I actually have no problem with this fella, but my ranger's roleplay denotes that he had to die due to his ignorance and his race. This is a long hunting log only to show that he was warned and knew I was hunting in the same 16 room hunting area as he was, yet he continued to use ewave.

[Ice Plains, Worker Burrows]
The tunnel ends abruptly here and the room is bare except for timbers along the southern portion of the room to reinforce the ceiling. A large hole in the floor about three feet across leads to a darkened room below where the remains of a ladder are scattered on the floor. You also see an arctic manticore that appears stunned.
Also here: Zyre
Obvious exits: southeast

Zyre swings a mithril claidhmore at an arctic manticore!
AS: +255 vs DS: +136 with AvD: +33 + d100 roll: +11 = +163
... and hits for 75 points of damage!
Hard slash to the arctic manticore's side opens its spleen!
The arctic manticore falls to the ground and dies.

[Ice Plains, Worker Burrows]
The passage opens up here into a large cavern where many supplies are kept. A row of hooks along one wall hold varying sizes of ropes and several rusted lengths of chain. Crates of dried meat are stacked neatly to one side and marked with writing, the likes of which you have never seen before. Timbers line the walls and you hear a creak from time to time as the ceiling settles onto the timbers. You also see an arctic manticore.
Obvious exits: south, northwest

You remove a single bright golden arrow from a bundle of bright golden arrows.

You nock a bright golden arrow crested with black bands in your gleaming ruic yumi.
You fire a bright golden arrow at an arctic manticore!
AS: +277 vs DS: +141 with AvD: +31 + d100 roll: +51 = +218
... and hit for 63 points of damage!
Incredible shot to the eye penetrates deep into skull!
The arctic manticore falls to the ground and dies.
The bright golden arrow sticks in an arctic manticore's right eye!
Roundtime: 3 sec.

Zyre just arrived.

Zyre just went south.

You search the arctic manticore.
It had a bright golden arrow crested with black bands.
It had 201 silvers on it.
You gather the remaining 201 coins.
It had nothing else of value.
An arctic manticore decays into compost.

You pick up the bright golden arrow, but can find no others like it.

You add a bright golden arrow crested with black bands to your bundle.

[Ice Plains, Worker Burrows]
The passage narrows here as you work your way deep into the cavern. Timbers line the walls and ceiling to reinforce them against a possible cave-in. One of the timbers has a large hook nailed to it with several lengths of thick chain dangling from it. You also see a snowflake zircon and an opening.
Obvious exits: north

[Ice Plains, Hill Side]
Making your way along the ledge you catch yourself on a small boulder as you misstep and almost fall to the ground below. The wind is bitter along this section of the path causing you to shiver and wish for a warm drink to soothe your chilled bones. Just ahead you spy a path leading north into a large cavern.
Obvious paths: east, west

[Ice Plains, Hill Side]
The ledge tapers off and once again becomes part of the hill leaving no way for you to continue around the east side of the hill. A smooth ramp continues upward to another ledge that looks to head back in the direction you came from. The ramp has two iron railings along each side and is completely covered with ice, making it difficult to climb. Just underneath the ramp is the entrance to a tunnel heading north.
Obvious paths: west

[Ice Plains, Worker Burrows]
This room branches off into several different directions but appears to be the central location to this tunnel. A large table dominates the room, with many stools arranged along the outside for the inhabitants to sit while they dine. A large firepit ringed with stones is off to one side of the room. It looks as if the area has seen a lot of use recently, and the odor of burnt flesh lingers in the air. You also see an arctic manticore, a tundra giant that is lying down, a tundra giant that is lying down, a tundra giant that is lying down and an opening.
Also here: Zyre
Obvious exits: north, northeast, east

A tundra giant slowly works his way back into a standing position.

[Ice Plains, Worker Burrows]
Walking through the doorway you enter another rest area with a small firepit in the center of the room with fur bedding laid out around it. Along the east wall are several timbers in place to reinforce the ceiling and the wall itself. You also see a tundra giant.
Obvious exits: south

You remove a single bright golden arrow from a bundle of bright golden arrows.

You nock a bright golden arrow crested with black bands in your gleaming ruic yumi.
You fire your gleaming ruic yumi at a tundra giant but the shot flies wide of the target!
The bright golden arrow flies off to the south!
Roundtime: 3 sec.

You remove a single bright golden arrow from a bundle of bright golden arrows.

You nock a bright golden arrow crested with black bands in your gleaming ruic yumi.
You fire a bright golden arrow at a tundra giant!
AS: +277 vs DS: +101 with AvD: +23 + d100 roll: +26 = +225
... and hit for 54 points of damage!
Slash across right eye!
Hope the left is working.
The tundra giant is stunned!
The scintillating white light surrounding the arrow fades some.
The bright golden arrow sticks in a tundra giant's right eye!
Roundtime: 3 sec.

