View Full Version : Bigshot: The New Optimus Prime
Alorn15
06-24-2010, 12:55 AM
Boreus: Should be fixed. I wish I could test these before I uploaded them. >.>
Sub-Zero: herbheal should fix that problem. One thing you'll have to do though... since the last version of bigshot, the rubber-band effect should work better, but it'll also be going ALL THE TIME. So if a resting script takes you away from the group, you need that script to pause/unpause bigshot while it does so.
Bhaalizmo
06-24-2010, 01:47 AM
Much improved man. Whatever was going on that was nearly freezing up stormfront appears to be solved. The tail / head thing is still broke in a new way, but at least I'm not dying before I can kill the script. Here's the error it threw after the tail bolted from the hunting ground without attacking and went to the rest spot.
[go2: travel time: 0:00:01]
--- Lich: go2 has exited.
| Fatal exception!
--- Exception: undefined method `index' for #<ArgumentError: comparison of Time with 15 failed>
bigshot:488:in `message'
[bigshot]>stance defensive
You are now in a defensive stance.
>
--- Lich: bigshot has exited.
subzero
06-24-2010, 04:31 AM
Yeah, herbheal would work. I kinda forgot the tail scripts should be working now, but the main reason I overlooked that is because one of my characters is an empath. My rest routine has the empath heal the group and then eventually it goes down to herbheal for rank 2+3 scars. I think I have a workaround for that by just adding another set of heal scripts to run after all the waggling just to double-check. Should cover most of the issues with that, I hope.
Alorn15
06-24-2010, 10:04 AM
New version up. Error should be fixed.
Please let me know if tail is still not following. Log would help.
Bhaalizmo
06-24-2010, 10:39 AM
Thank you sir.
Testing: Round 1, no errors and the tail stayed with the head. I'm rollin the dice and leavin it runnin while I go take care o some stuff. Will post results.
Edit: Seems stable after a few hours. No problems.
Edit again: The only problem I'm seein is that the head isn't waiting for the tail to get fried before resting. Head / tail still have mana above conditions required to rest, but the head just goes to rest cuz it's got a headfull. Other than that, it's workin great.
Smythe
06-24-2010, 10:46 AM
Did I say yet how much I'm lovin' dis?
- Smythe (bork?!)
Alorn15
06-24-2010, 02:43 PM
Bhaalizmo - When that happens, what does the tail say was the rest reason? This may not tell us anything, as it could be displaying the reason it lasted the hunt before last... but... ehh....
I need to add a debug mode.
Bhaalizmo
06-24-2010, 03:09 PM
Well, I'm scrolling back thru there and I can't see where the tail says any reason for resting. The bigshot commands I see on the tail are...
| event: ATTACK
| event: skipping attack because it's stale (because the head ran us back to rest)
| event: HUNTING_SCRIPTS_STOP
| event: RESTING_PREP_COMMANDS
| event: RESTING_SCRIPTS_START
| event: DISPLAY_WATCH
| event: skipping_display_witch because it's stale
And that's it till the next hunt.
| event: HUNTING_PREP_COMMANDS
| event: CAST_SIGNS
and so on
The head says
| Bigshot: last rested because: fried
and when the head ran off to rest before the tail was fried it just says
| Bigshot resting
Edit: Oh and every once in awhile it'll still do that thing where it starts running around and not attacking stuff it had previously attacked without a problem. Stopping / restarting the tail and head seems to fix this easily enough, but I think it could result in running around all night not killing anything.
Fatsix
06-24-2010, 07:10 PM
I dont think wait for enemy to swing is figured into the group hunting? They just walk in and swing away, without the critter swinging first. Solo hunting it waits...
Alorn15
06-24-2010, 10:05 PM
Resting for tail wounds should be fixed.
There's a known minor bug in wait for swing that might be causing that, Fatsix. May be able to address it later tonight.
Bhaalizmo
06-24-2010, 10:23 PM
Thank you sir for your hard work. Downloaded. Testing. Will report with results.
Nothing major to report. Any problems I'm experiencing at this point are related to other scripts.
Alorn15
06-25-2010, 01:32 AM
Alright...
- Head should only add one event attack per room, this should cut down on MA issues in general I hope, as this number could conceivably be in the thousands
- Tweaked wait for swing a bit
Please let me know if these claims are refutable and extravagant.
AMUSED1
06-25-2010, 06:21 AM
Could we add a tweak/option for Bigshot to ignore other characters in your group so it doesn't think they're other hunters in the area?
Or maybe even add a box to put the names of characters that Bigshot ignores as not being another hunter in the area?
For example, I want to run Bigshot on one character, and have another character in my group just healing the Bigshot character with a non-Lich script that I prefer to use. But right now when I do it Bigshot just thinks the other character is another hunter in the area and doesn't kill anything.
subzero
06-25-2010, 06:58 AM
The latest bigshot isn't doing so well:
| event: ATTACK
[bigshot]>leave group
You leave XXXX's group.
Your group status is already closed.
It does this on each tail character after the head takes the group to the hunting area and begins the attack. The head stays and hunts though.
Alorn15
06-25-2010, 09:53 AM
What do the tails do after that? They should run back to town and give an error message....
Boreus
06-25-2010, 09:56 AM
Ok DL the new version this morning and took my wizard out, he ran out of mana and didn't have any wands so I got the normal | ERROR: Couldn't find fresh wand. Gonna rest. only instead of going off to rest he kept trying to get a wand and that message kept spamming until I got a mana pulse and was able to cast again. But then the critter ran out of the room and bigshot went into rest mode even though I now still had enough mana. So I'm guessing it was from being set to rest from the first can't find wand but rest didn't kick in because the critter was not doing anything or something like that.
Gilralyn
06-25-2010, 10:11 AM
On this new version, my "wait 25, kill target" routine doesn't trigger on any attacks. It just rides out the 25 seconds then starts attacking. This is running in solo mode.
A cyclops swings a splintered tree trunk at you!
AS: +237 vs DS: +317 with AvD: +19 + d100 roll: +43 = -18
A clean miss.
(time goes by...)
A cyclops swings a splintered tree trunk at you!
By amazing chance, you evade the attack!
Alorn15
06-25-2010, 10:18 AM
hmm, took out the wait for swing change. hope that was the culprit. will look into what was actually up later.
Gilralyn
06-25-2010, 10:28 AM
Yep. That fixed it. Thanks.
Alorn15
06-25-2010, 10:30 AM
I added a nudgeweapons hunting command. Basically itll pick up all weapons in the room and move them to an adjacent room. Helpful with 1002. It uses sheath/gird if you need a free hand... I should maybe change that to stow/get using item id.
Boreus
06-25-2010, 11:26 AM
AA bit more on the out of mana error with no wand if the critter swings at me and I dodge it keeps erroring but if it connects it goes to rest
Cyprion
06-25-2010, 01:52 PM
Created a little wizard and he just got haste. I put incant 506 for the prehunt then have haste in the hunting script. Works great at refreshing haste, as long as he has mana during the hunt. My question though, is there a way for bigshot to not cast haste until it sees the first critter? This probably wont be an issue down the road, but now i spend half my mana before the game ever spawns the first critter.
Not a real issue, just curious if i am missing something to make it wait to cast haste.
Cyprion
06-25-2010, 03:12 PM
Just got home and ran bigshot and now getting the below after updating. It seems to keep spamming attacks after some kills. And won't stop until I manually search it. Seems like it happens whenever something happens between the kill and the loot.
[Wehnimer's, Tunnel]
The walls of this low stone tunnel are covered with a glowing, grey lichen that makes your eyes strain and gives your skin an eerie, pallid cast. The damp, close air is warmer here than you would have expected, but the lingering chill of the unknown stays with you. A stone stairway, appearing to turn sharply, breaches one wall of the room. You also see a giant rat and a giant rat.
Obvious exits: southwest
>
[bigshot]>stance forward
You are now in a forward stance.
>
[bigshot]>kill rat
A giant rat tries to bite you!
AS: +34 vs DS: +76 with AvD: +39 + d100 roll: +51 = +48
A clean miss.
>
You swing an ora flail at a giant rat!
AS: +65 vs DS: +14 with AvD: +40 + d100 roll: +95 = +186
... and hit for 99 points of damage!
Incredible shot impales a kidney. Too painful to even scream.
The giant rat collapses to the ground, emits a final squeal, and dies.
Roundtime: 6 sec.
R>
A giant rat tries to bite you!
At the last moment, you parry the blow with your flail!
R>
[bigshot]>kill rat
A little bit late for that don't you think?
A giant rat is already dead.
>
[bigshot]>kill rat
A little bit late for that don't you think?
A giant rat is already dead.
>
[bigshot]>kill rat
A little bit late for that don't you think?
A giant rat is already dead.
>
[bigshot]>kill rat
A little bit late for that don't you think?
A giant rat is already dead.
>
[bigshot]>kill rat
A little bit late for that don't you think?
A giant rat is already dead.
Bhaalizmo
06-25-2010, 03:54 PM
Still not caring if the tail gets fried. Other than that, working great.
Thx Alorn
Boreus
06-25-2010, 06:19 PM
Still getting stuck when I should be resting and the critter isn't dead or hitting me, not just the wand thing either I got it for a head shot that wouldn't let me cast earlier
Alorn15
06-25-2010, 06:49 PM
Cyprion - You need to change 'kill rat' to 'kill target'
Bigshot will now kill all valid targets in the room before looting/gathering ammo. That's why 'kill rat' was working before, but not now.
Boreus - Should be fixed now.
Also Bigshot will now flee from clouds. I'm wondering if this should be configurable?
pabstblueribbon
06-25-2010, 06:59 PM
Cyprion - You need to change 'kill rat' to 'kill target'
Bigshot will now kill all valid targets in the room before looting/gathering ammo. That's why 'kill rat' was working before, but not now.
Boreus - Should be fixed now.
Also Bigshot will now flee from clouds. I'm wondering if this should be configurable?
Yes. Some have access to call wind and run a script to watch for clouds....
Boreus
06-25-2010, 07:41 PM
OK the new version has an error in line 763 seems like changing && !should_rest ) to && !should_rest? ) fixes thar error and let's bigshot run but it runs without attacking
Alorn15
06-25-2010, 07:58 PM
Should be fixed.
Omrii
06-25-2010, 08:07 PM
I'm curious what the fix was. After I got it running by modifying line 763, I ended up in the valid_target function. I changed part of that to true and got it to start attacking again, but it wasn't using a target. This is what I get for trying to troubleshoot code I hardly understand. Heh
--Omrii
So just download bigshot again for newer version?
Boreus
06-25-2010, 08:23 PM
You Rock
Jaimaltz
06-25-2010, 10:53 PM
Bigshot will now kill all valid targets in the room before looting/gathering ammo. That's why 'kill rat' was working before, but not now.
One issue I noticed:
When there's multiple creatures in the room it doesn't seem to perform it's checks for mana levels or mind state. Once I'm out of mana I'll get dozens of these lines per second:
[bigshot: cast: not enough mana]
It'll then hang until I get a mana pulse, then once that's up, it continues until I eventually don't have a creature in the room. Some of the corpses are rotting before it loots them.
Thanks Alorn.
Alorn15
06-26-2010, 02:07 AM
Jaimaltz - Have you tried the newest update?
Omrii - The fix was adding paranthesis to line 763 for logical precedence.
Jaimaltz
06-26-2010, 10:25 AM
I had been using a version I downloaded around 6pm last night. I'll update and see if that helps, thank you.
Boreus
06-26-2010, 11:09 AM
Ok I haven't been using the MA mode lately but I tried it today and it keeps doing this
event: ATTACK
[bigshot]>leave group
You leave Lasek's group.
Your group status is already closed.
And then sometimes I'll just stand there and others I do a bunch of running around before I come back to the hunting area and just stand there
HEAD
--- Lich: bigshot active.
[bigshot: Version: 2.012]
[bigshot: flee_count: 1]
[bigshot: hunting_stance: offensive]
[bigshot: always_flee_from: cthulu, mordechai]
[bigshot: ammo_hide: false]
[bigshot: g_disable_commands: kill target]
[bigshot: resting_scripts: sleep, go2 1438, sleep, herbheal2, sloot sell, waggle, waggle zavan]
[bigshot: wounded_eval: bleeding? || percenthealth <= 50 || ([Wounds.head, Scars.head].max >= 2) || ([Wounds.nsys, Scars.nsys].max >= 2) || ([Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max >= 3) || ( ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max >= 2) or ([Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand].max >= 2) )]
[bigshot: oom: -1]
[bigshot: loot_script: sloot]
[bigshot: resting_commands: store both]
[bigshot: resting_room_id: 228]
[bigshot: signs: 1605(m5), 1609(m9), 9705(m3), 9707(m5), 9708(m5), 9710(m5)]
[bigshot: hunting_room_id: 6811]
[bigshot: use_wracking: false]
[bigshot: monitor_interaction: false]
[bigshot: rest_till_mana: 90]
[bigshot: hunting_commands: kill target]
[bigshot: targets: warrior, troll, orc, ogre]
[bigshot: hunting_boundaries: 6784]
[bigshot: rest_till_exp: 65]
[bigshot: disable_commands: kill target]
[bigshot: spam: true]
[bigshot: depart_switch: true]
[bigshot: dead_man_switch: false]
[bigshot: g_hunting_commands: kill target]
[bigshot: wand_if_oom: false]
[bigshot: encumbered: 35]
[bigshot: fried: 100]
[bigshot: hunting_prep_commands: gird]
[bigshot]>stance defensive
TAIL
--- Lich: bigshot active.
[bigshot: Version: 2.012]
[bigshot: hunting_stance: offensive]
[bigshot: flee_count: 1]
[bigshot: resting_scripts: sleep, sleep, sleep, sleep, herbheal2, sleep, sleep, waggle, waggle lasek]
[bigshot: g_disable_commands: 904 target]
[bigshot: ammo_hide: false]
[bigshot: always_flee_from: cthulu, mordechai]
[bigshot: loot_script: sloot]
[bigshot: oom: -1]
[bigshot: wounded_eval: bleeding? || percenthealth <= 50 || ([Wounds.head, Scars.head].max >= 2) || ([Wounds.nsys, Scars.nsys].max >= 2) || ([Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand, Scars.rightArm, Scars.rightHand].max >= 3) || ( ([Wounds.leftArm, Wounds.leftHand, Scars.leftArm, Scars.leftHand].max >= 2) or ([Wounds.rightArm, Wounds.rightHand, Scars.leftArm, Scars.leftHand].max >= 2) )]
[bigshot: resting_room_id: 228]
[bigshot: resting_commands: store both]
[bigshot: hunting_room_id: 6811]
[bigshot: use_wracking: false]
[bigshot: hunting_boundaries: 6784]
[bigshot: targets: warrior, troll, orc, ogre]
[bigshot: hunting_commands: 901 target]
[bigshot: rest_till_mana: 90]
[bigshot: monitor_interaction: false]
[bigshot: dead_wand_container: haversack]
[bigshot: fresh_wand_container: pack]
[bigshot: rest_till_exp: 65]
[bigshot: g_hunting_commands: 904 target]
[bigshot: dead_man_switch: false]
[bigshot: depart_switch: true]
[bigshot: spam: true]
[bigshot: disable_commands: 901 target]
[bigshot: hunting_prep_commands: gird]
[bigshot: fried: 100]
[bigshot: wand_if_oom: true]
[bigshot]>stance defensive
Alorn15
06-26-2010, 04:48 PM
Hmmm. It should take the tail back to the resting spot, and then display the error that caused that to happen... Without knowing that error, it's hard to say what's wrong.
Try the one I just uploaded?
Boreus
06-26-2010, 06:20 PM
Ok just tried the one you uploaded got to the hunting grounds ran around till we found a critter then goot the Event attack keave group thing again and ran to town where I got this
[go2: travel time: 0:00:04]
--- Lich: go2 has exited.
[bigshot: Fatal exception!]
[bigshot: wrong number of arguments (0 for 1)]
[bigshot: bigshot:1512:in `find_target'
bigshot:1512:in `start_script'
C:/Users/Daddy/Downloads/lich-4.0.15/lich/lich.rbw:4601:in `eval'
C:/Users/Daddy/Downloads/lich-4.0.15/lich/lich.rbw:4613:in `start_script'
C:/Users/Daddy/Downloads/lich-4.0.15/lich/lich.rbw:4601:in `initialize'
C:/Users/Daddy/Downloads/lich-4.0.15/lich/lich.rbw:4601:in `new'
C:/Users/Daddy/Downloads/lich-4.0.15/lich/lich.rbw:4601:in `start_script'
C:/Users/Daddy/Downloads/lich-4.0.15/lich/lich.rbw:7395:in `do_client'
C:/Users/Daddy/Downloads/lich-4.0.15/lich/lich.rbw:1101
C:/Users/Daddy/Downloads/lich-4.0.15/lich/lich.rbw:997:in `initialize'
C:/Users/Daddy/Downloads/lich-4.0.15/lich/lich.rbw:997:in `new'
C:/Users/Daddy/Downloads/lich-4.0.15/lich/lich.rbw:997
C:/Users/Daddy/Downloads/lich-4.0.15/lich/lich.rbw:7744:in `initialize'
C:/Users/Daddy/Downloads/lich-4.0.15/lich/lich.rbw:7744:in `new'
C:/Users/Daddy/Downloads/lich-4.0.15/lich/lich.rbw:7744]
--- Lich: go2 active.
