Fallen
02-23-2009, 12:33 PM
NOTE: As with the DoT thread, if you have no interest in sorcerer lores or sorcerer spell revisions I advise not bothing to read this thread.
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Sorcerers lores are not as type-cast as they first might seem. Expanding upon the definition of each lore’s sphere of influence allows us to better apply the skills to our own circle. Here is a revised take on the two lores, and the general areas of use for each type.
Sorcerer Lore: Necromancy - Control over death and decay imparts knowledge of how to preserve flesh, as well as the processes involved in destroying it. Functions of magic can also be subjected to the ravages of virulent influences. Use of this lore should increase damage thresholds and direct combat function.
Sorcerer Lore: Demonology - This lore determines not only our control of extra-dimensional creatures, but the very nature of our own dimension. Alterations and obscurations of our valence, otherwise known as illusions are enhanced by this art. This is our utility lore, which allows us to get more out of the tertiary aspects of our spells.
Using these redefined sorcerer lores one is better able to apply them to augment the spells within the 700’s circle. However, not all spell adaptations must be based upon the addition of lores. Outside factors such as MOC, Mana Control, Spell Aim, etc are all valid means of increasing the base function of spells as well as adding secondary benefits. Working with this goal in mind, let us review the Sorcerer Spell Circle.
Blood Burst (701) – Leave as is.
Mana Disrupt (702) – A formula using both Spiritual and Elemental mana controls adds to the amount of phantom damage this spell deals.
Corrupt Essence (703) – Necromancy lore gives a percent chance that any attempts to prepare a spell while under the effects of Corrupt Essence leads to nerve damage and loss of mana equal to the spell’s cost.
Phase (704) – Leave as is.
Disintegration (705) – Necromancy training allows for a percent chance at an extra damage cycle at a base chance of ranks / 1.5 as well as increased overall damage.
Mind Jolt (706) – Elemental Mana control training at 1x level will allow the sorcerer to inflict rank 1 nerve damage on a 200 endroll or greater. This effect is cumulative.
Eye Spy (707) – A companion spell which augments the spells Nightmare and Evil Eye, training in Demonology affords the spell an extended duration at (Seed chart).
Limb Disruption (708) – Necromancy training at a level of 1x affords the caster an assured limb animation when the endroll is sufficient to completely remove the targeted limb. Penalties or bonuses apply depending on target’s level.
Quake (709) – Training in Demonology increases the likelihood of successful knockdowns.
Maelstrom (710) - Lore-based Benefit - Blessings Lore - Increases difficulty of outside attempts to dispel the Maelstrom.
Lore-based Benefit - Summoning Lore - Creates a chance that target will be unable to flee due to the intensity of the storm around it. Chance of movement hindrance is based off (seed chart)
Skill-based benefit - Spiritual Mana Control - Spiritual mana control will shorten formation of Maelstrom based upon Spiritual mana control bonus divided by X. (Likely a high number, maximizing in results similar to Call Lightning when near 202 ranks of SMC)
Skill-based benefit - Elemental Mana Control - Increases damage done by elemental forces.
Pain Infliction (711) – Leave as is.
Cloak of Shadows (712) – Training in Demonology affords the sorcerer a chance at retributions against melee based bolts and thrown weapons at 75 ranks, and magical bolt attacks at 100 ranks.
Nightmare (713) - Restructuring - The phantom damage to this spell should be removed in order to better justify its status as a Disable over Time spell as opposed to one designed to kill. The method which the spell delivers its effect should be altered so that a target that is already stunned will not be unstunned. The spell in its current form acts to benefit the target at times by breaking it of a previously acquired prolonged status effect. The spell also requires substantial messaging updates to better reflect the diversity and level structure of Elanthia's creatures.
Lore-based Benefit - Demonology - By means of the sorcerer's spell of Eye Spy, sorcerers are able to target multiple creatures in the room with the fear based spell. The number of creatures targeted is determined by (insert seed chart number here). Remote casting of Nightmare through use of Eye Spy is achieved at one hundred ranks of Demonology.
Lore-based Benefit - Necromancy - Sorcerers well trained in Necromancy can fashion a nightmare which strikes fear into the undead by implanting imagery of holy spirits which assail their targets. A minimum of half the level of necromancy ranks of the target undead is required for the spell to have a chance of success. If the amount of Necromancy ranks exceeds that of the targeted undead's level, successful warding results in automatic activation of status effect.
Tertiary benefits - A demon archetype is released which provides the spell with one additional target, as well as an amplifying effect of the Nightmare effect itself.
Scroll Infusion (714) – Leave as is.
Curse (715) - Restructuring - The stance based effects of curse would be restructured as followed
Offensive - Clumsy - Target falls down (no change)
Advanced - Unlucky - Target faces increased chance to fumble spells, attacks, and CMANs.
Forward - Weakness - Target suffers from loss of AS and CMAN/Critter maneuver strength.
