View Full Version : Dunemaul
AnticorRifling
06-29-2009, 03:28 PM
BA need some (non retarded) bodies. We're not as far into Uld and we sure as shit aren't hard core. Raids are pretty laid back, the only frustration is the mouth breathers, but per last nights meeting that's gonna change. I convinced them to start benching the bads even if it means hurting feelings.
Some Rogue
06-29-2009, 03:30 PM
Trolieo is a fucking idiot and won't last very long anywhere unless he's possibly sucking off the guild leader.
I was a little amused at coming back from vacation and finding us recruiting a rogue again.
Is it time I bust out my pally tank!?
Methais
06-29-2009, 03:48 PM
http://www.baelgun.us/Portals/0/Gallery/Album/3/GuildDrama.jpg
http://www.penny-arcade.com/images/2009/20090629.jpg
Jayvn
07-08-2009, 08:45 PM
Shoot me some damn PMs with names... i made a baby on dunemaul but i may xfer over teh sexyness off another server.
<3 jayvn
Parkbandit
07-08-2009, 10:05 PM
Shoot me some damn PMs with names... i made a baby on dunemaul but i may xfer over teh sexyness off another server.
<3 jayvn
I heard you give gold if you let people touch your balls. Nekk will probably be sending you a PM soon.
Some Rogue
07-09-2009, 12:14 AM
I heard you give gold if you let people touch your balls. Nekk will probably be sending you a PM soon.
Hurrrrrrrrrrrrr
TheEschaton
07-09-2009, 10:06 AM
I have 3 80s on Dunemaul if you need some help - just PM me. Nekk has like 28043738.
-TheE-
Some Rogue
07-09-2009, 10:19 AM
I have 4 80's, 2 71's and 4 around 60-61. :P
AnticorRifling
07-09-2009, 10:21 AM
Everytime I get on an alt to lvl it I think to myself "I could be on my DK" and I log off and bring out the DK. How I got the druid to 80 I've got no idea. My pally and lock are in the 70s and I have 2 60s (one of which I've never even logged in, it's a toon that a buddy's daughter created so she could play with him when I wasn't on).
TheEschaton
07-09-2009, 10:29 AM
yeah, I just levelled my shaman to 80 day before yesterday, and two healed 10 man OS with Magesetti's tree alt, who made it to 80 yesterday. Between the two of us, we had 1 purple (I had picked up the War Mace of Unrequited Love or whatever from H-Nexus). It was ridiculously easy.
Stupid healers, always bitching.
-TheE-
Some Rogue
07-09-2009, 10:30 AM
If any of you nubs wanna run heroics, my pally is a tank. Been working on getting badges and shit for now. I actually like him more than my rogue at this point. :( If the downward spiral that is Grass is Greener continues, I'll probably just switch to him heh.
AnticorRifling
07-09-2009, 10:35 AM
yeah, I just levelled my shaman to 80 day before yesterday, and two healed 10 man OS with Magesetti's tree alt, who made it to 80 yesterday. Between the two of us, we had 1 purple (I had picked up the War Mace of Unrequited Love or whatever from H-Nexus). It was ridiculously easy.
Stupid healers, always bitching.
-TheE-
Healing is easy if your tanks and DPS do their job. When DPS stands in fire or your tank is under geared/retarded it can suck.
Some Rogue
07-09-2009, 10:43 AM
The lag in instances is the biggest threat to anything anymore. I think I've died more to healers/dps lagging than anything a heroic has thrown at me.
AnticorRifling
07-09-2009, 10:46 AM
The lag in instances is the biggest threat to anything anymore. I think I've died more to healers/dps lagging than anything a heroic has thrown at me. Yeah I won't even do them anymore. I just raid and or farm/work on my achievement.
StrayRogue
07-09-2009, 10:49 AM
Arent you able to buy t8 stuff with heroic badges in 3.2?
Healing is easy if your tanks and DPS do their job. When DPS stands in fire or your tank is under geared/retarded it can suck.
Healing Ulduar hard modes grid looks like the new york stock exchange. Was healing I choose you Steelbreaker last night, the tank gets fusion punched for 35k and takes a 20k melee 1 second after about 20 times during the course of the fight. Its pretty nerve wracking healing hard shit. If your dps sucks on an attempt you might get a snide remark if you miss a heal the whole raid hates you heh.
TheEschaton
07-09-2009, 10:54 AM
LOL, we have a dps who can dispel magic spam dispel for fusion punches, so the healers can heal.
Normally that dps is me, the shadow priest. :P
-TheE-
AnticorRifling
07-09-2009, 10:55 AM
Arent you able to buy t8 stuff with heroic badges in 3.2? Probably. I have got enough badges saved up to get whatever I want though.
Some Rogue
07-09-2009, 10:58 AM
Arent you able to buy t8 stuff with heroic badges in 3.2?
Yeah, but as slow as Blizzard moves sometimes, that will probably be 2 months from now. I wanted to get some gear now and learn to tank these instances. Hell I haven't had a tank since MC days. I need the practice heh.
TheEschaton
07-09-2009, 10:58 AM
yeah, in 3.2, anything that awarded heroism or valor badges will give conquest badges (as well as Ulduar 25, which will have conquest badges still). I find that kind of ridiculous, putting H-UK on par with Ulduar 25 hard modes.
The daily heroic and the daily regular dungeon, in addition, will give Badges of Triumph, for T9 content. LOL.
Which means people can (eventually) get some T9 by running the dailies every day. Ridiculous.
-TheE-
Some Rogue
07-09-2009, 10:58 AM
Probably. I have got enough badges saved up to get whatever I want though.
Too bad they aren't gonna convert over to the new badges...
AnticorRifling
07-09-2009, 10:59 AM
Too bad they aren't gonna convert over to the new badges... Yeah that would be nuts.
TheEschaton
07-09-2009, 11:00 AM
Yeah, I'll friend your pally. Setti and I are running Naxx10 tonight if you want in.
Some Rogue
07-09-2009, 11:04 AM
yeah, in 3.2, anything that awarded heroism or valor badges will give conquest badges (as well as Ulduar 25, which will have conquest badges still). I find that kind of ridiculous, putting H-UK on par with Ulduar 25 hard modes.
The daily heroic and the daily regular dungeon, in addition, will give Badges of Triumph, for T9 content. LOL.
Which means people can (eventually) get some T9 by running the dailies every day. Ridiculous.
-TheE-
I was against it at first too but you gotta look at it like this. It will take forever to get enough triumph badges that way to get any T9. And who cares if people are getting Ulduar gear then? You'll still be ahead of the curve and getting T9.
The other thing is this is a great way to gear up alts or to get someone up to speed if you have people quit/not show for raids. They're doing this to close the gear gap a bit before Icecrown comes out. They want as many people involved as possible and I don't have a problem with that.
I'd be stuck raiding on my rogue forever without changes like this. :shrug:
LOL, we have a dps who can dispel magic spam dispel for fusion punches, so the healers can heal.
Normally that dps is me, the shadow priest. :P
-TheE-
We make the paly tank do it cause Im the only paly healer and theres like no threat involved in the fight for the most part. Also if i dont land a holy light at the same time as rune punch the tank drops dead. I would cleanse it if we had another paladin healer in the raid.
Some Rogue
07-09-2009, 11:06 AM
Yeah, I'll friend your pally. Setti and I are running Naxx10 tonight if you want in.
So was Ulduar cancelled? I know not many have signed up yet.
TheEschaton
07-09-2009, 11:08 AM
Oh yeah, you still raid.
I'm off for the month for the bar exam (but Naxx is a break, lol), and Setti is in OGC now, and apparently they don't raid on Thursdays.
StrayRogue
07-09-2009, 11:13 AM
Ah so any BoH/BoV currently on the character will not be converted to triumph when the patch comes out?
TheEschaton
07-09-2009, 11:14 AM
No. The only source of Triumph badges will be the new raid content and the dailies.
Parkbandit
07-09-2009, 11:22 AM
If we're forming some 10 man thing.. count me in. I reactivated last night.
TheEschaton
07-09-2009, 11:33 AM
You wanna come carry us through 10 man NAxx? Awesome.
Parkbandit
07-09-2009, 11:35 AM
You wanna come carry us through 10 man NAxx? Awesome.
I'll get Kallell to 80 and you can carry me :)
Some Rogue
07-09-2009, 11:45 AM
Well, we'd have a scrub tank (me), a couple healers, and Liagala has a ret pally. The start of a decent group I guess.
I have mostly crafted or rep gear. Haven't had any luck on heroic drops yet. :(
Alfster
07-09-2009, 11:45 AM
I'd be down for running some 10 mans with ya'll. I reactivated a few weeks back and joined a low end 25 man raid guild on my mage.
Atlanteax
07-09-2009, 11:49 AM
I wanna believe that you can not be a total asshole and still run a successful guild.
I wanna believe it.
Well, the question becomes is if "working on Freya/Hodir in 25s, with the prior bosses on Farm" = successful guild.
If yes, then it's possible.
If no, then probably a safe bet to say that it is not possible.
AnticorRifling
07-09-2009, 11:50 AM
Well, the question becomes is if "working on Freya/Hodir in 25s, with the prior bosses on Farm" = successful guild.
If yes, then it's possible.
If no, then probably a safe bet to say that it is not possible. You just described my guild.
Atlanteax
07-09-2009, 11:54 AM
You just described my guild.
You the GL/RL of yours too?
Parkbandit
07-09-2009, 12:39 PM
Well, we'd have a scrub tank (me), a couple healers, and Liagala has a ret pally. The start of a decent group I guess.
I have mostly crafted or rep gear. Haven't had any luck on heroic drops yet. :(
I'll work on Kallell starting today.. I should be able to get her to 80 relatively quickly.. perhaps by Saturday. I can also play Rennick for a bit until you get your gear up since he needs nothing from Naxx.
Some Rogue
07-09-2009, 12:55 PM
Eh, I am past the def cap. I'm at around 25k health unbuffed and usually around 30 buffed. Dodge is 20%, parry is 17 or so. I do fine in heroics and would probably have no problems in Naxx10.
Parkbandit
07-09-2009, 01:24 PM
Eh, I am past the def cap. I'm at around 25k health unbuffed and usually around 30 buffed. Dodge is 20%, parry is 17 or so. I do fine in heroics and would probably have no problems in Naxx10.
Yea... and I wasn't looking forward to playing Rennick for no l00tz anyway.
Some Rogue
07-09-2009, 01:26 PM
Just logged in to check...
Self buffed
26.5k health
24099 armor
548 def
19.5 dodge
16.4 parry
10.92 block
AnticorRifling
07-09-2009, 04:42 PM
Just logged in to check...
Self buffed
26.5k health
24099 armor
548 def
19.5 dodge
16.4 parry
10.92 block
We should do this on a Friday night and I'll come MT your shit on Dachcow. 40k+ raid buffed. Def capped, over 50% avoidance base not including sigil proc (which might as well be base since it's activated on rune strike), trinket pops, etc.
Parkbandit
07-09-2009, 04:52 PM
We should do this on a Friday night and I'll come MT your shit on Dachcow. 40k+ raid buffed. Def capped, over 50% avoidance base not including sigil proc (which might as well be base since it's activated on rune strike), trinket pops, etc.
I won't be 80 by Friday on Kallell :(
Some Rogue
07-09-2009, 04:52 PM
:fu: I'm still wearing blues with a few epics thrown in. Hell, I haven't been able to replace a fucking outland trinket yet. I've got a couple badge pieces but no heroic drops yet at all. I've had no problem tanking anything yet.
Some Rogue
07-09-2009, 04:54 PM
I won't be 80 by Friday on Kallell :(
What level are you?
AnticorRifling
07-09-2009, 04:58 PM
:fu: I'm still wearing blues with a few epics thrown in. Hell, I haven't been able to replace a fucking outland trinket yet. I've got a couple badge pieces but no heroic drops yet at all. I've had no problem tanking anything yet.
Yeah I think I've tanked 3 raid bosses ever for our guild and my tank set is all t7.5 or better except for my fucking titansteel helm. It's a decent helm but it looks like such a turd compared to my other gear. That and I'm using a wraithspear for a weapon since inevitable defeat never dropped for us in 25man naxx, but I can't complain we a betrayer like every week.
Parkbandit
07-09-2009, 05:02 PM
What level are you?
75 1/2
TheEschaton
07-09-2009, 05:20 PM
Setti and I were going tonight. Damn you all.
Some Rogue
07-09-2009, 05:28 PM
Setti and I were going tonight. Damn you all.
Go ahead. We don't want any scrubs...besides, Kallell will probably take 3 weeks to get to 80.
AestheticDeath
07-09-2009, 05:35 PM
Since you guys have so many 80's you must know the faster way to get there yeah? Do you recommend the normal quests through northrend, or like instances, or the dailies from quel'danas?
Trouble
07-09-2009, 05:38 PM
I used these: http://www.wow-pro.com/leveling_guides/james_horde_leveling_guide
Some Rogue
07-09-2009, 05:50 PM
Quests and dailies is mostly what I do. I only did an instance if I had quests for there and even then sometimes I'd skip it since getting a group can take so long. I start in one zone, do every single quest there, then move to the next zone. I usually have at least 3 full zones of quests left over when I hit 80.
AestheticDeath
07-09-2009, 06:04 PM
thats what i have been doing, i just seem to waste a lot of time doing the dalaran dailies and then scratching my ass or something
if i don't do my JC daily I feel like a failure, and once I get that one, i feel like I just have to do fishing and cooking as well
has blizzard ever said they are going to change the flight paths to be more linear? or will they always use the gimp style they have?
Some Rogue
07-09-2009, 07:42 PM
FP's probably aren't gonna change. Just be glad they actually connect now haha.
Dalaran dailies are some of the worst. If you're just looking for the xp, hit the Kal'uak ones, the wyrmrest one in DB and maybe the ones in Sholazar. Otherwise just do quests in your normal zone that you're working on.
On a side note, I had to ninja log on my first heroic group tonight. And this was before it even started. Had a ret pally that hit 80 the day before who was using a one hander and shield because "it had more crit than his 2h" and the druid healer who'd hit 80 3 days before. /facepalm
Alfster
07-09-2009, 09:10 PM
I've been fairly lucky with pug's lately. Haven't had any fail groups lately. It's nice.
Some Rogue
07-09-2009, 09:12 PM
I've been fairly lucky with pug's lately. Haven't had any fail groups lately. It's nice.
Me too. I've been running at least 3 a day for a week or two and haven't had one until today.
Alfster
07-09-2009, 09:26 PM
Granted the Naxx 10 run I did this afternoon was pretty damn fail. Still managed to down the one boss I needed any actual loot from and it dropped.
I may or may not have DC'd on the next set of trash tho....