>
[go2: ETA: 0:00:09 (43 rooms to move through)]
Went back out caught the head and joined him until we found a critter andit did the same thing again
the only thing I can think is maybe because I use my wizard as a baggage cart since Encumbereance doesn't effect his casting and I don't have encumberance set for him?
Alorn15
06-26-2010, 07:36 PM
Awesome. Thanks. One sec...
EDIT: Okay try now.
Vlinch
06-26-2010, 08:16 PM
Hey, I heard someone else is having this problem, but I can't find the spot on the 55 pages of this thread, but I have two characters hunting together, and when "Lord" and "Lady" are hunting together, Lady just leaves at the first sign of battle:
J>
Lord X's group just went south.
[Room]
Room Description
Also here: Lord X
Obvious exits: north
J>
Lord X's group just went north.
[Room]
Room Description
Also here: Lord X
Obvious exits: east, south, west
J>
Lord X's group just went east.
[Room]
Room Description
You also see a creature.
Also here: Lord X
Obvious exits: west
J>
| event: ATTACK
[bigshot]>leave group
X traces a sign that contorts in the air while he forcefully incants a dark invocation...
J>
You leave X's group.
Your group status is already closed.
>
--- Lich: go2 active.
[go2: ETA: 0:00:39 (199 rooms to move through)]
[go2]>west
[go2]>west
[go2]>southwest
[go2]>northwest
[go2]>west
X channels at a creature.
CS: +XXX - TD: +XXX + CvA: +XXX + d100: +XXX == +XXX
Warding failed!
A strong strike.
... XXX points of damage!
Strike to the creature's back causes minor spasms.
>
[Room]
Room Description
Obvious exits: east, south, west
>
...travel...
----------------------
Runs all the way to the designated resting zone, then immediately returns...
----------------------
[Room]
Room Description.
Obvious paths: west, down
>
[go2: travel time: 0:00:12]
--- Lich: go2 has exited.
| Fatal exception!
--- Exception: undefined method `index' for #<ArgumentError: wrong number of arguments (0 for 1)>
--- Lich: go2 active.
bigshot:522:in `message'
[go2: ETA: 0:00:39 (199 rooms to move through)]
[bigshot]>stance defensive
[go2]>down
[go2]>down
You are now in a defensive stance.
>
[Room]
Room Description.
Obvious paths: up, down
>
---------------------------
To start this off, on Lady's account I am doing:
>Follow Lord
>;bigshot tail
then on Lord's account I am doing:
>;bigshot head
Anyone know what I am doing wrong?
Some Rogue
06-26-2010, 08:25 PM
I've been getting the same thing on the new version of Bigshot.
Alorn15
06-26-2010, 11:35 PM
Looks like that's not the newest version. New one is up, version is 2.015. Let me know if the problem is solved please. At the very least a more helpful error message should be displayed.
Vlinch
06-26-2010, 11:41 PM
Looks like that's not the newest version. New one is up, version is 2.015. Let me know if the problem is solved please. At the very least a more helpful error message should be displayed.
Oh... Sorry about the unhelpfullness of the error message, but that was copied straight off of my screen...
pabstblueribbon
06-26-2010, 11:53 PM
He's saying he put in a debug message that will help him determine where its breaking, not that your post was bad.
Vlinch
06-26-2010, 11:57 PM
oh right right right. Sorry. And yes, this new version seems to work great! Thank you for this wonderful program. :-)
Alorn15
06-27-2010, 12:02 AM
Heh. Yeah, thanks for clarification PBR.
Inspire
06-27-2010, 03:18 AM
Just tried using this in the MA version for the first time. Once I set it up correctly, it's quite amazing.
I have so much fun just watching my little duo go to work.
Inspire
06-27-2010, 04:16 AM
Could not find a bundle of arrows in your inventory.
>
You must be holding an arrow in your right hand to fire the composite bow.
>l in sat
In the sylvan satchel you see a wooden arrow, a wooden arrow, a wooden arrow, a wooden arrow, an arrow, an arrow, a bundle of wooden arrows, a bundle of wooden arrows, a bundle of wooden arrows, a bundle of wooden arrows, a bundle of wooden arrows, a bundle of wooden arrows, a bundle of wooden arrows and a bundle of wooden arrows.
Why is it doing this over and over?
If I do ready ammo arrows.
I get...
You may only gather an item that is on the ground or in your hands.
>
You may only gather an item that is on the ground or in your hands.
>
You may only gather an item that is on the ground or in your hands.
>
You may only gather an item that is on the ground or in your hands.
>
You may only gather an item that is on the ground or in your hands.
>
You may only gather an item that is on the ground or in your hands.
>
You may only gather an item that is on the ground or in your hands.
>
You may only gather an item that is on the ground or in your hands.
>
Heller
06-27-2010, 08:02 AM
Is there a way to have Bigshot log you out of the game on death, instead of waiting till after you decay?
JohnDoe
06-27-2010, 08:20 AM
Still having some problems using my GoS signs. I have the following entered for the society/cman setting in the Hunting tab: 9605, 9705, 9704, 9707, 9708, 9710, 9711.
If I'm on a long hunt and my mana gets low, it'll still go ahead and cast the GoS signs causing me to use too much mana and blow my nerves out. Anyone else have this problem?
Alorn15
06-27-2010, 10:22 AM
Inspire - Bigshot uses the 'ready ammo' command, which I don't know the ins and outs of... Not sure why it's failing for you, but did you specifically set your ammo to be in the bundle in your container?
JohnDoe - Can you search your bigshot.lic for def cast_signs and paste that code?
Heller - Dead man's switch should do that. Actually it should log you off before you die, at 39% health. But it's been acting funky ever since I made it a thread as opposed to a start_exec_script. I'll ask Tillmen what's up.
JohnDoe
06-27-2010, 10:29 AM
JohnDoe - Can you search your bigshot.lic for def cast_signs and paste that code?
def cast_signs()
@SIGNS.each do |i|
i = i.to_i
next if i == 9918
next if i == 9603 && Spell[9604].active?
next if i == 9605 && Spell[9606].active?
sign = Spell[i]
if( !sign.active? && sign.affordable? )
if( i == 9805 )
2.times { sign.cast }
else
while(1)
result = sign.cast
break if result !~ /Spell Hindrance/ || !sign.affordable?
end
end
end
end
end
Any chance it's not registering that mana/stamina has been used because it's issuing the affordable? command before GS registers and execute each of the sigils that's being cast and their mana/stamina impact? I've actually had my muscles *POP* a few times too - not often at all, but that may be because I have quite a bit of stamina.
LordRaven
06-27-2010, 10:35 AM
what do you configure for the target of your tail guy if he is just there to cast supporting spells at the head guy?
Alorn15
06-27-2010, 11:06 AM
Just configure his should_rest? tab to always be true. Then you can run an active hunting script, or use the fried hunting commands. You'll probably want to include the sleep command in fried hunting commands.
LordRaven
06-27-2010, 11:09 AM
Sweet thank you.
Alorn15
06-27-2010, 12:03 PM
JohnDoe -
I talked to Tillmen about this. Basically the issue is that cmans/sigils are currently using older lich code than signs. In order to convert the cmans/sigils, Tillmen needs a list of all possible responses when typing a sigil.
So for cman surge, this would be:
1) Regular messaging
2) Messaging when you're still in the cooldown
3) Muscles are too achey messaging
4) ?? I believe that's all?
And the same for every single sigil. If someone wants to generate this list I'll do the other half of the work.
Alorn15
06-27-2010, 01:23 PM
Updated to identify/ignore untargetable creatures. e.g. spirit servants.
I also put something back into wait for swing that really should be there, but seemed to break it before? Basically I put in a call to clear() before the wait_for_swing method is called. This way it won't trigger off stale swings in the buffer. I dunno... it works for me. Let me know if it's now broken for you.
Alorn15
06-27-2010, 04:41 PM
The decision to flee from clouds is now configurable.
Inspire
06-27-2010, 05:23 PM
Inspire - Bigshot uses the 'ready ammo' command, which I don't know the ins and outs of... Not sure why it's failing for you, but did you specifically set your ammo to be in the bundle in your container?
There were two different types of arrows in the room. Bought from different stores.
JohnDoe
06-27-2010, 09:04 PM
JohnDoe -
I talked to Tillmen about this. Basically the issue is that cmans/sigils are currently using older lich code than signs. In order to convert the cmans/sigils, Tillmen needs a list of all possible responses when typing a sigil.
So for cman surge, this would be:
1) Regular messaging
2) Messaging when you're still in the cooldown
3) Muscles are too achey messaging
4) ?? I believe that's all?
And the same for every single sigil. If someone wants to generate this list I'll do the other half of the work.
I don't have all sigils yet, but I'll see what I can do. Surge is below. Hopefully this is what you were looking for:
1) Initial surge:
>cman surge
You focus deep within yourself, searching for untapped sources of strength.
You feel a great deal stronger.
2) Going into recovery:
You begin to lose touch with your internal sources of strength.
3) Fully recovered:
Your internal strength fully recovers from your most recent attempt to tap into it.
4) Surging again while cman surge is still in affect
>cman surge
You focus deep within yourself, searching for untapped sources of strength that are not yet exhausted from your still recent prior attempt.
You feel a great deal stronger.
5) Message that makes you *POP*
>cman surge
You hear a loud *POP* come from your muscles!
You focus deep within yourself, searching for untapped sources of strength that are not yet exhausted from your still recent prior attempt.
You feel a great deal stronger.
6) Health check when *POP*'d
>health
You seem to be in one piece.
Maximum Health Points: 169
Remaining Health Points: 169
Maximum Spirit Points: 5
Remaining Spirit Points: 5
Maximum Stamina Points: 103
Remaining Stamina Points: -58
Your muscles feel rather stiff at the moment.
Separate feedback - similar to the issues with trolls and cyclops I mentioned in previous posts, pounding of a fist doesn't seem to register as an attack. Example of a krynch below doing this.
A krynch pounds at you with its fist!
AS: +240 vs DS: +260 with AvD: +42 + d100 roll: +24 = +46
A clean miss.
JohnDoe
06-27-2010, 09:57 PM
Activating msgs:
[test]>sigil of defense
A shimmering aura surrounds you.
>
[test]>sigil of offense
[ Sigil of Defense: +0:05:00, 0:05:00 remaining. ]
A faint blue glow surrounds your hands, subtly guiding your movements.
>
[ Sigil of Offense: +0:05:00, 0:05:00 remaining. ]
[test]>sigil of minor protection
As you concentrate on your sigil, you become slightly more aware of weak spots in your defenses.
>
[ Sigil of Minor Protection: +0:01:00, 0:01:00 remaining. ]
[test]>sigil of minor bane
As you concentrate on your sigil, you become slightly more aware of your foes and the weakest spots in their defenses.
>
[ Sigil of Minor Bane: +0:01:00, 0:01:00 remaining. ]
Here's me triggering those sigils with no mana - it hurt:
>sigil of defense
You have overextended yourself!
You're in heavy shock!
A shimmering aura surrounds you.
>
[ Sigil of Defense: +0:05:00, 0:05:00 remaining. ]
>
The ferry, now slightly more than halfway across the river, jostles back and forth in the current but keeps approaching the dock.
>sigil of offense
You have overextended yourself!
You're in heavy shock!
A faint blue glow surrounds your hands, subtly guiding your movements.
Alorn15
06-27-2010, 10:43 PM
Wait for swing should be smarter. I know I say that a lot.
Valdarrow
06-28-2010, 02:37 PM
I've been using an older version of bigshot, but decided to update my work computer with the most current version. I use bigshot in an MA mode. One thing I noticed right away was there's been a change to how bigshot reacts when the two are separated. I've had to restart the script a few times and manually merge the two (getting to the current hunting area involves climbing and there's a delay between the two). In the past bigshot would have the head wait at the starting room point, then the tail would arrive a few seconds later and they'd join and start the hunt. The problem may, in part, be owing to group_ajar's need to open the group and allow them to join. Here's an example of what I'm seeing:
>
Snacks tried to join your group, but your group status is closed. Click GROUP OPEN to let him join you.
>
[group_ajar]>hold Snacks
Snacks tried to join your group, but your group status is closed. Click GROUP OPEN to let him join you.
>
Snacks tried to join your group, but your group status is closed. Click GROUP OPEN to let him join you.
>
Snacks tried to join your group, but your group status is closed. Click GROUP OPEN to let him join you.
>
Snacks tried to join your group, but your group status is closed. Click GROUP OPEN to let him join you.
>
Snacks tried to join your group, but your group status is closed. Click GROUP OPEN to let him join you.
>
Snacks tried to join your group, but your group status is closed. Click GROUP OPEN to let him join you.
>
Snacks tried to join your group, but your group status is closed. Click GROUP OPEN to let him join you.
[group_ajar]>hold Snacks
>
You clasp Snacks's hand tenderly.
>
But Snacks is already a member of your group!
Sometimes the tail will kind of give up thinking it's not found the head and just run off to the starting room, then back again spamming the attempt to join. Kind of funny to watch but not very productive.
Valdarrow
Valdarrow
06-28-2010, 03:36 PM
So as I posted above, the tail is having trouble joining back up to the head when they split up. This is what also happens at times, it only started doing this since I updated bigshot, but it almost seems as if the problem is with go2 (going to fast, it overflows the type ahead buffer):
[Liath Bheinn, Ledge]
A small ledge is cut into the steep, west-facing mountainside. The ledge is filled with rocks of all sizes, and more tumble down every so often.
Also here: Heals
Obvious paths: north, down
J>
Tentatively, Heals attempts to climb the mountainside. After only a few feet, he slips! By a stroke of luck, he catches himself, and he scrambles back to where he started!
>
Heals confidently climbs up the mountainside. Within a short time, he has reached the top.
>
--- Lich: go2 active.
--- Lich: go2 active.
--- Lich: go2 active.
[go2: ETA: 0:00:02 (12 rooms to move through)]
[go2: ETA: 0:00:02 (12 rooms to move through)]
[go2: ETA: 0:00:02 (12 rooms to move through)]
[go2]>climb mountainside
[go2]>climb mountainside
[go2]>climb mountainside
[go2]>up
[go2]>up
[go2]>up
Confidently, you begin to climb up the mountainside. Within a short time, you have reached the top.
[Luinne Bheinn, Cliff]
Smooth granite makes getting a purchase difficult, though the climb up is decidedly easier than the steep mountainside that awaits below. An eerie strain drifts down occasionally from the pass further up.
Obvious paths: up
>
[go2]>southeast
[go2]>southeast
[go2]>southeast
You climb down a steep mountainside.
[Liath Bheinn, Ledge]
A small ledge is cut into the steep, west-facing mountainside. The ledge is filled with rocks of all sizes, and more tumble down every so often.
Obvious paths: north, down
>
Gracefully, your feet skip across the short protrusions of the mountainside. Before long, you find yourself standing at the top.
[Luinne Bheinn, Cliff]
Smooth granite makes getting a purchase difficult, though the climb up is decidedly easier than the steep mountainside that awaits below. An eerie strain drifts down occasionally from the pass further up.
Obvious paths: up
>
[Luinne Bheinn, Pass]
A cold wind blasts through the narrow pass, at times tugging rocks loose from the close mountainsides. The wind's furious passage brings forth a low, haunting melody. You also see a freshly painted sign.
Obvious paths: southeast, down
>
You can't go there.
>
You can't go there.
>
[Luinne Bheinn, Pass]
Steep, ominous mountain walls lean away from the rugged trail. A narrow sliver of dark grey sky is visible between the serrated mountain crowns. An unrelenting wind howls through the pass.
Obvious paths: northeast, southeast, northwest
>
[go2]>northeast
[go2]>northeast
[go2]>northeast
[go2]>east
[go2]>east
[go2]>east
[go2]>go drawbridge
[go2]>go drawbridge
[go2]>go drawbridge
[go2]>east
[go2]>east
[go2]>east
[Luinne Bheinn, Pass]
A bluish-grey mountain spire dominates the terrain. The top of the spire is hidden by clinging clouds. Around the base of the mountain pillar are strewn rocks of a variety of shapes and sizes.
Obvious paths: northwest
>
[go2]>northeast
[go2]>northeast
[go2]>northeast
You can't go there.
>
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
>
You can't go there.
>
You can't go there.
>
You can't go there.
>
You can't go there.
>
You can't go there.
>
You can't go there.
>
You can't go there.
>
You can't go there.
>
[go2: restarting script...]
[go2: restarting script...]
[go2: restarting script...]
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2]>northwest
[go2]>northwest
[go2]>northwest
[Luinne Bheinn, Pass]
Steep, ominous mountain walls lean away from the rugged trail. A narrow sliver of dark grey sky is visible between the serrated mountain crowns. An unrelenting wind howls through the pass.
Obvious paths: northeast, southeast, northwest
>
[go2]>northeast
[go2]>northeast
[go2]>northeast
[Luinne Bheinn, Pass]
A cold wind blasts through the narrow pass, at times tugging rocks loose from the close mountainsides. The wind's furious passage brings forth a low, haunting melody. You also see a freshly painted sign.
Obvious paths: southeast, down
>
You can't go there.
>
You can't go there.
>
[go2]>east
[go2]>east
[go2]>east
You can't go there.
