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Drew
11-20-2004, 08:49 PM
You hear a terrible keening cry in your mind, though its originator's anguish is fleeting, as the shrieking is abruptly cut off. The awkward utterance is soon replaced by the inkling of a serene shift in the power of nature, a welcome presence in comparison. The knowledge of harnessing the power of the potential pure chaos of your surroundings touches your thoughts as parity is restored.


Post logs:


My first shot of it:
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
You gesture at a snow crone.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, craggy columns of rock crack and jut up from the ground, savagely assailing everything around you!
The surroundings advance upon a snow crone with relentless fury!
CS: +156 - TD: +75 + CvA: +15 + d100: +9 == +105
Warding failed!
Huge, snowy masses of rock rise up from the surface, grinding roughly into snow crone!
... 16 points of damage!
... 8 points of damage!
Strike glances off the chest.
The snow crone scoffs at the cold!
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

Drew
11-20-2004, 08:53 PM
Here's my second shot with it. My CS is lower because I'm under death's sting:


You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
You gesture at a frost giant.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, hefty clods of dirt and rock fragment from the earth, savagely assailing everything around you!
The surroundings advance upon a frost giant with relentless fury!
CS: +144 - TD: +91 + CvA: +25 + d100: +91 == +169
Warding failed!
A large, snowy chunk of dirt smacks into frost giant!
... 28 points of damage!
... 20 points of damage!
Light strike to chest.
The frost giant scoffs at the cold!
The surroundings advance upon a frost giant with relentless fury!
CS: +144 - TD: +91 + CvA: +25 + d100: +98 == +176
Warding failed!
A frost giant is struck by a ruddy piece of snowy refuse!
... 30 points of damage!
... 15 points of damage!
Blow grazes right leg.
The frost giant scoffs at the cold!
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)





Looks like we get TD pushdown, no stuns apparently.

Stunseed
11-20-2004, 08:56 PM
I'll post a log of mine later tonight possibly. After GS comes back up.

Nieninque
11-20-2004, 09:05 PM
me too
:D

Nieninque
11-20-2004, 09:09 PM
Fuck

You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing everything around you!

Passing dwarven citizens quickly glance about their surroundings in confused bewilderment as they turn to witness the cause of the ruckus. They begin to flee hurriedly from the area as the walls begin to shake! Above the din of an unseen crashing, you can make out panicked cries for help as people drag off their injured.

As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.

I got arrested :lol:

Stunseed
11-20-2004, 09:13 PM
Suave doesn't describe it.

Nieninque
11-20-2004, 09:59 PM
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
You gesture at a black forest viper.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, masses of dense, leafy branches whip forth from the surrounding trees, savagely assailing everything around you!
The surroundings advance upon a black forest viper with relentless fury!
CS: +247 - TD: +163 + CvA: +25 + d100: +84 == +193
Warding failed!
One of the thick, hard branches impacts a black forest viper square-on!
... 33 points of damage!
... 25 points of damage!
Strong shot to head messes up brain fatally.
The black forest viper twists and coils violently in its death throes, finally going still.
The surroundings advance upon a massive black boar with relentless fury!
CS: +247 - TD: +160 + CvA: +25 + d100: +31 == +143
Warding failed!
One of the thick, hard branches impacts a massive black boar square-on!
... 23 points of damage!
... 10 points of damage!
Blow grazes right arm lightly.
... 15 points of damage!
Blow connects with abdomen.
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>

crazymage
11-20-2004, 11:01 PM
wow low tds on them

Lyonis
11-20-2004, 11:09 PM
Glad its not using spirit TD.

Numbers
11-20-2004, 11:13 PM
Seems a bit underwhelming for 35 mana.

But eh, it's in a semi circle, so I guess it's understandable.

The warding check still makes absolutely no sense whatsoever, though.

Drew
11-21-2004, 01:23 AM
Man, what I wouldn't give for mass spikethorn now. Wizards get mass 910 for 18 mana, 35 mana for a similar semi type spell doesn't seem that excessive. I, for one, have been unimpressed so far.

Stunseed
11-21-2004, 01:48 AM
Here's my snippet of 635.

