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Thread: Selling In

  1. #1

    Default Selling In

    Character slots (not the characters, they aren't worth anything) will be 10-15M for buyouts. MBs on any item will be 50k, because. I will have a small number of items that are higher end, and will be for sale on their own. Check back tomorrow night (May 9) for more details.

    Sorry, my head still feels too small for my skull. Going to have ibuprofen for breakfast and go back to bed.
    Last edited by tash; 05-11-2021 at 07:17 AM.

  2. #2

    Default

    1

    Orbs I will do in a different thread. Every orb I have is a T3 orb. I'll probably list these concurrently with the proposed google doc approach above. A small sample of orbs on one character. I may not sell the dodging orb, but the others will likely be available with a handful of others. Still, to give an idea of what may be available in terms of T3 orbs.



    You remove a swirling cardinal red orb
    >analy my orb
    You analyze your cardinal red orb and sense that the creator has provided the following information:

    This is a Tier 3 fusion orb.

    As you sing, you feel a faint resonating vibration from the cardinal red orb in your hand...

    The orb resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost to Constitution Base.
    This enhancement may not be used by adventurers who have not trained 13 times.
    This item has restrictions whose type are unclear to you.
    You think that you could probably find out something more about the orb's enhancive properties if you tried.

    As you sing, you feel a faint resonating vibration from the cardinal red orb in your hand...

    The orb resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 6 to Constitution Base.
    This enhancement may not be used by adventurers who have not trained 13 times.
    This enhancive item has restrictions whose type are unclear to you.
    The orb seems to be out of charges.
    The bonuses provided by this item should last a very long time.

    You sense that the cardinal red orb will persist after its last enhancive charge has been expended.

    ----

    This item is sold to someone who bought several items in my 'Returned' auction - Leaving here for now to guesstimate what else I may have

    You remove a radiant dark indigo orb from in your black silk gempouch.

    The orb resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 40 times.
    This item has restrictions whose type are unclear to you.
    You think that you could probably find out something more about the orb's enhancive properties if you tried.

    As you sing, you feel a faint resonating vibration from the dark indigo orb in your hand...

    The orb resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 11 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 40 times.
    This enhancive item has restrictions whose type are unclear to you.
    The orb seems to be out of charges.
    The bonuses provided by this item should last a very long time.

    You sense that the dark indigo orb will persist after its last enhancive charge has been expended.



    ---------------

    You remove a shining hoarfrost white orb

    You analyze your hoarfrost white orb and sense that the creator has provided the following information:

    This is a Tier 3 fusion orb.

    The orb resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 47 times.
    This item has restrictions whose type are unclear to you.
    You think that you could probably find out something more about the orb's enhancive properties if you tried.

    The orb resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 12 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 47 times.
    This enhancive item has restrictions whose type are unclear to you.
    The orb seems to be out of charges.
    The bonuses provided by this item should last a very long time.

    You sense that the hoarfrost white orb will persist after its last enhancive charge has been expended.


    ------------------------------------------------------------------------------------------

    ORBS ORBS ORBS in a black silk gempouch with silver-tipped drawstring


    You analyze your cardinal red orb and sense that the creator has provided the following information:

    This is a Tier 3 fusion orb.

    The orb resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost to Aura Base.
    This enhancement may not be used by adventurers who have not trained 18 times.
    This item has restrictions whose type are unclear to you.
    You think that you could probably find out something more about the orb's enhancive properties if you tried.

    As you sing, you feel a faint resonating vibration from the cardinal red orb in your hand...

    The orb resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 18 times.
    This enhancive item has restrictions whose type are unclear to you.
    The orb seems to be out of charges.
    The bonuses provided by this item should last a very long time.

    You sense that the cardinal red orb will persist after its last enhancive charge has been expended.


    --------------------------------------------------------------------------------

    ORBS ORBS ORBS in a crushed silk pouch


    You analyze your cardinal red orb and sense that the creator has provided the following information:

    This is a Tier 3 fusion orb.

    As you sing, you feel a faint resonating vibration from the cardinal red orb in your hand...

    The orb resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost to Aura Base.
    This enhancement may not be used by adventurers who have not trained 34 times.
    This item has restrictions whose type are unclear to you.
    You think that you could probably find out something more about the orb's enhancive properties if you tried.

