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Donquix
02-14-2016, 05:22 PM
QA as a rule sucks at places that spend money on their products. Extrapolate the salary asymptotically close to zero.

Fallen
02-14-2016, 06:39 PM
Eh, I rather things come out buggy than sit in QA forever. The bugs are typically squashed within a day or two of their discovery. What's important is they don't try to hide formulas from players so we can actually tell what is supposed to be happening.

Donquix
02-14-2016, 08:39 PM
Eh, I rather things come out buggy than sit in QA forever. The bugs are typically squashed within a day or two of their discovery. What's important is they don't try to hide formulas from players so we can actually tell what is supposed to be happening.

or they could <gasp> open up the test realm during a large rollout of class defining ability changes and get free QA while letting players discover the new builds they enjoy playing after being forced out of a status quo that has existed for 20 years. MIND = BLOWN

Astray
02-14-2016, 08:45 PM
or they could <gasp> open up the test realm during a large rollout of class defining ability changes and get free QA while letting players discover the new builds they enjoy playing after being forced out of a status quo that has existed for 20 years. MIND = BLOWN

Don't you have to pay to play the Test Realm?

Donquix
02-14-2016, 10:04 PM
Don't you have to pay to play the Test Realm?

Have you purchased your test realm access simucoin pass? Only 39.99 per day.

caelric
02-14-2016, 10:09 PM
On some occasions they have opened the test instance to what I would call the wrong people. Names In Blue. Krakii, Doug, etc...

On other occasions, they have opened it to Plat, and on others, to Premium. If they had any brains, they would open it to the general population when there are big changes coming. Wizard Nerfs, etc..

Methais
02-15-2016, 09:05 AM
On some occasions they have opened the test instance to what I would call the wrong people. Names In Blue. Krakii, Doug, etc...

Why would they do this? It's pretty much the same as patting themselves on the back. Though Doug hasn't quite been his usual yes man self with the wizard nerfs. Krakii though....the dude still thinks it's like 1994 in GS.

But yeah, opening the test realm after the wizard nerfs should have been a no brainer. Instead, we get one fixskills and a handful of hope that we go with exactly the right build, all while knowing very little.

http://memecrunch.com/meme/8ZFXF/looks-good-to-me/image.jpg?w=400&c=1

Fallen
02-16-2016, 09:21 PM
Indeed, I experimented with Torment outside the Marsh Keep (mid-40s), but as soon as I realized how few bounties it was useful for (unless you stay in the room) I stopped bothering with it.

This caught my attention. Torment now gives full bounty credit (and Sunfist credit) if the creature dies in a different room due to your Torment spell.

Fallen
02-18-2016, 09:01 AM
>I hear wizards cannot enchant them, true? Why? Make it difficult as voln/fusion!

Forest Armor is now able to be enchanted by players, though it will require a special potion due to its enhancive properties.

>Does this lower TD as well?

The wind, mud, and leaves are just unable to affect the magical defenses of the creatures.

~ Haliste ~
The Forest Gnome of Silverwood Manor
ASGM, World Development

Nice that they made Forest Armor enchantable.

Methais
02-18-2016, 09:10 AM
What does forest armor do?

Gelston
02-18-2016, 09:11 AM
What does forest armor do?

Turns you into a pot smoking hippie. One of the ambient scripts forms a drum circle.

Wrathbringer
02-18-2016, 09:20 AM
What does forest armor do?

It's regular armor with a butt flap cut out in case you have to poop while out in the forest.

Ltlprprincess
02-18-2016, 09:30 AM
What does forest armor do?

https://gswiki.play.net/mediawiki/index.php/Forest_armor

I don't have T4 and I haven't been able to test a lot of the scripts, but there you go.

Fallen
02-22-2016, 11:41 PM
I'm wearing one of the ice resistant cloaks that could be won at the recent BMC. Shouldn't they resist this? The resistance didn't kick in.



Despite being built with cold resistance, resistance only works on armor and shields.


GameMaster Estild
.

Fallen
02-22-2016, 11:41 PM
It was brought up in another thread that Ayana leaves cannot be foraged on Teras.
With GM Wakefield's help, there are now four areas that Ayana leaf can be foraged on the Rock.


Stormbrow, Abandoned Mine Dock
Ghorsa Isle, Under The Bridge
Ghorsa Isle, Plaza Southeast


Those should all now be locations where Ayana leaves can be foraged.
In addition to those, Ayana leaves also grow in the backyard of Welkin Hall.


-KEIOS
Keios is pretty amazing. ~Wyrom




This message was originally posted in Magic Spells/Systems, Alchemy Discussions. To discuss the above, follow the link below.


http://forums.play.net/forums/19/224/2485/view/875

Fallen
02-25-2016, 10:30 PM
With all the changes that wizards have gone through recently, I didn't notice this one until a few days ago. It looks like elemental focus can now be easily stacked to 4 hours with a duration of 20 minutes a cast. I now have people approaching me for wizard spellups and asking to include the full 4 hours of elemental focus. Was this really the intention when the spell was changed? I'm having a hard time understanding the decision to make a 13th level major circle spell so readily available to everyone.





That shouldn't have been possible and has now been corrected. Elemental Focus (513) is self-cast only now.


GameMaster Estild


.

Fallen
03-05-2016, 10:36 AM
Packages (from the locker urchin) will now require a confirmation if you want to toss them while they still contain something. This is now live in all instances:

>throw my package
The paper-wrapped package currently has something inside of it. You can THROW it away if you try again in the next 30 seconds.

You shrug at a brown paper-wrapped package. It probably doesn't care either.

>throw my package
You throw away your package.

Fallen
03-05-2016, 12:44 PM
War griffins are not resistant to Dark Catalyst specifically (other than to note they're not casters and as such, the spell is weaker against them), but war griffins are resistant to critical damage overall. They're intentionally very tough against all attacks.
GameMaster Estild

Fallen
03-06-2016, 02:09 AM
Good news bad news time.


I don't think it's a secret - the 2015 EG shoulder pets are pinchable (with a four day cooldown) to produce writing system components.

Squids and earthworms produce vellum, snapdragons produce parchment, nautiluses produce quills and boluses produce wax. The vellum and parchment have the same 1021 character capacity as the journal pages do. Next time you see someone with a critter on their shoulder, you might ask them to pinch it for you.

Mikos


The containers that have a spider living inside that can be POINTed at an item to retrieve it has had a GMA-level bug fixed just now. You can no longer POINT the bag when you are stunned, sleeping, webbed, in RT, dead, and bound to pick up your items.


~Wyrom, APM

Gnomad
03-06-2016, 11:38 AM
spider bags
http://www.smh.com.au/cqstatic/12n6rx/Graph%201%20-Oil%20price%20last%2012%20months.JPG

Gelston
03-06-2016, 11:39 AM
But... Are they destroying Russia's economy by fixing this bug?

elcidcannon
03-06-2016, 12:04 PM
http://www.smh.com.au/cqstatic/12n6rx/Graph%201%20-Oil%20price%20last%2012%20months.JPG

Tell me about it. I bought $1500 worth of BNO @ $23 about a year ago. Just passed 50% loss a few weeks ago :-\

Fallen
03-07-2016, 07:37 PM
"The chance the wall of thorns will block the ranger from an incoming attack is a flat percentage that is not affected by additional factors. There is also a chance to inflict the blocked attackers with a lethargy-based poison."

Any information on what these %s are?
It's a 20% chance to block, and a 25% chance to poison.

~ Konacon

gilchristr
03-07-2016, 07:59 PM
what is GMA-level?

Gnomad
03-07-2016, 08:38 PM
Game Mechanics Abuse

gilchristr
03-08-2016, 12:09 AM
Wow, given that the spiders are still alive when you die, and the "fluff" script is the spiders acting for you, I really don't see how one could expect, sort of reading posts or hearing directly from the game design, that they were not supposed to use the spiders when dead.(which is sort of a requirement of the 'a' in GMA).

Gelston
03-08-2016, 12:16 AM
Game Mechanics Abuse

Yep. there is crap that is pretty obvious. I was away from the game for a bit, but I saw the said items advertised... It didn't seem right to me.

I remember once at a free festival where they were selling VLA belt worn stuff for 40k off the rack. It is VERY obvious it was a mistake. They stopped it quick and refunded you and set them to what the should have been.

Fallen
03-09-2016, 01:33 AM
>But I've ran into a couple of spots where I have to use them because of creature mechanics. (lesser vruul for example)

Yes, Vruul are intentionally immune to unarmed combat, a holdover from their original immunity to Fu. I don't anticipate changing that; some creatures are simply immune to certain attack forms for design or flavor reasons.

>And... any chance of updating Silent Strike to be useable with UAC?

Sure. I'll add that to my list.

Fallen
03-09-2016, 01:34 AM
>>There's lots of fluff out there that's marked functional despite having not having an actual function.

If you have an item that you believes fits this, you can ASSIST to have it looked at. Keep in mind that if it's a container (pocketed), it's functional. Also, magic, enhancive, and so on and so forth, etc.



~Liia
APM, Events & World Development

Donquix
03-09-2016, 12:21 PM
I can't think of any other creature "flavor" that is effectively immune to an entire class. Things are immune to damage TYPES, but aside from the old "immune to piercing" and ranged characters (which was phased out for being stupid as shit) it was never in a state where every character, in their supported training path, didn't have other options.

Gelston
03-09-2016, 12:26 PM
I can't think of any other creature "flavor" that is effectively immune to an entire class. Things are immune to damage TYPES, but aside from the old "immune to piercing" and ranged characters (which was phased out for being stupid as shit) it was never in a state where every character, in their supported training path, didn't have other options.

Can't you still use normal brawling attacks? I mean, it'd take for fucking ever, but there is that.

caelric
03-09-2016, 12:29 PM
Can't you still use normal brawling attacks? I mean, it'd take for fucking ever, but there is that.

That's the kind of answer someone like RROY (from the officials) would give. Oh, you're still viable, because you can XXX, which is about one tenth effective as your normal YYY attacks.

Donquix
03-09-2016, 12:48 PM
Can't you still use normal brawling attacks? I mean, it'd take for fucking ever, but there is that.

true enough, but then you just come back to the...why bother with the immunity? punching it with magic gloves? Doesn't work because flavor! Punching it with brass-knuckles? go for it!

I mean, it's not like a huge deal...i could give a shit about vruul, it's just a weird answer.

Gnomad
03-09-2016, 01:01 PM
true enough, but then you just come back to the...why bother with the immunity? punching it with magic gloves? Doesn't work because flavor! Punching it with brass-knuckles? go for it!

I mean, it's not like a huge deal...i could give a shit about vruul, it's just a weird answer.They're immune because that's the way it's always been.

Rapid fire had to change because even though 0rt is the way it's always been, that's not a good enough reason to keep a bad mechanic.

Taernath
03-09-2016, 01:03 PM
I could understand if it was something that made sense, but I think the messaging you get when you try to suplex a vruul is some kind of electricity arcing off. You can't punch this demon thingy because flavor!

rolfard
03-09-2016, 01:39 PM
I can't think of any other creature "flavor" that is effectively immune to an entire class. Things are immune to damage TYPES, but aside from the old "immune to piercing" and ranged characters (which was phased out for being stupid as shit) it was never in a state where every character, in their supported training path, didn't have other options.

Soul Golems are immune to nearly everything BESIDES uac (all spells). Vorteces on the way up to lesser vruul are immune to almost all magic besides elemental strike/blast. Gargoyles will deflect almost all cast spells but not if you use spell from a wand. There's a LOT of places where complete immunity to spell circles or attack types exist. PS. don't swing a non-magical weapon at a magru (not sure that flavor still exists).

Gelston
03-09-2016, 01:42 PM
Soul Golems are immune to nearly everything BESIDES uac (all spells). Vorteces on the way up to lesser vruul are immune to almost all magic besides elemental strike/blast. Gargoyles will deflect almost all cast spells but not if you use spell from a wand. There's a LOT of places where complete immunity to spell circles or attack types exist. PS. don't swing a non-magical weapon at a magru (not sure that flavor still exists).

Golems used to break non-magical weapons too. I'm not sure if it is still the same.

Velfi
03-09-2016, 01:55 PM
Soul Golems are immune to nearly everything BESIDES uac (all spells).