You remove a single bright golden arrow from a bundle of bright golden arrows.

You nock a bright golden arrow crested with black bands in your gleaming ruic yumi.
You fire a bright golden arrow at a tundra giant!
AS: +277 vs DS: +73 with AvD: +23 + d100 roll: +61 = +288
... and hit for 80 points of damage!
Elbow punctured, oh what pain!
The scintillating white light surrounding the arrow fades some.
The bright golden arrow sticks in a tundra giant's right arm!
Roundtime: 3 sec.

A tundra giant throws his head back and howls, shaking off the stun!

You remove a single bright golden arrow from a bundle of bright golden arrows.

You nock a bright golden arrow crested with black bands in your gleaming ruic yumi.
You fire a bright golden arrow at a tundra giant!
AS: +277 vs DS: +92 with AvD: +23 + d100 roll: +37 = +245
... and hit for 68 points of damage!
Well aimed strike shatters bone in right arm!
The tundra giant is stunned!
The scintillating white light surrounding the arrow fades some.
The bright golden arrow sticks in a tundra giant's right arm!
Roundtime: 3 sec.

You remove a single bright golden arrow from a bundle of bright golden arrows.

You nock a bright golden arrow crested with black bands in your gleaming ruic yumi.
You fire a bright golden arrow at a tundra giant!
AS: +277 vs DS: +72 with AvD: +23 + d100 roll: +39 = +267
... and hit for 88 points of damage!
Strong strike, punctures lung!

** As you hit, your arrow sucks the air surrounding it away! **
... 5 points of damage!
Abdomen swells as the air rushes away from it!
The scintillating white light surrounding the arrow fades some.
The bright golden arrow sticks in a tundra giant's chest!
Roundtime: 3 sec.

You remove a single bright golden arrow from a bundle of bright golden arrows.

You nock a bright golden arrow crested with black bands in your gleaming ruic yumi.
You fire a bright golden arrow at a tundra giant!
AS: +277 vs DS: +70 with AvD: +23 + d100 roll: +34 = +264
... and hit for 77 points of damage!
Well placed strike shatters a rib!
The scintillating white light surrounding the arrow fades some.
The bright golden arrow sticks in a tundra giant's chest!
Roundtime: 3 sec.

You remove a single bright golden arrow from a bundle of bright golden arrows.

A tundra giant throws his head back and howls, shaking off the stun!

You nock a bright golden arrow crested with black bands in your gleaming ruic yumi.
You fire a bright golden arrow at a tundra giant!
AS: +277 vs DS: +89 with AvD: +23 + d100 roll: +76 = +287
... and hit for 95 points of damage!
Strong strike, punctures lung!
The tundra giant falls to the ground motionless.
The bright golden arrow sticks in a tundra giant's chest!
Roundtime: 3 sec.

You search the tundra giant.
It had a bright golden arrow crested with black bands, a bright golden arrow crested with black bands, a bright golden arrow crested with black bands, a bright golden arrow crested with black bands, a bright golden arrow crested with black bands, a bright golden arrow crested with black bands.
It didn't carry any silver.
It had nothing else of value.
A tundra giant melts away, leaving nothing behind.

You gather 6 bright golden arrows into a bundle.

You bundle some bright golden arrows together.

[Ice Plains, Worker Burrows]
This room branches off into several different directions but appears to be the central location to this tunnel. A large table dominates the room, with many stools arranged along the outside for the inhabitants to sit while they dine. A large firepit ringed with stones is off to one side of the room. It looks as if the area has seen a lot of use recently, and the odor of burnt flesh lingers in the air. You also see an arctic manticore that appears stunned, an arctic manticore that appears stunned, a tundra giant that appears stunned, a tundra giant that is lying down, a tundra giant that is lying down and an opening.
Also here: Zyre
Obvious exits: north, northeast, east

[Ice Plains, Worker Burrows]
This area is completely bare except for the unused firepit in the center. A cave-in along the outer edge has left a pile of rubble and a thick layer of dust across the entire floor, causing you to leave your footprints in the dust.
Obvious exits: southwest

[Ice Plains, Worker Burrows]
This room branches off into several different directions but appears to be the central location to this tunnel. A large table dominates the room, with many stools arranged along the outside for the inhabitants to sit while they dine. A large firepit ringed with stones is off to one side of the room. It looks as if the area has seen a lot of use recently, and the odor of burnt flesh lingers in the air. You also see an arctic manticore that appears stunned, an arctic manticore that appears stunned, a tundra giant that appears stunned, a tundra giant that appears dead, a tundra giant that is lying down and an opening.
Also here: Zyre
Obvious exits: north, northeast, east

