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Rimalon
08-08-2009, 07:58 AM
DON'T FUCK WITH THE NEXUS, SON!

Drew
08-15-2009, 02:51 AM
I was sitting in TC spelling up holding my armour in hand and this half krolvin that I used to harass like 3 or 4 years ago came in.


Durka fires an arrow at you!
AS: +499 vs DS: +133 with AvD: +25 + d100 roll: +52 = +443
... and hits for 116 points of damage!
Strong strike, punctures lung!
You are stunned for 6 rounds!
The guiding force leaves Durka.
Bad angle. The arrow fails to stick in you.
>
A pure white sparrowhawk lunges his head forward in an attempt to impale Durka's left leg on his beak. Durka yanks his leg out of the way at the last instant!
>
An arrow flies out of the shadows toward you!
AS: +424 vs DS: +121 with AvD: +25 + d100 roll: +90 = +418
... and hits for 103 points of damage!
Strike to left arm cleanly severs it at the shoulder!
Spell Lesser Shroud (120) ended. [-20STD, -15DS, -15BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Sneaking (617) ended.
You are no longer moving silently.
Spell Self Control (613) ended. [-33PhysDS, -10STD]
You feel the aura of confidence leave you.
Spell Foraging (603) ended.
You feel less in tune with your natural surroundings.
Spell Spirit Warding II (107) ended. [-15STD, -25BoltDS]
The deep blue glow leaves you.
Spell Phoen's Strength (606) ended. [-10AS]
You feel the inner strength leave you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Whispering Willow (605) ended.
You no longer hear voices in your mind.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Mobility (618) ended. [-42Dodging]
You no longer feel so dextrous.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
(If you wish to dismiss this murder charge, use ACCUSE DISMISS Durka.)

Someone screams, "Murder by Durka! Call the Halfling deputy!"

The arrow sticks in your left arm!
>
* Chivalrous just bit the dust!
>
Durka whispers, "Told you."


My character was pretty much done with the anti krolvin stuff but this will invigorate it. I also don't know what he told me.

Endlin
08-15-2009, 03:18 AM
That I'd kill you back someday... That's all.

I hadn't been back long when you did your anti-krolvin shit to me and killed me. So I didn't really understand the rp behind it... I do now.

But I wanted to kill you back... Now that I could.

Gelston
08-24-2009, 12:28 AM
Aethor whispers, "Might want to move three or four spaces away from teh statue."
>
Speaking to Swaggr, Airissa says, "I was told to start acting more dignified."
>
Speaking in Elven to you, Belzilolf says, "There still many in that garden."
>
Airissa stares upward.
>
Antide stands up.
>
Swaggr grins.
>
Antide pulls Swaggr closer to himself.
>
You feel at full magical power again.
>
Antide tries to pull Hallacar towards him.
>whisper aeth okay
You quietly whisper to Aethor, "Okay."
>
Swaggr glances at Antide.
>
Antide dusts Hallacar off.
>920
Voodoo '920' to 'INCANT 920'.
You trace a series of glowing runes while chanting the phrase for Call Familiar...
Your spell is ready.
You gesture.
Call Familiar (920) starts for 53m.
You cast your conciousness out into the ether in search of a familiar.
A hawk owl flies into the area, circling above you once before landing at your side.
Cast Roundtime 3 Seconds.
>tell owl to watch
You sense understanding from your hawk owl.
The hawk owl begins to carefully observe its surroundings.
>m
Voodoo corrected 'm' to 'NORTH'.
[Ta'Vaalor, Tyrnian Court]
A small cluster of trees stands near the edge of the court, providing a shady spot and a chance for a brief respite from the bustle of the city. Several elven guards stand beneath a nearby tree, chatting quietly amongst themselves as they scan the crowded court. You also see a suede gown, a luminous scroll, a moss agate, a pink rhodochrosite stone, a ruined Tyrnian statue, a darkly stained wooden bench with some stuff on it and a wooden barrel.
Also here: Splyce
Obvious paths: north, east, south, west
>w
[Ta'Vaalor, Tyrnian Court]
Windowless and forbidding, the grey granite walls of the Hall of Justice sit squarely beneath the Keep. Several city guardsmen patrol the tops of the crennelated walls while half a dozen guards flank the double doors leading into the Hall. A large mithril plaque hangs from the rightmost ironbound door.
Obvious paths: east, west
>w
[Ta'Vaalor, Victory Wey]
Though charred and blackened in several locations, patrons continue to wander into and out of a local inn, some quietly moving on while others congregate and chat in hushed tones. The inn is missing several red roof tiles, and only trampled flowers that litter the wey remain of the flowerbeds that used to flank the inn's blue-painted front door.
Obvious paths: east, southeast, west
>
A hawk owl flies in.
>tell owl to go e
The hawk owl flies east.
[Ta'Vaalor, Tyrnian Court]
Windowless and forbidding, the grey granite walls of the Hall of Justice sit squarely beneath the Keep. Several city guardsmen patrol the tops of the crennelated walls while half a dozen guards flank the double doors leading into the Hall. A large mithril plaque hangs from the rightmost ironbound door.
Obvious paths: east, west
>tell owl to go e
[Ta'Vaalor, Tyrnian Court]
A small cluster of trees stands near the edge of the court, providing a shady spot and a chance for a brief respite from the bustle of the city. Several elven guards stand beneath a nearby tree, chatting quietly amongst themselves as they scan the crowded court. You also see a suede gown, a luminous scroll, a moss agate, a pink rhodochrosite stone, a ruined Tyrnian statue, a darkly stained wooden bench with some stuff on it and a wooden barrel.
Also here: Belzilolf, Splyce
Obvious paths: north, east, south, west
>tell owl to go s
[Ta'Vaalor, Tyrnian Court]
An immense white marble fountain occupies the center of the court. Perched in its center, a towering statue of Kai stands, holding his sword aloft. His features have been painted onto the marble surface with pigments and artistry so lifelike, he appears ready to step from the fountain. You also see the Kakoon disk, a scratched silver strongbox, a scratched iron trunk and the black Hallacar disk.
Also here: Laily, Avelorn, Asherii, Swaggr, Soullslayur, Antide, High Lord Sebastus, High Lord Aethor, Kakoon, Airissa, Imagestar, Hallacar, Qio
Obvious paths: north, east, south, west
>tell owl to go s
[Ta'Vaalor, Tyrnian Court]
Through an opening in the city's fortifying walls, a large dock extends out over the Mistydeep. The lights from the city shimmer across the dark water of the river as it undulates gently on its course. You also see a wooden barrel.
Obvious paths: north
>tell owl to go n
[Ta'Vaalor, Tyrnian Court]
An immense white marble fountain occupies the center of the court. Perched in its center, a towering statue of Kai stands, holding his sword aloft. His features have been painted onto the marble surface with pigments and artistry so lifelike, he appears ready to step from the fountain. You also see the Kakoon disk, a scratched silver strongbox, a scratched iron trunk and the black Hallacar disk.
Also here: Laily, Avelorn, Asherii, Swaggr, Soullslayur, Antide, High Lord Sebastus, High Lord Aethor, Airissa, Imagestar, Hallacar, Qio
Obvious paths: north, east, south, west
>
Belzilolf just arrived.
>
Laily leans softly against Avelorn.
>
Sebastus traces a series of glowing runes while chanting an arcane phrase...
Sebastus gestures.
A large bull frog hops into the area and stops next to Sebastus.
>
Antide just went north.
>
Soullslayur recites a series of mystical phrases while raising his hands...
Soullslayur gestures.
Soullslayur vanishes.

--Never mind, there he is again. Perhaps it was a trick of the light.
>
The bull frog begins to carefully observe its surroundings.
Sebastus gets a distant look in his eyes.
>
Swaggr just marched off to the north.
>
Sebastus intones a phrase of elemental power while raising his hands...
>
Sebastus gestures.
Sebastus throws his arms skyward!
>

A low roar of quickly parting air can be heard above!
>
Avelorn leans softly against Laily.
>
Soullslayur just went north.
>
High Lord Aethor's group just went north.
>
Avelorn's group just went north.
>chat ROFL
You focus on transmitting your thought.

You hear the faint thoughts of [OOC]-You echo in your mind:
"ROFL"
Soullslayur just arrived.
>
Soullslayur just went west.
>
Qio gazes up into the heavens.
>
Speaking in Elven, Qio quietly asks, "Really?"
>
High Lord Aethor's group just arrived.
>
High Lord Aethor's group just went west.
>
Qio quietly says, "Everyone move."
>
High Lord Aethor's group just arrived.
>
Qio quietly says, "Run."
>
Qio quietly says, "Now."
>
High Lord Aethor's group just entered the inn.
>chat Someone just 525's the statue in VC
You focus on transmitting your thought.

You hear the faint thoughts of [OOC]-You echo in your mind:
"Someone just 525's the statue in VC"
Asherii just went north.
>
Much to your horror, a devastating inferno of flaming rocks ignite the entire sky and smite the area!

Belzilolf is brutally battered by the burning projectiles, taking 99 points of damage!

* Belzilolf drops dead at your feet!

A white glow rushes away from Belzilolf.
The brilliant luminescence fades from around Belzilolf.
The light blue glow leaves Belzilolf.
Belzilolf becomes solid again.
The dim aura fades from around Belzilolf.
Belzilolf returns to normal color.
The powerful look leaves Belzilolf.

An elvish soldier marches off exclaiming, "Sebastus has committed murder!"

Airissa is brutally battered by the burning projectiles, taking 95 points of damage!
... 50 points of damage!
Impact removes the left hand in a spray of red mist!

* Airissa drops dead at your feet!

The deep blue glow leaves Airissa.
The powerful look leaves Airissa.
The brilliant luminescence fades from around Airissa.
Airissa becomes solid again.
The light blue glow leaves Airissa.
Airissa returns to normal color.

A sharp voice from the crowd echoes, "Murder! Murder! Someone call for the Guard Captain!"

Imagestar is brutally battered by the burning projectiles, taking 57 points of damage!
... 60 points of damage!
Blow to back crushes spinal column.
Talk about no backbone!

* Imagestar drops dead at your feet!

The air calms down around Imagestar.
The very powerful look leaves Imagestar.
The white light leaves Imagestar.
The deep blue glow leaves Imagestar.
The light blue glow leaves Imagestar.

A sharp voice from the crowd echoes, "Murder! Murder! Someone call for the Guard Captain!"

Hallacar is brutally battered by the burning projectiles, taking 65 points of damage!
... 45 points of damage!
Impact removes the right hand in a spray of red mist!
He is stunned!
... 70 points of damage!
Back burnt to the bone. Smoke curls up from what's left of Hallacar.

* Hallacar drops dead at your feet!

The shimmering multicolored sphere fades from around Hallacar.
Hallacar appears somehow different.
The bright luminescence fades from around Hallacar.
Hallacar seems a bit less imposing.
The glowing specks of energy surrounding Hallacar suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Hallacar.
The silvery luminescence fades from around Hallacar.
A luminescent aura fades from around Hallacar.
Hallacar becomes solid again.
Qio is brutally battered by the burning projectiles, taking 58 points of damage!
... 40 points of damage!
Blow to leg severs the Achilles tendon along with the rest of the leg!
Qio screams and falls to the ground grasping his mangled left leg!
He is stunned!
... 60 points of damage!
Flames engulf body. Chest left a smoldering ruin.

* Qio drops dead at your feet!

A crimson mist bleeds out from Qio's exposed skin.
Qio seems to lose some focus as his eyes narrow and shift momentarily to one side.
Qio loses the flickering crystal green energy surrounding him.
The light blue glow leaves Qio.
Qio appears less confident and fearless.
The deep blue glow leaves Qio.
The dully illuminated mantle protecting Qio begins to falter, then completely fades away.
Qio appears to lose some internal strength.
Qio becomes unbalanced for a second, then recovers.


A scratched silver strongbox disintergrates under the merciless barrage!


A scratched iron trunk disintergrates under the merciless barrage!
>
* Qio just bit the dust!
>
* Hallacar just bit the dust!
>
* Imagestar just bit the dust!
>
* Airissa just bit the dust!
>
* Belzilolf just bit the dust!
>
Astrallea just arrived.
>
The black Hallacar disk disintegrates, dropping everything on the ground.
>
Astrallea says, "No."
>
Astrallea just went west.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
The spirit of Imagestar sighs softly, raising the hairs on the back of your neck.
>
Several flaming rocks burst from the sky and smite the area!

>
Hallacar just left.
>

You hear the faint thoughts of [OOC]-Rogane echo in your mind:
"who?"
The spirit of Qio sighs softly, raising the hairs on the back of your neck.
>

Several flaming meteors light the nearby sky!
>chat ROFL
You focus on transmitting your thought.

You hear the faint thoughts of [OOC]-You echo in your mind:
"ROFL"
A middle-aged blonde elven priestess wanders in, moving slowly.
>

You hear the faint thoughts of [OOC]-Kithor echo in your mind:
"VC?"
The ghostly voice of Airissa says, "This is insane."
>chat Victory Court
You focus on transmitting your thought.

You hear the faint thoughts of [OOC]-You echo in your mind:
"Victory Court"
Several flaming rocks burst from the sky and smite the area!

>
The ghostly voice of Imagestar says, "What..."
>
* Eiranathym just bit the dust!
>tell owl to say Ouch
Dipping into a lazy dive, the hawk owl glides to the ground and lands.
A hawk owl says, "Ouch."
>
Swaggr just came marching in.
>
Splyce just arrived.
>
Swaggr sits down.
>

Several flaming meteors light the nearby sky!
>
* Astrallea just bit the dust!
>
Swaggr stands up.
>
Swaggr just marched off to the east.
>
The bull frog flicks her tongue out, snatching an insect from the air.
>
Antide just arrived.
>
Splyce asks, "Whats with the falling rocks?"
>
Kakoon just arrived.
>
Antide grabs Qio's body and drags it north.
>
A middle-aged blonde elven priestess holds out her hand with its palm facing upwards, and a small wisp of light suddenly springs forth from it and dances for a moment, before disappearing.
>
Splyce mutters under his breath.
>
Splyce removes a cork-fitted purple glass flask from his belt.
>
Several flaming rocks burst from the sky and smite the area!

>
Splyce just went south.
>
Splyce just arrived.
>
Swaggr just came marching in.
>
Splyce just went north.
>

Several flaming meteors light the nearby sky!
>
Kakoon just went east.
>
The ghostly voice of Airissa says, "Those idiots again."
>
A ruffled red-tailed hawk flies in.
>
The red-tailed hawk flies east.
>
Avelorn's group just arrived.
>
You feel at full magical power again.
You feel fully energetic again.
>
Several flaming rocks burst from the sky and smite the area!

>
A ruffled red-tailed hawk flies in.
>
Swaggr softly asks, "Lovely night, is it not?"
>
Avelorn darkly asks, "Good?"
>
The hawk owl hops around the area.
>
The lush fragrance of night-blooming jasmine permeates the air for a brief moment, dissipating without leaving any indication as to its origin.
>
Avelorn's group just went north.
>
Antide just arrived.
>

Several flaming meteors light the nearby sky!
>
Splyce just arrived.
>
Antide just went north.
>
A middle-aged blonde elven priestess holds out her hand with its palm facing upwards, and a small wisp of light suddenly springs forth from it and dances for a moment, before disappearing.
>
Antide just arrived.
>
Splyce asks, "Who swarmed?"
>
Antide grabs Airissa's body and drags it north.
>
Kakoon just arrived.
>
Splyce frowns.
>
Vitkiill just strode in.
>
Swaggr softly says, "No idea."

Rimalon
08-24-2009, 02:07 PM
God I love that spell. Too bad it's unusable.

Asha
08-26-2009, 05:35 PM
lol I miss my bow perception!


You gesture at a simple modwir chest.
You hear a soft click from the chest and it suddenly flies open.
As you cast your spell, you hear a clicking noise coming from within a simple modwir chest. A tiny onyx insect with numerous spikes on its carapace scuttles out of the locking mechanism and darts towards you!

Blood jets forth as a spiked onyx scarab burrows into your right hand!
... 30 points of damage!
Impressive shot shatters wrist!
You are stunned for 3 rounds!
Cast Roundtime 3 Seconds.
>
You bite back a scream as you feel a spiked onyx scarab tunneling through your right hand!

>prep 708
You are still stunned.
>prep 708
You are still stunned.
>prep 708
You are still stunned.
>prep 708
You are still stunned.
>prep 708
You are still stunned.
>prep 708
You are still stunned.
>prep 708
You are still stunned.
>prep 708
You are still stunned.
>prep 708
You trace an intricate sign that contorts in the air while forcefully invoking Limb Disruption...
Your spell is ready.
>
A spiked onyx scarab suddenly bursts out of your right hand and crawls across your skin for a moment, before tunneling back in!
>cast my right hand
You are still stunned.
>cast my right hand
You are still stunned.
>cast my right hand
You are still stunned.
>cast my right hand
You are still stunned.
>cast my right hand
You are still stunned.
>cast my right arm
You gesture.
CS: +522 - TD: +327 + CvA: +12 + d100: +64 - -5 == +276
Warding failed!
Your right arm explodes!
You are stunned 3 rounds!
Cast Roundtime 3 Seconds.
>
A spiked onyx scarab suddenly erupts out of your right arm and drops to the ground!
>
High Lady Krystala just arrived.
>
High Lady Krystala just went north.
>l
[Dragonspine and Krodera]
You notice a spiked onyx scarab, a severed dark elven arm, a wrought iron sign, a lava tube and a pristine hulking giant statue.
Also here: Lord Latonio
Obvious paths: north, east, south, west
>prep 702
You are still stunned.
>
Quicker than the eye can follow, a spiked onyx scarab suddenly darts forward and lauches itself at you!

Blood jets forth as a spiked onyx scarab burrows into your left hand!
... 30 points of damage!
Impressive shot shatters wrist!
>chann at sc
>
You can't make that dextrous of a move!
>
You hear a wet, muffled ripping sound from under the skin of your left hand!
>wait
You are still stunned.
>
You bite back a scream as you feel a spiked onyx scarab tunneling through your left hand!

>wait
You are still stunned.
>wait
>
Gore oozes out the end of a severed dark elven arm.
>
Time drags on by...
Roundtime: 2 sec.
>
You bite back a scream as you feel a spiked onyx scarab tunneling through your left arm!

>
High Lady Krystala just arrived.
>
High Lady Krystala just went south.
>
A shooting pain in your left arm forces you to gasp aloud and grasp it!
>
High Lady Krystala just arrived.
>sign heal
You are still stunned.
>
Please rephrase that command.
>
Krystala removes a bent medallion from in her white Faendryl robe.
Krystala tosses a bent medallion into the lava tube.
After a moment, you hear a faint sizzle from the lava tube.
>sign hea
You shudder as your life force is torn and reshaped!
You feel drained!
>
A shooting pain in your chest forces you to gasp aloud and grasp it!
>
Krystala removes an ayanad crystal from in her white Faendryl robe.
>l
Krystala put an ayanad crystal on some stone benches.
>
[Dragonspine and Krodera]
You notice the fiery red Krystala disk, a severed dark elven arm, a wrought iron sign, a lava tube and a pristine hulking giant statue.
Also here: High Lady Krystala, Lord Latonio
Obvious paths: north, east, south, west
>
Krystala removes some wolifrew lichen from in her white Faendryl robe.
>
Krystala put some wolifrew lichen on some stone benches.
>
A shooting pain in your chest forces you to gasp aloud and grasp it!
>
You feel at full magical power again.
>
Krystala just opened a silk satchel.
>
The severed dark elven arm finally stops twitching and decays away.
>
Pain like a miniature sun bursts within your chest as the onyx scarab reaches your heart! Light flares before your eyes momentarily, followed by the release of death.
Your senses are no longer as sharp.
The light blue glow leaves you.
You lose your extra internal fortitude.
The deep blue glow leaves you.
You notice your blood flow go back to normal.
You return to normal color.
The very powerful look leaves you.
The white light leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
A faint silvery glow fades from around you.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The misty halo fades from you.
You feel less confident than before.
The powerful look leaves you.
The tingling sensation and sense of security leaves you.
You no longer feel so dextrous.
The brilliant luminescence fades from around you.
The air about you stops shimmering.
You become solid again.
The air calms down around you.
The silvery luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.
You feel your extra strength departing.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A spiked onyx scarab suddenly erupts out of your chest and drops to the ground!
>
Krystala blinks.
>
High Lady Krystala just went east.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Quicker than the eye can follow, a spiked onyx scarab suddenly darts forward and lauches itself at Latonio!

Blood jets forth as a spiked onyx scarab burrows into Latonio's left leg!
... 25 points of damage!
Well placed shot pierces knee, that hurt!
He is knocked to the ground!
He is stunned!
>
High Lady Krystala just arrived.
>l
[Dragonspine and Krodera]
You notice a wrought iron sign, a lava tube and a pristine hulking giant statue.
Also here: High Lady Krystala, a stunned Lord Latonio (prone)
Obvious paths: north, east, south, west
>
The skin suddenly ripples on Latonio's left leg!
>
Latonio beseeches his deity for some divine assistance.
>
Latonio sits up.
>
You hear a wet, muffled ripping sound from under the skin of Latonio's left leg!
>
Latonio beseeches his deity for some divine assistance.
>
Latonio says, "Leg me."
>
Latonio grasps his abdomen, his features contorted with agony!
>
Latonio beseeches his deity for some divine assistance.
>
Latonio says, "Quick."
>
Krystala says, "Cant."
>
A spiked onyx scarab suddenly bursts out of Latonio's abdomen and crawls across his skin for a moment, before tunneling back in!
Latonio bites back a scream!
>
You say, "Why, you just sat there and watched me die."
>l
[Dragonspine and Krodera]
You notice the fiery red Krystala disk, a wrought iron sign, a lava tube and a pristine hulking giant statue.
Also here: High Lady Krystala, Lord Latonio (sitting)
Obvious paths: north, east, south, west
>
You see a lump moving about just under the skin on Latonio's chest!
Latonio looks weak with shock and pain!
>
You see a lump moving about just under the skin on Latonio's chest!
Latonio looks weak with shock and pain!
>
Krystala's hands glow with power as she summons elemental energy to her command...
>
Latonio beseeches his deity for some divine assistance.
>
Latonio gives a single weak gasp, and suddenly drops quite dead!

* Latonio drops dead at your feet!

The deep blue glow leaves Latonio.
The light blue glow leaves Latonio.
Latonio seems to lose some focus as his eyes narrow and shift momentarily to one side.
Latonio loses the flickering stormy grey energy surrounding him.
Latonio appears less battle-ready as a soft glow dissipates from around his form.
A crimson mist bleeds out from Latonio's exposed skin.
The dully illuminated mantle protecting Latonio begins to falter, then completely fades away.
The very powerful look leaves Latonio.
The white light leaves Latonio.
The powerful look leaves Latonio.
Latonio appears less confident and fearless.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Speaking to Latonio, you say, "Oh unlucky."
>
A spiked onyx scarab suddenly erupts out of Latonio's chest and drops to the ground!
>
Krystala gestures at a spiked onyx scarab.
Krystala hurls a stream of water at a spiked onyx scarab!
AS: +488 vs DS: +234 with AvD: +29 + d100 roll: +93 = +376
... and hits for 93 points of damage!
Strong blow to left arm breaks it!
The onyx scarab collapses to one side, then flips completely over, legs flailing weakly at the air before it expires.
>

Divinity
08-27-2009, 04:00 PM
ROFL. They both just went about their business without a care for your life. What a crack up.

Loagan
08-28-2009, 11:06 AM
LULZ!!

Stunseed
08-28-2009, 01:16 PM
ROFL. They both just went about their business without a care for your life. What a crack up.

Meh, Shim doesn't have the warmest personality. I know a few people would just laugh at Stun should he fall the same fate, and I know Stunseed would laugh at a few people in that predicament.

WRoss
08-28-2009, 03:23 PM
You say, "Someone count from 3, 2, 1, go."
>
The dim aura fades from around Arkrail.
>
Arkrail says, "One."
>140
Voodoo '140' to 'INCANT 140'.
You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
Wall of Force (140) starts for 1m 30s. [+100DS]
A wall of force surrounds you.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Arkrail says, "Go."
>
Ratolin removes a single wooden arrow from a bundle of wooden arrows.
>
Ratolin nocks a wooden arrow in his ruic composite bow.
Ratolin fires a wooden arrow at you!
AS: +516 vs DS: +424 with AvD: +24 + d100 roll: +74 = +190
... and hits for 23 points of damage!
Minor puncture to the left leg.
The guiding force leaves Ratolin.
The scintillating white light surrounding the arrow fades some.
Glancing shot. The wooden arrow flips over, landing behind you.
>stance off
You are now in an offensive stance.
>cman feint rato
[Roll result: 166 (open d100: 60) Penalties: 7]
You feint high, Ratolin buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
>
Ratolin chuckles.
>
Kaedra traces a sign while petitioning the spirits for cognition...
>
Kaedra gestures at Arkrail.
A dim aura surrounds Arkrail.
>cman disarm rato
[Roll result: 199 (open d100: 73) Penalties: 7]
You swing your rolaren mattock at Ratolin's ruic composite bow and connect!
Ratolin's ruic composite bow is knocked to the ground!
Roundtime: 5 sec.
>
You begin to feel a little better.
>kill rato
...wait 3 seconds.
>kill rato
* Silversoft has disconnected.
>
...wait 2 seconds.
>kill rato
...wait 2 seconds.
>kill rato
...wait 1 seconds.
>kill rato
...wait 1 seconds.
>
Kaedra's jaw drops.
>kill rato
>
Not fitting for one of the healing profession!
You swing a massive rolaren mattock at Ratolin!
AS: +521 vs DS: +214 with AvD: +47 + d100 roll: +16 = +370
... and hit for 56 points of damage!
Solid strike caves Ratolin's skull in, resulting in instant death!

* Ratolin drops dead at your feet!

The deep blue glow leaves Ratolin.
Ratolin seems a bit less imposing.
The powerful look leaves Ratolin.
The dim aura fades from around Ratolin.
Ratolin returns to normal color.
Ratolin becomes solid again.
The brilliant luminescence fades from around Ratolin.
The bright luminescence fades from around Ratolin.
The glowing specks of energy surrounding Ratolin suddenly shoot off in all directions, then quickly fade away.
A faint silvery glow fades from around Ratolin.
The silvery luminescence fades from around Ratolin.
The light blue glow leaves Ratolin.
The guiding force leaves you.
Roundtime: 5 sec.
>
* Ratolin just bit the dust!
>
You feel fully energetic again.
>'i swear I didn't aim ther
You say, "I swear I didn't aim ther."

***Me having fun with my pocket wizard***

You swing a storm grey mossbark runestaff at Kesem!
AS: +626 vs DS: +40 with AvD: +10 + d100 roll: +64 = +660
... and hit for 165 points of damage!
Right arm ripped from socket at the elbow!
He is knocked to the ground!
He is stunned!
The guiding force leaves you.
Roundtime: 5 sec.


You swing a massive rolaren mattock at Kesem!
AS: +595 vs DS: -26 with AvD: +32 + d100 roll: +48 = +701
... and hit for 361 points of damage!
Blow ruptures the stomach!

* Kesem drops dead at your feet!

Divinity
08-30-2009, 07:15 AM
Meh, Shim doesn't have the warmest personality. I know a few people would just laugh at Stun should he fall the same fate, and I know Stunseed would laugh at a few people in that predicament.

Heh. Aurawyn is familiar with Shimmerain. I still think it's hilarious though.


My contribution:

You gesture at Whirlin.

Dozens of long thorns suddenly grow out from the ground underneath Whirlin! One of the thorns jabs into him!
... hits for 3 points of damage!
... 10 points of damage!
Strike pierces thigh!
He is knocked to the ground!
Cast Roundtime 3 Seconds.
>616 whirl
Voodoo '616 whirl' to 'PREPARE 616', 'CAST AT whirl'.
Wait 1 sec.
>
You don't have a spell prepared!
>616 whirl
Voodoo '616 whirl' to 'PREPARE 616', 'CAST AT whirl'.
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
You gesture at Whirlin.

Dozens of long thorns suddenly grow out from the ground underneath Whirlin! Several of the thorns jab into him!
... hits for 10 points of damage!
... 20 points of damage!
Strike pierces calf!
He is stunned!
... hits for 19 points of damage!
... 20 points of damage!
Strike pierces calf!
Cast Roundtime 3 Seconds.
>616 whirl
Voodoo '616 whirl' to 'PREPARE 616', 'CAST AT whirl'.
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
You gesture at Whirlin.

Dozens of long thorns suddenly grow out from the ground underneath Whirlin! Several of the thorns jab into him!
... hits for 25 points of damage!
... 15 points of damage!
Well aimed shot, punctures upper arm!
... hits for 17 points of damage!

* Whirlin drops dead at your feet!

Whirlin no longer bristles with energy.
The misty halo fades from Whirlin.
Whirlin becomes solid again.
The brilliant luminescence fades from around Whirlin.
The bright luminescence fades from around Whirlin.
Whirlin glances around, looking a bit less confident.
The silvery luminescence fades from around Whirlin.
The glowing specks of energy surrounding Whirlin suddenly shoot off in all directions, then quickly fade away.
Whirlin appears somehow different.
The shimmering multicolored sphere fades from around Whirlin.
Whirlin seems a bit less imposing.
A luminescent aura fades from around Whirlin.
The layer of stone surrounding Whirlin crumbles away.
The tingling sensation and sense of security leaves Whirlin.
Cast Roundtime 3 Seconds.
>pond auraw
You ponder the meaning of life, the universe, and everything.

StrayRogue
08-30-2009, 07:45 AM
Skilful.

Divinity
08-30-2009, 01:21 PM
Heh. I've tried killing him with my bow and a crossbow. There's no way in hell I can touch a level 57 Wizard with all his spells + outside spells. I'll take what I can get and gloat about it. :D

Stunseed
08-30-2009, 01:33 PM
A siren draws in breath and releases suddenly in a soaring vibrato, trilling higher and higher as she ascends the scales in a powerfully entrancing siren song!

CS: +402 - TD: +322 + CvA: +15 + d100: +30 == +125
Warding failed!
You sit down, mesmerized by the siren's voice.
Roundtime: 7 sec.
>
A triton combatant strides in, a wary look on his face.
>
...wait 7 seconds.
>
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +414 vs DS: +348 with AvD: +31 + d100 roll: +68 = +165
... and hits for 20 points of damage!
Well placed shot to the neck!
You are stunned for 2 rounds!

A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +414 vs DS: +348 with AvD: +31 + d100 roll: +32 = +129
... and hits for 8 points of damage!
Deft slash across chest draws blood!
You take a deep breath.

A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +414 vs DS: +348 with AvD: +31 + d100 roll: +19 = +116
... and hits for 8 points of damage!
Minor puncture to the abdomen.

A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +414 vs DS: +348 with AvD: +31 + d100 roll: +75 = +172
... and hits for 25 points of damage!
Slash to your right arm!
Slices neatly through the skin and meets bone!

The thorny barrier surrounding you blocks the attack from the triton combatant!
One of the vines surrounding you lashes out at the triton combatant, scraping a thorn across her body! The triton combatant flinches slightly.

>
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +430 vs DS: +339 with AvD: +31 + d100 roll: +69 = +191
... and hits for 43 points of damage!
Well placed strike to back shatters vertebrae!
You are knocked to the ground!
>
You are still stunned.
>
You are still stunned.
>
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
AS: +418 vs DS: +303 with AvD: +33 + d100 roll: +69 = +217
... and hits for 61 points of damage!
Blow shatters knee and severs lower leg!
>
A siren begins singing a sweet song.
A siren focuses a soothing melody towards you!
CS: +402 - TD: +348 + CvA: +15 + d100: +35 == +104
Warding failed!
You hear a strange resonating hum, and you sense one of your spells slipping away!
The white light leaves you.
The very powerful look leaves you.
With great skill, the siren removes one of the chords from her harmony while maintaining the symmetry of those that remain.
>
A triton combatant puts an oak-shafted silvery blue trident in his canvas bandolier.
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
The triton combatant removes a seaweed-wound rusted steel hatchet from within his canvas bandolier, drawing it back adroitly up to his head.
You are still stunned.
The thorny barrier surrounding you blocks the attack from the triton combatant!

A triton combatant swings a seaweed-wound rusted steel hatchet at you!
AS: +430 vs DS: +253 with AvD: +30 + d100 roll: +25 = +232
... and hits for 54 points of damage!
Hard hit shatters your weapon arm.
You lose your extra internal fortitude.
The deep blue glow leaves you.

Why, you ask?

In the mulberry suede longcoat you see a vultite discus, a weathered fel trunk, a suit of spiked glaes hauberk....Doh.

You say, "Masterfully crit padded should at least cover me if I'm knocked on my rump."

Asha
08-30-2009, 01:35 PM
Even though Shimm's a cockface you still owe him in the field should he drop since he got back your shield from OTF about a million years ago.
Win!

Stunseed
08-30-2009, 01:38 PM
Stun is obligated to help Shimm regardless, as mutual friends wouldn't like animosity. :)

Hell, in OTF/Nelemar if Jenovadeath lost something, I'd stop the cockfight roleplay and get his shit. Gear is sirius business, and if I'm in I don't leave until someone else's crap is found.

Asha
08-30-2009, 01:51 PM
Stun is obligated to help Shimm regardless, as mutual friends wouldn't like animosity. :)
Heh yeah. Totally.


Hell, in OTF/Nelemar if Jenovadeath lost something, I'd stop the cockfight roleplay and get his shit. Gear is sirius business, and if I'm in I don't leave until someone else's crap is found.
I agree, with anyone's gear except Miscast. He is fun to wind up

droit
09-01-2009, 12:00 PM
Pwned.

[Warcamp, Warchief's Hut]
Captured banners and the heads of the men they once belonged to ring the walls of the warchief's hut. A throne is situated in the center of the room in the forefront of a rack displaying trophies of war, some rotting, some not. The remains of meals and broken tankards litter the ground, staining luxuriant captured rugs strewn across the floor of the hut. Several grotesque piles of body parts are scattered across the tent. You also see a Grimswarm troll warchief and a Grimswarm troll guard.
Obvious exits: out
>You are now targeting a Grimswarm troll warchief.
>loot
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at a Grimswarm troll warchief.

Dozens of long thorns suddenly grow out from the ground underneath a Grimswarm troll warchief! Several of the thorns jab into the warchief!
... hits for 6 points of damage!
... 20 points of damage!
Minor puncture to the left leg.
... hits for 23 points of damage!
... 10 points of damage!
Minor puncture to the right leg.
... hits for 18 points of damage!
... 10 points of damage!
Minor puncture to the left leg.
Cast Roundtime 3 Seconds.
>
Could not find a valid target to loot.
>l gua

You see a fairly typical troll guard.
She appears to be in good shape.
She has a leather breastplate (worn) and a rune staff.
>
A Grimswarm troll guard lets loose a roar of alarm at the top of her lungs, no doubt rousing the entire warcamp!
A Grimswarm troll soldier treads in, ready for combat!
A Grimswarm troll cleric strides in, glowering upon the scene.
A Grimswarm troll cleric strides in, glowering upon the scene.
>o
Your foes in this area work together to impede your movement...

Roundtime: 5 sec.
[Warcamp, Outside]
A great hut stands within a clearing unto itself in the encampment of the Grimswarm. Twin red and black banner poles flank its entrance, while bodies lashed to the walls with cords of leather decorate its exterior. Pale grey curls of smoke drift from the top of the hut, spiraling towards the smoke haze above the warcamp. Next to the hut, suspended upside down on a wood rack is the rotting corpse of a troll, pierced through the heart with a massive boar spear.
Obvious paths: north, southeast, south, southwest
>stance defensive
...wait 3 seconds.
>
A Grimswarm troll adept strides in, glowering upon the scene.
A Grimswarm troll barbarian treads in, ready for combat!
A Grimswarm troll warrior treads in, ready for combat!
>
A Grimswarm troll cleric just arrived.
>
A Grimswarm troll cleric just arrived.
>
A Grimswarm troll soldier just arrived.
>
.v

[Press the ESCape key to abort script.]
release
stance off
prep 610
cast

[Script finished!]
You don't have a prepared spell to release!
>You are now in an offensive stance.
>
You gesture while summoning the spirits of nature to aid you with the Tangleweed spell...
Your spell is ready.
>
You gesture.
Cast Roundtime 3 Seconds.
>
A long thorny vine suddenly sprouts from the ground and begins to thrash about violently!
The long thorny vine lashes out violently at a Grimswarm troll adept, dragging it to the ground!
... 20 points of damage!
Arm lock.
The troll adept is stunned!
g hut

You notice a number of the vine's nettles scrape into the troll adept's skin. The troll adept suddenly looks very weak!
>A Grimswarm troll warrior glares at you and lets out a nerve-shattering bellow!
You are startled enough to lose initiative!
Roundtime: 17 sec.
>
[Roll result: 89 (open d100: 9)]
A Grimswarm troll barbarian hurls itself at you and connects!
A Grimswarm troll barbarian fails to bring you down!
>
A Grimswarm troll guard just arrived.
>
A Grimswarm troll guard just arrived.
>
...wait 17 seconds.
>stance defensive
...wait 16 seconds.
>'ack
l
You say, "Ack."
>A Grimswarm troll cleric heads southwest.
>
[Warcamp, Outside]
A great hut stands within a clearing unto itself in the encampment of the Grimswarm. Twin red and black banner poles flank its entrance, while bodies lashed to the walls with cords of leather decorate its exterior. Pale grey curls of smoke drift from the top of the hut, spiraling towards the smoke haze above the warcamp. Next to the hut, suspended upside down on a wood rack is the rotting corpse of a troll, pierced through the heart with a massive boar spear. You also see a Grimswarm troll guard, a Grimswarm troll guard, a long thorny vine, a Grimswarm troll soldier, a Grimswarm troll cleric, a Grimswarm troll warrior, a Grimswarm troll barbarian that is lying down and a Grimswarm troll adept that appears stunned.
Obvious paths: north, southeast, south, southwest
>
A Grimswarm troll adept's flesh wounds regenerate slowly.
A Grimswarm troll adept stands up with a grunt.
>l gua
A Grimswarm troll cleric gestures and utters a phrase of magic.
>
A Grimswarm troll soldier swings a claidhmore at you!
AS: +449 vs DS: +502 with AvD: +30 + d100 roll: +32 = +9
A clean miss.
>
A Grimswarm troll warchief just arrived.
>

You see a fairly typical troll guard.
She appears to be in good shape.
She has some brigandine armor (worn) and a composite bow.
>l other gua

You see a fairly typical troll guard.
She appears to be in good shape.
She has a leather breastplate (worn) and a rune staff.
>
The thorny barrier surrounding you blocks the attack from the troll warrior!
>
A Grimswarm troll barbarian stands up with a grunt.
>
A Grimswarm troll guard hurriedly incants a phrase of magic.
A Grimswarm troll guard gestures mystically at a long thorny vine!
The thorny vine falls to the ground and dies.
>
A Grimswarm troll guard removes a plain wooden arrow from in her quiver.
A Grimswarm troll guard fires a plain wooden arrow at you!
AS: +456 vs DS: +371 with AvD: +34 + d100 roll: +75 = +194
... and hits for 31 points of damage!
Minor puncture to the right leg.
The wooden arrow breaks apart and crumbles away.
>
You feel fully energetic again.
>
A Grimswarm troll cleric gestures at you!