It would be more accurate to say that they are immune to magic and non-magical weapons, since magic/enchanted weapons work on them just fine.

Velfi
03-09-2016, 01:57 PM
Also no one's brought up constructs, which seem to be pretty much the same situation for weaponless pures.

Roblar
03-09-2016, 02:02 PM
And Vvrael

Haldrik
03-09-2016, 02:19 PM
Wow, given that the spiders are still alive when you die, and the "fluff" script is the spiders acting for you, I really don't see how one could expect, sort of reading posts or hearing directly from the game design, that they were not supposed to use the spiders when dead.(which is sort of a requirement of the 'a' in GMA).

This is straight up bullshit. They left it in the game for so long and then suddenly.... mech abuse. Really?

Soulance
03-09-2016, 02:44 PM
This is straight up bullshit. They left it in the game for so long and then suddenly.... mech abuse. Really?
I kind of agree here. It's not like the spiders are dead too. Should be able to allow them to still grab stuff.

Donquix
03-09-2016, 02:56 PM
There is no possible way you could rationally think getting essentially best in game disarm protection from an off the shelf item was intended. For most max light items all you had to do was add like 2 spiders, which was easy as that merchant was around all the time and that service was plentiful.

If they were actually you know, punishing people for using it before they removed it THAT is stupid (since they didn't officially say one way or the other if it was intended), but i took one look at those items and i was like "holy fuck, i need to buy this no....wait, this is getting nerfed." and saved my money. I'm all for leaving it in, but there's no way. Maybe they'll add it back as an OMG TIER 9001 unlock or something, but that ability is clearly raffle/auction quality.

droit
03-09-2016, 02:58 PM
Don't be ridiculous. If you look at how Gemstone has treated gear recovery for its entire history, how could you possibly think this was working as intended? Things that prevent gear loss: rare and expensive merchant services, the ultimate rank of weapon bonding, spirit servant. And that's just for weapons. You think they're going to intentionally sell off the shelf or slightly limited release items that will allow you to pick up anything--not just weapons--while dead? That's delusional.

droit
03-09-2016, 02:59 PM
Donquix beat me to it.

Haldrik
03-09-2016, 03:52 PM
I thought it was working as intended because of the tacit approval by Simu. Xerria has been actively unlocking spiders this whole time. Plus, it didn't work while stunned, but it did in RT. (or the other way around.) So I figured that was intentional since some abilities work like that.

You also need to gather a significant number of spiders to make it worthwhile. And, having the spiders is no guarantee that your item is safe. If an item is made to drop on the ground, there is still plenty of time for a creature to pick it up before you have a chance to use the spiders.

And finally, not everyone is a Gemstone historian. So to view a mechanic in that light is simply not fair. Sure, looking back NOW, perhaps. But I didn't see anyone trumpeting the nerf call or even remotely mentioning it, anywhere on these forums.

I spent 2.5m on a spider bag so it's no big deal to me, I just find the justifications baffling.

And a couple of GM comments that Xerria unlocks being only for "fluff" is baffling, as there is at least 10 items that have mechanical benefits.

gilchristr
03-09-2016, 04:27 PM
It neither was "essentially best in game disarm protection " nor ""prevented gear loss" (i.e. completely prevented gear loss).

I had one, I would have used it but it never came up, but I for one still feared droppage/disarm with my best weapons because I knew there were a lot of limitations to attempt to use it to save your equipment, such as:
- had to have the right tier given the weight of the weapon
- had to keep room in the container to do it
- had to wait for the cool down to end if you used it recently
- a monster could pick up your weapon before you used it even if it was ready or there was no cool down, how are the spiders gonna help you now?
- the monster could have moved your corpse into a different room before you used it, etc.
- had to not die as a result of technical connections / game drop (because you have to be in game an able to affimratively execute a command to get the weapon into your container)

rolfard
03-09-2016, 04:28 PM
I thought it was working as intended because of the tacit approval by Simu. Xerria has been actively unlocking spiders this whole time. Plus, it didn't work while stunned, but it did in RT. (or the other way around.) So I figured that was intentional since some abilities work like that.

You also need to gather a significant number of spiders to make it worthwhile. And, having the spiders is no guarantee that your item is safe. If an item is made to drop on the ground, there is still plenty of time for a creature to pick it up before you have a chance to use the spiders.

And finally, not everyone is a Gemstone historian. So to view a mechanic in that light is simply not fair. Sure, looking back NOW, perhaps. But I didn't see anyone trumpeting the nerf call or even remotely mentioning it, anywhere on these forums.

I spent 2.5m on a spider bag so it's no big deal to me, I just find the justifications baffling.

And a couple of GM comments that Xerria unlocks being only for "fluff" is baffling, as there is at least 10 items that have mechanical benefits.


Name 10!

gilchristr
03-09-2016, 04:35 PM
Well the spiders already had a mechanical benefit besides this - and still do. You can pick things up without having to loose DF (from say loss of parry). I assume this isnt GMA...

So I think they will retain much of their value.

Fallen
03-09-2016, 04:41 PM
For those using ranged ammunition, you will find that your bundles will now fit more precisely in the container, and no longer allow for tricks involving overstuffing.

OOC: A bug that was letting players bundle ammunition directly in containers to bypass the capacity restrictions has been fixed.

-KEIOS

Donquix
03-09-2016, 06:31 PM
It neither was "essentially best in game disarm protection " nor ""prevented gear loss" (i.e. completely prevented gear loss).

I had one, I would have used it but it never came up, but I for one still feared droppage/disarm with my best weapons because I knew there were a lot of limitations to attempt to use it to save your equipment, such as:
- had to have the right tier given the weight of the weapon
- had to keep room in the container to do it
- had to wait for the cool down to end if you used it recently
- a monster could pick up your weapon before you used it even if it was ready or there was no cool down, how are the spiders gonna help you now?
- the monster could have moved your corpse into a different room before you used it, etc.
- had to not die as a result of technical connections / game drop (because you have to be in game an able to affimratively execute a command to get the weapon into your container)

Just being willfully indignant I hope.

- trivial to do (max light for many one handed weapons, and runestaves, is 2-5 lbs.)
- lol....oh noes. this is such a grasp for straws it's hard to answer with a straight face
- the cooldown is pretty short...if you're getting disarmed that much you shouldn't be allowed to use anything worth a shit to begin with
- get disarmed, get stunned, rt wears off can still pick it up. No one said it made you immune to disarm.
- this isn't exactly common
- no one said it was full-proof

It was an amazingly potent, but not perfect, way to mitigate item loss. From basically an off the shelf item.

If you can't see how that is obviously not intended...i dunno what to tell you other than the peter griffin defense, I guess.

http://i23.photobucket.com/albums/b361/slimnoche/PeterGriffin_zpsfe901948.jpg

Haldrik
03-09-2016, 06:57 PM
http://i23.photobucket.com/albums/b361/slimnoche/PeterGriffin_zpsfe901948.jpg

You are being hyper fucking aggressive. The potential of the item is apparently more offensive then its actual use.

-It's not actually "trivial" to get a 5 slot spider. Thats 4 months of xerria unlocks.
-sacrificing container weight
- 60 second cd. That's a long time. When shit goes wrong it goes wrong fast. How do you think people lose items? 2x disarm in 60 seconds isn't a stretch.
- spiders dont work during RT, so yeah, plenty of time during disarm RT to lose your shit.


---It was an amazingly potent, but not perfect, way to mitigate item loss. From basically an off the shelf item.

Not even remotely true. An OTF spider bag couldn't even pick up a < 1 lb item. Stop trolling.

Haldrik
03-09-2016, 06:59 PM
[/FONT][/COLOR]

Mmmm. All the mech abuse bugs getting hammered.

The warcamp chest bug amuses me the most. How long were people abusing that, 10+ years?

Fallen
03-09-2016, 06:59 PM
A nice compromise would be to make the script have an extra tier once you hit 10 spiders which allows this feature. No existing container would have it, but it would then allow this function, but in a controlled release capacity.

Fallen
03-09-2016, 07:00 PM
Mmmm. All the mech abuse bugs getting hammered.

The warcamp chest bug amuses me the most. How long were people abusing that, 10+ years?

I dunno. Ask Droit.

droit
03-09-2016, 07:06 PM
I dunno. Ask Droit.

Which bug?

Donquix
03-09-2016, 07:07 PM
You are being hyper fucking aggressive. The potential of the item is apparently more offensive then its actual use.

-It's not actually "trivial" to get a 5 slot spider. Thats 4 months of xerria unlocks.
-sacrificing container weight
- 60 second cd. That's a long time. When shit goes wrong it goes wrong fast. How do you think people lose items? 2x disarm in 60 seconds isn't a stretch.
- spiders dont work during RT, so yeah, plenty of time during disarm RT to lose your shit.


---It was an amazingly potent, but not perfect, way to mitigate item loss. From basically an off the shelf item.

Not even remotely true. An OTF spider bag couldn't even pick up a < 1 lb item. Stop trolling.

No i'm not. I'm being realistic and you're being irrational about a pretty obviously broken item and throwing a hissy about someone calling you wrong.

oh no...4 months of a regularly scheduled event that's super easy to get a spot or pay a trivial amount for someone else's. That merchant has also randomly shown up MULTIPLE times and worked for a ton of people outside of the xerria unlocks.

I literally can't believe you can bring up sacrificing container weight of at worst what...5-7 lbs (2-3 for casters, most importantly)

it kind of is, and you could always just you know...walk away for ~30 seconds if you're super worried you're going to get disarm spammed again in the interim.

for disarm proper, not for itchy curse. (or the RT is much less of an issue)

apparently it's remotely true...because the GMs already labeled it as such and fixed it, and have likely been planning on doing so immediately after realizing this use case.

No one is trolling, you're just fucking wrong and taking it personally for no reason. You throw tantrums on the regular dude. :\

edit: added quote for clarity

Gelston
03-09-2016, 07:11 PM
I don't see Donquix being aggressive. I see him responding in kind.

It was very, very obviously a bug. You don't have to be a "Gemstone historian" to know this.

Donquix
03-09-2016, 07:18 PM
A nice compromise would be to make the script have an extra tier once you hit 10 spiders which allows this feature. No existing container would have it, but it would then allow this function, but in a controlled release capacity.

Would be a neat change, but as has been pointed out by the previously hyperly aggressive conversation, the existing implementation was pretty broke for an (essentially) off the shelf tier, but I don't think good enough for full unlock tier. Though if it required getting 10 spiders + this limited service, depending on how limited it was, could account for that. I'd suggest the final unlock tier let the spiders learn a particular item, and if they see it on the ground pick it up themselves. Or just in general be aware the item on the ground belongs to the owner and pick it up. Give it a longer cooldown separate from the existing POINT.

Also the fact that a weapon bonding potion isn't in the simucoin store still baffles me.

gilchristr
03-09-2016, 07:59 PM
I have had my spiders fail to pick something up on account of my container being full several times. Where is teh straight face emoticon?

Is 10 spiders uncommon, I thought my backpack had that but I guess I'll test on a heavy orb (10 spiders = 10lbs, right?)

droit
03-09-2016, 08:09 PM
>>If this was a bug why not let us know a long time ago? I understand if it took awhile to fix but these have been around for awhile now. I've gotten tons of spiders unlocked and paid a premium for a 10 spider bag.

The GM who updated this script left us around the time these were released. He didn't officially step down until several months later, since he took an LOA at first. This script is, and always was, a nonfunctional container release, it wasn't being monitored for abuse. It was brought to my attention by another player, and then I monitored what all was occurring. We would never have a release like that with all the obstacles associated with item loss.

No one received any sort of game mechanics abuse (GMA) warning, but that's the sort of bug that is outlined in POLICY 7.

~Wyrom, APM

m444w
03-09-2016, 08:44 PM
We would never have a release like that with all the obstacles associated with item loss.

I would patently disagree. How about all of the mechanisms currently in place to prevent item loss (returners, warrior bonds, etc)?

There is clearly a precedent to release items/abilities that mitigate item loss, which many people find to be yet another needlessly soul-sucking archaic mechanic of GS yore.

Then let's couple it with all the other times they've released items/abilities that mitigate other previously "universal" mechanics.

