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Neveragain
03-03-2018, 02:43 PM
Reducing max pick RT from 20 to 5 and capping disarm RT at either 5 or 10 seconds would probably fix most if not all issues with people hardly using player locksmiths.

Nobody wants to sit there for 10 minutes just to get 3k and a clear tourmaline.

I really only said some traps because of lock mastery.

20 to 5 is a little too much in my opinion, 10 is probably more in the range before adding in mastery. Obviously spring traps and the likes need to be cut way back.

Neveragain
03-03-2018, 02:45 PM
What was his name?

:ban:

Methais
03-03-2018, 02:48 PM
I really only said some traps because of lock mastery.

20 to 5 is a little too much in my opinion, 10 is probably more in the range before adding in mastery. Obviously spring traps and the likes need to be cut way back.

I don't see how 5 is too much. If you're skilled enough you'll get 0 RT anyway.

Disarm RT is the bigger problem, but picking RT needs to be addressed too. If someone's picking for exp they want to use the shittiest lockpick they can get away with, i.e. one that gives 20 second RT. Nobody wants to wait through all that, especially if they have a ton of boxes. Piercing Gaze can kind of be a workaround, but not really since you still won't see trap difficulty and it's probably a lot of mana for a rogue to keep up. That's mostly why people just use the NPC smith.

Neveragain
03-03-2018, 02:59 PM
I don't see how 5 is too much. If you're skilled enough you'll get 0 RT anyway.

Precisely, otherwise you will be rewarded with nothing as you progress through lock mastery. I mean getting the bastards to fix one system is hard enough, let alone a guild system.

Me, I would just burn down the NPC locksmiths and put that blasphemy to an end, then fix smithing.

Neveragain
03-03-2018, 03:39 PM
Agreed. Further, I think they should have multiple locks and traps on a single box, and make those secret and have like 1% of be undetectable no matter the skill level.

I was thinking a plague trap would be pretty cool, where nothing noticeable happens when it's first sprung giving time for it to be spread....red rot trap or something.

Neveragain
03-03-2018, 04:01 PM
It's a good idea. Estild will nerf and Wyrom will trash it as it doesn't pertain to gambling and/or money.

Wrong sir, the cure is sold for 500 simucoins per 5 doses. Waaaaaay ahead on this one.

Wrathbringer
03-03-2018, 04:06 PM
I haven't picked up a box in years. Just not worth the hassle due to npc costs or time investment with a pc smith.

CertainlyNotATroll
03-03-2018, 06:15 PM
I thinks I might be unrolling as a rogue now. :monkey2:

Drew
03-03-2018, 08:57 PM
The problem is more with the availability of smiths. Yeah getting your boxes picked used to take a long time but at least it could be done. On top of that you need to tip and the smiths keep the scarabs so basically the NPC locksmith costs you the same amount and 1000x faster. Even if they make PC locksmithing faster I probably still won't do it because it's still more time than the NPC locksmith for the same amount of gain. This is strictly a mechanical view, there definitely is some interaction value to doing locksmithing but it's outweighed by the general hardness of finding one and the time sink.

Ososis
03-03-2018, 09:31 PM
I give smiths 50% of my looted silvers from the boxes, and they keep the scarabs.
NPC locksmith takes 130% of my silvers and keeps the scarabs.

I actually paid out the ass for a trap check vambrace, so I check all my boxes and bash em. Some go to the thief-smith, but my profit margins are up considerably for doing my own...But I still can't keep the scarabs.

Aluvius
03-03-2018, 09:41 PM
Agreed. However its even worse than just a player with boxes trying to find a player locksmith. The problem is also that a player locksmith has trouble finding players with boxes. Its a feedback loop.

So the solution needs to be fairly elegant and fix both sides of the problem. It needs to provide incentive for both sides of the transaction.

Is there any system in game that works that way? I guess the more modern parts like ensorcel which is vastly simpler for both parties over enchanting is an example.

But a real fix would probably entail "dumbing" down the locksmithing experience. Maybe branch it off, keep the old system and make a new streamlined system. Maybe give the old system some sort of bonus to using it? That would allow both sides of the transaction to choose speed/convenience over fun/bonus stuff?

