I love the illogical design of this system...
This is a dark crook of the rotted log, just high enough for you to stand upright. You hear ominous grunts and whines, but you cannot venture any farther down the narrow, hollow branches.
Obvious exits: south
With a seasoned eye, you begin to examine both yourself and the area in an attempt to ascertain the current conditions for lockpicking...
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After a thorough examination, you determine that you are in excellent shape, physically. As far as you can tell, the area around you has pretty average lighting.
The lighting condition in the room doesn't seem to have any bearing whatsoever on the logical placement of the room or of the room's description...
Thanks guys, another pointless time sink that doesn't even lend to roleplaying.