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Thread: sloot4

  1. #41

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    Sorry for not seeing this sooner. It's not that I have any problems with it, the program works great. It was just a little annoyance I noticed when the program ran. Thanks for trying to help, I do appreciate it.

  2. Default

    Quote Originally Posted by Soulance View Post
    Sorry for not seeing this sooner. It's not that I have any problems with it, the program works great. It was just a little annoyance I noticed when the program ran. Thanks for trying to help, I do appreciate it.
    I'm not sure what "it" is that you are referring to.

    First you stated you had an issue with sloot3 going to and from the town and graveyard when being used in conjunction with bigshot. I asked you to answer some questions for me (so I could help you), and you did not respond.

    Then you stated that there was an error in sloot4 concerning putting boxes on the tables at the locksmith; An error that has been identified multiple times in this thread already and still not corrected by the sloot4 author. The best solution was proposed by Spiffyjr - Use Sloot which is created by the original author, updated, and the basis of the sloot3 and sloot4 variations.

    I'm confused. Willing to help - but if you want help it would be appreciated if you clarify what is wrong - or let us know that you no longer have an issue.

  3. #43

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    Random issue in sloot (just plain sloot). Sometimes, if I pull gold out to unlock boxes, it attributes that money to being received from the pawnshop or the furrier. Silly bug, but there.

  4. #44

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    Yea, I know about it, I'm just too lazy to fix it because it's not actually breaking anything. I'll get around to it... someday.
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

  5. #45

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    Once you fix my bounties!
    Chris

  6. #46

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    Quote Originally Posted by SpiffyJr View Post
    Yea, I know about it, I'm just too lazy to fix it because it's not actually breaking anything. I'll get around to it... someday.
    Figured it didn't affect anything else, but I tested video games for a few years, and I saw how some of the most random crap could cause secondary issues, so figured better to report than to ignore.

  7. #47

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    Quote Originally Posted by Lulfas View Post
    Figured it didn't affect anything else, but I tested video games for a few years, and I saw how some of the most random crap could cause secondary issues, so figured better to report than to ignore.
    I went ahead and fixed that last night and additionally added an output for showing how much you gained or lost at the locksmith.
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

  8. #48

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    Quote Originally Posted by SpiffyJr View Post
    I went ahead and fixed that last night and additionally added an output for showing how much you gained or lost at the locksmith.
    <3

  9. #49

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    It looks like it didn't quite work right.

    [sloot: -- silver breakdown]
    [sloot: consignment: 64 ]
    [sloot: furrier: -1963 ]
    [sloot: gemshop: 2151 ]
    [sloot: total: 252 ]

    That was without a visit to the locksmith. Gemshop should be 2215, furrier 252, consignment is correct. Looks like they just aren't quite tallying right.

  10. #50

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    Bigger problem. Out of nowhere sloot dropped the loot list. It keeps picking stuff up, but it no longer sees that it has anything to sell.

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