    As you sing, you feel a faint resonating vibration from the cardinal red orb in your hand...

    The orb resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 7 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 34 times.
    This enhancive item has restrictions whose type are unclear to you.
    The orb seems to be out of charges.
    The bonuses provided by this item should last a very long time.

    You sense that the cardinal red orb will persist after its last enhancive charge has been expended.


    ---------------------------------------------------------------------------------

    ORBS ORBS ORBS in a bright yellow silk sack embroidered with a dark frowning face

    You analyze your cardinal red orb and sense that the creator has provided the following information:

    This is a Tier 3 fusion orb.

    As you sing, you feel a faint resonating vibration from the cardinal red orb in your hand...

    The orb resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 42 times.
    This item has restrictions whose type are unclear to you.
    You think that you could probably find out something more about the orb's enhancive properties if you tried.

    As you sing, you feel a faint resonating vibration from the cardinal red orb in your hand...

    The orb resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 14 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 42 times.
    This enhancive item has restrictions whose type are unclear to you.
    The orb seems to be out of charges.
    The bonuses provided by this item should last a very long time.

    You sense that the cardinal red orb will persist after its last enhancive charge has been expended.
    Last edited by tash; 03-23-2021 at 08:39 AM.

  3. #3

    Default

    2

    An example of a character I need to thin down. A lot more like this. Not all items here will be for sale, but just to give an idea of what other things are to come. Simple gems and pawn items will likely be sold off beforehand. Common items will generally be excluded as well (ayanad crystals, random town bank notes, unopened boxes from who knows where, etc.)

    SIGNET/WRITING ITEMS (WAX + PAPER)
    SYMBOLS
    PRAYERBEADS
    TOYS
    FOOD
    RANDOM FLUFF PINS
    CLOTHING ITEMS (SUSPENDERS/BOOTS)
    RANDOM DUSKRUIN JEWELRY
    UAC ITEMS (EG PRIZES)
    DUSKRUIN MOONPENDANT PIECES
    FANCY GEMS
    OIL LAMPS
    KETTLES
    RANDOM EG PRIZES
    MAKEUP

    You are currently carrying:
    a silvery faille cloak embroidered with cobalt stars
    some siren lizard skin boots
    a carved maple hunting horn
    a dented and scratched gold locket on a kinked chain
    an invar skeleton key strung on a thin black vaalin chain
    a linden-hafted vultite waraxe
    a wide-eyed baby owl pin
    a puffy white-feathered owl pin
    a ruby-eyed emerald serpent pin
    a bloodstained leather survival kit
    a yellowed bur-clover tonic
    a large roll of cotton
    some dark grey cotton suspenders with brass buckles
    a pale toy nedum vereri
    some ivy-etched jade green ora cymbals
    a cracked white skull symbol inset with black marble eyes
    a crystal-eyed silver dolphin symbol encrusted in blue coral
    an ivory dagger symbol set with chalcedony and blue quartz
    a symbol of silver and black marble shaped like a crescent moon
    some green and ivory prayerbeads
    a mechanical toy turtle
    a hairy toy spider
    a pair of dirty bloodstained hand-wraps
    a bowl of ham and pea soup
    a scowling toy fire cat
    some glossy black leather boots with a matte kelyn-buckled gusset
    a warm banana fritter sprinkled with sugar and cinammon
    a warm banana fritter sprinkled with sugar and cinammon
    some onion and savory tomato stew
    a frayed leather harness
    a fake rotted tooth
    an elemental core
    a phial of dark coagulated blood
    a deep violet sack
    a piece of ivory parchment
    a piece of ivory parchment
    a piece of ivory parchment
    a piece of ivory parchment
    a piece of ivory parchment
    a piece of ivory parchment
    a piece of ivory parchment
    a piece of ivory parchment
    a piece of ivory parchment
    a piece of ivory parchment
    a piece of ivory parchment
    a piece of ivory parchment
    a leaden grey wax stick
    an ebon wax stick
    an ebon wax stick
    a lily white wax stick
    an argent wax stick
    a pewter wax stick
    a copper wax stick
    a copper wax stick
    a lily white wax stick
    a piece of white paper
    a piece of white paper
    a piece of white paper
    a piece of white paper
    a piece of white paper
    a broken-nibbed quill
    a sharply-tipped quill
    a piece of white paper
    a piece of cream paper
    a piece of cream paper
    a piece of cream paper
    a piece of cream paper
    a vaalin-framed silver linden case
    a hammered invar anvil symbol
    a dashing atrous leather doublet laced with silver cording (marked)
    a fine pair of carmine wool shoes with supple gold suede laces
    a string of silver beads
    an embroidered black satin wrist-purse



