Trinitis
02-20-2004, 02:31 PM
Unedited log of my very first hunt today, which just ended about 4 min ago..
>climb stair
Confidently, you begin to climb up the stairs. Within a short time, you have reached the top.
[Thanatoph, Upper Landing]
Set before a massive stone stronghold is a landing shaped like a crescent moon. An enormous stone altar reigns over the landing, leaving very little room to maneuver. The wind tugs at you, forcing you to hold onto the altar to steady yourself. The landing below you appears small and forlorn, the ancient stone stairs their only lifeline. Behind the altar, a set of massive intricately carved ora double doors stand guard over the entrance to the stone stronghold.
Obvious paths: none
>go door
[Stronghold, Entry]
Tall stone walls enclose a courtyard, its floor composed of the same huge rock slabs. The ramparts circle the area and connect to the mountain's side, out of which a monstrous stronghold has been hewn. Dust drifts across the open space in clouds driven by gusts of wind. Its soft susurrus underlies an eerie stillness, which reigns over the ancient fortification. You also see some massive ora double doors and a stone arch leading into the fortification.
Obvious exits: none
>go arch
[Stronghold, Entry Hall]
The entry hall is immense, with walls reaching up into darkness high above. Fanned by an intermittent breeze, the air is markedly cooler than the courtyard outside. Passages lead off in two directions, both shrouded in an unnerving haze, which lends the shadows the appearance of movement. A stone lintel is placed over the huge arch leading outside. Its surface is covered with ancient glyphs, their meaning lost in antiquity. You also see a war mattock.
Obvious exits: northeast, southeast
>ne
[Stronghold, North Hall]
The hallway is impressively tall, its high ceiling giving it a narrow appearance although it is of spacious width. Large tiles cover the floor, their rich sienna surfaces incised with glyphs. On the stone walls, ora braziers are bolted at intervals. They are crafted in a blocky style, which is elegant in its simplicity. The light held in each fixture flickers to life as the shadow of movement passes before it. You also see the Respital disk.
Also here: Respital
Obvious exits: north, east, southwest
>n
[Stronghold, Northwest Skew]
As the hallway narrows, the walls degrade into a broken surface distressed with the marks of chisel and pick. The ceiling draws down toward the floor, likewise pocked and unfinished. To the northwest, the passageway curves sharply, its route cloaked in hazy shadow.
Obvious exits: south, northwest
>nw
[Stronghold, Northwest Skew]
A jumble of boulders is piled against the far wall where the hallway dead-ends. The ceiling has dropped, its ragged surface little higher than a dwarf near the impasse. Light barely intrudes into the half-gloom, casting uneven designs on the walls. The air is still and dusty, lacking the currents which breathe a better atmosphere into the more finished hallways of the stone fortress.
Obvious exits: southeast
>se
[Stronghold, Northwest Skew]
As the hallway narrows, the walls degrade into a broken surface distressed with the marks of chisel and pick. The ceiling draws down toward the floor, likewise pocked and unfinished. To the northwest, the passageway curves sharply, its route cloaked in hazy shadow.
Obvious exits: south, northwest
>s
[Stronghold, North Hall]
The hallway is impressively tall, its high ceiling giving it a narrow appearance although it is of spacious width. Large tiles cover the floor, their rich sienna surfaces incised with glyphs. On the stone walls, ora braziers are bolted at intervals. They are crafted in a blocky style, which is elegant in its simplicity. The light held in each fixture flickers to life as the shadow of movement passes before it. You also see the Respital disk.
Also here: Respital
Obvious exits: north, east, southwest
>e
[Stronghold, North Hall]
The hall runs in an east to west direction, its progress marked with ora braziers bolted to the stone walls. Clouds of dust float and dance down the nave in the twilight like cavorting spirits caught up in celebrating some revel of old. On the north wall, an immense ora door is bolted into the stone, its proportions as ponderous as the slabs that form the walls of the thoroughfare. You also see a stone giant.
Also here: Tierus
Obvious exits: east, west
>e
[Stronghold, North Hall]
Deep shadows have collected where one of the braziers bolted to the slab walls of the hallway has fallen dim, creating a pocket of darkness upon the stone slabs of the floor. Overhead, the high ceiling is lost to view. The hallway stretches away to east and west, its expanse a hollow cavern that would dwarf a mammoth.
Obvious exits: east, west
>e
[Stronghold, North Hall]
Deep piles of dust have drifted up against the lintels of a huge ora door on the southeast wall of the hallway. All around the sill, sigils have been carved into the stone wall in an interlocking pattern of blocky glyphs. The symbols are obscure and meaningless, however their design is handsome. The passageway skews to the north where light can be seen filling the adjoining room, making the gloom of the hallway more pronounced.
Obvious exits: north, west
>n
[Stronghold, Illoke's Sanctum]
The sanctum is large, with walls constructed of immense stone slabs. Against the back wall stands an enormous statue, which guards the room wearing a stoic expression. The wide southern entrance admits light, enough to bathe the place in a hazy gloom animated with shifting shadows. They play over the colossus, giving it the appearance of movement every now and then. A crevice on the northwest wall gives access to an adjacent chamber.
Obvious exits: south, northwest
>nw
[Stronghold, Illoke's Sanctum]
Tall stone walls stretch up, becoming ragged granite fingers as they arch and meet at the apex of the lofty ceiling. The light is low, flickering from four large braziers, hewn from the rock floor and carved into the likeness of stocky figures. Each statue bears its burden of a brazier with head bowed, their posture one of supreme sorrow and resignation. A pattern of strange sigils crosses the floor, disappearing into the gloom of a massive arched doorway, which dominates the far wall. You also see a war mattock.
Obvious exits: southeast
>go door
[Stronghold, Illoke's Sanctum]
Huge round columns stand in a ring in the center of the cavernous chamber. The pillars, walls, ceiling and floor are all solid stone. The walls are built of such massive slabs, the placing of them defies the imagination. In the center of the ring of pillars rests an altar, its dark granite surface rough with deeply incised sigils. Light shines up through the carved glyphs, casting eerie shadows that flicker across the ceiling in an endless dance. You also see an enormous arched doorway.
Obvious exits: none
>go door
[Stronghold, Illoke's Sanctum]
Tall stone walls stretch up, becoming ragged granite fingers as they arch and meet at the apex of the lofty ceiling. The light is low, flickering from four large braziers, hewn from the rock floor and carved into the likeness of stocky figures. Each statue bears its burden of a brazier with head bowed, their posture one of supreme sorrow and resignation. A pattern of strange sigils crosses the floor, disappearing into the gloom of a massive arched doorway, which dominates the far wall. You also see a war mattock.
Obvious exits: southeast
>se
s
[Stronghold, Illoke's Sanctum]
The sanctum is large, with walls constructed of immense stone slabs. Against the back wall stands an enormous statue, which guards the room wearing a stoic expression. The wide southern entrance admits light, enough to bathe the place in a hazy gloom animated with shifting shadows. They play over the colossus, giving it the appearance of movement every now and then. A crevice on the northwest wall gives access to an adjacent chamber.
Obvious exits: south, northwest
>s
[Stronghold, North Hall]
Deep piles of dust have drifted up against the lintels of a huge ora door on the southeast wall of the hallway. All around the sill, sigils have been carved into the stone wall in an interlocking pattern of blocky glyphs. The symbols are obscure and meaningless, however their design is handsome. The passageway skews to the north where light can be seen filling the adjoining room, making the gloom of the hallway more pronounced.
Obvious exits: north, west
>
You can't go there.
>w
[Stronghold, North Hall]
Deep shadows have collected where one of the braziers bolted to the slab walls of the hallway has fallen dim, creating a pocket of darkness upon the stone slabs of the floor. Overhead, the high ceiling is lost to view. The hallway stretches away to east and west, its expanse a hollow cavern that would dwarf a mammoth.
