That would defeat the purpose of the system. This system wasn't implemented for your benefit, which explains why it appears almost completely functional on release. It was implemented because every time someone loses something valuable, they assist, and then get referred, so it takes both GM and SGM time to find lost items now that larger quantities of said items have thousands of dollars invested in them. If you lost your $2000 broadsword prior, if the janitor picked it up, maybe that GM/SGM referral can do something. If another player picked it up, you've now just lost $2000 that was paid directly to the company in a game that doesn't otherwise allow people to loot each other. This system eases GM effort and prevents upset whales.