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Thread: A Lil bit of everything, from low to decent end. locker cleanout!

  1. #1

    Default A Lil bit of everything, from low to decent end. locker cleanout!

    Like the title says, a heres a small bit from my locker cleanout. Fee Free to offer a buyout on anything if wanted now. Delivery too landing/icemule/solhaven ALso accept bids in cash at $9 per Mill via paypal gift. I work late Hours so updates and transaction will be done around 10pm central and afterward. any other questions feel free ask. Bidding will go 1, 2, 3,sold


    1.a spiked rolaren helm (+8 Shield Bonus, Temo HDP) MB 1.6M

    The harmonics generated tell you that the greathelm serves to protect from additional damage(HDP). The magical harmonics reveal that the head and neck are better protected when wearing the spiked rolaren greathelm.

    The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 8 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The greathelm looks to have a lot of charges remaining.
    The greathelm's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its special ability.

    You sense that the spiked rolaren greathelm will persist after its last enhancive charge has been expended.\

    2 .a simple ameytyst band CB 50K to gilchristr sold
    The band resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 2 to Brawling Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a bonus of 8 to Max Health.
    This enhancement may not be used by adventurers who have not trained 24 times.
    It provides a bonus of 1 to Shield Use Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a bonus of 2 to Ambush Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The band looks to have quite a few charges remaining.

    You sense that the amethyst band will crumble into dust after its last enhancive charge has been expended.


    [B]3, sold
    4.a a lapis lazuli studded silver ring CB 150k to Nephelem sold
    as you sing, you feel faint resonating vibration from the studded silver ring in your hand...

    The ring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 1 to Sorcerous Lore - Demonology Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 1 to Perception Ranks.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a bonus of 5 to Constitution.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The ring looks to have a lot of charges remaining.

    You sense that the studded silver ring will persist after its last enhancive charge has been expended.


    5. a rune-etched alexandrite necklace MB 100K to versin once
    As you sing, you feel a faint resonating vibration from the alexandrite necklace in your hand...

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

    The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 2 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a bonus of 8 to Survival Bonus.
    This enhancement may not be used by adventurers who have not trained 24 times.
    The necklace looks to have a lot of charges remaining.

    You sense that the alexandrite necklace will persist after its last enhancive charge has been expended.

    You sense that the alexandrite necklace will persist after its last magical charge has been expended.

    6. a bone inlaid aquamarine pendant MB 700k
    As you sing, you feel a faint resonating vibration from the aquamarine pendant in your hand...

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

    The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 1 to Shield Use Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a bonus of 5 to Spell Aiming Ranks.
    This enhancement may not be used by adventurers who have not trained 50 times.
    It provides a bonus of 2 to Perception Ranks.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a bonus of 8 to Intuition.
    This enhancement may not be used by adventurers who have not trained 24 times.
    The pendant looks to have quite a few charges remaining.

    You sense that the aquamarine pendant will crumble into dust after its last enhancive charge has been expended.

    You sense that the aquamarine pendant will disintegrate after its last magical charge has been expended.


    7. a veniom-edged rolaren pavis ( 6x Tower Shield) with show: CB 2.2M to Erous sold
    The pavis is forged from blackened rolaren and has been edged with a thin strand of veniom. Upon the center of the shield, an intricate golden phoenix has been hammered into the metal, its wing span covering the pavis. Etched around the phoenix are stylized flames that surround the golden bird. You also notice a small enchanter's glyph.


    8. a dark leather hood ( T1 Unlocked wounded wear)
    CB 100k to Ltlprincess sold
    * Welcome to Wounded Wear *

    Your wounded wear item is a clothing line that changes messaging depending on your wound level
    and provide messaging accordingly. Please see the notes at the bottom for alteration
    guidelines. Only a rare and very skilled merchant can work on this clothing line.

    Your hood is currently unlocked to tier: 1
    You currently have access to the following verbs on your hood:
    Remove, Wear, Clean, Prod (Turns on and off the wound updating)
    Show/Examine(Customization unlocked), Pull, Push




    Your item is currently setup as follows

    ---------------------------------------------------------------------------
    Base item description: a dark leather hood.
    Long with a rank 1: a dark leather hood with numerous scuff marks.
    Long with a rank 2: a dark leather hood lightly stained with blood.
    Long with a rank 3: a dark leather hood drenched with blood.
    ---------------------------------------------------------------------------
    Extra SHOW no wounds: It appears to be of masterful craftsmanship and in wonderful condition.
    Extra SHOW rank 1: It appears to be of wonderful craftsmanship and slightly scuffed.
    Extra SHOW rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood.
    Extra SHOW rank 3: It appears to be of wonderful craftsmanship and drenched with blood.