[Ice Plains, Worker Burrows]
You notice a small firepit in this room with many furs laid out across the floor as beds. Several crates are stacked along the south side of the room containing more furs and chunks of rusted iron. Along the north side of the room, several timbers have been set in place to support the ceiling and wall from a possible cave-in.
Obvious exits: west

[Ice Plains, Worker Burrows]
This room branches off into several different directions but appears to be the central location to this tunnel. A large table dominates the room, with many stools arranged along the outside for the inhabitants to sit while they dine. A large firepit ringed with stones is off to one side of the room. It looks as if the area has seen a lot of use recently, and the odor of burnt flesh lingers in the air. You also see an arctic manticore that appears stunned, an arctic manticore that appears stunned, a tundra giant that appears stunned, a tundra giant that appears dead, a tundra giant that is lying down and an opening.
Also here: Zyre
Obvious exits: north, northeast, east

[Ice Plains, Worker Burrows]
Walking through the doorway you enter another rest area with a small firepit in the center of the room with fur bedding laid out around it. Along the east wall are several timbers in place to reinforce the ceiling and the wall itself.
Obvious exits: south

[Ice Plains, Worker Burrows]
This room branches off into several different directions but appears to be the central location to this tunnel. A large table dominates the room, with many stools arranged along the outside for the inhabitants to sit while they dine. A large firepit ringed with stones is off to one side of the room. It looks as if the area has seen a lot of use recently, and the odor of burnt flesh lingers in the air. You also see an arctic manticore that appears stunned, an arctic manticore that appears stunned, a tundra giant that appears stunned, a tundra giant that appears dead, a tundra giant that is lying down and an opening.
Also here: Zyre
Obvious exits: north, northeast, east

Zyre swings a mithril claidhmore at a tundra giant!
AS: +255 vs DS: +117 with AvD: +28 + d100 roll: +25 = +191
... and hits for 61 points of damage!
Jagged slash to the tundra giant's left arm!
Cut clean through at the wrist.
Need a hand?
The tundra giant is stunned!

A tundra giant throws her head back and howls, shaking off the stun!

[Ice Plains, Hill Side]
The ledge tapers off and once again becomes part of the hill leaving no way for you to continue around the east side of the hill. A smooth ramp continues upward to another ledge that looks to head back in the direction you came from. The ramp has two iron railings along each side and is completely covered with ice, making it difficult to climb. Just underneath the ramp is the entrance to a tunnel heading north.
Obvious paths: west

[Ice Plains, Hill Side]
Making your way along the ledge you catch yourself on a small boulder as you misstep and almost fall to the ground below. The wind is bitter along this section of the path causing you to shiver and wish for a warm drink to soothe your chilled bones. Just ahead you spy a path leading north into a large cavern.
Obvious paths: east, west

[Ice Plains, Worker Burrows]
The passage narrows here as you work your way deep into the cavern. Timbers line the walls and ceiling to reinforce them against a possible cave-in. One of the timbers has a large hook nailed to it with several lengths of thick chain dangling from it. You also see a snowflake zircon and an opening.
Obvious exits: north

[Ice Plains, Worker Burrows]
The passage opens up here into a large cavern where many supplies are kept. A row of hooks along one wall hold varying sizes of ropes and several rusted lengths of chain. Crates of dried meat are stacked neatly to one side and marked with writing, the likes of which you have never seen before. Timbers line the walls and you hear a creak from time to time as the ceiling settles onto the timbers. You also see an arctic manticore.
Obvious exits: south, northwest

[Ice Plains, Worker Burrows]
The tunnel ends abruptly here and the room is bare except for timbers along the southern portion of the room to reinforce the ceiling. A large hole in the floor about three feet across leads to a darkened room below where the remains of a ladder are scattered on the floor.
Obvious exits: southeast

[Ice Plains, Worker Burrows]
The passage opens up here into a large cavern where many supplies are kept. A row of hooks along one wall hold varying sizes of ropes and several rusted lengths of chain. Crates of dried meat are stacked neatly to one side and marked with writing, the likes of which you have never seen before. Timbers line the walls and you hear a creak from time to time as the ceiling settles onto the timbers. You also see an arctic manticore.
Obvious exits: south, northwest

You remove a single bright golden arrow from a bundle of bright golden arrows.

You nock a bright golden arrow crested with black bands in your gleaming ruic yumi.
You fire a bright golden arrow at an arctic manticore!
AS: +277 vs DS: +140 with AvD: +31 + d100 roll: +39 = +207
... and hit for 52 points of damage!
Attack punctures the eye and connects with something really vital!
The arctic manticore falls to the ground and dies.
The bright golden arrow sticks in an arctic manticore's right eye!
Roundtime: 3 sec.