TheEschaton
07-10-2009, 01:48 AM
Picked up a spellpower shield, resto pants and shoulders, enh legs and an enh belt tonight.
Not bad, and we still have 4H, Plague, and Sapph/KT left.
Alfster
07-10-2009, 04:51 AM
Not bad. I finally got a weapon drop in Naxx and picked up a wand from the 25 man deconstructor. Finally got rid of my last blues...
AnticorRifling
07-10-2009, 07:45 AM
For dailies I pick up the JC daily, then I head to the tournament grounds. If you don't have an epic flyer they might be a poor choice though. With the epic flyer and On a Pale Horse it takes me about 45m to complete all tourny + JC daily (and that's if the damn JC or blade quest is out in fucking BFE Howling Fjord).
Then I go and do my sha'tari skyguard dailies because I want a flying vagina for my DK.
Some Rogue
07-10-2009, 12:19 PM
So I think I've finally decided to take a break from raiding. I'm completely burnt out on it, I hate going to raids because they're so damn boring and I hate 75% of the people in my guild. It's sad when you have more people muted in vent than not.
They'll definitely demote me, probably even kick me out but I'm not really that concerned. If I ever get the urge to raid on my rogue again, I can probably round up 10 people from here for some runs. Only thing I will miss is seeing the Arthas fight in 25 man when it comes out.
For now, I'll just stick to my paladin and other alts and run with friends.
Alfster
07-10-2009, 12:56 PM
Weekly 10 Ulduar runs FTW!
Drisco
07-10-2009, 01:09 PM
PvP.
Move to Scilla server. It's Located in Boston so a good Eastern Time Zone
Some Rogue
07-10-2009, 01:13 PM
Hate PvP
Drisco
07-10-2009, 01:21 PM
Scripted Creature Encounters. That's fun...........
Parkbandit
07-10-2009, 01:28 PM
So I think I've finally decided to take a break from raiding. I'm completely burnt out on it, I hate going to raids because they're so damn boring and I hate 75% of the people in my guild. It's sad when you have more people muted in vent than not.
They'll definitely demote me, probably even kick me out but I'm not really that concerned. If I ever get the urge to raid on my rogue again, I can probably round up 10 people from here for some runs. Only thing I will miss is seeing the Arthas fight in 25 man when it comes out.
For now, I'll just stick to my paladin and other alts and run with friends.
Hey.. have any toon around 75ish? I'll hit 76 tonight if I play.. but god damn solo questing is a yawnfest.
Scynd is back to playing as well.. he has some friends playing as well as his son.
Some Rogue
07-10-2009, 02:01 PM
Yeah, I've seen Scynd a few times and talked to him a couple times. None of mine are around 75 though. Closest I have is 71.
Hmm, just remembered. Liagala just dual specced into holy so if she wants to come along to practice, I could tank some instances for you maybe.
Parkbandit
07-10-2009, 03:33 PM
Yeah, I've seen Scynd a few times and talked to him a couple times. None of mine are around 75 though. Closest I have is 71.
Hmm, just remembered. Liagala just dual specced into holy so if she wants to come along to practice, I could tank some instances for you maybe.
I'll be on later tonight on Kallell if you want to run some stuff
Scripted Creature Encounters. That's fun...........
PvP is pretty much scripted too. You just dont know what boss your fighting until gladius loads it.
Keller
07-10-2009, 03:42 PM
PvP is pretty much scripted too. You just dont know what boss your fighting until gladius loads it.
I'm not sure I agree.
Keller
07-10-2009, 03:43 PM
I'll be on later tonight on Kallell if you want to run some stuff
I will WTFPWN stuff with Abicaboose, if you just want to e-z mode some instances.
I'm not sure I agree.
Well think about it, everyone follows the same strategy when they do ulduar the same as they follow the same strategy for paly/dk when it loads if their rogue/priest. Its the same type of thing and win or lose is basically determined by how efficently you use the same tools everyone else has. I pretty much know though im gonna be getting mana burned while my DK tries to kill the rogue the same as I know fusion punch is going to be every 15 seconds...its just another text book encounter. Even though there are people on the other end there are only so many things they can do and they will pretty much always use the dominant strategies available to them.
Methais
07-10-2009, 04:10 PM
http://img11.imageshack.us/img11/2033/seasonsix.jpg
Hey ret palis have to push 3 buttons and sometimes they have to click HoJ and repentance. Also I was talking about holy paly/DK. The best strat for ret paly/DK is to find another partner before you embarress yourself cause any team with any healer will kick the shit out of you.
Parkbandit
07-10-2009, 04:15 PM
I will WTFPWN stuff with Abicaboose, if you just want to e-z mode some instances.
Not sure how badly you'll gimp my experience. I'll be 76 tonight for sure though... I'm like 2 blocks away.
Keller
07-10-2009, 04:27 PM
Well think about it, everyone follows the same strategy when they do ulduar the same as they follow the same strategy for paly/dk when it loads if their rogue/priest. Its the same type of thing and win or lose is basically determined by how efficently you use the same tools everyone else has. I pretty much know though im gonna be getting mana burned while my DK tries to kill the rogue the same as I know fusion punch is going to be every 15 seconds...its just another text book encounter. Even though there are people on the other end there are only so many things they can do and they will pretty much always use the dominant strategies available to them.
This is the reason I don't play 2s.
I prefer 5s, but 3s are more realistic due to the scheduling issues resulting from 5s.
2s are gimmicky.
Keller
07-10-2009, 04:29 PM
Not sure how badly you'll gimp my experience. I'll be 76 tonight for sure though... I'm like 2 blocks away.
We could always be in different groups. You round up the mobs and I'll kill them.
Keller
07-10-2009, 04:31 PM
Hey ret palis have to push 3 buttons and sometimes they have to click HoJ and repentance. Also I was talking about holy paly/DK. The best strat for ret paly/DK is to find another partner before you embarress yourself cause any team with any healer will kick the shit out of you.
I've played ret/DK to 1900.
And ret pallies have a lot more utility than you would imagine.
I have 1-6, r, f, t, g, x, c, v, shift + (e, d, r, f, and 3) all hot-bound to abilities I use in almost every game.
I've played ret/DK to 1900.
And ret pallies have a lot more utility than you would imagine.
I have 1-6, r, f, t, g, x, c, v, shift + (e, d, r, f, and 3) all hot-bound to abilities I use in almost every game.
Im guessing that was before the vindication nerf, also why would you move into the middle of the keyboard? do you have like freakishly big hands or something? I mean I could pull off your keybinds but its like....whats wrong with 1-2-3-4, q-w-e-r, a-s-d-f , i dunno to each his own, but anyway yah it was a joke because paladins in pvp really only have judge, CS, divine storm, hammer, wings for their face roll selection the rest is defensive bubble, trink, FoL for art of war procs, I usually bind a partner bop, plea, torrent, etc but yah you end up with a ton of binds.....realisticly tho 90% of them are OH shit buttons
Nieninque
07-10-2009, 04:42 PM
We could always be in different groups. You round up the mobs and I'll kill them.
Pretty sure they nerfed that.
Having said that, a 76 wont lose out a lot with a 80 in tow. A 26 would, but not a 76
Keller
07-10-2009, 04:53 PM
Im guessing that was before the vindication nerf, also why would you move into the middle of the keyboard? do you have like freakishly big hands or something? I mean I could pull off your keybinds but its like....whats wrong with 1-2-3-4, q-w-e-r, a-s-d-f , i dunno to each his own, but anyway yah it was a joke because paladins in pvp really only have judge, CS, divine storm, hammer, wings for their face roll selection the rest is defensive bubble, trink, FoL for art of war procs, I usually bind a partner bop, plea, torrent, etc but yah you end up with a ton of binds.....realisticly tho 90% of them are OH shit buttons
Nah, after vindication nerf. I just switched from holy to ret about a month ago. Been grinding gear since then.
I still use qweasd for movement. I have shit like f and v bound to heals. 6 is self-freedom. I really should rebind that, but it's a hold over from my S1-S4 holydin days.
AnticorRifling
07-10-2009, 04:53 PM
I've played ret/DK to 1900.
And ret pallies have a lot more utility than you would imagine.
I have 1-6, r, f, t, g, x, c, v, shift + (e, d, r, f, and 3) all hot-bound to abilities I use in almost every game.
Speaking of which you need to carry me to a weapon.
Keller
07-10-2009, 04:54 PM
Pretty sure they nerfed that.
Having said that, a 76 wont lose out a lot with a 80 in tow. A 26 would, but not a 76
Oh, that sucks.
Keller
07-10-2009, 04:55 PM
Speaking of which you need to carry me to a weapon.
Maybe once I finish my ret set I'll pick up some more holy gear.
AnticorRifling
07-10-2009, 04:59 PM
Could we 2x DPS to 1850 or would the standard comps just chew us?
Keller
07-10-2009, 05:01 PM
Could we 2x DPS to 1850 or would the standard comps just chew us?
When we hit 1900 I was playing with Stevenseagal (who now plays Rasputen and Unholyrolla). We've been PvPing together since the MC days, so we've got a bit of chemistry.
It would be very tough.
AnticorRifling
07-10-2009, 05:11 PM
Is he still trying to kill shit with his illusionary rod? I remember him getting skillups in MC with that thing....I was too busy dancing with my shirt off:
http://i112.photobucket.com/albums/n177/anticor/WoW/Throwyourhandsintheairlikeyoujustdo.jpg
Nah, after vindication nerf. I just switched from holy to ret about a month ago. Been grinding gear since then.
I still use qweasd for movement. I have shit like f and v bound to heals. 6 is self-freedom. I really should rebind that, but it's a hold over from my S1-S4 holydin days.
Wow you must have had some talent...everytime I play ret/dk they go down like paris hilton and me and my partner openly wonder in vent what the fuck they were thinking. The retribution paladins got like 30 seconds of tricks to keep them both up but by that time they have stopped trying to burst and pretty much already lost. I just dont think its a good comp at all but more power to you guys if you can pull it off.
Some Rogue
07-10-2009, 05:25 PM
Is he still trying to kill shit with his illusionary rod? I remember him getting skillups in MC with that thing....I was too busy dancing with my shirt off:
http://i112.photobucket.com/albums/n177/anticor/WoW/Throwyourhandsintheairlikeyoujustdo.jpg
Arcanite Reaper Ho!
http://i9.photobucket.com/albums/a64/lrenzo2/WoW%20screenshots/Ragnaros_1.jpg
Some Rogue
07-11-2009, 10:48 AM
Ugh! Alfster jinxed me! Trying to run a heroic Azjol-Nerub and we couldn't even kill the trash packs fast enough to get them down before the boss came.
900dps locks ftl.
Note to self: Armory people before joining a group
http://www.wowarmory.com/character-sheet.xml?r=Dunemaul&n=Quarterdave
AnticorRifling
07-11-2009, 10:58 AM
We did kara in just over an hour a last night for kicks. It was actually pretty fun.
Some Rogue
07-11-2009, 10:59 AM
That's one I'd like to go back and do too.
Alfster
07-11-2009, 12:16 PM
Ugh! Alfster jinxed me! Trying to run a heroic Azjol-Nerub and we couldn't even kill the trash packs fast enough to get them down before the boss came.
900dps locks ftl.
Note to self: Armory people before joining a group
http://www.wowarmory.com/character-sheet.xml?r=Dunemaul&n=Quarterdave
That was the saddest group I've ever been in. At least I didn't find a fail healer...
Did a 10voa and 25 voa today. D/c'd the entire emalon fight in 25 and again for the last boss. So gay.
Drisco
07-11-2009, 12:55 PM
Well think about it, everyone follows the same strategy when they do ulduar the same as they follow the same strategy for paly/dk when it loads if their rogue/priest. Its the same type of thing and win or lose is basically determined by how efficently you use the same tools everyone else has. I pretty much know though im gonna be getting mana burned while my DK tries to kill the rogue the same as I know fusion punch is going to be every 15 seconds...its just another text book encounter. Even though there are people on the other end there are only so many things they can do and they will pretty much always use the dominant strategies available to them.
I strongly disagree. With PvP there are so many variables. From what gear the opponents wearing, what spec they are, what their strategy is, how much skill they have etc etc...
PvP is all about quick thinking and how skilled you are knowing what to do and when to do it.
For Ex. You are beating on the rogue and he is getting healed by his druid. You already wasted your cd's and they are about to pop back up. You communicate with your resto druid partner you are about to go hard on the rogue.. So the resto druid cyclones the healer. He trinkets and goes cheetah to get closer. You cyclone just in time, it ends and then you hibernate. Bam Rogue is dead.
Other druid could have used cyclone first, not gone cheetah, not wasted trinket just yet, could have used natures grasp and ran.
Rogue could have vanished, used CoS, sprint and run away, trinketed etc.
It's all skill. It's never the same, unlike PvE.
Parkbandit
07-11-2009, 01:49 PM
I strongly disagree. With PvP there are so many variables. From what gear the opponents wearing, what spec they are, what their strategy is, how much skill they have etc etc...
PvP is all about quick thinking and how skilled you are knowing what to do and when to do it.
For Ex. You are beating on the rogue and he is getting healed by his druid. You already wasted your cd's and they are about to pop back up. You communicate with your resto druid partner you are about to go hard on the rogue.. So the resto druid cyclones the healer. He trinkets and goes cheetah to get closer. You cyclone just in time, it ends and then you hibernate. Bam Rogue is dead.
Other druid could have used cyclone first, not gone cheetah, not wasted trinket just yet, could have used natures grasp and ran.
Rogue could have vanished, used CoS, sprint and run away, trinketed etc.
It's all skill. It's never the same, unlike PvE.
It's far from all skill. It's mostly all gear to be honest. Then group makeup. Then other group makeup. Then skill.
Methais
07-11-2009, 02:23 PM
It's far from all skill. It's mostly all gear to be honest. Then group makeup. Then other group makeup. Then skill.
This.
Keller
07-11-2009, 03:30 PM
This is the point: it takes more skill to be successful at PvP (2k+) than to be successful in PvE.
Methais
07-11-2009, 03:55 PM
This is the point: it takes more skill to be successful at PvP (2k+) than to be successful in PvE.
I want 2 man raid instances. :(
Some Rogue
07-11-2009, 04:06 PM
Posted on the guild forums today
Ryask/Tianra: hey guys i sold my accounts...so i can fix my computer i know it seems silly but please boot my toons from Guild as soon as possible.
Gothryd (retard officer who got his position by sucking the GM's dick): I'm not quite clear, but does this mean you won't be returning to WoW or do you mean that you sold other accounts your main wasn't on???
LOL, selling your accounts to fix a computer...okayy. Wish it would have broken down years ago.
Keller
07-11-2009, 04:29 PM
Posted on the guild forums today
Ryask/Tianra: hey guys i sold my accounts...so i can fix my computer i know it seems silly but please boot my toons from Guild as soon as possible.
Gothryd (retard officer who got his position by sucking the GM's dick): I'm not quite clear, but does this mean you won't be returning to WoW or do you mean that you sold other accounts your main wasn't on???
LOL, selling your accounts to fix a computer...okayy. Wish it would have broken down years ago.
Good 'ole Yoko.
I strongly disagree. With PvP there are so many variables. From what gear the opponents wearing, what spec they are, what their strategy is, how much skill they have etc etc...
PvP is all about quick thinking and how skilled you are knowing what to do and when to do it.
For Ex. You are beating on the rogue and he is getting healed by his druid. You already wasted your cd's and they are about to pop back up. You communicate with your resto druid partner you are about to go hard on the rogue.. So the resto druid cyclones the healer. He trinkets and goes cheetah to get closer. You cyclone just in time, it ends and then you hibernate. Bam Rogue is dead.
Other druid could have used cyclone first, not gone cheetah, not wasted trinket just yet, could have used natures grasp and ran.
Rogue could have vanished, used CoS, sprint and run away, trinketed etc.
It's all skill. It's never the same, unlike PvE.
lol at the rogue dying because of a cc chain on a druid...the druid could be in new jersey and the rogue would still be rolling hots. The real way that match would play out is the rogues druid would go oom from the grinding effect of the ret making him pop big heals. Im not saying it doesnt take skill to pvp but it also takes skill to pve I dont think it takes MORE skill to pvp, with enough practice and research a keyboard turning retard could join an OP comp and grind his rating up to 1850.
Parkbandit
07-11-2009, 04:35 PM
Posted on the guild forums today
Ryask/Tianra: hey guys i sold my accounts...so i can fix my computer i know it seems silly but please boot my toons from Guild as soon as possible.
Gothryd (retard officer who got his position by sucking the GM's dick): I'm not quite clear, but does this mean you won't be returning to WoW or do you mean that you sold other accounts your main wasn't on???
LOL, selling your accounts to fix a computer...okayy. Wish it would have broken down years ago.
:rofl:
Not sure what the confusion was.. seemed pretty clear to me.
Ugh! Alfster jinxed me! Trying to run a heroic Azjol-Nerub and we couldn't even kill the trash packs fast enough to get them down before the boss came.
900dps locks ftl.
Note to self: Armory people before joining a group
http://www.wowarmory.com/character-sheet.xml?r=Dunemaul&n=Quarterdave
Thats an awsome meta. Did you guys really see this guy in an instance? his gemming implies hes literally a joke.
Some Rogue
07-11-2009, 04:53 PM
Yeah we did, he had zero hit rating when I saw him earlier too. Thank god I didn't get saved because of this guy.
AnticorRifling
07-11-2009, 11:21 PM
Hopefully she's working on the powersupply while it's plugged in.
Some Rogue
07-19-2009, 08:22 PM
And so ends the Grass is Greener....
Friends and colleagues,
My time in World of Warcraft has reached its end.
4 and a half years ago, I was introduced to this game by Clothos. I remember playing a gnome mage in Dun Morogh, and being completely amazed with the quality and attention to detail that Azeroth presented itself with. A truly massive, living, breathing world. I will never forgot how I felt each time I ventured into a new zone, a new five man, a new raid boss. With each small victory, I gained strength in my abilities as a player. I continually fine tuned my skills. I hold claim to a max level character of every single class except paladins and death knights, and I loved them all.
We all do. We all love our characters, we all love Azeroth, and I think somewhere deep inside, we all really love our continual interaction with each other. The Grass is Greener has become something of a family. New and old members alike, we had a good time. Not only did we enjoy ourselves, but we made something special. We created a guild in January of this year, which quickly rose to a level of significant competition - not only on Dunemaul, but in the world. I don't think any of us will soon forget the rapture we all experienced as tough challenges like Sartharion and Yogg-Saron fell.
However, like all great stories, ours too has a final chapter. The reason I have come to this final chapter is a realization about the effects that this singular game has had on my other reality, my reality where I am James R. Cummins, BSc. The reality where my aspirations of becoming a successful business person, scientist and student have often been pushed aside because Azeroth's call was so loud and boisterous.
Sadly, I am angered at Blizzard for that. This game was built, by intelligent design, to be incredibly addictive. I have recently come to reject that design philosophy, for I honestly feel it negatively effects the lives of all of us, as guild mates. We have all had to push one thing or another aside for this game. We have played when we have been ill, when our health itself was put at risk to play. We have played when we had real people, our families, who needed us or wanted to see us, and we ignored them. We have played despite declining performance at work, at school, at home. We have all sacrificed so much to this game, but our true realities, our realities where we are Brett, where we are James, Dylan, Matt, Kelly, where we are Kyle, Chris, Amanda, Tina, and Dave, those realities constantly suffer because our realities as Sacrelicious, Hidon, Clothos, Oohs, Sucros, Unholy, Xanossa, Queloa, Assimilate, Deathums, and so on have taken control.
Blizzard *meant* for this to happen. It is by design. Random positive reinforcement, and a sense of accomplishment based on how our character looks in a social setting. Incredibly addictive, and - I now see - incredibly wrong.
Now, I don't speak for everyone when I say that, some people have no issues with addiction in WoW, but for most of us, with the amount of time we devote to this game, could have furthered ourselves so much more in our home lives, our work, or our schooling. I am asking you to seriously consider what this game has done to you and your world, and question whether you feel Blizzard and its fanciful pixels are deserving of the energy and money that you give them. They have created a beautiful, immersive world, and for that they are to be applauded, but the dark side of the game is that it is, by it's very nature, intensely addictive.
I have made a choice to break free. I hope that others among you will too.
In any case, I want to say to each and every one of you that I appreciate what you have done for me. You strengthened me in ways I can't describe as a person, as a leader, and also as a friend. I will never be able to repay you all for what you have given me in that manner. I can't repay the dedication that you gave me, that you gave us, and I hope you know that I really do appreciate the effort that you have put forward towards this guild. The sacrifices you made are significant, but I do now regret asking you to make them.
As for the gbank and future of the guild itself, you may all choose to stay in the guild for as long as you like. I'd be delighted if you would use the guild as a place to stay and do some 10 mans while you look to greener pastures, or if someone else wants to step up to the plate and try 25s once again, that is totally fine.
As for the gbank, we will be actively discussing this today in guild chat, and I will post as soon as I know what is happening.
I am very sorry to see this guild go, and to lose you all as friends, but I hope you can understand why we have arrived at this point, and that whatever you choose to do with your future, that I wish you the very best.
Thanks so much for all the good times, and always remember that the grass is only as green as you make it for yourself, so get started on making yourself a better life.
Best of luck to all.
Sacrelicious
Oh well, more time to concentrate on my alts and just actually have fun with the game heh.
Some Rogue
07-19-2009, 10:13 PM
So now that that is finally over....who's left that's on Dunemaul that would be interested in a casual 10 man guild?
Parkbandit
07-19-2009, 10:52 PM
<<<
Tea & Strumpets
07-20-2009, 08:46 AM
So now that that is finally over....who's left that's on Dunemaul that would be interested in a casual 10 man guild?
Was that your guild leader? That dude sounds like a rambling douchebag.
Parkbandit
07-20-2009, 09:01 AM
Was that your guild leader? That dude sounds like a rambling douchebag.
Nekk is the guild leader.. and you are 100% correct.
Oh wait.. were you talking about Sacrelicious?
You should come back and play.. we're only doing 10 man stuff.. and we might have a need for someone to disconnect right before a boss fight.
Some Rogue
07-20-2009, 09:26 AM
Also need someone with max ranks in Chain Lightning pulling.
Drisco
07-20-2009, 09:52 AM
I hate how anyone who quits the game that was heavily involved decides that they were addicted. They then go on to say that they "encourages" you to look what the game has done to you, because you are also addicted. It's blizzards fault mmk.....
Like? Hellooooo..
Daniel
07-20-2009, 10:30 AM
And so ends the Grass is Greener....
Friends and colleagues,
My time in World of Warcraft has reached its end.
4 and a half years ago, I was introduced to this game by Clothos. I remember playing a gnome mage in Dun Morogh, and being completely amazed with the quality and attention to detail that Azeroth presented itself with. A truly massive, living, breathing world. I will never forgot how I felt each time I ventured into a new zone, a new five man, a new raid boss. With each small victory, I gained strength in my abilities as a player. I continually fine tuned my skills. I hold claim to a max level character of every single class except paladins and death knights, and I loved them all.
We all do. We all love our characters, we all love Azeroth, and I think somewhere deep inside, we all really love our continual interaction with each other. The Grass is Greener has become something of a family. New and old members alike, we had a good time. Not only did we enjoy ourselves, but we made something special. We created a guild in January of this year, which quickly rose to a level of significant competition - not only on Dunemaul, but in the world. I don't think any of us will soon forget the rapture we all experienced as tough challenges like Sartharion and Yogg-Saron fell.
However, like all great stories, ours too has a final chapter. The reason I have come to this final chapter is a realization about the effects that this singular game has had on my other reality, my reality where I am James R. Cummins, BSc. The reality where my aspirations of becoming a successful business person, scientist and student have often been pushed aside because Azeroth's call was so loud and boisterous.
Sadly, I am angered at Blizzard for that. This game was built, by intelligent design, to be incredibly addictive. I have recently come to reject that design philosophy, for I honestly feel it negatively effects the lives of all of us, as guild mates. We have all had to push one thing or another aside for this game. We have played when we have been ill, when our health itself was put at risk to play. We have played when we had real people, our families, who needed us or wanted to see us, and we ignored them. We have played despite declining performance at work, at school, at home. We have all sacrificed so much to this game, but our true realities, our realities where we are Brett, where we are James, Dylan, Matt, Kelly, where we are Kyle, Chris, Amanda, Tina, and Dave, those realities constantly suffer because our realities as Sacrelicious, Hidon, Clothos, Oohs, Sucros, Unholy, Xanossa, Queloa, Assimilate, Deathums, and so on have taken control.
Blizzard *meant* for this to happen. It is by design. Random positive reinforcement, and a sense of accomplishment based on how our character looks in a social setting. Incredibly addictive, and - I now see - incredibly wrong.
Now, I don't speak for everyone when I say that, some people have no issues with addiction in WoW, but for most of us, with the amount of time we devote to this game, could have furthered ourselves so much more in our home lives, our work, or our schooling. I am asking you to seriously consider what this game has done to you and your world, and question whether you feel Blizzard and its fanciful pixels are deserving of the energy and money that you give them. They have created a beautiful, immersive world, and for that they are to be applauded, but the dark side of the game is that it is, by it's very nature, intensely addictive.
I have made a choice to break free. I hope that others among you will too.
In any case, I want to say to each and every one of you that I appreciate what you have done for me. You strengthened me in ways I can't describe as a person, as a leader, and also as a friend. I will never be able to repay you all for what you have given me in that manner. I can't repay the dedication that you gave me, that you gave us, and I hope you know that I really do appreciate the effort that you have put forward towards this guild. The sacrifices you made are significant, but I do now regret asking you to make them.
As for the gbank and future of the guild itself, you may all choose to stay in the guild for as long as you like. I'd be delighted if you would use the guild as a place to stay and do some 10 mans while you look to greener pastures, or if someone else wants to step up to the plate and try 25s once again, that is totally fine.
As for the gbank, we will be actively discussing this today in guild chat, and I will post as soon as I know what is happening.
I am very sorry to see this guild go, and to lose you all as friends, but I hope you can understand why we have arrived at this point, and that whatever you choose to do with your future, that I wish you the very best.
Thanks so much for all the good times, and always remember that the grass is only as green as you make it for yourself, so get started on making yourself a better life.
Best of luck to all.
Sacrelicious
Oh well, more time to concentrate on my alts and just actually have fun with the game heh.
Did this guy seriously just refer to himself as Bsc?
AnticorRifling
07-20-2009, 10:59 AM
The best part is he signed it with his toon name after that addicted blah blah blah rant.
AnticorRifling
07-20-2009, 11:02 AM
So now that that is finally over....who's left that's on Dunemaul that would be interested in a casual 10 man guild?
HoR Amirite?!
I've cut my play time down to only a few hours because of gym time. I sign on around 8:30p-9:00p EST and I'm off no later than 11p EST.
Some Rogue
07-20-2009, 11:48 AM
HoR Amirite?!
I heard the GM of that guild is a dickhead too.
Parkbandit
07-20-2009, 12:22 PM
WTF?
I say let's let SomeRogue be the GM.. So when we eventually break up, we can hate on him.
Of course, that means we have to be in a gay sounding guild. <Council of Light> in the loafers...
Some Rogue
07-20-2009, 12:25 PM
You'd fit right in then.
Keller
07-20-2009, 12:52 PM
Also need someone with max ranks in Chain Lightning breaking CC.
Fixed
Methais
07-20-2009, 02:31 PM
The best part is he signed it with his toon name after that addicted blah blah blah rant.
The even bester part is the line after that, about how now he now can devote more time to his alts.
Oh well, more time to concentrate on my alts and just actually have fun with the game heh.
That's like going from 3 packs a day to 1 pack a day and calling yourself an ex-smoker that beat their addiction.
This is clearly Blizzard's fault, and no fault of his own for being a super serious fucking idiot.
Someone send me his alts names so I can tell him how stupid he is.
Parkbandit
07-20-2009, 02:35 PM
The even bester part is the line after that, about how now he now can devote more time to his alts.
That's like going from 3 packs a day to 1 pack a day and calling yourself an ex-smoker that beat their addiction.
This is clearly Blizzard's fault, and no fault of his own for being a super serious fucking idiot.
Someone send me his alts names so I can tell him how stupid he is.
Dear Methais. You suck at telling who said what.
Sac's letter ended with his signature... SomeRogue added the alts part.
God, I hate you.
Methais
07-20-2009, 02:40 PM
Dear Methais. You suck at telling who said what.
Sac's letter ended with his signature... SomeRogue added the alts part.
God, I hate you.
That's what happens when I respond to a quote of a quote and not the actual post being quoted when the person making the post being quoted doesn't know how to properly quote their post. I think.
http://i4.photobucket.com/albums/y110/protestwarriors/ScannersExplodingHead.gif
Make sure to save that post to your hard drive so you can post it in his "Im back thread" two weeks from now.
oldanforgotten
07-20-2009, 03:49 PM
Make sure to save that post to your hard drive so you can post it in his "Im back thread" two weeks from now.
I just don't think its possible to keep stability raiding 4-5 days a week endlessly. The game just starts to get overwhelmingly annoying after a while. 4 days a week for a couple months until you get everything down in basic HM's, and then down to 2 days until the next instance comes out is plenty enough.
I actually like this whole 1 hour per week on Algalon, and I'm more than happy to wait until 0 keeper Yogg is actually doable without putting in hundreds of attempts on it just figuring out the right positioning.
I'll say this though. It's easy enough to get to Algalon in 10 man, and for what it's worth, it's a really entertaining encounter.
I just don't think its possible to keep stability raiding 4-5 days a week endlessly. The game just starts to get overwhelmingly annoying after a while. 4 days a week for a couple months until you get everything down in basic HM's, and then down to 2 days until the next instance comes out is plenty enough.
I actually like this whole 1 hour per week on Algalon, and I'm more than happy to wait until 0 keeper Yogg is actually doable without putting in hundreds of attempts on it just figuring out the right positioning.
I'll say this though. It's easy enough to get to Algalon in 10 man, and for what it's worth, it's a really entertaining encounter.
My guild isnt on Algalon, we raid 2-3 days a week and usually try hard modes we havent done yet on the third day. Been on Iron council for weeks prolly will be for weeks more ....I dont care honestly I get most of my fun out of the jokes on vent and doing arena, if we get a hard mode down its a nice rush but I dont particularly care if we see algalon anytime soon or not.
AnticorRifling
07-20-2009, 04:05 PM
I doubt my mouth breathers will make it past Hodir 25man, fucking really is it that hard to move? But I enjoy smokin and jokin on vent.
I doubt my mouth breathers will make it past Hodir 25man, fucking really is it that hard to move? But I enjoy smokin and jokin on vent.
Movement isnt our problem, its the dps constraints on the third phase of iron council. Our four shadow priests are cool dudes but I dont think thats an ideal raid comp to burn through 10million hps in 3 minutes heh.
AnticorRifling
07-20-2009, 04:17 PM
Lol yeah that's kind of rough. For us it's mostly our healers have lead feet and we've got a couple of dps that are under performers. In all cases they've been in the guild since before my time and the guild leader / raid leader won't remove them because feelings will be hurt.
Daniel
07-20-2009, 05:13 PM
Lol yeah that's kind of rough. For us it's mostly our healers have lead feet and we've got a couple of dps that are under performers. In all cases they've been in the guild since before my time and the guild leader / raid leader won't remove them because feelings will be hurt.
It's a game, not fucking ranger school. sheesh
AnticorRifling
07-20-2009, 05:19 PM
Yeah but civilians have feelings.
TheEschaton
07-20-2009, 09:07 PM
LOL, so what am I returning to in a week and a half?
Count me in for a new guild, but I better fucking be an officer cause I'm pro like that. :P
-TheE-
Some Rogue
07-21-2009, 12:46 AM
Well, Unholynature took over GiG, but I don't see it going anywhere. My plan is just to run 10 man stuff for fun with friends. No pushing hardmodes (unless we all want to), no pressure, just have some fun.
Looks like we'll have a good core group that are ex-HoR's and/or PC people. Should be fun.
You can be an officer if you want since it's not gonna mean much. :P
TheEschaton
07-21-2009, 01:37 AM
LOL, Unholynature took it over?
Everyone hates that tard. What about Hidon and Ampd, and oh, any of the other officers?
-TheE-
oldanforgotten
07-21-2009, 04:49 AM
My guild isnt on Algalon, we raid 2-3 days a week and usually try hard modes we havent done yet on the third day. Been on Iron council for weeks prolly will be for weeks more ....I dont care honestly I get most of my fun out of the jokes on vent and doing arena, if we get a hard mode down its a nice rush but I dont particularly care if we see algalon anytime soon or not.
Well, same, its more about the people you're raiding with than the actual raiding itself. The reason I said the 1 hour of algalon is nice is because it prevents us from beating our head into a wall repeatedly for hours on end and extending raids to do it. Most of us still play wow, but it gives us time to just spend off nights either doing other things, or alt 25 man runs without the pressure of hard modes, etc..
As for IC, you may get it sooner than you think. The fight is truly only straight out DPS check, and it, along with General somewhat of the buffer between the faceroll hardmodes (Hodir, Thorim, XT, FL), and the really nasty ones (Mimiron, One Light, Freya +3).
The magic number I think is being able to sustain around 130k raid DPS for 90 seconds once you're at Steelbreaker, to kill him before the third tank dies.
Parkbandit
07-21-2009, 07:41 AM
LOL, Unholynature took it over?
Everyone hates that tard. What about Hidon and Ampd, and oh, any of the other officers?
-TheE-
Hidon left with Sac.
If everyone dislikes Unholynature.. how the fuck did he take it upon himself to take it over? I would be like "LOL, FUCK YOU"
AnticorRifling
07-21-2009, 07:43 AM
Often when people are full of their own opinions there is little room for the opinion of others.
Some Rogue
07-21-2009, 07:56 AM
No one really wanted to step up. Unholy said he would and a couple of his friends backed him so they gave it to him.
Parkbandit
07-21-2009, 07:59 AM
Often when people are full of their own opinions there is little room for the opinion of others.
Less posty posty and more gquitty.
Fucking Fence walker/talker.
Alfster
07-21-2009, 08:06 AM
HOR 7.0 time?
As gay as my current guilds name is...I don't think I could step up and join council of light.
AnticorRifling
07-21-2009, 08:10 AM
Less posty posty and more gquitty.
Fucking Fence walker/talker.
Hah I probably won't gquit but I won't do 10man with my guild I'll do it with you guys.
Parkbandit
07-21-2009, 08:11 AM
Hah I probably won't gquit but I won't do 10man with my guild I'll do it with you guys.
We only roll with guildies. Like Survain.
Parkbandit
07-21-2009, 08:14 AM
HOR 7.0 time?
As gay as my current guilds name is...I don't think I could step up and join council of light.
Yea.. because <Cemetary Soldiers> is such a fantastic name.
Think of the <Council of Light> as a beckon AGAINST gayness.
PS - Stop being a douchebag.
Alfster
07-21-2009, 08:17 AM
I'll throw my druid in there. It'll give me a reason to level it finally. God damn is leveling painful the second time around. No idea how people have so many 80 alts.
Some Rogue
07-21-2009, 09:04 AM
I know! The name was a joke since it was just a couple people from the PC! Fuck off.
Btw, Vent is up and I bought a second bank tab this morning before the server went down.
AnticorRifling
07-21-2009, 09:05 AM
I know! The name was a joke since it was just a couple people from the PC! Fuck off.
Btw, Vent is up and I bought a second bank tab this morning before the server went down.
We can always use my guild bank. <Blood Bank> has 4 tabs at the moment, it's full of mats and misc shit.
Keller
07-21-2009, 10:38 AM
I could play Abicanoob.
But I'll be in my guild (because gbanks are OP).
AnticorRifling
07-21-2009, 10:38 AM
I could play Abicanoob.
But I'll be in my guild (because gbanks are OP).
That's why I have an alt with my gbank. Hemophiliac, guild master of <Blood Bank> /pwn.
Parkbandit
07-21-2009, 11:28 AM
I could play Abicanoob.
But I'll be in my guild (because gbanks are OP).
Just make an alt the GM since you can mail shit immediately between characters on the same account
Keller
07-21-2009, 11:31 AM
Just make an alt the GM since you can mail shit immediately between characters on the same account
I don't have alts. I'm weird.
Parkbandit
07-21-2009, 11:34 AM
I don't have alts. I'm weird.
Why not? I'm a packrat so anything white level and above I keep. I just mail it to my alts like Orelocker, Gemlocker, Clothlocker, etc...
AnticorRifling
07-21-2009, 11:57 AM
Don't forget spermlocker.
CrystalTears
07-21-2009, 12:15 PM
Why not? I'm a packrat so anything white level and above I keep. Do you pimp that gear out and give them to your alts to level to 10?! BOOOOOOOAAARRRSSSS!!!
Some Rogue
07-21-2009, 12:19 PM
Do you pimp that gear out and give them to your alts to level to 10?! BOOOOOOOAAARRRSSSS!!!
http://i9.photobucket.com/albums/a64/lrenzo2/khaaaaan.jpg
Methais
07-21-2009, 12:58 PM
Yea.. because <Cemetary Soldiers> is such a fantastic name.
Think of the <Council of Light> as a beckon AGAINST gayness.
PS - Stop being a douchebag.
You should name the new guild <Andraste Fan Club> or <Warclaidhm Calculus Class>.
RichardCranium
07-21-2009, 01:09 PM
C'mon (2x)
Keller
07-21-2009, 01:16 PM
Why not? I'm a packrat so anything white level and above I keep. I just mail it to my alts like Orelocker, Gemlocker, Clothlocker, etc...
I don't leave Org/Shatt except to do WG and VoA.
Parkbandit
07-21-2009, 01:17 PM
You should name the new guild <Andraste Fan Club> or <Warclaidhm Calculus Class>.
Holy shit.. that's funny.
TheEschaton
07-21-2009, 03:12 PM
Is this new guild up and running? I'll throw my alts in, if that's the case.
Some Rogue
07-21-2009, 03:17 PM
Yeah, it's up.
Btw, GiG is splitting up the gbank and isn't gonna recruit anymore. It's becoming a social/alt guild. Get your requests in now for stuff from the bank.
RichardCranium
07-21-2009, 03:50 PM
You should let me put my DK in it. The name is Warclaidhm.
Methais
07-21-2009, 03:54 PM
You should let me put my DK in it. The name is Warclaidhm.
I just deleted my level 1 Warclaidhm that I'd log on to fuck with PB with like 2 weeks ago off Dunemaul.
Clearly the name is in high demand.
RichardCranium
07-21-2009, 04:02 PM
I was seriously surprised that it was available.
Methais
07-21-2009, 04:53 PM
You should make your own guild called <Powerswing> so you can have Warclaidhm's full name floating above your head.
You should act like him too.
Some Rogue
07-21-2009, 04:57 PM
Then ninja loot someone's epic sword and delete it in front of them.
AnticorRifling
07-21-2009, 04:58 PM
I picked that up fair and square.
RichardCranium
07-21-2009, 05:04 PM
You should make your own guild called <Powerswing> so you can have Warclaidhm's full name floating above your head.
You should act like him too.
It's harder than it sounds. I've been looking for Ardwen all day so I can hump his leg.
Keller
07-22-2009, 12:30 AM
Wow you must have had some talent...everytime I play ret/dk they go down like paris hilton and me and my partner openly wonder in vent what the fuck they were thinking. The retribution paladins got like 30 seconds of tricks to keep them both up but by that time they have stopped trying to burst and pretty much already lost. I just dont think its a good comp at all but more power to you guys if you can pull it off.
Played Ret/DK again tonight because we were bored. went from 2008 - 2031. Woulda been higher but for a string of druid teams.
Some Rogue
07-22-2009, 01:27 PM
So it got lost in the discussion here but anyone that wants in the guild, just send me a PM with your character name.
Parkbandit
07-24-2009, 09:30 PM
25 man Naxx bitches.. group starting now
TheEschaton
07-24-2009, 09:40 PM
where at? I want my shaman in it, but I think he might be undergeared for it, lol.
RichardCranium
07-24-2009, 10:06 PM
Someone invite Warclaidhm to the guild.
Some Rogue
07-24-2009, 10:50 PM
25 man Naxx bitches.. group starting now
H8
AnticorRifling
07-25-2009, 01:00 AM
H8
Full clear, pretty fast. Not bad considering we brought some really undergeared people. Nice thing was most of the loot that dropped got used. One warrior picked up 7 pieces of tank gear, to include wall of terror and 4pc t7.5, and an extra t7.5 shoulder token for dps luls.
RichardCranium
07-25-2009, 01:08 AM
Full clear, pretty fast. Not bad considering we brought some really undergeared people. Nice thing was most of the loot that dropped got used. One warrior picked up 7 pieces of tank gear, to include wall of terror and 4pc t7.5, and an extra t7.5 shoulder token for dps luls.
That's just mean.
Parkbandit
07-25-2009, 01:13 AM
Full clear, pretty fast. Not bad considering we brought some really undergeared people. Nice thing was most of the loot that dropped got used. One warrior picked up 7 pieces of tank gear, to include wall of terror and 4pc t7.5, and an extra t7.5 shoulder token for dps luls.
I picked up a new helm, pants, boots and chest. Not bad, considering we had about 300 priests in the raid.
Drisco
07-25-2009, 10:38 AM
Come. To. Scilla. East. Coast. Time. Zone. :)
Some Rogue
07-25-2009, 12:30 PM
Looking to do a Naxx10 around 8 eastern tonight. Lemme know if you're interested.
Parkbandit
07-25-2009, 01:57 PM
I R INERESTED
Parkbandit
07-26-2009, 11:57 AM
LF1 DPS for heroic Sunday. All heroic.. all day.
Alfster
07-27-2009, 06:11 AM
Monday night...uld 10? At least just knock out the first couple of easy bosses?
AnticorRifling
07-27-2009, 07:35 AM
Might be able to do that, if arena doesn't happen.
Methais
07-29-2009, 12:01 AM
OMG WTFSUPOSE TAHT THEYRE W3RE A TEIR INF!NI7Y L3GANDARY SAT FOR EACH CLAS IN DA GME RIGHT NOW!11!!1! OMGTEH ONLEY WAY 2 G3T IT SI 2 PR3S DA Q KEY ONCA P3R SECOND FOR EIGHT HOURS STRAGEHT!11!1! OMGU CANT MACRO IT AND IF U TAEK A BR3AK FOR TWO SECONDS U FALE AND HAEV 2 START OVAR!!!1!1 WTFWUD U DO IT??!!! SURALEY U KNOW AS WEL AS I DO TAHT A LOT OF PLAEYRS WUD!1!1!1!
.
Parkbandit
08-03-2009, 08:54 AM
4 of us pugged a 10 man Naxx last night and got through 3 wings before it went to shit. We cleared up to 4 horsemen.. so if there are any that need something from the last couple of bosses in Naxx, we're going to ninja the instance and finish it up tonight.
Some Rogue
08-03-2009, 09:55 AM
I hope we can get that guy that had been there a whole 20 times.
TheEschaton
08-03-2009, 01:30 PM
I just got to Baltimore, if I get my computer set up by tonight, I'll come (don't think this crappy computer of my parents could handle WoW).
Or, I might try and find my laptop.
Parkbandit
08-03-2009, 01:53 PM
I hope we can get that guy that had been there a whole 20 times.
PB: "Um.. the off tank needs to simply tank the adds.. the MT needs to just stand there with the boss.. we will heal through the swarm."
OT: "I've been here TWENTY TIMES and I've never done it that way."
Fucking dumbass OT. Thank god he left and we replaced him with a capable tank.
AnticorRifling
08-03-2009, 02:09 PM
If I'm on tonight I don't think I've got anything planned.
Some Rogue
08-03-2009, 02:26 PM
PB: "Um.. the off tank needs to simply tank the adds.. the MT needs to just stand there with the boss.. we will heal through the swarm."
