tarnished dark silver harpoon at Maliku!
AS: +424 vs DS: +210 with AvD: +22 + d100 roll: +67 = +303
... and hits for 39 points of damage!
Shot to the hand slices a finger to the bone!

* Maliku drops dead at your feet!

The powerful look leaves Maliku.
Maliku's ethereal pike dissipates.
The dim aura fades from around Maliku.
The brilliant luminescence fades from around Maliku.
Maliku no longer seems distracted.
The deep blue glow leaves Maliku.
The misty halo fades from Maliku.
The tingling sensation and sense of security leaves Maliku.
The light blue glow leaves Maliku.
The silvery luminescence fades from around Maliku.
The bright luminescence fades from around Maliku.
Maliku glances around, looking a bit less confident.

Tilting her head back, the triton defender cries her triumph to the air.
>
The Maliku disk breaks up and dissolves in the water and a weathered fel strongbox sinks into the muck on the bottom.
>
* Maliku just bit the dust!
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
A blood red haze swirls in an ethereal triton sentry's eyes and he convulses slightly.
>
The blood red haze dissipates from around an ethereal triton sentry.
>
A greater water elemental pounds at you with its fist!
AS: +431 vs DS: +425 with AvD: +46 + d100 roll: +11 = +63
A clean miss.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
>
A spectral triton defender puts a tarnished dark silver harpoon in his canvas sling.
The triton defender removes a seaweed-wound rusted steel hatchet from within his canvas sling, drawing it back adroitly up to his head.
A spectral triton defender throws a seaweed-wound rusted steel hatchet at you!
AS: +424 vs DS: +450 with AvD: +38 + 60 + d40 roll: +37 = +109
... and hits for 2 points of damage!
Swing at your eye catches your eyebrow instead!
A dark shadowy tendril rises up from your skin, writhes its way up a seaweed-wound rusted steel hatchet towards a spectral triton defender and lashes out malevolently...
CS: +500 - TD: +381 + CvA: +20 + d100: +30 == +169
Warding failed!
... and hits for 25 points of damage!
A spectral triton defender is suddenly engulfed in flames of pure essence!
... 25 points of damage!
Deft blow to the spine cuts along the ethereal bones.
Fillet of soul?
... 10 points of damage!
The electricity carries itself through a spectral triton defender and dissipates in the water with a small crackle.
... 20 points of damage!
Strong hit rips arm from wrist to elbow.
The wound vanishes as the ethereal flesh swirls around in chaotic patterns.
You feel 2 mana surge into you!
Momentum carries a seaweed-wound rusted steel hatchet past you to land nearby.
>
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +433 vs DS: +418 with AvD: +27 + d100 roll: +29 = +71
A clean miss.
>l
[Ruined Temple, Second Floor]
Shadows creep across the surface of the water, seemingly moving of their own volition as its waves rise and fall. Streams of daylight, as well as a fresh sea breeze, enter through an arched window in the northern wall. You also see a seaweed-wound rusted steel hatchet, a spectral triton defender, a spectral triton defender, the Jenovadeath disk, a greater water elemental, an ethereal triton sentry, a twisted wand, a white opal and some muck.
Also here: the body of Maliku who is lying down
Obvious exits: east, southwest, west
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +444 + CvA: +5 + d100: +89 - -5 == +106
Warding failed!
A painful blow.
... 10 points of damage!
Tendons in your weapon arm snap. Very uncomfortable.
>
A spectral triton defender stomps on Maliku's spine with a dull crack, sending his pale corpse into the depths.
>
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +433 vs DS: +422 with AvD: +27 + d100 roll: +85 = +123
... and hits for 8 points of damage!
Blow slides along your ribs.
Almost tickles.
A dark shadowy tendril rises up from your skin, writhes its way up a tarnished dark silver harpoon towards a spectral triton defender and lashes out malevolently...
CS: +500 - TD: +393 + CvA: +20 + d100: +50 == +177
Warding failed!
... and hits for 22 points of damage!
A spectral triton defender is suddenly engulfed in flames of pure essence!
... 15 points of damage!
Smoky tendrils rise from neck as your attack sweeps through.
... 10 points of damage!
Large gash to the right arm seals as strike passes through.
The electricity carries itself through a spectral triton defender and dissipates in the water with a small crackle.
... 25 points of damage!
A fine blow splits the back of the hand.
Tendrils of vapor intertwine as the wound seals before your eyes.
You feel 2 mana surge into you!
>hold malik
>
You are still stunned.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>sym return
You are still stunned.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
>
A spectral triton defender removes a tarnished dark silver harpoon from in his canvas sling.
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +414 vs DS: +425 with AvD: +27 + d100 roll: +65 = +81
A clean miss.
>
A spectral triton defender thrusts with a tarnished dark silver harpoon at you!
AS: +433 vs DS: +425 with AvD: +27 + d100 roll: +89 = +124
... and hits for 12 points of damage!
Minor strike to the neck.
A dark shadowy tendril rises up from your skin, writhes its way up a tarnished dark silver harpoon towards a spectral triton defender and lashes out malevolently...
CS: +500 - TD: +397 + CvA: +20 + d100: +76 == +199
Warding failed!
... and hits for 35 points of damage!
A spectral triton defender is suddenly engulfed in flames of pure essence!
... 10 points of damage!
Glancing blow to the stomach.
Good thing it won't be eating soon.
... 10 points of damage!
Direct assault cleaves straight through the breastbone.
Alas, it mends before you can make a wish.
The electricity carries itself through a spectral triton defender and dissipates in the water with a small crackle.
... 40 points of damage!
A massive blow to the right shoulder hoists the triton defender high into the air.
It hangs there a moment, suspended, before falling forward.
You feel 1 mana surge into you!
>
A triton radical strides in, gliding swiftly through the water with a wary look on her face.
>
A greater water elemental raises its hands, palms outward toward you!
A greater water elemental hurls a stream of water at you!
AS: +461 vs DS: +464 with AvD: +29 + d100 roll: +29 = +55
A clean miss.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
Your connection to the elemental realm falters!
Spell Elemental Targeting (425) ended. [-47AS, -47ECS]
You feel less confident than before.
Spell Song of Tonis (1035) ended. [-20Dodging]
You hear a laugh and a clink of coins, and become a bit less nimble.
Spell Song of Power (1018) ended.
The mana around you slowly returns to its natural state.
Spell Kai's Triumph Song (1007) ended. [-10AS]
Your spirits are no longer lifted by stories of Kai's Triumphs.
Spell Song of Luck (1006) ended.
The air stops shimmering around you.
>hold malik
A triton radical thrusts with a wide silvery green trident at you!
AS: +508 vs DS: +406 with AvD: +34 + d100 roll: +62 = +198
... and hits for 38 points of damage!
Well aimed shot, punctures calf!
Spell Fasthr's Reward (115) ended.
The dull golden nimbus fades from around you.
You sense that your attunement to the minds of others has ceased.
Your default channel or the channel you specified is not a valid channel. Please select another.
Spell Spirit Shield (202) ended. [-24DS]
The dim aura fades from around you.
Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.
A faint silvery glow fades from around you.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Elemental Defense III (414) ended. [-25DS, -25ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Spirit Barrier (102) ended. [+39AS, -39DS]
The air calms down around you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Strength (509) ended. [-15Str, -17PhysAS]
You feel your extra strength departing.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The guiding force leaves a triton radical.
The triton radical pauses momentarily, thoughtfully considering your corpse.
>
An ethereal triton sentry drifts east, his passage leaving no trace upon the water's surface.
>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
>sym return
You cannot use this symbol while dead.
>
The Jenovadeath disk breaks up and dissolves in the water and an acid-pitted mithril trunk sinks into the muck on the bottom.
>
* Jenovadeath just bit the dust!
>
A triton radical strides southwest, gliding swiftly through the water with a wary look on her face.
>l
[Ruined Temple, Second Floor]
Shadows creep across the surface of the water, seemingly moving of their own volition as its waves rise and fall. Streams of daylight, as well as a fresh sea breeze, enter through an arched window in the northern wall. You also see a seaweed-wound rusted steel hatchet, a spectral triton defender, a spectral triton defender, a greater water elemental, a twisted wand, a white opal and some muck.
Obvious exits: east, southwest, west
______________________
3/25/2008 10:47:47 AM - Death recorded:

A triton radical rushes forward at you with her bronze scaling fork and attempts a charge!
[Roll result: 162 (open d100: 70)]
A triton radical lunges at you with a hard charge and you flip through the air, landing on your head with a crash!
... 35 points of damage!
Shot destroys eye and the brain behind it!
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your senses are no longer as sharp.
The tingling sensation and sense of security leaves you.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
The light blue glow leaves you.
You return to normal color.
The misty halo fades from you.
A faint silvery glow fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You become solid again.
The air calms down around you.
You feel less confident than before.
You feel your extra strength departing.
The dim aura fades from around you.
You notice your blood flow go back to normal.
You lose your extra internal fortitude.
You no longer feel so dextrous.
The very powerful look leaves you.
The white light leaves you.
The layer of protection fades away.
The air about you stops shimmering.
The brilliant luminescence fades from around you.
You feel the surge of magic depart.
The powerful look leaves you.
The bright luminescence fades from around you.
Your breathing becomes more shallow.
You sense that your attunement to the minds of others has ceased.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

NocturnalRob
03-26-2008, 12:02 PM
thanks for the repost. you die a lot.

Liberi Fatali
03-26-2008, 12:09 PM
thanks for the repost. you die a lot.

O I'm a good old rebel, Now that's just what I am,
And for this Yankee nation, I do not give a damn,
I'm glad I fought against her, I only wish we'd won,
And I ain't asked any pardon, for anything I've done...

I hate this Yankee nation, And everything they do,
I hate the Declaration of Independence too,
I hate the glorious Union, 'Tis dripping with our blood,
And I hate the striped banner, And fit it all I could...

I rode with Robert E. Lee, For three years, there about,
Got wounded in four places, And starved at Point Lookout,
I caught the rheumatism, A camping in the snow,
But I killed a chance of Yankees, and I wish to killed some more....

Three hundred thousand Yankees, Lie stiff in Southern dust,
We got three hundred thousand, Before they conquered us,
They died of Southern fever, And Southern steel and shot,
I wish there were three million, Instead of what we got....

I can't take up my musket, And fight 'em now no more,
But I ain't gonna love 'em, Now that is certain sure,
And I don't want no pardon, For what I was and am,
I won't be reconstructed, And I do not give a damn...

NocturnalRob
03-26-2008, 12:17 PM
O I'm a good old rebel, Now that's just what I am,
And for this Yankee nation, I do not give a damn,
I'm glad I fought against her, I only wish we'd won,
And I ain't asked any pardon, for anything I've done...

I hate this Yankee nation, And everything they do,
I hate the Declaration of Independence too,
I hate the glorious Union, 'Tis dripping with our blood,
And I hate the striped banner, And fit it all I could...

I rode with Robert E. Lee, For three years, there about,
Got wounded in four places, And starved at Point Lookout,
I caught the rheumatism, A camping in the snow,
But I killed a chance of Yankees, and I wish to killed some more....

Three hundred thousand Yankees, Lie stiff in Southern dust,
We got three hundred thousand, Before they conquered us,
They died of Southern fever, And Southern steel and shot,
I wish there were three million, Instead of what we got....

I can't take up my musket, And fight 'em now no more,
But I ain't gonna love 'em, Now that is certain sure,
And I don't want no pardon, For what I was and am,
I won't be reconstructed, And I do not give a damn...

I was born in Opelika, Alabama. I've lived all over the South. Thanks for the walk down memory lane.

You still die a lot.

Miscast
03-27-2008, 10:44 PM
[Old Ta'Faendryl, Basilica Plaza]
To the east a series of wide stone steps lead up the side of a pyramid. A palatial building awaits at the top of the stairs, towering above the ruins of the surrounding city. In the river to the west, partially submerged in the water, can be seen a carved obsidian statue fashioned in the image of a massive warrior. The tip of a thick obsidian spear rests among the bulrush growing along the edge of the river bank. You also see an Ithzir initiate, an Ithzir adept and a war griffin that is flying around.
Obvious paths: north, south
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +363 vs DS: +543 with AvD: +37 + d100 roll: +53 = -90
A clean miss.


An Ithzir adept hurls a powerful lightning bolt at a war griffin!
AS: +363 vs DS: +229 with AvD: +39 + d100 roll: +71 = +244
... and hits for 97 points of damage!
Spectacular arc of electricity enters one ear and comes out the other. Instant death.
The war griffin crashes to the ground, motionless.

>
* Jadedlilly joins the adventure.
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
An Ithzir initiate places one palm on his chest, and raises the other toward you!
An Ithzir initiate hurls a roaring ball of fire at you!
You deflect the bolt with your runestaff!
>
An Ithzir seer walks in, calmly surveying the surroundings.
>blink
You blink.
>'thanks
>
An Ithzir adept thrusts both palms toward you!
CS: +393 - TD: +421 + CvA: +12 + d100: +97 - -5 == +86
Warded off!
You are unaffected.
>
You say, "Thanks."

Nessu Karthorbek
03-29-2008, 07:45 PM
I just absolutely adore the cheap deaths in an area 30 levels below you


>
[Ocoma Vale]
Small purple violets poke their way through the grass surrounding a pile of stones, growing comfortably in the sheltering shade. A myriad of tracks can be seen in this crossroads, most of the prints the easily discernible plodding tracks of hobgoblins.
Obvious paths: northeast, southeast, southwest, northwest
Zoom: Northeast
>
[Ocoma Vale]
Grasshoppers leap amongst the thick blades of grass, the larger insects' wings chattering loudly as they fly. Winding, time-worn paths lead through the grassy meadow in several directions, beckoning you to follow.
Obvious paths: northeast, southwest, northwest
Zoom: East
>
[Ocoma Vale]
Trees stand silently on the edge of the valley, passive witnesses to the passing of travellers and hunters. Unwilling to be as silent as their forest abode, dark blue jays chatter loudly as they swoop through the branches overhead.
Obvious paths: east, southwest
Zoom: Southwest
>
[Ocoma Vale]
Fungus grows along the length of some greyed rolton bones that have been hung from the low branches of a pine tree. The bones dangle in a circular pattern, surrounding a small pile of stones which are topped with the rolton's skull. The silence of the forest seems to deepen eerily in the presence of the odd marker.
Obvious paths: southwest, west
Zoom: Southwest
>
[Ocoma Vale]
The pleasant scent of modwir branches hangs over the area, mingled with the distinct presence of pines. The rugged beauty of the mountain and the fresh forest smells lend an invigorating quality to the air.
Obvious paths: northeast, southwest
Zoom: Southeast
>
[Ocoma Vale]
Off to the side of the trail through the trees, branches and grasses have been gathered into a circular pile, creating a bed for some wandering creature. The trees thin towards the southwest, offering a glimpse of the rocky peak.
Obvious paths: northeast, southeast
Zoom: Southeast
>
[Ocoma Vale]
A thick patch of snarled hobgoblin hair clings to a nearby stump, disturbing the serenity of the grassy meadow to the southeast. Sparse trees line the path as it leads into the forest, snaking away from the silent glen.
Obvious paths: southeast, northwest
Zoom: Southeast
>
[Ocoma Vale]
A lone pine snag stands in the middle of this grassy clearing like an aging monarch. Lightning scars can be seen encircling the trunk of the tree, and its top has fallen a short distance away, victim to the ravages of a storm long past. You also see a hobgoblin shaman.
Obvious paths: northeast, southeast, northwest
Zoom: South
>
[Ocoma Vale]
This end of the valley spreads in a pleasant, green meadow of wild grasses and flowers. To the south, foothills rise up towards the towering peak of Wehntoph, the gentle slopes giving way to the mountain's rugged face.
Obvious paths: northeast, south, northwest
Zoom: West
Zoom: Sent all queued moves.
>
[Wehntoph, Highland Hills]
The terrain gently slopes upward from the valley below, the lush green of the vale losing its hold to the less friendly soil. Small wildflowers begin to peek out from the grass, their forms varied and colorful.
Obvious paths: north, southeast, west
>
[Wehntoph, Highland Hills]
A tiny spring bubbles gently, several small rocks purposely encircling it. An iridescent green dragonfly floats lightly upon the surface of the water, shifting only to compensate for the slight breeze. You also see a gas cloud.
Obvious paths: east, southeast, south
Zoom: All moves complete.
Reached destination.
>
The gas cloud begins to shake with uncontrollable power...
Suddenly, a bolt of energy arcs out of it and strikes at you...
... 70 points of damage!
Horrifying bolt of electricity turns chest into a smoking pulp of flesh. No life left there.
Spell Stone Skin (520) ended.
The layer of stone surrounding you crumbles away.
Spell Elemental Barrier (430) ended. [-18DS, -18ETD]
The tingling sensation and sense of security leaves you.
Spell Elemental Targeting (425) ended. [-30AS, -30ECS]
You feel less confident than before.
Spell Elemental Focus (513) ended. [-40BoltAS, +20PhysAS]
You no longer bristle with energy.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Prismatic Guard (905) ended. [-16PhysDS, -31BoltDS]
The shimmering multicolored sphere fades from around you.
Spell Elemental Bias (508) ended. [-20ETD]
You feel your extra magical awareness leave you.
Spell Thurfel's Ward (503) ended. [-32DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...

Fallen
04-09-2008, 11:38 PM
First death in a while, though I haven't been playing heavily. I was a bit beat up, though I had 0 encumbrance and mobiles up.

----
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
Debia leaps to the side as she tries to avoid the effulgent volley!
The electrical charge is drawn to her invar plate and mail!
Debia stumbles as she tries to avoid a sparkling mote, falling to the ground just as it hits her with a powerful jolt!
... 7 points of damage!
Heavy jolt to abdomen causes skin to break open exposing liver. Yuck!
She is stunned!
You leap to the side as you try to avoid the effulgent volley!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
Spell Spirit Barrier (102) ended. [+45PhysAS, -45DS]
The air calms down around you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -31DS, -31BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Barrier (430) ended. [-37DS, -37ETD]
The tingling sensation and sense of security leaves you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
You sense that your attunement to the minds of others has ceased.
Spell Elemental Targeting (425) ended. [-49AS, -49ECS]
You feel less confident than before.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
>l
One of the crackling motes heads right for an Ithzir scout!
The Ithzir scout avoids the flickering mote at the last moment!
One of the crackling motes heads right for an Ithzir scout!
The Ithzir scout avoids the flickering mote at the last moment!
DEAD>
[Old Ta'Faendryl, Basilica Plaza]
A huge pedestal of gold-veined blue marble rests at the northeast corner of the plaza. A pair of heroic legs stretches up toward the sky but come to an abrupt halt at the point where a mighty hand rests on an equally massive hip. All features above the waist of the statue have sheared off, as if sliced by a mighty sickle. You also see a twisted crystal-tipped staff, an Ithzir scout, the Debia disk, an Ithzir scout and an Ithzir adept.
Also here: a stunned Debia who is lying down
Obvious paths: south, west
DEAD>
* Evarin just bit the dust!
DEAD>
An Ithzir scout swings a gleaming steel longsword at Debia!
Stupefied, Debia blocks the attack by blind luck!
DEAD>
An Ithzir scout swings a spiral-hafted crystal-edged handaxe at Debia!
AS: +423 vs DS: +353 with AvD: +23 + d100 roll: +19 = +112
... and hits for 1 point of damage!
Glancing blow to Debia's left leg!
DEAD>
An Ithzir adept closes her eyes while incanting an alien phrase.
DEAD>
an Ithzir scout slings her shield over her shoulder.
An Ithzir scout rifles through your gear! Somebody call a constable!
The scout unslings her shield and drops it on the ground!
The scout grabs your shield!
DEAD>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a twisted crystal-tipped staff at Debia!
Debia stumbles dazedly, but manages to block the attack with her sacred white mantlet!
The scintillating light surrounding the staff fades some.
DEAD>
Tayre is informing you that he considers your character's current behavior to be harassment.

Asha
04-10-2008, 02:06 AM
An Ithzir scout swings a spiral-hafted crystal-edged handaxe at Debia!
AS: +423 vs DS: +353 with AvD: +23 + d100 roll: +19 = +112
... and hits for 1 point of damage!
Glancing blow to Debia's left leg!


Lucky.

Khariz
04-10-2008, 09:32 AM
Tayre is informing you that he considers your character's current behavior to be harassment.

HAHAHA

SolitareConfinement
04-15-2008, 04:33 PM
[Script]>magic
Usage: MAGIC [LIST | RESET | PERSON | SET <Spell#> <Minutes> | REMOVE <Spell#>]

The following spells are currently active:

decay: Decaying - 0:31 remaining.


A moulis sends one of its fibers slinking along your chest. Suddenly it begins to burrow into your chest cavity. Even while dead you can feel what would have been excruciating pain as the fiber moves around your insides. The fiber flips away from your body and retreats back into the moulis leaving only a small hole where it had entered.



i fucking hate decaying in the god damn fucking tower....bunch of bullshit

TheEschaton
04-15-2008, 05:35 PM
Watch me channel Bane at myself and fuck myself over!!

Does anyone remember how to automatically CHANNEL spells which are able to be channeled? Cause I tried to create an alias for it, got fucked.

-TheE-
-----------------------

>bane
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
>
You channel.
A sickly, violet haze encompasses you.
The dull golden nimbus surrounding you flares into life as it glows brightly for a moment.
CS: +485 - TD: +332 + CvA: +2 + d100: +68 - -5 == +228
Warding failed!
The violet haze chaotically swirls around you, the tremendous force causing your skin to crumple inward upon itself!
You are hit for 45 points of damage!
... 30 points of damage!
Muscle blasted away from your arm exposing scorched bone!
You are stunned for 5 rounds!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
A malcontent desert spirit floats in, following you.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +514 with AvD: +32 + d100 roll: +19 = -52
A clean miss.
>snort
You are still stunned.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
Stupefied, you block the attack by blind luck!
>bane jani
You are still stunned.
>
You are still stunned.
>
A war griffin soars in.
>bane jani
You are still stunned.
>
You are still stunned.
>
An Ithzir seer fades into view!
An Ithzir seer suddenly opens his eyes and stares directly at you!
An Ithzir seer concentrates intently on you, and a pulse of pearlescent energy ripples toward you!
CS: +408 - TD: +432 + CvA: +2 + d100: +82 - -5 == +65
Warded off!
>stance defensive
You are still stunned.
>s
You are still stunned.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +514 with AvD: +32 + d100 roll: +87 = +16
A clean miss.
>s
You are still stunned.
>s
You are still stunned.
>
An Ithzir seer closes his eyes and bows his head slightly.
>s
You are still stunned.
>s
You are still stunned.
>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>s
...wait 12 seconds.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +408 - TD: +432 + CvA: +2 + d100: +46 - -5 == +29
Warded off!
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +357 with AvD: +32 + d100 roll: +66 = +152
... and hits for 15 points of damage!
Cut over your right eye.
>stand
...wait 7 seconds.
>
Sabreon's group just arrived.
>
Sabreon's group just went south.
>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +350 with AvD: +23 + d100 roll: +75 = +193
... and hits for 22 points of damage!
Minor puncture to the left arm.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +347 with AvD: +23 + d100 roll: +92 = +213
... and hits for 33 points of damage!
Nice puncture to the abdomen, just missed vital organs!
>
An Ithzir seer closes his eyes and bows his head slightly.
>
Sabreon's group just arrived.
>stand
...wait 3 seconds.
>stand
...wait 1 seconds.
>
Mistros utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
stand
An Ithzir seer hurls a radiant ball of energy at you!
AS: +458 vs DS: +346 with AvD: +24 + d100 roll: +33 = +169
... and hits for 30 points of damage!
Plasma lashes your weapon arm blistering flesh.
The light blue glow leaves you.
Deep blue motes swirl away from you and fade.
The air calms down around you.
You feel the protection of your deity's influence fade.
The dull golden nimbus fades from around you.
You suddenly feel less protected.
Your sense of faith and conviction wanes.
You return to normal color.
The very powerful look leaves you.
The white light leaves you.
The opalescent aura fades from around you.
The brilliant aura fades away from you.
The deep blue glow leaves you.
You feel less confident.
The dim aura fades from around you.
A white glow rushes away from you.
The powerful look leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
A lingering memory of the Ithzir seer disassociates from your existence.
Almost immediately, you begin to feel the presence of the Ithzir seer permeating your being!

Clipt
04-15-2008, 06:06 PM
Watch me channel Bane at myself and fuck myself over!!

Does anyone remember how to automatically CHANNEL spells which are able to be channeled? Cause I tried to create an alias for it, got fucked.

-TheE-
-----------------------

>bane
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
>
You channel.
A sickly, violet haze encompasses you.
The dull golden nimbus surrounding you flares into life as it glows brightly for a moment.
CS: +485 - TD: +332 + CvA: +2 + d100: +68 - -5 == +228
Warding failed!
The violet haze chaotically swirls around you, the tremendous force causing your skin to crumple inward upon itself!
You are hit for 45 points of damage!
... 30 points of damage!
Muscle blasted away from your arm exposing scorched bone!
You are stunned for 5 rounds!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
A malcontent desert spirit floats in, following you.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +514 with AvD: +32 + d100 roll: +19 = -52
A clean miss.
>snort
You are still stunned.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
Stupefied, you block the attack by blind luck!
>bane jani
You are still stunned.
>
You are still stunned.
>
A war griffin soars in.
>bane jani
You are still stunned.
>
You are still stunned.
>
An Ithzir seer fades into view!
An Ithzir seer suddenly opens his eyes and stares directly at you!
An Ithzir seer concentrates intently on you, and a pulse of pearlescent energy ripples toward you!
CS: +408 - TD: +432 + CvA: +2 + d100: +82 - -5 == +65
Warded off!
>stance defensive
You are still stunned.
>s
You are still stunned.
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +514 with AvD: +32 + d100 roll: +87 = +16
A clean miss.
>s
You are still stunned.
>s
You are still stunned.
>
An Ithzir seer closes his eyes and bows his head slightly.
>s
You are still stunned.
>s
You are still stunned.
>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>s
...wait 12 seconds.
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
CS: +408 - TD: +432 + CvA: +2 + d100: +46 - -5 == +29
Warded off!
>
An Ithzir janissary swings a spiral-hafted handaxe at you!
AS: +411 vs DS: +357 with AvD: +32 + d100 roll: +66 = +152
... and hits for 15 points of damage!
Cut over your right eye.
>stand
...wait 7 seconds.
>
Sabreon's group just arrived.
>
Sabreon's group just went south.
>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +350 with AvD: +23 + d100 roll: +75 = +193
... and hits for 22 points of damage!
Minor puncture to the left arm.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +347 with AvD: +23 + d100 roll: +92 = +213
... and hits for 33 points of damage!
Nice puncture to the abdomen, just missed vital organs!
>
An Ithzir seer closes his eyes and bows his head slightly.
>
Sabreon's group just arrived.
>stand
...wait 3 seconds.
>stand
...wait 1 seconds.
>
Mistros utters a light chant and raises his hands, beckoning the lesser spirits to his aid...
>
An Ithzir seer suddenly opens his eyes and stares directly at you!
stand
An Ithzir seer hurls a radiant ball of energy at you!
AS: +458 vs DS: +346 with AvD: +24 + d100 roll: +33 = +169
... and hits for 30 points of damage!
Plasma lashes your weapon arm blistering flesh.
The light blue glow leaves you.
Deep blue motes swirl away from you and fade.
The air calms down around you.
You feel the protection of your deity's influence fade.
The dull golden nimbus fades from around you.
You suddenly feel less protected.
Your sense of faith and conviction wanes.
You return to normal color.
The very powerful look leaves you.
The white light leaves you.
The opalescent aura fades from around you.
The brilliant aura fades away from you.
The deep blue glow leaves you.
You feel less confident.
The dim aura fades from around you.
A white glow rushes away from you.
The powerful look leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
A lingering memory of the Ithzir seer disassociates from your existence.
Almost immediately, you begin to feel the presence of the Ithzir seer permeating your being!

flag channelincant on/off

cizzymac
04-17-2008, 04:03 PM
A cave gnome thrusts with a sturdy feras spear at you!
AS: +42 vs DS: +53 with AvD: +26 + d100 roll: +92 = +107
... and hits for 2 points of damage!
Near-miss!
That'll hurt tomorrow.

** As the blow lands, the feras spear unleashes a severe smiting of lightning! **

... 50 points of damage!
Horrifying electrical shock converts head into blood-stained glass. Death is a step up.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

Off to QQ...

AestheticDeath
04-17-2008, 04:26 PM
Someone start banning people for saying QQ? Especially when used wrong.

diethx
04-17-2008, 08:13 PM
Someone start banning people for saying QQ? Especially when used wrong.

QQ

AestheticDeath
04-17-2008, 08:37 PM
BANNED! Just you wait!

:P

diethx
04-17-2008, 08:40 PM
BANNED! Just you wait!

:P

:D

Liberi Fatali
04-18-2008, 08:49 AM
Apparently I pissed someone off. I haven't been logged in for almost a week and a half, and the moment I log in yesterday:

* Jenovadeath was just vaporized!
>
A darkness settles all about you, cloudy at first, but rapidly coalescing into a wire-thin netting. Before you can react, the netting closes about you and contracts! The shadows prove to be sharper than razors as they cut into your flesh, and you quite literally go to pieces.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Liberi Fatali
04-18-2008, 09:09 AM
Lady Belnia just arrived.
>
Belnia offers you a small granite runestone. Type ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.
>'That was fast.
You say, "That was fast."
>grin beln
You grin at Belnia.
>accept
>
You accept Belnia's offer and are now holding a small granite runestone.
>
Femereff says, "Don't get any on the willow."
>
Belnia offers you a tattered scroll. Type ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.
>'Hold on there, chickie.
You say, "Hold on there, chickie."
>swap
* Onigumo just bit the dust!
>
You swap your granite runestone from your right to your left hand.
>read run
There is nothing there to read.
>
A gold-eyed deep blue lizard sitting on Ardwen's shoulder begins to crawl down his chest. Ardwen gently guides the little creature back to his shoulder, and gets a nip on the chin from the lizard in response.

>put rune in ruck
You put a small granite runestone in your leather rucksack.
>
* Luciannia just bit the dust!
>get brush
You remove a delicate horsehair brush from in your leather rucksack.
>l brush
Morden just arrived.
>
The brush's bristles are covered with dry, white ink.
>get cup
You remove a tarnished silver cup from in your leather rucksack.
>
Morden just went south.
>dip brush in cup
You dip your brush in a tarnished silver cup, rinsing it in water.
You set the cup aside, deciding that the water is now too dirty to be of any more use.
>
* Jystema just bit the dust!
>grumb
>
You grumble.
>'That water was more stagnant than Isyn's motherly figure.
You say, "That water was more stagnant than Isyn's motherly figure."
>l
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a rosy pink rose, a naginata, an animated longsword, some light leather, a wooden shield, a short sword, some light leather, a wooden shield, a short sword, the porch steps and a hollow tree stump.
Also here: Lady Belnia, Zenogais, Debia, Femereff, Ardwen
Obvious paths: south
>
* Dravius just bit the dust!
>l in ruck
In the leather rucksack you see a small granite runestone, a white marble runestone, a small glaes vial of rune ink, a luminous scroll, a light scroll, a small crystal flask, a white marble runestone, an obscure scroll, a yellowed scroll, a glowing amulet, a neatly inked scroll, a burnt scroll, a burnt scroll, an aged scroll, a yellowed scroll, a small statue, an obscure palimpsest, a burnt scroll, an aged scroll, a burnt scroll, a charred scroll, a faded scroll, a burnt scroll, a ruby encrusted amulet, a bright silvery disc, a piece of old paper, a charred rod, an aged scroll, a short rod, a smooth stone, a bunch of crimson salt crystals, an uncut diamond, an uncut diamond, an uncut diamond, an uncut diamond, a sheet of old vellum, a sheaf of faded paper, an arcane scroll and an old scroll.
>
You feel at full magical power again.
>get ink
You remove a small glaes vial of rune ink from in your leather rucksack.
>
Great Lord Plur just arrived.
>
Great Lord Plur just went up the porch steps.
>
Belnia's offer to you has expired.
>dip brush in ink
Debia gives you a little prod between the shoulder blades.
>
You dip your brush in a small glaes vial of rune ink, covering its tip in black ink.
>
Debia asks, "Why are you here anyway?"
>
Debia peers quizzically at you.
>
The animated longsword slowly bobs up and down.
>
Debia asks, "Don't you have a bridge to sit under?"
>'I'm helping Belnia, obviously!
Isyn leaps from hiding to attack!
Isyn swings a dark rune-etched machera at you!
AS: +424 vs DS: +342 with AvD: +36 + d100 roll: +16 = +134
... and hits for 29 points of damage!
Your skull cracks in several places.
Nice breeze up there now.
You are stunned for 8 rounds!
A dark shadowy tendril rises up from your skin, writhes its way up a dark rune-etched machera towards Isyn and lashes out malevolently...
CS: +494 - TD: +140 + CvA: -6 + d100: +62 - -5 == +415
Warding failed!
Isyn is suddenly engulfed in flames of pure essence!
... and hits for 45 points of damage!
... 20 points of damage!
Nasty burns to chest make you wish you never heard of heartburn.
He is stunned!
... 70 points of damage!
Belly is now a block of ice. So much for breakfast!