You search the arctic manticore.
It had a bright golden arrow crested with black bands.
It didn't carry any silver.
It had nothing else of value.
An arctic manticore decays into compost.

You pick up the bright golden arrow, but can find no others like it.

You add a bright golden arrow crested with black bands to your bundle.

[Ice Plains, Worker Burrows]
The passage narrows here as you work your way deep into the cavern. Timbers line the walls and ceiling to reinforce them against a possible cave-in. One of the timbers has a large hook nailed to it with several lengths of thick chain dangling from it. You also see a snowflake zircon and an opening.
Obvious exits: north

[Ice Plains, Hill Side]
Making your way along the ledge you catch yourself on a small boulder as you misstep and almost fall to the ground below. The wind is bitter along this section of the path causing you to shiver and wish for a warm drink to soothe your chilled bones. Just ahead you spy a path leading north into a large cavern.
Obvious paths: east, west

[Ice Plains, Hill Side]
The staircase leads onto a smooth pathway that has been excavated from the side of the hill. A thin layer of snow covers the ground along the path but stops short of an opening hidden behind a drift of snow. The entrance leads north into a tunnel that was not formed naturally. As you get closer to the opening, a waft of warm air against your face reminds you how cold you are.
Obvious paths: east

[Ice Plains, Worker Burrows]
The tunnel leads you back into a small room with many exits. This appears to be a central area where the inhabitants gather to prepare and eat their meals. A ring of stones surrounds a large fire with several cooking utensils resting against one of the stones. Two long tables surrounded by several stools show many stains from previous meals. A third table is set about ten feet from the fire and has several items on it. You also see an arctic manticore, a white flask and a dark opening.
Obvious exits: north, west, northwest

You remove a single bright golden arrow from a bundle of bright golden arrows.

You nock a bright golden arrow crested with black bands in your gleaming ruic yumi.
You fire a bright golden arrow at an arctic manticore!
AS: +277 vs DS: +140 with AvD: +31 + d100 roll: +9 = +177
... and hit for 40 points of damage!
Loud *crack* as the arctic manticore's sternum breaks!
The arctic manticore is stunned!
The scintillating white light surrounding the arrow fades some.
The bright golden arrow sticks in an arctic manticore's chest!
Roundtime: 3 sec.

You remove a single bright golden arrow from a bundle of bright golden arrows.

You nock a bright golden arrow crested with black bands in your gleaming ruic yumi.
You fire a bright golden arrow at an arctic manticore!
AS: +277 vs DS: +120 with AvD: +31 + d100 roll: +52 = +240
... and hit for 63 points of damage!
Well aimed strike shatters bone in right arm!
The scintillating white light surrounding the arrow fades some.
The bright golden arrow sticks in an arctic manticore's right arm!
Roundtime: 3 sec.

You remove a single bright golden arrow from a bundle of bright golden arrows.

You nock a bright golden arrow crested with black bands in your gleaming ruic yumi.
You fire a bright golden arrow at an arctic manticore!
AS: +277 vs DS: +115 with AvD: +31 + d100 roll: +53 = +246
... and hit for 87 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!
The arctic manticore falls to the ground and dies.
The bright golden arrow sticks in an arctic manticore's right eye!
Roundtime: 3 sec.

You search the arctic manticore.
It had a bright golden arrow crested with black bands, a bright golden arrow crested with black bands, a bright golden arrow crested with black bands.
It didn't carry any silver.
It had nothing else of value.
An arctic manticore decays into compost.

You gather 3 bright golden arrows into a bundle.

You bundle some bright golden arrows together.

[Ice Plains, Worker Burrows]
This area is a small bedroom with very few furnishings. Several furs are set in a row close to a firepit in the center of the room.
Obvious exits: south

[Ice Plains, Worker Burrows]
The tunnel leads you back into a small room with many exits. This appears to be a central area where the inhabitants gather to prepare and eat their meals. A ring of stones surrounds a large fire with several cooking utensils resting against one of the stones. Two long tables surrounded by several stools show many stains from previous meals. A third table is set about ten feet from the fire and has several items on it. You also see a white flask and a dark opening.
Obvious exits: north, west, northwest

[Ice Plains, Worker Burrows]
This room is exceptionally dark and casts oddly shaped shadows from the fire in the main hall. You feel soft fur underneath your feet as you move about. Parts of the room are pitch black and you make more noise than you would like as you stumble about bumping into the walls and kicking around scrap pieces of iron.
Obvious exits: southeast

[Ice Plains, Worker Burrows]
The tunnel leads you back into a small room with many exits. This appears to be a central area where the inhabitants gather to prepare and eat their meals. A ring of stones surrounds a large fire with several cooking utensils resting against one of the stones. Two long tables surrounded by several stools show many stains from previous meals. A third table is set about ten feet from the fire and has several items on it. You also see a white flask and a dark opening.
Obvious exits: north, west, northwest