OT: "I've been here TWENTY TIMES and I've never done it that way."
Fucking dumbass OT. Thank god he left and we replaced him with a capable tank.
Tard: But he silences!!!!111
Me: and?
Later on he kept taunting off me for some reason...I lol'd when he taunted Faerlina during an enrage and got wtfpwnt. It took him a couple more deaths to finally figure out not to taunt off me.
TheEschaton
08-03-2009, 02:31 PM
I think we should run multiple runs a week with one of our mains in the group just to make shit go easier.
IE, I could tank one with the bear while you guys run your toons, Falgrin and Rennick could do a run while I'm on my shaman, etc.
Of course, that's not casual enough, and I doubt I could commit to multiple runs a week unless they were real pro and finished in like 3 hours.
Some Rogue
08-03-2009, 02:55 PM
Heh, we have to pug as it is. Getting multiple runs might be tough.
Some Rogue
08-04-2009, 08:11 AM
Patch day!
LF Heroic farming group.
Have tank and ret paladin.
AnticorRifling
08-04-2009, 08:12 AM
Patch day!
LF Heroic farming group.
Have tank and ret paladin.
Oh shit really?!
Yeah I need conquests on my DK for my chestpiece. I won't be on til 10ish EST because of work though.
Parkbandit
08-04-2009, 08:13 AM
Patch day!
LF Heroic farming group.
Have tank and ret paladin.
WHAT ABOUT THE HEALING PRIEST YOU MOTHER FUCKING PIECE OF SHITZ!
Some Rogue
08-04-2009, 08:15 AM
WHAT ABOUT THE HEALING PRIEST YOU MOTHER FUCKING PIECE OF SHITZ!
I didn't know any good ones.
AnticorRifling
08-04-2009, 08:18 AM
Link whatever notes you can get to please I can't see shit from work.
AnticorRifling
08-04-2009, 08:21 AM
Oh shit just realized I might be able to go DW again on the DK FUCK YES I loved that for PvE!
AnticorRifling
08-04-2009, 08:24 AM
Patch is 397mb on my laptop, I've been using the Bliz DL'er after I log though so it might be a larger patch for those of you not doing that. Once it's finished I'll post up the notes from it.
Parkbandit
08-04-2009, 08:47 AM
Huge ass patch notes... looks like a lot of DK love.. not much priest love though :(
Some Rogue
08-04-2009, 09:00 AM
I heard there were DK nerfs for pvp. I didn't really read that section though.
I know Prot paladins got a bit of a buff with Ardent Defender and a slight nerf with a cast time being put on Exorcism.
Ret paladins got bent over though. :(
Parkbandit
08-04-2009, 09:01 AM
I heard there were DK nerfs for pvp. I didn't really read that section though.
I know Prot paladins got a bit of a buff with Ardent Defender and a slight nerf with a cast time being put on Exorcism.
Ret paladins got bent over though. :(
Ret paladins needed to.
Parkbandit
08-04-2009, 09:05 AM
Class Changes = Punching Kittens
If you are a DK, you might think you were used to the constant stream of nerfs. I thought I was used to it by now, until I thought the last round was it. Wrong. DK's have been hit hard in 3.2. Frost presence and toughness are getting nerfed, reducing DK survival. Frost Strike can now be dodged, parried and blocked...and has been renamed to Fail Strike. Unholy blight no longer does AoE damage. Lichborne, nerfed. Scourge strike, nerfed. Gargoyle, nerfed. You get the point. Its bad for DK's, and makes me glad I decided to get my Druid to 80 if I am going to continue to play the game. I don't think I can take the constant nerfs to DK's without slaughtering more innocent kittens in the proceess. Yes, I know I'll likely see many responses thanking the almighty that DK's are still getting nerfed (and hard) but that doesn't mean I have to like it. In the endless cycle of class nerf/buff/nerf/buff/nerf that is WoW, it only means that the complaints are going to shift to another class very soon.
Other classes were nerfed or changed as well. Feral Druids didn't escape the nerf bat either with cat feral talents like rip, shred and cat swipe getting reduced. Hunters can have multiple traps out at once and their traps are treated more like Shaman totems so that 1 per school can be out. Be ready for frost trap/immolation trap/snake trap festivals in PVP folks. Pallies and Shaman got a bunch of changes too, but hit up the patch notes for the full scoop on those and for the remaining classes as well. I'm sure there are some whoppers for whatever class you are playing that I didn't touch on here.
http://www.walloftext.info/2009/06/world-of-warcraft-ptr-patch-32-huge-pvp.html
Damn.. I do like the hunter change to traps.......
Some Rogue
08-04-2009, 09:12 AM
PvP maybe, not really in PvE.
Alfster
08-04-2009, 09:15 AM
ya'll wanna run 10 man naxx either wed. or thursday? I wont be able to make a run tonight :(
Pro DPS here (when not stoned).
Keller
08-04-2009, 09:22 AM
Ret paladins needed to.
Without a doubt rets needed a burst nerf.
To be honest, I don't think the overall nerf is that bad. We can still put out sustained dmg for cleave comps in arenas. Ret/warrior/healer 3s will not be nerfed as much as say ret/dk/healer.
My problem is that rets were nerfed, and mages were fucking buffed.
Mages, the class that can: Poly/nova/snare/silence/call pets/regen mana/regen health/ice block . . . and now . . . MS!
If anything, mages needed to be nerfed JUST as much as rets. Instead they got buffed. That's what gets under my skin.
Some Rogue
08-04-2009, 09:30 AM
ya'll wanna run 10 man naxx either wed. or thursday? I wont be able to make a run tonight :(
Pro DPS here (when not stoned).
That works for me. Wanna get them conquest badges. Just hope we can find more than 4 people this time so we don't pug with a bunch of tards.
Alfster
08-04-2009, 09:31 AM
You've gotta remember that a huge percentages of mages absolutely fucking fail at the class.
Alfster
08-04-2009, 09:32 AM
That works for me. Wanna get them conquest badges. Just hope we can find more than 4 people this time so we don't pug with a bunch of tards.
Yup. Want to get a bunch of badges. I run 25 man's at midnight to 1 server time, so just finish up by then (lolz)
AnticorRifling
08-04-2009, 09:33 AM
Class Changes = Punching Kittens
If you are a DK, you might think you were used to the constant stream of nerfs. I thought I was used to it by now, until I thought the last round was it. Wrong. DK's have been hit hard in 3.2. Frost presence and toughness are getting nerfed, reducing DK survival. Frost Strike can now be dodged, parried and blocked...and has been renamed to Fail Strike. Unholy blight no longer does AoE damage. Lichborne, nerfed. Scourge strike, nerfed. Gargoyle, nerfed. You get the point. Its bad for DK's, and makes me glad I decided to get my Druid to 80 if I am going to continue to play the game. I don't think I can take the constant nerfs to DK's without slaughtering more innocent kittens in the proceess. Yes, I know I'll likely see many responses thanking the almighty that DK's are still getting nerfed (and hard) but that doesn't mean I have to like it. In the endless cycle of class nerf/buff/nerf/buff/nerf that is WoW, it only means that the complaints are going to shift to another class very soon.
Other classes were nerfed or changed as well. Feral Druids didn't escape the nerf bat either with cat feral talents like rip, shred and cat swipe getting reduced. Hunters can have multiple traps out at once and their traps are treated more like Shaman totems so that 1 per school can be out. Be ready for frost trap/immolation trap/snake trap festivals in PVP folks. Pallies and Shaman got a bunch of changes too, but hit up the patch notes for the full scoop on those and for the remaining classes as well. I'm sure there are some whoppers for whatever class you are playing that I didn't touch on here.
http://www.walloftext.info/2009/06/world-of-warcraft-ptr-patch-32-huge-pvp.html
Damn.. I do like the hunter change to traps.......
Whoever wrote that about the DK needs kicked in the dick. We're being brought in line with other classes, that's not a nerf it's a balance. Fuck I hate people that whine about this shit. It menas you might have to try in order to do good damage and be successful in PvP ohhz noes
AestheticDeath
08-04-2009, 09:43 AM
Pasting the test realm notes since the reg realm notes werent updated with 3.2 yet.
World of Warcraft PTR Patch 3.2.0
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
General
* Construction of the Crusaders' Coliseum is complete. New raid normal and Heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25-player versions. 10-player (normal), 25-player (normal), 10-player (Heroic) and 25-player (Heroic) all share separate raid lockout timers.
o Trial of the Champion
+ 5-player (normal and Heroic mode) dungeon.
+ Daily quest added to the Heroic daily dungeon quest giver.
o Trial of the Crusader
+ 10 and 25-player (normal mode) raid dungeon.
o Trial of the Grand Crusader
+ 10 and 25-player (Heroic mode) raid dungeon.
+ Crusaders' Tribute: Active on Heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
* Isle of Conquest, the new 40 vs. 40-player siege-style battleground is now available for testing.
o Two level brackets are available: 71-79 and 80.
o Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.
o Capture the Docks, Gunship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy's base.
o Capture the Refinery or Quarry for their resources to garner reinforcements, a steady flow of bonus honor and a 15% increase to siege vehicle damage for each of these capture points your team controls.
o To claim victory, bust through the enemy's keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.
* The Argent Tournament Expands
o All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount, and new heirloom items.
o All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts, and a new pet.
o Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to the tournament. Wait, didn't you kill him?
* New Dungeon Loot Feature
o Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.
* New druid art for Cat Form and Bear Form has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one's cat and bear forms.
* Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.
PvP
* Arenas
o Beginning with season 7, players will no longer have access to the newest season's weapons or shoulder armor and will not qualify for the Gladiator title/rewards with ratings from the 2v2 bracket alone. Ratings obtained through 3v3 and 5v5 game play will be required for these rewards, while the rest of the newest season's items will remain available to players in all brackets (standard rating restrictions still apply).
o Dalaran Sewers
+ The entire Arena has increased in size by 25%.
+ Mounts can now be used in this Arena.
+ The position and collision of the crates on the central platform has been modified.
o Ring of Valor
+ The flame wall has been removed.
o Ruins of Lordaeron
+ Alcoves have been removed from the starting chambers.
+ The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
* Battlegrounds
o Battleground experience has arrived!
+ Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
+ Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
+ Disabling experience gains will prevent a player from gaining experience through any means available in the game.
+ Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
+ Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would've been accumulated if experience gains were enabled cannot be recovered.
o Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.
o When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
o Arathi Basin
+ The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
+ The game now ends when one team reaches 1600 victory points, down from 2000.
o Eye of the Storm
+ The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
+ The game now ends when one team reaches 1600 victory points, down from 2000.
o Strand of the Ancients
+ The faction starting on attack/defense will now be randomized at the start of each match.
o Warsong Gulch
+ There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
* Wintergrasp
o Against the Odds: This achievement has been removed and converted to a Feat of Strength.
o Industrial Warfare: This achievement has been removed.
o To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
+ Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
+ Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
+ The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
+ Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
+ Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
+ The queue will accept up to 120 players from each faction, resulting in a maximum battle of 240 players at a time.
o Wintergrasp factories can no longer be damaged or destroyed.
Dungeons and Raids
* Dungeon and Raid ID Extensions
o In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.
o Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.
o The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an Ulduar instance ID will add 7 days, a Heroic: Halls of Lightning instance ID will add 24 hours, and a Zul'Gurub instance ID will add 3 days to the instance lock time).
o An ID can be extended more than once.
o An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.
* Emblem System Changes
o Both the 10 and 25-player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
o Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
o The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Conquest.
o The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
o New achievements have been added to collect various amounts of any combination of emblems.
* 25-player raids will no longer be referred to as Heroic versions of a raid, as there is a new distinction between normal and Heroic modes for both 10 and 25 player versions of the Crusaders' Coliseum.
* The Nexus: The Oculus & The Eye of Eternity
o Drakes used by players in these instances will now scale in health and damage according to the rider's average item level.
* Ulduar
o Players can now use Blink, Shadowstep, and Demonic Teleport while participating in the illusion events in the Yogg-Saron encounter.
o Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players and should no longer sometimes appear to be in the wrong place for certain players.
o An Immortal Guardian targeted for Empowering Shadows in the Yogg-Saron encounter will now become a 'Marked Immortal Guardian' while targeted.
o Crusher Tentacles in the Yogg-Saron encounter spawn a little slower in 25-player mode allowing a bit more time for players to clear out the Illusion room.
o Empowering Shadows in the Yogg-Saron encounter now targets a maximum of three Immortal Guardians in 25-player mode.
o Yogg-Saron's health has been reduced by 20% in the final stage of his 25-player mode.
o Winter Jormungars will no longer put everyone in the zone in combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now disappear when all their jormungars have emerged.
Races: General
* Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.
* Tauren now have the option of changing skin tone by visiting the barber shop.
Items: General
* Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
* Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
* On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren's Lucky Coin, Lavanthor's Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier-8 paladin Shield of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and the tier-5 warrior Shield Block bonus.
* Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
* Item Buy Back Feature Revised
o The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.
* Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).
* Mounts
o The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
o Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
o Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
o Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
o Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).
o In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
o Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground.
* Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%.
* Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
* Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
You've gotta remember that a huge percentages of mages absolutely fucking fail at the class.
Its not MS its only 20% and if you think mages are now going to be gods of pvp your forgetting that resto druids were not nerfed at all and now get 11-13% damage mitigation from wearing pvp gear because of the resiliency changes. Expect to see alot of retarded trees jumping around and grinning their way to victory. Happy patch day.
AestheticDeath
08-04-2009, 09:47 AM
Classes
Classes: General
* All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
* Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
* Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3-second Interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.
Death Knights
* Due to significant talent changes, all death knight talents will be reset for players.
* Blood Plague: Damage done increased by 15%.
* Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
* Frost Fever: Damage done increased by 15%.
* Frost Presence: 10% bonus health reduced to 6% bonus stamina.
* Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
* Icebound Fortitude: Cooldown increased to 2 minutes.
* Talents
o Blood
+ Bloody Strikes: This talent now provides 5/10/15% increased damage to Blood Strike instead of 15/30/45%.
+ Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
+ Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
o Frost
+ Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 3/6/10%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
+ Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
+ Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
+ Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
o Unholy
+ Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
+ Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
+ Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
+ Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
+ Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 20% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.
Druids
* Enrage: This Bear Form ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The armor penalty is unchanged.
* Flight Form: Can now be learned at level 60. Flight speed increased to 150%.
* Flight Form and Swift Flight Form: Now benefit from a paladin's Crusader Aura.
* Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
* Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.
* Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
* Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
* Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
* Savage Defense: The animation for gaining this buff will no longer make the bear stand upright
* Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.
* Swift Flight Form: Druids who have acquired a mount able to go 310% flight speed will now also go that speed while in this form.
* Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.
* Travel Form: Can now be learned at level 16.
* Talents
o Balance
+ Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.
+ Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30-second cooldowns. In addition, it is not possible to have both buffs active simultaneously.
+ Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.
o Feral Combat
+ King of the Jungle: This talent now reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form by 20/40/60%.
+ Primal Tenacity: This talent no longer reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form.
o Restoration
+ Empowered Touch: Now also increases the amount of bonus healing effects for Nourish by 10/20%.
+ Improved Barkskin: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.
Hunters
* Aspect of the Cheetah: Can now be learned at level 16.
* Deterrence: This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.
* The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
* Frost Trap: Will no longer "fizzle" on targets immune to snare effects, however Lock and Load will not succeed when using Frost Trap if the target is immune to snare effects.
* Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.
* Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
* Talents
o Beast Mastery
+ Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
o Survival
+ Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
+ Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
o Pets
+ Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown is now 1 minute, up from 30 seconds.
Mages
* Arcane Blast: Mana cost reduced by 12%.
* Frost Bolt, Cone of Cold, Frost Ward, Ice Armor, Frost Armor, Frost Nova, Ice Lance, and Ice Barrier: The mana cost on these spells has been reduced by approximately 15%.
* Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3-second Fade time, however an invisible mage is still vulnerable to Stun and Silence effects.
* Mirror Image: Images will no longer trigger the death sound when their time expires.
* Talents
o Fire
+ Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 2% of base mana each time the Ignite talent deals damage.
o Frost
+ Empowered Frostbolt: Instead of increasing critical strike chance by 2/4%, this talent now reduces the cast time of Frostbolt by 0.1/0.2 seconds.
+ Permafrost: In addition to its existing effects, this talent now also causes the mage's Chill effects to reduce healing received by the victim by 7/13/20%.
Paladins
* Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
* Charger: Can now be learned at level 40.
* Crusader Aura: This ability now also grants its flying speed increase to a druid's Flight Form and Swift Flight Form.
* Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
* Hand of Reckoning: Redesigned. Now does damage only when the target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
* Judgements: Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can't be dodged, parried or blocked.
* Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
* Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
* Righteous Fury: No longer has a duration, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
* Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal-over-time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
* Seal of Blood: This ability has been removed.
* Seal of the Martyr: This ability has been removed.
* Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. In addition, the damage-over-time effect is now considered a melee attack instead of a spell attack and the effects from these seals can only be triggered by auto-attacks and Hammer of the Righteous.
* Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%. In addition, the benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
* Warhorse: Can now be learned at level 20.
* Talents
o Holy
+ Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
+ Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
+ Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
o Protection
+ Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
+ Guarded by the Light: This talent will no longer cause Divine Plea's duration to be refreshed by using Judgement of Wisdom, Judgement of Justice, or Judgement of Light.
o Retribution
+ Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. In addition, this talent now provides notification in the floating combat text when it activates.
+ Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.
+ Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
+ Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.
Priests
* Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
* Psychic Horror: This spell no longer has an invisible missile, so there is no travel time before the spell takes effect.
* Talents
o Discipline
+ Penance: Cooldown increased to 12 seconds, up from 10 seconds.
o Holy
+ Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
o Shadow
+ Dispersion: Cooldown reduced to 2 minutes, down from 3 minutes.
+ Improved Mind Blast: Redesigned. Now, in addition to reducing the cooldown of your Mind Blast spell by .5/1/1.5/2/2.5 seconds, while in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to reduce all healing done to the target by 20% for 10 seconds.
+ Vampiric Touch: The amount of damage done when this spell is dispelled has been doubled.
Rogues
* After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.
* Talents
o Combat
+ Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.
o Subtlety
+ Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.
Shamans
* A customizable totem bar will now be available for shamans allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems. The naming scheme of the spells to summon the different totem sets has been changed to make it less confusing for players:
o Call of Fire (Totem Bar 1, the first one gained at level 30) is now named Call of the Elements.
o Call of Water (Totem Bar 2) is now named Call of the Ancestors.
o Call of Air (Totem Bar 3) is now named Call of the Spirits.
o Call of Earth (the spell to recall all summoned totems) is now named Totemic Recall.
* All Shocks now have a default range of 25 yards, up from 20 yards.
* Base health increased by approximately 7% to correct for shamans having lower health than other classes.
* Chain Heal: Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
* Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
* Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
* Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock.
* Talents
o Enhancement
+ Maelstrom Weapon: Now also has a chance to reduce the cast time of Hex.
+ Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%.
o Restoration
+ Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
+ Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
+ Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
+ Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.
+ Mana Tide Totem: Totem health now equal to 10% of the shaman's health.
+ Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30-second internal cooldown and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.
+ Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
+ Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
+ Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.
Warlocks
* Banish: Effect will now be cancelled if Banish is recast on a banished target.
* Dreadsteed: Can now be learned at level 40.
* Felsteed: Can now be learned at level 20.
* Shadowflame: The angle of the cone effect on this ability was inadvertently very small, making it difficult to use. Its cone is now the same size as similar spells, such as Cone of Cold.
* Soulshatter cooldown reduced to 3 minutes, down from 5 minutes
* Talents
o Affliction
+ Pandemic: Now also increases the critical damage bonus of Haunt by 100%.
o Demonology
+ Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.
o Destruction
+ Empowered Imp: The warlock's critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target.
+ Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.
Warriors
* Battle Shout: Radius increased to 30 yards.
* Bloodrage: This ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The health cost is unchanged.
* Commanding Shout: Radius increased to 30 yards.
* Execute: This ability now never costs more than a total of 30 rage. The tooltip for Sudden Death has been revised to remove reference to that maximum, since the ability now behaves that way even when untalented.
* Shield Slam: The benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
* Talents
o Fury
+ Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.
+ Bloodsurge: Notification that Slam has become instant now appears in floating combat text.
o Protection
+ Devastate: Weapon damage and bonus per Sunder Armor on the target increased by 100%. This ability now requires a shield to be equipped.
+ Shield Specialization: Now provides 5 rage on a block, dodge or parry instead of 2 rage on a block.
User Interface
* The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
* Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
* Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
* Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
* Druids will now be able to see their mana bars when shape-shifted.
* Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
* Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
* Macros and scripts will no longer be able to target totems by name.
* New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
* Vendor prices will now be listed on items whether or not players are at a vendor.
* For additional notes on Lua and XML changes please visit the UI & Macros forum.
AestheticDeath
08-04-2009, 09:48 AM
part 3
Graphics
The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved.
World Environment
Wolvar and Gorloc orphans have arrived in Dalaran and need your help! Players can find out more by visiting the Eventide District (completing the quests being offered for this event will not count toward any Children's Week achievements). Players have a limited amount of time to care for these orphans before they take their leave. They will then return again for the regularly-scheduled Children's Week next year.
Portal areas in all major cities now offer a portal to the Blasted Lands near the Dark Portal.
Once crossing through the Dark Portal, players can access a flight path directly from the Stair of Destiny to Shattrath.
A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.
The local Postal Service has grown tired of walking so far each day to collect mail and has decided to install a large number of new mailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.
Mathiel in Darnassus has finally earned himself enough money from your repair bills that he was able to buy himself an anvil.
Quests
The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.
Achievements
A Brew-FAST Mount: A new Feat of Strength achievement for acquiring any epic Brewfest mount.
Have Keg, Will Travel: Now requires either a Brewfest mount or using Brewfest Hops to transform yours into one.
Professions
Alchemy
All stackable potions now stack to 20.
Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or strength for 1 hour and is usable in Arenas. It is not consumed when used.
Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced.
Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran.
The Mixology benefits from Northrend elixirs and flasks have been increased.
Rage potions can now be used by druids.
Cooking
Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.
Chef's Hat is now superior quality and allows the chef to cook faster.
Increased the drop rate for recipes from the Outland Daily Cooking quests.
Increased the chance to get a bonus Dalaran Cooking Token from the Spice Bag.
The recipe for Captain Rumsey's Lager can now be randomly found in the quest reward Crate, Barrel, or Spice Bag from the cooking dailies.
Enchanting
Values on Northrend ring enchants increased.
Engineering
Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look... stylish? This attachment provides a passive bonus of 45 stamina.
Added a schematic for a Goblin Welding Beam that can heal friendly mechanical or vehicle units.
Alarm-o-Bot functionality changed. Materials required reduced.
Box of Bombs no longer requires an anvil.
The Cobalt Frag Bomb now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.
Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.
Flying Machine: The level requirement needed to learn how to build and use this machine has been reduced to level 60, down from level 70, and the engineering skill level reduced to 300, down from 350. Material costs reduced.
Gnomish Engineers and Goblin Engineers can now switch profession specializations for a fee.
Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.
Increased the passive bonuses provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.
Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.
A new repair bot has been added, and his name is Jeeves. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The schematic for this handsome robot was said to be hidden within the parts of another robot - hoping to be found by an engineer one day.
Nitro Boosts: Now have a 5-second duration.
Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
Significantly reduced the cooldown on MOLL-E.
The Spynocular belt attachment has been changed to a Frag Belt. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 6 minutes (never runs out!).
A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.
Transporter devices are no longer classified as trinkets and can be used directly from your inventory.
The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
World Enlarger: Cooldown reduced to 15 minutes, down from 1 hour.
Fishing
Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several Dalaran Cooking Rewards when turned in.
Herbalism
Increased healing from Lifeblood (Rank 6).
Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.
Inscription
Added a new Glyph of Claw for young feral druids who haven't yet obtained Mangle. Scribes can learn this glyph from the trainer.
Master's Inscriptions increased.
Jewelcrafting
Dragon's Eye gems stat bonuses increased.
New recipes have been added for cutting epic gems and can be purchased using Dalaran Jewelcrafter's tokens.
Icy Prism now has a chance of yielding an epic gem.
Raw epic gems can be obtained via the following means:
Prospecting Titanium Ore
Alchemy transmutations
Purchased with honor
Purchased with Emblems of Heroism
Leatherworking
Added recipe for Heavy Knothide Leather to leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather.
Fur Lining values increased.
Mining
Toughness (Rank 6) provides more stamina.
Skinning
Master of Anatomy (Rank 6) provides more critical strike rating.
Tailoring
Embroideries improved.
Items
Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from the Interrupt bonus used in The Burning Crusade Arena seasons to the cost reduction used in Wrath of the Lich King Arena seasons.
Glyphs
Death Knights
Glyph of Unholy Blight: Changed to increase damage done by the updated Unholy Blight talent by 40%.
Druids
Glyph of Innervate: Duration reduced to 10 seconds.
Paladins
Glyph of Righteous Defense: Now also increases the chance for Hand of Reckoning to hit.
Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command.
Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, which reduces its cooldown by 15 seconds.
Rogues
Glyph of Shadow Dance: Now increases the duration of Shadow Dance by 2 seconds, down from 4 seconds.
Glyph of Tricks of the Trade: Now increases the duration of the damage bonus effect instead of increasing the damage bonus.
Shamans
Glyph of Healing Wave: The amount of healing the shaman receives is now based on the entire healing amount, including over-healing.
Warlocks
Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds.
Idol of the Corruptor: The agility buff from this idol is now exclusive with the agility buff from Idol of Terror.
Mage Tier-7 2-Piece Bonus: Now grants 25% additional mana from mana gems, down from 40%.
Non-Combat Pets: 8 new pets have been added (not including Argent Tournament rewards). Raptor Hatchlings can be found on rare and elite raptors throughout the game world. In addition, an Obsidian Raptor Hatchling can be purchased from Breanni in Dalaran.
Tome of Cold Weather Flight: New heirloom item. Players who have reached level 80 can now purchase this book for 1,000 gold from Hira Snowdawn, the Cold Weather Flying Trainer in Dalaran. Similar to other heirloom items, this item can be mailed to other characters of the same realm, account and faction. The book is consumed when read training the character in Cold Weather Flying. Requires level 68.
Val'anyr, Hammer of Ancient Kings: This item's stats and level have been increased to match the power level of healer weapons coming from the Coliseum 25-person normal difficulty instance. In addition, each time Val'anyr is equipped, Blessing of Ancient Kings will be placed on a 45-second cooldown before it can occur.
AestheticDeath
08-04-2009, 09:50 AM
part 4
Bug Fixes
Death Knights
Anti-Magic Shell: The tooltip for this ability will now reflect modifications from the Magic Suppression talent.
Blood-Caked Blade: The damage from this talent is no longer normalized to weapon speed.
Chilblains: Icy Clutch can no longer miss when Frost Fever hits, however, when Frost Fever is dispelled Icy Clutch will also be dispelled.
Dancing Rune Weapon: The rune weapon will no longer cast Corpse Explosion.
Desecration: No longer causes unnecessary combat logging.
Horn of Winter: Learning rank 2 of this ability caused players to unlearn rank 1, such that it no longer appears in their spellbook. It is now possible to relearn that rank, and death knights will no longer "forget" rank 1 when they learn rank 2.
Lichborne: The buff from this ability can now be cancelled.
Raise Ally: Using the Gnaw ability while under the effects of this spell will now initiate auto-attack. In addition, the damage done has been changed from a flat value to a percentage of weapon damage.
Raise Dead: This spell will no longer give two errors when the casting player lacks the reagent to cast it.
Rune of Razorice: Each death knight can now have his or her own copy of this debuff on the target.
Rune of Spellbreaking: Tooltip now indicates the effect from this enchantment does not stack with other effects which reduce the duration of Silence effects (including not stacking with a second copy of this enchantment). In addition, now reduces damage from Holy spells.
Rune of Spellshattering: Now reduces damage from Holy spells.
Summon Gargoyle: Corrected the inaccurate tooltip which claimed a Gargoyle could last up to 40 seconds, when in fact 30 seconds has always been the maximum.
Rune of Razorice: Corrected a bug where this applied to frost damage done by others.
Druids
Bash: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
Bear Form, Cat Form, and Dire Bear Form: Mana energizes that occur while in these forms will now appear in the combat log and floating combat text.
Cyclone: Victims of Cyclone can no longer receive healing from health drain effects such as Devouring Plague while they are affected by Cyclone.
Dash: Druids who have not learned Track Humanoids will now retain the benefit of Dash while shifting out of and back into Cat Form.
Druids should no longer be removed from a form after using any engineered bombs.
Maim: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
Natural Perfection: Now properly triggered by periodic critical strikes.
Nature's Grasp: This talent will no longer be triggered spuriously by some ranged abilities such as Heroic Throw.
Hunters
All ranks of Sonic Blast now properly have an 80 Focus cost.
Black Arrow Ranks 5 and 6 training costs have been lowered significantly.
Furious Howl: Ranks 1-5 will no longer give slightly more attack power than is listed in their tooltips.
Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
Roar of Sacrifice: Damage transferred to pet is now considered Nature damage.
The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.
Mages
Arcane Instability: Tooltip reworded to clarify design intent.
Burning Determination: Some Silence and Interrupt effects that did not trigger this talent will now trigger it properly, including Shield of the Templar, Garrote and Gag Order.
Combustion: Fire spell misses will no longer trigger this talent.
Conjure Refreshment: Rank 1 food will no longer overwrite the drink buff from rank 2 food.
