
Originally Posted by
Shaps
Hey Lex,
For pure healing I would go with something more like this, especially if you're taking him into the wilds.
Armor Use..........................| 70 15
Physical Fitness...................| 262 162
Arcane Symbols.....................| 150 50
Magic Item Use.....................| 150 50
Harness Power......................| 154 54
Mental Mana Control................| 150 50
Spirit Mana Control................| 150 50
Mental Lore - Transformation.......| 190 90
Survival...........................| 154 54
Perception.........................| 154 54
Climbing...........................| 120 30
Swimming...........................| 120 30
First Aid..........................| 208 108
Spell Lists
Major Spiritual....................| 25
Spell Lists
Minor Spiritual....................| 30
Spell Lists
Empath.............................| 52
-With the mana changes 3x HP isn't really needed, 1x is plenty.
-With 1x survival + 2x first aid, he can be good at foraging + better at skinning.
-30 climb/swim go anywhere no matter what.
-3x PF better at maneuver defense to ensure they're not ganked as your main is killing.
-50 MIU/AS gives you all those benefits.
-The spell distribution allows for fogging + all the other mainstays.
Additionally all healing is a flat 3 seconds.
As your empath levels - transition points slowly from transformation lore to additional empath spells as the break points are hit.
Just my recommendation, but I believe a much more well rounded build for a field healing Empath.