A pale, flickering nimbus coalesces around you, then vanishes in a brilliant flash!

Spell Foraging (603) ended.
You feel less in tune with your natural surroundings.
Spell Sneaking (617) ended.
You are no longer moving silently.
Spell Lesser Shroud (120) ended.
The very powerful look leaves you.
The white light leaves you.
>
A Grimswarm troll warchief's flesh wounds regenerate slowly.
[Roll result: 197 (open d100: 87)]
A Grimswarm troll warchief charges towards you and attempts a headbutt!
A Grimswarm troll warchief slams his head into you!
... 5 points of damage!
You hear a buzzing in your ears from that blow!
Roundtime: 9 sec.
>
A Grimswarm troll guard gestures and utters a phrase of magic.
>
A Grimswarm troll adept's flesh wounds regenerate slowly.
A Grimswarm troll adept gestures and utters a phrase of magic.
>
A Grimswarm troll soldier swings a claidhmore at you!
Lying flat on your back, you lean to one side and dodge the attack!
>sigi esc
You concentrate on your sigil, but nothing happens. It was not very long ago that you used this sigil in dire circumstances.
>
A Grimswarm troll warrior swings a morning star at you!
AS: +443 vs DS: +379 with AvD: +34 + d100 roll: +34 = +132
... and hits for 12 points of damage!
Whiplash!
>
[Roll result: 161 (open d100: 81)]
A Grimswarm troll barbarian hurls itself at you and connects!
A Grimswarm troll barbarian pins you to the ground!

Roundtime: 13 sec.
>
A Grimswarm troll cleric gestures and utters a phrase of magic.
>
A Grimswarm troll guard removes a plain wooden arrow from in her quiver.
A Grimswarm troll guard fires a plain wooden arrow at you!
AS: +456 vs DS: +229 with AvD: +34 + d100 roll: +59 = +320
... and hits for 68 points of damage!
Well aimed shot, punctures upper arm!
You are stunned for 1 rounds!
The wooden arrow breaks apart and crumbles away.
>l
[Warcamp, Outside]
A great hut stands within a clearing unto itself in the encampment of the Grimswarm. Twin red and black banner poles flank its entrance, while bodies lashed to the walls with cords of leather decorate its exterior. Pale grey curls of smoke drift from the top of the hut, spiraling towards the smoke haze above the warcamp. Next to the hut, suspended upside down on a wood rack is the rotting corpse of a troll, pierced through the heart with a massive boar spear. You also see a Grimswarm troll warchief, a Grimswarm troll guard, a Grimswarm troll guard, a Grimswarm troll soldier, a Grimswarm troll cleric, a Grimswarm troll warrior, a Grimswarm troll barbarian that is lying down and a Grimswarm troll adept.
Obvious paths: north, southeast, south, southwest
>
A Grimswarm troll warchief's flesh wounds regenerate slowly.
A Grimswarm troll warchief swings a jeddart-axe at you!
AS: +521 vs DS: +353 with AvD: +32 + d100 roll: +57 = +257
... and hits for 76 points of damage!
Solid strike caves your skull in, resulting in instant death!
The shimmering aura fades from around you.
Your mind and body begin to relax after that period of intense focus.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
You sense that your attunement to the minds of others has ceased.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Whispering Willow (605) ended.
You no longer hear voices in your mind.
Spell Resist Elements (602) ended.
The air about you stops shimmering.
Spell Spirit Warding II (107) ended.
The deep blue glow leaves you.
Spell Nature's Touch (625) ended. [-12STD]
You feel the gathering of nature's power leave you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Self Control (613) ended.
You feel the aura of confidence leave you.
The faint blue glow fades from around your hands.
Spell Wall of Thorns (640) ended. [-20DS]
You seem to lose the thorny barrier that surrounds you.
Spell Spirit Warding I (101) ended.
The light blue glow leaves you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Mobility (618) ended.
You no longer feel so dextrous.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Phoen's Strength (606) ended.
You feel the inner strength leave you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 13 mins...
A Grimswarm troll warchief bellows in victory, holding his jeddart-axe aloft!
>
A Grimswarm troll guard stares hungrily at you! With a grunt, she grabs you and drags you off...

Asrial
09-01-2009, 02:30 PM
Gear is sirius business, and if I'm in I don't leave until someone else's crap is found.Anyone wanting to make a move on Jolena.. take note on how to get Stunseed out of the way.. ;)

Asha
09-01-2009, 03:36 PM
Anyone wanting to make a move on Jolena.. take note on how to get Stunseed out of the way.. ;)

Only if you have the key to the house she's chained to the sink in.

SolitareConfinement
09-07-2009, 10:04 PM
so i was sitting there at the statue just after Sadrae and Murp got into it for who knows what exactly but either way Murp ended up dying but holding his own...none the less this humor happened:

The voice of Liia says, "The lava tube gurgles loudly, spitting magma into the air." <~~~LULZ
>Speaking to Diablic, Sadrae says, "You should see us when we are mad at each other."
>Anothi says, "I'm not staying here."
>Lord Anothi just went north.
>A wretched luck spirit hurriedly flits out of sight.
>The sense of peace and security begins to wane from the area.
>Speaking playfully to Diablic, Glatt asks, "What is on your mind?"
>The brilliant luminescence fades from around Diablic.
>Spell Minor Sanctuary (213) ended.
(Effect lasted for approximately 3m 40s.)
The sense of peace and security passes away from the area.
>Diablic tries to catch Glatt's eye. Glatt ignores him.
>Murp says, "I wasn't ready and the sun was in my eyes, or it would have been curtains for you."
>Murp casts a warning glance at Sadrae.
A sudden gust blows the rain at you in a stinging attack.
>chuc
>You chuckle.


BLA BLA BLA ABOUT 30 SECONDS OF MORE RANDOM BORING SHIT UNTIL....

>whisp sadr im sorry but im still laughing about the GM fail
>You quietly whisper to Sadrae, "Im sorry but im still laughing about the GM fail."
>Sadrae whispers, "I missed it."
>Fiery streaks of amber scorch the skyline as the volcano spews crismon cinders into the ash-laden clouds. A high shrilling sound soon pierces your ears as one of the lavabombs comes crashing to the ground nearby!

The lavabomb glows with a brillant amber hue then suddenly bursts, shooting white-hot shards of glaes through the area!
Anothi screams in agony as white-hot shards of glaes imbed into his body!
... 5 points of damage!
Minor puncture to the back.
Sadrae screams in agony as white-hot shards of glaes imbed into her body!
... 20 points of damage!
Attack punctures the eye and connects with something really vital!

* Sadrae drops dead at your feet!

The silvery luminescence fades from around Sadrae.
The brilliant luminescence fades from around Sadrae.
The white light leaves Sadrae.
The very powerful look leaves Sadrae.
The tingling sensation and sense of security leaves Sadrae.
A shadow seems to detach itself from Sadrae's body, swiftly dissipating into the air.
The powerful look leaves Sadrae.
Sadrae glances around, looking a bit less confident.
The bright luminescence fades from around Sadrae.
The air calms down around Sadrae.
The light blue glow leaves Sadrae.
The deep blue glow leaves Sadrae.
Daegandal fades into view.
Daegandal screams in agony as white-hot shards of glaes imbed into his body!
... 45 points of damage!
Shot shatters shoulder and severs left arm!
He is stunned!
Daiyon screams in agony as white-hot shards of glaes imbed into his body!
... 10 points of damage!
Well placed shot to the neck!
He is stunned!
Murp screams in agony as white-hot shards of glaes imbed into his body!
... 10 points of damage!
Nice puncture to the abdomen, just missed vital organs!
White-hot shards of glaes come flying at you!
You scream out in pain as the white-hot shards of glaes imbed themselves into you.
... 25 points of damage!
Elbow punctured, oh what pain!
You are stunned for 3 rounds!
Bumpur screams in agony as white-hot shards of glaes imbed into his body!
... 25 points of damage!
Well placed shot pierces knee, that hurt!
He is knocked to the ground!
He is stunned!
> * Sadrae just bit the dust!
>Murp lets out a cheer!



was quite funny to me...she missed the fail but not the win apparently rofl

Gelston
10-02-2009, 03:05 PM
A hunch-backed dogmatist nods her head toward you!
Particles of dust and soot rise from the floor at a hunch-backed dogmatist's feet as she releases a pulsating, platinum ripple of energy toward you!
CS: +308 - TD: +241 + CvA: -21 + d100: +91 == +137
Warding failed!
You are cloaked in a blinding platinum light and assailed for 50 points of damage!
... 25 points of damage!
A raw, red hole is drilled in your chest by a powerful bolt!
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Mass Blur (911) ended.
You become solid again.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.

Fucking bullshit!

Loagan
10-04-2009, 03:51 AM
You gesture at a wasp nest.

Dozens of long thorns suddenly grow out from the ground underneath a wasp nest! Several of the thorns jab into the nest!
... hits for 11 points of damage!
... 40 points of damage!
It is knocked to the ground!
Suddenly a swarm of wasps erupts from the wasp nest, filling the air with the dreadful droning of their wings! The enraged wasps block out the sky as they swoop down to defend their nest!

The great swarm descends upon you! Their glistening stingers hammer into you over and over, and you feel your life slipping away as you collapse.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Sneaking (617) ended.
You are no longer moving silently.
Spell Mobility (618) ended. [-37Dodging]
You no longer feel so dextrous.
Spell Phoen's Strength (606) ended. [-10AS]
You feel the inner strength leave you.
Spell Self Control (613) ended. [-31PhysDS, -10STD]
You feel the aura of confidence leave you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
... hits for 34 points of damage!
... 35 points of damage!
... hits for 25 points of damage!
... 40 points of damage!
The wasp nest collapses into a pile of rubble.
Cast Roundtime 3 Seconds.

Loyrl
10-04-2009, 11:16 AM
You gesture at a wasp nest.

Dozens of long thorns suddenly grow out from the ground underneath a wasp nest! Several of the thorns jab into the nest!
... hits for 11 points of damage!
... 40 points of damage!
It is knocked to the ground!
Suddenly a swarm of wasps erupts from the wasp nest, filling the air with the dreadful droning of their wings! The enraged wasps block out the sky as they swoop down to defend their nest!

The great swarm descends upon you! Their glistening stingers hammer into you over and over, and you feel your life slipping away as you collapse.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Sneaking (617) ended.
You are no longer moving silently.
Spell Mobility (618) ended. [-37Dodging]
You no longer feel so dextrous.
Spell Phoen's Strength (606) ended. [-10AS]
You feel the inner strength leave you.
Spell Self Control (613) ended. [-31PhysDS, -10STD]
You feel the aura of confidence leave you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
... hits for 34 points of damage!
... 35 points of damage!
... hits for 25 points of damage!
... 40 points of damage!
The wasp nest collapses into a pile of rubble.
Cast Roundtime 3 Seconds.

DOH! Lol, if you look at the nests, and they are humming then you shouldn't touch them, if they are quiet then you can killem for orbs.

:medieval:

Loagan
10-04-2009, 12:00 PM
nice, I didn't know that. It is good to know. What is the best way to kill them as a Ranger anyhow?

Loyrl
10-04-2009, 04:19 PM
I dunno my warrior just tookem out swinging.

Kuyuk
10-04-2009, 04:27 PM
914 them

WRoss
10-09-2009, 03:13 AM
>roll snow
Javell leaps from hiding to attack!
Javell swings a black opal-encrusted falchion at you!
AS: +303 vs DS: +266 with AvD: +32 + d100 roll: +91 = +160
... and hits for 14 points of damage!
Torn muscle in your left leg!
>
You roll the handful of snow around in your hands until it is perfectly rounded.
>217
Voodoo '217' to 'INCANT 217'.
You trace a sign while beseeching the spirits to empower you with the Mass Interference spell...
Your spell is ready.
You do not currently have a target.
>cast
You gesture.
You draw a large sign in the air before you...

Spirits begin to swirl around Cyrroc.
CS: +360 - TD: +118 + CvA: +2 + d100: +50 == +294
Warding failed!
Javell is forced out of hiding.
Spirits begin to swirl around Javell.
CS: +360 - TD: +90 + CvA: +2 + d100: +67 - -5 == +344
Warding failed!
Spirits begin to swirl around Hedaro.
CS: +360 - TD: +34 + CvA: +2 + d100: +63 == +391
Warding failed!
Cast Roundtime 3 Seconds.
>
Javell swings a black opal-encrusted falchion at you!
AS: +328 vs DS: +265 with AvD: +32 + d100 roll: +67 = +162
... and hits for 13 points of damage!
Blow leaves an imprint on your chest!
>
You begin to feel a little better.
>bind jav
Voodoo 'bind jav' to 'PREPARE 214', 'CAST AT jav'.
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>
You gesture at Javell.
CS: +360 - TD: +105 + CvA: +2 + d100: +86 - -5 == +348
Warding failed!
Javell suddenly stops all movement.
Cast Roundtime 3 Seconds.
>'ohh dear
You say, "Ohh dear."
>'you messed up
You say, "You messed up."
>
You begin to feel better as the cuts on your chest close and the bruises fade.
>
You feel at full magical power again.
>throw snow at jav
You line up your shot and let the rounded snowball fly!
The rounded snowball hits Javell in the face! Nice shot!
>
* Merzeck has disconnected.
>get my maul
You remove a perfect black-hafted steel maul from in your weapon harness.
>stance off
You are now in an offensive stance.
>cman disarm jav
[Roll result: 280 (open d100: 73) Bonus: 31]
You swing your steel maul at Javell's opal-encrusted falchion and connect!
Javell's opal-encrusted falchion is knocked to the ground!
Roundtime: 5 sec.
>put maul in my harn
...wait 1 seconds.
>put maul in my harn
You put a perfect black-hafted steel maul in your weapon harness.
>
Javell suddenly looks drained!
>get fal
You pick up a black opal-encrusted falchion.
>bind jav
Voodoo 'bind jav ' to 'PREPARE 214', 'CAST AT jav '.
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>
You gesture at Javell.
CS: +360 - TD: +105 + CvA: +2 + d100: +57 - -5 == +319
Warding failed!
Javell suddenly stops all movement.
Cast Roundtime 3 Seconds.
>
You feel more refreshed.
>
Javell seems a bit weaker than before.

Javell says, "I'll kill you for that."
>
The cuts on your left leg close and the bruises fade.
211
Voodoo '211' to 'INCANT 211'.
You trace a sign while petitioning the spirits to bestow their aid with the Bravery spell...
Your spell is ready.
You gesture.
Bravery (211) starts for 1h. [+15AS]
You feel more confident.
Cast Roundtime 3 Seconds.
>117
Voodoo '117' to 'INCANT 117'.
Circyr just arrived.
>
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>mutt
You mutter something inaudible.
>206
Voodoo '206' to 'INCANT 206'.
You trace a sign while petitioning the spirits to bestow their aid with the Darkness spell...
Your spell is ready.
You gesture.
The area becomes darker.
Cast Roundtime 3 Seconds.
>hide
Roundtime: 10 sec.
You see Circyr turn his head in your direction as you hide.
You see Javell turn his head in your direction as you hide.
You see Hedaro turn his head in your direction as you hide.
You attempt to blend with the surroundings, but don't feel very confident about your success.
>
Marliya just arrived.
>'i'm gonna kill you with your own weapon
You say, "I'm gonna kill you with your own weapon."
>
Circyr hums a seemingly random tune.
>ambush jav
Not fitting for one of the healing profession!
You leap from hiding to attack!
You swing a black opal-encrusted falchion at Javell!
AS: +311 vs DS: +100 with AvD: +32 + d100 roll: +56 = +299
... and hit for 50 points of damage!
Javell twists away but is caught with a hard slash!
Back is broken!
He is knocked to the ground!
He is stunned!
The invisible force draws back to guide you once more.
Roundtime: 6 sec.
>
Circyr blinks.
>ambush jav head
Not fitting for one of the healing profession!
You swing a black opal-encrusted falchion at Javell!
AS: +311 vs DS: +96 with AvD: +32 + d100 roll: +33 = +280
... and hit for 32 points of damage!
Blade slashes across Javell's face!
Nice nose job.
The guiding force leaves you.
Roundtime: 6 sec.
>
You feel more refreshed.
>
Marliya gestures while calling upon the lesser spirits for aid...
>l jav
You see Lord Javell.
He appears to be a Half-Elf from Highmount.
He is taller than average and appears to be very young. He has grey-green eyes and freckled skin. He has raggedly cut, unruly golden brown hair. He has a clean-shaven face, a classical nose and slightly pointed ears.
He has deep gashes and serious bleeding from his back, and minor bruises about the head.
He is bleeding slightly from the back.
He is holding a dwarven steel defender shield in his left hand.
He is wearing a dingy gold ring, a mauve satin backpack, a crystal amulet, a threadbare pink woolen hood, a diamond-inlaid thin platinum lockpick case, a fake shan snout, a polished haon infinity knot suspended from a simple brown leather cord, a pitch black greatcloak clasped with an enruned garnet clasp, a button-eyed stuffed toy rat, some midnight black rolaren-studded brigandine, some grey onyx-studded bracers, a rough leather kidney belt affixed with brass fittings, a fur-trimmed suede lockpick pouch, some tailored charcoal wool pants lined in lapis silk, some scratched ora leg greaves, and a pair of polished onyx leather boots.
>
Circyr just went east.
>
Marliya gestures at Javell.
The glazed look leaves Javell.
>glance marl
You glance at Marliya.
>
Circyr just arrived.
>say ::marl he attacked me
Speaking to Marliya, you say, "He attacked me."
>117
Voodoo '117' to 'INCANT 117'.
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>aim jav neck
You're now aiming at the neck of your target when using a ranged weapon, or while ambushing.
>
Circyr beckons you closer with a slow curl of his forefinger.
>hide
Javell says, "He molested me."
>
...wait 4 seconds.
>
Marliya softly says, "It was an accident, he wont do it no more."
>hide
Roundtime: 9 sec.
You see Marliya turn her head in your direction as you hide.
You see Hedaro turn his head in your direction as you hide.
You attempt to blend with the surroundings, but don't feel very confident about your success.
>
hurl
With a quick flick of your wrist, you deftly send a black opal-encrusted falchion into flight.
You throw a black opal-encrusted falchion at Javell!
AS: +281 vs DS: +122 with AvD: +32 + d100 roll: +40 = +231
... and hit for 23 points of damage!
Strike dents Javell's larynx.
Swallowing will be fun.
He is stunned!
The guiding force leaves you.

** Your opal-encrusted falchion emits a searing bolt of lightning! **

... 25 points of damage!
Heavy jolt to abdomen causes skin to break open exposing liver. Yuck!
The opal-encrusted falchion is deflected to one side, sailing to the ground.
Roundtime: 5 sec.
>
Marliya softly exclaims, "No more fighting!"
>
Marliya gestures while calling upon the lesser spirits for aid...
>stance def
You are now in a defensive stance.
>l jav
You see Lord Javell.
He appears to be a Half-Elf from Highmount.
He is taller than average and appears to be very young. He has grey-green eyes and freckled skin. He has raggedly cut, unruly golden brown hair. He has a clean-shaven face, a classical nose and slightly pointed ears.
He has minor bruises on his neck, deep lacerations across his abdominal area, deep gashes and serious bleeding from his back, and minor bruises about the head.
He is bleeding slightly from the back, and from the abdomen.
He is holding a dwarven steel defender shield in his left hand.
He is wearing a dingy gold ring, a mauve satin backpack, a crystal amulet, a threadbare pink woolen hood, a diamond-inlaid thin platinum lockpick case, a fake shan snout, a polished haon infinity knot suspended from a simple brown leather cord, a pitch black greatcloak clasped with an enruned garnet clasp, a button-eyed stuffed toy rat, some midnight black rolaren-studded brigandine, some grey onyx-studded bracers, a rough leather kidney belt affixed with brass fittings, a fur-trimmed suede lockpick pouch, some tailored charcoal wool pants lined in lapis silk, some scratched ora leg greaves, and a pair of polished onyx leather boots.
>
Marliya gestures at Javell.
Nothing happens.
>get fal
You pick up a black opal-encrusted falchion.
>l fal
You see nothing unusual.
>
Circyr just failed to pull Javell to his feet.
>'nifty falchion
You say, "Nifty falchion."
>
Circyr just failed to pull Javell to his feet.
Marliya dusts Javell off.
>
You feel more refreshed.
>get my sym
Marliya gestures while calling upon the lesser spirits for aid...
>
You remove an ebon Zelia symbol from in your dark linen cloak.
>
Marliya gestures at Javell.
Javell suddenly looks more powerful.
>wave sym at jav
You wave your Zelia symbol at Javell.
1d100: 45 + Modifiers: 131 == 176

CS: +334 - TD: +123 + CvA: +2 + d100: +2 - -5 == +220
Warding failed!
You glare malevolently at Javell.
You feel a dark force suddenly summoned between you and Javell.
Cast Roundtime 3 Seconds.
>
Marliya makes a quick gesture while calling upon the powers of the elements...
>wave jav
You wave to Javell.
>
Marliya gestures at Javell.
A brilliant luminescence surrounds Javell.
>

You feel a dark force lash out at your opponent!
CS: +334 - TD: +46 + CvA: +2 + d100: +39 - -5 == +334
Warding failed!
Javell is engulfed in an eerie, dark haze!
He flinches in pain!
... 90 points of damage!
Shot shatters hip and severs left leg!

* Javell drops dead at your feet!

The brilliant luminescence fades from around Javell.
The powerful look leaves Javell.

A young halfling scurries off screaming, "Rogane has committed murder!"

You feel the presence take Javell's life.

Asha
10-09-2009, 05:46 AM
Got there in the end!

Loagan
10-14-2009, 10:35 AM
Nice kill.

Asha
10-14-2009, 11:22 AM
Nice kill.

Steady now..

WRoss
10-18-2009, 10:33 PM
A faint blue glow surrounds Hecates's hands.
>
Galenok says, "Nah he did splendid."
>
Archales recites:

"1"

>
A shimmering aura surrounds Hecates.
>
[Roll result: 126 (open d100: 46)]
Galenok crouches, sweeps a leg at you and connects!
You fall to the ground! Galenok deftly regains his footing.
Roundtime: 5 sec.

** A spike on Galenok's steel leg greaves jabs into you! **
... 5 points of damage!
Minor puncture to the left leg.
>110 galen
Voodoo '110 galen ' to 'PREPARE 110', 'CAST AT galen '.
...wait 4 seconds.
...wait 4 seconds.
>110 galen
Voodoo '110 galen ' to 'PREPARE 110', 'CAST AT galen '.
...wait 3 seconds.
...wait 3 seconds.
>110 galen
Voodoo '110 galen ' to 'PREPARE 110', 'CAST AT galen '.
...wait 2 seconds.
...wait 2 seconds.
>110 galen
Voodoo '110 galen ' to 'PREPARE 110', 'CAST AT galen '.
...wait 2 seconds.
...wait 2 seconds.
>110 galen
Voodoo '110 galen ' to 'PREPARE 110', 'CAST AT galen '.
...wait 1 seconds.
...wait 1 seconds.
>110 galen
Voodoo '110 galen ' to 'PREPARE 110', 'CAST AT galen '.
...wait 1 seconds.
...wait 1 seconds.
>110 galen
Voodoo '110 galen ' to 'PREPARE 110', 'CAST AT galen '.
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Unbalance spell...
Your spell is ready.
>110 galen
You gesture at Galenok.
CS: +373 - TD: +364 + CvA: -8 + d100: +58 - +5 == +54
Warded off!
Cast Roundtime 3 Seconds.

Abruptly, you sense the attention of your spirit slayer focus upon Galenok. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.

CS: +407 - TD: +364 + CvA: -8 + d100: +46 - +5 == +76
Warded off!
>
Voodoo '110 galen ' to 'PREPARE 110', 'CAST AT galen '.
Wait 3 sec.
>
You don't have a spell prepared!
>stand
You stand back up.
>1106 galen
Voodoo '1106 galen' to 'PREPARE 1106', 'CAST AT galen'.
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
You gesture at Galenok.
You concentrate intently on Galenok, a pulse of pearlescent energy ripples toward Galenok!
CS: +416 - TD: +364 + CvA: -8 + d100: +36 - +5 == +75
Warded off!
Cast Roundtime 3 Seconds.

Abruptly, you sense the attention of your spirit slayer focus upon Galenok. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.

A pulse of pearlescent energy ripples from your spirit slayer toward Galenok!
CS: +450 - TD: +364 + CvA: -8 + d100: +28 - +5 == +101
Warding failed!
Galenok shudders with mild convulsions as pearlescent ripples envelop his body.
Galenok is hit for 25 points of damage!
A shadowy silver-starred barrier is overwhelmed by the onslaught of the impact attack.
... 10 points of damage!
Light blow to back.
A shadowy silver-starred barrier is overwhelmed by the onslaught of the impact attack.
... 5 points of damage!
Brushing blow to temple.
>
Galenok thrusts with a sonic lance at you!
AS: +535 vs DS: +558 with AvD: +33 + d100 roll: +53 = +63
A clean miss.
>
You begin to feel better as the cuts on your left leg close and the bruises fade.
The scar on your left leg glows faintly white before fading altogether.
>
You feel more refreshed.
>230 galen
Voodoo '230 galen' to 'PREPARE 230', 'CAST AT galen'.
You trace a sign while beseeching the spirits to empower you with the Spiritual Abolition spell...
Your spell is ready.
>
You gesture at Galenok.
[Spell Hindrance for a suit of quicksilver-veined full armor is 7% with current Armor Use skill, d100= 7]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
[Roll result: 95 (open d100: 15)]
Galenok crouches, sweeps a leg at you and connects!
Galenok whacks your legs futilely! Galenok stumbles back on his feet.
>230 galen
Voodoo '230 galen' to 'PREPARE 230', 'CAST AT galen'.
Wait 1 sec.
>
You don't have a spell prepared!
>230 galen
Voodoo '230 galen' to 'PREPARE 230', 'CAST AT galen'.
Wait 1 sec.
>
You don't have a spell prepared!
>230 galen
Voodoo '230 galen' to 'PREPARE 230', 'CAST AT galen'.
You trace a sign while beseeching the spirits to empower you with the Spiritual Abolition spell...
Your spell is ready.
>
You gesture at Galenok.

A pale, flickering nimbus coalesces around Galenok, then vanishes in a brilliant flash!

The powerful look leaves Galenok.
The deep blue glow leaves Galenok.
Deep blue motes swirl away from Galenok and fade.
Cast Roundtime 3 Seconds.

Abruptly, you sense the attention of your spirit slayer focus upon Galenok. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.


A pale, flickering nimbus coalesces around Galenok, then vanishes in a brilliant flash!

The light blue glow leaves Galenok.
Galenok begins to breathe less deeply.
Galenok returns to normal color.
>stance off
You are now in an offensive stance.
>k
Wait 1 seconds.
>k
Not fitting for one of the healing profession!
You swing a massive rolaren mattock at Nontan!
AS: +547 vs DS: +166 with AvD: +35 + d100 roll: +62 = +478
... and hit for 82 points of damage!
Incredible smash to what used to be a stomach!

* Nontan drops dead at your feet!

The invisible force draws back to guide you once more.
Roundtime: 5 sec.
>
[Roll result: 121 (open d100: 21)]
Galenok crouches, sweeps a leg at you and connects!
You fall to the ground! Galenok deftly regains his footing.
Roundtime: 5 sec.

Celephais
10-18-2009, 10:43 PM
... where's the rest of it? You're now on the ground in offensive...

WRoss
10-18-2009, 10:50 PM
we stopped after that cause I killed the wrong person by accident

TheLastShamurai
10-18-2009, 10:52 PM
we stopped after that cause I killed the wrong person by accident

Lulz.

Loyrl
10-19-2009, 10:05 AM
Lol nice... poor guy, how did your target change? Did Galenok hide?

Gelston
10-19-2009, 04:34 PM
>
You gesture at Jarlstrom.
CS: +566 - TD: +340 + CvA: -21 + d100: +80 - -5 == +290
Warding failed!
Wisps of black smoke swirl around Jarlstrom and he bursts into flame!
... 50 points of damage!
Left eye explodes. Sizzling pieces of brain drip from the empty socket.

* Jarlstrom drops dead at your feet!

Jarlstrom returns to normal color.
Jarlstrom seems a bit less imposing.
The light blue glow leaves Jarlstrom.
Jarlstrom seems to lose some dexterity.
The silvery luminescence fades from around Jarlstrom.
Jarlstrom becomes solid again.
The bright luminescence fades from around Jarlstrom.
The brilliant luminescence fades from around Jarlstrom.
The glowing specks of energy surrounding Jarlstrom suddenly shoot off in all directions, then quickly fade away.
The air about Jarlstrom stops shimmering.

I should have put my enhancives on! He feinted me though, so I didn't have time.

Asha
10-19-2009, 04:45 PM
Jesus at CS compared to capped sorc TD

WRoss
10-19-2009, 04:51 PM
Lol nice... poor guy, how did your target change? Did Galenok hide?

I had dueled Nontan earlier and never typed TARGET CLEAR. Not too funny for Nontan, but everyone at the boulder was laughing so hard.

Gelston
10-19-2009, 04:52 PM
Heh, that CS is a bit higher then any player TD.

I reread what you said, Jarlstorm is a level 98 warrior.

Widgets
10-27-2009, 03:16 PM
[Ruined Temple, Second Floor]
The hall continues along its dark, damp, and cold path with little change. Carved grooves in the surface of the floor provide secure footing, despite being submerged below the water's surface. You also see a triton combatant, a triton magus that appears dead, a battered antique faewood crate and some muck.
Obvious exits: east, west
R>
An ethereal triton sentry drifts in, leaving no trace of his presence upon the water's surface.
R>
You feel fully energetic again.
R>
A triton combatant strides in, gliding swiftly through the water with a wary look on his face.
R>
[Roll result: 177 (open d100: 90)]
A triton combatant rushes towards you and connects with a shoulder check!
The triton combatant manages to knock you flat on your back! 15 hits!

Roundtime: 11 sec.
PR>
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A triton combatant thrusts with a razor-tined pale green trident at you!
You gracefully avoid the attack!
R>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +451 - TD: +424 + CvA: +15 + d100: +23 - -5 == +70
Warded off!
R>
Your internal strength fully recovers from your most recent attempt to tap into it.
R>
[surge]>cman surge
You hear very soft footsteps.
R>
[Roll result: 157 (open d100: 70)]
A triton combatant rushes towards you and connects with a shoulder check!
The triton combatant manages to knock you flat on your back! 11 hits!

Roundtime: 8 sec.
PR>
...wait 14 seconds.
PR>;chat Ooy
[[LNet]-You]: "Ooy"
A triton radical strides in, gliding swiftly through the water with a wary look on his face.
PR>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
PR>;chat rt ftl
[[LNet]-You]: "rt ftl"
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +525 with AvD: +29 + 60 + d40 roll: +36 = +24
A clean miss.
R>
An ethereal triton sentry points an ethereal, clawed finger toward you!
A wave of formless black ripples moves outward from an ethereal triton sentry.
You are buffeted by the formless black waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 2 sec.
PR>
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
[Roll result: 85 (open d100: 68)]
A triton combatant swings a razor-tined pale green trident at your coraesine flamberge and connects!
A triton combatant fails to knock the flamberge away!
R>l
[Ruined Temple, Second Floor]
The hall continues along its dark, damp, and cold path with little change. Carved grooves in the surface of the floor provide secure footing, despite being submerged below the water's surface. You also see a triton radical, a triton magus, a triton combatant, an ethereal triton sentry, a triton combatant, a triton magus that appears dead, a battered antique faewood crate and some muck.
Obvious exits: east, west
R>
A triton magus makes a subtle gesture, drawing traces of faint blue-green light into his webbed hands.
R>
A triton radical brings a hand forward, pointing at you!
A triton radical's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.
CS: +409 - TD: +416 + CvA: +15 + d100: +61 - -5 == +74
Warded off!
With a faint flicker, the grey luminescence fades away.
R>
The antique faewood crate yawns its lid widely, somehow managing to look bored.
R>
A triton combatant puts a razor-tined pale green trident in his canvas bandolier.
The triton combatant removes a seaweed-wound rusted steel hatchet from within his canvas bandolier, drawing it back adroitly up to his head.
A triton combatant throws a seaweed-wound rusted steel hatchet at you!
AS: +424 vs DS: +582 with AvD: +30 + d100 roll: +48 = -80
A clean miss.
The rusted steel hatchet flies past you, disappearing into the local environs.
R>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about his hands.
R>
In an awe inspiring display of combat mastery, a triton radical engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton radical thrusts with a wide silvery green trident at you!
AS: +430 vs DS: +525 with AvD: +31 + d100 roll: +11 = -53
A clean miss.

A triton radical thrusts with a wide silvery green trident at you!
AS: +430 vs DS: +525 with AvD: +31 + d100 roll: +87 = +23
A clean miss.

A triton radical thrusts with a wide silvery green trident at you!
You gracefully avoid the attack!

A triton radical thrusts with a wide silvery green trident at you!
AS: +430 vs DS: +525 with AvD: +31 + d100 roll: +76 = +12
A clean miss.

A triton radical thrusts with a wide silvery green trident at you!
You barely dodge the attack!

R>
[Roll result: 55 (open d100: -37)]
A triton combatant feints to the right, but you aren't fooled for a second.
R>crawl w
...wait 2 seconds.
R>
A triton magus places one hand on top of the other, crossing his palms toward you!
You hear strange noises come from behind and to either side of you.
>w
R>
...wait 2 seconds.
R>w
...wait 2 seconds.
R>w
...wait 1 seconds.
R>w
...wait 1 seconds.
R>w
...wait 1 seconds.
R>
A triton combatant removes a razor-tined pale green trident from in his canvas bandolier.
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton combatant thrusts with a razor-tined pale green trident at you!
You move at the last moment to evade the attack!

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +525 with AvD: +29 + d100 roll: +88 = +16
A clean miss.

>w
A triton combatant thrusts with a razor-tined pale green trident at you!
By amazing chance, you evade the attack!

A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +525 with AvD: +29 + d100 roll: +84 = +12
A clean miss.

>
An ethereal triton sentry points an ethereal, clawed finger toward you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Tsin has been vaporized!

Your SIGN OF SMITING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
The brilliant luminescence fades from around you.
The very powerful look leaves you.
The white light leaves you.
The light blue glow leaves you.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
You feel your extra strength departing.
Your SIGN OF DEFENDING is no longer effective.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.
The tingling sensation and sense of security leaves you.
Your SIGN OF WARDING is no longer effective.
You feel less confident than before.
Your SIGN OF DEFLECTION is no longer effective.
The powerful look leaves you.
You no longer hear the strange noises around you.
The deep blue glow leaves you.
The bright luminescence fades from around you.
Your SIGN OF STAUNCHING is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Blasted into a thousand pieces your remains speed through a limitless void for several moments before you feel a tugging on your remains by some unseen force. You realize you are falling rapidly when abruptly your remains come to a crashing stop.

waywardgs
10-29-2009, 04:07 PM

Gelston
11-02-2009, 03:41 AM
You gesture at a dented gold coffer.
As you cast your spell, you hear a buzzing noise coming from within a dented gold coffer. Something darts out of the coffer and settles at the lock opening! A tiny translucent insect with a large eye etched on its shell flutters there momentarily, then scuttles about and faces away from you!

An etched translucent scarab focuses the eye etched into its back towards you!
An etched translucent scarab stares into your eyes.
CS: +821 - TD: +427 + CvA: +15 + d100: +89 - -5 == +503
Warding failed!
The translucent scarab suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!
A gut-wrenching fear twists deep into your soul. You turn pale and then fall limp to the ground, killed by some inconceivable fear!
Spell Temporal Reversion (540) ended.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
Spell Sign of Staunching (Staunching) ended.
Your SIGN OF STAUNCHING is no longer effective.
Spell Rapid Fire (515) ended.
You feel the surge of magic depart.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Thurfel's Ward (503) ended. [-44DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Barrier (430) ended. [-37DS, -37ETD]
The tingling sensation and sense of security leaves you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Prismatic Guard (905) ended. [-20PhysDS, -35BoltDS]
The shimmering multicolored sphere fades from around you.
Spell Stone Skin (520) ended.
The layer of stone surrounding you crumbles away.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Bias (508) ended. [-20ETD]
You feel your extra magical awareness leave you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Focus (513) ended. [-63BoltAS, +20PhysAS]
You no longer bristle with energy.
Spell Elemental Targeting (425) ended. [-50AS, -50ECS]
You feel less confident than before.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
Chittering noisily, the translucent scarab disappears once more into the coffer.
Cast Roundtime 3 Seconds.

Hilts
11-05-2009, 12:47 PM
A veteran reiver swings an old claidhmore at you!
AS: +207 vs DS: +185 with AvD: +38 + d100 roll: +81 = +141
... and hits for 41 points of damage!
Your right leg is mangled horribly.
You are knocked to the ground!
You are stunned for 5 rounds!
>

You hear the faint thoughts of [OOC]-Darckwizard echo in your mind:
"Banans"
>hide
You are still stunned.
>
A veteran reiver swings an old claidhmore at you!
AS: +207 vs DS: +133 with AvD: +38 + d100 roll: +36 = +148
... and hits for 44 points of damage!
Diagonal slash leaves a bloody trail across your torso.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Mobility (618) ended. [-25Dodging]
You no longer feel so dextrous.

Endlin
11-07-2009, 11:04 PM
talk about suck....


An Ithzir adept fades into view!
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a roaring ball of fire at you!
AS: +379 vs DS: +391 with AvD: +40 + d100 roll: +97 = +125
... and hits for 3 points of damage!
Burst of flame to left hand singes knuckles.
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
... 30 points of damage!
Right eye propelled out of socket by fiery explosion!
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.

mrjrd222
11-08-2009, 12:05 AM
>incant 302
You are now in an offensive stance.
>
You chant a reverent litany, clasping your hands while focusing upon the Smite spell...
Your spell is ready.
You channel at a shrickhen.
A scintillating, blue-white aura encompasses a shrickhen.
CS: +376 - TD: +315 + CvA: +25 + d100: +83 == +169
Warding failed!
A massive beam of blue-white energy engulfs a shrickhen in a luminous column of light!
The shrickhen is hit for 45 points of damage!
... 25 points of damage!
A raw, red hole is drilled in the shrickhen's chest by a powerful bolt!
>stance off
You hear a sound like a weeping child as a white glow separates itself from the shrickhen's body as it rises, disappearing into the heavens.
A shrickhen's arms, legs and head separate from her torso as the dissimilar parts finally fall still.
A shrickhen glances around, looking a bit less confident.
The brilliant luminescence fades from around a shrickhen.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>incant 302
...wait 3 seconds.
R>
...wait 3 seconds.
R>
Out of the corner of your eye, you see an ancient shrickhen approaching. He must be the creature that you've been tasked to kill!
R>240
Voodoo '240' to 'INCANT 240'.
You trace a sign while petitioning the spirits to bestow their aid with the Spirit Slayer spell...
Your spell is ready.
You gesture.
Spirit Slayer (240) starts for 30s. [+30CS]
A small mote of bright white light swirls into existence around you.
Cast Roundtime 3 Seconds.
R>
An ancient shrickhen screams furiously and points at you!
A wave of snapping and crackling ethereal ripples moves outward from an ancient shrickhen.
Onmiste is buffeted by the snapping and crackling ethereal waves, and is knocked to the ground.
... 20 points of damage!
Heavy shock to right leg. Gonna limp for awhile.
He is stunned!
You are buffeted by the snapping and crackling ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 19 sec.
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Spell Heroism (215) ended. [-29AS]
The brilliant aura fades away from you.
Spell Champion's Might (1612) ended. [-15CS]
The dim celadon wisps about your hands flare up once more and fade completely away.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Your sense of faith and conviction wanes.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Spirit Shield (202) ended. [-22DS]
The dim aura fades from around you.
Spell Spirit Slayer (240) ended. [-30CS]
The mote of white light next to you disappears.
Spell Warding Sphere (310) ended. [-20DS, -20TD]
You suddenly feel less protected.
Spell Spirit Warding II (107) ended. [-15STD, -25BoltDS]
The deep blue glow leaves you.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Spell Prayer (313) ended. [-20STD, -47DS]
You feel the protection of your deity's influence fade.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Guard the Meek (1618) ended. [-18PhysDS]
Your bolstered defenses fade with the soft glow about you.
Spell Prayer of Protection (303) ended. [-45DS]
A white glow rushes away from you.
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.
Spell Lesser Shroud (120) ended. [-20STD, -25DS, -25BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Spirit Barrier (102) ended. [+39PhysAS, -39DS]
The air calms down around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 13 mins...
The shrickhen screams and salivates as he cavorts around your stiffening corpse.
DEAD>317
Voodoo '317' to 'INCANT 317'.
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>

Androidpk
11-08-2009, 08:19 PM
Bah. Having the worst lag this evening. I had just completed a Sunfist task inside a grimswarm camp and was about to leave when I completely froze up for about 5 seconds. That was long enough to be caught off guard and hit with a claid which knocked me down.

A Grimswarm giant warrior swings a claidhmore at you!
AS: +446 vs DS: +113 with AvD: +19 + d100 roll: +35 = +387
... and hits for 80 points of damage!
Hard blow breaks your femur!
You are knocked to the ground!
You are stunned for 6 rounds!

A Grimswarm giant warrior swings a claidhmore at you!
AS: +446 vs DS: +162 with AvD: +19 + d100 roll: +61 = +364
... and hits for 53 points of damage!
Slashing blow to chest knocks you back a few paces!
You are stunned for 3 rounds!

A Grimswarm giant warrior swings a claidhmore at you!
AS: +446 vs DS: +29 with AvD: +19 + d100 roll: +73 = +509
... and hits for 77 points of damage!
Weak diagonal slash catches your left knee!
It is dislocated.

Almost got away but a mage walked in and fried me with a bolt.

Come to think of it, the grimswarm warrior's AS is almost double what is usually is when I fight in the camps, not sure if a higher level person walked inside or not.

Stunseed
11-15-2009, 09:43 PM
This is one for the Plat's failblog.


[Whistler's Pass, Road]
The road levels out briefly before continuing on. The grey cobblestones begin to create a more complicated pattern as the road travels up the hill. Silence falls across the road with the coming of the night.
Obvious paths: east, south
Suddenly, a carefully concealed net springs up from the ground, completely entangling you!

Roundtime: 4 sec.
An elven brigand suddenly jumps out of the shadows!
A half-elven outlaw suddenly jumps out of the shadows!
IR>
A half-elven outlaw swings a morning star at you!
AS: +243 vs DS: +27 with AvD: +19 + d100 roll: +99 = +334
... and hits for 35 points of damage!
Internal organs bruised.
You are stunned for 1 rounds!
!SIR>
An elven brigand swings a scimitar at you!
AS: +247 vs DS: +27 with AvD: +12 + d100 roll: +55 = +287
... and hits for 15 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
!SIR>
[script paused, Esc to continue]
The net entangling you rips and falls apart.
!S>
A half-elven outlaw swings a morning star at you!
AS: +243 vs DS: +123 with AvD: +19 + d100 roll: +1 = +140
... and hits for 5 points of damage!
Thumped your chest.
!S>berserk
Everything around you turns red as you work yourself into a berserker's rage!
!S>
You rage across the battlefield, striking with unrelenting fury!
You cannot attack with a portal ticket in your right hand!
You cannot attack with a portal ticket in your right hand!
!>
An elven brigand swings a scimitar at you!
AS: +247 vs DS: +77 with AvD: +12 + d100 roll: +82 = +264
... and hits for 17 points of damage!
You hear a buzzing in your ears from that blow!
!>
A half-elven outlaw swings a morning star at you!
AS: +243 vs DS: +72 with AvD: +19 + d100 roll: +70 = +260
... and hits for 21 points of damage!
You hear a buzzing in your ears from that blow!
!>crawl e
You cannot do that while berserking.
!>crawl e
You cannot do that while berserking.
!>
You rage across the battlefield, striking with unrelenting fury!
You cannot attack with a portal ticket in your right hand!
You cannot attack with a portal ticket in your right hand!
!>
A half-elven outlaw swings a morning star at you!
AS: +243 vs DS: +66 with AvD: +19 + d100 roll: +27 = +223
... and hits for 17 points of damage!
Blow leaves an imprint on your chest!
!>
An elven brigand swings a scimitar at you!
AS: +247 vs DS: +63 with AvD: +12 + d100 roll: +91 = +287
... and hits for 18 points of damage!
Blow leaves an imprint on your chest!
!>
A half-elven outlaw swings a morning star at you!
AS: +243 vs DS: +62 with AvD: +19 + d100 roll: +92 = +292
... and hits for 26 points of damage!
Bones in right arm crack.
!>
You rage across the battlefield, striking with unrelenting fury!
You cannot attack with a portal ticket in your right hand!
You cannot attack with a portal ticket in your right hand!
!>
An elven brigand swings a scimitar at you!
AS: +247 vs DS: +62 with AvD: +12 + d100 roll: +63 = +260
... and hits for 14 points of damage!
Attack hits your throat but doesn't break the skin.
Close!
You return to normal color.
The air about you stops shimmering.
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

Androidpk
11-15-2009, 10:23 PM
I feel your pain.

Kuyuk
11-15-2009, 10:29 PM
you had a DS of 27... wtf were you expecting? haha.

Stunseed
11-15-2009, 10:31 PM
I was unspelled, no society, with a portal ticket in my hand. I did alright in my book.

droit
11-15-2009, 11:07 PM
you had a DS of 27... wtf were you expecting? haha.

Net trap, bro. A net trap will drop my DS from 725 to 350, and leave it there for 20 seconds. Squares who rely even more on EPB DS are even more screwed.

Gelston
11-15-2009, 11:38 PM
I wish when berserking it would put away your non-weapon item and grab an actual weapon, like wt draw or whatever.

Androidpk
11-16-2009, 01:14 AM
I feel your pain.

And now I really do.

Was caught up doing a bunch of things and entered a grimswarm camp and hit berserk...unarmed. :(

Durgrimst
11-16-2009, 01:51 AM
And now I really do.

Was caught up doing a bunch of things and entered a grimswarm camp and hit berserk...unarmed. :(

I actually mastered berserk using undead critters and berserking with weapons that weren't blessed. It works great actually, never have to worry about killing em and waiting on the next group to spawn.

Androidpk
11-16-2009, 02:03 AM
I actually mastered berserk using undead critters and berserking with weapons that weren't blessed. It works great actually, never have to worry about killing em and waiting on the next group to spawn.

I did that as well.

Unblessed weapons against undead, good.

fists against grimswarm, not good.

I wasn't too worried when it happened though, there was only one grimswarm ranger and he was barely touching me. Then the sorc walked in and imploded me. First time being imploded!

TheLastShamurai
11-17-2009, 12:32 AM
I actually mastered berserk using undead critters and berserking with weapons that weren't blessed. It works great actually, never have to worry about killing em and waiting on the next group to spawn.

Ha, I'm so doing that now.

Danical
11-17-2009, 03:47 AM
An etched translucent scarab focuses the eye etched into its back towards you!
An etched translucent scarab stares into your eyes.
CS: +1010 - TD: +437 + CvA: -8 + d100: +67 == +632
Warding failed!
The translucent scarab suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!
A gut-wrenching fear twists deep into your soul. You turn pale and then fall limp to the ground, killed by some inconceivable fear!
The deep blue glow leaves you.

TheLastShamurai
11-18-2009, 12:35 AM
An etched translucent scarab focuses the eye etched into its back towards you!
An etched translucent scarab stares into your eyes.
CS: +1010 - TD: +437 + CvA: -8 + d100: +67 == +632
Warding failed!
The translucent scarab suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!
A gut-wrenching fear twists deep into your soul. You turn pale and then fall limp to the ground, killed by some inconceivable fear!
The deep blue glow leaves you.

PWNED!

Danical
11-18-2009, 01:16 AM
I almost warded it off too.

BriarFox
11-23-2009, 03:30 AM
A Grimswarm giant adept gestures mystically!
A wave of icy blue ethereal ripples moves outward from a Grimswarm giant adept.
You are buffeted by the icy blue ethereal waves and are pinned in place, unable to move.
Roundtime: 20 sec.
... 20 points of damage!
Icy blast to neck freezes your words in mid-speech and leaves you speechless...permanently!
The deep blue glow leaves you.
The very powerful look leaves you.
The white light leaves you.
You lose your extra internal fortitude.

After killing 140 of 176 Grim in a camp ... that gets me.

Gelston
11-26-2009, 04:03 AM
>908
Voodoo '908' to 'INCANT 908'.
>
A crackling cage of glowing energy hurtles down from the walls of Ta'Illistim and strikes a half-elven bandit!
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap the half-elven bandit's neck.
The half-elven bandit rolls over and dies.
>
Your hands glow with power as you invoke the phrase for Major Fire...
Your spell is ready.
You gesture at Rohrbach.
You hurl a roaring ball of fire at Rohrbach!
AS: +449 vs DS: +452 with AvD: +59 + d100 roll: +63 = +119
A layer of shifting stone absorbs 2 points of damage!
... and hit for 13 points of damage!
Burst of flames to right arm burns skin bright red.
The roaring ball of fire strikes Rohrbach, blossoming into a much larger sphere of flame upon impact.
... 60 points of damage!
Flame engulfs back: Rohrbach flambe!

* Rohrbach drops dead at your feet!

The shimmering multicolored sphere fades from around Rohrbach.
Rohrbach glances around, looking a bit less confident.
The brilliant luminescence fades from around Rohrbach.
Rohrbach appears somehow different.
Rohrbach just arrived. Wait, wasn't he here already?
The powerful look leaves Rohrbach.
The deep blue glow leaves Rohrbach.
The tingling sensation and sense of security leaves Rohrbach.
The layer of stone surrounding Rohrbach crumbles away.
The bright luminescence fades from around Rohrbach.
The light blue glow leaves Rohrbach.
The silvery luminescence fades from around Rohrbach.
Rohrbach returns to normal color.
Rohrbach seems a bit less imposing.
A luminescent aura fades from around Rohrbach.
Rohrbach becomes solid again.
Rohrbach no longer bristles with energy.
The glowing specks of energy surrounding Rohrbach suddenly shoot off in all directions, then quickly fade away.

A burst of flame from Darckwizard's roaring ball of fire flies off and hits you!
and hits Darckwizard!
... 15 points of damage!
Burst of flames to right leg blackens kneecap.
You are stunned for 1 round!

A burst of flame from your roaring ball of fire flies off and hits Eoghain!
... 15 points of damage!
Burst of flames char abdomen a crispy black.
He is stunned!

A burst of flame from your roaring ball of fire flies off and hits Vollendam!
... 15 points of damage!
Burst of flames char chest a crispy black.
He is stunned!
Cast Roundtime 3 Seconds.


oops.

Eoghain
11-26-2009, 04:17 AM
You sloppy, sloppy bastid :D I have 163 sec of RT at the healer cause i can't order herbs with no throat and there are no empaths available. I blame you.

Asha
11-26-2009, 08:33 AM
>
A crackling cage of glowing energy hurtles down from the walls of Ta'Illistim and strikes a half-elven bandit!
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap the half-elven bandit's neck.
The half-elven bandit rolls over and dies.
>

What was that and what's the difference between major fire and fire spirit, exactly?

yesicj
11-26-2009, 10:53 AM
Major fire doesn't do that flare thing when untargeted that fire spirit does. That's the extent of it that I know of.

Fallen
11-26-2009, 11:25 AM
What was that and what's the difference between major fire and fire spirit, exactly?

That was part of Ta'Illistim's town defenses.

Drevihyin
12-06-2009, 12:38 AM
First time is a charm...

R>climb wall
It quickly becomes apparent that you will not finish the climb. Aching, your legs give way, slipping on a rock. You see the world spin around you as you fall...
... 80 points of damage!
Strike to chest causes a large gaping hole!
The bright luminescence fades from around you.
Your heightened attunement to the flows of mana begins to fade.
The brilliant luminescence fades from around you.
You become solid again.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.
You sense that your attunement to the minds of others has ceased.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you..

TheLastShamurai
12-06-2009, 12:39 AM
What wall is that?

Drevihyin
12-06-2009, 12:52 AM
battlefield Ice Mule

Danical
12-08-2009, 01:58 AM
A Grimswarm troll shaman gestures at you!
Particles of dust and soot rise from the floor at a Grimswarm troll shaman's feet as he releases a pulsating, platinum ripple of energy toward you!
CS: +477 - TD: +394 + CvA: -8 + d100: +33 == +108
Warding failed!
You are cloaked in a blinding platinum light and assailed for 33 points of damage!
... 45 points of damage!
Tremendous plasma discharge slices deep into your chest!
The bright luminescence fades from around you.

WRoss
12-08-2009, 12:41 PM
>'so, who accused me
You say, "So, who accused me."
>glance peri
You glance at Perigourd.
>
Perigourd says, "I did."
>e
[Solhaven, North Market East]
A brown awning stretches across the front of the large stone building here. Hanging above the entrance is a metal breastplate, rusted from exposure to the salty sea air. Two giantmen, deeply engrossed in conversation, lean casually against the building. You also see an old barrel.
Obvious paths: north, east, south, west
>240
Voodoo '240' to 'INCANT 240'.
You trace a sign while petitioning the spirits to bestow their aid with the Spirit Slayer spell...
Your spell is ready.
You gesture.
Spirit Slayer (240) starts for 29s. [+30CS]
A small mote of bright white light swirls into existence around you.
Cast Roundtime 3 Seconds.
>w
[Solhaven, North Market]
The crush of the crowd is almost overwhelming in the center of the sprawling marketplace. Peddlers wheel small carts, pushing their way through and splitting the air with their shouts. Delectable scents of baked goods grace the air, drifting from the wrought iron oven of the Muffinsmith's stall at the corner of the market. Before it, a blond thanot bench embellished with bas-relief pelican feathers glistens in the sunlight thanks to a coat of varnish. On the opposite end of the market, the Belts booth and the Small Blades stand battle for the throng's attention. You also see a copper-banded green oak barrel.
Also here: Perigourd, Corputlians who is sitting, Tryngitty who is sleeping
Obvious paths: north, northeast, east, southeast, south, southwest, west
>1115 peri
Voodoo '1115 peri ' to 'PREPARE 1115', 'CAST AT peri '.
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>
You gesture at Perigourd.
Your mental command surges outward, echoing your need to the stray spirits nearby...
CS: +425 - TD: +325 + CvA: -18 + d100: +19 == +101
Warding failed!
A nebulous haze shimmers into view around Perigourd, plunging inward to envelop his left eye!
... 5 points of damage!
Eyebrow and eyelashes of left eye melted off.
Trendy!
... 10 points of damage!
Left eyelid turns to dust, causing Perigourd to blink rapidly, or try to.
... 1 point of damage!
Eyebrow and eyelashes of left eye melted off.
Trendy!
Cast Roundtime 3 Seconds.

Abruptly, you sense the attention of your spirit slayer focus upon Perigourd. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.

The force of your spirit slayer's power warps the air as it surges toward Perigourd!
CS: +459 - TD: +325 + CvA: -18 + d100: +59 == +175
Warding failed!
A nebulous haze shimmers into view around Perigourd, plunging inward to envelop his left leg!
... 10 points of damage!
Attack removes flesh from surface of left leg, causing trickles of blood to leak out.
... 15 points of damage!
Chunks of flesh vaporized on left leg!
He is stunned!
... 25 points of damage!
Hunks of muscle and bone disappear from left leg!
Perigourd screams and falls to the ground grasping his mangled left leg!
Cloudy tendrils writhe throughout Perigourd's form, ravaging him for 63 points of damage!
>1115 peri
Voodoo '1115 peri ' to 'PREPARE 1115', 'CAST AT peri '.
Wait 2 sec.
>
You don't have a spell prepared!
>1115 peri
Voodoo '1115 peri ' to 'PREPARE 1115', 'CAST AT peri '.
Wait 1 sec.
>
You don't have a spell prepared!
>1115 peri
Voodoo '1115 peri ' to 'PREPARE 1115', 'CAST AT peri '.
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>
You gesture at Perigourd.
Your mental command surges outward, echoing your need to the stray spirits nearby...
CS: +425 - TD: +325 + CvA: -18 + d100: +27 == +109
Warding failed!
A nebulous haze shimmers into view around Perigourd, plunging inward to envelop his left eye!
... 10 points of damage!
Left eyelid turns to dust, causing Perigourd to blink rapidly, or try to.
... 10 points of damage!
Left eyelid turns to dust, causing Perigourd to blink rapidly, or try to.
... 5 points of damage!
Eyebrow and eyelashes of left eye melted off.
Trendy!
Cloudy tendrils writhe throughout Perigourd's form, ravaging him for 6 points of damage!
Cast Roundtime 3 Seconds.

Abruptly, you sense the attention of your spirit slayer focus upon Perigourd. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.

The force of your spirit slayer's power warps the air as it surges toward Perigourd!
CS: +459 - TD: +325 + CvA: -18 + d100: +67 == +183
Warding failed!
A nebulous haze shimmers into view around Perigourd, plunging inward to envelop his neck!
... 2 points of damage!
A small, but painful slice of neck vanishes!
... 10 points of damage!
Chunks of muscle removed from neck!
... 25 points of damage!
Strike to neck strips away surface, exposing windpipe!

* Perigourd drops dead at your feet!


A nearby goodwife screams, "Murder!".

>
* Perigourd just bit the dust!
>
* Wizdarn has disconnected.
>'there is somethign to accuse
You say, "There is somethign to accuse."
>l
[Solhaven, North Market]
The crush of the crowd is almost overwhelming in the center of the sprawling marketplace. Peddlers wheel small carts, pushing their way through and splitting the air with their shouts. Delectable scents of baked goods grace the air, drifting from the wrought iron oven of the Muffinsmith's stall at the corner of the market. Before it, a blond thanot bench embellished with bas-relief pelican feathers glistens in the sunlight thanks to a coat of varnish. On the opposite end of the market, the Belts booth and the Small Blades stand battle for the throng's attention. You also see a copper-banded green oak barrel.
Also here: the body of Perigourd who is lying down, Corputlians who is sitting, Tryngitty who is sleeping
Obvious paths: north, northeast, east, southeast, south, southwest, west
>
You feel more refreshed.
>
The ghostly voice of Perigourd asks, "And?"
>chat That was probably dumb
You focus on transmitting your thought.
chat I just killed Perigourd
You focus on transmitting your thought.
Spell Spirit Slayer (240) ended. [-30CS]
The mote of white light next to you disappears.
>say ::peri well, figured I'd have a reason to go to jail
Speaking to Perigourd, you say, "Well, figured I'd have a reason to go to jail."
>l
[Solhaven, North Market]
The crush of the crowd is almost overwhelming in the center of the sprawling marketplace. Peddlers wheel small carts, pushing their way through and splitting the air with their shouts. Delectable scents of baked goods grace the air, drifting from the wrought iron oven of the Muffinsmith's stall at the corner of the market. Before it, a blond thanot bench embellished with bas-relief pelican feathers glistens in the sunlight thanks to a coat of varnish. On the opposite end of the market, the Belts booth and the Small Blades stand battle for the throng's attention. You also see a copper-banded green oak barrel.
Also here: the body of Perigourd who is lying down, Corputlians who is sitting, Tryngitty who is sleeping
Obvious paths: north, northeast, east, southeast, south, southwest, west
>steal peri
You fail to gain sufficient advantage to pick his pocket.

Fallen
12-08-2009, 12:55 PM
I do the same thing (sans pickpocketing). If your character is accused for a crime, you may as well go and kill the snitch.

Asha
12-08-2009, 01:18 PM
I remember fondly the time I made his eyeballs burst all over his face.

Oh and the time outside North Gate mid invasion when I walked in, he was there and lots of baddies and I major ewaved, killing nearly everything and him in the room.
He said ''Don't do that again'', I apologised and agreed I wouldn't, so I open 720'd and walked away.

Love that fucking guy.

WRoss
12-08-2009, 01:35 PM
He ran to the GMs for this. He claimed he had no clue why I killed him. What a pussy.

Fallen
12-08-2009, 02:07 PM
Jesus. What an idiot. If you use an IC FORM of justice, you should expect to suffer IC FORMS of retaliation, AKA murder.

Danical
12-08-2009, 02:26 PM
I motherfucking hate the Justice system. Someone was being a fucking cuntface in Icemule about 4 months back so I 1005'd them then I got thrown in jail for assault or something.

DoctorUnne
12-12-2009, 06:57 PM
It was funny and all, but if you did steal from him, and he accused you, and you killed him, is that not unprovoked CvC?

Or is it ok once he accuses you?

Reawing
12-12-2009, 07:01 PM
It was funny and all, but if you did steal from him, and he accused you, and you killed him, is that not unprovoked CvC?

Or is it ok once he accuses you?

I thinks it fine, RP wise. If you try and pickpocket someone on the street, and then the guy starts running towards the cops, I think its totally reasonable to kill them...right?

WRoss
12-12-2009, 09:59 PM
I was pickpocketing from my other character, then he went and accused me. If stealing from someone is a green light for CvC, then I don't see how putting someone in jail and causing them fines wouldn't be. That, in a sense, is stealing. Especially when he never even asked my other char if he knew Rogane was stealing from him. He butted-in on business that wasn't his, so I quickly showed him the door.

Fallen
12-12-2009, 11:24 PM
It is hard to take anyone seriously who calls in the wahbulance so early in a conflict.

Gelston
12-13-2009, 04:16 PM
Its retarded that you can accuse someone for pickpocketing someone else.

BigWorm
12-17-2009, 12:00 AM
>An Ithzir adept spreads her arms wide, then claps her hands together sharply, releasing a wave of crackling motes into the air!
You leap to the side as you try to avoid the effulgent volley!
The electrical charge is drawn to your black plate armor!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 20 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
The dim aura fades from around you.
The powerful look leaves you.
The light blue glow leaves you.
The deep blue glow leaves you.
The faint blue glow fades from around your hands.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The shimmering aura fades from around you.
Your mind and body begin to relax after that period of intense focus.
Your heightened awareness of your foes fades away.
Your heightened attunement to the flows of mana begins to fade.
The pleasantly warm sensation fades as your heartbeat begins to return to normal.
Your heightened awareness of your own defensive weaknesses fades away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Eoghain
12-24-2009, 02:40 PM
I should have known this would happen when I saw like 7 bazillion birds everywhere...

[Lake, North Shore]
A strip of shallow water laps at the narrow shore before diving into the restless depths of the lake bed. Here and there a shattered stone column or the edge of a massive granite block pokes above the surface of the murky water. You also see an Ithzir adept, a war griffin that is flying around and an Ithzir janissary.
Obvious paths: north, east, southwest, northwest
>inc 719
> loot
> stow l
Your disk arrives, following you dutifully.
>
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
You gesture at a war griffin.
CS: +515 - TD: +466 + CvA: +25 + d100: +49 == +123
Warding failed!
... and hits for 20 points of damage!
A war griffin is suddenly engulfed in flames of pure essence!
... 15 points of damage!
Minor burns to back. Looks uncomfortable.
... 15 points of damage!
Brrrr! That was a good hit to the left leg! Knocked the war griffin silly.
... 20 points of damage!
Light shock to abdomen. That stings!
... 20 points of damage!
Blow to back connects lightly.
Cast Roundtime 3 Seconds.
>
Could not find a valid target to loot.
>
You are not holding anything in your left hand.
>
You feel less drained.
>
A war griffin swoops slowly in!
>
A shrill screech pierces the air as a war griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 19 sec.
R>
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
You move at the last moment to evade the attack!
R>
The translucent sphere fades from around an Ithzir adept.
R>
An Ithzir adept closes her eyes while incanting an alien phrase.
R>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +455 vs DS: +584 with AvD: +35 + d100 roll: +15 = -79
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +455 vs DS: +584 with AvD: +35 + d100 roll: +83 = -11
A clean miss.
R>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +537 with AvD: +35 + d100 roll: +11 = -46
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +537 with AvD: +35 + d100 roll: +75 = +18
A clean miss.
R>
An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +448 + CvA: +12 + d100: +16 - -5 == -13
Warded off!
R>
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
AS: +388 vs DS: +537 with AvD: +27 + d100 roll: +62 = -60
A clean miss.
R>
An Ithzir adept closes her eyes while incanting an alien phrase.
R>
A war griffin opens its mouth and releases a shrill screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 3 sec.
R>
A war griffin tries to bite you!
AS: +435 vs DS: +594 with AvD: +32 + d100 roll: +83 = -44
A clean miss.
R>
An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +448 + CvA: +12 + d100: +81 - -5 == +52
Warded off!
An Ithzir adept's cast misses you. Nothing more happens.
R>
A war griffin opens its mouth and releases a shrill screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 14 sec.
R>
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
With no room to spare, you manage to parry the blow with your twisted faewood runestaff!
R>
An Ithzir adept closes her eyes while incanting an alien phrase.
R>
A war griffin tries to bite you!
AS: +435 vs DS: +594 with AvD: +32 + d100 roll: +76 = -51
A clean miss.
R>
A war griffin tries to bite you!
AS: +455 vs DS: +537 with AvD: +32 + d100 roll: +77 = +27
A clean miss.
R>
An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +448 + CvA: +12 + d100: +87 - -5 == +58
Warded off!
You are unaffected.
R>
A war griffin swoops down over you, buffeting you with its wings!
One of the griffin's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes!
Roundtime: 8 sec.
R>
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
AS: +388 vs DS: +498 with AvD: +27 + d100 roll: +28 = -55
A clean miss.
R>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind then subsides.
R>
An Ithzir adept closes her eyes while incanting an alien phrase.
R>
A war griffin rakes at you with a razor-sharp claw!
AS: +455 vs DS: +512 with AvD: +35 + d100 roll: +83 = +61
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +455 vs DS: +512 with AvD: +35 + d100 roll: +84 = +62
A clean miss.
R>
An Ithzir adept thrusts both palms toward you!
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind knocks you off your balance and you fall over.
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
PR>
A war griffin opens its mouth and releases a shrill screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 19 sec.
PR>
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
AS: +388 vs DS: +449 with AvD: +27 + d100 roll: +87 = +53
A clean miss.
PR>,HOLY JESUS 90 sec RT
You focus on transmitting your thought.
An Ithzir adept closes her eyes while incanting an alien phrase.
PR>
A war griffin tries to bite you!
AS: +455 vs DS: +449 with AvD: +32 + d100 roll: +83 = +121
... and hits for 11 points of damage!
Blow raises a welt on your right arm.
PR>
A war griffin soars in.
PR>
You feel more refreshed.
PR>
A war griffin tries to bite you!
AS: +435 vs DS: +437 with AvD: +32 + d100 roll: +43 = +73
A clean miss.
PR>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a powerful lightning bolt at you!
AS: +379 vs DS: +490 with AvD: +37 + d100 roll: +5 = -69
A clean miss.
PR>
A war griffin tries to bite you!
AS: +455 vs DS: +437 with AvD: +32 + d100 roll: +45 = +95
A clean miss.
PR>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +454 vs DS: +424 with AvD: +35 + d100 roll: +27 = +92
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +454 vs DS: +424 with AvD: +35 + d100 roll: +63 = +128
... and hits for 7 points of damage!
Cut over your right eye.
PR>
An Ithzir adept closes her eyes while incanting an alien phrase.
PR>,how many griffin swats can happen in under a minute?
You focus on transmitting your thought.
A war griffin rakes at you with a razor-sharp claw!
AS: +455 vs DS: +426 with AvD: +35 + d100 roll: +15 = +79
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +455 vs DS: +426 with AvD: +35 + d100 roll: +74 = +138
... and hits for 11 points of damage!
Jarring blow to your back.
PR>
A war griffin tries to bite you!
AS: +450 vs DS: +426 with AvD: +32 + d100 roll: +86 = +142
... and hits for 26 points of damage!
Nice puncture to the back, just grazed the spine!
PR>6look
Please rephrase that command.
PR>
A war griffin tries to bite you!
AS: +435 vs DS: +422 with AvD: +32 + d100 roll: +21 = +66
A clean miss.
PR>,DYING NOW
You focus on transmitting your thought.
An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +448 + CvA: +12 + d100: +95 - -5 == +66
Warded off!
An Ithzir adept's cast misses you. Nothing more happens.
PR>
A war griffin tries to spear you with its beak!
AS: +460 vs DS: +422 with AvD: +40 + d100 roll: +55 = +133
... and hits for 16 points of damage!
Stomach shot lands with a hollow *thump*.
PR>
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
AS: +388 vs DS: +415 with AvD: +27 + d100 roll: +53 = +53
A clean miss.
PR>
A war griffin tries to spear you with its beak!
AS: +447 vs DS: +415 with AvD: +40 + d100 roll: +49 = +121
... and hits for 8 points of damage!
Broken finger on your right hand!
PR>
An Ithzir adept closes her eyes while incanting an alien phrase.
PR>
A war griffin tries to bite you!
AS: +435 vs DS: +415 with AvD: +32 + d100 roll: +52 = +104
... and hits for 2 points of damage!
A nice bruise on your neck!
PR>
A war griffin rakes at you with a razor-sharp claw!
AS: +455 vs DS: +415 with AvD: +35 + d100 roll: +49 = +124
... and hits for 5 points of damage!
Blow slides along your ribs.
Almost tickles.
A war griffin rakes at you with a razor-sharp claw!
AS: +455 vs DS: +415 with AvD: +35 + d100 roll: +59 = +134
... and hits for 10 points of damage!
Minor puncture to the right arm.
!PR>
A war griffin rakes at you with a razor-sharp claw!
AS: +454 vs DS: +409 with AvD: +35 + d100 roll: +1 = +81
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +454 vs DS: +409 with AvD: +35 + d100 roll: +91 = +171
... and hits for 19 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
!PR>
An Ithzir scout makes no sound as he slips in.
!PR>
An Ithzir adept thrusts both palms toward you!
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind then subsides.
!PR>,DEAD
You focus on transmitting your thought.
An Ithzir janissary thrusts with a gleaming crystal-tipped fork at you!
AS: +388 vs DS: +407 with AvD: +27 + d100 roll: +88 = +96
A clean miss.
!PR>
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!

Within moments you find yourself soaring over the ground far below!

!PR>,FLYING
You focus on transmitting your thought.
>.i think i'm going to die mid-flight
[Script i is running, Esc to cancel, Shift-Esc to pause]
>target clear
>incant 719
[script done]
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
!P>
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
!P>,i think i'm going to die mid-flight
You focus on transmitting your thought.
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!

... 35 points of damage!
Hard blow to your back sends intense pain shooting up your back!
After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.

[Old Ta'Faendryl, Glory Road]
A stone lion lies on its side at the edge of the road, toppled by the sinking of the pavement into a quagmire of mud that extends along the southern border of the path. Identical statues, still standing, flank both edges of the road leading west. Each leonine head is focused eternally forward, visage wrinkled in a fearsome snarl, oblivious to the unfortunate fate of their fallen companion. You also see a war griffin that is flying around.
Obvious paths: east, west
Tilting its head for a moment, the great beast inspects its prize, then begins to feed.

Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Prayer of Protection (303) ended. [-10DS]
A white glow rushes away from you.
Spell Prayer (313) ended. [-10STD]
You feel the protection of your deity's influence fade.
Spell Prismatic Guard (905) ended. [-5PhysDS, -20BoltDS]
The shimmering multicolored sphere fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Spirit Warding II (107) ended. [-15STD, -25BoltDS]
The deep blue glow leaves you.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Lesser Shroud (120) ended. [-20STD, -38DS, -38BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Spirit Barrier (102) ended. [+52PhysAS, -52DS]
The air calms down around you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Elemental Barrier (430) ended. [-32DS, -32ETD]
The tingling sensation and sense of security leaves you.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Heroism (215) ended. [-25AS]
The brilliant aura fades away from you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Elemental Targeting (425) ended. [-45AS, -45ECS]
You feel less confident than before.
Spell Unpresence (204) ended.
You feel less secure.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Drunken Durfin
12-24-2009, 03:33 PM
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!

... 35 points of damage!
Hard blow to your back sends intense pain shooting up your back!
After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.

Erm...bug that?

Durgrimst
12-26-2009, 06:16 PM
!>whi dawe unless you can make them pimp gloves
Dawe offers you some torn gauntlets. Click ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.
!>
You quietly whisper to Dawe, "Unless you can make them pimp gloves."
!>acc
You accept Dawe's offer and are now holding some torn gauntlets.
!>
A bolt of lightning streaks down from the sky and strikes you!
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
You return to normal color.
You feel the inner strength leave you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...

A tremendous crack of thunder follows instantly!

xsammaritan
01-03-2010, 11:58 PM
I happened to be there for this curious event...have to say I was damn curious what you could have said to get blasted by lightning. This finally sheds light on that mystery, classic.

Endlin
01-06-2010, 04:25 PM
Fuggin weak...


An Ithzir scout carefully surveys his surroundings.
An Ithzir scout discovers you in your hiding place!

An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +411 vs DS: +347 with AvD: +36 + d100 roll: +30 = +130
... and hits for 3 points of damage!
Light slash to your abdomen!
Barely nicked.

** An Ithzir scout's crystal-edged broadsword emits a searing bolt of lightning! **

... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Sign of Dissipation (SignDis) ended. [-15TD]
Your SIGN OF DISSIPATION is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 13 mins...

The Ithzir scout quickly cleans the fresh blood from his crystal-edged broadsword with a few wipes across your clothing.

Fallen
01-06-2010, 06:13 PM
One OTF special coming up.

Androidpk
01-07-2010, 08:46 PM
Cheap cheap cheap....

[Vornavian Coast, Foggy Valley]
The fog here is so deep that all but the tallest of travelers are swallowed up completely by the fog. Banks on either side of the path guide travelers along to the east and west, and a large fallen tree provides an escape to the northwest.
Obvious paths: east, west, northwest

>nw

[Vornavian Coast, Foggy Valley]
The path slopes slightly downward to the southeast, and upward to the northeast and northwest. Fog completely covers the ground, and occasional short trees and tall bushes poke like islands in the mist. The temperature continues to drop along the descent to the southeast. You also see a spectral shade, a dark cloud and a vesperti.
Obvious paths: northeast, southeast, northwest
>
Suddenly the entire world explodes! You are blinded by intense light and deafened by a tremendous explosion! By some miracle you maintain enough of your mental faculties to realize you've been struck by lightning from that cloud!
... 60 points of damage!
Electric shock causes a strong enough convulsion to snap your neck.
The shimmering aura fades from around you.
The faint blue glow fades from around your hands.
You become solid again.
The air calms down around you.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
You feel slightly weakened as the blood in your veins thins.
Your boosted confidence and fearlessness fade.
You feel your abilities diminish as the energy provided by your patron fades from around you.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Your bolstered defenses fade with the soft glow about you.
The light blue glow leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 13 mins..

Androidpk
01-17-2010, 11:49 PM
Paladin redux! In 0x robes to boot.

A hulking troll emperor claws at you!
AS: +686 vs DS: +264 with AvD: +41 + d100 roll: +45 = +508
... and hits for 88 points of damage!
Hard hit shatters your shield arm.
You are stunned for 5 rounds


A hulking troll emperor claws at you!
AS: +501 vs DS: +182 with AvD: +41 + d100 roll: +4 = +364
... and hits for 59 points of damage!
Neck skewered, sliding past the throat and spine! That looks painful.
You are stunned for 7 rounds!


A hulking troll emperor claws at you!
AS: +491 vs DS: +180 with AvD: +41 + d100 roll: +48 = +400
... and hits for 91 points of damage!
Your left hip is pulped, severing your leg.

3rd hit killed me.

Drew
01-18-2010, 12:05 AM
An intense shimmering circle explodes in a shower of shimmering sparks.
Drung is caught by the explosion.
... 20 points of damage!
Heavy shock gives Drung fits!
He is knocked to the ground!
He is stunned!
Nanna is caught by the explosion.
... 8 points of damage!
Heavy shock to left leg. Gonna limp for awhile.
attack
She is stunned!
Cinabar is caught by the explosion.
... 15 points of damage!
Heavy shock to chest illuminates ribcage. Cool!
She is stunned!
Fustian is caught by the explosion.
... 10 points of damage!
Electric shot gives Fustian a really bad cramp.
He is stunned!
Rogane is caught by the explosion.
... 5 points of damage!
Light shock to left arm. That stings!
Gardeth is caught by the explosion.
... 15 points of damage!
Visible wisps of electricity shoot up left arm. Youch!
He is stunned!
Tonklin is caught by the explosion.
... 10 points of damage!
Heavy spark to left arm. Gonna hurt tomorrow.
Ardwen is caught by the explosion.
... 5 points of damage!
Light shock to abdomen. That stings!
Hecates is caught by the explosion.
... 5 points of damage!
Light shock to left arm. That stings!
Tillmen is caught by the explosion.
... 25 points of damage!
Heavy jolt to abdomen causes skin to break open exposing liver. Yuck!
He is stunned!
Hoodtralfeck is caught by the explosion.
... 10 points of damage!
Heavy spark to back. Bet that hurts.
He is stunned!
You are hit by the explosion.
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
You become solid again.
The deep blue glow leaves you.
The misty halo fades from you.
You feel less in tune with your natural surroundings.
attack
You feel the extra courage wane.
The layer of protection fades away.
The brilliant luminescence fades from around you.
You no longer hear voices in your mind.
The air about you stops shimmering.
You no longer feel so dextrous.
You lose your extra internal fortitude.
You notice your blood flow go back to normal.
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
The powerful look leaves you.
You sense that your attunement to the minds of others has ceased.
The white light leaves you.
The very powerful look leaves you.
You return to normal color.
You feel less confident.
The light blue glow leaves you.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
The troll queen is caught by the explosion!
... 15 points of damage!
Nasty jolt to left eye causes eyelid to split. Gross!
The calico cat is caught by the explosion!
The blue wolf is caught by the explosion!
The granite gargoyle is caught by the explosion!
... 20 points of damage!
Light shock to abdomen. That stings!
>You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).

WRoss
01-18-2010, 12:22 AM
Rogane is caught by the explosion.
... 5 points of damage!
Light shock to left arm. That stings!

Ohh yeah!

Eoghain
01-18-2010, 04:54 PM
hunting badits alone is AMAZEBALLS! :D how do I highlight shit? All these RT stacks are insane.

[Gyldemar Road]
A thick carpet of pine needles obscures the cobblestones as the trees crowd even closer to the pathway. The needles crunch underfoot, softly echoing through the forest and then back, creating the impression of many more traveling feet. Although the needles are quite dry, the surrounding trees appear to be lush and green, giving the impression that this area receives ample rainfall.
Obvious paths: northeast, southwest
>
A human highwayman springs from the shadows and strikes at you!
[Roll result: 184 (open d100: 86)]
A human highwayman delivers a blow to your head with his troll-claw!
...10 damage!
You are stunned!
You are dazed!
Roundtime: 10 sec.
SR>
[Roll result: 174 (open d100: 72)]
A half-elven brigand springs upon you from behind and attempts to slit your throat with his falchion!

A half-elven brigand slices deep into your vocal chords!
... 14 points of damage!

Roundtime: 8 sec.
Roundtime changed to 11 seconds.
!SR>
An elven highwayman springs from the shadows and strikes at you!
[Roll result: 183 (open d100: 63)]
An elven highwayman delivers a blow to your head with his broadsword!
...10 damage!
Roundtime changed to 13 seconds.
You are dazed!
Roundtime: 10 sec.
!SR>
Durgrimst just arrived.
!SR>
A human mugger leaps out of his hiding place!
A human mugger slashes with a troll-claw at you!
AS: +436 vs DS: +572 with AvD: +32 + d100 roll: +7 = -97
A clean miss.
!SR>
A human highwayman slashes with a troll-claw at you!
AS: +419 vs DS: +590 with AvD: +32 + d100 roll: +28 = -111
A clean miss.
!SR>
Durgrimst just went northeast.
!SR>
An elven highwayman slips into hiding.
!SR>
A human mugger pulls out a small statue and rubs it!
A faint silvery glow surrounds a human mugger.
!SR>
A human highwayman darts behind you quickly and tries to hamstring you with his troll-claw!
[Roll result: 96 (open d100: -14)]
The human highwayman's swing goes wide!
!SR>'ugh
You are still stunned.
!SR>
An elven highwayman leaps out of his hiding place!
An elven highwayman swings a broadsword at you!
AS: +413 vs DS: +586 with AvD: +33 + d100 roll: +65 = -75
A clean miss.
!SR>
[Roll result: 196 (open d100: 69)]
A human mugger feints to the right, and you spot the ruse too late as you twist awkwardly to block the blow that never came!

Roundtime: 5 sec.
!SR>
A human highwayman slashes with a troll-claw at you!
AS: +419 vs DS: +566 with AvD: +32 + d100 roll: +60 = -55
A clean miss.
!SR>
A half-elven brigand swings a falchion at you!
AS: +465 vs DS: +557 with AvD: +34 + d100 roll: +53 = -5
A clean miss.
!SR>
Jooniper just arrived.
!SR>
Jooniper just went northeast.
!SR>
An elven highwayman pulls out a white crystal and rubs it!
An elven highwayman looks considerably more imposing.
!SR>
[Roll result: 200 (open d100: 83)]
A human mugger crouches, sweeps a leg at you and connects!
You fall to the ground! A human mugger deftly regains his footing.

Roundtime: 10 sec.
!PR>
A human highwayman pulls out a small statue and rubs it!
A faint silvery glow surrounds a human highwayman.
!PR>
In an awe inspiring display of combat mastery, an elven highwayman engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
An elven highwayman swings a broadsword at you!
AS: +435 vs DS: +527 with AvD: +33 + d100 roll: +65 = +6
A clean miss.

An elven highwayman swings a broadsword at you!
AS: +435 vs DS: +527 with AvD: +33 + d100 roll: +5 = -54
A clean miss.

An elven highwayman swings a broadsword at you!
AS: +435 vs DS: +527 with AvD: +33 + d100 roll: +17 = -42
A clean miss.

An elven highwayman swings a broadsword at you!
AS: +435 vs DS: +527 with AvD: +33 + d100 roll: +23 = -36
A clean miss.

!PR>
A half-elven brigand pulls out a white crystal and rubs it!
A half-elven brigand looks considerably more imposing.
!PR>
A human mugger pulls out a blue crystal and rubs it!
An invisible force guides a human mugger.
!PR>
A human highwayman slashes with a troll-claw at you!
AS: +419 vs DS: +527 with AvD: +32 + d100 roll: +84 = +8
A clean miss.
!PR>
A human mugger slips into hiding.
!PR>
In an awe inspiring display of combat mastery, a human highwayman engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A human highwayman slashes with a troll-claw at you!
AS: +419 vs DS: +536 with AvD: +32 + d100 roll: +89 = +4
A clean miss.

A human highwayman slashes with a troll-claw at you!
AS: +419 vs DS: +536 with AvD: +32 + d100 roll: +47 = -38
A clean miss.

A human highwayman slashes with a troll-claw at you!
AS: +419 vs DS: +536 with AvD: +32 + d100 roll: +56 = -29
A clean miss.

A human highwayman slashes with a troll-claw at you!
AS: +419 vs DS: +536 with AvD: +32 + d100 roll: +53 = -32
A clean miss.

!PR>
In an awe inspiring display of combat mastery, a half-elven brigand engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A half-elven brigand swings a falchion at you!
AS: +487 vs DS: +527 with AvD: +34 + d100 roll: +70 = +64
A clean miss.

A half-elven brigand swings a falchion at you!
AS: +487 vs DS: +527 with AvD: +34 + d100 roll: +50 = +44
A clean miss.

A half-elven brigand swings a falchion at you!
AS: +487 vs DS: +527 with AvD: +34 + d100 roll: +93 = +87
A clean miss.

A half-elven brigand swings a falchion at you!
AS: +487 vs DS: +527 with AvD: +34 + d100 roll: +98 = +92
A clean miss.

A half-elven brigand swings a falchion at you!
AS: +487 vs DS: +527 with AvD: +34 + d100 roll: +31 = +25
A clean miss.

!PR>,jesus christ i am getting RT'd to hell
You focus on transmitting your thought.
A human mugger leaps out of his hiding place!
A human mugger slashes with a troll-claw at you!
AS: +511 vs DS: +542 with AvD: +32 + d100 roll: +91 = +92
A clean miss.
!PR>
In an awe inspiring display of combat mastery, a human mugger engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A human mugger slashes with a troll-claw at you!
AS: +436 vs DS: +536 with AvD: +32 + d100 roll: +6 = -62
A clean miss.

A human mugger slashes with a troll-claw at you!
AS: +436 vs DS: +536 with AvD: +32 + d100 roll: +37 = -31
A clean miss.

A human mugger slashes with a troll-claw at you!
AS: +436 vs DS: +536 with AvD: +32 + d100 roll: +30 = -38
A clean miss.

A human mugger slashes with a troll-claw at you!
AS: +436 vs DS: +536 with AvD: +32 + d100 roll: +11 = -57
A clean miss.

A human mugger slashes with a troll-claw at you!
AS: +436 vs DS: +536 with AvD: +32 + d100 roll: +34 = -34
A clean miss.

!PR>
In an awe inspiring display of combat mastery, an elven highwayman engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
An elven highwayman swings a broadsword at you!
AS: +435 vs DS: +527 with AvD: +33 + d100 roll: +43 = -16
A clean miss.

An elven highwayman swings a broadsword at you!
AS: +435 vs DS: +527 with AvD: +33 + d100 roll: +48 = -11
A clean miss.

An elven highwayman swings a broadsword at you!
AS: +435 vs DS: +527 with AvD: +33 + d100 roll: +37 = -22
A clean miss.

An elven highwayman swings a broadsword at you!
AS: +435 vs DS: +527 with AvD: +33 + d100 roll: +66 = +7
A clean miss.

!PR>
[Roll result: 162 (open d100: 49)]
A human highwayman raises his heel high, bringing it down solidly on your foot!
You howl in pain, clutching your toes!

Roundtime: 10 sec.
!PR>
A human highwayman slashes with a troll-claw at you!
AS: +419 vs DS: +596 with AvD: +32 + d100 roll: +29 = -116
A clean miss.
!PR>,banditing alone blows
You focus on transmitting your thought.
An elven highwayman swings a broadsword at you!
AS: +435 vs DS: +560 with AvD: +33 + d100 roll: +64 = -28
A clean miss.
!PR>
A human highwayman slips into hiding.
!PR>
A half-elven brigand swings a falchion at you!
AS: +487 vs DS: +536 with AvD: +34 + d100 roll: +100 = +85
A clean miss.
!PR>,75 seconds of rt
You focus on transmitting your thought.
An elven highwayman swings a broadsword at you!
>,wtf
AS: +435 vs DS: +536 with AvD: +33 + d100 roll: +97 = +29
A clean miss.
!PR>
A human highwayman leaps out of his hiding place!
A human highwayman slashes with a troll-claw at you!
AS: +419 vs DS: +542 with AvD: +32 + d100 roll: +98 = +7
A clean miss.
!PR>
You focus on transmitting your thought.
A human mugger slashes with a troll-claw at you!
AS: +436 vs DS: +527 with AvD: +32 + d100 roll: +64 = +5
A clean miss.
!PR>
A half-elven brigand swings a falchion at you!
AS: +487 vs DS: +527 with AvD: +34 + d100 roll: +17 = +11
A clean miss.
!PR>
In an awe inspiring display of combat mastery, an elven highwayman engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
An elven highwayman swings a broadsword at you!
AS: +435 vs DS: +527 with AvD: +33 + d100 roll: +2 = -57
A clean miss.

An elven highwayman swings a broadsword at you!
AS: +435 vs DS: +527 with AvD: +33 + d100 roll: +34 = -25
A clean miss.

An elven highwayman swings a broadsword at you!
You flail on the ground but manage to parry the attack with your twisted faewood runestaff!

An elven highwayman swings a broadsword at you!
AS: +435 vs DS: +527 with AvD: +33 + d100 roll: +68 = +9
A clean miss.

!PR>
A human highwayman slips into hiding.
!PR>
[Roll result: 184 (open d100: 67)]
A human mugger feints to the right, and you spot the ruse too late as you twist awkwardly to block the blow that never came!

Roundtime: 5 sec.
!PR>
A human highwayman leaps out of his hiding place!
[Roll result: 188 (open d100: 75)]
A human highwayman raises his heel high, bringing it down solidly on your foot!
You howl in pain, clutching your toes!

Roundtime: 14 sec.
!PR>
A half-elven brigand swings a falchion at you!
AS: +487 vs DS: +515 with AvD: +34 + d100 roll: +93 = +99
A clean miss.
!PR>
A human mugger slashes with a troll-claw at you!
AS: +436 vs DS: +515 with AvD: +32 + d100 roll: +3 = -44
A clean miss.
!PR>
A human highwayman slips into hiding.
!PR>,and thye just keep increasing it
You focus on transmitting your thought.
>,HALP!
You focus on transmitting your thought.
A human mugger slashes with a troll-claw at you!
AS: +436 vs DS: +524 with AvD: +32 + d100 roll: +40 = -16
A clean miss.
!PR>
A half-elven brigand swings a falchion at you!
AS: +487 vs DS: +524 with AvD: +34 + d100 roll: +13 = +10
A clean miss.
!PR>
A human highwayman leaps out of his hiding place!
A human highwayman slashes with a troll-claw at you!
AS: +419 vs DS: +542 with AvD: +32 + d100 roll: +35 = -56
A clean miss.
!PR>
A human mugger slashes with a troll-claw at you!
AS: +436 vs DS: +524 with AvD: +32 + d100 roll: +74 = +18
A clean miss.
!PR>
An elven highwayman swings a broadsword at you!
AS: +435 vs DS: +515 with AvD: +33 + d100 roll: +85 = +38
A clean miss.
!PR>
A human highwayman slashes with a troll-claw at you!
AS: +419 vs DS: +515 with AvD: +32 + d100 roll: +12 = -52
A clean miss.
!PR>
A half-elven brigand pulls out a small statue and rubs it!
A faint silvery glow surrounds a half-elven brigand.
!PR>
A human mugger slashes with a troll-claw at you!
AS: +436 vs DS: +515 with AvD: +32 + d100 roll: +17 = -30
A clean miss.
!PR>
An elven highwayman swings a broadsword at you!
AS: +435 vs DS: +515 with AvD: +33 + d100 roll: +96 = +49
A clean miss.
!PR>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
!PR>
A human highwayman slashes with a troll-claw at you!
AS: +419 vs DS: +525 with AvD: +32 + d100 roll: +58 = -16
A clean miss.
!PR>
Spell Wall of Force (140) ended. [-100DS]
The wall of force disappears from around you.
!PR>
A human mugger slashes with a troll-claw at you!
AS: +436 vs DS: +425 with AvD: +32 + d100 roll: +8 = +51
A clean miss.
!PR>
A half-elven brigand swings a falchion at you!
AS: +487 vs DS: +415 with AvD: +34 + d100 roll: +54 = +160
... and hits for 35 points of damage!
Slash to your chest!
Breathe deep, it'll feel better in a minute.
You are stunned for 1 rounds!
!SPR>rel
>inc 410
>cast
[Roll result: 189 (open d100: 69)]
A human highwayman lunges towards you, most likely intending to finish you off!
A human highwayman makes a vicious slash with his troll-claw at your head!
Skull and brains sliced messily in two! You have half a mind to die.
Spell Cloak of Shadows (712) ended. [-113DS, -28SorcTD]
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Disease Resist (104) ended.
You lose your extra internal fortitude.
Spell Poison Resist (105) ended.
You notice your blood flow go back to normal.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Spirit Shield (202) ended. [-10DS]
The dim aura fades from around you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Spirit Warding II (107) ended. [-15STD, -25BoltDS]
The deep blue glow leaves you.
The brilliant, rapidly shifting aura around you shimmers and bursts in a bright flash!
Spell Elemental Targeting (425) ended. [-45AS, -45ECS]
You feel less confident than before.
Spell Water Walking (112) ended.
The misty halo fades from you.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Prismatic Guard (905) ended. [-5PhysDS, -20BoltDS]
The shimmering multicolored sphere fades from around you.
Spell Prayer of Protection (303) ended. [-10DS]
A white glow rushes away from you.
Spell Elemental Barrier (430) ended. [-33DS, -33ETD]
The tingling sensation and sense of security leaves you.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Spirit Barrier (102) ended. [+52PhysAS, -52DS]
The air calms down around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Your senses are no longer as sharp.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Spirit Guard (Statue) ended. [-25DS]
A faint silvery glow fades from around you.
Spell Lesser Shroud (120) ended. [-20STD, -38DS, -38BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Fasthr's Reward (115) ended.
The dull golden nimbus fades from around you.

Durgrimst
01-19-2010, 10:08 PM
* Methais just bit the dust!

Kuyuk
01-19-2010, 10:12 PM
fuck me, 525 DS with all those spells?

125 without them?

NicAlbion
02-04-2010, 11:35 PM
[Roll result: 126 (open d100: 47) Penalties: 4]
You kick at XXXXX's groin and connect! XXXXX winces in agony!
...11 damage!
XXXXX falls to his knees in pain!

*XXXXX drops dead at your feet!

Person will remain nameless, but you know who you are.

NicAlbion
02-20-2010, 12:14 AM
You hear someone summoning elemental energy to his command...
Gemleshil suddenly fades into view.
Gemleshil gestures at Quando.
Gemleshil hurls a roaring ball of fire at Quando!
AS: +421 vs DS: +244 with AvD: +33 + d100 roll: +24 = +234
... and hits for 36 points of damage!
Nasty burns to right leg. Gonna need lots of butter.
He is knocked to the ground!
He is stunned!
The roaring ball of fire strikes Quando, blossoming into a much larger sphere of flame upon impact.
... 33 points of damage!
Flame burns everything but the bones from Quando's left hand.
>
Gemleshil's hands glow with power as he summons elemental energy to his command...
Gemleshil gestures at Quando.
Gemleshil hurls a roaring ball of fire at Quando!
AS: +421 vs DS: +98 with AvD: +33 + d100 roll: +46 = +402
... and hits for 69 points of damage!
Nasty burns to right leg. Gonna need lots of butter.
The roaring ball of fire strikes Quando, blossoming into a much larger sphere of flame upon impact.
... 62 points of damage!
Back burnt to the bone. Smoke curls up from what's left of Quando.

* Quando drops dead at your feet!

The silvery luminescence fades from around Quando.
The bright luminescence fades from around Quando.
The brilliant luminescence fades from around Quando.
The deep blue glow leaves Quando.
The glowing specks of energy surrounding Quando suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves Quando.
Quando seems a bit less imposing.

Calling someone's friend a whore, srs business.

Mighty Nikkisaurus
02-20-2010, 06:46 PM
Ha I was there for that too, I was egging them on as Aru.

Kuyuk
02-20-2010, 06:51 PM
Hey, I used to play Gemlishil...

NicAlbion
02-22-2010, 01:42 AM
IMO, Quando deserved that death. He's always causing some type of drama with that gay gnome Mage there to back him up, Gual.

Makkah
02-22-2010, 01:43 AM
Hey, I used to play Gemlishil...

Who didn't? (also, if you own a character, at least remember how to spell the name)

NicAlbion
02-23-2010, 05:30 AM
Full offensive, prone. God I hate CoL tasks sometimes.

A plains lion tries to bite you!
AS: +155 vs DS: -19 with AvD: +24 + d100 roll: +81 = +279
... and hits for 117 points of damage!
Crushing blow to the spine!
You slump to the ground.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 14 mins...
The plains lion roars in triumph!

Edit: ALL of my signs and spells wore off right after it pounced me. Go fig.

NicAlbion
02-23-2010, 09:00 PM
Zakyu slips out of hiding behind Laeser with a quick punch!
[Roll result: 181 (open d100: 112)]
Zakyu delivers a solid punch to Laeser's lower back with his hand!
...4 damage!
Laeser is stunned!

** As the blow lands, the feras dagger unleashes a damaging blast of lightning! **

... 25 points of damage!
Nasty shock to left leg stiffens joints. Nice and painful.
Laeser screams and falls to the ground grasping his mangled left leg!
>
[Roll result: 82 (open d100: 8)]
Zakyu delivers quick punch to Laeser's lower back! Laeser barely seems to notice.
>
Laeser shudders violently before visibly recovering from his stunned state.
>
Laeser stands up.
>
Orssus coughs.
>
Zakyu slips out of hiding behind Laeser with a quick punch!
[Roll result: 131 (open d100: 52)]
Zakyu delivers a quick punch to Laeser's lower back!
...1 damage!
Laeser is stunned!

** As the blow lands, the feras dagger unleashes a damaging blast of lightning! **

... 30 points of damage!
Stunning arc of electricity fuses right hand at wrist.
>gawk
Your jaw drops.
>
Laeser chuckles.
>
[Roll result: 145 (open d100: 75)]
Zakyu delivers a quick punch to Laeser's lower back!
...3 damage!
Laeser is stunned!

** As the blow lands, the feras dagger unleashes a damaging blast of lightning! **

... 35 points of damage!
Explosive bolt of electricity vaporized neck. Head drops to shoulders then on ground. Never knew what hit 'em.

* Laeser drops dead at your feet!

The powerful look leaves Laeser.
The dim aura fades from around Laeser.
Laeser seems a bit less imposing.
The bright luminescence fades from around Laeser.
Laeser returns to normal color.
Laeser becomes solid again.
The glowing specks of energy surrounding Laeser suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Laeser.
For an instant, Laeser's wounds begin to knit, and it looks as though he will successfully cling to life. Then, the reality of death overcomes the influence of Troll's Blood.
The silvery luminescence fades from around Laeser.
The deep blue glow leaves Laeser.
The light blue glow leaves Laeser.
The dully illuminated mantle protecting Laeser begins to falter, then completely fades away.
Laeser seems to lose some focus as his eyes narrow and shift momentarily to one side.
Laeser appears less confident and fearless.

Geshron
02-23-2010, 09:01 PM
Hilarious lightning crit to the neck haha.

Zakyu
02-24-2010, 03:05 PM
I stand by my statement that he fell down a flight of stairs, I'm innocent

Gibreficul
02-24-2010, 03:46 PM
Epic fail for not using a fresh feras dagger to start.

droit
02-24-2010, 03:53 PM
Speaking of, does anyone have a list of feras messaging in order of severity?

Zakyu
02-24-2010, 05:51 PM
it lost its full charge on the guy I used it on before him...

but if a dagger doesn't have either severe smite or damaging blast, i usually don't keep them

NicAlbion
02-24-2010, 06:37 PM
Speaking of, does anyone have a list of feras messaging in order of severity?

The feras dagger suddenly hisses and crackles as small fingers of lightning escape from the metal! - The weapon does not flare. The weapon, instead, degrades its flares.
As the blow lands, the feras weapon unleashes a severe smiting of lightning! - powerful flares
As the blow lands, the feras weapon unleashes a damaging blast of lightning! - moderate to powerful flares
As the blow lands, the feras weapon unleashes a heavy surge of lightning! - moderate flares
As the blow lands, the feras weapon unleashes a moderate discharge of lightning! - weak to moderate flares
As the blow lands, the feras weapon unleashes a small shock of lightning! - weak flares
With a brilliant flash, the feras weapon crumbles into worthless fragments! - The feras weapon no longer exists.

droit
02-24-2010, 07:37 PM
Thanks.

NicAlbion
02-24-2010, 07:46 PM
No problem.

Kenn
02-26-2010, 04:19 AM
[Roll result: 230 (open d100: 93)]
A half-elven thief lunges towards you, most likely intending to finish you off!
A half-elven thief slams his ball and chain into the back of your head with his might!
Brain matter now decorates the area!
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Nature's Touch (625) ended. [-12STD]
You feel the gathering of nature's power leave you.
Spell Lesser Shroud (120) ended. [-20STD, -20DS, -20BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Phoen's Strength (606) ended. [-10AS]
You feel the inner strength leave you.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Disarm Enhancement (404) ended.
The focused look leaves you.
Spell Self Control (613) ended. [-38PhysDS, -10STD]
You feel the aura of confidence leave you.
Spell Spirit Warding II (107) ended. [-15STD, -25BoltDS]
The deep blue glow leaves you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Wall of Thorns (640) ended. [-20DS]
You seem to lose the thorny barrier that surrounds you.
Spell Sneaking (617) ended.
You are no longer moving silently.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Sign of Dissipation (SignDis) ended. [-15TD]
Your SIGN OF DISSIPATION is no longer effective.
Spell Mobility (618) ended. [-52Dodging]
You no longer feel so dextrous.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
The net entangling you rips and falls apart.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Mother fuckers.

Geshron
02-26-2010, 08:27 AM
Very cool death, Kenn. Splat.

Kenn
02-26-2010, 01:40 PM
They got me 2 more times last night. Man, the bandits never gave me problems like that before...

WRoss
02-26-2010, 01:54 PM
Wizard spellup: 15k
404 scroll: 25k
Having 25 spells up, but none that help against CMANs: Priceless

NicAlbion
02-28-2010, 06:04 AM
A frost giant glows with an ice blue light!
A frost giant thrusts with an ice spear at you!
AS: +279 vs DS: +196 with AvD: +28 + d100 roll: +98 = +209
... and hits for 55 points of damage!
Well placed strike shatters a rib!
You are stunned for 3 rounds!

A frost giant thrusts with an ice spear at you!
AS: +244 vs DS: +161 with AvD: +28 + d100 roll: +76 = +187
... and hits for 33 points of damage!
Strike pierces upper arm!
The brilliant luminescence fades from around you.
You become solid again.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.
You feel your extra strength departing.
The bright luminescence fades from around you.

Fuckin' a.

Kenn
03-02-2010, 07:17 PM
Wizard spellup: 15k
404 scroll: 25k
Having 25 spells up, but none that help against CMANs: Priceless

Actually, the spells were free. My other account is a 45 wizard. :D But yes... the lack of cman protection makes me cry.

NicAlbion
03-04-2010, 09:08 PM
Eliaku gestures at Aurndil.
CS: +525 - TD: +198 + CvA: +25 + d100: +46 - -5 == +403
Warding failed!
... 60 points of damage!
Impact removes the left hand in a spray of red mist!
He is stunned!
>
I could not find what you were referring to.
>
Eliaku traces a simple rune while intoning a short, mystical phrase...
Eliaku gestures at Aurndil.
CS: +525 - TD: +198 + CvA: +25 + d100: +63 - -5 == +420
Warding failed!
... 60 points of damage!
Every bone in the left arm shattered and scattered about!
>
Eliaku traces a simple rune while intoning a short, mystical phrase...
Eliaku gestures at Aurndil.
CS: +525 - TD: +198 + CvA: +25 + d100: +63 - -5 == +420
Warding failed!
... 50 points of damage!
Blow to head removes skull!

* Aurndil drops dead at your feet!

The ghostly voice of Aurndil asks, "Thats it?"
>
The ghostly voice of Aurndil says, "A drag and magic."
>
The ghostly voice of Aurndil says, "You more pathetic then i thought."

I loled at the shit talking.

Kuyuk
03-04-2010, 09:15 PM
3 shots to kill someone with a 350 lower defense.... kinda lame.

NicAlbion
03-04-2010, 09:26 PM
Indeed. Was random as hell too.

Kenn
03-09-2010, 05:09 PM
So I was walking through OTF on my way to the ducts when...

An Ithzir adept fades into view!
An Ithzir adept thrusts both palms toward you!
CS: +402 - TD: +336 + CvA: -8 + d100: +79 - -5 == +142
Warding failed!
An Ithzir adept blasts you for 43 points of damage.
... 40 points of damage!
Icy shards tear through your neck...leaving breathing no longer necessary -- or possible!
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Spirit Warding II (107) ended. [-15STD, -25BoltDS]
The deep blue glow leaves you.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Nature's Touch (625) ended. [-12STD]
You feel the gathering of nature's power leave you.
Spell Lesser Shroud (120) ended. [-20STD, -20DS, -20BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Self Control (613) ended. [-38PhysDS, -10STD]
You feel the aura of confidence leave you.
Spell Sneaking (617) ended.
You are no longer moving silently.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Mobility (618) ended. [-52Dodging]
You no longer feel so dextrous.
Spell Wall of Thorns (640) ended. [-20DS]
You seem to lose the thorny barrier that surrounds you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Phoen's Strength (606) ended. [-10AS]
You feel the inner strength leave you.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

WRoss
03-30-2010, 01:07 PM
So there was some dispute on whether or not Emislity earned her chance to hit me or I just gave it to her. You chose


The sense of peace and security passes away from the area.
>cast
You gesture.
Closing your eyes and expanding your mind outward, you attempt to instill a sense of sympathy into those within the area...

Mogonis is forced out of hiding.
Mogonis's
CS: +461 - TD: +315 + CvA: -18 + d100: +28 - +5 == +151
Warding failed!
Mogonis's eyes begin to glow arsenic grey.

CS: +461 - TD: +418 + CvA: +12 + d100: +20 == +75
Warded off!
Emislity blinks a few times.

You open your eyes, feeling less focused.
Cast Roundtime 3 Seconds.
>
Emislity traces a simple rune while intoning a short, mystical phrase...
>stance off
You are now in an offensive stance.
>f
Feint what?
>
With great skill, Emislity removes one of the chords from her harmony while maintaining the symmetry of those that remain.
>f emis
[Roll result: 181 (open d100: 92) Penalties: 0]
You feint low, Emislity buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
>
You feel fully energetic again.
>
Emislity says, "Having your spell prepared."
>cman dirt emis
[Roll result: 166 (open d100: 87) Penalties: 0]
You manage to kick a large clump of dust at Emislity!
Score! Direct hit to Emislity's face!
Roundtime: 3 sec.
>
Mogonis's eyes cease to glow.
>1120
...wait 1 seconds.
>
Emislity says, "Heh."
>
You feel more refreshed.
>
Emislity says, "Cheap."
>
The voice of Mogonis says, "He likes that."
>f
[Roll result: 136 (open d100: 47) Penalties: 0]
You feint to the left, Emislity buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
>f
...wait 2 seconds.
>
Emislity says, "So it seems."
>k emis
Not fitting for one of the healing profession!
You swing a broad rolaren mattock at Emislity!
AS: +582 vs DS: +421 with AvD: +34 + d100 roll: +65 = +260
... and hit for 137 points of damage!
Massive blow punches a hole through Emislity's chest!
She is stunned!
The invisible force draws back to guide you once more.
Roundtime: 5 sec.
>snif
You sniff.
>'nope
You say, "Nope."
>'not this time
>
Emislity appears to struggle against her incapacitation.
>
You say, "Not this time."
>
The redness leaves Emislity's eyes.
>108 emis
You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
Your spell is ready.
>
You gesture at Emislity.
The glazed look leaves Emislity.
Cast Roundtime 3 Seconds.
>
Translucent streams of mana cascade across Emislity's form as she lets loose with a rallying cry!
>
The guiding force leaves you.
>stance def
Cast Round Time in effect: Setting stance to guarded.
>
Translucent streams of mana cascade across Emislity's form as she lets loose with a rallying cry!
>lean
You shift your weight.
>l
[Cobblestone Road, Canyon]
The road follows the river into a canyon, which narrows to the south. The craggy, reddish-brown rock towers hundreds of feet overhead. At the southern end of the canyon, a walled town sits at the base of the peak. The clang of a bell and the distant bustle of the crowd drift along the canyon. A squat barge plies the river toward the town, its deck piled high with fresh-cut timber and dozing dwarves. You also see a plump brown frog and a trail leading up the canyon wall.
Also here: Emislity
Obvious paths: north, south
>l emis
You see Emislity Drastlore the Treasure Hunter.
She appears to be a Human.
She is average height and appears to be mature. She has moonlight-hued speckled soft, powder blue eyes and youthful, silvery white skin. She has very long, wind-touseled golden blonde hair laced with small strands of blue diamond musical note beads that flow down her back in gentle cascades. She has a small nose and a narrow waist.
You can hardly recognize her covered in all that soot and ash!
She has curling and climbing flames tattooed around her wrist, a playful kitten tattoo on her ear, and a tattoo of a faint blue-traced clef note on each temple.
She has deep gashes and serious bleeding from her chest.
She is bleeding badly from the chest.
She is holding a sonic runestaff in her right hand.
A thick layer of volcanic ash and soot covers a black mail backpack, a pale crystal shard, a braided platinum chain suspending an icy blue diamond clef note, a blue diamond snowflake dangling from a thin mithglin chain, a black wool piper's cloak, a silvered pale violet pansy brooch, an ice-blue diamond tiara, a tight-fitted icy blue half-bodice, a blue diamond inset eonake stickpin, a firestone Eorgina symbol, a formal black longcoat with a double row of silver buttons, some icy blue quilted leathers adorned with a blue diamond flute upon the chestpiece, an aquamarine and diamond-set engagement ring, a close-cut icy blue silk skirt, and a pair of white ankle-tie silk slippers.
>
Emislity traces a simple rune while intoning a short, mystical phrase...
>yawn
You yawn.
>
Emislity gestures at you.
A wave of dark ethereal ripples moves outward from Emislity.
Mogonis is forced out of hiding as he is knocked to the ground by the dark ethereal waves.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 12 sec.
>'wee
You say, "Wee."
>stand
...wait 9 seconds.
>stand
...wait 7 seconds.
>
Emislity changes her tune, adding a new element to her song...
>
Emislity skillfully weaves another verse into her harmony, directing the sound of her voice at you.
CS: +495 - TD: +473 + CvA: +2 + d100: +81 == +105
Warding failed!
Waves of sonic vibration wash over you with tremendous force!
Sound waves disrupt you for 39 damage!
... 30 points of damage!
One lung bursts in your chest!
You are stunned for 6 rounds!

>
Mogonis stands up.
>
Emislity changes her tune, adding a new element to her song...
>
Emislity skillfully weaves another verse into her harmony, directing the sound of her voice at you.
CS: +495 - TD: +473 + CvA: +2 + d100: +68 == +92
Warded off!
>regenerate
...wait 2 seconds.
>regenerate
...wait 2 seconds.
>
Though you are stunned and reeling, you become aware of your pounding heart. With each beat, it grows louder and louder, faster and faster, but then it fades again, and you are left as dazed as you were.
>regenerate
...wait 1 seconds.
>regenerate
Points of silvery light begin to flicker around you. They grow in number, swirling into a bright flash as your injuries heal to scars, then gradually fade completely. Dimming slowly, the light settles into a shimmering silver cocoon that surrounds you.
Cast Roundtime 3 Seconds.


After that, she walked away.

AnticorRifling
03-30-2010, 01:14 PM
Emislity skillfully weaves another verse into her harmony:

When mighty Roast Beef was the Englishman's food,
It ennobled our brains and enriched our blood.
Our soldiers were brave and our courtiers were good
Oh! the Roast Beef of old England,
And old English Roast Beef!



But since we have learnt from all-vapouring France
To eat their ragouts as well as to dance,
We're fed up with nothing but vain complaisance
Oh! the Roast Beef of Old England,
And old English Roast Beef!



Our fathers of old were robust, stout, and strong,
And kept open house, with good cheer all day long,
Which made their plump tenants rejoice in this song--
Oh! The Roast Beef of old England,
And old English Roast Beef!



But now we are dwindled to, what shall I name?
A sneaking poor race, half-begotten and tame,
Who sully the honours that once shone in fame.
Oh! the Roast Beef of Old England,
And old English Roast Beef!



When good Queen Elizabeth sat on the throne,
Ere coffee, or tea, or such slip-slops were known,
The world was in terror if e'er she did frown.
Oh! The Roast Beef of old England,
And old English Roast Beef!



In those days, if Fleets did presume on the Main,
They seldom, or never, return'd back again,
As witness, the Vaunting Armada of Spain.
Oh! The Roast Beef of Old England,
And old English Roast Beef!



Oh then we had stomachs to eat and to fight
And when wrongs were cooking to do ourselves right.
But now we're a . . . I could, but goodnight!
Oh! the Roast Beef of Old England,
And old English Roast Beef!

waywardgs
04-01-2010, 02:02 PM
A Grimswarm orc marauder lunges forward at you with her reinforced shield and attempts a shield bash!
[Roll result: 226 (open d100: 142)]
A Grimswarm orc marauder lashes at you with an awesome shield bash and you flip through the air, landing on your head with a crash!
... 25 points of damage!
Solid strike caves your skull in, resulting in instant death!
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
A faint silvery glow fades from around you.
You feel less resolved as the divine urging subsides, fading into obscurity.
You feel less confident.
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.
Your bolstered defenses fade with the soft glow about you.
The brilliant aura fades away from you.
You become solid again.
You suddenly feel less protected.
The faint blue glow fades from around your hands.
The shimmering aura fades from around you.
You feel your extra strength departing.
The brilliant luminescence fades from around you.
The opalescent aura fades from around you.
You feel less secure.
The deep blue glow leaves you.
The light blue glow leaves you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
The dim aura fades from around you.
The powerful look leaves you.
Your breathing becomes more shallow.
Your heightened attunement to the flows of mana begins to fade.
You lose your extra internal fortitude.
The misty halo fades from you.
You notice your blood flow go back to normal.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

You exclaim, "Shield bash? REALLY?!"

StrayRogue
04-01-2010, 02:37 PM
How the fuck do you get 600 AS out of an empath??

WRoss
04-01-2010, 02:56 PM
That's only with 4x, no bard, no paladin.

Loyrl
04-01-2010, 03:03 PM
spirit strike?

WRoss
04-01-2010, 03:07 PM
with 7x, I have a 502 self spelled AS. Toss in 606, 307 (the +5 version from a scroll), 1617 from my paladin, and 1007 from my bard and I'm at 611 AS. Toss in 1107 and 117, I'm pushing 700



Strength (STR): 100 (30) ... 122 (41)
Constitution (CON): 100 (25) ... 100 (25)
Dexterity (DEX): 100 (25) ... 100 (25)
Agility (AGI): 100 (25) ... 100 (25)
Discipline (DIS): 90 (20) ... 90 (20)
Aura (AUR): 100 (25) ... 100 (25)
Logic (LOG): 100 (30) ... 100 (30)
Intuition (INT): 89 (24) ... 89 (24)
Wisdom (WIS): 100 (25) ... 105 (27)
Influence (INF): 100 (25) ... 105 (27)

Armor Use..........................| 133 36
Combat Maneuvers...................| 206 106
Two-Handed Weapons.................| 214 114
Physical Fitness...................| 302 202
Arcane Symbols.....................| 150 50
Magic Item Use.....................| 150 50
Harness Power......................| 200 100
Mental Mana Control................| 86 19
Spirit Mana Control................| 200 100
Spiritual Lore - Blessings.........| 200 100
Mental Lore - Transformation.......| 157 57
Survival...........................| 160 60
Perception.........................| 167 67
Climbing...........................| 124 32
Swimming...........................| 138 39
First Aid..........................| 239 139

Spell Lists
Major Spirit.......................| 40

Spell Lists
Minor Spirit.......................| 40

Spell Lists
Empath.............................| 119

StrayRogue
04-01-2010, 03:12 PM
If I wasn't already a THW user with my rogue, I'd probably convert my empath, though I wonder how effective pre-cap he would be.

WRoss
04-01-2010, 03:30 PM
I did it from 30-98 solo. You won't be the fastest hunter, but you can really grind tasks. Your CS will be usable with the empath circle. It's very viable pre-cap.

WRoss
04-04-2010, 04:13 PM
He tried.

A tall emaciated zombie claws at you!
AS: +1000 vs DS: +349 with AvD: +7 + d100 roll: +51 = +709
... and hits for 67 points of damage!
Shot to the hand slices a finger to the bone!

Loyrl
04-09-2010, 08:38 PM
A human thug cocks his heavy crossbow and loads it with a wooden heavy crossbow bolt.
A human thug fires a wooden heavy crossbow bolt at you!
AS: +403 vs DS: +118 with AvD: +22 + d100 roll: +89 = +396
... and hits for 23 points of damage!
Minor strike to the neck.
The heavy crossbow bolt breaks apart and crumbles away.
>
[Roll result: 151 (open d100: 16)]
A halfling highwayman lunges towards you, most likely intending to finish you off!
A halfling highwayman makes a vicious slash with his troll-claw at your neck!
Cleanly decapitated! Your head is thrown several feet back by the force of the blow!
The net entangling you rips and falls apart.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Spell Symbol of Courage (Courage) ended. [-26AS]
You feel the extra courage wane.

TheLastShamurai
04-09-2010, 08:50 PM
He tried.

A tall emaciated zombie claws at you!
AS: +1000 vs DS: +349 with AvD: +7 + d100 roll: +51 = +709
... and hits for 67 points of damage!
Shot to the hand slices a finger to the bone!

Wow, thats a mean zombie!

Drew
04-09-2010, 09:35 PM
A human thug cocks his heavy crossbow and loads it with a wooden heavy crossbow bolt.
A human thug fires a wooden heavy crossbow bolt at you!
AS: +403 vs DS: +118 with AvD: +22 + d100 roll: +89 = +396
... and hits for 23 points of damage!
Minor strike to the neck.
The heavy crossbow bolt breaks apart and crumbles away.
>
[Roll result: 151 (open d100: 16)]
A halfling highwayman lunges towards you, most likely intending to finish you off!
A halfling highwayman makes a vicious slash with his troll-claw at your neck!
Cleanly decapitated! Your head is thrown several feet back by the force of the blow!
The net entangling you rips and falls apart.
Spell Symbol of Protection (SymProt) ended. [-26DS]
The layer of protection fades away.
Spell Symbol of Courage (Courage) ended. [-26AS]
You feel the extra courage wane.

Whoa, that's relatively awesome.

Kenn
04-14-2010, 01:22 PM
An Ithzir adept walks in, her eyes narrowed in thought.
>
An Ithzir janissary glares at you and lets out a nerve-shattering bellow!
You are startled enough to lose initiative!
Roundtime: 20 sec.
>
A war griffin soars in.
>
An Ithzir adept closes her eyes while incanting an alien phrase.
>
An Ithzir janissary thrusts with a gleaming military fork at you!
AS: +411 vs DS: +451 with AvD: +29 + d100 roll: +33 = +22
A clean miss.


A war griffin swoops down from high overhead!
A war griffin tries to bite you!
AS: +415 vs DS: +426 with AvD: +24 + d100 roll: +24 = +37
A clean miss.
>
The translucent sphere fades from around an Ithzir adept.
>
An Ithzir adept thrusts both palms toward you!
An Ithzir adept hurls a freezing ball of pure cold at you!
AS: +384 vs DS: +366 with AvD: +32 + d100 roll: +100 = +150
... and hits for 12 points of damage!
Chilly blast to the chest causes heart to skip a beat.
The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact.
... 30 points of damage!
Icy blast leaves you blind in one eye. But you won't need eyes anyway!
Spell Self Control (613) ended. [-38PhysDS, -10STD]
You feel the aura of confidence leave you.
Spell Phoen's Strength (606) ended. [-10AS]
You feel the inner strength leave you.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
You feel your ambush opportunity slip away.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Spell Lesser Shroud (120) ended. [-20STD, -20DS, -20BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Spirit Warding II (107) ended. [-15STD, -25BoltDS]
The deep blue glow leaves you.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Mobility (618) ended. [-52Dodging]
You no longer feel so dextrous.
Spell Fasthr's Reward (115) ended.
The dull golden nimbus fades from around you.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Sign of Dissipation (SignDis) ended. [-15TD]
Your SIGN OF DISSIPATION is no longer effective.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Nature's Touch (625) ended. [-12STD]
You feel the gathering of nature's power leave you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Sneaking (617) ended.
You are no longer moving silently.
Spell Wall of Thorns (640) ended. [-20DS]
You seem to lose the thorny barrier that surrounds you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

The Ithzir adept raises her arms overhead with a shout of exultation!

Fallen
04-14-2010, 02:10 PM
Yay level based damage.

Asha
04-14-2010, 03:37 PM
Where?

Fallen
04-14-2010, 03:52 PM
Where?

The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact.
... 30 points of damage!
Icy blast leaves you blind in one eye. But you won't need eyes anyway!

Suppa Hobbit Mage
04-14-2010, 03:59 PM
with 7x, I have a 502 self spelled AS. Toss in 606, 307 (the +5 version from a scroll), 1617 from my paladin, and 1007 from my bard and I'm at 611 AS. Toss in 1107 and 117, I'm pushing 700



Strength (STR): 100 (30) ... 122 (41)
Constitution (CON): 100 (25) ... 100 (25)
Dexterity (DEX): 100 (25) ... 100 (25)
Agility (AGI): 100 (25) ... 100 (25)
Discipline (DIS): 90 (20) ... 90 (20)
Aura (AUR): 100 (25) ... 100 (25)
Logic (LOG): 100 (30) ... 100 (30)
Intuition (INT): 89 (24) ... 89 (24)
Wisdom (WIS): 100 (25) ... 105 (27)
Influence (INF): 100 (25) ... 105 (27)

Armor Use..........................| 133 36
Combat Maneuvers...................| 206 106
Two-Handed Weapons.................| 214 114
Physical Fitness...................| 302 202
Arcane Symbols.....................| 150 50
Magic Item Use.....................| 150 50
Harness Power......................| 200 100
Mental Mana Control................| 86 19
Spirit Mana Control................| 200 100
Spiritual Lore - Blessings.........| 200 100
Mental Lore - Transformation.......| 157 57
Survival...........................| 160 60
Perception.........................| 167 67
Climbing...........................| 124 32
Swimming...........................| 138 39
First Aid..........................| 239 139

Spell Lists
Major Spirit.......................| 40

Spell Lists
Minor Spirit.......................| 40

Spell Lists
Empath.............................| 119



How much post cap xp do you have?

Asha
04-14-2010, 04:01 PM
The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact.
... 30 points of damage!
Icy blast leaves you blind in one eye. But you won't need eyes anyway!

Really? Flares on AS spells are level based in their effectiveness?

Fallen
04-14-2010, 04:13 PM
Really? Flares on AS spells are level based in their effectiveness?

Definitely. They will PWN you if you're way low level, and they can miss entirely if the target is of a much, much higher level. The above was likely a combination of level and bad luck.

Asha
04-14-2010, 04:15 PM
I never knew that they were level based. Heh. Cool, thx.

Kenn
04-27-2010, 04:47 AM
An Ithzir janissary drops his handaxe and snatches up a spiral-hafted crystal-edged handaxe!
Some jet black augmented chain partially deflects the onslaught of the slashing attack.
An Ithzir janissary swings a spiral-hafted crystal-edged handaxe at you!
AS: +423 vs DS: +406 with AvD: +33 + d100 roll: +55 = +105
... and hits for 1 point of damage!
Glancing blow to your back.
That could have been worse.

** An Ithzir janissary's crystal-edged handaxe emits a searing bolt of lightning! **

Some jet black augmented chain partially deflects the onslaught of the shocking attack.
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
Spell Elemental Defense III (414) ended. [-20DS, -15ETD]
The brilliant luminescence fades from around you.
Spell Foraging (603) ended.
You feel less in tune with your natural surroundings.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Lesser Shroud (120) ended. [-20STD, -20DS, -20BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Self Control (613) ended. [-38PhysDS, -10STD]
You feel the aura of confidence leave you.
Spell Skinning (604) ended.
You feel less nimble.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Spirit Warding II (107) ended. [-15STD, -25BoltDS]
The deep blue glow leaves you.
Spell Phoen's Strength (606) ended. [-10AS]
You feel the inner strength leave you.
Spell Sign of Swords (Swords) ended. [-20AS]
Your SIGN OF SWORDS is no longer effective.
Spell Wall of Thorns (640) ended. [-20DS]
You seem to lose the thorny barrier that surrounds you.
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Elemental Defense II (406) ended. [-10DS, -10ETD]
The bright luminescence fades from around you.
Spell Whispering Willow (605) ended.
You no longer hear voices in your mind.
Spell Sign of Dissipation (SignDis) ended. [-15TD]
Your SIGN OF DISSIPATION is no longer effective.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Mobility (618) ended. [-52Dodging]
You no longer feel so dextrous.
Spell Sign of Smiting (Smiting) ended. [-10AS]
Your SIGN OF SMITING is no longer effective.
Spell Sneaking (617) ended.
You are no longer moving silently.
Spell Sign of Striking (Striking) ended. [-5AS]
Your SIGN OF STRIKING is no longer effective.
Spell Fasthr's Reward (115) ended.
The dull golden nimbus fades from around you.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Nature's Touch (625) ended. [-12STD]
You feel the gathering of nature's power leave you.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
With no hint of emotion, the Ithzir janissary scans the area for his next foe.
>
The Anarquendi disk disintegrates, dropping everything on the ground.


Lightning resistant my ass.

WRoss
04-27-2010, 08:36 AM
How much post cap xp do you have?

When I posted that, 7.8m

WRoss
04-30-2010, 11:48 PM
Tykeara says, "Good luck! You may begin when I leave."
>
Tykeara turns around.
>
You hear very soft footsteps.
>
.dual beldin

[Press the ESCape key to abort script.]
give beldin 50000 coins
You give Beldin 50000 coins.
[Script]>drop 50000 coins
But you do not have that many coins!
[Script]>cman feint beldin

[Script finished!]
[Roll result: 116 (open d100: 29) Bonus: 20]
You feint to the right, Beldin buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.
Roundtime changed to 1 second.
>cman charg bel
You rush forward at Beldin with your long lance and attempt a charge!
[Roll result: 128 (open d100: 60) Bonus: 20]
Strong charge and Beldin is sent tumbling by the blow!
Some faded tanned leather armor partially deflects the onslaught of the puncture attack.
... 10 points of damage!
Strike pierces upper arm!
Beldin is stunned!
Roundtime: 7 sec.
Roundtime changed to 4 seconds.
>
.bl

[Press the ESCape key to abort script.]
get blue cry
You feel more refreshed.
[Script]>rub blue cry

[Script finished!]
Get what?
>
What were you referring to?
>
Your spirits are no longer lifted by stories of Kai's Triumphs.
>
The air stops shimmering around you.
>get my blue cr
Get what?
>
You feel fully energetic again.
>1603
You trace a simple symbol as you reverently call on your patron in the prayer for Faith's Clarity...
Your spell is ready.
You gesture.
The divine power grants you lucid understanding of the spiritual and you become much more clearly focused.
Cast Roundtime 3 Seconds.
>
[ Faith's Clarity: +0:00:30, 0:00:30 remaining. ]
117
...wait 2 seconds.
>f
Wait 1 seconds.
>f
Wait 1 seconds.
>f
[Roll result: 168 (open d100: 81) Bonus: 20]
You feint high, Beldin buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
Roundtime changed to 1 second.
>117
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
Your sense of clarity fades.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>
[ Spirit Strike: +0:01:00, 0:01:00 remaining. ]
sign of madness
You are filled with berserk rage! Attack! Attack! Attack!
>[ Sign of Madness: +0:00:15, 0:00:15 remaining. ]
kill beld
Some faded tanned leather armor partially deflects the onslaught of the puncture attack.
You thrust with a long lance at Beldin!
AS: +806 vs DS: +490 with AvD: +36 + d100 roll: +74 = +426
... and hit for 160 points of damage!
Shot shatters hip and severs right leg!
He is stunned!
The guiding force leaves you.

** Your long lance pulses with a burst of plasma energy! **

... 5 points of damage!
Searing strike to back causes Beldin to grunt in pain.
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
>The silvery luminescence fades from around Beldin.
Beldin is no longer protected by the shimmering field of energy.
The bright luminescence fades from around Beldin.
Beldin seems a bit less imposing.
The glowing specks of energy surrounding Beldin suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Beldin.
Beldin appears somehow different.
Beldin becomes solid again.
The air about Beldin stops shimmering.
Beldin seems to lose some dexterity.
Beldin returns to normal color.
Beldin seems to lose an aura of confidence.
Beldin is no longer moving so silently.
The white light leaves Beldin.
The very powerful look leaves Beldin.
The powerful look leaves Beldin.
The light blue glow leaves Beldin.
The air calms down around Beldin.
The deep blue glow leaves Beldin.
Beldin seems to lose some internal strength.
A faint silvery glow fades from around Beldin.
The dim aura fades from around Beldin.
Beldin appears less powerful.
Beldin loses a thorny barrier.

* Beldin has fallen unconscious!

Some medics scurry over and drag Beldin's limp form away.

Fallen
04-30-2010, 11:58 PM
flag refusesilver on!

WRoss
05-01-2010, 12:05 AM
>
You gesture.
In a sudden burst of frenzy, you begin moving faster than you ever thought possible!
You thrust with a long lance at Xanator!
AS: +839 vs DS: +343 with AvD: +47 + d100 roll: +26 = +569
... and hit for 102 points of damage!
Right leg ripped from socket at the knee!
Xanator screams and falls to the ground grasping his mangled right leg!
He is stunned!
The guiding force leaves you.
Dhuul looks less calm and refreshed than a moment ago.
You thrust with a long lance at Dhuul!
AS: +764 vs DS: +687 with AvD: +38 + d100 roll: +56 = +171
... and hit for 70 points of damage!
Vicious strike punctures intestines!
He is stunned!
You thrust with a long lance at Galenok!
AS: +764 vs DS: +749 with AvD: +48 + d100 roll: +43 = +106
... and hit for 3 points of damage!
Blow glances off Galenok's shoulder.
You thrust with a long lance at Rogane!
AS: +764 vs DS: +399 with AvD: +36 + d100 roll: +84 = +485
... and hit for 130 points of damage!
Well placed shot pierces knee, that hurt!
He is knocked to the ground!
He is stunned!
You thrust with a long lance at Rolfard!
By amazing chance, Rolfard evades the attack!
You thrust with a long lance at Bristenn!
AS: +764 vs DS: +328 with AvD: +35 + d100 roll: +39 = +510
... and hit for 110 points of damage!
Body pulped to a gooey mass.
Watch where you step!
He is stunned!
You thrust with a long lance at Myztyk!
AS: +764 vs DS: +549 with AvD: +36 + d100 roll: +60 = +311
... and hit for 126 points of damage!
Strike to wrist severs right hand quite neatly!
He is stunned!
You thrust with a long lance at Saraphenia!
AS: +764 vs DS: +106 with AvD: +40 + d100 roll: +32 = +730
... and hit for 424 points of damage!
Vicious strike punctures intestines!
She is stunned!
Stone Skin
AS: +764 vs DS: +539 with AvD: +40 + d100 roll: +29 = +294
A layer of shifting stone shatters!
... and hit for 173 points of damage!
Perfect strike to abdomen. Mischung howls in pain and drops quite dead!
He is stunned!
You thrust with a long lance at Reidar!
AS: +764 vs DS: +230 with AvD: +36 + d100 roll: +20 = +590
... and hit for 350 points of damage!
Whoosh! Several ribs driven into lungs.
He is stunned!
Roundtime: 11 sec.
You feel terribly drained!
Cast Roundtime 3 Seconds.
>
Reidar becomes solid again.
The brilliant luminescence fades from around Reidar.
Reidar returns to normal color.

* Reidar has fallen unconscious!

Some medics scurry over and drag Reidar's limp form away.

>

* Saraphenia has fallen unconscious!

Some medics scurry over and drag Saraphenia's limp form away.

>
The silvery luminescence fades from around Bristenn.
The bright luminescence fades from around Bristenn.
The brilliant luminescence fades from around Bristenn.
The glowing specks of energy surrounding Bristenn suddenly shoot off in all directions, then quickly fade away.
Bristenn seems a bit less imposing.
Bristenn returns to normal color.
Bristenn seems to lose some dexterity.
The powerful look leaves Bristenn.
Bristenn becomes solid again.
Bristenn appears less confident.
A faint silvery glow fades from around Bristenn.

* Bristenn has fallen unconscious!

Some medics scurry over and drag Bristenn's limp form away.

>
The silvery luminescence fades from around Mischung.
The bright luminescence fades from around Mischung.
The brilliant luminescence fades from around Mischung.
The glowing specks of energy surrounding Mischung suddenly shoot off in all directions, then quickly fade away.
Mischung is no longer protected by the shimmering field of energy.
Mischung appears somehow different.
Mischung seems a bit less imposing.
Mischung no longer bristles with energy.
The shimmering multicolored sphere fades from around Mischung.
Mischung becomes solid again.
A luminescent aura fades from around Mischung.
Mischung glances around, looking a bit less confident.
The tingling sensation and sense of security leaves Mischung.
The light blue glow leaves Mischung.
The deep blue glow leaves Mischung.
Deep blue motes swirl away from Mischung and fade.
The air calms down around Mischung.
A white glow rushes away from Mischung.
A faint silvery glow fades from around Mischung.
The powerful look leaves Mischung.
The dim aura fades from around Mischung.
The translucent sphere fades from around Mischung.
Mischung suddenly appears less powerful.

* Mischung has fallen unconscious!

WRoss
05-01-2010, 12:22 AM
this takes place immediately after I V'tull Furied


>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Rolfard gestures at Rogane.
CS: +535 - TD: +398 + CvA: +2 + d100: +44 == +183
Warding failed!
Rogane is suddenly surrounded by a blood red haze.
>
Galenok changes his tune, adding a new element to his song...
Galenok skillfully weaves another verse into his harmony, directing the sound of his voice at Rogane.
Rogane is unaffected.
>mstrike rolf
...wait 6 seconds.
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Rolfard gestures at Rogane.
A void rips open in the area, directly above Rogane!
Rogane is sucked into the void!
Rather abrupt decompression causes Rogane to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.


* Rogane has been vaporized!
Everything in the room seemed to stay in place. The void disappears without further incident.
>
Xanator lets out a loud snarling growl and goes berserk!
>mstrike rolf
...wait 3 seconds.
>mstrike rolf
Xanator staggers about trying to shake the stun!
>
...wait 2 seconds.
>
[Roll result: 176 (open d100: 87)]
Galenok crouches, sweeps a leg at Rolfard and connects!
Rolfard falls to the ground! Galenok deftly regains his footing.
>cman true rofl
Your SIGN OF MADNESS is no longer effective.
You feel drained!
>
Attack what?
>
Galenok thrusts with a sonic lance at Rolfard!
AS: +557 vs DS: +659 with AvD: +35 + d100 roll: +47 = -20
A clean miss.
>cman true rolf
You thrust with a long lance at Rolfard!
AS: +516 vs DS: +637 with AvD: +38 + 20 + d80 roll: +78 = +15
A clean miss.
Roundtime: 5 sec.
>
Xanator staggers about trying to shake the stun!
>117
...wait 3 seconds.
>117
...wait 2 seconds.
>t
--- sent to 'crosscharcom': wall target
[crosscharcom]>target
Usage: TARGET {player|creature}
TARGET RANDOM
TARGET CLEAR

You are currently targeting Rolfard.
>
Galenok changes his tune, adding a new element to his song...
Galenok skillfully weaves another verse into his harmony, directing the sound of his voice at Rolfard.
Rolfard looks dazed as his eyes flutter slightly.
>
Myztyk appears less powerful.
>tap cro
You tap a garnet-set ora crown that you are wearing.
1d100: 66 + Modifiers: 166 == 232

You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.
>
[ Haste: +0:01:07, 0:01:07 remaining. (imbed) ]
The berserker's rage leaves Xanator's eyes.
>
Rolfard shakes off the effects of the lullabye.
Galenok thrusts with a sonic lance at Rolfard!
AS: +557 vs DS: +589 with AvD: +35 + d100 roll: +6 = +9
A clean miss.
>f rolf
Wait 1 seconds.
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Rolfard gestures at Galenok.
CS: +535 - TD: +372 + CvA: -8 + d100: +67 == +222
Warding failed!
His right arm explodes!
Galenok is stunned!
>f rolf
[Roll result: 174 (open d100: 67) Bonus: 20]
You feint low, Rolfard buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
Roundtime changed to 1 second.
>k rolf
You thrust with a long lance at Rolfard!
AS: +516 vs DS: +559 with AvD: +38 + d100 roll: +41 = +36
A clean miss.
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
>
Dhuul chants a reverent litany and clasps his hands while tightly focusing his thoughts...
Dhuul channels at Rolfard.
Particles of dust and soot rise from the floor at Dhuul's feet as he releases a pulsating, platinum ripple of energy toward Rolfard!
CS: +402 - TD: +436 + CvA: +12 + d100: +41 - -5 == +24
Warded off!

The mote of white light swirling about Dhuul suddenly flares with blinding brilliance. Skeins of energy twine about the mote before lashing out toward Rolfard.

Particles of dust and soot rise from the floor under a mote of white light swirling around Dhuul as a pulsating, platinum ripple of energy spirals off of the mote toward Rolfard!
CS: +432 - TD: +436 + CvA: +12 + d100: +75 - -5 == +88
Warded off!
>
Translucent streams of mana cascade across Galenok's form as he lets loose with a rallying cry!
Galenok breaks free from his senseless daze!
>
The mote of white light next to Dhuul disappears.
>cman charge rolf
Your target's already knocked over, it would be hard to charge from this position.
>
Dhuul chants a reverent litany and clasps his hands while tightly focusing his thoughts...
Dhuul channels at Myztyk.
Particles of dust and soot rise from the floor at Dhuul's feet as he releases a pulsating, platinum ripple of energy toward Myztyk!
CS: +402 - TD: +228 + CvA: +2 + d100: +96 == +272
Warding failed!
Myztyk is cloaked in a blinding platinum light and assailed for 195 points of damage!
... 45 points of damage!
Muscle and bone blasted to pieces by searing wave of energy!
Myztyk screams and falls to the ground grasping his mangled left leg!
... 35 points of damage!
Strike to left arm cleanly severs it at the shoulder!
... 25 points of damage!
Well placed strike to back shatters vertebrae!
>
Myztyk seems to lose some dexterity.
Myztyk seems to lose an aura of confidence.
The air about Myztyk stops shimmering.
The deep blue glow leaves Myztyk.
The light blue glow leaves Myztyk.
The silvery luminescence fades from around Myztyk.
The glowing specks of energy surrounding Myztyk suddenly shoot off in all directions, then quickly fade away.
Myztyk returns to normal color.
Myztyk seems to lose some internal strength.
The bright luminescence fades from around Myztyk.
The brilliant luminescence fades from around Myztyk.
Myztyk seems a bit less imposing.
Myztyk becomes solid again.
Myztyk loses a thorny barrier.
A faint silvery glow fades from around Myztyk.
The powerful look leaves Myztyk.
The shimmering aura fades from around Myztyk.
The faint blue glow fades from around Myztyk's hands.

* Myztyk has fallen unconscious!

Some medics scurry over and drag Myztyk's limp form away.

>
You feel your strength return.
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Rolfard gestures at you.
CS: +535 - TD: +433 + CvA: +25 + d100: +85 - -5 == +217
Warding failed!
Your right arm explodes!
You are stunned 3 rounds!
>k rolf
You are still stunned.
>besee
You beseech Zelia for some divine assistance.
Your petition to Zelia has been heard and you feel a renewed freedom as a restricting force is abolished from you.
You are no longer stunned.
>
The wall of force disappears from around Rolfard.
>f rolf
You cannot feint with a severed right arm or hand!
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Rolfard gestures at Dhuul.
CS: +535 - TD: +375 + CvA: +12 + d100: +12 - +20 == +164
Warding failed!
His right arm explodes!
Dhuul is stunned!
>
Galenok removes a blue crystal from in his natural linen robe.
>
Galenok rubs a blue crystal in his hand.
An invisible force guides Galenok.
His blue crystal suddenly disintegrates!
>
You feel fully energetic again.
>cman charge rolf
Your target's already knocked over, it would be hard to charge from this position.
>k rolf
You cannot attack with a severed right arm or hand!
>
Rolfard says, "I win."
>
Rolfard stands up.
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Rolfard gestures at Galenok.
Rolfard stares deeply into Galenok's eyes.
CS: +535 - TD: +422 + CvA: -8 + d100: +47 == +152
Warding failed!
Galenok collapses to the ground screaming!
Galenok is stunned!
>1615 rolf
You can't make that dextrous of a move!
>
You don't have a spell prepared!
>think
You rub your chin thoughtfully.
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Rolfard gestures at you.
Rolfard stares deep into your eyes.
CS: +535 - TD: +483 + CvA: +25 + d100: +40 - -5 == +122
Warding failed!
Rolfard suddenly transforms into a horridly grotesque image, inducing utter terror in your soul!
A gut-wrenching fear twists deep into your soul. You feel your body clutching in convulsions! You want to run away but cannot!
Roundtime changed to 6 seconds.
Round time: 10 sec.
>
Translucent streams of mana cascade across Galenok's form as he lets loose with a rallying cry!
Galenok breaks free from his senseless daze!
Galenok rises smoothly to his feet!
>besee
...wait 3 seconds.
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>besee
Rolfard gestures at Xanator.
Rolfard stares deeply into Xanator's eyes.
CS: +535 - TD: +189 + CvA: -19 + d100: +18 == +345
Warding failed!
Xanator turns pale, as he dies from some inconceivable fear!
>
...wait 2 seconds.
>besee
[Roll result: 165 (open d100: 56)]
Galenok crouches, sweeps a leg at Rolfard and connects!
Rolfard falls to the ground! Galenok deftly regains his footing.

** A spike on Galenok's steel leg greaves jabs into Rolfard! **
Some rolaren studded double leather partially deflects the onslaught of the puncture attack.
... 10 points of damage!
Strike pierces thigh!
>
...wait 2 seconds.
>

* Xanator has fallen unconscious!

Some medics scurry over and drag Xanator's limp form away.

>
Gore oozes out the end of a severed giantman arm.
>
Dhuul grumbles.
>besee
...wait 1 seconds.
>besee
You beseech Zelia for some divine assistance.
You are left with an empty feeling as your request for aid goes unheard.
>l
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see a severed halfling arm, a severed sylvankind arm, a severed giantman arm and a set of oak double doors.
Also here: Dhuul, Galenok, Rolfard (prone)
Obvious exits: none
>
You feel the aura of confidence leave you.
>
Rolfard laughs!
>cman info
Callinar, your Combat Maneuver training is as follows:

Skill name Mnemonic Ranks
Combat Movement cmovement 2
Combat Focus focus 2
Disarm Weapon disarm 4
Feint feint 2
Charge charge 2
Specialization I wspec1 5
Side by Side sidebyside 5
Truehand truehand 1
Surge of Strength surge 4
Cunning Defense cdefense 3

Unlearning Combat Maneuver Training Points: 4
Estimated time until next point conversion: 1 hour, 24 minutes
Total Points converted during your current 30-day unlearning cycle: 25
Number of days remaining in your current 30-day unlearning cycle: 13 days
>
Dhuul slings a blue shaalk shield over his shoulder.
>
Dhuul removes a jam-stained rhimar tart knife from in his black cloak.
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Rolfard gestures at Galenok.
Rolfard stares deeply into Galenok's eyes.
CS: +535 - TD: +422 + CvA: -8 + d100: +11 == +116
Warding failed!
Galenok goes into convulsions!
>cman disarm rolf
A severed sylvankind arm oozes blood onto the ground.
>
You cannot attack with a severed right arm or hand!
>
You begin to lose touch with your internal sources of strength.
>swap
You swap your long lance from your right to your left hand.
>sheath
You put a long lance in your weapon harness.
>
A severed halfling arm spasms for a moment on the ground.
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Rolfard gestures at Galenok.
CS: +535 - TD: +372 + CvA: -8 + d100: +47 == +202
Warding failed!
Galenok is suddenly engulfed in flames of pure essence!
... and hits for 30 points of damage!
A shadowy silver-starred barrier partially deflects the onslaught of the fiery attack.
... 15 points of damage!
Burst of flames to left arm toasts skin to elbows.
He is stunned!
A shadowy silver-starred barrier partially deflects the onslaught of the frigid attack.
... 20 points of damage!
Left arm is shattered by cold blast!
A shadowy silver-starred barrier partially deflects the onslaught of the shocking attack.
... 15 points of damage!
Hard jolt knocks Galenok back on his heels.
A shadowy silver-starred barrier is overwhelmed by the onslaught of the impact attack.
... 40 points of damage!
Blow to leg severs the Achilles tendon along with the rest of the leg!
Galenok screams and falls to the ground grasping his mangled left leg!
>
A severed giantman arm twitches slightly on the ground.
>
Dhuul put a jam-stained rhimar tart knife in his black cloak.
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Rolfard gestures at Galenok.
CS: +535 - TD: +372 + CvA: -8 + d100: +83 == +238
Warding failed!
Nothing happens.
>
Dhuul chuckles.
>
Rolfard stands up.
>join rolf
Rolfard does not let you join him.
>1618
You can't make that dextrous of a move!
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Rolfard gestures at you.
d100 == 1 FUMBLE!
>
The wall of force disappears from around Dhuul.
>
Dhuul slings a blue shaalk shield off from over his shoulder.
>1619
You can't make that dextrous of a move!
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Rolfard gestures at you.
CS: +535 - TD: +415 + CvA: +25 + d100: +27 - -5 == +177
Warding failed!
Your left leg explodes!
You fall screaming to the ground grasping your mangled left leg!
You are stunned 3 rounds!
>
Translucent streams of mana cascade across Galenok's form as he lets loose with a rallying cry!
Galenok rises smoothly to his feet!
>
A severed sylvankind arm oozes blood onto the ground.
>besee
You beseech Zelia for some divine assistance.
Your petition to Zelia has been heard and you feel a renewed freedom as a restricting force is abolished from you.
You are no longer stunned.
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Rolfard gestures at you.
CS: +535 - TD: +415 + CvA: +25 + d100: +47 - -5 == +197
Warding failed!
Nothing happens.
>
You notice that things have returned to their normal speed.
>stand
You stand back up.
Roundtime: 3 sec.
>
Bits of dangling flesh fall from a severed halfling arm.
>
[Roll result: 77 (open d100: 51)]
Galenok crouches, sweeps a leg at Rolfard and connects!
Galenok whacks Rolfard's legs futilely! Galenok stumbles back on his feet.
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
Rolfard gestures at Galenok.
CS: +535 - TD: +372 + CvA: -8 + d100: +52 == +207
Warding failed!
Galenok is suddenly engulfed in flames of pure essence!
... and hits for 21 points of damage!
A shadowy silver-starred barrier partially deflects the onslaught of the fiery attack.
... 10 points of damage!
Burst of flames to neck chars skin. Yuck!
He is stunned!
A shadowy silver-starred barrier partially deflects the onslaught of the frigid attack.
... 5 points of damage!
Chilly blast to the head. Bet Galenok's ears are tingling!
A shadowy silver-starred barrier partially deflects the onslaught of the shocking attack.
... 5 points of damage!
Light shock to back. That stings!
A shadowy silver-starred barrier is overwhelmed by the onslaught of the impact attack.
... 20 points of damage!
Good blow to neck!!
Something snaps!
>l
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see a severed sylvankind leg, a severed halfling arm, a severed sylvankind arm, a severed giantman arm and a set of oak double doors.
Also here: Dhuul, a stunned Galenok, Rolfard
Obvious exits: none
>
The severed giantman arm finally stops twitching and decays away.
>
Dhuul says, "I can't cast, but you're all too big anyway."
>
Rolfard begins drawing a faint, twisting symbol as he utters an arcane invocation in hushed tones...
>
Rolfard gestures at Galenok.
>
Translucent streams of mana cascade across Galenok's form as he lets loose with a rallying cry!
Galenok breaks free from his senseless daze!
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Rolfard gestures at Galenok.
CS: +535 - TD: +372 + CvA: -8 + d100: +29 == +184
Warding failed!
Galenok is wracked with painful spasms!
>cman learn bull
You do not have enough Combat Maneuver training points available to learn that skill.
>
Galenok becomes solid again.
The glowing specks of energy surrounding Galenok suddenly shoot off in all directions, then quickly fade away.
Galenok seems a bit less imposing.
The air about Galenok stops shimmering.
Galenok appears to be less protected.
The silvery luminescence fades from around Galenok.
The bright luminescence fades from around Galenok.
The brilliant luminescence fades from around Galenok.
Galenok returns to normal color.
Galenok seems to lose some dexterity.
The light blue glow leaves Galenok.
The deep blue glow leaves Galenok.
Deep blue motes swirl away from Galenok and fade.
Galenok appears to lose some confidence.
The air stops shimmering around Galenok.
Galenok's spirits are no longer lifted.
Galenok's silver-starred barrier dissipates.
The mirror images surrounding Galenok undulate and fade away.
Galenok appears less confident.
A faint silvery glow fades from around Galenok.
Galenok's sonic lance dissipates.
Galenok glances around, looking a bit less confident.
The tingling sensation and sense of security leaves Galenok.
The mana around Galenok returns to its natural state.
The guiding force leaves Galenok.

* Galenok has fallen unconscious!

Some medics scurry over and drag Galenok's limp form away.

>l
[Helden Hall, Fighting Pit]
This huge, circular, deep stone pit assaults the nose with the odor of sweat and blood. The sand floor still bears traces of the last battle that took place here - obviously a place where warriors can fight honorable battles for practice and pleasure. Above are seat indentations within the stone walls so that spectators can watch and cheer without being hit accidentally, or sprayed with the combatants' bodily fluids. You also see a severed sylvankind leg, a severed halfling arm, a severed sylvankind arm and a set of oak double doors.
Also here: Dhuul, Rolfard
Obvious exits: none
>think
You rub your chin thoughtfully.
>
The severed sylvankind arm finally stops twitching and decays away.
>
You feel less drained.
>get arm
Ohh, gross! You don't want to do that!
>
Rolfard says, "You may forfeit."
>
The severed halfling arm finally stops twitching and decays away.
>think
You rub your chin thoughtfully.
>
Dhuul snorts!
>cman info
Callinar, your Combat Maneuver training is as follows:

Skill name Mnemonic Ranks
Combat Movement cmovement 2
Combat Focus focus 2
Disarm Weapon disarm 4
Feint feint 2
Charge charge 2
Specialization I wspec1 5
Side by Side sidebyside 5
Truehand truehand 1
Surge of Strength surge 4
Cunning Defense cdefense 3

Unlearning Combat Maneuver Training Points: 4
Estimated time until next point conversion: 1 hour, 22 minutes
Total Points converted during your current 30-day unlearning cycle: 25
Number of days remaining in your current 30-day unlearning cycle: 13 days
>
Rolfard says, "I don't play fair."
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Dhuul exclaims, "Gimme my arm back!"
>
Rolfard gestures at Dhuul.
CS: +535 - TD: +375 + CvA: +12 + d100: +53 - +20 == +205
Warding failed!
Dhuul is suddenly engulfed in brilliant white fire!
... and hits for 29 points of damage!
... 40 points of damage!
Flame burns everything but the bones from Dhuul's left hand.
He is stunned!
... 40 points of damage!
A freezing and accurate strike renders Dhuul's right leg a memory!
Dhuul screams and falls to the ground grasping his mangled right leg!
... 70 points of damage!
Horrifying bolt of electricity turns chest into a smoking pulp of flesh. No life left there.
... 35 points of damage!
Massive blow removes Dhuul's left foot!
>
The light blue glow leaves Dhuul.
The air calms down around Dhuul.
The deep blue glow leaves Dhuul.
Deep blue motes swirl away from Dhuul and fade.
The white light leaves Dhuul.
The very powerful look leaves Dhuul.
A white glow rushes away from Dhuul.
A subtle light fades from Dhuul's eyes.
The brilliant luminescence fades from around Dhuul.
Dhuul returns to normal color.
Dhuul becomes solid again.
The powerful look leaves Dhuul.
The dim aura fades from around Dhuul.
Dhuul begins to breathe less deeply.
The opalescent aura fades from around Dhuul.
Dhuul seems hesitant, looking unsure of himself.
Dhuul seems slightly different.

* Dhuul has fallen unconscious!

Some medics scurry over and drag Dhuul's limp form away.

>cman charge rolf
You need to be using a weapon to do that.
>
Rolfard traces a sign that contorts in the air while he forcefully incants a dark invocation...
>
Rolfard gestures at you.
CS: +535 - TD: +415 + CvA: +25 + d100: +47 - -5 == +197
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 32 points of damage!
... 70 points of damage!
Left eye explodes. Sizzling pieces of brain drip from the empty socket.
You are stunned for 20 rounds!
... 40 points of damage!
Oops. Shield arm freeze-dried!
... 30 points of damage!
Horrid jolt of electricity shatters ribs in a sickening flash of light!
... 35 points of damage!
Hard blow to your back sends intense pain shooting up your back!
>get lance
Your SIGN OF STAUNCHING is no longer effective.
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Your boosted confidence and fearlessness fade.
The light blue glow leaves you.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
The deep blue glow leaves you.
Deep blue motes swirl away from you and fade.
You lose your extra internal fortitude.
The brilliant luminescence fades from around you.
You notice your blood flow go back to normal.
The white light leaves you.
The very powerful look leaves you.
The misty halo fades from you.
You lose a bit of focus as the knowledge of future battles drifts from your mind.
You feel your abilities diminish as the energy provided by your patron fades from around you.
The dim celadon wisps about your hands flare up once more and fade completely away.
You feel slightly weakened as the blood in your veins thins.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel your extra strength departing.
You become solid again.
The dim aura fades from around you.
You feel less secure.
Your breathing becomes more shallow.
You return to normal color.
The opalescent aura fades from around you.
The powerful look leaves you.
Your bolstered defenses fade with the soft glow about you.
You feel less resolved as the divine urging subsides, fading into obscurity.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
You sense that your attunement to the minds of others is fading, and that it will cease in about a minute.

Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
The air stops shimmering around you.
Your spirits are no longer lifted by stories of Kai's Triumphs.
Your SIGN OF SWORDS is no longer effective.
You feel drained!
Your SIGN OF SHIELDS is no longer effective.
You feel drained!
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.
You sense that your attunement to the minds of others has ceased.


* Callinar has fallen unconscious!

Sorry, my friend, it seems you have been taken out of action.
Some medics scurry over and drag your limp form away.

Gibreficul
05-06-2010, 10:23 AM
Welfidia says, "Really? I'm more highly trained than any other rogue in the lands and it's been a good long time since I have an accident. And luck is for those who lack skill. Obviously, you would realize that, if you weren't completely ignorant, or ignorant enough to call childish names in a discussion."