[Ice Plains, Worker Burrows]
You have wandered into what appears to be a simple bedroom. Several odd furs line the floor around the outer edge of the room. In the center of the room is a small firepit that is smoldering.
Obvious exits: east

[Ice Plains, Worker Burrows]
The tunnel leads you back into a small room with many exits. This appears to be a central area where the inhabitants gather to prepare and eat their meals. A ring of stones surrounds a large fire with several cooking utensils resting against one of the stones. Two long tables surrounded by several stools show many stains from previous meals. A third table is set about ten feet from the fire and has several items on it. You also see a white flask and a dark opening.
Obvious exits: north, west, northwest

[Ice Plains, Hill Side]
The staircase leads onto a smooth pathway that has been excavated from the side of the hill. A thin layer of snow covers the ground along the path but stops short of an opening hidden behind a drift of snow. The entrance leads north into a tunnel that was not formed naturally. As you get closer to the opening, a waft of warm air against your face reminds you how cold you are.
Obvious paths: east

[Ice Plains, Hill Side]
Making your way along the ledge you catch yourself on a small boulder as you misstep and almost fall to the ground below. The wind is bitter along this section of the path causing you to shiver and wish for a warm drink to soothe your chilled bones. Just ahead you spy a path leading north into a large cavern.
Obvious paths: east, west

[Ice Plains, Worker Burrows]
The passage narrows here as you work your way deep into the cavern. Timbers line the walls and ceiling to reinforce them against a possible cave-in. One of the timbers has a large hook nailed to it with several lengths of thick chain dangling from it. You also see a snowflake zircon and an opening.
Obvious exits: north
sign of striking
You flex your muscles with renewed vigor!

[Ice Plains, Worker Burrows]
The passage opens up here into a large cavern where many supplies are kept. A row of hooks along one wall hold varying sizes of ropes and several rusted lengths of chain. Crates of dried meat are stacked neatly to one side and marked with writing, the likes of which you have never seen before. Timbers line the walls and you hear a creak from time to time as the ceiling settles onto the timbers.
Obvious exits: south, northwest

[Ice Plains, Worker Burrows]
The tunnel ends abruptly here and the room is bare except for timbers along the southern portion of the room to reinforce the ceiling. A large hole in the floor about three feet across leads to a darkened room below where the remains of a ladder are scattered on the floor.
Obvious exits: southeast

[Ice Plains, Worker Burrows]
The passage opens up here into a large cavern where many supplies are kept. A row of hooks along one wall hold varying sizes of ropes and several rusted lengths of chain. Crates of dried meat are stacked neatly to one side and marked with writing, the likes of which you have never seen before. Timbers line the walls and you hear a creak from time to time as the ceiling settles onto the timbers.
Obvious exits: south, northwest

[Ice Plains, Worker Burrows]
The passage narrows here as you work your way deep into the cavern. Timbers line the walls and ceiling to reinforce them against a possible cave-in. One of the timbers has a large hook nailed to it with several lengths of thick chain dangling from it. You also see a snowflake zircon and an opening.
Obvious exits: north

[Ice Plains, Hill Side]
Making your way along the ledge you catch yourself on a small boulder as you misstep and almost fall to the ground below. The wind is bitter along this section of the path causing you to shiver and wish for a warm drink to soothe your chilled bones. Just ahead you spy a path leading north into a large cavern.
Obvious paths: east, west

[Ice Plains, Hill Side]
The ledge tapers off and once again becomes part of the hill leaving no way for you to continue around the east side of the hill. A smooth ramp continues upward to another ledge that looks to head back in the direction you came from. The ramp has two iron railings along each side and is completely covered with ice, making it difficult to climb. Just underneath the ramp is the entrance to a tunnel heading north.
Obvious paths: west

[Ice Plains, Worker Burrows]
This room branches off into several different directions but appears to be the central location to this tunnel. A large table dominates the room, with many stools arranged along the outside for the inhabitants to sit while they dine. A large firepit ringed with stones is off to one side of the room. It looks as if the area has seen a lot of use recently, and the odor of burnt flesh lingers in the air. You also see an arctic manticore, an arctic manticore, a bright golden arrow crested with black bands, a tundra giant that is lying down, an arctic manticore that appears stunned, an arctic manticore that appears dead and an opening.
Also here: Zyre
Obvious exits: north, northeast, east

Zyre traces a simple rune while intoning a short, mystical phrase...

Zyre gestures.
A wave of dark ethereal ripples moves outward from Zyre.
An arctic manticore is buffeted by the dark ethereal waves and is knocked to the ground.
An arctic manticore is buffeted by the dark ethereal waves and is knocked to the ground.
A tundra giant is buffeted by the dark ethereal waves.
An arctic manticore is buffeted by the dark ethereal waves.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 9 sec.