>
You can't go there.
>
[go2: move: failed]
[go2: move: failed]
[go2: move: failed]
[go2: restarting script...]
[go2: restarting script...]
[go2: restarting script...]
You can't go there.
>
You can't go there.
>
You can't go there.
>
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2]>southeast
[go2]>southeast
[go2]>southeast
[Luinne Bheinn, Pass]
Steep, ominous mountain walls lean away from the rugged trail. A narrow sliver of dark grey sky is visible between the serrated mountain crowns. An unrelenting wind howls through the pass.
Obvious paths: northeast, southeast, northwest
>
[go2]>northeast
[go2]>northeast
[go2]>northeast
[go2]>east
[go2]>east
[go2]>east
[Luinne Bheinn, Pass]
A bluish-grey mountain spire dominates the terrain. The top of the spire is hidden by clinging clouds. Around the base of the mountain pillar are strewn rocks of a variety of shapes and sizes.
Obvious paths: northwest
>
You can't go there.
>
You can't go there.
>
You can't go there.
>
[go2: move: failed]
[go2: move: failed]
[go2: move: failed]
[go2: restarting script...]
[go2: restarting script...]
[go2: restarting script...]
You can't go there.
>
You can't go there.
>
You can't go there.
>
You can't go there.
>
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2]>northwest
[go2]>northwest
[go2]>northwest
[Luinne Bheinn, Pass]
Steep, ominous mountain walls lean away from the rugged trail. A narrow sliver of dark grey sky is visible between the serrated mountain crowns. An unrelenting wind howls through the pass.
Obvious paths: northeast, southeast, northwest
>
[go2]>northeast
[go2]>northeast
[go2]>northeast
[Luinne Bheinn, Pass]
A cold wind blasts through the narrow pass, at times tugging rocks loose from the close mountainsides. The wind's furious passage brings forth a low, haunting melody. You also see a freshly painted sign.
Obvious paths: southeast, down
>
You can't go there.
>
You can't go there.
>
[go2]>east
[go2]>east
[go2]>east
You can't go there.
>
You can't go there.
>
[go2: move: failed]
[go2: move: failed]
[go2: move: failed]
[go2: restarting script...]
[go2: restarting script...]
[go2: restarting script...]
You can't go there.
>
You can't go there.
>
You can't go there.
>
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2]>southeast
[go2]>southeast
[go2]>southeast
[Luinne Bheinn, Pass]
Steep, ominous mountain walls lean away from the rugged trail. A narrow sliver of dark grey sky is visible between the serrated mountain crowns. An unrelenting wind howls through the pass.
Obvious paths: northeast, southeast, northwest
>
[Luinne Bheinn, Pass]
A bluish-grey mountain spire dominates the terrain. The top of the spire is hidden by clinging clouds. Around the base of the mountain pillar are strewn rocks of a variety of shapes and sizes.
Obvious paths: northwest
>
You can't go there.
>
[go2]>northeast
[go2]>northeast
[go2]>northeast
You can't go there.
>
[go2: move: failed]
[go2: move: failed]
[go2: move: failed]
[go2: restarting script...]
[go2: restarting script...]
[go2: restarting script...]
You can't go there.
>
You can't go there.
>
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2]>northwest
[go2]>northwest
[go2]>northwest
[Luinne Bheinn, Pass]
Steep, ominous mountain walls lean away from the rugged trail. A narrow sliver of dark grey sky is visible between the serrated mountain crowns. An unrelenting wind howls through the pass.
Obvious paths: northeast, southeast, northwest
>
[go2]>northeast
[go2]>northeast
[go2]>northeast
[Luinne Bheinn, Pass]
A cold wind blasts through the narrow pass, at times tugging rocks loose from the close mountainsides. The wind's furious passage brings forth a low, haunting melody. You also see a freshly painted sign.
Obvious paths: southeast, down
>
You can't go there.
>
[go2]>east
[go2]>east
[go2]>east
You can't go there.
>
You can't go there.
>
You can't go there.
>
[go2: move: failed]
[go2: move: failed]
[go2: move: failed]
[go2: restarting script...]
[go2: restarting script...]
[go2: restarting script...]
You can't go there.
>
You can't go there.
>
You can't go there.
>
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2: ETA: 0:00:02 (10 rooms to move through)]
[go2]>southeast
[go2]>southeast
[go2]>southeast
[Luinne Bheinn, Pass]
Steep, ominous mountain walls lean away from the rugged trail. A narrow sliver of dark grey sky is visible between the serrated mountain crowns. An unrelenting wind howls through the pass.
Obvious paths: northeast, southeast, northwest
>
[go2]>northeast
[go2]>northeast
[go2]>northeast
[go2]>east
[go2]>east
[go2]>east
Alorn15
06-28-2010, 05:03 PM
What version is this Valdarrow? Also can you paste what it looks like from the tail side when the tail is joining the leader? (e.g. I want to see the "join snacks" command.)
Valdarrow
06-28-2010, 05:36 PM
The version should be the most current one, I've replaced it with an older version for now, one I'd archived and things are working again. Here's one view of it from the tail's side (different instance where they lost each other, but same thing going on):
[go2: travel time: 0:00:01]
--- Lich: go2 has exited.
Heals removes a crystal amulet from in his modwir trunk.
Heals put a crystal amulet in his white silk cloak.
--- Lich: waggle active.
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
Heals does not let you join him.
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[waggle]>prepare 507
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Heals removes a dented steel trunk from in his white leather backpack.
Heals does not let you join him.
Heals does not let you join him.
Heals does not let you join him.
Heals does not let you join him.
Heals does not let you join him.
Heals does not let you join him.
Heals put a dented steel trunk on a wax-stained counter.
Heals does not let you join him.
Heals does not let you join him.
Heals does not let you join him.
Heals does not let you join him.
Heals does not let you join him.
You recite a series of mystical phrases while raising your hands, invoking Elemental Deflection...
Your spell is ready.
Heals clasps your hand tenderly.
Heals rings the bell, and asks Larton if he can open the steel trunk on his counter. He looks over the steel trunk, frowns, and tells Heals, "Havin' some trouble, eh? Of course I could open this, but it'll cost ya. Gimme 1314 silvers, and I'll have it open before you know it."
Turning his attention to the steel trunk, Larton picks the lock with ease. "There you go," he says matter-of-factly.
Heals removes a dented steel trunk from on a wax-stained counter.
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
[bigshot]>join Heals
Heals just opened a dented steel trunk.
[waggle]>prepare 507
Heals gathers the remaining coins from inside his steel trunk.
You are already a member of Heals's group.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
You are already a member of Heals's group.
You are already a member of Heals's group.
You are already a member of Heals's group.
You are already a member of Heals's group.
You are already a member of Heals's group.
You are already a member of Heals's group.
Heals removes a crystal amulet from in his steel trunk.
Heals put a crystal amulet in his white silk cloak.
[waggle]>prepare 507
Vlinch
06-28-2010, 07:12 PM
Quick question, I just downloaded the (latest?) version of this program, and now I get stuck in an infinate loop trying to buff myself...
>
[bigshot]>prepare 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
>
A creature decays into compost.
>
[bigshot]>prepare 401
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
[bigshot]>release
You feel the magic of your spell rush away from you.
>
[bigshot]>prepare 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
>
[bigshot]>prepare 401
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
[bigshot]>release
You feel the magic of your spell rush away from you.
>
[bigshot]>prepare 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
>
[bigshot]>prepare 401
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
[bigshot]>release
You feel the magic of your spell rush away from you.
>
[bigshot]>prepare 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
>
[bigshot]>prepare 401
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
[bigshot]>release
You feel the magic of your spell rush away from you.
>
[bigshot]>prepare 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
>
[bigshot]>prepare 401
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
[bigshot]>release
You feel the magic of your spell rush away from you.
>
[bigshot]>prepare 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
>
[bigshot]>prepare 401
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
[bigshot]>release
You feel the magic of your spell rush away from you.
>
Any ideas?
Valdarrow
06-28-2010, 07:35 PM
Quick question, I just downloaded the (latest?) version of this program, and now I get stuck in an infinate loop trying to buff myself...
>
[bigshot]>prepare 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
>
A creature decays into compost.
>
[bigshot]>prepare 401
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
[bigshot]>release
You feel the magic of your spell rush away from you.
>
[bigshot]>prepare 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
>
[bigshot]>prepare 401
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
[bigshot]>release
You feel the magic of your spell rush away from you.
>
[bigshot]>prepare 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
>
[bigshot]>prepare 401
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
[bigshot]>release
You feel the magic of your spell rush away from you.
>
[bigshot]>prepare 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
>
[bigshot]>prepare 401
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
[bigshot]>release
You feel the magic of your spell rush away from you.
>
[bigshot]>prepare 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
>
[bigshot]>prepare 401
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
[bigshot]>release
You feel the magic of your spell rush away from you.
>
[bigshot]>prepare 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
>
[bigshot]>prepare 401
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
[bigshot]>release
You feel the magic of your spell rush away from you.
>
Any ideas?
Make sure your attack spell is the correct spell (and not 401)....
Bhaalizmo
06-28-2010, 07:37 PM
I'm having the same issue Valdarrow reported above. (tail spamming join commands to the head)
Thx for your hard work Alorn
Vlinch
06-28-2010, 08:38 PM
I'm not attacking with it, I'm buffing... My attack spells are 702 and 705
Vlinch
06-28-2010, 08:40 PM
I'm having the same issue Valdarrow reported above. (tail spamming join commands to the head)
Thx for your hard work Alorn
Yes, thank you for all you do Alorn. I really appreciate this program, and if you have a paypal account, I will donate some $ for you. This program must take a lot of time and work.
hectomaner
06-28-2010, 09:55 PM
just downloaded bigshot again, after i had deleted lich directory. noticed no more group tab. how do i set up group stuff now?
do i just fill out each person separately and run the normal head and tail?
Alorn15
06-28-2010, 10:42 PM
Vlinch: copy and paste ;bigshot display
Also the tail spamming join should be fixed, and I changed looting to be after each creature again. And head should pause after go2 again.
Are there still issues with tails not being checked for their mind state?
Bhaalizmo
06-29-2010, 12:10 AM
Also the tail spamming join should be fixed, and I changed looting to be after each creature again. And head should pause after go2 again.
Are there still issues with tails not being checked for their mind state?
Thank you sir. Downloaded, testing now. Will report results.
Edit: So far, two hunts in. No group join spamming from tail / head. No sign of the head resting with tail unfried at this point either. Might be fixed. Will do more testing.
Alorn15
06-29-2010, 12:18 AM
Buzzofthoughts: What's your version? A bug that would cause this was fixed a few days ago.
Boreus
06-29-2010, 06:14 AM
I don't think that's the bug that causing the spamming that's simply because with the -1 mana your not going to go rest if your out of mana so unless you reach fried or wounded or some other reason to rest your jut going to keep trying to attack and you are out of mana so it's going to tell you hey your out of mana can't attack
Alorn15
06-29-2010, 10:54 AM
Oh, yeah. By the way, does wracking work now?
Liagala
06-29-2010, 11:35 AM
I posted an issue here (http://www.forum.gsplayers.com/showpost.php?p=1125406&postcount=195) about sloot not looting critters when there's still one alive in the room. We looked into it some this morning, and it seems to be an issue with Bigshot not calling Sloot, rather than Sloot not working. If I type in ;sloot it loots just fine, no matter how many live things are in the room. Any idea why this might be happening? Here's the display output, if that helps.
R>;force bigshot display
--- Lich: bigshot active.
[bigshot: Version: 2.015]
[bigshot: hunting_stance: offensive]
[bigshot: flee_count: 2]
[bigshot: always_flee_from: puma]
[bigshot: resting_scripts: herbheal, townsmith, sloot sell]
[bigshot: ammo_hide: false]
[bigshot: loot_script: sloot]
[bigshot: oom: -1]
[bigshot: resting_room_id: 3519]
[bigshot: resting_commands: she, wear shi]
[bigshot: hunting_room_id: 6073]
[bigshot: signs: 9904(m2), 9903(m2), 9907(m6), 9913, 9908(m6)]
[bigshot: use_wracking: false]
[bigshot: hunting_boundaries: 6024]
[bigshot: targets: orc, marmot]
[bigshot: hunting_commands: attack]
[bigshot: rest_till_mana: 0]
[bigshot: monitor_interaction: false]
[bigshot: rest_till_exp: 60]
[bigshot: dead_man_switch: false]
[bigshot: depart_switch: false]
[bigshot: spam: false]
[bigshot: hunting_prep_commands: open pack, open robes, gird]
[bigshot: fried: 100]
[bigshot: wand_if_oom: false]
Bhaalizmo
06-29-2010, 11:43 AM
No sign of the head resting with tail unfried at this point either. Might be fixed.
This is still a problem I'm afraid. Just witnessed the head taking the group back to rest when the tail was still only muddled.
Vlinch
06-29-2010, 05:36 PM
Vlinch: copy and paste ;bigshot display
>;bigshot display
--- Lich: bigshot active.
[bigshot: Version: 2.020]
[bigshot: flee_count: 1]
[bigshot: hunting_stance: offensive]
[bigshot: ammo_hide: false]
[bigshot: flee_clouds: true]
[bigshot: oom: 10]
[bigshot: resting_commands: wear shield]
[bigshot: resting_room_id: XXXX]
[bigshot: signs: 414, 406, 103, 102, 101, 401, 9903, 9907, 712]
[bigshot: hunting_room_id: XXXX]
[bigshot: use_wracking: true]
[bigshot: monitor_interaction: true]
[bigshot: rest_till_mana: 2]
[bigshot: hunting_commands: wait 30, 702(x2)]
[bigshot: targets: critter]
[bigshot: hunting_boundaries: XXXX]
[bigshot: wait_for_swing: false]
[bigshot: rest_till_exp: 70]
[bigshot: spam: true]
[bigshot: depart_switch: true]
[bigshot: dead_man_switch: false]
[bigshot: wand_if_oom: false]
[bigshot: fried: 95]
[bigshot: hunting_prep_commands: remove shield]
[bigshot]>stance defensive
You are now in a defensive stance.
>
--- Lich: bigshot has exited.
Side question: When I cast 702, I go to stance guarded (not offensive), and when I cast 712, I cast it at a critter instead of myself. Am I doing something wrong?
Inspire
06-29-2010, 05:48 PM
Will you change:
def cmd_ranged(npc)
waitrt?
sleep 0.25
fput 'get 1 my arrow'
result = dothistimeout(
"fire ##{npc.id}",
2,
/You fire|Could not find|seconds/
)
if( result =~ /^Could not find/ )
#$bigshot_should_rest = true
#$rest_reason = "Out of ammo"
gather_ammo
elsif( result =~ /but it has no effect/ )
$bigshot_should_rest = true
$rest_reason = "Ammo had no effect (need blessed or magical)"
elsif ( result == false )
$bigshot_should_rest = true
$rest_reason = "Unknown result from fire routine: #{result}"
end
end
READY AMMO doesn't work well with sloot. Sloot will pick up the arrow and put it away, but it won't put it back into a bundle, so bigshot stops working because it can't find a bundle of arrows (ready ammo) to pull from.
Rinualdo
06-29-2010, 05:57 PM
I'm trying to get a much higher level wizard to tail my main guy, then 410 and 912 once when the main guy swings, then wait until a new critter enters the room or we move rooms.
I'm also trying to get it so when the main guy is has a full head, they both go back to the resting spot. I can't seem to figure out the mind numbers for the tail wizard.
Any help would be much appreciated.
Vlinch
06-29-2010, 06:02 PM
Happened again with a different character:
J>
[bigshot]>prepare 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
J>
[bigshot]>prepare 401
You already have a spell readied! You must RELEASE it if you wish to prepare another!
J>
[bigshot]>release
You feel the magic of your spell rush away from you.
J>
[bigshot]>prepare 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
J>
[bigshot]>prepare 401
You already have a spell readied! You must RELEASE it if you wish to prepare another!
J>
[bigshot]>release
You feel the magic of your spell rush away from you.
J>
[bigshot]>prepare 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
J>
[bigshot]>prepare 401
You already have a spell readied! You must RELEASE it if you wish to prepare another!
J>
[bigshot]>release
You feel the magic of your spell rush away from you.
J>
[bigshot]>prepare 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
J>;ka
[bigshot]>stance defensive
You are now in a defensive stance.
J>
--- Lich: bigshot has exited.
>;bigshot display
--- Lich: bigshot active.
[bigshot: Version: 2.020]
[bigshot: hunting_stance: off]
[bigshot: flee_count: 1]
[bigshot: ammo_hide: false]
[bigshot: flee_clouds: true]
[bigshot: oom: 10]
[bigshot: wounded_eval: bleeding? || percenthealth <= 80 || (Wounds.head >= 2) || (Wounds.nsys >= 2) || ([Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand].max >= 3) || ( ([Wounds.leftArm, Wounds.leftHand].max >= 2) or ([Wounds.rightArm, Wounds.rightHand].max >= 2) )]
[bigshot: resting_room_id: XXXX]
[bigshot: resting_commands: put blade in sheath, wear shield]
[bigshot: hunting_room_id: XXXX]
[bigshot: signs: 9904, 9908, 9912, 401, 406, 9903, 9907]
[bigshot: use_wracking: false]
[bigshot: hunting_boundaries: XXXX]
[bigshot: targets: XXXX]
[bigshot: hunting_commands: wait 30, kill target]
[bigshot: rest_till_mana: 2]
[bigshot: monitor_interaction: true]
[bigshot: rest_till_exp: 70]
[bigshot: dead_man_switch: false]
[bigshot: depart_switch: true]
[bigshot: spam: true]
[bigshot: hunting_prep_commands: get blade, remove shield]
[bigshot: fried: 95]
[bigshot: wand_if_oom: false]
[bigshot]>stance defensive
You are now in a defensive stance.