* Isyn drops dead at your feet!

You feel 4 mana surge into you!
>
Debia peers quizzically at you.
>
You are still stunned.
>
* Isyn just bit the dust!
>
Debia says, "Heh."
>
Isyn gives a ghostly chuckle.

Fallen
04-18-2008, 09:11 AM
How old is that log? Isyn hasn't been playing for ages.

Liberi Fatali
04-18-2008, 09:20 AM
How old is that log? Isyn hasn't been playing for ages.

2/19/05, it looks like. I was never a fan of Isyn. Did you know him well? Right after that death:

>
You glare at Isyn, dark thoughts of malice and pain tightening your lips into a cool sneer.
>get rune from ruck
You remove a small granite runestone from in your leather rucksack.
>
Zenogais raises a hand while murmuring a soft orison...
>
Zenogais gestures at Isyn.
Zenogais suddenly looks very drained.

A bolt of soft white light streaks down from the sky bathing Isyn in it.
>
A brilliant glow forms around Isyn, lingers for a moment, and finally fades. Isyn awakens looking somewhat confused and seriously drained.
Isyn seems slightly different.
>l
You feel less drained.
>swap
>
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a rosy pink rose, a naginata, some light leather, a wooden shield, a short sword, some light leather, a wooden shield, a short sword, the porch steps and a hollow tree stump.
Also here: Lady Belnia, a stunned Zenogais who is lying down, a stunned Isyn who is lying down, Debia, Ardwen
Obvious paths: south
>
You swap a delicate horsehair brush to your left hand and a small granite runestone to your right hand.
>
Isyn's muscles twitch and a strained look crosses his face.

Isyn stands up.
>'I'm in a very bad mood today, so I have a suggestion for you. If you like breathing, I suggest you quit attempting such things.
You say, "I'm in a very bad mood today, so I have a suggestion for you. If you like breathing, I suggest you quit attempting such things."
>l
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a rosy pink rose, a naginata, some light leather, a wooden shield, a short sword, some light leather, a wooden shield, a short sword, the porch steps and a hollow tree stump.
Also here: Lady Belnia, a stunned Zenogais who is lying down, a stunned Isyn, Debia, Ardwen
Obvious paths: south
>
Belnia gestures while calling upon the lesser spirits for aid...
>
The bandages on Isyn's chest come loose and he begins to bleed again.
Isyn swings a dark rune-etched machera at you!
AS: +184 vs DS: +346 with AvD: +36 + d100 roll: +7 = -119
A clean miss.
Isyn stumbles about in a daze, trying to regain his balance.
>
Belnia gestures at Isyn.
The glazed look leaves Isyn.
>'If he wants to see blood flow, so be it. The streets will run red with my vengence before I'm through!
You exclaim, "If he wants to see blood flow, so be it. The streets will run red with my vengence before I'm through!"
>706 isy
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>
You gesture at Isyn.
CS: +494 - TD: +98 + CvA: -6 + d100: +5 - -5 == +400
Warding failed!
His eyes flash with a searing jolt of light!
He is massively stunned!
Cast Roundtime 3 Seconds.
>stance o
You move into an offensive stance, ready for battle.
>717 isy
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
>
You gesture at Isyn.
You stare deep into Isyn's eyes.
CS: +494 - TD: +98 + CvA: -6 + d100: +6 - -5 == +401
Warding failed!
Isyn suddenly looks at you in utter terror!
Isyn turns pale then falls limp to the ground, killed by some inconceivable fear!

* Isyn drops dead at your feet!

Cast Roundtime 3 Seconds.
>
* Isyn just bit the dust!
>
Belnia stares off into space.
>
Debia stares at you.
>
Zenogais says, "What the."
>
Debia says, "Knock it off Jenova."
>
Zenogais stands up.
>
Belnia snickers at Zenogais.
>
Zenogais hauls off and slaps you up'side the head!
>hum
You attempt to hum a merry little tune.
>
Zenogais says, "You idiot."
>
Belnia whispers, "That was a rogue stunmanuver heh, don't think he meant to do that."
>whisper beln Oh.
You quietly whisper to Belnia, "Oh."

g++
04-18-2008, 09:25 AM
Well while that is a stunmanuever and the odds of him hitting you were virtually non-existant, its pretty hard to accidently stunman attack someone, in fact its pretty hard even when your trying.

Drisco
04-18-2008, 09:59 AM
If he was using SF. There is a manuever bar that only comes up as stunman attack. I hit it accidently all the time thinking it will make me go into defense.

Fallen
04-26-2008, 01:37 AM
Typical OTF bullshit.

----
You feel a dark force lash out at your opponent!
CS: +517 - TD: +392 + CvA: +25 + d100: +57 == +207
Warding failed!
A war griffin is engulfed in an eerie, dark haze!
It flinches in pain!
... 70 points of damage!
Powerful slash trims the war griffin's fingernails...
and the remainder of its right hand!
The war griffin screeches loudly as it cradles its mangled right claw!
>111 gri
An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 80 points of damage!
Powerful blast sends most of you up in smoke!
Spell Elemental Barrier (430) ended. [-37DS, -37ETD]
The tingling sensation and sense of security leaves you.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Elemental Targeting (425) ended. [-49AS, -49ECS]
You feel less confident than before.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Barrier (102) ended. [+45PhysAS, -45DS]
The air calms down around you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Elemental Bias (508) ended. [-20ETD]
You feel your extra magical awareness leave you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Prayer of Protection (303) ended. [-10DS]
A white glow rushes away from you.
The white light leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -31DS, -31BoltDS]
The very powerful look leaves you.
Spell Mystic Focus (Orb) ended. [-10CS]
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
You sense that your attunement to the minds of others has ceased.
You are not a member of a society that uses this channel.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Mantle of Faith (1601) ended. [-5DS, -5STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...

* Evarin was just vaporized!


One of the crackling motes heads right for an Ithzir herald!
The electrical charge is drawn to the Ithzir herald's studded leather!
The Ithzir herald is unable to avoid the flickering mote!
... 20 points of damage!
Heavy shock to right hand. Fingers go numb.
The Ithzir herald is stunned!

One of the crackling motes heads right for an Ithzir janissary!
The Ithzir janissary is unable to avoid the flickering mote!
... 50 points of damage!
Massive electrical shock to back. Won't be bending over for awhile.

One of the crackling motes heads right for a war griffin!
The war griffin is unable to avoid the flickering mote!
... 60 points of damage!
Horrid jolt of electricity illuminates kidneys!

Stunseed
04-26-2008, 01:46 AM
Heh, I got the triple warcry + griffin screech death earlier, myself.

Asha
04-27-2008, 11:55 AM
I would have slammed.

Stunseed
04-27-2008, 11:56 AM
Nah, I can't do that...Even though it kills a XXX and costs me like 200k a death.

Asha
04-27-2008, 12:04 PM
lol I respect your adherence to the rules. It's just those RT deaths totally, completely bum me right out.

Liberi Fatali
04-30-2008, 05:01 PM
>n
[Ruined Temple, Second Floor]
Toppled, cracked, and empty fire pots line the base of the eastern wall below a tattered tapestry, creating a solemn memorial to the more prosperous days of the temple. The floor of the western portion of the hallway, seen through the debris that has been piled in the archway along the wall, has completely collapsed, and is replaced only by the crashing sounds of the waves below. You also see some muck.
Obvious paths: north, southwest
>
[Ruined Temple, Second Floor]
A break in the debris of the west wall allows access to the parallel hallway. Above a gap leading to a wide stone causeway, the remains of a large mosaic still cling to the eastern wall, though most are badly marred or burned. You also see some muck.
Obvious exits: north, south, west
>go stair
Where are you trying to go?
>e
* Jewlin just bit the dust!
>
You can't go there.
>n
[Ruined Temple, Second Floor]
The shattered remnants of a large clay vase rest on a shelf carved into the northern wall, the shards adorned with painted waves. Some descending stairs rest at the base of an elaborately carved archway along the eastern wall, flanked by a pair of long extinguished fire pots. You also see a greater water elemental, some muck and some short descending stairs.
Obvious exits: south, west
>
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 50 points of damage!
Spun counterclockwise, you fall in a heap.
You are stunned for 10 rounds!
Roundtime: 20 sec.
>go stair
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
Zoom: Retrying go stair
You are still stunned.
>
Zoom: Retrying go stair
You are still stunned.
>l
Zoom: Retrying go stair
You are still stunned.
>
[Ruined Temple, Second Floor]
The shattered remnants of a large clay vase rest on a shelf carved into the northern wall, the shards adorned with painted waves. Some descending stairs rest at the base of an elaborately carved archway along the eastern wall, flanked by a pair of long extinguished fire pots. You also see a greater water elemental, some muck and some short descending stairs.
Obvious exits: south, west
>
You are still stunned.
>stop
You are still stunned.
>
A greater water elemental raises its hands, palms outward toward you!
Your connection to the elemental realm falters!
Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Elemental Targeting (425) ended. [-47AS, -47ECS]
You feel less confident than before.
>
A brackish green arrow flies out of the shadows toward you!
AS: +431 vs DS: +431 with AvD: +29 + d100 roll: +18 = +47
A clean miss.
The brackish green arrow disappears into the local environs.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
A brackish green arrow flies out of the shadows toward you!
AS: +431 vs DS: +431 with AvD: +29 + d100 roll: +57 = +86
A clean miss.
The brackish green arrow disappears into the local environs.
>
A greater water elemental raises its hands, palms outward toward you!
A powerful wave of water surges forth and moves outward from a greater water elemental.
You are buffeted by the watery wave and are pinned in place, unable to move.
Roundtime: 18 sec.
... 45 points of damage!
Your left leg collapses as the bones are ground to dust!
That marathon will just have to wait!
>
A greater water elemental gushes noisily as it forms from a whirling watery vortex!
>
A triton magus is revealed from hiding.
A triton magus fires a brackish green arrow at you!
AS: +431 vs DS: +405 with AvD: +29 + d100 roll: +8 = +63
A clean miss.
The brackish green arrow zips past its target to the ground.
A triton magus fires a brackish green arrow at you!
AS: +431 vs DS: +405 with AvD: +29 + d100 roll: +35 = +90
A clean miss.
The brackish green arrow disappears into the local environs.
A triton magus fires a brackish green arrow at you!
AS: +431 vs DS: +405 with AvD: +29 + d100 roll: +21 = +76
A clean miss.
The brackish green arrow flies off to the west!
>
A greater water elemental suddenly draws back and roars with the deafening crash of the ocean's swell, bidding allies to its side!
A water elemental gushes noisily as it forms from a whirling watery vortex!
>
An ethereal triton sentry just came down some short descending stairs.
>
Droit gestures while calling upon the lesser spirits for aid...
>
Droit gestures at you.
You are no longer stunned.
>
Droit reaches out and holds your hand.
>l
[Ruined Temple, Second Floor]
The shattered remnants of a large clay vase rest on a shelf carved into the northern wall, the shards adorned with painted waves. Some descending stairs rest at the base of an elaborately carved archway along the eastern wall, flanked by a pair of long extinguished fire pots. You also see an ethereal triton sentry, a water elemental, a brackish green arrow, a greater water elemental, a triton magus, a greater water elemental, some muck and some short descending stairs.
Also here: Droit
Obvious exits: south, west
>
The thorny barrier surrounding Droit blocks the attack from the water elemental!
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
Droit gestures while summoning the spirits of nature to his aid...
Droit gestures at a water elemental.
Droit closes his eyes for a moment as he slowly raises his hands to shoulder-level. You hear and feel a resounding low thrumming sound just as a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing the area!
The surroundings advance upon an ethereal triton sentry with relentless fury!
The dull golden nimbus surrounding an ethereal triton sentry suddenly begins to glow brightly.
CS: +406 - TD: +374 + CvA: +25 + d100: +46 == +103
Warding failed!
An ethereal triton sentry is struck by a sharp piece of hard debris!
... 15 points of damage!
... 5 points of damage!
Weak blow leaves a brief imprint on the triton sentry's chest!
... 5 points of damage!
Glancing blow to the right arm leaves a trail of vapor in its wake.
... 5 points of damage!
Glancing blow to the right arm leaves a trail of vapor in its wake.
The surroundings advance upon a water elemental with relentless fury!
CS: +406 - TD: +359 + CvA: +25 + d100: +61 == +133
Warding failed!
A cluster of hard debris collides with a water elemental!
... 21 points of damage!
... 15 points of damage!
... 20 points of damage!
... 20 points of damage!
... 15 points of damage!
The surroundings advance upon a greater water elemental with relentless fury!
CS: +406 - TD: +394 + CvA: +25 + d100: +12 == +49
Warded off!
The water elemental manages to escape from the furious onslaught unscathed!
The surroundings advance upon a triton magus with relentless fury!
CS: +406 - TD: +354 + CvA: +25 + d100: +54 == +131
Warding failed!
A cluster of hard debris collides with a triton magus!
... 21 points of damage!
... 15 points of damage!
Nice blow to neck!
The triton magus is stunned!
... 20 points of damage!
Good blow to right arm!
... 20 points of damage!
Good blow to back!
... 15 points of damage!
Nice blow to left arm!
The surroundings advance upon a greater water elemental with relentless fury!
CS: +406 - TD: +425 + CvA: +25 + d100: +14 == +20
Warded off!
The water elemental manages to escape from the furious onslaught unscathed!
As swiftly as the chaos came to be, it recedes again into the surroundings.
>group open
Your group status is already open.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
Droit pulls you to your feet.
>sym restoration
...wait 5 seconds.
>
A greater water elemental raises its hands, palms outward toward you!
Your connection to the elemental realm falters!
Spell Cloak of Shadows (712) ended.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
>l
An ethereal triton sentry points an ethereal, clawed finger toward Droit!
CS: +451 - TD: +396 + CvA: -8 + d100: +96 == +143
Warding failed!
Target staggered by strong strike.
... 20 points of damage!
Droit's neck bones snap.
Head looks precariously balanced now.
He is stunned!
>
A triton magus just came down some short descending stairs.
>
[Ruined Temple, Second Floor]
The shattered remnants of a large clay vase rest on a shelf carved into the northern wall, the shards adorned with painted waves. Some descending stairs rest at the base of an elaborately carved archway along the eastern wall, flanked by a pair of long extinguished fire pots. You also see a triton magus, an ethereal triton sentry, a water elemental, a brackish green arrow, a greater water elemental, a triton magus that appears stunned, a greater water elemental, some muck and some short descending stairs.
Also here: a stunned Droit
Obvious exits: south, west
>sym restoration
>
A water elemental pounds at Droit with its fist!
AS: +422 vs DS: +646 with AvD: +42 + d100 roll: +13 = -169
A clean miss.
>
A greater water elemental raises its hands, palms outward toward you!
A powerful wave of water surges forth and moves outward from a greater water elemental.
Droit is buffeted by the watery wave, and is knocked to the ground.
... 60 points of damage!
Blow to chest frees a rib to spear a lung and heart!
You are buffeted by the watery wave, but are somewhat shielded by the previous wave.
>
...wait 2 seconds.
>sym restoration
...wait 1 seconds.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
>hold dro
>
You leave Droit's group.
You grab Droit's hand.
>hold dro
But Droit is already a member of your group!
>sym return
A triton magus places one hand on top of the other, crossing his palms toward you!
You hear strange noises come from behind and to either side of you.
>
A greater water elemental pounds at you with its fist!
AS: +488 vs DS: +264 with AvD: +46 + d100 roll: +68 = +338
... and hits for 142 points of damage!
Massive blow punches a hole through what used to be your chest!
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
You no longer hear the strange noises around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

The water elemental gushes triumphantly!

>
You cannot use this symbol while dead.
>
* Jenovadeath just bit the dust!
>
A water elemental pounds at Droit with its fist!
AS: +422 vs DS: +599 with AvD: +42 + d100 roll: +87 = -48
A clean miss.
>
A greater water elemental raises its hands, palms outward toward Droit!
A greater water elemental hurls a stream of water at Droit!
AS: +471 vs DS: +484 with AvD: +23 + d100 roll: +61 = +71
A clean miss.
>
A dull, periodic thrumming passes briefly through your ears, coming from the south.
>
An ethereal triton sentry points an ethereal, clawed finger toward Droit!
d100 == 1 FUMBLE!
>
A triton magus sniffs at you and draws back in disgust.
>
A triton magus staggers slightly, swaying about in a daze.
>'god damn symbol of return.
You say, "God damn symbol of return."
>
You feel the mind of Timjirdos touch yours, calling the memory of your location as you last saw it. You offer no resistance.
A water elemental utters an incantation in an unfamiliar, bubbling language.
>
A greater water elemental pounds at Droit with its fist!
AS: +441 vs DS: +556 with AvD: +42 + d100 roll: +25 = -48
A clean miss.
>
An ethereal triton sentry swings a twisted soot black runestaff at Droit!
AS: +489 vs DS: +487 with AvD: +7 + d100 roll: +44 = +53
A clean miss.
>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
>
A triton magus makes a subtle gesture, drawing traces of faint blue-green light into his webbed hands.
>
A triton magus removes a brackish green arrow from in his rough leather quiver.
A triton magus fires a brackish green arrow at Droit!
AS: +421 vs DS: +382 with AvD: +34 + d100 roll: +85 = +158
... and hits for 12 points of damage!
Minor strike under the right eye, that was close!
Glancing shot. The brackish green arrow flips over, landing behind Droit.
>
A water elemental raises its hands, palms outward toward Droit!
A powerful wave of water surges forth and moves outward from a water elemental.
>
A triton magus places one hand on top of the other, crossing his palms toward Droit!
A triton magus closes his eyes for a moment as he slowly raises his hands to shoulder-level. You hear and feel a resounding low thrumming sound just as a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing the area!
The surroundings advance upon Droit with relentless fury!
CS: +433 - TD: +397 + CvA: -8 + d100: +37 - +5 == +60
Warded off!
Droit manages to escape from the furious onslaught unscathed!
As swiftly as the chaos came to be, it recedes again into the surroundings.
>
A greater water elemental raises its hands, palms outward toward Droit!
CS: +495 - TD: +378 + CvA: -8 + d100: +75 - -5 == +189
Warding failed!
A greater water elemental blasts Droit for 81 points of damage.
... 35 points of damage!
Brrrrr! That was a cold blow to the chest!

* Droit drops dead at your feet!

The misty halo fades from Droit.
The deep blue glow leaves Droit.
The very powerful look leaves Droit.
The white light leaves Droit.
The air about Droit stops shimmering.
Droit seems to lose some internal strength.
Droit seems to lose an aura of confidence.
Droit no longer appears to be listening intently.
The glowing specks of energy surrounding Droit suddenly shoot off in all directions, then quickly fade away.
Droit seems a bit less imposing.
Droit becomes solid again.
Droit returns to normal color.
The faint blue glow fades from around Droit's hands.
The shimmering aura fades from around Droit.
Droit appears less powerful.
The light blue glow leaves Droit.
The powerful look leaves Droit.
Droit loses a thorny barrier.
The silvery luminescence fades from around Droit.
Droit seems to lose some dexterity.
The brilliant luminescence fades from around Droit.
Droit is no longer moving so silently.
The dim aura fades from around Droit.

The water elemental gushes triumphantly!

>
* Droit just bit the dust!
>
A water elemental utters an incantation in an unfamiliar, bubbling language.
>
A greater water elemental slowly rolls and swishes its lower body in a graceful dance on the water, hardly disturbing the surface.

>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
>
A triton magus sits down and begins to apply some crude first aid to himself.
>
The ghostly voice of Droit says, "Damnit."
>
A greater water elemental sloshes in, gurgling noisily.
>
Squinting, a triton magus stares up at the ceiling, his head slightly cocked.
>
A water elemental raises its arms and spins about on its whirling lower body!
Its body is surrounded by a dim dancing aura.
>
An ethereal triton sentry flickers slightly, a strange glow emanating from his hollow eye sockets!
A silvery luminescence surrounds an ethereal triton sentry.
>
A triton magus is working diligently to stop his bleeding.
>
A water elemental just went down some short descending stairs.
>

Danical
05-01-2008, 12:12 AM
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +417 + CvA: -8 + d100: +100 == +126
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 24 points of damage!
A swirling sonic barrier partially deflects the onslaught of the fiery attack.
... 15 points of damage!
Burst of flames to left leg blackens kneecap.
You are stunned for 1 round!
A swirling sonic barrier partially deflects the onslaught of the frigid attack.
... 20 points of damage!
Blast of cold air to left knee causes a polar knee cap!
A swirling sonic barrier partially deflects the onslaught of the shocking attack.
... 10 points of damage!
Heavy spark to right eye causes tears and redness.
The electricity carries itself through you and dissipates in the water with a small crackle.
A swirling sonic barrier is overwhelmed by the onslaught of the impact attack.
... 35 points of damage!
Massive blow to your neck snaps it!

Stunseed
05-03-2008, 12:53 AM
First droppage.

A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!

Within moments you find yourself soaring over the ground far below!

>
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!

... 15 points of damage!
Nasty blow to your back!
After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.

[Old Ta'Faendryl, North]
Trampled grass creates a crisscross pattern of narrow trails across the lush meadow. Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil. You also see a war griffin that is flying around.
Obvious paths: north, east, southeast, south, west, northwest
Tilting its head for a moment, the great beast inspects its prize, then begins to feed.

~ Insert spells dropping.

drigore
05-03-2008, 01:08 AM
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!

Within moments you find yourself soaring over the ground far below!

>
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!

... 15 points of damage!
Nasty blow to your back!
After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.


Is that all instant, or is there some time from the pick up, to the drop while still living. I know when dead, it takes a couple of rounds to get dropped. If it has some time, I might have to experiment a bit.

Stunseed
05-03-2008, 01:09 AM
I was already dead at impact from bleedout.

No bitch-ass manuever is going to get me dead like that. :)

Stretch
05-04-2008, 08:54 PM
Sometimes it just isn't meant to be.

igh water level, leads to the northeast, while to the south, a single pillar has collapsed, but does not impede travel in that direction. You also see a water elemental, a siren and some muck.
Obvious exits: north, east, south
>g st
>
A siren tries to ensnare you!
You evade the attack by inches!
>
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 30 points of damage!
Strike to neck throws you to the ground violently.
You seem dead!
You are stunned for 13 rounds!
Roundtime: 20 sec.
>
You are still stunned.
>
A siren glides in, humming melodically.
>
A triton dissembler arrives, striding forth with her robes trailing behind her.
>
A siren admires your physique as a brief twinkle flashes in her brilliant blue eyes.
>
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 30 points of damage!
Optic nerves scrambled. You struggle to recover your balance but fail.
Roundtime: 20 sec.
>
A siren appears to slow down and become less nimble.
>
A siren tries to ensnare you!
AS: +443 vs DS: +282 with AvD: +32 + d100 roll: +10 = +203
... and hits for 1 point of damage!
Unconvincing strike.
>
A triton dissembler points a single golden nail toward you!
A triton dissembler hurls a radiant ball of energy at you!
AS: +404 vs DS: +244 with AvD: -11 + d100 roll: +21 = +170
... and hits for 1 point of damage!
Your shield arm becomes instantly tanned.
Almost immediately, you begin to feel the presence of the triton dissembler permeating your being!
>
A siren begins singing a sweet song.
The siren's voice blends in harmony with the other sirens in the area!
A siren focuses a soothing melody towards you!
You are unaffected.
>
A water elemental pounds at you with its fist!
AS: +424 vs DS: +282 with AvD: +32 + d100 roll: +80 = +254
... and hits for 15 points of damage!
Blow leaves an imprint on your chest!
>
The triton dissembler easily locates its presence within you, and continues its empathic assault!
CS: +398 - TD: +341 + CvA: -21 + d100: +92 == +128
Warding failed!
You feel the presence of the triton dissembler seize your heart and briefly prevent it from beating!
...and causing 27 points of damage!
You feel the empathic presence of the triton dissembler dissipate from within you.
>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about her golden claws.
>
A siren tries to ensnare you!
AS: +443 vs DS: +269 with AvD: +32 + d100 roll: +25 = +231
... and hits for 5 points of damage!
Loose arm hold.
>
A siren begins singing a sweet song.
The siren's voice blends in harmony with the other sirens in the area!
A siren focuses a soothing melody towards you!
CS: +427 - TD: +351 + CvA: -21 + d100: +88 == +143
Warding failed!
You hear a strange resonating hum, and you sense one of your spells slipping away!
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
With great skill, the siren removes one of the chords from her harmony while maintaining the symmetry of those that remain.
>
A triton dissembler strides in, gliding swiftly through the water with a wary look on her face.
>
A water elemental utters an incantation in an unfamiliar, bubbling language.
>
A triton dissembler points a single golden nail toward you!
Your connection to the spirit realm falters!
>
A siren tries to ensnare you!
AS: +443 vs DS: +278 with AvD: +32 + d100 roll: +56 = +253
... and hits for 6 points of damage!
Slight leg hold.
>
A siren tries to ensnare you!
AS: +443 vs DS: +269 with AvD: +32 + d100 roll: +40 = +246
... and hits for 5 points of damage!
Attempt to snare chest shrugged off.
>
A water elemental raises its hands, palms outward toward you!
A water elemental hurls a stream of water at you!
AS: +454 vs DS: +227 with AvD: +7 + d100 roll: +43 = +277
... and hits for 13 points of damage!
Strike glances off your chest.
>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about her golden claws.
>
A triton dissembler points a single golden nail toward you!
CS: +394 - TD: +358 + CvA: -21 + d100: +66 == +81
Warded off!
A dull grey beam snakes out toward you, but dissipates upon impact.
>
A water elemental pounds at you with its fist!
AS: +424 vs DS: +259 with AvD: +32 + d100 roll: +39 = +236
... and hits for 13 points of damage!
You hear a buzzing in your ears from that blow!
>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about her golden claws.
>
A triton dissembler points a single golden nail toward you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

* Edaarin has been vaporized!

Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
The faint blue glow fades from around your hands.
Your mind and body begin to relax after that period of intense focus.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
The pleasantly warm sensation fades as your heartbeat begins to return to normal.
Your heightened awareness of your foes fades away.
The shimmering aura fades from around you.
Your heightened awareness of your own defensive weaknesses fades away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...

Rimalon
05-04-2008, 10:27 PM
FREE FOR ALL #1: Mass Spellz Allowed: Rimalon wins.


>look
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see the Murp disk, the Axedar disk, the Oravia disk and a set of oak double doors.
Also here: Lord Soullslayur, Hiorghail, High Lord Radeek, Murp, Tagg, Sir Ruffelin, Axedar, Meureii, Phonelius, Oravia, Metadi, Lord Perivan, Droit

Oravia says, "You're all going down."

Oravia says, "Quickly."


Hiorghail says, "Frae ye fighters, tha' means kill the pointy eared casters first."

Your spell is ready.
You gesture.
You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

Lissanne appears to be focusing her thoughts while chanting softly...
Lissanne channels at Oravia.
The force of Lissanne's power warps the air as it surges toward Oravia!
CS: +415 - TD: +462 + CvA: +14 + d100: +21 == -12
Warded off!
A few nebulous wisps coalesce about Oravia before dissipating in a confused spiral.

Droit gestures while calling upon the lesser spirits for aid...
Droit gestures.
An invisible force guides Droit.

Oravia recites a series of mystical phrases while raising her hands...
Oravia gestures.
Nothing happens.

Lissanne softly says, "Oops."

Hiorghail exclaims, "Now!"


Oravia asks, "We start yet?"
Oravia chuckles.

Radeek makes a nearly imperceptible motion while whispering a soft phrase...
Radeek gestures.
Nothing happens.

Oravia traces a simple rune while intoning a short, mystical phrase...
Oravia gestures.
A wave of formless black ripples moves outward from Oravia.
Cryheart is buffeted by the formless black waves, and is knocked to the ground.
Lissanne is buffeted by the formless black waves, and is knocked to the ground.
... 50 points of damage!
Ribs shatter outward spraying bone everywhere, exposing a still beating heart!
She is stunned!
Apfel is buffeted by the formless black waves, and is knocked to the ground.
... 45 points of damage!
Neck is vaporized by decompression!
She is stunned!
Soullslayur is buffeted by the formless black waves, and is knocked to the ground.
... 55 points of damage!
Neck is vaporized by decompression!
He is stunned!
Hiorghail is buffeted by the formless black waves, and is knocked to the ground.
... 55 points of damage!
Left arm explodes into thousands of pieces!
He is stunned!
Radeek is buffeted by the formless black waves, and is knocked to the ground.
... 30 points of damage!
Upper and lower leg shatter as they decompress!
He is stunned!
Murp is buffeted by the formless black waves, and is knocked to the ground.
... 10 points of damage!
Blood trickles from nose!
He is stunned!
Tagg is buffeted by the formless black waves, and is knocked to the ground.
... 45 points of damage!
Left arm explodes into thousands of pieces!
He is stunned!
Ruffelin is buffeted by the formless black waves, and is knocked to the ground.
... 50 points of damage!
Head is vaporized by decompression!
He is stunned!
Axedar is buffeted by the formless black waves, and is knocked to the ground.
... 20 points of damage!
Sternum snaps followed by many ribs!
He is stunned!
Meureii is buffeted by the formless black waves, and is knocked to the ground.
... 55 points of damage!
Right leg explodes into thousands of pieces!
He is stunned!
Phonelius is buffeted by the formless black waves, and is knocked to the ground.
... 30 points of damage!
Eyes burst followed by a stream of blood and brain, what a mess!
He is stunned!
Metadi is buffeted by the formless black waves, and is knocked to the ground.
... 40 points of damage!
Eye erupts, followed by a spurt of blood from the nose!
Brain no longer intact.
He is stunned!
Perivan is buffeted by the formless black waves, and is knocked to the ground.
... 64 points of damage!
Chest decompresses violently and explodes in a shower of bone and lung!
He is stunned!
Droit is buffeted by the formless black waves, and is knocked to the ground.
... 10 points of damage!
Elbow shatters under sudden decompression!
He is stunned!
You are buffeted by the formless black waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 5 sec.
Roundtime changed to 1 second.
The silvery luminescence fades from around Soullslayur.
The glowing specks of energy surrounding Soullslayur suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Soullslayur.
Soullslayur is no longer protected by the shimmering field of energy.
Soullslayur appears somehow different.
Soullslayur seems a bit less imposing.
A luminescent aura fades from around Soullslayur.
Soullslayur no longer bristles with energy.
The brilliant luminescence fades from around Soullslayur.
Soullslayur becomes solid again.
The shimmering multicolored sphere fades from around Soullslayur.
Soullslayur glances around, looking a bit less confident.
The layer of stone surrounding Soullslayur crumbles away.

* Soullslayur has fallen unconscious!

Some medics scurry over and drag Soullslayur's limp form away.

Apfel becomes solid again.
The brilliant luminescence fades from around Apfel.
Apfel returns to normal color.

* Apfel has fallen unconscious!

Some medics scurry over and drag Apfel's limp form away.


* Metadi has fallen unconscious!

Some medics scurry over and drag Metadi's limp form away.


* Perivan has fallen unconscious!

Some medics scurry over and drag Perivan's limp form away.

