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Thread: logs from Monk beta testing

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  1. #11

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    This unarmed tier system worries me. I feel as though kills by unarmed monks will take longer than kills by other classes.

    For melee, monks need to be able to score a kill about once every 12 seconds. I say 12 because a warrior could open ambush leg then head in 12, or swing a large weapon/two weapons in 10-12 seconds. A rogue could hide then ambush a critters head or eye in 9-12 seconds, the additional 3 seconds coming from a failed hide.

    If monks cannot reliably drop critters in 12 seconds, monks are bad.

    That said, there might be a solution. Can monks ambush unarmed? They can 2x hiding and 2x ambush. Jab, hide, ambush kick might be the way to go here. Or Jab, grapple, hide, ambush punch. The additional DS pushdown/crit weighting could guarantee the 12 second kill.
    Last edited by Renian; 05-05-2012 at 10:41 AM.

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