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g++
08-28-2012, 10:37 AM
They need to settle it like real nerds:

http://www.jonathanvolk.com/wp-content/uploads/2010/11/nerd-fight-595x337.jpg


This is becoming amazing.

http://www.arenajunkies.com/topic/227822-proof-hydrahacked/page__st__600

Now Xandyn and Khuna are pointing the finger at each other saying they have proof the other hacked the account in the thread. Best European Mage/Rogue

Liagala
08-28-2012, 11:02 AM
I'm just waiting for the media to get wind of this. ZOMG not only do video games turn you into a violent mass murderer, they make you steal other people's identities too!1!!1!

AnticorRifling
08-28-2012, 12:08 PM
Damn, I didn't realize that cooking awards would be converted into the new system. I haven't done a cooking daily since I bought all the recipes. Doh.

AnticorRifling
08-28-2012, 12:13 PM
Also I get to D/L the last 800MB at a blazing 34kKB/s.

AnticorRifling
08-28-2012, 12:16 PM
World of Warcraft Patch 5.0.4

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General

Account-wide Achievements, pets, and mounts
In Patch 5.0.4 and beyond, the majority of your character's Achievements, pets, and mounts will be shared with your other characters.
Please read: Bringing Achievements to the Account Level, by Greg "Ghostcrawler" Street
World Event: Attack on Theramore Isle
Warchief Garrosh, obsessed with assuring the Horde’s supremacy over Kalimdor, launches an all-out attack against Jaina's island home of Theramore. Though valiant Alliance defenders rush to repel the sudden onslaught, they’ll soon find themselves unprepared for the terrible scope of Garrosh's true plans…
This Scenario will become available in the weeks leading up to the launch of Mists of Pandaria on September 25.
AOE Looting
Area of effect looting comes to World of Warcraft with this patch. After killing a group of enemies in close proximity, when you loot one of their corpses, the loot window will include items from all of the nearby corpses for which you have loot rights.
BattleTag support in World of Warcraft
Players who have enabled their BattleTag will now be able to:
See BattleTag friends in your friends list.
Add and remove BattleTag friends.
Send BattleTag invites to other players via right-click.
Cross-Realm Zones
In some zones, players are now able to form a group with other players from a select pool of realms.
When a player is in a zone that is set as a “cross-realm zone”, in addition to seeing other players from their native realm, they’ll also seamlessly see (and be able to play with) players from other realms.
Players will always be able to group and quest as they normally would with players from their native realm.
This functionality will be enabled for a limited number of realms at first, and will be granted to additional realms as we near the release of Mists of Pandaria.


Classes: General

All classes have been updated with a new talent system, improved abilities, and spells (accessible throughout levels 1-85). Your character's talents have been reset.
Many old talents have been converted to specialization abilities.
Druids now have access to a fourth class specialization: Guardian.
New spells are now learned automatically. Class trainers are only needed to change talents, glyphs, class specialization, or to utilize the dual specialization feature.
All characters now take 40% less damage from other players.


Currency Conversion

Valor points have been converted to Justice points, and Conquest points have been converted to Honor points.
Neither of the resultant currencies (Justice and Honor) have an enforced hard-cap at this time.
Players are no longer able to earn Valor or Conquest points (bosses drop Justice, and arenas are closed).
Items formerly purchasable for Valor/Conquest are available for Justice/Honor.


Items

Spell Penetration has been replaced by PvP Power on existing items.
Head enchants removed
Enchants that modify the gear in your head slot have been removed from the game. This includes older head enchants of every type.
Relics, ranged, and thrown items
The slot in which ranged, relics, and thrown items were previously equipped has been removed. All weapons should now be equipped in the weapon slot.
Ranged weapons, including wands, have been adjusted to be more powerful.
Ranged weapons no longer have a minimum range.


Professions

The glyph system has been updated. Many class glyphs have been added, altered, or moved to different glyph types.
Prime glyphs have been removed.
Chef’s Award and Dalaran Cooking Award have been removed. Existing awards have been converted to Epicurean’s Award.


Quests

The cap for daily quests has been removed.
There is no longer a displayed count of daily quests completed.


User Interface

There is a new user interface for your mounts and pets.
Character creation screens have been updated.
Buffs have been consolidated in the UI.
New roll results frame added. This new feature can be accessed by clicking the word "[Loot]" in chat, or by typing "/loot".
The PvE queue frames have been unified. You can now queue for dungeons, raids, and other queue-able content in one handy place.
Vendors now offer item filtering.
Spellbooks have been updated to reflect changes to core abilities, and now include a brief overview of specializations.
The Dungeon Journal has been expanded with information on all pre-Cataclysm encounters.
A new help system has been added to many frames. You can toggle this on and off by clicking the "i" button in the upper left corner of the frame.


Mac

Mac OS X 10.5 is no longer supported.
Added full support for Retina displays.
Added support for game resolutions that match Mac screen aspect ratios.
Switching between Windowed and Fullscreen display modes should be faster.
A “Help” menu has been added, so that players can quickly navigate to support pages.
A menu item that allows players to copy system information to the Clipboard has been added.
A menu item that reveals various game files and folders in Finder has been added.

AnticorRifling
08-28-2012, 12:17 PM
I don't get soul reaper until lvl 87 on my DK which is depressing I was hoping to use that on people today.

Nathala Crane
08-28-2012, 12:22 PM
Guh. Making me want to resubscribe to check out the new crap.

AnticorRifling
08-28-2012, 12:25 PM
Well if you do. 20 bucks for a clean copy + RAF and boom I'll have you to lvl 80 on our server. MAKE IT SO! (I might want the mount that comes with RAF...just sayin).