>635
*** TypoHelp: Converted "635" to INCANT 635.

You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
You gesture at a major glacei.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, craggy columns of rock crack and jut up from the ground, savagely assailing everything around you!
The surroundings advance upon a major glacei with relentless fury!
CS: +210 - TD: +121 + CvA: +25 + d100: +47 == +161
Warding failed!
Huge, snowy masses of rock rise up from the surface, grinding roughly into a major glacei!
... 27 points of damage!
... 35 points of damage!
The major glacei absorbs the cold.
The surroundings advance upon a polar bear with relentless fury!
CS: +210 - TD: +102 + CvA: +25 + d100: +95 == +228
Warding failed!
A particularly sharp, snowy shard of rock buckles into a polar bear!
... 40 points of damage!
... 35 points of damage!
Well placed shot pierces knee, that hurt!
It is knocked to the ground!
The polar bear is stunned!
The polar bear scoffs at the cold!
The surroundings advance upon a major glacei with relentless fury!
CS: +210 - TD: +130 + CvA: +25 + d100: +53 == +158
Warding failed!
Huge, snowy masses of rock rise up from the surface, grinding roughly into a major glacei!
... 26 points of damage!
... 20 points of damage!
The major glacei absorbs the cold.
The surroundings advance upon a polar bear with relentless fury!
CS: +210 - TD: +102 + CvA: +25 + d100: +43 == +176
Warding failed!
Huge, snowy masses of rock rise up from the surface, grinding roughly into a polar bear!
... 30 points of damage!
... 25 points of damage!
Nice blow to right arm!
The polar bear is stunned!
The polar bear scoffs at the cold!
The surroundings advance upon a frozen corpse with relentless fury!
CS: +210 - TD: +96 + CvA: +17 + d100: +46 == +177
Warding failed!
Huge, snowy masses of rock rise up from the surface, grinding roughly into a frozen corpse!
... 30 points of damage!
... 35 points of damage!
Blow to left eye destroys it!
The frozen corpse is stunned!
The frozen corpse shrugs off the cold.
The surroundings advance upon a wooly mammoth with relentless fury!
CS: +210 - TD: +135 + CvA: +25 + d100: +22 == +122
Warding failed!
Huge, snowy masses of rock rise up from the surface, grinding roughly into a wooly mammoth!
... 19 points of damage!
... 10 points of damage!
Blow grazes left leg.
The wooly mammoth scoffs at the cold!
The surroundings advance upon a polar bear with relentless fury!
CS: +210 - TD: +102 + CvA: +25 + d100: +53 == +186
Warding failed!
A snowy stone column emerges right under a polar bear!
... 32 points of damage!
... 25 points of damage!
Nice blow to neck!
The polar bear is stunned!
The polar bear scoffs at the cold!
The surroundings advance upon a polar bear with relentless fury!
CS: +210 - TD: +102 + CvA: +25 + d100: +54 == +187
Warding failed!
A particularly sharp, snowy shard of rock buckles into a polar bear!
... 32 points of damage!
... 25 points of damage!
Strike just below the jaw, nice shot to the neck!
The polar bear is stunned!
The polar bear scoffs at the cold!
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

Drew
11-21-2004, 03:04 AM
What do you think Stunseed?



PS: Please U2U me your training plan, would you?

Nieninque
11-21-2004, 03:47 AM
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
You gesture at a black forest viper.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, masses of dense, leafy branches whip forth from the surrounding trees, savagely assailing everything around you!
The surroundings advance upon a black forest viper with relentless fury!
CS: +247 - TD: +160 + CvA: +25 + d100: +95 == +207
Warding failed!
One of the thick, hard branches impacts a black forest viper square-on!
... 36 points of damage!
... 30 points of damage!
Hard blow to neck loosens head on shoulders.
Quite fatal!
The black forest viper twists and coils violently in its death throes, finally going still.
The surroundings advance upon a black forest viper with relentless fury!
CS: +247 - TD: +160 + CvA: +25 + d100: +81 == +193
Warding failed!
A stout, hard branch crashes down from above, right into a black forest viper!
... 33 points of damage!
... 25 points of damage!
Strong blow to back!
The black forest viper is stunned!
... 25 points of damage!
Strong shot to head messes up brain fatally.
The black forest viper twists and coils violently in its death throes, finally going still.
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

Drew
11-21-2004, 03:48 AM
Wow, I've probably cast it 40 times now and have not seen a single death crit.