The silvery luminescence fades from around Phonelius.
The bright luminescence fades from around Phonelius.
The glowing specks of energy surrounding Phonelius suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Phonelius.
The light blue glow leaves Phonelius.
The deep blue glow leaves Phonelius.
The white light leaves Phonelius.
The very powerful look leaves Phonelius.
A shadow seems to detach itself from Phonelius's body, swiftly dissipating into the air.
The air calms down around Phonelius.
Phonelius seems to lose some dexterity.
Phonelius becomes unbalanced for a second, then recovers.
Phonelius appears to lose some internal strength.
The dim aura fades from around Phonelius.
Phonelius seems a bit less imposing.
The powerful look leaves Phonelius.
Phonelius glances around, looking a bit less confident.
The tingling sensation and sense of security leaves Phonelius.
The wall of force disappears from around Phonelius.

* Phonelius has fallen unconscious!

Some medics scurry over and drag Phonelius's limp form away.

Ruffelin seems a bit less imposing.
Ruffelin appears less confident.

* Ruffelin has fallen unconscious!

Some medics scurry over and drag Ruffelin's limp form away.

Oravia cackles!

>prep 435
You trace a simple rune while intoning the mystical phrase for Major Elemental Wave...
Your spell is ready.
>cast
You gesture.
A wave of formless black ripples moves outward from you.
Oravia is buffeted by the formless black waves, and is knocked to the ground.
Cast Roundtime 3 Seconds.

>stand
Oravia's hands glow with power as she summons elemental energy to her command...
Oravia gestures at you.
Oravia hurls a roaring ball of fire at you!
AS: +415 vs DS: +667 with AvD: +57 + d100 roll: +86 = -109
A clean miss.

You stand back up.

The golden gleam fades from Radeek's eyes.

Cryheart rolls to the left, then springs to his feet, ready again for action!
Oravia stands up.

>519 orav
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
You gesture at Oravia.
CS: +531 - TD: +514 + CvA: +14 + d100: +60 == +91
Warded off!
Wisps of black smoke swirl around Oravia for a moment, then dissipate.
Cast Roundtime 3 Seconds.

>519 orav
Wait 3 sec.
You don't have a spell prepared!

Oravia's hands glow with power as she summons elemental energy to her command...
Oravia gestures at you.
Oravia hurls a roaring ball of fire at you!
You deflect the bolt with your runestaff!

[Roll result: 79 (open d100: 92)]
Cryheart hurls himself at Oravia and connects!
Cryheart fails to bring Oravia down, but manages to scramble back to his feet.

>gawk
Your jaw drops.

Murp gestures while summoning the spirits of nature to his aid...
Murp gestures at Oravia.

Dozens of long thorns suddenly grow out from the ground underneath Oravia! One of the thorns jabs into her!
... hits for 15 points of damage!
... 20 points of damage!
Strike pierces calf!
She is knocked to the ground!
She is stunned!
* Kirobi just bit the dust!

Cryheart says, "Ooof."

Murp gestures while summoning the spirits of nature to his aid...

>917 orav
Murp gestures at you.

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 28 points of damage!
Your charred leather armor seems to deflect some of the thorns.
... 1 point of damage!
Strike pierces thigh!
You are knocked to the ground!
... hits for 35 points of damage!
Your charred leather armor seems to deflect some of the thorns.
... 1 point of damage!
Minor puncture to the back.
... hits for 28 points of damage!
Your charred leather armor seems to deflect some of the thorns.
... 1 point of damage!
Minor puncture to the abdomen.
Wait 1 sec.
You don't have a spell prepared!

>917 orav
Your hands glow with power as you invoke the phrase for Boil Earth...
>917 orav
Your spell is ready.
You gesture at Oravia.
The ground beneath Oravia begins to boil violently!
Oravia dodges out of the way!
The ground then quickly cools.
Cast Roundtime 3 Seconds.

Wait 3 sec.
You don't have a spell prepared!

Droit gestures while summoning the spirits of nature to his aid...
Droit gestures at Oravia.
Droit closes his eyes for a moment as he slowly raises his hands to shoulder-level. You hear and feel a resounding low thrumming sound just as a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing the area!
The surroundings advance upon Cryheart with relentless fury!
CS: +406 - TD: +299 + CvA: -21 + d100: +25 == +111
Warding failed!
Cryheart is struck by a sharp piece of hard debris!
... 17 points of damage!
... 1 point of damage!
Minor strike under the left eye, that was close!
... 10 points of damage!
Strike pierces thigh!
He is knocked to the ground!
... 5 points of damage!
Minor puncture to the chest.
... 7 points of damage!
Blow grazes right leg.
The surroundings advance upon Lissanne with relentless fury!
CS: +406 - TD: +400 + CvA: +25 + d100: +78 - -5 == +114
Warding failed!
One of the large, pointed slivers of hard debris hits Lissanne!
... 17 points of damage!
... 30 points of damage!
Well aimed strike shatters bone in right arm!
... 25 points of damage!
Neck skewered, sliding past the throat and spine! That looks painful.
... 30 points of damage!
Well aimed strike shatters bone in left arm!
... 30 points of damage!
Hard strike to right arm breaking tendons and bone!
The surroundings advance upon Hiorghail with relentless fury!
CS: +406 - TD: +28 + CvA: +25 + d100: +3 == +406
Warding failed!
A cluster of hard debris collides with Hiorghail!
... 76 points of damage!
... 60 points of damage!
Hard strike removes the right eye and a goodly bit of skull!
... 70 points of damage!
Blow to abdomen breaks Hiorghail almost in two!
... 70 points of damage!
Strike to chest causes a large gaping hole!
... 55 points of damage!
Every bone in the right arm shattered and scattered about!
The surroundings advance upon Radeek with relentless fury!
CS: +406 - TD: +325 + CvA: -8 + d100: +52 == +125
Warding failed!
One of the large, pointed slivers of hard debris hits Radeek!
... 20 points of damage!
... 15 points of damage!
Well aimed shot, punctures upper arm!
... 20 points of damage!
Shot pierces a wrist!
... 15 points of damage!
Strike pierces gall bladder!
That's gotta hurt!
... 15 points of damage!
Nice blow to back!
The surroundings advance upon Murp with relentless fury!
CS: +406 - TD: +383 + CvA: -9 + d100: +77 - +5 == +86
Warded off!
Murp manages to escape from the furious onslaught unscathed!
The surroundings advance upon Tagg with relentless fury!
CS: +406 - TD: +154 + CvA: -18 + d100: +27 == +261
Warding failed!
One of the large, pointed slivers of hard debris hits Tagg!
... 47 points of damage!
... 40 points of damage!
Strike to abdomen skewers Tagg quite nicely!
... 50 points of damage!
Incredible strike pierces heart and runs Tagg clean through!
... 45 points of damage!
Right leg collapses as the bones turn to dust!
The surroundings advance upon Axedar with relentless fury!
CS: +406 - TD: +324 + CvA: -21 + d100: +95 - +5 == +151
Warding failed!
One of the large, pointed slivers of hard debris hits Axedar!
... 25 points of damage!
... 5 points of damage!
Minor puncture to the back.
... 15 points of damage!
Loud *crack* as Axedar's sternum breaks!
He is stunned!
... 15 points of damage!
Nice blow to left arm!
The surroundings advance upon Meureii with relentless fury!
CS: +406 - TD: +113 + CvA: -21 + d100: +13 == +285
Warding failed!
A cluster of hard debris collides with Meureii!
... 52 points of damage!
... 35 points of damage!
Massive blow removes Meureii's left foot!
... 60 points of damage!
Blow to chest frees a rib to spear a lung and heart!
... 50 points of damage!
Massive blow to back separates vertebrae!
The surroundings advance upon Oravia with relentless fury!
CS: +406 - TD: +432 + CvA: +14 + d100: +38 == +26
Warded off!
Oravia manages to escape from the furious onslaught unscathed!
The surroundings advance upon you with relentless fury!
CS: +406 - TD: +481 + CvA: +12 + d100: +83 - -5 == +25
Warded off!
You manage to escape from the furious onslaught unscathed!
As swiftly as the chaos came to be, it recedes again into the surroundings.
Wait 3 sec.
You don't have a spell prepared!

* Hiorghail has fallen unconscious!

Some medics scurry over and drag Hiorghail's limp form away.

The light blue glow leaves Lissanne.
The air about Lissanne stops shimmering.
The deep blue glow leaves Lissanne.
Lissanne seems to lose some dexterity.
The air calms down around Lissanne.
Lissanne loses her focused look.
The white light leaves Lissanne.
The very powerful look leaves Lissanne.
Lissanne loses an aura of resolve.
The silvery luminescence fades from around Lissanne.
The glowing specks of energy surrounding Lissanne suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around Lissanne.
Lissanne seems a bit less imposing.
The brilliant luminescence fades from around Lissanne.
Lissanne becomes solid again.
Lissanne returns to normal color.
The dim aura fades from around Lissanne.
Lissanne begins to breathe less deeply.
Lissanne appears less confident.
The brilliant aura fades away from Lissanne.
The opalescent aura fades from around Lissanne.
Lissanne loses her intense expression.
The guiding force leaves Lissanne.
The wall of force disappears from around Lissanne.

* Lissanne has fallen unconscious!

Some medics scurry over and drag Lissanne's limp form away.

The light blue glow leaves Meureii.
The deep blue glow leaves Meureii.
The powerful look leaves Meureii.
The dim aura fades from around Meureii.
A faint silvery glow fades from around Meureii.

* Meureii has fallen unconscious!

Some medics scurry over and drag Meureii's limp form away.

The light blue glow leaves Tagg.
The deep blue glow leaves Tagg.
Deep blue motes swirl away from Tagg and fade.
The faint blue glow fades from around Tagg's hands.
The shimmering aura fades from around Tagg.

* Tagg has fallen unconscious!

Some medics scurry over and drag Tagg's limp form away.

Axedar lets out a loud snarling growl and goes berserk!

Droit gestures while summoning the spirits of nature to his aid...
Droit gestures at Oravia.

Dozens of long thorns suddenly grow out from the ground underneath Oravia! Several of the thorns jab into her!
... hits for 15 points of damage!
... 35 points of damage!
Awesome shot shatters ribs and punctures lung!
... hits for 30 points of damage!
... 25 points of damage!
Damaging strike to chest, several ribs shattered!
Axedar staggers about trying to shake the stun!
Oravia seems to lose some dexterity.
>prep 435
The air about Oravia stops shimmering.
The silvery luminescence fades from around Oravia.
The bright luminescence fades from around Oravia.
Oravia returns to normal color.
The brilliant luminescence fades from around Oravia.
The glowing specks of energy surrounding Oravia suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves Oravia.
Deep blue motes swirl away from Oravia and fade.
Oravia is no longer protected by the shimmering field of energy.
Oravia appears somehow different.
Oravia seems a bit less imposing.
Oravia no longer bristles with energy.
The light blue glow leaves Oravia.
The shimmering multicolored sphere fades from around Oravia.
Oravia becomes solid again.
A luminescent aura fades from around Oravia.
Oravia seems to lose an aura of confidence.
The air calms down around Oravia.
Oravia begins to breathe less deeply.
Oravia glances around, looking a bit less confident.
The tingling sensation and sense of security leaves Oravia.
The layer of stone surrounding Oravia crumbles away.
The faint blue glow fades from around Oravia's hands.
The shimmering aura fades from around Oravia.
Oravia returns to normal speed.
The translucent sphere fades from around Oravia.

* Oravia has fallen unconscious!

Some medics scurry over and drag Oravia's limp form away.

Droit stands up.

>cast
You trace a simple rune while intoning the mystical phrase for Major Elemental Wave...
Your spell is ready.
You gesture.
A wave of formless black ripples moves outward from you.
Cryheart is buffeted by the formless black waves.
... 10 points of damage!
Throat swells to near bursting!
He is stunned!
Radeek is buffeted by the formless black waves.
... 70 points of damage!
Chest decompresses violently and explodes in a shower of bone and lung!
Murp is forced out of hiding by the formless black waves.
... 20 points of damage!
Fingernails burst and blood sprays out!
He is stunned!
Axedar is buffeted by the formless black waves.
... 25 points of damage!
Ribs shatter and blood fills lungs!
Droit is forced out of hiding as he is knocked to the ground by the formless black waves.
... 20 points of damage!
Massive decompression causes head to erupt in an explosion of brain and bone! Messy!
He is stunned!
Cast Roundtime 3 Seconds.
Radeek returns to normal color.
Radeek becomes solid again.
Radeek seems to lose an aura of confidence.
The white light leaves Radeek.
The very powerful look leaves Radeek.
The brilliant luminescence fades from around Radeek.
The bright luminescence fades from around Radeek.
The air about Radeek stops shimmering.
The silvery luminescence fades from around Radeek.
Radeek seems a bit less imposing.
The glowing specks of energy surrounding Radeek suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves Radeek.
The deep blue glow leaves Radeek.
Deep blue motes swirl away from Radeek and fade.
Radeek appears to lose some internal strength.
Radeek becomes unbalanced for a second, then recovers.
Radeek seems to lose some dexterity.
Radeek seems to lose some internal strength.
Radeek appears less powerful.
Radeek loses a thorny barrier.
The dull golden nimbus fades from around Radeek.
The green and gold energy fades from around Radeek.
The guiding force leaves Radeek.

* Radeek has fallen unconscious!

Some medics scurry over and drag Radeek's limp form away.

The silvery luminescence fades from around Droit.
The bright luminescence fades from around Droit.
Droit seems a bit less imposing.
The glowing specks of energy surrounding Droit suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Droit.
Droit seems to lose some dexterity.
Droit seems to lose an aura of confidence.
Droit seems to lose some internal strength.
The air about Droit stops shimmering.
The light blue glow leaves Droit.
Droit returns to normal color.
The deep blue glow leaves Droit.
Deep blue motes swirl away from Droit and fade.
The white light leaves Droit.
The very powerful look leaves Droit.
Droit is no longer moving so silently.
Droit becomes solid again.
Droit appears less powerful.
Droit loses a thorny barrier.
The powerful look leaves Droit.
The dull golden nimbus fades from around Droit.
The shimmering aura fades from around Droit.
The faint blue glow fades from around Droit's hands.
Droit appears somehow different.
A faint silvery glow fades from around Droit.
The guiding force leaves Droit.

* Droit has fallen unconscious!

Some medics scurry over and drag Droit's limp form away.

>stand
You stand back up.
>519 mur
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
You gesture at Murp.
[Spell Hindrance for a suit of charred leather armor is 4% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.

>look
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see the Murp disk, the Axedar disk and a set of oak double doors.
Also here: a stunned Sir Cryheart who is lying down, a stunned Murp who is lying down, a stunned Axedar who is lying down
Obvious exits: none

Axedar shakes off the stun and begins frothing at the mouth!
The berserker's rage leaves Axedar's eyes.
Lord Soullslayur just came through a set of oak double doors.

>519 mur
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
You gesture at Murp.
CS: +531 - TD: +358 + CvA: -9 + d100: +63 - -5 == +232
Warding failed!
Small flames of yellow and orange hues begin to lick at Murp. Before long, the flames grow more violent, reaching hungrily up his body. He falls to the floor and the flames engulf him. Black smoke rises in tendrils from the large blaze around Murp as he burns.
* Murp was just incinerated!
Cast Roundtime 3 Seconds.

Murp looks less aware of the surroundings.
Murp no longer appears to be listening intently.
The light blue glow leaves Murp.
The air about Murp stops shimmering.
The deep blue glow leaves Murp.
The white light leaves Murp.
The very powerful look leaves Murp.
Murp seems to lose an aura of confidence.
Murp seems to lose some internal strength.
Murp seems to lose some dexterity.
Murp is no longer moving so silently.
Murp returns to normal color.
Murp appears to lose some internal strength.
Murp becomes unbalanced for a second, then recovers.
The powerful look leaves Murp.
Murp loses a thorny barrier.
The guiding force leaves Murp.
Murp appears less powerful.
The green and gold energy fades from around Murp.

* Murp has fallen unconscious!

Some medics scurry over and drag Murp's limp form away.



>sigil of heal
>sigil of heal
Wait 1 seconds.
Wait 1 seconds.
Wait 1 seconds.
>sigil of heal
Soullslayur traces a series of glowing runes while chanting an arcane phrase...
Soullslayur gestures.
Soullslayur suddenly disappears.
As you concentrate on your sigil, you feel a brief surge of vitality course throughout your body.
>sigil of heal
>sigil of heal
As you concentrate on your sigil, you feel a brief surge of vitality course throughout your body.
You are beginning to feel a little fatigued.
As you concentrate on your sigil, you feel a brief surge of vitality course throughout your body.

>519 cry
Cryheart rolls to the left, then springs to his feet, ready again for action!
You intone a phrase of elemental power while raising your hands, invoking Immolation...
>look
Your spell is ready.
You gesture at Cryheart.
CS: +531 - TD: +340 + CvA: -21 + d100: +38 == +208
Warding failed!
Wisps of black smoke swirl around Cryheart and he bursts into flame!
... 30 points of damage!
Extreme heat causes Cryheart's left arm to expand and snap. That must hurt!
He is stunned!
... 30 points of damage!
Flames cook Cryheart's back. Looks about medium well.
... 15 points of damage!
Burst of flames char chest a crispy black.

The flames around Cryheart continue to burn!
Cast Roundtime 3 Seconds.
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see the Axedar disk and a set of oak double doors.
Also here: a stunned Sir Cryheart, Axedar who is lying down
Obvious exits: none

Axedar seems a bit weaker than before.

>519 axe
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
You gesture at Axedar.
[Spell Hindrance for a suit of charred leather armor is 4% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
You hear someone reciting a series of mystical phrases...


>519 axe
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
You gesture at Axedar.
CS: +531 - TD: +342 + CvA: -21 + d100: +55 - -5 == +228
Warding failed!
Wisps of black smoke swirl around Axedar and he bursts into flame!
... 15 points of damage!
Burst of flames to left hand fries palm. Ouch!
... 30 points of damage!
Extreme heat causes Axedar's right leg to expand and snap. That must hurt!
He is stunned!
... 30 points of damage!
Flames cook Axedar's chest. Looks about medium well.
... 20 points of damage!
Nasty burns to abdomen, Axedar shrieks in pain!

The flames around Axedar continue to burn!
Cast Roundtime 3 Seconds.
You hear someone chanting an arcane phrase...
The silvery luminescence fades from around Axedar.
The light blue glow leaves Axedar.
The bright luminescence fades from around Axedar.
The deep blue glow leaves Axedar.
The brilliant luminescence fades from around Axedar.
The powerful look leaves Axedar.
The glowing specks of energy surrounding Axedar suddenly shoot off in all directions, then quickly fade away.
Axedar seems a bit less imposing.
A faint silvery glow fades from around Axedar.

* Axedar has fallen unconscious!

Some medics scurry over and drag Axedar's limp form away.

>look
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see the Axedar disk and a set of oak double doors.
Also here: a stunned Sir Cryheart
Obvious exits: none

>acidwand cry
The flames surrounding Cryheart flare up violently...
... 10 points of damage!
Burst of flames to head catches ears on fire! Yeeoww!

The flames around Cryheart continue to burn!
With a slight flick of the wrist a crystal wand suddenly appears in your hand!
You are now in an offensive stance.
You wave your crystal wand at Cryheart.
1d100: 48 + Modifiers: 329 == 377

You hurl a bubbling ball of acid at Cryheart!
AS: +470 vs DS: +459 with AvD: +15 + d100 roll: +69 = +95
A clean miss.
Cast Roundtime 3 Seconds.
Cast Round Time in effect: Setting stance to guarded.
You open a jet black backpack.
You put a crystal wand in your black backpack.
You close a jet black backpack.

Droit just came through a set of oak double doors.
Droit just went through a set of oak double doors.

>acidwand cry
With a slight flick of the wrist a crystal wand suddenly appears in your hand!
You are now in an offensive stance.
You wave your crystal wand at Cryheart.
1d100: 88 + Modifiers: 329 == 417

You hurl a bubbling ball of acid at Cryheart!
AS: +470 vs DS: +459 with AvD: +15 + d100 roll: +74 = +100
A clean miss.
Cast Roundtime 3 Seconds.
Cast Round Time in effect: Setting stance to guarded.
You open a jet black backpack.
You put a crystal wand in your black backpack.
You close a jet black backpack.
You hear someone summoning elemental energy to his command...
* Aje just bit the dust!

The flames surrounding Cryheart flare up violently...
... 5 points of damage!
Minor burns to left leg. That hurts a bit.

The flames around Cryheart continue to burn!

>519 cry
You notice that things have returned to their normal speed.
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
You gesture at Cryheart.
CS: +531 - TD: +340 + CvA: -21 + d100: +44 == +214
Warding failed!
Wisps of black smoke swirl around Cryheart and he bursts into flame!
... 25 points of damage!
Flames burn hole in chest exposing ribs!
... 30 points of damage!
Flames cook Cryheart's chest. Looks about medium well.
... 20 points of damage!
Horrid burns seal left eye. Consider an eyepatch.

The flames around Cryheart continue to burn!
Cast Roundtime 3 Seconds.
Soullslayur suddenly fades into view.
Soullslayur gestures at a white crystal.
Nothing happens.
Cryheart becomes solid again.
The brilliant luminescence fades from around Cryheart.

* Cryheart has fallen unconscious!

Some medics scurry over and drag Cryheart's limp form away.

Soullslayur traces a series of glowing runes while chanting an arcane phrase...
Soullslayur gestures.
Soullslayur suddenly disappears.

>Stance Defensive
You are now in a defensive stance.
You hear someone summoning elemental energy to his command...

>prep 410
Soullslayur suddenly fades into view.
Soullslayur gestures at you.
Soullslayur hurls a powerful lightning bolt at you!
You dodge just in the nick of time!
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.

>cast
Soullslayur grins.
You gesture.
A wave of dark ethereal ripples moves outward from you.
Soullslayur is buffeted by the dark ethereal waves, and is knocked to the ground.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

Soullslayur chuckles.

>519 soul
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
You gesture at Soullslayur.
CS: +531 - TD: +153 + CvA: +12 + d100: +80 - -5 == +475
Warding failed!
Small flames of yellow and orange hues begin to lick at Soullslayur. Before long, the flames grow more violent, reaching hungrily up his body. He falls to the floor and the flames engulf him. Black smoke rises in tendrils from the large blaze around Soullslayur as he burns.
* Soullslayur was just incinerated!
Cast Roundtime 3 Seconds.

Through a set of oak double doors, you hear Oravia yell, "Go Rimalon go!"

Soullslayur no longer bristles with energy.
A luminescent aura fades from around Soullslayur.

* Soullslayur has fallen unconscious!

Some medics scurry over and drag Soullslayur's limp form away.

>grin wide
You flash a wide grin.


>stretch up
Interlocking your fingers, you slowly extend your arms up over your head in a long, satisfying stretch.

You ask, "Boom?"
Droit just came through a set of oak double doors.
Oravia just came through a set of oak double doors.

Droit grins at you.

You snicker.

Oravia turns to you and cheers!
Oravia says, "Nice work."

You laugh softly, trying to hide your amusement.
Oravia returns to normal speed.
Lord Perivan just came through a set of oak double doors.
Metadi just came through a set of oak double doors.
>go door
Oravia asks, "Feel better about losing to your student now?"
You have no group to disband.
Your group status is now closed.
Noticing your condition, some medics quickly restore you to health and, after reminding you of their thousand-silver fee, return to their duties.

Crazy Bard
05-04-2008, 10:32 PM
Where was that?

Rimalon
05-04-2008, 10:44 PM
Free For All #2: No Mass Spellz. Rimalon still wins.


Hiorghail recites:


"ONE!"

Droit gestures while summoning the spirits of nature to his


Soullslayur traces a simple rune while intoning a short, mystical phrase...

>916
Oravia traces a simple rune while intoning a short, mystical phrase...
You trace a series of glowing runes while chanting the phrase for Invisibility...
Your spell is ready.
You gesture.
You become invisible.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

Murp makes a nearly imperceptible motion while whispering a soft phrase...
Murp gestures.
Murp blends into invisibility among the surroundings.

Soullslayur gestures at Meureii.
CS: +197 - TD: +132 + CvA: -21 + d100: +90 == +134
Warding failed!
Soullslayur blasts Meureii for 5 points of damage.
... 10 points of damage!
Burst of flames to abdomen toasts skin nicely.

Cryheart swings a veniom-hafted silvery rolaren waraxe at Oravia!
AS: +465 vs DS: +546 with AvD: +31 + d100 roll: +35 = -15
A clean miss.

Droit leaps from hiding to attack!
Droit swings a perfect haon-hafted ora hatchet at Oravia!
AS: +542 vs DS: +450 with AvD: +34 + d100 roll: +95 = +221
A layer of shifting stone absorbs 9 points of damage!
... and hits for 54 points of damage!
Hard blow to Oravia's ear!
Deep gash and a terrible headache!
She is stunned!

Axedar looks determined and focused.
Axedar spins about looking mighty stirred up!
Meureii looks determined and focused.
Meureii spins about looking mighty stirred up!

>Stance Defensive
Cast Round Time in effect: Setting stance to guarded.

>look
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see the Oravia disk, the Murp disk, the Axedar disk and a set of oak double doors.
Also here: a stunned Oravia who is lying down, Droit, Apfel who is hiding, Lord Soullslayur, Sir Ruffelin, Axedar, Sir Cryheart, Tagg, Meureii, Metadi, Lord Perivan
Obvious exits: none

Soullslayur traces a simple rune while intoning a short, mystical phrase...

Ruffelin swings a heavily enruned elven claidhmore at Droit!
AS: +397 vs DS: +509 with AvD: +30 + d100 roll: +46 = -36
A clean miss.

Soullslayur gestures at Meureii.
>519 dro
CS: +197 - TD: +132 + CvA: -21 + d100: +49 == +93
Warded off!

Metadi swings a superior vultite flail at Oravia!
AS: +529 vs DS: +367 with AvD: +46 + d100 roll: +9 = +217
A layer of shifting stone shatters!
... and hits for 87 points of damage!
Strike clean through neck, what a shot! Good form!
The guiding force leaves Metadi.

Perivan swings a white laen claidhmore at Droit!
AS: +410 vs DS: +509 with AvD: +40 + d100 roll: +78 = +19
A clean miss.

You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
You are visible again.

You gesture at Droit.
CS: +531 - TD: +399 + CvA: -8 + d100: +56 - -5 == +185
Warding failed!
Wisps of black smoke swirl around Droit and he bursts into flame!
... 25 points of damage!
Flames incinerate left arm to the bone. Not a pleasant sight.
He is stunned!
... 20 points of damage!
Nasty burns to back. Won't be sleeping on that for awhile.
... 10 points of damage!
Burst of flames to chest toasts skin nicely.

The flames around Droit continue to burn!
Cast Roundtime 3 Seconds.

Axedar swings a feras mattock at Oravia!
AS: +475 vs DS: +378 with AvD: +36 + d100 roll: +57 = +190
... and hits for 61 points of damage!
Hard hit shatters shield arm.

** As the blow lands, the feras mattock unleashes a heavy surge of lightning! **

... 20 points of damage!
Nasty jolt to chest causes heart to skip a beat!
The voice of Apfel says, "False start..."
The silvery luminescence fades from around Oravia.
The bright luminescence fades from around Oravia.
Oravia appears somehow different.
Oravia seems a bit less imposing.
The shimmering multicolored sphere fades from around Oravia.
Oravia becomes solid again.
The glowing specks of energy surrounding Oravia suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Oravia.
Oravia is no longer protected by the shimmering field of energy.
Oravia glances around, looking a bit less confident.
The tingling sensation and sense of security leaves Oravia.
Oravia no longer bristles with energy.
A luminescent aura fades from around Oravia.
Oravia no longer seems distracted.
Oravia returns to normal speed.
The faint blue glow fades from around Oravia's hands.
The shimmering aura fades from around Oravia.

* Oravia has fallen unconscious!

Some medics scurry over and drag Oravia's limp form away.

Meureii looks determined and focused.
Meureii spins about looking mighty stirred up!

Soullslayur traces a simple rune while intoning a short, mystical phrase...
Soullslayur gestures at Meureii.
CS: +197 - TD: +132 + CvA: -21 + d100: +26 == +70
Warded off!
>916

Tagg looks determined and focused.
In an awe inspiring display of combat mastery, Tagg engages Meureii in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Tagg punches with a sleek black vultite katar at Meureii! A hit!
Quick slash to Meureii's upper left arm!
Just a nick.
Tagg punches with a well-crafted vultite katar at Meureii! A hit!
Slash to Meureii's left leg hits high!
Kinda makes your knees weak, huh?
Tagg punches with a sleek black vultite katar at Meureii! A hit!
Quick slash to Meureii's upper left arm!
Just a nick.
Tagg punches with a well-crafted vultite katar at Meureii! A hit!
Quick slash to Meureii's upper right arm!
Just a nick.
Tagg punches with a sleek black vultite katar at Meureii!
By amazing chance, Meureii evades the attack!
Tagg punches with a well-crafted vultite katar at Meureii! A hit!
Slash to Meureii's right leg hits high!
Kinda makes your knees weak, huh?

Murp leaps from hiding to attack!
Murp swings a krol-skulled vultite machete at you!
AS: +533 vs DS: +566 with AvD: +34 + d100 roll: +17 = +18
A clean miss.

You trace a series of glowing runes while chanting the phrase for Invisibility...
Your spell is ready.
You gesture.
You become invisible.
Cast Roundtime 3 Seconds.

Through a set of oak double doors, you hear Oravia yell, "Jerks!"

Ruffelin swings a heavily enruned elven claidhmore at Droit!
AS: +397 vs DS: +481 with AvD: +30 + d100 roll: +55 = +1
A clean miss.
>Stance Defensive
Cast Round Time in effect: Setting stance to guarded.

>look
Perivan swings a white laen claidhmore at Droit!
Droit stumbles dazedly, somehow managing to evade the attack!
Meureii swings a white shaalk claidhmore at Soullslayur!
AS: +293 vs DS: +320 with AvD: +42 + d100 roll: +1 = +16
A clean miss.

[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see the Murp disk, the Axedar disk and a set of oak double doors.
Also here: a stunned Droit, Murp, Apfel who is hiding, Lord Soullslayur, Sir Ruffelin, Axedar, Sir Cryheart, Tagg, Meureii, Metadi, Lord Perivan
Obvious exits: none

Soullslayur traces a simple rune while intoning a short, mystical phrase...
Soullslayur gestures at Meureii.
CS: +197 - TD: +132 + CvA: -21 + d100: +88 == +132
Warding failed!
Soullslayur blasts Meureii for 49 points of damage.
... 3 points of damage!
Minor burns to right arm. That hurts a bit.

Droit screams in agony as the flames continue to burn the flesh from his bones.

>look
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see the Murp disk, the Axedar disk and a set of oak double doors.
Also here: a stunned Droit, Murp, Apfel who is hiding, Lord Soullslayur, Sir Ruffelin, Axedar, Sir Cryheart, Tagg, Meureii, Metadi, Lord Perivan
Obvious exits: none

Ruffelin swings a heavily enruned elven claidhmore at Soullslayur!
AS: +397 vs DS: +279 with AvD: +32 + d100 roll: +58 = +208
... and hits for 86 points of damage!
Spectacular slash!
Soullslayur's left arm is neatly amputated!
He is stunned!

Tagg punches with a sleek black vultite katar at Meureii!
AS: +332 vs DS: +147 with AvD: +22 + d100 roll: +54 = +261
... and hits for 28 points of damage!
Slash to Meureii's chest!
Breathe deep, it'll feel better in a minute.
He is stunned!
Tagg punches with a well-crafted vultite katar at Meureii!
AS: +317 vs DS: +127 with AvD: +24 + d100 roll: +72 = +286
... and hits for 22 points of damage!
Quick slash to Meureii's upper left arm!
Just a nick.

Perivan swings a white laen claidhmore at Droit!
AS: +410 vs DS: +481 with AvD: +40 + d100 roll: +96 = +65
A clean miss.

Surprisingly, Perivan manages to effortlessly reverse his momentum and strike again!

Perivan swings a white laen claidhmore at Droit!
AS: +410 vs DS: +481 with AvD: +40 + d100 roll: +37 = +6
A clean miss.
The flames surrounding Droit flare up violently...
... 10 points of damage!
Burst of flames to left leg burns skin bright red.

The flames around Droit continue to burn!
>515
The shimmering aura fades from around Meureii.
The faint blue glow fades from around Meureii's hands.