Parkbandit
08-28-2012, 01:00 PM
My favorite druid talent description:

Wild Charge
Fly to a nearby ally's position

Cannot be used in flight form

SpiffyJr
08-28-2012, 02:40 PM
Dear Spiffy,

Fix the MoP talent calculator on wowhead ffs. Currently it tells me to fuck off in a nice way "I see you clicked on the MoP side of wowhead and went to the talent calculator, select your class, here's the old talents...if I load at all, thanks for using wowhead".

All kinds of uber busy today with this fucking patch. I'll be working all day getting live up to snuff.

SpiffyJr
08-28-2012, 02:40 PM
Doesn't work for me using IE8 but it does with Chrome. I still blame Spiffy.

Fucking IE8, really? I'll keeeel you.

One of the perks of working with a game website is that the majority of users are on chrome/firefox.

g++
08-28-2012, 02:51 PM
The account bound achievements dont seem to be working on armory yet. Unless they wont be retroactive. In which case I would have to wonder why I did loremaster last week.

Liagala
08-28-2012, 03:03 PM
Armory usually doesn't update until you log out. Since we're not able to log in yet, logging out would be problematic. I assume it will be showing everything properly once servers are up and we're able to do stuff.

Also: http://blue.mmo-champion.com/topic/233728-account-wide-mounts-pets-and-achievements/

AnticorRifling
08-28-2012, 06:14 PM
Fucking IE8, really? I'll keeeel you.

One of the perks of working with a game website is that the majority of users are on chrome/firefox.

It's the work PC man I don't control what they load.

AnticorRifling
08-28-2012, 06:16 PM
I haven't logged in yet but according to the armory I lost 60 achieve points on Dachcow....

SpiffyJr
08-28-2012, 07:44 PM
The talent calculator is now on /talent and replaced the old one. The primary talent page is a bit slow because whoever wrote it didn't cache the queries so I'll get to that in the morning. Fucking tired of this patch so I'm out for the night. (re: guild wars 2 for the win).

SpiffyJr
08-29-2012, 01:37 PM
Updated the tc. Should be loads quicker now.

AnticorRifling
08-29-2012, 02:43 PM
Sweet.

Liagala
08-29-2012, 10:43 PM
http://forum.gsplayers.com/attachment.php?attachmentid=3983&d=1346294585

... sup?


3983

subzero
08-29-2012, 10:49 PM
I liked the bug in Wrath beta that let you mount your flying (or ground) mount after mounting the Traveler's Tundra Mammoth.

Liagala
08-29-2012, 10:52 PM
There were some pictures of this setup with the bottom mount being a rocket or a sandstone drake, so the entire assembly could fly around too. It was pretty hilarious.

Parkbandit
08-30-2012, 08:31 AM
There were some pictures of this setup with the bottom mount being a rocket or a sandstone drake, so the entire assembly could fly around too. It was pretty hilarious.

We should have done that!

AnticorRifling
08-30-2012, 08:34 AM
More people on that one druid tower than all of dunemaul.

Atlanteax
08-30-2012, 10:46 AM
http://www.thenoobcomic.com/headquarters/comics/00424.jpg

Those were the best raid leaders... *sniffs*

Some Rogue
08-31-2012, 12:12 PM
http://youtu.be/2saAgaJ6p54

Nathala Crane
08-31-2012, 12:14 PM
Well if you do. 20 bucks for a clean copy + RAF and boom I'll have you to lvl 80 on our server. MAKE IT SO! (I might want the mount that comes with RAF...just sayin).

Sure. I've got a troll druid I wouldn't mind bringin' over.

AnticorRifling
08-31-2012, 12:16 PM
I love Wowcrendor, that's pretty much spot on. It needed a "You stand in the corner and don't die, just wait to innervate Sinax" and then it would have been perfect.

Parkbandit
08-31-2012, 12:18 PM
http://youtu.be/2saAgaJ6p54

That's hilarious... and painfully spot on.

subzero
08-31-2012, 01:37 PM
I love Wowcrendor, that's pretty much spot on. It needed a "You stand in the corner and don't die, just wait to innervate Sinax" and then it would have been perfect.

Don't forget the out of combat rezzer.

Parkbandit
08-31-2012, 02:17 PM
Don't forget the out of combat rezzer.

Anticor already had the maximum number of jobs to do every raid:

1) Innervate Sinax
2) Don't die

We didn't trust him with 3.

Liagala
09-04-2012, 07:07 PM
WTB an addon that will pop up and say, "Hey dumbass, did you forget Hand of Gul'dan exists?" (or words to that effect) if I forget and don't cast it when it hits 2 charges. Ideas? The usual stuff that notifies you when something is available won't work, because it's available at 1 charge, but optimal to use at 2.

TheEschaton
09-04-2012, 08:09 PM
You can do that with PowerAuras.

Atlanteax
09-05-2012, 08:43 AM
http://www.darklegacycomics.com/x354.jpg.pagespeed.ic.I9OL5vZl8n.jpg

This is just too funny...

But I guess was a major part in why Blizzard decided to go with a slimmer 'talent tree'.

Some Rogue
09-05-2012, 09:10 AM
Wait, are you one of those guys that pretends like they had a choice of talents before? 95% of talents for any spec were mandatory and people just googled them anyway. They just rolled those into the class as baseline and let you choose the rest on how you want to play....so it's pretty much like it was before.

AnticorRifling
09-05-2012, 09:28 AM
Given the baseline stuff that you need to perform your raid/pvp roll are built in and not talents you actually get MORE flexability now.

Some Rogue
09-05-2012, 09:36 AM
Saw my first cross realm alliance people today. Saw tons of allies up doing argent tournament dailies and thought wtf is going on. Mouse over one and he's from executus. Think I saw 5 allies and one other horde the whole time I was there.