Stun Breakers
RT Teleporters
Nervestaves & CMANs
Sheer Fear Defense Items (Speaking of archaic soul-sucking mechanics of GS yore)

It is not that this shouldn't have been considered a bug had it been an unintentional side-effect, it's the way it was presented to customers yet again.

With finger-wagging and chiding that it was GMA and "oh the humanity we should have just know"

...It wasn't unlimited EXP
...it wasn't unlimited silvers
...It wasn't anything until it was made something

droit
03-09-2016, 09:27 PM
I patently disagree with your patent disagreement. There's no way in a million years they'd intentionally release something so easily available to perform this function ...as evidenced by them saying "we would never have a release like that with all the obstacles associated with item loss" and nerfing that function.

https://upload.wikimedia.org/wikipedia/commons/c/c4/CheckmateProper.jpg

Haldrik
03-09-2016, 09:33 PM
That was a quote from Wyrom I believe.

I think the real take here is that among the entire army of GMs, not a single one knew that spider bags were being used to pick up items. Or the GMs knew and didn't think it was mech abuse.

If they can't even get it right, how can we? Shit, just look at 1030, that's still going!

droit
03-09-2016, 09:35 PM
What, do you think the dozen or so GMs sit around and just watch you to see how you use your containers? You ain't that special. They explained that the person who made the bags left staff shortly after. Shit slips through the cracks.

Archigeek
03-09-2016, 09:40 PM
And here I thought they were just being used to pick up cursed gems without becoming cursed and that sort of thing.

rolfard
03-09-2016, 09:54 PM
OP!!! NERF!
http://i.imgur.com/6zZXBXs.gif

Donquix
03-09-2016, 10:08 PM
And here I thought they were just being used to pick up cursed gems without becoming cursed and that sort of thing.

They get cursed, but each spider can hold 8 at a time. So you can pick up 8*spiders cursed gems

rolfard
03-09-2016, 10:26 PM
Wow. that is amazing.

m444w
03-09-2016, 10:34 PM
I patently disagree with your patent disagreement. There's no way in a million years they'd intentionally release something so easily available to perform this function ...as evidenced by them saying "we would never have a release like that with all the obstacles associated with item loss" and nerfing that function.


Yeah... they've never done anything like it before.

Spider rings
lockmastery

and the variety of other off the shelf/easily acquirable stuff that stops item theft.

Haldrik
03-09-2016, 10:54 PM
What, do you think the dozen or so GMs sit around and just watch you to see how you use your containers? You ain't that special. They explained that the person who made the bags left staff shortly after. Shit slips through the cracks.

Well. It's said far more often then not that GMs are constantly reading these forums. Probably merchant too. It would be hard to NOT know what spider bags do, considering how often they were sold and/or talked about.

Or, if we consider IN GAME, anyone who worries/worried about disarm knows about spider bags. So it boils down to:

1) Did GMs know about it and not realize it was a bug?
Probably. Not everyone is Wyrom.

2) Are GMs out of touch with the game and don't actually know what's happening among us mere mortals?
Also likely.

Toss a dice.

Silvean
03-09-2016, 11:19 PM
I didn't know about the spider bag bug until a chance reading of a sales pitch a few days ago. I wonder if a GM stumbled across the same post.

SashaFierce
03-09-2016, 11:52 PM
I didn't know about the spider bag bug until a chance reading of a sales pitch a few days ago. I wonder if a GM stumbled across the same post.

Yeah, I've been wondering the same thing. I advertised it as a perk of the spider containers. I didn't think for a second it was a game-breaking ability that would be nerfed.

Archigeek
03-09-2016, 11:55 PM
They get cursed, but each spider can hold 8 at a time. So you can pick up 8*spiders cursed gems

Sounds like a deliberate part of the design, whew!

Ceyrin
03-10-2016, 02:04 AM
So... the bug bags were bugged. Got it.

Methais
03-10-2016, 08:52 AM
Mmmm. All the mech abuse bugs getting hammered.

The warcamp chest bug amuses me the most. How long were people abusing that, 10+ years?

What was the deal with that?

Gelston
03-10-2016, 08:56 AM
Mmmm. All the mech abuse bugs getting hammered.

The warcamp chest bug amuses me the most. How long were people abusing that, 10+ years?

No, because Sunfist isn't 10+ years old.

Donquix
03-10-2016, 01:11 PM
8 years old (feb 2008). So not too far off.

droit
03-11-2016, 01:54 AM
Just another quick update. I removed the rooted restrictions with POINT since that was a bit overkill.

Just as a little more insight on this. This isn't any sort of conspiracy that we're cracking down on. The reason it was able to slip through the cracks is because POINT has the ability to be used while dead, immobile, webbed, etc at the core of the verb. Most nonfunctional scripting works with verbs that have built in restrictions so you don't have to set them in every aspect of the code. This is why chrism holders use LOOK to release the gem when you're dead. It's pretty close to impossible to override verb restrictions without changing the verbs. At the time of me coding that, I couldn't figure out a verb to use that worked.

There really aren't any hard feelings here. Just something that was a glaring issue.

~Wyrom, APM


.

gilchristr
03-31-2016, 01:57 AM
"The reason it was able to slip through the cracks is because POINT has the ability to be used while dead, immobile, webbed, etc at the core of the verb. Most nonfunctional scripting works with verbs that have built in restrictions so you don't have to set them in every aspect of the code. This is why chrism holders use LOOK to release the gem when you're dead. It's pretty close to impossible to override verb restrictions without changing the verbs. At the time of me coding that, I couldn't figure out a verb to use that worked."

Wow, this is odd, its like an explanation that would only meaningful to another knowledgable GM, and its made to players. It sort of puts the random in "random GM posts". Its interesting I guess, but I don't have much of the knowledge to understand it beyond "my bad, there was some technical stuff I didn't realize when I made this item...

subzero
03-31-2016, 02:38 AM
I can't think of any other creature "flavor" that is effectively immune to an entire class. Things are immune to damage TYPES, but aside from the old "immune to piercing" and ranged characters (which was phased out for being stupid as shit) it was never in a state where every character, in their supported training path, didn't have other options.

Late to the party, but... Vesperti. Yes, technically a sorcerer could kill one with an animate and, who knows, maybe even by swinging a weapon, but that isn't exactly a feasible expectation.

Gelston
03-31-2016, 03:08 AM
"The reason it was able to slip through the cracks is because POINT has the ability to be used while dead, immobile, webbed, etc at the core of the verb. Most nonfunctional scripting works with verbs that have built in restrictions so you don't have to set them in every aspect of the code. This is why chrism holders use LOOK to release the gem when you're dead. It's pretty close to impossible to override verb restrictions without changing the verbs. At the time of me coding that, I couldn't figure out a verb to use that worked."

Wow, this is odd, its like an explanation that would only meaningful to another knowledgable GM, and its made to players. It sort of puts the random in "random GM posts". Its interesting I guess, but I don't have much of the knowledge to understand it beyond "my bad, there was some technical stuff I didn't realize when I made this item...

Huh? It just means that point is able to be used regardless of living or dead, like look, twitch, cry, moan, howl, and some other stuff. Most commands will give you a "You are dead!" or similar. The GM didn't want, or have the ability, to create a wholly new verb and decided to use one already in place, he just forgot to check and see if that verb was usable while dead.

Donquix
03-31-2016, 01:32 PM
"The reason it was able to slip through the cracks is because POINT has the ability to be used while dead, immobile, webbed, etc at the core of the verb. Most nonfunctional scripting works with verbs that have built in restrictions so you don't have to set them in every aspect of the code. This is why chrism holders use LOOK to release the gem when you're dead. It's pretty close to impossible to override verb restrictions without changing the verbs. At the time of me coding that, I couldn't figure out a verb to use that worked."

Wow, this is odd, its like an explanation that would only meaningful to another knowledgable GM, and its made to players. It sort of puts the random in "random GM posts". Its interesting I guess, but I don't have much of the knowledge to understand it beyond "my bad, there was some technical stuff I didn't realize when I made this item...

I felt like it was meaningful for anyone with basic critical thinking and reading comprehension skills, but I guess I'm just a knowledgable GM.

Fallen
03-31-2016, 11:49 PM
Please put a corresponding messaging for the +20 elemental TD boost.
I'm not the only one who was confused about this effect in the Confluence.
To me it seems reasonable that a given boost has a corresponding message. Then we have some clue that "something has happened."




This should now be fixed. Creatures were also incorrectly getting twice the bonus they should have been, so that has been reduced as well.


GameMaster Estild
.

gilchristr
04-01-2016, 12:16 AM
"t's pretty close to impossible to override verb restrictions without changing the verbs."

I still don't get it. Is he saying they couldnt do X, because X was close to impossible, in the explanation of why he just did X?

Tgo01
04-01-2016, 12:24 AM
"t's pretty close to impossible to override verb restrictions without changing the verbs."

I still don't get it. Is he saying they couldnt do X, because X was close to impossible, in the explanation of why he just did X?

I think what he's saying is the verbs are so hard coded that it's almost impossible to restrict POINT while dead unless they changed the entire verb.

I think when he says "At the time of me coding that, I couldn't figure out a verb to use that worked."

He's not saying that he couldn't figure out how to make it so POINT can't be used while dead, I think he's saying POINT made the most sense at the time and he didn't realize that POINT could be used while dead and would lead to the unexpected usage of the item in question.

Tgo01
04-01-2016, 12:30 AM
I think what he's saying is the verbs are so hard coded that it's almost impossible to restrict POINT while dead unless they changed the entire verb.

I think when he says "At the time of me coding that, I couldn't figure out a verb to use that worked."

He's not saying that he couldn't figure out how to make it so POINT can't be used while dead, I think he's saying POINT made the most sense at the time and he didn't realize that POINT could be used while dead and would lead to the unexpected usage of the item in question.

Looking back at the original post maybe he is saying that he knew about POINT being possible while dead/etc but he couldn't figure out how to fix it at the time but now figured out how to fix it.

I don't know. That explanation doesn't really make much sense though because if they did indeed not intend for this item to be used while dead and he knew about being able to POINT while dead then why use POINT?

Donquix
04-01-2016, 12:40 AM
The GM who made it assumed all the verb traps wouldn't work at all while dead, thus didn't think they needed to give the script a special check for you having a pulse.

Other GMs either assumed the same, didn't think to test it while dead, assumed it was working as intended, or didn't know the item existed (staff continually show a huge disconnect with things going on in game especially once you leave their direct spheres of influence)

Now the original GM leaves/takes a sabbatical/has a stroke/etc.

Eventually someone who
1) paid any attention at all to items going out
2) realized what was happening with this item specifically
3) had the most basic of understanding of the implications of the item

...noticed.

Then the normal 1-2 year dev cycle for fixing the issue can begin.

Roblar
04-01-2016, 12:46 AM
Looking back at the original post maybe he is saying that he knew about POINT being possible while dead/etc but he couldn't figure out how to fix it at the time but now figured out how to fix it.

Wyrom was posting background info and a possible explanation for the item creator's oversight. He wasn't claiming coding the spider containers but mentioned a side issue with the similar verb core/dead thing and how he worked around it (the chrism holders and using LOOK).

Tgo01
04-01-2016, 12:53 AM
Wyrom was posting background info and a possible explanation for the item creator's oversight. He wasn't claiming coding the spider containers but mentioned a side issue with the similar verb core/dead thing and how he worked around it (the chrism holders and using LOOK).

Ah that makes more sense. It sounded like he was saying he created the items.

Donquix
04-19-2016, 03:45 PM
http://forums.play.net/forums/GemStone%20IV/Monks/Monk%20General%20Discussion/view

Some solid info about lore benefits for MnM spells from Estild! Wiki for all spells has been updated.

monks: There are a 1/4 of a dozens of us!



ALSTHAR
1207 - assume this is like 410 w/ water lore so...linearish more is like better? (manip)


It's based upon skill (not ranks) and is substantial (twice the bonus that Elemental Lore: Water provides to Elemental Wave (410)). 100 skill alone is more of a penalty than the bonus that most individual spells provide to maneuver defense (at 100 spell ranks).

ALSTHAR
1210 - how much crit damage increase is (manip)


Mental Lore: Manipulation's application for Thought Lash (1210) is skill based. 100 skill is a little less than half a crit rank.