Fireball: Periodic damage from this spell can no longer trigger Combustion.
Living Bomb: Periodic critical strikes from this ability can now trigger Ignite and Hot Streak.
Mirror Image: The mirror images will no longer complete casts of Frostbolt on targets which are Polymorphed at the time their Frostbolt channel finishes.
Molten Armor: Critical strikes from the effect on this armor will no longer trigger Ignite.
Paladins
Auras: Any paladin aura active at the time of the paladin's death now automatically reactivates when the paladin returns to life.
Beacon of Light: Multiple paladins can now have this buff active on the same target. In addition, the beacon target will no longer lose the buff while under the effects of Cyclone or Banish.
Blessing of Sanctuary: This talent and Vigilance will now both be able to be cast on the same target without sometimes overwriting each other.
Exorcism: Now properly has a 100% chance to be a critical strike when cast on death knights using Lichborne.
Eye for an Eye: Now properly triggered by periodic critical strikes. In addition, the tooltip incorrectly stated that 20% damage is reflected, when it is actually 10%. Tooltip fixed.
Hammer of Justice: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
Hand of Sacrifice: Casting this spell on a target with Divine Sacrifice active will now generate an error message instead of wasting the cooldown.
Heart of the Crusader: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
Holy Shield: It is no longer possible to have two ranks of this ability active at the same time.
Judgements: All paladin judgements are now properly considered as melee attacks that cannot be dodged, blocked or parried. Previously Seal of Light, Seal of Wisdom, Seal of Justice and Seal of Righteousness would cause the judgement to be considered a ranged attack.
Judgement of the Just: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
Judgement of Vengeance: Inaccurate combat log tooltip corrected.
Judgement of Corruption: Inaccurate combat log tooltip corrected.
Pursuit of Justice: This talent will no longer sometimes be deactivated when leaving a battleground.
Sacred Shield: This buff will no longer have any effect if the target is another player engaged in a duel. In addition, the heal from this buff will no longer cause the paladin to stand, and it is no longer possible for two paladins to both have the spell active on one target.
Priests
Blessed Resilience: Now properly triggered by periodic critical strikes.
Divine Aegis: This talent will now work properly if the priest moves out of range of his or her target as the effect is resolving.
Divine Hymn: This spell now works correctly with the trinket Illustration of the Dragon Soul. Mana Burn: Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on.
Mass Dispel: This spell now triggers some types of trinkets it did not trigger before (such as Flow of Knowledge).
Pain Suppression: No longer can be cast while under the effects of Incapacitate or Cyclone.
Rogues
Honor Among Thieves: Periodic critical strikes now grant combo points for rogues with this talent.
Killing Spree: Error message when no targets are in range has been changed to "Out of Range."
Master of Subtlety: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
Overkill: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
Shiv: Deadly Poison will now apply properly when Shiv is the attack used to break a Gouge.
Tricks of the Trade: Using this ability on a target affected by Cyclone or Banish will no longer place the ability on permanent cooldown and will instead give an error message.
Turn the Tables: Rank 2 of this talent will now work properly with raid members, and not just party members.
Shamans
Elemental Devastation: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
Elemental Focus: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
Elemental Oath: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
Flametongue Weapon: Fixed tooltip error.
Frostbrand Weapon: Fixed a bug where rank 9 was not scaling properly with a shaman's spell power.
Warlocks
Demonic Circle: The visual for this spell should now despawn when the warlock dies or when the warlock otherwise loses the aura that allows transport to the circle.
Immolate and Unstable Affliction: All ranks of these two spells will now overwrite each other.
Improved Imp: Each time an Imp is summoned it will recast Blood Pact (if autocast is on), forcing it to benefit from this talent, even if the Imp was not summoned at the time the talent was learned.
Improved Shadow Bolt: Redesigned slightly. Instead of a 100% chance to apply a 1/2/3/4/5% critical strike increase on the target, it now has a 20/40/60/80/100% chance to apply a 5% critical strike increase.
Warriors
Berserker Rage: Tooltip clarified to indicate this ability breaks existing Fear, Sap, and Incapacitate effects.
Bladestorm: Now properly removes the Snare effect of Desecration in all cases.
Blood Craze: Now properly triggered by periodic critical strikes.
Execute: Focused Rage and the Dreadnaught Battlegear set bonus will now properly reduce the cost of Execute.
Slam: The combat log tooltip will no longer list which rank of Slam was used. Previously it incorrectly listed rank 8 for all ranks of Slam.
Vigilance: This talent and Blessing of Sanctuary will now both be able to be cast on the same target without sometimes overwriting each other.
Items
Adamantite Scope: Attaching this scope to an item will now cause it to become soulbound as intended.
Badge of the Swarmguard: Will no longer cause a weapon swing animation when it triggers.
Cenarion Set: No longer reduces the (nonexistent) cooldown on Hurricane. Instead, the set bonus increases the damage done by Hurricane by 15%.
Commendation of Bravery: No longer useable when player is already at the maximum honor allowed.
Deadly Gladiator's Dreadplate: The set bonus will now trigger properly from Crippling Poison.
Death Knight PvP Glove Bonus: The runic power gain no longer appears in the combat log.
Death Knight Tier-7 Set: Fingers of the Damned now has a detailed combat log tooltip.
Frostweave Net: Using this item no longer causes the user to break shapeshifts.
Glyphs
Glyph of Beacon of Light: This glyph will no longer grant its duration increase twice when Beacon of Light is cast on self.
Glyph of Corpse Explosion: This glyph will no longer cause the model on target dummies to change.
Glyph of Death Strike: Tooltip typo corrected.
Glyph of Disease: Blood Plague will now last its correct full duration when refreshed by this glyph.
Glyph of Freezing Trap: The effect from this glyph will now log properly.
Glyph of Healing Wave: The heal from this glyph will no longer benefit twice from the Purification talent.
Glyph of Overpower: Fixed a bug where sometimes parries would not trigger the glyph. In addition, this glyph will now only make Overpower available for 6 seconds after a parry, instead of indefinitely.
Glyph of Power Word: Shield: The heal from this glyph can now cause Divine Aegis.
Glyph of Shadow: This glyph can now be triggered by critical strikes from periodic damage.
Glyph of Shocking: Fixed tooltip error on Macintosh game client.
Glyph of Shadowflame: The effect from this glyph will now work properly when multiple Warlocks use Shadowflame on the target.
Gnomish Mind Control Cap: Paladins who break the harmful effect from this item by using Divine Shield will now properly gain the Forbearance debuff.
Goblin Dragon Gun: This item will no longer spam the combat log with cast messages.
Heavy Netherweave Net: Using this item no longer causes the user to break shapeshifts.
Major Arcane Protection Potion: Vendor price lowered to match other similar potions.
Nightsong Battlegear: The 2-piece set bonus will no longer sometimes be triggered by other periodic damage other than those listed in the tooltip.
Pandora's Plea: Corrected a tooltip issue.
Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes ("of the Bear") have had their stat values increased significantly.
Reins of the Icemaw Matriarch: This vehicle will now leave bear footprints instead of barefoot footprints.
Reticulated Armor Webbing: Tooltip corrected to no longer claim that this item only works on plate items.
Saronite Bomb: This item will no longer cause threat against nearby targets just outside the targeting circle.
Scrolls: Scrolls which grant agility, intellect, spirit, strength, or stamina will now report an error message and no longer consume and waste the scroll when the target has a more powerful buff to that stat.
Sif's Remembrance: Sound and animation added to trinket effect.
Sigil of Arthritic Binding: The bonus damage from this relic is now added after diseases have increased damage by a percentage, instead of before.
Trinkets: Various trinkets which did not work properly with channeled area-of-effect spells will now work with those spells. This includes (but is not limited to) Illustration of the Dragon Soul, Darkmoon Card: Greatness, and Egg of Mortal Essence.
Warrior PvP Glove Bonus: Tooltip reworded slightly.
Wintergrasp Commendation: No longer useable when player is already at the maximum honor allowed.
Professions
Enchant Weapon - Black Magic: This enchantment can now be triggered by some spells it did not previously work with, including Curse of Agony, Blizzard, and Typhoon.
Guardian Gloves: Now correctly marked as uncommon quality.
Events
Hallow's End: Putting out fires for this event will no longer trigger effects from items, talents and set bonuses.
Noblegarden: Loot windows will no longer periodically close while the looting player is transformed into a rabbit.
AestheticDeath
08-04-2009, 09:51 AM
part 4
Bug Fixes
Death Knights
Anti-Magic Shell: The tooltip for this ability will now reflect modifications from the Magic Suppression talent.
Blood-Caked Blade: The damage from this talent is no longer normalized to weapon speed.
Chilblains: Icy Clutch can no longer miss when Frost Fever hits, however, when Frost Fever is dispelled Icy Clutch will also be dispelled.
Dancing Rune Weapon: The rune weapon will no longer cast Corpse Explosion.
Desecration: No longer causes unnecessary combat logging.
Horn of Winter: Learning rank 2 of this ability caused players to unlearn rank 1, such that it no longer appears in their spellbook. It is now possible to relearn that rank, and death knights will no longer "forget" rank 1 when they learn rank 2.
Lichborne: The buff from this ability can now be cancelled.
Raise Ally: Using the Gnaw ability while under the effects of this spell will now initiate auto-attack. In addition, the damage done has been changed from a flat value to a percentage of weapon damage.
Raise Dead: This spell will no longer give two errors when the casting player lacks the reagent to cast it.
Rune of Razorice: Each death knight can now have his or her own copy of this debuff on the target.
Rune of Spellbreaking: Tooltip now indicates the effect from this enchantment does not stack with other effects which reduce the duration of Silence effects (including not stacking with a second copy of this enchantment). In addition, now reduces damage from Holy spells.
Rune of Spellshattering: Now reduces damage from Holy spells.
Summon Gargoyle: Corrected the inaccurate tooltip which claimed a Gargoyle could last up to 40 seconds, when in fact 30 seconds has always been the maximum.
Rune of Razorice: Corrected a bug where this applied to frost damage done by others.
Druids
Bash: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
Bear Form, Cat Form, and Dire Bear Form: Mana energizes that occur while in these forms will now appear in the combat log and floating combat text.
Cyclone: Victims of Cyclone can no longer receive healing from health drain effects such as Devouring Plague while they are affected by Cyclone.
Dash: Druids who have not learned Track Humanoids will now retain the benefit of Dash while shifting out of and back into Cat Form.
Druids should no longer be removed from a form after using any engineered bombs.
Maim: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
Natural Perfection: Now properly triggered by periodic critical strikes.
Nature's Grasp: This talent will no longer be triggered spuriously by some ranged abilities such as Heroic Throw.
Hunters
All ranks of Sonic Blast now properly have an 80 Focus cost.
Black Arrow Ranks 5 and 6 training costs have been lowered significantly.
Furious Howl: Ranks 1-5 will no longer give slightly more attack power than is listed in their tooltips.
Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
Roar of Sacrifice: Damage transferred to pet is now considered Nature damage.
The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.
Mages
Arcane Instability: Tooltip reworded to clarify design intent.
Burning Determination: Some Silence and Interrupt effects that did not trigger this talent will now trigger it properly, including Shield of the Templar, Garrote and Gag Order.
Combustion: Fire spell misses will no longer trigger this talent.
Conjure Refreshment: Rank 1 food will no longer overwrite the drink buff from rank 2 food.
Fireball: Periodic damage from this spell can no longer trigger Combustion.
Living Bomb: Periodic critical strikes from this ability can now trigger Ignite and Hot Streak.
Mirror Image: The mirror images will no longer complete casts of Frostbolt on targets which are Polymorphed at the time their Frostbolt channel finishes.
Molten Armor: Critical strikes from the effect on this armor will no longer trigger Ignite.
Paladins
Auras: Any paladin aura active at the time of the paladin's death now automatically reactivates when the paladin returns to life.
Beacon of Light: Multiple paladins can now have this buff active on the same target. In addition, the beacon target will no longer lose the buff while under the effects of Cyclone or Banish.
Blessing of Sanctuary: This talent and Vigilance will now both be able to be cast on the same target without sometimes overwriting each other.
Exorcism: Now properly has a 100% chance to be a critical strike when cast on death knights using Lichborne.
Eye for an Eye: Now properly triggered by periodic critical strikes. In addition, the tooltip incorrectly stated that 20% damage is reflected, when it is actually 10%. Tooltip fixed.
Hammer of Justice: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
Hand of Sacrifice: Casting this spell on a target with Divine Sacrifice active will now generate an error message instead of wasting the cooldown.
Heart of the Crusader: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
Holy Shield: It is no longer possible to have two ranks of this ability active at the same time.
Judgements: All paladin judgements are now properly considered as melee attacks that cannot be dodged, blocked or parried. Previously Seal of Light, Seal of Wisdom, Seal of Justice and Seal of Righteousness would cause the judgement to be considered a ranged attack.
Judgement of the Just: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
Judgement of Vengeance: Inaccurate combat log tooltip corrected.
Judgement of Corruption: Inaccurate combat log tooltip corrected.
Pursuit of Justice: This talent will no longer sometimes be deactivated when leaving a battleground.
Sacred Shield: This buff will no longer have any effect if the target is another player engaged in a duel. In addition, the heal from this buff will no longer cause the paladin to stand, and it is no longer possible for two paladins to both have the spell active on one target.
Priests
Blessed Resilience: Now properly triggered by periodic critical strikes.
Divine Aegis: This talent will now work properly if the priest moves out of range of his or her target as the effect is resolving.
Divine Hymn: This spell now works correctly with the trinket Illustration of the Dragon Soul. Mana Burn: Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on.
Mass Dispel: This spell now triggers some types of trinkets it did not trigger before (such as Flow of Knowledge).
Pain Suppression: No longer can be cast while under the effects of Incapacitate or Cyclone.
Rogues
Honor Among Thieves: Periodic critical strikes now grant combo points for rogues with this talent.
Killing Spree: Error message when no targets are in range has been changed to "Out of Range."
Master of Subtlety: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
Overkill: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
Shiv: Deadly Poison will now apply properly when Shiv is the attack used to break a Gouge.
Tricks of the Trade: Using this ability on a target affected by Cyclone or Banish will no longer place the ability on permanent cooldown and will instead give an error message.
Turn the Tables: Rank 2 of this talent will now work properly with raid members, and not just party members.
Shamans
Elemental Devastation: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
Elemental Focus: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
Elemental Oath: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
Flametongue Weapon: Fixed tooltip error.
Frostbrand Weapon: Fixed a bug where rank 9 was not scaling properly with a shaman's spell power.
Warlocks
Demonic Circle: The visual for this spell should now despawn when the warlock dies or when the warlock otherwise loses the aura that allows transport to the circle.
