View Full Version : Bigshot: The New Optimus Prime
OldSkool
08-24-2016, 01:47 AM
>;bigshot setup
--- Lich: bigshot active.
error in Gtk.queue: can't convert TrueClass to Integer (TrueClass#to_int gives TrueClass)
error in Gtk.queue: no implicit conversion from nil to integer
Hazado
08-24-2016, 01:50 AM
Lol ill fix it shortly
Sent from my iPhone using Tapatalk
Khelbaen
08-26-2016, 09:22 AM
carry on nothing to see
Stavman
08-26-2016, 11:17 AM
ya seems like issues.....
I just downloaded bigshot and seems ta FREEZE.... while hunting
Gunna re-boot and test again
Hazado
08-28-2016, 03:51 PM
v3.65 (2016-08-28)
-Fixes for targeting, fleeing, and priority targeting
This should let bigshot work in the duskruin arena
Hazado
08-29-2016, 04:16 PM
v3.66 (2016-08-29)
-Only checks for group members if there are other pcs in the room
-Won't loot in the Duskruin Arena anymore
Stavman
08-30-2016, 03:26 PM
still getting freezing and hitting once and leaving room
did ;bigshot reset didnt help
My Old ;bigshot works fine
Not sure whats Up
Stavman
08-30-2016, 03:38 PM
hmm seems ta freeze on the GIRD command once BIGSHOT starts
Hazado
09-03-2016, 02:20 AM
v3.67 (2016-08-31)
-Optimization for priority checks, wont run that section of code so often anymore.
-Manual aiming for unarmed combat routine. Command is "unarmed <punch/kick/grapple/jab> <aim location>"
Will swap to the default aiming when you can't reach what your aiming at or its already missing.
Dabber
09-11-2016, 01:11 PM
Sorry if this has been brought up before but I've searched and can't easily find an answer.
Bigshot is not seeing new critters enter the room while I'm currently targeting another, and leaves the room after I've killed and searched. Is this by design or is there a setting somewhere that I'm missing to prevent this from happening?
OldSkool
09-11-2016, 02:45 PM
Certain creatures have odd arrival scripts, I've noticed, and bigshot misses them. I planned on looking at it when I have a few spare moments to gain some more insight.
Hazado
09-14-2016, 05:32 PM
v3.68 (2016-09-14)
-option to stance defensive before looting if not all the creatures in room are dead
-wracking option now will use "Symbol of Mana" for voln peoples :)
-Performs the bless routine if needed when you wander or go to rest now
-Added a delayed looting option
skips looting when creature still alive in the room or its been less than 15 seconds since the last creature died
-Will now try to escape from the inside of a roa'ter if you get swallowed
Pneumothorax
09-20-2016, 03:28 AM
Awesome thanks for great work you're doing Hazado!!
Hazado
09-20-2016, 02:07 PM
v3.69 (2016-09-20)
-Wont stance offensive for the spell 703 anymore
-Fixes for delayed looting
-option to pull players to there feet, Defaults to on
Only pulls the player to there feet if their is an aggressive npc in the room with them
Okay so delayed looting wont leave dead creatures on the ground anymore.
I heard there was complaining about the code I put in to pull players up from the ground. Added it as a checkbox option instead. So you can turn it off if you like.
Dalanthia
10-08-2016, 07:39 AM
My cleric and wizard both consistently go to a guarded stance to cast at mobs regardless of the fact that i put offensive in the box. Am I doing something wrong or is there a glitch?
vamosj
10-10-2016, 07:29 PM
Why would this cause me to overcast and do nerve damage? I thought this was suppose to check for available mana before casting.
hunting commands(a): incant 904 target(m8) ,incant 1700 target(xx)
Yulis
10-11-2016, 10:12 PM
I'm trying to setup a character to utilize wands in bigshot, but it's not working 100%. I've used bigshot with melee and casting spells without issues, but relying on wands only, it hangs up and I haven't been able to figure out why.
Under Ammo/Wands tab:
fresh wand container - backpack
dead wand container - backpack
use this wand type - rod (i've got imbedded rods I'm using, they crumble when all charges are up)
Under Commands tab:
hunting commands(a) - wave rod
I setup all the other tabs as necessary. When I run bigshot it works fine except for two things:
1) looting, it puts away my runestaff to pick things up (I'd rather not stow my runestaff to do this, wish it would stow my wand/rod)
2) once my rod runs out of charges, I never pull a new one out. I simply stand there trying to wave a wand/rod that's in my backpack and not in my hand
With issue #2, I can easily just type in a command to remove a new rod/wand and things go back to working.
Anyone have any tips on how I can setup bigshot to function in a more user friendly way with wands?
Juicebox
10-20-2016, 10:15 AM
I'm sure this has come up before... but I don't use Bigshot, and I hunt by hiding/ambushing. Unfortunately, where I've been hunting there are often 2 or 3 people Bigshotting in the area at the same time. What happens pretty often is this:
1. I enter the room that has a lone critter in it
2. I hide
3. Bigshotter enters the room
4. Bigshotter attacks the critter (ok you didn't see me, that's fine)
5. I jump out of hiding and finish the critter off
6. Bigshotter loots the critter, leaves
I've set my grouploot flag off now because of this. That's fine. But there have also been times when the scripting individual kills the critter outright, loots it, and leaves.
This is a minor annoyance, not a huge deal I guess. But it does make me miss the days when multiple people would hunt independently in the same area, and there was some sense of mutual respect. Like, when you've accidentally attacked someone else's mob, you stop, you say "Sorry, didn't see you there..." and I'm like "Hey no worries, it happens..." and now that person knows to look out for my disk or something when they see a critter standing around (or laying down, stunned, etc...). Now I just feel like I'm hunting with a bunch of god damn robots who absolutely give no shits.
I guess I have 2 points:
1. People aren't using Bigshot responsibly (IMO).
2. Maybe Bigshot could be updated to look for someone's disk in a room when happening upon a mob... or maybe just stop combat when someone comes out of hiding or something... to give the Bigshot user a chance to have a (now apparently rare) human interaction while hunting.
What are your thoughts?
Taernath
10-20-2016, 11:27 AM
Bigshot skips rooms with disks and companions when I use it.
Stavman
10-21-2016, 09:30 PM
they are using an older version that DOSENT see you there... tell em to Update it...lol
Tgo01
10-21-2016, 09:36 PM
I'm sure this has come up before... but I don't use Bigshot, and I hunt by hiding/ambushing. Unfortunately, where I've been hunting there are often 2 or 3 people Bigshotting in the area at the same time. What happens pretty often is this:
1. I enter the room that has a lone critter in it
2. I hide
3. Bigshotter enters the room
4. Bigshotter attacks the critter (ok you didn't see me, that's fine)
5. I jump out of hiding and finish the critter off
6. Bigshotter loots the critter, leaves
I've set my grouploot flag off now because of this. That's fine. But there have also been times when the scripting individual kills the critter outright, loots it, and leaves.
This is a minor annoyance, not a huge deal I guess. But it does make me miss the days when multiple people would hunt independently in the same area, and there was some sense of mutual respect. Like, when you've accidentally attacked someone else's mob, you stop, you say "Sorry, didn't see you there..." and I'm like "Hey no worries, it happens..." and now that person knows to look out for my disk or something when they see a critter standing around (or laying down, stunned, etc...). Now I just feel like I'm hunting with a bunch of god damn robots who absolutely give no shits.
I guess I have 2 points:
1. People aren't using Bigshot responsibly (IMO).
2. Maybe Bigshot could be updated to look for someone's disk in a room when happening upon a mob... or maybe just stop combat when someone comes out of hiding or something... to give the Bigshot user a chance to have a (now apparently rare) human interaction while hunting.
What are your thoughts?
Yeah like others have pointed out they may be using an older version of Bigshot that had a bug that didn't check for disks in a room.
Or it's possible they are using their own script and they didn't account for disks.
I set my hunting script up to not only check for disks, but if a critter is laying down, sitting down, stunned, etc, my guy will note the room and continue hunting and if the critter is still in the room 30 seconds later and still laying down/sitting/stunned/whatever then my guy will go ahead and attack because most likely the person who injured the critter left by then.
Also my guys watch out for people whistling or coughing from the shadows and will leave the room, and if my guys see someone leap from hiding to attack they leave the room as well.
Darcthundar
10-30-2016, 09:10 AM
Any reason why when using warding spells Bigshot stances to Offensive stance even though I have place guarded in the attack stance box?
Thanks
I noticed that on a few spells I didn't want it to go offensive on. You can look at the code and add any spells to this line (Line 910). Not sure why it won't use the field that asks you what stance you want to be in, that's above my coding ability. Maybe tgo can answer that one.
change_stance('offensive') if ((id.to_s !~ /^(?:703|1700|720|719|317)$/i) || (id.to_s =~ /1700/i && extra =~ /evoke/i))
Any reason why when using warding spells Bigshot stances to Offensive stance even though I have place guarded in the attack stance box?
Thanks
MasterT
11-06-2016, 07:04 AM
I'm a new user of Bigshot, just started about 2 weeks ago. It is really great, and I appreciate all the hard work that's been put into it. I am just wondering, since attacking already checks for enemy count, if you couldn't add a line something like this. If enemy count is > ? then go to command line (c). With that you could then set up command line (c) to cast a mass attack spell. So for instance I could have it set to cast 713 if there were 4 or more targets in the room. This would obviously work great for anyone with a powerful mass attack spell. Thanks again for Bigshot, Its a game-changer!
jumbodog
11-09-2016, 04:26 AM
https://gswiki.play.net/Script_Bigshot#Command_Checks
Take a look there. Using mob# in the commands boxes will do this for you. I was just looking for this answer too.
Haven't tested it yet, but I think doing this:
incant 111(mob4), incant 1106, wait 5
will cast firespirit at the target if there are 4 NPCs in the room, then bone shatter them, then wait for a swing or 5 seconds. EDIT:
To do multiple commands, front page of this thread states:
incant 111(mob4) (m30)
Also, I don't know if mob# is >= (greater than or equal to) or just = (equal to). I suppose I'll look into the code and find out, and also add the change if I can if its only equal to. Can anyone answer this? Can't get to code right now
jumbodog
11-09-2016, 04:29 AM
Is there a GitHub link for Bigshot?
ksb223
11-10-2016, 05:09 PM
I was wondering if anyone knows if there is a way to have a check performed for 610(Tangleweed) already being in the room before running the command: 610 target (m10) (x1), wait 8, hide and ambush target head (xx)
Since 610 runs for so long, I usually see critters come in the room before it expires and I end up wasting a lot of mana casting it again. Any thoughts?
Juicebox
01-16-2017, 04:05 PM
Does anyone have an example of a bigshot setup for a low level wizard (hunting anything).
Jcitalia4
02-06-2017, 03:20 PM
see trying to work out a bigshot hunting command for my cleric. Basically, I want to do 302 until they are stunned, and then go stance offensive and channel 302 until they are no longer stunned. I have something like 302 (m2 !prone), stance offensive (prone), channel 302 (m2 prone), stance defensive (!prone). Unfportunately, he just loops between stance defensive and stance offensive. What am I doing wrong?
daeler33
02-10-2017, 05:48 PM
Been a few years since I have played how do I find the room numbers for setup again?
Taernath
02-10-2017, 05:57 PM
I either look off the ;narost map or use ;rnum
Donquix
02-10-2017, 06:11 PM
to expand on that a little:
open the map in narost, you can shift-click the room and it will print the room ID and such to your game window
;rnum will display the room number along with the room title, helpful.
download rnum: ;repo download rnum
start it: ;rnum
make it so it starts on all your characters at login because it's helpful: ;autostart add --global rnum
Stavman
02-15-2017, 10:24 AM
Ok.. any help to get bigshot to cast 950 and not immediately say OUT OF MANA and quit???
Tried Incant, like ya do with 1700, no dice
Ill try the full string INCANT 950 502 903 903 903 903 903 and see if that works....
Thanks all
Maerit
02-15-2017, 11:14 AM
Ok.. any help to get bigshot to cast 950 and not immediately say OUT OF MANA and quit???