J>
--- Lich: bigshot has exited.
You feel the magic of your spell depart.
J>
subzero
06-29-2010, 09:54 PM
Just a guess here, Vlinch, but try taking those defensive spells out of the signs field. I don't really think they're supposed to be in there and I suppose that could be causing an issue. Also, as a caster, there probably isn't much need for the "wait 30" in the hunting commands.
Alorn15
06-30-2010, 01:03 AM
Liagala - Should be fixed.
Inspire - Changed.
Vlinch - This was a REALLY bad bug. I died from it earlier. Maybe twice. Should be fixed now. As for your side questions... you might try looking at spell-list.xml.txt and see if the information there looks correct for those two spells? I would say you're doing it correctly. (Although don't you want it to be 702 target? I don't know these things.)
Boreus
06-30-2010, 06:10 AM
Not sure what's up didn't change my settings but I DL the new version and now when I do bigshot solo it readies my weapons then comes up --- Lich: exec1 active. and just sits there until I kill exec1 Works fine after that just not sure what it's trying to start.
Vlinch
06-30-2010, 07:43 AM
Just a guess here, Vlinch, but try taking those defensive spells out of the signs field. I don't really think they're supposed to be in there and I suppose that could be causing an issue. Also, as a caster, there probably isn't much need for the "wait 30" in the hunting commands.
Where would defensive spells go then? The field is labeled "society abilities/spells/cmans:" in the Hunting tab... I don't see another tab for "Defensive Spells"
Also, I'm waiting 30 because I want to try and stance dance for 702 as it does more power in stance offensive then stance guarded. (along with channeling which causes hard RT)
Vlinch
06-30-2010, 07:54 AM
Liagala - Should be fixed.
Inspire - Changed.
Vlinch - This was a REALLY bad bug. I died from it earlier. Maybe twice. Should be fixed now. As for your side questions... you might try looking at spell-list.xml.txt and see if the information there looks correct for those two spells? I would say you're doing it correctly. (Although don't you want it to be 702 target? I don't know these things.)
spell-list.xml.txt looks correct, but 712 is a defensive buff that is cast on one's self. The "attack" happens as a defensive flare when the player gets hit by an attack. Also, just having "702" in the attack window seems to work, I still attack the critters without having "702 target" (Did you get a chance to look at the auto stance guarded for the 702 attack? https://www.play.net/gs4/info/spells/spelllist.asp?circle=6#702 says: Other factors that can affect the damage done include casting with open hands, stance, and the target's condition. So it would be nice to have this spell stance dance like swinging a sword does.) Thank you for your hard work! :-)
Alorn15
06-30-2010, 10:43 AM
Boreus - Were you using depart/rerun? I can see why that would happening if so. Should be fixed now. EDIT: Or even if you weren't, actually.
Vlinch - For 702, try this: stance off and 702 target. For 712... I think the issue is that it's listed in spell-list.xml.txt as defense/attack. Can you change it to just defense, and try that? Be sure and include a log.
Urinal Poops
06-30-2010, 07:08 PM
What i'm looking to do is Kill Shattered_empath/Healbot before I hunt and turn them back on as I rest. Unfortunately these scripts dont have an end and I cant seem to do it without freezing up Bigshot. Anyone have any ideas?
Krienna
06-30-2010, 07:13 PM
What i'm looking to do is Kill Shattered_empath/Healbot before I hunt and turn them back on as I rest. Unfortunately these scripts dont have an end and I cant seem to do it without freezing up Bigshot. Anyone have any ideas?
I'm not sure how Ruby works, but couldn't you just do just use something in the room description of one of the adjacent rooms of where you're healing to trigger the command to kill the script. Then, just use something in the room description of where you're resting to trigger the start of the script.
Let's say you're healing in TSC. Bigshot activates and upon entering TSNW something in the room description triggers the command that kills Shattered_empath/Healbot. Then, when you go back to your resting area something simple triggers the command to start them back up.
Smythe
06-30-2010, 07:36 PM
don' kill it. Jes' pause it.
Pre-hunt script
pause_script("healbot")
Pre-rest script
unpause_script("healbot")
An' done. 'course, ya can always do more, too!
- Smythe
Alorn15
06-30-2010, 09:34 PM
What all prevents a person from changing stances? Change_stance will now recognize if you have 1617 active, but I want to get everything else while I'm here.
Gilralyn
06-30-2010, 11:14 PM
Some mobs cast berserk/rage or something on you that prevents you from changing stances, so bigshot spams the change stance command. Here's the string you get when you try to change stance:
Your rage causes you to use all of your skill in an all out attack! You are unable to change your stance.
I could not see a spell # associated with the effect using ;magic, although a spell did show up under my regular Stormfront Active Spells window.
I am not sure if this helps or not...
Alorn15
06-30-2010, 11:28 PM
Is that all one line?
Updated. Shouldn't spam stances if you're under the effect of 216 or 1617. Wait for swing stuff. And uh... I think that's it. I dunno.
I want to do a force command that executes commands until you get at least specified end roll. Like...
force 1005 target till 101
Gilralyn
06-30-2010, 11:45 PM
Yep. It's all one line.
subzero
07-01-2010, 05:30 AM
Where would defensive spells go then? The field is labeled "society abilities/spells/cmans:" in the Hunting tab... I don't see another tab for "Defensive Spells"
Also, I'm waiting 30 because I want to try and stance dance for 702 as it does more power in stance offensive then stance guarded. (along with channeling which causes hard RT)
Guess I never noticed the spells part in there. I always thought it was more for short duration society-type things. I use waggle in my rest routine to spell up, so I never paid much attention to it, obviously. As far as the waiting goes, that would make sense if you're channeling. I don't like channeling when I'm AT the computer, much less when I'm not... and RT can cause some issue at times when MAing with bigshot :(
I am still having this problem. I have changed my oom % to 2 and to 10, and it continues to spam
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
when I don't have enough mana for 916. Starscream just goes to rest when this happens, Bigshot will never go rest. It will just spam til I get a pulse to cast, then repeat ad nauseum.
Try putting some mana checks for your spells. I had the spam issue a while back and have not had a problem with it since. It won't send you to rest if you aren't able to reach your mana threshold, but you could work around that by dropping to lower level spells that would eventually take you down to the desired level of mana. Here's what I use on one of my guys:
"1106 target(m20), 1101 target(m1)(xx)"
If you want to wait for a pulse so you can leech rather than run back to rest, just make it "516 target(m16)(x1)" (thinking you meant leech here, and it's been a while, but I believe 516 is the right one).
Alorn15
07-01-2010, 10:54 AM
Buzzofthoughts, can you copy/paste a ;bigshot display? Also what's your total mana?
Bhaalizmo
07-01-2010, 11:42 AM
Bigshot (or mayhaps it's ruby) crashed this morning after about an 8 hour run. Here's the error.
--- Exception: connection closed
C:/Program Files/Ruby-1.8.6/lib/ruby/1.8/drb/drb.rb:570:in `load'
[bigshot]>stance defensive
You are now in a defensive stance.
--- Lich: bigshot has exited.
Edit: Also, if I've just killed a critter and haven't searched it yet before another one walks in, sloot runs fine, head starts attacking and tail just watches the kill. This is consistent. The tail will not attack in this scenario.
Rinualdo
07-01-2010, 12:15 PM
I'm trying to get a much higher level wizard to tail my main guy, then 410 and 912 once when the main guy swings, then wait until a new critter enters the room or we move rooms.
I'm also trying to get it so when the main guy is has a full head, they both go back to the resting spot. I can't seem to figure out the mind numbers for the tail wizard.
Any help would be much appreciated.
Any thoughts on this?
Liagala
07-01-2010, 01:29 PM
Any thoughts on this?
I'm not sure Bigshot is equipped to handle this sort of thing. Where the wizard is much higher level, my guess is he gets absolutely 0 experience - but if you put 0 in the box, he'll just immediately run back to town. Maybe you could write a wizard or SF script (or lich one, if you're decent at that) on your own for the wizard? Just match [ for a new room, or whatever lines you want him to cast on, cast the spell, then go back to the match to wait again?
Rinualdo
07-01-2010, 01:30 PM
I'm not sure Bigshot is equipped to handle this sort of thing. Where the wizard is much higher level, my guess is he gets absolutely 0 experience - but if you put 0 in the box, he'll just immediately run back to town. Maybe you could write a wizard or SF script (or lich one, if you're decent at that) on your own for the wizard? Just match [ for a new room, or whatever lines you want him to cast on, cast the spell, then go back to the match to wait again?
Meh, the best I know for scripting is
10 Print Hello
20 goto 10.
I'll see if I can poke around with something though.
Liagala
07-01-2010, 01:42 PM
Meh, the best I know for scripting is
10 Print Hello
20 goto 10.
I'll see if I can poke around with something though.
My scripting experience is almost all SF/Wizard, so I can't touch Lich yet. But for either of the other two, this would work:
Start:
match Cast [
match Cast (messaging when your guy swings)
match Cast (messaging when critter arrives)
match Cast (different messaging when critter arrives, becase they aren't all the same)
match Cast (yet another set of messaging, if necessary. Keep repeating different "match Cast (messaging) lines until you have them all in)
match Restart IDLE TOO LONG
matchwait
Restart:
put exp
goto Start
Cast:
put prep (spell you want him to prep)
put cast at (person you want him to cast at)
goto Start
Just run that script on your wizard, make sure he's in your head character's group, and make sure his name is in the Bigshot "You hunt with these people, don't count them for poaching" box (note, I don't MA with Bigshot, I have no idea how that works).
Alorn15
07-01-2010, 02:53 PM
Rinauldo - Post ;bigshot display for both head and tail.
Bhaalizmo - I believe that basically means "Head's connection to tail over the localhost died. For some reason. Or vise versa." Sorry, not terribly helpful. That's on head?
Bhaalizmo
07-01-2010, 02:59 PM
Yessir. That was on the head.
Cyprion
07-01-2010, 03:17 PM
Is it possible to have the society abilities casted once you arrived at the hunting area instead of before the go2 portion?
Bhaalizmo
07-01-2010, 03:26 PM
Is it possible to have the society abilities casted once you arrived at the hunting area instead of before the go2 portion?
That would be awesome, as well as an option to use sigil of power.
Edit: The head could really care less if the tail gets a headfull on this latest version. :(
Rinualdo
07-01-2010, 06:22 PM
Rinauldo - Post ;bigshot display for both head and tail.
Head:
--- Lich: bigshot active.
[bigshot: Version: 2.022]
[bigshot: flee_count: 5]
[bigshot: hunting_stance: offensive]
[bigshot: ammo_hide: false]
[bigshot: flee_clouds: false]
[bigshot: always_flee_from: spider]
[bigshot: wounded_eval: percenthealth <= 40]
[bigshot: oom: -1]
[bigshot: loot_script: sloot]
[bigshot: resting_room_id: 7229]
[bigshot: hunting_room_id: 7229]
[bigshot: use_wracking: false]
[bigshot: monitor_interaction: false]
[bigshot: rest_till_mana: -1]
[bigshot: hunting_commands: kick target (x2), punch target]
[bigshot: targets: wight, master]
[bigshot: hunting_boundaries: 7304, 7206, 7233]
[bigshot: rest_till_exp: 60]
[bigshot: spam: true]
[bigshot: depart_switch: true]
[bigshot: dead_man_switch: false]
[bigshot: wand_if_oom: false]
[bigshot: fried: 100]
[bigshot]>stance defensive
Tail:
--- Lich: bigshot active.
[bigshot: Version: 2.022]
[bigshot: hunting_stance: guarded]
[bigshot: ammo_hide: false]
[bigshot: flee_clouds: false]
[bigshot: resting_room_id: 7229]
[bigshot: hunting_room_id: 7229]
[bigshot: use_wracking: false]
[bigshot: monitor_interaction: false]
[bigshot: rest_till_mana: 100]
[bigshot: hunting_commands: 410, 912, 901(30)]
[bigshot: targets: wight, master]
[bigshot: hunting_boundaries: 7304, 7206, 7233]
[bigshot: rest_till_exp: -1]
[bigshot: spam: true]
[bigshot: depart_switch: true]
[bigshot: dead_man_switch: false]
[bigshot: disable_commands: 410, 912, sleep 30]
[bigshot: wand_if_oom: false]
[bigshot: fried: -1]
[bigshot]>stance defensive
You are now in a defensive stance.
I've tried a couple different variants and not had any luck.
Bhaalizmo
07-01-2010, 08:41 PM
Ok I just did some testing with bigshot MA mode. It works fine for me and my alt when both run from the same computer. I had a friend join his char to the group and duplicate my bigshot settings and start a tail, before I started the head. For some reason it just gets to the hunting ground and doesn't attack anything. Do you think it's a settings difference, or is this just not expected to work in this manner? IE: Is it only for multi-accounting, and not for group hunting?
pabstblueribbon
07-01-2010, 08:55 PM
....
So you've had Alorn chasing bugs and you don't even know how to use the script?
This is why I hate the new lich.
Bigshot (druby) only works on the same computer. Dipshit.. Read the goddamn helpfile.
Bhaalizmo
07-01-2010, 09:01 PM
....
So you've had Alorn chasing bugs and you don't even know how to use the script?
This is why I hate the new lich.
Bigshot (druby) only works on the same computer. Dipshit.. Read the goddamn helpfile.
As far as I'm concerned I've been testing it and reporting issues with it to him. He hasn't complained. You can suck a turd out of my ass and chew on the corny bits.
Cephalopod
07-01-2010, 09:03 PM
....
This is why I hate the new lich.
I thought you were leaving...
pabstblueribbon
07-01-2010, 09:08 PM
I thought you were leaving...
Yeah, I cancelled my accounts. Got bored for a moment and looked around here. Its okay Nachos. You'll find someone else, I promise. Your dick isnt that small. If you really love me, you have to let me go..
pabstblueribbon
07-01-2010, 09:09 PM
As far as I'm concerned I've been testing it and reporting issues with it to him. He hasn't complained. You can suck a turd out of my ass and chew on the corny bits.
Sounds like some of your issues don't exist, fucktard. PEBCAK?
Bhaalizmo
07-01-2010, 09:10 PM
Sounds like some of your issues don't exist, fucktard. PEBCAK?
Actually, no. The issues I've been reporting in this thread do in fact exist. The most recent issue to which you're referring was just me screwing around trying to push the limits of the script. Go gather dust somewhere you grumpy obsolete gui hating dinosaur.
pabstblueribbon
07-01-2010, 09:16 PM
Actually, no. The issues I've been reporting in this thread do in fact exist. The most recent issue to which you're referring was just me screwing around trying to push the limits of the script. Go gather dust somewhere you grumpy obsolete gui hating dinosaur.
Heh.
Inspire
07-02-2010, 12:25 AM
fput "get 1 my ##{@AMMO.sub(/s$/, '')}"
result = dothistimeout(
"fire ##{npc.id}",
2,
/You fire|Could not find|seconds/
)
if( result =~ /^Could not find/ )
#$bigshot_should_rest = true
#$rest_reason = "Out of ammo"
gather_ammo
elsif( result =~ /but it has no effect/ )
$bigshot_should_rest = true
$rest_reason = "Ammo had no effect (need blessed or magical)"
elsif ( result == false )
$bigshot_should_rest = true
$rest_reason = "Unknown result from fire routine: #{result}"
end
end
This doesn't work.
If I change it to:
fput "get 1 my arrow"
It works fine.
Alorn15
07-02-2010, 12:44 AM
Hmm, what do you have set for ammo, and what does it end up putting?
Alorn15
07-02-2010, 03:59 PM
Speak now or forever hold your peace.
If bigshot had a command to repeat an attack till the endroll exceeds a certain number, what attacks would you use the command with? You must include a log of the attack or your answer is meaningless to me.
The command would look like this: 'force 1002 until 101'. E.g. keep casting vibration chant until I know I've disarmed the creature.
Liberi Fatali
07-02-2010, 08:54 PM
Everytime I run out of mana I get this error:
[bigshot]>channel #2684405
You channel at a ridgeback boar.
CS: +82 - TD: +45 + CvA: +25 + d100: +52 == +114
Warding failed!
A strong strike.
The ridgeback boar collapses to the ground, emits a final squeal, and dies.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
(Forcing stance down to guarded)
>
--- Exception: undefined local variable or method `followers_fried' for #<Bigshot:0x9116364>
bigshot:910:in `should_rest?'
[bigshot]>stance defensive
...wait 3 seconds.
>
You feel less drained.
>
[bigshot]>stance defensive
You are now in a defensive stance.
>
--- Lich: bigshot has exited.
I am not in a group, nor do I have any variables filled in under the "group" tab. Any help?
Alorn15
07-02-2010, 08:55 PM
Version?