ALSTHAR
1211 - how much more likely they are to attack other creatures (telep)


The base effect will cause a creature to not attack at all 33% of the time, to attack an ally 33% of the time, and to attack normally (players, etc) 34% of the time. Every 20 skill of Mental Lore, Telepathy increases the first two categories by 1% and decreases the last category by 2%.

ALSTHAR
1219 - reduction of endroll needed for higher tier effects (transference)


The spell uses a seed 6 summation with a 2x multiplier (applied during the summation, not after and as such, provides more incremental bonuses). e.g. if you have 50 ranks of Mental Lore, Transference, the bonus is 11. If you have 100 ranks, the bonus is 19. The bonus is applied directly to the warding result (only if the target failed to ward, like channeling). If the warding margin is over 120, Vertigo will cause 6 rounds of dizziness. Over 70, it's 5. Over 20, it's 4, and otherwise it's 3 rounds. More rounds not only means the effect lasts longer, but it's also more potent, with a 6 round effect immediately causing 20 seconds of RT when it first triggers (then scales down after that). There's 25 seconds between each round.

ALSTHAR
1235 - gen increase (telep)


In normal hunting grounds, the base spell effect increases the spawn rate of creatures by +2. It's further increased by +1 per every 15 ranks of Mental Lore, Telepathy.

GameMaster Estild

Allereli
04-19-2016, 03:49 PM
Do you have time to put the info on the individual lore pages?

Donquix
04-19-2016, 03:53 PM
sure, I'll try to see if I can cram it into the summation chart too.

Allereli
04-19-2016, 04:00 PM
sure, I'll try to see if I can cram it into the summation chart too.

I wouldn't bother, I'll be redoing that entire monstrosity after I finish the spell pages

Donquix
04-19-2016, 04:08 PM
that works too, and done.

gilchristr
05-02-2016, 01:26 PM
Song of luck is a loot enhancive:

"Treasure boosters, song of luck, and any other loot enhancive has no effect at Duskruin or the Sewers. >> --Wyrom"

gilchristr
05-02-2016, 05:41 PM
Well, song of luck post was recanted (that was particularly quick...)

WRoss
05-14-2016, 10:00 PM
Flaming Aura (1706) has been updated so that when it is cast by a player, it will only flare against creatures (and vice versa for creatures).

GameMaster Estild

http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Arcane%20Circle/view

Tgo01
05-14-2016, 10:01 PM
http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Arcane%20Circle/view

Now get Estilid to get on my 403/404 changes.

WRoss
05-14-2016, 10:08 PM
I'm pretty sure most people on both forums have you squelched

Tgo01
05-14-2016, 10:08 PM
I'm pretty sure most people on both forums have you squelched

:(

drauz
05-14-2016, 10:09 PM
Now get Estilid to get on my 403/404 changes.

403/404 have now been adjusted to be a chance % to activate 1% @ 10 ranks and 14% @ 231 ranks water lore

Ltlprprincess
05-14-2016, 10:10 PM
:(

It's okay. I still love you.

Tgo01
05-14-2016, 10:11 PM
403/404 have now been adjusted to be a chance % to activate 1% @ 10 ranks and 14% @ 231 ranks water lore

:(


It's okay. I still love you.

:)

mgoddess
07-14-2016, 06:55 PM
First time I've heard anything about this... though, I don't often read the relevant areas of the Officials, nor do I regularly play a mage/sorc, so it might already be known to others:


Having said that, sorcerers have the worst maneuver defense of any profession. Cloak of Shadows (712) and Pestilence (716) can help them deal with creatures even while incapacitated, but they probably do need more defense. With the upcoming release of Earthen Fury (917), we'll be releasing a Standard Maneuver Roll 2.0 (which will only be used in 917 at first, but then plan to use it in more systems over time), which offers more parity between archetypes and professions, and sorcerers will benefit the most from it since they're currently the worst. Not even accounting for the base level, they'll also gain access to a new ability which allows training to further increase their maneuver defense.

Fallen
07-14-2016, 08:31 PM
First time I've heard anything about this... though, I don't often read the relevant areas of the Officials, nor do I regularly play a mage/sorc, so it might already be known to others:

Possibly a concession for the SMR 2.0 changes to our spells, namely Implosion. I haven't been following developments closely, but I imagine the SMR 2.0 Implosion will be seen as a nerf in some respects.

Goat
07-19-2016, 04:10 AM
With the upcoming release of Earthen Fury (917), we'll be releasing a Standard Maneuver Roll 2.0

A preview version of the new 917 was available on the test server. Unlike current SMRs, they show a d100 and an endroll. I did some testing (http://forum.gsplayers.com/showthread.php?102477-Defense-against-the-new-boil-earth&highlight=) to see which stats and skills matter most.

Perception matters nearly as much as CM and PF, which does seem more pure-friendly.

This was clearly an early version, though - increasing encumbrance actually made me better at defending against 917.

Whirlin
07-19-2016, 08:38 AM
A preview version of the new 917 was available on the test server. Unlike current SMRs, they show a d100 and an endroll. I did some testing (http://forum.gsplayers.com/showthread.php?102477-Defense-against-the-new-boil-earth&highlight=) to see which stats and skills matter most.

Perception matters nearly as much as CM and PF, which does seem more pure-friendly.

This was clearly an early version, though - increasing encumbrance actually made me better at defending against 917.
Yeah, I noticed a lot of inconsistencies with it as well. Likely why it's taken so long to actually release the spells and new roll. I also voiced concern over such a broad change without more widespread testing! New 917 functions well, but swapping all SMR to an SMR 2.0 is a pretty substantial change without more testing/knowledge about the stuff.

And yeah, I have a feeling they'll hit implosion with it, and it'll be a nerf...

droit
07-19-2016, 11:06 AM
And spike thorn.

Fallen
08-23-2016, 12:25 PM
Yes, okay! Good idea!

DISDAIN has been updated so it is now targettable. Also, in case for whatever reason you don't want to feel SO haughty but still want to express disdain, you can choose DISDAIN SET STANDARD to opt out of the elven messaging and DISDAIN SET ELVEN to opt back in.

~Vanah

Fallen
08-27-2016, 08:17 PM
Hello friends!

I have added an option to the STRETCH verb. In addition to using the Erithian styles like normal, you can now STRETCH SET ERITHIAN. Then, when you use the STRETCH verb, you will perform one of the poses that is suitable for your sitting/standing/prone/kneeling status.

Happy stretching!

~Vanah

Fallen
08-29-2016, 06:53 PM
Hello winged friends,

I added an option to the TWITCH, PREEN, and STRETCH verbs to SET AELOTOI and SET STANDARD as an option. So if you want to STRETCH to always stretch your wings, you can STRETCH SET AELOTOI. And if you want to twitch your face, not your wings, you could STRETCH SET STANDARD to opt out of the Aelotoi-specific messaging. Aelotoi are set to SET AELOTOI by default for PREEN and TWITCH, and STRETCH is SET STANDARD by default.

This is an update that will slowly come to all hard-coded racial verbs!

~Vanah

Goat
09-09-2016, 07:25 PM
Wow. Simu has been storing all our passwords in cleartext. This have been long overdue, but now I _really_ need to go change my password on any accounts that share my GS PW.


================

Play.net password security enhancement

We are updating our security procedures with respect to passwords. Currently, passwords can be entered without regard for capitalization and be accepted. When we institute the changes, passwords will need to have the case that we have stored. Passwords entered using incorrect case will be treated as invalid.

If you've been using some uppercase letters in your password, that may not match what we have stored. In many cases, the password was stored with all letters lowercase.

We are expecting to do this update on September 13th, 2016.

You can update your password now at https://www.play.net/playdotnet/account/change_password.asp. If you do not recall your password, you can have a password reset email sent to the email address we have on record for your account at https://www.play.net/playdotnet/login/login_help.asp.

When you change your passwords, please remember to update your passwords in all saved places to include your browser(s), Simutronics Game Entry (SGE), and third party applications such as lich or genie.

Gelston
09-09-2016, 07:27 PM
You know, I knew this, but I still always used case anyways.

Donquix
09-09-2016, 07:33 PM
in my mind they're going to slowly catch up with the netsec community one step at a time.

so we'll go from cleartext to like...base64 encoded.

then in like 10 years, an unsalted hash that was exploited in the mid 90s, etc.

Mogonis
09-09-2016, 08:45 PM
in my mind they're going to slowly catch up with the netsec community one step at a time.

so we'll go from cleartext to like...base64 encoded.

then in like 10 years, an unsalted hash that was exploited in the mid 90s, etc.
http://www.bitrebels.com/wp-content/uploads/2011/12/Worlds-Longest-Straight-Staircase-3.jpg

Fallen
07-29-2017, 08:56 AM
I made an update to those skins/pelts/tails/etc. that you can wrap around weapons to add a long description to the weapon. I removed the restriction that the weapon had to already have no long description. The wrap will now override any existing long (or show) description.

Also I noticed an issue with the TWIST and SLAP options; those should be working better now. I also added an analyze so you'd know about those options!

~Vanah

Fallen
08-08-2017, 07:23 PM
I recently noticed that the mana cost for using Piercing Gaze (416) depends on whether or not the water lore benefit activates, as shown in the table below.

That bug should now be resolved. Thanks for reporting it.

GameMaster Estild

There was a bug causing Piercing Gaze to cost 1 mana instead of 16 in some instances. It was pointed out and fixed.

Fallen
09-02-2017, 12:16 PM
RotFlares only work on things that have blood. Elementals don't. Nor do most undead.


Wyrom, PM

Methais
09-02-2017, 12:43 PM
We will be removing silvers from the game. The only currency going forward will be Simucoin based.

:(

Fallen
09-03-2017, 06:57 PM
Pawnbrokers across Elanthia are no longer enamored with and overvaluing standards claids and katanas.

Zissu - Combat and Magic Systems Dev Lackey

Fallen
09-06-2017, 03:01 PM
Regarding an adjustment of the Premium Teleport Service costs.


It's been discussed but will likely not be looked into in depth until AFTER phase 2 of the transportation updates is released.

~~GM Kynlee~~
Elanthian Architect
Breaker of Things
GS4-Kynlee@play.net
3/50

Methais
09-06-2017, 04:07 PM
Phase 2 isn't going to happen if it hasn't happened by now. It will be forever RSN.

Fallen
09-11-2017, 02:58 PM
Hi there!

I just want to let you know that sea silk and byssus are both open use fabrics already. Enjoy!

~Galene

SGM of Subscriptions

Fallen
09-15-2017, 07:51 AM
I cleaned up some issues with the fishbowls that were available on the Spitfire and are for sale in the Eastern Harbor. You can now INSPECT them and get some useful information. I also added analyze information with verbs and alteration guidelines.

There were previously no alteration instructions on these fishbowls, so if you have one that looks a little wonky, please ASSIST to have it looked at.

~Vanah

Fallen
09-19-2017, 07:58 AM
I'm pretty sure we didn't talk directly (so it's probable you talked to Vanah?), but the bug went to me for fixing ;) That definitely was a few years back! But glad it makes better sense now.

FWIW, the globes aren't alterable for a few reasons -- changing the base's adjective will essentially break the item (i.e. the traps won't work). And the LOOK is hard-coded, so any custom show description wouldn't show up (plus it'd be super easy to start conflicting with all of the descriptors in the verb traps). If it's a long description alteration you're after, that's a possibility -- just let me know if that's what you had in mind.

There is not a Makiri globe currently -- just Elanthia, Lornon, Liabo, Tilaok, and a general "celestial" globe. If you have thoughts on what a Makiri one should/would look like and how it would message with the verb traps, definitely feel free to email me!

~Kaikala


From nearby, you hear Ordim yell, "Dont eat meeeeee!"

The shaggy mutt sniffs at a vine-painted mistwood keg, then grabs it in its teeth and greedily wolfs it down before anyone can grab it!

Fallen
09-26-2017, 09:04 PM
We agree that being dead should not circumvent a player's choice to opt out of healing (via DEMEANOR). It'll be addressed in the near future.

GameMaster Estild

Fallen
10-04-2017, 11:25 PM
Premium Homes are a largely unmaintained legacy system at this point. I don't have anyone code-cleared to take on the system or do much of anything with it right now. It has killed multiple GMs in the past so I'm not going to force that on anyone.