Tried Incant, like ya do with 1700, no dice
Ill try the full string INCANT 950 502 903 903 903 903 903 and see if that works....
Thanks all
Write a script to cast it, and then have bigshot run the script.
The script could be super dumb. Like:
fput "incant 950 502 903 903 903 903 903"
Of you could add some mana checking like:
if checkmana(50)
fput "incant 950 502 903 903 903 903 903"
else
echo "not enough mana"
end
The script doesn't have to be incredibly complicated, but using a script will bypass all of the complicated checks and balances that bigshot is likely enforcing with your 950 command.
Stavman
02-15-2017, 11:23 AM
saaaaaa WEEEETTT
Ill try that
Graciasss
haskjah
02-19-2017, 10:57 AM
Is there any way to keep bigshot from going to defensive after a fight? I want to stay in offensive all the time when hunting pookas.
Amerek
03-30-2017, 07:31 PM
Quick question: Is there a way to use a gold ring or equivalent in Bigshot? For various reasons, climbing this ledge to the labyrinth has killed me more times than the minotaurs.
n0551n3n0m1n3
03-31-2017, 03:21 PM
Quick question: Is there a way to use a gold ring or equivalent in Bigshot? For various reasons, climbing this ledge to the labyrinth has killed me more times than the minotaurs.
If the movement is done while heading to/leaving the hunting area, it would be a ;go2 task to use a ring. If it is a movement in the area your hunting, then just create a room block to avoid moving through those rooms. If it is during the ;go2 routine of heading towards/leaving you can have bigshot rest in your hunting area, then have another script set to run on rest that removes your ring and wears it again, then do your usual rest routine. Only downside I can see is you wouldn't be able to run bigshot through multiple hunts, you would need to ring into the area, then start bigshot.
phalen33
03-31-2017, 04:02 PM
No reason you couldn't keep bigshot running through multiple hunts. I do something similar if i have two characters hunting together and there is a climb on the way to hunting area that separates them.
You could make a script to get you to the hunting area. Something like this,
pause_script("bigshot")
until (Room.current.id.to_s == "1234")
start_script( 'go2', [ '1234', '_disable_confirm_' ] )
wait_while { running?('go2') }
end
fput "remove ring"
fput "wear ring"
until (Room.current.id.to_s == "1234")
start_script( 'go2', [ '1234', '_disable_confirm_' ] )
wait_while { running?('go2') }
end
unpause_script("bigshot")
If you are using a navvable gold ring you will probably have to put in some logic to use backup rings. Set it as an active hunting script. Bigshot will start the script when you go to hunt, the script will pause bigshot, go to where you want to start, unpause bigshot and bigshot will start the hunt. For resting set your rest room in your hunting area and just make a script and set it as the first rest script. No need to pause bigshot on the rest script as bigshot will run them in order and wait until they are done running.
phalen33
03-31-2017, 04:09 PM
If the ledge is in the middle of the hunting area then I think you could do a script that waits for Room.current.id to match a specific room number, pause bigshot, do your gold ring and then unpause bigshot. Would have to know the specific room you are having trouble with to make a better suggestion.
Amerek
04-02-2017, 04:06 PM
Well, I feel slightly retarded - I fixed it by setting the "rest room" to just my start room in the hunting area, then, as the first "pre-rest" command I put my gold ring stuff. Works like a charm.
cwolff
04-15-2017, 03:18 AM
I'd like to get bigshot to spread out the loot between the head and the tails. So far I haven't had any luck getting it setup correctly. I'm thinking it has to do with either self loot or group loot settings or possibly big shots not set up to account for it that way. Can I get some advice on this
Jumpkick
04-19-2017, 12:07 PM
How does one setup bigshot to go offensive, incant a spell, go defensive and stay defensive until casting rt is up?
[bigshot]>inc 999
>
[bigshot]>stance defensive
Your spell is ready.
You gesture at something.
You hurl a blerp at something!
Cast Roundtime 3 Seconds.
>
Cast Round Time in effect: Setting stance to guarded.
>
[bigshot]>stance offensive
You are now in an offensive stance.
>
[bigshot]>inc 999
Wait 2 sec.
Viekn
04-19-2017, 12:18 PM
How does one setup bigshot to go offensive, incant a spell, go defensive and stay defensive until casting rt is up?
I think on the hunting tab, attack stance is offensive, then on the commands tab put incant 901 or whatever spell, and bigshot would automatically know to stance def afterwards. I never used bigshot much with my casters because I was usually using a mixture of spells for different scenarios and I never felt bigshot was good at doing that, unless I just didn't know how to tell bigshot to do that. I usually just use ;wander to find a critter, then I had set up a Stormfront script for each spell I wanted to use, so: put stance off, incant 901, put stance guarded. I'd assign .l for 901 (lightning), .f for 906 fire, .w for 903 water, and so on.
Taernath
04-19-2017, 12:47 PM
Yeah, bigshot stance changing is automatic. I have 'attack stance' blank and commands are just 908 target(xx).
[bigshot]>prepare 908
Your hands glow with power as you invoke the phrase for Major Fire...
Your spell is ready.
>
[bigshot]>stance offensive
[bigshot]>cast #151877722
You are now in an offensive stance.
>
You gesture at a cold guardian.
You hurl a roaring ball of fire at a cold guardian!
AS: +279 vs DS: +123 with AvD: +58 + d100 roll: +73 = +287
... and hit for 100 points of damage!
The cold guardian is stunned!
The roaring ball of fire strikes a cold guardian, blossoming into a much larger sphere of flame upon impact.
... 15 points of damage!
Cast Roundtime 3 Seconds.
>
[bigshot]>stance guarded
You are now in a guarded stance.
Donquix
04-19-2017, 03:15 PM
It should be keying off the spell's info from the spell database (spell-list.xml) to decide if it needs to stance or not.
see:
>;e echo Spell[908].stance
--- Lich: exec1 active.
[exec1: true]
versus:
>;e echo Spell[702].stance
--- Lich: exec1 active.
[exec1: false]
Rakshakvana
04-30-2017, 02:02 PM
Problem with Bigshot, installed it on a clean Lich install. It opens the window to edit fields and I filled them all out but no matter what I put in, it reads:
--- Lich: bigshot active.
| ERROR: Missing required setting: hunting_commands
| (fried? is percenthealth and oom is percentmana)
| ERROR: Missing required setting: fried
| (fried? is percenthealth and oom is percentmana)
| ERROR: Missing required setting: oom
| (fried? is percenthealth and oom is percentmana)
| ERROR: Missing required setting: rest_till_mana --- Lich: bigshot has exited.
http://i.imgur.com/3xarmqw.jpg
Stavman
04-30-2017, 02:07 PM
did you setup the WHEN to Hunt and WHEN to rest tabs.... looks like yer mana is keeping u from hunting
Rakshakvana
04-30-2017, 02:11 PM
on Should Rest I had/have percentmind set to 100 and percent mana to 0...I played with some other settings too. My actual mana is 100% (8)
I noticed someone else in the thread had this problem, but either they didn't solve it or didn't post a solution. I am running Windows 10.
Stavman
04-30-2017, 02:16 PM
set %mana to 10 when hunting... ya cant get to 100% cuz ya vent off 1 point...LOL
Rakshakvana
04-30-2017, 02:21 PM
Tried 10 under field percentmana on Should_hunt, same response.
Stavman
04-30-2017, 02:23 PM
be sure ya have both set correctly
are u a Spell caster or fighter
Rakshakvana
04-30-2017, 02:25 PM
Spellcaster
Should_hunt settings are 10 and 10 atm
Should_rest settings are 100 and 10
My mana is full and my head is empty, same response
It would seem to me, considering the required fields, bigshot isn't registering anything I put in the fields at all.
Stavman
04-30-2017, 02:31 PM
Ok
Should Hunt
0
95
empty
Should Rest
100
0
90
empty
Try that
Stavman
04-30-2017, 02:32 PM
Also try and redownload Bigshot
and do ;Bigshot reset
Rakshakvana
04-30-2017, 02:32 PM
Same response
>;force bigshot
--- Lich: bigshot active.
| ERROR: Missing required setting: hunting_commands
| (fried? is percenthealth and oom is percentmana)
| ERROR: Missing required setting: fried
| (fried? is percenthealth and oom is percentmana)
| ERROR: Missing required setting: oom
| (fried? is percenthealth and oom is percentmana)
| ERROR: Missing required setting: rest_till_mana --- Lich: bigshot has exited.
Rakshakvana
04-30-2017, 02:38 PM
Let me try restarting and reinstalling not done yet.
Rakshakvana
04-30-2017, 02:49 PM
Okay, I reinstalled, checked the folder permission, reset Bigshot, trusted, it's still giving me the same output, yes double checked the required fields are filled out as specified earlier.
>;force bigshot
--- Lich: bigshot active.
| ERROR: Missing required setting: hunting_commands
| (fried? is percenthealth and oom is percentmana)
| ERROR: Missing required setting: fried
| (fried? is percenthealth and oom is percentmana)
| ERROR: Missing required setting: oom
| (fried? is percenthealth and oom is percentmana)
| ERROR: Missing required setting: rest_till_mana --- Lich: bigshot has exited
Stavman
04-30-2017, 02:57 PM
did you try my settings I gave ya
Stavman
04-30-2017, 02:58 PM
also are other Scripts working.. as in... all in the same file folder? Maybe its finding an old version if yer re-installing
Rakshakvana
04-30-2017, 03:08 PM
also are other Scripts working.. as in... all in the same file folder? Maybe its finding an old version if yer re-installing
Yes I used your settings, all other scripts are working fine, Narost, Go2, etc.
Tried Stormfront as well, but no this is a new version, havn't played Gemstone IV in 11 years. Just reinstalled last night.
Stavman
04-30-2017, 03:10 PM
Ya Not sure..... wierd for sure
Rakshakvana
04-30-2017, 03:12 PM
Yep...had the same exact problem on another Windows 10 PC last night. So it's consistent.
Stavman
04-30-2017, 03:13 PM
Ok I just deleted the commands Numbers in Should Hunt
--- Lich: bigshot has exited.
s>;bigshot
--- Lich: bigshot active.
| ERROR: Missing required setting: rest_till_mana
| (fried? is percenthealth and oom is percentmana)
| ERROR: Missing required setting: rest_till_exp
| (fried? is percenthealth and oom is percentmana)
[bigshot]>gird
[bigshot: Cleaning up hunting scripts: waggle.]
--- Lich: exec1 active.
[bigshot: Cleaning up hunting scripts: disarm-no-more 4.]
--- Lich: bigshot has exited.
s>
Thats what I got
So I assume its not saving the Numbers.. and be sure you have a 0 and 95... cant be blank
where is the ;bigshot file located at?
Rakshakvana
04-30-2017, 03:26 PM
Yes I put in all of the right numbers, I was very careful. I also played with several other variations of numbers.
Last night I had saved it to Docs/MyGames on the other PC, and it's saving all scripts into the lich folder(lich>scripts) including bigshot.lic. Now, it's on my desktop. I made sure the file permissions were set to admin level. I installed using administrator privileges.
It just isn't registering what I place in the window, also when I reload GS4 it doesn't save anything I had put in the fields, I have to re-enter it all again.
Stavman
04-30-2017, 03:29 PM
I have all my scripts in my Lich folder on my desktop lich\scripts
Download a few other scripts... see if they work....
is Sloot working???
Stavman
04-30-2017, 03:29 PM
Also try re-naming Bigshot.. then re-download it.. and try again
Rakshakvana
04-30-2017, 03:35 PM
I downloaded over a dozen scripts they all seem to work fine. I renamed Bigshot, redownloaded, same exact problem.
Yes sloot is working well
Stavman
04-30-2017, 03:36 PM
goodness...LOL
Try it on wdws 7
LOL
Stavman
04-30-2017, 03:38 PM
I would try Deleting the entire Lich Folder.. re-download and install... then try bigshot again
Its not saving the data into Bigshot.. so to me, it is saving the data someplace else.. or it thinks it is
All I gotta Buddy.... sorry
PS be sure you have no other lich folders on yer computer as well
Rakshakvana
04-30-2017, 03:39 PM
Hoo boy, I don't think I have a way to get a copy, I could run it in compatibility mode maybe. Thanks for your help. I have a huge papercut so BigShot is the only way I can play pain free.
Stavman
04-30-2017, 03:45 PM
there is a thread about making wdws 10 work better for GS4... search for it.... But try deleting all yer lich... its F'd up someplace and not saving data
Rakshakvana
04-30-2017, 04:06 PM
Omg. I got it to work. What I did, was when you told me to delete Lich, I reinstalled into the other hard drive for games, which is a storage drive with no Windows install. I had to change the folder permissions to not be "read only" (right clicking on the folder) and it worked. I did this permissions thing on the C drive, but for whatever reason, perhaps due to windows security, it didn't like it writing to C.
Thanks a bunch for all of your hhelp.
Stavman
04-30-2017, 04:09 PM
See it wasnt finding the right BIGSHOT
Rock and Rolllllllllll
Rakshakvana
04-30-2017, 04:17 PM
Here's to another 10 years with this terrible game :smug_b:
Stavman
04-30-2017, 04:19 PM
Here's to another 10 years with this terrible game :smug_b:
I was away 12yrs also... been back about 2.. Its Fun.. easier than 12yrs ago
Im Meeshach... come find me
Lulfas
04-30-2017, 08:37 PM
Ran into a weird bug recently. Happens seemingly at random while hunting. Any clue?
--- Lich: error: nil can't be coerced into Fixnum
bigshot:981:in `+'
bigshot:981:in `mstrike_spell_check'
--- Lich: bigshot has exited.
drauz
05-06-2017, 01:10 PM
So bigshot seems to randomly be feinting a bunch on times in a row.
These are setting that I haven't changed in 6+ months and was working perfect. I haven't played the character in that time and starting hunting him again.
[bigshot]>stance offensive
You are now in an offensive stance.
>
[bigshot]>wtrick feint #62596379
[Roll result: 161 (open d100: 60) Bonus: 13]
You feint to the right, the gnarled being buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
You feel recovered from your whirlwind flurry of strikes.
R>
[bigshot]>mstrike #62596379 #62596379
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a perfect mithril maul at a gnarled being!
AS: +460 vs DS: +370 with AvD: +41 + d100 roll: +81 = +212
... and hit for 70 points of damage!
Stomach ripped open by mighty blow!
The gnarled being is stunned!
** Necrotic energy from your mithril maul overflows into you! **
You feel healed!
You swing a perfect mithril maul at a gnarled being!
AS: +460 vs DS: +350 with AvD: +41 + d100 roll: +89 = +240
... and hit for 88 points of damage!
Knocked back several feet by blow to abdomen.
You swing a perfect mithril maul at a gnarled being!
AS: +460 vs DS: +322 with AvD: +41 + d100 roll: +8 = +187
... and hit for 59 points of damage!
Whoosh! Several ribs driven into lungs.
Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 11 sec.
R>
[ MStrike Cooldown: +0:01:00, 0:01:00 remaining. ]
R>
[bigshot]>wtrick feint #62596379
[Roll result: 174 (open d100: 63) Bonus: 23]
You feint to the left, the gnarled being buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
[bigshot]>wtrick feint #62596379
[Roll result: 155 (open d100: 44) Bonus: 23]
You feint to the left, but the gnarled being isn't fooled for a second.
Roundtime: 3 sec.
R>
[bigshot]>wtrick feint #62596379
[Roll result: 138 (open d100: 37) Bonus: 13]
You feint low, but the gnarled being isn't fooled for a second.
Roundtime: 3 sec.
R>
[bigshot]>wtrick feint #62596379
[Roll result: 164 (open d100: 63) Bonus: 13]
You feint low, the gnarled being buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
Faint sounds of footsteps can be heard.
[bigshot]>stance offensive
You are now in an offensive stance.
>
[bigshot]>wtrick feint #62600845
[Roll result: 199 (open d100: 82) Bonus: 20]
You feint low, the twisted being buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
[bigshot]>wtrick feint #62600845
[Roll result: 141 (open d100: 24) Bonus: 20]
You feint to the left, but the twisted being isn't fooled for a second.
Roundtime: 3 sec.
R>
[bigshot]>wtrick feint #62600845
[Roll result: 161 (open d100: 44) Bonus: 20]
You feint high, but the twisted being isn't fooled for a second.
Roundtime: 3 sec.
R>
[bigshot]>wtrick feint #62600845
[Roll result: 156 (open d100: 39) Bonus: 20]
You feint to the right, the twisted being buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
[bigshot]>wtrick feint #62600845
[Roll result: 157 (open d100: 40) Bonus: 20]
You feint to the right, but the twisted being isn't fooled for a second.
Roundtime: 3 sec.
R>
[bigshot]>wtrick feint #62600845
[Roll result: 131 (open d100: 14) Bonus: 20]
You feint low, but the twisted being isn't fooled for a second.
Roundtime: 3 sec.
R>
You feel recovered from your whirlwind flurry of strikes.
R>
[bigshot]>mstrike #62600845 #62600845
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a perfect mithril maul at a twisted being!
AS: +460 vs DS: +250 with AvD: +41 + d100 roll: +3 = +254
... and hit for 104 points of damage!
Lucky shot rips through bone and muscle sending shield arm flying.
The twisted being hisses in pain as it loses its left arm!
The twisted being is stunned!
You swing a perfect mithril maul at a twisted being!
AS: +460 vs DS: +223 with AvD: +41 + d100 roll: +1 = +279
... and hit for 151 points of damage!
Massive blow smashes through ribs and drives the twisted being's heart out the back.
A twisted being crumples to the ground, dead.
The very powerful look leaves a twisted being.
The white light leaves a twisted being.
The deep blue glow leaves a twisted being.
The light blue glow leaves a twisted being.
Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 8 sec.
>
[bigshot]>stance offensive
You are now in an offensive stance.
>
[bigshot]>wtrick feint #62587454
[Roll result: 149 (open d100: 48) Bonus: 20]
You feint high, the gremlock buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
[bigshot]>mstrike #62587454 #62587454
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a perfect mithril maul at a gremlock!
AS: +460 vs DS: +484 with AvD: +36 + d100 roll: +38 = +50
A clean miss.
You swing a perfect mithril maul at a gremlock!
AS: +460 vs DS: +484 with AvD: +36 + d100 roll: +95 = +107
... and hit for 3 points of damage!
Glancing blow to the gremlock's right leg!
You swing a perfect mithril maul at a gremlock!
By amazing chance, the gremlock evades the attack!
Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 11 sec.
R>
[ MStrike Cooldown: +0:01:00, 0:01:00 remaining. ]
A gremlock jumps on your back and flings a thin wire garrote around your neck. He attempts to snaps it taut but you are able to fight your way free before it tightens all the way down and cuts off your air supply.
... 5 points of damage!
Attack hits your throat but doesn't break the skin.
Close!
Roundtime: 3 sec.
R>
[bigshot]>wtrick feint #62587454
...wait 1 seconds.
R>
[bigshot]>wtrick feint #62587454
...wait 1 seconds.
R>
[bigshot]>wtrick feint #62587454
...wait 1 seconds.
R>
[bigshot]>wtrick feint #62587454
...wait 1 seconds.
>
[bigshot]>wtrick feint #62587454
[Roll result: 161 (open d100: 60) Bonus: 20]
You feint high, the gremlock buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
[bigshot]>wtrick feint #62587454
>
[Roll result: 186 (open d100: 85) Bonus: 20]
You feint high, but the gremlock isn't fooled for a second.
Roundtime: 3 sec.
R>
[bigshot]>wtrick feint #62587454
[Roll result: 179 (open d100: 78) Bonus: 20]
You feint low, but the gremlock isn't fooled for a second.
Roundtime: 3 sec.
R>
[bigshot]>wtrick feint #62587454
[Roll result: 196 (open d100: 95) Bonus: 20]
You feint low, the gremlock buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
[bigshot]>wtrick feint #62587454
[Roll result: 55 (open d100: -46) Bonus: 20]
You feint high, but the gremlock isn't fooled for a second.
Roundtime: 3 sec.
R>
You feel recovered from your whirlwind flurry of strikes.
R>
[bigshot]>mstrike #62587454 #62587454
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a perfect mithril maul at a gremlock!
AS: +460 vs DS: +358 with AvD: +36 + d100 roll: +46 = +184
... and hit for 53 points of damage!
You broke the gremlock's nose!
The gremlock is stunned!
You swing a perfect mithril maul at a gremlock!
AS: +460 vs DS: +295 with AvD: +36 + d100 roll: +4 = +205
... and hit for 92 points of damage!
Awesome shot collapses a lung!
You swing a perfect mithril maul at a gremlock!
AS: +460 vs DS: +284 with AvD: +36 + d100 roll: +54 = +266
... and hit for 110 points of damage!
Lucky shot rips through bone and muscle sending weapon arm flying.
** Necrotic energy from your mithril maul overflows into you! **
You feel healed!
Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 11 sec.
R>
[ MStrike Cooldown: +0:01:00, 0:00:59 remaining. ]
R>
[bigshot]>wtrick feint #62587454
You are beginning to feel a little fatigued.
[Roll result: 69 (open d100: -42) Bonus: 30]
You feint low, but the gremlock isn't fooled for a second.
Roundtime: 3 sec.
R>
[bigshot]>wtrick feint #62587454
You are beginning to feel a little fatigued.
[Roll result: 127 (open d100: 16) Bonus: 30]
You feint to the right, the gremlock buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
[bigshot]>wtrick feint #62587454
You are beginning to feel a little fatigued.
[Roll result: 135 (open d100: 24) Bonus: 30]
You feint to the left, but the gremlock isn't fooled for a second.
Roundtime: 3 sec.
R>
A gremlock sneaks northwest.
>
Did something change that I need to update in setup? It keeps popping my muscles.
My attack command is "wtrick feint target, mstrike target (x3)"
[bigshot: Version: 3.69]
[bigshot: hunting_stance: offensive]
[bigshot: dead_man_switch: true]
[bigshot: depart_switch: false]
[bigshot: resting_scripts: illherbs, sloot sell, go 208]
[bigshot: hunting_prep_commands: ready weapon]
[bigshot: wand_if_oom: false]
[bigshot: loot_script: sloot]
[bigshot: flee_count: 1]
[bigshot: oom: 0]
[bigshot: wounded_eval: XMLData.injuries.any?{|key,value| value["wound"] > 1} || percenthealth <= 70]
[bigshot: resting_room_id: 208]
[bigshot: flee_clouds: false]
[bigshot: hide_for_ammo: false]
[bigshot: hunting_room_id: 11888]
[bigshot: targets: festering taint, gnarled being, bent being, stooped being, twisted being, gremlock, lesser construct]
[bigshot: signs: 9707, 9708]
[bigshot: hunting_commands: wtrick feint target, mstrike target (x3)]
[bigshot: monitor_interaction: true]
[bigshot: resting_commands: store weapon, armor supp, armor supp sabotage]
[bigshot: use_wracking: false]
[bigshot: lone_targets_only: true]
[bigshot: hunting_boundaries: 11893, 11858]
[bigshot: rest_till_spirit: 9]
[bigshot: rest_till_exp: 51]
[bigshot: rest_till_mana: 0]
[bigshot: encumbered: 40]
[bigshot: spam: true]
[bigshot: fried: 100]
[bigshot: fog_return: 0]
[bigshot: flee_vines: false]
[bigshot: priority: false]
[bigshot: delay_loot: false]
[bigshot: loot_stance: false]
[bigshot: pull: true]
[bigshot: bless: false]
[bigshot: uac_smite: false]
[bigshot: mstrike_cooldown: false]
[bigshot: mstrike_quickstrike: false]
[bigshot: Targetable Character Setting: ["bent being", "twisted being", "gnarled being", "being", "stooped being", "construct", "lesser construct", "dogmatist", "goleras", "gremlock", "hierophant", "moulis", "ogre", "supplicant", "festering taint", "taint", "viper"]]
[bigshot: Untargetable Character Setting: []]
--- Lich: bigshot has exited.