Liberi Fatali
07-02-2010, 08:57 PM
Version?
v1.013... I recently downgraded because the same thing was happening in a more current version. Apparently, it didn't fix it.
Alorn15
07-02-2010, 08:58 PM
It should be fixed.
Liberi Fatali
07-02-2010, 09:04 PM
It should be fixed.
Thank you, I will try again!
Inspire
07-02-2010, 09:51 PM
Hmm, what do you have set for ammo, and what does it end up putting?
I've tried arrow and arrows.
It eventually can't find a bundle of arrows to "ready ammo" from.
ThadJarvis
07-02-2010, 10:40 PM
Any chance of getting a field for "Things to do before going to rest?" that can take scripts as input?
for example, if you use the current field that allows you to send commands before resting, it executes once you've gone to the room you have set as your rest area. I'd like a field to add things in before going to the rest area.
Any chance of having this added in the future at some point?
Thanks as always for Bigshot. It is a great script!
Bhaalizmo
07-02-2010, 10:51 PM
I know it's been mentioned, but perhaps not with these specifics.
I'd love to see an option for "use sigil of power if mana < __ and stamina > __"
As always, thank you sir for this script and your support of it.
Rinualdo
07-02-2010, 10:58 PM
Any chance bigshot can do another look for monsters in a room after running the loot script? I keep missing monsters that spawn and bigshot leaves the room
[sloot]>loot #6685905
You search the tomb wight.
It had an augmented breastplate, a twohanded sword.
It had 6 silvers on it.
You gather the remaining 6 coins.
It had nothing else of value.
A tomb wight crumbles to dust.
>
A tomb wight suddenly bursts from the ground!
>
[bigshot]>west
Alorn15
07-03-2010, 12:00 AM
Inspire -
It does not call 'ready ammo' anymore. I'm trying to figure out what you meant when you said that this does not work:
fput "get 1 my ##{@AMMO.sub(/s$/, '')}"
To fix the issue I need to know the result of this statement and what your settings are when this result occurs.
Rinauldo - It already does. There is inevitably the chance that a monster will spawn between the points where it decides to move and does move. Updated to lessen that chance a bit though.
Alorn15
07-03-2010, 12:24 AM
Bhaalizmo - Updated to include that...
Also I still want to figure out the tail fried issue. Do you have VNC setup by chance? I feel like the next step is to put in some pretty verbose debugging messages, cause I really don't have a clue as to what's up.
Inspire
07-03-2010, 12:33 AM
Inspire -
It does not call 'ready ammo' anymore. I'm trying to figure out what you meant when you said that this does not work:
fput "get 1 my ##{@AMMO.sub(/s$/, '')}"
To fix the issue I need to know the result of this statement and what your settings are when this result occurs.
Rinauldo - It already does. There is inevitably the chance that a monster will spawn between the points where it decides to move and does move. Updated to lessen that chance a bit though.
Get what?
>
You must be holding an arrow in your right hand to fire the orange bow.
find ammo in this container: satchel
use this ammo type: arrow
I've used arrow and arrows. I have to manually change that portion to get 1 my arrow every time you update because whatever you have there doesn't work.
Alorn15
07-03-2010, 12:39 AM
What is it putting? What is the line before "Get what?"
Inspire
07-03-2010, 12:46 AM
I can't see it, either I don't have it turned on right or it's an ignored string.
Err, it was ignored, everything bigshot is ignored.
I'll tell you next update since I fixed it on my side to work.
Alorn15
07-03-2010, 09:19 PM
Flying creatures should now work properly with wait for swing.
lying != flying
Bhaalizmo
07-05-2010, 01:47 PM
I've been getting this on the tail on this latest version. Boots the tail for some reason.
Edit: This is after the tail gets left behind by the head, which has been happening alot on the latest version.
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
[go2]>east
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
>
[go2: travel time: 0:00:00]
[go2: travel time: 0:00:00]
[go2: travel time: 0:00:00]
--- Lich: go2 has exited.
[go2: travel time: 0:00:00]
--- Lich: go2 has exited.
--- Lich: go2 has exited.
--- Lich: go2 has exited.
--- Lich: psisorter has exited.
--- Lich: uberspells has exited.
--- Lich: go2 active.
--- Lich: go2 has exited.
--- Lich: uberbar has exited.
--- Lich: go2 has exited.
[go2: ETA: 0:00:01 (9 rooms to move through)]
--- Lich: go2 has exited.
--- Lich: lnet has exited.
[go2]>east
--- Lich: go2 has exited.
[go2]>east
--- Exception: An established connection was aborted by the software in your host machine.
C:/Documents and Settings/Username/My Documents/lich/lich.rbw:6232:in `write'
--- Lich: go2 has exited.
[bigshot]>stance defensive
--- Lich: voodoo has exited.
[bigshot: --- error in dying code block: An established connection was aborted by the software in your host machine.]
--- Lich: bigshot has exited.
--- Lich: infomon has exited.
*
* Connection to the game has been lost. You will need to login again to continue playing.
Toadkin
07-06-2010, 10:23 AM
A bit late, but I had the same issue. I replaced
fput "get 1 my ##{@AMMO.sub(/s$/, '')} with fput "get 1 my #{@AMMO.sub(/s$/, '')} and Bigshot correctly gets the ammo I specify. Before hand Bigshot was trying to "get 1 my #wooden arrow...".
fput "get 1 my ##{@AMMO.sub(/s$/, '')}"
result = dothistimeout(
"fire ##{npc.id}",
2,
/You fire|Could not find|seconds/
)
if( result =~ /^Could not find/ )
#$bigshot_should_rest = true
#$rest_reason = "Out of ammo"
gather_ammo
elsif( result =~ /but it has no effect/ )
$bigshot_should_rest = true
$rest_reason = "Ammo had no effect (need blessed or magical)"
elsif ( result == false )
$bigshot_should_rest = true
$rest_reason = "Unknown result from fire routine: #{result}"
end
end
This doesn't work.
If I change it to:
fput "get 1 my arrow"
It works fine.
Miscast
07-06-2010, 04:27 PM
Hi, is there a way to include in Bigshot Starscream's "Wait for enemy to attack before executing commands" check feature? Or could I please request its inclusion in the next Bigshot update?
Fortybox
07-06-2010, 06:24 PM
Hey Alorn,
I am having problems with the new version of bigshot. I have made sure to keep my settings as close as possible too.
The script gets hung up when I come back to rest. Basically the tail guy freaks out and starts spamming go2 directions all over the place. I have tried changing the order of the rest scripts, taking some out, adding others in, etc. I even tried putting in a script to pause the tail while the head does it's thing and then to unpause after the head finishes.
Am I doing something wrong? I do ;bigshot tail on one guy and then ;bigshot head on the other. Hunting with both of them is great! It's just the resting part that messes it all up.
Khariz
07-06-2010, 08:13 PM
Hi, is there a way to include in Bigshot Starscream's "Wait for enemy to attack before executing commands" check feature? Or could I please request its inclusion in the next Bigshot update?
This. I don't want a numerical field. I literally would like it to wait until the mob swings, and then me attack back.
Khariz
07-06-2010, 08:17 PM
Any chance of getting a field for "Things to do before going to rest?" that can take scripts as input?
for example, if you use the current field that allows you to send commands before resting, it executes once you've gone to the room you have set as your rest area. I'd like a field to add things in before going to the rest area.
Any chance of having this added in the future at some point?
Thanks as always for Bigshot. It is a great script!
Question...why don't you run those scripts AFTER you get to the resting area and make a new one that at the end of all the errands runs you BACK to the resting area?
Alorn15
07-06-2010, 08:32 PM
You guys realize that in the command 'wait 30' the 30 is just a timeout, right? As in, it'll wait till the creature swings, or 30 seconds, whichever comes first. If you think 30 is too short, do 90, but surely you want it to time out eventually?
Fortybox - Ill try and look at this tonight. Feel free to IM me. (alexx1523)
Khariz
07-06-2010, 08:33 PM
You guys realize that in the command 'wait 30' the 30 is just a timeout, right? As in, it'll wait till the creature swings, or 30 seconds, whichever comes first. If you think 30 is too short, do 90, but surely you want it to time out eventually?
Fortybox - Ill try and look at this tonight. Feel free to IM me. (alexx1523)
actually, no. Has it always been this way? If so, I feel really stupid right now, and I apologize.
Edit oh, I see, that's the command and how its been since you took the field out. Thanks, sorry for the stupidity.
Alorn15
07-06-2010, 09:49 PM
No worries :)
Bhaalizmo
07-06-2010, 11:01 PM
stuff wrong with latest version.
I'm with Fortybox on this one, the latest version has a few MA issues. If the tail doesn't get lost during the hunt (30% of the time) they'll often wack out at rest (25% of the time) and run around joining the head, and running off. This latest version hasn't gotten me a single successful overnite afk hunt. I'm available for testing whenever you're around. I appreciate your script and the work you've done on it and continue to do supporting it.
Thanks.
Tgo01
07-07-2010, 05:45 PM
Bigshot is a great script and I thank you for all the work you've done on it.
Just a couple of things I noticed though. My bard hunts with sonic disruption (1030) which costs 30 mana for the first cast but afterward only costs 20 mana to cast again and 10 mana to cast at one critter with 15 ranks of manipulation lore. Bigshot assumes the spell always costs 30 mana to cast.
Also for only 20 mana he can cast it at every critter in the room so if there is more than one critter in the room with him it only makes sense for him to open cast it rather than focus casting it. Open casting also hits players though.
Perhaps there is a way to do all of this and I just don't know how to do it or if you've already address this issue before. Either way sorry for wasting your time.
Cyprion
07-08-2010, 08:47 AM
How often does the health part of bigshot run? I copied the line you posted awhile back. Does it check constantly, before/after an attack, or after being hit?
Alorn15
07-08-2010, 03:15 PM
Tgo01: I think that there is some work to be done for pure bards. I believe that 1030 is eccentric enough to need it's own code, and cannot be utilized effectively with the generic bigshot cast_this_spell method (that's not really the name of the method, by the way.) It needs to know when to go focused vs. open, when to renew vs. not. Potentially unravel needs to get worked in.
I am very interested in this getting done, as my bard will be switching to pure in a month or so. If you want to write it, I can include it. If you can't write it, we could still chat about how it should be written.
Cyprion - It's called between creatures, or between attack routines, whichever comes first. So if your attack routine is simply 'kill target', then it would be called between each swing.
Bhaalizmo
07-08-2010, 05:42 PM
Not sure if this is an sloot or a bigshot issue. Got stuck in the loop again
You drop a golden wand.
>
[bigshot: Being polled for should_rest?]
[bigshot]>get wand from my pack
>
You remove an aquamarine wand from in your crushed silk pack.
>
[bigshot]>stance offensive
You are now in an offensive stance.
>
[bigshot]>wave my wand at #7139249
>
You wave your aquamarine wand at a rock troll zombie.
1d100: 70 + Modifiers: 200 == 270
You hurl a stream of water at a rock troll zombie!
AS: +232 vs DS: +119 with AvD: +19 + d100 roll: +97 = +229
... and hit for 49 points of damage!
Light blow to left leg.
Cast Roundtime 3 Seconds.
>
You must have a free hand to gather a bundle of items, or be holding the item to gather.
>
[bigshot]>gather wand
You must have a free hand to gather a bundle of items, or be holding the item to gather.
[bigshot]>gather wand
You must have a free hand to gather a bundle of items, or be holding the item to gather.
[bigshot]>gather wand
You must have a free hand to gather a bundle of items, or be holding the item to gather.
It loops like this till I die or I kill the script. :(
Inspire
07-10-2010, 06:03 AM
>get arrow
You must have a free hand to gather a bundle of items, or be holding the item to gather.
It will hang if a creature walks away, and you have an arrow in your hand.
Alorn15
07-10-2010, 10:21 AM
Bhaalizmo - What do your settings look like? I think you might have ammo configured for wands, and that setting isn't applicable to wands.
Inspire - Should be fixed.
There's also a new command: force x until x
e.g. force 1002 until 101
This will force a command until a desired endroll is reached. It'll only work with normal-appearing swings/casts, and cmans. Hopefully cmans. I didn't test cmans.
IorakeWarhammer
07-10-2010, 10:42 AM
Hi, is there a way to include in Bigshot Starscream's "Wait for enemy to attack before executing commands" check feature? Or could I please request its inclusion in the next Bigshot update?
i think you just put
wait 10
or something like that, it will wait 10 seconds before executing the kill commands, OR it will wait until the critter swings and then do it early.
Jaimaltz
07-11-2010, 08:33 AM
Is there a way to change bigshot settings from the command line? I'm feeling a bit ambitious and want to attempt writing a bigshot loader script where I'd try to load bigshot settings according to the bounty I got. I'd probably just hardcode the settings as profile1, profile2, etc. inside the loader script, then use some matching logic to decide which profile to load based on the creature I got tasked with from the adventure guild.
If bigshot doesn't allow a command line option, is there any way for another script to access and edit bigshot's settings directly?
SpiffyJr
07-11-2010, 08:48 AM
Is there a way to change bigshot settings from the command line? I'm feeling a bit ambitious and want to attempt writing a bigshot loader script where I'd try to load bigshot settings according to the bounty I got. I'd probably just hardcode the settings as profile1, profile2, etc. inside the loader script, then use some matching logic to decide which profile to load based on the creature I got tasked with from the adventure guild.
If bigshot doesn't allow a command line option, is there any way for another script to access and edit bigshot's settings directly?
I do this now with SBounty. Just use UserVars.op. It's all in there.
Inspire
07-11-2010, 10:38 AM
I do this now with SBounty. Just use UserVars.op. It's all in there.
Sbounty?
SpiffyJr
07-11-2010, 11:29 AM
Sbounty?
Yes, SBounty, my bounty script that changes my hunting ground in bigshot based on what bounty I get. It does gems, skins, heirlooms, kills, dangerous creatures, and soon child rescues. I'm only releasing it to a few people and the Marlu guys aren't going to be on the list - sorry.
Jaimaltz
07-11-2010, 11:38 AM
Got it working, thanks for the tip Spiffy!
I feel like an idiot for it taking me this long to figure it out. I was trying to do stupid stuff like:
start_script("settings", [ "change", "op", "<giant copy and paste from the op settings>" ])
(don't actually do that, it breaks badly and you have to redo all your bigshot settings)
Basically Bigshot has a bunch of keys, but the only ones I need to switch hunting grounds is hunting_boundaries and hunting_room_id.
The command to change them is something along the lines of this:
stuff = "3281, 3282, 3283"
UserVars.op['hunting_boundaries'] = stuff
Same principle for other settings.
So I've got that part working, the rest should be downhill from here. I just have to write the script to stop bigshot, do some matching on my current bounty, stick the right data into a variable, add them with uservars, finish resting, and restart bigshot.
SpiffyJr
07-11-2010, 11:59 AM
Got it working, thanks for the tip Spiffy!
I feel like an idiot for it taking me this long to figure it out. I was trying to do stupid stuff like:
start_script("settings", [ "change", "op", "<giant copy and paste from the op settings>" ])
(don't actually do that, it breaks badly and you have to redo all your bigshot settings)
Basically Bigshot has a bunch of keys, but the only ones I need to switch hunting grounds is hunting_boundaries and hunting_room_id.
The command to change them is something along the lines of this:
stuff = "3281, 3282, 3283"
UserVars.op['hunting_boundaries'] = stuff
Same principle for other settings.
So I've got that part working, the rest should be downhill from here. I just have to write the script to stop bigshot, do some matching on my current bounty, stick the right data into a variable, add them with uservars, finish resting, and restart bigshot.
I have sbounty setup to work as a bigshot rest script. The way bigshot works you can change the UserVars on the fly and still have it switch hunting grounds while Bigshot is still running.
Alorn15
07-11-2010, 12:51 PM
I have sbounty setup to work as a bigshot rest script. The way bigshot works you can change the UserVars on the fly and still have it switch hunting grounds while Bigshot is still running.
That's not true. When you start bigshot it instantiates a bigshot object which sucks in UserVars.op and creates instance variables using that stuff. It only does this once.
Jaimaltz
07-11-2010, 01:26 PM
That's not true. When you start bigshot it instantiates a bigshot object which sucks in UserVars.op and creates instance variables using that stuff. It only does this once.
When you exit bigshot, does it perform a "save" on the settings?
If not, I'm thinking I could leave my script as is. Then I'd just run a bigshotreload script at the end of my resting scripts list which would just stop bigshot, rest until clear/full of mana, then rerun bigshot solo.
Alorn15
07-11-2010, 02:03 PM
Hmm. Are you asking if bigshot backports the settings back to UserVars.op?
If so, no.
Anyway you can prevent getting hung up on the gates in Vaalor? Having your hands full will cause a 15 second rt, and usually, everything gets confused and my guy idles out.
SpiffyJr
07-11-2010, 02:14 PM
That's not true. When you start bigshot it instantiates a bigshot object which sucks in UserVars.op and creates instance variables using that stuff. It only does this once.
Seems to be working for me... that's odd.
Jaimaltz
07-11-2010, 02:16 PM
Anyway you can prevent getting hung up on the gates in Vaalor? Having your hands full will cause a 15 second rt, and usually, everything gets confused and my guy idles out.
I think that's a go2 issue.
I think that's a go2 issue.