Obvious exits: east, west
>w
[Stronghold, North Hall]
The hall runs in an east to west direction, its progress marked with ora braziers bolted to the stone walls. Clouds of dust float and dance down the nave in the twilight like cavorting spirits caught up in celebrating some revel of old. On the north wall, an immense ora door is bolted into the stone, its proportions as ponderous as the slabs that form the walls of the thoroughfare. You also see a stone giant that is lying down.
Also here: Tierus
Obvious exits: east, west
>w
[Stronghold, North Hall]
The hallway is impressively tall, its high ceiling giving it a narrow appearance although it is of spacious width. Large tiles cover the floor, their rich sienna surfaces incised with glyphs. On the stone walls, ora braziers are bolted at intervals. They are crafted in a blocky style, which is elegant in its simplicity. The light held in each fixture flickers to life as the shadow of movement passes before it. You also see the Respital disk.
Also here: Respital
Obvious exits: north, east, southwest
>sw
[Stronghold, Entry Hall]
The entry hall is immense, with walls reaching up into darkness high above. Fanned by an intermittent breeze, the air is markedly cooler than the courtyard outside. Passages lead off in two directions, both shrouded in an unnerving haze, which lends the shadows the appearance of movement. A stone lintel is placed over the huge arch leading outside. Its surface is covered with ancient glyphs, their meaning lost in antiquity. You also see a war mattock.
Obvious exits: northeast, southeast
>se
[Stronghold, South Hall]
The passageway widens into an expansive chamber, with branches in various directions and the beginning of a wide, winding stairway. To the north sits an alcove, its darker interior creating a gloomy maw at its entrance. The southern hallway is likewise shadowy, however braziers can be glimpsed on the walls, promising the possibility of illumination. You also see a war mattock, a war mattock, a war mattock and a stone stairway.
Obvious exits: east, south, northwest
>s
[Stronghold, Southwest Skew]
Shadows huddle into dense pools within the recesses of the corridor, growing thicker as the hallway snakes to the southwest. Within their darkness, a dense covering of contorted runes is visible, skittering across the walls like a spidery army. No breezes intrude here, as if the air current is reluctant to pass the runic display.
Obvious exits: north, southwest
>sw
[Stronghold, Southwest Skew]
The tunnel narrows as the floor begins to exhibit deep fissures. Across the walls, the cracks reach up from the floor and spread their splayed fingers in long, running fractures. Deep piles of dust occupy corners produced by the ruptures, and a fine cloud of the stuff hangs in the air as if suspended in time.
Obvious exits: northeast, southwest
>sw
[Stronghold, Southwest Skew]
As the corridor snakes through the solid stone of the mountain, it grows more confined and chaotic. Large boulders are heaped to either side, protruding into the walkway here and there in stubborn feints. The walls are pocked and rough, giving little evidence of any pretense at conformity.
Obvious exits: northeast, southeast
>se
[Stronghold, Southwest Skew]
The passageway relents to the pressure of the mountain on all sides, dwindling to an impassable jumble of rocks. Shadows are thick, adding the mystery of what lurks among the crevices within its folds. The air hangs so still, the dust suspended in its grasp hangs like a transparent shroud.
Obvious exits: northwest
>nw
[Stronghold, Southwest Skew]
As the corridor snakes through the solid stone of the mountain, it grows more confined and chaotic. Large boulders are heaped to either side, protruding into the walkway here and there in stubborn feints. The walls are pocked and rough, giving little evidence of any pretense at conformity.
Obvious exits: northeast, southeast
>ne
[Stronghold, Southwest Skew]
The tunnel narrows as the floor begins to exhibit deep fissures. Across the walls, the cracks reach up from the floor and spread their splayed fingers in long, running fractures. Deep piles of dust occupy corners produced by the ruptures, and a fine cloud of the stuff hangs in the air as if suspended in time.
Obvious exits: northeast, southwest
>ne
[Stronghold, Southwest Skew]
Shadows huddle into dense pools within the recesses of the corridor, growing thicker as the hallway snakes to the southwest. Within their darkness, a dense covering of contorted runes is visible, skittering across the walls like a spidery army. No breezes intrude here, as if the air current is reluctant to pass the runic display.