AnticorRifling
09-05-2012, 09:39 AM
That's pretty cool. I need to get back to doing those dailies.

Some Rogue
09-05-2012, 09:44 AM
Alts make it so much better now. Bought one mount today, should be able to buy one or two more tomorrow.

Nathala Crane
09-05-2012, 10:03 AM
I'm a little out of the loop. How do alts make it better now?

Some Rogue
09-05-2012, 10:08 AM
Most mounts are account wide. Since you need 100 tokens per mount, you can do the dailies on three characters and get the mounts 3x faster.

Atlanteax
09-05-2012, 10:10 AM
Wait, are you one of those guys that pretends like they had a choice of talents before? 95% of talents for any spec were mandatory and people just googled them anyway. They just rolled those into the class as baseline and let you choose the rest on how you want to play....so it's pretty much like it was before.

I knew a priest that had talent points in all three trees. His reasoning was that it gave him a bit of leeway to do anything.

Before there were dual-specs, there were undoubtedly many players who went with hybrid builds vs 'cookie-cutter' because they did not want to have to keep respeccing.

g++
09-05-2012, 10:16 AM
I knew a priest that had talent points in all three trees. His reasoning was that it gave him a bit of leeway to do anything.

Before there were dual-specs, there were undoubtedly many players who went with hybrid builds vs 'cookie-cutter' because they did not want to have to keep respeccing.

Thats been impossible for years. You had to have 31 points in a tree to enter the second. Unless your saying he was 31/5/3 and then thats not really hybrid.

Tgo01
09-05-2012, 10:19 AM
I knew a priest that had talent points in all three trees. His reasoning was that it gave him a bit of leeway to do anything.

Before there were dual-specs, there were undoubtedly many players who went with hybrid builds vs 'cookie-cutter' because they did not want to have to keep respeccing.

Yeah but wouldn't those people have been the ones doing like a fourth of the DPS or healing of other people in the raid or a tank that was dying 10 times faster than a properly specced tank then the guild/raid all sat around wondering "WHY can't we get past this first boss?!"

Nathala Crane
09-05-2012, 10:19 AM
Most mounts are account wide. Since you need 100 tokens per mount, you can do the dailies on three characters and get the mounts 3x faster.

That's cool. Was that change retroactive?

Some Rogue
09-05-2012, 10:44 AM
That's cool. Was that change retroactive?

Yep. Most mounts and pets went account wide with the last patch. I have 120ish mounts on all my characters. Class and profession restricted ones arent useable by everyone though.

Liagala
09-05-2012, 10:45 AM
Yeah but wouldn't those people have been the ones doing like a fourth of the DPS or healing of other people in the raid or a tank that was dying 10 times faster than a properly specced tank then the guild/raid all sat around wondering "WHY can't we get past this first boss?!"
The last time he actually played, there were a few specs that were perfectly viable with 20/17/14 or something. I remember rogues in particular had a really good setup mixing their (at the time 51) points between all 3 trees. I believe priests had a similar deal. 90% of the talents were still things like "+3% crit" and whatnot, but people could choose whether they wanted to follow website X, Y, or Z's build. They were all still found on google and cookie-cutter, but there were at least 2 different shapes of cookie for most specs. That qualifies as "plenty of choice" for people with rose-colored glasses stapled to their heads.

It's actually been driving me nuts that I couldn't find "Pick X and Y, Z sucks" for most talents. Even elitistjerks, who are the most math-oriented bunch I've seen, leave 80% of them to "personal choice." It will be awesome once I'm more used to the new stuff, but for right now I was really hoping for something to tell me exactly what to do while I learn.

g++
09-05-2012, 11:24 AM
The last time he actually played, there were a few specs that were perfectly viable with 20/17/14 or something. I remember rogues in particular had a really good setup mixing their (at the time 51) points between all 3 trees. I believe priests had a similar deal. 90% of the talents were still things like "+3% crit" and whatnot, but people could choose whether they wanted to follow website X, Y, or Z's build. They were all still found on google and cookie-cutter, but there were at least 2 different shapes of cookie for most specs. That qualifies as "plenty of choice" for people with rose-colored glasses stapled to their heads.

It's actually been driving me nuts that I couldn't find "Pick X and Y, Z sucks" for most talents. Even elitistjerks, who are the most math-oriented bunch I've seen, leave 80% of them to "personal choice." It will be awesome once I'm more used to the new stuff, but for right now I was really hoping for something to tell me exactly what to do while I learn.

It also led to completely broken specs. Shield of the righteous holy paladin/dk in season 9/10. Repentence/holy paladins in 8. Feral dps druids wearing pvp gear and tanking and topping meters in ulduar. You can look back on hybrid specs with rose colored glasses but really what it did was lead to borderline bug abuse every other season and other than that had no impact on serious players who all had the exact same spec.

Not directing this at Dora even though im quoting her btw.

Nathala Crane
09-05-2012, 11:34 AM
Yep. Most mounts and pets went account wide with the last patch. I have 120ish mounts on all my characters. Class and profession restricted ones arent useable by everyone though.

Woo! Brewfest rams for all!

TheEschaton
09-05-2012, 06:54 PM
The best priest I ever knew was a hybrid 30/41/0 with CoH and a ton of shielding utility in disc. But the spec was hamstringed into being pure raid direct HPS throughput - which he could do because he wasn't the tank healer, and he wasn't the druid HoTting everyone else up. He used lots of CoH and PoH in a time when it wasn't really fashionable to spam PoH.

Of course, the worst priest I ever knew was something like 20/31/20.

Plus, I don't know about you, but since the days of 71 point specs, I haven't been able to make a spec where more than 5 or so points could be shifted. In fact, if you look at most of the talent trees from 4.x, if you took only the things which directly affected your damage, you often spent 29-31 points. Leaving you with 10-12 to play with. Given that there were some DPS/HPS boosts in other trees in the first two tiers, you were going to pick those up, and you got real utility in about 5 talent points.

I remember I switched those points once or twice this whole expansion. One was on H-Beth'tilac, where I moved points out of termination and into concussive barrage, and moved my sub-tree from pathing/trap mastery to pathing/entrapment. The other time I switched points from entrapment into Hunter V. Wild for H-Madness progression so I could have some extra health and actually survive. Those are two hard fights during progression, and that was "bleeding edge" stuff.

Atlanteax
09-05-2012, 11:41 PM
The best priest I ever knew was a hybrid 30/41/0 with CoH and a ton of shielding utility in disc. But the spec was hamstringed into being pure raid direct HPS throughput - which he could do because he wasn't the tank healer, and he wasn't the druid HoTting everyone else up. He used lots of CoH and PoH in a time when it wasn't really fashionable to spam PoH.

Of course, the worst priest I ever knew was something like 20/31/20.

Those were the days you could do interesting stuff with your specs, particularly outside of dedicated raids.

Only place I've been able to find that sort of freedom (again) was in Rift.

g++
09-06-2012, 03:14 AM
Those were the days you could do interesting stuff with your specs, particularly outside of dedicated raids.

Only place I've been able to find that sort of freedom (again) was in Rift.

:jerkit:


Who the fuck logs onto this game to do anything but raid and pvp at this point honestly. Enjoy rift.

Parkbandit
09-06-2012, 07:37 AM
:jerkit:

Who the fuck logs onto this game to do anything but raid and pvp at this point honestly. Enjoy rift.

This guy. I've been leveling a warrior, druid and warlock. Haven't once raided... but I have pvp'd on my capped druid and hunter though.

Is Rift down to 1 server by now?

g++
09-06-2012, 09:27 AM
You don't raid because you cant fit us into your metamucil and sleeping schedule. My point is the amount of people wishing they could be a sub-optimum hybrid spec so they could wander through elwyn forest levitating in shadow form with speed boost power world shield is infinitesimally small compared to the people who are playing arena/bgs/raiding that will benefit from the change. Fuck while I was typing this I realized with the new system you actually CAN be a levitating, shadow form, speed boost power world shielded shadow priest under the new system.

Atlanteax
09-06-2012, 09:38 AM
:jerkit:

Who the fuck logs onto this game to do anything but raid and pvp at this point honestly. Enjoy rift.

Well, back in Classic & BC, WoW was still all about a long-slog journey (remember when you needed groups for elite quest mobs?). That was when the talent point flexibility existed too.


This guy. I've been leveling a warrior, druid and warlock. Haven't once raided... but I have pvp'd on my capped druid and hunter though.

Is Rift down to 1 server by now?

I think Rift's population has been able to hold steady, and Trion seems to have been able to successfully avoided the FTP trend with a discounted subscription plan.

I believe there is a full expansion for the game arriving in November.

It'll be interesting to see how both games are faring come late December and early January.

AnticorRifling
09-06-2012, 09:49 AM
It wasn't really flexible.

You took filler shit that didn't matter to get the optimum talents OR you shot gunned your points because you though being cookie cutter was bad. Cookie cutter is that way for a reason, it's the best utilization of points.

Parkbandit
09-06-2012, 10:38 AM
It wasn't really flexible.

You took filler shit that didn't matter to get the optimum talents OR you shot gunned your points because you though being cookie cutter was bad. Cookie cutter is that way for a reason, it's the best utilization of points.

I'm loving the new talent system and glyph system. I like how all the lower glyphs aren't really combat related and more fun related.

g++
09-06-2012, 10:40 AM
Well, back in Classic & BC, WoW was still all about a long-slog journey (remember when you needed groups for elite quest mobs?). That was when the talent point flexibility existed too.



I think Rift's population has been able to hold steady, and Trion seems to have been able to successfully avoided the FTP trend with a discounted subscription plan.

I believe there is a full expansion for the game arriving in November.

It'll be interesting to see how both games are faring come late December and early January.

I could give a shit less how rift is doing. I think theres a rift folder below this one where you and the other guy still playing it could chat.

AnticorRifling
09-06-2012, 11:58 AM
I'm loving the new talent system and glyph system. I like how all the lower glyphs aren't really combat related and more fun related.

Agreed.

Liagala
09-06-2012, 12:02 PM
I'm loving the new talent system and glyph system. I like how all the lower glyphs aren't really combat related and more fun related.
This. There's a lot in Mists that has no combat value whatsoever, but just makes me laugh. Like this (http://www.wowhead.com/item=86591).

AnticorRifling
09-06-2012, 12:06 PM
I think if I've got the glyph that makes my aquatic form turn into an orca I should be allowed to attack and eat the druids that are in seacow form.

Some Rogue
09-06-2012, 12:14 PM
As long as I can put you in a glass tank and make you do tricks for spectators.

g++
09-06-2012, 02:54 PM
http://static.mmo-champion.com/mmoc/images/icons/iwarriors.gif Warrior (Forums (http://www.mmo-champion.com/forums/278-Warrior))


Defensive Stance (http://www.wowdb.com/spells/71/#16030-16048) now decreases damage taken by 25%, up from 15%.


Protection


Revenge (http://www.wowdb.com/spells/6572/#16030-16048) now generates 15 Rage in Defensive Stance, up from 10.
Shield Slam (http://www.wowdb.com/spells/23922/#16030-16048) now generates 20 Rage in Defensive Stance, up from 15.
Unwavering Sentinel (http://www.wowdb.com/spells/29144/#16030-16048) now increases your armor value from items by 25%, up from 10%.


