I too am one of the Evil, H@Z0r, Coraesine Cabal!
Here is a lovely post by Naos on the official forums:
http://forums.play.net/forums/GemSto...zard/view/1134The intention is to open up more items to be potentially enchanted that strictly could not have been even tempered in the past due to their properties.
Many items will still not be able to be enchanted due to any number of factors that are intended. Some materials are not enchantable; some scripted item are not enchantable, and so on.
When I say this, I don't mean "difficult to enchant and you might be able to enchant them with effort".
I mean literally not able to be enchanted because we don't want those items to be enchanted, for whatever reason.
-- Naos ---
[formatting is mine]
I interpreted this post as though it was up to us to experiment and figure out what we can and couldn't enchant going forward.
Here is a few of my personal logs from experimenting:
Level 66 wizard:
Level 100 wizard (150 wizard ranks):You sense that the coraesine spear already bears an enchantment and that this enchantment is completely beyond your abilities.
It's not like a level 25 wizard could enchant these things with no effort, nor was this some infinite enchanting bug.You sense that the coraesine spear already bears an enchantment and that you can only fail to enchant it if you are horribly unlucky.
They were very hard to enchant for the average (not post capped) wizard through my experimentation, though I admittedly did not have access to any wizards between 66 & 100 for testing.
Low steel and high steel also became enchantable during this release, and apparently that is now confirmed not to be buggy (until Coase changes his mind again).
Guess it's my fault for being an idiot and not knowing this was an obvious bug.