Immolate and Unstable Affliction: All ranks of these two spells will now overwrite each other.
Improved Imp: Each time an Imp is summoned it will recast Blood Pact (if autocast is on), forcing it to benefit from this talent, even if the Imp was not summoned at the time the talent was learned.
Improved Shadow Bolt: Redesigned slightly. Instead of a 100% chance to apply a 1/2/3/4/5% critical strike increase on the target, it now has a 20/40/60/80/100% chance to apply a 5% critical strike increase.
Warriors
Berserker Rage: Tooltip clarified to indicate this ability breaks existing Fear, Sap, and Incapacitate effects.
Bladestorm: Now properly removes the Snare effect of Desecration in all cases.
Blood Craze: Now properly triggered by periodic critical strikes.
Execute: Focused Rage and the Dreadnaught Battlegear set bonus will now properly reduce the cost of Execute.
Slam: The combat log tooltip will no longer list which rank of Slam was used. Previously it incorrectly listed rank 8 for all ranks of Slam.
Vigilance: This talent and Blessing of Sanctuary will now both be able to be cast on the same target without sometimes overwriting each other.
Items
Adamantite Scope: Attaching this scope to an item will now cause it to become soulbound as intended.
Badge of the Swarmguard: Will no longer cause a weapon swing animation when it triggers.
Cenarion Set: No longer reduces the (nonexistent) cooldown on Hurricane. Instead, the set bonus increases the damage done by Hurricane by 15%.
Commendation of Bravery: No longer useable when player is already at the maximum honor allowed.
Deadly Gladiator's Dreadplate: The set bonus will now trigger properly from Crippling Poison.
Death Knight PvP Glove Bonus: The runic power gain no longer appears in the combat log.
Death Knight Tier-7 Set: Fingers of the Damned now has a detailed combat log tooltip.
Frostweave Net: Using this item no longer causes the user to break shapeshifts.
Glyphs
Glyph of Beacon of Light: This glyph will no longer grant its duration increase twice when Beacon of Light is cast on self.
Glyph of Corpse Explosion: This glyph will no longer cause the model on target dummies to change.
Glyph of Death Strike: Tooltip typo corrected.
Glyph of Disease: Blood Plague will now last its correct full duration when refreshed by this glyph.
Glyph of Freezing Trap: The effect from this glyph will now log properly.
Glyph of Healing Wave: The heal from this glyph will no longer benefit twice from the Purification talent.
Glyph of Overpower: Fixed a bug where sometimes parries would not trigger the glyph. In addition, this glyph will now only make Overpower available for 6 seconds after a parry, instead of indefinitely.
Glyph of Power Word: Shield: The heal from this glyph can now cause Divine Aegis.
Glyph of Shadow: This glyph can now be triggered by critical strikes from periodic damage.
Glyph of Shocking: Fixed tooltip error on Macintosh game client.
Glyph of Shadowflame: The effect from this glyph will now work properly when multiple Warlocks use Shadowflame on the target.
Gnomish Mind Control Cap: Paladins who break the harmful effect from this item by using Divine Shield will now properly gain the Forbearance debuff.
Goblin Dragon Gun: This item will no longer spam the combat log with cast messages.
Heavy Netherweave Net: Using this item no longer causes the user to break shapeshifts.
Major Arcane Protection Potion: Vendor price lowered to match other similar potions.
Nightsong Battlegear: The 2-piece set bonus will no longer sometimes be triggered by other periodic damage other than those listed in the tooltip.
Pandora's Plea: Corrected a tooltip issue.
Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes ("of the Bear") have had their stat values increased significantly.
Reins of the Icemaw Matriarch: This vehicle will now leave bear footprints instead of barefoot footprints.
Reticulated Armor Webbing: Tooltip corrected to no longer claim that this item only works on plate items.
Saronite Bomb: This item will no longer cause threat against nearby targets just outside the targeting circle.
Scrolls: Scrolls which grant agility, intellect, spirit, strength, or stamina will now report an error message and no longer consume and waste the scroll when the target has a more powerful buff to that stat.
Sif's Remembrance: Sound and animation added to trinket effect.
Sigil of Arthritic Binding: The bonus damage from this relic is now added after diseases have increased damage by a percentage, instead of before.
Trinkets: Various trinkets which did not work properly with channeled area-of-effect spells will now work with those spells. This includes (but is not limited to) Illustration of the Dragon Soul, Darkmoon Card: Greatness, and Egg of Mortal Essence.
Warrior PvP Glove Bonus: Tooltip reworded slightly.
Wintergrasp Commendation: No longer useable when player is already at the maximum honor allowed.
Professions
Enchant Weapon - Black Magic: This enchantment can now be triggered by some spells it did not previously work with, including Curse of Agony, Blizzard, and Typhoon.
Guardian Gloves: Now correctly marked as uncommon quality.
Events
Hallow's End: Putting out fires for this event will no longer trigger effects from items, talents and set bonuses.
Noblegarden: Loot windows will no longer periodically close while the looting player is transformed into a rabbit.
You know just linking MMO champion is way better than 8 walls of unformatted text in my opinion
http://www.mmo-champion.com/index.php?page=866 I know you mean well but its way better laid out there.
AestheticDeath
08-04-2009, 09:54 AM
good call, i dont use that website
(and what is the reason people are having trouble reading the regular blizzard webpages at work? - does it not block other gaming sites too?)
good call, i dont use that website
(and what is the reason people are having trouble reading the regular blizzard webpages at work? - does it not block other gaming sites too?)
I dont know cause Im the guy that blocks websites...who will watch the watchers?
Parkbandit
08-04-2009, 10:08 AM
When I worked for Hilton, you couldn't get any gaming type of sites, so posting all that shit for people who still work for large corporations is probably a good thing.
Alfster
08-04-2009, 10:32 AM
Its not MS its only 20% and if you think mages are now going to be gods of pvp your forgetting that resto druids were not nerfed at all and now get 11-13% damage mitigation from wearing pvp gear because of the resiliency changes. Expect to see alot of retarded trees jumping around and grinning their way to victory. Happy patch day.
Looking at it from a PVE perspective. Mages are going to get nerfed hard if the living bomb change stays the same.
Basically, you can now cast it on multiple targets AND it supposedly now will proc your instant pyroblast (off of the dot portion)...and regen 2% mana.
Not sure, I didn't play around with it on the PTR, but that's what I've been reading.
Keller
08-04-2009, 10:42 AM
You've gotta remember that a huge percentages of mages absolutely fucking fail at the class.
Mage is very, very technical to play.
Bad mages are horrible, but great mages are unstopable.
I can't image them with MS.
AnticorRifling
08-04-2009, 11:38 AM
Mage is very, very technical to play.
Bad mages are horrible, but great mages are unstopable.
I can't image them with MS. This is why Zzap was so ungodly. He was insane at PvP.
Parkbandit
08-04-2009, 12:17 PM
bump to next page so the wall of text doesn't blow up my iPhone...
Looking at it from a PVE perspective. Mages are going to get nerfed hard if the living bomb change stays the same.
Basically, you can now cast it on multiple targets AND it supposedly now will proc your instant pyroblast (off of the dot portion)...and regen 2% mana.
Not sure, I didn't play around with it on the PTR, but that's what I've been reading.
Nah and heres why, DKs routinely do over 10k dps on trash in 3.1 and no one gives a shit, reason : No one gives a shit what dps people do on trash. The only thing that changed is that there will be a few more hot streak procs and that wont bump mages dps high enough to bring down the nerf bat. Hell it wont even put us within 500 dps of rogues on patchwerk fights. Theres plenty of parses out there from the ptr showing rogues and feral druids still miles ahead of mages on single target dps. Although that always tends to even out as new gear is aquired because mages scale far better to stat increase then rogues and druids.
Keller
08-04-2009, 01:39 PM
When I worked for Hilton, you couldn't get any gaming type of sites, so posting all that shit for people who still work for large corporations is probably a good thing.
I work for a company with 50k employees.
I have access to everything but gambling and porn.
<3 my job . . . sometimes.
everything but gambling and porn.
How do you make it to five o'clock?
Keller
08-04-2009, 01:41 PM
How do you make it to five o'clock?
it used to be antagonizing PB.
But now . . . I use my iPhone to watch porn.
TheEschaton
08-04-2009, 01:46 PM
Fuck, my desktop is nowhere near set up, and I'm probably not going to set it up til next week when I'm in NY. FUCK FUCK FUCK.
-TheE-
Keller
08-04-2009, 01:53 PM
Fuck, . . . FUCK FUCK FUCK.
-TheE-
I love the signature following the expletives.
TheEschaton
08-04-2009, 01:56 PM
It's almost force of habit now. I dislike missing patches, I feel like I'm behind everyone else when I finally get back to it.
Not to mention that I feel a certain sadness I won't be raiding new content any time soon, arghhhhhhhh.
BTW, what happened with the GiG guildbank, guys? I still haven't gotten shit yet, Unholy has made it so no one can view the contents of the bank, and there's 15k gold in it still. WTF?
-TheE-
Some Rogue
08-04-2009, 02:06 PM
BTW, what happened with the GiG guildbank, guys? I still haven't gotten shit yet, Unholy has made it so no one can view the contents of the bank, and there's 15k gold in it still. WTF?
-TheE-
Who knows..I think he's waiting til most of those who were raiders just quit then he's gonna keep it for himself. That's if he hasn't already taken it all but the gold.
Nieninque
08-04-2009, 02:09 PM
This is why Zzap was so ungodly. He was insane at PvP.
He still is. <3 Zzaap. Eyerony/Very was another great one.
Parkbandit
08-04-2009, 05:09 PM
This is why Zzap was so ungodly. He was insane at PvP.
I remember playing with him when I was playing Bayne. I could destroy all mages.. yet everytime.. EVERY SINGLE FUCKING TIME, Zzaap would destroy me in a duel.
Parkbandit
08-04-2009, 05:09 PM
Who knows..I think he's waiting til most of those who were raiders just quit then he's gonna keep it for himself. That's if he hasn't already taken it all but the gold.
That's exactly what he's doing. I'll be surprised if we see one copper from the guild bank.
AestheticDeath
08-04-2009, 05:26 PM
If I move my guy to Dunemaul would you guys let me raid with ya?
Some Rogue
08-04-2009, 07:21 PM
What class would you be bringing? You also gotta realize we're pretty casual and don't have much in the way of set schedules anymore (though I'd like to find a couple days we all could log in and knock some stuff out).
AestheticDeath
08-04-2009, 07:32 PM
DK, unless I decide to level up my mage the rest of the way. Seems hard to find a guild accepting DKs on the server I am on.
Some Rogue
08-04-2009, 09:02 PM
Tank or DPS? We don't have any capped DK's at the moment, but we got two that are working on it.
TheRoseLady
08-04-2009, 10:11 PM
I work for a company with 50k employees.
I have access to everything but gambling and porn.
<3 my job . . . sometimes.
Mine is 35k and I can't even access this website from work.
Drisco
08-04-2009, 10:37 PM
Is everyone else having major lag/crashing tonight? This patch makes me sad on how poorly it was launched.
Some Rogue
08-04-2009, 11:07 PM
Is everyone else having major lag/crashing tonight? This patch makes me sad on how poorly it was launched.
Like this is different than any other major patch?
TheEschaton
08-04-2009, 11:10 PM
Everyone knows this is a filler patch til Arthas comes out.
The thing that really bugs me is that it doesn't advance the storyline any, in fact, it makes less than zero sense.
"Oh man, we're waging this huge war against the Lich King, one of the most powerful beings ever, but yanno what? I feel like we should set up a tournament for jousting, and amuse ourselves by killing things in a gladiator-style arena event."
Kyra231
08-04-2009, 11:10 PM
Is everyone else having major lag/crashing tonight? This patch makes me sad on how poorly it was launched.
No crashing or dc's but the loot lag is craptastic on my server. I figure there's not much to do on patch day but sit back & laugh at all the bitching in trade for a few minutes before logging off & taking a nap :yes:
Methais
08-05-2009, 12:32 AM
http://forums.worldofwarcraft.com/thread.html?topicId=19110411403&sid=1
This thread is awesome so far.
AestheticDeath
08-05-2009, 07:55 AM
Tank or DPS? We don't have any capped DK's at the moment, but we got two that are working on it.
Was focusing on tanking so far. Duel specced tho for DPS too. And I am still working on it as well but I could be there really quick if I focused on it.
AnticorRifling
08-05-2009, 08:19 AM
I got to do one spec before I locked up, said fuck it and went to bed. Haven't got to put a gear set together or test my one spec that I did get done....
AnticorRifling
08-05-2009, 08:22 AM
DK, unless I decide to level up my mage the rest of the way. Seems hard to find a guild accepting DKs on the server I am on.
That's pretty much every guild. Most DKs in guilds came from characters that were raiders in that guild before WotLK and changed to DK. We kicked around the idea of who wanted to seriously raid as a DK come wrath, 3 of us said hell yes and the 3 of us are the ones that raid. The alt DKs in the guild go to alt runs but still get geared out.
You can't spit without hitting a DK because everyone tried them out and it doesn't take any skill/effort to get one to 80. Hell the fact that you can skip 99% of old world makes them very damn appealing as an alt to lvl.
Parkbandit
08-05-2009, 08:32 AM
Sorry I bailed last night.. I had a nasty headache.
Did you ever get to loot the box/boss?
I'm SO ready to spend all night in the new instance tonight though .
Some Rogue
08-05-2009, 09:17 AM
Sorry I bailed last night.. I had a nasty headache.
Did you ever get to loot the box/boss?
I'm SO ready to spend all night in the new instance tonight though .
What a clusterfuck. After Dora DC'd, she won the roll from the second boss (probably lost the loot), it made her pass the second item, which you won the roll on but you were offline so I doubt you got it either. We looted the last boss, there was a ring and something else no one could use I don't think.
Pretty easy instance for dropping that many epics.
colisseum was sort of interesting I guess, the new 5 mans are kind of boring....Re-gemming sucked and my 65 hunter is doing 400k experience/hour with flying and 2 heirloom items. Good patch I guess.
Some Rogue
08-05-2009, 09:27 AM
The thing that really bugs me is that it doesn't advance the storyline any, in fact, it makes less than zero sense.
"Oh man, we're waging this huge war against the Lich King, one of the most powerful beings ever, but yanno what? I feel like we should set up a tournament for jousting, and amuse ourselves by killing things in a gladiator-style arena event."
Their excuse was that the factions are looking for the best of the best to make their assault on Icecrown. :shrug:
Was focusing on tanking so far. Duel specced tho for DPS too. And I am still working on it as well but I could be there really quick if I focused on it.
Well, we could use an offtank for 10 mans. I can main tank. It's not on much of a regular schedule though right now so I can't really say we'd be doing 10 mans a lot yet, just when we can get a few pugs in.
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