Blizzard is spying on me

Atlanteax
09-06-2012, 04:00 PM
This. There's a lot in Mists that has no combat value whatsoever, but just makes me laugh. Like this (http://www.wowhead.com/item=86591).

Go go Mario Kart!

http://www.wowhead.com/item=86584

Both look nice for Pranking, just like the Train Set.

AnticorRifling
09-06-2012, 04:03 PM
The train set needs kicked in the dick.

subzero
09-06-2012, 08:05 PM
The train set needs kicked in the dick.

The guys I did most of my AH stuff with all had train wreckers. The train set has a decently long cooldown, so it amused me to smash any train set that was dropped, immediately.

Nathala Crane
09-07-2012, 11:19 PM
Got an email for 7 free days, so I'll be checking out the talent changes and stuff. :)

TheEschaton
09-08-2012, 01:39 AM
Vanilla WoW in a minute


http://www.youtube.com/watch?v=AISl3XjG9sw&feature=g-u-u

Atlanteax
09-10-2012, 12:11 PM
Best thread I've seen about the CRZ implementation/issue:

http://us.battle.net/wow/en/forum/topic/6521292325#1

Tho I'd be with post #3 ... why not just MERGE servers instead?
Merge only PvP with other PvP servers, only RP-PvP with other RP-PvP
'Bigger' AH for people to utilize (I can totally see why low-pop servers are unhappy with the resource nodes issues in CRZ)

If Blizzard is so keen on the 'goals' of CRZ, why not just out-right merge the servers?
The two reasons I can think of why not is:
a) to avoid 'bad press' of servers being merged/shut-down
b) to not miss out on transfer fees $revenue (but this would be more than made up for continued subscription $revenue, no? vs possibly losing subs?)

Just seems to be more poor decision-making out of Activison.

AnticorRifling
09-10-2012, 12:15 PM
Have you played in a CRZ area? I have and I currently can't think of an issue with them.

Some Rogue
09-10-2012, 12:36 PM
WHAT??? Another post by bad tie on an issue he doesnt understand? I honestly can't believe you spend so much time reading forums for a game you don't play or even like. And most of us posting in this thread are already informed about this stuff...so are you just trolling now?

One reason you don't merge servers is because it might just be a temp fix. What happens when people transfer off and you're low pop again? If they get this working, they won't have to merge servers ever again.

That said, it does have some bugs. Lag, server times being fucked up so you're constatly switching back and forth which really hurts when events such as the fishing derby are running, high level people camping low level zones, killing the npc's and then running back to some other server so you can't retailiate on them, the fact you can't ignore or report idiots, phasing issues, dismounting when crossing zones to name a few. It can be fixed but I wish they'd have done more testing before it was live. I also wish they'd not merge servers like this that are already high pop.

Honestly, I think we'll see a merged AH before long which will actually solve the economy problem and would very likely screw over the AH bots. They've merged everything else at this point, I think the logical next step will be to just have one AH like Diablo does.

g++
09-10-2012, 12:55 PM
WHAT??? Another post by bad tie on an issue he doesnt understand? I honestly can't believe you spend so much time reading forums for a game you don't play or even like. And most of us posting in this thread are already informed about this stuff...so are you just trolling now?

One reason you don't merge servers is because it might just be a temp fix. What happens when people transfer off and you're low pop again? If they get this working, they won't have to merge servers ever again.

That said, it does have some bugs. Lag, server times being fucked up so you're constatly switching back and forth which really hurts when events such as the fishing derby are running, high level people camping low level zones, killing the npc's and then running back to some other server so you can't retailiate on them, the fact you can't ignore or report idiots, phasing issues, dismounting when crossing zones to name a few. It can be fixed but I wish they'd have done more testing before it was live. I also wish they'd not merge servers like this that are already high pop.

Honestly, I think we'll see a merged AH before long which will actually solve the economy problem and would very likely screw over the AH bots. They've merged everything else at this point, I think the logical next step will be to just have one AH like Diablo does.

I love it aside from the obvious lag spikes when zoning, which I imagine they will iron out eventually. Its amazing getting into brawls in icecrown with people from a half dozen servers involved. Great improvement in my opinion. As far as the camping and low level trolling...well....thats why we signed up for a pvp server no? The only reason that shit hasnt been happening is because no one is there. I remember even in BC people trolled low level areas before classic areas were abandoned for dungeons.

Liagala
09-10-2012, 01:00 PM
If the CRZ stuff is prelude to more merging (like AH, guilds, current-content raids and RBGs), then it's great. It's still early and buggy as SR said, but it could be a step in the right direction. If it goes far enough, in time the entire concept of different servers could disappear. If this is as far as they ever intend to go however, I'm going to be pretty disappointed. At the moment the only good* aspect of it seems to be that opportunities for world pvp are back to what they used to be in those fabled Vanilla/BC days.


*By "good" I mean "good for some people, even if I think it's a pain in the ass."

g++
09-10-2012, 01:05 PM
Well thats huge for enjoyment level though. World pvp is alot of fun and the idea that it will be back in force in Pandaria is a big sell point to me, its also a good reason for us to group up for quests and hang out . A global AH is an interesting idea...I wouldnt be thrilled but I guess it would be an improvement. The thing Mal'Ganis is wildly populated already so like if I think its a good change imagine how overjoyed some poor bastard on Nazjatar or Forgotten Coast is.

Some Rogue
09-10-2012, 01:05 PM
I love it aside from the obvious lag spikes when zoning, which I imagine they will iron out eventually. Its amazing getting into brawls in icecrown with people from a half dozen servers involved. Great improvement in my opinion. As far as the camping and low level trolling...well....thats why we signed up for a pvp server no? The only reason that shit hasnt been happening is because no one is there. I remember even in BC people trolled low level areas before classic areas were abandoned for dungeons.