Taernath
05-06-2017, 01:22 PM
Isn't there a minimum stamina tag you can add to your hunting command? Like (s10) or something? That might fix your popping but I don't know about the constant feinting.
drauz
05-06-2017, 01:31 PM
Isn't there a minimum stamina tag you can add to your hunting command? Like (s10) or something? That might fix your popping but I don't know about the constant feinting.
I think there is but without feint hunting isn't going to go very well.
tangman
05-10-2017, 12:32 PM
Did you check the "MSTRIKE during cooldown" option in the MSTRIKE tab?
phalen33
05-11-2017, 03:32 AM
You need a third command for it to do. From your settings you have use mstrike during cooldown set to false. Which means it will only mstrike when not on cooldown. Even with it set to use mstrike during cooldown it still stop using mstrike when you don't have enough stamina and it's on cooldown.
When it can't use mstrike then your only other command is feint which it does over and over. For feint I would suggest force wtrick feint until 101(s20). Then add attack(xx) to the end so it will attack if you are done feinting and can't use mstrike.
drauz
05-11-2017, 04:01 AM
You need a third command for it to do. From your settings you have use mstrike during cooldown set to false. Which means it will only mstrike when not on cooldown. Even with it set to use mstrike during cooldown it still stop using mstrike when you don't have enough stamina and it's on cooldown.
When it can't use mstrike then your only other command is feint which it does over and over. For feint I would suggest force wtrick feint until 101(s20). Then add attack(xx) to the end so it will attack if you are done feinting and can't use mstrike.
Hmm I guess that got changed. That used to mstrike when off cooldown and regular attack when on cooldown. That does make sense though, thanks for the reply.
LostRanger
06-30-2017, 02:56 PM
So I, err, inadvertently broke Bigshot's initial first-time setup routine last night. For everyone.
I uploaded GameObjAddMore.lic last night, which adds some minor refinements to GameObj's item type detection (in addition to GameObjAdd, which Bigshot downloads and sets up on first startup.)
Which means that Bigshot will try `;repo download GameObjAdd` until the script is downloaded. But it'll fail, repeatedly, due to the ambiguous naming. This is arguably a bug on Bigshot's part -- I could redo all of my stuff to rename GameObjAddMore to something else, but that doesn't prevent another future script author from causing the same problem
Fixing it on Bigshot's side would be easy: Replace all the repository commands at the start of Bigshot to mention "GameObjAdd.lic" instead of "GameObjAdd"
Note that Bigshot currently tries repeatedly to download GameObjAdd with no limit on maximum attempts, so in its current form a new Bigshot install will inadvertently spam the repository -- and the poor user
Legales
07-03-2017, 05:18 PM
This is arguably a bug on Bigshot's part -- I could redo all of my stuff to rename GameObjAddMore to something else, but that doesn't prevent another future script author from causing the same problem
Fixing it on Bigshot's side would be easy: Replace all the repository commands at the start of Bigshot to mention "GameObjAdd.lic" instead of "GameObjAdd"
Note that Bigshot currently tries repeatedly to download GameObjAdd with no limit on maximum attempts, so in its current form a new Bigshot install will inadvertently spam the repository -- and the poor user
Did you ever have a moment to remove your gameobjadd? I still see it on repo and I (and I am sure others) have been having some issues. May be best if you change yours since Hazado hasn't changed bigshot in nearly a year.
Taernath
07-10-2017, 05:14 PM
What hunting commands should I be using in conjunction with the UAC tab, assuming I just want to cycle from jab -> and stay at kick once at max tier?
Khariz
07-10-2017, 11:04 PM
just put: unarmed jab
in the first box and nothing else
Taernath
07-11-2017, 11:45 AM
just put: unarmed jab
in the first box and nothing else
Thanks, I was using unarmed punch because I have punch mastery, but it was defaulting to punch once I hit max tier.
Leigo
08-11-2017, 06:21 PM
Anyone have any suggestions for settings on bigshot that can be configured so that bigshot still moves you around a hunting area and stops for critters, but doesn't actually cast or attack on them? Looking for a solution to some of the repetition of hunting without the actual automation.
Tgo01
08-11-2017, 06:22 PM
Anyone have any suggestions for settings on bigshot that can be configured so that bigshot still moves you around a hunting area and stops for critters, but doesn't actually cast or attack on them? Looking for a solution to some of the repetition of hunting without the actual automation.
;wander does that.
Leigo
08-11-2017, 06:51 PM
Great thank you!
Taernath
08-11-2017, 09:20 PM
What are the commands to get mstrike to only open mstrike if there are more than 2 targets in the room? I have the option checked under the mstrike tab, but I thought there was something like (target>2) you added to the command.
Stavman
08-12-2017, 11:04 AM
believe thats setup in the Mstrike command not in bigshot
Vanatar
08-16-2017, 11:38 PM
Anyone have any suggestions for settings on bigshot that can be configured so that bigshot still moves you around a hunting area and stops for critters, but doesn't actually cast or attack on them? Looking for a solution to some of the repetition of hunting without the actual automation.
The sleep command is probably the closest to what you want. Setup your targets as normal, but enter only sleep(x) in the hunting commands. X is the number of seconds you want bigshot to sleep before continuing, but it will break out of the loop if your should rest settings are met or your current target is gone/dead. (It doesn't break when your should flee requirements are met, but it probably should.)
Set x to something high and most of the time you should finish killing stuff before bigshot is done sleeping.
I've found a small but annoying bug. Mistriking with UAC causes blessed weapons to fail in the middle of the attack which triggers bigshot to to go into rest/quit mode after it parses 'Your weapon has no effect'
elsif server_string =~ /but your attack has no effect!/i
$bigshot_should_rest = true
$rest_reason = "No blessing on weapon"
Pro tip: It's not as easy as changing it to false as this breaks the bless logic completely. I've exhausted my capabilities pls halp
Gompers
09-19-2017, 05:43 PM
Join voln! Problem solved!
Maerit
04-30-2018, 02:35 PM
Unarmed Jab no longer seems to trigger UAC attacks (tries to put unarmed jab into the command line). Was this intentional? Just doing jab will never use another attack. What is the new mechanic to allow bigshot to automatically change to attacks when prompted? Can't seem to get the tier-up / automated UAC functions to work with bigshot anymore.
For context, when the command line says "unarmed jab(x5)", it does this:
[bigshot]>unarmed jab #17775351
Please rephrase that command.
[bigshot]>unarmed jab #17775351
Please rephrase that command.
[bigshot]>unarmed jab #17775351
Please rephrase that command.
[bigshot]>unarmed jab #17775351
Please rephrase that command.
[bigshot]>unarmed jab #17775351
Prefacing an UAC attack with "unarmed" would put that attack into the UAC routine with the previous bigshot version.
Also, when I use "917 cold target", it just does prep 917 / cast target instead of casting cold. Not sure what happened, but both of these commands were working previously.
horibu
04-30-2018, 03:29 PM
Looking at the base code for cmd_spell() definition, having "917 cold target" will ignore the cold due to using the Spell.cast function which doesn't support additional parameters. The only way to do that would be to do "incant 917 cold target" which would trigger bigshot's incant coding which will use the cold descriptor you are trying to get it to use. Not sure how it would of worked before unless there was some custom coding you had done to your ;bigshot.
There was a push to ;bigshot a week or two ago, but the only modification was to enable a flee from webs checkbox. Granted, if you had your ;bigshot set to autoupdate and you had custom edited your bigshot to change how the prep/cast functioned, it would of been overwritten back to the previous functionality causing your "917 cold target" to stop working.
I'll have to look at the unarmed section later tonight, but again, nothing changed between the version that was on the repo a few weeks ago to the version that was just pushed besides the coding to add flee from webs.
horibu
04-30-2018, 03:50 PM
Foreword, I'm not a UAC user.
Looking over the unarmed section. It looks like it should take "unarmed jab" and do nothing but attack with jab non-stop over and over. Until you reach excellent positioning with the target. Then it uses whatever you have set to your TIER3 attack from the UAC tab. Looking at the code though, the only way it will use the TIER3 attack is if you use "unarmed jab" if you use any other attack it won't ever use your TIER3 attack and will continue to just use the attack style you selected.
Is it doing something else? If so, I'd love to see a log if possible or can wait for a UAC expert to jump in.
horibu
04-30-2018, 03:51 PM
can you put a space between your the (x5) part so it's: unarmed jab (x5)
Maerit
04-30-2018, 03:58 PM
So, I had bigshot 3.0 until today. Then I used to be able to have my command line set to: 917 cold target, unarmed jab(x5) and the following would happen:
>prepare 917
Your hands glow with power as you invoke the phrase for Earthen Fury...
Your spell is ready.
[bigshot]>[b]cast cold #15720446
You gesture at a fire mage.
The ground beneath a fire mage suddenly frosts and rumbles violently!
The earth cracks beneath a fire mage, releasing a column of frigid air!
[SMR result: 111 (Open d100: 47)]
... 45 points of damage!
What was once the fire mage's right leg shatters with your well placed strike!
A fire mage screams and falls to the ground!
Cast Roundtime 3 Seconds.
>jab #15720446 #15720446
Wait 3 seconds.
Icy stalagmites burst from the ground beneath a fire mage!
[SMR result: 202 (Open d100: 85, Bonus: 47)]
... 50 points of damage!
Strike to left arm shatters elbow and severs forearm!
The fire mage screams in agony, clutching at his mangled left arm!
[bigshot]>jab #15720446 #15720446
You attempt to jab a fire mage!
You have decent positioning against a fire mage.
UAF: 347 vs UDF: 305 = 1.137 * MM: 112 + d100: 99 = 226
... and hit for 18 points of damage!
Flurry of jabs to the ribs leaves the fire mage winded!
Strike leaves foe vulnerable to a [b]followup punch attack!
Your matte black gloves fades some.
With a solid *THUNK*, your matte black gloves bounce off the head of the fire mage!
... 10 points of damage!
Blow to the head causes the fire mage's ears to ring!
Roundtime: 2 sec.
Roundtime changed to 1 second.
Icy stalagmites burst from the ground beneath a fire mage!
[SMR result: 202 (Open d100: 75, Bonus: 58)]
... 45 points of damage!
Awesome shot shatters ribs and punctures lung!
>punch #15720446
You attempt to punch a fire mage!
You have good positioning against a fire mage.
UAF: 347 vs UDF: 302 = 1.149 * MM: 117 + d100: 80 = 214
... and hit for 69 points of damage!
Fast hooking punch tears a ragged gash across the abdomen!
Strike leaves foe vulnerable to a [b]followup jab attack!
Your matte black gloves fades some.
Roundtime: 3 sec.
Roundtime changed to 1 second.
[bigshot]>jab #15720446
You attempt to jab a fire mage!
You have excellent positioning against a fire mage.
UAF: 347 vs UDF: 299 = 1.160 * MM: 122 + d100: 21 = 162
... and hit for 23 points of damage!
Fast strike jars the spine.
The fire mage looks upon you with utter hatred. Flames shoot from his eyes and engulf you!
... 1 point of damage!
Minor burns to left arm. That hurts a bit.
The fire in the fire mage's eyes slowly fades away.
The fire mage no longer bristles with energy.
A fire mage glances around, looking a bit less confident.
The glowing specks of energy surrounding a fire mage suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves a fire mage.
The brilliant luminescence fades from around a fire mage.
A fire mage appears somehow different.
A fire mage becomes solid again.
The ground beneath a fire mage suddenly calms.
** Necrotic energy from your matte black gloves overflows into you! **
You feel healed!
Your matte black gloves fades some.
Roundtime: 2 sec.
Roundtime changed to 1 second.
After I updated to the latest version of Bigshot, that stuff doesn't work anymore :sad:
Maerit
04-30-2018, 04:26 PM
Figured out the change to the UAC logic. You cannot say "unarmed jab target(x5)" you have to say "unarmed jab(x5)". The target part was breaking the logic for some reason.