There is no automatic eviction set up like player shops have. From what I've seen in my cursory examination of the system, it would require someone with a decent working knowledge of the home system to go through each room in each neighborhood and manually check each home against the account's status. The system was built well before we could do decent automation like we can now.




ASGM

Fallen
10-04-2017, 11:26 PM
.. am I missing something? Shouldn't this just pop the gate open instantaneously? Or am I supposed to get some sort of phantom roll that's high enough to do so?


While under level 21, it's only a chance (with each level increasing the odds) to pop open the gate when casting Unlock (407) or Force Projection (1207).

GameMaster Estild

.

Gelston
10-04-2017, 11:44 PM
.

Is that for the GY gate?

Askip
10-05-2017, 08:52 AM
Is that for the GY gate?

Yes.

:D

Neveragain
10-05-2017, 09:18 AM
Premium Homes are a largely unmaintained legacy system at this point. I don't have anyone code-cleared to take on the system or do much of anything with it right now. It has killed multiple GMs in the past so I'm not going to force that on anyone.

There is no automatic eviction set up like player shops have. From what I've seen in my cursory examination of the system, it would require someone with a decent working knowledge of the home system to go through each room in each neighborhood and manually check each home against the account's status. The system was built well before we could do decent automation like we can now.


"We don't hire real coders but we do charge real prices."

The longer you go without playing the more you realize just how big a scam this company is.

Gelston
10-05-2017, 09:21 AM
"We don't hire real coders but we do charge real prices."

The longer you go without playing the more you realize just how big a scam this company is.

I think if you're charging nearly triple what a AAA graphical MMO charges, you should be making sure everything having to do with that subscription tier is perfect and working great. They should either fix premium homes or just start from scratch with a new system.

Mogonis
10-05-2017, 01:34 PM
It keeps you coming back to the PC to troll and bitch, doesn't it?

Neveragain
10-05-2017, 07:19 PM
It keeps you coming back to the PC to troll and bitch, doesn't it?

Stating the obvious isn't trolling or bitching, it's just stating the obvious.

Mogonis
10-05-2017, 11:49 PM
Stating the obvious isn't trolling or bitching, it's just stating the obvious.
Well you missed the point of what I said. Good job.

Neveragain
10-06-2017, 07:31 AM
Well you missed the point of what I said. Good job.

It's your job to make your point legible to the reader. It's my job to point out that you're one of the games cock gobblers. See how direct and concise that is written, there can be no misunderstanding.

Orthin
10-06-2017, 08:14 AM
It's your job to make your point legible to the reader. It's my job to point out that you're one of the games cock gobblers. See how direct and concise that is written, there can be no misunderstanding.

I'm intrigued what store sells roosters to eat? Or did I misunderstand your concise statement? After all this is a fantasy game forum so cocks were very much on the menu. If you meant he eats penis well then that's humorous too but I don't think he eats penis

Mogonis
10-06-2017, 02:03 PM
It's your job to make your point legible to the reader.
Sorry, I don't cater to that audience. If you can't pick up subtext, you just won't pick it up.


It's my job to point out that you're one of the games cock gobblers.
What does that even mean? How many of us are there?

Neveragain
10-06-2017, 07:11 PM
I'm intrigued what store sells roosters to eat? Or did I misunderstand your concise statement? After all this is a fantasy game forum so cocks were very much on the menu. If you meant he eats penis well then that's humorous too but I don't think he eats penis

Instead of white knighting for Mogonis it would probably benefit you better to gift him a krodera butt plug. I'm sure it would gain you more favor.

Orthin
10-06-2017, 07:13 PM
Instead of white knighting for Mogonis it would probably benefit you better to gift him a krodera butt plug. I'm sure it would gain you more favor.

I think he wears full plate so his butt should already be protected

Neveragain
10-06-2017, 07:20 PM
Sorry, I don't cater to that audience. If you can't pick up subtext, you just won't pick it up.


What does that even mean? How many of us are there?

I didn't suggest you catered to the audience, though you are a part of the audience that caters to the GM's in name only.

Mogonis
10-06-2017, 07:22 PM
you are a part of the audience that caters to the GM's in name only.
Huh? How do I cater to GMs? And what does in name only even mean?

Methais
10-06-2017, 07:28 PM
Instead of white knighting for Mogonis it would probably benefit you better to gift him a krodera butt plug. I'm sure it would gain you more favor.

Does Mogonis's butthole have magical properties that you need krodera to to nullify or something?

drauz
10-06-2017, 07:43 PM
Does Mogonis's butthole have magical properties that you need krodera to to nullify or something?

https://2static.fjcdn.com/pictures/You+know+what+this+refers+to_ad3b69_6010495.jpg

Ltlprprincess
10-06-2017, 07:48 PM
https://2static.fjcdn.com/pictures/You+know+what+this+refers+to_ad3b69_6010495.jpg

Oh my...

Wrathbringer
10-06-2017, 09:05 PM
Does Mogonis's butthole have magical properties that you need krodera to to nullify or something?

:lol:

Merzbow
10-08-2017, 08:26 PM
10/10 drauz. I can't believe that picture already existed.

Amerek
10-08-2017, 09:11 PM
https://2static.fjcdn.com/pictures/You+know+what+this+refers+to_ad3b69_6010495.jpg

You must spread some Reputation around before giving it to drauz again.

Fallen
10-14-2017, 08:06 AM
Premium homes cannot be freed up if the owner is an active subscriber. There is then a grace period you have after you deactivate your account where you can get your home back.

I'm not sure who told you we could free up a home for someone though. Seems you got either bad information or there was something else involved with a misunderstanding


Wyrom, PM

&


Automatic evictions have been turned off for over 10 years. The former SGM that oversaw the Premium and Platinum teams ended up freeing up homes a long time ago (again, over 10 years ago), but it looks like that caused bugs that the system still hasn't recovered from to this day.

A house count from 2004 isn't something we could honor 13 years later. I don't see there being more homes in the last 10 years, so it's difficult to know what might have happened.

We'll investigate it more, but upper class homes were always intended to be very limited and more expensive.


Wyrom, PM

Fallen
10-17-2017, 05:49 PM
Hey folks,

Naos was kind enough to review a tiny change for me, so we've got the following QoL improvement related to enchanting:

Pawn shops will no longer buy items that are in the enchanting process. The various pawn brokers of Elanthia will politely suggest bringing said items back when the enchantment is finished.


ASGM

Methais
10-17-2017, 05:51 PM
Isn't Naos the old wizard GM or am I thinking of a different GM that starts with N? Thought he was long gone.

Gelston
10-17-2017, 06:02 PM
Isn't Naos the old wizard GM or am I thinking of a different GM that starts with N? Thought he was long gone.

He was, yes. He quit in 2011.

Fallen
10-18-2017, 11:45 AM
Caligos is guaranteed for 5 years. Getting a shovel this year is your best value.
.

Mogonis
10-18-2017, 11:50 AM
I mean...duh. He says getting a shovel like it's so easy though.

Amerek
10-18-2017, 11:57 AM
I mean...duh. He says getting a shovel like it's so easy though.

They should have made permanent ghezyte shovels the quest prize this year :(

Methais
10-18-2017, 12:26 PM
I mean...duh. He says getting a shovel like it's so easy though.

I had so much trouble getting the shovel that I wrote to Activision like 30 years and was like wtf man. Eventually they wrote back and mailed me a guide.

http://www.mobygames.com/images/shots/l/302344-raiders-of-the-lost-ark-atari-2600-screenshot-indy-finds-the.png

Methais
10-18-2017, 01:51 PM
holy shit you wrote a game company because you're too dumb to figure it out on your own. Whiny loser back then, whiny loser now. Hehe.

I was like 6 years old and the internet didn't exist yet. My bad.

The solution didn't make sense either. Not as bad as the Swordquest games but it was still pretty dumb.

Methais
10-18-2017, 03:11 PM
That's true, I remember getting stuck on a game called Questron after getting something called the "God Dagger". Anyhow, I tried trolling you again Methais but it's efficiacy has dulled greatly.

You seem like a cool dude, if you're playing the game for some extra cash that's great and I understand. If you're still playing for fun, just quit man, work on your body, go to Italy and fuck some girls there's so much to do out there. Peace out, take care.

Also, here is a Cat Doctor.

https://i.redd.it/40c5bumqbufy.jpg

The money I make from GS is mostly a side effect of having nothing appealing to me to spend silvers on in game.

And yes I'm awesome as fuck.

http://www.gifbin.com/bin/052011/1306235605_men_in_black_putting_on_glasses_fail.gi f

Fallen
10-19-2017, 09:31 AM
>Just to clarify, while a lot of us tend to view GMs as volunteers, companies can't use volunteer labor (AKA unpaid labor). That's violation of FLSA. There are some very limited exceptions, but working on a core product wouldn't be one.

GameMasters aren't volunteers. They are independent contractors that take on a project load. We separate project types by team. They have a time frame to complete projects, but they can do it on their own schedule and typically we offer extensions where we can. Events are very time sensitive and more demanding. We have a specific team that works on events. There isn't a lot of compensation, but we're pretty upfront with that from the get go. GMs who do more make more. We do something called profit sharing, commonly referred to as shares. GMs make a percent of the revenue that gets shared in a pool based on their contributions. We also have some benefits for GameMasters who still enjoy playing.


Wyrom, PM

Methais
10-19-2017, 09:49 AM
When you factor in that they probably make less than illegal alien wages by the hour, they're volunteers even if the books say otherwise for legal purposes.

Gelston
10-19-2017, 09:53 AM
When you factor in that they probably make less than illegal alien wages by the hour, they're volunteers even if the books say otherwise for legal purposes.

reported for discriminating against paperless refugees.

Methais
10-19-2017, 10:19 AM
My only hope is that they are really getting paid what they truly deserve.

https://media.giphy.com/media/xUPOqrl3x2SkKjE3Is/giphy.gif

Fallen
10-20-2017, 04:28 PM
Nothing changes. There is no timer. There is no day check. There is only RNG. Digging and games have been worked over the entire event. We've been noticing a sudden uptick in DSD dives. More people doing these things are going to mean more prizes go out. It just doesn't mean you will get more.

And the second unlimited shovel went out last night. That's all of them for the year.


Wyrom, PM

Fallen
10-31-2017, 10:40 AM
Apparently, there are 2 forms of Undead Bane, Lesser and Greater. Greater is permablessed in that it can always hit undead, a bless strengthens the effects. Lesser cannot hit undead without a bless, but is capable of having 2 flares when hitting the undead. Lesser Bane first went out in the form of vials in a past DR run, and the first weapon with the permanent version of the flare went out as an EG jackpot pull (a golvern maul).

Estild via the Discord:

Estild - Today at 12:59 AM There's lesser and greater undead bane.

Estild - Today at 1:10 AM You must get it blessed to hit the undead.

Estild - Today at 1:12 AM Lesser undead bane potions went out a DR run or two ago.

Estild - Today at 1:13 AM It can have 2 flares against the undead.

Estild - Today at 1:13 AM No. It can does not mean it does. You can get normal flares added to it. (Well, depending on which slot you're referring to the holy water flare in, ArchSenex)

Estild - Today at 1:14 AM The maul has a flare that will trigger in addition to any other normal weapon abilities when used against the undead.

ArchSenex - Today at 1:15 AM ok, so with an appropriate bless, it should get the double flares (against undead) since the holy water flares I believe enter the standard flare slot while the weapon is blessed

Estild - Today at 1:15 AM Correct.

Estild - Today at 1:17 AM They are exactly the same, except greater doesn't require a bless to affect the undead while lesser does.(edited)

Aluvius
10-31-2017, 07:01 PM
Hmm, I think this is just being explained oddly. Reading the posted chat doesn't seem to be anything different from the way undead bane services and those potions (also calling them ub was a poor choice) have always worked.

I mean, you could always bless a weapon that's had the undead bane service if the flare/bless spot was open and you'd get the undead bane service effect (which could be a flare) and holy water flares from the bless.

I don't think there's anything new on the golvern maul, it just has an undead bane service that is a flare instead of AS or weighting. At least that's my take on it.


Edited to add:

My apologies, after reading the sales thread with the golvern maul now I think I'm wrong. I thought Estild was just explaining how the potions were lesser ... yeah, it does look like the golvern maul from EG is lesser UB and NEEDS to be blessed.