    Alteration Guidelines:
    This must remain a hat, cowl, or hood and cannot be dainty.
    All of the clothing in this line must be of a fabric variety, no metal.
    For general alterations, you can prepare a 15/15/15 base description.
    These cannot be customized unless they are unlocked to the first tier.
    Your current base item is: a dark leather hood.
    Second, prepare a LONG, this would be appended to it. So if we wanted our hood
    to be hood covered in frilly pink lace, you would supply the 15/15/15 and the long.

    You can tell that the hood is as light as it can get.

    9. a gold-hinged rosewood kit painted with coins on the cover ( gambling kit of some sort from duskruin sorry dunno much) MB 30K
    ou analyze your rosewood kit and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:

    The rosewood kit isn't unlocked.

    This item must stay a case or kit of some sort. When altering, keep in mind that the kit's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.

    You can tell that the kit is as light as it can get and that its pockets could not possibly get any deeper.


    10. Some Embossed Leather Breastplate AsG 9 (5x, Perm DCP) Lightened to 13lbs MB 6.5M

    11. a glistening villswood heavy crossbow ( +18 Perm Decent Crit Sighted) CB 500k to SoulSeer sold

    12.a small oilskin loot sack (smuggling sack from duskruin, maxl/d MA any items, belt worn) MB 750k
    You analyze your loot sack and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:

    This loot sack has been designed to let you smuggle ONE item inside the sack to one other designated player.
    The loot sack is currently locked.
    If you were to fiddle with a small oilskin loot sack, you'd find you can WHISPER to it and COVER it.

    Whisper a single person's name (correctly spelled and no quotes, please) whom you want to be able to find the sack later.

    Example: whisper sack Keios
    Currently, the sack is attuned to .

    Once a recipient has been chosen, close and then cover the sack to hide it in a room.
    You or your designated recipient will then get four hours to retrieve the sack by SEARCHing the room it was hidden in.

    WARNING! Failure to retrieve the sack within the four hours can result in it being permanently deleted!

    While it is hidden during those four hours, no other player except for yourself and your designated target will be able to search for the sack, and it will be safe from the janitor.

    You can tell that the sack is as light as it can get and that its pockets could not possibly get any deeper.

    13. some blackened vultite full plate ( plain 4x full plate) CB 90k Astray sold

    14. a rolaren military pick ( 6x enchanted) MB 900k

    15.a coiled mithglin chain armband (custom FWI transport jewelery) MB 1.5M
    You analyze your mithglin chain armband and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:
    This is a Premium transport jewelry item. It has the capability of transporting you to Mist Harbor. It is currently set with custom messaging. This item is set to message with option 7: Shadowy Tendrils.

    A merchant can alter this item with a long description or a show. The worn location cannot change.

    You can tell that the armband is as light as it can get.

    16.a vaalorn greathelm CB 1.5M to Wross sold
    The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 6 to Strength.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a bonus of 3 to Arcane Symbols Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The greathelm looks to have a lot of charges remaining.

    You sense that the vaalorn greathelm will persist after its last enhancive charge has been expended.

    17.some burnished leather breastplate ( 4x, Temp VHCP, Enhancive) MB 1.5M
    It is temporarily very heavily padded against critical blows.
    It provides a bonus of 5 to Magic Item Use Ranks.
    This enhancement may not be used by adventurers who have not trained 42 times.
    It provides a bonus of 5 to Perception Ranks.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a bonus of 2 to Brawling Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The breastplate looks to have a lot of charges remaining.
    It has been temporarily enhanced.
    It's enhancement will degrade when the wearer is struck in combat.
    It should have an incredible amount of uses left before the enhancement degrades away completely.
    When it's enhancement has degraded away, the item will lose its special ability.

    18. a thick vultite buckler +2 SPA ranks MB 40k

    19.some polished ora double chain (+10 perm Decently damage padded.) MB 250k


    21.a garnet inset platinum earring
    MB 100k
    As you sing, you feel a faint resonating vibration from the platinum earring in your hand...

