Well heres one example anyway, couple of temproary enhancements:
As you sing, you feel a faint resonating vibration from the spiked double leather in your hand, and you learn something about it...
The first thing that strikes you about the leather is the weight, which is about 16 pounds. In your best estimation, it's worth about 500,000 silvers. You can also tell that the spiked double leather is predominantly crafted of leather.
As you sing, you feel a faint resonating vibration from the spiked double leather in your hand, and you learn something about it...
You sense a faint aura of magic surrounding the leather. From the pitch of the vibration you determine that the purpose of the leather is as some type of defensive garment. It also appears to have a temporary modification of some kind.
As you sing, you feel a faint resonating vibration from the spiked double leather in your hand...
It has a bonus of +5 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor. The spiked double leather seems to have some sort of unusual protection against damage.
As you sing, you feel a faint resonating vibration from the spiked double leather in your hand...
The leather resonates with your voice, revealing some details of its temporary enhancement:
The leather's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the spiked double leather, you determine that it is temporarily and moderately resistant to puncturing attacks and moderately resistant to frigid attacks.
"It's mercy, compassion, and forgiveness I lack. Not rationality."