View Full Version : Rogue frustrations

08-12-2005, 11:02 AM
This might be old news but I just found out recently that the +% to hit modifier is capped at 5%. :( This is pretty bad since combat rogues need to put talent points in Precision (+5% to hit) in order to get the dual wield spec. Add in the fact that the majority of high end rogue items have +% to hit on them and it just doens't make sense. People have been asking for an answer from Blizzard about this on the forums but there hasn't been a reply yet. :no:

08-12-2005, 11:39 AM
Rumour has it that the offhand weapon has a 5% chance to miss on top of normal miss chances. Hence the extra 5% from the skill can be stacked with items. 1% chance to hit on an item is pointless anyway. There are far better item abilities.

08-12-2005, 12:12 PM
Like 1% chance to crit.

That's like 30 agility points.

08-12-2005, 12:16 PM
I'd take 1% to crit over +5% to hit anyday.

08-12-2005, 01:14 PM
The problem is, +% to hit is on a lot of rogue items.

Yes the offhand weapon has a capped miss rate, but even still, once you get to +5 hit %, adding to that won't do anything. It wouldn't be so bad if precision and dual wield weren't linked togather.

08-12-2005, 01:28 PM
Respec into a druid.

08-12-2005, 02:16 PM
I might start up a druid, that is one of the classes that I haven't tried out yet. No way am I getting rid of my rogue though, he's been kicking some serious butt lately. I took a day off from work on wednesday and was fortunate enough to get an empyrean demolisher. :D

08-15-2005, 02:13 AM
I'm interested in seeing where Bliz is going with this since they removed hunter precision as well.

08-15-2005, 10:51 AM
Maybe they'll do that to rogues too. All classes are getting their talents revamped by rogues are far down the list. Druids and paladins are next after hunter.