    The platinum earring contains the spell Chromatic Circle, from the Major Elemental circle.

    The earring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 5 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a bonus of 2 to Elemental Lore - Air Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The earring looks to have quite a few charges remaining.

    You sense that the platinum earring will crumble into dust after its last enhancive charge has been expended.

    You sense that the platinum earring will persist after its last magical charge has been expended.

    22.some scratched mithglin arm greaves MB 1M
    The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 9 to Influence.
    This enhancement may not be used by adventurers who have not trained 18 times.
    The greaves looks to have a lot of charges remaining.

    23. a topaz-inset pewter bracelet MB 400k
    The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 5 to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a bonus of 2 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a bonus of 2 to Influence Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The bracelet looks to have a lot of charges remaining.

    You sense that the pewter bracelet will persist after its last enhancive charge has been expended

    24.an etched gold medallion MB 75k
    The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 3 to Trading Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a bonus of 8 to Swimming Ranks.
    This enhancement may not be used by adventurers who have not trained 36 times.
    It provides a bonus of 1 to Armor Use Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 1 to Dexterity.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The medallion looks to have a lot of charges remaining.

    You sense that the gold medallion will crumble into dust after its last enhancive charge has been expended.

    You sense that the gold medallion will persist after its last magical charge has been expended

    25.an ivory inlaid mithril alloy tiara MB 300k
    As you sing, you feel a faint resonating vibration from the mithril alloy tiara in your hand...

    The mithril alloy tiara contains the spell Dragonclaw, from the Minor Mental circle.

    The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 1 to Elemental Lore - Fire Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 3 to Shield Use Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The tiara looks to have a lot of charges remaining.

    You sense that the mithril alloy tiara will persist after its last enhancive charge has been expended.

    You sense that the mithril alloy tiara will persist after its last magical charge has been expended.

    26. Some polished ora double chain (2x perm DCP) MB 500k

    [B]27. sold
    That's all for now thank God, bare with me as I said I get home from work around 10 PM central, bids and transaction will have to be done around maybe earlier,and usually all day on Monday. thanks
    Last edited by GsOlen; 12-31-2015 at 11:42 PM.

  2. #2

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    MB on 13.
    Quote Originally Posted by ClydeR View Post
    Would you sit by a Chinese on a flight?

  3. #3

    Default

    mb on 2, mb on 12 (the bid on 12 assumes that it holds any number of items)


    EDIT - are you sure 12 is not BELT worn? Thats different than waistworn. If its belt worn, I am going to withdraw that bid. If its truely waistworn, then I keep my bid
    Last edited by gilchristr; 12-26-2015 at 04:12 AM.
    I accepted free spells during an "automated third party promotion" from "the responsible party," but I only did it once, and I didn't hunt until after they wore off

  4. #4

    Default

    Mb #7

  5. Default

    MB on 8. FYI, iirc, 15 is account bound until a character on your account uses it, then it's character bound. Can't be resold.
    ~@~The Alliance of High Elven Society's GSWiki Page~@~
    ~@~Support the Alliance: Check Out Our Endowment Shop~@~
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  6. #6

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    MB on 4

  7. Default

    Quote Originally Posted by Ltlprprincess View Post
    FYI, iirc, 15 is account bound until a character on your account uses it, then it's character bound. Can't be resold.
    The jewelry was changed earlier this year and can now be raised by anyone to unattune. http://forums.play.net/forums/19/221/2436/view/1827

  8. Default

    Quote Originally Posted by tiggereye View Post
    The jewelry was changed earlier this year and can now be raised by anyone to unattune. http://forums.play.net/forums/19/221/2436/view/1827
    Missed that one, but okay. Thanks for the update.
    ~@~The Alliance of High Elven Society's GSWiki Page~@~
    ~@~Support the Alliance: Check Out Our Endowment Shop~@~
    ~@~Ensorcelling Services - Enchanting Services - Sheath Making~@~
    ~@~COMING SOON: Forging Services - Cobbling Services - Fletching Services~@~

  9. #9
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    MB on 16 - vaalorn greathelm
    2013 PC FF Champion

    "Rules are rules and when Timmy sticks a battleaxe in your chest you have to sit down and count to 100." - Sera Blanche

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    [Private]-GSIV:Vishra: "you sound like my mother"

  10. #10

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    11. a glistening villswood heavy crossbow ( +18 Perm Decent Crit Sighted) MB 500k

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