Obvious exits: north, southwest
>n
e
[Stronghold, South Hall]
The passageway widens into an expansive chamber, with branches in various directions and the beginning of a wide, winding stairway. To the north sits an alcove, its darker interior creating a gloomy maw at its entrance. The southern hallway is likewise shadowy, however braziers can be glimpsed on the walls, promising the possibility of illumination. You also see a war mattock, a war mattock, a war mattock and a stone stairway.
Obvious exits: east, south, northwest
>[Stronghold, South Hall]
The cavernous hallway continues to the east and west, its tall stone walls interrupted on its southern expanse by the lintels of an immense ora door. Across from the door is an alcove, the entrance surrounded with a dense halo of carved sigils. Ora braziers are set into the rock to either side of the alcove. You also see an Illoke mystic, a war mattock and a blue spinel.
Obvious exits: east, west
>go door
[Stronghold, Barracks]
The barracks looks more like a mausoleum than a billet, with its double row of huge stone slabs marching down the cavernous chamber. Above, the ceiling arches into multiple peaks, each sending ribs of stone down the walls that take on a skeletal quality in the half-light. A deep layer of dust rises on each side of the center path through the rows of bier-like bunks. You also see a massive ora door.
Obvious exits: east
>go door
[Stronghold, South Hall]
The cavernous hallway continues to the east and west, its tall stone walls interrupted on its southern expanse by the lintels of an immense ora door. Across from the door is an alcove, the entrance surrounded with a dense halo of carved sigils. Ora braziers are set into the rock to either side of the alcove. You also see an Illoke mystic, a war mattock and a blue spinel.
Obvious exits: east, west
>prep 719
cast mystic
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>You gesture at an Illoke mystic.
CS: +336 - TD: +257 + CvA: +25 + d100: +3 == +107
Warding failed!
... and hits for 10 points of damage!
An Illoke mystic is suddenly engulfed in flames of pure essence!
The heat wafts over the Illoke mystic with little effect.
The intense cold contacts the Illoke mystic's hot skin with a sharp hiss!
... 1 point of damage!
Tiny sparks around chest. Almost tickles.
... 40 points of damage!
Hard blow to abdomen looks painful!
The Illoke mystic is stunned!
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.
>
The Illoke mystic cries out in agony as his skin shatters!
... 50 points of damage!
Massive blow to chest collapses sternum!
... 45 points of damage!
Massive blow to left hand crushing it to pulp!
The Illoke mystic rumbles in pain as his heavy stone arm falls to the ground!
>prep 719
cast mystic
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>You gesture at an Illoke mystic.
CS: +336 - TD: +257 + CvA: +25 + d100: +70 == +174
Warding failed!
... and hits for 31 points of damage!
An Illoke mystic is suddenly engulfed in flames of pure essence!
The heat wafts over the Illoke mystic with little effect.
The intense cold contacts the Illoke mystic's hot skin with a sharp hiss!
... 1 point of damage!
Tiny sparks around left eye. The Illoke mystic blinks in surprise.
... 35 points of damage!
Strong blow to right hand breaks it!
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
>
The Illoke mystic cries out in agony as his skin shatters!
... 40 points of damage!
Hard strike to left leg breaking tendons and bone!
The Illoke mystic rumbles in agony as he teeters for a moment, then falls directly at you!
In a vain attempt, you leap to dodge the massive falling creature! The mystic strikes you squarely, crushing you beneath him and the ground!
... 45 points of damage!
Your neck has been removed!
Your head quickly falls to the ground.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The very powerful look leaves you.
The white light leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The deep blue glow leaves you.
The air calms down around you.
The light blue glow leaves you.
The brilliant luminescence fades from around you.
You feel less confident than before.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The powerful look leaves you.
The tingling sensation and sense of security leaves you.
You become solid again.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Roundtime: 29 sec.
The Illoke mystic shudders one last time before lying still.