Yeah. Didn't think about that til you said it. Don't guess there's a way to have Bigshot stow left before heading back to rest is there?
SpiffyJr
07-11-2010, 02:48 PM
Seems to be working for me... that's odd.
I stand corrected...
Drisco
07-12-2010, 08:37 AM
Is there any ways to make Bigshot kill a certain creature first.
Say you are killing Roltons, and Orcs also hunt here. You enter a room with a Rolton and a Orc, is there any way to make bigshot kill the Orc first? Or if a Orc enters a room to stop killing the Rolton and start on the Orc.
JohnDoe
07-12-2010, 10:07 AM
Is there any ways to make Bigshot kill a certain creature first.
Say you are killing Roltons, and Orcs also hunt here. You enter a room with a Rolton and a Orc, is there any way to make bigshot kill the Orc first? Or if a Orc enters a room to stop killing the Rolton and start on the Orc.
Pretty sure that's based on the way you order your targets. So what you'd want to do to kill orcs before roltons is, "orc, rolton". I'd test it. Someone correct me if I'm wrong here.
JohnDoe
07-12-2010, 10:12 AM
That's not true. When you start bigshot it instantiates a bigshot object which sucks in UserVars.op and creates instance variables using that stuff. It only does this once.
Yeah - once I adjust hunting ground, creatures, etc. via my bounty script manager, I need to kill bigshot and restart for those settings to take. This works well for dangerous, cull, heirloom, rescues, skins, and so on. Need to be careful doing the dangerous bounties as your other bigshot settings may make you run away before you get a chance to hit/kill the grizzly/ancient creature when it appears.
Alorn15
07-12-2010, 10:25 AM
I feel like the appropriate way to go about this is to use bigshot as an object.
e.g.:
loop {
my_bounty = get_bounty()
import_bs_settings(my_bounty, bs)
bs = Bigshot.new
bs.hunt()
}
Now... currently this won't work, because bs.hunt() will call bs.rest(). But that's just because I never really thought anyone would use bigshot as an object. I could change that, and other things that would facilitate this.
JohnDoe
07-12-2010, 10:31 AM
I feel like the appropriate way to go about this is to use bigshot as an object.
e.g.:
loop {
my_bounty = get_bounty()
import_bs_settings(my_bounty, bs)
bs = Bigshot.new
bs.hunt()
}
Now... currently this won't work, because bs.hunt() will call bs.rest(). But that's just because I never really thought anyone would use bigshot as an object. I could change that, and other things that would facilitate this.
That's essentially how I'm using bigshot right now - as my hunting engine (hunting boundaries, sigil/sign management, attack style based on creature type, and so on). I manage resting, bounties, selling, and other things via my main script(s). Changing BS settings and reloading BS has worked great so far. But, I can see it being useful to be able to create a bigshot object to provide more control.
Liagala
07-12-2010, 02:24 PM
I have 506 as one of the spells/abilities to keep going during a hunt. Bigshot keeps trying to cast it when it's still active, sometimes 2 or 3 times, and wasting mana. Is there a way for me to slow it down and make it wait for the spell to fall off?
[bigshot]>attack
A wall guardian swings a coral-shafted military pick at you!
You barely manage to fend off the attack with your claidhmore!
>
[bigshot]>prepare 506
You swing a steel claidhmore at a wall guardian!
AS: +153 vs DS: +65 with AvD: +26 + d100 roll: +64 = +178
... and hit for 62 points of damage!
Wild upward slash removes the wall guardian's face from his skull!
Interesting way to die.
The wall guardian vainly tries to sound a warning, then collapses.
Roundtime: 6 sec.
Roundtime changed to 2 seconds.
R>
...wait 2 seconds.
R>
[bigshot]>prepare 506
You recite a series of mystical phrases while raising your hands, invoking Haste...
Your spell is ready.
>
[bigshot]>cast
You gesture.
Your magic clashes with that which is already there!
Cast Roundtime 3 Seconds.
>
[bigshot]>stance defensive
Cast Round Time in effect: Setting stance to guarded.
>
[sloot]>loot #10359484
You search the wall guardian.
He had a salt-stained chain hauberk.
You discard the guardian's remaining useless equipment.
He had 9 silvers on him.
You gather the remaining 9 coins.
He had nothing else of value.
The wall guardian decays into a grisly pile of armor, blood, and bone.
>
[bigshot]>north
>
[Thurfel's Keep]
Four flat boulders dangerously support a legless desk and provide what looks to be a very unsafe method of reaching the upper level. Considering how badly the desk is wobbling just from the faint breeze, it's hardly going to be an easy climb. You also see a wall guardian and a salt-stained chain hauberk.
Obvious exits: east, south
>
[bigshot]>prepare 506
Wait 1 sec.
>
[bigshot]>prepare 506
You recite a series of mystical phrases while raising your hands, invoking Haste...
Your spell is ready.
>
[bigshot]>cast
You gesture.
Your magic clashes with that which is already there!
Cast Roundtime 3 Seconds.
>
[bigshot]>stance offensive
You are now in an offensive stance.
>
[bigshot]>attack
Wait 3 seconds.
>
You notice that things have returned to their normal speed.
>
[bigshot]>attack
You swing a steel claidhmore at a wall guardian!
AS: +153 vs DS: +124 with AvD: +26 + d100 roll: +74 = +129
... and hit for 30 points of damage!
Stomach ripped open by mighty blow!
The wall guardian is stunned!
Roundtime: 6 sec.
R>
[bigshot]>prepare 506
...wait 1 seconds.
R>
[bigshot]>prepare 506
You recite a series of mystical phrases while raising your hands, invoking Haste...
Your spell is ready.
>
[bigshot]>cast
You gesture.
You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.
>
[ Haste: +0:01:00, 0:01:00 remaining. ]
[bigshot]>attack
Wait 3 seconds.
Alorn15
07-12-2010, 02:34 PM
When this happens, does infomon think you have 506 up?
;magic
Liagala
07-12-2010, 02:40 PM
When this happens, does infomon think you have 506 up?
;magic
Nope. Infomon thinks 506 has already fallen. That would be why bigshot gets confused then. According to infomon 506 lasts a flat 60 seconds, but ;circle says it actually increases some with MjE training. Any idea how to update infomon? Typing skills base did no good.
Edit:
I also have it set not to cast unless I have at least 13 mana - 506(m13) in the box - but it just cast it when I only had 10.
Alorn15
07-12-2010, 02:57 PM
Tillmen says he broke it and he'll fix it. EDIT: Fixed with an update to lich.
As far as 506(m13) goes... you can't do that with signs. Only hunting commands. It's something I could add, until then the best solution is to stop caring or put it in a hunting script. :)
Liagala
07-12-2010, 03:01 PM
Thanks to you and Tillmen for the lich update. For the mana check on signs issue, I'll just set bigshot to send me back when my mana drops below what I'd need to set my assorted abilities off. I'd love to see it added in a future update, but that'll solve the problem for now.
Anonymous Clay
07-17-2010, 03:22 AM
Sheikh,
Here are the lines I got when all raged up, bigshot just kept trying to stance me in a room as a couple critters walked in and started to pound on me.
A Sheruvian harbinger raises a pale arm at you!
CS: +284 - TD: +161 + CvA: +12 + d100: +62 - -5 == +202
Warding failed!
You suddenly feel angered beyond all reason, causing you to scream out in rage!
[bigshot]>stance defensive
Your rage causes you to use all of your skill in an all out attack! You are unable to change your stance.
-----
Also, any way to make Big Shot run from maelstrom? (like a gas cloud)...
XXX points a clawed finger at you!
A stiff breeze begins to swirl around you.
You also see a tightly focused tempest,
-----
Thanks,
Glitch
Fatsix
07-17-2010, 03:53 AM
yeah it does the same thing when you get warrior bellowed into stance o, rather than moving a room. it just spams stance d
Alorn15
07-17-2010, 11:18 AM
New bigshot. Bug fixed that would cause infinite loop.
I'll take a look at the stance stuff later.
Alorn15
07-17-2010, 01:53 PM
Oops. I screwed that up. Fixed now.
Alorn15
07-17-2010, 04:21 PM
Alright, fixed so that it won't get stuck trying to change stance. If you run into a pause when it tries to change stance but can't, post a log and I'll fix it for that spell/effect.
As far as the tempest thing goes... I'm told that they just follow you anyway, so you'd have to run back to town. Or kill the caster, in which case you don't want to run. If you really want to run back to town, make a hunting script that monitors GameObj.loot for tempests, and sets $bigshot_should_rest to true.
Loagan
07-18-2010, 07:40 AM
Ok, this keeps happening when MAing with my empath/bard group.
Empath (bigshot heads):
[The Toadwort, Blackened Morass]
Thick cord-like vines dangle overhead from various trees and drape down to partially conceal a small clearing. In the center of the clearing, a circle of stones is filled with charred twigs and leaves. A makeshift hammock is stretched between two tree trunks and is held in place by some of the cord-like vines.
Obvious paths: southeast, south, southwest
Rancid followed.
>
A bobcat scrambles into sight!
>
>stance offensive
You are now in an offensive stance.
>
[bigshot]>attack
Rancid swings a drake falchion at a bobcat!
AS: +105 vs DS: +63 with AvD: +36 + d100 roll: +51 = +129
... and hits for 12 points of damage!
Blow raises a welt on the bobcat's left arm.
** Rancid's drake falchion flares with a burst of flame! **
... 15 points of damage!
Minor burns to left hand. Ouch.
>
You swing a kelyn war mattock at a bobcat!
AS: +104 vs DS: +26 with AvD: +36 + d100 roll: +15 = +129
... and hit for 16 points of damage!
Jarring blow to the bobcat's back.
Roundtime: 7 sec.
R>
A bobcat slowly backs away, her back arched.
R>
A bobcat scampers in!
R>
Rancid swings a drake falchion at a bobcat!
AS: +105 vs DS: +35 with AvD: +36 + d100 roll: +75 = +181
... and hits for 36 points of damage!
Feint to the left as the bobcat dodges that way!
Deep gouges left in back.
The bobcat crumples to the ground and dies.
R>
[bigshot]>stance defensive
You are now in a defensive stance.
>
[sloot]>loot #15218630
You search the bobcat.
She had nothing of interest.
A bobcat decays into a compost of fangs, fur and claws.
>
| Bigshot resting
A bobcat tries to bite you!
AS: +80 vs DS: +127 with AvD: +34 + d100 roll: +94 = +81
A clean miss.
>
[B]Rancid swings a drake falchion at a bobcat!
AS: +105 vs DS: +43 with AvD: +36 + d100 roll: +43 = +141
... and hits for 16 points of damage!
Quick slash to the bobcat's upper left arm!
Just a nick.
>
--- Lich: go2 active.
[go2: ETA: 0:00:03 (18 rooms to move through)]
[go2]>southwest
[go2]>south
[go2]>west
[go2]>up
[go2]>go log
[go2]>northwest
[The Toadwort, Blackened Morass]
Disfigured trees have coiled and twisted themselves together and a thick tangle of dark grey roots protrude from the ground, which is covered with dark roiling mud from the overflowing bourn. Small hillocks provide just a touch of solid ground and offer some relief from treading through the thick mud. Littering the ground are small rocks and stones that, combined with fallen branches and mud, make this a hazardous area for walking. You also see a narrow trail.
Obvious paths: northeast, south
Bard (bigshot tails):
[The Toadwort, Blackened Morass]
Thick cord-like vines dangle overhead from various trees and drape down to partially conceal a small clearing. In the center of the clearing, a circle of stones is filled with charred twigs and leaves. A makeshift hammock is stretched between two tree trunks and is held in place by some of the cord-like vines.
Also here: Rash
Obvious paths: southeast, south, southwest
J>
A bobcat scrambles into sight!
J>
| event: ATTACK
>stance offensive
You are now in an offensive stance.
J>
[bigshot]>attack
You swing a drake falchion at a bobcat!
AS: +105 vs DS: +63 with AvD: +36 + d100 roll: +51 = +129
... and hit for 12 points of damage!
Blow raises a welt on the bobcat's left arm.
** Your drake falchion flares with a burst of flame! **
... 15 points of damage!
Minor burns to left hand. Ouch.
Roundtime: 5 sec.
JR>
Rash swings a kelyn war mattock at a bobcat!
AS: +104 vs DS: +26 with AvD: +36 + d100 roll: +15 = +129
... and hits for 16 points of damage!
Jarring blow to the bobcat's back.
JR>
A bobcat slowly backs away, her back arched.
J>
A bobcat scampers in!
J>
[bigshot]>attack
You swing a drake falchion at a bobcat!
AS: +105 vs DS: +35 with AvD: +36 + d100 roll: +75 = +181
... and hit for 36 points of damage!
Feint to the left goes astray as the bobcat dodges!
You scratch my back...
The bobcat crumples to the ground and dies.
Roundtime: 5 sec.
JR>
Rash searches a bobcat.
A bobcat decays into a compost of fangs, fur and claws.
JR>
[bigshot]>attack
A bobcat tries to bite Rash!
AS: +80 vs DS: +127 with AvD: +34 + d100 roll: +94 = +81
A clean miss.
J>
[B][bigshot]>stance defensive
[bigshot]>attack
You swing a drake falchion at a bobcat!
AS: +105 vs DS: +43 with AvD: +36 + d100 roll: +43 = +141
... and hit for 16 points of damage!
Quick slash to the bobcat's upper left arm!
Just a nick.
Roundtime: 5 sec.
JR>
...wait 5 seconds.
JR>
...wait 5 seconds.
JR>
Rash just went southwest.
JR>
[bigshot]>stance defensive
A bobcat charges at you!
AS: +80 vs DS: +87 with AvD: +31 + d100 roll: +87 = +111
... and hits for 2 points of damage!
Charlie horse to the left leg!
J>
You are now in a defensive stance.
J>
[bigshot]>stance offensive
You are now in an offensive stance.
J>
[bigshot]>attack
You swing a drake falchion at a bobcat!
AS: +105 vs DS: +43 with AvD: +36 + d100 roll: +60 = +158
... and hit for 29 points of damage!
Banged the bobcat's left shin.
That'll raise a good welt.
Roundtime: 5 sec.
JR>
[bigshot]>stance defensive
[bigshot]>stance defensive
[bigshot]>stance defensive
[bigshot]>stance defensive
[bigshot]>stance defensive
[bigshot]>stance defensive
...wait 4 seconds.
JR>
[bigshot]>stance defensive
[bigshot]>stance defensive
[bigshot]>stance defensive
...wait 4 seconds.
...wait 4 seconds.
...wait 4 seconds.
...wait 4 seconds.
JR>
...wait 4 seconds.
JR>
...wait 4 seconds.
JR>
...wait 4 seconds.
JR>
...wait 3 seconds.
JR>
[bigshot]>stance defensive
[bigshot]>stance defensive
[bigshot]>stance defensive
[bigshot]>stance defensive
[bigshot]>stance defensive
[bigshot]>stance defensive
[bigshot]>stance defensive
[bigshot]>stance defensive
[bigshot]>stance defensive
[bigshot]>stance defensive
...wait 2 seconds.
Bigshot heads just leaves and Bigshot tails goes into crash mode, and then bigshot tails exits the game due to the crash.
JohnDoe
07-18-2010, 09:30 AM
Have recently integrated feint into my hunting routine using the force command: force cman feint target until 101. Works great, but if my stamina is low it'll still issue the feint command and POP my muscles. Something I can do to prevent this?
Separate topic - I'm using friendlyspells. Any way to extend it so that we can use armor specializations?
Alorn15
07-18-2010, 10:52 AM
1. Anyone mind if I change it so that signs/sigils/spells are cast BEFORE moving to your hunting ground? Currently it is after.
2. MA stuff: That looks fixable. What I'm interested to know is how often you have to deal with losing your tail?
3. JohnDoe: Warrior feint or cman? What's the command? How much stamina does it cost?
JohnDoe
07-18-2010, 11:29 AM
1. Anyone mind if I change it so that signs/sigils/spells are cast BEFORE moving to your hunting ground? Currently it is after.
I'd prefer this to accommodate places you can't cast in, but I can see where some people may not like it due to long travel times. How about a checkbox to toggle the option after/before getting to your hunting location?
3. JohnDoe: Warrior feint or cman? What's the command? How much stamina does it cost?
CMAN.
Command: "CMAN feint <target>"
Stamina Cost: Base 7 (-2 Rank 2, -4 Rank 1)
Loagan
07-18-2010, 05:35 PM
So far I've lost him twice, but I'm still not sure why.
Loagan
07-19-2010, 12:41 AM
This is new. I received this error last night after deciding not to MA the two characters together. The one character ran all night, but this one crashed after just one hunt.
| Bigshot hunting
[bigshot]>open my backpack
--- error: server_thread: Invalid argument
--- Lich: exec1 has exited.
[bigshot]>stance defensive
--- Lich: voodoo2 has exited.
--- Lich: uberbar has exited.
--- Lich: lnet has exited.
[bigshot: --- error in dying code block: An established connection was aborted by the software in your host machine.]
--- Lich: bigshot has exited.
--- Lich: infomon has exited.
*
* Connection to the game has been lost. You will need to login again to continue playing.
*
Taeguk
07-19-2010, 10:58 AM
I got this last night, hunting solo:
[bigshot]>attack #15974635
--- error: server_thread: Invalid argument
--- Lich: gibxpsf has exited.
