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Thread: Rescue / raise service on Teras

  1. #111

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    An oldie but a goodie.


  2. Default









    Last post until I feel the addiction for gemstone kick in again

  3. #113

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    Quote Originally Posted by liquiddrool View Post
    Last post until I feel the addiction for gemstone kick in again
    Charlemagne right? Any other chars? Peace. See you when you come back around.

  4. #114

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    Shut yo mouf foo.


  5. #115

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    The triumvirate.


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    Rarely is seen a finer trifecta!

    On another note, I ran into an interesting hangup with the rescue script. I died in a room with a greater construct who was kinda beat up, so he was prone and couldnt leave when the room was sancted. I'm assuming you would have just sancted all day and kept us both stuck effectively. I was at keys, so I just departed and everything seems to be running fine. I dont really know what you'd be able to do about that kinda situation, just though i would let you know though, thanks for all you do!

  7. #117
    Join Date
    Apr 2005
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    Close enough to Pittsburgh
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    I've seen that shit happen too...

    The solution is to kill the construct.

    Assuming it's beat up already, the aura should fade from it sooner than later, if it's even still there.

    Move along, nothing to see here.

  8. #118

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    Quote Originally Posted by GodSatan View Post
    I ran into an interesting hangup with the rescue script. I died in a room with a greater construct who was kinda beat up, so he was prone and couldnt leave when the room was sancted. I'm assuming you would have just sancted all day and kept us both stuck effectively. I was at keys, so I just departed and everything seems to be running fine. I dont really know what you'd be able to do about that kinda situation, just though i would let you know though, thanks for all you do!
    Yep, I was afraid of that. I wasn't sure this issue was actually happening, but I knew there was a possibility of it.

    I'll see if I can bug Tillmen, Gib, and the code channel about it long enough to figure out how to update the script to include a line of logic to look for the constructs to be prone, and if they are to drop the sanct and 317+240 their faces until assplosion or outta mana. When outta mana I'll just sanct until full mana, rinse, repeat.

    Any volunteers to provide this code here so I don't have to bug you for it on lnet?
    Last edited by Bhaalizmo; 11-16-2011 at 11:47 AM.

  9. #119
    Join Date
    Apr 2005
    Location
    Close enough to Pittsburgh
    Posts
    1,723

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    Quote Originally Posted by Bhaalizmo View Post
    Yep, I was afraid of that. I wasn't sure this issue was actually happening, but I knew there was a possibility of it.

    I'll see if I can bug Tillmen, Gib, and the code channel about it long enough to figure out how to update the script to include a line of logic to look for the constructs to be prone, and if they are to drop the sanct and 317+240 their faces until assplosion or outta mana. When outta mana I'll just sanct until full mana, rinse, repeat.

    Any volunteers to provide this code here so I don't have to bug you for it on lnet?
    I say a conditional in the sanct part... while it's sancted, add a matchtimeout for the construct struggles to stand but fails, and if that catches twice, you can assume it isn't getting up, and swap to wreck its face mode.


    In memory of Ken "Zzentar" Dumas.

    Gibreficul

    AIM = Lord Gibreficul

  10. #120

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    Working on it.

    Would elsif line =~ /.* construct that is laying down get matched without fputting a look or something?

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