* Meureii has fallen unconscious!

Some medics scurry over and drag Meureii's limp form away.

You recite a series of mystical phrases while raising your hands, invoking Rapid Fire...
Your spell is ready.
You gesture.
You feel the magic surge through you.
(Your next spell will be re-prepared upon its casting.)
Cast Roundtime 3 Seconds.

>look
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see the Murp disk, the Axedar disk and a set of oak double doors.
Also here: a stunned Droit, Apfel who is hiding, a stunned Lord Soullslayur, Sir Ruffelin, Axedar, Sir Cryheart, Tagg, Metadi, Lord Perivan
Obvious exits: none

Metadi swings a superior vultite flail at Droit!
AS: +454 vs DS: +476 with AvD: +45 + d100 roll: +2 = +25
A clean miss.

Ruffelin swings a heavily enruned elven claidhmore at Droit!
AS: +397 vs DS: +473 with AvD: +30 + d100 roll: +82 = +36
A clean miss.

Droit screams in agony as the flames continue to burn the flesh from his bones.
Droit screams in agony as the flames continue to burn the flesh from his bones.
Droit falls to the ground and rolls, trying to extinguish the flames!
The flames surrounding Droit continue to burn.

Apfel leaps from hiding to attack!
Apfel slashes with a golden faenor troll-claw at Tagg!
Tagg moves slightly, letting the attack pass harmlessly by!

Droit rolls around on the ground, trying to extinguish the flames!
The flames surrounding Droit continue to burn.

Perivan swings a white laen claidhmore at Apfel!
Amazingly, Apfel manages to block the attack with her shield!

Ruffelin swings a heavily enruned elven claidhmore at Droit!
AS: +371 vs DS: +446 with AvD: +30 + d100 roll: +73 = +28
A clean miss.

Axedar swings a feras mattock at Ruffelin!
AS: +475 vs DS: +229 with AvD: +35 + d100 roll: +57 = +338
... and hits for 33 points of damage!
Blow to back cracks several vertebrae.

** As the blow lands, the feras mattock unleashes a heavy surge of lightning! **

... 15 points of damage!
Visible wisps of electricity shoot up right arm. Youch!
He is stunned!

Metadi swings a superior vultite flail at Droit!
AS: +454 vs DS: +446 with AvD: +45 + d100 roll: +43 = +96
A clean miss.
The flames surrounding Droit flare up violently...
... 3 points of damage!
Minor burns to right arm. That hurts a bit.

The flames around Droit continue to burn!

Tagg looks determined and focused.
In an awe inspiring display of combat mastery, Tagg engages Soullslayur in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Tagg punches with a sleek black vultite katar at Soullslayur! A hit!
Deft slash!
Soullslayur is spun around and hit hard in his lower back.
He is knocked to the ground!
Tagg punches with a well-crafted vultite katar at Soullslayur! A hit!
Hard slash to Soullslayur's side opens his spleen!
Tagg punches with a sleek black vultite katar at Soullslayur! A hit!
Deep slash to Soullslayur's right forearm!
Tagg punches with a well-crafted vultite katar at Soullslayur! A hit!
Powerful slash just cracks Soullslayur's weapon arm!
Tagg punches with a sleek black vultite katar at Soullslayur! A hit!
Slash to Soullslayur's ribs opens a sucking chest wound!
Tagg punches with a well-crafted vultite katar at Soullslayur! A hit!
Slashing blow to chest knocks Soullslayur back a few paces!

Droit rolls around on the ground, trying to extinguish the flames!
The flames surrounding Droit continue to burn.
Soullslayur no longer bristles with energy.
Soullslayur glances around, looking a bit less confident.
Soullslayur appears somehow different.
The silvery luminescence fades from around Soullslayur.
The glowing specks of energy surrounding Soullslayur suddenly shoot off in all directions, then quickly fade away.
Soullslayur is no longer protected by the shimmering field of energy.
The bright luminescence fades from around Soullslayur.
The shimmering multicolored sphere fades from around Soullslayur.
The brilliant luminescence fades from around Soullslayur.

* Soullslayur has fallen unconscious!

Some medics scurry over and drag Soullslayur's limp form away.

Perivan swings a white laen claidhmore at Apfel!
Amazingly, Apfel manages to block the attack with her shield!

Droit rolls around on the ground, trying to extinguish the flames!
The flames surrounding Droit continue to burn.

Murp comes out of hiding.
Murp gestures while calling upon the lesser spirits for aid...
Murp gestures.
An invisible force guides Murp.

Perivan swears long, loud and well.

An ebon-hued invar close helmet with an emerald green plume partially deflects the onslaught of the crushing attack.
Axedar swings a feras mattock at Ruffelin!
AS: +475 vs DS: +207 with AvD: +35 + d100 roll: +86 = +389
... and hits for 28 points of damage!
Neck vertebrae snap.

** As the blow lands, the feras mattock unleashes a heavy surge of lightning! **

... 10 points of damage!
Heavy spark to left leg. Ruffelin cringes in surprise.
Apfel slashes with a golden faenor troll-claw at Ruffelin!
Staggering like a punch-drunk brawler, Ruffelin dodges the attack!
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.

>519 murp
You already have a spell readied! You must RELEASE it if you wish to prepare another!
Cast at what?

Droit rolls around on the ground, trying to extinguish the flames!
The flames surrounding Droit continue to burn.

[Roll result: 287 (open d100: 74)]
Perivan rushes towards Apfel and connects with a shoulder check!
Perivan manages to knock Apfel flat on her back! 35 hits!


Tagg punches with a sleek black vultite katar at Ruffelin!
AS: +332 vs DS: +195 with AvD: +22 + d100 roll: +24 = +183
... and hits for 6 points of damage!
Quick slash at Ruffelin's left eye.
Strike lands but misses the target.
Tagg punches with a well-crafted vultite katar at Ruffelin!
AS: +317 vs DS: +195 with AvD: +24 + d100 roll: +62 = +208
... and hits for 10 points of damage!
Quick slash to Ruffelin's upper left arm!
Just a nick.
The flames surrounding Droit flare up violently...
... 5 points of damage!
Minor burns to left hand. Ouch.

The flames around Droit continue to burn!
Droit rolls around on the ground, trying to extinguish the flames!
The flames surrounding Droit continue to burn.

Cryheart swings a veniom-hafted silvery rolaren waraxe at Droit!
AS: +465 vs DS: +435 with AvD: +33 + d100 roll: +6 = +69
A clean miss.

Metadi swings a superior vultite flail at Tagg!
AS: +454 vs DS: +180 with AvD: +54 + d100 roll: +92 = +420
... and hits for 43 points of damage!
Slash across right eye!
Hope the left is working.
He is stunned!

Cast Roundtime 3 Seconds.

Droit rolls around on the ground, trying to extinguish the flames!

The flames surrounding Droit continue to burn.

Perivan swings a white laen claidhmore at Apfel!
AS: +410 vs DS: +23 with AvD: +42 + d100 roll: +96 = +525
... and hits for 258 points of damage!
Left eye ripped from head, along with most of brain.
She is stunned!
Ruffelin swings a heavily enruned elven claidhmore at Axedar!
By amazing chance, Axedar evades the attack!

* Apfel has fallen unconscious!

Some medics scurry over and drag Apfel's limp form away.

Axedar swings a feras mattock at Droit!
AS: +475 vs DS: +425 with AvD: +40 + d100 roll: +65 = +155
... and hits for 17 points of damage!
Blow leaves an imprint on Droit's chest!

** As the blow lands, the feras mattock unleashes a heavy surge of lightning! **

... 5 points of damage!
Light shock to left arm. That stings!

>prep 519
Droit rolls around on the ground, trying to extinguish the flames!
The flames surrounding Droit continue to burn.
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.

The wall of force disappears from around Axedar.
Metadi swings a superior vultite flail at Axedar!
Axedar moves at the last moment to evade the attack!

Ruffelin swings a heavily enruned elven claidhmore at Axedar!
AS: +371 vs DS: +305 with AvD: +19 + d100 roll: +91 = +176
... and hits for 12 points of damage!
Strong slash to Axedar's right hand cuts deep.
He is stunned!

Droit rolls around on the ground, trying to extinguish the flames!
The flames surrounding Droit continue to burn.

Perivan swings a white laen claidhmore at Axedar!
AS: +410 vs DS: +272 with AvD: +29 + d100 roll: +24 = +191
... and hits for 26 points of damage!
Knocked back several feet by blow to abdomen.
The flames surrounding Droit flare up violently...
... 5 points of damage!
Minor burns to back. Looks uncomfortable.

The flames around Droit continue to burn!
Cryheart's face contorts as he unleashes a guttural, deep-throated growl at Droit!
Droit is overcome with a terrible rage!
Droit rolls around on the ground, trying to extinguish the flames!
The flames surrounding Droit continue to burn.

>cast droit
>cast droit
You are visible again.
You gesture at Droit.
CS: +531 - TD: +399 + CvA: -8 + d100: +21 - -5 == +150
Warding failed!
Wisps of black smoke swirl around Droit and he bursts into flame!
... 20 points of damage!
Nasty burns to left hand. Gonna need lots of butter.
He is stunned!
... 20 points of damage!
Nasty burns to left arm. Gonna need lots of butter.
... 10 points of damage!
Burst of flames to neck chars skin. Yuck!

The flames around Droit continue to burn!
[Spell re-prepared]
Cast Roundtime 3 Seconds.

You gesture at Droit.
CS: +531 - TD: +399 + CvA: -8 + d100: +86 - -5 == +215
Warding failed!
Wisps of black smoke swirl around Droit and he bursts into flame!
... 25 points of damage!
>cast droit
Flames incinerate right arm to the bone. Not a pleasant sight.
... 20 points of damage!
Nasty burns to abdomen, Droit shrieks in pain!
... 25 points of damage!
Flames incinerate right arm to the bone. Not a pleasant sight.

The flames around Droit continue to burn!
[Spell re-prepared]
Cast Roundtime 3 Seconds.

You gesture at Droit.
CS: +531 - TD: +399 + CvA: -8 + d100: +15 - -5 == +144
Warding failed!
Small flames of yellow and orange hues begin to lick at Droit. Before long, the flames grow more violent, reaching hungrily up his body. He falls to the floor and the flames engulf him. Black smoke rises in tendrils from the large blaze around Droit as he burns.
* Droit was just incinerated!
[Spell re-prepared]
Cast Roundtime 3 Seconds.

Ruffelin swings a heavily enruned elven claidhmore at Axedar!
AS: +371 vs DS: +272 with AvD: +19 + d100 roll: +65 = +183
... and hits for 14 points of damage!
Hearty smack to the head.
Droit seems to lose an aura of confidence.
Droit seems to lose some dexterity.
Droit appears less powerful.
Droit seems to lose some internal strength.
The air about Droit stops shimmering.
Droit returns to normal color.
The light blue glow leaves Droit.
The powerful look leaves Droit.
The white light leaves Droit.
The very powerful look leaves Droit.
The deep blue glow leaves Droit.
Deep blue motes swirl away from Droit and fade.
Droit loses a thorny barrier.
Droit is no longer moving so silently.
The silvery luminescence fades from around Droit.
Droit appears somehow different.
The glowing specks of energy surrounding Droit suddenly shoot off in all directions, then quickly fade away.
A faint silvery glow fades from around Droit.
The brilliant luminescence fades from around Droit.
The shimmering aura fades from around Droit.
The faint blue glow fades from around Droit's hands.

* Droit has fallen unconscious!

Some medics scurry over and drag Droit's limp form away.

Perivan swings a white laen claidhmore at Axedar!
Axedar evades the attack by inches!
>Stance Defensive
Cast Round Time in effect: Setting stance to guarded.

Murp leaps from hiding to attack!
Murp swings a krol-skulled vultite machete at Axedar!
AS: +452 vs DS: +281 with AvD: +21 + d100 roll: +84 = +276
... and hits for 23 points of damage!
Deep, bloody slash to Axedar's right thigh!
He is knocked to the ground!
He is stunned!
>cast murp
>cast murp
You gesture at Murp.
CS: +531 - TD: +369 + CvA: -9 + d100: +87 - -5 == +245
Warding failed!
Wisps of black smoke swirl around Murp and he bursts into flame!
... 30 points of damage!
Extreme heat causes Murp's left arm to expand and snap. That must hurt!
He is stunned!
... 30 points of damage!
Extreme heat causes Murp's left arm to expand and snap. That must hurt!
... 35 points of damage!
Several fingers consumed from left hand. The rest are unusable.

The flames around Murp continue to burn!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>cast murp
You gesture at Murp.
CS: +531 - TD: +369 + CvA: -9 + d100: +46 - -5 == +204
Warding failed!
Wisps of black smoke swirl around Murp and he bursts into flame!
... 20 points of damage!
Nasty burns to right arm. Gonna need lots of butter.
... 20 points of damage!
Flames engulf head searing hair and scalp. Sickening!
... 20 points of damage!
Flames incinerate muscle tissue in neck exposing the trachea. More than you ever wanted to see.
... 25 points of damage!
Flames burn neck into a bubbling mass of flesh. Forget lunch.

The flames around Murp continue to burn!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>cast murp
You gesture at Murp.
CS: +531 - TD: +369 + CvA: -9 + d100: +22 - -5 == +180
Warding failed!
Wisps of black smoke swirl around Murp and he bursts into flame!
... 15 points of damage!
Burst of flames char forehead a crispy black.
... 10 points of damage!
Burst of flames to left eye bakes eyelid.
... 15 points of damage!
Burst of flames char chest a crispy black.
... 20 points of damage!
Nasty burns to abdomen, Murp shrieks in pain!

The flames around Murp continue to burn!
[Spell re-prepared]
Cast Roundtime 3 Seconds.

Metadi swings a superior vultite flail at Axedar!
AS: +454 vs DS: +197 with AvD: +36 + d100 roll: +36 = +329
... and hits for 39 points of damage!
Well aimed shot, punctures calf!
You gesture at Murp.
CS: +531 - TD: +369 + CvA: -9 + d100: +49 - -5 == +207
Warding failed!
Wisps of black smoke swirl around Murp and he bursts into flame!
... 30 points of damage!
Extreme heat causes Murp's right arm to expand and snap. That must hurt!
... 25 points of damage!
Flames burn hole in chest exposing ribs!
... 25 points of damage!
Flames toast right cornea. Consider an eyepatch.

The flames around Murp continue to burn!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
Murp appears less powerful.
Murp appears to lose some internal strength.
Murp becomes unbalanced for a second, then recovers.
Murp looks less aware of the surroundings.
The powerful look leaves Murp.
Murp no longer appears to be listening intently.
The light blue glow leaves Murp.
The air about Murp stops shimmering.
The deep blue glow leaves Murp.
The white light leaves Murp.
The very powerful look leaves Murp.
Murp seems to lose an aura of confidence.
Murp seems to lose some internal strength.
Murp is no longer moving so silently.
Murp returns to normal color.
Murp loses a thorny barrier.
The green and gold energy fades from around Murp.
The look of renewed enlightenment fades from Murp.

* Murp has fallen unconscious!

Some medics scurry over and drag Murp's limp form away.

Ruffelin swings a heavily enruned elven claidhmore at Axedar!
AS: +371 vs DS: +197 with AvD: +19 + d100 roll: +97 = +290
... and hits for 27 points of damage!
Blow to chest causes Axedar's heart to skip a beat.
Axedar seems a bit weaker than before.
>release
You feel the magic of your spell rush away from you.
>916
You trace a series of glowing runes while chanting the phrase for Invisibility...
Your spell is ready.
You gesture.
You become invisible.
[Spell re-prepared]
Cast Roundtime 3 Seconds.

Perivan swings a white laen claidhmore at Axedar!
AS: +410 vs DS: +188 with AvD: +29 + d100 roll: +36 = +287
... and hits for 24 points of damage!
Feint to Axedar's head!
Quick flick at his weapon hand!
Nasty cut to right hand!
>Stance Defensive
Cast Round Time in effect: Setting stance to guarded.

>release

Ruffelin swings a heavily enruned elven claidhmore at Axedar!
AS: +371 vs DS: +188 with AvD: +19 + d100 roll: +14 = +216
... and hits for 20 points of damage!
Blow to chest causes Axedar's heart to skip a beat.
You feel the magic of your spell rush away from you.
Axedar lets out a loud snarling growl and goes berserk!

>look
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see the Axedar disk and a set of oak double doors.
Also here: Sir Ruffelin, a stunned Axedar who is lying down, Sir Cryheart, a stunned Tagg, Metadi, Lord Perivan
Obvious exits: none

Metadi swings a superior vultite flail at Axedar!
Stupefied, Axedar blocks the attack by blind luck!
Axedar shakes off the stun and begins frothing at the mouth!
The berserker's rage leaves Axedar's eyes.
All of a sudden, Axedar tries to roll to his feet but can't quite build up the necessary momentum!

Perivan swings a white laen claidhmore at Axedar!
AS: +410 vs DS: +188 with AvD: +29 + d100 roll: +98 = +349
... and hits for 40 points of damage!
Whoosh! Several ribs driven into lungs.
He is stunned!
Cryheart swings a veniom-hafted silvery rolaren waraxe at Axedar!
AS: +465 vs DS: +181 with AvD: +23 + d100 roll: +52 = +359
... and hits for 26 points of damage!
Torn muscle in Axedar's right leg!
A faint silvery glow fades from around Axedar.

* Axedar has fallen unconscious!

Some medics scurry over and drag Axedar's limp form away.

>ballat cry
You are now in an offensive stance.
Your hands glow with power as you invoke the phrase for Major Fire...
Your spell is ready.
You are visible again.
You gesture at Cryheart.
You hurl a roaring ball of fire at Cryheart!
AS: +470 vs DS: +392 with AvD: +22 + d100 roll: +99 = +199
... and hit for 16 points of damage!
Burst of flames to left arm burns skin bright red.
The roaring ball of fire strikes Cryheart, blossoming into a much larger sphere of flame upon impact.
... 10 points of damage!
Burst of flames to right leg burns skin bright red.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
Cast Round Time in effect: Setting stance to guarded.

Tagg rolls to the left, then springs to his feet, ready again for action!
Perivan swings a white laen claidhmore at you!
AS: +410 vs DS: +725 with AvD: +42 + d100 roll: +100 = -173
A clean miss.

>ballat cry
Metadi looks determined and focused.
In an awe inspiring display of combat mastery, Metadi engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Metadi swings a superior vultite flail at you!
In the nick of time, you interpose your orase runestaff between yourself and the blow!
Metadi swings a superior vultite flail at you!
You skillfully deflect the attack with your runestaff!
Metadi swings a superior vultite flail at you!
AS: +454 vs DS: +725 with AvD: +44 + d100 roll: +62 = -165
A clean miss.
You are now in an offensive stance.
You already have a spell readied! You must RELEASE it if you wish to prepare another!

You gesture at Cryheart.
You hurl a roaring ball of fire at Cryheart!
AS: +470 vs DS: +377 with AvD: +22 + d100 roll: +97 = +212
... and hit for 19 points of damage!
Burst of flames to chest toasts skin nicely.
The roaring ball of fire strikes Cryheart, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Minor burns to abdomen. Looks painful.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
Cast Round Time in effect: Setting stance to guarded.
Ruffelin swings a heavily enruned elven claidhmore at you!
With extreme effort, you beat back the attack with your runestaff!

>ponder
[Roll result: 197 (open d100: 129)]
Cryheart hurls himself at you and connects!
Cryheart knocks you flat and quickly jumps to his feet!

Roundtime: 19 sec.
Tagg looks determined and focused.
In an awe inspiring display of combat mastery, Tagg engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Tagg punches with a sleek black vultite katar at you!
You tumble to the side and deflect the attack with your orase runestaff!
Tagg punches with a sleek black vultite katar at you!
You awkwardly scramble to the right and parry the blow!
Tagg punches with a sleek black vultite katar at you!
AS: +322 vs DS: +592 with AvD: +29 + d100 roll: +29 = -212
A clean miss.
You ponder.
>release
...wait 18 seconds.
Tagg says, "Oof."
>"Feh
You say, "Feh."

Ruffelin swings a heavily enruned elven claidhmore at you!
AS: +371 vs DS: +592 with AvD: +32 + d100 roll: +23 = -166
A clean miss.

Tagg says, "I take it back."
You feel the surge of magic depart.

Perivan swings a white laen claidhmore at you!
AS: +410 vs DS: +615 with AvD: +42 + d100 roll: +51 = -112
A clean miss.
Cryheart swings a veniom-hafted silvery rolaren waraxe at you!
AS: +455 vs DS: +615 with AvD: +29 + d100 roll: +74 = -57
A clean miss.
Ruffelin laughs!

>release
...wait 10 seconds.


Perivan mutters under his breath.
Tagg cowers.
Cryheart's face contorts as he unleashes a guttural, deep-throated growl at you!
You are overcome with an irrational and terrible rage!

Tagg seems a bit weaker than before.


You exclaim, "Force on force me!"

Metadi swings a superior vultite flail at you!
AS: +454 vs DS: +501 with AvD: +44 + d100 roll: +41 = +38
A clean miss.

Ruffelin swings a heavily enruned elven claidhmore at Perivan!
AS: +371 vs DS: +189 with AvD: +19 + d100 roll: +70 = +271
... and hits for 16 points of damage!
Quick, powerful slash to Perivan's left knee!
He is knocked to the ground!
He is stunned!
Cryheart swings a veniom-hafted silvery rolaren waraxe at you!
AS: +455 vs DS: +508 with AvD: +29 + d100 roll: +48 = +24
A clean miss.
Perivan seems a bit weaker than before.
Perivan lets out a loud snarling growl and goes berserk!

>release
Perivan shakes off the stun and begins frothing at the mouth!
The berserker's rage leaves Perivan's eyes.

Tagg looks determined and focused.
In an awe inspiring display of combat mastery, Tagg engages Perivan in a furious dance macabre, spiralling into a blur of strikes and ripostes!
All of a sudden, Perivan rolls hard to his side, and then leaps to his feet!
Tagg punches with a sleek black vultite katar at Perivan!
Perivan moves at the last moment to evade the attack!
Tagg punches with a sleek black vultite katar at Perivan! A hit!
Smooth slash to Perivan's hip!
Nice crunching sound.
Tagg punches with a sleek black vultite katar at Perivan! A hit!
Downward slash across Perivan's left thigh!
Gouges bone!
Perivan screams and falls to the ground grasping his mangled left leg!
He is stunned!
You feel the magic of your spell rush away from you.

>916
Ruffelin swings a heavily enruned elven claidhmore at Metadi!
AS: +371 vs DS: +276 with AvD: +19 + d100 roll: +84 = +198
... and hits for 19 points of damage!
Respectable shot to the back.
He is stunned!
You trace a series of glowing runes while chanting the phrase for Invisibility...
Your spell is ready.
You gesture.
You become invisible.
Cast Roundtime 3 Seconds.

Metadi seems a bit weaker than before.
Perivan lets out a loud snarling growl and goes berserk!
Ruffelin grins.
>stand
You stand back up.
>Stance Defensive
You are unable to change your stance.
Perivan staggers about trying to shake the stun!

>Sigil of Power
You are beginning to feel a little fatigued.
As you concentrate on your sigil, you feel exceptionally tired as your physical energy rapidly transforms into magical energy.

>look
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see a set of oak double doors.
Also here: Sir Ruffelin, Sir Cryheart, Tagg, a stunned Metadi, a stunned Lord Perivan who is lying down
Obvious exits: none
Tagg cackles!

Metadi swings a superior vultite flail at Ruffelin!
AS: +438 vs DS: +223 with AvD: +36 + d100 roll: +90 = +341
... and hits for 32 points of damage!
Strike to the chest breaks a rib!

Surprisingly, Metadi manages to effortlessly reverse his momentum and strike again!

Metadi swings a superior vultite flail at Ruffelin!
AS: +438 vs DS: +223 with AvD: +36 + d100 roll: +50 = +301
... and hits for 31 points of damage!
Strike connects with shoulder blade!
He is stunned!
All of a sudden, Perivan rolls hard to his side, and then leaps to his feet!
Tagg punches with a sleek black vultite katar at Perivan!
AS: +306 vs DS: +149 with AvD: +22 + d100 roll: +66 = +245
... and hits for 7 points of damage!
Blade slashes across Perivan's face!
Nice nose job.
He is stunned!
Perivan screams with a maniacal bloodlust!

>leechat peri
You are unable to change your stance.
You intone a phrase of elemental power while raising your hands, invoking Mana Leech...
Your spell is ready.
You are visible again.
You gesture at Perivan.
CS: +531 - TD: +230 + CvA: -21 + d100: +66 == +346
Warding failed!
A dull grey beam momentarily materializes between you and Perivan!
He shakes violently!
You feel a sudden rush of power as you absorb 2 mana!
Cast Roundtime 3 Seconds.
You are unable to change your stance.
Perivan shakes off the stun and begins frothing at the mouth!
The berserker's rage leaves Perivan's eyes.
Perivan lets out a loud snarling growl and goes berserk!
Metadi looks determined and focused.

In an awe inspiring display of combat mastery, Metadi engages Tagg in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Metadi swings a superior vultite flail at Tagg! A hit!
Beautiful shot pierces skull! Amazing Tagg wasn't killed outright!
He is stunned!
Metadi swings a superior vultite flail at Tagg! A hit!
Shot to the hand slices a finger to the bone!
Metadi swings a superior vultite flail at Tagg! A hit!
Strike pierces forearm!

* Tagg has fallen unconscious!

Some medics scurry over and drag Tagg's limp form away.

Perivan spins around looking for something to attack!

Perivan lets out a blood curdling scream of frustration!

The berserker's rage leaves Perivan's eyes.

>leechat cry
You are unable to change your stance.
You intone a phrase of elemental power while raising your hands, invoking Mana Leech...
Your spell is ready.
You gesture at Cryheart.
CS: +531 - TD: +325 + CvA: -21 + d100: +51 == +236
Warding failed!
A dull grey beam momentarily materializes between you and Cryheart!
He shakes violently!
You feel a sudden rush of power as you absorb 1 mana!
Cast Roundtime 3 Seconds.
You are unable to change your stance.

Ruffelin lets out a loud snarling growl and goes berserk!

The irrational rage you succumbed to vanishes like a dream.

>look
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see a set of oak double doors.
Also here: a stunned Sir Ruffelin, Sir Cryheart, Metadi, Lord Perivan
Obvious exits: none

Cryheart swings a veniom-hafted silvery rolaren waraxe at you!
AS: +465 vs DS: +566 with AvD: +29 + d100 roll: +45 = -27
A clean miss.

Perivan swings a white laen claidhmore at Ruffelin!
AS: +398 vs DS: +195 with AvD: +29 + d100 roll: +93 = +325
... and hits for 36 points of damage!
Right kneecap smashed into pulp.
He is knocked to the ground!
Ruffelin shakes off the stun and begins frothing at the mouth!

The berserker's rage leaves Ruffelin's eyes.
>leechat ruff
You are now in an offensive stance.
You intone a phrase of elemental power while raising your hands, invoking Mana Leech...
Your spell is ready.
You gesture at Ruffelin.
CS: +531 - TD: +240 + CvA: -21 + d100: +2 - -5 == +277
Warding failed!
A dull grey beam momentarily materializes between you and Ruffelin!
He shakes violently!
You feel a sudden rush of power as you absorb 2 mana!
Cast Roundtime 3 Seconds.
Cast Round Time in effect: Setting stance to guarded.
Perivan grins.

>916
You trace a series of glowing runes while chanting the phrase for Invisibility...
Your spell is ready.
You gesture.
You become invisible.
Cast Roundtime 3 Seconds.

Perivan bows to Ruffelin.
Perivan swings a white laen claidhmore at Ruffelin!
AS: +398 vs DS: +341 with AvD: +29 + d100 roll: +20 = +106
... and hits for 1 point of damage!
Near-miss!
That'll hurt tomorrow.
Ruffelin rolls to the left, then springs to his feet, ready again for action!
Ruffelin laughs!

You exclaim, "You warriors don't have any mana!"

>look
Ruffelin grins.
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see a set of oak double doors.
Also here: Sir Ruffelin, Sir Cryheart, Metadi, Lord Perivan
Obvious exits: none

Metadi swings a superior vultite flail at Perivan!
AS: +438 vs DS: +144 with AvD: +36 + d100 roll: +13 = +343
... and hits for 21 points of damage!
Nice puncture to the back, just grazed the spine!
Ruffelin winks at Perivan.

Cryheart says, "Nope."

Perivan swings a white laen claidhmore at Metadi!
Metadi moves at the last moment to evade the attack!

Surprisingly, Perivan manages to effortlessly reverse his momentum and strike again!

Perivan swings a white laen claidhmore at Metadi!
Metadi barely dodges the attack!
Metadi laughs!
Cryheart grins.

>look met

Perivan grins.
You see Metadi Treyetha the Champion.
He appears to be a Human from Dragach.
He is average height and appears to be mature. He has silver-flecked sea green eyes and tanned skin. He has shoulder-length, straight sandy blonde hair drawn back into a severe braid along the neck and secured with a silver-whorled midnight rolaren ring. He has a lean face, a crooked nose and broad shoulders. He has a short and well-trimmed slightly reddish blonde goatee.
He has a tattooed symbol of Kai on his wrist, a Helden Hall tattoo on his ear, and an intricate stalking bobcat tattoo on his neck.
He has minor cuts and bruises on his back.
He is holding a superior mithril-handled vultite flail in his right hand.
He is wearing some eel skin infantryman's boots, a navy rolaren threaded greatkilt, a black rolaren mesh sporran emblazoned with a silver hammer and anvil badge, a crimson laje battle horn, a wide gold ring, some shining rolaren battle plate, a sturdy translucent battlepack, a rugged dark leather weapons harness with silver links fashioned into fists, a tightly woven mountaineer's stormcoat of warm grey wool with the Dragach crest embroidered upon the breast, a single deep red passionflower, a black widow spider pin, a bluish-black pin, a black enameled bracer with a silver gryphon set in a ruby circle, some thin wraith talon gloves, a polished Helden Hall pin, a bloodstained claidhmore pin choked with an inlay of thorny onyx vines, a pristine white heraldic surcoat, a midnight black armored warcloak with silver-stitched stars upon the shoulders, a crystal amulet, a damascened black mithril earring, and a silver-chased mithglin warhelm with curved mithril horns.

Metadi swings a superior vultite flail at Perivan!
AS: +438 vs DS: +144 with AvD: +36 + d100 roll: +45 = +375
... and hits for 23 points of damage!
Well aimed shot, punctures upper arm!
He is stunned!
Perivan lets out a loud snarling growl and goes berserk!

Ruffelin swings a heavily enruned elven claidhmore at Metadi!
AS: +361 vs DS: +274 with AvD: +19 + d100 roll: +71 = +177
... and hits for 14 points of damage!
Crack to the head swells eye shut.
He is stunned!
Perivan shakes off the stun and begins frothing at the mouth!
The berserker's rage leaves Perivan's eyes.

You hear a loud *POP* come from Perivan's muscles!

Metadi lets out a loud snarling growl and goes berserk!
Metadi shakes off the stun and begins frothing at the mouth!

The berserker's rage leaves Metadi's eyes.

>acidwand cryh
With a slight flick of the wrist a crystal wand suddenly appears in your hand!
You are now in an offensive stance.
You are visible again.
You wave your crystal wand at Cryheart.
1d100: 15 + Modifiers: 329 == 344

You hurl a bubbling ball of acid at Cryheart!
AS: +470 vs DS: +566 with AvD: +15 + d100 roll: +76 = -5
A clean miss.
Cast Roundtime 3 Seconds.
Cast Round Time in effect: Setting stance to guarded.
You open a jet black backpack.
You put a crystal wand in your black backpack.
You close a jet black backpack.

Ruffelin swings a heavily enruned elven claidhmore at Cryheart!
By amazing chance, Cryheart evades the attack!

Perivan says, "Oh, bother."

Metadi swings a superior vultite flail at Ruffelin!
At the last moment, Ruffelin parries the blow with his claidhmore!

Perivan swings a white laen claidhmore at Metadi!
AS: +373 vs DS: +265 with AvD: +29 + d100 roll: +92 = +229
... and hits for 24 points of damage!
Slash to Metadi's chest!
Breathe deep, it'll feel better in a minute.
He is stunned!

