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Thread: Official ;tpick changes and discussion

  1. Default

    Quote Originally Posted by Tgo01 View Post
    That should fix it. Yeah keyrings are special because I'm assuming the lockpicks aren't actually IN the keyring but rather ON, so I had to have the script manually look on keyrings to find the lockpicks on there so if looking on keyrings cuts off some of the name for whatever reason then you'll need to put the names of the lockpicks as they appear on the keyring.

    It shouldn't affect anything else in the script because the first thing the script does is find your lockpicks via the information you entered under the "Lockpicks" and "Lockpicks 2" tabs, then after that it just goes by their ID number. At least that's how it's supposed to work, I might have missed a line or two where the script still goes by the name of the lockpick instead of the ID number.
    Sounds good - you may want to throw that info into the help... I knew how to poke through and figure it out but this might confuse some folks... also it was failing to find my drake dagger until I looked in that container - might wanna throw a case to look in it if that happens.

  2. Default

    Oh and on a side note, I modified the wealth_after and wealth_before procs to use wealth quiet instead of info as an experiment - wealth quiet is a lot less unnecessary lines... it returns either

    You have no silver coins with you.

    or

    You have but one coin with you.

    or

    You have 2 coins with you.

    That last behavior persists after 2.

  3. Default

    Hrm, also weird... used to have "nil" in the gnomish bracer line and it worked fine, now having it in there makes it try to

    "turn my nil"

    instead of getting lockpicks and such

  4. #144

    Default

    Quote Originally Posted by lorddemandred View Post
    Sounds good - you may want to throw that info into the help... I knew how to poke through and figure it out but this might confuse some folks...
    Yeah I already added the information to the lock pick tabs, I didn’t know keyrings cut off parts of the lock pick names.

  5. #145

    Default

    Quote Originally Posted by lorddemandred View Post
    Hrm, also weird... used to have "nil" in the gnomish bracer line and it worked fine, now having it in there makes it try to

    "turn my nil"

    instead of getting lockpicks and such
    I changed it so unused settings should be kept as blank instead of needing a nil.

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