My point is they flea back to their own server with no repercussions. That's not really pvp then...

g++
09-10-2012, 01:08 PM
My point is they flea back to their own server with no repercussions. That's not really pvp then...

You really need to improve your dps. Honestly no one has done that to me. Doing argent dailies this week I have had several duels with people from Kel'Thuzad and Ysera and all out brawls and everytime they wanted a fight, got it, and played fair. If someone wants to shadow word pain me and phase out I really dont think I would give a shit except to think that their a weird try hard like Atl.

Some Rogue
09-10-2012, 01:10 PM
World pvp usually just ends up wasting time I could have been doing something productive.

And usually, I want to solo quest or at most bring two because really you don't need more than one person for 99% of the quests and they usually end up not having a shared drop rate and you have to kill two or three times more shit than you normally would. Also, I think you're all dicks and I try to spend as little amount of time as possible around you. :D

Liagala
09-10-2012, 01:10 PM
What I want to know is, why do we have to be merged with Kel'thuzad all the time? That's where Alliance go when they're good at pvp, so I just leave when one of them is hanging out in a place I want to be. I've started questing in pvp gear instead of normal stuff and that's fine for most random alliance, but the ones with a KT tag over their heads are scary. Couldn't they merge us with some other server??

g++
09-10-2012, 01:12 PM
Because Kel'thuzad is 99% alliance full of gladiator players, Mal'ganis is 99% horde full of gladiator players. Its pretty obvious actual it was either Mal'ganis or Illidan.

AnticorRifling
09-10-2012, 01:13 PM
Illidan probably got linked up with Darkspear.

Some Rogue
09-10-2012, 01:13 PM
You really need to improve your dps. Honestly no one has done that to me. Doing argent dailies this week I have had several duels with people from Kel'Thuzad and Ysera and all out brawls and everytime they wanted a fight, got it, and played fair. If someone wants to shadow word pain me and phase out I really dont think I would give a shit except to think that their a weird try hard like Atl.

Why yes, I should improve my dps while wearing a lance, in a spec I hardly play while being beat on by mobs and/or guards.. :jerkit:


And I was mainly talking about the low level zones anyway for the 85's who do that shit.

Some Rogue
09-10-2012, 01:14 PM
We also have KT, Executus and Ysondre horde being merged with us too.

g++
09-10-2012, 01:15 PM
I was joking that improving your dps would allow you to kill them before they phased I wasnt being serious. Calm down nerd.

AnticorRifling
09-10-2012, 01:16 PM
Why yes, I should improve my dps while wearing a lance, in a spec I hardly play while being beat on by mobs and/or guards.. :jerkit:


And I was mainly talking about the low level zones anyway for the 85's who do that shit.

LOL TROLLOLOLOLOLOLLED

Liagala
09-10-2012, 01:22 PM
We all know how I feel about pvp, so I would never have anything nice to say about some jerk who made me grind up a full set of gear so I could get a pet... but it may be a little handy having a bunch of resilience with so many Alliance around now. I'm not saying thank you or anything because you're a jerk and forced me to pvp, but there might be a tiny glimmer of an advantage to all that.

Some Rogue
09-10-2012, 01:24 PM
Now do it for every character you want to quest on too. :P

Liagala
09-10-2012, 01:26 PM
Now do it for every character you want to quest on too. :P
Done.

Until MoP launches, Dora is the only one I have any desire to quest on (other than 2 more days of tol barad dailies on the mage). The only quests I'm doing right now are Argent Tournament, and no one else has even opened the thing up, let alone gotten any badges to spend.

g++
09-10-2012, 01:41 PM
Keep in mind we all have 40% resilience standing around naked now too. So being in pve gear doesnt necessarily mean you lose. Obviously its a huge advantage to be in full cataclysmic gear but you can certainly defeat someone less skilled then you in shitty gear now. Its not like you get wtf globalled like before the patch.

TheEschaton
09-10-2012, 03:31 PM
A lot of the post that Atl linked sounds like people not wanting to deal with the repercussions of actually being on a PvP server. I remember quest giver ganking and lowbie ganking, etc.

However, those people need to be able to be held accountable. This doesn't apply to true world PvPers, but trolls can kill an NPC and then cross an artificial CRZ border and be unaccountable.

TheEschaton
09-10-2012, 03:38 PM
P.S. Atl reminds me of someone in my GW2 guild who uses every second sentence to somehow bash Blizzard. He has me on ignore now because I dared to suggest that people who liked WoW (but also GW2) were not mentally incompetent and/or fools.

But I still get to laugh at him when he goes on one of his anti-Blizzard rants, and then rebut him wholeheartedly.

Atlanteax
09-10-2012, 03:42 PM
WHAT??? Another post by bad tie on an issue he doesnt understand? I honestly can't believe you spend so much time reading forums for a game you don't play or even like. And most of us posting in this thread are already informed about this stuff...so are you just trolling now?

One reason you don't merge servers is because it might just be a temp fix. What happens when people transfer off and you're low pop again? If they get this working, they won't have to merge servers ever again.

That said, it does have some bugs. Lag, server times being fucked up so you're constatly switching back and forth which really hurts when events such as the fishing derby are running, high level people camping low level zones, killing the npc's and then running back to some other server so you can't retailiate on them, the fact you can't ignore or report idiots, phasing issues, dismounting when crossing zones to name a few. It can be fixed but I wish they'd have done more testing before it was live. I also wish they'd not merge servers like this that are already high pop.

Honestly, I think we'll see a merged AH before long which will actually solve the economy problem and would very likely screw over the AH bots. They've merged everything else at this point, I think the logical next step will be to just have one AH like Diablo does.

So basically you agree that as it currently stands, CRZ is poorly implemented and full of issues, where Blizzard either needs to (a) kill off the CRZ idea (and consider server merges) or presumably (b) *fix* the inherent issues?