    >inventory full
    You are currently wearing and carrying:
    a large sack
    a flat etched stone
    a twisting blue-green potion
    a twisting blue-green potion
    a flat etched stone
    a flat etched stone
    a jade and pink topaz pin
    a flat etched stone
    a thin kakore strip
    a splintered fire agate shard
    a jagged white sunstone shard
    a jagged white sunstone shard
    a coarse grey moonstone shard
    a coarse grey moonstone shard
    a jagged white sunstone shard
    a coarse grey moonstone shard
    a thin kakore strip
    a thin platinum strip
    a thin platinum strip
    a jagged white sunstone shard
    a white dreamstone sliver
    a white dreamstone sliver
    a white dreamstone sliver
    a blood red garnet chunk
    a broken fire opal chunk
    a soot black buckskin quiver
    a coral and star sapphire earcuff (marked)
    a polished platinum band inset with a cluster of perfect blue diamonds (marked)
    a beveled star ruby necklace (marked)
    a flat etched stone
    a flat etched stone
    a flat etched stone
    a flat etched stone
    a flat etched stone
    a flat etched stone
    a flat etched stone
    an enruned bloodjewel earcuff (marked)
    a glittering platinum crown (marked)
    a tooled blue dreamstone tiara (marked)
    an ivory-inlaid pink topaz necklace (marked)
    a tourmaline studded mithril ring (marked)
    a dark leather pouch reinforced with sinew (marked)
    a brass-buckled heavy leather backpack
    a fang-fringed bronze leather pouch
    a leather sheath
    a bleached bone key blank
    a pair of gold-runed bronze wristcuffs
    a steel dagger
    a twisted copper spoon
    a Wehnimer's promissory note
    a silver-inlaid rough white stone
    a muck-covered grey stone
    a small black stone
    a small shadowy black crystal sphere
    a black and crimson-swirled cane
    a rune-burned kakore wrist cuff
    a black leather vest covered with numerous runes
    a pair of six-sided carved bone dice
    a disk of spun blue sugar candy
    a delicate crystal grasshopper
    a hazy red crystal pin
    some violet scented lamp oil
    a pentagonal red marble runestone
    a muck-stained parchment map of Feywrot Mire
    a violet and gold-swirled cane capped with a glass eye
    an octagonal blue marble runestone
    a tiny enruned mithril warding charm
    a dual-bladed golden mithril waraxe
    a supple black leather belt studded with polished brass
    a brilliant silvery glass potion
    a dagged crimson skirt
    a large silver center-punched coin
    a twisted brass and gold band
    a charred femur covered in jagged glyphs
    a carved rowan horn banded with silvery mithril (marked)
    an onyx-slatted black silk mesh fan
    a slender pale blue glass potion
    a pastel pink satin pelisse with circular diamond buttons
    a garland of overlapping magnolia leaves punctuated by large white blossoms
    an irregularly carved agate disk
    a stamped and tarnished coin
    a snowy white glass potion
    a pair of violet suede trousers with gold pinstripes
    a spherical grey marble runestone
    a silver-rimmed red glass potion
    a jade-pommeled silver vultite dagger
    a tarnished golden wand
    a silver-inlaid rough white stone
    a yellow and black flared skirt
    a coiled bronze snake ankle-cuff
    a slouched russet leather bag
    a rune-carved faenor coin
    a pair of twenty-sided red oak dice
    a smooth cerulean blue crystal
    a garland of overlapping magnolia leaves punctuated by large white blossoms
    a cracked brass-framed lens
    a triangular black marble runestone
    a red and gold fire agate runestone
    a winged pink pig with a curly corkscrew tail
    a pudgy toy canary
    a gold-swirled black glass potion
    a slouched russet leather bag
    a frilly black feather quill
    a silver-inlaid rough white stone
    a pair of ten-sided blue quartz dice
    a gold-edged silvery imflass flask
    a pair of ivory dice with onyx pips