Cryheart concentrates deeply for a moment.

You sigh.

You are now in a defensive stance.
>look
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see a set of oak double doors.
Also here: Sir Ruffelin, Sir Cryheart, a stunned Metadi, Lord Perivan
Obvious exits: none

Ruffelin swings a heavily enruned elven claidhmore at Cryheart!
With incredible finesse, Cryheart deflects the attack with his tower shield!

Perivan swings a white laen claidhmore at Metadi!
AS: +373 vs DS: +255 with AvD: +29 + d100 roll: +92 = +239
... and hits for 25 points of damage!
Shield arm mangled horribly.
He is stunned!
>Sigil of Power
You hear a loud *POP* come from your muscles!
As you concentrate on your sigil, you feel exceptionally tired as your physical energy rapidly transforms into magical energy.
Cryheart searches around for a moment.
Ruffelin laughs!

>519 ruff

You hear a loud *POP* come from Metadi's muscles!
Metadi lets out a loud snarling growl and goes berserk!

You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
You gesture at Ruffelin.
[Spell Hindrance for a suit of charred leather armor is 4% with current Armor Use skill, d100= 1]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

Perivan swings a white laen claidhmore at you!
At the last moment, you parry the blow with your runestaff!
[Roll result: 136 (open d100: 64)]
Cryheart hurls himself at you and connects!
Cryheart knocks you flat and quickly jumps to his feet!

Roundtime: 9 sec.

>519 ruff
Metadi shakes off the stun and begins frothing at the mouth!
The berserker's rage leaves Metadi's eyes.
Metadi loses his look of exceptional focus.
...wait 8 seconds.
...wait 8 seconds.

You laugh out loud!
Metadi looks determined and focused.
In an awe inspiring display of combat mastery, Metadi engages Perivan in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Metadi swings a superior vultite flail at Perivan! A hit!
Surgical strike removes Perivan's left eye!
He is stunned!
Metadi swings a superior vultite flail at Perivan! A hit!
Strike to the chest breaks a rib!
Metadi swings a superior vultite flail at Perivan!
Unable to focus clearly, Perivan blindly blocks the attack!

Ruffelin swings a heavily enruned elven claidhmore at you!
AS: +361 vs DS: +640 with AvD: +32 + d100 roll: +31 = -216
A clean miss.
Ruffelin loses his look of exceptional focus.

>519 ruff
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
You gesture at Ruffelin.
CS: +531 - TD: +234 + CvA: -21 + d100: +74 - -5 == +355
Warding failed!
Wisps of black smoke swirl around Ruffelin and he bursts into flame!
... 40 points of damage!
Right forearm burned clean off. At least it's cauterized.
He is stunned!
... 70 points of damage!
Flame burns through Ruffelin's abdomen. Greasy smoke billows forth.
... 45 points of damage!
Right leg aflame. When the smoke clears, there's nothing left.
Ruffelin screams and falls to the ground grasping his mangled right leg!

The flames around Ruffelin continue to burn!
Cast Roundtime 3 Seconds.

Cryheart stares you down and lets out an eerie, modulating cry!
Cryheart's cry fills you with utter terror!

* Ruffelin has fallen unconscious!

Some medics scurry over and drag Ruffelin's limp form away.

>519 cryh
Wait 1 sec.
You don't have a spell prepared!
>519 cryh
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
You gesture at Cryheart.
CS: +531 - TD: +325 + CvA: -21 + d100: +80 == +265
Warding failed!
Wisps of black smoke swirl around Cryheart and he bursts into flame!
... 30 points of damage!
Fire burns through neck and destroys carotid artery. Painfully bloody way to die.
He is stunned!
... 40 points of damage!
Flame burns everything but the bones from Cryheart's left hand.
... 60 points of damage!
Flames engulf body. Chest left a smoldering ruin.

The flames around Cryheart continue to burn!
Cast Roundtime 3 Seconds.
Cryheart seems to lose some dexterity.

* Cryheart has fallen unconscious!

Some medics scurry over and drag Cryheart's limp form away.

>look
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see a set of oak double doors.
Also here: Metadi, a stunned Lord Perivan
Obvious exits: none
Metadi swings a superior vultite flail at you!
You tumble to the side and deflect the attack with your orase runestaff!

>519 peri
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
You gesture at Perivan.
CS: +531 - TD: +230 + CvA: -21 + d100: +27 == +307
Warding failed!
Wisps of black smoke swirl around Perivan and he bursts into flame!
... 36 points of damage!
Head explodes, splattering sizzling bits of flesh and bone everywhere.
... 35 points of damage!
Neck completely incinerated; Perivan's head drops to the ground and rolls to your feet!
... 19 points of damage!
Right forearm burned clean off. At least it's cauterized.

The flames around Perivan continue to burn!
Cast Roundtime 3 Seconds.
You no longer feel so dextrous.

* Perivan has fallen unconscious!

Some medics scurry over and drag Perivan's limp form away.

The powerful look leaves you.

>519 metal
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
Cast at what?
>ponder
You ponder.
>release
You feel the magic of your spell rush away from you.
Metadi swings a superior vultite flail at you!
You flail on the ground but manage to parry the attack with your orase runestaff!

Surprisingly, Metadi manages to effortlessly reverse his momentum and strike again!

Metadi swings a superior vultite flail at you!
You roll to one side and parry the attack with your runestaff!

>prep 410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.

>cast
You gesture.
A wave of dark ethereal ripples moves outward from you.
Metadi is buffeted by the dark ethereal waves, and is knocked to the ground.
Cast Roundtime 3 Seconds.
You no longer feel the effect of casting mana leech.

>519 met
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
You gesture at Metadi.
CS: +531 - TD: +258 + CvA: -21 + d100: +22 == +274
Warding failed!
Wisps of black smoke swirl around Metadi and he bursts into flame!
... 25 points of damage!
Flames incinerate scalp completely and blacken skullcap. Not very fashionable.
He is stunned!
... 30 points of damage!
Flames cook Metadi's chest. Looks about medium well.
... 30 points of damage!
Extreme heat melts the skin off Metadi's right hand. Gross!

The flames around Metadi continue to burn!
Cast Roundtime 3 Seconds.

>pose
You stretch one arm along your side and prop up your head with the other hand.

>519 met
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
You gesture at Metadi.
CS: +531 - TD: +258 + CvA: -21 + d100: +70 == +322
Warding failed!
Wisps of black smoke swirl around Metadi and he bursts into flame!
... 60 points of damage!
Flame engulfs back: Metadi flambe!
... 40 points of damage!
Left arm burnt away at elbow. Ointment won't help.
... 35 points of damage!
Scorching heat shrivels left leg to a useless black mass.

The flames around Metadi continue to burn!
Cast Roundtime 3 Seconds.

* Metadi has fallen unconscious!

Some medics scurry over and drag Metadi's limp form away.

Your heightened awareness of your own defensive weaknesses fades away.

>look
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see a set of oak double doors.
Obvious exits: none
>stand
You stand back up.

>dust hands
You dust off your hands.
>go door
You have no group to disband.
Your group status is already closed.

Fallen
05-04-2008, 10:56 PM
Where was that?

[Helden Hall, Fighting Pit]

Fallen
05-04-2008, 10:57 PM
<<Free For All #2: No Mass Spellz. Rimalon still wins. >>

>prep 410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.

>cast
You gesture.
A wave of dark ethereal ripples moves outward from you.
Metadi is buffeted by the dark ethereal waves, and is knocked to the ground.
Cast Roundtime 3 Seconds.

Suppa Hobbit Mage
05-04-2008, 11:02 PM
I can't find the second time I killed her for warning me repeatedly, but here is the first.

Rocksand smiles.
I>519 rocksand
Voodoo '519 rocksand' to 'PREPARE 519', 'CAST AT rocksand'.
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
I>
You are visible again.
You gesture at Rocksand.
CS: +475 - TD: +352 + CvA: +12 + d100: +53 - -5 == +193
Warding failed!
Wisps of black smoke swirl around Rocksand and she bursts into flame!
Some bright silvery leathers partially deflects the onslaught of the fiery attack.
... 5 points of damage!
Minor burns to head. That hurt a bit.
Some bright silvery leathers partially deflects the onslaught of the fiery attack.
... 5 points of damage!
Minor burns to left leg. That hurts a bit.
Some bright silvery leathers partially deflects the onslaught of the fiery attack.
... 5 points of damage!
Minor burns to right leg. That hurts a bit.
The flames around Rocksand continue to burn!
Cast Roundtime 3 Seconds.
>
Ainura makes a quick gesture while calling upon the powers of the elements...
>
Ainura gestures.
A silvery luminescence surrounds Ainura.
>415 rocksand
Voodoo '415 rocksand' to 'PREPARE 415', 'CAST AT rocksand'.
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
>
You gesture at Rocksand.
CS: +476 - TD: +352 + CvA: +12 + d100: +58 - -5 == +199
Warding failed!
You blast Rocksand for 88 points of damage.
... 55 points of damage!
Impact removes the left hand in a spray of red mist!
* Rocksand drops dead at your feet!
The glowing specks of energy surrounding Rocksand suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Rocksand.
The silvery luminescence fades from around Rocksand.
The white light leaves Rocksand.
The very powerful look leaves Rocksand.
The air calms down around Rocksand.
The light blue glow leaves Rocksand.
The deep blue glow leaves Rocksand.
A shadow seems to detach itself from Rocksand's body, swiftly dissipating into the air.
The bright luminescence fades from around Rocksand.
Someone screams, "Murder by Tayvin! Call the town constable!"
Cast Roundtime 3 Seconds.

Asha
05-04-2008, 11:25 PM
Those logs were ace Rimalon.
I love seeing Oravia getting her ass handed to her.

Rimalon
05-05-2008, 12:14 AM
That's what we in the business like to call a single target e-wave, Evarin.

Mmmmmmm.

BigWorm
05-05-2008, 12:38 AM
Those logs were ace Rimalon.
I love seeing Oravia getting her ass handed to her.

h8r

droit
05-05-2008, 03:44 AM
Because I know he won't post it himself, here's the wizards duel between Rimalon and Oravia.


>Metadi recites deeply:

"Oravia vs. Rimalon
Nae rules
It's Elf vs. Aelotoi!"

>Rimalon acquires a look of grim determination.

>Metadi deeply asks, "Are ye both ready?"

>Oravia says, "Yep."

>Rimalon says, "Sure thing."

>Metadi recites deeply:

"Combat will commence in
Three
Two"

>Maleek just closed a deep black silk vest.

>Metadi recites deeply:

"One
Lay on!"

>Oravia traces a series of glowing runes while chanting an arcane phrase...
Oravia gestures.
Oravia suddenly disappears.

>Rimalon traces a series of glowing runes while chanting an arcane phrase...
Rimalon gestures.
Rimalon suddenly disappears.

>You hear someone intoning a short, mystical phrase...
>Oravia suddenly fades into view.
Oravia gestures.
A wave of formless black ripples moves outward from Oravia.
Rimalon suddenly appears as he is knocked to the ground by the formless black waves.
... 30 points of damage!
Right leg explodes at the hip!
He is stunned!

>Oravia traces a simple rune while intoning a short, mystical phrase...
>Oravia gestures at Rimalon.
CS: +525 - TD: +519 + CvA: +12 + d100: +51 - -5 == +74
Warded off!

>Oravia traces a series of glowing runes while chanting an arcane phrase...
Oravia gestures.
Oravia suddenly disappears.

>Gazing into the pit, you see...

[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see an arctic wolf that is sitting, the Oravia disk and a set of oak double doors.
Also here: a stunned Rimalon who is lying down
Obvious exits: none

>You hear someone intoning a short, mystical phrase...
>Oravia suddenly fades into view.
Oravia gestures at Rimalon.
The shimmering multicolored sphere fades from around Rimalon.
The elemental aura around Rimalon wavers.
>Oravia gestures at Rimalon.
The silvery luminescence fades from around Rimalon.
>Oravia gestures at Rimalon.
The bright luminescence fades from around Rimalon.
>Oravia gestures at Rimalon.
The layer of stone surrounding Rimalon crumbles away.
>Oravia gestures at Rimalon.
Rimalon becomes solid again.
>Oravia gestures at Rimalon.
Rimalon no longer bristles with energy.
>Oravia gestures at Rimalon.
Rimalon appears somehow different.
>Oravia gestures at Rimalon.
A luminescent aura fades from around Rimalon.
>Oravia gestures at Rimalon.
Rimalon seems a bit less imposing.
>Oravia gestures at Rimalon.
The tingling sensation and sense of security leaves Rimalon.

>Oravia traces a simple rune while intoning a short, mystical phrase...
>Oravia gestures at Rimalon.
CS: +525 - TD: +407 + CvA: +12 + d100: +53 - -5 == +188
Warding failed!
Oravia blasts Rimalon for 61 points of damage.
... 25 points of damage!
Neck explodes outward and severs spine, gruesome!
>Oravia gestures at Rimalon.
CS: +525 - TD: +407 + CvA: +12 + d100: +87 - -5 == +222
Warding failed!
Oravia blasts Rimalon for 45 points of damage.
... 45 points of damage!
Left arm explodes into thousands of pieces!
>Oravia gestures at Rimalon.
CS: +525 - TD: +407 + CvA: +12 + d100: +96 - -5 == +231
Warding failed!
Oravia blasts Rimalon for 69 points of damage.
... 40 points of damage!
Left leg explodes into thousands of pieces!
>Oravia gestures at Rimalon.
CS: +525 - TD: +407 + CvA: +12 + d100: +52 - -5 == +187
Warding failed!
Oravia blasts Rimalon for 29 points of damage.
... 35 points of damage!
Right arm explodes into thousands of pieces!

>The brilliant luminescence fades from around Rimalon.
The glowing specks of energy surrounding Rimalon suddenly shoot off in all directions, then quickly fade away.
Rimalon is no longer protected by the shimmering field of energy.
Rimalon returns to normal color.
Rimalon seems to lose some dexterity.
The air about Rimalon stops shimmering.
The light blue glow leaves Rimalon.
The air calms down around Rimalon.
The powerful look leaves Rimalon.
The deep blue glow leaves Rimalon.
Rimalon seems to lose an aura of confidence.
A shadow seems to detach itself from Rimalon's body, swiftly dissipating into the air.
The dim aura fades from around Rimalon.
A white glow rushes away from Rimalon.
A faint silvery glow fades from around Rimalon.
Rimalon glances around, looking a bit less confident.
The faint blue glow fades from around Rimalon's hands.
The shimmering aura fades from around Rimalon.
Rimalon loses his look of grim determination.

* Rimalon has fallen unconscious!

Some medics scurry over and drag Rimalon's limp form away.


SPLAT!!

droit
05-05-2008, 03:53 AM
And I thought you'd all like to see what was hands down the best fight of the night. Enjoy.

>Metadi recites deeply:

"Axedar vs. Qistra
With no rules
Shall the spiky morning star make the claim
Or shall the sledgehammer lay down its fame?"

>Metadi deeply asks, "Are ye both ready?"

>Qistra nods.

>Axedar concentrates deeply for a moment.

>Axedar nods.

>Metadi recites deeply:

"Combat shall commence in
Three
Two"

>Metadi recites deeply:

"One
Lay on!"

>[Roll result: 81 (open d100: 47)]
Axedar swings his vultite tetsubo at Qistra's golvern morning star and connects!
Axedar fails to knock the star away!

>Qistra confidently calls upon her patron as she motions forcefully...
Qistra gestures at Axedar.
Qistra's eyes glow with gold and topaz-hued light, and a pillar of gold-streaked topaz radiance manifests around Axedar.
CS: +380 - TD: +349 + CvA: -21 + d100: +81 - +5 == +86
Warded off!
With a faint flicker, the gold and topaz radiance fades away.

>[Roll result: 178 (open d100: 79)]
Axedar hurls himself at Qistra and connects!
Axedar knocks Qistra flat and quickly jumps to his feet!

>Axedar stares down Qistra and lets out an eerie, modulating cry!
Qistra looks at Axedar in utter terror!

>Axedar looks determined and focused.
In an awe inspiring display of combat mastery, Axedar engages Qistra in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Axedar swings a vultite tetsubo at Qistra!
Lying flat on her back, Qistra barely deflects the blow with her battleshield!
Axedar swings a vultite tetsubo at Qistra! A hit!
Blow raises a welt on Qistra's right arm.
Axedar swings a vultite tetsubo at Qistra! A hit!
Blow raises a welt on Qistra's right arm.

>Qistra stands up.

>Qistra confidently calls upon her patron as she motions forcefully...
Qistra gestures at Axedar.
Nothing happens.

>Qistra confidently calls upon her patron as she motions forcefully...
Qistra gestures at Axedar.
A brilliant aura begins to radiate from Qistra!
CS: +380 - TD: +349 + CvA: -21 + d100: +17 - +5 == +22
Warded off!
Axedar appears startled briefly, but quickly regains his composure.

>Qistra swings a monir-hafted golvern morning star at Axedar!
AS: +574 vs DS: +365 with AvD: +19 + d100 roll: +94 = +322
... and hits for 28 points of damage!
Nice puncture to the abdomen, just missed vital organs!

>[Roll result: 79 (open d100: 45)]
Axedar swings his vultite tetsubo at Qistra's golvern morning star and connects!
Axedar fails to knock the star away!

>Qistra looks determined and focused.
In an awe inspiring display of combat mastery, Qistra engages Axedar in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Qistra swings a monir-hafted golvern morning star at Axedar! A hit!
Blow raises a welt on Axedar's right arm.
Qistra swings a monir-hafted golvern morning star at Axedar! A hit!
Blow leaves an imprint on Axedar's chest!
Qistra swings a monir-hafted golvern morning star at Axedar! A hit!
Nice puncture to the back, just grazed the spine!

>[Roll result: 153 (open d100: 64)]
Axedar hurls himself at Qistra and connects!
Axedar knocks Qistra flat and quickly jumps to his feet!

>[Roll result: 126 (open d100: 73)]
Axedar feints low, Qistra buys the ruse and twists awkwardly to block the blow that never came!

>Axedar swings a vultite tetsubo at Qistra!
AS: +525 vs DS: +368 with AvD: +36 + d100 roll: +19 = +212
... and hits for 23 points of damage!
Blow to the head causes Qistra's ears to ring!

Surprisingly, Axedar manages to effortlessly reverse his momentum and strike again!

Axedar swings a vultite tetsubo at Qistra!
AS: +525 vs DS: +360 with AvD: +36 + d100 roll: +75 = +276
... and hits for 41 points of damage!
Crushing blow crumples Qistra's nose!
She is stunned!

>Axedar swings a vultite tetsubo at Qistra!
Nearly insensible, Qistra desperately blocks the attack with her battleshield!

>Qistra beseeches her deity for some divine assistance.

>Qistra stands up.

>[Roll result: 142 (open d100: 49)]
Axedar swings his vultite tetsubo at Qistra's blood red battleshield and connects!
Qistra's blood red battleshield emits an awful vibrating clanging sound!

>Qistra swings a monir-hafted golvern morning star at Axedar!
AS: +564 vs DS: +372 with AvD: +19 + d100 roll: +5 = +216
... and hits for 14 points of damage!
Blow raises a welt on Axedar's right arm.

>[Roll result: 111 (open d100: 12)]
Axedar hurls himself at Qistra and connects!
Axedar knocks Qistra flat and quickly jumps to his feet!

>Axedar seems a bit weaker than before.

>Qistra stands up.

>Axedar concentrates deeply for a moment.

>Qistra looks determined and focused.
In an awe inspiring display of combat mastery, Qistra engages Axedar in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Qistra swings a monir-hafted golvern morning star at Axedar!
Axedar barely manages to fend off the attack with his tetsubo!
Qistra swings a monir-hafted golvern morning star at Axedar! A hit!
Strike pierces thigh!
He is knocked to the ground!
Qistra swings a monir-hafted golvern morning star at Axedar! A hit!
Pierced through neck, a fine shot!
He is stunned!

>Qistra seems a bit weaker than before.

>Axedar lets out a loud snarling growl and goes berserk!

>Axedar shakes off the stun and begins frothing at the mouth!
The berserker's rage leaves Axedar's eyes.

>Axedar stands up.

>[Roll result: 94 (open d100: 12)]
Axedar hurls himself at Qistra and connects!
Axedar fails to bring Qistra down, but manages to scramble back to his feet.

>Qistra swings a monir-hafted golvern morning star at Axedar!
Axedar barely dodges the attack!

>Qistra concentrates deeply for a moment.
>Qistra swings a monir-hafted golvern morning star at Axedar!
AS: +564 vs DS: +332 with AvD: +19 + d100 roll: +32 = +283
... and hits for 21 points of damage!
Minor puncture to the chest.

>[Roll result: 122 (open d100: 66)]
Axedar swings his vultite tetsubo at Qistra's blood red battleshield and connects!
Qistra's blood red battleshield emits an awful vibrating clanging sound!


>[Roll result: 138 (open d100: 66)]
Axedar hurls himself at Qistra and connects!
Axedar knocks Qistra flat and quickly jumps to his feet!

>Axedar swings a vultite tetsubo at Qistra!
AS: +515 vs DS: +240 with AvD: +36 + d100 roll: +33 = +344
... and hits for 53 points of damage!
Solid blow gouges a chunk out of Qistra's left leg.
She is stunned!

>Qistra beseeches her deity for some divine assistance.

>Qistra stands up.

>Axedar swings a vultite tetsubo at Qistra!
AS: +525 vs DS: +273 with AvD: +36 + d100 roll: +62 = +350
... and hits for 55 points of damage!
Right kneecap smashed into pulp.
She is knocked to the ground!
She is stunned!

>Qistra looks determined and focused.
In an awe inspiring display of combat mastery, Qistra engages Axedar in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Qistra swings a monir-hafted golvern morning star at Axedar!
Axedar barely manages to fend off the attack with his tetsubo!
Qistra swings a monir-hafted golvern morning star at Axedar! A hit!
Blow raises a welt on Axedar's right arm.
Qistra swings a monir-hafted golvern morning star at Axedar! A hit!
Blow raises a welt on Axedar's left arm.

>Axedar swings a vultite tetsubo at Qistra!
AS: +525 vs DS: +357 with AvD: +36 + d100 roll: +16 = +220
... and hits for 24 points of damage!
Blow to the head causes Qistra's ears to ring!

>Qistra swings a monir-hafted golvern morning star at Axedar!
AS: +544 vs DS: +332 with AvD: +19 + d100 roll: +3 = +234
... and hits for 17 points of damage!
Minor puncture to the left leg.

>Axedar swings a vultite tetsubo at Qistra!
AS: +525 vs DS: +357 with AvD: +36 + d100 roll: +37 = +241
... and hits for 30 points of damage!
Torn muscle in Qistra's left leg!

>Qistra looks determined and focused.
In an awe inspiring display of combat mastery, Qistra engages Axedar in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Qistra swings a monir-hafted golvern morning star at Axedar! A hit!
Blow leaves an imprint on Axedar's chest!
Qistra swings a monir-hafted golvern morning star at Axedar! A hit!
Bones in left arm crack.
Qistra swings a monir-hafted golvern morning star at Axedar! A hit!
Smash to the kneecap.

>Axedar swings a vultite tetsubo at Qistra!
AS: +525 vs DS: +357 with AvD: +36 + d100 roll: +26 = +230
... and hits for 27 points of damage!
Torn muscle in Qistra's left leg!

>The light blue glow leaves Qistra.
The dully illuminated mantle protecting Qistra begins to falter, then completely fades away.
Qistra appears less confident and fearless.
The deep blue glow leaves Qistra.
Deep blue motes swirl away from Qistra and fade.
The dim celadon wisps about Qistra's hands flare up once more and fade completely away.
The white light leaves Qistra.
The very powerful look leaves Qistra.
The silvery luminescence fades from around Qistra.
The bright luminescence fades from around Qistra.
Qistra seems a bit less imposing.
The glowing specks of energy surrounding Qistra suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Qistra.
A crimson mist bleeds out from Qistra's exposed skin.
Qistra loses the flickering violet energy surrounding her.
Qistra seems to lose some focus as her eyes narrow and shift momentarily to one side.
Qistra's movements no longer appear to be influenced by a divine power as the spiritual force fades from around her arms.
Qistra appears less battle-ready as a soft glow dissipates from around her form.
The powerful look leaves Qistra.
Qistra seems to lose some dexterity.
The air about Qistra stops shimmering.
Qistra returns to normal color.
Qistra seems less resolute.

* Qistra has fallen unconscious!

Some medics scurry over and drag Qistra's limp form away.

thefarmer
05-05-2008, 05:38 AM
THE FIRST RULE OF FIGHT CLUB... TAKE OUT THE SPELLCASTERS.

(Insert dramatic pause)

THE SECOND RULE OF FIGHT CLUB.. TAKE OUT THE SPELLCASTERS.

Asha
05-05-2008, 06:19 AM
First to hit command. It's really that simple.

Fallen
05-05-2008, 08:21 AM
First to hit command. It's really that simple.

Unless it is 2 warriors/swinging-semi's going at it. That is why I enjoy watching swingers duel.

Casting 410 AT someone doesn't make it focused. I guess it is considered focused, though, if there is only one person left.

Asha
05-05-2008, 09:05 AM
lol it's true. Squares really are useless.
I had to sell the Rift rogue through realizing this.

Xiandrena
05-05-2008, 02:49 PM
Fucking birds..




An aivren swoops down over you, buffeting you with its wings!
One of the aivren's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes!
Roundtime: 16 sec.
>
An aivren tries to bite an aivren!
AS: +398 vs DS: +335 with AvD: +32 + d100 roll: +72 = +167
... and hits for 35 points of damage!
Downward slash across the aivren's right thigh!
Might not scar.
The aivren is stunned!
>
You feel more refreshed.
>
An aivren's eyes cease to glow.
>
An aivren tries to spear you with its massive beak!
AS: +398 vs DS: +330 with AvD: +42 + d100 roll: +92 = +202
... and hits for 32 points of damage!
Upward thrust lifts you several inches off the ground.
You are knocked to the ground!
You are stunned for 1 rounds!
>
An aivren swoops down from high overhead!
An aivren tries to bite you!
AS: +398 vs DS: +270 with AvD: +34 + d100 roll: +78 = +240
... and hits for 72 points of damage!
Blow shatters knee and severs lower leg!
>

Though you are stunned and reeling, you become aware of your pounding heart. With each beat, it grows louder and louder, faster and faster, until, with a sudden surge of strength, you throw off your stunned state!

>stand
...wait 7 seconds.
>
An aivren tries to bite you!
AS: +398 vs DS: +261 with AvD: +34 + d100 roll: +39 = +210
... and hits for 62 points of damage!
Blow shatters knee and severs lower leg!
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Spirit Shield (202) ended. [-20DS]
The dim aura fades from around you.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Spell Heroism (215) ended. [-25AS]
The brilliant aura fades away from you.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 20 mins...
The aivren lets out a piercing screech!

Fallen
05-06-2008, 02:04 AM
Got a Two-fer for you all.

The first, I open imploded in a room full of Grimswarm debris which caused enough scroll to boot me from the game. When I came back the game considered my actions slamming and the results...


You are tuned to the following channels:

An animated Grimswarm orc raider thrusts with a lance at a Grimswarm orc warrior!
AS: +474 vs DS: +250 with AvD: +32 + d100 roll: +83 = +339
... and hits for 91 points of damage!
Right hand smashed into a pulpy mass.
The scintillating silver light surrounding the lance fades some.
PR>
An enraged orc fighter returns to the fray!
A Grimswarm orc fighter gets a wild-eyed look on his face!
A Grimswarm orc fighter swings a twohanded sword at you!
AS: +645 vs DS: +549 with AvD: +42 + d100 roll: +86 = +224
... and hits for 128 points of damage!
Lucky shot rips through bone and muscle sending shield arm flying.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Heroism (215) ended. [-25AS]
The brilliant aura fades away from you.
Spell Elemental Focus (513) ended. [-20BoltAS, +20PhysAS]
You no longer bristle with energy.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Self Control (613) ended. [-20PhysDS, -10STD]
You feel the aura of confidence leave you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Barrier (102) ended. [+45PhysAS, -45DS]
The air calms down around you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Divine Shield (1609) ended. [-10%Block]
Your skin grows slightly numb for a moment as the warm glow fades from around you.
The white light leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -31DS, -31BoltDS]
The very powerful look leaves you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Elemental Targeting (425) ended. [-49AS, -49ECS]
You feel less confident than before.
Spell Elemental Barrier (430) ended. [-37DS, -37ETD]
The tingling sensation and sense of security leaves you.
Your sense of faith and conviction wanes.
You sense that your attunement to the minds of others has ceased.
You are not a member of a society that uses this channel.
You are not a member of a society that uses this channel.
You sense a loss of the connection between you and your animate.
An animated Grimswarm orc raider falls to the ground in a heap.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.

Had I not already been low on health, and the creature did not use Mightyblow I would have lived.

-----
The second is Pharg paying for not wearing his armor.

Pharg leaps from hiding to attack!
Pharg swings a bone-hilted vultite short sword at a Grimswarm orc barbarian!
AS: +478 vs DS: +238 with AvD: +7 + d100 roll: +50 = +297
... and hits for 45 points of damage!
Crushing blow to head closes that eye for good.
>
In an awe inspiring display of combat mastery, a Grimswarm orc barbarian engages Pharg in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A Grimswarm orc barbarian swings a claidhmore at Pharg!
AS: +424 vs DS: +353 with AvD: +31 + d100 roll: +94 = +196
... and hits for 40 points of damage!
Hard blow breaks the femur!
He is knocked to the ground!
He is stunned!
A Grimswarm orc barbarian swings a claidhmore at Pharg!
AS: +424 vs DS: +303 with AvD: +31 + d100 roll: +11 = +163
... and hits for 35 points of damage!
Wild downward slash severs Pharg's left foot!
Bloody stump, anyone?

A Grimswarm orc barbarian swings a claidhmore at Pharg!
AS: +424 vs DS: +269 with AvD: +31 + d100 roll: +30 = +216
... and hits for 42 points of damage!
Quick, hard slash to Pharg's right arm!
*CRACK*

A Grimswarm orc barbarian swings a claidhmore at Pharg!
AS: +424 vs DS: +233 with AvD: +31 + d100 roll: +37 = +259
... and hits for 69 points of damage!
Hard slash to Pharg's side opens his spleen!

* Pharg drops dead at your feet!

Pharg begins to breathe less deeply.
Pharg seems a bit less imposing.
The very powerful look leaves Pharg.
The white light leaves Pharg.
The dim aura fades from around Pharg.
Pharg becomes unbalanced for a second, then recovers.
The dully illuminated mantle protecting Pharg begins to falter, then completely fades away.
The brilliant aura fades away from Pharg.
The glowing specks of energy surrounding Pharg suddenly shoot off in all directions, then quickly fade away.
Pharg seems to lose an aura of confidence.
Pharg seems to lose some internal strength.
Pharg appears less secure.
Pharg appears to lose some internal strength.
Pharg returns to normal color.
The misty halo fades from Pharg.
The opalescent aura fades from around Pharg.
The powerful look leaves Pharg.
The brilliant luminescence fades from around Pharg.
The deep blue glow leaves Pharg.
The light blue glow leaves Pharg.
The silvery luminescence fades from around Pharg.
The bright luminescence fades from around Pharg.

Fallen
05-06-2008, 02:19 AM
Emeradan removed the sting and such for the first death.

Also, I have died 49 times since capping. That's crazy.

Anferis
05-07-2008, 01:15 AM
>
Bayerlien suddenly fades into view.
Bayerlien gestures at you.
CS: +525 - TD: +166 + CvA: +14 + d100: +78 - -5 == +456
Warding failed!
Your mind goes completely blank.
Forced to stance offensive.
UP>mum
That is impossible to do while unconscious!
UP>mutter
That is impossible to do while unconscious!
UP>'well then
You mumble something in your sleep.
Roundtime: 2 sec.
UPR>
Bayerlien's hands glow with power as he summons elemental energy to his command...
UPR>
Bayerlien gestures at you.
Nothing happens.
UP>
Guiniviere says, "Right...so you killed me for him, and he had nothing because he had already killed me."
UP>
The northern lake bank coalesces slowly in front of the boat, appearing silently through the mist. A wooden dock juts out into the water.
UP>
Bayerlien's hands glow with power as he summons elemental energy to his command...
UP>
Bayerlien gestures at you.
You are awakened by Bayerlien's attack!
Bayerlien hurls a stream of fire at you!
AS: +285 vs DS: +148 with AvD: +36 + d100 roll: +78 = +251
... and hits for 144 points of damage!
Fire completely surrounds you. Your blood boils and your heart stops.
Spell Spirit Barrier (102) ended. [+26PhysAS, -26DS]
The air calms down around you.
You sense that your attunement to the minds of others has ceased.
Spell Cloak of Shadows (712) ended. [-39DS, -21SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
DEAD>
* Anferis just bit the dust!