I thought that the OP in the thread I linked to on the WoW forums did a nice job of breaking down the issues and the pro's of CRZ. Only thing I've seen from Blizzard is that they are basically assessing the concerns/faults that the playerbase is bringing up about CRZ.

Personally, I never really understood why Battlegroups seem to be more or less random pairing of servers, when it would be *logical* to make a single Battlegroup of all RP-PvP servers, all PvP servers, all RP-PvE servers, etc ... as generally people pick a server based on what kind of rules/environment that they want to play in (aside from other factors such as where their friends are playing). I'd speculate that the CRZs are being applied to the Battlegroups as-is. Outright server mergers would be a better resolution IMO if for whatever technical reasons Blizzard cannot set up the BattleGroups and CRZs specifically by server types.

MMOs are clearly not developing or operating in a vacuum and are borrowing ideas from each other in implementing design changes. Presumably MMOs are learning from each other in 'what works' and 'what did not work' in attempting to improve their product to secure $revenue.

While I am no longer actively playing WoW, I still follow developments in the game for the potential future impact it could have on other MMOs. This CRZ design seems to be an intriguing idea (as all MMOs inevitably have the challenge of trying to keep the lower levels engaging and grouping-friendly, post the first year of launch/expansion) ... so I'm interested to see what Blizzard does with the CRZ going forward.

TheEschaton
09-10-2012, 03:44 PM
Yet you've never seemed to post anything about the positive developments Blizzard has ever implemented. ;)

TheEschaton
09-10-2012, 03:51 PM
Also, I don't think any but a handful of servers really require server mergers based on population, it's just that the world and level span is so large at this point that the world can feel empty because people are spread out everywhere.

This CRZ idea is meant to simulate the old, communal days of Vanilla, which you theoretically liked, but OUT IN THE WORLD. Note, CRZ doesn't occur in cities, because cities (and populations in general) are fine. Blizzard is trying to combat the natural progression of an 8 year old game where most of the players are at the end of the game or near to it, and thus everything below it can seem empty.

Atlanteax
09-10-2012, 03:58 PM
Yet you've never seemed to post anything about the positive developments Blizzard has ever implemented. ;)

I recall articulating that I enjoyed early Cataclysm returning the difficulty scale back to the Heroics (but as you are aware, that eventually got nerfed not too long after launch). I thought the first-tier Raids were engaging as well.

I had not found much to cheer about since with WoW-Cataclysm, and you've already heard enough about my disgust with the implementations concerning the Dragon Soul tier.


Also, I don't think any but a handful of servers really require server mergers based on population, it's just that the world and level span is so large at this point that the world can feel empty because people are spread out everywhere.

This CRZ idea is meant to simulate the old, communal days of Vanilla, which you theoretically liked, but OUT IN THE WORLD. Note, CRZ doesn't occur in cities, because cities (and populations in general) are fine. Blizzard is trying to combat the natural progression of an 8 year old game where most of the players are at the end of the game or near to it, and thus everything below it can seem empty.

Hence my comment about CRZ being intriguing. The *world* experience in late Vanilla and the bulk of BC was engaging, so it would be nice to see that would be possible again.

I do wish that they would restructure the Battlegroups more along server-type lines however.

TheEschaton
09-10-2012, 04:01 PM
I recall articulating that I enjoyed early Cataclysm returning the difficulty scale back to the Heroics (but as you are aware, that eventually got nerfed not too long after launch). I thought the first-tier Raids were engaging as well.

I had not found much to cheer about since with WoW-Cataclysm, and you've already heard enough about my disgust with the implementations concerning the Dragon Soul tier.

Oddly enough, I feel like GW2 dungeons will be similarly nerfed. Storymodes are easy, but then the explorable modes are essentially unpuggable. Hell, they're hard enough with your guild because being in a guild is no guarantee of skill. Will you be similarly upset if they do receive nerfs?

Dragon Soul was a bad tier, I'll say it. But I'm willing to give Blizz the benefit of the doubt that it was a one-off.

Liagala
09-10-2012, 04:10 PM
Dragon Soul was a bad tier, I'll say it. But I'm willing to give Blizz the benefit of the doubt that it was a one-off.
Actually, I think that's their new design goal. They don't want normal mode stuff to be overly difficult. Run a 5-man heroic on your half hour lunch break, full clear a raid with your friends (even if some of them suck), etc. Challenge modes and heroics are where it's at if you want difficulty, but normal stuff is supposed to be accessible to just about everyone.

As long as challenge modes/heroics really are as difficult as they're promised to be (and we can keep Hounds people from burning out before we get into them), I'm happy with that. I like fighting with the difficult stuff, and I like feeling all cool with myself when that achievement pops up.

g++
09-10-2012, 04:11 PM
So basically you agree that as it currently stands, CRZ is poorly implemented and full of issues, where Blizzard either needs to (a) kill off the CRZ idea (and consider server merges) or presumably (b) *fix* the inherent issues?

I thought that the OP in the thread I linked to on the WoW forums did a nice job of breaking down the issues and the pro's of CRZ. Only thing I've seen from Blizzard is that they are basically assessing the concerns/faults that the playerbase is bringing up about CRZ.

Personally, I never really understood why Battlegroups seem to be more or less random pairing of servers, when it would be *logical* to make a single Battlegroup of all RP-PvP servers, all PvP servers, all RP-PvE servers, etc ... as generally people pick a server based on what kind of rules/environment that they want to play in (aside from other factors such as where their friends are playing). I'd speculate that the CRZs are being applied to the Battlegroups as-is. Outright server mergers would be a better resolution IMO if for whatever technical reasons Blizzard cannot set up the BattleGroups and CRZs specifically by server types.

