
Originally Posted by
Maerit
Did 0-100 warmage without a single point in spell aiming using Brawling (UCS). They are totally viable assuming you can get your hands on enough enhancives to overpower the eventual DS / UAF in around your 80s. You will want to have at least +20 in your weapon (on top of your 902 evoke bonus) and +30 or so for your primary stats that boost AS/UAF which is mostly strength enhancives for everything except ranged and unarmed. Ranged will rely on Dex enhancives while unarmed relies on AGI & STR / 2. You'll also want to be working toward 7x+ weaponry.
Ranged and UCS work best for warmages long-term primarily because UCS does not deal with Evade / Block / Parry, and enemies often have weaker DS vs ranged. There's a few lance and THW wizards around, but their equipment is beyond amazing.
The main loss in effectiveness is that you're only able to hunt one target at a time, but you can do that fairly well. This makes you less efficient than a pure wizard or an mstriking square / semi, but it ends up being pretty fun anyway due to the 1s RTs. Eventually you get spell aiming and can fling some AE bolts around when the swarms are large enough to matter.
There's plenty of training methods. I find the most effective is to race to 425/430, get back to 1x MjE, and then Wiz to 25. You'll eventually become dependent on keeping 919 up for defense as your DS will be low in offensive stance. 1x MjE helps with disables like 501, 502, and 519 when needed but also makes 516 reliable so you can keep your mana charged for 919. A lot of wizards are finding this less necessary so they go the Enchanting route, and use 917 for disabling by 1x+ in Wizard. You will still need 425/430 for AS/DS, and you'll also probably want 520 for the padding and armor protection. 535 & 550 are also fairly quintessential for warmages.