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Thread: logs from Monk beta testing

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    Quote Originally Posted by WRoss View Post
    Seems like the best plan is to tk then kick the head

  2. #62

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    How do we expect GoS sigils to impact UAC?

    Crit weighted fists?

  3. #63
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    Also, how about armor accessories with spikes and\or flares? How does that work in combination with Iron Skin, and UAC? Any issues to be aware of?
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  4. #64

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    I don't think 1201 will be a viable attack for monks. Its DF is terrible and monks seem to have pretty bad CS. Just playing around in the skill manager with a few builds, I think monks are expected to .5x spells.

  5. #65

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    Is it 0/16 for most pures? Wouldn't that suggest that Monks should be somewhere in the 1-2x by cap area? Especially with the low cost of their other core skills it seems like they could be viable at 1x in growth. Maybe not, I don't have it to play around with. What's the cost for paladins and rangers?

  6. Default

    0/17 for rangers and 0/27 for paladins

  7. #67

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    Crit weighting and flares all affect UAC. In fact, you can have up to 3 accessories affect a given attack, but not the accessories you're thinking of. First, there are gloves and boots. These are worn and are basically just a vehicle for item improvements, like enchant, blessing, flares, crit weighting, etc. Kinda like how robes don't provide any defense, but give you the benefits of their buffs. Then second, you can hold certain brawling weapons in your hands to impart their properties to your UA attacks at a penalty to your modifier. Each of the three items has a chance to activate for each attack.

  8. #68

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    Spells cost like 0/8 for pures.

  9. Default

    I foresee immolation gloves and boots in the near future

  10. #70
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    Remember Savants will have access to Minor Mental as well and will likely make use of 1201 as a staple spell early on.
    Last edited by Fallen; 05-05-2012 at 03:16 PM.
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