Incant 917 cold doesn't work either. It just stops at incant 917. My options are now make a script to do it correctly, or use the clunky (and often failing) style of "prep 917, cast cold target(m17), which works but has caused issues in the past when RT is introduced. It won't use the spell.cast logic that will recast the spell when it fails, which is very irritating, so I will probably just make another script for 917 since bigshot doesn't let you use custom cast commands anymore.
horibu
04-30-2018, 05:11 PM
I see the issue for incant not working. The REGEX apparently only had air|earth|fire|lightning|water and was missing cold. I'm adding it into the script now which should allow it to work with the incant function. I've done a pull request and will push it to the repo later once reviewed.
More than likely the version of bigshot you had may of done a manual prep/cast via fputs and somewhere along the line that functionality may of been updated to use the Spell.cast function which doesn't support it. Either way, you should be able to do the same function with INCANT 917 COLD going forward once the pull request is merged.
Tisket
05-10-2018, 11:22 AM
I haven't read the whole thread so maybe this has been mentioned before but why does this keep happening? When I start Bigshot it will take me to my hunting area, kill one target, then return me to town to do my resting sloot script, then it will exit saying I need a blessing on my weapon to continue hunting even though I'm not hunting undead and don't have the bless weapon option checked. It's not a hardship to restart the script and it runs fine the second time I restart but I'm curious:
>
[go2: travel time: 0:00:03]
--- Lich: go2 has exited.
[sloot: silver breakdown]
[sloot: pawnshop: 0]
[sloot: total: 0]
--- Lich: sloot has exited.
[bigshot: Need a blessing on weapon to continue hunting]
[bigshot]>stance defensive
--- Lich: bigshot has exited.
Wrathbringer
05-10-2018, 12:16 PM
I haven't read the whole thread so maybe this has been mentioned before but why does this keep happening? When I start Bigshot it will take me to my hunting area, kill one target, then return me to town to do my resting sloot script, then it will exit saying I need a blessing on my weapon to continue hunting even though I'm not hunting undead and don't have the bless weapon option checked. It's not a hardship to restart the script and it runs fine the second time I restart but I'm curious:
>
[go2: travel time: 0:00:03]
--- Lich: go2 has exited.
[sloot: silver breakdown]
[sloot: pawnshop: 0]
[sloot: total: 0]
--- Lich: sloot has exited.
[bigshot: Need a blessing on weapon to continue hunting]
[bigshot]>stance defensive
--- Lich: bigshot has exited.
I don't know, but I think Bigshart is a funnier name for it.
horibu
05-10-2018, 12:19 PM
Need more info, can you paste log of what happens before it kicks off the resting routine. Specifically what happens when it tries to do your hunting commands against the first thing it sees. As something there is causing it to trigger, and without seeing that txt I can't tell you why. That response though can be from one of two outcomes. Depending on if using a melee or ranged attack. So curious to know what your attack routine is and what the log shows before it triggers going back to town.
Tisket
05-10-2018, 12:31 PM
Need more info, can you paste log of what happens before it kicks off the resting routine. Specifically what happens when it tries to do your hunting commands against the first thing it sees. As something there is causing it to trigger, and without seeing that txt I can't tell you why. That response though can be from one of two outcomes. Depending on if using a melee or ranged attack. So curious to know what your attack routine is and what the log shows before it triggers going back to town.
I'll try to get it to trigger the shutdown again but it's really random. My UAC rogue hunts live targets but there are undead that share the area and I noticed she will sometimes take a swing at one of the undead even though I don't have them listed as a valid target. That seems to trigger the shutdown.
Taernath
05-10-2018, 12:36 PM
I've noticed bigshot taking swings at stuff not on my target list, too.
horibu
05-10-2018, 12:46 PM
Are you guys using mstrike at all? I could see that causing an issue as it could attempt to hit one of them and with your weapon not blessed, fire off that section of bigshot causing you to go rest.
Tisket
05-10-2018, 12:49 PM
Are you guys using mstrike at all? I could see that causing an issue as it could attempt to hit one of them and with your weapon not blessed, fire off that section of bigshot causing you to go rest.
I'm not using mstrike and of course, I can't get it to trigger now, lol. I'll post the log if it does though.
Taernath
05-10-2018, 01:02 PM
For mine, I have a lowbie F2P hunting orcs and goblins on the mine road, no mstrike. Sometimes a thrak spawns in, and while the script doesn't engage if the thrak is the only thing in the room, it does if there are orcs/goblins, at which point it starts attacking the thrak specifically. It might be related to Tisket's issue, it might not.
Tisket
05-10-2018, 01:17 PM
I think it's perfectly clear what the problem is now...Taernath broke it.
Taernath
05-10-2018, 01:49 PM
I think it's perfectly clear what the problem is now...Taernath broke it.
Now I break you... like I break your script!
https://78.media.tumblr.com/tumblr_me6finGhSR1rvcjd7o2_250.gif
Tisket
05-10-2018, 02:35 PM
lol
Tisket
05-10-2018, 03:16 PM
It just happened again. I was hunting guardians and ignoring firephantom's when it occurred:
[bigshot]>southeast
[Glatoph, Lava Pool - 4127]
A gigantic arch soars up toward the ceiling, apparently spanning the lava pool. Examining the arch, you see signs of tools being used on the lava that formed it. It seems someone carved it, although the thought of doing heavy labor in this heat makes you queasy. You also see a firephantom.
Obvious exits: east, northwest
>
[bigshot]>east
[Glatoph, Lava Pool - 4128]
Waves of heat rise from the lava, and everything around you shimmers and dances. To the west, you see a huge grey arch reaching for the ceiling of the chamber. The arch seems to vibrate in the billows of heated air, as though it's about to tumble into the pool below. You also see a fire guardian.
Obvious exits: northeast, west
>
[bigshot]>stance off
A firephantom just arrived.
>
You are now in an offensive stance.
>
[bigshot]>stow all
You are not holding anything in your hands.
>
[bigshot]>punch
You attempt to punch a firephantom!
You strike out at a firephantom, but your attack has no effect!
Roundtime: 3 sec.
R>
| Bigshot resting: No blessing on weapon
[bigshot]>stance defensive
You are now in a defensive stance.
>
--- Lich: go2 active.
[go2: ETA: 0:00:11 (59 rooms to move through)]
[go2]>west
It then takes me back to my resting room and runs sloot before exiting with:
>
[go2: travel time: 0:00:03]
--- Lich: go2 has exited.
[sloot: silver breakdown]
[sloot: pawnshop: 0]
[sloot: total: 0]
--- Lich: sloot has exited.
[bigshot: Need a blessing on weapon to continue hunting]
[bigshot]>stance defensive
--- Lich: bigshot has exited.
Alastir
05-10-2018, 03:34 PM
try punch target instead of just punch.
Tisket
05-10-2018, 03:36 PM
try punch target instead of just punch.
oh that makes sense. Will try it.
Khelbaen
06-01-2018, 11:14 AM
Hi,
i have been trying to get some use out of voln smite by checking the box under the UAC tab. so far against elder tree spirits it is not smiting them at excellent tier. has anyone else experienced issue with this?
attack commands:
incant 301(prone), unarmed jab(!prone)
horibu
06-01-2018, 12:13 PM
Could you provide a log the next time you go to tree spirits? Logs are my friend and I like logs. Please feed me logs.
horibu
06-01-2018, 03:47 PM
Also, ;bigshot's usage of VOLN SMITE on non-corporeal undead relies on you currently using ;xmlpatch as the NPC type for noncorporeal isn't a default NPC type in the current form of the gameobj-data.xml. Which is being worked on to resolve.
So make sure you've got ;xmlpatch downloaded and set to run automatically. If not, it will NEVER do voln smite in the current state of the gameobj-data.xml.
Khelbaen
06-02-2018, 09:51 AM
It was the xmlpatch issue. thanks for clearing that up :)
Khelbaen
07-25-2018, 08:48 AM
anyone able to direct me to the process to stop bigshot from changing stance to offensive before incanting a spell? I have attack stance set to defensive. command is "incant 1030".
should it be "stance guarded and incant 1030"??
horibu
07-25-2018, 09:29 AM
@Khelbaen what version of bigshot are you running. Bigshot is owned by elanthia-online now ( https://github.com/elanthia-online/scripts ) and in the latest update to the script (v3.76 on 7/4/2018) Bigshot was updated to respect the stance setting in spell-list.xml. Which by default 1030 is set to NOT stance dance. So if you're running the newest version you should be safe. If you aren't, please ;repo download bigshot and try again. Let us know if that worked for you.
Khelbaen
07-26-2018, 06:53 PM
once again your simple solution has fixed the issue. thanks
Loumeer
07-28-2018, 02:29 AM
Running into a weird issue trying to MA with Bigshot. I am hunting with 2 characters (Character A is head and Character B is tail).
Character A will fill up his mind before Character B. Bigshot will continute to find creatures to kill but will not attack creatures when his mind is full and just stands there while Character B attacks the creature.
Anybody have a solution for me?
Thank you.
Kaight
07-29-2018, 08:18 PM
@Loumeer - You can set your Should_rest? *when percentmind >= 1000 or any number higher than 100 to have both characters to continue hunting and attacking indefinitely. This is handy if one is a caster as casters tend to fry faster than melee fighters or if you want to grind loot or society favor.
That's the only workaround I'm aware of for the issue you described.
Loumeer
08-02-2018, 02:34 PM
Don't know if anybody is still working on Bigshot but if you are it would be awesome to enable a setting when MA Bigshot to keep attacking when fried and still be able to go back to town when everybody is fried.
Makes it much safer and inevitably faster to hunt.
Stavman
08-03-2018, 10:39 AM
I agree
Darcthundar
08-04-2018, 04:39 AM
Any chance 1020 (Travelers Song) can be added to the "Fog Options?"
Thanks
Khelbaen
08-04-2018, 10:36 AM
Is there a command syntax to make sure all creatures who enter the room get disabled?
Like...i walk into a room, bind the arch wight that is there...start pounding on it...another wight walks in...i stop pounding on wight A and disable wight B and return to A or continue with B?
karnamm
08-05-2018, 08:42 AM
Is there a good tutorial for this besides the wiki? I am struggling configuring this with just some basic hiding and ambushing.
Stumplicker
08-05-2018, 10:16 AM
Is there a good tutorial for this besides the wiki? I am struggling configuring this with just some basic hiding and ambushing.
I made a real quick and dirty tutorial video last night after a few people asked me based on another video I made. It doesn't cover hiding/ambushing, but it's possible your setup is missing something basic, so here's the link:
https://www.youtube.com/watch?v=XDyIiN_8RMI
Is there a way to have bigshot on a second and third account action based on a main account action?
So what I would like to understand is this. If I have a main account that I want to use to stun/bind things manually is there a way to get my 2nd and 3rd account to "Bigshot quick" based off of my main account's spell?
Thank you!
~E
Leigo
08-05-2018, 01:58 PM
Awesome that bigshot is getting development.
Couple thoughts:
It would be rad of there was a box in bigshot we could park text strings, or some tick boxes that resulting in skipping the room:
Like in OTF "Be at peace my child, there is no need for spells of war in here." skip the room and move on instead of spam your attack 10000 times.
Also support for "end hunt early" if:
You are dispelled
Your forced into stance offensive.
A box for auto dispell webs if you have enough mana and access to a dispell.
And echoing the above request for fog option for bards, 1020.
Spam attacks is OFF on both bigshot head and tail, and yet this seems to be happening:
"[bigshot]>inc disrupt
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
[bigshot]>inc disrupt
The Ithzir seer no longer bristles with energy.
[bigshot]>inc disrupt
The dim aura fades from around an Ithzir seer.
The light blue glow leaves an Ithzir seer.
[bigshot]>inc disrupt
An Ithzir seer seems to lose an aura of confidence.
[bigshot]>inc disrupt
The powerful look leaves an Ithzir seer.
[bigshot]>inc disrupt"
Tail also seems to stop casting once hes fried "percent mind >= 101" is the setting so he shouldn't be reaching that point. Nor is he out of mana, over encumbered or wound eval'ed.
These are all with the latest 3.76 version of bigshot.
horibu
08-05-2018, 03:14 PM
There's already a "Flee from environment message" box on the ATTACKING tab that you can put in regex string to do just what you're asking for in regards to fleeing a room if it sees a certain message appear.