>
* Adredrin just bit the dust!
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
-Adredrin
>climb stair
Confidently, you begin to climb up the stairs. Within a short time, you have reached the top.
[Thanatoph, Upper Landing]
Set before a massive stone stronghold is a landing shaped like a crescent moon. An enormous stone altar reigns over the landing, leaving very little room to maneuver. The wind tugs at you, forcing you to hold onto the altar to steady yourself. The landing below you appears small and forlorn, the ancient stone stairs their only lifeline. Behind the altar, a set of massive intricately carved ora double doors stand guard over the entrance to the stone stronghold.
Obvious paths: none
>go door
[Stronghold, Entry]
Tall stone walls enclose a courtyard, its floor composed of the same huge rock slabs. The ramparts circle the area and connect to the mountain's side, out of which a monstrous stronghold has been hewn. Dust drifts across the open space in clouds driven by gusts of wind. Its soft susurrus underlies an eerie stillness, which reigns over the ancient fortification. You also see some massive ora double doors and a stone arch leading into the fortification.
Obvious exits: none
>go arch
[Stronghold, Entry Hall]
The entry hall is immense, with walls reaching up into darkness high above. Fanned by an intermittent breeze, the air is markedly cooler than the courtyard outside. Passages lead off in two directions, both shrouded in an unnerving haze, which lends the shadows the appearance of movement. A stone lintel is placed over the huge arch leading outside. Its surface is covered with ancient glyphs, their meaning lost in antiquity. You also see a war mattock.
Obvious exits: northeast, southeast
>ne
[Stronghold, North Hall]
The hallway is impressively tall, its high ceiling giving it a narrow appearance although it is of spacious width. Large tiles cover the floor, their rich sienna surfaces incised with glyphs. On the stone walls, ora braziers are bolted at intervals. They are crafted in a blocky style, which is elegant in its simplicity. The light held in each fixture flickers to life as the shadow of movement passes before it. You also see the Respital disk.
Also here: Respital
Obvious exits: north, east, southwest
>n
[Stronghold, Northwest Skew]
As the hallway narrows, the walls degrade into a broken surface distressed with the marks of chisel and pick. The ceiling draws down toward the floor, likewise pocked and unfinished. To the northwest, the passageway curves sharply, its route cloaked in hazy shadow.
Obvious exits: south, northwest
>nw
[Stronghold, Northwest Skew]
A jumble of boulders is piled against the far wall where the hallway dead-ends. The ceiling has dropped, its ragged surface little higher than a dwarf near the impasse. Light barely intrudes into the half-gloom, casting uneven designs on the walls. The air is still and dusty, lacking the currents which breathe a better atmosphere into the more finished hallways of the stone fortress.
Obvious exits: southeast
>se
[Stronghold, Northwest Skew]
As the hallway narrows, the walls degrade into a broken surface distressed with the marks of chisel and pick. The ceiling draws down toward the floor, likewise pocked and unfinished. To the northwest, the passageway curves sharply, its route cloaked in hazy shadow.
Obvious exits: south, northwest
>s
[Stronghold, North Hall]
The hallway is impressively tall, its high ceiling giving it a narrow appearance although it is of spacious width. Large tiles cover the floor, their rich sienna surfaces incised with glyphs. On the stone walls, ora braziers are bolted at intervals. They are crafted in a blocky style, which is elegant in its simplicity. The light held in each fixture flickers to life as the shadow of movement passes before it. You also see the Respital disk.
Also here: Respital
Obvious exits: north, east, southwest
>e
[Stronghold, North Hall]
The hall runs in an east to west direction, its progress marked with ora braziers bolted to the stone walls. Clouds of dust float and dance down the nave in the twilight like cavorting spirits caught up in celebrating some revel of old. On the north wall, an immense ora door is bolted into the stone, its proportions as ponderous as the slabs that form the walls of the thoroughfare. You also see a stone giant.