--- Lich: sorter has exited.
--- Lich: hastetaeguk has exited.
[bigshot]>stance defensive
--- Lich: exec1 has exited.
--- Lich: BlessWatch has exited.
--- Lich: lnet has exited.
[bigshot: --- error in dying code block: An existing connection was forcibly closed by the remote host.]
--- Lich: bigshot has exited.
--- Lich: infomon has exited.
--- Lich: narost has exited.
*
* Connection to the game has been lost. You will need to login again to continue playing.
*
Sketti
07-19-2010, 01:55 PM
I was resting when this happened.
--- error: server_thread: Invalid argument
--- Lich: group_ajar has exited.
--- Lich: sorter has exited.
[bigshot]>stance defensive
--- Lich: uberbar has exited.
--- Lich: voodoo has exited.
--- Lich: lnet has exited.
[bigshot: --- error in dying code block: An existing connection was forcibly closed by the remote host.]
--- Lich: bigshot has exited.
--- Lich: infomon has exited.
*
* Connection to the game has been lost. You will need to login again to continue playing.
Alorn15
07-20-2010, 11:18 AM
This is a known lich... issue/feature. Basically it's lich exiting gracefully when it can't access the data stream or something. So basically you would have disconnected anyway.
I have my suspicions that there is something else triggering it, but I've never been able to prove this.
Boreus
07-20-2010, 05:16 PM
I"m abit confused here can someone explain to me why 516 target(x1), 901 target(x9) would work perfectly casting 516 once then 901 9 times and then back to 516. But if I put 516 target(x1), 901 target(xx) it does 901 a random amount of time then casts 516 agiain instead of finishing off the target and if I put 516 target(x1), 901 target(20) it only cast 901 2 times before going back to 516?
Smythe
07-20-2010, 06:41 PM
516(x1), 901(x9) works
516(x1), 901(xx) random 901 (but if ya check, ya changed stance I bet, which restarts da cycle for attack. It is da changed stance logic, not da attack dat's gettin' ya).
516(x1), 901(20) is a defect. If ya put it in that way, least it is bein' handled gracefully.
Alorn15
07-21-2010, 10:37 AM
I should change (xx) to repeat a higher number of times. (20) is just wrong, it should be (x20).
Boreus
07-21-2010, 04:40 PM
Thanks
jaroc
07-21-2010, 07:09 PM
hi
Loagan
07-22-2010, 07:21 AM
I figured out what my problem was. I had my "tails" still attack when fried and "heads" was trying to head back to town to rest and "tails" got caught still trying to fight. They separated and that ended bigshot.
FIXED!
The SpellWeaver
07-22-2010, 12:51 PM
this wounded eval thing that we copy and paste into bigshot is a pain.
not even working.
Tordane
07-22-2010, 01:38 PM
this wounded eval thing that we copy and paste into bigshot is a pain.
not even working.
Thats the spirit. Way to treat a developer who spends his "free time" designing something for the community to use for free. Loser.
Btw, this is GSF:Sorcerery from shattered. He been bitching all morning, have your way with him.
SpiffyJr
07-22-2010, 01:56 PM
this wounded eval thing that we copy and paste into bigshot is a pain.
not even working.
Try this: http://lmgtfy.com/?q=ruby+tutorial
Fortybox
07-23-2010, 12:28 AM
Found a problem with bigshot and bundling arrows. It looks like it hangs if the critter you are targeting runs from the room:
[asloot]>get #19343366
You feel at full magical power again.
>
You pick up a fire opal.
>
[asloot]>put #19343366 in #19291046
You put a fire opal in your boarhide pack.
>
[bigshot]>stance off
You are now in an offensive stance.
>
[bigshot]>get 1 my arrow
>
A plains ogre swings a mace at you!
AS: +175 vs DS: +245 with AvD: +29 + d100 roll: +71 = +30
A clean miss.
The ogre looks a little dubious about its situation.
A plains ogre runs north.
>
[bigshot]>fire #19343108
You remove a single wooden arrow from a bundle of wooden arrows.
>
I could not find what you were referring to.
>
[bigshot]>gather arrow
You must have a free hand to gather a bundle of items, or be holding the item to gather.
>
[bigshot]>gather arrow
You must have a free hand to gather a bundle of items, or be holding the item to gather.
>
[bigshot]>gather arrow
You must have a free hand to gather a bundle of items, or be holding the item to gather.
>
[bigshot]>gather arrow
You must have a free hand to gather a bundle of items, or be holding the item to gather.
>
[bigshot]>gather arrow
You must have a free hand to gather a bundle of items, or be holding the item to gather.
>
[bigshot]>gather arrow
You must have a free hand to gather a bundle of items, or be holding the item to gather.
>
[bigshot]>gather arrow
You must have a free hand to gather a bundle of items, or be holding the item to gather.
>
[bigshot]>gather arrow
You must have a free hand to gather a bundle of items, or be holding the item to gather.
>
[bigshot]>gather arrow
You must have a free hand to gather a bundle of items, or be holding the item to gather.
It keeps repeating that.
I just want to say I love this program. I know nothing about scripting but this has made my play time more enjoyable and can honestly say it's kept me from quitting the game.
TheThirdEye
07-25-2010, 05:37 AM
this wounded eval thing that we copy and paste into bigshot is a pain.
not even working.
The problem SpellWeaver is that you are a lazy bitch. If you would have taken a look at the code (as I am sure many have done) you would have noticed that there is a missing comma which is causing it fail:
Original:
bleeding? || percenthealth <= 80 || [Wounds.head, Wounds.nsysWounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand].max >= 2
Corrected:
bleeding? || percenthealth <= 80 || [Wounds.head, Wounds.nsys, Wounds.leftArm, Wounds.leftHand, Wounds.rightArm, Wounds.rightHand].max >= 2
Next time you might want to realize that bitching about a problem never solves it. Nobody loves a whiner but people that solve their own problems are fuckin' heroes! :laser:
TheThirdEye
07-30-2010, 08:34 PM
Hey now! Just wanted to chime in that I have been using Bigshot for over a month and I have no complaints. I do have a request/question:
I am unable to find anyplace to set up swarm commands like I used to do with Starscream. As my Paladin gains levels he is gaining more abilities to deal with multiple enemies yet I'm uncertain of how I can take advantage of these with bigshot.
GSFHenry
07-30-2010, 08:59 PM
I am unable to find anyplace to set up swarm commands like I used to do with Starscream. As my Paladin gains levels he is gaining more abilities to deal with multiple enemies yet I'm uncertain of how I can take advantage of these with bigshot.
Use hunting script section, and have your disabler in a script that pauses bigshot.
Alorn15
07-30-2010, 09:24 PM
Use hunting script section, and have your disabler in a script that pauses bigshot.
Yeah... that's not really ideal though.
Inspire
07-30-2010, 10:13 PM
I was thinking about doing something like that to take care of area webs. Any suggestions?
TheThirdEye
07-30-2010, 10:29 PM
Yeah... that's not really ideal though.
I was thinking the same thing. Starscream has a field for commands to perform when the amount of critters in the room is greater than a specified number. Right now my Paladin can do an unfocused mstrike against 2 critters but will soon be able to attack 3. Unfortunately I don't use unfocused mstrike at all when I use bigshot. Later he will learn spells that are perfect for crowd control but it would be a waste to cast a spell on each critter he fights in the hopes that there will be more than one critter in the room.
I know you do this for fun so you are never gonna hear me demand features be added to any script. This is only a request for a feature I would love to use and would be happy to test.
Alorn15
07-31-2010, 01:10 AM
In that particular case, I think that the mstrike command should be modified.
I think it's.... cmd_mstrike().
Somebody with upload privileges to bigshot.lic go do that!
Fortybox
07-31-2010, 02:21 AM
Why is bigshot doing this?
[asloot]>loot #26526786
You search the hunter troll.
He had an arrow, an arrow, an arrow, an arrow, a chain hauberk, a jeddart-axe.
He had 62 silvers on him.
You gather the remaining 62 coins.
He had a quartz crystal on him!
He had nothing of interest.
A hunter troll decays into compost.
>
[asloot]>get #26528725
You pick up a quartz crystal.
>
[asloot]>put #26528725 in #26480827
You put a quartz crystal in your inky black backpack.
>
[bigshot]>gather arrow
You cannot bundle these together.
You cannot bundle these together.
You gather 5 arrows into a bundle.
>
[bigshot]>put my arrow in my arrow in my backpack
You bundle some arrows together.
>
[bigshot]>gather arrow
You may only gather an item that is on the ground or in your hands.
>
[bigshot]>gather arrow
You may only gather an item that is on the ground or in your hands.
>
[bigshot]>gather arrow
You may only gather an item that is on the ground or in your hands.
>
[bigshot]>gather arrow
>
You may only gather an item that is on the ground or in your hands.
>
[bigshot]>gather arrow
You may only gather an item that is on the ground or in your hands.
>
[bigshot]>gather arrow
You may only gather an item that is on the ground or in your hands.
>
[bigshot]>gather arrow
You may only gather an item that is on the ground or in your hands.
>
[bigshot]>gather arrow
You may only gather an item that is on the ground or in your hands.
>
[bigshot]>gather arrow
You may only gather an item that is on the ground or in your hands.
>
[bigshot]>gather arrow
You may only gather an item that is on the ground or in your hands.
>
[bigshot]>gather arrow
You may only gather an item that is on the ground or in your hands.
>
[bigshot]>gather arrow
You may only gather an item that is on the ground or in your hands.
And so on.
Boreus
07-31-2010, 07:50 AM
Small request.
I haven't used MA for awhile since my one character had gotten well ahead of the other and then he was learning to forge now I got myself stuck on Teras so I brought the other over as well and tried MA again.
Anyway it used to be that if my wizard was following and ran out of mana with no wands on him he'd get the no wand gonna rest message and the head would ignore that and keep hunting while the wizard ran along then if the wizard got mana back he'd start hunting again, now the wizard can get all his mana back and he'll still just keep walking along doing nothing can we get that switched back please?
Alorn15
07-31-2010, 09:17 AM
Boreus - Yeah... that's probably a bug that just wasn't revealed before due to the fact that the tail wasn't actually being polled correctly, and now is. I'd guess.
Edit: Does it work correctly if you disable wands on that tail?
Fortybox - Spiffy does the ranged stuff and has a solution to this... Spiffy?
Boreus
07-31-2010, 10:04 AM
Ok I removed the check for use wands when out of mana and got spammed with
bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
[bigshot: cast: not enough mana]
Tried taking the fried hunting commands out and it still did the same thing however it does then start casting again when I get a mana pulse
SpiffyJr
07-31-2010, 10:08 AM
I have some ranged updates that need to go in. Send me an IM Alorn and I'll get them to you when I can.
GSFHenry
07-31-2010, 10:25 AM
Boreus - Yeah... that's probably a bug that just wasn't revealed before due to the fact that the tail wasn't actually being polled correctly, and now is. I'd guess.
Edit: Does it work correctly if you disable wands on that tail?
Yes. It seems to me that the don't hunt/attack variable gets set when you run out of wands and mana. Then it never gets cleared.
Fortybox
08-04-2010, 12:05 AM
Bigshot is ignoring the (m35) commands. I have this line set up, 906 target(m35)(x3), 516 target(x1).
When my mana dips below 35 it still continues to cast 906.
Carl Spackler
08-04-2010, 12:26 AM
could it be the (x3) you have in next to it?
whiteflash
08-04-2010, 04:39 PM
Tried skimming through most of this to see if this question has already been answered, but found nothing.
I hunt the rift, I don't want to afk hunt but I would be interested in using the script for bounties/regular hunting. Is there a way to set the hunting boundaries to ignore the maw/thread/stairs? I'm not sure I want to place every single room on whichever adjacent plane from the one I happen to be hunting, nor am I sure that would work. Thanks.
Liagala
08-04-2010, 10:58 PM
Tried skimming through most of this to see if this question has already been answered, but found nothing.
I hunt the rift, I don't want to afk hunt but I would be interested in using the script for bounties/regular hunting. Is there a way to set the hunting boundaries to ignore the maw/thread/stairs? I'm not sure I want to place every single room on whichever adjacent plane from the one I happen to be hunting, nor am I sure that would work. Thanks.
It will not enter any room you set as a boundary. So if you stand on the far side of the stairs and put that room, it won't go there. If that maw/thread/stair bit is some weird moving portal (I heard that exists in the rift?) then you'll have to add any possible room it could dump you in.
Donquix
08-04-2010, 11:08 PM
Bigshot seems to be ignoring plains ogre deaths and, at times, ignores them even while they are alive. This happens in solo and group modes. Is there a file I can edit to fix this? If so, what do I need to add?
Thanks for any help.
You search the plains lion.
He had nothing of interest.
A plains lion decays into a compost of fangs, fur and claws.
>
Zig swings a golden vaalorn battlesword at a plains ogre!
AS: +185 vs DS: +14 with AvD: +44 + d100 roll: +36 = +251
... and hits for 116 points of damage!
Slash to the plains ogre's right eye!
Vitreous fluid spews forth!
Seeya!
The plains ogre screams one last time and dies.
>
[bigshot]>north
I didn't have any problems with plains ogres.
subzero
08-09-2010, 10:02 PM
Bigshot is ignoring the (m35) commands. I have this line set up, 906 target(m35)(x3), 516 target(x1).
When my mana dips below 35 it still continues to cast 906.
The mana check seems to have been broken for a little while now. I used to not have issues with it, but lately (probably several weeks now) it has not been working and I've seen my logs spammed with the out of mana message in addition to any mana checks in my routine being ignored.
Menelous
08-12-2010, 02:58 AM
Bigshot is ignoring the (m35) commands. I have this line set up, 906 target(m35)(x3), 516 target(x1).
When my mana dips below 35 it still continues to cast 906.
I think it's only taking the second condition. When I switched mine, to 903 target(x9)(m100), it will only cast once and move on with plenty of mana over 100.
Tgo01
08-24-2010, 04:08 PM
I'm not sure if there is anything that can be done about this but my character keeps wanting to use the same 3 or 4 arrows during every hunt, normally this wouldn't be a problem except when hunting undead and the bless eventually runs out on the same 3 or 4 arrows so bigshot stops as soon as it gets the message that the attack had no effect.
Is there some way to set up bigshot so it tries another arrow before giving up? Or possibly putting arrows he has already fired into a different container?
Falcon
08-25-2010, 11:05 AM
You know what I hate about hunting as an somewhat lower level empath using boneshatter and eating mana like crazy....?
this:
You channel at a skeletal giant.
You concentrate intently on a skeletal giant, and a pulse of pearlescent energy ripples toward it!
CS: +179 - TD: +104 + CvA: +25 + d100: +57 == +157
Warding failed!
The skeletal giant shudders with sporadic convulsions as pearlescent ripples envelop its body.
The skeletal giant is smashed for 50 points of damage!
[You have earned 40 prestige points.]
A skeletal giant falls to the ground in a clattering, motionless heap.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>
[LNet]-GSIV:Galenblackbard: "see original value varies...an emerald will max out no trading somewhere around 10k"
[LNet]-GSIV:Inlan: "prep 203 then summon"
[bigshot]>prepare 1106
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
[bigshot]>channel #10921455
You channel at a skeletal giant.
But it is dead!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>
[bigshot]>prepare 1106
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
[bigshot]>channel #10921455
You channel at a skeletal giant.
But it is dead!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>
[bigshot]>prepare 1106
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
[bigshot]>channel #10921455
>loot
You channel at a skeletal giant.
But it is dead!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>
...wait 3 seconds.
R>
[bigshot]>prepare 1106
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
[bigshot]>channel #10921455
You channel at a skeletal giant.
But it is dead!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>
[bigshot]>prepare 1106
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
>
[bigshot]>channel #10921455
>;k big
You channel at a skeletal giant.
But it is dead!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>
--- Lich: bigshot has exited.
--- Lich: exec1 has exited.
You feel fully energetic again.
>sigil of power
As you concentrate on your sigil, you feel exceptionally tired as your physical energy rapidly transforms into magical energy.
>
A skeletal giant turns to dust.
>
Sometimes sloot just doesn't activate after a kill and it endlessly casts at the critter.... sometimes it does. It is inconsistent......This is what happens when it doesn't....
This is driving me nuts, what shoud I do...?
Tordane
08-25-2010, 11:52 AM
Sometimes sloot just doesn't activate after a kill and it endlessly casts at the critter.... sometimes it does. It is inconsistent......This is what happens when it doesn't....
This is driving me nuts, what shoud I do...?
It isn't that sloot doesn't activate, its that the creature was never detected to be dead. Tillmen has a workaround he using in place to help with the death update bug, send him a PM and I'm sure he will help you out with adding skeletal giants.
Tgo01
08-27-2010, 02:50 PM
I'm not sure if there is anything that can be done about this but my character keeps wanting to use the same 3 or 4 arrows during every hunt, normally this wouldn't be a problem except when hunting undead and the bless eventually runs out on the same 3 or 4 arrows so bigshot stops as soon as it gets the message that the attack had no effect.
Is there some way to set up bigshot so it tries another arrow before giving up? Or possibly putting arrows he has already fired into a different container?
Can anyone tell me what I would have to delete from the bigshot script to make it so it stops picking up arrows? I figure if bigshot didn't automatically pick up my arrows I can just set sloot to not pick up arrows either when fighting undead, that way my character will stop using the same unblessed arrows over and over again.