As for the forced into stance offensive, as long as you aren't frenzied and you have your attack stance set to "defensive" it should take you back out of that. Being frenzied and stuck in offensive is another beast. Personally I have an active script I run that looks for frenzy/silence and pauses bigshot and runs to safe room, then waits till it drops, runs back to previous room and unpauses bigshot. The issue with implementing that into the base of bigshot is making sure to put the checks for it in all the right places. Easier to just write a supplemental script that checks if Frenzy/Silence/etc is active and if so it reacts based on that.
Dispelling can be done similar to the above point, or if you know the spells you're worried about having dispelled, look at running ;spellactive and adding all your spells to it so that it will autorecast them if dispelled.
1020 I can look into adding as it's pretty trivial.
As for tail/head modifications, I'm not comfortable with touching that part of the code (mostly due to never using tail/head and no desire to).
Loumeer
08-06-2018, 10:59 PM
Alright I am going to take a stab at the tail head MA change. I am not the world's best coder so it may take me some time. Anybody willing to help me debug?
Gelston
08-11-2018, 04:07 AM
Is there a way to stick mana leech into commands? I've looked around and all I can find is an 8 year old thread saying to use another script in the hunting script section. Is that is still the case, anyone got a current script that does that? Thanks.
horibu
08-11-2018, 04:28 AM
;manaleech
You're welcome.
Gelston
08-11-2018, 04:36 AM
;manaleech
Your welcome.
Do I put that in bigshot or run it outside of bigshot? It didn't do anything in the active hunting scripts section
horibu
08-11-2018, 04:50 AM
Active script. It will auto pause big shot and cast at a creature for you then resume.
Gelston
08-11-2018, 04:57 AM
Active script. It will auto pause big shot and cast at a creature for you then resume.
It isn't doing anything, is there any other settings I have to mess with?
Khelbaen
08-20-2018, 10:01 AM
i can confirm that ;manaleech did not do anything for my wizard in the active scripts field either.
horibu
08-20-2018, 10:35 AM
Please paste EXACTLY what you have in your active hunting scripts box for me. Thanks.
Khelbaen
08-20-2018, 02:02 PM
manaleech
thats all I have in my wizard's active script field.
horibu
08-20-2018, 02:45 PM
That should be good enough, and when you are hunting you can see it running in the backround via ;list all ? Also, running the latest version? Nothing should be stopping it unless you are just attacking WAY to fast and one shot killing everything. I could see that possibly not letting it trigger.
Khelbaen
08-30-2018, 10:19 AM
after re-DLing both scripts i can report this is working for me now. :)
sellstuff1
09-14-2018, 03:50 PM
What's a good way to handle an arrow losing its' bless with bigshot? Will the bless weapon checkbox re-bless an arrow that lost its' bless?
zoraster
09-20-2018, 05:52 PM
fixskill
ksb223
09-26-2018, 07:34 PM
Has anyone been able to get the MOB command to work in bigshot? I see on the wiki that it's an option but haven't been able to make it work.
mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to number specified.
I'd like to be able to use it with a wizard for core tap if the number of npcs are 5 or greater.
Khelbaen
09-27-2018, 10:07 AM
does mob have the ability to utilize "greater than or equal to" vs. just equal to?
Galactic
10-17-2018, 03:42 PM
I am having the same issue with mob not working
horibu
10-17-2018, 05:03 PM
Looking at the code it works as > or < based on using mob# or !mob#.
mob# means if number of NPCS is less than mob# then proceed with the command it's next to
elsif ( $1 == 'mob' )
mobcheck = $2
commandcheckreturn = true if GameObjNpcCheck() < mobcheck.to_i
!mob# is the oppossite of above, so if number of NPCS is more than !mob# then proceed with command it's next to
elsif ( $1 == '!mob' )
mobcheck = $2
commandcheckreturn = true if GameObjNpcCheck() > mobcheck.to_i
So if you did mob2, it would only execute that command if there's only 1 mob in the room. Or if you wanted to do a command if there's 3+ mobs in the room, you would do !mob2. Hope that helps.
horibu
10-17-2018, 05:07 PM
I updated the wiki bigshot article to reflect the above as well as it was worded incorrectly.
horibu
10-17-2018, 05:14 PM
Actually, reviewing the code. Looks like it should of worked for examples you guys gave. I had my logic reversed. Let me keep looking.
horibu
10-17-2018, 05:28 PM
So after reading the logic a bit more carefully, I believe it should be more:
mob3 means that as long as there is 3 or less, it will execute
!mob3 means that as long as there is 3 or more, it will execute
horibu
10-17-2018, 05:56 PM
And my brain is fried. I shouldn't of tried to do this at the end of the day. But after staring at my screen and looking at it again, I believe it was right the first time or I'm just losing my mind. but it should be:
mob3
3 or more it WILL execute
!mob3
3 or less it WILL execute
Galactic
10-18-2018, 09:42 AM
thanks everyone
Enuch
10-23-2018, 09:00 PM
is it possible to use the combo script within bigshot? I tried adding it to the active hunting scripts but it doesn't seem to be working.
Donquix
10-24-2018, 02:34 PM
because that's not in any way how you use scripts in an attack routine with bigshot. active scripts are things like spellactive, isigils, keepstanding, etc. that you run during the entire hunt. i'm sure when you start a hunt with bigshot you'll see combo start, not find any targets, and exit before you go running off to hunt.
scripts you want to use to attack things are in your normal attack commands box with syntax:
script <script name> arguments
so combo would be:
script combo target
Khelbaen
02-20-2019, 01:25 PM
anyone had luck using the mob# to differentiate between attacks?
i'd like to open cast 1030 with 3+ mobs in the room and incant it when there are less than 3...
i tried "prep 1030 and cast(mob3), incant 1030(!mob3)" but that doesnt seem to work...still open casting with less than 3 mobs in the room...any advice?
Galactic
02-27-2019, 08:55 AM
Just realized i should have posted this here
140 doesnt work in spells cmans and abilities tab but 117 does
Weird?
Reason?
Maerit
02-27-2019, 09:36 AM
Just realized i should have posted this here
140 doesnt work in spells cmans and abilities tab but 117 does
Weird?
Reason?
Try doing a skill full. Sometimes scripts use the "Spell[###].known?" qualifier before trying to cast the spell, and if you recently learned 140, but never performed a skill full, then your scripts won't be aware that you know the spell.
Gobtuk
06-15-2019, 05:18 PM
So I've returned to GSIV after 3-4 years and, for some reason, bigshot is not working for me. I've not found any help for my issue on the forum, I did look before making this post, but it is entirely possible I just didn't use the right search word combo, so if someone wants to just show me a link to a solution, that's great too.
Simple problem - my new character is running through the catacombs and bigshot is only stopping to attack MAYBE 10% of the rats I see, normally I just keep running right past them without stopping.
For my list, I've included rat, giant rat, and a giant rat - doesn't seem to matter.
When it chooses to stop, it works fine - it just rarely chooses to stop. Oh, and no, it isn't a poaching issue - there's never anyone else (or a disk) in the room - I just run right by them.
If it matters, I downloaded the windows 10 lich installer from the wiki which has a more recent version of ruby than the lich website itself calls for, but I figured that the lich website was just out of date.
Any suggestions/fixes would be wonderful.
Tillmen
06-15-2019, 05:30 PM
This is a known problem having to do with the difficulty of mapping the catacombs. There are several groups of two or more identical rooms in the catacombs.
Bigshot asks the map database to move to a specific room number. The map database moves, not really knowing where it's going until it figures out where it is, and then continues onto the requested room. During these several moves, bigshot is just waiting like it always does, and cannot check for rats or stop to attack.
A solution wouldn't be terribly difficult to code. It would likely involve editing bigshot to see if you're in the catacombs, and if you are, use a wander type movement instead of mapdb movements. Even so, no one has bothered to fix it. The easier solution is to just hunt somewhere else. The problem will instantly go away.
Gobtuk
06-15-2019, 05:34 PM
Easiest fix ever. Thanks!
Greng
07-17-2019, 12:52 PM
is there a way to set bigshot up to run for one hunt, then to exit afterwards?
Khelbaen
07-18-2019, 08:18 AM
is there a way to only cast 320 when it is off cooldown in the hunting commands field?
Ewayn
07-30-2019, 10:01 AM
I haven't tried yet (I usually just watch the frontend), but what about [active resting scripts]: "k bigshot"? I'll try it and let you know what happens.
EDIT: Didn't work.
Is there a way to make the script decide to bolt or not based on spirit level?
Like in one of my attack commands, I use this: incant 301(prone), incant 301(prone), incant 301(prone), incant 309(stunned), stance o and incant 306(x2)
I'd prefer if that final 306 x2 checked spirit and defaulted to 309/302/302 if under 7 or so.
Lulfas
08-16-2019, 12:55 PM
Anyone got a way to ignore the boss mobs yet? Getting damn annoying.
Taernath
08-16-2019, 01:05 PM
It seems like it mostly ignores them already. It was going after the dispelling ones until I put them in the 'run from' category.
Alashir
11-26-2019, 07:01 PM
Any suggestions on ways to reduce screen scroll due to attack spamming via bigshot? Even though I don't have attack spamming selected it's pretty normal to get 3, 4, or even 5 prompts to wait 1 second between attacks. I'm not sure if it makes a difference but I'm using UAC and Haste. My attack line is 506, unarmed kick (but seems to spam attack regardless of which limb I specify).
Alashir
11-28-2019, 12:12 PM
After further testing and improving my air lore to get 1s unarmed kicks, blessing with bigshot consistently fails to bless my UAC gear and forces the hunt to end due to no blessing. :(
lorddemandred
07-21-2020, 12:59 AM
Any chance someone could add Burst of Swiftness to the auto covered items for the "society abilities/spells/cmans:"? The actual id is 9625. I can't figure out the equivalent cooldown for it, though, to compare it to Surge... I put in 9625, and had it like this( 9605(s30), 9625(s30) ), and for a while it worked without any problem... but today it POPed my muscles. So I think the s30 I threw in those lines isn't working like I think it is? Anyway...
I guess 9651 is the Burst cooldown? I made an attempt to add it, we'll see how it goes.
Nostradamus
07-25-2020, 09:42 PM
Any chance someone could add Burst of Swiftness to the auto covered items for the "society abilities/spells/cmans:"? The actual id is 9625. I can't figure out the equivalent cooldown for it, though, to compare it to Surge... I put in 9625, and had it like this( 9605(s30), 9625(s30) ), and for a while it worked without any problem... but today it POPed my muscles. So I think the s30 I threw in those lines isn't working like I think it is? Anyway...
I guess 9651 is the Burst cooldown? I made an attempt to add it, we'll see how it goes.
you could always write a script add it command line it bigshot. Similar to what i did
https://gswiki.play.net/Script_Bigshot#Example_Attack_Routines
#Manage Voln Symbols
Symbol of Supremacy
if GameObj[script.vars[1].tr('#','')].type.split(',').any?{|a| a == "undead"}
if !Spell[9816].active?
then waitrt?
Spell[9816].cast
end
end
# Symbol of Protection
if !Spell[9806].active?
then waitrt?
Spell[9806].cast
end
lorddemandred
07-29-2020, 01:22 AM
you could always write a script add it command line it bigshot. Similar to what i did
I ended up writing it into the section and works like a charm. Then I edited a second version of bigshot just for my paladin so he can cast consecrate, without casting sym bless, and still continue the hunt, since he has sancted weapons - gloves/boots. Had to do some weird stuff to make that work, but it does. Now I just have to try writing it all into one version that works for me, so I don't have to remember to type ;pbigshot for my paladin.
Fun times :)
I'm literally learning Ruby as I do this, so it's about a quarter the difficulty to edit Bigshot than create even a simple script at this point. I think. Though I think your way would probably be cleaner, and would also let me run the "stock" Bigshot and update it . . . when it updates.
Bumpur
09-03-2020, 01:30 PM
is there a way to make bigshot bless arrows? I am unable to voln bless my heavily sighted bow - the sighting more than negates the swings on my bless. When the arrows return to normal while inside my container, the next undead I hunt sends me back to town to rest. Anyone able to help me out with keeping arrows blessed while using bigshot so that I can use my sighted bow with blessed arrows as opposed to using a blessed but unsighted bow with unblessed arrows?