Also, I would pay a monthly simucoin amount for unlimited automated identification of items. I've finally bitten the bullet and I'm currently leveling up a bard. There's so much stuff now that the AI/other means can't identify and isn't worth trying to track down a bard. Its another system that could use a dumbed down branching off.

Drew
03-03-2018, 09:50 PM
I give smiths 50% of my looted silvers from the boxes, and they keep the scarabs.
NPC locksmith takes 130% of my silvers and keeps the scarabs.

I actually paid out the ass for a trap check vambrace, so I check all my boxes and bash em. Some go to the thief-smith, but my profit margins are up considerably for doing my own...But I still can't keep the scarabs.

I keep track of what I pay and what I make per box and my NPC locksmith cost averages out to 43% of the value of the box.

Ososis
03-03-2018, 10:38 PM
I keep track of what I pay and what I make per box and my NPC locksmith cost averages out to 43% of the value of the box.

Whats your trade skills? when you pay 5k to open a box you are getting an average of 11,628 value from that box? I am guessing this is a long term average?

Drew
03-03-2018, 11:53 PM
No trade skills. Long term average yeah. I hunt hard areas so that probably skews it towards me on a per box average. Last box was 4700 to open. 4400 for a scroll, 3200 silver, 5200 diamond.

Viekn
03-04-2018, 08:51 AM
I think boxes are way too prevalent. I'd say that 90% or more of what comes out of a box there's really no reason it couldn't just drop from the critter itself. Significantly reduce the amount of boxes dropped, significantly increase the value of what you get from a box, significantly increase the exp a rogue gets from said box, and significantly reduce both pick and disarm round times and get rid of the town smith or significantly increase the cost to use the town smith assuming you made the other changes.

Wrathbringer
03-04-2018, 08:56 AM
I think boxes are way too prevalent. I'd say that 90% or more of what comes out of a box there's really no reason it couldn't just drop from the critter itself. Significantly reduce the amount of boxes dropped, significantly increase the value of what you get from a box...

This is true and a good idea.

Gelston
03-04-2018, 09:00 AM
No trade skills. Long term average yeah. I hunt hard areas so that probably skews it towards me on a per box average. Last box was 4700 to open. 4400 for a scroll, 3200 silver, 5200 diamond.

I've always made money from the NPC locksmith too. Without trade skills. I might lose out on 1 box sometimes but after selling everything from the boxes, I'm usually ahead.

Seran
03-04-2018, 01:02 PM
Boxes are prevalent simply because people do locksmithing to boost their XP while pulsing.

Khariz
03-04-2018, 02:24 PM
Boxes are prevalent simply because people do locksmithing to boost their XP while pulsing.

LOLWUT?

Ososis
03-16-2018, 02:57 PM
Estild - Today at 10:42 AM
I have done the needful. (It now says "a boost")


Items now sing...
It provides a boost of 7 to Aura.
It provides a boost of 7 to Aura Bonus.
It provides a boost of 10 to Blunt Weapons Bonus.
It provides a boost of 10 to Blunt Weapons Ranks.

Viekn
03-16-2018, 03:05 PM
Estild - Today at 10:42 AM
I have done the needful. (It now says "a boost")


Items now sing...
It provides a boost of 7 to Aura.
It provides a boost of 7 to Aura Bonus.
It provides a boost of 10 to Blunt Weapons Bonus.
It provides a boost of 10 to Blunt Weapons Ranks.

Having been on the receiving end of incorrect information from a bard regarding their lore song, this is a nice change.

Ososis
03-16-2018, 03:19 PM
see! we do eventually listen to the playbase! It's just so hard getting some of this dead weight to actually do anything.

Yawn, ignored again.

Fallen
03-16-2018, 03:21 PM
Having been on the receiving end of incorrect information from a bard regarding their lore song, this is a nice change.

Yep. Very welcome change.

Methais
03-17-2018, 02:37 PM
see! we do eventually listen to the playbase! It's just so hard getting some of this dead weight to actually do anything.

https://i.imgur.com/EUnFNgQ.gif

Methais
03-17-2018, 04:34 PM
I wish my parents loved me.

:(