What a bullshit thing to do for a T6. I'm sure it will be explained away as a benefit, ie now lesser undead bane will be given out with greater frequency (which won't happen).

Androidpk
10-31-2017, 07:14 PM
I had so much trouble getting the shovel that I wrote to Activision like 30 years and was like wtf man. Eventually they wrote back and mailed me a guide.

http://www.mobygames.com/images/shots/l/302344-raiders-of-the-lost-ark-atari-2600-screenshot-indy-finds-the.png


Noob, I beat that game when I was 5. Couldn't figure out Swordquest though :/ (still got both of them too!)

Methais
11-01-2017, 11:49 AM
Noob, I beat that game when I was 5. Couldn't figure out Swordquest though :/ (still got both of them too!)

Even after watching a playthrough of Swordquest a few years ago with the angry narrator explaining what you have to do and why the game was retarded as fuck, it still didn't make any sense.

Swordquest: Fireworld was the only one I played. Sucked so bad I never gave a shit about trying the other ones.

The way you get to the black market on Raiders didn't make any sense either from what I remember. I should watch a playthrough and see if it makes sense now.

Androidpk
11-01-2017, 11:54 AM
https://pbs.twimg.com/media/DNhPxRMWsAA1uw8.jpg

Androidpk
11-01-2017, 11:55 AM
Got all the manuals too, just don't have the console or controllers.

Methais
11-01-2017, 12:09 PM
https://pbs.twimg.com/media/DNhPxRMWsAA1uw8.jpg

I had a pretty nice collection that's probably in my mom's attic, but I have an emulator with everything on my PC so that's good enough.

What's the game left of Keystone Capers? I can't make it out through the glare. Pretty sure I played the shit out of everything there except Dragonfire, Amidar, and Mouse Trap.

H.E.R.O. was pretty awesome from what I remember too. And the so bad it's good box art for most Atari games. I also didn't think E.T. was as bad as it's made out to be either. But I was like 6 or something so that might have something to do with it.

Androidpk
11-01-2017, 12:10 PM
Zaxxon.

Androidpk
11-01-2017, 12:15 PM
I'd take ET over Earthworld, at least it was playable. I wanted to like Earthworld so bad, has awesome artwork on the cartridge and in the manual and the included comic book. Plus they had that big contest with some pretty valuable prizes made out of gold and diamonds and shit.

Taernath
11-01-2017, 01:24 PM
I had a pretty nice collection that's probably in my mom's attic, but I have an emulator with everything on my PC so that's good enough.

What's the game left of Keystone Capers? I can't make it out through the glare. Pretty sure I played the shit out of everything there except Dragonfire, Amidar, and Mouse Trap.

H.E.R.O. was pretty awesome from what I remember too. And the so bad it's good box art for most Atari games. I also didn't think E.T. was as bad as it's made out to be either. But I was like 6 or something so that might have something to do with it.

I played a lot of Atlantis, Mr. Do!, and of course Mario Bros on my older brother's Atari and Coleco. In fact, I still have them in my garage. I bet they still work.

Methais
11-01-2017, 04:11 PM
My first was Bard's Tale for the PC. Then the one that changed RPGs forever, Dragon Warrior, for Famicom.

I rented Dragon Warrior once and was like wtf this is the dumbest game ever because I had no idea how RPGs worked. Then I got a free copy with my Nintendo Power subscription and couldn't put it down. I still have it and my saved game probably still works.

Whoever said that the battery in those cartridges are only good for 5 years was a liarface. My Zelda save is still intact too 30 years later and I played the shit out of both back then.

Androidpk
11-01-2017, 04:19 PM
How did you get a free copy of Dragon Warrior through Nintendo Power??

Aluvius
11-01-2017, 06:57 PM
Jeez, reading the sales thread it seems that golvern maul does need to be blessed ... that's crap. Edited my previous post.

Methais
11-02-2017, 01:20 PM
How did you get a free copy of Dragon Warrior through Nintendo Power??

The game sold so shitty over here they started giving them away with Nintendo Power subscriptions. My first issue was #2 with Castlevania 2 on the cover.

http://www.pressthebuttons.com/2014/08/how-did-nintendo-handle-the-great-dragon-warrior-giveaway.html

Latrinsorm
11-05-2017, 05:24 PM
I dreamed last night that I had order an N64 but received a bootleg instead of a real one, and it couldn't play Ocarina of Time.

I blame you.

I BLAME YOU

Gelston
11-05-2017, 05:27 PM
I dreamed last night that I had order an N64 but received a bootleg instead of a real one, and it couldn't play Ocarina of Time.

I blame you.

I BLAME YOU

I have a gold Ocarina of Time N64 cartridge.

Latrinsorm
11-05-2017, 06:17 PM
I have a gold Ocarina of Time N64 cartridge.Good luck playing it on the dream of a bootleg console, PAL

Gelston
11-05-2017, 06:41 PM
Good luck playing it on the dream of a bootleg console, PAL

I have a real life N64 though.

Ososis
11-06-2017, 01:13 AM
I could still walk you through Zelda 64 from memory (except water temple, fuck that shit) then a couple years ago I heard about Ocorina of Time: Master Quest. Same game but harder and with tweaked maps. I think it was for GameCube. Still haven't gotten the chance, but it haunts my dreams.

Methais
11-06-2017, 08:16 AM
I dreamed last night that I had order an N64 but received a bootleg instead of a real one, and it couldn't play Ocarina of Time.

I blame you.

I BLAME YOU

http://www.allranky.com/rankpic/12934.gif

If you stop shooting up reefer seeds before bed you'll have less of these nightmares.

Fallen
11-07-2017, 08:55 AM
You have about 50 (Ghezresh) converts.

~ Haliste ~
The Forest Gnome of Silverwood Manor
SGM, Events

Omrii: Okay, thanks Haliste. You're way better than Wyrom.

Fallen
11-08-2017, 08:32 AM
>And on a related note for future planning, if it's known offhand, are lesser moods compatible with EZscripts?

They are.


Wyrom, PM
.

Fallen
11-08-2017, 08:34 AM
>Will converting (to Ghezresh) be available next year?

Probably!

>Platinum conversions

12

~ Haliste ~
The Forest Gnome of Silverwood Manor
SGM, Events

Fallen
11-08-2017, 08:09 PM
Quotes from GM Estild via the Discord regarding Tremors (909) and "tagging" credit compared to other spells. Note that the log was edited for clarity.

Estild - Today at 3:32 PM
Just in case it wasn't clear, I was joking about the 11, mainly because giving creatures 0 seconds of RT would result in nothing. It would not "tag" creatures for credit.

Estild - Today at 3:49 PM
Yes, if 909 knocks down the target, it would result in credit. But I suspect this request was made because other characters are using 410, which means the targets are already prone and thus not affected by 909's knock down.(edited)

Estild - Today at 3:53 PM
RT itself does not give any credit. It appears that way with 709, but that's because it's still giving credit as if the target was knocked down even if the target was already on the ground. It was actually a bug, as noted by my comment at SimuCon, but we decided to let it be.(edited)

Estild - Today at 4:06 PM
909 will still apply the EBP penalty (assuming success on the skill check) regardless if target is already prone or not, but EBP penalties do not grant credit.(edited)

Ragz - Today at 4:21 PM
Is there any skill in the game that induces RT that doesn't give tag credit?

Estild - Today at 4:23 PM
For the most part no, since most abilities that induce RT also do other effects that do grant credit. But there are edge cases like with 504.

Ragz - Today at 4:24 PM
Doesn't 504 award tag credit?

Estild - Today at 4:25 PM
No.

Ragz - Today at 4:25 PM
Is there a game balance reason we couldn't allow 909 to award tag credit?

Estild - Today at 4:27 PM
Yes, since the reason players want tag credit is usually in the scenarios where there is very little risk.

Ragz - Today at 4:31 PM
What is the trivial part anyway? I mean you're getting 1/10th of the xp. Could we reduce that to 0xp in favor of allowing the tag?

Estild - Today at 4:32 PM
It's more than just experience. e.g. it was never intended that sorcerers would easily max out their weekly gains of necrotic energy the way that it is being done now.

Estild - Today at 4:34 PM
We could make such combat more difficult, but I imagine most of you wouldn't like that. So things will probably stay as they are, but that also means we're not going to make it easier.

A⌋姆ìℜ �� - Today at 4:34 PM
Not make combat easier, or not make getting tag credit easier?

Estild - Today at 4:34 PM
Well, both, but the latter specifically.(edited)

Estild - Today at 4:40 PM
It already is too easy, regardless of if we change 909 or not.(edited)

Estild - Today at 4:41 PM
Like I said, it's not a matter of creating a challenge. We could certainly do that. But I'm willing to bet there would be a good number of people who would not like that.

Methais
11-09-2017, 09:08 AM
Estild - Today at 3:53 PM
RT itself does not give any credit. It appears that way with 709, but that's because it's still giving credit as if the target was knocked down even if the target was already on the ground. It was actually a bug, as noted by my comment at SimuCon, but we decided to let it be.(edited)

If only they had the sense to do the same with the 415 "bug" since the spell is total garbage again since they "fixed" it.

Reported Estild for hating wizards. @Whirling plz ban him from safe space.

Whirlin
11-09-2017, 09:18 AM
If only they had the sense to do the same with the 415 "bug" since the spell is total garbage again since they "fixed" it.
Reported Estild for hating wizards. @Whirling plz ban him from safe space.
I'm not a mod over there. Stopped being a mod there when I canceled my account.

Methais
11-09-2017, 09:23 AM
I'm not a mod over there. Stopped being a mod there when I canceled my account.

In that case, PM him and be like "If I were still a mod YOU'D BE BANNED!"

Why'd you cancel your GS? Regardless of the reason, tell Estild it's because of this.

Whirlin
11-09-2017, 09:44 AM
In that case, PM him and be like "If I were still a mod YOU'D BE BANNED!"

Why'd you cancel your GS? Regardless of the reason, tell Estild it's because of this.
Send your own damn messages


Whirlin quit GS? Why?
P.S. Will you sell Whirlin to me? I'll take excellent care of her.
You only make 75,000$ a year... I heard that once you're above $80k, you learn where american savages put their dollar signs. But, given that they're paying you USD, and that's your attitude, good luck on any eventual promotions, you should probably look elsewhere for work, I'm guessing you've hit your glass ceiling.

Fallen
11-09-2017, 11:31 PM
These are still being discussed, but to paraphrase what Wyrom has said before, the Premium Homes system is a mess. It's going to take a LOT of looking into and is more of a long-term type of thing, if it's even possible. It's not out of the question, but isn't something that's likely to happen anytime soon.

~~GM Kynlee~~
Elanthian Architect
Breaker of Things
GS4-Kynlee@play.net
3/50

Methais
11-10-2017, 03:23 PM
Send your own damn messages.

Reported for telling me how to live my life.

@Whirlin please ban

Methais
11-10-2017, 03:24 PM
It seems like it would be easier for Simu to just redo premium homes from scratch instead of trying to fix what’s there.

What’s wrong with Premium homes anyway?

AnOrdim
11-10-2017, 03:59 PM
Same thing as shops, except you get no real benefit from them. RIght now the best you'll find is a shack in any neighborhood, most towns are filled up. Old houses dont get repo'd. Theres no storage, frankly, they are just complete and utter shit on any level beyond "well you can go cyber there".

Jhynnifer
11-10-2017, 04:32 PM
I think it would be nice to have places in premium homes to display personal artifacts. Not storage like you see in private properties, but the ability to put that alabaster bathing maiden statue on your end table. I'm also a huge fan of the idea of being able to teleport to your home, WTB Hearthstone!

Erous
11-10-2017, 04:36 PM
I have a hula dancer figurine and no place to put it

AnOrdim
11-10-2017, 04:56 PM
If you want to know whats REALLY wrong with premium housing spend an afternoon trying to figure out how to use a fireplace in the house.

Methais
11-11-2017, 03:00 PM
I'm also a huge fan of the idea of being able to teleport to your home, WTB Hearthstone!

This would probably make me actually upgrade to Premium if it were cross realm.

Askip
11-11-2017, 07:20 PM
I think it would be nice to have places in premium homes to display personal artifacts. Not storage like you see in private properties, but the ability to put that alabaster bathing maiden statue on your end table. I'm also a huge fan of the idea of being able to teleport to your home, WTB Hearthstone!