Spooky
08-28-2010, 10:10 PM
Bigshot isn't working anymore. Basically, goes to resting location (fine), immediately runs townsmith, sloot sell, then for some FUCKING reason takes me to the locksmith and not my rest room. I can't figure it out. I give up. Le Sigh.
[townsmith: Checking for a disk]
Your disk arrives, following you dutifully.
>
[townsmith]>look in #13648627
There is nothing in there.
>
--- Lich: townsmith has exited.
>
[sloot]>look in #13648627
There is nothing in there.
>
[sloot]>silver
You have 10000 coins with you.
>
--- Lich: go2 active.
[go2: ETA: 0:00:01 (9 rooms to move through)]
[go2]>out
[go2]>out
[go2]>east
[go2]>east
[go2]>go bridge
[Kharam-Dzu, Dark Alley]
The narrow street lies dormant with gray sights, scents and sounds of a place ever untouched by light. Nothing speaks. Nothing moves. Nothing seems to recognize your existence except for small puffs of dust which settle at your feet. A sense of unease builds in your gut, prodding you to move onward. You also see a nondescript doorway.
Obvious paths: out
>
[go2]>east
[Garnet Street]
Garnet comes to a dead end here, flanked on its sides by rough brick buildings and terminated to the west by a segment of the town's wall extended to match the height of the surrounding structure. An alley leads off to the south. You also see a wrought iron sign.
Obvious paths: east
>
[Silver and Garnet]
Lines of slender dwellings built edge-to-edge stretch along the cobbles, their cantilevered balconies providing shelter to pedestrians who stroll casually along beneath them. Long wooden troughs fixed atop the railings overflow with plantlife. You also see a slender shop.
Obvious paths: north, east, south, west
>
[go2]>go bridge
[go2]>east
[Garnet Street, River Crossing]
Throngs of people stream over the stone bridge, half bound for the residential west side, the rest for the dwarven quarter on the river's opposite shore. Through the mob, you notice a gnarled old woman sitting alone, out of the traffic, a brilliant, fascinated smile spreading across her wrinkled face.
Obvious paths: west
>
[Ghorsa Isle, Plaza Northwest]
The area is fairly quiet. Only the occasional dwarf passes by, with the occasional giantman, elf, or halfling moving through as well. The Inn, a prosperous-looking establishment, stands proudly with at the door. You also see a stone bridge.
Obvious paths: east, southeast, south, down
>
[go2]>go doors
[Ghorsa Isle, Plaza Northeast]
The burbling of the river and the buzz of the crowd blend together, and you can hear little else for the din. A stout stone bridge spans the river Muagh, crossing east toward the commercial district. Down by the river's edge squats a fat old dwarf. He sits and stares into the water, mumbling to no one in particular. You also see a stony path.
Obvious paths: south, southwest, west
>
[Rolaren Street, River Crossing]
A cobblestone road leads east into the commercial center of the town. Leaning against a stone guardpost, a uniformed dwarf appraises those who pass. You hear angry shouts from inside the building. Streams of people cross the stone bridge to the west, which spans the River Muagh. You also see a wrought iron sign.
Obvious paths: east
>
[Dragonspine and Rolaren]
Dragonspine Avenue is the main street of Kharam-Dzu. Most of the people you see are well-to-do dwarves, nattily dressed and apparently in a rush. The buildings all look new. Even the cobblestone streets are immaculately clean. A sturdy set of glaes-banded mithril doors leads into a low stone structure. The two guards outside clench their pikes tightly, peering closely at all who approach. You also see a bright brass sign.
Obvious paths: north, east, south, west
>
[The Bank of Kharam-Dzu]
Surly dwarves grumble in line, clutching their coin-purses to their chests. Opposite the doors is a high, black steel counter. A spectacled dwarf is perched behind it, squinting at you from atop his tall chair. All around him, bald heads and flailing hands bob up and down frantically. The clinking of coins mixes with giggles of glee from the back. You also see a black glaes sign and a worn footstool.
Obvious exits: out
>
[go2: travel time: 0:00:00]
--- Lich: go2 has exited.
[sloot]>deposit all
You have no accessible notes to deposit here.
You hand your silvers over to the teller who nods as he makes a few notes in the books and says, "That's 10000 silvers to your account for a total balance of 725324." The teller nods his head in approval.
>
Your disk arrives, following you dutifully.
>
--- Lich: go2 active.
[go2: ETA: 0:00:01 (9 rooms to move through)]
[go2]>out
[go2]>west
[go2]>go bridge
[go2]>west
[go2]>go bridge
[Dragonspine and Rolaren]
Dragonspine Avenue is the main street of Kharam-Dzu. Most of the people you see are well-to-do dwarves, nattily dressed and apparently in a rush. The buildings all look new. Even the cobblestone streets are immaculately clean. A sturdy set of glaes-banded mithril doors leads into a low stone structure. The two guards outside clench their pikes tightly, peering closely at all who approach. You also see a bright brass sign.
Obvious paths: north, east, south, west
>
[go2]>west
[go2]>west
[Rolaren Street, River Crossing]
A cobblestone road leads east into the commercial center of the town. Leaning against a stone guardpost, a uniformed dwarf appraises those who pass. You hear angry shouts from inside the building. Streams of people cross the stone bridge to the west, which spans the River Muagh. You also see a wrought iron sign.
Obvious paths: east
>
[Ghorsa Isle, Plaza Northeast]
The burbling of the river and the buzz of the crowd blend together, and you can hear little else for the din. A stout stone bridge spans the river Muagh, crossing east toward the commercial district. Down by the river's edge squats a fat old dwarf. He sits and stares into the water, mumbling to no one in particular. You also see a stony path.
Obvious paths: south, southwest, west
>
[Ghorsa Isle, Plaza Northwest]
The area is fairly quiet. Only the occasional dwarf passes by, with the occasional giantman, elf, or halfling moving through as well. The Inn, a prosperous-looking establishment, stands proudly with at the door. You also see a stone bridge.
Obvious paths: east, southeast, south, down
>
[Garnet Street, River Crossing]
Throngs of people stream over the stone bridge, half bound for the residential west side, the rest for the dwarven quarter on the river's opposite shore. Through the mob, you notice a gnarled old woman sitting alone, out of the traffic, a brilliant, fascinated smile spreading across her wrinkled face.
Obvious paths: west
>
[go2]>go alley
[go2]>go doorway
[Silver and Garnet]
Lines of slender dwellings built edge-to-edge stretch along the cobbles, their cantilevered balconies providing shelter to pedestrians who stroll casually along beneath them. Long wooden troughs fixed atop the railings overflow with plantlife. You also see a slender shop.
Obvious paths: north, east, south, west
>
[Garnet Street]
Garnet comes to a dead end here, flanked on its sides by rough brick buildings and terminated to the west by a segment of the town's wall extended to match the height of the surrounding structure. An alley leads off to the south. You also see a wrought iron sign.
Obvious paths: east
>
[Kharam-Dzu, Dark Alley]
The narrow street lies dormant with gray sights, scents and sounds of a place ever untouched by light. Nothing speaks. Nothing moves. Nothing seems to recognize your existence except for small puffs of dust which settle at your feet. A sense of unease builds in your gut, prodding you to move onward. You also see a nondescript doorway.
Obvious paths: out
>
[Locks Picked & Lockpicks]
Darkness seems to be the theme for this room as it has no lighting save for what washes in from the entrance. Before you is a short wooden counter with an odd-looking tree of keys resting on it, beneath which is a small note. A dusty wooden crate sits in a shadowed corner. Behind the counter, a slit-eyed halfling watches you with a practice-wary gaze. You also see the infamous Kniknak Sneakyfeet and a small wooden sign.
Obvious exits: out
>
[go2: travel time: 0:00:00]
--- Lich: go2 has exited.
--- Lich: whisperspells active.
[whisperspells]>tap ophelia
What were you referring to?
>
--- Lich: whisperspells has exited.
--- Lich: tapforspells2 active.
[tapforspells2]>tap Daffy
What were you referring to?
>
--- Lich: tapforspells2 has exited.
Your disk arrives, following you dutifully.
>
[bigshot]>exp
Level: 37 Deeds: 1
Experience: 1541420 Death's Sting: None
Exp. until next: 35080 Recent Deaths: 4
Mental TPs: 11 Fame: 6656739
Physical TPs: 0 Mana: 34/34 max
(382 Mnt converted to Phy)
Your mind is clear.
>
| Bigshot: Total Time Running: 0 min. 26.00 secs.
| Bigshot last rested because: wounded.
| Bigshot isn't hunting because: wounded.
Liagala
08-28-2010, 11:23 PM
Bigshot isn't working anymore. Basically, goes to resting location (fine), immediately runs townsmith, sloot sell, then for some FUCKING reason takes me to the locksmith and not my rest room. I can't figure it out. I give up. Le Sigh.
Sloot sell takes you back to whatever room you started in, when it is finished. Townsmith does NOT always bring you from the locksmith to your resting room when it's done. So if townsmith leaves you in the locksmith, when sloot kicks in, it thinks that's the room you want to be in. Add a go2 to your resting scripts works, but it's easier (and less likely to hang on a messed-up script) if you remove townsmith entirely from your resting scripts, and click the little "use townsmith" button in sloot.
SpiffyJr
08-28-2010, 11:29 PM
Sloot sell takes you back to whatever room you started in, when it is finished. Townsmith does NOT always bring you from the locksmith to your resting room when it's done. So if townsmith leaves you in the locksmith, when sloot kicks in, it thinks that's the room you want to be in. Add a go2 to your resting scripts works, but it's easier (and less likely to hang on a messed-up script) if you remove townsmith entirely from your resting scripts, and click the little "use townsmith" button in sloot.
QFT
Spooky
08-29-2010, 11:07 PM
Is there a way you could add this to the next update?
Basically, the problem I have right now is I like to hunt the flats in teras for gem bounties, because they drop treasure, but right now they are getting too young for me and it takes forever to fry.
So, I switched my hunting ground to wasps. They don't drop treasure, therefore, if I make it my primary hunting ground, I will never complete my gem bounty. Unfortunately there's not a way to switch from wasps to the flats only for gem bounties, get my drift? So gem bounties for the flats, regular hunting the wasps to get fried. So I have removed doing gem bounties.
Is there anyway to implement this? Basically, one hunting area to get fried, another for gem bounties?
Fortybox
09-01-2010, 01:59 PM
Bigshot is ignoring targets. Has this been happening to anyone else? I currently have a new character in the catacombs and is not always hitting the giant rats. I've deleted everything and reinstalled and it's the same thing.
IorakeWarhammer
09-01-2010, 02:02 PM
just use an SF script for rats lol
Fortybox
09-01-2010, 02:03 PM
It's doing it on other critters too. I have been putting the full name as well.
Aloris
09-02-2010, 02:47 PM
hey guys ive read every post in this thread i think..very cool lil app!
just started using it an was havin a lil trouble get all the triggers to work right an when i want em to start..stuff like that..
so what i am askin is if any of ya could share how ya deal with haste,your knock down spell..an then smoosh..cant figure out to keep haste .lic runnin O.o..and i would like to cast 909 on
y when needed and before stancing down to off..then KILL Target!
thanx in advance and again awsome script!
Daragon
09-04-2010, 03:49 AM
Bigshot wasn't using wands/ spells right. Would send me to rest after 1 cast and not use wands. But I fixed my problem by leaving the "Use this kind of wand" Box
Blank. Now it works great. Just posting so if anyone else has been havin the same problems..
audioserf
09-13-2010, 07:57 AM
Is there anything special I need to do to make bigshot hunt again after a death? I am new at this, but I have the "auto decay" and "ReRun after Death" toggles set. This is for a newbie I have hunting giant ants in the Landing. When he dies, he wakes up on the Altar, runs Waggle, and then the script errors out. I'm at work but the message was something about an issue with missing "info".
Cyprion
09-13-2010, 09:07 AM
Maybe the alter is like some tables and go2 doesn't know a route to get you out of there and back to hunting?
Jace Solo
09-13-2010, 10:12 AM
Bigshot was constantly using Sigil of Power when I didn't need it before a hunt. Popped my muscles after only a couple of feints when I should really be Ok through a whole hunt @ 107 Stamina so I deleted it and re-downloaded.
Now it's telling me that the rooms, which are the same was I was using before, are invalid to the map or something. I can use them fine with Go2...any ideas?
Also, where do I download bigshot tail...or heads...or how do I use it exactly?
Liagala
09-13-2010, 11:13 AM
Is there anything special I need to do to make bigshot hunt again after a death? I am new at this, but I have the "auto decay" and "ReRun after Death" toggles set. This is for a newbie I have hunting giant ants in the Landing. When he dies, he wakes up on the Altar, runs Waggle, and then the script errors out. I'm at work but the message was something about an issue with missing "info".
Try downloading deathrecover.lic. It's meant for people over level 10, to get potions, spell up, and get back out there - but it should work for little ones too. Just add it to your favs.
Also, where do I download bigshot tail...or heads...or how do I use it exactly?
Doesn't exist anymore. The MA functionality is dead in bigshot, and since Spiffy's now doing upkeep on it I don't think it'll be back.
windows error:createfontindirect failed
windows error:createpen
windows error:select pen
so my first guess was this is a windows error its the second time its happened while running bigshot/sloot. however this only seems to happen on my sorcs account and not my wizards. any ideas? it just spams the hell out of that till the game freezes up and crashes dosnt seem to continue the game at all just repeats that message over and over at light speed
badnade
09-22-2010, 05:51 PM
=]
Have a small problem with bigshot. I looked threw this thread to see if anyone else was having a problem like mine, but not seeing it.
Please forgive me if this has already been asked and answered.
Bigshot is not using my wands after I run out of mana.
My GUI setup is as follows. I bet Im just missing something obvious or stupid.
Attack commands: 903(xx)
Rest when? (mana): 3
Find ammo: robe
Fresh wand: robe
Dead wand: backpack
Use wand type: aquamarine, iron, silver
Use wand box: checked
I would be happy if it popped the wand when im out of mana, but would love even more if it would cast 903 once then wave the wand till dead.
I tried the attack command: 903(x1) activate left(xx)
this didnt work. Assumed its just my stupidity, so I checked here.
Ive played around with this a bit, and now that Im writing this, I came up with some other "stupids" I need to check.
wave left(xx) just came to me now....
but anyway, even If its just after mana runs out, could somone guide me through this a bit?
Gotten ALOT of help in the past little bit from these boards, so thanks for your help, and thanks in advance.
As a side not, I would like to thank all the people who dedicated so much time to lich, and these scripts. Youve all done a wonderful job, and made the game so much more for everyone else.
Now that I have lich, I seriously wonder how this game got me hooked if the first place. Now that I see all the things that are missing, or that I needed help with, the game has doubled in quality and ease.
Thanks again all you "smartie" programers out there.
EDIT: figured it out.. thanks anyway.
Boreus
09-23-2010, 09:11 AM
Leave the use wand type blank and set your mana rest to -1
subzero
09-25-2010, 05:53 AM
Doesn't exist anymore. The MA functionality is dead in bigshot, and since Spiffy's now doing upkeep on it I don't think it'll be back.
Thats news to me.
PS. I'm running bigshot in MA mode right now.
Boreus
09-25-2010, 09:15 AM
Are you sure your running Spiffy's update? I've been scared to update since I read that because I"m running MA
subzero
09-25-2010, 10:02 AM
I'm using the last one that was on the repo (9-16). Maybe he did something I'm not aware of in regard to the MA code while I was gone last week, but I'm still able to run.
I did notice that something is triggering sloot during combat before the critter dies and it wasn't doing that prior, but I'm not sure if it's related. I guess I could actually do some testing and see if it's only during MA. The characters I'm running solo don't seem to have the same issue, but they're fighting different critters and don't skin, as the MA looter does. In any case, the loot issue I'm having doesn't prevent hunting; it does slow it down a little bit though.
edit: I can now confirm that the loot issue is not related to MA. Soooo, dunno where anyone got the idea that it isn't working.
Mindiloish
10-10-2010, 01:59 PM
having some issues! im trying to make it so my wizard will cast haste on himself if he has more then 30 mana, but it never works out! help if you can!
Does anyone know the syntax and where to enter "sloot sell" in Bigshot to make it work at the beginning of a rest?
Carl Spackler
10-11-2010, 11:34 PM
should be a field for resting scripts?
alski415
10-12-2010, 01:48 AM
Was wondering if its possible to have my mage tail my little ranger, so he can stay hasted, and just 501 stuff for him when need be. I got bigshot MA to work with my bard/mage, just dont know how to go about setting it up so the mage doesnt attack. any help is appreciated.
should be a field for resting scripts?
I had an old version of Bigshot.
Disregard.
Kramble
10-13-2010, 01:58 PM
Just curious if the ranged gather loop was fixed.
Alorn15
10-14-2010, 12:40 AM
alski415 - You could set it so that he is always fried (e.g. percentmind to rest at is like -1), and write a simple script to run as an Active Hunting Script that does that stuff. Then your char will be under bigshot's radar, but not attacking and always ready to rest.
You may also want to add sleep 5 as a fried hunting command. I'm not sure if bigshot is smart enough to throttle itself back when cycling commands if there are no commands.
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