Originally Posted by
drumpel
Decided to play around with finding some SMRv2 defense info since the shitty defense reduction from PSM2. Most of my pures, even my warmage, has lost upwards of 30 points of SMRv2 defense since this change and they all just seem to get blasted. Once PSM3 goes live, my understanding is that the extra cost for CM skills is removed for Semis and Pures, so at 20 ranks a Pure should be able to train in 5 ranks of Cunning Defense.
On the test server I used my capped mage with 101 wizard spell ranks and I cast 917 at my warmage that I brought to cap level using "levelup".
Warmage stats that impact SMRv2:
AGI = 100/20 (Stat/Bonus)
DEX = 100/25
INT = 98/24
Base SMRv2 defense (base means no spells active, zero ranks in PF/Dodge/Perception/CM, full health, no wounds, full spirit, wearing no armor, not encumbered) = 58.
The lower his SMRv2 defense is, the harder it is for him to be hit. Think of it as % chance for him to be hit. A base SMRv2 defense of 58 means he has a 58% chance to be hit on a d100 roll (not including open rolls).
Now, to represent the idea of a newly capped pure I put his perception ranks and PF ranks up to 101 each. Most folks will 1x perception and FP to cap. Remember that Perception/Dodge/CM/PF are all weighted the same for SMRv2 defense.
101 perception (1x is about the norm at freshly capped for a pure)
101 Physical Fitness (1x is about the norm at freshly capped for a pure)
Total of 202 ranks
Here are the initial rolls for casts of 917 vs 202 ranks:
[SMR result: 43 (Open d100: 11)] Defense = 32
[SMR result: 116 (Open d100: 83)] Defense = 33
[SMR result: 64 (Open d100: 32)] Defense = 32
[SMR result: 49 (Open d100: 17)] Defense = 32
(roughly 33% chance to be hit)
Here are the initial rolls for casts of 917 after adding 20 ranks of CM
101 perception
101 Physical Fitness
20 CM
Total of 222 ranks
Here are the initial rolls for casts of 917 vs 222 ranks:
[SMR result: 109 (Open d100: 79)] Defense = 30
[SMR result: 72 (Open d100: 42)] Defense = 30
[SMR result: 84 (Open d100: 54)] Defense = 30
[SMR result: 106 (Open d100: 76)] Defense = 30
(roughly a 30% chance to be hit)
Here are the initial rolls for casts of 917 after adding 20 ranks of CM and 5 ranks of Cunning Defense (this will be represented by 30 ranks of added dodge ranks since 5 ranks of CD = 30 dodge ranks):
101 perception
101 Physical Fitness
20 CM
30 Dodge
Total of 252 ranks
Here are the initial rolls for casts of 917 vs 252 ranks:
[SMR result: 136 (Open d100: 109)] Defense = 27
[SMR result: 87 (Open d100: 60)] Defense = 27
[SMR result: 102 (Open d100: 75)] Defense = 27
[SMR result: 77 (Open d100: 49)] Defense = 28
[SMR result: 73 (Open d100: 45)] Defense = 28
(roughly a 28% chance to be hit)
After adding 50 ranks (20 from CM and then 30 phantom dodge ranks from 5 ranks of Cunning Defense) a pure (wizard in this case) will gain maybe 4-5 points of SMRv2 Defense. That's a long way from the upwards of 30 points that some have lost with the PSM2 calculation adjustment for SMRv2 defense.
Take from it what you will, but my warmage going from about a 15% chance for boar charges and viper spit to hit him to around 30-35% with this change over sucks. Only getting maybe 2-3 points of SMRv2 defense from 5 ranks of Cunning Defense isn't going to change anything for him....he already has 2 rank in CD right now in game and 2 ranks doesn't add much (8 ranks of Dodge, which in return gives 1 SMRv2 defense).
I probably wouldn't think the change sucked, but as I'm walking around hunting and I enter a room, every single fucking time a viper spits it always has a high enough roll to guarantee it hits my warmage. Worse was when three vipers were in a room and they all fucking hit me with a spit as I walked into the room. I had 70+ poison damage per pulse and only dissipating at 6 per.
Or the fact that out of 12 manuevers/skills used against my capped mage in Nelemar all had rolls high enough to hit him.
He got swept 3 different times walking through rooms.
How he took 2 shoulder charges (one was a high open roll).
How he took 3 different spear charges (one was a high open roll).
How he took 3 different disarms (even after 540 triggered for one of the disarms, I'm supposed to be able to defend better against it, but the second roll came back at almost a 300 endroll that still disarmed him).
How he took 2 different times getting dunked under the water.
That all happened within the first 5 minutes of starting his hunt. I was fucking irritated after that I haven't been back in to play and this happened last Friday.