+1.

I had a portrait made on the Dhu back in '04, bought a room in the Dragonsclaw Inn, and waited for the upgrade to allow for item displays. Still waiting.

CHE's can have a display case built, why not homes?

:(

Fallen
11-13-2017, 02:06 PM
I have 56 ranks in water lore so I should be getting a 10% chance of not having a cooldown. I just casted rapid fire 25 times in a row to test and every single time, I had a cooldown when the effected ended. I tested this because during the last DR, I went thru must've been over a hundred rapid fires and never noticed a cooldown negation. Is there something I'm not noticing or a bug with messaging? Anyone else seeing this?

I just tested it and it appears to be working fine. However, previously, there was no messaging to know when it kicked in (you had to type SPELL ACTIVE) to see if the Recovery debuff was listed or not. I added new messaging when Rapid Fire (515) is cast to note when the Elemental Lore, Water benefit kicks in.

GameMaster Estild
.

Methais
11-13-2017, 03:49 PM
RF with no cooldown shouldn’t be a post cap goal on top of the RT nerf which was more than enough nerfing without slapping acooldown on it too.

Estild should just undo half of the dumb shit he did to wizards and stop being a penishead.

Fallen
11-14-2017, 12:55 AM
This likely deserves its own thread but meh.


>>In fairness to those asking, this is because things don't get added if we don't ask for them well in advance. Plus we (apparently!) like the event ;-).

I'm not saying it's a bad thing. I'm just saying that the requests are already happening. I appreciate people actually understanding when to suggest features. Most suggestions always come too late.

>>Truth! it's also the next event we know about that we can request stuff for, and the only event for services/items of a certain level of mechanical value. What would you like us to do?

Like my answer above, my comment wasn't that it is a bad thing that people enjoy the event and its offerings. My comment was directed at the general thoughts about event saturation that was going on in another thread.

>>Non-undead bane (automated?) certificates please, and also ithziri armor automated certificates available at the opening of the scrip shop

Banes can't be automated. But other banes can certainly be discussed. What banes would people like to see? Be very specific (even if you don't think it exists). The 8 points of weighting or flares was something we tried, but banes aren't limited to those numbers.

>>and there are no alternative high end events!

This is because bloodscrip are already established. As I've mentioned in another thread (EG), I'm a stickler for keeping to story. Bloodscrip, while is just a currency, is linked to Bloodriven Village. I wouldn't want to use it at another venue. We could create another type of event at Bloodriven Village, sure.

>>greater elemental flare certs please

They will likely continue next year.

>>Please bring back the night shroud cloak and forest armor certs/waivers.

These will likely come back, but we'll discuss it more.

>>I'd like to be able to add lightning element resistance to armor or shields.

Resists are something I would like to add to an automated 2018 roster.

>>A 425 x/day item.

This would likely not come to Duskruin. It would be a limited release.

>>A crystal amulet that never shuts off as long as you're wearing it.

I think we have something like this. If not... /plots.

>>Limited quantity make-your-own-signature-verb certs. (Or swear, spell prep, bolt message, disk...)

This isn't a good venue for custom stuff. I need us to move away from that. Just to give you all an idea, I'm still working on stuff from April's run.

>>Oh, and even though nobody seems to be buying them, please keep the Ironwright contracts. I'm getting close, 124k bloodscrip and I have like 400 arena entries stuffed in a locker, so I'm within reach!

I believe we sold one or two.

>>Rare flare certificates. I need to add disruption flares to go along with my greater mood script.

Thanks for naming one. Any others?

>>Flares, resistance, combat-script adding (Ithzir, Reim, Voln, etc), Pick-your-own enhancive adding, weight-reduction at a lower price point, and greater moods, please.

Enhancive work is something for Summit Academy. We want to give Summit Academy specific goals. Greater moods, same issues, it's all custom work so it's not a very good venue. Weight reduction at a lower price point, would you just want to buy 1% at a time? Or do you mean it's too pricey at 5%? It sells quite a bit at its current price point, so it would be tough to move it.

>>enhancive swapping certificates

Same as above with enhancive work.

>>Lesser de-fusion certificates. They require an empty slot on the item to be defusioned, and cost much less than the previous defusion certs

Do you mean just have 1 enhancive added? There are sets of items with 5 fusion slots out there.

>>Banshee flaring

We have been talking about doing temp banshee flares but more often (at Duskruin). What do you guys think?

>>Sanctification removal certs.

Possible, but would not apply to eonake, white ora, or any other item that is naturally holy.


Wyrom, PM

Fallen
11-24-2017, 12:44 PM
Hey guys,

Just a quick note about some minor adjustments on the Ritual Daggers:

(1) Previously on the Tier 2 daggers, you could only change your "grip" when it was held in the right hand; that is no longer true -- you can now do so in either hand.

(2) On the Tier 2+ daggers that have the ability to toggle between flavors (this is just a handful of you that have this) -- flavor-toggling is no longer done via CLENCH (due to the above update). Instead, you will need to ATTEND -- either hand -- to toggle the flavor.

(3) Tier 2 and 2+ daggers that are set up as Arkati or custom flavors -- for scarring via POINT, you should be able to toggle the preposition and the location now (see the ANALYZE if you're not sure how to do that) in the same way that the 'default' flavor allows. If your dagger is a custom flavor, you can toggle through the various locations/prepositions to use your customized description on now -- however, if you want to use your custom location/preposition, those are set up as a bundle -- just toggle to that custom location of yours, and it'll handle both the preposition+location; just toggle the location back to any default option and you can toggle the prepositions per usual.

(4) For Tier 2 and 2+ daggers, when you LOOK at your dagger when it is in-hand, when applicable it will now indicate what grip you're using & what flavor (if you are able to toggle between them) it's set to.

A few of you are waiting on your customizations still; I'll be touching base with you over the next few days if you haven't already heard from me.

~Kaikala


From nearby, you hear Ordim yell, "Dont eat meeeeee!"

The shaggy mutt sniffs at a vine-painted mistwood keg, then grabs it in its teeth and greedily wolfs it down before anyone can grab it!

This message was originally posted in Game Design Discussions, Items and Inventory. To discuss the above, follow the link below.

http://forums.play.net/forums/19/213/2292/view/3010
.

Fallen
11-27-2017, 05:56 PM
I actually didn't realize the spell messaging was changed so that only the caster sees, but in RP events, it is brutal for me to try to see what's going on in the middle of sometimes several screens worth of spells being tacked on to others then the spells dropping. I can squelch it, I can use a lich script to mitigate it, but it sometimes does cause a slowdown on my end, plus I can miss things. Personally, I would prefer a hard toggle like a flag setting, but even if the group version was changed to an evoke or channel, it would be helpful.


We're aware that players are currently unhappy with the volume of messaging that they're exposed to. Spell fade messaging is rooted in the current base design of spells, so there isn't a quick fix to eliminate it without going through each problem spell one by one. We also don't just want to rip out all fade messing as that would probably cause more problems than it fixes.

It helps to know the specific spells that are the biggest offenders for individual reviews. I was constantly seeing complaints about "group spells" being the offenders, even after I restricted the spell application + fade messaging to casters and targets. Now that I know the current offenders are the 2 minute group applications of single cast spells that people unlock with lore benefits I can look towards the right locations for potential solutions.

Viduus

Fallen
11-30-2017, 08:33 PM
Duskruin Dig is not planned for December. More information coming soon...

~ Haliste ~
The Forest Gnome of Silverwood Manor
SGM, Events

Omrii: Okay, thanks Haliste. You're way better than Wyrom.

Fallen
12-02-2017, 08:52 PM
SGM Galene and I just spoke about a similar subject a week ago when it comes to the time line needed for CHE/MHO prep. Unfortunately, there are a lot of problems with the current setup that was put in place. One thing we've tried to overcome in the last 3 years is to modernize the game and offer less time constraints to both players and staff. MHO/CHE event policies are something we need to tackle in the near future.

The great thing about GemStone IV is we will support and allow player-run events as much as we can. But there are dozens of active MHOs/CHEs running events. It makes up the majority of our calendar these days. Look at today, for example. The majority of the evening is just player-run events. That's a big stretch of time. We also offer MHOs/CHEs a lot more tools and privileges nowadays like running raffles, having prize closets with scripted items, and around the clock support.

We also have over fifty staff members, with more than half being CE GMs. Those CE GMs have monthly projects that involve working with players in some capacity. Staff are not forced into a schedule due to their independent contractor status. They work on their own schedule, but we do try as hard as we can to avoid overlap. When it comes to overlap, we do ask GMs to try to schedule during our more congested population times. We also ask to try to start at either the top of the hour or within 30 minutes intervals. So in cases where a player raffle draws as the same time as a GM raffle, it will be a lot more common if it's at X:00 or X:30. GMs won't stagger things into X:05 or X:10.

As for pay events, dates and times are only tentative until about 30 days before they run. SGM Haliste and I plan to try to do better with that time table, but not all of it is within our control. Pay events are guaranteed the months of February, April, June, August, October, and December.

Like everything, nothing is perfect. We do as best as we can, as well as continually offer more.


Wyrom, PM

Fallen
12-12-2017, 06:53 AM
Guys,

Thanks for posting.

Before I provided the update to the wiki, I examined the scripts on the grinder, forge, and vise. And before posting this reply I have examined them again.

It turns out that the Vise DOES provide a second Gift of Eonak roll within the Extraordinary Success determination routine, unlike the grinder and forge.

I have updated the wiki description to reflect this.

Thanks again for speaking up.

- Mikos

Fallen
12-18-2017, 06:13 PM
<< I don't know what genius decided to make the penalties for ruic, but they were an evil genius. -60 penalty to enchant. >>

Hello! The attributes of materials are generally tied into the lore backing that material. When I assigned the enchanting difficulties for materials, I primarily considered the properties and descriptions from the materials document with some consideration for any history or reputation a particular material may have held. Ruic has some interesting magical flavor that excludes its use as a material for rune staves

<< Mossbark has a 0, and is +15...too much trouble to make mossbark bows with an extra enchant though for off the shelf merchant items (despite 4x mithril fusion shields as an example). >>

Let us turn this idea around: why not buy the mossbark bow at +15 and slap that extra +5 on it yourself? It is a minor enchantment project, so it should be of trivial concern and relatively minor time investment. I like to sell "pre-enchanted" stuff in my shops on occasion, but I typically do not do so because I want wizards (and low level characters) to have options, either for direct use or for enchanting as minor projects (some wizards do lots of minor projects.)

<< Like I said, please do something about this. >>

So, we could review the enchanting difficulty for materials in certain contexts. It is worth pointing out that the Ranged Weapons style of combat is the only style of combat that allows a player to trivially obtain the equivalent of +50/10x gear. Enchanting a bow up to +30 is more significant than enchanting, say, a longsword to the same level. Perhaps in a comprehensive review of an enchanting system, we can reconsider ALL of these aspects and how appropriate they are in today's Elanthia.

--
Naos

Fallen
12-30-2017, 09:36 AM
And we know (or think we know) that earth nodes are +40 to an enchant attempt, public workshops (guilds / houses) are +100. I wonder just how good the private workshop will be. :)

Private workshops are twice as effective as public workshops, but only the owner of that workshop receives any bonus from it. Your number for guild/house works is incorrect.


Which brings me back to my other question then - do bonuses stack or are, as the wiki is worded, does only one or the other apply.


They do not stack.

GameMaster Estild

.

Fallen
12-31-2017, 02:15 PM
Are you saying that the +100 wizard guild workshop bonus is incorrect?


While I didn’t test ‘public workshops’, this is the value I was able to confirm for the wizard guild workshop on multiple tests well.

I assume you’re both comparing the difference from a non-node to a guild workshop. If you compare the number to a node vs. a guild workshop, you should be able to get the determine the actual number. This is really getting into semantics, but being on a node doesn’t provide a bonus, instead it actually prevents a penalty (for not being on a node). Not a huge issue, but if you do incorporate the non-penalty into the guild workshop bonus, it also needs to be incorporated into the public and private workshop bonuses. But when I said the private workshop bonus is twice as effective as the public workshop bonus, I was not including the negation of the non-node penalty.