Ouchie :(
I deserved that at least.

Raffles
05-07-2008, 03:17 AM
Guiniviere says, "Right...so you killed me for him, and he had nothing because he had already killed me.".

Well I can't say I'm sorry that Guiniviere had died at some point, she's starting to drive me potty.

halfling
05-07-2008, 04:03 AM
a little old, but this was a fun one.

>cman coup rath
[Roll result: 187 (open d100: 15) Bonus: 15]
You lunge towards Rathmond, intending to finish him off!
You slam your wickedly curved waraxe into the side of his chest with all your might!
Rib bones are now visible. Bits and pieces of lung are too!

* Rathmond drops dead at your feet!


A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"


Roundtime: 8 sec.


{S owned.

Asha
05-07-2008, 07:20 AM
I used to put my weapons in their sheaths and use my bare hands coup people I didn't like particularly.

Anferis
05-07-2008, 06:45 PM
Well I can't say I'm sorry that Guiniviere had died at some point, she's starting to drive me potty.

Yeah I'm a bit off the deep end at this point, but I didn't think she was so low level. Oh well. Now I know and still don't care.

Raffles
05-08-2008, 03:40 AM
Has anyone actually seen her and Rocksand in the same room...?

Gallows Thief
05-08-2008, 10:46 PM
I hate spikethorn:

An emaciated hierophant fans her fingers wide and gestures at you!

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 27 points of damage!
... 30 points of damage!
Great shot penetrates thigh and shatters bone!
You are knocked to the ground!
You are stunned for 6 rounds!
... hits for 24 points of damage!
... 40 points of damage!
Beautiful shot pierces both of your lungs! Your last gasp is unproductive and brief.
The deep blue glow leaves you.
The bright luminescence fades from around you.
Your SIGN OF WARDING is no longer effective.
The silvery luminescence fades from around you.
You return to normal color.
The white light leaves you.
The very powerful look leaves you.
The brilliant luminescence fades from around you.
You feel less confident than before.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You no longer feel so dextrous.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
The air about you stops shimmering.
You sense that you are losing control of a medium-sized lithe ferret and will need to send it back soon.
The air calms down around you.
The tingling sensation and sense of security leaves you.
You sense that your attunement to the minds of others has ceased.
The light blue glow leaves you.
The dim aura fades from around you.

Anferis
05-09-2008, 09:47 PM
And that is why I'm going to roll up a ranger.

Drakam
05-13-2008, 01:03 AM
this is a bit long so my apologies on that. was out helping a friend hunt on the keen when a large amount of bandits jumped us. they were obviously the same training as I am. I believe the storyline for the kidnapped mayor is starting.




An elven outlaw suddenly jumps out of the shadows!
>
A half-elven bandit suddenly jumps out of the shadows!
>
A long thorny vine suddenly sprouts from the ground and begins to thrash about violently!
A long thorny vine flails as high as it can reach, but falls well short of a high-flying griffin.
>
A lesser griffin swoops down from high overhead!
A lesser griffin rakes at you with a razor-sharp claw!
You evade the attack by inches!
A lesser griffin rakes at you with a razor-sharp claw!
AS: +354 vs DS: +458 with AvD: +23 + d100 roll: +25 = -56
A clean miss.
>
Astrix's hands glow with power as she summons elemental energy to her command...
Astrix gestures at a half-elven bandit.
Astrix hurls a roaring ball of fire at a half-elven bandit!
By amazing chance, the half-elven bandit evades the bolt!
>
An elven outlaw swings a broadsword at you!
AS: +450 vs DS: +449 with AvD: +29 + d100 roll: +20 = +50
A clean miss.
>
An elven robber leaps out of his hiding place!
An elven robber darts behind you quickly and tries to hamstring you with his handaxe!
[Roll result: 97 (open d100: 60)]
The elven robber's swing goes wide!
>
[Roll result: 165 (open d100: 54)]
A half-krolvin robber springs from hiding upon Astrix and attempts to slit her throat with his falchion!

A half-krolvin robber slices deep into Astrix's vocal chords!
... 13 points of damage!
>
[Roll result: 230 (open d100: 72)]
A half-elven bandit spins quickly behind Astrix and delivers a well placed kick!
Astrix appears humiliated and enraged!
>fire
A lesser griffin rakes at Astrix with a razor-sharp claw!
AS: +354 vs DS: +350 with AvD: +37 + d100 roll: +56 = +97
A clean miss.
A lesser griffin rakes at Astrix with a razor-sharp claw!
AS: +354 vs DS: +550 with AvD: +37 + d100 roll: +54 = -105
A clean miss.
An unpleasant sense of deja vu settles over you as you sense fluctuations in the mana fields surrounding Astrix.
>
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at a lesser griffin!
AS: +413 vs DS: +271 with AvD: +24 + d100 roll: +49 = +215
... and hit for 54 points of damage!
Attack punctures the eye and connects with something really vital!
The lesser griffin crashes to the ground, motionless.
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>
The long thorny vine lashes out violently at an elven outlaw, dragging it to the ground!
... 15 points of damage!
Solid chest grapple, an elven outlaw is winded!
The elven outlaw is stunned!
R>
An elven robber swings a handaxe at you!
AS: +441 vs DS: +440 with AvD: +33 + d100 roll: +83 = +117
... and hits for 3 points of damage!
Glancing blow to your right leg!
R>
An emerald-eyed golden brown jaguar saunters in.
R>635
Voodoo '635' to 'PREPARE 635', 'CAST'.
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
>
You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, craggy columns of rock crack and jut up from the ground, savagely assailing everything around you!
The surroundings advance upon an elven robber with relentless fury!
CS: +400 - TD: +296 + CvA: -10 + d100: +85 == +179
Warding failed!
A icy stone column emerges right under an elven robber!
... 30 points of damage!
... 20 points of damage!
Good blow to left arm!
The elven robber is stunned!
... 20 points of damage!
Icy strike to the back scores a direct hit!
The surroundings advance upon a half-krolvin robber with relentless fury!
CS: +400 - TD: +296 + CvA: -2 + d100: +13 == +115
Warding failed!
Huge, icy masses of rock rise up from the surface, grinding roughly into a half-krolvin robber!
... 18 points of damage!
... 10 points of damage!
Light blow to back.
... 5 points of damage!
Blow grazes left arm lightly.
... 15 points of damage!
The half-krolvin robber's left arm trembles with the cold.
The half-krolvin robber is stunned!
The surroundings advance upon a half-elven bandit with relentless fury!
CS: +400 - TD: +282 + CvA: -2 + d100: +85 == +201
Warding failed!
Huge, icy masses of rock rise up from the surface, grinding roughly into a half-elven bandit!
... 35 points of damage!
... 30 points of damage!
Hard strike to right leg breaking tendons and bone!
It is knocked to the ground!
The half-elven bandit is stunned!
... 30 points of damage!
Hard strike to right arm breaking tendons and bone!
... 35 points of damage!
Polar blast decimates the half-elven bandit's left hand!
The bandit's reinforced shield falls to the ground.
The surroundings advance upon an elven outlaw with relentless fury!
CS: +400 - TD: +296 + CvA: -10 + d100: +42 == +136
Warding failed!
Huge, icy masses of rock rise up from the surface, grinding roughly into an elven outlaw!
... 22 points of damage!
... 15 points of damage!
Nice blow to chest!
... 7 points of damage!
Blow grazes left leg.
... 5 points of damage!
My! It looks like the elven outlaw will be stiff in the morning! Better ice down the bruises!
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
>
A half-elven bandit lies there, dazed and confused.
>635
Voodoo '635' to 'PREPARE 635', 'CAST'.
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
>
You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, craggy columns of rock crack and jut up from the ground, savagely assailing everything around you!
A halfling mugger is forced out of hiding.
The surroundings advance upon a halfling mugger with relentless fury!
CS: +400 - TD: +296 + CvA: -10 + d100: +64 == +158
Warding failed!
Huge, icy masses of rock rise up from the surface, grinding roughly into a halfling mugger!
... 26 points of damage!
... 20 points of damage!
Good blow to neck!
Something snaps!
The halfling mugger is stunned!
... 20 points of damage!
Good blow to right arm!
... 20 points of damage!
Blast of cold air to left knee causes a polar knee cap!
The surroundings advance upon an elven robber with relentless fury!
CS: +400 - TD: +296 + CvA: -10 + d100: +52 == +146
Warding failed!
Huge, icy masses of rock rise up from the surface, grinding roughly into an elven robber!
... 24 points of damage!
... 15 points of damage!
Nice blow to left hand!
... 20 points of damage!
Good blow to left hand!
... 5 points of damage!
Icy chill to the elven robber's midriff. Looks like a bowl of nice hot stew is in order.
The surroundings advance upon a half-krolvin robber with relentless fury!
CS: +400 - TD: +296 + CvA: -2 + d100: +25 == +127
Warding failed!
A icy stone column emerges right under a half-krolvin robber!
... 20 points of damage!
... 15 points of damage!
Nice blow to abdomen!
... 15 points of damage!
Nice blow to neck!
... 15 points of damage!
Stiff blast of icy air to neck!
The surroundings advance upon a half-elven bandit with relentless fury!
CS: +400 - TD: +282 + CvA: -2 + d100: +17 == +133
Warding failed!
A icy stone column emerges right under a half-elven bandit!
... 21 points of damage!
... 15 points of damage!
Nice blow to neck!
... 20 points of damage!
Good blow to right arm!
The bandit's troll-claw falls to the ground.
... 20 points of damage!
The half-elven bandit grimaces as your attack fractures his right wrist.
The surroundings advance upon an elven outlaw with relentless fury!
CS: +400 - TD: +296 + CvA: -10 + d100: +29 == +123
Warding failed!
A icy stone column emerges right under an elven outlaw!
... 19 points of damage!
... 10 points of damage!
Strike to head breaks cheekbone.
... 10 points of damage!
Light strike to abdomen.
... 10 points of damage!
The elven outlaw just got the cold shoulder!
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
>
A half-elven thug leaps out of his hiding place!
[Roll result: 81 (open d100: 44)]
A half-elven thug crouches, sweeps a leg at you and connects!
A half-elven thug whacks your legs to no effect!
>
An elven marauder leaps out of his hiding place!
An elven marauder leaps out of his hiding place!
In a breathtaking display of agility and combat mastery, an elven marauder whirls in a fury of unrelenting strikes and ripostes!
An elven marauder swings a mace at Astrix!
AS: +438 vs DS: +380 with AvD: +31 + d100 roll: +70 = +159
A layer of shifting stone absorbs 8 points of damage!
... and hits for 15 points of damage!
Blow leaves an imprint on Astrix's chest!

An elven marauder swings a mace at you!
AS: +438 vs DS: +422 with AvD: +34 + d100 roll: +35 = +85
A clean miss.

>
The long thorny vine lashes out at a halfling mugger, but is unable to grasp it.
>
A half-krolvin robber swings a falchion at Astrix!
AS: +419 vs DS: +359 with AvD: +36 + d100 roll: +6 = +102
A layer of shifting stone absorbs 1 points of damage!
... and hits for 1 point of damage!
Quick feint to Astrix's right foot.
Little extra damage.
>'you guys are just asking for trouble
You say, "You guys are just asking for trouble."
>635
Voodoo '635' to 'PREPARE 635', 'CAST'.
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
>
You gesture.
[Spell Hindrance for some vultite drake-linked mail is 9% with current Armor Use skill, d100= 4]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
[Roll result: 56 (open d100: 29)]
An elven robber crouches, sweeps a leg at you and connects!
An elven robber whacks your legs to no effect!
>
>635
Voodoo '635' to 'PREPARE 635', 'CAST'.
A half-elven thug darts behind you quickly and tries to hamstring you with his longsword!
[Roll result: 65 (open d100: 28)]
The half-elven thug's swing goes wide!
>
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
>
You gesture.
[Spell Hindrance for some vultite drake-linked mail is 9% with current Armor Use skill, d100= 8]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>635
Voodoo '635' to 'PREPARE 635', 'CAST'.
Wait 2 sec.
>
You don't have a spell prepared!
>
A half-elven brigand leaps out of his hiding place!
A half-elven brigand slashes with a troll-claw at Astrix!
AS: +459 vs DS: +380 with AvD: +34 + d100 roll: +24 = +137
A layer of shifting stone absorbs 6 points of damage!
... and hits for 15 points of damage!
Hard slash to belly severs a few nerve endings.
She is stunned!
>
[Roll result: 211 (open d100: 37)]
An elven marauder crouches, sweeps a leg at Astrix and connects!
Astrix falls to the ground! An elven marauder deftly regains his footing.
>
A half-krolvin robber swings a falchion at Astrix!
AS: +419 vs DS: +293 with AvD: +36 + d100 roll: +39 = +201
A layer of shifting stone absorbs 8 points of damage!
... and hits for 35 points of damage!
Shot to the neck scrapes away skin.
Some nasty bleeding.
>635
Voodoo '635' to 'PREPARE 635', 'CAST'.
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
>
You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, craggy columns of rock crack and jut up from the ground, savagely assailing everything around you!
The surroundings advance upon a half-elven brigand with relentless fury!
CS: +400 - TD: +285 + CvA: -10 + d100: +41 == +146
Warding failed!
Huge, icy masses of rock rise up from the surface, grinding roughly into a half-elven brigand!
... 24 points of damage!
... 20 points of damage!
Good blow to back!
The half-elven brigand is stunned!
... 20 points of damage!
Good blow to head!
... 15 points of damage!
Near miss! Cool blast to the lower back and the half-elven brigand staggers.
An elven brigand is forced out of hiding.
The surroundings advance upon an elven brigand with relentless fury!
CS: +400 - TD: +285 + CvA: -1 + d100: +91 == +205
Warding failed!
Huge, icy masses of rock rise up from the surface, grinding roughly into an elven brigand!
... 36 points of damage!
... 30 points of damage!
Hard blow to left hand breaking bones!
The elven brigand is stunned!
... 25 points of damage!
Strong blow to chest!
... 35 points of damage!
Brrrrr! That was a cold blow to the chest!
The surroundings advance upon a half-elven thug with relentless fury!
CS: +400 - TD: +296 + CvA: -10 + d100: +44 == +138
Warding failed!
A particularly sharp, icy shard of rock buckles into a half-elven thug!
... 22 points of damage!
... 15 points of damage!
Well aimed shot, punctures calf!
The half-elven thug is stunned!
... 10 points of damage!
Nice puncture to the abdomen, just missed vital organs!
... 10 points of damage!
Ouch! What a stiff neck.
The surroundings advance upon an elven marauder with relentless fury!
CS: +400 - TD: +296 + CvA: -1 + d100: +25 == +128
Warding failed!
Huge, icy masses of rock rise up from the surface, grinding roughly into an elven marauder!
... 20 points of damage!
... 10 points of damage!
Light strike to abdomen.
... 10 points of damage!
The elven marauder just got the cold shoulder!
The elven marauder is stunned!
The surroundings advance upon a halfling mugger with relentless fury!
CS: +400 - TD: +296 + CvA: -10 + d100: +15 == +109
Warding failed!
A icy stone column emerges right under a halfling mugger!
... 16 points of damage!
... 10 points of damage!
Light blow to left arm.
... 10 points of damage!
Brushing blow to right hand.
... 5 points of damage!
Near miss! Ice particles sting the halfling mugger's eye and he blinks rapidly.
The surroundings advance upon an elven robber with relentless fury!
CS: +400 - TD: +296 + CvA: -10 + d100: +48 == +142
Warding failed!
A icy stone column emerges right under an elven robber!
... 23 points of damage!
... 15 points of damage!
Nice blow to back!
The elven robber is stunned!
... 10 points of damage!
Light blow to back.
... 15 points of damage!
The elven robber jumps back as your chilly attack bruises his left hand!
The surroundings advance upon a half-krolvin robber with relentless fury!
CS: +400 - TD: +296 + CvA: -2 + d100: +20 == +122
Warding failed!
A particularly sharp, icy shard of rock buckles into a half-krolvin robber!
... 19 points of damage!
... 5 points of damage!
Glancing strike to the head!
... 15 points of damage!
Strike pierces gall bladder!
That's gotta hurt!
The half-krolvin robber is stunned!
... 5 points of damage!
The half-krolvin robber winces at the cold blast to the right arm.
The surroundings advance upon a half-elven bandit with relentless fury!
CS: +400 - TD: +282 + CvA: -2 + d100: +77 == +193
Warding failed!
A icy stone column emerges right under a half-elven bandit!
... 33 points of damage!
... 20 points of damage!
Good blow to chest!
... 20 points of damage!
Good blow to left arm!
... 25 points of damage!
Icy blast freezes the half-elven bandit's right hand!
The half-elven bandit rolls over and dies.
The surroundings advance upon an elven outlaw with relentless fury!
CS: +400 - TD: +296 + CvA: -10 + d100: +87 == +181
Warding failed!
A icy stone column emerges right under an elven outlaw!
... 31 points of damage!
... 15 points of damage!
Nice blow to right arm!
The elven outlaw is stunned!
... 25 points of damage!
Strong blow to left arm breaks it!
... 25 points of damage!
Massive strike of icy shards shatters the elven outlaw's skull!
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
>108 astr
The long thorny vine lashes out at a half-krolvin robber, but is unable to grasp it.
>
Voodoo '108 astr' to 'PREPARE 108', 'CAST AT astr'.
You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
Your spell is ready.
>
You gesture at Astrix.
The glazed look leaves Astrix.
Cast Roundtime 3 Seconds.
>
A dwarven highwayman leaps out of his hiding place!
The thorny barrier surrounding you blocks the attack from the dwarven highwayman!
>
An elven outlaw struggles to rise but fails in the attempt.
>
A human highwayman leaps out of his hiding place!
[Roll result: 133 (open d100: 70)]
A human highwayman feints low, and Astrix buys the ruse and twists awkwardly to block the blow that never came!
>
The thorny barrier surrounding you blocks the attack from the elven robber!
>
An unpleasant sense of deja vu settles over you as you sense fluctuations in the mana fields surrounding Astrix.
>
The thorny barrier surrounding you blocks the attack from the half-elven thug!
>616
Voodoo '616' to 'INCANT 616'.
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at an elven outlaw.

Dozens of long thorns suddenly grow out from the ground underneath an elven outlaw! Several of the thorns jab into the outlaw!
... hits for 24 points of damage!
... 25 points of damage!
Well placed strike to back shatters vertebrae!
The elven outlaw is stunned!
... hits for 30 points of damage!
... 35 points of damage!
Awesome shot shatters spine and punctures lung!
The elven outlaw rolls over and dies.
Cast Roundtime 3 Seconds.
>
[Roll result: 62 (open d100: 24)]
A dwarven highwayman crouches, sweeps a leg at you and connects!
A dwarven highwayman whacks your legs to no effect!
>616
Voodoo '616' to 'INCANT 616'.
The long thorny vine lashes out violently at a half-krolvin robber, dragging it to the ground!
... 15 points of damage!
Solid chest grapple, a half-krolvin robber is winded!

You notice a number of the vine's nettles scrape into the half-krolvin robber's skin. The half-krolvin robber suddenly looks very weak!
>
In an awe inspiring display of combat mastery, an elven robber engages Astrix in a furious dance macabre, spiralling into a blur of strikes and ripostes!
An elven robber swings a handaxe at Astrix!
AS: +421 vs DS: +306 with AvD: +31 + d100 roll: +26 = +172
A layer of shifting stone absorbs 5 points of damage!
... and hits for 24 points of damage!
Bones in left arm crack.

An elven robber swings a handaxe at Astrix!
AS: +421 vs DS: +303 with AvD: +31 + d100 roll: +100 = +249
A layer of shifting stone shatters!
... and hits for 65 points of damage!
Stomach ripped open by mighty blow!

* Astrix drops dead at your feet!

An elven robber laughs in victory!
He roots through Astrix's pockets and takes some silver coins. With an evil grin, he pulls out a belt pouch and stashes away his ill-gotten gain.
>
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at a half-krolvin robber.

Dozens of long thorns suddenly grow out from the ground underneath a half-krolvin robber! Several of the thorns jab into the robber!
... hits for 9 points of damage!
... 30 points of damage!
Impressive shot shatters wrist!
... hits for 20 points of damage!
... 30 points of damage!
Strong strike, punctures lung!
Cast Roundtime 3 Seconds.
>
The yellow Astrix disk disintegrates, dropping everything on the ground.
>
* Astrix just bit the dust!
>
Some vultite drake-linked mail is overwhelmed by the onslaught of the puncture attack.
A half-elven thug swings a longsword at you!
AS: +461 vs DS: +422 with AvD: +29 + d100 roll: +57 = +125
... and hits for 4 points of damage!
Thrust glances off your knee.
Might be stiff tomorrow, but it's okay now.
>
The thorny barrier surrounding you blocks the attack from the elven marauder!
>616
Voodoo '616' to 'INCANT 616'.
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at a half-krolvin robber.

Dozens of long thorns suddenly grow out from the ground underneath a half-krolvin robber! Several of the thorns jab into the robber!
... hits for 21 points of damage!
... 25 points of damage!
Well placed strike to back shatters vertebrae!
The half-krolvin robber rolls over and dies.
A half-krolvin robber appears to recover some strength.
Cast Roundtime 3 Seconds.
>
Some vultite drake-linked mail partially deflects the onslaught of the slashing attack.
A dwarven highwayman swings a claidhmore at you!
AS: +429 vs DS: +422 with AvD: +30 + d100 roll: +93 = +130
... and hits for 6 points of damage!
Light slash to your abdomen!
Barely nicked.
>
In an awe inspiring display of combat mastery, a half-elven brigand engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
The thorny barrier surrounding you blocks the attack from the half-elven brigand!

A half-elven brigand slashes with a troll-claw at you!
AS: +449 vs DS: +407 with AvD: +17 + d100 roll: +30 = +89
A clean miss.

A half-elven brigand slashes with a troll-claw at you!
You barely dodge the attack!

A half-elven brigand slashes with a troll-claw at you!
AS: +449 vs DS: +407 with AvD: +17 + d100 roll: +5 = +64
A clean miss.

>
Some vultite drake-linked mail partially deflects the onslaught of the slashing attack.
A halfling mugger swings a handaxe at you!
AS: +429 vs DS: +388 with AvD: +33 + d100 roll: +40 = +114
... and hits for 3 points of damage!
Light slash to your abdomen!
Barely nicked.
>
An elven robber darts behind you quickly and tries to hamstring you with his handaxe!
[Roll result: 81 (open d100: 48)]
The elven robber's swing goes wide!
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>fire
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at an elven robber!
AS: +435 vs DS: +315 with AvD: +36 + d100 roll: +95 = +251
... and hit for 28 points of damage!
Well aimed shot almost removes an eye!
The elven robber is stunned!
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>
Some vultite drake-linked mail is overwhelmed by the onslaught of the puncture attack.
An elven brigand swings a longsword at you!
AS: +461 vs DS: +386 with AvD: +29 + d100 roll: +27 = +131
... and hits for 5 points of damage!
Talk about a close shave!
That was too close.
R>
A half-elven thug swings a longsword at you!
AS: +461 vs DS: +386 with AvD: +29 + d100 roll: +7 = +111
... and hits for 2 points of damage!
A feeble blow to your right arm!
R>
The long thorny vine lashes out at an elven robber, but is unable to grasp it.
>
The thorny barrier surrounding you blocks the attack from the dwarven highwayman!
One of the vines surrounding you lashes out at the dwarven highwayman, scraping a thorn across his body!
>
An elven marauder swings a mace at you!
AS: +438 vs DS: +386 with AvD: +34 + d100 roll: +45 = +131
... and hits for 5 points of damage!
A feeble blow to your left arm!
>616
Voodoo '616' to 'INCANT 616'.
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at an elven robber.

Dozens of long thorns suddenly grow out from the ground underneath an elven robber! Several of the thorns jab into the robber!
... hits for 23 points of damage!
... 25 points of damage!
Well placed shot pierces knee, that hurt!
The elven robber falls to the ground and dies.
Cast Roundtime 3 Seconds.
>
A halfling mugger swings a handaxe at you!
AS: +429 vs DS: +386 with AvD: +33 + d100 roll: +64 = +140
... and hits for 7 points of damage!
A feeble blow to your left arm!
>
The thorny barrier surrounding you blocks the attack from the human highwayman!
>
A half-elven thug darts behind you quickly and tries to hamstring you with his longsword!
[Roll result: 82 (open d100: 49)]
The half-elven thug's swing goes wide!
>fire
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at an elven brigand!
AS: +437 vs DS: +353 with AvD: +34 + d100 roll: +85 = +203
... and hit for 38 points of damage!
Surgical strike removes the elven brigand's left eye!
The elven brigand is stunned!
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>
A dwarven highwayman slips into hiding.
R>
The thorny barrier surrounding you blocks the attack from the halfling mugger!
>
You're now aiming at the right eye of your target when using a ranged weapon, or while ambushing.
>fire
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at an elven brigand!
AS: +442 vs DS: +285 with AvD: +34 + d100 roll: +3 = +194
... and hit for 36 points of damage!
Slash across right eye!
Hope the left is working.
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>
The long thorny vine lashes out violently at a half-elven brigand, dragging it to the ground!
... 25 points of damage!
Solid leg grapple, pulls muscles to their limits!
The half-elven brigand is stunned!

You notice a number of the vine's nettles scrape into the half-elven brigand's skin. The half-elven brigand suddenly looks very weak!
R>
[Roll result: -39 (open d100: -69)]
A half-elven thug crouches and sweeps a leg at you, but only manages to trip himself.
R>
A dwarven highwayman leaps out of his hiding place!
A dwarven highwayman pulls out a white crystal and rubs it!
A dwarven highwayman looks considerably more imposing.
>fire
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at an elven brigand!
AS: +429 vs DS: +236 with AvD: +34 + d100 roll: +59 = +286
... and hit for 66 points of damage!
Loud *crack* as the elven brigand's sternum breaks!
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>
In an awe inspiring display of combat mastery, a human highwayman engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A human highwayman swings a short sword at you!
AS: +451 vs DS: +423 with AvD: +17 + d100 roll: +32 = +77
A clean miss.

A human highwayman swings a short sword at you!
AS: +451 vs DS: +423 with AvD: +17 + d100 roll: +22 = +67
A clean miss.

A human highwayman swings a short sword at you!
AS: +451 vs DS: +423 with AvD: +17 + d100 roll: +40 = +85
A clean miss.

A human highwayman swings a short sword at you!
AS: +451 vs DS: +423 with AvD: +17 + d100 roll: +89 = +134
... and hits for 4 points of damage!
A feeble blow to your right arm!

A human highwayman swings a short sword at you!
AS: +451 vs DS: +423 with AvD: +17 + d100 roll: +63 = +108
... and hits for 1 point of damage!
Love tap upside your head!

R>
Some vultite drake-linked mail is overwhelmed by the onslaught of the puncture attack.
A half-elven thug swings a longsword at you!
AS: +461 vs DS: +423 with AvD: +29 + d100 roll: +77 = +144
... and hits for 7 points of damage!
Blow slides along your ribs.
Almost tickles.
>tell com to attack
Your companion senses your atavistic feelings and her raw untamed emotions begin to surface, as she turns her attention fully towards the elven brigand that she believes is the source of your irritation.
>
A dwarven highwayman swings a claidhmore at an emerald-eyed golden brown jaguar!
AS: +451 vs DS: +659 with AvD: +32 + d100 roll: +67 = -109
A clean miss.
>635
Voodoo '635' to 'PREPARE 635', 'CAST'.
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
>
You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, craggy columns of rock crack and jut up from the ground, savagely assailing everything around you!
The surroundings advance upon a dwarven highwayman with relentless fury!
CS: +400 - TD: +296 + CvA: -2 + d100: +86 == +188
Warding failed!
Huge, icy masses of rock rise up from the surface, grinding roughly into a dwarven highwayman!
... 32 points of damage!
... 20 points of damage!
Good blow to left leg!
The dwarven highwayman is stunned!
... 15 points of damage!
Nice blow to left arm!
... 20 points of damage!
Blast of cold air to right knee causes a polar knee cap!
The surroundings advance upon a human highwayman with relentless fury!
CS: +400 - TD: +292 + CvA: 0 + d100: +86 == +194
Warding failed!
A icy stone column emerges right under a human highwayman!
... 33 points of damage!
... 20 points of damage!
Good blow to the abdomen!
The human highwayman is stunned!
... 25 points of damage!
Strong blow to abdomen!
... 30 points of damage!
Freezing blast opens a gaping hole in the human highwayman's chest!
The surroundings advance upon a half-elven brigand with relentless fury!
CS: +400 - TD: +285 + CvA: -10 + d100: +9 == +114
Warding failed!
A icy stone column emerges right under a half-elven brigand!
... 17 points of damage!
... 5 points of damage!
Blow to back connects lightly.
... 10 points of damage!
Light strike to chest.
... 10 points of damage!
An icy blast to the back! Sleeping will not be easy tonight.
The surroundings advance upon an elven brigand with relentless fury!
CS: +400 - TD: +285 + CvA: -1 + d100: +84 == +198
Warding failed!
A particularly sharp, icy shard of rock buckles into an elven brigand!
... 34 points of damage!
... 25 points of damage!
Elbow punctured, oh what pain!
The elven brigand falls to the ground and dies.
The surroundings advance upon a half-elven thug with relentless fury!
CS: +400 - TD: +296 + CvA: -10 + d100: +79 == +173
Warding failed!
A icy stone column emerges right under a half-elven thug!
... 29 points of damage!
... 10 points of damage!
Light blow to back.
... 15 points of damage!
Nice blow to chest!
The half-elven thug is stunned!
... 20 points of damage!
Icy strike to the back scores a direct hit!
The surroundings advance upon an elven marauder with relentless fury!
CS: +400 - TD: +296 + CvA: -1 + d100: +32 == +135
Warding failed!
A particularly sharp, icy shard of rock buckles into an elven marauder!
... 22 points of damage!
... 10 points of damage!
Nice puncture to the abdomen, just missed vital organs!
... 5 points of damage!
Minor puncture to the chest.
... 5 points of damage!
Icy chill to the elven marauder's midriff. Looks like a bowl of nice hot stew is in order.
The surroundings advance upon a halfling mugger with relentless fury!
CS: +400 - TD: +296 + CvA: -10 + d100: +53 == +147
Warding failed!
A particularly sharp, icy shard of rock buckles into a halfling mugger!
... 24 points of damage!
... 10 points of damage!
Strike pierces thigh!
It is knocked to the ground!
... 15 points of damage!
Strike pierces gall bladder!
That's gotta hurt!
The halfling mugger is stunned!
... 15 points of damage!
The halfling mugger jumps back as your chilly attack bruises his left hand!
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
>
The long thorny vine lashes out violently at an elven marauder, dragging it to the ground!
... 15 points of damage!
Leg sweep keeps an elven marauder's feet overhead.
The elven marauder is stunned!

