Page 9 of 15 FirstFirst ... 7891011 ... LastLast
Results 81 to 90 of 148

Thread: Official ;tpick changes and discussion

  1. #81

    Default

    Quote Originally Posted by lorddemandred View Post
    Also vials are not getting stowed if you already have 10 vials bundled, until all loot is put away, it seems(at least for vials obtained from springs traps). (adding an else / tpick_put_stuff_away after the last end in the tpick_bundle_vials proc I think?)
    Should be fixed in next version.

  2. #82

    Default

    Just uploaded a new version with many new settings and other stuffs!

    Version 332: Fixed bug where script would get stuck in a loop if all of your vaalin lockpicks are broken. Script will now warn you that all of your vaalin lockpicks are broken then exit because you really should have at least 1 working vaalin lockpick when running this script.
    Version 332: Two new options under the "Containers" tab: "Containers to open at start" and "Containers to close before exit." Enter full names of each container you want opened when script starts and closed before script exits. Don't use the leading "a" or "an", and separate each container with a ",". For example: heavy blue backpack, deep red wool cloak, leather sheath
    Version 332: Removed "Gem Container" setting from "Containers" tab.
    Version 332: New feature: Script now tracks how many times you have successfully picked a lock with each type of lockpick since the last time you broke a lockpick of that type. Script also tracks the total number of locks you have picked since the last time you broke any lockpick. Could be useful information to decide how to set your various ;tpick settings.
    Version 332: Fixed bug with scale trap weapon not being put back into its proper container.
    Version 332: Fixed bug with script crashing when using "other" mode. Does anyone use this mode anymore?
    Version 332: Fixed various bugs when picking plinites at the worker/pool.
    Version 332: New option for "Calibrate Count" setting under the "More Other" tab. For example you can now enter "auto 50" and the script will wait until it notices your calipers reading is 50 or more off from the actual lock reading before calibrating your calipers.
    Version 332: New setting "Run silently" under the "Yet more other" tab: Enter "yes" here to not show most of the more spammy feedback, only more important feedback will be shown. IMPORTANT: If you run into any bugs or issues it is best to see all feedback and provide a log of said bug/issue to Dreaven so he can more easily find and fix the problem.
    Version 332: New setting "Other containers" under the "Containers" tab: List all other item names/item types and the containers you want them to go into. Separate the names/types and containers by ":" and separate each of these by a comma.
    Example: gem: sack, diamond: soft brown cloak, silver wand: ebony pack
    Note you can use either the full name of a container or just the noun, but if you are wearing more than one of a particular container (like two sacks) be sure to use full names.
    Names will be matched before types. Example if you have: "gem: pack, diamond: cloak" then all diamonds will be put into your cloak and all other gems will be put into your pack.
    Any Lich item types will work, here are the more common ones: herb, gem, armor, weapon, reagent, jewelry, uncommon, scroll, clothing, collectible, cursed, wand

    This feature should work both when you're picking/looting your own boxes and when you're picking up boxes from the pool, but I haven't tested the latter.

    Of course that last option is 100% optional, if you leave it blank the script will simply STOW everything other than your lockpicks and wedges and etc. Script will also STOW everything not listed.
    Last edited by Tgo01; 03-31-2021 at 12:53 AM.

  3. #83

    Default

    Interesting data so far from the new broken lockpick tracker thingie in ;tpick:

    [tpick: Number of locks successfully opened since last broken lockpick: veniom: 37, kelyn: 3, laje: 3, copper: 9, gold: 1, rolaren: 7, ora: 2, mithril: 3, silver: 1, golvern: 4, alum: 3, invar: 2, vaalin: 1. Number of total locks picked since any lockpick broke: 76]

    My rogue uses veniom a heck of a lot more than other lockpick types. Which I guess makes sense considering veniom is almost right in the middle of lockpick qualities.
    Last edited by Tgo01; 03-31-2021 at 01:10 PM.

  4. #84

    Default

    Nice. Gonna try it today and give things a whirl.

    Definitely like some of the changes to reflect new pool stuff. Like the tip box...woo

  5. #85

    Default

    Quote Originally Posted by Gizmo View Post
    Nice. Gonna try it today and give things a whirl.

    Definitely like some of the changes to reflect new pool stuff. Like the tip box...woo
    Darn right!

  6. #86

    Default

    [tpick: No vials found bundled in your locksmith's container, going to look for loose vials in your locksmith's container.]
    You remove a clear glass vial of light yellow acid from in your serge disarming toolkit.
    >
    [tpick: Found a loose vial! Let's do this!]
    [tpick: Disarming trap.]
    You probably shouldn't do that.
    >
    [tpick: Disarming trap.]
    You probably shouldn't do that.

    Seems to be an issue with vials not in a toolkit and such

  7. #87

    Default

    Quote Originally Posted by Gizmo View Post
    [tpick: No vials found bundled in your locksmith's container, going to look for loose vials in your locksmith's container.]
    You remove a clear glass vial of light yellow acid from in your serge disarming toolkit.
    >
    [tpick: Found a loose vial! Let's do this!]
    [tpick: Disarming trap.]
    You probably shouldn't do that.
    >
    [tpick: Disarming trap.]
    You probably shouldn't do that.

    Seems to be an issue with vials not in a toolkit and such
    Hmm. Weird. It doesn’t show what ;tpick is doing. Do you have those lines squelched?

  8. #88
    Join Date
    Sep 2008
    Location
    N Topsail Beach NC
    Posts
    127

    Default

    I think everything ran ok tonight. Few hiccups but overall it was good. Excellent work.
    Sometimes.....when I close my eyes.....I can't see.

  9. #89

    Default

    Quote Originally Posted by Gizmo View Post
    [tpick: No vials found bundled in your locksmith's container, going to look for loose vials in your locksmith's container.]
    You remove a clear glass vial of light yellow acid from in your serge disarming toolkit.
    >
    [tpick: Found a loose vial! Let's do this!]
    [tpick: Disarming trap.]
    You probably shouldn't do that.
    >
    [tpick: Disarming trap.]
    You probably shouldn't do that.

    Seems to be an issue with vials not in a toolkit and such
    What I have the script doing when you're using a loose vial is to POUR the vial on the box, are you supposed to instead still DISARM the box like usual?

  10. #90

    Default

    Quote Originally Posted by Adequate Picker View Post
    I think everything ran ok tonight. Few hiccups but overall it was good. Excellent work.
    Woot! Awesome.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •