Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: Official: Minor Loresinging Update

  1. #1
    Join Date
    Dec 2003
    Location
    MD
    Posts
    25,198
    Blog Entries
    20

    Default Official: Minor Loresinging Update

    Quote Originally Posted by GM Estild
    You should now be able to tell which property is temporary when loresinging.

    GameMaster Estild


    Giving this update its own thread. It's a minor change, but situationally very helpful.
    Vote for Gemstone Once a Day at The Mud Connection & Top Mud Sites

  2. #2

    Default

    Quote Originally Posted by Fallen View Post
    Giving this update its own thread. It's a minor change, but situationally very helpful.[/FONT][/COLOR]
    This is a pretty nice update. Can someone provide a log of this change in action?

  3. #3
    Join Date
    Jun 2003
    Location
    The Deep Freeze
    Posts
    727

    Default

    Well heres one example anyway, couple of temproary enhancements:


    As you sing, you feel a faint resonating vibration from the spiked double leather in your hand, and you learn something about it...
    The first thing that strikes you about the leather is the weight, which is about 16 pounds. In your best estimation, it's worth about 500,000 silvers. You can also tell that the spiked double leather is predominantly crafted of leather.


    As you sing, you feel a faint resonating vibration from the spiked double leather in your hand, and you learn something about it...
    You sense a faint aura of magic surrounding the leather. From the pitch of the vibration you determine that the purpose of the leather is as some type of defensive garment. It also appears to have a temporary modification of some kind.


    As you sing, you feel a faint resonating vibration from the spiked double leather in your hand...
    It has a bonus of +5 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor. The spiked double leather seems to have some sort of unusual protection against damage.


    As you sing, you feel a faint resonating vibration from the spiked double leather in your hand...
    The leather resonates with your voice, revealing some details of its temporary enhancement:
    The leather's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will simply return to normal.

    As your song penetrates the spiked double leather, you determine that it is temporarily and moderately resistant to puncturing attacks and moderately resistant to frigid attacks.
    "It's mercy, compassion, and forgiveness I lack. Not rationality."

  4. #4

    Default

    Quote Originally Posted by Gsgeek View Post
    Well heres one example anyway, couple of temproary enhancements:


    As you sing, you feel a faint resonating vibration from the spiked double leather in your hand, and you learn something about it...
    The first thing that strikes you about the leather is the weight, which is about 16 pounds. In your best estimation, it's worth about 500,000 silvers. You can also tell that the spiked double leather is predominantly crafted of leather.


    As you sing, you feel a faint resonating vibration from the spiked double leather in your hand, and you learn something about it...
    You sense a faint aura of magic surrounding the leather. From the pitch of the vibration you determine that the purpose of the leather is as some type of defensive garment. It also appears to have a temporary modification of some kind.


    As you sing, you feel a faint resonating vibration from the spiked double leather in your hand...
    It has a bonus of +5 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor. The spiked double leather seems to have some sort of unusual protection against damage.


    As you sing, you feel a faint resonating vibration from the spiked double leather in your hand...
    The leather resonates with your voice, revealing some details of its temporary enhancement:
    The leather's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will simply return to normal.

    As your song penetrates the spiked double leather, you determine that it is temporarily and moderately resistant to puncturing attacks and moderately resistant to frigid attacks.
    Awesome, looks like my ;testme script is already set to capture the temporarily part.

  5. #5
    Join Date
    Dec 2003
    Location
    MD
    Posts
    25,198
    Blog Entries
    20

    Default

    Quote Originally Posted by GM Estild

    VEYTHORNEAdditional requests:
    Show the amount of TD bonus.
    Show the level of acuity and mana flares.



    Done.


    >NENMOONIA
    Estild, could you also fix Voln armor? It doesn't show up at all in loresinging, only way to tell is analyze. I don't know if same for other rare armors like Ithzir or such but there's a lot of things that loresinging is missing nowadays with the recent mechanic additions.



    I can understand the concern here, but that's something that has to be addressed with the script itself, not loresinging.


    GameMaster Estild
    Big takeaway is that you can see TD and Acuity/mana flare values now.
    Vote for Gemstone Once a Day at The Mud Connection & Top Mud Sites

  6. #6

    Default

    Quote Originally Posted by Fallen View Post
    Big takeaway is that you can see TD and Acuity/mana flare values now.
    Another awesome change.

    Anyone with logs of all three so I can take a look see?

  7. #7
    Join Date
    Jan 2008
    Location
    A Corporate Republic
    Posts
    12,640

    Default

    Quote Originally Posted by Tgo01 View Post
    Another awesome change.

    Anyone with logs of all three so I can take a look see?
    I thought you quit?

  8. #8

    Default

    Quote Originally Posted by Wrathbringer View Post
    I thought you quit?
    Nope, been playing consistently since 1993.

  9. #9
    Join Date
    Jan 2008
    Location
    A Corporate Republic
    Posts
    12,640

    Default

    Quote Originally Posted by Tgo01 View Post
    Nope, been calling people pieces of shit consistently since 1993.
    fixed.

  10. #10

    Default

    Quote Originally Posted by Wrathbringer View Post
    fixed.
    I can do both.

Similar Threads

  1. Official: Minor Elemental Edge (902) Update
    By droit in forum Gemstone News
    Replies: 4
    Last Post: 02-16-2016, 04:08 PM
  2. Official: Minor GLD Stance & CDefense Update
    By Fallen in forum Gemstone News
    Replies: 1
    Last Post: 03-02-2011, 08:28 AM
  3. Replies: 0
    Last Post: 05-18-2010, 09:36 PM
  4. Replies: 2
    Last Post: 06-27-2005, 05:38 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •