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Thread: REIM Reactive Script

  1. #1
    Join Date
    Mar 2008
    Location
    Virginia, USA
    Posts
    287

    Default REIM Reactive Script

    Do you hunt REIM? Do you have a large group that hunts REIM together? Do you fail to attack fast enough to mark the creatures? Well then ;treim is for you!

    Will do one round of attack per spawned wave of creatures.
    Automatically tries to target rare/boss creature if spawned during wave.
    Has coding built in to avoid REIM traps as well.
    Brought to you by the Hand of the Arkati!

    Syntax to execute
    Code:
    ;treim <ATTACKOPTION>
    Attack Options Available:
    Code:
    <SPELLNUMBER> - use a spell to cast once per wave/boss IE. 908 Major Fire
    SLEEP         - symbol of voln sleep
    PHYSICAL      - mstrike and attack boss for all you physical attackers
    UAC           - mstrike punch and punch boss for all your UAC needs
    Various Examples:
    Code:
    ;treim 908       - Wizard will cast a single major fire cast
    ;treim 635       - Ranger will open with a single nature's fury cast
    ;treim uac       - Will UAC mstrike punch
    ;treim physical  - Will mstrike with your weapons
    Currently does not support ranged attacks. Please let me know if you discover any bugs with the script. Also, if you wish to announce the mob via in-game speak command, edit the AnnounceRares array within the file to include your name. Helpful if you have the speech window open so you don't miss the announcement of a named/rare creature spawn in the massive screen scroll that can happen within REIM.
    Last edited by horibu; 03-15-2017 at 11:34 AM. Reason: added more descriptive text at beginning
    Websites
    Lich Wiki Info
    EO Scripts Github Repository - Collaborative script development by the community.
    EO Lich5 Github Repository - Collaborative Lich Development for GS4 & DR for modern Ruby.
    Elanthia Online Forums Archive

    Player of Tysong

  2. Default

    Reim.

  3. #3

    Default

    Quote Originally Posted by Gweneivia View Post
    Reim.
    HATE

  4. #4

    Default

    REIM = Reim Enemy Invasion Manifestations
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!
    usable Meteor Swarm, late 2020-12-30 to early 2020-12-31. You will also not be forgotten!

  5. #5

    Default

    REIM

  6. #6

    Default

    Reim Ensemble Incursion Method
    Player of Durakar


  7. Default

    Really Evil Invasion Maze
    ~@~The Alliance of High Elven Society's GSWiki Page~@~
    ~@~Support the Alliance: Check Out Our Endowment Shop~@~
    ~@~Ensorcelling Services - Enchanting Services - Sheath Making~@~
    ~@~COMING SOON: Forging Services - Cobbling Services - Fletching Services~@~

  8. #8

    Default

    Retser Enabled Invasion Mechanics
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!
    usable Meteor Swarm, late 2020-12-30 to early 2020-12-31. You will also not be forgotten!

  9. #9

    Default

    Quote Originally Posted by Donquix View Post
    Retser Enabled Invasion Mechanics
    We can only hope and wish that happens again.
    Player of Durakar


  10. Default

    Really Encumbered Incubation Machine

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