Zyre swings a mithril claidhmore at an arctic manticore!
AS: +255 vs DS: +100 with AvD: +33 + d100 roll: +85 = +273
... and hits for 157 points of damage!
A mighty hit turns the arctic manticore's insides to outsides!
The arctic manticore screams one last time and dies.

You see Zyre.
He appears to be an Elf.
He appears to be very young and average height. He has piercing crystal green eyes and alabaster skin. He has short, flowing silver hair swept back from the temples.
He is in good shape.
He is holding a mithril claidhmore in his right hand.
He is wearing a cloak, and an ash grey leather breastplate.

Zyre swings a mithril claidhmore at an arctic manticore!
AS: +255 vs DS: +100 with AvD: +33 + d100 roll: +7 = +195
... and hits for 105 points of damage!
Blow cracks a rib and punctures a lung.
Breathing becomes a challenge.
The arctic manticore is stunned!

A tundra giant points an icy finger at you!
A tundra giant hurls a freezing ball of pure cold at you!
AS: +148 vs DS: +166 with AvD: +39 + d100 roll: +24 = +45
A clean miss.

You quietly say, "Hey Elf.. watch your damn fool spells."

Zyre searches an arctic manticore.
An arctic manticore decays into compost.

You stand back up.

Zyre swings a mithril claidhmore at a tundra giant!
AS: +255 vs DS: +64 with AvD: +28 + d100 roll: +1 = +220
... and hits for 75 points of damage!
Blast to hand sends fingers flying in several different directions.
The tundra giant is stunned!

[Ice Plains, Worker Burrows]
Walking through the doorway you enter another rest area with a small firepit in the center of the room with fur bedding laid out around it. Along the east wall are several timbers in place to reinforce the ceiling and the wall itself.
Obvious exits: south

[Ice Plains, Worker Burrows]
This room branches off into several different directions but appears to be the central location to this tunnel. A large table dominates the room, with many stools arranged along the outside for the inhabitants to sit while they dine. A large firepit ringed with stones is off to one side of the room. It looks as if the area has seen a lot of use recently, and the odor of burnt flesh lingers in the air. You also see an arctic manticore that appears stunned, a bright golden arrow crested with black bands, a tundra giant that is lying down, an arctic manticore that appears stunned, an arctic manticore that appears dead and an opening.
Also here: Zyre
Obvious exits: north, northeast, east

[Ice Plains, Worker Burrows]
This area is completely bare except for the unused firepit in the center. A cave-in along the outer edge has left a pile of rubble and a thick layer of dust across the entire floor, causing you to leave your footprints in the dust.
Obvious exits: southwest

[Ice Plains, Worker Burrows]
This room branches off into several different directions but appears to be the central location to this tunnel. A large table dominates the room, with many stools arranged along the outside for the inhabitants to sit while they dine. A large firepit ringed with stones is off to one side of the room. It looks as if the area has seen a lot of use recently, and the odor of burnt flesh lingers in the air. You also see an arctic manticore that appears stunned, a bright golden arrow crested with black bands, a tundra giant that is lying down, an arctic manticore that appears stunned and an opening.
Also here: Zyre
Obvious exits: north, northeast, east

You pick up the bright golden arrow, but can find no others like it.

You add a bright golden arrow crested with black bands to your bundle.

[Ice Plains, Worker Burrows]
You notice a small firepit in this room with many furs laid out across the floor as beds. Several crates are stacked along the south side of the room containing more furs and chunks of rusted iron. Along the north side of the room, several timbers have been set in place to support the ceiling and wall from a possible cave-in.
Obvious exits: west

[Ice Plains, Worker Burrows]
This room branches off into several different directions but appears to be the central location to this tunnel. A large table dominates the room, with many stools arranged along the outside for the inhabitants to sit while they dine. A large firepit ringed with stones is off to one side of the room. It looks as if the area has seen a lot of use recently, and the odor of burnt flesh lingers in the air. You also see an arctic manticore that appears stunned, a tundra giant that is lying down, an arctic manticore that appears stunned and an opening.
Also here: Zyre
Obvious exits: north, northeast, east

An arctic manticore tries to bite Zyre!
AS: +124 vs DS: +211 with AvD: +30 + d100 roll: +15 = -42
A clean miss.
An arctic manticore struggles helplessly on the ground.

Zyre says, "You watch your fool arrows."

[Ice Plains, Hill Side]
The ledge tapers off and once again becomes part of the hill leaving no way for you to continue around the east side of the hill. A smooth ramp continues upward to another ledge that looks to head back in the direction you came from. The ramp has two iron railings along each side and is completely covered with ice, making it difficult to climb. Just underneath the ramp is the entrance to a tunnel heading north.
Obvious paths: west

[Ice Plains, Worker Burrows]
This room branches off into several different directions but appears to be the central location to this tunnel. A large table dominates the room, with many stools arranged along the outside for the inhabitants to sit while they dine. A large firepit ringed with stones is off to one side of the room. It looks as if the area has seen a lot of use recently, and the odor of burnt flesh lingers in the air. You also see an arctic manticore that appears stunned, a tundra giant that appears stunned, an arctic manticore that is lying down and an opening.
Also here: Zyre
Obvious exits: north, northeast, east

Zyre swings a mithril claidhmore at a tundra giant!
AS: +255 vs DS: +56 with AvD: +28 + d100 roll: +25 = +252
... and hits for 96 points of damage!
Off-balance slash to the tundra giant's left arm shatters its elbow.
*CRUNCH*
The tundra giant cries out in cold agony one last time and dies.

[Ice Plains, Worker Burrows]
Walking through the doorway you enter another rest area with a small firepit in the center of the room with fur bedding laid out around it. Along the east wall are several timbers in place to reinforce the ceiling and the wall itself.
Obvious exits: south

[Ice Plains, Worker Burrows]
This room branches off into several different directions but appears to be the central location to this tunnel. A large table dominates the room, with many stools arranged along the outside for the inhabitants to sit while they dine. A large firepit ringed with stones is off to one side of the room. It looks as if the area has seen a lot of use recently, and the odor of burnt flesh lingers in the air. You also see an arctic manticore that is lying down, a tundra giant that appears dead, an arctic manticore that is lying down and an opening.
Also here: Zyre
Obvious exits: north, northeast, east

[Ice Plains, Worker Burrows]
This area is completely bare except for the unused firepit in the center. A cave-in along the outer edge has left a pile of rubble and a thick layer of dust across the entire floor, causing you to leave your footprints in the dust.
Obvious exits: southwest

[Ice Plains, Worker Burrows]
This room branches off into several different directions but appears to be the central location to this tunnel. A large table dominates the room, with many stools arranged along the outside for the inhabitants to sit while they dine. A large firepit ringed with stones is off to one side of the room. It looks as if the area has seen a lot of use recently, and the odor of burnt flesh lingers in the air. You also see an arctic manticore that is lying down, a tundra giant that appears dead, an arctic manticore that is lying down and an opening.
Also here: Zyre
Obvious exits: north, northeast, east

An arctic manticore claws at you!
AS: +124 vs DS: +249 with AvD: +23 + d100 roll: +65 = -37
A clean miss.
An arctic manticore struggles helplessly on the ground.

[Ice Plains, Worker Burrows]
You notice a small firepit in this room with many furs laid out across the floor as beds. Several crates are stacked along the south side of the room containing more furs and chunks of rusted iron. Along the north side of the room, several timbers have been set in place to support the ceiling and wall from a possible cave-in.
Obvious exits: west

[Ice Plains, Worker Burrows]
This room branches off into several different directions but appears to be the central location to this tunnel. A large table dominates the room, with many stools arranged along the outside for the inhabitants to sit while they dine. A large firepit ringed with stones is off to one side of the room. It looks as if the area has seen a lot of use recently, and the odor of burnt flesh lingers in the air. You also see an arctic manticore that appears dead, an arctic manticore that is lying down and an opening.
Also here: Zyre
Obvious exits: north, northeast, east

Zyre searches an arctic manticore.

[Ice Plains, Hill Side]
The ledge tapers off and once again becomes part of the hill leaving no way for you to continue around the east side of the hill. A smooth ramp continues upward to another ledge that looks to head back in the direction you came from. The ramp has two iron railings along each side and is completely covered with ice, making it difficult to climb. Just underneath the ramp is the entrance to a tunnel heading north.
Obvious paths: west

[Ice Plains, Hill Side]
Making your way along the ledge you catch yourself on a small boulder as you misstep and almost fall to the ground below. The wind is bitter along this section of the path causing you to shiver and wish for a warm drink to soothe your chilled bones. Just ahead you spy a path leading north into a large cavern.
Obvious paths: east, west

[Ice Plains, Worker Burrows]
The passage narrows here as you work your way deep into the cavern. Timbers line the walls and ceiling to reinforce them against a possible cave-in. One of the timbers has a large hook nailed to it with several lengths of thick chain dangling from it. You also see a snowflake zircon and an opening.
Obvious exits: north

[Ice Plains, Worker Burrows]
The passage opens up here into a large cavern where many supplies are kept. A row of hooks along one wall hold varying sizes of ropes and several rusted lengths of chain. Crates of dried meat are stacked neatly to one side and marked with writing, the likes of which you have never seen before. Timbers line the walls and you hear a creak from time to time as the ceiling settles onto the timbers. You also see a tundra giant.
Obvious exits: south, northwest