So the likely numbers are likely as PeregrineFalcon suggested in a subsequent post:

Not on a node: -40
Earthnode: 0
Public Workshop: 40
Wizard Guild Workshop: 60
Private Workshop: 80

Familiar present: +20

Riltus
01-01-2018, 12:49 AM
So the likely numbers are likely as PeregrineFalcon suggested in a subsequent post:

Not on a node: -40
Earthnode: 0
Public Workshop: 40
Wizard Guild Workshop: 60
Private Workshop: 80

Familiar present: +20

Those are the correct numbers now. Familiar summoned and not in the room is a -20 penalty. I added them to the positive/negative factors table on the wiki 925 article. Familiar in the room stacks with the other bonuses. Eg, wizard guild workshop w/familiar present is a +80 bonus.

Mark

Jymamon
01-01-2018, 01:54 AM
One thing with the edit (everyone's a critic, right?), it reads like you could get the non-earthnode penalty in a workshop. As I read Estild's response, it sounds like the -40 only applies if the room is neither. I don't mind editing the wiki, but can anyone else confirm they read it the same way?

Riltus
01-01-2018, 09:26 AM
One thing with the edit (everyone's a critic, right?), it reads like you could get the non-earthnode penalty in a workshop. As I read Estild's response, it sounds like the -40 only applies if the room is neither. I don't mind editing the wiki, but can anyone else confirm they read it the same way?

Although I haven't tested a non-noded workshop that's also my understanding. Only the workshop bonus activates without penalty.



>>Which brings me back to my other question then - do bonuses stack or are, as the wiki is worded, does only one or the other apply.

>They do not stack.

GameMaster Estild


Mark

Jymamon
01-01-2018, 09:50 AM
Sometimes I see things I want to see, so thanks for confirming. I see you've already clarified on the wiki, so thanks for that, too.

Methais
01-01-2018, 03:02 PM
Although I haven't tested a non-noded workshop that's also my understanding. Only the workshop bonus activates without penalty.



Mark

There’s no such thing as a non-noded workshop.

All workshops are nodes, but most nodes aren’t workshops.

Wrathbringer
01-01-2018, 03:26 PM
There’s no such thing as a non-noded workshop.

All workshops are nodes, but most nodes aren’t workshops.

Actually, on the officials they stated that some were workshops without being nodes as well. So apparently you're a damned racist.

Methais
01-02-2018, 10:38 AM
Actually, on the officials they stated that some were workshops without being nodes as well. So apparently you're a damned racist.

Liar.

rolfard
01-02-2018, 10:40 AM
Sorcerer workshop on teras isnt a node

Methais
01-02-2018, 10:58 AM
Sorcerer workshop on teras isnt a node

I meant enchanting workshops. Because they're the only ones that matter of course.

Wrathbringer
01-02-2018, 11:04 AM
Liar.

Not lying. They even gave two examples that I don't remember, so that pretty much proves it.

Methais
01-02-2018, 11:09 AM
Not lying. They even gave two examples that I don't remember, so that pretty much proves it.

Actually you might be right. I just realized I confused a Doug post for an Estild post from the other day. And the only person wrong more often on the officials than Doug is Krakii.

Both are racist too, for obvious reasons.

gilchristr
01-02-2018, 06:38 PM
"And the only person wrong more often on the officials than Doug is Krakii"

Although he does wield moderate resistance to being wrong based on level 1 ambiguity in most of his posts. Now that you mention it, are his posts sometimes "in character"?

Neveragain
01-02-2018, 06:48 PM
Actually you might be right. I just realized I confused a Doug post for an Estild post from the other day. And the only person wrong more often on the officials than Doug is Krakii.

Both are racist too, for obvious reasons.

Fresh video out of NOKO showing Kim Jong-un playing "What's in my pocket?" with the media.


https://www.youtube.com/watch?v=upNKtBWuJYc

WRoss
01-02-2018, 07:34 PM
What sort of workshops are the ones in the Houses?

Riltus
01-02-2018, 10:33 PM
What sort of workshops are the ones in the Houses?

If you're asking about CHEs, ie. Paupers Workshop, they are tier II and have the same bonus as the wizard guild workshops (+60).

Mark

Methais
01-03-2018, 12:39 AM
Fresh video out of NOKO showing Kim Jong-un playing "What's in my pocket?" with the media.


https://www.youtube.com/watch?v=upNKtBWuJYc

Well that was awkward.

Fallen
01-03-2018, 06:32 AM
Some Q&A from GM Estild:




I know that when it comes to enchanting, you'd get a better boost from a workshop that is a node.


This is not true. If a wizard is trying to enchant in a workshop, it doesn't matter if it is a node or not.



Will a sorcerer get a better benefit to ensorcell in the earth-node public workshop than in our non-node guild workshop?




Ensorcell doesn't care about nodes and all workshops are considered equal for it.





And, my mind wonders if the workshop being a non-node has any impact on magical item creation (420)?




Magical Item Creation (420) doesn't care about nodes either.





Lastly, can the magical workshops in the sorcerer's guilds be made earth nodes in order to prevent non-node penalties and the provide bonuses, if any, to our guild workshops to the performance of wizard guild workshops.




It's possible, but as noted, it's a non-factor for sorcerer spells.


GameMaster Estild

Methais
01-03-2018, 08:13 AM
Ardwen has the only private workshop in the Landing... too bad he's forbidden to ever sell it.

Private workshops haven't really meant shit since the old INFUSE based enchant system stopped being a thing.

Wrathbringer
01-03-2018, 09:56 AM
Private workshops haven't really meant shit since the old INFUSE based enchant system stopped being a thing.

they have the highest bonus, so that's something. But only for the one designated person who's workshop it is

horibu
01-03-2018, 11:04 AM
The workshop can be attuned to a different character that is NOT the owner. It's likely Ardwen has done this, who the wizard it is attuned too though is anyone's guess.

Neveragain
01-03-2018, 08:57 PM
Well that was awkward.

Imagine the good times that could be had doing voice overs with that video....

Fallen
01-08-2018, 06:55 AM
Request to please add some amount of W/P/S services to the monthly contest prize options

Ok, this has been approved, and has been added to PREMIUM 7:

11. 100,000 silvers worth of weighting, padding, or sighting. The 100,000 silvers may be used toward a discount of one, and only one, partial service.

What does this mean? Here are some examples (costs are purely for this example):

If you have a plain 4x broadsword with that has not been serviced within the current 60 day service window, it may cost 77k for 3 services, or 154k for 4 services. You can either take 3 services at no cost, or take 4 services and pay 54k to make up the difference. 4 services would be the maximum on this item from a win. You cannot have a 5th service.

If you have a 10x broadsword, the cost for a single service might be 318k. You could either decline to use the win on that item or make up the difference of 218k for a single service. This one service would be the only service you would receive.

~~GM Kynlee~~
Elanthian Architect
Breaker of Things
GS4-Kynlee@play.net
3/50


This message was originally posted in Four Winds Hall/Premium, Contests. To discuss the above, follow the link below.

http://forums.play.net/forums/19/221/2438/view/1167

Fallen
01-12-2018, 12:11 PM
In reviewing this (Spirit Guide (130)), I discovered a bug where the Spirit Mana Control benefit was not being applied. It should now be fixed. Such training can have a dramatic effect upon the severity of the nausea.

GameMaster Estild

Here's hoping this helps a hell of a lot.

mgoddess
01-12-2018, 02:47 PM
In reviewing this (Spirit Guide (130)), I discovered a bug where the Spirit Mana Control benefit was not being applied. It should now be fixed. Such training can have a dramatic effect upon the severity of the nausea.

GameMaster Estild
Here's hoping this helps a hell of a lot.

Damn, that seems like a pretty significant bug. Looking forward to seeing how it changes things!

Fallen
01-13-2018, 08:52 AM
>Can a NIR confirm that recipes such as this can actually be found via research in the library? Every time I try doing research I seem to get the same tired recipes over and over...

>-- Robert

Yes there are a formulas that uses bezoars. I do not see any reason why they couldn't be learned through the library.

BRANDTJRT has provided a clue to what they may be used for. <grin> (His post here: http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Alchemy%20Discussions/view/966)

One thing to note, is that the color of the bezoar is what is important and not the creature it comes from.

~Contemplar~

Taernath
01-17-2018, 08:41 PM
Saw this elsewhere and wasn't sure where else to put this, but it has to do with stuff we often talk about here:


As for Briarmoon Cove, this was just a small area between Icemule Trace and Pinefar. The event itself has a loyal following, but the overall response of the event was lukewarm at best. It strongly boiled down to if you walked away with something, which many didn’t. And because the event was a short duration (weekend), it didn’t pull as much weight as the time to develop it. Only 171 accounts went to BMC between two runs, some people went twice, but that is the unique number of accounts who entered the event. This is about 25% to 33% of the average participation we see at our events in the last 3 years. Not including any SimuCon Goodie Bag, the last run of Summit Academy had a participation of 347 (with Goodie Bag it was closer to 600). The amount of hours sunk into BMC was greater than the majority of events in the last 8 years (Ebon Gate and Duskruin being outliers), and other than limited ticket sales, it performed very poorly in terms of revenue. GameMasters earnings are a percent of the revenue brought in, which we just call shares (the infamous beer and pizza money [which, by the way, isn’t the case. Top performing GMs can really supplement their income]). It was a creative event and one I know many GMs enjoyed working on, but it just wasn’t a great use of their time. Our plan is to scale it into a free event down the road (likely 2019).

Fallen
02-02-2018, 09:47 PM
I just applied a change to this script so that when a gem with "uncut" as the adjective is used in the box, the adjective for the box-style will replace the "uncut" adjective on the gem. This is the only time the style will replace the adjective. All other "cut" gems will have the style applied to the article of the gem.

~ Haliste ~
SGM, Events
Auntie H, Forever

Omrii: Okay, thanks Haliste. You're way better than Wyrom.

Fallen
03-01-2018, 08:06 PM
Estild-Today at 8:02 PM

Making player services more desirable than NPCs is always our goal. We're aware of the locksmith issues and have some ideas in mind, but nothing we're ready to talk about. It would not involve any down tweaks to the locksmith NPCs(edited)

.

Orthin
03-01-2018, 08:41 PM
Intriguing!

beldannon5
03-01-2018, 10:06 PM
so you pay quite a bit then

Methais
03-02-2018, 08:38 AM
so you pay quite a bit then

He meant to say he blows GMs for $5.

Knowing Estild, picking changes will consist of seed 10 air lore to proc a reduction in pick/disarm RT by like 3 seconds with 200 ranks and will justify it by saying rogues have access to Piercing Gaze.

Methais
03-02-2018, 08:49 AM
and will justify it by saying rogues having access to the game.

:lol:

You have been awarded +1 Estilds for this post.

beldannon5
03-03-2018, 12:40 AM
:+

Neveragain
03-03-2018, 01:02 AM
I would think the best fix would be to quit gimping the fuck out of rogues if they are decent smithies. Reducing spell and mana costs to the rangerly area as well as reducing round times on some of the traps would improve the class muchly.

Overall the lock and trap system is one of the most unique system in the game, more traps would be cool I guess. I could see them totally charging simucoins for the NPC smithy.

mgoddess
03-03-2018, 02:23 PM
I could see them totally charging simucoins for the NPC smithy.

Fuck that shit.

Methais
03-03-2018, 02:34 PM
I would think the best fix would be to quit gimping the fuck out of rogues if they are decent smithies. Reducing spell and mana costs to the rangerly area as well as reducing round times on some of the traps would improve the class muchly.

Overall the lock and trap system is one of the most unique system in the game, more traps would be cool I guess. I could see them totally charging simucoins for the NPC smithy.

Reducing max pick RT from 20 to 5 and capping disarm RT at either 5 or 10 seconds would probably fix most if not all issues with people hardly using player locksmiths.

Nobody wants to sit there for 10 minutes just to get 3k and a clear tourmaline.

Neveragain
03-03-2018, 02:35 PM
Fuck that shit.

I don't know, like 50 simucoins a month so you can gain access to a towns NPC locksmith.

On a better note, I had a nice pair of trousers drop last night, I was pretty pleased.

Methais
03-03-2018, 02:43 PM
On a better note, I had a nice pair of trousers drop last night, I was pretty pleased.

What was his name?