Is it just me, or are the enchanting difficulties very relaxed under the new system?
I was just curious, checking a couple of items and seeing if I should bother to continue under the old system or move to the new system - at least for one of my wizards. I figure'd I'd check the difficulty of a few items, do a cast of 925 without an old style potion in my other hand and compare them to difficulty checks under the new system.
(at level 72), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Physical Fitness...................| 173 73
Arcane Symbols.....................| 191 91
Magic Item Use.....................| 191 91
Spell Aiming.......................| 218 118
Harness Power......................| 226 126
Elemental Mana Control.............| 178 78
Elemental Lore - Air...............| 189 89
Elemental Lore - Water.............| 159 59
Perception.........................| 140 40
Climbing...........................| 144 44
Swimming...........................| 128 34
Spell Lists
Major Elemental....................| 40
Spell Lists
Minor Elemental....................| 30
Spell Lists
Wizard.............................| 80
In a workshop, with familiar, not encumbered/injured:
7x (+35) gornar with 5 CER
gorveneh potion (old system): You will likely need a miracle to complete this enchantment.
no potion (new system): you can only fail to enchant it if you are horribly unlucky.
4x (+20) rhimar with 6 CER:
rhiveneh potion (old system): Unless you are horribly unlucky, you should have no trouble enchanting
no potion (new system): you can only fail to enchant it if you are horribly unlucky.
5x (+25) zorchar with 5 CER:
zorveneh potion (old system): You are more likely than not to succeed on your cast
no potion (new system): you can only fail to enchant it if you are horribly unlucky.
6x (+30) zorchar, no weighting:
zorveneh potion (old system): Under the current conditions this enchantment will be difficult, but possible
no potion (new system): you can only fail to enchant it if you are horribly unlucky.
5x bone weapon (inspects as bone):
dirtokh potion (old system): You will likely need a miracle to complete this enchantment.
no potion (new system): should be able to enchant it easily enough, barring bad luck
I only hung on to the old system because I had a few dozen items I wanted to at least get up to 4x and it was faster doing them all at once than trying to build up 16k essence each week to plink away at it. Now that I'm caught up and this wizard isn't capped, but is fairly well built for enchanting, some of these items I'd like to move up more, it's just too difficult under the old system.
I feel the new system is overly lax on difficulties. What the hell's the point of needing the elemental flaring potions if there's no difficulty, that I noticed, showing up in my testing. A item that is impossible under the old system (7x gornar weapon with 5 CER) to being impossible to fail under the new system.
Looks like it's probably time to change over to the new system.....