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Thread: 5 piece wearable +40 logic set( get that ascension exp)

  1. #1

    Default 5 piece wearable +40 logic set( get that ascension exp)

    Logic set - 2xbracers (wrist worn), 1 talisman(neck), 2x case (belt worn)
    BROKEN

    1-As you recall your song, you feel a faint resonating vibration from the green garnet bracer in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 10 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 37 times.
    The bracer looks to have a lot of charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.

    2-As you recall your song, you feel a faint resonating vibration from the white starstone bracer in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It is rechargeable.
    It could be activated by waving it.
    It provides a boost of 5 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 35 times.
    It provides a boost of 2 to Intuition Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The bracer looks to have more than your average giantman could count charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will disintegrate after its last magical charge has been expended.
    It is a small item, under a pound.

    3-As you recall your song, you feel a faint resonating vibration from the inset pewter talisman in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 4 to Spiritual Lore - Religion Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a boost of 4 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 24 times.
    It provides a boost of 5 to Pickpocketing Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The talisman looks to have quite a few charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.

    4-As you recall your song, you feel a faint resonating vibration from the brass plate case in your hand, and you learn something about it...
    It provides a boost of 4 to Trading Bonus.
    It provides a boost of 3 to Logic Bonus.
    The case looks to have a fair amount of charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 4 pounds.
    It is a container with a maximum interior capacity of 30 pounds with room for any number of items.

    5-As you recall your song, you feel a faint resonating vibration from the brass plate case in your hand, and you learn something about it...
    It provides a boost of 4 to Trading Bonus.
    It provides a boost of 3 to Logic Bonus.
    The case looks to have quite a few charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 4 pounds.
    It is a container with a maximum interior capacity of 30 pounds with room for any number of items.
    Last edited by neimanz1; 05-04-2021 at 02:35 PM.

  2. #2

    Default

    Getting +40 logic is one of the better decisions I made in this game.
    "You burn with hunger for food that does not exist."

    Playershops 3

    ~ GSF:Azathoth

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