MMOs are clearly not developing or operating in a vacuum and are borrowing ideas from each other in implementing design changes. Presumably MMOs are learning from each other in 'what works' and 'what did not work' in attempting to improve their product to secure $revenue.

While I am no longer actively playing WoW, I still follow developments in the game for the potential future impact it could have on other MMOs. This CRZ design seems to be an intriguing idea (as all MMOs inevitably have the challenge of trying to keep the lower levels engaging and grouping-friendly, post the first year of launch/expansion) ... so I'm interested to see what Blizzard does with the CRZ going forward.

Most of the shit you repost is simply not the feelings of the majority of the wow community, because you havent played the game in almost a year you grab onto threads you want to believe and repost them when they are just the opinion of a single person in a game played by millions. Your last 3 have been completely off the mark. You can always find someone complaining about something in WoW it doesnt mean its actually a problem.

Atlanteax
09-10-2012, 04:18 PM
Oddly enough, I feel like GW2 dungeons will be similarly nerfed. Storymodes are easy, but then the explorable modes are essentially unpuggable. Hell, they're hard enough with your guild because being in a guild is no guarantee of skill. Will you be similarly upset if they do receive nerfs?

I have not yet had the opportunity to try the explorable modes for the dungeons yet. I can imagine them being significantly more challenging for most players considering that there is no 'Tank' or 'Healer' roles in GW2, and it will predominantly involve all 5 players coordinating well together to successfully get thru.

I pugged AC storymode, and it was a clusterfark ... but an organized guild run through was a much more polished experience.

I'd say that if an organized group of 5 (presumably all guild, or 5 people who are well-acquainted with each other and can communicate on ventrilo) can get thru explorer mode, then it is probably designed correctly.

Since ArenaNet's $revenue model does not factor in monthly subscriptions, they do not really need to appeal to the casual gamers (who are probably a good portion of the current GW2 population), as the GW2 game-design is centered around the dedicated player that will stick with GW2 and learn how to work through the challenges of explorer-mode, and presumably build a cooperative community to get thru such content. Also, with them being dedicated players, they'll be utilizing the cash-shop which will help support the game.

However, 'Nerfs' to explorer-mode may be required if such dedicated players (who are adhering to a more genuine sense of cooperative play than pug-ing in general) struggle to get thru explorer mode content, and it risks discouraging them from continue to play themselves.

ArenaNet has already gotten its $60 from casual players, and there is undoubtedly enough *content* for them from L0 to L80 with the storymode for all of the dungeons, and the server-based-PvP (that is a lot of gaming hours to get through it all, just the first time around).

Other games like WoW & Rift have a higher standard to meet for casual players as they must be able to keep them *engaged* on a month-to-month basis to maintain their subscription-based $revenue model.

g++
09-10-2012, 04:29 PM
Yes im sure guild wars will march into infinity with no one but you playing it. Theres a guild wars 2 thread I think around here somewhere, Im pretty sure its not this one though.

Some Rogue
09-10-2012, 04:31 PM
While I am no longer actively playing WoW, I still follow developments in the game for the potential future impact it could have on other MMOs. This CRZ design seems to be an intriguing idea (as all MMOs inevitably have the challenge of trying to keep the lower levels engaging and grouping-friendly, post the first year of launch/expansion) ... so I'm interested to see what Blizzard does with the CRZ going forward.

http://forum.gsplayers.com/showthread.php?75156-MMO-Development-and-the-Future

Some Rogue
09-10-2012, 04:32 PM
For the HoR (http://forum.gsplayers.com/showthread.php?75157-Hounds-of-Rexxar-Mal-Ganis)

TheEschaton
09-10-2012, 04:46 PM
I have not yet had the opportunity to try the explorable modes for the dungeons yet. I can imagine them being significantly more challenging for most players considering that there is no 'Tank' or 'Healer' roles in GW2, and it will predominantly involve all 5 players coordinating well together to successfully get thru.

I pugged AC storymode, and it was a clusterfark ... but an organized guild run through was a much more polished experience.

I'd say that if an organized group of 5 (presumably all guild, or 5 people who are well-acquainted with each other and can communicate on ventrilo) can get thru explorer mode, then it is probably designed correctly.

Since ArenaNet's $revenue model does not factor in monthly subscriptions, they do not really need to appeal to the casual gamers (who are probably a good portion of the current GW2 population), as the GW2 game-design is centered around the dedicated player that will stick with GW2 and learn how to work through the challenges of explorer-mode, and presumably build a cooperative community to get thru such content. Also, with them being dedicated players, they'll be utilizing the cash-shop which will help support the game.

However, 'Nerfs' to explorer-mode may be required if such dedicated players (who are adhering to a more genuine sense of cooperative play than pug-ing in general) struggle to get thru explorer mode content, and it risks discouraging them from continue to play themselves.

ArenaNet has already gotten its $60 from casual players, and there is undoubtedly enough *content* for them from L0 to L80 with the storymode for all of the dungeons, and the server-based-PvP (that is a lot of gaming hours to get through it all, just the first time around).

Other games like WoW & Rift have a higher standard to meet for casual players as they must be able to keep them *engaged* on a month-to-month basis to maintain their subscription-based $revenue model.

Casual players are the ones who pay the bills in GW2, just like in WoW. Except they're paying for convenience items in GW2, instead of paying a sub and then not using as much bandwidth as possible in WoW.

Atlanteax
09-10-2012, 07:33 PM
http://forum.gsplayers.com/showthread.php?75156-MMO-Development-and-the-Future

I'll stick with this thread since it seems to bother you and g++ so much. =)

Liagala
09-10-2012, 08:33 PM
I'll stick with this thread since it seems to bother you and g++ so much. =)
Please do. I'm pretty sure they left already anyway.