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Thread: logs from Monk beta testing

  1. #111

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    Quote Originally Posted by Androidpk View Post
    Which was what?

    Droit, so if one has 10x gloves, boots, and a pair of suitable 10x brawling weapons you're not going to get +200 to UAF?

    No. First of all, only one worn weapon will be used for any given attack (boots for kicks, gloves for everything else). Worn weapon enchant adds directly to UAF, but held weapons only add a portion of their enchant. It doesn't make a huge deal anyway because UAF's effects cap out at twice the size of the target's UDF. Look at the combat calculation; it creates a ratio. MM and tier are more important.

  2. #112

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    Quote Originally Posted by fallenSaint View Post
    How is the defensive side of things looking when completely unarmed as compared to holding some form of brawling gear in hand. Do the Gloves/Boots enchants lend any to your DS as well?
    I still think monk DS blows. Gloves and boots don't add to DS, I'm pretty sure. I'm hoping I can convince Finros to address it somehow.

  3. #113

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    Was there anywhere explaining the UAC calculations and numbers? Because it looks like a hella mess.
    The Nalfein Kitten

  4. #114
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    Monk DS does blow. At level 10 I boasted a whopping 140 in defense stance. This is with 3x dodging. I could easily take out War Trolls and stuff, but they could easily take me out too.
    Ceterum censeo Carthaginem esse delendam

  5. #115
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    Quote Originally Posted by Kitsun View Post
    Was there anywhere explaining the UAC calculations and numbers? Because it looks like a hella mess.
    Think of UAF and UDF as AS and DS. Your UAF is lowered by heavier armors and such. I notice that Augmented Plate lowered it by 20. Spells like Strength, 425, etc raise it. MM is a partially random number that changes everytime. It includes the dodging characteristics of the character being attacked, to include any spells such as blurs and mobility that add to dodge. There are a lto of random qualities that Finros will probably never tell us of in the creation of that number.

    UAF and UDF aren't really as important as they seem, the MM is the most important from what I have seen.
    Ceterum censeo Carthaginem esse delendam

  6. #116

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    What race seems to be the best so far in terms of stats?

  7. #117

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    For the monk prime requisites, elves and half-krolvin seem to be best, with STR+AGI sums of 65.

    EDIT: On further investigation, half-krolvin seem better because Wisdom and Discipline are the mana stats. Elves take a nasty -15 hit to DIS. However, Half-krolvin take a -5 hit to WIS. While this hurts spiritual TD, monks can easily access the minor spiritual spell circle and replace it with self-cast spells such as Lesser Shroud.
    Last edited by Renian; 05-07-2012 at 02:21 PM.

  8. #118

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    I like half elf. STR+AGI of 60, only -5 to DIS, decent all around. HK might be the best, but only if you can stomach -10 LOG, which is the exp absorption stat and monk CS stat (though monks will have shit CS in any case).

  9. #119
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    Dwarves make the best of any profession, it is known. Even Chuck Norris wore a beard in the dwarven style for benefit it provides.

  10. #120
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    ... seriously though, dwarves rule DIS and STR if those stats matter.

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