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Thread: unlimited telepooper 3 setting neck worn

  1. #1

    Default unlimited telepooper 3 setting neck worn

    >tap amulet
    -> 1 Wehnimer's, Land's End Rd.
    2 Town Square Central
    3 Town Square, Southeast
    >inspect amulet
    You carefully inspect your dark veil iron amulet.

    You determine that you could wear the amulet around your neck. The amulet appears to serve some purpose.

    You remember that you registered this item about a week ago.

    It looks like this item has been mainly crafted out of veil iron.
    >anal amulet
    You analyze your dark veil iron amulet and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:

    This dark veil iron amulet is a multiple-location teleport device with 3 settings. Commands to use the amulet include:
    TAP - Shows the room names of all stored destinations.
    PEER - Shows the current destination.
    RUB - Teleport to the current destination.
    PULL - Turns to the next stored destination.
    PUSH - Turns back to the previous stored destination.
    TURN - Sets the current room to a stored destination.
    TWIST - Allows you to specify a desired numerical destination.

    Normal alteration guidelines apply.

    You get no sense of whether or not the amulet may be further lightened.

    80 mil or trades or cash moonies

  2. #2


    Functional or non-functional?

  3. #3


    Functional I believe

  4. #4



  5. Default

    Do you need a free hand to activate?

  6. #6


    Quote Originally Posted by hamsquatch View Post
    Do you need a free hand to activate?
    If this is like the 12-setting ring-worn telepoopers, then no, no free hand needed.
    ~ Just another Crazy Cat Lady, living the life. ~
    ~ Player of Cylnthia Kythnis Ardenai, and plenty of others. ~
    ~ Have something to say to me? Tell me anonymously! ~

  7. #7


    The range in these same as normal gold ring?

    You smack the arctic titan with your black cotton handwraps on one side of its head, then reverse direction and crack it across the other!

    The arctic titan wobbles a bit then dramatically falls to the ground!

    ... 25 points of damage!
    Solid strike caves the arctic titan's skull in, resulting in instant death!
    The arctic titan screams evilly one last time and goes still.
    Your series of strikes and ripostes leaves you off-balance and out of position.
    Roundtime: 5 sec.

  8. #8


    Yes same

  9. #9


    Quote Originally Posted by mgoddess View Post
    If this is like the 12-setting ring-worn telepoopers, then no, no free hand needed.
    It is the same thing, just neck worn and fewer settings.

  10. Default

    I'll take this

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