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Thread: Warmage

  1. Default Warmage

    How viable are they now? I have a dwarf wizard he is only 10 trains as I recently started to play again. I remember most people saying that they struggle in the 60s on up compared to a pure. I also don't have millions of silver to deck him out in good equipment if. If pure is the better option I will go with it but I like the idea of the warmage but don't want to waste my time if it struggles later in life.

  2. Default

    I play a ranged warmage and have been playing him since 40, (now 90) and he's done fine. I went with a hybrid approach though so I have full spell aim training and 500s and air lore just enough to shoot at 1 second. I do have to setup almost all of my kills but if I come across something ranged resistant I can bolt them to death. From level 50 on up the easiest path is red/black forest boars/vipers, yeti, minotaur, feyrie in teras, otf, and thats where I'm up to now.

  3. Default

    I converted mine to pure for enchanting, but thru the 40s and 50s it was good as a giant swinging maul in 1 second. I might try again on test server for fun. Pro tip is that with the air lore you have, you can eblade 1x-2x items for free 5x-6x item.

  4. #4

    Default

    Did 0-100 warmage without a single point in spell aiming using Brawling (UCS). They are totally viable assuming you can get your hands on enough enhancives to overpower the eventual DS / UAF in around your 80s. You will want to have at least +20 in your weapon (on top of your 902 evoke bonus) and +30 or so for your primary stats that boost AS/UAF which is mostly strength enhancives for everything except ranged and unarmed. Ranged will rely on Dex enhancives while unarmed relies on AGI & STR / 2. You'll also want to be working toward 7x+ weaponry.

    Ranged and UCS work best for warmages long-term primarily because UCS does not deal with Evade / Block / Parry, and enemies often have weaker DS vs ranged. There's a few lance and THW wizards around, but their equipment is beyond amazing.

    The main loss in effectiveness is that you're only able to hunt one target at a time, but you can do that fairly well. This makes you less efficient than a pure wizard or an mstriking square / semi, but it ends up being pretty fun anyway due to the 1s RTs. Eventually you get spell aiming and can fling some AE bolts around when the swarms are large enough to matter.

    There's plenty of training methods. I find the most effective is to race to 425/430, get back to 1x MjE, and then Wiz to 25. You'll eventually become dependent on keeping 919 up for defense as your DS will be low in offensive stance. 1x MjE helps with disables like 501, 502, and 519 when needed but also makes 516 reliable so you can keep your mana charged for 919. A lot of wizards are finding this less necessary so they go the Enchanting route, and use 917 for disabling by 1x+ in Wizard. You will still need 425/430 for AS/DS, and you'll also probably want 520 for the padding and armor protection. 535 & 550 are also fairly quintessential for warmages.
    Last edited by Maerit; 01-24-2021 at 12:36 PM.

  5. #5

    Default

    I took a warsorcerer using THW from 0 to 16.5m exp, so a warmage is even more do-able.

  6. Default

    Quote Originally Posted by Maerit View Post
    Did 0-100 warmage without a single point in spell aiming using Brawling (UCS). They are totally viable assuming you can get your hands on enough enhancives to overpower the eventual DS / UAF in around your 80s. You will want to have at least +20 in your weapon (on top of your 902 evoke bonus) and +30 or so for your primary stats that boost AS/UAF which is mostly strength enhancives for everything except ranged and unarmed. Ranged will rely on Dex enhancives while unarmed relies on AGI & STR / 2. You'll also want to be working toward 7x+ weaponry.

    Ranged and UCS work best for warmages long-term primarily because UCS does not deal with Evade / Block / Parry, and enemies often have weaker DS vs ranged. There's a few lance and THW wizards around, but their equipment is beyond amazing.

    The main loss in effectiveness is that you're only able to hunt one target at a time, but you can do that fairly well. This makes you less efficient than a pure wizard or an mstriking square / semi, but it ends up being pretty fun anyway due to the 1s RTs. Eventually you get spell aiming and can fling some AE bolts around when the swarms are large enough to matter.

    There's plenty of training methods. I find the most effective is to race to 425/430, get back to 1x MjE, and then Wiz to 25. You'll eventually become dependent on keeping 919 up for defense as your DS will be low in offensive stance. 1x MjE helps with disables like 501, 502, and 519 when needed but also makes 516 reliable so you can keep your mana charged for 919. A lot of wizards are finding this less necessary so they go the Enchanting route, and use 917 for disabling by 1x+ in Wizard. You will still need 425/430 for AS/DS, and you'll also probably want 520 for the padding and armor protection. 535 & 550 are also fairly quintessential for warmages.
    Thank you for the tips I went dwarf so ranged would be an option. I will probably will be playing it aside a paladin or ranger but I need to look into the changes first not even sure if they are live yet. I do have an old 60 circle sorcerer lying around I will probably us to spell him to till he gets going.

  7. #7

    Default

    100% agree with Maerit. My UCS warmage is only 84 but he does pretty well self spelled against anything his age and if I get spirit circle 5-10 trains over is not unheard of. Now he has enhancives that add I think 43 to his UCS and 7X hand and footwraps with I think a T2 on his handwraps and void flares on his footwraps. Honestly I keep his Tier3 attack as grapple and only kick to tier up. He has been UCS since day one as I already had a capped pure wizard. I use a lot more earthen fury now as he got older and I could put more into earth lore.

    Sent from my LM-V405 using Tapatalk

  8. #8

    Default

    How much CM are uac warrior mages shooting for while lvling? 0.5? full 1x?
    Ghengkin's Outfitting Teras - (;go2 1974, go adobe shop) Enhansives!
    Nektarius's Magic Shoppe IMT - (;go2 2377, go boutique) Enhansives!
    Maltreis's Magic Shoppe WL - (;go2 355, go simple shop) You guessed it!

  9. #9

    Default

    Quote Originally Posted by Leigo View Post
    How much CM are uac warrior mages shooting for while lvling? 0.5? full 1x?
    You should be able to fit 1x in, and it's worth it.

  10. #10

    Default

    Hm, was hoping I could get away with 0.5ing it, this is what I worked up back of the envelope, trying to preserve as much enchanting power as possible while being viable:

    15 armor use for doubles
    2.5x spells (540, 430, rest in wizard for enchanting and later 917)
    1x brawling, 1x pf, 1x MIU, 1x EMC, 1x HP
    0.5 in CM and AS
    10 climb 10 swim, 9 in air lore (thats enough for 0 stam kicks at 40 mj ranks), 1 rank of 2 weapon fighting for the +5 DS

    I could probably drop MIU and AS entirely and push it up to maybe .6 .75 on CM though.
    Ghengkin's Outfitting Teras - (;go2 1974, go adobe shop) Enhansives!
    Nektarius's Magic Shoppe IMT - (;go2 2377, go boutique) Enhansives!
    Maltreis's Magic Shoppe WL - (;go2 355, go simple shop) You guessed it!

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