Also here: Tierus
Obvious exits: east, west
>e
[Stronghold, North Hall]
Deep shadows have collected where one of the braziers bolted to the slab walls of the hallway has fallen dim, creating a pocket of darkness upon the stone slabs of the floor. Overhead, the high ceiling is lost to view. The hallway stretches away to east and west, its expanse a hollow cavern that would dwarf a mammoth.
Obvious exits: east, west
>e
[Stronghold, North Hall]
Deep piles of dust have drifted up against the lintels of a huge ora door on the southeast wall of the hallway. All around the sill, sigils have been carved into the stone wall in an interlocking pattern of blocky glyphs. The symbols are obscure and meaningless, however their design is handsome. The passageway skews to the north where light can be seen filling the adjoining room, making the gloom of the hallway more pronounced.
Obvious exits: north, west
>n
[Stronghold, Illoke's Sanctum]
The sanctum is large, with walls constructed of immense stone slabs. Against the back wall stands an enormous statue, which guards the room wearing a stoic expression. The wide southern entrance admits light, enough to bathe the place in a hazy gloom animated with shifting shadows. They play over the colossus, giving it the appearance of movement every now and then. A crevice on the northwest wall gives access to an adjacent chamber.
Obvious exits: south, northwest
>nw
[Stronghold, Illoke's Sanctum]
Tall stone walls stretch up, becoming ragged granite fingers as they arch and meet at the apex of the lofty ceiling. The light is low, flickering from four large braziers, hewn from the rock floor and carved into the likeness of stocky figures. Each statue bears its burden of a brazier with head bowed, their posture one of supreme sorrow and resignation. A pattern of strange sigils crosses the floor, disappearing into the gloom of a massive arched doorway, which dominates the far wall. You also see a war mattock.
Obvious exits: southeast
>go door
[Stronghold, Illoke's Sanctum]
Huge round columns stand in a ring in the center of the cavernous chamber. The pillars, walls, ceiling and floor are all solid stone. The walls are built of such massive slabs, the placing of them defies the imagination. In the center of the ring of pillars rests an altar, its dark granite surface rough with deeply incised sigils. Light shines up through the carved glyphs, casting eerie shadows that flicker across the ceiling in an endless dance. You also see an enormous arched doorway.
Obvious exits: none
>go door
[Stronghold, Illoke's Sanctum]
Tall stone walls stretch up, becoming ragged granite fingers as they arch and meet at the apex of the lofty ceiling. The light is low, flickering from four large braziers, hewn from the rock floor and carved into the likeness of stocky figures. Each statue bears its burden of a brazier with head bowed, their posture one of supreme sorrow and resignation. A pattern of strange sigils crosses the floor, disappearing into the gloom of a massive arched doorway, which dominates the far wall. You also see a war mattock.
Obvious exits: southeast
>se
s
[Stronghold, Illoke's Sanctum]
The sanctum is large, with walls constructed of immense stone slabs. Against the back wall stands an enormous statue, which guards the room wearing a stoic expression. The wide southern entrance admits light, enough to bathe the place in a hazy gloom animated with shifting shadows. They play over the colossus, giving it the appearance of movement every now and then. A crevice on the northwest wall gives access to an adjacent chamber.
Obvious exits: south, northwest
>s
[Stronghold, North Hall]
Deep piles of dust have drifted up against the lintels of a huge ora door on the southeast wall of the hallway. All around the sill, sigils have been carved into the stone wall in an interlocking pattern of blocky glyphs. The symbols are obscure and meaningless, however their design is handsome. The passageway skews to the north where light can be seen filling the adjoining room, making the gloom of the hallway more pronounced.
Obvious exits: north, west
>
You can't go there.
>w
[Stronghold, North Hall]
Deep shadows have collected where one of the braziers bolted to the slab walls of the hallway has fallen dim, creating a pocket of darkness upon the stone slabs of the floor. Overhead, the high ceiling is lost to view. The hallway stretches away to east and west, its expanse a hollow cavern that would dwarf a mammoth.
Obvious exits: east, west
>w
[Stronghold, North Hall]
The hall runs in an east to west direction, its progress marked with ora braziers bolted to the stone walls. Clouds of dust float and dance down the nave in the twilight like cavorting spirits caught up in celebrating some revel of old. On the north wall, an immense ora door is bolted into the stone, its proportions as ponderous as the slabs that form the walls of the thoroughfare. You also see a stone giant that is lying down.
Also here: Tierus
Obvious exits: east, west
>w
[Stronghold, North Hall]
The hallway is impressively tall, its high ceiling giving it a narrow appearance although it is of spacious width. Large tiles cover the floor, their rich sienna surfaces incised with glyphs. On the stone walls, ora braziers are bolted at intervals. They are crafted in a blocky style, which is elegant in its simplicity. The light held in each fixture flickers to life as the shadow of movement passes before it. You also see the Respital disk.
Also here: Respital
Obvious exits: north, east, southwest
>sw
[Stronghold, Entry Hall]
The entry hall is immense, with walls reaching up into darkness high above. Fanned by an intermittent breeze, the air is markedly cooler than the courtyard outside. Passages lead off in two directions, both shrouded in an unnerving haze, which lends the shadows the appearance of movement. A stone lintel is placed over the huge arch leading outside. Its surface is covered with ancient glyphs, their meaning lost in antiquity. You also see a war mattock.
Obvious exits: northeast, southeast
>se
[Stronghold, South Hall]
The passageway widens into an expansive chamber, with branches in various directions and the beginning of a wide, winding stairway. To the north sits an alcove, its darker interior creating a gloomy maw at its entrance. The southern hallway is likewise shadowy, however braziers can be glimpsed on the walls, promising the possibility of illumination. You also see a war mattock, a war mattock, a war mattock and a stone stairway.
Obvious exits: east, south, northwest
>s
[Stronghold, Southwest Skew]
Shadows huddle into dense pools within the recesses of the corridor, growing thicker as the hallway snakes to the southwest. Within their darkness, a dense covering of contorted runes is visible, skittering across the walls like a spidery army. No breezes intrude here, as if the air current is reluctant to pass the runic display.
Obvious exits: north, southwest
>sw
[Stronghold, Southwest Skew]
The tunnel narrows as the floor begins to exhibit deep fissures. Across the walls, the cracks reach up from the floor and spread their splayed fingers in long, running fractures. Deep piles of dust occupy corners produced by the ruptures, and a fine cloud of the stuff hangs in the air as if suspended in time.
Obvious exits: northeast, southwest
>sw
[Stronghold, Southwest Skew]
As the corridor snakes through the solid stone of the mountain, it grows more confined and chaotic. Large boulders are heaped to either side, protruding into the walkway here and there in stubborn feints. The walls are pocked and rough, giving little evidence of any pretense at conformity.
Obvious exits: northeast, southeast
>se
[Stronghold, Southwest Skew]
The passageway relents to the pressure of the mountain on all sides, dwindling to an impassable jumble of rocks. Shadows are thick, adding the mystery of what lurks among the crevices within its folds. The air hangs so still, the dust suspended in its grasp hangs like a transparent shroud.
Obvious exits: northwest
>nw
[Stronghold, Southwest Skew]
As the corridor snakes through the solid stone of the mountain, it grows more confined and chaotic. Large boulders are heaped to either side, protruding into the walkway here and there in stubborn feints. The walls are pocked and rough, giving little evidence of any pretense at conformity.
Obvious exits: northeast, southeast
>ne
[Stronghold, Southwest Skew]
The tunnel narrows as the floor begins to exhibit deep fissures. Across the walls, the cracks reach up from the floor and spread their splayed fingers in long, running fractures. Deep piles of dust occupy corners produced by the ruptures, and a fine cloud of the stuff hangs in the air as if suspended in time.
Obvious exits: northeast, southwest
>ne
[Stronghold, Southwest Skew]
Shadows huddle into dense pools within the recesses of the corridor, growing thicker as the hallway snakes to the southwest. Within their darkness, a dense covering of contorted runes is visible, skittering across the walls like a spidery army. No breezes intrude here, as if the air current is reluctant to pass the runic display.