    a demon mask
    a single dark purple blueberry
    a silk-wrapped pale yew flask
    a two-headed silver rolton coin
    a pale grey glass potion
    a gold and cobalt glass potion
    a pudgy toy canary
    a gold and cobalt glass potion
    a spiral-carved thick rowan staff
    a small light brown stone carved with a pair of runes
    a silver and ebonwood cookie
    a pudgy toy canary
    a reddish-orange leaf
    a silver-veined shadowy black crystal
    a coiled bronze snake ankle-cuff
    a plush toy snake
    a pair of black suede trousers with crimson pinstripes
    a bent and twisted gold ring
    a gold and cobalt glass potion
    some vanilla scented lamp oil
    a brilliant silvery glass potion
    a steel-ringed chainmail gauntlet with mithril-plated knuckles
    a faded painted steel can
    a tiny crystal scorpion
    a thin oak and leather tome embossed with gold (marked)
    a dagged crimson skirt
    some lilac scented lamp oil
    a silver and ebonwood cookie
    a small crystal butterfly
    a folded black leather hat
    a dirt-caked rotted willow pegleg
    a tarnished silver coffin nail
    a pair of gold-runed bronze wristcuffs
    a pair of twenty-sided red oak dice
    a crystal amulet
    a reinforced shield
    some reinforced boarhide leathers
    a coiled mithglin chain armband
    some shaggy bearskin leggings
    a pair of fur-lined boots
    a rugged golden greatcloak
    a pecan
    an octagonal dark green candy
    a translucent spun sugar candy
    a rusted metal comb
    a crystal comb
    a faded kidskin map
    a small statue
    a feras tiger-claw
    a small statue
    a small statue
    a small statue
    a small statue
    a chilled tropical blue moon
    an opaline moonstone
    a frosty polar bear cooler
    an ayanad crystal
    a smoky topaz
    a golden topaz
    an uncut ruby
    an uncut ruby
    an uncut ruby
    a scattering of deathstone granules
    a polished copper-stemmed pipe
    a stout banded cigar
    a stout banded cigar
    an ayanad crystal
    an ayanad crystal
    a tiny red toy bear
    a silver wand
    a silver wand
    an aquamarine wand
    a crystal amulet
    an uncut ruby
    an uncut ruby
    a golden topaz
    an aquamarine gem
    a wyvern-motif crimson manifest
    a rose-etched scarlet ora falchion with a carved vine hilt (marked)
    a swept-hilt vultite longsword adorned with a gilded cup guard
    a steel-linked black vultite spikestar with a lacquered white oak handle
    a slender cobalt mithril scabbard with a gold-rimmed throat (marked)
    a notched black ash scabbard (marked)
    a faceted crimson glaes sheath flecked with black jade (marked)
    a carved bleached bone sheath wrapped with polished copper wire (marked)
    a mottled liver-colored flasket
    a dark-spotted aster blue flasket
    a nightshade purple flasket
    a nightshade purple flasket
    an enruned crimson vaalin bracer (marked)
    a star-engraved cobalt blue ora bracer (marked)
    a small shadowy black crystal sphere
    a small shadowy black crystal sphere
    a yellow and black flared skirt
    a dagged crimson skirt
    a rhimar blue vial of eyeshadow
    a black eyepatch
    a twined faenor ivy vine compass (marked)
    a cracked bronze-cased compass (marked)
    a square golden imflass compass (marked)
    a glass-topped small wooden compass
    a rose quartz lipstick pot
    an eahnor red lipstick pot
    a topaz pink lipstick pot
    an onyx lipstick pot
    a slouched russet leather bag
    a blue suede pouch tied with coral-tipped drawstrings
    a grimacing dancer mask
    a dark ruic-framed wheel (marked)
    a burnished dark ruic horn inlaid with ivory triangles (marked)
    a curled rolton horn banded with golden imflass (marked)
    a burnished dark ruic horn inlaid with ivory triangles (marked)
    a heavy cast iron kettle (marked)
    a square crystal oil lamp (marked)
    a faceted tan crystal oil lamp (marked)