Neutral - Itchy - Target is given bouts of RT and drops items as well as general DS loss. (no change)
Guarded - Daunted - Target suffers TD penalty (no change)
Defensive - Susceptibility - Target becomes increasingly vulnerable to damage types (Elemental and Physical)
Lore-based Benefit - Demonology - Allows sorcerers to modify their curses so that a creature can be afflicted with multiple forms of the spell at one time. The amount of curses a sorcerer can summon is based upon (seed chart). NOTE: It is not possible to stack Stance Guarded TD penalty effects.
Lore-based Benefit - Necromancy - Necromancy training increases the effects of each status ailment depending on which stance is used.
Evil Eye (717) – Restructuring – Warding rolls just below an outright kill will induce a state of Sheer Fear amongst the living. The presence of the sorcerer’s Eye via the Eye Spy spell will hinder attempts at shaking the effect.
Lore-based Benefit - Demonology – Provides a TD pushdown on the most costly seed chart available. Further, Demonology lessens the penalty for remote cast of the spell via that same seed chart.
Lore-based Benefit – Necromancy – Undead cannot be killed via evil eye, but instead have a chance to be driven into a Frenzied state. Chance to produce a frenzied state is achieved at having half the undead’s level in Necromancy lore. If ranks of lore is greater than the Undead’s level the chance of frenzy upon successful warding is 100%
Torment (718) – Leave as is.
Dark Catalyst (719) – Leave as is.
Implosion (720) - Restructuring - Cost reduction for focused version of implosion removed.
Skill-based benefit - Spiritual/Elemental Mana Control - Increases the speed between damage cycles of Open Form implosion.
Lore-based Benefit - Air Lore - Gives a percent chance that a portion of the corpse will remain to be searched upon vaporization.
Lore-based benefit - Blessings lore - Increases difficulty of outside attempts to dispel Open Implosion.
Tertiary benefit - Casting of Open Implosion disperses any cloud based spell with every damage cycle.
Minor Summoning (725) – Demonology affords the caster a higher benefit to spell duration than it does currently. It also adds significantly to the duration of illusions of minor demons. Mana capacity, coin holding capacity, chances for a successful guard attempt against thievery are all greatly increased over the current level of returns. Wait times between both successful and unsuccessful summoning attempts are reduced. Message and item delivery speeds are increased.
Animate Dead (730) – Restructuring – MAL revisions, the ability to refresh animate duration, the ability to heal your animate via alchemy.
Lore-based Benefit - Necromancy training’s influence upon duration is increased. BCS level creatures are granted levels based on the highest seed chart, capped at the top of their normal gen range with penalties applying if the creature is above the caster in levels.
Planar Shift (740) – Leave as is.
----
Sorcerers lores are not as type-cast as they first might seem. Expanding upon the definition of each lore’s sphere of influence allows us to better apply the skills to our own circle. Here is a revised take on the two lores, and the general areas of use for each type.
Sorcerer Lore: Necromancy - Control over death and decay imparts knowledge of how to preserve flesh, as well as the processes involved in destroying it. Functions of magic can also be subjected to the ravages of virulent influences. Use of this lore should increase damage thresholds and direct combat function.
Sorcerer Lore: Demonology - This lore determines not only our control of extra-dimensional creatures, but the very nature of our own dimension. Alterations and obscurations of our valence, otherwise known as illusions are enhanced by this art. This is our utility lore, which allows us to get more out of the tertiary aspects of our spells.
Using these redefined sorcerer lores one is better able to apply them to augment the spells within the 700’s circle. However, not all spell adaptations must be based upon the addition of lores. Outside factors such as MOC, Mana Control, Spell Aim, etc are all valid means of increasing the base function of spells as well as adding secondary benefits. Working with this goal in mind, let us review the Sorcerer Spell Circle.
Blood Burst (701) – Leave as is.
Mana Disrupt (702) – A formula using both Spiritual and Elemental mana controls adds to the amount of phantom damage this spell deals.
Corrupt Essence (703) – Necromancy lore gives a percent chance that any attempts to prepare a spell while under the effects of Corrupt Essence leads to nerve damage and loss of mana equal to the spell’s cost.
Phase (704) – Leave as is.
Disintegration (705) – Necromancy training allows for a percent chance at an extra damage cycle at a base chance of ranks / 1.5 as well as increased overall damage.
Mind Jolt (706) – Elemental Mana control training at 1x level will allow the sorcerer to inflict rank 1 nerve damage on a 200 endroll or greater. This effect is cumulative.
Eye Spy (707) – A companion spell which augments the spells Nightmare and Evil Eye, training in Demonology affords the spell an extended duration at (Seed chart).
Limb Disruption (708) – Necromancy training at a level of 1x affords the caster an assured limb animation when the endroll is sufficient to completely remove the targeted limb. Penalties or bonuses apply depending on target’s level.
Quake (709) – Training in Demonology increases the likelihood of successful knockdowns.
Maelstrom (710) - Lore-based Benefit - Blessings Lore - Increases difficulty of outside attempts to dispel the Maelstrom.
