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  1. #1
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    Quote Originally Posted by Methais View Post
    Reducing max pick RT from 20 to 5 and capping disarm RT at either 5 or 10 seconds would probably fix most if not all issues with people hardly using player locksmiths.

    Nobody wants to sit there for 10 minutes just to get 3k and a clear tourmaline.
    I really only said some traps because of lock mastery.

    20 to 5 is a little too much in my opinion, 10 is probably more in the range before adding in mastery. Obviously spring traps and the likes need to be cut way back.


    The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane. ~ Marcus Aurelius
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  2. #2

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    Quote Originally Posted by Neveragain View Post
    I really only said some traps because of lock mastery.

    20 to 5 is a little too much in my opinion, 10 is probably more in the range before adding in mastery. Obviously spring traps and the likes need to be cut way back.
    I don't see how 5 is too much. If you're skilled enough you'll get 0 RT anyway.

    Disarm RT is the bigger problem, but picking RT needs to be addressed too. If someone's picking for exp they want to use the shittiest lockpick they can get away with, i.e. one that gives 20 second RT. Nobody wants to wait through all that, especially if they have a ton of boxes. Piercing Gaze can kind of be a workaround, but not really since you still won't see trap difficulty and it's probably a lot of mana for a rogue to keep up. That's mostly why people just use the NPC smith.
    Last edited by Methais; 03-03-2018 at 02:51 PM.
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  3. #3
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    Quote Originally Posted by Methais View Post
    I don't see how 5 is too much. If you're skilled enough you'll get 0 RT anyway.
    Precisely, otherwise you will be rewarded with nothing as you progress through lock mastery. I mean getting the bastards to fix one system is hard enough, let alone a guild system.

    Me, I would just burn down the NPC locksmiths and put that blasphemy to an end, then fix smithing.
    Last edited by Neveragain; 03-03-2018 at 03:03 PM. Reason: fuck you is why


    The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane. ~ Marcus Aurelius
    “It's a beautiful thing, the destruction of words.”
    ― George Orwell, 1984

    “The urge to shout filthy words at the top of his voice was as strong as ever.”
    ― George Orwell, 1984

  4. #4
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    Quote Originally Posted by Necro View Post
    Agreed. Further, I think they should have multiple locks and traps on a single box, and make those secret and have like 1% of be undetectable no matter the skill level.
    I was thinking a plague trap would be pretty cool, where nothing noticeable happens when it's first sprung giving time for it to be spread....red rot trap or something.


    The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane. ~ Marcus Aurelius
    “It's a beautiful thing, the destruction of words.”
    ― George Orwell, 1984

    “The urge to shout filthy words at the top of his voice was as strong as ever.”
    ― George Orwell, 1984

  5. #5
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    Quote Originally Posted by Necro View Post
    It's a good idea. Estild will nerf and Wyrom will trash it as it doesn't pertain to gambling and/or money.
    Wrong sir, the cure is sold for 500 simucoins per 5 doses. Waaaaaay ahead on this one.


    The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane. ~ Marcus Aurelius
    “It's a beautiful thing, the destruction of words.”
    ― George Orwell, 1984

    “The urge to shout filthy words at the top of his voice was as strong as ever.”
    ― George Orwell, 1984

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