    >locker manifest mist harbor
    Thinking back, you recall the contents of your locker in Mist Harbor:

    On a weapon rack:
    1 a bone-hilted mithril bastard sword set with a chipped brown zircon in the pommel

    In a magical item bin:
    2 a crumbling green coral wand
    3 a desiccated bone wand
    4 a tarnished golden wand

    In a clothing wardrobe:
    5 a high-collared dark leather jacket fastened with thick fel toggles
    6 a voluminous ebon wool longcloak lined in rich amaranthine brocade
    a fitted crimson fustian jacket corset-laced up the spine with gold braids
    a knee-length jacquard coat layered along the spine with ruffle lace tiers
    a smoke-toned wool coat fastened with twin rows of rounded buttons
    7 a dark leather pouch reinforced with sinew (marked)

    In a deep chest:
    8 a red and gold fire agate runestone
    9 a gold-flecked white quartz runestone
    10 a rounded hazy red sea glass runestone
    11 a brass-buckled heavy leather backpack
    a tattered black cloth toy bat
    a silk-wrapped pale yew flask
    a dull black crystal
    a gold-runed pale leather bracer
    a rectangular brass and suede case
    a bat-shaped tamarind treat
    a cylindrical cobalt glass jar
    a flaking blood red paper charm
    a flaking blood red paper charm
    a flaking blood red paper charm
    a small shadowy black crystal sphere
    a small shadowy black crystal sphere
    a small shadowy black crystal sphere
    a cup of woodmaster whiskey
    a cylindrical cobalt glass jar
    a smooth oblong marble runestone painted with an erupting geyser
    a silver-inlaid rough white stone
    a pair of cuffed leather boots with black laces (marked)
    a black leather vest covered with numerous runes
    a round-edged square glass bottle
    a reddish-orange leaf
    a flask of brackish swamp water
    a gold-flecked white quartz runestone
    a violet and gold-swirled cane capped with a glass eye
    an orange glass pumpkin perfume bottle
    a plush toy snake
    a leaf-engraved verdant faenor flask
    a red and gold fire agate runestone
    a jar of teeth
    a hammered invar anvil symbol (marked)
    a thin-walled blue glass jar
    a gold and cobalt glass potion
    a reddish-orange leaf
    an octagonal blue marble runestone
    a large silver center-punched coin
    a pair of ten-sided blue quartz dice
    a red-tinged maoral rune staff with burned runes along its length
    a curved black talon
    a tattered black cloth toy bat
    a multi-hued tall glass potion
    a blue suede pouch tied with coral-tipped drawstrings
    a slender pale blue glass potion
    a diminutive snub-nosed plush hedgehog
    a chili-spiked round pumpkin chocolate
    a silver-caged blue crystal
    a tiny crystal scorpion
    a pale grey glass potion
    a cloudy white crystal
    a spherical grey marble runestone
    a bent and twisted gold ring
    a blue unicorn with large button eyes
    a rune-carved smooth black stone
    a smooth oblong marble runestone painted with an erupting geyser
    a dark violet satin shawl patterned with flowers (marked)
    a deep indigo organza shawl threaded with silver (marked)
    a deep indigo organza shawl threaded with silver
    a gold-runed pale leather bracer (marked)
    a silver and ebonwood cookie
    a paper spider web-painted charm
    a paper spider web-painted charm
    a flaking blood red paper charm
    12 a grey-swept blue heron feather
    13 a grey-swept blue heron feather
    14 a pale blue tanik gourd



    >locker manifest landing
    Thinking back, you recall the contents of your locker in Wehnimer's Landing:

    On a weapon rack:
    a badly warped feras discus

    In a clothing wardrobe:
    a tattered dirty white cloak
    a thick leather lockpick kit
    a weathered dark leather belt
    a piece of bug-filled amber
    a strip of flayed dobrem
    a rune-carved faenor coin
    a pair of black leather boots draped with silver spiderwebs
    a pair of gold-runed bronze wristcuffs
    a pastel pink satin pelisse with circular diamond buttons
    a curved black iron dagger
    a tiny glass bead spider constructed of red and black beads
    a polished hoarbeam long bow with a frayed leather grip (marked)
    a neatly tied bow
    a long fossilized talon
    a small plain packet of seeds
    an enruned iron and bronze amulet
    a matte black deathstone skull brooch with faceted ruby eyes (marked)
    a shoddy steel dagger
    a dull black crystal
    a scratched black rock
    an invar-edged thick modwir ruler
    a donut-shaped stone statue
    a pecan
    a braided cord choker set with a crystal skull
    a pale white calla lily
    a large ornate pewter key
    a rotund toy canary
    a translucent amber sea glass runestone
    a bloodstained toothpick
    a rune-carved faenor coin
    a sheet of ink-scrawled vellum
    a glossy black glass orb
    a twisted brass and gold band
    a long white swan feather fan bound by silver wire
    a ribbon-tied dried chamomile bouquet
    a desiccated cracked scarab shell
    a violet nightshade cluster
    a small chunk of chalk
    a broken brass pin
    a riveted iron clasp
    a cylindrical cobalt glass jar
    a winged mechanical abyran'sa
    a silver coffin-shaped tip
    a gold-tooled pale mistwood box
    some broken metal shears
    a scaly whip of serpentine licorice
    a pair of string-tied earrings
    a black silk gown patterned with intricate silver brocade
    a corroded iron anklet
    a miniature orange pumpkin with a vine-wrapped curly stem
    a translucent green glass orb
    a pair of plain jade silk slippers
    a vibrant blue toadstool lollipop
    a battered brass compass (marked)
    a pair of thin suede gloves with a buckled wrist strap
    a dust-coated iron flask
    a black leather hat draped with silver spiderwebs
    a pair of plain jade silk slippers
    a mithril pumpkin-shaped tip
    a star-etched silver tube
    a fossilized crocodile tooth
    a scaly whip of serpentine licorice
    a rune-carved plain steel ring
    a long white swan feather fan bound by silver wire
    a pair of ivory dice with onyx pips
    a pair of threadbare blue gloves
    a large ornate pewter key
    a brass-shoed leather ankle sheath embossed with an infinity knot (marked)

    In a deep chest:
    a vivid purple spidersilk pack adorned with silver beadwork
    an engraved thanot box
    a scratched silver trunk
    an engraved tanik trunk
    a green marble altar (marked)
    Last edited by tash; 03-23-2021 at 07:34 AM.

  4. #4

    Default

    3

    Slabs. The only one that I can think of that I don't believe I have is a rolaren slab. Golvern might show up here, or maybe on its own (that one is not entirely up to me). All others will be listed in the google doc, such as:

    Invar
    Razern
    Gornar
    Zorchar
    Faenor
    Drakar
    Mithril
    Imflass (pretty sure - not seeing it, but pretty sure)
    Kelyn
    Ora
    White Ora
    Mithglin
    Vaalorn
    Vultite
    Last edited by tash; 03-23-2021 at 07:46 AM.

  5. #5

    Default

    4

    Some initial song results on a few enhancives. Careful, most of this lot will crumble at enhancive exhaustion.


    As you sing, you feel a faint resonating vibration from the mithril necklace in your hand...

    This is a tappable item, which casts spells from the Arcane sphere. It has 8 charges.

    The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    You think that you could probably find out something more about the necklace's enhancive properties if you tried.
    Roundtime: 7 sec.


    As you sing, you feel a faint resonating vibration from the mithril necklace in your hand...

    The mithril necklace contains the spell Spirit Guard, from the Arcane circle.
    The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 7 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    The necklace looks to have a lot of charges remaining.

    You sense that the mithril necklace will crumble into dust after its last enhancive charge has been expended.

    You sense that the mithril necklace will persist after its last magical charge has been expended.

    Roundtime: 6 sec.


    ----


    As you sing, you feel a faint resonating vibration from the platinum necklace in your hand, and you learn something about it...

    This is a small item, under a pound. In your best estimation, it's worth about 700,000 silvers. You can also tell that there is some type of metal in the structure of the platinum necklace.
    Roundtime: 5 sec.

    As you sing, you feel a faint resonating vibration from the platinum necklace in your hand, and you learn something about it...

    You sense a faint aura of magic surrounding the necklace. From the pitch of the vibration you determine that the purpose of the necklace is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
    Roundtime: 6 sec.
    >

    As you sing, you feel a faint resonating vibration from the platinum necklace in your hand...

    From the rapid vibrations of the platinum necklace, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.

    The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost to Picking Locks Ranks.
    This enhancement may not be used by adventurers who have not trained 35 times.
    You think that you could probably find out something more about the necklace's enhancive properties if you tried.
    Roundtime: 7 sec.

