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Thread: SPOILER: Sunfist society powers talk

  1. #161
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    An Ithzir Scout
    An Ithzir Janissary
    An Ithzir Initiate
    An Ithzir Seer
    An Ithzir Adept
    An Ithzir Herald

    Would be the descriptions.

    Also, A Greater Construct and A War Griffin
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  2. #162

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    Ok, the HCW sigil and Sigil of Determination are pretty sweet.

    I really hope the final rank makes it so everything works against all mobs.

  3. #163

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    I'm really curious about if they're going to have a decent teleporting ability... considering everything else has run on mana/sta that could be a really sweet ability.

  4. Default

    Quote Originally Posted by Fallen View Post
    An Ithzir Scout
    An Ithzir Janissary
    An Ithzir Initiate
    An Ithzir Seer
    An Ithzir Adept
    An Ithzir Herald

    Would be the descriptions.

    Also, A Greater Construct and A War Griffin
    So they work in OTF? Sweet!
    ~ Mario

    "A chi dai il dito si prende anche il braccio."

  5. #165
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    No...... I was hoping YOU could tell me that.
    Vote for Gemstone Once a Day at The Mud Connection & Top Mud Sites

  6. Default

    Oh shitz! I GOTTA DO ALL THE WORK. Ok, I'll see what I can do!
    ~ Mario

    "A chi dai il dito si prende anche il braccio."

  7. Default

    A transportation sigil and it'll be all over for most of us squares who are in Voln. Okay, maybe not, but the list of skills looks pretty impressive so far.

  8. #168
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    Quote Originally Posted by bluesmith View Post
    A transportation sigil and it'll be all over for most of us squares who are in Voln. Okay, maybe not, but the list of skills looks pretty impressive so far.

    Except ambushing rogues seem to get bent over by the swarming casters....

  9. Default

    Need some number crunchers to figure this out. See if the HDP stacks with MCP armor. A net swings like a whip.

    Without sigil

    You leap from hiding to attack!
    You swing a leather throwing net at XXX!
    AS: +371 vs DS: +98 with AvD: +14 + d100 roll: +87 = +374
    ... and hit for 13 points of damage!
    Blow raises a welt on XXX's right arm.
    Roundtime: 6 sec.

    You leap from hiding to attack!
    You swing a leather throwing net at XXX!
    AS: +371 vs DS: +118 with AvD: +14 + d100 roll: +19 = +286
    ... and hit for 12 points of damage!
    Torn muscle in XXX's left leg!
    Roundtime: 6 sec.
    >
    You leap from hiding to attack!
    You swing a leather throwing net at XXX!
    AS: +371 vs DS: +98 with AvD: +14 + d100 roll: +69 = +356
    ... and hit for 12 points of damage!
    Blow raises a welt on XXX's right arm.

    With sigil up

    You leap from hiding to attack!
    You swing a leather throwing net at XXX!
    AS: +371 vs DS: +103 with AvD: +14 + d100 roll: +91 = +373
    ... and hit for 6 points of damage!
    Blow raises a welt on XXX's left arm.
    Roundtime: 6 sec.


    You leap from hiding to attack!
    You swing a leather throwing net at XXX!
    AS: +371 vs DS: +103 with AvD: +14 + d100 roll: +19 = +301
    ... and hit for 9 points of damage!
    Torn muscle in XXX's right leg!
    Roundtime: 6 sec.

    You leap from hiding to attack!
    You swing a leather throwing net at XXX!
    AS: +371 vs DS: +103 with AvD: +14 + d100 roll: +36 = +318
    ... and hit for 4 points of damage!
    Broken finger on XXX's right hand!
    Roundtime: 6 sec.
    ~ Mario

    "A chi dai il dito si prende anche il braccio."

  10. #170

    Default

    Dmg padding obviously working, but is it the characters redux or the crit padding doing the rest? Does the guy have redux? Age and all that?

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