You notice a number of the vine's nettles scrape into the elven marauder's skin. The elven marauder suddenly looks very weak!
>fire
A half-elven thug stands there, dazed and confused.
>
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at a halfling mugger!
AS: +403 vs DS: +231 with AvD: +36 + d100 roll: +3 = +211
... and hit for 22 points of damage!
Minor puncture to the abdomen.
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
>fire
An emerald-eyed golden brown jaguar sniffs at the corpse of an elven brigand.
>
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at a halfling mugger!
AS: +453 vs DS: +231 with AvD: +36 + d100 roll: +85 = +343
... and hit for 41 points of damage!
Well aimed shot almost removes an eye!
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>
The long thorny vine lashes out at a half-elven thug, but is unable to grasp it.
>l
[Griffin's Keen, Foul Cavern]
A foul-looking nest the size of small boat takes up most of the space in this natural cavern in the tip of the peak. Fresh air streams in but is quickly transformed by the acidic odor rising from the white droppings that cover the floor. This nest is certainly not abandoned. You also see a stained green neckerchief, a purple bandana, a yellow neckerchief, an orange neckerchief, an ayanad crystal, a shard of rainbow quartz, a brown neckerchief, a belt pouch, a dwarven highwayman, a human highwayman, a half-elven brigand that appears stunned, a half-elven thug, an elven marauder that appears stunned, a troll-claw, a halfling mugger that is lying down, a reinforced shield, an emerald-eyed golden brown jaguar, a long thorny vine, the Drakam disk and a large hole.
Also here: the body of Astrix who is lying down
Obvious paths: none
>fire
>
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at a halfling mugger!
AS: +429 vs DS: +222 with AvD: +36 + d100 roll: +44 = +287
... and hit for 38 points of damage!
Slash across right eye!
Hope the left is working.
The halfling mugger rolls over and dies.
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>
A human highwayman swings a short sword at you!
AS: +441 vs DS: +477 with AvD: +17 + d100 roll: +53 = +34
A clean miss.
R>fire
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at a half-elven brigand!
AS: +441 vs DS: +176 with AvD: +36 + d100 roll: +100 = +401
... and hit for 65 points of damage!
Strike to abdomen punctures stomach!
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>
The long thorny vine lashes out violently at a human highwayman, dragging it to the ground!
... 25 points of damage!
Hard blow to chest knocks the human highwayman back and winds him.
The human highwayman is stunned!

You notice a number of the vine's nettles scrape into the human highwayman's skin. The human highwayman suddenly looks very weak!
R>
A half-elven thug darts behind you quickly and tries to hamstring you with his longsword!
[Roll result: 73 (open d100: 40)]
The half-elven thug's swing goes wide!
R>
An emerald-eyed golden brown jaguar slashes her claws at a half-elven brigand! Her claws leave a mark, probably painful too!
... 15 points of damage!
Hard slash to belly severs a few nerve endings.
R>fire
A dwarven highwayman swings a claidhmore at an emerald-eyed golden brown jaguar!
AS: +441 vs DS: +659 with AvD: +32 + d100 roll: +2 = -184
A clean miss.
>
An elven marauder stands up with a grunt.
>
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at a half-elven brigand!
AS: +455 vs DS: +170 with AvD: +36 + d100 roll: +84 = +405
... and hit for 66 points of damage!
Shot knocks the half-elven brigand's head back by pushing on the inside of the skull!
The half-elven brigand rolls over and dies.
A half-elven brigand appears to recover some strength.
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>fire
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at a human highwayman!
AS: +455 vs DS: +336 with AvD: +38 + d100 roll: +90 = +247
... and hit for 57 points of damage!
Attack punctures the eye and connects with something really vital!
The human highwayman rolls over and dies.
A human highwayman appears to recover some strength.
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>
A half-elven thug darts behind you quickly and tries to hamstring you with his longsword!
[Roll result: 118 (open d100: 85)]
With a vicious strike the half-elven thug slashes at your right hamstring!
... 4 points of damage!

With a sudden flash of insight, you realize you now understand more of what you have experienced.....

The long thorny vine lashes out at an elven marauder, but is unable to grasp it.
>
An elven marauder swings a mace at you!
AS: +413 vs DS: +460 with AvD: +34 + d100 roll: +86 = +73
A clean miss.
>fire
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at a half-elven thug!
AS: +458 vs DS: +333 with AvD: +36 + d100 roll: +75 = +236
... and hit for 30 points of damage!
Slash across right eye!
Hope the left is working.
The half-elven thug is stunned!
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>aim l eye
You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
R>fire
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at a half-elven thug!
AS: +454 vs DS: +261 with AvD: +36 + d100 roll: +3 = +232
... and hit for 30 points of damage!
Surgical strike removes the half-elven thug's left eye!
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>
A dwarven highwayman swings a claidhmore at you!
AS: +441 vs DS: +442 with AvD: +30 + d100 roll: +46 = +75
A clean miss.
R>aim n
You're now aiming at the neck of your target when using a ranged weapon, or while ambushing.
R>fire
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at a half-elven thug!
AS: +435 vs DS: +208 with AvD: +36 + d100 roll: +93 = +356
... and hit for 53 points of damage!
Neck skewered, sliding past the throat and spine! That looks painful.
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>
The thorny barrier surrounding you blocks the attack from the elven marauder!
R>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
R>fire
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at a half-elven thug!
AS: +456 vs DS: +202 with AvD: +36 + d100 roll: +17 = +307
... and hit for 46 points of damage!
Strike to temple! Saved by a thick skull!
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>
The long thorny vine lashes out at an elven marauder, but is unable to grasp it.
R>fire
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at a half-elven thug!
AS: +432 vs DS: +202 with AvD: +36 + d100 roll: +2 = +268
... and hit for 40 points of damage!
Loud *crack* as the half-elven thug's sternum breaks!
The half-elven thug falls to the ground and dies.
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>
An emerald-eyed golden brown jaguar slashes her claws at an elven marauder! Claw strike leaves deep slashes in the elven marauder!
... 10 points of damage!
Banged the elven marauder's left shin.
That'll raise a good welt.
>fire
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at an elven marauder!
AS: +458 vs DS: +357 with AvD: +34 + d100 roll: +17 = +152
... and hit for 22 points of damage!
Nice shot to the head gouges the elven marauder's cheek!
The elven marauder is stunned!
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>l
[Griffin's Keen, Foul Cavern]
A foul-looking nest the size of small boat takes up most of the space in this natural cavern in the tip of the peak. Fresh air streams in but is quickly transformed by the acidic odor rising from the white droppings that cover the floor. This nest is certainly not abandoned. You also see a star ruby, a yellow patterned bandana, a threadbare grey bandana, an uncut diamond, a black patterned neckerchief, a brown bandana, a stained green neckerchief, a purple bandana, a yellow neckerchief, an orange neckerchief, an ayanad crystal, a shard of rainbow quartz, a brown neckerchief, a belt pouch, a dwarven highwayman, an elven marauder that appears stunned, a troll-claw, a reinforced shield, an emerald-eyed golden brown jaguar, a long thorny vine, the Drakam disk and a large hole.
Also here: the body of Astrix who is lying down
Obvious paths: none
R>aim r eye
You're now aiming at the right eye of your target when using a ranged weapon, or while ambushing.
>fire
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at an elven marauder!
AS: +450 vs DS: +293 with AvD: +34 + d100 roll: +7 = +198
... and hit for 34 points of damage!
Well aimed shot, punctures upper arm!
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>
The long thorny vine lashes out violently at an elven marauder, dragging it to the ground!
... 10 points of damage!
Arm lock.
>
A dwarven highwayman swings a claidhmore at you!
AS: +441 vs DS: +477 with AvD: +30 + d100 roll: +64 = +58
A clean miss.
>
An elven marauder stands up with a grunt.
>
An emerald-eyed golden brown jaguar slashes her claws at an elven marauder! Claw strike leaves deep slashes in the elven marauder!
... 20 points of damage!
Slashing blow to chest knocks the elven marauder back a few paces!
The elven marauder is stunned!
>
A dwarven highwayman swings a claidhmore at you!
AS: +441 vs DS: +477 with AvD: +30 + d100 roll: +23 = +17
A clean miss.
>fire
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at an elven marauder!
AS: +441 vs DS: +277 with AvD: +34 + d100 roll: +77 = +275
... and hit for 65 points of damage!
Attack punctures the eye and connects with something really vital!
The elven marauder falls to the ground and dies.
An elven marauder appears to recover some strength.
The arrow splinters into tiny slivers.
Roundtime: 3 sec.
R>
The long thorny vine lashes out violently at a dwarven highwayman, dragging it to the ground!
... 15 points of damage!
Leg sweep keeps a dwarven highwayman's feet overhead.
The dwarven highwayman is stunned!
>fire
You draw back the string on your recurve deringo bow and a straight glowbark arrow shimmers into view.
You fire a straight glowbark arrow at a dwarven highwayman!
AS: +458 vs DS: +166 with AvD: +30 + d100 roll: +33 = +355
... and hit for 105 points of damage!
Strike through eye, the dwarven highwayman is lobotomized!
The dwarven highwayman rolls over and dies.
A dwarven highwayman seems a bit less imposing.
The arrow splinters into tiny slivers.
Roundtime: 3 sec.

Rimalon
05-13-2008, 01:18 AM
Nice. It's probably something more than just the Landing Mayor storyline, though; otherwise the bandits would probably just be appearing in and around the Landing? Or would that make too much sense?

Anferis
05-15-2008, 02:20 AM
>dismiss void
The chaos near the black void makes that impossible!
>
Arcenciel gazes in wonder at his surroundings.
>flip void
>
Flip what? Do you think you're an acrobat?
>touch void
You begin to step towards the void and the wind catches you and pulls you in!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Anferis has been vaporized!

Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Spirit Barrier (102) ended. [+26PhysAS, -26DS]
The air calms down around you.
Spell Cloak of Shadows (712) ended. [-40DS, -21SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
You sense that your attunement to the minds of others has ceased.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...

Blasted into a thousand pieces your remains speed through a limitless void for several moments before you feel a tugging on your remains by some unseen force. You realize you are falling rapidly when abruptly your remains come to a crashing stop.

[Ta'Vaalor, Amaranth Court]









Ummmm
Oops? :rofl:

SolitareConfinement
05-15-2008, 08:14 PM
seems a couple of signs fell right before i walked into this room and i didn't notice... and here is the result


>[Aqueduct]
A tunnel runs off in six directions from this point. You also see an uncut emerald and a festering taint (stunned).
Obvious exits: northeast, east, southeast, southwest, west, northwest
Roundtime: 1 sec.
>Your disk arrives, following you dutifully.
>A gremlock just climbed up a hole.
>stance off
get 1 arrow from my cloak
fire long at grem
You are now in an offensive stance.
>You remove a single arrow from a bundle of arrows.
>You nock a faewood arrow in your golden ruic longbow.
You fire an arrow at a gremlock!
AS: +400 vs DS: +359 with AvD: +30 + d100 roll: +18 = +89
A clean miss.
The arrow flies off to the west!
Roundtime: 6 sec.
>sneak w
A gremlock searches around nervously.
Your injuries hinder your attempts to remain unseen.
A gremlock discovers you in your hiding place!

A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!
... 30 points of damage!
Deep slash to your neck severs an artery!
You choke to death on your own blood.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Disarm Enhancement (404) ended.
The focused look leaves you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Sign of Dissipation (SignDis) ended. [-15TD]
Your SIGN OF DISSIPATION is no longer effective.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...

Drakam
05-15-2008, 09:54 PM
my first day checking out the temple on teras. been doing well on 3rd level and decided to check out 2nd as 3rd was rather crowded. I figured 2nd couldn't be that bad as I was doing quite well on 3rd......

>kick
You attempt to kick an ethereal triton sentry!
MB: 322 vs MB: 493 = -171 -- Lose advantage!
THT 72, d100 roll: 38, modified: -133
A clean miss.
Roundtime: 26 sec.
R>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +463 - TD: +403 + CvA: -8 + d100: +98 - -5 == +155
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 23 points of damage!
... 35 points of damage!
Blaze chars your left arm. What's left is unusable.
You are stunned for 6 rounds!
... 35 points of damage!
Base of skull frozen, removing any feeling from the neck down. You live just long enough to realize a painless death!

<all the normal spells falling off>

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
The triton sentry stares down impassively at your corpse.
DEAD>
A triton combatant strides in, gliding swiftly through the water with a wary look on her face.
DEAD>
* Drakam just bit the dust!
DEAD>''wow thats bad
You say, "'wow thats bad."

Stunseed
05-17-2008, 06:02 PM
What's sad?

I get gang-banged in OTF which is a normal thing. Knowing full well I pay 200k for potions since I auto-decay, I still get more fun out of departing fast enough that I keep my disk. Sad, sad thing.

Fallen
05-17-2008, 06:42 PM
That better not be deemed a bug, either, considering that Scarabs stick with you when you depart fast enough, and that is NOT a bug.

Stunseed
05-18-2008, 09:12 PM
Roleplay meets reality.

Subtitled : When keep it real goes wrong.

An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +359 with AvD: +36 + d100 roll: +53 = +144
... and hits for 25 points of damage!
Deft slash to your left leg digs deep!
Bone is chipped!
You are stunned for 3 rounds!

** An Ithzir scout's crystal-edged broadsword emits a searing bolt of lightning! **

... 50 points of damage!
Massive electrical shock to abdomen turns muscle tissue into a crispy bubbled mess. Not pretty.
>
You are still stunned.
>
You stand back up.
>
You nod.

An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +397 with AvD: +36 + d100 roll: +70 = +127
... and hits for 21 points of damage!
Deep, bloody slash to your right thigh!
You are knocked to the ground!
You are stunned for 3 rounds!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +340 with AvD: +36 + d100 roll: +90 = +204
... and hits for 40 points of damage!
Blow to your chest causes your heart to skip a beat.
>
You are still stunned.
>
You are still stunned.
>
You are still stunned.
>
You are still stunned.
>
You are still stunned.
>
You are still stunned.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +332 with AvD: +36 + d100 roll: +45 = +161
... and hits for 28 points of damage!
Elbow punctured, oh what pain!
>
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +418 vs DS: +325 with AvD: +36 + d100 roll: +58 = +187
... and hits for 35 points of damage!
Blow to your chest causes your heart to skip a beat.
The light blue glow leaves you.
Your SIGN OF WARDING is no longer effective.

Note. To people who RP, remember to put your ARMOR back on before you go hunt. Also, that's some nice looking redux for no armor on. :)

Roughly 45-50% from the first chest hit to the last chest hit, though it has not gone through deep analysis.

Fallen
05-18-2008, 09:43 PM
Heh. I roleplay that I almost NEVER take my armor off. Yay rigid leather as opposed to chain.

Stunseed
05-18-2008, 10:30 PM
I took it off for EE's meeting for a nice, formal look.

Then an Ithzir made me its bitch. :(

Fallen
05-18-2008, 10:58 PM
Maybe get formal leather? Or a nice armor concealer. This way, even when you're at an event, you have SOME armor. It would also give you reason to collect secondary armor pieces.

Stunseed
05-18-2008, 11:03 PM
I got a cassock made that's super-pimp before they would make them concealers. I even started the "arming doublet" evolution, but alas.

AestheticDeath
05-20-2008, 02:09 AM
Capped bard... Anyone tell me more about 1018?


You struggle in vain to maintain the flows of mana as they break free from your control!

An uncontrolled burst of mana explodes in the air above you!

You are caught in the burst!
... 60 points of damage!
Internal organs erupt outward spraying violently and you die horribly!
You sense that your attunement to the minds of others has ceased.

Outdrsyguy1
05-20-2008, 10:55 AM
I can tell you that you should stop singing it just before it renews and re cast it and the above won't happen to my understanding. And having it running while sitting in a node is a BAD idea when renew time comes up. Other than that i'm fairly clueless about it. Though, if you stop it early, your group does get the benefit for the whole sing time while you don't :P

Gan
05-24-2008, 05:27 PM
You nock a wooden arrow in your ruic long bow.
You are no longer hidden.
You fire a wooden arrow at an Illoke jarl!
The Illoke jarl skillfully interposes his greatshield between himself and the missile!
The wooden arrow disappears into the local environs.
Roundtime: 6 sec.
>
Tremors roll through the ground beneath your feet, jarring everything violently!
You lose your footing and fall to the ground!
Roundtime: 7 sec.
>
A giant stony fist suddenly thrusts out from a wall, and in a heartbeat a massive Illoke elder steps forth from its surface!
>'nice
An Illoke jarl summons the wrath of his god while pointing at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!
... 35 points of damage!
Massive blow removes your left forearm at the elbow!
You are stunned for 6 rounds!
... 35 points of damage!
Massive blow to your neck snaps it!
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...
An Illoke jarl looks weakened!
The Illoke jarl gazes down upon your corpse in disgust!
>
An Illoke elder chants, "From the earth I sprang, to the earth I'll return
From the valley low, to the mountain high
From my birth, to my death
In all, I serve you, my lord Illoke!"
>
You say, "Nice."
>
Fine cracks snake across the surface of the gigantic fist that clasps around you. The great hand opens slightly to release your shattered body, allowing your crushed corpse to collapse to the ground. The fist crumbles into large pieces of rubble which quickly decay into fine sand.
>
An Illoke jarl touches the ground with his hand and mutters a prayer.
>
An Illoke elder raises a giant granite sledgehammer high over his head and brings it down in a wide arc straight into your lifeless body. Your limbs flop about uselessly in response to the intense impact.

TheEschaton
05-24-2008, 09:24 PM
pulled from hiding = death 95% of the time, for my sniper.

Gan
05-24-2008, 11:16 PM
I'm actually having pretty good luck with FGB. My redux and the padding keep me from getting owned most of the time. Usually if I dont try to wade into a swarm, or if I do I e-wave and then hide/snipe.

Only down side is I can usually only take 2 hits to the arm before I need to back off for healing.

That pull above sucked because I couldnt dodge that stone fist. :(

Now if I can just find someone to come rescue.

Miscast
05-24-2008, 11:37 PM
Is it me or are the maneuver attacks in bowels unreasonably more deadly than in OTF? I don't get any experience there (bowels) anymore and still my sorcerer with 101 CM ranks gets killed by Illoke horseshit.

Gan
05-25-2008, 09:45 AM
Is it me or are the maneuver attacks in bowels unreasonably more deadly than in OTF? I don't get any experience there (bowels) anymore and still my sorcerer with 101 CM ranks gets killed by Illoke horseshit.

They're about the same. I would say that encumbrance is more of an issue in the bowels because of the falling targets as well as their attacks. Especially since they're just a little bit younger than Ithzir.

Gan
05-25-2008, 09:46 AM
>disarm my chest
Having discovered a trap on the chest you begin to carefully attempt to disarm it...
You carefully open the lid of the haon chest the tiniest bit, and peer inside. To one side of the locking mechanism, you can see what appears to be a thin cord connecting the lid to something within the chest itself.
You feel like you've made a miserable attempt.
Carefully, you slide your dagger into the crack and attempt to slice through the cord, but you only manage to push it to one side, apparently freeing one end of it in the process.
Suddenly, a simple haon chest gives off a loud sizzle, and explodes in a bright flash!
Being closest, you take the brunt of the blast!
... 15 points of damage!
Internal organs bruised.
You are stunned for 1 round!
The chest's casing is blasted into hundreds of tiny flechettes!
You are severely perforated!
... 15 points of damage!
Strike pierces gall bladder!
That's gotta hurt!
... 10 points of damage!
Strike pierces thigh!
You are knocked to the ground!
... 20 points of damage!
Strike to temple! Saved by a thick skull!
... 3 points of damage!
Minor puncture to the left arm.
... 25 points of damage!
Damaging strike to chest, several ribs shattered!
... 10 points of damage!
Strike to the chest breaks a rib!
... 15 points of damage!
Loud *crack* as your sternum breaks!
... 25 points of damage!
Shot knocks your head back by pushing on the inside of the skull!
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

Asha
05-25-2008, 09:53 AM
HAHA brilliant.

It's allways a hoot fumbling them. Where was it from may I ask?

Gan
05-25-2008, 10:09 AM
Illoke Jarl or Elder
-467

Stunseed
05-28-2008, 04:02 PM
A seasoned Grimswarm troll cleric gestures at you!
Particles of dust and soot rise from the ground at a seasoned Grimswarm troll cleric's feet as she releases a pulsating, platinum ripple of energy toward you!
CS: +165 - TD: +86 + CvA: -18 + d100: +94 - -5 == +160
Warding failed!
You are cloaked in a blinding platinum light and assailed for 64 points of damage!
... 40 points of damage!
Your leg is consumed in an intense field of plasma reducing it to ash!
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 10 rounds!
... 20 points of damage!
Searing wave of plasma cuts through skin and muscle on your leg!
You no longer feel so dextrous.

pwnd :(

SolitareConfinement
05-29-2008, 01:06 AM
just comming off a good hunt in the ducts no injuries no suprises and go to run back and this wonderful crap happens


[Script]>s[Old Ta'Faendryl, Southern Road]
The broken surface of the cobbled road winds down to the south, disappearing from view as it bends slightly to the west and is hidden by a heavy growth of underbrush. Two long shadowed lines of tumbled stones, which appear to have once been columns, flank each side of the road. You also see a gigantic sticky web, an Ithzir scout, a curved silvery blade, a polished steel shield, a twisted crystal-tipped staff and a twisted crystal-tipped staff.
Obvious paths: north, south
[Script]>sMoving forward, you get too close to the rippling, sticky web!
Dozens of silk threads spin into action, ensnaring your body!
[Script]>You can't do that while entangled in a web.
[Script]>An Ithzir herald strolls in, humming softly to himself.
[Script]>Your disk arrives, following you dutifully.
[Script]>An Ithzir scout swings a twisted crystal-tipped staff at you!
AS: +426 vs DS: +156 with AvD: +19 + d100 roll: +84 = +373
... and hits for 53 points of damage!
Your weapon arm is mangled horribly.
You are stunned for 3 rounds!
The scintillating light surrounding the staff fades some.
[Script]>'god damn itSpell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
[Script]>An Ithzir herald sings an unnerving, alien dirge.
As the notes drift languorously along, you feel a cold tingling sensation that constricts around your heart![Script]>You are still stunned.
[Script]>An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +140 with AvD: +30 + d100 roll: +32 = +334
... and hits for 52 points of damage!
Spectacular slash!
Your right arm is neatly amputated!
[Script]>chat FUCKING WEB!You focus on transmitting your thought.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
[Script]>You hear the faint thoughts of [OOC]-You echo in your mind:
"FUCKING WEB!"

An Ithzir scout swings a twisted crystal-tipped staff at you!
AS: +426 vs DS: +135 with AvD: +19 + d100 roll: +48 = +358
... and hits for 54 points of damage!
Hard hit shatters your shield arm.
The scintillating light surrounding the staff fades some.
[Script]>An Ithzir herald starts singing an alien song in a reverberating, sonorous voice.
[Script]>An Ithzir scout swings a gleaming steel broadsword at you!
AS: +412 vs DS: +130 with AvD: +30 + d100 roll: +11 = +323
... and hits for 41 points of damage!
Diagonal slash leaves a bloody trail across your torso.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Sign of Dissipation (SignDis) ended. [-15TD]
Your SIGN OF DISSIPATION is no longer effective.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Disarm Enhancement (404) ended.
The focused look leaves you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
The webs dissolve from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...

Gan
05-29-2008, 08:53 AM
My web encounter this morning.
-------------------------------------------------

You remove a single arrow from a bundle of arrows.
>
You nock an arrow in your ruic long bow.
You are no longer hidden.
You fire an arrow at an Ithzir seer!
AS: +446 vs DS: +378 with AvD: +32 + d100 roll: +39 = +139
... and hit for 14 points of damage!
Minor strike under the right eye, that was close!
The scintillating silver light surrounding the arrow fades some.
Lacking the force and angle to lodge in an Ithzir seer, the arrow simply falls.
Roundtime: 6 sec.
>
An Ithzir seer closes her eyes and bows her head slightly.
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
An Ithzir seer folds her hands in front of herself, then opens her eyes!
A thick cloud of wisps gathers around an Ithzir seer and quickly spreads to cover much of the surrounding area. The cloud solidifies and resolves into a sticky web.
>sneak e
Moving forward, you get too close to the rippling, sticky web!
You come out of hiding.
Dozens of silk threads spin into action, ensnaring your body!
>
An Ithzir seer closes her eyes and bows her head slightly.
>hide
You can't do that while entangled in a web.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
An Ithzir seer draws a large sign in the air before her...
Spirits begin to swirl around you.
CS: +414 - TD: +276 + CvA: +2 + d100: +99 == +239
Warding failed!
The spirits distract your every action.
>410
Voodoo '410' to 'PREPARE 410', 'CAST'.
You can't do that while entangled in a web.
You can't do that while entangled in a web.
>
An Ithzir adept walks in, her eyes narrowed in thought.
>
An Ithzir seer closes her eyes and bows her head slightly.
>e
You can't do that while entangled in a web.
>e
You can't do that while entangled in a web.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
e
CS: +414 - TD: +261 + CvA: +2 + d100: +80 == +235
Warding failed!
You suddenly feel angered beyond all reason, causing you to scream out in rage!
>e
Zoom has not received a room description in 3 seconds. Aborting after 10.
An Ithzir adept closes her eyes while incanting an alien phrase.
>
An Ithzir seer closes her eyes and bows her head slightly.
>stunman move e
You can't do that while entangled in a web.
>e
The wall of force disappears from around an Ithzir seer.
>e
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a freezing ball of pure cold at you!
AS: +389 vs DS: +224 with AvD: +39 + d100 roll: +24 = +228
... and hits for 16 points of damage!
Near miss! Ice particles sting your left eye and you blink rapidly.
The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact.
... 15 points of damage!
The icy blast tears into your stomach!
You are stunned for 1 round!
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
An Ithzir seer concentrates intently on you, and a pulse of pearlescent energy ripples toward you!
CS: +414 - TD: +291 + CvA: +2 + d100: +35 == +160
Warding failed!
You shudder with sporadic convulsions as pearlescent ripples envelop your body.
You are smashed for 50 points of damage!
... 25 points of damage!
Strong shot to your head messes up the brain fatally.
The distracting force passes away from you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 14 mins...
>
Zoom has not received a room description in 10 seconds.
Zoom detected an unrecoverable failure. Discarding the rest of the queue.
>
The guiding force leaves an Ithzir seer.
>
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir seer folds her hands in front of herself, then opens her eyes!
A wall of force surrounds an Ithzir seer.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
An Ithzir adept walks west, her eyes narrowed in thought.
>
An Ithzir seer rifles through your gear! Somebody call a constable!
The Ithzir seer peers inside your hooded cloak for a moment before snatching out a blue crystal! After running a hand over the crystal for a moment to polish it, the seer drops it into her sack.
>mutter
An Ithzir seer walks west.

TheWitch
05-29-2008, 12:13 PM
Oh, that's what happened before I tripped over you.

Gotcha.

Liberi Fatali
05-29-2008, 02:53 PM
>point rose at zim
You point a perfect black essence rose towards Zimzum and concentrate upon its inner core. Before you can blink, the black essence rose begins to unravel and pure black essence streams through the air towards Zimzum's hand, where it reforms into a perfect black essence rose.
>
Zimzum says, "I want my limbs back."
>l zim
>
You see Zimzum Alpizar the Templar.
He appears to be a Giantman of the Issimir Clan.
He is very tall and appears to be as old as the hills. He has crimson-flecked onyx black eyes and tanned skin. He has short, wildly spiked black hair knotted at the tips with bits of small, crimson bone. He has a time-worn, haggard face and a lengthy, sinuous ebon beard tapered off into two sharp points. He has a jagged scar winding from one cheek to his neck, disappearing behind the hair of his beard.
You can hardly recognize him covered in all that soot and ash!
He has a translucent glaes pipe clenched between his teeth, a tattooed symbol of V'Tull on his arm, an onyx v'tullian war sigil surrounding the image of an evil war turkey tattoo on his neck, a frowning halfling tattoo with blood-red tears trailing down its cheeks on his neck, a silver steel spike etched with a pickle-wielding turkey in his lip, a tattooed symbol of V'Tull on his neck, a pot-bellied halfling tattoo on his chest, an Agresh tribal band tattoo on his arm, a carved pickle-shaped emerald spike in his left eyebrow, a silver-twined bone spike in the middle of his nose, a tattooed Issimir sigil on his finger, and a tattoo of a turkey pecking at the corpse of a halfling on his neck.
He has a completely severed left arm, a completely severed right leg, a completely severed left leg, and a completely severed right arm.
He is bleeding from the left arm, from the left leg, from the right leg, and from the right arm.
He is holding a perfect black essence rose in his right hand and a perfect black essence rose in his left hand.
A thick layer of volcanic ash and soot covers a bloodstained giantkin headband, some blood agate earrings, a rugged leather neckpouch with worn out seams and faded edges, a sleek shadowy crystal pendant, a massive crystal amulet with a miniature halfling stuck inside, an ancient V'tullian warcloak embroiderd with a giant crimson-bloodied "Z" on the back, a spring-handled needle, a rugged leather case stitched with an intricate Issimir Templar's sigil, a bluish-black pin, an ebon-hued obsidian gate pin, some iron-studded gauntlets, a pair of armored gloves with jagged knuckle-studs, a shiny crimson button, a massive turkey-shaped medallion dangling from a thick silver chain, a curved black scimitar medallion, a sigil-etched wide silver armband, a somber black V'tull death mask stitched together with bits of hair and bone, a lustrous golvern beard clip, some crimson-flecked onyx cufflinks etched with the letter Z, a silver mayoral race button, a keg-incised black badge, an onyx deer skin tabard emblazoned with a large crimson Z, a glossy black leather harness with a void black scalping knife and a ruby-hilted silvery vultite knife secured to it, a rugged leather salvage kit with worn out seams and faded edges, a deer-skin pack stitched with the image of a tormented halfling, an iron mithril-banded manacle, a bright gold ring, a barbed black steel band, a tightly woven kidskin belt with a carved silver Z-shaped buckle, a V'tullian alembic, a V'tullian offering box, a turkey feed bag, a deer skin kilt stitched with an Issimir Clan emblem, and a crimson-flecked anklet with intertwining onyx veins.
>
The severed giantman leg finally stops twitching and decays away.
>
A turkey leaps into the air.
>
A severed giantman leg pulsates unpleasantly a bit, dripping blood.
>
Starkly exclaims, "You TOOK MY 508!!!!!!!!!!"
>
Zimzum drops a perfect black essence rose.
>
Zimzum drops a perfect black essence rose.
>'AND MY 509
You say, "AND MY 509."
>
Zimzum exclaims, "Heal me!"
>
The severed giantman arm finally stops twitching and decays away.
>
Starkly meditates over Zimzum.
Starkly takes Zimzum's right arm damage.
>
Starkly meditates over Zimzum.
Starkly takes Zimzum's left arm damage.
>
Starkly meditates over Zimzum.
Nothing happens.
>
Starkly meditates over Zimzum.
Starkly screams and falls to the ground grasping his mangled left leg!
Starkly takes Zimzum's left leg damage.
>
Starkly meditates over Zimzum.
Starkly takes Zimzum's right leg damage.
>
Zimzum stands up.
>
Zimzum removes a ruddy red vultite morning star from in his V'tullian warcloak.
>
[Roll result: 191 (open d100: 60)]
Zimzum feints to the left, you spot the ruse too late as you twist awkwardly to block the blow that never came!
Roundtime: 8 sec.
>
Zimzum looks determined and focused.
In an awe inspiring display of combat mastery, Zimzum engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Zimzum swings a ruddy red vultite morning star at you!
AS: +485 vs DS: +396 with AvD: +34 + d100 roll: +56 = +179
... and hits for 32 points of damage!
Grazing blow to your stomach.
Zimzum swings a ruddy red vultite morning star at you!
AS: +485 vs DS: +395 with AvD: +34 + d100 roll: +6 = +130
... and hits for 18 points of damage!
Smash to the kneecap.
>
The severed giantman leg finally stops twitching and decays away.
>
The severed giantman arm finally stops twitching and decays away.
>
Zimzum says, "Hehe."
>'oh what the
You say, "Oh what the."
>
Zimzum exclaims, "I take joo limbs!"
>'That could have got you blasted by DC!
You exclaim, "That could have got you blasted by DC!"
>
[Roll result: 186 (open d100: 85)]
Zimzum rushes towards you and connects with a shoulder check!
Zimzum manages to knock you flat on your back! 17 hits!

Roundtime: 12 sec.
>
Zimzum swings a ruddy red vultite morning star at you!
AS: +485 vs DS: +343 with AvD: +34 + d100 roll: +16 = +192
... and hits for 40 points of damage!
Crushing blow crumples your nose!
You are stunned for 4 rounds!
A dark shadowy tendril rises up from your skin, writhes its way up a ruddy red vultite morning star towards Zimzum and lashes out malevolently...
CS: +510 - TD: +391 + CvA: +25 + d100: +58 == +202
Warding failed!
Zimzum is suddenly engulfed in an explosion of pure essence and brilliant white fire!
... and hits for 27 points of damage!
... 25 points of damage!
Flames incinerate left arm to the bone. Not a pleasant sight.
He is stunned!
... 25 points of damage!
Massive strike of icy shards shatters Zimzum's skull!
... 50 points of damage!
Electrical charge toasts foe! You get a sharp whiff of burning hair.