    As you sing, you feel a faint resonating vibration from the platinum necklace in your hand...

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Picking Locks Ranks.
    This enhancement may not be used by adventurers who have not trained 35 times.
    The necklace looks to have a lot of charges remaining.

    You sense that the platinum necklace will crumble into dust after its last enhancive charge has been expended.


    ----


    As you sing, you feel a faint resonating vibration from the inset ora barrette in your hand, and you learn something about it...

    This is a small item, under a pound. In your best estimation, it's worth about 400,000 silvers. You can also tell that there is some type of metal in the structure of the inset ora barrette.
    Roundtime: 5 sec.

    As you sing, you feel a faint resonating vibration from the inset ora barrette in your hand, and you learn something about it...

    From the pitch of the vibration you determine that the purpose of the barrette is as a piece of jewelry. Also, it seems to have some sort of enhancive properties.
    Roundtime: 6 sec.

    As you sing, you feel a faint resonating vibration from the inset ora barrette in your hand...

    The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 36 times.
    You think that you could probably find out something more about the barrette's enhancive properties if you tried.
    Roundtime: 7 sec.

    As you sing, you feel a faint resonating vibration from the inset ora barrette in your hand...

    The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 8 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 36 times.
    The barrette looks to have a lot of charges remaining.

    You sense that the inset ora barrette will crumble into dust after its last enhancive charge has been expended.

    Roundtime: 6 sec.


    ----


    As you sing, you feel a faint resonating vibration from the studded gold barrette in your hand, and you learn something about it...

    This is a small item, under a pound. In your best estimation, it's worth about 500,000 silvers. You can also tell that there is some type of metal in the structure of the studded gold barrette.
    Roundtime: 5 sec.
    >

    As you sing, you feel a faint resonating vibration from the studded gold barrette in your hand, and you learn something about it...

    You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the barrette is as a piece of jewelry. Also, it seems to have some sort of enhancive properties.
    Roundtime: 6 sec.

    As you sing, you feel a faint resonating vibration from the studded gold barrette in your hand...

    The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost to Perception Bonus.
    This enhancement may not be used by adventurers who have not trained 61 times.
    It provides a boost to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    You think that you could probably find out something more about the barrette's enhancive properties if you tried.
    Roundtime: 7 sec.

    As you sing, you feel a faint resonating vibration from the studded gold barrette in your hand...

    The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 13 to Perception Bonus.
    This enhancement may not be used by adventurers who have not trained 61 times.
    It provides a boost of 6 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    The barrette looks to have a lot of charges remaining.

    You sense that the studded gold barrette will crumble into dust after its last enhancive charge has been expended.

    Roundtime: 6 sec.


    ----


    As you sing, you feel a faint resonating vibration from the white starstone headband in your hand...

    From the rapid vibrations of the white starstone headband, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.

    The headband resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    You think that you could probably find out something more about the headband's enhancive properties if you tried.
    Roundtime: 7 sec.

    As you sing, you feel a faint resonating vibration from the white starstone headband in your hand...

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The headband resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The headband looks to have more than your average giantman could count charges remaining.

    You sense that the white starstone headband will persist after its last enhancive charge has been expended.

    You sense that the white starstone headband will persist after its last magical charge has been expended.

    Roundtime: 6 sec.
    Last edited by tash; 03-23-2021 at 08:23 AM.

  6. #6

    Default

    5

    Another quick preview

    On a weapon rack:
    an ora-tipped mithril backsword
    a gold-edged vultite falchion
    a gnarled hoarbeam runestaff
    a vaalorn broadsword
    a vultite quoit
    a midnight blue rolaren rapier
    a silver-hilted zorchar estoc
    an oak brown mithril mace
    a fine hoarbeam runestaff
    a sleek deringo runestaff
    a scratched faewood runestaff
    a steel-capped deringo runestaff
    an ancient deringo runestaff
    a gnarled carmiln runestaff
    a rowan runestaff capped with a silver orb
    a sigil-etched orase runestaff
    a drakar-tipped whip
    a silver-hilted imflass falchion
    an ora dart (marked)
    a glaes-hilted mithril estoc
    a rune-etched imflass war hammer
    a large kakore runestaff
    a sturdy rowan runestaff
    a scorched witchwood runestaff
    an ivory-hilted drakar backsword
    an ivory-hilted ora backsword
    a sigil-etched white ora awl-pike (marked)
    a stout faewood runestaff
    a tan vultite estoc
    a faenor-hilted vaalorn estoc (marked)
    a rolaren longsword