Blazar
09-03-2020, 03:33 PM
is there a way to make bigshot bless arrows? I am unable to voln bless my heavily sighted bow - the sighting more than negates the swings on my bless. When the arrows return to normal while inside my container, the next undead I hunt sends me back to town to rest. Anyone able to help me out with keeping arrows blessed while using bigshot so that I can use my sighted bow with blessed arrows as opposed to using a blessed but unsighted bow with unblessed arrows?
Make a script that blesses them when they run out, and set it as an active script?
mgoddess
09-26-2020, 10:37 PM
Never thought I'd be doing this... but, Bigshot is awesome. Makes for the tedium of lower-level hunting pretty fun, again, especially once I figured out how to use if properly with solo and MA parties.
Still won't replace how I non-script hunt with my capped char, but certainly better for the little one(s)!
Velfi
09-26-2020, 11:50 PM
Never thought I'd be doing this... but, Bigshot is awesome. Makes for the tedium of lower-level hunting pretty fun, again, especially once I figured out how to use if properly with solo and MA parties.
Still won't replace how I non-script hunt with my capped char, but certainly better for the little one(s)!
https://i.imgur.com/JeOnCMh.gif
Velfi
09-26-2020, 11:56 PM
.
Taernath
09-27-2020, 12:26 AM
Never thought I'd be doing this... but, Bigshot is awesome. Makes for the tedium of lower-level hunting pretty fun, again, especially once I figured out how to use if properly with solo and MA parties.
Still won't replace how I non-script hunt with my capped char, but certainly better for the little one(s)!
Gooble gobble we accept you, one of us
Velfi
09-27-2020, 04:25 AM
Gooble gobble we accept you, one of us
https://i.imgur.com/phf31c6.gif
wetsand
09-27-2020, 12:49 PM
is there a way to make bigshot bless arrows? I am unable to voln bless my heavily sighted bow - the sighting more than negates the swings on my bless. When the arrows return to normal while inside my container, the next undead I hunt sends me back to town to rest. Anyone able to help me out with keeping arrows blessed while using bigshot so that I can use my sighted bow with blessed arrows as opposed to using a blessed but unsighted bow with unblessed arrows?
A bit late but I was having the same issue so I wrote this extremely simple loop
loop{
waitfor "As you draw the wooden bolt, your wooden bolts return to normal"
pause_script "bigshot"
waitrt?
fput "symbol bless my bolt"
waitcastrt?
unpause_script "bigshot"
}
Just change the waitfor and fput to whatever fits your ammo. Name it whatever and save it in your Lich/scripts folder. Then add it to the active hunting scripts line.
nichelas
12-11-2020, 04:51 PM
Has anyone figured out how to redeploy bigshot with the archery updates? I'm toying with it but am having a bitch of a time..
wetsand
12-11-2020, 05:05 PM
What kind of problems are you running into?
nichelas
12-11-2020, 05:09 PM
It is getting hung up with “get 1 bolt” - as that’s not needed any more it creates an incorrect out of ammo message.
Taernath
12-11-2020, 05:20 PM
Leave ammo field blank, just use 'fire target' in hunting commands.
nichelas
12-11-2020, 05:53 PM
Ah - thank you
wetsand
12-11-2020, 07:46 PM
If you hunt undead and/or a mix of undead and living targets you can set up two different bundles.
So in the hunt command lines put:
ready ammo, fire (set to blessed bundle)
ready ammo2, fire (non-blessed bundle)
Also if you are in Voln bigshot won't bless the ammo correctly. Scroll up and use the loop script I posted.
nichelas
12-11-2020, 08:50 PM
Thought that would have fixed it but no bueno. Here's what I am getting with ammo/quiver both deleted from the tabs and "ready ammo, fire" set for the command line:
[bigshot]>ready ammo
You remove a single faewood bolt from a bundle of faewood bolts.
>
[bigshot]>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>
[bigshot]>get 1
>
Get what?
I get the same "Get what?" error without the ready ammo as well.
wetsand
12-11-2020, 11:03 PM
Thought that would have fixed it but no bueno. Here's what I am getting with ammo/quiver both deleted from the tabs and "ready ammo, fire" set for the command line:
[bigshot]>ready ammo
You remove a single faewood bolt from a bundle of faewood bolts.
>
[bigshot]>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>
[bigshot]>get 1
>
Get what?
I get the same "Get what?" error without the ready ammo as well.
Odd. Do you have the bundle set under ready ammo? Remove all the settings from the Ammo/wand tab as well. That might be causing trouble if you have those settings filled out.
This is what I get with hunting command: ready ammo, fire
[bigshot]>target #36762513
You are now targeting a fenghai.
>
[bigshot]>ready ammo
You remove a single wooden bolt from a bundle of wooden bolts.
>
[bigshot]>fire #36762513
You fire a wooden bolt at a fenghai!
AS: +246 vs DS: +172 with AvD: +35 + d100 roll: +58 = +167
... and hit for 47 points of damage!
Incredible shot to the eye penetrates deep into skull!
The fenghai falls to the ground motionless.
The fenghai no longer bristles with energy.
The glowing specks of energy surrounding a fenghai suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around a fenghai.
A fenghai appears somehow different.
The bright luminescence fades from around a fenghai.
The silvery luminescence fades from around a fenghai.
The bolt sticks in a fenghai's right eye!
Roundtime: 5 sec.
If you are a ranger I'd suggest doing something like this in the hunting command:
608(m10), cock cross, hide,ready ammo, fire
You can cock crossbows in soft/casting RT. So its slightly faster to fire.
ChupacabraJones
12-25-2020, 06:40 PM
Hi, very new here and to lich scripts. I am using a paly with a permanently sanctified weapon and fighting Ghostly Warriors. I have the 'Bless Weapon' box checked. When my handaxe returns to normal, it casts the consecrate spell fine. The issue arises when I take my next swing: if I hit, everything is great, but if the target dodges, parries, blocks or otherwise does not get hit and take damage, I get sent to the 'no blessed weapon' kill switch and go to my rest spot and bigshot exits.
For my local file, I have added a global $bigshot_is_consecrate = false variable that I set true in the if/else block that casts 1604 and set false in all the other blocks in that group. In the final else, I only set it to weapon not blessed and must rest if is_consecrate is false, which fixed the problem for my pally and I don't have other characters, especially a cleric, to test that on.
Also, before I'd trained away all the spell hinderance, spell failure would cause it to hit the 'no bless' kill switch too, instead of casting again.
Worth mentioning also is that it worked beautifully to refresh consecrate on my sanctified armor and shield when the spell expired.
kutter
01-10-2021, 03:53 PM
So bigshot has always worked great foe me, but for some reason now I am getting an error message and bigshot is turning itself off. The message is:
--- Lich: error: undefined local variable or method `spell' for #<Bigshot:0x0000000014503098>
bigshot:1213:in `mstrike_spell_check'
bigshot:1225:in `cmd_mstrike'
--- Lich: bigshot has exited.
Anyone have any idea what might be causing it? Is it a setup thing since it is the first time I have used it on this alt. Oh, and he does not train in mstrike, he is a UAC empath, for the time being anyway.
Edit:
Just realized one of his enhancives does give him 2 ranks of MOC.
Leigo
01-31-2021, 02:07 AM
There should be a tickbox in bigshot that allows you to auto flee rooms as soon as you get this message:
Be at peace my child, there is no need for spells of war in here.
Rinualdo
01-31-2021, 07:30 AM
There should be a tickbox in bigshot that allows you to auto flee rooms as soon as you get this message:
Be at peace my child, there is no need for spells of war in here.
Flee from environmental message in the attacking tab
Leigo
01-31-2021, 12:08 PM
Never had that field actually work, ill play with the message seperation syntex.
Stolis
01-31-2021, 08:27 PM
Is there any easy way to fix the stupid room ID bug when swimming to Nelemar? It's not consistent, but it will peer down when you swim up the steps and blank out the room number, therefore breaking the go2 movement.
cabiliss
02-25-2021, 09:53 PM
Are there any settings to allow bigshot to not kick when tiering up with UAC? With my bard I can hit undead with my sonics, but my kicks cant land because they are not blessed. Thanks for any assistance
Elgrim
02-26-2021, 09:34 AM
Are there any settings to allow bigshot to not kick when tiering up with UAC? With my bard I can hit undead with my sonics, but my kicks cant land because they are not blessed. Thanks for any assistance
No settings, the unarmed combat procedures are written into the script itself for tiering up. You could try digging into the script to see if you can figure out how to remove them, but it would be easier to just get a bless on your boots :)
Ashlander
02-28-2021, 10:44 PM
No settings, the unarmed combat procedures are written into the script itself for tiering up. You could try digging into the script to see if you can figure out how to remove them, but it would be easier to just get a bless on your boots :)
Or push through to rank 8 voln and not have to worry about the blesses.
Stavman
05-03-2021, 12:48 PM
Keep having issues with my Wizard over extending on Mana and also stuck in a loop if he hits 0 mana just sitting still
incant 908(m9), incant 903(m8)(x3)
Any Ideas?
Silvanostar
07-02-2021, 05:50 PM
is there a way to travel in and out of SoS using the periapt through bigshot?
Orthin
07-04-2021, 08:01 AM
Anyone know how I can get bigshot to bless my arrows in my quiver? Would love to hunt undead and use my voln bless but I can't seem to figure it out
Lulfas
07-05-2021, 10:01 AM
Anyone know how I can get bigshot to bless my arrows in my quiver? Would love to hunt undead and use my voln bless but I can't seem to figure it out
You could try just using it as a command before you hunt? In the pre-hunt commands, just toss in a "voln bless my arrow". It might waste a little favor now and then, but eh.
Orthin
07-05-2021, 10:26 AM
You could try just using it as a command before you hunt? In the pre-hunt commands, just toss in a "voln bless my arrow". It might waste a little favor now and then, but eh.
will it bless them in the quiver? I made my own little "." action script in the stormfront but I don't know how to action it in bigshot. Also my voln bless doesn't last long (usually dies before the end of the hunt) so I would still need it during hunts until I am higher up in Voln
Dendum
07-05-2021, 10:44 AM
Cant you just bless your bow?
Orthin
07-05-2021, 10:47 AM
Cant you just bless your bow?
its 5x but I will grab a 0x bow and see if it works but I am new to using the 2020 archery changes so didn't know if it worked that way. Oh and will Bigshot register to bless the bow when my bless runs out since I am technically not swinging the bow?
wetsand
07-05-2021, 10:06 PM
loop{
waitfor "As you draw the wooden bolt, your wooden bolts return to normal"
pause_script "bigshot"
waitrt?
fput "symbol bless my bolt"
waitcastrt?
unpause_script "bigshot"
}
Just change the waitfor and fput to whatever fits your ammo. Name it whatever and save it in your Lich/scripts folder. Then add it to the active hunting scripts line.
Orthin
07-09-2021, 07:43 AM
loop{
waitfor "As you draw the wooden bolt, your wooden bolts return to normal"
pause_script "bigshot"
waitrt?
fput "symbol bless my bolt"
waitcastrt?
unpause_script "bigshot"
}
Just change the waitfor and fput to whatever fits your ammo. Name it whatever and save it in your Lich/scripts folder. Then add it to the active hunting scripts line.
thank you!
I also tested with a 0x bow and it works for the bow too. I just have to underhunt a little with bigshot because that lack of AS right now is tough for zombies haha
Alashir
07-21-2021, 02:39 PM
Just downloaded updated version of ;bigshot today, and now whenever it starts hunts or I ;bigshot it plays the fucking windows sound and..lol I'm losing my mind.
Any ideas?
liquiddrool
07-21-2021, 04:43 PM
Rename C:\windows\media to C:\windows\old_media
Alashir
07-21-2021, 04:51 PM
Rename C:\windows\media to C:\windows\old_media
Danke
Alashir
07-21-2021, 10:52 PM
Rename C:\windows\media to C:\windows\old_media
Lol that works but now it makes a *beep beep* sound. Is this intentional?