* Zimzum drops dead at your feet!

Zimzum appears to lose some internal strength.
Deep blue motes swirl away from Zimzum and fade.
The glowing specks of energy surrounding Zimzum suddenly shoot off in all directions, then quickly fade away.
Zimzum appears less battle-ready as a soft glow dissipates from around his form.
The deep blue glow leaves Zimzum.
The very powerful look leaves Zimzum.
The white light leaves Zimzum.
The silvery luminescence fades from around Zimzum.
The dim aura fades from around Zimzum.
Zimzum seems to lose some focus as his eyes narrow and shift momentarily to one side.
Zimzum becomes solid again.
Zimzum becomes unbalanced for a second, then recovers.
Zimzum seems a bit less imposing.
The dully illuminated mantle protecting Zimzum begins to falter, then completely fades away.
Zimzum returns to normal color.
The brilliant luminescence fades from around Zimzum.
The light blue glow leaves Zimzum.
The powerful look leaves Zimzum.
Zimzum begins to breathe less deeply.
The misty halo fades from Zimzum.
The bright luminescence fades from around Zimzum.
A faint silvery glow fades from around Zimzum.
You feel 1 mana surge into you!
>
The Zimzum disk disintegrates, dropping everything on the ground.
>
* Zimzum just bit the dust!
>
The ghostly voice of Zimzum says, "Oh crap."
>'...
You are still stunned.
>heal
You have minor lacerations about the head and a possible mild concussion, some minor cuts and bruises on your left arm, some minor cuts and bruises on your right leg, and minor cuts and bruises on your abdominal area.

Bleeding:
Area Health per Round Tended
------------------------------------------------------
Head 1 No

Maximum Health Points: 124
Remaining Health Points: 17
You are feeling faint.

Maximum Spirit Points: 10
Remaining Spirit Points: 10

Maximum Stamina Points: 77
Remaining Stamina Points: 77

>
You feel at full magical power again.
>
Starkly says, "I seriously."
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Starkly says, "Just peed in my pants."
>
Starkly says, "A little."
>
Starkly says, "Swear to god."
>'I didn't get arrested for that. Haha.
You say, "I didn't get arrested for that. Haha."
>justice status
There is no justice other than your own out here.
>l
[Rock Garden, Circle]
Sprouting from the golden glaes cobblestones is a fountain of black marble. In its center are four dragons of carved ebony, upright, wings spread, claws extended and ready to tear. From their wide-spread maws spout streams of water in a rainbow of reflected colors. You also see a perfect black essence rose, a perfect black essence rose, the Zenogais disk, a heartbroken glacier spirit that is flying around, a turkey that is flying around, the Jenovadeath disk, the Starkly disk, an ancient white marble edifice, a rune-carved polished marble residence, a plain townhouse and a plain manor.
Also here: Zenogais, the body of Zimzum who is lying down, Zodier, Starkly who is lying down
Obvious paths: northeast, east, southeast
>
The ghostly voice of Zimzum says, "This area is lawless."
>
Starkly says, "No justice here."
>'oh
You say, "Oh."
>
The ghostly voice of Zimzum says, "Justice status sir."
>'HELP I AM DYING
You say, "HELP I AM DYING."
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>'5 HP
You say, "5 HP."
>
Starkly appears to be focusing his thoughts while chanting softly...
>
Starkly gestures at you.
The force of Starkly's power warps the air as it surges toward you!
CS: +506 - TD: +430 + CvA: +5 + d100: +18 - -5 == +104
Warding failed!
A nebulous haze shimmers into view around you, plunging inward to envelop your left eye!
... 5 points of damage!
Eyebrow and eyelashes of left eye melted off.
Trendy!
... 15 points of damage!
Portions of eye socket turned to fine powder!
How irritating!
You are stunned for 2 rounds!
... 10 points of damage!
Left eyelid turns to dust, causing you to blink rapidly, or try to.
Spell Elemental Barrier (430) ended. [-34DS, -34ETD]
The tingling sensation and sense of security leaves you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Presence (402) ended.
Your senses are no longer as sharp.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Elemental Targeting (425) ended. [-47AS, -47ECS]
You feel less confident than before.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
>
* Jenovadeath just bit the dust!
>
The ghostly voice of Zimzum says, "Haha."
>
The Jenovadeath disk disintegrates, dropping everything on the ground.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Starkly says, "Wrong spell."
>
Starkly says, "Sorry."
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Rorge.
>
Starkly murmurs a simple, mystical chant...
Starkly concentrates.
Starkly's neck looks better.
>
Rorge rubs his chin thoughtfully.
>
The ghostly voice of Zimzum says, "Haha."
>
Rorge removes a gold-capped orase runestaff from in his dwarven battle harness.
>
You hear the faint whisper of Droit saying, "You're doing it wrong!"
>
Starkly murmurs a simple, mystical chant...
Starkly concentrates.
Starkly's neck looks better.
>

Liberi Fatali
05-30-2008, 11:11 AM
>w
[Ruined Temple, Second Floor]
The head of a carved stone sea serpent lays near the base of the northern wall, but the rest of the statue is missing. Sea spray occasionally flies in from the collapsed southern wall as large waves crash into the temple outside. You also see a siren, a triton executioner and some muck.
Obvious exits: north, east, west
Zenogais and Belnia followed.
>
Your disk arrives, following you dutifully.
>cmd exe
Voodoo 'cmd exe' to 'PREPARE 702', 'CHANNEL exe'.
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>
You channel at a triton executioner.
CS: +510 - TD: +381 + CvA: +20 + d100: +77 == +226
Warding failed!
A very painful blow.
... 25 points of damage!
Brain swells suddenly, unfortunately the triton executioner's skull doesn't.
The triton executioner is stunned!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
Belnia removes a single wooden arrow from a bundle of wooden arrows.
>
Belnia nocks a wooden arrow in her silver imflass longbow.
Belnia fires a wooden arrow at a triton executioner!
AS: +444 vs DS: +258 with AvD: +30 + d100 roll: +19 = +235
... and hits for 74 points of damage!
Shot destroys eye and the brain behind it!

[You have 13 kills remaining.]
The triton executioner collapses to the floor with a splash, gurgling once with a wrathful look on her face before expiring.
The scintillating white light surrounding the arrow fades some.
The wooden arrow sticks in a triton executioner's left eye!
>cmd siren
Voodoo 'cmd siren' to 'PREPARE 702', 'CHANNEL siren'.
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>
You channel at a siren.
CS: +510 - TD: +406 + CvA: +20 + d100: +68 == +192
Warding failed!
Massive internal disruption.
... 30 points of damage!
The siren's thumb explodes in a shower of flesh and bone fragments.
The siren is stunned!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
A siren shakes her head, dazed and unsteady.
>cdis siren
Voodoo 'cdis siren' to 'PREPARE 705', 'CHANNEL siren'.
...wait 1 seconds.
...wait 1 seconds.
>
Belnia searches a triton executioner.
A triton executioner's body sinks into the water, quickly scattering and dissolving out of sight.
>cdis siren
Voodoo 'cdis siren' to 'PREPARE 705', 'CHANNEL siren'.
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>
You channel at a siren.
CS: +510 - TD: +406 + CvA: +20 + d100: +40 == +164
Warding failed!
A dull grey beam snakes out toward the siren!
... 83 points of damage!
... 35 points of damage!
Deep, penetrating wound etched into chest, exposing ribs and lung tissue!
... 30 points of damage!
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.
The bright luminescence fades from around a siren.
The silvery luminescence fades from around a siren.
Various bits of the siren melt away!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>loot
...wait 1 seconds.
>loot
You search the siren.
You discard the siren's useless equipment.
She had 311 silvers on her.
You gather the remaining 814 coins.
Roundtime: 1 sec.
She had nothing else of value.
A siren decays into compost.
>
Belnia adds a wooden arrow to her bundle of arrows.
>l
[Ruined Temple, Second Floor]
The head of a carved stone sea serpent lays near the base of the northern wall, but the rest of the statue is missing. Sea spray occasionally flies in from the collapsed southern wall as large waves crash into the temple outside. You also see some calamia fruit, the Belnia disk, the Zenogais disk, the Jenovadeath disk and some muck.
Also here: Zenogais, Belnia
Obvious exits: north, east, west
>w
[Ruined Temple, Second Floor]
Drops of water fall from the ceiling with a barely audible splash, joining the tiny streams that flow through the intricately carved grooves in the floor. A single arched window, its edges worn from time and the elements, rests along the southern wall.
Obvious exits: north, east, west
Zenogais and Belnia followed.
>w
[Ruined Temple, Second Floor]
A pair of bronze fire bowls rests near the base of the wall, one toppled and both beyond repair. Streams of water form puddles that flow silently down to the depths below. You also see a blue peridot and a carved marble staircase leading to the submerged dais.
Obvious exits: north, east
Zenogais and Belnia followed.
>w
You can't go there.
>w
You can't go there.
>n
[Ruined Temple, Second Floor]
A pair of damaged fire pots flank the remains of a bridge that once connected the balcony to the west with this section of the temple. Flashes of silver can be seen beneath it as sea creatures swim rapidly through the flooded rooms below. You also see a siren, a triton executioner, a triton dissembler and some muck.
Obvious exits: east, south
Zenogais and Belnia followed.
>
Your disk arrives, following you dutifully.
>
A siren begins singing a sweet song.
A siren focuses a soothing melody towards Belnia!
You hear a harmony of depression and lethargy coming from a siren.
Zenogais appears to be struggling with the debilitating force!
CS: +402 - TD: +370 + CvA: +12 + d100: +17 - +30 == +31
Warded off!
Zenogais is unaffected.
Belnia appears to be struggling with the debilitating force!
CS: +402 - TD: +393 + CvA: +2 + d100: +97 == +108
Warding failed!
Belnia appears slower and looks depressed.
You struggle with the debilitating force!
CS: +402 - TD: +465 + CvA: +5 + d100: +38 - -5 == -15
Warded off!
You feel momentarily discouraged, but the feeling passes.
>
A triton dissembler chants in an incomprehensible language, causing streams of dim grey energy to lash about her golden claws.
>cmd diss
Voodoo 'cmd diss' to 'PREPARE 702', 'CHANNEL diss'.
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>
You channel at a triton dissembler.
[Spell Hindrance for a very worn sanguine breastplate is 5% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
Belnia removes a single wooden arrow from a bundle of wooden arrows.
>
Belnia nocks a wooden arrow in her silver imflass longbow.
Belnia fires a wooden arrow at a triton executioner!
With extreme effort, the triton executioner blocks the missile with her targe!
The wooden arrow zips past its target to the ground.
>
A siren begins singing a sweet song.
A siren focuses a soothing melody towards Belnia!
You hear a harmony of depression and lethargy coming from a siren.
Zenogais appears to be struggling with the debilitating force!
Starburst patterns of pale blue light sweep forward from Zenogais's chest and infuses the deep blue glow with its energy.
CS: +402 - TD: +395 + CvA: +12 + d100: +77 - +30 == +66
Warded off!
Zenogais is unaffected.
Belnia appears to be struggling with the debilitating force!
CS: +402 - TD: +373 + CvA: +2 + d100: +20 == +51
Warded off!
Belnia is unaffected.
You struggle with the debilitating force!
CS: +402 - TD: +465 + CvA: +5 + d100: +3 - -5 == -50
Warded off!
You feel momentarily discouraged, but the feeling passes.
>cmd diss
Voodoo 'cmd diss' to 'PREPARE 702', 'CHANNEL diss'.
...wait 2 seconds.
...wait 2 seconds.
>cmd diss
Voodoo 'cmd diss' to 'PREPARE 702', 'CHANNEL diss'.
...wait 1 seconds.
...wait 1 seconds.
>cmd diss
Voodoo 'cmd diss' to 'PREPARE 702', 'CHANNEL diss'.
>
A triton executioner swings a sharply curved black handaxe at Belnia!
AS: +427 vs DS: +530 with AvD: +32 + d100 roll: +94 = +23
A clean miss.
>
A triton dissembler points a single golden nail toward Belnia!
A void rips open in the area, directly above Belnia!
Belnia is sucked into the void!
Rather abrupt decompression causes Belnia to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

* Belnia has been vaporized!


* Belnia drops dead at your feet!

The brilliant luminescence fades from around Belnia.
Belnia no longer appears to be listening intently.
Belnia seems slightly different.
Belnia loses a thorny barrier.
Belnia returns to normal color.
The air about Belnia stops shimmering.
Belnia seems a bit less imposing.
The light blue glow leaves Belnia.
Belnia seems to lose some dexterity.
The bright luminescence fades from around Belnia.
Belnia seems hesitant.
The glowing specks of energy surrounding Belnia suddenly shoot off in all directions, then quickly fade away.
Belnia becomes solid again.
Belnia seems to lose an aura of confidence.
The silvery luminescence fades from around Belnia.
A faint silvery glow fades from around Belnia.
The shimmering aura fades from around Belnia.
The deep blue glow leaves Belnia.
The faint blue glow fades from around Belnia's hands.
Belnia appears less powerful.
The white light leaves Belnia.
The very powerful look leaves Belnia.
The powerful look leaves Belnia.
Belnia seems to lose some internal strength.
The misty halo fades from Belnia.
Everything in the room seemed to stay in place. The void disappears without further incident.
The triton dissembler gurgles a raspy cackle of delight!
>
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>
You channel at a triton dissembler.
CS: +510 - TD: +392 + CvA: +25 + d100: +67 == +210
Warding failed!
Target reels from brutal strike.
... 35 points of damage!
Larynx swells and explodes, but the triton dissembler won't be needing it anymore anyway.
The triton dissembler collapses to the floor with a splash, gurgling once with a wrathful look on her face before expiring.
The deep blue glow leaves a triton dissembler.
A triton dissembler loses its focused look.
A shadow seems to detach itself from a triton dissembler, swiftly dissipating into the air.
The light blue glow leaves a triton dissembler.
The powerful look leaves a triton dissembler.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
* Belnia just bit the dust!
>
A siren clasps her hands together against her cheek as she sings.
>
The Belnia disk breaks up and dissolves in the water and an engraved monir box sinks into the muck on the bottom.
>l
[Ruined Temple, Second Floor]
A pair of damaged fire pots flank the remains of a bridge that once connected the balcony to the west with this section of the temple. Flashes of silver can be seen beneath it as sea creatures swim rapidly through the flooded rooms below. You also see a wooden arrow, the Zenogais disk, the Jenovadeath disk, a siren, a triton executioner, a triton dissembler that appears dead and some muck.
Also here: Zenogais
Obvious exits: east, south

g++
05-30-2008, 12:15 PM
I just pictured a fish man sitting at a computer in simu headquarters having just entered incant 720 after slamming through his round time and laughing maniacally.

GSIVPlayer
06-01-2008, 04:45 AM
Kataric gestures at you.
CS: +259 - TD: +144 + CvA: -6 + d100: +34 == +143
Warding failed!
Your mind goes completely blank.
>
Khayden glances at you.
>
Kataric bows.
>
* Kethore just bit the dust!
>
* Schraak is off to a rough start! He just bit the dust!
>
Kataric chuckles.
>
You awake from a dream startled. You are lying down.
Roundtime: 3 sec.
Kataric pokes you in the ribs.
>stand
You stand back up.
>
Kataric says, "You set yourself up for that."
>
Kataric laughs!
>wiggle head kata
You vigorously shake your head at Kataric.

>
Kataric nods.
>'shouldnt cast at me.
You say, "Shouldnt cast at me."
>
Kataric rubs you.

You say, "I'll let it slide ONLY once."

You say, "Because you think i am joking."
>l
Kataric asks, "Only once huh?"
>
[River's Rest, Town Commons]
Fresh green grass, green as the greenest emerald, is soft underfoot and a pleasing foreground for a weathered wooden bench resting in the shade of a graceful willow tree. Chirping crickets fill the air and mingle with the voices of folk who stroll through the commons, and on occasion stop to exchange a tale or two with friends they meet along their way. A dusty path to the south and a riverstone walkway to the north are joined by a tall evergreen hedge which borders the edges of the lawn. You also see the Rathmond disk, the Jazlique disk, the sparkling Tyebrilas disk, a lightning wyrdling that is sleeping and a large wooden barrel.
Also here: Khayden, Lord Kataric, Jazlique, Tyebrilas, Lydilnai who is sitting
Obvious paths: none

Lydilnai says, "An assault against the sovereign."
>
You nod to Kataric.
>
Lydilnai's face turns slightly pale.
>
Kataric says, "Try me Rathmond."

Kataric says, "Try me."
>
You see Lord Kataric Kaltavor the Stormcaller.
He appears to be a Faendryl Dark Elf.
He is tall and appears to be very young. He has stormy grey eyes and dark skin. He has very long, straight silver hair worn in a ponytail. He has tall downswept pointed ears.
He is in good shape.
He is holding a starlight pale mossbark staff carved into the gently arcing shape of a serene cobra in his right hand.
He is wearing a silver star-embroidered pale blue silk wizard's hat, a long iris pendant, a rose quartz inset ora medallion, a crystal amulet, a black-worked blue Faendryl longcoat cuffed in crushed ebony velvet, a pewter and amber buckle, some ocean-blue casting gloves with silvery sigils, a pair of blued glossy ebon gloves, an obsidian-bound linen Adventurer's Guild badge, a silver-tipped feather stickpin, a polished gold serpent barrette, a golden keep charm with crimson pennants, a golden topaz studded copper buckle, a black neckerchief, a slender lapis satin stave harness cuffed in crushed black velvet, some opalescent sky blue casting leathers, a round-cut garnet ring, an inlaid gold ring, a rune belt, a magenta sailcloth satchel, an inky black buckskin quiver, some grey pants, a thin blue gardenia anklet, and some weathered leather half-boots.
>raise eye kata
You raise an eyebrow in Kataric's direction.
>scratch my head
You work your fingers under your pewter crown and scratch your head.
>l
[River's Rest, Town Commons]
Fresh green grass, green as the greenest emerald, is soft underfoot and a pleasing foreground for a weathered wooden bench resting in the shade of a graceful willow tree. Chirping crickets fill the air and mingle with the voices of folk who stroll through the commons, and on occasion stop to exchange a tale or two with friends they meet along their way. A dusty path to the south and a riverstone walkway to the north are joined by a tall evergreen hedge which borders the edges of the lawn. You also see the Rathmond disk, the Jazlique disk, the sparkling Tyebrilas disk, a lightning wyrdling that is sleeping and a large wooden barrel.
Also here: Khayden, Lord Kataric, Jazlique, Tyebrilas, Lydilnai who is sitting
Obvious paths: none
>
Kataric steps forward and challenges you to a duel to the death for violating his honor!
You have the option of using CHALLENGE ACCEPT or CHALLENGE REFUSE.

You say, "I gave ya fair warning, thats is your only."

>challenge katar accept

You accept Kataric's challenge!
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Kataric intones a phrase of elemental power while raising his hands...
>
Kataric chuckles.
>get other maul
You remove a massive ebon-hued maul from in your forest green harness.
>get blue cry
You remove a blue crystal from in your jet black gloves.

>rub cry
Eahnnia just wandered up a dusty path.
>
You rub the blue crystal in your hand.
An invisible force guides you.
The blue crystal suddenly disintegrates!
Cast Roundtime 3 Seconds.
>
Eahnnia sits down.
>
Kataric makes a quick gesture while calling upon the powers of the elements...
>
Kataric gestures.
Kataric appears to be keenly aware of his surroundings.
>cman sur
Surge of Strength (surge) starts for 1m 30s. [+14Str]
You focus deep within yourself, searching for untapped sources of strength.
You feel a great deal stronger.
>
Kataric searches around for a moment.
>sign of madness
Sign of Madness (Madness) starts for 10s. [+50AS, -50DS]
You are filled with berserk rage! Attack! Attack! Attack!
>amb kata head
You leap from hiding to attack!
You swing a massive ebon-hued maul at Kataric!
AS: +438 vs DS: +311 with AvD: +35 + d100 roll: +57 = +219
... and hit for 76 points of damage!
Solid strike caves Kataric's skull in, resulting in instant death!

* Kataric drops dead at your feet!

Kataric loses some awareness.
Kataric appears somehow different.
The tingling sensation and sense of security leaves Kataric.
The glowing specks of energy surrounding Kataric suddenly shoot off in all directions, then quickly fade away.
Kataric no longer bristles with energy.
The shimmering multicolored sphere fades from around Kataric.
The silvery luminescence fades from around Kataric.
The brilliant luminescence fades from around Kataric.
Kataric glances around, looking a bit less confident.
The bright luminescence fades from around Kataric.
Kataric becomes solid again.
The guiding force leaves you.

A nearby goodwife screams, "Murder!".

Roundtime: 7 sec.

Satisfaction wells within you, induced by the slaying of Kataric. The match is yours!
>
* Kataric just bit the dust!
>

Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
The ghostly voice of Kataric says, "Hhaha."
>
Eahnnia forces Kataric's mouth open, and pours in a small amount from her white flask.
A luminescent web briefly forms around Kataric, then fades into the body.
>
The ghostly voice of Kataric says, "Classic."

You say, "Guess i shouldnt try so hard."
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
You feel less drained.
>
Eahnnia softly asks, "Wish me to heal?"
>
The ghostly voice of Kataric says, "Very well done i must say."
>
The ghostly voice of Kataric says, "Nice use of a blue crystal."
>

Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
>
The ghostly voice of Kataric says, "No no."
>

>
The ghostly voice of Kataric says, "No need to heal."
>

>
Eahnnia softly says, "Ok... just checkin."
>
Lydilnai changes her tune, adding a new element to her song...
Lydilnai skillfully begins to weave another verse into her harmony.
Lydilnai begins to sing of heroic deeds and appears to be bolstered.

You say, "I use everything i can for my advantage on such a threat."

You say, "Being that yous more experienced and all."
>
Spell Surge of Strength (surge) ended. [-14Str]
You begin to lose touch with your internal sources of strength.
>
The ghostly voice of Kataric says, "Distinctly caught me unawares."
>
Jazlique begins a careful examination of Kataric -- she takes his pulse, checks his temperature, and checks for broken bones or any other ailments.

You say, "You brought the challenge."
>

Fallen
06-01-2008, 09:19 AM
Nicely done.

Gelston
06-01-2008, 06:38 PM
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
>
You gesture at Coinner.
CS: +568 - TD: +113 + CvA: +2 + d100: +61 - -5 == +523
Warding failed!
Small flames of yellow and orange hues begin to lick at Coinner. Before long, the flames grow more violent, reaching hungrily up his body. He falls to the ground and the flames engulf him. Black smoke rises in tendrils from the large blaze around Coinner as he burns.
* Coinner was just incinerated!

* Coinner drops dead at your feet!

Gelston
06-01-2008, 07:10 PM
You say, "I'm truly considering whether or not to slaughter you right now."
>

You hear the faint thoughts of [OOC]-Starkly echo in your mind:
"we gotta give him a time limit - 5 mins?"
Yaelii just arrived.
>
Geminischild says, "You can attempt.."
>519 gem
Voodoo '519 gem' to 'PREPARE 519', 'CAST AT gem'.
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
>
Spell Invisibility (916) ended.
You are visible again.
You gesture at Geminischild.
Starburst patterns of pale blue light sweep forward from Geminischild's chest and infuses the deep blue glow with its energy.
CS: +568 - TD: +410 + CvA: +12 + d100: +96 - -5 == +271
Warding failed!
Wisps of black smoke swirl around Geminischild and she bursts into flame!
... 70 points of damage!
Back burnt to the bone. Smoke curls up from what's left of Geminischild.

* Geminischild drops dead at your feet!

The light blue glow leaves Geminischild.
The air calms down around Geminischild.
Geminischild becomes solid again.
The brilliant luminescence fades from around Geminischild.
The deep blue glow leaves Geminischild.
Deep blue motes swirl away from Geminischild and fade.
Geminischild seems a bit less imposing.
The white light leaves Geminischild.
The very powerful look leaves Geminischild.
The glowing specks of energy surrounding Geminischild suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Geminischild.

A nearby goodwife screams, "Murder!"

Cast Roundtime 3 Seconds.
>
* Geminischild just bit the dust!

Asha
06-01-2008, 07:30 PM
What was that blue stuff from her chest.
And nice CS

Asha
06-01-2008, 07:30 PM
What was that blue stuff from her chest.
And nice CS

Dwarven Empath
06-03-2008, 07:21 PM
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!

... 15 points of damage!
Strong blow breaks your neck!
After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.

So lame

Allereli
06-03-2008, 08:56 PM
someone posted this one on the officials, they were complaining of course, but I LOL'd

>sit table
You pull out a chair and seat yourself at the table.
>
Your weight on the chair causes the legs to break and you fall over backwards.
A broken piece of wood stabs you through the back!
... 65 points of damage!
Crushing blow to the spine!
The brilliant luminescence fades from around you.
You become solid again.
The bright luminescence fades from around you.
The powerful look leaves you.
You sense that your attunement to the minds of others has ceased.
The silvery luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Khariz
06-03-2008, 08:58 PM
He should bring a lawsuit against the Inn.

TheEschaton
06-03-2008, 09:02 PM
WTF, since when does that happen?

Trouble
06-03-2008, 09:05 PM
What was that blue stuff from her chest.
And nice CS

I think it's the bonus effect from lore ranks on 107. Maybe.

Anferis
06-03-2008, 09:11 PM
That was the best death I've ever seen. The chair one that is.

Jahira
06-03-2008, 10:04 PM
The thing that sucks is that you could have just stood there and lived. Dumb. I don't care how encumbered you are.

Gan
06-03-2008, 10:26 PM
Oh, that's what happened before I tripped over you.

Gotcha.

HAHAHA

Yea, thats what got me. Thanks for the rescue, and great RP with it.

halfling
06-04-2008, 01:51 AM
<3 to the funniest death i've never witnessed first hand.

Raffles
06-04-2008, 05:40 AM
someone posted this one on the officials, they were complaining of course, but I LOL'd

>sit table
You pull out a chair and seat yourself at the table.
>
Your weight on the chair causes the legs to break and you fall over backwards.
A broken piece of wood stabs you through the back!
... 65 points of damage!
Crushing blow to the spine!
The brilliant luminescence fades from around you.
You become solid again.
The bright luminescence fades from around you.
The powerful look leaves you.
You sense that your attunement to the minds of others has ceased.
The silvery luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...


That's hilarious :rofl:

Emran
06-06-2008, 12:04 AM
Happened in the park in Landing earlier tonight:

s>
The voice of Kratcheck says, "I want to kill someone, too."
s>
Foxs waves a polished bloodwood wand at Lypse.
CS: +281 - TD: +203 + CvA: -8 + d100: +47 - -5 == +122
Warding failed!
A ragged wound rips open Lypse's jugular, which begins spurting blood.
s>
Lady Krystalann just arrived.
s>
Lady Krystalann just went north.
s>
A tawny lion slashes a paw at where Foxs's left hand was moments before. Foxs was nearly injured!
s>
Dreuntar makes a quick gesture while calling upon the powers of the elements...
s>
Dreuntar gestures at Lypse.
s>
The voice of Kratcheck says, "Shame."
s>
Porrom removes a sky blue viper skin greatcloak from in her wool pack.
s>
Merue grins.
s>
You hear someone intoning a phrase of elemental power...
Kratcheck suddenly fades into view.
Kratcheck gestures at Foxs.
CS: +536 - TD: +329 + CvA: +2 + d100: +24 - -5 == +238
Warding failed!
Wisps of black smoke swirl around Foxs and she bursts into flame!
... 50 points of damage!
Permanently debilitating burns across stomach.
She is stunned!
... 45 points of damage!
Neck completely incinerated; Foxs's head drops to the ground and rolls to your feet!

* Foxs drops dead at your feet!

The powerful look leaves Foxs.
The bright luminescence fades from around Foxs.
The brilliant luminescence fades from around Foxs.
The silvery luminescence fades from around Foxs.
The light blue glow leaves Foxs.
The deep blue glow leaves Foxs.

A voice from the crowd echoes, "Murder! Murder! Someone call for the night watchman!"

s>
Kratcheck says, "It's you."
s>
Braggalgang chuckles.
s>
Kratcheck traces a series of glowing runes while chanting an arcane phrase...
Kratcheck gestures.
Kratcheck suddenly disappears.
You quietly whisper to Katry, "I wasn't expecting an attack like that, or I'd of been prepared ahead of time."
s>
A flower girl arrives, whistling a merry tune.
s>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
s>

Asha
06-06-2008, 01:41 AM
Oh wowo! Casting from invisible when you're capped at a lvl 80 square!
Where's Allen btw?

Fallen
06-06-2008, 01:43 AM
Does Kratcheck RP?

Asha
06-06-2008, 01:53 AM
No. From what I remember he's Yactaevea's slave wiz.

Praefection
06-06-2008, 01:58 AM
Not anymore.

Asha
06-06-2008, 02:03 AM
??

Allereli
06-06-2008, 02:05 AM
Does Kratcheck RP?

I'm not sure, but I doubt it. I was outside the gates tonight down in the forest and he just scowled at me and walked off. no previous interaction whatsoever, and he's still on my house rosters (usually members don't scowl at me). It was literally just me and maybe Vivaldi in our own room and him walking through in a group.

:wtf:

Gelston
06-06-2008, 02:06 AM
I'm not sure, but I doubt it. I was outside the gates tonight down in the forest and he just scowled at me and walked off. no previous interaction whatsoever, and he's still on my house rosters (usually members don't scowl at me). It was literally just me and maybe Vivaldi in our own room and him walking through in a group.

:wtf:

You warned interacted me for throwing snowballs! :(

No, not Kratchek. This has nothing to do with anything in this thread.

Praefection
06-06-2008, 02:09 AM
He's been sold.

Allereli
06-06-2008, 02:20 AM
You warned interacted me for throwing snowballs! :(

No, not Kratchek. This has nothing to do with anything in this thread.

I warn interacted you for annoying the piss out of me after I had a shitty new years. all i wanted to do was walk to the guild without having to shift every time, and the only way is through that room. i asked you nicely to stop, you didn't, i had no desire to interact with anyone, just wanted to get my ranks, so i got rid of you the easy way. BTW the only other person I've ever warn interacted was Rocksand

Gelston
06-06-2008, 02:34 AM
I warn interacted you for annoying the piss out of me after I had a shitty new years. all i wanted to do was walk to the guild without having to shift every time, and the only way is through that room. i asked you nicely to stop, you didn't, i had no desire to interact with anyone, just wanted to get my ranks, so i got rid of you the easy way. BTW the only other person I've ever warn interacted was Rocksand

You warn interacted like 4 of us....

Methais
06-06-2008, 05:08 AM
You gesture and invoke the powers of the elements for the Unlock spell...
Your spell is ready.
>cast at chest
You gesture at a massive stone chest.
As you cast your spell, a horrible, ear-splitting, soul-wracking shriek emanates from the stone chest!

The horrible noise overwhelms your senses!
You are stunned for 3 rounds!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>
A Grimswarm orc witch strides in, glowering upon the scene.
A Grimswarm orc cleric strides in, glowering upon the scene.
>
Spell Rapid Fire (515) ended.
You feel the surge of magic depart.
>
A Grimswarm orc cleric gestures and utters a phrase of magic.
>
A Grimswarm orc witch gestures and utters a phrase of magic.
>
A Grimswarm orc witch gestures at you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

Fallen
06-06-2008, 05:10 AM
oh cool. That is what the trap does. Good to know.

Allereli
06-06-2008, 07:57 AM
You warn interacted like 4 of us....

I warn interracted whoever was being annoying that night, and it worked to stop everything that was going on so I could get on my way.

edit: btw if you wish to continue discussing a 6-month old incident that you never bothered complaining about before, you can go do it elsewhere with other people.

Asha
06-06-2008, 09:17 AM
You WARNed because you couldn't be bothered to RP?
Just so I'm straight on it.

Allereli
06-06-2008, 10:29 AM
You WARNed because you couldn't be bothered to RP?
Just so I'm straight on it.

Whatever you want to believe is fine. It was six months ago, get the fuck over it.