Welfidia leaps from hiding to attack!
Welfidia swings a short-hafted dark vultite handaxe at you!
AS: +378 vs DS: +662 with AvD: +29 + d100 roll: +53 = -202
A clean miss.
>cast welf
You gesture at Welfidia.
Cloudy wisps swirl about Welfidia.
CS: +419 - TD: +258 + CvA: -9 + d100: +52 == +204
Warding failed!
The wisps solidify into thick strands of webbing that tighten about her body!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
You feel more refreshed.

You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.

You gesture at Welfidia.
You concentrate intently on Welfidia, a pulse of pearlescent energy ripples toward Welfidia!
CS: +475 - TD: +283 + CvA: -9 + d100: +51 == +234
Warding failed!
Welfidia shudders with severe convulsions as pearlescent ripples envelop her body.
Welfidia is crushed for 50 points of damage!
... 40 points of damage!
Blow to leg severs the Achilles tendon along with the rest of the leg!
Welfidia screams and falls to the ground grasping her mangled left leg!
She is stunned!
... 50 points of damage!
Massive blow to abdomen!
Cast Roundtime 3 Seconds.

You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.

You gesture at Welfidia.
You concentrate intently on Welfidia, a pulse of pearlescent energy ripples toward Welfidia!
CS: +475 - TD: +283 + CvA: -9 + d100: +49 == +232
Warding failed!
Welfidia shudders with severe convulsions as pearlescent ripples envelop her body.
Welfidia is crushed for 50 points of damage!

* Welfidia drops dead at your feet!


Best in the lands alright. What a dumb cunt.

Asha
05-06-2010, 10:27 AM
I can't understand why anyone would make such a statement then show how they were lying. Unless they're RPing a fucking toolbag.

TheLastShamurai
05-06-2010, 10:42 AM
I can't understand why anyone would make such a statement then show how they were lying. Unless they're RPing a fucking toolbag.


Name: High Lady Welfidia Crowley
Profession: Master Locksmith Level: 79
Race: Aelotoi Gender: Female
Clan: Vaer'sah
She is very tall and appears to be young.
She has piercing dark hazel eyes and fair skin.
She has waist length, thick blue-black hair.
She has an angular face, a classical nose and high cheekbones.
She has a pair of sapphire blue wings.
No MHO affiliation
Member of the Rogue Guild
Follower of Sheru
Strongest foe vanquished: a war griffin
Most difficult lock picked: -1070
Most difficult trap disarmed: -438

Quote: "Nothing says "I love you" like an axe to the head"

Aren't all followers of Sheru toolbags?

Asha
05-06-2010, 11:18 AM
Yeah. Also that must be one badly trained rogue.

Obviously has a case of the 'high' lady dickheadry.

Gibreficul
05-06-2010, 11:55 AM
I can't understand why anyone would make such a statement then show how they were lying. Unless they're RPing a fucking toolbag.

I think my use "dumb cunt" was accurate.


Yeah. Also that must be one badly trained rogue.

Obviously has a case of the 'high' lady dickheadry.

I'm guessing she's got some serious problems IRL. I'm no psychologist though.

Asha
05-06-2010, 12:09 PM
I'm thinking you might have it right again with the IRL.

audioserf
05-07-2010, 07:21 AM
That was a weak as shit ambush for level 79.

Gibreficul
05-09-2010, 01:33 AM
A glimmering opalescent scarab releases a radiant burst of energy towards you!
CS: +620 - TD: +382 + CvA: -18 + d100: +95 - -5 == +320
Warding failed!
A dull grey beam snakes out toward you!
... 123 points of damage!
... 50 points of damage!
Shot blankets chest, leaving a brilliantly bleached but empty ribcage!
Most impressive!
The light blue glow leaves you.
You become solid again.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
The deep blue glow leaves you.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.
You feel your extra strength departing.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
Chittering noisily, the opalescent scarab rapidly wings out of sight!
You have nothing in your left hand!
>
The Gibreficul disk disintegrates, dropping everything on the ground.

Thought you'd all get a laugh out of that. SCRIPT ERROR!

Kenn
06-05-2010, 01:43 PM
Honestly, I hate crap like this:

An Ithzir scout fades into view while striking!
An Ithzir scout swings a spiral-hafted crystal-edged handaxe at you!
AS: +414 vs DS: +435 with AvD: +33 + d100 roll: +92 = +104
... and hits for 1 point of damage!
Hit glances off your hip.

** An Ithzir scout's crystal-edged handaxe emits a searing bolt of lightning! **

Some jet black augmented chain partially deflects the onslaught of the shocking attack.
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

The Ithzir scout quickly cleans the fresh blood from her Anarquendi companion with a few wipes across your clothing.

Asha
06-05-2010, 01:44 PM
That last line is weird.

Kenn
06-05-2010, 01:53 PM
Yeah, I just noticed that.

WRoss
06-07-2010, 12:07 PM
>
All of a sudden, Jareshen rolls hard to his side, and then leaps to his feet!
A black snake tries to bite Jareshen!
AS: +6 vs DS: -3543 with AvD: +24 + d100 roll: +15 = +3588
... and hits for 1086 points of damage!
Massive blow smashes through ribs and drives Jareshen's heart out the back.

* Jareshen drops dead at your feet!

WRoss
07-12-2010, 12:45 AM
Foxye gestures at you.
A sickly, violet haze encompasses you.
CS: +449 - TD: +437 + CvA: +2 + d100: +50 == +64
Warded off!
>
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>
You gesture at Foxye.
CS: +407 - TD: +314 + CvA: +12 + d100: +55 == +160
Warding failed!
Foxye suddenly stops all movement.
Cast Roundtime 3 Seconds.

Abruptly, you sense the attention of your spirit slayer focus upon Foxye. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.

CS: +442 - TD: +314 + CvA: +12 + d100: +31 == +171
Warding failed!
Foxye suddenly stops all movement.
>
The mote of white light next to you disappears.
>bind fox
Wait 1 sec.
>
You don't have a spell prepared!
>bind fox
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>
You gesture at Foxye.
CS: +407 - TD: +314 + CvA: +12 + d100: +44 == +149
Warding failed!
Foxye suddenly stops all movement.
Cast Roundtime 3 Seconds.

>bind fox
>
You gesture at Foxye.
CS: +407 - TD: +314 + CvA: +12 + d100: +54 == +159
Warding failed!
Foxye suddenly stops all movement.
Cast Roundtime 3 Seconds.
>117
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>
[ Spirit Strike: +0:01:00, 0:01:00 remaining. ]
Repeating the sign has no effect!
>
Your SIGN OF DEFLECTION is no longer effective.
>
[keepsigns]>sign of deflection
You feel magical energies distort and flow around you.
>
[ Sign of Deflection: +0:17:00, 0:17:00 remaining. ]
[keepsigns]>sign of swords
You grip your footman's hammer with renewed vigor!
>1107
You concentrate while murmuring the simple, mystical chant for Adrenal Surge...
Your spell is ready.
You gesture.
You feel a momentary surge of energy rush through you giving you strength.
You feel fully energetic again.
Cast Roundtime 3 Seconds.
>
[ Adrenal Surge Cooldown: +0:05:00, 0:05:00 remaining. ]
say ::fox CATCH
Speaking to Foxye, you say, "CATCH."
>[keepsigns]>sign of swords
Repeating the sign has no effect!
>stance off
You are now in an offensive stance.
>
[keepsigns]>sign of shields
Repeating the sign has no effect!
>sign of mad
You are filled with berserk rage! Attack! Attack! Attack!
>
[ Sign of Madness: +0:00:00, 0:00:00 remaining. ]
[keepsigns]>sign of shields
Repeating the sign has no effect!
>amb fox head
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Foxye!
AS: +659 vs DS: -26 with AvD: +36 + d100 roll: +35 = +756
... and hit for 320 points of damage!
Solid strike caves Foxye's skull in, resulting in instant death!

* Foxye drops dead at your feet!

Foxye appears less confident.
The guiding force leaves you.

WRoss
07-13-2010, 05:05 PM
>Speaking to you, Foxye says, "Just watch your back you will one day not be protected by these town's walls."

Speaking to Foxye, you say, "I'll be outside the gate."

.....skip to outside the gate

>think Foxye, are you coming?You focus on projecting your thoughts...
You hear the faint thoughts of You echo in your mind:
[General] "Foxye, are you coming?"
Cast Roundtime 3 Seconds.

>Foxye just came through the wooden gates.

>Foxye gestures at you.
The brilliant aura fades away from you.

>1115 foxye
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>You gesture at Foxye.
Your mental command surges outward, echoing your need to the stray spirits nearby...
CS: +469 - TD: +426 + CvA: +12 + d100: +4 == +59
Warded off!
A few nebulous wisps coalesce about Foxye before dissipating in a confused spiral.
Cast Roundtime 3 Seconds.

>Foxye utters a light chant and raises her hands, beckoning the lesser spirits to her aid...
>Foxye gestures at you.
Your aura of resolve dissipates.

>stance off
You are now in an offensive stance.

>cman feint fox
[Roll result: 149 (open d100: 64) Penalties: 0]
You feint high, Foxye buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.

>cman disarm fox
...wait 1 seconds.

>cman disarm fox
[Roll result: 147 (open d100: 40) Penalties: 0]
You swing your footman's hammer at Foxye's grey hoarbeam runestaff and connect!
Foxye's grey hoarbeam runestaff is knocked to the ground!
Roundtime: 5 sec.

>Amorson just came through the wooden gates.

>1108 fox
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
>You gesture at Foxye.
The dull golden nimbus surrounding Foxye suddenly begins to glow brightly.
CS: +469 - TD: +441 + CvA: +12 + d100: +60 == +100
Warded off!
The dull golden nimbus fades from around Foxye.
Nothing happens.
Cast Roundtime 3 Seconds.


>cman feint fox
[Roll result: 161 (open d100: 76) Penalties: 0]
You feint to the left, Foxye buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.

>1108 fox
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
>You gesture at Foxye.
CS: +469 - TD: +441 + CvA: +12 + d100: +59 == +99
Warded off!
Nothing happens.
Cast Roundtime 3 Seconds.

>amb fox headNot fitting for one of the healing profession!
You swing a broad footman's hammer at Foxye!
AS: +447 vs DS: +362 with AvD: +36 + d100 roll: +38 = +159
... and hit for 52 points of damage!
Solid strike caves Foxye's skull in, resulting in instant death!

* Foxye drops dead at your feet!

The air calms down around Foxye.
Foxye doesn't seem quite the same as she was a moment ago.
The light blue glow leaves Foxye.
The deep blue glow leaves Foxye.
Deep blue motes swirl away from Foxye and fade.
The powerful look leaves Foxye.
The dim aura fades from around Foxye.
A subtle light fades from Foxye's eyes.
Foxye appears less confident.
The brilliant luminescence fades from around Foxye.
Foxye seems slightly different.
The opalescent aura fades from around Foxye.
Foxye becomes solid again.
The brilliant aura fades away from Foxye.
The white light leaves Foxye.
The very powerful look leaves Foxye.
A white glow rushes away from Foxye.
Foxye seems hesitant.
Roundtime: 7 sec.
> * Foxye just bit the dust!

>The ghostly voice of Foxye says, "Asshole."

You pick up a mithril-shod grey hoarbeam runestaff.

>You feel fully energetic again.

>whisper ooc fox I'll hold the runestaff for you
(OOC) You quietly whisper to Foxye, "I'll hold the runestaff for you."

>The ghostly voice of Foxye says, "Give that back."

Kadj says, "Give it back, Rogane."

>You exclaim, "She attacked me!"

>stance def
You are now in a defensive stance.

>say ::kad I plan on it..she's dead
Speaking to Kadj, you say, "I plan on it..she's dead."

'she'll need to appologize to get it back
>You say, "She'll need to appologize to get it back."

....a few seconds later in TSC

[LNet]-GSIV:Foxye echo in your mind:
"why is beseesh not working I have mana and no wounds"
[LNet]-You echo in your mind:
"its spelled beseech"

Shimmering light brings into existence a thin golden oil lantern at the head of Foxye's prone form. Thin wisps of smoke drift from the piece and create a heavy, cloying scent that fills the area. Each smoky wisp twines itself into a sinuous dance that quickly dissolves into the image of female dancers, their hips swaying provocatively as their arms rise above their heads in twists and turns. One by one, the greenish dancers work their way through the air and lightly step upon Foxye's forehead. They lower themselves down across her lifeless features, each moves with a caress or a twist of their voluptuous bodies. When they reach Foxye's lips, they bend forward to plant a light kiss upon them, and then wiggle between them to disappear within.
Foxye seems slightly different.

Foxye says, "Give it back."

You say, "That isn't an apology."

Foxye says, "Give me back my runestaff I do not wish to calls the gods."

You ask, "You picked two fights with me, and got killed. How do I know you aren't going to do it again?"

You say, "I just want to make sure that you'll leave me alone."

Foxye says, "I did not pick the first one."

Foxye says, "Tyhe second one I admit it."

Foxye says, "The second one you killed me while I was AFK."

See above log about me killing her while "AFK"

......which ultimately lead to...

Foxye is informing you that she wishes to have no further interaction with you OF ANY KIND! She desires that the two of you go your separate ways and have no further contact.




WINNAR!!!!!

WRoss
07-13-2010, 05:07 PM
ohh yeah, I gave her back her runestaff right after she started going OOC

Tordane
07-13-2010, 05:07 PM
Gah, /warn interact was one of Gemstone's least finest development moments. Horrible mechanic.

Asha
07-13-2010, 05:14 PM
I like how her other ace card was 'calling the gods'.
That's so fucking annoying.

Ribbons
07-25-2010, 06:16 PM
A dark apparition gestures at you!
CS: +46 - TD: +42 + CvA: +19 + d100: +99 == +122
Warding failed!
Target staggers in pain.
... 20 points of damage!
Rib bones snap and protrude from your chest.
The brilliant luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
You return to normal color.


LOL

Fucking owned by a lucky roll.

WRoss
07-25-2010, 06:31 PM
A dark apparition gestures at you!
CS: +46 - TD: +42 + CvA: +19 + d100: +99 == +122
Warding failed!
Target staggers in pain.
... 20 points of damage!
Rib bones snap and protrude from your chest.
The brilliant luminescence fades from around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
You return to normal color.


LOL

Fucking owned by a lucky roll.

The most important part is who saved you!

Ribbons
07-25-2010, 06:33 PM
The most important part is who saved you!

White Jesus?

IorakeWarhammer
08-04-2010, 01:32 PM
what is it about WRoss owning people that makes them want to go radically OOC?! (including me)

WRoss
08-07-2010, 10:12 PM
This was pretty humorous

Welfidia says, "My first act as mayor would be the immeadiate death of Rogane's horad."
>
Great Lady Leonara just arrived.
>
Great Lady Leonara just went east.
>drag welf
You are now automatically attempting to drag Welfidia when you move.
>w
You grab Welfidia and drag her west with you...

[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. Groups of citizens, discussing the day's events or preparing for nighttime hunts, gather around the doors of the merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a tiny kitten.
Also here: High Lady Welfidia
Obvious paths: north, east, south, west
Roundtime: 4 sec.
>
Brute just arrived.
>
Brute just went south.
>bind welf
...wait 2 seconds.
>
...wait 2 seconds.
>bind welf
...wait 1 seconds.
>
...wait 1 seconds.
>bind welf
...wait 1 seconds.
>
You don't have a spell prepared!
>bind welf
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>
You are visible again.
You gesture at Welfidia.
The replenishing effect fades, but you are left with a feeling of wellbeing.
CS: +407 - TD: +308 + CvA: -9 + d100: +72 == +162
Warding failed!
Welfidia suddenly stops all movement.
Cast Roundtime 3 Seconds.
>
Lord Titum's group just arrived.
>
Lord Titum's group just went west.
>'my first order is you shut up
You say, "My first order is you shut up."
>
You feel more refreshed.
>210 welf
You trace a sign while beseeching the spirits to empower you with the Silence spell...
Your spell is ready.
>
You gesture at Welfidia.
CS: +407 - TD: +308 + CvA: -9 + d100: +80 == +170
Warding failed!
A pall of silence settles over Welfidia.
Cast Roundtime 3 Seconds.
>
Remment just arrived.
>
Remment just entered the First Elanith bank.
>240
You trace a sign while petitioning the spirits to bestow their aid with the Spirit Slayer spell...
Your spell is ready.
You gesture.
A small mote of bright white light swirls into existence around you.
Cast Roundtime 3 Seconds.
>1108 welf
Wait 1 sec.
>
You don't have a spell prepared!
>1108 welf
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
>
You gesture at Welfidia.
CS: +469 - TD: +308 + CvA: -9 + d100: +43 == +195
Warding failed!
Welfidia struggles to maintain her composure.
Cast Roundtime 3 Seconds.

Abruptly, you sense the attention of your spirit slayer focus upon Welfidia. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.

CS: +504 - TD: +298 + CvA: -9 + d100: +19 == +216
Warding failed!
Welfidia struggles to maintain her composure.
>
Remment just arrived.
>
Remment just went north.
>1108 welf
Wait 1 sec.
>
You don't have a spell prepared!
>1108 welf
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
>
You gesture at Welfidia.
Starburst patterns of pale blue light sweep forward from Welfidia's chest and infuses the deep blue glow with its energy.
CS: +469 - TD: +333 + CvA: -9 + d100: +94 == +221
Warding failed!
Welfidia struggles to maintain her composure.
Cast Roundtime 3 Seconds.

Abruptly, you sense the attention of your spirit slayer focus upon Welfidia. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.

CS: +504 - TD: +298 + CvA: -9 + d100: +82 == +279
Warding failed!
Welfidia struggles to maintain her composure.
>1108 welf
Wait 1 sec.
>
You don't have a spell prepared!
>1108 welf
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
>
You gesture at Welfidia.
CS: +469 - TD: +308 + CvA: -9 + d100: +42 == +194
Warding failed!
Welfidia struggles to maintain her composure.
Cast Roundtime 3 Seconds.

Abruptly, you sense the attention of your spirit slayer focus upon Welfidia. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.

CS: +504 - TD: +298 + CvA: -9 + d100: +34 == +231
Warding failed!
Welfidia struggles to maintain her composure.
>1108 welf
>
Wait 2 sec.
>
You don't have a spell prepared!
>1108 welf
Wait 1 sec.
>
You don't have a spell prepared!
>1108 welf
Wait 1 sec.
>
Welfidia just left.
>
You don't have a spell prepared!
>1108 welf
A tiny kitten takes a step forward with its paws and bends low to the ground, stretching mightily.
>
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
>
Cast at what?
>
Kildayre just arrived.
>
Adalgeir just arrived.
>release
Adalgeir just entered the First Elanith bank.
>
You feel the magic of your spell rush away from you.
>
Kildayre just went north.
>e
I could not find your default dragging target. Clearing it.
[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end, an old well, with moss-covered stones and a craggy roof, is shaded from the moonlight by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see the Ftor disk, the Ceacee disk, the earth brown Flizwik disk, a cup of red apple chamomile tea, a large acorn, a tincture of tkaro, some stone benches with some stuff on it and an herbal remedy donation bin.
Also here: Ftor, Ceacee, Aureliano who is sitting, Evelith, Enlove who is sitting, Apprentice Flizwik who is sitting, Tesqua who is sitting, Felantra who is sitting, Monshara who is sitting, Geirson who is sitting, Ijada, Lord Lasan
Obvious paths: northeast, east, southeast, southwest, west, northwest
>

BUNCH OF SCREEN SCROLL

>chat Fucking whore, Welfidia threatens me then slams when I bind her

>who

Active Players: 327

Staff on duty:
Senior GameHost Noiya

Use WHO HELP for more options.
>

>w
You feel more refreshed.
>
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its lamplit lanes abuzz with traders and vendors hawking their wares at any hour of the day or night. Groups of citizens, discussing the day's events or preparing for nighttime hunts, gather around the doors of the merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see a tiny kitten.
Also here: High Lady Welfidia
Obvious paths: north, east, south, west
>shake head welf
You look at Welfidia and shake your head.
>hold welf
You grab Welfidia's hand.
>130
You gesture while calling upon the lesser spirits to aid you with the Spirit Guide spell...
Your spell is ready.
You gesture.
Your surroundings blur for a moment . . .

[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a Wayside Inn.
Also here: High Lady Welfidia, Great Lord Kupaka
Obvious paths: north, east, southwest, northwest
Cast Roundtime 3 Seconds.
>1115 welf
Wait 1 sec.
>
You don't have a spell prepared!
>1115 welf
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>
You gesture at Welfidia.
Your mental command surges outward, echoing your need to the stray spirits nearby...
CS: +469 - TD: +308 + CvA: -9 + d100: +38 == +190
Warding failed!
A nebulous haze shimmers into view around Welfidia, plunging inward to envelop her left arm!
... 10 points of damage!
Small patches of left forearm disappear into red mist.
... 15 points of damage!
Grazing blast to the left arm melts skin away, exposing twitching tendons.
She is stunned!
... 30 points of damage!
Strike to left forearm strips away skin, exposing bleached bone and useless tendons!
Cloudy tendrils writhe throughout Welfidia's form, ravaging her for 63 points of damage!
Cast Roundtime 3 Seconds.
>1115 welf
>
Wait 1 sec.
>
You don't have a spell prepared!
>1115 welf
You focus your thoughts while chanting the mystical phrase for Wither...
Your spell is ready.
>
You gesture at Welfidia.
Your mental command surges outward, echoing your need to the stray spirits nearby...
CS: +469 - TD: +308 + CvA: -9 + d100: +38 == +190
Warding failed!
A nebulous haze shimmers into view around Welfidia, plunging inward to envelop her chest!
... 20 points of damage!
Groove etched into skin of chest and quickly fills with blood.
... 35 points of damage!
Deep, penetrating wound etched into chest, exposing ribs and lung tissue!

* Welfidia drops dead at your feet!

The dim aura fades from around Welfidia.
The glowing specks of energy surrounding Welfidia suddenly shoot off in all directions, then quickly fade away.
The pall of silence leaves Welfidia.
The air about Welfidia stops shimmering.
Welfidia returns to normal color.
Welfidia becomes solid again.
The brilliant luminescence fades from around Welfidia.
Welfidia seems a bit less imposing.
The powerful look leaves Welfidia.
The silvery luminescence fades from around Welfidia.
The deep blue glow leaves Welfidia.
The bright luminescence fades from around Welfidia.
The light blue glow leaves Welfidia.
Cast Roundtime 3 Seconds.
>
* Welfidia just bit the dust!
>
Warrezzer's group just arrived.
>
Kupaka deeply says, "Nice."
>'I wouldn't have killed you...
You say, "I wouldn't have killed you..."
>
Eyyre says, "Exercise."

IorakeWarhammer
08-08-2010, 08:05 AM
your PvP owns man i gotta hand it to you.

WRoss
08-08-2010, 05:19 PM
Apparently I'm a GM now...I wish I had known this sooner. I'd have been giving the hookup in shattered


[Private]-Welfidia: "i've got a call into a lawyer. He's gonna get back to me in the morning"
[PrivateTo]-Welfidia: "lawyer? for what"
[Private]-Welfidia: "today was my day to game, and I've been in the GM cell since 10:30 last night"
[PrivateTo]-Welfidia: "eh, don't bother with a lawyer, you'd just be wastin your money"
[Private]-Welfidia: "i'm gonna get a years worth of game time back from simu. It's not a waste. This is cruel, unusual and I'M PAYING FOR THIS"
[Private]-Welfidia: "over saying "fuck" after douchenozzle killed me... he didn't even get in trouble since he's a GM now"

Edit: This wasn't me in the conversation, just someone copy/pasting over to me.

Drew
08-08-2010, 07:38 PM
[Roll result: 230 (open d100: 93)]
A half-elven thief lunges towards you, most likely intending to finish you off!
A half-elven thief slams his ball and chain into the back of your head with his might!

Older post but that should probably be "all his might" I'm thinking.

audioserf
08-09-2010, 05:59 PM
Apparently I'm a GM now...I wish I had known this sooner. I'd have been giving the hookup in shattered


[Private]-Welfidia: "i've got a call into a lawyer. He's gonna get back to me in the morning"
[PrivateTo]-Welfidia: "lawyer? for what"
[Private]-Welfidia: "today was my day to game, and I've been in the GM cell since 10:30 last night"
[PrivateTo]-Welfidia: "eh, don't bother with a lawyer, you'd just be wastin your money"
[Private]-Welfidia: "i'm gonna get a years worth of game time back from simu. It's not a waste. This is cruel, unusual and I'M PAYING FOR THIS"
[Private]-Welfidia: "over saying "fuck" after douchenozzle killed me... he didn't even get in trouble since he's a GM now"

Edit: This wasn't me in the conversation, just someone copy/pasting over to me.

Wow, she really should seek therapy. At least the bipolar mannerisms she displays in game aren't just under the guise of "roleplaying"; she really is fucked up.

Gibreficul
08-09-2010, 09:11 PM
Wow, she really should seek therapy. At least the bipolar mannerisms she displays in game aren't just under the guise of "roleplaying"; she really is fucked up.

Someone should shoot her in the head IRL. I doubt anyone would miss her.

Anebriated
08-28-2010, 01:21 PM
att dogmaYou thrust with a well-made black vultite lance at a hunch-backed dogmatist!
AS: +398 vs DS: +332 with AvD: +39 + d100 roll: +34 = +139
... and hit for 38 points of damage!
Strike pierces calf!
The hunch-backed dogmatist rises to her knees. "Why hast ye forsaken me m'lady, served you well I did!" beckons the dogmatist in a desperate prayer.

The dogmatist then goes oddly still.
Roundtime: 5 sec.
>
A deafening explosion rocks the area as a beam of light shines down from high above and onto the dogmatist. The hunch-backed dogmatist appears rejuvenated!
>You feel fully energetic again.
>A hunch-backed dogmatist nods his head toward you!
Particles of dust and soot rise from the floor at a hunch-backed dogmatist's feet as he releases a pulsating, platinum ripple of energy toward you!
CS: +308 - TD: +200 + CvA: -20 + d100: +82 == +170
Warding failed!
You are cloaked in a blinding platinum light and assailed for 66 points of damage!
... 25 points of damage!
A raw, red hole is drilled in your chest by a powerful bolt!
The silvery luminescence fades from around you.
The layer of protection fades away.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel the extra courage wane.
The bright luminescence fades from around you.

IorakeWarhammer
08-28-2010, 03:14 PM
why is your TD so horrible heh

Anebriated
08-28-2010, 03:24 PM
why is your TD so horrible heh

warrior hunting in a spellburst area thats over my head. I dont wear blues in there normally.

IorakeWarhammer
08-28-2010, 04:43 PM
warrior? hunt minos..

Anebriated
08-28-2010, 05:08 PM
I hunt with others more often than not who wouldnt like the area. This area is fine was just unlucky.

zhelas
09-03-2010, 06:23 AM
I guess I was due. Zhelas hasn't died in months.

The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!

Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
... 45 points of damage!
Neck strike throws you, snapping your neck in the process.

IorakeWarhammer
09-05-2010, 04:39 PM
bigshot]>northeast
[Blighted Forest, Junction]
A junction of three paths is bordered by thick mounds of rhododendron bushes. The broad leaves of the shrubbery are dark green, almost as black as the leaves of the oaks surrounding them. Large buds on the ends of the branches signal the bounty of next season's blossoms. You also see a black forest ogre, a faewood arrow fletched with dark crimson grey-speckled feathers and a faewood arrow fletched with dark crimson grey-speckled feathers.
Obvious paths: northeast, southeast, southwest
>
A black forest ogre waves her elongated, clawed hands at you!
A black forest ogre hurls a powerful lightning bolt at you!
AS: +379 vs DS: +313 with AvD: +37 + d100 roll: +100 = +203
... and hits for 75 points of damage!
Massive electrical shock to the left leg destroys flesh. What remains is useless.
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 8 rounds!
!SP>
| Bigshot resting: wounded.
[bigshot]>stance defensive
You are still stunned.
!SP>
A black forest ogre forms mystical patterns with her clawed hands and mutters some unintelligible sounds as her eyes flash with crimson fire.
!SP>
A black forest ogre waves her elongated, clawed hands at you!
The thorny barrier surrounding you blocks the attack from the black forest ogre!
!SP>
A black forest ogre swings a closed fist at you!
AS: +294 vs DS: +298 with AvD: +17 + d100 roll: +46 = +59
A clean miss.
!SP>
A black forest ogre swings a closed fist at you!
Unable to focus clearly, you blindly block the attack!
!SP>
A black forest ogre forms mystical patterns with her clawed hands and mutters some unintelligible sounds as her eyes flash with crimson fire.
!SP>experience
Level: 57 Deeds: 2
Experience: 3245470 Death's Sting: None
Exp. until next: 32530 Recent Deaths: 0
Mental TPs: 0 Fame: 20110608
Physical TPs: 25 Mana: 117/175 max
(4 Phy converted to Mnt)

Your mind is numbed.
!SP>
A black forest viper slithers in with a sibilant warning!
!SP>
A black forest ogre waves her elongated, clawed hands at you!
An airy mist quickly gathers around you, carrying a harsh chill with it.
CS: +289 - TD: +224 + CvA: +12 + d100: +61 - -5 == +143
Warding failed!
The mist leaves the entire lower half of your body encased in a thick block of ice. Try as you might, you can't seem to move your legs!
!SP>
[LNet]-GSIV:Larrup: "was the ranger raffle at 12 30 eastern or central?"
!P>
The thorny barrier surrounding you blocks the attack from the black forest ogre!
!P>
[bigshot]>stance defensive
You are now in a defensive stance.
!P>
--- Lich: go2 active.
[go2: ETA: 0:00:23 (117 rooms to move through)]
[go2]>stand
You don't seem to be able to move your legs to do that.
!P>
[go2]>stand
You don't seem to be able to move your legs to do that.
!P>
[go2]>stand
You don't seem to be able to move your legs to do that.
!P>
A black forest viper rises up and spits a glob of disgusting white spittle directly at your eyes!
You twist to avoid the venomous spittle, but your action comes a moment too late. While some of the vile fluid is deflected by your armor, much of it strikes you squarely in the face! Your hands instinctively rise to wipe the spit away as a painful burning sensation explodes in your eyes.

... 15 points of damage!
Acid gets in eye. An unscheduled flush!
You are stunned for 3 rounds!
Roundtime: 6 sec.
!SPR>
[go2]>stand
...wait 6 seconds.
!SPR>
A black forest ogre forms mystical patterns with her clawed hands and mutters some unintelligible sounds as her eyes flash with crimson fire.
!SPR>
[go2]>stand
You don't seem to be able to move your legs to do that.
!SP>
A black forest viper rises up and spits a glob of disgusting white spittle directly at your eyes!
You twist to avoid the venomous spittle, but your action comes a moment too late. While some of the vile fluid is deflected by your armor, much of it strikes you squarely in the face! Your hands instinctively rise to wipe the spit away as a painful burning sensation explodes in your eyes.

... 15 points of damage!
Acid gets in eye. An unscheduled flush!
You feel a fierce poison coursing through your veins!
Roundtime: 6 sec.
!SPR>
A black forest ogre waves her elongated, clawed hands at you!
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind then subsides.
!SPR>
A black forest ogre forms mystical patterns with her clawed hands and mutters some unintelligible sounds as her eyes flash with crimson fire.
!SPR>
The block of ice encasing the lower half of your body melts away.
!SP>
[go2]>stand
A black forest viper's fangs glisten as it tries to bite you!
AS: +330 vs DS: +156 with AvD: +35 + d100 roll: +96 = +305
... and hits for 48 points of damage!
Your shield arm is mangled horribly.
You are stunned for 3 rounds!
!SP>
[go2]>southwest
[go2]>stand
You are still stunned.
!SP>
You are still stunned.
!SP>
You are still stunned.
!SP>
[bigshot: AUTOBOT ALERT: Your character is in trouble!]
[bigshot]>quit


didnt die though when i logged in.. nothin enraged.. weird!

Stunseed
09-05-2010, 04:41 PM
learn2redux

Deathravin
09-05-2010, 05:01 PM
So your character wasn't in trouble when you had an 8 round stun, on the ground, with no leg?

Riltus
09-05-2010, 07:13 PM
>A hunch-backed dogmatist nods his head toward you!
Particles of dust and soot rise from the floor at a hunch-backed dogmatist's feet as he releases a pulsating, platinum ripple of energy toward you!
CS: +308 - TD: +200 + CvA: -20 + d100: +82 == +170
Warding failed!
You are cloaked in a blinding platinum light and assailed for 66 points of damage!
... 25 points of damage!
A raw, red hole is drilled in your chest by a powerful bolt!
The silvery luminescence fades from around you.
The layer of protection fades away.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel the extra courage wane.
The bright luminescence fades from around you.

This is a freak plasma critical (A raw, red hole is drilled in your chest by a powerful bolt!). It is a rank 5 chest crit w/a level 2 injury (deep lacerations) that is fatal with CS based attacks, but with AS based attacks it is a non-fatal, 25 damage, rank 5 chest crit w/ a level 2 injury and 5 round stun.

Mark

Asha
09-05-2010, 07:31 PM
It's fucking awesome. I've always loved that.

Danical
09-06-2010, 09:13 AM
This is a freak plasma critical (A raw, red hole is drilled in your chest by a powerful bolt!). It is a rank 5 chest crit w/a level 2 injury (deep lacerations) that is fatal with CS based attacks, but with AS based attacks it is a non-fatal, 25 damage, rank 5 chest crit w/ a level 2 injury and 5 round stun.

Mark

:yeahthat:

It's absolutely maddening.

iJenni
09-06-2010, 09:02 PM
hi,

This is a long thread. It's teaching me a lot about the game. More than any other thread. Cool.

~ Jen

zhelas
09-07-2010, 11:26 AM
ou rage across the battlefield, striking with unrelenting fury!
You swing a well-balanced faenor claidhmore at a Grimswarm orc witch!
AS: +330 vs DS: +242 with AvD: +35 + d100 roll: +3 = +126
... and hit for 42 points of damage!
The orc witch twists away but is caught with a hard slash!
Back is broken!
The orc witch is knocked to the ground!
The orc witch is stunned!
You swing a well-balanced faenor claidhmore at a Grimswarm orc ranger!
AS: +330 vs DS: +156 with AvD: +35 + d100 roll: +16 = +225
... and hit for 134 points of damage!
Masterful slash to the orc ranger's lower back!
Spinal cord and life are just memories now.
[You have earned 35 prestige points.]
The orc ranger falls to the ground and dies.
The very powerful look leaves a Grimswarm orc ranger.
The white light leaves a Grimswarm orc ranger.
The guiding force leaves a Grimswarm orc ranger.
The dull golden nimbus fades from around a Grimswarm orc ranger.
The deep blue glow leaves a Grimswarm orc ranger.
You swing a well-balanced faenor claidhmore at a Grimswarm orc crusader!
AS: +330 vs DS: +169 with AvD: +28 + d100 roll: +43 = +232
... and hit for 91 points of damage!
Left arm ripped from socket at the elbow!
The orc crusader is stunned!
R>
A Grimswarm orc wizard decays into compost.
R>
A Grimswarm orc witch throws her head back and roars, shaking off the stun!
A Grimswarm orc witch gestures at you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

B2
09-07-2010, 08:08 PM
hi,

This is a long thread. It's teaching me a lot about the game. More than any other thread. Cool.

~ Jen

I can't tell if this is a bot or not, but I agree with the sentiment. I've never had a high level character, so this thread lets me see a lot of the game I would otherwise never see.

Plus, I don't have to die to see it!

IorakeWarhammer
09-19-2010, 01:12 PM
[bigshot]>cast at #3088840
>
You gesture at a black forest ogre.

Dozens of long thorns suddenly grow out from the ground underneath a black forest ogre! Several of the thorns jab into the ogre!
... hits for 12 points of damage!
... 35 points of damage!
Blow shatters knee and severs lower leg!
A black forest ogre grunts and falls over grasping his mangled right leg!

The black forest ogre is stunned!
... hits for 35 points of damage!
... 35 points of damage!
Awesome shot shatters spine and punctures lung!
... hits for 15 points of damage!
... 30 points of damage!
Impressive shot shatters wrist!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
[bigshot]>prep 616
Wait 3 sec.
>
[bigshot]>prep 616
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
[bigshot]>stance defensive
You are now in a defensive stance.
>
[bigshot]>cast at #3088840
You gesture at a black forest ogre.

Dozens of long thorns suddenly grow out from the ground underneath a black forest ogre! Several of the thorns jab into the ogre!
... hits for 31 points of damage!
... 30 points of damage!
Well aimed strike shatters bone in right arm!
... hits for 34 points of damage!
... 30 points of damage!
Well aimed strike shatters bone in right arm!
The ogre growls and grasps at his mangled right arm as his rust-covered dhara falls to the ground.
... hits for 20 points of damage!
A black forest ogre twitches one last time and dies.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
High Lord Someone just arrived.
>
Someone appears to be focusing his thoughts while chanting softly...
Someone channels at you.
With intense look of concentration, a pulse of pearlescent energy ripples toward you from Someone!
The dull golden nimbus surrounding you flares into life as it glows brightly for a moment.
CS: +417 - TD: +285 + CvA: +12 + d100: +25 - +5 == +164
Warding failed!
You shudder with sporadic convulsions as pearlescent ripples envelop your body.
You are smashed for 50 points of damage!
... 35 points of damage!
Massive blow to your neck snaps it!
You feel the aura of confidence leave you.
You feel the inner strength leave you.
The dull golden nimbus fades from around you.
You return to normal color.
The deep blue glow leaves you.
The dim aura fades from around you.
The air calms down around you.
The light blue glow leaves you.
The air about you stops shimmering.
The powerful look leaves you.
You seem to lose the thorny barrier that surrounds you.
Your SIGN OF DEFENDING is no longer effective.
The white light leaves you.
The very powerful look leaves you.
Your SIGN OF WARDING is no longer effective.
You feel the gathering of nature's power leave you.
You no longer feel so dextrous.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 13 mins...
DEAD>
--- Lich: sloot active.
DEAD>
[sloot]>loot #3088840
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
[bigshot: AUTOBOT ALERT: Your character is in trouble!]
[bigshot]>quit

--- Lich: sloot has exited.
--- Lich: bigshot has exited.
--- Lich: lnet has exited.
--- Lich: infomon has exited.