Alashir
07-21-2021, 11:04 PM
Spoke with Falicor who said to do this in bigshot script:
1) Find: print "\a" unless $bigshot_quick
2) Put # in front of ^^.
3) Save.
I'm pretty dumb so hopefully this helps other dummies like myself.
Stavman
07-30-2021, 06:54 PM
so after all the SPELL window changes in stormfront, Bigshot wont run and re-run COL spells correctly and wont even recognize CMAN spell numbers like 9605 or 9625
Any Ideas
Vusit
08-04-2021, 08:56 PM
is there a way to make bigshot incant 306 for undead but evoke it for living.
hunting command A (for undead) is 320,301,309, incant 306,302(x3) and this is working great.
hunting command B (for living) is 320,309,prep 306 evoke,302(x3) and it seems to just skip casting 306.
i have tried
prep 306, evoke
evoke 306
incant 306 evoke
and none of those worked.
thanks for any help
Tgo01
08-04-2021, 09:23 PM
is there a way to make bigshot incant 306 for undead but evoke it for living.
hunting command A (for undead) is 320,301,309, incant 306,302(x3) and this is working great.
hunting command B (for living) is 320,309,prep 306 evoke,302(x3) and it seems to just skip casting 306.
i have tried
prep 306, evoke
evoke 306
incant 306 evoke
and none of those worked.
thanks for any help
I've never used ;bigshot but looking at the code I think "incant 306 evoke" should work.
Tgo01
08-04-2021, 10:00 PM
I've never used ;bigshot but looking at the code I think "incant 306 evoke" should work.
Oh I just noticed you said you tried "incant 306 evoke." I dunno then, my bad :p
Orthin
08-05-2021, 07:52 AM
If you set the incant 306 to evoke you should be able to use just do “incant 306”
joeyb
08-24-2021, 10:13 AM
so after all the SPELL window changes in stormfront, Bigshot wont run and re-run COL spells correctly and wont even recognize CMAN spell numbers like 9605 or 9625
Any Ideas
yeah, i'm having this same issue. not sure what happened
Rinualdo
08-24-2021, 10:16 AM
Update your spell-list.xml and infomon, but its still a work in progress.
CoL signs should not have been touched and those work fine in testing.
Get on lich 5.0.16 if you haven't already
Orthin
10-25-2021, 01:49 PM
is there a way to set up bigshot to run doing KF bandit bounties? Genuinely curious to see if that is a thing, I would assume I could enter the fields for each bounty location but did not know how to put what kind of mobs and such if anyone has an idea on how to set that up
Rinualdo
10-25-2021, 02:22 PM
There are 10 bandit mobs you could put in, but it won't really work well. It's not made to check for hidden monsters, etc.
You would use one of the other bandit scripts and call bigshot from those.
Gizmo
10-25-2021, 02:32 PM
is there a way to set up bigshot to run doing KF bandit bounties? Genuinely curious to see if that is a thing, I would assume I could enter the fields for each bounty location but did not know how to put what kind of mobs and such if anyone has an idea on how to set that up
I just used the other KF Bandit Bounty script. Granted it doesn't auto attack for you, but that's pretty easy to edit in.
Orthin
10-25-2021, 02:48 PM
I just used the other KF Bandit Bounty script. Granted it doesn't auto attack for you, but that's pretty easy to edit in.
oh yeah? What is it called and how would I edit it to auto attack?
Orthin
10-25-2021, 02:48 PM
There are 10 bandit mobs you could put in, but it won't really work well. It's not made to check for hidden monsters, etc.
You would use one of the other bandit scripts and call bigshot from those.
not 100% sure what you mean or do you mean like incorporate in to the active hunting script portion of bigshot?
Rinualdo
10-25-2021, 04:20 PM
not 100% sure what you mean or do you mean like incorporate in to the active hunting script portion of bigshot?
Run a separate script that handles finding bandits, use bigshot to attack them.
Maerit
10-29-2021, 05:41 PM
Why does Bigshot 4.7 on Lich 5 make a system notification sound when it starts every time? This was not the case in Lich 4.6... I dislike unexplained system notification "dings".
Orthin
10-29-2021, 05:56 PM
Why does Bigshot 4.7 on Lich 5 make a system notification sound when it starts every time? This was not the case in Lich 4.6... I dislike unexplained system notification "dings".
It makes the ding when a hunt begins, there is a way to remove it though I do not know how
Alashir
10-29-2021, 06:32 PM
Why does Bigshot 4.7 on Lich 5 make a system notification sound when it starts every time? This was not the case in Lich 4.6... I dislike unexplained system notification "dings".
I agree. Couldn't figure out what was going on. Ability to toggle that would be nice.
Rinualdo
10-29-2021, 06:55 PM
find
print "\a" unless $bigshot_quick and replace with
#print "\a" unless $bigshot_quick
Should be line 1805/6
Maerit
10-29-2021, 07:47 PM
find
print "\a" unless $bigshot_quick and replace with
#print "\a" unless $bigshot_quick
Should be line 1805/6
Heroic! Thank you.
Ibidmb
12-05-2021, 04:29 PM
I have found an issue with using ranged and bigshot, my command line is currently only "fire" and bigshot still has the line for get 1 my #{@AMMO.sub(/s$/, '')} and if I'm caught holding an arrow when I get a message for a weapon reaction, it says "You cannot perform a reactiveshot while holding a wooden arrow." So, is there a way to edit or delete in bigshot to JUST use the FIRE command instead of the older system "get 1 arrow", "fire" ? I believe it is line 1332 in the bigshot script, but i'm not smart enough to edit it without breaking it..
Any help would be greatly appreciated. Thanks in advance.
Lavastene
12-05-2021, 05:25 PM
Is your bigshot updated? I don't see Bigshot doing anything with arrows with my archer. My command line is: "FIRE". Maybe I am missing something though. That being said, I also don't have anything in my ammo container or my type of ammo fields.
Ibidmb
12-05-2021, 08:38 PM
Is your bigshot updated? I don't see Bigshot doing anything with arrows with my archer. My command line is: "FIRE". Maybe I am missing something though. That being said, I also don't have anything in my ammo container or my type of ammo fields.
oooh, I'll update it to run without the ammo type, maybe that's it.. Thanks!
Rinualdo
12-13-2021, 09:48 PM
Bigshot 4.7.1 has been updated for single run/single user support via
;bigshot single
Taernath
03-08-2022, 11:34 PM
Also, ;bigshot's usage of VOLN SMITE on non-corporeal undead relies on you currently using ;xmlpatch as the NPC type for noncorporeal isn't a default NPC type in the current form of the gameobj-data.xml. Which is being worked on to resolve.
So make sure you've got ;xmlpatch downloaded and set to run automatically. If not, it will NEVER do voln smite in the current state of the gameobj-data.xml.
This post is from 4 years ago, is this still the case? I'm still on bigshot v 4.7.3. I downloaded and ran xmlpatch, and got:
>;xmlpatch
--- Lich: xmlpatch active.
========================================
This appear to be your first time running xmlpatch.
For your convenience, this script will be set to automatically run on startup for all characters.
It will also be set as updatable (and thus will receive updates when you do ;repo download-updates)
Also, the following scripts will be removed from autoupdate and autostart:
GameObjAdd
You can undo these changes with the appropriate ';repository' and ';autostart' commands.
========================================
--- xmlpatch will now start at login for all characters
--- Lich: repository active.
[repository: the download-updates command will download xmlpatch.lic when there's an update]
--- Lich: repository has exited.
--- Lich: repository active.
[repository: could not find GameObjAdd.lic in the updatable list]
--- Lich: repository has exited.
--- GameObjAdd was not found in the global autostart list
--- GameObjAdd was not found in XXXXX's autostart list
[xmlpatch: Done with first-time setup.]
[xmlpatch: *** If infomon crashes in a moment, please ;untrust infomon and try again. ***]
--- Lich: infomon has exited.
--- Lich: infomon active.
[infomon: xmlpatch is blocking this attempt at (re)loading Spell Data, as it would overwrite the patch. You can generally ignore this message.]
[infomon: done]
--- Lich: xmlpatch has exited.
Some of that makes me worried something else broke, but at least smite works now.
Doomsday
04-20-2022, 07:27 PM
So im running Bigshot across multiple account, bard warrior and monk. Im having an issue where the monk constantly tries to poach. The other 2 never do. They are all setup relatively the same settings. Why would the monk particularly not recognize other pcs? Ive tried to even input manually the characters that I know hunt in that area but obviously its get difficult. Usually hes already mstriked the whole room once or twice before i catch it because of the screen scroll.
Any help?
nocturnix
05-25-2022, 04:10 AM
Bigshot feature request:
Ability to set 930 as a "fog option" to return to resting point.
Rinualdo
05-25-2022, 04:43 PM
Bigshot feature request:
Ability to set 930 as a "fog option" to return to resting point.
Will be in the next release
onurb
05-25-2022, 08:08 PM
Is there a solution for this?
An Ithzir seer becomes very still as he bows his head. He slowly raises his arms out to his sides until they are horizontal to the ground.
A sense of peace and calm settles over the area.
An Ithzir seer bows his head and places his hands over an Ithzir herald, and though the seer's lips do not move, you hear a single word spoken clearly and forcefully: "Koh!" A pale nimbus encircles the fallen herald, then fades into the corpse. The Ithzir herald awakens looking confused and somewhat drained!
>[bigshot]>incant 317
You chant a reverent litany, clasping your hands while focusing upon the Divine Fury spell...
Your spell is ready.
Be at peace my child, there is no need for spells of war in here.
>[bigshot]>release
You feel the magic of your spell rush away from you.
>[bigshot]>incant 317
You chant a reverent litany, clasping your hands while focusing upon the Divine Fury spell...
Your spell is ready.
Be at peace my child, there is no need for spells of war in here.
>[bigshot]>release
You feel the magic of your spell rush away from you.
>[bigshot]>incant 317
You chant a reverent litany, clasping your hands while focusing upon the Divine Fury spell...
Your spell is ready.
Be at peace my child, there is no need for spells of war in here.
>[bigshot]>release
You feel the magic of your spell rush away from you.
>[bigshot]>incant 317
You chant a reverent litany, clasping your hands while focusing upon the Divine Fury spell...
Your spell is ready.
Be at peace my child, there is no need for spells of war in here.
>[bigshot]>release
You feel the magic of your spell rush away from you.
>[bigshot]>incant 317
You chant a reverent litany, clasping your hands while focusing upon the Divine Fury spell...
Your spell is ready.
Be at peace my child, there is no need for spells of war in here.
Rinualdo
05-25-2022, 08:21 PM
put
Be at peace my child, there is no need for spells of war in here. in your flee from environmental message
Sherlock
05-28-2022, 02:35 PM
Will be in the next release
Probably a stretch but.. I'd like to request being able to use 930 as an option to also go to the hunting ground. Not sure if that is more of a go2 request but throwing it out there..
Rinualdo
05-29-2022, 01:03 PM
Not something that is a fit for bigshot. That would be more like a pre-hunt script and rallypoint
onurb
05-29-2022, 03:09 PM
So when I come across a large group of mobs, my bigshot will do a 140, I'll end up 1 shotting a mob and then it wants to do a 140 like 4 seconds later. Is there a way to limit how frequently it casts 140. Same with 240. When a mob dies it wants to do everything all over again and it wastes alot of mana.
Are you including those spells in your attack command list? They should be in your active spells list if you want them to be manage with regard to their duration, not your attack sequence
Rinualdo
05-29-2022, 07:00 PM
Bigshot feature request:
Ability to set 930 as a "fog option" to return to resting point.
This is now live in 4.12.0
Lavastene
05-29-2022, 07:04 PM
Are you including those spells in your attack command list? They should be in your active spells list if you want them to be manage with regard to their duration, not your attack sequence
Or use something like ;spellactive
onurb
05-29-2022, 08:47 PM
Are you including those spells in your attack command list? They should be in your active spells list if you want them to be manage with regard to their duration, not your attack sequence
putting 140 there would just keep refreshing it correct? even that is more than what I am looking for. When I come across a group of 8 mobs or w/e, I just want to do 1 cast for the duration of the mobs.
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