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Thread: SPOILER: Sunfist society powers talk

  1. #31
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    From Rimalen

    Taryn traces the outline of a sigil into the air before you and says, "This is the Sigil of Defense, memorize it well. By focusing on this sigil, you can call forth a shimmering aura of protection that will make you harder to hit in battle. The cost to you for this boon is 5 points of both mana and stamina. Go now, and make good use of what I have taught you."

    Right now it only adds +1 DS being attacked by another PC. We'll have to see if it gets better/is different for huntin TEH GRIMSWARMZ!

    -Sea Wizard
    Vote for Gemstone Once a Day at The Mud Connection & Top Mud Sites

  2. #32
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    So, have we come to the conclusion different professions are getting different signs at the same rank?
    A.M.D.G.

    Quote Originally Posted by Gan View Post
    D TEAM UNITE! YOUR HEAD CHEERLEADER IS CALLING, HIS ATTEMPTED RESCUE OF THEe IS FAILING.

  3. #33

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    Quote Originally Posted by TheEschaton View Post
    So, have we come to the conclusion different professions are getting different signs at the same rank?
    Do we know if it's professions or races? People need to post both of those stats w/ their rankups.

  4. #34
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    Rimalon is a Dark Elf.
    Vote for Gemstone Once a Day at The Mud Connection & Top Mud Sites

  5. #35

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    Does anyone know if you can drop the society without reset? I would be willing to drop COL but if it doesn't turn out good I would like to be able to go back...

  6. #36
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    Guess these needs saying here too:

    Hurrah for meta gaming.

    L2RP.
    Xcalibur - The fool that enter a fool's game is fooler.
    PB - 9000 is 95% of 18000

  7. #37

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    Quote Originally Posted by StrayRogue View Post
    Guess these needs saying here too:

    Hurrah for meta gaming.

    L2RP.
    RPing and knowing mechanics are not mutually exclusive, if you suck at RPing they are, but some of us can keep them seperate.

  8. #38

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    Don't know for sure if that was Rim's 6th or 7th rank. Need to track some people down. I have a feeling we'll know for sure by tonight, as people (like me) can get off of work and play a bit.

  9. #39
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    Quote Originally Posted by Celephais View Post
    RPing and knowing mechanics are not mutually exclusive, if you suck at RPing they are, but some of us can keep them seperate.
    Okay, so you're going "hey fuck it, you know mechanically there is a better society out there, I'll leave this society I've sold my soul for, and join that!"

    I'd love to sell anyone rationalize being in COL, leaving to join this spangly new society only to find out it sucks, to then rejoin COL.

    Mutually seperate my ass, basically.
    Xcalibur - The fool that enter a fool's game is fooler.
    PB - 9000 is 95% of 18000

  10. #40

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    More stuff posted on the officials (surprised they allow posting of this stuff so soon)

    Sigil of Resolve, memorize it well. As you have no doubt discovered, the Grimswarm often hides itself far away from civilization, striking at us from the depths of the wilds. When we take the battle to our foes, we often must traverse many obstacles to reach them. This sigil allows you to overcome the obstacles of the wild more easily by focusing your energy into a brief attunement with nature. While under its influence, you should find your Climbing, Swimming, and Survival skills to be somewhat enhanced. The cost to you is 5 points of stamina.

    Sigil of Minor Bane, memorize it well. We all have our weaknesses, and our foes are no different. By invoking this sigil, you can temporarily attune yourself with your foes and then use that attunement to search for the weakest points in their defenses. While under its influence, you will be able to strike more accurately and deal additional damage to our hated enemies as if you were weilding heavily damage weighted weapon. The cost to you 3 points of both stamina and mana.

    Sigil of Bandages, memorize it well. By focusing your energy on this sigil, you can temporarily bring yourself into greater awareness of your injuries and their effects on your movements. While under its influence, you will be able to perform many strenuous movements without breaking the bandages on any tended wounds you may have. The cost to you is 10 points of stamina.

    Sigil of Defense, memorize it well. By focusing on this sigil, you can call forth a shimmering aura of protection that will make you harder to hit in battle. The cost to you for this boon is 5 points of both mana and stamina.

    Sigil of Offense - By focusing on this sigil, you can call forth a guiding power that will make you hit harder and more accurately in combat. The cost to you for this ability is again 5 points of both mana and stamina..

    Sigil of Distraction, memorize it well. By focusing on this sigil, you can create a fleeting moment of attunement with the natural energies of chaos so often present in our foes. By exploiting this common weakness, you will be able to distract nearby foes in combat, making them less likely to evade, parry, or block any attacks they may face. Attuning yourself with this chaos can be draining, and the cost to you is 10 points of stamina and 5 points of mana.

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