    On an armor stand:
    a scratched golvern shield (marked)
    a gleaming rolaren buckler
    some old imflass full plate
    a set of buffed coppery mithril platemail
    some imflass augmented chain
    some smokey grey leathers
    a polished ora greathelm
    an embossed mesille shield
    a spiked glaes aventail
    some gleaming vultite studded leather (marked)
    some soft red linen robes (marked)


    On an armor stand:
    1 a mithril augmented breastplate (marked)
    2 some gleaming mithglin full plate
    3 a thick villswood greatshield (marked)
    4 some etched spiked vultite half plate
    5 some soft black satin robes (marked)
    6 a vultite augmented breastplate
    7 a scratched villswood shield
    8 a gleaming vaalorn shield
    9 a blackened vultite buckler

    On a weapon rack:
    10 *set aside*
    11 a rough orase runestaff (marked)
    12 a burled kakore runestaff (marked)
    13 an ora-tipped vaalorn backsword
    14 a gold-capped villswood runestaff (marked)
    15 a vaalorn military pick (marked)
    16 a lemon yellow ora flamberge (marked)
    17 a blood red faenor scimitar
    18 an invar-tipped faenor short sword
    19 a carved faewood runestaff (marked)
    20 a sigil-etched witchwood runestaff
    21 an archaic fireleaf runestaff
    22 an azure carmiln runestaff
    23 a dull ora backsword
    24 a modwir-hafted vultite-studded maul
    25 a dark grey witchwood runestaff (marked)
    Last edited by tash; 03-27-2021 at 12:58 PM.

  7. #7

    Default

    And updated with some teasers. I'll probably overwrite this post at some point as well. Orbs will be on a different thread, but I saw the loresongs as I was going through which char to exploit/display, and figured why not put some of that out as well. 7 April. Ask questions if you like. Here or PM is fine. Armors, weapons, some nicer stuff to come.

  8. #8

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    I've had a couple of people ask me about really old items. I think my elven longsword started it. I think the person who bought the longsword has cool plans for it. If you, the purchaser of the longsword, ever decide to step out of the game, ping me and I will buy it back.

    I have two compulsions. Make silvers (because services can be expensive), and unleash inventory back to people who appreciate the history.

    Even if I didn't sell to you, if you can name a throwback item I haven't listed, but I do have, I will consider negotiating that out with you. I've sold a lot over the years, so no guarantee I have what you are looking for. I might.

    Otherwise, give me til April 7th to make this round so much smoother than the last.
    Last edited by tash; 03-23-2021 at 10:18 PM.

  9. #9

    Default

    As an example, and this item is now not up for early negotiations..

    You remove a well balanced woodsman's hatchet from on a weapon rack.
    >wave hatchet
    As you wave your woodsman's hatchet, it hisses menacingly: *sssSSSssss!*.

    It's not an uber item or anything, but it has history. These are the kind of things you can ping me on. Otherwise, I'm going dark for a couple of weeks in auctions. Looking forward to dropping a lot of items.

  10. #10

    Default

    I've had an offer come in on these named items. I'm good with the offer. Just trying to give an update on what kind of things you could ask for it if I have it before I go full google docs. Releasing things from my locker hell feels pretty good. I just hope they last in the open world. It's weird having grown up with this game, and then bidding ado to some items. I just don't have so many characters I want to play anymore and hours to do it if I did.

    some fitted myklian scale gloves
    a dark oilskin cloak
    a mithril juggernaut pin
    a pair of silver-threaded boots
    a burnished leather ankle sheath


    You see a glyph-like mark on the leather ankle sheath:

    _ _
    / \ / \
    ( \/ )
    \__'`__/


    "Fang" is written below the mark in small, light writing.


    >l boot
    You see a glyph-like mark on the silver-threaded boots:
    .__
    __)
    `. `.
    ) __)
    (
    )

    "Mobility" is written below the mark in small, light writing.
    Last edited by tash; 03-24-2021 at 07:48 PM.

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