Obvious exits: north, southwest
>n
e
[Stronghold, South Hall]
The passageway widens into an expansive chamber, with branches in various directions and the beginning of a wide, winding stairway. To the north sits an alcove, its darker interior creating a gloomy maw at its entrance. The southern hallway is likewise shadowy, however braziers can be glimpsed on the walls, promising the possibility of illumination. You also see a war mattock, a war mattock, a war mattock and a stone stairway.
Obvious exits: east, south, northwest
>[Stronghold, South Hall]
The cavernous hallway continues to the east and west, its tall stone walls interrupted on its southern expanse by the lintels of an immense ora door. Across from the door is an alcove, the entrance surrounded with a dense halo of carved sigils. Ora braziers are set into the rock to either side of the alcove. You also see an Illoke mystic, a war mattock and a blue spinel.
Obvious exits: east, west
>go door
[Stronghold, Barracks]
The barracks looks more like a mausoleum than a billet, with its double row of huge stone slabs marching down the cavernous chamber. Above, the ceiling arches into multiple peaks, each sending ribs of stone down the walls that take on a skeletal quality in the half-light. A deep layer of dust rises on each side of the center path through the rows of bier-like bunks. You also see a massive ora door.
Obvious exits: east
>go door
[Stronghold, South Hall]
The cavernous hallway continues to the east and west, its tall stone walls interrupted on its southern expanse by the lintels of an immense ora door. Across from the door is an alcove, the entrance surrounded with a dense halo of carved sigils. Ora braziers are set into the rock to either side of the alcove. You also see an Illoke mystic, a war mattock and a blue spinel.
Obvious exits: east, west
>prep 719
cast mystic
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>You gesture at an Illoke mystic.
CS: +336 - TD: +257 + CvA: +25 + d100: +3 == +107
Warding failed!
... and hits for 10 points of damage!
An Illoke mystic is suddenly engulfed in flames of pure essence!
The heat wafts over the Illoke mystic with little effect.
The intense cold contacts the Illoke mystic's hot skin with a sharp hiss!
... 1 point of damage!
Tiny sparks around chest. Almost tickles.
... 40 points of damage!
Hard blow to abdomen looks painful!
The Illoke mystic is stunned!
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.
>
The Illoke mystic cries out in agony as his skin shatters!
... 50 points of damage!
Massive blow to chest collapses sternum!
... 45 points of damage!
Massive blow to left hand crushing it to pulp!
The Illoke mystic rumbles in pain as his heavy stone arm falls to the ground!
>prep 719
cast mystic
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>You gesture at an Illoke mystic.
CS: +336 - TD: +257 + CvA: +25 + d100: +70 == +174
Warding failed!
... and hits for 31 points of damage!
An Illoke mystic is suddenly engulfed in flames of pure essence!
The heat wafts over the Illoke mystic with little effect.
The intense cold contacts the Illoke mystic's hot skin with a sharp hiss!
... 1 point of damage!
Tiny sparks around left eye. The Illoke mystic blinks in surprise.
... 35 points of damage!
Strong blow to right hand breaks it!
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
>
The Illoke mystic cries out in agony as his skin shatters!
... 40 points of damage!
Hard strike to left leg breaking tendons and bone!
The Illoke mystic rumbles in agony as he teeters for a moment, then falls directly at you!
In a vain attempt, you leap to dodge the massive falling creature! The mystic strikes you squarely, crushing you beneath him and the ground!
... 45 points of damage!
Your neck has been removed!
Your head quickly falls to the ground.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The very powerful look leaves you.
The white light leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The deep blue glow leaves you.
The air calms down around you.
The light blue glow leaves you.
The brilliant luminescence fades from around you.
You feel less confident than before.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The powerful look leaves you.
The tingling sensation and sense of security leaves you.
You become solid again.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
Roundtime: 29 sec.
The Illoke mystic shudders one last time before lying still.
>
* Adredrin just bit the dust!
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
-Adredrin