Nieninque
11-21-2004, 03:54 AM
Im getting them quite well

Lyonis
11-21-2004, 04:06 AM
Maybe it has something to do with Ranger ranks then.

RiverRat
11-21-2004, 02:47 PM
I'm not too impressed with the spell right now, myself. At least for the like level creatures that my ranger hunts its pretty ineffective, though that is more of a symptom of their creature types. But it doesn't really do enough for the cost and the philosophy behind the general idea. I don't want instant death, but I want something that at least for a minute incapacitates those I'm hunting.

Alarke
11-21-2004, 03:05 PM
so for 35 mana you expect a semi profession to get a spell that stops all creatures in the room for 60 seconds+? I think the spell works out pretty well, im pleased with how it works at least.

Lyonis
11-21-2004, 03:14 PM
Grandsome was nice enough to let me show him the godly force that is the ranger.


.
[Whistler's Pass, Road]
The hillside climbs steeply northward, as sheer cliffs tower overhead to a dizzying height. The well-worn cobblestoned road winds its way towards the cliffs from the valley floor. To one side of the road, a small guard tower houses two elven guards, each of whom is diligently observing travellers as they pass.
Obvious paths: northeast, west
Grandsome followed.
>You say, "Okay hide and say something scary."
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Grandsome ponders.
>l
[
>
The voice of Grandsome says, "I am yet another resource consuming young adult male in an already overcrowded world."
>
You exclaim, "Vengeance is mine!"
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
>
You gesture.
[Spell Hindrance for some sylvan styled rolaren ringmail is 8% with current Armor Use skill, d100= 4]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
You say, "Bah."
>
You hear someone yawn.
>
The voice of Grandsome says, "Wow."
You say, "Okay let's try that again."
>
You exclaim, "Vengeance is mine!"
You come out of hiding.
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
>
You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, bulky chunks of earth split off and roll about the slopes, savagely assailing everything around you!
Grandsome is forced out of hiding.
The surroundings advance upon Grandsome with relentless fury!
CS: +269 - TD: +175 + CvA: +2 + d100: +61 == +157
Warding failed!
Barrages of hard earth roll down the hills, striking Grandsome!
... 26 points of damage!
... 10 points of damage!
Brushing blow to left hand.
... 20 points of damage!
Good blow to chest!
He is stunned!
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.

You smile quietly to yourself.
>


The spell seems to work great for me even uphunting by several levels.

NihilistInc
11-21-2004, 03:14 PM
Originally posted by Drew
Looks like we get TD pushdown, no stuns apparently.

>
Lyonis gestures.
Lyonis closes his eyes for a moment as he slowly raises his hands to shoulder-level. You hear and feel a resounding low thrumming sound just as bulky chunks of earth split off and roll about the slopes, savagely assailing the area!
The surroundings advance upon you with relentless fury!
You are forced out of hiding.
CS: +xxx - TD: +901 + CvA: +2 + d100: +61 == +157
Warding failed!
Barrages of hard earth roll down the hills, striking you!
... 26 points of damage!
... 10 points of damage!
Brushing blow to your left hand.
... 20 points of damage!
Good blow to your chest!
You are stunned for 3 rounds!
As swiftly as the chaos came to be, it recedes again into the surroundings.
>
Lyonis smiles quietly to himself.

NihilistInc
11-21-2004, 03:15 PM
fuck you, Lyonis.

Lyonis
11-21-2004, 03:23 PM
But I love you!!!

NihilistInc
11-21-2004, 03:29 PM
No, we're through.

Take your Brittney Spears records, and go.

Grandsome, living inside a bottle of Wild Turkey tonight.

Lyonis
11-21-2004, 03:42 PM
The Spears records were ours. How can you say that now?

