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Thread: SPOILER: Sunfist society powers talk

  1. Default

    Oh right. Capped rogue.
    ~ Mario

    "A chi dai il dito si prende anche il braccio."

  2. #172

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    Quote Originally Posted by The Ponzzz View Post
    Need some number crunchers to figure this out. See if the HDP stacks with MCP armor. A net swings like a whip.

    Without sigil

    You leap from hiding to attack!
    You swing a leather throwing net at XXX!
    AS: +371 vs DS: +98 with AvD: +14 + d100 roll: +87 = +374
    ... and hit for 13 points of damage!
    Blow raises a welt on XXX's right arm.
    Roundtime: 6 sec.

    With sigil up

    You leap from hiding to attack!
    You swing a leather throwing net at XXX!
    AS: +371 vs DS: +103 with AvD: +14 + d100 roll: +91 = +373
    ... and hit for 6 points of damage!
    Blow raises a welt on XXX's left arm.
    Roundtime: 6 sec.
    I don't know if the 1 point difference in the end roll counts, but half the damage for nearly the same endroll makes me think the damage padding stacks.

  3. #173

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    Yeah, I think it would be kind of impossible to strip the armor's inherent abilities unless Simu LOVES COCK, and the damage padding is very obviously working.
    Razzle them. Dazzle them. Razzle dazzle them.

  4. #174

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    Quote Originally Posted by septus View Post
    I didn't miss the part of you being an asshole just now if that's what you're asking.
    It's not my fault that your are a blind fuck who posts something two posts down from where it was just posted. Really. Don't fucking blame me for the fact that you are a moron.

  5. #175

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    Quote Originally Posted by Khariz View Post
    It's not my fault that your are a blind fuck who posts something two posts down from where it was just posted. Really. Don't fucking blame me for the fact that you are a moron.
    You have some major anger issues there. Did you ever think that I didn't have the page refreshed because I was putting the information into the first post and then left for a few minutes because I was at work? Calm down, I know the internet is serous business but it's just a forum post.
    Last edited by septus; 02-28-2008 at 06:15 PM. Reason: post 100 w00t!

  6. Default

    Quote Originally Posted by septus View Post
    You have some major anger issues there. Did you ever think that I didn't have the page refreshed because I was putting the information into the first post and then left for a few minutes because I was at work? Calm down, I know the internet is serous business but it's just a forum post.
    JUST A FORUM POST?! BITCH, THIS IS A WAY OF LIFE!!!!
    ~ Mario

    "A chi dai il dito si prende anche il braccio."

  7. #177

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    Rank 18 Sigil of Power, memorize it well. Previously, you were taught how to sacrifice some your physical vitality in order to temporarily attune yourself to the flows of mana. However, much like health, often times you will need a rapid infusion of mana instead of a slow trickle. By focusing on the power of this sigil, you will be able to tear away a great deal of physical energy from yourself and convert it into magical energy. The cost to you is high but so is the reward, as the sigil will take 50 points of stamina from you and will instantly return 25 points of mana to you. Go now, and make good use of what I have taught you.

    Rank 19 Sigil of Major Protection, memorize it well. Previously, you were taught how to attune yourself to your own weaknesses and prevent them from being exploited. This sigil is a more powerful version of that attunement. While under its influence, you will be both harder to hit and harder to injure, gaining protection equivalent to wearing armor that is heavily padded against critical blows. The cost to you is 15 points of stamina and 10 points of mana. Go now, and make good use of what I have taught you.
    Last edited by Khariz; 02-28-2008 at 06:21 PM.

  8. Default

    this is srsly getting me hot. crit padding/weighting? WOW

  9. #179

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    I hope there are 30 ranks but probably only 25.

    +30 or +25 TD, thank you very much.

  10. #180

    Default

    Quote Originally Posted by Khariz View Post
    Rank 18 Sigil of Power, memorize it well. Previously, you were taught how to sacrifice some your physical vitality in order to temporarily attune yourself to the flows of mana. However, much like health, often times you will need a rapid infusion of mana instead of a slow trickle. By focusing on the power of this sigil, you will be able to tear away a great deal of physical energy from yourself and convert it into magical energy. The cost to you is high but so is the reward, as the sigil will take 50 points of stamina from you and will instantly return 25 points of mana to you. Go now, and make good use of what I have taught you.

    Rank 19 Sigil of Major Protection, memorize it well. Previously, you were taught how to attune yourself to your own weaknesses and prevent them from being exploited. This sigil is a more powerful version of that attunement. While under its influence, you will be both harder to hit and harder to injure, gaining protection equivalent to wearing armor that is heavily padded against critical blows. The cost to you is 15 points of stamina and 10 points of mana. Go now, and make good use of what I have taught you.
    Hey! your posts # is 1337. That's cooler than my 100

    Anyways, I'll let you post the rest Wonder what the task to get to Rank 20 is.

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