[Ice Plains, Worker Burrows]
The tunnel ends abruptly here and the room is bare except for timbers along the southern portion of the room to reinforce the ceiling. A large hole in the floor about three feet across leads to a darkened room below where the remains of a ladder are scattered on the floor.
Obvious exits: southeast

[Ice Plains, Worker Burrows]
The passage opens up here into a large cavern where many supplies are kept. A row of hooks along one wall hold varying sizes of ropes and several rusted lengths of chain. Crates of dried meat are stacked neatly to one side and marked with writing, the likes of which you have never seen before. Timbers line the walls and you hear a creak from time to time as the ceiling settles onto the timbers. You also see a tundra giant.
Obvious exits: south, northwest

[Ice Plains, Worker Burrows]
The tunnel leads you back into a small room with many exits. This appears to be a central area where the inhabitants gather to prepare and eat their meals. A ring of stones surrounds a large fire with several cooking utensils resting against one of the stones. Two long tables surrounded by several stools show many stains from previous meals. A third table is set about ten feet from the fire and has several items on it. You also see a tundra giant, a tundra giant, an arctic manticore, a white flask and a dark opening.
Also here: Zyre
Obvious exits: north, west, northwest

Zyre gestures.
A wave of dark ethereal ripples moves outward from Zyre.
A tundra giant is buffeted by the dark ethereal waves and is knocked to the ground.
A tundra giant is buffeted by the dark ethereal waves and is knocked to the ground.
An arctic manticore is buffeted by the dark ethereal waves and is knocked to the ground.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 13 sec.

[Roll result: 149 (open d100: 47)]
Zyre feints high, the tundra giant buys the ruse and twists awkwardly to block the blow that never came!

Zyre swings a mithril claidhmore at a tundra giant!
AS: +255 vs DS: +87 with AvD: +28 + d100 roll: +32 = +228
... and hits for 99 points of damage!
Lucky shot rips through bone and muscle sending shield arm flying.
The tundra giant is stunned!

You're now aiming at the left eye of your target when using a ranged weapon, or while ambushing.

Zyre pulls you to your feet.

A tundra giant notices your attempt to hide!

Zyre swings a mithril claidhmore at a tundra giant!
AS: +255 vs DS: +155 with AvD: +28 + d100 roll: +1 = +129
... and hits for 35 points of damage!
Crushing blow to head closes that eye for good.
The tundra giant is stunned!
You remove a single bright golden arrow from a bundle of bright golden arrows.

An arctic manticore just arrived.

Zyre swings a mithril claidhmore at a tundra giant!
AS: +255 vs DS: +87 with AvD: +28 + d100 roll: +65 = +261
... and hits for 96 points of damage!
Deep slash to the tundra giant's right forearm!
fire yumi at zyre
You nock a bright golden arrow crested with black bands in your gleaming ruic yumi.
You fire a bright golden arrow at Zyre!
AS: +277 vs DS: +231 with AvD: +29 + d100 roll: +94 = +169
... and hit for 41 points of damage!
Attack punctures the eye and connects with something really vital!

* Zyre drops dead at your feet!

Zyre becomes solid again.
Zyre returns to normal color.
The light blue glow leaves Zyre.
The silvery luminescence fades from around Zyre.
The bright luminescence fades from around Zyre.
The brilliant luminescence fades from around Zyre.
The bright golden arrow sticks in Zyre's left eye!
Roundtime: 3 sec.

* Zyre just bit the dust!

An arctic manticore claws at you!
AS: +194 vs DS: +249 with AvD: +23 + d100 roll: +80 = +48
A clean miss.
An arctic manticore heads north.

The ghostly laughter of Zyre echoes through the room, sending a shiver down your spine.

You quietly say, "Return that arrow when you get back up."

The ghostly voice of Zyre asks, "Over an ewave?"

[Ice Plains, Worker Burrows]
The tunnel leads you back into a small room with many exits. This appears to be a central area where the inhabitants gather to prepare and eat their meals. A ring of stones surrounds a large fire with several cooking utensils resting against one of the stones. Two long tables surrounded by several stools show many stains from previous meals. A third table is set about ten feet from the fire and has several items on it. You also see an arctic manticore, a tundra giant that appears stunned, a tundra giant, a white flask and a dark opening.
Also here: the body of Zyre who is lying down
Obvious exits: north, west, northwest

The ghostly voice of Zyre says, "You die."

You quietly say, "I asked nicely the first time."

The ghostly voice of Zyre says, "Don't sneak into a room."

You quietly say, "Learn how to use your spells responsibly.. you live longer."

The ghostly voice of Zyre says, "I"m hunting you idiot."