Nieninque
11-21-2004, 03:47 PM
Please stop...youre scaring me

Nieninque
11-21-2004, 03:49 PM
The only thing I dont like about it so far is when you are hunting ice things or I guess fire things.

If it is throwing up bits of ice for things that live in the ice they are going to be yawning at you and saying "poo poo" to the bits of snow flying at them...that wasnt thought out too well.

Drew
11-21-2004, 03:49 PM
Originally posted by Alarke
so for 35 mana you expect a semi profession to get a spell that stops all creatures in the room for 60 seconds+?


Mass calm stops every creature in the room for quite a bit longer than 60 seconds for 19 mana. I was hoping for something better actually.

Alarke
11-21-2004, 05:34 PM
big difference between calming the creatures and stopping them... i was pretty impressed with 635 for the most part.

Drew
11-21-2004, 05:36 PM
Which part of it? The non-stunning, low damage part, or the player unfriendly part? Or the high mana cost of a closed profession list spell that is nearly worthless?

Artha
11-21-2004, 05:54 PM
Without having any real authority (never having gotten a ranger past 9), it looks like either the crits should be better, more damage should be done, or the mana cost should be based on the number of critters in the room with a cap of 35.

Lyonis
11-21-2004, 07:42 PM
I like the fact that the spell is unfriendly and pulls hiders and people in invis out. Gives rangers an ewave like tool. The spell does stun Drew, look at the log I posted about Grandsome or at Stunseed's log. It seems to be working good for me so far but I haven't tested it a lot since my hunting area can get fairly crowded. I'm curious has to how many ranger ranks you have Drew.

You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
>
You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing everything around you!
The surroundings advance upon an emaciated hierophant with relentless fury!
CS: +269 - TD: +206 + CvA: +20 + d100: +97 == +180
Warding failed!
A cluster of hard debris collides with an emaciated hierophant!
... 31 points of damage!
... 25 points of damage!
Strong blow breaks neck!
An emaciated hierophant staggers, then falls to the floor and dies.
The very powerful look leaves an emaciated hierophant.
The white light leaves an emaciated hierophant.
The deep blue glow leaves an emaciated hierophant.
An emaciated hierophant seems to lose an aura of confidence.
An emaciated hierophant seems to lose some dexterity.
The surroundings advance upon a muscular supplicant with relentless fury!
CS: +269 - TD: +204 + CvA: +25 + d100: +34 == +124
Warding failed!
A cluster of hard debris collides with a muscular supplicant!
... 19 points of damage!
... 10 points of damage!
Blow grazes left arm lightly.
... 10 points of damage!
Blow to back connects lightly.
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

RiverRat
11-21-2004, 08:07 PM
One thing is that this spell should not be judged at all for the manner it operates against other PCs. Thats not why it exists.

For 35 mana, I think I'd appreciate a spell that incurred made using it a benefit, other than just doing some damage. Crit deaths do not appear to be the norm (nor do I want crit deaths), nor do the stuns against creatures seem to be of any useful length. For 19 mana, I can calm most creatures and pick them off, one by one. For 35 mana, I can reduce the HPs of a creature by at most 1/4th , and be left in practically the same shape otherwise.

The most successful casts that I've seen have come from near capped or capped Rangers. Which is a group / level that most rangers won't achieve.

Lyonis
11-21-2004, 08:20 PM
Originally posted by RiverRat
One thing is that this spell should not be judged at all for the manner it operates against other PCs. Thats not why it exists.



This spell attacks player characters as you said. Evaluating its worth in those situations is definitely as much interest to me as is its usefulness in hunting.

Nieninque
11-22-2004, 07:40 PM
The surroundings advance upon a black forest ogre with relentless fury!
CS: +247 - TD: +158 + CvA: +8 + d100: +71 == +168
Warding failed!
One of the thick, hard branches impacts a black forest ogre square-on!
... 28 points of damage!
... 10 points of damage!
Light blow to left leg.
... 20 points of damage!
Good blow to left arm!
The black forest ogre is stunned!
... 10 points of damage!
Light blow to right leg.
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.

