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Thread: SPOILER: Sunfist society powers talk

  1. #11
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    Quote Originally Posted by Celephais View Post
    True... but something tells me the society powers won't all be offensive, and I'm sure there will be a defensive power that uses stamina; could be wrong though.

    If it's true that different classes get different powers I could see them being sympathetic to pures not having stamina (or they might just reem them like low level squares get reemed for mana in CoL)
    I totally disagree. If the society used stamina, this would be GOOD for pures, because they don't have any cmans to use it otherwise. For example, if the powers are useful, I'm considering converting my Dwarven empath to Sunfist because he has gobs of stamina that is never used. The example sign took 3 points of stamina, which is pretty much nothing. Stamina comes back much faster than mana/spirit, even if you don't have much PT.
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  2. #12

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    Someone just IMed me this:

    Step 2
    +25 strength, Costs 5 stam,

    Step 3
    +10% your total Mana, Costs 5 stam,

    Step 4
    Stone Wall. Immune to all forms of damage for 30 seconds. Stackable.

    Step 6
    Dwarven Fury... This unique ability is one of the most cherished secrets of our order. It gives you the ability to break free of most movement limiting effects. Such things as stuns, webs, or other things those nasty Grimswarm might throw at you, are no longer a factor. Note, this ability, like the ones we have demonstrated before you becomes a stronger sigil as you progress in the order.



    Who wants to take bets on how long before the nerf bat comes out?
    Last edited by Methais; 02-27-2008 at 01:02 PM.
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  3. #13
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    What the fuck? They're giving people pally bubbles and free action pots in the form of societal powers with no cooldown. :P
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  4. #14
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    I wish rogues got an unbeatable way of getting out of stuns like every other class seems to have these days.
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  5. #15

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    Holy crap that's amazing...

  6. #16

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    Quote Originally Posted by Methais View Post
    Someone just IMed me this:

    Step 2
    +25 strength, Costs 5 stam,

    Step 3
    +10% your total Mana, Costs 5 stam,

    Step 4
    Stone Wall. Immune to all forms of damage for 30 seconds. Stackable.

    Step 6
    Dwarven Fury... This unique ability is one of the most cherished secrets of our order. It gives you the ability to break free of most movement limiting effects. Such things as stuns, webs, or other things those nasty Grimswarm might throw at you, are no longer a factor. Note, this ability, like the ones we have demonstrated before you becomes a stronger sigil as you progress in the order.



    Who wants to take bets on how long before the nerf bat comes out?
    Those were mentioned by someone on psinet. However, due to hearing that you have to visit every town after you hit rank 5.. unless he's a plat player, I'm not sure how much I trust it. Of course, you never know.

  7. Default

    Dude, it's brand new, it's not really a nerf if they figure out something is unbalancing.
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  8. #18

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    What class/race is your friend?

  9. #19
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    Um, hello? You figure out something is broken by TESTING IT before releasing it.
    Xcalibur - The fool that enter a fool's game is fooler.
    PB - 9000 is 95% of 18000

  10. #20

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    Quote Originally Posted by septus View Post
    Those were mentioned by someone on psinet. However, due to hearing that you have to visit every town after you hit rank 5.. unless he's a plat player, I'm not sure how much I trust it. Of course, you never know.
    It's been something like 16 hours... that wouldn't be too hard to pull off for people without other obligations. If I didn't have to work today that would have been rather easy (I would have just stayed up last night).

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