Lore-based Benefit - Summoning Lore - Creates a chance that target will be unable to flee due to the intensity of the storm around it. Chance of movement hindrance is based off (seed chart)
Skill-based benefit - Spiritual Mana Control - Spiritual mana control will shorten formation of Maelstrom based upon Spiritual mana control bonus divided by X. (Likely a high number, maximizing in results similar to Call Lightning when near 202 ranks of SMC)
Skill-based benefit - Elemental Mana Control - Increases damage done by elemental forces.
Pain Infliction (711) – Leave as is.
Cloak of Shadows (712) – Training in Demonology affords the sorcerer a chance at retributions against melee based bolts and thrown weapons at 75 ranks, and magical bolt attacks at 100 ranks.
Nightmare (713) - Restructuring - The phantom damage to this spell should be removed in order to better justify its status as a Disable over Time spell as opposed to one designed to kill. The method which the spell delivers its effect should be altered so that a target that is already stunned will not be unstunned. The spell in its current form acts to benefit the target at times by breaking it of a previously acquired prolonged status effect. The spell also requires substantial messaging updates to better reflect the diversity and level structure of Elanthia's creatures.
Lore-based Benefit - Demonology - By means of the sorcerer's spell of Eye Spy, sorcerers are able to target multiple creatures in the room with the fear based spell. The number of creatures targeted is determined by (insert seed chart number here). Remote casting of Nightmare through use of Eye Spy is achieved at one hundred ranks of Demonology.
Lore-based Benefit - Necromancy - Sorcerers well trained in Necromancy can fashion a nightmare which strikes fear into the undead by implanting imagery of holy spirits which assail their targets. A minimum of half the level of necromancy ranks of the target undead is required for the spell to have a chance of success. If the amount of Necromancy ranks exceeds that of the targeted undead's level, successful warding results in automatic activation of status effect.
Tertiary benefits - A demon archetype is released which provides the spell with one additional target, as well as an amplifying effect of the Nightmare effect itself.
Scroll Infusion (714) – Leave as is.
Curse (715) - Restructuring - The stance based effects of curse would be restructured as followed
Offensive - Clumsy - Target falls down (no change)
Advanced - Unlucky - Target faces increased chance to fumble spells, attacks, and CMANs.
Forward - Weakness - Target suffers from loss of AS and CMAN/Critter maneuver strength.
Neutral - Itchy - Target is given bouts of RT and drops items as well as general DS loss. (no change)
Guarded - Daunted - Target suffers TD penalty (no change)
Defensive - Susceptibility - Target becomes increasingly vulnerable to damage types (Elemental and Physical)
Lore-based Benefit - Demonology - Allows sorcerers to modify their curses so that a creature can be afflicted with multiple forms of the spell at one time. The amount of curses a sorcerer can summon is based upon (seed chart). NOTE: It is not possible to stack Stance Guarded TD penalty effects.
Lore-based Benefit - Necromancy - Necromancy training increases the effects of each status ailment depending on which stance is used.
Evil Eye (717) – Restructuring – Warding rolls just below an outright kill will induce a state of Sheer Fear amongst the living. The presence of the sorcerer’s Eye via the Eye Spy spell will hinder attempts at shaking the effect.
Lore-based Benefit - Demonology – Provides a TD pushdown on the most costly seed chart available. Further, Demonology lessens the penalty for remote cast of the spell via that same seed chart.
Lore-based Benefit – Necromancy – Undead cannot be killed via evil eye, but instead have a chance to be driven into a Frenzied state. Chance to produce a frenzied state is achieved at having half the undead’s level in Necromancy lore. If ranks of lore is greater than the Undead’s level the chance of frenzy upon successful warding is 100%
Torment (718) – Leave as is.
Dark Catalyst (719) – Leave as is.
Implosion (720) - Restructuring - Cost reduction for focused version of implosion removed.
Skill-based benefit - Spiritual/Elemental Mana Control - Increases the speed between damage cycles of Open Form implosion.
Lore-based Benefit - Air Lore - Gives a percent chance that a portion of the corpse will remain to be searched upon vaporization.
Lore-based benefit - Blessings lore - Increases difficulty of outside attempts to dispel Open Implosion.
Tertiary benefit - Casting of Open Implosion disperses any cloud based spell with every damage cycle.
Minor Summoning (725) – Demonology affords the caster a higher benefit to spell duration than it does currently. It also adds significantly to the duration of illusions of minor demons. Mana capacity, coin holding capacity, chances for a successful guard attempt against thievery are all greatly increased over the current level of returns. Wait times between both successful and unsuccessful summoning attempts are reduced. Message and item delivery speeds are increased.
Animate Dead (730) – Restructuring – MAL revisions, the ability to refresh animate duration, the ability to heal your animate via alchemy.
Lore-based Benefit - Necromancy training’s influence upon duration is increased. BCS level creatures are granted levels based on the highest seed chart, capped at the top of their normal gen range with penalties applying if the creature is above the caster in levels.
Planar Shift (740) – Leave as is.