Has anyone ever figured out what the RAISE command does/is rumored to do? I'd fixskills my sorc to test.
Has anyone ever figured out what the RAISE command does/is rumored to do? I'd fixskills my sorc to test.
Not sure. I 'm surprised the other two wand holders haven't tested it out yet to confirm on the krakii.
I thought someone tried with max lore and enhansives, only to have nothing happen again.
At work but I'll dig around for the post later today.
I like to think it's there just to take whoever has the wand down a peg. "You have this incredible item, but fuck you. You can't get it to work fully"![]()
Last edited by Sorcasaurus; 11-07-2013 at 08:03 AM.
I wonder if the ability could be activated by another profession like a cleric? Just said someone with Sorcy lore tried it. But no other info as to if they tried anything else to unlock it.
Properties
The wand has at least three different abilities, with a fourth ability hinted at in the raise function.
When waved at a dead target, the wand will act as though crimson salt crystals have been sprinked over that target. The power of the preservation is equal to the sorcerer's Sorcerous Lore, Necromancy ranks plus 120 phantom ranks. Thus a sorcerer using this wand who has never trained in Sorcerous Lore, Necromancy will find that they can animate a creature up to 10 levels above their own (or an increase in Maximum Animatable Level by 20) using the Animate Dead (730) spell. A sorcerer with at least twenty ranks will find their Maximum Animatable Level increasing by 22. After having been preserved/prepared through this wand, a body may be animated by any other sorcerer as though that sorcerer were using someone else's crystals (i.e. with the average of their Sorcerous Lore, Necromancy ranks, that of the person who waved the wand plus the phantom 120 ranks given by the wand itself). This has unlimited uses and requires no mana or materials. This also serves as a form of lifekeep that lasts for ten minutes when used upon a player and not followed with the use of the Animate Dead (730) spell.
When pointed at an animate, the wand will instantly heal that animate completely. This has unlimited uses, but it does require 30 mana to operate.
When waved at a limb removed through the Limb Disruption (708) spell that has not animated already, it will cause the limb to animate and attack as it would had it been animated through the spell. This has unlimited uses, and it does not require mana nor materials.
Raising
As of the writing of this article, the use of Raise causes only the following messaging for anyone who tries it:
raise wand
You raise your soulstone wand skyward!
You sense that the soulstone wand holds much ancient magic that is wholly unknown to you.
Cast Roundtime 3 Seconds.
This function has been attempted by a sorcerer with 202 ranks in Magic Item Use and by another sorcerer with 130 ranks in Sorcerous Lore, Necromancy. There have been hints that with the proper skill in Sorcerous Lore, Necromancy, the use of Raise will activate an as-of-yet unknown fourth property.
Last edited by Neovik1; 11-07-2013 at 08:08 AM.
I did some searching out there and couldn't find any other info on the raise command. You would think that if the command is there that it actually would do something. It's just a matter of trying to figure out what it requires to use. But... I wouldn't surprise me if it does nothing. It took Simu years to implement demonic summon and all that stuff.
Atleast now a days they actually have been implementing quite a bit.
Last edited by Neovik1; 11-07-2013 at 08:49 AM. Reason: Stupid spellcheck on phone
Thanks for the info! Only a few hours left to bid!
Sold to Rolfard! Congrats! Should have taken your buy out offer of the silvers and a cheese burger! Darn...
RAISE on these are probably like there supposedly being some secret way to remove a rapture cloak...just a bunch of bullshit to add "mystery" to an item.