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Thread: training thoughts for cap and beyond

  1. #1
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    Default training thoughts for cap and beyond

    Wondering where I should go from here once I cap. I have a cleric (which is why I avoided 100s for the most part). Thank you in advance!

    at level 99), your base skill bonuses, ranks and goals are:
    Skill Name | Actual Actual
    | Bonus Ranks Goals In-Game Time to Goal
    Two Weapon Combat..................| 5 1 1
    Armor Use..........................| 90 20 20
    Combat Maneuvers...................| 302 202 202
    Brawling...........................| 302 202 202
    Multi Opponent Combat..............| 235 135 135
    Physical Fitness...................| 302 202 202
    Dodging............................| 312 212 212
    Harness Power......................| 140 40 40
    Spirit Mana Control................| 50 10 10
    Mental Lore - Transformation.......| 175 75 75
    Perception.........................| 202 102 102
    Climbing...........................| 150 50 50
    Swimming...........................| 150 50 50

    Spell Lists
    Minor Spiritual....................| 7 7

    Spell Lists
    Minor Mental.......................| 35 35
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    decided to go for 3x dodge in the hopes of dodging more and giving a little more cushion against attrition for offensive DS
    Last edited by Orthin; 05-06-2021 at 06:07 PM.
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    3x dodge, 3x PF, 1x Survival, 1x First Aid, 1x HP... once Archetypes come out with Ascension, Shield Use/OHE/THW/Ranged.

    IMO and taken with a large grain of salt, I'd probably ditch the 100's completely, or maybe down to 103; the only things the 100's are useful for for a monk, possibly, is getting up to 115/120... and even then, only marginally, depending on how much redux you wanna keep. Anything else useful the 100's provide, your cleric can give you.
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    Quote Originally Posted by mgoddess View Post
    3x dodge, 3x PF, 1x Survival, 1x First Aid, 1x HP... once Archetypes come out with Ascension, Shield Use/OHE/THW/Ranged.

    IMO and taken with a large grain of salt, I'd probably ditch the 100's completely, or maybe down to 103; the only things the 100's are useful for for a monk, possibly, is getting up to 115/120... and even then, only marginally, depending on how much redux you wanna keep. Anything else useful the 100's provide, your cleric can give you.
    Yeah I was actually debating shedding that. In all honestly I was really digging that Monk spec that you could have KS but only up to 1220 *for if and when that is ever released* so I may even go that route and pair my spells down even more and get used to it now (plus enjoy those juicy TPs).

    Thanks for the info! gives me a lot of good goals to work with =)
    Last edited by Orthin; 05-06-2021 at 06:31 PM.
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    I suppose it depends on what you hunt, but I'm really surprised you haven't needed the TD from 120 so far.
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    Quote Originally Posted by Rinualdo View Post
    I suppose it depends on what you hunt, but I'm really surprised you haven't needed the TD from 120 so far.
    hunting in Nelemar at the moment. I don't go nuts for grouped rooms but am pretty quick to 1207 and mstrike or 1203/1207 or 1219 depending on if one or more. Sirens can definitely be dangerous and I have gotten caught by them a couple of times but most of the time I am quicker to the draw than they are and everything stuns pretty easy there. I doubt I would enjoy plane 4 with Cerebralites and I REALLY want to go to SoS but I don't know how well I'd do against those CS (shapers in particular), the sentinels might not be bad because of the added MTD.
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    Quote Originally Posted by Rinualdo View Post
    I suppose it depends on what you hunt, but I'm really surprised you haven't needed the TD from 120 so far.
    also on that same vein do folks use slippery mind? I feel like that could be super beneficial too but I just feel like I only see folks touting krynch (which I use)
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  8. #8

    Default training thoughts for cap and beyond

    Where is your telepathy lore??

    And why do you need so much transformation?
    Last edited by khorpulent; 05-09-2021 at 10:34 PM.

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    Quote Originally Posted by khorpulent View Post
    Where is your telepathy lore??

    And why do you need so much transformation?
    I don't have any telepathy lore I am mildly interested in it for 1213 I don't run 1213 at the moment (and I am not too hung up on tattooing)

    The transformation is to get me in Hauberk equivalent with 1202. I may get to 105 (with ascension) to get in to MBP equivalent but I have am not pushing hard for that at the moment
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  10. #10

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    Quote Originally Posted by Orthin View Post
    I don't have any telepathy lore I am mildly interested in it for 1213 I don't run 1213 at the moment (and I am not too hung up on tattooing)

    The transformation is to get me in Hauberk equivalent with 1202. I may get to 105 (with ascension) to get in to MBP equivalent but I have am not pushing hard for that at the moment
    Well, you're missing out on the single best ability available to monks if you're not using 1213...

    Monks have so much dodge DS that the ASG from 1202 is all but irrelevant. Fifteen ranks for chain equivalent is more than enough.

    That being said, the calculus might change a bit when Naijin's done obliquely nerfing 1213 by moving the LAM bonus to 1202. But still, I'd rather have the stamina reduction over CvA.


    I'm just about all-in on telepathy, though really a 50/50 transformation/telepathy split is pretty good. You'll see a reduction in stamina costs at 15, 30, 50, 70, and 100 ranks of telepathy.



    This is where I'm at with around 23.6m exp and 3m ascension. I have +10 telepathy on my badge and the rest is ascension ranks.


    Skill Name | Current Current
    | Bonus Ranks
    Two Weapon Combat..................| 309 209
    Armor Use..........................| 170 70
    Combat Maneuvers...................| 302 202
    Blunt Weapons......................| 15 3
    Ranged Weapons.....................| 355 255
    Thrown Weapons.....................| 2 0
    Brawling...........................| 314 214
    Ambush.............................| 300 200
    Multi Opponent Combat..............| 290 190
    Physical Fitness...................| 407 307
    Dodging............................| 405 305
    Arcane Symbols.....................| 90 20
    Magic Item Use.....................| 134 37
    Harness Power......................| 201 101
    Elemental Mana Control.............| 54 11
    Mental Mana Control................| 200 100
    Spirit Mana Control................| 54 11
    Elemental Lore - Fire..............| 5 1
    Mental Lore - Manipulation.........| 5 1
    Mental Lore - Telepathy............| 200 100
    Mental Lore - Transformation.......| 70 15
    Survival...........................| 201 101
    Disarming Traps....................| 10 2
    Perception.........................| 302 202
    Climbing...........................| 207 107
    Swimming...........................| 300 200
    First Aid..........................| 201 101
    Trading............................| 213 113

    Spell Lists
    Minor Spiritual....................| 20

    Spell Lists
    Minor Mental.......................| 68


    If I had your training, my goals would be (in this order): at least 30 telepathy (50 is better), 303 dodging, 20 MnS ranks, 190 MOC, 100 HP, 50 TWC, 48 MnM ranks (or more)
    Last edited by khorpulent; 05-11-2021 at 02:48 PM.

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