The surroundings advance upon a massive black boar with relentless fury!
CS: +247 - TD: +151 + CvA: +25 + d100: +97 == +218
Warding failed!
A stray hard branch sweeps in low and smashes into a massive black boar!
... 38 points of damage!
... 35 points of damage!
Nice blow to abdomen!
... 25 points of damage!
Blow grazes left arm lightly.
The surroundings advance upon a black forest ogre with relentless fury!
CS: +247 - TD: +158 + CvA: +8 + d100: +72 == +169
Warding failed!
A stray hard branch sweeps in low and smashes into a black forest ogre!
... 28 points of damage!
... 15 points of damage!
Nice blow to abdomen!
... 20 points of damage!
Good blow to the abdomen!
... 20 points of damage!
Good blow to right arm!
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.

Thats me uphunting

Lyonis
11-22-2004, 09:15 PM
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
>
You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing everything around you!
The surroundings advance upon an emaciated hierophant with relentless fury!
CS: +269 - TD: +200 + CvA: +20 + d100: +89 == +178
Warding failed!
An emaciated hierophant is struck by a sharp piece of hard debris!
... 30 points of damage!
... 30 points of damage!
Well aimed strike shatters bone in left arm!
The emaciated hierophant is stunned!
... 20 points of damage!
Good blow to head!
The surroundings advance upon an emaciated hierophant with relentless fury!
CS: +269 - TD: +206 + CvA: +20 + d100: +7 == +90
Warded off!
The emaciated hierophant manages to escape from the furious onslaught unscathed!
The surroundings advance upon a muscular supplicant with relentless fury!
CS: +269 - TD: +216 + CvA: +25 + d100: +68 == +146
Warding failed!
A muscular supplicant is struck by a sharp piece of hard debris!
... 24 points of damage!
... 10 points of damage!
Minor puncture to the back.
... 15 points of damage!
Strike hits close to the left eye!
The surroundings advance upon a muscular supplicant with relentless fury!
CS: +269 - TD: +204 + CvA: +25 + d100: +6 == +96
Warded off!
The muscular supplicant manages to escape from the furious onslaught unscathed!
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
>
You gesture while summoning the spirits of nature to aid you with the Nature's Fury spell...
Your spell is ready.
>
You gesture.
You close your eyes in a moment of intense concentration, channeling the pure natural power of your surroundings. As you continue to gather the energy, a low thrumming resounds through the area. Suddenly, a multitude of sharp pieces of debris splinter off from underfoot, savagely assailing everything around you!
The surroundings advance upon an emaciated hierophant with relentless fury!
CS: +269 - TD: +200 + CvA: +20 + d100: +46 == +135
Warding failed!
One of the large, pointed slivers of hard debris hits an emaciated hierophant!
... 22 points of damage!
... 20 points of damage!
Pierced through neck, a fine shot!
An emaciated hierophant moans in agony and then goes still.
The very powerful look leaves an emaciated hierophant.
The white light leaves an emaciated hierophant.
The deep blue glow leaves an emaciated hierophant.
An emaciated hierophant seems to lose an aura of confidence.
An emaciated hierophant seems to lose some dexterity.
The surroundings advance upon an emaciated hierophant with relentless fury!
CS: +269 - TD: +206 + CvA: +20 + d100: +37 == +120
Warding failed!
An emaciated hierophant is struck by a sharp piece of hard debris!
... 19 points of damage!
... 15 points of damage!
Well aimed shot, punctures calf!
The emaciated hierophant is stunned!
... 15 points of damage!
Nice blow to neck!
The surroundings advance upon a muscular supplicant with relentless fury!
CS: +269 - TD: +204 + CvA: +25 + d100: +67 == +157
Warding failed!
A cluster of hard debris collides with a muscular supplicant!
... 26 points of damage!
... 20 points of damage!
Blow connects right below right eye!
The muscular supplicant is stunned!
... 15 points of damage!
Blow grazes right arm lightly.
As swiftly as the chaos came to be, it recedes again into the surroundings.
Cast Roundtime 3 Seconds.
>

Drayal
01-03-2005, 05:17 AM
A Heirophant with a TD of 200 - 206?
Thats incredibly low.

Nieninque
01-03-2005, 06:17 AM
It's TD in ranger spells.