*
* Connection to the game has been lost. You will need to login again to continue playin

WRoss
09-26-2010, 07:41 PM
You gesture.
In a sudden burst of frenzy, you begin moving faster than you ever thought possible!
You swing a broad footman's hammer at a towering mein golem!
AS: +601 vs DS: +224 with AvD: +45 + d100 roll: +8 = +430
... and hit for 189 points of damage!
Massive blow smashes through ribs and drives the mein golem's heart out the back.
You swing a broad footman's hammer at a towering mein golem!
AS: +601 vs DS: +188 with AvD: +45 + d100 roll: +37 = +495
... and hit for 168 points of damage!
Left arm ripped from socket at the elbow!
You swing a broad footman's hammer at a towering mein golem!
AS: +601 vs DS: +275 with AvD: +45 + d100 roll: +16 = +387
... and hit for 129 points of damage!
Left arm ripped from socket at the elbow!
You swing a broad footman's hammer at a towering mein golem!
AS: +601 vs DS: +250 with AvD: +45 + d100 roll: +32 = +428
... and hit for 144 points of damage!
Hard blow breaks the femur!
The mein golem is knocked to the ground!
You swing a broad footman's hammer at a towering mein golem!
AS: +601 vs DS: +201 with AvD: +45 + d100 roll: +82 = +527
... and hit for 215 points of damage!
Incredible smash to what used to be a stomach!
You swing a broad footman's hammer at a towering mein golem!
AS: +601 vs DS: +188 with AvD: +45 + d100 roll: +41 = +499
... and hit for 219 points of damage!
A mighty hit turns the mein golem's insides to outsides!
You swing a broad footman's hammer at an enormous granite construct!
AS: +601 vs DS: +519 with AvD: +39 + d100 roll: +26 = +147
... and hit for 22 points of damage!
Stomach shot lands with a hollow *thump*.
The shimmering gold aura surrounding the granite construct flickers momentarily.
You swing a broad footman's hammer at an enormous granite construct!
AS: +601 vs DS: +441 with AvD: +39 + d100 roll: +3 = +202
... and hit for 47 points of damage!
Grazing blow to the stomach.
The shimmering gold aura surrounding the granite construct flickers momentarily.
You swing a broad footman's hammer at an enormous granite construct!
AS: +601 vs DS: +319 with AvD: +39 + d100 roll: +9 = +330
... and hit for 148 points of damage!
Massive blow punches a hole through the granite construct's chest!
The shimmering gold aura surrounding the granite construct fades and goes out.
You swing a broad footman's hammer at an enormous granite construct!
The granite construct barely dodges the attack!
You swing a broad footman's hammer at an enormous granite construct!
The granite construct moves at the last moment to evade the attack!
You swing a broad footman's hammer at an enormous granite construct!
AS: +601 vs DS: +519 with AvD: +39 + d100 roll: +83 = +204
... and hit for 53 points of damage!
Internal organs bruised.
The shimmering gold aura surrounding the granite construct flickers momentarily.
You swing a broad footman's hammer at an enormous granite construct!
The granite construct evades the attack with ease!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Whisker!
AS: +601 vs DS: +607 with AvD: +41 + d100 roll: +40 = +75
A clean miss.
Not fitting for one of the healing profession!
Dramoth looks less calm and refreshed than a moment ago.
You swing a broad footman's hammer at Dramoth!
AS: +601 vs DS: +366 with AvD: +41 + d100 roll: +72 = +348
... and hit for 147 points of damage!
Left leg mangled horribly.
He is knocked to the ground!
He is stunned!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Orpius!
AS: +601 vs DS: +653 with AvD: +36 + d100 roll: +45 = +29
A clean miss.
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Jeril!
At the last moment, Jeril parries the blow with his maul!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Quildor!
Quildor evades the attack by a hair!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Goddi!
AS: +601 vs DS: +306 with AvD: +39 + d100 roll: +99 = +433
... and hit for 67 points of damage!
Left leg ripped from socket at the knee!
Goddi screams and falls to the ground grasping his mangled left leg!
He is stunned!
I could not find what you were referring to.
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Sereg!
AS: +601 vs DS: +713 with AvD: +38 + d100 roll: +11 = -63
A clean miss.
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Rontuu!
AS: +601 vs DS: +737 with AvD: +45 + d100 roll: +80 = -11
A clean miss.
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Giantphang!
AS: +601 vs DS: +317 with AvD: +39 + d100 roll: +4 = +327
... and hit for 43 points of damage!
You ripped a chunk out of Giantphang's right leg with that one.
He is stunned!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Mohrgan!
AS: +601 vs DS: +357 with AvD: +45 + d100 roll: +45 = +334
... and hit for 44 points of damage!
Right kneecap smashed into pulp.
He is knocked to the ground!
He is stunned!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Kraniak!
AS: +601 vs DS: +394 with AvD: +47 + d100 roll: +72 = +326
... and hit for 121 points of damage!
Weapon arm removed at the shoulder!
He is stunned!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Vividarium!
AS: +601 vs DS: +297 with AvD: +39 + d100 roll: +57 = +400
... and hit for 50 points of damage!
Left elbow smashed into a thousand pieces.
He is stunned!

** Your footman's hammer sprays forth a shower of pure water! **

Not fitting for one of the healing profession!
You swing a broad footman's hammer at Morgiest!
AS: +601 vs DS: +290 with AvD: +39 + d100 roll: +60 = +410
... and hit for 61 points of damage!
Solid strike caves Morgiest's skull in, resulting in instant death!

* Morgiest drops dead at your feet!

The brilliant luminescence fades from around Morgiest.
Morgiest appears less confident.
Morgiest becomes solid again.
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Liannonuel!
AS: +601 vs DS: +495 with AvD: +57 + d100 roll: +43 = +206
... and hit for 21 points of damage!
Smash to the kneecap.
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Rayyne!
AS: +601 vs DS: +448 with AvD: +38 + d100 roll: +57 = +248
... and hit for 91 points of damage!
Neck broken.
Rayyne twitches several times before dying.

* Rayyne drops dead at your feet!

The very powerful look leaves Rayyne.
The white light leaves Rayyne.
Rayyne becomes solid again.
A shadow seems to detach itself from Rayyne's body, swiftly dissipating into the air.
The air about Rayyne stops shimmering.
The deep blue glow leaves Rayyne.
The powerful look leaves Rayyne.
The tingling sensation and sense of security leaves Rayyne.
The brilliant luminescence fades from around Rayyne.
The air calms down around Rayyne.
The glowing specks of energy surrounding Rayyne suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves Rayyne.
The bright luminescence fades from around Rayyne.
The silvery luminescence fades from around Rayyne.
Rayyne glances around, looking a bit less confident.
Rayyne returns to normal color.
Rayyne seems to lose some dexterity.
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Sandovale!
AS: +601 vs DS: +223 with AvD: +38 + d100 roll: +19 = +435
... and hit for 202 points of damage!
Spinal cord damaged by smash to the back.

* Sandovale drops dead at your feet!

Sandovale becomes solid again.
The glowing specks of energy surrounding Sandovale suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Sandovale.
Sandovale returns to normal color.
The brilliant luminescence fades from around Sandovale.
The deep blue glow leaves Sandovale.
The light blue glow leaves Sandovale.
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Zoler!
AS: +601 vs DS: +591 with AvD: +38 + d100 roll: +47 = +95
A clean miss.
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Seregynn!
AS: +601 vs DS: +203 with AvD: +51 + d100 roll: +66 = +515
... and hit for 208 points of damage!
Hard hit shatters shield arm.

* Seregynn drops dead at your feet!

The warm glow fades from around Seregynn.
Seregynn's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
Seregynn seems a bit less imposing.
Seregynn loses the flickering grey-green energy surrounding him.
Seregynn appears less battle-ready as a soft glow dissipates from around his form.
Seregynn seems to lose some focus as his eyes narrow and shift momentarily to one side.
Seregynn becomes solid again.
The brilliant luminescence fades from around Seregynn.
Seregynn appears less confident and fearless.
The wavering glow around Seregynn fades away.
The dully illuminated mantle protecting Seregynn begins to falter, then completely fades away.
A crimson mist bleeds out from Seregynn's exposed skin.
Seregynn returns to normal color.
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Sheztalla!
AS: +601 vs DS: +341 with AvD: +43 + d100 roll: +20 = +323
... and hit for 63 points of damage!
Left leg ripped from socket at the knee!
Sheztalla screams and falls to the ground grasping her mangled left leg!
She is stunned!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Fuaru!
AS: +601 vs DS: +409 with AvD: +39 + d100 roll: +97 = +328
... and hit for 55 points of damage!
Blow to chest causes Fuaru's heart to skip a beat.
He is stunned!

** Your footman's hammer sprays forth a shower of pure water! **

Not fitting for one of the healing profession!
You swing a broad footman's hammer at Rtune!
AS: +601 vs DS: +867 with AvD: +38 + d100 roll: +29 = -199
A clean miss.
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Morgahan!
AS: +601 vs DS: +511 with AvD: +36 + d100 roll: +27 = +153
... and hit for 42 points of damage!
Respectable shot to the back.
She is stunned!
Dark shadowy tendrils swirl languidly around Morgahan.
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Shirkon!
AS: +601 vs DS: +317 with AvD: +39 + d100 roll: +60 = +383
... and hit for 56 points of damage!
Left leg mangled horribly.
He is knocked to the ground!
He is stunned!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Karibeth!
AS: +601 vs DS: +873 with AvD: +41 + d100 roll: +86 = -145
A clean miss.
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Ardwen!
AS: +601 vs DS: +353 with AvD: +39 + d100 roll: +10 = +297
... and hit for 35 points of damage!
Mighty blow cracks several ribs.
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Drakam!
AS: +601 vs DS: +524 with AvD: +47 + d100 roll: +98 = +222
... and hit for 51 points of damage!
Flesh ripped from back, muscles exposed.
He is stunned!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Cryheart!
AS: +601 vs DS: +440 with AvD: +39 + d100 roll: +8 = +208
... and hit for 18 points of damage!
Blow leaves an imprint on Cryheart's chest!
Not fitting for one of the healing profession!
You swing a broad footman's hammer at Dessedemona!
AS: +601 vs DS: +352 with AvD: +47 + d100 roll: +36 = +332
... and hit for 114 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
Dessedemona screams and falls to the ground grasping her mangled left leg!
She is stunned!
Roundtime: 11 sec.
Roundtime changed to 8 seconds.
You feel terribly drained!
Cast Roundtime 3 Seconds.

Gelston
09-26-2010, 07:43 PM
Moredin's black-sheened eye turns to stare at Giantphang.
Giantphang looks at the black-sheened eye in fear!
Giantphang collapses to the ground screaming!
Giantphang is stunned!
Moredin's black-sheened eye turns to stare at Sevris.
Sevris stares back at the a floating black-sheened eye without fear.
Moredin's black-sheened eye turns to stare at Callinar.
Callinar stares back at the a floating black-sheened eye without fear.
Moredin's black-sheened eye turns to stare at Rogane.
Rogane stares back at the a floating black-sheened eye without fear.
Moredin's black-sheened eye turns to stare at Allanano.
Allanano looks at the black-sheened eye in fear!
Allanano rolls around screaming!
Allanano is stunned!
Moredin's black-sheened eye turns to stare at Soullslayur.
Soullslayur looks at the black-sheened eye in fear!
Soullslayur turns pale then falls limp to the ground, killed by some inconceivable fear!
Moredin's black-sheened eye turns to stare at Valanna.
Valanna stares back at the a floating black-sheened eye without fear.
Moredin's black-sheened eye turns to stare at Kysari.
Kysari stares back at the a floating black-sheened eye without fear.
Moredin's black-sheened eye turns to stare at Tonklin.
Tonklin looks at the black-sheened eye in fear!
Tonklin turns pale then falls limp to the ground, killed by some inconceivable fear!
Moredin's black-sheened eye turns to stare at Goddi.
Goddi looks at the black-sheened eye in fear!
Goddi collapses to the ground screaming!
Goddi is stunned!
Moredin's black-sheened eye turns to stare at you.
CS: +434 - TD: +25 + CvA: +18 + d100: +31 - -5 == +463
Warding failed!
A gut-wrenching fear twists deep into your soul. You turn pale and then fall limp to the ground, killed by some inconceivable fear!
Moredin's black-sheened eye turns to stare at Mendabone.
Mendabone looks at the black-sheened eye in fear!
Mendabone turns pale then falls limp to the ground, killed by some inconceivable fear!
Moredin's black-sheened eye turns to stare at Convictorius.
Convictorius looks at the black-sheened eye in fear!
Convictorius turns pale then falls limp to the ground, killed by some inconceivable fear!
Moredin's black-sheened eye turns to stare at Rambilp.
Rambilp looks at the black-sheened eye in fear!
Rambilp turns pale then falls limp to the ground, killed by some inconceivable fear!
Moredin's black-sheened eye turns to stare at Flizwik.
Flizwik looks at the black-sheened eye in fear!
Flizwik turns pale then falls limp to the ground, killed by some inconceivable fear!
Moredin's black-sheened eye turns to stare at Zarhan.
Zarhan looks at the black-sheened eye in fear!
Zarhan turns pale then falls limp to the ground, killed by some inconceivable fear!
Moredin's black-sheened eye turns to stare at Krayton.
Krayton stares back at the a floating black-sheened eye without fear.
Moredin's black-sheened eye turns to stare at Jewliee.
Jewliee looks at the black-sheened eye in fear!
Jewliee turns pale then falls limp to the ground, killed by some inconceivable fear!
Moredin's black-sheened eye turns to stare at Swubaite.
Swubaite looks at the black-sheened eye in fear!
Swubaite turns pale then falls limp to the ground, killed by some inconceivable fear!
Moredin's black-sheened eye turns to stare at Loveable.
Loveable stares back at the a floating black-sheened eye without fear.
Moredin's black-sheened eye turns to stare at Kayliegh.
Kayliegh looks at the black-sheened eye in fear!
Kayliegh turns and runs screaming into the distance . . . you don't hear her stop for quite some time.

Merala
09-30-2010, 11:05 PM
You gesture.
In a sudden burst of frenzy, you begin moving faster than you ever thought possible!
You swing a broad footman's hammer at a towering mein golem!
AS: +601 vs DS: +224 with AvD: +45 + d100 roll: +8 = +430
... and hit for 189 points of damage!
Massive blow smashes through ribs and drives the mein golem's heart out the back.

to


Not fitting for one of the healing profession!
You swing a broad footman's hammer at Dessedemona!
AS: +601 vs DS: +352 with AvD: +47 + d100 roll: +36 = +332
... and hit for 114 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
Dessedemona screams and falls to the ground grasping her mangled left leg!
She is stunned!
Roundtime: 11 sec.
Roundtime changed to 8 seconds.
You feel terribly drained!
Cast Roundtime 3 Seconds.


What spell was that and did you purposely kill that many people?

Fallen
09-30-2010, 11:20 PM
Sympathy, if I had to guess.

Merala
10-01-2010, 12:04 AM
Cast on him/herself?

BriarFox
10-01-2010, 12:05 AM
Cast on him/herself?

It's V'Tull's Fury.

WRoss
10-01-2010, 02:06 AM
cast
You gesture.
In a sudden burst of frenzy, you begin moving faster than you ever thought possible!
Not fitting for one of the healing profession!
You swing a broad rolaren mattock at Liannonuel!
AS: +663 vs DS: +411 with AvD: +53 + d100 roll: +78 = +383
... and hit for 39 points of damage!
Neck broken.
Liannonuel twitches several times before dying.

* Liannonuel drops dead at your feet!

The brilliant luminescence fades from around Liannonuel.
The glowing specks of energy surrounding Liannonuel suddenly shoot off in all directions, then quickly fade away.
The dim aura fades from around Liannonuel.
The bright luminescence fades from around Liannonuel.
The light blue glow leaves Liannonuel.
Liannonuel seems less resolute.
The silvery luminescence fades from around Liannonuel.
Liannonuel becomes solid again.
Liannonuel seems a bit less imposing.
The faint blue glow fades from around Liannonuel's hands.
The deep blue glow leaves Liannonuel.
The shimmering aura fades from around Liannonuel.
The powerful look leaves Liannonuel.
Not fitting for one of the healing profession!
You swing a broad rolaren mattock at Eoghain!
AS: +663 vs DS: +415 with AvD: +34 + d100 roll: +52 = +334
... and hit for 130 points of damage!
Left arm ripped from socket at the elbow!

* Eoghain drops dead at your feet!

Eoghain glances around, looking a bit less confident.
The air calms down around Eoghain.
The light blue glow leaves Eoghain.
Eoghain becomes solid again.
Eoghain seems a bit less imposing.
The very powerful look leaves Eoghain.
The white light leaves Eoghain.
The tingling sensation and sense of security leaves Eoghain.
The glowing specks of energy surrounding Eoghain suddenly shoot off in all directions, then quickly fade away.
The dull golden nimbus fades from around Eoghain.
The deep blue glow leaves Eoghain.
Eoghain seems less resolute.
The powerful look leaves Eoghain.
A shadow seems to detach itself from Eoghain's body, swiftly dissipating into the air.
The brilliant luminescence fades from around Eoghain.
The bright luminescence fades from around Eoghain.
Eoghain loses some awareness.
The silvery luminescence fades from around Eoghain.
Not fitting for one of the healing profession!
You swing a broad rolaren mattock at Kupaka!
AS: +663 vs DS: +448 with AvD: +35 + d100 roll: +71 = +321
... and hit for 38 points of damage!
Knocked back several feet by blow to abdomen.
He is stunned!
Not fitting for one of the healing profession!
You swing a broad rolaren mattock at Sevris!
AS: +663 vs DS: +410 with AvD: +40 + d100 roll: +84 = +377
... and hit for 85 points of damage!
Knocked back several feet by blow to abdomen.
He is stunned!
Not fitting for one of the healing profession!
You swing a broad rolaren mattock at Callinar!
AS: +663 vs DS: +414 with AvD: +41 + d100 roll: +95 = +385
... and hit for 59 points of damage!
Left kneecap smashed into pulp.
He is knocked to the ground!
He is stunned!
Not fitting for one of the healing profession!
You swing a broad rolaren mattock at Darckwizard!
AS: +663 vs DS: +402 with AvD: +32 + d100 roll: +27 = +320
A layer of shifting stone shatters!
... and hit for 181 points of damage!
Body pulped to a gooey mass.
Watch where you step!

* Darckwizard drops dead at your feet!

Darckwizard no longer bristles with energy.
The tingling sensation and sense of security leaves Darckwizard.
Darckwizard appears somehow different.
A luminescent aura fades from around Darckwizard.
The brilliant luminescence fades from around Darckwizard.
The bright luminescence fades from around Darckwizard.
Darckwizard seems less resolute.
The shimmering multicolored sphere fades from around Darckwizard.
Darckwizard seems a bit less imposing.
The silvery luminescence fades from around Darckwizard.
Darckwizard becomes solid again.
The glowing specks of energy surrounding Darckwizard suddenly shoot off in all directions, then quickly fade away.
Darckwizard glances around, looking a bit less confident.
Not fitting for one of the healing profession!
Kaylisidee looks less calm and refreshed than a moment ago.
You swing a broad rolaren mattock at Kaylisidee!
AS: +663 vs DS: +326 with AvD: +36 + d100 roll: +27 = +400
... and hit for 160 points of damage!
Right arm ripped from socket at the elbow!

* Kaylisidee drops dead at your feet!

The dull golden nimbus fades from around Kaylisidee.
The very powerful look leaves Kaylisidee.
The white light leaves Kaylisidee.
The tingling sensation and sense of security leaves Kaylisidee.
The air calms down around Kaylisidee.
The powerful look leaves Kaylisidee.
A shadow seems to detach itself from Kaylisidee's body, swiftly dissipating into the air.
Kaylisidee becomes solid again.
The deep blue glow leaves Kaylisidee.
Kaylisidee seems less resolute.
The silvery luminescence fades from around Kaylisidee.
The light blue glow leaves Kaylisidee.
The bright luminescence fades from around Kaylisidee.
The brilliant luminescence fades from around Kaylisidee.
Kaylisidee glances around, looking a bit less confident.
Roundtime: 11 sec.
You feel terribly drained!
Cast Roundtime 3 Seconds.
>You feel more refreshed.
>
* Kaylisidee just bit the dust!
>
* Darckwizard just bit the dust!
>
* Eoghain just bit the dust!
>
* Liannonuel just bit the dust!

Fallen
10-01-2010, 06:39 AM
Is this being done because you can do it any get away with it in the Landing, or were all these murders unrelated to that event?

WRoss
10-01-2010, 07:41 AM
The first one was because a shit ton of people were attacking me. The second one was just a lot of friends messing around. We had a shattered night at the boulder in prime.

havok
10-05-2010, 02:57 AM
not quite my death, but a death nonetheless (and the troll disappears!)

--- edited for some spam scrolling (6 = release\r316\r etc); second part is pasted as is.

>
A human traveller arrives, following you.
>
>east
[Upper Trollfang]
The stream meanders considerably here but runs in a general southwest to northeast direction. At a particularly narrow stretch, you notice a stone bridge crosses to the opposite bank.
Obvious paths: northeast, west
Suddenly, a carefully concealed looped rope springs up from the ground, wrapping around your ankle and tossing you up into the air!
You land square on your head! You are stunned for 3 rounds!
A human rogue suddenly jumps out of the shadows!
A human thief suddenly jumps out of the shadows!
SP>
[Roll result: 75 (open d100: -49)]
A human thief feints high, but you aren't fooled for a second.
SP>
A human rogue pulls out a blue crystal and rubs it!
An invisible force guides a human rogue.
SP>6
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
You feel at full magical power again.
SP>
A human rogue swings a broadsword at you!
AS: +531 vs DS: +536 with AvD: +30 + d100 roll: +35 = +60
A clean miss.
The guiding force leaves a human rogue.
SP>
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
A forest troll ambles in!
SP>
A human thief pulls out a white crystal and rubs it!
A human thief looks considerably more imposing.
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
A human rogue swings a broadsword at you!
AS: +456 vs DS: +536 with AvD: +30 + d100 roll: +10 = -40
A clean miss.
SP>6
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
You are still stunned.
A forest troll heads northeast, dragging you behind it!

[Upper Trollfang]
The wide trail swings back to the northwest here. From the north, you can hear the sound of crashing water. A smaller path leads in that direction. You also see a forest troll.
Obvious paths: northeast, southwest
SP>
You are still stunned.
SP>
You are still stunned.
SP>
You are still stunned.
SP>6
You are still stunned.
SP>
You are still stunned.
SP>6
You are still stunned.
SP>
You are still stunned.
SP>
>stance def
>lh
>gird
>stand
Your group status is now closed.
P>
You are now in a defensive stance.
P>
You are not holding anything in your left hand.
P>
You are already holding an archaic illthorn runestaff.
P>
You stand back up.
Roundtime: 4 sec.
R>look
[Upper Trollfang]
The wide trail swings back to the northwest here. From the north, you can hear the sound of crashing water. A smaller path leads in that direction.
Obvious paths: northeast, southwest
R>

[You have failed your current Adventurer's Guild task.]

Fallen
10-05-2010, 08:51 AM
FU!!!!

That's hilarious. Where did the troll go?

Loyrl
10-05-2010, 09:38 AM
FU!!!!

That's hilarious. Where did the troll go?

There was no troll............

Fallen
10-05-2010, 04:15 PM
There was no troll............

A forest troll heads northeast, dragging you behind it!

[Upper Trollfang]
The wide trail swings back to the northwest here. From the north, you can hear the sound of crashing water. A smaller path leads in that direction. You also see a forest troll. < ---- TROLL!
Obvious paths: northeast, southwest

R>look
[Upper Trollfang]
The wide trail swings back to the northwest here. From the north, you can hear the sound of crashing water. A smaller path leads in that direction. <---NO TROLL!
Obvious paths: northeast, southwest

Loyrl
10-06-2010, 03:58 PM
Sorry i forgot my /trolling and /sarcasm tag

Stry
10-08-2010, 04:02 AM
Doing just fine...I get dispelled...step into the next room... all of a sudden.


An Illoke jarl summons the wrath of his god while pointing at you!
A massive stone hand appears in the air before you!
The great stone fist clamps around you, crushing your body in a terrible grip!

... 20 points of damage!
Good blow to your head leaves you confused!
You are stunned for 8 rounds!
... 5 points of damage!
Blow to your back connects lightly.
An Illoke jarl looks weakened!
!SIR>
An Illoke jarl lurches to his feet!
!SI>BESEECH
You beseech Eorgina for some divine assistance.
Your petition to Eorgina has been heard and you feel a renewed freedom as a restricting force is abolished from you.
You are no longer stunned.
!I>
An Illoke jarl lurches to his feet!
!I>
An Illoke jarl rushes forward at you with his iron-banded greatshield and attempts a shield charge!
[Roll result: 183 (open d100: 126)]
An Illoke jarl lunges at you with a terrific shield charge and you flip through the air, landing on your head with a crash!
Some slightly dented imflass field-plate partially deflects the onslaught of the crushing attack.
... 5 points of damage!
Jarring blow to your back.
You are stunned!
Roundtime: 19 sec.
!SIPR>
Fine cracks snake across the surface of the gigantic fist that clasps around you, and the massive stone hand crumbles into rubble. The rubble slowly decays into powdery sand.

!SPR>
Some slightly dented imflass field-plate partially deflects the onslaught of the crushing attack.
An Illoke jarl swings a slate grey stone hammer at you!
AS: +422 vs DS: +175 with AvD: +25 + d100 roll: +48 = +320
... and hits for 31 points of damage!
Blow raises a welt on your right arm.
!SPR>
An Illoke elder turns to face an Illoke jarl, intoning a rumbling chant. The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!

The ground buckles and quakes as a stone giant tunnels out of the ground!
!SPR>
A stone giant plunges his fist into the ground in front of you!
The ground beneath your feet begins to boil violently!
The ground then quickly cools.
!SPR>
In an awe inspiring display of combat mastery, an Illoke jarl engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
Some slightly dented imflass field-plate partially deflects the onslaught of the crushing attack.
An Illoke jarl swings a slate grey stone hammer at you!
AS: +412 vs DS: +173 with AvD: +25 + d100 roll: +64 = +328
... and hits for 34 points of damage!
Torn muscle in your left leg!

An Illoke jarl swings a slate grey stone hammer at you!
AS: +412 vs DS: +171 with AvD: +25 + d100 roll: +68 = +334
... and hits for 38 points of damage!
Minor strike to the neck.

Some slightly dented imflass field-plate partially deflects the onslaught of the crushing attack.
An Illoke jarl swings a slate grey stone hammer at you!
AS: +412 vs DS: +166 with AvD: +25 + d100 roll: +66 = +337
... and hits for 34 points of damage!
Stomach shot lands with a hollow *thump*.

An Illoke jarl swings a slate grey stone hammer at you!
AS: +412 vs DS: +162 with AvD: +25 + d100 roll: +44 = +319
... and hits for 35 points of damage!
Minor puncture to the chest.

!SPR>
Some slightly dented imflass field-plate partially deflects the onslaught of the crushing attack.
An Illoke elder swings a giant granite sledgehammer at you!
AS: +408 vs DS: +157 with AvD: +42 + d100 roll: +52 = +345
... and hits for 48 points of damage!
Mighty blow cracks several of your ribs.
Spell Spirit Warding II (107) ended. [-15STD, -25BoltDS]
The deep blue glow leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Mantle of Faith (1601) ended. [-7DS, -7STD]
The dully illuminated mantle protecting you begins to falter, then completely fades away.
Spell Mobility (618) ended. [-20Dodging]
You no longer feel so dextrous.
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.
Spell Natural Colors (601) ended. [-10DS]
You return to normal color.
Spell Higher Vision (1610) ended. [-25DS]
You lose a bit of focus as the knowledge of future battles drifts from your mind.
Your heightened awareness of your foes fades away.
Spell Patron's Blessing (1611) ended. [-52Cman]
You feel your abilities diminish as the energy provided by your patron fades from around you.
Spell Mystic Focus (1711) ended. [-10CS]
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
Spell Resist Elements (602) ended. [-15BoltDS]
The air about you stops shimmering.
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Champion's Might (1612) ended. [-25CS]
The dim celadon wisps about your hands flare up once more and fade completely away.
Cobalt light separates itself from your skin and scatters into oblivion.
The white light leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -15DS, -15BoltDS]
The very powerful look leaves you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
The faint blue glow fades from around your hands.
Spell Vigor (1616) ended. [-10CON, -23MaxHP]
You feel slightly weakened as the blood in your veins thins.
The shimmering aura fades from around you.
Spell Guard the Meek (1618) ended. [-20PhysDS]
Your bolstered defenses fade with the soft glow about you.
You sense that your attunement to the minds of others has ceased.
Spell Dauntless (1606) ended. [-10AS]
Your boosted confidence and fearlessness fade.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

The Illoke elder exults in victory!

DEAD>
A stone giant sinks into the ground and tunnels north.
DEAD>'lovely...
DEAD>
You say, "Lovely..."





And with that... and a decay due to it being 4 am EST at the time. I'm officially done with the bowels.

All deaths there are the same ridiculousness.

Fallen
11-08-2010, 12:40 AM
I have suffered 2 stupid deaths in as many days. The first one was due to me bleeding out while I went AFK to bell out at a table. This is the second to an errant Planar Rift attempt. Ah well.

Asha
11-12-2010, 11:10 AM
>sneak w
[Old Ta'Faendryl, Basilica Plaza]
You notice a war griffin (flying).
Obvious paths: east, west
Roundtime: 1 sec.
>
A war griffin tilts its head, its keen eyes scouring the surroundings.
A war griffin discovers you in your hiding place!

A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +585 with AvD: +7 + d100 roll: +26 = -107
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
With no room to spare, you manage to parry the blow with your vaalorn war mattock!
>stance def
hide
You are now in a defensive stance.
>Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>stance off
You are now in an offensive stance.
>amb gr head
You leap from hiding to attack!
You swing a beech-handled vaalorn war mattock at a war griffin!
AS: +466 vs DS: +323 with AvD: +38 + d100 roll: +4 = +185
... and hit for 66 points of damage!
Mighty swing separates head from shoulders.
The war griffin crashes to the ground, motionless.
Roundtime: 6 sec.
>l
[Old Ta'Faendryl, Basilica Plaza]
You notice a war griffin (dead).
Obvious paths: east, west
>
A war griffin soars in.
>
An Ithzir scout fades into view!
An Ithzir scout swings a spiral-hafted crystal-edged handaxe at you!
AS: +422 vs DS: +273 with AvD: +23 + d100 roll: +49 = +221
... and hits for 15 points of damage!
Torn muscle in your left leg!

** An Ithzir scout's crystal-edged handaxe emits a searing bolt of lightning! **

... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

Asha
11-12-2010, 11:12 AM
I have no idea at all what happened to my DS.

Fallen
11-12-2010, 11:27 AM
Tough one. That was a high genning Scout.

Tordane
11-12-2010, 11:36 AM
I have no idea at all what happened to my DS.

Ambush pushdown I would imagine.

Asha
11-15-2010, 01:21 PM
>
You search the triton executioner.
You discard the executioner's useless equipment.
She had 240 silvers on her.
You gather the remaining 240 coins.
stance def
loot
She had an uncut emerald on her!
Interesting, she carried some ambrominas leaf on her.
She had nothing else of value.
A triton executioner's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>You are now in a defensive stance.
>
Could not find a valid target to loot.
>
You are now in a defensive stance.
>
Could not find a valid target to loot.
>stance def
hide
>A triton radical steeples her clawed fingers together, murmuring a quick incantation.
>
You are now in a defensive stance.
>
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>l
[Ruined Temple, Third Floor]
You notice some ambrominas leaf, an uncut emerald, a triton radical, a dragonfire opal and a crumbling arch.
Obvious paths: south, west
>
A triton radical raises an outstretched hand to the air!
Religious fervor infuses a triton radical's voice as she speaks an incantation in an unknown language.
You are forced out of hiding.
CS: +409 - TD: +316 + CvA: -21 + d100: +92 - -5 == +169
Warding failed!
As the words capture your attention, you hear a second voice overlapping a triton radical's and translating the invocation: "For your trangressions, the greatest of wraths will enfold you. All punishment that you have earned will be portioned out to you, more than any spirit or body or soul can endure...." Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.
>
A spectral triton defender drifts in, gliding swiftly just above the ground.
>l
[Ruined Temple, Third Floor]
You notice a spectral triton defender, some ambrominas leaf, an uncut emerald, a triton radical, a dragonfire opal and a crumbling arch.
Obvious paths: south, west
>w
You don't seem to be able to move to do that.
>
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +505 vs DS: +240 with AvD: +32 + d100 roll: +22 = +319
... and hits for 44 points of damage!
Strike to abdomen punctures stomach!
You are stunned for 3 rounds!
The guiding force leaves a triton radical.
>
A spectral triton defender draws forth a silver-spined dextral conch shell and brings it to his bulbous lips. Somber sounds of depression emanate from the shell as a descending blatting sound reaches your ears.
You struggle with the debilitating force!
CS: +406 - TD: +321 + CvA: -21 + d100: +6 - -5 == +75
Warded off!
You feel momentarily discouraged, but the feeling passes.
>
In an awe inspiring display of combat mastery, a triton radical engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +430 vs DS: +228 with AvD: +32 + d100 roll: +84 = +318
... and hits for 35 points of damage!
Strike pierces upper arm!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +430 vs DS: +212 with AvD: +32 + d100 roll: +59 = +309
... and hits for 37 points of damage!
Strike to the chest breaks a rib!

A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +430 vs DS: +200 with AvD: +32 + d100 roll: +54 = +316
... and hits for 37 points of damage!
Hearty smack to the head.
Your SIGN OF STRIKING is no longer effective.
You feel your extra strength departing.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
The paralysis leaves you as your muscles slacken in the grip of death.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SWORDS is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

The triton radical pauses momentarily, thoughtfully considering your corpse.
>
[lnet: rejecting request from GSIV:Soullslayur for location...]
A triton radical strides south, a wary look on her face.
>
A spectral triton defender drifts in, gliding swiftly just above the ground.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>

Proper fucked.

NocturnalRob
11-15-2010, 01:28 PM
Religious fervor

Proper fucked.
Religion will do that.

Revial
11-21-2010, 09:26 AM
A ghost wolf tries to bite you!
AS: +143 vs DS: +65 with AvD: +39 + d100 roll: +38 = +155
... and hits for 37 points of damage!
Hard slash to belly severs a few nerve endings.
You are stunned for 3 rounds!
!S>
You are still stunned.
!S>E
You are still stunned.
!S>
A ghost wolf tries to bite you!
AS: +143 vs DS: +42 with AvD: +39 + d100 roll: +42 = +182
... and hits for 53 points of damage!
Your right leg is mangled horribly.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 14 mins...
DEAD>E
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).


Running around in Offensive around the lower part of Mule is never a grand idea. Especially at such a low level.

top shottah
11-24-2010, 11:35 AM
You nock a wooden arrow in your composite bow.
You fire a wooden arrow at an Illoke elder!
AS: +467 vs DS: +150 with AvD: +30 + d100 roll: +29 = +376
... and hit for 106 points of damage!
Strike punctures thigh and shatters femur!
The Illoke elder rumbles in agony as he teeters for a moment, then falls directly at you!
Your hiding spot is ruined as you try to dodge the Illoke elder.
You leap to dodge the massive falling creature, but he strikes you hard, pinning you painfully to the ground!

... 25 points of damage!
Neck broken.
You twitch several times before dying.

While still in hiding. Fuck me to tears.

Revial
11-24-2010, 08:56 PM
Running back to Mule and this happens.

A frost giant points an icy finger at you!
A frost giant hurls a freezing ball of pure cold at you!
AS: +207 vs DS: +106 with AvD: +65 + d100 roll: +18 = +184
... and hits for 47 points of damage!
Left arm is shattered by cold blast!
You are stunned for 2 rounds!
The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact.
... 40 points of damage!
Oops. Shield arm freeze-dried!

This is like my fifth time today.

Asha
11-24-2010, 10:18 PM
You nock a wooden arrow in your composite bow.
You fire a wooden arrow at an Illoke elder!
AS: +467 vs DS: +150 with AvD: +30 + d100 roll: +29 = +376
... and hit for 106 points of damage!
Strike punctures thigh and shatters femur!
The Illoke elder rumbles in agony as he teeters for a moment, then falls directly at you!
Your hiding spot is ruined as you try to dodge the Illoke elder.
You leap to dodge the massive falling creature, but he strikes you hard, pinning you painfully to the ground!

... 25 points of damage!
Neck broken.
You twitch several times before dying.

While still in hiding. Fuck me to tears.

:lol:

Revial
11-28-2010, 04:26 PM
A Grimswarm troll cleric gestures at you!
A scintillating, blue-white aura encompasses you.
CS: +59 - TD: +58 + CvA: +25 + d100: +91 == +117
Warding failed!
Prismatic shards of blue-white energy shatter against you, inflicting moderate wounds.
You are hit for 8 points of damage!
... 25 points of damage!
A raw, red hole is drilled in your chest by a powerful bolt!

(Spells drop)

Fuck my luck lately.

Fallen
11-28-2010, 09:14 PM
zapped by a STORM GRIFFIN. These things are like base 73. Go figure. Completely unencumbered, no injuries. 1x PT, nearly .4x CM, 1x Perception. That's what I get for roleplaying, heh.

You leap to the side as you try to avoid the effulgent volley!
The electrical charge is drawn to your elven battle armor!
You stumble as you try to avoid a sparkling mote, falling to ground just as it hits you with a powerful jolt!
... 80 points of damage!
Powerful blast sends most of you up in smoke!

Dayko
12-02-2010, 05:46 PM
*Dayko bit the dust!
-
That's all I have to say

Loyrl
12-02-2010, 09:41 PM
Your senses are assaulted by a tormented wail as a vaespilon drags herself in!
>stance off
wtrick feint vaespilon
You are now in an offensive stance.
>[Roll result: 130 (open d100: 3) Bonus: 13]
You feint to the left, the vaespilon buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
>
A lost soul points both spectral hands at you!
A wave of dark ethereal ripples moves outward from a lost soul.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 12 sec.
>loo
[The Rift]
Grey-green worms tunnel in and out of the crimson walls of the chamber. The walls squeeze in on you, in predictable rhythm. You also see a vaespilon and a lost soul.
Obvious paths: east, southwest, northwest
>
A lost soul gestures and utters a phrase of arcane magic.
>

Tha-thump.

>
A vaespilon draws an ancient sigil in the air.
>sym hol vae
...wait 7 seconds.
>
A lost soul points both spectral hands at you!
A wave of dark ethereal ripples moves outward from a lost soul.
You are buffeted by the dark ethereal waves, but are somewhat shielded by the previous waves.
>
A vaespilon points a skeletal finger at you!
A void rips open in the area, directly above you!
You are sucked into the void!
Rather abrupt decompression causes you to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.

You feel the extra courage wane.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 32 mins...

Asha
12-03-2010, 09:58 AM
Sad that Briar didn't post his trouser incident :/

Gelston
12-05-2010, 10:42 AM
You pull Lucarin to his feet.
>stance def
You are now in a defensive stance.
>
[Roll result: 31 (open d100: -32)]
Dethcom hurls himself at Lucarin and connects!
Dethcom fails to bring Lucarin down, but manages to scramble back to his feet.
>tackle luc
[Roll result: 163 (open d100: 140) Penalties: 15]
You hurl yourself at Lucarin and connect!
You knock Lucarin flat and jump to your feet. Smooth!

** A spike on your field plate jabs into Lucarin! **
... 30 points of damage!
Incredible shot to the eye penetrates deep into skull!

* Lucarin drops dead at your feet!

Roundtime: 7 sec.
>
* Lucarin just bit the dust!
>blink
You blink.
>
Dethcom says, "Ack."
>
You feel fully energetic again.
>'Erm
You say, "Erm."

Revial
12-08-2010, 02:10 PM
Logged in, immediately get glared at by a Cockatrice. Kneel, offensive, stunned by a peck to the neck followed by this...

A snowy cockatrice claws at you!
AS: +99 vs DS: -5 with AvD: +41 + d100 roll: +76 = +221
... and hits for 42 points of damage!
Slash along your lower back.
You are stunned for 2 rounds!
!SK>
--- Lich: lnet active.
>stand
You are still stunned.
!SK>
--- Lich: updater has exited.

LichNet welcomes you, Revial
www.lichproject.org - in case of emergency, paypal money to tillmen@lichproject.org

!K>FFFFFFFFFFFFFFFFFUUUUUUUUUUU-
A snowy cockatrice claws at you!
AS: +99 vs DS: -8 with AvD: +41 + d100 roll: +82 = +230
... and hits for 39 points of damage!
Left elbow smashed into a thousand pieces.
(Spells and sighs placed here.)

Like how Lich barely had time to open up?



Edit: Not a death but damn close.

A white vysan pounds at you with its fist!
AS: +44 vs DS: +31 with AvD: +44 + d100 roll: +73 = +130
... and hits for 17 points of damage!
Torn muscle in your left leg!
A white vysan's touch brings the chill of death!
... 20 points of damage!
Icy bolt to the left eye! Ouch! Ice cream headache!
You are stunned for 5 rounds!
SR>
A dark apparition gestures at you!
CS: +46 - TD: +26 + CvA: +10 + d100: +54 == +84
Warded off!
SR>
A phantom swings a closed fist at you!
AS: +28 vs DS: +6 with AvD: +8 + d100 roll: +46 = +76
A clean miss.
SR>stance defensive
You are still stunned.
S>stance defensive
You are still stunned.
S>
The apparition wails with an unearthly cry!
A dark apparition draws slowly inward!
S>
A phantom swings a closed fist at you!
AS: +28 vs DS: +6 with AvD: +8 + d100 roll: +90 = +120
... and hits for 1 point of damage!
Blow glances off your shoulder.
S>
A white vysan tries to ensnare you!
AS: +54 vs DS: +6 with AvD: +38 + d100 roll: +51 = +137
... and hits for 7 points of damage!
Attempt to snare hips shaken loose.
S>
A dark apparition gestures at you!
CS: +46 - TD: +26 + CvA: +10 + d100: +57 == +87
Warded off!
S>
A phantom swings a closed fist at you!
AS: +28 vs DS: +6 with AvD: +8 + d100 roll: +49 = +79
A clean miss.
S>stance defensive
You are still stunned.
S>stance defensive
You are still stunned.
S>
You feel recovered from your whirlwind flurry of strikes.
S>stance defensive
You are still stunned.
S>
A white vysan charges at you!
AS: +54 vs DS: +6 with AvD: +39 + d100 roll: +95 = +182
... and hits for 17 points of damage!
Strike to forehead causes you momentary dizziness.
You are knocked to the ground!
SP>
The apparition wails with an unearthly cry!
A dark apparition tries to bite you!
Lying flat on your back, you lean to one side and dodge the attack!
P>
A phantom swings a closed fist at you!
AS: +28 vs DS: -24 with AvD: +8 + d100 roll: +24 = +84
A clean miss.
P>stance defensive
You are now in a defensive stance.
P>stand
You stand back up.
Roundtime: 3 sec.
R>health
You have minor bruises about the head, some minor cuts and bruises on your left leg, minor cuts and bruises on your chest, and a swollen left eye.
You have a scar across your face.

Maximum Health Points: 63
Remaining Health Points: 3
You are feeling faint.

Maximum Spirit Points: 3
Remaining Spirit Points: 3

Maximum Stamina Points: 32
Remaining Stamina Points: 32

Asha
12-19-2010, 02:25 PM
Fastest.
Death.
Ever.



>
.signs

[Press the ESCape key to abort script.]
sign smiting
sign striking
You grip your vultite flail with renewed vigor!
[Script]>[ Sign of Smiting: +0:17:19, 0:17:19 remaining. ]
You grip your vultite flail with renewed vigor!
[Script]>
[ Sign of Striking: +0:17:19, 0:17:19 remaining. ]
Tyrogue snickers.
[Script]>sign swords
sign shield
You grip your vultite flail with renewed vigor!
[Script]>[ Sign of Swords: +0:17:19, 0:17:19 remaining. ]
Your dancing fingers weave a web of protection around you!
[Script]>
[ Sign of Shields: +0:17:19, 0:17:19 remaining. ]
go gate
[Kharam-Dzu, Outside the Gate]
You notice a deckhand, a sleek brigantine and a long wooden gangplank.
Obvious paths: north
[Script]>sign dissi
sign deflec
Magic flows towards you, but does not reach you.
[Script]>[ Sign of Dissipation: +0:17:19, 0:17:19 remaining. ]
You feel magical energies distort and flow around you.
[Script]>
[ Sign of Deflection: +0:17:19, 0:17:19 remaining. ]
sign of defend
sign of warding

[Script finished!]
Your dancing fingers weave a web of protection around you!
>[ Sign of Defending: +0:17:19, 0:17:19 remaining. ]
Your dancing fingers weave a web of protection around you!
>
[ Sign of Warding: +0:17:19, 0:17:19 remaining. ]
n
[Cobblestone Road, Canyon]
You notice a trail leading up the canyon wall.
Obvious paths: north, south
>n
n
[Cobblestone Road, Bridge]
Obvious paths: south, northwest
>You can't go there.
n
>You can't go there.
>n
You can't go there.
>nw
[Cobblestone Road]
Obvious paths: southeast
>nw
You can't go there.
>nw
You can't go there.
>n
You can't go there.
>go road
[Teras Isle, Logging Road]
Obvious paths: east, west
>w
[Teras Isle, Logging Road]
You notice a path leading off to the south, where Greymist Wood sends a dark finger of trees toward the coast.
Obvious paths: east, west
>w
w
[Teras Isle, Logging Road]
You notice a debris-covered trail and a small mound.
Obvious paths: east
>You can't go there.
>go tr
[Greymist Wood, Eaves]
You notice a wide logging road.
Obvious paths: southwest, northwest
>sw
[Greymist Wood]
You notice a jungle troll, a jungle troll and a jungle troll chieftain.
Obvious paths: north, northeast, south, southwest, northwest
Suddenly, a carefully concealed net springs up from the ground, completely entangling you!

Roundtime: 6 sec.
A halfling rogue quickly approaches!
A dwarven robber quickly approaches!
A giantman thug quickly approaches!
An elven highwayman quickly approaches!
>
A jungle troll chieftain utters a harsh, guttural phrase.
>
A jungle troll snarls menacingly as he advances!

A jungle troll swings a bamboo-hilted machete at you!
AS: +209 vs DS: +272 with AvD: +12 + d100 roll: +97 = +46
A clean miss.
>
An elven highwayman swings a handaxe at you!
AS: +409 vs DS: +272 with AvD: +23 + d100 roll: +82 = +242
... and hits for 14 points of damage!
Blow raises a welt on your right arm.
>
A giantman thug swings a claidhmore at you!
AS: +409 vs DS: +268 with AvD: +19 + d100 roll: +32 = +192
... and hits for 15 points of damage!
Banged your left shin.
That'll raise a good welt.
>
A dwarven robber swings a handaxe at you!
AS: +392 vs DS: +259 with AvD: +23 + d100 roll: +27 = +183
... and hits for 7 points of damage!
Blow glances off your shoulder.
>
In an awe inspiring display of combat mastery, a halfling rogue engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A halfling rogue swings a war mattock at you!
AS: +392 vs DS: +259 with AvD: +35 + d100 roll: +66 = +234
... and hits for 18 points of damage!
Stomach shot lands with a hollow *thump*.

A halfling rogue swings a war mattock at you!
AS: +392 vs DS: +247 with AvD: +35 + d100 roll: +95 = +275
... and hits for 21 points of damage!
Broken finger on your left hand!

A halfling rogue swings a war mattock at you!
AS: +392 vs DS: +247 with AvD: +35 + d100 roll: +92 = +272
... and hits for 20 points of damage!
Broken finger on your right hand!

A halfling rogue swings a war mattock at you!
AS: +392 vs DS: +234 with AvD: +35 + d100 roll: +80 = +273
... and hits for 23 points of damage!
Blow leaves an imprint on your chest!

>
A jungle troll swings a bamboo-hilted machete at you!
AS: +209 vs DS: +234 with AvD: +12 + d100 roll: +47 = +34
A clean miss.
>stance def
hide
...wait 1 seconds.
>...wait 1 seconds.
>stance def
hide
You don't seem to be able to move to do that.
>You don't seem to be able to move to do that.
>
A giantman thug swings a claidhmore at you!
AS: +409 vs DS: +234 with AvD: +19 + d100 roll: +34 = +228
... and hits for 23 points of damage!
Right kneecap smashed into pulp.
You are knocked to the ground!
You are stunned for 3 rounds!
>cman vanish
stam
You don't seem to be able to move to do that.
>Stamina points: 118 remaining: 118
>
An elven highwayman swings a handaxe at you!
AS: +409 vs DS: +201 with AvD: +23 + d100 roll: +61 = +292
... and hits for 19 points of damage!
Weak slash to your lower back!
Your SIGN OF DISSIPATION is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
The net entangling you rips and falls apart.
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF SMITING is no longer effective.
You feel your extra strength departing.
Your SIGN OF SWORDS is no longer effective.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
An elven highwayman laughs in victory!
He roots through your pockets and takes some silver coins. With an evil grin, he pulls out a belt pouch and stashes away his ill-gotten gain.
>
A jungle troll chieftain runs northeast.
>
A jungle troll tilts its head back and roars in anger.
>
A giantman thug slips into hiding.
>
A dwarven robber slips into hiding.
>
A jungle troll places a foot on your shoulder. With that leverage, it reaches down and grabs ahold of your head. Taking a breath and then with a hoarse grunt, the troll back muscles arch as it rips your head off.

The jungle troll lifts your severed head up high and flings it groundward where it smashes into a misshapen mess with a sickening **THUD**!
>
A half-elf head rolls along the ground in a wobbling course before finally coming to rest.
>
A jungle troll chieftain just arrived!

zhelas
12-19-2010, 05:02 PM
A jungle troll places a foot on your shoulder. With that leverage, it reaches down and grabs ahold of your head. Taking a breath and then with a hoarse grunt, the troll back muscles arch as it rips your head off.

The jungle troll lifts your severed head up high and flings it groundward where it smashes into a misshapen mess with a sickening **THUD**!
>
A half-elf head rolls along the ground in a wobbling course before finally coming to rest.

Always liked that part of Greymist.

top shottah
12-25-2010, 05:34 PM
Not my death, but annoying nonetheless..

[step2]>west
[Zortahg's Spine, Wings]
Fork-tailed mountain swallows appear above the high rock formations to either hand, dropping into the more protected air above the roadway and darting into nests built high in the folds of the Wings. The surface of the roadway is almost hidden beneath a layer of white droppings, and a constant chorus of shrill chirping echoes between the rock walls.
Obvious paths: east, west
>
--- Lich: step2 has exited.
A halfling traveller arrives, following you.

A giantman thug suddenly leaps from her hiding place!
A gnomish robber suddenly leaps from his hiding place!
A half-elven thug suddenly leaps from his hiding place!

A halfling traveller fearfully exclaims, "It's an ambush!"
>410
[voodoo]>incant 410
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
You gesture at a half-elven thug.
A wave of dark ethereal ripples moves outward from you.
A half-elven thug is buffeted by the dark ethereal waves and is knocked to the ground.
A giantman thug is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
A gnomish robber swings a bastard sword at a halfling traveller!
AS: +385 vs DS: +203 with AvD: +30 + d100 roll: +72 = +284
... and hits for 108 points of damage!
Gruesome slash to the halfling traveller's throat!
That stings... for about a second.
The traveller falls to the ground, dead!

[You have failed your current Adventurer's Guild task.]


motherfuckers.

top shottah
12-29-2010, 03:34 AM
Suddenly, a carefully concealed net springs up from the ground, completely entangling you!

Roundtime: 6 sec.
A half-elven outlaw suddenly jumps out of the shadows!
An elven brigand suddenly jumps out of the shadows!
IR>
The residual strain on your mind of such intense focus on the shadows fades away.
IR>
An elven brigand swings a twohanded sword at you!
You barely dodge the attack!
IR>
[Roll result: 103 (open d100: -37)]
A half-elven outlaw spins quickly behind you and delivers a well placed kick!
You feel humiliated and enraged!
IR>
An elven brigand swings a twohanded sword at you!
AS: +375 vs DS: +258 with AvD: +38 + d100 roll: +97 = +252
... and hits for 58 points of damage!
Mighty swing separates your head from your shoulders.
The brilliant luminescence fades from around you.


only had one more to complete my task...

Tisket
12-29-2010, 03:47 AM
Is it totally fucked up that I saw Gnome Rage's thread about her boyfriend's brain cancer next to this thread titled "death" and I was all like "fuck that was fast!"

(yes yes, I already know...I'm an evil bitch who will go to hell blah blah blah)

Drew
12-29-2010, 11:40 AM
Wow Tisket, just wow.

WRoss
01-04-2011, 02:58 AM
[Linden Tree, Roots]
The thick roots of the linden tree intertwine to form a sort of canopy. Worms and grubs wriggle deeper into the dirt and centipedes scurry under stones and root ends. Loose dirt seeps down from above. The smell of fresh, rich soil pervades the area. A large, jagged stone leans against two of the larger roots.
Also here: Moredin
Obvious exits: out

Moredin just tried to kick the stone!
>
You feel more refreshed.
>hold mored
But Moredin is already a member of your group!
>
Moredin begins drawing a faint, twisting symbol as he utters an arcane invocation in hushed tones...
>
Moredin gestures at a large jagged stone.
>rub sto
You rub a large jagged stone.
>kick sto
Moredin snaps his fingers.
>
You stub your toe trying to kick the stone!
>
* Thulin has disconnected.
>imitate features stone
You try to imitate a large jagged stone, but you don't think anyone could tell.
>imitate features stone
You try to imitate a large jagged stone, but you don't think anyone could tell.
>
Moredin rubs a large jagged stone.
>
Moredin dusts off a large jagged stone.
>
Moredin glances at a large jagged stone and slowly exhales.
>imitate features stone
Moredin cocks his head and examines the jagged stone.
>
You do a decent imitation of a large jagged stone.
>
Moredin taps a large jagged stone.
>
Moredin reaches out and touches a large jagged stone.
>
Moredin idly picks at a large jagged stone.
>
Moredin pokes his finger at a large jagged stone.
>
As Moredin throws his weight into the jagged stone, it shifts slightly but doesn't move.
>l
[Linden Tree, Roots]
The thick roots of the linden tree intertwine to form a sort of canopy. Worms and grubs wriggle deeper into the dirt and centipedes scurry under stones and root ends. Loose dirt seeps down from above. The smell of fresh, rich soil pervades the area. A large, jagged stone leans against two of the larger roots.
Also here: Moredin
Obvious exits: out
>
Moredin says, "Hrm."
>l roots
These two large roots are twisted together to form a graceful, sinuous arc. At the bottom a small crevice can be seen, almost entirely blocked by a large, jagged stone.
>
As Moredin throws his weight into the jagged stone, it shifts slightly but doesn't move.
>
Moredin prods a large jagged stone with the tip of his finger.
>
Moredin turns to face a large jagged stone.
>go crev
You're not able to do that. The crevice is simply too small. Perhaps if you get closer to the ground?
>
Moredin puckers his lips and makes a sloppy smooching sound at a large jagged stone.
>
Moredin glances at a large jagged stone as if it really needs a hug.
>
Moredin puckers up and blows a kiss at a large jagged stone.
>
Moredin brushes his fingers lightly against a large jagged stone.
>
Moredin gazes thoughtfully at a large jagged stone.
>
Moredin stares at a large jagged stone.
>
Moredin points at a large jagged stone.
>
Moredin just tried to kick the stone!
>
Moredin just edged a little closer to a large jagged stone!
>
Moredin reaches out and touches a large jagged stone.
>
Moredin sticks his tongue out at a large jagged stone.
>
Moredin glances at a large jagged stone and hisses.
>
Moredin gazes with interest at a large jagged stone.
>'that stone sealed in some demon
Moredin waves to a large jagged stone.
>
You say, "That stone sealed in some demon."
>
Moredin clenches his fists and gazes at a large jagged stone longingly.
>
Moredin says, "Hrm."
>'you don't want to move it
You say, "You don't want to move it."
>
Moredin leans into the jagged stone and pushes with all his might. With a groan, the stone gives way and tumbles from its resting place. The roof supported by the stone begins to give way, and spreads to a full cave in. Rocks begin to fall all around you.
Moredin is crushed by the falling stone...
... 16 points of damage!
Neck broken.
Moredin twitches several times before dying.

* Moredin drops dead at your feet!

Moredin looks less calm and refreshed than a moment ago.

Rocks continue to fall around you.
You manage to avoid the falling rocks.
>
* Moredin just bit the dust!
>
The ghostly voice of Moredin says, "Oh."
>cack
The ghostly voice of Moredin says, "Damnit."
>
You cackle!
>l

IorakeWarhammer
01-04-2011, 10:05 AM
where was that? lol

Gibreficul
01-04-2011, 06:35 PM
>
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +434 vs DS: +461 with AvD: +29 + d100 roll: +82 = +84
A clean miss.
>;e wait_rt;gsearch;gloot
^^^ MISTAKE, Meant to hit the STANCE DEF macro ^^^
--- Lich: exec1 active.
[exec1]>target #4860714
You are now targeting a triton combatant.
>
--- Lich: exec1 has exited.
>
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!
[Roll result: 167 (open d100: 82)]
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Strike to temple! Saved by a thick skull!
Roundtime: 18 sec.
>stance def
You are still stunned.

[Roll result: 274 (open d100: 181)]
A triton combatant swings an oak-shafted silvery blue trident at your AWESOMESAUCE dagger and connects!
Your AWESOMESAUCE dagger is knocked to the ground!
Roundtime: 20 sec.
>
Your SIGN OF SMITING is no longer effective.
>
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +434 vs DS: +255 with AvD: +29 + d100 roll: +92 = +300
... and hits for 15 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
>
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +424 vs DS: +255 with AvD: +29 + d100 roll: +82 = +280
... and hits for 15 points of damage!
Weak slash to your lower back!
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +434 vs DS: +255 with AvD: +29 + d100 roll: +93 = +301
... and hits for 15 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
>stance def
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +424 vs DS: +249 with AvD: +29 + d100 roll: +63 = +267
... and hits for 13 points of damage!
Deft slash across chest draws blood!
You take a deep breath.

A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +424 vs DS: +249 with AvD: +29 + d100 roll: +88 = +292
... and hits for 14 points of damage!
Deft slash across chest draws blood!
You take a deep breath.

A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +424 vs DS: +243 with AvD: +29 + d100 roll: +76 = +286
... and hits for 19 points of damage!
Strike pierces thigh!

A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +424 vs DS: +239 with AvD: +29 + d100 roll: +40 = +254
... and hits for 13 points of damage!
Minor puncture to the right arm.

>
You are still stunned.

Some hammered steel vambraces set with dark storm agate partially deflect the onslaught of the slashing attack.
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +434 vs DS: +239 with AvD: +29 + d100 roll: +51 = +275
... and hits for 9 points of damage!
Quick slash to your upper right arm!
Just a nick
In an awe inspiring display of combat mastery, a triton combatant engages you in a furious dance macabre, spiralling into a blur of strikes and ripostes!
A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +434 vs DS: +233 with AvD: +29 + d100 roll: +31 = +261
... and hits for 13 points of damage!
Minor strike to the neck.

A triton combatant thrusts with an oak-shafted silvery blue trident at you!
AS: +434 vs DS: +233 with AvD: +29 + d100 roll: +81 = +311
... and hits for 17 points of damage!
Weak slash to your lower back!
Your SIGN OF DEFENDING is no longer effective.

Asha
01-04-2011, 07:08 PM
You got it back right?

Gibreficul
01-04-2011, 08:16 PM
Ya, I got it back, so it's funny now. I almost shat myself, again, when it got disarmed. I think the ONLY thing in Nelemar that will even pick it up is a siren though. They like their small weapons, I don't know why. Daggers are great like that. Nothing wants them no matter how great it is.

Fallen
01-05-2011, 06:13 PM
So, yeah. When it's your time it's your time. Note the 535 Bolt AS on the Seer X2.



[Old Ta'Faendryl, West]
The road rises on a long slope up a hill to the north and northwest, and meanders southeast toward the banks of a swiftly moving river. At the top of the hill can be seen the dark silhouette of a short, squat tower topped with a domed roof. You also see a war griffin that is flying around and an Ithzir initiate.
Obvious paths: north, south, northwest
>720 gri
[voodoo]>prepare 720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
[voodoo]>cast gri
You gesture at a war griffin.
A void rips open in the area, directly above a war griffin!
Shock wave of air slams a war griffin into the ground!
+68 Hits.
An Ithzir initiate gasps for what little breath it can!
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
A shackled vast grey-blue spider arrives.
>
A war griffin soars in.
>
A war griffin soars in.
>
An Ithzir adept walks in, her eyes narrowed in thought.
>720 gri
An Ithzir initiate closes her eyes while uttering a hollow, alien chant.
>
[voodoo]>prepare 720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
[voodoo]>cast gri
You gesture at a war griffin.
A void rips open in the area, directly above a war griffin!
Vitreous fluid boils in a war griffin's eyes, causing them to burst!
+74 Hits.
An Ithzir adept gasps for air and is stunned!
A war griffin is not affected by the vacuum of the void.
A war griffin is not affected by the vacuum of the void.
An Ithzir initiate gasps for air and is stunned!
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>720 gri
[voodoo]>prepare 720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
[voodoo]>cast gri
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +470 vs DS: +476 with AvD: +23 + d100 roll: +63 = +80
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +470 vs DS: +476 with AvD: +23 + d100 roll: +4 = +21
A clean miss.
>
An Ithzir seer walks in, calmly surveying the surroundings.
>
You gesture at a war griffin.
A void rips open in the area, directly above a war griffin!
Ribs snap as internal pressure rushes to equalize with the void!
+116 Hits.
An Ithzir seer is not affected by the vacuum of the void.
A war griffin is not affected by the vacuum of the void.
A war griffin is not affected by the vacuum of the void.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +470 with AvD: +23 + d100 roll: +1 = -1
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +445 vs DS: +470 with AvD: +23 + d100 roll: +18 = +16
A clean miss.
>
An Ithzir initiate holds her head as she tries to regain her bearings.
>
A war griffin screeches as it struggles to its feet.
>711
[voodoo]>incant 711
You trace an intricate sign that contorts in the air while forcefully invoking Pain...
Your spell is ready.
You gesture at a war griffin.
CS: +530 - TD: +451 + CvA: +25 + d100: +46 == +150
Warding failed!
A war griffin shudders and twists in intense pain!
Cast Roundtime 3 Seconds.
>
An Ithzir initiate starts to breathe easier.
>
An Ithzir seer closes her eyes and bows her head slightly.
>720 third gri
[voodoo]>prepare 720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
[voodoo]>cast third gri
You gesture at a war griffin.
A void rips open in the area, directly above a war griffin!
Shock wave of air slams a war griffin into the ground!
+56 Hits.
An Ithzir seer is not affected by the vacuum of the void.
A war griffin is not affected by the vacuum of the void.
A war griffin is not affected by the vacuum of the void.
An Ithzir initiate gasps for what little breath it can!
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>stance g
An Ithzir seer walks in, calmly surveying the surroundings.
>
You are now in a guarded stance.
>140
A war griffin tries to bite you!
AS: +435 vs DS: +585 with AvD: +24 + d100 roll: +16 = -110
A clean miss.
>
An Ithzir adept holds her head as she tries to regain her bearings.
>
An Ithzir seer suddenly opens her eyes and stares directly at you!
A pale, flickering nimbus coalesces around you, then vanishes in a brilliant flash!
The powerful look leaves you.
You notice your blood flow go back to normal.
>
An Ithzir initiate places one palm on her chest, and raises the other toward you!
Religious fervor infuses an Ithzir initiate's voice as she speaks an incantation in an unknown language.
CS: +386 - TD: +434 + CvA: +2 + d100: +88 - -5 == +47
Warded off!
The invocation does not affect you.
CS: +386 - TD: +433 + CvA: +25 + d100: +37 == +15
Warded off!
A war griffin does not react.
CS: +386 - TD: +418 + CvA: +25 + d100: +59 == +52
Warded off!
A war griffin does not react.
CS: +386 - TD: +415 + CvA: +25 + d100: +92 == +88
Warded off!
A war griffin does not react.
>
[voodoo]>incant 140
You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
Your spell is ready.
You gesture.
A wall of force surrounds you.
Cast Roundtime 3 Seconds.
>
[ Wall of Force: +0:01:30, 0:01:30 remaining. ]
A war griffin tries to bite you!
AS: +420 vs DS: +650 with AvD: +24 + d100 roll: +23 = -183
A clean miss.
>
An Ithzir seer walks in, calmly surveying the surroundings.
>
A war griffin screeches as it struggles to its feet.
>102
[voodoo]>incant 102
You gesture while calling upon the lesser spirits to aid you with the Spirit Barrier spell...
Your spell is ready.
You gesture.
The air thickens and begins to swirl around you.
Cast Roundtime 3 Seconds.
>
[ Spirit Barrier: +1:10:00, 1:10:00 remaining. ]
An Ithzir seer closes her eyes and bows her head slightly.
>
An Ithzir initiate grabs a stunned Ithzir adept and drags her compatriot north!
>
An Ithzir seer closes his eyes and bows his head slightly.
>
The wall of force disappears from around an Ithzir seer.
>720 gri
[voodoo]>prepare 720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
[voodoo]>cast gri
You gesture at a war griffin.
A void rips open in the area, directly above a war griffin!
Debris strikes a war griffin in the leg.
+36 Hits.
An Ithzir seer is not affected by the vacuum of the void.
An Ithzir seer is not affected by the vacuum of the void.
An Ithzir seer is not affected by the vacuum of the void.
A war griffin is not affected by the vacuum of the void.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
A war griffin swoops down over you, buffeting you with its wings!
One of the griffin's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes!
Roundtime: 20 sec.
R>
A war griffin rakes at you with a razor-sharp claw!
AS: +440 vs DS: +604 with AvD: +23 + d100 roll: +47 = -94
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +440 vs DS: +604 with AvD: +23 + d100 roll: +49 = -92
A clean miss.
R>
An Ithzir seer closes her eyes and bows her head slightly.
R>
An Ithzir seer suddenly opens his eyes and stares directly at you!
An Ithzir seer shoots strands of webbing at you!
AS: +535 vs DS: +641 with AvD: +33 + d100 roll: +49 = -24
A clean miss.
The guiding force leaves an Ithzir seer.
R>l
[Old Ta'Faendryl, West]
The road rises on a long slope up a hill to the north and northwest, and meanders southeast toward the banks of a swiftly moving river. At the top of the hill can be seen the dark silhouette of a short, squat tower topped with a domed roof. You also see an Ithzir seer, an Ithzir seer, an Ithzir seer, a war griffin that is flying around, a war griffin that is flying around, a shackled vast grey-blue spider and a war griffin.
Obvious paths: north, south, northwest
R>
An Ithzir seer suddenly opens her eyes and stares directly at you!
A pale, flickering nimbus coalesces around you, then vanishes in a brilliant flash!
The deep blue glow leaves you.
The misty halo fades from you.
The wall of force disappears from around you.
The air calms down around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
R>
An Ithzir initiate strides in, her hands clasped before her.
R>
An Ithzir janissary strides in, surveying the surroundings alertly.
R>
An Ithzir seer closes his eyes and bows his head slightly.
R>
A war griffin tries to bite you!
With no room to spare, you block the attack with your dark steel wall shield!
R>scream
A war griffin rakes at you with a razor-sharp claw!
AS: +440 vs DS: +340 with AvD: +23 + d100 roll: +34 = +157
... and hits for 11 points of damage!
Hard blow, but deflected.
Not much damage.
A war griffin rakes at you with a razor-sharp claw!
AS: +440 vs DS: +340 with AvD: +23 + d100 roll: +14 = +137
... and hits for 14 points of damage!
Torn muscle in your right leg!
R>
An Ithzir adept walks in, her eyes narrowed in thought.
R>
An Ithzir seer closes her eyes and bows her head slightly.
R>
An Ithzir seer suddenly opens her eyes and stares directly at you!
An Ithzir seer hurls a roaring ball of fire at you!
AS: +535 vs DS: +347 with AvD: +44 + d100 roll: +93 = +325
... and hits for 91 points of damage!
Right leg horribly scorched. Won't be usable for weeks.
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 8 rounds!
The guiding force leaves an Ithzir seer.
The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact.
... 1 point of damage!
Minor burns to left eye. You blink back the tears.
You are still stunned.
!SPR>
A war griffin tries to spear you with its beak!
AS: +435 vs DS: +280 with AvD: +27 + d100 roll: +77 = +259
... and hits for 70 points of damage!
Well placed strike shatters a rib!
The white light leaves you.
The very powerful look leaves you.
The bright luminescence fades from around you.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF WARDING is no longer effective.
Your SIGN OF STRIKING is no longer effective.
You sense that your attunement to the minds of others has ceased.
The silvery luminescence fades from around you.
A faint silvery glow fades from around you.
Your SIGN OF DEFLECTION is no longer effective.
The tingling sensation and sense of security leaves you.
The brilliant luminescence fades from around you.
You sense that you are losing control of a shackled vast grey-blue spider and will need to send it back soon.
You feel less confident than before.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 10 mins...
The war griffin lets out a piercing screech!


Implosion is op.

IorakeWarhammer
01-08-2011, 12:40 AM
>e
[Ruined Temple, Second Floor]
Dark stains have been splattered around a rusted spearhead that has been imbedded into the northern wall. Despite the freely flowing water to and from the east, the passage has been blocked by the shattered remnants of collapsed statues. An arched doorway remains open along the southern wall, the door itself having long since rotted away. You also see a spectral triton defender, an ethereal triton sentry, a greater water elemental, a table leg and some muck.
Obvious exits: south, west
>e
You can't go there.
>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +466 - TD: +408 + CvA: +2 + d100: +80 == +140
Warding failed!
A very painful blow.
... 15 points of damage!
Your neck is snapped violently by spasming muscles.
You are stunned for 2 rounds!
S>
A triton combatant strides in, gliding swiftly through the water with a wary look on his face.
S>
A spectral triton defender leaps at you with uncanny agility, and you feel your breath leave you as she slams into you with her full force! You feel yourself careening into the water, your head held back as you desperately gasp for air.
Roundtime: 8 sec.
SPR>prep 635
SPR>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
SPR>l
[Ruined Temple, Second Floor]
Dark stains have been splattered around a rusted spearhead that has been imbedded into the northern wall. Despite the freely flowing water to and from the east, the passage has been blocked by the shattered remnants of collapsed statues. An arched doorway remains open along the southern wall, the door itself having long since rotted away. You also see a triton combatant, a spectral triton defender that is lying down, an ethereal triton sentry, a greater water elemental, a table leg and some muck.
Obvious exits: south, west
SPR>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
SPR>
A greater water elemental raises its hands, palms outward toward you!
Some mithglin brigandine armor partially deflects the onslaught of the impact attack.
A greater water elemental hurls a stream of water at you!
AS: +518 vs DS: +328 with AvD: +23 + d100 roll: +90 = +303
... and hits for 36 points of damage!
Light strike to your chest.
SPR>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +385 with AvD: +24 + d100 roll: +1 = +64
A clean miss.
SPR>prep 635
SP>
An ethereal triton sentry points an ethereal, clawed finger toward you!

A shifting, prismatic aura coalesces around you, then vanishes in a brilliant flash!

>prep 635
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The dim aura fades from around you.
Your SIGN OF DEFENDING is no longer effective.
SP>
You fight desperately against both the triton defender and your own body's need to breathe. You kick and roll, trying anything to cause the defender's unrelenting grip to falter, but to no avail.
SP>
A greater water elemental utters an incantation in an unfamiliar, bubbling language.
SP>crawl w
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
SP>
A triton combatant thrusts with a razor-tined pale green trident at you!
AS: +424 vs DS: +365 with AvD: +24 + d100 roll: +31 = +114
... and hits for 5 points of damage!
Thrust catches your chin.
Leaves an impression but no cut.
SP>
The thorny barrier surrounding you blocks the attack from the triton combatant!
One of the vines surrounding you lashes out at the triton combatant, scraping a thorn across his body! The triton combatant flinches slightly.
SP>crawl w
P>
An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +466 - TD: +386 + CvA: +2 + d100: +39 == +121
Warding failed!
You feel a numbing jolt reverberate through your skull! You are stunned.
SP>crawl w
A greater water elemental raises its hands, palms outward toward you!
Some mithglin brigandine armor partially deflects the onslaught of the impact attack.
A greater water elemental hurls a stream of water at you!
AS: +518 vs DS: +260 with AvD: +23 + d100 roll: +44 = +325
... and hits for 50 points of damage!
Nasty blow to your chest!
!SP>crawl w
!SP>
[lnet: rejecting request from GSF:Disk for spell info...]
>crawl w
!SP>
The thorny barrier surrounding you blocks the attack from the triton combatant!
!SP>
You struggle with all of your fading strength against the defender, who continues to stare down with a determined resolve, her clammy hands holding you firmly under the water.
!SP>
An ethereal triton sentry chants in an incomprehensible language, causing streams of dim grey energy to lash about her hands.
!SP>
A triton combatant puts a razor-tined pale green trident in his canvas bandolier.
The triton combatant removes a seaweed-wound rusted steel hatchet from within his canvas bandolier, drawing it back adroitly up to his head.
A triton combatant throws a seaweed-wound rusted steel hatchet at you!
AS: +424 vs DS: +224 with AvD: +32 + d100 roll: +77 = +309
... and hits for 60 points of damage!
Respectable shot to your back.
The last of your strength leaves you, as you give in to the desires of your failing body. Involuntary spasms wrack your muscles while your lungs fill with water, and a cool, serene darkness rapidly overwhelms your senses.


Her work complete, a spectral triton defender releases your pallid corpse, allowing it to bob lazily to the surface of the water.
You are no longer moving silently.
Momentum carries a seaweed-wound rusted steel hatchet past you to land nearby.

had 2 spirit.. :(

IorakeWarhammer
01-08-2011, 01:01 AM
didn't die, but this was interesting to say the least..

An ethereal triton sentry points an ethereal, clawed finger toward you!
CS: +460 - TD: +386 + CvA: +2 + d100: +83 == +159
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 25 points of damage!
Some mithglin brigandine armor partially deflects the onslaught of the fiery attack.
... 10 points of damage!
Burst of flames to right eye bakes eyelid.
You are stunned for 1 round!
... 20 points of damage!
Blast of cold air to right knee causes a polar knee cap!
... 50 points of damage!
Massive electrical shock to chest tears through muscle tissue.
The electricity carries itself through you and surges through the water!

The powerful jolt electrocutes an ethereal triton sentry!
... 10 points of damage!
Weak blow leaves a brief imprint on the triton sentry's chest!
Some mithglin brigandine armor partially deflects the onslaught of the impact attack.
... 5 points of damage!
Strike glances off your chest.
!S>l

BigWorm
01-08-2011, 01:06 PM
How do they always hit the head on open rolls?

A half-elven highwayman lunges forward at you with her reinforced shield and attempts a shield bash!
[Roll result: 270 (open d100: 201)]
A half-elven highwayman lashes at you with an awesome shield bash and you flip through the air, landing on your head with a crash!
... 25 points of damage!
Solid strike caves your skull in, resulting in instant death!
Your SIGN OF STAUNCHING is no longer effective.

Fallen
01-08-2011, 01:10 PM
Warriors can add crush protection to your armor which will help against that maneuver a great deal. I highly recommend it. Ranad has worked on several of my sets.

IorakeWarhammer
01-09-2011, 10:07 AM
So, yeah. When it's your time it's your time. Note the 535 Bolt AS on the Seer X2.



Implosion is op.

sorcs' defense sucks

Fallen
01-09-2011, 11:07 AM
sorcs' defense sucks

If that is what you got from the log I pity you.

IorakeWarhammer
01-09-2011, 12:32 PM
oh no what i got from the log actually is that you suck at hunting

aeaehoaehoaehohoaeehoaho

Fallen
01-09-2011, 12:37 PM
oh no what i got from the log actually is that you suck at hunting

aeaehoaehoaehohoaeehoaho

http://forum.gsplayers.com/showpost.php?p=1219615&postcount=4488

Revial
01-09-2011, 12:50 PM
http://forum.gsplayers.com/showpost.php?p=1219615&postcount=4488

Well played.

IorakeWarhammer
01-09-2011, 12:52 PM
ok i had 2 pair but u had full house i sux u win 1-0

Asha
01-09-2011, 02:20 PM
I can't get over how much you irritate me.

IorakeWarhammer
01-09-2011, 08:02 PM
http://www.youtube.com/watch?v=ebvmS9Mr26g

Asha
01-09-2011, 09:29 PM
http://www.youtube.com/watch?v=ebvmS9Mr26g

YOU are not allowed to post that!
Damn you...

Damn you.

IorakeWarhammer
01-10-2011, 08:48 AM
fine how about this one?!

http://www.youtube.com/watch?v=Ok4EKoE3cl4

HOAEHOAEhAEHOaehaeHOaehAEO..

face it..

You'll grow to loathe my name
You'll hate me just the same
You won't need your breath
And soon you'll meet your death
Not from the years, not from the use
Not from the tears, just self abuse

But now I'm safe in the eye of the tornado
I can't replace the lies, that let a 1000 days go
No more living trapped inside
In her way I'll surely die
In the eye of the tornado, blow me away

Who's to say, what's for me to say
Who's to say, what's for me to be
Who's to say, what's for me to do
Cause a big nothing it'll be for me

The land of opportunity
The golden chance for me
My future looks so bright
Now I think I've seen the light

Can't say what's on my mind
Can't do what I really feel
In this bed I made for me
Is where I sleep, I really feel

I warn you of the fate
Proven true to late
Your tongue twist perverse
Come drink now of this curse
And now I fill your brain
I spin you round again
My poison fills your head
As I tuck you into bed
You feel my fingertips
You won't forget my lips
You'll feel my cold breath
It's the kiss of death